#include <LA_EFGame_structs.hpp>
◆ AnimEvents
◆ AnimEventsPointerArray
TArray<struct FPointer> SDK::FEFSkelMeshActorAnimSeq::AnimEventsPointerArray |
◆ AnimPlayRate
float SDK::FEFSkelMeshActorAnimSeq::AnimPlayRate |
◆ AnimSequenceName
struct FString SDK::FEFSkelMeshActorAnimSeq::AnimSequenceName |
◆ LoopCount
int SDK::FEFSkelMeshActorAnimSeq::LoopCount |
◆ ParticleEffects
◆ ParticleEffectsPointerArray
TArray<struct FPointer> SDK::FEFSkelMeshActorAnimSeq::ParticleEffectsPointerArray |
◆ StartAnimTime
float SDK::FEFSkelMeshActorAnimSeq::StartAnimTime |
◆ StartAnimTimeUseOnlyFirst
unsigned long SDK::FEFSkelMeshActorAnimSeq::StartAnimTimeUseOnlyFirst |
The documentation for this struct was generated from the following file: