#include <LA_EFGame_structs.hpp>
◆ BeamInstIndexArr
| TArray<int> SDK::FEFBeamActionInstance::BeamInstIndexArr |
◆ bTickable
| unsigned long SDK::FEFBeamActionInstance::bTickable |
◆ CurSourceSocket
| struct FName SDK::FEFBeamActionInstance::CurSourceSocket |
◆ CurTargetSocket
| struct FName SDK::FEFBeamActionInstance::CurTargetSocket |
◆ HitEffectPSCIndex
| int SDK::FEFBeamActionInstance::HitEffectPSCIndex |
◆ HitPSCIndex
| int SDK::FEFBeamActionInstance::HitPSCIndex |
◆ MaxDistance
| float SDK::FEFBeamActionInstance::MaxDistance |
◆ MouseTargetPos
| struct FVector SDK::FEFBeamActionInstance::MouseTargetPos |
◆ PSCIndex
| int SDK::FEFBeamActionInstance::PSCIndex |
◆ SkillEffectGroupID
| int SDK::FEFBeamActionInstance::SkillEffectGroupID |
◆ SourceLocation
| struct FVector SDK::FEFBeamActionInstance::SourceLocation |
◆ SourceMoveNameArr
| TArray<struct FName> SDK::FEFBeamActionInstance::SourceMoveNameArr |
◆ SourceMoveNameNextTime
| float SDK::FEFBeamActionInstance::SourceMoveNameNextTime |
◆ SourceMoveNamePerTime
| float SDK::FEFBeamActionInstance::SourceMoveNamePerTime |
◆ SourceOffset
| struct FVector SDK::FEFBeamActionInstance::SourceOffset |
◆ SourceOID
| struct FQWord SDK::FEFBeamActionInstance::SourceOID |
◆ TargetLocation
| struct FVector SDK::FEFBeamActionInstance::TargetLocation |
◆ TargetMoveNameArr
| TArray<struct FName> SDK::FEFBeamActionInstance::TargetMoveNameArr |
◆ TargetMoveNameNextTime
| float SDK::FEFBeamActionInstance::TargetMoveNameNextTime |
◆ TargetMoveNamePerTime
| float SDK::FEFBeamActionInstance::TargetMoveNamePerTime |
◆ TargetNormal
| struct FVector SDK::FEFBeamActionInstance::TargetNormal |
◆ TargetOID
| struct FQWord SDK::FEFBeamActionInstance::TargetOID |
The documentation for this struct was generated from the following file: