Lost Ark SDK  1.148.153.0
LA_GameFramework_structs.hpp
Go to the documentation of this file.
1 #pragma once
2 
3 // Lost Ark (1.148.153.0) SDK
4 
5 #ifdef _MSC_VER
6  #pragma pack(push, 0x4)
7 #endif
8 
9 #include "LA_Basic.hpp"
10 #include "LA_Engine_classes.hpp"
11 #include "LA_Core_classes.hpp"
12 
13 namespace SDK
14 {
15 //---------------------------------------------------------------------------
16 //Constants
17 //---------------------------------------------------------------------------
18 
19 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_MATCH_WON 10004
20 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_TIMEALIVE 10001
21 #define CONST_LOADING_MOVIE "LoadingMovie"
22 #define CONST_GAMEEVENT_AGGREGATED_DATA 10000
23 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_WEAPON_DAMAGE 10202
24 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_KILLS 10002
25 #define CONST_GAMEEVENT_AGGREGATED_TEAM_GAME_SCORE 10102
26 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_ROUND_WON 10005
27 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_DEATHS 10003
28 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_NORMALKILL 10006
29 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WASNORMALKILL 10007
30 #define CONST_GAMEEVENT_AGGREGATED_TEAM_KILLS 10100
31 #define CONST_GAMEEVENT_AGGREGATED_TEAM_ROUND_WON 10104
32 #define CONST_GAMEEVENT_AGGREGATED_TEAM_DEATHS 10101
33 #define CONST_GAMEEVENT_AGGREGATED_TEAM_MATCH_WON 10103
34 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_KILLS 10200
35 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEATHS 10201
36 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_MELEE_DAMAGE 10203
37 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WEAPON_DAMAGE 10204
38 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_MELEE_DAMAGE 10205
39 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_MELEEHITS 10206
40 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WASMELEEHIT 10207
41 #define CONST_GAMEEVENT_AGGREGATED_GAME_SPECIFIC 11000
42 #define CONST_GAMEEVENT_AGGREGATED_WEAPON_FIRED 10300
43 #define CONST_GAMEEVENT_AGGREGATED_PAWN_SPAWN 10400
44 #define CONST_NumInDragHistory 4
45 #define CONST_NumTouchDataEntries 5
46 
47 //---------------------------------------------------------------------------
48 //Enums
49 //---------------------------------------------------------------------------
50 
51 // Enum GameFramework.GameTypes.EShakeParam
52 enum class EShakeParam : uint8_t
53 {
54  ESP_OffsetRandom = 0,
55  ESP_OffsetZero = 1,
56  ESP_MAX = 2
57 };
58 
59 
60 // Enum GameFramework.GameCrowdAgent.EConformType
61 enum class EConformType : uint8_t
62 {
63  CFM_NavMesh = 0,
64  CFM_BSP = 1,
65  CFM_World = 2,
66  CFM_None = 3,
67  CFM_MAX = 4
68 };
69 
70 
71 // Enum GameFramework.GameCrowdAgentBehavior.ECrowdBehaviorEvent
72 enum class ECrowdBehaviorEvent : uint8_t
73 {
74  CBE_None = 0,
75  CBE_Spawn = 1,
76  CBE_Random = 2,
77  CBE_SeePlayer = 3,
79  CBE_TakeDamage = 5,
80  CBE_GroupWaiting = 6,
81  CBE_Uneasy = 7,
82  CBE_Alert = 8,
83  CBE_Panic = 9,
84  CBE_MAX = 10
85 };
86 
87 
88 // Enum GameFramework.GameSkelCtrl_Recoil.ERecoilStart
89 enum class ERecoilStart : uint8_t
90 {
91  ERS_Zero = 0,
92  ERS_Random = 1,
93  ERS_MAX = 2
94 };
95 
96 
97 // Enum GameFramework.GameStateObject.GameSessionType
98 enum class EGameSessionType : uint8_t
99 {
100  GT_SessionInvalid = 0,
101  GT_SinglePlayer = 1,
102  GT_Coop = 2,
103  GT_Multiplayer = 3,
104  GT_MAX = 4
105 };
106 
107 
108 // Enum GameFramework.GameThirdPersonCameraMode.ECameraViewportTypes
109 enum class ECameraViewportTypes : uint8_t
110 {
111  CVT_16to9_Full = 0,
114  CVT_4to3_Full = 3,
116  CVT_4to3_VertSplit = 5,
117  CVT_MAX = 6
118 };
119 
120 
121 // Enum GameFramework.MobileInputZone.EZoneType
122 enum class EZoneType : uint8_t
123 {
124  ZoneType_Button = 0,
125  ZoneType_Joystick = 1,
126  ZoneType_Trackball = 2,
127  ZoneType_Slider = 3,
129  ZoneType_MAX = 5
130 };
131 
132 
133 // Enum GameFramework.MobileInputZone.EZoneState
134 enum class EZoneState : uint8_t
135 {
136  ZoneState_Inactive = 0,
138  ZoneState_Active = 2,
140  ZoneState_MAX = 4
141 };
142 
143 
144 // Enum GameFramework.MobileInputZone.EZoneSlideType
145 enum class EZoneSlideType : uint8_t
146 {
147  ZoneSlide_UpDown = 0,
149  ZoneSlide_MAX = 2
150 };
151 
152 
153 // Enum GameFramework.MobilePlayerInput.EUIOrientation
154 enum class EUIOrientation : uint8_t
155 {
156  UI_Unknown = 0,
157  UI_Portait = 1,
159  UI_LandscapeRight = 3,
160  UI_LandscapeLeft = 4,
161  UI_MAX = 5
162 };
163 
164 
165 // Enum GameFramework.MobileMenuImage.MenuImageDrawStyle
166 enum class EMenuImageDrawStyle : uint8_t
167 {
168  IDS_Normal = 0,
169  IDS_Stretched = 1,
170  IDS_Tile = 2,
171  IDS_MAX = 3
172 };
173 
174 
175 // Enum GameFramework.SeqEvent_HudRenderText.ETextDrawMethod
176 enum class ETextDrawMethod : uint8_t
177 {
178  DRAW_CenterText = 0,
179  DRAW_WrapText = 1,
180  DRAW_MAX = 2
181 };
182 
183 
184 
185 //---------------------------------------------------------------------------
186 //Script Structs
187 //---------------------------------------------------------------------------
188 
189 // ScriptStruct GameFramework.FrameworkGame.RequiredMobileInputConfig
190 // 0x0024
192 {
193  struct FString GroupName; // 0x0000(0x0010) (Config, NeedCtorLink)
194  TArray<struct FString> RequireZoneNames; // 0x0010(0x0010) (Config, AlwaysInit, NeedCtorLink)
195  unsigned long bIsAttractModeGroup : 1; // 0x0020(0x0004) (Config)
196 };
197 
198 // ScriptStruct GameFramework.GameTypes.AICmdHistoryItem
199 // 0x001C
201 {
202  class UClass* CmdClass; // 0x0000(0x0008)
203  float TimeStamp; // 0x0008(0x0004)
204  struct FString VerboseString; // 0x000C(0x0010) (NeedCtorLink)
205 };
206 
207 // ScriptStruct GameFramework.GameTypes.CrowdSpawnerPlayerInfo
208 // 0x002C
210 {
211  struct FVector ViewLocation; // 0x0000(0x000C)
212  struct FRotator ViewRotation; // 0x000C(0x000C)
213  struct FVector PredictLocation; // 0x0018(0x000C)
214  class APlayerController* PC; // 0x0024(0x0008)
215 };
216 
217 // ScriptStruct GameFramework.GameCrowdAgent.BehaviorEntry
218 // 0x0018
220 {
221  class UGameCrowdAgentBehavior* BehaviorArchetype; // 0x0000(0x0008) (Edit)
222  class AActor* LookAtActor; // 0x0008(0x0008) (Edit)
223  float BehaviorFrequency; // 0x0010(0x0004) (Edit)
224  unsigned long bNeverRepeat : 1; // 0x0014(0x0004) (Edit)
225  unsigned long bHasBeenUsed : 1; // 0x0014(0x0004)
226  unsigned long bCanBeUsed : 1; // 0x0014(0x0004)
227 };
228 
229 // ScriptStruct GameFramework.GameTypes.NearbyDynamicItem
230 // 0x0008
232 {
233  class AActor* Dynamic; // 0x0000(0x0008) (Edit)
234 };
235 
236 // ScriptStruct GameFramework.GameCrowdAgent.AvoidOtherSampleItem
237 // 0x000C
239 {
240  int RotOffset; // 0x0000(0x0004) (Edit)
241  unsigned char NumMagSamples; // 0x0004(0x0001) (Edit)
242  unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET
243  unsigned long bFallbackOnly : 1; // 0x0008(0x0004) (Edit)
244 };
245 
246 // ScriptStruct GameFramework.GameCrowdAgent.RecentInteraction
247 // 0x000C
249 {
250  struct FName InteractionTag; // 0x0000(0x0008)
251  float InteractionDelay; // 0x0008(0x0004)
252 };
253 
254 // ScriptStruct GameFramework.GameCrowdAgentSkeletal.GameCrowdAttachmentInfo
255 // 0x0018
257 {
258  class UStaticMesh* StaticMesh; // 0x0000(0x0008) (Edit)
259  float Chance; // 0x0008(0x0004) (Edit)
260  struct FVector Scale3D; // 0x000C(0x000C) (Edit)
261 };
262 
263 // ScriptStruct GameFramework.GameCrowdAgentSkeletal.GameCrowdAttachmentList
264 // 0x0018
266 {
267  struct FName SocketName; // 0x0000(0x0008) (Edit)
268  TArray<struct FGameCrowdAttachmentInfo> List; // 0x0008(0x0010) (Edit, NeedCtorLink)
269 };
270 
271 // ScriptStruct GameFramework.GameTypes.AgentArchetypeInfo
272 // 0x0024
274 {
275  class UObject* AgentArchetype; // 0x0000(0x0008) (Edit)
276  float FrequencyModifier; // 0x0008(0x0004) (Edit)
277  int MaxAllowed; // 0x000C(0x0004) (Edit)
278  int CurrSpawned; // 0x0010(0x0004) (Transient)
279  TArray<class UObject*> GroupMembers; // 0x0014(0x0010) (Edit, NeedCtorLink)
280 };
281 
282 // ScriptStruct GameFramework.GameTypes.CrowdSpawnInfoItem
283 // 0x0090
285 {
287  unsigned long bSpawningActive : 1; // 0x0008(0x0004)
288  float SpawnRate; // 0x000C(0x0004)
289  int SpawnNum; // 0x0010(0x0004)
290  float Remainder; // 0x0014(0x0004)
291  TArray<class AGameCrowdAgent*> ActiveAgents; // 0x0018(0x0010) (NeedCtorLink)
292  TArray<struct FAgentArchetypeInfo> AgentArchetypes; // 0x0028(0x0010) (NeedCtorLink)
293  float AgentFrequencySum; // 0x0038(0x0004)
294  float MaxSpawnDist; // 0x003C(0x0004)
295  float MaxSpawnDistSq; // 0x0040(0x0004)
296  float MinBehindSpawnDist; // 0x0044(0x0004)
297  float MinBehindSpawnDistSq; // 0x0048(0x0004)
298  float AgentWarmupTime; // 0x004C(0x0004)
299  unsigned long bForceObstacleChecking : 1; // 0x0050(0x0004)
300  unsigned long bForceNavMeshPathing : 1; // 0x0050(0x0004)
301  unsigned long bEnableCrowdLightEnvironment : 1; // 0x0050(0x0004)
302  unsigned long bCastShadows : 1; // 0x0050(0x0004)
304  int NumAgentsToTickPerFrame; // 0x0058(0x0004) (Edit)
305  int LastAgentTickedIndex; // 0x005C(0x0004)
307  float SpawnPrioritizationInterval; // 0x0070(0x0004)
308  int PrioritizationIndex; // 0x0074(0x0004)
309  int PrioritizationUpdateIndex; // 0x0078(0x0004)
311  float PlayerPositionPredictionTime; // 0x008C(0x0004)
312 };
313 
314 // ScriptStruct GameFramework.MobileInputZone.TextureUVs
315 // 0x0010
317 {
318  float U; // 0x0000(0x0004) (Edit)
319  float V; // 0x0004(0x0004) (Edit)
320  float UL; // 0x0008(0x0004) (Edit)
321  float VL; // 0x000C(0x0004) (Edit)
322 };
323 
324 // ScriptStruct GameFramework.MobileMenuObject.UVCoords
325 // 0x0014
326 struct FUVCoords
327 {
328  unsigned long bCustomCoords : 1; // 0x0000(0x0004) (Edit)
329  float U; // 0x0004(0x0004) (Edit)
330  float V; // 0x0008(0x0004) (Edit)
331  float UL; // 0x000C(0x0004) (Edit)
332  float VL; // 0x0010(0x0004) (Edit)
333 };
334 
335 // ScriptStruct GameFramework.MobilePlayerInput.TouchDataEvent
336 // 0x0014
338 {
340  unsigned char TouchpadIndex; // 0x0001(0x0001)
341  unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET
342  struct FVector2D Location; // 0x0004(0x0008)
343  struct FDouble DeviceTime; // 0x000C(0x0008)
344 };
345 
346 // ScriptStruct GameFramework.MobilePlayerInput.TouchData
347 // 0x0050
349 {
350  int Handle; // 0x0000(0x0004)
351  unsigned char TouchpadIndex; // 0x0004(0x0001)
352  unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET
353  struct FVector2D Location; // 0x0008(0x0008)
354  float TotalMoveDistance; // 0x0010(0x0004)
355  struct FDouble InitialDeviceTime; // 0x0014(0x0008)
356  float TouchDuration; // 0x001C(0x0004)
357  struct FDouble MoveEventDeviceTime; // 0x0020(0x0008)
358  float MoveDeltaTime; // 0x0028(0x0004)
359  unsigned long bInUse : 1; // 0x002C(0x0004)
360  class UMobileInputZone* Zone; // 0x0030(0x0008)
361  TEnumAsByte<ETouchType> State; // 0x0038(0x0001)
362  unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET
363  TArray<struct FTouchDataEvent> Events; // 0x003C(0x0010) (NeedCtorLink)
364  float LastActiveTime; // 0x004C(0x0004)
365 };
366 
367 // ScriptStruct GameFramework.MobilePlayerInput.MobileInputGroup
368 // 0x0020
370 {
371  struct FString GroupName; // 0x0000(0x0010) (NeedCtorLink)
372  TArray<class UMobileInputZone*> AssociatedZones; // 0x0010(0x0010) (NeedCtorLink, EditInline)
373 };
374 
375 // ScriptStruct GameFramework.MobilePlayerInput.MobileInputZoneClassMap
376 // 0x0018
378 {
379  struct FString Name; // 0x0000(0x0010) (NeedCtorLink)
380  class UClass* ClassType; // 0x0010(0x0008)
381 };
382 
383 // ScriptStruct GameFramework.SeqAct_ModifyProperty.PropertyInfo
384 // 0x001C
386 {
387  struct FName PropertyName; // 0x0000(0x0008) (Edit)
388  unsigned long bModifyProperty : 1; // 0x0008(0x0004) (Edit)
389  struct FString PropertyValue; // 0x000C(0x0010) (Edit, NeedCtorLink)
390 };
391 
392 // ScriptStruct GameFramework.GameSkelCtrl_Recoil.RecoilParams
393 // 0x0004
395 {
396  TEnumAsByte<ERecoilStart> X; // 0x0000(0x0001) (Edit)
397  TEnumAsByte<ERecoilStart> Y; // 0x0001(0x0001) (Edit)
398  TEnumAsByte<ERecoilStart> Z; // 0x0002(0x0001) (Edit)
399  unsigned char Padding; // 0x0003(0x0001) (Const, Transient)
400 };
401 
402 // ScriptStruct GameFramework.GameSkelCtrl_Recoil.RecoilDef
403 // 0x0070
405 {
406  float TimeToGo; // 0x0000(0x0004) (Transient)
407  float TimeDuration; // 0x0004(0x0004) (Edit)
408  struct FVector RotAmplitude; // 0x0008(0x000C) (Edit)
409  struct FVector RotFrequency; // 0x0014(0x000C) (Edit)
410  struct FVector RotSinOffset; // 0x0020(0x000C)
411  struct FRecoilParams RotParams; // 0x002C(0x0004) (Edit)
412  struct FRotator RotOffset; // 0x0030(0x000C) (Transient)
413  struct FVector LocAmplitude; // 0x003C(0x000C) (Edit)
414  struct FVector LocFrequency; // 0x0048(0x000C) (Edit)
415  struct FVector LocSinOffset; // 0x0054(0x000C)
416  struct FRecoilParams LocParams; // 0x0060(0x0004) (Edit)
417  struct FVector LocOffset; // 0x0064(0x000C) (Transient)
418 };
419 
420 // ScriptStruct GameFramework.GameThirdPersonCamera.CamFocusPointParams
421 // 0x0038
423 {
424  class AActor* FocusActor; // 0x0000(0x0008) (Edit)
425  struct FName FocusBoneName; // 0x0008(0x0008) (Edit)
426  struct FVector FocusWorldLoc; // 0x0010(0x000C) (Edit)
427  float CameraFOV; // 0x001C(0x0004) (Edit)
428  struct FVector2D InterpSpeedRange; // 0x0020(0x0008) (Edit)
429  struct FVector2D InFocusFOV; // 0x0028(0x0008) (Edit)
430  unsigned long bAlwaysFocus : 1; // 0x0030(0x0004) (Edit)
431  unsigned long bAdjustCamera : 1; // 0x0030(0x0004) (Edit)
432  unsigned long bIgnoreTrace : 1; // 0x0030(0x0004) (Edit)
433  float FocusPitchOffsetDeg; // 0x0034(0x0004) (Edit)
434 };
435 
436 // ScriptStruct GameFramework.GameThirdPersonCamera.PenetrationAvoidanceFeeler
437 // 0x0028
439 {
440  struct FRotator AdjustmentRot; // 0x0000(0x000C) (Edit)
441  float WorldWeight; // 0x000C(0x0004) (Edit)
442  float PawnWeight; // 0x0010(0x0004) (Edit)
443  struct FVector Extent; // 0x0014(0x000C) (Edit)
444  int TraceInterval; // 0x0020(0x0004) (Edit)
445  int FramesUntilNextTrace; // 0x0024(0x0004) (Transient)
446 };
447 
448 // ScriptStruct GameFramework.GameThirdPersonCameraMode.ViewOffsetData
449 // 0x0024
451 {
452  struct FVector OffsetHigh; // 0x0000(0x000C) (Edit)
453  struct FVector OffsetMid; // 0x000C(0x000C) (Edit)
454  struct FVector OffsetLow; // 0x0018(0x000C) (Edit)
455 };
456 
457 // ScriptStruct GameFramework.GameStatsAggregator.AggregateEventMapping
458 // 0x000C
460 {
461  int EventID; // 0x0000(0x0004)
462  int AggregateID; // 0x0004(0x0004)
463  int TargetAggregateID; // 0x0008(0x0004)
464 };
465 
466 // ScriptStruct GameFramework.GameStatsAggregator.GameEvents
467 // 0x0048
469 {
470  struct FMap_Mirror Events; // 0x0000(0x0048) (Const, Native, Transient)
471 };
472 
473 // ScriptStruct GameFramework.GameStatsAggregator.EventsBase
474 // 0x0058
476 {
477  struct FGameEvents TotalEvents; // 0x0000(0x0048)
478  TArray<struct FGameEvents> EventsByClass; // 0x0048(0x0010) (NeedCtorLink)
479 };
480 
481 // ScriptStruct GameFramework.GameStatsAggregator.WeaponEvents
482 // 0x0000 (0x0058 - 0x0058)
483 struct FWeaponEvents : public FEventsBase
484 {
485 
486 };
487 
488 // ScriptStruct GameFramework.GameStatsAggregator.DamageEvents
489 // 0x0000 (0x0058 - 0x0058)
490 struct FDamageEvents : public FEventsBase
491 {
492 
493 };
494 
495 // ScriptStruct GameFramework.GameStatsAggregator.ProjectileEvents
496 // 0x0000 (0x0058 - 0x0058)
498 {
499 
500 };
501 
502 // ScriptStruct GameFramework.GameStatsAggregator.PawnEvents
503 // 0x0000 (0x0058 - 0x0058)
504 struct FPawnEvents : public FEventsBase
505 {
506 
507 };
508 
509 // ScriptStruct GameFramework.GameStatsAggregator.TeamEvents
510 // 0x0200
512 {
513  struct FGameEvents TotalEvents; // 0x0000(0x0048)
514  struct FWeaponEvents WeaponEvents; // 0x0048(0x0058) (NeedCtorLink)
515  struct FDamageEvents DamageAsPlayerEvents; // 0x00A0(0x0058) (NeedCtorLink)
516  struct FDamageEvents DamageAsTargetEvents; // 0x00F8(0x0058) (NeedCtorLink)
517  struct FProjectileEvents ProjectileEvents; // 0x0150(0x0058) (NeedCtorLink)
518  struct FPawnEvents PawnEvents; // 0x01A8(0x0058) (NeedCtorLink)
519 };
520 
521 // ScriptStruct GameFramework.GameStatsAggregator.PlayerEvents
522 // 0x0200
524 {
525  struct FGameEvents TotalEvents; // 0x0000(0x0048)
526  struct FWeaponEvents WeaponEvents; // 0x0048(0x0058) (NeedCtorLink)
527  struct FDamageEvents DamageAsPlayerEvents; // 0x00A0(0x0058) (NeedCtorLink)
528  struct FDamageEvents DamageAsTargetEvents; // 0x00F8(0x0058) (NeedCtorLink)
529  struct FProjectileEvents ProjectileEvents; // 0x0150(0x0058) (NeedCtorLink)
530  struct FPawnEvents PawnEvents; // 0x01A8(0x0058) (NeedCtorLink)
531 };
532 
533 // ScriptStruct GameFramework.GameTypes.SpecialMoveStruct
534 // 0x001C
536 {
537  struct FName SpecialMoveName; // 0x0000(0x0008)
538  class AGamePawn* InteractionPawn; // 0x0008(0x0008)
539  class AActor* InteractionActor; // 0x0010(0x0008)
540  int Flags; // 0x0018(0x0004)
541 };
542 
543 // ScriptStruct GameFramework.GameTypes.GameSpecialMoveInfo
544 // 0x0018
546 {
547  struct FName SpecialMoveName; // 0x0000(0x0008) (Edit)
548  class UClass* SpecialMoveClass; // 0x0008(0x0008) (Edit)
549  class UGameSpecialMove* SpecialMoveInstance; // 0x0010(0x0008) (Edit)
550 };
551 
552 // ScriptStruct GameFramework.GameTypes.TakeHitInfo
553 // 0x0044
555 {
556  struct FVector HitLocation; // 0x0000(0x000C)
557  struct FVector Momentum; // 0x000C(0x000C)
558  class UClass* DamageType; // 0x0018(0x0008)
559  class APawn* InstigatedBy; // 0x0020(0x0008)
560  unsigned char HitBoneIndex; // 0x0028(0x0001)
561  unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
562  class UPhysicalMaterial* PhysicalMaterial; // 0x002C(0x0008)
563  float Damage; // 0x0034(0x0004)
564  struct FVector RadialDamageOrigin; // 0x0038(0x000C)
565 };
566 
567 // ScriptStruct GameFramework.GameTypes.ShakeParams
568 // 0x0004
570 {
571  TEnumAsByte<EShakeParam> X; // 0x0000(0x0001)
572  TEnumAsByte<EShakeParam> Y; // 0x0001(0x0001)
573  TEnumAsByte<EShakeParam> Z; // 0x0002(0x0001)
574  unsigned char Padding; // 0x0003(0x0001) (Const, Transient)
575 };
576 
577 // ScriptStruct GameFramework.GameTypes.ScreenShakeStruct
578 // 0x0078
580 {
581  float TimeToGo; // 0x0000(0x0004)
582  float TimeDuration; // 0x0004(0x0004)
583  struct FVector RotAmplitude; // 0x0008(0x000C)
584  struct FVector RotFrequency; // 0x0014(0x000C)
585  struct FVector RotSinOffset; // 0x0020(0x000C)
586  struct FShakeParams RotParam; // 0x002C(0x0004)
587  struct FVector LocAmplitude; // 0x0030(0x000C)
588  struct FVector LocFrequency; // 0x003C(0x000C)
589  struct FVector LocSinOffset; // 0x0048(0x000C)
590  struct FShakeParams LocParam; // 0x0054(0x0004)
591  float FOVAmplitude; // 0x0058(0x0004)
592  float FOVFrequency; // 0x005C(0x0004)
593  float FOVSinOffset; // 0x0060(0x0004)
595  unsigned char UnknownData00[0x3]; // 0x0065(0x0003) MISSED OFFSET
596  struct FName ShakeName; // 0x0068(0x0008)
597  unsigned long bOverrideTargetingDampening : 1; // 0x0070(0x0004)
598  float TargetingDampening; // 0x0074(0x0004)
599 };
600 
601 // ScriptStruct GameFramework.GameTypes.ScreenShakeAnimStruct
602 // 0x0040
604 {
605  class UCameraAnim* Anim; // 0x0000(0x0008)
606  unsigned long bUseDirectionalAnimVariants : 1; // 0x0008(0x0004)
607  class UCameraAnim* Anim_Left; // 0x000C(0x0008)
608  class UCameraAnim* Anim_Right; // 0x0014(0x0008)
609  class UCameraAnim* Anim_Rear; // 0x001C(0x0008)
610  float AnimPlayRate; // 0x0024(0x0004)
611  float AnimScale; // 0x0028(0x0004)
612  float AnimBlendInTime; // 0x002C(0x0004)
613  float AnimBlendOutTime; // 0x0030(0x0004)
614  unsigned long bRandomSegment : 1; // 0x0034(0x0004)
615  float RandomSegmentDuration; // 0x0038(0x0004)
616  unsigned long bSingleInstance : 1; // 0x003C(0x0004)
617 };
618 
619 // ScriptStruct GameFramework.GameStateObject.TeamState
620 // 0x0014
622 {
623  int TeamIndex; // 0x0000(0x0004)
624  TArray<int> PlayerIndices; // 0x0004(0x0010) (AlwaysInit, NeedCtorLink)
625 };
626 
627 // ScriptStruct GameFramework.GameStateObject.PlayerState
628 // 0x0010
630 {
631  int PlayerIndex; // 0x0000(0x0004)
632  int CurrentTeamIndex; // 0x0004(0x0004)
633  float TimeSpawned; // 0x0008(0x0004)
634  float TimeAliveSinceLastDeath; // 0x000C(0x0004)
635 };
636 
637 // ScriptStruct GameFramework.GameStatsAggregator.GameEvent
638 // 0x0010
640 {
641  TArray<float> EventCountByTimePeriod; // 0x0000(0x0010) (AlwaysInit, NeedCtorLink)
642 };
643 
644 // ScriptStruct GameFramework.MobileMenuInventory.DragElementInfo
645 // 0x0025
647 {
648  unsigned long bIsDragging : 1; // 0x0000(0x0004)
649  int IndexFrom; // 0x0004(0x0004)
650  unsigned long bIsOver : 1; // 0x0008(0x0004)
651  int IndexOver; // 0x000C(0x0004)
652  unsigned long bCanDropInOver : 1; // 0x0010(0x0004)
653  struct FVector2D OrigTouch; // 0x0014(0x0008)
654  struct FVector2D CurTouch; // 0x001C(0x0008)
656 };
657 
658 // ScriptStruct GameFramework.MobileMenuInventory.RenderElementInfo
659 // 0x0008
661 {
662  unsigned long bIsDragItem : 1; // 0x0000(0x0004)
663  int Index; // 0x0004(0x0004)
664 };
665 
666 // ScriptStruct GameFramework.MobileMenuList.SelectedMenuItem
667 // 0x000C
669 {
670  int Index; // 0x0000(0x0004)
671  float Offset; // 0x0004(0x0004)
672  unsigned long bEndOfList : 1; // 0x0008(0x0004)
673 };
674 
675 // ScriptStruct GameFramework.MobileMenuList.DragHistoryData
676 // 0x0008
678 {
679  float TouchTime; // 0x0000(0x0004)
680  float TouchCoord; // 0x0004(0x0004)
681 };
682 
683 // ScriptStruct GameFramework.MobileMenuList.MenuListDragInfo
684 // 0x0054
686 {
687  unsigned long bIsDragging : 1; // 0x0000(0x0004)
688  class UMobileMenuListItem* TouchedItem; // 0x0004(0x0008)
689  struct FSelectedMenuItem OrigSelectedItem; // 0x000C(0x000C)
690  struct FVector2D StartTouch; // 0x0018(0x0008)
691  float TouchTime; // 0x0020(0x0004)
692  float ScrollAmount; // 0x0024(0x0004)
693  float AbsScrollAmount; // 0x0028(0x0004)
694  struct FDragHistoryData UpdateHistory[0x4]; // 0x002C(0x0008)
695  int NumUpdates; // 0x004C(0x0004)
696  unsigned long bHasSelectedChanged : 1; // 0x0050(0x0004)
697 };
698 
699 // ScriptStruct GameFramework.MobileMenuList.MenuListMovementInfo
700 // 0x001C
702 {
703  unsigned long bIsMoving : 1; // 0x0000(0x0004)
704  struct FSelectedMenuItem OrigSelectedItem; // 0x0004(0x000C)
705  float FullMovement; // 0x0010(0x0004)
706  float TotalTime; // 0x0014(0x0004)
707  float CurrentTime; // 0x0018(0x0004)
708 };
709 
710 }
711 
712 #ifdef _MSC_VER
713  #pragma pack(pop)
714 #endif
SDK::EShakeParam::ESP_OffsetRandom
@ ESP_OffsetRandom
SDK::EZoneSlideType::ZoneSlide_UpDown
@ ZoneSlide_UpDown
SDK::FCrowdSpawnInfoItem::SpawnRate
float SpawnRate
Definition: LA_GameFramework_structs.hpp:288
SDK::FCamFocusPointParams::FocusBoneName
struct FName FocusBoneName
Definition: LA_GameFramework_structs.hpp:425
SDK::FTouchData::LastActiveTime
float LastActiveTime
Definition: LA_GameFramework_structs.hpp:364
SDK::EZoneState::ZoneState_Active
@ ZoneState_Active
SDK::UClass
Definition: LA_Core_classes.hpp:1239
SDK::FCrowdSpawnInfoItem::bForceObstacleChecking
unsigned long bForceObstacleChecking
Definition: LA_GameFramework_structs.hpp:299
SDK::FGameSpecialMoveInfo::SpecialMoveInstance
class UGameSpecialMove * SpecialMoveInstance
Definition: LA_GameFramework_structs.hpp:549
SDK::FAggregateEventMapping
Definition: LA_GameFramework_structs.hpp:459
SDK::FVector
Definition: LA_Core_structs.hpp:236
SDK::FUVCoords::UL
float UL
Definition: LA_GameFramework_structs.hpp:331
SDK::FCrowdSpawnInfoItem::PotentialSpawnPoints
TArray< class AGameCrowdDestination * > PotentialSpawnPoints
Definition: LA_GameFramework_structs.hpp:306
SDK::FAgentArchetypeInfo
Definition: LA_GameFramework_structs.hpp:273
SDK::FMap_Mirror
Definition: LA_Core_structs.hpp:696
SDK::FTeamEvents::PawnEvents
struct FPawnEvents PawnEvents
Definition: LA_GameFramework_structs.hpp:518
SDK::FCamFocusPointParams::bAlwaysFocus
unsigned long bAlwaysFocus
Definition: LA_GameFramework_structs.hpp:430
SDK::FTouchData::UnknownData01
unsigned char UnknownData01[0x3]
Definition: LA_GameFramework_structs.hpp:362
SDK::FDragElementInfo::IndexFrom
int IndexFrom
Definition: LA_GameFramework_structs.hpp:649
SDK::FRecoilDef::TimeToGo
float TimeToGo
Definition: LA_GameFramework_structs.hpp:406
SDK::FGameEvent
Definition: LA_GameFramework_structs.hpp:639
SDK::FPenetrationAvoidanceFeeler
Definition: LA_GameFramework_structs.hpp:438
SDK::FTouchData::MoveEventDeviceTime
struct FDouble MoveEventDeviceTime
Definition: LA_GameFramework_structs.hpp:357
SDK::FMenuListMovementInfo::TotalTime
float TotalTime
Definition: LA_GameFramework_structs.hpp:706
SDK::EGameSessionType::GT_SessionInvalid
@ GT_SessionInvalid
SDK::FRecoilDef::RotParams
struct FRecoilParams RotParams
Definition: LA_GameFramework_structs.hpp:411
SDK::FScreenShakeAnimStruct::AnimBlendOutTime
float AnimBlendOutTime
Definition: LA_GameFramework_structs.hpp:613
SDK::FMenuListMovementInfo::CurrentTime
float CurrentTime
Definition: LA_GameFramework_structs.hpp:707
SDK::FTouchDataEvent::TouchpadIndex
unsigned char TouchpadIndex
Definition: LA_GameFramework_structs.hpp:340
SDK::FMobileInputGroup::GroupName
struct FString GroupName
Definition: LA_GameFramework_structs.hpp:371
SDK::FTouchDataEvent::EventType
TEnumAsByte< ETouchType > EventType
Definition: LA_GameFramework_structs.hpp:339
SDK::FTouchDataEvent::UnknownData00
unsigned char UnknownData00[0x2]
Definition: LA_GameFramework_structs.hpp:341
SDK::FTouchData::State
TEnumAsByte< ETouchType > State
Definition: LA_GameFramework_structs.hpp:361
SDK::FCamFocusPointParams::InterpSpeedRange
struct FVector2D InterpSpeedRange
Definition: LA_GameFramework_structs.hpp:428
SDK::FTeamState::PlayerIndices
TArray< int > PlayerIndices
Definition: LA_GameFramework_structs.hpp:624
SDK::FPenetrationAvoidanceFeeler::TraceInterval
int TraceInterval
Definition: LA_GameFramework_structs.hpp:444
SDK::FTakeHitInfo::RadialDamageOrigin
struct FVector RadialDamageOrigin
Definition: LA_GameFramework_structs.hpp:564
SDK::FNearbyDynamicItem
Definition: LA_GameFramework_structs.hpp:231
SDK::FCrowdSpawnInfoItem::MinBehindSpawnDist
float MinBehindSpawnDist
Definition: LA_GameFramework_structs.hpp:296
SDK::FCamFocusPointParams::bIgnoreTrace
unsigned long bIgnoreTrace
Definition: LA_GameFramework_structs.hpp:432
SDK::FRecoilDef::LocOffset
struct FVector LocOffset
Definition: LA_GameFramework_structs.hpp:417
SDK::FGameEvents
Definition: LA_GameFramework_structs.hpp:468
SDK::FScreenShakeAnimStruct
Definition: LA_GameFramework_structs.hpp:603
SDK::FAggregateEventMapping::EventID
int EventID
Definition: LA_GameFramework_structs.hpp:461
SDK::FDragElementInfo::OrigTouch
struct FVector2D OrigTouch
Definition: LA_GameFramework_structs.hpp:653
SDK::FPenetrationAvoidanceFeeler::WorldWeight
float WorldWeight
Definition: LA_GameFramework_structs.hpp:441
SDK::FPenetrationAvoidanceFeeler::FramesUntilNextTrace
int FramesUntilNextTrace
Definition: LA_GameFramework_structs.hpp:445
SDK::ERecoilStart::ERS_Zero
@ ERS_Zero
SDK::FScreenShakeAnimStruct::bSingleInstance
unsigned long bSingleInstance
Definition: LA_GameFramework_structs.hpp:616
SDK::FTextureUVs::U
float U
Definition: LA_GameFramework_structs.hpp:318
SDK::FDragHistoryData
Definition: LA_GameFramework_structs.hpp:677
SDK::EUIOrientation::UI_LandscapeLeft
@ UI_LandscapeLeft
SDK::FDragElementInfo::bCanDropInOver
unsigned long bCanDropInOver
Definition: LA_GameFramework_structs.hpp:652
SDK::FPropertyInfo::PropertyName
struct FName PropertyName
Definition: LA_GameFramework_structs.hpp:387
SDK::FCrowdSpawnInfoItem::AgentWarmupTime
float AgentWarmupTime
Definition: LA_GameFramework_structs.hpp:298
SDK::FRotator
Definition: LA_Core_structs.hpp:227
SDK::FTouchDataEvent::Location
struct FVector2D Location
Definition: LA_GameFramework_structs.hpp:342
SDK::FAgentArchetypeInfo::GroupMembers
TArray< class UObject * > GroupMembers
Definition: LA_GameFramework_structs.hpp:279
SDK::FCrowdSpawnInfoItem::Remainder
float Remainder
Definition: LA_GameFramework_structs.hpp:290
SDK::FAvoidOtherSampleItem
Definition: LA_GameFramework_structs.hpp:238
SDK::FPenetrationAvoidanceFeeler::Extent
struct FVector Extent
Definition: LA_GameFramework_structs.hpp:443
SDK::FCrowdSpawnInfoItem
Definition: LA_GameFramework_structs.hpp:284
SDK::FUVCoords
Definition: LA_GameFramework_structs.hpp:326
SDK::FMobileInputZoneClassMap::Name
struct FString Name
Definition: LA_GameFramework_structs.hpp:379
SDK::FUVCoords::VL
float VL
Definition: LA_GameFramework_structs.hpp:332
SDK::EZoneState::ZoneState_Inactive
@ ZoneState_Inactive
SDK::FScreenShakeStruct::LocFrequency
struct FVector LocFrequency
Definition: LA_GameFramework_structs.hpp:588
SDK::FPlayerEvents::DamageAsPlayerEvents
struct FDamageEvents DamageAsPlayerEvents
Definition: LA_GameFramework_structs.hpp:527
SDK::AGamePawn
Definition: LA_GameFramework_classes.hpp:1082
SDK::FViewOffsetData
Definition: LA_GameFramework_structs.hpp:450
SDK::EZoneType::ZoneType_Trackball
@ ZoneType_Trackball
SDK::FMenuListDragInfo::bIsDragging
unsigned long bIsDragging
Definition: LA_GameFramework_structs.hpp:687
SDK::FGameSpecialMoveInfo::SpecialMoveClass
class UClass * SpecialMoveClass
Definition: LA_GameFramework_structs.hpp:548
SDK::FMobileInputGroup
Definition: LA_GameFramework_structs.hpp:369
SDK::FRecoilDef::RotOffset
struct FRotator RotOffset
Definition: LA_GameFramework_structs.hpp:412
SDK::EUIOrientation::UI_Unknown
@ UI_Unknown
SDK::FPropertyInfo
Definition: LA_GameFramework_structs.hpp:385
SDK::FTakeHitInfo::Damage
float Damage
Definition: LA_GameFramework_structs.hpp:563
SDK::FTextureUVs::UL
float UL
Definition: LA_GameFramework_structs.hpp:320
SDK::FDragElementInfo::EventType
TEnumAsByte< ETouchType > EventType
Definition: LA_GameFramework_structs.hpp:655
SDK::FScreenShakeStruct::LocAmplitude
struct FVector LocAmplitude
Definition: LA_GameFramework_structs.hpp:587
SDK::FCrowdSpawnInfoItem::SpawnPrioritizationInterval
float SpawnPrioritizationInterval
Definition: LA_GameFramework_structs.hpp:307
SDK::FCrowdSpawnInfoItem::SpawnNum
int SpawnNum
Definition: LA_GameFramework_structs.hpp:289
SDK::FMenuListMovementInfo
Definition: LA_GameFramework_structs.hpp:701
SDK::FScreenShakeAnimStruct::Anim
class UCameraAnim * Anim
Definition: LA_GameFramework_structs.hpp:605
SDK::FScreenShakeStruct::TimeDuration
float TimeDuration
Definition: LA_GameFramework_structs.hpp:582
SDK::ERecoilStart
ERecoilStart
Definition: LA_GameFramework_structs.hpp:89
SDK::FString
Definition: LA_Basic.hpp:69
LA_Core_classes.hpp
SDK::FViewOffsetData::OffsetMid
struct FVector OffsetMid
Definition: LA_GameFramework_structs.hpp:453
SDK::FPlayerState::CurrentTeamIndex
int CurrentTeamIndex
Definition: LA_GameFramework_structs.hpp:632
SDK::FCamFocusPointParams::InFocusFOV
struct FVector2D InFocusFOV
Definition: LA_GameFramework_structs.hpp:429
SDK::ECameraViewportTypes::CVT_16to9_Full
@ CVT_16to9_Full
SDK::EGameSessionType
EGameSessionType
Definition: LA_GameFramework_structs.hpp:98
SDK::FScreenShakeAnimStruct::AnimScale
float AnimScale
Definition: LA_GameFramework_structs.hpp:611
SDK::FAvoidOtherSampleItem::UnknownData00
unsigned char UnknownData00[0x3]
Definition: LA_GameFramework_structs.hpp:242
SDK::ERecoilStart::ERS_MAX
@ ERS_MAX
SDK::FScreenShakeStruct::UnknownData00
unsigned char UnknownData00[0x3]
Definition: LA_GameFramework_structs.hpp:595
SDK::FPenetrationAvoidanceFeeler::PawnWeight
float PawnWeight
Definition: LA_GameFramework_structs.hpp:442
SDK::ERecoilStart::ERS_Random
@ ERS_Random
SDK::EConformType
EConformType
Definition: LA_GameFramework_structs.hpp:61
SDK::FSpecialMoveStruct
Definition: LA_GameFramework_structs.hpp:535
SDK::FPlayerEvents::TotalEvents
struct FGameEvents TotalEvents
Definition: LA_GameFramework_structs.hpp:525
SDK::FRecoilDef::LocSinOffset
struct FVector LocSinOffset
Definition: LA_GameFramework_structs.hpp:415
SDK::FShakeParams::Y
TEnumAsByte< EShakeParam > Y
Definition: LA_GameFramework_structs.hpp:572
SDK::FRecoilDef::LocParams
struct FRecoilParams LocParams
Definition: LA_GameFramework_structs.hpp:416
SDK::FRecoilDef::LocFrequency
struct FVector LocFrequency
Definition: LA_GameFramework_structs.hpp:414
SDK::UPhysicalMaterial
Definition: LA_Engine_classes.hpp:24391
SDK::EUIOrientation::UI_PortaitUpsideDown
@ UI_PortaitUpsideDown
SDK::FGameSpecialMoveInfo
Definition: LA_GameFramework_structs.hpp:545
SDK::FShakeParams::X
TEnumAsByte< EShakeParam > X
Definition: LA_GameFramework_structs.hpp:571
SDK::FRecoilDef::RotSinOffset
struct FVector RotSinOffset
Definition: LA_GameFramework_structs.hpp:410
SDK::EConformType::CFM_None
@ CFM_None
SDK::FScreenShakeStruct::TimeToGo
float TimeToGo
Definition: LA_GameFramework_structs.hpp:581
SDK::AActor
Definition: LA_Engine_classes.hpp:19
SDK::FAgentArchetypeInfo::FrequencyModifier
float FrequencyModifier
Definition: LA_GameFramework_structs.hpp:276
SDK::EZoneType::ZoneType_Button
@ ZoneType_Button
SDK::FScreenShakeStruct::TargetingDampening
float TargetingDampening
Definition: LA_GameFramework_structs.hpp:598
SDK::FAgentArchetypeInfo::AgentArchetype
class UObject * AgentArchetype
Definition: LA_GameFramework_structs.hpp:275
SDK::ECameraViewportTypes::CVT_4to3_Full
@ CVT_4to3_Full
SDK::FAgentArchetypeInfo::MaxAllowed
int MaxAllowed
Definition: LA_GameFramework_structs.hpp:277
SDK::EGameSessionType::GT_Coop
@ GT_Coop
SDK::FPlayerEvents::PawnEvents
struct FPawnEvents PawnEvents
Definition: LA_GameFramework_structs.hpp:530
SDK::FScreenShakeAnimStruct::bRandomSegment
unsigned long bRandomSegment
Definition: LA_GameFramework_structs.hpp:614
SDK::FCrowdSpawnerPlayerInfo::ViewRotation
struct FRotator ViewRotation
Definition: LA_GameFramework_structs.hpp:212
SDK::FViewOffsetData::OffsetLow
struct FVector OffsetLow
Definition: LA_GameFramework_structs.hpp:454
SDK::FShakeParams
Definition: LA_GameFramework_structs.hpp:569
SDK::FEventsBase::EventsByClass
TArray< struct FGameEvents > EventsByClass
Definition: LA_GameFramework_structs.hpp:478
SDK::FTeamEvents::DamageAsTargetEvents
struct FDamageEvents DamageAsTargetEvents
Definition: LA_GameFramework_structs.hpp:516
SDK::EZoneSlideType
EZoneSlideType
Definition: LA_GameFramework_structs.hpp:145
SDK::FTouchData::MoveDeltaTime
float MoveDeltaTime
Definition: LA_GameFramework_structs.hpp:358
SDK::FAvoidOtherSampleItem::NumMagSamples
unsigned char NumMagSamples
Definition: LA_GameFramework_structs.hpp:241
SDK::FScreenShakeAnimStruct::Anim_Rear
class UCameraAnim * Anim_Rear
Definition: LA_GameFramework_structs.hpp:609
SDK::FSpecialMoveStruct::InteractionActor
class AActor * InteractionActor
Definition: LA_GameFramework_structs.hpp:539
SDK::EZoneType::ZoneType_SubClassed
@ ZoneType_SubClassed
SDK::FCrowdSpawnerPlayerInfo
Definition: LA_GameFramework_structs.hpp:209
SDK::FAICmdHistoryItem::TimeStamp
float TimeStamp
Definition: LA_GameFramework_structs.hpp:203
SDK::FTouchDataEvent::DeviceTime
struct FDouble DeviceTime
Definition: LA_GameFramework_structs.hpp:343
SDK::FMenuListMovementInfo::bIsMoving
unsigned long bIsMoving
Definition: LA_GameFramework_structs.hpp:703
SDK::FCrowdSpawnInfoItem::bCastShadows
unsigned long bCastShadows
Definition: LA_GameFramework_structs.hpp:302
SDK::FCrowdSpawnInfoItem::MaxSpawnDistSq
float MaxSpawnDistSq
Definition: LA_GameFramework_structs.hpp:295
SDK::FBehaviorEntry
Definition: LA_GameFramework_structs.hpp:219
SDK::EZoneState
EZoneState
Definition: LA_GameFramework_structs.hpp:134
SDK::FCrowdSpawnInfoItem::bSpawningActive
unsigned long bSpawningActive
Definition: LA_GameFramework_structs.hpp:287
SDK::ECameraViewportTypes::CVT_MAX
@ CVT_MAX
SDK::FUVCoords::U
float U
Definition: LA_GameFramework_structs.hpp:329
SDK::FCrowdSpawnerPlayerInfo::PC
class APlayerController * PC
Definition: LA_GameFramework_structs.hpp:214
SDK::ETextDrawMethod::DRAW_MAX
@ DRAW_MAX
SDK::EMenuImageDrawStyle::IDS_Stretched
@ IDS_Stretched
SDK::FGameCrowdAttachmentInfo::Scale3D
struct FVector Scale3D
Definition: LA_GameFramework_structs.hpp:260
SDK::USeqAct_GameCrowdPopulationManagerToggle
Definition: LA_GameFramework_classes.hpp:1700
SDK::FCamFocusPointParams::CameraFOV
float CameraFOV
Definition: LA_GameFramework_structs.hpp:427
SDK::FRequiredMobileInputConfig
Definition: LA_GameFramework_structs.hpp:191
LA_Engine_classes.hpp
SDK::FPlayerEvents
Definition: LA_GameFramework_structs.hpp:523
SDK::FScreenShakeStruct::FOVSinOffset
float FOVSinOffset
Definition: LA_GameFramework_structs.hpp:593
SDK::EMenuImageDrawStyle::IDS_Tile
@ IDS_Tile
SDK::FRecoilParams::Padding
unsigned char Padding
Definition: LA_GameFramework_structs.hpp:399
SDK::FTouchData
Definition: LA_GameFramework_structs.hpp:348
SDK::FRenderElementInfo::bIsDragItem
unsigned long bIsDragItem
Definition: LA_GameFramework_structs.hpp:662
SDK::ECrowdBehaviorEvent::CBE_Uneasy
@ CBE_Uneasy
SDK::FRecentInteraction::InteractionDelay
float InteractionDelay
Definition: LA_GameFramework_structs.hpp:251
SDK::FTouchData::TouchDuration
float TouchDuration
Definition: LA_GameFramework_structs.hpp:356
SDK::FMenuListDragInfo
Definition: LA_GameFramework_structs.hpp:685
SDK::FTeamEvents::DamageAsPlayerEvents
struct FDamageEvents DamageAsPlayerEvents
Definition: LA_GameFramework_structs.hpp:515
SDK::FCrowdSpawnInfoItem::LastAgentTickedIndex
int LastAgentTickedIndex
Definition: LA_GameFramework_structs.hpp:305
SDK::FBehaviorEntry::BehaviorArchetype
class UGameCrowdAgentBehavior * BehaviorArchetype
Definition: LA_GameFramework_structs.hpp:221
SDK::FCrowdSpawnInfoItem::bEnableCrowdLightEnvironment
unsigned long bEnableCrowdLightEnvironment
Definition: LA_GameFramework_structs.hpp:301
SDK::FTouchData::Events
TArray< struct FTouchDataEvent > Events
Definition: LA_GameFramework_structs.hpp:363
SDK::FDragElementInfo
Definition: LA_GameFramework_structs.hpp:646
SDK::FCamFocusPointParams::FocusActor
class AActor * FocusActor
Definition: LA_GameFramework_structs.hpp:424
SDK::FViewOffsetData::OffsetHigh
struct FVector OffsetHigh
Definition: LA_GameFramework_structs.hpp:452
SDK::EShakeParam::ESP_OffsetZero
@ ESP_OffsetZero
SDK::FPlayerState::PlayerIndex
int PlayerIndex
Definition: LA_GameFramework_structs.hpp:631
SDK::FSpecialMoveStruct::SpecialMoveName
struct FName SpecialMoveName
Definition: LA_GameFramework_structs.hpp:537
SDK::FDamageEvents
Definition: LA_GameFramework_structs.hpp:490
SDK::FBehaviorEntry::bCanBeUsed
unsigned long bCanBeUsed
Definition: LA_GameFramework_structs.hpp:226
SDK::FScreenShakeAnimStruct::RandomSegmentDuration
float RandomSegmentDuration
Definition: LA_GameFramework_structs.hpp:615
SDK::EUIOrientation::UI_MAX
@ UI_MAX
SDK::EShakeParam::ESP_MAX
@ ESP_MAX
SDK::FScreenShakeStruct::bOverrideTargetingDampening
unsigned long bOverrideTargetingDampening
Definition: LA_GameFramework_structs.hpp:597
SDK::FAvoidOtherSampleItem::RotOffset
int RotOffset
Definition: LA_GameFramework_structs.hpp:240
SDK::FEventsBase
Definition: LA_GameFramework_structs.hpp:475
SDK::FScreenShakeStruct::ShakeName
struct FName ShakeName
Definition: LA_GameFramework_structs.hpp:596
SDK::ECameraViewportTypes::CVT_16to9_HorizSplit
@ CVT_16to9_HorizSplit
SDK::FCrowdSpawnInfoItem::AgentArchetypes
TArray< struct FAgentArchetypeInfo > AgentArchetypes
Definition: LA_GameFramework_structs.hpp:292
SDK::EUIOrientation::UI_Portait
@ UI_Portait
SDK::FScreenShakeAnimStruct::Anim_Left
class UCameraAnim * Anim_Left
Definition: LA_GameFramework_structs.hpp:607
SDK::FMenuListMovementInfo::FullMovement
float FullMovement
Definition: LA_GameFramework_structs.hpp:705
SDK::FAICmdHistoryItem::VerboseString
struct FString VerboseString
Definition: LA_GameFramework_structs.hpp:204
SDK::EGameSessionType::GT_MAX
@ GT_MAX
SDK::FRecentInteraction
Definition: LA_GameFramework_structs.hpp:248
SDK::FCrowdSpawnInfoItem::PrioritizationIndex
int PrioritizationIndex
Definition: LA_GameFramework_structs.hpp:308
SDK::FName
Definition: LA_Basic.hpp:157
SDK::EZoneType::ZoneType_MAX
@ ZoneType_MAX
SDK::FRecoilDef::RotFrequency
struct FVector RotFrequency
Definition: LA_GameFramework_structs.hpp:409
SDK::FAggregateEventMapping::TargetAggregateID
int TargetAggregateID
Definition: LA_GameFramework_structs.hpp:463
SDK::FScreenShakeStruct::RotSinOffset
struct FVector RotSinOffset
Definition: LA_GameFramework_structs.hpp:585
SDK::FTouchData::Handle
int Handle
Definition: LA_GameFramework_structs.hpp:350
SDK::UMobileMenuListItem
Definition: LA_GameFramework_classes.hpp:3190
SDK::FScreenShakeStruct::LocSinOffset
struct FVector LocSinOffset
Definition: LA_GameFramework_structs.hpp:589
SDK::FCrowdSpawnerPlayerInfo::ViewLocation
struct FVector ViewLocation
Definition: LA_GameFramework_structs.hpp:211
SDK::FGameCrowdAttachmentList::List
TArray< struct FGameCrowdAttachmentInfo > List
Definition: LA_GameFramework_structs.hpp:268
SDK::UMobileInputZone
Definition: LA_GameFramework_classes.hpp:1224
SDK::EGameSessionType::GT_SinglePlayer
@ GT_SinglePlayer
SDK::EConformType::CFM_MAX
@ CFM_MAX
SDK::EZoneSlideType::ZoneSlide_MAX
@ ZoneSlide_MAX
SDK::FTouchDataEvent
Definition: LA_GameFramework_structs.hpp:337
SDK::FGameSpecialMoveInfo::SpecialMoveName
struct FName SpecialMoveName
Definition: LA_GameFramework_structs.hpp:547
SDK::FNearbyDynamicItem::Dynamic
class AActor * Dynamic
Definition: LA_GameFramework_structs.hpp:233
SDK::FRequiredMobileInputConfig::bIsAttractModeGroup
unsigned long bIsAttractModeGroup
Definition: LA_GameFramework_structs.hpp:195
SDK::FTeamEvents
Definition: LA_GameFramework_structs.hpp:511
SDK::EConformType::CFM_World
@ CFM_World
SDK::FScreenShakeStruct::FOVParam
TEnumAsByte< EShakeParam > FOVParam
Definition: LA_GameFramework_structs.hpp:594
SDK::FPropertyInfo::bModifyProperty
unsigned long bModifyProperty
Definition: LA_GameFramework_structs.hpp:388
SDK::ETextDrawMethod::DRAW_CenterText
@ DRAW_CenterText
SDK::APlayerController
Definition: LA_Engine_classes.hpp:6076
SDK::FCrowdSpawnInfoItem::NumAgentsToTickPerFrame
int NumAgentsToTickPerFrame
Definition: LA_GameFramework_structs.hpp:304
SDK::FCrowdSpawnInfoItem::AgentLightingChannel
struct FLightingChannelContainer AgentLightingChannel
Definition: LA_GameFramework_structs.hpp:303
SDK::FTextureUVs
Definition: LA_GameFramework_structs.hpp:316
SDK::FBehaviorEntry::LookAtActor
class AActor * LookAtActor
Definition: LA_GameFramework_structs.hpp:222
SDK::FSelectedMenuItem
Definition: LA_GameFramework_structs.hpp:668
SDK::FCrowdSpawnInfoItem::ActiveAgents
TArray< class AGameCrowdAgent * > ActiveAgents
Definition: LA_GameFramework_structs.hpp:291
SDK::ECameraViewportTypes::CVT_4to3_VertSplit
@ CVT_4to3_VertSplit
SDK::FAICmdHistoryItem
Definition: LA_GameFramework_structs.hpp:200
SDK::FCamFocusPointParams
Definition: LA_GameFramework_structs.hpp:422
SDK::APawn
Definition: LA_Engine_classes.hpp:23338
SDK::FPlayerState::TimeSpawned
float TimeSpawned
Definition: LA_GameFramework_structs.hpp:633
SDK::FBehaviorEntry::BehaviorFrequency
float BehaviorFrequency
Definition: LA_GameFramework_structs.hpp:223
SDK::FTakeHitInfo::HitBoneIndex
unsigned char HitBoneIndex
Definition: LA_GameFramework_structs.hpp:560
SDK::FTeamState
Definition: LA_GameFramework_structs.hpp:621
SDK::FMenuListDragInfo::TouchTime
float TouchTime
Definition: LA_GameFramework_structs.hpp:691
SDK::FLightingChannelContainer
Definition: LA_Engine_structs.hpp:4475
SDK::FCrowdSpawnInfoItem::MaxSpawnDist
float MaxSpawnDist
Definition: LA_GameFramework_structs.hpp:294
SDK::EZoneType::ZoneType_Slider
@ ZoneType_Slider
SDK::FTouchData::Location
struct FVector2D Location
Definition: LA_GameFramework_structs.hpp:353
SDK::FCrowdSpawnInfoItem::PrioritizedSpawnPoints
TArray< class AGameCrowdDestination * > PrioritizedSpawnPoints
Definition: LA_GameFramework_structs.hpp:310
SDK::UStaticMesh
Definition: LA_Engine_classes.hpp:10214
SDK::FCrowdSpawnInfoItem::AgentFrequencySum
float AgentFrequencySum
Definition: LA_GameFramework_structs.hpp:293
SDK::ETextDrawMethod::DRAW_WrapText
@ DRAW_WrapText
SDK::UCameraAnim
Definition: LA_Engine_classes.hpp:34723
SDK::EZoneState::ZoneState_MAX
@ ZoneState_MAX
SDK::FSelectedMenuItem::Index
int Index
Definition: LA_GameFramework_structs.hpp:670
SDK::FWeaponEvents
Definition: LA_GameFramework_structs.hpp:483
SDK
Definition: LA_AkAudio_classes.hpp:11
SDK::FGameCrowdAttachmentList::SocketName
struct FName SocketName
Definition: LA_GameFramework_structs.hpp:267
SDK::FPlayerEvents::WeaponEvents
struct FWeaponEvents WeaponEvents
Definition: LA_GameFramework_structs.hpp:526
SDK::EMenuImageDrawStyle
EMenuImageDrawStyle
Definition: LA_GameFramework_structs.hpp:166
SDK::FCrowdSpawnInfoItem::bForceNavMeshPathing
unsigned long bForceNavMeshPathing
Definition: LA_GameFramework_structs.hpp:300
SDK::FRecoilDef::RotAmplitude
struct FVector RotAmplitude
Definition: LA_GameFramework_structs.hpp:408
SDK::FMobileInputGroup::AssociatedZones
TArray< class UMobileInputZone * > AssociatedZones
Definition: LA_GameFramework_structs.hpp:372
SDK::FSpecialMoveStruct::Flags
int Flags
Definition: LA_GameFramework_structs.hpp:540
SDK::FTouchData::UnknownData00
unsigned char UnknownData00[0x3]
Definition: LA_GameFramework_structs.hpp:352
SDK::FTakeHitInfo
Definition: LA_GameFramework_structs.hpp:554
SDK::FMobileInputZoneClassMap
Definition: LA_GameFramework_structs.hpp:377
SDK::EMenuImageDrawStyle::IDS_Normal
@ IDS_Normal
SDK::ECrowdBehaviorEvent::CBE_Random
@ CBE_Random
SDK::FDragElementInfo::bIsOver
unsigned long bIsOver
Definition: LA_GameFramework_structs.hpp:650
SDK::FRecoilDef
Definition: LA_GameFramework_structs.hpp:404
SDK::FTeamState::TeamIndex
int TeamIndex
Definition: LA_GameFramework_structs.hpp:623
SDK::FGameCrowdAttachmentInfo::StaticMesh
class UStaticMesh * StaticMesh
Definition: LA_GameFramework_structs.hpp:258
SDK::UGameCrowdAgentBehavior
Definition: LA_GameFramework_classes.hpp:482
SDK::ECameraViewportTypes
ECameraViewportTypes
Definition: LA_GameFramework_structs.hpp:109
SDK::FDragHistoryData::TouchTime
float TouchTime
Definition: LA_GameFramework_structs.hpp:679
SDK::ECrowdBehaviorEvent::CBE_TakeDamage
@ CBE_TakeDamage
SDK::FDragElementInfo::bIsDragging
unsigned long bIsDragging
Definition: LA_GameFramework_structs.hpp:648
SDK::FUVCoords::bCustomCoords
unsigned long bCustomCoords
Definition: LA_GameFramework_structs.hpp:328
SDK::FTakeHitInfo::DamageType
class UClass * DamageType
Definition: LA_GameFramework_structs.hpp:558
SDK::EZoneState::ZoneState_Activating
@ ZoneState_Activating
SDK::UObject
Definition: LA_Core_classes.hpp:19
SDK::FRequiredMobileInputConfig::RequireZoneNames
TArray< struct FString > RequireZoneNames
Definition: LA_GameFramework_structs.hpp:194
SDK::FScreenShakeStruct
Definition: LA_GameFramework_structs.hpp:579
SDK::ECrowdBehaviorEvent::CBE_EncounterAgent
@ CBE_EncounterAgent
SDK::FPlayerState::TimeAliveSinceLastDeath
float TimeAliveSinceLastDeath
Definition: LA_GameFramework_structs.hpp:634
LA_Basic.hpp
SDK::ECrowdBehaviorEvent::CBE_Alert
@ CBE_Alert
SDK::FRecoilParams
Definition: LA_GameFramework_structs.hpp:394
SDK::EConformType::CFM_NavMesh
@ CFM_NavMesh
SDK::FTakeHitInfo::InstigatedBy
class APawn * InstigatedBy
Definition: LA_GameFramework_structs.hpp:559
SDK::FRenderElementInfo
Definition: LA_GameFramework_structs.hpp:660
SDK::FCrowdSpawnInfoItem::SeqSpawner
class USeqAct_GameCrowdPopulationManagerToggle * SeqSpawner
Definition: LA_GameFramework_structs.hpp:286
SDK::FRecoilDef::TimeDuration
float TimeDuration
Definition: LA_GameFramework_structs.hpp:407
SDK::FTextureUVs::V
float V
Definition: LA_GameFramework_structs.hpp:319
SDK::EMenuImageDrawStyle::IDS_MAX
@ IDS_MAX
SDK::FMenuListMovementInfo::OrigSelectedItem
struct FSelectedMenuItem OrigSelectedItem
Definition: LA_GameFramework_structs.hpp:704
SDK::FScreenShakeAnimStruct::AnimPlayRate
float AnimPlayRate
Definition: LA_GameFramework_structs.hpp:610
SDK::FMobileInputZoneClassMap::ClassType
class UClass * ClassType
Definition: LA_GameFramework_structs.hpp:380
SDK::FPlayerEvents::ProjectileEvents
struct FProjectileEvents ProjectileEvents
Definition: LA_GameFramework_structs.hpp:529
SDK::FCrowdSpawnInfoItem::PrioritizationUpdateIndex
int PrioritizationUpdateIndex
Definition: LA_GameFramework_structs.hpp:309
SDK::ECrowdBehaviorEvent
ECrowdBehaviorEvent
Definition: LA_GameFramework_structs.hpp:72
SDK::FRecoilParams::Y
TEnumAsByte< ERecoilStart > Y
Definition: LA_GameFramework_structs.hpp:397
SDK::FAICmdHistoryItem::CmdClass
class UClass * CmdClass
Definition: LA_GameFramework_structs.hpp:202
SDK::FTeamEvents::ProjectileEvents
struct FProjectileEvents ProjectileEvents
Definition: LA_GameFramework_structs.hpp:517
SDK::ECameraViewportTypes::CVT_4to3_HorizSplit
@ CVT_4to3_HorizSplit
SDK::EConformType::CFM_BSP
@ CFM_BSP
SDK::FCrowdSpawnerPlayerInfo::PredictLocation
struct FVector PredictLocation
Definition: LA_GameFramework_structs.hpp:213
SDK::FDragElementInfo::CurTouch
struct FVector2D CurTouch
Definition: LA_GameFramework_structs.hpp:654
SDK::FScreenShakeStruct::FOVFrequency
float FOVFrequency
Definition: LA_GameFramework_structs.hpp:592
SDK::FTakeHitInfo::UnknownData00
unsigned char UnknownData00[0x3]
Definition: LA_GameFramework_structs.hpp:561
SDK::FPlayerState
Definition: LA_GameFramework_structs.hpp:629
SDK::FShakeParams::Z
TEnumAsByte< EShakeParam > Z
Definition: LA_GameFramework_structs.hpp:573
SDK::FCamFocusPointParams::bAdjustCamera
unsigned long bAdjustCamera
Definition: LA_GameFramework_structs.hpp:431
SDK::FCamFocusPointParams::FocusPitchOffsetDeg
float FocusPitchOffsetDeg
Definition: LA_GameFramework_structs.hpp:433
SDK::FScreenShakeStruct::RotFrequency
struct FVector RotFrequency
Definition: LA_GameFramework_structs.hpp:584
SDK::FVector2D
Definition: LA_Core_structs.hpp:245
SDK::FMenuListDragInfo::OrigSelectedItem
struct FSelectedMenuItem OrigSelectedItem
Definition: LA_GameFramework_structs.hpp:689
SDK::FTextureUVs::VL
float VL
Definition: LA_GameFramework_structs.hpp:321
SDK::FScreenShakeStruct::RotAmplitude
struct FVector RotAmplitude
Definition: LA_GameFramework_structs.hpp:583
SDK::FScreenShakeAnimStruct::AnimBlendInTime
float AnimBlendInTime
Definition: LA_GameFramework_structs.hpp:612
SDK::FSelectedMenuItem::Offset
float Offset
Definition: LA_GameFramework_structs.hpp:671
SDK::FProjectileEvents
Definition: LA_GameFramework_structs.hpp:497
SDK::FTouchData::TotalMoveDistance
float TotalMoveDistance
Definition: LA_GameFramework_structs.hpp:354
SDK::FAvoidOtherSampleItem::bFallbackOnly
unsigned long bFallbackOnly
Definition: LA_GameFramework_structs.hpp:243
SDK::EZoneSlideType::ZoneSlide_LeftRight
@ ZoneSlide_LeftRight
SDK::FEventsBase::TotalEvents
struct FGameEvents TotalEvents
Definition: LA_GameFramework_structs.hpp:477
SDK::FMenuListDragInfo::TouchedItem
class UMobileMenuListItem * TouchedItem
Definition: LA_GameFramework_structs.hpp:688
SDK::FShakeParams::Padding
unsigned char Padding
Definition: LA_GameFramework_structs.hpp:574
SDK::FUVCoords::V
float V
Definition: LA_GameFramework_structs.hpp:330
SDK::FCamFocusPointParams::FocusWorldLoc
struct FVector FocusWorldLoc
Definition: LA_GameFramework_structs.hpp:426
SDK::FScreenShakeStruct::RotParam
struct FShakeParams RotParam
Definition: LA_GameFramework_structs.hpp:586
SDK::ECameraViewportTypes::CVT_16to9_VertSplit
@ CVT_16to9_VertSplit
SDK::FRecoilParams::X
TEnumAsByte< ERecoilStart > X
Definition: LA_GameFramework_structs.hpp:396
SDK::EUIOrientation::UI_LandscapeRight
@ UI_LandscapeRight
SDK::FTouchData::bInUse
unsigned long bInUse
Definition: LA_GameFramework_structs.hpp:359
SDK::FTakeHitInfo::HitLocation
struct FVector HitLocation
Definition: LA_GameFramework_structs.hpp:556
SDK::FCrowdSpawnInfoItem::MinBehindSpawnDistSq
float MinBehindSpawnDistSq
Definition: LA_GameFramework_structs.hpp:297
SDK::FScreenShakeAnimStruct::bUseDirectionalAnimVariants
unsigned long bUseDirectionalAnimVariants
Definition: LA_GameFramework_structs.hpp:606
SDK::FTeamEvents::WeaponEvents
struct FWeaponEvents WeaponEvents
Definition: LA_GameFramework_structs.hpp:514
SDK::FGameCrowdAttachmentList
Definition: LA_GameFramework_structs.hpp:265
SDK::EZoneState::ZoneState_Deactivating
@ ZoneState_Deactivating
SDK::FPlayerEvents::DamageAsTargetEvents
struct FDamageEvents DamageAsTargetEvents
Definition: LA_GameFramework_structs.hpp:528
SDK::TArray
Definition: LA_Basic.hpp:22
SDK::FTakeHitInfo::Momentum
struct FVector Momentum
Definition: LA_GameFramework_structs.hpp:557
SDK::FScreenShakeStruct::FOVAmplitude
float FOVAmplitude
Definition: LA_GameFramework_structs.hpp:591
SDK::FScreenShakeAnimStruct::Anim_Right
class UCameraAnim * Anim_Right
Definition: LA_GameFramework_structs.hpp:608
SDK::FSelectedMenuItem::bEndOfList
unsigned long bEndOfList
Definition: LA_GameFramework_structs.hpp:672
SDK::FRecentInteraction::InteractionTag
struct FName InteractionTag
Definition: LA_GameFramework_structs.hpp:250
SDK::FMenuListDragInfo::bHasSelectedChanged
unsigned long bHasSelectedChanged
Definition: LA_GameFramework_structs.hpp:696
SDK::ECrowdBehaviorEvent::CBE_Panic
@ CBE_Panic
SDK::FAggregateEventMapping::AggregateID
int AggregateID
Definition: LA_GameFramework_structs.hpp:462
SDK::FDragElementInfo::IndexOver
int IndexOver
Definition: LA_GameFramework_structs.hpp:651
SDK::EGameSessionType::GT_Multiplayer
@ GT_Multiplayer
SDK::ECrowdBehaviorEvent::CBE_Spawn
@ CBE_Spawn
SDK::FTouchData::Zone
class UMobileInputZone * Zone
Definition: LA_GameFramework_structs.hpp:360
SDK::EZoneType
EZoneType
Definition: LA_EFGame_structs.hpp:11137
SDK::FScreenShakeStruct::LocParam
struct FShakeParams LocParam
Definition: LA_GameFramework_structs.hpp:590
SDK::ECrowdBehaviorEvent::CBE_MAX
@ CBE_MAX
SDK::FBehaviorEntry::bNeverRepeat
unsigned long bNeverRepeat
Definition: LA_GameFramework_structs.hpp:224
SDK::FGameEvents::Events
struct FMap_Mirror Events
Definition: LA_GameFramework_structs.hpp:470
SDK::FMenuListDragInfo::StartTouch
struct FVector2D StartTouch
Definition: LA_GameFramework_structs.hpp:690
SDK::FTakeHitInfo::PhysicalMaterial
class UPhysicalMaterial * PhysicalMaterial
Definition: LA_GameFramework_structs.hpp:562
SDK::FMenuListDragInfo::AbsScrollAmount
float AbsScrollAmount
Definition: LA_GameFramework_structs.hpp:693
SDK::FGameEvent::EventCountByTimePeriod
TArray< float > EventCountByTimePeriod
Definition: LA_GameFramework_structs.hpp:641
SDK::FDouble
Definition: LA_Core_structs.hpp:710
SDK::EShakeParam
EShakeParam
Definition: LA_GameFramework_structs.hpp:52
SDK::FGameCrowdAttachmentInfo::Chance
float Chance
Definition: LA_GameFramework_structs.hpp:259
SDK::FMenuListDragInfo::ScrollAmount
float ScrollAmount
Definition: LA_GameFramework_structs.hpp:692
SDK::FGameCrowdAttachmentInfo
Definition: LA_GameFramework_structs.hpp:256
SDK::ECrowdBehaviorEvent::CBE_GroupWaiting
@ CBE_GroupWaiting
SDK::ECrowdBehaviorEvent::CBE_SeePlayer
@ CBE_SeePlayer
SDK::FMenuListDragInfo::UpdateHistory
struct FDragHistoryData UpdateHistory[0x4]
Definition: LA_GameFramework_structs.hpp:694
SDK::FPenetrationAvoidanceFeeler::AdjustmentRot
struct FRotator AdjustmentRot
Definition: LA_GameFramework_structs.hpp:440
SDK::FPropertyInfo::PropertyValue
struct FString PropertyValue
Definition: LA_GameFramework_structs.hpp:389
SDK::ECrowdBehaviorEvent::CBE_None
@ CBE_None
SDK::EZoneType::ZoneType_Joystick
@ ZoneType_Joystick
SDK::FBehaviorEntry::bHasBeenUsed
unsigned long bHasBeenUsed
Definition: LA_GameFramework_structs.hpp:225
SDK::FRecoilParams::Z
TEnumAsByte< ERecoilStart > Z
Definition: LA_GameFramework_structs.hpp:398
SDK::FMenuListDragInfo::NumUpdates
int NumUpdates
Definition: LA_GameFramework_structs.hpp:695
SDK::FSpecialMoveStruct::InteractionPawn
class AGamePawn * InteractionPawn
Definition: LA_GameFramework_structs.hpp:538
SDK::FRecoilDef::LocAmplitude
struct FVector LocAmplitude
Definition: LA_GameFramework_structs.hpp:413
SDK::FPawnEvents
Definition: LA_GameFramework_structs.hpp:504
SDK::FDragHistoryData::TouchCoord
float TouchCoord
Definition: LA_GameFramework_structs.hpp:680
SDK::FRenderElementInfo::Index
int Index
Definition: LA_GameFramework_structs.hpp:663
SDK::UGameSpecialMove
Definition: LA_GameFramework_classes.hpp:2413
SDK::EUIOrientation
EUIOrientation
Definition: LA_GameFramework_structs.hpp:154
SDK::ETextDrawMethod
ETextDrawMethod
Definition: LA_GameFramework_structs.hpp:176
SDK::FAgentArchetypeInfo::CurrSpawned
int CurrSpawned
Definition: LA_GameFramework_structs.hpp:278
SDK::FRequiredMobileInputConfig::GroupName
struct FString GroupName
Definition: LA_GameFramework_structs.hpp:193
SDK::FTouchData::InitialDeviceTime
struct FDouble InitialDeviceTime
Definition: LA_GameFramework_structs.hpp:355
SDK::FCrowdSpawnInfoItem::PlayerPositionPredictionTime
float PlayerPositionPredictionTime
Definition: LA_GameFramework_structs.hpp:311
SDK::FTeamEvents::TotalEvents
struct FGameEvents TotalEvents
Definition: LA_GameFramework_structs.hpp:513
SDK::TEnumAsByte< ETouchType >
SDK::FTouchData::TouchpadIndex
unsigned char TouchpadIndex
Definition: LA_GameFramework_structs.hpp:351