#include <LA_EFGame_structs.hpp>
◆ ArriveDistance
| float SDK::FEFInputCommand::ArriveDistance |
◆ CommonActionId
| int SDK::FEFInputCommand::CommonActionId |
◆ HotKeyId
| int SDK::FEFInputCommand::HotKeyId |
◆ InputCommandType
◆ InputEvent
| int SDK::FEFInputCommand::InputEvent |
◆ MoveDir
◆ MovePos
◆ MoveTargetActor
| class AActor* SDK::FEFInputCommand::MoveTargetActor |
◆ SkillId
| int SDK::FEFInputCommand::SkillId |
◆ UnknownData00
| unsigned char SDK::FEFInputCommand::UnknownData00[0x3] |
The documentation for this struct was generated from the following file: