#include <LA_Engine_structs.hpp>
◆ Actor
| class AActor* SDK::FParticleSysParam::Actor |
◆ bUseBone
| unsigned long SDK::FParticleSysParam::bUseBone |
◆ Color
| struct FColor SDK::FParticleSysParam::Color |
◆ Component
| class UComponent* SDK::FParticleSysParam::Component |
◆ Material
◆ Name
| struct FName SDK::FParticleSysParam::Name |
◆ ParamType
◆ Scalar
| float SDK::FParticleSysParam::Scalar |
◆ Scalar_Low
| float SDK::FParticleSysParam::Scalar_Low |
◆ SocketName
| struct FName SDK::FParticleSysParam::SocketName |
◆ UnknownData00
| unsigned char SDK::FParticleSysParam::UnknownData00[0x3] |
◆ Vector
| struct FVector SDK::FParticleSysParam::Vector |
◆ Vector_Low
| struct FVector SDK::FParticleSysParam::Vector_Low |
The documentation for this struct was generated from the following file: