Lost Ark SDK  1.148.153.0
SDK::FSNPC_MovingState Struct Reference

#include <LA_EFGame_structs.hpp>

Collaboration diagram for SDK::FSNPC_MovingState:

Public Attributes

class AActorArriveObject
 
float SpeedRate
 
float TrunSpeedRate
 
TEnumAsByte< ENUM_SNPC_PlayAnimStateWhenPlayAnimation
 
unsigned char UnknownData00 [0x3]
 
unsigned long RandStartFrame: 1
 
TEnumAsByte< ENUM_SNPC_PlayAnimationNameAnimName
 
unsigned char UnknownData01 [0x3]
 
struct FString ForcedAnimation
 
float BlendTime
 
unsigned long isLoop: 1
 

Member Data Documentation

◆ AnimName

TEnumAsByte<ENUM_SNPC_PlayAnimationName> SDK::FSNPC_MovingState::AnimName

◆ ArriveObject

class AActor* SDK::FSNPC_MovingState::ArriveObject

◆ BlendTime

float SDK::FSNPC_MovingState::BlendTime

◆ ForcedAnimation

struct FString SDK::FSNPC_MovingState::ForcedAnimation

◆ isLoop

unsigned long SDK::FSNPC_MovingState::isLoop

◆ RandStartFrame

unsigned long SDK::FSNPC_MovingState::RandStartFrame

◆ SpeedRate

float SDK::FSNPC_MovingState::SpeedRate

◆ TrunSpeedRate

float SDK::FSNPC_MovingState::TrunSpeedRate

◆ UnknownData00

unsigned char SDK::FSNPC_MovingState::UnknownData00[0x3]

◆ UnknownData01

unsigned char SDK::FSNPC_MovingState::UnknownData01[0x3]

◆ WhenPlayAnimation

TEnumAsByte<ENUM_SNPC_PlayAnimState> SDK::FSNPC_MovingState::WhenPlayAnimation

The documentation for this struct was generated from the following file: