#include <LA_EFGame_structs.hpp>
◆ bAllBodiesNoFixed
unsigned long SDK::FPhysicsParam::bAllBodiesNoFixed |
◆ BlendInTime
float SDK::FPhysicsParam::BlendInTime |
◆ BlendOutTime
float SDK::FPhysicsParam::BlendOutTime |
◆ bTarget
unsigned long SDK::FPhysicsParam::bTarget |
◆ bToPhysicsMode
unsigned long SDK::FPhysicsParam::bToPhysicsMode |
◆ bUpdateBodiesFromAnimationWhenEnd
unsigned long SDK::FPhysicsParam::bUpdateBodiesFromAnimationWhenEnd |
◆ Duration
float SDK::FPhysicsParam::Duration |
◆ ePartsType
◆ IgnoreBoneNames
TArray<struct FName> SDK::FPhysicsParam::IgnoreBoneNames |
◆ PhysicsWeight
float SDK::FPhysicsParam::PhysicsWeight |
◆ UnknownData00
unsigned char SDK::FPhysicsParam::UnknownData00[0x3] |
The documentation for this struct was generated from the following file: