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Lost Ark SDK
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6 #pragma pack(push, 0x4)
19 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_MATCH_WON 10004
20 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_TIMEALIVE 10001
21 #define CONST_LOADING_MOVIE "LoadingMovie"
22 #define CONST_GAMEEVENT_AGGREGATED_DATA 10000
23 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_WEAPON_DAMAGE 10202
24 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_KILLS 10002
25 #define CONST_GAMEEVENT_AGGREGATED_TEAM_GAME_SCORE 10102
26 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_ROUND_WON 10005
27 #define CONST_GAMEEVENT_AGGREGATED_PLAYER_DEATHS 10003
28 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_NORMALKILL 10006
29 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WASNORMALKILL 10007
30 #define CONST_GAMEEVENT_AGGREGATED_TEAM_KILLS 10100
31 #define CONST_GAMEEVENT_AGGREGATED_TEAM_ROUND_WON 10104
32 #define CONST_GAMEEVENT_AGGREGATED_TEAM_DEATHS 10101
33 #define CONST_GAMEEVENT_AGGREGATED_TEAM_MATCH_WON 10103
34 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_KILLS 10200
35 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEATHS 10201
36 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_MELEE_DAMAGE 10203
37 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WEAPON_DAMAGE 10204
38 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_MELEE_DAMAGE 10205
39 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_MELEEHITS 10206
40 #define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WASMELEEHIT 10207
41 #define CONST_GAMEEVENT_AGGREGATED_GAME_SPECIFIC 11000
42 #define CONST_GAMEEVENT_AGGREGATED_WEAPON_FIRED 10300
43 #define CONST_GAMEEVENT_AGGREGATED_PAWN_SPAWN 10400
44 #define CONST_NumInDragHistory 4
45 #define CONST_NumTouchDataEntries 5
float SpawnRate
Definition: LA_GameFramework_structs.hpp:288
struct FName FocusBoneName
Definition: LA_GameFramework_structs.hpp:425
float LastActiveTime
Definition: LA_GameFramework_structs.hpp:364
Definition: LA_Core_classes.hpp:1239
unsigned long bForceObstacleChecking
Definition: LA_GameFramework_structs.hpp:299
class UGameSpecialMove * SpecialMoveInstance
Definition: LA_GameFramework_structs.hpp:549
Definition: LA_GameFramework_structs.hpp:459
Definition: LA_Core_structs.hpp:236
float UL
Definition: LA_GameFramework_structs.hpp:331
TArray< class AGameCrowdDestination * > PotentialSpawnPoints
Definition: LA_GameFramework_structs.hpp:306
Definition: LA_GameFramework_structs.hpp:273
Definition: LA_Core_structs.hpp:696
struct FPawnEvents PawnEvents
Definition: LA_GameFramework_structs.hpp:518
unsigned long bAlwaysFocus
Definition: LA_GameFramework_structs.hpp:430
unsigned char UnknownData01[0x3]
Definition: LA_GameFramework_structs.hpp:362
int IndexFrom
Definition: LA_GameFramework_structs.hpp:649
float TimeToGo
Definition: LA_GameFramework_structs.hpp:406
Definition: LA_GameFramework_structs.hpp:639
Definition: LA_GameFramework_structs.hpp:438
struct FDouble MoveEventDeviceTime
Definition: LA_GameFramework_structs.hpp:357
struct FRecoilParams RotParams
Definition: LA_GameFramework_structs.hpp:411
float AnimBlendOutTime
Definition: LA_GameFramework_structs.hpp:613
unsigned char TouchpadIndex
Definition: LA_GameFramework_structs.hpp:340
TEnumAsByte< ETouchType > EventType
Definition: LA_GameFramework_structs.hpp:339
unsigned char UnknownData00[0x2]
Definition: LA_GameFramework_structs.hpp:341
TEnumAsByte< ETouchType > State
Definition: LA_GameFramework_structs.hpp:361
struct FVector2D InterpSpeedRange
Definition: LA_GameFramework_structs.hpp:428
TArray< int > PlayerIndices
Definition: LA_GameFramework_structs.hpp:624
int TraceInterval
Definition: LA_GameFramework_structs.hpp:444
struct FVector RadialDamageOrigin
Definition: LA_GameFramework_structs.hpp:564
Definition: LA_GameFramework_structs.hpp:231
float MinBehindSpawnDist
Definition: LA_GameFramework_structs.hpp:296
unsigned long bIgnoreTrace
Definition: LA_GameFramework_structs.hpp:432
struct FVector LocOffset
Definition: LA_GameFramework_structs.hpp:417
Definition: LA_GameFramework_structs.hpp:468
Definition: LA_GameFramework_structs.hpp:603
int EventID
Definition: LA_GameFramework_structs.hpp:461
struct FVector2D OrigTouch
Definition: LA_GameFramework_structs.hpp:653
float WorldWeight
Definition: LA_GameFramework_structs.hpp:441
int FramesUntilNextTrace
Definition: LA_GameFramework_structs.hpp:445
unsigned long bSingleInstance
Definition: LA_GameFramework_structs.hpp:616
float U
Definition: LA_GameFramework_structs.hpp:318
Definition: LA_GameFramework_structs.hpp:677
unsigned long bCanDropInOver
Definition: LA_GameFramework_structs.hpp:652
struct FName PropertyName
Definition: LA_GameFramework_structs.hpp:387
float AgentWarmupTime
Definition: LA_GameFramework_structs.hpp:298
Definition: LA_Core_structs.hpp:227
struct FVector2D Location
Definition: LA_GameFramework_structs.hpp:342
TArray< class UObject * > GroupMembers
Definition: LA_GameFramework_structs.hpp:279
float Remainder
Definition: LA_GameFramework_structs.hpp:290
Definition: LA_GameFramework_structs.hpp:238
struct FVector Extent
Definition: LA_GameFramework_structs.hpp:443
Definition: LA_GameFramework_structs.hpp:284
Definition: LA_GameFramework_structs.hpp:326
float VL
Definition: LA_GameFramework_structs.hpp:332
struct FVector LocFrequency
Definition: LA_GameFramework_structs.hpp:588
struct FDamageEvents DamageAsPlayerEvents
Definition: LA_GameFramework_structs.hpp:527
Definition: LA_GameFramework_classes.hpp:1082
Definition: LA_GameFramework_structs.hpp:450
class UClass * SpecialMoveClass
Definition: LA_GameFramework_structs.hpp:548
struct FRotator RotOffset
Definition: LA_GameFramework_structs.hpp:412
Definition: LA_GameFramework_structs.hpp:385
float Damage
Definition: LA_GameFramework_structs.hpp:563
float UL
Definition: LA_GameFramework_structs.hpp:320
TEnumAsByte< ETouchType > EventType
Definition: LA_GameFramework_structs.hpp:655
struct FVector LocAmplitude
Definition: LA_GameFramework_structs.hpp:587
float SpawnPrioritizationInterval
Definition: LA_GameFramework_structs.hpp:307
int SpawnNum
Definition: LA_GameFramework_structs.hpp:289
class UCameraAnim * Anim
Definition: LA_GameFramework_structs.hpp:605
float TimeDuration
Definition: LA_GameFramework_structs.hpp:582
ERecoilStart
Definition: LA_GameFramework_structs.hpp:89
Definition: LA_Basic.hpp:69
struct FVector OffsetMid
Definition: LA_GameFramework_structs.hpp:453
int CurrentTeamIndex
Definition: LA_GameFramework_structs.hpp:632
struct FVector2D InFocusFOV
Definition: LA_GameFramework_structs.hpp:429
EGameSessionType
Definition: LA_GameFramework_structs.hpp:98
float AnimScale
Definition: LA_GameFramework_structs.hpp:611
unsigned char UnknownData00[0x3]
Definition: LA_GameFramework_structs.hpp:242
unsigned char UnknownData00[0x3]
Definition: LA_GameFramework_structs.hpp:595
float PawnWeight
Definition: LA_GameFramework_structs.hpp:442
EConformType
Definition: LA_GameFramework_structs.hpp:61
Definition: LA_GameFramework_structs.hpp:535
struct FGameEvents TotalEvents
Definition: LA_GameFramework_structs.hpp:525
struct FVector LocSinOffset
Definition: LA_GameFramework_structs.hpp:415
TEnumAsByte< EShakeParam > Y
Definition: LA_GameFramework_structs.hpp:572
struct FRecoilParams LocParams
Definition: LA_GameFramework_structs.hpp:416
struct FVector LocFrequency
Definition: LA_GameFramework_structs.hpp:414
Definition: LA_Engine_classes.hpp:24391
Definition: LA_GameFramework_structs.hpp:545
TEnumAsByte< EShakeParam > X
Definition: LA_GameFramework_structs.hpp:571
struct FVector RotSinOffset
Definition: LA_GameFramework_structs.hpp:410
float TimeToGo
Definition: LA_GameFramework_structs.hpp:581
Definition: LA_Engine_classes.hpp:19
float FrequencyModifier
Definition: LA_GameFramework_structs.hpp:276
float TargetingDampening
Definition: LA_GameFramework_structs.hpp:598
class UObject * AgentArchetype
Definition: LA_GameFramework_structs.hpp:275
int MaxAllowed
Definition: LA_GameFramework_structs.hpp:277
struct FPawnEvents PawnEvents
Definition: LA_GameFramework_structs.hpp:530
unsigned long bRandomSegment
Definition: LA_GameFramework_structs.hpp:614
struct FRotator ViewRotation
Definition: LA_GameFramework_structs.hpp:212
struct FVector OffsetLow
Definition: LA_GameFramework_structs.hpp:454
Definition: LA_GameFramework_structs.hpp:569
TArray< struct FGameEvents > EventsByClass
Definition: LA_GameFramework_structs.hpp:478
struct FDamageEvents DamageAsTargetEvents
Definition: LA_GameFramework_structs.hpp:516
EZoneSlideType
Definition: LA_GameFramework_structs.hpp:145
float MoveDeltaTime
Definition: LA_GameFramework_structs.hpp:358
unsigned char NumMagSamples
Definition: LA_GameFramework_structs.hpp:241
class UCameraAnim * Anim_Rear
Definition: LA_GameFramework_structs.hpp:609
class AActor * InteractionActor
Definition: LA_GameFramework_structs.hpp:539
Definition: LA_GameFramework_structs.hpp:209
float TimeStamp
Definition: LA_GameFramework_structs.hpp:203
struct FDouble DeviceTime
Definition: LA_GameFramework_structs.hpp:343
unsigned long bCastShadows
Definition: LA_GameFramework_structs.hpp:302
float MaxSpawnDistSq
Definition: LA_GameFramework_structs.hpp:295
Definition: LA_GameFramework_structs.hpp:219
EZoneState
Definition: LA_GameFramework_structs.hpp:134
unsigned long bSpawningActive
Definition: LA_GameFramework_structs.hpp:287
float U
Definition: LA_GameFramework_structs.hpp:329
class APlayerController * PC
Definition: LA_GameFramework_structs.hpp:214
struct FVector Scale3D
Definition: LA_GameFramework_structs.hpp:260
Definition: LA_GameFramework_classes.hpp:1700
float CameraFOV
Definition: LA_GameFramework_structs.hpp:427
Definition: LA_GameFramework_structs.hpp:523
float FOVSinOffset
Definition: LA_GameFramework_structs.hpp:593
unsigned char Padding
Definition: LA_GameFramework_structs.hpp:399
Definition: LA_GameFramework_structs.hpp:348
unsigned long bIsDragItem
Definition: LA_GameFramework_structs.hpp:662
float InteractionDelay
Definition: LA_GameFramework_structs.hpp:251
float TouchDuration
Definition: LA_GameFramework_structs.hpp:356
struct FDamageEvents DamageAsPlayerEvents
Definition: LA_GameFramework_structs.hpp:515
int LastAgentTickedIndex
Definition: LA_GameFramework_structs.hpp:305
class UGameCrowdAgentBehavior * BehaviorArchetype
Definition: LA_GameFramework_structs.hpp:221
unsigned long bEnableCrowdLightEnvironment
Definition: LA_GameFramework_structs.hpp:301
TArray< struct FTouchDataEvent > Events
Definition: LA_GameFramework_structs.hpp:363
Definition: LA_GameFramework_structs.hpp:646
class AActor * FocusActor
Definition: LA_GameFramework_structs.hpp:424
struct FVector OffsetHigh
Definition: LA_GameFramework_structs.hpp:452
int PlayerIndex
Definition: LA_GameFramework_structs.hpp:631
struct FName SpecialMoveName
Definition: LA_GameFramework_structs.hpp:537
Definition: LA_GameFramework_structs.hpp:490
unsigned long bCanBeUsed
Definition: LA_GameFramework_structs.hpp:226
float RandomSegmentDuration
Definition: LA_GameFramework_structs.hpp:615
unsigned long bOverrideTargetingDampening
Definition: LA_GameFramework_structs.hpp:597
int RotOffset
Definition: LA_GameFramework_structs.hpp:240
Definition: LA_GameFramework_structs.hpp:475
struct FName ShakeName
Definition: LA_GameFramework_structs.hpp:596
TArray< struct FAgentArchetypeInfo > AgentArchetypes
Definition: LA_GameFramework_structs.hpp:292
class UCameraAnim * Anim_Left
Definition: LA_GameFramework_structs.hpp:607
struct FString VerboseString
Definition: LA_GameFramework_structs.hpp:204
Definition: LA_GameFramework_structs.hpp:248
int PrioritizationIndex
Definition: LA_GameFramework_structs.hpp:308
Definition: LA_Basic.hpp:157
struct FVector RotFrequency
Definition: LA_GameFramework_structs.hpp:409
int TargetAggregateID
Definition: LA_GameFramework_structs.hpp:463
struct FVector RotSinOffset
Definition: LA_GameFramework_structs.hpp:585
int Handle
Definition: LA_GameFramework_structs.hpp:350
struct FVector LocSinOffset
Definition: LA_GameFramework_structs.hpp:589
struct FVector ViewLocation
Definition: LA_GameFramework_structs.hpp:211
TArray< struct FGameCrowdAttachmentInfo > List
Definition: LA_GameFramework_structs.hpp:268
Definition: LA_GameFramework_structs.hpp:337
struct FName SpecialMoveName
Definition: LA_GameFramework_structs.hpp:547
class AActor * Dynamic
Definition: LA_GameFramework_structs.hpp:233
Definition: LA_GameFramework_structs.hpp:511
TEnumAsByte< EShakeParam > FOVParam
Definition: LA_GameFramework_structs.hpp:594
unsigned long bModifyProperty
Definition: LA_GameFramework_structs.hpp:388
Definition: LA_Engine_classes.hpp:6076
int NumAgentsToTickPerFrame
Definition: LA_GameFramework_structs.hpp:304
struct FLightingChannelContainer AgentLightingChannel
Definition: LA_GameFramework_structs.hpp:303
Definition: LA_GameFramework_structs.hpp:316
class AActor * LookAtActor
Definition: LA_GameFramework_structs.hpp:222
TArray< class AGameCrowdAgent * > ActiveAgents
Definition: LA_GameFramework_structs.hpp:291
Definition: LA_GameFramework_structs.hpp:200
Definition: LA_GameFramework_structs.hpp:422
Definition: LA_Engine_classes.hpp:23338
float TimeSpawned
Definition: LA_GameFramework_structs.hpp:633
float BehaviorFrequency
Definition: LA_GameFramework_structs.hpp:223
unsigned char HitBoneIndex
Definition: LA_GameFramework_structs.hpp:560
Definition: LA_GameFramework_structs.hpp:621
Definition: LA_Engine_structs.hpp:4475
float MaxSpawnDist
Definition: LA_GameFramework_structs.hpp:294
struct FVector2D Location
Definition: LA_GameFramework_structs.hpp:353
TArray< class AGameCrowdDestination * > PrioritizedSpawnPoints
Definition: LA_GameFramework_structs.hpp:310
Definition: LA_Engine_classes.hpp:10214
float AgentFrequencySum
Definition: LA_GameFramework_structs.hpp:293
Definition: LA_Engine_classes.hpp:34723
Definition: LA_GameFramework_structs.hpp:483
Definition: LA_AkAudio_classes.hpp:11
struct FName SocketName
Definition: LA_GameFramework_structs.hpp:267
struct FWeaponEvents WeaponEvents
Definition: LA_GameFramework_structs.hpp:526
EMenuImageDrawStyle
Definition: LA_GameFramework_structs.hpp:166
unsigned long bForceNavMeshPathing
Definition: LA_GameFramework_structs.hpp:300
struct FVector RotAmplitude
Definition: LA_GameFramework_structs.hpp:408
int Flags
Definition: LA_GameFramework_structs.hpp:540
unsigned char UnknownData00[0x3]
Definition: LA_GameFramework_structs.hpp:352
Definition: LA_GameFramework_structs.hpp:554
unsigned long bIsOver
Definition: LA_GameFramework_structs.hpp:650
Definition: LA_GameFramework_structs.hpp:404
int TeamIndex
Definition: LA_GameFramework_structs.hpp:623
class UStaticMesh * StaticMesh
Definition: LA_GameFramework_structs.hpp:258
Definition: LA_GameFramework_classes.hpp:482
ECameraViewportTypes
Definition: LA_GameFramework_structs.hpp:109
float TouchTime
Definition: LA_GameFramework_structs.hpp:679
unsigned long bIsDragging
Definition: LA_GameFramework_structs.hpp:648
unsigned long bCustomCoords
Definition: LA_GameFramework_structs.hpp:328
class UClass * DamageType
Definition: LA_GameFramework_structs.hpp:558
Definition: LA_Core_classes.hpp:19
Definition: LA_GameFramework_structs.hpp:579
float TimeAliveSinceLastDeath
Definition: LA_GameFramework_structs.hpp:634
Definition: LA_GameFramework_structs.hpp:394
class APawn * InstigatedBy
Definition: LA_GameFramework_structs.hpp:559
Definition: LA_GameFramework_structs.hpp:660
class USeqAct_GameCrowdPopulationManagerToggle * SeqSpawner
Definition: LA_GameFramework_structs.hpp:286
float TimeDuration
Definition: LA_GameFramework_structs.hpp:407
float V
Definition: LA_GameFramework_structs.hpp:319
float AnimPlayRate
Definition: LA_GameFramework_structs.hpp:610
struct FProjectileEvents ProjectileEvents
Definition: LA_GameFramework_structs.hpp:529
int PrioritizationUpdateIndex
Definition: LA_GameFramework_structs.hpp:309
ECrowdBehaviorEvent
Definition: LA_GameFramework_structs.hpp:72
TEnumAsByte< ERecoilStart > Y
Definition: LA_GameFramework_structs.hpp:397
class UClass * CmdClass
Definition: LA_GameFramework_structs.hpp:202
struct FProjectileEvents ProjectileEvents
Definition: LA_GameFramework_structs.hpp:517
struct FVector PredictLocation
Definition: LA_GameFramework_structs.hpp:213
struct FVector2D CurTouch
Definition: LA_GameFramework_structs.hpp:654
float FOVFrequency
Definition: LA_GameFramework_structs.hpp:592
unsigned char UnknownData00[0x3]
Definition: LA_GameFramework_structs.hpp:561
Definition: LA_GameFramework_structs.hpp:629
TEnumAsByte< EShakeParam > Z
Definition: LA_GameFramework_structs.hpp:573
unsigned long bAdjustCamera
Definition: LA_GameFramework_structs.hpp:431
float FocusPitchOffsetDeg
Definition: LA_GameFramework_structs.hpp:433
struct FVector RotFrequency
Definition: LA_GameFramework_structs.hpp:584
Definition: LA_Core_structs.hpp:245
float VL
Definition: LA_GameFramework_structs.hpp:321
struct FVector RotAmplitude
Definition: LA_GameFramework_structs.hpp:583
float AnimBlendInTime
Definition: LA_GameFramework_structs.hpp:612
Definition: LA_GameFramework_structs.hpp:497
float TotalMoveDistance
Definition: LA_GameFramework_structs.hpp:354
unsigned long bFallbackOnly
Definition: LA_GameFramework_structs.hpp:243
struct FGameEvents TotalEvents
Definition: LA_GameFramework_structs.hpp:477
unsigned char Padding
Definition: LA_GameFramework_structs.hpp:574
float V
Definition: LA_GameFramework_structs.hpp:330
struct FVector FocusWorldLoc
Definition: LA_GameFramework_structs.hpp:426
struct FShakeParams RotParam
Definition: LA_GameFramework_structs.hpp:586
TEnumAsByte< ERecoilStart > X
Definition: LA_GameFramework_structs.hpp:396
unsigned long bInUse
Definition: LA_GameFramework_structs.hpp:359
struct FVector HitLocation
Definition: LA_GameFramework_structs.hpp:556
float MinBehindSpawnDistSq
Definition: LA_GameFramework_structs.hpp:297
unsigned long bUseDirectionalAnimVariants
Definition: LA_GameFramework_structs.hpp:606
struct FWeaponEvents WeaponEvents
Definition: LA_GameFramework_structs.hpp:514
Definition: LA_GameFramework_structs.hpp:265
struct FDamageEvents DamageAsTargetEvents
Definition: LA_GameFramework_structs.hpp:528
Definition: LA_Basic.hpp:22
struct FVector Momentum
Definition: LA_GameFramework_structs.hpp:557
float FOVAmplitude
Definition: LA_GameFramework_structs.hpp:591
class UCameraAnim * Anim_Right
Definition: LA_GameFramework_structs.hpp:608
struct FName InteractionTag
Definition: LA_GameFramework_structs.hpp:250
int AggregateID
Definition: LA_GameFramework_structs.hpp:462
int IndexOver
Definition: LA_GameFramework_structs.hpp:651
class UMobileInputZone * Zone
Definition: LA_GameFramework_structs.hpp:360
EZoneType
Definition: LA_EFGame_structs.hpp:11137
struct FShakeParams LocParam
Definition: LA_GameFramework_structs.hpp:590
unsigned long bNeverRepeat
Definition: LA_GameFramework_structs.hpp:224
struct FMap_Mirror Events
Definition: LA_GameFramework_structs.hpp:470
class UPhysicalMaterial * PhysicalMaterial
Definition: LA_GameFramework_structs.hpp:562
TArray< float > EventCountByTimePeriod
Definition: LA_GameFramework_structs.hpp:641
Definition: LA_Core_structs.hpp:710
EShakeParam
Definition: LA_GameFramework_structs.hpp:52
float Chance
Definition: LA_GameFramework_structs.hpp:259
Definition: LA_GameFramework_structs.hpp:256
struct FRotator AdjustmentRot
Definition: LA_GameFramework_structs.hpp:440
struct FString PropertyValue
Definition: LA_GameFramework_structs.hpp:389
unsigned long bHasBeenUsed
Definition: LA_GameFramework_structs.hpp:225
TEnumAsByte< ERecoilStart > Z
Definition: LA_GameFramework_structs.hpp:398
class AGamePawn * InteractionPawn
Definition: LA_GameFramework_structs.hpp:538
struct FVector LocAmplitude
Definition: LA_GameFramework_structs.hpp:413
Definition: LA_GameFramework_structs.hpp:504
float TouchCoord
Definition: LA_GameFramework_structs.hpp:680
int Index
Definition: LA_GameFramework_structs.hpp:663
Definition: LA_GameFramework_classes.hpp:2413
EUIOrientation
Definition: LA_GameFramework_structs.hpp:154
ETextDrawMethod
Definition: LA_GameFramework_structs.hpp:176
int CurrSpawned
Definition: LA_GameFramework_structs.hpp:278
struct FDouble InitialDeviceTime
Definition: LA_GameFramework_structs.hpp:355
float PlayerPositionPredictionTime
Definition: LA_GameFramework_structs.hpp:311
struct FGameEvents TotalEvents
Definition: LA_GameFramework_structs.hpp:513
unsigned char TouchpadIndex
Definition: LA_GameFramework_structs.hpp:351