#include <LA_GameFramework_structs.hpp>
◆ Damage
| float SDK::FTakeHitInfo::Damage |
◆ DamageType
| class UClass* SDK::FTakeHitInfo::DamageType |
◆ HitBoneIndex
| unsigned char SDK::FTakeHitInfo::HitBoneIndex |
◆ HitLocation
| struct FVector SDK::FTakeHitInfo::HitLocation |
◆ InstigatedBy
| class APawn* SDK::FTakeHitInfo::InstigatedBy |
◆ Momentum
| struct FVector SDK::FTakeHitInfo::Momentum |
◆ PhysicalMaterial
◆ RadialDamageOrigin
| struct FVector SDK::FTakeHitInfo::RadialDamageOrigin |
◆ UnknownData00
| unsigned char SDK::FTakeHitInfo::UnknownData00[0x3] |
The documentation for this struct was generated from the following file: