Lost Ark SDK  1.148.153.0
SDK::FEFShakeInstance Struct Reference

#include <LA_EFGame_structs.hpp>

Collaboration diagram for SDK::FEFShakeInstance:

Public Attributes

int ShakeID
 
int SourceAmplitudeSize
 
int SourceGroupPriority
 
float SourceDuration
 
float SourcePlayRate
 
float SourceBlendInTime
 
float SourceBlendOutTime
 
struct FVOscillator SourceLocOscillation
 
struct FFOscillator SourceFOVOscillation
 
struct FROscillator SourceRotOscillation
 
float MaxDistance
 
float AttenuateStartDistance
 
float CurrentDistance
 
struct FVector StartLocation
 
int ProvidedActorIndex
 
class AActorProvidedActor
 
int ActivatePriority
 
unsigned long bOcillatorInfinite: 1
 
float RemainOcillatorTime
 
unsigned long bBlendingIn: 1
 
float CurrentOcillatorBlendingInTime
 
unsigned long bBlendingOut: 1
 
float CurrentOcillatorBlendingOutTime
 
struct FVector LocSinOffset
 
struct FVector RotSinOffset
 
float FOVSinOffset
 
unsigned long bOcillatorFinished: 1
 
unsigned long bAllFinished: 1
 
class UCameraAnimInstAnimInst
 
TEnumAsByte< ECameraAnimPlaySpacePlaySpace
 
unsigned char UnknownData00 [0x7]
 
struct FMatrix UserPlaySpaceMatrix
 
float AttenuateScale
 
int DesiredAmplitudeSize
 

Member Data Documentation

◆ ActivatePriority

int SDK::FEFShakeInstance::ActivatePriority

◆ AnimInst

class UCameraAnimInst* SDK::FEFShakeInstance::AnimInst

◆ AttenuateScale

float SDK::FEFShakeInstance::AttenuateScale

◆ AttenuateStartDistance

float SDK::FEFShakeInstance::AttenuateStartDistance

◆ bAllFinished

unsigned long SDK::FEFShakeInstance::bAllFinished

◆ bBlendingIn

unsigned long SDK::FEFShakeInstance::bBlendingIn

◆ bBlendingOut

unsigned long SDK::FEFShakeInstance::bBlendingOut

◆ bOcillatorFinished

unsigned long SDK::FEFShakeInstance::bOcillatorFinished

◆ bOcillatorInfinite

unsigned long SDK::FEFShakeInstance::bOcillatorInfinite

◆ CurrentDistance

float SDK::FEFShakeInstance::CurrentDistance

◆ CurrentOcillatorBlendingInTime

float SDK::FEFShakeInstance::CurrentOcillatorBlendingInTime

◆ CurrentOcillatorBlendingOutTime

float SDK::FEFShakeInstance::CurrentOcillatorBlendingOutTime

◆ DesiredAmplitudeSize

int SDK::FEFShakeInstance::DesiredAmplitudeSize

◆ FOVSinOffset

float SDK::FEFShakeInstance::FOVSinOffset

◆ LocSinOffset

struct FVector SDK::FEFShakeInstance::LocSinOffset

◆ MaxDistance

float SDK::FEFShakeInstance::MaxDistance

◆ PlaySpace

TEnumAsByte<ECameraAnimPlaySpace> SDK::FEFShakeInstance::PlaySpace

◆ ProvidedActor

class AActor* SDK::FEFShakeInstance::ProvidedActor

◆ ProvidedActorIndex

int SDK::FEFShakeInstance::ProvidedActorIndex

◆ RemainOcillatorTime

float SDK::FEFShakeInstance::RemainOcillatorTime

◆ RotSinOffset

struct FVector SDK::FEFShakeInstance::RotSinOffset

◆ ShakeID

int SDK::FEFShakeInstance::ShakeID

◆ SourceAmplitudeSize

int SDK::FEFShakeInstance::SourceAmplitudeSize

◆ SourceBlendInTime

float SDK::FEFShakeInstance::SourceBlendInTime

◆ SourceBlendOutTime

float SDK::FEFShakeInstance::SourceBlendOutTime

◆ SourceDuration

float SDK::FEFShakeInstance::SourceDuration

◆ SourceFOVOscillation

struct FFOscillator SDK::FEFShakeInstance::SourceFOVOscillation

◆ SourceGroupPriority

int SDK::FEFShakeInstance::SourceGroupPriority

◆ SourceLocOscillation

struct FVOscillator SDK::FEFShakeInstance::SourceLocOscillation

◆ SourcePlayRate

float SDK::FEFShakeInstance::SourcePlayRate

◆ SourceRotOscillation

struct FROscillator SDK::FEFShakeInstance::SourceRotOscillation

◆ StartLocation

struct FVector SDK::FEFShakeInstance::StartLocation

◆ UnknownData00

unsigned char SDK::FEFShakeInstance::UnknownData00[0x7]

◆ UserPlaySpaceMatrix

struct FMatrix SDK::FEFShakeInstance::UserPlaySpaceMatrix

The documentation for this struct was generated from the following file: