#include <LA_EFGame_structs.hpp>
◆ BeamInstIndexArr
TArray<int> SDK::FEFBeamActionInstance::BeamInstIndexArr |
◆ bTickable
unsigned long SDK::FEFBeamActionInstance::bTickable |
◆ CurSourceSocket
struct FName SDK::FEFBeamActionInstance::CurSourceSocket |
◆ CurTargetSocket
struct FName SDK::FEFBeamActionInstance::CurTargetSocket |
◆ HitEffectPSCIndex
int SDK::FEFBeamActionInstance::HitEffectPSCIndex |
◆ HitPSCIndex
int SDK::FEFBeamActionInstance::HitPSCIndex |
◆ MaxDistance
float SDK::FEFBeamActionInstance::MaxDistance |
◆ MouseTargetPos
struct FVector SDK::FEFBeamActionInstance::MouseTargetPos |
◆ PSCIndex
int SDK::FEFBeamActionInstance::PSCIndex |
◆ SkillEffectGroupID
int SDK::FEFBeamActionInstance::SkillEffectGroupID |
◆ SourceLocation
struct FVector SDK::FEFBeamActionInstance::SourceLocation |
◆ SourceMoveNameArr
TArray<struct FName> SDK::FEFBeamActionInstance::SourceMoveNameArr |
◆ SourceMoveNameNextTime
float SDK::FEFBeamActionInstance::SourceMoveNameNextTime |
◆ SourceMoveNamePerTime
float SDK::FEFBeamActionInstance::SourceMoveNamePerTime |
◆ SourceOffset
struct FVector SDK::FEFBeamActionInstance::SourceOffset |
◆ SourceOID
struct FQWord SDK::FEFBeamActionInstance::SourceOID |
◆ TargetLocation
struct FVector SDK::FEFBeamActionInstance::TargetLocation |
◆ TargetMoveNameArr
TArray<struct FName> SDK::FEFBeamActionInstance::TargetMoveNameArr |
◆ TargetMoveNameNextTime
float SDK::FEFBeamActionInstance::TargetMoveNameNextTime |
◆ TargetMoveNamePerTime
float SDK::FEFBeamActionInstance::TargetMoveNamePerTime |
◆ TargetNormal
struct FVector SDK::FEFBeamActionInstance::TargetNormal |
◆ TargetOID
struct FQWord SDK::FEFBeamActionInstance::TargetOID |
The documentation for this struct was generated from the following file: