#include <LA_GameFramework_structs.hpp>
◆ bAdjustCamera
unsigned long SDK::FCamFocusPointParams::bAdjustCamera |
◆ bAlwaysFocus
unsigned long SDK::FCamFocusPointParams::bAlwaysFocus |
◆ bIgnoreTrace
unsigned long SDK::FCamFocusPointParams::bIgnoreTrace |
◆ CameraFOV
float SDK::FCamFocusPointParams::CameraFOV |
◆ FocusActor
class AActor* SDK::FCamFocusPointParams::FocusActor |
◆ FocusBoneName
struct FName SDK::FCamFocusPointParams::FocusBoneName |
◆ FocusPitchOffsetDeg
float SDK::FCamFocusPointParams::FocusPitchOffsetDeg |
◆ FocusWorldLoc
struct FVector SDK::FCamFocusPointParams::FocusWorldLoc |
◆ InFocusFOV
struct FVector2D SDK::FCamFocusPointParams::InFocusFOV |
◆ InterpSpeedRange
struct FVector2D SDK::FCamFocusPointParams::InterpSpeedRange |
The documentation for this struct was generated from the following file: