#include <LA_EFGame_structs.hpp>
◆ AmbientGlowE
| struct FColor SDK::FEFCharacterAfterImageEffectInfo::AmbientGlowE |
◆ AmbientGlowS
| struct FColor SDK::FEFCharacterAfterImageEffectInfo::AmbientGlowS |
◆ bForceRemoveChildrenOnFinish
| unsigned long SDK::FEFCharacterAfterImageEffectInfo::bForceRemoveChildrenOnFinish |
◆ DeltaSecondsBetweenChildren
| float SDK::FEFCharacterAfterImageEffectInfo::DeltaSecondsBetweenChildren |
◆ Duration
| float SDK::FEFCharacterAfterImageEffectInfo::Duration |
◆ InitialAlpha
| float SDK::FEFCharacterAfterImageEffectInfo::InitialAlpha |
◆ InitialAlphaDuration
| float SDK::FEFCharacterAfterImageEffectInfo::InitialAlphaDuration |
◆ PerChildLifetime
| float SDK::FEFCharacterAfterImageEffectInfo::PerChildLifetime |
◆ RimLightColorE
| struct FColor SDK::FEFCharacterAfterImageEffectInfo::RimLightColorE |
◆ RimLightColorS
| struct FColor SDK::FEFCharacterAfterImageEffectInfo::RimLightColorS |
◆ SourceColorIntensity
| float SDK::FEFCharacterAfterImageEffectInfo::SourceColorIntensity |
◆ TimeUntilNextChild
| float SDK::FEFCharacterAfterImageEffectInfo::TimeUntilNextChild |
The documentation for this struct was generated from the following file: