#include <LA_GameFramework_structs.hpp>
◆ Anim
◆ Anim_Left
| class UCameraAnim* SDK::FScreenShakeAnimStruct::Anim_Left |
◆ Anim_Rear
| class UCameraAnim* SDK::FScreenShakeAnimStruct::Anim_Rear |
◆ Anim_Right
| class UCameraAnim* SDK::FScreenShakeAnimStruct::Anim_Right |
◆ AnimBlendInTime
| float SDK::FScreenShakeAnimStruct::AnimBlendInTime |
◆ AnimBlendOutTime
| float SDK::FScreenShakeAnimStruct::AnimBlendOutTime |
◆ AnimPlayRate
| float SDK::FScreenShakeAnimStruct::AnimPlayRate |
◆ AnimScale
| float SDK::FScreenShakeAnimStruct::AnimScale |
◆ bRandomSegment
| unsigned long SDK::FScreenShakeAnimStruct::bRandomSegment |
◆ bSingleInstance
| unsigned long SDK::FScreenShakeAnimStruct::bSingleInstance |
◆ bUseDirectionalAnimVariants
| unsigned long SDK::FScreenShakeAnimStruct::bUseDirectionalAnimVariants |
◆ RandomSegmentDuration
| float SDK::FScreenShakeAnimStruct::RandomSegmentDuration |
The documentation for this struct was generated from the following file: