#include <LA_GameFramework_structs.hpp>
◆ bAdjustCamera
| unsigned long SDK::FCamFocusPointParams::bAdjustCamera |
◆ bAlwaysFocus
| unsigned long SDK::FCamFocusPointParams::bAlwaysFocus |
◆ bIgnoreTrace
| unsigned long SDK::FCamFocusPointParams::bIgnoreTrace |
◆ CameraFOV
| float SDK::FCamFocusPointParams::CameraFOV |
◆ FocusActor
| class AActor* SDK::FCamFocusPointParams::FocusActor |
◆ FocusBoneName
| struct FName SDK::FCamFocusPointParams::FocusBoneName |
◆ FocusPitchOffsetDeg
| float SDK::FCamFocusPointParams::FocusPitchOffsetDeg |
◆ FocusWorldLoc
| struct FVector SDK::FCamFocusPointParams::FocusWorldLoc |
◆ InFocusFOV
| struct FVector2D SDK::FCamFocusPointParams::InFocusFOV |
◆ InterpSpeedRange
| struct FVector2D SDK::FCamFocusPointParams::InterpSpeedRange |
The documentation for this struct was generated from the following file: