#include <LA_GameFramework_structs.hpp>
◆ Anim
◆ Anim_Left
class UCameraAnim* SDK::FScreenShakeAnimStruct::Anim_Left |
◆ Anim_Rear
class UCameraAnim* SDK::FScreenShakeAnimStruct::Anim_Rear |
◆ Anim_Right
class UCameraAnim* SDK::FScreenShakeAnimStruct::Anim_Right |
◆ AnimBlendInTime
float SDK::FScreenShakeAnimStruct::AnimBlendInTime |
◆ AnimBlendOutTime
float SDK::FScreenShakeAnimStruct::AnimBlendOutTime |
◆ AnimPlayRate
float SDK::FScreenShakeAnimStruct::AnimPlayRate |
◆ AnimScale
float SDK::FScreenShakeAnimStruct::AnimScale |
◆ bRandomSegment
unsigned long SDK::FScreenShakeAnimStruct::bRandomSegment |
◆ bSingleInstance
unsigned long SDK::FScreenShakeAnimStruct::bSingleInstance |
◆ bUseDirectionalAnimVariants
unsigned long SDK::FScreenShakeAnimStruct::bUseDirectionalAnimVariants |
◆ RandomSegmentDuration
float SDK::FScreenShakeAnimStruct::RandomSegmentDuration |
The documentation for this struct was generated from the following file: