#include <LA_Engine_structs.hpp>
◆ bAbsoluteLocation
unsigned long SDK::FDebugTextInfo::bAbsoluteLocation |
◆ bKeepAttachedToActor
unsigned long SDK::FDebugTextInfo::bKeepAttachedToActor |
◆ DebugText
struct FString SDK::FDebugTextInfo::DebugText |
◆ Duration
float SDK::FDebugTextInfo::Duration |
◆ Font
class UFont* SDK::FDebugTextInfo::Font |
◆ OrigActorLocation
struct FVector SDK::FDebugTextInfo::OrigActorLocation |
◆ ScreenOffset
struct FVector SDK::FDebugTextInfo::ScreenOffset |
◆ SrcActor
class AActor* SDK::FDebugTextInfo::SrcActor |
◆ SrcActorDesiredOffset
struct FVector SDK::FDebugTextInfo::SrcActorDesiredOffset |
◆ SrcActorOffset
struct FVector SDK::FDebugTextInfo::SrcActorOffset |
◆ TextColor
struct FColor SDK::FDebugTextInfo::TextColor |
◆ TimeRemaining
float SDK::FDebugTextInfo::TimeRemaining |
The documentation for this struct was generated from the following file: