#include <LA_EFGame_structs.hpp>
◆ bForceFiniteLoop
unsigned long SDK::FParticleSkeletalMeshParticleInstanceInfo::bForceFiniteLoop |
◆ bStarted
unsigned long SDK::FParticleSkeletalMeshParticleInstanceInfo::bStarted |
◆ CurrentTime
float SDK::FParticleSkeletalMeshParticleInstanceInfo::CurrentTime |
◆ IsPlaying
unsigned long SDK::FParticleSkeletalMeshParticleInstanceInfo::IsPlaying |
◆ PlayStartTime
float SDK::FParticleSkeletalMeshParticleInstanceInfo::PlayStartTime |
◆ pParticleSkeletalMeshParticle
struct FPointer SDK::FParticleSkeletalMeshParticleInstanceInfo::pParticleSkeletalMeshParticle |
◆ pUParticleSkeletalMeshParticle
class UEFAN_Params* SDK::FParticleSkeletalMeshParticleInstanceInfo::pUParticleSkeletalMeshParticle |
◆ SpawnedParticles
TArray<int> SDK::FParticleSkeletalMeshParticleInstanceInfo::SpawnedParticles |
The documentation for this struct was generated from the following file: