#include <LA_EFGame_structs.hpp>
◆ AccumulationDamageRate
float SDK::FEFSkillEffectInfo::AccumulationDamageRate |
◆ AccumulationDamageRateMax
float SDK::FEFSkillEffectInfo::AccumulationDamageRateMax |
◆ bActive
unsigned long SDK::FEFSkillEffectInfo::bActive |
◆ EffectAngle
int SDK::FEFSkillEffectInfo::EffectAngle |
◆ HitDirType
◆ MemoryNotifyName
struct FString SDK::FEFSkillEffectInfo::MemoryNotifyName |
◆ ProjectileOffset
struct FVector SDK::FEFSkillEffectInfo::ProjectileOffset |
◆ SequentialSkillEffectAreaRate
unsigned char SDK::FEFSkillEffectInfo::SequentialSkillEffectAreaRate |
◆ SequentialSkillEffectExecuteCount
unsigned char SDK::FEFSkillEffectInfo::SequentialSkillEffectExecuteCount |
◆ SkillEffectId
int SDK::FEFSkillEffectInfo::SkillEffectId |
◆ UniqueId
unsigned char SDK::FEFSkillEffectInfo::UniqueId |
◆ UnknownData00
unsigned char SDK::FEFSkillEffectInfo::UnknownData00[0x1] |
The documentation for this struct was generated from the following file: