#include <LA_Engine_structs.hpp>
◆ AppTitleID
| int SDK::FGameSessionInformation::AppTitleID |
◆ bGameplaySessionInProgress
| unsigned long SDK::FGameSessionInformation::bGameplaySessionInProgress |
◆ GameClassName
| struct FString SDK::FGameSessionInformation::GameClassName |
◆ GameplaySessionEndTime
| float SDK::FGameSessionInformation::GameplaySessionEndTime |
◆ GameplaySessionID
| struct FString SDK::FGameSessionInformation::GameplaySessionID |
◆ GameplaySessionStartTime
| float SDK::FGameSessionInformation::GameplaySessionStartTime |
◆ GameplaySessionTimestamp
| struct FString SDK::FGameSessionInformation::GameplaySessionTimestamp |
◆ GameTypeId
| int SDK::FGameSessionInformation::GameTypeId |
◆ Language
| struct FString SDK::FGameSessionInformation::Language |
◆ MapName
| struct FString SDK::FGameSessionInformation::MapName |
◆ MapURL
| struct FString SDK::FGameSessionInformation::MapURL |
◆ OwningNetId
| struct FUniqueNetId SDK::FGameSessionInformation::OwningNetId |
◆ PlatformType
| int SDK::FGameSessionInformation::PlatformType |
◆ PlaylistId
| int SDK::FGameSessionInformation::PlaylistId |
◆ SessionInstance
| int SDK::FGameSessionInformation::SessionInstance |
The documentation for this struct was generated from the following file: