#include <LA_EFGame_structs.hpp>
◆ AnimName
◆ ArriveObject
class AActor* SDK::FSNPC_MovingState::ArriveObject |
◆ BlendTime
float SDK::FSNPC_MovingState::BlendTime |
◆ ForcedAnimation
struct FString SDK::FSNPC_MovingState::ForcedAnimation |
◆ isLoop
unsigned long SDK::FSNPC_MovingState::isLoop |
◆ RandStartFrame
unsigned long SDK::FSNPC_MovingState::RandStartFrame |
◆ SpeedRate
float SDK::FSNPC_MovingState::SpeedRate |
◆ TrunSpeedRate
float SDK::FSNPC_MovingState::TrunSpeedRate |
◆ UnknownData00
unsigned char SDK::FSNPC_MovingState::UnknownData00[0x3] |
◆ UnknownData01
unsigned char SDK::FSNPC_MovingState::UnknownData01[0x3] |
◆ WhenPlayAnimation
The documentation for this struct was generated from the following file: