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Lost Ark SDK
1.148.153.0
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#include <LA_EFGame_structs.hpp>
Public Attributes | |
| float | Rate |
| float | BlendInTime |
| float | BlendOutTime |
| unsigned char | bLooping |
| unsigned char | UnknownData00 [0x3] |
| unsigned long | IgnoreLoopingAnimBlending: 1 |
| TEnumAsByte< ERootMotionMode > | RootMotionMode |
| TEnumAsByte< ERootBoneAxis > | RootMotionAxisX |
| TEnumAsByte< ERootBoneAxis > | RootMotionAxisY |
| TEnumAsByte< ERootBoneAxis > | RootMotionAxisZ |
| TEnumAsByte< ERootMotionRotationMode > | RootMotionRotate |
| TEnumAsByte< ERootRotationOption > | RootMotionRotX |
| TEnumAsByte< ERootRotationOption > | RootMotionRotY |
| TEnumAsByte< ERootRotationOption > | RootMotionRotZ |
| TEnumAsByte< EPhysics > | Physics |
| unsigned char | UnknownData01 [0x3] |
| struct FVector | RootMotionMaxDelta |
| float | RootMotionMaxDist |
| float SDK::FEFAnimInfo::BlendInTime |
| float SDK::FEFAnimInfo::BlendOutTime |
| unsigned char SDK::FEFAnimInfo::bLooping |
| unsigned long SDK::FEFAnimInfo::IgnoreLoopingAnimBlending |
| TEnumAsByte<EPhysics> SDK::FEFAnimInfo::Physics |
| float SDK::FEFAnimInfo::Rate |
| TEnumAsByte<ERootBoneAxis> SDK::FEFAnimInfo::RootMotionAxisX |
| TEnumAsByte<ERootBoneAxis> SDK::FEFAnimInfo::RootMotionAxisY |
| TEnumAsByte<ERootBoneAxis> SDK::FEFAnimInfo::RootMotionAxisZ |
| struct FVector SDK::FEFAnimInfo::RootMotionMaxDelta |
| float SDK::FEFAnimInfo::RootMotionMaxDist |
| TEnumAsByte<ERootMotionMode> SDK::FEFAnimInfo::RootMotionMode |
| TEnumAsByte<ERootMotionRotationMode> SDK::FEFAnimInfo::RootMotionRotate |
| TEnumAsByte<ERootRotationOption> SDK::FEFAnimInfo::RootMotionRotX |
| TEnumAsByte<ERootRotationOption> SDK::FEFAnimInfo::RootMotionRotY |
| TEnumAsByte<ERootRotationOption> SDK::FEFAnimInfo::RootMotionRotZ |
| unsigned char SDK::FEFAnimInfo::UnknownData00[0x3] |
| unsigned char SDK::FEFAnimInfo::UnknownData01[0x3] |