Lost Ark SDK  1.148.153.0
SDK::UGameViewportClient Class Reference

#include <LA_Engine_classes.hpp>

Inheritance diagram for SDK::UGameViewportClient:
Collaboration diagram for SDK::UGameViewportClient:

Public Member Functions

void SetHardwareMouseCursorVisibility (bool bIsVisible)
 
void DebugSetUISystemEnabled (bool bOldUISystemActive, bool bGFxUISystemActive)
 
bool IsScaleformEnabled ()
 
void DisableScaleform ()
 
void EnableScaleform ()
 
void BecomePrimaryPlayer (int PlayerIndex)
 
void OnPrimaryPlayerSwitch (class ULocalPlayer *OldPrimaryPlayer, class ULocalPlayer *NewPrimaryPlayer)
 
void FixupOwnerReferences (TArray< int > IDMappings)
 
class ULocalPlayerGetPlayerOwner (int PlayerIndex)
 
void ClearProgressMessages ()
 
void SetProgressTime (float T)
 
void NotifyConnectionError (TEnumAsByte< EProgressMessageType > MessageType, const struct FString &Message, const struct FString &Title)
 
void SetProgressMessage (TEnumAsByte< EProgressMessageType > MessageType, const struct FString &Message, const struct FString &Title, bool bIgnoreFutureNetworkMessages)
 
int RemoveLocalPlayer (class ULocalPlayer *ExistingPlayer)
 
int AddLocalPlayer (class ULocalPlayer *NewPlayer)
 
void NotifyPlayerRemoved (int PlayerIndex, class ULocalPlayer *RemovedPlayer)
 
void NotifyPlayerAdded (int PlayerIndex, class ULocalPlayer *AddedPlayer)
 
void DrawTransitionMessage (class UCanvas *Canvas, const struct FString &Message)
 
void DrawTransition (class UCanvas *Canvas)
 
void DisplayProgressMessage (class UCanvas *Canvas)
 
void PostRender (class UCanvas *Canvas)
 
void DrawTitleSafeArea (class UCanvas *Canvas)
 
void Tick (float DeltaTime)
 
bool CalculateDeadZoneForAllSides (class ULocalPlayer *LPlayer, class UCanvas *Canvas, bool bUseMaxPercent, float *fTopSafeZone, float *fBottomSafeZone, float *fLeftSafeZone, float *fRightSafeZone)
 
void CalculateSafeZoneValues (class UCanvas *Canvas, int LocalPlayerIndex, bool bUseMaxPercent, float *out_Horizontal, float *out_Vertical)
 
void GetPixelSizeOfScreen (class UCanvas *Canvas, int LocalPlayerIndex, float *out_Width, float *out_Height)
 
bool HasRightSafeZone (int LocalPlayerIndex)
 
bool HasLeftSafeZone (int LocalPlayerIndex)
 
bool HasBottomSafeZone (int LocalPlayerIndex)
 
bool HasTopSafeZone (int LocalPlayerIndex)
 
int ConvertLocalPlayerToGamePlayerIndex (class ULocalPlayer *LPlayer)
 
void GetSubtitleRegion (struct FVector2D *MinPos, struct FVector2D *MaxPos)
 
void LayoutPlayers ()
 
void UpdateActiveSplitscreenType ()
 
TEnumAsByte< ESplitScreenTypeGetSplitscreenConfiguration ()
 
void SetSplitscreenConfiguration (TEnumAsByte< ESplitScreenType > SplitType)
 
void GameSessionEnded ()
 
int InsertInteraction (class UInteraction *NewInteraction, int InIndex)
 
bool CreateInitialPlayer (struct FString *OutError)
 
bool Init (struct FString *OutError)
 
class ULocalPlayerFindPlayerByControllerId (int ControllerId)
 
bool RemovePlayer (class ULocalPlayer *ExPlayer)
 
class ULocalPlayerCreatePlayer (int ControllerId, bool bSpawnActor, struct FString *OutError)
 
void SetMouse (int X, int Y)
 
void ForceUpdateMouseCursor (bool bSetCursor)
 
void NotifySplitscreenLayoutChanged ()
 
void SetCustomInteractionObject (class UInteraction *InInteraction)
 
class UClassGetCustomInteractionClass (int InIndex)
 
int GetNumCustomInteractions ()
 
bool ShouldForceFullscreenViewport ()
 
struct FVector2D GetMouseLocalPosition ()
 
struct FVector2D GetMousePosition ()
 
bool IsBorderlessViewport ()
 
bool IsFullScreenViewport ()
 
void GetVirtualViewportRect (float *out_left, float *out_right, float *out_top, float *out_bottom)
 
void GetVirtualViewportSize (struct FVector2D *out_ViewportSize)
 
void GetVirtualViewportPos (struct FVector2D *out_ViewportPos)
 
void GetViewportSize (struct FVector2D *out_ViewportSize)
 
struct FString ConsoleCommand (const struct FString &Command)
 
bool HandleInputChar (int ControllerId, const struct FString &Unicode)
 
bool HandleInputAxis (int ControllerId, const struct FName &Key, float Delta, float DeltaTime, bool bGamepad)
 
bool HandleInputKey (int ControllerId, const struct FName &Key, TEnumAsByte< EInputEvent > EventType, float AmountDepressed, bool bGamepad)
 
- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObjectSTATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObjectSTATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FStringSTATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UScriptViewportClient
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClassFindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClassStaticClass ()
 

Public Attributes

struct FPointer VfTable_FExec
 
struct FPointer Viewport
 
struct FPointer ViewportFrame
 
TArray< class UInteraction * > GlobalInteractions
 
class UClassUIControllerClass
 
class UUIInteractionUIController
 
class UConsoleViewportConsole
 
struct FExportShowFlags_Mirror ShowFlags
 
struct FString LoadingMessage
 
struct FString SavingMessage
 
struct FString ConnectingMessage
 
struct FString PausedMessage
 
struct FString PrecachingMessage
 
unsigned long bShowTitleSafeZone: 1
 
unsigned long bDisplayHardwareMouseCursor: 1
 
unsigned long bOverrideDiffuseAndSpecular: 1
 
unsigned long bIsPlayInEditorViewport: 1
 
unsigned long bShowSystemMouseCursor: 1
 
unsigned long bDisableWorldRendering: 1
 
unsigned long bCapturedWorldRendering: 1
 
unsigned long bDebugNoGFxUI: 1
 
unsigned long bPlayingFreeCamera: 1
 
struct FTitleSafeZoneArea TitleSafeZone
 
TArray< struct FSplitscreenDataSplitscreenInfo
 
TEnumAsByte< ESplitScreenTypeDesiredSplitscreenType
 
TEnumAsByte< ESplitScreenTypeActiveSplitscreenType
 
TEnumAsByte< ESplitScreenTypeDefault2PSplitType
 
TEnumAsByte< ESplitScreenTypeDefault3PSplitType
 
struct FString ProgressMessage [0x2]
 
float ProgressTimeOut
 
float ProgressFadeTime
 
TArray< struct FDebugDisplayPropertyDebugProperties
 
struct FPointer ScaleformInteraction
 
struct FPointer ViewDrawer
 
struct FScriptDelegate __HandleInputKey__Delegate
 
struct FScriptDelegate __HandleInputAxis__Delegate
 
struct FScriptDelegate __HandleInputChar__Delegate
 
- Public Attributes inherited from SDK::UScriptViewportClient
struct FPointer VfTable_FViewportClient
 
- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObjectLinker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObjectOuter
 
struct FName Name
 
class UClassClass
 
class UObjectObjectArchetype
 

Additional Inherited Members

- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ AddLocalPlayer()

int SDK::UGameViewportClient::AddLocalPlayer ( class ULocalPlayer NewPlayer)

◆ BecomePrimaryPlayer()

void SDK::UGameViewportClient::BecomePrimaryPlayer ( int  PlayerIndex)

◆ CalculateDeadZoneForAllSides()

bool SDK::UGameViewportClient::CalculateDeadZoneForAllSides ( class ULocalPlayer LPlayer,
class UCanvas Canvas,
bool  bUseMaxPercent,
float *  fTopSafeZone,
float *  fBottomSafeZone,
float *  fLeftSafeZone,
float *  fRightSafeZone 
)

◆ CalculateSafeZoneValues()

void SDK::UGameViewportClient::CalculateSafeZoneValues ( class UCanvas Canvas,
int  LocalPlayerIndex,
bool  bUseMaxPercent,
float *  out_Horizontal,
float *  out_Vertical 
)

◆ ClearProgressMessages()

void SDK::UGameViewportClient::ClearProgressMessages ( )

◆ ConsoleCommand()

struct FString SDK::UGameViewportClient::ConsoleCommand ( const struct FString Command)

◆ ConvertLocalPlayerToGamePlayerIndex()

int SDK::UGameViewportClient::ConvertLocalPlayerToGamePlayerIndex ( class ULocalPlayer LPlayer)

◆ CreateInitialPlayer()

bool SDK::UGameViewportClient::CreateInitialPlayer ( struct FString OutError)

◆ CreatePlayer()

class ULocalPlayer* SDK::UGameViewportClient::CreatePlayer ( int  ControllerId,
bool  bSpawnActor,
struct FString OutError 
)

◆ DebugSetUISystemEnabled()

void SDK::UGameViewportClient::DebugSetUISystemEnabled ( bool  bOldUISystemActive,
bool  bGFxUISystemActive 
)

◆ DisableScaleform()

void SDK::UGameViewportClient::DisableScaleform ( )

◆ DisplayProgressMessage()

void SDK::UGameViewportClient::DisplayProgressMessage ( class UCanvas Canvas)

◆ DrawTitleSafeArea()

void SDK::UGameViewportClient::DrawTitleSafeArea ( class UCanvas Canvas)

◆ DrawTransition()

void SDK::UGameViewportClient::DrawTransition ( class UCanvas Canvas)

◆ DrawTransitionMessage()

void SDK::UGameViewportClient::DrawTransitionMessage ( class UCanvas Canvas,
const struct FString Message 
)

◆ EnableScaleform()

void SDK::UGameViewportClient::EnableScaleform ( )

◆ FindPlayerByControllerId()

class ULocalPlayer* SDK::UGameViewportClient::FindPlayerByControllerId ( int  ControllerId)

◆ FixupOwnerReferences()

void SDK::UGameViewportClient::FixupOwnerReferences ( TArray< int >  IDMappings)

◆ ForceUpdateMouseCursor()

void SDK::UGameViewportClient::ForceUpdateMouseCursor ( bool  bSetCursor)

◆ GameSessionEnded()

void SDK::UGameViewportClient::GameSessionEnded ( )

◆ GetCustomInteractionClass()

class UClass* SDK::UGameViewportClient::GetCustomInteractionClass ( int  InIndex)

◆ GetMouseLocalPosition()

struct FVector2D SDK::UGameViewportClient::GetMouseLocalPosition ( )

◆ GetMousePosition()

struct FVector2D SDK::UGameViewportClient::GetMousePosition ( )

◆ GetNumCustomInteractions()

int SDK::UGameViewportClient::GetNumCustomInteractions ( )

◆ GetPixelSizeOfScreen()

void SDK::UGameViewportClient::GetPixelSizeOfScreen ( class UCanvas Canvas,
int  LocalPlayerIndex,
float *  out_Width,
float *  out_Height 
)

◆ GetPlayerOwner()

class ULocalPlayer* SDK::UGameViewportClient::GetPlayerOwner ( int  PlayerIndex)

◆ GetSplitscreenConfiguration()

TEnumAsByte<ESplitScreenType> SDK::UGameViewportClient::GetSplitscreenConfiguration ( )

◆ GetSubtitleRegion()

void SDK::UGameViewportClient::GetSubtitleRegion ( struct FVector2D MinPos,
struct FVector2D MaxPos 
)

◆ GetViewportSize()

void SDK::UGameViewportClient::GetViewportSize ( struct FVector2D out_ViewportSize)

◆ GetVirtualViewportPos()

void SDK::UGameViewportClient::GetVirtualViewportPos ( struct FVector2D out_ViewportPos)

◆ GetVirtualViewportRect()

void SDK::UGameViewportClient::GetVirtualViewportRect ( float *  out_left,
float *  out_right,
float *  out_top,
float *  out_bottom 
)

◆ GetVirtualViewportSize()

void SDK::UGameViewportClient::GetVirtualViewportSize ( struct FVector2D out_ViewportSize)

◆ HandleInputAxis()

bool SDK::UGameViewportClient::HandleInputAxis ( int  ControllerId,
const struct FName Key,
float  Delta,
float  DeltaTime,
bool  bGamepad 
)

◆ HandleInputChar()

bool SDK::UGameViewportClient::HandleInputChar ( int  ControllerId,
const struct FString Unicode 
)

◆ HandleInputKey()

bool SDK::UGameViewportClient::HandleInputKey ( int  ControllerId,
const struct FName Key,
TEnumAsByte< EInputEvent EventType,
float  AmountDepressed,
bool  bGamepad 
)

◆ HasBottomSafeZone()

bool SDK::UGameViewportClient::HasBottomSafeZone ( int  LocalPlayerIndex)

◆ HasLeftSafeZone()

bool SDK::UGameViewportClient::HasLeftSafeZone ( int  LocalPlayerIndex)

◆ HasRightSafeZone()

bool SDK::UGameViewportClient::HasRightSafeZone ( int  LocalPlayerIndex)

◆ HasTopSafeZone()

bool SDK::UGameViewportClient::HasTopSafeZone ( int  LocalPlayerIndex)

◆ Init()

bool SDK::UGameViewportClient::Init ( struct FString OutError)

◆ InsertInteraction()

int SDK::UGameViewportClient::InsertInteraction ( class UInteraction NewInteraction,
int  InIndex 
)

◆ IsBorderlessViewport()

bool SDK::UGameViewportClient::IsBorderlessViewport ( )

◆ IsFullScreenViewport()

bool SDK::UGameViewportClient::IsFullScreenViewport ( )

◆ IsScaleformEnabled()

bool SDK::UGameViewportClient::IsScaleformEnabled ( )

◆ LayoutPlayers()

void SDK::UGameViewportClient::LayoutPlayers ( )

◆ NotifyConnectionError()

void SDK::UGameViewportClient::NotifyConnectionError ( TEnumAsByte< EProgressMessageType MessageType,
const struct FString Message,
const struct FString Title 
)

◆ NotifyPlayerAdded()

void SDK::UGameViewportClient::NotifyPlayerAdded ( int  PlayerIndex,
class ULocalPlayer AddedPlayer 
)

◆ NotifyPlayerRemoved()

void SDK::UGameViewportClient::NotifyPlayerRemoved ( int  PlayerIndex,
class ULocalPlayer RemovedPlayer 
)

◆ NotifySplitscreenLayoutChanged()

void SDK::UGameViewportClient::NotifySplitscreenLayoutChanged ( )

◆ OnPrimaryPlayerSwitch()

void SDK::UGameViewportClient::OnPrimaryPlayerSwitch ( class ULocalPlayer OldPrimaryPlayer,
class ULocalPlayer NewPrimaryPlayer 
)

◆ PostRender()

void SDK::UGameViewportClient::PostRender ( class UCanvas Canvas)

◆ RemoveLocalPlayer()

int SDK::UGameViewportClient::RemoveLocalPlayer ( class ULocalPlayer ExistingPlayer)

◆ RemovePlayer()

bool SDK::UGameViewportClient::RemovePlayer ( class ULocalPlayer ExPlayer)

◆ SetCustomInteractionObject()

void SDK::UGameViewportClient::SetCustomInteractionObject ( class UInteraction InInteraction)

◆ SetHardwareMouseCursorVisibility()

void SDK::UGameViewportClient::SetHardwareMouseCursorVisibility ( bool  bIsVisible)

◆ SetMouse()

void SDK::UGameViewportClient::SetMouse ( int  X,
int  Y 
)

◆ SetProgressMessage()

void SDK::UGameViewportClient::SetProgressMessage ( TEnumAsByte< EProgressMessageType MessageType,
const struct FString Message,
const struct FString Title,
bool  bIgnoreFutureNetworkMessages 
)

◆ SetProgressTime()

void SDK::UGameViewportClient::SetProgressTime ( float  T)

◆ SetSplitscreenConfiguration()

void SDK::UGameViewportClient::SetSplitscreenConfiguration ( TEnumAsByte< ESplitScreenType SplitType)

◆ ShouldForceFullscreenViewport()

bool SDK::UGameViewportClient::ShouldForceFullscreenViewport ( )

◆ StaticClass()

static UClass* SDK::UGameViewportClient::StaticClass ( )
inlinestatic
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◆ Tick()

void SDK::UGameViewportClient::Tick ( float  DeltaTime)

◆ UpdateActiveSplitscreenType()

void SDK::UGameViewportClient::UpdateActiveSplitscreenType ( )

Member Data Documentation

◆ __HandleInputAxis__Delegate

struct FScriptDelegate SDK::UGameViewportClient::__HandleInputAxis__Delegate

◆ __HandleInputChar__Delegate

struct FScriptDelegate SDK::UGameViewportClient::__HandleInputChar__Delegate

◆ __HandleInputKey__Delegate

struct FScriptDelegate SDK::UGameViewportClient::__HandleInputKey__Delegate

◆ ActiveSplitscreenType

TEnumAsByte<ESplitScreenType> SDK::UGameViewportClient::ActiveSplitscreenType

◆ bCapturedWorldRendering

unsigned long SDK::UGameViewportClient::bCapturedWorldRendering

◆ bDebugNoGFxUI

unsigned long SDK::UGameViewportClient::bDebugNoGFxUI

◆ bDisableWorldRendering

unsigned long SDK::UGameViewportClient::bDisableWorldRendering

◆ bDisplayHardwareMouseCursor

unsigned long SDK::UGameViewportClient::bDisplayHardwareMouseCursor

◆ bIsPlayInEditorViewport

unsigned long SDK::UGameViewportClient::bIsPlayInEditorViewport

◆ bOverrideDiffuseAndSpecular

unsigned long SDK::UGameViewportClient::bOverrideDiffuseAndSpecular

◆ bPlayingFreeCamera

unsigned long SDK::UGameViewportClient::bPlayingFreeCamera

◆ bShowSystemMouseCursor

unsigned long SDK::UGameViewportClient::bShowSystemMouseCursor

◆ bShowTitleSafeZone

unsigned long SDK::UGameViewportClient::bShowTitleSafeZone

◆ ConnectingMessage

struct FString SDK::UGameViewportClient::ConnectingMessage

◆ DebugProperties

TArray<struct FDebugDisplayProperty> SDK::UGameViewportClient::DebugProperties

◆ Default2PSplitType

TEnumAsByte<ESplitScreenType> SDK::UGameViewportClient::Default2PSplitType

◆ Default3PSplitType

TEnumAsByte<ESplitScreenType> SDK::UGameViewportClient::Default3PSplitType

◆ DesiredSplitscreenType

TEnumAsByte<ESplitScreenType> SDK::UGameViewportClient::DesiredSplitscreenType

◆ GlobalInteractions

TArray<class UInteraction*> SDK::UGameViewportClient::GlobalInteractions

◆ LoadingMessage

struct FString SDK::UGameViewportClient::LoadingMessage

◆ PausedMessage

struct FString SDK::UGameViewportClient::PausedMessage

◆ PrecachingMessage

struct FString SDK::UGameViewportClient::PrecachingMessage

◆ ProgressFadeTime

float SDK::UGameViewportClient::ProgressFadeTime

◆ ProgressMessage

struct FString SDK::UGameViewportClient::ProgressMessage[0x2]

◆ ProgressTimeOut

float SDK::UGameViewportClient::ProgressTimeOut

◆ SavingMessage

struct FString SDK::UGameViewportClient::SavingMessage

◆ ScaleformInteraction

struct FPointer SDK::UGameViewportClient::ScaleformInteraction

◆ ShowFlags

struct FExportShowFlags_Mirror SDK::UGameViewportClient::ShowFlags

◆ SplitscreenInfo

TArray<struct FSplitscreenData> SDK::UGameViewportClient::SplitscreenInfo

◆ TitleSafeZone

struct FTitleSafeZoneArea SDK::UGameViewportClient::TitleSafeZone

◆ UIController

class UUIInteraction* SDK::UGameViewportClient::UIController

◆ UIControllerClass

class UClass* SDK::UGameViewportClient::UIControllerClass

◆ VfTable_FExec

struct FPointer SDK::UGameViewportClient::VfTable_FExec

◆ ViewDrawer

struct FPointer SDK::UGameViewportClient::ViewDrawer

◆ Viewport

struct FPointer SDK::UGameViewportClient::Viewport

◆ ViewportConsole

class UConsole* SDK::UGameViewportClient::ViewportConsole

◆ ViewportFrame

struct FPointer SDK::UGameViewportClient::ViewportFrame

The documentation for this class was generated from the following file: