#include <LA_EFGame_structs.hpp>
◆ excludeDownwardFacingFromGroundResult
unsigned long SDK::FEFDMap_PathEngineData::excludeDownwardFacingFromGroundResult |
◆ extrude_height
int SDK::FEFDMap_PathEngineData::extrude_height |
◆ max_slope
int SDK::FEFDMap_PathEngineData::max_slope |
◆ max_step_height
int SDK::FEFDMap_PathEngineData::max_step_height |
◆ minimumFragmentSize
int SDK::FEFDMap_PathEngineData::minimumFragmentSize |
◆ optimiseWithThreshold
int SDK::FEFDMap_PathEngineData::optimiseWithThreshold |
◆ stripTerrainHeightDetail
unsigned long SDK::FEFDMap_PathEngineData::stripTerrainHeightDetail |
◆ subdivision_size
int SDK::FEFDMap_PathEngineData::subdivision_size |
◆ voxel_size
int SDK::FEFDMap_PathEngineData::voxel_size |
The documentation for this struct was generated from the following file: