#include <LA_EFGame_structs.hpp>
◆ ActivatePriority
| int SDK::FEFShakeInstance::ActivatePriority |
◆ AnimInst
◆ AttenuateScale
| float SDK::FEFShakeInstance::AttenuateScale |
◆ AttenuateStartDistance
| float SDK::FEFShakeInstance::AttenuateStartDistance |
◆ bAllFinished
| unsigned long SDK::FEFShakeInstance::bAllFinished |
◆ bBlendingIn
| unsigned long SDK::FEFShakeInstance::bBlendingIn |
◆ bBlendingOut
| unsigned long SDK::FEFShakeInstance::bBlendingOut |
◆ bOcillatorFinished
| unsigned long SDK::FEFShakeInstance::bOcillatorFinished |
◆ bOcillatorInfinite
| unsigned long SDK::FEFShakeInstance::bOcillatorInfinite |
◆ CurrentDistance
| float SDK::FEFShakeInstance::CurrentDistance |
◆ CurrentOcillatorBlendingInTime
| float SDK::FEFShakeInstance::CurrentOcillatorBlendingInTime |
◆ CurrentOcillatorBlendingOutTime
| float SDK::FEFShakeInstance::CurrentOcillatorBlendingOutTime |
◆ DesiredAmplitudeSize
| int SDK::FEFShakeInstance::DesiredAmplitudeSize |
◆ FOVSinOffset
| float SDK::FEFShakeInstance::FOVSinOffset |
◆ LocSinOffset
| struct FVector SDK::FEFShakeInstance::LocSinOffset |
◆ MaxDistance
| float SDK::FEFShakeInstance::MaxDistance |
◆ PlaySpace
◆ ProvidedActor
| class AActor* SDK::FEFShakeInstance::ProvidedActor |
◆ ProvidedActorIndex
| int SDK::FEFShakeInstance::ProvidedActorIndex |
◆ RemainOcillatorTime
| float SDK::FEFShakeInstance::RemainOcillatorTime |
◆ RotSinOffset
| struct FVector SDK::FEFShakeInstance::RotSinOffset |
◆ ShakeID
| int SDK::FEFShakeInstance::ShakeID |
◆ SourceAmplitudeSize
| int SDK::FEFShakeInstance::SourceAmplitudeSize |
◆ SourceBlendInTime
| float SDK::FEFShakeInstance::SourceBlendInTime |
◆ SourceBlendOutTime
| float SDK::FEFShakeInstance::SourceBlendOutTime |
◆ SourceDuration
| float SDK::FEFShakeInstance::SourceDuration |
◆ SourceFOVOscillation
| struct FFOscillator SDK::FEFShakeInstance::SourceFOVOscillation |
◆ SourceGroupPriority
| int SDK::FEFShakeInstance::SourceGroupPriority |
◆ SourceLocOscillation
| struct FVOscillator SDK::FEFShakeInstance::SourceLocOscillation |
◆ SourcePlayRate
| float SDK::FEFShakeInstance::SourcePlayRate |
◆ SourceRotOscillation
| struct FROscillator SDK::FEFShakeInstance::SourceRotOscillation |
◆ StartLocation
| struct FVector SDK::FEFShakeInstance::StartLocation |
◆ UnknownData00
| unsigned char SDK::FEFShakeInstance::UnknownData00[0x7] |
◆ UserPlaySpaceMatrix
| struct FMatrix SDK::FEFShakeInstance::UserPlaySpaceMatrix |
The documentation for this struct was generated from the following file: