Lost Ark SDK  1.148.153.0
SDK::FSkeletalMeshOptimizationSettings Struct Reference

#include <LA_Engine_structs.hpp>

Collaboration diagram for SDK::FSkeletalMeshOptimizationSettings:

Public Attributes

float MaxDeviationPercentage
 
TEnumAsByte< ESkeletalMeshOptimizationImportanceSilhouetteImportance
 
TEnumAsByte< ESkeletalMeshOptimizationImportanceTextureImportance
 
TEnumAsByte< ESkeletalMeshOptimizationImportanceShadingImportance
 
TEnumAsByte< ESkeletalMeshOptimizationImportanceSkinningImportance
 
TEnumAsByte< ESkeletalMeshOptimizationNormalModeNormalMode
 
unsigned char UnknownData00 [0x3]
 
float BoneReductionRatio
 
int MaxBonesPerVertex
 
TEnumAsByte< ESkeletalMeshOptimizationTypeReductionMethod
 
unsigned char UnknownData01 [0x3]
 
float NumOfTrianglesPercentage
 
float WeldingThreshold
 
unsigned long bRecalcNormals: 1
 
float NormalsThreshold
 
unsigned long bUseVertexLock: 1
 
unsigned long bUseVertexWeight: 1
 
unsigned long bEnableSkeletonSimplification: 1
 
unsigned long bLockSocketBones: 1
 
TArray< struct FNameRemoveBoneNames
 
TArray< struct FNameLockBoneNames
 

Member Data Documentation

◆ bEnableSkeletonSimplification

unsigned long SDK::FSkeletalMeshOptimizationSettings::bEnableSkeletonSimplification

◆ bLockSocketBones

unsigned long SDK::FSkeletalMeshOptimizationSettings::bLockSocketBones

◆ BoneReductionRatio

float SDK::FSkeletalMeshOptimizationSettings::BoneReductionRatio

◆ bRecalcNormals

unsigned long SDK::FSkeletalMeshOptimizationSettings::bRecalcNormals

◆ bUseVertexLock

unsigned long SDK::FSkeletalMeshOptimizationSettings::bUseVertexLock

◆ bUseVertexWeight

unsigned long SDK::FSkeletalMeshOptimizationSettings::bUseVertexWeight

◆ LockBoneNames

TArray<struct FName> SDK::FSkeletalMeshOptimizationSettings::LockBoneNames

◆ MaxBonesPerVertex

int SDK::FSkeletalMeshOptimizationSettings::MaxBonesPerVertex

◆ MaxDeviationPercentage

float SDK::FSkeletalMeshOptimizationSettings::MaxDeviationPercentage

◆ NormalMode

TEnumAsByte<ESkeletalMeshOptimizationNormalMode> SDK::FSkeletalMeshOptimizationSettings::NormalMode

◆ NormalsThreshold

float SDK::FSkeletalMeshOptimizationSettings::NormalsThreshold

◆ NumOfTrianglesPercentage

float SDK::FSkeletalMeshOptimizationSettings::NumOfTrianglesPercentage

◆ ReductionMethod

TEnumAsByte<ESkeletalMeshOptimizationType> SDK::FSkeletalMeshOptimizationSettings::ReductionMethod

◆ RemoveBoneNames

TArray<struct FName> SDK::FSkeletalMeshOptimizationSettings::RemoveBoneNames

◆ ShadingImportance

TEnumAsByte<ESkeletalMeshOptimizationImportance> SDK::FSkeletalMeshOptimizationSettings::ShadingImportance

◆ SilhouetteImportance

TEnumAsByte<ESkeletalMeshOptimizationImportance> SDK::FSkeletalMeshOptimizationSettings::SilhouetteImportance

◆ SkinningImportance

TEnumAsByte<ESkeletalMeshOptimizationImportance> SDK::FSkeletalMeshOptimizationSettings::SkinningImportance

◆ TextureImportance

TEnumAsByte<ESkeletalMeshOptimizationImportance> SDK::FSkeletalMeshOptimizationSettings::TextureImportance

◆ UnknownData00

unsigned char SDK::FSkeletalMeshOptimizationSettings::UnknownData00[0x3]

◆ UnknownData01

unsigned char SDK::FSkeletalMeshOptimizationSettings::UnknownData01[0x3]

◆ WeldingThreshold

float SDK::FSkeletalMeshOptimizationSettings::WeldingThreshold

The documentation for this struct was generated from the following file: