#include <LA_GameFramework_structs.hpp>
◆ LocAmplitude
| struct FVector SDK::FRecoilDef::LocAmplitude |
◆ LocFrequency
| struct FVector SDK::FRecoilDef::LocFrequency |
◆ LocOffset
| struct FVector SDK::FRecoilDef::LocOffset |
◆ LocParams
◆ LocSinOffset
| struct FVector SDK::FRecoilDef::LocSinOffset |
◆ RotAmplitude
| struct FVector SDK::FRecoilDef::RotAmplitude |
◆ RotFrequency
| struct FVector SDK::FRecoilDef::RotFrequency |
◆ RotOffset
| struct FRotator SDK::FRecoilDef::RotOffset |
◆ RotParams
◆ RotSinOffset
| struct FVector SDK::FRecoilDef::RotSinOffset |
◆ TimeDuration
| float SDK::FRecoilDef::TimeDuration |
◆ TimeToGo
| float SDK::FRecoilDef::TimeToGo |
The documentation for this struct was generated from the following file: