#include <LA_GameFramework_structs.hpp>
◆ bOverrideTargetingDampening
| unsigned long SDK::FScreenShakeStruct::bOverrideTargetingDampening |
◆ FOVAmplitude
| float SDK::FScreenShakeStruct::FOVAmplitude |
◆ FOVFrequency
| float SDK::FScreenShakeStruct::FOVFrequency |
◆ FOVParam
◆ FOVSinOffset
| float SDK::FScreenShakeStruct::FOVSinOffset |
◆ LocAmplitude
| struct FVector SDK::FScreenShakeStruct::LocAmplitude |
◆ LocFrequency
| struct FVector SDK::FScreenShakeStruct::LocFrequency |
◆ LocParam
◆ LocSinOffset
| struct FVector SDK::FScreenShakeStruct::LocSinOffset |
◆ RotAmplitude
| struct FVector SDK::FScreenShakeStruct::RotAmplitude |
◆ RotFrequency
| struct FVector SDK::FScreenShakeStruct::RotFrequency |
◆ RotParam
◆ RotSinOffset
| struct FVector SDK::FScreenShakeStruct::RotSinOffset |
◆ ShakeName
| struct FName SDK::FScreenShakeStruct::ShakeName |
◆ TargetingDampening
| float SDK::FScreenShakeStruct::TargetingDampening |
◆ TimeDuration
| float SDK::FScreenShakeStruct::TimeDuration |
◆ TimeToGo
| float SDK::FScreenShakeStruct::TimeToGo |
◆ UnknownData00
| unsigned char SDK::FScreenShakeStruct::UnknownData00[0x3] |
The documentation for this struct was generated from the following file: