#include <LA_EFGame_structs.hpp>
◆ bCommonFXNoSound
| unsigned long SDK::FEFPartsDestruction::bCommonFXNoSound |
◆ bDefaultHide
| unsigned long SDK::FEFPartsDestruction::bDefaultHide |
◆ bDestroyedPartsHide
| unsigned long SDK::FEFPartsDestruction::bDestroyedPartsHide |
◆ cAkEvent
| class UAkEvent* SDK::FEFPartsDestruction::cAkEvent |
◆ cAkEventPath
| struct FString SDK::FEFPartsDestruction::cAkEventPath |
◆ CameraShakeData
◆ CameraShakeDataPointer
| struct FPointer SDK::FEFPartsDestruction::CameraShakeDataPointer |
◆ cParts
◆ cPartsPointer
| struct FPointer SDK::FEFPartsDestruction::cPartsPointer |
◆ fImpulseSize
| float SDK::FEFPartsDestruction::fImpulseSize |
◆ MatActionInfo
◆ ParticleDataChild
◆ ParticleDataChildPointer
| struct FPointer SDK::FEFPartsDestruction::ParticleDataChildPointer |
◆ ParticleDataParent
◆ ParticleDataParentPointer
| struct FPointer SDK::FEFPartsDestruction::ParticleDataParentPointer |
◆ PartsActorDestroyDelay
| float SDK::FEFPartsDestruction::PartsActorDestroyDelay |
◆ strCommonFXSocket
| struct FString SDK::FEFPartsDestruction::strCommonFXSocket |
The documentation for this struct was generated from the following file: