Lost Ark SDK  1.148.153.0
SDK::FEFAnimDataItem Struct Reference

#include <LA_EFGame_structs.hpp>

Collaboration diagram for SDK::FEFAnimDataItem:

Public Attributes

float CurrentTime
 
unsigned long bIsPlaying: 1
 
float AnimPlayRate
 
unsigned long PlayingAnimSeq: 1
 
struct FName AnimSequenceName
 
int LoopCount
 
float StartAnimTime
 
unsigned long StartAnimTimeUseOnlyFirst: 1
 
unsigned long bStarted: 1
 
TArray< struct FPointerRefParticleList
 
TArray< struct FPointerRefActionList
 
TArray< struct FPointerPlayParticleList
 
TArray< struct FPointerPlayActionList
 

Member Data Documentation

◆ AnimPlayRate

float SDK::FEFAnimDataItem::AnimPlayRate

◆ AnimSequenceName

struct FName SDK::FEFAnimDataItem::AnimSequenceName

◆ bIsPlaying

unsigned long SDK::FEFAnimDataItem::bIsPlaying

◆ bStarted

unsigned long SDK::FEFAnimDataItem::bStarted

◆ CurrentTime

float SDK::FEFAnimDataItem::CurrentTime

◆ LoopCount

int SDK::FEFAnimDataItem::LoopCount

◆ PlayActionList

TArray<struct FPointer> SDK::FEFAnimDataItem::PlayActionList

◆ PlayingAnimSeq

unsigned long SDK::FEFAnimDataItem::PlayingAnimSeq

◆ PlayParticleList

TArray<struct FPointer> SDK::FEFAnimDataItem::PlayParticleList

◆ RefActionList

TArray<struct FPointer> SDK::FEFAnimDataItem::RefActionList

◆ RefParticleList

TArray<struct FPointer> SDK::FEFAnimDataItem::RefParticleList

◆ StartAnimTime

float SDK::FEFAnimDataItem::StartAnimTime

◆ StartAnimTimeUseOnlyFirst

unsigned long SDK::FEFAnimDataItem::StartAnimTimeUseOnlyFirst

The documentation for this struct was generated from the following file: