#include <LA_EFGame_structs.hpp>
◆ bActivating
unsigned long SDK::FInputTimingInfo::bActivating |
◆ bAttackProhibit
unsigned long SDK::FInputTimingInfo::bAttackProhibit |
◆ bAttackProhibitByRepeatInput
unsigned long SDK::FInputTimingInfo::bAttackProhibitByRepeatInput |
◆ bChangeStageServer
unsigned long SDK::FInputTimingInfo::bChangeStageServer |
◆ bDelayActivating
unsigned long SDK::FInputTimingInfo::bDelayActivating |
◆ bEnable
unsigned long SDK::FInputTimingInfo::bEnable |
◆ bInstant
unsigned long SDK::FInputTimingInfo::bInstant |
◆ bMoveCancelBySkillInput
unsigned long SDK::FInputTimingInfo::bMoveCancelBySkillInput |
◆ bOnlyReserveInput
unsigned long SDK::FInputTimingInfo::bOnlyReserveInput |
◆ bSkillCancelBySameSkill
unsigned long SDK::FInputTimingInfo::bSkillCancelBySameSkill |
◆ bStartActivating
unsigned long SDK::FInputTimingInfo::bStartActivating |
◆ bSyncAnimEnd
unsigned long SDK::FInputTimingInfo::bSyncAnimEnd |
◆ InputEvent
◆ InputType
◆ NextStageIndex
int SDK::FInputTimingInfo::NextStageIndex |
◆ PerfectZoneNextStageIndex
int SDK::FInputTimingInfo::PerfectZoneNextStageIndex |
◆ SkillCancelSkillIdArray
TArray<int> SDK::FInputTimingInfo::SkillCancelSkillIdArray |
◆ UnknownData00
unsigned char SDK::FInputTimingInfo::UnknownData00[0x2] |
The documentation for this struct was generated from the following file: