Lost Ark SDK
1.148.153.0
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#include <LA_EFGame_structs.hpp>
Public Attributes | |
float | Rate |
float | BlendInTime |
float | BlendOutTime |
unsigned char | bLooping |
unsigned char | UnknownData00 [0x3] |
unsigned long | IgnoreLoopingAnimBlending: 1 |
TEnumAsByte< ERootMotionMode > | RootMotionMode |
TEnumAsByte< ERootBoneAxis > | RootMotionAxisX |
TEnumAsByte< ERootBoneAxis > | RootMotionAxisY |
TEnumAsByte< ERootBoneAxis > | RootMotionAxisZ |
TEnumAsByte< ERootMotionRotationMode > | RootMotionRotate |
TEnumAsByte< ERootRotationOption > | RootMotionRotX |
TEnumAsByte< ERootRotationOption > | RootMotionRotY |
TEnumAsByte< ERootRotationOption > | RootMotionRotZ |
TEnumAsByte< EPhysics > | Physics |
unsigned char | UnknownData01 [0x3] |
struct FVector | RootMotionMaxDelta |
float | RootMotionMaxDist |
float SDK::FEFAnimInfo::BlendInTime |
float SDK::FEFAnimInfo::BlendOutTime |
unsigned char SDK::FEFAnimInfo::bLooping |
unsigned long SDK::FEFAnimInfo::IgnoreLoopingAnimBlending |
TEnumAsByte<EPhysics> SDK::FEFAnimInfo::Physics |
float SDK::FEFAnimInfo::Rate |
TEnumAsByte<ERootBoneAxis> SDK::FEFAnimInfo::RootMotionAxisX |
TEnumAsByte<ERootBoneAxis> SDK::FEFAnimInfo::RootMotionAxisY |
TEnumAsByte<ERootBoneAxis> SDK::FEFAnimInfo::RootMotionAxisZ |
struct FVector SDK::FEFAnimInfo::RootMotionMaxDelta |
float SDK::FEFAnimInfo::RootMotionMaxDist |
TEnumAsByte<ERootMotionMode> SDK::FEFAnimInfo::RootMotionMode |
TEnumAsByte<ERootMotionRotationMode> SDK::FEFAnimInfo::RootMotionRotate |
TEnumAsByte<ERootRotationOption> SDK::FEFAnimInfo::RootMotionRotX |
TEnumAsByte<ERootRotationOption> SDK::FEFAnimInfo::RootMotionRotY |
TEnumAsByte<ERootRotationOption> SDK::FEFAnimInfo::RootMotionRotZ |
unsigned char SDK::FEFAnimInfo::UnknownData00[0x3] |
unsigned char SDK::FEFAnimInfo::UnknownData01[0x3] |