#include <LA_EFGame_structs.hpp>
◆ ApplyOnlyWeaponParts
unsigned long SDK::FEFParticlePawnMaterialParamData::ApplyOnlyWeaponParts |
◆ bUseLinearColorValue
unsigned long SDK::FEFParticlePawnMaterialParamData::bUseLinearColorValue |
◆ fDuration
float SDK::FEFParticlePawnMaterialParamData::fDuration |
◆ fFadeIn
float SDK::FEFParticlePawnMaterialParamData::fFadeIn |
◆ fFadeOut
float SDK::FEFParticlePawnMaterialParamData::fFadeOut |
◆ LoopType
◆ MaterialFloatFadeOutValue
float SDK::FEFParticlePawnMaterialParamData::MaterialFloatFadeOutValue |
◆ MaterialFloatValue
float SDK::FEFParticlePawnMaterialParamData::MaterialFloatValue |
◆ MaterialLinearColorFadeOutValue
struct FLinearColor SDK::FEFParticlePawnMaterialParamData::MaterialLinearColorFadeOutValue |
◆ MaterialLinearColorValue
struct FLinearColor SDK::FEFParticlePawnMaterialParamData::MaterialLinearColorValue |
◆ MaterialParamName
struct FName SDK::FEFParticlePawnMaterialParamData::MaterialParamName |
◆ PartsIndex
int SDK::FEFParticlePawnMaterialParamData::PartsIndex |
The documentation for this struct was generated from the following file: