#include <LA_EFGame_structs.hpp>
◆ bUseCamPostProcessSetting
| unsigned long SDK::FViewPointInfo::bUseCamPostProcessSetting |
◆ bUseFadeInOut
| unsigned long SDK::FViewPointInfo::bUseFadeInOut |
◆ CameraPostProcessKey
| struct FString SDK::FViewPointInfo::CameraPostProcessKey |
◆ CamFogSettings
◆ CamPostProcessSettings
◆ FadeInTime
| float SDK::FViewPointInfo::FadeInTime |
◆ FadeOutTime
| float SDK::FViewPointInfo::FadeOutTime |
◆ FOV
| float SDK::FViewPointInfo::FOV |
◆ InterpolationRatio
| float SDK::FViewPointInfo::InterpolationRatio |
◆ Pitch
| float SDK::FViewPointInfo::Pitch |
◆ RelativeCenterPos
| struct FVector SDK::FViewPointInfo::RelativeCenterPos |
◆ Yaw
| float SDK::FViewPointInfo::Yaw |
◆ ZoomDist
| float SDK::FViewPointInfo::ZoomDist |
The documentation for this struct was generated from the following file: