#include <LA_Engine_structs.hpp>
◆ bAbsoluteLocation
| unsigned long SDK::FDebugTextInfo::bAbsoluteLocation |
◆ bKeepAttachedToActor
| unsigned long SDK::FDebugTextInfo::bKeepAttachedToActor |
◆ DebugText
| struct FString SDK::FDebugTextInfo::DebugText |
◆ Duration
| float SDK::FDebugTextInfo::Duration |
◆ Font
| class UFont* SDK::FDebugTextInfo::Font |
◆ OrigActorLocation
| struct FVector SDK::FDebugTextInfo::OrigActorLocation |
◆ ScreenOffset
| struct FVector SDK::FDebugTextInfo::ScreenOffset |
◆ SrcActor
| class AActor* SDK::FDebugTextInfo::SrcActor |
◆ SrcActorDesiredOffset
| struct FVector SDK::FDebugTextInfo::SrcActorDesiredOffset |
◆ SrcActorOffset
| struct FVector SDK::FDebugTextInfo::SrcActorOffset |
◆ TextColor
| struct FColor SDK::FDebugTextInfo::TextColor |
◆ TimeRemaining
| float SDK::FDebugTextInfo::TimeRemaining |
The documentation for this struct was generated from the following file: