#include <LA_Engine_structs.hpp>
◆ bColorBordersGreen
| unsigned long SDK::FLightmassDebugOptions::bColorBordersGreen |
◆ bColorByExecutionTime
| unsigned long SDK::FLightmassDebugOptions::bColorByExecutionTime |
◆ bDebugMaterials
| unsigned long SDK::FLightmassDebugOptions::bDebugMaterials |
◆ bDebugMode
| unsigned long SDK::FLightmassDebugOptions::bDebugMode |
◆ bDebugPaddings
| unsigned long SDK::FLightmassDebugOptions::bDebugPaddings |
◆ bDumpBinaryFiles
| unsigned long SDK::FLightmassDebugOptions::bDumpBinaryFiles |
◆ bGatherBSPSurfacesAcrossComponents
| unsigned long SDK::FLightmassDebugOptions::bGatherBSPSurfacesAcrossComponents |
◆ bImmediateProcessMappings
| unsigned long SDK::FLightmassDebugOptions::bImmediateProcessMappings |
◆ bInitialized
| unsigned long SDK::FLightmassDebugOptions::bInitialized |
◆ bOnlyCalcDebugTexelMappings
| unsigned long SDK::FLightmassDebugOptions::bOnlyCalcDebugTexelMappings |
◆ bPadMappings
| unsigned long SDK::FLightmassDebugOptions::bPadMappings |
◆ bSortMappings
| unsigned long SDK::FLightmassDebugOptions::bSortMappings |
◆ bStatsEnabled
| unsigned long SDK::FLightmassDebugOptions::bStatsEnabled |
◆ bUseDeterministicLighting
| unsigned long SDK::FLightmassDebugOptions::bUseDeterministicLighting |
◆ bUseImmediateImport
| unsigned long SDK::FLightmassDebugOptions::bUseImmediateImport |
◆ bUseRandomColors
| unsigned long SDK::FLightmassDebugOptions::bUseRandomColors |
◆ CoplanarTolerance
| float SDK::FLightmassDebugOptions::CoplanarTolerance |
◆ ExecutionTimeDivisor
| float SDK::FLightmassDebugOptions::ExecutionTimeDivisor |
The documentation for this struct was generated from the following file: