#include <LA_GameFramework_structs.hpp>
◆ AdjustmentRot
| struct FRotator SDK::FPenetrationAvoidanceFeeler::AdjustmentRot |
◆ Extent
| struct FVector SDK::FPenetrationAvoidanceFeeler::Extent |
◆ FramesUntilNextTrace
| int SDK::FPenetrationAvoidanceFeeler::FramesUntilNextTrace |
◆ PawnWeight
| float SDK::FPenetrationAvoidanceFeeler::PawnWeight |
◆ TraceInterval
| int SDK::FPenetrationAvoidanceFeeler::TraceInterval |
◆ WorldWeight
| float SDK::FPenetrationAvoidanceFeeler::WorldWeight |
The documentation for this struct was generated from the following file: