#include <LA_EFGame_structs.hpp>
◆ DefaultTexture
| class UTexture* SDK::FstMaterialExpressionTextureSampleParameterFactor::DefaultTexture |
◆ EnableColorOverlay
| unsigned long SDK::FstMaterialExpressionTextureSampleParameterFactor::EnableColorOverlay |
◆ EnableTextureTransform
| unsigned long SDK::FstMaterialExpressionTextureSampleParameterFactor::EnableTextureTransform |
◆ PaletteName
| struct FString SDK::FstMaterialExpressionTextureSampleParameterFactor::PaletteName |
◆ SwatchName
| struct FString SDK::FstMaterialExpressionTextureSampleParameterFactor::SwatchName |
◆ TextureFactor
| class UTexture* SDK::FstMaterialExpressionTextureSampleParameterFactor::TextureFactor |
◆ TexturePath
| struct FObjectPath SDK::FstMaterialExpressionTextureSampleParameterFactor::TexturePath |
The documentation for this struct was generated from the following file: