#include <LA_EFGame_structs.hpp>
◆ AnimName
◆ ArriveObject
| class AActor* SDK::FSNPC_MovingState::ArriveObject |
◆ BlendTime
| float SDK::FSNPC_MovingState::BlendTime |
◆ ForcedAnimation
| struct FString SDK::FSNPC_MovingState::ForcedAnimation |
◆ isLoop
| unsigned long SDK::FSNPC_MovingState::isLoop |
◆ RandStartFrame
| unsigned long SDK::FSNPC_MovingState::RandStartFrame |
◆ SpeedRate
| float SDK::FSNPC_MovingState::SpeedRate |
◆ TrunSpeedRate
| float SDK::FSNPC_MovingState::TrunSpeedRate |
◆ UnknownData00
| unsigned char SDK::FSNPC_MovingState::UnknownData00[0x3] |
◆ UnknownData01
| unsigned char SDK::FSNPC_MovingState::UnknownData01[0x3] |
◆ WhenPlayAnimation
The documentation for this struct was generated from the following file: