#include <LA_EFGame_structs.hpp>
◆ ApplyOnlyWeaponParts
| unsigned long SDK::FEFParticlePawnMaterialParamData::ApplyOnlyWeaponParts |
◆ bUseLinearColorValue
| unsigned long SDK::FEFParticlePawnMaterialParamData::bUseLinearColorValue |
◆ fDuration
| float SDK::FEFParticlePawnMaterialParamData::fDuration |
◆ fFadeIn
| float SDK::FEFParticlePawnMaterialParamData::fFadeIn |
◆ fFadeOut
| float SDK::FEFParticlePawnMaterialParamData::fFadeOut |
◆ LoopType
◆ MaterialFloatFadeOutValue
| float SDK::FEFParticlePawnMaterialParamData::MaterialFloatFadeOutValue |
◆ MaterialFloatValue
| float SDK::FEFParticlePawnMaterialParamData::MaterialFloatValue |
◆ MaterialLinearColorFadeOutValue
| struct FLinearColor SDK::FEFParticlePawnMaterialParamData::MaterialLinearColorFadeOutValue |
◆ MaterialLinearColorValue
| struct FLinearColor SDK::FEFParticlePawnMaterialParamData::MaterialLinearColorValue |
◆ MaterialParamName
| struct FName SDK::FEFParticlePawnMaterialParamData::MaterialParamName |
◆ PartsIndex
| int SDK::FEFParticlePawnMaterialParamData::PartsIndex |
The documentation for this struct was generated from the following file: