#include <LA_GameFramework_structs.hpp>
◆ bInUse
unsigned long SDK::FTouchData::bInUse |
◆ Events
◆ Handle
int SDK::FTouchData::Handle |
◆ InitialDeviceTime
struct FDouble SDK::FTouchData::InitialDeviceTime |
◆ LastActiveTime
float SDK::FTouchData::LastActiveTime |
◆ Location
◆ MoveDeltaTime
float SDK::FTouchData::MoveDeltaTime |
◆ MoveEventDeviceTime
struct FDouble SDK::FTouchData::MoveEventDeviceTime |
◆ State
◆ TotalMoveDistance
float SDK::FTouchData::TotalMoveDistance |
◆ TouchDuration
float SDK::FTouchData::TouchDuration |
◆ TouchpadIndex
unsigned char SDK::FTouchData::TouchpadIndex |
◆ UnknownData00
unsigned char SDK::FTouchData::UnknownData00[0x3] |
◆ UnknownData01
unsigned char SDK::FTouchData::UnknownData01[0x3] |
◆ Zone
The documentation for this struct was generated from the following file: