#include <LA_EFGame_structs.hpp>
◆ bAllBodiesNoFixed
| unsigned long SDK::FEFDynamicPhysicsParam::bAllBodiesNoFixed |
◆ bToPhysicsMode
| unsigned long SDK::FEFDynamicPhysicsParam::bToPhysicsMode |
◆ bUpdateBodiesFromAnimationWhenEnd
| unsigned long SDK::FEFDynamicPhysicsParam::bUpdateBodiesFromAnimationWhenEnd |
◆ PhysicsParamBlendInTime
| float SDK::FEFDynamicPhysicsParam::PhysicsParamBlendInTime |
◆ PhysicsParamBlendOutTime
| float SDK::FEFDynamicPhysicsParam::PhysicsParamBlendOutTime |
◆ PhysicsParamDuration
| float SDK::FEFDynamicPhysicsParam::PhysicsParamDuration |
◆ PhysicsParamTime
| float SDK::FEFDynamicPhysicsParam::PhysicsParamTime |
◆ PhysicsParamWeight
| float SDK::FEFDynamicPhysicsParam::PhysicsParamWeight |
The documentation for this struct was generated from the following file: