#include <LA_EFGame_structs.hpp>
◆ bMoveEnd
| unsigned long SDK::FEFInputEvent::bMoveEnd |
◆ bMoveStart
| unsigned long SDK::FEFInputEvent::bMoveStart |
◆ bMoveStop
| unsigned long SDK::FEFInputEvent::bMoveStop |
◆ bMoving
| unsigned long SDK::FEFInputEvent::bMoving |
◆ CommonActionId
| int SDK::FEFInputEvent::CommonActionId |
◆ HotKeyId
| int SDK::FEFInputEvent::HotKeyId |
◆ InputDir
| struct FVector SDK::FEFInputEvent::InputDir |
◆ InputEvent
| int SDK::FEFInputEvent::InputEvent |
◆ MouseDir
| struct FVector SDK::FEFInputEvent::MouseDir |
◆ MouseTargetPos
◆ SkillId
| int SDK::FEFInputEvent::SkillId |
◆ TargetActor
| class AActor* SDK::FEFInputEvent::TargetActor |
The documentation for this struct was generated from the following file: