#include <LA_EFGame_structs.hpp>
◆ AnimPlayRate
float SDK::FEFAnimDataItem::AnimPlayRate |
◆ AnimSequenceName
struct FName SDK::FEFAnimDataItem::AnimSequenceName |
◆ bIsPlaying
unsigned long SDK::FEFAnimDataItem::bIsPlaying |
◆ bStarted
unsigned long SDK::FEFAnimDataItem::bStarted |
◆ CurrentTime
float SDK::FEFAnimDataItem::CurrentTime |
◆ LoopCount
int SDK::FEFAnimDataItem::LoopCount |
◆ PlayActionList
◆ PlayingAnimSeq
unsigned long SDK::FEFAnimDataItem::PlayingAnimSeq |
◆ PlayParticleList
◆ RefActionList
◆ RefParticleList
◆ StartAnimTime
float SDK::FEFAnimDataItem::StartAnimTime |
◆ StartAnimTimeUseOnlyFirst
unsigned long SDK::FEFAnimDataItem::StartAnimTimeUseOnlyFirst |
The documentation for this struct was generated from the following file: