#include <LA_EFGame_structs.hpp>
◆ bActivating
| unsigned long SDK::FInputTimingInfo::bActivating |
◆ bAttackProhibit
| unsigned long SDK::FInputTimingInfo::bAttackProhibit |
◆ bAttackProhibitByRepeatInput
| unsigned long SDK::FInputTimingInfo::bAttackProhibitByRepeatInput |
◆ bChangeStageServer
| unsigned long SDK::FInputTimingInfo::bChangeStageServer |
◆ bDelayActivating
| unsigned long SDK::FInputTimingInfo::bDelayActivating |
◆ bEnable
| unsigned long SDK::FInputTimingInfo::bEnable |
◆ bInstant
| unsigned long SDK::FInputTimingInfo::bInstant |
◆ bMoveCancelBySkillInput
| unsigned long SDK::FInputTimingInfo::bMoveCancelBySkillInput |
◆ bOnlyReserveInput
| unsigned long SDK::FInputTimingInfo::bOnlyReserveInput |
◆ bSkillCancelBySameSkill
| unsigned long SDK::FInputTimingInfo::bSkillCancelBySameSkill |
◆ bStartActivating
| unsigned long SDK::FInputTimingInfo::bStartActivating |
◆ bSyncAnimEnd
| unsigned long SDK::FInputTimingInfo::bSyncAnimEnd |
◆ InputEvent
◆ InputType
◆ NextStageIndex
| int SDK::FInputTimingInfo::NextStageIndex |
◆ PerfectZoneNextStageIndex
| int SDK::FInputTimingInfo::PerfectZoneNextStageIndex |
◆ SkillCancelSkillIdArray
| TArray<int> SDK::FInputTimingInfo::SkillCancelSkillIdArray |
◆ UnknownData00
| unsigned char SDK::FInputTimingInfo::UnknownData00[0x2] |
The documentation for this struct was generated from the following file: