#include <LA_GameFramework_structs.hpp>
◆ AdjustmentRot
struct FRotator SDK::FPenetrationAvoidanceFeeler::AdjustmentRot |
◆ Extent
struct FVector SDK::FPenetrationAvoidanceFeeler::Extent |
◆ FramesUntilNextTrace
int SDK::FPenetrationAvoidanceFeeler::FramesUntilNextTrace |
◆ PawnWeight
float SDK::FPenetrationAvoidanceFeeler::PawnWeight |
◆ TraceInterval
int SDK::FPenetrationAvoidanceFeeler::TraceInterval |
◆ WorldWeight
float SDK::FPenetrationAvoidanceFeeler::WorldWeight |
The documentation for this struct was generated from the following file: