#include <LA_Engine_structs.hpp>
◆ CurrentPlayers
int SDK::FServerResponseLine::CurrentPlayers |
◆ GameType
struct FString SDK::FServerResponseLine::GameType |
◆ IP
struct FString SDK::FServerResponseLine::IP |
◆ MapName
struct FString SDK::FServerResponseLine::MapName |
◆ MaxPlayers
int SDK::FServerResponseLine::MaxPlayers |
◆ Ping
int SDK::FServerResponseLine::Ping |
◆ PlayerInfo
◆ Port
int SDK::FServerResponseLine::Port |
◆ QueryPort
int SDK::FServerResponseLine::QueryPort |
◆ ServerID
int SDK::FServerResponseLine::ServerID |
◆ ServerInfo
◆ ServerName
struct FString SDK::FServerResponseLine::ServerName |
The documentation for this struct was generated from the following file: