#include <LA_EFGame_structs.hpp>
◆ ActivatePriority
int SDK::FEFShakeInstance::ActivatePriority |
◆ AnimInst
◆ AttenuateScale
float SDK::FEFShakeInstance::AttenuateScale |
◆ AttenuateStartDistance
float SDK::FEFShakeInstance::AttenuateStartDistance |
◆ bAllFinished
unsigned long SDK::FEFShakeInstance::bAllFinished |
◆ bBlendingIn
unsigned long SDK::FEFShakeInstance::bBlendingIn |
◆ bBlendingOut
unsigned long SDK::FEFShakeInstance::bBlendingOut |
◆ bOcillatorFinished
unsigned long SDK::FEFShakeInstance::bOcillatorFinished |
◆ bOcillatorInfinite
unsigned long SDK::FEFShakeInstance::bOcillatorInfinite |
◆ CurrentDistance
float SDK::FEFShakeInstance::CurrentDistance |
◆ CurrentOcillatorBlendingInTime
float SDK::FEFShakeInstance::CurrentOcillatorBlendingInTime |
◆ CurrentOcillatorBlendingOutTime
float SDK::FEFShakeInstance::CurrentOcillatorBlendingOutTime |
◆ DesiredAmplitudeSize
int SDK::FEFShakeInstance::DesiredAmplitudeSize |
◆ FOVSinOffset
float SDK::FEFShakeInstance::FOVSinOffset |
◆ LocSinOffset
struct FVector SDK::FEFShakeInstance::LocSinOffset |
◆ MaxDistance
float SDK::FEFShakeInstance::MaxDistance |
◆ PlaySpace
◆ ProvidedActor
class AActor* SDK::FEFShakeInstance::ProvidedActor |
◆ ProvidedActorIndex
int SDK::FEFShakeInstance::ProvidedActorIndex |
◆ RemainOcillatorTime
float SDK::FEFShakeInstance::RemainOcillatorTime |
◆ RotSinOffset
struct FVector SDK::FEFShakeInstance::RotSinOffset |
◆ ShakeID
int SDK::FEFShakeInstance::ShakeID |
◆ SourceAmplitudeSize
int SDK::FEFShakeInstance::SourceAmplitudeSize |
◆ SourceBlendInTime
float SDK::FEFShakeInstance::SourceBlendInTime |
◆ SourceBlendOutTime
float SDK::FEFShakeInstance::SourceBlendOutTime |
◆ SourceDuration
float SDK::FEFShakeInstance::SourceDuration |
◆ SourceFOVOscillation
struct FFOscillator SDK::FEFShakeInstance::SourceFOVOscillation |
◆ SourceGroupPriority
int SDK::FEFShakeInstance::SourceGroupPriority |
◆ SourceLocOscillation
struct FVOscillator SDK::FEFShakeInstance::SourceLocOscillation |
◆ SourcePlayRate
float SDK::FEFShakeInstance::SourcePlayRate |
◆ SourceRotOscillation
struct FROscillator SDK::FEFShakeInstance::SourceRotOscillation |
◆ StartLocation
struct FVector SDK::FEFShakeInstance::StartLocation |
◆ UnknownData00
unsigned char SDK::FEFShakeInstance::UnknownData00[0x7] |
◆ UserPlaySpaceMatrix
struct FMatrix SDK::FEFShakeInstance::UserPlaySpaceMatrix |
The documentation for this struct was generated from the following file: