#include <LA_Engine_structs.hpp>
◆ bEnableSkeletonSimplification
unsigned long SDK::FSkeletalMeshOptimizationSettings::bEnableSkeletonSimplification |
◆ bLockSocketBones
unsigned long SDK::FSkeletalMeshOptimizationSettings::bLockSocketBones |
◆ BoneReductionRatio
float SDK::FSkeletalMeshOptimizationSettings::BoneReductionRatio |
◆ bRecalcNormals
unsigned long SDK::FSkeletalMeshOptimizationSettings::bRecalcNormals |
◆ bUseVertexLock
unsigned long SDK::FSkeletalMeshOptimizationSettings::bUseVertexLock |
◆ bUseVertexWeight
unsigned long SDK::FSkeletalMeshOptimizationSettings::bUseVertexWeight |
◆ LockBoneNames
TArray<struct FName> SDK::FSkeletalMeshOptimizationSettings::LockBoneNames |
◆ MaxBonesPerVertex
int SDK::FSkeletalMeshOptimizationSettings::MaxBonesPerVertex |
◆ MaxDeviationPercentage
float SDK::FSkeletalMeshOptimizationSettings::MaxDeviationPercentage |
◆ NormalMode
◆ NormalsThreshold
float SDK::FSkeletalMeshOptimizationSettings::NormalsThreshold |
◆ NumOfTrianglesPercentage
float SDK::FSkeletalMeshOptimizationSettings::NumOfTrianglesPercentage |
◆ ReductionMethod
◆ RemoveBoneNames
TArray<struct FName> SDK::FSkeletalMeshOptimizationSettings::RemoveBoneNames |
◆ ShadingImportance
◆ SilhouetteImportance
◆ SkinningImportance
◆ TextureImportance
◆ UnknownData00
unsigned char SDK::FSkeletalMeshOptimizationSettings::UnknownData00[0x3] |
◆ UnknownData01
unsigned char SDK::FSkeletalMeshOptimizationSettings::UnknownData01[0x3] |
◆ WeldingThreshold
float SDK::FSkeletalMeshOptimizationSettings::WeldingThreshold |
The documentation for this struct was generated from the following file: