#include <LA_Engine_structs.hpp>
◆ CurrentPlayers
| int SDK::FServerResponseLine::CurrentPlayers |
◆ GameType
| struct FString SDK::FServerResponseLine::GameType |
◆ IP
| struct FString SDK::FServerResponseLine::IP |
◆ MapName
| struct FString SDK::FServerResponseLine::MapName |
◆ MaxPlayers
| int SDK::FServerResponseLine::MaxPlayers |
◆ Ping
| int SDK::FServerResponseLine::Ping |
◆ PlayerInfo
◆ Port
| int SDK::FServerResponseLine::Port |
◆ QueryPort
| int SDK::FServerResponseLine::QueryPort |
◆ ServerID
| int SDK::FServerResponseLine::ServerID |
◆ ServerInfo
◆ ServerName
| struct FString SDK::FServerResponseLine::ServerName |
The documentation for this struct was generated from the following file: