#include <LA_GameFramework_structs.hpp>
◆ bOverrideTargetingDampening
unsigned long SDK::FScreenShakeStruct::bOverrideTargetingDampening |
◆ FOVAmplitude
float SDK::FScreenShakeStruct::FOVAmplitude |
◆ FOVFrequency
float SDK::FScreenShakeStruct::FOVFrequency |
◆ FOVParam
◆ FOVSinOffset
float SDK::FScreenShakeStruct::FOVSinOffset |
◆ LocAmplitude
struct FVector SDK::FScreenShakeStruct::LocAmplitude |
◆ LocFrequency
struct FVector SDK::FScreenShakeStruct::LocFrequency |
◆ LocParam
◆ LocSinOffset
struct FVector SDK::FScreenShakeStruct::LocSinOffset |
◆ RotAmplitude
struct FVector SDK::FScreenShakeStruct::RotAmplitude |
◆ RotFrequency
struct FVector SDK::FScreenShakeStruct::RotFrequency |
◆ RotParam
◆ RotSinOffset
struct FVector SDK::FScreenShakeStruct::RotSinOffset |
◆ ShakeName
struct FName SDK::FScreenShakeStruct::ShakeName |
◆ TargetingDampening
float SDK::FScreenShakeStruct::TargetingDampening |
◆ TimeDuration
float SDK::FScreenShakeStruct::TimeDuration |
◆ TimeToGo
float SDK::FScreenShakeStruct::TimeToGo |
◆ UnknownData00
unsigned char SDK::FScreenShakeStruct::UnknownData00[0x3] |
The documentation for this struct was generated from the following file: