#include <LA_EFGame_structs.hpp>
◆ DefaultRotateTransformValue
| float SDK::FTextureSwatchItem::DefaultRotateTransformValue |
◆ DefaultScaleTransformValue
| float SDK::FTextureSwatchItem::DefaultScaleTransformValue |
◆ DefaultSideTransformValue
| float SDK::FTextureSwatchItem::DefaultSideTransformValue |
◆ DefaultUpdownTransformValue
| float SDK::FTextureSwatchItem::DefaultUpdownTransformValue |
◆ EnableColorOverlay
| unsigned long SDK::FTextureSwatchItem::EnableColorOverlay |
◆ EnableTextureTransform
| unsigned long SDK::FTextureSwatchItem::EnableTextureTransform |
◆ GameIcon
◆ SwatchName
| struct FString SDK::FTextureSwatchItem::SwatchName |
◆ SwatchTexture
| class UTexture* SDK::FTextureSwatchItem::SwatchTexture |
The documentation for this struct was generated from the following file: