Lost Ark SDK  1.148.153.0
LA_Engine_classes.hpp
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1 #pragma once
2 
3 // Lost Ark (1.148.153.0) SDK
4 
5 #ifdef _MSC_VER
6  #pragma pack(push, 0x4)
7 #endif
8 
9 #include "LA_Engine_structs.hpp"
10 
11 namespace SDK
12 {
13 //---------------------------------------------------------------------------
14 //Classes
15 //---------------------------------------------------------------------------
16 
17 // Class Engine.Actor
18 // 0x021C (0x026C - 0x0050)
19 class AActor : public UObject
20 {
21 public:
22  TEnumAsByte<ETerrainCollisionType> TerrainColType; // 0x0050(0x0001) (Edit, Transient)
23  TEnumAsByte<EPhysics> Physics; // 0x0051(0x0001) (Edit, Const, Net)
24  TEnumAsByte<ENetRole> RemoteRole; // 0x0052(0x0001) (Net)
25  TEnumAsByte<ENetRole> Role; // 0x0053(0x0001) (Net)
26  TEnumAsByte<ECollisionType> CollisionType; // 0x0054(0x0001) (Edit, Const, Transient)
27  TEnumAsByte<ECollisionType> ReplicatedCollisionType; // 0x0055(0x0001) (Net, Transient)
28  unsigned char SkipCollidePawns; // 0x0056(0x0001) (Transient)
29  TEnumAsByte<ETickingGroup> TickGroup; // 0x0057(0x0001) (Const)
30  struct FEFColOption ColOption; // 0x0058(0x0004) (Edit)
31  TArray<class UActorComponent*> Components; // 0x005C(0x0010) (Const, ExportObject, Component, NeedCtorLink, EditInline)
32  TArray<class UActorComponent*> AllComponents; // 0x006C(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
33  struct FVector Location; // 0x007C(0x000C) (Edit, Const, Net)
34  struct FRotator Rotation; // 0x0088(0x000C) (Edit, Const, Net)
35  float DrawScale; // 0x0094(0x0004) (Edit, Const, Net)
36  struct FVector DrawScale3D; // 0x0098(0x000C) (Edit, Const)
37  struct FVector PrePivot; // 0x00A4(0x000C) (Edit, Const)
38  struct FColor EditorIconColor; // 0x00B0(0x0004) (Edit)
39  struct FRenderCommandFence DetachFence; // 0x00B4(0x0004) (Const, Native)
40  float CustomTimeDilation; // 0x00B8(0x0004)
41  class AActor* Owner; // 0x00BC(0x0008) (Const, Net)
42  class AActor* Base; // 0x00C4(0x0008) (Edit, Const, Net)
43  TArray<struct FTimerData> Timers; // 0x00CC(0x0010) (Const, NeedCtorLink)
44  unsigned long bStatic : 1; // 0x00DC(0x0004) (Const)
45  unsigned long bHidden : 1; // 0x00DC(0x0004) (Edit, Const, Net)
46  unsigned long bNoDelete : 1; // 0x00DC(0x0004) (Const)
47  unsigned long bDeleteMe : 1; // 0x00DC(0x0004) (Const)
48  unsigned long bTicked : 1; // 0x00DC(0x0004) (Const, Transient)
49  unsigned long bOnlyOwnerSee : 1; // 0x00DC(0x0004) (Const)
50  unsigned long bTickIsDisabled : 1; // 0x00DC(0x0004) (Const)
51  unsigned long bWorldGeometry : 1; // 0x00DC(0x0004)
52  unsigned long bIgnoreRigidBodyPawns : 1; // 0x00DC(0x0004)
53  unsigned long bOrientOnSlope : 1; // 0x00DC(0x0004)
54  unsigned long bIgnoreEncroachers : 1; // 0x00DC(0x0004) (Const)
55  unsigned long bPushedByEncroachers : 1; // 0x00DC(0x0004)
56  unsigned long bDestroyedByInterpActor : 1; // 0x00DC(0x0004)
57  unsigned long bRouteBeginPlayEvenIfStatic : 1; // 0x00DC(0x0004) (Const)
58  unsigned long bIsMoving : 1; // 0x00DC(0x0004) (Const)
59  unsigned long bAlwaysEncroachCheck : 1; // 0x00DC(0x0004)
60  unsigned long bHasAlternateTargetLocation : 1; // 0x00DC(0x0004)
61  unsigned long bCanStepUpOn : 1; // 0x00DC(0x0004) (Edit)
62  unsigned long bNetTemporary : 1; // 0x00DC(0x0004) (Const)
63  unsigned long bOnlyRelevantToOwner : 1; // 0x00DC(0x0004) (Const)
64  unsigned long bNetDirty : 1; // 0x00DC(0x0004) (Transient)
65  unsigned long bAlwaysRelevant : 1; // 0x00DC(0x0004)
66  unsigned long bReplicateInstigator : 1; // 0x00DC(0x0004)
67  unsigned long bReplicateMovement : 1; // 0x00DC(0x0004)
68  unsigned long bSkipActorPropertyReplication : 1; // 0x00DC(0x0004)
69  unsigned long bUpdateSimulatedPosition : 1; // 0x00DC(0x0004)
70  unsigned long bTearOff : 1; // 0x00DC(0x0004) (Net)
71  unsigned long bOnlyDirtyReplication : 1; // 0x00DC(0x0004)
72  unsigned long bAllowFluidSurfaceInteraction : 1; // 0x00DC(0x0004) (Edit)
73  unsigned long bDemoRecording : 1; // 0x00DC(0x0004) (Transient)
74  unsigned long bDemoOwner : 1; // 0x00DC(0x0004)
75  unsigned long bForceDemoRelevant : 1; // 0x00DC(0x0004)
76  unsigned long bNetInitialRotation : 1; // 0x00E0(0x0004) (Const)
77  unsigned long bReplicateRigidBodyLocation : 1; // 0x00E0(0x0004)
78  unsigned long bKillDuringLevelTransition : 1; // 0x00E0(0x0004)
79  unsigned long bExchangedRoles : 1; // 0x00E0(0x0004) (Const)
80  unsigned long bConsiderAllStaticMeshComponentsForStreaming : 1; // 0x00E0(0x0004) (Edit)
81  unsigned long bDebug : 1; // 0x00E0(0x0004) (Edit)
82  unsigned long bPostRenderIfNotVisible : 1; // 0x00E0(0x0004)
83  unsigned long bForceNetUpdate : 1; // 0x00E0(0x0004) (Transient)
84  unsigned long bPendingNetUpdate : 1; // 0x00E0(0x0004) (Const, Transient)
85  unsigned long bHardAttach : 1; // 0x00E0(0x0004) (Edit, Const, Net)
86  unsigned long bIgnoreBaseRotation : 1; // 0x00E0(0x0004) (Edit)
87  unsigned long bShadowParented : 1; // 0x00E0(0x0004) (Edit)
88  unsigned long bSkipAttachedMoves : 1; // 0x00E0(0x0004) (Edit)
89  unsigned long bCanBeAdheredTo : 1; // 0x00E0(0x0004)
90  unsigned long bCanBeFrictionedTo : 1; // 0x00E0(0x0004)
91  unsigned long bHurtEntry : 1; // 0x00E0(0x0004)
92  unsigned long bGameRelevant : 1; // 0x00E0(0x0004)
93  unsigned long bMovable : 1; // 0x00E0(0x0004) (Const)
94  unsigned long bDestroyInPainVolume : 1; // 0x00E0(0x0004)
95  unsigned long bCanBeDamaged : 1; // 0x00E0(0x0004)
96  unsigned long bShouldBaseAtStartup : 1; // 0x00E0(0x0004)
97  unsigned long bPendingDelete : 1; // 0x00E0(0x0004)
98  unsigned long bCanTeleport : 1; // 0x00E0(0x0004)
99  unsigned long bAlwaysTick : 1; // 0x00E0(0x0004) (Const)
100  unsigned long bBlocksNavigation : 1; // 0x00E0(0x0004) (Edit)
101  unsigned long BlockRigidBody : 1; // 0x00E0(0x0004) (Edit, Const, Transient)
102  unsigned long bCollideWhenPlacing : 1; // 0x00E0(0x0004)
103  unsigned long bCollideActors : 1; // 0x00E0(0x0004) (Const, Net)
104  unsigned long bCollideWorld : 1; // 0x00E0(0x0004) (Net)
105  unsigned long bCollideComplex : 1; // 0x00E0(0x0004) (Edit)
106  unsigned long bBlockActors : 1; // 0x00E0(0x0004) (Net)
107  unsigned long bProjTarget : 1; // 0x00E0(0x0004) (Net)
108  unsigned long bBlocksTeleport : 1; // 0x00E4(0x0004)
109  unsigned long bMoveIgnoresDestruction : 1; // 0x00E4(0x0004)
110  unsigned long bProjectileMoveSingleBlocking : 1; // 0x00E4(0x0004)
111  unsigned long bNoEncroachCheck : 1; // 0x00E4(0x0004) (Edit)
112  unsigned long bCollideAsEncroacher : 1; // 0x00E4(0x0004)
113  unsigned long bPhysRigidBodyOutOfWorldCheck : 1; // 0x00E4(0x0004) (Edit)
114  unsigned long bComponentOutsideWorld : 1; // 0x00E4(0x0004) (Const, Transient)
115  unsigned long bForceOctreeSNFilter : 1; // 0x00E4(0x0004)
116  unsigned long bForceOctreeMNFilter : 1; // 0x00E4(0x0004)
117  unsigned long bRigidBodyWasAwake : 1; // 0x00E4(0x0004) (Const, Transient)
118  unsigned long bCallRigidBodyWakeEvents : 1; // 0x00E4(0x0004)
119  unsigned long bBounce : 1; // 0x00E4(0x0004)
120  unsigned long bJustTeleported : 1; // 0x00E4(0x0004) (Const)
121  unsigned long bEnableMobileTouch : 1; // 0x00E4(0x0004) (Edit)
122  unsigned long bNetInitial : 1; // 0x00E4(0x0004) (Const)
123  unsigned long bNetOwner : 1; // 0x00E4(0x0004) (Const, Net)
124  unsigned long bHiddenEd : 1; // 0x00E4(0x0004) (Const)
125  unsigned long bEditable : 1; // 0x00E4(0x0004) (Const)
126  unsigned long bHiddenEdGroup : 1; // 0x00E4(0x0004) (Const, Deprecated)
127  unsigned long bHiddenEdLayer : 1; // 0x00E4(0x0004) (Const)
128  unsigned long bHiddenEdCustom : 1; // 0x00E4(0x0004) (Const)
129  unsigned long bHiddenEdTemporary : 1; // 0x00E4(0x0004) (Transient)
130  unsigned long bHiddenEdLevel : 1; // 0x00E4(0x0004) (Transient)
131  unsigned long bHiddenEdScene : 1; // 0x00E4(0x0004) (Transient)
132  unsigned long bEdShouldSnap : 1; // 0x00E4(0x0004) (Edit)
133  unsigned long bTempEditor : 1; // 0x00E4(0x0004) (Const, Transient)
134  unsigned long bPathColliding : 1; // 0x00E4(0x0004) (Edit)
135  unsigned long bPathTemp : 1; // 0x00E4(0x0004) (Transient)
136  unsigned long bScriptInitialized : 1; // 0x00E4(0x0004)
137  unsigned long bLockLocation : 1; // 0x00E4(0x0004) (Edit)
138  unsigned long bForceAllowKismetModification : 1; // 0x00E4(0x0004) (Const)
139  unsigned long bSelectInGame : 1; // 0x00E4(0x0004) (Edit)
140  unsigned long bOverrideGlobalMaxDrawDistance : 1; // 0x00E8(0x0004) (Edit)
141  unsigned long bExceptUnTouchActivate_BySeqEventTouch : 1; // 0x00E8(0x0004)
142  unsigned long bIgnoreShowByToggleHidden : 1; // 0x00E8(0x0004)
143  unsigned long bDebugEffectIsRelevant : 1; // 0x00E8(0x0004) (Edit)
144  int SkelMeshCompTickTag; // 0x00EC(0x0004) (Const, Transient)
145  int NetTag; // 0x00F0(0x0004) (Const, Transient)
146  float NetUpdateTime; // 0x00F4(0x0004) (Const)
147  float NetUpdateFrequency; // 0x00F8(0x0004)
148  float NetPriority; // 0x00FC(0x0004)
149  float LastNetUpdateTime; // 0x0100(0x0004) (Const, Transient)
150  float TimeSinceLastTick; // 0x0104(0x0004)
151  class APawn* Instigator; // 0x0108(0x0008) (Net)
152  class AWorldInfo* WorldInfo; // 0x0110(0x0008) (Const, Transient)
153  float LifeSpan; // 0x0118(0x0004)
154  float CreationTime; // 0x011C(0x0004) (Const)
155  float LastRenderTime; // 0x0120(0x0004) (Transient)
156  struct FName Tag; // 0x0124(0x0008) (Edit)
157  struct FName InitialState; // 0x012C(0x0008)
158  struct FName Layer; // 0x0134(0x0008) (Edit)
159  struct FName Group; // 0x013C(0x0008) (Deprecated)
160  struct FQWord HiddenEditorViews; // 0x0144(0x0008) (Transient)
161  TArray<class AActor*> Touching; // 0x014C(0x0010) (Const, Transient, NeedCtorLink)
162  TArray<class AActor*> Children; // 0x015C(0x0010) (Const, Transient, NeedCtorLink)
163  float LatentFloat; // 0x016C(0x0004) (Const)
164  class UAnimNodeSequence* LatentSeqNode; // 0x0170(0x0008) (Const)
165  class APhysicsVolume* PhysicsVolume; // 0x0178(0x0008) (Const, Transient)
166  struct FVector Velocity; // 0x0180(0x000C) (Net)
167  struct FVector Acceleration; // 0x018C(0x000C)
168  struct FVector AngularVelocity; // 0x0198(0x000C) (Const, Transient)
169  class USkeletalMeshComponent* BaseSkelComponent; // 0x01A4(0x0008) (Edit, ExportObject, Component, EditInline)
170  struct FName BaseBoneName; // 0x01AC(0x0008) (Edit)
171  TArray<class AActor*> Attached; // 0x01B4(0x0010) (Const, NeedCtorLink)
172  struct FVector RelativeLocation; // 0x01C4(0x000C) (Const, Net)
173  struct FRotator RelativeRotation; // 0x01D0(0x000C) (Const, Net)
174  class UPrimitiveComponent* CollisionComponent; // 0x01DC(0x0008) (Edit, ExportObject, EditConst, Component, EditInline)
175  int OverlapTag; // 0x01E4(0x0004) (Native)
176  struct FRotator RotationRate; // 0x01E8(0x000C) (Edit)
177  class AActor* PendingTouch; // 0x01F4(0x0008)
178  TArray<class UActorComponent*> AllAkComponents; // 0x01FC(0x0010) (ExportObject, Transient, Component, AlwaysInit, NeedCtorLink, EditInline)
179  struct FQWord EFObjectUid; // 0x020C(0x0008) (Transient)
180  struct FQWord PrimitiveRenderMask; // 0x0214(0x0008) (Transient)
181  struct FVector InterpRMTranslation; // 0x021C(0x000C) (Transient)
182  struct FRotator InterpRMRotation; // 0x0228(0x000C) (Transient)
183  class UClass* MessageClass; // 0x0234(0x0008)
184  TArray<class UClass*> SupportedEvents; // 0x023C(0x0010) (Const, NeedCtorLink)
185  TArray<class USequenceEvent*> GeneratedEvents; // 0x024C(0x0010) (Const, NeedCtorLink)
186  TArray<class USeqAct_Latent*> LatentActions; // 0x025C(0x0010) (NeedCtorLink)
187 
188  static UClass* StaticClass()
189  {
190  static UClass* ptr = nullptr;
191  if (!ptr)
192  ptr = UObject::FindClass("Class Engine.Actor");
193  return ptr;
194  }
195 
196 
199  bool OnMobileTouch(class APlayerController* InPC, const struct FVector2D& TouchLocation);
200  bool IsMobileTouchEnabled();
202  bool WillOverlap(const struct FVector& PosA, const struct FVector& VelA, const struct FVector& PosB, const struct FVector& VelB, float StepSize, float Radius, float* Time);
203  struct FVector GetAvoidanceVector(const struct FVector& GoalLocation, float CollisionRadius, float MaxSpeed, int NumSamples, float VelocityStepRate, float MaxTimeTilOverlap, TArray<class AActor*>* Obstacles);
204  void ReplicationEnded();
205  void PostDemoRewind();
206  void AnimTreeUpdated(class USkeletalMeshComponent* SkelMesh);
207  bool SupportsKismetModification(class USequenceOp* AskingOp, struct FString* Reason);
208  class UParticleSystem* GetAnimTrailParticleSystem(class UAnimNotify_Trails* AnimNotifyData);
209  void TrailsNotifyEnd(class UAnimNotify_Trails* AnimNotifyData);
210  void TrailsNotifyTick(class UAnimNotify_Trails* AnimNotifyData);
211  void TrailsNotify(class UAnimNotify_Trails* AnimNotifyData);
212  bool CreateForceField(class UAnimNotify_ForceField* AnimNotifyData);
213  bool PlayParticleEffect(class UAnimNotify_PlayParticleEffect* AnimNotifyData);
214  void GetAimAdhesionExtent(float* Width, float* Height, struct FVector* Center);
215  void GetAimFrictionExtent(float* Width, float* Height, struct FVector* Center);
216  bool IsInPersistentLevel(bool bIncludeLevelStreamingPersistent);
217  void OnRigidBodySpringOverextension(class URB_BodyInstance* BodyInstance);
218  struct FGuid STATIC_GetPackageGuid(const struct FName& PackageName);
219  void PostInitAnimTree(class USkeletalMeshComponent* SkelComp);
220  void RootMotionExtracted(class USkeletalMeshComponent* SkelComp, struct FBoneAtom* ExtractedRootMotionDelta);
221  void RootMotionProcessed(class USkeletalMeshComponent* SkelComp);
222  void RootMotionModeChanged(class USkeletalMeshComponent* SkelComp);
223  void PostRenderFor(class APlayerController* PC, class UCanvas* Canvas, const struct FVector& CameraPosition, const struct FVector& CameraDir);
224  void NativePostRenderFor(class APlayerController* PC, class UCanvas* Canvas, const struct FVector& CameraPosition, const struct FVector& CameraDir);
225  void SetHUDLocation(const struct FVector& NewHUDLocation);
226  void OnRanOver(class ASVehicle* Vehicle, class UPrimitiveComponent* RunOverComponent, int WheelIndex);
227  void RigidBodyCollision(class UPrimitiveComponent* HitComponent, class UPrimitiveComponent* OtherComponent, int ContactIndex, struct FCollisionImpactData* RigidCollisionData);
228  void InterpolationChanged(class USeqAct_Interp* InterpAction);
229  void InterpolationFinished(class USeqAct_Interp* InterpAction);
230  void InterpolationStarted(class USeqAct_Interp* InterpAction, class UInterpGroupInst* GroupInst);
231  void SpawnedByKismet();
232  struct FVector GetTargetLocation(class AActor* RequestedBy, bool bRequestAlternateLoc);
233  void FindGoodEndView(class APlayerController* PC, struct FRotator* GoodRotation);
235  unsigned char ScriptGetTeamNum();
236  unsigned char GetTeamNum();
237  void PawnBaseDied();
238  bool IsPlayerOwned();
239  void GetActorEyesViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation);
240  bool IsStationary();
242  bool CanActorPlayFaceFXAnim();
244  void TickSkelControl(float DeltaTime, class USkeletalMeshComponent* SkelComp, class USkelControlBase* SkelCtrl);
245  void SetSkelControlScale(const struct FName& SkelControlName, float Scale);
246  void SetMorphWeight(const struct FName& MorphNodeName, float MorphWeight);
247  void StopActorFaceFXAnim();
248  bool PlayActorFaceFXAnim(class UFaceFXAnimSet* AnimSet, const struct FString& GroupName, const struct FString& SeqName, class USoundCue* SoundCueToPlay, class UAkEvent* AkEventToPlay);
249  void FinishAnimControl(class UInterpGroup* InInterpGroup);
250  void SetAnimPosition(const struct FName& SlotName, int ChannelIndex, const struct FName& InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer& pRootBoneOption, const struct FPointer& pRootBoneRotationOption);
251  void BeginAnimControl(class UInterpGroup* InInterpGroup);
252  void OnAnimPlay(class UAnimNodeSequence* SeqNode);
253  void OnAnimEnd(class UAnimNodeSequence* SeqNode, float PlayedTime, float ExcessTime);
254  void DoKismetAttachment(class AActor* Attachment, class USeqAct_AttachToActor* Action);
255  void OnAttachToActor(class USeqAct_AttachToActor* Action);
256  void OnToggleHidden(class USeqAct_ToggleHidden* Action);
257  void OnChangeCollision(class USeqAct_ChangeCollision* Action);
258  void OnSetPhysics(class USeqAct_SetPhysics* Action);
260  void OnSetVelocity(class USeqAct_SetVelocity* Action);
261  void OnTeleport(class USeqAct_Teleport* Action);
262  void OnModifyHealth(class USeqAct_ModifyHealth* Action);
263  void PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups);
264  void ShutDown();
265  void SetNetUpdateTime(float NewUpdateTime);
266  void ForceNetRelevant();
267  void OnDestroy(class USeqAct_Destroy* Action);
268  void ClearLatentAction(class UClass* actionClass, bool bAborted, class USeqAct_Latent* exceptionAction);
269  bool FindEventsOfClass(class UClass* EventClass, bool bIncludeDisabled, TArray<class USequenceEvent*>* out_EventList);
270  bool ActivateEventClass(class UClass* InClass, class AActor* InInstigator, bool bTest, TArray<class USequenceEvent*>* EventList, TArray<int>* ActivateIndices, TArray<class USequenceEvent*>* ActivatedEvents);
271  bool TriggerGlobalEventClass(class UClass* InEventClass, class AActor* InInstigator, int ActivateIndex);
272  void ReceivedNewEvent(class USequenceEvent* Evt);
273  bool TriggerEventClass(class UClass* InEventClass, class AActor* InInstigator, int ActivateIndex, bool bTest, TArray<class USequenceEvent*>* ActivatedEvents);
274  void DebugMessagePlayer(const struct FString& msg);
275  bool ImpactEffectIsRelevant(class APawn* EffectInstigator, const struct FVector& SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance, bool bSkipLOSCheck);
276  bool ActorEffectIsRelevant(class APawn* EffectInstigator, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance);
277  bool EffectIsRelevant(const struct FVector& SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance);
279  void ApplyFluidSurfaceImpact(class AFluidSurfaceActor* Fluid, struct FVector* HitLocation);
280  bool CanSplash();
281  void PlayTeleportEffect(bool bOut, bool bSound);
282  bool IsInPain();
283  void Reset();
286  struct FString GetPhysicsName();
287  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
288  struct FString GetDebugName();
289  void MatchStarting();
290  struct FString STATIC_GetLocalString(int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3);
291  void STATIC_ReplaceText(const struct FString& Replace, const struct FString& With, struct FString* Text);
292  struct FString GetHumanReadableName();
293  struct FString GetItemName(const struct FString& FullName);
294  bool CalcCamera(float fDeltaTime, struct FVector* out_CamLoc, struct FRotator* out_CamRot, float* out_FOV);
295  void EndViewTarget(class APlayerController* PC);
296  void BecomeViewTarget(class APlayerController* PC);
297  bool CheckForErrors();
298  void DebugFreezeGame(class AActor* ActorToLookAt);
299  float GetGravityZ();
300  void CheckHitInfo(class UPrimitiveComponent* FallBackComponent, const struct FVector& Dir, struct FTraceHitInfo* HitInfo, struct FVector* out_HitLocation);
301  void TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage, float DamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, bool bFullDamage, class AActor* DamageCauser, float DamageFalloffExponent);
302  bool HealDamage(int Amount, class AController* Healer, class UClass* DamageType);
303  void TakeDamage(int DamageAmount, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
304  void KilledBy(class APawn* EventInstigator);
305  bool HurtRadius(float BaseDamage, float DamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, class AActor* IgnoredActor, class AController* InstigatedByController, bool bDoFullDamage);
306  bool StopsProjectile(class AProjectile* P);
308  void ConstraintBrokenNotify(class AActor* ConOwner, class URB_ConstraintSetup* ConSetup, class URB_ConstraintInstance* ConInstance);
309  void SetInitialState();
310  void PostBeginPlay();
311  void BroadcastLocalizedTeamMessage(int TeamIndex, class UClass* InMessageClass, int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
312  void BroadcastLocalizedMessage(class UClass* InMessageClass, int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
313  void PreBeginPlay();
315  void LocalPlayerControllers(class UClass* BaseClass, class APlayerController** PC);
316  void AllOwnedComponents(class UClass* BaseClass, class UActorComponent** OutComponent);
317  void ComponentList(class UClass* BaseClass, class UActorComponent** out_Component);
318  void OverlappingActors(class UClass* BaseClass, float Radius, const struct FVector& Loc, bool bIgnoreHidden, class AActor** out_Actor);
319  void CollidingActors(class UClass* BaseClass, float Radius, const struct FVector& Loc, bool bUseOverlapCheck, class UClass* InterfaceClass, class AActor** Actor, struct FTraceHitInfo* HitInfo);
320  void VisibleCollidingActors(class UClass* BaseClass, float Radius, const struct FVector& Loc, bool bIgnoreHidden, const struct FVector& Extent, bool bTraceActors, class UClass* InterfaceClass, class AActor** Actor, struct FTraceHitInfo* HitInfo);
321  void VisibleActors(class UClass* BaseClass, float Radius, const struct FVector& Loc, class AActor** Actor);
322  void TraceActors(class UClass* BaseClass, const struct FVector& End, const struct FVector& Start, const struct FVector& Extent, int ExtraTraceFlags, class AActor** Actor, struct FVector* HitLoc, struct FVector* HitNorm, struct FTraceHitInfo* HitInfo);
323  void TouchingActors(class UClass* BaseClass, class AActor** Actor);
324  void BasedActors(class UClass* BaseClass, class AActor** Actor);
325  void ChildActors(class UClass* BaseClass, class AActor** Actor);
326  void DynamicActors(class UClass* BaseClass, class UClass* InterfaceClass, class AActor** Actor);
327  void AllActors(class UClass* BaseClass, class UClass* InterfaceClass, class AActor** Actor);
328  struct FString GetURLMap();
329  void PostTeleport(class ATeleporter* OutTeleporter);
330  bool PreTeleport(class ATeleporter* InTeleporter);
331  struct FVector GetDestination(class AController* C);
332  bool CalculateMinSpeedTrajectory(const struct FVector& End, const struct FVector& Start, float MaxTossSpeed, float MinTossSpeed, const struct FVector& CollisionSize, float TerminalVelocity, float GravityZ, bool bOnlyTraceUp, struct FVector* out_Velocity);
333  bool SuggestTossVelocity(const struct FVector& Destination, const struct FVector& Start, float TossSpeed, float BaseTossZ, float DesiredZPct, const struct FVector& CollisionSize, float TerminalVelocity, float OverrideGravityZ, bool bOnlyTraceUp, struct FVector* TossVelocity);
334  bool PlayerCanSeeMe(bool bForceLOSCheck);
335  void MakeNoise(float Loudness, const struct FName& NoiseType);
336  void ActivateOcclusion(bool bInActivate);
337  void PostTrigger(const struct FName& InTrigger);
338  void SetSwitch(const struct FName& InSwitchGroup, const struct FName& InSwitch);
339  void SetState(const struct FName& InStateGroup, const struct FName& InState);
340  void SetRTPCValue(const struct FName& InRTPC, float targetvalue);
341  void PostAkEventOnBone(class UAkEvent* InAkEvent, const struct FName& BoneName);
342  void PostAkEvent(class UAkEvent* InAkEvent);
343  void PlaySoundBase(class UAkBaseSoundObject* InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector& SoundLocation, bool bNoRepToRelevant);
344  void PlayAkEvent(class UAkEvent* InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector& SoundLocation, bool bNoRepToRelevant);
345  void PlaySound(class USoundCue* InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector& SoundLocation, bool bNoRepToRelevant);
346  class UAudioComponent* CreateAudioComponent(class USoundCue* InSoundCue, bool bPlay, bool bStopWhenOwnerDestroyed, bool bUseLocation, const struct FVector& SourceLocation, bool bAttachToSelf);
347  void ResetTimerTimeDilation(const struct FName& TimerName, class UObject* inObj);
348  void ModifyTimerTimeDilation(const struct FName& TimerName, float InTimerTimeDilation, class UObject* inObj);
349  float GetRemainingTimeForTimer(const struct FName& TimerFuncName, class UObject* inObj);
350  float GetTimerRate(const struct FName& TimerFuncName, class UObject* inObj);
351  float GetTimerCount(const struct FName& inTimerFunc, class UObject* inObj);
352  bool IsTimerActive(const struct FName& inTimerFunc, class UObject* inObj);
353  void PauseTimer(bool bPause, const struct FName& inTimerFunc, class UObject* inObj);
354  void ClearAllTimers(class UObject* inObj);
355  void ClearTimer(const struct FName& inTimerFunc, class UObject* inObj);
356  void SetTimer(float InRate, bool inbLoop, const struct FName& inTimerFunc, class UObject* inObj);
357  void TornOff();
358  bool Destroy();
359  class AActor* Spawn(class UClass* SpawnClass, class AActor* SpawnOwner, const struct FName& SpawnTag, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, class AActor* ActorTemplate, bool bNoCollisionFail);
360  bool IsBlockedBy(class AActor* Other);
361  void GetBoundingCylinder(float* CollisionRadius, float* CollisionHeight);
362  void GetComponentsBoundingBox(struct FBox* ActorBox);
363  bool IsOverlapping(class AActor* A);
364  bool ContainsPoint(const struct FVector& Spot);
365  bool FindSpot(const struct FVector& BoxExtent, struct FVector* SpotLocation);
366  bool TraceAllPhysicsAssetInteractions(class USkeletalMeshComponent* SkelMeshComp, const struct FVector& EndTrace, const struct FVector& StartTrace, const struct FVector& Extent, TArray<struct FImpactInfo>* out_Hits);
367  bool FastTrace(const struct FVector& TraceEnd, const struct FVector& TraceStart, const struct FVector& BoxExtent, bool bTraceBullet);
368  bool PointCheckComponent(class UPrimitiveComponent* InComponent, const struct FVector& PointLocation, const struct FVector& PointExtent);
369  bool TraceComponent(class UPrimitiveComponent* InComponent, const struct FVector& TraceEnd, const struct FVector& TraceStart, const struct FVector& Extent, bool bComplexCollision, struct FVector* HitLocation, struct FVector* HitNormal, struct FTraceHitInfo* HitInfo);
370  class AActor* Trace(const struct FVector& TraceEnd, const struct FVector& TraceStart, bool bTraceActors, const struct FVector& Extent, int ExtraTraceFlags, struct FVector* HitLocation, struct FVector* HitNormal, struct FTraceHitInfo* HitInfo);
371  void VolumeBasedDestroy(class APhysicsVolume* PV);
372  void OutsideWorldBounds();
373  void FellOutOfWorld(class UClass* dmgType);
374  bool UsedBy(class APawn* User);
375  bool OverRotated(struct FRotator* out_Desired, struct FRotator* out_Actual);
376  bool ClampRotation(const struct FRotator& rBase, const struct FRotator& rUpperLimits, const struct FRotator& rLowerLimits, struct FRotator* out_Rot);
377  void OnSleepRBPhysics();
378  void OnWakeRBPhysics();
379  void RanInto(class AActor* Other);
380  void EncroachedBy(class AActor* Other);
381  bool EncroachingOn(class AActor* Other);
382  void CollisionChanged();
383  class AActor* SpecialHandling(class APawn* Other);
384  void Detach(class AActor* Other);
385  void Attach(class AActor* Other);
386  void BaseChange();
387  void Bump(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitNormal);
388  void UnTouch(class AActor* Other);
389  void PostTouch(class AActor* Other);
390  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
391  void PhysicsVolumeChange(class APhysicsVolume* NewVolume);
392  void Landed(const struct FVector& HitNormal, class AActor* FloorActor);
393  void Falling();
394  void HitWall(const struct FVector& HitNormal, class AActor* Wall, class UPrimitiveComponent* WallComp);
395  void Timer();
396  void Tick(float DeltaTime);
397  void LostChild(class AActor* Other);
398  void GainedChild(class AActor* Other);
399  void Destroyed();
400  void SetTickIsDisabled(bool bInDisabled);
401  void SetTickGroup(TEnumAsByte<ETickingGroup> NewTickGroup);
402  void ReattachComponent(class UActorComponent* ComponentToReattach);
403  void DetachComponent(class UActorComponent* ExComponent);
404  void AttachComponent(class UActorComponent* NewComponent);
405  void UnClock(float* Time);
406  void Clock(float* Time);
407  void SetPhysics(TEnumAsByte<EPhysics> newPhysics);
408  void SetOnlyOwnerSee(bool bNewOnlyOwnerSee);
409  void SetHidden(bool bNewHidden);
410  void ChartData(const struct FString& DataName, float DataValue);
412  void STATIC_DrawDebugFrustrum(unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines, struct FMatrix* FrustumToWorld);
413  void STATIC_DrawDebugString(const struct FVector& TextLocation, const struct FString& Text, class AActor* TestBaseActor, const struct FColor& TextColor, float Duration);
414  void STATIC_DrawDebugCone(const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, const struct FColor& DrawColor, bool bPersistentLines);
415  void STATIC_DrawDebugCylinder(const struct FVector& Start, const struct FVector& End, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines);
416  void STATIC_DrawDebugSphere(const struct FVector& Center, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines);
417  void STATIC_DrawDebugCoordinateSystem(const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, bool bPersistentLines);
418  void STATIC_DrawDebugStar(const struct FVector& Position, float Size, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines);
419  void STATIC_DrawDebugBox(const struct FVector& Center, const struct FVector& Extent, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines);
420  void STATIC_DrawDebugPoint(const struct FVector& Position, float Size, const struct FLinearColor& PointColor, bool bPersistentLines);
421  void STATIC_DrawDebugLine(const struct FVector& LineStart, const struct FVector& LineEnd, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines);
423  struct FVector STATIC_GetBasedPosition(const struct FBasedPosition& BP);
424  void STATIC_SetBasedPosition(const struct FVector& pos, class AActor* ForcedBase, struct FBasedPosition* BP);
425  struct FVector STATIC_BP2Vect(const struct FBasedPosition& BP);
426  void STATIC_Vect2BP(const struct FVector& pos, class AActor* ForcedBase, struct FBasedPosition* BP);
427  void SetForcedInitialReplicatedProperty(class UProperty* PropToReplicate, bool bAdd);
428  void ReplicatedEvent(const struct FName& VarName);
429  struct FVector GetAggregateBaseVelocity(class AActor* TestBase);
430  bool IsOwnedBy(class AActor* TestActor);
431  class AActor* GetBaseMost();
432  bool IsBasedOn(class AActor* TestActor);
433  void SearchForBaseBelow(float HeightBelow, class AActor** NewBase, struct FVector* HitNormal);
434  void FindBase();
435  void SetOwner(class AActor* NewOwner);
436  void SetBase(class AActor* NewBase, const struct FVector& NewFloor, class USkeletalMeshComponent* SkelComp, const struct FName& AttachName);
437  float GetTerminalVelocity();
438  void AutonomousPhysics(float DeltaSeconds);
439  bool MoveSmooth(const struct FVector& Delta);
440  int fixedTurn(int Current, int Desired, int DeltaRate);
442  void SetHardAttach(bool bNewHardAttach);
443  bool SetRelativeLocation(const struct FVector& NewLocation);
444  bool SetRelativeRotation(const struct FRotator& NewRotation);
445  void SetZone(bool bForceRefresh);
446  TEnumAsByte<EMoveDir> MovingWhichWay(float* Amount);
447  bool SetRotation(const struct FRotator& NewRotation);
448  bool SetLocation(const struct FVector& NewLocation);
449  bool Move(const struct FVector& Delta);
450  void SetDrawScale3D(const struct FVector& NewScale3D);
451  void SetDrawScale(float NewScale);
452  void SetCollisionType(TEnumAsByte<ECollisionType> NewCollisionType);
453  void SetCollisionSize(float NewRadius, float NewHeight);
454  void SetCollision(bool bNewColActors, bool bNewBlockActors, bool bNewIgnoreEncroachers);
455  void FinishAnim(class UAnimNodeSequence* SeqNode, bool bFinishOnBlendOut);
456  void Sleep(float Seconds);
457  struct FString ConsoleCommand(const struct FString& Command, bool bWriteToLog);
458  void ForceUpdateComponents(bool bCollisionUpdate, bool bTransformOnly);
459 };
460 
461 
462 // Class Engine.Info
463 // 0x0000 (0x026C - 0x026C)
464 class AInfo : public AActor
465 {
466 public:
467 
468  static UClass* StaticClass()
469  {
470  static UClass* ptr = nullptr;
471  if (!ptr)
472  ptr = UObject::FindClass("Class Engine.Info");
473  return ptr;
474  }
475 
476 };
477 
478 
479 // Class Engine.ZoneInfo
480 // 0x0014 (0x0280 - 0x026C)
481 class AZoneInfo : public AInfo
482 {
483 public:
484  float KillZ; // 0x026C(0x0004) (Edit)
485  float SoftKill; // 0x0270(0x0004) (Edit)
486  class UClass* KillZDamageType; // 0x0274(0x0008) (Edit)
487  unsigned long bSoftKillZ : 1; // 0x027C(0x0004) (Edit)
488 
489  static UClass* StaticClass()
490  {
491  static UClass* ptr = nullptr;
492  if (!ptr)
493  ptr = UObject::FindClass("Class Engine.ZoneInfo");
494  return ptr;
495  }
496 
497 };
498 
499 
500 // Class Engine.WorldInfo
501 // 0x081C (0x0A9C - 0x0280)
502 class AWorldInfo : public AZoneInfo
503 {
504 public:
505  struct FPostProcessSettings DefaultPostProcessSettings; // 0x0280(0x0174) (Edit, Config, NeedCtorLink)
506  class UPostProcessChain* WorldPostProcessChain; // 0x03F4(0x0008) (Edit)
507  unsigned long bPersistPostProcessToNextLevel : 1; // 0x03FC(0x0004) (Edit, Config)
508  unsigned long bFogEnabled : 1; // 0x03FC(0x0004) (Edit)
509  unsigned long bBumpOffsetEnabled : 1; // 0x03FC(0x0004) (Edit)
510  unsigned long bUseGammaCorrection : 1; // 0x03FC(0x0004) (Edit)
511  unsigned long bMapNeedsLightingFullyRebuilt : 1; // 0x03FC(0x0004)
512  unsigned long bMapHasMultipleDominantLightsAffectingOnePrimitive : 1; // 0x03FC(0x0004)
513  unsigned long bMapHasPathingErrors : 1; // 0x03FC(0x0004)
514  unsigned long bRequestedBlockOnAsyncLoading : 1; // 0x03FC(0x0004)
515  unsigned long bBegunPlay : 1; // 0x03FC(0x0004)
516  unsigned long bPlayersOnly : 1; // 0x03FC(0x0004)
517  unsigned long bPlayersOnlyPending : 1; // 0x03FC(0x0004)
518  unsigned long bSuspendAI : 1; // 0x03FC(0x0004)
519  unsigned long bDropDetail : 1; // 0x03FC(0x0004) (Transient)
520  unsigned long bAggressiveLOD : 1; // 0x03FC(0x0004) (Transient)
521  unsigned long bStartup : 1; // 0x03FC(0x0004)
522  unsigned long bPathsRebuilt : 1; // 0x03FC(0x0004)
523  unsigned long bHasPathNodes : 1; // 0x03FC(0x0004)
524  unsigned long bIsMenuLevel : 1; // 0x03FC(0x0004) (Const, Transient)
525  unsigned long bDebugPauseExecution : 1; // 0x03FC(0x0004) (Const, Transient)
526  unsigned long bDebugStepExecution : 1; // 0x03FC(0x0004) (Const, Transient)
527  unsigned long bUseConsoleInput : 1; // 0x03FC(0x0004) (Transient)
528  unsigned long bMinimizeBSPSections : 1; // 0x03FC(0x0004) (Edit)
529  unsigned long bNoDefaultInventoryForPlayer : 1; // 0x03FC(0x0004) (Edit)
530  unsigned long bNoPathWarnings : 1; // 0x03FC(0x0004) (Edit)
531  unsigned long bNoMobileMapWarnings : 1; // 0x03FC(0x0004) (Edit, Config)
532  unsigned long bHighPriorityLoading : 1; // 0x03FC(0x0004) (Net)
533  unsigned long bHighPriorityLoadingLocal : 1; // 0x03FC(0x0004)
534  unsigned long bUseProcBuildingRulesetOverride : 1; // 0x03FC(0x0004) (Edit)
535  unsigned long bInteractiveMode : 1; // 0x03FC(0x0004) (Const, Transient)
536  unsigned long bSupportDoubleBufferedPhysics : 1; // 0x03FC(0x0004) (Edit)
537  unsigned long bPhysicsIgnoreDeltaTime : 1; // 0x03FC(0x0004) (Edit)
538  unsigned long bEnableChanceOfPhysicsChunkOverride : 1; // 0x03FC(0x0004) (Edit, Config)
539  unsigned long bLimitExplosionChunkSize : 1; // 0x0400(0x0004) (Edit, Config)
540  unsigned long bLimitDamageChunkSize : 1; // 0x0400(0x0004) (Edit, Config)
541  unsigned long bPrecomputeVisibility : 1; // 0x0400(0x0004) (Edit)
542  unsigned long bPlaceCellsOnSurfaces : 1; // 0x0400(0x0004) (Edit)
543  unsigned long bAllowTemporalAA : 1; // 0x0400(0x0004) (Edit, Config, GlobalConfig)
544  unsigned long bUseGlobalIllumination : 1; // 0x0400(0x0004) (Edit)
545  unsigned long bForceNoPrecomputedLighting : 1; // 0x0400(0x0004) (Edit)
546  unsigned long bHaveActiveCrowd : 1; // 0x0400(0x0004)
547  unsigned long bAllowHostMigration : 1; // 0x0400(0x0004) (Config)
548  unsigned long bGameplayFramePause : 1; // 0x0400(0x0004)
549  float SquintModeKernelSize; // 0x0404(0x0004) (Edit, Config)
550  class APostProcessVolume* HighestPriorityPostProcessVolume; // 0x0408(0x0008) (Const, Transient, NoImport)
551  struct FReverbSettings DefaultReverbSettings; // 0x0410(0x0010) (Edit, Config)
552  struct FInteriorSettings DefaultAmbientZoneSettings; // 0x0420(0x0024) (Edit, Config)
553  float FogStart; // 0x0444(0x0004) (Edit)
554  float FogEnd; // 0x0448(0x0004) (Edit)
555  struct FColor FogColor; // 0x044C(0x0004) (Edit)
556  float BumpEnd; // 0x0450(0x0004) (Edit)
557  class AReverbVolume* HighestPriorityReverbVolume; // 0x0454(0x0008) (Const, Transient, NoImport)
558  TArray<class AMassiveLODOverrideVolume*> MassiveLODOverrideVolumes; // 0x045C(0x0010) (Const, Transient, NeedCtorLink, NoImport)
559  TArray<class APortalVolume*> PortalVolumes; // 0x046C(0x0010) (Const, Transient, NeedCtorLink, NoImport)
560  TArray<class AEnvironmentVolume*> EnvironmentVolumes; // 0x047C(0x0010) (Const, Transient, NeedCtorLink, NoImport)
561  TArray<class ULevelStreaming*> StreamingLevels; // 0x048C(0x0010) (Edit, Const, EditConst, NeedCtorLink, EditInline)
562  struct FDouble LastTimeUnbuiltLightingWasEncountered; // 0x049C(0x0008) (Transient)
563  class UBookMark* BookMarks[0xA]; // 0x04A4(0x0008) (Edit)
564  class UKismetBookMark* KismetBookMarks[0xA]; // 0x04F4(0x0008) (Edit)
565  TArray<class UClipPadEntry*> ClipPadEntries; // 0x0544(0x0010) (Edit, NeedCtorLink, EditInline)
566  float TimeDilation; // 0x0554(0x0004) (Net)
567  float DemoPlayTimeDilation; // 0x0558(0x0004)
568  float TimeSeconds; // 0x055C(0x0004) (Transient)
569  float RealTimeSeconds; // 0x0560(0x0004) (Transient)
570  float AudioTimeSeconds; // 0x0564(0x0004) (Transient)
571  float DeltaSeconds; // 0x0568(0x0004) (Const, Transient)
572  float PauseDelay; // 0x056C(0x0004) (Transient)
573  float RealTimeToUnPause; // 0x0570(0x0004) (Transient)
574  class APlayerReplicationInfo* Pauser; // 0x0574(0x0008) (Net)
575  struct FString VisibleGroups; // 0x057C(0x0010) (NeedCtorLink, Deprecated)
576  struct FString VisibleLayers; // 0x058C(0x0010) (NeedCtorLink)
577  class UTexture2D* DefaultTexture; // 0x059C(0x0008)
578  class UTexture2D* WireframeTexture; // 0x05A4(0x0008)
579  class UTexture2D* WhiteSquareTexture; // 0x05AC(0x0008)
580  class UTexture2D* LargeVertex; // 0x05B4(0x0008)
581  class UTexture2D* BSPVertex; // 0x05BC(0x0008)
582  TArray<struct FString> DeferredExecs; // 0x05C4(0x0010) (NeedCtorLink)
583  class AGameReplicationInfo* GRI; // 0x05D4(0x0008) (Transient)
584  TEnumAsByte<ENetMode> NetMode; // 0x05DC(0x0001)
588  TEnumAsByte<ELightingBuildQuality> LevelLightingQuality; // 0x05E0(0x0001) (Edit, EditConst)
589  unsigned char UnknownData00[0x3]; // 0x05E1(0x0003) MISSED OFFSET
590  struct FString ComputerName; // 0x05E4(0x0010) (NeedCtorLink)
591  struct FString EngineVersion; // 0x05F4(0x0010) (NeedCtorLink)
592  struct FString MinNetVersion; // 0x0604(0x0010) (NeedCtorLink)
593  class AGameInfo* Game; // 0x0614(0x0008)
594  float StallZ; // 0x061C(0x0004) (Edit)
595  float WorldGravityZ; // 0x0620(0x0004) (Net, Transient)
596  float DefaultGravityZ; // 0x0624(0x0004) (Const, Config, GlobalConfig)
597  float GlobalGravityZ; // 0x0628(0x0004) (Edit)
598  float RBPhysicsGravityScaling; // 0x062C(0x0004) (Config, GlobalConfig)
599  class ANavigationPoint* NavigationPointList; // 0x0630(0x0008) (Const, Transient)
600  class AController* ControllerList; // 0x0638(0x0008) (Const)
601  class APawn* PawnList; // 0x0640(0x0008) (Const)
602  class ACoverLink* CoverList; // 0x0648(0x0008) (Const, Transient)
603  class APylon* PylonList; // 0x0650(0x0008) (Const, Transient)
604  float MoveRepSize; // 0x0658(0x0004)
605  TArray<struct FNetViewer> ReplicationViewers; // 0x065C(0x0010) (Const, NeedCtorLink)
606  struct FString NextURL; // 0x066C(0x0010) (NeedCtorLink)
607  float NextSwitchCountdown; // 0x067C(0x0004)
608  int PackedLightAndShadowMapTextureSize; // 0x0680(0x0004) (Edit)
609  struct FVector DefaultColorScale; // 0x0684(0x000C) (Edit)
610  class UClass* DefaultGameType; // 0x0690(0x0008) (Edit)
611  TArray<class UClass*> GameTypesSupportedOnThisMap; // 0x0698(0x0010) (Edit, NeedCtorLink)
612  class UClass* GameTypeForPIE; // 0x06A8(0x0008) (Edit)
613  TArray<class UObject*> ClientDestroyedActorContent; // 0x06B0(0x0010) (Const, EditConst, NeedCtorLink)
614  TArray<struct FName> PreparingLevelNames; // 0x06C0(0x0010) (Const, Transient, NeedCtorLink)
615  struct FName CommittedPersistentLevelName; // 0x06D0(0x0008) (Const, Transient)
617  class UAudioComponent* MusicComp; // 0x06E0(0x0008) (ExportObject, Transient, Component, EditInline)
618  struct FMusicTrackStruct CurrentMusicTrack; // 0x06E8(0x002C) (Transient, NeedCtorLink)
619  struct FMusicTrackStruct ReplicatedMusicTrack; // 0x0714(0x002C) (Net, Transient, NeedCtorLink)
620  struct FString Title; // 0x0740(0x0010) (Edit, Const, Localized, NeedCtorLink)
621  struct FString Author; // 0x0750(0x0010) (Edit, NeedCtorLink)
622  class UMapInfo* MyMapInfo; // 0x0760(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
623  struct FString EmitterPoolClassPath; // 0x0768(0x0010) (Config, GlobalConfig, NeedCtorLink)
624  class AEmitterPool* MyEmitterPool; // 0x0778(0x0008) (Transient)
625  struct FString DecalManagerClassPath; // 0x0780(0x0010) (Config, GlobalConfig, NeedCtorLink)
626  class ADecalManager* MyDecalManager; // 0x0790(0x0008) (Transient)
627  struct FString FractureManagerClassPath; // 0x0798(0x0010) (Config, GlobalConfig, NeedCtorLink)
628  class AFractureManager* MyFractureManager; // 0x07A8(0x0008) (Transient)
629  struct FString ParticleEventManagerClassPath; // 0x07B0(0x0010) (Config, GlobalConfig, NeedCtorLink)
630  class AParticleEventManager* MyParticleEventManager; // 0x07C0(0x0008) (Transient)
631  class UProcBuildingRuleset* ProcBuildingRulesetOverride; // 0x07C8(0x0008) (Edit)
632  int SkelMeshCompTickTagCount; // 0x07D0(0x0004) (Const, Transient)
633  float MaxPhysicsDeltaTime; // 0x07D4(0x0004) (Edit)
634  int MaxPhysicsSubsteps; // 0x07D8(0x0004) (Config)
635  struct FPhysXSceneProperties PhysicsProperties; // 0x07DC(0x003C) (Edit, EditInline)
636  TArray<struct FCompartmentRunList> CompartmentRunFrames; // 0x0818(0x0010) (Edit, NeedCtorLink)
637  float DefaultSkinWidth; // 0x0828(0x0004) (Edit)
638  float ApexLODResourceBudget; // 0x082C(0x0004) (Edit)
639  float ApexDestructionLODResourceValue; // 0x0830(0x0004) (Edit)
640  float ApexClothingLODResourceValue; // 0x0834(0x0004) (Edit)
641  struct FApexModuleDestructibleSettings DestructibleSettings; // 0x0838(0x0014) (Edit)
642  class UPhysicsLODVerticalEmitter* EmitterVertical; // 0x084C(0x0008)
643  struct FPhysXVerticalProperties VerticalProperties; // 0x0854(0x0018) (Edit, EditInline)
644  TArray<struct FPointer> WorldAttractors; // 0x086C(0x0010) (Native)
645  float ChanceOfPhysicsChunkOverride; // 0x087C(0x0004) (Edit, Config)
646  float MaxExplosionChunkSize; // 0x0880(0x0004) (Edit, Config)
647  float MaxDamageChunkSize; // 0x0884(0x0004) (Edit, Config)
648  float FractureExplosionVelScale; // 0x0888(0x0004) (Edit, Config)
649  int MaxNumFacturedChunksToSpawnInAFrame; // 0x088C(0x0004) (Edit)
650  int NumFacturedChunksSpawnedThisFrame; // 0x0890(0x0004) (Transient)
651  float FracturedMeshWeaponDamage; // 0x0894(0x0004) (Config)
652  int VisibilityCellSize; // 0x0898(0x0004) (Edit)
653  float CharacterLitIndirectBrightness; // 0x089C(0x0004) (Edit)
654  float CharacterLitIndirectContrastFactor; // 0x08A0(0x0004) (Edit)
655  float CharacterShadowedIndirectBrightness; // 0x08A4(0x0004) (Edit)
656  float CharacterShadowedIndirectContrastFactor; // 0x08A8(0x0004) (Edit)
657  float CharacterLightingContrastFactor; // 0x08AC(0x0004) (Edit)
658  class UTexture2D* ImageReflectionEnvironmentTexture; // 0x08B0(0x0008) (Edit)
659  struct FLinearColor ImageReflectionEnvironmentColor; // 0x08B8(0x0010) (Edit)
660  float ImageReflectionEnvironmentRotation; // 0x08C8(0x0004) (Edit)
661  struct FMap_Mirror ScreenMessages; // 0x08CC(0x0048) (Native, Transient)
662  TArray<struct FScreenMessageString> PriorityScreenMessages; // 0x0914(0x0010) (Native, Transient)
663  int MaxTrianglesPerLeaf; // 0x0924(0x0004)
664  class ULightmassLevelSettings* LMLevelSettings; // 0x0928(0x0008) (ExportObject, NeedCtorLink, EditInline, Deprecated)
665  unsigned char UnknownData01[0x48]; // 0x0930(0x0048) UNKNOWN PROPERTY: MapProperty Engine.WorldInfo.LandscapeInfoMap
666  struct FLightmassWorldInfoSettings LightmassSettings; // 0x0978(0x0058) (Edit)
667  unsigned char UnknownData02[0x48]; // 0x09D0(0x0048) UNKNOWN PROPERTY: MapProperty Engine.WorldInfo.NavMeshPathConstraintCache
668  unsigned char UnknownData03[0x48]; // 0x0A18(0x0048) UNKNOWN PROPERTY: MapProperty Engine.WorldInfo.NavMeshPathGoalEvaluatorCache
670  struct FHostMigrationState PeerHostMigration; // 0x0A68(0x0020) (Const, Transient, NeedCtorLink)
671  float HostMigrationTimeout; // 0x0A88(0x0004) (Config)
672  class APhysicsVolume* FirstPhysicsVolume; // 0x0A8C(0x0008) (Transient)
673  class APostProcessVolume* CurrentEnvInfoVolume; // 0x0A94(0x0008) (Transient)
674 
675  static UClass* StaticClass()
676  {
677  static UClass* ptr = nullptr;
678  if (!ptr)
679  ptr = UObject::FindClass("Class Engine.WorldInfo");
680  return ptr;
681  }
682 
683 
684  void ClearObjectPools();
685  void ToggleHostMigration(bool bEnabled);
687  bool BeginHostMigration();
688  bool CanBeginHostMigration();
689  class AEnvironmentVolume* FindEnvironmentVolume(const struct FVector& TestLocation);
692  void DoMemoryTracking();
693  bool GetDemoRewindPoints(TArray<int>* OutRewindPoints);
694  void GetDemoFrameInfo(int* CurrentFrame, int* TotalFrames);
695  bool IsPlayingDemo();
696  bool IsRecordingDemo();
698  struct FString GetMapName(bool bIncludePrefix);
699  void SetMapInfo(class UMapInfo* NewMapInfo);
700  class UMapInfo* GetMapInfo();
701  void SetSeamlessTravelMidpointPause(bool bNowPaused);
702  bool IsInSeamlessTravel();
703  void SeamlessTravel(const struct FString& URL, bool bAbsolute, const struct FGuid& MapPackageGuid);
704  void CommitMapChange();
705  void CancelPendingMapChange();
706  bool IsMapChangeReady();
707  bool IsPreparingMapChange();
708  void PrepareMapChange(TArray<struct FName>* LevelNames);
709  void NotifyMatchStarted(bool bShouldActivateLevelStartupEvents, bool bShouldActivateLevelBeginningEvents, bool bShouldActivateLevelLoadedEvents);
710  void AllClientConnections(class UPlayer** ClientConnection, int* ClientIP, int* ClientPort);
711  void AllPawns(class UClass* BaseClass, const struct FVector& TestLocation, float TestRadius, class APawn** P);
712  void AllControllers(class UClass* BaseClass, class AController** C);
713  void NavigationPointCheck(const struct FVector& Point, const struct FVector& Extent, TArray<class ANavigationPoint*>* Navs, TArray<class UReachSpec*>* Specs);
714  void RadiusNavigationPoints(class UClass* BaseClass, const struct FVector& Point, float Radius, class ANavigationPoint** N);
715  void AllNavigationPoints(class UClass* BaseClass, class ANavigationPoint** N);
716  void Reset();
717  void PostBeginPlay();
718  void PreBeginPlay();
720  void ServerTravel(const struct FString& URL, bool bAbsolute, bool bShouldSkipGameNotify);
721  class UClass* GetGameClass();
722  struct FString GetAddressURL();
723  void VerifyNavList();
724  void ForceGarbageCollection(bool bFullPurge);
726  bool STATIC_IsPlayInPreview();
727  bool STATIC_IsPlayInEditor();
728  bool STATIC_IsWithGFx();
730  bool STATIC_IsDemoBuild();
731  struct FString GetLocalURL();
732  void SetLevelRBGravity(const struct FVector& NewGrav);
734  class USequence* GetGameSequence();
735  float GetGravityZ();
736  void UpdateMusicTrack(const struct FMusicTrackStruct& NewMusicTrack);
737  void SetMusicVolume(float VolumeMultiplier);
738  bool STATIC_IsMenuLevel(const struct FString& MapName);
739  void AddOnScreenDebugMessage(int Key, float TimeToDisplay, const struct FColor& DisplayColor, const struct FString& DebugMessage);
740  void ReplicatedEvent(const struct FName& VarName);
741  class UNavMeshPathGoalEvaluator* GetNavMeshPathGoalEvaluatorFromCache(class UClass* GoalEvalClass, class UNavigationHandle* Requestor);
742  class UNavMeshPathConstraint* GetNavMeshPathConstraintFromCache(class UClass* ConstraintClass, class UNavigationHandle* Requestor);
744 };
745 
746 
747 // Class Engine.DownloadableContentEnumerator
748 // 0x0040 (0x0090 - 0x0050)
750 {
751 public:
752  TArray<struct FOnlineContent> DLCBundles; // 0x0050(0x0010) (NeedCtorLink)
753  struct FString DLCRootDir; // 0x0060(0x0010) (NeedCtorLink)
754  TArray<struct FScriptDelegate> FindDLCDelegates; // 0x0070(0x0010) (NeedCtorLink)
755  struct FScriptDelegate __OnFindDLCComplete__Delegate; // 0x0080(0x0010) (NeedCtorLink)
756 
757  static UClass* StaticClass()
758  {
759  static UClass* ptr = nullptr;
760  if (!ptr)
761  ptr = UObject::FindClass("Class Engine.DownloadableContentEnumerator");
762  return ptr;
763  }
764 
765 
767  void InstallDLC(const struct FString& DLCName);
768  void InstallAllDLC();
769  void DeleteDLC(const struct FString& DLCName);
770  void ClearFindDLCDelegate(const struct FScriptDelegate& InDelegate);
771  void AddFindDLCDelegate(const struct FScriptDelegate& InDelegate);
772  void OnFindDLCComplete();
773  void FindDLC();
774 };
775 
776 
777 // Class Engine.DownloadableContentManager
778 // 0x00B0 (0x0100 - 0x0050)
780 {
781 public:
782  TArray<struct FPointer> DLCConfigCacheChanges; // 0x0050(0x0010) (Const, Native, Transient)
783  TArray<struct FString> InstalledDLC; // 0x0060(0x0010) (Const, Transient, NeedCtorLink)
784  struct FMap_Mirror NonPackageFilePathMap; // 0x0070(0x0048) (Const, Native, Transient)
785  TArray<class UClass*> ClassesToReload; // 0x00B8(0x0010) (Const, Native, Transient)
786  TArray<class UObject*> ObjectsToReload; // 0x00C8(0x0010) (Const, Native, Transient)
787  TArray<struct FString> QueuedFullyLoadPackageInis; // 0x00D8(0x0010) (Const, Transient, NeedCtorLink)
788  class UGameEngine* GameEngine; // 0x00E8(0x0008) (Const, Transient)
789  struct FScriptDelegate __OnRefreshComplete__Delegate; // 0x00F0(0x0010) (NeedCtorLink)
790 
791  static UClass* StaticClass()
792  {
793  static UClass* ptr = nullptr;
794  if (!ptr)
795  ptr = UObject::FindClass("Class Engine.DownloadableContentManager");
796  return ptr;
797  }
798 
799 
800  void OnRefreshComplete();
801  void AddPackagesToFullyLoad(const struct FString& Filename);
802  void RefreshDLCEnumComplete();
803  void RefreshDLC();
804  void OnContentChange();
805  void OnStorageDeviceChange();
806  void OnLoginChange(unsigned char LocalUserNum);
807  void Init();
808  void InstallNonPackageFiles(struct FOnlineContent* DLCBundle);
809  void InstallPackages(struct FOnlineContent* DLCBundle);
810  void UpdateObjectLists();
811  void MarkPerObjectConfigPendingKill(const struct FString& Section);
812  void AddSectionToObjectList(const struct FString& Section);
813  bool GetDLCNonPackageFilePath(const struct FName& NonPackageFileName, struct FString* Path);
814  void ClearDLC();
815  void InstallDLCs(TArray<struct FOnlineContent>* DLCBundles);
816  bool InstallDLC(struct FOnlineContent* DLCBundle);
817 };
818 
819 
820 // Class Engine.Engine
821 // 0x08A0 (0x08F8 - 0x0058)
822 class UEngine : public USubsystem
823 {
824 public:
825  class UFont* TinyFont; // 0x0058(0x0008)
826  struct FString TinyFontName; // 0x0060(0x0010) (Config, GlobalConfig, NeedCtorLink)
827  class UFont* SmallFont; // 0x0070(0x0008)
828  struct FString SmallFontName; // 0x0078(0x0010) (Config, GlobalConfig, NeedCtorLink)
829  class UFont* MediumFont; // 0x0088(0x0008)
830  struct FString MediumFontName; // 0x0090(0x0010) (Config, GlobalConfig, NeedCtorLink)
831  class UFont* LargeFont; // 0x00A0(0x0008)
832  struct FString LargeFontName; // 0x00A8(0x0010) (Config, GlobalConfig, NeedCtorLink)
833  class UFont* SubtitleFont; // 0x00B8(0x0008)
834  struct FString SubtitleFontName; // 0x00C0(0x0010) (Config, GlobalConfig, NeedCtorLink)
835  class UFont* UltraFont; // 0x00D0(0x0008)
836  struct FString UltraFontName; // 0x00D8(0x0010) (Config, GlobalConfig, NeedCtorLink)
837  TArray<class UFont*> AdditionalFonts; // 0x00E8(0x0010) (NeedCtorLink)
838  TArray<struct FString> AdditionalFontNames; // 0x00F8(0x0010) (Config, GlobalConfig, NeedCtorLink)
839  class UClass* ConsoleClass; // 0x0108(0x0008)
840  struct FString ConsoleClassName; // 0x0110(0x0010) (Config, GlobalConfig, NeedCtorLink)
841  class UClass* GameViewportClientClass; // 0x0120(0x0008)
842  struct FString GameViewportClientClassName; // 0x0128(0x0010) (Config, GlobalConfig, NeedCtorLink)
843  class UClass* DataStoreClientClass; // 0x0138(0x0008)
844  struct FString DataStoreClientClassName; // 0x0140(0x0010) (Config, GlobalConfig, NeedCtorLink)
845  class UClass* LocalPlayerClass; // 0x0150(0x0008)
846  struct FString LocalPlayerClassName; // 0x0158(0x0010) (Config, NeedCtorLink)
847  class UMaterial* DefaultMaterial; // 0x0168(0x0008)
848  struct FString DefaultMaterialName; // 0x0170(0x0010) (Config, GlobalConfig, NeedCtorLink)
849  class UMaterial* DefaultDecalMaterial; // 0x0180(0x0008)
850  struct FString DefaultDecalMaterialName; // 0x0188(0x0010) (Config, GlobalConfig, NeedCtorLink)
851  class UTexture* DefaultTexture; // 0x0198(0x0008)
852  struct FString DefaultTextureName; // 0x01A0(0x0010) (Config, GlobalConfig, NeedCtorLink)
853  class UMaterial* WireframeMaterial; // 0x01B0(0x0008)
854  struct FString WireframeMaterialName; // 0x01B8(0x0010) (Config, GlobalConfig, NeedCtorLink)
855  class UMaterial* EmissiveTexturedMaterial; // 0x01C8(0x0008)
856  struct FString EmissiveTexturedMaterialName; // 0x01D0(0x0010) (Config, GlobalConfig, NeedCtorLink)
857  class UMaterial* GeomMaterial; // 0x01E0(0x0008)
858  struct FString GeomMaterialName; // 0x01E8(0x0010) (Config, GlobalConfig, NeedCtorLink)
859  class UMaterial* DefaultFogVolumeMaterial; // 0x01F8(0x0008)
860  struct FString DefaultFogVolumeMaterialName; // 0x0200(0x0010) (Config, GlobalConfig, NeedCtorLink)
861  class UMaterial* TickMaterial; // 0x0210(0x0008)
862  struct FString TickMaterialName; // 0x0218(0x0010) (Config, GlobalConfig, NeedCtorLink)
863  class UMaterial* CrossMaterial; // 0x0228(0x0008)
864  struct FString CrossMaterialName; // 0x0230(0x0010) (Config, GlobalConfig, NeedCtorLink)
865  class UMaterial* LevelColorationLitMaterial; // 0x0240(0x0008)
866  struct FString LevelColorationLitMaterialName; // 0x0248(0x0010) (Config, GlobalConfig, NeedCtorLink)
867  class UMaterial* LevelColorationUnlitMaterial; // 0x0258(0x0008)
868  struct FString LevelColorationUnlitMaterialName; // 0x0260(0x0010) (Config, GlobalConfig, NeedCtorLink)
869  class UMaterial* LightingTexelDensityMaterial; // 0x0270(0x0008)
870  struct FString LightingTexelDensityName; // 0x0278(0x0010) (Config, GlobalConfig, NeedCtorLink)
871  class UMaterial* ShadedLevelColorationLitMaterial; // 0x0288(0x0008)
872  struct FString ShadedLevelColorationLitMaterialName; // 0x0290(0x0010) (Config, GlobalConfig, NeedCtorLink)
874  struct FString ShadedLevelColorationUnlitMaterialName; // 0x02A8(0x0010) (Config, GlobalConfig, NeedCtorLink)
875  class UMaterial* RemoveSurfaceMaterial; // 0x02B8(0x0008)
876  struct FString RemoveSurfaceMaterialName; // 0x02C0(0x0010) (Config, GlobalConfig, NeedCtorLink)
877  class UMaterial* VertexColorMaterial; // 0x02D0(0x0008)
878  struct FString VertexColorMaterialName; // 0x02D8(0x0010) (Config, GlobalConfig, NeedCtorLink)
880  struct FString VertexColorViewModeMaterialName_ColorOnly; // 0x02F0(0x0010) (Config, GlobalConfig, NeedCtorLink)
882  struct FString VertexColorViewModeMaterialName_AlphaAsColor; // 0x0308(0x0010) (Config, GlobalConfig, NeedCtorLink)
884  struct FString VertexColorViewModeMaterialName_RedOnly; // 0x0320(0x0010) (Config, GlobalConfig, NeedCtorLink)
886  struct FString VertexColorViewModeMaterialName_GreenOnly; // 0x0338(0x0010) (Config, GlobalConfig, NeedCtorLink)
888  struct FString VertexColorViewModeMaterialName_BlueOnly; // 0x0350(0x0010) (Config, GlobalConfig, NeedCtorLink)
895  class UMaterial* HeatmapMaterial; // 0x0390(0x0008)
896  struct FString HeatmapMaterialName; // 0x0398(0x0010) (Config, GlobalConfig, NeedCtorLink)
897  class UMaterial* BoneWeightMaterial; // 0x03A8(0x0008)
898  struct FString BoneWeightMaterialName; // 0x03B0(0x0010) (Config, GlobalConfig, NeedCtorLink)
899  class UMaterial* TangentColorMaterial; // 0x03C0(0x0008)
900  struct FString TangentColorMaterialName; // 0x03C8(0x0010) (Config, GlobalConfig, NeedCtorLink)
901  class UMaterial* MobileEmulationMasterMaterial; // 0x03D8(0x0008)
902  struct FString MobileEmulationMasterMaterialName; // 0x03E0(0x0010) (Config, GlobalConfig, NeedCtorLink)
903  class UMaterial* ProcBuildingSimpleMaterial; // 0x03F0(0x0008)
904  struct FString ProcBuildingSimpleMaterialName; // 0x03F8(0x0010) (Config, GlobalConfig, NeedCtorLink)
905  class UStaticMesh* BuildingQuadStaticMesh; // 0x0408(0x0008)
906  struct FString BuildingQuadStaticMeshName; // 0x0410(0x0010) (Config, GlobalConfig, NeedCtorLink)
907  float ProcBuildingLODColorTexelsPerWorldUnit; // 0x0420(0x0004) (Config, GlobalConfig)
908  float ProcBuildingLODLightingTexelsPerWorldUnit; // 0x0424(0x0004) (Config, GlobalConfig)
909  int MaxProcBuildingLODColorTextureSize; // 0x0428(0x0004) (Config, GlobalConfig)
910  int MaxProcBuildingLODLightingTextureSize; // 0x042C(0x0004) (Config, GlobalConfig)
911  unsigned long UseProcBuildingLODTextureCropping : 1; // 0x0430(0x0004) (Config, GlobalConfig)
912  unsigned long ForcePowerOfTwoProcBuildingLODTextures : 1; // 0x0430(0x0004) (Config, GlobalConfig)
913  unsigned long bCombineSimilarMappings : 1; // 0x0430(0x0004) (Config, GlobalConfig)
914  unsigned long bRenderLightMapDensityGrayscale : 1; // 0x0430(0x0004) (Config, GlobalConfig)
915  unsigned long GbEnableEditorPSysRealtimeLOD : 1; // 0x0430(0x0004) (Config, GlobalConfig)
916  unsigned long bScreenshotRequested : 1; // 0x0430(0x0004)
917  unsigned long bUseSound : 1; // 0x0430(0x0004) (Transient)
918  unsigned long bUseBackgroundLevelStreaming : 1; // 0x0430(0x0004) (Edit, Config)
919  unsigned long bSubtitlesEnabled : 1; // 0x0430(0x0004) (Edit, Config)
920  unsigned long bSubtitlesForcedOff : 1; // 0x0430(0x0004) (Edit, Config)
921  unsigned long bSmoothFrameRate : 1; // 0x0430(0x0004) (Config)
922  unsigned long bCheckForMultiplePawnsSpawnedInAFrame : 1; // 0x0430(0x0004) (Config)
923  unsigned long bShouldGenerateSimpleLightmaps : 1; // 0x0430(0x0004) (Config, GlobalConfig)
924  unsigned long bForceStaticTerrain : 1; // 0x0430(0x0004) (Edit, Config)
925  unsigned long bForceCPUSkinning : 1; // 0x0430(0x0004) (Config)
926  unsigned long bUsePostProcessEffects : 1; // 0x0430(0x0004) (Config)
927  unsigned long bOnScreenKismetWarnings : 1; // 0x0430(0x0004) (Config)
928  unsigned long bEnableKismetLogging : 1; // 0x0430(0x0004) (Config)
929  unsigned long bAllowMatureLanguage : 1; // 0x0430(0x0004) (Config)
930  unsigned long bDisablePhysXHardwareSupport : 1; // 0x0430(0x0004) (Config, GlobalConfig)
931  unsigned long bPauseOnLossOfFocus : 1; // 0x0430(0x0004) (Config)
932  unsigned long bCheckParticleRenderSize : 1; // 0x0430(0x0004) (Config, GlobalConfig)
933  unsigned long bEnableColorClear : 1; // 0x0430(0x0004) (Const, Config, GlobalConfig)
934  unsigned long bAreConstraintsDirty : 1; // 0x0430(0x0004) (Transient)
935  unsigned long bHasPendingGlobalReattach : 1; // 0x0430(0x0004) (Transient)
936  unsigned long bEnableOnScreenDebugMessages : 1; // 0x0430(0x0004) (Config, GlobalConfig)
937  unsigned long bEnableOnScreenDebugMessagesDisplay : 1; // 0x0430(0x0004) (Transient)
938  unsigned long bSuppressMapWarnings : 1; // 0x0430(0x0004) (Config, GlobalConfig)
939  unsigned long bCookSeparateSharedMPGameContent : 1; // 0x0430(0x0004) (Config, GlobalConfig)
940  unsigned long bUseRecastNavMesh : 1; // 0x0430(0x0004) (Config, GlobalConfig)
941  unsigned long bDisableAILogging : 1; // 0x0430(0x0004)
942  unsigned long bUseNormalMapsForSimpleLightMaps : 1; // 0x0430(0x0004) (Config, GlobalConfig)
943  unsigned long bStartWithMatineeCapture : 1; // 0x0434(0x0004) (Transient)
944  unsigned long bCompressMatineeCapture : 1; // 0x0434(0x0004) (Transient)
945  unsigned long bLockReadOnlyLevels : 1; // 0x0434(0x0004) (Transient)
946  unsigned long bUsePerMapShaderCache : 1; // 0x0434(0x0004) (Config, GlobalConfig)
947  float MaxRMSDForCombiningMappings; // 0x0438(0x0004) (Config, GlobalConfig)
948  int ImageReflectionTextureSize; // 0x043C(0x0004) (Config, GlobalConfig)
949  struct FLinearColor LightingOnlyBrightness; // 0x0440(0x0010) (Config, GlobalConfig)
950  TArray<struct FColor> LightComplexityColors; // 0x0450(0x0010) (Config, GlobalConfig, NeedCtorLink)
951  TArray<struct FLinearColor> ShaderComplexityColors; // 0x0460(0x0010) (Config, GlobalConfig, NeedCtorLink)
952  float MaxPixelShaderAdditiveComplexityCount; // 0x0470(0x0004) (Config, GlobalConfig)
953  float MinTextureDensity; // 0x0474(0x0004) (Config, GlobalConfig)
954  float IdealTextureDensity; // 0x0478(0x0004) (Config, GlobalConfig)
955  float MaxTextureDensity; // 0x047C(0x0004) (Config, GlobalConfig)
956  float MinLightMapDensity; // 0x0480(0x0004) (Config, GlobalConfig)
957  float IdealLightMapDensity; // 0x0484(0x0004) (Config, GlobalConfig)
958  float MaxLightMapDensity; // 0x0488(0x0004) (Config, GlobalConfig)
959  float RenderLightMapDensityGrayscaleScale; // 0x048C(0x0004) (Config, GlobalConfig)
960  float RenderLightMapDensityColorScale; // 0x0490(0x0004) (Config, GlobalConfig)
961  struct FLinearColor LightMapDensityVertexMappedColor; // 0x0494(0x0010) (Config, GlobalConfig)
962  struct FLinearColor LightMapDensitySelectedColor; // 0x04A4(0x0010) (Config, GlobalConfig)
963  TArray<struct FStatColorMapping> StatColorMappings; // 0x04B4(0x0010) (Config, GlobalConfig, NeedCtorLink)
964  class UMaterial* EditorBrushMaterial; // 0x04C4(0x0008)
965  struct FString EditorBrushMaterialName; // 0x04CC(0x0010) (Config, GlobalConfig, NeedCtorLink)
966  class UPhysicalMaterial* DefaultPhysMaterial; // 0x04DC(0x0008)
967  struct FString DefaultPhysMaterialName; // 0x04E4(0x0010) (Config, GlobalConfig, NeedCtorLink)
969  struct FString LandscapeHolePhysMaterialName; // 0x04FC(0x0010) (Config, GlobalConfig, NeedCtorLink)
971  struct FString ApexDamageParamsName; // 0x0514(0x0010) (Config, GlobalConfig, NeedCtorLink)
972  class UMaterial* TerrainErrorMaterial; // 0x0524(0x0008)
973  struct FString TerrainErrorMaterialName; // 0x052C(0x0010) (Config, GlobalConfig, NeedCtorLink)
974  int TerrainMaterialMaxTextureCount; // 0x053C(0x0004) (Config, GlobalConfig)
975  int TerrainTessellationCheckCount; // 0x0540(0x0004) (Config, GlobalConfig)
976  float TerrainTessellationCheckDistance; // 0x0544(0x0004) (Config, GlobalConfig)
977  class UClass* OnlineSubsystemClass; // 0x0548(0x0008)
978  struct FString DefaultOnlineSubsystemName; // 0x0550(0x0010) (Config, GlobalConfig, NeedCtorLink)
979  class UPostProcessChain* DefaultPostProcess; // 0x0560(0x0008)
980  struct FString DefaultPostProcessName; // 0x0568(0x0010) (Config, NeedCtorLink)
982  struct FString ThumbnailSkeletalMeshPostProcessName; // 0x0580(0x0010) (Config, NeedCtorLink)
984  struct FString ThumbnailParticleSystemPostProcessName; // 0x0598(0x0010) (Config, NeedCtorLink)
986  struct FString ThumbnailMaterialPostProcessName; // 0x05B0(0x0010) (Config, NeedCtorLink)
988  struct FString DefaultUIScenePostProcessName; // 0x05C8(0x0010) (Config, NeedCtorLink)
989  class UMaterial* DefaultUICaretMaterial; // 0x05D8(0x0008)
990  struct FString DefaultUICaretMaterialName; // 0x05E0(0x0010) (Config, GlobalConfig, NeedCtorLink)
991  class UMaterial* SceneCaptureReflectActorMaterial; // 0x05F0(0x0008)
992  struct FString SceneCaptureReflectActorMaterialName; // 0x05F8(0x0010) (Config, GlobalConfig, NeedCtorLink)
993  class UMaterial* SceneCaptureCubeActorMaterial; // 0x0608(0x0008)
994  struct FString SceneCaptureCubeActorMaterialName; // 0x0610(0x0010) (Config, GlobalConfig, NeedCtorLink)
995  class UTexture2D* ScreenDoorNoiseTexture; // 0x0620(0x0008)
996  struct FString ScreenDoorNoiseTextureName; // 0x0628(0x0010) (Config, GlobalConfig, NeedCtorLink)
997  class UTexture2D* ImageGrainNoiseTexture; // 0x0638(0x0008)
998  struct FString ImageGrainNoiseTextureName; // 0x0640(0x0010) (Config, GlobalConfig, NeedCtorLink)
999  class UTexture2D* RandomAngleTexture; // 0x0650(0x0008)
1000  struct FString RandomAngleTextureName; // 0x0658(0x0010) (Config, GlobalConfig, NeedCtorLink)
1001  class UTexture2D* RandomNormalTexture; // 0x0668(0x0008)
1002  struct FString RandomNormalTextureName; // 0x0670(0x0010) (Config, GlobalConfig, NeedCtorLink)
1003  class UTexture2D* RandomMirrorDiscTexture; // 0x0680(0x0008)
1004  struct FString RandomMirrorDiscTextureName; // 0x0688(0x0010) (Config, GlobalConfig, NeedCtorLink)
1005  class UTexture* WeightMapPlaceholderTexture; // 0x0698(0x0008)
1006  struct FString WeightMapPlaceholderTextureName; // 0x06A0(0x0010) (Config, GlobalConfig, NeedCtorLink)
1007  class UTexture2D* LightMapDensityTexture; // 0x06B0(0x0008)
1008  struct FString LightMapDensityTextureName; // 0x06B8(0x0010) (Config, GlobalConfig, NeedCtorLink)
1009  class UTexture2D* LightMapDensityNormal; // 0x06C8(0x0008)
1010  struct FString LightMapDensityNormalName; // 0x06D0(0x0010) (Config, GlobalConfig, NeedCtorLink)
1011  class UTexture2D* SMAASearchTexture; // 0x06E0(0x0008)
1012  struct FString SMAASearchTextureName; // 0x06E8(0x0010) (Config, GlobalConfig, NeedCtorLink)
1013  class UTexture2D* SMAAAreaTexture; // 0x06F8(0x0008)
1014  struct FString SMAAAreaTextureName; // 0x0700(0x0010) (Config, GlobalConfig, NeedCtorLink)
1015  class USoundNodeWave* DefaultSound; // 0x0710(0x0008)
1016  struct FString DefaultSoundName; // 0x0718(0x0010) (Config, GlobalConfig, NeedCtorLink)
1017  float TimeBetweenPurgingPendingKillObjects; // 0x0728(0x0004) (Edit, Config)
1018  class UClient* Client; // 0x072C(0x0008) (Const)
1019  TArray<class ULocalPlayer*> GamePlayers; // 0x0734(0x0010) (AlwaysInit, NeedCtorLink)
1020  class UGameViewportClient* GameViewport; // 0x0744(0x0008) (Const)
1021  TArray<struct FString> DeferredCommands; // 0x074C(0x0010) (AlwaysInit, NeedCtorLink)
1022  int TickCycles; // 0x075C(0x0004)
1023  int GameCycles; // 0x0760(0x0004)
1024  int ClientCycles; // 0x0764(0x0004)
1025  float MaxSmoothedFrameRate; // 0x0768(0x0004) (Config)
1026  float MinSmoothedFrameRate; // 0x076C(0x0004) (Config)
1027  int NumPawnsAllowedToBeSpawnedInAFrame; // 0x0770(0x0004) (Config)
1028  struct FPointer RemoteControlExec; // 0x0774(0x0008) (Native)
1029  struct FPointer MobileMaterialEmulator; // 0x077C(0x0008) (Native)
1030  struct FColor C_WorldBox; // 0x0784(0x0004) (Edit)
1031  struct FColor C_BrushWire; // 0x0788(0x0004) (Edit)
1032  struct FColor C_AddWire; // 0x078C(0x0004) (Edit)
1033  struct FColor C_SubtractWire; // 0x0790(0x0004) (Edit)
1034  struct FColor C_SemiSolidWire; // 0x0794(0x0004) (Edit)
1035  struct FColor C_NonSolidWire; // 0x0798(0x0004) (Edit)
1036  struct FColor C_WireBackground; // 0x079C(0x0004) (Edit)
1037  struct FColor C_ScaleBoxHi; // 0x07A0(0x0004) (Edit)
1038  struct FColor C_VolumeCollision; // 0x07A4(0x0004) (Edit)
1039  struct FColor C_BSPCollision; // 0x07A8(0x0004) (Edit)
1040  struct FColor C_OrthoBackground; // 0x07AC(0x0004) (Edit)
1041  struct FColor C_Volume; // 0x07B0(0x0004) (Edit)
1042  struct FColor C_BrushShape; // 0x07B4(0x0004) (Edit)
1043  float StreamingDistanceFactor; // 0x07B8(0x0004) (Edit)
1044  struct FString ScoutClassName; // 0x07BC(0x0010) (Const, Config, NeedCtorLink)
1046  unsigned char UnknownData00[0x3]; // 0x07CD(0x0003) MISSED OFFSET
1047  struct FString TransitionDescription; // 0x07D0(0x0010) (NeedCtorLink)
1048  struct FString TransitionGameType; // 0x07E0(0x0010) (NeedCtorLink)
1049  float MeshLODRange; // 0x07F0(0x0004) (Config)
1050  float CameraRotationThreshold; // 0x07F4(0x0004) (Config)
1051  float CameraTranslationThreshold; // 0x07F8(0x0004) (Config)
1052  float PrimitiveProbablyVisibleTime; // 0x07FC(0x0004) (Config)
1053  float PercentUnoccludedRequeries; // 0x0800(0x0004) (Config)
1054  float MaxOcclusionPixelsFraction; // 0x0804(0x0004) (Config)
1055  int MaxFluidNumVerts; // 0x0808(0x0004) (Config)
1056  float FluidSimulationTimeLimit; // 0x080C(0x0004) (Config)
1057  int MaxParticleResize; // 0x0810(0x0004) (Config)
1058  int MaxParticleResizeWarn; // 0x0814(0x0004) (Config)
1059  int MaxParticleVertexMemory; // 0x0818(0x0004) (Config)
1060  int MaxParticleSpriteCount; // 0x081C(0x0004) (Transient)
1061  int MaxParticleSubUVCount; // 0x0820(0x0004) (Transient)
1062  int BeginUPTryCount; // 0x0824(0x0004) (Config)
1063  TArray<struct FDropNoteInfo> PendingDroppedNotes; // 0x0828(0x0010) (Transient, NeedCtorLink)
1064  struct FString DynamicCoverMeshComponentName; // 0x0838(0x0010) (Config, GlobalConfig, NeedCtorLink)
1065  float NetClientTicksPerSecond; // 0x0848(0x0004) (Config, GlobalConfig)
1066  float MaxTrackedOcclusionIncrement; // 0x084C(0x0004) (Config, GlobalConfig)
1067  float TrackedOcclusionStepSize; // 0x0850(0x0004) (Config, GlobalConfig)
1068  struct FLinearColor DefaultSelectedMaterialColor; // 0x0854(0x0010) (Config, GlobalConfig)
1069  struct FLinearColor DefaultHoveredMaterialColor; // 0x0864(0x0010) (Config, GlobalConfig)
1070  struct FLinearColor SelectedMaterialColor; // 0x0874(0x0010) (Transient)
1071  struct FLinearColor UnselectedMaterialColor; // 0x0884(0x0010) (Transient)
1072  TArray<struct FName> IgnoreSimulatedFuncWarnings; // 0x0894(0x0010) (Config, GlobalConfig, NeedCtorLink)
1073  int ScreenSaverInhibitorSemaphore; // 0x08A4(0x0004) (Transient)
1074  struct FPointer ScreenSaverInhibitor; // 0x08A8(0x0008) (Transient)
1076  struct FDouble LoadingMovieStartTime; // 0x08B8(0x0008) (Const, Transient)
1077  struct FString MatineeCaptureName; // 0x08C0(0x0010) (Transient, NeedCtorLink)
1078  struct FString MatineePackageCaptureName; // 0x08D0(0x0010) (Transient, NeedCtorLink)
1079  struct FString VisibleLevelsForMatineeCapture; // 0x08E0(0x0010) (Transient, NeedCtorLink)
1080  int MatineeCaptureFPS; // 0x08F0(0x0004) (Transient)
1081  int MatineeCaptureType; // 0x08F4(0x0004) (Transient)
1082 
1084  {
1085  static UClass* ptr = nullptr;
1086  if (!ptr)
1087  ptr = UObject::FindClass("Class Engine.Engine");
1088  return ptr;
1089  }
1090 
1091 
1092  struct FString TranslateGFxUIMessage(const struct FString& MessageCode);
1094  float GetSystemSettingFloat(const struct FString& SettingName);
1095  int GetSystemSettingInt(const struct FString& SettingName);
1096  bool GetSystemSettingBool(const struct FString& SettingName);
1097  void STATIC_LaunchURL(const struct FString& URL);
1098  bool STATIC_BasicLoadObject(class UObject* Obj, const struct FString& PathName, bool bIsSaveGame, int Version);
1099  bool STATIC_BasicSaveObject(class UObject* Obj, const struct FString& PathName, bool bIsSaveGame, int Version, bool bEncrypt);
1100  void AddTextureStreamingSlaveLoc(const struct FVector& InLoc, float BoostFactor, bool bOverrideLocation, float OverrideDuration);
1103  class UEngine* STATIC_GetEngine();
1105  void STATIC_AddOverlayWrapped(class UFont* Font, const struct FString& Text, float X, float Y, float ScaleX, float ScaleY, float WrapWidth);
1106  void STATIC_AddOverlay(class UFont* Font, const struct FString& Text, float X, float Y, float ScaleX, float ScaleY, bool bIsCentered);
1107  void STATIC_RemoveAllOverlays();
1108  void STATIC_StopMovie(bool bDelayStopUntilGameHasRendered);
1109  bool STATIC_PlayLoadMapMovie();
1113  bool STATIC_IsStereoscopic3D();
1114  bool STATIC_IsSplitScreen();
1115  class UFont* STATIC_GetAdditionalFont(int AdditionalFontIndex);
1116  class UFont* STATIC_GetUltraFont();
1117  class UFont* STATIC_GetSubtitleFont();
1118  class UFont* STATIC_GetLargeFont();
1119  class UFont* STATIC_GetMediumFont();
1120  class UFont* STATIC_GetSmallFont();
1121  class UFont* STATIC_GetTinyFont();
1123  struct FString STATIC_BuildBugSubmissionString(const struct FString& BugField, const struct FString& BugFieldData);
1125  float STATIC_GetOSVersion();
1126  struct FString STATIC_GetDeviceUUID();
1127  struct FString STATIC_GetBuildDate();
1129  bool STATIC_IsGame();
1130  bool STATIC_IsEditor();
1131 };
1132 
1133 
1134 // Class Engine.GameEngine
1135 // 0x01DC (0x0AD4 - 0x08F8)
1136 class UGameEngine : public UEngine
1137 {
1138 public:
1139  class UPendingLevel* GPendingLevel; // 0x08F8(0x0008)
1140  struct FString PendingLevelPlayerControllerClassName; // 0x0900(0x0010) (Config, NeedCtorLink)
1141  struct FURL LastURL; // 0x0910(0x0058) (NeedCtorLink)
1142  struct FURL LastRemoteURL; // 0x0968(0x0058) (NeedCtorLink)
1143  TArray<struct FString> ServerActors; // 0x09C0(0x0010) (Config, NeedCtorLink)
1144  struct FString TravelURL; // 0x09D0(0x0010) (NeedCtorLink)
1145  unsigned char TravelType; // 0x09E0(0x0001)
1146  unsigned char UnknownData00[0x3]; // 0x09E1(0x0003) MISSED OFFSET
1147  unsigned long bWorldWasLoadedThisTick : 1; // 0x09E4(0x0004) (Const, Transient)
1148  unsigned long bCheckForMovieCapture : 1; // 0x09E4(0x0004) (Const, Transient)
1149  unsigned long bTriggerPostLoadMap : 1; // 0x09E4(0x0004) (Const, Transient)
1150  unsigned long bStartedLoadMapMovie : 1; // 0x09E4(0x0004) (Const, Transient)
1151  unsigned long bShouldCommitPendingMapChange : 1; // 0x09E4(0x0004) (Const)
1152  unsigned long bClearAnimSetLinkupCachesOnLoadMap : 1; // 0x09E4(0x0004) (Config)
1153  unsigned long bEnableSecondaryDisplay : 1; // 0x09E4(0x0004) (Config)
1154  unsigned long bEnableSecondaryViewport : 1; // 0x09E4(0x0004) (Config)
1155  class UOnlineSubsystem* OnlineSubsystem; // 0x09E8(0x0008) (Const, Transient)
1156  class UDownloadableContentEnumerator* DLCEnumerator; // 0x09F0(0x0008) (Const, Transient)
1157  struct FString DownloadableContentEnumeratorClassName; // 0x09F8(0x0010) (Config, NeedCtorLink)
1158  class UDownloadableContentManager* DLCManager; // 0x0A08(0x0008) (Const, Transient)
1159  struct FString DownloadableContentManagerClassName; // 0x0A10(0x0010) (Config, NeedCtorLink)
1160  TArray<struct FName> LevelsToLoadForPendingMapChange; // 0x0A20(0x0010) (Const, NeedCtorLink)
1161  TArray<class ULevel*> LoadedLevelsForPendingMapChange; // 0x0A30(0x0010) (Const, NeedCtorLink)
1162  struct FString PendingMapChangeFailureDescription; // 0x0A40(0x0010) (Const, NeedCtorLink)
1163  float MaxDeltaTime; // 0x0A50(0x0004) (Config)
1164  struct FString SecondaryViewportClientClassName; // 0x0A54(0x0010) (Config, NeedCtorLink)
1165  TArray<class UScriptViewportClient*> SecondaryViewportClients; // 0x0A64(0x0010) (AlwaysInit, NeedCtorLink)
1166  TArray<struct FPointer> SecondaryViewportFrames; // 0x0A74(0x0010) (AlwaysInit, NeedCtorLink)
1168  TArray<class UObjectReferencer*> ObjectReferencers; // 0x0A94(0x0010) (Const, NeedCtorLink)
1170  TArray<struct FNamedNetDriver> NamedNetDrivers; // 0x0AB4(0x0010) (Const, Transient, NeedCtorLink)
1171  TArray<struct FAnimTag> AnimTags; // 0x0AC4(0x0010) (Config, NeedCtorLink)
1172 
1174  {
1175  static UClass* ptr = nullptr;
1176  if (!ptr)
1177  ptr = UObject::FindClass("Class Engine.GameEngine");
1178  return ptr;
1179  }
1180 
1181 
1186  void DestroyNamedNetDriver(const struct FName& NetDriverName);
1187  bool CreateNamedNetDriver(const struct FName& NetDriverName);
1188 };
1189 
1190 
1191 // Class Engine.EngineBaseTypes
1192 // 0x0000 (0x0050 - 0x0050)
1194 {
1195 public:
1196 
1198  {
1199  static UClass* ptr = nullptr;
1200  if (!ptr)
1201  ptr = UObject::FindClass("Class Engine.EngineBaseTypes");
1202  return ptr;
1203  }
1204 
1205 };
1206 
1207 
1208 // Class Engine.Brush
1209 // 0x0030 (0x029C - 0x026C)
1210 class ABrush : public AActor
1211 {
1212 public:
1213  TEnumAsByte<ECsgOper> CsgOper; // 0x026C(0x0001) (Edit)
1214  unsigned char UnknownData00[0x3]; // 0x026D(0x0003) MISSED OFFSET
1215  struct FColor BrushColor; // 0x0270(0x0004) (Edit)
1216  int PolyFlags; // 0x0274(0x0004)
1217  unsigned long bColored : 1; // 0x0278(0x0004) (Edit)
1218  unsigned long bSolidWhenSelected : 1; // 0x0278(0x0004)
1219  unsigned long bPlaceableFromClassBrowser : 1; // 0x0278(0x0004)
1220  class UModel* Brush; // 0x027C(0x0008) (Const, ExportObject)
1221  class UBrushComponent* BrushComponent; // 0x0284(0x0008) (Const, ExportObject, EditConst, Component, EditInline)
1222  TArray<struct FGeomSelection> SavedSelections; // 0x028C(0x0010) (NeedCtorLink)
1223 
1225  {
1226  static UClass* ptr = nullptr;
1227  if (!ptr)
1228  ptr = UObject::FindClass("Class Engine.Brush");
1229  return ptr;
1230  }
1231 
1232 };
1233 
1234 
1235 // Class Engine.BrushShape
1236 // 0x0000 (0x029C - 0x029C)
1237 class ABrushShape : public ABrush
1238 {
1239 public:
1240 
1242  {
1243  static UClass* ptr = nullptr;
1244  if (!ptr)
1245  ptr = UObject::FindClass("Class Engine.BrushShape");
1246  return ptr;
1247  }
1248 
1249 };
1250 
1251 
1252 // Class Engine.Volume
1253 // 0x000C (0x02A8 - 0x029C)
1254 class AVolume : public ABrush
1255 {
1256 public:
1257  class AActor* AssociatedActor; // 0x029C(0x0008)
1258  unsigned long bForcePawnWalk : 1; // 0x02A4(0x0004) (Edit)
1259  unsigned long bProcessAllActors : 1; // 0x02A4(0x0004) (Edit)
1260  unsigned long bPawnsOnly : 1; // 0x02A4(0x0004) (Edit)
1261 
1263  {
1264  static UClass* ptr = nullptr;
1265  if (!ptr)
1266  ptr = UObject::FindClass("Class Engine.Volume");
1267  return ptr;
1268  }
1269 
1270 
1271  void ProcessActorSetVolume(class AActor* Other);
1272  void CollisionChanged();
1273  void OnToggle(class USeqAct_Toggle* Action);
1274  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
1275  void PostBeginPlay();
1276  bool EncompassesPoint(const struct FVector& Loc);
1277  bool Encompasses(class AActor* Other);
1278 };
1279 
1280 
1281 // Class Engine.BlockingVolume
1282 // 0x0004 (0x02AC - 0x02A8)
1283 class ABlockingVolume : public AVolume
1284 {
1285 public:
1286  unsigned long bBlockCamera : 1; // 0x02A8(0x0004) (Edit)
1287 
1289  {
1290  static UClass* ptr = nullptr;
1291  if (!ptr)
1292  ptr = UObject::FindClass("Class Engine.BlockingVolume");
1293  return ptr;
1294  }
1295 
1296 
1297  void OnToggle(class USeqAct_Toggle* Action);
1298 };
1299 
1300 
1301 // Class Engine.DynamicBlockingVolume
1302 // 0x0004 (0x02B0 - 0x02AC)
1304 {
1305 public:
1306  unsigned long bEnabled : 1; // 0x02AC(0x0004) (Edit)
1307 
1309  {
1310  static UClass* ptr = nullptr;
1311  if (!ptr)
1312  ptr = UObject::FindClass("Class Engine.DynamicBlockingVolume");
1313  return ptr;
1314  }
1315 
1316 
1319  void PostBeginPlay();
1320 };
1321 
1322 
1323 // Class Engine.CullDistanceVolume
1324 // 0x0014 (0x02BC - 0x02A8)
1326 {
1327 public:
1328  TArray<struct FCullDistanceSizePair> CullDistances; // 0x02A8(0x0010) (Edit, NeedCtorLink)
1329  unsigned long bEnabled : 1; // 0x02B8(0x0004) (Edit)
1330 
1332  {
1333  static UClass* ptr = nullptr;
1334  if (!ptr)
1335  ptr = UObject::FindClass("Class Engine.CullDistanceVolume");
1336  return ptr;
1337  }
1338 
1339 };
1340 
1341 
1342 // Class Engine.DDLExcludeVolume
1343 // 0x0000 (0x02A8 - 0x02A8)
1345 {
1346 public:
1347 
1349  {
1350  static UClass* ptr = nullptr;
1351  if (!ptr)
1352  ptr = UObject::FindClass("Class Engine.DDLExcludeVolume");
1353  return ptr;
1354  }
1355 
1356 };
1357 
1358 
1359 // Class Engine.LevelGridVolume
1360 // 0x00AC (0x0354 - 0x02A8)
1362 {
1363 public:
1364  struct FString LevelGridVolumeName; // 0x02A8(0x0010) (Edit, Const, NeedCtorLink)
1365  TEnumAsByte<ELevelGridCellShape> CellShape; // 0x02B8(0x0001) (Edit, Const)
1366  unsigned char UnknownData00[0x3]; // 0x02B9(0x0003) MISSED OFFSET
1367  int Subdivisions[0x3]; // 0x02BC(0x0004) (Edit, Const)
1368  float LoadingDistance; // 0x02C8(0x0004) (Edit, Const)
1369  float KeepLoadedRange; // 0x02CC(0x0004) (Edit, Const)
1370  struct FKConvexElem CellConvexElem; // 0x02D0(0x0084) (Const, Transient, NeedCtorLink)
1371 
1373  {
1374  static UClass* ptr = nullptr;
1375  if (!ptr)
1376  ptr = UObject::FindClass("Class Engine.LevelGridVolume");
1377  return ptr;
1378  }
1379 
1380 };
1381 
1382 
1383 // Class Engine.LevelStreamingVolume
1384 // 0x001C (0x02C4 - 0x02A8)
1386 {
1387 public:
1388  TArray<class ULevelStreaming*> StreamingLevels; // 0x02A8(0x0010) (Edit, Const, EditConst, NeedCtorLink, NoImport)
1389  unsigned long bEditorPreVisOnly : 1; // 0x02B8(0x0004) (Edit)
1390  unsigned long bDisabled : 1; // 0x02B8(0x0004) (Edit)
1391  unsigned long bTestDistanceToVolume : 1; // 0x02B8(0x0004) (Edit)
1393  TEnumAsByte<EStreamingVolumeUsage> Usage; // 0x02BD(0x0001) (Deprecated)
1394  unsigned char UnknownData00[0x2]; // 0x02BE(0x0002) MISSED OFFSET
1395  float TestVolumeDistance; // 0x02C0(0x0004) (Edit)
1396 
1398  {
1399  static UClass* ptr = nullptr;
1400  if (!ptr)
1401  ptr = UObject::FindClass("Class Engine.LevelStreamingVolume");
1402  return ptr;
1403  }
1404 
1405 
1408  void OnToggle(class USeqAct_Toggle* Action);
1409 };
1410 
1411 
1412 // Class Engine.LightmassCharacterIndirectDetailVolume
1413 // 0x0000 (0x02A8 - 0x02A8)
1415 {
1416 public:
1417 
1419  {
1420  static UClass* ptr = nullptr;
1421  if (!ptr)
1422  ptr = UObject::FindClass("Class Engine.LightmassCharacterIndirectDetailVolume");
1423  return ptr;
1424  }
1425 
1426 };
1427 
1428 
1429 // Class Engine.LightmassImportanceVolume
1430 // 0x0000 (0x02A8 - 0x02A8)
1432 {
1433 public:
1434 
1436  {
1437  static UClass* ptr = nullptr;
1438  if (!ptr)
1439  ptr = UObject::FindClass("Class Engine.LightmassImportanceVolume");
1440  return ptr;
1441  }
1442 
1443 };
1444 
1445 
1446 // Class Engine.MassiveLODOverrideVolume
1447 // 0x0000 (0x02A8 - 0x02A8)
1449 {
1450 public:
1451 
1453  {
1454  static UClass* ptr = nullptr;
1455  if (!ptr)
1456  ptr = UObject::FindClass("Class Engine.MassiveLODOverrideVolume");
1457  return ptr;
1458  }
1459 
1460 };
1461 
1462 
1463 // Class Engine.PathBlockingVolume
1464 // 0x0000 (0x02A8 - 0x02A8)
1466 {
1467 public:
1468 
1470  {
1471  static UClass* ptr = nullptr;
1472  if (!ptr)
1473  ptr = UObject::FindClass("Class Engine.PathBlockingVolume");
1474  return ptr;
1475  }
1476 
1477 };
1478 
1479 
1480 // Class Engine.PhysicsVolume
1481 // 0x0050 (0x02F8 - 0x02A8)
1482 class APhysicsVolume : public AVolume
1483 {
1484 public:
1485  struct FVector ZoneVelocity; // 0x02A8(0x000C) (Edit)
1486  unsigned long bVelocityAffectsWalking : 1; // 0x02B4(0x0004) (Edit)
1487  unsigned long bPainCausing : 1; // 0x02B4(0x0004) (Edit)
1488  unsigned long bAIShouldIgnorePain : 1; // 0x02B4(0x0004) (Edit)
1489  unsigned long bEntryPain : 1; // 0x02B4(0x0004) (Edit)
1490  unsigned long BACKUP_bPainCausing : 1; // 0x02B4(0x0004)
1491  unsigned long bDestructive : 1; // 0x02B4(0x0004) (Edit)
1492  unsigned long bNoInventory : 1; // 0x02B4(0x0004) (Edit)
1493  unsigned long bMoveProjectiles : 1; // 0x02B4(0x0004) (Edit)
1494  unsigned long bBounceVelocity : 1; // 0x02B4(0x0004) (Edit)
1495  unsigned long bNeutralZone : 1; // 0x02B4(0x0004) (Edit)
1496  unsigned long bCrowdAgentsPlayDeathAnim : 1; // 0x02B4(0x0004) (Edit)
1497  unsigned long bPhysicsOnContact : 1; // 0x02B4(0x0004) (Edit)
1498  unsigned long bWaterVolume : 1; // 0x02B4(0x0004)
1499  float GroundFriction; // 0x02B8(0x0004) (Edit)
1500  float TerminalVelocity; // 0x02BC(0x0004) (Edit)
1501  float DamagePerSec; // 0x02C0(0x0004) (Edit)
1502  class UClass* DamageType; // 0x02C4(0x0008) (Edit)
1503  int Priority; // 0x02CC(0x0004) (Edit)
1504  float FluidFriction; // 0x02D0(0x0004) (Edit)
1505  float PainInterval; // 0x02D4(0x0004) (Edit)
1506  float RigidBodyDamping; // 0x02D8(0x0004) (Edit)
1507  float MaxDampingForce; // 0x02DC(0x0004) (Edit)
1508  class AInfo* PainTimer; // 0x02E0(0x0008)
1509  class AController* DamageInstigator; // 0x02E8(0x0008)
1510  class APhysicsVolume* NextPhysicsVolume; // 0x02F0(0x0008) (Transient)
1511 
1513  {
1514  static UClass* ptr = nullptr;
1515  if (!ptr)
1516  ptr = UObject::FindClass("Class Engine.PhysicsVolume");
1517  return ptr;
1518  }
1519 
1520 
1523  bool ShouldSaveForCheckpoint();
1525  void NotifyPawnBecameViewTarget(class APawn* P, class APlayerController* PC);
1526  void ModifyPlayer(class APawn* PlayerPawn);
1527  void CausePainTo(class AActor* Other);
1528  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
1529  void TimerPop(class AVolumeTimer* T);
1530  void CollisionChanged();
1531  void OnToggle(class USeqAct_Toggle* inAction);
1532  void PawnLeavingVolume(class APawn* Other);
1533  void PawnEnteredVolume(class APawn* Other);
1534  void ActorLeavingVolume(class AActor* Other);
1535  void ActorEnteredVolume(class AActor* Other);
1536  void PhysicsChangedFor(class AActor* Other);
1537  void Reset();
1538  void PostBeginPlay();
1539  struct FVector GetZoneVelocityForActor(class AActor* TheActor);
1540  float GetGravityZ();
1541 };
1542 
1543 
1544 // Class Engine.DefaultPhysicsVolume
1545 // 0x0000 (0x02F8 - 0x02F8)
1547 {
1548 public:
1549 
1551  {
1552  static UClass* ptr = nullptr;
1553  if (!ptr)
1554  ptr = UObject::FindClass("Class Engine.DefaultPhysicsVolume");
1555  return ptr;
1556  }
1557 
1558 
1559  void Destroyed();
1560 };
1561 
1562 
1563 // Class Engine.GravityVolume
1564 // 0x0004 (0x02FC - 0x02F8)
1566 {
1567 public:
1568  float GravityZ; // 0x02F8(0x0004) (Edit)
1569 
1571  {
1572  static UClass* ptr = nullptr;
1573  if (!ptr)
1574  ptr = UObject::FindClass("Class Engine.GravityVolume");
1575  return ptr;
1576  }
1577 
1578 };
1579 
1580 
1581 // Class Engine.LadderVolume
1582 // 0x0040 (0x0338 - 0x02F8)
1584 {
1585 public:
1586  struct FRotator WallDir; // 0x02F8(0x000C) (Edit)
1587  struct FVector LookDir; // 0x0304(0x000C)
1588  struct FVector ClimbDir; // 0x0310(0x000C)
1589  class ALadder* LadderList; // 0x031C(0x0008) (Const)
1590  unsigned long bNoPhysicalLadder : 1; // 0x0324(0x0004) (Edit)
1591  unsigned long bAutoPath : 1; // 0x0324(0x0004) (Edit)
1592  unsigned long bAllowLadderStrafing : 1; // 0x0324(0x0004) (Edit)
1593  class APawn* PendingClimber; // 0x0328(0x0008)
1594  class UArrowComponent* WallDirArrow; // 0x0330(0x0008) (ExportObject, Component, EditInline)
1595 
1597  {
1598  static UClass* ptr = nullptr;
1599  if (!ptr)
1600  ptr = UObject::FindClass("Class Engine.LadderVolume");
1601  return ptr;
1602  }
1603 
1604 
1605  void PhysicsChangedFor(class AActor* Other);
1606  void PawnLeavingVolume(class APawn* P);
1607  void PawnEnteredVolume(class APawn* P);
1608  bool InUse(class APawn* Ignored);
1609  void PostBeginPlay();
1610 };
1611 
1612 
1613 // Class Engine.PortalVolume
1614 // 0x0010 (0x02B8 - 0x02A8)
1615 class APortalVolume : public AVolume
1616 {
1617 public:
1618  TArray<class APortalTeleporter*> Portals; // 0x02A8(0x0010) (NeedCtorLink)
1619 
1621  {
1622  static UClass* ptr = nullptr;
1623  if (!ptr)
1624  ptr = UObject::FindClass("Class Engine.PortalVolume");
1625  return ptr;
1626  }
1627 
1628 };
1629 
1630 
1631 // Class Engine.PostProcessVolume
1632 // 0x0184 (0x042C - 0x02A8)
1634 {
1635 public:
1636  float Priority; // 0x02A8(0x0004) (Edit)
1637  unsigned long bOverrideWorldPostProcessChain : 1; // 0x02AC(0x0004) (Edit)
1638  unsigned long bEnabled : 1; // 0x02AC(0x0004) (Edit, Net)
1639  struct FPostProcessSettings Settings; // 0x02B0(0x0174) (Edit, NeedCtorLink)
1640  class APostProcessVolume* NextLowerPriorityVolume; // 0x0424(0x0008) (Const, Transient, NoImport)
1641 
1643  {
1644  static UClass* ptr = nullptr;
1645  if (!ptr)
1646  ptr = UObject::FindClass("Class Engine.PostProcessVolume");
1647  return ptr;
1648  }
1649 
1650 
1651  void OnToggle(class USeqAct_Toggle* Action);
1652 };
1653 
1654 
1655 // Class Engine.PrecomputedVisibilityOverrideVolume
1656 // 0x0020 (0x02C8 - 0x02A8)
1658 {
1659 public:
1660  TArray<class AActor*> OverrideVisibleActors; // 0x02A8(0x0010) (Edit, NeedCtorLink)
1661  TArray<class AActor*> OverrideInvisibleActors; // 0x02B8(0x0010) (Edit, NeedCtorLink)
1662 
1664  {
1665  static UClass* ptr = nullptr;
1666  if (!ptr)
1667  ptr = UObject::FindClass("Class Engine.PrecomputedVisibilityOverrideVolume");
1668  return ptr;
1669  }
1670 
1671 };
1672 
1673 
1674 // Class Engine.PrecomputedVisibilityVolume
1675 // 0x0000 (0x02A8 - 0x02A8)
1677 {
1678 public:
1679 
1681  {
1682  static UClass* ptr = nullptr;
1683  if (!ptr)
1684  ptr = UObject::FindClass("Class Engine.PrecomputedVisibilityVolume");
1685  return ptr;
1686  }
1687 
1688 };
1689 
1690 
1691 // Class Engine.ReverbVolume
1692 // 0x0044 (0x02EC - 0x02A8)
1693 class AReverbVolume : public AVolume
1694 {
1695 public:
1696  float Priority; // 0x02A8(0x0004) (Edit)
1697  unsigned long bEnabled : 1; // 0x02AC(0x0004) (Edit, Net)
1698  struct FReverbSettings Settings; // 0x02B0(0x0010) (Edit)
1699  struct FInteriorSettings AmbientZoneSettings; // 0x02C0(0x0024) (Edit)
1700  class AReverbVolume* NextLowerPriorityVolume; // 0x02E4(0x0008) (Const, Transient, NoImport)
1701 
1703  {
1704  static UClass* ptr = nullptr;
1705  if (!ptr)
1706  ptr = UObject::FindClass("Class Engine.ReverbVolume");
1707  return ptr;
1708  }
1709 
1710 };
1711 
1712 
1713 // Class Engine.TriggerVolume
1714 // 0x0000 (0x02A8 - 0x02A8)
1715 class ATriggerVolume : public AVolume
1716 {
1717 public:
1718 
1720  {
1721  static UClass* ptr = nullptr;
1722  if (!ptr)
1723  ptr = UObject::FindClass("Class Engine.TriggerVolume");
1724  return ptr;
1725  }
1726 
1727 
1728  bool StopsProjectile(class AProjectile* P);
1729  void PostBeginPlay();
1730 };
1731 
1732 
1733 // Class Engine.DroppedPickup
1734 // 0x001C (0x0288 - 0x026C)
1735 class ADroppedPickup : public AActor
1736 {
1737 public:
1738  class AInventory* Inventory; // 0x026C(0x0008)
1739  class UClass* InventoryClass; // 0x0274(0x0008) (Net)
1740  class ANavigationPoint* PickupCache; // 0x027C(0x0008)
1741  unsigned long bFadeOut : 1; // 0x0284(0x0004) (Net)
1742 
1744  {
1745  static UClass* ptr = nullptr;
1746  if (!ptr)
1747  ptr = UObject::FindClass("Class Engine.DroppedPickup");
1748  return ptr;
1749  }
1750 
1751 
1752  void RecheckValidTouch();
1753  void PickedUpBy(class APawn* P);
1754  void GiveTo(class APawn* P);
1755  void Landed(const struct FVector& HitNormal, class AActor* FloorActor);
1756  float DetourWeight(class APawn* Other, float PathWeight);
1757  void EncroachedBy(class AActor* Other);
1758  void SetPickupParticles(class UParticleSystemComponent* PickupParticles);
1759  void SetPickupMesh(class UPrimitiveComponent* PickupMesh);
1760  void Reset();
1761  void ReplicatedEvent(const struct FName& VarName);
1762  void Destroyed();
1763  void RemoveFromNavigation();
1764  void AddToNavigation();
1765 };
1766 
1767 
1768 // Class Engine.DynamicSMActor
1769 // 0x0050 (0x02BC - 0x026C)
1770 class ADynamicSMActor : public AActor
1771 {
1772 public:
1773  class UStaticMeshComponent* StaticMeshComponent; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
1774  class UDynamicLightEnvironmentComponent* LightEnvironment; // 0x0274(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
1775  class UStaticMesh* ReplicatedMesh; // 0x027C(0x0008) (Net, Transient)
1776  class UMaterialInterface* ReplicatedMaterial0; // 0x0284(0x0008) (Net)
1777  class UMaterialInterface* ReplicatedMaterial1; // 0x028C(0x0008) (Net)
1778  unsigned long bForceStaticDecals : 1; // 0x0294(0x0004) (Net)
1779  unsigned long bPawnCanBaseOn : 1; // 0x0294(0x0004) (Edit)
1780  unsigned long bSafeBaseIfAsleep : 1; // 0x0294(0x0004) (Edit)
1781  struct FVector ReplicatedMeshTranslation; // 0x0298(0x000C) (Net)
1782  struct FRotator ReplicatedMeshRotation; // 0x02A4(0x000C) (Net)
1783  struct FVector ReplicatedMeshScale3D; // 0x02B0(0x000C) (Net)
1784 
1786  {
1787  static UClass* ptr = nullptr;
1788  if (!ptr)
1789  ptr = UObject::FindClass("Class Engine.DynamicSMActor");
1790  return ptr;
1791  }
1792 
1793 
1795  void Detach(class AActor* Other);
1796  void Attach(class AActor* Other);
1797  bool CanBasePawn(class APawn* P);
1798  void SetStaticMesh(class UStaticMesh* NewMesh, const struct FVector& NewTranslation, const struct FRotator& NewRotation, const struct FVector& NewScale3D);
1799  void OnSetMaterial(class USeqAct_SetMaterial* Action);
1800  void OnSetMesh(class USeqAct_SetMesh* Action);
1801  void ReplicatedEvent(const struct FName& VarName);
1802  void PostBeginPlay();
1803 };
1804 
1805 
1806 // Class Engine.InterpActor
1807 // 0x004C (0x0308 - 0x02BC)
1809 {
1810 public:
1811  unsigned long bShouldSaveForCheckpoint : 1; // 0x02BC(0x0004)
1812  unsigned long bMonitorMover : 1; // 0x02BC(0x0004)
1813  unsigned long bMonitorZVelocity : 1; // 0x02BC(0x0004)
1814  unsigned long bDestroyProjectilesOnEncroach : 1; // 0x02BC(0x0004) (Edit)
1815  unsigned long bContinueOnEncroachPhysicsObject : 1; // 0x02BC(0x0004) (Edit)
1816  unsigned long bStopOnEncroach : 1; // 0x02BC(0x0004) (Edit)
1817  unsigned long bShouldShadowParentAllAttachedActors : 1; // 0x02BC(0x0004) (Edit)
1818  unsigned long bIsLift : 1; // 0x02BC(0x0004)
1819  class ANavigationPoint* MyMarker; // 0x02C0(0x0008)
1820  float MaxZVelocity; // 0x02C8(0x0004)
1821  float StayOpenTime; // 0x02CC(0x0004)
1822  class USoundCue* OpenSound; // 0x02D0(0x0008) (Edit)
1823  class USoundCue* OpeningAmbientSound; // 0x02D8(0x0008) (Edit)
1824  class USoundCue* OpenedSound; // 0x02E0(0x0008) (Edit)
1825  class USoundCue* CloseSound; // 0x02E8(0x0008) (Edit)
1826  class USoundCue* ClosingAmbientSound; // 0x02F0(0x0008) (Edit)
1827  class USoundCue* ClosedSound; // 0x02F8(0x0008) (Edit)
1828  class UAudioComponent* AmbientSoundComponent; // 0x0300(0x0008) (ExportObject, Component, EditInline)
1829 
1831  {
1832  static UClass* ptr = nullptr;
1833  if (!ptr)
1834  ptr = UObject::FindClass("Class Engine.InterpActor");
1835  return ptr;
1836  }
1837 
1838 
1841  bool ShouldSaveForCheckpoint();
1842  void ShutDown();
1843  void InterpolationChanged(class USeqAct_Interp* InterpAction);
1844  void InterpolationFinished(class USeqAct_Interp* InterpAction);
1845  void InterpolationStarted(class USeqAct_Interp* InterpAction, class UInterpGroupInst* GroupInst);
1846  void PlayMovingSound(bool bClosing);
1847  void FinishedOpen();
1848  void Restart();
1849  void Detach(class AActor* Other);
1850  void Attach(class AActor* Other);
1851  void RanInto(class AActor* Other);
1852  bool EncroachingOn(class AActor* Other);
1853  void PostBeginPlay();
1854 };
1855 
1856 
1857 // Class Engine.Emitter
1858 // 0x0034 (0x02A0 - 0x026C)
1859 class AEmitter : public AActor
1860 {
1861 public:
1862  class UParticleSystemComponent* ParticleSystemComponent; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
1863  class UDynamicLightEnvironmentComponent* LightEnvironment; // 0x0274(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
1864  unsigned long bDestroyOnSystemFinish : 1; // 0x027C(0x0004)
1865  unsigned long bPostUpdateTickGroup : 1; // 0x027C(0x0004) (Edit)
1866  unsigned long bCurrentlyActive : 1; // 0x027C(0x0004) (Net)
1867  struct FVector PrevPathVec; // 0x0280(0x000C)
1868  class ASplineActor* CurrentSplineActor; // 0x028C(0x0008)
1869  class UPrefab* PathPrefab; // 0x0294(0x0008)
1870  float CurrentDuration; // 0x029C(0x0004)
1871 
1873  {
1874  static UClass* ptr = nullptr;
1875  if (!ptr)
1876  ptr = UObject::FindClass("Class Engine.Emitter");
1877  return ptr;
1878  }
1879 
1880 
1881  void HideSelf();
1884  bool ShouldSaveForCheckpoint();
1886  void SetActorParameter(const struct FName& ParameterName, class AActor* Param);
1887  void SetExtColorParameter(const struct FName& ParameterName, unsigned char Red, unsigned char Green, unsigned char Blue, unsigned char Alpha);
1888  void SetColorParameter(const struct FName& ParameterName, const struct FColor& Param);
1889  void SetVectorParameter(const struct FName& ParameterName, const struct FVector& Param);
1890  void SetFloatParameter(const struct FName& ParameterName, float Param);
1891  void ShutDown();
1893  void OnToggle(class USeqAct_Toggle* Action);
1894  void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent);
1895  void ReplicatedEvent(const struct FName& VarName);
1896  void PostBeginPlay();
1897  void SetTemplate(class UParticleSystem* NewTemplate, bool bDestroyOnFinish);
1898 };
1899 
1900 
1901 // Class Engine.EmitterPool
1902 // 0x0070 (0x02DC - 0x026C)
1903 class AEmitterPool : public AActor
1904 {
1905 public:
1906  class UParticleSystemComponent* PSCTemplate; // 0x026C(0x0008) (ExportObject, Component, EditInline)
1907  TArray<class UParticleSystemComponent*> PoolComponents; // 0x0274(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
1908  TArray<class UParticleSystemComponent*> ActiveComponents; // 0x0284(0x0010) (ExportObject, Transient, Component, NeedCtorLink, EditInline)
1909  int MaxActiveEffects; // 0x0294(0x0004)
1910  unsigned long bLogPoolOverflow : 1; // 0x0298(0x0004) (Config, GlobalConfig)
1911  unsigned long bLogPoolOverflowList : 1; // 0x0298(0x0004) (Config, GlobalConfig)
1912  TArray<struct FEmitterBaseInfo> RelativePSCs; // 0x029C(0x0010) (Transient, Component, NeedCtorLink)
1913  float SMC_MIC_ReductionTime; // 0x02AC(0x0004)
1914  float SMC_MIC_CurrentReductionTime; // 0x02B0(0x0004) (Transient)
1915  int IdealStaticMeshComponents; // 0x02B4(0x0004)
1916  int IdealMaterialInstanceConstants; // 0x02B8(0x0004)
1917  TArray<class UStaticMeshComponent*> FreeSMComponents; // 0x02BC(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
1918  TArray<class UMaterialInstanceConstant*> FreeMatInstConsts; // 0x02CC(0x0010) (Const, Transient, NeedCtorLink)
1919 
1921  {
1922  static UClass* ptr = nullptr;
1923  if (!ptr)
1924  ptr = UObject::FindClass("Class Engine.EmitterPool");
1925  return ptr;
1926  }
1927 
1928 
1929  class UParticleSystemComponent* SpawnEmitterCustomLifetime(class UParticleSystem* EmitterTemplate, bool bSkipAutoActivate);
1930  class UParticleSystemComponent* SpawnEmitterMeshAttachment(class UParticleSystem* EmitterTemplate, class USkeletalMeshComponent* Mesh, const struct FName& AttachPointName, bool bAttachToSocket, const struct FVector& RelativeLoc, const struct FRotator& RelativeRot);
1931  class UParticleSystemComponent* SpawnEmitter(class UParticleSystem* EmitterTemplate, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, class AActor* AttachToActor, class AActor* InInstigator, int MaxDLEPooledReuses, bool bInheritScaleFromBase);
1932  class UParticleSystemComponent* GetPooledComponent(class UParticleSystem* EmitterTemplate, bool bAutoActivate);
1933  class UMaterialInstanceConstant* GetFreeMatInstConsts(bool bCreateNewObject);
1935  class UStaticMeshComponent* GetFreeStaticMeshComponent(bool bCreateNewObject);
1937  void ReturnToPool(class UParticleSystemComponent* PSC);
1938  void ClearPoolComponents(bool bClearActive);
1940 };
1941 
1942 
1943 // Class Engine.HUD
1944 // 0x0320 (0x058C - 0x026C)
1945 class AHUD : public AActor
1946 {
1947 public:
1948  struct FColor WhiteColor; // 0x026C(0x0004) (Const)
1949  struct FColor GreenColor; // 0x0270(0x0004) (Const)
1950  struct FColor RedColor; // 0x0274(0x0004) (Const)
1951  class APlayerController* PlayerOwner; // 0x0278(0x0008)
1952  unsigned long bLostFocusPaused : 1; // 0x0280(0x0004) (Transient)
1953  unsigned long bShowHUD : 1; // 0x0280(0x0004) (Config)
1954  unsigned long bShowScores : 1; // 0x0280(0x0004)
1955  unsigned long bShowDebugInfo : 1; // 0x0280(0x0004)
1956  unsigned long bShowBadConnectionAlert : 1; // 0x0280(0x0004) (Edit)
1957  unsigned long bShowDirectorInfoDebug : 1; // 0x0280(0x0004) (Config)
1958  unsigned long bShowDirectorInfoHUD : 1; // 0x0280(0x0004) (Config)
1959  unsigned long bMessageBeep : 1; // 0x0280(0x0004) (Config, GlobalConfig)
1960  unsigned long bRenderFullScreen : 1; // 0x0280(0x0004)
1961  unsigned long bScaleCanvasForCinematicMode : 1; // 0x0280(0x0004)
1962  unsigned long bShowOverlays : 1; // 0x0280(0x0004)
1963  float HudCanvasScale; // 0x0284(0x0004) (Config, GlobalConfig)
1964  TArray<class AActor*> PostRenderedActors; // 0x0288(0x0010) (NeedCtorLink)
1965  TArray<struct FConsoleMessage> ConsoleMessages; // 0x0298(0x0010) (NeedCtorLink)
1966  struct FColor ConsoleColor; // 0x02A8(0x0004) (Const)
1967  int ConsoleMessageCount; // 0x02AC(0x0004) (Config)
1968  int ConsoleFontSize; // 0x02B0(0x0004) (Config, GlobalConfig)
1969  int MessageFontOffset; // 0x02B4(0x0004) (Config, GlobalConfig)
1970  int MaxHUDAreaMessageCount; // 0x02B8(0x0004)
1971  struct FHudLocalizedMessage LocalMessages[0x8]; // 0x02BC(0x0050) (Edit, Transient, NeedCtorLink)
1972  float ConsoleMessagePosX; // 0x053C(0x0004) (Edit)
1973  float ConsoleMessagePosY; // 0x0540(0x0004) (Edit)
1974  class UCanvas* Canvas; // 0x0544(0x0008)
1975  float LastHUDRenderTime; // 0x054C(0x0004) (Transient)
1976  float RenderDelta; // 0x0550(0x0004) (Transient)
1977  float SizeX; // 0x0554(0x0004) (Transient)
1978  float SizeY; // 0x0558(0x0004) (Transient)
1979  float CenterX; // 0x055C(0x0004) (Transient)
1980  float CenterY; // 0x0560(0x0004) (Transient)
1981  float RatioX; // 0x0564(0x0004) (Transient)
1982  float RatioY; // 0x0568(0x0004) (Transient)
1983  TArray<struct FName> DebugDisplay; // 0x056C(0x0010) (Config, GlobalConfig, NeedCtorLink)
1984  TArray<struct FKismetDrawTextInfo> KismetTextInfo; // 0x057C(0x0010) (NeedCtorLink)
1985 
1987  {
1988  static UClass* ptr = nullptr;
1989  if (!ptr)
1990  ptr = UObject::FindClass("Class Engine.HUD");
1991  return ptr;
1992  }
1993 
1994 
1995  void OnLostFocusPause(bool bEnable);
1997  void PlayerOwnerDied();
1998  class UFont* STATIC_GetFontSizeIndex(int FontSize);
1999  void DrawText(const struct FString& Text, const struct FVector2D& Position, class UFont* TextFont, const struct FVector2D& FontScale, const struct FColor& TextColor, struct FFontRenderInfo* RenderInfo);
2000  void DisplayKismetMessages();
2001  void DisplayLocalMessages();
2002  void DrawMessageText(const struct FHudLocalizedMessage& LocalMessage, float ScreenX, float ScreenY);
2003  void DrawMessage(int I, float PosY, float* DX, float* DY);
2004  void GetScreenCoords(float PosY, float* ScreenX, float* ScreenY, struct FHudLocalizedMessage* InMessage);
2005  void AddLocalizedMessage(int Index, class UClass* InMessageClass, const struct FString& CriticalString, int Switch, float Position, float Lifetime, int FontSize, const struct FColor& DrawColor, int MessageCount, class UObject* OptionalObject);
2006  void LocalizedMessage(class UClass* InMessageClass, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, const struct FString& CriticalString, int Switch, float Position, float Lifetime, int FontSize, const struct FColor& DrawColor, class UObject* OptionalObject);
2007  void AddConsoleMessage(const struct FString& M, class UClass* InMessageClass, class APlayerReplicationInfo* PRI, float Lifetime);
2008  bool ShouldShowConsoleMessage(const struct FConsoleMessage& InConsoleMessage);
2009  void DisplayConsoleMessages();
2010  void Message(class APlayerReplicationInfo* PRI, const struct FString& msg, const struct FName& MsgType, float Lifetime);
2011  void ClearMessage(struct FHudLocalizedMessage* M);
2013  void DrawHUD();
2014  void PostRender();
2015  void PreCalcValues();
2016  void DrawRoute(class APawn* Target);
2017  void ShowDebugInfo(float* out_YL, float* out_YPos);
2018  void ToggleDirectorInfoDebug();
2019  void ToggleDirectorInfoHUD();
2020  bool ShouldDisplayDebug(const struct FName& DebugType);
2021  void ShowDebug(const struct FName& DebugType);
2022  void SetShowScores(bool bNewValue);
2023  void ShowScores();
2024  void ShowHUD();
2025  void ToggleHUD();
2026  void AddPostRenderedActor(class AActor* A);
2027  void RemovePostRenderedActor(class AActor* A);
2028  void DrawActorOverlays(const struct FVector& ViewPoint, const struct FRotator& ViewRotation);
2029  void PostBeginPlay();
2030  void Draw2DLine(int X1, int Y1, int X2, int Y2, const struct FColor& LineColor);
2031  void Draw3DLine(const struct FVector& Start, const struct FVector& End, const struct FColor& LineColor);
2032 };
2033 
2034 
2035 // Class Engine.AutoTestManager
2036 // 0x00C4 (0x0330 - 0x026C)
2037 class AAutoTestManager : public AInfo
2038 {
2039 public:
2040  unsigned long bAutomatedPerfTesting : 1; // 0x026C(0x0004)
2041  unsigned long bAutoContinueToNextRound : 1; // 0x026C(0x0004)
2042  unsigned long bUsingAutomatedTestingMapList : 1; // 0x026C(0x0004)
2043  unsigned long bAutomatedTestingWithOpen : 1; // 0x026C(0x0004)
2044  unsigned long bExitOnCyclesComplete : 1; // 0x026C(0x0004) (Config, GlobalConfig)
2045  unsigned long bCheckingForFragmentation : 1; // 0x026C(0x0004)
2046  unsigned long bCheckingForMemLeaks : 1; // 0x026C(0x0004)
2047  unsigned long bDoingASentinelRun : 1; // 0x026C(0x0004)
2048  unsigned long bSentinelStreamingLevelStillLoading : 1; // 0x026C(0x0004) (Transient)
2049  int AutomatedPerfRemainingTime; // 0x0270(0x0004)
2050  int AutomatedTestingMapIndex; // 0x0274(0x0004)
2051  TArray<struct FString> AutomatedMapTestingList; // 0x0278(0x0010) (Config, GlobalConfig, NeedCtorLink)
2052  int NumAutomatedMapTestingCycles; // 0x0288(0x0004) (Config, GlobalConfig)
2053  int NumberOfMatchesPlayed; // 0x028C(0x0004)
2054  int NumMapListCyclesDone; // 0x0290(0x0004)
2055  struct FString AutomatedTestingExecCommandToRunAtStartMatch; // 0x0294(0x0010) (NeedCtorLink)
2056  struct FString AutomatedMapTestingTransitionMap; // 0x02A4(0x0010) (NeedCtorLink)
2057  struct FString SentinelTaskDescription; // 0x02B4(0x0010) (NeedCtorLink)
2058  struct FString SentinelTaskParameter; // 0x02C4(0x0010) (NeedCtorLink)
2059  struct FString SentinelTagDesc; // 0x02D4(0x0010) (NeedCtorLink)
2060  class APlayerController* SentinelPC; // 0x02E4(0x0008) (Transient)
2061  TArray<struct FVector> SentinelTravelArray; // 0x02EC(0x0010) (Transient, NeedCtorLink)
2062  int SentinelNavigationIdx; // 0x02FC(0x0004) (Transient)
2063  int SentinelIdx; // 0x0300(0x0004) (Transient)
2064  int NumRotationsIncrement; // 0x0304(0x0004) (Transient)
2065  int TravelPointsIncrement; // 0x0308(0x0004) (Transient)
2066  int NumMinutesPerMap; // 0x030C(0x0004) (Config)
2067  TArray<struct FString> CommandsToRunAtEachTravelTheWorldNode; // 0x0310(0x0010) (Config, NeedCtorLink)
2068  struct FString CommandStringToExec; // 0x0320(0x0010) (Transient, NeedCtorLink)
2069 
2071  {
2072  static UClass* ptr = nullptr;
2073  if (!ptr)
2074  ptr = UObject::FindClass("Class Engine.AutoTestManager");
2075  return ptr;
2076  }
2077 
2078 
2079  bool CheckForSentinelRun();
2080  void StartMatch();
2087  void DoMemoryTracking();
2089  void DoSentinel_ViewDependentMemoryAtSpecificLocation(struct FVector* InLocation, struct FRotator* InRotation);
2090  void DoSentinel_PerfAtSpecificLocation(struct FVector* InLocation, struct FRotator* InRotation);
2091  void DoSentinel_MemoryAtSpecificLocation(const struct FVector& InLocation, const struct FRotator& InRotation);
2092  void GetTravelLocations(const struct FName& LevelName, class APlayerController* PC, TArray<struct FVector>* TravelPoints);
2095  void DoTravelTheWorld();
2097  void AddSentinelPerTimePeriodStats(const struct FVector& InLocation, const struct FRotator& InRotation);
2098  void BeginSentinelRun(const struct FString& TaskDescription, const struct FString& TaskParameter, const struct FString& TagDesc);
2099  void InitializeOptions(const struct FString& Options);
2100  void Timer();
2101  void PostBeginPlay();
2102 };
2103 
2104 
2105 // Class Engine.CoverGroup
2106 // 0x0018 (0x0284 - 0x026C)
2107 class ACoverGroup : public AInfo
2108 {
2109 public:
2110  TArray<struct FActorReference> CoverLinkRefs; // 0x026C(0x0010) (Edit, NeedCtorLink)
2111  float AutoSelectRadius; // 0x027C(0x0004) (Edit)
2112  float AutoSelectHeight; // 0x0280(0x0004) (Edit)
2113 
2115  {
2116  static UClass* ptr = nullptr;
2117  if (!ptr)
2118  ptr = UObject::FindClass("Class Engine.CoverGroup");
2119  return ptr;
2120  }
2121 
2122 
2123  void OnToggle(class USeqAct_Toggle* Action);
2124  void ToggleGroup();
2125  void DisableGroup();
2126  void EnableGroup();
2127 };
2128 
2129 
2130 // Class Engine.ExponentialHeightFog
2131 // 0x000C (0x0278 - 0x026C)
2133 {
2134 public:
2135  class UExponentialHeightFogComponent* Component; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
2136  unsigned long bEnabled : 1; // 0x0274(0x0004) (Net)
2137 
2139  {
2140  static UClass* ptr = nullptr;
2141  if (!ptr)
2142  ptr = UObject::FindClass("Class Engine.ExponentialHeightFog");
2143  return ptr;
2144  }
2145 
2146 
2147  void OnToggle(class USeqAct_Toggle* Action);
2148  void ReplicatedEvent(const struct FName& VarName);
2149  void PostBeginPlay();
2150 };
2151 
2152 
2153 // Class Engine.FileWriter
2154 // 0x0020 (0x028C - 0x026C)
2155 class AFileWriter : public AInfo
2156 {
2157 public:
2158  struct FPointer ArchivePtr; // 0x026C(0x0008) (Const, Native)
2159  struct FString Filename; // 0x0274(0x0010) (Const, NeedCtorLink)
2160  TEnumAsByte<EFWFileType> FileType; // 0x0284(0x0001) (Const)
2161  unsigned char UnknownData00[0x3]; // 0x0285(0x0003) MISSED OFFSET
2162  unsigned long bFlushEachWrite : 1; // 0x0288(0x0004)
2163  unsigned long bWantsAsyncWrites : 1; // 0x0288(0x0004)
2164 
2166  {
2167  static UClass* ptr = nullptr;
2168  if (!ptr)
2169  ptr = UObject::FindClass("Class Engine.FileWriter");
2170  return ptr;
2171  }
2172 
2173 
2174  void Destroyed();
2175  void Logf(const struct FString& logString);
2176  void CloseFile();
2177  bool OpenFile(const struct FString& InFilename, TEnumAsByte<EFWFileType> InFileType, const struct FString& InExtension, bool bUnique, bool bIncludeTimeStamp);
2178 };
2179 
2180 
2181 // Class Engine.FileLog
2182 // 0x0000 (0x028C - 0x028C)
2183 class AFileLog : public AFileWriter
2184 {
2185 public:
2186 
2188  {
2189  static UClass* ptr = nullptr;
2190  if (!ptr)
2191  ptr = UObject::FindClass("Class Engine.FileLog");
2192  return ptr;
2193  }
2194 
2195 
2196  void CloseLog();
2197  void OpenLog(const struct FString& LogFilename, const struct FString& extension, bool bUnique);
2198 };
2199 
2200 
2201 // Class Engine.GameInfo
2202 // 0x024C (0x04B8 - 0x026C)
2203 class AGameInfo : public AInfo
2204 {
2205 public:
2206  unsigned long bRestartLevel : 1; // 0x026C(0x0004)
2207  unsigned long bPauseable : 1; // 0x026C(0x0004)
2208  unsigned long bTeamGame : 1; // 0x026C(0x0004)
2209  unsigned long bGameEnded : 1; // 0x026C(0x0004)
2210  unsigned long bOverTime : 1; // 0x026C(0x0004)
2211  unsigned long bDelayedStart : 1; // 0x026C(0x0004)
2212  unsigned long bWaitingToStartMatch : 1; // 0x026C(0x0004)
2213  unsigned long bChangeLevels : 1; // 0x026C(0x0004) (Config, GlobalConfig)
2214  unsigned long bAlreadyChanged : 1; // 0x026C(0x0004)
2215  unsigned long bAdminCanPause : 1; // 0x026C(0x0004) (Config, GlobalConfig)
2216  unsigned long bGameRestarted : 1; // 0x026C(0x0004)
2217  unsigned long bLevelChange : 1; // 0x026C(0x0004)
2218  unsigned long bKickLiveIdlers : 1; // 0x026C(0x0004) (Config, GlobalConfig)
2219  unsigned long bUsingArbitration : 1; // 0x026C(0x0004)
2220  unsigned long bHasArbitratedHandshakeBegun : 1; // 0x026C(0x0004)
2221  unsigned long bNeedsEndGameHandshake : 1; // 0x026C(0x0004)
2222  unsigned long bIsEndGameHandshakeComplete : 1; // 0x026C(0x0004)
2223  unsigned long bHasEndGameHandshakeBegun : 1; // 0x026C(0x0004)
2224  unsigned long bFixedPlayerStart : 1; // 0x026C(0x0004)
2225  unsigned long bDoFearCostFallOff : 1; // 0x026C(0x0004)
2226  unsigned long bUseSeamlessTravel : 1; // 0x026C(0x0004)
2227  unsigned long bHasNetworkError : 1; // 0x026C(0x0004)
2228  unsigned long bRequiresPushToTalk : 1; // 0x026C(0x0004) (Const)
2229  unsigned long bIsStandbyCheckingEnabled : 1; // 0x026C(0x0004) (Config)
2230  unsigned long bIsStandbyCheckingOn : 1; // 0x026C(0x0004)
2231  unsigned long bHasStandbyCheatTriggered : 1; // 0x026C(0x0004)
2232  struct FString CauseEventCommand; // 0x0270(0x0010) (NeedCtorLink)
2233  struct FString BugLocString; // 0x0280(0x0010) (NeedCtorLink)
2234  struct FString BugRotString; // 0x0290(0x0010) (NeedCtorLink)
2236  TArray<class APlayerController*> ArbitrationPCs; // 0x02B0(0x0010) (NeedCtorLink)
2237  float ArbitrationHandshakeTimeout; // 0x02C0(0x0004) (Config, GlobalConfig)
2238  float GameDifficulty; // 0x02C4(0x0004) (Config, GlobalConfig)
2239  int GoreLevel; // 0x02C8(0x0004) (Config, GlobalConfig)
2240  float GameSpeed; // 0x02CC(0x0004)
2241  class UClass* DefaultPawnClass; // 0x02D0(0x0008)
2242  class UClass* HUDType; // 0x02D8(0x0008)
2243  class UClass* SecondaryHUDType; // 0x02E0(0x0008)
2244  int MaxSpectators; // 0x02E8(0x0004) (Config, GlobalConfig)
2245  int MaxSpectatorsAllowed; // 0x02EC(0x0004)
2246  int NumSpectators; // 0x02F0(0x0004)
2247  int MaxPlayers; // 0x02F4(0x0004) (Config, GlobalConfig)
2248  int MaxPlayersAllowed; // 0x02F8(0x0004)
2249  int NumPlayers; // 0x02FC(0x0004)
2250  int NumBots; // 0x0300(0x0004)
2251  int NumTravellingPlayers; // 0x0304(0x0004)
2252  int CurrentID; // 0x0308(0x0004)
2253  struct FString DefaultPlayerName; // 0x030C(0x0010) (Const, Localized, NeedCtorLink)
2254  struct FString GameName; // 0x031C(0x0010) (Const, Localized, NeedCtorLink)
2255  float FearCostFallOff; // 0x032C(0x0004)
2256  int GoalScore; // 0x0330(0x0004) (Config)
2257  int MaxLives; // 0x0334(0x0004) (Config)
2258  int TimeLimit; // 0x0338(0x0004) (Config)
2259  class UClass* DeathMessageClass; // 0x033C(0x0008)
2260  class UClass* GameMessageClass; // 0x0344(0x0008)
2261  class AMutator* BaseMutator; // 0x034C(0x0008)
2262  class UClass* AccessControlClass; // 0x0354(0x0008)
2263  class AAccessControl* AccessControl; // 0x035C(0x0008)
2264  class UClass* BroadcastHandlerClass; // 0x0364(0x0008)
2265  class ABroadcastHandler* BroadcastHandler; // 0x036C(0x0008)
2266  class UClass* AutoTestManagerClass; // 0x0374(0x0008)
2267  class AAutoTestManager* MyAutoTestManager; // 0x037C(0x0008)
2268  class UClass* PlayerControllerClass; // 0x0384(0x0008)
2269  class UClass* PlayerReplicationInfoClass; // 0x038C(0x0008)
2270  class UClass* GameReplicationInfoClass; // 0x0394(0x0008) (Edit)
2271  class AGameReplicationInfo* GameReplicationInfo; // 0x039C(0x0008)
2273  class UClass* PopulationManagerClass; // 0x03AC(0x0008)
2274  float MaxIdleTime; // 0x03B4(0x0004) (Config, GlobalConfig)
2275  float MaxTimeMargin; // 0x03B8(0x0004) (Config, GlobalConfig)
2276  float TimeMarginSlack; // 0x03BC(0x0004) (Config, GlobalConfig)
2277  float MinTimeMargin; // 0x03C0(0x0004) (Config, GlobalConfig)
2279  TArray<struct FScriptDelegate> Pausers; // 0x03D4(0x0010) (NeedCtorLink)
2280  class UOnlineSubsystem* OnlineSub; // 0x03E4(0x0008)
2282  class UClass* OnlineStatsWriteClass; // 0x03FC(0x0008)
2283  int LeaderboardId; // 0x0404(0x0004)
2284  int ArbitratedLeaderboardId; // 0x0408(0x0004)
2285  class ACoverReplicator* CoverReplicatorBase; // 0x040C(0x0008)
2286  class UClass* OnlineGameSettingsClass; // 0x0414(0x0008) (Const)
2287  struct FString ServerOptions; // 0x041C(0x0010) (NeedCtorLink)
2288  int AdjustedNetSpeed; // 0x042C(0x0004)
2289  float LastNetSpeedUpdateTime; // 0x0430(0x0004)
2290  int TotalNetBandwidth; // 0x0434(0x0004) (Config, GlobalConfig)
2291  int MinDynamicBandwidth; // 0x0438(0x0004) (Config, GlobalConfig)
2292  int MaxDynamicBandwidth; // 0x043C(0x0004) (Config, GlobalConfig)
2293  float StandbyRxCheatTime; // 0x0440(0x0004) (Config)
2294  float StandbyTxCheatTime; // 0x0444(0x0004) (Config)
2295  int BadPingThreshold; // 0x0448(0x0004) (Config)
2296  float PercentMissingForRxStandby; // 0x044C(0x0004) (Config)
2297  float PercentMissingForTxStandby; // 0x0450(0x0004) (Config)
2298  float PercentForBadPing; // 0x0454(0x0004) (Config)
2299  float JoinInProgressStandbyWaitTime; // 0x0458(0x0004) (Config)
2300  class UMaterial* StreamingPauseIcon; // 0x045C(0x0008)
2301  TArray<struct FGameClassShortName> GameInfoClassAliases; // 0x0464(0x0010) (Edit, Const, Config, NeedCtorLink)
2302  struct FString DefaultGameType; // 0x0474(0x0010) (Config, NeedCtorLink)
2303  TArray<struct FGameTypePrefix> DefaultMapPrefixes; // 0x0484(0x0010) (Config, NeedCtorLink)
2304  TArray<struct FGameTypePrefix> CustomMapPrefixes; // 0x0494(0x0010) (Config, NeedCtorLink)
2305  int AnimTreePoolSize; // 0x04A4(0x0004) (Config)
2306  struct FScriptDelegate __CanUnpause__Delegate; // 0x04A8(0x0010) (NeedCtorLink)
2307 
2309  {
2310  static UClass* ptr = nullptr;
2311  if (!ptr)
2312  ptr = UObject::FindClass("Class Engine.GameInfo");
2313  return ptr;
2314  }
2315 
2316 
2317  void ClearOnlineDelegates();
2319  void OnEngineHasLoaded();
2320  void OnDestroyOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
2322  void EnableStandbyCheatDetection(bool bIsEnabled);
2323  void BeginBVT(const struct FString& TagDesc);
2324  bool CheckForSentinelRun();
2326  bool IsDoingASentinelRun();
2327  bool IsCheckingForMemLeaks();
2329  bool IsAutomatedPerfTesting();
2330  void SetBandwidthLimit(float AsyncIOBandwidthLimit);
2331  void DoTravelTheWorld();
2332  void TellClientsToTravelToSession(const struct FName& SessionName, class UClass* SearchClass, unsigned char PlatformSpecificInfo);
2333  void TellClientsPartyHostIsLeaving(const struct FUniqueNetId& PartyHostPlayerId);
2335  void OnServerCreateComplete(const struct FName& SessionName, bool bWasSuccessful);
2336  void RegisterServer();
2337  void OnLoginChange(unsigned char LocalUserNum);
2338  void OnLoginFailed(unsigned char LocalUserNum, TEnumAsByte<EOnlineServerConnectionStatus> ErrorCode);
2339  void ClearAutoLoginDelegates();
2340  bool ProcessServerLogin();
2341  void MatineeCancelled();
2342  void RecalculateSkillRating();
2343  void UpdateGameplayMuteList(class APlayerController* PC);
2344  void NotifyArbitratedMatchEnd();
2345  bool MatchIsInProgress();
2346  void ArbitrationRegistrationComplete(const struct FName& SessionName, bool bWasSuccessful);
2348  void StartArbitratedMatch();
2350  void ProcessClientRegistrationCompletion(class APlayerController* PC, bool bWasSuccessful);
2351  void UpdateGameSettingsCounts();
2353  void HandleSeamlessTravelPlayer(class AController** C);
2354  void UpdateGameSettings();
2355  void PostSeamlessTravel();
2356  void SwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC);
2357  void GetSeamlessTravelActorList(bool bToEntry, TArray<class AActor*>* ActorList);
2358  void OverridePRI(class APlayerController* PC, class APlayerReplicationInfo* OldPRI);
2359  bool FindInactivePRI(class APlayerController* PC);
2360  void AddInactivePRI(class APlayerReplicationInfo* PRI, class APlayerController* PC);
2361  void PostCommitMapChange();
2362  void PreCommitMapChange(const struct FString& PreviousMapName, const struct FString& NextMapName);
2363  bool AllowPausing(class APlayerController* PC);
2364  bool AllowCheats(class APlayerController* P);
2365  bool STATIC_AllowMutator(const struct FString& MutatorClassName);
2366  bool PlayerCanRestart(class APlayerController* aPlayer);
2367  bool PlayerCanRestartGame(class APlayerController* aPlayer);
2368  void DriverLeftVehicle(class AVehicle* V, class APawn* P);
2369  bool CanLeaveVehicle(class AVehicle* V, class APawn* P);
2370  void DriverEnteredVehicle(class AVehicle* V, class APawn* P);
2371  void ModifyScoreKill(class AController* Killer, class AController* Other);
2372  void ScoreKill(class AController* Killer, class AController* Other);
2373  bool CheckScore(class APlayerReplicationInfo* Scorer);
2374  void ScoreObjective(class APlayerReplicationInfo* Scorer, int Score);
2375  void AddObjectiveScore(class APlayerReplicationInfo* Scorer, int Score);
2376  float RatePlayerStart(class APlayerStart* P, unsigned char Team, class AController* Player);
2377  class APlayerStart* ChoosePlayerStart(class AController* Player, unsigned char InTeam);
2378  class ANavigationPoint* FindPlayerStart(class AController* Player, unsigned char InTeam, const struct FString& IncomingName);
2379  bool ShouldSpawnAtStartSpot(class AController* Player);
2380  void EndLogging(const struct FString& Reason);
2381  void GameEventsPoll();
2382  void EndOnlineGame();
2383  void PerformEndGameHandling();
2384  void EndGame(class APlayerReplicationInfo* Winner, const struct FString& Reason);
2385  void WriteOnlinePlayerScores();
2386  void WriteOnlineStats();
2387  bool CheckEndGame(class APlayerReplicationInfo* Winner, const struct FString& Reason);
2388  bool CheckModifiedEndGame(class APlayerReplicationInfo* Winner, const struct FString& Reason);
2389  void BroadcastLocalizedTeam(int TeamIndex, class AActor* Sender, class UClass* Message, int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
2390  void BroadcastLocalized(class AActor* Sender, class UClass* Message, int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
2391  void BroadcastTeam(class AController* Sender, const struct FString& msg, const struct FName& Type);
2392  void Broadcast(class AActor* Sender, const struct FString& msg, const struct FName& Type);
2393  void RestartGame();
2394  bool GetTravelType();
2395  struct FString GetNextMap();
2396  void SendPlayer(class APlayerController* aPlayer, const struct FString& URL);
2397  unsigned char PickTeam(unsigned char Current, class AController* C);
2398  bool ChangeTeam(class AController* Other, int N, bool bNewTeam);
2399  void ChangeName(class AController* Other, const struct FString& S, bool bNameChange);
2400  void DiscardInventory(class APawn* Other, class AController* Killer);
2401  bool PickupQuery(class APawn* Other, class UClass* ItemClass, class AActor* Pickup);
2402  bool ShouldRespawn(class APickupFactory* Other);
2403  bool CheckRelevance(class AActor* Other);
2404  void ReduceDamage(class APawn* injured, class AController* InstigatedBy, const struct FVector& HitLocation, class UClass* DamageType, class AActor* DamageCauser, int* Damage, struct FVector* Momentum);
2405  bool CanSpectate(class APlayerController* Viewer, class APlayerReplicationInfo* ViewTarget);
2406  void KickBan(const struct FString& S);
2407  void Kick(const struct FString& S);
2408  void BroadcastDeathMessage(class AController* Killer, class AController* Other, class UClass* DamageType);
2409  bool PreventDeath(class APawn* KilledPawn, class AController* Killer, class UClass* DamageType, const struct FVector& HitLocation);
2410  void Killed(class AController* Killer, class AController* KilledPlayer, class APawn* KilledPawn, class UClass* DamageType);
2411  void NotifyKilled(class AController* Killer, class AController* Killed, class APawn* KilledPawn, class UClass* DamageType);
2412  void SetPlayerDefaults(class APawn* PlayerPawn);
2413  void Mutate(const struct FString& MutateString, class APlayerController* Sender);
2414  void AddDefaultInventory(class APawn* P);
2415  void AcceptInventory(class APawn* PlayerPawn);
2416  void UnregisterPlayer(class APlayerController* PC);
2417  void Logout(class AController* Exiting);
2418  void PreExit();
2419  int CalculatedNetSpeed();
2420  void UpdateNetSpeeds();
2421  void PostLogin(class APlayerController* NewPlayer);
2422  void UpdateBestNextHosts();
2423  int BestNextHostSort(class APlayerController* A, class APlayerController* B);
2426  class UClass* GetDefaultPlayerClass(class AController* C);
2427  class APawn* SpawnDefaultPawnFor(class AController* NewPlayer, class ANavigationPoint* StartSpot);
2428  void RestartPlayer(class AController* NewPlayer);
2429  void StartBots();
2430  void StartHumans();
2431  void OnStartOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
2432  void StartOnlineGame();
2433  void StartMatch();
2434  class APlayerController* Login(const struct FString& Portal, const struct FString& Options, const struct FUniqueNetId& UniqueId, struct FString* ErrorMessage);
2435  class APlayerController* SpawnPlayerController(const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation);
2436  int GetNextPlayerID();
2437  bool AtCapacity(bool bSpectator);
2438  void STATIC_RejectLogin(class UPlayer* InPlayer, const struct FString& Error);
2439  void STATIC_ResumeLogin(class UPlayer* InPlayer);
2440  class UPlayer* STATIC_PauseLogin();
2441  void PreLogin(const struct FString& Options, const struct FString& Address, const struct FUniqueNetId& UniqueId, bool bSupportsAuth, struct FString* ErrorMessage);
2442  bool RequiresPassword();
2443  class APlayerController* ProcessClientTravel(const struct FGuid& NextMapGuid, bool bSeamless, bool bAbsolute, struct FString* URL);
2444  void ProcessServerTravel(const struct FString& URL, bool bAbsolute);
2445  void RemoveMutator(class AMutator* MutatorToRemove);
2446  void AddMutator(const struct FString& mutname, bool bUserAdded);
2448  void InitGame(const struct FString& Options, struct FString* ErrorMessage);
2449  class UClass* STATIC_SetGameType(const struct FString& MapName, const struct FString& Options, const struct FString& Portal);
2450  struct FString STATIC_GetDefaultGameClassPath(const struct FString& MapName, const struct FString& Options, const struct FString& Portal);
2451  int STATIC_GetIntOption(const struct FString& Options, const struct FString& ParseString, int CurrentValue);
2452  bool STATIC_HasOption(const struct FString& Options, const struct FString& InKey);
2453  struct FString STATIC_ParseOption(const struct FString& Options, const struct FString& InKey);
2454  void STATIC_GetKeyValue(const struct FString& Pair, struct FString* Key, struct FString* Value);
2455  bool STATIC_GrabOption(struct FString* Options, struct FString* Result);
2456  void SetGameSpeed(float T);
2457  void DebugPause();
2458  void ForceClearUnpauseDelegates(class AActor* PauseActor);
2459  void ClearPause();
2460  bool SetPause(class APlayerController* PC, const struct FScriptDelegate& CanUnpauseDelegate);
2461  bool CanUnpause();
2462  int GetNumPlayers();
2463  struct FString GetNetworkNumber();
2464  void InitGameReplicationInfo();
2465  void ForceKickPlayer(class APlayerController* PC, const struct FString& KickReason);
2466  void KickIdler(class APlayerController* PC);
2467  void GameEnding();
2469  void DoNavFearCostFallOff();
2470  bool ShouldStartInCinematicMode(int* OutHidePlayer, int* OutHideHud, int* OutDisableMovement, int* OutDisableTurning, int* OutDisableInput);
2471  void Timer();
2472  void ResetLevel();
2473  bool ShouldReset(class AActor* ActorToReset);
2474  void Reset();
2475  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
2476  void PostBeginPlay();
2478  void PreBeginPlay();
2479  bool GetMapCommonPackageName(struct FString* InFilename, struct FString* OutCommonPackageName);
2480  bool GetSupportedGameTypes(bool bCheckExt, struct FString* InFilename, struct FGameTypePrefix* OutGameType);
2481 };
2482 
2483 
2484 // Class Engine.Mutator
2485 // 0x001C (0x0288 - 0x026C)
2486 class AMutator : public AInfo
2487 {
2488 public:
2489  class AMutator* NextMutator; // 0x026C(0x0008)
2490  TArray<struct FString> GroupNames; // 0x0274(0x0010) (Edit, NeedCtorLink)
2491  unsigned long bUserAdded : 1; // 0x0284(0x0004)
2492 
2494  {
2495  static UClass* ptr = nullptr;
2496  if (!ptr)
2497  ptr = UObject::FindClass("Class Engine.Mutator");
2498  return ptr;
2499  }
2500 
2501 
2502  void NetDamage(int OriginalDamage, class APawn* injured, class AController* InstigatedBy, const struct FVector& HitLocation, class UClass* DamageType, class AActor* DamageCauser, int* Damage, struct FVector* Momentum);
2503  void ScoreKill(class AController* Killer, class AController* Killed);
2504  void ScoreObjective(class APlayerReplicationInfo* Scorer, int Score);
2505  bool PreventDeath(class APawn* Killed, class AController* Killer, class UClass* DamageType, const struct FVector& HitLocation);
2506  bool OverridePickupQuery(class APawn* Other, class UClass* ItemClass, class AActor* Pickup, unsigned char* bAllowPickup);
2507  bool CheckEndGame(class APlayerReplicationInfo* Winner, const struct FString& Reason);
2508  bool HandleRestartGame();
2509  class ANavigationPoint* FindPlayerStart(class AController* Player, unsigned char InTeam, const struct FString& IncomingName);
2510  void GetSeamlessTravelActorList(bool bToEntry, TArray<class AActor*>* ActorList);
2511  void InitMutator(const struct FString& Options, struct FString* ErrorMessage);
2512  void DriverLeftVehicle(class AVehicle* V, class APawn* P);
2513  bool CanLeaveVehicle(class AVehicle* V, class APawn* P);
2514  void DriverEnteredVehicle(class AVehicle* V, class APawn* P);
2515  void NotifyLogin(class AController* NewPlayer);
2516  void NotifyLogout(class AController* Exiting);
2517  bool CheckReplacement(class AActor* Other);
2518  bool CheckRelevance(class AActor* Other);
2519  bool IsRelevant(class AActor* Other);
2520  bool AlwaysKeep(class AActor* Other);
2521  void AddMutator(class AMutator* M);
2522  void ModifyPlayer(class APawn* Other);
2523  void ModifyLogin(struct FString* Portal, struct FString* Options);
2524  void Mutate(const struct FString& MutateString, class APlayerController* Sender);
2525  void Destroyed();
2526  bool MutatorIsAllowed();
2527  void PreBeginPlay();
2528 };
2529 
2530 
2531 // Class Engine.PotentialClimbWatcher
2532 // 0x0000 (0x026C - 0x026C)
2534 {
2535 public:
2536 
2538  {
2539  static UClass* ptr = nullptr;
2540  if (!ptr)
2541  ptr = UObject::FindClass("Class Engine.PotentialClimbWatcher");
2542  return ptr;
2543  }
2544 
2545 
2546  void Tick(float DeltaTime);
2547 };
2548 
2549 
2550 // Class Engine.Route
2551 // 0x0024 (0x0290 - 0x026C)
2552 class ARoute : public AInfo
2553 {
2554 public:
2555  struct FPointer VfTable_IEditorLinkSelectionInterface; // 0x026C(0x0008) (Const, Native, NoExport)
2556  TEnumAsByte<ERouteType> RouteType; // 0x0274(0x0001) (Edit)
2557  unsigned char UnknownData00[0x3]; // 0x0275(0x0003) MISSED OFFSET
2558  TArray<struct FActorReference> RouteList; // 0x0278(0x0010) (Edit, NeedCtorLink)
2559  float FudgeFactor; // 0x0288(0x0004) (Edit)
2560  int RouteIndexOffset; // 0x028C(0x0004) (Edit)
2561 
2563  {
2564  static UClass* ptr = nullptr;
2565  if (!ptr)
2566  ptr = UObject::FindClass("Class Engine.Route");
2567  return ptr;
2568  }
2569 
2570 
2571  int MoveOntoRoutePath(class APawn* P, TEnumAsByte<ERouteDirection> RouteDirection, float DistFudgeFactor);
2572  int ResolveRouteIndex(int Idx, TEnumAsByte<ERouteDirection> RouteDirection, unsigned char* out_bComplete, unsigned char* out_bReverse);
2573 };
2574 
2575 
2576 // Class Engine.WindPointSource
2577 // 0x0008 (0x0274 - 0x026C)
2578 class AWindPointSource : public AInfo
2579 {
2580 public:
2581  class UWindPointSourceComponent* Component; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
2582 
2584  {
2585  static UClass* ptr = nullptr;
2586  if (!ptr)
2587  ptr = UObject::FindClass("Class Engine.WindPointSource");
2588  return ptr;
2589  }
2590 
2591 };
2592 
2593 
2594 // Class Engine.Inventory
2595 // 0x0074 (0x02E0 - 0x026C)
2596 class AInventory : public AActor
2597 {
2598 public:
2599  class AInventory* Inventory; // 0x026C(0x0008) (Net)
2600  class AInventoryManager* InvManager; // 0x0274(0x0008) (Net)
2601  struct FString ItemName; // 0x027C(0x0010) (Const, Localized, NeedCtorLink)
2602  unsigned long bDropOnDeath : 1; // 0x028C(0x0004)
2603  unsigned long bDelayedSpawn : 1; // 0x028C(0x0004)
2604  unsigned long bPredictRespawns : 1; // 0x028C(0x0004)
2605  float RespawnTime; // 0x0290(0x0004) (Edit)
2606  float MaxDesireability; // 0x0294(0x0004)
2607  struct FString PickupMessage; // 0x0298(0x0010) (Edit, Const, Localized, NeedCtorLink)
2608  class USoundCue* PickupSound; // 0x02A8(0x0008) (Edit)
2609  struct FString PickupForce; // 0x02B0(0x0010) (Edit, NeedCtorLink)
2610  class UClass* DroppedPickupClass; // 0x02C0(0x0008)
2611  class UPrimitiveComponent* DroppedPickupMesh; // 0x02C8(0x0008) (ExportObject, Component, EditInline)
2612  class UPrimitiveComponent* PickupFactoryMesh; // 0x02D0(0x0008) (ExportObject, Component, EditInline)
2613  class UParticleSystemComponent* DroppedPickupParticles; // 0x02D8(0x0008) (ExportObject, Component, EditInline)
2614 
2616  {
2617  static UClass* ptr = nullptr;
2618  if (!ptr)
2619  ptr = UObject::FindClass("Class Engine.Inventory");
2620  return ptr;
2621  }
2622 
2623 
2624  struct FString STATIC_GetLocalString(int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3);
2625  void DropFrom(const struct FVector& StartLocation, const struct FVector& StartVelocity);
2626  bool DenyPickupQuery(class UClass* ItemClass, class AActor* Pickup);
2628  void ClientGivenTo(class APawn* NewOwner, bool bDoNotActivate);
2629  void GivenTo(class APawn* thisPawn, bool bDoNotActivate);
2630  void AnnouncePickup(class APawn* Other);
2631  void GiveTo(class APawn* Other);
2632  float STATIC_DetourWeight(class APawn* Other, float PathWeight);
2633  float STATIC_BotDesireability(class AActor* PickupHolder, class APawn* P, class AController* C);
2634  void Destroyed();
2635  struct FString GetHumanReadableName();
2636 };
2637 
2638 
2639 // Class Engine.Weapon
2640 // 0x00D0 (0x03B0 - 0x02E0)
2641 class AWeapon : public AInventory
2642 {
2643 public:
2644  unsigned char CurrentFireMode; // 0x02E0(0x0001)
2645  unsigned char UnknownData00[0x3]; // 0x02E1(0x0003) MISSED OFFSET
2646  TArray<struct FName> FiringStatesArray; // 0x02E4(0x0010) (NeedCtorLink)
2647  TArray<TEnumAsByte<EWeaponFireType>> WeaponFireTypes; // 0x02F4(0x0010) (NeedCtorLink)
2648  TArray<class UClass*> WeaponProjectiles; // 0x0304(0x0010) (NeedCtorLink)
2649  TArray<float> FireInterval; // 0x0314(0x0010) (Edit, NeedCtorLink)
2650  TArray<float> Spread; // 0x0324(0x0010) (Edit, NeedCtorLink)
2651  TArray<float> InstantHitDamage; // 0x0334(0x0010) (Edit, NeedCtorLink)
2652  TArray<float> InstantHitMomentum; // 0x0344(0x0010) (Edit, NeedCtorLink)
2653  TArray<class UClass*> InstantHitDamageTypes; // 0x0354(0x0010) (NeedCtorLink)
2654  float EquipTime; // 0x0364(0x0004) (Edit)
2655  float PutDownTime; // 0x0368(0x0004) (Edit)
2656  struct FVector FireOffset; // 0x036C(0x000C) (Edit)
2657  unsigned long bWeaponPutDown : 1; // 0x0378(0x0004)
2658  unsigned long bCanThrow : 1; // 0x0378(0x0004)
2659  unsigned long bWasOptionalSet : 1; // 0x0378(0x0004)
2660  unsigned long bWasDoNotActivate : 1; // 0x0378(0x0004)
2661  unsigned long bInstantHit : 1; // 0x0378(0x0004)
2662  unsigned long bMeleeWeapon : 1; // 0x0378(0x0004)
2663  float WeaponRange; // 0x037C(0x0004) (Edit)
2664  class UMeshComponent* Mesh; // 0x0380(0x0008) (Edit, ExportObject, Component, EditInline)
2665  float DefaultAnimSpeed; // 0x0388(0x0004) (Edit)
2666  float Priority; // 0x038C(0x0004) (Config)
2667  class AAIController* AIController; // 0x0390(0x0008)
2668  TArray<unsigned char> ShouldFireOnRelease; // 0x0398(0x0010) (NeedCtorLink)
2669  float AIRating; // 0x03A8(0x0004)
2670  float CachedMaxRange; // 0x03AC(0x0004)
2671 
2673  {
2674  static UClass* ptr = nullptr;
2675  if (!ptr)
2676  ptr = UObject::FindClass("Class Engine.Weapon");
2677  return ptr;
2678  }
2679 
2680 
2681  float GetTargetDistance();
2682  void CacheAIController();
2683  void WeaponIsDown();
2684  bool StillFiring(unsigned char FireMode);
2685  bool ShouldRefire();
2686  void NotifyWeaponFinishedFiring(unsigned char FireMode);
2687  void NotifyWeaponFired(unsigned char FireMode);
2688  void HandleFinishedFiring();
2689  bool TryPutDown();
2690  struct FVector GetPhysicalFireStartLoc(const struct FVector& AimDir);
2691  struct FVector GetMuzzleLoc();
2692  void CustomFire();
2693  class AProjectile* ProjectileFire();
2694  void ProcessInstantHit(unsigned char FiringMode, const struct FImpactInfo& Impact, int NumHits);
2695  void InstantFire();
2696  bool STATIC_PassThroughDamage(class AActor* HitActor);
2697  struct FImpactInfo CalcWeaponFire(const struct FVector& StartTrace, const struct FVector& EndTrace, const struct FVector& Extent, TArray<struct FImpactInfo>* ImpactList);
2698  class AActor* GetTraceOwner();
2699  float GetTraceRange();
2700  struct FRotator GetAdjustedAim(const struct FVector& StartFireLoc);
2701  void FireAmmunition();
2702  void FireModeUpdated(unsigned char FiringMode, bool bViaReplication);
2703  void SetCurrentFireMode(unsigned char FiringModeNum);
2704  void SendToFiringState(unsigned char FireModeNum);
2705  void ForceEndFire();
2706  void EndFire(unsigned char FireModeNum);
2707  void ServerStopFire(unsigned char FireModeNum);
2708  void StopFire(unsigned char FireModeNum);
2709  void BeginFire(unsigned char FireModeNum);
2710  void ServerStartFire(unsigned char FireModeNum);
2711  void StartFire(unsigned char FireModeNum);
2712  void ClientWeaponSet(bool bOptionalSet, bool bDoNotActivate);
2713  void ClientGivenTo(class APawn* NewOwner, bool bDoNotActivate);
2714  void DetachWeapon();
2715  void AttachWeaponTo(class USkeletalMeshComponent* MeshCpnt, const struct FName& SocketName);
2716  void ClearFlashLocation();
2717  void SetFlashLocation(const struct FVector& HitLocation);
2718  void ClearFlashCount();
2719  void IncrementFlashCount();
2720  void WeaponEmpty();
2721  bool DenyPickupQuery(class UClass* ItemClass, class AActor* Pickup);
2722  void PutDownWeapon();
2723  void Activate();
2724  void TimeWeaponEquipping();
2725  void TimeWeaponPutDown();
2726  void RefireCheckTimer();
2727  void TimeWeaponFiring(unsigned char FireModeNum);
2728  float GetFireInterval(unsigned char FireModeNum);
2729  void StopFireEffects(unsigned char FireModeNum);
2730  void PlayFireEffects(unsigned char FireModeNum, const struct FVector& HitLocation);
2731  void StopWeaponAnimation();
2732  void PlayWeaponAnimation(const struct FName& Sequence, float fDesiredDuration, bool bLoop, class USkeletalMeshComponent* SkelMesh);
2734  bool FireOnRelease();
2735  bool CanAttack(class AActor* Other);
2736  float GetWeaponRating();
2737  float GetAIRating();
2738  float MaxRange();
2739  struct FRotator AddSpread(const struct FRotator& BaseAim);
2740  class UClass* GetProjectileClass();
2741  void ClearPendingFire(int FireMode);
2742  void SetPendingFire(int FireMode);
2743  bool PendingFire(int FireMode);
2744  int GetPendingFireLength();
2745  bool HasAnyAmmo();
2746  bool HasAmmo(unsigned char FireModeNum, int Amount);
2747  int AddAmmo(int Amount);
2748  void ConsumeAmmo(unsigned char FireModeNum);
2749  void GetWeaponDebug(TArray<struct FString>* DebugInfo);
2750  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
2751  bool DenyClientWeaponSet();
2752  bool IsFiring();
2753  void ClientWeaponThrown();
2754  bool CanThrow();
2755  void DropFrom(const struct FVector& StartLocation, const struct FVector& StartVelocity);
2756  bool DoOverridePrevWeapon();
2757  bool DoOverrideNextWeapon();
2758  void HolderDied();
2760  void Destroyed();
2761 };
2762 
2763 
2764 // Class Engine.InventoryManager
2765 // 0x002C (0x0298 - 0x026C)
2767 {
2768 public:
2769  class AInventory* InventoryChain; // 0x026C(0x0008) (Net)
2770  class AWeapon* PendingWeapon; // 0x0274(0x0008)
2771  class AWeapon* LastAttemptedSwitchToWeapon; // 0x027C(0x0008)
2772  unsigned long bMustHoldWeapon : 1; // 0x0284(0x0004)
2773  TArray<int> PendingFire; // 0x0288(0x0010) (NeedCtorLink)
2774 
2776  {
2777  static UClass* ptr = nullptr;
2778  if (!ptr)
2779  ptr = UObject::FindClass("Class Engine.InventoryManager");
2780  return ptr;
2781  }
2782 
2783 
2784  void UpdateController();
2785  void ClientWeaponSet(class AWeapon* NewWeapon, bool bOptionalSet, bool bDoNotActivate);
2786  void ChangedWeapon();
2787  void ClearPendingWeapon();
2788  bool CancelWeaponChange();
2789  void SetPendingWeapon(class AWeapon* DesiredWeapon);
2790  void InternalSetCurrentWeapon(class AWeapon* DesiredWeapon);
2791  void ServerSetCurrentWeapon(class AWeapon* DesiredWeapon);
2792  void SetCurrentWeapon(class AWeapon* DesiredWeapon);
2793  void NextWeapon();
2794  void PrevWeapon();
2795  void SwitchToBestWeapon(bool bForceADifferentWeapon);
2796  class AWeapon* GetBestWeapon(bool bForceADifferentWeapon);
2797  float GetWeaponRatingFor(class AWeapon* W);
2798  void DrawHUD(class AHUD* H);
2799  void OwnerDied();
2800  void DiscardInventory();
2801  void RemoveFromInventory(class AInventory* ItemToRemove);
2802  bool AddInventory(class AInventory* NewItem, bool bDoNotActivate);
2803  class AInventory* CreateInventory(class UClass* NewInventoryItemClass, bool bDoNotActivate);
2804  class AInventory* FindInventoryType(class UClass* DesiredClass, bool bAllowSubclass);
2805  bool HandlePickupQuery(class UClass* ItemClass, class AActor* Pickup);
2806  void Destroyed();
2807  void SetupFor(class APawn* P);
2808  void InventoryActors(class UClass* BaseClass, class AInventory** Inv);
2809  void ClearAllPendingFire(class AWeapon* InWeapon);
2810  bool IsPendingFire(class AWeapon* InWeapon, int InFiringMode);
2811  void ClearPendingFire(class AWeapon* InWeapon, int InFiringMode);
2812  void SetPendingFire(class AWeapon* InWeapon, int InFiringMode);
2813  int GetPendingFireLength(class AWeapon* InWeapon);
2814  void PostBeginPlay();
2815 };
2816 
2817 
2818 // Class Engine.Keypoint
2819 // 0x0008 (0x0274 - 0x026C)
2820 class AKeypoint : public AActor
2821 {
2822 public:
2823  class USpriteComponent* SpriteComp; // 0x026C(0x0008) (Edit, ExportObject, Component, EditInline)
2824 
2826  {
2827  static UClass* ptr = nullptr;
2828  if (!ptr)
2829  ptr = UObject::FindClass("Class Engine.Keypoint");
2830  return ptr;
2831  }
2832 
2833 };
2834 
2835 
2836 // Class Engine.TargetPoint
2837 // 0x000C (0x0280 - 0x0274)
2838 class ATargetPoint : public AKeypoint
2839 {
2840 public:
2841  class UTexture2D* SpawnSpriteTexture; // 0x0274(0x0008) (Transient)
2842  int SpawnRefCount; // 0x027C(0x0004) (Transient)
2843 
2845  {
2846  static UClass* ptr = nullptr;
2847  if (!ptr)
2848  ptr = UObject::FindClass("Class Engine.TargetPoint");
2849  return ptr;
2850  }
2851 
2852 };
2853 
2854 
2855 // Class Engine.MaterialInstanceActor
2856 // 0x0008 (0x0274 - 0x026C)
2858 {
2859 public:
2860  class UMaterialInstanceConstant* MatInst; // 0x026C(0x0008) (Edit)
2861 
2863  {
2864  static UClass* ptr = nullptr;
2865  if (!ptr)
2866  ptr = UObject::FindClass("Class Engine.MaterialInstanceActor");
2867  return ptr;
2868  }
2869 
2870 };
2871 
2872 
2873 // Class Engine.MatineeActor
2874 // 0x00E0 (0x034C - 0x026C)
2875 class AMatineeActor : public AActor
2876 {
2877 public:
2878  class USeqAct_Interp* InterpAction; // 0x026C(0x0008) (Const, Net)
2879  unsigned long bIsPlaying : 1; // 0x0274(0x0004) (Net)
2880  unsigned long bReversePlayback : 1; // 0x0274(0x0004) (Net)
2881  unsigned long bPaused : 1; // 0x0274(0x0004) (Net)
2882  unsigned long AllAIGroupsInitialized : 1; // 0x0274(0x0004) (Transient)
2883  float PlayRate; // 0x0278(0x0004) (Net)
2884  float Position; // 0x027C(0x0004) (Net)
2885  struct FName AIGroupNames[0xA]; // 0x0280(0x0008) (Net)
2886  class APawn* AIGroupPawns[0xA]; // 0x02D0(0x0008) (Net)
2887  int AIGroupInitStage[0xA]; // 0x0320(0x0004) (Transient)
2888  float ClientSidePositionErrorTolerance; // 0x0348(0x0004)
2889 
2891  {
2892  static UClass* ptr = nullptr;
2893  if (!ptr)
2894  ptr = UObject::FindClass("Class Engine.MatineeActor");
2895  return ptr;
2896  }
2897 
2898 
2899  void CheckPriorityRefresh();
2900  void Update();
2901  void AddAIGroupActor(class UInterpGroupInstAI* AIGroupInst);
2902 };
2903 
2904 
2905 // Class Engine.NavigationPoint
2906 // 0x0118 (0x0384 - 0x026C)
2907 class ANavigationPoint : public AActor
2908 {
2909 public:
2910  unsigned long bEndPoint : 1; // 0x026C(0x0004) (Transient)
2911  unsigned long bTransientEndPoint : 1; // 0x026C(0x0004) (Transient)
2912  unsigned long bHideEditorPaths : 1; // 0x026C(0x0004) (Transient)
2913  unsigned long bCanReach : 1; // 0x026C(0x0004) (Transient)
2914  unsigned long bBlocked : 1; // 0x026C(0x0004) (Edit)
2915  unsigned long bOneWayPath : 1; // 0x026C(0x0004) (Edit)
2916  unsigned long bNeverUseStrafing : 1; // 0x026C(0x0004)
2917  unsigned long bAlwaysUseStrafing : 1; // 0x026C(0x0004)
2918  unsigned long bForceNoStrafing : 1; // 0x026C(0x0004) (Const)
2919  unsigned long bAutoBuilt : 1; // 0x026C(0x0004) (Const)
2920  unsigned long bSpecialMove : 1; // 0x026C(0x0004)
2921  unsigned long bNoAutoConnect : 1; // 0x026C(0x0004)
2922  unsigned long bNotBased : 1; // 0x026C(0x0004) (Const)
2923  unsigned long bPathsChanged : 1; // 0x026C(0x0004) (Const)
2924  unsigned long bDestinationOnly : 1; // 0x026C(0x0004) (Edit)
2925  unsigned long bSourceOnly : 1; // 0x026C(0x0004)
2926  unsigned long bSpecialForced : 1; // 0x026C(0x0004)
2927  unsigned long bMustBeReachable : 1; // 0x026C(0x0004)
2928  unsigned long bBlockable : 1; // 0x026C(0x0004)
2929  unsigned long bFlyingPreferred : 1; // 0x026C(0x0004)
2930  unsigned long bMayCausePain : 1; // 0x026C(0x0004)
2931  unsigned long bAlreadyVisited : 1; // 0x026C(0x0004) (Transient)
2932  unsigned long bVehicleDestination : 1; // 0x026C(0x0004) (Edit)
2933  unsigned long bMakeSourceOnly : 1; // 0x026C(0x0004) (Edit)
2934  unsigned long bMustTouchToReach : 1; // 0x026C(0x0004)
2935  unsigned long bCanWalkOnToReach : 1; // 0x026C(0x0004)
2936  unsigned long bBuildLongPaths : 1; // 0x026C(0x0004)
2937  unsigned long bBlockedForVehicles : 1; // 0x026C(0x0004) (Edit)
2938  unsigned long bPreferredVehiclePath : 1; // 0x026C(0x0004) (Edit)
2939  unsigned long bHasCrossLevelPaths : 1; // 0x026C(0x0004) (Const)
2940  unsigned long bShouldSaveForCheckpoint : 1; // 0x026C(0x0004) (Transient)
2941  struct FNavigationOctreeObject NavOctreeObject; // 0x0270(0x003C) (Const, Native, Transient)
2942  TArray<class UReachSpec*> PathList; // 0x02AC(0x0010) (Edit, Const, EditConst, DuplicateTransient, NeedCtorLink, EditInline)
2943  TArray<struct FActorReference> EditorProscribedPaths; // 0x02BC(0x0010) (DuplicateTransient, NeedCtorLink)
2944  TArray<struct FActorReference> EditorForcedPaths; // 0x02CC(0x0010) (DuplicateTransient, NeedCtorLink)
2945  TArray<struct FActorReference> Volumes; // 0x02DC(0x0010) (Edit, Const, EditConst, NeedCtorLink)
2946  int visitedWeight; // 0x02EC(0x0004)
2947  int bestPathWeight; // 0x02F0(0x0004) (Const)
2948  class ANavigationPoint* nextNavigationPoint; // 0x02F4(0x0008) (Const)
2949  class ANavigationPoint* nextOrdered; // 0x02FC(0x0008) (Const)
2950  class ANavigationPoint* prevOrdered; // 0x0304(0x0008) (Const)
2951  class ANavigationPoint* previousPath; // 0x030C(0x0008) (Const)
2952  int Cost; // 0x0314(0x0004)
2953  int ExtraCost; // 0x0318(0x0004) (Edit)
2954  int TransientCost; // 0x031C(0x0004) (Transient)
2955  int FearCost; // 0x0320(0x0004) (Transient)
2956  TArray<struct FDebugNavCost> CostArray; // 0x0324(0x0010) (Transient, NeedCtorLink)
2957  class ADroppedPickup* InventoryCache; // 0x0334(0x0008)
2958  float InventoryDist; // 0x033C(0x0004)
2959  float LastDetourWeight; // 0x0340(0x0004) (Const)
2960  class UCylinderComponent* CylinderComponent; // 0x0344(0x0008) (ExportObject, Component, EditInline)
2961  struct FCylinder MaxPathSize; // 0x034C(0x0008) (Edit, Const, EditConst)
2962  struct FGuid NavGuid; // 0x0354(0x0010) (Edit, Const, EditConst, DuplicateTransient)
2963  class USpriteComponent* GoodSprite; // 0x0364(0x0008) (Const, ExportObject, Transient, Component, EditInline)
2964  class USpriteComponent* BadSprite; // 0x036C(0x0008) (Const, ExportObject, Transient, Component, EditInline)
2965  int NetworkID; // 0x0374(0x0004) (Edit, Const, EditConst)
2966  class APawn* AnchoredPawn; // 0x0378(0x0008) (Transient)
2967  float LastAnchoredPawnTime; // 0x0380(0x0004) (Transient)
2968 
2970  {
2971  static UClass* ptr = nullptr;
2972  if (!ptr)
2973  ptr = UObject::FindClass("Class Engine.NavigationPoint");
2974  return ptr;
2975  }
2976 
2977 
2978  struct FString GetDebugAbbrev();
2981  bool ShouldSaveForCheckpoint();
2982  void ShutDown();
2983  void OnToggle(class USeqAct_Toggle* inAction);
2984  bool IsOnDifferentNetwork(class ANavigationPoint* Nav);
2985  bool STATIC_GetAllNavInRadius(class AActor* ChkActor, const struct FVector& ChkPoint, float Radius, bool bSkipBlocked, int inNetworkID, const struct FCylinder& MinSize, TArray<class ANavigationPoint*>* out_NavList);
2986  class ANavigationPoint* STATIC_GetNearestNavToPoint(class AActor* ChkActor, const struct FVector& ChkPoint, class UClass* RequiredClass, TArray<class ANavigationPoint*> ExcludeList);
2987  class ANavigationPoint* STATIC_GetNearestNavToActor(class AActor* ChkActor, class UClass* RequiredClass, TArray<class ANavigationPoint*> ExcludeList, float MinDist);
2988  bool ProceedWithMove(class APawn* Other);
2989  bool SuggestMovePreparation(class APawn* Other);
2990  float DetourWeight(class APawn* Other, float PathWeight);
2991  bool Accept(class AActor* Incoming, class AActor* Source);
2992  int SpecialCost(class APawn* Seeker, class UReachSpec* Path);
2993  bool CanTeleport(class AActor* A);
2994  bool IsUsableAnchorFor(class APawn* P);
2995  class UReachSpec* GetReachSpecTo(class ANavigationPoint* Nav, class UClass* SpecClass);
2996  void GetBoundingCylinder(float* CollisionRadius, float* CollisionHeight);
2997 };
2998 
2999 
3000 // Class Engine.CoverLink
3001 // 0x0099 (0x041D - 0x0384)
3003 {
3004 public:
3005  unsigned long GLOBAL_bUseSlotMarkers : 1; // 0x0384(0x0004) (Config, GlobalConfig)
3006  unsigned long bDisabled : 1; // 0x0384(0x0004) (Edit)
3007  unsigned long bClaimAllSlots : 1; // 0x0384(0x0004) (Edit)
3008  unsigned long bAutoSort : 1; // 0x0384(0x0004) (Edit)
3009  unsigned long bAutoAdjust : 1; // 0x0384(0x0004) (Edit)
3010  unsigned long bCircular : 1; // 0x0384(0x0004) (Edit)
3011  unsigned long bLooped : 1; // 0x0384(0x0004) (Edit)
3012  unsigned long bPlayerOnly : 1; // 0x0384(0x0004) (Edit)
3013  unsigned long bDynamicCover : 1; // 0x0384(0x0004)
3014  unsigned long bFractureOnTouch : 1; // 0x0384(0x0004) (Edit)
3015  unsigned long bDebug_FireLinks : 1; // 0x0384(0x0004) (Edit)
3016  unsigned long bDebug_ExposedLinks : 1; // 0x0384(0x0004) (Edit)
3017  unsigned long bDebug_CoverGen : 1; // 0x0384(0x0004) (Edit)
3018  unsigned long bDoAutoSlotDensityFixup : 1; // 0x0384(0x0004) (Edit)
3019  float LeanTraceDist; // 0x0388(0x0004)
3020  TArray<struct FCoverSlot> Slots; // 0x038C(0x0010) (Edit, NeedCtorLink, EditInline)
3021  TArray<struct FDynamicLinkInfo> DynamicLinkInfos; // 0x039C(0x0010) (NeedCtorLink)
3022  TArray<class APawn*> Claims; // 0x03AC(0x0010) (NeedCtorLink)
3023  float InvalidateDistance; // 0x03BC(0x0004) (Edit)
3024  float MaxFireLinkDist; // 0x03C0(0x0004) (Edit)
3025  struct FVector CircularOrigin; // 0x03C4(0x000C) (Const)
3026  float CircularRadius; // 0x03D0(0x0004) (Const)
3027  float AlignDist; // 0x03D4(0x0004) (Const)
3028  float AutoCoverSlotInterval; // 0x03D8(0x0004) (Const)
3029  float StandHeight; // 0x03DC(0x0004) (Const)
3030  float MidHeight; // 0x03E0(0x0004) (Const)
3031  struct FVector StandingLeanOffset; // 0x03E4(0x000C) (Const)
3032  struct FVector CrouchLeanOffset; // 0x03F0(0x000C) (Const)
3033  struct FVector PopupOffset; // 0x03FC(0x000C) (Const)
3034  float SlipDist; // 0x0408(0x0004) (Const)
3035  float TurnDist; // 0x040C(0x0004) (Const)
3036  float DangerScale; // 0x0410(0x0004) (Edit)
3037  class ACoverLink* NextCoverLink; // 0x0414(0x0008) (Const)
3039 
3041  {
3042  static UClass* ptr = nullptr;
3043  if (!ptr)
3044  ptr = UObject::FindClass("Class Engine.CoverLink");
3045  return ptr;
3046  }
3047 
3048 
3049  struct FString GetDebugAbbrev();
3051  struct FString GetDebugString(int SlotIdx);
3052  int AddCoverSlot(const struct FVector& SlotLocation, const struct FRotator& SlotRotation, int SlotIdx, bool bForceSlotUpdate, class AScout* Scout);
3053  void BreakFracturedMeshes(const struct FVector& Origin, float Radius, float RBStrength, class UClass* DamageType);
3054  bool GetSwatTurnTarget(int SlotIdx, int Direction, struct FCoverInfo* out_Info);
3055  void ShutDown();
3058  void OnToggle(class USeqAct_Toggle* inAction);
3059  bool IsEnabled();
3060  bool AutoAdjustSlot(int SlotIdx, bool bOnlyCheckLeans);
3061  void OnModifyCover(class USeqAct_ModifyCover* Action);
3062  void SetSlotPlayerOnly(int SlotIdx, bool bInPlayerOnly);
3063  void NotifySlotOwnerCoverDisabled(int SlotIdx, bool bAIOnly);
3064  void SetSlotEnabled(int SlotIdx, bool bEnable);
3065  void SetDisabled(bool bNewDisabled);
3066  void GetSlotActions(int SlotIdx, TArray<TEnumAsByte<ECoverAction>>* Actions);
3067  bool HasFireLinkTo(int SlotIdx, const struct FCoverInfo& ChkCover, bool bAllowFallbackLinks);
3068  bool GetFireLinkTo(int SlotIdx, const struct FCoverInfo& ChkCover, TEnumAsByte<ECoverAction> ChkAction, TEnumAsByte<ECoverType> ChkType, int* out_FireLinkIdx, TArray<int>* out_Items);
3069  bool AllowLeftTransition(int SlotIdx);
3070  bool AllowRightTransition(int SlotIdx);
3071  int GetSlotIdxToRight(int SlotIdx, int Cnt);
3072  int GetSlotIdxToLeft(int SlotIdx, int Cnt);
3073  bool IsRightEdgeSlot(int SlotIdx, bool bIgnoreLeans);
3074  bool IsLeftEdgeSlot(int SlotIdx, bool bIgnoreLeans);
3075  bool IsEdgeSlot(int SlotIdx, bool bIgnoreLeans);
3076  bool FindSlots(const struct FVector& CheckLocation, float MaxDistance, int* LeftSlotIdx, int* RightSlotIdx);
3077  bool IsStationarySlot(int SlotIdx);
3078  bool IsValidClaimBetween(class APawn* ChkClaim, int StartSlotIdx, int EndSlotIdx, bool bSkipTeamCheck, bool bSkipOverlapCheck);
3079  bool IsValidClaim(class APawn* ChkClaim, int SlotIdx, bool bSkipTeamCheck, bool bSkipOverlapCheck);
3080  bool UnClaim(class APawn* OldClaim, int SlotIdx, bool bUnclaimAll);
3081  bool Claim(class APawn* NewClaim, int SlotIdx);
3082  void SetInvalidUntil(int SlotIdx, float TimeToBecomeValid);
3083  bool IsExposedTo(int SlotIdx, const struct FCoverInfo& ChkSlot, float* out_ExposedScale);
3084  struct FVector GetSlotViewPoint(int SlotIdx, TEnumAsByte<ECoverType> Type, TEnumAsByte<ECoverAction> Action);
3085  struct FRotator GetSlotRotation(int SlotIdx, bool bForceUseOffset);
3086  struct FVector GetSlotLocation(int SlotIdx, bool bForceUseOffset);
3087  void STATIC_UnPackFireLinkInteractionInfo(unsigned char PackedByte, TEnumAsByte<ECoverType>* SrcType, TEnumAsByte<ECoverAction>* SrcAction, TEnumAsByte<ECoverType>* DestType, TEnumAsByte<ECoverAction>* DestAction);
3089  bool GetFireLinkTargetCoverInfo(int SlotIdx, int FireLinkIdx, TEnumAsByte<EFireLinkID> ArrayID, struct FCoverInfo* out_Info);
3090 };
3091 
3092 
3093 // Class Engine.DoorMarker
3094 // 0x0018 (0x039C - 0x0384)
3096 {
3097 public:
3098  class AInterpActor* MyDoor; // 0x0384(0x0008) (Edit)
3099  TEnumAsByte<EDoorType> DoorType; // 0x038C(0x0001) (Edit)
3100  unsigned char UnknownData00[0x3]; // 0x038D(0x0003) MISSED OFFSET
3101  class AActor* DoorTrigger; // 0x0390(0x0008) (Edit)
3102  unsigned long bWaitUntilCompletelyOpened : 1; // 0x0398(0x0004) (Edit)
3103  unsigned long bInitiallyClosed : 1; // 0x0398(0x0004) (Edit)
3104  unsigned long bBlockedWhenClosed : 1; // 0x0398(0x0004) (Edit)
3105  unsigned long bDoorOpen : 1; // 0x0398(0x0004)
3106  unsigned long bTempDisabledCollision : 1; // 0x0398(0x0004) (Const, Transient)
3107 
3109  {
3110  static UClass* ptr = nullptr;
3111  if (!ptr)
3112  ptr = UObject::FindClass("Class Engine.DoorMarker");
3113  return ptr;
3114  }
3115 
3116 
3117  bool SuggestMovePreparation(class APawn* Other);
3118  bool ProceedWithMove(class APawn* Other);
3119  class AActor* SpecialHandling(class APawn* Other);
3120  void MoverClosed();
3121  void MoverOpened();
3122  void PostBeginPlay();
3123 };
3124 
3125 
3126 // Class Engine.DynamicAnchor
3127 // 0x0008 (0x038C - 0x0384)
3129 {
3130 public:
3131  class AController* CurrentUser; // 0x0384(0x0008)
3132 
3134  {
3135  static UClass* ptr = nullptr;
3136  if (!ptr)
3137  ptr = UObject::FindClass("Class Engine.DynamicAnchor");
3138  return ptr;
3139  }
3140 
3141 };
3142 
3143 
3144 // Class Engine.Ladder
3145 // 0x0010 (0x0394 - 0x0384)
3147 {
3148 public:
3149  class ALadderVolume* MyLadder; // 0x0384(0x0008)
3150  class ALadder* LadderList; // 0x038C(0x0008)
3151 
3153  {
3154  static UClass* ptr = nullptr;
3155  if (!ptr)
3156  ptr = UObject::FindClass("Class Engine.Ladder");
3157  return ptr;
3158  }
3159 
3160 
3161  bool SuggestMovePreparation(class APawn* Other);
3162 };
3163 
3164 
3165 // Class Engine.AutoLadder
3166 // 0x0000 (0x0394 - 0x0394)
3167 class AAutoLadder : public ALadder
3168 {
3169 public:
3170 
3172  {
3173  static UClass* ptr = nullptr;
3174  if (!ptr)
3175  ptr = UObject::FindClass("Class Engine.AutoLadder");
3176  return ptr;
3177  }
3178 
3179 };
3180 
3181 
3182 // Class Engine.LiftCenter
3183 // 0x0028 (0x03AC - 0x0384)
3185 {
3186 public:
3187  class AInterpActor* MyLift; // 0x0384(0x0008)
3188  float MaxDist2D; // 0x038C(0x0004)
3189  struct FVector LiftOffset; // 0x0390(0x000C)
3190  unsigned long bJumpLift : 1; // 0x039C(0x0004)
3191  float CollisionHeight; // 0x03A0(0x0004)
3192  class ATrigger* LiftTrigger; // 0x03A4(0x0008) (Edit)
3193 
3195  {
3196  static UClass* ptr = nullptr;
3197  if (!ptr)
3198  ptr = UObject::FindClass("Class Engine.LiftCenter");
3199  return ptr;
3200  }
3201 
3202 
3203  bool ProceedWithMove(class APawn* Other);
3204  bool SuggestMovePreparation(class APawn* Other);
3205  class AActor* SpecialHandling(class APawn* Other);
3206  void PostBeginPlay();
3207 };
3208 
3209 
3210 // Class Engine.LiftExit
3211 // 0x000C (0x0390 - 0x0384)
3213 {
3214 public:
3215  class ALiftCenter* MyLiftCenter; // 0x0384(0x0008) (Edit)
3216  unsigned long bExitOnly : 1; // 0x038C(0x0004) (Edit)
3217 
3219  {
3220  static UClass* ptr = nullptr;
3221  if (!ptr)
3222  ptr = UObject::FindClass("Class Engine.LiftExit");
3223  return ptr;
3224  }
3225 
3226 
3227  bool SuggestMovePreparation(class APawn* Other);
3228  void WaitForLift(class APawn* Other);
3229  bool CanBeReachedFromLiftBy(class APawn* Other);
3230 };
3231 
3232 
3233 // Class Engine.PathNode
3234 // 0x0000 (0x0384 - 0x0384)
3236 {
3237 public:
3238 
3240  {
3241  static UClass* ptr = nullptr;
3242  if (!ptr)
3243  ptr = UObject::FindClass("Class Engine.PathNode");
3244  return ptr;
3245  }
3246 
3247 
3248  struct FString GetDebugAbbrev();
3249 };
3250 
3251 
3252 // Class Engine.VolumePathNode
3253 // 0x0008 (0x038C - 0x0384)
3255 {
3256 public:
3257  float StartingRadius; // 0x0384(0x0004) (Edit)
3258  float StartingHeight; // 0x0388(0x0004) (Edit)
3259 
3261  {
3262  static UClass* ptr = nullptr;
3263  if (!ptr)
3264  ptr = UObject::FindClass("Class Engine.VolumePathNode");
3265  return ptr;
3266  }
3267 
3268 };
3269 
3270 
3271 // Class Engine.PickupFactory
3272 // 0x002C (0x03B0 - 0x0384)
3274 {
3275 public:
3276  unsigned long bOnlyReplicateHidden : 1; // 0x0384(0x0004)
3277  unsigned long bPickupHidden : 1; // 0x0384(0x0004) (Net)
3278  unsigned long bPredictRespawns : 1; // 0x0384(0x0004)
3279  unsigned long bIsSuperItem : 1; // 0x0384(0x0004)
3280  unsigned long bRespawnPaused : 1; // 0x0384(0x0004)
3281  class UClass* InventoryType; // 0x0388(0x0008) (Net)
3282  float RespawnEffectTime; // 0x0390(0x0004)
3283  float MaxDesireability; // 0x0394(0x0004)
3284  class UPrimitiveComponent* PickupMesh; // 0x0398(0x0008) (ExportObject, Component, EditInline)
3285  class APickupFactory* ReplacementFactory; // 0x03A0(0x0008)
3286  class APickupFactory* OriginalFactory; // 0x03A8(0x0008)
3287 
3289  {
3290  static UClass* ptr = nullptr;
3291  if (!ptr)
3292  ptr = UObject::FindClass("Class Engine.PickupFactory");
3293  return ptr;
3294  }
3295 
3296 
3297  bool DelayRespawn();
3298  void Destroyed();
3299  void SetPickupVisible();
3300  void SetPickupHidden();
3301  void RespawnEffect();
3302  float GetRespawnTime();
3303  void RecheckValidTouch();
3304  void PickedUpBy(class APawn* P);
3305  void GiveTo(class APawn* P);
3306  bool ReadyToPickup(float MaxWait);
3307  void SpawnCopyFor(class APawn* Recipient);
3308  float DetourWeight(class APawn* Other, float PathWeight);
3309  void StartSleeping();
3310  void SetRespawn();
3311  bool CheckForErrors();
3312  void Reset();
3313  void SetPickupMesh();
3314  void ShutDown();
3315  void SetInitialState();
3316  void InitializePickup();
3317  void PreBeginPlay();
3318  void ReplicatedEvent(const struct FName& VarName);
3319 };
3320 
3321 
3322 // Class Engine.PlayerStart
3323 // 0x0010 (0x0394 - 0x0384)
3325 {
3326 public:
3327  unsigned long bEnabled : 1; // 0x0384(0x0004) (Edit)
3328  unsigned long bPrimaryStart : 1; // 0x0384(0x0004) (Edit)
3329  unsigned long bBestStart : 1; // 0x0384(0x0004)
3330  int TeamIndex; // 0x0388(0x0004) (Edit)
3331  int Score; // 0x038C(0x0004)
3332  int SelectionIndex; // 0x0390(0x0004)
3333 
3335  {
3336  static UClass* ptr = nullptr;
3337  if (!ptr)
3338  ptr = UObject::FindClass("Class Engine.PlayerStart");
3339  return ptr;
3340  }
3341 
3342 
3343  void PostRenderFor(class APlayerController* PC, class UCanvas* Canvas, const struct FVector& CameraPosition, const struct FVector& CameraDir);
3344  void OnToggle(class USeqAct_Toggle* Action);
3345 };
3346 
3347 
3348 // Class Engine.PortalMarker
3349 // 0x0008 (0x038C - 0x0384)
3351 {
3352 public:
3353  class APortalTeleporter* MyPortal; // 0x0384(0x0008)
3354 
3356  {
3357  static UClass* ptr = nullptr;
3358  if (!ptr)
3359  ptr = UObject::FindClass("Class Engine.PortalMarker");
3360  return ptr;
3361  }
3362 
3363 
3364  bool CanTeleport(class AActor* A);
3365 };
3366 
3367 
3368 // Class Engine.Pylon
3369 // 0x0118 (0x049C - 0x0384)
3370 class APylon : public ANavigationPoint
3371 {
3372 public:
3373  struct FPointer VfTable_IEditorLinkSelectionInterface; // 0x0384(0x0008) (Const, Native, NoExport)
3374  struct FPointer VfTable_IInterface_NavigationHandle; // 0x038C(0x0008) (Const, Native, NoExport)
3375  struct FPointer NavMeshPtr; // 0x0394(0x0008) (Const, Native)
3376  struct FPointer ObstacleMesh; // 0x039C(0x0008) (Const, Native)
3377  struct FPointer DynamicObstacleMesh; // 0x03A4(0x0008) (Const, Native)
3378  struct FPointer WorkingSetPtr; // 0x03AC(0x0008) (Const, Native, Transient)
3379  struct FPointer PathObjectsThatAffectThisPylon; // 0x03B4(0x0008) (Const, Native, Transient)
3380  TArray<struct FVector> NextPassSeedList; // 0x03BC(0x0010) (Const, Transient, NeedCtorLink)
3381  struct FOctreeElementId OctreeId; // 0x03CC(0x000C) (Const, Native)
3382  struct FPointer OctreeIWasAddedTo; // 0x03D8(0x0008) (Const, Native)
3383  class APylon* NextPylon; // 0x03E0(0x0008) (Const)
3384  TArray<class AVolume*> ExpansionVolumes; // 0x03E8(0x0010) (Edit, NeedCtorLink)
3385  float ExpansionRadius; // 0x03F8(0x0004) (Edit)
3386  float MaxExpansionRadius; // 0x03FC(0x0004) (Const)
3387  class UDrawPylonRadiusComponent* PylonRadiusPreview; // 0x0400(0x0008) (ExportObject, Component, EditInline)
3388  unsigned long bImportedMesh : 1; // 0x0408(0x0004)
3389  unsigned long bUseExpansionSphereOverride : 1; // 0x0408(0x0004)
3390  unsigned long bNeedsCostCheck : 1; // 0x0408(0x0004)
3391  unsigned long bPylonInHighLevelPath : 1; // 0x0408(0x0004) (Transient)
3392  unsigned long bUseRecast : 1; // 0x0408(0x0004) (Edit)
3393  unsigned long bAllowRecastGenerator : 1; // 0x0408(0x0004) (Transient)
3394  unsigned long bDrawEdgePolys : 1; // 0x0408(0x0004) (Edit)
3395  unsigned long bDrawPolyBounds : 1; // 0x0408(0x0004) (Edit)
3396  unsigned long bRenderInShowPaths : 1; // 0x0408(0x0004) (Edit)
3397  unsigned long bDrawWalkableSurface : 1; // 0x0408(0x0004) (Edit)
3398  unsigned long bDrawObstacleSurface : 1; // 0x0408(0x0004) (Edit)
3399  unsigned long bSolidObstaclesInGame : 1; // 0x0408(0x0004) (Edit)
3400  unsigned long bBuildThisPylon : 1; // 0x0408(0x0004) (Transient)
3401  unsigned long bDisabled : 1; // 0x0408(0x0004)
3402  unsigned long bForceObstacleMeshCollision : 1; // 0x0408(0x0004)
3403  struct FVector ExpansionSphereCenter; // 0x040C(0x000C)
3404  class UNavMeshRenderingComponent* RenderingComp; // 0x0418(0x0008) (ExportObject, Component, EditInline)
3405  class USpriteComponent* BrokenSprite; // 0x0420(0x0008) (Const, ExportObject, Transient, Component, EditInline)
3406  TArray<class APylon*> ImposterPylons; // 0x0428(0x0010) (Edit, NeedCtorLink)
3407  TArray<class AActor*> OnBuild_DisableCollisionForThese; // 0x0438(0x0010) (Edit, NeedCtorLink)
3408  TArray<class AActor*> OnBuild_EnableCollisionForThese; // 0x0448(0x0010) (Edit, NeedCtorLink)
3409  float MaxPolyHeight_Optional; // 0x0458(0x0004) (Edit)
3410  unsigned char NavMeshGenerator; // 0x045C(0x0001)
3411  unsigned char UnknownData00[0x3]; // 0x045D(0x0003) MISSED OFFSET
3412  TArray<struct FKAggregateGeom> VoxelFilterBounds; // 0x0460(0x0010) (Transient, NeedCtorLink)
3413  TArray<struct FMatrix> VoxelFilterTM; // 0x0470(0x0010) (Transient, NeedCtorLink)
3414  int DebugEdgeCount; // 0x0480(0x0004) (Edit)
3415  struct FVector DebugPathExtent; // 0x0484(0x000C) (Transient)
3416  struct FVector DebugPathStartLocation; // 0x0490(0x000C) (Transient)
3417 
3419  {
3420  static UClass* ptr = nullptr;
3421  if (!ptr)
3422  ptr = UObject::FindClass("Class Engine.Pylon");
3423  return ptr;
3424  }
3425 
3426 
3427  bool CanReachPylon(class APylon* DestPylon, class AController* C);
3428  void OnToggle(class USeqAct_Toggle* Action);
3429  bool IsEnabled();
3430  void SetEnabled(bool bEnabled);
3431  void PostBeginPlay();
3432  void NotifyPathChanged();
3434  struct FVector GetTestPathExtent();
3435  void FlushDynamicEdges();
3437  void OnPylonStatusChange();
3438 };
3439 
3440 
3441 // Class Engine.AISwitchablePylon
3442 // 0x0004 (0x04A0 - 0x049C)
3444 {
3445 public:
3446  unsigned long bOpen : 1; // 0x049C(0x0004) (Edit)
3447 
3449  {
3450  static UClass* ptr = nullptr;
3451  if (!ptr)
3452  ptr = UObject::FindClass("Class Engine.AISwitchablePylon");
3453  return ptr;
3454  }
3455 
3456 
3457  bool IsEnabled();
3458  void SetEnabled(bool bEnabled);
3459  void PostBeginPlay();
3460 };
3461 
3462 
3463 // Class Engine.DynamicPylon
3464 // 0x0004 (0x04A0 - 0x049C)
3465 class ADynamicPylon : public APylon
3466 {
3467 public:
3468  unsigned long bMoving : 1; // 0x049C(0x0004)
3469 
3471  {
3472  static UClass* ptr = nullptr;
3473  if (!ptr)
3474  ptr = UObject::FindClass("Class Engine.DynamicPylon");
3475  return ptr;
3476  }
3477 
3478 
3479  void StoppedMoving();
3480  void StartedMoving();
3481  void FlushDynamicEdges();
3482  void RebuildDynamicEdges();
3483  void PostBeginPlay();
3484 };
3485 
3486 
3487 // Class Engine.Teleporter
3488 // 0x002C (0x03B0 - 0x0384)
3490 {
3491 public:
3492  struct FString URL; // 0x0384(0x0010) (Edit, Net, NeedCtorLink)
3493  struct FName ProductRequired; // 0x0394(0x0008) (Edit)
3494  unsigned long bChangesVelocity : 1; // 0x039C(0x0004) (Edit, Net)
3495  unsigned long bChangesYaw : 1; // 0x039C(0x0004) (Edit, Net)
3496  unsigned long bReversesX : 1; // 0x039C(0x0004) (Edit, Net)
3497  unsigned long bReversesY : 1; // 0x039C(0x0004) (Edit, Net)
3498  unsigned long bReversesZ : 1; // 0x039C(0x0004) (Edit, Net)
3499  unsigned long bEnabled : 1; // 0x039C(0x0004) (Edit, Net)
3500  unsigned long bCanTeleportVehicles : 1; // 0x039C(0x0004) (Edit)
3501  struct FVector TargetVelocity; // 0x03A0(0x000C) (Edit, Net)
3502  float LastFired; // 0x03AC(0x0004)
3503 
3505  {
3506  static UClass* ptr = nullptr;
3507  if (!ptr)
3508  ptr = UObject::FindClass("Class Engine.Teleporter");
3509  return ptr;
3510  }
3511 
3512 
3513  class AActor* SpecialHandling(class APawn* Other);
3514  void PostTouch(class AActor* Other);
3515  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
3516  bool Accept(class AActor* Incoming, class AActor* Source);
3517  void PostBeginPlay();
3518  bool CanTeleport(class AActor* A);
3519 };
3520 
3521 
3522 // Class Engine.Note
3523 // 0x0010 (0x027C - 0x026C)
3524 class ANote : public AActor
3525 {
3526 public:
3527  struct FString Text; // 0x026C(0x0010) (Edit, NeedCtorLink)
3528 
3530  {
3531  static UClass* ptr = nullptr;
3532  if (!ptr)
3533  ptr = UObject::FindClass("Class Engine.Note");
3534  return ptr;
3535  }
3536 
3537 };
3538 
3539 
3540 // Class Engine.NoteBalloon
3541 // 0x0014 (0x0290 - 0x027C)
3542 class ANoteBalloon : public ANote
3543 {
3544 public:
3545  struct FColor TextColor; // 0x027C(0x0004) (Edit)
3546  unsigned long bDoFloating : 1; // 0x0280(0x0004) (Edit)
3547  unsigned long bHiddenGame : 1; // 0x0280(0x0004) (Edit)
3548  float FloatingHeight; // 0x0284(0x0004) (Edit)
3549  float FloatingSpeed; // 0x0288(0x0004) (Edit)
3550  float MotionData; // 0x028C(0x0004) (Transient)
3551 
3553  {
3554  static UClass* ptr = nullptr;
3555  if (!ptr)
3556  ptr = UObject::FindClass("Class Engine.NoteBalloon");
3557  return ptr;
3558  }
3559 
3560 };
3561 
3562 
3563 // Class Engine.Projectile
3564 // 0x005C (0x02C8 - 0x026C)
3565 class AProjectile : public AActor
3566 {
3567 public:
3568  float Speed; // 0x026C(0x0004) (Edit)
3569  float MaxSpeed; // 0x0270(0x0004) (Edit)
3570  unsigned long bSwitchToZeroCollision : 1; // 0x0274(0x0004)
3571  unsigned long bBlockedByInstigator : 1; // 0x0274(0x0004)
3572  unsigned long bBegunPlay : 1; // 0x0274(0x0004)
3573  unsigned long bRotationFollowsVelocity : 1; // 0x0274(0x0004)
3574  unsigned long bIgnoreFoliageTouch : 1; // 0x0274(0x0004)
3575  class AActor* ZeroCollider; // 0x0278(0x0008)
3576  class UPrimitiveComponent* ZeroColliderComponent; // 0x0280(0x0008) (ExportObject, Component, EditInline)
3577  float Damage; // 0x0288(0x0004) (Edit)
3578  float DamageRadius; // 0x028C(0x0004) (Edit)
3579  float MomentumTransfer; // 0x0290(0x0004) (Edit)
3580  class UClass* MyDamageType; // 0x0294(0x0008)
3581  class USoundCue* SpawnSound; // 0x029C(0x0008) (Edit)
3582  class USoundCue* ImpactSound; // 0x02A4(0x0008) (Edit)
3583  class AController* InstigatorController; // 0x02AC(0x0008)
3584  class AActor* ImpactedActor; // 0x02B4(0x0008)
3585  float NetCullDistanceSquared; // 0x02BC(0x0004)
3586  class UCylinderComponent* CylinderComponent; // 0x02C0(0x0008) (ExportObject, Component, EditInline)
3587 
3589  {
3590  static UClass* ptr = nullptr;
3591  if (!ptr)
3592  ptr = UObject::FindClass("Class Engine.Projectile");
3593  return ptr;
3594  }
3595 
3596 
3597  void ApplyFluidSurfaceImpact(class AFluidSurfaceActor* Fluid, struct FVector* HitLocation);
3598  float STATIC_GetRange();
3599  float STATIC_StaticGetTimeToLocation(const struct FVector& TargetLoc, const struct FVector& StartLoc, class AController* RequestedBy);
3600  float GetTimeToLocation(const struct FVector& TargetLoc);
3601  void FellOutOfWorld(class UClass* dmgType);
3602  bool IsStationary();
3603  void RandSpin(float spinRate);
3604  void Explode(const struct FVector& HitLocation, const struct FVector& HitNormal);
3605  void EncroachedBy(class AActor* Other);
3606  void HitWall(const struct FVector& HitNormal, class AActor* Wall, class UPrimitiveComponent* WallComp);
3607  void ProcessTouch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
3608  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
3609  bool HurtRadius(float DamageAmount, float InDamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, class AActor* IgnoredActor, class AController* InstigatedByController, bool bDoFullDamage);
3610  bool ProjectileHurtRadius(const struct FVector& HurtOrigin, const struct FVector& HitNormal);
3611  void Reset();
3612  bool CanSplash();
3613  unsigned char GetTeamNum();
3614  void Init(const struct FVector& Direction);
3615  void PostBeginPlay();
3616  void PreBeginPlay();
3617  bool EncroachingOn(class AActor* Other);
3618 };
3619 
3620 
3621 // Class Engine.RigidBodyBase
3622 // 0x0000 (0x026C - 0x026C)
3623 class ARigidBodyBase : public AActor
3624 {
3625 public:
3626 
3628  {
3629  static UClass* ptr = nullptr;
3630  if (!ptr)
3631  ptr = UObject::FindClass("Class Engine.RigidBodyBase");
3632  return ptr;
3633  }
3634 
3635 };
3636 
3637 
3638 // Class Engine.SceneCaptureActor
3639 // 0x0008 (0x0274 - 0x026C)
3641 {
3642 public:
3643  class USceneCaptureComponent* SceneCapture; // 0x026C(0x0008) (Edit, Const, ExportObject, Component, EditInline)
3644 
3646  {
3647  static UClass* ptr = nullptr;
3648  if (!ptr)
3649  ptr = UObject::FindClass("Class Engine.SceneCaptureActor");
3650  return ptr;
3651  }
3652 
3653 
3654  void OnToggle(class USeqAct_Toggle* Action);
3655 };
3656 
3657 
3658 // Class Engine.SceneCapture2DActor
3659 // 0x0008 (0x027C - 0x0274)
3661 {
3662 public:
3663  class UDrawFrustumComponent* DrawFrustum; // 0x0274(0x0008) (Const, ExportObject, Component, EditInline)
3664 
3666  {
3667  static UClass* ptr = nullptr;
3668  if (!ptr)
3669  ptr = UObject::FindClass("Class Engine.SceneCapture2DActor");
3670  return ptr;
3671  }
3672 
3673 };
3674 
3675 
3676 // Class Engine.SceneCaptureCubeMapActor
3677 // 0x0010 (0x0284 - 0x0274)
3679 {
3680 public:
3681  class UStaticMeshComponent* StaticMesh; // 0x0274(0x0008) (Const, ExportObject, Component, EditInline)
3682  class UMaterialInstanceConstant* CubeMaterialInst; // 0x027C(0x0008) (Transient)
3683 
3685  {
3686  static UClass* ptr = nullptr;
3687  if (!ptr)
3688  ptr = UObject::FindClass("Class Engine.SceneCaptureCubeMapActor");
3689  return ptr;
3690  }
3691 
3692 };
3693 
3694 
3695 // Class Engine.SceneCaptureReflectActor
3696 // 0x0010 (0x0284 - 0x0274)
3698 {
3699 public:
3700  class UStaticMeshComponent* StaticMesh; // 0x0274(0x0008) (Edit, Const, ExportObject, Component, EditInline)
3701  class UMaterialInstanceConstant* ReflectMaterialInst; // 0x027C(0x0008) (Transient)
3702 
3704  {
3705  static UClass* ptr = nullptr;
3706  if (!ptr)
3707  ptr = UObject::FindClass("Class Engine.SceneCaptureReflectActor");
3708  return ptr;
3709  }
3710 
3711 };
3712 
3713 
3714 // Class Engine.SceneCapturePortalActor
3715 // 0x0000 (0x0284 - 0x0284)
3717 {
3718 public:
3719 
3721  {
3722  static UClass* ptr = nullptr;
3723  if (!ptr)
3724  ptr = UObject::FindClass("Class Engine.SceneCapturePortalActor");
3725  return ptr;
3726  }
3727 
3728 };
3729 
3730 
3731 // Class Engine.PortalTeleporter
3732 // 0x001C (0x02A0 - 0x0284)
3734 {
3735 public:
3736  class APortalTeleporter* SisterPortal; // 0x0284(0x0008) (Edit)
3737  int TextureResolutionX; // 0x028C(0x0004) (Edit)
3738  int TextureResolutionY; // 0x0290(0x0004) (Edit)
3739  class APortalMarker* MyMarker; // 0x0294(0x0008)
3740  unsigned long bMovablePortal : 1; // 0x029C(0x0004) (Edit)
3741  unsigned long bAlwaysTeleportNonPawns : 1; // 0x029C(0x0004)
3742  unsigned long bCanTeleportVehicles : 1; // 0x029C(0x0004)
3743 
3745  {
3746  static UClass* ptr = nullptr;
3747  if (!ptr)
3748  ptr = UObject::FindClass("Class Engine.PortalTeleporter");
3749  return ptr;
3750  }
3751 
3752 
3753  bool StopsProjectile(class AProjectile* P);
3755  struct FVector TransformHitLocation(const struct FVector& HitLocation);
3756  struct FVector TransformVectorDir(const struct FVector& V);
3757  bool TransformActor(class AActor* A);
3758 };
3759 
3760 
3761 // Class Engine.StaticMeshActorBase
3762 // 0x0000 (0x026C - 0x026C)
3764 {
3765 public:
3766 
3768  {
3769  static UClass* ptr = nullptr;
3770  if (!ptr)
3771  ptr = UObject::FindClass("Class Engine.StaticMeshActorBase");
3772  return ptr;
3773  }
3774 
3775 };
3776 
3777 
3778 // Class Engine.StaticMeshActor
3779 // 0x0025 (0x0291 - 0x026C)
3781 {
3782 public:
3783  unsigned long EFNavMeshObstacle : 1; // 0x026C(0x0004) (Edit)
3784  unsigned long EFNavMeshTerrain : 1; // 0x026C(0x0004) (Edit)
3785  unsigned long bDisableAutoBaseOnProcBuilding : 1; // 0x026C(0x0004) (Edit)
3786  unsigned long bProxy : 1; // 0x026C(0x0004)
3787  unsigned long bHiddenByProxy : 1; // 0x026C(0x0004)
3788  unsigned long OldCastShadow : 1; // 0x026C(0x0004)
3789  unsigned long OldAcceptsLights : 1; // 0x026C(0x0004)
3790  struct FVector EFNavMeshOffset; // 0x0270(0x000C) (Edit)
3791  struct FVector EFNavMeshScale; // 0x027C(0x000C) (Edit)
3792  class UStaticMeshComponent* StaticMeshComponent; // 0x0288(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
3794 
3796  {
3797  static UClass* ptr = nullptr;
3798  if (!ptr)
3799  ptr = UObject::FindClass("Class Engine.StaticMeshActor");
3800  return ptr;
3801  }
3802 
3803 
3804  void PreBeginPlay();
3805 };
3806 
3807 
3808 // Class Engine.StaticMeshCollectionActor
3809 // 0x0014 (0x0280 - 0x026C)
3811 {
3812 public:
3813  TArray<class UStaticMeshComponent*> StaticMeshComponents; // 0x026C(0x0010) (Const, ExportObject, Component, NeedCtorLink, EditInline)
3814  int MaxStaticMeshComponents; // 0x027C(0x0004) (Config)
3815 
3817  {
3818  static UClass* ptr = nullptr;
3819  if (!ptr)
3820  ptr = UObject::FindClass("Class Engine.StaticMeshCollectionActor");
3821  return ptr;
3822  }
3823 
3824 };
3825 
3826 
3827 // Class Engine.StaticMeshActorBasedOnExtremeContent
3828 // 0x0028 (0x0294 - 0x026C)
3830 {
3831 public:
3832  class UStaticMeshComponent* StaticMeshComponent; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
3833  TArray<struct FSMMaterialSetterDatum> ExtremeContent; // 0x0274(0x0010) (Edit, NeedCtorLink)
3834  TArray<struct FSMMaterialSetterDatum> NonExtremeContent; // 0x0284(0x0010) (Edit, NeedCtorLink)
3835 
3837  {
3838  static UClass* ptr = nullptr;
3839  if (!ptr)
3840  ptr = UObject::FindClass("Class Engine.StaticMeshActorBasedOnExtremeContent");
3841  return ptr;
3842  }
3843 
3844 
3846  void PostBeginPlay();
3847 };
3848 
3849 
3850 // Class Engine.Trigger
3851 // 0x0010 (0x027C - 0x026C)
3852 class ATrigger : public AActor
3853 {
3854 public:
3855  class UCylinderComponent* CylinderComponent; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
3856  unsigned long bRecentlyTriggered : 1; // 0x0274(0x0004)
3857  float AITriggerDelay; // 0x0278(0x0004) (Edit)
3858 
3860  {
3861  static UClass* ptr = nullptr;
3862  if (!ptr)
3863  ptr = UObject::FindClass("Class Engine.Trigger");
3864  return ptr;
3865  }
3866 
3867 
3870  bool ShouldSaveForCheckpoint();
3871  bool StopsProjectile(class AProjectile* P);
3872  void UnTrigger();
3873  void NotifyTriggered();
3874  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
3875  void PostBeginPlay();
3876 };
3877 
3878 
3879 // Class Engine.Trigger_PawnsOnly
3880 // 0x0000 (0x027C - 0x027C)
3882 {
3883 public:
3884 
3886  {
3887  static UClass* ptr = nullptr;
3888  if (!ptr)
3889  ptr = UObject::FindClass("Class Engine.Trigger_PawnsOnly");
3890  return ptr;
3891  }
3892 
3893 };
3894 
3895 
3896 // Class Engine.ActorComponent
3897 // 0x001C (0x007C - 0x0060)
3899 {
3900 public:
3901  struct FPointer Scene; // 0x0060(0x0008) (Const, Native, Transient)
3902  class AActor* Owner; // 0x0068(0x0008) (Const, Transient)
3903  unsigned long bAttached : 1; // 0x0070(0x0004) (Const, Native, Transient)
3904  unsigned long bTickInEditor : 1; // 0x0070(0x0004) (Const)
3905  unsigned long bNeedsReattach : 1; // 0x0070(0x0004) (Const, Transient)
3906  unsigned long bNeedsUpdateTransform : 1; // 0x0070(0x0004) (Const, Transient)
3907  unsigned long bAttachedToSkelComponent : 1; // 0x0070(0x0004) (Const, Transient)
3908  TEnumAsByte<ETickingGroup> TickGroup; // 0x0074(0x0001) (Const)
3909  unsigned char UnknownData00[0x3]; // 0x0075(0x0003) MISSED OFFSET
3910  float AccumTickDeltaseconds; // 0x0078(0x0004) (Const, Native, Transient)
3911 
3913  {
3914  static UClass* ptr = nullptr;
3915  if (!ptr)
3916  ptr = UObject::FindClass("Class Engine.ActorComponent");
3917  return ptr;
3918  }
3919 
3920 
3921  void DetachFromAny();
3922  void ForceUpdate(bool bTransformOnly);
3923  void SetComponentRBFixed(bool bFixed);
3924  void SetTickGroup(TEnumAsByte<ETickingGroup> NewTickGroup);
3925 };
3926 
3927 
3928 // Class Engine.AudioComponent
3929 // 0x0218 (0x0294 - 0x007C)
3931 {
3932 public:
3933  class USoundCue* SoundCue; // 0x007C(0x0008) (Edit)
3934  class USoundNode* CueFirstNode; // 0x0084(0x0008) (Const, Native)
3935  TArray<struct FAudioComponentParam> InstanceParameters; // 0x008C(0x0010) (Edit, NeedCtorLink, EditInline)
3936  unsigned long bUseOwnerLocation : 1; // 0x009C(0x0004)
3937  unsigned long bAutoPlay : 1; // 0x009C(0x0004)
3938  unsigned long bAutoDestroy : 1; // 0x009C(0x0004)
3939  unsigned long bStopWhenOwnerDestroyed : 1; // 0x009C(0x0004)
3940  unsigned long bShouldRemainActiveIfDropped : 1; // 0x009C(0x0004)
3941  unsigned long bWasOccluded : 1; // 0x009C(0x0004)
3942  unsigned long bSuppressSubtitles : 1; // 0x009C(0x0004) (Transient)
3943  unsigned long bWasPlaying : 1; // 0x009C(0x0004) (Transient)
3944  unsigned long bAllowSpatialization : 1; // 0x009C(0x0004)
3945  unsigned long bFinished : 1; // 0x009C(0x0004) (Transient)
3946  unsigned long bApplyRadioFilter : 1; // 0x009C(0x0004) (Transient)
3947  unsigned long bRadioFilterSelected : 1; // 0x009C(0x0004) (Transient)
3948  unsigned long bPreviewComponent : 1; // 0x009C(0x0004) (Transient)
3949  unsigned long bIgnoreForFlushing : 1; // 0x009C(0x0004) (Transient)
3950  float StereoBleed; // 0x00A0(0x0004) (Transient)
3951  float LFEBleed; // 0x00A4(0x0004) (Transient)
3952  unsigned long bEQFilterApplied : 1; // 0x00A8(0x0004) (Transient)
3953  unsigned long bAlwaysPlay : 1; // 0x00A8(0x0004) (Transient)
3954  unsigned long bIsUISound : 1; // 0x00A8(0x0004) (Transient)
3955  unsigned long bIsMusic : 1; // 0x00A8(0x0004) (Transient)
3956  unsigned long bReverb : 1; // 0x00A8(0x0004) (Transient)
3957  unsigned long bCenterChannelOnly : 1; // 0x00A8(0x0004) (Transient)
3958  TArray<struct FPointer> WaveInstances; // 0x00AC(0x0010) (Const, Native, DuplicateTransient)
3959  TArray<unsigned char> SoundNodeData; // 0x00BC(0x0010) (Const, Native, DuplicateTransient)
3960  unsigned char UnknownData00[0x48]; // 0x00CC(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AudioComponent.SoundNodeOffsetMap
3961  struct FMultiMap_Mirror SoundNodeResetWaveMap; // 0x0114(0x0048) (Const, Native, DuplicateTransient)
3962  struct FPointer Listener; // 0x015C(0x0008) (Const, Native, DuplicateTransient)
3963  float PlaybackTime; // 0x0164(0x0004) (Const, Native, DuplicateTransient)
3964  class APortalVolume* PortalVolume; // 0x0168(0x0008) (Const, Native, DuplicateTransient)
3965  struct FVector Location; // 0x0170(0x000C) (Native, DuplicateTransient)
3966  struct FVector ComponentLocation; // 0x017C(0x000C) (Const, Native, DuplicateTransient)
3967  class AActor* LastOwner; // 0x0188(0x0008) (Const, Transient)
3968  float SubtitlePriority; // 0x0190(0x0004) (Native)
3969  float FadeInStartTime; // 0x0194(0x0004)
3970  float FadeInStopTime; // 0x0198(0x0004)
3971  float FadeInTargetVolume; // 0x019C(0x0004)
3972  float FadeOutStartTime; // 0x01A0(0x0004)
3973  float FadeOutStopTime; // 0x01A4(0x0004)
3974  float FadeOutTargetVolume; // 0x01A8(0x0004)
3975  float AdjustVolumeStartTime; // 0x01AC(0x0004)
3976  float AdjustVolumeStopTime; // 0x01B0(0x0004)
3977  float AdjustVolumeTargetVolume; // 0x01B4(0x0004)
3978  float CurrAdjustVolumeTargetVolume; // 0x01B8(0x0004)
3979  class USoundNode* CurrentNotifyBufferFinishedHook; // 0x01BC(0x0008) (Const, Native)
3980  struct FVector CurrentLocation; // 0x01C4(0x000C) (Const, Native)
3981  struct FVector CurrentVelocity; // 0x01D0(0x000C) (Const, Native)
3982  float CurrentVolume; // 0x01DC(0x0004) (Const, Native)
3983  float CurrentPitch; // 0x01E0(0x0004) (Const, Native)
3984  float CurrentHighFrequencyGain; // 0x01E4(0x0004) (Const, Native)
3985  int CurrentUseSpatialization; // 0x01E8(0x0004) (Const, Native)
3986  int CurrentNotifyOnLoop; // 0x01EC(0x0004) (Const, Native)
3987  float OmniRadius; // 0x01F0(0x0004) (Const, Native)
3988  float CurrentVolumeMultiplier; // 0x01F4(0x0004) (Const, Native)
3989  float CurrentPitchMultiplier; // 0x01F8(0x0004) (Const, Native)
3990  float CurrentHighFrequencyGainMultiplier; // 0x01FC(0x0004) (Const, Native)
3991  float CurrentVoiceCenterChannelVolume; // 0x0200(0x0004) (Const, Native)
3992  float CurrentRadioFilterVolume; // 0x0204(0x0004) (Const, Native)
3993  float CurrentRadioFilterVolumeThreshold; // 0x0208(0x0004) (Const, Native)
3994  struct FDouble LastUpdateTime; // 0x020C(0x0008) (Const, Native)
3995  float SourceInteriorVolume; // 0x0214(0x0004) (Const, Native)
3996  float SourceInteriorLPF; // 0x0218(0x0004) (Const, Native)
3997  float CurrentInteriorVolume; // 0x021C(0x0004) (Const, Native)
3998  float CurrentInteriorLPF; // 0x0220(0x0004) (Const, Native)
3999  struct FVector LastLocation; // 0x0224(0x000C) (Const, Transient)
4000  struct FInteriorSettings LastInteriorSettings; // 0x0230(0x0024) (Const, Native)
4001  int LastReverbVolumeIndex; // 0x0254(0x0004) (Const, Native)
4002  float VolumeMultiplier; // 0x0258(0x0004) (Edit)
4003  float PitchMultiplier; // 0x025C(0x0004) (Edit)
4004  float HighFrequencyGainMultiplier; // 0x0260(0x0004) (Edit)
4005  float OcclusionCheckInterval; // 0x0264(0x0004)
4006  float LastOcclusionCheckTime; // 0x0268(0x0004) (Transient)
4007  class UDrawSoundRadiusComponent* PreviewSoundRadius; // 0x026C(0x0008) (Const, ExportObject, Component, EditInline)
4008  struct FScriptDelegate __OnAudioFinished__Delegate; // 0x0274(0x0010) (NeedCtorLink)
4009  struct FScriptDelegate __OnQueueSubtitles__Delegate; // 0x0284(0x0010) (NeedCtorLink)
4010 
4012  {
4013  static UClass* ptr = nullptr;
4014  if (!ptr)
4015  ptr = UObject::FindClass("Class Engine.AudioComponent");
4016  return ptr;
4017  }
4018 
4019 
4020  void OcclusionChanged(bool bNowOccluded);
4021  void OnQueueSubtitles(TArray<struct FSubtitleCue> Subtitles, float CueDuration);
4022  void OnAudioFinished(class UAudioComponent* AC);
4023  void ResetToDefaults();
4024  void SetWaveParameter(const struct FName& InName, class USoundNodeWave* InWave);
4025  void SetFloatParameter(const struct FName& InName, float InFloat);
4026  void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel);
4027  void FadeOut(float FadeOutDuration, float FadeVolumeLevel);
4028  void FadeIn(float FadeInDuration, float FadeVolumeLevel);
4029  bool IsFadingOut();
4030  bool IsFadingIn();
4031  bool IsPlaying();
4032  void Stop();
4033  void Play();
4034 };
4035 
4036 
4037 // Class Engine.SplineAudioComponent
4038 // 0x0018 (0x02AC - 0x0294)
4040 {
4041 public:
4042  float ListenerScopeRadius; // 0x0294(0x0004) (Edit)
4043  int ClosestPointOnSplineIndex; // 0x0298(0x0004)
4044  TArray<struct FInterpPointOnSpline> Points; // 0x029C(0x0010) (AlwaysInit, NeedCtorLink)
4045 
4047  {
4048  static UClass* ptr = nullptr;
4049  if (!ptr)
4050  ptr = UObject::FindClass("Class Engine.SplineAudioComponent");
4051  return ptr;
4052  }
4053 
4054 };
4055 
4056 
4057 // Class Engine.MultiCueSplineAudioComponent
4058 // 0x0014 (0x02C0 - 0x02AC)
4060 {
4061 public:
4062  TArray<struct FMultiCueSplineSoundSlot> SoundSlots; // 0x02AC(0x0010) (Edit, AlwaysInit, NeedCtorLink)
4063  int CurrentSlotIndex; // 0x02BC(0x0004)
4064 
4066  {
4067  static UClass* ptr = nullptr;
4068  if (!ptr)
4069  ptr = UObject::FindClass("Class Engine.MultiCueSplineAudioComponent");
4070  return ptr;
4071  }
4072 
4073 };
4074 
4075 
4076 // Class Engine.SimpleSplineAudioComponent
4077 // 0x0038 (0x02E4 - 0x02AC)
4079 {
4080 public:
4081  unsigned long bAttenuateWithLPF : 1; // 0x02AC(0x0004) (Edit)
4082  float LPFRadiusMin; // 0x02B0(0x0004) (Edit)
4083  float LPFRadiusMax; // 0x02B4(0x0004) (Edit)
4084  float dBAttenuationAtMax; // 0x02B8(0x0004) (Edit)
4085  float FlattenAttenuationRadius; // 0x02BC(0x0004) (Edit)
4087  unsigned char UnknownData00[0x3]; // 0x02C1(0x0003) MISSED OFFSET
4088  float RadiusMin; // 0x02C4(0x0004) (Edit)
4089  float RadiusMax; // 0x02C8(0x0004) (Edit)
4090  TArray<struct FSplineSoundSlot> SoundSlots; // 0x02CC(0x0010) (Edit, AlwaysInit, NeedCtorLink)
4091  class USoundNode* NotifyBufferFinishedHook; // 0x02DC(0x0008)
4092 
4094  {
4095  static UClass* ptr = nullptr;
4096  if (!ptr)
4097  ptr = UObject::FindClass("Class Engine.SimpleSplineAudioComponent");
4098  return ptr;
4099  }
4100 
4101 };
4102 
4103 
4104 // Class Engine.SimpleSplineNonLoopAudioComponent
4105 // 0x0028 (0x030C - 0x02E4)
4107 {
4108 public:
4109  float DelayMin; // 0x02E4(0x0004) (Edit)
4110  float DelayMax; // 0x02E8(0x0004) (Edit)
4111  float PitchMin; // 0x02EC(0x0004) (Edit)
4112  float PitchMax; // 0x02F0(0x0004) (Edit)
4113  float VolumeMin; // 0x02F4(0x0004) (Edit)
4114  float VolumeMax; // 0x02F8(0x0004) (Edit)
4115  int CurrentSlotIndex; // 0x02FC(0x0004)
4116  float UsedVolumeModulation; // 0x0300(0x0004)
4117  float UsedPitchModulation; // 0x0304(0x0004)
4118  float NextSoundTime; // 0x0308(0x0004)
4119 
4121  {
4122  static UClass* ptr = nullptr;
4123  if (!ptr)
4124  ptr = UObject::FindClass("Class Engine.SimpleSplineNonLoopAudioComponent");
4125  return ptr;
4126  }
4127 
4128 };
4129 
4130 
4131 // Class Engine.HeightFogComponent
4132 // 0x001C (0x0098 - 0x007C)
4134 {
4135 public:
4136  unsigned long bEnabled : 1; // 0x007C(0x0004) (Edit, Const)
4137  float Height; // 0x0080(0x0004) (Const)
4138  float Density; // 0x0084(0x0004) (Edit, Const)
4139  float LightBrightness; // 0x0088(0x0004) (Edit, Const)
4140  struct FColor LightColor; // 0x008C(0x0004) (Edit, Const)
4141  float ExtinctionDistance; // 0x0090(0x0004) (Edit, Const)
4142  float StartDistance; // 0x0094(0x0004) (Edit, Const)
4143 
4145  {
4146  static UClass* ptr = nullptr;
4147  if (!ptr)
4148  ptr = UObject::FindClass("Class Engine.HeightFogComponent");
4149  return ptr;
4150  }
4151 
4152 
4153  void SetEnabled(bool bSetEnabled);
4154 };
4155 
4156 
4157 // Class Engine.PrimitiveComponent
4158 // 0x01F8 (0x0274 - 0x007C)
4160 {
4161 public:
4162  int Tag; // 0x007C(0x0004) (Const, Native, Transient)
4163  struct FBoxSphereBounds Bounds; // 0x0080(0x001C) (Const, Native, Transient)
4164  struct FPointer SceneInfo; // 0x009C(0x0008) (Const, Native, Transient)
4165  int DetachFence; // 0x00A4(0x0004) (Const, Native)
4166  float LocalToWorldDeterminant; // 0x00A8(0x0004) (Const, Native, Transient)
4167  unsigned char UnknownData00[0x4]; // 0x00AC(0x0004) MISSED OFFSET
4168  struct FMatrix LocalToWorld; // 0x00B0(0x0040) (Const, Native, Transient)
4169  int MotionBlurInfoIndex; // 0x00F0(0x0004) (Const, Native, Transient)
4170  TArray<struct FPointer> DecalList; // 0x00F4(0x0010) (Const, Native, NoImport)
4171  TArray<class UDecalComponent*> DecalsToReattach; // 0x0104(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
4172  class UPrimitiveComponent* ShadowParent; // 0x0114(0x0008) (Const, ExportObject, Component, EditInline)
4173  class UPrimitiveComponent* ReplacementPrimitive; // 0x011C(0x0008) (Edit, ExportObject, Component, EditInline)
4174  class UFogVolumeDensityComponent* FogVolumeComponent; // 0x0124(0x0008) (Const, ExportObject, Transient, Component, EditInline)
4175  class ULightComponent* OverrideLightComponent; // 0x012C(0x0008) (Const, ExportObject, Transient, Component, EditInline)
4176  class ULightEnvironmentComponent* LightEnvironment; // 0x0134(0x0008) (Const, ExportObject, Component, EditInline)
4177  class ULightEnvironmentComponent* PreviousLightEnvironment; // 0x013C(0x0008) (Const, ExportObject, Transient, Component, EditInline)
4178  float MinDrawDistance; // 0x0144(0x0004) (Edit)
4179  float MassiveLODDistance; // 0x0148(0x0004) (Edit)
4180  float MaxDrawDistance; // 0x014C(0x0004) (Edit, Const, NoExport)
4181  float CachedMaxDrawDistance; // 0x0150(0x0004) (Edit, EditConst)
4182  float MotionBlurInstanceScale; // 0x0154(0x0004) (Edit)
4183  float CullDistance; // 0x0158(0x0004) (Const, NoExport, Deprecated)
4184  float CachedCullDistance; // 0x015C(0x0004) (EditConst, Deprecated)
4187  TEnumAsByte<EDetailMode> DetailMode; // 0x0162(0x0001) (Edit, Const)
4188  TEnumAsByte<ERBCollisionChannel> RBChannel; // 0x0163(0x0001) (Edit, Const)
4189  unsigned char RBDominanceGroup; // 0x0164(0x0001) (Edit)
4190  unsigned char PreviewEnvironmentShadowing; // 0x0165(0x0001)
4191  unsigned char UnknownData01[0x2]; // 0x0166(0x0002) MISSED OFFSET
4192  unsigned long bUseViewOwnerDepthPriorityGroup : 1; // 0x0168(0x0004) (Const)
4193  unsigned long bAllowCullDistanceVolume : 1; // 0x0168(0x0004) (Edit, Const)
4194  unsigned long HiddenGame : 1; // 0x0168(0x0004) (Edit, Const)
4195  unsigned long HiddenEditor : 1; // 0x0168(0x0004) (Edit, Const)
4196  unsigned long bOwnerNoSee : 1; // 0x0168(0x0004) (Edit, Const)
4197  unsigned long bOnlyOwnerSee : 1; // 0x0168(0x0004) (Edit, Const)
4198  unsigned long bIgnoreOwnerHidden : 1; // 0x0168(0x0004) (Edit, Const)
4199  unsigned long bUseAsOccluder : 1; // 0x0168(0x0004)
4200  unsigned long bAllowApproximateOcclusion : 1; // 0x0168(0x0004) (Edit)
4201  unsigned long bFirstFrameOcclusion : 1; // 0x0168(0x0004)
4202  unsigned long bIgnoreNearPlaneIntersection : 1; // 0x0168(0x0004)
4203  unsigned long bSelectable : 1; // 0x0168(0x0004)
4204  unsigned long bForceMipStreaming : 1; // 0x0168(0x0004) (Edit, Const)
4205  unsigned long bAcceptsDecals : 1; // 0x0168(0x0004) (Const, Deprecated)
4206  unsigned long bAcceptsDecalsDuringGameplay : 1; // 0x0168(0x0004) (Const, Deprecated)
4207  unsigned long bAcceptsStaticDecals : 1; // 0x0168(0x0004) (Edit, Const)
4208  unsigned long bAcceptsDynamicDecals : 1; // 0x0168(0x0004) (Edit, Const)
4209  unsigned long bIsRefreshingDecals : 1; // 0x0168(0x0004) (Const, Native, Transient)
4210  unsigned long bAllowDecalAutomaticReAttach : 1; // 0x0168(0x0004) (Transient)
4211  unsigned long bUsePerInstanceHitProxies : 1; // 0x0168(0x0004)
4212  unsigned long CastShadow : 1; // 0x0168(0x0004) (Edit)
4213  unsigned long bForceDirectLightMap : 1; // 0x0168(0x0004) (Const)
4214  unsigned long bCastDynamicShadow : 1; // 0x0168(0x0004) (Edit)
4215  unsigned long bCastStaticShadow : 1; // 0x0168(0x0004) (Edit)
4216  unsigned long bSelfShadowOnly : 1; // 0x0168(0x0004) (Edit)
4217  unsigned long bNoModSelfShadow : 1; // 0x0168(0x0004) (Edit)
4218  unsigned long bAcceptsDynamicDominantLightShadows : 1; // 0x0168(0x0004) (Edit)
4219  unsigned long bCastHiddenShadow : 1; // 0x0168(0x0004) (Edit)
4220  unsigned long bCastShadowAsTwoSided : 1; // 0x0168(0x0004) (Edit)
4221  unsigned long bAcceptsLights : 1; // 0x0168(0x0004) (Edit, Const)
4222  unsigned long bAcceptsDynamicLights : 1; // 0x0168(0x0004) (Edit, Const)
4223  unsigned long bUseOnePassLightingOnTranslucency : 1; // 0x0168(0x0004) (Edit, Const)
4224  unsigned long bUsePrecomputedShadows : 1; // 0x016C(0x0004) (Edit, Const)
4225  unsigned long bHasExplicitShadowParent : 1; // 0x016C(0x0004) (Const, Transient)
4226  unsigned long bAllowAmbientOcclusion : 1; // 0x016C(0x0004) (Deprecated)
4227  unsigned long CollideActors : 1; // 0x016C(0x0004) (Edit, Const)
4228  unsigned long AlwaysCheckCollision : 1; // 0x016C(0x0004) (Const)
4229  unsigned long BlockActors : 1; // 0x016C(0x0004) (Edit, Const)
4230  unsigned long BlockZeroExtent : 1; // 0x016C(0x0004) (Edit, Const)
4231  unsigned long BlockNonZeroExtent : 1; // 0x016C(0x0004) (Edit, Const)
4232  unsigned long CanBlockCamera : 1; // 0x016C(0x0004) (Edit, Const)
4233  unsigned long BlockRigidBody : 1; // 0x016C(0x0004) (Edit, Const)
4234  unsigned long bBlockFootPlacement : 1; // 0x016C(0x0004) (Edit, Const)
4235  unsigned long bDisableAllRigidBody : 1; // 0x016C(0x0004) (Edit, Const)
4236  unsigned long bSkipRBGeomCreation : 1; // 0x016C(0x0004) (Edit, Const)
4237  unsigned long bNotifyRigidBodyCollision : 1; // 0x016C(0x0004) (Edit, Const)
4238  unsigned long bFluidDrain : 1; // 0x016C(0x0004) (Edit, Const)
4239  unsigned long bFluidTwoWay : 1; // 0x016C(0x0004) (Edit, Const)
4240  unsigned long bIgnoreRadialImpulse : 1; // 0x016C(0x0004) (Edit)
4241  unsigned long bIgnoreRadialForce : 1; // 0x016C(0x0004) (Edit)
4242  unsigned long bIgnoreForceField : 1; // 0x016C(0x0004) (Edit)
4243  unsigned long bUseCompartment : 1; // 0x016C(0x0004) (Edit, Const)
4244  unsigned long AlwaysLoadOnClient : 1; // 0x016C(0x0004) (Const)
4245  unsigned long AlwaysLoadOnServer : 1; // 0x016C(0x0004) (Const)
4246  unsigned long bIgnoreHiddenActorsMembership : 1; // 0x016C(0x0004) (Edit)
4247  unsigned long AbsoluteTranslation : 1; // 0x016C(0x0004) (Edit, Const)
4248  unsigned long AbsoluteRotation : 1; // 0x016C(0x0004) (Edit, Const)
4249  unsigned long AbsoluteScale : 1; // 0x016C(0x0004) (Edit, Const)
4250  unsigned long bAllowShadowFade : 1; // 0x016C(0x0004)
4251  unsigned long bSupportedOnMobile : 1; // 0x016C(0x0004)
4252  unsigned long bWasSNFiltered : 1; // 0x016C(0x0004) (Const, Native, Transient)
4253  TArray<int> OctreeNodes; // 0x0170(0x0010) (Const, Native, Transient)
4254  int TranslucencySortPriority; // 0x0180(0x0004) (Edit)
4255  int PhysicsCompartmentIndex; // 0x0184(0x0004) (Edit)
4256  int VisibilityId; // 0x0188(0x0004) (DuplicateTransient)
4257  struct FLightingChannelContainer LightingChannels; // 0x018C(0x0004) (Edit, Const)
4258  struct FRBCollisionChannelContainer RBCollideWithChannels; // 0x0190(0x0004) (Edit, Const)
4259  class UPhysicalMaterial* PhysMaterialOverride; // 0x0194(0x0008) (Edit, Const)
4260  class URB_BodyInstance* BodyInstance; // 0x019C(0x0008) (Const, Native, DuplicateTransient)
4261  unsigned char UnknownData02[0xC]; // 0x01A4(0x000C) MISSED OFFSET
4262  struct FMatrix CachedParentToWorld; // 0x01B0(0x0040) (Const, Native, Transient)
4263  struct FVector Translation; // 0x01F0(0x000C) (Edit, Const)
4264  struct FRotator Rotation; // 0x01FC(0x000C) (Edit, Const)
4265  float Scale; // 0x0208(0x0004) (Edit, Const)
4266  struct FVector Scale3D; // 0x020C(0x000C) (Edit, Const)
4267  float BoundsScale; // 0x0218(0x0004) (Edit, Const)
4268  float LastSubmitTime; // 0x021C(0x0004) (Const, Transient)
4269  float LastRenderTime; // 0x0220(0x0004) (Transient)
4270  unsigned long bOccludedPawnTranslucent : 1; // 0x0224(0x0004) (Edit)
4271  unsigned long bOccludedPawnOutline : 1; // 0x0224(0x0004) (Transient)
4272  unsigned long bOccludedOutline : 1; // 0x0224(0x0004) (Transient)
4273  unsigned long bOccludeState : 1; // 0x0224(0x0004) (Transient)
4274  unsigned long bPPOutline : 1; // 0x0224(0x0004) (Transient)
4275  unsigned long bCloakMode : 1; // 0x0224(0x0004) (Transient)
4276  unsigned long bForceSeparateTranslucency : 1; // 0x0224(0x0004) (Transient)
4277  unsigned long bForceDisableCastDynamicShadow : 1; // 0x0224(0x0004) (Const, Transient)
4278  unsigned long bUsePerObjectShadowMerge : 1; // 0x0224(0x0004) (Edit, Const)
4279  TArray<class AActor*> TranslucentStaticMeshGroup; // 0x0228(0x0010) (Edit, NeedCtorLink)
4280  float OccludedOutlineWidth; // 0x0238(0x0004) (Transient)
4281  struct FVector OccludedOutlineColor; // 0x023C(0x000C) (Transient)
4282  float OccludedOutlineColorScale; // 0x0248(0x0004) (Transient)
4283  struct FVector PPOutlineColor; // 0x024C(0x000C) (Transient)
4284  float PPOutlineWidth; // 0x0258(0x0004) (Transient)
4285  float fCloakAlpha; // 0x025C(0x0004) (Transient)
4286  struct FColor CloakRimLightColor; // 0x0260(0x0004) (Transient)
4287  struct FColor CloakAmbientGlowColor; // 0x0264(0x0004) (Transient)
4288  float CloakSourceColorIntensity; // 0x0268(0x0004) (Transient)
4289  TEnumAsByte<EPrimitveLookType> ExtendLookType; // 0x026C(0x0001) (Transient)
4290  TEnumAsByte<EPrimitiveGameType> ExtendGameType; // 0x026D(0x0001) (Transient)
4291  unsigned char UnknownData03[0x2]; // 0x026E(0x0002) MISSED OFFSET
4292  float ScriptRigidBodyCollisionThreshold; // 0x0270(0x0004)
4293 
4295  {
4296  static UClass* ptr = nullptr;
4297  if (!ptr)
4298  ptr = UObject::FindClass("Class Engine.PrimitiveComponent");
4299  return ptr;
4300  }
4301 
4302 
4303  void SetPPOutlineWidth(float Width);
4304  void SetPPOutlineColor(const struct FVector& InColor);
4305  void SetPPOutline(bool bEnable);
4306  void SetOccludedOutlineColor(const struct FVector& InColor, float InScale);
4307  void SetOccludedOutlineWidth(float Width);
4308  void SetOccludedOutline(bool bEnable, float Width);
4309  void SetOccludeState(bool bEnable);
4310  TEnumAsByte<EGJKResult> ClosestPointOnComponentToComponent(class UPrimitiveComponent** OtherComponent, struct FVector* PointOnComponentA, struct FVector* PointOnComponentB);
4311  TEnumAsByte<EGJKResult> ClosestPointOnComponentToPoint(struct FVector* POI, struct FVector* Extent, struct FVector* OutPointA, struct FVector* OutPointB);
4312  struct FRotator GetRotation();
4313  struct FVector GetPosition();
4314  void SetAbsolute(bool NewAbsoluteTranslation, bool NewAbsoluteRotation, bool NewAbsoluteScale);
4315  void SetScale3D(const struct FVector& NewScale3D);
4316  void SetScale(float NewScale);
4317  void SetRotation(const struct FRotator& NewRotation);
4318  void SetTranslation(const struct FVector& NewTranslation);
4319  void SetActorCollision(bool NewCollideActors, bool NewBlockActors, bool NewAlwaysCheckCollision);
4320  void SetTraceBlocking(bool NewBlockZeroExtent, bool NewBlockNonZeroExtent);
4321  void SetViewOwnerDepthPriorityGroup(bool bNewUseViewOwnerDepthPriorityGroup, TEnumAsByte<ESceneDepthPriorityGroup> NewViewOwnerDepthPriorityGroup);
4323  void SetLightingChannels(const struct FLightingChannelContainer& NewLightingChannels);
4324  void SetCullDistance(float NewCullDistance);
4325  void SetLightEnvironment(class ULightEnvironmentComponent* NewLightEnvironment);
4326  void SetShadowParent(class UPrimitiveComponent* NewShadowParent);
4327  void SetIgnoreOwnerHidden(bool bNewIgnoreOwnerHidden);
4328  void SetOnlyOwnerSee(bool bNewOnlyOwnerSee);
4329  void SetOwnerNoSee(bool bNewOwnerNoSee);
4330  void SetHidden(bool NewHidden);
4332  void SetRBDominanceGroup(unsigned char InDomGroup);
4334  void SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial);
4335  void InitRBPhys();
4336  void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision);
4338  void SetRBCollisionChannels(const struct FRBCollisionChannelContainer& Channels);
4339  void SetRBCollidesWithChannel(TEnumAsByte<ERBCollisionChannel> Channel, bool bNewCollides);
4340  void SetBlockRigidBody(bool bNewBlockRigidBody);
4341  bool RigidBodyIsAwake(const struct FName& BoneName);
4342  void PutRigidBodyToSleep(const struct FName& BoneName);
4343  void WakeRigidBody(const struct FName& BoneName);
4344  void SetRBRotation(const struct FRotator& NewRot, const struct FName& BoneName);
4345  void SetRBPosition(const struct FVector& NewPos, const struct FName& BoneName);
4346  void RetardRBLinearVelocity(const struct FVector& RetardDir, float VelScale);
4347  void SetRBAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent);
4348  void SetRBLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent);
4349  void AddTorque(const struct FVector& Torque, const struct FName& BoneName);
4350  void AddRadialForce(const struct FVector& Origin, float Radius, float Strength, TEnumAsByte<ERadialImpulseFalloff> Falloff);
4351  void AddForce(const struct FVector& Force, const struct FVector& Position, const struct FName& BoneName);
4352  void AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, TEnumAsByte<ERadialImpulseFalloff> Falloff, bool bVelChange);
4353  void AddImpulse(const struct FVector& Impulse, const struct FVector& Position, const struct FName& BoneName, bool bVelChange);
4354 };
4355 
4356 
4357 // Class Engine.ArrowComponent
4358 // 0x0014 (0x0288 - 0x0274)
4360 {
4361 public:
4362  struct FColor ArrowColor; // 0x0274(0x0004) (Edit)
4363  float ArrowSize; // 0x0278(0x0004) (Edit)
4364  unsigned long bTreatAsASprite : 1; // 0x027C(0x0004) (Edit)
4365  struct FName SpriteCategoryName; // 0x0280(0x0008)
4366 
4368  {
4369  static UClass* ptr = nullptr;
4370  if (!ptr)
4371  ptr = UObject::FindClass("Class Engine.ArrowComponent");
4372  return ptr;
4373  }
4374 
4375 };
4376 
4377 
4378 // Class Engine.BrushComponent
4379 // 0x0074 (0x02E8 - 0x0274)
4381 {
4382 public:
4383  class UModel* Brush; // 0x0274(0x0008) (Const)
4384  struct FKAggregateGeom BrushAggGeom; // 0x027C(0x004C) (NeedCtorLink)
4385  struct FPointer BrushPhysDesc; // 0x02C8(0x0008) (Const, Native, Transient, NoImport)
4386  struct FKCachedConvexData_Mirror CachedPhysBrushData; // 0x02D0(0x0010) (Const, Native, Transient, NoImport)
4387  int CachedPhysBrushDataVersion; // 0x02E0(0x0004) (Const)
4388  unsigned long bBlockComplexCollisionTrace : 1; // 0x02E4(0x0004) (Edit)
4389 
4391  {
4392  static UClass* ptr = nullptr;
4393  if (!ptr)
4394  ptr = UObject::FindClass("Class Engine.BrushComponent");
4395  return ptr;
4396  }
4397 
4398 };
4399 
4400 
4401 // Class Engine.CameraConeComponent
4402 // 0x0000 (0x0274 - 0x0274)
4404 {
4405 public:
4406 
4408  {
4409  static UClass* ptr = nullptr;
4410  if (!ptr)
4411  ptr = UObject::FindClass("Class Engine.CameraConeComponent");
4412  return ptr;
4413  }
4414 
4415 };
4416 
4417 
4418 // Class Engine.CylinderComponent
4419 // 0x0010 (0x0284 - 0x0274)
4421 {
4422 public:
4423  float CollisionHeight; // 0x0274(0x0004) (Edit, Const, ExportObject)
4424  float CollisionRadius; // 0x0278(0x0004) (Edit, Const, ExportObject)
4425  struct FColor CylinderColor; // 0x027C(0x0004) (Edit, Const)
4426  unsigned long bDrawBoundingBox : 1; // 0x0280(0x0004) (Const)
4427  unsigned long bDrawNonColliding : 1; // 0x0280(0x0004) (Const)
4428  unsigned long bAlwaysRenderIfSelected : 1; // 0x0280(0x0004) (Const)
4429 
4431  {
4432  static UClass* ptr = nullptr;
4433  if (!ptr)
4434  ptr = UObject::FindClass("Class Engine.CylinderComponent");
4435  return ptr;
4436  }
4437 
4438 
4439  void SetCylinderSize(float NewRadius, float NewHeight);
4440 };
4441 
4442 
4443 // Class Engine.DrawBoxComponent
4444 // 0x001C (0x0290 - 0x0274)
4446 {
4447 public:
4448  struct FColor BoxColor; // 0x0274(0x0004) (Edit)
4449  class UMaterial* BoxMaterial; // 0x0278(0x0008) (Edit)
4450  struct FVector BoxExtent; // 0x0280(0x000C) (Edit)
4451  unsigned long bDrawWireBox : 1; // 0x028C(0x0004) (Edit)
4452  unsigned long bDrawLitBox : 1; // 0x028C(0x0004) (Edit)
4453  unsigned long bDrawOnlyIfSelected : 1; // 0x028C(0x0004) (Edit)
4454 
4456  {
4457  static UClass* ptr = nullptr;
4458  if (!ptr)
4459  ptr = UObject::FindClass("Class Engine.DrawBoxComponent");
4460  return ptr;
4461  }
4462 
4463 };
4464 
4465 
4466 // Class Engine.DrawCapsuleComponent
4467 // 0x0018 (0x028C - 0x0274)
4469 {
4470 public:
4471  struct FColor CapsuleColor; // 0x0274(0x0004) (Edit)
4472  class UMaterial* CapsuleMaterial; // 0x0278(0x0008) (Edit)
4473  float CapsuleHeight; // 0x0280(0x0004) (Edit)
4474  float CapsuleRadius; // 0x0284(0x0004) (Edit)
4475  unsigned long bDrawWireCapsule : 1; // 0x0288(0x0004) (Edit)
4476  unsigned long bDrawLitCapsule : 1; // 0x0288(0x0004) (Edit)
4477  unsigned long bDrawOnlyIfSelected : 1; // 0x0288(0x0004) (Edit)
4478 
4480  {
4481  static UClass* ptr = nullptr;
4482  if (!ptr)
4483  ptr = UObject::FindClass("Class Engine.DrawCapsuleComponent");
4484  return ptr;
4485  }
4486 
4487 };
4488 
4489 
4490 // Class Engine.DrawConeComponent
4491 // 0x0010 (0x0284 - 0x0274)
4493 {
4494 public:
4495  struct FColor ConeColor; // 0x0274(0x0004) (Edit)
4496  float ConeRadius; // 0x0278(0x0004) (Edit)
4497  float ConeAngle; // 0x027C(0x0004) (Edit)
4498  int ConeSides; // 0x0280(0x0004) (Edit)
4499 
4501  {
4502  static UClass* ptr = nullptr;
4503  if (!ptr)
4504  ptr = UObject::FindClass("Class Engine.DrawConeComponent");
4505  return ptr;
4506  }
4507 
4508 };
4509 
4510 
4511 // Class Engine.DrawCylinderComponent
4512 // 0x0024 (0x0298 - 0x0274)
4514 {
4515 public:
4516  struct FColor CylinderColor; // 0x0274(0x0004) (Edit)
4517  class UMaterial* CylinderMaterial; // 0x0278(0x0008) (Edit)
4518  float CylinderRadius; // 0x0280(0x0004) (Edit)
4519  float CylinderTopRadius; // 0x0284(0x0004) (Edit)
4520  float CylinderHeight; // 0x0288(0x0004) (Edit)
4521  float CylinderHeightOffset; // 0x028C(0x0004) (Edit)
4522  int CylinderSides; // 0x0290(0x0004) (Edit)
4523  unsigned long bDrawWireCylinder : 1; // 0x0294(0x0004) (Edit)
4524  unsigned long bDrawLitCylinder : 1; // 0x0294(0x0004) (Edit)
4525  unsigned long bDrawOnlyIfSelected : 1; // 0x0294(0x0004) (Edit)
4526  unsigned long bUseRadiusWithoutConversion : 1; // 0x0294(0x0004)
4527 
4529  {
4530  static UClass* ptr = nullptr;
4531  if (!ptr)
4532  ptr = UObject::FindClass("Class Engine.DrawCylinderComponent");
4533  return ptr;
4534  }
4535 
4536 };
4537 
4538 
4539 // Class Engine.DrawFrustumComponent
4540 // 0x001C (0x0290 - 0x0274)
4542 {
4543 public:
4544  struct FColor FrustumColor; // 0x0274(0x0004) (Edit)
4545  float FrustumAngle; // 0x0278(0x0004) (Edit)
4546  float FrustumAspectRatio; // 0x027C(0x0004) (Edit)
4547  float FrustumStartDist; // 0x0280(0x0004) (Edit)
4548  float FrustumEndDist; // 0x0284(0x0004) (Edit)
4549  class UTexture* Texture; // 0x0288(0x0008) (Edit)
4550 
4552  {
4553  static UClass* ptr = nullptr;
4554  if (!ptr)
4555  ptr = UObject::FindClass("Class Engine.DrawFrustumComponent");
4556  return ptr;
4557  }
4558 
4559 };
4560 
4561 
4562 // Class Engine.DrawQuadComponent
4563 // 0x0010 (0x0284 - 0x0274)
4565 {
4566 public:
4567  class UTexture* Texture; // 0x0274(0x0008) (Edit)
4568  float Width; // 0x027C(0x0004) (Edit)
4569  float Height; // 0x0280(0x0004) (Edit)
4570 
4572  {
4573  static UClass* ptr = nullptr;
4574  if (!ptr)
4575  ptr = UObject::FindClass("Class Engine.DrawQuadComponent");
4576  return ptr;
4577  }
4578 
4579 };
4580 
4581 
4582 // Class Engine.DrawSphereComponent
4583 // 0x0018 (0x028C - 0x0274)
4585 {
4586 public:
4587  struct FColor SphereColor; // 0x0274(0x0004) (Edit)
4588  class UMaterial* SphereMaterial; // 0x0278(0x0008) (Edit)
4589  float SphereRadius; // 0x0280(0x0004) (Edit)
4590  int SphereSides; // 0x0284(0x0004) (Edit)
4591  unsigned long bDrawWireSphere : 1; // 0x0288(0x0004) (Edit)
4592  unsigned long bDrawLitSphere : 1; // 0x0288(0x0004) (Edit)
4593  unsigned long bDrawOnlyIfSelected : 1; // 0x0288(0x0004) (Edit)
4594 
4596  {
4597  static UClass* ptr = nullptr;
4598  if (!ptr)
4599  ptr = UObject::FindClass("Class Engine.DrawSphereComponent");
4600  return ptr;
4601  }
4602 
4603 };
4604 
4605 
4606 // Class Engine.DrawPylonRadiusComponent
4607 // 0x0000 (0x028C - 0x028C)
4609 {
4610 public:
4611 
4613  {
4614  static UClass* ptr = nullptr;
4615  if (!ptr)
4616  ptr = UObject::FindClass("Class Engine.DrawPylonRadiusComponent");
4617  return ptr;
4618  }
4619 
4620 };
4621 
4622 
4623 // Class Engine.DrawSoundRadiusComponent
4624 // 0x0000 (0x028C - 0x028C)
4626 {
4627 public:
4628 
4630  {
4631  static UClass* ptr = nullptr;
4632  if (!ptr)
4633  ptr = UObject::FindClass("Class Engine.DrawSoundRadiusComponent");
4634  return ptr;
4635  }
4636 
4637 };
4638 
4639 
4640 // Class Engine.LevelGridVolumeRenderingComponent
4641 // 0x0000 (0x0274 - 0x0274)
4643 {
4644 public:
4645 
4647  {
4648  static UClass* ptr = nullptr;
4649  if (!ptr)
4650  ptr = UObject::FindClass("Class Engine.LevelGridVolumeRenderingComponent");
4651  return ptr;
4652  }
4653 
4654 };
4655 
4656 
4657 // Class Engine.LineBatchComponent
4658 // 0x0034 (0x02A8 - 0x0274)
4660 {
4661 public:
4662  struct FPointer FPrimitiveDrawInterfaceVfTable; // 0x0274(0x0008) (Const, Native, NoExport)
4663  struct FPointer FPrimitiveDrawInterfaceView; // 0x027C(0x0008) (Const, Native, NoExport)
4664  TArray<struct FPointer> BatchedLines; // 0x0284(0x0010) (Const, Native, Transient)
4665  TArray<struct FPointer> BatchedPoints; // 0x0294(0x0010) (Const, Native, Transient)
4666  float DefaultLifeTime; // 0x02A4(0x0004) (Const, Native, Transient)
4667 
4669  {
4670  static UClass* ptr = nullptr;
4671  if (!ptr)
4672  ptr = UObject::FindClass("Class Engine.LineBatchComponent");
4673  return ptr;
4674  }
4675 
4676 };
4677 
4678 
4679 // Class Engine.ModelComponent
4680 // 0x0030 (0x02A4 - 0x0274)
4682 {
4683 public:
4684  class UObject* Model; // 0x0274(0x0008) (Const, Native, Transient, NoExport)
4685  int ZoneIndex; // 0x027C(0x0004) (Const, Native, Transient, NoExport)
4686  int ComponentIndex; // 0x0280(0x0004) (Const, Native, Transient, NoExport)
4687  TArray<struct FPointer> Nodes; // 0x0284(0x0010) (Const, Native, Transient, NoExport)
4688  TArray<struct FPointer> Elements; // 0x0294(0x0010) (Const, Native, Transient, NoExport)
4689 
4691  {
4692  static UClass* ptr = nullptr;
4693  if (!ptr)
4694  ptr = UObject::FindClass("Class Engine.ModelComponent");
4695  return ptr;
4696  }
4697 
4698 };
4699 
4700 
4701 // Class Engine.SpriteComponent
4702 // 0x0028 (0x029C - 0x0274)
4704 {
4705 public:
4706  class UTexture2D* Sprite; // 0x0274(0x0008) (Edit)
4707  unsigned long bIsScreenSizeScaled : 1; // 0x027C(0x0004) (Edit)
4708  float ScreenSize; // 0x0280(0x0004) (Edit)
4709  float U; // 0x0284(0x0004) (Edit)
4710  float UL; // 0x0288(0x0004) (Edit)
4711  float V; // 0x028C(0x0004) (Edit)
4712  float VL; // 0x0290(0x0004) (Edit)
4713  struct FName SpriteCategoryName; // 0x0294(0x0008)
4714 
4716  {
4717  static UClass* ptr = nullptr;
4718  if (!ptr)
4719  ptr = UObject::FindClass("Class Engine.SpriteComponent");
4720  return ptr;
4721  }
4722 
4723 
4724  void SetSpriteAndUV(class UTexture2D* NewSprite, int NewU, int NewUL, int NewV, int NewVL);
4725  void SetUV(int NewU, int NewUL, int NewV, int NewVL);
4726  void SetSprite(class UTexture2D* NewSprite);
4727 };
4728 
4729 
4730 // Class Engine.RadialBlurComponent
4731 // 0x0064 (0x00E0 - 0x007C)
4733 {
4734 public:
4735  class UMaterialInterface* Material; // 0x007C(0x0008) (Edit, Const)
4737  unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
4738  float BlurScale; // 0x0088(0x0004) (Edit, Const)
4739  float BlurFalloffExponent; // 0x008C(0x0004) (Edit, Const)
4740  float BlurOpacity; // 0x0090(0x0004) (Edit, Const)
4741  float MaxCullDistance; // 0x0094(0x0004) (Edit, Const)
4742  float DistanceFalloffExponent; // 0x0098(0x0004) (Edit, Const)
4743  unsigned long bRenderAsVelocity : 1; // 0x009C(0x0004) (Edit, Const)
4744  unsigned long bEnabled : 1; // 0x009C(0x0004) (Edit, Const)
4745  struct FMatrix LocalToWorld; // 0x00A0(0x0040) (Const, Native, Transient)
4746 
4748  {
4749  static UClass* ptr = nullptr;
4750  if (!ptr)
4751  ptr = UObject::FindClass("Class Engine.RadialBlurComponent");
4752  return ptr;
4753  }
4754 
4755 
4759  void SetEnabled(bool bInEnabled);
4760  void SetBlurOpacity(float InBlurOpacity);
4761  void SetBlurFalloffExponent(float InBlurFalloffExponent);
4762  void SetBlurScale(float InBlurScale);
4763  void SetMaterial(class UMaterialInterface* InMaterial);
4764 };
4765 
4766 
4767 // Class Engine.SceneCaptureComponent
4768 // 0x0048 (0x00C4 - 0x007C)
4770 {
4771 public:
4772  unsigned long bEnabled : 1; // 0x007C(0x0004) (Edit)
4773  unsigned long bEnablePostProcess : 1; // 0x007C(0x0004) (Edit)
4774  unsigned long bEnableFog : 1; // 0x007C(0x0004) (Edit)
4775  unsigned long bUseMainScenePostProcessSettings : 1; // 0x007C(0x0004) (Edit)
4776  unsigned long bSkipUpdateIfTextureUsersOccluded : 1; // 0x007C(0x0004) (Edit)
4777  unsigned long bSkipUpdateIfOwnerOccluded : 1; // 0x007C(0x0004) (Edit)
4778  unsigned long bSkipRenderingDepthPrepass : 1; // 0x007C(0x0004) (Edit)
4779  unsigned long bRenderParticles : 1; // 0x007C(0x0004) (Edit)
4780  struct FColor ClearColor; // 0x0080(0x0004) (Edit)
4782  unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
4783  int SceneLOD; // 0x0088(0x0004) (Edit)
4784  float FrameRate; // 0x008C(0x0004) (Edit, Const)
4785  class UPostProcessChain* PostProcess; // 0x0090(0x0008) (Edit)
4786  float MaxUpdateDist; // 0x0098(0x0004) (Edit)
4787  float MaxViewDistanceOverride; // 0x009C(0x0004) (Edit)
4788  float MaxStreamingUpdateDist; // 0x00A0(0x0004) (Edit)
4789  struct FPointer CaptureInfo; // 0x00A4(0x0008) (Const, Native, Transient)
4790  struct FPointer ViewState; // 0x00AC(0x0008) (Const, Native, Transient)
4791  TArray<struct FPointer> PostProcessProxies; // 0x00B4(0x0010) (Const, Native, Transient, DuplicateTransient, NoImport)
4792 
4794  {
4795  static UClass* ptr = nullptr;
4796  if (!ptr)
4797  ptr = UObject::FindClass("Class Engine.SceneCaptureComponent");
4798  return ptr;
4799  }
4800 
4801 
4802  void SetEnabled(bool bEnable);
4803  void SetFrameRate(float NewFrameRate);
4804 };
4805 
4806 
4807 // Class Engine.SceneCapture2DComponent
4808 // 0x00AC (0x0170 - 0x00C4)
4810 {
4811 public:
4812  struct FPointer VfTable_FCallbackEventDevice; // 0x00C4(0x0008) (Const, Native, NoExport)
4813  class UTextureRenderTarget2D* TextureTarget; // 0x00CC(0x0008) (Edit, Const)
4814  float FieldOfView; // 0x00D4(0x0004) (Edit, Const)
4815  float NearPlane; // 0x00D8(0x0004) (Edit, Const)
4816  float FarPlane; // 0x00DC(0x0004) (Edit, Const)
4817  unsigned long bUpdateMatrices : 1; // 0x00E0(0x0004)
4818  unsigned char UnknownData00[0xC]; // 0x00E4(0x000C) MISSED OFFSET
4819  struct FMatrix ViewMatrix; // 0x00F0(0x0040) (Const, Transient)
4820  struct FMatrix ProjMatrix; // 0x0130(0x0040) (Const, Transient)
4821 
4823  {
4824  static UClass* ptr = nullptr;
4825  if (!ptr)
4826  ptr = UObject::FindClass("Class Engine.SceneCapture2DComponent");
4827  return ptr;
4828  }
4829 
4830 
4831  void SetView(const struct FVector& NewLocation, const struct FRotator& NewRotation);
4832  void SetCaptureParameters(class UTextureRenderTarget2D* NewTextureTarget, float NewFOV, float NewNearPlane, float NewFarPlane);
4833 };
4834 
4835 
4836 // Class Engine.SceneCapture2DHitMaskComponent
4837 // 0x002C (0x00F0 - 0x00C4)
4839 {
4840 public:
4841  class UTextureRenderTarget2D* TextureTarget; // 0x00C4(0x0008) (Const, Transient)
4842  class USkeletalMeshComponent* SkeletalMeshComp; // 0x00CC(0x0008) (Const, ExportObject, Transient, Component, EditInline)
4843  int MaterialIndex; // 0x00D4(0x0004)
4844  int ForceLOD; // 0x00D8(0x0004)
4845  int HitMaskCullDistance; // 0x00DC(0x0004)
4846  float FadingStartTimeSinceHit; // 0x00E0(0x0004)
4847  float FadingPercentage; // 0x00E4(0x0004)
4848  float FadingDurationTime; // 0x00E8(0x0004)
4849  float FadingIntervalTime; // 0x00EC(0x0004)
4850 
4852  {
4853  static UClass* ptr = nullptr;
4854  if (!ptr)
4855  ptr = UObject::FindClass("Class Engine.SceneCapture2DHitMaskComponent");
4856  return ptr;
4857  }
4858 
4859 
4860  void SetFadingStartTimeSinceHit(float InFadingStartTimeSinceHit);
4861  void SetCaptureParameters(const struct FVector& InMaskPosition, float InMaskRadius, const struct FVector& InStartupPosition, bool bOnlyWhenFacing);
4862  void SetCaptureTargetTexture(class UTextureRenderTarget2D* InTextureTarget);
4863 };
4864 
4865 
4866 // Class Engine.SceneCaptureCubeMapComponent
4867 // 0x001C (0x00E0 - 0x00C4)
4869 {
4870 public:
4871  class UTextureRenderTargetCube* TextureTarget; // 0x00C4(0x0008) (Edit)
4872  float NearPlane; // 0x00CC(0x0004) (Edit)
4873  float FarPlane; // 0x00D0(0x0004) (Edit)
4874  struct FVector WorldLocation; // 0x00D4(0x000C) (Const, Native, Transient)
4875 
4877  {
4878  static UClass* ptr = nullptr;
4879  if (!ptr)
4880  ptr = UObject::FindClass("Class Engine.SceneCaptureCubeMapComponent");
4881  return ptr;
4882  }
4883 
4884 };
4885 
4886 
4887 // Class Engine.SceneCapturePortalComponent
4888 // 0x0014 (0x00D8 - 0x00C4)
4890 {
4891 public:
4892  class UTextureRenderTarget2D* TextureTarget; // 0x00C4(0x0008) (Edit, Const)
4893  float ScaleFOV; // 0x00CC(0x0004) (Edit, Const)
4894  class AActor* ViewDestination; // 0x00D0(0x0008) (Edit, Const)
4895 
4897  {
4898  static UClass* ptr = nullptr;
4899  if (!ptr)
4900  ptr = UObject::FindClass("Class Engine.SceneCapturePortalComponent");
4901  return ptr;
4902  }
4903 
4904 
4905  void SetCaptureParameters(class UTextureRenderTarget2D* NewTextureTarget, float NewScaleFOV, class AActor* NewViewDest);
4906 };
4907 
4908 
4909 // Class Engine.SceneCaptureReflectComponent
4910 // 0x000C (0x00D0 - 0x00C4)
4912 {
4913 public:
4914  class UTextureRenderTarget2D* TextureTarget; // 0x00C4(0x0008) (Edit)
4915  float ScaleFOV; // 0x00CC(0x0004) (Edit)
4916 
4918  {
4919  static UClass* ptr = nullptr;
4920  if (!ptr)
4921  ptr = UObject::FindClass("Class Engine.SceneCaptureReflectComponent");
4922  return ptr;
4923  }
4924 
4925 };
4926 
4927 
4928 // Class Engine.WindDirectionalSourceComponent
4929 // 0x0018 (0x0094 - 0x007C)
4931 {
4932 public:
4933  struct FPointer SceneProxy; // 0x007C(0x0008) (Const, Native, Transient, NoImport)
4934  float Strength; // 0x0084(0x0004) (Edit)
4935  float Phase; // 0x0088(0x0004) (Deprecated)
4936  float Frequency; // 0x008C(0x0004) (Deprecated)
4937  float Speed; // 0x0090(0x0004) (Edit)
4938 
4940  {
4941  static UClass* ptr = nullptr;
4942  if (!ptr)
4943  ptr = UObject::FindClass("Class Engine.WindDirectionalSourceComponent");
4944  return ptr;
4945  }
4946 
4947 };
4948 
4949 
4950 // Class Engine.WindPointSourceComponent
4951 // 0x000C (0x00A0 - 0x0094)
4953 {
4954 public:
4955  class UDrawSphereComponent* PreviewRadiusComponent; // 0x0094(0x0008) (Const, ExportObject, Component, EditInline)
4956  float Radius; // 0x009C(0x0004) (Edit)
4957 
4959  {
4960  static UClass* ptr = nullptr;
4961  if (!ptr)
4962  ptr = UObject::FindClass("Class Engine.WindPointSourceComponent");
4963  return ptr;
4964  }
4965 
4966 };
4967 
4968 
4969 // Class Engine.ActorFactory
4970 // 0x003C (0x008C - 0x0050)
4971 class UActorFactory : public UObject
4972 {
4973 public:
4974  class UClass* GameplayActorClass; // 0x0050(0x0008)
4975  struct FString MenuName; // 0x0058(0x0010) (NeedCtorLink)
4976  int MenuPriority; // 0x0068(0x0004) (Config)
4977  int AlternateMenuPriority; // 0x006C(0x0004) (Deprecated)
4978  struct FString NewActorClassName; // 0x0070(0x0010) (Config, NeedCtorLink)
4979  class UClass* NewActorClass; // 0x0080(0x0008)
4980  unsigned long bPlaceable : 1; // 0x0088(0x0004)
4981  unsigned long bShowInEditorQuickMenu : 1; // 0x0088(0x0004)
4982 
4984  {
4985  static UClass* ptr = nullptr;
4986  if (!ptr)
4987  ptr = UObject::FindClass("Class Engine.ActorFactory");
4988  return ptr;
4989  }
4990 
4991 
4992  void PostCreateActor(class AActor* NewActor, class USeqAct_ActorFactory* ActorFactoryData);
4993 };
4994 
4995 
4996 // Class Engine.ActorFactoryActor
4997 // 0x0008 (0x0094 - 0x008C)
4999 {
5000 public:
5001  class UClass* ActorClass; // 0x008C(0x0008) (Edit)
5002 
5004  {
5005  static UClass* ptr = nullptr;
5006  if (!ptr)
5007  ptr = UObject::FindClass("Class Engine.ActorFactoryActor");
5008  return ptr;
5009  }
5010 
5011 };
5012 
5013 
5014 // Class Engine.ActorFactoryAI
5015 // 0x0038 (0x00C4 - 0x008C)
5017 {
5018 public:
5019  class UClass* ControllerClass; // 0x008C(0x0008) (Edit)
5020  class UClass* PawnClass; // 0x0094(0x0008) (Edit)
5021  struct FString PawnName; // 0x009C(0x0010) (Edit, NeedCtorLink)
5022  unsigned long bGiveDefaultInventory : 1; // 0x00AC(0x0004) (Edit)
5023  TArray<class UClass*> InventoryList; // 0x00B0(0x0010) (Edit, NeedCtorLink)
5024  int TeamIndex; // 0x00C0(0x0004) (Edit)
5025 
5027  {
5028  static UClass* ptr = nullptr;
5029  if (!ptr)
5030  ptr = UObject::FindClass("Class Engine.ActorFactoryAI");
5031  return ptr;
5032  }
5033 
5034 };
5035 
5036 
5037 // Class Engine.ActorFactoryAmbientSound
5038 // 0x0008 (0x0094 - 0x008C)
5040 {
5041 public:
5042  class USoundCue* AmbientSoundCue; // 0x008C(0x0008) (Edit)
5043 
5045  {
5046  static UClass* ptr = nullptr;
5047  if (!ptr)
5048  ptr = UObject::FindClass("Class Engine.ActorFactoryAmbientSound");
5049  return ptr;
5050  }
5051 
5052 };
5053 
5054 
5055 // Class Engine.ActorFactoryAmbientSoundMovable
5056 // 0x0000 (0x0094 - 0x0094)
5058 {
5059 public:
5060 
5062  {
5063  static UClass* ptr = nullptr;
5064  if (!ptr)
5065  ptr = UObject::FindClass("Class Engine.ActorFactoryAmbientSoundMovable");
5066  return ptr;
5067  }
5068 
5069 };
5070 
5071 
5072 // Class Engine.ActorFactoryAmbientSoundSimple
5073 // 0x0008 (0x0094 - 0x008C)
5075 {
5076 public:
5077  class USoundNodeWave* SoundNodeWave; // 0x008C(0x0008) (Edit)
5078 
5080  {
5081  static UClass* ptr = nullptr;
5082  if (!ptr)
5083  ptr = UObject::FindClass("Class Engine.ActorFactoryAmbientSoundSimple");
5084  return ptr;
5085  }
5086 
5087 };
5088 
5089 
5090 // Class Engine.ActorFactoryAmbientSoundNonLoop
5091 // 0x0000 (0x0094 - 0x0094)
5093 {
5094 public:
5095 
5097  {
5098  static UClass* ptr = nullptr;
5099  if (!ptr)
5100  ptr = UObject::FindClass("Class Engine.ActorFactoryAmbientSoundNonLoop");
5101  return ptr;
5102  }
5103 
5104 };
5105 
5106 
5107 // Class Engine.ActorFactoryAmbientSoundSimpleToggleable
5108 // 0x0000 (0x0094 - 0x0094)
5110 {
5111 public:
5112 
5114  {
5115  static UClass* ptr = nullptr;
5116  if (!ptr)
5117  ptr = UObject::FindClass("Class Engine.ActorFactoryAmbientSoundSimpleToggleable");
5118  return ptr;
5119  }
5120 
5121 };
5122 
5123 
5124 // Class Engine.ActorFactoryAmbientSoundNonLoopingToggleable
5125 // 0x0000 (0x0094 - 0x0094)
5127 {
5128 public:
5129 
5131  {
5132  static UClass* ptr = nullptr;
5133  if (!ptr)
5134  ptr = UObject::FindClass("Class Engine.ActorFactoryAmbientSoundNonLoopingToggleable");
5135  return ptr;
5136  }
5137 
5138 };
5139 
5140 
5141 // Class Engine.ActorFactoryApexDestructible
5142 // 0x0014 (0x00A0 - 0x008C)
5144 {
5145 public:
5146  unsigned long bStartAwake : 1; // 0x008C(0x0004) (Edit)
5148  unsigned char UnknownData00[0x3]; // 0x0091(0x0003) MISSED OFFSET
5149  struct FRBCollisionChannelContainer CollideWithChannels; // 0x0094(0x0004) (Edit, Const)
5150  class UApexDestructibleAsset* DestructibleAsset; // 0x0098(0x0008) (Edit)
5151 
5153  {
5154  static UClass* ptr = nullptr;
5155  if (!ptr)
5156  ptr = UObject::FindClass("Class Engine.ActorFactoryApexDestructible");
5157  return ptr;
5158  }
5159 
5160 };
5161 
5162 
5163 // Class Engine.ActorFactoryArchetype
5164 // 0x0008 (0x0094 - 0x008C)
5166 {
5167 public:
5168  class AActor* ArchetypeActor; // 0x008C(0x0008) (Edit)
5169 
5171  {
5172  static UClass* ptr = nullptr;
5173  if (!ptr)
5174  ptr = UObject::FindClass("Class Engine.ActorFactoryArchetype");
5175  return ptr;
5176  }
5177 
5178 };
5179 
5180 
5181 // Class Engine.ActorFactoryCoverLink
5182 // 0x0000 (0x008C - 0x008C)
5184 {
5185 public:
5186 
5188  {
5189  static UClass* ptr = nullptr;
5190  if (!ptr)
5191  ptr = UObject::FindClass("Class Engine.ActorFactoryCoverLink");
5192  return ptr;
5193  }
5194 
5195 };
5196 
5197 
5198 // Class Engine.ActorFactoryDominantDirectionalLight
5199 // 0x0000 (0x008C - 0x008C)
5201 {
5202 public:
5203 
5205  {
5206  static UClass* ptr = nullptr;
5207  if (!ptr)
5208  ptr = UObject::FindClass("Class Engine.ActorFactoryDominantDirectionalLight");
5209  return ptr;
5210  }
5211 
5212 };
5213 
5214 
5215 // Class Engine.ActorFactoryDominantDirectionalLightMovable
5216 // 0x0000 (0x008C - 0x008C)
5218 {
5219 public:
5220 
5222  {
5223  static UClass* ptr = nullptr;
5224  if (!ptr)
5225  ptr = UObject::FindClass("Class Engine.ActorFactoryDominantDirectionalLightMovable");
5226  return ptr;
5227  }
5228 
5229 };
5230 
5231 
5232 // Class Engine.ActorFactoryDynamicSM
5233 // 0x0019 (0x00A5 - 0x008C)
5235 {
5236 public:
5237  class UStaticMesh* StaticMesh; // 0x008C(0x0008) (Edit)
5238  struct FVector DrawScale3D; // 0x0094(0x000C) (Edit)
5239  unsigned long bNoEncroachCheck : 1; // 0x00A0(0x0004) (Edit)
5240  unsigned long bNotifyRigidBodyCollision : 1; // 0x00A0(0x0004) (Edit)
5241  unsigned long bBlockRigidBody : 1; // 0x00A0(0x0004) (Edit)
5242  unsigned long bUseCompartment : 1; // 0x00A0(0x0004) (Edit)
5243  unsigned long bCastDynamicShadow : 1; // 0x00A0(0x0004) (Edit)
5244  TEnumAsByte<ECollisionType> CollisionType; // 0x00A4(0x0001) (Edit)
5245 
5247  {
5248  static UClass* ptr = nullptr;
5249  if (!ptr)
5250  ptr = UObject::FindClass("Class Engine.ActorFactoryDynamicSM");
5251  return ptr;
5252  }
5253 
5254 };
5255 
5256 
5257 // Class Engine.ActorFactoryMover
5258 // 0x0003 (0x00A8 - 0x00A5)
5260 {
5261 public:
5262  unsigned char UnknownData00[0x3]; // 0x00A5(0x0003) MISSED OFFSET
5263 
5265  {
5266  static UClass* ptr = nullptr;
5267  if (!ptr)
5268  ptr = UObject::FindClass("Class Engine.ActorFactoryMover");
5269  return ptr;
5270  }
5271 
5272 };
5273 
5274 
5275 // Class Engine.ActorFactoryRigidBody
5276 // 0x002F (0x00D4 - 0x00A5)
5278 {
5279 public:
5280  unsigned char UnknownData00[0x3]; // 0x00A5(0x0003) MISSED OFFSET
5281  unsigned long bStartAwake : 1; // 0x00A8(0x0004) (Edit)
5282  unsigned long bDamageAppliesImpulse : 1; // 0x00A8(0x0004) (Edit)
5283  unsigned long bLocalSpaceInitialVelocity : 1; // 0x00A8(0x0004) (Edit)
5284  unsigned long bEnableStayUprightSpring : 1; // 0x00A8(0x0004) (Edit)
5285  struct FVector InitialVelocity; // 0x00AC(0x000C) (Edit)
5286  class UDistributionVector* AdditionalVelocity; // 0x00B8(0x0008) (Edit, ExportObject, Component, EditInline)
5287  class UDistributionVector* InitialAngularVelocity; // 0x00C0(0x0008) (Edit, ExportObject, Component, EditInline)
5289  unsigned char UnknownData01[0x3]; // 0x00C9(0x0003) MISSED OFFSET
5290  float StayUprightTorqueFactor; // 0x00CC(0x0004) (Edit)
5291  float StayUprightMaxTorque; // 0x00D0(0x0004) (Edit)
5292 
5294  {
5295  static UClass* ptr = nullptr;
5296  if (!ptr)
5297  ptr = UObject::FindClass("Class Engine.ActorFactoryRigidBody");
5298  return ptr;
5299  }
5300 
5301 };
5302 
5303 
5304 // Class Engine.ActorFactoryEmitter
5305 // 0x0008 (0x0094 - 0x008C)
5307 {
5308 public:
5309  class UParticleSystem* ParticleSystem; // 0x008C(0x0008) (Edit)
5310 
5312  {
5313  static UClass* ptr = nullptr;
5314  if (!ptr)
5315  ptr = UObject::FindClass("Class Engine.ActorFactoryEmitter");
5316  return ptr;
5317  }
5318 
5319 };
5320 
5321 
5322 // Class Engine.ActorFactoryFracturedStaticMesh
5323 // 0x0014 (0x00A0 - 0x008C)
5325 {
5326 public:
5327  class UFracturedStaticMesh* FracturedStaticMesh; // 0x008C(0x0008) (Edit)
5328  struct FVector DrawScale3D; // 0x0094(0x000C) (Edit)
5329 
5331  {
5332  static UClass* ptr = nullptr;
5333  if (!ptr)
5334  ptr = UObject::FindClass("Class Engine.ActorFactoryFracturedStaticMesh");
5335  return ptr;
5336  }
5337 
5338 };
5339 
5340 
5341 // Class Engine.ActorFactoryLensFlare
5342 // 0x0008 (0x0094 - 0x008C)
5344 {
5345 public:
5346  class ULensFlare* LensFlareObject; // 0x008C(0x0008) (Edit)
5347 
5349  {
5350  static UClass* ptr = nullptr;
5351  if (!ptr)
5352  ptr = UObject::FindClass("Class Engine.ActorFactoryLensFlare");
5353  return ptr;
5354  }
5355 
5356 };
5357 
5358 
5359 // Class Engine.ActorFactoryLight
5360 // 0x0000 (0x008C - 0x008C)
5362 {
5363 public:
5364 
5366  {
5367  static UClass* ptr = nullptr;
5368  if (!ptr)
5369  ptr = UObject::FindClass("Class Engine.ActorFactoryLight");
5370  return ptr;
5371  }
5372 
5373 };
5374 
5375 
5376 // Class Engine.ActorFactoryPathNode
5377 // 0x0000 (0x008C - 0x008C)
5379 {
5380 public:
5381 
5383  {
5384  static UClass* ptr = nullptr;
5385  if (!ptr)
5386  ptr = UObject::FindClass("Class Engine.ActorFactoryPathNode");
5387  return ptr;
5388  }
5389 
5390 };
5391 
5392 
5393 // Class Engine.ActorFactoryPhysicsAsset
5394 // 0x002C (0x00B8 - 0x008C)
5396 {
5397 public:
5398  class UPhysicsAsset* PhysicsAsset; // 0x008C(0x0008) (Edit)
5399  class USkeletalMesh* SkeletalMesh; // 0x0094(0x0008) (Edit)
5400  unsigned long bStartAwake : 1; // 0x009C(0x0004) (Edit)
5401  unsigned long bDamageAppliesImpulse : 1; // 0x009C(0x0004) (Edit)
5402  unsigned long bNotifyRigidBodyCollision : 1; // 0x009C(0x0004) (Edit)
5403  unsigned long bUseCompartment : 1; // 0x009C(0x0004) (Edit)
5404  unsigned long bCastDynamicShadow : 1; // 0x009C(0x0004) (Edit)
5405  struct FVector InitialVelocity; // 0x00A0(0x000C) (Edit)
5406  struct FVector DrawScale3D; // 0x00AC(0x000C) (Edit)
5407 
5409  {
5410  static UClass* ptr = nullptr;
5411  if (!ptr)
5412  ptr = UObject::FindClass("Class Engine.ActorFactoryPhysicsAsset");
5413  return ptr;
5414  }
5415 
5416 };
5417 
5418 
5419 // Class Engine.ActorFactoryPlayerStart
5420 // 0x0000 (0x008C - 0x008C)
5422 {
5423 public:
5424 
5426  {
5427  static UClass* ptr = nullptr;
5428  if (!ptr)
5429  ptr = UObject::FindClass("Class Engine.ActorFactoryPlayerStart");
5430  return ptr;
5431  }
5432 
5433 };
5434 
5435 
5436 // Class Engine.ActorFactoryPylon
5437 // 0x0000 (0x008C - 0x008C)
5439 {
5440 public:
5441 
5443  {
5444  static UClass* ptr = nullptr;
5445  if (!ptr)
5446  ptr = UObject::FindClass("Class Engine.ActorFactoryPylon");
5447  return ptr;
5448  }
5449 
5450 };
5451 
5452 
5453 // Class Engine.ActorFactorySkeletalMesh
5454 // 0x0018 (0x00A4 - 0x008C)
5456 {
5457 public:
5458  class USkeletalMesh* SkeletalMesh; // 0x008C(0x0008) (Edit)
5459  class UAnimSet* AnimSet; // 0x0094(0x0008) (Edit)
5460  struct FName AnimSequenceName; // 0x009C(0x0008) (Edit)
5461 
5463  {
5464  static UClass* ptr = nullptr;
5465  if (!ptr)
5466  ptr = UObject::FindClass("Class Engine.ActorFactorySkeletalMesh");
5467  return ptr;
5468  }
5469 
5470 };
5471 
5472 
5473 // Class Engine.ActorFactoryStaticMesh
5474 // 0x0014 (0x00A0 - 0x008C)
5476 {
5477 public:
5478  class UStaticMesh* StaticMesh; // 0x008C(0x0008) (Edit)
5479  struct FVector DrawScale3D; // 0x0094(0x000C) (Edit)
5480 
5482  {
5483  static UClass* ptr = nullptr;
5484  if (!ptr)
5485  ptr = UObject::FindClass("Class Engine.ActorFactoryStaticMesh");
5486  return ptr;
5487  }
5488 
5489 };
5490 
5491 
5492 // Class Engine.ActorFactoryTrigger
5493 // 0x0000 (0x008C - 0x008C)
5495 {
5496 public:
5497 
5499  {
5500  static UClass* ptr = nullptr;
5501  if (!ptr)
5502  ptr = UObject::FindClass("Class Engine.ActorFactoryTrigger");
5503  return ptr;
5504  }
5505 
5506 };
5507 
5508 
5509 // Class Engine.ActorFactoryVehicle
5510 // 0x0008 (0x0094 - 0x008C)
5512 {
5513 public:
5514  class UClass* VehicleClass; // 0x008C(0x0008) (Edit)
5515 
5517  {
5518  static UClass* ptr = nullptr;
5519  if (!ptr)
5520  ptr = UObject::FindClass("Class Engine.ActorFactoryVehicle");
5521  return ptr;
5522  }
5523 
5524 };
5525 
5526 
5527 // Class Engine.AkBank
5528 // 0x0014 (0x0064 - 0x0050)
5529 class UAkBank : public UObject
5530 {
5531 public:
5532  unsigned long AutoLoad : 1; // 0x0050(0x0004) (Edit)
5533  unsigned long GenerateDefinition : 1; // 0x0050(0x0004) (Edit)
5534  unsigned long bLoadRequested : 1; // 0x0050(0x0004) (Transient)
5535  unsigned long bLoadComplete : 1; // 0x0050(0x0004) (Transient)
5536  TArray<struct FString> ActiveEventList; // 0x0054(0x0010) (Transient, NeedCtorLink, Deprecated)
5537 
5539  {
5540  static UClass* ptr = nullptr;
5541  if (!ptr)
5542  ptr = UObject::FindClass("Class Engine.AkBank");
5543  return ptr;
5544  }
5545 
5546 };
5547 
5548 
5549 // Class Engine.AkBaseSoundObject
5550 // 0x0000 (0x0050 - 0x0050)
5552 {
5553 public:
5554 
5556  {
5557  static UClass* ptr = nullptr;
5558  if (!ptr)
5559  ptr = UObject::FindClass("Class Engine.AkBaseSoundObject");
5560  return ptr;
5561  }
5562 
5563 };
5564 
5565 
5566 // Class Engine.AkEvent
5567 // 0x004C (0x009C - 0x0050)
5569 {
5570 public:
5571  class UAkBank* RequiredBank; // 0x0050(0x0008) (Edit)
5572  int MaxConcurrentCount; // 0x0058(0x0004) (Edit)
5573  float ConcurrentTime; // 0x005C(0x0004) (Edit)
5574  TArray<float> PlayedTime; // 0x0060(0x0010) (Transient, AlwaysInit, NeedCtorLink)
5575  struct FString DefaultTag; // 0x0070(0x0010) (Edit, NeedCtorLink)
5576  unsigned long bLoop : 1; // 0x0080(0x0004) (Edit)
5577  unsigned long bPrepareUnloadOnNewZone : 1; // 0x0080(0x0004) (Edit)
5578  unsigned long bPrepareUnloadOnInsufficientMemory : 1; // 0x0080(0x0004) (Edit, Deprecated)
5579  unsigned long bEventCall : 1; // 0x0080(0x0004) (Transient)
5580  unsigned long bUnprepareMark : 1; // 0x0080(0x0004) (Transient)
5581  float fLastCallTime; // 0x0084(0x0004) (Transient)
5582  struct FThreadSafeCounter AsyncPrepareStep; // 0x0088(0x0004) (Transient)
5583  struct FThreadSafeCounter EventPrepareCounter; // 0x008C(0x0004) (Transient)
5584  struct FThreadSafeCounter EventPrepareCounter_2d; // 0x0090(0x0004) (Transient)
5585  int iEventID; // 0x0094(0x0004) (Transient)
5586  int iEventID_2d; // 0x0098(0x0004) (Transient)
5587 
5589  {
5590  static UClass* ptr = nullptr;
5591  if (!ptr)
5592  ptr = UObject::FindClass("Class Engine.AkEvent");
5593  return ptr;
5594  }
5595 
5596 };
5597 
5598 
5599 // Class Engine.SoundCue
5600 // 0x00A8 (0x00F8 - 0x0050)
5602 {
5603 public:
5604  struct FName SoundClass; // 0x0050(0x0008) (Edit)
5606  unsigned char UnknownData00[0x3]; // 0x0059(0x0003) MISSED OFFSET
5607  unsigned long bDebug : 1; // 0x005C(0x0004) (Edit)
5608  class USoundNode* FirstNode; // 0x0060(0x0008)
5609  unsigned char UnknownData01[0x48]; // 0x0068(0x0048) UNKNOWN PROPERTY: MapProperty Engine.SoundCue.EditorData
5610  float MaxAudibleDistance; // 0x00B0(0x0004) (Transient)
5611  float VolumeMultiplier; // 0x00B4(0x0004) (Edit)
5612  float PitchMultiplier; // 0x00B8(0x0004) (Edit)
5613  float Duration; // 0x00BC(0x0004)
5614  class UFaceFXAnimSet* FaceFXAnimSetRef; // 0x00C0(0x0008) (Edit)
5615  struct FString FaceFXGroupName; // 0x00C8(0x0010) (Edit, NeedCtorLink)
5616  struct FString FaceFXAnimName; // 0x00D8(0x0010) (Edit, NeedCtorLink)
5617  int MaxConcurrentPlayCount; // 0x00E8(0x0004) (Edit)
5618  int CurrentPlayCount; // 0x00EC(0x0004) (Const, Transient, DuplicateTransient)
5619  struct FName SoundGroup; // 0x00F0(0x0008) (Deprecated)
5620 
5622  {
5623  static UClass* ptr = nullptr;
5624  if (!ptr)
5625  ptr = UObject::FindClass("Class Engine.SoundCue");
5626  return ptr;
5627  }
5628 
5629 
5630  float GetCueDuration();
5631 };
5632 
5633 
5634 // Class Engine.BookMark
5635 // 0x0028 (0x0078 - 0x0050)
5636 class UBookMark : public UObject
5637 {
5638 public:
5639  struct FVector Location; // 0x0050(0x000C) (Edit)
5640  struct FRotator Rotation; // 0x005C(0x000C) (Edit)
5641  TArray<struct FString> HiddenLevels; // 0x0068(0x0010) (Edit, NeedCtorLink)
5642 
5644  {
5645  static UClass* ptr = nullptr;
5646  if (!ptr)
5647  ptr = UObject::FindClass("Class Engine.BookMark");
5648  return ptr;
5649  }
5650 
5651 };
5652 
5653 
5654 // Class Engine.BookMark2D
5655 // 0x000C (0x005C - 0x0050)
5656 class UBookMark2D : public UObject
5657 {
5658 public:
5659  float Zoom2D; // 0x0050(0x0004) (Edit)
5660  struct FIntPoint Location; // 0x0054(0x0008) (Edit)
5661 
5663  {
5664  static UClass* ptr = nullptr;
5665  if (!ptr)
5666  ptr = UObject::FindClass("Class Engine.BookMark2D");
5667  return ptr;
5668  }
5669 
5670 };
5671 
5672 
5673 // Class Engine.KismetBookMark
5674 // 0x0010 (0x006C - 0x005C)
5676 {
5677 public:
5678  struct FString BookMarkSequencePathName; // 0x005C(0x0010) (NeedCtorLink)
5679 
5681  {
5682  static UClass* ptr = nullptr;
5683  if (!ptr)
5684  ptr = UObject::FindClass("Class Engine.KismetBookMark");
5685  return ptr;
5686  }
5687 
5688 };
5689 
5690 
5691 // Class Engine.Canvas
5692 // 0x0068 (0x00B8 - 0x0050)
5693 class UCanvas : public UObject
5694 {
5695 public:
5696  class UFont* Font; // 0x0050(0x0008)
5697  float OrgX; // 0x0058(0x0004)
5698  float OrgY; // 0x005C(0x0004)
5699  float ClipX; // 0x0060(0x0004)
5700  float ClipY; // 0x0064(0x0004)
5701  float CurX; // 0x0068(0x0004) (Const)
5702  float CurY; // 0x006C(0x0004) (Const)
5703  float CurZ; // 0x0070(0x0004) (Const)
5704  float CurYL; // 0x0074(0x0004)
5705  struct FColor DrawColor; // 0x0078(0x0004)
5706  unsigned long bCenter : 1; // 0x007C(0x0004)
5707  unsigned long bNoSmooth : 1; // 0x007C(0x0004)
5708  int SizeX; // 0x0080(0x0004) (Const)
5709  int SizeY; // 0x0084(0x0004) (Const)
5710  int DepthSortKey; // 0x0088(0x0004)
5711  struct FPointer Canvas; // 0x008C(0x0008) (Const, Native)
5712  struct FPointer SceneView; // 0x0094(0x0008) (Const, Native)
5713  unsigned char UnknownData00[0x4]; // 0x009C(0x0004) MISSED OFFSET
5714  struct FPlane ColorModulate; // 0x00A0(0x0010)
5715  class UTexture2D* DefaultTexture; // 0x00B0(0x0008)
5716 
5718  {
5719  static UClass* ptr = nullptr;
5720  if (!ptr)
5721  ptr = UObject::FindClass("Class Engine.Canvas");
5722  return ptr;
5723  }
5724 
5725 
5726  void DrawDebugGraph(const struct FString& Title, float ValueX, float ValueY, float UL_X, float UL_Y, float W, float H, const struct FVector2D& RangeX, const struct FVector2D& RangeY);
5727  void DrawTextureDoubleLine(const struct FVector& StartPoint, const struct FVector& EndPoint, float Perc, float Spacing, float Width, const struct FColor& LineColor, const struct FColor& AltLineColor, class UTexture* Tex, float U, float V, float UL, float VL);
5728  void DrawTextureLine(const struct FVector& StartPoint, const struct FVector& EndPoint, float Perc, float Width, const struct FColor& LineColor, class UTexture* LineTexture, float U, float V, float UL, float VL);
5729  void Draw2DLine(float X1, float Y1, float X2, float Y2, const struct FColor& LineColor);
5730  void SetDrawColorStruct(const struct FColor& C);
5731  void SetDrawColor(unsigned char R, unsigned char G, unsigned char B, unsigned char A);
5732  void DrawBox(float Width, float Height);
5733  void DrawRect(float RectX, float RectY, class UTexture* Tex);
5734  void DrawIcon(const struct FCanvasIcon& Icon, float X, float Y, float Scale);
5735  void DrawScaledIcon(const struct FCanvasIcon& Icon, float X, float Y, const struct FVector& Scale);
5736  struct FCanvasIcon MakeIcon(class UTexture* Texture, float U, float V, float UL, float VL);
5737  void DrawBlendedTile(class UTexture* Tex, float XL, float YL, float U, float V, float UL, float VL, TEnumAsByte<ECanvasBlendMode> Blend);
5738  void DrawTexture(class UTexture* Tex, float Scale);
5739  void PopMaskRegion();
5740  void PushMaskRegion(float X, float Y, float XL, float YL);
5741  void SetClip(float X, float Y);
5742  void SetOrigin(float X, float Y);
5743  void SetPos(float PosX, float PosY, float PosZ);
5744  class UFont* GetDefaultCanvasFont();
5745  void Reset(bool bKeepOrigin);
5746  void Flush();
5747  void PopTransform();
5748  void PushTranslationMatrix(const struct FVector& TranslationVector);
5749  void DeProject(const struct FVector2D& ScreenPos, struct FVector* WorldOrigin, struct FVector* WorldDirection);
5750  struct FVector Project(const struct FVector& Location);
5751  void DrawTextViewportClipText(const struct FString& Text, bool CR, float XScale, float YScale, struct FFontRenderInfo* RenderInfo);
5752  void DrawText(const struct FString& Text, bool CR, float XScale, float YScale, struct FFontRenderInfo* RenderInfo);
5753  void TextSize(const struct FString& String, float XScale, float YScale, float* XL, float* YL);
5754  void StrLen(const struct FString& String, float* XL, float* YL);
5755  struct FFontRenderInfo STATIC_CreateFontRenderInfo(bool bClipText, bool bEnableShadow, const struct FLinearColor& GlowColor, const struct FVector2D& GlowOuterRadius, const struct FVector2D& GlowInnerRadius);
5756  void DrawTris(class UTexture* Tex, TArray<struct FCanvasUVTri> Triangles, const struct FColor& InColor);
5757  void DrawTileStretched(class UTexture* Tex, float XL, float YL, float U, float V, float UL, float VL, const struct FLinearColor& LColor, bool bStretchHorizontally, bool bStretchVertically, float ScalingFactor);
5758  void DrawTimer(class UTexture* Tex, float StartTime, float TotalTime, float XL, float YL, float U, float V, float UL, float VL, const struct FLinearColor& LColor, TEnumAsByte<EBlendMode> Blend);
5759  void DrawRotatedMaterialTile(class UMaterialInterface* Mat, const struct FRotator& Rotation, float XL, float YL, float U, float V, float UL, float VL, float AnchorX, float AnchorY);
5760  void DrawRotatedTile(class UTexture* Tex, const struct FRotator& Rotation, float XL, float YL, float U, float V, float UL, float VL, float AnchorX, float AnchorY);
5761  void DrawMaterialTile(class UMaterialInterface* Mat, float XL, float YL, float U, float V, float UL, float VL, bool bClipTile);
5762  void PreOptimizeDrawTiles(int Num, class UTexture* Tex, TEnumAsByte<EBlendMode> Blend);
5763  void DrawTile(class UTexture* Tex, float XL, float YL, float U, float V, float UL, float VL, const struct FLinearColor& LColor, bool ClipTile, TEnumAsByte<EBlendMode> Blend);
5764  int TopDepthSortKey();
5765  void PopDepthSortKey();
5766  void PushDepthSortKey(int Key);
5769 };
5770 
5771 
5772 // Class Engine.Channel
5773 // 0x0040 (0x0090 - 0x0050)
5774 class UChannel : public UObject
5775 {
5776 public:
5777  unsigned char UnknownData00[0x40]; // 0x0050(0x0040) MISSED OFFSET
5778 
5780  {
5781  static UClass* ptr = nullptr;
5782  if (!ptr)
5783  ptr = UObject::FindClass("Class Engine.Channel");
5784  return ptr;
5785  }
5786 
5787 };
5788 
5789 
5790 // Class Engine.ActorChannel
5791 // 0x007C (0x010C - 0x0090)
5792 class UActorChannel : public UChannel
5793 {
5794 public:
5795  unsigned char UnknownData00[0x7C]; // 0x0090(0x007C) MISSED OFFSET
5796 
5798  {
5799  static UClass* ptr = nullptr;
5800  if (!ptr)
5801  ptr = UObject::FindClass("Class Engine.ActorChannel");
5802  return ptr;
5803  }
5804 
5805 };
5806 
5807 
5808 // Class Engine.ControlChannel
5809 // 0x0014 (0x00A4 - 0x0090)
5811 {
5812 public:
5813  unsigned char UnknownData00[0x14]; // 0x0090(0x0014) MISSED OFFSET
5814 
5816  {
5817  static UClass* ptr = nullptr;
5818  if (!ptr)
5819  ptr = UObject::FindClass("Class Engine.ControlChannel");
5820  return ptr;
5821  }
5822 
5823 };
5824 
5825 
5826 // Class Engine.FileChannel
5827 // 0x0224 (0x02B4 - 0x0090)
5828 class UFileChannel : public UChannel
5829 {
5830 public:
5831  unsigned char UnknownData00[0x224]; // 0x0090(0x0224) MISSED OFFSET
5832 
5834  {
5835  static UClass* ptr = nullptr;
5836  if (!ptr)
5837  ptr = UObject::FindClass("Class Engine.FileChannel");
5838  return ptr;
5839  }
5840 
5841 };
5842 
5843 
5844 // Class Engine.VoiceChannel
5845 // 0x0010 (0x00A0 - 0x0090)
5846 class UVoiceChannel : public UChannel
5847 {
5848 public:
5849  unsigned char UnknownData00[0x10]; // 0x0090(0x0010) MISSED OFFSET
5850 
5852  {
5853  static UClass* ptr = nullptr;
5854  if (!ptr)
5855  ptr = UObject::FindClass("Class Engine.VoiceChannel");
5856  return ptr;
5857  }
5858 
5859 };
5860 
5861 
5862 // Class Engine.Controller
5863 // 0x01EC (0x0458 - 0x026C)
5864 class AController : public AActor
5865 {
5866 public:
5867  struct FPointer VfTable_IInterface_NavigationHandle; // 0x026C(0x0008) (Const, Native, NoExport)
5868  class APawn* Pawn; // 0x0274(0x0008) (Net, EditInline)
5869  class APlayerReplicationInfo* PlayerReplicationInfo; // 0x027C(0x0008) (Net, EditInline)
5870  int PlayerNum; // 0x0284(0x0004) (Const)
5871  class AController* NextController; // 0x0288(0x0008) (Const)
5872  unsigned long bIsPlayer : 1; // 0x0290(0x0004)
5873  unsigned long bGodMode : 1; // 0x0290(0x0004)
5874  unsigned long bSoaking : 1; // 0x0290(0x0004)
5875  unsigned long bSlowerZAcquire : 1; // 0x0290(0x0004)
5876  unsigned long bNotifyPostLanded : 1; // 0x0290(0x0004)
5877  unsigned long bNotifyApex : 1; // 0x0290(0x0004)
5878  unsigned long bOverrideSearchStart : 1; // 0x0290(0x0004)
5879  unsigned long bAdvancedTactics : 1; // 0x0290(0x0004)
5880  unsigned long bCanDoSpecial : 1; // 0x0290(0x0004)
5881  unsigned long bAdjusting : 1; // 0x0290(0x0004)
5882  unsigned long bPreparingMove : 1; // 0x0290(0x0004)
5883  unsigned long bForceStrafe : 1; // 0x0290(0x0004)
5884  unsigned long bLOSflag : 1; // 0x0290(0x0004) (Const)
5885  unsigned long bSkipExtraLOSChecks : 1; // 0x0290(0x0004)
5886  unsigned long bNotifyFallingHitWall : 1; // 0x0290(0x0004)
5887  unsigned long bEarlyOutOfSighTestsForSameType : 1; // 0x0290(0x0004)
5888  unsigned long bPreciseDestination : 1; // 0x0290(0x0004)
5889  unsigned long bSeeFriendly : 1; // 0x0290(0x0004)
5890  unsigned long bUsingPathLanes : 1; // 0x0290(0x0004)
5891  unsigned char bFire; // 0x0294(0x0001) (Input)
5892  unsigned char bAltFire; // 0x0295(0x0001) (Input)
5893  unsigned char UnknownData00[0x2]; // 0x0296(0x0002) MISSED OFFSET
5894  float MinHitWall; // 0x0298(0x0004)
5895  class UClass* NavigationHandleClass; // 0x029C(0x0008)
5896  class UNavigationHandle* NavigationHandle; // 0x02A4(0x0008) (EditInline)
5897  struct FVector OverrideSearchStart; // 0x02AC(0x000C)
5898  float MoveTimer; // 0x02B8(0x0004)
5899  class AActor* MoveTarget; // 0x02BC(0x0008)
5900  struct FBasedPosition DestinationPosition; // 0x02C4(0x0038)
5901  struct FBasedPosition FocalPosition; // 0x02FC(0x0038)
5902  class AActor* Focus; // 0x0334(0x0008)
5903  class AActor* GoalList[0x4]; // 0x033C(0x0008)
5904  struct FBasedPosition AdjustPosition; // 0x035C(0x0038)
5905  class ANavigationPoint* StartSpot; // 0x0394(0x0008)
5906  TArray<class ANavigationPoint*> RouteCache; // 0x039C(0x0010) (NeedCtorLink)
5907  class UReachSpec* CurrentPath; // 0x03AC(0x0008)
5908  class UReachSpec* NextRoutePath; // 0x03B4(0x0008)
5909  struct FVector CurrentPathDir; // 0x03BC(0x000C)
5910  class AActor* RouteGoal; // 0x03C8(0x0008)
5911  float RouteDist; // 0x03D0(0x0004)
5912  float LastRouteFind; // 0x03D4(0x0004)
5913  class AInterpActor* PendingMover; // 0x03D8(0x0008)
5914  class AActor* FailedMoveTarget; // 0x03E0(0x0008)
5915  int MoveFailureCount; // 0x03E8(0x0004)
5916  float GroundPitchTime; // 0x03EC(0x0004)
5917  class APawn* ShotTarget; // 0x03F0(0x0008)
5918  class AActor* LastFailedReach; // 0x03F8(0x0008) (Const)
5919  float FailedReachTime; // 0x0400(0x0004) (Const)
5920  struct FVector FailedReachLocation; // 0x0404(0x000C) (Const)
5921  float SightCounter; // 0x0410(0x0004)
5922  float SightCounterInterval; // 0x0414(0x0004)
5923  float InUseNodeCostMultiplier; // 0x0418(0x0004)
5924  int HighJumpNodeCostModifier; // 0x041C(0x0004)
5925  float MaxMoveTowardPawnTargetTime; // 0x0420(0x0004)
5926  class APawn* Enemy; // 0x0424(0x0008)
5927  TArray<struct FVisiblePortalInfo> VisiblePortals; // 0x042C(0x0010) (NeedCtorLink)
5928  float LaneOffset; // 0x043C(0x0004)
5929  struct FRotator OldBasedRotation; // 0x0440(0x000C) (Const)
5930  struct FVector NavMeshPath_SearchExtent_Modifier; // 0x044C(0x000C)
5931 
5933  {
5934  static UClass* ptr = nullptr;
5935  if (!ptr)
5936  ptr = UObject::FindClass("Class Engine.Controller");
5937  return ptr;
5938  }
5939 
5940 
5941  bool GeneratePathToLocation(const struct FVector& Goal, float WithinDistance, bool bAllowPartialPath);
5942  bool GeneratePathToActor(class AActor* Goal, float WithinDistance, bool bAllowPartialPath);
5943  void InterpolationFinished(class USeqAct_Interp* InterpAction);
5944  void InterpolationStarted(class USeqAct_Interp* InterpAction, class UInterpGroupInst* GroupInst);
5945  void InitNavigationHandle();
5946  void ReadyForLift();
5947  void SendMessage(class APlayerReplicationInfo* Recipient, const struct FName& MessageType, float Wait, class UClass* DamageType);
5948  void CurrentLevelUnloaded();
5949  bool IsInCombat(bool bForceCheck);
5950  bool IsSpectating();
5951  void OnToggleHidden(class USeqAct_ToggleHidden* Action);
5952  void NotifyAddInventory(class AInventory* NewItem);
5953  void OnModifyHealth(class USeqAct_ModifyHealth* Action);
5954  bool NotifyCoverClaimViolation(class AController* NewClaim, class ACoverLink* Link, int SlotIdx);
5955  void NotifyCoverAdjusted();
5956  void NotifyCoverDisabled(class ACoverLink* Link, int SlotIdx, bool bAdjacentIdx);
5957  void OnSetVelocity(class USeqAct_SetVelocity* Action);
5958  void OnSetPhysics(class USeqAct_SetPhysics* Action);
5959  void OnToggleGodMode(class USeqAct_ToggleGodMode* inAction);
5960  void OnAttachToActor(class USeqAct_AttachToActor* Action);
5961  void OnTeleport(class USeqAct_Teleport* Action);
5962  bool IsDead();
5963  struct FString GetHumanReadableName();
5964  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
5965  void StopLatentExecution();
5966  bool InLatentExecution(int LatentActionNumber);
5968  void NotifyMissedJump();
5969  void NotifyJumpApex();
5970  bool NotifyBump(class AActor* Other, const struct FVector& HitNormal);
5971  void NotifyFallingHitWall(const struct FVector& HitNormal, class AActor* Wall);
5972  bool NotifyHitWall(const struct FVector& HitNormal, class AActor* Wall);
5973  bool NotifyLanded(const struct FVector& HitNormal, class AActor* FloorActor);
5974  bool NotifyHeadVolumeChange(class APhysicsVolume* NewVolume);
5975  void NotifyPhysicsVolumeChange(class APhysicsVolume* NewVolume);
5976  bool LandingShake();
5977  bool IsAimingAt(class AActor* ATarget, float Epsilon);
5978  void GetActorEyesViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation);
5979  void GetPlayerViewPointQuat(struct FVector* out_Location, struct FQuat* out_Quaternion);
5980  void GetPlayerViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation);
5981  bool HandlePathObstruction(class AActor* BlockedBy);
5982  void UnderLift(class ALiftCenter* Lift);
5983  bool MoverFinished();
5984  void WaitForMover(class AInterpActor* M);
5985  bool AllowDetourTo(class ANavigationPoint* N);
5986  void MayFall(bool bFloor, const struct FVector& FloorNormal);
5987  void EndClimbLadder();
5988  void LongFall();
5989  void WaitForLanding(float waitDuration);
5990  bool PickWallAdjust(const struct FVector& HitNormal);
5991  void MoveUnreachable(const struct FVector& AttemptedDest, class AActor* AttemptedTarget);
5992  bool ActorReachable(class AActor* anActor);
5993  bool PointReachable(const struct FVector& aPoint);
5994  class AActor* FindPathToIntercept(class APawn* P, class AActor* InRouteGoal, bool bWeightDetours, int MaxPathLength, bool bReturnPartial);
5996  class AActor* FindPathTowardNearest(class UClass* GoalClass, bool bWeightDetours, int MaxPathLength, bool bReturnPartial);
5997  class AActor* FindPathToward(class AActor* anActor, bool bWeightDetours, int MaxPathLength, bool bReturnPartial);
5998  class AActor* FindPathTo(const struct FVector& aPoint, int MaxPathLength, bool bReturnPartial);
5999  void FinishRotation();
6001  void MoveToward(class AActor* NewTarget, class AActor* ViewFocus, float DestinationOffset, bool bUseStrafing, bool bShouldWalk);
6002  void MoveToDirectNonPathPos(const struct FVector& NewDestination, class AActor* ViewFocus, float DestinationOffset, bool bShouldWalk);
6003  void MoveTo(const struct FVector& NewDestination, class AActor* ViewFocus, float DestinationOffset, bool bShouldWalk);
6004  void EnemyNotVisible();
6005  void SeeMonster(class APawn* Seen);
6006  void SeePlayer(class APawn* Seen);
6007  void HearNoise(float Loudness, class AActor* NoiseMaker, const struct FName& NoiseType);
6008  class APawn* PickTarget(class UClass* TargetClass, const struct FVector& FireDir, const struct FVector& projStart, float MaxRange, float* bestAim, float* bestDist);
6009  bool CanSeeByPoints(const struct FVector& ViewLocation, const struct FVector& TestLocation, const struct FRotator& ViewRotation);
6010  bool CanSee(class APawn* Other);
6011  bool LineOfSightTo(class AActor* Other, const struct FVector& chkLocation, bool bTryAlternateTargetLoc);
6012  void NotifyChangedWeapon(class AWeapon* PrevWeapon, class AWeapon* NewWeapon);
6013  void ClientSwitchToBestWeapon(bool bForceNewWeapon);
6014  void SwitchToBestWeapon(bool bForceNewWeapon);
6015  void ReceiveProjectileWarning(class AProjectile* Proj);
6016  void ReceiveWarning(class APawn* shooter, float projSpeed, const struct FVector& FireDir);
6017  void InstantWarnTarget(class AActor* InTarget, class AWeapon* FiredWeapon, const struct FVector& FireDir);
6018  struct FRotator GetAdjustedAimFor(class AWeapon* W, const struct FVector& StartFireLoc);
6019  void HandlePickup(class AInventory* Inv);
6020  void RoundHasEnded(class AActor* EndRoundFocus);
6021  void StopFiring();
6022  bool FireWeaponAt(class AActor* inActor);
6023  float RatePickup(class AActor* PickupHolder, class UClass* inPickup);
6024  void WarnProjExplode(class AProjectile* Proj);
6025  void NotifyProjLanded(class AProjectile* Proj);
6026  void NotifyKilled(class AController* Killer, class AController* Killed, class APawn* KilledPawn, class UClass* damageTyp);
6027  void GameHasEnded(class AActor* EndGameFocus, bool bIsWinner);
6028  void SetCharacter(const struct FString& inCharacter);
6029  void ServerGivePawn();
6030  void ServerRestartPlayer();
6031  unsigned char GetTeamNum();
6033  void NotifyTakeHit(class AController* InstigatedBy, const struct FVector& HitLocation, int Damage, class UClass* DamageType, const struct FVector& Momentum);
6034  void EnemyJustTeleported();
6035  bool BeyondFogDistance(const struct FVector& ViewPoint, const struct FVector& OtherPoint);
6036  void Restart(bool bVehicleTransition);
6037  void CleanupPRI();
6038  void Destroyed();
6039  void NotifyPostLanded();
6040  bool GamePlayEndedState();
6041  void PawnDied(class APawn* inPawn);
6042  void UnPossess();
6043  void Possess(class APawn* inPawn, bool bVehicleTransition);
6044  void OnPossess(class USeqAct_Possess* inAction);
6045  void ReplicatedEvent(const struct FName& VarName);
6046  void ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera);
6047  void ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation);
6048  void Reset();
6049  void PostBeginPlay();
6050  void SetSkelControlScale(const struct FName& SkelControlName, float Scale);
6051  void SetMorphWeight(const struct FName& MorphNodeName, float MorphWeight);
6052  void StopActorFaceFXAnim();
6053  bool PlayActorFaceFXAnim(class UFaceFXAnimSet* AnimSet, const struct FString& GroupName, const struct FString& SeqName, class USoundCue* SoundCueToPlay, class UAkEvent* AkEventToPlay);
6054  void FinishAnimControl(class UInterpGroup* InInterpGroup);
6055  void SetAnimPosition(const struct FName& SlotName, int ChannelIndex, const struct FName& InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer& pRootBoneOption, const struct FPointer& pRootBoneRotationOption);
6056  void BeginAnimControl(class UInterpGroup* InInterpGroup);
6057  void NotifyPathChanged();
6058  struct FVector GetAdjustLocation();
6059  void SetAdjustLocation(const struct FVector& NewLoc, bool bAdjust, bool bOffsetFromBase);
6061  void SetDestinationPosition(const struct FVector& Dest, bool bOffsetFromBase);
6062  struct FVector GetFocalPoint();
6063  void SetFocalPoint(const struct FVector& FP, bool bOffsetFromBase);
6064  void RouteCache_RemoveIndex(int InIndex, int Count);
6065  void RouteCache_RemoveItem(class ANavigationPoint* Nav);
6066  void RouteCache_InsertItem(class ANavigationPoint* Nav, int Idx);
6067  void RouteCache_AddItem(class ANavigationPoint* Nav);
6068  void RouteCache_Empty();
6069  bool IsLocalController();
6070  bool IsLocalPlayerController();
6071 };
6072 
6073 
6074 // Class Engine.PlayerController
6075 // 0x0320 (0x0778 - 0x0458)
6077 {
6078 public:
6079  class UPlayer* Player; // 0x0458(0x0008) (Const)
6080  class ACamera* PlayerCamera; // 0x0460(0x0008) (Edit, EditInline)
6081  class UClass* CameraClass; // 0x0468(0x0008) (Const)
6082  unsigned long bFrozen : 1; // 0x0470(0x0004)
6083  unsigned long bPressedJump : 1; // 0x0470(0x0004)
6084  unsigned long bDoubleJump : 1; // 0x0470(0x0004)
6085  unsigned long bUpdatePosition : 1; // 0x0470(0x0004)
6086  unsigned long bUpdating : 1; // 0x0470(0x0004)
6087  unsigned long bNeverSwitchOnPickup : 1; // 0x0470(0x0004) (Config, GlobalConfig)
6088  unsigned long bCheatFlying : 1; // 0x0470(0x0004)
6089  unsigned long bCameraPositionLocked : 1; // 0x0470(0x0004)
6090  unsigned long bShortConnectTimeOut : 1; // 0x0470(0x0004)
6091  unsigned long bPendingDestroy : 1; // 0x0470(0x0004) (Const)
6092  unsigned long bWasSpeedHack : 1; // 0x0470(0x0004)
6093  unsigned long bWasSaturated : 1; // 0x0470(0x0004) (Const)
6094  unsigned long bAimingHelp : 1; // 0x0470(0x0004) (Config, GlobalConfig)
6095  unsigned long bCameraCut : 1; // 0x0470(0x0004) (Transient)
6096  unsigned long bClientSimulatingViewTarget : 1; // 0x0470(0x0004)
6097  unsigned long bHasVoiceHandshakeCompleted : 1; // 0x0470(0x0004)
6098  unsigned long bCinematicMode : 1; // 0x0470(0x0004)
6099  unsigned long bInteractiveMode : 1; // 0x0470(0x0004)
6100  unsigned long bCinemaDisableInputMove : 1; // 0x0470(0x0004)
6101  unsigned long bCinemaDisableInputLook : 1; // 0x0470(0x0004)
6102  unsigned long bIgnoreNetworkMessages : 1; // 0x0470(0x0004)
6103  unsigned long bShowKismetDrawText : 1; // 0x0470(0x0004) (Config)
6104  unsigned long bReplicateAllPawns : 1; // 0x0470(0x0004)
6105  unsigned long bIsUsingStreamingVolumes : 1; // 0x0470(0x0004)
6106  unsigned long bIsExternalUIOpen : 1; // 0x0470(0x0004)
6107  unsigned long bIsControllerConnected : 1; // 0x0470(0x0004)
6108  unsigned long bCheckSoundOcclusion : 1; // 0x0470(0x0004)
6109  unsigned long bDebugCameraAnims : 1; // 0x0470(0x0004)
6110  unsigned long bBlockCameraAnimsFromOverridingPostProcess : 1; // 0x0470(0x0004)
6111  unsigned long bLogHearSoundOverflow : 1; // 0x0470(0x0004) (Config, GlobalConfig)
6112  unsigned long bCheckRelevancyThroughPortals : 1; // 0x0470(0x0004) (Config, GlobalConfig)
6113  unsigned long bDebugClientAdjustPosition : 1; // 0x0470(0x0004) (Edit)
6114  float MaxResponseTime; // 0x0474(0x0004)
6115  float WaitDelay; // 0x0478(0x0004)
6116  class APawn* AcknowledgedPawn; // 0x047C(0x0008)
6118  unsigned char bIgnoreMoveInput; // 0x0485(0x0001)
6119  unsigned char bIgnoreLookInput; // 0x0486(0x0001)
6120  unsigned char bRun; // 0x0487(0x0001) (Input)
6121  unsigned char bDuck; // 0x0488(0x0001) (Input)
6122  unsigned char NetPlayerIndex; // 0x0489(0x0001) (Const, DuplicateTransient)
6123  unsigned char UnknownData00[0x2]; // 0x048A(0x0002) MISSED OFFSET
6124  class AActor* ViewTarget; // 0x048C(0x0008) (Const)
6125  class APlayerReplicationInfo* RealViewTarget; // 0x0494(0x0008)
6126  class UInterpTrackInstDirector* ControllingDirTrackInst; // 0x049C(0x0008) (Transient)
6127  class UInterpTrackInstDirector* PreviousControllingDirTrackInst; // 0x04A4(0x0008) (Transient)
6128  float FOVAngle; // 0x04AC(0x0004)
6129  float DesiredFOV; // 0x04B0(0x0004)
6130  float DefaultFOV; // 0x04B4(0x0004)
6131  float LODDistanceFactor; // 0x04B8(0x0004) (Const)
6132  struct FRotator TargetViewRotation; // 0x04BC(0x000C) (Net)
6133  float TargetEyeHeight; // 0x04C8(0x0004) (Net)
6134  struct FRotator BlendedTargetViewRotation; // 0x04CC(0x000C)
6135  class AHUD* myHUD; // 0x04D8(0x0008)
6136  class AHUD* mySecondaryHUD; // 0x04E0(0x0008)
6137  class UClass* SavedMoveClass; // 0x04E8(0x0008)
6138  class USavedMove* SavedMoves; // 0x04F0(0x0008)
6139  class USavedMove* FreeMoves; // 0x04F8(0x0008)
6140  class USavedMove* PendingMove; // 0x0500(0x0008)
6141  struct FVector LastAckedAccel; // 0x0508(0x000C)
6142  float CurrentTimeStamp; // 0x0514(0x0004)
6143  float LastUpdateTime; // 0x0518(0x0004)
6144  float ServerTimeStamp; // 0x051C(0x0004)
6145  float TimeMargin; // 0x0520(0x0004)
6146  float ClientUpdateTime; // 0x0524(0x0004)
6147  float MaxTimeMargin; // 0x0528(0x0004)
6148  float LastActiveTime; // 0x052C(0x0004)
6149  int ClientCap; // 0x0530(0x0004)
6150  float DynamicPingThreshold; // 0x0534(0x0004) (Deprecated)
6151  float LastPingUpdate; // 0x0538(0x0004)
6152  float LastSpeedHackLog; // 0x053C(0x0004)
6153  struct FClientAdjustment PendingAdjustment; // 0x0540(0x0038)
6154  int GroundPitch; // 0x0578(0x0004)
6155  class UCheatManager* CheatManager; // 0x057C(0x0008) (Transient)
6156  class UClass* CheatClass; // 0x0584(0x0008)
6157  class UPlayerInput* PlayerInput; // 0x058C(0x0008) (Edit, Transient, EditInline)
6158  class UClass* InputClass; // 0x0594(0x0008)
6159  struct FVector FailedPathStart; // 0x059C(0x000C) (Const)
6160  class UCylinderComponent* CylinderComponent; // 0x05A8(0x0008) (ExportObject, Component, EditInline)
6161  struct FString ForceFeedbackManagerClassName; // 0x05B0(0x0010) (Config, NeedCtorLink)
6162  class UForceFeedbackManager* ForceFeedbackManager; // 0x05C0(0x0008) (Transient)
6163  TArray<class UInteraction*> Interactions; // 0x05C8(0x0010) (Transient, NeedCtorLink)
6164  TArray<struct FUniqueNetId> VoiceMuteList; // 0x05D8(0x0010) (NeedCtorLink)
6165  TArray<struct FUniqueNetId> GameplayVoiceMuteList; // 0x05E8(0x0010) (NeedCtorLink)
6166  TArray<struct FUniqueNetId> VoicePacketFilter; // 0x05F8(0x0010) (NeedCtorLink)
6167  TArray<struct FConnectedPeerInfo> ConnectedPeers; // 0x0608(0x0010) (NeedCtorLink)
6168  TArray<struct FUniqueNetId> BestNextHostPeers; // 0x0618(0x0010) (NeedCtorLink)
6169  class UOnlineGameSearch* MigratedSearchToJoin; // 0x0628(0x0008)
6170  class UOnlineSubsystem* OnlineSub; // 0x0630(0x0008)
6173  float InteractDistance; // 0x0650(0x0004) (Config)
6174  struct FName DelayedJoinSessionName; // 0x0654(0x0008)
6175  TArray<struct FInputMatchRequest> InputRequests; // 0x065C(0x0010) (NeedCtorLink)
6176  float LastBroadcastTime; // 0x066C(0x0004)
6177  struct FString LastBroadcastString[0x4]; // 0x0670(0x0010) (NeedCtorLink)
6178  TArray<struct FName> PendingMapChangeLevelNames; // 0x06B0(0x0010) (NeedCtorLink)
6179  class ACoverReplicator* MyCoverReplicator; // 0x06C0(0x0008)
6180  TArray<struct FDebugTextInfo> DebugTextList; // 0x06C8(0x0010) (NeedCtorLink)
6181  TArray<struct FHudDebugTextInfo> HudDebugTextList; // 0x06D8(0x0010) (NeedCtorLink)
6183  int HudDebugCoordinateX; // 0x06F8(0x0004)
6184  int HudDebugCoordinateY; // 0x06FC(0x0004)
6185  float SpectatorCameraSpeed; // 0x0700(0x0004)
6186  class UNetConnection* PendingSwapConnection; // 0x0704(0x0008) (Const, DuplicateTransient)
6187  float MinRespawnDelay; // 0x070C(0x0004)
6188  int MaxConcurrentHearSounds; // 0x0710(0x0004) (Config, GlobalConfig)
6189  TArray<class UAudioComponent*> HearSoundActiveComponents; // 0x0714(0x0010) (ExportObject, Component, NeedCtorLink, EditInline)
6190  TArray<class UAudioComponent*> HearSoundPoolComponents; // 0x0724(0x0010) (ExportObject, Component, NeedCtorLink, EditInline)
6191  TArray<class AActor*> HiddenActors; // 0x0734(0x0010) (NeedCtorLink)
6192  float LastSpectatorStateSynchTime; // 0x0744(0x0004)
6193  struct FScriptDelegate __OnMissingPeersUnregistered__Delegate; // 0x0748(0x0010) (NeedCtorLink)
6194  struct FScriptDelegate __CanUnpause__Delegate; // 0x0758(0x0010) (NeedCtorLink)
6195  struct FScriptDelegate __InputMatchDelegate__Delegate; // 0x0768(0x0010) (NeedCtorLink)
6196 
6198  {
6199  static UClass* ptr = nullptr;
6200  if (!ptr)
6201  ptr = UObject::FindClass("Class Engine.PlayerController");
6202  return ptr;
6203  }
6204 
6205 
6206  void SetMatineeConstantCameraAnim(bool bOn, unsigned char Type, float Rate);
6207  bool NotifyDisconnect(const struct FString& Command);
6208  void ReceivedGameClass(class UClass* GameClass);
6209  void LogOutBugItAIGoToLogFile(const struct FString& InScreenShotDesc, const struct FString& InGoString, const struct FString& InLocString);
6210  void LogOutBugItGoToLogFile(const struct FString& InScreenShotDesc, const struct FString& InGoString, const struct FString& InLocString);
6211  void DisableDebugAI();
6212  void OnEngineInitialTick();
6213  void BugItStringCreator(struct FVector* ViewLocation, struct FRotator* ViewRotation, struct FString* GoString, struct FString* LocString);
6214  void BugItAI(const struct FString& ScreenShotDescription);
6215  void LogLoc();
6216  void BugIt(const struct FString& ScreenShotDescription);
6217  void BugItWorker(const struct FVector& TheLocation, const struct FRotator& TheRotation);
6218  void BugItGoString(const struct FString& TheLocation, const struct FString& TheRotation);
6219  void BugItGo(float X, float Y, float Z, int Pitch, int Yaw, int Roll);
6220  bool HasPeerConnection(struct FUniqueNetId* PeerNetId);
6221  void OnSetSoundMode(class USeqAct_SetSoundMode* Action);
6222  void ClientSpawnCameraLensEffect(class UClass* LensEffectEmitterClass);
6223  void DebugCameraAnims();
6224  void ClientStopCameraAnim(class UCameraAnim* AnimToStop, bool bImmediate);
6225  void ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, TEnumAsByte<ECameraAnimPlaySpace> Space, const struct FRotator& CustomPlaySpace, bool bForceFinished);
6226  void OnCameraShake(class USeqAct_CameraShake* inAction);
6227  void ClientStopCameraShake(class UCameraShake* Shake);
6228  void ClientPlayCameraShake(class UCameraShake* Shake, float Scale, bool bTryForceFeedback, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
6229  void DoForceFeedbackForScreenShake(class UCameraShake* ShakeData, float ShakeScale);
6230  void InputMatchDelegate();
6234  void OnFlyThroughHasEnded(class USeqAct_FlyThroughHasEnded* inAction);
6235  bool GetAchievementProgression(int AchievementId, float* CurrentValue, float* MaxValue);
6238  bool IsPartyLeader();
6239  void ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation);
6240  void ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups);
6241  void ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int CinematicTextureGroups);
6244  class APlayerReplicationInfo* GetSplitscreenPlayerByIndex(int PlayerIndex);
6245  bool IsSplitscreenPlayer(int* out_SplitscreenPlayerIndex);
6246  bool IsPrimaryPlayer();
6247  void ServerNotifyPartyHostLeaving(const struct FUniqueNetId& PartyHostPlayerId);
6248  void ClientNotifyPartyHostLeaving(const struct FUniqueNetId& PartyHostPlayerId);
6249  void ClientReturnToParty(const struct FUniqueNetId& RequestingPlayerId);
6250  void OnJoinTravelToSessionComplete(const struct FName& SessionName, bool bWasSuccessful);
6251  void PreJoinUpdateGameSettings(const struct FName& SessionName, class UOnlineGameSettings* GameSettings);
6252  void ClientTravelToSession(const struct FName& SessionName, class UClass* SearchClass, unsigned char PlatformSpecificInfo);
6253  void PathClear();
6254  void PathChild(int Cnt);
6255  void PathStep(int Cnt);
6256  void SoakPause(class APawn* P);
6259  void ClientEndOnlineGame();
6260  void ClientStartOnlineGame();
6261  void ServerRegisterClientStatGuid(const struct FString& StatGuid);
6262  void OnRegisterHostStatGuidComplete(bool bWasSuccessful);
6263  void ClientRegisterHostStatGuid(const struct FString& StatGuid);
6264  void RemoveAllHudDebugStrings();
6265  void AddHudDebugTextCoordinate(const struct FString& DebugText, const struct FColor& TextColor);
6266  void HudDebugTextCoordinates(int CoordinateX, int CoordinateY);
6267  void AddHudDebugText(const struct FString& DebugText, const struct FColor& TextColor);
6268  void DrawHudDebugTextList(class UCanvas* Canvas, float RenderDelta);
6269  void RemoveAllDebugStrings();
6270  void RemoveDebugText(class AActor* SrcActor);
6271  void AddDebugText(const struct FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont);
6272  void AddDebugTextWithScreenOffset(const struct FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, const struct FVector& ScreenOffset);
6273  void DrawDebugTextList(class UCanvas* Canvas, float RenderDelta);
6274  void OnDestroy(class USeqAct_Destroy* Action);
6276  void ClientStopNetworkedVoice();
6277  void ClientSetHostUniqueId(const struct FUniqueNetId& InHostId);
6278  void ClientWriteLeaderboardStats(class UClass* OnlineStatsWriteClass, bool bIsIncomplete);
6279  void ClientWriteOnlinePlayerScores(int LeaderboardId);
6283  void NotifyInviteFailed();
6284  void OnInviteJoinComplete(const struct FName& SessionName, bool bWasSuccessful);
6285  struct FString ModifyClientURL(const struct FString& URL);
6286  void OnDestroyForInviteComplete(const struct FName& SessionName, bool bWasSuccessful);
6287  void OnEndForInviteComplete(const struct FName& SessionName, bool bWasSuccessful);
6288  void ClearInviteDelegates();
6289  bool CanAllPlayersPlayOnline();
6290  bool InviteHasEnoughSpace(class UOnlineGameSettings* InviteSettings);
6291  void OnGameInviteAccepted(struct FOnlineGameSearchResult* InviteResult);
6292  void ServerRegisteredForArbitration(bool bWasSuccessful);
6293  void OnArbitrationRegisterComplete(const struct FName& SessionName, bool bWasSuccessful);
6295  void ClientWasKicked();
6296  bool IsShowingSubtitles();
6297  void SetShowSubtitles(bool bValue);
6298  void NotifyDirectorControl(bool bNowControlling, class USeqAct_Interp* CurrentMatinee);
6299  void ServerUnmutePlayer(const struct FUniqueNetId& PlayerNetId);
6300  void ServerMutePlayer(const struct FUniqueNetId& PlayerNetId);
6301  void GameplayUnmutePlayer(const struct FUniqueNetId& PlayerNetId);
6302  void GameplayMutePlayer(const struct FUniqueNetId& PlayerNetId);
6303  void ClientUnmutePlayer(const struct FUniqueNetId& PlayerNetId);
6304  void ClientMutePlayer(const struct FUniqueNetId& PlayerNetId);
6306  class APlayerController* STATIC_GetPlayerControllerFromNetId(const struct FUniqueNetId& PlayerNetId);
6307  void ClientSetOnlineStatus();
6308  void SeamlessTravelFrom(class APlayerController* OldPC);
6309  void SeamlessTravelTo(class APlayerController* NewPC);
6310  void GetSeamlessTravelActorList(bool bToEntry, TArray<class AActor*>* ActorList);
6311  bool IsPlayerMuted(struct FUniqueNetId* Sender);
6313  void SaveActorConfig(const struct FName& actorName);
6314  void SaveClassConfig(const struct FString& ClassName);
6319  void ClientCommitMapChange();
6320  void DelayedPrepareMapChange();
6321  void ClientPrepareMapChange(const struct FName& LevelName, bool bFirst, bool bLast);
6322  void ServerUpdateLevelVisibility(const struct FName& PackageName, bool bIsVisible);
6323  void ClientUpdateLevelStreamingStatus(const struct FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad);
6324  void LevelStreamingStatusChanged(class ULevelStreaming* LevelObject, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad);
6326  void OnConsoleCommand(class USeqAct_ConsoleCommand* inAction);
6327  void ResetPlayerMovementInput();
6328  bool IsLookInputIgnored();
6329  void IgnoreLookInput(bool bNewLookInput);
6330  bool IsMoveInputIgnored();
6331  void IgnoreMoveInput(bool bNewMoveInput);
6332  void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD);
6333  void ProcessCinematic(bool bInCinematicMode);
6334  void SetCinematicMode(bool bInCinematicMode);
6336  bool IsForceFeedbackAllowed();
6338  void ClientPlayForceFeedbackWaveform(class UForceFeedbackWaveform* FFWaveform, class AActor* FFWaveformInstigator);
6339  void PlayRumble(class UAnimNotify_Rumble* TheAnimNotify);
6340  void OnForceFeedback(class USeqAct_ForceFeedback* Action);
6341  void NotifyTakeHit(class AController* InstigatedBy, const struct FVector& HitLocation, int Damage, class UClass* DamageType, const struct FVector& Momentum);
6342  void ShowGameState();
6343  void ShowPlayerState();
6344  void ServerRemoteEvent(const struct FName& EventName);
6345  void RE(const struct FName& EventName);
6346  void RemoteEvent(const struct FName& EventName);
6347  void ListCE();
6348  void ListConsoleEvents();
6349  void CE(const struct FName& EventName);
6350  void CauseEvent(const struct FName& EventName);
6351  void ServerCauseEvent(const struct FName& EventName);
6352  void OnToggleHUD(class USeqAct_ToggleHUD* inAction);
6353  void OnSetCameraTarget(class USeqAct_SetCameraTarget* inAction);
6354  void ClientClearKismetText(const struct FVector2D& MessageOffset);
6355  void ClientDrawKismetText(const struct FKismetDrawTextInfo& DrawTextInfo, float DisplayTime);
6356  void OnDrawText(class USeqAct_DrawText* inAction);
6357  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
6358  void ClientIgnoreLookInput(bool bIgnore);
6359  void ClientIgnoreMoveInput(bool bIgnore);
6360  void OnToggleInput(class USeqAct_ToggleInput* inAction);
6361  void AdjustHUDRenderSize(int FullScreenSizeX, int FullScreenSizeY, int* X, int* Y, int* SizeX, int* SizeY);
6362  void DrawHUD(class AHUD* H);
6363  bool CanRestartPlayer();
6364  void ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams);
6365  void ViewAPlayer(int Dir);
6367  void ServerViewPrevPlayer();
6368  void ServerViewNextPlayer();
6369  void ServerSetSpectatorLocation(const struct FVector& NewLoc);
6370  bool IsSpectating();
6371  void AdjustPlayerWalkingMoveAccel(struct FVector* newAccel);
6372  void CheckJumpOrDuck();
6373  struct FRotator LimitViewRotation(const struct FRotator& ViewRotation, float ViewPitchMin, float ViewPitchMax);
6374  void ProcessViewRotation(float DeltaTime, const struct FRotator& DeltaRot, struct FRotator* out_ViewRotation);
6375  void UpdateRotation(float DeltaTime);
6376  void ViewShake(float DeltaTime);
6377  void GetPlayerViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation);
6378  void SpawnPlayerCamera();
6379  void ServerVerifyViewTarget();
6380  class AActor* GetViewTarget();
6381  void ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams);
6382  void SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, TEnumAsByte<EViewTargetBlendFunction> BlendFunc, float BlendExp, bool bLockOutgoing);
6383  void SetViewTarget(class AActor* NewViewTarget, const struct FViewTargetTransitionParams& TransitionParams);
6384  bool IsLocalController();
6385  bool IsLocalPlayerController();
6386  float GetFOVAngle();
6387  void AdjustFOV(float DeltaTime);
6388  bool NotifyLanded(const struct FVector& HitNormal, class AActor* FloorActor);
6389  float AimHelpDot(bool bInstantHit);
6390  struct FRotator GetAdjustedAimFor(class AWeapon* W, const struct FVector& StartFireLoc);
6391  void CameraTransitionFinished();
6392  void CameraLookAtFinished(class USeqAct_CameraLookAt* Action);
6393  bool AimingHelp(bool bInstantHit);
6394  void PlayerMove(float DeltaTime);
6395  void PlayerTick(float DeltaTime);
6396  void NotifyChangedWeapon(class AWeapon* PreviousWeapon, class AWeapon* NewWeapon);
6397  void ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner);
6398  void GameHasEnded(class AActor* EndGameFocus, bool bIsWinner);
6399  void ClientRestart(class APawn* NewPawn);
6400  void EnterStartState();
6401  void ForceSingleNetUpdateFor(class AActor* Target);
6403  void NotifyLoadedWorld(const struct FName& WorldPackageName, bool bFinalDest);
6404  void ServerNotifyLoadedWorld(const struct FName& WorldPackageName);
6405  void Restart(bool bVehicleTransition);
6406  void ClientSetProgressMessage(TEnumAsByte<EProgressMessageType> MessageType, const struct FString& Message, const struct FString& Title, bool bIgnoreFutureNetworkMessages);
6407  void SwitchLevel(const struct FString& URL);
6408  void ServerChangeTeam(int N);
6409  void ChangeTeam(const struct FString& TeamName);
6410  void SwitchTeam();
6411  void ServerChangeName(const struct FString& S);
6412  void SetName(const struct FString& S);
6413  void ServerSuicide();
6414  void Suicide();
6415  bool TriggerInteracted();
6416  bool FindVehicleToDrive();
6417  bool PerformedUseAction();
6418  void ServerUse();
6419  void Use();
6420  void GetTriggerUseList(float interactDistanceToCheck, float crosshairDist, float minDot, bool bUsuableOnly, TArray<class ATrigger*>* out_useList);
6421  void StopAltFire(unsigned char FireModeNum);
6422  void StartAltFire(unsigned char FireModeNum);
6423  void StopFire(unsigned char FireModeNum);
6424  void StartFire(unsigned char FireModeNum);
6425  void NextWeapon();
6426  void PrevWeapon();
6427  void ServerThrowWeapon();
6428  void ThrowWeapon();
6429  void UTrace();
6430  void ServerUTrace();
6431  void ConditionalPause(bool bDesiredPauseState);
6432  void ServerPause();
6433  void Pause();
6434  bool IsPaused();
6435  bool SetPause(bool bPause, const struct FScriptDelegate& CanUnpauseDelegate);
6436  bool CanUnpause();
6437  void ClientPauseRumble(bool bShouldPauseRumble);
6438  void PauseRumbleForAllPlayers(bool bShouldPauseRumble);
6439  void LocalTravel(const struct FString& URL);
6440  void RestartLevel();
6441  void ServerSpeech(const struct FName& Type, int Index, const struct FString& Callsign);
6442  void Speech(const struct FName& Type, int Index, const struct FString& Callsign);
6443  void ServerRestartGame();
6444  void HandleWalking();
6445  void ServerUpdateCamera(const struct FVector& CamLoc, int CamPitchAndYaw);
6446  void CallServerMove(class USavedMove* NewMove, const struct FVector& ClientLoc, unsigned char ClientRoll, int View, class USavedMove* OldMove);
6447  void ReplicateMove(float DeltaTime, const struct FVector& newAccel, TEnumAsByte<EDoubleClickDir> DoubleClickMove, const struct FRotator& DeltaRot);
6448  int CompressAccel(int C);
6449  class USavedMove* GetFreeMove();
6450  void ClientUpdatePosition();
6451  void ClearAckedMoves();
6452  void ServerUpdatePing(int NewPing);
6453  void UpdateStateFromAdjustment(const struct FName& NewState);
6454  void LongClientAdjustPosition(float TimeStamp, const struct FName& NewState, TEnumAsByte<EPhysics> newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, class AActor* NewBase, float NewFloorX, float NewFloorY, float NewFloorZ);
6455  bool SkipPositionUpdateForRM();
6456  void UpdatePing(float TimeStamp);
6457  void ClientAdjustPosition(float TimeStamp, const struct FName& NewState, TEnumAsByte<EPhysics> newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, class AActor* NewBase);
6458  void ClientAckGoodMove(float TimeStamp);
6459  void ClientCapBandwidth(int Cap);
6460  void ShortClientAdjustPosition(float TimeStamp, const struct FName& NewState, TEnumAsByte<EPhysics> newPhysics, float NewLocX, float NewLocY, float NewLocZ, class AActor* NewBase);
6461  void VeryShortClientAdjustPosition(float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, class AActor* NewBase);
6462  void MoveAutonomous(float DeltaTime, unsigned char CompressedFlags, const struct FVector& newAccel, const struct FRotator& DeltaRot);
6463  void ProcessMove(float DeltaTime, const struct FVector& newAccel, TEnumAsByte<EDoubleClickDir> DoubleClickMove, const struct FRotator& DeltaRot);
6464  void ProcessDrive(float InForward, float InStrafe, float InUp, bool InJump);
6465  void ServerDrive(float InForward, float InStrafe, float aUp, bool InJump, int View);
6466  void SendClientAdjustment();
6467  void ServerMove(float TimeStamp, const struct FVector& InAccel, const struct FVector& ClientLoc, unsigned char MoveFlags, unsigned char ClientRoll, int View);
6468  void ServerMoveHandleClientError(float TimeStamp, const struct FVector& Accel, const struct FVector& ClientLoc);
6469  float GetServerMoveDeltaTime(float TimeStamp);
6470  void OldServerMove(float OldTimeStamp, unsigned char OldAccelX, unsigned char OldAccelY, unsigned char OldAccelZ, unsigned char OldMoveFlags);
6471  void DualServerMove(float TimeStamp0, const struct FVector& InAccel0, unsigned char PendingFlags, int View0, float TimeStamp, const struct FVector& InAccel, const struct FVector& ClientLoc, unsigned char NewFlags, unsigned char ClientRoll, int View);
6472  void ForceDeathUpdate();
6473  bool UsingFirstPersonCamera();
6474  void ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio);
6475  void ResetCameraMode();
6476  void SetCameraMode(const struct FName& NewCamMode);
6477  void ClientSetCameraMode(const struct FName& NewCamMode);
6478  void ServerCamera(const struct FName& NewMode);
6479  void Camera(const struct FName& NewMode);
6480  void PreClientTravel(const struct FString& PendingURL, TEnumAsByte<ETravelType> TravelType, bool bIsSeamlessTravel);
6481  void ServerTeamSay(const struct FString& msg);
6482  void TeamSay(const struct FString& msg);
6483  void ClientAdminMessage(const struct FString& msg);
6484  void ServerSay(const struct FString& msg);
6485  void Say(const struct FString& msg);
6486  bool AllowTextMessage(const struct FString& msg);
6487  void ServerMutate(const struct FString& MutateString);
6488  void Mutate(const struct FString& MutateString);
6489  void FOV(float F);
6490  void ResetFOV();
6491  void SetFOV(float NewFOV);
6492  void FixFOV();
6493  void Destroyed();
6494  void CleanupPawn();
6495  void ClearOnlineDelegates();
6496  void OnPartyMembersInfoChanged(const struct FString& PlayerName, const struct FUniqueNetId& PlayerID, int CustomData1, int CustomData2, int CustomData3, int CustomData4);
6497  void OnPartyMemberListChanged(bool bJoinedOrLeft, const struct FString& PlayerName, const struct FUniqueNetId& PlayerID);
6498  void RegisterOnlineDelegates();
6499  void PlayBeepSound();
6500  void TeamMessage(class APlayerReplicationInfo* PRI, const struct FString& S, const struct FName& Type, float MsgLifeTime);
6501  void SpeakTTS(const struct FString& S, class APlayerReplicationInfo* PRI);
6502  void TeamTalk();
6503  void Talk();
6504  class USoundCue* CreateTTSSoundCue(const struct FString& StrToSpeak, class APlayerReplicationInfo* PRI);
6506  bool CanCommunicate();
6507  void ClientMessage(const struct FString& S, const struct FName& Type, float MsgLifeTime);
6508  void ClientPlayActorFaceFXAnim(class AActor* SourceActor, class UFaceFXAnimSet* AnimSet, const struct FString& GroupName, const struct FString& SeqName, class USoundCue* SoundCueToPlay, class UAkEvent* AkEventToPlay);
6509  void Kismet_ClientStopSound(class USoundCue* ASound, class AActor* SourceActor, float FadeOutTime);
6510  void Kismet_ClientPlaySound(class USoundCue* ASound, class AActor* SourceActor, float VolumeMultiplier, float PitchMultiplier, float FadeInTime, bool bSuppressSubtitles, bool bSuppressSpatialization);
6511  bool IsClosestLocalPlayerToActor(class AActor* TheActor);
6512  void WwiseClientHearSound(class UAkEvent* ASound, class AActor* SourceActor, const struct FVector& SourceLocation, bool bStopWhenOwnerDestroyed, bool bIsOccluded);
6513  void ClientHearSound(class USoundCue* ASound, class AActor* SourceActor, const struct FVector& SourceLocation, bool bStopWhenOwnerDestroyed, bool bIsOccluded);
6514  class UAudioComponent* GetPooledAudioComponent(class USoundCue* ASound, class AActor* SourceActor, bool bStopWhenOwnerDestroyed, bool bUseLocation, const struct FVector& SourceLocation);
6515  void HearSoundFinished(class UAudioComponent* AC);
6516  void ClientPlaySound(class USoundCue* ASound);
6517  void ReceiveLocalizedMessage(class UClass* Message, int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
6518  void CleanupPRI();
6519  void HandlePickup(class AInventory* Inv);
6520  void ClientSetSecondaryHUD(class UClass* newHUDType);
6521  void ClientSetHUD(class UClass* newHUDType);
6522  void PawnDied(class APawn* P);
6523  void UnPossess();
6524  void ServerAcknowledgePossession(class APawn* P);
6525  void AcknowledgePossession(class APawn* P);
6526  void Possess(class APawn* aPawn, bool bVehicleTransition);
6527  void GivePawn(class APawn* NewPawn);
6528  void AskForPawn();
6529  void ClientGotoState(const struct FName& NewState, const struct FName& NewLabel);
6530  void SetTiltActive(bool bActive);
6531  bool IsMouseAvailable();
6532  bool IsKeyboardAvailable();
6533  void SetUseTiltForwardAndBack(bool bActive);
6534  void SetOnlyUseControllerTiltInput(bool bActive);
6535  void SetControllerTiltActive(bool bActive);
6536  bool IsControllerTiltActive();
6537  void SetRumbleScale(float ScaleBy);
6538  void ReloadProfileSettings();
6543  void RegisterPlayerDataStores();
6545  void InitInputSystem();
6547  void PostControllerIdChange();
6548  void PreControllerIdChange();
6549  void CleanOutSavedMoves();
6550  void ClientReset();
6551  void Reset();
6552  void SpawnDefaultHUD();
6553  void EnableCheats();
6554  void AddCheats(bool bForce);
6555  void KickWarning();
6556  void ServerGivePawn();
6557  void ServerShortTimeout();
6558  void ResetTimeMargin();
6559  void PreRender(class UCanvas* Canvas);
6560  void OnJoinMigratedGame(const struct FName& SessionName, bool bWasSuccessful);
6561  void PeerDesignatedAsClient(const struct FName& SessionName);
6562  void OnUnregisterPlayerCompleteForJoinMigrate(const struct FName& SessionName, const struct FUniqueNetId& PlayerID, bool bWasSuccessful);
6563  void PeerReceivedMigratedSession(const struct FUniqueNetId& FromPeerNetId, const struct FName& SessionName, class UClass* SearchClass, unsigned char PlatformSpecificInfo);
6564  void TellPeerToTravelToSession(const struct FUniqueNetId& ToPeerNetId, const struct FName& SessionName, class UClass* SearchClass, unsigned char PlatformSpecificInfo, int PlatformSpecificInfoSize);
6565  void TellPeerToTravel(const struct FUniqueNetId& ToPeerNetId);
6566  void PeerTravelAsHost(float TravelCountdownTimer, const struct FString& URL);
6567  struct FString GetNewPeerHostURL();
6568  void PeerDesignatedAsHost(const struct FName& SessionName);
6569  class UClass* GetCurrentSearchClass();
6570  void OnHostMigratedOnlineGame(const struct FName& SessionName, bool bWasSuccessful);
6571  void OnUnregisterPlayerCompleteForHostMigrate(const struct FName& SessionName, const struct FUniqueNetId& PlayerID, bool bWasSuccessful);
6572  bool RemoveMissingPeersFromSession(const struct FName& SessionName, const struct FScriptDelegate& UnregisterDelegate);
6573  class APlayerReplicationInfo* GetPRIFromNetId(const struct FUniqueNetId& PlayerID);
6574  void OnMissingPeersUnregistered(const struct FName& SessionName, const struct FUniqueNetId& PlayerID, bool bWasSuccessful);
6575  void GetRegisteredPlayersInSession(const struct FName& SessionName, TArray<struct FUniqueNetId>* OutRegisteredPlayers);
6577  bool MigrateNewHost();
6578  bool IsBestHostPeer(const struct FUniqueNetId& PeerNetId);
6579  void NotifyPeerDisconnectHost(const struct FUniqueNetId& PeerNetId);
6580  void ClientUpdateBestNextHosts(const struct FUniqueNetId& SortedNextHosts, unsigned char NumEntries);
6581  void ServerRemovePeer(const struct FUniqueNetId& PeerNetId);
6582  void ServerAddPeer(const struct FUniqueNetId& PeerNetId, TEnumAsByte<ENATType> NatType);
6583  void RemovePeer(const struct FUniqueNetId& PeerNetId);
6584  void AddPeer(const struct FUniqueNetId& PeerNetId, TEnumAsByte<ENATType> NatType);
6585  int FindConnectedPeerIndex(const struct FUniqueNetId& PeerNetId);
6586  void ReceivedPlayer();
6587  void PostBeginPlay();
6590  void OnControllerChanged(int ControllerId, bool bIsConnected);
6591  bool CanUnpauseExternalUI();
6592  void OnExternalUIChanged(bool bIsOpening);
6594  void DisableActorHeadTracking(class AActor* TargetActor);
6595  void EnableActorHeadTracking(class AActor* TargetActor, const struct FName& TrackControllerName, class UClass* ActorClassesToLookAt, bool bLookAtPawns, float MinLookAtTime, float MaxLookAtTime, float MaxInterestTime, float LookAtActorRadius, const struct FName& TargetBoneNames);
6596  void FellOutOfWorld(class UClass* dmgType);
6597  void CleanUpAudioComponents();
6598  int FindStairRotation(float DeltaTime);
6599  void ServerProcessConvolve(const struct FString& C, int H);
6600  void ClientConvolve(const struct FString& C, int H);
6601  void SetAudioGroupVolume(const struct FName& GroupName, float Volume);
6602  void SetAllowMatureLanguage(bool bAllowMatureLanguge);
6603  struct FString PasteFromClipboard();
6604  void CopyToClipboard(const struct FString& Text);
6605  struct FString GetDefaultURL(const struct FString& Option);
6606  void UpdateURL(const struct FString& NewOption, const struct FString& NewValue, bool bSave1Default);
6607  void ClientTravel(const struct FString& URL, TEnumAsByte<ETravelType> TravelType, bool bSeamless, const struct FGuid& MapPackageGuid);
6608  struct FString ConsoleCommand(const struct FString& Command, bool bWriteToLog);
6611  void SetNetSpeed(int NewSpeed);
6612 };
6613 
6614 
6615 // Class Engine.CheatManager
6616 // 0x0020 (0x0070 - 0x0050)
6617 class UCheatManager : public UObject
6618 {
6619 public:
6620  struct FString ViewingFrom; // 0x0050(0x0010) (Const, Localized, NeedCtorLink)
6621  struct FString OwnCamera; // 0x0060(0x0010) (Const, Localized, NeedCtorLink)
6622 
6624  {
6625  static UClass* ptr = nullptr;
6626  if (!ptr)
6627  ptr = UObject::FindClass("Class Engine.CheatManager");
6628  return ptr;
6629  }
6630 
6631 
6633  void SubscribeToChairChannel();
6636  void GoogleRevoke();
6638  void GoogleAuth();
6639  void AnalyticsEndSession();
6640  void AnalyticsStartSession();
6641  void GetAnalyticsUserId();
6642  void SetAnalyticsUserId(const struct FString& UserId);
6644  void SendAnalyticsCurrencyGivenEvent(const struct FString& GameCurrencyType, int GameCurrencyAmount);
6645  void SendAnalyticsCurrencyPurchaseEvent(const struct FString& GameCurrencyType, int GameCurrencyAmount, const struct FString& RealCurrencyType, float RealMoneyCost, const struct FString& PaymentProvider);
6646  void SendAnalyticsItemPurchaseEvent(const struct FString& ItemId, const struct FString& Currency, int PerItemCost, int ItemQuantity);
6647  void SendAnalyticsUserAttributeEvent(const struct FString& AttributeName, const struct FString& AttributeValue);
6648  void SendAnalyticsEvent(const struct FString& EventName, const struct FString& AttributeName, const struct FString& AttributeValue);
6649  void OnRequestComplete(class UHttpRequestInterface* OriginalRequest, class UHttpResponseInterface* Response, bool bDidSucceed);
6650  void TestHttp(const struct FString& Verb, const struct FString& Payload, const struct FString& URL, bool bSendParallelRequest);
6651  void OnDeleteUserFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename);
6652  void DebugDeleteUserFile(const struct FString& UserId, const struct FString& Filename);
6653  void OnReadUserFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename);
6654  void DebugReadUserFile(const struct FString& UserId, const struct FString& Filename);
6655  void OnWriteUserFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename);
6656  void DebugWriteUserFile(const struct FString& UserId, const struct FString& Filename);
6657  void OnEnumerateUserFilesComplete(bool bWasSuccessful, const struct FString& UserId);
6658  void DebugQueryUserFiles(const struct FString& UserId);
6659  void OnReceivedLocalNotificationDebug(bool bWasAppActive, struct FNotificationInfo* Notification);
6660  void DebugNotification(const struct FString& MessageBody, int SecondsFromNow);
6661  void DrawLocationXYZ(float X, float Y, float Z);
6662  void DrawLocation(const struct FVector& Loc);
6663  void DumpCoverStats();
6664  void DebugEmsDownload();
6665  void DebugDeleteTitleFiles();
6666  void OnSaveComplete(bool bWasSuccessful, const struct FString& Filename);
6667  void DebugSaveTitleFile(const struct FString& Filename);
6668  void OnLoadComplete(bool bWasSuccessful, const struct FString& Filename);
6669  void OnDownloadComplete(bool bWasSuccessful, const struct FString& Filename);
6670  void DebugDownloadTitleFile(const struct FString& Filename, bool bFromCache);
6671  void DebugIniLocPatcher();
6672  void ToggleAILogging();
6673  void VerifyNavMeshCoverRefs();
6674  void PrintNavMeshObstacles();
6675  void PrintAllPathObjectEdges();
6676  void NavMeshVerification(float interval);
6677  void DrawUnsupportingEdges(const struct FString& PawnClassName);
6678  void VerifyNavMeshObjects();
6679  void LogParticleActivateSystemCalls(bool bShouldLog);
6680  void LogPlaySoundCalls(bool bShouldLog);
6681  void InitCheatManager();
6682  void VerbosePathDebug();
6683  void TestPylonConnectivity();
6684  void TestNavMeshPath(bool bDrawPath);
6685  void SetOnlineDebugLevel(int DebugLevel);
6686  void TestLevel();
6687  void StreamLevelOut(const struct FName& PackageName);
6688  void OnlyLoadLevel(const struct FName& PackageName);
6689  void StreamLevelIn(const struct FName& PackageName);
6690  void SetLevelStreamingStatus(const struct FName& PackageName, bool bShouldBeLoaded, bool bShouldBeVisible);
6691  void AllWeapons();
6692  void Loaded();
6693  void ViewClass(class UClass* aClass);
6694  void ViewBot();
6695  void ViewActor(const struct FName& actorName);
6696  void ViewPlayer(const struct FString& S);
6697  void ViewSelf(bool bQuiet);
6698  void RememberSpot();
6700  void FractureAllMeshes();
6701  void DestroyFractures(float Radius);
6702  void SuspendAI();
6703  void PlayersOnly();
6704  class AWeapon* GiveWeapon(const struct FString& WeaponClassStr);
6705  void Summon(const struct FString& ClassName);
6706  void Avatar(const struct FName& ClassName);
6707  void KillPawns();
6708  void KillAllPawns(class UClass* aClass);
6709  void KillAll(class UClass* aClass);
6710  void SetSpeed(float F);
6711  void SetGravity(float F);
6712  void SetJumpZ(float F);
6713  void Slomo(float T);
6714  void God();
6715  void AllAmmo();
6716  void Ghost();
6717  void Walk();
6718  void Fly();
6719  void Amphibious();
6720  void EndPath();
6721  void ChangeSize(float F);
6722  void Teleport();
6723  void KillViewedActor();
6724  void WriteToLog(const struct FString& Param);
6725  void FreezeFrame(float Delay);
6726  void ListDynamicActors();
6727  void DebugPause();
6728  void EditAIByTrace();
6729  void DebugAI(const struct FName& Category);
6730  void FXStop(class UClass* aClass);
6731  void FXPlay(class UClass* aClass, const struct FString& FXAnimPath);
6732 };
6733 
6734 
6735 // Class Engine.Client
6736 // 0x0018 (0x0068 - 0x0050)
6737 class UClient : public UObject
6738 {
6739 public:
6740  unsigned char UnknownData00[0x8]; // 0x0050(0x0008) MISSED OFFSET
6741  float MinDesiredFrameRate; // 0x0058(0x0004) (Config)
6742  float DisplayGamma; // 0x005C(0x0004) (Config)
6743  float InitialButtonRepeatDelay; // 0x0060(0x0004) (Config)
6744  float ButtonRepeatDelay; // 0x0064(0x0004) (Config)
6745 
6747  {
6748  static UClass* ptr = nullptr;
6749  if (!ptr)
6750  ptr = UObject::FindClass("Class Engine.Client");
6751  return ptr;
6752  }
6753 
6754 };
6755 
6756 
6757 // Class Engine.ClipPadEntry
6758 // 0x0020 (0x0070 - 0x0050)
6759 class UClipPadEntry : public UObject
6760 {
6761 public:
6762  struct FString Title; // 0x0050(0x0010) (Edit, NeedCtorLink)
6763  struct FString Text; // 0x0060(0x0010) (Edit, NeedCtorLink)
6764 
6766  {
6767  static UClass* ptr = nullptr;
6768  if (!ptr)
6769  ptr = UObject::FindClass("Class Engine.ClipPadEntry");
6770  return ptr;
6771  }
6772 
6773 };
6774 
6775 
6776 // Class Engine.CloudSaveSystem
6777 // 0x0084 (0x00D4 - 0x0050)
6779 {
6780 public:
6783  TArray<struct FGetSaveDataCallbackStruct> OnGetSaveDataCallbacks; // 0x0070(0x0010) (Transient, NeedCtorLink)
6784  TArray<struct FSetSaveDataCallbackStruct> OnSetSaveDataCallbacks; // 0x0080(0x0010) (Transient, NeedCtorLink)
6785  struct FScriptDelegate DeleteSaveDataCallback; // 0x0090(0x0010) (Transient, NeedCtorLink)
6786  int ActiveSlotForDelete; // 0x00A0(0x0004) (Transient)
6787  TArray<struct FSaveSlotOperation> ActiveSaveSlotOperations; // 0x00A4(0x0010) (Transient, NeedCtorLink)
6788  struct FScriptDelegate __OnGetSaveDataCallback__Delegate; // 0x00B4(0x0010) (NeedCtorLink)
6789  struct FScriptDelegate __SaveSystemCallback__Delegate; // 0x00C4(0x0010) (NeedCtorLink)
6790 
6792  {
6793  static UClass* ptr = nullptr;
6794  if (!ptr)
6795  ptr = UObject::FindClass("Class Engine.CloudSaveSystem");
6796  return ptr;
6797  }
6798 
6799 
6800  bool GetKeyValue(int SaveSlot, const struct FString& KeyName, TEnumAsByte<EPlatformInterfaceDataType> Type, struct FPlatformInterfaceDelegateResult* Value);
6801  bool GetDataStoreIDAndBlobNameForSaveSlot(int SaveSlot, struct FString* DataStoreID, struct FString* DataBlobName);
6802  bool SetKeyValue(int SaveSlot, const struct FString& KeyName, struct FPlatformInterfaceData* Value);
6803  bool InternalSetSaveSlotKeyValues(int SaveSlot, const struct FString& DataStoreID, const struct FString& SaveDataBlobName);
6804  bool SetSaveSlotKeyValues(const struct FString& DataStoreID, const struct FString& SaveDataBlobName, int* SaveSlot);
6805  void OnDeleteSaveDataComplete(bool bWasSucessfull, const struct FString& StorageID, const struct FString& BlobName, const struct FString& Error);
6806  bool DeleteSaveData(int SaveSlot, const struct FScriptDelegate& InDeleteSaveDataCallback);
6807  void OnSetSaveDataComplete(bool bWasSucessfull, const struct FString& StorageID, const struct FString& BlobName, const struct FString& Error);
6808  void SetSaveData(int SaveSlot, const struct FScriptDelegate& InSetSaveDataCallback, TArray<unsigned char>* SaveDataBlob);
6809  void OnGetSaveDataComplete(bool bWasSuccessful, const struct FString& StorageID, const struct FString& BlobName, const struct FString& Error, TArray<unsigned char>* DataBlob);
6810  void GetSaveData(int SaveSlot, const struct FScriptDelegate& OnGetSaveDataCallback);
6811  void Init(const TScriptInterface<class UCloudSaveSystemKVSInterface>& InKeyValueStore, const TScriptInterface<class UCloudSaveSystemDataBlobStoreInterface>& InDataBlobStore, int VersionNumber);
6812  class UObject* DeserializeObject(class UClass* ObjectClass, TEnumAsByte<ESaveDataVersionSupport> VersionSupport, int DataVersion, TArray<unsigned char>* Data);
6813  void SerializeObject(class UObject* ObjectToSerialize, int DataVersion, TArray<unsigned char>* Data);
6815  bool IsDeleteOperationActive();
6816  bool IsOperationActiveForSlot(int SlotIndex);
6817  bool WriteNumSaveSlots(int NumSaveSlots);
6818  int DoesSaveSlotKeyValueDataAlreadyExist(const struct FString& DataStoreID, const struct FString& DataBlobName);
6819  bool GetNumberOfSaveSlots(int* NumSaveSlots);
6820  void SaveSystemCallback(bool bWasSuccessful, int SaveSlot, const struct FString& Error);
6821  void OnGetSaveDataCallback(bool bWasSuccessful, int SaveSlot, const struct FString& Error, TArray<unsigned char>* DataBlob);
6822 };
6823 
6824 
6825 // Class Engine.CodecMovie
6826 // 0x0004 (0x0054 - 0x0050)
6827 class UCodecMovie : public UObject
6828 {
6829 public:
6830  float PlaybackDuration; // 0x0050(0x0004) (Const, Transient)
6831 
6833  {
6834  static UClass* ptr = nullptr;
6835  if (!ptr)
6836  ptr = UObject::FindClass("Class Engine.CodecMovie");
6837  return ptr;
6838  }
6839 
6840 };
6841 
6842 
6843 // Class Engine.CodecMovieBink
6844 // 0x0090 (0x00E4 - 0x0054)
6846 {
6847 public:
6848  unsigned char UnknownData00[0x90]; // 0x0054(0x0090) MISSED OFFSET
6849 
6851  {
6852  static UClass* ptr = nullptr;
6853  if (!ptr)
6854  ptr = UObject::FindClass("Class Engine.CodecMovieBink");
6855  return ptr;
6856  }
6857 
6858 };
6859 
6860 
6861 // Class Engine.CodecMovieFallback
6862 // 0x0004 (0x0058 - 0x0054)
6864 {
6865 public:
6866  float CurrentTime; // 0x0054(0x0004) (Const, Transient)
6867 
6869  {
6870  static UClass* ptr = nullptr;
6871  if (!ptr)
6872  ptr = UObject::FindClass("Class Engine.CodecMovieFallback");
6873  return ptr;
6874  }
6875 
6876 };
6877 
6878 
6879 // Class Engine.CurveEdPresetCurve
6880 // 0x0020 (0x0070 - 0x0050)
6882 {
6883 public:
6884  struct FString CurveName; // 0x0050(0x0010) (Edit, Const, Localized, NeedCtorLink)
6885  TArray<struct FPresetGeneratedPoint> Points; // 0x0060(0x0010) (NeedCtorLink)
6886 
6888  {
6889  static UClass* ptr = nullptr;
6890  if (!ptr)
6891  ptr = UObject::FindClass("Class Engine.CurveEdPresetCurve");
6892  return ptr;
6893  }
6894 
6895 };
6896 
6897 
6898 // Class Engine.CustomPropertyItemHandler
6899 // 0x0000 (0x0050 - 0x0050)
6901 {
6902 public:
6903 
6905  {
6906  static UClass* ptr = nullptr;
6907  if (!ptr)
6908  ptr = UObject::FindClass("Class Engine.CustomPropertyItemHandler");
6909  return ptr;
6910  }
6911 
6912 };
6913 
6914 
6915 // Class Engine.DamageType
6916 // 0x0030 (0x0080 - 0x0050)
6917 class UDamageType : public UObject
6918 {
6919 public:
6920  unsigned long bArmorStops : 1; // 0x0050(0x0004) (Edit)
6921  unsigned long bCausedByWorld : 1; // 0x0050(0x0004)
6922  unsigned long bExtraMomentumZ : 1; // 0x0050(0x0004)
6923  unsigned long bCausesFracture : 1; // 0x0050(0x0004) (Edit)
6924  unsigned long bRadialDamageVelChange : 1; // 0x0050(0x0004) (Edit)
6925  float KDamageImpulse; // 0x0054(0x0004) (Edit)
6926  float KDeathVel; // 0x0058(0x0004) (Edit)
6927  float KDeathUpKick; // 0x005C(0x0004) (Edit)
6928  float RadialDamageImpulse; // 0x0060(0x0004) (Edit)
6929  float VehicleDamageScaling; // 0x0064(0x0004)
6930  float VehicleMomentumScaling; // 0x0068(0x0004)
6931  class UForceFeedbackWaveform* DamagedFFWaveform; // 0x006C(0x0008)
6932  class UForceFeedbackWaveform* KilledFFWaveform; // 0x0074(0x0008)
6933  float FracturedMeshDamage; // 0x007C(0x0004)
6934 
6936  {
6937  static UClass* ptr = nullptr;
6938  if (!ptr)
6939  ptr = UObject::FindClass("Class Engine.DamageType");
6940  return ptr;
6941  }
6942 
6943 
6944  float STATIC_VehicleDamageScalingFor(class AVehicle* V);
6945 };
6946 
6947 
6948 // Class Engine.KillZDamageType
6949 // 0x0000 (0x0080 - 0x0080)
6951 {
6952 public:
6953 
6955  {
6956  static UClass* ptr = nullptr;
6957  if (!ptr)
6958  ptr = UObject::FindClass("Class Engine.KillZDamageType");
6959  return ptr;
6960  }
6961 
6962 };
6963 
6964 
6965 // Class Engine.DistributionFloatConstant
6966 // 0x0004 (0x0070 - 0x006C)
6968 {
6969 public:
6970  float Constant; // 0x006C(0x0004) (Edit)
6971 
6973  {
6974  static UClass* ptr = nullptr;
6975  if (!ptr)
6976  ptr = UObject::FindClass("Class Engine.DistributionFloatConstant");
6977  return ptr;
6978  }
6979 
6980 };
6981 
6982 
6983 // Class Engine.DistributionFloatParameterBase
6984 // 0x0019 (0x0089 - 0x0070)
6986 {
6987 public:
6988  struct FName ParameterName; // 0x0070(0x0008) (Edit)
6989  float MinInput; // 0x0078(0x0004) (Edit)
6990  float MaxInput; // 0x007C(0x0004) (Edit)
6991  float MinOutput; // 0x0080(0x0004) (Edit)
6992  float MaxOutput; // 0x0084(0x0004) (Edit)
6994 
6996  {
6997  static UClass* ptr = nullptr;
6998  if (!ptr)
6999  ptr = UObject::FindClass("Class Engine.DistributionFloatParameterBase");
7000  return ptr;
7001  }
7002 
7003 };
7004 
7005 
7006 // Class Engine.DistributionFloatConstantCurve
7007 // 0x0014 (0x0080 - 0x006C)
7009 {
7010 public:
7011  struct FInterpCurveFloat ConstantCurve; // 0x006C(0x0014) (Edit, NeedCtorLink)
7012 
7014  {
7015  static UClass* ptr = nullptr;
7016  if (!ptr)
7017  ptr = UObject::FindClass("Class Engine.DistributionFloatConstantCurve");
7018  return ptr;
7019  }
7020 
7021 };
7022 
7023 
7024 // Class Engine.DistributionFloatUniform
7025 // 0x0008 (0x0074 - 0x006C)
7027 {
7028 public:
7029  float Min; // 0x006C(0x0004) (Edit)
7030  float Max; // 0x0070(0x0004) (Edit)
7031 
7033  {
7034  static UClass* ptr = nullptr;
7035  if (!ptr)
7036  ptr = UObject::FindClass("Class Engine.DistributionFloatUniform");
7037  return ptr;
7038  }
7039 
7040 };
7041 
7042 
7043 // Class Engine.DistributionFloatUniformCurve
7044 // 0x0014 (0x0080 - 0x006C)
7046 {
7047 public:
7048  struct FInterpCurveVector2D ConstantCurve; // 0x006C(0x0014) (Edit, NeedCtorLink)
7049 
7051  {
7052  static UClass* ptr = nullptr;
7053  if (!ptr)
7054  ptr = UObject::FindClass("Class Engine.DistributionFloatUniformCurve");
7055  return ptr;
7056  }
7057 
7058 };
7059 
7060 
7061 // Class Engine.DistributionFloatUniformRange
7062 // 0x0014 (0x0080 - 0x006C)
7064 {
7065 public:
7066  float MaxHigh; // 0x006C(0x0004) (Edit)
7067  float MaxLow; // 0x0070(0x0004) (Edit)
7068  float MinHigh; // 0x0074(0x0004) (Edit)
7069  float MinLow; // 0x0078(0x0004) (Edit)
7070  unsigned long bMirrorMaxMin : 1; // 0x007C(0x0004) (Edit)
7071 
7073  {
7074  static UClass* ptr = nullptr;
7075  if (!ptr)
7076  ptr = UObject::FindClass("Class Engine.DistributionFloatUniformRange");
7077  return ptr;
7078  }
7079 
7080 };
7081 
7082 
7083 // Class Engine.DistributionVectorConstant
7084 // 0x0011 (0x007D - 0x006C)
7086 {
7087 public:
7088  struct FVector Constant; // 0x006C(0x000C) (Edit)
7089  unsigned long bLockAxes : 1; // 0x0078(0x0004)
7091 
7093  {
7094  static UClass* ptr = nullptr;
7095  if (!ptr)
7096  ptr = UObject::FindClass("Class Engine.DistributionVectorConstant");
7097  return ptr;
7098  }
7099 
7100 };
7101 
7102 
7103 // Class Engine.DistributionVectorParameterBase
7104 // 0x003E (0x00BB - 0x007D)
7106 {
7107 public:
7108  unsigned char UnknownData00[0x3]; // 0x007D(0x0003) MISSED OFFSET
7109  struct FName ParameterName; // 0x0080(0x0008) (Edit)
7110  struct FVector MinInput; // 0x0088(0x000C) (Edit)
7111  struct FVector MaxInput; // 0x0094(0x000C) (Edit)
7112  struct FVector MinOutput; // 0x00A0(0x000C) (Edit)
7113  struct FVector MaxOutput; // 0x00AC(0x000C) (Edit)
7114  TEnumAsByte<EDistributionParamMode> ParamModes[0x3]; // 0x00B8(0x0001) (Edit, ExportObject, Component)
7115 
7117  {
7118  static UClass* ptr = nullptr;
7119  if (!ptr)
7120  ptr = UObject::FindClass("Class Engine.DistributionVectorParameterBase");
7121  return ptr;
7122  }
7123 
7124 };
7125 
7126 
7127 // Class Engine.DistributionVectorConstantCurve
7128 // 0x0019 (0x0085 - 0x006C)
7130 {
7131 public:
7132  struct FInterpCurveVector ConstantCurve; // 0x006C(0x0014) (Edit, NeedCtorLink)
7133  unsigned long bLockAxes : 1; // 0x0080(0x0004)
7135 
7137  {
7138  static UClass* ptr = nullptr;
7139  if (!ptr)
7140  ptr = UObject::FindClass("Class Engine.DistributionVectorConstantCurve");
7141  return ptr;
7142  }
7143 
7144 };
7145 
7146 
7147 // Class Engine.DistributionVectorUniform
7148 // 0x0020 (0x008C - 0x006C)
7150 {
7151 public:
7152  struct FVector Max; // 0x006C(0x000C) (Edit)
7153  struct FVector Min; // 0x0078(0x000C) (Edit)
7154  unsigned long bLockAxes : 1; // 0x0084(0x0004)
7155  unsigned long bUseExtremes : 1; // 0x0084(0x0004) (Edit)
7158 
7160  {
7161  static UClass* ptr = nullptr;
7162  if (!ptr)
7163  ptr = UObject::FindClass("Class Engine.DistributionVectorUniform");
7164  return ptr;
7165  }
7166 
7167 };
7168 
7169 
7170 // Class Engine.DistributionVectorUniformCurve
7171 // 0x001D (0x0089 - 0x006C)
7173 {
7174 public:
7175  struct FInterpCurveTwoVectors ConstantCurve; // 0x006C(0x0014) (Edit, NeedCtorLink)
7176  unsigned long bLockAxes1 : 1; // 0x0080(0x0004)
7177  unsigned long bLockAxes2 : 1; // 0x0080(0x0004)
7178  unsigned long bUseExtremes : 1; // 0x0080(0x0004) (Edit)
7181 
7183  {
7184  static UClass* ptr = nullptr;
7185  if (!ptr)
7186  ptr = UObject::FindClass("Class Engine.DistributionVectorUniformCurve");
7187  return ptr;
7188  }
7189 
7190 };
7191 
7192 
7193 // Class Engine.DistributionVectorUniformRange
7194 // 0x0030 (0x009C - 0x006C)
7196 {
7197 public:
7198  struct FVector MaxHigh; // 0x006C(0x000C) (Edit)
7199  struct FVector MaxLow; // 0x0078(0x000C) (Edit)
7200  struct FVector MinHigh; // 0x0084(0x000C) (Edit)
7201  struct FVector MinLow; // 0x0090(0x000C) (Edit)
7202 
7204  {
7205  static UClass* ptr = nullptr;
7206  if (!ptr)
7207  ptr = UObject::FindClass("Class Engine.DistributionVectorUniformRange");
7208  return ptr;
7209  }
7210 
7211 };
7212 
7213 
7214 // Class Engine.Download
7215 // 0x0A44 (0x0A94 - 0x0050)
7216 class UDownload : public UObject
7217 {
7218 public:
7219  unsigned char UnknownData00[0xA44]; // 0x0050(0x0A44) MISSED OFFSET
7220 
7222  {
7223  static UClass* ptr = nullptr;
7224  if (!ptr)
7225  ptr = UObject::FindClass("Class Engine.Download");
7226  return ptr;
7227  }
7228 
7229 };
7230 
7231 
7232 // Class Engine.ChannelDownload
7233 // 0x0008 (0x0A9C - 0x0A94)
7235 {
7236 public:
7237  unsigned char UnknownData00[0x8]; // 0x0A94(0x0008) MISSED OFFSET
7238 
7240  {
7241  static UClass* ptr = nullptr;
7242  if (!ptr)
7243  ptr = UObject::FindClass("Class Engine.ChannelDownload");
7244  return ptr;
7245  }
7246 
7247 };
7248 
7249 
7250 // Class Engine.EdCoordSystem
7251 // 0x0050 (0x00A0 - 0x0050)
7252 class UEdCoordSystem : public UObject
7253 {
7254 public:
7255  struct FMatrix M; // 0x0050(0x0040) (Edit)
7256  struct FString Desc; // 0x0090(0x0010) (Edit, NeedCtorLink)
7257 
7259  {
7260  static UClass* ptr = nullptr;
7261  if (!ptr)
7262  ptr = UObject::FindClass("Class Engine.EdCoordSystem");
7263  return ptr;
7264  }
7265 
7266 };
7267 
7268 
7269 // Class Engine.EditorLinkSelectionInterface
7270 // 0x0000 (0x0050 - 0x0050)
7272 {
7273 public:
7274 
7276  {
7277  static UClass* ptr = nullptr;
7278  if (!ptr)
7279  ptr = UObject::FindClass("Class Engine.EditorLinkSelectionInterface");
7280  return ptr;
7281  }
7282 
7283 };
7284 
7285 
7286 // Class Engine.EngineTypes
7287 // 0x0000 (0x0050 - 0x0050)
7288 class UEngineTypes : public UObject
7289 {
7290 public:
7291 
7293  {
7294  static UClass* ptr = nullptr;
7295  if (!ptr)
7296  ptr = UObject::FindClass("Class Engine.EngineTypes");
7297  return ptr;
7298  }
7299 
7300 };
7301 
7302 
7303 // Class Engine.FaceFXAnimSet
7304 // 0x0054 (0x00A4 - 0x0050)
7305 class UFaceFXAnimSet : public UObject
7306 {
7307 public:
7308  class UFaceFXAsset* DefaultFaceFXAsset; // 0x0050(0x0008) (Edit, Const)
7309  struct FPointer InternalFaceFXAnimSet; // 0x0058(0x0008) (Const, Native)
7310  TArray<unsigned char> RawFaceFXAnimSetBytes; // 0x0060(0x0010) (Const, Native)
7311  TArray<unsigned char> RawFaceFXMiniSessionBytes; // 0x0070(0x0010) (Const, Native)
7312  TArray<class USoundCue*> ReferencedSoundCues; // 0x0080(0x0010) (NeedCtorLink)
7313  TArray<class UAkEvent*> ReferencedAkEvents; // 0x0090(0x0010) (NeedCtorLink)
7314  int NumLoadErrors; // 0x00A0(0x0004)
7315 
7317  {
7318  static UClass* ptr = nullptr;
7319  if (!ptr)
7320  ptr = UObject::FindClass("Class Engine.FaceFXAnimSet");
7321  return ptr;
7322  }
7323 
7324 };
7325 
7326 
7327 // Class Engine.FaceFXAsset
7328 // 0x0074 (0x00C4 - 0x0050)
7329 class UFaceFXAsset : public UObject
7330 {
7331 public:
7332  class USkeletalMesh* DefaultSkelMesh; // 0x0050(0x0008) (Const)
7333  struct FPointer FaceFXActor; // 0x0058(0x0008) (Const, Native)
7334  TArray<unsigned char> RawFaceFXActorBytes; // 0x0060(0x0010) (Const, Native)
7335  TArray<unsigned char> RawFaceFXSessionBytes; // 0x0070(0x0010) (Const, Native)
7336  TArray<class UMorphTargetSet*> PreviewMorphSets; // 0x0080(0x0010) (Edit, NeedCtorLink)
7337  TArray<class UFaceFXAnimSet*> MountedFaceFXAnimSets; // 0x0090(0x0010) (Transient, NeedCtorLink)
7338  TArray<class USoundCue*> ReferencedSoundCues; // 0x00A0(0x0010) (NeedCtorLink)
7339  TArray<class UAkEvent*> ReferencedAkEvents; // 0x00B0(0x0010) (NeedCtorLink)
7340  int NumLoadErrors; // 0x00C0(0x0004)
7341 
7343  {
7344  static UClass* ptr = nullptr;
7345  if (!ptr)
7346  ptr = UObject::FindClass("Class Engine.FaceFXAsset");
7347  return ptr;
7348  }
7349 
7350 
7351  void UnmountFaceFXAnimSet(class UFaceFXAnimSet* AnimSet);
7352  void MountFaceFXAnimSet(class UFaceFXAnimSet* AnimSet);
7353 };
7354 
7355 
7356 // Class Engine.Font
7357 // 0x0140 (0x0190 - 0x0050)
7358 class UFont : public UObject
7359 {
7360 public:
7361  TArray<struct FFontCharacter> Characters; // 0x0050(0x0010) (Edit, NeedCtorLink, EditInline)
7362  TArray<class UTexture2D*> Textures; // 0x0060(0x0010) (NeedCtorLink)
7363  unsigned char UnknownData00[0x48]; // 0x0070(0x0048) UNKNOWN PROPERTY: MapProperty Engine.Font.CharRemap
7364  int IsRemapped; // 0x00B8(0x0004)
7365  float EmScale; // 0x00BC(0x0004) (Edit)
7366  float Ascent; // 0x00C0(0x0004) (Edit)
7367  float Descent; // 0x00C4(0x0004) (Edit)
7368  float Leading; // 0x00C8(0x0004) (Edit)
7369  int Kerning; // 0x00CC(0x0004) (Edit)
7370  struct FFontImportOptionsData ImportOptions; // 0x00D0(0x00A8) (Edit, NeedCtorLink)
7371  int NumCharacters; // 0x0178(0x0004) (Transient)
7372  TArray<int> MaxCharHeight; // 0x017C(0x0010) (Transient, NeedCtorLink)
7373  float ScalingFactor; // 0x018C(0x0004) (Edit, Const)
7374 
7376  {
7377  static UClass* ptr = nullptr;
7378  if (!ptr)
7379  ptr = UObject::FindClass("Class Engine.Font");
7380  return ptr;
7381  }
7382 
7383 
7384  void GetStringHeightAndWidth(struct FString* InString, int* Height, int* Width);
7385  float GetMaxCharHeight();
7386  float GetAuthoredViewportHeight(float ViewportHeight);
7387  float GetScalingFactor(float HeightTest);
7388  int GetResolutionPageIndex(float HeightTest);
7389 };
7390 
7391 
7392 // Class Engine.MultiFont
7393 // 0x0010 (0x01A0 - 0x0190)
7394 class UMultiFont : public UFont
7395 {
7396 public:
7397  TArray<float> ResolutionTestTable; // 0x0190(0x0010) (Edit, NeedCtorLink, EditInline)
7398 
7400  {
7401  static UClass* ptr = nullptr;
7402  if (!ptr)
7403  ptr = UObject::FindClass("Class Engine.MultiFont");
7404  return ptr;
7405  }
7406 
7407 
7408  int GetResolutionTestTableIndex(float HeightTest);
7409 };
7410 
7411 
7412 // Class Engine.FontImportOptions
7413 // 0x00A8 (0x00F8 - 0x0050)
7415 {
7416 public:
7417  struct FFontImportOptionsData Data; // 0x0050(0x00A8) (Edit, NeedCtorLink)
7418 
7420  {
7421  static UClass* ptr = nullptr;
7422  if (!ptr)
7423  ptr = UObject::FindClass("Class Engine.FontImportOptions");
7424  return ptr;
7425  }
7426 
7427 };
7428 
7429 
7430 // Class Engine.ForceFeedbackManager
7431 // 0x0020 (0x0070 - 0x0050)
7433 {
7434 public:
7435  unsigned long bAllowsForceFeedback : 1; // 0x0050(0x0004)
7436  unsigned long bIsPaused : 1; // 0x0050(0x0004)
7437  class UForceFeedbackWaveform* FFWaveform; // 0x0054(0x0008)
7438  int CurrentSample; // 0x005C(0x0004)
7439  float ElapsedTime; // 0x0060(0x0004)
7440  float ScaleAllWaveformsBy; // 0x0064(0x0004)
7441  class AActor* WaveformInstigator; // 0x0068(0x0008)
7442 
7444  {
7445  static UClass* ptr = nullptr;
7446  if (!ptr)
7447  ptr = UObject::FindClass("Class Engine.ForceFeedbackManager");
7448  return ptr;
7449  }
7450 
7451 
7452  void PauseWaveform(bool bPause);
7453  void StopForceFeedbackWaveform(class UForceFeedbackWaveform* WaveForm);
7454  void PlayForceFeedbackWaveform(class UForceFeedbackWaveform* WaveForm, class AActor* WaveInstigator);
7455 };
7456 
7457 
7458 // Class Engine.ForceFeedbackWaveform
7459 // 0x001C (0x006C - 0x0050)
7461 {
7462 public:
7463  unsigned long bIsLooping : 1; // 0x0050(0x0004) (Edit)
7464  TArray<struct FWaveformSample> Samples; // 0x0054(0x0010) (Edit, NeedCtorLink)
7465  float WaveformFalloffStartDistance; // 0x0064(0x0004) (Edit)
7466  float MaxWaveformDistance; // 0x0068(0x0004) (Edit)
7467 
7469  {
7470  static UClass* ptr = nullptr;
7471  if (!ptr)
7472  ptr = UObject::FindClass("Class Engine.ForceFeedbackWaveform");
7473  return ptr;
7474  }
7475 
7476 };
7477 
7478 
7479 // Class Engine.GameplayEvents
7480 // 0x0160 (0x01B0 - 0x0050)
7481 class UGameplayEvents : public UObject
7482 {
7483 public:
7484  struct FPointer Archive; // 0x0050(0x0008) (Const, Native)
7485  struct FString StatsFileName; // 0x0058(0x0010) (Const, NeedCtorLink)
7486  struct FGameplayEventsHeader Header; // 0x0068(0x0030) (NeedCtorLink)
7487  struct FGameSessionInformation CurrentSessionInfo; // 0x0098(0x0088) (NeedCtorLink)
7488  TArray<struct FPlayerInformation> PlayerList; // 0x0120(0x0010) (Const, NeedCtorLink)
7489  TArray<struct FTeamInformation> TeamList; // 0x0130(0x0010) (Const, NeedCtorLink)
7490  TArray<struct FGameplayEventMetaData> SupportedEvents; // 0x0140(0x0010) (NeedCtorLink)
7491  TArray<struct FWeaponClassEventData> WeaponClassArray; // 0x0150(0x0010) (NeedCtorLink)
7492  TArray<struct FDamageClassEventData> DamageClassArray; // 0x0160(0x0010) (NeedCtorLink)
7494  TArray<struct FPawnClassEventData> PawnClassArray; // 0x0180(0x0010) (NeedCtorLink)
7495  TArray<struct FString> ActorArray; // 0x0190(0x0010) (NeedCtorLink)
7496  TArray<struct FString> SoundCueArray; // 0x01A0(0x0010) (NeedCtorLink)
7497 
7499  {
7500  static UClass* ptr = nullptr;
7501  if (!ptr)
7502  ptr = UObject::FindClass("Class Engine.GameplayEvents");
7503  return ptr;
7504  }
7505 
7506 
7507  struct FString GetFilename();
7508  void CloseStatsFile();
7509  bool OpenStatsFile(const struct FString& Filename);
7510 };
7511 
7512 
7513 // Class Engine.GameplayEventsReader
7514 // 0x0010 (0x01C0 - 0x01B0)
7516 {
7517 public:
7518  TArray<class UGameplayEventsHandler*> RegisteredHandlers; // 0x01B0(0x0010) (Transient, NeedCtorLink)
7519 
7521  {
7522  static UClass* ptr = nullptr;
7523  if (!ptr)
7524  ptr = UObject::FindClass("Class Engine.GameplayEventsReader");
7525  return ptr;
7526  }
7527 
7528 
7529  float GetSessionDuration();
7530  float GetSessionEnd();
7531  float GetSessionStart();
7532  struct FString GetSessionTimestamp();
7533  int GetPlatform();
7534  int GetTitleID();
7535  struct FString GetSessionID();
7536  void ProcessStreamEnd();
7537  void ProcessStream();
7538  void ProcessStreamStart();
7539  void UnregisterHandler(class UGameplayEventsHandler* ExistingHandler);
7540  void RegisterHandler(class UGameplayEventsHandler* NewHandler);
7541  bool SerializeHeader();
7542  void CloseStatsFile();
7543  bool OpenStatsFile(const struct FString& Filename);
7544 };
7545 
7546 
7547 // Class Engine.GameplayEventsWriterBase
7548 // 0x0008 (0x01B8 - 0x01B0)
7550 {
7551 public:
7552  class AGameInfo* Game; // 0x01B0(0x0008) (Const)
7553 
7555  {
7556  static UClass* ptr = nullptr;
7557  if (!ptr)
7558  ptr = UObject::FindClass("Class Engine.GameplayEventsWriterBase");
7559  return ptr;
7560  }
7561 
7562 
7563  int RecordCoverLinkFireLinks(class ACoverLink* Link, class AController* Player);
7564  void RecordAIPathFail(class AController* AI, const struct FString& Reason, const struct FVector& Dest);
7565  void LogSystemPollEvents();
7566  void LogProjectileIntEvent(int EventID, class AController* Player, class UClass* Proj, int Value);
7567  void LogDamageEvent(int EventID, class AController* Player, class UClass* dmgType, class AController* Target, int Amount);
7568  void LogWeaponIntEvent(int EventID, class AController* Player, class UClass* WeaponClass, int Value);
7569  void LogPlayerPlayerEvent(int EventID, class AController* Player, class AController* Target);
7570  void LogPlayerKillDeath(int EventID, int KillType, class AController* Killer, class UClass* dmgType, class AController* Dead);
7571  void LogAllPlayerPositionsEvent(int EventID);
7572  void LogPlayerLoginChange(int EventID, class AController* Player, const struct FString& PlayerName, const struct FUniqueNetId& PlayerID, bool bSplitScreen);
7573  void LogPlayerSpawnEvent(int EventID, class AController* Player, class UClass* PawnClass, int TeamID);
7574  void LogPlayerStringEvent(int EventID, class AController* Player, const struct FString& EventString);
7575  void LogPlayerFloatEvent(int EventID, class AController* Player, float Value);
7576  void LogPlayerIntEvent(int EventID, class AController* Player, int Value);
7577  void LogTeamStringEvent(int EventID, class ATeamInfo* Team, const struct FString& Value);
7578  void LogTeamFloatEvent(int EventID, class ATeamInfo* Team, float Value);
7579  void LogTeamIntEvent(int EventID, class ATeamInfo* Team, int Value);
7580  void LogGamePositionEvent(int EventID, float Value, struct FVector* Position);
7581  void LogGameFloatEvent(int EventID, float Value);
7582  void LogGameStringEvent(int EventID, const struct FString& Value);
7583  void LogGameIntEvent(int EventID, int Value);
7584  void EndLogging();
7585  void ResetLogging(float HeartbeatDelta);
7586  void StartLogging(float HeartbeatDelta);
7587  int GetPlaylistId();
7588  int GetGameTypeId();
7589  void Poll();
7590  void StopPolling();
7591  void StartPolling(float HearbeatDelta);
7592  bool IsSessionInProgress();
7593 };
7594 
7595 
7596 // Class Engine.GameplayEventsUploadAnalytics
7597 // 0x0000 (0x01B8 - 0x01B8)
7599 {
7600 public:
7601 
7603  {
7604  static UClass* ptr = nullptr;
7605  if (!ptr)
7606  ptr = UObject::FindClass("Class Engine.GameplayEventsUploadAnalytics");
7607  return ptr;
7608  }
7609 
7610 
7611  int RecordCoverLinkFireLinks(class ACoverLink* Link, class AController* Player);
7612  void RecordAIPathFail(class AController* AI, const struct FString& Reason, const struct FVector& Dest);
7614  void LogProjectileIntEvent(int EventID, class AController* Player, class UClass* Proj, int Value);
7615  void LogDamageEvent(int EventID, class AController* Player, class UClass* dmgType, class AController* Target, int Amount);
7616  void LogWeaponIntEvent(int EventID, class AController* Player, class UClass* WeaponClass, int Value);
7617  void LogPlayerPlayerEvent(int EventID, class AController* Player, class AController* Target);
7618  void LogPlayerKillDeath(int EventID, int KillType, class AController* Killer, class UClass* dmgType, class AController* Dead);
7619  void LogAllPlayerPositionsEvent(int EventID);
7620  void LogPlayerLoginChange(int EventID, class AController* Player, const struct FString& PlayerName, const struct FUniqueNetId& PlayerID, bool bSplitScreen);
7621  void LogPlayerSpawnEvent(int EventID, class AController* Player, class UClass* PawnClass, int TeamID);
7622  void LogPlayerStringEvent(int EventID, class AController* Player, const struct FString& EventString);
7623  void LogPlayerFloatEvent(int EventID, class AController* Player, float Value);
7624  void LogPlayerIntEvent(int EventID, class AController* Player, int Value);
7625  void LogTeamStringEvent(int EventID, class ATeamInfo* Team, const struct FString& Value);
7626  void LogTeamFloatEvent(int EventID, class ATeamInfo* Team, float Value);
7627  void LogTeamIntEvent(int EventID, class ATeamInfo* Team, int Value);
7628  void LogGamePositionEvent(int EventID, float Value, struct FVector* Position);
7629  void LogGameFloatEvent(int EventID, float Value);
7630  void LogGameStringEvent(int EventID, const struct FString& Value);
7631  void LogGameIntEvent(int EventID, int Value);
7632  void EndLogging();
7633  void ResetLogging(float HeartbeatDelta);
7634  void StartLogging(float HeartbeatDelta);
7635 };
7636 
7637 
7638 // Class Engine.GameplayEventsWriter
7639 // 0x0000 (0x01B8 - 0x01B8)
7641 {
7642 public:
7643 
7645  {
7646  static UClass* ptr = nullptr;
7647  if (!ptr)
7648  ptr = UObject::FindClass("Class Engine.GameplayEventsWriter");
7649  return ptr;
7650  }
7651 
7652 
7653  int RecordCoverLinkFireLinks(class ACoverLink* Link, class AController* Player);
7654  void RecordAIPathFail(class AController* AI, const struct FString& Reason, const struct FVector& Dest);
7656  void LogSystemPollEvents();
7657  void LogProjectileIntEvent(int EventID, class AController* Player, class UClass* Proj, int Value);
7658  void LogDamageEvent(int EventID, class AController* Player, class UClass* dmgType, class AController* Target, int Amount);
7659  void LogWeaponIntEvent(int EventID, class AController* Player, class UClass* WeaponClass, int Value);
7660  void LogPlayerPlayerEvent(int EventID, class AController* Player, class AController* Target);
7661  void LogPlayerKillDeath(int EventID, int KillType, class AController* Killer, class UClass* dmgType, class AController* Dead);
7662  void LogAllPlayerPositionsEvent(int EventID);
7663  void LogPlayerLoginChange(int EventID, class AController* Player, const struct FString& PlayerName, const struct FUniqueNetId& PlayerID, bool bSplitScreen);
7664  void LogPlayerSpawnEvent(int EventID, class AController* Player, class UClass* PawnClass, int TeamID);
7665  void LogPlayerStringEvent(int EventID, class AController* Player, const struct FString& EventString);
7666  void LogPlayerFloatEvent(int EventID, class AController* Player, float Value);
7667  void LogPlayerIntEvent(int EventID, class AController* Player, int Value);
7668  void LogTeamStringEvent(int EventID, class ATeamInfo* Team, const struct FString& Value);
7669  void LogTeamFloatEvent(int EventID, class ATeamInfo* Team, float Value);
7670  void LogTeamIntEvent(int EventID, class ATeamInfo* Team, int Value);
7671  void LogGamePositionEvent(int EventID, float Value, struct FVector* Position);
7672  void LogGameFloatEvent(int EventID, float Value);
7673  void LogGameStringEvent(int EventID, const struct FString& Value);
7674  void LogGameIntEvent(int EventID, int Value);
7675  void EndLogging();
7676  void ResetLogging(float HeartbeatDelta);
7677  void StartLogging(float HeartbeatDelta);
7678  bool SerializeFooter();
7679  bool SerializeHeader();
7680  void CloseStatsFile();
7681  bool OpenStatsFile(const struct FString& Filename);
7682  int ResolvePlayerIndex(class AController* Player);
7683 };
7684 
7685 
7686 // Class Engine.GameplayEventsHandler
7687 // 0x0028 (0x0078 - 0x0050)
7689 {
7690 public:
7691  TArray<int> EventIDFilter; // 0x0050(0x0010) (Config, NeedCtorLink)
7692  TArray<struct FGameStatGroup> GroupFilter; // 0x0060(0x0010) (Config, NeedCtorLink)
7693  class UGameplayEventsReader* Reader; // 0x0070(0x0008) (Transient)
7694 
7696  {
7697  static UClass* ptr = nullptr;
7698  if (!ptr)
7699  ptr = UObject::FindClass("Class Engine.GameplayEventsHandler");
7700  return ptr;
7701  }
7702 
7703 
7704  void RemoveFilter(int EventID);
7705  void AddFilter(int EventID);
7706  void ResolveGroupFilters();
7707  void PostProcessStream();
7708  void PreProcessStream();
7709  void SetReader(class UGameplayEventsReader* NewReader);
7710 };
7711 
7712 
7713 // Class Engine.GenericParamListStatEntry
7714 // 0x0010 (0x0060 - 0x0050)
7716 {
7717 public:
7718  struct FPointer StatEvent; // 0x0050(0x0008) (Native, Transient)
7719  class UGameplayEventsWriter* Writer; // 0x0058(0x0008) (Transient)
7720 
7722  {
7723  static UClass* ptr = nullptr;
7724  if (!ptr)
7725  ptr = UObject::FindClass("Class Engine.GenericParamListStatEntry");
7726  return ptr;
7727  }
7728 
7729 
7730  void CommitToDisk();
7731  bool GetString(const struct FName& ParamName, struct FString* out_string);
7732  bool GetVector(const struct FName& ParamName, struct FVector* out_vector);
7733  bool GetInt(const struct FName& ParamName, int* out_int);
7734  bool GetFloat(const struct FName& ParamName, float* out_Float);
7735  void AddString(const struct FName& ParamName, const struct FString& Value);
7736  void AddVector(const struct FName& ParamName, const struct FVector& Value);
7737  void AddInt(const struct FName& ParamName, int Value);
7738  void AddFloat(const struct FName& ParamName, float Value);
7739 };
7740 
7741 
7742 // Class Engine.GuidCache
7743 // 0x0058 (0x00A8 - 0x0050)
7744 class UGuidCache : public UObject
7745 {
7746 public:
7747  unsigned char UnknownData00[0x58]; // 0x0050(0x0058) MISSED OFFSET
7748 
7750  {
7751  static UClass* ptr = nullptr;
7752  if (!ptr)
7753  ptr = UObject::FindClass("Class Engine.GuidCache");
7754  return ptr;
7755  }
7756 
7757 };
7758 
7759 
7760 // Class Engine.HttpBaseInterface
7761 // 0x0000 (0x0050 - 0x0050)
7763 {
7764 public:
7765 
7767  {
7768  static UClass* ptr = nullptr;
7769  if (!ptr)
7770  ptr = UObject::FindClass("Class Engine.HttpBaseInterface");
7771  return ptr;
7772  }
7773 
7774 
7775  void GetContent(TArray<unsigned char>* Content);
7776  struct FString GetURL();
7777  int GetContentLength();
7778  struct FString GetContentType();
7779  struct FString GetURLParameter(const struct FString& ParameterName);
7781  struct FString GetHeader(const struct FString& HeaderName);
7782 };
7783 
7784 
7785 // Class Engine.HttpRequestInterface
7786 // 0x0010 (0x0060 - 0x0050)
7788 {
7789 public:
7790  struct FScriptDelegate __OnProcessRequestComplete__Delegate; // 0x0050(0x0010) (NeedCtorLink)
7791 
7793  {
7794  static UClass* ptr = nullptr;
7795  if (!ptr)
7796  ptr = UObject::FindClass("Class Engine.HttpRequestInterface");
7797  return ptr;
7798  }
7799 
7800 
7801  class UHttpRequestInterface* SetProcessRequestCompleteDelegate(const struct FScriptDelegate& ProcessRequestCompleteDelegate);
7802  void OnProcessRequestComplete(class UHttpRequestInterface* OriginalRequest, class UHttpResponseInterface* InHttpResponse, bool bDidSucceed);
7803  bool ProcessRequest();
7804  class UHttpRequestInterface* SetHeader(const struct FString& HeaderName, const struct FString& HeaderValue);
7805  class UHttpRequestInterface* SetContentAsString(const struct FString& ContentString);
7806  class UHttpRequestInterface* SetContent(TArray<unsigned char>* ContentPayload);
7807  class UHttpRequestInterface* SetURL(const struct FString& URL);
7808  class UHttpRequestInterface* SetVerb(const struct FString& Verb);
7809  struct FString GetVerb();
7810 };
7811 
7812 
7813 // Class Engine.HttpResponseInterface
7814 // 0x0000 (0x0050 - 0x0050)
7816 {
7817 public:
7818 
7820  {
7821  static UClass* ptr = nullptr;
7822  if (!ptr)
7823  ptr = UObject::FindClass("Class Engine.HttpResponseInterface");
7824  return ptr;
7825  }
7826 
7827 
7828  struct FString GetContentAsString();
7829  int GetResponseCode();
7830 };
7831 
7832 
7833 // Class Engine.IniLocPatcher
7834 // 0x0068 (0x00B8 - 0x0050)
7835 class UIniLocPatcher : public UObject
7836 {
7837 public:
7838  TArray<struct FIniLocFileEntry> Files; // 0x0050(0x0010) (Config, NeedCtorLink)
7839  unsigned long bRequestEmsFileList : 1; // 0x0060(0x0004) (Config)
7840  int MaxCachedFileAge; // 0x0064(0x0004) (Config)
7844  struct FScriptDelegate __OnReadTitleFileComplete__Delegate; // 0x0098(0x0010) (NeedCtorLink)
7845  struct FScriptDelegate __OnAllTitleFilesCompleted__Delegate; // 0x00A8(0x0010) (NeedCtorLink)
7846 
7848  {
7849  static UClass* ptr = nullptr;
7850  if (!ptr)
7851  ptr = UObject::FindClass("Class Engine.IniLocPatcher");
7852  return ptr;
7853  }
7854 
7855 
7856  struct FString UpdateLocFileName(const struct FString& Filename);
7857  void ClearCachedFiles();
7858  void ClearReadFileDelegate(const struct FScriptDelegate& ReadTitleFileCompleteDelegate);
7859  void AddReadFileDelegate(const struct FScriptDelegate& ReadTitleFileCompleteDelegate);
7860  void AddFileToDownload(const struct FString& Filename);
7861  void ProcessIniLocFile(const struct FString& Filename, bool bIsUnicode, TArray<unsigned char>* FileData);
7862  void CheckForAllFilesComplete();
7863  void TriggerDownloadCompleteDelegates(bool bSuccess, const struct FString& Filename);
7864  void OnFileCacheSaveComplete(bool bWasSuccessful, const struct FString& Filename);
7865  void OnFileCacheLoadComplete(bool bWasSuccessful, const struct FString& Filename);
7866  void OnDownloadFileComplete(bool bWasSuccessful, const struct FString& Filename);
7867  void StartLoadingFiles();
7868  void OnRequestTitleFileListComplete(bool bWasSuccessful, const struct FString& ResultStr);
7869  void DownloadFiles();
7870  void Init();
7871  void OnAllTitleFilesCompleted();
7872  void OnReadTitleFileComplete(bool bWasSuccessful, const struct FString& Filename);
7873 };
7874 
7875 
7876 // Class Engine.Interface_NavigationHandle
7877 // 0x0000 (0x0050 - 0x0050)
7879 {
7880 public:
7881 
7883  {
7884  static UClass* ptr = nullptr;
7885  if (!ptr)
7886  ptr = UObject::FindClass("Class Engine.Interface_NavigationHandle");
7887  return ptr;
7888  }
7889 
7890 
7891  void NotifyPathChanged();
7892 };
7893 
7894 
7895 // Class Engine.Interface_Speaker
7896 // 0x0000 (0x0050 - 0x0050)
7898 {
7899 public:
7900 
7902  {
7903  static UClass* ptr = nullptr;
7904  if (!ptr)
7905  ptr = UObject::FindClass("Class Engine.Interface_Speaker");
7906  return ptr;
7907  }
7908 
7909 
7910  void Speak(class USoundCue* Cue);
7911 };
7912 
7913 
7914 // Class Engine.InterpCurveEdSetup
7915 // 0x0014 (0x0064 - 0x0050)
7917 {
7918 public:
7919  TArray<struct FCurveEdTab> Tabs; // 0x0050(0x0010) (NeedCtorLink)
7920  int ActiveTab; // 0x0060(0x0004)
7921 
7923  {
7924  static UClass* ptr = nullptr;
7925  if (!ptr)
7926  ptr = UObject::FindClass("Class Engine.InterpCurveEdSetup");
7927  return ptr;
7928  }
7929 
7930 };
7931 
7932 
7933 // Class Engine.InterpTrack
7934 // 0x0060 (0x00B0 - 0x0050)
7935 class UInterpTrack : public UObject
7936 {
7937 public:
7938  struct FPointer VfTable_FInterpEdInputInterface; // 0x0050(0x0008) (Const, Native, NoExport)
7939  struct FPointer CurveEdVTable; // 0x0058(0x0008) (Native, NoExport)
7940  TArray<class UInterpTrack*> SubTracks; // 0x0060(0x0010) (NeedCtorLink)
7941  TArray<struct FSubTrackGroup> SubTrackGroups; // 0x0070(0x0010) (NeedCtorLink)
7942  TArray<struct FSupportedSubTrackInfo> SupportedSubTracks; // 0x0080(0x0010) (Transient, NeedCtorLink)
7943  class UClass* TrackInstClass; // 0x0090(0x0008)
7945  unsigned char UnknownData00[0x3]; // 0x0099(0x0003) MISSED OFFSET
7946  struct FString TrackTitle; // 0x009C(0x0010) (NeedCtorLink)
7947  unsigned long bOnePerGroup : 1; // 0x00AC(0x0004)
7948  unsigned long bDirGroupOnly : 1; // 0x00AC(0x0004)
7949  unsigned long bDisableTrack : 1; // 0x00AC(0x0004)
7950  unsigned long bIsAnimControlTrack : 1; // 0x00AC(0x0004)
7951  unsigned long bSubTrackOnly : 1; // 0x00AC(0x0004)
7952  unsigned long bVisible : 1; // 0x00AC(0x0004) (Transient)
7953  unsigned long bIsSelected : 1; // 0x00AC(0x0004) (Transient)
7954  unsigned long bIsRecording : 1; // 0x00AC(0x0004) (Transient)
7955  unsigned long bIsCollapsed : 1; // 0x00AC(0x0004)
7956 
7958  {
7959  static UClass* ptr = nullptr;
7960  if (!ptr)
7961  ptr = UObject::FindClass("Class Engine.InterpTrack");
7962  return ptr;
7963  }
7964 
7965 };
7966 
7967 
7968 // Class Engine.JsonObject
7969 // 0x00B0 (0x0100 - 0x0050)
7970 class UJsonObject : public UObject
7971 {
7972 public:
7973  struct FMap_Mirror ValueMap; // 0x0050(0x0048) (Native)
7974  struct FMap_Mirror ObjectMap; // 0x0098(0x0048) (Native)
7975  TArray<struct FString> ValueArray; // 0x00E0(0x0010) (Native)
7976  TArray<class UJsonObject*> ObjectArray; // 0x00F0(0x0010) (Native)
7977 
7979  {
7980  static UClass* ptr = nullptr;
7981  if (!ptr)
7982  ptr = UObject::FindClass("Class Engine.JsonObject");
7983  return ptr;
7984  }
7985 
7986 
7987  class UJsonObject* STATIC_DecodeJson(const struct FString& Str);
7988  struct FString STATIC_EncodeJson(class UJsonObject* Root);
7989  void SetBoolValue(const struct FString& Key, bool Value);
7990  void SetFloatValue(const struct FString& Key, float Value);
7991  void SetIntValue(const struct FString& Key, int Value);
7992  void SetStringValue(const struct FString& Key, const struct FString& Value);
7993  void SetObject(const struct FString& Key, class UJsonObject* Object);
7994  bool GetBoolValue(const struct FString& Key);
7995  float GetFloatValue(const struct FString& Key);
7996  int GetIntValue(const struct FString& Key);
7997  bool HasKey(const struct FString& Key);
7998  struct FString GetStringValue(const struct FString& Key);
7999  class UJsonObject* GetObject(const struct FString& Key);
8000 };
8001 
8002 
8003 // Class Engine.KMeshProps
8004 // 0x0058 (0x00A8 - 0x0050)
8005 class UKMeshProps : public UObject
8006 {
8007 public:
8008  struct FVector COMNudge; // 0x0050(0x000C) (Edit)
8009  struct FKAggregateGeom AggGeom; // 0x005C(0x004C) (Edit, NeedCtorLink)
8010 
8012  {
8013  static UClass* ptr = nullptr;
8014  if (!ptr)
8015  ptr = UObject::FindClass("Class Engine.KMeshProps");
8016  return ptr;
8017  }
8018 
8019 };
8020 
8021 
8022 // Class Engine.LevelBase
8023 // 0x0070 (0x00C0 - 0x0050)
8024 class ULevelBase : public UObject
8025 {
8026 public:
8027  unsigned char UnknownData00[0x70]; // 0x0050(0x0070) MISSED OFFSET
8028 
8030  {
8031  static UClass* ptr = nullptr;
8032  if (!ptr)
8033  ptr = UObject::FindClass("Class Engine.LevelBase");
8034  return ptr;
8035  }
8036 
8037 };
8038 
8039 
8040 // Class Engine.Level
8041 // 0x03E0 (0x04A0 - 0x00C0)
8042 class ULevel : public ULevelBase
8043 {
8044 public:
8045  unsigned char UnknownData00[0x108]; // 0x00C0(0x0108) MISSED OFFSET
8046  float LightmapTotalSize; // 0x01C8(0x0004) (Const, EditConst)
8047  float ShadowmapTotalSize; // 0x01CC(0x0004) (Const, EditConst)
8048  unsigned char UnknownData01[0x2D0]; // 0x01D0(0x02D0) MISSED OFFSET
8049 
8051  {
8052  static UClass* ptr = nullptr;
8053  if (!ptr)
8054  ptr = UObject::FindClass("Class Engine.Level");
8055  return ptr;
8056  }
8057 
8058 };
8059 
8060 
8061 // Class Engine.PendingLevel
8062 // 0x004C (0x010C - 0x00C0)
8064 {
8065 public:
8066  unsigned char UnknownData00[0x4C]; // 0x00C0(0x004C) MISSED OFFSET
8067 
8069  {
8070  static UClass* ptr = nullptr;
8071  if (!ptr)
8072  ptr = UObject::FindClass("Class Engine.PendingLevel");
8073  return ptr;
8074  }
8075 
8076 };
8077 
8078 
8079 // Class Engine.DemoPlayPendingLevel
8080 // 0x0000 (0x010C - 0x010C)
8082 {
8083 public:
8084 
8086  {
8087  static UClass* ptr = nullptr;
8088  if (!ptr)
8089  ptr = UObject::FindClass("Class Engine.DemoPlayPendingLevel");
8090  return ptr;
8091  }
8092 
8093 };
8094 
8095 
8096 // Class Engine.NetPendingLevel
8097 // 0x0000 (0x010C - 0x010C)
8099 {
8100 public:
8101 
8103  {
8104  static UClass* ptr = nullptr;
8105  if (!ptr)
8106  ptr = UObject::FindClass("Class Engine.NetPendingLevel");
8107  return ptr;
8108  }
8109 
8110 };
8111 
8112 
8113 // Class Engine.LevelStreaming
8114 // 0x00B0 (0x0100 - 0x0050)
8115 class ULevelStreaming : public UObject
8116 {
8117 public:
8118  struct FName PackageName; // 0x0050(0x0008) (Edit, Const, EditConst)
8119  class ULevel* LoadedLevel; // 0x0058(0x0008) (Const, Transient)
8120  struct FVector Offset; // 0x0060(0x000C) (Edit, Const)
8121  unsigned char UnknownData00[0x4]; // 0x006C(0x0004) MISSED OFFSET
8122  struct FMatrix LevelTransform; // 0x0070(0x0040) (Edit, Const)
8123  struct FVector OldOffset; // 0x00B0(0x000C) (Const)
8124  unsigned long bIsVisible : 1; // 0x00BC(0x0004) (Const, Transient)
8125  unsigned long bHasLoadRequestPending : 1; // 0x00BC(0x0004) (Const, Transient)
8126  unsigned long bHasUnloadRequestPending : 1; // 0x00BC(0x0004) (Const, Transient)
8127  unsigned long bShouldBeVisibleInEditor : 1; // 0x00BC(0x0004) (Edit, Const)
8128  unsigned long bBoundingBoxVisible : 1; // 0x00BC(0x0004) (Const)
8129  unsigned long bLocked : 1; // 0x00BC(0x0004) (Edit, Const)
8130  unsigned long bIsFullyStatic : 1; // 0x00BC(0x0004) (Edit, Const)
8131  unsigned long bShouldBeLoaded : 1; // 0x00BC(0x0004) (Const, Transient)
8132  unsigned long bShouldBeVisible : 1; // 0x00BC(0x0004) (Const, Transient)
8133  unsigned long bKeepVisible : 1; // 0x00BC(0x0004) (Const, Transient)
8134  unsigned long bShouldBlockOnLoad : 1; // 0x00BC(0x0004) (Transient)
8135  unsigned long bDrawOnLevelStatusMap : 1; // 0x00BC(0x0004) (Edit)
8136  unsigned long bIsRequestingUnloadAndRemoval : 1; // 0x00BC(0x0004) (Const, Transient)
8137  struct FColor DrawColor; // 0x00C0(0x0004) (Edit, Const)
8138  TArray<class ALevelStreamingVolume*> EditorStreamingVolumes; // 0x00C4(0x0010) (Edit, Const, EditConst, NeedCtorLink)
8139  float MinTimeBetweenVolumeUnloadRequests; // 0x00D4(0x0004) (Edit)
8140  float LastVolumeUnloadRequestTime; // 0x00D8(0x0004) (Const, Transient)
8141  TArray<struct FString> Keywords; // 0x00DC(0x0010) (NeedCtorLink)
8142  class ALevelGridVolume* EditorGridVolume; // 0x00EC(0x0008) (Edit, Const, EditConst)
8143  int GridPosition[0x3]; // 0x00F4(0x0004) (Edit, Const, EditConst)
8144 
8146  {
8147  static UClass* ptr = nullptr;
8148  if (!ptr)
8149  ptr = UObject::FindClass("Class Engine.LevelStreaming");
8150  return ptr;
8151  }
8152 
8153 };
8154 
8155 
8156 // Class Engine.LevelStreamingAlwaysLoaded
8157 // 0x0004 (0x0104 - 0x0100)
8159 {
8160 public:
8161  unsigned long bIsProceduralBuildingLODLevel : 1; // 0x0100(0x0004) (Edit)
8162 
8164  {
8165  static UClass* ptr = nullptr;
8166  if (!ptr)
8167  ptr = UObject::FindClass("Class Engine.LevelStreamingAlwaysLoaded");
8168  return ptr;
8169  }
8170 
8171 };
8172 
8173 
8174 // Class Engine.LevelStreamingDistance
8175 // 0x0010 (0x0110 - 0x0100)
8177 {
8178 public:
8179  struct FVector Origin; // 0x0100(0x000C) (Edit)
8180  float MaxDistance; // 0x010C(0x0004) (Edit)
8181 
8183  {
8184  static UClass* ptr = nullptr;
8185  if (!ptr)
8186  ptr = UObject::FindClass("Class Engine.LevelStreamingDistance");
8187  return ptr;
8188  }
8189 
8190 };
8191 
8192 
8193 // Class Engine.LevelStreamingKismet
8194 // 0x0000 (0x0100 - 0x0100)
8196 {
8197 public:
8198 
8200  {
8201  static UClass* ptr = nullptr;
8202  if (!ptr)
8203  ptr = UObject::FindClass("Class Engine.LevelStreamingKismet");
8204  return ptr;
8205  }
8206 
8207 };
8208 
8209 
8210 // Class Engine.LevelStreamingPersistent
8211 // 0x0000 (0x0100 - 0x0100)
8213 {
8214 public:
8215 
8217  {
8218  static UClass* ptr = nullptr;
8219  if (!ptr)
8220  ptr = UObject::FindClass("Class Engine.LevelStreamingPersistent");
8221  return ptr;
8222  }
8223 
8224 };
8225 
8226 
8227 // Class Engine.LightmappedSurfaceCollection
8228 // 0x0018 (0x0068 - 0x0050)
8230 {
8231 public:
8232  class UModel* SourceModel; // 0x0050(0x0008) (Edit)
8233  TArray<int> Surfaces; // 0x0058(0x0010) (Edit, NeedCtorLink)
8234 
8236  {
8237  static UClass* ptr = nullptr;
8238  if (!ptr)
8239  ptr = UObject::FindClass("Class Engine.LightmappedSurfaceCollection");
8240  return ptr;
8241  }
8242 
8243 };
8244 
8245 
8246 // Class Engine.LightmassLevelSettings
8247 // 0x0030 (0x0080 - 0x0050)
8249 {
8250 public:
8251  int NumIndirectLightingBounces; // 0x0050(0x0004) (Edit)
8252  struct FColor EnvironmentColor; // 0x0054(0x0004) (Edit)
8253  float EnvironmentIntensity; // 0x0058(0x0004) (Edit)
8254  float EmissiveBoost; // 0x005C(0x0004) (Edit)
8255  float DiffuseBoost; // 0x0060(0x0004) (Edit)
8256  float SpecularBoost; // 0x0064(0x0004)
8257  unsigned long bUseAmbientOcclusion : 1; // 0x0068(0x0004) (Edit)
8258  unsigned long bVisualizeAmbientOcclusion : 1; // 0x0068(0x0004) (Edit)
8259  float DirectIlluminationOcclusionFraction; // 0x006C(0x0004) (Edit)
8260  float IndirectIlluminationOcclusionFraction; // 0x0070(0x0004) (Edit)
8261  float OcclusionExponent; // 0x0074(0x0004) (Edit)
8262  float FullyOccludedSamplesFraction; // 0x0078(0x0004) (Edit)
8263  float MaxOcclusionDistance; // 0x007C(0x0004) (Edit)
8264 
8266  {
8267  static UClass* ptr = nullptr;
8268  if (!ptr)
8269  ptr = UObject::FindClass("Class Engine.LightmassLevelSettings");
8270  return ptr;
8271  }
8272 
8273 };
8274 
8275 
8276 // Class Engine.LightmassPrimitiveSettingsObject
8277 // 0x001C (0x006C - 0x0050)
8279 {
8280 public:
8281  struct FLightmassPrimitiveSettings LightmassSettings; // 0x0050(0x001C) (Edit)
8282 
8284  {
8285  static UClass* ptr = nullptr;
8286  if (!ptr)
8287  ptr = UObject::FindClass("Class Engine.LightmassPrimitiveSettingsObject");
8288  return ptr;
8289  }
8290 
8291 };
8292 
8293 
8294 // Class Engine.MapInfo
8295 // 0x0000 (0x0050 - 0x0050)
8296 class UMapInfo : public UObject
8297 {
8298 public:
8299 
8301  {
8302  static UClass* ptr = nullptr;
8303  if (!ptr)
8304  ptr = UObject::FindClass("Class Engine.MapInfo");
8305  return ptr;
8306  }
8307 
8308 };
8309 
8310 
8311 // Class Engine.Model
8312 // 0x0C18 (0x0C68 - 0x0050)
8313 class UModel : public UObject
8314 {
8315 public:
8316  unsigned char UnknownData00[0xC18]; // 0x0050(0x0C18) MISSED OFFSET
8317 
8319  {
8320  static UClass* ptr = nullptr;
8321  if (!ptr)
8322  ptr = UObject::FindClass("Class Engine.Model");
8323  return ptr;
8324  }
8325 
8326 };
8327 
8328 
8329 // Class Engine.MusicTrackDataStructures
8330 // 0x0000 (0x0050 - 0x0050)
8332 {
8333 public:
8334 
8336  {
8337  static UClass* ptr = nullptr;
8338  if (!ptr)
8339  ptr = UObject::FindClass("Class Engine.MusicTrackDataStructures");
8340  return ptr;
8341  }
8342 
8343 };
8344 
8345 
8346 // Class Engine.NavigationMeshBase
8347 // 0x0310 (0x0360 - 0x0050)
8349 {
8350 public:
8351  unsigned char UnknownData00[0x310]; // 0x0050(0x0310) MISSED OFFSET
8352 
8354  {
8355  static UClass* ptr = nullptr;
8356  if (!ptr)
8357  ptr = UObject::FindClass("Class Engine.NavigationMeshBase");
8358  return ptr;
8359  }
8360 
8361 };
8362 
8363 
8364 // Class Engine.NetDriver
8365 // 0x0174 (0x01CC - 0x0058)
8366 class UNetDriver : public USubsystem
8367 {
8368 public:
8369  unsigned char UnknownData00[0x34]; // 0x0058(0x0034) MISSED OFFSET
8370  float ConnectionTimeout; // 0x008C(0x0004) (Config)
8371  float InitialConnectTimeout; // 0x0090(0x0004) (Config)
8372  float KeepAliveTime; // 0x0094(0x0004) (Config)
8373  float RelevantTimeout; // 0x0098(0x0004) (Config)
8374  float SpawnPrioritySeconds; // 0x009C(0x0004) (Config)
8375  float ServerTravelPause; // 0x00A0(0x0004) (Config)
8376  int MaxClientRate; // 0x00A4(0x0004) (Config)
8377  int MaxInternetClientRate; // 0x00A8(0x0004) (Config)
8378  int NetServerMaxTickRate; // 0x00AC(0x0004) (Config)
8379  unsigned long bClampListenServerTickRate : 1; // 0x00B0(0x0004) (Config)
8380  unsigned long UnknownData01 : 31; // 0x00B0(0x0001)
8381  unsigned long AllowDownloads : 1; // 0x00B4(0x0004) (Config)
8382  unsigned long UnknownData02 : 31; // 0x00B4(0x0001)
8383  unsigned long AllowPeerConnections : 1; // 0x00B8(0x0004) (Config)
8384  unsigned long UnknownData03 : 31; // 0x00B8(0x0001)
8385  unsigned long AllowPeerVoice : 1; // 0x00BC(0x0004) (Config)
8386  unsigned char UnknownData04[0x20]; // 0x00C0(0x0020) MISSED OFFSET
8387  int MaxDownloadSize; // 0x00E0(0x0004) (Config)
8388  TArray<struct FString> DownloadManagers; // 0x00E4(0x0010) (Config, NeedCtorLink)
8389  unsigned char UnknownData05[0x9C]; // 0x00F4(0x009C) MISSED OFFSET
8390  struct FString NetConnectionClassName; // 0x0190(0x0010) (Config, NeedCtorLink)
8391  unsigned char UnknownData06[0x2C]; // 0x01A0(0x002C) MISSED OFFSET
8392 
8394  {
8395  static UClass* ptr = nullptr;
8396  if (!ptr)
8397  ptr = UObject::FindClass("Class Engine.NetDriver");
8398  return ptr;
8399  }
8400 
8401 };
8402 
8403 
8404 // Class Engine.DemoRecDriver
8405 // 0x00E8 (0x02B4 - 0x01CC)
8407 {
8408 public:
8409  unsigned char UnknownData00[0x2C]; // 0x01CC(0x002C) MISSED OFFSET
8410  struct FString DemoSpectatorClass; // 0x01F8(0x0010) (Config, NeedCtorLink)
8411  unsigned char UnknownData01[0x98]; // 0x0208(0x0098) MISSED OFFSET
8412  int MaxRewindPoints; // 0x02A0(0x0004) (Config)
8413  unsigned char UnknownData02[0x4]; // 0x02A4(0x0004) MISSED OFFSET
8414  float RewindPointInterval; // 0x02A8(0x0004) (Config)
8415  int NumRecentRewindPoints; // 0x02AC(0x0004) (Config)
8416  unsigned char UnknownData03[0x4]; // 0x02B0(0x0004) MISSED OFFSET
8417 
8419  {
8420  static UClass* ptr = nullptr;
8421  if (!ptr)
8422  ptr = UObject::FindClass("Class Engine.DemoRecDriver");
8423  return ptr;
8424  }
8425 
8426 };
8427 
8428 
8429 // Class Engine.ObjectReferencer
8430 // 0x0010 (0x0060 - 0x0050)
8432 {
8433 public:
8434  TArray<class UObject*> ReferencedObjects; // 0x0050(0x0010) (Edit, NeedCtorLink)
8435 
8437  {
8438  static UClass* ptr = nullptr;
8439  if (!ptr)
8440  ptr = UObject::FindClass("Class Engine.ObjectReferencer");
8441  return ptr;
8442  }
8443 
8444 };
8445 
8446 
8447 // Class Engine.OnlineAuthInterface
8448 // 0x0000 (0x0050 - 0x0050)
8450 {
8451 public:
8452 
8454  {
8455  static UClass* ptr = nullptr;
8456  if (!ptr)
8457  ptr = UObject::FindClass("Class Engine.OnlineAuthInterface");
8458  return ptr;
8459  }
8460 
8461 
8462  bool GetServerAddr(int* OutServerIP, int* OutServerPort);
8463  bool GetServerUniqueId(struct FUniqueNetId* OutServerUID);
8464  bool FindLocalServerAuthSession(class UPlayer* ClientConnection, struct FLocalAuthSession* OutSessionInfo);
8465  bool FindServerAuthSession(class UPlayer* ServerConnection, struct FAuthSession* OutSessionInfo);
8466  bool FindLocalClientAuthSession(class UPlayer* ServerConnection, struct FLocalAuthSession* OutSessionInfo);
8467  bool FindClientAuthSession(class UPlayer* ClientConnection, struct FAuthSession* OutSessionInfo);
8468  void AllLocalServerAuthSessions(struct FLocalAuthSession* OutSessionInfo);
8469  void AllServerAuthSessions(struct FAuthSession* OutSessionInfo);
8470  void AllLocalClientAuthSessions(struct FLocalAuthSession* OutSessionInfo);
8471  void AllClientAuthSessions(struct FAuthSession* OutSessionInfo);
8474  void EndRemoteServerAuthSession(const struct FUniqueNetId& ServerUID, int ServerIP);
8475  void EndLocalServerAuthSession(const struct FUniqueNetId& ClientUID, int ClientIP);
8476  bool VerifyServerAuthSession(const struct FUniqueNetId& ServerUID, int ServerIP, int AuthTicketUID);
8477  bool CreateServerAuthSession(const struct FUniqueNetId& ClientUID, int ClientIP, int ClientPort, int* OutAuthTicketUID);
8480  void EndRemoteClientAuthSession(const struct FUniqueNetId& ClientUID, int ClientIP);
8481  void EndLocalClientAuthSession(const struct FUniqueNetId& ServerUID, int ServerIP, int ServerPort);
8482  bool VerifyClientAuthSession(const struct FUniqueNetId& ClientUID, int ClientIP, int ClientPort, int AuthTicketUID);
8483  bool CreateClientAuthSession(const struct FUniqueNetId& ServerUID, int ServerIP, int ServerPort, bool bSecure, int* OutAuthTicketUID);
8485  bool SendClientAuthEndSessionRequest(class UPlayer* ClientConnection);
8486  bool SendServerAuthResponse(class UPlayer* ClientConnection, int AuthTicketUID);
8487  bool SendClientAuthResponse(int AuthTicketUID);
8488  bool SendServerAuthRequest(const struct FUniqueNetId& ServerUID);
8489  bool SendClientAuthRequest(class UPlayer* ClientConnection, const struct FUniqueNetId& ClientUID);
8490  void ClearServerConnectionCloseDelegate(const struct FScriptDelegate& ServerConnectionCloseDelegate);
8491  void AddServerConnectionCloseDelegate(const struct FScriptDelegate& ServerConnectionCloseDelegate);
8492  void OnServerConnectionClose(class UPlayer* ServerConnection);
8493  void ClearClientConnectionCloseDelegate(const struct FScriptDelegate& ClientConnectionCloseDelegate);
8494  void AddClientConnectionCloseDelegate(const struct FScriptDelegate& ClientConnectionCloseDelegate);
8495  void OnClientConnectionClose(class UPlayer* ClientConnection);
8496  void ClearServerAuthRetryRequestDelegate(const struct FScriptDelegate& ServerAuthRetryRequestDelegate);
8497  void AddServerAuthRetryRequestDelegate(const struct FScriptDelegate& ServerAuthRetryRequestDelegate);
8498  void OnServerAuthRetryRequest(class UPlayer* ClientConnection);
8499  void ClearClientAuthEndSessionRequestDelegate(const struct FScriptDelegate& ClientAuthEndSessionRequestDelegate);
8500  void AddClientAuthEndSessionRequestDelegate(const struct FScriptDelegate& ClientAuthEndSessionRequestDelegate);
8501  void OnClientAuthEndSessionRequest(class UPlayer* ServerConnection);
8502  void ClearServerAuthCompleteDelegate(const struct FScriptDelegate& ServerAuthCompleteDelegate);
8503  void AddServerAuthCompleteDelegate(const struct FScriptDelegate& ServerAuthCompleteDelegate);
8504  void OnServerAuthComplete(bool bSuccess, const struct FUniqueNetId& ServerUID, class UPlayer* ServerConnection, const struct FString& ExtraInfo);
8505  void ClearClientAuthCompleteDelegate(const struct FScriptDelegate& ClientAuthCompleteDelegate);
8506  void AddClientAuthCompleteDelegate(const struct FScriptDelegate& ClientAuthCompleteDelegate);
8507  void OnClientAuthComplete(bool bSuccess, const struct FUniqueNetId& ClientUID, class UPlayer* ClientConnection, const struct FString& ExtraInfo);
8508  void ClearServerAuthResponseDelegate(const struct FScriptDelegate& ServerAuthResponseDelegate);
8509  void AddServerAuthResponseDelegate(const struct FScriptDelegate& ServerAuthResponseDelegate);
8510  void OnServerAuthResponse(const struct FUniqueNetId& ServerUID, int ServerIP, int AuthTicketUID);
8511  void ClearClientAuthResponseDelegate(const struct FScriptDelegate& ClientAuthResponseDelegate);
8512  void AddClientAuthResponseDelegate(const struct FScriptDelegate& ClientAuthResponseDelegate);
8513  void OnClientAuthResponse(const struct FUniqueNetId& ClientUID, int ClientIP, int AuthTicketUID);
8514  void ClearServerAuthRequestDelegate(const struct FScriptDelegate& ServerAuthRequestDelegate);
8515  void AddServerAuthRequestDelegate(const struct FScriptDelegate& ServerAuthRequestDelegate);
8516  void OnServerAuthRequest(class UPlayer* ClientConnection, const struct FUniqueNetId& ClientUID, int ClientIP, int ClientPort);
8517  void ClearClientAuthRequestDelegate(const struct FScriptDelegate& ClientAuthRequestDelegate);
8518  void AddClientAuthRequestDelegate(const struct FScriptDelegate& ClientAuthRequestDelegate);
8519  void OnClientAuthRequest(const struct FUniqueNetId& ServerUID, int ServerIP, int ServerPort, bool bSecure);
8520  void ClearAuthReadyDelegate(const struct FScriptDelegate& AuthReadyDelegate);
8521  void AddAuthReadyDelegate(const struct FScriptDelegate& AuthReadyDelegate);
8522  void OnAuthReady();
8523  bool IsReady();
8524 };
8525 
8526 
8527 // Class Engine.OnlineMatchmakingStats
8528 // 0x0000 (0x0050 - 0x0050)
8530 {
8531 public:
8532 
8534  {
8535  static UClass* ptr = nullptr;
8536  if (!ptr)
8537  ptr = UObject::FindClass("Class Engine.OnlineMatchmakingStats");
8538  return ptr;
8539  }
8540 
8541 
8542  void StopTimer(struct FMMStats_Timer* Timer);
8543  void StartTimer(struct FMMStats_Timer* Timer);
8544 };
8545 
8546 
8547 // Class Engine.OnlinePlayerStorage
8548 // 0x0034 (0x0084 - 0x0050)
8550 {
8551 public:
8552  int VersionNumber; // 0x0050(0x0004) (Const)
8553  int VersionSettingsId; // 0x0054(0x0004) (Const)
8554  int SaveCountSettingId; // 0x0058(0x0004) (Const)
8555  TArray<struct FOnlineProfileSetting> ProfileSettings; // 0x005C(0x0010) (NeedCtorLink)
8558  unsigned char UnknownData00[0x3]; // 0x007D(0x0003) MISSED OFFSET
8559  int DeviceID; // 0x0080(0x0004)
8560 
8562  {
8563  static UClass* ptr = nullptr;
8564  if (!ptr)
8565  ptr = UObject::FindClass("Class Engine.OnlinePlayerStorage");
8566  return ptr;
8567  }
8568 
8569 
8570  void SetDefaultVersionNumber();
8571  int GetVersionNumber();
8572  void AppendVersionToSettings();
8573  void SetToDefaults();
8574  void AddSettingFloat(int SettingId);
8575  void AddSettingInt(int SettingId);
8576  bool GetRangedProfileSettingValue(int ProfileId, float* OutValue);
8577  bool SetRangedProfileSettingValue(int ProfileId, float NewValue);
8578  bool GetProfileSettingRange(int ProfileId, float* OutMinValue, float* OutMaxValue, float* RangeIncrement, unsigned char* bFormatAsInt);
8579  bool STATIC_GetProfileSettingMappingIds(int ProfileId, TArray<int>* Ids);
8581  bool SetProfileSettingValueFloat(int ProfileSettingId, float Value);
8582  bool SetProfileSettingValueInt(int ProfileSettingId, int Value);
8583  bool SetProfileSettingValueId(int ProfileSettingId, int Value);
8584  bool GetProfileSettingValueFloat(int ProfileSettingId, float* Value);
8585  bool GetProfileSettingValueInt(int ProfileSettingId, int* Value);
8586  bool GetProfileSettingValueFromListIndex(int ProfileSettingId, int ListIndex, int* Value);
8587  bool GetProfileSettingValueId(int ProfileSettingId, int* ValueId, int* ListIndex);
8588  bool SetProfileSettingValue(int ProfileSettingId, struct FString* NewValue);
8589  bool SetProfileSettingValueByName(const struct FName& ProfileSettingName, struct FString* NewValue);
8590  bool GetProfileSettingValueByName(const struct FName& ProfileSettingName, struct FString* Value);
8591  bool GetProfileSettingValues(int ProfileSettingId, TArray<struct FName>* Values);
8592  struct FName GetProfileSettingValueName(int ProfileSettingId);
8593  bool GetProfileSettingValue(int ProfileSettingId, int ValueMapID, struct FString* Value);
8594  bool IsProfileSettingIdMapped(int ProfileSettingId);
8595  int STATIC_FindDefaultProfileMappingIndexByName(const struct FName& ProfileSettingName);
8596  int FindProfileMappingIndexByName(const struct FName& ProfileSettingName);
8597  int FindProfileMappingIndex(int ProfileSettingId);
8598  int FindProfileSettingIndex(int ProfileSettingId);
8599  struct FString GetProfileSettingColumnHeader(int ProfileSettingId);
8600  struct FName GetProfileSettingName(int ProfileSettingId);
8601  bool GetProfileSettingId(const struct FName& ProfileSettingName, int* ProfileSettingId);
8602 };
8603 
8604 
8605 // Class Engine.OnlineProfileSettings
8606 // 0x0030 (0x00B4 - 0x0084)
8608 {
8609 public:
8610  TArray<int> ProfileSettingIds; // 0x0084(0x0010) (NeedCtorLink)
8611  TArray<struct FOnlineProfileSetting> DefaultSettings; // 0x0094(0x0010) (NeedCtorLink)
8612  TArray<struct FIdToStringMapping> OwnerMappings; // 0x00A4(0x0010) (Const, NeedCtorLink)
8613 
8615  {
8616  static UClass* ptr = nullptr;
8617  if (!ptr)
8618  ptr = UObject::FindClass("Class Engine.OnlineProfileSettings");
8619  return ptr;
8620  }
8621 
8622 
8624  void AppendVersionToReadIds();
8625  void SetToDefaults();
8626  bool GetProfileSettingDefaultFloat(int ProfileSettingId, float* DefaultFloat);
8627  bool GetProfileSettingDefaultInt(int ProfileSettingId, int* DefaultInt);
8628  bool GetProfileSettingDefaultId(int ProfileSettingId, int* DefaultId, int* ListIndex);
8629 };
8630 
8631 
8632 // Class Engine.OnlineStats
8633 // 0x0010 (0x0060 - 0x0050)
8634 class UOnlineStats : public UObject
8635 {
8636 public:
8637  TArray<struct FStringIdToStringMapping> ViewIdMappings; // 0x0050(0x0010) (Const, NeedCtorLink)
8638 
8640  {
8641  static UClass* ptr = nullptr;
8642  if (!ptr)
8643  ptr = UObject::FindClass("Class Engine.OnlineStats");
8644  return ptr;
8645  }
8646 
8647 
8648  struct FName GetViewName(int ViewId);
8649  bool GetViewId(const struct FName& ViewName, int* ViewId);
8650 };
8651 
8652 
8653 // Class Engine.OnlineStatsRead
8654 // 0x0050 (0x00B0 - 0x0060)
8656 {
8657 public:
8658  int ViewId; // 0x0060(0x0004)
8659  int SortColumnId; // 0x0064(0x0004) (Const)
8660  TArray<int> ColumnIds; // 0x0068(0x0010) (Const, NeedCtorLink)
8661  int TotalRowsInView; // 0x0078(0x0004) (Const)
8662  TArray<struct FOnlineStatsRow> Rows; // 0x007C(0x0010) (NeedCtorLink)
8663  TArray<struct FColumnMetaData> ColumnMappings; // 0x008C(0x0010) (Const, NeedCtorLink)
8664  struct FString ViewName; // 0x009C(0x0010) (Const, NeedCtorLink)
8665  int TitleId; // 0x00AC(0x0004) (Const)
8666 
8668  {
8669  static UClass* ptr = nullptr;
8670  if (!ptr)
8671  ptr = UObject::FindClass("Class Engine.OnlineStatsRead");
8672  return ptr;
8673  }
8674 
8675 
8676  int GetRankForPlayer(const struct FUniqueNetId& PlayerID);
8677  void AddPlayer(const struct FString& PlayerName, const struct FUniqueNetId& PlayerID);
8678  bool IsStatZero(const struct FUniqueNetId& PlayerID, int StatColumnNo);
8679  bool GetStatValueForPlayerAsString(const struct FUniqueNetId& PlayerID, int StatColumnNo, struct FString* StatValue);
8680  bool SetFloatStatValueForPlayer(const struct FUniqueNetId& PlayerID, int StatColumnNo, float StatValue);
8681  bool GetFloatStatValueForPlayer(const struct FUniqueNetId& PlayerID, int StatColumnNo, float* StatValue);
8682  bool SetIntStatValueForPlayer(const struct FUniqueNetId& PlayerID, int StatColumnNo, int StatValue);
8683  bool GetIntStatValueForPlayer(const struct FUniqueNetId& PlayerID, int StatColumnNo, int* StatValue);
8684  void OnReadComplete();
8685 };
8686 
8687 
8688 // Class Engine.OnlineStatsWrite
8689 // 0x0054 (0x00B4 - 0x0060)
8691 {
8692 public:
8693  TArray<struct FStringIdToStringMapping> StatMappings; // 0x0060(0x0010) (Const, NeedCtorLink)
8694  TArray<struct FSettingsProperty> Properties; // 0x0070(0x0010) (Const, NeedCtorLink)
8695  TArray<int> ViewIds; // 0x0080(0x0010) (NeedCtorLink)
8696  TArray<int> ArbitratedViewIds; // 0x0090(0x0010) (NeedCtorLink)
8697  int RatingId; // 0x00A0(0x0004) (Const)
8698  struct FScriptDelegate __OnStatsWriteComplete__Delegate; // 0x00A4(0x0010) (NeedCtorLink)
8699 
8701  {
8702  static UClass* ptr = nullptr;
8703  if (!ptr)
8704  ptr = UObject::FindClass("Class Engine.OnlineStatsWrite");
8705  return ptr;
8706  }
8707 
8708 
8709  void DecrementIntStat(int StatId, int DecBy);
8710  void DecrementFloatStat(int StatId, float DecBy);
8711  void IncrementIntStat(int StatId, int IncBy);
8712  void IncrementFloatStat(int StatId, float IncBy);
8713  void SetIntStat(int StatId, int Value);
8714  void SetFloatStat(int StatId, float Value);
8715  struct FName GetStatName(int StatId);
8716  bool GetStatId(const struct FName& StatName, int* StatId);
8717  void OnStatsWriteComplete();
8718 };
8719 
8720 
8721 // Class Engine.OnlineSubsystem
8722 // 0x015C (0x01AC - 0x0050)
8724 {
8725 public:
8726  struct FPointer VfTable_FTickableObject; // 0x0050(0x0008) (Const, Native, NoExport)
8743  TArray<struct FNamedInterface> NamedInterfaces; // 0x0158(0x0010) (NeedCtorLink)
8744  TArray<struct FNamedInterfaceDef> NamedInterfaceDefs; // 0x0168(0x0010) (Config, NeedCtorLink)
8745  TArray<struct FNamedSession> Sessions; // 0x0178(0x0010) (Const, NeedCtorLink)
8746  unsigned long bUseBuildIdOverride : 1; // 0x0188(0x0004) (Config)
8747  int BuildIdOverride; // 0x018C(0x0004) (Config)
8748  struct FString IniLocPatcherClassName; // 0x0190(0x0010) (Config, NeedCtorLink)
8749  class UIniLocPatcher* Patcher; // 0x01A0(0x0008) (Transient)
8750  float AsyncMinCompletionTime; // 0x01A8(0x0004) (Config)
8751 
8753  {
8754  static UClass* ptr = nullptr;
8755  if (!ptr)
8756  ptr = UObject::FindClass("Class Engine.OnlineSubsystem");
8757  return ptr;
8758  }
8759 
8760 
8761  void SetDebugSpewLevel(int DebugSpewLevel);
8762  void DumpVoiceRegistration();
8763  void DumpSessionState();
8764  void STATIC_DumpGameSettings(class UOnlineGameSettings* GameSettings);
8766  int GetBuildUniqueId();
8767  struct FUniqueNetId GetPlayerUniqueNetIdFromIndex(int UserIndex);
8768  bool STATIC_StringToUniqueNetId(const struct FString& UniqueNetIdString, struct FUniqueNetId* out_UniqueId);
8769  struct FString STATIC_UniqueNetIdToString(struct FUniqueNetId* IdToConvert);
8770  class UObject* GetNamedInterface(const struct FName& InterfaceName);
8771  void SetNamedInterface(const struct FName& InterfaceName, class UObject* NewInterface);
8772  bool SetSharedCloudInterface(class UObject* InCloudInterface);
8773  bool SetUserCloudInterface(class UObject* InCloudInterface);
8774  bool SetAuthInterface(class UObject* InAuthInterface);
8775  bool SetSocialInterface(class UObject* InSocialInterface);
8776  bool SetTitleFileCacheInterface(class UObject* NewInterface);
8777  bool SetTitleFileInterface(class UObject* NewInterface);
8778  bool SetPartyChatInterface(class UObject* NewInterface);
8779  bool SetNewsInterface(class UObject* NewInterface);
8780  bool SetStatsInterface(class UObject* NewInterface);
8781  bool SetVoiceInterface(class UObject* NewInterface);
8782  bool SetContentInterface(class UObject* NewInterface);
8783  bool SetGameInterface(class UObject* NewInterface);
8784  bool SetSystemInterface(class UObject* NewInterface);
8785  bool SetPlayerInterfaceEx(class UObject* NewInterface);
8786  bool SetPlayerInterface(class UObject* NewInterface);
8787  bool SetAccountInterface(class UObject* NewInterface);
8788  void Exit();
8789  bool PostInit();
8790  bool Init();
8791 };
8792 
8793 
8794 // Class Engine.PackageMapLevel
8795 // 0x0008 (0x00F8 - 0x00F0)
8797 {
8798 public:
8799  unsigned char UnknownData00[0x8]; // 0x00F0(0x0008) MISSED OFFSET
8800 
8802  {
8803  static UClass* ptr = nullptr;
8804  if (!ptr)
8805  ptr = UObject::FindClass("Class Engine.PackageMapLevel");
8806  return ptr;
8807  }
8808 
8809 };
8810 
8811 
8812 // Class Engine.PackageMapSeekFree
8813 // 0x0000 (0x00F8 - 0x00F8)
8815 {
8816 public:
8817 
8819  {
8820  static UClass* ptr = nullptr;
8821  if (!ptr)
8822  ptr = UObject::FindClass("Class Engine.PackageMapSeekFree");
8823  return ptr;
8824  }
8825 
8826 };
8827 
8828 
8829 // Class Engine.PatchScriptCommandlet
8830 // 0x0008 (0x00AC - 0x00A4)
8832 {
8833 public:
8834  unsigned char UnknownData00[0x8]; // 0x00A4(0x0008) MISSED OFFSET
8835 
8837  {
8838  static UClass* ptr = nullptr;
8839  if (!ptr)
8840  ptr = UObject::FindClass("Class Engine.PatchScriptCommandlet");
8841  return ptr;
8842  }
8843 
8844 };
8845 
8846 
8847 // Class Engine.PlatformInterfaceBase
8848 // 0x0020 (0x0070 - 0x0050)
8850 {
8851 public:
8852  TArray<struct FDelegateArray> AllDelegates; // 0x0050(0x0010) (NeedCtorLink)
8853  struct FScriptDelegate __PlatformInterfaceDelegate__Delegate; // 0x0060(0x0010) (NeedCtorLink)
8854 
8856  {
8857  static UClass* ptr = nullptr;
8858  if (!ptr)
8859  ptr = UObject::FindClass("Class Engine.PlatformInterfaceBase");
8860  return ptr;
8861  }
8862 
8863 
8864  void ClearDelegate(int DelegateType, const struct FScriptDelegate& InDelegate);
8865  void AddDelegate(int DelegateType, const struct FScriptDelegate& InDelegate);
8876  void CallDelegates(int DelegateType, struct FPlatformInterfaceDelegateResult* DelegateResult);
8878 };
8879 
8880 
8881 // Class Engine.MicroTransactionBase
8882 // 0x0030 (0x00A0 - 0x0070)
8884 {
8885 public:
8886  TArray<struct FPurchaseInfo> AvailableProducts; // 0x0070(0x0010) (NeedCtorLink)
8887  struct FString LastError; // 0x0080(0x0010) (NeedCtorLink)
8888  struct FString LastErrorSolution; // 0x0090(0x0010) (NeedCtorLink)
8889 
8891  {
8892  static UClass* ptr = nullptr;
8893  if (!ptr)
8894  ptr = UObject::FindClass("Class Engine.MicroTransactionBase");
8895  return ptr;
8896  }
8897 
8898 
8899  int GetProductIndex(const struct FString& Identifier);
8900  bool BeginPurchase(int Index);
8901  bool IsAllowedToMakePurchases();
8903  void Init();
8904 };
8905 
8906 
8907 // Class Engine.MicroTransactionProxy
8908 // 0x0000 (0x00A0 - 0x00A0)
8910 {
8911 public:
8912 
8914  {
8915  static UClass* ptr = nullptr;
8916  if (!ptr)
8917  ptr = UObject::FindClass("Class Engine.MicroTransactionProxy");
8918  return ptr;
8919  }
8920 
8921 };
8922 
8923 
8924 // Class Engine.Player
8925 // 0x002C (0x007C - 0x0050)
8926 class UPlayer : public UObject
8927 {
8928 public:
8929  struct FPointer VfTable_FExec; // 0x0050(0x0008) (Const, Native, NoExport)
8930  class APlayerController* Actor; // 0x0058(0x0008) (Const, Transient)
8931  int CurrentNetSpeed; // 0x0060(0x0004) (Const)
8932  int ConfiguredInternetSpeed; // 0x0064(0x0004) (Config, GlobalConfig)
8933  int ConfiguredLanSpeed; // 0x0068(0x0004) (Config, GlobalConfig)
8934  float PP_DesaturationMultiplier; // 0x006C(0x0004) (Config)
8935  float PP_HighlightsMultiplier; // 0x0070(0x0004) (Config)
8936  float PP_MidTonesMultiplier; // 0x0074(0x0004) (Config)
8937  float PP_ShadowsMultiplier; // 0x0078(0x0004) (Config)
8938 
8940  {
8941  static UClass* ptr = nullptr;
8942  if (!ptr)
8943  ptr = UObject::FindClass("Class Engine.Player");
8944  return ptr;
8945  }
8946 
8947 
8948  void SwitchController(class APlayerController* PC);
8949 };
8950 
8951 
8952 // Class Engine.LocalPlayer
8953 // 0x03C8 (0x0444 - 0x007C)
8954 class ULocalPlayer : public UPlayer
8955 {
8956 public:
8957  struct FPointer VfTable_FObserverInterface; // 0x007C(0x0008) (Const, Native, NoExport)
8958  int ControllerId; // 0x0084(0x0004)
8959  class UGameViewportClient* ViewportClient; // 0x0088(0x0008)
8960  struct FVector2D Origin; // 0x0090(0x0008)
8961  struct FVector2D Size; // 0x0098(0x0008)
8962  class UPostProcessChain* PlayerPostProcess; // 0x00A0(0x0008) (Const, Transient)
8963  TArray<class UPostProcessChain*> PlayerPostProcessChains; // 0x00A8(0x0010) (Const, Transient, NeedCtorLink)
8964  unsigned long bForceDefaultPostProcessChain : 1; // 0x00B8(0x0004) (Transient)
8965  unsigned long bWantToResetToMapDefaultPP : 1; // 0x00B8(0x0004)
8966  unsigned long bSentSplitJoin : 1; // 0x00B8(0x0004) (Const, Transient, EditConst)
8967  unsigned long bPendingServerAuth : 1; // 0x00B8(0x0004)
8968  struct FPointer ViewState; // 0x00BC(0x0008) (Const, Native)
8969  struct FPointer ViewState2; // 0x00C4(0x0008) (Const, Native)
8970  struct FSynchronizedActorVisibilityHistory ActorVisibilityHistory; // 0x00CC(0x0010) (Const, Native, Transient)
8971  struct FVector LastViewLocation; // 0x00DC(0x000C) (Transient)
8972  struct FCurrentPostProcessVolumeInfo CurrentPPInfo; // 0x00E8(0x0184) (Const, Transient, NeedCtorLink, NoImport)
8973  struct FCurrentPostProcessVolumeInfo LevelPPInfo; // 0x026C(0x0184) (Const, Transient, NeedCtorLink, NoImport)
8974  TArray<struct FPostProcessSettingsOverride> ActivePPOverrides; // 0x03F0(0x0010) (Transient, NeedCtorLink)
8976  unsigned char UnknownData00[0x3]; // 0x0401(0x0003) MISSED OFFSET
8977  struct FString LastMap; // 0x0404(0x0010) (NeedCtorLink)
8978  class UTranslationContext* TagContext; // 0x0414(0x0008)
8980  float ServerAuthTimestamp; // 0x042C(0x0004)
8981  int ServerAuthTimeout; // 0x0430(0x0004)
8982  int ServerAuthRetryCount; // 0x0434(0x0004)
8983  int MaxServerAuthRetryCount; // 0x0438(0x0004)
8984  struct FUniqueNetId ServerAuthUID; // 0x043C(0x0008)
8985 
8987  {
8988  static UClass* ptr = nullptr;
8989  if (!ptr)
8990  ptr = UObject::FindClass("Class Engine.LocalPlayer");
8991  return ptr;
8992  }
8993 
8994 
8995  void Cleanup(bool bExit);
8996  void Exit();
8998  void ViewportClosed();
8999  void STATIC_StaticOnServerConnectionClose(class UPlayer* ServerConnection);
9000  void OnServerConnectionClose(class UPlayer* ServerConnection);
9001  void ServerAuthFailure();
9002  void ServerAuthTimedOut();
9003  void OnServerAuthComplete(bool bSuccess, const struct FUniqueNetId& ServerUID, class UPlayer* ServerConnection, const struct FString& ExtraInfo);
9004  void ProcessServerAuthResponse(const struct FUniqueNetId& ServerUID, int ServerIP, int AuthTicketUID);
9005  void ProcessClientAuthEndSessionRequest(class UPlayer* ServerConnection);
9006  void ProcessClientAuthRequest(const struct FUniqueNetId& ServerUID, int ServerIP, int ServerPort, bool bSecure);
9008  struct FString GetNickname();
9009  struct FUniqueNetId GetUniqueNetId();
9010  struct FVector2D FastProject(const struct FVector& WorldLoc);
9011  void FastDeProject(const struct FVector2D& RelativeScreenPos, struct FVector* WorldOrigin, struct FVector* WorldDirection);
9012  struct FVector2D Project(const struct FVector& WorldLoc);
9013  void DeProject(const struct FVector2D& RelativeScreenPos, struct FVector* WorldOrigin, struct FVector* WorldDirection);
9015  class UPostProcessChain* GetPostProcessChain(int InIndex);
9017  bool RemovePostProcessingChain(int InIndex);
9018  bool IsUberPostProcessChain(class UPostProcessChain* InChain);
9020  bool InsertPostProcessingChain(class UPostProcessChain* InChain, int InIndex, bool bInClone);
9022  void SetControllerId(int NewControllerId);
9023  void ClearPostProcessSettingsOverride(float BlendOutTime);
9024  void OverridePostProcessSettingsCurve(const struct FPostProcessSettings& OverrideSettings, struct FInterpCurveFloat* Curve);
9025  void OverridePostProcessSettings(const struct FPostProcessSettings& OverrideSettings, float BlendInTime);
9026  bool GetActorVisibility(class AActor* TestActor);
9027  void SendSplitJoin();
9028  bool SpawnPlayActor(const struct FString& URL, struct FString* OutError);
9029 };
9030 
9031 
9032 // Class Engine.NetConnection
9033 // 0xAE88 (0xAF04 - 0x007C)
9034 class UNetConnection : public UPlayer
9035 {
9036 public:
9037  unsigned char UnknownData00[0xAE5C]; // 0x007C(0xAE5C) MISSED OFFSET
9038  TArray<class UChildConnection*> Children; // 0xAED8(0x0010) (Transient, DuplicateTransient, NeedCtorLink)
9039  unsigned char UnknownData01[0x1C]; // 0xAEE8(0x001C) MISSED OFFSET
9040 
9042  {
9043  static UClass* ptr = nullptr;
9044  if (!ptr)
9045  ptr = UObject::FindClass("Class Engine.NetConnection");
9046  return ptr;
9047  }
9048 
9049 };
9050 
9051 
9052 // Class Engine.ChildConnection
9053 // 0x0008 (0xAF0C - 0xAF04)
9055 {
9056 public:
9057  class UNetConnection* Parent; // 0xAF04(0x0008) (Const, Transient, DuplicateTransient)
9058 
9060  {
9061  static UClass* ptr = nullptr;
9062  if (!ptr)
9063  ptr = UObject::FindClass("Class Engine.ChildConnection");
9064  return ptr;
9065  }
9066 
9067 };
9068 
9069 
9070 // Class Engine.DemoRecConnection
9071 // 0x0000 (0xAF04 - 0xAF04)
9073 {
9074 public:
9075 
9077  {
9078  static UClass* ptr = nullptr;
9079  if (!ptr)
9080  ptr = UObject::FindClass("Class Engine.DemoRecConnection");
9081  return ptr;
9082  }
9083 
9084 };
9085 
9086 
9087 // Class Engine.Polys
9088 // 0x0018 (0x0068 - 0x0050)
9089 class UPolys : public UObject
9090 {
9091 public:
9092  unsigned char UnknownData00[0x18]; // 0x0050(0x0018) MISSED OFFSET
9093 
9095  {
9096  static UClass* ptr = nullptr;
9097  if (!ptr)
9098  ptr = UObject::FindClass("Class Engine.Polys");
9099  return ptr;
9100  }
9101 
9102 };
9103 
9104 
9105 // Class Engine.PostProcessChain
9106 // 0x0010 (0x0060 - 0x0050)
9108 {
9109 public:
9110  TArray<class UPostProcessEffect*> Effects; // 0x0050(0x0010) (NeedCtorLink)
9111 
9113  {
9114  static UClass* ptr = nullptr;
9115  if (!ptr)
9116  ptr = UObject::FindClass("Class Engine.PostProcessChain");
9117  return ptr;
9118  }
9119 
9120 
9121  class UPostProcessEffect* FindPostProcessEffect(const struct FName& EffectName);
9122 };
9123 
9124 
9125 // Class Engine.PostProcessEffect
9126 // 0x0025 (0x0075 - 0x0050)
9128 {
9129 public:
9130  unsigned long bShowInEditor : 1; // 0x0050(0x0004) (Edit)
9131  unsigned long bShowInGame : 1; // 0x0050(0x0004) (Edit)
9132  unsigned long bShowInOption : 1; // 0x0050(0x0004) (Transient)
9133  unsigned long bUseWorldSettings : 1; // 0x0050(0x0004) (Edit)
9134  unsigned long bAffectsLightingOnly : 1; // 0x0050(0x0004)
9135  struct FName EffectName; // 0x0054(0x0008) (Edit)
9136  int NodePosY; // 0x005C(0x0004)
9137  int NodePosX; // 0x0060(0x0004)
9138  int DrawWidth; // 0x0064(0x0004)
9139  int DrawHeight; // 0x0068(0x0004)
9140  int OutDrawY; // 0x006C(0x0004)
9141  int InDrawY; // 0x0070(0x0004)
9143 
9145  {
9146  static UClass* ptr = nullptr;
9147  if (!ptr)
9148  ptr = UObject::FindClass("Class Engine.PostProcessEffect");
9149  return ptr;
9150  }
9151 
9152 };
9153 
9154 
9155 // Class Engine.AmbientOcclusionEffect
9156 // 0x005F (0x00D4 - 0x0075)
9158 {
9159 public:
9160  unsigned char UnknownData00[0x3]; // 0x0075(0x0003) MISSED OFFSET
9161  struct FLinearColor OcclusionColor; // 0x0078(0x0010) (Edit)
9162  float OcclusionPower; // 0x0088(0x0004) (Edit)
9163  float OcclusionScale; // 0x008C(0x0004) (Edit)
9164  float OcclusionBias; // 0x0090(0x0004) (Edit)
9165  float MinOcclusion; // 0x0094(0x0004) (Edit)
9166  unsigned long SSAO2 : 1; // 0x0098(0x0004) (Deprecated)
9167  unsigned long bAngleBasedSSAO : 1; // 0x0098(0x0004) (Edit)
9168  float OcclusionRadius; // 0x009C(0x0004) (Edit)
9169  float OcclusionAttenuation; // 0x00A0(0x0004) (Deprecated)
9171  unsigned char UnknownData01[0x3]; // 0x00A5(0x0003) MISSED OFFSET
9172  float OcclusionFadeoutMinDistance; // 0x00A8(0x0004) (Edit)
9173  float OcclusionFadeoutMaxDistance; // 0x00AC(0x0004) (Edit)
9174  float HaloDistanceThreshold; // 0x00B0(0x0004) (Edit)
9175  float HaloDistanceScale; // 0x00B4(0x0004) (Edit)
9176  float HaloOcclusion; // 0x00B8(0x0004) (Edit)
9177  float EdgeDistanceThreshold; // 0x00BC(0x0004) (Edit)
9178  float EdgeDistanceScale; // 0x00C0(0x0004) (Edit)
9179  float FilterDistanceScale; // 0x00C4(0x0004) (Edit)
9180  int FilterSize; // 0x00C8(0x0004) (Deprecated)
9181  float HistoryConvergenceTime; // 0x00CC(0x0004) (Edit)
9182  float HistoryWeightConvergenceTime; // 0x00D0(0x0004)
9183 
9185  {
9186  static UClass* ptr = nullptr;
9187  if (!ptr)
9188  ptr = UObject::FindClass("Class Engine.AmbientOcclusionEffect");
9189  return ptr;
9190  }
9191 
9192 };
9193 
9194 
9195 // Class Engine.BlurEffect
9196 // 0x0007 (0x007C - 0x0075)
9198 {
9199 public:
9200  unsigned char UnknownData00[0x3]; // 0x0075(0x0003) MISSED OFFSET
9201  int BlurKernelSize; // 0x0078(0x0004) (Edit)
9202 
9204  {
9205  static UClass* ptr = nullptr;
9206  if (!ptr)
9207  ptr = UObject::FindClass("Class Engine.BlurEffect");
9208  return ptr;
9209  }
9210 
9211 };
9212 
9213 
9214 // Class Engine.DOFEffect
9215 // 0x002F (0x00A4 - 0x0075)
9217 {
9218 public:
9219  unsigned char UnknownData00[0x3]; // 0x0075(0x0003) MISSED OFFSET
9220  float FalloffExponent; // 0x0078(0x0004) (Edit)
9221  float BlurKernelSize; // 0x007C(0x0004) (Edit)
9222  float MaxNearBlurAmount; // 0x0080(0x0004) (Edit)
9223  float MinBlurAmount; // 0x0084(0x0004) (Edit)
9224  float MaxFarBlurAmount; // 0x0088(0x0004) (Edit)
9225  TEnumAsByte<EFocusType> FocusType; // 0x008C(0x0001) (Edit)
9226  unsigned char UnknownData01[0x3]; // 0x008D(0x0003) MISSED OFFSET
9227  float FocusInnerRadius; // 0x0090(0x0004) (Edit)
9228  float FocusDistance; // 0x0094(0x0004) (Edit)
9229  struct FVector FocusPosition; // 0x0098(0x000C) (Edit)
9230 
9232  {
9233  static UClass* ptr = nullptr;
9234  if (!ptr)
9235  ptr = UObject::FindClass("Class Engine.DOFEffect");
9236  return ptr;
9237  }
9238 
9239 };
9240 
9241 
9242 // Class Engine.DOFAndBloomEffect
9243 // 0x0028 (0x00CC - 0x00A4)
9245 {
9246 public:
9247  float BloomScale; // 0x00A4(0x0004) (Edit)
9248  float BloomThreshold; // 0x00A8(0x0004) (Edit)
9249  struct FColor BloomTint; // 0x00AC(0x0004) (Edit)
9250  float BloomScreenBlendThreshold; // 0x00B0(0x0004) (Edit)
9251  float SceneMultiplier; // 0x00B4(0x0004) (Deprecated)
9252  float BlurBloomKernelSize; // 0x00B8(0x0004) (Edit)
9253  unsigned long bEnableReferenceDOF : 1; // 0x00BC(0x0004) (Deprecated)
9254  TEnumAsByte<EDOFType> DepthOfFieldType; // 0x00C0(0x0001) (Edit)
9256  unsigned char UnknownData00[0x2]; // 0x00C2(0x0002) MISSED OFFSET
9257  class UTexture2D* BokehTexture; // 0x00C4(0x0008) (Edit)
9258 
9260  {
9261  static UClass* ptr = nullptr;
9262  if (!ptr)
9263  ptr = UObject::FindClass("Class Engine.DOFAndBloomEffect");
9264  return ptr;
9265  }
9266 
9267 };
9268 
9269 
9270 // Class Engine.DOFBloomMotionBlurEffect
9271 // 0x0014 (0x00E0 - 0x00CC)
9273 {
9274 public:
9275  float MaxVelocity; // 0x00CC(0x0004) (Edit)
9276  float MotionBlurAmount; // 0x00D0(0x0004) (Edit)
9277  unsigned long FullMotionBlur : 1; // 0x00D4(0x0004) (Edit)
9278  float CameraRotationThreshold; // 0x00D8(0x0004) (Edit)
9279  float CameraTranslationThreshold; // 0x00DC(0x0004) (Edit)
9280 
9282  {
9283  static UClass* ptr = nullptr;
9284  if (!ptr)
9285  ptr = UObject::FindClass("Class Engine.DOFBloomMotionBlurEffect");
9286  return ptr;
9287  }
9288 
9289 };
9290 
9291 
9292 // Class Engine.UberPostProcessEffect
9293 // 0x0098 (0x0178 - 0x00E0)
9295 {
9296 public:
9297  struct FVector SceneShadows; // 0x00E0(0x000C) (Edit)
9298  struct FVector SceneHighLights; // 0x00EC(0x000C) (Edit)
9299  struct FVector SceneMidTones; // 0x00F8(0x000C) (Edit)
9300  float SceneDesaturation; // 0x0104(0x0004) (Edit)
9301  struct FVector SceneColorize; // 0x0108(0x000C) (Edit)
9304  unsigned char UnknownData00[0x2]; // 0x0116(0x0002) MISSED OFFSET
9305  float TonemapperRange; // 0x0118(0x0004) (Edit)
9306  float TonemapperToeFactor; // 0x011C(0x0004) (Edit)
9307  float TonemapperScale; // 0x0120(0x0004) (Edit)
9308  float MotionBlurSoftEdgeKernelSize; // 0x0124(0x0004) (Edit)
9309  unsigned long bEnableImageGrain : 1; // 0x0128(0x0004) (Edit)
9310  unsigned long bScaleEffectsWithViewSize : 1; // 0x0128(0x0004) (Edit)
9311  unsigned long bUseColorEdgeDetectionForSMAA : 1; // 0x0128(0x0004) (Edit)
9312  unsigned long bEnableHDRTonemapper : 1; // 0x0128(0x0004) (Deprecated)
9313  float SceneImageGrainScale; // 0x012C(0x0004) (Edit)
9314  float BloomWeightSmall; // 0x0130(0x0004) (Edit)
9315  float BloomWeightMedium; // 0x0134(0x0004) (Edit)
9316  float BloomWeightLarge; // 0x0138(0x0004) (Edit)
9317  float BloomSizeScaleSmall; // 0x013C(0x0004) (Edit)
9318  float BloomSizeScaleMedium; // 0x0140(0x0004) (Edit)
9319  float BloomSizeScaleLarge; // 0x0144(0x0004) (Edit)
9320  float EdgeDetectionThreshold; // 0x0148(0x0004) (Edit)
9321  float SMAAEdgeDetectionThreshold; // 0x014C(0x0004) (Edit)
9322  struct FLUTBlender PreviousLUTBlender; // 0x0150(0x0024) (Const, Native, Transient)
9323  float SceneHDRTonemapperScale; // 0x0174(0x0004) (Deprecated)
9324 
9326  {
9327  static UClass* ptr = nullptr;
9328  if (!ptr)
9329  ptr = UObject::FindClass("Class Engine.UberPostProcessEffect");
9330  return ptr;
9331  }
9332 
9333 };
9334 
9335 
9336 // Class Engine.DwTriovizImplEffect
9337 // 0x0003 (0x0078 - 0x0075)
9339 {
9340 public:
9341  unsigned char UnknownData00[0x3]; // 0x0075(0x0003) MISSED OFFSET
9342 
9344  {
9345  static UClass* ptr = nullptr;
9346  if (!ptr)
9347  ptr = UObject::FindClass("Class Engine.DwTriovizImplEffect");
9348  return ptr;
9349  }
9350 
9351 };
9352 
9353 
9354 // Class Engine.MaterialEffect
9355 // 0x000B (0x0080 - 0x0075)
9357 {
9358 public:
9359  unsigned char UnknownData00[0x3]; // 0x0075(0x0003) MISSED OFFSET
9360  class UMaterialInterface* Material; // 0x0078(0x0008) (Edit)
9361 
9363  {
9364  static UClass* ptr = nullptr;
9365  if (!ptr)
9366  ptr = UObject::FindClass("Class Engine.MaterialEffect");
9367  return ptr;
9368  }
9369 
9370 };
9371 
9372 
9373 // Class Engine.MotionBlurEffect
9374 // 0x0017 (0x008C - 0x0075)
9376 {
9377 public:
9378  unsigned char UnknownData00[0x3]; // 0x0075(0x0003) MISSED OFFSET
9379  float MaxVelocity; // 0x0078(0x0004) (Edit)
9380  float MotionBlurAmount; // 0x007C(0x0004) (Edit)
9381  unsigned long FullMotionBlur : 1; // 0x0080(0x0004) (Edit)
9382  float CameraRotationThreshold; // 0x0084(0x0004) (Edit)
9383  float CameraTranslationThreshold; // 0x0088(0x0004) (Edit)
9384 
9386  {
9387  static UClass* ptr = nullptr;
9388  if (!ptr)
9389  ptr = UObject::FindClass("Class Engine.MotionBlurEffect");
9390  return ptr;
9391  }
9392 
9393 };
9394 
9395 
9396 // Class Engine.PrimitiveComponentFactory
9397 // 0x0004 (0x0054 - 0x0050)
9399 {
9400 public:
9401  unsigned long CollideActors : 1; // 0x0050(0x0004) (Edit, Const)
9402  unsigned long BlockActors : 1; // 0x0050(0x0004) (Edit, Const)
9403  unsigned long BlockZeroExtent : 1; // 0x0050(0x0004) (Edit, Const)
9404  unsigned long BlockNonZeroExtent : 1; // 0x0050(0x0004) (Edit, Const)
9405  unsigned long BlockRigidBody : 1; // 0x0050(0x0004) (Edit, Const)
9406  unsigned long HiddenGame : 1; // 0x0050(0x0004) (Edit)
9407  unsigned long HiddenEditor : 1; // 0x0050(0x0004) (Edit)
9408  unsigned long CastShadow : 1; // 0x0050(0x0004) (Edit)
9409 
9411  {
9412  static UClass* ptr = nullptr;
9413  if (!ptr)
9414  ptr = UObject::FindClass("Class Engine.PrimitiveComponentFactory");
9415  return ptr;
9416  }
9417 
9418 };
9419 
9420 
9421 // Class Engine.MeshComponentFactory
9422 // 0x0010 (0x0064 - 0x0054)
9424 {
9425 public:
9426  TArray<class UMaterialInterface*> Materials; // 0x0054(0x0010) (Edit, NeedCtorLink)
9427 
9429  {
9430  static UClass* ptr = nullptr;
9431  if (!ptr)
9432  ptr = UObject::FindClass("Class Engine.MeshComponentFactory");
9433  return ptr;
9434  }
9435 
9436 };
9437 
9438 
9439 // Class Engine.StaticMeshComponentFactory
9440 // 0x0008 (0x006C - 0x0064)
9442 {
9443 public:
9444  class UStaticMesh* StaticMesh; // 0x0064(0x0008) (Edit)
9445 
9447  {
9448  static UClass* ptr = nullptr;
9449  if (!ptr)
9450  ptr = UObject::FindClass("Class Engine.StaticMeshComponentFactory");
9451  return ptr;
9452  }
9453 
9454 };
9455 
9456 
9457 // Class Engine.ReachSpec
9458 // 0x0068 (0x00B8 - 0x0050)
9459 class UReachSpec : public UObject
9460 {
9461 public:
9462  struct FPointer NavOctreeObject; // 0x0050(0x0008) (Const, Native, Transient, EditConst)
9463  int Distance; // 0x0058(0x0004)
9464  struct FVector Direction; // 0x005C(0x000C)
9465  class ANavigationPoint* Start; // 0x0068(0x0008) (Edit, Const, EditConst)
9466  struct FActorReference End; // 0x0070(0x0018) (Edit, Const, EditConst)
9467  int CollisionRadius; // 0x0088(0x0004) (Edit, Const, EditConst)
9468  int CollisionHeight; // 0x008C(0x0004) (Edit, Const, EditConst)
9469  int reachFlags; // 0x0090(0x0004)
9470  int MaxLandingVelocity; // 0x0094(0x0004)
9471  unsigned char bPruned; // 0x0098(0x0001)
9472  unsigned char PathColorIndex; // 0x0099(0x0001)
9473  unsigned char UnknownData00[0x2]; // 0x009A(0x0002) MISSED OFFSET
9474  unsigned long bAddToNavigationOctree : 1; // 0x009C(0x0004) (Const, EditConst)
9475  unsigned long bCanCutCorners : 1; // 0x009C(0x0004)
9476  unsigned long bCheckForObstructions : 1; // 0x009C(0x0004)
9477  unsigned long bSkipPrune : 1; // 0x009C(0x0004) (Const)
9478  unsigned long bDisabled : 1; // 0x009C(0x0004) (Edit, EditConst)
9479  TArray<class UClass*> PruneSpecList; // 0x00A0(0x0010) (Const, NeedCtorLink)
9480  class AActor* BlockedBy; // 0x00B0(0x0008)
9481 
9483  {
9484  static UClass* ptr = nullptr;
9485  if (!ptr)
9486  ptr = UObject::FindClass("Class Engine.ReachSpec");
9487  return ptr;
9488  }
9489 
9490 
9491  bool IsBlockedFor(class APawn* P);
9492  struct FVector GetDirection();
9493  class ANavigationPoint* GetEnd();
9494  int CostFor(class APawn* P);
9495 };
9496 
9497 
9498 // Class Engine.AdvancedReachSpec
9499 // 0x0000 (0x00B8 - 0x00B8)
9501 {
9502 public:
9503 
9505  {
9506  static UClass* ptr = nullptr;
9507  if (!ptr)
9508  ptr = UObject::FindClass("Class Engine.AdvancedReachSpec");
9509  return ptr;
9510  }
9511 
9512 };
9513 
9514 
9515 // Class Engine.CeilingReachSpec
9516 // 0x0000 (0x00B8 - 0x00B8)
9518 {
9519 public:
9520 
9522  {
9523  static UClass* ptr = nullptr;
9524  if (!ptr)
9525  ptr = UObject::FindClass("Class Engine.CeilingReachSpec");
9526  return ptr;
9527  }
9528 
9529 };
9530 
9531 
9532 // Class Engine.ForcedReachSpec
9533 // 0x0000 (0x00B8 - 0x00B8)
9535 {
9536 public:
9537 
9539  {
9540  static UClass* ptr = nullptr;
9541  if (!ptr)
9542  ptr = UObject::FindClass("Class Engine.ForcedReachSpec");
9543  return ptr;
9544  }
9545 
9546 };
9547 
9548 
9549 // Class Engine.CoverSlipReachSpec
9550 // 0x0001 (0x00B9 - 0x00B8)
9552 {
9553 public:
9554  unsigned char SpecDirection; // 0x00B8(0x0001) (Edit, EditConst)
9555 
9557  {
9558  static UClass* ptr = nullptr;
9559  if (!ptr)
9560  ptr = UObject::FindClass("Class Engine.CoverSlipReachSpec");
9561  return ptr;
9562  }
9563 
9564 };
9565 
9566 
9567 // Class Engine.FloorToCeilingReachSpec
9568 // 0x0000 (0x00B8 - 0x00B8)
9570 {
9571 public:
9572 
9574  {
9575  static UClass* ptr = nullptr;
9576  if (!ptr)
9577  ptr = UObject::FindClass("Class Engine.FloorToCeilingReachSpec");
9578  return ptr;
9579  }
9580 
9581 };
9582 
9583 
9584 // Class Engine.MantleReachSpec
9585 // 0x0004 (0x00BC - 0x00B8)
9587 {
9588 public:
9589  unsigned long bClimbUp : 1; // 0x00B8(0x0004) (Edit)
9590 
9592  {
9593  static UClass* ptr = nullptr;
9594  if (!ptr)
9595  ptr = UObject::FindClass("Class Engine.MantleReachSpec");
9596  return ptr;
9597  }
9598 
9599 };
9600 
9601 
9602 // Class Engine.SlotToSlotReachSpec
9603 // 0x0001 (0x00B9 - 0x00B8)
9605 {
9606 public:
9607  unsigned char SpecDirection; // 0x00B8(0x0001) (Edit, EditConst)
9608 
9610  {
9611  static UClass* ptr = nullptr;
9612  if (!ptr)
9613  ptr = UObject::FindClass("Class Engine.SlotToSlotReachSpec");
9614  return ptr;
9615  }
9616 
9617 };
9618 
9619 
9620 // Class Engine.SwatTurnReachSpec
9621 // 0x0001 (0x00B9 - 0x00B8)
9623 {
9624 public:
9625  unsigned char SpecDirection; // 0x00B8(0x0001) (Edit, EditConst)
9626 
9628  {
9629  static UClass* ptr = nullptr;
9630  if (!ptr)
9631  ptr = UObject::FindClass("Class Engine.SwatTurnReachSpec");
9632  return ptr;
9633  }
9634 
9635 };
9636 
9637 
9638 // Class Engine.WallTransReachSpec
9639 // 0x0000 (0x00B8 - 0x00B8)
9641 {
9642 public:
9643 
9645  {
9646  static UClass* ptr = nullptr;
9647  if (!ptr)
9648  ptr = UObject::FindClass("Class Engine.WallTransReachSpec");
9649  return ptr;
9650  }
9651 
9652 };
9653 
9654 
9655 // Class Engine.LadderReachSpec
9656 // 0x0000 (0x00B8 - 0x00B8)
9658 {
9659 public:
9660 
9662  {
9663  static UClass* ptr = nullptr;
9664  if (!ptr)
9665  ptr = UObject::FindClass("Class Engine.LadderReachSpec");
9666  return ptr;
9667  }
9668 
9669 };
9670 
9671 
9672 // Class Engine.ProscribedReachSpec
9673 // 0x0000 (0x00B8 - 0x00B8)
9675 {
9676 public:
9677 
9679  {
9680  static UClass* ptr = nullptr;
9681  if (!ptr)
9682  ptr = UObject::FindClass("Class Engine.ProscribedReachSpec");
9683  return ptr;
9684  }
9685 
9686 };
9687 
9688 
9689 // Class Engine.TeleportReachSpec
9690 // 0x0000 (0x00B8 - 0x00B8)
9692 {
9693 public:
9694 
9696  {
9697  static UClass* ptr = nullptr;
9698  if (!ptr)
9699  ptr = UObject::FindClass("Class Engine.TeleportReachSpec");
9700  return ptr;
9701  }
9702 
9703 };
9704 
9705 
9706 // Class Engine.SavedMove
9707 // 0x00B8 (0x0108 - 0x0050)
9708 class USavedMove : public UObject
9709 {
9710 public:
9711  class USavedMove* NextMove; // 0x0050(0x0008)
9712  float TimeStamp; // 0x0058(0x0004)
9713  float Delta; // 0x005C(0x0004)
9714  unsigned long bRun : 1; // 0x0060(0x0004)
9715  unsigned long bDuck : 1; // 0x0060(0x0004)
9716  unsigned long bPressedJump : 1; // 0x0060(0x0004)
9717  unsigned long bDoubleJump : 1; // 0x0060(0x0004)
9718  unsigned long bPreciseDestination : 1; // 0x0060(0x0004)
9719  unsigned long bForceRMVelocity : 1; // 0x0060(0x0004)
9720  unsigned long bForceMaxAccel : 1; // 0x0060(0x0004)
9721  unsigned long bRootMotionFromInterpCurve : 1; // 0x0060(0x0004)
9725  unsigned char UnknownData00[0x1]; // 0x0067(0x0001) MISSED OFFSET
9726  struct FVector StartLocation; // 0x0068(0x000C)
9727  struct FVector StartRelativeLocation; // 0x0074(0x000C)
9728  struct FVector StartVelocity; // 0x0080(0x000C)
9729  struct FVector StartFloor; // 0x008C(0x000C)
9730  struct FVector SavedLocation; // 0x0098(0x000C)
9731  struct FVector SavedVelocity; // 0x00A4(0x000C)
9732  struct FVector SavedRelativeLocation; // 0x00B0(0x000C)
9733  struct FVector RMVelocity; // 0x00BC(0x000C)
9734  struct FVector Acceleration; // 0x00C8(0x000C)
9735  struct FRotator Rotation; // 0x00D4(0x000C)
9736  class AActor* StartBase; // 0x00E0(0x0008)
9737  class AActor* EndBase; // 0x00E8(0x0008)
9738  float CustomTimeDilation; // 0x00F0(0x0004)
9739  float AccelDotThreshold; // 0x00F4(0x0004)
9740  float RootMotionInterpCurrentTime; // 0x00F8(0x0004)
9741  struct FVector RootMotionInterpCurveLastValue; // 0x00FC(0x000C)
9742 
9744  {
9745  static UClass* ptr = nullptr;
9746  if (!ptr)
9747  ptr = UObject::FindClass("Class Engine.SavedMove");
9748  return ptr;
9749  }
9750 
9751 
9752  struct FString GetDebugString();
9753  TEnumAsByte<EDoubleClickDir> STATIC_SetFlags(unsigned char Flags, class APlayerController* PC);
9754  unsigned char CompressedFlags();
9755  void ResetMoveFor(class APawn* P);
9756  void PrepMoveFor(class APawn* P);
9757  void SetMoveFor(class APlayerController* P, float DeltaTime, const struct FVector& newAccel, TEnumAsByte<EDoubleClickDir> InDoubleClick);
9758  bool CanCombineWith(class USavedMove* NewMove, class APawn* inPawn, float MaxDelta);
9759  void SetInitialPosition(class APawn* P);
9760  struct FVector GetStartLocation();
9761  bool IsImportantMove(const struct FVector& CompareAccel);
9762  void PostUpdate(class APlayerController* P);
9763  void Clear();
9764 };
9765 
9766 
9767 // Class Engine.SaveGameSummary
9768 // 0x0018 (0x0068 - 0x0050)
9770 {
9771 public:
9772  struct FName BaseLevel; // 0x0050(0x0008)
9773  struct FString Description; // 0x0058(0x0010) (NeedCtorLink)
9774 
9776  {
9777  static UClass* ptr = nullptr;
9778  if (!ptr)
9779  ptr = UObject::FindClass("Class Engine.SaveGameSummary");
9780  return ptr;
9781  }
9782 
9783 };
9784 
9785 
9786 // Class Engine.ScriptViewportClient
9787 // 0x0008 (0x0058 - 0x0050)
9789 {
9790 public:
9791  struct FPointer VfTable_FViewportClient; // 0x0050(0x0008) (Const, Native, NoExport)
9792 
9794  {
9795  static UClass* ptr = nullptr;
9796  if (!ptr)
9797  ptr = UObject::FindClass("Class Engine.ScriptViewportClient");
9798  return ptr;
9799  }
9800 
9801 };
9802 
9803 
9804 // Class Engine.GameViewportClient
9805 // 0x0140 (0x0198 - 0x0058)
9807 {
9808 public:
9809  struct FPointer VfTable_FExec; // 0x0058(0x0008) (Const, Native, NoExport)
9810  struct FPointer Viewport; // 0x0060(0x0008) (Const)
9811  struct FPointer ViewportFrame; // 0x0068(0x0008) (Const)
9812  TArray<class UInteraction*> GlobalInteractions; // 0x0070(0x0010) (AlwaysInit, NeedCtorLink)
9813  class UClass* UIControllerClass; // 0x0080(0x0008)
9814  class UUIInteraction* UIController; // 0x0088(0x0008)
9815  class UConsole* ViewportConsole; // 0x0090(0x0008)
9816  struct FExportShowFlags_Mirror ShowFlags; // 0x0098(0x0010) (Const)
9817  struct FString LoadingMessage; // 0x00A8(0x0010) (Const, Localized, NeedCtorLink)
9818  struct FString SavingMessage; // 0x00B8(0x0010) (Const, Localized, NeedCtorLink)
9819  struct FString ConnectingMessage; // 0x00C8(0x0010) (Const, Localized, NeedCtorLink)
9820  struct FString PausedMessage; // 0x00D8(0x0010) (Const, Localized, NeedCtorLink)
9821  struct FString PrecachingMessage; // 0x00E8(0x0010) (Const, Localized, NeedCtorLink)
9822  unsigned long bShowTitleSafeZone : 1; // 0x00F8(0x0004)
9823  unsigned long bDisplayHardwareMouseCursor : 1; // 0x00F8(0x0004) (Transient)
9824  unsigned long bOverrideDiffuseAndSpecular : 1; // 0x00F8(0x0004) (Transient)
9825  unsigned long bIsPlayInEditorViewport : 1; // 0x00F8(0x0004) (Transient)
9826  unsigned long bShowSystemMouseCursor : 1; // 0x00F8(0x0004) (Transient)
9827  unsigned long bDisableWorldRendering : 1; // 0x00F8(0x0004)
9828  unsigned long bCapturedWorldRendering : 1; // 0x00F8(0x0004)
9829  unsigned long bDebugNoGFxUI : 1; // 0x00F8(0x0004) (Config)
9830  unsigned long bPlayingFreeCamera : 1; // 0x00F8(0x0004)
9831  struct FTitleSafeZoneArea TitleSafeZone; // 0x00FC(0x0010)
9832  TArray<struct FSplitscreenData> SplitscreenInfo; // 0x010C(0x0010) (NeedCtorLink)
9837  struct FString ProgressMessage[0x2]; // 0x0120(0x0010) (NeedCtorLink)
9838  float ProgressTimeOut; // 0x0140(0x0004)
9839  float ProgressFadeTime; // 0x0144(0x0004)
9840  TArray<struct FDebugDisplayProperty> DebugProperties; // 0x0148(0x0010) (NeedCtorLink)
9841  struct FPointer ScaleformInteraction; // 0x0158(0x0008) (Const, Native)
9842  struct FPointer ViewDrawer; // 0x0160(0x0008) (Const, Native)
9843  struct FScriptDelegate __HandleInputKey__Delegate; // 0x0168(0x0010) (NeedCtorLink)
9844  struct FScriptDelegate __HandleInputAxis__Delegate; // 0x0178(0x0010) (NeedCtorLink)
9845  struct FScriptDelegate __HandleInputChar__Delegate; // 0x0188(0x0010) (NeedCtorLink)
9846 
9848  {
9849  static UClass* ptr = nullptr;
9850  if (!ptr)
9851  ptr = UObject::FindClass("Class Engine.GameViewportClient");
9852  return ptr;
9853  }
9854 
9855 
9856  void SetHardwareMouseCursorVisibility(bool bIsVisible);
9857  void DebugSetUISystemEnabled(bool bOldUISystemActive, bool bGFxUISystemActive);
9858  bool IsScaleformEnabled();
9859  void DisableScaleform();
9860  void EnableScaleform();
9861  void BecomePrimaryPlayer(int PlayerIndex);
9862  void OnPrimaryPlayerSwitch(class ULocalPlayer* OldPrimaryPlayer, class ULocalPlayer* NewPrimaryPlayer);
9863  void FixupOwnerReferences(TArray<int> IDMappings);
9864  class ULocalPlayer* GetPlayerOwner(int PlayerIndex);
9865  void ClearProgressMessages();
9866  void SetProgressTime(float T);
9867  void NotifyConnectionError(TEnumAsByte<EProgressMessageType> MessageType, const struct FString& Message, const struct FString& Title);
9868  void SetProgressMessage(TEnumAsByte<EProgressMessageType> MessageType, const struct FString& Message, const struct FString& Title, bool bIgnoreFutureNetworkMessages);
9869  int RemoveLocalPlayer(class ULocalPlayer* ExistingPlayer);
9870  int AddLocalPlayer(class ULocalPlayer* NewPlayer);
9871  void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer* RemovedPlayer);
9872  void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* AddedPlayer);
9873  void DrawTransitionMessage(class UCanvas* Canvas, const struct FString& Message);
9874  void DrawTransition(class UCanvas* Canvas);
9875  void DisplayProgressMessage(class UCanvas* Canvas);
9876  void PostRender(class UCanvas* Canvas);
9877  void DrawTitleSafeArea(class UCanvas* Canvas);
9878  void Tick(float DeltaTime);
9879  bool CalculateDeadZoneForAllSides(class ULocalPlayer* LPlayer, class UCanvas* Canvas, bool bUseMaxPercent, float* fTopSafeZone, float* fBottomSafeZone, float* fLeftSafeZone, float* fRightSafeZone);
9880  void CalculateSafeZoneValues(class UCanvas* Canvas, int LocalPlayerIndex, bool bUseMaxPercent, float* out_Horizontal, float* out_Vertical);
9881  void GetPixelSizeOfScreen(class UCanvas* Canvas, int LocalPlayerIndex, float* out_Width, float* out_Height);
9882  bool HasRightSafeZone(int LocalPlayerIndex);
9883  bool HasLeftSafeZone(int LocalPlayerIndex);
9884  bool HasBottomSafeZone(int LocalPlayerIndex);
9885  bool HasTopSafeZone(int LocalPlayerIndex);
9887  void GetSubtitleRegion(struct FVector2D* MinPos, struct FVector2D* MaxPos);
9888  void LayoutPlayers();
9892  void GameSessionEnded();
9893  int InsertInteraction(class UInteraction* NewInteraction, int InIndex);
9894  bool CreateInitialPlayer(struct FString* OutError);
9895  bool Init(struct FString* OutError);
9896  class ULocalPlayer* FindPlayerByControllerId(int ControllerId);
9897  bool RemovePlayer(class ULocalPlayer* ExPlayer);
9898  class ULocalPlayer* CreatePlayer(int ControllerId, bool bSpawnActor, struct FString* OutError);
9899  void SetMouse(int X, int Y);
9900  void ForceUpdateMouseCursor(bool bSetCursor);
9902  void SetCustomInteractionObject(class UInteraction* InInteraction);
9903  class UClass* GetCustomInteractionClass(int InIndex);
9907  struct FVector2D GetMousePosition();
9908  bool IsBorderlessViewport();
9909  bool IsFullScreenViewport();
9910  void GetVirtualViewportRect(float* out_left, float* out_right, float* out_top, float* out_bottom);
9911  void GetVirtualViewportSize(struct FVector2D* out_ViewportSize);
9912  void GetVirtualViewportPos(struct FVector2D* out_ViewportPos);
9913  void GetViewportSize(struct FVector2D* out_ViewportSize);
9914  struct FString ConsoleCommand(const struct FString& Command);
9915  bool HandleInputChar(int ControllerId, const struct FString& Unicode);
9916  bool HandleInputAxis(int ControllerId, const struct FName& Key, float Delta, float DeltaTime, bool bGamepad);
9917  bool HandleInputKey(int ControllerId, const struct FName& Key, TEnumAsByte<EInputEvent> EventType, float AmountDepressed, bool bGamepad);
9918 };
9919 
9920 
9921 // Class Engine.Selection
9922 // 0x002C (0x007C - 0x0050)
9923 class USelection : public UObject
9924 {
9925 public:
9926  unsigned char UnknownData00[0x2C]; // 0x0050(0x002C) MISSED OFFSET
9927 
9929  {
9930  static UClass* ptr = nullptr;
9931  if (!ptr)
9932  ptr = UObject::FindClass("Class Engine.Selection");
9933  return ptr;
9934  }
9935 
9936 };
9937 
9938 
9939 // Class Engine.ServerCommandlet
9940 // 0x0000 (0x00A4 - 0x00A4)
9942 {
9943 public:
9944 
9946  {
9947  static UClass* ptr = nullptr;
9948  if (!ptr)
9949  ptr = UObject::FindClass("Class Engine.ServerCommandlet");
9950  return ptr;
9951  }
9952 
9953 };
9954 
9955 
9956 // Class Engine.Settings
9957 // 0x0040 (0x0090 - 0x0050)
9958 class USettings : public UObject
9959 {
9960 public:
9962  TArray<struct FSettingsProperty> Properties; // 0x0060(0x0010) (NeedCtorLink)
9965 
9967  {
9968  static UClass* ptr = nullptr;
9969  if (!ptr)
9970  ptr = UObject::FindClass("Class Engine.Settings");
9971  return ptr;
9972  }
9973 
9974 
9975  void UpdateFromURL(class AGameInfo* Game, struct FString* URL);
9976  void BuildURL(struct FString* URL);
9977  void AppendContextsToURL(struct FString* URL);
9978  void AppendPropertiesToURL(struct FString* URL);
9979  void AppendDataBindingsToURL(struct FString* URL);
9982  bool GetRangedPropertyValue(int PropertyId, float* OutValue);
9983  bool SetRangedPropertyValue(int PropertyId, float NewValue);
9984  bool GetPropertyRange(int PropertyId, float* OutMinValue, float* OutMaxValue, float* RangeIncrement, unsigned char* bFormatAsInt);
9985  bool GetPropertyMappingType(int PropertyId, TEnumAsByte<EPropertyValueMappingType>* OutType);
9986  bool HasStringSetting(int SettingId);
9987  bool HasProperty(int PropertyId);
9988  void UpdateProperties(bool bShouldAddIfMissing, TArray<struct FSettingsProperty>* Props);
9989  void UpdateStringSettings(bool bShouldAddIfMissing, TArray<struct FLocalizedStringSetting>* Settings);
9991  bool GetPropertyValueId(int PropertyId, int* ValueId);
9992  bool SetPropertyValueId(int PropertyId, int ValueId);
9993  bool GetStringProperty(int PropertyId, struct FString* Value);
9994  void SetStringProperty(int PropertyId, const struct FString& Value);
9995  bool GetIntProperty(int PropertyId, int* Value);
9996  void SetIntProperty(int PropertyId, int Value);
9997  bool GetFloatProperty(int PropertyId, float* Value);
9998  void SetFloatProperty(int PropertyId, float Value);
9999  bool SetPropertyFromStringByName(const struct FName& PropertyName, struct FString* NewValue);
10000  struct FString GetPropertyAsStringByName(const struct FName& PropertyName);
10001  struct FString GetPropertyAsString(int PropertyId);
10002  struct FString GetPropertyColumnHeader(int PropertyId);
10003  struct FName GetPropertyName(int PropertyId);
10004  bool GetPropertyId(const struct FName& PropertyName, int* PropertyId);
10005  bool SetStringSettingValueFromStringByName(const struct FName& StringSettingName, struct FString* NewValue);
10006  struct FName GetStringSettingValueNameByName(const struct FName& StringSettingName);
10007  struct FName GetStringSettingValueName(int StringSettingId, int ValueIndex);
10008  bool IsWildcardStringSetting(int StringSettingId);
10009  struct FString GetStringSettingColumnHeader(int StringSettingId);
10010  struct FName GetStringSettingName(int StringSettingId);
10011  bool GetStringSettingId(const struct FName& StringSettingName, int* StringSettingId);
10012  bool GetStringSettingValueByName(const struct FName& StringSettingName, int* ValueIndex);
10013  void SetStringSettingValueByName(const struct FName& StringSettingName, int ValueIndex, bool bShouldAutoAdd);
10014  bool GetStringSettingValueNames(int StringSettingId, TArray<struct FIdToStringMapping>* Values);
10015  bool IncrementStringSettingValue(int StringSettingId, int Direction, bool bShouldWrap);
10016  bool GetStringSettingValue(int StringSettingId, int* ValueIndex);
10017  void SetStringSettingValue(int StringSettingId, int ValueIndex, bool bShouldAutoAdd);
10018  void STATIC_GetSettingsDataDateTime(struct FSettingsData* Data, int* OutInt1, int* OutInt2);
10019  void STATIC_GetSettingsDataBlob(struct FSettingsData* Data, TArray<unsigned char>* OutBlob);
10020  int STATIC_GetSettingsDataInt(struct FSettingsData* Data);
10021  float STATIC_GetSettingsDataFloat(struct FSettingsData* Data);
10022  void STATIC_EmptySettingsData(struct FSettingsData* Data);
10023  void STATIC_SetSettingsData(struct FSettingsData* Data, struct FSettingsData* Data2Copy);
10025  void STATIC_SetSettingsDataDateTime(int InInt1, int InInt2, struct FSettingsData* Data);
10026  void STATIC_SetSettingsDataInt(int InInt, struct FSettingsData* Data);
10027  void STATIC_SetSettingsDataFloat(float InFloat, struct FSettingsData* Data);
10028 };
10029 
10030 
10031 // Class Engine.OnlineGameSearch
10032 // 0x00AC (0x013C - 0x0090)
10034 {
10035 public:
10036  int MaxSearchResults; // 0x0090(0x0004)
10037  struct FLocalizedStringSetting Query; // 0x0094(0x000C)
10038  unsigned long bIsLanQuery : 1; // 0x00A0(0x0004) (DataBinding)
10039  unsigned long bUsesArbitration : 1; // 0x00A0(0x0004) (DataBinding)
10040  unsigned long bIsSearchInProgress : 1; // 0x00A0(0x0004) (Const)
10041  class UClass* GameSettingsClass; // 0x00A4(0x0008)
10042  TArray<struct FOnlineGameSearchResult> Results; // 0x00AC(0x0010) (Const, NeedCtorLink)
10043  struct FOverrideSkill ManualSkillOverride; // 0x00BC(0x0034) (NeedCtorLink)
10044  TArray<struct FNamedObjectProperty> NamedProperties; // 0x00F0(0x0010) (NeedCtorLink)
10045  struct FOnlineGameSearchQuery FilterQuery; // 0x0100(0x0020) (NeedCtorLink)
10046  struct FString AdditionalSearchCriteria; // 0x0120(0x0010) (NeedCtorLink)
10047  int PingBucketSize; // 0x0130(0x0004)
10048  int NumPingProbes; // 0x0134(0x0004)
10049  int MaxPingBytes; // 0x0138(0x0004)
10050 
10052  {
10053  static UClass* ptr = nullptr;
10054  if (!ptr)
10055  ptr = UObject::FindClass("Class Engine.OnlineGameSearch");
10056  return ptr;
10057  }
10058 
10059 
10060  void SortSearchResults();
10061  void SetSkillOverride(int LeaderboardId, TArray<struct FUniqueNetId>* Players);
10062 };
10063 
10064 
10065 // Class Engine.OnlineGameSettings
10066 // 0x0044 (0x00D4 - 0x0090)
10068 {
10069 public:
10070  int NumPublicConnections; // 0x0090(0x0004) (DataBinding)
10071  int NumPrivateConnections; // 0x0094(0x0004) (DataBinding)
10072  int NumOpenPublicConnections; // 0x0098(0x0004) (DataBinding)
10073  int NumOpenPrivateConnections; // 0x009C(0x0004) (DataBinding)
10074  struct FQWord ServerNonce; // 0x00A0(0x0008) (Const)
10075  unsigned long bShouldAdvertise : 1; // 0x00A8(0x0004) (DataBinding)
10076  unsigned long bIsLanMatch : 1; // 0x00A8(0x0004) (DataBinding)
10077  unsigned long bUsesStats : 1; // 0x00A8(0x0004) (DataBinding)
10078  unsigned long bAllowJoinInProgress : 1; // 0x00A8(0x0004) (DataBinding)
10079  unsigned long bAllowInvites : 1; // 0x00A8(0x0004) (DataBinding)
10080  unsigned long bUsesPresence : 1; // 0x00A8(0x0004) (DataBinding)
10081  unsigned long bAllowJoinViaPresence : 1; // 0x00A8(0x0004) (DataBinding)
10082  unsigned long bAllowJoinViaPresenceFriendsOnly : 1; // 0x00A8(0x0004) (DataBinding)
10083  unsigned long bUsesArbitration : 1; // 0x00A8(0x0004) (DataBinding)
10084  unsigned long bAntiCheatProtected : 1; // 0x00A8(0x0004) (DataBinding)
10085  unsigned long bWasFromInvite : 1; // 0x00A8(0x0004) (Const)
10086  unsigned long bIsDedicated : 1; // 0x00A8(0x0004) (DataBinding)
10087  unsigned long bHasSkillUpdateInProgress : 1; // 0x00A8(0x0004) (Const)
10088  unsigned long bShouldShrinkArbitratedSessions : 1; // 0x00A8(0x0004) (Const)
10089  struct FString OwningPlayerName; // 0x00AC(0x0010) (NeedCtorLink, DataBinding)
10090  struct FUniqueNetId OwningPlayerId; // 0x00BC(0x0008)
10091  int PingInMs; // 0x00C4(0x0004) (DataBinding)
10092  float MatchQuality; // 0x00C8(0x0004) (DataBinding)
10093  TEnumAsByte<EOnlineGameState> GameState; // 0x00CC(0x0001) (Const, DataBinding)
10094  unsigned char UnknownData00[0x3]; // 0x00CD(0x0003) MISSED OFFSET
10095  int BuildUniqueId; // 0x00D0(0x0004) (Const)
10096 
10098  {
10099  static UClass* ptr = nullptr;
10100  if (!ptr)
10101  ptr = UObject::FindClass("Class Engine.OnlineGameSettings");
10102  return ptr;
10103  }
10104 
10105 };
10106 
10107 
10108 // Class Engine.ShaderCache
10109 // 0x005C (0x00AC - 0x0050)
10110 class UShaderCache : public UObject
10111 {
10112 public:
10113  unsigned char UnknownData00[0x5C]; // 0x0050(0x005C) MISSED OFFSET
10114 
10116  {
10117  static UClass* ptr = nullptr;
10118  if (!ptr)
10119  ptr = UObject::FindClass("Class Engine.ShaderCache");
10120  return ptr;
10121  }
10122 
10123 };
10124 
10125 
10126 // Class Engine.ShadowMap1D
10127 // 0x005C (0x00AC - 0x0050)
10128 class UShadowMap1D : public UObject
10129 {
10130 public:
10131  unsigned char UnknownData00[0x5C]; // 0x0050(0x005C) MISSED OFFSET
10132 
10134  {
10135  static UClass* ptr = nullptr;
10136  if (!ptr)
10137  ptr = UObject::FindClass("Class Engine.ShadowMap1D");
10138  return ptr;
10139  }
10140 
10141 };
10142 
10143 
10144 // Class Engine.ShadowMap2D
10145 // 0x0038 (0x0088 - 0x0050)
10146 class UShadowMap2D : public UObject
10147 {
10148 public:
10149  class UShadowMapTexture2D* Texture; // 0x0050(0x0008) (Const)
10150  struct FVector2D CoordinateScale; // 0x0058(0x0008) (Const)
10151  struct FVector2D CoordinateBias; // 0x0060(0x0008) (Const)
10152  struct FGuid LightGuid; // 0x0068(0x0010) (Const)
10153  unsigned long bIsShadowFactorTexture : 1; // 0x0078(0x0004) (Const)
10154  class UInstancedStaticMeshComponent* Component; // 0x007C(0x0008) (ExportObject, Transient, Component, EditInline)
10155  int InstanceIndex; // 0x0084(0x0004) (Transient)
10156 
10158  {
10159  static UClass* ptr = nullptr;
10160  if (!ptr)
10161  ptr = UObject::FindClass("Class Engine.ShadowMap2D");
10162  return ptr;
10163  }
10164 
10165 };
10166 
10167 
10168 // Class Engine.SmokeTestCommandlet
10169 // 0x0000 (0x00A4 - 0x00A4)
10171 {
10172 public:
10173 
10175  {
10176  static UClass* ptr = nullptr;
10177  if (!ptr)
10178  ptr = UObject::FindClass("Class Engine.SmokeTestCommandlet");
10179  return ptr;
10180  }
10181 
10182 };
10183 
10184 
10185 // Class Engine.SpeechRecognition
10186 // 0x00B0 (0x0100 - 0x0050)
10188 {
10189 public:
10190  struct FString Language; // 0x0050(0x0010) (Edit, NeedCtorLink)
10191  float ConfidenceThreshhold; // 0x0060(0x0004) (Edit)
10192  TArray<struct FRecogVocabulary> Vocabularies; // 0x0064(0x0010) (Edit, NeedCtorLink)
10193  TArray<unsigned char> VoiceData; // 0x0074(0x0010) (NeedCtorLink)
10194  TArray<unsigned char> WorkingVoiceData; // 0x0084(0x0010) (NeedCtorLink)
10195  TArray<unsigned char> UserData; // 0x0094(0x0010) (NeedCtorLink)
10196  struct FRecogUserData InstanceData[0x4]; // 0x00A4(0x0014) (NeedCtorLink)
10197  unsigned long bDirty : 1; // 0x00F4(0x0004) (Transient, DuplicateTransient)
10198  unsigned long bInitialised : 1; // 0x00F4(0x0004) (Transient, DuplicateTransient)
10199  struct FPointer FnxVoiceData; // 0x00F8(0x0008) (Const, Native, DuplicateTransient)
10200 
10202  {
10203  static UClass* ptr = nullptr;
10204  if (!ptr)
10205  ptr = UObject::FindClass("Class Engine.SpeechRecognition");
10206  return ptr;
10207  }
10208 
10209 };
10210 
10211 
10212 // Class Engine.StaticMesh
10213 // 0x01A0 (0x01F0 - 0x0050)
10214 class UStaticMesh : public UObject
10215 {
10216 public:
10217  unsigned char UnknownData00[0x10]; // 0x0050(0x0010) MISSED OFFSET
10218  TArray<struct FStaticMeshLODInfo> LODInfo; // 0x0060(0x0010) (Edit, EditFixedSize, Native)
10219  float LODDistanceRatio; // 0x0070(0x0004) (Edit)
10220  float LODMaxRange; // 0x0074(0x0004) (Edit)
10221  unsigned char UnknownData01[0x10]; // 0x0078(0x0010) MISSED OFFSET
10222  int LightMapResolution; // 0x0088(0x0004) (Edit)
10223  int LightMapCoordinateIndex; // 0x008C(0x0004) (Edit)
10224  unsigned char UnknownData02[0x58]; // 0x0090(0x0058) MISSED OFFSET
10225  class URB_BodySetup* BodySetup; // 0x00E8(0x0008) (Edit, EditInline)
10226  unsigned char UnknownData03[0x3C]; // 0x00F0(0x003C) MISSED OFFSET
10227  unsigned long UseSimpleLineCollision : 1; // 0x012C(0x0004) (Edit)
10228  unsigned long UnknownData04 : 31; // 0x012C(0x0001)
10229  unsigned long UseSimpleBoxCollision : 1; // 0x0130(0x0004) (Edit)
10230  unsigned long UnknownData05 : 31; // 0x0130(0x0001)
10231  unsigned long UseSimpleRigidBodyCollision : 1; // 0x0134(0x0004) (Edit)
10232  unsigned long UnknownData06 : 31; // 0x0134(0x0001)
10233  unsigned long UseFullPrecisionUVs : 1; // 0x0138(0x0004) (Edit)
10234  unsigned long UnknownData07 : 31; // 0x0138(0x0001)
10235  unsigned long bUsedForInstancing : 1; // 0x013C(0x0004) (Edit)
10236  unsigned long UnknownData08 : 31; // 0x013C(0x0001)
10237  unsigned long bUsedBillboard : 1; // 0x0140(0x0004) (Edit)
10238  int ConsolePreallocateInstanceCount; // 0x0144(0x0004) (Edit)
10239  unsigned long bUseMaximumStreamingTexelRatio : 1; // 0x0148(0x0004) (Edit)
10240  unsigned long UnknownData09 : 31; // 0x0148(0x0001)
10241  unsigned long bPartitionForEdgeGeometry : 1; // 0x014C(0x0004) (Edit)
10242  unsigned long UnknownData10 : 31; // 0x014C(0x0001)
10243  unsigned long bCanBecomeDynamic : 1; // 0x0150(0x0004) (Edit)
10244  unsigned char UnknownData11[0x4]; // 0x0154(0x0004) MISSED OFFSET
10245  unsigned long bStripComplexCollisionForConsole : 1; // 0x0158(0x0004) (Edit)
10246  unsigned long UnknownData12 : 31; // 0x0158(0x0001)
10247  unsigned long bPerLODStaticLightingForInstancing : 1; // 0x015C(0x0004) (Edit)
10248  float StreamingDistanceMultiplier; // 0x0160(0x0004) (Edit)
10249  unsigned char UnknownData13[0x28]; // 0x0164(0x0028) MISSED OFFSET
10250  class UInstancedFoliageSettings* FoliageDefaultSettings; // 0x018C(0x0008) (Edit, EditInline)
10251  struct FString SourceFilePath; // 0x0194(0x0010) (Edit, EditConst, NeedCtorLink)
10252  struct FString SourceFileTimestamp; // 0x01A4(0x0010) (Edit, EditConst, NeedCtorLink)
10253  unsigned char UnknownData14[0x3C]; // 0x01B4(0x003C) MISSED OFFSET
10254 
10256  {
10257  static UClass* ptr = nullptr;
10258  if (!ptr)
10259  ptr = UObject::FindClass("Class Engine.StaticMesh");
10260  return ptr;
10261  }
10262 
10263 };
10264 
10265 
10266 // Class Engine.Surface
10267 // 0x0000 (0x0050 - 0x0050)
10268 class USurface : public UObject
10269 {
10270 public:
10271 
10273  {
10274  static UClass* ptr = nullptr;
10275  if (!ptr)
10276  ptr = UObject::FindClass("Class Engine.Surface");
10277  return ptr;
10278  }
10279 
10280 
10281  float GetSurfaceHeight();
10282  float GetSurfaceWidth();
10283 };
10284 
10285 
10286 // Class Engine.MaterialInterface
10287 // 0x0204 (0x0254 - 0x0050)
10289 {
10290 public:
10291  struct FRenderCommandFence_Mirror ParentRefFence; // 0x0050(0x0004) (Const, Native, Transient)
10293  struct FString PreviewMesh; // 0x0070(0x0010) (Edit, NeedCtorLink)
10294  struct FGuid LightingGuid; // 0x0080(0x0010) (Const)
10295  unsigned long bHasQualitySwitch : 1; // 0x0090(0x0004) (Const)
10296  unsigned long bAutoFlattenMobile : 1; // 0x0090(0x0004) (Edit)
10297  unsigned long bAutoFlattenMobileNormalTexture : 1; // 0x0090(0x0004) (Edit)
10298  unsigned long bMobileAllowFog : 1; // 0x0090(0x0004) (Edit)
10299  unsigned long bGenerateSubUV : 1; // 0x0090(0x0004) (Edit)
10300  unsigned long bUseMobileSpecular : 1; // 0x0090(0x0004) (Edit)
10301  unsigned long bUseMobileVertexSpecular : 1; // 0x0090(0x0004) (Deprecated)
10302  unsigned long bUseMobilePixelSpecular : 1; // 0x0090(0x0004) (Edit)
10303  unsigned long bMobileRimFading : 1; // 0x0090(0x0004) (Edit)
10304  unsigned long bUseMobileBumpOffset : 1; // 0x0090(0x0004) (Edit)
10305  unsigned long bLockColorBlending : 1; // 0x0090(0x0004) (Edit)
10306  unsigned long bUseMobileUniformColorMultiply : 1; // 0x0090(0x0004) (Edit)
10307  unsigned long bUseMobileVertexColorMultiply : 1; // 0x0090(0x0004) (Edit)
10308  unsigned long bUseMobileDetailNormal : 1; // 0x0090(0x0004) (Edit)
10309  unsigned long bBaseTextureTransformed : 1; // 0x0090(0x0004) (Edit)
10310  unsigned long bEmissiveTextureTransformed : 1; // 0x0090(0x0004) (Edit)
10311  unsigned long bNormalTextureTransformed : 1; // 0x0090(0x0004) (Edit)
10312  unsigned long bMaskTextureTransformed : 1; // 0x0090(0x0004) (Edit)
10313  unsigned long bDetailTextureTransformed : 1; // 0x0090(0x0004) (Edit)
10314  unsigned long bUseMobileWaveVertexMovement : 1; // 0x0090(0x0004) (Edit)
10315  unsigned long bMobileEnableBounceLight : 1; // 0x0090(0x0004) (Edit)
10316  unsigned long bUseMobileLandscapeMonochromeLayerBlending : 1; // 0x0090(0x0004) (Edit)
10317  struct FColor FlattenBackgroundColor; // 0x0094(0x0004) (Edit)
10318  class UTexture* MobileBaseTexture; // 0x0098(0x0008) (Edit)
10319  class UTexture* FlattenedTexture; // 0x00A0(0x0008) (DuplicateTransient, Deprecated)
10333  unsigned char UnknownData00[0x3]; // 0x00B5(0x0003) MISSED OFFSET
10334  class UTexture* MobileNormalTexture; // 0x00B8(0x0008) (Edit)
10335  float SubUVFrameRate; // 0x00C0(0x0004) (Edit)
10336  int SubUVFrameCountAlongAxes; // 0x00C4(0x0004) (Edit)
10337  float SubUVFrameSize; // 0x00C8(0x0004) (Edit)
10338  struct FLinearColor MobileSpecularColor; // 0x00CC(0x0010) (Edit)
10339  float MobileSpecularPower; // 0x00DC(0x0004) (Edit)
10340  class UTexture* MobileEmissiveTexture; // 0x00E0(0x0008) (Edit)
10341  struct FLinearColor MobileEmissiveColor; // 0x00E8(0x0010) (Edit)
10342  class UTexture* MobileEnvironmentTexture; // 0x00F8(0x0008) (Edit)
10343  float MobileEnvironmentAmount; // 0x0100(0x0004) (Edit)
10344  struct FLinearColor MobileEnvironmentColor; // 0x0104(0x0010) (Edit)
10345  float MobileEnvironmentFresnelAmount; // 0x0114(0x0004) (Edit)
10346  float MobileEnvironmentFresnelExponent; // 0x0118(0x0004) (Edit)
10347  float MobileRimLightingStrength; // 0x011C(0x0004) (Edit)
10348  float MobileRimLightingExponent; // 0x0120(0x0004) (Edit)
10349  struct FLinearColor MobileRimLightingColor; // 0x0124(0x0010) (Edit)
10350  float MobileBumpOffsetReferencePlane; // 0x0134(0x0004) (Edit)
10351  float MobileBumpOffsetHeightRatio; // 0x0138(0x0004) (Edit)
10352  class UTexture* MobileMaskTexture; // 0x013C(0x0008) (Edit)
10353  float MobileOpacityMultiplier; // 0x0144(0x0004) (Edit)
10354  class UTexture* MobileDetailTexture; // 0x0148(0x0008) (Edit)
10355  class UTexture* MobileDetailTexture2; // 0x0150(0x0008) (Edit)
10356  class UTexture* MobileDetailTexture3; // 0x0158(0x0008) (Edit)
10357  struct FLinearColor DefaultUniformColor; // 0x0160(0x0010) (Deprecated)
10358  struct FLinearColor MobileDefaultUniformColor; // 0x0170(0x0010) (Edit)
10359  float TransformCenterX; // 0x0180(0x0004) (Deprecated)
10360  float MobileTransformCenterX; // 0x0184(0x0004) (Edit)
10361  float TransformCenterY; // 0x0188(0x0004) (Deprecated)
10362  float MobileTransformCenterY; // 0x018C(0x0004) (Edit)
10363  float PannerSpeedX; // 0x0190(0x0004) (Deprecated)
10364  float MobilePannerSpeedX; // 0x0194(0x0004) (Edit)
10365  float PannerSpeedY; // 0x0198(0x0004) (Deprecated)
10366  float MobilePannerSpeedY; // 0x019C(0x0004) (Edit)
10367  float RotateSpeed; // 0x01A0(0x0004) (Deprecated)
10368  float MobileRotateSpeed; // 0x01A4(0x0004) (Edit)
10369  float FixedScaleX; // 0x01A8(0x0004) (Deprecated)
10370  float MobileFixedScaleX; // 0x01AC(0x0004) (Edit)
10371  float FixedScaleY; // 0x01B0(0x0004) (Deprecated)
10372  float MobileFixedScaleY; // 0x01B4(0x0004) (Edit)
10373  float SineScaleX; // 0x01B8(0x0004) (Deprecated)
10374  float MobileSineScaleX; // 0x01BC(0x0004) (Edit)
10375  float SineScaleY; // 0x01C0(0x0004) (Deprecated)
10376  float MobileSineScaleY; // 0x01C4(0x0004) (Edit)
10377  float SineScaleFrequencyMultipler; // 0x01C8(0x0004) (Deprecated)
10378  float MobileSineScaleFrequencyMultipler; // 0x01CC(0x0004) (Edit)
10379  float FixedOffsetX; // 0x01D0(0x0004) (Deprecated)
10380  float MobileFixedOffsetX; // 0x01D4(0x0004) (Edit)
10381  float FixedOffsetY; // 0x01D8(0x0004) (Deprecated)
10382  float MobileFixedOffsetY; // 0x01DC(0x0004) (Edit)
10383  float MobileTangentVertexFrequencyMultiplier; // 0x01E0(0x0004) (Edit)
10384  float MobileVerticalFrequencyMultiplier; // 0x01E4(0x0004) (Edit)
10385  float MobileMaxVertexMovementAmplitude; // 0x01E8(0x0004) (Edit)
10386  float MobileSwayFrequencyMultiplier; // 0x01EC(0x0004) (Edit)
10387  float MobileSwayMaxAngle; // 0x01F0(0x0004) (Edit)
10388  struct FVector MobileDirectionalLightDirection; // 0x01F4(0x000C) (Edit)
10389  float MobileDirectionalLightBrightness; // 0x0200(0x0004) (Edit)
10390  struct FColor MobileDirectionalLightColor; // 0x0204(0x0004) (Edit)
10391  struct FVector MobileBounceLightDirection; // 0x0208(0x000C) (Edit)
10392  float MobileBounceLightBrightness; // 0x0214(0x0004) (Edit)
10393  struct FColor MobileBounceLightColor; // 0x0218(0x0004) (Edit)
10394  float MobileSkyLightBrightness; // 0x021C(0x0004) (Edit)
10395  struct FColor MobileSkyLightColor; // 0x0220(0x0004) (Edit)
10396  struct FName MobileLandscapeLayerNames[0x4]; // 0x0224(0x0008) (Edit)
10397  struct FColor MobileLandscapeMonochomeLayerColors[0x4]; // 0x0244(0x0004) (Edit)
10398 
10400  {
10401  static UClass* ptr = nullptr;
10402  if (!ptr)
10403  ptr = UObject::FindClass("Class Engine.MaterialInterface");
10404  return ptr;
10405  }
10406 
10407 
10408  void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int CinematicTextureGroups);
10409  bool GetMobileVectorParameterValue(const struct FName& ParameterName, struct FLinearColor* OutValue);
10410  bool GetMobileTextureParameterValue(const struct FName& ParameterName, class UTexture** OutValue);
10411  bool GetMobileScalarParameterValue(const struct FName& ParameterName, float* OutValue);
10412  bool GetTexAddressParameterValue(const struct FName& ParameterName, unsigned char* TextureIndex);
10413  bool GetGroupName(const struct FName& ParameterName, struct FName* GroupName);
10414  bool GetLinearColorCurveParameterValue(const struct FName& ParameterName, struct FInterpCurveLinearColor* OutValue);
10415  bool GetLinearColorParameterValue(const struct FName& ParameterName, struct FLinearColor* OutValue);
10416  bool GetVectorCurveParameterValue(const struct FName& ParameterName, struct FInterpCurveVector* OutValue);
10417  bool GetVectorParameterValue(const struct FName& ParameterName, struct FLinearColor* OutValue);
10418  bool GetTextureParameterValue(const struct FName& ParameterName, class UTexture** OutValue);
10419  bool GetScalarCurveParameterValue(const struct FName& ParameterName, struct FInterpCurveFloat* OutValue);
10420  bool GetScalarParameterValue(const struct FName& ParameterName, float* OutValue);
10421  bool GetFontParameterValue(const struct FName& ParameterName, class UFont** OutFontValue, int* OutFontPage);
10422  bool GetParameterDesc(const struct FName& ParameterName, struct FString* OutDesc);
10424  class UMaterial* GetMaterial();
10425 };
10426 
10427 
10428 // Class Engine.RB_BodySetup
10429 // 0x0060 (0x0108 - 0x00A8)
10431 {
10432 public:
10433  TEnumAsByte<ESleepFamily> SleepFamily; // 0x00A8(0x0001) (Edit)
10434  unsigned char UnknownData00[0x3]; // 0x00A9(0x0003) MISSED OFFSET
10435  struct FName BoneName; // 0x00AC(0x0008) (Edit, EditConst)
10436  unsigned long bFixed : 1; // 0x00B4(0x0004) (Edit)
10437  unsigned long bNoCollision : 1; // 0x00B4(0x0004) (Edit)
10438  unsigned long bBlockZeroExtent : 1; // 0x00B4(0x0004) (Edit)
10439  unsigned long bBlockNonZeroExtent : 1; // 0x00B4(0x0004) (Edit)
10440  unsigned long bEnableContinuousCollisionDetection : 1; // 0x00B4(0x0004) (Edit)
10441  unsigned long bAlwaysFullAnimWeight : 1; // 0x00B4(0x0004) (Edit)
10442  unsigned long bConsiderForBounds : 1; // 0x00B4(0x0004) (Edit)
10443  class UPhysicalMaterial* PhysMaterial; // 0x00B8(0x0008) (Edit)
10444  float MassScale; // 0x00C0(0x0004) (Edit)
10445  TArray<struct FPointer> CollisionGeom; // 0x00C4(0x0010) (Const, Native)
10446  TArray<struct FVector> CollisionGeomScale3D; // 0x00D4(0x0010) (Const, Native)
10447  TArray<struct FVector> PreCachedPhysScale; // 0x00E4(0x0010) (Edit, Const, NeedCtorLink)
10448  TArray<struct FKCachedConvexData> PreCachedPhysData; // 0x00F4(0x0010) (Const, Native)
10449  int PreCachedPhysDataVersion; // 0x0104(0x0004) (Const)
10450 
10452  {
10453  static UClass* ptr = nullptr;
10454  if (!ptr)
10455  ptr = UObject::FindClass("Class Engine.RB_BodySetup");
10456  return ptr;
10457  }
10458 
10459 };
10460 
10461 
10462 // Class Engine.InstancedFoliageSettings
10463 // 0x0078 (0x00C8 - 0x0050)
10465 {
10466 public:
10467  float Density; // 0x0050(0x0004) (Edit)
10468  float Radius; // 0x0054(0x0004) (Edit)
10469  float ScaleMinX; // 0x0058(0x0004) (Edit)
10470  float ScaleMinY; // 0x005C(0x0004) (Edit)
10471  float ScaleMinZ; // 0x0060(0x0004) (Edit)
10472  float ScaleMaxX; // 0x0064(0x0004) (Edit)
10473  float ScaleMaxY; // 0x0068(0x0004) (Edit)
10474  float ScaleMaxZ; // 0x006C(0x0004) (Edit)
10475  unsigned long LockScaleX : 1; // 0x0070(0x0004) (Edit)
10476  unsigned long LockScaleY : 1; // 0x0070(0x0004) (Edit)
10477  unsigned long LockScaleZ : 1; // 0x0070(0x0004) (Edit)
10478  unsigned long AlignToNormal : 1; // 0x0070(0x0004) (Edit)
10479  unsigned long RandomYaw : 1; // 0x0070(0x0004) (Edit)
10480  unsigned long UniformScale : 1; // 0x0070(0x0004) (Edit)
10481  unsigned long ReapplyDensity : 1; // 0x0070(0x0004)
10482  unsigned long ReapplyRadius : 1; // 0x0070(0x0004)
10483  unsigned long ReapplyAlignToNormal : 1; // 0x0070(0x0004)
10484  unsigned long ReapplyRandomYaw : 1; // 0x0070(0x0004)
10485  unsigned long ReapplyScaleX : 1; // 0x0070(0x0004)
10486  unsigned long ReapplyScaleY : 1; // 0x0070(0x0004)
10487  unsigned long ReapplyScaleZ : 1; // 0x0070(0x0004)
10488  unsigned long ReapplyRandomPitchAngle : 1; // 0x0070(0x0004)
10489  unsigned long ReapplyGroundSlope : 1; // 0x0070(0x0004)
10490  unsigned long ReapplyHeight : 1; // 0x0070(0x0004)
10491  unsigned long ReapplyLandscapeLayer : 1; // 0x0070(0x0004)
10492  unsigned long ReapplyZOffset : 1; // 0x0070(0x0004)
10493  unsigned long CastShadow : 1; // 0x0070(0x0004) (Edit)
10494  unsigned long bCastDynamicShadow : 1; // 0x0070(0x0004) (Edit)
10495  unsigned long bCastStaticShadow : 1; // 0x0070(0x0004) (Edit)
10496  unsigned long bSelfShadowOnly : 1; // 0x0070(0x0004) (Edit)
10497  unsigned long bNoModSelfShadow : 1; // 0x0070(0x0004) (Edit)
10498  unsigned long bAcceptsDynamicDominantLightShadows : 1; // 0x0070(0x0004) (Edit)
10499  unsigned long bCastHiddenShadow : 1; // 0x0070(0x0004) (Edit)
10500  unsigned long bCastShadowAsTwoSided : 1; // 0x0070(0x0004) (Edit)
10501  unsigned long bAcceptsLights : 1; // 0x0070(0x0004) (Edit, Const)
10502  unsigned long bAcceptsDynamicLights : 1; // 0x0070(0x0004) (Edit, Const)
10503  unsigned long bUseOnePassLightingOnTranslucency : 1; // 0x0070(0x0004) (Edit, Const)
10504  unsigned long bUsePrecomputedShadows : 1; // 0x0070(0x0004) (Edit, Const)
10505  unsigned long bCollideActors : 1; // 0x0070(0x0004) (Edit)
10506  unsigned long bBlockActors : 1; // 0x0070(0x0004) (Edit)
10507  unsigned long bBlockNonZeroExtent : 1; // 0x0074(0x0004) (Edit)
10508  unsigned long bBlockZeroExtent : 1; // 0x0074(0x0004) (Edit)
10509  unsigned long IsSelected : 1; // 0x0074(0x0004)
10510  unsigned long ShowNothing : 1; // 0x0074(0x0004)
10511  unsigned long ShowPaintSettings : 1; // 0x0074(0x0004)
10512  unsigned long ShowInstanceSettings : 1; // 0x0074(0x0004)
10513  float AlignMaxAngle; // 0x0078(0x0004) (Edit)
10514  float RandomPitchAngle; // 0x007C(0x0004) (Edit)
10515  float GroundSlope; // 0x0080(0x0004) (Edit)
10516  float HeightMin; // 0x0084(0x0004) (Edit)
10517  float HeightMax; // 0x0088(0x0004) (Edit)
10518  struct FName LandscapeLayer; // 0x008C(0x0008) (Edit)
10519  float ZOffsetMin; // 0x0094(0x0004) (Edit)
10520  float ZOffsetMax; // 0x0098(0x0004) (Edit)
10521  int MaxInstancesPerCluster; // 0x009C(0x0004) (Edit)
10522  float MaxClusterRadius; // 0x00A0(0x0004) (Edit)
10523  float ReapplyDensityAmount; // 0x00A4(0x0004)
10524  int StartCullDistance; // 0x00A8(0x0004) (Edit)
10525  int EndCullDistance; // 0x00AC(0x0004) (Edit)
10527  TEnumAsByte<EDetailMode> DetailMode; // 0x00B1(0x0001) (Edit)
10528  unsigned char UnknownData00[0x2]; // 0x00B2(0x0002) MISSED OFFSET
10529  class UMaterialInterface* OverrideMaterial[0x2]; // 0x00B4(0x0008) (Edit)
10530  int DisplayOrder; // 0x00C4(0x0004)
10531 
10533  {
10534  static UClass* ptr = nullptr;
10535  if (!ptr)
10536  ptr = UObject::FindClass("Class Engine.InstancedFoliageSettings");
10537  return ptr;
10538  }
10539 
10540 };
10541 
10542 
10543 // Class Engine.FracturedStaticMesh
10544 // 0x00F0 (0x02E0 - 0x01F0)
10546 {
10547 public:
10548  class UStaticMesh* SourceCoreMesh; // 0x01EC(0x0008) (Edit, EditConst)
10549  float CoreMeshScale; // 0x01F4(0x0004) (Edit, EditConst)
10550  unsigned char UnknownData00[0x30]; // 0x01F8(0x0030) MISSED OFFSET
10551  unsigned long bSliceUsingCoreCollision : 1; // 0x0228(0x0004) (Edit)
10552  class UParticleSystem* FragmentDestroyEffect; // 0x022C(0x0008)
10553  TArray<class UParticleSystem*> FragmentDestroyEffects; // 0x0234(0x0010) (Edit, NeedCtorLink)
10554  class UAkEvent* FragmentDestroySound; // 0x0244(0x0008) (Edit)
10555  float FragmentDestroyEffectScale; // 0x024C(0x0004) (Edit)
10556  float FragmentHealthScale; // 0x0250(0x0004) (Edit)
10557  float FragmentMinHealth; // 0x0254(0x0004) (Edit)
10558  float FragmentMaxHealth; // 0x0258(0x0004) (Edit)
10559  unsigned long bUniformFragmentHealth : 1; // 0x025C(0x0004) (Edit)
10560  float ChunkLinVel; // 0x0260(0x0004) (Edit)
10561  float ChunkAngVel; // 0x0264(0x0004) (Edit)
10562  float ChunkLinHorizontalScale; // 0x0268(0x0004) (Edit)
10563  float ExplosionVelScale; // 0x026C(0x0004) (Edit)
10564  unsigned long bCompositeChunksExplodeOnImpact : 1; // 0x0270(0x0004) (Edit)
10565  unsigned long UnknownData01 : 31; // 0x0270(0x0001)
10566  unsigned long bFixIsolatedChunks : 1; // 0x0274(0x0004) (Edit)
10567  unsigned long UnknownData02 : 31; // 0x0274(0x0001)
10568  unsigned long bAlwaysBreakOffIsolatedIslands : 1; // 0x0278(0x0004) (Edit)
10569  unsigned long UnknownData03 : 31; // 0x0278(0x0001)
10570  unsigned long bSpawnPhysicsChunks : 1; // 0x027C(0x0004) (Edit)
10571  float ChanceOfPhysicsChunk; // 0x0280(0x0004) (Edit)
10572  float ExplosionChanceOfPhysicsChunk; // 0x0284(0x0004) (Edit)
10573  float NormalPhysicsChunkScaleMin; // 0x0288(0x0004) (Edit)
10574  float NormalPhysicsChunkScaleMax; // 0x028C(0x0004) (Edit)
10575  float ExplosionPhysicsChunkScaleMin; // 0x0290(0x0004) (Edit)
10576  float ExplosionPhysicsChunkScaleMax; // 0x0294(0x0004) (Edit)
10577  float MinConnectionSupportArea; // 0x0298(0x0004) (Edit)
10578  class UMaterialInterface* DynamicOutsideMaterial; // 0x029C(0x0008) (Edit)
10579  class UMaterialInterface* LoseChunkOutsideMaterial; // 0x02A4(0x0008) (Edit)
10580  int OutsideMaterialIndex; // 0x02AC(0x0004) (Edit)
10581  unsigned char UnknownData04[0x30]; // 0x02B0(0x0030) MISSED OFFSET
10582 
10584  {
10585  static UClass* ptr = nullptr;
10586  if (!ptr)
10587  ptr = UObject::FindClass("Class Engine.FracturedStaticMesh");
10588  return ptr;
10589  }
10590 
10591 };
10592 
10593 
10594 // Class Engine.ParticleSystem
10595 // 0x0158 (0x01A8 - 0x0050)
10596 class UParticleSystem : public UObject
10597 {
10598 public:
10603  float UpdateTime_FPS; // 0x0054(0x0004) (Edit)
10604  float UpdateTime_Delta; // 0x0058(0x0004)
10605  float WarmupTime; // 0x005C(0x0004) (Edit)
10606  float WarmupTickRate; // 0x0060(0x0004) (Edit)
10607  TArray<class UParticleEmitter*> Emitters; // 0x0064(0x0010) (ExportObject, NeedCtorLink, EditInline)
10608  class UParticleSystemComponent* PreviewComponent; // 0x0074(0x0008) (ExportObject, Transient, Component, EditInline)
10609  class USkeletalMeshComponent* TrailPreviewComponent; // 0x007C(0x0008) (ExportObject, Transient, Component, EditInline)
10610  class UAnimNotify_Trails* TrailPreviewAnimNotify; // 0x0084(0x0008) (Transient)
10611  struct FQWord ParticleFrameCounter; // 0x008C(0x0008) (Transient)
10612  struct FPointer PreviewScene; // 0x0094(0x0008) (Native, Transient)
10613  class UStaticMeshComponent* PreviewDecalTarget; // 0x009C(0x0008) (ExportObject, Transient, Component, EditInline)
10614  class UAkEvent* ParticleSystemAKEvent; // 0x00A4(0x0008) (Edit)
10615  unsigned long bPreviewStopSound : 1; // 0x00AC(0x0004) (Edit, Native, Transient)
10616  unsigned long bLit : 1; // 0x00AC(0x0004) (Const, Deprecated)
10617  unsigned long bOrientZAxisTowardCamera : 1; // 0x00AC(0x0004) (Edit)
10618  unsigned long bRegenerateLODDuplicate : 1; // 0x00AC(0x0004)
10619  unsigned long bUseFixedRelativeBoundingBox : 1; // 0x00AC(0x0004) (Edit, Config)
10620  unsigned long bFixedBoundingBoxRecheck : 1; // 0x00AC(0x0004) (Edit)
10621  unsigned long bShouldResetPeakCounts : 1; // 0x00AC(0x0004)
10622  unsigned long bHasPhysics : 1; // 0x00AC(0x0004) (Transient)
10623  unsigned long bUseRealtimeThumbnail : 1; // 0x00AC(0x0004) (Edit)
10624  unsigned long ThumbnailImageOutOfDate : 1; // 0x00AC(0x0004)
10625  unsigned long bSkipSpawnCountCheck : 1; // 0x00AC(0x0004) (Edit)
10626  unsigned long bUseDelayRange : 1; // 0x00AC(0x0004) (Edit)
10627  class UPrefab* PathPrefab; // 0x00B0(0x0008) (Edit)
10628  float Duration; // 0x00B8(0x0004) (Edit)
10629  struct FRotator ThumbnailAngle; // 0x00BC(0x000C)
10630  float ThumbnailDistance; // 0x00C8(0x0004)
10631  float ThumbnailWarmup; // 0x00CC(0x0004) (Edit)
10632  class UInterpCurveEdSetup* CurveEdSetup; // 0x00D0(0x0008) (ExportObject)
10633  float LODDistanceCheckTime; // 0x00D8(0x0004) (Edit)
10634  TArray<float> LODDistances; // 0x00DC(0x0010) (Edit, EditFixedSize, NeedCtorLink)
10635  int EditorLODSetting; // 0x00EC(0x0004)
10636  TArray<struct FParticleSystemLOD> LODSettings; // 0x00F0(0x0010) (Edit, NeedCtorLink)
10637  struct FBox FixedRelativeBoundingBox; // 0x0100(0x001C) (Edit, Config)
10638  float SecondsBeforeInactive; // 0x011C(0x0004) (Edit)
10639  struct FString FloorMesh; // 0x0120(0x0010) (NeedCtorLink)
10640  struct FVector FloorPosition; // 0x0130(0x000C)
10641  struct FRotator FloorRotation; // 0x013C(0x000C)
10642  float FloorScale; // 0x0148(0x0004)
10643  struct FVector FloorScale3D; // 0x014C(0x000C)
10644  struct FColor BackgroundColor; // 0x0158(0x0004)
10645  class UTexture2D* ThumbnailImage; // 0x015C(0x0008)
10646  float Delay; // 0x0164(0x0004) (Edit)
10647  float DelayLow; // 0x0168(0x0004) (Edit)
10648  struct FVector MacroUVPosition; // 0x016C(0x000C) (Edit)
10649  float MacroUVRadius; // 0x0178(0x0004) (Edit)
10650  struct FBox CustomOcclusionBounds; // 0x017C(0x001C) (Edit)
10651  TArray<struct FLODSoloTrack> SoloTracking; // 0x0198(0x0010) (Transient, NeedCtorLink)
10652 
10654  {
10655  static UClass* ptr = nullptr;
10656  if (!ptr)
10657  ptr = UObject::FindClass("Class Engine.ParticleSystem");
10658  return ptr;
10659  }
10660 
10661 
10662  float GetMaxLifespan(float InComponentDelay);
10663  bool SetLODDistance(int LODLevelIndex, float InDistance);
10665  float GetLODDistance(int LODLevelIndex);
10666  int GetLODLevelCount();
10668 };
10669 
10670 
10671 // Class Engine.Texture
10672 // 0x00CC (0x011C - 0x0050)
10673 class UTexture : public USurface
10674 {
10675 public:
10676  unsigned long SRGB : 1; // 0x0050(0x0004) (Edit)
10677  unsigned long RGBE : 1; // 0x0050(0x0004)
10678  unsigned long bIsSourceArtUncompressed : 1; // 0x0050(0x0004)
10679  unsigned long CompressionNoAlpha : 1; // 0x0050(0x0004) (Edit)
10680  unsigned long CompressionNone : 1; // 0x0050(0x0004) (Edit)
10681  unsigned long CompressionNoMipmaps : 1; // 0x0050(0x0004) (Deprecated)
10682  unsigned long CompressionFullDynamicRange : 1; // 0x0050(0x0004) (Edit)
10683  unsigned long DeferCompression : 1; // 0x0050(0x0004) (Edit)
10684  unsigned long NeverStream : 1; // 0x0050(0x0004)
10685  unsigned long bDitherMipMapAlpha : 1; // 0x0050(0x0004) (Edit)
10686  unsigned long bPreserveBorderR : 1; // 0x0050(0x0004) (Edit)
10687  unsigned long bPreserveBorderG : 1; // 0x0050(0x0004) (Edit)
10688  unsigned long bPreserveBorderB : 1; // 0x0050(0x0004) (Edit)
10689  unsigned long bPreserveBorderA : 1; // 0x0050(0x0004) (Edit)
10690  unsigned long bNoTiling : 1; // 0x0050(0x0004) (Const)
10691  unsigned long bForcePVRTC4 : 1; // 0x0050(0x0004) (Edit)
10692  unsigned long bAsyncResourceReleaseHasBeenStarted : 1; // 0x0050(0x0004) (Const, Transient)
10693  unsigned long bUseCinematicMipLevels : 1; // 0x0050(0x0004) (Const, Transient)
10694  float UnpackMin[0x4]; // 0x0054(0x0004) (Edit)
10695  float UnpackMax[0x4]; // 0x0064(0x0004) (Edit)
10696  struct FUntypedBulkData_Mirror SourceArt; // 0x0074(0x0040) (Const, Native)
10698  TEnumAsByte<ETextureFilter> Filter; // 0x00B5(0x0001) (Edit)
10699  TEnumAsByte<ETextureGroup> LODGroup; // 0x00B6(0x0001) (Edit)
10700  TEnumAsByte<ETextureGroup> CachedLODGroup; // 0x00B7(0x0001) (Transient)
10702  unsigned char UnknownData00[0x3]; // 0x00B9(0x0003) MISSED OFFSET
10703  int LODBias; // 0x00BC(0x0004) (Edit)
10704  int CachedCombinedLODBias; // 0x00C0(0x0004) (Transient)
10705  int NumCinematicMipLevels; // 0x00C4(0x0004) (Edit)
10706  struct FString SourceFilePath; // 0x00C8(0x0010) (Edit, NeedCtorLink)
10707  struct FString SourceFileTimestamp; // 0x00D8(0x0010) (Edit, EditConst, NeedCtorLink)
10708  struct FPointer Resource; // 0x00E8(0x0008) (Const, Native)
10709  struct FGuid LightingGuid; // 0x00F0(0x0010) (Const)
10710  float AdjustBrightness; // 0x0100(0x0004) (Edit)
10711  float AdjustBrightnessCurve; // 0x0104(0x0004) (Edit)
10712  float AdjustVibrance; // 0x0108(0x0004) (Edit)
10713  float AdjustSaturation; // 0x010C(0x0004) (Edit)
10714  float AdjustRGBCurve; // 0x0110(0x0004) (Edit)
10715  float AdjustHue; // 0x0114(0x0004) (Edit)
10716  int InternalFormatLODBias; // 0x0118(0x0004) (Const)
10717 
10719  {
10720  static UClass* ptr = nullptr;
10721  if (!ptr)
10722  ptr = UObject::FindClass("Class Engine.Texture");
10723  return ptr;
10724  }
10725 
10726 };
10727 
10728 
10729 // Class Engine.Texture2D
10730 // 0x0108 (0x0224 - 0x011C)
10731 class UTexture2D : public UTexture
10732 {
10733 public:
10734  struct FIndirectArray_Mirror Mips; // 0x011C(0x0010) (Const, Native)
10735  struct FIndirectArray_Mirror CachedPVRTCMips; // 0x012C(0x0010) (Const, Native)
10736  struct FIndirectArray_Mirror CachedATITCMips; // 0x013C(0x0010) (Const, Native)
10737  struct FIndirectArray_Mirror CachedETCMips; // 0x014C(0x0010) (Const, Native)
10738  int CachedFlashMipsMaxResolution; // 0x015C(0x0004) (Const, Native)
10739  struct FUntypedBulkData_Mirror CachedFlashMips; // 0x0160(0x0040) (Const, Native)
10740  int SizeX; // 0x01A0(0x0004) (Const)
10741  int SizeY; // 0x01A4(0x0004) (Const)
10742  int OriginalSizeX; // 0x01A8(0x0004) (Const)
10743  int OriginalSizeY; // 0x01AC(0x0004) (Const)
10744  TEnumAsByte<EPixelFormat> Format; // 0x01B0(0x0001) (Const)
10745  TEnumAsByte<ETextureAddress> AddressX; // 0x01B1(0x0001) (Edit)
10746  TEnumAsByte<ETextureAddress> AddressY; // 0x01B2(0x0001) (Edit)
10747  unsigned char UnknownData00[0x1]; // 0x01B3(0x0001) MISSED OFFSET
10748  unsigned long bIsEditorOnly : 1; // 0x01B4(0x0004) (Edit, Const)
10749  unsigned long bIsStreamable : 1; // 0x01B4(0x0004) (Const, Transient)
10750  unsigned long bHasCancelationPending : 1; // 0x01B4(0x0004) (Const, Transient)
10751  unsigned long bHasBeenLoadedFromPersistentArchive : 1; // 0x01B4(0x0004) (Const, Transient)
10752  unsigned long bForceMiplevelsToBeResident : 1; // 0x01B4(0x0004) (Transient)
10753  unsigned long bGlobalForceMipLevelsToBeResident : 1; // 0x01B4(0x0004) (Edit, Const)
10754  unsigned long bIsCompositingSource : 1; // 0x01B4(0x0004) (Edit, Const)
10755  unsigned long bHasBeenPaintedInEditor : 1; // 0x01B4(0x0004)
10756  unsigned long bGFxLogicalTexture : 1; // 0x01B4(0x0004) (Transient)
10757  float ForceMipLevelsToBeResidentTimestamp; // 0x01B8(0x0004) (Transient)
10758  struct FName TextureFileCacheName; // 0x01BC(0x0008)
10759  struct FGuid TextureFileCacheGuid; // 0x01C4(0x0010) (Const, Native)
10760  int RequestedMips; // 0x01D4(0x0004) (Const, Transient)
10761  int ResidentMips; // 0x01D8(0x0004) (Const, Transient)
10762  int MipsToRemoveOnCompress; // 0x01DC(0x0004) (Edit)
10763  struct FThreadSafeCounter PendingMipChangeRequestStatus; // 0x01E0(0x0004) (Const, Native, Transient)
10764  TArray<unsigned char> SystemMemoryData; // 0x01E4(0x0010) (NeedCtorLink)
10765  struct FTextureLinkedListMirror StreamableTexturesLink; // 0x01F4(0x0018) (Const, Native, DuplicateTransient, NoImport)
10766  int StreamingIndex; // 0x020C(0x0004) (Const, Transient, DuplicateTransient)
10767  int MipTailBaseIdx; // 0x0210(0x0004) (Const)
10768  struct FPointer ResourceMem; // 0x0214(0x0008) (Const, Native, Transient)
10769  int FirstResourceMemMip; // 0x021C(0x0004) (Const)
10770  float Timer; // 0x0220(0x0004) (Const, Native, Transient)
10771 
10773  {
10774  static UClass* ptr = nullptr;
10775  if (!ptr)
10776  ptr = UObject::FindClass("Class Engine.Texture2D");
10777  return ptr;
10778  }
10779 
10780 
10781  int STATIC_CreateListOfTexturesToUnload(int TotalBytesNeeded, TArray<class UTexture*>* ListOfTexturesToUnload, TArray<class UTexture*>* ListOfTexturesToAvoid, TArray<TEnumAsByte<ETextureGroup>>* OnlyUseTheseTextureGroups);
10783  int STATIC_UnloadTextureResources(TArray<class UTexture*>* ListOfTexturesToUnload);
10784  int STATIC_LoadTextureResources(TArray<class UTexture*>* ListOfTexturesToLoad);
10785  class UTexture2D* STATIC_Create(int InSizeX, int InSizeY, TEnumAsByte<EPixelFormat> InFormat);
10786  void SetForceMipLevelsToBeResident(float Seconds, int CinematicTextureGroups);
10787 };
10788 
10789 
10790 // Class Engine.LightMapTexture2D
10791 // 0x0004 (0x0228 - 0x0224)
10793 {
10794 public:
10795  unsigned char UnknownData00[0x4]; // 0x0224(0x0004) MISSED OFFSET
10796 
10798  {
10799  static UClass* ptr = nullptr;
10800  if (!ptr)
10801  ptr = UObject::FindClass("Class Engine.LightMapTexture2D");
10802  return ptr;
10803  }
10804 
10805 };
10806 
10807 
10808 // Class Engine.ShadowMapTexture2D
10809 // 0x0004 (0x0228 - 0x0224)
10811 {
10812 public:
10813  int ShadowmapFlags; // 0x0224(0x0004)
10814 
10816  {
10817  static UClass* ptr = nullptr;
10818  if (!ptr)
10819  ptr = UObject::FindClass("Class Engine.ShadowMapTexture2D");
10820  return ptr;
10821  }
10822 
10823 };
10824 
10825 
10826 // Class Engine.TranslationContext
10827 // 0x0010 (0x0060 - 0x0050)
10829 {
10830 public:
10831  TArray<class UTranslatorTag*> TranslatorTags; // 0x0050(0x0010) (NeedCtorLink)
10832 
10834  {
10835  static UClass* ptr = nullptr;
10836  if (!ptr)
10837  ptr = UObject::FindClass("Class Engine.TranslationContext");
10838  return ptr;
10839  }
10840 
10841 
10842  bool RegisterTranslatorTag(class UTranslatorTag* InTagHandler);
10843 };
10844 
10845 
10846 // Class Engine.TranslatorTag
10847 // 0x0008 (0x0058 - 0x0050)
10848 class UTranslatorTag : public UObject
10849 {
10850 public:
10851  struct FName Tag; // 0x0050(0x0008)
10852 
10854  {
10855  static UClass* ptr = nullptr;
10856  if (!ptr)
10857  ptr = UObject::FindClass("Class Engine.TranslatorTag");
10858  return ptr;
10859  }
10860 
10861 
10862  struct FString Translate(const struct FString& InArgument);
10863 };
10864 
10865 
10866 // Class Engine.StringsTag
10867 // 0x0000 (0x0058 - 0x0058)
10869 {
10870 public:
10871 
10873  {
10874  static UClass* ptr = nullptr;
10875  if (!ptr)
10876  ptr = UObject::FindClass("Class Engine.StringsTag");
10877  return ptr;
10878  }
10879 
10880 
10881  struct FString Translate(const struct FString& InArgument);
10882 };
10883 
10884 
10885 // Class Engine.UIRoot
10886 // 0x0010 (0x0060 - 0x0050)
10887 class UUIRoot : public UObject
10888 {
10889 public:
10890  TArray<struct FString> BadCapsLocContexts; // 0x0050(0x0010) (Config, NeedCtorLink)
10891 
10893  {
10894  static UClass* ptr = nullptr;
10895  if (!ptr)
10896  ptr = UObject::FindClass("Class Engine.UIRoot");
10897  return ptr;
10898  }
10899 
10900 
10901  struct FString STATIC_SafeCaps(const struct FString& StringToCap);
10905  class UUIDataStore* STATIC_StaticResolveDataStore(const struct FName& DataStoreTag, class ULocalPlayer* InPlayerOwner);
10909 };
10910 
10911 
10912 // Class Engine.Interaction
10913 // 0x0040 (0x00A0 - 0x0060)
10914 class UInteraction : public UUIRoot
10915 {
10916 public:
10917  struct FScriptDelegate __OnReceivedNativeInputKey__Delegate; // 0x0060(0x0010) (NeedCtorLink)
10918  struct FScriptDelegate __OnReceivedNativeInputAxis__Delegate; // 0x0070(0x0010) (NeedCtorLink)
10919  struct FScriptDelegate __OnReceivedNativeInputChar__Delegate; // 0x0080(0x0010) (NeedCtorLink)
10920  struct FScriptDelegate __OnInitialize__Delegate; // 0x0090(0x0010) (NeedCtorLink)
10921 
10923  {
10924  static UClass* ptr = nullptr;
10925  if (!ptr)
10926  ptr = UObject::FindClass("Class Engine.Interaction");
10927  return ptr;
10928  }
10929 
10930 
10931  void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer* RemovedPlayer);
10932  void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* AddedPlayer);
10933  void NotifyGameSessionEnded();
10934  void Initialized();
10935  void OnInitialize();
10936  void Init();
10937  void PostRender(class UCanvas* Canvas);
10938  void Tick(float DeltaTime);
10939  bool OnReceivedNativeInputChar(int ControllerId, const struct FString& Unicode);
10940  bool OnReceivedNativeInputAxis(int ControllerId, const struct FName& Key, float Delta, float DeltaTime, bool bGamepad);
10941  bool OnReceivedNativeInputKey(int ControllerId, const struct FName& Key, TEnumAsByte<EInputEvent> EventType, float AmountDepressed, bool bGamepad);
10942 };
10943 
10944 
10945 // Class Engine.UIInteraction
10946 // 0x0124 (0x01C4 - 0x00A0)
10948 {
10949 public:
10950  struct FPointer VfTable_FExec; // 0x00A0(0x0008) (Const, Native, NoExport)
10951  struct FPointer VfTable_FGlobalDataStoreClientManager; // 0x00A8(0x0008) (Const, Native, NoExport)
10952  struct FPointer VfTable_FCallbackEventDevice; // 0x00B0(0x0008) (Const, Native, NoExport)
10953  class UUIManager* UIManager; // 0x00B8(0x0008)
10954  class UClass* UIManagerClass; // 0x00C0(0x0008)
10955  class UClass* SceneClientClass; // 0x00C8(0x0008)
10956  class UGameUISceneClient* SceneClient; // 0x00D0(0x0008) (Const, Transient)
10957  TArray<struct FName> SupportedDoubleClickKeys; // 0x00D8(0x0010) (Transient, NeedCtorLink)
10958  class UDataStoreClient* DataStoreManager; // 0x00E8(0x0008) (Const, Transient)
10959  unsigned long bProcessInput : 1; // 0x00F0(0x0004) (Const, Transient)
10960  float UIJoystickDeadZone; // 0x00F4(0x0004) (Const, Config)
10961  float UIAxisMultiplier; // 0x00F8(0x0004) (Const, Config)
10962  float AxisRepeatDelay; // 0x00FC(0x0004) (Const, Config)
10963  float MouseButtonRepeatDelay; // 0x0100(0x0004) (Const, Config)
10964  float DoubleClickTriggerSeconds; // 0x0104(0x0004) (Const, Config)
10965  int DoubleClickPixelTolerance; // 0x0108(0x0004) (Const, Config)
10966  struct FUIKeyRepeatData MouseButtonRepeatInfo; // 0x010C(0x0010) (Const, Transient)
10968  unsigned char UnknownData00[0x48]; // 0x012C(0x0048) UNKNOWN PROPERTY: MapProperty Engine.UIInteraction.AxisEmulationDefinitions
10969  struct FUIAxisEmulationData AxisInputEmulation[0x4]; // 0x0174(0x0014) (Transient)
10970 
10972  {
10973  static UClass* ptr = nullptr;
10974  if (!ptr)
10975  ptr = UObject::FindClass("Class Engine.UIInteraction");
10976  return ptr;
10977  }
10978 
10979 
10980  void NotifyGameSessionEnded();
10982  int STATIC_GetConnectedGamepadCount(TArray<unsigned long> ControllerConnectionStatusOverrides);
10983  bool STATIC_IsGamepadConnected(int ControllerId);
10985  int STATIC_GetLoggedInPlayerCount(bool bRequireOnlineLogin);
10986  bool STATIC_IsLoggedIn(int ControllerId, bool bRequireOnlineLogin);
10987  bool STATIC_HasLinkConnection();
10990  void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer* RemovedPlayer);
10991  void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* AddedPlayer);
10992  class ULocalPlayer* STATIC_GetLocalPlayer(int PlayerIndex);
10994  int STATIC_GetPlayerControllerId(int PlayerIndex);
10995  int STATIC_GetPlayerIndex(int ControllerId);
10996  int STATIC_GetPlayerCount();
10997 };
10998 
10999 
11000 // Class Engine.UIManager
11001 // 0x0000 (0x0050 - 0x0050)
11002 class UUIManager : public UObject
11003 {
11004 public:
11005 
11007  {
11008  static UClass* ptr = nullptr;
11009  if (!ptr)
11010  ptr = UObject::FindClass("Class Engine.UIManager");
11011  return ptr;
11012  }
11013 
11014 
11015  int FindLocalPlayerIndex(class UPlayer* P);
11016  void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer* RemovedPlayer);
11017  void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* AddedPlayer);
11018  void PauseGame(bool bDesiredPauseState, int PlayerIndex);
11019  bool CanUnpauseInternalUI();
11021 };
11022 
11023 
11024 // Class Engine.WaveFormBase
11025 // 0x0008 (0x0058 - 0x0050)
11026 class UWaveFormBase : public UObject
11027 {
11028 public:
11029  class UForceFeedbackWaveform* TheWaveForm; // 0x0050(0x0008)
11030 
11032  {
11033  static UClass* ptr = nullptr;
11034  if (!ptr)
11035  ptr = UObject::FindClass("Class Engine.WaveFormBase");
11036  return ptr;
11037  }
11038 
11039 };
11040 
11041 
11042 // Class Engine.World
11043 // 0x0354 (0x03A4 - 0x0050)
11044 class UWorld : public UObject
11045 {
11046 public:
11047  unsigned char UnknownData00[0x354]; // 0x0050(0x0354) MISSED OFFSET
11048 
11050  {
11051  static UClass* ptr = nullptr;
11052  if (!ptr)
11053  ptr = UObject::FindClass("Class Engine.World");
11054  return ptr;
11055  }
11056 
11057 };
11058 
11059 
11060 // Class Engine.EnvironmentVolume
11061 // 0x0014 (0x02BC - 0x02A8)
11063 {
11064 public:
11065  struct FPointer VfTable_IInterface_NavMeshPathObstacle; // 0x02A8(0x0008) (Const, Native, NoExport)
11066  struct FPointer VfTable_IInterface_NavMeshPathObject; // 0x02B0(0x0008) (Const, Native, NoExport)
11067  unsigned long bSplitNavMesh : 1; // 0x02B8(0x0004) (Const, Transient)
11068 
11070  {
11071  static UClass* ptr = nullptr;
11072  if (!ptr)
11073  ptr = UObject::FindClass("Class Engine.EnvironmentVolume");
11074  return ptr;
11075  }
11076 
11077 
11078  void SetSplitNavMesh(bool bNewValue);
11079 };
11080 
11081 
11082 // Class Engine.TestSplittingVolume
11083 // 0x0008 (0x02B0 - 0x02A8)
11085 {
11086 public:
11087  struct FPointer VfTable_IInterface_NavMeshPathObject; // 0x02A8(0x0008) (Const, Native, NoExport)
11088 
11090  {
11091  static UClass* ptr = nullptr;
11092  if (!ptr)
11093  ptr = UObject::FindClass("Class Engine.TestSplittingVolume");
11094  return ptr;
11095  }
11096 
11097 };
11098 
11099 
11100 // Class Engine.AIController
11101 // 0x0024 (0x047C - 0x0458)
11103 {
11104 public:
11105  unsigned long bAdjustFromWalls : 1; // 0x0458(0x0004)
11106  unsigned long bReverseScriptedRoute : 1; // 0x0458(0x0004)
11107  float Skill; // 0x045C(0x0004)
11108  class AActor* ScriptedMoveTarget; // 0x0460(0x0008)
11109  class ARoute* ScriptedRoute; // 0x0468(0x0008)
11110  int ScriptedRouteIndex; // 0x0470(0x0004)
11111  class AActor* ScriptedFocus; // 0x0474(0x0008)
11112 
11114  {
11115  static UClass* ptr = nullptr;
11116  if (!ptr)
11117  ptr = UObject::FindClass("Class Engine.AIController");
11118  return ptr;
11119  }
11120 
11121 
11122  bool CanFireWeapon(class AWeapon* Wpn, unsigned char FireModeNum);
11123  void NotifyWeaponFinishedFiring(class AWeapon* W, unsigned char FireMode);
11124  void NotifyWeaponFired(class AWeapon* W, unsigned char FireMode);
11125  void OnAIMoveToActor(class USeqAct_AIMoveToActor* Action);
11126  void GetPlayerViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation);
11127  void SetTeam(int inTeamIdx);
11128  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
11129  void Reset();
11130  void PreBeginPlay();
11131 };
11132 
11133 
11134 // Class Engine.CrowdAgentBase
11135 // 0x0008 (0x0274 - 0x026C)
11136 class ACrowdAgentBase : public AActor
11137 {
11138 public:
11139  struct FPointer VfTable_IInterface_NavigationHandle; // 0x026C(0x0008) (Const, Native, NoExport)
11140 
11142  {
11143  static UClass* ptr = nullptr;
11144  if (!ptr)
11145  ptr = UObject::FindClass("Class Engine.CrowdAgentBase");
11146  return ptr;
11147  }
11148 
11149 
11150  void NotifyPathChanged();
11151 };
11152 
11153 
11154 // Class Engine.CrowdPopulationManagerBase
11155 // 0x0000 (0x026C - 0x026C)
11157 {
11158 public:
11159 
11161  {
11162  static UClass* ptr = nullptr;
11163  if (!ptr)
11164  ptr = UObject::FindClass("Class Engine.CrowdPopulationManagerBase");
11165  return ptr;
11166  }
11167 
11168 };
11169 
11170 
11171 // Class Engine.PathTargetPoint
11172 // 0x0000 (0x0274 - 0x0274)
11174 {
11175 public:
11176 
11178  {
11179  static UClass* ptr = nullptr;
11180  if (!ptr)
11181  ptr = UObject::FindClass("Class Engine.PathTargetPoint");
11182  return ptr;
11183  }
11184 
11185 
11187 };
11188 
11189 
11190 // Class Engine.NavMeshObstacle
11191 // 0x000C (0x0278 - 0x026C)
11192 class ANavMeshObstacle : public AActor
11193 {
11194 public:
11195  struct FPointer VfTable_IInterface_NavMeshPathObstacle; // 0x026C(0x0008) (Const, Native, NoExport)
11196  unsigned long bEnabled : 1; // 0x0274(0x0004) (Edit)
11197  unsigned long bPreserveInternalGeo : 1; // 0x0274(0x0004) (Edit)
11198 
11200  {
11201  static UClass* ptr = nullptr;
11202  if (!ptr)
11203  ptr = UObject::FindClass("Class Engine.NavMeshObstacle");
11204  return ptr;
11205  }
11206 
11207 
11210  void SetEnabled(bool bInEnabled);
11211  void OnToggle(class USeqAct_Toggle* Action);
11212  void PostBeginPlay();
11213  void UnRegisterObstacle();
11214  void RegisterObstacle();
11216 };
11217 
11218 
11219 // Class Engine.PylonSeed
11220 // 0x0008 (0x0274 - 0x026C)
11221 class APylonSeed : public AActor
11222 {
11223 public:
11224  struct FPointer VfTable_IInterface_NavMeshPathObject; // 0x026C(0x0008) (Const, Native, NoExport)
11225 
11227  {
11228  static UClass* ptr = nullptr;
11229  if (!ptr)
11230  ptr = UObject::FindClass("Class Engine.PylonSeed");
11231  return ptr;
11232  }
11233 
11234 };
11235 
11236 
11237 // Class Engine.CoverGroupRenderingComponent
11238 // 0x0000 (0x0274 - 0x0274)
11240 {
11241 public:
11242 
11244  {
11245  static UClass* ptr = nullptr;
11246  if (!ptr)
11247  ptr = UObject::FindClass("Class Engine.CoverGroupRenderingComponent");
11248  return ptr;
11249  }
11250 
11251 };
11252 
11253 
11254 // Class Engine.MeshComponent
11255 // 0x0010 (0x0284 - 0x0274)
11257 {
11258 public:
11259  TArray<class UMaterialInterface*> Materials; // 0x0274(0x0010) (Edit, Const, NeedCtorLink)
11260 
11262  {
11263  static UClass* ptr = nullptr;
11264  if (!ptr)
11265  ptr = UObject::FindClass("Class Engine.MeshComponent");
11266  return ptr;
11267  }
11268 
11269 
11272  void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int CinematicTextureGroups);
11273  int GetNumElements();
11274  void SetMaterial(int ElementIndex, class UMaterialInterface* Material);
11275  class UMaterialInterface* GetMaterial(int ElementIndex);
11276 };
11277 
11278 
11279 // Class Engine.StaticMeshComponent
11280 // 0x0080 (0x0304 - 0x0284)
11282 {
11283 public:
11284  int ForcedLodModel; // 0x0284(0x0004) (Edit)
11285  int PreviousLODLevel; // 0x0288(0x0004)
11286  class UStaticMesh* StaticMesh; // 0x028C(0x0008) (Edit, Const)
11287  struct FColor WireframeColor; // 0x0294(0x0004) (Edit)
11288  unsigned long bIgnoreInstanceForTextureStreaming : 1; // 0x0298(0x0004) (Edit)
11289  unsigned long bOverrideLightMapResolution : 1; // 0x0298(0x0004) (Const, Deprecated)
11290  unsigned long bOverrideLightMapRes : 1; // 0x0298(0x0004) (Edit, Const)
11291  int OverriddenLightMapResolution; // 0x029C(0x0004) (Const, Deprecated)
11292  int OverriddenLightMapRes; // 0x02A0(0x0004) (Edit, Const)
11293  float OverriddenLODMaxRange; // 0x02A4(0x0004) (Edit)
11294  float StreamingDistanceMultiplier; // 0x02A8(0x0004) (Edit)
11295  int SubDivisionStepSize; // 0x02AC(0x0004) (Const)
11296  unsigned long bUseSubDivisions : 1; // 0x02B0(0x0004) (Const)
11297  unsigned long bForceStaticDecals : 1; // 0x02B0(0x0004) (Const, Transient)
11298  unsigned long bCanHighlightSelectedSections : 1; // 0x02B0(0x0004) (Transient)
11299  unsigned long bUseSimpleLightmapModifications : 1; // 0x02B0(0x0004) (Edit)
11300  class UTexture* SimpleLightmapModificationTexture; // 0x02B4(0x0008) (Edit)
11302  unsigned char UnknownData00[0x3]; // 0x02BD(0x0003) MISSED OFFSET
11303  unsigned long bNeverBecomeDynamic : 1; // 0x02C0(0x0004) (Edit)
11304  TArray<struct FGuid> IrrelevantLights; // 0x02C4(0x0010) (Const, NeedCtorLink)
11305  TArray<struct FStaticMeshComponentLODInfo> LODData; // 0x02D4(0x0010) (Const, Native, SerializeText)
11306  int VertexPositionVersionNumber; // 0x02E4(0x0004) (Const)
11307  struct FLightmassPrimitiveSettings LightmassSettings; // 0x02E8(0x001C) (Edit)
11308 
11310  {
11311  static UClass* ptr = nullptr;
11312  if (!ptr)
11313  ptr = UObject::FindClass("Class Engine.StaticMeshComponent");
11314  return ptr;
11315  }
11316 
11317 
11318  bool CanBecomeDynamic();
11319  void SetForceStaticDecals(bool bInForceStaticDecals);
11320  void DisableRBCollisionWithSMC(class UPrimitiveComponent* OtherSMC, bool bDisabled);
11321  bool SetStaticMesh(class UStaticMesh* NewMesh, bool bForce);
11322 };
11323 
11324 
11325 // Class Engine.CoverMeshComponent
11326 // 0x0038 (0x033C - 0x0304)
11328 {
11329 public:
11330  TArray<struct FCoverMeshes> Meshes; // 0x0304(0x0010) (NeedCtorLink)
11331  struct FVector LocationOffset; // 0x0314(0x000C)
11332  class UStaticMesh* AutoAdjustOn; // 0x0320(0x0008)
11333  class UStaticMesh* AutoAdjustOff; // 0x0328(0x0008)
11334  class UStaticMesh* Disabled; // 0x0330(0x0008)
11335  unsigned long bShowWhenNotSelected : 1; // 0x0338(0x0004) (Transient)
11336 
11338  {
11339  static UClass* ptr = nullptr;
11340  if (!ptr)
11341  ptr = UObject::FindClass("Class Engine.CoverMeshComponent");
11342  return ptr;
11343  }
11344 
11345 };
11346 
11347 
11348 // Class Engine.NavMeshRenderingComponent
11349 // 0x0000 (0x0274 - 0x0274)
11351 {
11352 public:
11353 
11355  {
11356  static UClass* ptr = nullptr;
11357  if (!ptr)
11358  ptr = UObject::FindClass("Class Engine.NavMeshRenderingComponent");
11359  return ptr;
11360  }
11361 
11362 };
11363 
11364 
11365 // Class Engine.PathRenderingComponent
11366 // 0x0000 (0x0274 - 0x0274)
11368 {
11369 public:
11370 
11372  {
11373  static UClass* ptr = nullptr;
11374  if (!ptr)
11375  ptr = UObject::FindClass("Class Engine.PathRenderingComponent");
11376  return ptr;
11377  }
11378 
11379 };
11380 
11381 
11382 // Class Engine.RouteRenderingComponent
11383 // 0x0000 (0x0274 - 0x0274)
11385 {
11386 public:
11387 
11389  {
11390  static UClass* ptr = nullptr;
11391  if (!ptr)
11392  ptr = UObject::FindClass("Class Engine.RouteRenderingComponent");
11393  return ptr;
11394  }
11395 
11396 };
11397 
11398 
11399 // Class Engine.AICommandBase
11400 // 0x0000 (0x0050 - 0x0050)
11401 class UAICommandBase : public UObject
11402 {
11403 public:
11404 
11406  {
11407  static UClass* ptr = nullptr;
11408  if (!ptr)
11409  ptr = UObject::FindClass("Class Engine.AICommandBase");
11410  return ptr;
11411  }
11412 
11413 
11414  int STATIC_GetUtility(class AAIController* InAI);
11415 };
11416 
11417 
11418 // Class Engine.AutoNavMeshPathObstacleUnregister
11419 // 0x0010 (0x0060 - 0x0050)
11421 {
11422 public:
11424 
11426  {
11427  static UClass* ptr = nullptr;
11428  if (!ptr)
11429  ptr = UObject::FindClass("Class Engine.AutoNavMeshPathObstacleUnregister");
11430  return ptr;
11431  }
11432 
11433 };
11434 
11435 
11436 // Class Engine.Interface_NavMeshPathObject
11437 // 0x0000 (0x0050 - 0x0050)
11439 {
11440 public:
11441 
11443  {
11444  static UClass* ptr = nullptr;
11445  if (!ptr)
11446  ptr = UObject::FindClass("Class Engine.Interface_NavMeshPathObject");
11447  return ptr;
11448  }
11449 
11450 };
11451 
11452 
11453 // Class Engine.Interface_NavMeshPathSwitch
11454 // 0x0000 (0x0050 - 0x0050)
11456 {
11457 public:
11458 
11460  {
11461  static UClass* ptr = nullptr;
11462  if (!ptr)
11463  ptr = UObject::FindClass("Class Engine.Interface_NavMeshPathSwitch");
11464  return ptr;
11465  }
11466 
11467 
11468  bool AIActivateSwitch(class AAIController* AI);
11469 };
11470 
11471 
11472 // Class Engine.Interface_NavMeshPathObstacle
11473 // 0x0000 (0x0050 - 0x0050)
11475 {
11476 public:
11477 
11479  {
11480  static UClass* ptr = nullptr;
11481  if (!ptr)
11482  ptr = UObject::FindClass("Class Engine.Interface_NavMeshPathObstacle");
11483  return ptr;
11484  }
11485 
11486 };
11487 
11488 
11489 // Class Engine.Interface_PylonGeometryProvider
11490 // 0x0000 (0x0050 - 0x0050)
11492 {
11493 public:
11494 
11496  {
11497  static UClass* ptr = nullptr;
11498  if (!ptr)
11499  ptr = UObject::FindClass("Class Engine.Interface_PylonGeometryProvider");
11500  return ptr;
11501  }
11502 
11503 };
11504 
11505 
11506 // Class Engine.Interface_RVO
11507 // 0x0000 (0x0050 - 0x0050)
11509 {
11510 public:
11511 
11513  {
11514  static UClass* ptr = nullptr;
11515  if (!ptr)
11516  ptr = UObject::FindClass("Class Engine.Interface_RVO");
11517  return ptr;
11518  }
11519 
11520 };
11521 
11522 
11523 // Class Engine.NavigationHandle
11524 // 0x0140 (0x0190 - 0x0050)
11526 {
11527 public:
11528  class APylon* AnchorPylon; // 0x0050(0x0008)
11529  struct FPointer AnchorPoly; // 0x0058(0x0008) (Native)
11530  struct FPathStore PathCache; // 0x0060(0x0010)
11531  struct FPointer BestUnfinishedPathPoint; // 0x0070(0x0008) (Native, Transient)
11532  struct FPointer CurrentEdge; // 0x0078(0x0008) (Const, Native)
11533  struct FPointer SubGoal_DestPoly; // 0x0080(0x0008) (Const, Native)
11534  struct FBasedPosition FinalDestination; // 0x0088(0x0038)
11535  unsigned long bSkipRouteCacheUpdates : 1; // 0x00C0(0x0004)
11536  unsigned long bUseORforEvaluateGoal : 1; // 0x00C0(0x0004)
11537  unsigned long bDebugConstraintsAndGoalEvals : 1; // 0x00C0(0x0004) (Edit)
11538  unsigned long bUltraVerbosePathDebugging : 1; // 0x00C0(0x0004) (Edit)
11539  unsigned long bVisualPathDebugging : 1; // 0x00C0(0x0004) (Edit)
11540  unsigned long bDebug_Breadcrumbs : 1; // 0x00C0(0x0004) (Edit)
11541  class UNavMeshPathConstraint* PathConstraintList; // 0x00C4(0x0008)
11542  class UNavMeshPathGoalEvaluator* PathGoalList; // 0x00CC(0x0008)
11543  struct FNavMeshPathParams CachedPathParams; // 0x00D4(0x0034)
11545  unsigned char UnknownData00[0x3]; // 0x0109(0x0003) MISSED OFFSET
11546  float LastPathFailTime; // 0x010C(0x0004) (Edit)
11547  struct FVector Breadcrumbs[0xA]; // 0x0110(0x000C)
11548  int BreadCrumbMostRecentIdx; // 0x0188(0x0004)
11549  float BreadCrumbDistanceInterval; // 0x018C(0x0004)
11550 
11552  {
11553  static UClass* ptr = nullptr;
11554  if (!ptr)
11555  ptr = UObject::FindClass("Class Engine.NavigationHandle");
11556  return ptr;
11557  }
11558 
11559 
11560  void DrawBreadCrumbs(bool bPersistent);
11561  bool STATIC_StaticGetValidatedAnchorPosition(const struct FVector& StartCheckBaseLocation, const struct FVector& Extent, struct FVector* out_NewAnchorLoc);
11562  bool GetValidatedAnchorPosition(const struct FVector& OverrideStartLoc, struct FVector* out_NewAnchorLoc);
11563  bool STATIC_GetAllCoverSlotsInRadius(const struct FVector& FromLoc, float Radius, TArray<struct FCoverInfo>* out_CoverList);
11565  struct FVector STATIC_MoveToDesiredHeightAboveMesh(const struct FVector& Point, float Height);
11566  void CopyMovePointsFromPathCache(const struct FVector& FinalDest, TArray<struct FVector>* out_MovePoints);
11567  float CalculatePathDistance(const struct FVector& FinalDest);
11568  struct FVector GetFirstMoveLocation();
11569  bool IsAnchorInescapable();
11570  void LimitPathCacheDistance(float MaxDist);
11571  void STATIC_GetValidPositionsForBox(const struct FVector& pos, float Radius, const struct FVector& Extent, bool bMustBeReachableFromStartPos, int MaxPositions, float MinRadius, const struct FVector& ValidBoxAroundStartPos, TArray<struct FVector>* out_ValidPositions);
11572  void STATIC_GetAllPolyCentersWithinBounds(const struct FVector& pos, const struct FVector& Extent, TArray<struct FVector>* out_PolyCtrs);
11574  void ClearCurrentEdge();
11576  void PrintPathCacheDebugText();
11577  void DrawPathCache(const struct FVector& DrawOffset, bool bPersistent, const struct FColor& DrawColor);
11578  bool ActorReachable(class AActor* A);
11579  bool PointReachable(const struct FVector& Point, const struct FVector& OverrideStartPoint, bool bAllowHitsInEndCollisionBox);
11580  bool PointCheck(const struct FVector& Pt, const struct FVector& Extent);
11581  bool LineCheck(const struct FVector& Start, const struct FVector& End, const struct FVector& Extent, struct FVector* out_HitLocation, struct FVector* out_HitNormal);
11582  bool STATIC_ObstaclePointCheck(const struct FVector& Pt, const struct FVector& Extent);
11583  bool STATIC_ObstacleLineCheck(const struct FVector& Start, const struct FVector& End, const struct FVector& Extent, struct FVector* out_HitLoc, struct FVector* out_HitNorm);
11584  bool SuggestMovePreparation(class AController* C, struct FVector* MovePt);
11585  bool FindPath(class AActor** out_DestActor, int* out_DestItem);
11586  bool ComputeValidFinalDestination(struct FVector* out_ComputedPosition);
11587  bool SetFinalDestination(const struct FVector& FinalDest);
11588  bool GetNextMoveLocation(float ArrivalDistance, struct FVector* out_MoveDest);
11589  class APylon* STATIC_GetPylonFromPos(const struct FVector& Position);
11590  bool FindPylon();
11592  bool PathCache_RemoveIndex(int InIdx, int Count);
11594  bool PathCache_Empty();
11595  int GetPathCacheLength();
11596  class UNavMeshPathGoalEvaluator* CreatePathGoalEvaluator(class UClass* GoalEvalClass);
11597  class UNavMeshPathConstraint* CreatePathConstraint(class UClass* ConstraintClass);
11598  bool DoesPylonAHaveAPathToPylonB(class APylon* A, class APylon* B);
11599  class APylon* BuildFromPylonAToPylonB(class APylon* A, class APylon* B);
11600  void AddGoalEvaluator(class UNavMeshPathGoalEvaluator* Evaluator);
11601  void AddPathConstraint(class UNavMeshPathConstraint* Constraint);
11602  void ClearConstraints();
11603  bool GetNextBreadCrumb(struct FVector* out_BreadCrumbLoc);
11604  void UpdateBreadCrumbs(const struct FVector& InLocation);
11605  void CopyPathStoreToPathCache(struct FPathStore* InStore);
11606 };
11607 
11608 
11609 // Class Engine.NavMeshGoal_Filter
11610 // 0x000C (0x005C - 0x0050)
11612 {
11613 public:
11614  unsigned long bShowDebug : 1; // 0x0050(0x0004)
11615  int NumNodesThrownOut; // 0x0054(0x0004) (Transient)
11616  int NumNodesProcessed; // 0x0058(0x0004) (Transient)
11617 
11619  {
11620  static UClass* ptr = nullptr;
11621  if (!ptr)
11622  ptr = UObject::FindClass("Class Engine.NavMeshGoal_Filter");
11623  return ptr;
11624  }
11625 
11626 
11627  struct FString GetDumpString();
11628 };
11629 
11630 
11631 // Class Engine.NavMeshGoalFilter_MinPathDistance
11632 // 0x0004 (0x0060 - 0x005C)
11634 {
11635 public:
11636  int MinDistancePathShouldBe; // 0x005C(0x0004) (Transient)
11637 
11639  {
11640  static UClass* ptr = nullptr;
11641  if (!ptr)
11642  ptr = UObject::FindClass("Class Engine.NavMeshGoalFilter_MinPathDistance");
11643  return ptr;
11644  }
11645 
11646 
11647  bool STATIC_MustBeLongerPathThan(class UNavMeshGoal_GenericFilterContainer* FilterContainer, int InMinDistancePathShouldBe);
11648 };
11649 
11650 
11651 // Class Engine.NavMeshGoalFilter_NotNearOtherAI
11652 // 0x0004 (0x0060 - 0x005C)
11654 {
11655 public:
11656  float DistanceToCheck; // 0x005C(0x0004) (Transient)
11657 
11659  {
11660  static UClass* ptr = nullptr;
11661  if (!ptr)
11662  ptr = UObject::FindClass("Class Engine.NavMeshGoalFilter_NotNearOtherAI");
11663  return ptr;
11664  }
11665 
11666 
11667  bool STATIC_NotNearOtherAI(class UNavMeshGoal_GenericFilterContainer* FilterContainer, float InDistanceToCheck);
11668 };
11669 
11670 
11671 // Class Engine.NavMeshGoalFilter_OutOfViewFrom
11672 // 0x0014 (0x0070 - 0x005C)
11674 {
11675 public:
11676  struct FPointer GoalPoly; // 0x005C(0x0008) (Native, Transient)
11677  struct FVector OutOfViewLocation; // 0x0064(0x000C) (Transient)
11678 
11680  {
11681  static UClass* ptr = nullptr;
11682  if (!ptr)
11683  ptr = UObject::FindClass("Class Engine.NavMeshGoalFilter_OutOfViewFrom");
11684  return ptr;
11685  }
11686 
11687 
11688  bool STATIC_MustBeHiddenFromThisPoint(class UNavMeshGoal_GenericFilterContainer* FilterContainer, const struct FVector& InOutOfViewLocation);
11689 };
11690 
11691 
11692 // Class Engine.NavMeshGoalFilter_OutSideOfDotProductWedge
11693 // 0x001C (0x0078 - 0x005C)
11695 {
11696 public:
11697  struct FVector Location; // 0x005C(0x000C) (Transient)
11698  struct FVector Rotation; // 0x0068(0x000C) (Transient)
11699  float Epsilon; // 0x0074(0x0004) (Transient)
11700 
11702  {
11703  static UClass* ptr = nullptr;
11704  if (!ptr)
11705  ptr = UObject::FindClass("Class Engine.NavMeshGoalFilter_OutSideOfDotProductWedge");
11706  return ptr;
11707  }
11708 
11709 
11710  bool STATIC_OutsideOfDotProductWedge(class UNavMeshGoal_GenericFilterContainer* FilterContainer, const struct FVector& InLocation, const struct FRotator& InRotation, float InEpsilon);
11711 };
11712 
11713 
11714 // Class Engine.NavMeshGoalFilter_PolyEncompassesAI
11715 // 0x000C (0x0068 - 0x005C)
11717 {
11718 public:
11719  struct FVector OverrideExtentToCheck; // 0x005C(0x000C) (Transient)
11720 
11722  {
11723  static UClass* ptr = nullptr;
11724  if (!ptr)
11725  ptr = UObject::FindClass("Class Engine.NavMeshGoalFilter_PolyEncompassesAI");
11726  return ptr;
11727  }
11728 
11729 
11730  bool STATIC_MakeSureAIFits(class UNavMeshGoal_GenericFilterContainer* FilterContainer, const struct FVector& InOverrideExtentToCheck);
11731 };
11732 
11733 
11734 // Class Engine.NavMeshPathConstraint
11735 // 0x0018 (0x0068 - 0x0050)
11737 {
11738 public:
11739  class UNavMeshPathConstraint* NextConstraint; // 0x0050(0x0008)
11740  int NumNodesProcessed; // 0x0058(0x0004)
11741  int NumThrownOutNodes; // 0x005C(0x0004)
11742  float AddedDirectCost; // 0x0060(0x0004)
11743  float AddedHeuristicCost; // 0x0064(0x0004)
11744 
11746  {
11747  static UClass* ptr = nullptr;
11748  if (!ptr)
11749  ptr = UObject::FindClass("Class Engine.NavMeshPathConstraint");
11750  return ptr;
11751  }
11752 
11753 
11754  struct FString GetDumpString();
11755  void Recycle();
11756 };
11757 
11758 
11759 // Class Engine.NavMeshPath_AlongLine
11760 // 0x000C (0x0074 - 0x0068)
11762 {
11763 public:
11764  struct FVector Direction; // 0x0068(0x000C)
11765 
11767  {
11768  static UClass* ptr = nullptr;
11769  if (!ptr)
11770  ptr = UObject::FindClass("Class Engine.NavMeshPath_AlongLine");
11771  return ptr;
11772  }
11773 
11774 
11775  void Recycle();
11776  bool STATIC_AlongLine(class UNavigationHandle* NavHandle, const struct FVector& Dir);
11777 };
11778 
11779 
11780 // Class Engine.NavMeshPath_EnforceTwoWayEdges
11781 // 0x0000 (0x0068 - 0x0068)
11783 {
11784 public:
11785 
11787  {
11788  static UClass* ptr = nullptr;
11789  if (!ptr)
11790  ptr = UObject::FindClass("Class Engine.NavMeshPath_EnforceTwoWayEdges");
11791  return ptr;
11792  }
11793 
11794 
11795  bool STATIC_EnforceTwoWayEdges(class UNavigationHandle* NavHandle);
11796 };
11797 
11798 
11799 // Class Engine.NavMeshPath_MinDistBetweenSpecsOfType
11800 // 0x0018 (0x0080 - 0x0068)
11802 {
11803 public:
11804  float MinDistBetweenEdgeTypes; // 0x0068(0x0004)
11805  struct FVector InitLocation; // 0x006C(0x000C)
11807  unsigned char UnknownData00[0x3]; // 0x0079(0x0003) MISSED OFFSET
11808  float Penalty; // 0x007C(0x0004)
11809 
11811  {
11812  static UClass* ptr = nullptr;
11813  if (!ptr)
11814  ptr = UObject::FindClass("Class Engine.NavMeshPath_MinDistBetweenSpecsOfType");
11815  return ptr;
11816  }
11817 
11818 
11819  void Recycle();
11820  bool STATIC_EnforceMinDist(class UNavigationHandle* NavHandle, float InMinDist, TEnumAsByte<ENavMeshEdgeType> InEdgeType, const struct FVector& LastLocation, float InPenalty);
11821 };
11822 
11823 
11824 // Class Engine.NavMeshPath_SameCoverLink
11825 // 0x0008 (0x0070 - 0x0068)
11827 {
11828 public:
11829  class ACoverLink* TestLink; // 0x0068(0x0008)
11830 
11832  {
11833  static UClass* ptr = nullptr;
11834  if (!ptr)
11835  ptr = UObject::FindClass("Class Engine.NavMeshPath_SameCoverLink");
11836  return ptr;
11837  }
11838 
11839 
11840  void Recycle();
11841  void STATIC_SameCoverLink(class UNavigationHandle* NavHandle, class ACoverLink* InLink);
11842 };
11843 
11844 
11845 // Class Engine.NavMeshPath_Toward
11846 // 0x001C (0x0084 - 0x0068)
11848 {
11849 public:
11850  unsigned long bBiasAgainstHighLevelPath : 1; // 0x0068(0x0004)
11851  float OutOfHighLevelPathBias; // 0x006C(0x0004)
11852  class AActor* GoalActor; // 0x0070(0x0008)
11853  struct FVector GoalPoint; // 0x0078(0x000C)
11854 
11856  {
11857  static UClass* ptr = nullptr;
11858  if (!ptr)
11859  ptr = UObject::FindClass("Class Engine.NavMeshPath_Toward");
11860  return ptr;
11861  }
11862 
11863 
11864  void Recycle();
11865  bool STATIC_TowardPoint(class UNavigationHandle* NavHandle, const struct FVector& Point);
11866  bool STATIC_TowardGoal(class UNavigationHandle* NavHandle, class AActor* Goal);
11867 };
11868 
11869 
11870 // Class Engine.NavMeshPath_WithinDistanceEnvelope
11871 // 0x001C (0x0084 - 0x0068)
11873 {
11874 public:
11875  float MaxDistance; // 0x0068(0x0004) (Edit)
11876  float MinDistance; // 0x006C(0x0004) (Edit)
11877  unsigned long bSoft : 1; // 0x0070(0x0004) (Edit)
11878  unsigned long bOnlyThrowOutNodesThatLeaveEnvelope : 1; // 0x0070(0x0004) (Edit)
11879  float SoftStartPenalty; // 0x0074(0x0004) (Edit)
11880  struct FVector EnvelopeTestPoint; // 0x0078(0x000C) (Edit)
11881 
11883  {
11884  static UClass* ptr = nullptr;
11885  if (!ptr)
11886  ptr = UObject::FindClass("Class Engine.NavMeshPath_WithinDistanceEnvelope");
11887  return ptr;
11888  }
11889 
11890 
11891  void Recycle();
11892  bool STATIC_StayWithinEnvelopeToLoc(class UNavigationHandle* NavHandle, const struct FVector& InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, bool bInSoft, float InSoftStartPenalty, bool bOnlyTossOutSpecsThatLeave);
11893 };
11894 
11895 
11896 // Class Engine.NavMeshPath_WithinTraversalDist
11897 // 0x000C (0x0074 - 0x0068)
11899 {
11900 public:
11901  float MaxTraversalDist; // 0x0068(0x0004) (Edit)
11902  unsigned long bSoft : 1; // 0x006C(0x0004) (Edit)
11903  float SoftStartPenalty; // 0x0070(0x0004) (Edit)
11904 
11906  {
11907  static UClass* ptr = nullptr;
11908  if (!ptr)
11909  ptr = UObject::FindClass("Class Engine.NavMeshPath_WithinTraversalDist");
11910  return ptr;
11911  }
11912 
11913 
11914  void Recycle();
11915  bool STATIC_DontExceedMaxDist(class UNavigationHandle* NavHandle, float InMaxTraversalDist, bool bInSoft);
11916 };
11917 
11918 
11919 // Class Engine.NavMeshPathGoalEvaluator
11920 // 0x001C (0x006C - 0x0050)
11922 {
11923 public:
11924  class UNavMeshPathGoalEvaluator* NextEvaluator; // 0x0050(0x0008) (Transient)
11925  int MaxPathVisits; // 0x0058(0x0004)
11926  unsigned long bAlwaysCallEvaluateGoal : 1; // 0x005C(0x0004)
11927  unsigned long bDoPartialAStar : 1; // 0x005C(0x0004)
11928  int NumNodesThrownOut; // 0x0060(0x0004) (Transient)
11929  int NumNodesProcessed; // 0x0064(0x0004) (Transient)
11930  int MaxOpenListSize; // 0x0068(0x0004)
11931 
11933  {
11934  static UClass* ptr = nullptr;
11935  if (!ptr)
11936  ptr = UObject::FindClass("Class Engine.NavMeshPathGoalEvaluator");
11937  return ptr;
11938  }
11939 
11940 
11941  struct FString GetDumpString();
11942  void Recycle();
11943 };
11944 
11945 
11946 // Class Engine.NavMeshGoal_At
11947 // 0x0028 (0x0094 - 0x006C)
11949 {
11950 public:
11951  struct FVector Goal; // 0x006C(0x000C)
11952  float GoalDist; // 0x0078(0x0004)
11953  unsigned long bKeepPartial : 1; // 0x007C(0x0004)
11954  unsigned long bWeightPartialByDist : 1; // 0x007C(0x0004)
11955  unsigned long bGoalInSamePolyAsAnchor : 1; // 0x007C(0x0004)
11956  float PartialDistSq; // 0x0080(0x0004)
11957  struct FPointer GoalPoly; // 0x0084(0x0008) (Native)
11958  struct FPointer PartialGoal; // 0x008C(0x0008) (Native)
11959 
11961  {
11962  static UClass* ptr = nullptr;
11963  if (!ptr)
11964  ptr = UObject::FindClass("Class Engine.NavMeshGoal_At");
11965  return ptr;
11966  }
11967 
11968 
11969  void Recycle();
11970  bool STATIC_AtLocation(class UNavigationHandle* NavHandle, const struct FVector& GoalLocation, float Dist, bool bReturnPartial, bool bInWeightPartialByDist);
11971  bool STATIC_AtActor(class UNavigationHandle* NavHandle, class AActor* GoalActor, float Dist, bool bReturnPartial, bool bInWeightPartialByDist);
11972  void RecycleNative();
11973 };
11974 
11975 
11976 // Class Engine.NavMeshGoal_ClosestActorInList
11977 // 0x0060 (0x00CC - 0x006C)
11979 {
11980 public:
11981  TArray<struct FBiasedGoalActor> GoalList; // 0x006C(0x0010) (NeedCtorLink)
11982  struct FMultiMap_Mirror PolyToGoalActorMap; // 0x007C(0x0048) (Const, Native, Transient)
11983  struct FPointer CachedAnchorPoly; // 0x00C4(0x0008) (Native)
11984 
11986  {
11987  static UClass* ptr = nullptr;
11988  if (!ptr)
11989  ptr = UObject::FindClass("Class Engine.NavMeshGoal_ClosestActorInList");
11990  return ptr;
11991  }
11992 
11993 
11994  void RecycleInternal();
11995  void Recycle();
11997 };
11998 
11999 
12000 // Class Engine.NavMeshGoal_GenericFilterContainer
12001 // 0x0030 (0x009C - 0x006C)
12003 {
12004 public:
12005  TArray<class UNavMeshGoal_Filter*> GoalFilters; // 0x006C(0x0010) (ExportObject, Transient, NeedCtorLink, EditInline)
12006  struct FPointer SuccessfulGoal; // 0x007C(0x0008) (Native, Transient)
12007  class UNavigationHandle* MyNavigationHandle; // 0x0084(0x0008) (Transient)
12008  TArray<struct FVector> SeedLocations; // 0x008C(0x0010) (Transient, NeedCtorLink)
12009 
12011  {
12012  static UClass* ptr = nullptr;
12013  if (!ptr)
12014  ptr = UObject::FindClass("Class Engine.NavMeshGoal_GenericFilterContainer");
12015  return ptr;
12016  }
12017 
12018 
12019  void Recycle();
12020  struct FVector GetGoalPoint();
12021  class UNavMeshGoal_Filter* GetFilterOfType(class UClass* Filter_Class);
12024 };
12025 
12026 
12027 // Class Engine.NavMeshGoal_Null
12028 // 0x0008 (0x0074 - 0x006C)
12030 {
12031 public:
12032  struct FPointer PartialGoal; // 0x006C(0x0008) (Native)
12033 
12035  {
12036  static UClass* ptr = nullptr;
12037  if (!ptr)
12038  ptr = UObject::FindClass("Class Engine.NavMeshGoal_Null");
12039  return ptr;
12040  }
12041 
12042 
12043  void Recycle();
12044  void RecycleNative();
12045  bool STATIC_GoUntilBust(class UNavigationHandle* NavHandle, int InMaxPathVisits);
12046 };
12047 
12048 
12049 // Class Engine.NavMeshGoal_PolyEncompassesAI
12050 // 0x000C (0x0078 - 0x006C)
12052 {
12053 public:
12054  struct FVector OverrideExtentToCheck; // 0x006C(0x000C) (Transient)
12055 
12057  {
12058  static UClass* ptr = nullptr;
12059  if (!ptr)
12060  ptr = UObject::FindClass("Class Engine.NavMeshGoal_PolyEncompassesAI");
12061  return ptr;
12062  }
12063 
12064 
12065  void Recycle();
12066  bool STATIC_MakeSureAIFits(class UNavigationHandle* NavHandle, const struct FVector& InOverrideExtentToCheck);
12067 };
12068 
12069 
12070 // Class Engine.NavMeshGoal_Random
12071 // 0x0010 (0x007C - 0x006C)
12073 {
12074 public:
12075  int MinDist; // 0x006C(0x0004)
12076  float BestRating; // 0x0070(0x0004)
12077  struct FPointer PartialGoal; // 0x0074(0x0008) (Native)
12078 
12080  {
12081  static UClass* ptr = nullptr;
12082  if (!ptr)
12083  ptr = UObject::FindClass("Class Engine.NavMeshGoal_Random");
12084  return ptr;
12085  }
12086 
12087 
12088  void Recycle();
12089  void RecycleNative();
12090  bool STATIC_FindRandom(class UNavigationHandle* NavHandle, int InMinDist, int InMaxPathVisits);
12091 };
12092 
12093 
12094 // Class Engine.NavMeshGoal_WithinDistanceEnvelope
12095 // 0x0018 (0x0084 - 0x006C)
12097 {
12098 public:
12099  float MaxDistance; // 0x006C(0x0004) (Edit)
12100  float MinDistance; // 0x0070(0x0004) (Edit)
12101  float MinTraversalDist; // 0x0074(0x0004) (Edit)
12102  struct FVector EnvelopeTestPoint; // 0x0078(0x000C) (Edit)
12103 
12105  {
12106  static UClass* ptr = nullptr;
12107  if (!ptr)
12108  ptr = UObject::FindClass("Class Engine.NavMeshGoal_WithinDistanceEnvelope");
12109  return ptr;
12110  }
12111 
12112 
12113  void Recycle();
12114  bool STATIC_GoalWithinEnvelopeToLoc(class UNavigationHandle* NavHandle, const struct FVector& InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, float InMinTraversalDist);
12115 };
12116 
12117 
12118 // Class Engine.PathConstraint
12119 // 0x000C (0x005C - 0x0050)
12120 class UPathConstraint : public UObject
12121 {
12122 public:
12123  int CacheIdx; // 0x0050(0x0004) (Const)
12124  class UPathConstraint* NextConstraint; // 0x0054(0x0008)
12125 
12127  {
12128  static UClass* ptr = nullptr;
12129  if (!ptr)
12130  ptr = UObject::FindClass("Class Engine.PathConstraint");
12131  return ptr;
12132  }
12133 
12134 
12135  struct FString GetDumpString();
12136  void Recycle();
12137 };
12138 
12139 
12140 // Class Engine.Path_AlongLine
12141 // 0x000C (0x0068 - 0x005C)
12143 {
12144 public:
12145  struct FVector Direction; // 0x005C(0x000C)
12146 
12148  {
12149  static UClass* ptr = nullptr;
12150  if (!ptr)
12151  ptr = UObject::FindClass("Class Engine.Path_AlongLine");
12152  return ptr;
12153  }
12154 
12155 
12156  void Recycle();
12157  bool STATIC_AlongLine(class APawn* P, const struct FVector& Dir);
12158 };
12159 
12160 
12161 // Class Engine.Path_AvoidInEscapableNodes
12162 // 0x0010 (0x006C - 0x005C)
12164 {
12165 public:
12166  int Radius; // 0x005C(0x0004)
12167  int Height; // 0x0060(0x0004)
12168  int MaxFallSpeed; // 0x0064(0x0004)
12169  int MoveFlags; // 0x0068(0x0004)
12170 
12172  {
12173  static UClass* ptr = nullptr;
12174  if (!ptr)
12175  ptr = UObject::FindClass("Class Engine.Path_AvoidInEscapableNodes");
12176  return ptr;
12177  }
12178 
12179 
12180  void Recycle();
12181  bool STATIC_DontGetStuck(class APawn* P);
12182  void CachePawnReacFlags(class APawn* P);
12183 };
12184 
12185 
12186 // Class Engine.Path_MinDistBetweenSpecsOfType
12187 // 0x0018 (0x0074 - 0x005C)
12189 {
12190 public:
12191  float MinDistBetweenSpecTypes; // 0x005C(0x0004)
12192  struct FVector InitLocation; // 0x0060(0x000C)
12193  class UClass* ReachSpecClass; // 0x006C(0x0008)
12194 
12196  {
12197  static UClass* ptr = nullptr;
12198  if (!ptr)
12199  ptr = UObject::FindClass("Class Engine.Path_MinDistBetweenSpecsOfType");
12200  return ptr;
12201  }
12202 
12203 
12204  void Recycle();
12205  bool STATIC_EnforceMinDist(class APawn* P, float InMinDist, class UClass* InSpecClass, const struct FVector& LastLocation);
12206 };
12207 
12208 
12209 // Class Engine.Path_TowardGoal
12210 // 0x0008 (0x0064 - 0x005C)
12212 {
12213 public:
12214  class AActor* GoalActor; // 0x005C(0x0008)
12215 
12217  {
12218  static UClass* ptr = nullptr;
12219  if (!ptr)
12220  ptr = UObject::FindClass("Class Engine.Path_TowardGoal");
12221  return ptr;
12222  }
12223 
12224 
12225  void Recycle();
12226  bool STATIC_TowardGoal(class APawn* P, class AActor* Goal);
12227 };
12228 
12229 
12230 // Class Engine.Path_TowardPoint
12231 // 0x000C (0x0068 - 0x005C)
12233 {
12234 public:
12235  struct FVector GoalPoint; // 0x005C(0x000C)
12236 
12238  {
12239  static UClass* ptr = nullptr;
12240  if (!ptr)
12241  ptr = UObject::FindClass("Class Engine.Path_TowardPoint");
12242  return ptr;
12243  }
12244 
12245 
12246  void Recycle();
12247  bool STATIC_TowardPoint(class APawn* P, const struct FVector& Point);
12248 };
12249 
12250 
12251 // Class Engine.Path_WithinDistanceEnvelope
12252 // 0x001C (0x0078 - 0x005C)
12254 {
12255 public:
12256  float MaxDistance; // 0x005C(0x0004) (Edit)
12257  float MinDistance; // 0x0060(0x0004) (Edit)
12258  unsigned long bSoft : 1; // 0x0064(0x0004) (Edit)
12259  unsigned long bOnlyThrowOutNodesThatLeaveEnvelope : 1; // 0x0064(0x0004) (Edit)
12260  float SoftStartPenalty; // 0x0068(0x0004) (Edit)
12261  struct FVector EnvelopeTestPoint; // 0x006C(0x000C) (Edit)
12262 
12264  {
12265  static UClass* ptr = nullptr;
12266  if (!ptr)
12267  ptr = UObject::FindClass("Class Engine.Path_WithinDistanceEnvelope");
12268  return ptr;
12269  }
12270 
12271 
12272  void Recycle();
12273  bool STATIC_StayWithinEnvelopeToLoc(class APawn* P, const struct FVector& InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, bool bInSoft, float InSoftStartPenalty, bool bOnlyTossOutSpecsThatLeave);
12274 };
12275 
12276 
12277 // Class Engine.Path_WithinTraversalDist
12278 // 0x000C (0x0068 - 0x005C)
12280 {
12281 public:
12282  float MaxTraversalDist; // 0x005C(0x0004) (Edit)
12283  unsigned long bSoft : 1; // 0x0060(0x0004) (Edit)
12284  float SoftStartPenalty; // 0x0064(0x0004) (Edit)
12285 
12287  {
12288  static UClass* ptr = nullptr;
12289  if (!ptr)
12290  ptr = UObject::FindClass("Class Engine.Path_WithinTraversalDist");
12291  return ptr;
12292  }
12293 
12294 
12295  void Recycle();
12296  bool STATIC_DontExceedMaxDist(class APawn* P, float InMaxTraversalDist, bool bInSoft);
12297 };
12298 
12299 
12300 // Class Engine.PathGoalEvaluator
12301 // 0x0018 (0x0068 - 0x0050)
12303 {
12304 public:
12305  class UPathGoalEvaluator* NextEvaluator; // 0x0050(0x0008)
12306  class ANavigationPoint* GeneratedGoal; // 0x0058(0x0008)
12307  int MaxPathVisits; // 0x0060(0x0004)
12308  int CacheIdx; // 0x0064(0x0004) (Const)
12309 
12311  {
12312  static UClass* ptr = nullptr;
12313  if (!ptr)
12314  ptr = UObject::FindClass("Class Engine.PathGoalEvaluator");
12315  return ptr;
12316  }
12317 
12318 
12319  struct FString GetDumpString();
12320  void Recycle();
12321 };
12322 
12323 
12324 // Class Engine.Goal_AtActor
12325 // 0x0010 (0x0078 - 0x0068)
12327 {
12328 public:
12329  class AActor* GoalActor; // 0x0068(0x0008)
12330  float GoalDist; // 0x0070(0x0004)
12331  unsigned long bKeepPartial : 1; // 0x0074(0x0004)
12332 
12334  {
12335  static UClass* ptr = nullptr;
12336  if (!ptr)
12337  ptr = UObject::FindClass("Class Engine.Goal_AtActor");
12338  return ptr;
12339  }
12340 
12341 
12342  void Recycle();
12343  bool STATIC_AtActor(class APawn* P, class AActor* Goal, float Dist, bool bReturnPartial);
12344 };
12345 
12346 
12347 // Class Engine.Goal_Null
12348 // 0x0000 (0x0068 - 0x0068)
12350 {
12351 public:
12352 
12354  {
12355  static UClass* ptr = nullptr;
12356  if (!ptr)
12357  ptr = UObject::FindClass("Class Engine.Goal_Null");
12358  return ptr;
12359  }
12360 
12361 
12362  void Recycle();
12363  bool STATIC_GoUntilBust(class APawn* P, int InMaxPathVisits);
12364 };
12365 
12366 
12367 // Class Engine.SkeletalMeshActor
12368 // 0x009C (0x0308 - 0x026C)
12370 {
12371 public:
12372  unsigned long bDamageAppliesImpulse : 1; // 0x026C(0x0004) (Edit)
12373  unsigned long bShouldDoAnimNotifies : 1; // 0x026C(0x0004) (Edit)
12374  unsigned long bForceSaveInCheckpoint : 1; // 0x026C(0x0004) (Edit)
12375  unsigned long bCollideActors_OldValue : 1; // 0x026C(0x0004) (Deprecated)
12376  unsigned long bShouldShadowParentAllAttachedActors : 1; // 0x026C(0x0004) (Edit)
12377  unsigned long bSlopeOnTerrainInMatinee : 1; // 0x026C(0x0004) (Edit)
12378  unsigned long bAppliedSlopeState : 1; // 0x026C(0x0004) (Transient)
12379  unsigned long bLowerDetail : 1; // 0x026C(0x0004) (Edit)
12380  class USkeletalMeshComponent* SkeletalMeshComponent; // 0x0270(0x0008) (Edit, ExportObject, Component, EditInline)
12381  class ULightEnvironmentComponent* LightEnvironment; // 0x0278(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
12382  class UAudioComponent* FacialAudioComp; // 0x0280(0x0008) (ExportObject, Component, EditInline)
12383  class USkeletalMesh* ReplicatedMesh; // 0x0288(0x0008) (Net, Transient)
12384  class UMaterialInterface* ReplicatedMaterial0; // 0x0290(0x0008) (Net)
12385  class UMaterialInterface* ReplicatedMaterial1; // 0x0298(0x0008) (Net)
12386  TArray<struct FSkelMeshActorControlTarget> ControlTargets; // 0x02A0(0x0010) (Edit, NeedCtorLink)
12387  TArray<class UInterpGroup*> InterpGroupList; // 0x02B0(0x0010) (Transient, NeedCtorLink)
12388  struct FName SavedAnimSeqName; // 0x02C0(0x0008) (Transient)
12389  float SavedCurrentTime; // 0x02C8(0x0004) (Transient)
12390  struct FName BaseSocketName; // 0x02CC(0x0008) (Edit)
12391  float SnapOnTerrainInMatinee; // 0x02D4(0x0004) (Edit)
12392  struct FRotator SavedActorRot; // 0x02D8(0x000C) (Transient)
12393  struct FVector SavedActorPos; // 0x02E4(0x000C) (Transient)
12394  struct FActorTickDropRate TickDropRate; // 0x02F0(0x0014) (Transient)
12395  int TickDropRatePriority; // 0x0304(0x0004) (Transient)
12396 
12398  {
12399  static UClass* ptr = nullptr;
12400  if (!ptr)
12401  ptr = UObject::FindClass("Class Engine.SkeletalMeshActor");
12402  return ptr;
12403  }
12404 
12405 
12406  bool CreateForceField(class UAnimNotify_ForceField* AnimNotifyData);
12408  bool PlayParticleEffect(class UAnimNotify_PlayParticleEffect* AnimNotifyData);
12411  bool ShouldSaveForCheckpoint();
12412  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
12413  void DoKismetAttachment(class AActor* Attachment, class USeqAct_AttachToActor* Action);
12416  void OnSetMesh(class USeqAct_SetMesh* Action);
12417  bool IsActorPlayingFaceFXAnim();
12419  void OnPlayFaceFXAnim(class USeqAct_PlayFaceFXAnim* inAction);
12421  void StopActorFaceFXAnim();
12422  bool PlayActorFaceFXAnim(class UFaceFXAnimSet* AnimSet, const struct FString& GroupName, const struct FString& SeqName, class USoundCue* SoundCueToPlay, class UAkEvent* AkEventToPlay);
12423  void MAT_FinishAnimControl(class UInterpGroup* InInterpGroup);
12424  void FinishAnimControl(class UInterpGroup* InInterpGroup);
12425  void SetAnimPosition(const struct FName& SlotName, int ChannelIndex, const struct FName& InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer& pRootBoneOption, const struct FPointer& pRootBoneRotationOption);
12426  void MAT_SetAnimPosition(const struct FName& SlotName, int ChannelIndex, const struct FName& InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer& pRootBoneOption, const struct FPointer& pRootBoneRotationOption);
12427  void MAT_BeginAnimControl(class UInterpGroup* InInterpGroup);
12428  void BeginAnimControl(class UInterpGroup* InInterpGroup);
12429  void OnSetMaterial(class USeqAct_SetMaterial* Action);
12430  void OnToggle(class USeqAct_Toggle* Action);
12431  void ReplicatedEvent(const struct FName& VarName);
12432  void UpdateAnimSetList();
12433  void Destroyed();
12434  void PostBeginPlay();
12435 };
12436 
12437 
12438 // Class Engine.SkeletalMeshActorBasedOnExtremeContent
12439 // 0x0020 (0x0328 - 0x0308)
12441 {
12442 public:
12443  TArray<struct FSkelMaterialSetterDatum> ExtremeContent; // 0x0308(0x0010) (Edit, NeedCtorLink)
12444  TArray<struct FSkelMaterialSetterDatum> NonExtremeContent; // 0x0318(0x0010) (Edit, NeedCtorLink)
12445 
12447  {
12448  static UClass* ptr = nullptr;
12449  if (!ptr)
12450  ptr = UObject::FindClass("Class Engine.SkeletalMeshActorBasedOnExtremeContent");
12451  return ptr;
12452  }
12453 
12454 
12456  void PostBeginPlay();
12457 };
12458 
12459 
12460 // Class Engine.SkeletalMeshActorSpawnable
12461 // 0x0000 (0x0308 - 0x0308)
12463 {
12464 public:
12465 
12467  {
12468  static UClass* ptr = nullptr;
12469  if (!ptr)
12470  ptr = UObject::FindClass("Class Engine.SkeletalMeshActorSpawnable");
12471  return ptr;
12472  }
12473 
12474 };
12475 
12476 
12477 // Class Engine.SkeletalMeshCinematicActor
12478 // 0x0000 (0x0308 - 0x0308)
12480 {
12481 public:
12482 
12484  {
12485  static UClass* ptr = nullptr;
12486  if (!ptr)
12487  ptr = UObject::FindClass("Class Engine.SkeletalMeshCinematicActor");
12488  return ptr;
12489  }
12490 
12491 };
12492 
12493 
12494 // Class Engine.SkeletalMeshActorMAT
12495 // 0x0010 (0x0318 - 0x0308)
12497 {
12498 public:
12499  TArray<class UAnimNodeSlot*> SlotNodes; // 0x0308(0x0010) (Transient, NeedCtorLink)
12500 
12502  {
12503  static UClass* ptr = nullptr;
12504  if (!ptr)
12505  ptr = UObject::FindClass("Class Engine.SkeletalMeshActorMAT");
12506  return ptr;
12507  }
12508 
12509 
12510  void SetSkelControlScale(const struct FName& SkelControlName, float Scale);
12511  void SetMorphWeight(const struct FName& MorphNodeName, float MorphWeight);
12512  void FinishAnimControl(class UInterpGroup* InInterpGroup);
12513  void MAT_SetAnimPosition(const struct FName& SlotName, int ChannelIndex, const struct FName& InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer& pRootBoneOption, const struct FPointer& pRootBoneRotationOption);
12514  void SetAnimPosition(const struct FName& SlotName, int ChannelIndex, const struct FName& InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer& pRootBoneOption, const struct FPointer& pRootBoneRotationOption);
12515  void ClearAnimNodes();
12516  void CacheAnimNodes();
12517  void PostInitAnimTree(class USkeletalMeshComponent* SkelComp);
12518  void Destroyed();
12519  void MAT_SetAnimNodeBlendWeight(const struct FName& AnimNodeBlendName, float Weight);
12520  void MAT_SetSkelControlStrength(const struct FName& SkelControlName, float ControlStrength);
12521  void MAT_SetSkelControlScale(const struct FName& SkelControlName, float Scale);
12522  void MAT_SetMorphWeight(const struct FName& MorphNodeName, float MorphWeight);
12524 };
12525 
12526 
12527 // Class Engine.HeadTrackingComponent
12528 // 0x00BC (0x0138 - 0x007C)
12530 {
12531 public:
12532  TArray<struct FName> TrackControllerName; // 0x007C(0x0010) (Edit, NeedCtorLink)
12533  float LookAtActorRadius; // 0x008C(0x0004) (Edit)
12534  unsigned long bDisableBeyondLimit : 1; // 0x0090(0x0004) (Edit)
12535  unsigned long bLookAtLocallyControlledPawnOnly : 1; // 0x0090(0x0004) (Edit)
12536  float MaxLookAtTime; // 0x0094(0x0004) (Edit)
12537  float MinLookAtTime; // 0x0098(0x0004) (Edit)
12538  float MaxInterestTime; // 0x009C(0x0004) (Edit)
12539  TArray<class UClass*> ActorClassesToLookAt; // 0x00A0(0x0010) (Edit, NeedCtorLink)
12540  TArray<struct FName> TargetBoneNames; // 0x00B0(0x0010) (Edit, NeedCtorLink)
12541  unsigned char UnknownData00[0x48]; // 0x00C0(0x0048) UNKNOWN PROPERTY: MapProperty Engine.HeadTrackingComponent.CurrentActorMap
12542  class USkeletalMeshComponent* SkeletalMeshComp; // 0x0108(0x0008) (ExportObject, Component, EditInline)
12543  TArray<class USkelControlLookAt*> TrackControls; // 0x0110(0x0010) (Transient, NeedCtorLink)
12544  struct FVector RootMeshLocation; // 0x0120(0x000C) (Transient)
12545  struct FRotator RootMeshRotation; // 0x012C(0x000C) (Transient)
12546 
12548  {
12549  static UClass* ptr = nullptr;
12550  if (!ptr)
12551  ptr = UObject::FindClass("Class Engine.HeadTrackingComponent");
12552  return ptr;
12553  }
12554 
12555 };
12556 
12557 
12558 // Class Engine.AnimationCompressionAlgorithm
12559 // 0x0017 (0x0067 - 0x0050)
12561 {
12562 public:
12563  struct FString Description; // 0x0050(0x0010) (NeedCtorLink)
12564  unsigned long bNeedsSkeleton : 1; // 0x0060(0x0004)
12568 
12570  {
12571  static UClass* ptr = nullptr;
12572  if (!ptr)
12573  ptr = UObject::FindClass("Class Engine.AnimationCompressionAlgorithm");
12574  return ptr;
12575  }
12576 
12577 };
12578 
12579 
12580 // Class Engine.AnimationCompressionAlgorithm_Automatic
12581 // 0x0009 (0x0070 - 0x0067)
12583 {
12584 public:
12585  unsigned char UnknownData00[0x1]; // 0x0067(0x0001) MISSED OFFSET
12586  float MaxEndEffectorError; // 0x0068(0x0004) (Edit)
12587  unsigned long bTryFixedBitwiseCompression : 1; // 0x006C(0x0004) (Edit)
12588  unsigned long bTryPerTrackBitwiseCompression : 1; // 0x006C(0x0004) (Edit)
12589  unsigned long bTryLinearKeyRemovalCompression : 1; // 0x006C(0x0004) (Edit)
12590  unsigned long bTryIntervalKeyRemoval : 1; // 0x006C(0x0004) (Edit)
12591  unsigned long bRunCurrentDefaultCompressor : 1; // 0x006C(0x0004) (Edit)
12592  unsigned long bAutoReplaceIfExistingErrorTooGreat : 1; // 0x006C(0x0004) (Edit)
12593  unsigned long bRaiseMaxErrorToExisting : 1; // 0x006C(0x0004) (Edit)
12594 
12596  {
12597  static UClass* ptr = nullptr;
12598  if (!ptr)
12599  ptr = UObject::FindClass("Class Engine.AnimationCompressionAlgorithm_Automatic");
12600  return ptr;
12601  }
12602 
12603 };
12604 
12605 
12606 // Class Engine.AnimationCompressionAlgorithm_BitwiseCompressOnly
12607 // 0x0001 (0x0068 - 0x0067)
12609 {
12610 public:
12611  unsigned char UnknownData00[0x1]; // 0x0067(0x0001) MISSED OFFSET
12612 
12614  {
12615  static UClass* ptr = nullptr;
12616  if (!ptr)
12617  ptr = UObject::FindClass("Class Engine.AnimationCompressionAlgorithm_BitwiseCompressOnly");
12618  return ptr;
12619  }
12620 
12621 };
12622 
12623 
12624 // Class Engine.AnimationCompressionAlgorithm_LeastDestructive
12625 // 0x0001 (0x0068 - 0x0067)
12627 {
12628 public:
12629  unsigned char UnknownData00[0x1]; // 0x0067(0x0001) MISSED OFFSET
12630 
12632  {
12633  static UClass* ptr = nullptr;
12634  if (!ptr)
12635  ptr = UObject::FindClass("Class Engine.AnimationCompressionAlgorithm_LeastDestructive");
12636  return ptr;
12637  }
12638 
12639 };
12640 
12641 
12642 // Class Engine.AnimationCompressionAlgorithm_RemoveEverySecondKey
12643 // 0x0009 (0x0070 - 0x0067)
12645 {
12646 public:
12647  unsigned char UnknownData00[0x1]; // 0x0067(0x0001) MISSED OFFSET
12648  int MinKeys; // 0x0068(0x0004) (Edit)
12649  unsigned long bStartAtSecondKey : 1; // 0x006C(0x0004) (Edit)
12650 
12652  {
12653  static UClass* ptr = nullptr;
12654  if (!ptr)
12655  ptr = UObject::FindClass("Class Engine.AnimationCompressionAlgorithm_RemoveEverySecondKey");
12656  return ptr;
12657  }
12658 
12659 };
12660 
12661 
12662 // Class Engine.AnimationCompressionAlgorithm_RemoveLinearKeys
12663 // 0x0021 (0x0088 - 0x0067)
12665 {
12666 public:
12667  unsigned char UnknownData00[0x1]; // 0x0067(0x0001) MISSED OFFSET
12668  float MaxPosDiff; // 0x0068(0x0004) (Edit)
12669  float MaxAngleDiff; // 0x006C(0x0004) (Edit)
12670  float MaxScaleDiff; // 0x0070(0x0004) (Edit)
12671  float MaxEffectorDiff; // 0x0074(0x0004) (Edit)
12672  float MinEffectorDiff; // 0x0078(0x0004) (Edit)
12673  float EffectorDiffSocket; // 0x007C(0x0004) (Edit)
12674  float ParentKeyScale; // 0x0080(0x0004) (Edit)
12675  unsigned long bRetarget : 1; // 0x0084(0x0004) (Edit)
12676  unsigned long bActuallyFilterLinearKeys : 1; // 0x0084(0x0004) (Edit)
12677 
12679  {
12680  static UClass* ptr = nullptr;
12681  if (!ptr)
12682  ptr = UObject::FindClass("Class Engine.AnimationCompressionAlgorithm_RemoveLinearKeys");
12683  return ptr;
12684  }
12685 
12686 };
12687 
12688 
12689 // Class Engine.AnimationCompressionAlgorithm_PerTrackCompression
12690 // 0x0074 (0x00FC - 0x0088)
12692 {
12693 public:
12694  float MaxZeroingThreshold; // 0x0088(0x0004) (Edit)
12695  float MaxPosDiffBitwise; // 0x008C(0x0004) (Edit)
12696  float MaxAngleDiffBitwise; // 0x0090(0x0004) (Edit)
12697  float MaxScaleDiffBitwise; // 0x0094(0x0004) (Edit)
12701  unsigned long bResampleAnimation : 1; // 0x00C8(0x0004) (Edit)
12702  unsigned long bUseAdaptiveError : 1; // 0x00C8(0x0004) (Edit)
12703  unsigned long bUseOverrideForEndEffectors : 1; // 0x00C8(0x0004) (Edit)
12704  unsigned long bUseAdaptiveError2 : 1; // 0x00C8(0x0004) (Edit)
12705  float ResampledFramerate; // 0x00CC(0x0004) (Edit)
12706  int MinKeysForResampling; // 0x00D0(0x0004) (Edit)
12707  int TrackHeightBias; // 0x00D4(0x0004) (Edit)
12708  float ParentingDivisor; // 0x00D8(0x0004) (Edit)
12709  float ParentingDivisorExponent; // 0x00DC(0x0004) (Edit)
12710  float RotationErrorSourceRatio; // 0x00E0(0x0004) (Edit)
12711  float TranslationErrorSourceRatio; // 0x00E4(0x0004) (Edit)
12712  float ScaleErrorSourceRatio; // 0x00E8(0x0004) (Edit)
12713  float MaxErrorPerTrackRatio; // 0x00EC(0x0004) (Edit)
12714  float PerturbationProbeSize; // 0x00F0(0x0004)
12715  struct FPointer PerReductionCachedData; // 0x00F4(0x0008) (Const, Native, Transient)
12716 
12718  {
12719  static UClass* ptr = nullptr;
12720  if (!ptr)
12721  ptr = UObject::FindClass("Class Engine.AnimationCompressionAlgorithm_PerTrackCompression");
12722  return ptr;
12723  }
12724 
12725 };
12726 
12727 
12728 // Class Engine.AnimationCompressionAlgorithm_RemoveTrivialKeys
12729 // 0x000D (0x0074 - 0x0067)
12731 {
12732 public:
12733  unsigned char UnknownData00[0x1]; // 0x0067(0x0001) MISSED OFFSET
12734  float MaxPosDiff; // 0x0068(0x0004) (Edit)
12735  float MaxAngleDiff; // 0x006C(0x0004) (Edit)
12736  float MaxScaleDiff; // 0x0070(0x0004) (Edit)
12737 
12739  {
12740  static UClass* ptr = nullptr;
12741  if (!ptr)
12742  ptr = UObject::FindClass("Class Engine.AnimationCompressionAlgorithm_RemoveTrivialKeys");
12743  return ptr;
12744  }
12745 
12746 };
12747 
12748 
12749 // Class Engine.AnimationCompressionAlgorithm_RevertToRaw
12750 // 0x0001 (0x0068 - 0x0067)
12752 {
12753 public:
12754  unsigned char UnknownData00[0x1]; // 0x0067(0x0001) MISSED OFFSET
12755 
12757  {
12758  static UClass* ptr = nullptr;
12759  if (!ptr)
12760  ptr = UObject::FindClass("Class Engine.AnimationCompressionAlgorithm_RevertToRaw");
12761  return ptr;
12762  }
12763 
12764 };
12765 
12766 
12767 // Class Engine.AnimCompress_ACL
12768 // 0x0012 (0x0079 - 0x0067)
12770 {
12771 public:
12772  unsigned char UnknownData00[0x1]; // 0x0067(0x0001) MISSED OFFSET
12773  float DefaultVirtualVertexDistance; // 0x0068(0x0004) (Edit)
12774  float SafeVirtualVertexDistance; // 0x006C(0x0004) (Edit)
12775  float SafetyFallbackThreshold; // 0x0070(0x0004) (Edit)
12776  float ErrorThreshold; // 0x0074(0x0004) (Edit)
12778 
12780  {
12781  static UClass* ptr = nullptr;
12782  if (!ptr)
12783  ptr = UObject::FindClass("Class Engine.AnimCompress_ACL");
12784  return ptr;
12785  }
12786 
12787 };
12788 
12789 
12790 // Class Engine.AnimMetaData
12791 // 0x0000 (0x0050 - 0x0050)
12792 class UAnimMetaData : public UObject
12793 {
12794 public:
12795 
12797  {
12798  static UClass* ptr = nullptr;
12799  if (!ptr)
12800  ptr = UObject::FindClass("Class Engine.AnimMetaData");
12801  return ptr;
12802  }
12803 
12804 };
12805 
12806 
12807 // Class Engine.AnimMetaData_SkelControl
12808 // 0x001C (0x006C - 0x0050)
12810 {
12811 public:
12812  TArray<struct FName> SkelControlNameList; // 0x0050(0x0010) (Edit, NeedCtorLink)
12813  unsigned long bFullControlOverController : 1; // 0x0060(0x0004) (Edit)
12814  struct FName SkelControlName; // 0x0064(0x0008) (Deprecated)
12815 
12817  {
12818  static UClass* ptr = nullptr;
12819  if (!ptr)
12820  ptr = UObject::FindClass("Class Engine.AnimMetaData_SkelControl");
12821  return ptr;
12822  }
12823 
12824 };
12825 
12826 
12827 // Class Engine.AnimMetaData_SkelControlKeyFrame
12828 // 0x0010 (0x007C - 0x006C)
12830 {
12831 public:
12832  TArray<struct FTimeModifier> KeyFrames; // 0x006C(0x0010) (Edit, NeedCtorLink, EditInline)
12833 
12835  {
12836  static UClass* ptr = nullptr;
12837  if (!ptr)
12838  ptr = UObject::FindClass("Class Engine.AnimMetaData_SkelControlKeyFrame");
12839  return ptr;
12840  }
12841 
12842 };
12843 
12844 
12845 // Class Engine.AnimNotify
12846 // 0x0008 (0x0058 - 0x0050)
12847 class UAnimNotify : public UObject
12848 {
12849 public:
12850  struct FColor NotifyColor; // 0x0050(0x0004)
12851  int DrawNodeIndex; // 0x0054(0x0004)
12852 
12854  {
12855  static UClass* ptr = nullptr;
12856  if (!ptr)
12857  ptr = UObject::FindClass("Class Engine.AnimNotify");
12858  return ptr;
12859  }
12860 
12861 
12862  bool FindNextNotifyOfClass(class UAnimNodeSequence* AnimSeqInstigator, class UClass* NotifyClass, struct FAnimNotifyEvent* OutEvent);
12863 };
12864 
12865 
12866 // Class Engine.AnimNotify_AkEvent
12867 // 0x0014 (0x006C - 0x0058)
12869 {
12870 public:
12871  class UAkEvent* AkEvent; // 0x0058(0x0008) (Edit)
12872  unsigned long bFollowActor : 1; // 0x0060(0x0004) (Edit)
12873  struct FName BoneName; // 0x0064(0x0008) (Edit)
12874 
12876  {
12877  static UClass* ptr = nullptr;
12878  if (!ptr)
12879  ptr = UObject::FindClass("Class Engine.AnimNotify_AkEvent");
12880  return ptr;
12881  }
12882 
12883 };
12884 
12885 
12886 // Class Engine.AnimNotify_CameraEffect
12887 // 0x0008 (0x0060 - 0x0058)
12889 {
12890 public:
12891  class UClass* CameraLensEffect; // 0x0058(0x0008) (Edit)
12892 
12894  {
12895  static UClass* ptr = nullptr;
12896  if (!ptr)
12897  ptr = UObject::FindClass("Class Engine.AnimNotify_CameraEffect");
12898  return ptr;
12899  }
12900 
12901 };
12902 
12903 
12904 // Class Engine.AnimNotify_ClothingMaxDistanceScale
12905 // 0x0010 (0x0068 - 0x0058)
12907 {
12908 public:
12909  float StartScale; // 0x0058(0x0004) (Edit)
12910  float EndScale; // 0x005C(0x0004) (Edit)
12912  unsigned char UnknownData00[0x3]; // 0x0061(0x0003) MISSED OFFSET
12913  float Duration; // 0x0064(0x0004)
12914 
12916  {
12917  static UClass* ptr = nullptr;
12918  if (!ptr)
12919  ptr = UObject::FindClass("Class Engine.AnimNotify_ClothingMaxDistanceScale");
12920  return ptr;
12921  }
12922 
12923 };
12924 
12925 
12926 // Class Engine.AnimNotify_Footstep
12927 // 0x0004 (0x005C - 0x0058)
12929 {
12930 public:
12931  int FootDown; // 0x0058(0x0004) (Edit)
12932 
12934  {
12935  static UClass* ptr = nullptr;
12936  if (!ptr)
12937  ptr = UObject::FindClass("Class Engine.AnimNotify_Footstep");
12938  return ptr;
12939  }
12940 
12941 };
12942 
12943 
12944 // Class Engine.AnimNotify_ForceField
12945 // 0x001C (0x0074 - 0x0058)
12947 {
12948 public:
12949  class UNxForceFieldComponent* ForceFieldComponent; // 0x0058(0x0008) (Edit, ExportObject, Component, EditInline)
12950  unsigned long bAttach : 1; // 0x0060(0x0004) (Edit)
12951  struct FName SocketName; // 0x0064(0x0008) (Edit)
12952  struct FName BoneName; // 0x006C(0x0008) (Edit)
12953 
12955  {
12956  static UClass* ptr = nullptr;
12957  if (!ptr)
12958  ptr = UObject::FindClass("Class Engine.AnimNotify_ForceField");
12959  return ptr;
12960  }
12961 
12962 };
12963 
12964 
12965 // Class Engine.AnimNotify_Kismet
12966 // 0x0008 (0x0060 - 0x0058)
12968 {
12969 public:
12970  struct FName NotifyName; // 0x0058(0x0008) (Edit)
12971 
12973  {
12974  static UClass* ptr = nullptr;
12975  if (!ptr)
12976  ptr = UObject::FindClass("Class Engine.AnimNotify_Kismet");
12977  return ptr;
12978  }
12979 
12980 };
12981 
12982 
12983 // Class Engine.AnimNotify_PlayParticleEffect
12984 // 0x002C (0x0084 - 0x0058)
12986 {
12987 public:
12988  class UParticleSystem* PSTemplate; // 0x0058(0x0008) (Edit)
12989  unsigned long bIsExtremeContent : 1; // 0x0060(0x0004) (Edit)
12990  unsigned long bAttach : 1; // 0x0060(0x0004) (Edit)
12991  unsigned long bPreview : 1; // 0x0060(0x0004) (Edit)
12992  unsigned long bSkipIfOwnerIsHidden : 1; // 0x0060(0x0004) (Edit)
12993  class UParticleSystem* PSNonExtremeContentTemplate; // 0x0064(0x0008) (Edit)
12994  struct FName SocketName; // 0x006C(0x0008) (Edit)
12995  struct FName BoneName; // 0x0074(0x0008) (Edit)
12996  struct FName BoneSocketModuleActorName; // 0x007C(0x0008) (Edit)
12997 
12999  {
13000  static UClass* ptr = nullptr;
13001  if (!ptr)
13002  ptr = UObject::FindClass("Class Engine.AnimNotify_PlayParticleEffect");
13003  return ptr;
13004  }
13005 
13006 };
13007 
13008 
13009 // Class Engine.AnimNotify_Rumble
13010 // 0x0018 (0x0070 - 0x0058)
13012 {
13013 public:
13014  class UClass* PredefinedWaveForm; // 0x0058(0x0008) (Edit)
13015  class UForceFeedbackWaveform* WaveForm; // 0x0060(0x0008) (Edit, EditInline)
13016  unsigned long bCheckForBasedPlayer : 1; // 0x0068(0x0004) (Edit)
13017  float EffectRadius; // 0x006C(0x0004) (Edit)
13018 
13020  {
13021  static UClass* ptr = nullptr;
13022  if (!ptr)
13023  ptr = UObject::FindClass("Class Engine.AnimNotify_Rumble");
13024  return ptr;
13025  }
13026 
13027 };
13028 
13029 
13030 // Class Engine.AnimNotify_Script
13031 // 0x0018 (0x0070 - 0x0058)
13033 {
13034 public:
13035  struct FName NotifyName; // 0x0058(0x0008) (Edit)
13036  struct FName NotifyTickName; // 0x0060(0x0008) (Edit)
13037  struct FName NotifyEndName; // 0x0068(0x0008) (Edit)
13038 
13040  {
13041  static UClass* ptr = nullptr;
13042  if (!ptr)
13043  ptr = UObject::FindClass("Class Engine.AnimNotify_Script");
13044  return ptr;
13045  }
13046 
13047 };
13048 
13049 
13050 // Class Engine.AnimNotify_Scripted
13051 // 0x0000 (0x0058 - 0x0058)
13053 {
13054 public:
13055 
13057  {
13058  static UClass* ptr = nullptr;
13059  if (!ptr)
13060  ptr = UObject::FindClass("Class Engine.AnimNotify_Scripted");
13061  return ptr;
13062  }
13063 
13064 
13065  void NotifyEnd(class AActor* Owner, class UAnimNodeSequence* AnimSeqInstigator);
13066  void Notify(class AActor* Owner, class UAnimNodeSequence* AnimSeqInstigator);
13067 };
13068 
13069 
13070 // Class Engine.AnimNotify_PawnMaterialParam
13071 // 0x0010 (0x0068 - 0x0058)
13073 {
13074 public:
13076 
13078  {
13079  static UClass* ptr = nullptr;
13080  if (!ptr)
13081  ptr = UObject::FindClass("Class Engine.AnimNotify_PawnMaterialParam");
13082  return ptr;
13083  }
13084 
13085 
13086  void Notify(class AActor* Owner, class UAnimNodeSequence* AnimSeqInstigator);
13087 };
13088 
13089 
13090 // Class Engine.AnimNotify_ViewShake
13091 // 0x0054 (0x00AC - 0x0058)
13093 {
13094 public:
13095  float Duration; // 0x0058(0x0004) (EditConst)
13096  struct FVector RotAmplitude; // 0x005C(0x000C) (EditConst)
13097  struct FVector RotFrequency; // 0x0068(0x000C) (EditConst)
13098  struct FVector LocAmplitude; // 0x0074(0x000C) (EditConst)
13099  struct FVector LocFrequency; // 0x0080(0x000C) (EditConst)
13100  float FOVAmplitude; // 0x008C(0x0004) (EditConst)
13101  float FOVFrequency; // 0x0090(0x0004) (EditConst)
13102  unsigned long bDoControllerVibration : 1; // 0x0094(0x0004) (Edit)
13103  unsigned long bUseBoneLocation : 1; // 0x0094(0x0004) (Edit)
13104  float ShakeRadius; // 0x0098(0x0004) (Edit)
13105  struct FName BoneName; // 0x009C(0x0008) (Edit)
13106  class UCameraShake* ShakeParams; // 0x00A4(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13107 
13109  {
13110  static UClass* ptr = nullptr;
13111  if (!ptr)
13112  ptr = UObject::FindClass("Class Engine.AnimNotify_ViewShake");
13113  return ptr;
13114  }
13115 
13116 
13117  void Notify(class AActor* Owner, class UAnimNodeSequence* AnimSeqInstigator);
13118 };
13119 
13120 
13121 // Class Engine.AnimNotify_Sound
13122 // 0x0020 (0x0078 - 0x0058)
13124 {
13125 public:
13126  class USoundCue* SoundCue; // 0x0058(0x0008) (Edit)
13127  unsigned long bFollowActor : 1; // 0x0060(0x0004) (Edit)
13128  unsigned long bIgnoreIfActorHidden : 1; // 0x0060(0x0004) (Edit)
13129  struct FName BoneName; // 0x0064(0x0008) (Edit)
13130  float PercentToPlay; // 0x006C(0x0004) (Edit)
13131  float VolumeMultiplier; // 0x0070(0x0004) (Edit)
13132  float PitchMultiplier; // 0x0074(0x0004) (Edit)
13133 
13135  {
13136  static UClass* ptr = nullptr;
13137  if (!ptr)
13138  ptr = UObject::FindClass("Class Engine.AnimNotify_Sound");
13139  return ptr;
13140  }
13141 
13142 };
13143 
13144 
13145 // Class Engine.AnimNotify_Trails
13146 // 0x0078 (0x00D0 - 0x0058)
13148 {
13149 public:
13150  class UParticleSystem* PSTemplate; // 0x0058(0x0008) (Edit)
13151  class USkeletalMesh* SampledSkeletalMesh; // 0x0060(0x0008) (Edit, EditConst)
13152  unsigned long bIsExtremeContent : 1; // 0x0068(0x0004) (Edit)
13153  unsigned long bPreview : 1; // 0x0068(0x0004) (Edit)
13154  unsigned long bPreviewForceExplicit : 1; // 0x0068(0x0004) (Edit)
13155  unsigned long bSkipIfOwnerIsHidden : 1; // 0x0068(0x0004) (Edit)
13156  unsigned long bResampleRequired : 1; // 0x0068(0x0004)
13157  unsigned long bEFParticleLODApply : 1; // 0x0068(0x0004) (Native, Transient)
13158  struct FName FirstEdgeSocketName; // 0x006C(0x0008) (Edit)
13159  struct FName ControlPointSocketName; // 0x0074(0x0008) (Edit)
13160  struct FName SecondEdgeSocketName; // 0x007C(0x0008) (Edit)
13161  float LastStartTime; // 0x0084(0x0004)
13162  float EndTime; // 0x0088(0x0004)
13163  float SampleTimeStep; // 0x008C(0x0004) (Deprecated)
13164  TArray<struct FTrailSamplePoint> TrailSampleData; // 0x0090(0x0010) (NeedCtorLink, Deprecated)
13165  float SamplesPerSecond; // 0x00A0(0x0004) (Edit)
13166  TArray<struct FTrailSample> TrailSampledData; // 0x00A4(0x0010) (NeedCtorLink)
13167  float CurrentTime; // 0x00B4(0x0004) (Transient)
13168  float TimeStep; // 0x00B8(0x0004) (Transient)
13169  class UAnimNodeSequence* AnimNodeSeq; // 0x00BC(0x0008) (Transient)
13170  class UParticleSystemComponent* CreatedTrailPSysComp; // 0x00C4(0x0008) (ExportObject, Transient, Component, EditInline)
13171  int EFDesiredLODLevel; // 0x00CC(0x0004) (Native, Transient)
13172 
13174  {
13175  static UClass* ptr = nullptr;
13176  if (!ptr)
13177  ptr = UObject::FindClass("Class Engine.AnimNotify_Trails");
13178  return ptr;
13179  }
13180 
13181 
13182  int GetNumSteps(int InLastTrailIndex);
13183 };
13184 
13185 
13186 // Class Engine.AnimObject
13187 // 0x002C (0x007C - 0x0050)
13188 class UAnimObject : public UObject
13189 {
13190 public:
13191  int DrawWidth; // 0x0050(0x0004)
13192  int DrawHeight; // 0x0054(0x0004)
13193  int NodePosX; // 0x0058(0x0004)
13194  int NodePosY; // 0x005C(0x0004)
13195  int OutDrawY; // 0x0060(0x0004)
13196  struct FString CategoryDesc; // 0x0064(0x0010) (NeedCtorLink)
13197  class USkeletalMeshComponent* SkelComponent; // 0x0074(0x0008) (Const, ExportObject, Transient, Component, DuplicateTransient, EditInline)
13198 
13200  {
13201  static UClass* ptr = nullptr;
13202  if (!ptr)
13203  ptr = UObject::FindClass("Class Engine.AnimObject");
13204  return ptr;
13205  }
13206 
13207 };
13208 
13209 
13210 // Class Engine.AnimNode
13211 // 0x011C (0x0198 - 0x007C)
13212 class UAnimNode : public UAnimObject
13213 {
13214 public:
13215  unsigned long bRelevant : 1; // 0x007C(0x0004) (Const, Transient)
13216  unsigned long bJustBecameRelevant : 1; // 0x007C(0x0004) (Const, Transient)
13217  unsigned long bTickDuringPausedAnims : 1; // 0x007C(0x0004) (Edit)
13218  unsigned long bEditorOnly : 1; // 0x007C(0x0004) (Const)
13219  unsigned long bDisableCaching : 1; // 0x007C(0x0004) (Const, Transient)
13220  unsigned long bCallScriptEventOnInit : 1; // 0x007C(0x0004) (Edit)
13221  unsigned long bCallScriptEventOnBecomeRelevant : 1; // 0x007C(0x0004) (Edit)
13222  unsigned long bCallScriptEventOnCeaseRelevant : 1; // 0x007C(0x0004) (Edit)
13223  int NodeTickTag; // 0x0080(0x0004) (Const, Transient)
13224  int NodeInitTag; // 0x0084(0x0004) (Const, Transient)
13225  int NodeEndEventTick; // 0x0088(0x0004) (Const, Transient)
13226  int TickArrayIndex; // 0x008C(0x0004) (Const)
13227  int NodeCachedAtomsTag; // 0x0090(0x0004) (Const, Transient)
13228  float NodeTotalWeight; // 0x0094(0x0004) (Const)
13229  TArray<class UAnimNodeBlendBase*> ParentNodes; // 0x0098(0x0010) (DuplicateTransient, NeedCtorLink)
13230  struct FName NodeName; // 0x00A8(0x0008) (Edit)
13231  TArray<struct FBoneAtom> CachedBoneAtoms; // 0x00B0(0x0010) (Transient, NeedCtorLink)
13232  unsigned char CachedNumDesiredBones; // 0x00C0(0x0001) (Transient)
13233  unsigned char UnknownData00[0xF]; // 0x00C1(0x000F) MISSED OFFSET
13234  struct FBoneAtom CachedRootMotionDelta; // 0x00D0(0x0050) (Transient)
13235  struct FBoneAtom CachedRootMotionAccum; // 0x0120(0x0050) (Transient)
13236  int bCachedHasRootMotion; // 0x0170(0x0004) (Transient)
13237  TArray<struct FCurveKey> CachedCurveKeys; // 0x0174(0x0010) (Transient, NeedCtorLink)
13238  int SearchTag; // 0x0184(0x0004) (Transient)
13239  TArray<struct FCurveKey> LastUpdatedAnimMorphKeys; // 0x0188(0x0010) (Edit, Transient, EditConst, NeedCtorLink)
13240 
13242  {
13243  static UClass* ptr = nullptr;
13244  if (!ptr)
13245  ptr = UObject::FindClass("Class Engine.AnimNode");
13246  return ptr;
13247  }
13248 
13249 
13250  void ReplayAnim();
13251  void StopAnim();
13252  void PlayAnim(bool bLoop, float Rate, float StartTime);
13253  class UAnimNode* FindAnimNode(const struct FName& InNodeName);
13254  void OnCeaseRelevant();
13255  void OnBecomeRelevant();
13256  void OnInit();
13257 };
13258 
13259 
13260 // Class Engine.AnimNodeBlendBase
13261 // 0x0015 (0x01AD - 0x0198)
13263 {
13264 public:
13265  TArray<struct FAnimBlendChild> Children; // 0x0198(0x0010) (ExportObject, EditFixedSize, NeedCtorLink, EditInline)
13266  unsigned long bFixNumChildren : 1; // 0x01A8(0x0004)
13267  TEnumAsByte<EAlphaBlendType> BlendType; // 0x01AC(0x0001) (Edit)
13268 
13270  {
13271  static UClass* ptr = nullptr;
13272  if (!ptr)
13273  ptr = UObject::FindClass("Class Engine.AnimNodeBlendBase");
13274  return ptr;
13275  }
13276 
13277 
13278  void ReplayAnim();
13279  void StopAnim();
13280  void PlayAnim(bool bLoop, float Rate, float StartTime);
13281 };
13282 
13283 
13284 // Class Engine.AnimNode_MultiBlendPerBone
13285 // 0x003F (0x01EC - 0x01AD)
13287 {
13288 public:
13289  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13290  class APawn* PawnOwner; // 0x01B0(0x0008) (Const, Transient)
13291  TArray<struct FPerBoneMaskInfo> MaskList; // 0x01B8(0x0010) (Edit, EditFixedSize, NeedCtorLink, EditInline)
13292  TEnumAsByte<EBlendType> RotationBlendType; // 0x01C8(0x0001) (Edit)
13293  unsigned char UnknownData01[0x3]; // 0x01C9(0x0003) MISSED OFFSET
13294  TArray<int> RelevantChildren; // 0x01CC(0x0010) (Const, Native, Transient)
13295  TArray<int> ChildrenHasRootMotion; // 0x01DC(0x0010) (Const, Native, Transient)
13296 
13298  {
13299  static UClass* ptr = nullptr;
13300  if (!ptr)
13301  ptr = UObject::FindClass("Class Engine.AnimNode_MultiBlendPerBone");
13302  return ptr;
13303  }
13304 
13305 
13306  void SetMaskWeight(int MaskIndex, float DesiredWeight, float BlendTime);
13307 };
13308 
13309 
13310 // Class Engine.AnimNodeAimOffset
13311 // 0x005B (0x0208 - 0x01AD)
13313 {
13314 public:
13315  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13316  struct FVector2D Aim; // 0x01B0(0x0008) (Edit)
13317  struct FVector2D AngleOffset; // 0x01B8(0x0008) (Edit)
13318  unsigned long bForceAimDir : 1; // 0x01C0(0x0004) (Edit)
13319  unsigned long bBakeFromAnimations : 1; // 0x01C0(0x0004) (Edit)
13320  unsigned long bPassThroughWhenNotRendered : 1; // 0x01C0(0x0004) (Edit)
13321  unsigned long bSynchronizeNodesInEditor : 1; // 0x01C0(0x0004) (Edit)
13322  int PassThroughAtOrAboveLOD; // 0x01C4(0x0004) (Edit)
13323  TEnumAsByte<EAnimAimDir> ForcedAimDir; // 0x01C8(0x0001) (Edit)
13324  unsigned char UnknownData01[0x3]; // 0x01C9(0x0003) MISSED OFFSET
13325  TArray<unsigned char> RequiredBones; // 0x01CC(0x0010) (Transient, NeedCtorLink)
13326  TArray<unsigned char> AimCpntIndexLUT; // 0x01DC(0x0010) (Transient, NeedCtorLink)
13327  class UAnimNodeAimOffset* TemplateNode; // 0x01EC(0x0008) (Transient)
13328  TArray<struct FAimOffsetProfile> Profiles; // 0x01F4(0x0010) (Edit, EditFixedSize, NeedCtorLink)
13329  int CurrentProfileIndex; // 0x0204(0x0004) (Edit, Const, EditConst)
13330 
13332  {
13333  static UClass* ptr = nullptr;
13334  if (!ptr)
13335  ptr = UObject::FindClass("Class Engine.AnimNodeAimOffset");
13336  return ptr;
13337  }
13338 
13339 
13340  void SetActiveProfileByIndex(int ProfileIndex);
13341  void SetActiveProfileByName(const struct FName& ProfileName);
13342 };
13343 
13344 
13345 // Class Engine.AnimNodeBlend
13346 // 0x0013 (0x01C0 - 0x01AD)
13348 {
13349 public:
13350  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13351  float Child2Weight; // 0x01B0(0x0004)
13352  float Child2WeightTarget; // 0x01B4(0x0004)
13353  float BlendTimeToGo; // 0x01B8(0x0004)
13354  unsigned long bSkipBlendWhenNotRendered : 1; // 0x01BC(0x0004) (Edit)
13355 
13357  {
13358  static UClass* ptr = nullptr;
13359  if (!ptr)
13360  ptr = UObject::FindClass("Class Engine.AnimNodeBlend");
13361  return ptr;
13362  }
13363 
13364 
13365  void SetBlendTarget(float BlendTarget, float BlendTime);
13366 };
13367 
13368 
13369 // Class Engine.AnimNodeAdditiveBlending
13370 // 0x0004 (0x01C4 - 0x01C0)
13372 {
13373 public:
13374  unsigned long bPassThroughWhenNotRendered : 1; // 0x01C0(0x0004) (Edit)
13375 
13377  {
13378  static UClass* ptr = nullptr;
13379  if (!ptr)
13380  ptr = UObject::FindClass("Class Engine.AnimNodeAdditiveBlending");
13381  return ptr;
13382  }
13383 
13384 
13385  void SetBlendTarget(float BlendTarget, float BlendTime);
13386 };
13387 
13388 
13389 // Class Engine.AnimNodeBlendPerBone
13390 // 0x0034 (0x01F4 - 0x01C0)
13392 {
13393 public:
13394  unsigned long bForceLocalSpaceBlend : 1; // 0x01C0(0x0004) (Edit, Const)
13395  TArray<struct FName> BranchStartBoneName; // 0x01C4(0x0010) (Edit, NeedCtorLink)
13396  TArray<float> Child2PerBoneWeight; // 0x01D4(0x0010) (NeedCtorLink)
13397  TArray<unsigned char> LocalToCompReqBones; // 0x01E4(0x0010) (NeedCtorLink)
13398 
13400  {
13401  static UClass* ptr = nullptr;
13402  if (!ptr)
13403  ptr = UObject::FindClass("Class Engine.AnimNodeBlendPerBone");
13404  return ptr;
13405  }
13406 
13407 
13408  void SetBlendTarget(float BlendTarget, float BlendTime);
13409 };
13410 
13411 
13412 // Class Engine.AnimNodeCrossfader
13413 // 0x0010 (0x01D0 - 0x01C0)
13415 {
13416 public:
13417  struct FName DefaultAnimSeqName; // 0x01C0(0x0008) (Edit)
13418  unsigned long bDontBlendOutOneShot : 1; // 0x01C8(0x0004) (Const)
13419  float PendingBlendOutTimeOneShot; // 0x01CC(0x0004) (Const)
13420 
13422  {
13423  static UClass* ptr = nullptr;
13424  if (!ptr)
13425  ptr = UObject::FindClass("Class Engine.AnimNodeCrossfader");
13426  return ptr;
13427  }
13428 
13429 
13431  struct FName GetAnimName();
13432  void BlendToLoopingAnim(const struct FName& AnimSeqName, float BlendInTime, float Rate);
13433  void PlayOneShotAnim(const struct FName& AnimSeqName, float BlendInTime, float BlendOutTime, bool bDontBlendOut, float Rate);
13434 };
13435 
13436 
13437 // Class Engine.AnimNodePlayCustomAnim
13438 // 0x0008 (0x01C8 - 0x01C0)
13440 {
13441 public:
13442  unsigned long bIsPlayingCustomAnim : 1; // 0x01C0(0x0004)
13443  float CustomPendingBlendOutTime; // 0x01C4(0x0004)
13444 
13446  {
13447  static UClass* ptr = nullptr;
13448  if (!ptr)
13449  ptr = UObject::FindClass("Class Engine.AnimNodePlayCustomAnim");
13450  return ptr;
13451  }
13452 
13453 
13456  void SetActorAnimEndNotification(bool bNewStatus);
13457  void SetCustomAnim(const struct FName& AnimName);
13458  void StopCustomAnim(float BlendOutTime);
13459  void PlayCustomAnimByDuration(const struct FName& AnimName, float Duration, float BlendInTime, float BlendOutTime, bool bLooping, bool bOverride);
13460  float PlayCustomAnim(const struct FName& AnimName, float Rate, float BlendInTime, float BlendOutTime, bool bLooping, bool bOverride);
13461 };
13462 
13463 
13464 // Class Engine.AnimNodeBlendDirectional
13465 // 0x001F (0x01CC - 0x01AD)
13467 {
13468 public:
13469  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13470  float DirDegreesPerSecond; // 0x01B0(0x0004) (Edit)
13471  float DirAngle; // 0x01B4(0x0004)
13472  int SingleAnimAtOrAboveLOD; // 0x01B8(0x0004) (Edit)
13473  struct FRotator RotationOffset; // 0x01BC(0x000C)
13474  unsigned long bUseAcceleration : 1; // 0x01C8(0x0004) (Edit)
13475 
13477  {
13478  static UClass* ptr = nullptr;
13479  if (!ptr)
13480  ptr = UObject::FindClass("Class Engine.AnimNodeBlendDirectional");
13481  return ptr;
13482  }
13483 
13484 };
13485 
13486 
13487 // Class Engine.AnimNodeBlendList
13488 // 0x0027 (0x01D4 - 0x01AD)
13490 {
13491 public:
13492  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13493  TArray<float> TargetWeight; // 0x01B0(0x0010) (NeedCtorLink)
13494  float BlendTimeToGo; // 0x01C0(0x0004)
13495  int ActiveChildIndex; // 0x01C4(0x0004)
13496  unsigned long bPlayActiveChild : 1; // 0x01C8(0x0004) (Edit)
13497  unsigned long bForceChildFullWeightWhenBecomingRelevant : 1; // 0x01C8(0x0004) (Edit)
13498  unsigned long bSkipBlendWhenNotRendered : 1; // 0x01C8(0x0004) (Edit)
13499  float SliderPosition; // 0x01CC(0x0004) (Const)
13500  int EditorActiveChildIndex; // 0x01D0(0x0004) (Edit)
13501 
13503  {
13504  static UClass* ptr = nullptr;
13505  if (!ptr)
13506  ptr = UObject::FindClass("Class Engine.AnimNodeBlendList");
13507  return ptr;
13508  }
13509 
13510 
13511  void SetActiveChild(int ChildIndex, float BlendTime);
13512 };
13513 
13514 
13515 // Class Engine.AnimNodeBlendByBase
13516 // 0x0020 (0x01F4 - 0x01D4)
13518 {
13519 public:
13520  TEnumAsByte<EBaseBlendType> Type; // 0x01D4(0x0001) (Edit)
13521  unsigned char UnknownData00[0x3]; // 0x01D5(0x0003) MISSED OFFSET
13522  struct FName ActorTag; // 0x01D8(0x0008) (Edit)
13523  class UClass* ActorClass; // 0x01E0(0x0008) (Edit)
13524  float BlendTime; // 0x01E8(0x0004) (Edit)
13525  class AActor* CachedBase; // 0x01EC(0x0008) (Transient)
13526 
13528  {
13529  static UClass* ptr = nullptr;
13530  if (!ptr)
13531  ptr = UObject::FindClass("Class Engine.AnimNodeBlendByBase");
13532  return ptr;
13533  }
13534 
13535 };
13536 
13537 
13538 // Class Engine.AnimNodeBlendByPhysics
13539 // 0x0000 (0x01D4 - 0x01D4)
13541 {
13542 public:
13543 
13545  {
13546  static UClass* ptr = nullptr;
13547  if (!ptr)
13548  ptr = UObject::FindClass("Class Engine.AnimNodeBlendByPhysics");
13549  return ptr;
13550  }
13551 
13552 };
13553 
13554 
13555 // Class Engine.AnimNodeBlendByPosture
13556 // 0x0000 (0x01D4 - 0x01D4)
13558 {
13559 public:
13560 
13562  {
13563  static UClass* ptr = nullptr;
13564  if (!ptr)
13565  ptr = UObject::FindClass("Class Engine.AnimNodeBlendByPosture");
13566  return ptr;
13567  }
13568 
13569 };
13570 
13571 
13572 // Class Engine.AnimNodeBlendByProperty
13573 // 0x0048 (0x021C - 0x01D4)
13575 {
13576 public:
13577  struct FName PropertyName; // 0x01D4(0x0008) (Edit)
13578  unsigned long bUseOwnersBase : 1; // 0x01DC(0x0004) (Edit)
13579  unsigned long bForceUpdate : 1; // 0x01DC(0x0004) (Const, Transient)
13580  unsigned long bUseSpecificBlendTimes : 1; // 0x01DC(0x0004) (Edit)
13581  unsigned long bSynchronizeNodesInEditor : 1; // 0x01DC(0x0004) (Edit)
13582  struct FName CachedPropertyName; // 0x01E0(0x0008) (Transient)
13583  struct FPointer CachedFloatProperty; // 0x01E8(0x0008) (Const, Native, Transient)
13584  struct FPointer CachedBoolProperty; // 0x01F0(0x0008) (Const, Native, Transient)
13585  struct FPointer CachedByteProperty; // 0x01F8(0x0008) (Const, Native, Transient)
13586  class AActor* CachedOwner; // 0x0200(0x0008) (Transient)
13587  float BlendTime; // 0x0208(0x0004) (Edit)
13588  float FloatPropMin; // 0x020C(0x0004) (Edit)
13589  float FloatPropMax; // 0x0210(0x0004) (Edit)
13590  float BlendToChild1Time; // 0x0214(0x0004) (Edit)
13591  float BlendToChild2Time; // 0x0218(0x0004) (Edit)
13592 
13594  {
13595  static UClass* ptr = nullptr;
13596  if (!ptr)
13597  ptr = UObject::FindClass("Class Engine.AnimNodeBlendByProperty");
13598  return ptr;
13599  }
13600 
13601 };
13602 
13603 
13604 // Class Engine.AnimNodeBlendBySpeed
13605 // 0x0034 (0x0208 - 0x01D4)
13607 {
13608 public:
13609  float Speed; // 0x01D4(0x0004)
13610  int LastChannel; // 0x01D8(0x0004)
13611  float BlendUpTime; // 0x01DC(0x0004) (Edit)
13612  float BlendDownTime; // 0x01E0(0x0004) (Edit)
13613  float BlendDownPerc; // 0x01E4(0x0004) (Edit)
13614  TArray<float> Constraints; // 0x01E8(0x0010) (Edit, NeedCtorLink)
13615  unsigned long bUseAcceleration : 1; // 0x01F8(0x0004) (Edit)
13616  float BlendUpDelay; // 0x01FC(0x0004) (Edit)
13617  float BlendDownDelay; // 0x0200(0x0004) (Edit)
13618  float BlendDelayRemaining; // 0x0204(0x0004) (Transient)
13619 
13621  {
13622  static UClass* ptr = nullptr;
13623  if (!ptr)
13624  ptr = UObject::FindClass("Class Engine.AnimNodeBlendBySpeed");
13625  return ptr;
13626  }
13627 
13628 };
13629 
13630 
13631 // Class Engine.AnimNodeRandom
13632 // 0x0020 (0x01F4 - 0x01D4)
13634 {
13635 public:
13636  TArray<struct FRandomAnimInfo> RandomInfo; // 0x01D4(0x0010) (Edit, EditFixedSize, NeedCtorLink, EditInline)
13637  class UAnimNodeSequence* PlayingSeqNode; // 0x01E4(0x0008) (Transient)
13638  int PendingChildIndex; // 0x01EC(0x0004) (Transient)
13639  unsigned long bPickedPendingChildIndex : 1; // 0x01F0(0x0004) (Transient)
13640 
13642  {
13643  static UClass* ptr = nullptr;
13644  if (!ptr)
13645  ptr = UObject::FindClass("Class Engine.AnimNodeRandom");
13646  return ptr;
13647  }
13648 
13649 };
13650 
13651 
13652 // Class Engine.AnimNodeBlendMultiBone
13653 // 0x0023 (0x01D0 - 0x01AD)
13655 {
13656 public:
13657  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13658  TArray<struct FChildBoneBlendInfo> BlendTargetList; // 0x01B0(0x0010) (Edit, NeedCtorLink)
13659  TArray<unsigned char> SourceRequiredBones; // 0x01C0(0x0010) (Transient, NeedCtorLink)
13660 
13662  {
13663  static UClass* ptr = nullptr;
13664  if (!ptr)
13665  ptr = UObject::FindClass("Class Engine.AnimNodeBlendMultiBone");
13666  return ptr;
13667  }
13668 
13669 
13670  void SetTargetStartBone(int TargetIdx, const struct FName& StartBoneName, float PerBoneIncrease);
13671 };
13672 
13673 
13674 // Class Engine.AnimNodeMirror
13675 // 0x0007 (0x01B4 - 0x01AD)
13677 {
13678 public:
13679  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13680  unsigned long bEnableMirroring : 1; // 0x01B0(0x0004) (Edit)
13681 
13683  {
13684  static UClass* ptr = nullptr;
13685  if (!ptr)
13686  ptr = UObject::FindClass("Class Engine.AnimNodeMirror");
13687  return ptr;
13688  }
13689 
13690 };
13691 
13692 
13693 // Class Engine.AnimNodeScalePlayRate
13694 // 0x0007 (0x01B4 - 0x01AD)
13696 {
13697 public:
13698  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13699  float ScaleByValue; // 0x01B0(0x0004) (Edit)
13700 
13702  {
13703  static UClass* ptr = nullptr;
13704  if (!ptr)
13705  ptr = UObject::FindClass("Class Engine.AnimNodeScalePlayRate");
13706  return ptr;
13707  }
13708 
13709 };
13710 
13711 
13712 // Class Engine.AnimNodeScaleRateBySpeed
13713 // 0x0004 (0x01B8 - 0x01B4)
13715 {
13716 public:
13717  float BaseSpeed; // 0x01B4(0x0004) (Edit)
13718 
13720  {
13721  static UClass* ptr = nullptr;
13722  if (!ptr)
13723  ptr = UObject::FindClass("Class Engine.AnimNodeScaleRateBySpeed");
13724  return ptr;
13725  }
13726 
13727 };
13728 
13729 
13730 // Class Engine.AnimNodeSlot
13731 // 0x0027 (0x01D4 - 0x01AD)
13733 {
13734 public:
13735  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13736  unsigned long bIsPlayingCustomAnim : 1; // 0x01B0(0x0004) (Const)
13737  unsigned long bEarlyAnimEndNotify : 1; // 0x01B0(0x0004) (Edit)
13738  unsigned long bSkipBlendWhenNotRendered : 1; // 0x01B0(0x0004) (Edit)
13739  unsigned long bAdditiveAnimationsOverrideSource : 1; // 0x01B0(0x0004) (Edit)
13740  unsigned long bIsBeingUsedByInterpGroup : 1; // 0x01B0(0x0004) (Const, Transient)
13741  unsigned long bDontAddToAlwaysTickArray : 1; // 0x01B0(0x0004) (Edit)
13742  unsigned long bIsBeingUsedBySpawnGroup : 1; // 0x01B0(0x0004) (Const, Transient)
13743  float PendingBlendOutTime; // 0x01B4(0x0004) (Const)
13744  int CustomChildIndex; // 0x01B8(0x0004) (Const)
13745  int TargetChildIndex; // 0x01BC(0x0004) (Const)
13746  TArray<float> TargetWeight; // 0x01C0(0x0010) (NeedCtorLink)
13747  float BlendTimeToGo; // 0x01D0(0x0004) (Const)
13748 
13750  {
13751  static UClass* ptr = nullptr;
13752  if (!ptr)
13753  ptr = UObject::FindClass("Class Engine.AnimNodeSlot");
13754  return ptr;
13755  }
13756 
13757 
13758  void TickChildWeights(float DeltaSeconds);
13762  void SetActorAnimEndNotification(bool bNewStatus);
13763  void SetCustomAnim(const struct FName& AnimName);
13764  void SetAllowPauseAnims(bool bSet);
13765  void StopCustomAnim(float BlendOutTime);
13766  struct FName GetPlayedAnimation();
13767  bool PlayCustomAnimByDuration(const struct FName& AnimName, float Duration, float BlendInTime, float BlendOutTime, bool bLooping, bool bOverride);
13768  float PlayCustomAnim(const struct FName& AnimName, float Rate, float BlendInTime, float BlendOutTime, bool bLooping, bool bOverride, float StartTime, float EndTime);
13769 };
13770 
13771 
13772 // Class Engine.AnimNodeSynch
13773 // 0x0013 (0x01C0 - 0x01AD)
13775 {
13776 public:
13777  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13778  TArray<struct FSynchGroup> Groups; // 0x01B0(0x0010) (Edit, NeedCtorLink)
13779 
13781  {
13782  static UClass* ptr = nullptr;
13783  if (!ptr)
13784  ptr = UObject::FindClass("Class Engine.AnimNodeSynch");
13785  return ptr;
13786  }
13787 
13788 
13789  void SetGroupRateScale(const struct FName& GroupName, float NewRateScale);
13790  float GetRelativePosition(const struct FName& GroupName);
13791  void ForceRelativePosition(const struct FName& GroupName, float RelativePosition);
13792  class UAnimNodeSequence* GetMasterNodeOfGroup(const struct FName& GroupName);
13793  void RemoveNodeFromGroup(class UAnimNodeSequence* SeqNode, const struct FName& GroupName);
13794  void AddNodeToGroup(class UAnimNodeSequence* SeqNode, const struct FName& GroupName);
13795 };
13796 
13797 
13798 // Class Engine.AnimTree
13799 // 0x0197 (0x0344 - 0x01AD)
13801 {
13802 public:
13803  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
13804  class UAnimTree* AnimTreeTemplate; // 0x01B0(0x0008) (Edit, Const)
13805  unsigned long bEnablePooling : 1; // 0x01B8(0x0004) (Edit)
13806  unsigned long bUseSavedPose : 1; // 0x01B8(0x0004)
13807  unsigned long bBeingEdited : 1; // 0x01B8(0x0004) (Transient)
13808  unsigned long bParentNodeArrayBuilt : 1; // 0x01B8(0x0004) (DuplicateTransient)
13809  unsigned long bRebuildAnimTickArray : 1; // 0x01B8(0x0004)
13810  unsigned long bNeedsSkelControlCopy : 1; // 0x01B8(0x0004) (DuplicateTransient)
13811  TArray<struct FAnimGroup> AnimGroups; // 0x01BC(0x0010) (Edit, NeedCtorLink)
13812  TArray<struct FName> PrioritizedSkelBranches; // 0x01CC(0x0010) (NeedCtorLink, Deprecated)
13813  TArray<struct FName> ComposePrePassBoneNames; // 0x01DC(0x0010) (Edit, NeedCtorLink)
13814  TArray<struct FName> ComposePostPassBoneNames; // 0x01EC(0x0010) (Edit, NeedCtorLink)
13815  TArray<class UMorphNodeBase*> RootMorphNodes; // 0x01FC(0x0010) (ExportObject, NeedCtorLink, EditInline)
13816  TArray<struct FSkelControlListHead> SkelControlLists; // 0x020C(0x0010) (ExportObject, NeedCtorLink, EditInline)
13817  TArray<struct FBoneAtom> SavedPose; // 0x021C(0x0010) (NeedCtorLink)
13818  int MorphConnDrawY; // 0x022C(0x0004)
13819  float PreviewPlayRate; // 0x0230(0x0004) (Edit)
13820  class USkeletalMesh* PreviewSkelMesh; // 0x0234(0x0008) (Deprecated)
13821  class USkeletalMesh* SocketSkelMesh; // 0x023C(0x0008) (Deprecated)
13822  class UStaticMesh* SocketStaticMesh; // 0x0244(0x0008) (Deprecated)
13823  struct FName SocketName; // 0x024C(0x0008) (Deprecated)
13824  TArray<class UAnimSet*> PreviewAnimSets; // 0x0254(0x0010) (NeedCtorLink, Deprecated)
13825  TArray<class UMorphTargetSet*> PreviewMorphSets; // 0x0264(0x0010) (NeedCtorLink, Deprecated)
13826  TArray<struct FPreviewSkelMeshStruct> PreviewMeshList; // 0x0274(0x0010) (Edit, NeedCtorLink)
13827  int PreviewMeshIndex; // 0x0284(0x0004)
13828  TArray<struct FPreviewSocketStruct> PreviewSocketList; // 0x0288(0x0010) (Edit, NeedCtorLink)
13829  int PreviewSocketIndex; // 0x0298(0x0004)
13830  TArray<struct FPreviewAnimSetsStruct> PreviewAnimSetList; // 0x029C(0x0010) (Edit, NeedCtorLink)
13831  int PreviewAnimSetListIndex; // 0x02AC(0x0004)
13832  int PreviewAnimSetIndex; // 0x02B0(0x0004)
13833  struct FVector PreviewCamPos; // 0x02B4(0x000C)
13834  struct FRotator PreviewCamRot; // 0x02C0(0x000C)
13835  struct FVector PreviewFloorPos; // 0x02CC(0x000C)
13836  int PreviewFloorYaw; // 0x02D8(0x0004)
13837  TArray<class UAnimNodeFrame*> AnimNodeFrames; // 0x02DC(0x0010) (NeedCtorLink)
13838  TArray<class UAnimNode*> AnimTickArray; // 0x02EC(0x0010) (DuplicateTransient, NeedCtorLink)
13839  unsigned char UnknownData01[0x48]; // 0x02FC(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AnimTree.SrcToDestCinematicControlMap
13840 
13842  {
13843  static UClass* ptr = nullptr;
13844  if (!ptr)
13845  ptr = UObject::FindClass("Class Engine.AnimTree");
13846  return ptr;
13847  }
13848 
13849 
13850  int GetGroupIndex(const struct FName& GroupName);
13851  float GetGroupRateScale(const struct FName& GroupName);
13852  void SetGroupRateScale(const struct FName& GroupName, float NewRateScale);
13853  float GetGroupRelativePosition(const struct FName& GroupName);
13854  void ForceGroupRelativePosition(const struct FName& GroupName, float RelativePosition);
13855  class UAnimNodeSequence* GetGroupNotifyMaster(const struct FName& GroupName);
13856  class UAnimNodeSequence* GetGroupSynchMaster(const struct FName& GroupName);
13857  bool SetAnimGroupForNode(class UAnimNodeSequence* SeqNode, const struct FName& GroupName, bool bCreateIfNotFound);
13858  void SetUseSavedPose(bool bUseSaved);
13859  class UMorphNodeBase* FindMorphNode(const struct FName& InNodeName);
13860  class USkelControlBase* FindSkelControl(const struct FName& InControlName);
13861 };
13862 
13863 
13864 // Class Engine.AnimNodeSequence
13865 // 0x00C8 (0x0260 - 0x0198)
13867 {
13868 public:
13869  struct FName AnimSeqName; // 0x0198(0x0008) (Edit, Const)
13870  float Rate; // 0x01A0(0x0004) (Edit)
13871  unsigned long bPlaying : 1; // 0x01A4(0x0004) (Edit)
13872  unsigned long bLooping : 1; // 0x01A4(0x0004) (Edit)
13873  unsigned long bCauseActorAnimEnd : 1; // 0x01A4(0x0004) (Edit)
13874  unsigned long bCauseActorAnimPlay : 1; // 0x01A4(0x0004) (Edit)
13875  unsigned long bZeroRootRotation : 1; // 0x01A4(0x0004) (Edit)
13876  unsigned long bZeroRootTranslation : 1; // 0x01A4(0x0004) (Edit)
13877  unsigned long bDisableWarningWhenAnimNotFound : 1; // 0x01A4(0x0004) (Edit)
13878  unsigned long bNoNotifies : 1; // 0x01A4(0x0004) (Edit)
13879  unsigned long bForceRefposeWhenNotPlaying : 1; // 0x01A4(0x0004) (Edit)
13880  unsigned long bIsIssuingNotifies : 1; // 0x01A4(0x0004)
13881  unsigned long bForceAlwaysSlave : 1; // 0x01A4(0x0004) (Edit)
13882  unsigned long bSynchronize : 1; // 0x01A4(0x0004) (Edit, Const)
13883  unsigned long bReverseSync : 1; // 0x01A4(0x0004) (Edit, Const)
13884  unsigned long bShowTimeLineSlider : 1; // 0x01A4(0x0004) (Edit)
13885  unsigned long bLoopCameraAnim : 1; // 0x01A4(0x0004) (Edit)
13886  unsigned long bRandomizeCameraAnimLoopStartTime : 1; // 0x01A4(0x0004) (Edit)
13887  unsigned long bEditorOnlyAddRefPoseToAdditiveAnimation : 1; // 0x01A4(0x0004) (Const)
13888  unsigned long bCheckForFinishAnimEarly : 1; // 0x01A4(0x0004) (Transient)
13889  unsigned long bBlendingOut : 1; // 0x01A4(0x0004) (Transient)
13890  float CurrentTime; // 0x01A8(0x0004) (Edit, Const)
13891  float AccumTime; // 0x01AC(0x0004) (Const, Transient)
13892  float PreviousTime; // 0x01B0(0x0004) (Const, Transient)
13893  float EndTime; // 0x01B4(0x0004) (Const, Transient)
13894  class UAnimSequence* AnimSeq; // 0x01B8(0x0008) (Const, Transient)
13895  int AnimLinkupIndex; // 0x01C0(0x0004) (Const, Transient)
13896  float NotifyWeightThreshold; // 0x01C4(0x0004) (Edit)
13897  struct FName SynchGroupName; // 0x01C8(0x0008) (Edit, Const)
13898  float SynchPosOffset; // 0x01D0(0x0004) (Edit)
13899  class UCameraAnim* CameraAnim; // 0x01D4(0x0008) (Edit)
13900  class UCameraAnimInst* ActiveCameraAnimInstance; // 0x01DC(0x0008) (Transient)
13901  float CameraAnimScale; // 0x01E4(0x0004) (Edit)
13902  float CameraAnimPlayRate; // 0x01E8(0x0004) (Edit)
13903  float CameraAnimBlendInTime; // 0x01EC(0x0004) (Edit)
13904  float CameraAnimBlendOutTime; // 0x01F0(0x0004) (Edit)
13905  TEnumAsByte<ERootBoneAxis> RootBoneOption[0x3]; // 0x01F4(0x0001) (Edit, Const)
13906  TEnumAsByte<ERootRotationOption> RootRotationOption[0x3]; // 0x01F7(0x0001) (Edit, Const)
13907  unsigned char UnknownData00[0x2]; // 0x01FA(0x0002) MISSED OFFSET
13908  TArray<class USkelControlBase*> MetaDataSkelControlList; // 0x01FC(0x0010) (Const, Transient, NeedCtorLink)
13909  unsigned char UnknownData01[0x4]; // 0x020C(0x0004) MISSED OFFSET
13910  struct FBoneAtom AccumDeltaMotionAtom; // 0x0210(0x0050)
13911 
13913  {
13914  static UClass* ptr = nullptr;
13915  if (!ptr)
13916  ptr = UObject::FindClass("Class Engine.AnimNodeSequence");
13917  return ptr;
13918  }
13919 
13920 
13923  float GetTimeLeft();
13924  float GetAnimPlaybackLength();
13925  float GetGlobalPlayRate();
13926  float GetGroupRelativePosition();
13927  float FindGroupPosition(float GroupRelativePosition);
13928  float FindGroupRelativePosition(float GroupRelativePosition);
13929  float GetNormalizedPosition();
13930  void SetPosition(float NewTime, bool bFireNotifies);
13931  void ReplayAnim();
13932  void StopAnim();
13933  void PlayAnim(bool bLoop, float InRate, float StartTime);
13934  void SetAnim(const struct FName& Sequence);
13935 };
13936 
13937 
13938 // Class Engine.AnimNodeSequenceBlendBase
13939 // 0x0010 (0x0270 - 0x0260)
13941 {
13942 public:
13943  TArray<struct FAnimBlendInfo> Anims; // 0x0260(0x0010) (Edit, ExportObject, EditFixedSize, NeedCtorLink, EditInline)
13944 
13946  {
13947  static UClass* ptr = nullptr;
13948  if (!ptr)
13949  ptr = UObject::FindClass("Class Engine.AnimNodeSequenceBlendBase");
13950  return ptr;
13951  }
13952 
13953 };
13954 
13955 
13956 // Class Engine.AnimNodeSequenceBlendByAim
13957 // 0x0070 (0x02E0 - 0x0270)
13959 {
13960 public:
13961  struct FVector2D Aim; // 0x0270(0x0008) (Edit)
13962  struct FVector2D PreviousAim; // 0x0278(0x0008) (Const, Transient)
13963  struct FVector2D HorizontalRange; // 0x0280(0x0008) (Edit)
13964  struct FVector2D VerticalRange; // 0x0288(0x0008) (Edit)
13965  struct FVector2D AngleOffset; // 0x0290(0x0008) (Edit)
13966  struct FName AnimName_LU; // 0x0298(0x0008) (Edit)
13967  struct FName AnimName_LC; // 0x02A0(0x0008) (Edit)
13968  struct FName AnimName_LD; // 0x02A8(0x0008) (Edit)
13969  struct FName AnimName_CU; // 0x02B0(0x0008) (Edit)
13970  struct FName AnimName_CC; // 0x02B8(0x0008) (Edit)
13971  struct FName AnimName_CD; // 0x02C0(0x0008) (Edit)
13972  struct FName AnimName_RU; // 0x02C8(0x0008) (Edit)
13973  struct FName AnimName_RC; // 0x02D0(0x0008) (Edit)
13974  struct FName AnimName_RD; // 0x02D8(0x0008) (Edit)
13975 
13977  {
13978  static UClass* ptr = nullptr;
13979  if (!ptr)
13980  ptr = UObject::FindClass("Class Engine.AnimNodeSequenceBlendByAim");
13981  return ptr;
13982  }
13983 
13984 
13985  void CheckAnimsUpToDate();
13986 };
13987 
13988 
13989 // Class Engine.AnimNodeFrame
13990 // 0x0038 (0x00B4 - 0x007C)
13992 {
13993 public:
13994  int SizeX; // 0x007C(0x0004) (Edit)
13995  int SizeY; // 0x0080(0x0004) (Edit)
13996  int BorderWidth; // 0x0084(0x0004) (Edit)
13997  unsigned long bDrawBox : 1; // 0x0088(0x0004) (Edit)
13998  unsigned long bFilled : 1; // 0x0088(0x0004) (Edit)
13999  unsigned long bTileFill : 1; // 0x0088(0x0004) (Edit)
14000  struct FColor BorderColor; // 0x008C(0x0004) (Edit)
14001  struct FColor FillColor; // 0x0090(0x0004) (Edit)
14002  class UTexture2D* FillTexture; // 0x0094(0x0008) (Edit)
14003  class UMaterial* FillMaterial; // 0x009C(0x0008) (Edit)
14004  struct FString ObjComment; // 0x00A4(0x0010) (Edit, NeedCtorLink)
14005 
14007  {
14008  static UClass* ptr = nullptr;
14009  if (!ptr)
14010  ptr = UObject::FindClass("Class Engine.AnimNodeFrame");
14011  return ptr;
14012  }
14013 
14014 };
14015 
14016 
14017 // Class Engine.MorphNodeBase
14018 // 0x000C (0x0088 - 0x007C)
14020 {
14021 public:
14022  struct FName NodeName; // 0x007C(0x0008) (Edit)
14023  unsigned long bDrawSlider : 1; // 0x0084(0x0004)
14024 
14026  {
14027  static UClass* ptr = nullptr;
14028  if (!ptr)
14029  ptr = UObject::FindClass("Class Engine.MorphNodeBase");
14030  return ptr;
14031  }
14032 
14033 };
14034 
14035 
14036 // Class Engine.MorphNodeMultiPose
14037 // 0x0030 (0x00B8 - 0x0088)
14039 {
14040 public:
14041  TArray<class UMorphTarget*> Targets; // 0x0088(0x0010) (Transient, NeedCtorLink)
14042  TArray<struct FName> MorphNames; // 0x0098(0x0010) (Edit, NeedCtorLink)
14043  TArray<float> Weights; // 0x00A8(0x0010) (Edit, NeedCtorLink)
14044 
14046  {
14047  static UClass* ptr = nullptr;
14048  if (!ptr)
14049  ptr = UObject::FindClass("Class Engine.MorphNodeMultiPose");
14050  return ptr;
14051  }
14052 
14053 
14054  bool UpdateMorphTarget(class UMorphTarget* Target, float InWeight);
14055  void RemoveMorphTarget(const struct FName& MorphTargetName);
14056  bool AddMorphTarget(const struct FName& MorphTargetName, float InWeight);
14057 };
14058 
14059 
14060 // Class Engine.MorphNodePose
14061 // 0x0014 (0x009C - 0x0088)
14063 {
14064 public:
14065  class UMorphTarget* Target; // 0x0088(0x0008) (Transient)
14066  struct FName MorphName; // 0x0090(0x0008) (Edit)
14067  float Weight; // 0x0098(0x0004) (Edit)
14068 
14070  {
14071  static UClass* ptr = nullptr;
14072  if (!ptr)
14073  ptr = UObject::FindClass("Class Engine.MorphNodePose");
14074  return ptr;
14075  }
14076 
14077 
14078  void SetMorphTarget(const struct FName& MorphTargetName);
14079 };
14080 
14081 
14082 // Class Engine.MorphNodeWeightBase
14083 // 0x0010 (0x0098 - 0x0088)
14085 {
14086 public:
14087  TArray<struct FMorphNodeConn> NodeConns; // 0x0088(0x0010) (NeedCtorLink)
14088 
14090  {
14091  static UClass* ptr = nullptr;
14092  if (!ptr)
14093  ptr = UObject::FindClass("Class Engine.MorphNodeWeightBase");
14094  return ptr;
14095  }
14096 
14097 };
14098 
14099 
14100 // Class Engine.MorphNodeWeight
14101 // 0x0004 (0x009C - 0x0098)
14103 {
14104 public:
14105  float NodeWeight; // 0x0098(0x0004)
14106 
14108  {
14109  static UClass* ptr = nullptr;
14110  if (!ptr)
14111  ptr = UObject::FindClass("Class Engine.MorphNodeWeight");
14112  return ptr;
14113  }
14114 
14115 
14116  void SetNodeWeight(float NewWeight);
14117 };
14118 
14119 
14120 // Class Engine.MorphNodeWeightByBoneAngle
14121 // 0x0044 (0x00DC - 0x0098)
14123 {
14124 public:
14125  float Angle; // 0x0098(0x0004) (Const, Transient)
14126  float NodeWeight; // 0x009C(0x0004) (Const, Transient)
14127  struct FName BaseBoneName; // 0x00A0(0x0008) (Edit)
14128  TEnumAsByte<EAxis> BaseBoneAxis; // 0x00A8(0x0001) (Edit)
14129  TEnumAsByte<EAxis> AngleBoneAxis; // 0x00A9(0x0001) (Edit)
14130  unsigned char UnknownData00[0x2]; // 0x00AA(0x0002) MISSED OFFSET
14131  unsigned long bInvertBaseBoneAxis : 1; // 0x00AC(0x0004) (Edit)
14132  unsigned long bInvertAngleBoneAxis : 1; // 0x00AC(0x0004) (Edit)
14133  unsigned long bControlMaterialParameter : 1; // 0x00AC(0x0004) (Edit)
14134  struct FName AngleBoneName; // 0x00B0(0x0008) (Edit)
14135  int MaterialSlotId; // 0x00B8(0x0004) (Edit)
14136  struct FName ScalarParameterName; // 0x00BC(0x0008) (Edit)
14137  class UMaterialInstanceConstant* MaterialInstanceConstant; // 0x00C4(0x0008) (Transient)
14138  TArray<struct FBoneAngleMorph> WeightArray; // 0x00CC(0x0010) (Edit, NeedCtorLink)
14139 
14141  {
14142  static UClass* ptr = nullptr;
14143  if (!ptr)
14144  ptr = UObject::FindClass("Class Engine.MorphNodeWeightByBoneAngle");
14145  return ptr;
14146  }
14147 
14148 };
14149 
14150 
14151 // Class Engine.MorphNodeWeightByBoneRotation
14152 // 0x003C (0x00D4 - 0x0098)
14154 {
14155 public:
14156  float Angle; // 0x0098(0x0004) (Const, Transient)
14157  float NodeWeight; // 0x009C(0x0004) (Const, Transient)
14158  struct FName BoneName; // 0x00A0(0x0008) (Edit)
14159  TEnumAsByte<EAxis> BoneAxis; // 0x00A8(0x0001) (Edit)
14160  unsigned char UnknownData00[0x3]; // 0x00A9(0x0003) MISSED OFFSET
14161  unsigned long bInvertBoneAxis : 1; // 0x00AC(0x0004) (Edit)
14162  unsigned long bControlMaterialParameter : 1; // 0x00AC(0x0004) (Edit)
14163  TArray<struct FBoneAngleMorph> WeightArray; // 0x00B0(0x0010) (Edit, NeedCtorLink)
14164  int MaterialSlotId; // 0x00C0(0x0004) (Edit)
14165  struct FName ScalarParameterName; // 0x00C4(0x0008) (Edit)
14166  class UMaterialInstanceConstant* MaterialInstanceConstant; // 0x00CC(0x0008) (Transient)
14167 
14169  {
14170  static UClass* ptr = nullptr;
14171  if (!ptr)
14172  ptr = UObject::FindClass("Class Engine.MorphNodeWeightByBoneRotation");
14173  return ptr;
14174  }
14175 
14176 };
14177 
14178 
14179 // Class Engine.SkelControlBase
14180 // 0x0068 (0x00E4 - 0x007C)
14182 {
14183 public:
14184  struct FName ControlName; // 0x007C(0x0008) (Edit)
14185  float ControlStrength; // 0x0084(0x0004) (Edit)
14186  float BlendInTime; // 0x0088(0x0004) (Edit)
14187  float BlendOutTime; // 0x008C(0x0004) (Edit)
14188  TEnumAsByte<EAlphaBlendType> BlendType; // 0x0090(0x0001) (Edit)
14189  unsigned char UnknownData00[0x3]; // 0x0091(0x0003) MISSED OFFSET
14190  unsigned long bPostPhysicsController : 1; // 0x0094(0x0004) (Edit)
14191  unsigned long bSetStrengthFromAnimNode : 1; // 0x0094(0x0004) (Edit)
14192  unsigned long bInitializedCachedNodeList : 1; // 0x0094(0x0004) (Transient)
14193  unsigned long bControlledByAnimMetada : 1; // 0x0094(0x0004) (Edit)
14194  unsigned long bInvertMetadataWeight : 1; // 0x0094(0x0004) (Edit)
14195  unsigned long bPropagateSetActive : 1; // 0x0094(0x0004) (Edit)
14196  unsigned long bIgnoreWhenNotRendered : 1; // 0x0094(0x0004) (Edit)
14197  unsigned long bShouldTickInScript : 1; // 0x0094(0x0004)
14198  unsigned long bShouldTickOwner : 1; // 0x0094(0x0004)
14199  unsigned long bEnableEaseInOut : 1; // 0x0094(0x0004) (Edit, EditConst, Deprecated)
14200  unsigned long bCinematicOnly : 1; // 0x0094(0x0004) (Edit)
14201  float StrengthTarget; // 0x0098(0x0004)
14202  float BlendTimeToGo; // 0x009C(0x0004) (Transient)
14203  TArray<struct FName> StrengthAnimNodeNameList; // 0x00A0(0x0010) (Edit, NeedCtorLink)
14204  TArray<class UAnimNode*> CachedNodeList; // 0x00B0(0x0010) (Transient, NeedCtorLink)
14205  float AnimMetadataWeight; // 0x00C0(0x0004) (Const, Transient)
14206  int AnimMetaDataUpdateTag; // 0x00C4(0x0004) (Const, Transient)
14207  float BoneScale; // 0x00C8(0x0004) (Edit)
14208  int ControlTickTag; // 0x00CC(0x0004) (Transient)
14209  int IgnoreAtOrAboveLOD; // 0x00D0(0x0004) (Edit)
14210  class USkelControlBase* NextControl; // 0x00D4(0x0008)
14211  int ControlPosX; // 0x00DC(0x0004) (Deprecated)
14212  int ControlPosY; // 0x00E0(0x0004) (Deprecated)
14213 
14215  {
14216  static UClass* ptr = nullptr;
14217  if (!ptr)
14218  ptr = UObject::FindClass("Class Engine.SkelControlBase");
14219  return ptr;
14220  }
14221 
14222 
14223  float GetControlMetadataWeight();
14224  void TickSkelControl(float DeltaTime, class USkeletalMeshComponent* SkelComp);
14225  void SetSkelControlStrength(float NewStrength, float InBlendTime);
14226  void SetSkelControlActive(bool bInActive);
14227 };
14228 
14229 
14230 // Class Engine.SkelControl_CCD_IK
14231 // 0x004C (0x0130 - 0x00E4)
14233 {
14234 public:
14235  struct FVector EffectorLocation; // 0x00E4(0x000C) (Edit)
14237  unsigned char UnknownData00[0x3]; // 0x00F1(0x0003) MISSED OFFSET
14238  struct FName EffectorSpaceBoneName; // 0x00F4(0x0008) (Edit)
14239  struct FVector EffectorTranslationFromBone; // 0x00FC(0x000C) (Edit)
14240  int NumBones; // 0x0108(0x0004) (Edit)
14241  int MaxPerBoneIterations; // 0x010C(0x0004) (Edit)
14242  int IterationsCount; // 0x0110(0x0004) (Const)
14243  float Precision; // 0x0114(0x0004) (Edit)
14244  unsigned long bStartFromTail : 1; // 0x0118(0x0004) (Edit)
14245  unsigned long bNoTurnOptimization : 1; // 0x0118(0x0004) (Edit)
14246  TArray<float> AngleConstraint; // 0x011C(0x0010) (Edit, Const, NeedCtorLink)
14247  float MaxAngleSteps; // 0x012C(0x0004) (Edit)
14248 
14250  {
14251  static UClass* ptr = nullptr;
14252  if (!ptr)
14253  ptr = UObject::FindClass("Class Engine.SkelControl_CCD_IK");
14254  return ptr;
14255  }
14256 
14257 };
14258 
14259 
14260 // Class Engine.SkelControl_Multiply
14261 // 0x0004 (0x00E8 - 0x00E4)
14263 {
14264 public:
14265  float Multiplier; // 0x00E4(0x0004) (Edit)
14266 
14268  {
14269  static UClass* ptr = nullptr;
14270  if (!ptr)
14271  ptr = UObject::FindClass("Class Engine.SkelControl_Multiply");
14272  return ptr;
14273  }
14274 
14275 };
14276 
14277 
14278 // Class Engine.SkelControl_TwistBone
14279 // 0x000C (0x00F0 - 0x00E4)
14281 {
14282 public:
14283  struct FName SourceBoneName; // 0x00E4(0x0008) (Edit)
14284  float TwistAngleScale; // 0x00EC(0x0004) (Edit)
14285 
14287  {
14288  static UClass* ptr = nullptr;
14289  if (!ptr)
14290  ptr = UObject::FindClass("Class Engine.SkelControl_TwistBone");
14291  return ptr;
14292  }
14293 
14294 };
14295 
14296 
14297 // Class Engine.SkelControlLimb
14298 // 0x0058 (0x013C - 0x00E4)
14300 {
14301 public:
14302  struct FVector EffectorLocation; // 0x00E4(0x000C) (Edit)
14306  TEnumAsByte<EAxis> BoneAxis; // 0x00F3(0x0001) (Edit)
14307  TEnumAsByte<EAxis> JointAxis; // 0x00F4(0x0001) (Edit)
14308  unsigned char UnknownData00[0x3]; // 0x00F5(0x0003) MISSED OFFSET
14309  struct FName EffectorSpaceBoneName; // 0x00F8(0x0008) (Edit)
14310  struct FVector JointTargetLocation; // 0x0100(0x000C) (Edit)
14311  struct FName JointTargetSpaceBoneName; // 0x010C(0x0008) (Edit)
14312  struct FVector JointOffset; // 0x0114(0x000C) (Edit)
14313  struct FName JointOffsetBoneName; // 0x0120(0x0008) (Edit)
14314  unsigned long bInvertBoneAxis : 1; // 0x0128(0x0004) (Edit)
14315  unsigned long bInvertJointAxis : 1; // 0x0128(0x0004) (Edit)
14316  unsigned long bRotateJoint : 1; // 0x0128(0x0004) (Edit)
14317  unsigned long bMaintainEffectorRelRot : 1; // 0x0128(0x0004) (Edit)
14318  unsigned long bTakeRotationFromEffectorSpace : 1; // 0x0128(0x0004) (Edit)
14319  unsigned long bAllowStretching : 1; // 0x0128(0x0004) (Edit)
14320  struct FVector2D StretchLimits; // 0x012C(0x0008) (Edit)
14321  struct FName StretchRollBoneName; // 0x0134(0x0008) (Edit)
14322 
14324  {
14325  static UClass* ptr = nullptr;
14326  if (!ptr)
14327  ptr = UObject::FindClass("Class Engine.SkelControlLimb");
14328  return ptr;
14329  }
14330 
14331 };
14332 
14333 
14334 // Class Engine.SkelControlFootPlacement
14335 // 0x0024 (0x0160 - 0x013C)
14337 {
14338 public:
14339  float FootOffset; // 0x013C(0x0004) (Edit)
14340  TEnumAsByte<EAxis> FootUpAxis; // 0x0140(0x0001) (Edit)
14341  unsigned char UnknownData00[0x3]; // 0x0141(0x0003) MISSED OFFSET
14342  struct FRotator FootRotOffset; // 0x0144(0x000C) (Edit)
14343  unsigned long bInvertFootUpAxis : 1; // 0x0150(0x0004) (Edit)
14344  unsigned long bOrientFootToGround : 1; // 0x0150(0x0004) (Edit)
14345  unsigned long bOnlyEnableForUpAdjustment : 1; // 0x0150(0x0004) (Edit)
14346  float MaxUpAdjustment; // 0x0154(0x0004) (Edit)
14347  float MaxDownAdjustment; // 0x0158(0x0004) (Edit)
14348  float MaxFootOrientAdjust; // 0x015C(0x0004) (Edit)
14349 
14351  {
14352  static UClass* ptr = nullptr;
14353  if (!ptr)
14354  ptr = UObject::FindClass("Class Engine.SkelControlFootPlacement");
14355  return ptr;
14356  }
14357 
14358 };
14359 
14360 
14361 // Class Engine.SkelControlLookAt
14362 // 0x009C (0x0180 - 0x00E4)
14364 {
14365 public:
14366  struct FVector TargetLocation; // 0x00E4(0x000C) (Edit)
14368  TEnumAsByte<EAxis> LookAtAxis; // 0x00F1(0x0001) (Edit)
14369  TEnumAsByte<EAxis> UpAxis; // 0x00F2(0x0001) (Edit)
14371  struct FName TargetSpaceBoneName; // 0x00F4(0x0008) (Edit)
14372  unsigned long bInvertLookAtAxis : 1; // 0x00FC(0x0004) (Edit)
14373  unsigned long bDefineUpAxis : 1; // 0x00FC(0x0004) (Edit)
14374  unsigned long bInvertUpAxis : 1; // 0x00FC(0x0004) (Edit)
14375  unsigned long bEnableLimit : 1; // 0x00FC(0x0004) (Edit)
14376  unsigned long bLimitBasedOnRefPose : 1; // 0x00FC(0x0004) (Edit)
14377  unsigned long bDisableBeyondLimit : 1; // 0x00FC(0x0004) (Edit)
14378  unsigned long bNotifyBeyondLimit : 1; // 0x00FC(0x0004) (Edit)
14379  unsigned long bShowLimit : 1; // 0x00FC(0x0004) (Edit)
14380  unsigned long bAllowRotationX : 1; // 0x00FC(0x0004) (Edit)
14381  unsigned long bAllowRotationY : 1; // 0x00FC(0x0004) (Edit)
14382  unsigned long bAllowRotationZ : 1; // 0x00FC(0x0004) (Edit)
14383  float TargetLocationInterpSpeed; // 0x0100(0x0004) (Edit)
14384  struct FVector DesiredTargetLocation; // 0x0104(0x000C)
14385  struct FVector ActorSpaceLookAtTarget; // 0x0110(0x000C) (Const, Transient)
14386  float MaxAngle; // 0x011C(0x0004) (Edit)
14387  float OuterMaxAngle; // 0x0120(0x0004) (Edit)
14388  float DeadZoneAngle; // 0x0124(0x0004) (Edit)
14389  struct FVector2D RotationAngleRangeX; // 0x0128(0x0008) (Edit)
14390  struct FVector2D RotationAngleRangeY; // 0x0130(0x0008) (Edit)
14391  struct FVector2D RotationAngleRangeZ; // 0x0138(0x0008) (Edit)
14392  struct FName AllowRotationOtherBoneName; // 0x0140(0x0008) (Edit)
14393  float LookAtAlpha; // 0x0148(0x0004) (Const, Transient)
14394  float LookAtAlphaTarget; // 0x014C(0x0004) (Const, Transient)
14395  float LookAtAlphaBlendTimeToGo; // 0x0150(0x0004) (Const, Transient)
14396  struct FVector LimitLookDir; // 0x0154(0x000C) (Const, Transient)
14397  struct FVector BaseLookDir; // 0x0160(0x000C) (Const, Transient)
14398  struct FVector BaseBonePos; // 0x016C(0x000C) (Const, Transient)
14399  float LastCalcTime; // 0x0178(0x0004) (Const, Transient)
14400  int ControlBoneIndex; // 0x017C(0x0004) (Const, Transient)
14401 
14403  {
14404  static UClass* ptr = nullptr;
14405  if (!ptr)
14406  ptr = UObject::FindClass("Class Engine.SkelControlLookAt");
14407  return ptr;
14408  }
14409 
14410 
14411  bool CanLookAtPoint(const struct FVector& PointLoc, bool bDrawDebugInfo, bool bDebugUsePersistentLines, bool bDebugFlushLinesFirst);
14412  void SetLookAtAlpha(float DesiredAlpha, float DesiredBlendTime);
14413  void InterpolateTargetLocation(float DeltaTime);
14414  void SetTargetLocation(const struct FVector& NewTargetLocation);
14415 };
14416 
14417 
14418 // Class Engine.SkelControlSingleBone
14419 // 0x0030 (0x0114 - 0x00E4)
14421 {
14422 public:
14423  unsigned long bApplyTranslation : 1; // 0x00E4(0x0004) (Edit)
14424  unsigned long bApplyRotation : 1; // 0x00E4(0x0004) (Edit)
14425  unsigned long bAddTranslation : 1; // 0x00E4(0x0004) (Edit)
14426  unsigned long bAddRotation : 1; // 0x00E4(0x0004) (Edit)
14427  unsigned long bRemoveMeshRotation : 1; // 0x00E4(0x0004) (Edit)
14428  struct FVector BoneTranslation; // 0x00E8(0x000C) (Edit)
14431  unsigned char UnknownData00[0x2]; // 0x00F6(0x0002) MISSED OFFSET
14432  struct FName TranslationSpaceBoneName; // 0x00F8(0x0008) (Edit)
14433  struct FRotator BoneRotation; // 0x0100(0x000C) (Edit)
14434  struct FName RotationSpaceBoneName; // 0x010C(0x0008) (Edit)
14435 
14437  {
14438  static UClass* ptr = nullptr;
14439  if (!ptr)
14440  ptr = UObject::FindClass("Class Engine.SkelControlSingleBone");
14441  return ptr;
14442  }
14443 
14444 };
14445 
14446 
14447 // Class Engine.SkelControlHandlebars
14448 // 0x0014 (0x0128 - 0x0114)
14450 {
14451 public:
14452  TEnumAsByte<EAxis> WheelRollAxis; // 0x0114(0x0001) (Edit)
14453  TEnumAsByte<EAxis> HandlebarRotateAxis; // 0x0115(0x0001) (Edit)
14454  unsigned char UnknownData00[0x2]; // 0x0116(0x0002) MISSED OFFSET
14455  struct FName WheelBoneName; // 0x0118(0x0008) (Edit)
14456  unsigned long bInvertRotation : 1; // 0x0120(0x0004) (Edit)
14457  int SteerWheelBoneIndex; // 0x0124(0x0004)
14458 
14460  {
14461  static UClass* ptr = nullptr;
14462  if (!ptr)
14463  ptr = UObject::FindClass("Class Engine.SkelControlHandlebars");
14464  return ptr;
14465  }
14466 
14467 };
14468 
14469 
14470 // Class Engine.SkelControlWheel
14471 // 0x0018 (0x012C - 0x0114)
14473 {
14474 public:
14475  float WheelDisplacement; // 0x0114(0x0004) (Edit, Transient)
14476  float WheelMaxRenderDisplacement; // 0x0118(0x0004) (Edit)
14477  float WheelRoll; // 0x011C(0x0004) (Edit, Transient)
14478  TEnumAsByte<EAxis> WheelRollAxis; // 0x0120(0x0001) (Edit)
14479  TEnumAsByte<EAxis> WheelSteeringAxis; // 0x0121(0x0001) (Edit)
14480  unsigned char UnknownData00[0x2]; // 0x0122(0x0002) MISSED OFFSET
14481  float WheelSteering; // 0x0124(0x0004) (Edit, Transient)
14482  unsigned long bInvertWheelRoll : 1; // 0x0128(0x0004) (Edit)
14483  unsigned long bInvertWheelSteering : 1; // 0x0128(0x0004) (Edit)
14484 
14486  {
14487  static UClass* ptr = nullptr;
14488  if (!ptr)
14489  ptr = UObject::FindClass("Class Engine.SkelControlWheel");
14490  return ptr;
14491  }
14492 
14493 };
14494 
14495 
14496 // Class Engine.SkelControlSpline
14497 // 0x0014 (0x00F8 - 0x00E4)
14499 {
14500 public:
14501  int SplineLength; // 0x00E4(0x0004) (Edit)
14502  TEnumAsByte<EAxis> SplineBoneAxis; // 0x00E8(0x0001) (Edit)
14504  unsigned char UnknownData00[0x2]; // 0x00EA(0x0002) MISSED OFFSET
14505  unsigned long bInvertSplineBoneAxis : 1; // 0x00EC(0x0004) (Edit)
14506  float EndSplineTension; // 0x00F0(0x0004) (Edit)
14507  float StartSplineTension; // 0x00F4(0x0004) (Edit)
14508 
14510  {
14511  static UClass* ptr = nullptr;
14512  if (!ptr)
14513  ptr = UObject::FindClass("Class Engine.SkelControlSpline");
14514  return ptr;
14515  }
14516 
14517 };
14518 
14519 
14520 // Class Engine.SkelControlTrail
14521 // 0x00B8 (0x019C - 0x00E4)
14523 {
14524 public:
14525  int ChainLength; // 0x00E4(0x0004) (Edit)
14526  TEnumAsByte<EAxis> ChainBoneAxis; // 0x00E8(0x0001) (Edit)
14527  unsigned char UnknownData00[0x3]; // 0x00E9(0x0003) MISSED OFFSET
14528  unsigned long bInvertChainBoneAxis : 1; // 0x00EC(0x0004) (Edit)
14529  unsigned long bLimitStretch : 1; // 0x00EC(0x0004) (Edit)
14530  unsigned long bActorSpaceFakeVel : 1; // 0x00EC(0x0004) (Edit)
14531  unsigned long bHadValidStrength : 1; // 0x00EC(0x0004)
14532  unsigned long bUseAngularLimit : 1; // 0x00EC(0x0004) (Edit)
14533  unsigned long bUseAutoAngularLimit : 1; // 0x00EC(0x0004) (Edit)
14534  float TrailRelaxation; // 0x00F0(0x0004) (Edit)
14535  float StretchLimit; // 0x00F4(0x0004) (Edit)
14536  struct FVector FakeVelocity; // 0x00F8(0x000C) (Edit)
14537  float ThisTimstep; // 0x0104(0x0004)
14538  TArray<struct FVector> TrailBoneLocations; // 0x0108(0x0010) (Transient, NeedCtorLink)
14539  unsigned char UnknownData01[0x8]; // 0x0118(0x0008) MISSED OFFSET
14540  struct FMatrix OldLocalToWorld; // 0x0120(0x0040) (Transient)
14541  float AngularLimitRelaxation; // 0x0160(0x0004) (Edit)
14542  struct FAngularLimitInfo AutoMinLimit; // 0x0164(0x0014) (Edit)
14543  struct FAngularLimitInfo AutoMaxLimit; // 0x0178(0x0014) (Edit)
14544  TArray<struct FAngularLimitInfo> AngularLimits; // 0x018C(0x0010) (Edit, NeedCtorLink, EditInline)
14545 
14547  {
14548  static UClass* ptr = nullptr;
14549  if (!ptr)
14550  ptr = UObject::FindClass("Class Engine.SkelControlTrail");
14551  return ptr;
14552  }
14553 
14554 };
14555 
14556 
14557 // Class Engine.AnimSequence
14558 // 0x0150 (0x01A0 - 0x0050)
14559 class UAnimSequence : public UObject
14560 {
14561 public:
14562  struct FName SequenceName; // 0x0050(0x0008)
14563  TArray<struct FAnimNotifyEvent> Notifies; // 0x0058(0x0010) (Edit, NeedCtorLink, EditInline)
14564  TArray<class UAnimMetaData*> MetaData; // 0x0068(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
14565  TArray<struct FSkelControlModifier> BoneControlModifiers; // 0x0078(0x0010) (NeedCtorLink, EditInline, Deprecated)
14566  float SequenceLength; // 0x0088(0x0004)
14567  int NumFrames; // 0x008C(0x0004)
14568  float RateScale; // 0x0090(0x0004) (Edit)
14569  unsigned long bNoLoopingInterpolation : 1; // 0x0094(0x0004) (Edit)
14570  unsigned long bIsAdditive : 1; // 0x0094(0x0004) (Const)
14571  unsigned long bAdditiveBuiltLooping : 1; // 0x0094(0x0004)
14572  unsigned long bDoNotOverrideCompression : 1; // 0x0094(0x0004) (Edit, Const)
14573  unsigned long bHasBeenUsed : 1; // 0x0094(0x0004) (Const, Transient)
14574  unsigned long bWasCompressedWithoutTranslations : 1; // 0x0094(0x0004)
14575  TArray<struct FRawAnimSequenceTrack> RawAnimData; // 0x0098(0x0010) (Const, NeedCtorLink, Deprecated)
14576  TArray<struct FRawAnimSequenceTrack> RawAnimationData; // 0x00A8(0x0010) (Const, Native)
14577  TArray<struct FTranslationTrack> TranslationData; // 0x00B8(0x0010) (Const, Transient, NeedCtorLink)
14578  TArray<struct FRotationTrack> RotationData; // 0x00C8(0x0010) (Const, Transient, NeedCtorLink)
14579  TArray<struct FScaleTrack> ScaleData; // 0x00D8(0x0010) (Const, Transient, NeedCtorLink)
14580  TArray<struct FCurveTrack> CurveData; // 0x00E8(0x0010) (Const, NeedCtorLink)
14581  class UAnimationCompressionAlgorithm* CompressionScheme; // 0x00F8(0x0008) (Edit, EditConst, EditInline)
14586  TArray<int> CompressedTrackOffsets; // 0x0104(0x0010) (NeedCtorLink)
14587  TArray<unsigned char> CompressedByteStream; // 0x0114(0x0010) (Native)
14588  struct FPointer TranslationCodec; // 0x0124(0x0008) (Native, Transient)
14589  struct FPointer RotationCodec; // 0x012C(0x0008) (Native, Transient)
14590  struct FPointer ScaleCodec; // 0x0134(0x0008) (Native, Transient)
14591  TArray<struct FBoneAtom> AdditiveRefPose; // 0x013C(0x0010) (Const, NeedCtorLink, Deprecated)
14592  TArray<struct FRawAnimSequenceTrack> AdditiveBasePose; // 0x014C(0x0010) (Const, NeedCtorLink)
14593  struct FName AdditiveRefName; // 0x015C(0x0008) (Const)
14594  TArray<class UAnimSequence*> AdditiveBasePoseAnimSeq; // 0x0164(0x0010) (NeedCtorLink)
14596  TArray<class UAnimSequence*> RelatedAdditiveAnimSeqs; // 0x0184(0x0010) (NeedCtorLink)
14597  int EncodingPkgVersion; // 0x0194(0x0004) (Const)
14598  int CompressCommandletVersion; // 0x0198(0x0004) (Const)
14599  float UseScore; // 0x019C(0x0004) (Const, Transient)
14600 
14602  {
14603  static UClass* ptr = nullptr;
14604  if (!ptr)
14605  ptr = UObject::FindClass("Class Engine.AnimSequence");
14606  return ptr;
14607  }
14608 
14609 
14610  float GetNotifyTimeByClass(class UClass* NotifyClass, float PlayRate, float StartPosition, class UAnimNotify** out_Notify, float* out_Duration);
14611 };
14612 
14613 
14614 // Class Engine.AnimSet
14615 // 0x0120 (0x0170 - 0x0050)
14616 class UAnimSet : public UObject
14617 {
14618 public:
14619  unsigned long bAnimRotationOnly : 1; // 0x0050(0x0004) (Edit)
14620  TArray<struct FName> TrackBoneNames; // 0x0054(0x0010) (NeedCtorLink)
14621  TArray<class UAnimSequence*> Sequences; // 0x0064(0x0010) (NeedCtorLink)
14622  unsigned char UnknownData00[0x48]; // 0x0074(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AnimSet.SequenceCache
14623  TArray<struct FAnimSetMeshLinkup> LinkupCache; // 0x00BC(0x0010) (Transient, NeedCtorLink)
14624  unsigned char UnknownData01[0x48]; // 0x00CC(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AnimSet.SkelMesh2LinkupCache
14625  TArray<unsigned char> BoneUseAnimTranslation; // 0x0114(0x0010) (Transient, NeedCtorLink)
14626  TArray<unsigned char> ForceUseMeshTranslation; // 0x0124(0x0010) (Transient, NeedCtorLink)
14627  TArray<struct FName> UseTranslationBoneNames; // 0x0134(0x0010) (Edit, NeedCtorLink)
14628  TArray<struct FName> ForceMeshTranslationBoneNames; // 0x0144(0x0010) (Edit, NeedCtorLink)
14629  struct FName PreviewSkelMeshName; // 0x0154(0x0008)
14630  struct FName BestRatioSkelMeshName; // 0x015C(0x0008)
14631  struct FVector BipedRootRefPosition; // 0x0164(0x000C) (Edit)
14632 
14634  {
14635  static UClass* ptr = nullptr;
14636  if (!ptr)
14637  ptr = UObject::FindClass("Class Engine.AnimSet");
14638  return ptr;
14639  }
14640 
14641 };
14642 
14643 
14644 // Class Engine.MorphTarget
14645 // 0x001C (0x006C - 0x0050)
14646 class UMorphTarget : public UObject
14647 {
14648 public:
14649  TArray<int> MorphLODModels; // 0x0050(0x0010) (Const, Native)
14650  int MaterialSlotId; // 0x0060(0x0004) (Edit)
14651  struct FName ScalarParameterName; // 0x0064(0x0008) (Edit)
14652 
14654  {
14655  static UClass* ptr = nullptr;
14656  if (!ptr)
14657  ptr = UObject::FindClass("Class Engine.MorphTarget");
14658  return ptr;
14659  }
14660 
14661 };
14662 
14663 
14664 // Class Engine.MorphTargetSet
14665 // 0x0028 (0x0078 - 0x0050)
14666 class UMorphTargetSet : public UObject
14667 {
14668 public:
14669  TArray<class UMorphTarget*> Targets; // 0x0050(0x0010) (NeedCtorLink)
14670  class USkeletalMesh* BaseSkelMesh; // 0x0060(0x0008)
14671  struct FArray_Mirror RawWedgePointIndices; // 0x0068(0x0010) (Const, Native)
14672 
14674  {
14675  static UClass* ptr = nullptr;
14676  if (!ptr)
14677  ptr = UObject::FindClass("Class Engine.MorphTargetSet");
14678  return ptr;
14679  }
14680 
14681 
14682  class UMorphTarget* FindMorphTarget(const struct FName& MorphTargetName);
14683 };
14684 
14685 
14686 // Class Engine.MorphWeightSequence
14687 // 0x0000 (0x0050 - 0x0050)
14689 {
14690 public:
14691 
14693  {
14694  static UClass* ptr = nullptr;
14695  if (!ptr)
14696  ptr = UObject::FindClass("Class Engine.MorphWeightSequence");
14697  return ptr;
14698  }
14699 
14700 };
14701 
14702 
14703 // Class Engine.DecalActorBase
14704 // 0x0010 (0x027C - 0x026C)
14705 class ADecalActorBase : public AActor
14706 {
14707 public:
14708  struct FPointer VfTable_IEditorLinkSelectionInterface; // 0x026C(0x0008) (Const, Native, NoExport)
14709  class UDecalComponent* Decal; // 0x0274(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
14710 
14712  {
14713  static UClass* ptr = nullptr;
14714  if (!ptr)
14715  ptr = UObject::FindClass("Class Engine.DecalActorBase");
14716  return ptr;
14717  }
14718 
14719 };
14720 
14721 
14722 // Class Engine.DecalActor
14723 // 0x0000 (0x027C - 0x027C)
14725 {
14726 public:
14727 
14729  {
14730  static UClass* ptr = nullptr;
14731  if (!ptr)
14732  ptr = UObject::FindClass("Class Engine.DecalActor");
14733  return ptr;
14734  }
14735 
14736 };
14737 
14738 
14739 // Class Engine.DecalActorMovable
14740 // 0x0000 (0x027C - 0x027C)
14742 {
14743 public:
14744 
14746  {
14747  static UClass* ptr = nullptr;
14748  if (!ptr)
14749  ptr = UObject::FindClass("Class Engine.DecalActorMovable");
14750  return ptr;
14751  }
14752 
14753 };
14754 
14755 
14756 // Class Engine.DecalManager
14757 // 0x0044 (0x02B0 - 0x026C)
14758 class ADecalManager : public AActor
14759 {
14760 public:
14761  class UDecalComponent* DecalTemplate; // 0x026C(0x0008) (ExportObject, Component, EditInline)
14762  TArray<class UDecalComponent*> PoolDecals; // 0x0274(0x0010) (ExportObject, Component, NeedCtorLink, EditInline)
14763  int MaxActiveDecals; // 0x0284(0x0004)
14764  float DecalLifeSpan; // 0x0288(0x0004) (Config, GlobalConfig)
14765  float DecalDepthBias; // 0x028C(0x0004)
14766  struct FVector2D DecalBlendRange; // 0x0290(0x0008)
14767  int DecalIndex; // 0x0298(0x0004)
14768  int MaxDecalIndex; // 0x029C(0x0004) (Const)
14769  TArray<struct FActiveDecalInfo> ActiveDecals; // 0x02A0(0x0010) (Component, NeedCtorLink)
14770 
14772  {
14773  static UClass* ptr = nullptr;
14774  if (!ptr)
14775  ptr = UObject::FindClass("Class Engine.DecalManager");
14776  return ptr;
14777  }
14778 
14779 
14780  class UDecalComponent* SpawnDecal(class UMaterialInterface* DecalMaterial, const struct FVector& DecalLocation, const struct FRotator& DecalOrientation, float Width, float Height, float Thickness, bool bNoClip, float DecalRotation, class UPrimitiveComponent* HitComponent, bool bProjectOnTerrain, bool bProjectOnSkeletalMeshes, const struct FName& HitBone, int HitNodeIndex, int HitLevelIndex, float InDecalLifeSpan, int InFracturedStaticMeshComponentIndex, float InDepthBias, const struct FVector2D& InBlendRange, bool bRemoveNoReceivers);
14782  void STATIC_SetDecalParameters(class UDecalComponent* TheDecal, class UMaterialInterface* DecalMaterial, const struct FVector& DecalLocation, const struct FRotator& DecalOrientation, float Width, float Height, float Thickness, bool bNoClip, float DecalRotation, class UPrimitiveComponent* HitComponent, bool bProjectOnTerrain, bool bProjectOnSkeletalMeshes, const struct FName& HitBone, int HitNodeIndex, int HitLevelIndex, int InFracturedStaticMeshComponentIndex, float DepthBias, const struct FVector2D& BlendRange);
14783  bool CanSpawnDecals();
14784  void DecalFinished(class UDecalComponent* Decal);
14786 };
14787 
14788 
14789 // Class Engine.DecalComponent
14790 // 0x018C (0x0400 - 0x0274)
14792 {
14793 public:
14794  class UMaterialInterface* DecalMaterial; // 0x0274(0x0008) (Edit, Const)
14795  float Width; // 0x027C(0x0004) (Edit)
14796  float Height; // 0x0280(0x0004) (Edit)
14797  struct FLinearColor DecalColor; // 0x0284(0x0010) (Edit)
14798  float TileX; // 0x0294(0x0004) (Edit)
14799  float TileY; // 0x0298(0x0004) (Edit)
14800  float OffsetX; // 0x029C(0x0004) (Edit)
14801  float OffsetY; // 0x02A0(0x0004) (Edit)
14802  float DecalRotation; // 0x02A4(0x0004) (Edit)
14803  float FieldOfView; // 0x02A8(0x0004)
14804  float NearPlane; // 0x02AC(0x0004) (Edit)
14805  float FarPlane; // 0x02B0(0x0004) (Edit)
14806  struct FVector Location; // 0x02B4(0x000C) (Transient)
14807  struct FRotator Orientation; // 0x02C0(0x000C) (Transient)
14808  struct FVector HitLocation; // 0x02CC(0x000C)
14809  struct FVector HitNormal; // 0x02D8(0x000C)
14810  struct FVector HitTangent; // 0x02E4(0x000C)
14811  struct FVector HitBinormal; // 0x02F0(0x000C)
14812  unsigned long bNoClip : 1; // 0x02FC(0x0004) (Edit)
14813  unsigned long bStaticDecal : 1; // 0x02FC(0x0004) (Const)
14814  unsigned long bUseRootHitBone : 1; // 0x02FC(0x0004) (Transient)
14815  unsigned long bProjectOnBackfaces : 1; // 0x02FC(0x0004) (Edit)
14816  unsigned long bProjectOnHidden : 1; // 0x02FC(0x0004) (Edit)
14817  unsigned long bProjectOnBSP : 1; // 0x02FC(0x0004) (Edit)
14818  unsigned long bProjectOnStaticMeshes : 1; // 0x02FC(0x0004) (Edit)
14819  unsigned long bProjectOnSkeletalMeshes : 1; // 0x02FC(0x0004) (Edit)
14820  unsigned long bProjectOnTerrain : 1; // 0x02FC(0x0004) (Edit)
14821  unsigned long bFlipBackfaceDirection : 1; // 0x02FC(0x0004)
14822  unsigned long bMovableDecal : 1; // 0x02FC(0x0004)
14823  unsigned long bHasBeenAttached : 1; // 0x02FC(0x0004) (Transient)
14824  unsigned long bDecalMaterialSetAtRunTime : 1; // 0x02FC(0x0004) (Edit)
14825  class UPrimitiveComponent* HitComponent; // 0x0300(0x0008) (ExportObject, Transient, Component, EditInline)
14826  struct FName HitBone; // 0x0308(0x0008) (Transient)
14827  int HitNodeIndex; // 0x0310(0x0004) (Transient)
14828  int HitLevelIndex; // 0x0314(0x0004) (Transient)
14829  int FracturedStaticMeshComponentIndex; // 0x0318(0x0004) (Transient)
14830  TArray<int> HitNodeIndices; // 0x031C(0x0010) (Const, Transient, NeedCtorLink)
14831  TArray<struct FDecalReceiver> DecalReceivers; // 0x032C(0x0010) (Const, Component, DuplicateTransient, NeedCtorLink, NoImport)
14832  TArray<struct FPointer> StaticReceivers; // 0x033C(0x0010) (Const, Native, Transient, DuplicateTransient, NoImport)
14833  struct FPointer ReleaseResourcesFence; // 0x034C(0x0008) (Const, Native, Transient, DuplicateTransient)
14834  TArray<struct FPlane> Planes; // 0x0354(0x0010) (Transient, NeedCtorLink)
14835  float DepthBias; // 0x0364(0x0004) (Edit)
14836  float SlopeScaleDepthBias; // 0x0368(0x0004) (Edit)
14837  int SortOrder; // 0x036C(0x0004) (Edit)
14838  float BackfaceAngle; // 0x0370(0x0004) (Edit)
14839  struct FVector2D BlendRange; // 0x0374(0x0008) (Edit)
14840  float StreamingDistanceMultiplier; // 0x037C(0x0004) (Edit, Const)
14842  TEnumAsByte<EFilterMode> FilterMode; // 0x0381(0x0001) (Edit)
14843  unsigned char UnknownData00[0x2]; // 0x0382(0x0002) MISSED OFFSET
14844  TArray<class AActor*> Filter; // 0x0384(0x0010) (Edit, NeedCtorLink)
14845  TArray<class UPrimitiveComponent*> ReceiverImages; // 0x0394(0x0010) (Edit, ExportObject, Component, NeedCtorLink, EditInline)
14846  struct FVector ParentRelativeLocation; // 0x03A4(0x000C) (Edit)
14847  struct FRotator ParentRelativeOrientation; // 0x03B0(0x000C) (Edit)
14848  unsigned char UnknownData01[0x4]; // 0x03BC(0x0004) MISSED OFFSET
14849  struct FMatrix ParentRelLocRotMatrix; // 0x03C0(0x0040) (Const, Transient)
14850 
14852  {
14853  static UClass* ptr = nullptr;
14854  if (!ptr)
14855  ptr = UObject::FindClass("Class Engine.DecalComponent");
14856  return ptr;
14857  }
14858 
14859 
14862  void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial);
14863  void ResetToDefaults();
14864 };
14865 
14866 
14867 // Class Engine.ActorFactoryDecal
14868 // 0x0008 (0x0094 - 0x008C)
14870 {
14871 public:
14872  class UMaterialInterface* DecalMaterial; // 0x008C(0x0008) (Edit)
14873 
14875  {
14876  static UClass* ptr = nullptr;
14877  if (!ptr)
14878  ptr = UObject::FindClass("Class Engine.ActorFactoryDecal");
14879  return ptr;
14880  }
14881 
14882 };
14883 
14884 
14885 // Class Engine.ActorFactoryDecalMovable
14886 // 0x0000 (0x0094 - 0x0094)
14888 {
14889 public:
14890 
14892  {
14893  static UClass* ptr = nullptr;
14894  if (!ptr)
14895  ptr = UObject::FindClass("Class Engine.ActorFactoryDecalMovable");
14896  return ptr;
14897  }
14898 
14899 };
14900 
14901 
14902 // Class Engine.Material
14903 // 0x0624 (0x0878 - 0x0254)
14905 {
14906 public:
14907  class UPhysicalMaterial* PhysMaterial; // 0x0254(0x0008) (Edit)
14908  class UClass* PhysicalMaterial; // 0x025C(0x0008)
14909  class UTexture2D* PhysMaterialMask; // 0x0264(0x0008) (Edit)
14910  int PhysMaterialMaskUVChannel; // 0x026C(0x0004) (Edit)
14911  class UPhysicalMaterial* BlackPhysicalMaterial; // 0x0270(0x0008) (Edit)
14912  class UPhysicalMaterial* WhitePhysicalMaterial; // 0x0278(0x0008) (Edit)
14913  struct FColorMaterialInput DiffuseColor; // 0x0280(0x003C) (NeedCtorLink)
14914  struct FScalarMaterialInput DiffusePower; // 0x02BC(0x003C) (NeedCtorLink)
14915  struct FColorMaterialInput SpecularColor; // 0x02F8(0x003C) (NeedCtorLink)
14916  struct FScalarMaterialInput SpecularPower; // 0x0334(0x003C) (NeedCtorLink)
14917  struct FVectorMaterialInput Normal; // 0x0370(0x0044) (NeedCtorLink)
14918  struct FColorMaterialInput EmissiveColor; // 0x03B4(0x003C) (NeedCtorLink)
14919  struct FScalarMaterialInput Opacity; // 0x03F0(0x003C) (NeedCtorLink)
14920  struct FScalarMaterialInput OpacityMask; // 0x042C(0x003C) (NeedCtorLink)
14921  float OpacityMaskClipValue; // 0x0468(0x0004) (Edit)
14922  float ShadowDepthBias; // 0x046C(0x0004) (Edit)
14923  struct FVector2MaterialInput Distortion; // 0x0470(0x0040) (NeedCtorLink)
14924  TEnumAsByte<EBlendMode> BlendMode; // 0x04B0(0x0001) (Edit)
14927  unsigned char UnknownData00[0x1]; // 0x04B3(0x0001) MISSED OFFSET
14928  struct FColorMaterialInput CustomLighting; // 0x04B4(0x003C) (NeedCtorLink)
14929  struct FColorMaterialInput CustomSkylightDiffuse; // 0x04F0(0x003C) (NeedCtorLink)
14930  struct FVectorMaterialInput AnisotropicDirection; // 0x052C(0x0044) (NeedCtorLink)
14931  struct FScalarMaterialInput TwoSidedLightingMask; // 0x0570(0x003C) (NeedCtorLink)
14932  struct FColorMaterialInput TwoSidedLightingColor; // 0x05AC(0x003C) (NeedCtorLink)
14933  struct FVectorMaterialInput WorldPositionOffset; // 0x05E8(0x0044) (NeedCtorLink)
14934  struct FVectorMaterialInput WorldDisplacement; // 0x062C(0x0044) (NeedCtorLink)
14935  struct FScalarMaterialInput TessellationMultiplier; // 0x0670(0x003C) (NeedCtorLink)
14936  struct FColorMaterialInput SubsurfaceInscatteringColor; // 0x06AC(0x003C) (NeedCtorLink)
14937  struct FColorMaterialInput SubsurfaceAbsorptionColor; // 0x06E8(0x003C) (NeedCtorLink)
14938  struct FScalarMaterialInput SubsurfaceScatteringRadius; // 0x0724(0x003C) (NeedCtorLink)
14939  struct FColorMaterialInput OverrideShadowFactor; // 0x0760(0x003C) (NeedCtorLink)
14940  unsigned long EnableSubsurfaceScattering : 1; // 0x079C(0x0004) (Edit)
14941  unsigned long EnableSeparateTranslucency : 1; // 0x079C(0x0004) (Edit)
14942  unsigned long bEnableMaskedAntialiasing : 1; // 0x079C(0x0004) (Edit)
14943  unsigned long TwoSided : 1; // 0x079C(0x0004) (Edit)
14944  unsigned long bAllowOverrideShadowFactor : 1; // 0x079C(0x0004) (Edit)
14945  unsigned long TwoSidedSeparatePass : 1; // 0x079C(0x0004) (Edit)
14946  unsigned long bDisableDepthTest : 1; // 0x079C(0x0004) (Edit)
14947  unsigned long bAllowDepthTestAndWrite : 1; // 0x079C(0x0004) (Edit)
14948  unsigned long bSceneTextureRenderBehindTranslucency : 1; // 0x079C(0x0004) (Edit)
14949  unsigned long bAllowFog : 1; // 0x079C(0x0004) (Edit)
14950  unsigned long bTranslucencyReceiveDominantShadowsFromStatic : 1; // 0x079C(0x0004) (Edit)
14951  unsigned long bTranslucencyInheritDominantShadowsFromOpaque : 1; // 0x079C(0x0004) (Edit)
14952  unsigned long bAllowTranslucencyDoF : 1; // 0x079C(0x0004) (Edit)
14953  unsigned long bUseOneLayerDistortion : 1; // 0x079C(0x0004) (Edit)
14954  unsigned long bUseLitTranslucencyDepthPass : 1; // 0x079C(0x0004) (Edit)
14955  unsigned long bUseLitTranslucencyPostRenderDepthPass : 1; // 0x079C(0x0004) (Edit)
14956  unsigned long bCastLitTranslucencyShadowAsMasked : 1; // 0x079C(0x0004) (Edit)
14957  unsigned long bUsedAsLightFunction : 1; // 0x079C(0x0004) (Edit, Const)
14958  unsigned long bUsedWithFogVolumes : 1; // 0x079C(0x0004) (Edit, Const)
14959  unsigned long bUsedAsSpecialEngineMaterial : 1; // 0x079C(0x0004) (Const, DuplicateTransient)
14960  unsigned long bUsedWithSkeletalMesh : 1; // 0x079C(0x0004) (Edit, Const)
14961  unsigned long bUsedWithTerrain : 1; // 0x079C(0x0004) (Edit, Const)
14962  unsigned long bUsedWithLandscape : 1; // 0x079C(0x0004) (Edit, Const)
14963  unsigned long bUsedWithMobileLandscape : 1; // 0x079C(0x0004) (Edit, Const)
14964  unsigned long bUsedWithFracturedMeshes : 1; // 0x079C(0x0004) (Edit, Const)
14965  unsigned long bUsedWithParticleSystem : 1; // 0x079C(0x0004) (Const)
14966  unsigned long bUsedWithParticleSprites : 1; // 0x079C(0x0004) (Edit, Const)
14967  unsigned long bUsedWithBeamTrails : 1; // 0x079C(0x0004) (Edit, Const)
14968  unsigned long bUsedWithParticleSubUV : 1; // 0x079C(0x0004) (Edit, Const)
14969  unsigned long bUsedWithSpeedTree : 1; // 0x079C(0x0004) (Edit, Const)
14970  unsigned long bUsedWithStaticLighting : 1; // 0x079C(0x0004) (Edit, Const)
14971  unsigned long bUsedWithLensFlare : 1; // 0x079C(0x0004) (Edit, Const)
14972  unsigned long bUsedWithGammaCorrection : 1; // 0x07A0(0x0004) (Edit, Const)
14973  unsigned long bUsedWithInstancedMeshParticles : 1; // 0x07A0(0x0004) (Edit, Const)
14974  unsigned long bUsedWithFluidSurfaces : 1; // 0x07A0(0x0004) (Edit, Const)
14975  unsigned long bUsedWithDecals : 1; // 0x07A0(0x0004) (Edit, Const)
14976  unsigned long bUsedWithMaterialEffect : 1; // 0x07A0(0x0004) (Edit, Const)
14977  unsigned long bUsedWithMorphTargets : 1; // 0x07A0(0x0004) (Edit, Const)
14978  unsigned long bUsedWithRadialBlur : 1; // 0x07A0(0x0004) (Edit, Const)
14979  unsigned long bUsedWithInstancedMeshes : 1; // 0x07A0(0x0004) (Edit, Const)
14980  unsigned long bUsedWithSplineMeshes : 1; // 0x07A0(0x0004) (Edit, Const)
14981  unsigned long bUsedWithAPEXMeshes : 1; // 0x07A0(0x0004) (Edit, Const)
14982  unsigned long bUsedWithScreenDoorFade : 1; // 0x07A0(0x0004) (Edit, Const)
14983  unsigned long bEnableCrackFreeDisplacement : 1; // 0x07A0(0x0004) (Edit, Const)
14984  unsigned long bUseImageBasedReflections : 1; // 0x07A0(0x0004) (Edit)
14985  unsigned long Wireframe : 1; // 0x07A0(0x0004) (Edit)
14986  unsigned long bPerPixelCameraVector : 1; // 0x07A0(0x0004) (Edit)
14987  unsigned long bAllowLightmapSpecular : 1; // 0x07A0(0x0004) (Edit)
14988  unsigned long bIsFallbackMaterial : 1; // 0x07A0(0x0004) (Deprecated)
14989  unsigned long bUsesDistortion : 1; // 0x07A0(0x0004)
14990  unsigned long bIsMasked : 1; // 0x07A0(0x0004)
14991  unsigned long bIsPreviewMaterial : 1; // 0x07A0(0x0004) (Transient, DuplicateTransient)
14992  unsigned long bExcludeOutLine : 1; // 0x07A0(0x0004) (Edit)
14993  float ImageReflectionNormalDampening; // 0x07A4(0x0004) (Edit)
14994  struct FPointer MaterialResources[0x2]; // 0x07A8(0x0008) (Const, Native, DuplicateTransient)
14995  struct FPointer DefaultMaterialInstances[0x3]; // 0x07B8(0x0008) (Const, Native, DuplicateTransient)
14996  int EditorX; // 0x07D0(0x0004)
14997  int EditorY; // 0x07D4(0x0004)
14998  int EditorPitch; // 0x07D8(0x0004)
14999  int EditorYaw; // 0x07DC(0x0004)
15000  TArray<class UMaterialExpression*> Expressions; // 0x07E0(0x0010) (NeedCtorLink)
15003  unsigned char UnknownData01[0x48]; // 0x0810(0x0048) UNKNOWN PROPERTY: MapProperty Engine.Material.EditorParameters
15004  TArray<class UTexture*> ReferencedTextures; // 0x0858(0x0010) (Const, NeedCtorLink, Deprecated)
15005  TArray<struct FGuid> ReferencedTextureGuids; // 0x0868(0x0010) (Const, NeedCtorLink)
15006 
15008  {
15009  static UClass* ptr = nullptr;
15010  if (!ptr)
15011  ptr = UObject::FindClass("Class Engine.Material");
15012  return ptr;
15013  }
15014 
15015 };
15016 
15017 
15018 // Class Engine.DecalMaterial
15019 // 0x0000 (0x0878 - 0x0878)
15021 {
15022 public:
15023 
15025  {
15026  static UClass* ptr = nullptr;
15027  if (!ptr)
15028  ptr = UObject::FindClass("Class Engine.DecalMaterial");
15029  return ptr;
15030  }
15031 
15032 };
15033 
15034 
15035 // Class Engine.FogVolumeDensityInfo
15036 // 0x0014 (0x0280 - 0x026C)
15038 {
15039 public:
15040  class UFogVolumeDensityComponent* DensityComponent; // 0x026C(0x0008) (Edit, ExportObject, Component, EditInline)
15041  class UStaticMeshComponent* AutomaticMeshComponent; // 0x0274(0x0008) (Edit, ExportObject, Component, EditInline)
15042  unsigned long bEnabled : 1; // 0x027C(0x0004) (Net)
15043 
15045  {
15046  static UClass* ptr = nullptr;
15047  if (!ptr)
15048  ptr = UObject::FindClass("Class Engine.FogVolumeDensityInfo");
15049  return ptr;
15050  }
15051 
15052 
15055  bool ShouldSaveForCheckpoint();
15056  void OnToggle(class USeqAct_Toggle* Action);
15057  void ReplicatedEvent(const struct FName& VarName);
15058  void PostBeginPlay();
15059 };
15060 
15061 
15062 // Class Engine.FogVolumeConeDensityInfo
15063 // 0x0000 (0x0280 - 0x0280)
15065 {
15066 public:
15067 
15069  {
15070  static UClass* ptr = nullptr;
15071  if (!ptr)
15072  ptr = UObject::FindClass("Class Engine.FogVolumeConeDensityInfo");
15073  return ptr;
15074  }
15075 
15076 };
15077 
15078 
15079 // Class Engine.FogVolumeConstantDensityInfo
15080 // 0x0000 (0x0280 - 0x0280)
15082 {
15083 public:
15084 
15086  {
15087  static UClass* ptr = nullptr;
15088  if (!ptr)
15089  ptr = UObject::FindClass("Class Engine.FogVolumeConstantDensityInfo");
15090  return ptr;
15091  }
15092 
15093 };
15094 
15095 
15096 // Class Engine.FogVolumeLinearHalfspaceDensityInfo
15097 // 0x0000 (0x0280 - 0x0280)
15099 {
15100 public:
15101 
15103  {
15104  static UClass* ptr = nullptr;
15105  if (!ptr)
15106  ptr = UObject::FindClass("Class Engine.FogVolumeLinearHalfspaceDensityInfo");
15107  return ptr;
15108  }
15109 
15110 };
15111 
15112 
15113 // Class Engine.FogVolumeSphericalDensityInfo
15114 // 0x0000 (0x0280 - 0x0280)
15116 {
15117 public:
15118 
15120  {
15121  static UClass* ptr = nullptr;
15122  if (!ptr)
15123  ptr = UObject::FindClass("Class Engine.FogVolumeSphericalDensityInfo");
15124  return ptr;
15125  }
15126 
15127 };
15128 
15129 
15130 // Class Engine.ExponentialHeightFogComponent
15131 // 0x002C (0x00A8 - 0x007C)
15133 {
15134 public:
15135  unsigned long bEnabled : 1; // 0x007C(0x0004) (Edit, Const)
15136  float FogHeight; // 0x0080(0x0004) (Const)
15137  float FogDensity; // 0x0084(0x0004) (Edit, Const)
15138  float FogHeightFalloff; // 0x0088(0x0004) (Edit, Const)
15139  float FogMaxOpacity; // 0x008C(0x0004) (Edit, Const)
15140  float StartDistance; // 0x0090(0x0004) (Edit, Const)
15141  float LightTerminatorAngle; // 0x0094(0x0004) (Edit, Const)
15142  float OppositeLightBrightness; // 0x0098(0x0004) (Edit, Const)
15143  struct FColor OppositeLightColor; // 0x009C(0x0004) (Edit, Const)
15144  float LightInscatteringBrightness; // 0x00A0(0x0004) (Edit, Const)
15145  struct FColor LightInscatteringColor; // 0x00A4(0x0004) (Edit, Const)
15146 
15148  {
15149  static UClass* ptr = nullptr;
15150  if (!ptr)
15151  ptr = UObject::FindClass("Class Engine.ExponentialHeightFogComponent");
15152  return ptr;
15153  }
15154 
15155 
15156  void SetEnabled(bool bSetEnabled);
15157 };
15158 
15159 
15160 // Class Engine.FogVolumeDensityComponent
15161 // 0x004C (0x00C8 - 0x007C)
15163 {
15164 public:
15165  class UMaterialInterface* FogMaterial; // 0x007C(0x0008) (Edit)
15167  unsigned long bEnabled : 1; // 0x008C(0x0004) (Edit, Const)
15168  unsigned long bAffectsTranslucency : 1; // 0x008C(0x0004) (Edit)
15169  unsigned long bOnlyAffectsTranslucency : 1; // 0x008C(0x0004) (Edit)
15170  struct FLinearColor SimpleLightColor; // 0x0090(0x0010) (Edit)
15171  struct FLinearColor ApproxFogLightColor; // 0x00A0(0x0010) (Edit)
15172  float StartDistance; // 0x00B0(0x0004) (Edit)
15173  float MaxDistance; // 0x00B4(0x0004) (Edit)
15174  TArray<class AActor*> FogVolumeActors; // 0x00B8(0x0010) (Edit, NeedCtorLink)
15175 
15177  {
15178  static UClass* ptr = nullptr;
15179  if (!ptr)
15180  ptr = UObject::FindClass("Class Engine.FogVolumeDensityComponent");
15181  return ptr;
15182  }
15183 
15184 
15185  void SetEnabled(bool bSetEnabled);
15186 };
15187 
15188 
15189 // Class Engine.FogVolumeConeDensityComponent
15190 // 0x002C (0x00F4 - 0x00C8)
15192 {
15193 public:
15194  float MaxDensity; // 0x00C8(0x0004) (Edit)
15195  struct FVector ConeVertex; // 0x00CC(0x000C) (Edit)
15196  float ConeRadius; // 0x00D8(0x0004) (Edit)
15197  struct FVector ConeAxis; // 0x00DC(0x000C) (Edit)
15198  float ConeMaxAngle; // 0x00E8(0x0004) (Edit)
15199  class UDrawLightConeComponent* PreviewCone; // 0x00EC(0x0008) (Const, ExportObject, Component, EditInline)
15200 
15202  {
15203  static UClass* ptr = nullptr;
15204  if (!ptr)
15205  ptr = UObject::FindClass("Class Engine.FogVolumeConeDensityComponent");
15206  return ptr;
15207  }
15208 
15209 };
15210 
15211 
15212 // Class Engine.FogVolumeConstantDensityComponent
15213 // 0x0004 (0x00CC - 0x00C8)
15215 {
15216 public:
15217  float Density; // 0x00C8(0x0004) (Edit)
15218 
15220  {
15221  static UClass* ptr = nullptr;
15222  if (!ptr)
15223  ptr = UObject::FindClass("Class Engine.FogVolumeConstantDensityComponent");
15224  return ptr;
15225  }
15226 
15227 };
15228 
15229 
15230 // Class Engine.FogVolumeLinearHalfspaceDensityComponent
15231 // 0x0018 (0x00E0 - 0x00C8)
15233 {
15234 public:
15235  float PlaneDistanceFactor; // 0x00C8(0x0004) (Edit)
15236  unsigned char UnknownData00[0x4]; // 0x00CC(0x0004) MISSED OFFSET
15237  struct FPlane HalfspacePlane; // 0x00D0(0x0010) (Edit)
15238 
15240  {
15241  static UClass* ptr = nullptr;
15242  if (!ptr)
15243  ptr = UObject::FindClass("Class Engine.FogVolumeLinearHalfspaceDensityComponent");
15244  return ptr;
15245  }
15246 
15247 };
15248 
15249 
15250 // Class Engine.FogVolumeSphericalDensityComponent
15251 // 0x001C (0x00E4 - 0x00C8)
15253 {
15254 public:
15255  float MaxDensity; // 0x00C8(0x0004) (Edit)
15256  struct FVector SphereCenter; // 0x00CC(0x000C)
15257  float SphereRadius; // 0x00D8(0x0004)
15258  class UDrawLightRadiusComponent* PreviewSphereRadius; // 0x00DC(0x0008) (Const, ExportObject, Component, EditInline)
15259 
15261  {
15262  static UClass* ptr = nullptr;
15263  if (!ptr)
15264  ptr = UObject::FindClass("Class Engine.FogVolumeSphericalDensityComponent");
15265  return ptr;
15266  }
15267 
15268 };
15269 
15270 
15271 // Class Engine.ActorFactoryFogVolumeConstantDensityInfo
15272 // 0x000C (0x0098 - 0x008C)
15274 {
15275 public:
15276  class UMaterialInterface* SelectedMaterial; // 0x008C(0x0008)
15277  unsigned long bNothingSelected : 1; // 0x0094(0x0004)
15278 
15280  {
15281  static UClass* ptr = nullptr;
15282  if (!ptr)
15283  ptr = UObject::FindClass("Class Engine.ActorFactoryFogVolumeConstantDensityInfo");
15284  return ptr;
15285  }
15286 
15287 };
15288 
15289 
15290 // Class Engine.ActorFactoryFogVolumeLinearHalfspaceDensityInfo
15291 // 0x0000 (0x0098 - 0x0098)
15293 {
15294 public:
15295 
15297  {
15298  static UClass* ptr = nullptr;
15299  if (!ptr)
15300  ptr = UObject::FindClass("Class Engine.ActorFactoryFogVolumeLinearHalfspaceDensityInfo");
15301  return ptr;
15302  }
15303 
15304 };
15305 
15306 
15307 // Class Engine.ActorFactoryFogVolumeSphericalDensityInfo
15308 // 0x0000 (0x0098 - 0x0098)
15310 {
15311 public:
15312 
15314  {
15315  static UClass* ptr = nullptr;
15316  if (!ptr)
15317  ptr = UObject::FindClass("Class Engine.ActorFactoryFogVolumeSphericalDensityInfo");
15318  return ptr;
15319  }
15320 
15321 };
15322 
15323 
15324 // Class Engine.ApexDestructibleActor
15325 // 0x0058 (0x02C4 - 0x026C)
15327 {
15328 public:
15329  class UDynamicLightEnvironmentComponent* LightEnvironment; // 0x026C(0x0008) (Edit, ExportObject, Component, EditInline)
15330  unsigned long bFractureMaterialOverride : 1; // 0x0274(0x0004) (Edit)
15331  unsigned long bPlaySingleFractureMaterialEffect : 1; // 0x0274(0x0004) (Edit, Const)
15332  TArray<class UFractureMaterial*> FractureMaterials; // 0x0278(0x0010) (Edit, Const, EditFixedSize, NeedCtorLink)
15333  class UApexStaticDestructibleComponent* StaticDestructibleComponent; // 0x0288(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
15334  int LOD; // 0x0290(0x0004) (Edit, Const)
15335  TArray<unsigned char> VisibilityFactors; // 0x0294(0x0010) (AlwaysInit, NeedCtorLink)
15336  TArray<class USoundCue*> FractureSounds; // 0x02A4(0x0010) (Transient, NeedCtorLink)
15337  TArray<class UParticleSystem*> FractureParticleEffects; // 0x02B4(0x0010) (Transient, NeedCtorLink)
15338 
15340  {
15341  static UClass* ptr = nullptr;
15342  if (!ptr)
15343  ptr = UObject::FindClass("Class Engine.ApexDestructibleActor");
15344  return ptr;
15345  }
15346 
15347 
15348  void OnSetMaterial(class USeqAct_SetMaterial* Action);
15349  void TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage, float DamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, bool bFullDamage, class AActor* DamageCauser, float DamageFalloffExponent);
15350  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
15351  void PostBeginPlay();
15352  void CacheFractureEffects();
15353  void SpawnFractureEmitter(class UParticleSystem* EmitterTemplate, const struct FVector& SpawnLocation, const struct FVector& SpawnDirection);
15354 };
15355 
15356 
15357 // Class Engine.FracturedStaticMeshActor
15358 // 0x009C (0x0308 - 0x026C)
15360 {
15361 public:
15362  int MaxPartsToSpawnAtOnce; // 0x026C(0x0004) (Edit)
15363  class UFracturedStaticMeshComponent* FracturedStaticMeshComponent; // 0x0270(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
15364  class UFracturedSkinnedMeshComponent* SkinnedComponent; // 0x0278(0x0008) (Const, ExportObject, Component, EditInline)
15365  TArray<int> ChunkHealth; // 0x0280(0x0010) (NeedCtorLink)
15366  unsigned long bHasShownMissingSoundWarning : 1; // 0x0290(0x0004) (Transient)
15367  unsigned long bBreakChunksOnActorTouch : 1; // 0x0290(0x0004) (Edit)
15368  unsigned long bShouldSaveForCheckpoint : 1; // 0x0290(0x0004) (Edit)
15369  TArray<class UClass*> FracturedByDamageType; // 0x0294(0x0010) (Edit, NeedCtorLink)
15370  float ChunkHealthScale; // 0x02A4(0x0004) (Edit)
15371  TArray<class UParticleSystem*> OverrideFragmentDestroyEffects; // 0x02A8(0x0010) (Edit, NeedCtorLink)
15372  class UAkEvent* OverrideFragmentDestroySound; // 0x02B8(0x0008) (Edit)
15373  float FractureCullMinDistance; // 0x02C0(0x0004) (Edit)
15374  float FractureCullMaxDistance; // 0x02C4(0x0004) (Edit)
15375  TArray<struct FDeferredPartToSpawn> DeferredPartsToSpawn; // 0x02C8(0x0010) (Transient, NeedCtorLink)
15376  struct FPhysEffectInfo PartImpactEffect; // 0x02D8(0x0018)
15377  class USoundCue* ExplosionFractureSound; // 0x02F0(0x0008)
15378  class USoundCue* SingleChunkFractureSound; // 0x02F8(0x0008)
15379  class UMaterialInterface* MI_LoseChunkPreviousMaterial; // 0x0300(0x0008) (Transient)
15380 
15382  {
15383  static UClass* ptr = nullptr;
15384  if (!ptr)
15385  ptr = UObject::FindClass("Class Engine.FracturedStaticMeshActor");
15386  return ptr;
15387  }
15388 
15389 
15390  void NotifyHitByExplosion(class AController* InstigatorController, float DamageAmount, class UClass* dmgType);
15393  void HideOneFragment();
15394  void ResetVisibility();
15395  void BreakOffPartsInRadius(const struct FVector& Origin, float Radius, float RBStrength, bool bWantPhysChunksAndParticles);
15396  void Explode();
15397  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
15398  void RemoveDecals(int IndexToRemoveDecalsFrom);
15399  bool FractureEffectIsRelevant(bool bForceDedicated, class APawn* EffectInstigator, unsigned char* bWantPhysChunksAndParticles);
15400  bool IsFracturedByDamageType(class UClass* dmgType);
15401  bool SpawnDeferredParts();
15402  void BreakOffIsolatedIslands(TArray<int> IgnoreFrags, const struct FVector& ChunkDir, TArray<class AFracturedStaticMeshPart*> DisableCollWithPart, bool bWantPhysChunks, TArray<unsigned char>* FragmentVis);
15405  bool ShouldSaveForCheckpoint();
15406  void ResetHealth();
15407  void PostBeginPlay();
15408  class AFracturedStaticMeshPart* SpawnPartMulti(TArray<int> ChunkIndices, const struct FVector& InitialVel, const struct FVector& InitialAngVel, float RelativeScale, bool bExplosion);
15409  class AFracturedStaticMeshPart* SpawnPart(int ChunkIndex, const struct FVector& InitialVel, const struct FVector& InitialAngVel, float RelativeScale, bool bExplosion);
15410 };
15411 
15412 
15413 // Class Engine.FracturedStaticMeshPart
15414 // 0x0034 (0x033C - 0x0308)
15416 {
15417 public:
15418  float DestroyPartRadiusFactor; // 0x0308(0x0004)
15419  class AFracturedStaticMeshActor* BaseFracturedMeshActor; // 0x030C(0x0008) (Transient)
15420  unsigned long bHasBeenRecycled : 1; // 0x0314(0x0004)
15421  unsigned long bChangeRBChannelWhenAsleep : 1; // 0x0314(0x0004)
15422  unsigned long bCompositeThatExplodesOnImpact : 1; // 0x0314(0x0004)
15423  float LastSpawnTime; // 0x0318(0x0004)
15424  int PartPoolIndex; // 0x031C(0x0004)
15425  float FracPartGravScale; // 0x0320(0x0004)
15427  unsigned char UnknownData00[0x3]; // 0x0325(0x0003) MISSED OFFSET
15428  struct FVector OldVelocity; // 0x0328(0x000C)
15429  float CurrentVibrationLevel; // 0x0334(0x0004)
15430  float LastImpactSoundTime; // 0x0338(0x0004)
15431 
15433  {
15434  static UClass* ptr = nullptr;
15435  if (!ptr)
15436  ptr = UObject::FindClass("Class Engine.FracturedStaticMeshPart");
15437  return ptr;
15438  }
15439 
15440 
15441  void BreakOffPartsInRadius(const struct FVector& Origin, float Radius, float RBStrength, bool bWantPhysChunksAndParticles);
15442  void Explode();
15443  void FellOutOfWorld(class UClass* dmgType);
15444  void TryToCleanUp();
15445  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
15446  void RecyclePart(bool bAddToFreePool);
15447  void Initialize();
15448 };
15449 
15450 
15451 // Class Engine.FractureManager
15452 // 0x0044 (0x02B0 - 0x026C)
15453 class AFractureManager : public AActor
15454 {
15455 public:
15456  int FSMPartPoolSize; // 0x026C(0x0004)
15457  unsigned long bEnableAntiVibration : 1; // 0x0270(0x0004) (Edit)
15458  unsigned long bEnableSpawnChunkEffectForRadialDamage : 1; // 0x0270(0x0004) (Edit)
15459  float DestroyVibrationLevel; // 0x0274(0x0004) (Edit)
15460  float DestroyMinAngVel; // 0x0278(0x0004) (Edit)
15461  float ExplosionVelScale; // 0x027C(0x0004) (Edit)
15462  TArray<class AFracturedStaticMeshPart*> PartPool; // 0x0280(0x0010) (NeedCtorLink)
15463  TArray<int> FreeParts; // 0x0290(0x0010) (NeedCtorLink)
15465 
15467  {
15468  static UClass* ptr = nullptr;
15469  if (!ptr)
15470  ptr = UObject::FindClass("Class Engine.FractureManager");
15471  return ptr;
15472  }
15473 
15474 
15475  void Tick(float DeltaTime);
15476  void ReturnPartActor(class AFracturedStaticMeshPart* Part);
15477  class AFracturedStaticMeshPart* SpawnPartActor(class AFracturedStaticMeshActor* Parent, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation);
15478  class AFracturedStaticMeshPart* GetFSMPart(class AFracturedStaticMeshActor* Parent, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation);
15479  void ResetPoolVisibility();
15480  void CreateFSMParts();
15481  void CleanUpFSMParts();
15482  void Destroyed();
15483  void PreBeginPlay();
15487  float GetNumFSMPartsScale();
15488  void SpawnChunkDestroyEffect(class UParticleSystem* Effect, const struct FBox& ChunkBox, const struct FVector& ChunkDir, float Scale);
15489 };
15490 
15491 
15492 // Class Engine.ImageReflection
15493 // 0x0014 (0x0280 - 0x026C)
15494 class AImageReflection : public AActor
15495 {
15496 public:
15497  unsigned long bEnabled : 1; // 0x026C(0x0004) (Net)
15498  class UImageReflectionComponent* ReflectionComponent; // 0x0270(0x0008) (ExportObject, Component, EditInline, Deprecated)
15499  class UImageBasedReflectionComponent* ImageReflectionComponent; // 0x0278(0x0008) (Edit, ExportObject, Component, EditInline)
15500 
15502  {
15503  static UClass* ptr = nullptr;
15504  if (!ptr)
15505  ptr = UObject::FindClass("Class Engine.ImageReflection");
15506  return ptr;
15507  }
15508 
15509 
15510  void OnToggle(class USeqAct_Toggle* Action);
15511  void ReplicatedEvent(const struct FName& VarName);
15512  void PostBeginPlay();
15513 };
15514 
15515 
15516 // Class Engine.ImageReflectionSceneCapture
15517 // 0x0008 (0x0288 - 0x0280)
15519 {
15520 public:
15521  float DepthRange; // 0x0280(0x0004) (Edit)
15522  float ColorRange; // 0x0284(0x0004) (Edit)
15523 
15525  {
15526  static UClass* ptr = nullptr;
15527  if (!ptr)
15528  ptr = UObject::FindClass("Class Engine.ImageReflectionSceneCapture");
15529  return ptr;
15530  }
15531 
15532 };
15533 
15534 
15535 // Class Engine.ImageReflectionShadowPlane
15536 // 0x000C (0x0278 - 0x026C)
15538 {
15539 public:
15540  unsigned long bEnabled : 1; // 0x026C(0x0004) (Net)
15541  class UImageReflectionShadowPlaneComponent* ReflectionShadowComponent; // 0x0270(0x0008) (Edit, ExportObject, Component, EditInline)
15542 
15544  {
15545  static UClass* ptr = nullptr;
15546  if (!ptr)
15547  ptr = UObject::FindClass("Class Engine.ImageReflectionShadowPlane");
15548  return ptr;
15549  }
15550 
15551 
15552  void OnToggle(class USeqAct_Toggle* Action);
15553  void ReplicatedEvent(const struct FName& VarName);
15554  void PostBeginPlay();
15555 };
15556 
15557 
15558 // Class Engine.ImageReflectionComponent
15559 // 0x0008 (0x0084 - 0x007C)
15561 {
15562 public:
15563  class UTexture2D* ReflectionTexture; // 0x007C(0x0008) (Edit)
15564 
15566  {
15567  static UClass* ptr = nullptr;
15568  if (!ptr)
15569  ptr = UObject::FindClass("Class Engine.ImageReflectionComponent");
15570  return ptr;
15571  }
15572 
15573 };
15574 
15575 
15576 // Class Engine.ImageReflectionShadowPlaneComponent
15577 // 0x001C (0x0290 - 0x0274)
15579 {
15580 public:
15581  unsigned long bEnabled : 1; // 0x0274(0x0004) (Edit)
15582  unsigned char UnknownData00[0x8]; // 0x0278(0x0008) MISSED OFFSET
15583  struct FPlane ReflectionPlane; // 0x0280(0x0010)
15584 
15586  {
15587  static UClass* ptr = nullptr;
15588  if (!ptr)
15589  ptr = UObject::FindClass("Class Engine.ImageReflectionShadowPlaneComponent");
15590  return ptr;
15591  }
15592 
15593 
15594  void SetEnabled(bool bSetEnabled);
15595 };
15596 
15597 
15598 // Class Engine.ApexComponentBase
15599 // 0x001C (0x02A0 - 0x0284)
15601 {
15602 public:
15603  struct FPointer ComponentBaseResources; // 0x0284(0x0008) (Const, Native, Transient)
15604  struct FRenderCommandFence_Mirror ReleaseResourcesFence; // 0x028C(0x0004) (Const, Native, Transient)
15605  class UApexAsset* Asset; // 0x0290(0x0008) (Edit, Const)
15606  struct FColor WireframeColor; // 0x0298(0x0004) (Edit)
15607  unsigned long bAssetChanged : 1; // 0x029C(0x0004) (Const)
15608 
15610  {
15611  static UClass* ptr = nullptr;
15612  if (!ptr)
15613  ptr = UObject::FindClass("Class Engine.ApexComponentBase");
15614  return ptr;
15615  }
15616 
15617 };
15618 
15619 
15620 // Class Engine.ApexDynamicComponent
15621 // 0x0008 (0x02A8 - 0x02A0)
15623 {
15624 public:
15625  struct FPointer ComponentDynamicResources; // 0x02A0(0x0008) (Const, Native, Transient)
15626 
15628  {
15629  static UClass* ptr = nullptr;
15630  if (!ptr)
15631  ptr = UObject::FindClass("Class Engine.ApexDynamicComponent");
15632  return ptr;
15633  }
15634 
15635 };
15636 
15637 
15638 // Class Engine.ApexStaticComponent
15639 // 0x0000 (0x02A0 - 0x02A0)
15641 {
15642 public:
15643 
15645  {
15646  static UClass* ptr = nullptr;
15647  if (!ptr)
15648  ptr = UObject::FindClass("Class Engine.ApexStaticComponent");
15649  return ptr;
15650  }
15651 
15652 };
15653 
15654 
15655 // Class Engine.ApexStaticDestructibleComponent
15656 // 0x001C (0x02BC - 0x02A0)
15658 {
15659 public:
15660  float SleepEnergyThreshold; // 0x02A0(0x0004) (Edit)
15661  float SleepDamping; // 0x02A4(0x0004) (Edit)
15662  struct FPointer ApexDestructibleActor; // 0x02A8(0x0008) (Native, DuplicateTransient)
15663  struct FPointer ApexDestructiblePreview; // 0x02B0(0x0008) (Native, DuplicateTransient)
15664  unsigned long bIsThumbnailComponent : 1; // 0x02B8(0x0004) (Native)
15665 
15667  {
15668  static UClass* ptr = nullptr;
15669  if (!ptr)
15670  ptr = UObject::FindClass("Class Engine.ApexStaticDestructibleComponent");
15671  return ptr;
15672  }
15673 
15674 };
15675 
15676 
15677 // Class Engine.FracturedBaseComponent
15678 // 0x0028 (0x032C - 0x0304)
15680 {
15681 public:
15682  struct FPointer ComponentBaseResources; // 0x0304(0x0008) (Const, Native, Transient)
15683  struct FRenderCommandFence_Mirror ReleaseResourcesFence; // 0x030C(0x0004) (Const, Native, Transient)
15684  TArray<unsigned char> VisibleFragments; // 0x0310(0x0010) (Const, Transient, NeedCtorLink)
15685  unsigned long bVisibilityHasChanged : 1; // 0x0320(0x0004) (Transient)
15686  unsigned long bVisibilityReset : 1; // 0x0320(0x0004) (Const, Transient)
15687  unsigned long bInitialVisibilityValue : 1; // 0x0320(0x0004) (Const)
15688  unsigned long bUseDynamicIndexBuffer : 1; // 0x0320(0x0004) (Const)
15689  unsigned long bUseDynamicIBWithHiddenFragments : 1; // 0x0320(0x0004) (Const)
15690  int NumResourceIndices; // 0x0324(0x0004) (Const)
15691  int bResetStaticMesh; // 0x0328(0x0004) (Const, Transient)
15692 
15694  {
15695  static UClass* ptr = nullptr;
15696  if (!ptr)
15697  ptr = UObject::FindClass("Class Engine.FracturedBaseComponent");
15698  return ptr;
15699  }
15700 
15701 
15702  int GetNumVisibleFragments();
15703  int GetNumFragments();
15704  bool IsFragmentVisible(int FragmentIndex);
15706  bool SetStaticMesh(class UStaticMesh* NewMesh, bool bForce);
15707 };
15708 
15709 
15710 // Class Engine.FracturedSkinnedMeshComponent
15711 // 0x002C (0x0358 - 0x032C)
15713 {
15714 public:
15715  struct FPointer ComponentSkinResources; // 0x032C(0x0008) (Const, Native, Transient)
15716  TArray<struct FMatrix> FragmentTransforms; // 0x0334(0x0010) (Const, Transient, NeedCtorLink)
15717  TArray<class UFracturedStaticMeshComponent*> DependentComponents; // 0x0344(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
15718  unsigned long bBecameVisible : 1; // 0x0354(0x0004) (Const, Transient)
15719  unsigned long bFragmentTransformsChanged : 1; // 0x0354(0x0004) (Const, Transient)
15720 
15722  {
15723  static UClass* ptr = nullptr;
15724  if (!ptr)
15725  ptr = UObject::FindClass("Class Engine.FracturedSkinnedMeshComponent");
15726  return ptr;
15727  }
15728 
15729 };
15730 
15731 
15732 // Class Engine.FracturedStaticMeshComponent
15733 // 0x004C (0x0378 - 0x032C)
15735 {
15736 public:
15737  TArray<unsigned char> FragmentNeighborsVisible; // 0x032C(0x0010) (Const, Transient, NeedCtorLink)
15738  struct FBox VisibleBox; // 0x033C(0x001C) (Const)
15739  unsigned long bUseSkinnedRendering : 1; // 0x0358(0x0004) (Const)
15740  unsigned long bUseVisibleVertsForBounds : 1; // 0x0358(0x0004)
15741  unsigned long bTopFragmentsRootNonDestroyable : 1; // 0x0358(0x0004) (Edit)
15742  unsigned long bBottomFragmentsRootNonDestroyable : 1; // 0x0358(0x0004) (Edit)
15743  float TopBottomFragmentDistThreshold; // 0x035C(0x0004) (Edit)
15744  class UMaterialInterface* LoseChunkOutsideMaterialOverride; // 0x0360(0x0008) (Edit)
15745  float FragmentBoundsMaxZ; // 0x0368(0x0004)
15746  float FragmentBoundsMinZ; // 0x036C(0x0004)
15747  class UFracturedSkinnedMeshComponent* SkinnedComponent; // 0x0370(0x0008) (ExportObject, Transient, Component, EditInline)
15748 
15750  {
15751  static UClass* ptr = nullptr;
15752  if (!ptr)
15753  ptr = UObject::FindClass("Class Engine.FracturedStaticMeshComponent");
15754  return ptr;
15755  }
15756 
15757 
15759  void RecreatePhysState();
15760  TArray<int> GetBoundaryHiddenFragments(TArray<int> AdditionalVisibleFragments);
15761  TArray<struct FFragmentGroup> GetFragmentGroups(TArray<int> IgnoreFragments, float MinConnectionArea);
15762  int GetCoreFragmentIndex();
15763  struct FVector GetFragmentAverageExteriorNormal(int FragmentIndex);
15764  struct FBox GetFragmentBox(int FragmentIndex);
15765  bool IsNoPhysFragment(int FragmentIndex);
15766  bool IsRootFragment(int FragmentIndex);
15767  bool IsFragmentDestroyable(int FragmentIndex);
15768  void SetVisibleFragments(TArray<unsigned char> VisibilityFactors);
15769 };
15770 
15771 
15772 // Class Engine.ImageBasedReflectionComponent
15773 // 0x001C (0x0320 - 0x0304)
15775 {
15776 public:
15777  unsigned long bEnabled : 1; // 0x0304(0x0004) (Edit)
15778  unsigned long bTwoSided : 1; // 0x0304(0x0004) (Edit)
15779  class UTexture2D* ReflectionTexture; // 0x0308(0x0008) (Edit)
15780  struct FLinearColor ReflectionColor; // 0x0310(0x0010) (Edit)
15781 
15783  {
15784  static UClass* ptr = nullptr;
15785  if (!ptr)
15786  ptr = UObject::FindClass("Class Engine.ImageBasedReflectionComponent");
15787  return ptr;
15788  }
15789 
15790 
15793  void SetEnabled(bool bSetEnabled);
15794 };
15795 
15796 
15797 // Class Engine.InstancedStaticMeshComponent
15798 // 0x0068 (0x036C - 0x0304)
15800 {
15801 public:
15802  TArray<struct FInstancedStaticMeshInstanceData> PerInstanceData; // 0x0304(0x0010) (NeedCtorLink, Deprecated)
15804  int NumPendingLightmaps; // 0x0324(0x0004) (Transient)
15805  int ComponentJoinKey; // 0x0328(0x0004)
15806  TArray<struct FInstancedStaticMeshMappingInfo> CachedMappings; // 0x032C(0x0010) (Transient, NeedCtorLink)
15807  int InstancingRandomSeed; // 0x033C(0x0004) (Edit)
15808  int InstanceStartCullDistance; // 0x0340(0x0004) (Edit)
15809  int InstanceEndCullDistance; // 0x0344(0x0004) (Edit)
15810  struct FBitArray_Mirror SelectedInstances; // 0x0348(0x0020) (Const, Native)
15811  unsigned long bDontResolveInstancedLightmaps : 1; // 0x0368(0x0004)
15812 
15814  {
15815  static UClass* ptr = nullptr;
15816  if (!ptr)
15817  ptr = UObject::FindClass("Class Engine.InstancedStaticMeshComponent");
15818  return ptr;
15819  }
15820 
15821 };
15822 
15823 
15824 // Class Engine.SplineMeshComponent
15825 // 0x0068 (0x036C - 0x0304)
15827 {
15828 public:
15829  struct FSplineMeshParams SplineParams; // 0x0304(0x0058)
15830  struct FVector SplineXDir; // 0x035C(0x000C)
15831  unsigned long bSmoothInterpRollScale : 1; // 0x0368(0x0004)
15832 
15834  {
15835  static UClass* ptr = nullptr;
15836  if (!ptr)
15837  ptr = UObject::FindClass("Class Engine.SplineMeshComponent");
15838  return ptr;
15839  }
15840 
15841 };
15842 
15843 
15844 // Class Engine.ApexAsset
15845 // 0x0050 (0x00A0 - 0x0050)
15846 class UApexAsset : public UObject
15847 {
15848 public:
15849  struct FString OriginalApexName; // 0x0050(0x0010) (Const, NeedCtorLink, EditInline)
15850  TArray<class UApexComponentBase*> ApexComponents; // 0x0060(0x0010) (Const, ExportObject, Native, Transient, Component, EditInline)
15851  TArray<class UApexAsset*> NamedReferences; // 0x0070(0x0010) (Edit, Const, NeedCtorLink, EditInline, EditInlineUse)
15852  struct FString SourceFilePath; // 0x0080(0x0010) (Edit, Const, EditConst, NeedCtorLink)
15853  struct FString SourceFileTimestamp; // 0x0090(0x0010) (Edit, Const, EditConst, NeedCtorLink)
15854 
15856  {
15857  static UClass* ptr = nullptr;
15858  if (!ptr)
15859  ptr = UObject::FindClass("Class Engine.ApexAsset");
15860  return ptr;
15861  }
15862 
15863 };
15864 
15865 
15866 // Class Engine.ApexClothingAsset
15867 // 0x0078 (0x0118 - 0x00A0)
15869 {
15870 public:
15871  TArray<struct FClothingLodInfo> LodMaterialInfo; // 0x00A0(0x0010) (Edit, Const, EditFixedSize, NeedCtorLink)
15872  struct FPointer MApexAsset; // 0x00B0(0x0008) (Native)
15873  TArray<class UMaterialInterface*> Materials; // 0x00B8(0x0010) (Edit, Const, EditFixedSize, NeedCtorLink)
15874  class UApexGenericAsset* ApexClothingLibrary; // 0x00C8(0x0008) (Const, Deprecated)
15875  unsigned long bUseHardwareCloth : 1; // 0x00D0(0x0004) (Edit, Const)
15876  unsigned long bFallbackSkinning : 1; // 0x00D0(0x0004) (Edit, Const)
15877  unsigned long bSlowStart : 1; // 0x00D0(0x0004) (Edit, Const)
15878  unsigned long bRecomputeNormals : 1; // 0x00D0(0x0004) (Edit, Const)
15879  unsigned long bAllowAdaptiveTargetFrequency : 1; // 0x00D0(0x0004) (Edit, Const)
15880  unsigned long bResetAfterTeleport : 1; // 0x00D0(0x0004) (Edit, Const)
15881  unsigned long bUseLocalSpaceSimulation : 1; // 0x00D0(0x0004) (Edit, Const)
15882  unsigned long bHasUniqueAssetMaterialNames : 1; // 0x00D0(0x0004)
15883  unsigned long IgnoreInitialTrigger : 1; // 0x00D0(0x0004) (Edit)
15884  int UVChannelForTangentUpdate; // 0x00D4(0x0004) (Edit, Const)
15885  float MaxDistanceBlendTime; // 0x00D8(0x0004) (Edit, Const)
15886  float ContinuousRotationThreshold; // 0x00DC(0x0004) (Edit, Const)
15887  float ContinuousDistanceThreshold; // 0x00E0(0x0004) (Edit, Const)
15888  float LodWeightsMaxDistance; // 0x00E4(0x0004) (Edit, Const)
15889  float LodWeightsDistanceWeight; // 0x00E8(0x0004) (Edit, Const)
15890  float LodWeightsBias; // 0x00EC(0x0004) (Edit, Const)
15891  float LodWeightsBenefitsBias; // 0x00F0(0x0004) (Edit, Const)
15892  float LODDecayTime; // 0x00F4(0x0004) (Edit, Const)
15893  class USoundCue* SoundOnMove; // 0x00F8(0x0008) (Edit)
15894  class USoundCue* SoundOnRest; // 0x0100(0x0008) (Edit)
15895  class USoundCue* SoundWhileMoving; // 0x0108(0x0008) (Edit)
15896  float SpeedThresholdOnMove; // 0x0110(0x0004) (Edit)
15897  float SpeedThresholdOnRest; // 0x0114(0x0004) (Edit)
15898 
15900  {
15901  static UClass* ptr = nullptr;
15902  if (!ptr)
15903  ptr = UObject::FindClass("Class Engine.ApexClothingAsset");
15904  return ptr;
15905  }
15906 
15907 };
15908 
15909 
15910 // Class Engine.ApexDestructibleAsset
15911 // 0x014C (0x01EC - 0x00A0)
15913 {
15914 public:
15915  struct FPointer MApexAsset; // 0x00A0(0x0008) (Native)
15916  TArray<class UMaterialInterface*> Materials; // 0x00A8(0x0010) (Edit, Const, EditFixedSize, NeedCtorLink)
15917  TArray<class UFractureMaterial*> FractureMaterials; // 0x00B8(0x0010) (Edit, Const, EditFixedSize, NeedCtorLink)
15918  unsigned long bPlaySingleFractureMaterialEffect : 1; // 0x00C8(0x0004) (Edit, Const)
15919  unsigned long bHasUniqueAssetMaterialNames : 1; // 0x00C8(0x0004)
15920  unsigned long bDynamic : 1; // 0x00C8(0x0004) (Deprecated)
15921  class UPhysicalMaterial* DefaultPhysMaterial; // 0x00CC(0x0008) (Edit)
15922  struct FPointer MDestructibleThumbnailComponent; // 0x00D4(0x0008) (Native)
15923  struct FString CrumbleEmitterName; // 0x00DC(0x0010) (Edit, NeedCtorLink)
15924  struct FString DustEmitterName; // 0x00EC(0x0010) (Edit, NeedCtorLink)
15925  struct FNxDestructibleParameters DestructibleParameters; // 0x00FC(0x00F0) (Edit, NeedCtorLink)
15926 
15928  {
15929  static UClass* ptr = nullptr;
15930  if (!ptr)
15931  ptr = UObject::FindClass("Class Engine.ApexDestructibleAsset");
15932  return ptr;
15933  }
15934 
15935 };
15936 
15937 
15938 // Class Engine.ApexGenericAsset
15939 // 0x0018 (0x00B8 - 0x00A0)
15941 {
15942 public:
15943  struct FPointer MApexAsset; // 0x00A0(0x0008) (Native)
15944  TArray<class UMaterialInterface*> Materials; // 0x00A8(0x0010) (Edit, Const, EditFixedSize, NeedCtorLink)
15945 
15947  {
15948  static UClass* ptr = nullptr;
15949  if (!ptr)
15950  ptr = UObject::FindClass("Class Engine.ApexGenericAsset");
15951  return ptr;
15952  }
15953 
15954 };
15955 
15956 
15957 // Class Engine.InterpFilter
15958 // 0x0010 (0x0060 - 0x0050)
15959 class UInterpFilter : public UObject
15960 {
15961 public:
15962  struct FString Caption; // 0x0050(0x0010) (NeedCtorLink)
15963 
15965  {
15966  static UClass* ptr = nullptr;
15967  if (!ptr)
15968  ptr = UObject::FindClass("Class Engine.InterpFilter");
15969  return ptr;
15970  }
15971 
15972 };
15973 
15974 
15975 // Class Engine.InterpFilter_Classes
15976 // 0x0018 (0x0078 - 0x0060)
15978 {
15979 public:
15980  class UClass* ClassToFilterBy; // 0x0060(0x0008)
15981  TArray<class UClass*> TrackClasses; // 0x0068(0x0010) (NeedCtorLink)
15982 
15984  {
15985  static UClass* ptr = nullptr;
15986  if (!ptr)
15987  ptr = UObject::FindClass("Class Engine.InterpFilter_Classes");
15988  return ptr;
15989  }
15990 
15991 };
15992 
15993 
15994 // Class Engine.InterpFilter_Custom
15995 // 0x0010 (0x0070 - 0x0060)
15997 {
15998 public:
15999  TArray<class UInterpGroup*> GroupsToInclude; // 0x0060(0x0010) (NeedCtorLink)
16000 
16002  {
16003  static UClass* ptr = nullptr;
16004  if (!ptr)
16005  ptr = UObject::FindClass("Class Engine.InterpFilter_Custom");
16006  return ptr;
16007  }
16008 
16009 };
16010 
16011 
16012 // Class Engine.InterpGroup
16013 // 0x0048 (0x0098 - 0x0050)
16014 class UInterpGroup : public UObject
16015 {
16016 public:
16017  struct FPointer VfTable_FInterpEdInputInterface; // 0x0050(0x0008) (Const, Native, NoExport)
16018  TArray<class UInterpTrack*> InterpTracks; // 0x0058(0x0010) (ExportObject, NeedCtorLink)
16019  struct FName GroupName; // 0x0068(0x0008)
16020  struct FColor GroupColor; // 0x0070(0x0004) (Edit)
16021  TArray<class UAnimSet*> GroupAnimSets; // 0x0074(0x0010) (Edit, NeedCtorLink)
16022  struct FPlayerLocationInfo PlayerLocation; // 0x0084(0x0008) (Edit)
16023  class AActor* CinematicActor; // 0x008C(0x0008) (Transient)
16024  unsigned long bCollapsed : 1; // 0x0094(0x0004)
16025  unsigned long bVisible : 1; // 0x0094(0x0004) (Transient)
16026  unsigned long bIsFolder : 1; // 0x0094(0x0004)
16027  unsigned long bIsParented : 1; // 0x0094(0x0004)
16028  unsigned long bIsSelected : 1; // 0x0094(0x0004) (Transient)
16029 
16031  {
16032  static UClass* ptr = nullptr;
16033  if (!ptr)
16034  ptr = UObject::FindClass("Class Engine.InterpGroup");
16035  return ptr;
16036  }
16037 
16038 };
16039 
16040 
16041 // Class Engine.InterpGroupAI
16042 // 0x0018 (0x00B0 - 0x0098)
16044 {
16045 public:
16046  class UClass* PreviewPawnClass; // 0x0098(0x0008) (Edit)
16047  struct FName StageMarkGroup; // 0x00A0(0x0008) (Edit)
16048  unsigned long SnapToRootBoneLocationWhenFinished : 1; // 0x00A8(0x0004) (Edit)
16049  unsigned long bNoEncroachmentCheck : 1; // 0x00A8(0x0004) (Edit)
16050  unsigned long bDisableWorldCollision : 1; // 0x00A8(0x0004) (Edit)
16051  unsigned long bIgnoreLegacyHeightAdjust : 1; // 0x00A8(0x0004) (Edit)
16052  unsigned long bChangeLightingChannels : 1; // 0x00A8(0x0004) (Edit)
16053  unsigned long bRecreatePreviewPawn : 1; // 0x00A8(0x0004) (Transient)
16054  unsigned long bRefreshStageMarkGroup : 1; // 0x00A8(0x0004) (Transient)
16055  struct FLightingChannelContainer LightingChannels; // 0x00AC(0x0004) (Edit)
16056 
16058  {
16059  static UClass* ptr = nullptr;
16060  if (!ptr)
16061  ptr = UObject::FindClass("Class Engine.InterpGroupAI");
16062  return ptr;
16063  }
16064 
16065 };
16066 
16067 
16068 // Class Engine.InterpGroupCamera
16069 // 0x004C (0x00E4 - 0x0098)
16071 {
16072 public:
16073  class UCameraAnim* CameraAnimInst; // 0x0098(0x0008) (Transient)
16074  struct FCameraPreviewInfo Target; // 0x00A0(0x0040) (Edit, NeedCtorLink)
16075  float CompressTolerance; // 0x00E0(0x0004) (Edit)
16076 
16078  {
16079  static UClass* ptr = nullptr;
16080  if (!ptr)
16081  ptr = UObject::FindClass("Class Engine.InterpGroupCamera");
16082  return ptr;
16083  }
16084 
16085 };
16086 
16087 
16088 // Class Engine.InterpGroupDirector
16089 // 0x0000 (0x0098 - 0x0098)
16091 {
16092 public:
16093 
16095  {
16096  static UClass* ptr = nullptr;
16097  if (!ptr)
16098  ptr = UObject::FindClass("Class Engine.InterpGroupDirector");
16099  return ptr;
16100  }
16101 
16102 };
16103 
16104 
16105 // Class Engine.InterpGroupInst
16106 // 0x0028 (0x0078 - 0x0050)
16108 {
16109 public:
16110  class UInterpGroup* Group; // 0x0050(0x0008)
16111  class AActor* GroupActor; // 0x0058(0x0008)
16112  TArray<class UInterpTrackInst*> TrackInst; // 0x0060(0x0010) (NeedCtorLink)
16113  struct FPointer CachedCamOverridePostProcess; // 0x0070(0x0008) (Native, Transient)
16114 
16116  {
16117  static UClass* ptr = nullptr;
16118  if (!ptr)
16119  ptr = UObject::FindClass("Class Engine.InterpGroupInst");
16120  return ptr;
16121  }
16122 
16123 };
16124 
16125 
16126 // Class Engine.InterpGroupInstAI
16127 // 0x0024 (0x009C - 0x0078)
16129 {
16130 public:
16131  class UInterpGroupAI* AIGroup; // 0x0078(0x0008) (Transient)
16133  unsigned char UnknownData00[0x3]; // 0x0081(0x0003) MISSED OFFSET
16134  unsigned long bSavedNoEncroachCheck : 1; // 0x0084(0x0004)
16135  unsigned long bSavedCollideActors : 1; // 0x0084(0x0004)
16136  unsigned long bSavedBlockActors : 1; // 0x0084(0x0004)
16138  class APawn* PreviewPawn; // 0x008C(0x0008) (Transient)
16139  class AActor* StageMarkActor; // 0x0094(0x0008) (Transient)
16140 
16142  {
16143  static UClass* ptr = nullptr;
16144  if (!ptr)
16145  ptr = UObject::FindClass("Class Engine.InterpGroupInstAI");
16146  return ptr;
16147  }
16148 
16149 };
16150 
16151 
16152 // Class Engine.InterpGroupInstCamera
16153 // 0x0000 (0x0078 - 0x0078)
16155 {
16156 public:
16157 
16159  {
16160  static UClass* ptr = nullptr;
16161  if (!ptr)
16162  ptr = UObject::FindClass("Class Engine.InterpGroupInstCamera");
16163  return ptr;
16164  }
16165 
16166 };
16167 
16168 
16169 // Class Engine.InterpGroupInstDirector
16170 // 0x0000 (0x0078 - 0x0078)
16172 {
16173 public:
16174 
16176  {
16177  static UClass* ptr = nullptr;
16178  if (!ptr)
16179  ptr = UObject::FindClass("Class Engine.InterpGroupInstDirector");
16180  return ptr;
16181  }
16182 
16183 };
16184 
16185 
16186 // Class Engine.InterpTrackBoolProp
16187 // 0x0018 (0x00C8 - 0x00B0)
16189 {
16190 public:
16191  TArray<struct FBoolTrackKey> BoolTrack; // 0x00B0(0x0010) (NeedCtorLink)
16192  struct FName PropertyName; // 0x00C0(0x0008) (Edit, EditConst)
16193 
16195  {
16196  static UClass* ptr = nullptr;
16197  if (!ptr)
16198  ptr = UObject::FindClass("Class Engine.InterpTrackBoolProp");
16199  return ptr;
16200  }
16201 
16202 };
16203 
16204 
16205 // Class Engine.InterpTrackDirector
16206 // 0x0014 (0x00C4 - 0x00B0)
16208 {
16209 public:
16210  TArray<struct FDirectorTrackCut> CutTrack; // 0x00B0(0x0010) (NeedCtorLink)
16211  unsigned long bSimulateCameraCutsOnClients : 1; // 0x00C0(0x0004) (Edit)
16212 
16214  {
16215  static UClass* ptr = nullptr;
16216  if (!ptr)
16217  ptr = UObject::FindClass("Class Engine.InterpTrackDirector");
16218  return ptr;
16219  }
16220 
16221 };
16222 
16223 
16224 // Class Engine.InterpTrackEvent
16225 // 0x0014 (0x00C4 - 0x00B0)
16227 {
16228 public:
16229  TArray<struct FEventTrackKey> EventTrack; // 0x00B0(0x0010) (NeedCtorLink)
16230  unsigned long bFireEventsWhenForwards : 1; // 0x00C0(0x0004) (Edit)
16231  unsigned long bFireEventsWhenBackwards : 1; // 0x00C0(0x0004) (Edit)
16232  unsigned long bFireEventsWhenJumpingForwards : 1; // 0x00C0(0x0004) (Edit)
16233 
16235  {
16236  static UClass* ptr = nullptr;
16237  if (!ptr)
16238  ptr = UObject::FindClass("Class Engine.InterpTrackEvent");
16239  return ptr;
16240  }
16241 
16242 };
16243 
16244 
16245 // Class Engine.InterpTrackFaceFX
16246 // 0x0038 (0x00E8 - 0x00B0)
16248 {
16249 public:
16250  TArray<class UFaceFXAnimSet*> FaceFXAnimSets; // 0x00B0(0x0010) (Edit, NeedCtorLink)
16251  TArray<struct FFaceFXTrackKey> FaceFXSeqs; // 0x00C0(0x0010) (NeedCtorLink)
16252  class UFaceFXAsset* CachedActorFXAsset; // 0x00D0(0x0008) (Transient)
16253  TArray<struct FFaceFXSoundCueKey> FaceFXSoundCueKeys; // 0x00D8(0x0010) (Const, NeedCtorLink)
16254 
16256  {
16257  static UClass* ptr = nullptr;
16258  if (!ptr)
16259  ptr = UObject::FindClass("Class Engine.InterpTrackFaceFX");
16260  return ptr;
16261  }
16262 
16263 };
16264 
16265 
16266 // Class Engine.InterpTrackFloatBase
16267 // 0x0018 (0x00C8 - 0x00B0)
16269 {
16270 public:
16271  struct FInterpCurveFloat FloatTrack; // 0x00B0(0x0014) (NeedCtorLink)
16272  float CurveTension; // 0x00C4(0x0004) (Edit)
16273 
16275  {
16276  static UClass* ptr = nullptr;
16277  if (!ptr)
16278  ptr = UObject::FindClass("Class Engine.InterpTrackFloatBase");
16279  return ptr;
16280  }
16281 
16282 };
16283 
16284 
16285 // Class Engine.InterpTrackAnimControl
16286 // 0x002C (0x00F4 - 0x00C8)
16288 {
16289 public:
16290  TArray<class UAnimSet*> AnimSets; // 0x00C8(0x0010) (NeedCtorLink)
16291  struct FName SlotName; // 0x00D8(0x0008) (Edit)
16292  TArray<struct FAnimControlTrackKey> AnimSeqs; // 0x00E0(0x0010) (Edit, NeedCtorLink)
16293  unsigned long bEnableRootMotion : 1; // 0x00F0(0x0004) (Edit)
16294  unsigned long bSkipAnimNotifiers : 1; // 0x00F0(0x0004) (Edit)
16295 
16297  {
16298  static UClass* ptr = nullptr;
16299  if (!ptr)
16300  ptr = UObject::FindClass("Class Engine.InterpTrackAnimControl");
16301  return ptr;
16302  }
16303 
16304 };
16305 
16306 
16307 // Class Engine.InterpTrackAnimControlBlendKey
16308 // 0x0000 (0x00C8 - 0x00C8)
16310 {
16311 public:
16312 
16314  {
16315  static UClass* ptr = nullptr;
16316  if (!ptr)
16317  ptr = UObject::FindClass("Class Engine.InterpTrackAnimControlBlendKey");
16318  return ptr;
16319  }
16320 
16321 };
16322 
16323 
16324 // Class Engine.InterpTrackFade
16325 // 0x0004 (0x00CC - 0x00C8)
16327 {
16328 public:
16329  unsigned long bPersistFade : 1; // 0x00C8(0x0004) (Edit)
16330 
16332  {
16333  static UClass* ptr = nullptr;
16334  if (!ptr)
16335  ptr = UObject::FindClass("Class Engine.InterpTrackFade");
16336  return ptr;
16337  }
16338 
16339 };
16340 
16341 
16342 // Class Engine.InterpTrackFloatMaterialParam
16343 // 0x003C (0x0104 - 0x00C8)
16345 {
16346 public:
16347  struct FPointer VfTable_FCallbackEventDevice; // 0x00C8(0x0008) (Const, Native, NoExport)
16348  TArray<struct FMaterialReferenceList> Materials; // 0x00D0(0x0010) (Edit, Const, Component, NeedCtorLink)
16349  TArray<int> MaterialIdx; // 0x00E0(0x0010) (Edit, Const, NeedCtorLink)
16350  class UMaterialInterface* Material; // 0x00F0(0x0008) (Const, Deprecated)
16351  struct FName ParamName; // 0x00F8(0x0008) (Edit)
16352  unsigned long bNeedsMaterialRefsUpdate : 1; // 0x0100(0x0004) (Transient)
16353  unsigned long bUpdateMaterialRefs : 1; // 0x0100(0x0004) (Transient)
16354  unsigned long bUpdateMaterialRefsForBeginPlay : 1; // 0x0100(0x0004) (Edit)
16355  unsigned long bJustApplyTargetActor : 1; // 0x0100(0x0004) (Edit)
16356 
16358  {
16359  static UClass* ptr = nullptr;
16360  if (!ptr)
16361  ptr = UObject::FindClass("Class Engine.InterpTrackFloatMaterialParam");
16362  return ptr;
16363  }
16364 
16365 };
16366 
16367 
16368 // Class Engine.InterpTrackFloatParticleParam
16369 // 0x0008 (0x00D0 - 0x00C8)
16371 {
16372 public:
16373  struct FName ParamName; // 0x00C8(0x0008) (Edit)
16374 
16376  {
16377  static UClass* ptr = nullptr;
16378  if (!ptr)
16379  ptr = UObject::FindClass("Class Engine.InterpTrackFloatParticleParam");
16380  return ptr;
16381  }
16382 
16383 };
16384 
16385 
16386 // Class Engine.InterpTrackFloatProp
16387 // 0x0008 (0x00D0 - 0x00C8)
16389 {
16390 public:
16391  struct FName PropertyName; // 0x00C8(0x0008) (Edit, EditConst)
16392 
16394  {
16395  static UClass* ptr = nullptr;
16396  if (!ptr)
16397  ptr = UObject::FindClass("Class Engine.InterpTrackFloatProp");
16398  return ptr;
16399  }
16400 
16401 };
16402 
16403 
16404 // Class Engine.InterpTrackMorphWeight
16405 // 0x0008 (0x00D0 - 0x00C8)
16407 {
16408 public:
16409  struct FName MorphNodeName; // 0x00C8(0x0008) (Edit)
16410 
16412  {
16413  static UClass* ptr = nullptr;
16414  if (!ptr)
16415  ptr = UObject::FindClass("Class Engine.InterpTrackMorphWeight");
16416  return ptr;
16417  }
16418 
16419 };
16420 
16421 
16422 // Class Engine.InterpTrackMoveAxis
16423 // 0x0014 (0x00DC - 0x00C8)
16425 {
16426 public:
16428  unsigned char UnknownData00[0x3]; // 0x00C9(0x0003) MISSED OFFSET
16429  struct FInterpLookupTrack LookupTrack; // 0x00CC(0x0010) (NeedCtorLink)
16430 
16432  {
16433  static UClass* ptr = nullptr;
16434  if (!ptr)
16435  ptr = UObject::FindClass("Class Engine.InterpTrackMoveAxis");
16436  return ptr;
16437  }
16438 
16439 };
16440 
16441 
16442 // Class Engine.InterpTrackSkelControlScale
16443 // 0x0008 (0x00D0 - 0x00C8)
16445 {
16446 public:
16447  struct FName SkelControlName; // 0x00C8(0x0008) (Edit)
16448 
16450  {
16451  static UClass* ptr = nullptr;
16452  if (!ptr)
16453  ptr = UObject::FindClass("Class Engine.InterpTrackSkelControlScale");
16454  return ptr;
16455  }
16456 
16457 };
16458 
16459 
16460 // Class Engine.InterpTrackSkelControlStrength
16461 // 0x0008 (0x00D0 - 0x00C8)
16463 {
16464 public:
16465  struct FName SkelControlName; // 0x00C8(0x0008) (Edit)
16466 
16468  {
16469  static UClass* ptr = nullptr;
16470  if (!ptr)
16471  ptr = UObject::FindClass("Class Engine.InterpTrackSkelControlStrength");
16472  return ptr;
16473  }
16474 
16475 };
16476 
16477 
16478 // Class Engine.InterpTrackSlomo
16479 // 0x0004 (0x00CC - 0x00C8)
16481 {
16482 public:
16483  unsigned long bApplyMatineePlayRate : 1; // 0x00C8(0x0004) (Edit)
16484  unsigned long bIsAccumulate : 1; // 0x00C8(0x0004) (Edit)
16485 
16487  {
16488  static UClass* ptr = nullptr;
16489  if (!ptr)
16490  ptr = UObject::FindClass("Class Engine.InterpTrackSlomo");
16491  return ptr;
16492  }
16493 
16494 };
16495 
16496 
16497 // Class Engine.InterpTrackHeadTracking
16498 // 0x0054 (0x0104 - 0x00B0)
16500 {
16501 public:
16502  TArray<struct FHeadTrackingKey> HeadTrackingTrack; // 0x00B0(0x0010) (NeedCtorLink)
16503  TArray<struct FName> TrackControllerName; // 0x00C0(0x0010) (Edit, NeedCtorLink)
16504  float LookAtActorRadius; // 0x00D0(0x0004) (Edit)
16505  unsigned long bDisableBeyondLimit : 1; // 0x00D4(0x0004) (Edit)
16506  unsigned long bLookAtLocallyControlledPawnOnly : 1; // 0x00D4(0x0004) (Edit)
16507  unsigned long bLookAtPawns : 1; // 0x00D4(0x0004) (Edit)
16508  float MaxLookAtTime; // 0x00D8(0x0004) (Edit)
16509  float MinLookAtTime; // 0x00DC(0x0004) (Edit)
16510  float MaxInterestTime; // 0x00E0(0x0004) (Edit)
16511  TArray<class UClass*> ActorClassesToLookAt; // 0x00E4(0x0010) (Edit, NeedCtorLink)
16512  TArray<struct FName> TargetBoneNames; // 0x00F4(0x0010) (Edit, NeedCtorLink)
16513 
16515  {
16516  static UClass* ptr = nullptr;
16517  if (!ptr)
16518  ptr = UObject::FindClass("Class Engine.InterpTrackHeadTracking");
16519  return ptr;
16520  }
16521 
16522 };
16523 
16524 
16525 // Class Engine.InterpTrackLinearColorBase
16526 // 0x0018 (0x00C8 - 0x00B0)
16528 {
16529 public:
16530  struct FInterpCurveLinearColor LinearColorTrack; // 0x00B0(0x0014) (NeedCtorLink)
16531  float CurveTension; // 0x00C4(0x0004) (Edit)
16532 
16534  {
16535  static UClass* ptr = nullptr;
16536  if (!ptr)
16537  ptr = UObject::FindClass("Class Engine.InterpTrackLinearColorBase");
16538  return ptr;
16539  }
16540 
16541 };
16542 
16543 
16544 // Class Engine.InterpTrackLinearColorProp
16545 // 0x0008 (0x00D0 - 0x00C8)
16547 {
16548 public:
16549  struct FName PropertyName; // 0x00C8(0x0008) (Edit, EditConst)
16550 
16552  {
16553  static UClass* ptr = nullptr;
16554  if (!ptr)
16555  ptr = UObject::FindClass("Class Engine.InterpTrackLinearColorProp");
16556  return ptr;
16557  }
16558 
16559 };
16560 
16561 
16562 // Class Engine.InterpTrackMaterialEffect
16563 // 0x0014 (0x00C4 - 0x00B0)
16565 {
16566 public:
16567  TArray<struct FMaterialEffectTrackKey> KeyFrames; // 0x00B0(0x0010) (Edit, NeedCtorLink)
16568  unsigned long bForceRefreshTrackInstance : 1; // 0x00C0(0x0004) (Transient)
16569 
16571  {
16572  static UClass* ptr = nullptr;
16573  if (!ptr)
16574  ptr = UObject::FindClass("Class Engine.InterpTrackMaterialEffect");
16575  return ptr;
16576  }
16577 
16578 };
16579 
16580 
16581 // Class Engine.InterpTrackMove
16582 // 0x004E (0x00FE - 0x00B0)
16584 {
16585 public:
16586  struct FInterpCurveVector PosTrack; // 0x00B0(0x0014) (NeedCtorLink)
16587  struct FInterpCurveVector EulerTrack; // 0x00C4(0x0014) (NeedCtorLink)
16588  struct FInterpLookupTrack LookupTrack; // 0x00D8(0x0010) (NeedCtorLink)
16589  struct FName LookAtGroupName; // 0x00E8(0x0008) (Edit)
16590  float LinCurveTension; // 0x00F0(0x0004) (Edit)
16591  float AngCurveTension; // 0x00F4(0x0004) (Edit)
16592  unsigned long bUseQuatInterpolation : 1; // 0x00F8(0x0004) (Edit)
16593  unsigned long bShowArrowAtKeys : 1; // 0x00F8(0x0004) (Edit)
16594  unsigned long bDisableMovement : 1; // 0x00F8(0x0004) (Edit)
16595  unsigned long bShowTranslationOnCurveEd : 1; // 0x00F8(0x0004) (Edit)
16596  unsigned long bShowRotationOnCurveEd : 1; // 0x00F8(0x0004) (Edit)
16597  unsigned long bHide3DTrack : 1; // 0x00F8(0x0004) (Edit)
16598  unsigned long bUseRawActorTMforRelativeToInitial : 1; // 0x00F8(0x0004) (Edit)
16599  unsigned long bIgnorePitchWhenLookingAtGroup : 1; // 0x00F8(0x0004) (Edit)
16600  TEnumAsByte<EInterpTrackMoveFrame> MoveFrame; // 0x00FC(0x0001) (Edit, EditConst)
16602 
16604  {
16605  static UClass* ptr = nullptr;
16606  if (!ptr)
16607  ptr = UObject::FindClass("Class Engine.InterpTrackMove");
16608  return ptr;
16609  }
16610 
16611 };
16612 
16613 
16614 // Class Engine.InterpTrackNotify
16615 // 0x0030 (0x00E0 - 0x00B0)
16617 {
16618 public:
16619  class UAnimNodeSequence* Node; // 0x00B0(0x0008)
16620  struct FName ParentNodeName; // 0x00B8(0x0008)
16621  class UAnimSequence* OuterSequence; // 0x00C0(0x0008)
16622  class UAnimSet* OuterSet; // 0x00C8(0x0008)
16623  TArray<struct FNotifyTrackKey> NotifyTrack; // 0x00D0(0x0010) (NeedCtorLink)
16624 
16626  {
16627  static UClass* ptr = nullptr;
16628  if (!ptr)
16629  ptr = UObject::FindClass("Class Engine.InterpTrackNotify");
16630  return ptr;
16631  }
16632 
16633 };
16634 
16635 
16636 // Class Engine.InterpTrackParticleReplay
16637 // 0x0018 (0x00C8 - 0x00B0)
16639 {
16640 public:
16641  TArray<struct FParticleReplayTrackKey> TrackKeys; // 0x00B0(0x0010) (NeedCtorLink, EditInline)
16642  unsigned long bIsCapturingReplay : 1; // 0x00C0(0x0004) (Const, Transient)
16643  float FixedTimeStep; // 0x00C4(0x0004) (Const, Transient)
16644 
16646  {
16647  static UClass* ptr = nullptr;
16648  if (!ptr)
16649  ptr = UObject::FindClass("Class Engine.InterpTrackParticleReplay");
16650  return ptr;
16651  }
16652 
16653 };
16654 
16655 
16656 // Class Engine.InterpTrackToggle
16657 // 0x0014 (0x00C4 - 0x00B0)
16659 {
16660 public:
16661  TArray<struct FToggleTrackKey> ToggleTrack; // 0x00B0(0x0010) (NeedCtorLink)
16662  unsigned long bActivateSystemEachUpdate : 1; // 0x00C0(0x0004) (Edit)
16663  unsigned long bActivateWithJustAttachedFlag : 1; // 0x00C0(0x0004) (Edit)
16664  unsigned long bFireEventsWhenForwards : 1; // 0x00C0(0x0004) (Edit)
16665  unsigned long bFireEventsWhenBackwards : 1; // 0x00C0(0x0004) (Edit)
16666  unsigned long bFireEventsWhenJumpingForwards : 1; // 0x00C0(0x0004) (Edit)
16667 
16669  {
16670  static UClass* ptr = nullptr;
16671  if (!ptr)
16672  ptr = UObject::FindClass("Class Engine.InterpTrackToggle");
16673  return ptr;
16674  }
16675 
16676 };
16677 
16678 
16679 // Class Engine.InterpTrackVectorBase
16680 // 0x0018 (0x00C8 - 0x00B0)
16682 {
16683 public:
16684  struct FInterpCurveVector VectorTrack; // 0x00B0(0x0014) (NeedCtorLink)
16685  float CurveTension; // 0x00C4(0x0004) (Edit)
16686 
16688  {
16689  static UClass* ptr = nullptr;
16690  if (!ptr)
16691  ptr = UObject::FindClass("Class Engine.InterpTrackVectorBase");
16692  return ptr;
16693  }
16694 
16695 };
16696 
16697 
16698 // Class Engine.InterpTrackAudioMaster
16699 // 0x0000 (0x00C8 - 0x00C8)
16701 {
16702 public:
16703 
16705  {
16706  static UClass* ptr = nullptr;
16707  if (!ptr)
16708  ptr = UObject::FindClass("Class Engine.InterpTrackAudioMaster");
16709  return ptr;
16710  }
16711 
16712 };
16713 
16714 
16715 // Class Engine.InterpTrackColorProp
16716 // 0x0008 (0x00D0 - 0x00C8)
16718 {
16719 public:
16720  struct FName PropertyName; // 0x00C8(0x0008) (Edit, EditConst)
16721 
16723  {
16724  static UClass* ptr = nullptr;
16725  if (!ptr)
16726  ptr = UObject::FindClass("Class Engine.InterpTrackColorProp");
16727  return ptr;
16728  }
16729 
16730 };
16731 
16732 
16733 // Class Engine.InterpTrackColorScale
16734 // 0x0000 (0x00C8 - 0x00C8)
16736 {
16737 public:
16738 
16740  {
16741  static UClass* ptr = nullptr;
16742  if (!ptr)
16743  ptr = UObject::FindClass("Class Engine.InterpTrackColorScale");
16744  return ptr;
16745  }
16746 
16747 };
16748 
16749 
16750 // Class Engine.InterpTrackSound
16751 // 0x0014 (0x00DC - 0x00C8)
16753 {
16754 public:
16755  TArray<struct FSoundTrackKey> Sounds; // 0x00C8(0x0010) (NeedCtorLink)
16756  unsigned long bPlayOnReverse : 1; // 0x00D8(0x0004) (Edit)
16757  unsigned long bContinueSoundOnMatineeEnd : 1; // 0x00D8(0x0004) (Edit)
16758  unsigned long bSuppressSubtitles : 1; // 0x00D8(0x0004) (Edit)
16759  unsigned long bTreatAsDialogue : 1; // 0x00D8(0x0004) (Edit)
16760 
16762  {
16763  static UClass* ptr = nullptr;
16764  if (!ptr)
16765  ptr = UObject::FindClass("Class Engine.InterpTrackSound");
16766  return ptr;
16767  }
16768 
16769 };
16770 
16771 
16772 // Class Engine.InterpTrackVectorMaterialParam
16773 // 0x003C (0x0104 - 0x00C8)
16775 {
16776 public:
16777  struct FPointer VfTable_FCallbackEventDevice; // 0x00C8(0x0008) (Const, Native, NoExport)
16778  TArray<struct FMaterialReferenceList> Materials; // 0x00D0(0x0010) (Edit, Const, Component, NeedCtorLink)
16779  TArray<int> MaterialIdx; // 0x00E0(0x0010) (Edit, Const, NeedCtorLink)
16780  class UMaterialInterface* Material; // 0x00F0(0x0008) (Const, Deprecated)
16781  struct FName ParamName; // 0x00F8(0x0008) (Edit)
16782  unsigned long bNeedsMaterialRefsUpdate : 1; // 0x0100(0x0004) (Transient)
16783  unsigned long bUpdateMaterialRefs : 1; // 0x0100(0x0004) (Transient)
16784  unsigned long bUpdateMaterialRefsForBeginPlay : 1; // 0x0100(0x0004) (Edit)
16785  unsigned long bJustApplyTargetActor : 1; // 0x0100(0x0004) (Edit)
16786 
16788  {
16789  static UClass* ptr = nullptr;
16790  if (!ptr)
16791  ptr = UObject::FindClass("Class Engine.InterpTrackVectorMaterialParam");
16792  return ptr;
16793  }
16794 
16795 };
16796 
16797 
16798 // Class Engine.InterpTrackVectorProp
16799 // 0x0008 (0x00D0 - 0x00C8)
16801 {
16802 public:
16803  struct FName PropertyName; // 0x00C8(0x0008) (Edit, EditConst)
16804 
16806  {
16807  static UClass* ptr = nullptr;
16808  if (!ptr)
16809  ptr = UObject::FindClass("Class Engine.InterpTrackVectorProp");
16810  return ptr;
16811  }
16812 
16813 };
16814 
16815 
16816 // Class Engine.InterpTrackVisibility
16817 // 0x0014 (0x00C4 - 0x00B0)
16819 {
16820 public:
16821  TArray<struct FVisibilityTrackKey> VisibilityTrack; // 0x00B0(0x0010) (NeedCtorLink)
16822  unsigned long bFireEventsWhenForwards : 1; // 0x00C0(0x0004) (Edit)
16823  unsigned long bFireEventsWhenBackwards : 1; // 0x00C0(0x0004) (Edit)
16824  unsigned long bFireEventsWhenJumpingForwards : 1; // 0x00C0(0x0004) (Edit)
16825 
16827  {
16828  static UClass* ptr = nullptr;
16829  if (!ptr)
16830  ptr = UObject::FindClass("Class Engine.InterpTrackVisibility");
16831  return ptr;
16832  }
16833 
16834 };
16835 
16836 
16837 // Class Engine.InterpTrackInst
16838 // 0x0000 (0x0050 - 0x0050)
16840 {
16841 public:
16842 
16844  {
16845  static UClass* ptr = nullptr;
16846  if (!ptr)
16847  ptr = UObject::FindClass("Class Engine.InterpTrackInst");
16848  return ptr;
16849  }
16850 
16851 };
16852 
16853 
16854 // Class Engine.InterpTrackInstAnimControl
16855 // 0x0020 (0x0070 - 0x0050)
16857 {
16858 public:
16859  float LastUpdatePosition; // 0x0050(0x0004) (Transient)
16860  struct FVector InitPosition; // 0x0054(0x000C) (Transient)
16861  struct FRotator InitRotation; // 0x0060(0x000C) (Transient)
16862  unsigned long bOverridedGroupActor : 1; // 0x006C(0x0004) (Transient)
16863 
16865  {
16866  static UClass* ptr = nullptr;
16867  if (!ptr)
16868  ptr = UObject::FindClass("Class Engine.InterpTrackInstAnimControl");
16869  return ptr;
16870  }
16871 
16872 };
16873 
16874 
16875 // Class Engine.InterpTrackInstAudioMaster
16876 // 0x0000 (0x0050 - 0x0050)
16878 {
16879 public:
16880 
16882  {
16883  static UClass* ptr = nullptr;
16884  if (!ptr)
16885  ptr = UObject::FindClass("Class Engine.InterpTrackInstAudioMaster");
16886  return ptr;
16887  }
16888 
16889 };
16890 
16891 
16892 // Class Engine.InterpTrackInstColorScale
16893 // 0x0000 (0x0050 - 0x0050)
16895 {
16896 public:
16897 
16899  {
16900  static UClass* ptr = nullptr;
16901  if (!ptr)
16902  ptr = UObject::FindClass("Class Engine.InterpTrackInstColorScale");
16903  return ptr;
16904  }
16905 
16906 };
16907 
16908 
16909 // Class Engine.InterpTrackInstDirector
16910 // 0x0010 (0x0060 - 0x0050)
16912 {
16913 public:
16914  class AActor* OldViewTarget; // 0x0050(0x0008)
16916  unsigned long bTransitioningToOtherDirector : 1; // 0x005C(0x0004)
16917 
16919  {
16920  static UClass* ptr = nullptr;
16921  if (!ptr)
16922  ptr = UObject::FindClass("Class Engine.InterpTrackInstDirector");
16923  return ptr;
16924  }
16925 
16926 };
16927 
16928 
16929 // Class Engine.InterpTrackInstEvent
16930 // 0x0004 (0x0054 - 0x0050)
16932 {
16933 public:
16934  float LastUpdatePosition; // 0x0050(0x0004)
16935 
16937  {
16938  static UClass* ptr = nullptr;
16939  if (!ptr)
16940  ptr = UObject::FindClass("Class Engine.InterpTrackInstEvent");
16941  return ptr;
16942  }
16943 
16944 };
16945 
16946 
16947 // Class Engine.InterpTrackInstFaceFX
16948 // 0x0008 (0x0058 - 0x0050)
16950 {
16951 public:
16952  unsigned long bFirstUpdate : 1; // 0x0050(0x0004) (Transient)
16953  float LastUpdatePosition; // 0x0054(0x0004)
16954 
16956  {
16957  static UClass* ptr = nullptr;
16958  if (!ptr)
16959  ptr = UObject::FindClass("Class Engine.InterpTrackInstFaceFX");
16960  return ptr;
16961  }
16962 
16963 };
16964 
16965 
16966 // Class Engine.InterpTrackInstFade
16967 // 0x0000 (0x0050 - 0x0050)
16969 {
16970 public:
16971 
16973  {
16974  static UClass* ptr = nullptr;
16975  if (!ptr)
16976  ptr = UObject::FindClass("Class Engine.InterpTrackInstFade");
16977  return ptr;
16978  }
16979 
16980 };
16981 
16982 
16983 // Class Engine.InterpTrackInstFloatMaterialParam
16984 // 0x0018 (0x0068 - 0x0050)
16986 {
16987 public:
16988  TArray<struct FFloatMaterialParamMICData> MICInfos; // 0x0050(0x0010) (NeedCtorLink)
16990 
16992  {
16993  static UClass* ptr = nullptr;
16994  if (!ptr)
16995  ptr = UObject::FindClass("Class Engine.InterpTrackInstFloatMaterialParam");
16996  return ptr;
16997  }
16998 
16999 };
17000 
17001 
17002 // Class Engine.InterpTrackInstFloatParticleParam
17003 // 0x0004 (0x0054 - 0x0050)
17005 {
17006 public:
17007  float ResetFloat; // 0x0050(0x0004)
17008 
17010  {
17011  static UClass* ptr = nullptr;
17012  if (!ptr)
17013  ptr = UObject::FindClass("Class Engine.InterpTrackInstFloatParticleParam");
17014  return ptr;
17015  }
17016 
17017 };
17018 
17019 
17020 // Class Engine.InterpTrackInstHeadTracking
17021 // 0x0068 (0x00B8 - 0x0050)
17023 {
17024 public:
17025  TEnumAsByte<EHeadTrackingAction> Action; // 0x0050(0x0001) (Edit)
17026  unsigned char UnknownData00[0x3]; // 0x0051(0x0003) MISSED OFFSET
17027  unsigned char UnknownData01[0x48]; // 0x0051(0x0048) UNKNOWN PROPERTY: MapProperty Engine.InterpTrackInstHeadTracking.CurrentActorMap
17028  class USkeletalMeshComponent* Mesh; // 0x009C(0x0008) (ExportObject, Transient, Component, EditInline)
17029  TArray<class USkelControlLookAt*> TrackControls; // 0x00A4(0x0010) (Transient, NeedCtorLink)
17030  float LastUpdatePosition; // 0x00B4(0x0004)
17031 
17033  {
17034  static UClass* ptr = nullptr;
17035  if (!ptr)
17036  ptr = UObject::FindClass("Class Engine.InterpTrackInstHeadTracking");
17037  return ptr;
17038  }
17039 
17040 };
17041 
17042 
17043 // Class Engine.InterpTrackInstMaterialEffect
17044 // 0x005C (0x00AC - 0x0050)
17046 {
17047 public:
17048  unsigned char UnknownData00[0x48]; // 0x0050(0x0048) UNKNOWN PROPERTY: MapProperty Engine.InterpTrackInstMaterialEffect.AffectedMaterialEffects
17049  int LastUpdatedIndex; // 0x0098(0x0004) (Transient)
17050  struct FName SavedMaterialEffectName; // 0x009C(0x0008) (Transient)
17051  class UMaterialInterface* SavedMaterial; // 0x00A4(0x0008) (Transient)
17052 
17054  {
17055  static UClass* ptr = nullptr;
17056  if (!ptr)
17057  ptr = UObject::FindClass("Class Engine.InterpTrackInstMaterialEffect");
17058  return ptr;
17059  }
17060 
17061 };
17062 
17063 
17064 // Class Engine.InterpTrackInstMorphWeight
17065 // 0x0000 (0x0050 - 0x0050)
17067 {
17068 public:
17069 
17071  {
17072  static UClass* ptr = nullptr;
17073  if (!ptr)
17074  ptr = UObject::FindClass("Class Engine.InterpTrackInstMorphWeight");
17075  return ptr;
17076  }
17077 
17078 };
17079 
17080 
17081 // Class Engine.InterpTrackInstMove
17082 // 0x0070 (0x00C0 - 0x0050)
17084 {
17085 public:
17086  struct FVector ResetLocation; // 0x0050(0x000C)
17087  struct FRotator ResetRotation; // 0x005C(0x000C)
17088  unsigned char UnknownData00[0x8]; // 0x0068(0x0008) MISSED OFFSET
17089  struct FMatrix InitialTM; // 0x0070(0x0040)
17090  struct FQuat InitialQuat; // 0x00B0(0x0010)
17091 
17093  {
17094  static UClass* ptr = nullptr;
17095  if (!ptr)
17096  ptr = UObject::FindClass("Class Engine.InterpTrackInstMove");
17097  return ptr;
17098  }
17099 
17100 };
17101 
17102 
17103 // Class Engine.InterpTrackInstNotify
17104 // 0x0004 (0x0054 - 0x0050)
17106 {
17107 public:
17108  float LastUpdatePosition; // 0x0050(0x0004)
17109 
17111  {
17112  static UClass* ptr = nullptr;
17113  if (!ptr)
17114  ptr = UObject::FindClass("Class Engine.InterpTrackInstNotify");
17115  return ptr;
17116  }
17117 
17118 };
17119 
17120 
17121 // Class Engine.InterpTrackInstParticleReplay
17122 // 0x0004 (0x0054 - 0x0050)
17124 {
17125 public:
17126  float LastUpdatePosition; // 0x0050(0x0004)
17127 
17129  {
17130  static UClass* ptr = nullptr;
17131  if (!ptr)
17132  ptr = UObject::FindClass("Class Engine.InterpTrackInstParticleReplay");
17133  return ptr;
17134  }
17135 
17136 };
17137 
17138 
17139 // Class Engine.InterpTrackInstProperty
17140 // 0x0010 (0x0060 - 0x0050)
17142 {
17143 public:
17144  class UFunction* PropertyUpdateCallback; // 0x0050(0x0008)
17145  class UObject* PropertyOuterObjectInst; // 0x0058(0x0008)
17146 
17148  {
17149  static UClass* ptr = nullptr;
17150  if (!ptr)
17151  ptr = UObject::FindClass("Class Engine.InterpTrackInstProperty");
17152  return ptr;
17153  }
17154 
17155 };
17156 
17157 
17158 // Class Engine.InterpTrackInstBoolProp
17159 // 0x0010 (0x0070 - 0x0060)
17161 {
17162 public:
17163  struct FPointer BoolProp; // 0x0060(0x0008)
17164  int BitMask; // 0x0068(0x0004)
17165  unsigned long ResetBool : 1; // 0x006C(0x0004)
17166 
17168  {
17169  static UClass* ptr = nullptr;
17170  if (!ptr)
17171  ptr = UObject::FindClass("Class Engine.InterpTrackInstBoolProp");
17172  return ptr;
17173  }
17174 
17175 };
17176 
17177 
17178 // Class Engine.InterpTrackInstColorProp
17179 // 0x000C (0x006C - 0x0060)
17181 {
17182 public:
17183  struct FPointer ColorProp; // 0x0060(0x0008)
17184  struct FColor ResetColor; // 0x0068(0x0004)
17185 
17187  {
17188  static UClass* ptr = nullptr;
17189  if (!ptr)
17190  ptr = UObject::FindClass("Class Engine.InterpTrackInstColorProp");
17191  return ptr;
17192  }
17193 
17194 };
17195 
17196 
17197 // Class Engine.InterpTrackInstFloatProp
17198 // 0x0014 (0x0074 - 0x0060)
17200 {
17201 public:
17202  struct FPointer FloatProp; // 0x0060(0x0008)
17203  float ResetFloat; // 0x0068(0x0004)
17204  struct FPointer DistributionProp; // 0x006C(0x0008)
17205 
17207  {
17208  static UClass* ptr = nullptr;
17209  if (!ptr)
17210  ptr = UObject::FindClass("Class Engine.InterpTrackInstFloatProp");
17211  return ptr;
17212  }
17213 
17214 };
17215 
17216 
17217 // Class Engine.InterpTrackInstLinearColorProp
17218 // 0x0018 (0x0078 - 0x0060)
17220 {
17221 public:
17222  struct FPointer ColorProp; // 0x0060(0x0008)
17223  struct FLinearColor ResetColor; // 0x0068(0x0010)
17224 
17226  {
17227  static UClass* ptr = nullptr;
17228  if (!ptr)
17229  ptr = UObject::FindClass("Class Engine.InterpTrackInstLinearColorProp");
17230  return ptr;
17231  }
17232 
17233 };
17234 
17235 
17236 // Class Engine.InterpTrackInstVectorProp
17237 // 0x0014 (0x0074 - 0x0060)
17239 {
17240 public:
17241  struct FPointer VectorProp; // 0x0060(0x0008)
17242  struct FVector ResetVector; // 0x0068(0x000C)
17243 
17245  {
17246  static UClass* ptr = nullptr;
17247  if (!ptr)
17248  ptr = UObject::FindClass("Class Engine.InterpTrackInstVectorProp");
17249  return ptr;
17250  }
17251 
17252 };
17253 
17254 
17255 // Class Engine.InterpTrackInstSkelControlScale
17256 // 0x0000 (0x0050 - 0x0050)
17258 {
17259 public:
17260 
17262  {
17263  static UClass* ptr = nullptr;
17264  if (!ptr)
17265  ptr = UObject::FindClass("Class Engine.InterpTrackInstSkelControlScale");
17266  return ptr;
17267  }
17268 
17269 };
17270 
17271 
17272 // Class Engine.InterpTrackInstSkelControlStrength
17273 // 0x0004 (0x0054 - 0x0050)
17275 {
17276 public:
17277  unsigned long bSavedControlledByAnimMetaData : 1; // 0x0050(0x0004) (Transient)
17278 
17280  {
17281  static UClass* ptr = nullptr;
17282  if (!ptr)
17283  ptr = UObject::FindClass("Class Engine.InterpTrackInstSkelControlStrength");
17284  return ptr;
17285  }
17286 
17287 };
17288 
17289 
17290 // Class Engine.InterpTrackInstSlomo
17291 // 0x0004 (0x0054 - 0x0050)
17293 {
17294 public:
17295  float OldTimeDilation; // 0x0050(0x0004)
17296 
17298  {
17299  static UClass* ptr = nullptr;
17300  if (!ptr)
17301  ptr = UObject::FindClass("Class Engine.InterpTrackInstSlomo");
17302  return ptr;
17303  }
17304 
17305 };
17306 
17307 
17308 // Class Engine.InterpTrackInstSound
17309 // 0x000C (0x005C - 0x0050)
17311 {
17312 public:
17313  float LastUpdatePosition; // 0x0050(0x0004)
17314  class UAudioComponent* PlayAudioComp; // 0x0054(0x0008) (ExportObject, Transient, Component, EditInline)
17315 
17317  {
17318  static UClass* ptr = nullptr;
17319  if (!ptr)
17320  ptr = UObject::FindClass("Class Engine.InterpTrackInstSound");
17321  return ptr;
17322  }
17323 
17324 };
17325 
17326 
17327 // Class Engine.InterpTrackInstToggle
17328 // 0x000C (0x005C - 0x0050)
17330 {
17331 public:
17332  TEnumAsByte<ETrackToggleAction> Action; // 0x0050(0x0001) (Edit)
17333  unsigned char UnknownData00[0x3]; // 0x0051(0x0003) MISSED OFFSET
17334  float LastUpdatePosition; // 0x0054(0x0004)
17335  unsigned long bSavedActiveState : 1; // 0x0058(0x0004)
17336 
17338  {
17339  static UClass* ptr = nullptr;
17340  if (!ptr)
17341  ptr = UObject::FindClass("Class Engine.InterpTrackInstToggle");
17342  return ptr;
17343  }
17344 
17345 };
17346 
17347 
17348 // Class Engine.InterpTrackInstVectorMaterialParam
17349 // 0x0018 (0x0068 - 0x0050)
17351 {
17352 public:
17353  TArray<struct FVectorMaterialParamMICData> MICInfos; // 0x0050(0x0010) (NeedCtorLink)
17355 
17357  {
17358  static UClass* ptr = nullptr;
17359  if (!ptr)
17360  ptr = UObject::FindClass("Class Engine.InterpTrackInstVectorMaterialParam");
17361  return ptr;
17362  }
17363 
17364 };
17365 
17366 
17367 // Class Engine.InterpTrackInstVisibility
17368 // 0x0008 (0x0058 - 0x0050)
17370 {
17371 public:
17373  unsigned char UnknownData00[0x3]; // 0x0051(0x0003) MISSED OFFSET
17374  float LastUpdatePosition; // 0x0054(0x0004)
17375 
17377  {
17378  static UClass* ptr = nullptr;
17379  if (!ptr)
17380  ptr = UObject::FindClass("Class Engine.InterpTrackInstVisibility");
17381  return ptr;
17382  }
17383 
17384 };
17385 
17386 
17387 // Class Engine.MaterialExpression
17388 // 0x0058 (0x00A8 - 0x0050)
17390 {
17391 public:
17392  int EditorX; // 0x0050(0x0004) (Deprecated)
17393  int EditorY; // 0x0054(0x0004) (Deprecated)
17394  int MaterialExpressionEditorX; // 0x0058(0x0004)
17395  int MaterialExpressionEditorY; // 0x005C(0x0004)
17396  unsigned long bRealtimePreview : 1; // 0x0060(0x0004)
17397  unsigned long bNeedToUpdatePreview : 1; // 0x0060(0x0004) (Transient)
17398  unsigned long bIsParameterExpression : 1; // 0x0060(0x0004)
17399  unsigned long bShowOutputNameOnPin : 1; // 0x0060(0x0004)
17400  unsigned long bHidePreviewWindow : 1; // 0x0060(0x0004)
17401  unsigned long bShowInputs : 1; // 0x0060(0x0004)
17402  unsigned long bShowOutputs : 1; // 0x0060(0x0004)
17403  unsigned long bUsedByStaticParameterSet : 1; // 0x0060(0x0004)
17404  unsigned long Desc_MaterialEditorVisible : 1; // 0x0060(0x0004) (Edit)
17405  class UMaterial* Material; // 0x0064(0x0008) (Const)
17406  class UMaterialFunction* Function; // 0x006C(0x0008) (Const)
17407  struct FString Desc; // 0x0074(0x0010) (Edit, NeedCtorLink)
17408  struct FColor BorderColor; // 0x0084(0x0004)
17409  TArray<struct FName> MenuCategories; // 0x0088(0x0010) (NeedCtorLink)
17410  TArray<struct FExpressionOutput> Outputs; // 0x0098(0x0010) (NeedCtorLink)
17411 
17413  {
17414  static UClass* ptr = nullptr;
17415  if (!ptr)
17416  ptr = UObject::FindClass("Class Engine.MaterialExpression");
17417  return ptr;
17418  }
17419 
17420 };
17421 
17422 
17423 // Class Engine.MaterialExpressionAbs
17424 // 0x0034 (0x00DC - 0x00A8)
17426 {
17427 public:
17428  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
17429 
17431  {
17432  static UClass* ptr = nullptr;
17433  if (!ptr)
17434  ptr = UObject::FindClass("Class Engine.MaterialExpressionAbs");
17435  return ptr;
17436  }
17437 
17438 };
17439 
17440 
17441 // Class Engine.MaterialExpressionActorWorldPosition
17442 // 0x0000 (0x00A8 - 0x00A8)
17444 {
17445 public:
17446 
17448  {
17449  static UClass* ptr = nullptr;
17450  if (!ptr)
17451  ptr = UObject::FindClass("Class Engine.MaterialExpressionActorWorldPosition");
17452  return ptr;
17453  }
17454 
17455 };
17456 
17457 
17458 // Class Engine.MaterialExpressionAdd
17459 // 0x0068 (0x0110 - 0x00A8)
17461 {
17462 public:
17463  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
17464  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
17465 
17467  {
17468  static UClass* ptr = nullptr;
17469  if (!ptr)
17470  ptr = UObject::FindClass("Class Engine.MaterialExpressionAdd");
17471  return ptr;
17472  }
17473 
17474 };
17475 
17476 
17477 // Class Engine.MaterialExpressionAppendVector
17478 // 0x0068 (0x0110 - 0x00A8)
17480 {
17481 public:
17482  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
17483  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
17484 
17486  {
17487  static UClass* ptr = nullptr;
17488  if (!ptr)
17489  ptr = UObject::FindClass("Class Engine.MaterialExpressionAppendVector");
17490  return ptr;
17491  }
17492 
17493 };
17494 
17495 
17496 // Class Engine.MaterialExpressionBumpOffset
17497 // 0x00A4 (0x014C - 0x00A8)
17499 {
17500 public:
17501  struct FExpressionInput Coordinate; // 0x00A8(0x0034) (NeedCtorLink)
17502  struct FExpressionInput Height; // 0x00DC(0x0034) (NeedCtorLink)
17503  struct FExpressionInput HeightRatioInput; // 0x0110(0x0034) (NeedCtorLink)
17504  float HeightRatio; // 0x0144(0x0004) (Edit)
17505  float ReferencePlane; // 0x0148(0x0004) (Edit)
17506 
17508  {
17509  static UClass* ptr = nullptr;
17510  if (!ptr)
17511  ptr = UObject::FindClass("Class Engine.MaterialExpressionBumpOffset");
17512  return ptr;
17513  }
17514 
17515 };
17516 
17517 
17518 // Class Engine.MaterialExpressionCameraVector
17519 // 0x0000 (0x00A8 - 0x00A8)
17521 {
17522 public:
17523 
17525  {
17526  static UClass* ptr = nullptr;
17527  if (!ptr)
17528  ptr = UObject::FindClass("Class Engine.MaterialExpressionCameraVector");
17529  return ptr;
17530  }
17531 
17532 };
17533 
17534 
17535 // Class Engine.MaterialExpressionCameraWorldPosition
17536 // 0x0000 (0x00A8 - 0x00A8)
17538 {
17539 public:
17540 
17542  {
17543  static UClass* ptr = nullptr;
17544  if (!ptr)
17545  ptr = UObject::FindClass("Class Engine.MaterialExpressionCameraWorldPosition");
17546  return ptr;
17547  }
17548 
17549 };
17550 
17551 
17552 // Class Engine.MaterialExpressionCeil
17553 // 0x0034 (0x00DC - 0x00A8)
17555 {
17556 public:
17557  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
17558 
17560  {
17561  static UClass* ptr = nullptr;
17562  if (!ptr)
17563  ptr = UObject::FindClass("Class Engine.MaterialExpressionCeil");
17564  return ptr;
17565  }
17566 
17567 };
17568 
17569 
17570 // Class Engine.MaterialExpressionClamp
17571 // 0x009C (0x0144 - 0x00A8)
17573 {
17574 public:
17575  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
17576  struct FExpressionInput Min; // 0x00DC(0x0034) (NeedCtorLink)
17577  struct FExpressionInput Max; // 0x0110(0x0034) (NeedCtorLink)
17578 
17580  {
17581  static UClass* ptr = nullptr;
17582  if (!ptr)
17583  ptr = UObject::FindClass("Class Engine.MaterialExpressionClamp");
17584  return ptr;
17585  }
17586 
17587 };
17588 
17589 
17590 // Class Engine.MaterialExpressionComment
17591 // 0x0030 (0x00D8 - 0x00A8)
17593 {
17594 public:
17595  int PosX; // 0x00A8(0x0004)
17596  int PosY; // 0x00AC(0x0004)
17597  int SizeX; // 0x00B0(0x0004)
17598  int SizeY; // 0x00B4(0x0004)
17599  struct FString Text; // 0x00B8(0x0010) (Edit, NeedCtorLink)
17600  TArray<struct FString> Body; // 0x00C8(0x0010) (Edit, NeedCtorLink)
17601 
17603  {
17604  static UClass* ptr = nullptr;
17605  if (!ptr)
17606  ptr = UObject::FindClass("Class Engine.MaterialExpressionComment");
17607  return ptr;
17608  }
17609 
17610 };
17611 
17612 
17613 // Class Engine.MaterialExpressionComponentMask
17614 // 0x0038 (0x00E0 - 0x00A8)
17616 {
17617 public:
17618  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
17619  unsigned long R : 1; // 0x00DC(0x0004) (Edit)
17620  unsigned long G : 1; // 0x00DC(0x0004) (Edit)
17621  unsigned long B : 1; // 0x00DC(0x0004) (Edit)
17622  unsigned long A : 1; // 0x00DC(0x0004) (Edit)
17623 
17625  {
17626  static UClass* ptr = nullptr;
17627  if (!ptr)
17628  ptr = UObject::FindClass("Class Engine.MaterialExpressionComponentMask");
17629  return ptr;
17630  }
17631 
17632 };
17633 
17634 
17635 // Class Engine.MaterialExpressionConstant
17636 // 0x0004 (0x00AC - 0x00A8)
17638 {
17639 public:
17640  float R; // 0x00A8(0x0004) (Edit)
17641 
17643  {
17644  static UClass* ptr = nullptr;
17645  if (!ptr)
17646  ptr = UObject::FindClass("Class Engine.MaterialExpressionConstant");
17647  return ptr;
17648  }
17649 
17650 };
17651 
17652 
17653 // Class Engine.MaterialExpressionConstant2Vector
17654 // 0x0008 (0x00B0 - 0x00A8)
17656 {
17657 public:
17658  float R; // 0x00A8(0x0004) (Edit)
17659  float G; // 0x00AC(0x0004) (Edit)
17660 
17662  {
17663  static UClass* ptr = nullptr;
17664  if (!ptr)
17665  ptr = UObject::FindClass("Class Engine.MaterialExpressionConstant2Vector");
17666  return ptr;
17667  }
17668 
17669 };
17670 
17671 
17672 // Class Engine.MaterialExpressionConstant3Vector
17673 // 0x000C (0x00B4 - 0x00A8)
17675 {
17676 public:
17677  float R; // 0x00A8(0x0004) (Edit)
17678  float G; // 0x00AC(0x0004) (Edit)
17679  float B; // 0x00B0(0x0004) (Edit)
17680 
17682  {
17683  static UClass* ptr = nullptr;
17684  if (!ptr)
17685  ptr = UObject::FindClass("Class Engine.MaterialExpressionConstant3Vector");
17686  return ptr;
17687  }
17688 
17689 };
17690 
17691 
17692 // Class Engine.MaterialExpressionConstant4Vector
17693 // 0x0010 (0x00B8 - 0x00A8)
17695 {
17696 public:
17697  float R; // 0x00A8(0x0004) (Edit)
17698  float G; // 0x00AC(0x0004) (Edit)
17699  float B; // 0x00B0(0x0004) (Edit)
17700  float A; // 0x00B4(0x0004) (Edit)
17701 
17703  {
17704  static UClass* ptr = nullptr;
17705  if (!ptr)
17706  ptr = UObject::FindClass("Class Engine.MaterialExpressionConstant4Vector");
17707  return ptr;
17708  }
17709 
17710 };
17711 
17712 
17713 // Class Engine.MaterialExpressionConstantBiasScale
17714 // 0x003C (0x00E4 - 0x00A8)
17716 {
17717 public:
17718  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
17719  float Bias; // 0x00DC(0x0004) (Edit)
17720  float Scale; // 0x00E0(0x0004) (Edit)
17721 
17723  {
17724  static UClass* ptr = nullptr;
17725  if (!ptr)
17726  ptr = UObject::FindClass("Class Engine.MaterialExpressionConstantBiasScale");
17727  return ptr;
17728  }
17729 
17730 };
17731 
17732 
17733 // Class Engine.MaterialExpressionConstantClamp
17734 // 0x003C (0x00E4 - 0x00A8)
17736 {
17737 public:
17738  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
17739  float Min; // 0x00DC(0x0004) (Edit)
17740  float Max; // 0x00E0(0x0004) (Edit)
17741 
17743  {
17744  static UClass* ptr = nullptr;
17745  if (!ptr)
17746  ptr = UObject::FindClass("Class Engine.MaterialExpressionConstantClamp");
17747  return ptr;
17748  }
17749 
17750 };
17751 
17752 
17753 // Class Engine.MaterialExpressionCosine
17754 // 0x0038 (0x00E0 - 0x00A8)
17756 {
17757 public:
17758  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
17759  float Period; // 0x00DC(0x0004) (Edit)
17760 
17762  {
17763  static UClass* ptr = nullptr;
17764  if (!ptr)
17765  ptr = UObject::FindClass("Class Engine.MaterialExpressionCosine");
17766  return ptr;
17767  }
17768 
17769 };
17770 
17771 
17772 // Class Engine.MaterialExpressionCrossProduct
17773 // 0x0068 (0x0110 - 0x00A8)
17775 {
17776 public:
17777  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
17778  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
17779 
17781  {
17782  static UClass* ptr = nullptr;
17783  if (!ptr)
17784  ptr = UObject::FindClass("Class Engine.MaterialExpressionCrossProduct");
17785  return ptr;
17786  }
17787 
17788 };
17789 
17790 
17791 // Class Engine.MaterialExpressionCustom
17792 // 0x0034 (0x00DC - 0x00A8)
17794 {
17795 public:
17796  struct FString Code; // 0x00A8(0x0010) (Edit, NeedCtorLink)
17798  unsigned char UnknownData00[0x3]; // 0x00B9(0x0003) MISSED OFFSET
17799  struct FString Description; // 0x00BC(0x0010) (Edit, NeedCtorLink)
17800  TArray<struct FCustomInput> Inputs; // 0x00CC(0x0010) (Edit, NeedCtorLink)
17801 
17803  {
17804  static UClass* ptr = nullptr;
17805  if (!ptr)
17806  ptr = UObject::FindClass("Class Engine.MaterialExpressionCustom");
17807  return ptr;
17808  }
17809 
17810 };
17811 
17812 
17813 // Class Engine.MaterialExpressionCustomTexture
17814 // 0x0008 (0x00B0 - 0x00A8)
17816 {
17817 public:
17818  class UTexture* Texture; // 0x00A8(0x0008) (Edit)
17819 
17821  {
17822  static UClass* ptr = nullptr;
17823  if (!ptr)
17824  ptr = UObject::FindClass("Class Engine.MaterialExpressionCustomTexture");
17825  return ptr;
17826  }
17827 
17828 };
17829 
17830 
17831 // Class Engine.MaterialExpressionDepthBiasedAlpha
17832 // 0x0070 (0x0118 - 0x00A8)
17834 {
17835 public:
17836  unsigned long bNormalize : 1; // 0x00A8(0x0004) (Edit)
17837  float BiasScale; // 0x00AC(0x0004) (Edit)
17838  struct FExpressionInput Alpha; // 0x00B0(0x0034) (NeedCtorLink)
17839  struct FExpressionInput Bias; // 0x00E4(0x0034) (NeedCtorLink)
17840 
17842  {
17843  static UClass* ptr = nullptr;
17844  if (!ptr)
17845  ptr = UObject::FindClass("Class Engine.MaterialExpressionDepthBiasedAlpha");
17846  return ptr;
17847  }
17848 
17849 };
17850 
17851 
17852 // Class Engine.MaterialExpressionDepthBiasedBlend
17853 // 0x00A4 (0x014C - 0x00A8)
17855 {
17856 public:
17857  unsigned long bNormalize : 1; // 0x00A8(0x0004) (Edit)
17858  float BiasScale; // 0x00AC(0x0004) (Edit)
17859  struct FExpressionInput RGB; // 0x00B0(0x0034) (NeedCtorLink)
17860  struct FExpressionInput Alpha; // 0x00E4(0x0034) (NeedCtorLink)
17861  struct FExpressionInput Bias; // 0x0118(0x0034) (NeedCtorLink)
17862 
17864  {
17865  static UClass* ptr = nullptr;
17866  if (!ptr)
17867  ptr = UObject::FindClass("Class Engine.MaterialExpressionDepthBiasedBlend");
17868  return ptr;
17869  }
17870 
17871 };
17872 
17873 
17874 // Class Engine.MaterialExpressionDepthOfFieldFunction
17875 // 0x0038 (0x00E0 - 0x00A8)
17877 {
17878 public:
17880  unsigned char UnknownData00[0x3]; // 0x00A9(0x0003) MISSED OFFSET
17881  struct FExpressionInput Depth; // 0x00AC(0x0034) (NeedCtorLink)
17882 
17884  {
17885  static UClass* ptr = nullptr;
17886  if (!ptr)
17887  ptr = UObject::FindClass("Class Engine.MaterialExpressionDepthOfFieldFunction");
17888  return ptr;
17889  }
17890 
17891 };
17892 
17893 
17894 // Class Engine.MaterialExpressionDeriveNormalZ
17895 // 0x0034 (0x00DC - 0x00A8)
17897 {
17898 public:
17899  struct FExpressionInput InXY; // 0x00A8(0x0034) (NeedCtorLink)
17900 
17902  {
17903  static UClass* ptr = nullptr;
17904  if (!ptr)
17905  ptr = UObject::FindClass("Class Engine.MaterialExpressionDeriveNormalZ");
17906  return ptr;
17907  }
17908 
17909 };
17910 
17911 
17912 // Class Engine.MaterialExpressionDesaturation
17913 // 0x0078 (0x0120 - 0x00A8)
17915 {
17916 public:
17917  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
17918  struct FExpressionInput Percent; // 0x00DC(0x0034) (NeedCtorLink)
17919  struct FLinearColor LuminanceFactors; // 0x0110(0x0010) (Edit)
17920 
17922  {
17923  static UClass* ptr = nullptr;
17924  if (!ptr)
17925  ptr = UObject::FindClass("Class Engine.MaterialExpressionDesaturation");
17926  return ptr;
17927  }
17928 
17929 };
17930 
17931 
17932 // Class Engine.MaterialExpressionDestColor
17933 // 0x0000 (0x00A8 - 0x00A8)
17935 {
17936 public:
17937 
17939  {
17940  static UClass* ptr = nullptr;
17941  if (!ptr)
17942  ptr = UObject::FindClass("Class Engine.MaterialExpressionDestColor");
17943  return ptr;
17944  }
17945 
17946 };
17947 
17948 
17949 // Class Engine.MaterialExpressionDestDepth
17950 // 0x0004 (0x00AC - 0x00A8)
17952 {
17953 public:
17954  unsigned long bNormalize : 1; // 0x00A8(0x0004) (Edit)
17955 
17957  {
17958  static UClass* ptr = nullptr;
17959  if (!ptr)
17960  ptr = UObject::FindClass("Class Engine.MaterialExpressionDestDepth");
17961  return ptr;
17962  }
17963 
17964 };
17965 
17966 
17967 // Class Engine.MaterialExpressionDestOutlineDepth
17968 // 0x0000 (0x00A8 - 0x00A8)
17970 {
17971 public:
17972 
17974  {
17975  static UClass* ptr = nullptr;
17976  if (!ptr)
17977  ptr = UObject::FindClass("Class Engine.MaterialExpressionDestOutlineDepth");
17978  return ptr;
17979  }
17980 
17981 };
17982 
17983 
17984 // Class Engine.MaterialExpressionDistance
17985 // 0x0068 (0x0110 - 0x00A8)
17987 {
17988 public:
17989  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
17990  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
17991 
17993  {
17994  static UClass* ptr = nullptr;
17995  if (!ptr)
17996  ptr = UObject::FindClass("Class Engine.MaterialExpressionDistance");
17997  return ptr;
17998  }
17999 
18000 };
18001 
18002 
18003 // Class Engine.MaterialExpressionDivide
18004 // 0x0068 (0x0110 - 0x00A8)
18006 {
18007 public:
18008  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
18009  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
18010 
18012  {
18013  static UClass* ptr = nullptr;
18014  if (!ptr)
18015  ptr = UObject::FindClass("Class Engine.MaterialExpressionDivide");
18016  return ptr;
18017  }
18018 
18019 };
18020 
18021 
18022 // Class Engine.MaterialExpressionDotProduct
18023 // 0x0068 (0x0110 - 0x00A8)
18025 {
18026 public:
18027  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
18028  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
18029 
18031  {
18032  static UClass* ptr = nullptr;
18033  if (!ptr)
18034  ptr = UObject::FindClass("Class Engine.MaterialExpressionDotProduct");
18035  return ptr;
18036  }
18037 
18038 };
18039 
18040 
18041 // Class Engine.MaterialExpressionDynamicParameter
18042 // 0x0010 (0x00B8 - 0x00A8)
18044 {
18045 public:
18046  TArray<struct FString> ParamNames; // 0x00A8(0x0010) (Edit, EditFixedSize, NeedCtorLink)
18047 
18049  {
18050  static UClass* ptr = nullptr;
18051  if (!ptr)
18052  ptr = UObject::FindClass("Class Engine.MaterialExpressionDynamicParameter");
18053  return ptr;
18054  }
18055 
18056 };
18057 
18058 
18059 // Class Engine.MaterialExpressionMeshEmitterDynamicParameter
18060 // 0x0000 (0x00B8 - 0x00B8)
18062 {
18063 public:
18064 
18066  {
18067  static UClass* ptr = nullptr;
18068  if (!ptr)
18069  ptr = UObject::FindClass("Class Engine.MaterialExpressionMeshEmitterDynamicParameter");
18070  return ptr;
18071  }
18072 
18073 };
18074 
18075 
18076 // Class Engine.MaterialExpressionFloor
18077 // 0x0034 (0x00DC - 0x00A8)
18079 {
18080 public:
18081  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
18082 
18084  {
18085  static UClass* ptr = nullptr;
18086  if (!ptr)
18087  ptr = UObject::FindClass("Class Engine.MaterialExpressionFloor");
18088  return ptr;
18089  }
18090 
18091 };
18092 
18093 
18094 // Class Engine.MaterialExpressionFluidNormal
18095 // 0x0034 (0x00DC - 0x00A8)
18097 {
18098 public:
18099  struct FExpressionInput Coordinates; // 0x00A8(0x0034) (NeedCtorLink)
18100 
18102  {
18103  static UClass* ptr = nullptr;
18104  if (!ptr)
18105  ptr = UObject::FindClass("Class Engine.MaterialExpressionFluidNormal");
18106  return ptr;
18107  }
18108 
18109 };
18110 
18111 
18112 // Class Engine.MaterialExpressionFmod
18113 // 0x0068 (0x0110 - 0x00A8)
18115 {
18116 public:
18117  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
18118  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
18119 
18121  {
18122  static UClass* ptr = nullptr;
18123  if (!ptr)
18124  ptr = UObject::FindClass("Class Engine.MaterialExpressionFmod");
18125  return ptr;
18126  }
18127 
18128 };
18129 
18130 
18131 // Class Engine.MaterialExpressionFoliageImpulseDirection
18132 // 0x0000 (0x00A8 - 0x00A8)
18134 {
18135 public:
18136 
18138  {
18139  static UClass* ptr = nullptr;
18140  if (!ptr)
18141  ptr = UObject::FindClass("Class Engine.MaterialExpressionFoliageImpulseDirection");
18142  return ptr;
18143  }
18144 
18145 };
18146 
18147 
18148 // Class Engine.MaterialExpressionFoliageNormalizedRotationAxisAndAngle
18149 // 0x0000 (0x00A8 - 0x00A8)
18151 {
18152 public:
18153 
18155  {
18156  static UClass* ptr = nullptr;
18157  if (!ptr)
18158  ptr = UObject::FindClass("Class Engine.MaterialExpressionFoliageNormalizedRotationAxisAndAngle");
18159  return ptr;
18160  }
18161 
18162 };
18163 
18164 
18165 // Class Engine.MaterialExpressionFontSample
18166 // 0x000C (0x00B4 - 0x00A8)
18168 {
18169 public:
18170  class UFont* Font; // 0x00A8(0x0008) (Edit)
18171  int FontTexturePage; // 0x00B0(0x0004) (Edit)
18172 
18174  {
18175  static UClass* ptr = nullptr;
18176  if (!ptr)
18177  ptr = UObject::FindClass("Class Engine.MaterialExpressionFontSample");
18178  return ptr;
18179  }
18180 
18181 };
18182 
18183 
18184 // Class Engine.MaterialExpressionFontSampleParameter
18185 // 0x0020 (0x00D4 - 0x00B4)
18187 {
18188 public:
18189  struct FName ParameterName; // 0x00B4(0x0008) (Edit)
18190  struct FGuid ExpressionGUID; // 0x00BC(0x0010) (Const)
18191  struct FName Group; // 0x00CC(0x0008) (Edit)
18192 
18194  {
18195  static UClass* ptr = nullptr;
18196  if (!ptr)
18197  ptr = UObject::FindClass("Class Engine.MaterialExpressionFontSampleParameter");
18198  return ptr;
18199  }
18200 
18201 };
18202 
18203 
18204 // Class Engine.MaterialExpressionFrac
18205 // 0x0034 (0x00DC - 0x00A8)
18207 {
18208 public:
18209  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
18210 
18212  {
18213  static UClass* ptr = nullptr;
18214  if (!ptr)
18215  ptr = UObject::FindClass("Class Engine.MaterialExpressionFrac");
18216  return ptr;
18217  }
18218 
18219 };
18220 
18221 
18222 // Class Engine.MaterialExpressionFresnel
18223 // 0x0038 (0x00E0 - 0x00A8)
18225 {
18226 public:
18227  float Exponent; // 0x00A8(0x0004) (Edit)
18228  struct FExpressionInput Normal; // 0x00AC(0x0034) (NeedCtorLink)
18229 
18231  {
18232  static UClass* ptr = nullptr;
18233  if (!ptr)
18234  ptr = UObject::FindClass("Class Engine.MaterialExpressionFresnel");
18235  return ptr;
18236  }
18237 
18238 };
18239 
18240 
18241 // Class Engine.MaterialExpressionFunctionInput
18242 // 0x0080 (0x0128 - 0x00A8)
18244 {
18245 public:
18246  struct FExpressionInput Preview; // 0x00A8(0x0034) (NeedCtorLink)
18247  struct FString InputName; // 0x00DC(0x0010) (Edit, NeedCtorLink)
18248  struct FString Description; // 0x00EC(0x0010) (Edit, NeedCtorLink)
18249  struct FGuid Id; // 0x00FC(0x0010) (Const)
18250  TEnumAsByte<EFunctionInputType> InputType; // 0x010C(0x0001) (Edit)
18251  unsigned char UnknownData00[0x3]; // 0x010D(0x0003) MISSED OFFSET
18252  struct FVector4 PreviewValue; // 0x0110(0x0010) (Edit)
18253  unsigned long bUsePreviewValueAsDefault : 1; // 0x0120(0x0004) (Edit)
18254  unsigned long bCompilingFunctionPreview : 1; // 0x0120(0x0004) (Transient)
18255  int SortPriority; // 0x0124(0x0004) (Edit)
18256 
18258  {
18259  static UClass* ptr = nullptr;
18260  if (!ptr)
18261  ptr = UObject::FindClass("Class Engine.MaterialExpressionFunctionInput");
18262  return ptr;
18263  }
18264 
18265 };
18266 
18267 
18268 // Class Engine.MaterialExpressionFunctionOutput
18269 // 0x006C (0x0114 - 0x00A8)
18271 {
18272 public:
18273  struct FString OutputName; // 0x00A8(0x0010) (Edit, NeedCtorLink)
18274  struct FString Description; // 0x00B8(0x0010) (Edit, NeedCtorLink)
18275  int SortPriority; // 0x00C8(0x0004) (Edit)
18276  struct FExpressionInput A; // 0x00CC(0x0034) (NeedCtorLink)
18277  unsigned long bLastPreviewed : 1; // 0x0100(0x0004)
18278  struct FGuid Id; // 0x0104(0x0010) (Const)
18279 
18281  {
18282  static UClass* ptr = nullptr;
18283  if (!ptr)
18284  ptr = UObject::FindClass("Class Engine.MaterialExpressionFunctionOutput");
18285  return ptr;
18286  }
18287 
18288 };
18289 
18290 
18291 // Class Engine.MaterialExpressionIf
18292 // 0x0104 (0x01AC - 0x00A8)
18294 {
18295 public:
18296  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
18297  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
18298  struct FExpressionInput AGreaterThanB; // 0x0110(0x0034) (NeedCtorLink)
18299  struct FExpressionInput AEqualsB; // 0x0144(0x0034) (NeedCtorLink)
18300  struct FExpressionInput ALessThanB; // 0x0178(0x0034) (NeedCtorLink)
18301 
18303  {
18304  static UClass* ptr = nullptr;
18305  if (!ptr)
18306  ptr = UObject::FindClass("Class Engine.MaterialExpressionIf");
18307  return ptr;
18308  }
18309 
18310 };
18311 
18312 
18313 // Class Engine.MaterialExpressionLandscapeLayerBlend
18314 // 0x0020 (0x00C8 - 0x00A8)
18316 {
18317 public:
18318  TArray<struct FLayerBlendInput> Layers; // 0x00A8(0x0010) (Edit, NeedCtorLink)
18319  struct FGuid ExpressionGUID; // 0x00B8(0x0010) (Const)
18320 
18322  {
18323  static UClass* ptr = nullptr;
18324  if (!ptr)
18325  ptr = UObject::FindClass("Class Engine.MaterialExpressionLandscapeLayerBlend");
18326  return ptr;
18327  }
18328 
18329 };
18330 
18331 
18332 // Class Engine.MaterialExpressionLensFlareIntensity
18333 // 0x0000 (0x00A8 - 0x00A8)
18335 {
18336 public:
18337 
18339  {
18340  static UClass* ptr = nullptr;
18341  if (!ptr)
18342  ptr = UObject::FindClass("Class Engine.MaterialExpressionLensFlareIntensity");
18343  return ptr;
18344  }
18345 
18346 };
18347 
18348 
18349 // Class Engine.MaterialExpressionLensFlareOcclusion
18350 // 0x0000 (0x00A8 - 0x00A8)
18352 {
18353 public:
18354 
18356  {
18357  static UClass* ptr = nullptr;
18358  if (!ptr)
18359  ptr = UObject::FindClass("Class Engine.MaterialExpressionLensFlareOcclusion");
18360  return ptr;
18361  }
18362 
18363 };
18364 
18365 
18366 // Class Engine.MaterialExpressionLensFlareRadialDistance
18367 // 0x0000 (0x00A8 - 0x00A8)
18369 {
18370 public:
18371 
18373  {
18374  static UClass* ptr = nullptr;
18375  if (!ptr)
18376  ptr = UObject::FindClass("Class Engine.MaterialExpressionLensFlareRadialDistance");
18377  return ptr;
18378  }
18379 
18380 };
18381 
18382 
18383 // Class Engine.MaterialExpressionLensFlareRayDistance
18384 // 0x0000 (0x00A8 - 0x00A8)
18386 {
18387 public:
18388 
18390  {
18391  static UClass* ptr = nullptr;
18392  if (!ptr)
18393  ptr = UObject::FindClass("Class Engine.MaterialExpressionLensFlareRayDistance");
18394  return ptr;
18395  }
18396 
18397 };
18398 
18399 
18400 // Class Engine.MaterialExpressionLensFlareSourceDistance
18401 // 0x0000 (0x00A8 - 0x00A8)
18403 {
18404 public:
18405 
18407  {
18408  static UClass* ptr = nullptr;
18409  if (!ptr)
18410  ptr = UObject::FindClass("Class Engine.MaterialExpressionLensFlareSourceDistance");
18411  return ptr;
18412  }
18413 
18414 };
18415 
18416 
18417 // Class Engine.MaterialExpressionLightmapUVs
18418 // 0x0000 (0x00A8 - 0x00A8)
18420 {
18421 public:
18422 
18424  {
18425  static UClass* ptr = nullptr;
18426  if (!ptr)
18427  ptr = UObject::FindClass("Class Engine.MaterialExpressionLightmapUVs");
18428  return ptr;
18429  }
18430 
18431 };
18432 
18433 
18434 // Class Engine.MaterialExpressionLightmassReplace
18435 // 0x0068 (0x0110 - 0x00A8)
18437 {
18438 public:
18439  struct FExpressionInput Realtime; // 0x00A8(0x0034) (NeedCtorLink)
18440  struct FExpressionInput Lightmass; // 0x00DC(0x0034) (NeedCtorLink)
18441 
18443  {
18444  static UClass* ptr = nullptr;
18445  if (!ptr)
18446  ptr = UObject::FindClass("Class Engine.MaterialExpressionLightmassReplace");
18447  return ptr;
18448  }
18449 
18450 };
18451 
18452 
18453 // Class Engine.MaterialExpressionLightVector
18454 // 0x0000 (0x00A8 - 0x00A8)
18456 {
18457 public:
18458 
18460  {
18461  static UClass* ptr = nullptr;
18462  if (!ptr)
18463  ptr = UObject::FindClass("Class Engine.MaterialExpressionLightVector");
18464  return ptr;
18465  }
18466 
18467 };
18468 
18469 
18470 // Class Engine.MaterialExpressionLinearInterpolate
18471 // 0x009C (0x0144 - 0x00A8)
18473 {
18474 public:
18475  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
18476  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
18477  struct FExpressionInput Alpha; // 0x0110(0x0034) (NeedCtorLink)
18478 
18480  {
18481  static UClass* ptr = nullptr;
18482  if (!ptr)
18483  ptr = UObject::FindClass("Class Engine.MaterialExpressionLinearInterpolate");
18484  return ptr;
18485  }
18486 
18487 };
18488 
18489 
18490 // Class Engine.MaterialExpressionMaterialFunctionCall
18491 // 0x0028 (0x00D0 - 0x00A8)
18493 {
18494 public:
18495  class UMaterialFunction* MaterialFunction; // 0x00A8(0x0008) (Edit)
18498 
18500  {
18501  static UClass* ptr = nullptr;
18502  if (!ptr)
18503  ptr = UObject::FindClass("Class Engine.MaterialExpressionMaterialFunctionCall");
18504  return ptr;
18505  }
18506 
18507 };
18508 
18509 
18510 // Class Engine.MaterialExpressionMeshEmitterVertexColor
18511 // 0x0000 (0x00A8 - 0x00A8)
18513 {
18514 public:
18515 
18517  {
18518  static UClass* ptr = nullptr;
18519  if (!ptr)
18520  ptr = UObject::FindClass("Class Engine.MaterialExpressionMeshEmitterVertexColor");
18521  return ptr;
18522  }
18523 
18524 };
18525 
18526 
18527 // Class Engine.MaterialExpressionMultiply
18528 // 0x0068 (0x0110 - 0x00A8)
18530 {
18531 public:
18532  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
18533  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
18534 
18536  {
18537  static UClass* ptr = nullptr;
18538  if (!ptr)
18539  ptr = UObject::FindClass("Class Engine.MaterialExpressionMultiply");
18540  return ptr;
18541  }
18542 
18543 };
18544 
18545 
18546 // Class Engine.MaterialExpressionNormalize
18547 // 0x0034 (0x00DC - 0x00A8)
18549 {
18550 public:
18551  struct FExpressionInput VectorInput; // 0x00A8(0x0034) (NeedCtorLink)
18552 
18554  {
18555  static UClass* ptr = nullptr;
18556  if (!ptr)
18557  ptr = UObject::FindClass("Class Engine.MaterialExpressionNormalize");
18558  return ptr;
18559  }
18560 
18561 };
18562 
18563 
18564 // Class Engine.MaterialExpressionObjectDimension
18565 // 0x0004 (0x00AC - 0x00A8)
18567 {
18568 public:
18569  unsigned long Max : 1; // 0x00A8(0x0004) (Edit)
18570  unsigned long X : 1; // 0x00A8(0x0004) (Edit)
18571  unsigned long Y : 1; // 0x00A8(0x0004) (Edit)
18572  unsigned long Z : 1; // 0x00A8(0x0004) (Edit)
18573 
18575  {
18576  static UClass* ptr = nullptr;
18577  if (!ptr)
18578  ptr = UObject::FindClass("Class Engine.MaterialExpressionObjectDimension");
18579  return ptr;
18580  }
18581 
18582 };
18583 
18584 
18585 // Class Engine.MaterialExpressionObjectOrientation
18586 // 0x0000 (0x00A8 - 0x00A8)
18588 {
18589 public:
18590 
18592  {
18593  static UClass* ptr = nullptr;
18594  if (!ptr)
18595  ptr = UObject::FindClass("Class Engine.MaterialExpressionObjectOrientation");
18596  return ptr;
18597  }
18598 
18599 };
18600 
18601 
18602 // Class Engine.MaterialExpressionObjectRadius
18603 // 0x0000 (0x00A8 - 0x00A8)
18605 {
18606 public:
18607 
18609  {
18610  static UClass* ptr = nullptr;
18611  if (!ptr)
18612  ptr = UObject::FindClass("Class Engine.MaterialExpressionObjectRadius");
18613  return ptr;
18614  }
18615 
18616 };
18617 
18618 
18619 // Class Engine.MaterialExpressionObjectWorldPosition
18620 // 0x0000 (0x00A8 - 0x00A8)
18622 {
18623 public:
18624 
18626  {
18627  static UClass* ptr = nullptr;
18628  if (!ptr)
18629  ptr = UObject::FindClass("Class Engine.MaterialExpressionObjectWorldPosition");
18630  return ptr;
18631  }
18632 
18633 };
18634 
18635 
18636 // Class Engine.MaterialExpressionOcclusionPercentage
18637 // 0x0000 (0x00A8 - 0x00A8)
18639 {
18640 public:
18641 
18643  {
18644  static UClass* ptr = nullptr;
18645  if (!ptr)
18646  ptr = UObject::FindClass("Class Engine.MaterialExpressionOcclusionPercentage");
18647  return ptr;
18648  }
18649 
18650 };
18651 
18652 
18653 // Class Engine.MaterialExpressionOneMinus
18654 // 0x0034 (0x00DC - 0x00A8)
18656 {
18657 public:
18658  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
18659 
18661  {
18662  static UClass* ptr = nullptr;
18663  if (!ptr)
18664  ptr = UObject::FindClass("Class Engine.MaterialExpressionOneMinus");
18665  return ptr;
18666  }
18667 
18668 };
18669 
18670 
18671 // Class Engine.MaterialExpressionPanner
18672 // 0x0070 (0x0118 - 0x00A8)
18674 {
18675 public:
18676  struct FExpressionInput Coordinate; // 0x00A8(0x0034) (NeedCtorLink)
18677  struct FExpressionInput Time; // 0x00DC(0x0034) (NeedCtorLink)
18678  float SpeedX; // 0x0110(0x0004) (Edit)
18679  float SpeedY; // 0x0114(0x0004) (Edit)
18680 
18682  {
18683  static UClass* ptr = nullptr;
18684  if (!ptr)
18685  ptr = UObject::FindClass("Class Engine.MaterialExpressionPanner");
18686  return ptr;
18687  }
18688 
18689 };
18690 
18691 
18692 // Class Engine.MaterialExpressionParameter
18693 // 0x0020 (0x00C8 - 0x00A8)
18695 {
18696 public:
18697  struct FName ParameterName; // 0x00A8(0x0008) (Edit)
18698  struct FGuid ExpressionGUID; // 0x00B0(0x0010) (Const)
18699  struct FName Group; // 0x00C0(0x0008) (Edit)
18700 
18702  {
18703  static UClass* ptr = nullptr;
18704  if (!ptr)
18705  ptr = UObject::FindClass("Class Engine.MaterialExpressionParameter");
18706  return ptr;
18707  }
18708 
18709 };
18710 
18711 
18712 // Class Engine.MaterialExpressionScalarParameter
18713 // 0x0004 (0x00CC - 0x00C8)
18715 {
18716 public:
18717  float DefaultValue; // 0x00C8(0x0004) (Edit)
18718 
18720  {
18721  static UClass* ptr = nullptr;
18722  if (!ptr)
18723  ptr = UObject::FindClass("Class Engine.MaterialExpressionScalarParameter");
18724  return ptr;
18725  }
18726 
18727 };
18728 
18729 
18730 // Class Engine.MaterialExpressionStaticBoolParameter
18731 // 0x000C (0x00D4 - 0x00C8)
18733 {
18734 public:
18735  unsigned long DefaultValue : 1; // 0x00C8(0x0004) (Edit)
18736  unsigned long ExtendedCaptionDisplay : 1; // 0x00C8(0x0004) (Edit)
18737  struct FPointer InstanceOverride; // 0x00CC(0x0008) (Const, Native, Transient)
18738 
18740  {
18741  static UClass* ptr = nullptr;
18742  if (!ptr)
18743  ptr = UObject::FindClass("Class Engine.MaterialExpressionStaticBoolParameter");
18744  return ptr;
18745  }
18746 
18747 };
18748 
18749 
18750 // Class Engine.MaterialExpressionStaticSwitchParameter
18751 // 0x0068 (0x013C - 0x00D4)
18753 {
18754 public:
18755  struct FExpressionInput A; // 0x00D4(0x0034) (NeedCtorLink)
18756  struct FExpressionInput B; // 0x0108(0x0034) (NeedCtorLink)
18757 
18759  {
18760  static UClass* ptr = nullptr;
18761  if (!ptr)
18762  ptr = UObject::FindClass("Class Engine.MaterialExpressionStaticSwitchParameter");
18763  return ptr;
18764  }
18765 
18766 };
18767 
18768 
18769 // Class Engine.MaterialExpressionStaticComponentMaskParameter
18770 // 0x0040 (0x0108 - 0x00C8)
18772 {
18773 public:
18774  struct FExpressionInput Input; // 0x00C8(0x0034) (NeedCtorLink)
18775  unsigned long DefaultR : 1; // 0x00FC(0x0004) (Edit)
18776  unsigned long DefaultG : 1; // 0x00FC(0x0004) (Edit)
18777  unsigned long DefaultB : 1; // 0x00FC(0x0004) (Edit)
18778  unsigned long DefaultA : 1; // 0x00FC(0x0004) (Edit)
18779  struct FPointer InstanceOverride; // 0x0100(0x0008) (Const, Native, Transient)
18780 
18782  {
18783  static UClass* ptr = nullptr;
18784  if (!ptr)
18785  ptr = UObject::FindClass("Class Engine.MaterialExpressionStaticComponentMaskParameter");
18786  return ptr;
18787  }
18788 
18789 };
18790 
18791 
18792 // Class Engine.MaterialExpressionTexAddressParameter
18793 // 0x0001 (0x00C9 - 0x00C8)
18795 {
18796 public:
18797  unsigned char TextureIndex; // 0x00C8(0x0001) (Edit, EditConst)
18798 
18800  {
18801  static UClass* ptr = nullptr;
18802  if (!ptr)
18803  ptr = UObject::FindClass("Class Engine.MaterialExpressionTexAddressParameter");
18804  return ptr;
18805  }
18806 
18807 };
18808 
18809 
18810 // Class Engine.MaterialExpressionVectorParameter
18811 // 0x0010 (0x00D8 - 0x00C8)
18813 {
18814 public:
18815  struct FLinearColor DefaultValue; // 0x00C8(0x0010) (Edit)
18816 
18818  {
18819  static UClass* ptr = nullptr;
18820  if (!ptr)
18821  ptr = UObject::FindClass("Class Engine.MaterialExpressionVectorParameter");
18822  return ptr;
18823  }
18824 
18825 };
18826 
18827 
18828 // Class Engine.MaterialExpressionParticleMacroUV
18829 // 0x0004 (0x00AC - 0x00A8)
18831 {
18832 public:
18833  unsigned long bUseViewSpace : 1; // 0x00A8(0x0004) (Edit)
18834 
18836  {
18837  static UClass* ptr = nullptr;
18838  if (!ptr)
18839  ptr = UObject::FindClass("Class Engine.MaterialExpressionParticleMacroUV");
18840  return ptr;
18841  }
18842 
18843 };
18844 
18845 
18846 // Class Engine.MaterialExpressionPerInstanceRandom
18847 // 0x0000 (0x00A8 - 0x00A8)
18849 {
18850 public:
18851 
18853  {
18854  static UClass* ptr = nullptr;
18855  if (!ptr)
18856  ptr = UObject::FindClass("Class Engine.MaterialExpressionPerInstanceRandom");
18857  return ptr;
18858  }
18859 
18860 };
18861 
18862 
18863 // Class Engine.MaterialExpressionPixelDepth
18864 // 0x0004 (0x00AC - 0x00A8)
18866 {
18867 public:
18868  unsigned long bNormalize : 1; // 0x00A8(0x0004) (Edit)
18869 
18871  {
18872  static UClass* ptr = nullptr;
18873  if (!ptr)
18874  ptr = UObject::FindClass("Class Engine.MaterialExpressionPixelDepth");
18875  return ptr;
18876  }
18877 
18878 };
18879 
18880 
18881 // Class Engine.MaterialExpressionPower
18882 // 0x0068 (0x0110 - 0x00A8)
18884 {
18885 public:
18886  struct FExpressionInput Base; // 0x00A8(0x0034) (NeedCtorLink)
18887  struct FExpressionInput Exponent; // 0x00DC(0x0034) (NeedCtorLink)
18888 
18890  {
18891  static UClass* ptr = nullptr;
18892  if (!ptr)
18893  ptr = UObject::FindClass("Class Engine.MaterialExpressionPower");
18894  return ptr;
18895  }
18896 
18897 };
18898 
18899 
18900 // Class Engine.MaterialExpressionQualitySwitch
18901 // 0x0068 (0x0110 - 0x00A8)
18903 {
18904 public:
18905  struct FExpressionInput High; // 0x00A8(0x0034) (NeedCtorLink)
18906  struct FExpressionInput Low; // 0x00DC(0x0034) (NeedCtorLink)
18907 
18909  {
18910  static UClass* ptr = nullptr;
18911  if (!ptr)
18912  ptr = UObject::FindClass("Class Engine.MaterialExpressionQualitySwitch");
18913  return ptr;
18914  }
18915 
18916 };
18917 
18918 
18919 // Class Engine.MaterialExpressionReflectionVector
18920 // 0x0000 (0x00A8 - 0x00A8)
18922 {
18923 public:
18924 
18926  {
18927  static UClass* ptr = nullptr;
18928  if (!ptr)
18929  ptr = UObject::FindClass("Class Engine.MaterialExpressionReflectionVector");
18930  return ptr;
18931  }
18932 
18933 };
18934 
18935 
18936 // Class Engine.MaterialExpressionRotateAboutAxis
18937 // 0x009C (0x0144 - 0x00A8)
18939 {
18940 public:
18941  struct FExpressionInput NormalizedRotationAxisAndAngle; // 0x00A8(0x0034) (NeedCtorLink)
18942  struct FExpressionInput PositionOnAxis; // 0x00DC(0x0034) (NeedCtorLink)
18943  struct FExpressionInput Position; // 0x0110(0x0034) (NeedCtorLink)
18944 
18946  {
18947  static UClass* ptr = nullptr;
18948  if (!ptr)
18949  ptr = UObject::FindClass("Class Engine.MaterialExpressionRotateAboutAxis");
18950  return ptr;
18951  }
18952 
18953 };
18954 
18955 
18956 // Class Engine.MaterialExpressionRotator
18957 // 0x0074 (0x011C - 0x00A8)
18959 {
18960 public:
18961  struct FExpressionInput Coordinate; // 0x00A8(0x0034) (NeedCtorLink)
18962  struct FExpressionInput Time; // 0x00DC(0x0034) (NeedCtorLink)
18963  float CenterX; // 0x0110(0x0004) (Edit)
18964  float CenterY; // 0x0114(0x0004) (Edit)
18965  float Speed; // 0x0118(0x0004) (Edit)
18966 
18968  {
18969  static UClass* ptr = nullptr;
18970  if (!ptr)
18971  ptr = UObject::FindClass("Class Engine.MaterialExpressionRotator");
18972  return ptr;
18973  }
18974 
18975 };
18976 
18977 
18978 // Class Engine.MaterialExpressionScale
18979 // 0x00A8 (0x0150 - 0x00A8)
18981 {
18982 public:
18983  struct FExpressionInput Coordinate; // 0x00A8(0x0034) (NeedCtorLink)
18984  struct FExpressionInput Time; // 0x00DC(0x0034) (NeedCtorLink)
18985  struct FExpressionInput Scale; // 0x0110(0x0034) (NeedCtorLink)
18986  float Value; // 0x0144(0x0004) (Edit)
18987  float CenterX; // 0x0148(0x0004) (Edit)
18988  float CenterY; // 0x014C(0x0004) (Edit)
18989 
18991  {
18992  static UClass* ptr = nullptr;
18993  if (!ptr)
18994  ptr = UObject::FindClass("Class Engine.MaterialExpressionScale");
18995  return ptr;
18996  }
18997 
18998 };
18999 
19000 
19001 // Class Engine.MaterialExpressionSceneDepth
19002 // 0x0038 (0x00E0 - 0x00A8)
19004 {
19005 public:
19006  struct FExpressionInput Coordinates; // 0x00A8(0x0034) (NeedCtorLink)
19007  unsigned long bNormalize : 1; // 0x00DC(0x0004) (Edit)
19008 
19010  {
19011  static UClass* ptr = nullptr;
19012  if (!ptr)
19013  ptr = UObject::FindClass("Class Engine.MaterialExpressionSceneDepth");
19014  return ptr;
19015  }
19016 
19017 };
19018 
19019 
19020 // Class Engine.MaterialExpressionSceneTexture
19021 // 0x003C (0x00E4 - 0x00A8)
19023 {
19024 public:
19025  struct FExpressionInput Coordinates; // 0x00A8(0x0034) (NeedCtorLink)
19027  unsigned char UnknownData00[0x3]; // 0x00DD(0x0003) MISSED OFFSET
19028  unsigned long ScreenAlign : 1; // 0x00E0(0x0004) (Edit)
19029 
19031  {
19032  static UClass* ptr = nullptr;
19033  if (!ptr)
19034  ptr = UObject::FindClass("Class Engine.MaterialExpressionSceneTexture");
19035  return ptr;
19036  }
19037 
19038 };
19039 
19040 
19041 // Class Engine.MaterialExpressionScreenPosition
19042 // 0x0004 (0x00AC - 0x00A8)
19044 {
19045 public:
19046  unsigned long ScreenAlign : 1; // 0x00A8(0x0004) (Edit)
19047 
19049  {
19050  static UClass* ptr = nullptr;
19051  if (!ptr)
19052  ptr = UObject::FindClass("Class Engine.MaterialExpressionScreenPosition");
19053  return ptr;
19054  }
19055 
19056 };
19057 
19058 
19059 // Class Engine.MaterialExpressionScreenSize
19060 // 0x0000 (0x00A8 - 0x00A8)
19062 {
19063 public:
19064 
19066  {
19067  static UClass* ptr = nullptr;
19068  if (!ptr)
19069  ptr = UObject::FindClass("Class Engine.MaterialExpressionScreenSize");
19070  return ptr;
19071  }
19072 
19073 };
19074 
19075 
19076 // Class Engine.MaterialExpressionShadowFactor
19077 // 0x0000 (0x00A8 - 0x00A8)
19079 {
19080 public:
19081 
19083  {
19084  static UClass* ptr = nullptr;
19085  if (!ptr)
19086  ptr = UObject::FindClass("Class Engine.MaterialExpressionShadowFactor");
19087  return ptr;
19088  }
19089 
19090 };
19091 
19092 
19093 // Class Engine.MaterialExpressionSine
19094 // 0x0038 (0x00E0 - 0x00A8)
19096 {
19097 public:
19098  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
19099  float Period; // 0x00DC(0x0004) (Edit)
19100 
19102  {
19103  static UClass* ptr = nullptr;
19104  if (!ptr)
19105  ptr = UObject::FindClass("Class Engine.MaterialExpressionSine");
19106  return ptr;
19107  }
19108 
19109 };
19110 
19111 
19112 // Class Engine.MaterialExpressionSphereMask
19113 // 0x00D8 (0x0180 - 0x00A8)
19115 {
19116 public:
19117  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
19118  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
19119  struct FExpressionInput Radius; // 0x0110(0x0034) (NeedCtorLink)
19120  struct FExpressionInput Hardness; // 0x0144(0x0034) (NeedCtorLink)
19121  float AttenuationRadius; // 0x0178(0x0004) (Edit)
19122  float HardnessPercent; // 0x017C(0x0004) (Edit)
19123 
19125  {
19126  static UClass* ptr = nullptr;
19127  if (!ptr)
19128  ptr = UObject::FindClass("Class Engine.MaterialExpressionSphereMask");
19129  return ptr;
19130  }
19131 
19132 };
19133 
19134 
19135 // Class Engine.MaterialExpressionSquareRoot
19136 // 0x0034 (0x00DC - 0x00A8)
19138 {
19139 public:
19140  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
19141 
19143  {
19144  static UClass* ptr = nullptr;
19145  if (!ptr)
19146  ptr = UObject::FindClass("Class Engine.MaterialExpressionSquareRoot");
19147  return ptr;
19148  }
19149 
19150 };
19151 
19152 
19153 // Class Engine.MaterialExpressionStaticBool
19154 // 0x0004 (0x00AC - 0x00A8)
19156 {
19157 public:
19158  unsigned long Value : 1; // 0x00A8(0x0004) (Edit)
19159 
19161  {
19162  static UClass* ptr = nullptr;
19163  if (!ptr)
19164  ptr = UObject::FindClass("Class Engine.MaterialExpressionStaticBool");
19165  return ptr;
19166  }
19167 
19168 };
19169 
19170 
19171 // Class Engine.MaterialExpressionStaticSwitch
19172 // 0x00A0 (0x0148 - 0x00A8)
19174 {
19175 public:
19176  unsigned long DefaultValue : 1; // 0x00A8(0x0004) (Edit)
19177  unsigned long ExtendedCaptionDisplay : 1; // 0x00A8(0x0004) (Edit)
19178  struct FExpressionInput A; // 0x00AC(0x0034) (NeedCtorLink)
19179  struct FExpressionInput B; // 0x00E0(0x0034) (NeedCtorLink)
19180  struct FExpressionInput Value; // 0x0114(0x0034) (NeedCtorLink)
19181 
19183  {
19184  static UClass* ptr = nullptr;
19185  if (!ptr)
19186  ptr = UObject::FindClass("Class Engine.MaterialExpressionStaticSwitch");
19187  return ptr;
19188  }
19189 
19190 };
19191 
19192 
19193 // Class Engine.MaterialExpressionSubtract
19194 // 0x0068 (0x0110 - 0x00A8)
19196 {
19197 public:
19198  struct FExpressionInput A; // 0x00A8(0x0034) (NeedCtorLink)
19199  struct FExpressionInput B; // 0x00DC(0x0034) (NeedCtorLink)
19200 
19202  {
19203  static UClass* ptr = nullptr;
19204  if (!ptr)
19205  ptr = UObject::FindClass("Class Engine.MaterialExpressionSubtract");
19206  return ptr;
19207  }
19208 
19209 };
19210 
19211 
19212 // Class Engine.MaterialExpressionTerrainLayerCoords
19213 // 0x0014 (0x00BC - 0x00A8)
19215 {
19216 public:
19218  unsigned char UnknownData00[0x3]; // 0x00A9(0x0003) MISSED OFFSET
19219  float MappingScale; // 0x00AC(0x0004) (Edit)
19220  float MappingRotation; // 0x00B0(0x0004) (Edit)
19221  float MappingPanU; // 0x00B4(0x0004) (Edit)
19222  float MappingPanV; // 0x00B8(0x0004) (Edit)
19223 
19225  {
19226  static UClass* ptr = nullptr;
19227  if (!ptr)
19228  ptr = UObject::FindClass("Class Engine.MaterialExpressionTerrainLayerCoords");
19229  return ptr;
19230  }
19231 
19232 };
19233 
19234 
19235 // Class Engine.MaterialExpressionTerrainLayerSwitch
19236 // 0x008C (0x0134 - 0x00A8)
19238 {
19239 public:
19240  struct FPointer InstanceOverride; // 0x00A8(0x0008) (Const, Native, Transient)
19241  struct FExpressionInput LayerUsed; // 0x00B0(0x0034) (NeedCtorLink)
19242  struct FExpressionInput LayerNotUsed; // 0x00E4(0x0034) (NeedCtorLink)
19243  struct FName ParameterName; // 0x0118(0x0008) (Edit)
19244  unsigned long PreviewUsed : 1; // 0x0120(0x0004) (Edit)
19245  struct FGuid ExpressionGUID; // 0x0124(0x0010) (Const)
19246 
19248  {
19249  static UClass* ptr = nullptr;
19250  if (!ptr)
19251  ptr = UObject::FindClass("Class Engine.MaterialExpressionTerrainLayerSwitch");
19252  return ptr;
19253  }
19254 
19255 };
19256 
19257 
19258 // Class Engine.MaterialExpressionTerrainLayerWeight
19259 // 0x008C (0x0134 - 0x00A8)
19261 {
19262 public:
19263  struct FPointer InstanceOverride; // 0x00A8(0x0008) (Const, Native, Transient)
19264  struct FExpressionInput Base; // 0x00B0(0x0034) (NeedCtorLink)
19265  struct FExpressionInput Layer; // 0x00E4(0x0034) (NeedCtorLink)
19266  struct FName ParameterName; // 0x0118(0x0008) (Edit)
19267  float PreviewWeight; // 0x0120(0x0004) (Edit)
19268  struct FGuid ExpressionGUID; // 0x0124(0x0010) (Const)
19269 
19271  {
19272  static UClass* ptr = nullptr;
19273  if (!ptr)
19274  ptr = UObject::FindClass("Class Engine.MaterialExpressionTerrainLayerWeight");
19275  return ptr;
19276  }
19277 
19278 };
19279 
19280 
19281 // Class Engine.MaterialExpressionTexelSize
19282 // 0x0000 (0x00A8 - 0x00A8)
19284 {
19285 public:
19286 
19288  {
19289  static UClass* ptr = nullptr;
19290  if (!ptr)
19291  ptr = UObject::FindClass("Class Engine.MaterialExpressionTexelSize");
19292  return ptr;
19293  }
19294 
19295 };
19296 
19297 
19298 // Class Engine.MaterialExpressionTextureCoordinate
19299 // 0x0010 (0x00B8 - 0x00A8)
19301 {
19302 public:
19303  int CoordinateIndex; // 0x00A8(0x0004) (Edit)
19304  float UTiling; // 0x00AC(0x0004) (Edit)
19305  float VTiling; // 0x00B0(0x0004) (Edit)
19306  unsigned long UnMirrorU : 1; // 0x00B4(0x0004) (Edit)
19307  unsigned long UnMirrorV : 1; // 0x00B4(0x0004) (Edit)
19308 
19310  {
19311  static UClass* ptr = nullptr;
19312  if (!ptr)
19313  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureCoordinate");
19314  return ptr;
19315  }
19316 
19317 };
19318 
19319 
19320 // Class Engine.MaterialExpressionTextureObject
19321 // 0x0008 (0x00B0 - 0x00A8)
19323 {
19324 public:
19325  class UTexture* Texture; // 0x00A8(0x0008) (Edit)
19326 
19328  {
19329  static UClass* ptr = nullptr;
19330  if (!ptr)
19331  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureObject");
19332  return ptr;
19333  }
19334 
19335 };
19336 
19337 
19338 // Class Engine.MaterialExpressionTextureSample
19339 // 0x00A4 (0x014C - 0x00A8)
19341 {
19342 public:
19343  class UTexture* Texture; // 0x00A8(0x0008) (Edit)
19344  struct FExpressionInput Coordinates; // 0x00B0(0x0034) (NeedCtorLink)
19345  struct FExpressionInput TextureObject; // 0x00E4(0x0034) (NeedCtorLink)
19346  struct FExpressionInput Address; // 0x0118(0x0034) (NeedCtorLink)
19347 
19349  {
19350  static UClass* ptr = nullptr;
19351  if (!ptr)
19352  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSample");
19353  return ptr;
19354  }
19355 
19356 };
19357 
19358 
19359 // Class Engine.MaterialExpressionDepthBiasBlend
19360 // 0x003C (0x0188 - 0x014C)
19362 {
19363 public:
19364  unsigned long bNormalize : 1; // 0x014C(0x0004) (Edit)
19365  float BiasScale; // 0x0150(0x0004) (Edit)
19366  struct FExpressionInput Bias; // 0x0154(0x0034) (NeedCtorLink)
19367 
19369  {
19370  static UClass* ptr = nullptr;
19371  if (!ptr)
19372  ptr = UObject::FindClass("Class Engine.MaterialExpressionDepthBiasBlend");
19373  return ptr;
19374  }
19375 
19376 };
19377 
19378 
19379 // Class Engine.MaterialExpressionFlipBookSample
19380 // 0x0000 (0x014C - 0x014C)
19382 {
19383 public:
19384 
19386  {
19387  static UClass* ptr = nullptr;
19388  if (!ptr)
19389  ptr = UObject::FindClass("Class Engine.MaterialExpressionFlipBookSample");
19390  return ptr;
19391  }
19392 
19393 };
19394 
19395 
19396 // Class Engine.MaterialExpressionMeshSubUV
19397 // 0x0000 (0x014C - 0x014C)
19399 {
19400 public:
19401 
19403  {
19404  static UClass* ptr = nullptr;
19405  if (!ptr)
19406  ptr = UObject::FindClass("Class Engine.MaterialExpressionMeshSubUV");
19407  return ptr;
19408  }
19409 
19410 };
19411 
19412 
19413 // Class Engine.MaterialExpressionMeshSubUVBlend
19414 // 0x0000 (0x014C - 0x014C)
19416 {
19417 public:
19418 
19420  {
19421  static UClass* ptr = nullptr;
19422  if (!ptr)
19423  ptr = UObject::FindClass("Class Engine.MaterialExpressionMeshSubUVBlend");
19424  return ptr;
19425  }
19426 
19427 };
19428 
19429 
19430 // Class Engine.MaterialExpressionParticleSubUV
19431 // 0x0000 (0x014C - 0x014C)
19433 {
19434 public:
19435 
19437  {
19438  static UClass* ptr = nullptr;
19439  if (!ptr)
19440  ptr = UObject::FindClass("Class Engine.MaterialExpressionParticleSubUV");
19441  return ptr;
19442  }
19443 
19444 };
19445 
19446 
19447 // Class Engine.MaterialExpressionTextureSampleParameter
19448 // 0x0020 (0x016C - 0x014C)
19450 {
19451 public:
19452  struct FName ParameterName; // 0x014C(0x0008) (Edit)
19453  struct FGuid ExpressionGUID; // 0x0154(0x0010) (Const)
19454  struct FName Group; // 0x0164(0x0008) (Edit)
19455 
19457  {
19458  static UClass* ptr = nullptr;
19459  if (!ptr)
19460  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameter");
19461  return ptr;
19462  }
19463 
19464 };
19465 
19466 
19467 // Class Engine.MaterialExpressionTextureObjectParameter
19468 // 0x0000 (0x016C - 0x016C)
19470 {
19471 public:
19472 
19474  {
19475  static UClass* ptr = nullptr;
19476  if (!ptr)
19477  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureObjectParameter");
19478  return ptr;
19479  }
19480 
19481 };
19482 
19483 
19484 // Class Engine.MaterialExpressionTextureSampleParameter2D
19485 // 0x0000 (0x016C - 0x016C)
19487 {
19488 public:
19489 
19491  {
19492  static UClass* ptr = nullptr;
19493  if (!ptr)
19494  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameter2D");
19495  return ptr;
19496  }
19497 
19498 };
19499 
19500 
19501 // Class Engine.MaterialExpressionAntialiasedTextureMask
19502 // 0x0005 (0x0171 - 0x016C)
19504 {
19505 public:
19506  float Threshold; // 0x016C(0x0004) (Edit)
19507  TEnumAsByte<ETextureColorChannel> Channel; // 0x0170(0x0001) (Edit)
19508 
19510  {
19511  static UClass* ptr = nullptr;
19512  if (!ptr)
19513  ptr = UObject::FindClass("Class Engine.MaterialExpressionAntialiasedTextureMask");
19514  return ptr;
19515  }
19516 
19517 };
19518 
19519 
19520 // Class Engine.MaterialExpressionTextureSampleParameterFlipbook
19521 // 0x0000 (0x016C - 0x016C)
19523 {
19524 public:
19525 
19527  {
19528  static UClass* ptr = nullptr;
19529  if (!ptr)
19530  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameterFlipbook");
19531  return ptr;
19532  }
19533 
19534 };
19535 
19536 
19537 // Class Engine.MaterialExpressionTextureSampleParameterMeshSubUV
19538 // 0x0000 (0x016C - 0x016C)
19540 {
19541 public:
19542 
19544  {
19545  static UClass* ptr = nullptr;
19546  if (!ptr)
19547  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameterMeshSubUV");
19548  return ptr;
19549  }
19550 
19551 };
19552 
19553 
19554 // Class Engine.MaterialExpressionTextureSampleParameterMeshSubUVBlend
19555 // 0x0000 (0x016C - 0x016C)
19557 {
19558 public:
19559 
19561  {
19562  static UClass* ptr = nullptr;
19563  if (!ptr)
19564  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameterMeshSubUVBlend");
19565  return ptr;
19566  }
19567 
19568 };
19569 
19570 
19571 // Class Engine.MaterialExpressionTextureSampleParameterSubUV
19572 // 0x0000 (0x016C - 0x016C)
19574 {
19575 public:
19576 
19578  {
19579  static UClass* ptr = nullptr;
19580  if (!ptr)
19581  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameterSubUV");
19582  return ptr;
19583  }
19584 
19585 };
19586 
19587 
19588 // Class Engine.MaterialExpressionTextureSampleParameterCube
19589 // 0x0000 (0x016C - 0x016C)
19591 {
19592 public:
19593 
19595  {
19596  static UClass* ptr = nullptr;
19597  if (!ptr)
19598  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameterCube");
19599  return ptr;
19600  }
19601 
19602 };
19603 
19604 
19605 // Class Engine.MaterialExpressionTextureSampleParameterMovie
19606 // 0x0000 (0x016C - 0x016C)
19608 {
19609 public:
19610 
19612  {
19613  static UClass* ptr = nullptr;
19614  if (!ptr)
19615  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameterMovie");
19616  return ptr;
19617  }
19618 
19619 };
19620 
19621 
19622 // Class Engine.MaterialExpressionTextureSampleParameterNormal
19623 // 0x0008 (0x0174 - 0x016C)
19625 {
19626 public:
19627  struct FPointer InstanceOverride; // 0x016C(0x0008) (Const, Native, Transient)
19628 
19630  {
19631  static UClass* ptr = nullptr;
19632  if (!ptr)
19633  ptr = UObject::FindClass("Class Engine.MaterialExpressionTextureSampleParameterNormal");
19634  return ptr;
19635  }
19636 
19637 };
19638 
19639 
19640 // Class Engine.MaterialExpressionTime
19641 // 0x0004 (0x00AC - 0x00A8)
19643 {
19644 public:
19645  unsigned long bIgnorePause : 1; // 0x00A8(0x0004) (Edit)
19646 
19648  {
19649  static UClass* ptr = nullptr;
19650  if (!ptr)
19651  ptr = UObject::FindClass("Class Engine.MaterialExpressionTime");
19652  return ptr;
19653  }
19654 
19655 };
19656 
19657 
19658 // Class Engine.MaterialExpressionTransform
19659 // 0x0036 (0x00DE - 0x00A8)
19661 {
19662 public:
19663  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
19666 
19668  {
19669  static UClass* ptr = nullptr;
19670  if (!ptr)
19671  ptr = UObject::FindClass("Class Engine.MaterialExpressionTransform");
19672  return ptr;
19673  }
19674 
19675 };
19676 
19677 
19678 // Class Engine.MaterialExpressionTransformPosition
19679 // 0x0036 (0x00DE - 0x00A8)
19681 {
19682 public:
19683  struct FExpressionInput Input; // 0x00A8(0x0034) (NeedCtorLink)
19686 
19688  {
19689  static UClass* ptr = nullptr;
19690  if (!ptr)
19691  ptr = UObject::FindClass("Class Engine.MaterialExpressionTransformPosition");
19692  return ptr;
19693  }
19694 
19695 };
19696 
19697 
19698 // Class Engine.MaterialExpressionTwoSidedSign
19699 // 0x0000 (0x00A8 - 0x00A8)
19701 {
19702 public:
19703 
19705  {
19706  static UClass* ptr = nullptr;
19707  if (!ptr)
19708  ptr = UObject::FindClass("Class Engine.MaterialExpressionTwoSidedSign");
19709  return ptr;
19710  }
19711 
19712 };
19713 
19714 
19715 // Class Engine.MaterialExpressionVertexColor
19716 // 0x0000 (0x00A8 - 0x00A8)
19718 {
19719 public:
19720 
19722  {
19723  static UClass* ptr = nullptr;
19724  if (!ptr)
19725  ptr = UObject::FindClass("Class Engine.MaterialExpressionVertexColor");
19726  return ptr;
19727  }
19728 
19729 };
19730 
19731 
19732 // Class Engine.MaterialExpressionWindDirectionAndSpeed
19733 // 0x0000 (0x00A8 - 0x00A8)
19735 {
19736 public:
19737 
19739  {
19740  static UClass* ptr = nullptr;
19741  if (!ptr)
19742  ptr = UObject::FindClass("Class Engine.MaterialExpressionWindDirectionAndSpeed");
19743  return ptr;
19744  }
19745 
19746 };
19747 
19748 
19749 // Class Engine.MaterialExpressionWorldNormal
19750 // 0x0000 (0x00A8 - 0x00A8)
19752 {
19753 public:
19754 
19756  {
19757  static UClass* ptr = nullptr;
19758  if (!ptr)
19759  ptr = UObject::FindClass("Class Engine.MaterialExpressionWorldNormal");
19760  return ptr;
19761  }
19762 
19763 };
19764 
19765 
19766 // Class Engine.MaterialExpressionWorldPosition
19767 // 0x0000 (0x00A8 - 0x00A8)
19769 {
19770 public:
19771 
19773  {
19774  static UClass* ptr = nullptr;
19775  if (!ptr)
19776  ptr = UObject::FindClass("Class Engine.MaterialExpressionWorldPosition");
19777  return ptr;
19778  }
19779 
19780 };
19781 
19782 
19783 // Class Engine.MaterialFunction
19784 // 0x005C (0x00AC - 0x0050)
19786 {
19787 public:
19788  struct FGuid StateId; // 0x0050(0x0010) (DuplicateTransient)
19789  class UMaterialFunction* ParentFunction; // 0x0060(0x0008) (Transient)
19790  struct FString Description; // 0x0068(0x0010) (Edit, NeedCtorLink)
19791  unsigned long bExposeToLibrary : 1; // 0x0078(0x0004) (Edit)
19792  unsigned long bReentrantFlag : 1; // 0x0078(0x0004) (Const, Transient)
19793  TArray<struct FString> LibraryCategories; // 0x007C(0x0010) (Edit, NeedCtorLink)
19796 
19798  {
19799  static UClass* ptr = nullptr;
19800  if (!ptr)
19801  ptr = UObject::FindClass("Class Engine.MaterialFunction");
19802  return ptr;
19803  }
19804 
19805 };
19806 
19807 
19808 // Class Engine.MaterialInstance
19809 // 0x0098 (0x02EC - 0x0254)
19811 {
19812 public:
19813  class UPhysicalMaterial* PhysMaterial; // 0x0254(0x0008) (Edit)
19814  class UMaterialInterface* Parent; // 0x025C(0x0008) (Edit, Const)
19815  unsigned long OverridedTwoSided : 1; // 0x0264(0x0004) (Edit)
19816  unsigned long bHasStaticPermutationResource : 1; // 0x0264(0x0004)
19817  unsigned long bStaticPermutationDirty : 1; // 0x0264(0x0004) (Native, Transient)
19818  unsigned long ReentrantFlag : 1; // 0x0264(0x0004) (Const, Native)
19819  unsigned long bNeedsMaterialFlattening : 1; // 0x0264(0x0004) (Const, Transient)
19820  class UTexture2D* PhysMaterialMask; // 0x0268(0x0008) (Edit)
19821  int PhysMaterialMaskUVChannel; // 0x0270(0x0004) (Edit)
19822  class UPhysicalMaterial* BlackPhysicalMaterial; // 0x0274(0x0008) (Edit)
19823  class UPhysicalMaterial* WhitePhysicalMaterial; // 0x027C(0x0008) (Edit)
19824  struct FPointer StaticParameters[0x2]; // 0x0284(0x0008) (Const, Native, DuplicateTransient)
19825  struct FPointer StaticPermutationResources[0x2]; // 0x0294(0x0008) (Const, Native, DuplicateTransient)
19826  struct FPointer Resources[0x3]; // 0x02A4(0x0008) (Const, Native, DuplicateTransient)
19827  TArray<class UTexture*> ReferencedTextures; // 0x02BC(0x0010) (Const, NeedCtorLink, Deprecated)
19828  TArray<struct FGuid> ReferencedTextureGuids; // 0x02CC(0x0010) (Const, NeedCtorLink)
19829  struct FGuid ParentLightingGuid; // 0x02DC(0x0010) (Const)
19830 
19832  {
19833  static UClass* ptr = nullptr;
19834  if (!ptr)
19835  ptr = UObject::FindClass("Class Engine.MaterialInstance");
19836  return ptr;
19837  }
19838 
19839 
19841  void ClearParameterValues(bool bOnlyClearTextures);
19842  void SetTexAddressParameterValue(const struct FName& ParameterName, unsigned char TextureIndex, unsigned char AddressX, unsigned char AddressY);
19843  void SetFontParameterValue(const struct FName& ParameterName, class UFont* FontValue, int FontPage);
19844  bool GetTextureParameterValue(const struct FName& ParameterName, class UTexture** Value);
19845  void SetTextureParameterValue(const struct FName& ParameterName, class UTexture* Value);
19846  void SetScalarCurveParameterValue(const struct FName& ParameterName, struct FInterpCurveFloat* Value);
19847  void SetScalarParameterValue(const struct FName& ParameterName, float Value);
19848  void SetVectorParameterValue(const struct FName& ParameterName, struct FLinearColor* Value);
19849  void SetParent(class UMaterialInterface* NewParent);
19850 };
19851 
19852 
19853 // Class Engine.MaterialInstanceConstant
19854 // 0x0050 (0x033C - 0x02EC)
19856 {
19857 public:
19858  TArray<struct FFontParameterValue> FontParameterValues; // 0x02EC(0x0010) (Edit, Const, NeedCtorLink)
19859  TArray<struct FScalarParameterValue> ScalarParameterValues; // 0x02FC(0x0010) (Edit, Const, NeedCtorLink)
19860  TArray<struct FTextureParameterValue> TextureParameterValues; // 0x030C(0x0010) (Edit, Const, NeedCtorLink)
19861  TArray<struct FVectorParameterValue> VectorParameterValues; // 0x031C(0x0010) (Edit, Const, NeedCtorLink)
19862  TArray<struct FTexAddressParameterValue> TexAddressParameterValues; // 0x032C(0x0010) (Edit, Const, NeedCtorLink)
19863 
19865  {
19866  static UClass* ptr = nullptr;
19867  if (!ptr)
19868  ptr = UObject::FindClass("Class Engine.MaterialInstanceConstant");
19869  return ptr;
19870  }
19871 
19872 
19873  void ClearParameterValues(bool bOnlyClearTextures);
19874  void SetTexAddressParameterValue(const struct FName& ParameterName, unsigned char TextureIndex, unsigned char AddressX, unsigned char AddressY);
19875  bool GetMobileVectorParameterValue(const struct FName& ParameterName, struct FLinearColor* OutValue);
19876  bool GetMobileTextureParameterValue(const struct FName& ParameterName, class UTexture** OutValue);
19877  bool GetMobileScalarParameterValue(const struct FName& ParameterName, float* OutValue);
19878  void SetFontParameterValue(const struct FName& ParameterName, class UFont* FontValue, int FontPage);
19879  void SetVectorParameterValue(const struct FName& ParameterName, struct FLinearColor* Value);
19880  void SetTextureParameterValue(const struct FName& ParameterName, class UTexture* Value);
19881  void SetScalarParameterValue(const struct FName& ParameterName, float Value);
19882  void SetParent(class UMaterialInterface* NewParent);
19883 };
19884 
19885 
19886 // Class Engine.LandscapeMaterialInstanceConstant
19887 // 0x000C (0x0348 - 0x033C)
19889 {
19890 public:
19891  unsigned long bIsLayerThumbnail : 1; // 0x033C(0x0004)
19892  int DataWeightmapIndex; // 0x0340(0x0004)
19893  int DataWeightmapSize; // 0x0344(0x0004)
19894 
19896  {
19897  static UClass* ptr = nullptr;
19898  if (!ptr)
19899  ptr = UObject::FindClass("Class Engine.LandscapeMaterialInstanceConstant");
19900  return ptr;
19901  }
19902 
19903 };
19904 
19905 
19906 // Class Engine.MaterialInstanceTimeVarying
19907 // 0x0058 (0x0344 - 0x02EC)
19909 {
19910 public:
19911  unsigned long bAutoActivateAll : 1; // 0x02EC(0x0004) (Edit)
19912  float Duration; // 0x02F0(0x0004) (Transient)
19913  TArray<struct FFontParameterValueOverTime> FontParameterValues; // 0x02F4(0x0010) (Edit, NeedCtorLink)
19918 
19920  {
19921  static UClass* ptr = nullptr;
19922  if (!ptr)
19923  ptr = UObject::FindClass("Class Engine.MaterialInstanceTimeVarying");
19924  return ptr;
19925  }
19926 
19927 
19928  bool CheckForVectorParameterConflicts(const struct FName& ParameterName);
19930  void ClearParameterValues(bool bOnlyClearTextures);
19931  void SetFontParameterValue(const struct FName& ParameterName, class UFont* FontValue, int FontPage);
19932  void SetVectorStartTime(const struct FName& ParameterName, float Value);
19933  void SetLinearColorCurveParameterValue(const struct FName& ParameterName, struct FInterpCurveLinearColor* Value);
19934  void SetLinearColorParameterValue(const struct FName& ParameterName, struct FLinearColor* Value);
19935  void SetVectorCurveParameterValue(const struct FName& ParameterName, struct FInterpCurveVector* Value);
19936  void SetVectorParameterValue(const struct FName& ParameterName, struct FLinearColor* Value);
19937  void SetTextureParameterValue(const struct FName& ParameterName, class UTexture* Value);
19938  void SetDuration(float Value);
19939  void SetScalarStartTime(const struct FName& ParameterName, float Value);
19940  void SetScalarCurveParameterValue(const struct FName& ParameterName, struct FInterpCurveFloat* Value);
19941  void SetScalarParameterValue(const struct FName& ParameterName, float Value);
19942  void SetParent(class UMaterialInterface* NewParent);
19943 };
19944 
19945 
19946 // Class Engine.EmitterCameraLensEffectBase
19947 // 0x0034 (0x02D4 - 0x02A0)
19949 {
19950 public:
19951  class UParticleSystem* PS_CameraEffect; // 0x02A0(0x0008)
19953  float BaseFOV; // 0x02B0(0x0004)
19954  float DistFromCamera; // 0x02B4(0x0004) (Edit, Const)
19955  unsigned long bAllowMultipleInstances : 1; // 0x02B8(0x0004) (Edit, Const)
19956  TArray<class UClass*> EmittersToTreatAsSame; // 0x02BC(0x0010) (NeedCtorLink)
19957  class ACamera* BaseCamera; // 0x02CC(0x0008) (Transient)
19958 
19960  {
19961  static UClass* ptr = nullptr;
19962  if (!ptr)
19963  ptr = UObject::FindClass("Class Engine.EmitterCameraLensEffectBase");
19964  return ptr;
19965  }
19966 
19967 
19968  void UpdateLocation(float CamFOVDeg, struct FVector* CamLoc, struct FRotator* CamRot);
19969  void ActivateLensEffect();
19970  void PostBeginPlay();
19971  void NotifyRetriggered();
19972  void RegisterCamera(class ACamera* C);
19973  void Destroyed();
19974 };
19975 
19976 
19977 // Class Engine.ParticleEventManager
19978 // 0x0000 (0x026C - 0x026C)
19980 {
19981 public:
19982 
19984  {
19985  static UClass* ptr = nullptr;
19986  if (!ptr)
19987  ptr = UObject::FindClass("Class Engine.ParticleEventManager");
19988  return ptr;
19989  }
19990 
19991 
19992  void HandleParticleModuleEventSendToGame(class UParticleModuleEventSendToGame* InEvent, struct FVector* InCollideDirection, struct FVector* InHitLocation, struct FVector* InHitNormal, struct FName* InBoneName);
19993 };
19994 
19995 
19996 // Class Engine.ParticleSystemComponent
19997 // 0x018C (0x0400 - 0x0274)
19999 {
20000 public:
20001  class UParticleSystem* Template; // 0x0274(0x0008) (Edit, Const)
20002  class UClass* LightEnvironmentClass; // 0x027C(0x0008)
20003  class AActor* LightEnvironmentSharedInstigator; // 0x0284(0x0008) (Transient)
20004  int MaxLightEnvironmentPooledReuses; // 0x028C(0x0004) (Transient)
20005  TArray<struct FPointer> EmitterInstances; // 0x0290(0x0010) (Const, Native, Transient)
20006  struct FVector lock_axis_up_vector_; // 0x02A0(0x000C) (Native)
20007  TArray<class UStaticMeshComponent*> SMComponents; // 0x02AC(0x0010) (Const, ExportObject, Transient, Component, DuplicateTransient, NeedCtorLink, EditInline)
20008  TArray<class UMaterialInterface*> SMMaterialInterfaces; // 0x02BC(0x0010) (Const, Transient, DuplicateTransient, NeedCtorLink)
20009  TArray<class USkeletalMeshComponent*> SkelMeshComponents; // 0x02CC(0x0010) (Const, ExportObject, Transient, Component, DuplicateTransient, NeedCtorLink, EditInline)
20011  unsigned long bAutoActivate : 1; // 0x02EC(0x0004) (Edit)
20012  unsigned long bWasCompleted : 1; // 0x02EC(0x0004) (Const, Transient)
20013  unsigned long bSuppressSpawning : 1; // 0x02EC(0x0004) (Const, Transient)
20014  unsigned long bWasDeactivated : 1; // 0x02EC(0x0004) (Const, Transient)
20015  unsigned long bResetOnDetach : 1; // 0x02EC(0x0004) (Edit)
20016  unsigned long bUpdateOnDedicatedServer : 1; // 0x02EC(0x0004)
20017  unsigned long bJustAttached : 1; // 0x02EC(0x0004) (Transient)
20018  unsigned long bIsActive : 1; // 0x02EC(0x0004) (Transient)
20019  unsigned long bHasBeenActivated : 1; // 0x02EC(0x0004) (Transient)
20020  unsigned long bWarmingUp : 1; // 0x02EC(0x0004)
20021  unsigned long bIsCachedInPool : 1; // 0x02EC(0x0004)
20022  unsigned long bOverrideLODMethod : 1; // 0x02EC(0x0004) (Edit)
20023  unsigned long bSkipUpdateDynamicDataDuringTick : 1; // 0x02EC(0x0004)
20024  unsigned long bSkipBoundsUpdate : 1; // 0x02EC(0x0004)
20025  unsigned long bUpdateComponentInTick : 1; // 0x02EC(0x0004)
20026  unsigned long bDeferredBeamUpdate : 1; // 0x02EC(0x0004)
20027  unsigned long bForcedInActive : 1; // 0x02EC(0x0004) (Transient)
20028  unsigned long bIsWarmingUp : 1; // 0x02EC(0x0004) (Transient)
20029  unsigned long bIsViewRelevanceDirty : 1; // 0x02EC(0x0004) (Transient)
20030  unsigned long bRecacheViewRelevance : 1; // 0x02EC(0x0004) (Transient)
20031  unsigned long bLODUpdatePending : 1; // 0x02EC(0x0004) (Transient)
20032  unsigned long bSkipSpawnCountCheck : 1; // 0x02EC(0x0004) (Transient)
20033  unsigned long bLoopSound : 1; // 0x02EC(0x0004) (Native, Transient)
20034  unsigned long bSwitchCharacterAKEvent : 1; // 0x02EC(0x0004) (Native, Transient)
20035  unsigned long bDoStopUpdate : 1; // 0x02EC(0x0004) (Native, Transient)
20036  unsigned long bAlwayDecalUpdate : 1; // 0x02EC(0x0004) (Native, Transient)
20037  unsigned long bNeedModifyFirstFramePartSysVelocity : 1; // 0x02EC(0x0004) (Native, Transient)
20038  unsigned long bEFParticleLODApply : 1; // 0x02EC(0x0004) (Native, Transient)
20039  unsigned long bUseOcclusionCulling : 1; // 0x02EC(0x0004) (Edit)
20040  TArray<struct FParticleSysParam> InstanceParameters; // 0x02F0(0x0010) (Edit, Component, NeedCtorLink, EditInline)
20041  struct FVector OldPosition; // 0x0300(0x000C)
20042  struct FVector PartSysVelocity; // 0x030C(0x000C)
20043  float WarmupTime; // 0x0318(0x0004)
20044  float WarmupTickRate; // 0x031C(0x0004)
20045  int LODLevel; // 0x0320(0x0004) (Transient)
20046  float SecondsBeforeInactive; // 0x0324(0x0004) (Edit)
20047  float TimeSinceLastForceUpdateTransform; // 0x0328(0x0004) (Transient)
20048  float MaxTimeBeforeForceUpdateTransform; // 0x032C(0x0004)
20049  int EditorLODLevel; // 0x0330(0x0004)
20050  int EditorDetailMode; // 0x0334(0x0004)
20051  float AccumTickTime; // 0x0338(0x0004) (Transient)
20053  TEnumAsByte<EParticleReplayState> ReplayState; // 0x033D(0x0001) (Const, Transient)
20054  unsigned char UnknownData00[0x2]; // 0x033E(0x0002) MISSED OFFSET
20055  TArray<struct FMaterialViewRelevance> CachedViewRelevanceFlags; // 0x0340(0x0010) (Const, Transient, NeedCtorLink)
20056  TArray<class UParticleSystemReplay*> ReplayClips; // 0x0350(0x0010) (Edit, Const, NeedCtorLink, EditInline)
20057  int ReplayClipIDNumber; // 0x0360(0x0004) (Const, Transient)
20058  int ReplayFrameIndex; // 0x0364(0x0004) (Const, Transient)
20059  float AccumLODDistanceCheckTime; // 0x0368(0x0004) (Transient)
20060  TArray<struct FParticleEventSpawnData> SpawnEvents; // 0x036C(0x0010) (Transient, NeedCtorLink)
20061  TArray<struct FParticleEventDeathData> DeathEvents; // 0x037C(0x0010) (Transient, NeedCtorLink)
20062  TArray<struct FParticleEventCollideData> CollisionEvents; // 0x038C(0x0010) (Transient, NeedCtorLink)
20063  TArray<struct FParticleEventKismetData> KismetEvents; // 0x039C(0x0010) (Transient, NeedCtorLink)
20065  struct FPointer ReleaseResourcesFence; // 0x03BC(0x0008) (Const, Native, Transient)
20066  float CustomTimeDilation; // 0x03C4(0x0004) (Edit)
20067  float EmitterDelay; // 0x03C8(0x0004) (Transient)
20068  class UAkEvent* AkEvent; // 0x03CC(0x0008) (Native, Transient)
20069  int iLastPlaySoundLoopCount; // 0x03D4(0x0004) (Native, Transient)
20070  class UPostProcessChain* PPChain; // 0x03D8(0x0008) (Native, Transient)
20071  int EFPSpawnIndex; // 0x03E0(0x0004) (Native, Transient, DuplicateTransient)
20072  int EFDesiredLODLevel; // 0x03E4(0x0004) (Native, Transient)
20073  class AActor* PrimitiveRenderMaskOwner; // 0x03E8(0x0008) (Transient)
20074  struct FScriptDelegate __OnSystemFinished__Delegate; // 0x03F0(0x0010) (NeedCtorLink)
20075 
20077  {
20078  static UClass* ptr = nullptr;
20079  if (!ptr)
20080  ptr = UObject::FindClass("Class Engine.ParticleSystemComponent");
20081  return ptr;
20082  }
20083 
20084 
20086  void TickPlaySound();
20087  void SetStopSpawning(int InEmitterIndex, bool bInStopSpawning);
20088  void ResetToDefaults();
20089  void SetActive(bool bNowActive, bool bFlagAsJustAttached);
20090  void ClearParameter(const struct FName& ParameterName, TEnumAsByte<EParticleSysParamType> ParameterType);
20091  bool GetComponentParameter(const struct FName& InName, class UComponent** OutComponent);
20092  bool GetMaterialParameter(const struct FName& InName, class UMaterialInterface** OutMaterial);
20093  bool GetActorParameter(const struct FName& InName, class AActor** OutActor);
20094  bool GetColorParameter(const struct FName& InName, struct FColor* OutColor);
20095  bool GetVectorParameter(const struct FName& InName, struct FVector* OutVector);
20096  bool GetFloatParameter(const struct FName& InName, float* OutFloat);
20097  void SetSocketParameter(const struct FName& ParameterName, const struct FName& Param, bool ParamUseBone);
20098  void SetComponentParameter(const struct FName& ParameterName, class UComponent* Param);
20099  void SetMaterialParameter(const struct FName& ParameterName, class UMaterialInterface* Param);
20100  void SetActorParameter(const struct FName& ParameterName, class AActor* Param);
20101  void SetColorParameter(const struct FName& ParameterName, const struct FColor& Param);
20102  void SetVectorRandParameter(const struct FName& ParameterName, struct FVector* Param, struct FVector* ParamLow);
20103  void SetVectorParameter(const struct FName& ParameterName, const struct FVector& Param);
20104  void SetFloatRandParameter(const struct FName& ParameterName, float Param, float ParamLow);
20105  void SetFloatParameter(const struct FName& ParameterName, float Param);
20106  int GetEditorLODLevel();
20107  int GetLODLevel();
20108  void SetEditorLODLevel(int InLODLevel);
20109  void SetLODLevel(int InLODLevel);
20110  bool SystemHasCompleted();
20111  float GetMaxLifespan();
20112  int DetermineLODLevelForLocation(struct FVector* EffectLocation);
20113  void SetBeamTargetStrength(int EmitterIndex, float NewTargetStrength, int TargetIndex);
20114  void SetBeamTargetTangent(int EmitterIndex, const struct FVector& NewTangentPoint, int TargetIndex);
20115  void SetBeamTargetPoint(int EmitterIndex, const struct FVector& NewTargetPoint, int TargetIndex);
20116  void SetBeamSourceStrength(int EmitterIndex, float NewSourceStrength, int SourceIndex);
20117  void SetBeamSourceTangent(int EmitterIndex, const struct FVector& NewTangentPoint, int SourceIndex);
20118  void SetBeamSourcePoint(int EmitterIndex, const struct FVector& NewSourcePoint, int SourceIndex);
20119  void SetBeamDistance(int EmitterIndex, float Distance);
20120  void SetBeamEndPoint(int EmitterIndex, const struct FVector& NewEndPoint);
20121  void SetBeamTessellationFactor(int EmitterIndex, float NewFactor);
20122  void SetBeamType(int EmitterIndex, int NewMethod);
20123  void RewindEmitterInstances();
20124  void RewindEmitterInstance(int EmitterIndex);
20125  void SetKillOnCompleted(int EmitterIndex, bool bKill);
20126  void SetKillOnDeactivate(int EmitterIndex, bool bKill);
20127  bool GetSkipBoundsUpdate();
20128  void SetSkipBoundsUpdate(bool bInSkipBoundsUpdate);
20130  void SetSkipUpdateDynamicDataDuringTick(bool bInSkipUpdateDynamicDataDuringTick);
20131  void KillParticlesInEmitter(const struct FName& InEmitterName);
20132  void KillParticlesForced();
20133  void DeactivateSystem();
20134  void ActivateSystem(bool bFlagAsJustAttached);
20135  void SetTemplate(class UParticleSystem* NewTemplate);
20136  void OnSystemFinished(class UParticleSystemComponent* PSystem);
20137 };
20138 
20139 
20140 // Class Engine.DistributionFloatParticleParameter
20141 // 0x0003 (0x008C - 0x0089)
20143 {
20144 public:
20145  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
20146 
20148  {
20149  static UClass* ptr = nullptr;
20150  if (!ptr)
20151  ptr = UObject::FindClass("Class Engine.DistributionFloatParticleParameter");
20152  return ptr;
20153  }
20154 
20155 };
20156 
20157 
20158 // Class Engine.DistributionVectorParticleParameter
20159 // 0x0001 (0x00BC - 0x00BB)
20161 {
20162 public:
20163  unsigned char UnknownData00[0x1]; // 0x00BB(0x0001) MISSED OFFSET
20164 
20166  {
20167  static UClass* ptr = nullptr;
20168  if (!ptr)
20169  ptr = UObject::FindClass("Class Engine.DistributionVectorParticleParameter");
20170  return ptr;
20171  }
20172 
20173 };
20174 
20175 
20176 // Class Engine.ParticleEmitter
20177 // 0x0034 (0x0084 - 0x0050)
20179 {
20180 public:
20181  struct FName EmitterName; // 0x0050(0x0008) (Edit)
20182  int SubUVDataOffset; // 0x0058(0x0004) (Transient)
20184  unsigned char UnknownData00[0x3]; // 0x005D(0x0003) MISSED OFFSET
20185  struct FColor EmitterEditorColor; // 0x0060(0x0004) (Edit)
20186  TArray<class UParticleLODLevel*> LODLevels; // 0x0064(0x0010) (ExportObject, NeedCtorLink, EditInline)
20187  unsigned long ConvertedModules : 1; // 0x0074(0x0004)
20188  unsigned long bCollapsed : 1; // 0x0074(0x0004) (Edit)
20189  unsigned long bIsSoloing : 1; // 0x0074(0x0004) (Transient)
20190  unsigned long bCookedOut : 1; // 0x0074(0x0004)
20191  int PeakActiveParticles; // 0x0078(0x0004)
20192  int InitialAllocationCount; // 0x007C(0x0004) (Edit)
20193  float MediumDetailSpawnRateScale; // 0x0080(0x0004) (Edit)
20194 
20196  {
20197  static UClass* ptr = nullptr;
20198  if (!ptr)
20199  ptr = UObject::FindClass("Class Engine.ParticleEmitter");
20200  return ptr;
20201  }
20202 
20203 
20204  float GetMaxLifespan(float InComponentDelay);
20205 };
20206 
20207 
20208 // Class Engine.ParticleSpriteEmitter
20209 // 0x0000 (0x0084 - 0x0084)
20211 {
20212 public:
20213 
20215  {
20216  static UClass* ptr = nullptr;
20217  if (!ptr)
20218  ptr = UObject::FindClass("Class Engine.ParticleSpriteEmitter");
20219  return ptr;
20220  }
20221 
20222 };
20223 
20224 
20225 // Class Engine.ParticleLODLevel
20226 // 0x008C (0x00DC - 0x0050)
20228 {
20229 public:
20230  int Level; // 0x0050(0x0004) (Const)
20231  unsigned long bEnabled : 1; // 0x0054(0x0004)
20232  unsigned long ConvertedModules : 1; // 0x0054(0x0004)
20233  class UParticleModuleRequired* RequiredModule; // 0x0058(0x0008) (ExportObject, NeedCtorLink, EditInline)
20234  TArray<class UParticleModule*> Modules; // 0x0060(0x0010) (ExportObject, NeedCtorLink, EditInline)
20235  class UParticleModule* TypeDataModule; // 0x0070(0x0008) (ExportObject)
20236  class UParticleModuleSpawn* SpawnModule; // 0x0078(0x0008) (ExportObject)
20237  class UParticleModuleEventGenerator* EventGenerator; // 0x0080(0x0008) (ExportObject)
20239  TArray<class UParticleModule*> SpawnModules; // 0x0098(0x0010) (Native)
20240  TArray<class UParticleModule*> UpdateModules; // 0x00A8(0x0010) (Native)
20243  int PeakActiveParticles; // 0x00D8(0x0004)
20244 
20246  {
20247  static UClass* ptr = nullptr;
20248  if (!ptr)
20249  ptr = UObject::FindClass("Class Engine.ParticleLODLevel");
20250  return ptr;
20251  }
20252 
20253 };
20254 
20255 
20256 // Class Engine.ParticleModule
20257 // 0x000C (0x005C - 0x0050)
20258 class UParticleModule : public UObject
20259 {
20260 public:
20261  unsigned long bSpawnModule : 1; // 0x0050(0x0004)
20262  unsigned long bUpdateModule : 1; // 0x0050(0x0004)
20263  unsigned long bFinalUpdateModule : 1; // 0x0050(0x0004)
20264  unsigned long bCurvesAsColor : 1; // 0x0050(0x0004)
20265  unsigned long b3DDrawMode : 1; // 0x0050(0x0004) (Edit)
20266  unsigned long EnableToggle3DDrawMode : 1; // 0x0050(0x0004) (Edit)
20267  unsigned long bSupported3DDrawMode : 1; // 0x0050(0x0004)
20268  unsigned long bEnabled : 1; // 0x0050(0x0004)
20269  unsigned long bEditable : 1; // 0x0050(0x0004)
20270  unsigned long LODDuplicate : 1; // 0x0050(0x0004)
20271  unsigned long bSupportsRandomSeed : 1; // 0x0050(0x0004)
20272  unsigned long bRequiresLoopingNotification : 1; // 0x0050(0x0004)
20273  unsigned char LODValidity; // 0x0054(0x0001) (Const)
20274  unsigned char UnknownData00[0x3]; // 0x0055(0x0003) MISSED OFFSET
20275  struct FColor ModuleEditorColor; // 0x0058(0x0004) (Edit)
20276 
20278  {
20279  static UClass* ptr = nullptr;
20280  if (!ptr)
20281  ptr = UObject::FindClass("Class Engine.ParticleModule");
20282  return ptr;
20283  }
20284 
20285 };
20286 
20287 
20288 // Class Engine.ParticleModuleAccelerationBase
20289 // 0x0004 (0x0060 - 0x005C)
20291 {
20292 public:
20293  unsigned long bAlwaysInWorldSpace : 1; // 0x005C(0x0004) (Edit)
20294 
20296  {
20297  static UClass* ptr = nullptr;
20298  if (!ptr)
20299  ptr = UObject::FindClass("Class Engine.ParticleModuleAccelerationBase");
20300  return ptr;
20301  }
20302 
20303 };
20304 
20305 
20306 // Class Engine.ParticleModuleAcceleration
20307 // 0x0028 (0x0088 - 0x0060)
20309 {
20310 public:
20311  struct FRawDistributionVector Acceleration; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
20312  unsigned long bApplyOwnerScale : 1; // 0x0084(0x0004) (Edit)
20313 
20315  {
20316  static UClass* ptr = nullptr;
20317  if (!ptr)
20318  ptr = UObject::FindClass("Class Engine.ParticleModuleAcceleration");
20319  return ptr;
20320  }
20321 
20322 };
20323 
20324 
20325 // Class Engine.ParticleModuleAccelerationOverLifetime
20326 // 0x0024 (0x0084 - 0x0060)
20328 {
20329 public:
20330  struct FRawDistributionVector AccelOverLife; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
20331 
20333  {
20334  static UClass* ptr = nullptr;
20335  if (!ptr)
20336  ptr = UObject::FindClass("Class Engine.ParticleModuleAccelerationOverLifetime");
20337  return ptr;
20338  }
20339 
20340 };
20341 
20342 
20343 // Class Engine.ParticleModuleAttractorBase
20344 // 0x0000 (0x005C - 0x005C)
20346 {
20347 public:
20348 
20350  {
20351  static UClass* ptr = nullptr;
20352  if (!ptr)
20353  ptr = UObject::FindClass("Class Engine.ParticleModuleAttractorBase");
20354  return ptr;
20355  }
20356 
20357 };
20358 
20359 
20360 // Class Engine.ParticleModuleAttractorBoneSocket
20361 // 0x010C (0x0168 - 0x005C)
20363 {
20364 public:
20368  unsigned char UnknownData00[0x1]; // 0x005F(0x0001) MISSED OFFSET
20369  unsigned long bParticleLifeRelative : 1; // 0x0060(0x0004) (Edit)
20370  unsigned long bAttractAlongLengthOfBone : 1; // 0x0060(0x0004) (Edit)
20371  struct FRawDistributionFloat FalloffExponent; // 0x0064(0x0024) (Edit, Component, NeedCtorLink)
20372  struct FRawDistributionFloat Range; // 0x0088(0x0024) (Edit, Component, NeedCtorLink)
20373  struct FRawDistributionFloat Strength; // 0x00AC(0x0024) (Edit, Component, NeedCtorLink)
20374  struct FRawDistributionFloat CollisionRadius; // 0x00D0(0x0024) (Edit, Component, NeedCtorLink)
20375  struct FRawDistributionFloat DragCoefficient; // 0x00F4(0x0024) (Edit, Component, NeedCtorLink)
20376  struct FRawDistributionFloat DragRadius; // 0x0118(0x0024) (Edit, Component, NeedCtorLink)
20377  struct FVector UniversalOffset; // 0x013C(0x000C) (Edit)
20378  TArray<struct FAttractLocationBoneSocketInfo> SourceLocations; // 0x0148(0x0010) (Edit, NeedCtorLink)
20379  struct FName SkelMeshActorParamName; // 0x0158(0x0008) (Edit)
20380  class USkeletalMesh* EditorSkelMesh; // 0x0160(0x0008) (Edit)
20381 
20383  {
20384  static UClass* ptr = nullptr;
20385  if (!ptr)
20386  ptr = UObject::FindClass("Class Engine.ParticleModuleAttractorBoneSocket");
20387  return ptr;
20388  }
20389 
20390 };
20391 
20392 
20393 // Class Engine.ParticleModuleAttractorLine
20394 // 0x0060 (0x00BC - 0x005C)
20396 {
20397 public:
20398  struct FVector EndPoint0; // 0x005C(0x000C) (Edit)
20399  struct FVector EndPoint1; // 0x0068(0x000C) (Edit)
20400  struct FRawDistributionFloat Range; // 0x0074(0x0024) (Edit, Component, NeedCtorLink)
20401  struct FRawDistributionFloat Strength; // 0x0098(0x0024) (Edit, Component, NeedCtorLink)
20402 
20404  {
20405  static UClass* ptr = nullptr;
20406  if (!ptr)
20407  ptr = UObject::FindClass("Class Engine.ParticleModuleAttractorLine");
20408  return ptr;
20409  }
20410 
20411 };
20412 
20413 
20414 // Class Engine.ParticleModuleAttractorParticle
20415 // 0x005C (0x00B8 - 0x005C)
20417 {
20418 public:
20419  struct FName EmitterName; // 0x005C(0x0008) (Edit, ExportObject, NoClear)
20420  struct FRawDistributionFloat Range; // 0x0064(0x0024) (Edit, Component, NeedCtorLink)
20421  unsigned long bStrengthByDistance : 1; // 0x0088(0x0004) (Edit)
20422  unsigned long bAffectBaseVelocity : 1; // 0x0088(0x0004) (Edit)
20423  unsigned long bRenewSource : 1; // 0x0088(0x0004) (Edit)
20424  unsigned long bInheritSourceVel : 1; // 0x0088(0x0004) (Edit)
20425  struct FRawDistributionFloat Strength; // 0x008C(0x0024) (Edit, Component, NeedCtorLink)
20427  unsigned char UnknownData00[0x3]; // 0x00B1(0x0003) MISSED OFFSET
20428  int LastSelIndex; // 0x00B4(0x0004)
20429 
20431  {
20432  static UClass* ptr = nullptr;
20433  if (!ptr)
20434  ptr = UObject::FindClass("Class Engine.ParticleModuleAttractorParticle");
20435  return ptr;
20436  }
20437 
20438 };
20439 
20440 
20441 // Class Engine.ParticleModuleAttractorPoint
20442 // 0x0070 (0x00CC - 0x005C)
20444 {
20445 public:
20446  struct FRawDistributionVector Position; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
20447  struct FRawDistributionFloat Range; // 0x0080(0x0024) (Edit, Component, NeedCtorLink)
20448  struct FRawDistributionFloat Strength; // 0x00A4(0x0024) (Edit, Component, NeedCtorLink)
20449  unsigned long StrengthByDistance : 1; // 0x00C8(0x0004) (Edit)
20450  unsigned long bAffectBaseVelocity : 1; // 0x00C8(0x0004) (Edit)
20451  unsigned long bOverrideVelocity : 1; // 0x00C8(0x0004) (Edit)
20452  unsigned long bUseWorldSpacePosition : 1; // 0x00C8(0x0004) (Edit)
20453 
20455  {
20456  static UClass* ptr = nullptr;
20457  if (!ptr)
20458  ptr = UObject::FindClass("Class Engine.ParticleModuleAttractorPoint");
20459  return ptr;
20460  }
20461 
20462 };
20463 
20464 
20465 // Class Engine.ParticleModuleAttractorSkelVertSurface
20466 // 0x0130 (0x018C - 0x005C)
20468 {
20469 public:
20472  unsigned char UnknownData00[0x2]; // 0x005E(0x0002) MISSED OFFSET
20473  unsigned long bParticleLifeRelative : 1; // 0x0060(0x0004) (Edit)
20474  unsigned long bEnforceNormalCheck : 1; // 0x0060(0x0004) (Edit)
20475  struct FRawDistributionFloat FalloffExponent; // 0x0064(0x0024) (Edit, Component, NeedCtorLink)
20476  struct FRawDistributionFloat Range; // 0x0088(0x0024) (Edit, Component, NeedCtorLink)
20477  struct FRawDistributionFloat Strength; // 0x00AC(0x0024) (Edit, Component, NeedCtorLink)
20478  struct FRawDistributionFloat CollisionRadius; // 0x00D0(0x0024) (Edit, Component, NeedCtorLink)
20479  struct FRawDistributionFloat DragCoefficient; // 0x00F4(0x0024) (Edit, Component, NeedCtorLink)
20480  struct FRawDistributionFloat DragRadius; // 0x0118(0x0024) (Edit, Component, NeedCtorLink)
20481  struct FVector UniversalOffset; // 0x013C(0x000C) (Edit)
20482  struct FName SkelMeshActorParamName; // 0x0148(0x0008) (Edit)
20483  class USkeletalMesh* EditorSkelMesh; // 0x0150(0x0008) (Edit)
20484  TArray<struct FName> ValidAssociatedBones; // 0x0158(0x0010) (Edit, NeedCtorLink)
20485  struct FVector NormalToCompare; // 0x0168(0x000C) (Edit)
20486  float NormalCheckToleranceDegrees; // 0x0174(0x0004) (Edit)
20487  float NormalCheckTolerance; // 0x0178(0x0004)
20488  TArray<int> ValidMaterialIndices; // 0x017C(0x0010) (Edit, NeedCtorLink)
20489 
20491  {
20492  static UClass* ptr = nullptr;
20493  if (!ptr)
20494  ptr = UObject::FindClass("Class Engine.ParticleModuleAttractorSkelVertSurface");
20495  return ptr;
20496  }
20497 
20498 };
20499 
20500 
20501 // Class Engine.ParticleModuleBeamBase
20502 // 0x0000 (0x005C - 0x005C)
20504 {
20505 public:
20506 
20508  {
20509  static UClass* ptr = nullptr;
20510  if (!ptr)
20511  ptr = UObject::FindClass("Class Engine.ParticleModuleBeamBase");
20512  return ptr;
20513  }
20514 
20515 };
20516 
20517 
20518 // Class Engine.ParticleModuleBeamModifier
20519 // 0x0080 (0x00DC - 0x005C)
20521 {
20522 public:
20524  unsigned char UnknownData00[0x3]; // 0x005D(0x0003) MISSED OFFSET
20525  struct FBeamModifierOptions PositionOptions; // 0x0060(0x0004) (Edit)
20526  struct FRawDistributionVector Position; // 0x0064(0x0024) (Edit, Component, NeedCtorLink)
20527  struct FBeamModifierOptions TangentOptions; // 0x0088(0x0004) (Edit)
20528  struct FRawDistributionVector Tangent; // 0x008C(0x0024) (Edit, Component, NeedCtorLink)
20529  unsigned long bAbsoluteTangent : 1; // 0x00B0(0x0004) (Edit)
20530  struct FBeamModifierOptions StrengthOptions; // 0x00B4(0x0004) (Edit)
20531  struct FRawDistributionFloat Strength; // 0x00B8(0x0024) (Edit, Component, NeedCtorLink)
20532 
20534  {
20535  static UClass* ptr = nullptr;
20536  if (!ptr)
20537  ptr = UObject::FindClass("Class Engine.ParticleModuleBeamModifier");
20538  return ptr;
20539  }
20540 
20541 };
20542 
20543 
20544 // Class Engine.ParticleModuleBeamNoise
20545 // 0x00D4 (0x0130 - 0x005C)
20547 {
20548 public:
20549  unsigned long bLowFreq_Enabled : 1; // 0x005C(0x0004) (Edit)
20550  unsigned long bNRScaleEmitterTime : 1; // 0x005C(0x0004) (Edit)
20551  unsigned long bSmooth : 1; // 0x005C(0x0004) (Edit)
20552  unsigned long bNoiseLock : 1; // 0x005C(0x0004) (Const)
20553  unsigned long bOscillate : 1; // 0x005C(0x0004) (Edit)
20554  unsigned long bUseNoiseTangents : 1; // 0x005C(0x0004) (Edit)
20555  unsigned long bTargetNoise : 1; // 0x005C(0x0004) (Edit)
20556  unsigned long bApplyNoiseScale : 1; // 0x005C(0x0004) (Edit)
20557  int Frequency; // 0x0060(0x0004) (Edit)
20558  int Frequency_LowRange; // 0x0064(0x0004) (Edit)
20559  struct FRawDistributionVector NoiseRange; // 0x0068(0x0024) (Edit, Component, NeedCtorLink)
20560  struct FRawDistributionFloat NoiseRangeScale; // 0x008C(0x0024) (Edit, Component, NeedCtorLink)
20561  struct FRawDistributionVector NoiseSpeed; // 0x00B0(0x0024) (Edit, Component, NeedCtorLink)
20562  float NoiseLockRadius; // 0x00D4(0x0004) (Edit)
20563  float NoiseLockTime; // 0x00D8(0x0004) (Edit)
20564  float NoiseTension; // 0x00DC(0x0004) (Edit)
20565  struct FRawDistributionFloat NoiseTangentStrength; // 0x00E0(0x0024) (Edit, Component, NeedCtorLink)
20566  int NoiseTessellation; // 0x0104(0x0004) (Edit)
20567  float FrequencyDistance; // 0x0108(0x0004) (Edit)
20568  struct FRawDistributionFloat NoiseScale; // 0x010C(0x0024) (Edit, Component, NeedCtorLink)
20569 
20571  {
20572  static UClass* ptr = nullptr;
20573  if (!ptr)
20574  ptr = UObject::FindClass("Class Engine.ParticleModuleBeamNoise");
20575  return ptr;
20576  }
20577 
20578 };
20579 
20580 
20581 // Class Engine.ParticleModuleBeamSource
20582 // 0x007C (0x00D8 - 0x005C)
20584 {
20585 public:
20588  unsigned char UnknownData00[0x2]; // 0x005E(0x0002) MISSED OFFSET
20589  struct FName SourceName; // 0x0060(0x0008) (Edit)
20590  unsigned long bSourceAbsolute : 1; // 0x0068(0x0004) (Edit)
20591  unsigned long bLockSource : 1; // 0x0068(0x0004) (Edit)
20592  unsigned long bLockSourceTangent : 1; // 0x0068(0x0004) (Edit)
20593  unsigned long bLockSourceStength : 1; // 0x0068(0x0004) (Edit)
20594  struct FRawDistributionVector Source; // 0x006C(0x0024) (Edit, Component, NeedCtorLink)
20595  struct FRawDistributionVector SourceTangent; // 0x0090(0x0024) (Edit, Component, NeedCtorLink)
20596  struct FRawDistributionFloat SourceStrength; // 0x00B4(0x0024) (Edit, Component, NeedCtorLink)
20597 
20599  {
20600  static UClass* ptr = nullptr;
20601  if (!ptr)
20602  ptr = UObject::FindClass("Class Engine.ParticleModuleBeamSource");
20603  return ptr;
20604  }
20605 
20606 };
20607 
20608 
20609 // Class Engine.ParticleModuleBeamTarget
20610 // 0x0080 (0x00DC - 0x005C)
20612 {
20613 public:
20616  unsigned char UnknownData00[0x2]; // 0x005E(0x0002) MISSED OFFSET
20617  struct FName TargetName; // 0x0060(0x0008) (Edit)
20618  struct FRawDistributionVector Target; // 0x0068(0x0024) (Edit, Component, NeedCtorLink)
20619  unsigned long bTargetAbsolute : 1; // 0x008C(0x0004) (Edit)
20620  unsigned long bLockTarget : 1; // 0x008C(0x0004) (Edit)
20621  unsigned long bLockTargetTangent : 1; // 0x008C(0x0004) (Edit)
20622  unsigned long bLockTargetStength : 1; // 0x008C(0x0004) (Edit)
20623  struct FRawDistributionVector TargetTangent; // 0x0090(0x0024) (Edit, Component, NeedCtorLink)
20624  struct FRawDistributionFloat TargetStrength; // 0x00B4(0x0024) (Edit, Component, NeedCtorLink)
20625  float LockRadius; // 0x00D8(0x0004) (Edit)
20626 
20628  {
20629  static UClass* ptr = nullptr;
20630  if (!ptr)
20631  ptr = UObject::FindClass("Class Engine.ParticleModuleBeamTarget");
20632  return ptr;
20633  }
20634 
20635 };
20636 
20637 
20638 // Class Engine.ParticleModuleCameraBase
20639 // 0x0000 (0x005C - 0x005C)
20641 {
20642 public:
20643 
20645  {
20646  static UClass* ptr = nullptr;
20647  if (!ptr)
20648  ptr = UObject::FindClass("Class Engine.ParticleModuleCameraBase");
20649  return ptr;
20650  }
20651 
20652 };
20653 
20654 
20655 // Class Engine.ParticleModuleCameraOffset
20656 // 0x0029 (0x0085 - 0x005C)
20658 {
20659 public:
20660  struct FRawDistributionFloat CameraOffset; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
20661  unsigned long bSpawnTimeOnly : 1; // 0x0080(0x0004) (Edit)
20663 
20665  {
20666  static UClass* ptr = nullptr;
20667  if (!ptr)
20668  ptr = UObject::FindClass("Class Engine.ParticleModuleCameraOffset");
20669  return ptr;
20670  }
20671 
20672 };
20673 
20674 
20675 // Class Engine.ParticleModuleCollisionBase
20676 // 0x0000 (0x005C - 0x005C)
20678 {
20679 public:
20680 
20682  {
20683  static UClass* ptr = nullptr;
20684  if (!ptr)
20685  ptr = UObject::FindClass("Class Engine.ParticleModuleCollisionBase");
20686  return ptr;
20687  }
20688 
20689 };
20690 
20691 
20692 // Class Engine.ParticleModuleCollision
20693 // 0x00D8 (0x0134 - 0x005C)
20695 {
20696 public:
20697  struct FRawDistributionVector DampingFactor; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
20698  struct FRawDistributionVector DampingFactorRotation; // 0x0080(0x0024) (Edit, Component, NeedCtorLink)
20699  struct FRawDistributionFloat MaxCollisions; // 0x00A4(0x0024) (Edit, Component, NeedCtorLink)
20701  unsigned char UnknownData00[0x3]; // 0x00C9(0x0003) MISSED OFFSET
20702  unsigned long bApplyPhysics : 1; // 0x00CC(0x0004) (Edit)
20703  unsigned long bPawnsDoNotDecrementCount : 1; // 0x00CC(0x0004) (Edit)
20704  unsigned long bOnlyVerticalNormalsDecrementCount : 1; // 0x00CC(0x0004) (Edit)
20705  unsigned long bDropDetail : 1; // 0x00CC(0x0004) (Edit)
20706  unsigned long bCollideOnlyIfVisible : 1; // 0x00CC(0x0004) (Edit)
20707  unsigned long bCollideWithWorld : 1; // 0x00CC(0x0004) (Edit)
20708  unsigned long bCollideWithWorldAttractors : 1; // 0x00CC(0x0004) (Edit)
20709  struct FRawDistributionFloat ParticleMass; // 0x00D0(0x0024) (Edit, Component, NeedCtorLink)
20710  float DirScalar; // 0x00F4(0x0004) (Edit)
20711  float VerticalFudgeFactor; // 0x00F8(0x0004) (Edit)
20712  struct FRawDistributionFloat DelayAmount; // 0x00FC(0x0024) (Edit, Component, NeedCtorLink)
20713  float MaxCollisionDistance; // 0x0120(0x0004) (Edit)
20715 
20717  {
20718  static UClass* ptr = nullptr;
20719  if (!ptr)
20720  ptr = UObject::FindClass("Class Engine.ParticleModuleCollision");
20721  return ptr;
20722  }
20723 
20724 };
20725 
20726 
20727 // Class Engine.ParticleModuleCollisionActor
20728 // 0x0014 (0x0148 - 0x0134)
20730 {
20731 public:
20732  TArray<struct FName> ActorsToCollideWith; // 0x0134(0x0010) (Edit, NeedCtorLink)
20733  unsigned long bCheckPawnCollisions : 1; // 0x0144(0x0004) (Edit)
20734 
20736  {
20737  static UClass* ptr = nullptr;
20738  if (!ptr)
20739  ptr = UObject::FindClass("Class Engine.ParticleModuleCollisionActor");
20740  return ptr;
20741  }
20742 
20743 };
20744 
20745 
20746 // Class Engine.ParticleModuleColorBase
20747 // 0x0000 (0x005C - 0x005C)
20749 {
20750 public:
20751 
20753  {
20754  static UClass* ptr = nullptr;
20755  if (!ptr)
20756  ptr = UObject::FindClass("Class Engine.ParticleModuleColorBase");
20757  return ptr;
20758  }
20759 
20760 };
20761 
20762 
20763 // Class Engine.ParticleModuleColor
20764 // 0x004C (0x00A8 - 0x005C)
20766 {
20767 public:
20768  struct FRawDistributionVector StartColor; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
20769  struct FRawDistributionFloat StartAlpha; // 0x0080(0x0024) (Edit, Component, NeedCtorLink)
20770  unsigned long bClampAlpha : 1; // 0x00A4(0x0004) (Edit)
20771 
20773  {
20774  static UClass* ptr = nullptr;
20775  if (!ptr)
20776  ptr = UObject::FindClass("Class Engine.ParticleModuleColor");
20777  return ptr;
20778  }
20779 
20780 };
20781 
20782 
20783 // Class Engine.ParticleModuleColor_Seeded
20784 // 0x001C (0x00C4 - 0x00A8)
20786 {
20787 public:
20788  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00A8(0x001C) (Edit, NeedCtorLink)
20789 
20791  {
20792  static UClass* ptr = nullptr;
20793  if (!ptr)
20794  ptr = UObject::FindClass("Class Engine.ParticleModuleColor_Seeded");
20795  return ptr;
20796  }
20797 
20798 };
20799 
20800 
20801 // Class Engine.ParticleModuleColorByParameter
20802 // 0x000C (0x0068 - 0x005C)
20804 {
20805 public:
20806  struct FName ColorParam; // 0x005C(0x0008) (Edit)
20807  struct FColor DefaultColor; // 0x0064(0x0004) (Edit)
20808 
20810  {
20811  static UClass* ptr = nullptr;
20812  if (!ptr)
20813  ptr = UObject::FindClass("Class Engine.ParticleModuleColorByParameter");
20814  return ptr;
20815  }
20816 
20817 };
20818 
20819 
20820 // Class Engine.ParticleModuleColorOverLife
20821 // 0x004C (0x00A8 - 0x005C)
20823 {
20824 public:
20825  struct FRawDistributionVector ColorOverLife; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
20826  struct FRawDistributionFloat AlphaOverLife; // 0x0080(0x0024) (Edit, Component, NeedCtorLink)
20827  unsigned long bClampAlpha : 1; // 0x00A4(0x0004) (Edit)
20828 
20830  {
20831  static UClass* ptr = nullptr;
20832  if (!ptr)
20833  ptr = UObject::FindClass("Class Engine.ParticleModuleColorOverLife");
20834  return ptr;
20835  }
20836 
20837 };
20838 
20839 
20840 // Class Engine.ParticleModuleColorScaleOverDensity
20841 // 0x0048 (0x00A4 - 0x005C)
20843 {
20844 public:
20845  struct FRawDistributionVector ColorScaleOverDensity; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
20846  struct FRawDistributionFloat AlphaScaleOverDensity; // 0x0080(0x0024) (Edit, Component, NeedCtorLink)
20847 
20849  {
20850  static UClass* ptr = nullptr;
20851  if (!ptr)
20852  ptr = UObject::FindClass("Class Engine.ParticleModuleColorScaleOverDensity");
20853  return ptr;
20854  }
20855 
20856 };
20857 
20858 
20859 // Class Engine.ParticleModuleColorScaleOverLife
20860 // 0x004C (0x00A8 - 0x005C)
20862 {
20863 public:
20864  struct FRawDistributionVector ColorScaleOverLife; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
20865  struct FRawDistributionFloat AlphaScaleOverLife; // 0x0080(0x0024) (Edit, Component, NeedCtorLink)
20866  unsigned long bEmitterTime : 1; // 0x00A4(0x0004) (Edit)
20867 
20869  {
20870  static UClass* ptr = nullptr;
20871  if (!ptr)
20872  ptr = UObject::FindClass("Class Engine.ParticleModuleColorScaleOverLife");
20873  return ptr;
20874  }
20875 
20876 };
20877 
20878 
20879 // Class Engine.ParticleModuleEventBase
20880 // 0x0000 (0x005C - 0x005C)
20882 {
20883 public:
20884 
20886  {
20887  static UClass* ptr = nullptr;
20888  if (!ptr)
20889  ptr = UObject::FindClass("Class Engine.ParticleModuleEventBase");
20890  return ptr;
20891  }
20892 
20893 };
20894 
20895 
20896 // Class Engine.ParticleModuleEventGenerator
20897 // 0x0010 (0x006C - 0x005C)
20899 {
20900 public:
20901  TArray<struct FParticleEvent_GenerateInfo> Events; // 0x005C(0x0010) (Edit, ExportObject, NeedCtorLink, NoClear)
20902 
20904  {
20905  static UClass* ptr = nullptr;
20906  if (!ptr)
20907  ptr = UObject::FindClass("Class Engine.ParticleModuleEventGenerator");
20908  return ptr;
20909  }
20910 
20911 };
20912 
20913 
20914 // Class Engine.ParticleModuleEventReceiverBase
20915 // 0x000C (0x0068 - 0x005C)
20917 {
20918 public:
20920  unsigned char UnknownData00[0x3]; // 0x005D(0x0003) MISSED OFFSET
20921  struct FName EventName; // 0x0060(0x0008) (Edit)
20922 
20924  {
20925  static UClass* ptr = nullptr;
20926  if (!ptr)
20927  ptr = UObject::FindClass("Class Engine.ParticleModuleEventReceiverBase");
20928  return ptr;
20929  }
20930 
20931 };
20932 
20933 
20934 // Class Engine.ParticleModuleEventReceiverKillParticles
20935 // 0x0004 (0x006C - 0x0068)
20937 {
20938 public:
20939  unsigned long bStopSpawning : 1; // 0x0068(0x0004) (Edit)
20940 
20942  {
20943  static UClass* ptr = nullptr;
20944  if (!ptr)
20945  ptr = UObject::FindClass("Class Engine.ParticleModuleEventReceiverKillParticles");
20946  return ptr;
20947  }
20948 
20949 };
20950 
20951 
20952 // Class Engine.ParticleModuleEventReceiverSpawn
20953 // 0x004C (0x00B4 - 0x0068)
20955 {
20956 public:
20957  struct FRawDistributionFloat SpawnCount; // 0x0068(0x0024) (Edit, Component, NeedCtorLink)
20958  unsigned long bUseParticleTime : 1; // 0x008C(0x0004) (Edit)
20959  unsigned long bUsePSysLocation : 1; // 0x008C(0x0004) (Edit)
20960  unsigned long bInheritVelocity : 1; // 0x008C(0x0004) (Edit)
20961  struct FRawDistributionVector InheritVelocityScale; // 0x0090(0x0024) (Edit, Component, NeedCtorLink)
20962 
20964  {
20965  static UClass* ptr = nullptr;
20966  if (!ptr)
20967  ptr = UObject::FindClass("Class Engine.ParticleModuleEventReceiverSpawn");
20968  return ptr;
20969  }
20970 
20971 };
20972 
20973 
20974 // Class Engine.ParticleModuleKillBase
20975 // 0x0000 (0x005C - 0x005C)
20977 {
20978 public:
20979 
20981  {
20982  static UClass* ptr = nullptr;
20983  if (!ptr)
20984  ptr = UObject::FindClass("Class Engine.ParticleModuleKillBase");
20985  return ptr;
20986  }
20987 
20988 };
20989 
20990 
20991 // Class Engine.ParticleModuleKillBox
20992 // 0x004C (0x00A8 - 0x005C)
20994 {
20995 public:
20996  struct FRawDistributionVector LowerLeftCorner; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
20997  struct FRawDistributionVector UpperRightCorner; // 0x0080(0x0024) (Edit, Component, NeedCtorLink)
20998  unsigned long bAbsolute : 1; // 0x00A4(0x0004) (Edit)
20999  unsigned long bKillInside : 1; // 0x00A4(0x0004) (Edit)
21000  unsigned long bAxisAlignedAndFixedSize : 1; // 0x00A4(0x0004) (Edit)
21001 
21003  {
21004  static UClass* ptr = nullptr;
21005  if (!ptr)
21006  ptr = UObject::FindClass("Class Engine.ParticleModuleKillBox");
21007  return ptr;
21008  }
21009 
21010 };
21011 
21012 
21013 // Class Engine.ParticleModuleKillHeight
21014 // 0x0028 (0x0084 - 0x005C)
21016 {
21017 public:
21018  struct FRawDistributionFloat Height; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21019  unsigned long bAbsolute : 1; // 0x0080(0x0004) (Edit)
21020  unsigned long bFloor : 1; // 0x0080(0x0004) (Edit)
21021  unsigned long bApplyPSysScale : 1; // 0x0080(0x0004) (Edit)
21022 
21024  {
21025  static UClass* ptr = nullptr;
21026  if (!ptr)
21027  ptr = UObject::FindClass("Class Engine.ParticleModuleKillHeight");
21028  return ptr;
21029  }
21030 
21031 };
21032 
21033 
21034 // Class Engine.ParticleModuleLifetimeBase
21035 // 0x0000 (0x005C - 0x005C)
21037 {
21038 public:
21039 
21041  {
21042  static UClass* ptr = nullptr;
21043  if (!ptr)
21044  ptr = UObject::FindClass("Class Engine.ParticleModuleLifetimeBase");
21045  return ptr;
21046  }
21047 
21048 };
21049 
21050 
21051 // Class Engine.ParticleModuleLifetime
21052 // 0x0024 (0x0080 - 0x005C)
21054 {
21055 public:
21056  struct FRawDistributionFloat Lifetime; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21057 
21059  {
21060  static UClass* ptr = nullptr;
21061  if (!ptr)
21062  ptr = UObject::FindClass("Class Engine.ParticleModuleLifetime");
21063  return ptr;
21064  }
21065 
21066 };
21067 
21068 
21069 // Class Engine.ParticleModuleLifetime_Seeded
21070 // 0x001C (0x009C - 0x0080)
21072 {
21073 public:
21074  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x001C) (Edit, NeedCtorLink)
21075 
21077  {
21078  static UClass* ptr = nullptr;
21079  if (!ptr)
21080  ptr = UObject::FindClass("Class Engine.ParticleModuleLifetime_Seeded");
21081  return ptr;
21082  }
21083 
21084 };
21085 
21086 
21087 // Class Engine.ParticleModuleLocationBase
21088 // 0x0000 (0x005C - 0x005C)
21090 {
21091 public:
21092 
21094  {
21095  static UClass* ptr = nullptr;
21096  if (!ptr)
21097  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationBase");
21098  return ptr;
21099  }
21100 
21101 };
21102 
21103 
21104 // Class Engine.ParticleModuleLocation
21105 // 0x002C (0x0088 - 0x005C)
21107 {
21108 public:
21109  struct FRawDistributionVector StartLocation; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21110  float DistributeOverNPoints; // 0x0080(0x0004) (Edit)
21111  float DistributeThreshold; // 0x0084(0x0004) (Edit)
21112 
21114  {
21115  static UClass* ptr = nullptr;
21116  if (!ptr)
21117  ptr = UObject::FindClass("Class Engine.ParticleModuleLocation");
21118  return ptr;
21119  }
21120 
21121 };
21122 
21123 
21124 // Class Engine.ParticleModuleLocation_Seeded
21125 // 0x001C (0x00A4 - 0x0088)
21127 {
21128 public:
21129  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0088(0x001C) (Edit, NeedCtorLink)
21130 
21132  {
21133  static UClass* ptr = nullptr;
21134  if (!ptr)
21135  ptr = UObject::FindClass("Class Engine.ParticleModuleLocation_Seeded");
21136  return ptr;
21137  }
21138 
21139 };
21140 
21141 
21142 // Class Engine.ParticleModuleLocationWorldOffset
21143 // 0x0000 (0x0088 - 0x0088)
21145 {
21146 public:
21147 
21149  {
21150  static UClass* ptr = nullptr;
21151  if (!ptr)
21152  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationWorldOffset");
21153  return ptr;
21154  }
21155 
21156 };
21157 
21158 
21159 // Class Engine.ParticleModuleLocationWorldOffset_Seeded
21160 // 0x001C (0x00A4 - 0x0088)
21162 {
21163 public:
21164  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0088(0x001C) (Edit, NeedCtorLink)
21165 
21167  {
21168  static UClass* ptr = nullptr;
21169  if (!ptr)
21170  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationWorldOffset_Seeded");
21171  return ptr;
21172  }
21173 
21174 };
21175 
21176 
21177 // Class Engine.ParticleModuleLocationBoneSocket
21178 // 0x0038 (0x0094 - 0x005C)
21180 {
21181 public:
21184  unsigned char UnknownData00[0x2]; // 0x005E(0x0002) MISSED OFFSET
21185  struct FVector UniversalOffset; // 0x0060(0x000C) (Edit)
21186  TArray<struct FLocationBoneSocketInfo> SourceLocations; // 0x006C(0x0010) (Edit, NeedCtorLink)
21187  unsigned long bUpdatePositionEachFrame : 1; // 0x007C(0x0004) (Edit)
21188  unsigned long bOrientMeshEmitters : 1; // 0x007C(0x0004) (Edit)
21189  unsigned long bInheritVelocityAtSpawn : 1; // 0x007C(0x0004) (Edit)
21190  struct FName SkelMeshActorParamName; // 0x0080(0x0008) (Edit)
21191  class USkeletalMesh* EditorSkelMesh; // 0x0088(0x0008) (Edit)
21192  float LastUpdateTime; // 0x0090(0x0004)
21193 
21195  {
21196  static UClass* ptr = nullptr;
21197  if (!ptr)
21198  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationBoneSocket");
21199  return ptr;
21200  }
21201 
21202 };
21203 
21204 
21205 // Class Engine.ParticleModuleLocationDirect
21206 // 0x0090 (0x00EC - 0x005C)
21208 {
21209 public:
21210  struct FRawDistributionVector Location; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21211  struct FRawDistributionVector LocationOffset; // 0x0080(0x0024) (Edit, Component, NeedCtorLink)
21212  struct FRawDistributionVector ScaleFactor; // 0x00A4(0x0024) (Edit, Component, NeedCtorLink)
21213  struct FRawDistributionVector Direction; // 0x00C8(0x0024) (Edit, Component, NeedCtorLink)
21214 
21216  {
21217  static UClass* ptr = nullptr;
21218  if (!ptr)
21219  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationDirect");
21220  return ptr;
21221  }
21222 
21223 };
21224 
21225 
21226 // Class Engine.ParticleModuleLocationEmitter
21227 // 0x0018 (0x0074 - 0x005C)
21229 {
21230 public:
21231  struct FName EmitterName; // 0x005C(0x0008) (Edit, ExportObject, NoClear)
21233  unsigned char UnknownData00[0x3]; // 0x0065(0x0003) MISSED OFFSET
21234  unsigned long InheritSourceVelocity : 1; // 0x0068(0x0004) (Edit)
21235  unsigned long bInheritSourceRotation : 1; // 0x0068(0x0004) (Edit)
21236  float InheritSourceVelocityScale; // 0x006C(0x0004) (Edit)
21237  float InheritSourceRotationScale; // 0x0070(0x0004) (Edit)
21238 
21240  {
21241  static UClass* ptr = nullptr;
21242  if (!ptr)
21243  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationEmitter");
21244  return ptr;
21245  }
21246 
21247 };
21248 
21249 
21250 // Class Engine.ParticleModuleLocationEmitterDirect
21251 // 0x0008 (0x0064 - 0x005C)
21253 {
21254 public:
21255  struct FName EmitterName; // 0x005C(0x0008) (Edit, ExportObject, NoClear)
21256 
21258  {
21259  static UClass* ptr = nullptr;
21260  if (!ptr)
21261  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationEmitterDirect");
21262  return ptr;
21263  }
21264 
21265 };
21266 
21267 
21268 // Class Engine.ParticleModuleLocationPrimitiveBase
21269 // 0x004C (0x00A8 - 0x005C)
21271 {
21272 public:
21273  unsigned long Positive_X : 1; // 0x005C(0x0004) (Edit)
21274  unsigned long Positive_Y : 1; // 0x005C(0x0004) (Edit)
21275  unsigned long Positive_Z : 1; // 0x005C(0x0004) (Edit)
21276  unsigned long Negative_X : 1; // 0x005C(0x0004) (Edit)
21277  unsigned long Negative_Y : 1; // 0x005C(0x0004) (Edit)
21278  unsigned long Negative_Z : 1; // 0x005C(0x0004) (Edit)
21279  unsigned long SurfaceOnly : 1; // 0x005C(0x0004) (Edit)
21280  unsigned long Velocity : 1; // 0x005C(0x0004) (Edit)
21281  struct FRawDistributionFloat VelocityScale; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
21282  struct FRawDistributionVector StartLocation; // 0x0084(0x0024) (Edit, Component, NeedCtorLink)
21283 
21285  {
21286  static UClass* ptr = nullptr;
21287  if (!ptr)
21288  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveBase");
21289  return ptr;
21290  }
21291 
21292 };
21293 
21294 
21295 // Class Engine.ParticleModuleLocationPrimitiveCylinder
21296 // 0x004D (0x00F5 - 0x00A8)
21298 {
21299 public:
21300  unsigned long RadialVelocity : 1; // 0x00A8(0x0004) (Edit)
21301  unsigned long bAdjustForWorldSpace : 1; // 0x00A8(0x0004) (Edit)
21302  struct FRawDistributionFloat StartRadius; // 0x00AC(0x0024) (Edit, Component, NeedCtorLink)
21303  struct FRawDistributionFloat StartHeight; // 0x00D0(0x0024) (Edit, Component, NeedCtorLink)
21305 
21307  {
21308  static UClass* ptr = nullptr;
21309  if (!ptr)
21310  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveCylinder");
21311  return ptr;
21312  }
21313 
21314 };
21315 
21316 
21317 // Class Engine.ParticleModuleLocationPrimitiveCylinder_Seeded
21318 // 0x001F (0x0114 - 0x00F5)
21320 {
21321 public:
21322  unsigned char UnknownData00[0x3]; // 0x00F5(0x0003) MISSED OFFSET
21323  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00F8(0x001C) (Edit, NeedCtorLink)
21324 
21326  {
21327  static UClass* ptr = nullptr;
21328  if (!ptr)
21329  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveCylinder_Seeded");
21330  return ptr;
21331  }
21332 
21333 };
21334 
21335 
21336 // Class Engine.ParticleModuleLocationPrimitiveSphere
21337 // 0x0024 (0x00CC - 0x00A8)
21339 {
21340 public:
21341  struct FRawDistributionFloat StartRadius; // 0x00A8(0x0024) (Edit, Component, NeedCtorLink)
21342 
21344  {
21345  static UClass* ptr = nullptr;
21346  if (!ptr)
21347  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveSphere");
21348  return ptr;
21349  }
21350 
21351 };
21352 
21353 
21354 // Class Engine.ParticleModuleLocationPrimitiveSphere_Seeded
21355 // 0x001C (0x00E8 - 0x00CC)
21357 {
21358 public:
21359  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00CC(0x001C) (Edit, NeedCtorLink)
21360 
21362  {
21363  static UClass* ptr = nullptr;
21364  if (!ptr)
21365  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationPrimitiveSphere_Seeded");
21366  return ptr;
21367  }
21368 
21369 };
21370 
21371 
21372 // Class Engine.ParticleModuleLocationSkelVertSurface
21373 // 0x0058 (0x00B4 - 0x005C)
21375 {
21376 public:
21378  unsigned char UnknownData00[0x3]; // 0x005D(0x0003) MISSED OFFSET
21379  struct FVector UniversalOffset; // 0x0060(0x000C) (Edit)
21380  unsigned long bUpdatePositionEachFrame : 1; // 0x006C(0x0004) (Edit)
21381  unsigned long bOrientMeshEmitters : 1; // 0x006C(0x0004) (Edit)
21382  unsigned long bEnforceNormalCheck : 1; // 0x006C(0x0004) (Edit)
21383  struct FName SkelMeshActorParamName; // 0x0070(0x0008) (Edit)
21384  class USkeletalMesh* EditorSkelMesh; // 0x0078(0x0008) (Edit)
21385  TArray<struct FName> ValidAssociatedBones; // 0x0080(0x0010) (Edit, NeedCtorLink)
21386  struct FVector NormalToCompare; // 0x0090(0x000C) (Edit)
21387  float NormalCheckToleranceDegrees; // 0x009C(0x0004) (Edit)
21388  float NormalCheckTolerance; // 0x00A0(0x0004)
21389  TArray<int> ValidMaterialIndices; // 0x00A4(0x0010) (Edit, NeedCtorLink)
21390 
21392  {
21393  static UClass* ptr = nullptr;
21394  if (!ptr)
21395  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationSkelVertSurface");
21396  return ptr;
21397  }
21398 
21399 };
21400 
21401 
21402 // Class Engine.ParticleModuleLocationStaticVertSurface
21403 // 0x0048 (0x00A4 - 0x005C)
21405 {
21406 public:
21408  unsigned char UnknownData00[0x3]; // 0x005D(0x0003) MISSED OFFSET
21409  struct FVector UniversalOffset; // 0x0060(0x000C) (Edit)
21410  unsigned long bUpdatePositionEachFrame : 1; // 0x006C(0x0004) (Edit)
21411  unsigned long bOrientMeshEmitters : 1; // 0x006C(0x0004) (Edit)
21412  unsigned long bEnforceNormalCheck : 1; // 0x006C(0x0004) (Edit)
21413  struct FName StaticMeshActorParamName; // 0x0070(0x0008) (Edit)
21414  class UStaticMesh* EditorStaticMesh; // 0x0078(0x0008) (Edit)
21415  struct FVector NormalToCompare; // 0x0080(0x000C) (Edit)
21416  float NormalCheckToleranceDegrees; // 0x008C(0x0004) (Edit)
21417  float NormalCheckTolerance; // 0x0090(0x0004)
21418  TArray<int> ValidMaterialIndices; // 0x0094(0x0010) (Edit, NeedCtorLink)
21419 
21421  {
21422  static UClass* ptr = nullptr;
21423  if (!ptr)
21424  ptr = UObject::FindClass("Class Engine.ParticleModuleLocationStaticVertSurface");
21425  return ptr;
21426  }
21427 
21428 };
21429 
21430 
21431 // Class Engine.ParticleModuleSourceMovement
21432 // 0x0024 (0x0080 - 0x005C)
21434 {
21435 public:
21436  struct FRawDistributionVector SourceMovementScale; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21437 
21439  {
21440  static UClass* ptr = nullptr;
21441  if (!ptr)
21442  ptr = UObject::FindClass("Class Engine.ParticleModuleSourceMovement");
21443  return ptr;
21444  }
21445 
21446 };
21447 
21448 
21449 // Class Engine.ParticleModuleMaterialBase
21450 // 0x0000 (0x005C - 0x005C)
21452 {
21453 public:
21454 
21456  {
21457  static UClass* ptr = nullptr;
21458  if (!ptr)
21459  ptr = UObject::FindClass("Class Engine.ParticleModuleMaterialBase");
21460  return ptr;
21461  }
21462 
21463 };
21464 
21465 
21466 // Class Engine.ParticleModuleMaterialByParameter
21467 // 0x0020 (0x007C - 0x005C)
21469 {
21470 public:
21471  TArray<struct FName> MaterialParameters; // 0x005C(0x0010) (Edit, NeedCtorLink)
21472  TArray<class UMaterialInterface*> DefaultMaterials; // 0x006C(0x0010) (Edit, EditFixedSize, NeedCtorLink)
21473 
21475  {
21476  static UClass* ptr = nullptr;
21477  if (!ptr)
21478  ptr = UObject::FindClass("Class Engine.ParticleModuleMaterialByParameter");
21479  return ptr;
21480  }
21481 
21482 };
21483 
21484 
21485 // Class Engine.ParticleModuleMeshMaterial
21486 // 0x0010 (0x006C - 0x005C)
21488 {
21489 public:
21490  TArray<class UMaterialInterface*> MeshMaterials; // 0x005C(0x0010) (Edit, NeedCtorLink)
21491 
21493  {
21494  static UClass* ptr = nullptr;
21495  if (!ptr)
21496  ptr = UObject::FindClass("Class Engine.ParticleModuleMeshMaterial");
21497  return ptr;
21498  }
21499 
21500 };
21501 
21502 
21503 // Class Engine.ParticleModuleOrbitBase
21504 // 0x0004 (0x0060 - 0x005C)
21506 {
21507 public:
21508  unsigned long bUseEmitterTime : 1; // 0x005C(0x0004) (Edit)
21509 
21511  {
21512  static UClass* ptr = nullptr;
21513  if (!ptr)
21514  ptr = UObject::FindClass("Class Engine.ParticleModuleOrbitBase");
21515  return ptr;
21516  }
21517 
21518 };
21519 
21520 
21521 // Class Engine.ParticleModuleOrbit
21522 // 0x007C (0x00DC - 0x0060)
21524 {
21525 public:
21526  TEnumAsByte<EOrbitChainMode> ChainMode; // 0x0060(0x0001) (Edit)
21527  unsigned char UnknownData00[0x3]; // 0x0061(0x0003) MISSED OFFSET
21528  struct FRawDistributionVector OffsetAmount; // 0x0064(0x0024) (Edit, Component, NeedCtorLink)
21529  struct FOrbitOptions OffsetOptions; // 0x0088(0x0004) (Edit)
21530  struct FRawDistributionVector RotationAmount; // 0x008C(0x0024) (Edit, Component, NeedCtorLink)
21531  struct FOrbitOptions RotationOptions; // 0x00B0(0x0004) (Edit)
21532  struct FRawDistributionVector RotationRateAmount; // 0x00B4(0x0024) (Edit, Component, NeedCtorLink)
21533  struct FOrbitOptions RotationRateOptions; // 0x00D8(0x0004) (Edit)
21534 
21536  {
21537  static UClass* ptr = nullptr;
21538  if (!ptr)
21539  ptr = UObject::FindClass("Class Engine.ParticleModuleOrbit");
21540  return ptr;
21541  }
21542 
21543 };
21544 
21545 
21546 // Class Engine.ParticleModuleOrientationBase
21547 // 0x0000 (0x005C - 0x005C)
21549 {
21550 public:
21551 
21553  {
21554  static UClass* ptr = nullptr;
21555  if (!ptr)
21556  ptr = UObject::FindClass("Class Engine.ParticleModuleOrientationBase");
21557  return ptr;
21558  }
21559 
21560 };
21561 
21562 
21563 // Class Engine.ParticleModuleOrientationAxisLock
21564 // 0x0008 (0x0064 - 0x005C)
21566 {
21567 public:
21569  unsigned char UnknownData00[0x3]; // 0x005D(0x0003) MISSED OFFSET
21570  unsigned long bCanLean_EPAL_Z : 1; // 0x0060(0x0004) (Edit)
21571 
21573  {
21574  static UClass* ptr = nullptr;
21575  if (!ptr)
21576  ptr = UObject::FindClass("Class Engine.ParticleModuleOrientationAxisLock");
21577  return ptr;
21578  }
21579 
21580 };
21581 
21582 
21583 // Class Engine.ParticleModuleParameterBase
21584 // 0x0000 (0x005C - 0x005C)
21586 {
21587 public:
21588 
21590  {
21591  static UClass* ptr = nullptr;
21592  if (!ptr)
21593  ptr = UObject::FindClass("Class Engine.ParticleModuleParameterBase");
21594  return ptr;
21595  }
21596 
21597 };
21598 
21599 
21600 // Class Engine.ParticleModuleParameterDynamic
21601 // 0x0018 (0x0074 - 0x005C)
21603 {
21604 public:
21605  TArray<struct FEmitterDynamicParameter> DynamicParams; // 0x005C(0x0010) (Edit, EditFixedSize, Component, NeedCtorLink)
21606  int UpdateFlags; // 0x006C(0x0004)
21607  unsigned long bUsesVelocity : 1; // 0x0070(0x0004)
21608 
21610  {
21611  static UClass* ptr = nullptr;
21612  if (!ptr)
21613  ptr = UObject::FindClass("Class Engine.ParticleModuleParameterDynamic");
21614  return ptr;
21615  }
21616 
21617 };
21618 
21619 
21620 // Class Engine.ParticleModuleParameterDynamic_Seeded
21621 // 0x001C (0x0090 - 0x0074)
21623 {
21624 public:
21625  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0074(0x001C) (Edit, NeedCtorLink)
21626 
21628  {
21629  static UClass* ptr = nullptr;
21630  if (!ptr)
21631  ptr = UObject::FindClass("Class Engine.ParticleModuleParameterDynamic_Seeded");
21632  return ptr;
21633  }
21634 
21635 };
21636 
21637 
21638 // Class Engine.ParticleModuleRequired
21639 // 0x00D0 (0x012C - 0x005C)
21641 {
21642 public:
21643  class UMaterialInterface* Material; // 0x005C(0x0008) (Edit)
21645  TEnumAsByte<EParticleSortMode> SortMode; // 0x0065(0x0001) (Edit)
21651  unsigned char UnknownData00[0x1]; // 0x006B(0x0001) MISSED OFFSET
21652  unsigned long bAllowImageFlipping : 1; // 0x006C(0x0004) (Edit)
21653  unsigned long bSquareImageFlipping : 1; // 0x006C(0x0004) (Edit)
21654  unsigned long bUseLocalSpace : 1; // 0x006C(0x0004) (Edit)
21655  unsigned long bKillOnDeactivate : 1; // 0x006C(0x0004) (Edit)
21656  unsigned long bKillOnCompleted : 1; // 0x006C(0x0004) (Edit)
21657  unsigned long bRequiresSorting : 1; // 0x006C(0x0004) (Deprecated)
21658  unsigned long bUseLegacyEmitterTime : 1; // 0x006C(0x0004) (Edit)
21659  unsigned long bEnableNearParticleCulling : 1; // 0x006C(0x0004) (Edit)
21660  unsigned long bEnableFarParticleCulling : 1; // 0x006C(0x0004) (Edit)
21661  unsigned long bEmitterDurationUseRange : 1; // 0x006C(0x0004) (Edit)
21662  unsigned long bDurationRecalcEachLoop : 1; // 0x006C(0x0004) (Edit)
21663  unsigned long bEmitterDelayUseRange : 1; // 0x006C(0x0004) (Edit)
21664  unsigned long bDelayFirstLoopOnly : 1; // 0x006C(0x0004) (Edit)
21665  unsigned long bScaleUV : 1; // 0x006C(0x0004) (Edit)
21666  unsigned long bDirectUV : 1; // 0x006C(0x0004)
21667  unsigned long bOffsetCenter : 1; // 0x006C(0x0004) (Edit)
21668  unsigned long bRandomOffsetCenter : 1; // 0x006C(0x0004) (Edit)
21669  unsigned long bRandomOffsetCenterWhenUpdate : 1; // 0x006C(0x0004) (Edit)
21670  unsigned long bOverrideSystemMacroUV : 1; // 0x006C(0x0004) (Edit)
21671  unsigned long bUseMaxDrawCount : 1; // 0x006C(0x0004) (Edit)
21672  unsigned long bOrbitModuleAffectsVelocityAlignment : 1; // 0x006C(0x0004) (Edit)
21673  unsigned long bDrawShadowRenderPass : 1; // 0x006C(0x0004) (Edit)
21674  unsigned long bUseCutOut : 1; // 0x006C(0x0004) (Edit)
21675  float NearCullDistance; // 0x0070(0x0004) (Edit)
21676  float NearFadeDistance; // 0x0074(0x0004) (Edit)
21677  float FarFadeDistance; // 0x0078(0x0004) (Edit)
21678  float FarCullDistance; // 0x007C(0x0004) (Edit)
21679  float EmitterDuration; // 0x0080(0x0004) (Edit)
21680  float EmitterDurationLow; // 0x0084(0x0004) (Edit)
21681  int EmitterLoops; // 0x0088(0x0004) (Edit)
21682  struct FRawDistributionFloat SpawnRate; // 0x008C(0x0024) (Component, NeedCtorLink)
21683  TArray<struct FParticleBurst> BurstList; // 0x00B0(0x0010) (ExportObject, NeedCtorLink, NoClear)
21684  float EmitterDelay; // 0x00C0(0x0004) (Edit)
21685  float EmitterDelayLow; // 0x00C4(0x0004) (Edit)
21686  int SubImages_Horizontal; // 0x00C8(0x0004) (Edit)
21687  int SubImages_Vertical; // 0x00CC(0x0004) (Edit)
21688  float RandomImageTime; // 0x00D0(0x0004)
21689  int RandomImageChanges; // 0x00D4(0x0004) (Edit)
21690  float OffsetCenterX; // 0x00D8(0x0004) (Edit)
21691  float OffsetCenterY; // 0x00DC(0x0004) (Edit)
21692  struct FVector MacroUVPosition; // 0x00E0(0x000C) (Edit)
21693  float MacroUVRadius; // 0x00EC(0x0004) (Edit)
21694  int MaxDrawCount; // 0x00F0(0x0004) (Edit)
21695  float DownsampleThresholdScreenFraction; // 0x00F4(0x0004)
21696  struct FVector NormalsSphereCenter; // 0x00F8(0x000C) (Edit)
21697  struct FVector NormalsCylinderDirection; // 0x0104(0x000C) (Edit)
21698  float AlphaThreshold; // 0x0110(0x0004) (Edit)
21699  class UTexture* CutOutTexture; // 0x0114(0x0008) (Edit)
21700  TArray<struct FVector2D> CutOutGeometry; // 0x011C(0x0010) (AlwaysInit, NeedCtorLink)
21701 
21703  {
21704  static UClass* ptr = nullptr;
21705  if (!ptr)
21706  ptr = UObject::FindClass("Class Engine.ParticleModuleRequired");
21707  return ptr;
21708  }
21709 
21710 };
21711 
21712 
21713 // Class Engine.ParticleModuleRotationBase
21714 // 0x0000 (0x005C - 0x005C)
21716 {
21717 public:
21718 
21720  {
21721  static UClass* ptr = nullptr;
21722  if (!ptr)
21723  ptr = UObject::FindClass("Class Engine.ParticleModuleRotationBase");
21724  return ptr;
21725  }
21726 
21727 };
21728 
21729 
21730 // Class Engine.ParticleModuleMeshRotation
21731 // 0x0028 (0x0084 - 0x005C)
21733 {
21734 public:
21735  struct FRawDistributionVector StartRotation; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21736  unsigned long bInheritParent : 1; // 0x0080(0x0004) (Edit)
21737 
21739  {
21740  static UClass* ptr = nullptr;
21741  if (!ptr)
21742  ptr = UObject::FindClass("Class Engine.ParticleModuleMeshRotation");
21743  return ptr;
21744  }
21745 
21746 };
21747 
21748 
21749 // Class Engine.ParticleModuleMeshRotation_Seeded
21750 // 0x001C (0x00A0 - 0x0084)
21752 {
21753 public:
21754  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0084(0x001C) (Edit, NeedCtorLink)
21755 
21757  {
21758  static UClass* ptr = nullptr;
21759  if (!ptr)
21760  ptr = UObject::FindClass("Class Engine.ParticleModuleMeshRotation_Seeded");
21761  return ptr;
21762  }
21763 
21764 };
21765 
21766 
21767 // Class Engine.ParticleModuleRotation
21768 // 0x0024 (0x0080 - 0x005C)
21770 {
21771 public:
21772  struct FRawDistributionFloat StartRotation; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21773 
21775  {
21776  static UClass* ptr = nullptr;
21777  if (!ptr)
21778  ptr = UObject::FindClass("Class Engine.ParticleModuleRotation");
21779  return ptr;
21780  }
21781 
21782 };
21783 
21784 
21785 // Class Engine.ParticleModuleRotation_Seeded
21786 // 0x001C (0x009C - 0x0080)
21788 {
21789 public:
21790  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x001C) (Edit, NeedCtorLink)
21791 
21793  {
21794  static UClass* ptr = nullptr;
21795  if (!ptr)
21796  ptr = UObject::FindClass("Class Engine.ParticleModuleRotation_Seeded");
21797  return ptr;
21798  }
21799 
21800 };
21801 
21802 
21803 // Class Engine.ParticleModuleRotationOverLifetime
21804 // 0x0028 (0x0084 - 0x005C)
21806 {
21807 public:
21808  struct FRawDistributionFloat RotationOverLife; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21809  unsigned long Scale : 1; // 0x0080(0x0004) (Edit)
21810 
21812  {
21813  static UClass* ptr = nullptr;
21814  if (!ptr)
21815  ptr = UObject::FindClass("Class Engine.ParticleModuleRotationOverLifetime");
21816  return ptr;
21817  }
21818 
21819 };
21820 
21821 
21822 // Class Engine.ParticleModuleRotationRateBase
21823 // 0x0000 (0x005C - 0x005C)
21825 {
21826 public:
21827 
21829  {
21830  static UClass* ptr = nullptr;
21831  if (!ptr)
21832  ptr = UObject::FindClass("Class Engine.ParticleModuleRotationRateBase");
21833  return ptr;
21834  }
21835 
21836 };
21837 
21838 
21839 // Class Engine.ParticleModuleMeshRotationRate
21840 // 0x0024 (0x0080 - 0x005C)
21842 {
21843 public:
21844  struct FRawDistributionVector StartRotationRate; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21845 
21847  {
21848  static UClass* ptr = nullptr;
21849  if (!ptr)
21850  ptr = UObject::FindClass("Class Engine.ParticleModuleMeshRotationRate");
21851  return ptr;
21852  }
21853 
21854 };
21855 
21856 
21857 // Class Engine.ParticleModuleMeshRotationRate_Seeded
21858 // 0x001C (0x009C - 0x0080)
21860 {
21861 public:
21862  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x001C) (Edit, NeedCtorLink)
21863 
21865  {
21866  static UClass* ptr = nullptr;
21867  if (!ptr)
21868  ptr = UObject::FindClass("Class Engine.ParticleModuleMeshRotationRate_Seeded");
21869  return ptr;
21870  }
21871 
21872 };
21873 
21874 
21875 // Class Engine.ParticleModuleMeshRotationRateMultiplyLife
21876 // 0x0024 (0x0080 - 0x005C)
21878 {
21879 public:
21880  struct FRawDistributionVector LifeMultiplier; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21881 
21883  {
21884  static UClass* ptr = nullptr;
21885  if (!ptr)
21886  ptr = UObject::FindClass("Class Engine.ParticleModuleMeshRotationRateMultiplyLife");
21887  return ptr;
21888  }
21889 
21890 };
21891 
21892 
21893 // Class Engine.ParticleModuleMeshRotationRateOverLife
21894 // 0x0028 (0x0084 - 0x005C)
21896 {
21897 public:
21898  struct FRawDistributionVector RotRate; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21899  unsigned long bScaleRotRate : 1; // 0x0080(0x0004) (Edit)
21900 
21902  {
21903  static UClass* ptr = nullptr;
21904  if (!ptr)
21905  ptr = UObject::FindClass("Class Engine.ParticleModuleMeshRotationRateOverLife");
21906  return ptr;
21907  }
21908 
21909 };
21910 
21911 
21912 // Class Engine.ParticleModuleRotationRate
21913 // 0x0024 (0x0080 - 0x005C)
21915 {
21916 public:
21917  struct FRawDistributionFloat StartRotationRate; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21918 
21920  {
21921  static UClass* ptr = nullptr;
21922  if (!ptr)
21923  ptr = UObject::FindClass("Class Engine.ParticleModuleRotationRate");
21924  return ptr;
21925  }
21926 
21927 };
21928 
21929 
21930 // Class Engine.ParticleModuleRotationRate_Seeded
21931 // 0x001C (0x009C - 0x0080)
21933 {
21934 public:
21935  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x001C) (Edit, NeedCtorLink)
21936 
21938  {
21939  static UClass* ptr = nullptr;
21940  if (!ptr)
21941  ptr = UObject::FindClass("Class Engine.ParticleModuleRotationRate_Seeded");
21942  return ptr;
21943  }
21944 
21945 };
21946 
21947 
21948 // Class Engine.ParticleModuleRotationRateMultiplyLife
21949 // 0x0024 (0x0080 - 0x005C)
21951 {
21952 public:
21953  struct FRawDistributionFloat LifeMultiplier; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21954 
21956  {
21957  static UClass* ptr = nullptr;
21958  if (!ptr)
21959  ptr = UObject::FindClass("Class Engine.ParticleModuleRotationRateMultiplyLife");
21960  return ptr;
21961  }
21962 
21963 };
21964 
21965 
21966 // Class Engine.ParticleModuleSizeBase
21967 // 0x0000 (0x005C - 0x005C)
21969 {
21970 public:
21971 
21973  {
21974  static UClass* ptr = nullptr;
21975  if (!ptr)
21976  ptr = UObject::FindClass("Class Engine.ParticleModuleSizeBase");
21977  return ptr;
21978  }
21979 
21980 };
21981 
21982 
21983 // Class Engine.ParticleModuleSize
21984 // 0x0024 (0x0080 - 0x005C)
21986 {
21987 public:
21988  struct FRawDistributionVector StartSize; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
21989 
21991  {
21992  static UClass* ptr = nullptr;
21993  if (!ptr)
21994  ptr = UObject::FindClass("Class Engine.ParticleModuleSize");
21995  return ptr;
21996  }
21997 
21998 };
21999 
22000 
22001 // Class Engine.ParticleModuleSize_Seeded
22002 // 0x001C (0x009C - 0x0080)
22004 {
22005 public:
22006  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0080(0x001C) (Edit, NeedCtorLink)
22007 
22009  {
22010  static UClass* ptr = nullptr;
22011  if (!ptr)
22012  ptr = UObject::FindClass("Class Engine.ParticleModuleSize_Seeded");
22013  return ptr;
22014  }
22015 
22016 };
22017 
22018 
22019 // Class Engine.ParticleModuleSizeMultiplyLife
22020 // 0x0028 (0x0084 - 0x005C)
22022 {
22023 public:
22024  struct FRawDistributionVector LifeMultiplier; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
22025  unsigned long MultiplyX : 1; // 0x0080(0x0004) (Edit)
22026  unsigned long MultiplyY : 1; // 0x0080(0x0004) (Edit)
22027  unsigned long MultiplyZ : 1; // 0x0080(0x0004) (Edit)
22028 
22030  {
22031  static UClass* ptr = nullptr;
22032  if (!ptr)
22033  ptr = UObject::FindClass("Class Engine.ParticleModuleSizeMultiplyLife");
22034  return ptr;
22035  }
22036 
22037 };
22038 
22039 
22040 // Class Engine.ParticleModuleSizeMultiplyVelocity
22041 // 0x0040 (0x009C - 0x005C)
22043 {
22044 public:
22045  struct FRawDistributionVector VelocityMultiplier; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
22046  unsigned long MultiplyX : 1; // 0x0080(0x0004) (Edit)
22047  unsigned long MultiplyY : 1; // 0x0080(0x0004) (Edit)
22048  unsigned long MultiplyZ : 1; // 0x0080(0x0004) (Edit)
22049  struct FVector CapMaxSize; // 0x0084(0x000C) (Edit)
22050  struct FVector CapMinSize; // 0x0090(0x000C) (Edit)
22051 
22053  {
22054  static UClass* ptr = nullptr;
22055  if (!ptr)
22056  ptr = UObject::FindClass("Class Engine.ParticleModuleSizeMultiplyVelocity");
22057  return ptr;
22058  }
22059 
22060 };
22061 
22062 
22063 // Class Engine.ParticleModuleSizeScale
22064 // 0x0028 (0x0084 - 0x005C)
22066 {
22067 public:
22068  struct FRawDistributionVector SizeScale; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
22069  unsigned long EnableX : 1; // 0x0080(0x0004) (Edit)
22070  unsigned long EnableY : 1; // 0x0080(0x0004) (Edit)
22071  unsigned long EnableZ : 1; // 0x0080(0x0004) (Edit)
22072 
22074  {
22075  static UClass* ptr = nullptr;
22076  if (!ptr)
22077  ptr = UObject::FindClass("Class Engine.ParticleModuleSizeScale");
22078  return ptr;
22079  }
22080 
22081 };
22082 
22083 
22084 // Class Engine.ParticleModuleSizeScaleByTime
22085 // 0x0028 (0x0084 - 0x005C)
22087 {
22088 public:
22089  struct FRawDistributionVector SizeScaleByTime; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
22090  unsigned long bEnableX : 1; // 0x0080(0x0004) (Edit)
22091  unsigned long bEnableY : 1; // 0x0080(0x0004) (Edit)
22092  unsigned long bEnableZ : 1; // 0x0080(0x0004) (Edit)
22093 
22095  {
22096  static UClass* ptr = nullptr;
22097  if (!ptr)
22098  ptr = UObject::FindClass("Class Engine.ParticleModuleSizeScaleByTime");
22099  return ptr;
22100  }
22101 
22102 };
22103 
22104 
22105 // Class Engine.ParticleModuleSizeScaleOverDensity
22106 // 0x0024 (0x0080 - 0x005C)
22108 {
22109 public:
22110  struct FRawDistributionVector SizeScaleOverDensity; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
22111 
22113  {
22114  static UClass* ptr = nullptr;
22115  if (!ptr)
22116  ptr = UObject::FindClass("Class Engine.ParticleModuleSizeScaleOverDensity");
22117  return ptr;
22118  }
22119 
22120 };
22121 
22122 
22123 // Class Engine.ParticleModuleSpawnBase
22124 // 0x0004 (0x0060 - 0x005C)
22126 {
22127 public:
22128  unsigned long bProcessSpawnRate : 1; // 0x005C(0x0004) (Edit)
22129  unsigned long bProcessBurstList : 1; // 0x005C(0x0004) (Edit)
22130 
22132  {
22133  static UClass* ptr = nullptr;
22134  if (!ptr)
22135  ptr = UObject::FindClass("Class Engine.ParticleModuleSpawnBase");
22136  return ptr;
22137  }
22138 
22139 };
22140 
22141 
22142 // Class Engine.ParticleModuleSpawn
22143 // 0x005C (0x00BC - 0x0060)
22145 {
22146 public:
22147  struct FRawDistributionFloat Rate; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
22148  struct FRawDistributionFloat RateScale; // 0x0084(0x0024) (Edit, Component, NeedCtorLink)
22150  unsigned char UnknownData00[0x3]; // 0x00A9(0x0003) MISSED OFFSET
22151  TArray<struct FParticleBurst> BurstList; // 0x00AC(0x0010) (Edit, ExportObject, NeedCtorLink, NoClear)
22152 
22154  {
22155  static UClass* ptr = nullptr;
22156  if (!ptr)
22157  ptr = UObject::FindClass("Class Engine.ParticleModuleSpawn");
22158  return ptr;
22159  }
22160 
22161 };
22162 
22163 
22164 // Class Engine.ParticleModuleSpawnPerUnit
22165 // 0x0038 (0x0098 - 0x0060)
22167 {
22168 public:
22169  float UnitScalar; // 0x0060(0x0004) (Edit)
22170  struct FRawDistributionFloat SpawnPerUnit; // 0x0064(0x0024) (Edit, Component, NeedCtorLink)
22171  unsigned long bIgnoreSpawnRateWhenMoving : 1; // 0x0088(0x0004) (Edit)
22172  unsigned long bIgnoreMovementAlongX : 1; // 0x0088(0x0004) (Edit)
22173  unsigned long bIgnoreMovementAlongY : 1; // 0x0088(0x0004) (Edit)
22174  unsigned long bIgnoreMovementAlongZ : 1; // 0x0088(0x0004) (Edit)
22175  float MovementTolerance; // 0x008C(0x0004) (Edit)
22176  float MaxFrameDistance; // 0x0090(0x0004) (Edit)
22177  float MinFrameDistance; // 0x0094(0x0004) (Edit)
22178 
22180  {
22181  static UClass* ptr = nullptr;
22182  if (!ptr)
22183  ptr = UObject::FindClass("Class Engine.ParticleModuleSpawnPerUnit");
22184  return ptr;
22185  }
22186 
22187 };
22188 
22189 
22190 // Class Engine.ParticleModuleStoreSpawnTimeBase
22191 // 0x0000 (0x005C - 0x005C)
22193 {
22194 public:
22195 
22197  {
22198  static UClass* ptr = nullptr;
22199  if (!ptr)
22200  ptr = UObject::FindClass("Class Engine.ParticleModuleStoreSpawnTimeBase");
22201  return ptr;
22202  }
22203 
22204 };
22205 
22206 
22207 // Class Engine.ParticleModuleStoreSpawnTime
22208 // 0x0000 (0x005C - 0x005C)
22210 {
22211 public:
22212 
22214  {
22215  static UClass* ptr = nullptr;
22216  if (!ptr)
22217  ptr = UObject::FindClass("Class Engine.ParticleModuleStoreSpawnTime");
22218  return ptr;
22219  }
22220 
22221 };
22222 
22223 
22224 // Class Engine.ParticleModuleSubUVBase
22225 // 0x0000 (0x005C - 0x005C)
22227 {
22228 public:
22229 
22231  {
22232  static UClass* ptr = nullptr;
22233  if (!ptr)
22234  ptr = UObject::FindClass("Class Engine.ParticleModuleSubUVBase");
22235  return ptr;
22236  }
22237 
22238 };
22239 
22240 
22241 // Class Engine.ParticleModuleSubUV
22242 // 0x0028 (0x0084 - 0x005C)
22244 {
22245 public:
22246  struct FRawDistributionFloat SubImageIndex; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
22247  unsigned long bRandomStartImageIndex : 1; // 0x0080(0x0004) (Edit)
22248  unsigned long bUseRealTime : 1; // 0x0080(0x0004) (Edit)
22249 
22251  {
22252  static UClass* ptr = nullptr;
22253  if (!ptr)
22254  ptr = UObject::FindClass("Class Engine.ParticleModuleSubUV");
22255  return ptr;
22256  }
22257 
22258 };
22259 
22260 
22261 // Class Engine.ParticleModuleSubUVMovie
22262 // 0x002C (0x00B0 - 0x0084)
22264 {
22265 public:
22266  unsigned long bUseEmitterTime : 1; // 0x0084(0x0004) (Edit)
22267  struct FRawDistributionFloat FrameRate; // 0x0088(0x0024) (Edit, Component, NeedCtorLink)
22268  int StartingFrame; // 0x00AC(0x0004) (Edit)
22269 
22271  {
22272  static UClass* ptr = nullptr;
22273  if (!ptr)
22274  ptr = UObject::FindClass("Class Engine.ParticleModuleSubUVMovie");
22275  return ptr;
22276  }
22277 
22278 };
22279 
22280 
22281 // Class Engine.ParticleModuleSubUVDirect
22282 // 0x0048 (0x00A4 - 0x005C)
22284 {
22285 public:
22286  struct FRawDistributionVector SubUVPosition; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
22287  struct FRawDistributionVector SubUVSize; // 0x0080(0x0024) (Edit, Component, NeedCtorLink)
22288 
22290  {
22291  static UClass* ptr = nullptr;
22292  if (!ptr)
22293  ptr = UObject::FindClass("Class Engine.ParticleModuleSubUVDirect");
22294  return ptr;
22295  }
22296 
22297 };
22298 
22299 
22300 // Class Engine.ParticleModuleSubUVSelect
22301 // 0x0024 (0x0080 - 0x005C)
22303 {
22304 public:
22305  struct FRawDistributionVector SubImageSelect; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
22306 
22308  {
22309  static UClass* ptr = nullptr;
22310  if (!ptr)
22311  ptr = UObject::FindClass("Class Engine.ParticleModuleSubUVSelect");
22312  return ptr;
22313  }
22314 
22315 };
22316 
22317 
22318 // Class Engine.ParticleModuleTrailBase
22319 // 0x0000 (0x005C - 0x005C)
22321 {
22322 public:
22323 
22325  {
22326  static UClass* ptr = nullptr;
22327  if (!ptr)
22328  ptr = UObject::FindClass("Class Engine.ParticleModuleTrailBase");
22329  return ptr;
22330  }
22331 
22332 };
22333 
22334 
22335 // Class Engine.ParticleModuleTrailSource
22336 // 0x0048 (0x00A4 - 0x005C)
22338 {
22339 public:
22342  unsigned char UnknownData00[0x2]; // 0x005E(0x0002) MISSED OFFSET
22343  struct FName SourceName; // 0x0060(0x0008) (Edit)
22344  struct FRawDistributionFloat SourceStrength; // 0x0068(0x0024) (Edit, Component, NeedCtorLink)
22345  unsigned long bLockSourceStength : 1; // 0x008C(0x0004) (Edit)
22346  unsigned long bInheritRotation : 1; // 0x008C(0x0004) (Edit)
22347  int SourceOffsetCount; // 0x0090(0x0004) (Edit)
22348  TArray<struct FVector> SourceOffsetDefaults; // 0x0094(0x0010) (Edit, EditFixedSize, NeedCtorLink)
22349 
22351  {
22352  static UClass* ptr = nullptr;
22353  if (!ptr)
22354  ptr = UObject::FindClass("Class Engine.ParticleModuleTrailSource");
22355  return ptr;
22356  }
22357 
22358 };
22359 
22360 
22361 // Class Engine.ParticleModuleTrailSpawn
22362 // 0x000C (0x0068 - 0x005C)
22364 {
22365 public:
22366  class UDistributionFloatParticleParameter* SpawnDistanceMap; // 0x005C(0x0008) (Edit, ExportObject, Component, NoClear, EditInline)
22367  float MinSpawnVelocity; // 0x0064(0x0004) (Edit)
22368 
22370  {
22371  static UClass* ptr = nullptr;
22372  if (!ptr)
22373  ptr = UObject::FindClass("Class Engine.ParticleModuleTrailSpawn");
22374  return ptr;
22375  }
22376 
22377 };
22378 
22379 
22380 // Class Engine.ParticleModuleTrailTaper
22381 // 0x0028 (0x0084 - 0x005C)
22383 {
22384 public:
22386  unsigned char UnknownData00[0x3]; // 0x005D(0x0003) MISSED OFFSET
22387  struct FRawDistributionFloat TaperFactor; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
22388 
22390  {
22391  static UClass* ptr = nullptr;
22392  if (!ptr)
22393  ptr = UObject::FindClass("Class Engine.ParticleModuleTrailTaper");
22394  return ptr;
22395  }
22396 
22397 };
22398 
22399 
22400 // Class Engine.ParticleModuleTypeDataBase
22401 // 0x0000 (0x005C - 0x005C)
22403 {
22404 public:
22405 
22407  {
22408  static UClass* ptr = nullptr;
22409  if (!ptr)
22410  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataBase");
22411  return ptr;
22412  }
22413 
22414 };
22415 
22416 
22417 // Class Engine.ParticleModuleTypeDataAnimTrail
22418 // 0x001C (0x0078 - 0x005C)
22420 {
22421 public:
22422  struct FName ControlEdgeName; // 0x005C(0x0008) (Edit)
22423  int SheetsPerTrail; // 0x0064(0x0004) (Edit)
22424  unsigned long bDeadTrailsOnDeactivate : 1; // 0x0068(0x0004) (Edit)
22425  unsigned long bClipSourceSegement : 1; // 0x0068(0x0004) (Edit)
22426  unsigned long bEnablePreviousTangentRecalculation : 1; // 0x0068(0x0004) (Edit)
22427  unsigned long bTangentRecalculationEveryFrame : 1; // 0x0068(0x0004) (Edit)
22428  unsigned long bRenderGeometry : 1; // 0x0068(0x0004) (Edit)
22429  unsigned long bRenderSpawnPoints : 1; // 0x0068(0x0004) (Edit)
22430  unsigned long bRenderTangents : 1; // 0x0068(0x0004) (Edit)
22431  unsigned long bRenderTessellation : 1; // 0x0068(0x0004) (Edit)
22432  float TilingDistance; // 0x006C(0x0004) (Edit)
22433  float DistanceTessellationStepSize; // 0x0070(0x0004) (Edit)
22434  float TangentTessellationScalar; // 0x0074(0x0004) (Edit)
22435 
22437  {
22438  static UClass* ptr = nullptr;
22439  if (!ptr)
22440  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataAnimTrail");
22441  return ptr;
22442  }
22443 
22444 };
22445 
22446 
22447 // Class Engine.ParticleModuleTypeDataApex
22448 // 0x0010 (0x006C - 0x005C)
22450 {
22451 public:
22452  class UApexGenericAsset* ApexIOFX; // 0x005C(0x0008)
22453  class UApexGenericAsset* ApexEmitter; // 0x0064(0x0008)
22454 
22456  {
22457  static UClass* ptr = nullptr;
22458  if (!ptr)
22459  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataApex");
22460  return ptr;
22461  }
22462 
22463 };
22464 
22465 
22466 // Class Engine.ParticleModuleTypeDataBeam
22467 // 0x00C4 (0x0120 - 0x005C)
22469 {
22470 public:
22471  TEnumAsByte<EBeamMethod> BeamMethod; // 0x005C(0x0001) (Edit)
22473  unsigned char UnknownData00[0x2]; // 0x005E(0x0002) MISSED OFFSET
22474  struct FRawDistributionFloat Distance; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
22475  struct FRawDistributionVector EndPoint; // 0x0084(0x0024) (Edit, Component, NeedCtorLink)
22476  int TessellationFactor; // 0x00A8(0x0004) (Edit)
22477  struct FRawDistributionFloat EmitterStrength; // 0x00AC(0x0024) (Edit, Component, NeedCtorLink)
22478  struct FRawDistributionFloat TargetStrength; // 0x00D0(0x0024) (Edit, Component, NeedCtorLink)
22479  struct FRawDistributionVector EndPointDirection; // 0x00F4(0x0024) (Edit, Component, NeedCtorLink)
22480  int TextureTile; // 0x0118(0x0004) (Edit)
22481  unsigned long RenderGeometry : 1; // 0x011C(0x0004) (Edit)
22482  unsigned long RenderDirectLine : 1; // 0x011C(0x0004) (Edit)
22483  unsigned long RenderLines : 1; // 0x011C(0x0004) (Edit)
22484  unsigned long RenderTessellation : 1; // 0x011C(0x0004) (Edit)
22485 
22487  {
22488  static UClass* ptr = nullptr;
22489  if (!ptr)
22490  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataBeam");
22491  return ptr;
22492  }
22493 
22494 };
22495 
22496 
22497 // Class Engine.ParticleModuleTypeDataBeam2
22498 // 0x0098 (0x00F4 - 0x005C)
22500 {
22501 public:
22502  TEnumAsByte<EBeam2Method> BeamMethod; // 0x005C(0x0001) (Edit)
22503  TEnumAsByte<EBeamTaperMethod> TaperMethod; // 0x005D(0x0001) (Edit)
22504  unsigned char UnknownData00[0x2]; // 0x005E(0x0002) MISSED OFFSET
22505  int TextureTile; // 0x0060(0x0004) (Edit)
22506  float TextureTileDistance; // 0x0064(0x0004) (Edit)
22507  int Sheets; // 0x0068(0x0004) (Edit)
22508  int MaxBeamCount; // 0x006C(0x0004) (Edit)
22509  float Speed; // 0x0070(0x0004) (Edit)
22510  int InterpolationPoints; // 0x0074(0x0004) (Edit)
22511  unsigned long bAlwaysOn : 1; // 0x0078(0x0004) (Edit)
22512  unsigned long RenderGeometry : 1; // 0x0078(0x0004) (Edit)
22513  unsigned long RenderDirectLine : 1; // 0x0078(0x0004) (Edit)
22514  unsigned long RenderLines : 1; // 0x0078(0x0004) (Edit)
22515  unsigned long RenderTessellation : 1; // 0x0078(0x0004) (Edit)
22516  int UpVectorStepSize; // 0x007C(0x0004) (Edit)
22517  struct FName BranchParentName; // 0x0080(0x0008) (Edit)
22518  struct FRawDistributionFloat Distance; // 0x0088(0x0024) (Edit, Component, NeedCtorLink)
22519  struct FRawDistributionFloat TaperFactor; // 0x00AC(0x0024) (Edit, Component, NeedCtorLink)
22520  struct FRawDistributionFloat TaperScale; // 0x00D0(0x0024) (Edit, Component, NeedCtorLink)
22521 
22523  {
22524  static UClass* ptr = nullptr;
22525  if (!ptr)
22526  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataBeam2");
22527  return ptr;
22528  }
22529 
22530 };
22531 
22532 
22533 // Class Engine.ParticleModuleTypeDataMesh
22534 // 0x001C (0x0078 - 0x005C)
22536 {
22537 public:
22538  class UStaticMesh* Mesh; // 0x005C(0x0008) (Edit)
22539  unsigned long CastShadows : 1; // 0x0064(0x0004)
22540  unsigned long DoCollisions : 1; // 0x0064(0x0004)
22541  unsigned long bAllowMotionBlur : 1; // 0x0064(0x0004) (Edit)
22542  unsigned long bOverrideMaterial : 1; // 0x0064(0x0004) (Edit)
22543  unsigned long bCameraFacing : 1; // 0x0064(0x0004) (Edit)
22544  unsigned long bApplyParticleRotationAsSpin : 1; // 0x0064(0x0004) (Edit)
22549  float Pitch; // 0x006C(0x0004) (Edit)
22550  float Roll; // 0x0070(0x0004) (Edit)
22551  float Yaw; // 0x0074(0x0004) (Edit)
22552 
22554  {
22555  static UClass* ptr = nullptr;
22556  if (!ptr)
22557  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataMesh");
22558  return ptr;
22559  }
22560 
22561 };
22562 
22563 
22564 // Class Engine.ParticleModuleTypeDataMeshPhysX
22565 // 0x0024 (0x009C - 0x0078)
22567 {
22568 public:
22569  class UPhysXParticleSystem* PhysXParSys; // 0x0078(0x0008) (Edit)
22571  unsigned char UnknownData00[0x3]; // 0x0081(0x0003) MISSED OFFSET
22572  float FluidRotationCoefficient; // 0x0084(0x0004) (Edit)
22573  struct FPhysXEmitterVerticalLodProperties VerticalLod; // 0x0088(0x0010) (Edit)
22574  float ZOffset; // 0x0098(0x0004) (Edit)
22575 
22577  {
22578  static UClass* ptr = nullptr;
22579  if (!ptr)
22580  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataMeshPhysX");
22581  return ptr;
22582  }
22583 
22584 };
22585 
22586 
22587 // Class Engine.ParticleModuleTypeDataPhysX
22588 // 0x0018 (0x0074 - 0x005C)
22590 {
22591 public:
22592  class UPhysXParticleSystem* PhysXParSys; // 0x005C(0x0008) (Edit)
22593  struct FPhysXEmitterVerticalLodProperties VerticalLod; // 0x0064(0x0010) (Edit)
22594 
22596  {
22597  static UClass* ptr = nullptr;
22598  if (!ptr)
22599  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataPhysX");
22600  return ptr;
22601  }
22602 
22603 };
22604 
22605 
22606 // Class Engine.ParticleModuleTypeDataRibbon
22607 // 0x0028 (0x0084 - 0x005C)
22609 {
22610 public:
22611  int MaxTessellationBetweenParticles; // 0x005C(0x0004)
22612  int SheetsPerTrail; // 0x0060(0x0004) (Edit)
22613  int MaxTrailCount; // 0x0064(0x0004) (Edit)
22614  int MaxParticleInTrailCount; // 0x0068(0x0004) (Edit)
22615  unsigned long bDeadTrailsOnDeactivate : 1; // 0x006C(0x0004) (Edit)
22616  unsigned long bDeadTrailsOnSourceLoss : 1; // 0x006C(0x0004) (Edit)
22617  unsigned long bClipSourceSegement : 1; // 0x006C(0x0004) (Edit)
22618  unsigned long bEnablePreviousTangentRecalculation : 1; // 0x006C(0x0004) (Edit)
22619  unsigned long bTangentRecalculationEveryFrame : 1; // 0x006C(0x0004) (Edit)
22620  unsigned long bSpawnInitialParticle : 1; // 0x006C(0x0004) (Edit)
22621  unsigned long bCatmullRomSpline : 1; // 0x006C(0x0004) (Edit)
22622  unsigned long bRenderGeometry : 1; // 0x006C(0x0004) (Edit)
22623  unsigned long bRenderSpawnPoints : 1; // 0x006C(0x0004) (Edit)
22624  unsigned long bRenderTangents : 1; // 0x006C(0x0004) (Edit)
22625  unsigned long bRenderTessellation : 1; // 0x006C(0x0004) (Edit)
22626  unsigned long bEnableTangentDiffInterpScale : 1; // 0x006C(0x0004) (Edit)
22628  unsigned char UnknownData00[0x3]; // 0x0071(0x0003) MISSED OFFSET
22629  float TangentSpawningScalar; // 0x0074(0x0004) (Edit)
22630  float TilingDistance; // 0x0078(0x0004) (Edit)
22631  float DistanceTessellationStepSize; // 0x007C(0x0004) (Edit)
22632  float TangentTessellationScalar; // 0x0080(0x0004) (Edit)
22633 
22635  {
22636  static UClass* ptr = nullptr;
22637  if (!ptr)
22638  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataRibbon");
22639  return ptr;
22640  }
22641 
22642 };
22643 
22644 
22645 // Class Engine.ParticleModuleTypeDataTrail
22646 // 0x0038 (0x0094 - 0x005C)
22648 {
22649 public:
22650  unsigned long RenderGeometry : 1; // 0x005C(0x0004) (Edit)
22651  unsigned long RenderLines : 1; // 0x005C(0x0004) (Edit)
22652  unsigned long RenderTessellation : 1; // 0x005C(0x0004) (Edit)
22653  unsigned long Tapered : 1; // 0x005C(0x0004) (Edit)
22654  unsigned long SpawnByDistance : 1; // 0x005C(0x0004) (Edit)
22655  int TessellationFactor; // 0x0060(0x0004) (Edit)
22656  struct FRawDistributionFloat Tension; // 0x0064(0x0024) (Edit, Component, NeedCtorLink)
22657  struct FVector SpawnDistance; // 0x0088(0x000C) (Edit)
22658 
22660  {
22661  static UClass* ptr = nullptr;
22662  if (!ptr)
22663  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataTrail");
22664  return ptr;
22665  }
22666 
22667 };
22668 
22669 
22670 // Class Engine.ParticleModuleTypeDataTrail2
22671 // 0x0020 (0x007C - 0x005C)
22673 {
22674 public:
22675  int TessellationFactor; // 0x005C(0x0004) (Edit)
22676  float TessellationFactorDistance; // 0x0060(0x0004)
22677  float TessellationStrength; // 0x0064(0x0004) (Edit)
22678  int TextureTile; // 0x0068(0x0004) (Edit)
22679  int Sheets; // 0x006C(0x0004)
22680  int MaxTrailCount; // 0x0070(0x0004) (Edit)
22681  int MaxParticleInTrailCount; // 0x0074(0x0004) (Edit)
22682  unsigned long bClipSourceSegement : 1; // 0x0078(0x0004) (Edit)
22683  unsigned long bClearTangents : 1; // 0x0078(0x0004) (Edit)
22684  unsigned long RenderGeometry : 1; // 0x0078(0x0004) (Edit)
22685  unsigned long RenderDirectLine : 1; // 0x0078(0x0004) (Edit)
22686  unsigned long RenderLines : 1; // 0x0078(0x0004) (Edit)
22687  unsigned long RenderTessellation : 1; // 0x0078(0x0004) (Edit)
22688 
22690  {
22691  static UClass* ptr = nullptr;
22692  if (!ptr)
22693  ptr = UObject::FindClass("Class Engine.ParticleModuleTypeDataTrail2");
22694  return ptr;
22695  }
22696 
22697 };
22698 
22699 
22700 // Class Engine.ParticleModuleUberBase
22701 // 0x0010 (0x006C - 0x005C)
22703 {
22704 public:
22705  TArray<struct FName> RequiredModules; // 0x005C(0x0010) (Const, NeedCtorLink)
22706 
22708  {
22709  static UClass* ptr = nullptr;
22710  if (!ptr)
22711  ptr = UObject::FindClass("Class Engine.ParticleModuleUberBase");
22712  return ptr;
22713  }
22714 
22715 };
22716 
22717 
22718 // Class Engine.ParticleModuleUberLTISIVCL
22719 // 0x00D8 (0x0144 - 0x006C)
22721 {
22722 public:
22723  struct FRawDistributionFloat Lifetime; // 0x006C(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22724  struct FRawDistributionVector StartSize; // 0x0090(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22725  struct FRawDistributionVector StartVelocity; // 0x00B4(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22726  struct FRawDistributionFloat StartVelocityRadial; // 0x00D8(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22727  struct FRawDistributionVector ColorOverLife; // 0x00FC(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22728  struct FRawDistributionFloat AlphaOverLife; // 0x0120(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22729 
22731  {
22732  static UClass* ptr = nullptr;
22733  if (!ptr)
22734  ptr = UObject::FindClass("Class Engine.ParticleModuleUberLTISIVCL");
22735  return ptr;
22736  }
22737 
22738 };
22739 
22740 
22741 // Class Engine.ParticleModuleUberLTISIVCLIL
22742 // 0x00FC (0x0168 - 0x006C)
22744 {
22745 public:
22746  struct FRawDistributionFloat Lifetime; // 0x006C(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22747  struct FRawDistributionVector StartSize; // 0x0090(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22748  struct FRawDistributionVector StartVelocity; // 0x00B4(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22749  struct FRawDistributionFloat StartVelocityRadial; // 0x00D8(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22750  struct FRawDistributionVector ColorOverLife; // 0x00FC(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22751  struct FRawDistributionFloat AlphaOverLife; // 0x0120(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22752  struct FRawDistributionVector StartLocation; // 0x0144(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22753 
22755  {
22756  static UClass* ptr = nullptr;
22757  if (!ptr)
22758  ptr = UObject::FindClass("Class Engine.ParticleModuleUberLTISIVCLIL");
22759  return ptr;
22760  }
22761 
22762 };
22763 
22764 
22765 // Class Engine.ParticleModuleUberLTISIVCLILIRSSBLIRR
22766 // 0x016C (0x01D8 - 0x006C)
22768 {
22769 public:
22770  struct FRawDistributionFloat Lifetime; // 0x006C(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22771  struct FRawDistributionVector StartSize; // 0x0090(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22772  struct FRawDistributionVector StartVelocity; // 0x00B4(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22773  struct FRawDistributionFloat StartVelocityRadial; // 0x00D8(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22774  struct FRawDistributionVector ColorOverLife; // 0x00FC(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22775  struct FRawDistributionFloat AlphaOverLife; // 0x0120(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22776  struct FRawDistributionVector StartLocation; // 0x0144(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22777  struct FRawDistributionFloat StartRotation; // 0x0168(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22778  struct FRawDistributionVector SizeLifeMultiplier; // 0x018C(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22779  unsigned long SizeMultiplyX : 1; // 0x01B0(0x0004) (Edit)
22780  unsigned long SizeMultiplyY : 1; // 0x01B0(0x0004) (Edit)
22781  unsigned long SizeMultiplyZ : 1; // 0x01B0(0x0004) (Edit)
22782  struct FRawDistributionFloat StartRotationRate; // 0x01B4(0x0024) (Edit, ExportObject, Component, NeedCtorLink, NoClear)
22783 
22785  {
22786  static UClass* ptr = nullptr;
22787  if (!ptr)
22788  ptr = UObject::FindClass("Class Engine.ParticleModuleUberLTISIVCLILIRSSBLIRR");
22789  return ptr;
22790  }
22791 
22792 };
22793 
22794 
22795 // Class Engine.ParticleModuleUberRainDrops
22796 // 0x0088 (0x00F4 - 0x006C)
22798 {
22799 public:
22800  float LifetimeMin; // 0x006C(0x0004) (Edit)
22801  float LifetimeMax; // 0x0070(0x0004) (Edit)
22802  struct FVector StartSizeMin; // 0x0074(0x000C) (Edit)
22803  struct FVector StartSizeMax; // 0x0080(0x000C) (Edit)
22804  struct FVector StartVelocityMin; // 0x008C(0x000C) (Edit)
22805  struct FVector StartVelocityMax; // 0x0098(0x000C) (Edit)
22806  float StartVelocityRadialMin; // 0x00A4(0x0004) (Edit)
22807  float StartVelocityRadialMax; // 0x00A8(0x0004) (Edit)
22808  struct FVector ColorOverLife; // 0x00AC(0x000C) (Edit)
22809  float AlphaOverLife; // 0x00B8(0x0004) (Edit)
22810  unsigned long bIsUsingCylinder : 1; // 0x00BC(0x0004) (Edit)
22811  unsigned long bPositive_X : 1; // 0x00BC(0x0004) (Edit)
22812  unsigned long bPositive_Y : 1; // 0x00BC(0x0004) (Edit)
22813  unsigned long bPositive_Z : 1; // 0x00BC(0x0004) (Edit)
22814  unsigned long bNegative_X : 1; // 0x00BC(0x0004) (Edit)
22815  unsigned long bNegative_Y : 1; // 0x00BC(0x0004) (Edit)
22816  unsigned long bNegative_Z : 1; // 0x00BC(0x0004) (Edit)
22817  unsigned long bSurfaceOnly : 1; // 0x00BC(0x0004) (Edit)
22818  unsigned long bVelocity : 1; // 0x00BC(0x0004) (Edit)
22819  unsigned long bRadialVelocity : 1; // 0x00BC(0x0004) (Edit)
22820  float PC_VelocityScale; // 0x00C0(0x0004) (Edit)
22821  struct FVector PC_StartLocation; // 0x00C4(0x000C) (Edit)
22822  float PC_StartRadius; // 0x00D0(0x0004) (Edit)
22823  float PC_StartHeight; // 0x00D4(0x0004) (Edit)
22825  unsigned char UnknownData00[0x3]; // 0x00D9(0x0003) MISSED OFFSET
22826  struct FVector StartLocationMin; // 0x00DC(0x000C) (Edit)
22827  struct FVector StartLocationMax; // 0x00E8(0x000C) (Edit)
22828 
22830  {
22831  static UClass* ptr = nullptr;
22832  if (!ptr)
22833  ptr = UObject::FindClass("Class Engine.ParticleModuleUberRainDrops");
22834  return ptr;
22835  }
22836 
22837 };
22838 
22839 
22840 // Class Engine.ParticleModuleUberRainImpacts
22841 // 0x0170 (0x01DC - 0x006C)
22843 {
22844 public:
22845  struct FRawDistributionFloat Lifetime; // 0x006C(0x0024) (Edit, Component, NeedCtorLink)
22846  struct FRawDistributionVector StartSize; // 0x0090(0x0024) (Edit, Component, NeedCtorLink)
22847  struct FRawDistributionVector StartRotation; // 0x00B4(0x0024) (Edit, Component, NeedCtorLink)
22848  unsigned long bInheritParent : 1; // 0x00D8(0x0004) (Edit)
22849  unsigned long MultiplyX : 1; // 0x00D8(0x0004) (Edit)
22850  unsigned long MultiplyY : 1; // 0x00D8(0x0004) (Edit)
22851  unsigned long MultiplyZ : 1; // 0x00D8(0x0004) (Edit)
22852  unsigned long bIsUsingCylinder : 1; // 0x00D8(0x0004) (Edit)
22853  unsigned long bPositive_X : 1; // 0x00D8(0x0004) (Edit)
22854  unsigned long bPositive_Y : 1; // 0x00D8(0x0004) (Edit)
22855  unsigned long bPositive_Z : 1; // 0x00D8(0x0004) (Edit)
22856  unsigned long bNegative_X : 1; // 0x00D8(0x0004) (Edit)
22857  unsigned long bNegative_Y : 1; // 0x00D8(0x0004) (Edit)
22858  unsigned long bNegative_Z : 1; // 0x00D8(0x0004) (Edit)
22859  unsigned long bSurfaceOnly : 1; // 0x00D8(0x0004) (Edit)
22860  unsigned long bVelocity : 1; // 0x00D8(0x0004) (Edit)
22861  unsigned long bRadialVelocity : 1; // 0x00D8(0x0004) (Edit)
22862  struct FRawDistributionVector LifeMultiplier; // 0x00DC(0x0024) (Edit, Component, NeedCtorLink)
22863  struct FRawDistributionFloat PC_VelocityScale; // 0x0100(0x0024) (Edit, Component, NeedCtorLink)
22864  struct FRawDistributionVector PC_StartLocation; // 0x0124(0x0024) (Edit, Component, NeedCtorLink)
22865  struct FRawDistributionFloat PC_StartRadius; // 0x0148(0x0024) (Edit, Component, NeedCtorLink)
22866  struct FRawDistributionFloat PC_StartHeight; // 0x016C(0x0024) (Edit, Component, NeedCtorLink)
22868  unsigned char UnknownData00[0x3]; // 0x0191(0x0003) MISSED OFFSET
22869  struct FRawDistributionVector ColorOverLife; // 0x0194(0x0024) (Edit, Component, NeedCtorLink)
22870  struct FRawDistributionFloat AlphaOverLife; // 0x01B8(0x0024) (Edit, Component, NeedCtorLink)
22871 
22873  {
22874  static UClass* ptr = nullptr;
22875  if (!ptr)
22876  ptr = UObject::FindClass("Class Engine.ParticleModuleUberRainImpacts");
22877  return ptr;
22878  }
22879 
22880 };
22881 
22882 
22883 // Class Engine.ParticleModuleUberRainSplashA
22884 // 0x00DC (0x0148 - 0x006C)
22886 {
22887 public:
22888  struct FRawDistributionFloat Lifetime; // 0x006C(0x0024) (Edit, Component, NeedCtorLink)
22889  struct FRawDistributionVector StartSize; // 0x0090(0x0024) (Edit, Component, NeedCtorLink)
22890  struct FRawDistributionVector StartRotation; // 0x00B4(0x0024) (Edit, Component, NeedCtorLink)
22891  unsigned long bInheritParent : 1; // 0x00D8(0x0004) (Edit)
22892  unsigned long MultiplyX : 1; // 0x00D8(0x0004) (Edit)
22893  unsigned long MultiplyY : 1; // 0x00D8(0x0004) (Edit)
22894  unsigned long MultiplyZ : 1; // 0x00D8(0x0004) (Edit)
22895  struct FRawDistributionVector LifeMultiplier; // 0x00DC(0x0024) (Edit, Component, NeedCtorLink)
22896  struct FRawDistributionVector ColorOverLife; // 0x0100(0x0024) (Edit, Component, NeedCtorLink)
22897  struct FRawDistributionFloat AlphaOverLife; // 0x0124(0x0024) (Edit, Component, NeedCtorLink)
22898 
22900  {
22901  static UClass* ptr = nullptr;
22902  if (!ptr)
22903  ptr = UObject::FindClass("Class Engine.ParticleModuleUberRainSplashA");
22904  return ptr;
22905  }
22906 
22907 };
22908 
22909 
22910 // Class Engine.ParticleModuleUberRainSplashB
22911 // 0x00DC (0x0148 - 0x006C)
22913 {
22914 public:
22915  struct FRawDistributionFloat Lifetime; // 0x006C(0x0024) (Edit, Component, NeedCtorLink)
22916  struct FRawDistributionVector StartSize; // 0x0090(0x0024) (Edit, Component, NeedCtorLink)
22917  struct FRawDistributionVector ColorOverLife; // 0x00B4(0x0024) (Edit, Component, NeedCtorLink)
22918  struct FRawDistributionFloat AlphaOverLife; // 0x00D8(0x0024) (Edit, Component, NeedCtorLink)
22919  struct FRawDistributionVector LifeMultiplier; // 0x00FC(0x0024) (Edit, Component, NeedCtorLink)
22920  unsigned long MultiplyX : 1; // 0x0120(0x0004) (Edit)
22921  unsigned long MultiplyY : 1; // 0x0120(0x0004) (Edit)
22922  unsigned long MultiplyZ : 1; // 0x0120(0x0004) (Edit)
22923  struct FRawDistributionFloat StartRotationRate; // 0x0124(0x0024) (Edit, Component, NeedCtorLink)
22924 
22926  {
22927  static UClass* ptr = nullptr;
22928  if (!ptr)
22929  ptr = UObject::FindClass("Class Engine.ParticleModuleUberRainSplashB");
22930  return ptr;
22931  }
22932 
22933 };
22934 
22935 
22936 // Class Engine.ParticleModuleVelocityBase
22937 // 0x0004 (0x0060 - 0x005C)
22939 {
22940 public:
22941  unsigned long bInWorldSpace : 1; // 0x005C(0x0004) (Edit)
22942  unsigned long bApplyOwnerScale : 1; // 0x005C(0x0004) (Edit)
22943 
22945  {
22946  static UClass* ptr = nullptr;
22947  if (!ptr)
22948  ptr = UObject::FindClass("Class Engine.ParticleModuleVelocityBase");
22949  return ptr;
22950  }
22951 
22952 };
22953 
22954 
22955 // Class Engine.ParticleModuleVelocity
22956 // 0x0048 (0x00A8 - 0x0060)
22958 {
22959 public:
22960  struct FRawDistributionVector StartVelocity; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
22961  struct FRawDistributionFloat StartVelocityRadial; // 0x0084(0x0024) (Edit, Component, NeedCtorLink)
22962 
22964  {
22965  static UClass* ptr = nullptr;
22966  if (!ptr)
22967  ptr = UObject::FindClass("Class Engine.ParticleModuleVelocity");
22968  return ptr;
22969  }
22970 
22971 };
22972 
22973 
22974 // Class Engine.ParticleModuleVelocity_Seeded
22975 // 0x001C (0x00C4 - 0x00A8)
22977 {
22978 public:
22979  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x00A8(0x001C) (Edit, NeedCtorLink)
22980 
22982  {
22983  static UClass* ptr = nullptr;
22984  if (!ptr)
22985  ptr = UObject::FindClass("Class Engine.ParticleModuleVelocity_Seeded");
22986  return ptr;
22987  }
22988 
22989 };
22990 
22991 
22992 // Class Engine.ParticleModuleVelocityCone
22993 // 0x0054 (0x00B4 - 0x0060)
22995 {
22996 public:
22997  struct FRawDistributionFloat Angle; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
22998  struct FRawDistributionFloat Velocity; // 0x0084(0x0024) (Edit, Component, NeedCtorLink)
22999  struct FVector Direction; // 0x00A8(0x000C) (Edit)
23000 
23002  {
23003  static UClass* ptr = nullptr;
23004  if (!ptr)
23005  ptr = UObject::FindClass("Class Engine.ParticleModuleVelocityCone");
23006  return ptr;
23007  }
23008 
23009 };
23010 
23011 
23012 // Class Engine.ParticleModuleVelocityInheritParent
23013 // 0x0024 (0x0084 - 0x0060)
23015 {
23016 public:
23017  struct FRawDistributionVector Scale; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
23018 
23020  {
23021  static UClass* ptr = nullptr;
23022  if (!ptr)
23023  ptr = UObject::FindClass("Class Engine.ParticleModuleVelocityInheritParent");
23024  return ptr;
23025  }
23026 
23027 };
23028 
23029 
23030 // Class Engine.ParticleModuleVelocityOverLifetime
23031 // 0x0028 (0x0088 - 0x0060)
23033 {
23034 public:
23035  struct FRawDistributionVector VelOverLife; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
23036  unsigned long Absolute : 1; // 0x0084(0x0004) (Edit, ExportObject)
23037 
23039  {
23040  static UClass* ptr = nullptr;
23041  if (!ptr)
23042  ptr = UObject::FindClass("Class Engine.ParticleModuleVelocityOverLifetime");
23043  return ptr;
23044  }
23045 
23046 };
23047 
23048 
23049 // Class Engine.ParticleModuleWorldForcesBase
23050 // 0x0000 (0x005C - 0x005C)
23052 {
23053 public:
23054 
23056  {
23057  static UClass* ptr = nullptr;
23058  if (!ptr)
23059  ptr = UObject::FindClass("Class Engine.ParticleModuleWorldForcesBase");
23060  return ptr;
23061  }
23062 
23063 };
23064 
23065 
23066 // Class Engine.ParticleModulePhysicsVolumes
23067 // 0x0025 (0x0081 - 0x005C)
23069 {
23070 public:
23071  struct FRawDistributionFloat GlobalInfluence; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
23073 
23075  {
23076  static UClass* ptr = nullptr;
23077  if (!ptr)
23078  ptr = UObject::FindClass("Class Engine.ParticleModulePhysicsVolumes");
23079  return ptr;
23080  }
23081 
23082 };
23083 
23084 
23085 // Class Engine.ParticleModuleWorldAttractor
23086 // 0x0028 (0x0084 - 0x005C)
23088 {
23089 public:
23090  unsigned long bParticleLifeRelative : 1; // 0x005C(0x0004) (Edit)
23091  struct FRawDistributionFloat AttractorInfluence; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
23092 
23094  {
23095  static UClass* ptr = nullptr;
23096  if (!ptr)
23097  ptr = UObject::FindClass("Class Engine.ParticleModuleWorldAttractor");
23098  return ptr;
23099  }
23100 
23101 };
23102 
23103 
23104 // Class Engine.ParticleModuleEventSendToGame
23105 // 0x0000 (0x0050 - 0x0050)
23107 {
23108 public:
23109 
23111  {
23112  static UClass* ptr = nullptr;
23113  if (!ptr)
23114  ptr = UObject::FindClass("Class Engine.ParticleModuleEventSendToGame");
23115  return ptr;
23116  }
23117 
23118 
23119  void DoEvent(struct FVector* InCollideDirection, struct FVector* InHitLocation, struct FVector* InHitNormal, struct FName* InBoneName);
23120 };
23121 
23122 
23123 // Class Engine.ParticleSystemReplay
23124 // 0x0014 (0x0064 - 0x0050)
23126 {
23127 public:
23128  int ClipIDNumber; // 0x0050(0x0004) (Edit, Native)
23129  TArray<struct FParticleSystemReplayFrame> Frames; // 0x0054(0x0010) (Const, Native)
23130 
23132  {
23133  static UClass* ptr = nullptr;
23134  if (!ptr)
23135  ptr = UObject::FindClass("Class Engine.ParticleSystemReplay");
23136  return ptr;
23137  }
23138 
23139 };
23140 
23141 
23142 // Class Engine.PhysXParticleSystem
23143 // 0x006C (0x00BC - 0x0050)
23145 {
23146 public:
23147  int MaxParticles; // 0x0050(0x0004) (Edit)
23148  int ParticleSpawnReserve; // 0x0054(0x0004) (Edit)
23149  TEnumAsByte<ERBCollisionChannel> RBChannel; // 0x0058(0x0001) (Edit, Const)
23152  unsigned char UnknownData00[0x1]; // 0x005B(0x0001) MISSED OFFSET
23153  struct FRBCollisionChannelContainer RBCollideWithChannels; // 0x005C(0x0004) (Edit, Const)
23154  float CollisionDistance; // 0x0060(0x0004) (Edit)
23155  float RestitutionWithStaticShapes; // 0x0064(0x0004) (Edit)
23156  float RestitutionWithDynamicShapes; // 0x0068(0x0004) (Edit)
23157  float FrictionWithStaticShapes; // 0x006C(0x0004) (Edit)
23158  float FrictionWithDynamicShapes; // 0x0070(0x0004) (Edit)
23159  float StaticFrictionWithStaticShapes; // 0x0074(0x0004) (Edit)
23160  float StaticFrictionWithDynamicShapes; // 0x0078(0x0004) (Edit)
23161  unsigned long bDynamicCollision : 1; // 0x007C(0x0004) (Edit)
23162  unsigned long bDisableGravity : 1; // 0x007C(0x0004) (Edit)
23163  unsigned long bStaticCollision : 1; // 0x007C(0x0004) (Edit)
23164  unsigned long bTwoWayCollision : 1; // 0x007C(0x0004) (Edit)
23165  unsigned long bDestroy : 1; // 0x007C(0x0004) (Transient)
23166  unsigned long bSyncFailed : 1; // 0x007C(0x0004) (Transient)
23167  unsigned long bIsInGame : 1; // 0x007C(0x0004) (Transient)
23168  float MaxMotionDistance; // 0x0080(0x0004) (Edit)
23169  float Damping; // 0x0084(0x0004) (Edit)
23170  struct FVector ExternalAcceleration; // 0x0088(0x000C) (Edit)
23171  float RestParticleDistance; // 0x0094(0x0004) (Edit)
23172  float RestDensity; // 0x0098(0x0004) (Edit)
23173  float KernelRadiusMultiplier; // 0x009C(0x0004) (Edit)
23174  float Stiffness; // 0x00A0(0x0004) (Edit)
23175  float Viscosity; // 0x00A4(0x0004) (Edit)
23176  float CollisionResponseCoefficient; // 0x00A8(0x0004) (Edit)
23177  struct FPointer CascadeScene; // 0x00AC(0x0008) (Native)
23178  struct FPointer PSys; // 0x00B4(0x0008) (Native)
23179 
23181  {
23182  static UClass* ptr = nullptr;
23183  if (!ptr)
23184  ptr = UObject::FindClass("Class Engine.PhysXParticleSystem");
23185  return ptr;
23186  }
23187 
23188 };
23189 
23190 
23191 // Class Engine.KActor
23192 // 0x00DC (0x0398 - 0x02BC)
23193 class AKActor : public ADynamicSMActor
23194 {
23195 public:
23196  unsigned long bDamageAppliesImpulse : 1; // 0x02BC(0x0004) (Edit)
23197  unsigned long bWakeOnLevelStart : 1; // 0x02BC(0x0004) (Edit, Net)
23198  unsigned long bCurrentSlide : 1; // 0x02BC(0x0004)
23199  unsigned long bSlideActive : 1; // 0x02BC(0x0004)
23200  unsigned long bEnableStayUprightSpring : 1; // 0x02BC(0x0004) (Edit)
23201  unsigned long bLimitMaxPhysicsVelocity : 1; // 0x02BC(0x0004) (Edit)
23202  unsigned long bNeedsRBStateReplication : 1; // 0x02BC(0x0004) (Transient)
23203  unsigned long bDisableClientSidePawnInteractions : 1; // 0x02BC(0x0004)
23204  class UParticleSystemComponent* ImpactEffectComponent; // 0x02C0(0x0008) (ExportObject, Component, EditInline)
23205  class UAudioComponent* ImpactSoundComponent; // 0x02C8(0x0008) (ExportObject, Component, EditInline)
23206  class UAudioComponent* ImpactSoundComponent2; // 0x02D0(0x0008) (ExportObject, Component, EditInline)
23207  float LastImpactTime; // 0x02D8(0x0004)
23208  struct FPhysEffectInfo ImpactEffectInfo; // 0x02DC(0x0018)
23209  class UParticleSystemComponent* SlideEffectComponent; // 0x02F4(0x0008) (ExportObject, Component, EditInline)
23210  class UAudioComponent* SlideSoundComponent; // 0x02FC(0x0008) (ExportObject, Component, EditInline)
23211  float LastSlideTime; // 0x0304(0x0004)
23212  struct FPhysEffectInfo SlideEffectInfo; // 0x0308(0x0018)
23213  float StayUprightTorqueFactor; // 0x0320(0x0004) (Edit)
23214  float StayUprightMaxTorque; // 0x0324(0x0004) (Edit)
23215  float MaxPhysicsVelocity; // 0x0328(0x0004) (Edit)
23216  unsigned char UnknownData00[0x4]; // 0x032C(0x0004) MISSED OFFSET
23217  struct FRigidBodyState RBState; // 0x0330(0x0040) (Const, Net, Native)
23218  float AngErrorAccumulator; // 0x0370(0x0004) (Const, Native)
23219  struct FVector ReplicatedDrawScale3D; // 0x0374(0x000C) (Net)
23220  struct FVector InitialLocation; // 0x0380(0x000C) (Transient)
23221  struct FRotator InitialRotation; // 0x038C(0x000C) (Transient)
23222 
23224  {
23225  static UClass* ptr = nullptr;
23226  if (!ptr)
23227  ptr = UObject::FindClass("Class Engine.KActor");
23228  return ptr;
23229  }
23230 
23231 
23232  void Reset();
23233  void OnTeleport(class USeqAct_Teleport* inAction);
23234  void OnToggle(class USeqAct_Toggle* Action);
23235  void TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage, float DamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, bool bFullDamage, class AActor* DamageCauser, float DamageFalloffExponent);
23236  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
23237  void ApplyImpulse(const struct FVector& ImpulseDir, float ImpulseMag, const struct FVector& HitLocation, const struct FTraceHitInfo& HitInfo, class UClass* DamageType);
23238  void ReplicatedEvent(const struct FName& VarName);
23239  void SpawnedByKismet();
23241  void Destroyed();
23242  void FellOutOfWorld(class UClass* dmgType);
23243  void PostBeginPlay();
23244  void ResolveRBState();
23246 };
23247 
23248 
23249 // Class Engine.KActorFromStatic
23250 // 0x000C (0x03A4 - 0x0398)
23252 {
23253 public:
23254  class AActor* MyStaticMeshActor; // 0x0398(0x0008)
23255  float MaxImpulseSpeed; // 0x03A0(0x0004)
23256 
23258  {
23259  static UClass* ptr = nullptr;
23260  if (!ptr)
23261  ptr = UObject::FindClass("Class Engine.KActorFromStatic");
23262  return ptr;
23263  }
23264 
23265 
23266  void TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage, float DamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, bool bFullDamage, class AActor* DamageCauser, float DamageFalloffExponent);
23267  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
23268  void Bump(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitNormal);
23269  void ReceiveImpulse(class APawn* Other, const struct FVector& HitLocation, const struct FVector& HitNormal);
23270  void ApplyImpulse(const struct FVector& ImpulseDir, float ImpulseMag, const struct FVector& HitLocation, const struct FTraceHitInfo& HitInfo, class UClass* DamageType);
23271  class AKActorFromStatic* STATIC_MakeDynamic(class UStaticMeshComponent* MovableMesh);
23272  void STATIC_MakeStatic();
23273  void BecomeStatic();
23274  void OnWakeRBPhysics();
23275  void OnSleepRBPhysics();
23277 };
23278 
23279 
23280 // Class Engine.KActorSpawnable
23281 // 0x0004 (0x039C - 0x0398)
23283 {
23284 public:
23285  unsigned long bRecycleScaleToZero : 1; // 0x0398(0x0004)
23286  unsigned long bScalingToZero : 1; // 0x0398(0x0004)
23287 
23289  {
23290  static UClass* ptr = nullptr;
23291  if (!ptr)
23292  ptr = UObject::FindClass("Class Engine.KActorSpawnable");
23293  return ptr;
23294  }
23295 
23296 
23297  void ResetComponents();
23298  void RecycleInternal();
23299  void Recycle();
23300  void Initialize();
23301 };
23302 
23303 
23304 // Class Engine.KAsset
23305 // 0x001C (0x0288 - 0x026C)
23306 class AKAsset : public AActor
23307 {
23308 public:
23309  class USkeletalMeshComponent* SkeletalMeshComponent; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
23310  unsigned long bDamageAppliesImpulse : 1; // 0x0274(0x0004) (Edit)
23311  unsigned long bWakeOnLevelStart : 1; // 0x0274(0x0004) (Edit)
23312  unsigned long bBlockPawns : 1; // 0x0274(0x0004) (Edit)
23313  class USkeletalMesh* ReplicatedMesh; // 0x0278(0x0008) (Net, Transient)
23314  class UPhysicsAsset* ReplicatedPhysAsset; // 0x0280(0x0008) (Net, Transient)
23315 
23317  {
23318  static UClass* ptr = nullptr;
23319  if (!ptr)
23320  ptr = UObject::FindClass("Class Engine.KAsset");
23321  return ptr;
23322  }
23323 
23324 
23325  void DoKismetAttachment(class AActor* Attachment, class USeqAct_AttachToActor* Action);
23326  void OnTeleport(class USeqAct_Teleport* inAction);
23327  void OnToggle(class USeqAct_Toggle* Action);
23328  void TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage, float DamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, bool bFullDamage, class AActor* DamageCauser, float DamageFalloffExponent);
23329  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
23330  void ReplicatedEvent(const struct FName& VarName);
23331  void SetMeshAndPhysAsset(class USkeletalMesh* NewMesh, class UPhysicsAsset* NewPhysAsset);
23332  void PostBeginPlay();
23333 };
23334 
23335 
23336 // Class Engine.Pawn
23337 // 0x0314 (0x0580 - 0x026C)
23338 class APawn : public AActor
23339 {
23340 public:
23341  struct FPointer VfTable_IInterface_Speaker; // 0x026C(0x0008) (Const, Native, NoExport)
23342  float MaxStepHeight; // 0x0274(0x0004) (Const)
23343  float MaxJumpHeight; // 0x0278(0x0004) (Const)
23344  float WalkableFloorZ; // 0x027C(0x0004) (Const)
23345  float LedgeCheckThreshold; // 0x0280(0x0004) (Const)
23346  struct FVector PartialLedgeMoveDir; // 0x0284(0x000C) (Const)
23347  class AController* Controller; // 0x0290(0x0008) (Net, EditInline)
23348  class APawn* NextPawn; // 0x0298(0x0008) (Const)
23349  float NetRelevancyTime; // 0x02A0(0x0004)
23350  class APlayerController* LastRealViewer; // 0x02A4(0x0008)
23351  class AActor* LastViewer; // 0x02AC(0x0008)
23352  unsigned long bScriptTickSpecial : 1; // 0x02B4(0x0004)
23353  unsigned long bUpAndOut : 1; // 0x02B4(0x0004)
23354  unsigned long bIsWalking : 1; // 0x02B4(0x0004) (Net)
23355  unsigned long bWantsToCrouch : 1; // 0x02B4(0x0004)
23356  unsigned long bIsCrouched : 1; // 0x02B4(0x0004) (Const, Net)
23357  unsigned long bTryToUncrouch : 1; // 0x02B4(0x0004) (Const)
23358  unsigned long bCanCrouch : 1; // 0x02B4(0x0004) (Edit)
23359  unsigned long bCrawler : 1; // 0x02B4(0x0004)
23360  unsigned long bReducedSpeed : 1; // 0x02B4(0x0004) (Const)
23361  unsigned long bJumpCapable : 1; // 0x02B4(0x0004)
23362  unsigned long bCanJump : 1; // 0x02B4(0x0004)
23363  unsigned long bCanWalk : 1; // 0x02B4(0x0004)
23364  unsigned long bCanSwim : 1; // 0x02B4(0x0004)
23365  unsigned long bCanFly : 1; // 0x02B4(0x0004)
23366  unsigned long bCanClimbLadders : 1; // 0x02B4(0x0004)
23367  unsigned long bCanStrafe : 1; // 0x02B4(0x0004)
23368  unsigned long bAvoidLedges : 1; // 0x02B4(0x0004)
23369  unsigned long bStopAtLedges : 1; // 0x02B4(0x0004)
23370  unsigned long bAllowLedgeOverhang : 1; // 0x02B4(0x0004)
23371  unsigned long bPartiallyOverLedge : 1; // 0x02B4(0x0004) (Const)
23372  unsigned long bSimulateGravity : 1; // 0x02B4(0x0004) (Const, Net)
23373  unsigned long bIgnoreForces : 1; // 0x02B4(0x0004)
23374  unsigned long bCanWalkOffLedges : 1; // 0x02B4(0x0004)
23375  unsigned long bCanBeBaseForPawns : 1; // 0x02B4(0x0004)
23376  unsigned long bSimGravityDisabled : 1; // 0x02B4(0x0004) (Const)
23377  unsigned long bDirectHitWall : 1; // 0x02B4(0x0004)
23378  unsigned long bPushesRigidBodies : 1; // 0x02B4(0x0004) (Const)
23379  unsigned long bForceFloorCheck : 1; // 0x02B4(0x0004)
23380  unsigned long bForceKeepAnchor : 1; // 0x02B4(0x0004)
23381  unsigned long bCanMantle : 1; // 0x02B4(0x0004) (Config)
23382  unsigned long bCanClimbUp : 1; // 0x02B4(0x0004) (Config)
23383  unsigned long bCanClimbCeilings : 1; // 0x02B4(0x0004)
23384  unsigned long bCanSwatTurn : 1; // 0x02B8(0x0004) (Net, Config)
23385  unsigned long bCanLeap : 1; // 0x02B8(0x0004) (Config)
23386  unsigned long bCanCoverSlip : 1; // 0x02B8(0x0004) (Config)
23387  unsigned long bDisplayPathErrors : 1; // 0x02B8(0x0004) (Config, GlobalConfig)
23388  unsigned long bCanPickupInventory : 1; // 0x02B8(0x0004)
23389  unsigned long bAmbientCreature : 1; // 0x02B8(0x0004)
23390  unsigned long bLOSHearing : 1; // 0x02B8(0x0004) (Edit)
23391  unsigned long bMuffledHearing : 1; // 0x02B8(0x0004) (Edit)
23392  unsigned long bDontPossess : 1; // 0x02B8(0x0004) (Edit)
23393  unsigned long bRollToDesired : 1; // 0x02B8(0x0004)
23394  unsigned long bStationary : 1; // 0x02B8(0x0004)
23395  unsigned long bCachedRelevant : 1; // 0x02B8(0x0004)
23396  unsigned long bNoWeaponFiring : 1; // 0x02B8(0x0004)
23397  unsigned long bModifyReachSpecCost : 1; // 0x02B8(0x0004)
23398  unsigned long bModifyNavPointDest : 1; // 0x02B8(0x0004)
23399  unsigned long bPathfindsAsVehicle : 1; // 0x02B8(0x0004)
23400  unsigned long bPrevBypassSimulatedClientPhysics : 1; // 0x02B8(0x0004)
23401  unsigned long bRunPhysicsWithNoController : 1; // 0x02B8(0x0004)
23402  unsigned long bForceMaxAccel : 1; // 0x02B8(0x0004)
23403  unsigned long bLimitFallAccel : 1; // 0x02B8(0x0004)
23404  unsigned long bReplicateHealthToAll : 1; // 0x02B8(0x0004)
23405  unsigned long bForceRMVelocity : 1; // 0x02B8(0x0004)
23406  unsigned long bForceRegularVelocity : 1; // 0x02B8(0x0004)
23407  unsigned long bPlayedDeath : 1; // 0x02B8(0x0004)
23408  unsigned long bDesiredRotationSet : 1; // 0x02B8(0x0004) (Const)
23409  unsigned long bLockDesiredRotation : 1; // 0x02B8(0x0004) (Const)
23410  unsigned long bUnlockWhenReached : 1; // 0x02B8(0x0004) (Const)
23411  unsigned long bNeedsBaseTickedFirst : 1; // 0x02B8(0x0004)
23412  unsigned long bUsedByMatinee : 1; // 0x02B8(0x0004) (Net, Transient)
23413  unsigned long bRootMotionFromInterpCurve : 1; // 0x02B8(0x0004) (Net)
23414  unsigned long bDebugShowCameraLocation : 1; // 0x02B8(0x0004) (Edit)
23415  unsigned long bFastAttachedMove : 1; // 0x02B8(0x0004) (Edit, Net)
23416  unsigned long bEFIgnoreMoveCollision : 1; // 0x02BC(0x0004)
23417  TEnumAsByte<EPhysics> WalkingPhysics; // 0x02C0(0x0001) (Edit)
23419  unsigned char RemoteViewPitch; // 0x02C2(0x0001) (Const, Net)
23420  unsigned char FlashCount; // 0x02C3(0x0001) (Net)
23421  unsigned char FiringMode; // 0x02C4(0x0001) (Net)
23422  unsigned char UnknownData00[0x3]; // 0x02C5(0x0003) MISSED OFFSET
23423  float UncrouchTime; // 0x02C8(0x0004) (Const)
23424  float CrouchHeight; // 0x02CC(0x0004)
23425  float CrouchRadius; // 0x02D0(0x0004)
23426  int FullHeight; // 0x02D4(0x0004) (Const)
23427  float NonPreferredVehiclePathMultiplier; // 0x02D8(0x0004)
23428  class UPathConstraint* PathConstraintList; // 0x02DC(0x0008)
23429  class UPathGoalEvaluator* PathGoalList; // 0x02E4(0x0008)
23430  float DesiredSpeed; // 0x02EC(0x0004)
23431  float MaxDesiredSpeed; // 0x02F0(0x0004)
23432  float HearingThreshold; // 0x02F4(0x0004) (Edit)
23433  float Alertness; // 0x02F8(0x0004) (Edit)
23434  float SightRadius; // 0x02FC(0x0004) (Edit)
23435  float PeripheralVision; // 0x0300(0x0004) (Edit)
23436  float AvgPhysicsTime; // 0x0304(0x0004) (Const)
23437  float Mass; // 0x0308(0x0004)
23438  float Buoyancy; // 0x030C(0x0004)
23439  float MeleeRange; // 0x0310(0x0004)
23440  class ANavigationPoint* Anchor; // 0x0314(0x0008) (Const)
23441  int AnchorItem; // 0x031C(0x0004) (Const)
23442  class ANavigationPoint* LastAnchor; // 0x0320(0x0008) (Const)
23443  float FindAnchorFailedTime; // 0x0328(0x0004)
23444  float LastValidAnchorTime; // 0x032C(0x0004)
23445  float DestinationOffset; // 0x0330(0x0004)
23446  float NextPathRadius; // 0x0334(0x0004)
23447  struct FVector SerpentineDir; // 0x0338(0x000C)
23448  float SerpentineDist; // 0x0344(0x0004)
23449  float SerpentineTime; // 0x0348(0x0004)
23450  float SpawnTime; // 0x034C(0x0004)
23451  int MaxPitchLimit; // 0x0350(0x0004)
23452  float GroundSpeed; // 0x0354(0x0004) (Net)
23453  float WaterSpeed; // 0x0358(0x0004) (Net)
23454  float AirSpeed; // 0x035C(0x0004) (Net)
23455  float LadderSpeed; // 0x0360(0x0004)
23456  float AccelRate; // 0x0364(0x0004) (Net)
23457  float JumpZ; // 0x0368(0x0004) (Net)
23458  float OutofWaterZ; // 0x036C(0x0004)
23459  float MaxOutOfWaterStepHeight; // 0x0370(0x0004)
23460  float AirControl; // 0x0374(0x0004) (Net)
23461  float WalkingPct; // 0x0378(0x0004)
23462  float MovementSpeedModifier; // 0x037C(0x0004)
23463  float CrouchedPct; // 0x0380(0x0004)
23464  float MaxFallSpeed; // 0x0384(0x0004)
23465  float AIMaxFallSpeedFactor; // 0x0388(0x0004)
23466  float BaseEyeHeight; // 0x038C(0x0004) (Edit)
23467  float EyeHeight; // 0x0390(0x0004) (Edit)
23468  struct FVector Floor; // 0x0394(0x000C)
23469  float SplashTime; // 0x03A0(0x0004)
23470  class APhysicsVolume* HeadVolume; // 0x03A4(0x0008) (Transient)
23471  int Health; // 0x03AC(0x0004) (Edit, Net)
23472  int HealthMax; // 0x03B0(0x0004) (Edit, Net)
23473  float BreathTime; // 0x03B4(0x0004)
23474  float UnderWaterTime; // 0x03B8(0x0004)
23475  float LastPainTime; // 0x03BC(0x0004)
23476  float KismetDeathDelayTime; // 0x03C0(0x0004)
23477  struct FVector RMVelocity; // 0x03C4(0x000C)
23478  struct FVector noise1spot; // 0x03D0(0x000C) (Const)
23479  float noise1time; // 0x03DC(0x0004) (Const)
23480  class APawn* noise1other; // 0x03E0(0x0008) (Const)
23481  float noise1loudness; // 0x03E8(0x0004) (Const)
23482  struct FVector noise2spot; // 0x03EC(0x000C) (Const)
23483  float noise2time; // 0x03F8(0x0004) (Const)
23484  class APawn* noise2other; // 0x03FC(0x0008) (Const)
23485  float noise2loudness; // 0x0404(0x0004) (Const)
23486  float SoundDampening; // 0x0408(0x0004)
23487  float DamageScaling; // 0x040C(0x0004)
23488  struct FString MenuName; // 0x0410(0x0010) (Const, Localized, NeedCtorLink)
23489  class UClass* ControllerClass; // 0x0420(0x0008)
23490  class APlayerReplicationInfo* PlayerReplicationInfo; // 0x0428(0x0008) (Net, EditInline)
23491  class ALadderVolume* OnLadder; // 0x0430(0x0008)
23492  struct FName LandMovementState; // 0x0438(0x0008)
23493  struct FName WaterMovementState; // 0x0440(0x0008)
23494  class APlayerStart* LastStartSpot; // 0x0448(0x0008)
23495  float LastStartTime; // 0x0450(0x0004)
23496  struct FVector TakeHitLocation; // 0x0454(0x000C) (Net)
23497  class UClass* HitDamageType; // 0x0460(0x0008) (Net)
23498  struct FVector TearOffMomentum; // 0x0468(0x000C) (Net)
23499  class USkeletalMeshComponent* Mesh; // 0x0474(0x0008) (Edit, ExportObject, Component, EditInline)
23500  class UCylinderComponent* CylinderComponent; // 0x047C(0x0008) (ExportObject, Component, EditInline)
23501  float RBPushRadius; // 0x0484(0x0004) (Edit)
23502  float RBPushStrength; // 0x0488(0x0004) (Edit)
23503  class AVehicle* DrivenVehicle; // 0x048C(0x0008) (Net)
23504  float AlwaysRelevantDistanceSquared; // 0x0494(0x0004)
23505  float VehicleCheckRadius; // 0x0498(0x0004) (Edit)
23506  class AController* LastHitBy; // 0x049C(0x0008)
23507  float ViewPitchMin; // 0x04A4(0x0004) (Edit)
23508  float ViewPitchMax; // 0x04A8(0x0004) (Edit)
23509  int AllowedYawError; // 0x04AC(0x0004)
23510  struct FRotator DesiredRotation; // 0x04B0(0x000C) (Edit, Const)
23511  class UClass* InventoryManagerClass; // 0x04BC(0x0008)
23512  class AInventoryManager* InvManager; // 0x04C4(0x0008) (Net)
23513  class AWeapon* Weapon; // 0x04CC(0x0008)
23514  struct FVector FlashLocation; // 0x04D4(0x000C) (Net)
23515  struct FVector LastFiringFlashLocation; // 0x04E0(0x000C)
23516  int ShotCount; // 0x04EC(0x0004)
23517  class UPrimitiveComponent* PreRagdollCollisionComponent; // 0x04F0(0x0008) (ExportObject, Component, EditInline)
23518  class URB_BodyInstance* PhysicsPushBody; // 0x04F8(0x0008)
23519  int FailedLandingCount; // 0x0500(0x0004)
23520  TArray<class UAnimNodeSlot*> SlotNodes; // 0x0504(0x0010) (Transient, NeedCtorLink)
23521  TArray<class UInterpGroup*> InterpGroupList; // 0x0514(0x0010) (Transient, NeedCtorLink)
23522  class UAudioComponent* FacialAudioComp; // 0x0524(0x0008) (ExportObject, Transient, Component, EditInline)
23523  class UMaterialInstanceConstant* MIC_PawnMat; // 0x052C(0x0008) (Transient)
23524  class UMaterialInstanceConstant* MIC_PawnHair; // 0x0534(0x0008) (Transient)
23526  struct FRootMotionCurve RootMotionInterpCurve; // 0x054C(0x0020) (NeedCtorLink)
23527  float RootMotionInterpRate; // 0x056C(0x0004) (Net)
23528  float RootMotionInterpCurrentTime; // 0x0570(0x0004) (Net)
23529  struct FVector RootMotionInterpCurveLastValue; // 0x0574(0x000C) (Net)
23530 
23532  {
23533  static UClass* ptr = nullptr;
23534  if (!ptr)
23535  ptr = UObject::FindClass("Class Engine.Pawn");
23536  return ptr;
23537  }
23538 
23539 
23540  void OnSetVelocity(class USeqAct_SetVelocity* Action);
23541  void Speak(class USoundCue* Cue);
23542  void SetScalarParameterInterp(struct FScalarParameterInterpStruct* ScalarParameterInterp);
23543  void SetRootMotionInterpCurrentTime(float inTime, float DeltaTime, bool bUpdateSkelPose);
23544  void SetCinematicMode(bool bInCinematicMode);
23545  void ZeroMovementVariables();
23546  void ClearPathStep();
23547  void DrawPathStep(class UCanvas* C);
23548  void IncrementPathChild(int Cnt, class UCanvas* C);
23549  void IncrementPathStep(int Cnt, class UCanvas* C);
23550  class UPathGoalEvaluator* CreatePathGoalEvaluator(class UClass* GoalEvalClass);
23551  class UPathConstraint* CreatePathConstraint(class UClass* ConstraintClass);
23552  void AddGoalEvaluator(class UPathGoalEvaluator* Evaluator);
23553  void AddPathConstraint(class UPathConstraint* Constraint);
23554  void ClearConstraints();
23555  void SoakPause();
23556  void BecomeViewTarget(class APlayerController* PC);
23557  void MessagePlayer(const struct FString& msg);
23558  bool HandleTeleport(TArray<class UObject*> DestList, bool bUpdateRotation, bool bCheckOverlap, float TeleportDistance, TArray<class AVolume*> TeleportVolumes, int PreferredDestIndex);
23559  void OnTeleport(class USeqAct_Teleport* Action);
23560  void OnSetMaterial(class USeqAct_SetMaterial* Action);
23561  float GetDamageScaling();
23562  void DoKismetAttachment(class AActor* Attachment, class USeqAct_AttachToActor* Action);
23563  void SpawnedByKismet();
23564  bool IsStationary();
23565  struct FVector GetCollisionExtent();
23566  float GetCollisionHeight();
23567  float GetCollisionRadius();
23568  bool CheatFly();
23569  bool CheatGhost();
23570  bool CheatWalk();
23571  void PlayWeaponSwitch(class AWeapon* OldWeapon, class AWeapon* NewWeapon);
23572  void SetActiveWeapon(class AWeapon* NewWeapon);
23573  void TossInventory(class AInventory* Inv, const struct FVector& ForceVelocity);
23574  void ThrowActiveWeapon(bool bDestroyWeap);
23575  void DrawHUD(class AHUD* H);
23576  class AInventory* FindInventoryType(class UClass* DesiredClass, bool bAllowSubclass);
23577  class AInventory* CreateInventory(class UClass* NewInvClass, bool bDoNotActivate);
23578  void AddDefaultInventory();
23579  void StopDriving(class AVehicle* V);
23580  void StartDriving(class AVehicle* V);
23581  bool CanThrowWeapon();
23582  void Suicide();
23583  class AVehicle* GetVehicleBase();
23584  void PlayLanded(float ImpactVel);
23585  bool CannotJumpNow();
23586  void PlayFootStepSound(int FootDown);
23587  void TornOff();
23588  void PlayDying(class UClass* DamageType, const struct FVector& HitLoc);
23589  void SetDyingPhysics();
23590  void TurnOff();
23591  void PlayHit(float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UClass* DamageType, const struct FVector& Momentum, const struct FTraceHitInfo& HitInfo);
23592  void PlayDyingSound();
23593  bool DoJump(bool bUpdating);
23594  bool CheckWaterJump(struct FVector* WallNormal);
23595  void TakeDrowningDamage();
23596  void BreathTimer();
23597  bool TouchingWaterVolume();
23598  void HeadVolumeChange(class APhysicsVolume* newHeadVolume);
23599  void TickSpecial(float DeltaTime);
23600  void Landed(const struct FVector& HitNormal, class AActor* FloorActor);
23601  void Falling();
23602  void DelayTriggerDeath();
23603  bool Died(class AController* Killer, class UClass* DamageType, const struct FVector& HitLocation);
23604  void ThrowWeaponOnDeath();
23605  bool IsSameTeam(class APawn* Other);
23606  class ATeamInfo* GetTeam();
23607  unsigned char GetTeamNum();
23608  void TakeDamage(int Damage, class AController* InstigatedBy, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
23609  class AController* SetKillInstigator(class AController* InstigatedBy, class UClass* DamageType);
23610  void NotifyTakeHit(class AController* InstigatedBy, const struct FVector& HitLocation, int Damage, class UClass* DamageType, const struct FVector& Momentum, class AActor* DamageCauser);
23611  bool TakeRadiusDamageOnBones(class AController* InstigatedBy, float BaseDamage, float DamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, bool bFullDamage, class AActor* DamageCauser, TArray<struct FName> Bones);
23613  bool HealDamage(int Amount, class AController* Healer, class UClass* DamageType);
23614  void AdjustDamage(class AController* InstigatedBy, const struct FVector& HitLocation, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser, int* InDamage, struct FVector* Momentum);
23615  void SetMovementPhysics();
23616  void Gasp();
23617  void OnGiveInventory(class USeqAct_GiveInventory* inAction);
23618  void OnAssignController(class USeqAct_AssignController* inAction);
23619  void ReceivedNewEvent(class USequenceEvent* Evt);
23620  void SpawnDefaultController();
23621  void PostBeginPlay();
23622  void PreBeginPlay();
23623  void Destroyed();
23624  void DetachFromController(bool bDestroyController);
23625  void CrushedBy(class APawn* OtherPawn);
23626  bool CanBeBaseForPawn(class APawn* aPawn);
23627  void BaseChange();
23628  void StuckOnPawn(class APawn* OtherPawn);
23629  void JumpOffPawn();
23630  void gibbedBy(class AActor* Other);
23631  void EncroachedBy(class AActor* Other);
23632  bool EncroachingOn(class AActor* Other);
23633  void FaceRotation(const struct FRotator& NewRotation, float DeltaTime);
23634  void UpdatePawnRotation(const struct FRotator& NewRotation);
23635  void ClientSetRotation(const struct FRotator& NewRotation);
23636  void ClientRestart();
23637  void Restart();
23638  void TakeFallingDamage();
23639  void KilledBy(class APawn* EventInstigator);
23640  void AddVelocity(const struct FVector& NewVelocity, const struct FVector& HitLocation, class UClass* DamageType, const struct FTraceHitInfo& HitInfo);
23641  void HandleMomentum(const struct FVector& Momentum, const struct FVector& HitLocation, class UClass* DamageType, const struct FTraceHitInfo& HitInfo);
23642  void StartCrouch(float HeightAdjust);
23643  void EndCrouch(float HeightAdjust);
23644  void ShouldCrouch(bool bCrouch);
23645  void UnCrouch();
23646  void OutsideWorldBounds();
23647  void FellOutOfWorld(class UClass* dmgType);
23648  void ClientMessage(const struct FString& S, const struct FName& Type);
23649  void HandlePickup(class AInventory* Inv);
23650  bool LineOfSightTo(class AActor* Other);
23651  void SetMoveTarget(class AActor* NewTarget);
23652  bool InGodMode();
23653  void SetViewRotation(const struct FRotator& NewRotation);
23654  struct FRotator GetAdjustedAimFor(class AWeapon* W, const struct FVector& StartFireLoc);
23655  bool InFreeCam();
23656  struct FRotator GetBaseAimRotation();
23657  struct FVector GetWeaponStartTraceLocation(class AWeapon* CurrentWeapon);
23658  struct FVector GetPawnViewLocation();
23659  struct FRotator GetViewRotation();
23660  void GetActorEyesViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation);
23661  void ProcessViewRotation(float DeltaTime, struct FRotator* out_ViewRotation, struct FRotator* out_DeltaRot);
23662  bool IsFirstPerson();
23663  bool IsPlayerPawn();
23664  bool IsLocallyControlled();
23665  bool IsHumanControlled(class AController* PawnController);
23666  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
23667  void ClimbLadder(class ALadderVolume* L);
23668  void EndClimbLadder(class ALadderVolume* OldLadder);
23669  bool CanSplash();
23670  void SetWalking(bool bNewIsWalking);
23671  float RangedAttackTime();
23673  bool CanGrabLadder();
23674  void DropToGround();
23675  struct FName GetDefaultCameraMode(class APlayerController* RequestedBy);
23676  void UnPossessed();
23677  void UpdateControllerOnPossess(bool bVehicleTransition);
23678  void PossessedBy(class AController* C, bool bVehicleTransition);
23679  void NotifyTeamChanged();
23680  void PlayTeleportEffect(bool bOut, bool bSound);
23681  struct FString GetHumanReadableName();
23682  bool NeedToTurn(const struct FVector& targ);
23683  bool IsFiring();
23684  bool HasRangedAttack();
23685  bool FireOnRelease();
23686  bool TooCloseToAttack(class AActor* Other);
23687  bool CanAttack(class AActor* Other);
23688  bool BotFire(bool bFinished);
23689  void WeaponStoppedFiring(class AWeapon* InWeapon, bool bViaReplication);
23690  void WeaponFired(class AWeapon* InWeapon, bool bViaReplication, const struct FVector& HitLocation);
23691  void FlashLocationUpdated(class AWeapon* InWeapon, const struct FVector& InFlashLocation, bool bViaReplication);
23692  void ClearFlashLocation(class AWeapon* InWeapon);
23693  void SetFlashLocation(class AWeapon* InWeapon, unsigned char InFiringMode, const struct FVector& NewLoc);
23694  void ClearFlashCount(class AWeapon* InWeapon);
23695  void FlashCountUpdated(class AWeapon* InWeapon, unsigned char InFlashCount, bool bViaReplication);
23696  void IncrementFlashCount(class AWeapon* InWeapon, unsigned char InFiringMode);
23697  void FiringModeUpdated(class AWeapon* InWeapon, unsigned char InFiringMode, bool bViaReplication);
23698  void SetFiringMode(class AWeapon* InWeapon, unsigned char InFiringMode);
23699  unsigned char GetWeaponFiringMode(class AWeapon* InWeapon);
23700  void StopFire(unsigned char FireModeNum);
23701  void StartFire(unsigned char FireModeNum);
23702  bool StopFiring();
23703  void Reset();
23704  void PlayerChangedTeam();
23705  void SetBaseEyeheight();
23706  bool SpecialMoveThruEdge(TEnumAsByte<ENavMeshEdgeType> EdgeType, int Dir, const struct FVector& MoveStart, const struct FVector& MoveDest, class AActor* RelActor, int RelItem, class UNavigationHandle* NavHandle);
23707  bool SpecialMoveTo(class ANavigationPoint* Start, class ANavigationPoint* End, class AActor* Next);
23708  bool TermRagdoll();
23709  bool InitRagdoll();
23710  void GetBoundingCylinder(float* CollisionRadius, float* CollisionHeight);
23711  bool ReachedDesiredRotation();
23712  void SetPushesRigidBodies(bool NewPush);
23713  void ForceCrouch();
23714  bool ReachedPoint(const struct FVector& Point, class AActor* NewAnchor);
23715  bool ReachedDestination(class AActor* Goal);
23716  class ANavigationPoint* GetBestAnchor(class AActor* TestActor, const struct FVector& TestLocation, bool bStartPoint, bool bOnlyCheckVisible, float* out_Dist);
23717  void SetAnchor(class ANavigationPoint* NewAnchor);
23718  void SetRemoteViewPitch(int NewRemoteViewPitch);
23719  bool IsInvisible();
23720  bool IsValidEnemyTargetFor(class APlayerReplicationInfo* PRI, bool bNoPRIisEnemy);
23721  float GetFallDuration();
23722  bool SuggestJumpVelocity(const struct FVector& Destination, const struct FVector& Start, bool bRequireFallLanding, struct FVector* JumpVelocity);
23723  bool ValidAnchor();
23724  struct FVector AdjustDestination(class AActor* GoalActor, const struct FVector& Dest);
23725  bool IsAliveAndWell();
23726  void ReplicatedEvent(const struct FName& VarName);
23727  void SetSkelControlScale(const struct FName& SkelControlName, float Scale);
23728  void SetMorphWeight(const struct FName& MorphNodeName, float MorphWeight);
23730  void FaceFXAudioFinished(class UAudioComponent* AC);
23731  void OnPlayFaceFXAnim(class USeqAct_PlayFaceFXAnim* inAction);
23732  bool CanActorPlayFaceFXAnim();
23733  bool IsActorPlayingFaceFXAnim();
23735  void StopActorFaceFXAnim();
23736  bool PlayActorFaceFXAnim(class UFaceFXAnimSet* AnimSet, const struct FString& GroupName, const struct FString& SeqName, class USoundCue* SoundCueToPlay, class UAkEvent* AkEventToPlay);
23737  void MAT_FinishAIGroup();
23738  void MAT_BeginAIGroup(const struct FVector& StartLoc, const struct FRotator& StartRot);
23739  void FinishAIGroup();
23740  void BeginAIGroup();
23741  void InterpolationFinished(class USeqAct_Interp* InterpAction);
23742  void InterpolationStarted(class USeqAct_Interp* InterpAction, class UInterpGroupInst* GroupInst);
23743  void MAT_SetAnimNodeBlendWeight(const struct FName& AnimNodeBlendName, float Weight);
23744  void MAT_SetSkelControlStrength(const struct FName& SkelControlName, float ControlStrength);
23745  void MAT_SetSkelControlScale(const struct FName& SkelControlName, float Scale);
23746  void MAT_SetMorphWeight(const struct FName& MorphNodeName, float MorphWeight);
23748  void MAT_SetAnimPosition(const struct FName& SlotName, int ChannelIndex, const struct FName& InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer& pRootBoneOption, const struct FPointer& pRootBoneRotationOption);
23749  void SetAnimPosition(const struct FName& SlotName, int ChannelIndex, const struct FName& InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer& pRootBoneOption, const struct FPointer& pRootBoneRotationOption);
23750  void MAT_FinishAnimControl(class UInterpGroup* InInterpGroup);
23751  void FinishAnimControl(class UInterpGroup* InInterpGroup);
23752  void MAT_BeginAnimControl(class UInterpGroup* InInterpGroup);
23753  void BeginAnimControl(class UInterpGroup* InInterpGroup);
23754  bool RestoreAnimSetsToDefault();
23755  void AnimSetListUpdated();
23756  void AddAnimSets(TArray<class UAnimSet*>* CustomAnimSets);
23757  void BuildScriptAnimSetList();
23758  void UpdateAnimSetList();
23759  void ClearAnimNodes();
23760  void CacheAnimNodes();
23761  void PostInitAnimTree(class USkeletalMeshComponent* SkelComp);
23762  bool IsDesiredRotationLocked();
23763  bool IsDesiredRotationInUse();
23764  void CheckDesiredRotation();
23765  void ResetDesiredRotation();
23766  void LockDesiredRotation(bool Lock, bool InUnlockWhenReached);
23767  bool SetDesiredRotation(const struct FRotator& TargetDesiredRotation, bool InLockDesiredRotation, bool InUnlockWhenReached, float InterpolationTime, bool bResetRotationRate);
23768  bool PickWallAdjust(const struct FVector& WallHitNormal, class AActor* HitActor);
23769 };
23770 
23771 
23772 // Class Engine.Vehicle
23773 // 0x0080 (0x0600 - 0x0580)
23774 class AVehicle : public APawn
23775 {
23776 public:
23777  class APawn* Driver; // 0x0580(0x0008) (Net)
23778  unsigned long bDriving : 1; // 0x0588(0x0004) (Net)
23779  unsigned long bDriverIsVisible : 1; // 0x0588(0x0004)
23780  unsigned long bAttachDriver : 1; // 0x0588(0x0004)
23781  unsigned long bTurnInPlace : 1; // 0x0588(0x0004)
23782  unsigned long bSeparateTurretFocus : 1; // 0x0588(0x0004)
23783  unsigned long bFollowLookDir : 1; // 0x0588(0x0004)
23784  unsigned long bHasHandbrake : 1; // 0x0588(0x0004)
23785  unsigned long bScriptedRise : 1; // 0x0588(0x0004)
23786  unsigned long bDuckObstacles : 1; // 0x0588(0x0004)
23787  unsigned long bAvoidReversing : 1; // 0x0588(0x0004)
23788  unsigned long bRetryPathfindingWithDriver : 1; // 0x0588(0x0004)
23789  unsigned long bIgnoreStallZ : 1; // 0x0588(0x0004) (Edit)
23790  unsigned long bDoExtraNetRelevancyTraces : 1; // 0x0588(0x0004)
23791  TArray<struct FVector> ExitPositions; // 0x058C(0x0010) (Edit, NeedCtorLink)
23792  float ExitRadius; // 0x059C(0x0004)
23793  struct FVector ExitOffset; // 0x05A0(0x000C)
23794  float Steering; // 0x05AC(0x0004) (Edit)
23795  float Throttle; // 0x05B0(0x0004) (Edit)
23796  float Rise; // 0x05B4(0x0004) (Edit)
23797  struct FVector TargetLocationAdjustment; // 0x05B8(0x000C)
23798  float DriverDamageMult; // 0x05C4(0x0004)
23799  float MomentumMult; // 0x05C8(0x0004) (Edit)
23800  class UClass* CrushedDamageType; // 0x05CC(0x0008)
23801  float MinCrushSpeed; // 0x05D4(0x0004)
23802  float ForceCrushPenetration; // 0x05D8(0x0004)
23803  unsigned char StuckCount; // 0x05DC(0x0001)
23804  unsigned char UnknownData00[0x3]; // 0x05DD(0x0003) MISSED OFFSET
23805  float ThrottleTime; // 0x05E0(0x0004)
23806  float StuckTime; // 0x05E4(0x0004)
23807  float OldSteering; // 0x05E8(0x0004)
23808  float OnlySteeringStartTime; // 0x05EC(0x0004)
23809  float OldThrottle; // 0x05F0(0x0004)
23810  float AIMoveCheckTime; // 0x05F4(0x0004) (Const)
23811  float VehicleMovingTime; // 0x05F8(0x0004)
23812  float TurnTime; // 0x05FC(0x0004)
23813 
23815  {
23816  static UClass* ptr = nullptr;
23817  if (!ptr)
23818  ptr = UObject::FindClass("Class Engine.Vehicle");
23819  return ptr;
23820  }
23821 
23822 
23823  void ZeroMovementVariables();
23824  void NotifyDriverTakeHit(class AController* InstigatedBy, const struct FVector& HitLocation, int Damage, class UClass* DamageType, const struct FVector& Momentum);
23825  void ReplicatedEvent(const struct FName& VarName);
23826  void DrivingStatusChanged();
23827  void SetDriving(bool B);
23828  struct FVector GetEntryLocation();
23829  void CrushedBy(class APawn* OtherPawn);
23830  void PancakeOther(class APawn* Other);
23831  bool EncroachingOn(class AActor* Other);
23833  void EncroachedBy(class AActor* Other);
23834  void FaceRotation(const struct FRotator& NewRotation, float DeltaTime);
23835  struct FName GetDefaultCameraMode(class APlayerController* RequestedBy);
23836  void PlayDying(class UClass* DamageType, const struct FVector& HitLoc);
23837  void DriverDied(class UClass* DamageType);
23838  bool Died(class AController* Killer, class UClass* DamageType, const struct FVector& HitLocation);
23839  void ThrowActiveWeapon(bool bDestroyWeap);
23840  void AdjustDriverDamage(class AController* InstigatedBy, const struct FVector& HitLocation, class UClass* DamageType, int* Damage, struct FVector* Momentum);
23841  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
23842  class AController* SetKillInstigator(class AController* InstigatedBy, class UClass* DamageType);
23843  void UnPossessed();
23844  bool TryExitPos(class APawn* ExitingDriver, const struct FVector& ExitPos, bool bMustFindGround);
23845  bool FindAutoExit(class APawn* ExitingDriver);
23846  bool PlaceExitingDriver(class APawn* ExitingDriver);
23847  void DriverLeft();
23848  void SetInputs(float InForward, float InStrafe, float InUp);
23849  bool DriverLeave(bool bForceLeave);
23850  struct FRotator GetExitRotation(class AController* C);
23851  bool ContinueOnFoot();
23852  void DetachDriver(class APawn* P);
23853  void AttachDriver(class APawn* P);
23854  void EntryAnnouncement(class AController* C);
23855  void PossessedBy(class AController* C, bool bVehicleTransition);
23856  bool DriverEnter(class APawn* P);
23857  bool TryToDrive(class APawn* P);
23858  bool AnySeatAvailable();
23859  bool CanEnterVehicle(class APawn* P);
23860  void Destroyed_HandleDriver();
23861  void Destroyed();
23862  bool CheatFly();
23863  bool CheatGhost();
23864  bool CheatWalk();
23865  void PostBeginPlay();
23866  void SetBaseEyeheight();
23867  void PlayerChangedTeam();
23868  void DriverRadiusDamage(float DamageAmount, float DamageRadius, class AController* EventInstigator, class UClass* DamageType, float Momentum, const struct FVector& HitLocation, class AActor* DamageCauser, float DamageFalloffExponent);
23869  void TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage, float DamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, bool bFullDamage, class AActor* DamageCauser, float DamageFalloffExponent);
23870  struct FVector GetTargetLocation(class AActor* RequestedBy, bool bRequestAlternateLoc);
23871  float GetMaxRiseForce();
23872  void Suicide();
23873  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
23874  void NotifyTeamChanged();
23875 };
23876 
23877 
23878 // Class Engine.SVehicle
23879 // 0x0148 (0x0748 - 0x0600)
23880 class ASVehicle : public AVehicle
23881 {
23882 public:
23883  class USVehicleSimBase* SimObj; // 0x0600(0x0008) (Edit, Const, ExportObject, Component, NoClear, EditInline)
23884  TArray<class USVehicleWheel*> Wheels; // 0x0608(0x0010) (Edit, ExportObject, Component, NeedCtorLink, EditInline)
23885  struct FVector COMOffset; // 0x0618(0x000C) (Edit)
23886  struct FVector InertiaTensorMultiplier; // 0x0624(0x000C) (Edit)
23887  unsigned long bStayUpright : 1; // 0x0630(0x0004) (Edit)
23888  unsigned long bUseSuspensionAxis : 1; // 0x0630(0x0004)
23889  unsigned long bUpdateWheelShapes : 1; // 0x0630(0x0004)
23890  unsigned long bVehicleOnGround : 1; // 0x0630(0x0004) (Const)
23891  unsigned long bVehicleOnWater : 1; // 0x0630(0x0004) (Const)
23892  unsigned long bIsInverted : 1; // 0x0630(0x0004) (Const)
23893  unsigned long bChassisTouchingGround : 1; // 0x0630(0x0004) (Const)
23894  unsigned long bWasChassisTouchingGroundLastTick : 1; // 0x0630(0x0004) (Const)
23895  unsigned long bCanFlip : 1; // 0x0630(0x0004)
23896  unsigned long bFlipRight : 1; // 0x0630(0x0004)
23897  unsigned long bIsUprighting : 1; // 0x0630(0x0004)
23898  unsigned long bOutputHandbrake : 1; // 0x0630(0x0004)
23899  unsigned long bHoldingDownHandbrake : 1; // 0x0630(0x0004)
23900  float StayUprightRollResistAngle; // 0x0634(0x0004) (Edit)
23901  float StayUprightPitchResistAngle; // 0x0638(0x0004) (Edit)
23902  float StayUprightStiffness; // 0x063C(0x0004) (Edit)
23903  float StayUprightDamping; // 0x0640(0x0004) (Edit)
23904  class URB_StayUprightSetup* StayUprightConstraintSetup; // 0x0644(0x0008) (ExportObject, NeedCtorLink, EditInline)
23905  class URB_ConstraintInstance* StayUprightConstraintInstance; // 0x064C(0x0008) (ExportObject, NeedCtorLink, EditInline)
23906  float HeavySuspensionShiftPercent; // 0x0654(0x0004)
23907  float MaxSpeed; // 0x0658(0x0004) (Edit, Net)
23908  float MaxAngularVelocity; // 0x065C(0x0004) (Edit)
23909  float TimeOffGround; // 0x0660(0x0004) (Const)
23910  float UprightLiftStrength; // 0x0664(0x0004) (Edit)
23911  float UprightTorqueStrength; // 0x0668(0x0004) (Edit)
23912  float UprightTime; // 0x066C(0x0004) (Edit)
23913  float UprightStartTime; // 0x0670(0x0004)
23914  class UAudioComponent* EngineSound; // 0x0674(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
23915  class UAudioComponent* SquealSound; // 0x067C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
23916  class USoundCue* CollisionSound; // 0x0684(0x0008) (Edit)
23917  class USoundCue* EnterVehicleSound; // 0x068C(0x0008) (Edit)
23918  class USoundCue* ExitVehicleSound; // 0x0694(0x0008) (Edit)
23919  float CollisionIntervalSecs; // 0x069C(0x0004) (Edit)
23920  float SquealThreshold; // 0x06A0(0x0004) (Edit, Const)
23921  float SquealLatThreshold; // 0x06A4(0x0004) (Edit, Const)
23922  float LatAngleVolumeMult; // 0x06A8(0x0004) (Edit, Const)
23923  float EngineStartOffsetSecs; // 0x06AC(0x0004) (Edit, Const)
23924  float EngineStopOffsetSecs; // 0x06B0(0x0004) (Edit, Const)
23925  float LastCollisionSoundTime; // 0x06B4(0x0004)
23926  float OutputBrake; // 0x06B8(0x0004)
23927  float OutputGas; // 0x06BC(0x0004)
23928  float OutputSteering; // 0x06C0(0x0004)
23929  float OutputRise; // 0x06C4(0x0004)
23930  float ForwardVel; // 0x06C8(0x0004)
23931  int NumPoweredWheels; // 0x06CC(0x0004)
23932  struct FVector BaseOffset; // 0x06D0(0x000C) (Edit)
23933  float CamDist; // 0x06DC(0x0004) (Edit)
23934  int DriverViewPitch; // 0x06E0(0x0004)
23935  int DriverViewYaw; // 0x06E4(0x0004)
23936  unsigned char UnknownData00[0x8]; // 0x06E8(0x0008) MISSED OFFSET
23937  struct FVehicleState VState; // 0x06F0(0x0050) (Const, Net, Native)
23938  float AngErrorAccumulator; // 0x0740(0x0004) (Const, Native)
23939  float RadialImpulseScaling; // 0x0744(0x0004)
23940 
23942  {
23943  static UClass* ptr = nullptr;
23944  if (!ptr)
23945  ptr = UObject::FindClass("Class Engine.SVehicle");
23946  return ptr;
23947  }
23948 
23949 
23950  void GetSVehicleDebug(TArray<struct FString>* DebugInfo);
23951  float HermiteEval(float Slip);
23952  void DisplayWheelsDebug(class AHUD* HUD, float YL);
23953  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
23954  void PostTeleport(class ATeleporter* OutTeleporter);
23955  void SuspensionHeavyShift(float Delta);
23956  void RigidBodyCollision(class UPrimitiveComponent* HitComponent, class UPrimitiveComponent* OtherComponent, int ContactIndex, struct FCollisionImpactData* RigidCollisionData);
23957  void DrivingStatusChanged();
23958  void VehiclePlayExitSound();
23959  void VehiclePlayEnterSound();
23960  void StopEngineSoundTimed();
23961  void StopEngineSound();
23962  void StartEngineSoundTimed();
23963  void StartEngineSound();
23964  bool HasWheelsOnGround();
23965  bool TryToDrive(class APawn* P);
23966  struct FName GetDefaultCameraMode(class APlayerController* RequestedBy);
23967  bool CalcCamera(float fDeltaTime, struct FVector* out_CamLoc, struct FRotator* out_CamRot, float* out_FOV);
23968  bool Died(class AController* Killer, class UClass* DamageType, const struct FVector& HitLocation);
23969  void AddVelocity(const struct FVector& NewVelocity, const struct FVector& HitLocation, class UClass* DamageType, const struct FTraceHitInfo& HitInfo);
23970  void InitVehicleRagdoll(class USkeletalMesh* RagdollMesh, class UPhysicsAsset* RagdollPhysAsset, const struct FVector& ActorMove, bool bClearAnimTree);
23971  void TakeRadiusDamage(class AController* InstigatedBy, float BaseDamage, float DamageRadius, class UClass* DamageType, float Momentum, const struct FVector& HurtOrigin, bool bFullDamage, class AActor* DamageCauser, float DamageFalloffExponent);
23972  void StopVehicleSounds();
23973  void TurnOff();
23974  void Destroyed();
23975  void PostInitAnimTree(class USkeletalMeshComponent* SkelComp);
23976  void PostBeginPlay();
23977  void SetWheelCollision(int WheelNum, bool bCollision);
23978  bool IsSleeping();
23979  void AddTorque(const struct FVector& Torque);
23980  void AddImpulse(const struct FVector& Impulse);
23981  void AddForce(const struct FVector& Force);
23982 };
23983 
23984 
23985 // Class Engine.RB_ConstraintActor
23986 // 0x0034 (0x02A0 - 0x026C)
23988 {
23989 public:
23990  class AActor* ConstraintActor1; // 0x026C(0x0008) (Edit)
23991  class AActor* ConstraintActor2; // 0x0274(0x0008) (Edit)
23992  class URB_ConstraintSetup* ConstraintSetup; // 0x027C(0x0008) (Edit, ExportObject, NeedCtorLink, NoClear, EditInline)
23993  class URB_ConstraintInstance* ConstraintInstance; // 0x0284(0x0008) (Edit, ExportObject, NeedCtorLink, NoClear, EditInline)
23994  unsigned long bDisableCollision : 1; // 0x028C(0x0004) (Edit, Const)
23995  unsigned long bUpdateActor1RefFrame : 1; // 0x028C(0x0004) (Edit)
23996  unsigned long bUpdateActor2RefFrame : 1; // 0x028C(0x0004) (Edit)
23997  class AActor* PulleyPivotActor1; // 0x0290(0x0008) (Edit)
23998  class AActor* PulleyPivotActor2; // 0x0298(0x0008) (Edit)
23999 
24001  {
24002  static UClass* ptr = nullptr;
24003  if (!ptr)
24004  ptr = UObject::FindClass("Class Engine.RB_ConstraintActor");
24005  return ptr;
24006  }
24007 
24008 
24010  void OnToggle(class USeqAct_Toggle* Action);
24011  void OnDestroy(class USeqAct_Destroy* Action);
24012  void TermConstraint();
24013  void InitConstraint(class AActor* Actor1, class AActor* Actor2, const struct FName& Actor1Bone, const struct FName& Actor2Bone, float BreakThreshold);
24014  void SetDisableCollision(bool NewDisableCollision);
24015 };
24016 
24017 
24018 // Class Engine.RB_LineImpulseActor
24019 // 0x0015 (0x0281 - 0x026C)
24021 {
24022 public:
24023  float ImpulseStrength; // 0x026C(0x0004) (Edit)
24024  float ImpulseRange; // 0x0270(0x0004) (Edit)
24025  unsigned long bVelChange : 1; // 0x0274(0x0004) (Edit)
24026  unsigned long bStopAtFirstHit : 1; // 0x0274(0x0004) (Edit)
24027  unsigned long bCauseFracture : 1; // 0x0274(0x0004) (Edit)
24028  class UArrowComponent* Arrow; // 0x0278(0x0008) (ExportObject, Component, EditInline)
24029  unsigned char ImpulseCount; // 0x0280(0x0001) (Net)
24030 
24032  {
24033  static UClass* ptr = nullptr;
24034  if (!ptr)
24035  ptr = UObject::FindClass("Class Engine.RB_LineImpulseActor");
24036  return ptr;
24037  }
24038 
24039 
24040  void ReplicatedEvent(const struct FName& VarName);
24041  void OnToggle(class USeqAct_Toggle* inAction);
24042  void FireLineImpulse();
24043 };
24044 
24045 
24046 // Class Engine.RB_RadialImpulseActor
24047 // 0x0011 (0x027D - 0x026C)
24049 {
24050 public:
24051  class UDrawSphereComponent* RenderComponent; // 0x026C(0x0008) (ExportObject, Component, EditInline)
24052  class URB_RadialImpulseComponent* ImpulseComponent; // 0x0274(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
24053  unsigned char ImpulseCount; // 0x027C(0x0001) (Net)
24054 
24056  {
24057  static UClass* ptr = nullptr;
24058  if (!ptr)
24059  ptr = UObject::FindClass("Class Engine.RB_RadialImpulseActor");
24060  return ptr;
24061  }
24062 
24063 
24064  void ReplicatedEvent(const struct FName& VarName);
24065  void OnToggle(class USeqAct_Toggle* inAction);
24066 };
24067 
24068 
24069 // Class Engine.RB_Thruster
24070 // 0x0008 (0x0274 - 0x026C)
24072 {
24073 public:
24074  unsigned long bThrustEnabled : 1; // 0x026C(0x0004) (Edit)
24075  float ThrustStrength; // 0x0270(0x0004) (Edit)
24076 
24078  {
24079  static UClass* ptr = nullptr;
24080  if (!ptr)
24081  ptr = UObject::FindClass("Class Engine.RB_Thruster");
24082  return ptr;
24083  }
24084 
24085 
24086  void OnToggle(class USeqAct_Toggle* Action);
24087 };
24088 
24089 
24090 // Class Engine.WorldAttractor
24091 // 0x00F0 (0x035C - 0x026C)
24092 class AWorldAttractor : public AActor
24093 {
24094 public:
24095  unsigned long bEnabled : 1; // 0x026C(0x0004) (Edit)
24096  float LoopDuration; // 0x0270(0x0004) (Edit)
24097  float CurrentTime; // 0x0274(0x0004)
24099  unsigned char UnknownData00[0x3]; // 0x0279(0x0003) MISSED OFFSET
24100  struct FMatineeRawDistributionFloat FalloffExponent; // 0x027C(0x002C) (Edit, Component, NeedCtorLink)
24101  struct FMatineeRawDistributionFloat Range; // 0x02A8(0x002C) (Edit, Component, NeedCtorLink)
24102  struct FMatineeRawDistributionFloat Strength; // 0x02D4(0x002C) (Edit, Component, NeedCtorLink)
24103  float CollisionRadius; // 0x0300(0x0004) (Edit)
24104  struct FMatineeRawDistributionFloat DragCoefficient; // 0x0304(0x002C) (Edit, Component, NeedCtorLink)
24105  struct FMatineeRawDistributionFloat DragRadius; // 0x0330(0x002C) (Edit, Component, NeedCtorLink)
24106 
24108  {
24109  static UClass* ptr = nullptr;
24110  if (!ptr)
24111  ptr = UObject::FindClass("Class Engine.WorldAttractor");
24112  return ptr;
24113  }
24114 
24115 
24117 };
24118 
24119 
24120 // Class Engine.RB_ConstraintDrawComponent
24121 // 0x0008 (0x027C - 0x0274)
24123 {
24124 public:
24125  class UMaterialInterface* LimitMaterial; // 0x0274(0x0008) (Edit)
24126 
24128  {
24129  static UClass* ptr = nullptr;
24130  if (!ptr)
24131  ptr = UObject::FindClass("Class Engine.RB_ConstraintDrawComponent");
24132  return ptr;
24133  }
24134 
24135 };
24136 
24137 
24138 // Class Engine.RB_RadialImpulseComponent
24139 // 0x0018 (0x028C - 0x0274)
24141 {
24142 public:
24144  unsigned char UnknownData00[0x3]; // 0x0275(0x0003) MISSED OFFSET
24145  float ImpulseStrength; // 0x0278(0x0004) (Edit)
24146  float ImpulseRadius; // 0x027C(0x0004) (Edit)
24147  unsigned long bVelChange : 1; // 0x0280(0x0004) (Edit)
24148  unsigned long bCauseFracture : 1; // 0x0280(0x0004) (Edit)
24149  class UDrawSphereComponent* PreviewSphere; // 0x0284(0x0008) (ExportObject, Component, EditInline)
24150 
24152  {
24153  static UClass* ptr = nullptr;
24154  if (!ptr)
24155  ptr = UObject::FindClass("Class Engine.RB_RadialImpulseComponent");
24156  return ptr;
24157  }
24158 
24159 
24160  void FireImpulse(const struct FVector& Origin);
24161 };
24162 
24163 
24164 // Class Engine.RB_Handle
24165 // 0x0074 (0x00F0 - 0x007C)
24167 {
24168 public:
24169  class UPrimitiveComponent* GrabbedComponent; // 0x007C(0x0008) (ExportObject, Component, EditInline)
24170  struct FName GrabbedBoneName; // 0x0084(0x0008)
24171  int SceneIndex; // 0x008C(0x0004) (Const, Native, Transient)
24172  unsigned long bInHardware : 1; // 0x0090(0x0004) (Const, Native, Transient)
24173  unsigned long bRotationConstrained : 1; // 0x0090(0x0004) (Const, Native, Transient)
24174  unsigned long bInterpolating : 1; // 0x0090(0x0004)
24175  struct FPointer HandleData; // 0x0094(0x0008) (Const, Native, Transient)
24176  struct FPointer KinActorData; // 0x009C(0x0008) (Const, Native, Transient)
24177  float LinearDamping; // 0x00A4(0x0004) (Edit)
24178  float LinearStiffness; // 0x00A8(0x0004) (Edit)
24179  struct FVector LinearStiffnessScale3D; // 0x00AC(0x000C) (Edit)
24180  struct FVector LinearDampingScale3D; // 0x00B8(0x000C) (Edit)
24181  float AngularDamping; // 0x00C4(0x0004) (Edit)
24182  float AngularStiffness; // 0x00C8(0x0004) (Edit)
24183  struct FVector Destination; // 0x00CC(0x000C)
24184  struct FVector StepSize; // 0x00D8(0x000C)
24185  struct FVector Location; // 0x00E4(0x000C)
24186 
24188  {
24189  static UClass* ptr = nullptr;
24190  if (!ptr)
24191  ptr = UObject::FindClass("Class Engine.RB_Handle");
24192  return ptr;
24193  }
24194 
24195 
24196  struct FQuat GetOrientation();
24197  void SetOrientation(struct FQuat* NewOrientation);
24198  void UpdateSmoothLocation(struct FVector* NewLocation);
24199  void SetSmoothLocation(const struct FVector& NewLocation, float MoveTime);
24200  void SetLocation(const struct FVector& NewLocation);
24201  void ReleaseComponent();
24202  void GrabComponent(class UPrimitiveComponent* Component, const struct FName& InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation);
24203 };
24204 
24205 
24206 // Class Engine.RB_Spring
24207 // 0x0060 (0x00DC - 0x007C)
24209 {
24210 public:
24211  class UPrimitiveComponent* Component1; // 0x007C(0x0008) (Const, ExportObject, Component, EditInline)
24212  struct FName BoneName1; // 0x0084(0x0008) (Const)
24213  class UPrimitiveComponent* Component2; // 0x008C(0x0008) (Const, ExportObject, Component, EditInline)
24214  struct FName BoneName2; // 0x0094(0x0008) (Const)
24215  int SceneIndex; // 0x009C(0x0004) (Const, Native)
24216  unsigned long bInHardware : 1; // 0x00A0(0x0004) (Const, Native)
24217  unsigned long bEnableForceMassRatio : 1; // 0x00A0(0x0004) (Edit)
24218  struct FPointer SpringData; // 0x00A4(0x0008) (Const, Native)
24219  float TimeSinceActivation; // 0x00AC(0x0004) (Const, Native)
24220  float MinBodyMass; // 0x00B0(0x0004) (Const)
24221  float SpringSaturateDist; // 0x00B4(0x0004) (Edit)
24222  float SpringMaxForce; // 0x00B8(0x0004) (Edit)
24223  float MaxForceMassRatio; // 0x00BC(0x0004) (Edit)
24224  struct FInterpCurveFloat SpringMaxForceTimeScale; // 0x00C0(0x0014) (Edit, NeedCtorLink)
24225  float DampSaturateVel; // 0x00D4(0x0004) (Edit)
24226  float DampMaxForce; // 0x00D8(0x0004) (Edit)
24227 
24229  {
24230  static UClass* ptr = nullptr;
24231  if (!ptr)
24232  ptr = UObject::FindClass("Class Engine.RB_Spring");
24233  return ptr;
24234  }
24235 
24236 
24237  void Clear();
24238  void SetComponents(class UPrimitiveComponent* InComponent1, const struct FName& InBoneName1, const struct FVector& Position1, class UPrimitiveComponent* InComponent2, const struct FName& InBoneName2, const struct FVector& Position2);
24239 };
24240 
24241 
24242 // Class Engine.SVehicleSimBase
24243 // 0x0038 (0x00B4 - 0x007C)
24245 {
24246 public:
24247  float WheelSuspensionStiffness; // 0x007C(0x0004) (Edit)
24248  float WheelSuspensionDamping; // 0x0080(0x0004) (Edit)
24249  float WheelSuspensionBias; // 0x0084(0x0004) (Edit)
24250  float WheelLongExtremumSlip; // 0x0088(0x0004) (Edit)
24251  float WheelLongExtremumValue; // 0x008C(0x0004) (Edit)
24252  float WheelLongAsymptoteSlip; // 0x0090(0x0004) (Edit)
24253  float WheelLongAsymptoteValue; // 0x0094(0x0004) (Edit)
24254  float WheelLatExtremumSlip; // 0x0098(0x0004) (Edit)
24255  float WheelLatExtremumValue; // 0x009C(0x0004) (Edit)
24256  float WheelLatAsymptoteSlip; // 0x00A0(0x0004) (Edit)
24257  float WheelLatAsymptoteValue; // 0x00A4(0x0004) (Edit)
24258  float WheelInertia; // 0x00A8(0x0004) (Edit)
24259  unsigned long bWheelSpeedOverride : 1; // 0x00AC(0x0004) (Edit)
24260  unsigned long bClampedFrictionModel : 1; // 0x00AC(0x0004) (Edit)
24261  unsigned long bAutoDrive : 1; // 0x00AC(0x0004) (Edit)
24262  float AutoDriveSteer; // 0x00B0(0x0004) (Edit)
24263 
24265  {
24266  static UClass* ptr = nullptr;
24267  if (!ptr)
24268  ptr = UObject::FindClass("Class Engine.SVehicleSimBase");
24269  return ptr;
24270  }
24271 
24272 };
24273 
24274 
24275 // Class Engine.SVehicleSimCar
24276 // 0x0038 (0x00EC - 0x00B4)
24278 {
24279 public:
24280  float ChassisTorqueScale; // 0x00B4(0x0004) (Edit)
24281  struct FInterpCurveFloat MaxSteerAngleCurve; // 0x00B8(0x0014) (Edit, NeedCtorLink)
24282  float SteerSpeed; // 0x00CC(0x0004) (Edit)
24283  float ReverseThrottle; // 0x00D0(0x0004) (Edit)
24284  float EngineBrakeFactor; // 0x00D4(0x0004) (Edit)
24285  float MaxBrakeTorque; // 0x00D8(0x0004) (Edit)
24286  float StopThreshold; // 0x00DC(0x0004) (Edit)
24287  unsigned long bIsDriving : 1; // 0x00E0(0x0004)
24288  float ActualSteering; // 0x00E4(0x0004)
24289  float TimeSinceThrottle; // 0x00E8(0x0004)
24290 
24292  {
24293  static UClass* ptr = nullptr;
24294  if (!ptr)
24295  ptr = UObject::FindClass("Class Engine.SVehicleSimCar");
24296  return ptr;
24297  }
24298 
24299 };
24300 
24301 
24302 // Class Engine.SVehicleSimTank
24303 // 0x0030 (0x011C - 0x00EC)
24305 {
24306 public:
24307  float LeftTrackVel; // 0x00EC(0x0004)
24308  float RightTrackVel; // 0x00F0(0x0004)
24309  float LeftTrackTorque; // 0x00F4(0x0004)
24310  float RightTrackTorque; // 0x00F8(0x0004)
24311  float MaxEngineTorque; // 0x00FC(0x0004) (Edit)
24312  float EngineDamping; // 0x0100(0x0004) (Edit)
24313  float InsideTrackTorqueFactor; // 0x0104(0x0004) (Edit)
24314  float SteeringLatStiffnessFactor; // 0x0108(0x0004) (Edit)
24315  float TurnInPlaceThrottle; // 0x010C(0x0004) (Edit)
24316  float TurnMaxGripReduction; // 0x0110(0x0004) (Edit)
24317  float TurnGripScaleRate; // 0x0114(0x0004) (Edit)
24318  unsigned long bTurnInPlaceOnSteer : 1; // 0x0118(0x0004) (Edit)
24319 
24321  {
24322  static UClass* ptr = nullptr;
24323  if (!ptr)
24324  ptr = UObject::FindClass("Class Engine.SVehicleSimTank");
24325  return ptr;
24326  }
24327 
24328 };
24329 
24330 
24331 // Class Engine.ActorFactoryApexClothing
24332 // 0x0018 (0x00BC - 0x00A4)
24334 {
24335 public:
24336  TArray<class UApexClothingAsset*> ClothingAssets; // 0x00A4(0x0010) (Edit, NeedCtorLink)
24337  TEnumAsByte<ERBCollisionChannel> ClothingRBChannel; // 0x00B4(0x0001) (Edit, Const)
24338  unsigned char UnknownData00[0x3]; // 0x00B5(0x0003) MISSED OFFSET
24339  struct FRBCollisionChannelContainer ClothingRBCollideWithChannels; // 0x00B8(0x0004) (Edit, Const)
24340 
24342  {
24343  static UClass* ptr = nullptr;
24344  if (!ptr)
24345  ptr = UObject::FindClass("Class Engine.ActorFactoryApexClothing");
24346  return ptr;
24347  }
24348 
24349 };
24350 
24351 
24352 // Class Engine.ApexDestructibleDamageParameters
24353 // 0x0010 (0x0060 - 0x0050)
24355 {
24356 public:
24357  TArray<struct FDamagePair> DamageMap; // 0x0050(0x0010) (Edit, NeedCtorLink)
24358 
24360  {
24361  static UClass* ptr = nullptr;
24362  if (!ptr)
24363  ptr = UObject::FindClass("Class Engine.ApexDestructibleDamageParameters");
24364  return ptr;
24365  }
24366 
24367 };
24368 
24369 
24370 // Class Engine.FractureMaterial
24371 // 0x0010 (0x0060 - 0x0050)
24373 {
24374 public:
24375  class UParticleSystem* FractureEffect; // 0x0050(0x0008) (Edit)
24376  class USoundCue* FractureSound; // 0x0058(0x0008) (Edit)
24377 
24379  {
24380  static UClass* ptr = nullptr;
24381  if (!ptr)
24382  ptr = UObject::FindClass("Class Engine.FractureMaterial");
24383  return ptr;
24384  }
24385 
24386 };
24387 
24388 
24389 // Class Engine.PhysicalMaterial
24390 // 0x0084 (0x00D4 - 0x0050)
24392 {
24393 public:
24394  int MaterialIndex; // 0x0050(0x0004) (Transient)
24395  float Friction; // 0x0054(0x0004) (Edit)
24396  float Restitution; // 0x0058(0x0004) (Edit)
24397  unsigned long bForceConeFriction : 1; // 0x005C(0x0004) (Edit)
24398  unsigned long bEnableAnisotropicFriction : 1; // 0x005C(0x0004) (Edit)
24399  struct FVector AnisoFrictionDir; // 0x0060(0x000C) (Edit)
24400  float FrictionV; // 0x006C(0x0004) (Edit)
24401  float Density; // 0x0070(0x0004) (Edit)
24402  float AngularDamping; // 0x0074(0x0004) (Edit)
24403  float LinearDamping; // 0x0078(0x0004) (Edit)
24404  float MagneticResponse; // 0x007C(0x0004) (Edit)
24405  float WindResponse; // 0x0080(0x0004) (Edit)
24406  float ImpactThreshold; // 0x0084(0x0004) (Edit)
24407  float ImpactReFireDelay; // 0x0088(0x0004) (Edit)
24408  class UParticleSystem* ImpactEffect; // 0x008C(0x0008) (Edit)
24409  class USoundCue* ImpactSound; // 0x0094(0x0008) (Edit)
24410  float SlideThreshold; // 0x009C(0x0004) (Edit)
24411  float SlideReFireDelay; // 0x00A0(0x0004) (Edit)
24412  class UParticleSystem* SlideEffect; // 0x00A4(0x0008) (Edit)
24413  class USoundCue* SlideSound; // 0x00AC(0x0008) (Edit)
24414  class USoundCue* FractureSoundExplosion; // 0x00B4(0x0008) (Edit)
24415  class USoundCue* FractureSoundSingle; // 0x00BC(0x0008) (Edit)
24416  class UPhysicalMaterial* Parent; // 0x00C4(0x0008) (Edit)
24417  class UPhysicalMaterialPropertyBase* PhysicalMaterialProperty; // 0x00CC(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
24418 
24420  {
24421  static UClass* ptr = nullptr;
24422  if (!ptr)
24423  ptr = UObject::FindClass("Class Engine.PhysicalMaterial");
24424  return ptr;
24425  }
24426 
24427 
24429  void FindFractureSounds(class USoundCue** OutSoundExplosion, class USoundCue** OutSoundSingle);
24431 };
24432 
24433 
24434 // Class Engine.PhysicalMaterialPropertyBase
24435 // 0x0000 (0x0050 - 0x0050)
24437 {
24438 public:
24439 
24441  {
24442  static UClass* ptr = nullptr;
24443  if (!ptr)
24444  ptr = UObject::FindClass("Class Engine.PhysicalMaterialPropertyBase");
24445  return ptr;
24446  }
24447 
24448 };
24449 
24450 
24451 // Class Engine.PhysicsAsset
24452 // 0x0088 (0x00D8 - 0x0050)
24453 class UPhysicsAsset : public UObject
24454 {
24455 public:
24456  class USkeletalMesh* DefaultSkelMesh; // 0x0050(0x0008) (Const)
24457  TArray<class URB_BodySetup*> BodySetup; // 0x0058(0x0010) (Const, ExportObject, NeedCtorLink, EditInline)
24458  struct FMap_Mirror BodySetupIndexMap; // 0x0068(0x0048) (Const, Native)
24459  TArray<int> BoundsBodies; // 0x00B0(0x0010) (Const, NeedCtorLink)
24460  TArray<class URB_ConstraintSetup*> ConstraintSetup; // 0x00C0(0x0010) (Const, ExportObject, NeedCtorLink, EditInline)
24461  class UPhysicsAssetInstance* DefaultInstance; // 0x00D0(0x0008) (Const, ExportObject, NeedCtorLink, EditInline)
24462 
24464  {
24465  static UClass* ptr = nullptr;
24466  if (!ptr)
24467  ptr = UObject::FindClass("Class Engine.PhysicsAsset");
24468  return ptr;
24469  }
24470 
24471 
24472  int FindBodyIndex(const struct FName& BodyName);
24473 };
24474 
24475 
24476 // Class Engine.PhysicsAssetInstance
24477 // 0x0090 (0x00E0 - 0x0050)
24479 {
24480 public:
24481  class AActor* Owner; // 0x0050(0x0008) (Const, Transient)
24482  int RootBodyIndex; // 0x0058(0x0004) (Const, Transient)
24483  TArray<class URB_BodyInstance*> Bodies; // 0x005C(0x0010) (Const, ExportObject, NeedCtorLink, EditInline)
24484  TArray<class URB_ConstraintInstance*> Constraints; // 0x006C(0x0010) (Const, ExportObject, NeedCtorLink, EditInline)
24485  struct FMap_Mirror CollisionDisableTable; // 0x007C(0x0048) (Const, Native)
24486  float LinearSpringScale; // 0x00C4(0x0004) (Const)
24487  float LinearDampingScale; // 0x00C8(0x0004) (Const)
24488  float LinearForceLimitScale; // 0x00CC(0x0004) (Const)
24489  float AngularSpringScale; // 0x00D0(0x0004) (Const)
24490  float AngularDampingScale; // 0x00D4(0x0004) (Const)
24491  float AngularForceLimitScale; // 0x00D8(0x0004) (Const)
24492  unsigned long bInitBodies : 1; // 0x00DC(0x0004) (Const)
24493 
24495  {
24496  static UClass* ptr = nullptr;
24497  if (!ptr)
24498  ptr = UObject::FindClass("Class Engine.PhysicsAssetInstance");
24499  return ptr;
24500  }
24501 
24502 
24503  class URB_ConstraintInstance* FindConstraintInstance(const struct FName& ConName, class UPhysicsAsset* InAsset);
24504  class URB_BodyInstance* FindBodyInstance(const struct FName& BodyName, class UPhysicsAsset* InAsset);
24505  void SetFullAnimWeightBonesFixed(bool bNewFixed, class USkeletalMeshComponent* SkelMesh);
24506  void SetFullAnimWeightBlockRigidBody(bool bNewBlockRigidBody, class USkeletalMeshComponent* SkelMesh);
24507  void SetNamedBodiesBlockRigidBody(bool bNewBlockRigidBody, TArray<struct FName> BoneNames, class USkeletalMeshComponent* SkelMesh);
24508  void SetNamedRBBoneSprings(bool bEnable, TArray<struct FName> BoneNames, float InBoneLinearSpring, float InBoneAngularSpring, class USkeletalMeshComponent* SkelMeshComp);
24509  void SetNamedMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, TArray<struct FName> BoneNames, class USkeletalMeshComponent* SkelMeshComp, bool bSetOtherBodiesToComplement);
24510  void SetNamedMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, TArray<struct FName> BoneNames, class USkeletalMeshComponent* SkelMeshComp, bool bSetOtherBodiesToComplement);
24511  void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, class USkeletalMeshComponent* SkelMesh, bool bSkipFullAnimWeightBodies);
24512  void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, class USkeletalMeshComponent* SkelMeshComp, bool bSkipFullAnimWeightBodies);
24513  void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, class USkeletalMeshComponent* SkelMesh, bool bSkipFullAnimWeightBodies);
24514  void ForceAllBodiesBelowUnfixed(class UPhysicsAsset* InAsset, class USkeletalMeshComponent* InSkelMesh, bool InbInstanceAlwaysFullAnimWeight, struct FName* InBoneName);
24515  void SetNamedBodiesFixed(bool bNewFixed, TArray<struct FName> BoneNames, class USkeletalMeshComponent* SkelMesh, bool bSetOtherBodiesToComplement, bool bSkipFullAnimWeightBodies);
24516  void SetAllBodiesFixed(bool bNewFixed);
24517  float GetTotalMassBelowBone(const struct FName& InBoneName, class UPhysicsAsset* InAsset, class USkeletalMesh* InSkelMesh);
24518  void SetAngularDriveScale(float InAngularSpringScale, float InAngularDampingScale, float InAngularForceLimitScale);
24519  void SetLinearDriveScale(float InLinearSpringScale, float InLinearDampingScale, float InLinearForceLimitScale);
24520 };
24521 
24522 
24523 // Class Engine.PhysicsLODVerticalEmitter
24524 // 0x0004 (0x0054 - 0x0050)
24526 {
24527 public:
24528  int ParticlePercentage; // 0x0050(0x0004) (Native, Config)
24529 
24531  {
24532  static UClass* ptr = nullptr;
24533  if (!ptr)
24534  ptr = UObject::FindClass("Class Engine.PhysicsLODVerticalEmitter");
24535  return ptr;
24536  }
24537 
24538 };
24539 
24540 
24541 // Class Engine.RB_BodyInstance
24542 // 0x0074 (0x00C4 - 0x0050)
24544 {
24545 public:
24546  class UPrimitiveComponent* OwnerComponent; // 0x0050(0x0008) (Const, ExportObject, Transient, Component, EditInline)
24547  int BodyIndex; // 0x0058(0x0004) (Const)
24548  struct FVector Velocity; // 0x005C(0x000C)
24549  struct FVector PreviousVelocity; // 0x0068(0x000C)
24550  int SceneIndex; // 0x0074(0x0004) (Const, Native)
24551  struct FPointer BodyData; // 0x0078(0x0008) (Const, Native)
24552  struct FPointer BoneSpring; // 0x0080(0x0008) (Const, Native)
24553  struct FPointer BoneSpringKinActor; // 0x0088(0x0008) (Const, Native)
24554  unsigned long bEnableBoneSpringLinear : 1; // 0x0090(0x0004) (Edit)
24555  unsigned long bEnableBoneSpringAngular : 1; // 0x0090(0x0004) (Edit)
24556  unsigned long bDisableOnOverextension : 1; // 0x0090(0x0004) (Edit)
24557  unsigned long bNotifyOwnerOnOverextension : 1; // 0x0090(0x0004) (Edit)
24558  unsigned long bTeleportOnOverextension : 1; // 0x0090(0x0004) (Edit)
24559  unsigned long bUseKinActorForBoneSpring : 1; // 0x0090(0x0004) (Edit)
24560  unsigned long bMakeSpringToBaseCollisionComponent : 1; // 0x0090(0x0004) (Edit)
24561  unsigned long bOnlyCollideWithPawns : 1; // 0x0090(0x0004) (Edit, Const)
24562  unsigned long bEnableCollisionResponse : 1; // 0x0090(0x0004) (Edit, Const)
24563  unsigned long bPushBody : 1; // 0x0090(0x0004) (Edit, Const)
24564  unsigned long bForceUnfixed : 1; // 0x0090(0x0004) (Transient)
24565  unsigned long bInstanceAlwaysFullAnimWeight : 1; // 0x0090(0x0004) (Transient)
24566  float BoneLinearSpring; // 0x0094(0x0004) (Edit, Const)
24567  float BoneLinearDamping; // 0x0098(0x0004) (Edit, Const)
24568  float BoneAngularSpring; // 0x009C(0x0004) (Edit, Const)
24569  float BoneAngularDamping; // 0x00A0(0x0004) (Edit, Const)
24570  float OverextensionThreshold; // 0x00A4(0x0004) (Edit)
24571  float CustomGravityFactor; // 0x00A8(0x0004) (Edit)
24572  float LastEffectPlayedTime; // 0x00AC(0x0004) (Transient)
24573  class UPhysicalMaterial* PhysMaterialOverride; // 0x00B0(0x0008) (Edit, Const)
24574  float ContactReportForceThreshold; // 0x00B8(0x0004) (Edit)
24575  float InstanceMassScale; // 0x00BC(0x0004) (Edit)
24576  float InstanceDampingScale; // 0x00C0(0x0004) (Edit)
24577 
24579  {
24580  static UClass* ptr = nullptr;
24581  if (!ptr)
24582  ptr = UObject::FindClass("Class Engine.RB_BodyInstance");
24583  return ptr;
24584  }
24585 
24586 
24587  void UpdateDampingProperties();
24588  void UpdateMassProperties(class URB_BodySetup* Setup);
24589  void SetContactReportForceThreshold(float Threshold);
24590  void EnableCollisionResponse(bool bEnableResponse);
24591  void SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial);
24592  void SetBlockRigidBody(bool bNewBlockRigidBody);
24593  void SetBoneSpringTarget(bool bTeleport, struct FMatrix* InBoneTarget);
24594  void SetBoneSpringParams(float InLinearSpring, float InLinearDamping, float InAngularSpring, float InAngularDamping);
24595  void EnableBoneSpring(bool bInEnableLinear, bool bInEnableAngular, struct FMatrix* InBoneTarget);
24596  struct FVector GetUnrealWorldVelocityAtPoint(const struct FVector& Point);
24599  struct FMatrix GetUnrealWorldTM();
24601  bool IsValidBodyInstance();
24602  bool IsFixed();
24603  void SetFixed(bool bNewFixed);
24604  float GetBodyMass();
24605 };
24606 
24607 
24608 // Class Engine.RB_ConstraintInstance
24609 // 0x0080 (0x00D0 - 0x0050)
24611 {
24612 public:
24613  class AActor* Owner; // 0x0050(0x0008) (Const, Transient)
24614  class UPrimitiveComponent* OwnerComponent; // 0x0058(0x0008) (Const, ExportObject, Transient, Component, EditInline)
24615  int ConstraintIndex; // 0x0060(0x0004) (Const)
24616  int SceneIndex; // 0x0064(0x0004) (Const, Native)
24617  unsigned long bInHardware : 1; // 0x0068(0x0004) (Const, Native)
24618  unsigned long bLinearXPositionDrive : 1; // 0x0068(0x0004) (Edit, Const)
24619  unsigned long bLinearXVelocityDrive : 1; // 0x0068(0x0004) (Edit, Const)
24620  unsigned long bLinearYPositionDrive : 1; // 0x0068(0x0004) (Edit, Const)
24621  unsigned long bLinearYVelocityDrive : 1; // 0x0068(0x0004) (Edit, Const)
24622  unsigned long bLinearZPositionDrive : 1; // 0x0068(0x0004) (Edit, Const)
24623  unsigned long bLinearZVelocityDrive : 1; // 0x0068(0x0004) (Edit, Const)
24624  unsigned long bSwingPositionDrive : 1; // 0x0068(0x0004) (Edit, Const)
24625  unsigned long bSwingVelocityDrive : 1; // 0x0068(0x0004) (Edit, Const)
24626  unsigned long bTwistPositionDrive : 1; // 0x0068(0x0004) (Edit, Const)
24627  unsigned long bTwistVelocityDrive : 1; // 0x0068(0x0004) (Edit, Const)
24628  unsigned long bAngularSlerpDrive : 1; // 0x0068(0x0004) (Edit, Const)
24629  unsigned long bTerminated : 1; // 0x0068(0x0004)
24630  struct FPointer ConstraintData; // 0x006C(0x0008) (Const, Native)
24631  struct FVector LinearPositionTarget; // 0x0074(0x000C) (Edit, Const)
24632  struct FVector LinearVelocityTarget; // 0x0080(0x000C) (Edit, Const)
24633  float LinearDriveSpring; // 0x008C(0x0004) (Edit, Const)
24634  float LinearDriveDamping; // 0x0090(0x0004) (Edit, Const)
24635  float LinearDriveForceLimit; // 0x0094(0x0004) (Edit, Const)
24636  unsigned char UnknownData00[0x8]; // 0x0098(0x0008) MISSED OFFSET
24637  struct FQuat AngularPositionTarget; // 0x00A0(0x0010) (Edit, Const)
24638  struct FVector AngularVelocityTarget; // 0x00B0(0x000C) (Edit, Const)
24639  float AngularDriveSpring; // 0x00BC(0x0004) (Edit, Const)
24640  float AngularDriveDamping; // 0x00C0(0x0004) (Edit, Const)
24641  float AngularDriveForceLimit; // 0x00C4(0x0004) (Edit, Const)
24642  struct FPointer DummyKinActor; // 0x00C8(0x0008) (Const, Native)
24643 
24645  {
24646  static UClass* ptr = nullptr;
24647  if (!ptr)
24648  ptr = UObject::FindClass("Class Engine.RB_ConstraintInstance");
24649  return ptr;
24650  }
24651 
24652 
24653  void MoveKinActorTransform(struct FMatrix* NewTM);
24654  void SetLinearLimitSize(float NewLimitSize);
24655  void SetAngularDOFLimitScale(float InSwing1LimitScale, float InSwing2LimitScale, float InTwistLimitScale, class URB_ConstraintSetup* InSetup);
24656  void SetAngularDriveParams(float InSpring, float InDamping, float InForceLimit);
24657  void SetAngularVelocityTarget(const struct FVector& InVelTarget);
24658  void SetAngularPositionTarget(struct FQuat* InPosTarget);
24659  void SetLinearDriveParams(float InSpring, float InDamping, float InForceLimit);
24660  void SetLinearVelocityTarget(const struct FVector& InVelTarget);
24661  void SetLinearPositionTarget(const struct FVector& InPosTarget);
24662  void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive);
24663  void SetAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive);
24664  void SetLinearVelocityDrive(bool bEnableXDrive, bool bEnableYDrive, bool bEnableZDrive);
24665  void SetLinearPositionDrive(bool bEnableXDrive, bool bEnableYDrive, bool bEnableZDrive);
24666  struct FVector GetConstraintLocation();
24668  void TermConstraint();
24669  void InitConstraint(class UPrimitiveComponent* PrimComp1, class UPrimitiveComponent* PrimComp2, class URB_ConstraintSetup* Setup, float Scale, class AActor* InOwner, class UPrimitiveComponent* InPrimComp, bool bMakeKinForBody1);
24670 };
24671 
24672 
24673 // Class Engine.RB_ConstraintSetup
24674 // 0x00C4 (0x0114 - 0x0050)
24676 {
24677 public:
24678  struct FName JointName; // 0x0050(0x0008) (Edit, Const)
24679  struct FName ConstraintBone1; // 0x0058(0x0008) (Edit)
24680  struct FName ConstraintBone2; // 0x0060(0x0008) (Edit)
24681  struct FVector Pos1; // 0x0068(0x000C)
24682  struct FVector PriAxis1; // 0x0074(0x000C)
24683  struct FVector SecAxis1; // 0x0080(0x000C)
24684  struct FVector Pos2; // 0x008C(0x000C)
24685  struct FVector PriAxis2; // 0x0098(0x000C)
24686  struct FVector SecAxis2; // 0x00A4(0x000C)
24687  struct FVector PulleyPivot1; // 0x00B0(0x000C)
24688  struct FVector PulleyPivot2; // 0x00BC(0x000C)
24689  unsigned long bEnableProjection : 1; // 0x00C8(0x0004) (Edit)
24690  unsigned long bLinearLimitSoft : 1; // 0x00C8(0x0004) (Edit)
24691  unsigned long bLinearBreakable : 1; // 0x00C8(0x0004) (Edit)
24692  unsigned long bSwingLimited : 1; // 0x00C8(0x0004) (Edit)
24693  unsigned long bTwistLimited : 1; // 0x00C8(0x0004) (Edit)
24694  unsigned long bSwingLimitSoft : 1; // 0x00C8(0x0004) (Edit)
24695  unsigned long bTwistLimitSoft : 1; // 0x00C8(0x0004) (Edit)
24696  unsigned long bAngularBreakable : 1; // 0x00C8(0x0004) (Edit)
24697  unsigned long bIsPulley : 1; // 0x00C8(0x0004) (Edit)
24698  unsigned long bMaintainMinDistance : 1; // 0x00C8(0x0004) (Edit)
24699  struct FLinearDOFSetup LinearXSetup; // 0x00CC(0x0008) (Edit)
24700  struct FLinearDOFSetup LinearYSetup; // 0x00D4(0x0008) (Edit)
24701  struct FLinearDOFSetup LinearZSetup; // 0x00DC(0x0008) (Edit)
24702  float LinearLimitStiffness; // 0x00E4(0x0004) (Edit)
24703  float LinearLimitDamping; // 0x00E8(0x0004) (Edit)
24704  float LinearBreakThreshold; // 0x00EC(0x0004) (Edit)
24705  float Swing1LimitAngle; // 0x00F0(0x0004) (Edit)
24706  float Swing2LimitAngle; // 0x00F4(0x0004) (Edit)
24707  float TwistLimitAngle; // 0x00F8(0x0004) (Edit)
24708  float SwingLimitStiffness; // 0x00FC(0x0004) (Edit)
24709  float SwingLimitDamping; // 0x0100(0x0004) (Edit)
24710  float TwistLimitStiffness; // 0x0104(0x0004) (Edit)
24711  float TwistLimitDamping; // 0x0108(0x0004) (Edit)
24712  float AngularBreakThreshold; // 0x010C(0x0004) (Edit)
24713  float PulleyRatio; // 0x0110(0x0004) (Edit)
24714 
24716  {
24717  static UClass* ptr = nullptr;
24718  if (!ptr)
24719  ptr = UObject::FindClass("Class Engine.RB_ConstraintSetup");
24720  return ptr;
24721  }
24722 
24723 };
24724 
24725 
24726 // Class Engine.RB_BSJointSetup
24727 // 0x0000 (0x0114 - 0x0114)
24729 {
24730 public:
24731 
24733  {
24734  static UClass* ptr = nullptr;
24735  if (!ptr)
24736  ptr = UObject::FindClass("Class Engine.RB_BSJointSetup");
24737  return ptr;
24738  }
24739 
24740 };
24741 
24742 
24743 // Class Engine.RB_DistanceJointSetup
24744 // 0x0000 (0x0114 - 0x0114)
24746 {
24747 public:
24748 
24750  {
24751  static UClass* ptr = nullptr;
24752  if (!ptr)
24753  ptr = UObject::FindClass("Class Engine.RB_DistanceJointSetup");
24754  return ptr;
24755  }
24756 
24757 };
24758 
24759 
24760 // Class Engine.RB_HingeSetup
24761 // 0x0000 (0x0114 - 0x0114)
24763 {
24764 public:
24765 
24767  {
24768  static UClass* ptr = nullptr;
24769  if (!ptr)
24770  ptr = UObject::FindClass("Class Engine.RB_HingeSetup");
24771  return ptr;
24772  }
24773 
24774 };
24775 
24776 
24777 // Class Engine.RB_PrismaticSetup
24778 // 0x0000 (0x0114 - 0x0114)
24780 {
24781 public:
24782 
24784  {
24785  static UClass* ptr = nullptr;
24786  if (!ptr)
24787  ptr = UObject::FindClass("Class Engine.RB_PrismaticSetup");
24788  return ptr;
24789  }
24790 
24791 };
24792 
24793 
24794 // Class Engine.RB_PulleyJointSetup
24795 // 0x0000 (0x0114 - 0x0114)
24797 {
24798 public:
24799 
24801  {
24802  static UClass* ptr = nullptr;
24803  if (!ptr)
24804  ptr = UObject::FindClass("Class Engine.RB_PulleyJointSetup");
24805  return ptr;
24806  }
24807 
24808 };
24809 
24810 
24811 // Class Engine.RB_SkelJointSetup
24812 // 0x0000 (0x0114 - 0x0114)
24814 {
24815 public:
24816 
24818  {
24819  static UClass* ptr = nullptr;
24820  if (!ptr)
24821  ptr = UObject::FindClass("Class Engine.RB_SkelJointSetup");
24822  return ptr;
24823  }
24824 
24825 };
24826 
24827 
24828 // Class Engine.RB_StayUprightSetup
24829 // 0x0000 (0x0114 - 0x0114)
24831 {
24832 public:
24833 
24835  {
24836  static UClass* ptr = nullptr;
24837  if (!ptr)
24838  ptr = UObject::FindClass("Class Engine.RB_StayUprightSetup");
24839  return ptr;
24840  }
24841 
24842 };
24843 
24844 
24845 // Class Engine.SVehicleWheel
24846 // 0x00E0 (0x0140 - 0x0060)
24848 {
24849 public:
24850  float Steer; // 0x0060(0x0004) (Edit)
24851  float MotorTorque; // 0x0064(0x0004) (Edit)
24852  float BrakeTorque; // 0x0068(0x0004) (Edit)
24853  float ChassisTorque; // 0x006C(0x0004) (Edit)
24854  unsigned long bPoweredWheel : 1; // 0x0070(0x0004) (Edit)
24855  unsigned long bHoverWheel : 1; // 0x0070(0x0004) (Edit)
24856  unsigned long bCollidesVehicles : 1; // 0x0070(0x0004) (Edit)
24857  unsigned long bCollidesPawns : 1; // 0x0070(0x0004) (Edit)
24858  unsigned long bIsSquealing : 1; // 0x0070(0x0004)
24859  unsigned long bWheelOnGround : 1; // 0x0070(0x0004)
24860  float SteerFactor; // 0x0074(0x0004) (Edit)
24861  struct FName SkelControlName; // 0x0078(0x0008) (Edit)
24862  class USkelControlWheel* WheelControl; // 0x0080(0x0008)
24863  struct FName BoneName; // 0x0088(0x0008) (Edit)
24864  struct FVector BoneOffset; // 0x0090(0x000C) (Edit)
24865  float WheelRadius; // 0x009C(0x0004) (Edit)
24866  float SuspensionTravel; // 0x00A0(0x0004) (Edit)
24867  float SuspensionSpeed; // 0x00A4(0x0004) (Edit)
24868  class UParticleSystem* WheelParticleSystem; // 0x00A8(0x0008) (Edit)
24869  TEnumAsByte<EWheelSide> Side; // 0x00B0(0x0001) (Edit)
24870  unsigned char UnknownData00[0x3]; // 0x00B1(0x0003) MISSED OFFSET
24871  float LongSlipFactor; // 0x00B4(0x0004) (Edit)
24872  float LatSlipFactor; // 0x00B8(0x0004) (Edit)
24873  float HandbrakeLongSlipFactor; // 0x00BC(0x0004) (Edit)
24874  float HandbrakeLatSlipFactor; // 0x00C0(0x0004) (Edit)
24875  float ParkedSlipFactor; // 0x00C4(0x0004) (Edit)
24876  struct FVector WheelPosition; // 0x00C8(0x000C)
24877  float SpinVel; // 0x00D4(0x0004)
24878  float LongSlipRatio; // 0x00D8(0x0004)
24879  float LatSlipAngle; // 0x00DC(0x0004)
24880  struct FVector ContactNormal; // 0x00E0(0x000C)
24881  struct FVector LongDirection; // 0x00EC(0x000C)
24882  struct FVector LatDirection; // 0x00F8(0x000C)
24883  float ContactForce; // 0x0104(0x0004)
24884  float LongImpulse; // 0x0108(0x0004)
24885  float LatImpulse; // 0x010C(0x0004)
24886  float DesiredSuspensionPosition; // 0x0110(0x0004)
24887  float SuspensionPosition; // 0x0114(0x0004)
24888  float CurrentRotation; // 0x0118(0x0004)
24889  struct FPointer WheelShape; // 0x011C(0x0008) (Const, Transient)
24890  int WheelMaterialIndex; // 0x0124(0x0004) (Const, Transient)
24891  class UClass* WheelPSCClass; // 0x0128(0x0008)
24892  class UParticleSystemComponent* WheelParticleComp; // 0x0130(0x0008) (ExportObject, Component, EditInline)
24893  struct FName SlipParticleParamName; // 0x0138(0x0008)
24894 
24896  {
24897  static UClass* ptr = nullptr;
24898  if (!ptr)
24899  ptr = UObject::FindClass("Class Engine.SVehicleWheel");
24900  return ptr;
24901  }
24902 
24903 };
24904 
24905 
24906 // Class Engine.NxGenericForceFieldBrush
24907 // 0x00E0 (0x0388 - 0x02A8)
24909 {
24910 public:
24911  int ExcludeChannel; // 0x02A8(0x0004) (Edit)
24912  struct FRBCollisionChannelContainer CollideWithChannels; // 0x02AC(0x0004) (Edit)
24913  TEnumAsByte<ERBCollisionChannel> RBChannel; // 0x02B0(0x0001) (Edit, Const)
24915  unsigned char UnknownData00[0x2]; // 0x02B2(0x0002) MISSED OFFSET
24916  struct FVector Constant; // 0x02B4(0x000C) (Edit)
24917  struct FVector PositionMultiplierX; // 0x02C0(0x000C) (Edit)
24918  struct FVector PositionMultiplierY; // 0x02CC(0x000C) (Edit)
24919  struct FVector PositionMultiplierZ; // 0x02D8(0x000C) (Edit)
24920  struct FVector PositionTarget; // 0x02E4(0x000C) (Edit)
24921  struct FVector VelocityMultiplierX; // 0x02F0(0x000C) (Edit)
24922  struct FVector VelocityMultiplierY; // 0x02FC(0x000C) (Edit)
24923  struct FVector VelocityMultiplierZ; // 0x0308(0x000C) (Edit)
24924  struct FVector VelocityTarget; // 0x0314(0x000C) (Edit)
24925  struct FVector Noise; // 0x0320(0x000C) (Edit)
24926  struct FVector FalloffLinear; // 0x032C(0x000C) (Edit)
24927  struct FVector FalloffQuadratic; // 0x0338(0x000C) (Edit)
24928  float TorusRadius; // 0x0344(0x0004) (Edit)
24929  struct FPointer ForceField; // 0x0348(0x0008) (Const, Native, Transient)
24930  TArray<struct FPointer> ConvexMeshes; // 0x0350(0x0010) (Const, Native, Transient)
24931  TArray<struct FPointer> ExclusionShapes; // 0x0360(0x0010) (Const, Native, Transient)
24932  TArray<struct FPointer> ExclusionShapePoses; // 0x0370(0x0010) (Const, Native, Transient)
24933  struct FPointer LinearKernel; // 0x0380(0x0008) (Const, Native, Transient)
24934 
24936  {
24937  static UClass* ptr = nullptr;
24938  if (!ptr)
24939  ptr = UObject::FindClass("Class Engine.NxGenericForceFieldBrush");
24940  return ptr;
24941  }
24942 
24943 
24944  bool StopsProjectile(class AProjectile* P);
24945  void PostBeginPlay();
24946 };
24947 
24948 
24949 // Class Engine.RB_ForceFieldExcludeVolume
24950 // 0x0008 (0x02B0 - 0x02A8)
24952 {
24953 public:
24954  int ForceFieldChannel; // 0x02A8(0x0004) (Edit)
24955  int SceneIndex; // 0x02AC(0x0004) (Const, Native)
24956 
24958  {
24959  static UClass* ptr = nullptr;
24960  if (!ptr)
24961  ptr = UObject::FindClass("Class Engine.RB_ForceFieldExcludeVolume");
24962  return ptr;
24963  }
24964 
24965 };
24966 
24967 
24968 // Class Engine.NxForceField
24969 // 0x0054 (0x02C0 - 0x026C)
24970 class ANxForceField : public AActor
24971 {
24972 public:
24973  int ExcludeChannel; // 0x026C(0x0004) (Edit)
24974  unsigned long bForceActive : 1; // 0x0270(0x0004) (Edit, Net)
24975  struct FRBCollisionChannelContainer CollideWithChannels; // 0x0274(0x0004) (Edit, Const)
24976  TEnumAsByte<ERBCollisionChannel> RBChannel; // 0x0278(0x0001) (Edit, Const)
24977  unsigned char UnknownData00[0x3]; // 0x0279(0x0003) MISSED OFFSET
24978  struct FPointer ForceField; // 0x027C(0x0008) (Const, Native, Transient)
24979  TArray<struct FPointer> ConvexMeshes; // 0x0284(0x0010) (Const, Native, Transient)
24980  TArray<struct FPointer> ExclusionShapes; // 0x0294(0x0010) (Const, Native, Transient)
24981  TArray<struct FPointer> ExclusionShapePoses; // 0x02A4(0x0010) (Const, Native, Transient)
24982  struct FPointer U2NRotation; // 0x02B4(0x0008) (Const, Native, Transient)
24983  int SceneIndex; // 0x02BC(0x0004) (Const, Native)
24984 
24986  {
24987  static UClass* ptr = nullptr;
24988  if (!ptr)
24989  ptr = UObject::FindClass("Class Engine.NxForceField");
24990  return ptr;
24991  }
24992 
24993 
24994  void OnToggle(class USeqAct_Toggle* inAction);
24995  void DoInitRBPhys();
24996 };
24997 
24998 
24999 // Class Engine.NxCylindricalForceField
25000 // 0x0030 (0x02F0 - 0x02C0)
25002 {
25003 public:
25004  float RadialStrength; // 0x02C0(0x0004) (Edit)
25005  float RotationalStrength; // 0x02C4(0x0004) (Edit)
25006  float LiftStrength; // 0x02C8(0x0004) (Edit)
25007  float ForceRadius; // 0x02CC(0x0004) (Edit)
25008  float ForceTopRadius; // 0x02D0(0x0004) (Edit)
25009  float LiftFalloffHeight; // 0x02D4(0x0004) (Edit)
25010  float EscapeVelocity; // 0x02D8(0x0004) (Edit)
25011  float ForceHeight; // 0x02DC(0x0004) (Edit)
25012  float HeightOffset; // 0x02E0(0x0004) (Edit)
25013  unsigned long UseSpecialRadialForce : 1; // 0x02E4(0x0004) (Edit)
25014  struct FPointer Kernel; // 0x02E8(0x0008) (Const, Native, Transient)
25015 
25017  {
25018  static UClass* ptr = nullptr;
25019  if (!ptr)
25020  ptr = UObject::FindClass("Class Engine.NxCylindricalForceField");
25021  return ptr;
25022  }
25023 
25024 };
25025 
25026 
25027 // Class Engine.NxCylindricalForceFieldCapsule
25028 // 0x0008 (0x02F8 - 0x02F0)
25030 {
25031 public:
25032  class UDrawCapsuleComponent* RenderComponent; // 0x02F0(0x0008) (Edit, ExportObject, Component, EditInline)
25033 
25035  {
25036  static UClass* ptr = nullptr;
25037  if (!ptr)
25038  ptr = UObject::FindClass("Class Engine.NxCylindricalForceFieldCapsule");
25039  return ptr;
25040  }
25041 
25042 
25043  void DoInitRBPhys();
25044 };
25045 
25046 
25047 // Class Engine.NxForceFieldGeneric
25048 // 0x00BC (0x037C - 0x02C0)
25050 {
25051 public:
25052  class UForceFieldShape* Shape; // 0x02C0(0x0008) (Edit, EditInline)
25053  class UActorComponent* DrawComponent; // 0x02C8(0x0008) (ExportObject, Component, EditInline)
25054  float RoughExtentX; // 0x02D0(0x0004) (Edit)
25055  float RoughExtentY; // 0x02D4(0x0004) (Edit)
25056  float RoughExtentZ; // 0x02D8(0x0004) (Edit)
25058  unsigned char UnknownData00[0x3]; // 0x02DD(0x0003) MISSED OFFSET
25059  struct FVector Constant; // 0x02E0(0x000C) (Edit)
25060  struct FVector PositionMultiplierX; // 0x02EC(0x000C) (Edit)
25061  struct FVector PositionMultiplierY; // 0x02F8(0x000C) (Edit)
25062  struct FVector PositionMultiplierZ; // 0x0304(0x000C) (Edit)
25063  struct FVector PositionTarget; // 0x0310(0x000C) (Edit)
25064  struct FVector VelocityMultiplierX; // 0x031C(0x000C) (Edit)
25065  struct FVector VelocityMultiplierY; // 0x0328(0x000C) (Edit)
25066  struct FVector VelocityMultiplierZ; // 0x0334(0x000C) (Edit)
25067  struct FVector VelocityTarget; // 0x0340(0x000C) (Edit)
25068  struct FVector Noise; // 0x034C(0x000C) (Edit)
25069  struct FVector FalloffLinear; // 0x0358(0x000C) (Edit)
25070  struct FVector FalloffQuadratic; // 0x0364(0x000C) (Edit)
25071  float TorusRadius; // 0x0370(0x0004) (Edit)
25072  struct FPointer LinearKernel; // 0x0374(0x0008) (Const, Native, Transient)
25073 
25075  {
25076  static UClass* ptr = nullptr;
25077  if (!ptr)
25078  ptr = UObject::FindClass("Class Engine.NxForceFieldGeneric");
25079  return ptr;
25080  }
25081 
25082 
25083  void DoInitRBPhys();
25084 };
25085 
25086 
25087 // Class Engine.NxForceFieldRadial
25088 // 0x0028 (0x02E8 - 0x02C0)
25090 {
25091 public:
25092  class UForceFieldShape* Shape; // 0x02C0(0x0008) (Edit, EditInline)
25093  class UActorComponent* DrawComponent; // 0x02C8(0x0008) (ExportObject, Component, EditInline)
25094  float ForceStrength; // 0x02D0(0x0004) (Edit)
25095  float ForceRadius; // 0x02D4(0x0004) (Edit)
25096  float SelfRotationStrength; // 0x02D8(0x0004) (Edit)
25097  TEnumAsByte<ERadialImpulseFalloff> ForceFalloff; // 0x02DC(0x0001) (Edit, ExportObject, Component)
25098  unsigned char UnknownData00[0x3]; // 0x02DD(0x0003) MISSED OFFSET
25099  struct FPointer Kernel; // 0x02E0(0x0008) (Const, Native, Transient)
25100 
25102  {
25103  static UClass* ptr = nullptr;
25104  if (!ptr)
25105  ptr = UObject::FindClass("Class Engine.NxForceFieldRadial");
25106  return ptr;
25107  }
25108 
25109 
25110  void DoInitRBPhys();
25111 };
25112 
25113 
25114 // Class Engine.NxForceFieldTornado
25115 // 0x0044 (0x0304 - 0x02C0)
25117 {
25118 public:
25119  class UForceFieldShape* Shape; // 0x02C0(0x0008) (Edit, EditInline)
25120  class UActorComponent* DrawComponent; // 0x02C8(0x0008) (ExportObject, Component, EditInline)
25121  float RadialStrength; // 0x02D0(0x0004) (Edit)
25122  float RotationalStrength; // 0x02D4(0x0004) (Edit)
25123  float LiftStrength; // 0x02D8(0x0004) (Edit)
25124  float ForceRadius; // 0x02DC(0x0004) (Edit)
25125  float ForceTopRadius; // 0x02E0(0x0004) (Edit)
25126  float LiftFalloffHeight; // 0x02E4(0x0004) (Edit)
25127  float EscapeVelocity; // 0x02E8(0x0004) (Edit)
25128  float ForceHeight; // 0x02EC(0x0004) (Edit)
25129  float HeightOffset; // 0x02F0(0x0004) (Edit)
25130  unsigned long BSpecialRadialForceMode : 1; // 0x02F4(0x0004) (Edit)
25131  float SelfRotationStrength; // 0x02F8(0x0004) (Edit)
25132  struct FPointer Kernel; // 0x02FC(0x0008) (Const, Native, Transient)
25133 
25135  {
25136  static UClass* ptr = nullptr;
25137  if (!ptr)
25138  ptr = UObject::FindClass("Class Engine.NxForceFieldTornado");
25139  return ptr;
25140  }
25141 
25142 
25143  void DoInitRBPhys();
25144 };
25145 
25146 
25147 // Class Engine.NxGenericForceField
25148 // 0x00A0 (0x0360 - 0x02C0)
25150 {
25151 public:
25153  unsigned char UnknownData00[0x3]; // 0x02C1(0x0003) MISSED OFFSET
25154  struct FVector Constant; // 0x02C4(0x000C) (Edit)
25155  struct FVector PositionMultiplierX; // 0x02D0(0x000C) (Edit)
25156  struct FVector PositionMultiplierY; // 0x02DC(0x000C) (Edit)
25157  struct FVector PositionMultiplierZ; // 0x02E8(0x000C) (Edit)
25158  struct FVector PositionTarget; // 0x02F4(0x000C) (Edit)
25159  struct FVector VelocityMultiplierX; // 0x0300(0x000C) (Edit)
25160  struct FVector VelocityMultiplierY; // 0x030C(0x000C) (Edit)
25161  struct FVector VelocityMultiplierZ; // 0x0318(0x000C) (Edit)
25162  struct FVector VelocityTarget; // 0x0324(0x000C) (Edit)
25163  struct FVector Noise; // 0x0330(0x000C) (Edit)
25164  struct FVector FalloffLinear; // 0x033C(0x000C) (Edit)
25165  struct FVector FalloffQuadratic; // 0x0348(0x000C) (Edit)
25166  float TorusRadius; // 0x0354(0x0004) (Edit)
25167  struct FPointer LinearKernel; // 0x0358(0x0008) (Const, Native, Transient)
25168 
25170  {
25171  static UClass* ptr = nullptr;
25172  if (!ptr)
25173  ptr = UObject::FindClass("Class Engine.NxGenericForceField");
25174  return ptr;
25175  }
25176 
25177 };
25178 
25179 
25180 // Class Engine.NxGenericForceFieldBox
25181 // 0x0014 (0x0374 - 0x0360)
25183 {
25184 public:
25185  class UDrawBoxComponent* RenderComponent; // 0x0360(0x0008) (ExportObject, Component, EditInline)
25186  struct FVector BoxExtent; // 0x0368(0x000C) (Edit)
25187 
25189  {
25190  static UClass* ptr = nullptr;
25191  if (!ptr)
25192  ptr = UObject::FindClass("Class Engine.NxGenericForceFieldBox");
25193  return ptr;
25194  }
25195 
25196 
25197  void DoInitRBPhys();
25198 };
25199 
25200 
25201 // Class Engine.NxGenericForceFieldCapsule
25202 // 0x0010 (0x0370 - 0x0360)
25204 {
25205 public:
25206  class UDrawCapsuleComponent* RenderComponent; // 0x0360(0x0008) (ExportObject, Component, EditInline)
25207  float CapsuleHeight; // 0x0368(0x0004) (Edit)
25208  float CapsuleRadius; // 0x036C(0x0004) (Edit)
25209 
25211  {
25212  static UClass* ptr = nullptr;
25213  if (!ptr)
25214  ptr = UObject::FindClass("Class Engine.NxGenericForceFieldCapsule");
25215  return ptr;
25216  }
25217 
25218 };
25219 
25220 
25221 // Class Engine.NxRadialForceField
25222 // 0x001C (0x02DC - 0x02C0)
25224 {
25225 public:
25226  class UDrawSphereComponent* RenderComponent; // 0x02C0(0x0008) (ExportObject, Component, EditInline)
25227  float ForceStrength; // 0x02C8(0x0004) (Edit)
25228  float ForceRadius; // 0x02CC(0x0004) (Edit)
25229  TEnumAsByte<ERadialImpulseFalloff> ForceFalloff; // 0x02D0(0x0001) (Edit, ExportObject, Component)
25230  unsigned char UnknownData00[0x3]; // 0x02D1(0x0003) MISSED OFFSET
25231  struct FPointer LinearKernel; // 0x02D4(0x0008) (Const, Native, Transient)
25232 
25234  {
25235  static UClass* ptr = nullptr;
25236  if (!ptr)
25237  ptr = UObject::FindClass("Class Engine.NxRadialForceField");
25238  return ptr;
25239  }
25240 
25241 };
25242 
25243 
25244 // Class Engine.NxRadialCustomForceField
25245 // 0x000C (0x02E8 - 0x02DC)
25247 {
25248 public:
25249  float SelfRotationStrength; // 0x02DC(0x0004) (Edit)
25250  struct FPointer Kernel; // 0x02E0(0x0008) (Const, Native, Transient)
25251 
25253  {
25254  static UClass* ptr = nullptr;
25255  if (!ptr)
25256  ptr = UObject::FindClass("Class Engine.NxRadialCustomForceField");
25257  return ptr;
25258  }
25259 
25260 };
25261 
25262 
25263 // Class Engine.NxTornadoAngularForceField
25264 // 0x0034 (0x02F4 - 0x02C0)
25266 {
25267 public:
25268  float RadialStrength; // 0x02C0(0x0004) (Edit)
25269  float RotationalStrength; // 0x02C4(0x0004) (Edit)
25270  float LiftStrength; // 0x02C8(0x0004) (Edit)
25271  float ForceRadius; // 0x02CC(0x0004) (Edit)
25272  float ForceTopRadius; // 0x02D0(0x0004) (Edit)
25273  float LiftFalloffHeight; // 0x02D4(0x0004) (Edit)
25274  float EscapeVelocity; // 0x02D8(0x0004) (Edit)
25275  float ForceHeight; // 0x02DC(0x0004) (Edit)
25276  float HeightOffset; // 0x02E0(0x0004) (Edit)
25277  unsigned long BSpecialRadialForceMode : 1; // 0x02E4(0x0004) (Edit)
25278  float SelfRotationStrength; // 0x02E8(0x0004) (Edit)
25279  struct FPointer Kernel; // 0x02EC(0x0008) (Const, Native, Transient)
25280 
25282  {
25283  static UClass* ptr = nullptr;
25284  if (!ptr)
25285  ptr = UObject::FindClass("Class Engine.NxTornadoAngularForceField");
25286  return ptr;
25287  }
25288 
25289 };
25290 
25291 
25292 // Class Engine.NxTornadoAngularForceFieldCapsule
25293 // 0x0008 (0x02FC - 0x02F4)
25295 {
25296 public:
25297  class UDrawCapsuleComponent* RenderComponent; // 0x02F4(0x0008) (Edit, ExportObject, Component, EditInline)
25298 
25300  {
25301  static UClass* ptr = nullptr;
25302  if (!ptr)
25303  ptr = UObject::FindClass("Class Engine.NxTornadoAngularForceFieldCapsule");
25304  return ptr;
25305  }
25306 
25307 };
25308 
25309 
25310 // Class Engine.NxTornadoForceField
25311 // 0x0030 (0x02F0 - 0x02C0)
25313 {
25314 public:
25315  float RadialStrength; // 0x02C0(0x0004) (Edit)
25316  float RotationalStrength; // 0x02C4(0x0004) (Edit)
25317  float LiftStrength; // 0x02C8(0x0004) (Edit)
25318  float ForceRadius; // 0x02CC(0x0004) (Edit)
25319  float ForceTopRadius; // 0x02D0(0x0004) (Edit)
25320  float LiftFalloffHeight; // 0x02D4(0x0004) (Edit)
25321  float EscapeVelocity; // 0x02D8(0x0004) (Edit)
25322  float ForceHeight; // 0x02DC(0x0004) (Edit)
25323  float HeightOffset; // 0x02E0(0x0004) (Edit)
25324  unsigned long BSpecialRadialForceMode : 1; // 0x02E4(0x0004) (Edit)
25325  struct FPointer Kernel; // 0x02E8(0x0008) (Const, Native, Transient)
25326 
25328  {
25329  static UClass* ptr = nullptr;
25330  if (!ptr)
25331  ptr = UObject::FindClass("Class Engine.NxTornadoForceField");
25332  return ptr;
25333  }
25334 
25335 };
25336 
25337 
25338 // Class Engine.NxTornadoForceFieldCapsule
25339 // 0x0008 (0x02F8 - 0x02F0)
25341 {
25342 public:
25343  class UDrawCapsuleComponent* RenderComponent; // 0x02F0(0x0008) (Edit, ExportObject, Component, EditInline)
25344 
25346  {
25347  static UClass* ptr = nullptr;
25348  if (!ptr)
25349  ptr = UObject::FindClass("Class Engine.NxTornadoForceFieldCapsule");
25350  return ptr;
25351  }
25352 
25353 };
25354 
25355 
25356 // Class Engine.NxForceFieldSpawnable
25357 // 0x0008 (0x0274 - 0x026C)
25359 {
25360 public:
25361  class UNxForceFieldComponent* ForceFieldComponent; // 0x026C(0x0008) (Edit, ExportObject, Component, EditInline)
25362 
25364  {
25365  static UClass* ptr = nullptr;
25366  if (!ptr)
25367  ptr = UObject::FindClass("Class Engine.NxForceFieldSpawnable");
25368  return ptr;
25369  }
25370 
25371 
25372  void OnToggle(class USeqAct_Toggle* inAction);
25373 };
25374 
25375 
25376 // Class Engine.RB_CylindricalForceActor
25377 // 0x0034 (0x02A0 - 0x026C)
25379 {
25380 public:
25381  class UDrawCylinderComponent* RenderComponent; // 0x026C(0x0008) (Edit, ExportObject, Component, EditInline)
25382  float RadialStrength; // 0x0274(0x0004) (Edit)
25383  float RotationalStrength; // 0x0278(0x0004) (Edit)
25384  float LiftStrength; // 0x027C(0x0004) (Edit)
25385  float LiftFalloffHeight; // 0x0280(0x0004) (Edit)
25386  float EscapeVelocity; // 0x0284(0x0004) (Edit)
25387  float ForceRadius; // 0x0288(0x0004) (Edit)
25388  float ForceTopRadius; // 0x028C(0x0004) (Edit)
25389  float ForceHeight; // 0x0290(0x0004) (Edit)
25390  float HeightOffset; // 0x0294(0x0004) (Edit)
25391  unsigned long bForceActive : 1; // 0x0298(0x0004) (Edit, Net)
25392  unsigned long bForceApplyToCloth : 1; // 0x0298(0x0004) (Edit)
25393  unsigned long bForceApplyToFluid : 1; // 0x0298(0x0004) (Edit)
25394  unsigned long bForceApplyToRigidBodies : 1; // 0x0298(0x0004) (Edit)
25395  unsigned long bForceApplyToProjectiles : 1; // 0x0298(0x0004) (Edit)
25396  struct FRBCollisionChannelContainer CollideWithChannels; // 0x029C(0x0004) (Edit, Const)
25397 
25399  {
25400  static UClass* ptr = nullptr;
25401  if (!ptr)
25402  ptr = UObject::FindClass("Class Engine.RB_CylindricalForceActor");
25403  return ptr;
25404  }
25405 
25406 
25407  void OnToggle(class USeqAct_Toggle* inAction);
25408 };
25409 
25410 
25411 // Class Engine.RB_RadialForceActor
25412 // 0x0024 (0x0290 - 0x026C)
25414 {
25415 public:
25416  class UDrawSphereComponent* RenderComponent; // 0x026C(0x0008) (ExportObject, Component, EditInline)
25417  float ForceStrength; // 0x0274(0x0004) (Edit)
25418  float ForceRadius; // 0x0278(0x0004) (Edit)
25419  float SwirlStrength; // 0x027C(0x0004) (Edit)
25420  float SpinTorque; // 0x0280(0x0004) (Edit)
25421  TEnumAsByte<ERadialImpulseFalloff> ForceFalloff; // 0x0284(0x0001) (Edit, ExportObject, Component)
25423  unsigned char UnknownData00[0x2]; // 0x0286(0x0002) MISSED OFFSET
25424  unsigned long bForceActive : 1; // 0x0288(0x0004) (Edit, Net)
25425  unsigned long bForceApplyToCloth : 1; // 0x0288(0x0004) (Edit)
25426  unsigned long bForceApplyToFluid : 1; // 0x0288(0x0004) (Edit)
25427  unsigned long bForceApplyToRigidBodies : 1; // 0x0288(0x0004) (Edit)
25428  unsigned long bForceApplyToProjectiles : 1; // 0x0288(0x0004) (Edit)
25429  struct FRBCollisionChannelContainer CollideWithChannels; // 0x028C(0x0004) (Edit, Const)
25430 
25432  {
25433  static UClass* ptr = nullptr;
25434  if (!ptr)
25435  ptr = UObject::FindClass("Class Engine.RB_RadialForceActor");
25436  return ptr;
25437  }
25438 
25439 
25440  void OnToggle(class USeqAct_Toggle* inAction);
25441 };
25442 
25443 
25444 // Class Engine.NxForceFieldComponent
25445 // 0x0080 (0x02F4 - 0x0274)
25447 {
25448 public:
25449  class UForceFieldShape* Shape; // 0x0274(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
25450  class UActorComponent* DrawComponent; // 0x027C(0x0008) (ExportObject, Component, EditInline)
25451  int ExcludeChannel; // 0x0284(0x0004) (Edit)
25452  unsigned long bForceActive : 1; // 0x0288(0x0004) (Edit)
25453  unsigned long bDestroyWhenInactive : 1; // 0x0288(0x0004) (Edit)
25454  struct FRBCollisionChannelContainer CollideWithChannels; // 0x028C(0x0004) (Edit, Const)
25455  float Duration; // 0x0290(0x0004) (Edit)
25456  struct FPointer ForceField; // 0x0294(0x0008) (Const, Native, Transient)
25457  TArray<struct FPointer> ConvexMeshes; // 0x029C(0x0010) (Const, Native, Transient)
25458  TArray<struct FPointer> ExclusionShapes; // 0x02AC(0x0010) (Const, Native, Transient)
25459  TArray<struct FPointer> ExclusionShapePoses; // 0x02BC(0x0010) (Const, Native, Transient)
25460  int SceneIndex; // 0x02CC(0x0004) (Const, Native)
25461  float ElapsedTime; // 0x02D0(0x0004)
25462  class UPrimitiveComponent* RenderComponent; // 0x02D4(0x0008) (ExportObject, Component, EditInline)
25463  struct FPointer RBPhysScene; // 0x02DC(0x0008) (Native)
25464  struct FScriptDelegate __OnForceFieldDestroy__Delegate; // 0x02E4(0x0010) (NeedCtorLink)
25465 
25467  {
25468  static UClass* ptr = nullptr;
25469  if (!ptr)
25470  ptr = UObject::FindClass("Class Engine.NxForceFieldComponent");
25471  return ptr;
25472  }
25473 
25474 
25475  void DoInitRBPhys();
25476  void OnForceFieldDestroy(class UNxForceFieldComponent* ForeceFieldComponent);
25477 };
25478 
25479 
25480 // Class Engine.NxForceFieldCylindricalComponent
25481 // 0x0030 (0x0324 - 0x02F4)
25483 {
25484 public:
25485  float RadialStrength; // 0x02F4(0x0004) (Edit)
25486  float RotationalStrength; // 0x02F8(0x0004) (Edit)
25487  float LiftStrength; // 0x02FC(0x0004) (Edit)
25488  float ForceRadius; // 0x0300(0x0004) (Edit)
25489  float ForceTopRadius; // 0x0304(0x0004) (Edit)
25490  float LiftFalloffHeight; // 0x0308(0x0004) (Edit)
25491  float EscapeVelocity; // 0x030C(0x0004) (Edit)
25492  float ForceHeight; // 0x0310(0x0004) (Edit)
25493  float HeightOffset; // 0x0314(0x0004) (Edit)
25494  unsigned long UseSpecialRadialForce : 1; // 0x0318(0x0004) (Edit)
25495  struct FPointer Kernel; // 0x031C(0x0008) (Const, Native, Transient)
25496 
25498  {
25499  static UClass* ptr = nullptr;
25500  if (!ptr)
25501  ptr = UObject::FindClass("Class Engine.NxForceFieldCylindricalComponent");
25502  return ptr;
25503  }
25504 
25505 };
25506 
25507 
25508 // Class Engine.NxForceFieldGenericComponent
25509 // 0x00AC (0x03A0 - 0x02F4)
25511 {
25512 public:
25513  float RoughExtentX; // 0x02F4(0x0004) (Edit)
25514  float RoughExtentY; // 0x02F8(0x0004) (Edit)
25515  float RoughExtentZ; // 0x02FC(0x0004) (Edit)
25517  unsigned char UnknownData00[0x3]; // 0x0301(0x0003) MISSED OFFSET
25518  struct FVector Constant; // 0x0304(0x000C) (Edit)
25519  struct FVector PositionMultiplierX; // 0x0310(0x000C) (Edit)
25520  struct FVector PositionMultiplierY; // 0x031C(0x000C) (Edit)
25521  struct FVector PositionMultiplierZ; // 0x0328(0x000C) (Edit)
25522  struct FVector PositionTarget; // 0x0334(0x000C) (Edit)
25523  struct FVector VelocityMultiplierX; // 0x0340(0x000C) (Edit)
25524  struct FVector VelocityMultiplierY; // 0x034C(0x000C) (Edit)
25525  struct FVector VelocityMultiplierZ; // 0x0358(0x000C) (Edit)
25526  struct FVector VelocityTarget; // 0x0364(0x000C) (Edit)
25527  struct FVector Noise; // 0x0370(0x000C) (Edit)
25528  struct FVector FalloffLinear; // 0x037C(0x000C) (Edit)
25529  struct FVector FalloffQuadratic; // 0x0388(0x000C) (Edit)
25530  float TorusRadius; // 0x0394(0x0004) (Edit)
25531  struct FPointer Kernel; // 0x0398(0x0008) (Const, Native, Transient)
25532 
25534  {
25535  static UClass* ptr = nullptr;
25536  if (!ptr)
25537  ptr = UObject::FindClass("Class Engine.NxForceFieldGenericComponent");
25538  return ptr;
25539  }
25540 
25541 };
25542 
25543 
25544 // Class Engine.NxForceFieldRadialComponent
25545 // 0x0018 (0x030C - 0x02F4)
25547 {
25548 public:
25549  float ForceStrength; // 0x02F4(0x0004) (Edit)
25550  float ForceRadius; // 0x02F8(0x0004) (Edit)
25551  float SelfRotationStrength; // 0x02FC(0x0004) (Edit)
25552  TEnumAsByte<ERadialImpulseFalloff> ForceFalloff; // 0x0300(0x0001) (Edit, ExportObject, Component)
25553  unsigned char UnknownData00[0x3]; // 0x0301(0x0003) MISSED OFFSET
25554  struct FPointer Kernel; // 0x0304(0x0008) (Const, Native, Transient)
25555 
25557  {
25558  static UClass* ptr = nullptr;
25559  if (!ptr)
25560  ptr = UObject::FindClass("Class Engine.NxForceFieldRadialComponent");
25561  return ptr;
25562  }
25563 
25564 };
25565 
25566 
25567 // Class Engine.NxForceFieldTornadoComponent
25568 // 0x0034 (0x0328 - 0x02F4)
25570 {
25571 public:
25572  float RadialStrength; // 0x02F4(0x0004) (Edit)
25573  float RotationalStrength; // 0x02F8(0x0004) (Edit)
25574  float LiftStrength; // 0x02FC(0x0004) (Edit)
25575  float ForceRadius; // 0x0300(0x0004) (Edit)
25576  float ForceTopRadius; // 0x0304(0x0004) (Edit)
25577  float LiftFalloffHeight; // 0x0308(0x0004) (Edit)
25578  float EscapeVelocity; // 0x030C(0x0004) (Edit)
25579  float ForceHeight; // 0x0310(0x0004) (Edit)
25580  float HeightOffset; // 0x0314(0x0004) (Edit)
25581  unsigned long BSpecialRadialForceMode : 1; // 0x0318(0x0004) (Edit)
25582  float SelfRotationStrength; // 0x031C(0x0004) (Edit)
25583  struct FPointer Kernel; // 0x0320(0x0008) (Const, Native, Transient)
25584 
25586  {
25587  static UClass* ptr = nullptr;
25588  if (!ptr)
25589  ptr = UObject::FindClass("Class Engine.NxForceFieldTornadoComponent");
25590  return ptr;
25591  }
25592 
25593 };
25594 
25595 
25596 // Class Engine.ForceFieldShape
25597 // 0x0000 (0x0050 - 0x0050)
25599 {
25600 public:
25601 
25603  {
25604  static UClass* ptr = nullptr;
25605  if (!ptr)
25606  ptr = UObject::FindClass("Class Engine.ForceFieldShape");
25607  return ptr;
25608  }
25609 
25610 
25612  void FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset);
25613  void FillByCapsule(float Height, float Radius);
25614  void FillByBox(const struct FVector& Dimension);
25615  void FillBySphere(float Radius);
25616 };
25617 
25618 
25619 // Class Engine.ForceFieldShapeBox
25620 // 0x0008 (0x0058 - 0x0050)
25622 {
25623 public:
25624  class UDrawBoxComponent* Shape; // 0x0050(0x0008) (ExportObject, Component, EditInline)
25625 
25627  {
25628  static UClass* ptr = nullptr;
25629  if (!ptr)
25630  ptr = UObject::FindClass("Class Engine.ForceFieldShapeBox");
25631  return ptr;
25632  }
25633 
25634 
25636  void FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset);
25637  void FillByCapsule(float Height, float Radius);
25638  void FillByBox(const struct FVector& Extent);
25639  void FillBySphere(float Radius);
25640  struct FVector GetRadii();
25641 };
25642 
25643 
25644 // Class Engine.ForceFieldShapeCapsule
25645 // 0x0008 (0x0058 - 0x0050)
25647 {
25648 public:
25649  class UDrawCapsuleComponent* Shape; // 0x0050(0x0008) (ExportObject, Component, EditInline)
25650 
25652  {
25653  static UClass* ptr = nullptr;
25654  if (!ptr)
25655  ptr = UObject::FindClass("Class Engine.ForceFieldShapeCapsule");
25656  return ptr;
25657  }
25658 
25659 
25661  void FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset);
25662  void FillByCapsule(float Height, float Radius);
25663  void FillByBox(const struct FVector& Extent);
25664  void FillBySphere(float Radius);
25665  float GetRadius();
25666  float GetHeight();
25667 };
25668 
25669 
25670 // Class Engine.ForceFieldShapeSphere
25671 // 0x0008 (0x0058 - 0x0050)
25673 {
25674 public:
25675  class UDrawSphereComponent* Shape; // 0x0050(0x0008) (ExportObject, Component, EditInline)
25676 
25678  {
25679  static UClass* ptr = nullptr;
25680  if (!ptr)
25681  ptr = UObject::FindClass("Class Engine.ForceFieldShapeSphere");
25682  return ptr;
25683  }
25684 
25685 
25687  void FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset);
25688  void FillByCapsule(float Height, float Radius);
25689  void FillByBox(const struct FVector& Extent);
25690  void FillBySphere(float Radius);
25691  float GetRadius();
25692 };
25693 
25694 
25695 // Class Engine.PrefabInstance
25696 // 0x00EC (0x0358 - 0x026C)
25697 class APrefabInstance : public AActor
25698 {
25699 public:
25700  class UPrefab* TemplatePrefab; // 0x026C(0x0008) (Const)
25701  int TemplateVersion; // 0x0274(0x0004) (Const)
25702  unsigned char UnknownData00[0x48]; // 0x0278(0x0048) UNKNOWN PROPERTY: MapProperty Engine.PrefabInstance.ArchetypeToInstanceMap
25703  class UPrefabSequence* SequenceInstance; // 0x02C0(0x0008) (Const)
25704  int PI_PackageVersion; // 0x02C8(0x0004) (Const)
25705  int PI_LicenseePackageVersion; // 0x02CC(0x0004) (Const)
25706  TArray<unsigned char> PI_Bytes; // 0x02D0(0x0010) (Const, NeedCtorLink)
25707  TArray<class UObject*> PI_CompleteObjects; // 0x02E0(0x0010) (Const, NeedCtorLink)
25708  TArray<class UObject*> PI_ReferencedObjects; // 0x02F0(0x0010) (Const, NeedCtorLink)
25709  TArray<struct FString> PI_SavedNames; // 0x0300(0x0010) (Const, NeedCtorLink)
25710  unsigned char UnknownData01[0x48]; // 0x0310(0x0048) UNKNOWN PROPERTY: MapProperty Engine.PrefabInstance.PI_ObjectMap
25711 
25713  {
25714  static UClass* ptr = nullptr;
25715  if (!ptr)
25716  ptr = UObject::FindClass("Class Engine.PrefabInstance");
25717  return ptr;
25718  }
25719 
25720 };
25721 
25722 
25723 // Class Engine.Prefab
25724 // 0x0034 (0x0084 - 0x0050)
25725 class UPrefab : public UObject
25726 {
25727 public:
25728  int PrefabVersion; // 0x0050(0x0004) (Const)
25729  TArray<class UObject*> PrefabArchetypes; // 0x0054(0x0010) (Const, NeedCtorLink)
25730  TArray<class UObject*> RemovedArchetypes; // 0x0064(0x0010) (Const, NeedCtorLink)
25731  class UPrefabSequence* PrefabSequence; // 0x0074(0x0008) (Const)
25732  class UTexture2D* PrefabPreview; // 0x007C(0x0008) (Const)
25733 
25735  {
25736  static UClass* ptr = nullptr;
25737  if (!ptr)
25738  ptr = UObject::FindClass("Class Engine.Prefab");
25739  return ptr;
25740  }
25741 
25742 };
25743 
25744 
25745 // Class Engine.SequenceObject
25746 // 0x006C (0x00BC - 0x0050)
25747 class USequenceObject : public UObject
25748 {
25749 public:
25750  int ObjInstanceVersion; // 0x0050(0x0004) (Const)
25751  class USequence* ParentSequence; // 0x0054(0x0008) (Const, NoImport)
25752  int ObjPosX; // 0x005C(0x0004)
25753  int ObjPosY; // 0x0060(0x0004)
25754  struct FString ObjName; // 0x0064(0x0010) (NeedCtorLink)
25755  struct FString ObjCategory; // 0x0074(0x0010) (NeedCtorLink)
25756  TArray<struct FString> ObjRemoveInProject; // 0x0084(0x0010) (NeedCtorLink)
25757  struct FColor ObjColor; // 0x0094(0x0004)
25758  struct FString ObjComment; // 0x0098(0x0010) (Edit, NeedCtorLink)
25759  unsigned long bDeletable : 1; // 0x00A8(0x0004)
25760  unsigned long bDrawFirst : 1; // 0x00A8(0x0004)
25761  unsigned long bDrawLast : 1; // 0x00A8(0x0004)
25762  unsigned long bOutputObjCommentToScreen : 1; // 0x00A8(0x0004) (Edit)
25763  unsigned long bSuppressAutoComment : 1; // 0x00A8(0x0004) (Edit)
25764  int DrawWidth; // 0x00AC(0x0004)
25765  int DrawHeight; // 0x00B0(0x0004)
25766  class USequenceObject* PIESequenceObject; // 0x00B4(0x0008) (Transient)
25767 
25769  {
25770  static UClass* ptr = nullptr;
25771  if (!ptr)
25772  ptr = UObject::FindClass("Class Engine.SequenceObject");
25773  return ptr;
25774  }
25775 
25776 
25781  class AWorldInfo* GetWorldInfo();
25782  void ScriptLog(const struct FString& LogText, bool bWarning);
25783 };
25784 
25785 
25786 // Class Engine.SequenceFrame
25787 // 0x0028 (0x00E4 - 0x00BC)
25789 {
25790 public:
25791  int SizeX; // 0x00BC(0x0004) (Edit)
25792  int SizeY; // 0x00C0(0x0004) (Edit)
25793  int BorderWidth; // 0x00C4(0x0004) (Edit)
25794  unsigned long bDrawBox : 1; // 0x00C8(0x0004) (Edit)
25795  unsigned long bFilled : 1; // 0x00C8(0x0004) (Edit)
25796  unsigned long bTileFill : 1; // 0x00C8(0x0004) (Edit)
25797  struct FColor BorderColor; // 0x00CC(0x0004) (Edit)
25798  struct FColor FillColor; // 0x00D0(0x0004) (Edit)
25799  class UTexture2D* FillTexture; // 0x00D4(0x0008) (Edit)
25800  class UMaterial* FillMaterial; // 0x00DC(0x0008) (Edit)
25801 
25803  {
25804  static UClass* ptr = nullptr;
25805  if (!ptr)
25806  ptr = UObject::FindClass("Class Engine.SequenceFrame");
25807  return ptr;
25808  }
25809 
25810 };
25811 
25812 
25813 // Class Engine.SequenceFrameWrapped
25814 // 0x0000 (0x00E4 - 0x00E4)
25816 {
25817 public:
25818 
25820  {
25821  static UClass* ptr = nullptr;
25822  if (!ptr)
25823  ptr = UObject::FindClass("Class Engine.SequenceFrameWrapped");
25824  return ptr;
25825  }
25826 
25827 };
25828 
25829 
25830 // Class Engine.SequenceOp
25831 // 0x0068 (0x0124 - 0x00BC)
25833 {
25834 public:
25835  unsigned long bIsActivated : 1; // 0x00BC(0x0004) (Transient, DuplicateTransient, NoImport)
25836  unsigned long bIsCurrentDebuggerOp : 1; // 0x00BC(0x0004) (Transient, DuplicateTransient, NoImport)
25837  unsigned long bActive : 1; // 0x00BC(0x0004)
25838  unsigned long bLatentExecution : 1; // 0x00BC(0x0004) (Const)
25839  unsigned long bAutoActivateOutputLinks : 1; // 0x00BC(0x0004)
25840  unsigned long bHaveMovingVarConnector : 1; // 0x00BC(0x0004) (Transient)
25841  unsigned long bHaveMovingInputConnector : 1; // 0x00BC(0x0004) (Transient)
25842  unsigned long bHaveMovingOutputConnector : 1; // 0x00BC(0x0004) (Transient)
25843  unsigned long bPendingVarConnectorRecalc : 1; // 0x00BC(0x0004) (Transient)
25844  unsigned long bPendingInputConnectorRecalc : 1; // 0x00BC(0x0004) (Transient)
25845  unsigned long bPendingOutputConnectorRecalc : 1; // 0x00BC(0x0004) (Transient)
25846  unsigned long bIsBreakpointSet : 1; // 0x00BC(0x0004)
25847  unsigned long bIsHiddenBreakpointSet : 1; // 0x00BC(0x0004) (Transient, DuplicateTransient, NoImport)
25848  float PIEActivationTime; // 0x00C0(0x0004) (Transient)
25849  class USequenceOp* ActivatorSeqOp; // 0x00C4(0x0008) (Transient)
25850  int LastActivatedInputLink; // 0x00CC(0x0004) (Transient)
25851  int LastActivatedOutputLink; // 0x00D0(0x0004) (Transient)
25852  TArray<struct FSeqOpInputLink> InputLinks; // 0x00D4(0x0010) (NeedCtorLink)
25853  TArray<struct FSeqOpOutputLink> OutputLinks; // 0x00E4(0x0010) (NeedCtorLink)
25854  TArray<struct FSeqVarLink> VariableLinks; // 0x00F4(0x0010) (NeedCtorLink)
25855  TArray<struct FSeqEventLink> EventLinks; // 0x0104(0x0010) (NeedCtorLink)
25856  int PlayerIndex; // 0x0114(0x0004) (Transient, NoImport)
25857  unsigned char GamepadID; // 0x0118(0x0001) (Transient, NoImport)
25858  TEnumAsByte<ESequenceOpState> SeqOpState; // 0x0119(0x0001) (Transient, NoImport)
25859  TEnumAsByte<ESequenceCompletionType> CompletionType; // 0x011A(0x0001) (Transient, NoImport)
25860  unsigned char UnknownData00[0x1]; // 0x011B(0x0001) MISSED OFFSET
25861  int ActivateCount; // 0x011C(0x0004) (Transient)
25862  int SearchTag; // 0x0120(0x0004) (Const, Transient, DuplicateTransient)
25863 
25865  {
25866  static UClass* ptr = nullptr;
25867  if (!ptr)
25868  ptr = UObject::FindClass("Class Engine.SequenceOp");
25869  return ptr;
25870  }
25871 
25872 
25873  void ForceActivateOutput(int OutputIdx);
25874  void ForceActivateInput(int InputIdx);
25875  class AController* GetController(class AActor* TheActor);
25876  class APawn* GetPawn(class AActor* TheActor);
25877  void Reset();
25880  void VersionUpdated(int OldVersion, int NewVersion);
25881  void Deactivated();
25882  void Activated();
25883  bool ActivateNamedOutputLink(const struct FString& LinkDesc);
25884  bool ActivateOutputLink(int OutputIdx);
25885  void LinkedVariables(class UClass* VarClass, const struct FString& inDesc, class USequenceVariable** OutVariable);
25886  void GetBoolVars(const struct FString& inDesc, TArray<unsigned char>* boolVars);
25887  void GetInterpDataVars(const struct FString& inDesc, TArray<class UInterpData*>* outIData);
25888  void GetObjectVars(const struct FString& inDesc, TArray<class UObject*>* objVars);
25889  void GetLinkedObjects(class UClass* ObjectType, bool bRecurse, TArray<class USequenceObject*>* out_Objects);
25890  bool HasLinkedOps(bool bConsiderInputLinks);
25891 };
25892 
25893 
25894 // Class Engine.Sequence
25895 // 0x0088 (0x01AC - 0x0124)
25896 class USequence : public USequenceOp
25897 {
25898 public:
25899  struct FPointer LogFile; // 0x0124(0x0008) (Const)
25900  TArray<class USequenceObject*> SequenceObjects; // 0x012C(0x0010) (Const, ExportObject, NeedCtorLink)
25901  TArray<class USequenceOp*> ActiveSequenceOps; // 0x013C(0x0010) (Const, NeedCtorLink)
25902  TArray<class USequence*> NestedSequences; // 0x014C(0x0010) (Const, Transient, NeedCtorLink)
25903  TArray<class USequenceEvent*> UnregisteredEvents; // 0x015C(0x0010) (Const, NeedCtorLink)
25904  TArray<struct FActivateOp> DelayedActivatedOps; // 0x016C(0x0010) (Const, NeedCtorLink)
25905  TArray<class USequenceOp*> DelayedLatentOps; // 0x017C(0x0010) (Const, NeedCtorLink)
25906  unsigned long bEnabled : 1; // 0x018C(0x0004) (Edit)
25908  int DefaultViewX; // 0x01A0(0x0004)
25909  int DefaultViewY; // 0x01A4(0x0004)
25910  float DefaultViewZoom; // 0x01A8(0x0004)
25911 
25913  {
25914  static UClass* ptr = nullptr;
25915  if (!ptr)
25916  ptr = UObject::FindClass("Class Engine.Sequence");
25917  return ptr;
25918  }
25919 
25920 
25921  void SetEnabled(bool bInEnabled);
25922  void Reset();
25923  void FindSeqObjectsByName(const struct FString& SeqObjName, bool bCheckComment, bool bRecursive, bool bUseFullLevelName, TArray<class USequenceObject*>* OutputObjects);
25924  void FindSeqObjectsByClass(class UClass* DesiredClass, bool bRecursive, TArray<class USequenceObject*>* OutputObjects);
25925 };
25926 
25927 
25928 // Class Engine.PrefabSequence
25929 // 0x0008 (0x01B4 - 0x01AC)
25931 {
25932 public:
25933  class APrefabInstance* OwnerPrefab; // 0x01AC(0x0008)
25934 
25936  {
25937  static UClass* ptr = nullptr;
25938  if (!ptr)
25939  ptr = UObject::FindClass("Class Engine.PrefabSequence");
25940  return ptr;
25941  }
25942 
25943 
25945  void SetOwnerPrefab(class APrefabInstance* InOwner);
25946 };
25947 
25948 
25949 // Class Engine.PrefabSequenceContainer
25950 // 0x0000 (0x01AC - 0x01AC)
25952 {
25953 public:
25954 
25956  {
25957  static UClass* ptr = nullptr;
25958  if (!ptr)
25959  ptr = UObject::FindClass("Class Engine.PrefabSequenceContainer");
25960  return ptr;
25961  }
25962 
25963 };
25964 
25965 
25966 // Class Engine.SequenceAction
25967 // 0x002C (0x0150 - 0x0124)
25969 {
25970 public:
25971  struct FName HandlerName; // 0x0124(0x0008)
25972  unsigned long bCallHandler : 1; // 0x012C(0x0004)
25973  TArray<class UObject*> Targets; // 0x0130(0x0010) (Edit, NeedCtorLink)
25974  class AActor* EventOriginator; // 0x0140(0x0008) (Transient)
25975  class AActor* EventInstigator; // 0x0148(0x0008) (Transient)
25976 
25978  {
25979  static UClass* ptr = nullptr;
25980  if (!ptr)
25981  ptr = UObject::FindClass("Class Engine.SequenceAction");
25982  return ptr;
25983  }
25984 
25985 };
25986 
25987 
25988 // Class Engine.SeqAct_ActivateRemoteEvent
25989 // 0x0014 (0x0164 - 0x0150)
25991 {
25992 public:
25993  class AActor* Instigator; // 0x0150(0x0008) (Edit)
25994  struct FName EventName; // 0x0158(0x0008) (Edit)
25995  unsigned long bStatusIsOk : 1; // 0x0160(0x0004) (Transient)
25996  unsigned long LocalPlayerOnly : 1; // 0x0160(0x0004) (Edit)
25997 
25999  {
26000  static UClass* ptr = nullptr;
26001  if (!ptr)
26002  ptr = UObject::FindClass("Class Engine.SeqAct_ActivateRemoteEvent");
26003  return ptr;
26004  }
26005 
26006 
26008 };
26009 
26010 
26011 // Class Engine.SeqAct_AndGate
26012 // 0x0024 (0x0174 - 0x0150)
26014 {
26015 public:
26016  unsigned long bOpen : 1; // 0x0150(0x0004) (Transient)
26017  TArray<unsigned long> LinkedOutputFiredStatus; // 0x0154(0x0010) (Transient, NeedCtorLink)
26018  TArray<struct FPointer> LinkedOutputs; // 0x0164(0x0010) (Native, Transient)
26019 
26021  {
26022  static UClass* ptr = nullptr;
26023  if (!ptr)
26024  ptr = UObject::FindClass("Class Engine.SeqAct_AndGate");
26025  return ptr;
26026  }
26027 
26028 };
26029 
26030 
26031 // Class Engine.SeqAct_ApplySoundNode
26032 // 0x0010 (0x0160 - 0x0150)
26034 {
26035 public:
26036  class USoundCue* PlaySound; // 0x0150(0x0008) (Edit)
26037  class USoundNode* ApplyNode; // 0x0158(0x0008) (Edit, EditInline)
26038 
26040  {
26041  static UClass* ptr = nullptr;
26042  if (!ptr)
26043  ptr = UObject::FindClass("Class Engine.SeqAct_ApplySoundNode");
26044  return ptr;
26045  }
26046 
26047 };
26048 
26049 
26050 // Class Engine.SeqAct_AttachToEvent
26051 // 0x0004 (0x0154 - 0x0150)
26053 {
26054 public:
26055  unsigned long bPreferController : 1; // 0x0150(0x0004) (Edit)
26056 
26058  {
26059  static UClass* ptr = nullptr;
26060  if (!ptr)
26061  ptr = UObject::FindClass("Class Engine.SeqAct_AttachToEvent");
26062  return ptr;
26063  }
26064 
26065 };
26066 
26067 
26068 // Class Engine.SeqAct_CameraFade
26069 // 0x002C (0x017C - 0x0150)
26071 {
26072 public:
26073  struct FColor FadeColor; // 0x0150(0x0004) (Edit)
26074  struct FVector2D FadeAlpha; // 0x0154(0x0008) (Deprecated)
26075  float FadeOpacity; // 0x015C(0x0004) (Edit)
26076  float FadeTime; // 0x0160(0x0004) (Edit)
26077  unsigned long bPersistFade : 1; // 0x0164(0x0004) (Edit)
26078  unsigned long bFadeAudio : 1; // 0x0164(0x0004) (Edit)
26079  float FadeTimeRemaining; // 0x0168(0x0004)
26080  TArray<class APlayerController*> CachedPCs; // 0x016C(0x0010) (Transient, NeedCtorLink)
26081 
26083  {
26084  static UClass* ptr = nullptr;
26085  if (!ptr)
26086  ptr = UObject::FindClass("Class Engine.SeqAct_CameraFade");
26087  return ptr;
26088  }
26089 
26090 
26092 };
26093 
26094 
26095 // Class Engine.SeqAct_CameraLookAt
26096 // 0x0038 (0x0188 - 0x0150)
26098 {
26099 public:
26100  unsigned long bAffectCamera : 1; // 0x0150(0x0004) (Edit)
26101  unsigned long bAlwaysFocus : 1; // 0x0150(0x0004) (Edit)
26102  unsigned long bAdjustCamera : 1; // 0x0150(0x0004) (Deprecated)
26103  unsigned long bTurnInPlace : 1; // 0x0150(0x0004) (Edit)
26104  unsigned long bIgnoreTrace : 1; // 0x0150(0x0004) (Edit)
26105  unsigned long bAffectHead : 1; // 0x0150(0x0004) (Edit)
26106  unsigned long bRotatePlayerWithCamera : 1; // 0x0150(0x0004) (Edit)
26107  unsigned long bToggleGodMode : 1; // 0x0150(0x0004) (Edit)
26108  unsigned long bLeaveCameraRotation : 1; // 0x0150(0x0004) (Edit)
26109  unsigned long bDisableInput : 1; // 0x0150(0x0004) (Edit)
26110  unsigned long bUsedTimer : 1; // 0x0150(0x0004)
26111  unsigned long bCheckLineOfSight : 1; // 0x0150(0x0004) (Edit)
26112  struct FVector2D InterpSpeedRange; // 0x0154(0x0008) (Edit)
26113  struct FVector2D InFocusFOV; // 0x015C(0x0008) (Edit)
26114  struct FName FocusBoneName; // 0x0164(0x0008) (Edit)
26115  struct FString TextDisplay; // 0x016C(0x0010) (Edit, NeedCtorLink)
26116  float TotalTime; // 0x017C(0x0004) (Edit)
26117  float CameraFOV; // 0x0180(0x0004) (Edit)
26118  float RemainingTime; // 0x0184(0x0004) (Transient)
26119 
26121  {
26122  static UClass* ptr = nullptr;
26123  if (!ptr)
26124  ptr = UObject::FindClass("Class Engine.SeqAct_CameraLookAt");
26125  return ptr;
26126  }
26127 
26128 
26130 };
26131 
26132 
26133 // Class Engine.SeqAct_CameraShake
26134 // 0x0028 (0x0178 - 0x0150)
26136 {
26137 public:
26138  class UCameraShake* Shake; // 0x0150(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
26139  float ShakeScale; // 0x0158(0x0004) (Edit)
26140  unsigned long bDoControllerVibration : 1; // 0x015C(0x0004) (Edit)
26141  unsigned long bRadialShake : 1; // 0x015C(0x0004) (Edit)
26142  unsigned long bOrientTowardRadialEpicenter : 1; // 0x015C(0x0004) (Edit)
26143  float RadialShake_InnerRadius; // 0x0160(0x0004) (Edit)
26144  float RadialShake_OuterRadius; // 0x0164(0x0004) (Edit)
26145  float RadialShake_Falloff; // 0x0168(0x0004) (Edit)
26147  unsigned char UnknownData00[0x3]; // 0x016D(0x0003) MISSED OFFSET
26148  class AActor* LocationActor; // 0x0170(0x0008)
26149 
26151  {
26152  static UClass* ptr = nullptr;
26153  if (!ptr)
26154  ptr = UObject::FindClass("Class Engine.SeqAct_CameraShake");
26155  return ptr;
26156  }
26157 
26158 
26160 };
26161 
26162 
26163 // Class Engine.SeqAct_ChangeCollision
26164 // 0x0005 (0x0155 - 0x0150)
26166 {
26167 public:
26168  unsigned long bCollideActors : 1; // 0x0150(0x0004) (Edit, Const, EditConst)
26169  unsigned long bBlockActors : 1; // 0x0150(0x0004) (Edit, Const, EditConst)
26170  unsigned long bIgnoreEncroachers : 1; // 0x0150(0x0004) (Edit, Const, EditConst)
26171  TEnumAsByte<ECollisionType> CollisionType; // 0x0154(0x0001) (Edit)
26172 
26174  {
26175  static UClass* ptr = nullptr;
26176  if (!ptr)
26177  ptr = UObject::FindClass("Class Engine.SeqAct_ChangeCollision");
26178  return ptr;
26179  }
26180 
26181 
26183 };
26184 
26185 
26186 // Class Engine.SeqAct_CommitMapChange
26187 // 0x0000 (0x0150 - 0x0150)
26189 {
26190 public:
26191 
26193  {
26194  static UClass* ptr = nullptr;
26195  if (!ptr)
26196  ptr = UObject::FindClass("Class Engine.SeqAct_CommitMapChange");
26197  return ptr;
26198  }
26199 
26200 };
26201 
26202 
26203 // Class Engine.SeqAct_ConvertToString
26204 // 0x0018 (0x0168 - 0x0150)
26206 {
26207 public:
26208  unsigned long bIncludeVarComment : 1; // 0x0150(0x0004) (Edit)
26209  struct FString VarSeparator; // 0x0154(0x0010) (Edit, NeedCtorLink)
26210  int NumberOfInputs; // 0x0164(0x0004) (Edit)
26211 
26213  {
26214  static UClass* ptr = nullptr;
26215  if (!ptr)
26216  ptr = UObject::FindClass("Class Engine.SeqAct_ConvertToString");
26217  return ptr;
26218  }
26219 
26220 
26222 };
26223 
26224 
26225 // Class Engine.SeqAct_DrawText
26226 // 0x0048 (0x0198 - 0x0150)
26228 {
26229 public:
26230  float DisplayTimeSeconds; // 0x0150(0x0004) (Edit)
26231  unsigned long bDisplayOnObject : 1; // 0x0154(0x0004) (Edit)
26232  struct FKismetDrawTextInfo DrawTextInfo; // 0x0158(0x0040) (Edit, NeedCtorLink)
26233 
26235  {
26236  static UClass* ptr = nullptr;
26237  if (!ptr)
26238  ptr = UObject::FindClass("Class Engine.SeqAct_DrawText");
26239  return ptr;
26240  }
26241 
26242 
26244 };
26245 
26246 
26247 // Class Engine.SeqAct_FinishSequence
26248 // 0x0010 (0x0160 - 0x0150)
26250 {
26251 public:
26252  struct FString OutputLabel; // 0x0150(0x0010) (Edit, NeedCtorLink)
26253 
26255  {
26256  static UClass* ptr = nullptr;
26257  if (!ptr)
26258  ptr = UObject::FindClass("Class Engine.SeqAct_FinishSequence");
26259  return ptr;
26260  }
26261 
26262 };
26263 
26264 
26265 // Class Engine.SeqAct_Gate
26266 // 0x000C (0x015C - 0x0150)
26268 {
26269 public:
26270  unsigned long bOpen : 1; // 0x0150(0x0004) (Edit)
26271  int AutoCloseCount; // 0x0154(0x0004) (Edit)
26272  int CurrentCloseCount; // 0x0158(0x0004)
26273 
26275  {
26276  static UClass* ptr = nullptr;
26277  if (!ptr)
26278  ptr = UObject::FindClass("Class Engine.SeqAct_Gate");
26279  return ptr;
26280  }
26281 
26282 };
26283 
26284 
26285 // Class Engine.SeqAct_GetDistance
26286 // 0x0004 (0x0154 - 0x0150)
26288 {
26289 public:
26290  float Distance; // 0x0150(0x0004) (Edit, EditConst)
26291 
26293  {
26294  static UClass* ptr = nullptr;
26295  if (!ptr)
26296  ptr = UObject::FindClass("Class Engine.SeqAct_GetDistance");
26297  return ptr;
26298  }
26299 
26300 };
26301 
26302 
26303 // Class Engine.SeqAct_GetLocationAndRotation
26304 // 0x002C (0x017C - 0x0150)
26306 {
26307 public:
26308  struct FVector Location; // 0x0150(0x000C) (Edit, EditConst)
26309  struct FVector RotationVector; // 0x015C(0x000C) (Edit, EditConst)
26310  struct FVector Rotation; // 0x0168(0x000C) (Edit, EditConst)
26311  struct FName SocketOrBoneName; // 0x0174(0x0008) (Edit)
26312 
26314  {
26315  static UClass* ptr = nullptr;
26316  if (!ptr)
26317  ptr = UObject::FindClass("Class Engine.SeqAct_GetLocationAndRotation");
26318  return ptr;
26319  }
26320 
26321 
26323 };
26324 
26325 
26326 // Class Engine.SeqAct_GetProperty
26327 // 0x0008 (0x0158 - 0x0150)
26329 {
26330 public:
26331  struct FName PropertyName; // 0x0150(0x0008) (Edit)
26332 
26334  {
26335  static UClass* ptr = nullptr;
26336  if (!ptr)
26337  ptr = UObject::FindClass("Class Engine.SeqAct_GetProperty");
26338  return ptr;
26339  }
26340 
26341 };
26342 
26343 
26344 // Class Engine.SeqAct_GetVectorComponents
26345 // 0x0018 (0x0168 - 0x0150)
26347 {
26348 public:
26349  struct FVector InVector; // 0x0150(0x000C)
26350  float X; // 0x015C(0x0004)
26351  float Y; // 0x0160(0x0004)
26352  float Z; // 0x0164(0x0004)
26353 
26355  {
26356  static UClass* ptr = nullptr;
26357  if (!ptr)
26358  ptr = UObject::FindClass("Class Engine.SeqAct_GetVectorComponents");
26359  return ptr;
26360  }
26361 
26362 };
26363 
26364 
26365 // Class Engine.SeqAct_GetVelocity
26366 // 0x0010 (0x0160 - 0x0150)
26368 {
26369 public:
26370  float VelocityMag; // 0x0150(0x0004) (Edit, EditConst)
26371  struct FVector VelocityVect; // 0x0154(0x000C) (Edit, EditConst)
26372 
26374  {
26375  static UClass* ptr = nullptr;
26376  if (!ptr)
26377  ptr = UObject::FindClass("Class Engine.SeqAct_GetVelocity");
26378  return ptr;
26379  }
26380 
26381 
26383 };
26384 
26385 
26386 // Class Engine.SeqAct_HeadTrackingControl
26387 // 0x009C (0x01EC - 0x0150)
26389 {
26390 public:
26391  TArray<struct FName> TrackControllerName; // 0x0150(0x0010) (Edit, NeedCtorLink)
26392  float LookAtActorRadius; // 0x0160(0x0004) (Edit)
26393  unsigned long bDisableBeyondLimit : 1; // 0x0164(0x0004) (Edit)
26394  unsigned long bLookAtLocallyControlledPawnOnly : 1; // 0x0164(0x0004) (Edit)
26395  unsigned long bLookAtPawns : 1; // 0x0164(0x0004) (Edit)
26396  float MaxLookAtTime; // 0x0168(0x0004) (Edit)
26397  float MinLookAtTime; // 0x016C(0x0004) (Edit)
26398  float MaxInterestTime; // 0x0170(0x0004) (Edit)
26399  TArray<class UClass*> ActorClassesToLookAt; // 0x0174(0x0010) (Edit, NeedCtorLink)
26400  TArray<struct FName> TargetBoneNames; // 0x0184(0x0010) (Edit, NeedCtorLink)
26401  TArray<class UObject*> LookAtTargets; // 0x0194(0x0010) (Edit, NeedCtorLink)
26402  unsigned char UnknownData00[0x48]; // 0x01A4(0x0048) UNKNOWN PROPERTY: MapProperty Engine.SeqAct_HeadTrackingControl.ActorToComponentMap
26403 
26405  {
26406  static UClass* ptr = nullptr;
26407  if (!ptr)
26408  ptr = UObject::FindClass("Class Engine.SeqAct_HeadTrackingControl");
26409  return ptr;
26410  }
26411 
26412 
26413  void Activated();
26415 };
26416 
26417 
26418 // Class Engine.SeqAct_IsInObjectList
26419 // 0x0004 (0x0154 - 0x0150)
26421 {
26422 public:
26423  unsigned long bCheckForAllObjects : 1; // 0x0150(0x0004) (Edit)
26424  unsigned long bObjectFound : 1; // 0x0150(0x0004) (Transient)
26425 
26427  {
26428  static UClass* ptr = nullptr;
26429  if (!ptr)
26430  ptr = UObject::FindClass("Class Engine.SeqAct_IsInObjectList");
26431  return ptr;
26432  }
26433 
26434 };
26435 
26436 
26437 // Class Engine.SeqAct_Latent
26438 // 0x0018 (0x0168 - 0x0150)
26440 {
26441 public:
26442  TArray<class AActor*> LatentActors; // 0x0150(0x0010) (NeedCtorLink)
26443  unsigned long bAborted : 1; // 0x0160(0x0004)
26444  float LatentActivationTime; // 0x0164(0x0004)
26445 
26447  {
26448  static UClass* ptr = nullptr;
26449  if (!ptr)
26450  ptr = UObject::FindClass("Class Engine.SeqAct_Latent");
26451  return ptr;
26452  }
26453 
26454 
26455  bool Update(float DeltaTime);
26456  void AbortFor(class AActor* latentActor);
26457 };
26458 
26459 
26460 // Class Engine.SeqAct_ActorFactory
26461 // 0x0058 (0x01C0 - 0x0168)
26463 {
26464 public:
26465  unsigned long bEnabled : 1; // 0x0168(0x0004) (Edit)
26466  unsigned long bIsSpawning : 1; // 0x0168(0x0004)
26467  unsigned long bCheckSpawnCollision : 1; // 0x0168(0x0004) (Edit)
26468  class UActorFactory* Factory; // 0x016C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
26470  unsigned char UnknownData00[0x3]; // 0x0175(0x0003) MISSED OFFSET
26471  TArray<class AActor*> SpawnPoints; // 0x0178(0x0010) (Edit, NeedCtorLink)
26472  TArray<struct FVector> SpawnLocations; // 0x0188(0x0010) (Edit, NeedCtorLink)
26473  TArray<struct FVector> SpawnOrientations; // 0x0198(0x0010) (Edit, NeedCtorLink)
26474  int SpawnCount; // 0x01A8(0x0004) (Edit)
26475  float SpawnDelay; // 0x01AC(0x0004) (Edit)
26476  int LastSpawnIdx; // 0x01B0(0x0004)
26477  int CurrentSpawnIdx; // 0x01B4(0x0004)
26478  int SpawnedCount; // 0x01B8(0x0004)
26479  float RemainingDelay; // 0x01BC(0x0004)
26480 
26482  {
26483  static UClass* ptr = nullptr;
26484  if (!ptr)
26485  ptr = UObject::FindClass("Class Engine.SeqAct_ActorFactory");
26486  return ptr;
26487  }
26488 
26489 
26491 };
26492 
26493 
26494 // Class Engine.SeqAct_ActorFactoryEx
26495 // 0x0000 (0x01C0 - 0x01C0)
26497 {
26498 public:
26499 
26501  {
26502  static UClass* ptr = nullptr;
26503  if (!ptr)
26504  ptr = UObject::FindClass("Class Engine.SeqAct_ActorFactoryEx");
26505  return ptr;
26506  }
26507 
26508 };
26509 
26510 
26511 // Class Engine.SeqAct_ProjectileFactory
26512 // 0x0018 (0x01D8 - 0x01C0)
26514 {
26515 public:
26516  class UParticleSystem* PSTemplate; // 0x01C0(0x0008) (Edit)
26517  struct FName SocketName; // 0x01C8(0x0008) (Edit)
26518  struct FName BoneName; // 0x01D0(0x0008) (Edit)
26519 
26521  {
26522  static UClass* ptr = nullptr;
26523  if (!ptr)
26524  ptr = UObject::FindClass("Class Engine.SeqAct_ProjectileFactory");
26525  return ptr;
26526  }
26527 
26528 
26530 };
26531 
26532 
26533 // Class Engine.SeqAct_AIMoveToActor
26534 // 0x0024 (0x018C - 0x0168)
26536 {
26537 public:
26538  unsigned long bInterruptable : 1; // 0x0168(0x0004) (Edit)
26539  unsigned long bPickClosest : 1; // 0x0168(0x0004) (Edit)
26540  TArray<class AActor*> Destination; // 0x016C(0x0010) (Edit, NeedCtorLink)
26541  float MovementSpeedModifier; // 0x017C(0x0004) (Edit)
26542  class AActor* LookAt; // 0x0180(0x0008) (Edit)
26543  int LastDestinationChoice; // 0x0188(0x0004) (Transient)
26544 
26546  {
26547  static UClass* ptr = nullptr;
26548  if (!ptr)
26549  ptr = UObject::FindClass("Class Engine.SeqAct_AIMoveToActor");
26550  return ptr;
26551  }
26552 
26553 
26554  class AActor* PickDestination(class AActor* Requestor);
26556 };
26557 
26558 
26559 // Class Engine.SeqAct_Delay
26560 // 0x0014 (0x017C - 0x0168)
26562 {
26563 public:
26564  unsigned long bDelayActive : 1; // 0x0168(0x0004) (Const)
26565  unsigned long bStartWillRestart : 1; // 0x0168(0x0004) (Edit)
26566  float DefaultDuration; // 0x016C(0x0004) (Const)
26567  float Duration; // 0x0170(0x0004) (Edit)
26568  float LastUpdateTime; // 0x0174(0x0004) (Const)
26569  float RemainingTime; // 0x0178(0x0004) (Const)
26570 
26572  {
26573  static UClass* ptr = nullptr;
26574  if (!ptr)
26575  ptr = UObject::FindClass("Class Engine.SeqAct_Delay");
26576  return ptr;
26577  }
26578 
26579 
26580  void ResetDelayActive();
26581  void Reset();
26582 };
26583 
26584 
26585 // Class Engine.SeqAct_DelaySwitch
26586 // 0x0010 (0x0178 - 0x0168)
26588 {
26589 public:
26590  int LinkCount; // 0x0168(0x0004) (Edit)
26591  int CurrentIdx; // 0x016C(0x0004) (Transient)
26592  float SwitchDelay; // 0x0170(0x0004) (Transient)
26593  float NextLinkTime; // 0x0174(0x0004) (Transient)
26594 
26596  {
26597  static UClass* ptr = nullptr;
26598  if (!ptr)
26599  ptr = UObject::FindClass("Class Engine.SeqAct_DelaySwitch");
26600  return ptr;
26601  }
26602 
26603 };
26604 
26605 
26606 // Class Engine.SeqAct_ForceGarbageCollection
26607 // 0x0000 (0x0168 - 0x0168)
26609 {
26610 public:
26611 
26613  {
26614  static UClass* ptr = nullptr;
26615  if (!ptr)
26616  ptr = UObject::FindClass("Class Engine.SeqAct_ForceGarbageCollection");
26617  return ptr;
26618  }
26619 
26620 };
26621 
26622 
26623 // Class Engine.SeqAct_Interp
26624 // 0x00FC (0x0264 - 0x0168)
26626 {
26627 public:
26628  unsigned char UnknownData00[0x48]; // 0x0168(0x0048) UNKNOWN PROPERTY: MapProperty Engine.SeqAct_Interp.SavedActorTransforms
26629  unsigned char UnknownData01[0x48]; // 0x01B0(0x0048) UNKNOWN PROPERTY: MapProperty Engine.SeqAct_Interp.SavedActorVisibilities
26630  float PlayRate; // 0x01F8(0x0004) (Edit)
26631  float Position; // 0x01FC(0x0004)
26632  float ForceStartPosition; // 0x0200(0x0004) (Edit)
26633  unsigned long bIsPlaying : 1; // 0x0204(0x0004)
26634  unsigned long bPaused : 1; // 0x0204(0x0004)
26635  unsigned long bIsBeingEdited : 1; // 0x0204(0x0004) (Transient)
26636  unsigned long bLooping : 1; // 0x0204(0x0004) (Edit)
26637  unsigned long bRewindOnPlay : 1; // 0x0204(0x0004) (Edit)
26638  unsigned long bNoResetOnRewind : 1; // 0x0204(0x0004) (Edit)
26639  unsigned long bRewindIfAlreadyPlaying : 1; // 0x0204(0x0004) (Edit)
26640  unsigned long bReversePlayback : 1; // 0x0204(0x0004)
26641  unsigned long bInterpForPathBuilding : 1; // 0x0204(0x0004) (Edit)
26642  unsigned long bForceStartPos : 1; // 0x0204(0x0004) (Edit)
26643  unsigned long bDisableRadioFilter : 1; // 0x0204(0x0004) (Edit)
26644  unsigned long bClientSideOnly : 1; // 0x0204(0x0004) (Edit)
26645  unsigned long bSkipUpdateIfNotVisible : 1; // 0x0204(0x0004) (Edit)
26646  unsigned long bIsSkippable : 1; // 0x0204(0x0004) (Edit)
26647  unsigned long bShouldShowGore : 1; // 0x0204(0x0004) (Transient)
26648  unsigned long bAutoStopWhenDirectorChanges : 1; // 0x0204(0x0004) (Edit)
26649  unsigned long bLockOutgoingCameraOnFirstTransition : 1; // 0x0204(0x0004) (Edit)
26650  unsigned long bSkipFirstTransitionIfNotFromCamera : 1; // 0x0204(0x0004) (Edit)
26651  TArray<class ACoverLink*> LinkedCover; // 0x0208(0x0010) (Edit, NeedCtorLink)
26652  class UInterpData* InterpData; // 0x0218(0x0008) (ExportObject)
26653  TArray<class UInterpGroupInst*> GroupInst; // 0x0220(0x0010) (Transient, NeedCtorLink)
26654  class UClass* ReplicatedActorClass; // 0x0230(0x0008) (Const)
26655  class AMatineeActor* ReplicatedActor; // 0x0238(0x0008) (Const, Transient)
26656  int PreferredSplitScreenNum; // 0x0240(0x0004) (Edit)
26657  TArray<struct FCameraCutInfo> CameraCuts; // 0x0244(0x0010) (Transient, NeedCtorLink)
26658  float TerminationTime; // 0x0254(0x0004)
26659  struct FRenderingPerformanceOverrides RenderingOverrides; // 0x0258(0x0004) (Edit, Config)
26660  unsigned char ConstantCameraAnim; // 0x025C(0x0001) (Edit)
26661  unsigned char UnknownData02[0x3]; // 0x025D(0x0003) MISSED OFFSET
26662  float ConstantCameraAnimRate; // 0x0260(0x0004) (Edit)
26663 
26665  {
26666  static UClass* ptr = nullptr;
26667  if (!ptr)
26668  ptr = UObject::FindClass("Class Engine.SeqAct_Interp");
26669  return ptr;
26670  }
26671 
26672 
26674  void Reset();
26676  void Stop();
26677  void SetPosition(float NewPosition, bool bJump);
26678 };
26679 
26680 
26681 // Class Engine.SeqAct_LevelStreamingBase
26682 // 0x0004 (0x016C - 0x0168)
26684 {
26685 public:
26686  unsigned long bMakeVisibleAfterLoad : 1; // 0x0168(0x0004) (Edit)
26687  unsigned long bShouldBlockOnLoad : 1; // 0x0168(0x0004) (Edit)
26688 
26690  {
26691  static UClass* ptr = nullptr;
26692  if (!ptr)
26693  ptr = UObject::FindClass("Class Engine.SeqAct_LevelStreamingBase");
26694  return ptr;
26695  }
26696 
26697 };
26698 
26699 
26700 // Class Engine.SeqAct_LevelStreaming
26701 // 0x0014 (0x0180 - 0x016C)
26703 {
26704 public:
26705  class ULevelStreaming* Level; // 0x016C(0x0008) (Const)
26706  struct FName LevelName; // 0x0174(0x0008) (Edit, Const)
26707  unsigned long bStatusIsOk : 1; // 0x017C(0x0004) (Transient)
26708 
26710  {
26711  static UClass* ptr = nullptr;
26712  if (!ptr)
26713  ptr = UObject::FindClass("Class Engine.SeqAct_LevelStreaming");
26714  return ptr;
26715  }
26716 
26717 };
26718 
26719 
26720 // Class Engine.SeqAct_MultiLevelStreaming
26721 // 0x0014 (0x0180 - 0x016C)
26723 {
26724 public:
26725  TArray<struct FLevelStreamingNameCombo> Levels; // 0x016C(0x0010) (Edit, NeedCtorLink)
26726  unsigned long bUnloadAllOtherLevels : 1; // 0x017C(0x0004) (Edit)
26727  unsigned long bHideAllOtherLevels : 1; // 0x017C(0x0004) (Edit)
26728  unsigned long bStatusIsOk : 1; // 0x017C(0x0004) (Transient)
26729 
26731  {
26732  static UClass* ptr = nullptr;
26733  if (!ptr)
26734  ptr = UObject::FindClass("Class Engine.SeqAct_MultiLevelStreaming");
26735  return ptr;
26736  }
26737 
26738 };
26739 
26740 
26741 // Class Engine.SeqAct_LevelVisibility
26742 // 0x0014 (0x017C - 0x0168)
26744 {
26745 public:
26746  class ULevelStreaming* Level; // 0x0168(0x0008) (Edit)
26747  struct FName LevelName; // 0x0170(0x0008) (Edit)
26748  unsigned long bStatusIsOk : 1; // 0x0178(0x0004) (Transient)
26749 
26751  {
26752  static UClass* ptr = nullptr;
26753  if (!ptr)
26754  ptr = UObject::FindClass("Class Engine.SeqAct_LevelVisibility");
26755  return ptr;
26756  }
26757 
26758 };
26759 
26760 
26761 // Class Engine.SeqAct_PlaySound
26762 // 0x0028 (0x0190 - 0x0168)
26764 {
26765 public:
26766  class USoundCue* PlaySound; // 0x0168(0x0008) (Edit)
26767  float ExtraDelay; // 0x0170(0x0004) (Edit)
26768  unsigned long bDelayReached : 1; // 0x0174(0x0004) (Transient)
26769  unsigned long bSuppressSubtitles : 1; // 0x0174(0x0004) (Edit)
26770  unsigned long bStopped : 1; // 0x0174(0x0004) (Transient)
26771  float SoundDuration; // 0x0178(0x0004) (Transient)
26772  float FadeInTime; // 0x017C(0x0004) (Edit)
26773  float FadeOutTime; // 0x0180(0x0004) (Edit)
26774  float VolumeMultiplier; // 0x0184(0x0004) (Edit)
26775  float PitchMultiplier; // 0x0188(0x0004) (Edit)
26776  float BeforeEndTime; // 0x018C(0x0004) (Edit)
26777 
26779  {
26780  static UClass* ptr = nullptr;
26781  if (!ptr)
26782  ptr = UObject::FindClass("Class Engine.SeqAct_PlaySound");
26783  return ptr;
26784  }
26785 
26786 
26788 };
26789 
26790 
26791 // Class Engine.SeqAct_PrepareMapChange
26792 // 0x001C (0x0184 - 0x0168)
26794 {
26795 public:
26796  struct FName MainLevelName; // 0x0168(0x0008) (Edit)
26797  TArray<struct FName> InitiallyLoadedSecondaryLevelNames; // 0x0170(0x0010) (Edit, NeedCtorLink)
26798  unsigned long bIsHighPriority : 1; // 0x0180(0x0004) (Edit)
26799  unsigned long bStatusIsOk : 1; // 0x0180(0x0004) (Transient)
26800 
26802  {
26803  static UClass* ptr = nullptr;
26804  if (!ptr)
26805  ptr = UObject::FindClass("Class Engine.SeqAct_PrepareMapChange");
26806  return ptr;
26807  }
26808 
26809 };
26810 
26811 
26812 // Class Engine.SeqAct_SetDOFParams
26813 // 0x0058 (0x01C0 - 0x0168)
26815 {
26816 public:
26817  float FalloffExponent; // 0x0168(0x0004) (Edit)
26818  float BlurKernelSize; // 0x016C(0x0004) (Edit)
26819  float MaxNearBlurAmount; // 0x0170(0x0004) (Edit)
26820  float MinBlurAmount; // 0x0174(0x0004) (Edit)
26821  float MaxFarBlurAmount; // 0x0178(0x0004) (Edit)
26822  float FocusInnerRadius; // 0x017C(0x0004) (Edit)
26823  float FocusDistance; // 0x0180(0x0004) (Edit)
26824  struct FVector FocusPosition; // 0x0184(0x000C) (Edit)
26825  float InterpolateSeconds; // 0x0190(0x0004) (Edit)
26826  float InterpolateElapsed; // 0x0194(0x0004)
26827  float OldFalloffExponent; // 0x0198(0x0004)
26828  float OldBlurKernelSize; // 0x019C(0x0004)
26829  float OldMaxNearBlurAmount; // 0x01A0(0x0004)
26830  float OldMinBlurAmount; // 0x01A4(0x0004)
26831  float OldMaxFarBlurAmount; // 0x01A8(0x0004)
26832  float OldFocusInnerRadius; // 0x01AC(0x0004)
26833  float OldFocusDistance; // 0x01B0(0x0004)
26834  struct FVector OldFocusPosition; // 0x01B4(0x000C)
26835 
26837  {
26838  static UClass* ptr = nullptr;
26839  if (!ptr)
26840  ptr = UObject::FindClass("Class Engine.SeqAct_SetDOFParams");
26841  return ptr;
26842  }
26843 
26844 };
26845 
26846 
26847 // Class Engine.SeqAct_SetMotionBlurParams
26848 // 0x0010 (0x0178 - 0x0168)
26850 {
26851 public:
26852  float MotionBlurAmount; // 0x0168(0x0004) (Edit)
26853  float InterpolateSeconds; // 0x016C(0x0004) (Edit)
26854  float InterpolateElapsed; // 0x0170(0x0004)
26855  float OldMotionBlurAmount; // 0x0174(0x0004)
26856 
26858  {
26859  static UClass* ptr = nullptr;
26860  if (!ptr)
26861  ptr = UObject::FindClass("Class Engine.SeqAct_SetMotionBlurParams");
26862  return ptr;
26863  }
26864 
26865 };
26866 
26867 
26868 // Class Engine.SeqAct_StreamInTextures
26869 // 0x003C (0x01A4 - 0x0168)
26871 {
26872 public:
26873  unsigned long bLocationBased : 1; // 0x0168(0x0004) (Deprecated)
26874  unsigned long bStreamingActive : 1; // 0x0168(0x0004) (Const)
26875  unsigned long bHasTriggeredAllLoaded : 1; // 0x0168(0x0004) (Const)
26876  float Seconds; // 0x016C(0x0004) (Edit)
26877  float StreamingDistanceMultiplier; // 0x0170(0x0004) (Edit)
26878  int NumWantingResourcesID; // 0x0174(0x0004) (Const)
26879  float StopTimestamp; // 0x0178(0x0004) (Const)
26880  TArray<class UObject*> LocationActors; // 0x017C(0x0010) (Edit, NeedCtorLink)
26881  TArray<class UMaterialInterface*> ForceMaterials; // 0x018C(0x0010) (Edit, NeedCtorLink)
26882  struct FTextureGroupContainer CinematicTextureGroups; // 0x019C(0x0004) (Edit, Const)
26883  int SelectedCinematicTextureGroups; // 0x01A0(0x0004) (Const, Native, Transient)
26884 
26886  {
26887  static UClass* ptr = nullptr;
26888  if (!ptr)
26889  ptr = UObject::FindClass("Class Engine.SeqAct_StreamInTextures");
26890  return ptr;
26891  }
26892 
26893 
26895 };
26896 
26897 
26898 // Class Engine.SeqAct_WaitForLevelsVisible
26899 // 0x0014 (0x017C - 0x0168)
26901 {
26902 public:
26903  TArray<struct FName> LevelNames; // 0x0168(0x0010) (Edit, NeedCtorLink)
26904  unsigned long bShouldBlockOnLoad : 1; // 0x0178(0x0004) (Edit)
26905 
26907  {
26908  static UClass* ptr = nullptr;
26909  if (!ptr)
26910  ptr = UObject::FindClass("Class Engine.SeqAct_WaitForLevelsVisible");
26911  return ptr;
26912  }
26913 
26914 
26915  void Activated();
26916  bool CheckLevelsVisible();
26917 };
26918 
26919 
26920 // Class Engine.SeqAct_Log
26921 // 0x0024 (0x0174 - 0x0150)
26923 {
26924 public:
26925  unsigned long bOutputToScreen : 1; // 0x0150(0x0004) (Edit)
26926  unsigned long bIncludeObjComment : 1; // 0x0150(0x0004) (Edit)
26927  float TargetDuration; // 0x0154(0x0004) (Edit)
26928  struct FVector TargetOffset; // 0x0158(0x000C) (Edit)
26929  struct FString LogMessage; // 0x0164(0x0010) (NeedCtorLink)
26930 
26932  {
26933  static UClass* ptr = nullptr;
26934  if (!ptr)
26935  ptr = UObject::FindClass("Class Engine.SeqAct_Log");
26936  return ptr;
26937  }
26938 
26939 
26941 };
26942 
26943 
26944 // Class Engine.SeqAct_FeatureTest
26945 // 0x0028 (0x019C - 0x0174)
26947 {
26948 public:
26949  struct FString FreezeAtParameters; // 0x0174(0x0010) (Edit, NeedCtorLink)
26950  float ScreenShotDelay; // 0x0184(0x0004) (Edit)
26951  struct FString ScreenShotName; // 0x0188(0x0010) (Edit, NeedCtorLink)
26952  float RemainingScreenShotDelay; // 0x0198(0x0004)
26953 
26955  {
26956  static UClass* ptr = nullptr;
26957  if (!ptr)
26958  ptr = UObject::FindClass("Class Engine.SeqAct_FeatureTest");
26959  return ptr;
26960  }
26961 
26962 };
26963 
26964 
26965 // Class Engine.SeqAct_ModifyCover
26966 // 0x0018 (0x0168 - 0x0150)
26968 {
26969 public:
26970  TArray<int> Slots; // 0x0150(0x0010) (Edit, NeedCtorLink)
26971  TEnumAsByte<ECoverType> ManualCoverType; // 0x0160(0x0001) (Edit)
26972  unsigned char UnknownData00[0x3]; // 0x0161(0x0003) MISSED OFFSET
26973  unsigned long bManualAdjustPlayersOnly : 1; // 0x0164(0x0004) (Edit)
26974 
26976  {
26977  static UClass* ptr = nullptr;
26978  if (!ptr)
26979  ptr = UObject::FindClass("Class Engine.SeqAct_ModifyCover");
26980  return ptr;
26981  }
26982 
26983 };
26984 
26985 
26986 // Class Engine.SeqAct_ModifyHealth
26987 // 0x0020 (0x0170 - 0x0150)
26989 {
26990 public:
26991  class UClass* DamageType; // 0x0150(0x0008) (Edit)
26992  float Momentum; // 0x0158(0x0004) (Edit)
26993  float Amount; // 0x015C(0x0004) (Edit)
26994  float Radius; // 0x0160(0x0004) (Edit)
26995  unsigned long bHeal : 1; // 0x0164(0x0004) (Edit)
26996  unsigned long bRadial : 1; // 0x0164(0x0004) (Edit)
26997  unsigned long bFalloff : 1; // 0x0164(0x0004) (Edit)
26998  class AActor* Instigator; // 0x0168(0x0008)
26999 
27001  {
27002  static UClass* ptr = nullptr;
27003  if (!ptr)
27004  ptr = UObject::FindClass("Class Engine.SeqAct_ModifyHealth");
27005  return ptr;
27006  }
27007 
27008 
27010 };
27011 
27012 
27013 // Class Engine.SeqAct_ParticleEventGenerator
27014 // 0x0050 (0x01A0 - 0x0150)
27016 {
27017 public:
27018  unsigned long bEnabled : 1; // 0x0150(0x0004) (Edit)
27019  unsigned long bUseEmitterLocation : 1; // 0x0150(0x0004) (Edit)
27020  class AActor* Instigator; // 0x0154(0x0008)
27021  TArray<struct FString> EventNames; // 0x015C(0x0010) (NeedCtorLink)
27022  float EventTime; // 0x016C(0x0004)
27023  struct FVector EventLocation; // 0x0170(0x000C)
27024  struct FVector EventDirection; // 0x017C(0x000C)
27025  struct FVector EventVelocity; // 0x0188(0x000C)
27026  struct FVector EventNormal; // 0x0194(0x000C)
27027 
27029  {
27030  static UClass* ptr = nullptr;
27031  if (!ptr)
27032  ptr = UObject::FindClass("Class Engine.SeqAct_ParticleEventGenerator");
27033  return ptr;
27034  }
27035 
27036 
27038 };
27039 
27040 
27041 // Class Engine.SeqAct_PlayCameraAnim
27042 // 0x0028 (0x0178 - 0x0150)
27044 {
27045 public:
27046  class UCameraAnim* CameraAnim; // 0x0150(0x0008) (Edit)
27047  unsigned long bLoop : 1; // 0x0158(0x0004) (Edit)
27048  unsigned long bRandomStartTime : 1; // 0x0158(0x0004) (Edit)
27049  float BlendInTime; // 0x015C(0x0004) (Edit)
27050  float BlendOutTime; // 0x0160(0x0004) (Edit)
27051  float Rate; // 0x0164(0x0004) (Edit)
27052  float IntensityScale; // 0x0168(0x0004) (Edit)
27054  unsigned char UnknownData00[0x3]; // 0x016D(0x0003) MISSED OFFSET
27055  class AActor* UserDefinedSpaceActor; // 0x0170(0x0008) (Edit)
27056 
27058  {
27059  static UClass* ptr = nullptr;
27060  if (!ptr)
27061  ptr = UObject::FindClass("Class Engine.SeqAct_PlayCameraAnim");
27062  return ptr;
27063  }
27064 
27065 
27067 };
27068 
27069 
27070 // Class Engine.SeqAct_PlayFaceFXAnim
27071 // 0x0038 (0x0188 - 0x0150)
27073 {
27074 public:
27075  class UFaceFXAnimSet* FaceFXAnimSetRef; // 0x0150(0x0008) (Edit)
27076  struct FString FaceFXGroupName; // 0x0158(0x0010) (Edit, NeedCtorLink)
27077  struct FString FaceFXAnimName; // 0x0168(0x0010) (Edit, NeedCtorLink)
27078  class USoundCue* SoundCueToPlay; // 0x0178(0x0008) (Edit)
27079  class UAkEvent* AkEventToPlay; // 0x0180(0x0008) (Edit)
27080 
27082  {
27083  static UClass* ptr = nullptr;
27084  if (!ptr)
27085  ptr = UObject::FindClass("Class Engine.SeqAct_PlayFaceFXAnim");
27086  return ptr;
27087  }
27088 
27089 };
27090 
27091 
27092 // Class Engine.SeqAct_PlayMusicTrack
27093 // 0x002C (0x017C - 0x0150)
27095 {
27096 public:
27097  struct FMusicTrackStruct MusicTrack; // 0x0150(0x002C) (Edit, NeedCtorLink)
27098 
27100  {
27101  static UClass* ptr = nullptr;
27102  if (!ptr)
27103  ptr = UObject::FindClass("Class Engine.SeqAct_PlayMusicTrack");
27104  return ptr;
27105  }
27106 
27107 };
27108 
27109 
27110 // Class Engine.SeqAct_Possess
27111 // 0x000C (0x015C - 0x0150)
27113 {
27114 public:
27115  class APawn* PawnToPossess; // 0x0150(0x0008) (Transient)
27116  unsigned long bKillOldPawn : 1; // 0x0158(0x0004) (Edit)
27117  unsigned long bTryToLeaveVehicle : 1; // 0x0158(0x0004) (Edit)
27118 
27120  {
27121  static UClass* ptr = nullptr;
27122  if (!ptr)
27123  ptr = UObject::FindClass("Class Engine.SeqAct_Possess");
27124  return ptr;
27125  }
27126 
27127 };
27128 
27129 
27130 // Class Engine.SeqAct_RangeSwitch
27131 // 0x0010 (0x0160 - 0x0150)
27133 {
27134 public:
27135  TArray<struct FSwitchRange> Ranges; // 0x0150(0x0010) (Edit, NeedCtorLink, EditInline)
27136 
27138  {
27139  static UClass* ptr = nullptr;
27140  if (!ptr)
27141  ptr = UObject::FindClass("Class Engine.SeqAct_RangeSwitch");
27142  return ptr;
27143  }
27144 
27145 };
27146 
27147 
27148 // Class Engine.SeqAct_SetActiveAnimChild
27149 // 0x0010 (0x0160 - 0x0150)
27151 {
27152 public:
27153  struct FName NodeName; // 0x0150(0x0008) (Edit)
27154  int ChildIndex; // 0x0158(0x0004) (Edit)
27155  float BlendTime; // 0x015C(0x0004) (Edit)
27156 
27158  {
27159  static UClass* ptr = nullptr;
27160  if (!ptr)
27161  ptr = UObject::FindClass("Class Engine.SeqAct_SetActiveAnimChild");
27162  return ptr;
27163  }
27164 
27165 };
27166 
27167 
27168 // Class Engine.SeqAct_SetApexClothingParam
27169 // 0x0004 (0x0154 - 0x0150)
27171 {
27172 public:
27173  unsigned long bEnableApexClothingSimulation : 1; // 0x0150(0x0004) (Edit)
27174 
27176  {
27177  static UClass* ptr = nullptr;
27178  if (!ptr)
27179  ptr = UObject::FindClass("Class Engine.SeqAct_SetApexClothingParam");
27180  return ptr;
27181  }
27182 
27183 };
27184 
27185 
27186 // Class Engine.SeqAct_SetBlockRigidBody
27187 // 0x0000 (0x0150 - 0x0150)
27189 {
27190 public:
27191 
27193  {
27194  static UClass* ptr = nullptr;
27195  if (!ptr)
27196  ptr = UObject::FindClass("Class Engine.SeqAct_SetBlockRigidBody");
27197  return ptr;
27198  }
27199 
27200 };
27201 
27202 
27203 // Class Engine.SeqAct_SetCameraTarget
27204 // 0x0018 (0x0168 - 0x0150)
27206 {
27207 public:
27208  class AActor* CameraTarget; // 0x0150(0x0008) (Transient)
27209  struct FViewTargetTransitionParams TransitionParams; // 0x0158(0x0010) (Edit, Const)
27210 
27212  {
27213  static UClass* ptr = nullptr;
27214  if (!ptr)
27215  ptr = UObject::FindClass("Class Engine.SeqAct_SetCameraTarget");
27216  return ptr;
27217  }
27218 
27219 
27221 };
27222 
27223 
27224 // Class Engine.SeqAct_SetMaterial
27225 // 0x000C (0x015C - 0x0150)
27227 {
27228 public:
27229  class UMaterialInterface* NewMaterial; // 0x0150(0x0008) (Edit)
27230  int MaterialIndex; // 0x0158(0x0004) (Edit)
27231 
27233  {
27234  static UClass* ptr = nullptr;
27235  if (!ptr)
27236  ptr = UObject::FindClass("Class Engine.SeqAct_SetMaterial");
27237  return ptr;
27238  }
27239 
27240 };
27241 
27242 
27243 // Class Engine.SeqAct_SetMatInstScalarParam
27244 // 0x0014 (0x0164 - 0x0150)
27246 {
27247 public:
27248  class UMaterialInstanceConstant* MatInst; // 0x0150(0x0008) (Edit)
27249  struct FName ParamName; // 0x0158(0x0008) (Edit)
27250  float ScalarValue; // 0x0160(0x0004) (Edit)
27251 
27253  {
27254  static UClass* ptr = nullptr;
27255  if (!ptr)
27256  ptr = UObject::FindClass("Class Engine.SeqAct_SetMatInstScalarParam");
27257  return ptr;
27258  }
27259 
27260 };
27261 
27262 
27263 // Class Engine.SeqAct_SetMesh
27264 // 0x0018 (0x0168 - 0x0150)
27266 {
27267 public:
27268  class USkeletalMesh* NewSkeletalMesh; // 0x0150(0x0008) (Edit)
27269  class UStaticMesh* NewStaticMesh; // 0x0158(0x0008) (Edit)
27270  TEnumAsByte<EMeshType> MeshType; // 0x0160(0x0001) (Edit)
27271  unsigned char UnknownData00[0x3]; // 0x0161(0x0003) MISSED OFFSET
27272  unsigned long bIsAllowedToMove : 1; // 0x0164(0x0004) (Edit)
27273  unsigned long bAllowDecalsToReattach : 1; // 0x0164(0x0004) (Edit)
27274 
27276  {
27277  static UClass* ptr = nullptr;
27278  if (!ptr)
27279  ptr = UObject::FindClass("Class Engine.SeqAct_SetMesh");
27280  return ptr;
27281  }
27282 
27283 };
27284 
27285 
27286 // Class Engine.SeqAct_SetPhysics
27287 // 0x0001 (0x0151 - 0x0150)
27289 {
27290 public:
27291  TEnumAsByte<EPhysics> newPhysics; // 0x0150(0x0001) (Edit)
27292 
27294  {
27295  static UClass* ptr = nullptr;
27296  if (!ptr)
27297  ptr = UObject::FindClass("Class Engine.SeqAct_SetPhysics");
27298  return ptr;
27299  }
27300 
27301 };
27302 
27303 
27304 // Class Engine.SeqAct_SetRigidBodyIgnoreVehicles
27305 // 0x0000 (0x0150 - 0x0150)
27307 {
27308 public:
27309 
27311  {
27312  static UClass* ptr = nullptr;
27313  if (!ptr)
27314  ptr = UObject::FindClass("Class Engine.SeqAct_SetRigidBodyIgnoreVehicles");
27315  return ptr;
27316  }
27317 
27318 };
27319 
27320 
27321 // Class Engine.SeqAct_SetSequenceVariable
27322 // 0x0000 (0x0150 - 0x0150)
27324 {
27325 public:
27326 
27328  {
27329  static UClass* ptr = nullptr;
27330  if (!ptr)
27331  ptr = UObject::FindClass("Class Engine.SeqAct_SetSequenceVariable");
27332  return ptr;
27333  }
27334 
27335 };
27336 
27337 
27338 // Class Engine.SeqAct_AccessObjectList
27339 // 0x000C (0x015C - 0x0150)
27341 {
27342 public:
27343  class UObject* OutputObject; // 0x0150(0x0008) (Edit, EditConst)
27344  int ObjectIndex; // 0x0158(0x0004) (Edit)
27345 
27347  {
27348  static UClass* ptr = nullptr;
27349  if (!ptr)
27350  ptr = UObject::FindClass("Class Engine.SeqAct_AccessObjectList");
27351  return ptr;
27352  }
27353 
27354 };
27355 
27356 
27357 // Class Engine.SeqAct_AddFloat
27358 // 0x0010 (0x0160 - 0x0150)
27360 {
27361 public:
27362  float ValueA; // 0x0150(0x0004) (Edit)
27363  float ValueB; // 0x0154(0x0004) (Edit)
27364  float FloatResult; // 0x0158(0x0004)
27365  int IntResult; // 0x015C(0x0004)
27366 
27368  {
27369  static UClass* ptr = nullptr;
27370  if (!ptr)
27371  ptr = UObject::FindClass("Class Engine.SeqAct_AddFloat");
27372  return ptr;
27373  }
27374 
27375 };
27376 
27377 
27378 // Class Engine.SeqAct_AddInt
27379 // 0x0010 (0x0160 - 0x0150)
27381 {
27382 public:
27383  int ValueA; // 0x0150(0x0004) (Edit)
27384  int ValueB; // 0x0154(0x0004) (Edit)
27385  float FloatResult; // 0x0158(0x0004)
27386  int IntResult; // 0x015C(0x0004)
27387 
27389  {
27390  static UClass* ptr = nullptr;
27391  if (!ptr)
27392  ptr = UObject::FindClass("Class Engine.SeqAct_AddInt");
27393  return ptr;
27394  }
27395 
27396 };
27397 
27398 
27399 // Class Engine.SeqAct_CastToFloat
27400 // 0x0008 (0x0158 - 0x0150)
27402 {
27403 public:
27404  int Value; // 0x0150(0x0004)
27405  float FloatResult; // 0x0154(0x0004)
27406 
27408  {
27409  static UClass* ptr = nullptr;
27410  if (!ptr)
27411  ptr = UObject::FindClass("Class Engine.SeqAct_CastToFloat");
27412  return ptr;
27413  }
27414 
27415 };
27416 
27417 
27418 // Class Engine.SeqAct_CastToInt
27419 // 0x000C (0x015C - 0x0150)
27421 {
27422 public:
27423  unsigned long bTruncate : 1; // 0x0150(0x0004) (Edit)
27424  float Value; // 0x0154(0x0004)
27425  int IntResult; // 0x0158(0x0004)
27426 
27428  {
27429  static UClass* ptr = nullptr;
27430  if (!ptr)
27431  ptr = UObject::FindClass("Class Engine.SeqAct_CastToInt");
27432  return ptr;
27433  }
27434 
27435 };
27436 
27437 
27438 // Class Engine.SeqAct_DivideFloat
27439 // 0x0010 (0x0160 - 0x0150)
27441 {
27442 public:
27443  float ValueA; // 0x0150(0x0004) (Edit)
27444  float ValueB; // 0x0154(0x0004) (Edit)
27445  float FloatResult; // 0x0158(0x0004)
27446  int IntResult; // 0x015C(0x0004)
27447 
27449  {
27450  static UClass* ptr = nullptr;
27451  if (!ptr)
27452  ptr = UObject::FindClass("Class Engine.SeqAct_DivideFloat");
27453  return ptr;
27454  }
27455 
27456 };
27457 
27458 
27459 // Class Engine.SeqAct_DivideInt
27460 // 0x0010 (0x0160 - 0x0150)
27462 {
27463 public:
27464  int ValueA; // 0x0150(0x0004) (Edit)
27465  int ValueB; // 0x0154(0x0004) (Edit)
27466  float FloatResult; // 0x0158(0x0004)
27467  int IntResult; // 0x015C(0x0004)
27468 
27470  {
27471  static UClass* ptr = nullptr;
27472  if (!ptr)
27473  ptr = UObject::FindClass("Class Engine.SeqAct_DivideInt");
27474  return ptr;
27475  }
27476 
27477 };
27478 
27479 
27480 // Class Engine.SeqAct_ModifyObjectList
27481 // 0x0004 (0x0154 - 0x0150)
27483 {
27484 public:
27485  int ListEntriesCount; // 0x0150(0x0004) (Edit, EditConst)
27486 
27488  {
27489  static UClass* ptr = nullptr;
27490  if (!ptr)
27491  ptr = UObject::FindClass("Class Engine.SeqAct_ModifyObjectList");
27492  return ptr;
27493  }
27494 
27495 };
27496 
27497 
27498 // Class Engine.SeqAct_MultiplyFloat
27499 // 0x0010 (0x0160 - 0x0150)
27501 {
27502 public:
27503  float ValueA; // 0x0150(0x0004) (Edit)
27504  float ValueB; // 0x0154(0x0004) (Edit)
27505  float FloatResult; // 0x0158(0x0004)
27506  int IntResult; // 0x015C(0x0004)
27507 
27509  {
27510  static UClass* ptr = nullptr;
27511  if (!ptr)
27512  ptr = UObject::FindClass("Class Engine.SeqAct_MultiplyFloat");
27513  return ptr;
27514  }
27515 
27516 };
27517 
27518 
27519 // Class Engine.SeqAct_MultiplyInt
27520 // 0x0010 (0x0160 - 0x0150)
27522 {
27523 public:
27524  int ValueA; // 0x0150(0x0004) (Edit)
27525  int ValueB; // 0x0154(0x0004) (Edit)
27526  float FloatResult; // 0x0158(0x0004)
27527  int IntResult; // 0x015C(0x0004)
27528 
27530  {
27531  static UClass* ptr = nullptr;
27532  if (!ptr)
27533  ptr = UObject::FindClass("Class Engine.SeqAct_MultiplyInt");
27534  return ptr;
27535  }
27536 
27537 };
27538 
27539 
27540 // Class Engine.SeqAct_SetBool
27541 // 0x0004 (0x0154 - 0x0150)
27543 {
27544 public:
27545  unsigned long DefaultValue : 1; // 0x0150(0x0004) (Edit)
27546 
27548  {
27549  static UClass* ptr = nullptr;
27550  if (!ptr)
27551  ptr = UObject::FindClass("Class Engine.SeqAct_SetBool");
27552  return ptr;
27553  }
27554 
27555 };
27556 
27557 
27558 // Class Engine.SeqAct_SetFloat
27559 // 0x0014 (0x0164 - 0x0150)
27561 {
27562 public:
27563  float Target; // 0x0150(0x0004)
27564  TArray<float> Value; // 0x0154(0x0010) (Edit, NeedCtorLink)
27565 
27567  {
27568  static UClass* ptr = nullptr;
27569  if (!ptr)
27570  ptr = UObject::FindClass("Class Engine.SeqAct_SetFloat");
27571  return ptr;
27572  }
27573 
27574 
27576 };
27577 
27578 
27579 // Class Engine.SeqAct_SetInt
27580 // 0x0014 (0x0164 - 0x0150)
27582 {
27583 public:
27584  int Target; // 0x0150(0x0004)
27585  TArray<int> Value; // 0x0154(0x0010) (Edit, NeedCtorLink)
27586 
27588  {
27589  static UClass* ptr = nullptr;
27590  if (!ptr)
27591  ptr = UObject::FindClass("Class Engine.SeqAct_SetInt");
27592  return ptr;
27593  }
27594 
27595 
27597 };
27598 
27599 
27600 // Class Engine.SeqAct_SetLocation
27601 // 0x0024 (0x0174 - 0x0150)
27603 {
27604 public:
27605  unsigned long bSetLocation : 1; // 0x0150(0x0004) (Edit)
27606  unsigned long bSetRotation : 1; // 0x0150(0x0004) (Edit)
27607  struct FVector LocationValue; // 0x0154(0x000C) (Edit)
27608  struct FRotator RotationValue; // 0x0160(0x000C) (Edit)
27609  class UObject* Target; // 0x016C(0x0008)
27610 
27612  {
27613  static UClass* ptr = nullptr;
27614  if (!ptr)
27615  ptr = UObject::FindClass("Class Engine.SeqAct_SetLocation");
27616  return ptr;
27617  }
27618 
27619 
27621 };
27622 
27623 
27624 // Class Engine.SeqAct_SetObject
27625 // 0x0010 (0x0160 - 0x0150)
27627 {
27628 public:
27629  class UObject* DefaultValue; // 0x0150(0x0008) (Edit)
27630  class UObject* Value; // 0x0158(0x0008)
27631 
27633  {
27634  static UClass* ptr = nullptr;
27635  if (!ptr)
27636  ptr = UObject::FindClass("Class Engine.SeqAct_SetObject");
27637  return ptr;
27638  }
27639 
27640 
27642 };
27643 
27644 
27645 // Class Engine.SeqAct_SetString
27646 // 0x0020 (0x0170 - 0x0150)
27648 {
27649 public:
27650  struct FString Target; // 0x0150(0x0010) (NeedCtorLink)
27651  struct FString Value; // 0x0160(0x0010) (Edit, NeedCtorLink)
27652 
27654  {
27655  static UClass* ptr = nullptr;
27656  if (!ptr)
27657  ptr = UObject::FindClass("Class Engine.SeqAct_SetString");
27658  return ptr;
27659  }
27660 
27661 
27663 };
27664 
27665 
27666 // Class Engine.SeqAct_SubtractFloat
27667 // 0x0010 (0x0160 - 0x0150)
27669 {
27670 public:
27671  float ValueA; // 0x0150(0x0004) (Edit)
27672  float ValueB; // 0x0154(0x0004) (Edit)
27673  float FloatResult; // 0x0158(0x0004)
27674  int IntResult; // 0x015C(0x0004)
27675 
27677  {
27678  static UClass* ptr = nullptr;
27679  if (!ptr)
27680  ptr = UObject::FindClass("Class Engine.SeqAct_SubtractFloat");
27681  return ptr;
27682  }
27683 
27684 };
27685 
27686 
27687 // Class Engine.SeqAct_SubtractInt
27688 // 0x0010 (0x0160 - 0x0150)
27690 {
27691 public:
27692  int ValueA; // 0x0150(0x0004) (Edit)
27693  int ValueB; // 0x0154(0x0004) (Edit)
27694  float FloatResult; // 0x0158(0x0004)
27695  int IntResult; // 0x015C(0x0004)
27696 
27698  {
27699  static UClass* ptr = nullptr;
27700  if (!ptr)
27701  ptr = UObject::FindClass("Class Engine.SeqAct_SubtractInt");
27702  return ptr;
27703  }
27704 
27705 };
27706 
27707 
27708 // Class Engine.SeqAct_SetVectorComponents
27709 // 0x0018 (0x0168 - 0x0150)
27711 {
27712 public:
27713  struct FVector OutVector; // 0x0150(0x000C)
27714  float X; // 0x015C(0x0004)
27715  float Y; // 0x0160(0x0004)
27716  float Z; // 0x0164(0x0004)
27717 
27719  {
27720  static UClass* ptr = nullptr;
27721  if (!ptr)
27722  ptr = UObject::FindClass("Class Engine.SeqAct_SetVectorComponents");
27723  return ptr;
27724  }
27725 
27726 };
27727 
27728 
27729 // Class Engine.SeqAct_SetWorldAttractorParam
27730 // 0x0084 (0x01D4 - 0x0150)
27732 {
27733 public:
27734  TArray<class AWorldAttractor*> Attractor; // 0x0150(0x0010) (Edit, NeedCtorLink)
27735  unsigned long bEnabledField : 1; // 0x0160(0x0004)
27736  unsigned long bFalloffTypeField : 1; // 0x0160(0x0004)
27737  unsigned long bFalloffExponentField : 1; // 0x0160(0x0004)
27738  unsigned long bRangeField : 1; // 0x0160(0x0004)
27739  unsigned long bStrengthField : 1; // 0x0160(0x0004)
27740  unsigned long bEnabled : 1; // 0x0160(0x0004) (Edit)
27742  unsigned char UnknownData00[0x3]; // 0x0165(0x0003) MISSED OFFSET
27743  struct FRawDistributionFloat FalloffExponent; // 0x0168(0x0024) (Edit, Component, NeedCtorLink)
27744  struct FRawDistributionFloat Range; // 0x018C(0x0024) (Edit, Component, NeedCtorLink)
27745  struct FRawDistributionFloat Strength; // 0x01B0(0x0024) (Edit, Component, NeedCtorLink)
27746 
27748  {
27749  static UClass* ptr = nullptr;
27750  if (!ptr)
27751  ptr = UObject::FindClass("Class Engine.SeqAct_SetWorldAttractorParam");
27752  return ptr;
27753  }
27754 
27755 };
27756 
27757 
27758 // Class Engine.SeqAct_Switch
27759 // 0x001C (0x016C - 0x0150)
27761 {
27762 public:
27763  int LinkCount; // 0x0150(0x0004) (Edit)
27764  int IncrementAmount; // 0x0154(0x0004) (Edit)
27765  unsigned long bLooping : 1; // 0x0158(0x0004) (Edit)
27766  unsigned long bAutoDisableLinks : 1; // 0x0158(0x0004) (Edit)
27767  TArray<int> Indices; // 0x015C(0x0010) (Edit, NeedCtorLink)
27768 
27770  {
27771  static UClass* ptr = nullptr;
27772  if (!ptr)
27773  ptr = UObject::FindClass("Class Engine.SeqAct_Switch");
27774  return ptr;
27775  }
27776 
27777 };
27778 
27779 
27780 // Class Engine.SeqAct_RandomSwitch
27781 // 0x0010 (0x017C - 0x016C)
27783 {
27784 public:
27785  TArray<int> AutoDisabledIndices; // 0x016C(0x0010) (NeedCtorLink)
27786 
27788  {
27789  static UClass* ptr = nullptr;
27790  if (!ptr)
27791  ptr = UObject::FindClass("Class Engine.SeqAct_RandomSwitch");
27792  return ptr;
27793  }
27794 
27795 
27797 };
27798 
27799 
27800 // Class Engine.SeqAct_Timer
27801 // 0x0008 (0x0158 - 0x0150)
27803 {
27804 public:
27805  float ActivationTime; // 0x0150(0x0004) (Transient)
27806  float Time; // 0x0154(0x0004) (Edit)
27807 
27809  {
27810  static UClass* ptr = nullptr;
27811  if (!ptr)
27812  ptr = UObject::FindClass("Class Engine.SeqAct_Timer");
27813  return ptr;
27814  }
27815 
27816 };
27817 
27818 
27819 // Class Engine.SeqAct_Toggle
27820 // 0x0000 (0x0150 - 0x0150)
27822 {
27823 public:
27824 
27826  {
27827  static UClass* ptr = nullptr;
27828  if (!ptr)
27829  ptr = UObject::FindClass("Class Engine.SeqAct_Toggle");
27830  return ptr;
27831  }
27832 
27833 };
27834 
27835 
27836 // Class Engine.SeqAct_ToggleCinematicMode
27837 // 0x0000 (0x0150 - 0x0150)
27839 {
27840 public:
27841 
27843  {
27844  static UClass* ptr = nullptr;
27845  if (!ptr)
27846  ptr = UObject::FindClass("Class Engine.SeqAct_ToggleCinematicMode");
27847  return ptr;
27848  }
27849 
27850 
27851  void SwitchCinematic(bool bSwitch);
27852 };
27853 
27854 
27855 // Class Engine.SeqAct_Trace
27856 // 0x0040 (0x0190 - 0x0150)
27858 {
27859 public:
27860  unsigned long bTraceActors : 1; // 0x0150(0x0004) (Edit)
27861  unsigned long bTraceWorld : 1; // 0x0150(0x0004) (Edit)
27862  struct FVector TraceExtent; // 0x0154(0x000C) (Edit)
27863  struct FVector StartOffset; // 0x0160(0x000C) (Edit)
27864  struct FVector EndOffset; // 0x016C(0x000C) (Edit)
27865  class UObject* HitObject; // 0x0178(0x0008) (Edit, EditConst)
27866  float Distance; // 0x0180(0x0004) (Edit, EditConst)
27867  struct FVector HitLocation; // 0x0184(0x000C) (Edit, EditConst)
27868 
27870  {
27871  static UClass* ptr = nullptr;
27872  if (!ptr)
27873  ptr = UObject::FindClass("Class Engine.SeqAct_Trace");
27874  return ptr;
27875  }
27876 
27877 
27879 };
27880 
27881 
27882 // Class Engine.SequenceCondition
27883 // 0x0000 (0x0124 - 0x0124)
27885 {
27886 public:
27887 
27889  {
27890  static UClass* ptr = nullptr;
27891  if (!ptr)
27892  ptr = UObject::FindClass("Class Engine.SequenceCondition");
27893  return ptr;
27894  }
27895 
27896 };
27897 
27898 
27899 // Class Engine.SeqCond_CompareBool
27900 // 0x0004 (0x0128 - 0x0124)
27902 {
27903 public:
27904  unsigned long bResult : 1; // 0x0124(0x0004)
27905 
27907  {
27908  static UClass* ptr = nullptr;
27909  if (!ptr)
27910  ptr = UObject::FindClass("Class Engine.SeqCond_CompareBool");
27911  return ptr;
27912  }
27913 
27914 
27916 };
27917 
27918 
27919 // Class Engine.SeqCond_CompareFloat
27920 // 0x0008 (0x012C - 0x0124)
27922 {
27923 public:
27924  float ValueA; // 0x0124(0x0004) (Edit)
27925  float ValueB; // 0x0128(0x0004) (Edit)
27926 
27928  {
27929  static UClass* ptr = nullptr;
27930  if (!ptr)
27931  ptr = UObject::FindClass("Class Engine.SeqCond_CompareFloat");
27932  return ptr;
27933  }
27934 
27935 };
27936 
27937 
27938 // Class Engine.SeqCond_CompareInt
27939 // 0x0008 (0x012C - 0x0124)
27941 {
27942 public:
27943  int ValueA; // 0x0124(0x0004) (Edit)
27944  int ValueB; // 0x0128(0x0004) (Edit)
27945 
27947  {
27948  static UClass* ptr = nullptr;
27949  if (!ptr)
27950  ptr = UObject::FindClass("Class Engine.SeqCond_CompareInt");
27951  return ptr;
27952  }
27953 
27954 };
27955 
27956 
27957 // Class Engine.SeqCond_CompareObject
27958 // 0x0000 (0x0124 - 0x0124)
27960 {
27961 public:
27962 
27964  {
27965  static UClass* ptr = nullptr;
27966  if (!ptr)
27967  ptr = UObject::FindClass("Class Engine.SeqCond_CompareObject");
27968  return ptr;
27969  }
27970 
27971 };
27972 
27973 
27974 // Class Engine.SeqCond_GetServerType
27975 // 0x0000 (0x0124 - 0x0124)
27977 {
27978 public:
27979 
27981  {
27982  static UClass* ptr = nullptr;
27983  if (!ptr)
27984  ptr = UObject::FindClass("Class Engine.SeqCond_GetServerType");
27985  return ptr;
27986  }
27987 
27988 
27990 };
27991 
27992 
27993 // Class Engine.SeqCond_Increment
27994 // 0x000C (0x0130 - 0x0124)
27996 {
27997 public:
27998  int IncrementAmount; // 0x0124(0x0004) (Edit)
27999  int ValueA; // 0x0128(0x0004) (Edit)
28000  int ValueB; // 0x012C(0x0004) (Edit)
28001 
28003  {
28004  static UClass* ptr = nullptr;
28005  if (!ptr)
28006  ptr = UObject::FindClass("Class Engine.SeqCond_Increment");
28007  return ptr;
28008  }
28009 
28010 };
28011 
28012 
28013 // Class Engine.SeqCond_IncrementFloat
28014 // 0x000C (0x0130 - 0x0124)
28016 {
28017 public:
28018  float IncrementAmount; // 0x0124(0x0004) (Edit)
28019  float ValueA; // 0x0128(0x0004) (Edit)
28020  float ValueB; // 0x012C(0x0004) (Edit)
28021 
28023  {
28024  static UClass* ptr = nullptr;
28025  if (!ptr)
28026  ptr = UObject::FindClass("Class Engine.SeqCond_IncrementFloat");
28027  return ptr;
28028  }
28029 
28030 };
28031 
28032 
28033 // Class Engine.SeqCond_IsAlive
28034 // 0x0000 (0x0124 - 0x0124)
28036 {
28037 public:
28038 
28040  {
28041  static UClass* ptr = nullptr;
28042  if (!ptr)
28043  ptr = UObject::FindClass("Class Engine.SeqCond_IsAlive");
28044  return ptr;
28045  }
28046 
28047 };
28048 
28049 
28050 // Class Engine.SeqCond_IsBenchmarking
28051 // 0x0000 (0x0124 - 0x0124)
28053 {
28054 public:
28055 
28057  {
28058  static UClass* ptr = nullptr;
28059  if (!ptr)
28060  ptr = UObject::FindClass("Class Engine.SeqCond_IsBenchmarking");
28061  return ptr;
28062  }
28063 
28064 
28066 };
28067 
28068 
28069 // Class Engine.SeqCond_IsConsole
28070 // 0x0000 (0x0124 - 0x0124)
28072 {
28073 public:
28074 
28076  {
28077  static UClass* ptr = nullptr;
28078  if (!ptr)
28079  ptr = UObject::FindClass("Class Engine.SeqCond_IsConsole");
28080  return ptr;
28081  }
28082 
28083 };
28084 
28085 
28086 // Class Engine.SeqCond_IsInCombat
28087 // 0x0000 (0x0124 - 0x0124)
28089 {
28090 public:
28091 
28093  {
28094  static UClass* ptr = nullptr;
28095  if (!ptr)
28096  ptr = UObject::FindClass("Class Engine.SeqCond_IsInCombat");
28097  return ptr;
28098  }
28099 
28100 };
28101 
28102 
28103 // Class Engine.SeqCond_IsLoggedIn
28104 // 0x0004 (0x0128 - 0x0124)
28106 {
28107 public:
28108  int NumNeededLoggedIn; // 0x0124(0x0004) (Edit)
28109 
28111  {
28112  static UClass* ptr = nullptr;
28113  if (!ptr)
28114  ptr = UObject::FindClass("Class Engine.SeqCond_IsLoggedIn");
28115  return ptr;
28116  }
28117 
28118 
28119  bool CheckLogins();
28120 };
28121 
28122 
28123 // Class Engine.SeqCond_IsPIE
28124 // 0x0000 (0x0124 - 0x0124)
28126 {
28127 public:
28128 
28130  {
28131  static UClass* ptr = nullptr;
28132  if (!ptr)
28133  ptr = UObject::FindClass("Class Engine.SeqCond_IsPIE");
28134  return ptr;
28135  }
28136 
28137 
28139 };
28140 
28141 
28142 // Class Engine.SeqCond_IsSameTeam
28143 // 0x0000 (0x0124 - 0x0124)
28145 {
28146 public:
28147 
28149  {
28150  static UClass* ptr = nullptr;
28151  if (!ptr)
28152  ptr = UObject::FindClass("Class Engine.SeqCond_IsSameTeam");
28153  return ptr;
28154  }
28155 
28156 };
28157 
28158 
28159 // Class Engine.SeqCond_MatureLanguage
28160 // 0x0000 (0x0124 - 0x0124)
28162 {
28163 public:
28164 
28166  {
28167  static UClass* ptr = nullptr;
28168  if (!ptr)
28169  ptr = UObject::FindClass("Class Engine.SeqCond_MatureLanguage");
28170  return ptr;
28171  }
28172 
28173 };
28174 
28175 
28176 // Class Engine.SeqCond_ShowGore
28177 // 0x0000 (0x0124 - 0x0124)
28179 {
28180 public:
28181 
28183  {
28184  static UClass* ptr = nullptr;
28185  if (!ptr)
28186  ptr = UObject::FindClass("Class Engine.SeqCond_ShowGore");
28187  return ptr;
28188  }
28189 
28190 };
28191 
28192 
28193 // Class Engine.SeqCond_SwitchBase
28194 // 0x0000 (0x0124 - 0x0124)
28196 {
28197 public:
28198 
28200  {
28201  static UClass* ptr = nullptr;
28202  if (!ptr)
28203  ptr = UObject::FindClass("Class Engine.SeqCond_SwitchBase");
28204  return ptr;
28205  }
28206 
28207 
28208  void RemoveValueEntry(int RemoveIndex);
28209  void InsertValueEntry(int InsertIndex);
28210  bool IsFallThruEnabled(int ValueIndex);
28211  void VerifyDefaultCaseValue();
28212 };
28213 
28214 
28215 // Class Engine.SeqCond_SwitchClass
28216 // 0x0010 (0x0134 - 0x0124)
28218 {
28219 public:
28220  TArray<struct FSwitchClassInfo> ClassArray; // 0x0124(0x0010) (Edit, NeedCtorLink)
28221 
28223  {
28224  static UClass* ptr = nullptr;
28225  if (!ptr)
28226  ptr = UObject::FindClass("Class Engine.SeqCond_SwitchClass");
28227  return ptr;
28228  }
28229 
28230 
28231  void RemoveValueEntry(int RemoveIndex);
28232  void InsertValueEntry(int InsertIndex);
28233  bool IsFallThruEnabled(int ValueIndex);
28234  void VerifyDefaultCaseValue();
28235 };
28236 
28237 
28238 // Class Engine.SeqCond_SwitchObject
28239 // 0x0010 (0x0134 - 0x0124)
28241 {
28242 public:
28243  TArray<struct FSwitchObjectCase> SupportedValues; // 0x0124(0x0010) (Edit, NeedCtorLink)
28244 
28246  {
28247  static UClass* ptr = nullptr;
28248  if (!ptr)
28249  ptr = UObject::FindClass("Class Engine.SeqCond_SwitchObject");
28250  return ptr;
28251  }
28252 
28253 
28254  void RemoveValueEntry(int RemoveIndex);
28255  void InsertValueEntry(int InsertIndex);
28256  bool IsFallThruEnabled(int ValueIndex);
28257  void VerifyDefaultCaseValue();
28258 };
28259 
28260 
28261 // Class Engine.SeqCond_SwitchPlatform
28262 // 0x0000 (0x0124 - 0x0124)
28264 {
28265 public:
28266 
28268  {
28269  static UClass* ptr = nullptr;
28270  if (!ptr)
28271  ptr = UObject::FindClass("Class Engine.SeqCond_SwitchPlatform");
28272  return ptr;
28273  }
28274 
28275 };
28276 
28277 
28278 // Class Engine.SequenceEvent
28279 // 0x003C (0x0160 - 0x0124)
28281 {
28282 public:
28283  TArray<class USequenceEvent*> DuplicateEvts; // 0x0124(0x0010) (NeedCtorLink)
28284  class AActor* Originator; // 0x0134(0x0008)
28285  class AActor* Instigator; // 0x013C(0x0008)
28286  float ActivationTime; // 0x0144(0x0004)
28287  int TriggerCount; // 0x0148(0x0004)
28288  int MaxTriggerCount; // 0x014C(0x0004) (Edit)
28289  float ReTriggerDelay; // 0x0150(0x0004) (Edit)
28290  unsigned long bEnabled : 1; // 0x0154(0x0004) (Edit)
28291  unsigned long bPlayerOnly : 1; // 0x0154(0x0004) (Edit)
28292  unsigned long bRegistered : 1; // 0x0154(0x0004) (Transient)
28293  unsigned long bClientSideOnly : 1; // 0x0154(0x0004) (Edit, Const)
28294  unsigned char Priority; // 0x0158(0x0001) (Edit)
28295  unsigned char UnknownData00[0x3]; // 0x0159(0x0003) MISSED OFFSET
28296  int MaxWidth; // 0x015C(0x0004)
28297 
28299  {
28300  static UClass* ptr = nullptr;
28301  if (!ptr)
28302  ptr = UObject::FindClass("Class Engine.SequenceEvent");
28303  return ptr;
28304  }
28305 
28306 
28307  void Toggled();
28308  void Reset();
28309  bool CheckActivate(class AActor* InOriginator, class AActor* InInstigator, bool bTest, bool bPushTop, TArray<int>* ActivateIndices);
28310  void RegisterEvent();
28311 };
28312 
28313 
28314 // Class Engine.SeqEvent_AISeeEnemy
28315 // 0x0004 (0x0164 - 0x0160)
28317 {
28318 public:
28319  float MaxSightDistance; // 0x0160(0x0004) (Edit)
28320 
28322  {
28323  static UClass* ptr = nullptr;
28324  if (!ptr)
28325  ptr = UObject::FindClass("Class Engine.SeqEvent_AISeeEnemy");
28326  return ptr;
28327  }
28328 
28329 };
28330 
28331 
28332 // Class Engine.SeqEvent_AnalogInput
28333 // 0x0018 (0x0178 - 0x0160)
28335 {
28336 public:
28337  unsigned long bTrapInput : 1; // 0x0160(0x0004) (Edit)
28338  int AllowedPlayerIndex; // 0x0164(0x0004) (Edit)
28339  TArray<struct FName> InputNames; // 0x0168(0x0010) (Edit, NeedCtorLink)
28340 
28342  {
28343  static UClass* ptr = nullptr;
28344  if (!ptr)
28345  ptr = UObject::FindClass("Class Engine.SeqEvent_AnalogInput");
28346  return ptr;
28347  }
28348 
28349 };
28350 
28351 
28352 // Class Engine.SeqEvent_AnimNotify
28353 // 0x0008 (0x0168 - 0x0160)
28355 {
28356 public:
28357  struct FName NotifyName; // 0x0160(0x0008) (Edit)
28358 
28360  {
28361  static UClass* ptr = nullptr;
28362  if (!ptr)
28363  ptr = UObject::FindClass("Class Engine.SeqEvent_AnimNotify");
28364  return ptr;
28365  }
28366 
28367 };
28368 
28369 
28370 // Class Engine.SeqEvent_Console
28371 // 0x0018 (0x0178 - 0x0160)
28373 {
28374 public:
28375  struct FName ConsoleEventName; // 0x0160(0x0008) (Edit)
28376  struct FString EventDesc; // 0x0168(0x0010) (Edit, NeedCtorLink)
28377 
28379  {
28380  static UClass* ptr = nullptr;
28381  if (!ptr)
28382  ptr = UObject::FindClass("Class Engine.SeqEvent_Console");
28383  return ptr;
28384  }
28385 
28386 };
28387 
28388 
28389 // Class Engine.SeqEvent_ConstraintBroken
28390 // 0x0000 (0x0160 - 0x0160)
28392 {
28393 public:
28394 
28396  {
28397  static UClass* ptr = nullptr;
28398  if (!ptr)
28399  ptr = UObject::FindClass("Class Engine.SeqEvent_ConstraintBroken");
28400  return ptr;
28401  }
28402 
28403 };
28404 
28405 
28406 // Class Engine.SeqEvent_Destroyed
28407 // 0x0000 (0x0160 - 0x0160)
28409 {
28410 public:
28411 
28413  {
28414  static UClass* ptr = nullptr;
28415  if (!ptr)
28416  ptr = UObject::FindClass("Class Engine.SeqEvent_Destroyed");
28417  return ptr;
28418  }
28419 
28420 };
28421 
28422 
28423 // Class Engine.SeqEvent_GetInventory
28424 // 0x0000 (0x0160 - 0x0160)
28426 {
28427 public:
28428 
28430  {
28431  static UClass* ptr = nullptr;
28432  if (!ptr)
28433  ptr = UObject::FindClass("Class Engine.SeqEvent_GetInventory");
28434  return ptr;
28435  }
28436 
28437 };
28438 
28439 
28440 // Class Engine.SeqEvent_Input
28441 // 0x0018 (0x0178 - 0x0160)
28443 {
28444 public:
28445  unsigned long bTrapInput : 1; // 0x0160(0x0004) (Edit)
28446  int AllowedPlayerIndex; // 0x0164(0x0004) (Edit)
28447  TArray<struct FName> InputNames; // 0x0168(0x0010) (Edit, NeedCtorLink)
28448 
28450  {
28451  static UClass* ptr = nullptr;
28452  if (!ptr)
28453  ptr = UObject::FindClass("Class Engine.SeqEvent_Input");
28454  return ptr;
28455  }
28456 
28457 };
28458 
28459 
28460 // Class Engine.SeqEvent_LevelBeginning
28461 // 0x0000 (0x0160 - 0x0160)
28463 {
28464 public:
28465 
28467  {
28468  static UClass* ptr = nullptr;
28469  if (!ptr)
28470  ptr = UObject::FindClass("Class Engine.SeqEvent_LevelBeginning");
28471  return ptr;
28472  }
28473 
28474 };
28475 
28476 
28477 // Class Engine.SeqEvent_LevelLoaded
28478 // 0x0000 (0x0160 - 0x0160)
28480 {
28481 public:
28482 
28484  {
28485  static UClass* ptr = nullptr;
28486  if (!ptr)
28487  ptr = UObject::FindClass("Class Engine.SeqEvent_LevelLoaded");
28488  return ptr;
28489  }
28490 
28491 
28493 };
28494 
28495 
28496 // Class Engine.SeqEvent_LevelStartup
28497 // 0x0000 (0x0160 - 0x0160)
28499 {
28500 public:
28501 
28503  {
28504  static UClass* ptr = nullptr;
28505  if (!ptr)
28506  ptr = UObject::FindClass("Class Engine.SeqEvent_LevelStartup");
28507  return ptr;
28508  }
28509 
28510 };
28511 
28512 
28513 // Class Engine.SeqEvent_Mover
28514 // 0x0004 (0x0164 - 0x0160)
28516 {
28517 public:
28518  float StayOpenTime; // 0x0160(0x0004) (Edit)
28519 
28521  {
28522  static UClass* ptr = nullptr;
28523  if (!ptr)
28524  ptr = UObject::FindClass("Class Engine.SeqEvent_Mover");
28525  return ptr;
28526  }
28527 
28528 
28529  void NotifyFinishedOpen();
28530  void NotifyDetached(class AActor* Other);
28531  void NotifyAttached(class AActor* Other);
28532  void NotifyEncroachingOn(class AActor* Hit);
28533  void RegisterEvent();
28534 };
28535 
28536 
28537 // Class Engine.SeqEvent_ParticleEvent
28538 // 0x0034 (0x0194 - 0x0160)
28540 {
28541 public:
28543  unsigned char UnknownData00[0x3]; // 0x0161(0x0003) MISSED OFFSET
28544  struct FVector EventPosition; // 0x0164(0x000C)
28545  float EventEmitterTime; // 0x0170(0x0004)
28546  struct FVector EventVelocity; // 0x0174(0x000C)
28547  float EventParticleTime; // 0x0180(0x0004)
28548  struct FVector EventNormal; // 0x0184(0x000C)
28549  unsigned long UseRelfectedImpactVector : 1; // 0x0190(0x0004) (Edit)
28550 
28552  {
28553  static UClass* ptr = nullptr;
28554  if (!ptr)
28555  ptr = UObject::FindClass("Class Engine.SeqEvent_ParticleEvent");
28556  return ptr;
28557  }
28558 
28559 
28561 };
28562 
28563 
28564 // Class Engine.SeqEvent_ProjectileLanded
28565 // 0x0004 (0x0164 - 0x0160)
28567 {
28568 public:
28569  float MaxDistance; // 0x0160(0x0004) (Edit)
28570 
28572  {
28573  static UClass* ptr = nullptr;
28574  if (!ptr)
28575  ptr = UObject::FindClass("Class Engine.SeqEvent_ProjectileLanded");
28576  return ptr;
28577  }
28578 
28579 };
28580 
28581 
28582 // Class Engine.SeqEvent_RemoteEvent
28583 // 0x0024 (0x0184 - 0x0160)
28585 {
28586 public:
28587  struct FName EventName; // 0x0160(0x0008) (Edit)
28588  struct FName OldEventName; // 0x0168(0x0008) (Transient)
28589  struct FString TriggerUnitName; // 0x0170(0x0010) (Transient, NeedCtorLink)
28590  unsigned long bStatusIsOk : 1; // 0x0180(0x0004) (Transient)
28591 
28593  {
28594  static UClass* ptr = nullptr;
28595  if (!ptr)
28596  ptr = UObject::FindClass("Class Engine.SeqEvent_RemoteEvent");
28597  return ptr;
28598  }
28599 
28600 
28602 };
28603 
28604 
28605 // Class Engine.SeqEvent_RigidBodyCollision
28606 // 0x0004 (0x0164 - 0x0160)
28608 {
28609 public:
28610  float MinCollisionVelocity; // 0x0160(0x0004) (Edit)
28611 
28613  {
28614  static UClass* ptr = nullptr;
28615  if (!ptr)
28616  ptr = UObject::FindClass("Class Engine.SeqEvent_RigidBodyCollision");
28617  return ptr;
28618  }
28619 
28620 };
28621 
28622 
28623 // Class Engine.SeqEvent_SeeDeath
28624 // 0x0000 (0x0160 - 0x0160)
28626 {
28627 public:
28628 
28630  {
28631  static UClass* ptr = nullptr;
28632  if (!ptr)
28633  ptr = UObject::FindClass("Class Engine.SeqEvent_SeeDeath");
28634  return ptr;
28635  }
28636 
28637 };
28638 
28639 
28640 // Class Engine.SeqEvent_SequenceActivated
28641 // 0x0010 (0x0170 - 0x0160)
28643 {
28644 public:
28645  struct FString InputLabel; // 0x0160(0x0010) (Edit, NeedCtorLink)
28646 
28648  {
28649  static UClass* ptr = nullptr;
28650  if (!ptr)
28651  ptr = UObject::FindClass("Class Engine.SeqEvent_SequenceActivated");
28652  return ptr;
28653  }
28654 
28655 };
28656 
28657 
28658 // Class Engine.SeqEvent_TakeDamage
28659 // 0x0030 (0x0190 - 0x0160)
28661 {
28662 public:
28663  float MinDamageAmount; // 0x0160(0x0004) (Edit)
28664  float DamageThreshold; // 0x0164(0x0004) (Edit)
28665  TArray<class UClass*> DamageTypes; // 0x0168(0x0010) (Edit, NeedCtorLink)
28666  TArray<class UClass*> IgnoreDamageTypes; // 0x0178(0x0010) (Edit, NeedCtorLink)
28667  float CurrentDamage; // 0x0188(0x0004)
28668  unsigned long bResetDamageOnToggle : 1; // 0x018C(0x0004) (Edit)
28669 
28671  {
28672  static UClass* ptr = nullptr;
28673  if (!ptr)
28674  ptr = UObject::FindClass("Class Engine.SeqEvent_TakeDamage");
28675  return ptr;
28676  }
28677 
28678 
28679  void Toggled();
28681  void Reset();
28682  void HandleDamage(class AActor* InOriginator, class AActor* InInstigator, class UClass* inDamageType, int inAmount);
28683  bool IsValidDamageType(class UClass* inDamageType);
28684 };
28685 
28686 
28687 // Class Engine.SeqEvent_Touch
28688 // 0x0038 (0x0198 - 0x0160)
28690 {
28691 public:
28692  int TouchIndex; // 0x0160(0x0004) (Edit, EditConst)
28693  TArray<class UClass*> ClassProximityTypes; // 0x0164(0x0010) (Edit, NeedCtorLink)
28694  TArray<class UClass*> IgnoredClassProximityTypes; // 0x0174(0x0010) (Edit, NeedCtorLink)
28695  unsigned long bForceOverlapping : 1; // 0x0184(0x0004) (Edit)
28696  unsigned long bUseInstigator : 1; // 0x0184(0x0004) (Edit)
28697  unsigned long bAllowDeadPawns : 1; // 0x0184(0x0004) (Edit)
28698  TArray<class AActor*> TouchedList; // 0x0188(0x0010) (NeedCtorLink)
28699 
28701  {
28702  static UClass* ptr = nullptr;
28703  if (!ptr)
28704  ptr = UObject::FindClass("Class Engine.SeqEvent_Touch");
28705  return ptr;
28706  }
28707 
28708 
28710  void NotifyTouchingPawnDied(class APawn* P);
28711  void Toggled();
28712  bool CheckUnTouchActivate(class AActor* InOriginator, class AActor* InInstigator, bool bTest);
28713  bool CheckTouchActivate(class AActor* InOriginator, class AActor* InInstigator, bool bTest);
28714 };
28715 
28716 
28717 // Class Engine.SeqEvent_TouchInput
28718 // 0x0010 (0x0170 - 0x0160)
28720 {
28721 public:
28722  unsigned long bTrapInput : 1; // 0x0160(0x0004) (Edit)
28723  int AllowedPlayerIndex; // 0x0164(0x0004) (Edit)
28724  int AllowedTouchIndex; // 0x0168(0x0004) (Edit)
28725  int AllowedTouchpadIndex; // 0x016C(0x0004) (Edit)
28726 
28728  {
28729  static UClass* ptr = nullptr;
28730  if (!ptr)
28731  ptr = UObject::FindClass("Class Engine.SeqEvent_TouchInput");
28732  return ptr;
28733  }
28734 
28735 };
28736 
28737 
28738 // Class Engine.SeqEvent_Used
28739 // 0x0040 (0x01A0 - 0x0160)
28741 {
28742 public:
28743  unsigned long bAimToInteract : 1; // 0x0160(0x0004) (Edit)
28744  float InteractDistance; // 0x0164(0x0004) (Edit)
28745  struct FString InteractText; // 0x0168(0x0010) (Edit, NeedCtorLink)
28746  class UTexture2D* InteractIcon; // 0x0178(0x0008) (Edit)
28747  TArray<class UClass*> ClassProximityTypes; // 0x0180(0x0010) (Edit, NeedCtorLink)
28748  TArray<class UClass*> IgnoredClassProximityTypes; // 0x0190(0x0010) (Edit, NeedCtorLink)
28749 
28751  {
28752  static UClass* ptr = nullptr;
28753  if (!ptr)
28754  ptr = UObject::FindClass("Class Engine.SeqEvent_Used");
28755  return ptr;
28756  }
28757 
28758 };
28759 
28760 
28761 // Class Engine.SequenceVariable
28762 // 0x0008 (0x00C4 - 0x00BC)
28764 {
28765 public:
28766  struct FName VarName; // 0x00BC(0x0008) (Edit)
28767 
28769  {
28770  static UClass* ptr = nullptr;
28771  if (!ptr)
28772  ptr = UObject::FindClass("Class Engine.SequenceVariable");
28773  return ptr;
28774  }
28775 
28776 };
28777 
28778 
28779 // Class Engine.InterpData
28780 // 0x006C (0x0130 - 0x00C4)
28782 {
28783 public:
28784  float InterpLength; // 0x00C4(0x0004)
28785  float PathBuildTime; // 0x00C8(0x0004)
28786  TArray<class UInterpGroup*> InterpGroups; // 0x00CC(0x0010) (ExportObject, NeedCtorLink)
28787  class UInterpCurveEdSetup* CurveEdSetup; // 0x00DC(0x0008) (ExportObject)
28788  TArray<class UInterpFilter*> InterpFilters; // 0x00E4(0x0010) (NeedCtorLink)
28789  class UInterpFilter* SelectedFilter; // 0x00F4(0x0008)
28790  TArray<class UInterpFilter*> DefaultFilters; // 0x00FC(0x0010) (Transient, NeedCtorLink)
28791  float EdSectionStart; // 0x010C(0x0004)
28792  float EdSectionEnd; // 0x0110(0x0004)
28793  unsigned long bShouldBakeAndPrune : 1; // 0x0114(0x0004) (Edit)
28794  TArray<struct FAnimSetBakeAndPruneStatus> BakeAndPruneStatus; // 0x0118(0x0010) (Edit, EditFixedSize, NeedCtorLink)
28795  class UInterpGroupDirector* CachedDirectorGroup; // 0x0128(0x0008) (Transient)
28796 
28798  {
28799  static UClass* ptr = nullptr;
28800  if (!ptr)
28801  ptr = UObject::FindClass("Class Engine.InterpData");
28802  return ptr;
28803  }
28804 
28805 };
28806 
28807 
28808 // Class Engine.SeqVar_Bool
28809 // 0x0004 (0x00C8 - 0x00C4)
28811 {
28812 public:
28813  int bValue; // 0x00C4(0x0004) (Edit)
28814 
28816  {
28817  static UClass* ptr = nullptr;
28818  if (!ptr)
28819  ptr = UObject::FindClass("Class Engine.SeqVar_Bool");
28820  return ptr;
28821  }
28822 
28823 };
28824 
28825 
28826 // Class Engine.SeqVar_External
28827 // 0x0018 (0x00DC - 0x00C4)
28829 {
28830 public:
28831  class UClass* ExpectedType; // 0x00C4(0x0008) (Edit)
28832  struct FString VariableLabel; // 0x00CC(0x0010) (Edit, NeedCtorLink)
28833 
28835  {
28836  static UClass* ptr = nullptr;
28837  if (!ptr)
28838  ptr = UObject::FindClass("Class Engine.SeqVar_External");
28839  return ptr;
28840  }
28841 
28842 };
28843 
28844 
28845 // Class Engine.SeqVar_Float
28846 // 0x0004 (0x00C8 - 0x00C4)
28848 {
28849 public:
28850  float FloatValue; // 0x00C4(0x0004) (Edit)
28851 
28853  {
28854  static UClass* ptr = nullptr;
28855  if (!ptr)
28856  ptr = UObject::FindClass("Class Engine.SeqVar_Float");
28857  return ptr;
28858  }
28859 
28860 };
28861 
28862 
28863 // Class Engine.SeqVar_RandomFloat
28864 // 0x0008 (0x00D0 - 0x00C8)
28866 {
28867 public:
28868  float Min; // 0x00C8(0x0004) (Edit)
28869  float Max; // 0x00CC(0x0004) (Edit)
28870 
28872  {
28873  static UClass* ptr = nullptr;
28874  if (!ptr)
28875  ptr = UObject::FindClass("Class Engine.SeqVar_RandomFloat");
28876  return ptr;
28877  }
28878 
28879 };
28880 
28881 
28882 // Class Engine.SeqVar_Int
28883 // 0x0004 (0x00C8 - 0x00C4)
28885 {
28886 public:
28887  int IntValue; // 0x00C4(0x0004) (Edit)
28888 
28890  {
28891  static UClass* ptr = nullptr;
28892  if (!ptr)
28893  ptr = UObject::FindClass("Class Engine.SeqVar_Int");
28894  return ptr;
28895  }
28896 
28897 };
28898 
28899 
28900 // Class Engine.SeqVar_RandomInt
28901 // 0x0008 (0x00D0 - 0x00C8)
28903 {
28904 public:
28905  int Min; // 0x00C8(0x0004) (Edit)
28906  int Max; // 0x00CC(0x0004) (Edit)
28907 
28909  {
28910  static UClass* ptr = nullptr;
28911  if (!ptr)
28912  ptr = UObject::FindClass("Class Engine.SeqVar_RandomInt");
28913  return ptr;
28914  }
28915 
28916 };
28917 
28918 
28919 // Class Engine.SeqVar_Named
28920 // 0x0014 (0x00D8 - 0x00C4)
28922 {
28923 public:
28924  class UClass* ExpectedType; // 0x00C4(0x0008) (Edit)
28925  struct FName FindVarName; // 0x00CC(0x0008) (Edit)
28926  unsigned long bStatusIsOk : 1; // 0x00D4(0x0004) (Transient)
28927 
28929  {
28930  static UClass* ptr = nullptr;
28931  if (!ptr)
28932  ptr = UObject::FindClass("Class Engine.SeqVar_Named");
28933  return ptr;
28934  }
28935 
28936 };
28937 
28938 
28939 // Class Engine.SeqVar_Object
28940 // 0x0028 (0x00EC - 0x00C4)
28942 {
28943 public:
28944  class UObject* ObjValue; // 0x00C4(0x0008) (Edit)
28945  unsigned long bHiddenObjectIfTermInterp : 1; // 0x00CC(0x0004) (Edit)
28946  struct FVector ActorLocation; // 0x00D0(0x000C) (Transient)
28947  TArray<class UClass*> SupportedClasses; // 0x00DC(0x0010) (Const, NeedCtorLink)
28948 
28950  {
28951  static UClass* ptr = nullptr;
28952  if (!ptr)
28953  ptr = UObject::FindClass("Class Engine.SeqVar_Object");
28954  return ptr;
28955  }
28956 
28957 
28958  void SetObjectValue(class UObject* NewValue);
28959  class UObject* GetObjectValue();
28960 };
28961 
28962 
28963 // Class Engine.SeqVar_Character
28964 // 0x0008 (0x00F4 - 0x00EC)
28966 {
28967 public:
28968  class UClass* PawnClass; // 0x00EC(0x0008)
28969 
28971  {
28972  static UClass* ptr = nullptr;
28973  if (!ptr)
28974  ptr = UObject::FindClass("Class Engine.SeqVar_Character");
28975  return ptr;
28976  }
28977 
28978 };
28979 
28980 
28981 // Class Engine.SeqVar_Group
28982 // 0x001C (0x0108 - 0x00EC)
28984 {
28985 public:
28986  struct FName GroupName; // 0x00EC(0x0008) (Edit)
28987  unsigned long bCachedList : 1; // 0x00F4(0x0004) (Transient)
28988  TArray<class UObject*> Actors; // 0x00F8(0x0010) (Transient, NeedCtorLink)
28989 
28991  {
28992  static UClass* ptr = nullptr;
28993  if (!ptr)
28994  ptr = UObject::FindClass("Class Engine.SeqVar_Group");
28995  return ptr;
28996  }
28997 
28998 };
28999 
29000 
29001 // Class Engine.SeqVar_ObjectList
29002 // 0x0010 (0x00FC - 0x00EC)
29004 {
29005 public:
29006  TArray<class UObject*> ObjList; // 0x00EC(0x0010) (Edit, NeedCtorLink)
29007 
29009  {
29010  static UClass* ptr = nullptr;
29011  if (!ptr)
29012  ptr = UObject::FindClass("Class Engine.SeqVar_ObjectList");
29013  return ptr;
29014  }
29015 
29016 
29017  void SetObjectValue(class UObject* NewValue);
29018  class UObject* GetObjectValue();
29019 };
29020 
29021 
29022 // Class Engine.SeqVar_ObjectVolume
29023 // 0x0028 (0x0114 - 0x00EC)
29025 {
29026 public:
29027  float LastUpdateTime; // 0x00EC(0x0004)
29028  TArray<class UObject*> ContainedObjects; // 0x00F0(0x0010) (NeedCtorLink)
29029  TArray<class UClass*> ExcludeClassList; // 0x0100(0x0010) (Edit, NeedCtorLink)
29030  unsigned long bCollidingOnly : 1; // 0x0110(0x0004) (Edit)
29031 
29033  {
29034  static UClass* ptr = nullptr;
29035  if (!ptr)
29036  ptr = UObject::FindClass("Class Engine.SeqVar_ObjectVolume");
29037  return ptr;
29038  }
29039 
29040 };
29041 
29042 
29043 // Class Engine.SeqVar_Player
29044 // 0x0018 (0x0104 - 0x00EC)
29046 {
29047 public:
29048  TArray<class UObject*> Players; // 0x00EC(0x0010) (Transient, NeedCtorLink)
29049  unsigned long bAllPlayers : 1; // 0x00FC(0x0004) (Edit)
29050  int PlayerIdx; // 0x0100(0x0004) (Edit)
29051 
29053  {
29054  static UClass* ptr = nullptr;
29055  if (!ptr)
29056  ptr = UObject::FindClass("Class Engine.SeqVar_Player");
29057  return ptr;
29058  }
29059 
29060 
29061  class UObject* GetObjectValue();
29062  void UpdatePlayersList();
29063 };
29064 
29065 
29066 // Class Engine.SeqVar_String
29067 // 0x0010 (0x00D4 - 0x00C4)
29069 {
29070 public:
29071  struct FString StrValue; // 0x00C4(0x0010) (Edit, NeedCtorLink)
29072 
29074  {
29075  static UClass* ptr = nullptr;
29076  if (!ptr)
29077  ptr = UObject::FindClass("Class Engine.SeqVar_String");
29078  return ptr;
29079  }
29080 
29081 };
29082 
29083 
29084 // Class Engine.SeqVar_Vector
29085 // 0x000C (0x00D0 - 0x00C4)
29087 {
29088 public:
29089  struct FVector VectValue; // 0x00C4(0x000C) (Edit)
29090 
29092  {
29093  static UClass* ptr = nullptr;
29094  if (!ptr)
29095  ptr = UObject::FindClass("Class Engine.SeqVar_Vector");
29096  return ptr;
29097  }
29098 
29099 };
29100 
29101 
29102 // Class Engine.AmbientSound
29103 // 0x000C (0x0280 - 0x0274)
29104 class AAmbientSound : public AKeypoint
29105 {
29106 public:
29107  unsigned long bAutoPlay : 1; // 0x0274(0x0004) (Edit)
29108  unsigned long bIsPlaying : 1; // 0x0274(0x0004)
29109  class UAudioComponent* AudioComponent; // 0x0278(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
29110 
29112  {
29113  static UClass* ptr = nullptr;
29114  if (!ptr)
29115  ptr = UObject::FindClass("Class Engine.AmbientSound");
29116  return ptr;
29117  }
29118 
29119 };
29120 
29121 
29122 // Class Engine.AmbientSoundMovable
29123 // 0x0000 (0x0280 - 0x0280)
29125 {
29126 public:
29127 
29129  {
29130  static UClass* ptr = nullptr;
29131  if (!ptr)
29132  ptr = UObject::FindClass("Class Engine.AmbientSoundMovable");
29133  return ptr;
29134  }
29135 
29136 };
29137 
29138 
29139 // Class Engine.AmbientSoundSimple
29140 // 0x0018 (0x0298 - 0x0280)
29142 {
29143 public:
29144  class USoundNodeAmbient* AmbientProperties; // 0x0280(0x0008) (Edit, EditConst, EditInline)
29145  class USoundCue* SoundCueInstance; // 0x0288(0x0008) (Const, ExportObject, NeedCtorLink, EditInline)
29146  class USoundNodeAmbient* SoundNodeInstance; // 0x0290(0x0008) (Const, ExportObject, NeedCtorLink, EditInline)
29147 
29149  {
29150  static UClass* ptr = nullptr;
29151  if (!ptr)
29152  ptr = UObject::FindClass("Class Engine.AmbientSoundSimple");
29153  return ptr;
29154  }
29155 
29156 };
29157 
29158 
29159 // Class Engine.AmbientSoundNonLoop
29160 // 0x0000 (0x0298 - 0x0298)
29162 {
29163 public:
29164 
29166  {
29167  static UClass* ptr = nullptr;
29168  if (!ptr)
29169  ptr = UObject::FindClass("Class Engine.AmbientSoundNonLoop");
29170  return ptr;
29171  }
29172 
29173 };
29174 
29175 
29176 // Class Engine.AmbientSoundSimpleToggleable
29177 // 0x0014 (0x02AC - 0x0298)
29179 {
29180 public:
29181  unsigned long bCurrentlyPlaying : 1; // 0x0298(0x0004) (Net)
29182  unsigned long bFadeOnToggle : 1; // 0x0298(0x0004) (Edit)
29183  unsigned long bIgnoreAutoPlay : 1; // 0x0298(0x0004) (Transient)
29184  float FadeInDuration; // 0x029C(0x0004) (Edit)
29185  float FadeInVolumeLevel; // 0x02A0(0x0004) (Edit)
29186  float FadeOutDuration; // 0x02A4(0x0004) (Edit)
29187  float FadeOutVolumeLevel; // 0x02A8(0x0004) (Edit)
29188 
29190  {
29191  static UClass* ptr = nullptr;
29192  if (!ptr)
29193  ptr = UObject::FindClass("Class Engine.AmbientSoundSimpleToggleable");
29194  return ptr;
29195  }
29196 
29197 
29200  void OnToggle(class USeqAct_Toggle* Action);
29201  void StopPlaying();
29202  void StartPlaying();
29203  void ReplicatedEvent(const struct FName& VarName);
29204  void PostBeginPlay();
29205 };
29206 
29207 
29208 // Class Engine.AmbientSoundNonLoopingToggleable
29209 // 0x0000 (0x02AC - 0x02AC)
29211 {
29212 public:
29213 
29215  {
29216  static UClass* ptr = nullptr;
29217  if (!ptr)
29218  ptr = UObject::FindClass("Class Engine.AmbientSoundNonLoopingToggleable");
29219  return ptr;
29220  }
29221 
29222 };
29223 
29224 
29225 // Class Engine.AmbientSoundSpline
29226 // 0x0018 (0x0298 - 0x0280)
29228 {
29229 public:
29230  float DistanceBetweenPoints; // 0x0280(0x0004) (Edit)
29231  class USplineComponent* SplineComponent; // 0x0284(0x0008) (Edit, ExportObject, Component, EditInline)
29232  struct FVector TestPoint; // 0x028C(0x000C)
29233 
29235  {
29236  static UClass* ptr = nullptr;
29237  if (!ptr)
29238  ptr = UObject::FindClass("Class Engine.AmbientSoundSpline");
29239  return ptr;
29240  }
29241 
29242 };
29243 
29244 
29245 // Class Engine.AmbientSoundSimpleSpline
29246 // 0x0004 (0x029C - 0x0298)
29248 {
29249 public:
29250  int EditedSlot; // 0x0298(0x0004) (Edit)
29251 
29253  {
29254  static UClass* ptr = nullptr;
29255  if (!ptr)
29256  ptr = UObject::FindClass("Class Engine.AmbientSoundSimpleSpline");
29257  return ptr;
29258  }
29259 
29260 };
29261 
29262 
29263 // Class Engine.AmbientSoundSplineMultiCue
29264 // 0x0004 (0x029C - 0x0298)
29266 {
29267 public:
29268  int EditedSlot; // 0x0298(0x0004) (Edit)
29269 
29271  {
29272  static UClass* ptr = nullptr;
29273  if (!ptr)
29274  ptr = UObject::FindClass("Class Engine.AmbientSoundSplineMultiCue");
29275  return ptr;
29276  }
29277 
29278 };
29279 
29280 
29281 // Class Engine.DistributionFloatSoundParameter
29282 // 0x0003 (0x008C - 0x0089)
29284 {
29285 public:
29286  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
29287 
29289  {
29290  static UClass* ptr = nullptr;
29291  if (!ptr)
29292  ptr = UObject::FindClass("Class Engine.DistributionFloatSoundParameter");
29293  return ptr;
29294  }
29295 
29296 };
29297 
29298 
29299 // Class Engine.SoundNode
29300 // 0x0014 (0x0064 - 0x0050)
29301 class USoundNode : public UObject
29302 {
29303 public:
29304  int NodeUpdateHint; // 0x0050(0x0004) (Const, Native)
29305  TArray<class USoundNode*> ChildNodes; // 0x0054(0x0010) (NeedCtorLink)
29306 
29308  {
29309  static UClass* ptr = nullptr;
29310  if (!ptr)
29311  ptr = UObject::FindClass("Class Engine.SoundNode");
29312  return ptr;
29313  }
29314 
29315 };
29316 
29317 
29318 // Class Engine.ForcedLoopSoundNode
29319 // 0x0000 (0x0064 - 0x0064)
29321 {
29322 public:
29323 
29325  {
29326  static UClass* ptr = nullptr;
29327  if (!ptr)
29328  ptr = UObject::FindClass("Class Engine.ForcedLoopSoundNode");
29329  return ptr;
29330  }
29331 
29332 };
29333 
29334 
29335 // Class Engine.SoundNodeAmbient
29336 // 0x003C (0x00A0 - 0x0064)
29338 {
29339 public:
29340  unsigned long bAttenuate : 1; // 0x0064(0x0004) (Edit)
29341  unsigned long bSpatialize : 1; // 0x0064(0x0004) (Edit)
29342  unsigned long bAttenuateWithLPF : 1; // 0x0064(0x0004) (Edit)
29343  float dBAttenuationAtMax; // 0x0068(0x0004) (Edit)
29345  unsigned char UnknownData00[0x3]; // 0x006D(0x0003) MISSED OFFSET
29346  float RadiusMin; // 0x0070(0x0004) (Edit)
29347  float RadiusMax; // 0x0074(0x0004) (Edit)
29348  float LPFRadiusMin; // 0x0078(0x0004) (Edit)
29349  float LPFRadiusMax; // 0x007C(0x0004) (Edit)
29350  float PitchMin; // 0x0080(0x0004) (Edit)
29351  float PitchMax; // 0x0084(0x0004) (Edit)
29352  float VolumeMin; // 0x0088(0x0004) (Edit)
29353  float VolumeMax; // 0x008C(0x0004) (Edit)
29354  TArray<struct FAmbientSoundSlot> SoundSlots; // 0x0090(0x0010) (Edit, NeedCtorLink)
29355 
29357  {
29358  static UClass* ptr = nullptr;
29359  if (!ptr)
29360  ptr = UObject::FindClass("Class Engine.SoundNodeAmbient");
29361  return ptr;
29362  }
29363 
29364 };
29365 
29366 
29367 // Class Engine.SoundNodeAmbientNonLoop
29368 // 0x002C (0x00CC - 0x00A0)
29370 {
29371 public:
29372  float DelayMin; // 0x00A0(0x0004) (Edit)
29373  float DelayMax; // 0x00A4(0x0004) (Edit)
29374  struct FRawDistributionFloat DelayTime; // 0x00A8(0x0024) (Component, NeedCtorLink, Deprecated)
29375 
29377  {
29378  static UClass* ptr = nullptr;
29379  if (!ptr)
29380  ptr = UObject::FindClass("Class Engine.SoundNodeAmbientNonLoop");
29381  return ptr;
29382  }
29383 
29384 };
29385 
29386 
29387 // Class Engine.SoundNodeAmbientNonLoopToggle
29388 // 0x0000 (0x00CC - 0x00CC)
29390 {
29391 public:
29392 
29394  {
29395  static UClass* ptr = nullptr;
29396  if (!ptr)
29397  ptr = UObject::FindClass("Class Engine.SoundNodeAmbientNonLoopToggle");
29398  return ptr;
29399  }
29400 
29401 };
29402 
29403 
29404 // Class Engine.SoundNodeAttenuation
29405 // 0x0020 (0x0084 - 0x0064)
29407 {
29408 public:
29409  unsigned long bAttenuate : 1; // 0x0064(0x0004) (Edit)
29410  unsigned long bSpatialize : 1; // 0x0064(0x0004) (Edit)
29411  unsigned long bAttenuateWithLPF : 1; // 0x0064(0x0004) (Edit)
29412  float dBAttenuationAtMax; // 0x0068(0x0004) (Edit)
29413  float OmniRadius; // 0x006C(0x0004) (Edit)
29416  unsigned char UnknownData00[0x2]; // 0x0072(0x0002) MISSED OFFSET
29417  float RadiusMin; // 0x0074(0x0004) (Edit)
29418  float RadiusMax; // 0x0078(0x0004) (Edit)
29419  float LPFRadiusMin; // 0x007C(0x0004) (Edit)
29420  float LPFRadiusMax; // 0x0080(0x0004) (Edit)
29421 
29423  {
29424  static UClass* ptr = nullptr;
29425  if (!ptr)
29426  ptr = UObject::FindClass("Class Engine.SoundNodeAttenuation");
29427  return ptr;
29428  }
29429 
29430 };
29431 
29432 
29433 // Class Engine.SoundNodeAttenuationAndGain
29434 // 0x0030 (0x0094 - 0x0064)
29436 {
29437 public:
29438  unsigned long bAttenuate : 1; // 0x0064(0x0004) (Edit)
29439  unsigned long bSpatialize : 1; // 0x0064(0x0004) (Edit)
29440  unsigned long bAttenuateWithLPF : 1; // 0x0064(0x0004) (Edit)
29441  float dBAttenuationAtMax; // 0x0068(0x0004) (Edit)
29442  float OmniRadius; // 0x006C(0x0004) (Edit)
29446  unsigned char UnknownData00[0x1]; // 0x0073(0x0001) MISSED OFFSET
29447  float MinimalVolume; // 0x0074(0x0004) (Edit)
29448  float RadiusMin; // 0x0078(0x0004) (Edit)
29449  float RadiusPeak; // 0x007C(0x0004) (Edit)
29450  float RadiusMax; // 0x0080(0x0004) (Edit)
29451  float LPFMinimal; // 0x0084(0x0004) (Edit)
29452  float LPFRadiusMin; // 0x0088(0x0004) (Edit)
29453  float LPFRadiusPeak; // 0x008C(0x0004) (Edit)
29454  float LPFRadiusMax; // 0x0090(0x0004) (Edit)
29455 
29457  {
29458  static UClass* ptr = nullptr;
29459  if (!ptr)
29460  ptr = UObject::FindClass("Class Engine.SoundNodeAttenuationAndGain");
29461  return ptr;
29462  }
29463 
29464 };
29465 
29466 
29467 // Class Engine.SoundNodeConcatenator
29468 // 0x0010 (0x0074 - 0x0064)
29470 {
29471 public:
29472  TArray<float> InputVolume; // 0x0064(0x0010) (Edit, ExportObject, EditFixedSize, NeedCtorLink)
29473 
29475  {
29476  static UClass* ptr = nullptr;
29477  if (!ptr)
29478  ptr = UObject::FindClass("Class Engine.SoundNodeConcatenator");
29479  return ptr;
29480  }
29481 
29482 };
29483 
29484 
29485 // Class Engine.SoundNodeConcatenatorRadio
29486 // 0x0000 (0x0064 - 0x0064)
29488 {
29489 public:
29490 
29492  {
29493  static UClass* ptr = nullptr;
29494  if (!ptr)
29495  ptr = UObject::FindClass("Class Engine.SoundNodeConcatenatorRadio");
29496  return ptr;
29497  }
29498 
29499 };
29500 
29501 
29502 // Class Engine.SoundNodeDelay
29503 // 0x002C (0x0090 - 0x0064)
29505 {
29506 public:
29507  float DelayMin; // 0x0064(0x0004) (Edit)
29508  float DelayMax; // 0x0068(0x0004) (Edit)
29509  struct FRawDistributionFloat DelayDuration; // 0x006C(0x0024) (Component, NeedCtorLink, Deprecated)
29510 
29512  {
29513  static UClass* ptr = nullptr;
29514  if (!ptr)
29515  ptr = UObject::FindClass("Class Engine.SoundNodeDelay");
29516  return ptr;
29517  }
29518 
29519 };
29520 
29521 
29522 // Class Engine.SoundNodeDistanceCrossFade
29523 // 0x0010 (0x0074 - 0x0064)
29525 {
29526 public:
29527  TArray<struct FDistanceDatum> CrossFadeInput; // 0x0064(0x0010) (Edit, ExportObject, EditFixedSize, Component, NeedCtorLink)
29528 
29530  {
29531  static UClass* ptr = nullptr;
29532  if (!ptr)
29533  ptr = UObject::FindClass("Class Engine.SoundNodeDistanceCrossFade");
29534  return ptr;
29535  }
29536 
29537 };
29538 
29539 
29540 // Class Engine.SoundNodeDoppler
29541 // 0x0004 (0x0068 - 0x0064)
29543 {
29544 public:
29545  float DopplerIntensity; // 0x0064(0x0004) (Edit)
29546 
29548  {
29549  static UClass* ptr = nullptr;
29550  if (!ptr)
29551  ptr = UObject::FindClass("Class Engine.SoundNodeDoppler");
29552  return ptr;
29553  }
29554 
29555 };
29556 
29557 
29558 // Class Engine.SoundNodeEnveloper
29559 // 0x0024 (0x0088 - 0x0064)
29561 {
29562 public:
29563  float LoopStart; // 0x0064(0x0004) (Edit)
29564  float LoopEnd; // 0x0068(0x0004) (Edit)
29565  float DurationAfterLoop; // 0x006C(0x0004) (Edit)
29566  int LoopCount; // 0x0070(0x0004) (Edit)
29567  unsigned long bLoopIndefinitely : 1; // 0x0074(0x0004) (Edit)
29568  unsigned long bLoop : 1; // 0x0074(0x0004) (Edit)
29569  class UDistributionFloatConstantCurve* VolumeInterpCurve; // 0x0078(0x0008) (Edit, ExportObject, Component, EditInline)
29570  class UDistributionFloatConstantCurve* PitchInterpCurve; // 0x0080(0x0008) (Edit, ExportObject, Component, EditInline)
29571 
29573  {
29574  static UClass* ptr = nullptr;
29575  if (!ptr)
29576  ptr = UObject::FindClass("Class Engine.SoundNodeEnveloper");
29577  return ptr;
29578  }
29579 
29580 };
29581 
29582 
29583 // Class Engine.SoundNodeLooping
29584 // 0x0030 (0x0094 - 0x0064)
29586 {
29587 public:
29588  unsigned long bLoopIndefinitely : 1; // 0x0064(0x0004) (Edit)
29589  float LoopCountMin; // 0x0068(0x0004) (Edit)
29590  float LoopCountMax; // 0x006C(0x0004) (Edit)
29591  struct FRawDistributionFloat LoopCount; // 0x0070(0x0024) (Component, NeedCtorLink, Deprecated)
29592 
29594  {
29595  static UClass* ptr = nullptr;
29596  if (!ptr)
29597  ptr = UObject::FindClass("Class Engine.SoundNodeLooping");
29598  return ptr;
29599  }
29600 
29601 };
29602 
29603 
29604 // Class Engine.SoundNodeMature
29605 // 0x0000 (0x0064 - 0x0064)
29607 {
29608 public:
29609 
29611  {
29612  static UClass* ptr = nullptr;
29613  if (!ptr)
29614  ptr = UObject::FindClass("Class Engine.SoundNodeMature");
29615  return ptr;
29616  }
29617 
29618 };
29619 
29620 
29621 // Class Engine.SoundNodeMixer
29622 // 0x0010 (0x0074 - 0x0064)
29624 {
29625 public:
29626  TArray<float> InputVolume; // 0x0064(0x0010) (Edit, ExportObject, EditFixedSize, NeedCtorLink)
29627 
29629  {
29630  static UClass* ptr = nullptr;
29631  if (!ptr)
29632  ptr = UObject::FindClass("Class Engine.SoundNodeMixer");
29633  return ptr;
29634  }
29635 
29636 };
29637 
29638 
29639 // Class Engine.SoundNodeModulator
29640 // 0x0058 (0x00BC - 0x0064)
29642 {
29643 public:
29644  float PitchMin; // 0x0064(0x0004) (Edit)
29645  float PitchMax; // 0x0068(0x0004) (Edit)
29646  float VolumeMin; // 0x006C(0x0004) (Edit)
29647  float VolumeMax; // 0x0070(0x0004) (Edit)
29648  struct FRawDistributionFloat PitchModulation; // 0x0074(0x0024) (Component, NeedCtorLink, Deprecated)
29649  struct FRawDistributionFloat VolumeModulation; // 0x0098(0x0024) (Component, NeedCtorLink, Deprecated)
29650 
29652  {
29653  static UClass* ptr = nullptr;
29654  if (!ptr)
29655  ptr = UObject::FindClass("Class Engine.SoundNodeModulator");
29656  return ptr;
29657  }
29658 
29659 };
29660 
29661 
29662 // Class Engine.SoundNodeModulatorContinuous
29663 // 0x0048 (0x00AC - 0x0064)
29665 {
29666 public:
29667  struct FRawDistributionFloat PitchModulation; // 0x0064(0x0024) (Edit, Component, NeedCtorLink)
29668  struct FRawDistributionFloat VolumeModulation; // 0x0088(0x0024) (Edit, Component, NeedCtorLink)
29669 
29671  {
29672  static UClass* ptr = nullptr;
29673  if (!ptr)
29674  ptr = UObject::FindClass("Class Engine.SoundNodeModulatorContinuous");
29675  return ptr;
29676  }
29677 
29678 };
29679 
29680 
29681 // Class Engine.SoundNodeOscillator
29682 // 0x00B4 (0x0118 - 0x0064)
29684 {
29685 public:
29686  unsigned long bModulateVolume : 1; // 0x0064(0x0004) (Edit)
29687  unsigned long bModulatePitch : 1; // 0x0064(0x0004) (Edit)
29688  float AmplitudeMin; // 0x0068(0x0004) (Edit)
29689  float AmplitudeMax; // 0x006C(0x0004) (Edit)
29690  float FrequencyMin; // 0x0070(0x0004) (Edit)
29691  float FrequencyMax; // 0x0074(0x0004) (Edit)
29692  float OffsetMin; // 0x0078(0x0004) (Edit)
29693  float OffsetMax; // 0x007C(0x0004) (Edit)
29694  float CenterMin; // 0x0080(0x0004) (Edit)
29695  float CenterMax; // 0x0084(0x0004) (Edit)
29696  struct FRawDistributionFloat Amplitude; // 0x0088(0x0024) (Component, NeedCtorLink, Deprecated)
29697  struct FRawDistributionFloat Frequency; // 0x00AC(0x0024) (Component, NeedCtorLink, Deprecated)
29698  struct FRawDistributionFloat Offset; // 0x00D0(0x0024) (Component, NeedCtorLink, Deprecated)
29699  struct FRawDistributionFloat Center; // 0x00F4(0x0024) (Component, NeedCtorLink, Deprecated)
29700 
29702  {
29703  static UClass* ptr = nullptr;
29704  if (!ptr)
29705  ptr = UObject::FindClass("Class Engine.SoundNodeOscillator");
29706  return ptr;
29707  }
29708 
29709 };
29710 
29711 
29712 // Class Engine.SoundNodeRandom
29713 // 0x002C (0x0090 - 0x0064)
29715 {
29716 public:
29717  TArray<float> Weights; // 0x0064(0x0010) (Edit, EditFixedSize, NeedCtorLink)
29718  int PreselectAtLevelLoad; // 0x0074(0x0004) (Edit)
29719  unsigned long bRandomizeWithoutReplacement : 1; // 0x0078(0x0004) (Edit)
29720  TArray<unsigned long> HasBeenUsed; // 0x007C(0x0010) (Transient, NeedCtorLink)
29721  int NumRandomUsed; // 0x008C(0x0004) (Transient)
29722 
29724  {
29725  static UClass* ptr = nullptr;
29726  if (!ptr)
29727  ptr = UObject::FindClass("Class Engine.SoundNodeRandom");
29728  return ptr;
29729  }
29730 
29731 };
29732 
29733 
29734 // Class Engine.SoundNodeWave
29735 // 0x0284 (0x02E8 - 0x0064)
29737 {
29738 public:
29739  int CompressionQuality; // 0x0064(0x0004) (Edit)
29740  unsigned long bForceRealTimeDecompression : 1; // 0x0068(0x0004) (Edit)
29741  unsigned long bLoopingSound : 1; // 0x0068(0x0004) (Edit)
29742  unsigned long bDynamicResource : 1; // 0x0068(0x0004) (Const, Transient)
29743  unsigned long bUseTTS : 1; // 0x0068(0x0004) (Edit)
29744  unsigned long bProcedural : 1; // 0x0068(0x0004) (Transient)
29745  unsigned long bMature : 1; // 0x0068(0x0004) (Edit, Const, Localized)
29746  unsigned long bManualWordWrap : 1; // 0x0068(0x0004) (Edit, Const, Localized)
29747  unsigned long bSingleLine : 1; // 0x0068(0x0004) (Edit, Const, Localized)
29748  TEnumAsByte<ETTSSpeaker> TTSSpeaker; // 0x006C(0x0001) (Edit)
29749  TEnumAsByte<EDecompressionType> DecompressionType; // 0x006D(0x0001) (Const, Transient)
29750  TEnumAsByte<EDetailMode> MobileDetailMode; // 0x006E(0x0001) (Edit, Const)
29751  unsigned char UnknownData00[0x1]; // 0x006F(0x0001) MISSED OFFSET
29752  struct FString SpokenText; // 0x0070(0x0010) (Edit, Const, Localized, NeedCtorLink)
29753  float Volume; // 0x0080(0x0004) (Edit, Const, EditConst)
29754  float Pitch; // 0x0084(0x0004) (Edit, Const, EditConst)
29755  float Duration; // 0x0088(0x0004) (Edit, Const, EditConst)
29756  int NumChannels; // 0x008C(0x0004) (Edit, Const, EditConst)
29757  int SampleRate; // 0x0090(0x0004) (Edit, Const, EditConst)
29758  TArray<int> ChannelOffsets; // 0x0094(0x0010) (Const, NeedCtorLink)
29759  TArray<int> ChannelSizes; // 0x00A4(0x0010) (Const, NeedCtorLink)
29760  struct FUntypedBulkData_Mirror RawData; // 0x00B4(0x0040) (Const, Native)
29761  struct FPointer VorbisDecompressor; // 0x00F4(0x0008) (Const, Native)
29762  struct FPointer RawPCMData; // 0x00FC(0x0008) (Const, Native)
29763  int RawPCMDataSize; // 0x0104(0x0004) (Const)
29764  struct FUntypedBulkData_Mirror CompressedPCData; // 0x0108(0x0040) (Const, Native)
29765  struct FUntypedBulkData_Mirror CompressedXbox360Data; // 0x0148(0x0040) (Const, Native)
29766  struct FUntypedBulkData_Mirror CompressedPS3Data; // 0x0188(0x0040) (Const, Native)
29767  struct FUntypedBulkData_Mirror CompressedWiiUData; // 0x01C8(0x0040) (Const, Native)
29768  struct FUntypedBulkData_Mirror CompressedIPhoneData; // 0x0208(0x0040) (Const, Native)
29769  struct FUntypedBulkData_Mirror CompressedFlashData; // 0x0248(0x0040) (Const, Native)
29770  int ResourceID; // 0x0288(0x0004) (Const, Transient)
29771  int ResourceSize; // 0x028C(0x0004) (Const, Transient)
29772  struct FPointer ResourceData; // 0x0290(0x0008) (Const, Native)
29773  TArray<struct FSubtitleCue> Subtitles; // 0x0298(0x0010) (Edit, Const, Localized, NeedCtorLink)
29774  struct FString Comment; // 0x02A8(0x0010) (Edit, Const, Localized, NeedCtorLink)
29775  TArray<struct FLocalizedSubtitle> LocalizedSubtitles; // 0x02B8(0x0010) (NeedCtorLink)
29776  struct FString SourceFilePath; // 0x02C8(0x0010) (Edit, Const, EditConst, NeedCtorLink)
29777  struct FString SourceFileTimestamp; // 0x02D8(0x0010) (Edit, Const, EditConst, NeedCtorLink)
29778 
29780  {
29781  static UClass* ptr = nullptr;
29782  if (!ptr)
29783  ptr = UObject::FindClass("Class Engine.SoundNodeWave");
29784  return ptr;
29785  }
29786 
29787 
29788  void GeneratePCMData(int SamplesNeeded, TArray<unsigned char>* Buffer);
29789 };
29790 
29791 
29792 // Class Engine.SoundNodeWaveStreaming
29793 // 0x0014 (0x02FC - 0x02E8)
29795 {
29796 public:
29797  TArray<unsigned char> QueuedAudio; // 0x02E8(0x0010) (NeedCtorLink)
29798  float InactiveDuration; // 0x02F8(0x0004) (Const)
29799 
29801  {
29802  static UClass* ptr = nullptr;
29803  if (!ptr)
29804  ptr = UObject::FindClass("Class Engine.SoundNodeWaveStreaming");
29805  return ptr;
29806  }
29807 
29808 
29809  void GeneratePCMData(int SamplesNeeded, TArray<unsigned char>* Buffer);
29810  int AvailableAudioBytes();
29811  void ResetAudio();
29812  void QueueSilence(float Seconds);
29813  void QueueAudio(TArray<unsigned char> Data);
29814 };
29815 
29816 
29817 // Class Engine.SoundNodeWaveParam
29818 // 0x0008 (0x006C - 0x0064)
29820 {
29821 public:
29822  struct FName WaveParameterName; // 0x0064(0x0008) (Edit)
29823 
29825  {
29826  static UClass* ptr = nullptr;
29827  if (!ptr)
29828  ptr = UObject::FindClass("Class Engine.SoundNodeWaveParam");
29829  return ptr;
29830  }
29831 
29832 };
29833 
29834 
29835 // Class Engine.LandscapeProxy
29836 // 0x013C (0x03A8 - 0x026C)
29837 class ALandscapeProxy : public AInfo
29838 {
29839 public:
29840  struct FGuid LandscapeGuid; // 0x026C(0x0010) (Const)
29841  int MaxLODLevel; // 0x027C(0x0004) (Edit)
29842  class UPhysicalMaterial* DefaultPhysMaterial; // 0x0280(0x0008) (Edit)
29843  float StreamingDistanceMultiplier; // 0x0288(0x0004) (Edit, Const)
29844  class UMaterialInterface* LandscapeMaterial; // 0x028C(0x0008) (Edit)
29845  float LODDistanceFactor; // 0x0294(0x0004) (Edit)
29846  TArray<class ULandscapeComponent*> LandscapeComponents; // 0x0298(0x0010) (Const, ExportObject, Component, NeedCtorLink, EditInline)
29847  TArray<class ULandscapeHeightfieldCollisionComponent*> CollisionComponents; // 0x02A8(0x0010) (Const, ExportObject, Component, NeedCtorLink, EditInline)
29848  unsigned char UnknownData00[0x48]; // 0x02B8(0x0048) UNKNOWN PROPERTY: MapProperty Engine.LandscapeProxy.MaterialInstanceConstantMap
29849  unsigned char UnknownData01[0x48]; // 0x0300(0x0048) UNKNOWN PROPERTY: MapProperty Engine.LandscapeProxy.WeightmapUsageMap
29850  float StaticLightingResolution; // 0x0348(0x0004) (Edit)
29851  class ALandscape* LandscapeActor; // 0x034C(0x0008) (Edit, Transient)
29852  unsigned long bIsProxy : 1; // 0x0354(0x0004) (Const)
29853  unsigned long bIsSetup : 1; // 0x0354(0x0004) (Transient)
29854  unsigned long bResetup : 1; // 0x0354(0x0004) (Transient)
29855  unsigned long bIsMovingToLevel : 1; // 0x0354(0x0004) (Transient)
29856  unsigned long bUseOverridedPhysicalMaterial : 1; // 0x0354(0x0004) (Edit)
29857  struct FLightmassPrimitiveSettings LightmassSettings; // 0x0358(0x001C) (Edit)
29858  int CollisionMipLevel; // 0x0374(0x0004) (Edit)
29859  int MobileLODBias; // 0x0378(0x0004) (Edit)
29860  TArray<struct FLandscapeLayerStruct> LayerInfoObjs; // 0x037C(0x0010) (NeedCtorLink)
29861  int ComponentSizeQuads; // 0x038C(0x0004) (Const)
29862  int SubsectionSizeQuads; // 0x0390(0x0004) (Const)
29863  int NumSubsections; // 0x0394(0x0004) (Const)
29864  TArray<struct FOverridePhyMatInfo> OverridePhysicalMatInfo; // 0x0398(0x0010) (Edit, NeedCtorLink)
29865 
29867  {
29868  static UClass* ptr = nullptr;
29869  if (!ptr)
29870  ptr = UObject::FindClass("Class Engine.LandscapeProxy");
29871  return ptr;
29872  }
29873 
29874 };
29875 
29876 
29877 // Class Engine.Landscape
29878 // 0x0020 (0x03C8 - 0x03A8)
29880 {
29881 public:
29882  TArray<struct FName> LayerNames; // 0x03A8(0x0010) (NeedCtorLink, Deprecated)
29883  TArray<struct FLandscapeLayerInfo> LayerInfos; // 0x03B8(0x0010) (NeedCtorLink, Deprecated)
29884 
29886  {
29887  static UClass* ptr = nullptr;
29888  if (!ptr)
29889  ptr = UObject::FindClass("Class Engine.Landscape");
29890  return ptr;
29891  }
29892 
29893 };
29894 
29895 
29896 // Class Engine.Terrain
29897 // 0x0134 (0x03A0 - 0x026C)
29898 class ATerrain : public AInfo
29899 {
29900 public:
29901  TArray<struct FTerrainHeight> Heights; // 0x026C(0x0010) (Const, Native)
29902  TArray<struct FTerrainInfoData> InfoData; // 0x027C(0x0010) (Const, Native)
29903  TArray<struct FTerrainLayer> Layers; // 0x028C(0x0010) (Edit, Const, NeedCtorLink)
29904  int NormalMapLayer; // 0x029C(0x0004) (Edit)
29905  TArray<struct FTerrainDecoLayer> DecoLayers; // 0x02A0(0x0010) (Edit, Const, Component, NeedCtorLink)
29906  TArray<struct FAlphaMap> AlphaMaps; // 0x02B0(0x0010) (Const, Native)
29907  TArray<class UTerrainComponent*> TerrainComponents; // 0x02C0(0x0010) (Const, ExportObject, Component, NeedCtorLink, EditInline)
29908  int NumSectionsX; // 0x02D0(0x0004) (Const)
29909  int NumSectionsY; // 0x02D4(0x0004) (Const)
29912  int MaxTesselationLevel; // 0x02F8(0x0004) (Edit)
29913  int MinTessellationLevel; // 0x02FC(0x0004) (Edit)
29914  float TesselationDistanceScale; // 0x0300(0x0004) (Edit)
29915  float TessellationCheckDistance; // 0x0304(0x0004) (Edit)
29916  int CollisionTesselationLevel; // 0x0308(0x0004) (Edit)
29917  struct FCachedTerrainMaterialArray CachedTerrainMaterials[0x2]; // 0x030C(0x0010) (Const, Native)
29918  int NumVerticesX; // 0x032C(0x0004) (Const)
29919  int NumVerticesY; // 0x0330(0x0004) (Const)
29920  int NumPatchesX; // 0x0334(0x0004) (Edit)
29921  int NumPatchesY; // 0x0338(0x0004) (Edit)
29922  int MaxComponentSize; // 0x033C(0x0004) (Edit)
29923  int StaticLightingResolution; // 0x0340(0x0004) (Edit)
29924  unsigned long bIsOverridingLightResolution : 1; // 0x0344(0x0004) (Edit)
29925  unsigned long bBilinearFilterLightmapGeneration : 1; // 0x0344(0x0004) (Edit)
29926  unsigned long bCastShadow : 1; // 0x0344(0x0004) (Edit)
29927  unsigned long bForceDirectLightMap : 1; // 0x0344(0x0004) (Edit, Const)
29928  unsigned long bCastDynamicShadow : 1; // 0x0344(0x0004) (Edit, Const)
29929  unsigned long bEnableSpecular : 1; // 0x0344(0x0004) (Edit)
29930  unsigned long bBlockRigidBody : 1; // 0x0344(0x0004) (Edit, Const)
29931  unsigned long bAllowRigidBodyUnderneath : 1; // 0x0344(0x0004) (Edit, Const)
29932  unsigned long bAcceptsDynamicLights : 1; // 0x0344(0x0004) (Edit, Const)
29933  unsigned long bMorphingEnabled : 1; // 0x0344(0x0004) (Edit)
29934  unsigned long bMorphingGradientsEnabled : 1; // 0x0344(0x0004) (Edit)
29935  unsigned long bLocked : 1; // 0x0344(0x0004)
29936  unsigned long bHeightmapLocked : 1; // 0x0344(0x0004)
29937  unsigned long bShowingCollision : 1; // 0x0344(0x0004)
29938  unsigned long bUseWorldOriginTextureUVs : 1; // 0x0344(0x0004) (Edit)
29939  unsigned long bShowWireframe : 1; // 0x0344(0x0004) (Edit)
29940  class UPhysicalMaterial* TerrainPhysMaterialOverride; // 0x0348(0x0008) (Edit, Const)
29941  struct FLightingChannelContainer LightingChannels; // 0x0350(0x0004) (Edit, Const)
29942  struct FLightmassPrimitiveSettings LightmassSettings; // 0x0354(0x001C) (Edit)
29943  struct FPointer ReleaseResourcesFence; // 0x0370(0x0008) (Const, Native)
29944  int EditorTessellationLevel; // 0x0378(0x0004) (Edit, Transient)
29945  TArray<struct FSelectedTerrainVertex> SelectedVertices; // 0x037C(0x0010) (Transient, NeedCtorLink)
29946  struct FColor WireframeColor; // 0x038C(0x0004) (Edit)
29947  struct FGuid LightingGuid; // 0x0390(0x0010) (Const)
29948 
29950  {
29951  static UClass* ptr = nullptr;
29952  if (!ptr)
29953  ptr = UObject::FindClass("Class Engine.Terrain");
29954  return ptr;
29955  }
29956 
29957 
29958  void PostBeginPlay();
29959  void CalcLayerBounds();
29960 };
29961 
29962 
29963 // Class Engine.LandscapeGizmoActor
29964 // 0x0020 (0x028C - 0x026C)
29966 {
29967 public:
29968  float Width; // 0x026C(0x0004) (Edit)
29969  float Height; // 0x0270(0x0004) (Edit)
29970  float LengthZ; // 0x0274(0x0004) (Edit)
29971  float MarginZ; // 0x0278(0x0004) (Edit)
29972  float MinRelativeZ; // 0x027C(0x0004) (Edit)
29973  float RelativeScaleZ; // 0x0280(0x0004) (Edit)
29974  class ULandscapeInfo* TargetLandscapeInfo; // 0x0284(0x0008) (Edit, Transient, EditConst)
29975 
29977  {
29978  static UClass* ptr = nullptr;
29979  if (!ptr)
29980  ptr = UObject::FindClass("Class Engine.LandscapeGizmoActor");
29981  return ptr;
29982  }
29983 
29984 };
29985 
29986 
29987 // Class Engine.LandscapeGizmoActiveActor
29988 // 0x0120 (0x03AC - 0x028C)
29990 {
29991 public:
29992  TEnumAsByte<ELandscapeGizmoType> DataType; // 0x028C(0x0001) (Transient)
29993  unsigned char UnknownData00[0x3]; // 0x028D(0x0003) MISSED OFFSET
29994  unsigned char UnknownData01[0x48]; // 0x028D(0x0048) UNKNOWN PROPERTY: MapProperty Engine.LandscapeGizmoActiveActor.SelectedData
29995  class UTexture2D* GizmoTexture; // 0x02D8(0x0008)
29996  struct FVector2D TextureScale; // 0x02E0(0x0008)
29997  TArray<struct FVector> SampledHeight; // 0x02E8(0x0010) (NeedCtorLink)
29998  TArray<struct FVector> SampledNormal; // 0x02F8(0x0010) (NeedCtorLink)
29999  int SampleSizeX; // 0x0308(0x0004)
30000  int SampleSizeY; // 0x030C(0x0004)
30001  float CachedWidth; // 0x0310(0x0004)
30002  float CachedHeight; // 0x0314(0x0004)
30003  float CachedScaleXY; // 0x0318(0x0004)
30004  struct FVector FrustumVerts[0x8]; // 0x031C(0x000C) (Transient)
30005  class UMaterial* GizmoMaterial; // 0x037C(0x0008)
30006  class UMaterialInstance* GizmoDataMaterial; // 0x0384(0x0008)
30007  class UMaterial* GizmoMeshMaterial; // 0x038C(0x0008)
30008  class UMaterial* GizmoMeshMaterial2; // 0x0394(0x0008)
30009  TArray<struct FName> LayerNames; // 0x039C(0x0010) (Edit, EditConst, NeedCtorLink)
30010 
30012  {
30013  static UClass* ptr = nullptr;
30014  if (!ptr)
30015  ptr = UObject::FindClass("Class Engine.LandscapeGizmoActiveActor");
30016  return ptr;
30017  }
30018 
30019 };
30020 
30021 
30022 // Class Engine.LandscapeComponent
30023 // 0x0134 (0x03A8 - 0x0274)
30025 {
30026 public:
30027  int SectionBaseX; // 0x0274(0x0004) (Edit, Const, EditConst)
30028  int SectionBaseY; // 0x0278(0x0004) (Edit, Const, EditConst)
30029  int ComponentSizeQuads; // 0x027C(0x0004) (Const)
30030  int SubsectionSizeQuads; // 0x0280(0x0004) (Const)
30031  int NumSubsections; // 0x0284(0x0004) (Const)
30032  class UMaterialInterface* OverrideMaterial; // 0x0288(0x0008) (Edit)
30033  unsigned long bUseOverridedPhysicalMaterial : 1; // 0x0290(0x0004) (Edit)
30034  unsigned long bNeedPostUndo : 1; // 0x0290(0x0004) (Transient)
30035  unsigned long bEnableHoleCollision : 1; // 0x0290(0x0004) (Edit)
30036  TArray<struct FOverridePhyMatInfo> OverridePhysicalMatInfo; // 0x0294(0x0010) (Edit, NeedCtorLink)
30039  TArray<class UTexture2D*> WeightmapTextures; // 0x02BC(0x0010) (Const, NeedCtorLink)
30040  unsigned char UnknownData00[0x4]; // 0x02CC(0x0004) MISSED OFFSET
30041  struct FVector4 WeightmapScaleBias; // 0x02D0(0x0010)
30042  float WeightmapSubsectionOffset; // 0x02E0(0x0004)
30043  unsigned char UnknownData01[0xC]; // 0x02E4(0x000C) MISSED OFFSET
30044  struct FVector4 HeightmapScaleBias; // 0x02F0(0x0010)
30045  class UTexture2D* HeightmapTexture; // 0x0300(0x0008) (Const)
30046  struct FBoxSphereBounds CachedBoxSphereBounds; // 0x0308(0x001C) (Const)
30047  struct FBox CachedLocalBox; // 0x0324(0x001C) (Const)
30048  struct FGuid LightingGuid; // 0x0340(0x0010) (Const)
30049  TArray<class UShadowMap2D*> ShadowMaps; // 0x0350(0x0010) (Const, NeedCtorLink)
30050  TArray<struct FGuid> IrrelevantLights; // 0x0360(0x0010) (Const, NeedCtorLink)
30051  struct FLightMapRef LightMap; // 0x0370(0x0008) (Const, Native)
30052  struct FPointer EditToolRenderData; // 0x0378(0x0008) (Native)
30053  int CollisionMipLevel; // 0x0380(0x0004)
30054  struct FPointer PlatformData; // 0x0384(0x0008) (Native)
30055  int PlatformDataSize; // 0x038C(0x0004) (Const, Native)
30056  int ForcedLOD; // 0x0390(0x0004) (Edit)
30057  unsigned char NeighborLOD[0x8]; // 0x0394(0x0001)
30058  unsigned char NeighborLODBias[0x8]; // 0x039C(0x0001)
30059  int LODBias; // 0x03A4(0x0004) (Edit)
30060 
30062  {
30063  static UClass* ptr = nullptr;
30064  if (!ptr)
30065  ptr = UObject::FindClass("Class Engine.LandscapeComponent");
30066  return ptr;
30067  }
30068 
30069 };
30070 
30071 
30072 // Class Engine.LandscapeGizmoRenderComponent
30073 // 0x0000 (0x0274 - 0x0274)
30075 {
30076 public:
30077 
30079  {
30080  static UClass* ptr = nullptr;
30081  if (!ptr)
30082  ptr = UObject::FindClass("Class Engine.LandscapeGizmoRenderComponent");
30083  return ptr;
30084  }
30085 
30086 };
30087 
30088 
30089 // Class Engine.LandscapeHeightfieldCollisionComponent
30090 // 0x00E8 (0x035C - 0x0274)
30092 {
30093 public:
30094  struct FUntypedBulkData_Mirror CollisionHeightData; // 0x0274(0x0040) (Const, Native)
30095  TArray<struct FName> ComponentLayers; // 0x02B4(0x0010) (Const, NeedCtorLink)
30096  struct FUntypedBulkData_Mirror DominantLayerData; // 0x02C4(0x0040) (Const, Native)
30097  int SectionBaseX; // 0x0304(0x0004) (Const)
30098  int SectionBaseY; // 0x0308(0x0004) (Const)
30099  int CollisionSizeQuads; // 0x030C(0x0004)
30100  float CollisionScale; // 0x0310(0x0004)
30101  TArray<unsigned char> CollisionQuadFlags; // 0x0314(0x0010) (Const, NeedCtorLink)
30102  TArray<class UPhysicalMaterial*> PhysicalMaterials; // 0x0324(0x0010) (Const, NeedCtorLink)
30103  struct FPointer RBHeightfield; // 0x0334(0x0008) (Const, Native)
30104  struct FBoxSphereBounds CachedBoxSphereBounds; // 0x033C(0x001C) (Const)
30105  unsigned long bIncludeHoles : 1; // 0x0358(0x0004)
30106  unsigned long bHeightFieldDataHasHole : 1; // 0x0358(0x0004) (Transient)
30107 
30109  {
30110  static UClass* ptr = nullptr;
30111  if (!ptr)
30112  ptr = UObject::FindClass("Class Engine.LandscapeHeightfieldCollisionComponent");
30113  return ptr;
30114  }
30115 
30116 };
30117 
30118 
30119 // Class Engine.TerrainComponent
30120 // 0x0098 (0x030C - 0x0274)
30122 {
30123 public:
30124  TArray<class UShadowMap2D*> ShadowMaps; // 0x0274(0x0010) (Const, NeedCtorLink)
30125  TArray<struct FGuid> IrrelevantLights; // 0x0284(0x0010) (Const, NeedCtorLink)
30126  struct FPointer TerrainObject; // 0x0294(0x0008) (Const, Native, Transient)
30127  int SectionBaseX; // 0x029C(0x0004) (Const)
30128  int SectionBaseY; // 0x02A0(0x0004) (Const)
30129  int SectionSizeX; // 0x02A4(0x0004) (Const)
30130  int SectionSizeY; // 0x02A8(0x0004) (Const)
30131  int TrueSectionSizeX; // 0x02AC(0x0004) (Const)
30132  int TrueSectionSizeY; // 0x02B0(0x0004) (Const)
30133  struct FLightMapRef LightMap; // 0x02B4(0x0008) (Const, Native)
30134  TArray<struct FTerrainPatchBounds> PatchBounds; // 0x02BC(0x0010) (Const, Native, Transient)
30135  TArray<struct FTerrainMaterialMask> BatchMaterials; // 0x02CC(0x0010) (Const, Native, Transient)
30136  int FullBatch; // 0x02DC(0x0004) (Const, Native, Transient)
30137  struct FTerrainBVTree BVTree; // 0x02E0(0x0010) (Const, Native, Transient)
30138  TArray<struct FVector> CollisionVertices; // 0x02F0(0x0010) (Const, Native, Transient)
30139  struct FPointer RBHeightfield; // 0x0300(0x0008) (Const, Native)
30140  unsigned long bDisplayCollisionLevel : 1; // 0x0308(0x0004) (Const)
30141 
30143  {
30144  static UClass* ptr = nullptr;
30145  if (!ptr)
30146  ptr = UObject::FindClass("Class Engine.TerrainComponent");
30147  return ptr;
30148  }
30149 
30150 };
30151 
30152 
30153 // Class Engine.LandscapeInfo
30154 // 0x02BC (0x030C - 0x0050)
30155 class ULandscapeInfo : public UObject
30156 {
30157 public:
30158  struct FGuid LandscapeGuid; // 0x0050(0x0010) (Const)
30159  unsigned char UnknownData00[0x48]; // 0x0060(0x0048) UNKNOWN PROPERTY: MapProperty Engine.LandscapeInfo.LayerInfoMap
30160  struct FPointer DataInterface; // 0x00A8(0x0008) (Const, Native)
30161  unsigned char UnknownData01[0x48]; // 0x00B0(0x0048) UNKNOWN PROPERTY: MapProperty Engine.LandscapeInfo.XYtoComponentMap
30162  unsigned char UnknownData02[0x48]; // 0x00F8(0x0048) UNKNOWN PROPERTY: MapProperty Engine.LandscapeInfo.XYtoCollisionComponentMap
30163  class ALandscapeProxy* LandscapeProxy; // 0x0140(0x0008) (Const)
30164  unsigned char UnknownData03[0x48]; // 0x0148(0x0048) UNKNOWN PROPERTY: MapProperty Engine.LandscapeInfo.XYtoAddCollisionMap
30165  struct FSet_Mirror Proxies; // 0x0190(0x0048) (Const, Native, Transient)
30166  struct FSet_Mirror SelectedComponents; // 0x01D8(0x0048) (Const, Native)
30167  struct FSet_Mirror SelectedCollisionComponents; // 0x0220(0x0048) (Const, Native)
30168  struct FSet_Mirror SelectedRegionComponents; // 0x0268(0x0048) (Const, Native)
30169  unsigned char UnknownData04[0x48]; // 0x02B0(0x0048) UNKNOWN PROPERTY: MapProperty Engine.LandscapeInfo.SelectedRegion
30170  struct FString HeightmapFilePath; // 0x02F8(0x0010) (NeedCtorLink)
30171  unsigned long bIsValid : 1; // 0x0308(0x0004) (Transient)
30172 
30174  {
30175  static UClass* ptr = nullptr;
30176  if (!ptr)
30177  ptr = UObject::FindClass("Class Engine.LandscapeInfo");
30178  return ptr;
30179  }
30180 
30181 };
30182 
30183 
30184 // Class Engine.LandscapeLayerInfoObject
30185 // 0x0028 (0x0078 - 0x0050)
30187 {
30188 public:
30189  struct FName LayerName; // 0x0050(0x0008) (Edit)
30190  class UPhysicalMaterial* PhysMaterial; // 0x0058(0x0008) (Edit)
30191  float Hardness; // 0x0060(0x0004) (Edit)
30192  unsigned long bNoWeightBlend : 1; // 0x0064(0x0004)
30193  unsigned long bApplyFalloffLayer : 1; // 0x0064(0x0004)
30194  struct FString FalloffLayerName; // 0x0068(0x0010) (NeedCtorLink)
30195 
30197  {
30198  static UClass* ptr = nullptr;
30199  if (!ptr)
30200  ptr = UObject::FindClass("Class Engine.LandscapeLayerInfoObject");
30201  return ptr;
30202  }
30203 
30204 };
30205 
30206 
30207 // Class Engine.TerrainWeightMapTexture
30208 // 0x0018 (0x023C - 0x0224)
30210 {
30211 public:
30212  class ATerrain* ParentTerrain; // 0x0224(0x0008) (Const)
30213  TArray<struct FPointer> WeightedMaterials; // 0x022C(0x0010) (Const, Native)
30214 
30216  {
30217  static UClass* ptr = nullptr;
30218  if (!ptr)
30219  ptr = UObject::FindClass("Class Engine.TerrainWeightMapTexture");
30220  return ptr;
30221  }
30222 
30223 };
30224 
30225 
30226 // Class Engine.TerrainLayerSetup
30227 // 0x0010 (0x0060 - 0x0050)
30229 {
30230 public:
30231  TArray<struct FTerrainFilteredMaterial> Materials; // 0x0050(0x0010) (Edit, Const, NeedCtorLink)
30232 
30234  {
30235  static UClass* ptr = nullptr;
30236  if (!ptr)
30237  ptr = UObject::FindClass("Class Engine.TerrainLayerSetup");
30238  return ptr;
30239  }
30240 
30241 
30242  void PostBeginPlay();
30243 };
30244 
30245 
30246 // Class Engine.TerrainMaterial
30247 // 0x0068 (0x00B8 - 0x0050)
30249 {
30250 public:
30251  struct FMatrix LocalToMapping; // 0x0050(0x0040)
30253  unsigned char UnknownData00[0x3]; // 0x0091(0x0003) MISSED OFFSET
30254  float MappingScale; // 0x0094(0x0004) (Edit)
30255  float MappingRotation; // 0x0098(0x0004) (Edit)
30256  float MappingPanU; // 0x009C(0x0004) (Edit)
30257  float MappingPanV; // 0x00A0(0x0004) (Edit)
30258  class UMaterialInterface* Material; // 0x00A4(0x0008) (Edit)
30259  class UTexture2D* DisplacementMap; // 0x00AC(0x0008) (Edit)
30260  float DisplacementScale; // 0x00B4(0x0004) (Edit)
30261 
30263  {
30264  static UClass* ptr = nullptr;
30265  if (!ptr)
30266  ptr = UObject::FindClass("Class Engine.TerrainMaterial");
30267  return ptr;
30268  }
30269 
30270 };
30271 
30272 
30273 // Class Engine.DataStoreClient
30274 // 0x0050 (0x00B0 - 0x0060)
30276 {
30277 public:
30278  TArray<struct FString> GlobalDataStoreClasses; // 0x0060(0x0010) (Config, NeedCtorLink)
30279  TArray<class UUIDataStore*> GlobalDataStores; // 0x0070(0x0010) (Const, NeedCtorLink)
30280  TArray<struct FString> PlayerDataStoreClassNames; // 0x0080(0x0010) (Config, NeedCtorLink)
30281  TArray<class UClass*> PlayerDataStoreClasses; // 0x0090(0x0010) (Const, NeedCtorLink)
30282  TArray<struct FPlayerDataStoreGroup> PlayerDataStores; // 0x00A0(0x0010) (Const, NeedCtorLink)
30283 
30285  {
30286  static UClass* ptr = nullptr;
30287  if (!ptr)
30288  ptr = UObject::FindClass("Class Engine.DataStoreClient");
30289  return ptr;
30290  }
30291 
30292 
30293  void DebugDumpDataStoreInfo(bool bVerbose);
30294  void NotifyGameSessionEnded();
30295  class UClass* FindDataStoreClass(class UClass* RequiredMetaClass);
30296  void GetPlayerDataStoreClasses(TArray<class UClass*>* out_DataStoreClasses);
30297  int FindPlayerDataStoreIndex(class ULocalPlayer* PlayerOwner);
30298  bool UnregisterDataStore(class UUIDataStore* DataStore);
30299  bool RegisterDataStore(class UUIDataStore* DataStore, class ULocalPlayer* PlayerOwner);
30300  class UUIDataStore* CreateDataStore(class UClass* DataStoreClass);
30301  class UUIDataStore* FindDataStore(const struct FName& DataStoreTag, class ULocalPlayer* PlayerOwner);
30302 };
30303 
30304 
30305 // Class Engine.Console
30306 // 0x01C0 (0x0260 - 0x00A0)
30307 class UConsole : public UInteraction
30308 {
30309 public:
30310  class ULocalPlayer* ConsoleTargetPlayer; // 0x00A0(0x0008)
30311  class UTexture2D* DefaultTexture_Black; // 0x00A8(0x0008)
30312  class UTexture2D* DefaultTexture_White; // 0x00B0(0x0008)
30313  struct FName ConsoleKey; // 0x00B8(0x0008) (Config, GlobalConfig)
30314  struct FName TypeKey; // 0x00C0(0x0008) (Config, GlobalConfig)
30315  int MaxScrollbackSize; // 0x00C8(0x0004) (Config, GlobalConfig)
30316  TArray<struct FString> Scrollback; // 0x00CC(0x0010) (NeedCtorLink)
30317  int SBHead; // 0x00DC(0x0004)
30318  int SBPos; // 0x00E0(0x0004)
30319  int HistoryTop; // 0x00E4(0x0004) (Config)
30320  int HistoryBot; // 0x00E8(0x0004) (Config)
30321  int HistoryCur; // 0x00EC(0x0004) (Config)
30322  struct FString History[0x10]; // 0x00F0(0x0010) (Config, NeedCtorLink)
30323  unsigned long bNavigatingHistory : 1; // 0x01F0(0x0004) (Transient)
30324  unsigned long bCaptureKeyInput : 1; // 0x01F0(0x0004) (Transient)
30325  unsigned long bCtrl : 1; // 0x01F0(0x0004)
30326  unsigned long bEnableUI : 1; // 0x01F0(0x0004) (Config)
30327  unsigned long bInputKeyEnable : 1; // 0x01F0(0x0004) (Transient)
30328  unsigned long bAutoCompleteLocked : 1; // 0x01F0(0x0004) (Transient)
30329  unsigned long bRequireCtrlToNavigateAutoComplete : 1; // 0x01F0(0x0004) (Config)
30330  unsigned long bIsRuntimeAutoCompleteUpToDate : 1; // 0x01F0(0x0004) (Transient)
30331  struct FString TypedStr; // 0x01F4(0x0010) (NeedCtorLink)
30332  int TypedStrPos; // 0x0204(0x0004)
30333  TArray<struct FAutoCompleteCommand> ManualAutoCompleteList; // 0x0208(0x0010) (Config, NeedCtorLink)
30334  TArray<struct FAutoCompleteCommand> AutoCompleteList; // 0x0218(0x0010) (Transient, NeedCtorLink)
30335  int AutoCompleteIndex; // 0x0228(0x0004) (Transient)
30336  struct FAutoCompleteNode AutoCompleteTree; // 0x022C(0x0024) (Native, Transient)
30337  TArray<int> AutoCompleteIndices; // 0x0250(0x0010) (Transient, NeedCtorLink)
30338 
30340  {
30341  static UClass* ptr = nullptr;
30342  if (!ptr)
30343  ptr = UObject::FindClass("Class Engine.Console");
30344  return ptr;
30345  }
30346 
30347 
30348  void UpdateCompleteIndices();
30349  void BuildRuntimeAutoCompleteList(bool bForce);
30350  void AppendInputText(const struct FString& Text);
30351  bool ProcessControlKey(const struct FName& Key, TEnumAsByte<EInputEvent> Event);
30352  void FlushPlayerInput();
30353  bool InputChar(int ControllerId, const struct FString& Unicode);
30354  bool InputKey(int ControllerId, const struct FName& Key, TEnumAsByte<EInputEvent> Event, float AmountDepressed, bool bGamepad);
30355  void PostRender_Console(class UCanvas* Canvas);
30356  void StartTyping(const struct FString& Text);
30357  void OutputText(const struct FString& Text);
30358  void OutputTextLine(const struct FString& Text);
30359  void ClearOutput();
30360  void ConsoleCommand(const struct FString& Command);
30361  void PurgeCommandFromHistory(const struct FString& Command);
30362  void SetCursorPos(int Position);
30363  void SetInputText(const struct FString& Text);
30364  void Initialized();
30365 };
30366 
30367 
30368 // Class Engine.Input
30369 // 0x00C8 (0x0168 - 0x00A0)
30370 class UInput : public UInteraction
30371 {
30372 public:
30373  TArray<struct FKeyBind> Bindings; // 0x00A0(0x0010) (Config, NeedCtorLink)
30374  TArray<struct FName> PressedKeys; // 0x00B0(0x0010) (NeedCtorLink)
30375  int CurrentControllerId; // 0x00C0(0x0004) (Const)
30376  TEnumAsByte<EInputEvent> CurrentEvent; // 0x00C4(0x0001) (Const)
30377  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
30378  float CurrentDelta; // 0x00C8(0x0004) (Const)
30379  float CurrentDeltaTime; // 0x00CC(0x0004) (Const)
30380  unsigned char UnknownData01[0x48]; // 0x00D0(0x0048) UNKNOWN PROPERTY: MapProperty Engine.Input.NameToPtr
30381  TArray<struct FPointer> AxisArray; // 0x0118(0x0010) (Const, Native, AlwaysInit)
30382  TArray<class USeqEvent_Input*> CachedInputEvents; // 0x0128(0x0010) (Const, NeedCtorLink)
30383  TArray<class USeqEvent_AnalogInput*> CachedAnalogInputEvents; // 0x0138(0x0010) (Const, NeedCtorLink)
30384  TArray<class USeqEvent_TouchInput*> CachedTouchInputEvents; // 0x0148(0x0010) (Const, NeedCtorLink)
30385  TArray<struct FTouchTracker> CurrentTouches; // 0x0158(0x0010) (Const, NeedCtorLink)
30386 
30388  {
30389  static UClass* ptr = nullptr;
30390  if (!ptr)
30391  ptr = UObject::FindClass("Class Engine.Input");
30392  return ptr;
30393  }
30394 
30395 
30396  void SetBind(const struct FString& Command, struct FName* BindName);
30397  struct FString GetBind(struct FName* Key);
30398  void ResetInput();
30399 };
30400 
30401 
30402 // Class Engine.PlayerInput
30403 // 0x0148 (0x02B0 - 0x0168)
30404 class UPlayerInput : public UInput
30405 {
30406 public:
30407  unsigned long bUsingGamepad : 1; // 0x0168(0x0004) (Const)
30408  unsigned long bInvertMouse : 1; // 0x0168(0x0004) (Config, GlobalConfig)
30409  unsigned long bInvertTurn : 1; // 0x0168(0x0004) (Config, GlobalConfig)
30410  unsigned long bWasForward : 1; // 0x0168(0x0004)
30411  unsigned long bWasBack : 1; // 0x0168(0x0004)
30412  unsigned long bWasLeft : 1; // 0x0168(0x0004)
30413  unsigned long bWasRight : 1; // 0x0168(0x0004)
30414  unsigned long bEdgeForward : 1; // 0x0168(0x0004)
30415  unsigned long bEdgeBack : 1; // 0x0168(0x0004)
30416  unsigned long bEdgeLeft : 1; // 0x0168(0x0004)
30417  unsigned long bEdgeRight : 1; // 0x0168(0x0004)
30418  unsigned long bEnableMouseSmoothing : 1; // 0x0168(0x0004) (Config, GlobalConfig)
30419  unsigned long bEnableFOVScaling : 1; // 0x0168(0x0004)
30420  unsigned long bLockTurnUntilRelease : 1; // 0x0168(0x0004) (Transient)
30421  struct FName LastAxisKeyName; // 0x016C(0x0008) (Const)
30422  float DoubleClickTimer; // 0x0174(0x0004)
30423  float DoubleClickTime; // 0x0178(0x0004) (Config, GlobalConfig)
30424  float MouseSensitivity; // 0x017C(0x0004) (Config, GlobalConfig)
30425  float aBaseX; // 0x0180(0x0004) (Input)
30426  float aBaseY; // 0x0184(0x0004) (Input)
30427  float aBaseZ; // 0x0188(0x0004) (Input)
30428  float aMouseX; // 0x018C(0x0004) (Input)
30429  float aMouseY; // 0x0190(0x0004) (Input)
30430  float aForward; // 0x0194(0x0004) (Input)
30431  float aTurn; // 0x0198(0x0004) (Input)
30432  float aStrafe; // 0x019C(0x0004) (Input)
30433  float aUp; // 0x01A0(0x0004) (Input)
30434  float aLookUp; // 0x01A4(0x0004) (Input)
30435  float aRightAnalogTrigger; // 0x01A8(0x0004) (Input)
30436  float aLeftAnalogTrigger; // 0x01AC(0x0004) (Input)
30437  float aPS3AccelX; // 0x01B0(0x0004) (Input)
30438  float aPS3AccelY; // 0x01B4(0x0004) (Input)
30439  float aPS3AccelZ; // 0x01B8(0x0004) (Input)
30440  float aPS3Gyro; // 0x01BC(0x0004) (Input)
30441  float aWiiUPointerX; // 0x01C0(0x0004) (Input)
30442  float aWiiUPointerY; // 0x01C4(0x0004) (Input)
30443  struct FVector aTilt; // 0x01C8(0x000C) (Input)
30444  struct FVector aRotationRate; // 0x01D4(0x000C) (Input)
30445  struct FVector aGravity; // 0x01E0(0x000C) (Input)
30446  struct FVector aAcceleration; // 0x01EC(0x000C) (Input)
30447  struct FVector aTouch[0x5]; // 0x01F8(0x000C) (Input)
30448  struct FVector aBackTouch[0x5]; // 0x0234(0x000C) (Input)
30449  float RawJoyUp; // 0x0270(0x0004) (Transient)
30450  float RawJoyRight; // 0x0274(0x0004) (Transient)
30451  float RawJoyLookRight; // 0x0278(0x0004) (Transient)
30452  float RawJoyLookUp; // 0x027C(0x0004) (Transient)
30453  float MoveForwardSpeed; // 0x0280(0x0004) (Edit, Config)
30454  float MoveStrafeSpeed; // 0x0284(0x0004) (Edit, Config)
30455  float LookRightScale; // 0x0288(0x0004) (Edit, Config)
30456  float LookUpScale; // 0x028C(0x0004) (Edit, Config)
30457  unsigned char bStrafe; // 0x0290(0x0001) (Input)
30458  unsigned char bXAxis; // 0x0291(0x0001) (Input)
30459  unsigned char bYAxis; // 0x0292(0x0001) (Input)
30460  unsigned char UnknownData00[0x1]; // 0x0293(0x0001) MISSED OFFSET
30461  float ZeroTime[0x2]; // 0x0294(0x0004)
30462  float SmoothedMouse[0x2]; // 0x029C(0x0004)
30463  int MouseSamples; // 0x02A4(0x0004)
30464  float MouseSamplingTotal; // 0x02A8(0x0004)
30465  float AutoUnlockTurnTime; // 0x02AC(0x0004) (Transient)
30466 
30468  {
30469  static UClass* ptr = nullptr;
30470  if (!ptr)
30471  ptr = UObject::FindClass("Class Engine.PlayerInput");
30472  return ptr;
30473  }
30474 
30475 
30476  void PreClientTravel(const struct FString& PendingURL, TEnumAsByte<ETravelType> TravelType, bool bIsSeamlessTravel);
30477  void ClientInitInputSystem();
30478  void InitInputSystem();
30479  float SmoothMouse(float aMouse, float DeltaTime, int Index, unsigned char* SampleCount);
30480  void ClearSmoothing();
30481  void SmartJump();
30482  void Jump();
30483  void ProcessInputMatching(float DeltaTime);
30485  void CatchDoubleClickInput();
30486  void PlayerInput(float DeltaTime);
30487  void AdjustMouseSensitivity(float FOVScale);
30488  void PostProcessInput(float DeltaTime);
30489  void PreProcessInput(float DeltaTime);
30490  void DrawHUD(class AHUD* H);
30491  void SetSensitivity(float F);
30492  bool InvertTurn();
30493  bool InvertMouse();
30494  void CancelMobileInput();
30495 };
30496 
30497 
30498 // Class Engine.PlayerManagerInteraction
30499 // 0x0000 (0x00A0 - 0x00A0)
30501 {
30502 public:
30503 
30505  {
30506  static UClass* ptr = nullptr;
30507  if (!ptr)
30508  ptr = UObject::FindClass("Class Engine.PlayerManagerInteraction");
30509  return ptr;
30510  }
30511 
30512 };
30513 
30514 
30515 // Class Engine.UISceneClient
30516 // 0x00AC (0x010C - 0x0060)
30517 class UUISceneClient : public UUIRoot
30518 {
30519 public:
30520  struct FPointer VfTable_FExec; // 0x0060(0x0008) (Const, Native, NoExport)
30521  struct FPointer RenderViewport; // 0x0068(0x0008) (Const, Native, Transient)
30522  struct FIntPoint MousePosition; // 0x0070(0x0008) (Const, Transient)
30523  class UDataStoreClient* DataStoreManager; // 0x0078(0x0008) (Const, Transient)
30524  struct FMatrix CanvasToScreen; // 0x0080(0x0040) (Const, Transient)
30525  struct FMatrix InvCanvasToScreen; // 0x00C0(0x0040) (Const, Transient)
30526  class UPostProcessChain* UIScenePostProcess; // 0x0100(0x0008) (Transient)
30527  unsigned long bEnablePostProcess : 1; // 0x0108(0x0004) (Transient)
30528 
30530  {
30531  static UClass* ptr = nullptr;
30532  if (!ptr)
30533  ptr = UObject::FindClass("Class Engine.UISceneClient");
30534  return ptr;
30535  }
30536 
30537 
30538  void InitializeSceneClient();
30540  struct FMatrix GetCanvasToScreen();
30541  bool IsUIActive(int Flags);
30542 };
30543 
30544 
30545 // Class Engine.UISoundTheme
30546 // 0x0010 (0x0060 - 0x0050)
30547 class UUISoundTheme : public UObject
30548 {
30549 public:
30550  TArray<struct FSoundEventMapping> SoundEventBindings; // 0x0050(0x0010) (Edit, NeedCtorLink)
30551 
30553  {
30554  static UClass* ptr = nullptr;
30555  if (!ptr)
30556  ptr = UObject::FindClass("Class Engine.UISoundTheme");
30557  return ptr;
30558  }
30559 
30560 
30561  void ProcessSoundEvent(const struct FName& SoundEventName, class APlayerController* SoundOwner);
30562 };
30563 
30564 
30565 // Class Engine.UIDataStoreSubscriber
30566 // 0x0000 (0x0050 - 0x0050)
30568 {
30569 public:
30570 
30572  {
30573  static UClass* ptr = nullptr;
30574  if (!ptr)
30575  ptr = UObject::FindClass("Class Engine.UIDataStoreSubscriber");
30576  return ptr;
30577  }
30578 
30579 
30580  void ClearBoundDataStores();
30581  void GetBoundDataStores(TArray<class UUIDataStore*>* out_BoundDataStores);
30582  void NotifyDataStoreValueUpdated(class UUIDataStore* SourceDataStore, bool bValuesInvalidated, const struct FName& PropertyTag, class UUIDataProvider* SourceProvider, int ArrayIndex);
30583  bool RefreshSubscriberValue(int BindingIndex);
30584  struct FString GetDataStoreBinding(int BindingIndex);
30585  void SetDataStoreBinding(const struct FString& MarkupText, int BindingIndex);
30586 };
30587 
30588 
30589 // Class Engine.UIDataStorePublisher
30590 // 0x0000 (0x0050 - 0x0050)
30592 {
30593 public:
30594 
30596  {
30597  static UClass* ptr = nullptr;
30598  if (!ptr)
30599  ptr = UObject::FindClass("Class Engine.UIDataStorePublisher");
30600  return ptr;
30601  }
30602 
30603 
30604  bool SaveSubscriberValue(int BindingIndex, TArray<class UUIDataStore*>* out_BoundDataStores);
30605 };
30606 
30607 
30608 // Class Engine.UIDataProvider
30609 // 0x0000 (0x0060 - 0x0060)
30610 class UUIDataProvider : public UUIRoot
30611 {
30612 public:
30613 
30615  {
30616  static UClass* ptr = nullptr;
30617  if (!ptr)
30618  ptr = UObject::FindClass("Class Engine.UIDataProvider");
30619  return ptr;
30620  }
30621 
30622 };
30623 
30624 
30625 // Class Engine.UIDataProvider_OnlinePlayerDataBase
30626 // 0x0004 (0x0064 - 0x0060)
30628 {
30629 public:
30630  int PlayerControllerId; // 0x0060(0x0004)
30631 
30633  {
30634  static UClass* ptr = nullptr;
30635  if (!ptr)
30636  ptr = UObject::FindClass("Class Engine.UIDataProvider_OnlinePlayerDataBase");
30637  return ptr;
30638  }
30639 
30640 
30641  void OnUnregister();
30642  void OnRegister(class ULocalPlayer* InPlayer);
30643 };
30644 
30645 
30646 // Class Engine.UIDataProvider_OnlineFriendMessages
30647 // 0x0070 (0x00D4 - 0x0064)
30649 {
30650 public:
30651  TArray<struct FOnlineFriendMessage> Messages; // 0x0064(0x0010) (NeedCtorLink)
30652  struct FString SendingPlayerNameCol; // 0x0074(0x0010) (Const, Localized, NeedCtorLink)
30653  struct FString bIsFriendInviteCol; // 0x0084(0x0010) (Const, Localized, NeedCtorLink)
30654  struct FString bWasAcceptedCol; // 0x0094(0x0010) (Const, Localized, NeedCtorLink)
30655  struct FString bWasDeniedCol; // 0x00A4(0x0010) (Const, Localized, NeedCtorLink)
30656  struct FString MessageCol; // 0x00B4(0x0010) (Const, Localized, NeedCtorLink)
30657  struct FString LastInviteFrom; // 0x00C4(0x0010) (NeedCtorLink)
30658 
30660  {
30661  static UClass* ptr = nullptr;
30662  if (!ptr)
30663  ptr = UObject::FindClass("Class Engine.UIDataProvider_OnlineFriendMessages");
30664  return ptr;
30665  }
30666 
30667 
30668  void OnGameInviteReceived(unsigned char LocalUserNum, const struct FString& InviterName);
30669  void OnLoginChange(unsigned char LocalUserNum);
30670  void OnFriendMessageReceived(unsigned char LocalUserNum, const struct FUniqueNetId& SendingPlayer, const struct FString& SendingNick, const struct FString& Message);
30671  void OnFriendInviteReceived(unsigned char LocalUserNum, const struct FUniqueNetId& RequestingPlayer, const struct FString& RequestingNick, const struct FString& Message);
30672  void ReadMessages();
30673  void OnUnregister();
30674  void OnRegister(class ULocalPlayer* InPlayer);
30675 };
30676 
30677 
30678 // Class Engine.UIDataProvider_OnlineFriends
30679 // 0x00F0 (0x0154 - 0x0064)
30681 {
30682 public:
30683  TArray<struct FOnlineFriend> FriendsList; // 0x0064(0x0010) (NeedCtorLink)
30684  struct FString NickNameCol; // 0x0074(0x0010) (Const, Localized, NeedCtorLink)
30685  struct FString PresenceInfoCol; // 0x0084(0x0010) (Const, Localized, NeedCtorLink)
30686  struct FString FriendStateCol; // 0x0094(0x0010) (Const, Localized, NeedCtorLink)
30687  struct FString bIsOnlineCol; // 0x00A4(0x0010) (Const, Localized, NeedCtorLink)
30688  struct FString bIsPlayingCol; // 0x00B4(0x0010) (Const, Localized, NeedCtorLink)
30689  struct FString bIsPlayingThisGameCol; // 0x00C4(0x0010) (Const, Localized, NeedCtorLink)
30690  struct FString bIsJoinableCol; // 0x00D4(0x0010) (Const, Localized, NeedCtorLink)
30691  struct FString bHasVoiceSupportCol; // 0x00E4(0x0010) (Const, Localized, NeedCtorLink)
30692  struct FString bHaveInvitedCol; // 0x00F4(0x0010) (Const, Localized, NeedCtorLink)
30693  struct FString bHasInvitedYouCol; // 0x0104(0x0010) (Const, Localized, NeedCtorLink)
30694  struct FString OfflineText; // 0x0114(0x0010) (Const, Localized, NeedCtorLink)
30695  struct FString OnlineText; // 0x0124(0x0010) (Const, Localized, NeedCtorLink)
30696  struct FString AwayText; // 0x0134(0x0010) (Const, Localized, NeedCtorLink)
30697  struct FString BusyText; // 0x0144(0x0010) (Const, Localized, NeedCtorLink)
30698 
30700  {
30701  static UClass* ptr = nullptr;
30702  if (!ptr)
30703  ptr = UObject::FindClass("Class Engine.UIDataProvider_OnlineFriends");
30704  return ptr;
30705  }
30706 
30707 
30708  void RefreshFriendsList();
30709  void OnLoginChange(unsigned char LocalUserNum);
30710  void OnFriendsReadComplete(bool bWasSuccessful);
30711  void OnUnregister();
30712  void OnRegister(class ULocalPlayer* InPlayer);
30713 };
30714 
30715 
30716 // Class Engine.UIDataProvider_OnlinePartyChatList
30717 // 0x0090 (0x00F4 - 0x0064)
30719 {
30720 public:
30721  TArray<struct FOnlinePartyMember> PartyMembersList; // 0x0064(0x0010) (NeedCtorLink)
30722  TArray<struct FString> NatTypes; // 0x0074(0x0010) (Const, Localized, NeedCtorLink)
30723  struct FString NickNameCol; // 0x0084(0x0010) (Const, Localized, NeedCtorLink)
30724  struct FString NatTypeCol; // 0x0094(0x0010) (Const, Localized, NeedCtorLink)
30725  struct FString IsLocalCol; // 0x00A4(0x0010) (Const, Localized, NeedCtorLink)
30726  struct FString IsInPartyVoiceCol; // 0x00B4(0x0010) (Const, Localized, NeedCtorLink)
30727  struct FString IsTalkingCol; // 0x00C4(0x0010) (Const, Localized, NeedCtorLink)
30728  struct FString IsInGameSessionCol; // 0x00D4(0x0010) (Const, Localized, NeedCtorLink)
30729  struct FString IsPlayingThisGameCol; // 0x00E4(0x0010) (Const, Localized, NeedCtorLink)
30730 
30732  {
30733  static UClass* ptr = nullptr;
30734  if (!ptr)
30735  ptr = UObject::FindClass("Class Engine.UIDataProvider_OnlinePartyChatList");
30736  return ptr;
30737  }
30738 
30739 
30740  void RefreshMembersList();
30741  void OnLoginChange(unsigned char LocalUserNum);
30742  void OnUnregister();
30743  void OnRegister(class ULocalPlayer* InPlayer);
30744 };
30745 
30746 
30747 // Class Engine.UIDataProvider_OnlinePlayerStorage
30748 // 0x0028 (0x008C - 0x0064)
30750 {
30751 public:
30752  class UOnlinePlayerStorage* Profile; // 0x0064(0x0008)
30753  struct FName ProviderName; // 0x006C(0x0008) (Const)
30754  unsigned long bWasErrorLastRead : 1; // 0x0074(0x0004)
30755  unsigned long bIsExternalUIOpen : 1; // 0x0074(0x0004)
30756  unsigned long bNeedsDeferredRefresh : 1; // 0x0074(0x0004)
30758  int DeviceStorageSizeNeeded; // 0x0088(0x0004) (Config)
30759 
30761  {
30762  static UClass* ptr = nullptr;
30763  if (!ptr)
30764  ptr = UObject::FindClass("Class Engine.UIDataProvider_OnlinePlayerStorage");
30765  return ptr;
30766  }
30767 
30768 
30769  void OnExternalUIChange(bool bIsOpening);
30770  void OnStorageDeviceChange();
30771  void OnDeviceSelectionComplete(bool bWasSuccessful);
30772  void ShowDeviceSelection();
30773  void RefreshStorageData();
30774  void OnLoginChange(unsigned char LocalUserNum);
30775  void OnReadStorageComplete(unsigned char LocalUserNum, bool bWasSuccessful);
30776  void OnUnregister();
30777  void OnRegister(class ULocalPlayer* InPlayer);
30778  void ClearReadCompleteDelegate(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum);
30779  void AddReadCompleteDelegate(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum);
30780  bool GetData(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum);
30781  bool WriteData(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum, int DeviceID, class UOnlinePlayerStorage* PlayerStorage);
30782  bool ReadData(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum, int DeviceID, class UOnlinePlayerStorage* PlayerStorage);
30783 };
30784 
30785 
30786 // Class Engine.UIDataProvider_OnlineProfileSettings
30787 // 0x0000 (0x008C - 0x008C)
30789 {
30790 public:
30791 
30793  {
30794  static UClass* ptr = nullptr;
30795  if (!ptr)
30796  ptr = UObject::FindClass("Class Engine.UIDataProvider_OnlineProfileSettings");
30797  return ptr;
30798  }
30799 
30800 
30801  void OnStorageDeviceChange();
30802  void RefreshStorageData();
30803  void ClearReadCompleteDelegate(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum);
30804  void AddReadCompleteDelegate(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum);
30805  bool GetData(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum);
30806  bool WriteData(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum, int DeviceID, class UOnlinePlayerStorage* PlayerStorage);
30807  bool ReadData(const TScriptInterface<class UOnlinePlayerInterface>& PlayerInterface, unsigned char LocalUserNum, int DeviceID, class UOnlinePlayerStorage* PlayerStorage);
30808 };
30809 
30810 
30811 // Class Engine.UIDataProvider_PlayerAchievements
30812 // 0x0010 (0x0074 - 0x0064)
30814 {
30815 public:
30816  TArray<struct FAchievementDetails> Achievements; // 0x0064(0x0010) (Transient, NeedCtorLink)
30817 
30819  {
30820  static UClass* ptr = nullptr;
30821  if (!ptr)
30822  ptr = UObject::FindClass("Class Engine.UIDataProvider_PlayerAchievements");
30823  return ptr;
30824  }
30825 
30826 
30827  void UpdateAchievements();
30828  void OnLoginChange(unsigned char LocalUserNum);
30829  void OnUnregister();
30830  void OnRegister(class ULocalPlayer* InPlayer);
30831  void OnPlayerAchievementUnlocked(bool bWasSuccessful);
30832  void OnPlayerAchievementsChanged(int TitleId);
30833  void GetAchievementDetails(int AchievementId, struct FAchievementDetails* OutAchievementDetails);
30834  struct FString GetAchievementIconPathName(int AchievementId, bool bReturnLockedIcon);
30835  void PopulateAchievementIcons();
30836  int GetMaxTotalGamerScore();
30837  int GetTotalGamerScore();
30838 };
30839 
30840 
30841 // Class Engine.UIDataProvider_OnlinePlayerStorageArray
30842 // 0x002C (0x008C - 0x0060)
30844 {
30845 public:
30846  class UOnlinePlayerStorage* PlayerStorage; // 0x0060(0x0008)
30847  int PlayerStorageId; // 0x0068(0x0004)
30848  struct FString ColumnHeaderText; // 0x006C(0x0010) (Const, NeedCtorLink)
30849  TArray<struct FName> Values; // 0x007C(0x0010) (NeedCtorLink)
30850 
30852  {
30853  static UClass* ptr = nullptr;
30854  if (!ptr)
30855  ptr = UObject::FindClass("Class Engine.UIDataProvider_OnlinePlayerStorageArray");
30856  return ptr;
30857  }
30858 
30859 };
30860 
30861 
30862 // Class Engine.UIDataProvider_SettingsArray
30863 // 0x0034 (0x0094 - 0x0060)
30865 {
30866 public:
30867  class USettings* Settings; // 0x0060(0x0008)
30868  int SettingsId; // 0x0068(0x0004)
30869  struct FName SettingsName; // 0x006C(0x0008)
30870  struct FString ColumnHeaderText; // 0x0074(0x0010) (Const, NeedCtorLink)
30871  TArray<struct FIdToStringMapping> Values; // 0x0084(0x0010) (NeedCtorLink)
30872 
30874  {
30875  static UClass* ptr = nullptr;
30876  if (!ptr)
30877  ptr = UObject::FindClass("Class Engine.UIDataProvider_SettingsArray");
30878  return ptr;
30879  }
30880 
30881 };
30882 
30883 
30884 // Class Engine.UIDataStore
30885 // 0x0028 (0x0088 - 0x0060)
30887 {
30888 public:
30889  struct FName Tag; // 0x0060(0x0008)
30891  struct FScriptDelegate __OnDataStoreValueUpdated__Delegate; // 0x0078(0x0010) (NeedCtorLink)
30892 
30894  {
30895  static UClass* ptr = nullptr;
30896  if (!ptr)
30897  ptr = UObject::FindClass("Class Engine.UIDataStore");
30898  return ptr;
30899  }
30900 
30901 
30903  void RefreshSubscribers(const struct FName& PropertyTag, bool bInvalidateValues, class UUIDataProvider* SourceProvider, int ArrayIndex);
30904  bool NotifyGameSessionEnded();
30907  void Unregistered(class ULocalPlayer* PlayerOwner);
30908  void Registered(class ULocalPlayer* PlayerOwner);
30909  void OnDataStoreValueUpdated(class UUIDataStore* SourceDataStore, bool bValuesInvalidated, const struct FName& PropertyTag, class UUIDataProvider* SourceProvider, int ArrayIndex);
30910 };
30911 
30912 
30913 // Class Engine.UIDataStore_DynamicResource
30914 // 0x0068 (0x00F0 - 0x0088)
30916 {
30917 public:
30918  class UUIDataProvider_OnlineProfileSettings* ProfileProvider; // 0x0088(0x0008) (Transient)
30919  class UUIDataStore_GameResource* GameResourceDataStore; // 0x0090(0x0008) (Transient)
30921  struct FMultiMap_Mirror ResourceProviders; // 0x00A8(0x0048) (Const, Native, Transient)
30922 
30924  {
30925  static UClass* ptr = nullptr;
30926  if (!ptr)
30927  ptr = UObject::FindClass("Class Engine.UIDataStore_DynamicResource");
30928  return ptr;
30929  }
30930 
30931 
30932  void Unregistered(class ULocalPlayer* PlayerOwner);
30933  void Registered(class ULocalPlayer* PlayerOwner);
30934  void OnLoginChange(unsigned char LocalUserNum);
30935  bool GetResourceProviders(const struct FName& ProviderTag, TArray<class UUIResourceCombinationProvider*>* out_Providers);
30936  int FindProviderTypeIndex(const struct FName& ProviderTag);
30937 };
30938 
30939 
30940 // Class Engine.UIDataStore_Fonts
30941 // 0x0000 (0x0088 - 0x0088)
30943 {
30944 public:
30945 
30947  {
30948  static UClass* ptr = nullptr;
30949  if (!ptr)
30950  ptr = UObject::FindClass("Class Engine.UIDataStore_Fonts");
30951  return ptr;
30952  }
30953 
30954 };
30955 
30956 
30957 // Class Engine.UIDataStore_GameResource
30958 // 0x0058 (0x00E0 - 0x0088)
30960 {
30961 public:
30962  TArray<struct FGameResourceDataProvider> ElementProviderTypes; // 0x0088(0x0010) (Config, NeedCtorLink)
30963  struct FMultiMap_Mirror ListElementProviders; // 0x0098(0x0048) (Const, Native, Transient)
30964 
30966  {
30967  static UClass* ptr = nullptr;
30968  if (!ptr)
30969  ptr = UObject::FindClass("Class Engine.UIDataStore_GameResource");
30970  return ptr;
30971  }
30972 
30973 
30974  bool GetResourceProviders(const struct FName& ProviderTag, TArray<class UUIResourceDataProvider*>* out_Providers);
30975  int FindProviderTypeIndex(const struct FName& ProviderTag);
30976 };
30977 
30978 
30979 // Class Engine.UIDataStore_MenuItems
30980 // 0x0060 (0x0140 - 0x00E0)
30982 {
30983 public:
30984  struct FName CurrentGameSettingsTag; // 0x00E0(0x0008) (Const)
30985  struct FMultiMap_Mirror OptionProviders; // 0x00E8(0x0048) (Const, Native, Transient)
30986  TArray<class UUIDataProvider_MenuItem*> DynamicProviders; // 0x0130(0x0010) (Transient, NeedCtorLink)
30987 
30989  {
30990  static UClass* ptr = nullptr;
30991  if (!ptr)
30992  ptr = UObject::FindClass("Class Engine.UIDataStore_MenuItems");
30993  return ptr;
30994  }
30995 
30996 
30997  void Unregistered(class ULocalPlayer* PlayerOwner);
30998  void Registered(class ULocalPlayer* PlayerOwner);
30999  void OnGameSettingsChanged(class UUIDataProvider* SourceProvider, const struct FName& PropTag);
31000 };
31001 
31002 
31003 // Class Engine.UIDataStore_GameState
31004 // 0x0010 (0x0098 - 0x0088)
31006 {
31007 public:
31008  struct FScriptDelegate __OnRefreshDataFieldValue__Delegate; // 0x0088(0x0010) (NeedCtorLink)
31009 
31011  {
31012  static UClass* ptr = nullptr;
31013  if (!ptr)
31014  ptr = UObject::FindClass("Class Engine.UIDataStore_GameState");
31015  return ptr;
31016  }
31017 
31018 
31019  bool NotifyGameSessionEnded();
31020  void OnRefreshDataFieldValue();
31021 };
31022 
31023 
31024 // Class Engine.UIDataStore_Registry
31025 // 0x0010 (0x0098 - 0x0088)
31027 {
31028 public:
31029  TArray<struct FRegistryKeyValuePair> RegistryData; // 0x0088(0x0010) (NeedCtorLink)
31030 
31032  {
31033  static UClass* ptr = nullptr;
31034  if (!ptr)
31035  ptr = UObject::FindClass("Class Engine.UIDataStore_Registry");
31036  return ptr;
31037  }
31038 
31039 
31040  void SetData(const struct FString& Key, const struct FString& Value);
31041  bool GetData(const struct FString& Key, struct FString* out_Data);
31042 };
31043 
31044 
31045 // Class Engine.UIDataStore_Remote
31046 // 0x0000 (0x0088 - 0x0088)
31048 {
31049 public:
31050 
31052  {
31053  static UClass* ptr = nullptr;
31054  if (!ptr)
31055  ptr = UObject::FindClass("Class Engine.UIDataStore_Remote");
31056  return ptr;
31057  }
31058 
31059 };
31060 
31061 
31062 // Class Engine.UIDataStore_OnlineGameSearch
31063 // 0x0038 (0x00C0 - 0x0088)
31065 {
31066 public:
31067  struct FName SearchResultsName; // 0x0088(0x0008) (Const)
31068  class UOnlineSubsystem* OnlineSub; // 0x0090(0x0008)
31070  TArray<struct FGameSearchCfg> GameSearchCfgList; // 0x00A8(0x0010) (Const, NeedCtorLink)
31071  int SelectedIndex; // 0x00B8(0x0004)
31072  int ActiveSearchIndex; // 0x00BC(0x0004)
31073 
31075  {
31076  static UClass* ptr = nullptr;
31077  if (!ptr)
31078  ptr = UObject::FindClass("Class Engine.UIDataStore_OnlineGameSearch");
31079  return ptr;
31080  }
31081 
31082 
31083  void ClearAllSearchResults();
31084  void MoveToPrevious(bool bInvalidateExistingSearchResults);
31085  void MoveToNext(bool bInvalidateExistingSearchResults);
31086  void SetCurrentByName(const struct FName& SearchName, bool bInvalidateExistingSearchResults);
31087  void SetCurrentByIndex(int NewIndex, bool bInvalidateExistingSearchResults);
31088  int FindSearchConfigurationIndex(const struct FName& SearchTag);
31091  bool ShowHostGamercard(unsigned char ControllerIndex, int ListIndex);
31092  bool GetSearchResultFromIndex(int ListIndex, struct FOnlineGameSearchResult* Result);
31093  void OnSearchComplete(bool bWasSuccessful);
31094  bool OverrideQuerySubmission(unsigned char ControllerId, class UOnlineGameSearch* Search);
31095  bool SubmitGameSearch(unsigned char ControllerIndex, bool bInvalidateExistingSearchResults);
31097  void Init();
31098 };
31099 
31100 
31101 // Class Engine.UIDataStore_OnlinePlayerData
31102 // 0x0104 (0x018C - 0x0088)
31104 {
31105 public:
31107  int PlayerControllerId; // 0x0090(0x0004)
31108  struct FString PlayerNick; // 0x0094(0x0010) (NeedCtorLink)
31109  struct FString ProfileSettingsClassName; // 0x00A4(0x0010) (Config, NeedCtorLink)
31110  class UClass* ProfileSettingsClass; // 0x00B4(0x0008)
31112  struct FString ProfileProviderClassName; // 0x00C4(0x0010) (Config, NeedCtorLink)
31113  class UClass* ProfileProviderClass; // 0x00D4(0x0008)
31114  struct FString PlayerStorageClassName; // 0x00DC(0x0010) (Config, NeedCtorLink)
31115  class UClass* PlayerStorageClass; // 0x00EC(0x0008)
31117  struct FString StorageProviderClassName; // 0x00FC(0x0010) (Config, NeedCtorLink)
31118  class UClass* StorageProviderClass; // 0x010C(0x0008)
31121  struct FString FriendsProviderClassName; // 0x0124(0x0010) (Config, NeedCtorLink)
31122  class UClass* FriendsProviderClass; // 0x0134(0x0008)
31123  struct FString FriendMessagesProviderClassName; // 0x013C(0x0010) (Config, NeedCtorLink)
31124  class UClass* FriendMessagesProviderClass; // 0x014C(0x0008)
31125  struct FString AchievementsProviderClassName; // 0x0154(0x0010) (Config, NeedCtorLink)
31126  class UClass* AchievementsProviderClass; // 0x0164(0x0008)
31127  struct FString PartyChatProviderClassName; // 0x016C(0x0010) (Config, NeedCtorLink)
31128  class UClass* PartyChatProviderClass; // 0x017C(0x0008)
31130 
31132  {
31133  static UClass* ptr = nullptr;
31134  if (!ptr)
31135  ptr = UObject::FindClass("Class Engine.UIDataStore_OnlinePlayerData");
31136  return ptr;
31137  }
31138 
31139 
31140  class UOnlinePlayerStorage* GetCachedPlayerStorage(int ControllerId);
31141  class UOnlineProfileSettings* GetCachedPlayerProfile(int ControllerId);
31142  void ClearDelegates();
31143  void RegisterDelegates();
31144  void OnPlayerDataChange();
31145  void OnLoginChange(unsigned char LocalUserNum);
31146  void OnUnregister();
31147  void OnRegister(class ULocalPlayer* InPlayer);
31148 };
31149 
31150 
31151 // Class Engine.UIDataStore_OnlineStats
31152 // 0x008C (0x0114 - 0x0088)
31154 {
31155 public:
31156  TArray<class UClass*> StatsReadClasses; // 0x0088(0x0010) (NeedCtorLink)
31157  struct FName StatsReadName; // 0x0098(0x0008) (Const)
31158  struct FPlayerNickMetaData PlayerNickData; // 0x00A0(0x0018) (Const, NeedCtorLink)
31159  struct FRankMetaData RankNameMetaData; // 0x00B8(0x0018) (Const, NeedCtorLink)
31160  struct FName TotalRowsName; // 0x00D0(0x0008) (Const)
31161  TArray<class UOnlineStatsRead*> StatsReadObjects; // 0x00D8(0x0010) (NeedCtorLink)
31162  class UOnlineStatsRead* StatsRead; // 0x00E8(0x0008)
31164  unsigned char UnknownData00[0x3]; // 0x00F1(0x0003) MISSED OFFSET
31167 
31169  {
31170  static UClass* ptr = nullptr;
31171  if (!ptr)
31172  ptr = UObject::FindClass("Class Engine.UIDataStore_OnlineStats");
31173  return ptr;
31174  }
31175 
31176 
31177  void STATIC_SortResultsByRank(class UOnlineStatsRead* StatsToSort);
31178  void OnReadComplete(bool bWasSuccessful);
31179  bool ShowGamercard(unsigned char ConrollerIndex, int ListIndex);
31180  bool RefreshStats(unsigned char ControllerIndex);
31181  void SetStatsReadInfo();
31182  void Init();
31183 };
31184 
31185 
31186 // Class Engine.UIDataStore_Settings
31187 // 0x0000 (0x0088 - 0x0088)
31189 {
31190 public:
31191 
31193  {
31194  static UClass* ptr = nullptr;
31195  if (!ptr)
31196  ptr = UObject::FindClass("Class Engine.UIDataStore_Settings");
31197  return ptr;
31198  }
31199 
31200 };
31201 
31202 
31203 // Class Engine.UIDataStore_OnlineGameSettings
31204 // 0x001C (0x00A4 - 0x0088)
31206 {
31207 public:
31208  TArray<struct FGameSettingsCfg> GameSettingsCfgList; // 0x0088(0x0010) (Const, NeedCtorLink)
31209  class UClass* SettingsProviderClass; // 0x0098(0x0008) (Const)
31210  int SelectedIndex; // 0x00A0(0x0004)
31211 
31213  {
31214  static UClass* ptr = nullptr;
31215  if (!ptr)
31216  ptr = UObject::FindClass("Class Engine.UIDataStore_OnlineGameSettings");
31217  return ptr;
31218  }
31219 
31220 
31221  void Unregistered(class ULocalPlayer* PlayerOwner);
31222  void Registered(class ULocalPlayer* PlayerOwner);
31223  void MoveToPrevious();
31224  void MoveToNext();
31225  void SetCurrentByName(const struct FName& SettingsName);
31226  void SetCurrentByIndex(int NewIndex);
31229  bool CreateGame(unsigned char ControllerIndex);
31230 };
31231 
31232 
31233 // Class Engine.UIDataStore_StringBase
31234 // 0x0000 (0x0088 - 0x0088)
31236 {
31237 public:
31238 
31240  {
31241  static UClass* ptr = nullptr;
31242  if (!ptr)
31243  ptr = UObject::FindClass("Class Engine.UIDataStore_StringBase");
31244  return ptr;
31245  }
31246 
31247 };
31248 
31249 
31250 // Class Engine.UIDataStore_InputAlias
31251 // 0x0058 (0x00E0 - 0x0088)
31253 {
31254 public:
31255  TArray<struct FUIDataStoreInputAlias> InputAliases; // 0x0088(0x0010) (Config, NeedCtorLink)
31256  unsigned char UnknownData00[0x48]; // 0x0098(0x0048) UNKNOWN PROPERTY: MapProperty Engine.UIDataStore_InputAlias.InputAliasLookupMap
31257 
31259  {
31260  static UClass* ptr = nullptr;
31261  if (!ptr)
31262  ptr = UObject::FindClass("Class Engine.UIDataStore_InputAlias");
31263  return ptr;
31264  }
31265 
31266 
31267  bool HasAliasMappingForPlatform(const struct FName& DesiredAlias, TEnumAsByte<EInputPlatformType> DesiredPlatform);
31268  int FindInputAliasIndex(const struct FName& DesiredAlias);
31269  bool GetAliasInputKeyDataByIndex(int AliasIndex, TEnumAsByte<EInputPlatformType> OverridePlatform, struct FRawInputKeyEventData* out_InputKeyData);
31270  bool GetAliasInputKeyData(const struct FName& DesiredAlias, TEnumAsByte<EInputPlatformType> OverridePlatform, struct FRawInputKeyEventData* out_InputKeyData);
31271  struct FName GetAliasInputKeyNameByIndex(int AliasIndex, TEnumAsByte<EInputPlatformType> OverridePlatform);
31272  struct FName GetAliasInputKeyName(const struct FName& DesiredAlias, TEnumAsByte<EInputPlatformType> OverridePlatform);
31273  struct FString GetAliasFontMarkupByIndex(int AliasIndex, TEnumAsByte<EInputPlatformType> OverridePlatform);
31274  struct FString GetAliasFontMarkup(const struct FName& DesiredAlias, TEnumAsByte<EInputPlatformType> OverridePlatform);
31275 };
31276 
31277 
31278 // Class Engine.UIDataStore_StringAliasMap
31279 // 0x005C (0x00E4 - 0x0088)
31281 {
31282 public:
31283  TArray<struct FUIMenuInputMap> MenuInputMapArray; // 0x0088(0x0010) (Config, NeedCtorLink)
31284  struct FMap_Mirror MenuInputSets; // 0x0098(0x0048) (Const, Native, Transient)
31285  int PlayerIndex; // 0x00E0(0x0004) (Const, Transient)
31286 
31288  {
31289  static UClass* ptr = nullptr;
31290  if (!ptr)
31291  ptr = UObject::FindClass("Class Engine.UIDataStore_StringAliasMap");
31292  return ptr;
31293  }
31294 
31295 
31296  int GetStringWithFieldName(const struct FString& FieldName, struct FString* MappedString);
31297  int FindMappingWithFieldName(const struct FString& FieldName, const struct FString& SetName);
31298  class ULocalPlayer* GetPlayerOwner();
31299 };
31300 
31301 
31302 // Class Engine.UIPropertyDataProvider
31303 // 0x0020 (0x0080 - 0x0060)
31305 {
31306 public:
31307  TArray<class UClass*> ComplexPropertyTypes; // 0x0060(0x0010) (Const, NeedCtorLink)
31308  struct FScriptDelegate __CanSupportComplexPropertyType__Delegate; // 0x0070(0x0010) (NeedCtorLink)
31309 
31311  {
31312  static UClass* ptr = nullptr;
31313  if (!ptr)
31314  ptr = UObject::FindClass("Class Engine.UIPropertyDataProvider");
31315  return ptr;
31316  }
31317 
31318 
31319  bool CanSupportComplexPropertyType(class UProperty* UnsupportedProperty);
31320 };
31321 
31322 
31323 // Class Engine.UIDataProvider_Settings
31324 // 0x000C (0x008C - 0x0080)
31326 {
31327 public:
31328  class USettings* Settings; // 0x0080(0x0008)
31329  unsigned long bIsAListRow : 1; // 0x0088(0x0004)
31330 
31332  {
31333  static UClass* ptr = nullptr;
31334  if (!ptr)
31335  ptr = UObject::FindClass("Class Engine.UIDataProvider_Settings");
31336  return ptr;
31337  }
31338 
31339 };
31340 
31341 
31342 // Class Engine.UIResourceDataProvider
31343 // 0x0004 (0x0084 - 0x0080)
31345 {
31346 public:
31347  unsigned long bSkipDuringEnumeration : 1; // 0x0080(0x0004) (Config)
31348 
31350  {
31351  static UClass* ptr = nullptr;
31352  if (!ptr)
31353  ptr = UObject::FindClass("Class Engine.UIResourceDataProvider");
31354  return ptr;
31355  }
31356 
31357 
31358  void InitializeProvider(bool bIsEditor);
31359 };
31360 
31361 
31362 // Class Engine.UIDataProvider_MenuItem
31363 // 0x00A8 (0x012C - 0x0084)
31365 {
31366 public:
31367  TEnumAsByte<EMenuOptionType> OptionType; // 0x0084(0x0001) (Config)
31368  unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
31369  TArray<struct FName> OptionSet; // 0x0088(0x0010) (Config, NeedCtorLink)
31370  struct FString DataStoreMarkup; // 0x0098(0x0010) (Config, NeedCtorLink)
31371  struct FString DescriptionMarkup; // 0x00A8(0x0010) (Config, NeedCtorLink)
31372  struct FName RequiredGameMode; // 0x00B8(0x0008) (Config)
31373  struct FString FriendlyName; // 0x00C0(0x0010) (Const, Config, Localized, NeedCtorLink)
31374  struct FString CustomFriendlyName; // 0x00D0(0x0010) (NeedCtorLink)
31375  struct FString Description; // 0x00E0(0x0010) (Const, Config, Localized, NeedCtorLink)
31376  unsigned long bEditableCombo : 1; // 0x00F0(0x0004) (Config)
31377  unsigned long bNumericCombo : 1; // 0x00F0(0x0004) (Config)
31378  unsigned long bKeyboardOrMouseOption : 1; // 0x00F0(0x0004) (Config)
31379  unsigned long bOnlineOnly : 1; // 0x00F0(0x0004) (Config)
31380  unsigned long bOfflineOnly : 1; // 0x00F0(0x0004) (Config)
31381  unsigned long bSearchAllInis : 1; // 0x00F0(0x0004) (Edit)
31382  unsigned long bRemoveOn360 : 1; // 0x00F0(0x0004) (Config)
31383  unsigned long bRemoveOnPC : 1; // 0x00F0(0x0004) (Config)
31384  unsigned long bRemoveOnPS3 : 1; // 0x00F0(0x0004) (Config)
31385  int EditBoxMaxLength; // 0x00F4(0x0004) (Config)
31386  struct FUIRangeData RangeData; // 0x00F8(0x0014) (Config)
31387  TArray<struct FName> SchemaCellFields; // 0x010C(0x0010) (Config, NeedCtorLink)
31388  struct FString IniName; // 0x011C(0x0010) (Const, NeedCtorLink)
31389 
31391  {
31392  static UClass* ptr = nullptr;
31393  if (!ptr)
31394  ptr = UObject::FindClass("Class Engine.UIDataProvider_MenuItem");
31395  return ptr;
31396  }
31397 
31398 };
31399 
31400 
31401 // Class Engine.UIResourceCombinationProvider
31402 // 0x0010 (0x0070 - 0x0060)
31404 {
31405 public:
31406  class UUIResourceDataProvider* StaticDataProvider; // 0x0060(0x0008) (Transient)
31407  class UUIDataProvider_OnlineProfileSettings* ProfileProvider; // 0x0068(0x0008) (Transient)
31408 
31410  {
31411  static UClass* ptr = nullptr;
31412  if (!ptr)
31413  ptr = UObject::FindClass("Class Engine.UIResourceCombinationProvider");
31414  return ptr;
31415  }
31416 
31417 
31418  void ClearProviderReferences();
31419  void InitializeProvider(bool bIsEditor, class UUIResourceDataProvider* InStaticResourceProvider, class UUIDataProvider_OnlineProfileSettings* InProfileProvider);
31420 };
31421 
31422 
31423 // Class Engine.GameUISceneClient
31424 // 0x0080 (0x018C - 0x010C)
31426 {
31427 public:
31428  float LatestDeltaTime; // 0x010C(0x0004) (Const, Transient)
31429  struct FDouble DoubleClickStartTime; // 0x0110(0x0008) (Const, Transient)
31430  struct FIntPoint DoubleClickStartPosition; // 0x0118(0x0008) (Const, Transient)
31431  struct FMap_Mirror InitialPressedKeys; // 0x0120(0x0048) (Const, Native, Transient)
31432  unsigned long bUpdateInputProcessingStatus : 1; // 0x0168(0x0004) (Const, Transient)
31433  unsigned long bUpdateSceneViewportSizes : 1; // 0x0168(0x0004) (Transient)
31434  unsigned long bEnableDebugInput : 1; // 0x0168(0x0004) (Config)
31435  unsigned long bRenderDebugInfo : 1; // 0x0168(0x0004) (Config)
31436  unsigned long bCaptureUnprocessedInput : 1; // 0x0168(0x0004) (Const, Config)
31437  TArray<struct FName> NavAliases; // 0x016C(0x0010) (Const, Transient, NeedCtorLink)
31438  TArray<struct FName> AxisInputKeys; // 0x017C(0x0010) (Const, Transient, NeedCtorLink)
31439 
31441  {
31442  static UClass* ptr = nullptr;
31443  if (!ptr)
31444  ptr = UObject::FindClass("Class Engine.GameUISceneClient");
31445  return ptr;
31446  }
31447 
31448 
31449  int FindLocalPlayerIndex(class UPlayer* P);
31450  void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer* RemovedPlayer);
31451  void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer* AddedPlayer);
31452  void NotifyGameSessionEnded();
31453  void NotifyClientTravel(class APlayerController* TravellingPlayer, const struct FString& TravelURL, TEnumAsByte<ETravelType> TravelType, bool bIsSeamlessTravel);
31454  void PauseGame(bool bDesiredPauseState, int PlayerIndex);
31455  bool CanUnpauseInternalUI();
31458 };
31459 
31460 
31461 // Class Engine.Scene
31462 // 0x0000 (0x0050 - 0x0050)
31463 class UScene : public UObject
31464 {
31465 public:
31466 
31468  {
31469  static UClass* ptr = nullptr;
31470  if (!ptr)
31471  ptr = UObject::FindClass("Class Engine.Scene");
31472  return ptr;
31473  }
31474 
31475 };
31476 
31477 
31478 // Class Engine.InstancedFoliageActor
31479 // 0x0060 (0x02CC - 0x026C)
31481 {
31482 public:
31483  struct FMap_Mirror FoliageMeshes; // 0x026C(0x0048) (Const, Native)
31484  class UStaticMesh* SelectedMesh; // 0x02B4(0x0008) (Const, Transient)
31485  TArray<class UInstancedStaticMeshComponent*> InstancedStaticMeshComponents; // 0x02BC(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
31486 
31488  {
31489  static UClass* ptr = nullptr;
31490  if (!ptr)
31491  ptr = UObject::FindClass("Class Engine.InstancedFoliageActor");
31492  return ptr;
31493  }
31494 
31495 };
31496 
31497 
31498 // Class Engine.InteractiveFoliageActor
31499 // 0x005F (0x02F0 - 0x0291)
31501 {
31502 public:
31503  unsigned char UnknownData00[0x3]; // 0x0291(0x0003) MISSED OFFSET
31504  class UCylinderComponent* CylinderComponent; // 0x0294(0x0008) (ExportObject, Component, EditInline)
31505  struct FVector TouchingActorEntryPosition; // 0x029C(0x000C) (Transient)
31506  struct FVector FoliageVelocity; // 0x02A8(0x000C) (Transient)
31507  struct FVector FoliageForce; // 0x02B4(0x000C) (Transient)
31508  struct FVector FoliagePosition; // 0x02C0(0x000C) (Transient)
31509  float FoliageDamageImpulseScale; // 0x02CC(0x0004) (Edit)
31510  float FoliageTouchImpulseScale; // 0x02D0(0x0004) (Edit)
31511  float FoliageStiffness; // 0x02D4(0x0004) (Edit)
31512  float FoliageStiffnessQuadratic; // 0x02D8(0x0004) (Edit)
31513  float FoliageDamping; // 0x02DC(0x0004) (Edit)
31514  float MaxDamageImpulse; // 0x02E0(0x0004) (Edit)
31515  float MaxTouchImpulse; // 0x02E4(0x0004) (Edit)
31516  float MaxForce; // 0x02E8(0x0004) (Edit)
31517  float Mass; // 0x02EC(0x0004)
31518 
31520  {
31521  static UClass* ptr = nullptr;
31522  if (!ptr)
31523  ptr = UObject::FindClass("Class Engine.InteractiveFoliageActor");
31524  return ptr;
31525  }
31526 
31527 
31528  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
31529  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
31530 };
31531 
31532 
31533 // Class Engine.InteractiveFoliageComponent
31534 // 0x0008 (0x030C - 0x0304)
31536 {
31537 public:
31538  struct FPointer FoliageSceneProxy; // 0x0304(0x0008) (Const, Native, DuplicateTransient)
31539 
31541  {
31542  static UClass* ptr = nullptr;
31543  if (!ptr)
31544  ptr = UObject::FindClass("Class Engine.InteractiveFoliageComponent");
31545  return ptr;
31546  }
31547 
31548 };
31549 
31550 
31551 // Class Engine.ActorFactoryInteractiveFoliage
31552 // 0x0000 (0x00A0 - 0x00A0)
31554 {
31555 public:
31556 
31558  {
31559  static UClass* ptr = nullptr;
31560  if (!ptr)
31561  ptr = UObject::FindClass("Class Engine.ActorFactoryInteractiveFoliage");
31562  return ptr;
31563  }
31564 
31565 };
31566 
31567 
31568 // Class Engine.FluidInfluenceActor
31569 // 0x001C (0x0288 - 0x026C)
31571 {
31572 public:
31573  class UArrowComponent* FlowDirection; // 0x026C(0x0008) (ExportObject, Component, EditInline)
31574  class USpriteComponent* Sprite; // 0x0274(0x0008) (ExportObject, Component, EditInline)
31575  class UFluidInfluenceComponent* InfluenceComponent; // 0x027C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
31576  unsigned long bActive : 1; // 0x0284(0x0004) (Net)
31577  unsigned long bToggled : 1; // 0x0284(0x0004) (Net)
31578 
31580  {
31581  static UClass* ptr = nullptr;
31582  if (!ptr)
31583  ptr = UObject::FindClass("Class Engine.FluidInfluenceActor");
31584  return ptr;
31585  }
31586 
31587 
31588  void ReplicatedEvent(const struct FName& VarName);
31589  void OnToggle(class USeqAct_Toggle* inAction);
31590 };
31591 
31592 
31593 // Class Engine.FluidSurfaceActor
31594 // 0x0010 (0x027C - 0x026C)
31596 {
31597 public:
31598  class UFluidSurfaceComponent* FluidComponent; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
31599  class UParticleSystem* ProjectileEntryEffect; // 0x0274(0x0008) (Edit)
31600 
31602  {
31603  static UClass* ptr = nullptr;
31604  if (!ptr)
31605  ptr = UObject::FindClass("Class Engine.FluidSurfaceActor");
31606  return ptr;
31607  }
31608 
31609 
31610  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
31611  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
31612 };
31613 
31614 
31615 // Class Engine.FluidSurfaceActorMovable
31616 // 0x0000 (0x027C - 0x027C)
31618 {
31619 public:
31620 
31622  {
31623  static UClass* ptr = nullptr;
31624  if (!ptr)
31625  ptr = UObject::FindClass("Class Engine.FluidSurfaceActorMovable");
31626  return ptr;
31627  }
31628 
31629 };
31630 
31631 
31632 // Class Engine.FluidInfluenceComponent
31633 // 0x0068 (0x02DC - 0x0274)
31635 {
31636 public:
31637  unsigned long bActive : 1; // 0x0274(0x0004) (Edit)
31638  unsigned long RaindropFillEntireFluid : 1; // 0x0274(0x0004) (Edit)
31639  unsigned long bIsToggleTriggered : 1; // 0x0274(0x0004) (Transient)
31640  class AFluidSurfaceActor* FluidActor; // 0x0278(0x0008) (Edit)
31641  TEnumAsByte<EInfluenceType> InfluenceType; // 0x0280(0x0001) (Edit)
31642  unsigned char UnknownData00[0x3]; // 0x0281(0x0003) MISSED OFFSET
31643  float MaxDistance; // 0x0284(0x0004) (Edit)
31644  float WaveStrength; // 0x0288(0x0004) (Edit)
31645  float WaveFrequency; // 0x028C(0x0004) (Edit)
31646  float WavePhase; // 0x0290(0x0004) (Edit)
31647  float WaveRadius; // 0x0294(0x0004) (Edit)
31648  float RaindropAreaRadius; // 0x0298(0x0004) (Edit)
31649  float RaindropRadius; // 0x029C(0x0004) (Edit)
31650  float RaindropStrength; // 0x02A0(0x0004) (Edit)
31651  float RaindropRate; // 0x02A4(0x0004) (Edit)
31652  float FlowSpeed; // 0x02A8(0x0004) (Edit)
31653  int FlowNumRipples; // 0x02AC(0x0004) (Edit)
31654  float FlowSideMotionRadius; // 0x02B0(0x0004) (Edit)
31655  float FlowWaveRadius; // 0x02B4(0x0004) (Edit)
31656  float FlowStrength; // 0x02B8(0x0004) (Edit)
31657  float FlowFrequency; // 0x02BC(0x0004) (Edit)
31658  float SphereOuterRadius; // 0x02C0(0x0004) (Edit)
31659  float SphereInnerRadius; // 0x02C4(0x0004) (Edit)
31660  float SphereStrength; // 0x02C8(0x0004) (Edit)
31661  float CurrentAngle; // 0x02CC(0x0004) (Native, Transient)
31662  float CurrentTimer; // 0x02D0(0x0004) (Native, Transient)
31663  class AFluidSurfaceActor* CurrentFluidActor; // 0x02D4(0x0008) (Native, Transient)
31664 
31666  {
31667  static UClass* ptr = nullptr;
31668  if (!ptr)
31669  ptr = UObject::FindClass("Class Engine.FluidInfluenceComponent");
31670  return ptr;
31671  }
31672 
31673 };
31674 
31675 
31676 // Class Engine.FluidSurfaceComponent
31677 // 0x00FC (0x0370 - 0x0274)
31679 {
31680 public:
31681  class UMaterialInterface* FluidMaterial; // 0x0274(0x0008) (Edit)
31682  int LightMapResolution; // 0x027C(0x0004) (Edit)
31683  struct FLightmassPrimitiveSettings LightmassSettings; // 0x0280(0x001C) (Edit)
31684  unsigned long EnableSimulation : 1; // 0x029C(0x0004) (Edit)
31685  unsigned long EnableDetail : 1; // 0x029C(0x0004) (Edit)
31686  unsigned long bTiling : 1; // 0x029C(0x0004) (Edit)
31687  unsigned long bPause : 1; // 0x029C(0x0004) (Edit, Transient)
31688  unsigned long bShowSimulationNormals : 1; // 0x029C(0x0004) (Edit, Transient)
31689  unsigned long bShowSimulationPosition : 1; // 0x029C(0x0004) (Edit)
31690  unsigned long bShowDetailNormals : 1; // 0x029C(0x0004) (Edit)
31691  unsigned long bShowDetailPosition : 1; // 0x029C(0x0004) (Edit)
31692  unsigned long bShowFluidSimulation : 1; // 0x029C(0x0004) (Edit, Transient)
31693  unsigned long bShowFluidDetail : 1; // 0x029C(0x0004) (Edit, Transient)
31694  unsigned long bTestRipple : 1; // 0x029C(0x0004) (Edit)
31695  unsigned long bTestRippleCenterOnDetail : 1; // 0x029C(0x0004) (Edit)
31696  int SimulationQuadsX; // 0x02A0(0x0004) (Edit)
31697  int SimulationQuadsY; // 0x02A4(0x0004) (Edit)
31698  float GridSpacing; // 0x02A8(0x0004) (Edit)
31699  float GridSpacingLowRes; // 0x02AC(0x0004) (Edit)
31700  class AActor* TargetSimulation; // 0x02B0(0x0008) (Edit)
31701  float GPUTessellationFactor; // 0x02B8(0x0004) (Edit)
31702  float FluidDamping; // 0x02BC(0x0004) (Edit)
31703  float FluidTravelSpeed; // 0x02C0(0x0004) (Edit)
31704  float FluidHeightScale; // 0x02C4(0x0004) (Edit)
31705  float FluidUpdateRate; // 0x02C8(0x0004) (Edit)
31706  float ForceImpact; // 0x02CC(0x0004) (Edit)
31707  float ForceContinuous; // 0x02D0(0x0004) (Edit)
31708  float LightingContrast; // 0x02D4(0x0004) (Edit)
31709  class AActor* TargetDetail; // 0x02D8(0x0008) (Edit)
31710  float DeactivationDistance; // 0x02E0(0x0004) (Edit)
31711  int DetailResolution; // 0x02E4(0x0004) (Edit)
31712  float DetailSize; // 0x02E8(0x0004) (Edit)
31713  float DetailDamping; // 0x02EC(0x0004) (Edit)
31714  float DetailTravelSpeed; // 0x02F0(0x0004) (Edit)
31715  float DetailTransfer; // 0x02F4(0x0004) (Edit)
31716  float DetailHeightScale; // 0x02F8(0x0004) (Edit)
31717  float DetailUpdateRate; // 0x02FC(0x0004) (Edit)
31718  float NormalLength; // 0x0300(0x0004) (Edit)
31719  float TestRippleSpeed; // 0x0304(0x0004) (Edit)
31720  float TestRippleFrequency; // 0x0308(0x0004) (Edit)
31721  float TestRippleRadius; // 0x030C(0x0004) (Edit)
31722  float FluidWidth; // 0x0310(0x0004)
31723  float FluidHeight; // 0x0314(0x0004)
31724  float TestRippleTime; // 0x0318(0x0004) (Native, Transient)
31725  float TestRippleAngle; // 0x031C(0x0004) (Native, Transient)
31726  float DeactivationTimer; // 0x0320(0x0004) (Native, Transient)
31727  float ViewDistance; // 0x0324(0x0004) (Native, Transient)
31728  struct FVector SimulationPosition; // 0x0328(0x000C) (Native, Transient)
31729  struct FVector DetailPosition; // 0x0334(0x000C) (Native, Transient)
31730  TArray<unsigned char> ClampMap; // 0x0340(0x0010) (Const, NeedCtorLink)
31731  TArray<class UShadowMap2D*> ShadowMaps; // 0x0350(0x0010) (Const, NeedCtorLink)
31732  struct FLightMapRef LightMap; // 0x0360(0x0008) (Const, Native)
31733  struct FPointer FluidSimulation; // 0x0368(0x0008) (Const, Native, Transient)
31734 
31736  {
31737  static UClass* ptr = nullptr;
31738  if (!ptr)
31739  ptr = UObject::FindClass("Class Engine.FluidSurfaceComponent");
31740  return ptr;
31741  }
31742 
31743 
31744  void SetSimulationPosition(const struct FVector& WorldPos);
31745  void SetDetailPosition(const struct FVector& WorldPos);
31746  void ApplyForce(const struct FVector& WorldPos, float Strength, float Radius, bool bImpulse);
31747 };
31748 
31749 
31750 // Class Engine.SpeedTreeActor
31751 // 0x0008 (0x0274 - 0x026C)
31752 class ASpeedTreeActor : public AActor
31753 {
31754 public:
31755  class USpeedTreeComponent* SpeedTreeComponent; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
31756 
31758  {
31759  static UClass* ptr = nullptr;
31760  if (!ptr)
31761  ptr = UObject::FindClass("Class Engine.SpeedTreeActor");
31762  return ptr;
31763  }
31764 
31765 };
31766 
31767 
31768 // Class Engine.SpeedTreeComponent
31769 // 0x00F8 (0x036C - 0x0274)
31771 {
31772 public:
31773  class USpeedTree* SpeedTree; // 0x0274(0x0008) (Edit, Const)
31774  unsigned long bUseLeafCards : 1; // 0x027C(0x0004) (Edit)
31775  unsigned long bUseLeafMeshes : 1; // 0x027C(0x0004) (Edit)
31776  unsigned long bUseBranches : 1; // 0x027C(0x0004) (Edit)
31777  unsigned long bUseFronds : 1; // 0x027C(0x0004) (Edit)
31778  unsigned long bUseBillboards : 1; // 0x027C(0x0004) (Edit)
31779  float Lod3DStart; // 0x0280(0x0004) (Edit)
31780  float Lod3DEnd; // 0x0284(0x0004) (Edit)
31781  float LodBillboardStart; // 0x0288(0x0004) (Edit)
31782  float LodBillboardEnd; // 0x028C(0x0004) (Edit)
31783  float LodLevelOverride; // 0x0290(0x0004) (Edit)
31784  class UMaterialInterface* Branch1Material; // 0x0294(0x0008) (Edit)
31785  class UMaterialInterface* Branch2Material; // 0x029C(0x0008) (Edit)
31786  class UMaterialInterface* FrondMaterial; // 0x02A4(0x0008) (Edit)
31787  class UMaterialInterface* LeafCardMaterial; // 0x02AC(0x0008) (Edit)
31788  class UMaterialInterface* LeafMeshMaterial; // 0x02B4(0x0008) (Edit)
31789  class UMaterialInterface* BillboardMaterial; // 0x02BC(0x0008) (Edit)
31790  class UTexture2D* SpeedTreeIcon; // 0x02C4(0x0008)
31791  TArray<struct FSpeedTreeStaticLight> StaticLights; // 0x02CC(0x0010) (Const, NeedCtorLink)
31792  struct FLightMapRef BranchLightMap; // 0x02DC(0x0008) (Const, Native)
31793  struct FLightMapRef FrondLightMap; // 0x02E4(0x0008) (Const, Native)
31794  struct FLightMapRef LeafMeshLightMap; // 0x02EC(0x0008) (Const, Native)
31795  struct FLightMapRef LeafCardLightMap; // 0x02F4(0x0008) (Const, Native)
31796  struct FLightMapRef BillboardLightMap; // 0x02FC(0x0008) (Const, Native)
31797  unsigned char UnknownData00[0xC]; // 0x0304(0x000C) MISSED OFFSET
31798  struct FMatrix RotationOnlyMatrix; // 0x0310(0x0040) (Const, Native)
31799  struct FLightmassPrimitiveSettings LightmassSettings; // 0x0350(0x001C) (Edit)
31800 
31802  {
31803  static UClass* ptr = nullptr;
31804  if (!ptr)
31805  ptr = UObject::FindClass("Class Engine.SpeedTreeComponent");
31806  return ptr;
31807  }
31808 
31809 
31810  void SetMaterial(TEnumAsByte<ESpeedTreeMeshType> MeshType, class UMaterialInterface* Material);
31812 };
31813 
31814 
31815 // Class Engine.SpeedTreeActorFactory
31816 // 0x0008 (0x0094 - 0x008C)
31818 {
31819 public:
31820  class USpeedTree* SpeedTree; // 0x008C(0x0008) (Edit)
31821 
31823  {
31824  static UClass* ptr = nullptr;
31825  if (!ptr)
31826  ptr = UObject::FindClass("Class Engine.SpeedTreeActorFactory");
31827  return ptr;
31828  }
31829 
31830 };
31831 
31832 
31833 // Class Engine.SpeedTreeComponentFactory
31834 // 0x0008 (0x005C - 0x0054)
31836 {
31837 public:
31838  class USpeedTreeComponent* SpeedTreeComponent; // 0x0054(0x0008) (Edit, ExportObject, Component, EditInline)
31839 
31841  {
31842  static UClass* ptr = nullptr;
31843  if (!ptr)
31844  ptr = UObject::FindClass("Class Engine.SpeedTreeComponentFactory");
31845  return ptr;
31846  }
31847 
31848 };
31849 
31850 
31851 // Class Engine.SpeedTree
31852 // 0x0060 (0x00B0 - 0x0050)
31853 class USpeedTree : public UObject
31854 {
31855 public:
31856  unsigned long bLegacySpeedTree : 1; // 0x0050(0x0004) (Const)
31857  struct FPointer SRH; // 0x0054(0x0008) (Const, Native, DuplicateTransient)
31858  float LeafStaticShadowOpacity; // 0x005C(0x0004) (Edit)
31859  class UMaterialInterface* Branch1Material; // 0x0060(0x0008) (Edit)
31860  class UMaterialInterface* Branch2Material; // 0x0068(0x0008) (Edit)
31861  class UMaterialInterface* FrondMaterial; // 0x0070(0x0008) (Edit)
31862  class UMaterialInterface* LeafCardMaterial; // 0x0078(0x0008) (Edit)
31863  class UMaterialInterface* LeafMeshMaterial; // 0x0080(0x0008) (Edit)
31864  class UMaterialInterface* BillboardMaterial; // 0x0088(0x0008) (Edit)
31865  float WindStrength; // 0x0090(0x0004) (Edit)
31866  struct FVector WindDirection; // 0x0094(0x000C) (Edit)
31867  struct FGuid LightingGuid; // 0x00A0(0x0010) (Const)
31868 
31870  {
31871  static UClass* ptr = nullptr;
31872  if (!ptr)
31873  ptr = UObject::FindClass("Class Engine.SpeedTree");
31874  return ptr;
31875  }
31876 
31877 };
31878 
31879 
31880 // Class Engine.LensFlareSource
31881 // 0x000C (0x0278 - 0x026C)
31882 class ALensFlareSource : public AActor
31883 {
31884 public:
31885  class ULensFlareComponent* LensFlareComp; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
31886  unsigned long bCurrentlyActive : 1; // 0x0274(0x0004) (Net)
31887 
31889  {
31890  static UClass* ptr = nullptr;
31891  if (!ptr)
31892  ptr = UObject::FindClass("Class Engine.LensFlareSource");
31893  return ptr;
31894  }
31895 
31896 
31897  void SetActorParameter(const struct FName& ParameterName, class AActor* Param);
31898  void SetExtColorParameter(const struct FName& ParameterName, float Red, float Green, float Blue, float Alpha);
31899  void SetColorParameter(const struct FName& ParameterName, const struct FLinearColor& Param);
31900  void SetVectorParameter(const struct FName& ParameterName, const struct FVector& Param);
31901  void SetFloatParameter(const struct FName& ParameterName, float Param);
31902  void ReplicatedEvent(const struct FName& VarName);
31903  void OnToggle(class USeqAct_Toggle* Action);
31904  void PostBeginPlay();
31905  void SetTemplate(class ULensFlare* NewTemplate);
31906 };
31907 
31908 
31909 // Class Engine.LensFlareComponent
31910 // 0x0064 (0x02D8 - 0x0274)
31912 {
31913 public:
31914  class ULensFlare* Template; // 0x0274(0x0008) (Edit, Const)
31915  class UDrawLightConeComponent* PreviewInnerCone; // 0x027C(0x0008) (Const, ExportObject, Component, EditInline)
31916  class UDrawLightConeComponent* PreviewOuterCone; // 0x0284(0x0008) (Const, ExportObject, Component, EditInline)
31917  class UDrawLightRadiusComponent* PreviewRadius; // 0x028C(0x0008) (Const, ExportObject, Component, EditInline)
31918  unsigned long bAutoActivate : 1; // 0x0294(0x0004) (Edit)
31919  unsigned long bIsActive : 1; // 0x0294(0x0004) (Transient)
31920  unsigned long bHasTranslucency : 1; // 0x0294(0x0004) (Transient)
31921  unsigned long bHasUnlitTranslucency : 1; // 0x0294(0x0004) (Transient)
31922  unsigned long bHasUnlitDistortion : 1; // 0x0294(0x0004) (Transient)
31923  unsigned long bUsesSceneColor : 1; // 0x0294(0x0004) (Transient)
31924  unsigned long bHasSeparateTranslucency : 1; // 0x0294(0x0004) (Transient)
31925  unsigned long bUseTrueConeCalculation : 1; // 0x0294(0x0004) (Transient)
31926  unsigned long bVisibleForMobile : 1; // 0x0294(0x0004)
31927  float OuterCone; // 0x0298(0x0004) (Transient)
31928  float InnerCone; // 0x029C(0x0004) (Transient)
31929  float ConeFudgeFactor; // 0x02A0(0x0004) (Transient)
31930  float Radius; // 0x02A4(0x0004) (Transient)
31931  float MinStrength; // 0x02A8(0x0004) (Transient)
31932  struct FLinearColor SourceColor; // 0x02AC(0x0010) (Edit)
31933  TArray<struct FLensFlareElementMaterials> Materials; // 0x02BC(0x0010) (Transient, NeedCtorLink)
31934  struct FPointer ReleaseResourcesFence; // 0x02CC(0x0008) (Const, Native)
31935  float NextTraceTime; // 0x02D4(0x0004)
31936 
31938  {
31939  static UClass* ptr = nullptr;
31940  if (!ptr)
31941  ptr = UObject::FindClass("Class Engine.LensFlareComponent");
31942  return ptr;
31943  }
31944 
31945 
31947  void SetMaterial(int ElementIndex, class UMaterialInterface* Material);
31948  class UMaterialInterface* GetMaterial(int ElementIndex);
31949  void SetIsActive(bool bInIsActive);
31950  void SetSourceColor(const struct FLinearColor& InSourceColor);
31951  void SetTemplate(class ULensFlare* NewTemplate, bool bForceSet);
31952 };
31953 
31954 
31955 // Class Engine.LensFlare
31956 // 0x0230 (0x0280 - 0x0050)
31957 class ULensFlare : public UObject
31958 {
31959 public:
31960  struct FLensFlareElement SourceElement; // 0x0050(0x0198) (ExportObject, Component, NeedCtorLink, EditInline)
31961  class UStaticMesh* SourceMesh; // 0x01E8(0x0008) (Edit)
31964  unsigned char UnknownData00[0x2]; // 0x01F2(0x0002) MISSED OFFSET
31965  TArray<struct FLensFlareElement> Reflections; // 0x01F4(0x0010) (ExportObject, Component, NeedCtorLink, EditInline)
31966  float OuterCone; // 0x0204(0x0004) (Edit)
31967  float InnerCone; // 0x0208(0x0004) (Edit)
31968  float ConeFudgeFactor; // 0x020C(0x0004) (Edit)
31969  float Radius; // 0x0210(0x0004) (Edit)
31970  unsigned long bUseTrueConeCalculation : 1; // 0x0214(0x0004) (Edit)
31971  unsigned long bUseFixedRelativeBoundingBox : 1; // 0x0214(0x0004) (Edit)
31972  unsigned long bRenderDebugLines : 1; // 0x0214(0x0004) (Edit)
31973  unsigned long ThumbnailImageOutOfDate : 1; // 0x0214(0x0004)
31974  float MinStrength; // 0x0218(0x0004) (Edit)
31975  struct FRawDistributionFloat ScreenPercentageMap; // 0x021C(0x0024) (Edit, Component, NeedCtorLink)
31976  struct FBox FixedRelativeBoundingBox; // 0x0240(0x001C) (Edit)
31977  class UInterpCurveEdSetup* CurveEdSetup; // 0x025C(0x0008) (ExportObject)
31978  int ReflectionCount; // 0x0264(0x0004) (Transient)
31979  struct FRotator ThumbnailAngle; // 0x0268(0x000C)
31980  float ThumbnailDistance; // 0x0274(0x0004)
31981  class UTexture2D* ThumbnailImage; // 0x0278(0x0008)
31982 
31984  {
31985  static UClass* ptr = nullptr;
31986  if (!ptr)
31987  ptr = UObject::FindClass("Class Engine.LensFlare");
31988  return ptr;
31989  }
31990 
31991 };
31992 
31993 
31994 // Class Engine.TextureFlipBook
31995 // 0x0048 (0x026C - 0x0224)
31997 {
31998 public:
31999  struct FPointer VfTable_FTickableObject; // 0x0224(0x0008) (Const, Native, NoExport)
32000  float TimeIntoMovie; // 0x022C(0x0004) (Const, Transient)
32001  float TimeSinceLastFrame; // 0x0230(0x0004) (Const, Transient)
32002  float HorizontalScale; // 0x0234(0x0004) (Const, Transient)
32003  float VerticalScale; // 0x0238(0x0004) (Const, Transient)
32004  unsigned long bPaused : 1; // 0x023C(0x0004) (Const)
32005  unsigned long bStopped : 1; // 0x023C(0x0004) (Const)
32006  unsigned long bLooping : 1; // 0x023C(0x0004) (Edit)
32007  unsigned long bAutoPlay : 1; // 0x023C(0x0004) (Edit)
32008  int HorizontalImages; // 0x0240(0x0004) (Edit)
32009  int VerticalImages; // 0x0244(0x0004) (Edit)
32011  unsigned char UnknownData00[0x3]; // 0x0249(0x0003) MISSED OFFSET
32012  float FrameRate; // 0x024C(0x0004) (Edit)
32013  float FrameTime; // 0x0250(0x0004)
32014  int CurrentRow; // 0x0254(0x0004) (Const, Transient)
32015  int CurrentColumn; // 0x0258(0x0004) (Const, Transient)
32016  float RenderOffsetU; // 0x025C(0x0004) (Const, Transient)
32017  float RenderOffsetV; // 0x0260(0x0004) (Const, Transient)
32018  struct FPointer ReleaseResourcesFence; // 0x0264(0x0008) (Const, Native)
32019 
32021  {
32022  static UClass* ptr = nullptr;
32023  if (!ptr)
32024  ptr = UObject::FindClass("Class Engine.TextureFlipBook");
32025  return ptr;
32026  }
32027 
32028 
32029  void SetCurrentFrame(int Row, int Col);
32030  void Stop();
32031  void Pause();
32032  void Play();
32033 };
32034 
32035 
32036 // Class Engine.Texture2DComposite
32037 // 0x001C (0x0138 - 0x011C)
32039 {
32040 public:
32041  TArray<struct FSourceTexture2DRegion> SourceRegions; // 0x011C(0x0010) (NeedCtorLink)
32042  int MaxTextureSize; // 0x012C(0x0004)
32043  int DestSizeX; // 0x0130(0x0004)
32044  int DestSizeY; // 0x0134(0x0004)
32045 
32047  {
32048  static UClass* ptr = nullptr;
32049  if (!ptr)
32050  ptr = UObject::FindClass("Class Engine.Texture2DComposite");
32051  return ptr;
32052  }
32053 
32054 
32055  void ResetSourceRegions();
32056  void UpdateCompositeTexture(int NumMipsToGenerate);
32058 };
32059 
32060 
32061 // Class Engine.Texture2DDynamic
32062 // 0x0014 (0x0130 - 0x011C)
32064 {
32065 public:
32066  int SizeX; // 0x011C(0x0004) (Native, Transient)
32067  int SizeY; // 0x0120(0x0004) (Native, Transient)
32068  TEnumAsByte<EPixelFormat> Format; // 0x0124(0x0001) (Native, Transient)
32069  unsigned char UnknownData00[0x3]; // 0x0125(0x0003) MISSED OFFSET
32070  int NumMips; // 0x0128(0x0004) (Native, Transient)
32071  unsigned long bIsResolveTarget : 1; // 0x012C(0x0004) (Native, Transient)
32072 
32074  {
32075  static UClass* ptr = nullptr;
32076  if (!ptr)
32077  ptr = UObject::FindClass("Class Engine.Texture2DDynamic");
32078  return ptr;
32079  }
32080 
32081 
32082  class UTexture2DDynamic* STATIC_Create(int InSizeX, int InSizeY, TEnumAsByte<EPixelFormat> InFormat, bool InIsResolveTarget);
32083  void UpdateMipFromJPEG(int MipIdx, TArray<unsigned char>* MipData);
32084  void UpdateMip(int MipIdx, TArray<unsigned char>* MipData);
32085  void Init(int InSizeX, int InSizeY, TEnumAsByte<EPixelFormat> InFormat, bool InIsResolveTarget);
32086 };
32087 
32088 
32089 // Class Engine.TextureCube
32090 // 0x0044 (0x0160 - 0x011C)
32091 class UTextureCube : public UTexture
32092 {
32093 public:
32094  int SizeX; // 0x011C(0x0004) (Const, Transient)
32095  int SizeY; // 0x0120(0x0004) (Const, Transient)
32096  TEnumAsByte<EPixelFormat> Format; // 0x0124(0x0001) (Const, Transient)
32097  unsigned char UnknownData00[0x3]; // 0x0125(0x0003) MISSED OFFSET
32098  int NumMips; // 0x0128(0x0004) (Const, Transient)
32099  unsigned long bIsCubemapValid : 1; // 0x012C(0x0004) (Const, Transient)
32100  class UTexture2D* FacePosX; // 0x0130(0x0008) (Edit, Const)
32101  class UTexture2D* FaceNegX; // 0x0138(0x0008) (Edit, Const)
32102  class UTexture2D* FacePosY; // 0x0140(0x0008) (Edit, Const)
32103  class UTexture2D* FaceNegY; // 0x0148(0x0008) (Edit, Const)
32104  class UTexture2D* FacePosZ; // 0x0150(0x0008) (Edit, Const)
32105  class UTexture2D* FaceNegZ; // 0x0158(0x0008) (Edit, Const)
32106 
32108  {
32109  static UClass* ptr = nullptr;
32110  if (!ptr)
32111  ptr = UObject::FindClass("Class Engine.TextureCube");
32112  return ptr;
32113  }
32114 
32115 };
32116 
32117 
32118 // Class Engine.TextureMovie
32119 // 0x0068 (0x0184 - 0x011C)
32120 class UTextureMovie : public UTexture
32121 {
32122 public:
32123  int SizeX; // 0x011C(0x0004) (Const)
32124  int SizeY; // 0x0120(0x0004) (Const)
32125  TEnumAsByte<EPixelFormat> Format; // 0x0124(0x0001) (Const)
32126  TEnumAsByte<ETextureAddress> AddressX; // 0x0125(0x0001) (Edit)
32127  TEnumAsByte<ETextureAddress> AddressY; // 0x0126(0x0001) (Edit)
32129  class UClass* DecoderClass; // 0x0128(0x0008) (Const)
32130  class UCodecMovie* Decoder; // 0x0130(0x0008) (Const, Transient)
32131  unsigned long Paused : 1; // 0x0138(0x0004) (Const, Transient)
32132  unsigned long Stopped : 1; // 0x0138(0x0004) (Const, Transient)
32133  unsigned long Looping : 1; // 0x0138(0x0004) (Edit)
32134  unsigned long ResetOnLastFrame : 1; // 0x0138(0x0004) (Edit)
32135  unsigned long AutoPlay : 1; // 0x0138(0x0004) (Edit)
32136  struct FUntypedBulkData_Mirror Data; // 0x013C(0x0040) (Const, Native)
32137  struct FPointer ReleaseCodecFence; // 0x017C(0x0008) (Const, Native, Transient)
32138 
32140  {
32141  static UClass* ptr = nullptr;
32142  if (!ptr)
32143  ptr = UObject::FindClass("Class Engine.TextureMovie");
32144  return ptr;
32145  }
32146 
32147 
32148  void SetPause(bool argPause);
32149  void Close();
32150  void Stop();
32151  void Pause();
32152  void Play();
32153 };
32154 
32155 
32156 // Class Engine.TextureRenderTarget
32157 // 0x0008 (0x0124 - 0x011C)
32159 {
32160 public:
32161  unsigned long bUpdateImmediate : 1; // 0x011C(0x0004) (Transient)
32162  unsigned long bNeedsTwoCopies : 1; // 0x011C(0x0004) (Edit)
32163  unsigned long bRenderOnce : 1; // 0x011C(0x0004) (Edit)
32164  float TargetGamma; // 0x0120(0x0004) (Edit)
32165 
32167  {
32168  static UClass* ptr = nullptr;
32169  if (!ptr)
32170  ptr = UObject::FindClass("Class Engine.TextureRenderTarget");
32171  return ptr;
32172  }
32173 
32174 };
32175 
32176 
32177 // Class Engine.TextureRenderTarget2D
32178 // 0x0020 (0x0144 - 0x0124)
32180 {
32181 public:
32182  int SizeX; // 0x0124(0x0004) (Edit, Const)
32183  int SizeY; // 0x0128(0x0004) (Edit, Const)
32184  TEnumAsByte<EPixelFormat> Format; // 0x012C(0x0001) (Const)
32185  TEnumAsByte<ETextureAddress> AddressX; // 0x012D(0x0001) (Edit)
32186  TEnumAsByte<ETextureAddress> AddressY; // 0x012E(0x0001) (Edit)
32187  unsigned char UnknownData00[0x1]; // 0x012F(0x0001) MISSED OFFSET
32188  struct FLinearColor ClearColor; // 0x0130(0x0010) (Const)
32189  unsigned long bForceLinearGamma : 1; // 0x0140(0x0004) (Edit, Const, Transient)
32190 
32192  {
32193  static UClass* ptr = nullptr;
32194  if (!ptr)
32195  ptr = UObject::FindClass("Class Engine.TextureRenderTarget2D");
32196  return ptr;
32197  }
32198 
32199 
32200  class UTextureRenderTarget2D* STATIC_Create(int InSizeX, int InSizeY, TEnumAsByte<EPixelFormat> InFormat, const struct FLinearColor& InClearColor, bool bOnlyRenderOnce);
32201 };
32202 
32203 
32204 // Class Engine.ScriptedTexture
32205 // 0x0014 (0x0158 - 0x0144)
32207 {
32208 public:
32209  unsigned long bNeedsUpdate : 1; // 0x0144(0x0004) (Transient)
32210  unsigned long bSkipNextClear : 1; // 0x0144(0x0004) (Transient)
32211  struct FScriptDelegate __Render__Delegate; // 0x0148(0x0010) (NeedCtorLink)
32212 
32214  {
32215  static UClass* ptr = nullptr;
32216  if (!ptr)
32217  ptr = UObject::FindClass("Class Engine.ScriptedTexture");
32218  return ptr;
32219  }
32220 
32221 
32222  void Render(class UCanvas* C);
32223 };
32224 
32225 
32226 // Class Engine.TextureRenderTargetCube
32227 // 0x0005 (0x0129 - 0x0124)
32229 {
32230 public:
32231  int SizeX; // 0x0124(0x0004) (Edit)
32232  TEnumAsByte<EPixelFormat> Format; // 0x0128(0x0001) (Const)
32233 
32235  {
32236  static UClass* ptr = nullptr;
32237  if (!ptr)
32238  ptr = UObject::FindClass("Class Engine.TextureRenderTargetCube");
32239  return ptr;
32240  }
32241 
32242 };
32243 
32244 
32245 // Class Engine.AudioDevice
32246 // 0x0300 (0x0358 - 0x0058)
32247 class UAudioDevice : public USubsystem
32248 {
32249 public:
32250  int MaxChannels; // 0x0058(0x0004) (Const, Config)
32251  int CommonAudioPoolSize; // 0x005C(0x0004) (Const, Config)
32252  float LowPassFilterResonance; // 0x0060(0x0004) (Const, Config)
32253  float MinCompressedDurationEditor; // 0x0064(0x0004) (Const, Config)
32254  float MinCompressedDurationGame; // 0x0068(0x0004) (Const, Config)
32255  struct FString ChirpInSoundNodeWaveName; // 0x006C(0x0010) (Const, Config, NeedCtorLink)
32256  class USoundNodeWave* ChirpInSoundNodeWave; // 0x007C(0x0008) (Const)
32257  struct FString ChirpOutSoundNodeWaveName; // 0x0084(0x0010) (Const, Config, NeedCtorLink)
32258  class USoundNodeWave* ChirpOutSoundNodeWave; // 0x0094(0x0008) (Const)
32259  struct FPointer CommonAudioPool; // 0x009C(0x0008) (Const, Native)
32260  int CommonAudioPoolFreeBytes; // 0x00A4(0x0004) (Const, Native)
32261  TArray<class UAudioComponent*> AudioComponents; // 0x00A8(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
32262  TArray<struct FPointer> Sources; // 0x00B8(0x0010) (Const, Native)
32263  TArray<struct FPointer> FreeSources; // 0x00C8(0x0010) (Const, Native)
32264  unsigned char UnknownData00[0x48]; // 0x00D8(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AudioDevice.WaveInstanceSourceMap
32265  unsigned long bGameWasTicking : 1; // 0x0120(0x0004) (Const, Native)
32266  unsigned long bSoundSpawningEnabled : 1; // 0x0120(0x0004) (Transient)
32267  TArray<struct FListener> Listeners; // 0x0124(0x0010) (Const, Native)
32268  struct FQWord CurrentTick; // 0x0134(0x0008) (Const, Native)
32269  unsigned char UnknownData01[0x48]; // 0x013C(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AudioDevice.SoundClasses
32270  unsigned char UnknownData02[0x48]; // 0x0184(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AudioDevice.SourceSoundClasses
32271  unsigned char UnknownData03[0x48]; // 0x01CC(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AudioDevice.CurrentSoundClasses
32272  unsigned char UnknownData04[0x48]; // 0x0214(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AudioDevice.DestinationSoundClasses
32273  unsigned char UnknownData05[0x48]; // 0x025C(0x0048) UNKNOWN PROPERTY: MapProperty Engine.AudioDevice.SoundModes
32274  struct FPointer Effects; // 0x02A4(0x0008) (Const, Native)
32275  struct FName BaseSoundModeName; // 0x02AC(0x0008) (Const, Native)
32276  class USoundMode* CurrentMode; // 0x02B4(0x0008) (Const, Native)
32277  struct FDouble SoundModeStartTime; // 0x02BC(0x0008) (Const, Native)
32278  struct FDouble SoundModeFadeInStartTime; // 0x02C4(0x0008) (Const, Native)
32279  struct FDouble SoundModeFadeInEndTime; // 0x02CC(0x0008) (Const, Native)
32280  struct FDouble SoundModeEndTime; // 0x02D4(0x0008) (Const, Native)
32281  int ListenerVolumeIndex; // 0x02DC(0x0004) (Const, Native)
32282  struct FInteriorSettings ListenerInteriorSettings; // 0x02E0(0x0024) (Const, Native)
32283  struct FDouble InteriorStartTime; // 0x0304(0x0008) (Const, Native)
32284  struct FDouble InteriorEndTime; // 0x030C(0x0008) (Const, Native)
32285  struct FDouble ExteriorEndTime; // 0x0314(0x0008) (Const, Native)
32286  struct FDouble InteriorLPFEndTime; // 0x031C(0x0008) (Const, Native)
32287  struct FDouble ExteriorLPFEndTime; // 0x0324(0x0008) (Const, Native)
32288  float InteriorVolumeInterp; // 0x032C(0x0004) (Const, Native)
32289  float InteriorLPFInterp; // 0x0330(0x0004) (Const, Native)
32290  float ExteriorVolumeInterp; // 0x0334(0x0004) (Const, Native)
32291  float ExteriorLPFInterp; // 0x0338(0x0004) (Const, Native)
32292  class UAudioComponent* TestAudioComponent; // 0x033C(0x0008) (Const, ExportObject, Component, EditInline)
32293  struct FPointer TextToSpeech; // 0x0344(0x0008) (Const, Native)
32294  TEnumAsByte<EDebugState> DebugState; // 0x034C(0x0001) (Const, Native)
32295  unsigned char UnknownData06[0x3]; // 0x034D(0x0003) MISSED OFFSET
32296  float TransientMasterVolume; // 0x0350(0x0004) (Transient)
32297  float LastUpdateTime; // 0x0354(0x0004) (Transient)
32298 
32300  {
32301  static UClass* ptr = nullptr;
32302  if (!ptr)
32303  ptr = UObject::FindClass("Class Engine.AudioDevice");
32304  return ptr;
32305  }
32306 
32307 
32308  class USoundClass* FindSoundClass(const struct FName& SoundClassName);
32309  bool SetSoundMode(const struct FName& NewMode);
32310 };
32311 
32312 
32313 // Class Engine.SoundClass
32314 // 0x0080 (0x00D0 - 0x0050)
32315 class USoundClass : public UObject
32316 {
32317 public:
32318  struct FSoundClassProperties Properties; // 0x0050(0x0020) (Edit)
32319  TArray<struct FName> ChildClassNames; // 0x0070(0x0010) (Edit, NeedCtorLink)
32320  unsigned long bIsChild : 1; // 0x0080(0x0004)
32321  int MenuID; // 0x0084(0x0004)
32322  unsigned char UnknownData00[0x48]; // 0x0088(0x0048) UNKNOWN PROPERTY: MapProperty Engine.SoundClass.EditorData
32323 
32325  {
32326  static UClass* ptr = nullptr;
32327  if (!ptr)
32328  ptr = UObject::FindClass("Class Engine.SoundClass");
32329  return ptr;
32330  }
32331 
32332 };
32333 
32334 
32335 // Class Engine.SoundMode
32336 // 0x0048 (0x0098 - 0x0050)
32337 class USoundMode : public UObject
32338 {
32339 public:
32340  unsigned long bApplyEQ : 1; // 0x0050(0x0004) (Edit)
32341  struct FAudioEQEffect EQSettings; // 0x0054(0x0024) (Edit)
32342  TArray<struct FSoundClassAdjuster> SoundClassEffects; // 0x0078(0x0010) (Edit, NeedCtorLink)
32343  float InitialDelay; // 0x0088(0x0004) (Edit)
32344  float FadeInTime; // 0x008C(0x0004) (Edit)
32345  float Duration; // 0x0090(0x0004) (Edit)
32346  float FadeOutTime; // 0x0094(0x0004) (Edit)
32347 
32349  {
32350  static UClass* ptr = nullptr;
32351  if (!ptr)
32352  ptr = UObject::FindClass("Class Engine.SoundMode");
32353  return ptr;
32354  }
32355 
32356 };
32357 
32358 
32359 // Class Engine.MatineePawn
32360 // 0x0008 (0x0588 - 0x0580)
32361 class AMatineePawn : public APawn
32362 {
32363 public:
32364  class USkeletalMesh* PreviewMesh; // 0x0580(0x0008) (Edit)
32365 
32367  {
32368  static UClass* ptr = nullptr;
32369  if (!ptr)
32370  ptr = UObject::FindClass("Class Engine.MatineePawn");
32371  return ptr;
32372  }
32373 
32374 };
32375 
32376 
32377 // Class Engine.Scout
32378 // 0x0098 (0x0618 - 0x0580)
32379 class AScout : public APawn
32380 {
32381 public:
32382  TArray<struct FPathSizeInfo> PathSizes; // 0x0580(0x0010) (NeedCtorLink)
32383  float TestJumpZ; // 0x0590(0x0004)
32384  float TestGroundSpeed; // 0x0594(0x0004)
32385  float TestMaxFallSpeed; // 0x0598(0x0004)
32386  float TestFallSpeed; // 0x059C(0x0004)
32387  float MaxLandingVelocity; // 0x05A0(0x0004) (Const)
32388  int MinNumPlayerStarts; // 0x05A4(0x0004)
32389  class UClass* DefaultReachSpecClass; // 0x05A8(0x0008)
32390  TArray<struct FColor> EdgePathColors; // 0x05B0(0x0010) (NeedCtorLink)
32391  float NavMeshGen_StepSize; // 0x05C0(0x0004)
32392  float NavMeshGen_EntityHalfHeight; // 0x05C4(0x0004)
32393  float NavMeshGen_StartingHeightOffset; // 0x05C8(0x0004)
32394  float NavMeshGen_MaxDropHeight; // 0x05CC(0x0004)
32395  float NavMeshGen_MaxStepHeight; // 0x05D0(0x0004)
32396  float NavMeshGen_VertZDeltaSnapThresh; // 0x05D4(0x0004)
32397  float NavMeshGen_MinPolyArea; // 0x05D8(0x0004)
32398  float NavMeshGen_BorderBackfill_CheckDist; // 0x05DC(0x0004)
32399  float NavMeshGen_MinMergeDotAreaThreshold; // 0x05E0(0x0004)
32400  float NavMeshGen_MinMergeDotSmallArea; // 0x05E4(0x0004)
32401  float NavMeshGen_MinMergeDotLargeArea; // 0x05E8(0x0004)
32402  float NavMeshGen_MaxPolyHeight; // 0x05EC(0x0004)
32403  float NavMeshGen_HeightMergeThreshold; // 0x05F0(0x0004)
32404  float NavMeshGen_EdgeMaxDelta; // 0x05F4(0x0004)
32405  float NavMeshGen_MaxGroundCheckSize; // 0x05F8(0x0004)
32406  float NavMeshGen_MinEdgeLength; // 0x05FC(0x0004)
32407  unsigned long NavMeshGen_ExpansionDoObstacleMeshSimplification : 1; // 0x0600(0x0004)
32408  unsigned long bHightlightOneWayReachSpecs : 1; // 0x0600(0x0004) (Edit)
32409  float MinMantleFallDist; // 0x0604(0x0004)
32410  float MaxMantleFallDist; // 0x0608(0x0004)
32411  float MinMantleLateralDist; // 0x060C(0x0004)
32412  float MaxMantleLateralDist; // 0x0610(0x0004)
32413  float MaxMantleFallTime; // 0x0614(0x0004)
32414 
32416  {
32417  static UClass* ptr = nullptr;
32418  if (!ptr)
32419  ptr = UObject::FindClass("Class Engine.Scout");
32420  return ptr;
32421  }
32422 
32423 
32424  void PreBeginPlay();
32425 };
32426 
32427 
32428 // Class Engine.Light
32429 // 0x000C (0x0278 - 0x026C)
32430 class ALight : public AActor
32431 {
32432 public:
32433  class ULightComponent* LightComponent; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
32434  unsigned long bEnabled : 1; // 0x0274(0x0004) (Net)
32435 
32437  {
32438  static UClass* ptr = nullptr;
32439  if (!ptr)
32440  ptr = UObject::FindClass("Class Engine.Light");
32441  return ptr;
32442  }
32443 
32444 
32445  void OnToggle(class USeqAct_Toggle* Action);
32446  void ReplicatedEvent(const struct FName& VarName);
32447 };
32448 
32449 
32450 // Class Engine.DirectionalLight
32451 // 0x0000 (0x0278 - 0x0278)
32453 {
32454 public:
32455 
32457  {
32458  static UClass* ptr = nullptr;
32459  if (!ptr)
32460  ptr = UObject::FindClass("Class Engine.DirectionalLight");
32461  return ptr;
32462  }
32463 
32464 };
32465 
32466 
32467 // Class Engine.DirectionalLightMovable
32468 // 0x0000 (0x0278 - 0x0278)
32470 {
32471 public:
32472 
32474  {
32475  static UClass* ptr = nullptr;
32476  if (!ptr)
32477  ptr = UObject::FindClass("Class Engine.DirectionalLightMovable");
32478  return ptr;
32479  }
32480 
32481 };
32482 
32483 
32484 // Class Engine.DirectionalLightToggleable
32485 // 0x0000 (0x0278 - 0x0278)
32487 {
32488 public:
32489 
32491  {
32492  static UClass* ptr = nullptr;
32493  if (!ptr)
32494  ptr = UObject::FindClass("Class Engine.DirectionalLightToggleable");
32495  return ptr;
32496  }
32497 
32498 };
32499 
32500 
32501 // Class Engine.DominantDirectionalLight
32502 // 0x0010 (0x0288 - 0x0278)
32504 {
32505 public:
32506  TArray<class ADDLExcludeVolume*> ExcludeVolumes; // 0x0278(0x0010) (Edit, NeedCtorLink)
32507 
32509  {
32510  static UClass* ptr = nullptr;
32511  if (!ptr)
32512  ptr = UObject::FindClass("Class Engine.DominantDirectionalLight");
32513  return ptr;
32514  }
32515 
32516 };
32517 
32518 
32519 // Class Engine.DominantDirectionalLightMovable
32520 // 0x0000 (0x0288 - 0x0288)
32522 {
32523 public:
32524 
32526  {
32527  static UClass* ptr = nullptr;
32528  if (!ptr)
32529  ptr = UObject::FindClass("Class Engine.DominantDirectionalLightMovable");
32530  return ptr;
32531  }
32532 
32533 };
32534 
32535 
32536 // Class Engine.PointLight
32537 // 0x0000 (0x0278 - 0x0278)
32538 class APointLight : public ALight
32539 {
32540 public:
32541 
32543  {
32544  static UClass* ptr = nullptr;
32545  if (!ptr)
32546  ptr = UObject::FindClass("Class Engine.PointLight");
32547  return ptr;
32548  }
32549 
32550 };
32551 
32552 
32553 // Class Engine.DominantPointLight
32554 // 0x0000 (0x0278 - 0x0278)
32556 {
32557 public:
32558 
32560  {
32561  static UClass* ptr = nullptr;
32562  if (!ptr)
32563  ptr = UObject::FindClass("Class Engine.DominantPointLight");
32564  return ptr;
32565  }
32566 
32567 };
32568 
32569 
32570 // Class Engine.PointLightMovable
32571 // 0x0000 (0x0278 - 0x0278)
32573 {
32574 public:
32575 
32577  {
32578  static UClass* ptr = nullptr;
32579  if (!ptr)
32580  ptr = UObject::FindClass("Class Engine.PointLightMovable");
32581  return ptr;
32582  }
32583 
32584 };
32585 
32586 
32587 // Class Engine.PointLightToggleable
32588 // 0x0000 (0x0278 - 0x0278)
32590 {
32591 public:
32592 
32594  {
32595  static UClass* ptr = nullptr;
32596  if (!ptr)
32597  ptr = UObject::FindClass("Class Engine.PointLightToggleable");
32598  return ptr;
32599  }
32600 
32601 
32604  bool ShouldSaveForCheckpoint();
32605 };
32606 
32607 
32608 // Class Engine.SkyLight
32609 // 0x0000 (0x0278 - 0x0278)
32610 class ASkyLight : public ALight
32611 {
32612 public:
32613 
32615  {
32616  static UClass* ptr = nullptr;
32617  if (!ptr)
32618  ptr = UObject::FindClass("Class Engine.SkyLight");
32619  return ptr;
32620  }
32621 
32622 };
32623 
32624 
32625 // Class Engine.SkyLightToggleable
32626 // 0x0000 (0x0278 - 0x0278)
32628 {
32629 public:
32630 
32632  {
32633  static UClass* ptr = nullptr;
32634  if (!ptr)
32635  ptr = UObject::FindClass("Class Engine.SkyLightToggleable");
32636  return ptr;
32637  }
32638 
32639 };
32640 
32641 
32642 // Class Engine.SpotLight
32643 // 0x0000 (0x0278 - 0x0278)
32644 class ASpotLight : public ALight
32645 {
32646 public:
32647 
32649  {
32650  static UClass* ptr = nullptr;
32651  if (!ptr)
32652  ptr = UObject::FindClass("Class Engine.SpotLight");
32653  return ptr;
32654  }
32655 
32656 };
32657 
32658 
32659 // Class Engine.DominantSpotLight
32660 // 0x0000 (0x0278 - 0x0278)
32662 {
32663 public:
32664 
32666  {
32667  static UClass* ptr = nullptr;
32668  if (!ptr)
32669  ptr = UObject::FindClass("Class Engine.DominantSpotLight");
32670  return ptr;
32671  }
32672 
32673 };
32674 
32675 
32676 // Class Engine.GeneratedMeshAreaLight
32677 // 0x0000 (0x0278 - 0x0278)
32679 {
32680 public:
32681 
32683  {
32684  static UClass* ptr = nullptr;
32685  if (!ptr)
32686  ptr = UObject::FindClass("Class Engine.GeneratedMeshAreaLight");
32687  return ptr;
32688  }
32689 
32690 };
32691 
32692 
32693 // Class Engine.SpotLightMovable
32694 // 0x0000 (0x0278 - 0x0278)
32696 {
32697 public:
32698 
32700  {
32701  static UClass* ptr = nullptr;
32702  if (!ptr)
32703  ptr = UObject::FindClass("Class Engine.SpotLightMovable");
32704  return ptr;
32705  }
32706 
32707 };
32708 
32709 
32710 // Class Engine.SpotLightToggleable
32711 // 0x0000 (0x0278 - 0x0278)
32713 {
32714 public:
32715 
32717  {
32718  static UClass* ptr = nullptr;
32719  if (!ptr)
32720  ptr = UObject::FindClass("Class Engine.SpotLightToggleable");
32721  return ptr;
32722  }
32723 
32724 
32727  bool ShouldSaveForCheckpoint();
32728 };
32729 
32730 
32731 // Class Engine.StaticLightCollectionActor
32732 // 0x0014 (0x028C - 0x0278)
32734 {
32735 public:
32736  TArray<class ULightComponent*> LightComponents; // 0x0278(0x0010) (Const, ExportObject, Component, NeedCtorLink, EditInline)
32737  int MaxLightComponents; // 0x0288(0x0004) (Config)
32738 
32740  {
32741  static UClass* ptr = nullptr;
32742  if (!ptr)
32743  ptr = UObject::FindClass("Class Engine.StaticLightCollectionActor");
32744  return ptr;
32745  }
32746 
32747 };
32748 
32749 
32750 // Class Engine.LightComponent
32751 // 0x0124 (0x01A0 - 0x007C)
32753 {
32754 public:
32755  struct FPointer SceneInfo; // 0x007C(0x0008) (Const, Native, Transient, NoImport)
32756  unsigned char UnknownData00[0xC]; // 0x0084(0x000C) MISSED OFFSET
32757  struct FMatrix WorldToLight; // 0x0090(0x0040) (Const, Native, Transient)
32758  struct FMatrix LightToWorld; // 0x00D0(0x0040) (Const, Native, Transient)
32759  struct FGuid LightGuid; // 0x0110(0x0010) (Const, DuplicateTransient)
32760  struct FGuid LightmapGuid; // 0x0120(0x0010) (Const, DuplicateTransient)
32761  float Brightness; // 0x0130(0x0004) (Edit, Const)
32762  struct FColor LightColor; // 0x0134(0x0004) (Edit, Const)
32763  class ULightFunction* Function; // 0x0138(0x0008) (Edit, Const, ExportObject, NeedCtorLink, EditInline)
32764  unsigned long bEnabled : 1; // 0x0140(0x0004) (Edit, Const)
32765  unsigned long CastShadows : 1; // 0x0140(0x0004) (Edit, Const)
32766  unsigned long CastStaticShadows : 1; // 0x0140(0x0004) (Edit, Const)
32767  unsigned long CastDynamicShadows : 1; // 0x0140(0x0004) (Edit)
32768  unsigned long bCastCompositeShadow : 1; // 0x0140(0x0004) (Edit)
32769  unsigned long bAffectCompositeShadowDirection : 1; // 0x0140(0x0004) (Edit)
32770  unsigned long bNonModulatedSelfShadowing : 1; // 0x0140(0x0004) (Edit)
32771  unsigned long bSelfShadowOnly : 1; // 0x0140(0x0004) (Edit)
32772  unsigned long bAllowPreShadow : 1; // 0x0140(0x0004)
32773  unsigned long bForceDynamicLight : 1; // 0x0140(0x0004) (Const)
32774  unsigned long UseDirectLightMap : 1; // 0x0140(0x0004) (Const)
32775  unsigned long bHasLightEverBeenBuiltIntoLightMap : 1; // 0x0140(0x0004) (Const)
32776  unsigned long bCanAffectDynamicPrimitivesOutsideDynamicChannel : 1; // 0x0140(0x0004) (Const)
32777  unsigned long bRenderLightShafts : 1; // 0x0140(0x0004) (Edit)
32778  unsigned long bUseImageReflectionSpecular : 1; // 0x0140(0x0004) (Edit)
32779  unsigned long bPrecomputedLightingIsValid : 1; // 0x0140(0x0004) (Const)
32780  unsigned long bExplicitlyAssignedLight : 1; // 0x0140(0x0004) (Const)
32781  unsigned long bAllowCompositingIntoDLE : 1; // 0x0140(0x0004)
32782  unsigned long bExponentialHeightFogCustomLight : 1; // 0x0140(0x0004) (Edit)
32783  class ULightEnvironmentComponent* LightEnvironment; // 0x0144(0x0008) (Const, ExportObject, Component, EditInline)
32784  struct FLightingChannelContainer LightingChannels; // 0x014C(0x0004) (Edit, Const)
32785  TEnumAsByte<ELightAffectsClassification> LightAffectsClassification; // 0x0150(0x0001) (Edit, Const, EditConst)
32787  unsigned char UnknownData01[0x2]; // 0x0152(0x0002) MISSED OFFSET
32788  struct FLinearColor ModShadowColor; // 0x0154(0x0010) (Edit)
32789  float ModShadowFadeoutTime; // 0x0164(0x0004)
32790  float ModShadowFadeoutExponent; // 0x0168(0x0004)
32791  int LightListIndex; // 0x016C(0x0004) (Const, Native, DuplicateTransient)
32794  unsigned char UnknownData02[0x2]; // 0x0172(0x0002) MISSED OFFSET
32795  int MinShadowResolution; // 0x0174(0x0004) (Edit)
32796  int MaxShadowResolution; // 0x0178(0x0004) (Edit)
32797  int ShadowFadeResolution; // 0x017C(0x0004) (Edit)
32798  float OcclusionDepthRange; // 0x0180(0x0004) (Edit)
32799  float BloomScale; // 0x0184(0x0004) (Edit)
32800  float BloomThreshold; // 0x0188(0x0004) (Edit)
32801  float BloomScreenBlendThreshold; // 0x018C(0x0004) (Edit)
32802  struct FColor BloomTint; // 0x0190(0x0004) (Edit)
32803  float RadialBlurPercent; // 0x0194(0x0004) (Edit)
32804  float OcclusionMaskDarkness; // 0x0198(0x0004) (Edit)
32805  float ReflectionSpecularBrightness; // 0x019C(0x0004) (Edit)
32806 
32808  {
32809  static UClass* ptr = nullptr;
32810  if (!ptr)
32811  ptr = UObject::FindClass("Class Engine.LightComponent");
32812  return ptr;
32813  }
32814 
32815 
32823  void UpdateColorAndBrightness();
32824  struct FVector GetDirection();
32825  struct FVector GetOrigin();
32826  void SetLightProperties(float NewBrightness, const struct FColor& NewLightColor, class ULightFunction* NewLightFunction);
32827  void SetEnabled(bool bSetEnabled);
32828 };
32829 
32830 
32831 // Class Engine.DirectionalLightComponent
32832 // 0x0020 (0x01C0 - 0x01A0)
32834 {
32835 public:
32836  float TraceDistance; // 0x01A0(0x0004) (Edit)
32837  float WholeSceneDynamicShadowRadius; // 0x01A4(0x0004) (Edit)
32838  int NumWholeSceneDynamicShadowCascades; // 0x01A8(0x0004) (Edit, Const)
32839  float CascadeDistributionExponent; // 0x01AC(0x0004) (Edit, Const)
32841 
32843  {
32844  static UClass* ptr = nullptr;
32845  if (!ptr)
32846  ptr = UObject::FindClass("Class Engine.DirectionalLightComponent");
32847  return ptr;
32848  }
32849 
32850 
32853 };
32854 
32855 
32856 // Class Engine.DominantDirectionalLightComponent
32857 // 0x00C0 (0x0280 - 0x01C0)
32859 {
32860 public:
32861  struct FDominantShadowInfo DominantLightShadowInfo; // 0x01C0(0x00B0) (Const)
32862  struct FArray_Mirror DominantLightShadowMap; // 0x0270(0x0010) (Const, Native)
32863 
32865  {
32866  static UClass* ptr = nullptr;
32867  if (!ptr)
32868  ptr = UObject::FindClass("Class Engine.DominantDirectionalLightComponent");
32869  return ptr;
32870  }
32871 
32872 };
32873 
32874 
32875 // Class Engine.PointLightComponent
32876 // 0x00A0 (0x0240 - 0x01A0)
32878 {
32879 public:
32880  float ShadowRadiusMultiplier; // 0x01A0(0x0004)
32881  float Radius; // 0x01A4(0x0004) (Edit)
32882  float FalloffExponent; // 0x01A8(0x0004) (Edit)
32883  float ShadowFalloffExponent; // 0x01AC(0x0004) (Edit)
32884  float MinShadowFalloffRadius; // 0x01B0(0x0004)
32885  unsigned char UnknownData00[0xC]; // 0x01B4(0x000C) MISSED OFFSET
32886  struct FMatrix CachedParentToWorld; // 0x01C0(0x0040) (Const)
32887  struct FVector Translation; // 0x0200(0x000C) (Edit, Const)
32888  unsigned char UnknownData01[0x4]; // 0x020C(0x0004) MISSED OFFSET
32889  struct FPlane ShadowPlane; // 0x0210(0x0010) (Const)
32890  class UDrawLightRadiusComponent* PreviewLightRadius; // 0x0220(0x0008) (Const, ExportObject, Component, EditInline)
32891  struct FLightmassPointLightSettings LightmassSettings; // 0x0228(0x0010) (Edit)
32892  class UDrawLightRadiusComponent* PreviewLightSourceRadius; // 0x0238(0x0008) (Const, ExportObject, Component, EditInline)
32893 
32895  {
32896  static UClass* ptr = nullptr;
32897  if (!ptr)
32898  ptr = UObject::FindClass("Class Engine.PointLightComponent");
32899  return ptr;
32900  }
32901 
32902 
32905  void SetTranslation(const struct FVector& NewTranslation);
32906 };
32907 
32908 
32909 // Class Engine.DominantPointLightComponent
32910 // 0x0000 (0x0240 - 0x0240)
32912 {
32913 public:
32914 
32916  {
32917  static UClass* ptr = nullptr;
32918  if (!ptr)
32919  ptr = UObject::FindClass("Class Engine.DominantPointLightComponent");
32920  return ptr;
32921  }
32922 
32923 };
32924 
32925 
32926 // Class Engine.SpotLightComponent
32927 // 0x0028 (0x0268 - 0x0240)
32929 {
32930 public:
32931  float InnerConeAngle; // 0x0240(0x0004) (Edit)
32932  float OuterConeAngle; // 0x0244(0x0004) (Edit)
32933  float LightShaftConeAngle; // 0x0248(0x0004) (Edit)
32934  class UDrawLightConeComponent* PreviewInnerCone; // 0x024C(0x0008) (Const, ExportObject, Component, EditInline)
32935  class UDrawLightConeComponent* PreviewOuterCone; // 0x0254(0x0008) (Const, ExportObject, Component, EditInline)
32936  struct FRotator Rotation; // 0x025C(0x000C) (Edit, Const)
32937 
32939  {
32940  static UClass* ptr = nullptr;
32941  if (!ptr)
32942  ptr = UObject::FindClass("Class Engine.SpotLightComponent");
32943  return ptr;
32944  }
32945 
32946 
32947  void SetRotation(const struct FRotator& NewRotation);
32948 };
32949 
32950 
32951 // Class Engine.DominantSpotLightComponent
32952 // 0x00C8 (0x0330 - 0x0268)
32954 {
32955 public:
32956  unsigned char UnknownData00[0x8]; // 0x0268(0x0008) MISSED OFFSET
32957  struct FDominantShadowInfo DominantLightShadowInfo; // 0x0270(0x00B0) (Const)
32958  struct FArray_Mirror DominantLightShadowMap; // 0x0320(0x0010) (Const, Native)
32959 
32961  {
32962  static UClass* ptr = nullptr;
32963  if (!ptr)
32964  ptr = UObject::FindClass("Class Engine.DominantSpotLightComponent");
32965  return ptr;
32966  }
32967 
32968 };
32969 
32970 
32971 // Class Engine.SkyLightComponent
32972 // 0x0008 (0x01A8 - 0x01A0)
32974 {
32975 public:
32976  float LowerBrightness; // 0x01A0(0x0004) (Edit, Const)
32977  struct FColor LowerColor; // 0x01A4(0x0004) (Edit, Const)
32978 
32980  {
32981  static UClass* ptr = nullptr;
32982  if (!ptr)
32983  ptr = UObject::FindClass("Class Engine.SkyLightComponent");
32984  return ptr;
32985  }
32986 
32987 };
32988 
32989 
32990 // Class Engine.SphericalHarmonicLightComponent
32991 // 0x0094 (0x0234 - 0x01A0)
32993 {
32994 public:
32995  struct FSHVectorRGB WorldSpaceIncidentLighting; // 0x01A0(0x0090) (Edit)
32996  unsigned long bRenderBeforeModShadows : 1; // 0x0230(0x0004)
32997 
32999  {
33000  static UClass* ptr = nullptr;
33001  if (!ptr)
33002  ptr = UObject::FindClass("Class Engine.SphericalHarmonicLightComponent");
33003  return ptr;
33004  }
33005 
33006 };
33007 
33008 
33009 // Class Engine.LightEnvironmentComponent
33010 // 0x0020 (0x009C - 0x007C)
33012 {
33013 public:
33014  unsigned long bEnabled : 1; // 0x007C(0x0004) (Edit, Const)
33015  unsigned long bForceNonCompositeDynamicLights : 1; // 0x007C(0x0004)
33016  unsigned long bAllowDynamicShadowsOnTranslucency : 1; // 0x007C(0x0004)
33017  unsigned long bAllowPreShadow : 1; // 0x007C(0x0004) (Const, Transient)
33018  unsigned long bTranslucencyShadowed : 1; // 0x007C(0x0004) (Const, Transient)
33019  float DominantShadowFactor; // 0x0080(0x0004) (Const, Transient)
33020  class ULightComponent* AffectingDominantLight; // 0x0084(0x0008) (Const, ExportObject, Transient, Component, EditInline)
33021  TArray<class UPrimitiveComponent*> AffectedComponents; // 0x008C(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
33022 
33024  {
33025  static UClass* ptr = nullptr;
33026  if (!ptr)
33027  ptr = UObject::FindClass("Class Engine.LightEnvironmentComponent");
33028  return ptr;
33029  }
33030 
33031 
33032  bool IsEnabled();
33033  void SetEnabled(bool bNewEnabled);
33034 };
33035 
33036 
33037 // Class Engine.DynamicLightEnvironmentComponent
33038 // 0x00B0 (0x014C - 0x009C)
33040 {
33041 public:
33042  struct FPointer State; // 0x009C(0x0008) (Const, Native, Transient)
33043  float InvisibleUpdateTime; // 0x00A4(0x0004) (Edit)
33044  float MinTimeBetweenFullUpdates; // 0x00A8(0x0004) (Edit)
33045  unsigned long bSkipUpdateWhenHidden : 1; // 0x00AC(0x0004) (Edit)
33046  unsigned long bCastShadows : 1; // 0x00AC(0x0004) (Edit)
33047  unsigned long bCompositeShadowsFromDynamicLights : 1; // 0x00AC(0x0004)
33048  unsigned long bForceCompositeAllLights : 1; // 0x00AC(0x0004)
33049  unsigned long bAffectedBySmallDynamicLights : 1; // 0x00AC(0x0004)
33050  unsigned long bUseBooleanEnvironmentShadowing : 1; // 0x00AC(0x0004) (Edit)
33051  unsigned long bShadowFromEnvironment : 1; // 0x00AC(0x0004)
33052  unsigned long bDynamic : 1; // 0x00AC(0x0004) (Edit)
33053  unsigned long bSynthesizeDirectionalLight : 1; // 0x00AC(0x0004)
33054  unsigned long bSynthesizeSHLight : 1; // 0x00AC(0x0004) (Edit)
33055  unsigned long bRequiresNonLatentUpdates : 1; // 0x00AC(0x0004) (Edit)
33056  unsigned long bTraceFromClosestBoundsPoint : 1; // 0x00AC(0x0004)
33057  unsigned long bIsCharacterLightEnvironment : 1; // 0x00AC(0x0004) (Edit)
33058  unsigned long bOverrideOwnerLightingChannels : 1; // 0x00AC(0x0004)
33059  unsigned long bAlwaysInfluencedByDominantDirectionalLight : 1; // 0x00AC(0x0004)
33060  float VelocityUpdateTimeScale; // 0x00B0(0x0004)
33061  float ShadowInterpolationSpeed; // 0x00B4(0x0004)
33062  int NumVolumeVisibilitySamples; // 0x00B8(0x0004) (Edit)
33063  float LightingBoundsScale; // 0x00BC(0x0004) (Edit)
33064  struct FLinearColor AmbientShadowColor; // 0x00C0(0x0010)
33065  struct FVector AmbientShadowSourceDirection; // 0x00D0(0x000C)
33066  struct FLinearColor AmbientGlow; // 0x00DC(0x0010)
33067  float LightDistance; // 0x00EC(0x0004)
33068  float ShadowDistance; // 0x00F0(0x0004)
33069  float ModShadowFadeoutTime; // 0x00F4(0x0004)
33070  float ModShadowFadeoutExponent; // 0x00F8(0x0004)
33071  struct FLinearColor MaxModulatedShadowColor; // 0x00FC(0x0010)
33072  float DominantShadowTransitionStartDistance; // 0x010C(0x0004)
33073  float DominantShadowTransitionEndDistance; // 0x0110(0x0004)
33074  float MinShadowAngle; // 0x0114(0x0004)
33076  unsigned char UnknownData00[0x3]; // 0x0119(0x0003) MISSED OFFSET
33077  struct FBoxSphereBounds OverriddenBounds; // 0x011C(0x001C)
33079  TArray<class ULightComponent*> OverriddenLightComponents; // 0x013C(0x0010) (Const, ExportObject, Component, NeedCtorLink, EditInline)
33080 
33082  {
33083  static UClass* ptr = nullptr;
33084  if (!ptr)
33085  ptr = UObject::FindClass("Class Engine.DynamicLightEnvironmentComponent");
33086  return ptr;
33087  }
33088 
33089 
33090  void ResetEnvironment();
33091 };
33092 
33093 
33094 // Class Engine.ParticleLightEnvironmentComponent
33095 // 0x001C (0x0168 - 0x014C)
33097 {
33098 public:
33099  int ReferenceCount; // 0x014C(0x0004) (Const, Transient)
33100  int NumPooledReuses; // 0x0150(0x0004) (Const, Transient)
33101  class AActor* SharedInstigator; // 0x0154(0x0008) (Const, Transient)
33102  class UParticleSystem* SharedParticleSystem; // 0x015C(0x0008) (Const, Transient)
33103  unsigned long bAllowDLESharing : 1; // 0x0164(0x0004)
33104 
33106  {
33107  static UClass* ptr = nullptr;
33108  if (!ptr)
33109  ptr = UObject::FindClass("Class Engine.ParticleLightEnvironmentComponent");
33110  return ptr;
33111  }
33112 
33113 };
33114 
33115 
33116 // Class Engine.DrawLightConeComponent
33117 // 0x0000 (0x0284 - 0x0284)
33119 {
33120 public:
33121 
33123  {
33124  static UClass* ptr = nullptr;
33125  if (!ptr)
33126  ptr = UObject::FindClass("Class Engine.DrawLightConeComponent");
33127  return ptr;
33128  }
33129 
33130 };
33131 
33132 
33133 // Class Engine.DrawLightRadiusComponent
33134 // 0x0000 (0x028C - 0x028C)
33136 {
33137 public:
33138 
33140  {
33141  static UClass* ptr = nullptr;
33142  if (!ptr)
33143  ptr = UObject::FindClass("Class Engine.DrawLightRadiusComponent");
33144  return ptr;
33145  }
33146 
33147 };
33148 
33149 
33150 // Class Engine.LightFunction
33151 // 0x0018 (0x0068 - 0x0050)
33152 class ULightFunction : public UObject
33153 {
33154 public:
33155  class UMaterialInterface* SourceMaterial; // 0x0050(0x0008) (Edit, Const)
33156  struct FVector Scale; // 0x0058(0x000C) (Edit)
33157  float DisabledBrightness; // 0x0064(0x0004) (Edit)
33158 
33160  {
33161  static UClass* ptr = nullptr;
33162  if (!ptr)
33163  ptr = UObject::FindClass("Class Engine.LightFunction");
33164  return ptr;
33165  }
33166 
33167 };
33168 
33169 
33170 // Class Engine.SkeletalMeshComponent
33171 // 0x0654 (0x08D8 - 0x0284)
33173 {
33174 public:
33175  class USkeletalMesh* SkeletalMesh; // 0x0284(0x0008) (Edit)
33176  class USkeletalMeshComponent* AttachedToSkelComponent; // 0x028C(0x0008) (ExportObject, Component, EditInline)
33177  class UAnimTree* AnimTreeTemplate; // 0x0294(0x0008) (Edit, Const)
33178  class UAnimNode* Animations; // 0x029C(0x0008) (Edit, Const, ExportObject, NeedCtorLink, EditInline)
33179  TArray<class UAnimNode*> AnimTickArray; // 0x02A4(0x0010) (Const, Transient, NeedCtorLink)
33180  TArray<class UAnimNode*> AnimAlwaysTickArray; // 0x02B4(0x0010) (Const, Transient, NeedCtorLink)
33181  TArray<int> AnimTickRelevancyArray; // 0x02C4(0x0010) (Const, Transient, NeedCtorLink)
33182  TArray<float> AnimTickWeightsArray; // 0x02D4(0x0010) (Const, Transient, NeedCtorLink)
33183  TArray<class USkelControlBase*> SkelControlTickArray; // 0x02E4(0x0010) (Const, Transient, NeedCtorLink)
33184  class UPhysicsAsset* PhysicsAsset; // 0x02F4(0x0008) (Edit, Const)
33185  class UPhysicsAssetInstance* PhysicsAssetInstance; // 0x02FC(0x0008) (Const, ExportObject, Transient, NeedCtorLink, EditInline)
33186  struct FPointer ApexClothing; // 0x0304(0x0008) (Const, Native, Transient)
33187  float PhysicsWeight; // 0x030C(0x0004) (Edit)
33188  float GlobalAnimRateScale; // 0x0310(0x0004) (Edit)
33189  float StreamingDistanceMultiplier; // 0x0314(0x0004) (Edit)
33190  struct FPointer MeshObject; // 0x0318(0x0008) (Const, Native, Transient)
33191  struct FColor WireframeColor; // 0x0320(0x0004) (Edit)
33192  TArray<struct FBoneAtom> SpaceBases; // 0x0324(0x0010) (Const, Native, Transient)
33193  TArray<struct FBoneAtom> LocalAtoms; // 0x0334(0x0010) (Const, Native, Transient)
33194  TArray<struct FBoneAtom> CachedLocalAtoms; // 0x0344(0x0010) (Const, Native, Transient)
33195  TArray<struct FBoneAtom> CachedSpaceBases; // 0x0354(0x0010) (Const, Native, Transient)
33196  int LowUpdateFrameRate; // 0x0364(0x0004) (Const, Config, GlobalConfig)
33197  TArray<unsigned char> RequiredBones; // 0x0368(0x0010) (Const, Native, Transient)
33198  TArray<unsigned char> ComposeOrderedRequiredBones; // 0x0378(0x0010) (Const, Native, Transient)
33199  class USkeletalMeshComponent* ParentAnimComponent; // 0x0388(0x0008) (Edit, Const, ExportObject, Component, EditInline)
33200  TArray<int> ParentBoneMap; // 0x0390(0x0010) (Const, Native, Transient)
33201  TArray<class UAnimSet*> AnimSets; // 0x03A0(0x0010) (Edit, NeedCtorLink)
33202  TArray<class UAnimSet*> TemporarySavedAnimSets; // 0x03B0(0x0010) (Const, Native, Transient)
33203  TArray<class UMorphTargetSet*> MorphSets; // 0x03C0(0x0010) (Edit, NeedCtorLink)
33204  TArray<struct FActiveMorph> ActiveMorphs; // 0x03D0(0x0010) (Transient, NeedCtorLink)
33205  TArray<struct FActiveMorph> ActiveCurveMorphs; // 0x03E0(0x0010) (Transient, NeedCtorLink)
33206  unsigned char UnknownData00[0x48]; // 0x03F0(0x0048) UNKNOWN PROPERTY: MapProperty Engine.SkeletalMeshComponent.MorphTargetIndexMap
33207  TArray<struct FAttachmentOrigin> AttachmentOrigins; // 0x0438(0x0010) (Native, Transient)
33208  struct FQWord LastFrameCounter; // 0x0448(0x0008) (Native, Transient)
33209  TArray<struct FAttachment> Attachments; // 0x0450(0x0010) (Const, Component, DuplicateTransient, NeedCtorLink)
33210  TArray<unsigned char> SkelControlIndex; // 0x0460(0x0010) (Const, Transient, NeedCtorLink)
33211  TArray<unsigned char> PostPhysSkelControlIndex; // 0x0470(0x0010) (Const, Transient, NeedCtorLink)
33212  int ForcedLodModel; // 0x0480(0x0004) (Edit)
33213  int MinLodModel; // 0x0484(0x0004) (Edit)
33214  int PredictedLODLevel; // 0x0488(0x0004) (Transient)
33215  int OldPredictedLODLevel; // 0x048C(0x0004) (Transient)
33216  float AnimationLODDistanceFactor; // 0x0490(0x0004) (Edit)
33217  int AnimationLODFrameRate; // 0x0494(0x0004) (Edit)
33218  float MaxDistanceFactor; // 0x0498(0x0004) (Const, Transient)
33219  int ChunkIndexPreview; // 0x049C(0x0004) (Transient)
33220  int SectionIndexPreview; // 0x04A0(0x0004) (Transient)
33221  int bForceWireframe; // 0x04A4(0x0004)
33222  int bForceRefpose; // 0x04A8(0x0004)
33223  int bOldForceRefPose; // 0x04AC(0x0004)
33224  unsigned long bNoSkeletonUpdate : 1; // 0x04B0(0x0004) (Edit)
33225  int bDisplayBones; // 0x04B4(0x0004)
33226  int bShowPrePhysBones; // 0x04B8(0x0004)
33227  int bHideSkin; // 0x04BC(0x0004)
33228  int bForceRawOffset; // 0x04C0(0x0004)
33229  int bIgnoreControllers; // 0x04C4(0x0004)
33230  int bTransformFromAnimParent; // 0x04C8(0x0004)
33231  int TickTag; // 0x04CC(0x0004) (Const, Transient)
33232  int InitTag; // 0x04D0(0x0004) (Const, Transient)
33233  int CachedAtomsTag; // 0x04D4(0x0004) (Const, Transient)
33234  int bUseSingleBodyPhysics; // 0x04D8(0x0004) (Const)
33235  int bRequiredBonesUpToDate; // 0x04DC(0x0004) (Transient)
33236  float MinDistFactorForKinematicUpdate; // 0x04E0(0x0004)
33237  int FramesPhysicsAsleep; // 0x04E4(0x0004) (Transient)
33238  int SkipRateForTickAnimNodesAndGetBoneAtoms; // 0x04E8(0x0004) (Const, Transient)
33239  unsigned long bSkipTickAnimNodes : 1; // 0x04EC(0x0004) (Const, Transient)
33240  unsigned long bSkipGetBoneAtoms : 1; // 0x04EC(0x0004) (Const, Transient)
33241  unsigned long bInterpolateBoneAtoms : 1; // 0x04EC(0x0004) (Const, Transient)
33242  unsigned long bHasValidBodies : 1; // 0x04EC(0x0004) (Const, Transient)
33243  unsigned long bSkipAllUpdateWhenPhysicsAsleep : 1; // 0x04EC(0x0004)
33244  unsigned long bComponentUseFixedSkelBounds : 1; // 0x04EC(0x0004) (Edit)
33245  unsigned long bUseBoundsFromParentAnimComponent : 1; // 0x04EC(0x0004) (Edit)
33246  unsigned long bConsiderAllBodiesForBounds : 1; // 0x04EC(0x0004) (Edit)
33247  unsigned long bUpdateSkelWhenNotRendered : 1; // 0x04EC(0x0004) (Edit)
33248  unsigned long bIgnoreControllersWhenNotRendered : 1; // 0x04EC(0x0004)
33249  unsigned long bTickAnimNodesWhenNotRendered : 1; // 0x04EC(0x0004)
33250  unsigned long bNotUpdatingKinematicDueToDistance : 1; // 0x04EC(0x0004) (Const)
33251  unsigned long bForceDiscardRootMotion : 1; // 0x04EC(0x0004) (Edit)
33252  unsigned long bNotifyRootMotionProcessed : 1; // 0x04EC(0x0004) (Edit)
33253  unsigned long bRootMotionModeChangeNotify : 1; // 0x04EC(0x0004)
33254  unsigned long bRootMotionExtractedNotify : 1; // 0x04EC(0x0004)
33255  unsigned long bProcessingRootMotion : 1; // 0x04EC(0x0004) (Transient)
33256  unsigned long bDisableFaceFXMaterialInstanceCreation : 1; // 0x04EC(0x0004) (Edit)
33257  unsigned long bDisableFaceFX : 1; // 0x04EC(0x0004) (Edit)
33258  unsigned long bAnimTreeInitialised : 1; // 0x04EC(0x0004) (Const, Transient)
33259  unsigned long bForceMeshObjectUpdate : 1; // 0x04EC(0x0004) (Transient)
33260  unsigned long bHasPhysicsAssetInstance : 1; // 0x04EC(0x0004) (Edit, Const)
33261  unsigned long bUpdateKinematicBonesFromAnimation : 1; // 0x04EC(0x0004) (Edit)
33262  unsigned long bUpdateJointsFromAnimation : 1; // 0x04EC(0x0004) (Edit)
33263  unsigned long bSkelCompFixed : 1; // 0x04EC(0x0004) (Const)
33264  unsigned long bHasHadPhysicsBlendedIn : 1; // 0x04EC(0x0004) (Const)
33265  unsigned long bForceUpdateAttachmentsInTick : 1; // 0x04EC(0x0004) (Edit)
33266  unsigned long bEnableFullAnimWeightBodies : 1; // 0x04EC(0x0004) (Transient)
33267  unsigned long bPerBoneVolumeEffects : 1; // 0x04EC(0x0004) (Edit)
33268  unsigned long bPerBoneMotionBlur : 1; // 0x04EC(0x0004) (Edit)
33269  unsigned long bSyncActorLocationToRootRigidBody : 1; // 0x04EC(0x0004) (Edit)
33270  unsigned long bUseRawData : 1; // 0x04EC(0x0004) (Const)
33271  unsigned long bDisableWarningWhenAnimNotFound : 1; // 0x04F0(0x0004)
33272  unsigned long bOverrideAttachmentOwnerVisibility : 1; // 0x04F0(0x0004)
33273  unsigned long bNeedsToDeleteHitMask : 1; // 0x04F0(0x0004) (Const, Transient)
33274  unsigned long bPauseAnims : 1; // 0x04F0(0x0004)
33275  unsigned long bChartDistanceFactor : 1; // 0x04F0(0x0004)
33276  unsigned long bEnableLineCheckWithBounds : 1; // 0x04F0(0x0004)
33277  unsigned long bCanHighlightSelectedSections : 1; // 0x04F0(0x0004) (Transient)
33278  unsigned long bUpdateMorphWhenParentAnimComponentExists : 1; // 0x04F0(0x0004) (Edit)
33279  struct FVector LineCheckBoundsScale; // 0x04F4(0x000C)
33280  unsigned long bEnableClothSimulation : 1; // 0x0500(0x0004) (Edit, Const)
33281  unsigned long bDisableClothCollision : 1; // 0x0500(0x0004) (Edit, Const)
33282  unsigned long bClothFrozen : 1; // 0x0500(0x0004) (Edit, Const)
33283  unsigned long bAutoFreezeClothWhenNotRendered : 1; // 0x0500(0x0004) (Edit)
33284  unsigned long bClothAwakeOnStartup : 1; // 0x0500(0x0004) (Edit)
33285  unsigned long bClothBaseVelClamp : 1; // 0x0500(0x0004) (Edit)
33286  unsigned long bClothBaseVelInterp : 1; // 0x0500(0x0004) (Edit)
33287  unsigned long bAttachClothVertsToBaseBody : 1; // 0x0500(0x0004) (Edit)
33288  unsigned long bIsClothOnStaticObject : 1; // 0x0500(0x0004) (Edit)
33289  unsigned long bUpdatedFixedClothVerts : 1; // 0x0500(0x0004)
33290  unsigned long bClothPositionalDampening : 1; // 0x0500(0x0004) (Edit)
33291  unsigned long bClothWindRelativeToOwner : 1; // 0x0500(0x0004) (Edit)
33292  unsigned long bRecentlyRendered : 1; // 0x0500(0x0004) (Transient)
33293  unsigned long bCacheAnimSequenceNodes : 1; // 0x0500(0x0004)
33294  unsigned long bNeedsInstanceWeightUpdate : 1; // 0x0500(0x0004) (Const, Transient)
33295  unsigned long bAlwaysUseInstanceWeights : 1; // 0x0500(0x0004) (Const, Transient)
33296  unsigned long bUpdateComposeSkeletonPasses : 1; // 0x0500(0x0004) (Const, Transient)
33297  unsigned long bValidTemporarySavedAnimSets : 1; // 0x0500(0x0004) (Const, Native, Transient)
33298  TArray<struct FBonePair> InstanceVertexWeightBones; // 0x0504(0x0010) (Const, Native, Transient)
33299  TArray<struct FSkelMeshComponentLODInfo> LODInfo; // 0x0514(0x0010) (Const, Transient, NeedCtorLink)
33300  struct FVector FrozenLocalToWorldPos; // 0x0524(0x000C) (Const)
33301  struct FRotator FrozenLocalToWorldRot; // 0x0530(0x000C) (Const)
33302  struct FVector ClothExternalForce; // 0x053C(0x000C) (Edit, Const)
33303  struct FVector ClothWind; // 0x0548(0x000C) (Edit)
33304  struct FVector ClothBaseVelClampRange; // 0x0554(0x000C) (Edit)
33305  float ClothBlendWeight; // 0x0560(0x0004) (Edit)
33306  float ClothDynamicBlendWeight; // 0x0564(0x0004)
33307  float ClothBlendMinDistanceFactor; // 0x0568(0x0004) (Edit)
33308  float ClothBlendMaxDistanceFactor; // 0x056C(0x0004) (Edit)
33309  struct FVector MinPosDampRange; // 0x0570(0x000C) (Edit)
33310  struct FVector MaxPosDampRange; // 0x057C(0x000C) (Edit)
33311  struct FVector MinPosDampScale; // 0x0588(0x000C) (Edit)
33312  struct FVector MaxPosDampScale; // 0x0594(0x000C) (Edit)
33313  struct FPointer ClothSim; // 0x05A0(0x0008) (Const, Native, Transient)
33314  int SceneIndex; // 0x05A8(0x0004) (Const, Native, Transient)
33315  TArray<struct FVector> ClothMeshPosData; // 0x05AC(0x0010) (Const, NeedCtorLink)
33316  TArray<struct FVector> ClothMeshNormalData; // 0x05BC(0x0010) (Const, NeedCtorLink)
33317  TArray<int> ClothMeshIndexData; // 0x05CC(0x0010) (Const, NeedCtorLink)
33318  int NumClothMeshVerts; // 0x05DC(0x0004)
33319  int NumClothMeshIndices; // 0x05E0(0x0004)
33320  TArray<int> ClothMeshParentData; // 0x05E4(0x0010) (Const, NeedCtorLink)
33321  int NumClothMeshParentIndices; // 0x05F4(0x0004)
33322  TArray<struct FVector> ClothMeshWeldedPosData; // 0x05F8(0x0010) (Const, Native, Transient)
33323  TArray<struct FVector> ClothMeshWeldedNormalData; // 0x0608(0x0010) (Const, Native, Transient)
33324  TArray<int> ClothMeshWeldedIndexData; // 0x0618(0x0010) (Const, Native, Transient)
33325  int ClothDirtyBufferFlag; // 0x0628(0x0004)
33326  TEnumAsByte<ERBCollisionChannel> ClothRBChannel; // 0x062C(0x0001) (Edit, Const)
33327  unsigned char UnknownData01[0x3]; // 0x062D(0x0003) MISSED OFFSET
33328  struct FRBCollisionChannelContainer ClothRBCollideWithChannels; // 0x0630(0x0004) (Edit, Const)
33329  float ClothForceScale; // 0x0634(0x0004) (Edit, Const)
33330  float ClothImpulseScale; // 0x0638(0x0004) (Edit)
33331  float ClothAttachmentTearFactor; // 0x063C(0x0004) (Edit, Const)
33332  unsigned long bClothUseCompartment : 1; // 0x0640(0x0004) (Edit, Const)
33333  float MinDistanceForClothReset; // 0x0644(0x0004) (Edit, Const)
33334  struct FVector LastClothLocation; // 0x0648(0x000C) (Const, Transient)
33336  unsigned char UnknownData02[0x3]; // 0x0655(0x0003) MISSED OFFSET
33337  struct FRBCollisionChannelContainer ApexClothingRBCollideWithChannels; // 0x0658(0x0004) (Edit, Const)
33339  unsigned char UnknownData03[0x3]; // 0x065D(0x0003) MISSED OFFSET
33340  unsigned long bAutoFreezeApexClothingWhenNotRendered : 1; // 0x0660(0x0004) (Edit)
33341  unsigned long bLocalSpaceWind : 1; // 0x0660(0x0004) (Edit)
33342  struct FVector WindVelocity; // 0x0664(0x000C) (Edit)
33343  float WindVelocityBlendTime; // 0x0670(0x0004) (Edit)
33344  unsigned long bSkipInitClothing : 1; // 0x0674(0x0004) (Const, Transient)
33345  struct FPointer SoftBodySim; // 0x0678(0x0008) (Const, Native, Transient)
33346  int SoftBodySceneIndex; // 0x0680(0x0004) (Const, Native, Transient)
33347  unsigned long bEnableSoftBodySimulation : 1; // 0x0684(0x0004) (Edit, Const)
33348  TArray<struct FVector> SoftBodyTetraPosData; // 0x0688(0x0010) (Const, NeedCtorLink)
33349  TArray<int> SoftBodyTetraIndexData; // 0x0698(0x0010) (Const, NeedCtorLink)
33350  int NumSoftBodyTetraVerts; // 0x06A8(0x0004)
33351  int NumSoftBodyTetraIndices; // 0x06AC(0x0004)
33352  float SoftBodyImpulseScale; // 0x06B0(0x0004) (Edit)
33353  unsigned long bSoftBodyFrozen : 1; // 0x06B4(0x0004) (Edit, Const)
33354  unsigned long bAutoFreezeSoftBodyWhenNotRendered : 1; // 0x06B4(0x0004) (Edit)
33355  unsigned long bSoftBodyAwakeOnStartup : 1; // 0x06B4(0x0004) (Edit)
33356  unsigned long bSoftBodyUseCompartment : 1; // 0x06B4(0x0004) (Edit, Const)
33357  TEnumAsByte<ERBCollisionChannel> SoftBodyRBChannel; // 0x06B8(0x0001) (Edit, Const)
33358  unsigned char UnknownData04[0x3]; // 0x06B9(0x0003) MISSED OFFSET
33359  struct FRBCollisionChannelContainer SoftBodyRBCollideWithChannels; // 0x06BC(0x0004) (Edit, Const)
33360  struct FPointer SoftBodyASVPlane; // 0x06C0(0x0008) (Const, Native, Transient)
33361  class UMaterial* LimitMaterial; // 0x06C8(0x0008)
33362  struct FBoneAtom RootMotionDelta; // 0x06D0(0x0050) (Transient)
33363  struct FBoneAtom RootMotionAccum; // 0x0720(0x0050) (Transient)
33364  unsigned long RootMotionAccumEnd : 1; // 0x0770(0x0004) (Transient)
33365  struct FVector RootMotionVelocity; // 0x0774(0x000C) (Transient)
33366  struct FVector RootBoneTranslation; // 0x0780(0x000C) (Const, Transient)
33367  struct FVector RootMotionScale; // 0x078C(0x000C) (Transient)
33368  struct FVector RootMotionAccelScale; // 0x0798(0x000C)
33370  TEnumAsByte<ERootMotionMode> PreviousRMM; // 0x07A5(0x0001) (Const)
33373  int bRMMOneFrameDelay; // 0x07A8(0x0004) (Const)
33377  unsigned char UnknownData05[0x1]; // 0x07AF(0x0001) MISSED OFFSET
33378  struct FPointer FaceFXActorInstance; // 0x07B0(0x0008) (Native, Transient)
33379  class UAudioComponent* CachedFaceFXAudioComp; // 0x07B8(0x0008) (ExportObject, Component, EditInline)
33380  TArray<unsigned char> BoneVisibilityStates; // 0x07C0(0x0010) (Const, Transient, NeedCtorLink)
33381  class UAkEvent* CachedFaceFxAkEvent; // 0x07D0(0x0008)
33382  unsigned char UnknownData06[0x8]; // 0x07D8(0x0008) MISSED OFFSET
33383  struct FBoneAtom LocalToWorldBoneAtom; // 0x07E0(0x0050) (Const, Transient)
33384  float ProgressiveDrawingFraction; // 0x0830(0x0004) (Transient)
33385  unsigned char CustomSortAlternateIndexMode; // 0x0834(0x0001) (Transient)
33386  unsigned char UnknownData07[0x3]; // 0x0835(0x0003) MISSED OFFSET
33387  TArray<struct FName> MorphTargetsQueried; // 0x0838(0x0010) (Transient, NeedCtorLink)
33388  unsigned long bUseTickOptimization : 1; // 0x0848(0x0004) (Edit, Const)
33389  int TickCount; // 0x084C(0x0004) (Const)
33390  int LastDropRate; // 0x0850(0x0004) (Const, Transient)
33391  float LastDropRateChange; // 0x0854(0x0004) (Const, Transient)
33392  float AccumulatedDroppedDeltaTime; // 0x0858(0x0004) (Const, Transient)
33393  float ComponentDroppedDeltaTime; // 0x085C(0x0004) (Const, Transient)
33394  unsigned long bUpdatedBounds : 1; // 0x0860(0x0004) (Transient)
33395  unsigned char UnknownData08[0x48]; // 0x0864(0x0048) UNKNOWN PROPERTY: MapProperty Engine.SkeletalMeshComponent.CachedBoneMorphAtoms
33396  unsigned long UnknownData09 : 31; // 0x0860(0x0001)
33397  unsigned long UseForceRotation : 1; // 0x08AC(0x0004) (Transient)
33398  struct FVector ForceRotation[0x3]; // 0x08B0(0x000C) (Transient)
33399  unsigned long bDontUpdateStrippedPhysicsBones : 1; // 0x08D4(0x0004)
33400  unsigned long bShouldMergeChildRequiredBones : 1; // 0x08D4(0x0004)
33401  unsigned long bShouldRecalcParentRequiredBones : 1; // 0x08D4(0x0004)
33402 
33404  {
33405  static UClass* ptr = nullptr;
33406  if (!ptr)
33407  ptr = UObject::FindClass("Class Engine.SkeletalMeshComponent");
33408  return ptr;
33409  }
33410 
33411 
33412  void SetMaterial(int ElementIndex, class UMaterialInterface* Material);
33413  struct FRotator GetRotation();
33414  struct FVector GetPosition();
33415  void BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, const struct FName& InBoneName, bool bVelChange);
33417  bool PlayParticleEffect(class UAnimNotify_PlayParticleEffect* AnimNotifyData);
33418  bool CreateForceField(class UAnimNotify_ForceField* AnimNotifyData);
33419  void StopAnim();
33420  void PlayAnim(const struct FName& AnimName, float Duration, bool bLoop, bool bRestartIfAlreadyPlaying, float StartTime, bool bPlayBackwards);
33421  void ShowAllMaterialSections(bool bShow);
33422  void ShowMaterialSection(int MaterialID, bool bShow, int LODIndex);
33424  void UnHideBoneByName(const struct FName& BoneName);
33425  void HideBoneByName(const struct FName& BoneName, TEnumAsByte<EPhysBodyOp> PhysBodyOption);
33426  bool IsBoneHidden(int BoneIndex);
33427  void UnHideBone(int BoneIndex);
33428  void HideBone(int BoneIndex, TEnumAsByte<EPhysBodyOp> PhysBodyOption);
33429  void SetFaceFXRegisterEx(const struct FString& RegName, TEnumAsByte<EFaceFXRegOp> RegOp, float FirstValue, float FirstInterpDuration, float NextValue, float NextInterpDuration);
33430  void SetFaceFXRegister(const struct FString& RegName, float RegVal, TEnumAsByte<EFaceFXRegOp> RegOp, float InterpDuration);
33431  float GetFaceFXRegister(const struct FString& RegName);
33432  void DeclareFaceFXRegister(const struct FString& RegName);
33433  bool IsPlayingFaceFXAnim();
33434  void StopFaceFXAnim();
33435  bool PlayFaceFXAnim(class UFaceFXAnimSet* FaceFXAnimSetRef, const struct FString& AnimName, const struct FString& GroupName, class USoundCue* SoundCueToPlay, class UAkEvent* AkEventToPlay);
33436  void ToggleInstanceVertexWeights(bool bEnable, int LODIdx);
33438  int FindInstanceVertexweightBonePair(const struct FBonePair& Bones);
33439  void RemoveInstanceVertexWeightBoneParented(const struct FName& BoneName);
33440  void AddInstanceVertexWeightBoneParented(const struct FName& BoneName, bool bPairWithParent);
33441  bool GetBonesWithinRadius(const struct FVector& Origin, float Radius, int TraceFlags, TArray<struct FName>* out_Bones);
33442  void UpdateAnimations();
33443  void ForceSkelUpdate();
33444  void UpdateRBBonesFromSpaceBases(bool bMoveUnfixedBodies, bool bTeleport);
33445  void SetHasPhysicsAssetInstance(bool bHasInstance, bool bUseCurrentPosition);
33446  class URB_BodyInstance* FindBodyInstanceNamed(const struct FName& BoneName);
33447  struct FName FindConstraintBoneName(int ConstraintIndex);
33448  int FindConstraintIndex(const struct FName& ConstraintName);
33449  void InitMorphTargets();
33450  void InitSkelControls();
33451  void UpdateParentBoneMap();
33452  void SetParentAnimComponent(class USkeletalMeshComponent* NewParentAnimComp);
33453  void SetAnimTreeTemplate(class UAnimTree* NewTemplate);
33454  struct FVector GetClosestCollidingBoneLocation(const struct FVector& TestLocation, bool bCheckZeroExtent, bool bCheckNonZeroExtent);
33455  struct FName FindClosestBone(const struct FVector& TestLocation, float IgnoreScale, struct FVector* BoneLocation);
33456  void TransformFromBoneSpace(const struct FName& BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation);
33457  void TransformToBoneSpace(const struct FName& BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation);
33458  struct FVector GetBoneAxis(const struct FName& BoneName, TEnumAsByte<EAxis> Axis);
33459  struct FVector GetRefPosePosition(int BoneIndex);
33460  bool BoneIsChildOf(const struct FName& BoneName, const struct FName& ParentBoneName);
33461  void GetBoneNames(TArray<struct FName>* BoneNames);
33462  struct FName GetParentBone(const struct FName& BoneName);
33463  struct FMatrix GetBoneMatrix(int BoneIndex);
33464  struct FName GetBoneName(int BoneIndex);
33465  int MatchRefBone(const struct FName& BoneName);
33466  struct FVector GetBoneLocation(const struct FName& BoneName, int Space);
33467  struct FQuat GetBoneQuaternion(const struct FName& BoneName, int Space);
33468  class UMorphNodeBase* FindMorphNode(const struct FName& InNodeName);
33469  class USkelControlBase* FindSkelControl(const struct FName& InControlName);
33470  void AllAnimNodes(class UClass* BaseClass, class UAnimNode** Node);
33471  class UAnimNode* FindAnimNode(const struct FName& InNodeName);
33472  class UMorphTarget* FindMorphTarget(const struct FName& MorphTargetName);
33473  float GetAnimLength(const struct FName& AnimSeqName);
33474  float GetAnimRateByDuration(const struct FName& AnimSeqName, float Duration);
33475  void RestoreSavedAnimSets();
33476  void SaveAnimSets();
33477  class UAnimSequence* FindAnimSequence(const struct FName& AnimSeqName);
33478  void WakeSoftBody();
33479  void SetSoftBodyFrozen(bool bNewFrozen);
33480  void UpdateSoftBodyParams();
33481  void SetClothValidBounds(const struct FVector& ClothValidBoundsMin, const struct FVector& ClothValidBoundsMax);
33482  void EnableClothValidBounds(bool IfEnableClothValidBounds);
33483  void AttachClothToCollidingShapes(bool AttatchTwoWay, bool AttachTearable);
33484  void SetClothVelocity(const struct FVector& VelocityOffSet);
33485  void SetClothPosition(const struct FVector& ClothOffSet);
33486  void SetClothSleep(bool IfClothSleep);
33487  void SetClothThickness(float ClothThickness);
33488  void SetClothTearFactor(float ClothTearFactor);
33489  void SetClothStretchingStiffness(float ClothStretchingStiffness);
33490  void SetClothSolverIterations(int ClothSolverIterations);
33491  void SetClothSleepLinearVelocity(float ClothSleepLinearVelocity);
33492  void SetClothPressure(float ClothPressure);
33493  void SetClothFriction(float ClothFriction);
33494  void SetClothFlags(int ClothFlags);
33495  void SetClothDampingCoefficient(float ClothDampingCoefficient);
33496  void SetClothCollisionResponseCoefficient(float ClothCollisionResponseCoefficient);
33497  void SetClothBendingStiffness(float ClothBendingStiffness);
33498  void SetClothAttachmentTearFactor(float ClothAttachTearFactor);
33499  void SetClothAttachmentResponseCoefficient(float ClothAttachmentResponseCoefficient);
33500  float GetClothThickness();
33501  float GetClothTearFactor();
33505  float GetClothPressure();
33506  float GetClothFriction();
33507  int GetClothFlags();
33510  float GetClothBendingStiffness();
33515  void ResetClothVertsToRefPose();
33516  void SetAttachClothVertsToBaseBody(bool bAttachVerts);
33517  void SetClothExternalForce(const struct FVector& InForce);
33518  void UpdateClothParams();
33519  void SetEnableClothingSimulation(bool bInEnable);
33520  void SetClothFrozen(bool bNewFrozen);
33521  void SetEnableClothSimulation(bool bInEnable);
33522  void SetForceRefPose(bool bNewForceRefPose);
33523  void SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit);
33524  void SetSkeletalMesh(class USkeletalMesh* NewMesh, bool bKeepSpaceBases);
33525  struct FMatrix GetTransformMatrix();
33526  void AttachedComponents(class UClass* BaseClass, class UActorComponent** OutComponent);
33527  bool IsComponentAttached(class UActorComponent* Component, const struct FName& BoneName);
33528  class UActorComponent* FindComponentAttachedToBone(const struct FName& InBoneName);
33529  struct FName GetSocketBoneName(const struct FName& InSocketName);
33530  class USkeletalMeshSocket* GetSocketByName(const struct FName& InSocketName);
33531  bool GetSocketWorldLocationAndRotation(const struct FName& InSocketName, int Space, struct FVector* OutLocation, struct FRotator* OutRotation);
33532  void AttachComponentToSocketEx(class UActorComponent* Component, const struct FName& SocketName, const struct FVector& RelativeLocation, const struct FRotator& RelativeRotation, const struct FVector& RelativeScale, bool bIgnoreAttachLocation, bool bIgnoreAttachRotation, bool bIgnoreAttachWorldRotation, float ModifyParentVelocity, float ModifyParentAcceleration);
33533  void AttachComponentEx(class UActorComponent* Component, const struct FName& BoneName, const struct FVector& RelativeLocation, const struct FRotator& RelativeRotation, const struct FVector& RelativeScale, bool bIgnoreAttachLocation, bool bIgnoreAttachRotation, bool bIgnoreAttachWorldRotation, float ModifyParentVelocity, float ModifyParentAcceleration, int SocketIndex);
33534  void AttachComponentToSocket(class UActorComponent* Component, const struct FName& SocketName);
33535  void DetachComponent(class UActorComponent* Component);
33536  void AttachComponent(class UActorComponent* Component, const struct FName& BoneName, const struct FVector& RelativeLocation, const struct FRotator& RelativeRotation, const struct FVector& RelativeScale);
33537 };
33538 
33539 
33540 // Class Engine.SkeletalMesh
33541 // 0x0480 (0x04D0 - 0x0050)
33542 class USkeletalMesh : public UObject
33543 {
33544 public:
33545  struct FBoxSphereBounds Bounds; // 0x0050(0x001C) (Edit, Const, Native)
33546  TArray<class UMaterialInterface*> Materials; // 0x006C(0x0010) (Edit, Const, Native)
33547  TArray<class UApexClothingAsset*> ClothingAssets; // 0x007C(0x0010) (Edit, EditFixedSize, NeedCtorLink)
33548  TArray<struct FApexClothingAssetInfo> ClothingLodMap; // 0x008C(0x0010) (Edit, EditFixedSize, NeedCtorLink)
33549  struct FVector Origin; // 0x009C(0x000C) (Edit, Const, Native)
33550  struct FRotator RotOrigin; // 0x00A8(0x000C) (Edit, Const, Native)
33551  TArray<int> RefSkeleton; // 0x00B4(0x0010) (Const, Native)
33552  int SkeletalDepth; // 0x00C4(0x0004) (Const, Native)
33553  unsigned char UnknownData00[0x48]; // 0x00C8(0x0048) UNKNOWN PROPERTY: MapProperty Engine.SkeletalMesh.NameIndexMap
33554  struct FIndirectArray_Mirror LODModels; // 0x0110(0x0010) (Const, Native)
33555  struct FPointer SourceData; // 0x0120(0x0008) (Const, Native)
33556  TArray<struct FBoneAtom> RefBasesInvMatrix; // 0x0128(0x0010) (Const, Native)
33557  TArray<struct FBoneMirrorInfo> SkelMirrorTable; // 0x0138(0x0010) (Edit, EditFixedSize, NeedCtorLink)
33558  TEnumAsByte<EAxis> SkelMirrorAxis; // 0x0148(0x0001) (Edit)
33559  TEnumAsByte<EAxis> SkelMirrorFlipAxis; // 0x0149(0x0001) (Edit)
33560  unsigned char UnknownData01[0x2]; // 0x014A(0x0002) MISSED OFFSET
33561  TArray<class USkeletalMeshSocket*> Sockets; // 0x014C(0x0010) (NeedCtorLink)
33562  TArray<struct FString> BoneBreakNames; // 0x015C(0x0010) (Edit, Const, Native, EditConst)
33563  TArray<TEnumAsByte<EBoneBreakOption>> BoneBreakOptions; // 0x016C(0x0010) (Edit, Const, Native)
33564  TArray<struct FSkeletalMeshLODInfo> LODInfo; // 0x017C(0x0010) (Edit, EditFixedSize, NeedCtorLink)
33566  TArray<struct FName> PerPolyCollisionBones; // 0x019C(0x0010) (Edit, NeedCtorLink)
33567  TArray<struct FName> AddToParentPerPolyCollisionBone; // 0x01AC(0x0010) (Edit, NeedCtorLink)
33568  TArray<int> PerPolyBoneKDOPs; // 0x01BC(0x0010) (Const, Native)
33569  unsigned long bPerPolyUseSoftWeighting : 1; // 0x01CC(0x0004) (Edit)
33570  unsigned long bUseSimpleLineCollision : 1; // 0x01CC(0x0004) (Edit)
33571  unsigned long bUseSimpleBoxCollision : 1; // 0x01CC(0x0004) (Edit)
33572  unsigned long bForceCPUSkinning : 1; // 0x01CC(0x0004) (Edit, Const)
33573  unsigned long bUseFullPrecisionUVs : 1; // 0x01CC(0x0004) (Edit, Const)
33574  unsigned long bHasBeenSimplified : 1; // 0x01CC(0x0004)
33575  class UFaceFXAsset* FaceFXAsset; // 0x01D0(0x0008) (Edit)
33576  class UPhysicsAsset* BoundsPreviewAsset; // 0x01D8(0x0008) (Edit)
33577  TArray<class UMorphTargetSet*> PreviewMorphSets; // 0x01E0(0x0010) (Edit, NeedCtorLink)
33578  int LODBiasPC; // 0x01F0(0x0004) (Edit)
33579  int LODBiasPS3; // 0x01F4(0x0004) (Edit)
33580  int LODBiasXbox360; // 0x01F8(0x0004) (Edit)
33581  struct FString SourceFilePath; // 0x01FC(0x0010) (Edit, Const, EditConst, NeedCtorLink)
33582  struct FString SourceFileTimestamp; // 0x020C(0x0010) (Edit, Const, EditConst, NeedCtorLink)
33583  TArray<struct FPointer> ClothMesh; // 0x021C(0x0010) (Const, Native, Transient)
33584  TArray<float> ClothMeshScale; // 0x022C(0x0010) (Const, Native, Transient)
33585  TArray<int> ClothToGraphicsVertMap; // 0x023C(0x0010) (Const, NeedCtorLink)
33586  TArray<float> ClothMovementScale; // 0x024C(0x0010) (Const, NeedCtorLink)
33588  unsigned char UnknownData02[0x3]; // 0x025D(0x0003) MISSED OFFSET
33589  float ClothToAnimMeshMaxDist; // 0x0260(0x0004) (Edit)
33590  unsigned long bLimitClothToAnimMesh : 1; // 0x0264(0x0004) (Edit)
33591  TArray<int> ClothWeldingMap; // 0x0268(0x0010) (Const, NeedCtorLink)
33592  int ClothWeldingDomain; // 0x0278(0x0004) (Const)
33593  TArray<int> ClothWeldedIndices; // 0x027C(0x0010) (Const, NeedCtorLink)
33594  unsigned long bForceNoWelding : 1; // 0x028C(0x0004) (Edit, Const)
33595  int NumFreeClothVerts; // 0x0290(0x0004) (Const)
33596  TArray<int> ClothIndexBuffer; // 0x0294(0x0010) (Const, NeedCtorLink)
33597  TArray<struct FName> ClothBones; // 0x02A4(0x0010) (Edit, Const, NeedCtorLink)
33598  int ClothHierarchyLevels; // 0x02B4(0x0004) (Edit, Const)
33599  unsigned long bEnableClothBendConstraints : 1; // 0x02B8(0x0004) (Edit, Const)
33600  unsigned long bEnableClothDamping : 1; // 0x02B8(0x0004) (Edit, Const)
33601  unsigned long bUseClothCOMDamping : 1; // 0x02B8(0x0004) (Edit, Const)
33602  float ClothStretchStiffness; // 0x02BC(0x0004) (Edit, Const)
33603  float ClothBendStiffness; // 0x02C0(0x0004) (Edit, Const)
33604  float ClothDensity; // 0x02C4(0x0004) (Edit, Const)
33605  float ClothThickness; // 0x02C8(0x0004) (Edit, Const)
33606  float ClothDamping; // 0x02CC(0x0004) (Edit, Const)
33607  int ClothIterations; // 0x02D0(0x0004) (Edit, Const)
33608  int ClothHierarchicalIterations; // 0x02D4(0x0004) (Edit, Const)
33609  float ClothFriction; // 0x02D8(0x0004) (Edit, Const)
33610  float ClothRelativeGridSpacing; // 0x02DC(0x0004) (Edit, Const)
33611  float ClothPressure; // 0x02E0(0x0004) (Edit, Const)
33612  float ClothCollisionResponseCoefficient; // 0x02E4(0x0004) (Edit, Const)
33613  float ClothAttachmentResponseCoefficient; // 0x02E8(0x0004) (Edit, Const)
33614  float ClothAttachmentTearFactor; // 0x02EC(0x0004) (Edit, Const)
33615  float ClothSleepLinearVelocity; // 0x02F0(0x0004) (Edit, Const)
33616  float HardStretchLimitFactor; // 0x02F4(0x0004) (Edit, Const)
33617  unsigned long bHardStretchLimit : 1; // 0x02F8(0x0004) (Edit, Const)
33618  unsigned long bEnableClothOrthoBendConstraints : 1; // 0x02F8(0x0004) (Edit, Const)
33619  unsigned long bEnableClothSelfCollision : 1; // 0x02F8(0x0004) (Edit, Const)
33620  unsigned long bEnableClothPressure : 1; // 0x02F8(0x0004) (Edit, Const)
33621  unsigned long bEnableClothTwoWayCollision : 1; // 0x02F8(0x0004) (Edit, Const)
33622  TArray<struct FClothSpecialBoneInfo> ClothSpecialBones; // 0x02FC(0x0010) (Edit, Const, NeedCtorLink)
33623  unsigned long bEnableClothLineChecks : 1; // 0x030C(0x0004) (Edit, Const)
33624  unsigned long bClothMetal : 1; // 0x030C(0x0004) (Edit, Const)
33625  float ClothMetalImpulseThreshold; // 0x0310(0x0004) (Edit, Const)
33626  float ClothMetalPenetrationDepth; // 0x0314(0x0004) (Edit, Const)
33627  float ClothMetalMaxDeformationDistance; // 0x0318(0x0004) (Edit, Const)
33628  unsigned long bEnableClothTearing : 1; // 0x031C(0x0004) (Edit, Const)
33629  float ClothTearFactor; // 0x0320(0x0004) (Edit, Const)
33630  int ClothTearReserve; // 0x0324(0x0004) (Edit, Const)
33631  unsigned long bEnableValidBounds : 1; // 0x0328(0x0004) (Edit)
33632  struct FVector ValidBoundsMin; // 0x032C(0x000C) (Edit)
33633  struct FVector ValidBoundsMax; // 0x0338(0x000C) (Edit)
33634  struct FMap_Mirror ClothTornTriMap; // 0x0344(0x0048) (Const, Native)
33635  TArray<int> SoftBodySurfaceToGraphicsVertMap; // 0x038C(0x0010) (Const, NeedCtorLink)
33636  TArray<int> SoftBodySurfaceIndices; // 0x039C(0x0010) (Const, NeedCtorLink)
33637  TArray<struct FVector> SoftBodyTetraVertsUnscaled; // 0x03AC(0x0010) (Const, NeedCtorLink)
33638  TArray<int> SoftBodyTetraIndices; // 0x03BC(0x0010) (Const, NeedCtorLink)
33639  TArray<struct FSoftBodyTetraLink> SoftBodyTetraLinks; // 0x03CC(0x0010) (Const, NeedCtorLink)
33640  TArray<struct FPointer> CachedSoftBodyMeshes; // 0x03DC(0x0010) (Const, Native, Transient)
33641  TArray<float> CachedSoftBodyMeshScales; // 0x03EC(0x0010) (Const, Native, Transient)
33642  TArray<struct FName> SoftBodyBones; // 0x03FC(0x0010) (Edit, Const, NeedCtorLink)
33643  TArray<struct FSoftBodySpecialBoneInfo> SoftBodySpecialBones; // 0x040C(0x0010) (Edit, Const, NeedCtorLink)
33644  float SoftBodyVolumeStiffness; // 0x041C(0x0004) (Edit, Const)
33645  float SoftBodyStretchingStiffness; // 0x0420(0x0004) (Edit, Const)
33646  float SoftBodyDensity; // 0x0424(0x0004) (Edit, Const)
33647  float SoftBodyParticleRadius; // 0x0428(0x0004) (Edit, Const)
33648  float SoftBodyDamping; // 0x042C(0x0004) (Edit, Const)
33649  int SoftBodySolverIterations; // 0x0430(0x0004) (Edit, Const)
33650  float SoftBodyFriction; // 0x0434(0x0004) (Edit, Const)
33651  float SoftBodyRelativeGridSpacing; // 0x0438(0x0004) (Edit, Const)
33652  float SoftBodySleepLinearVelocity; // 0x043C(0x0004) (Edit, Const)
33653  unsigned long bEnableSoftBodySelfCollision : 1; // 0x0440(0x0004) (Edit, Const)
33654  float SoftBodyAttachmentResponse; // 0x0444(0x0004) (Edit, Const)
33655  float SoftBodyCollisionResponse; // 0x0448(0x0004) (Edit, Const)
33656  float SoftBodyDetailLevel; // 0x044C(0x0004) (Edit, Const)
33657  int SoftBodySubdivisionLevel; // 0x0450(0x0004) (Edit, Const)
33658  unsigned long bSoftBodyIsoSurface : 1; // 0x0454(0x0004) (Edit, Const)
33659  unsigned long bEnableSoftBodyDamping : 1; // 0x0454(0x0004) (Edit, Const)
33660  unsigned long bUseSoftBodyCOMDamping : 1; // 0x0454(0x0004) (Edit, Const)
33661  float SoftBodyAttachmentThreshold; // 0x0458(0x0004) (Edit, Const)
33662  unsigned long bEnableSoftBodyTwoWayCollision : 1; // 0x045C(0x0004) (Edit, Const)
33663  float SoftBodyAttachmentTearFactor; // 0x0460(0x0004) (Edit, Const)
33664  unsigned long bEnableSoftBodyLineChecks : 1; // 0x0464(0x0004) (Edit, Const)
33665  unsigned long bHasVertexColors : 1; // 0x0464(0x0004)
33666  TArray<unsigned long> GraphicsIndexIsCloth; // 0x0468(0x0010) (Const, Native)
33667  TArray<float> CachedStreamingTextureFactors; // 0x0478(0x0010) (Const, Native)
33668  float StreamingDistanceMultiplier; // 0x0488(0x0004) (Edit, Const)
33669  int ReleaseResourcesFence; // 0x048C(0x0004) (Const, Native, Transient)
33670  struct FQWord SkelMeshRUID; // 0x0490(0x0008) (Const, Transient)
33671  unsigned long bUseClothingAssetMaterial : 1; // 0x0498(0x0004) (Edit, Const)
33672  TArray<class UObject*> PreviewEFEffect; // 0x049C(0x0010) (Edit, NeedCtorLink)
33673  class UObject* PreviewEFArchetype; // 0x04AC(0x0008) (Edit)
33674  TArray<int> LODModelOffsetInFileList; // 0x04B4(0x0010) (Const, Native)
33676  unsigned char UnknownData03[0x3]; // 0x04C5(0x0003) MISSED OFFSET
33677  struct FName SourcePathNameIfMerged; // 0x04C8(0x0008) (Const, Transient)
33678 
33680  {
33681  static UClass* ptr = nullptr;
33682  if (!ptr)
33683  ptr = UObject::FindClass("Class Engine.SkeletalMesh");
33684  return ptr;
33685  }
33686 
33687 };
33688 
33689 
33690 // Class Engine.SkeletalMeshSocket
33691 // 0x0078 (0x00C8 - 0x0050)
33693 {
33694 public:
33695  struct FName SocketName; // 0x0050(0x0008) (Edit, EditConst)
33696  struct FName BoneName; // 0x0058(0x0008) (Edit, EditConst)
33697  struct FVector RelativeLocation; // 0x0060(0x000C) (Edit)
33698  struct FRotator RelativeRotation; // 0x006C(0x000C) (Edit)
33699  struct FVector RelativeScale; // 0x0078(0x000C) (Edit)
33700  class USkeletalMesh* PreviewSkelMesh; // 0x0084(0x0008) (Edit)
33701  class USkeletalMeshComponent* PreviewSkelComp; // 0x008C(0x0008) (Edit, Const, ExportObject, Transient, EditConst, Component, EditInline)
33702  class UStaticMesh* PreviewStaticMesh; // 0x0094(0x0008) (Edit)
33703  class UParticleSystem* PreviewParticleSystem; // 0x009C(0x0008) (Edit)
33704  unsigned long bHitSocket : 1; // 0x00A4(0x0004) (Edit)
33705  class UCylinderComponent* HitCylinderComponent; // 0x00A8(0x0008) (Edit, ExportObject, Component, EditInline)
33706  struct FVector EffectScale3DMin; // 0x00B0(0x000C) (Edit)
33707  struct FVector EffectScale3DMax; // 0x00BC(0x000C) (Edit)
33708 
33710  {
33711  static UClass* ptr = nullptr;
33712  if (!ptr)
33713  ptr = UObject::FindClass("Class Engine.SkeletalMeshSocket");
33714  return ptr;
33715  }
33716 
33717 };
33718 
33719 
33720 // Class Engine.SplineActor
33721 // 0x0074 (0x02E0 - 0x026C)
33722 class ASplineActor : public AActor
33723 {
33724 public:
33725  TArray<struct FSplineConnection> Connections; // 0x026C(0x0010) (Edit, Component, NeedCtorLink)
33726  struct FVector SplineActorTangent; // 0x027C(0x000C) (Edit)
33727  struct FColor SplineColor; // 0x0288(0x0004) (Edit)
33728  struct FName PathName; // 0x028C(0x0008) (Edit)
33729  unsigned long bStartPath : 1; // 0x0294(0x0004) (Edit)
33730  unsigned long bDestroyPath : 1; // 0x0294(0x0004) (Edit)
33731  unsigned long bDisableDestination : 1; // 0x0294(0x0004) (Edit)
33732  unsigned long bAlreadyVisited : 1; // 0x0294(0x0004) (Transient)
33733  float DurationRate; // 0x0298(0x0004) (Edit)
33734  TArray<class ASplineActor*> LinksFrom; // 0x029C(0x0010) (NeedCtorLink)
33735  class ASplineActor* nextOrdered; // 0x02AC(0x0008) (Transient)
33736  class ASplineActor* prevOrdered; // 0x02B4(0x0008) (Transient)
33737  class ASplineActor* previousPath; // 0x02BC(0x0008) (Transient)
33738  int bestPathWeight; // 0x02C4(0x0004) (Transient)
33739  int visitedWeight; // 0x02C8(0x0004) (Transient)
33740  struct FInterpCurveFloat SplineVelocityOverTime; // 0x02CC(0x0014) (Edit, NeedCtorLink, EditInline)
33741 
33743  {
33744  static UClass* ptr = nullptr;
33745  if (!ptr)
33746  ptr = UObject::FindClass("Class Engine.SplineActor");
33747  return ptr;
33748  }
33749 
33750 
33751  void OnToggleHidden(class USeqAct_ToggleHidden* Action);
33752  void OnToggle(class USeqAct_Toggle* inAction);
33754  bool FindSplinePathTo(class ASplineActor* Goal, TArray<class ASplineActor*>* OutRoute);
33755  class ASplineActor* GetBestConnectionInDirection(const struct FVector& DesiredDir, bool bUseLinksFrom);
33756  class ASplineActor* GetRandomConnection(bool bUseLinksFrom);
33757  void BreakAllConnectionsFrom();
33758  void BreakAllConnections();
33759  void BreakConnectionTo(class ASplineActor* NextActor);
33760  class ASplineActor* FindTargetForComponent(class USplineComponent* SplineComp);
33761  class USplineComponent* FindSplineComponentTo(class ASplineActor* NextActor);
33762  bool IsConnectedTo(class ASplineActor* NextActor, bool bCheckForDisableDestination);
33763  void AddConnectionTo(class ASplineActor* NextActor);
33764  void UpdateConnectedSplineComponents(bool bFinish);
33765  void UpdateSplineComponents();
33766  struct FVector GetWorldSpaceTangent();
33767 };
33768 
33769 
33770 // Class Engine.SplineLoftActor
33771 // 0x0058 (0x0338 - 0x02E0)
33773 {
33774 public:
33775  float ScaleX; // 0x02E0(0x0004) (Edit)
33776  float ScaleY; // 0x02E4(0x0004) (Edit)
33777  TArray<class USplineMeshComponent*> SplineMeshComps; // 0x02E8(0x0010) (ExportObject, Component, NeedCtorLink, EditInline)
33778  class UStaticMesh* DeformMesh; // 0x02F8(0x0008) (Edit, Const)
33779  TArray<class UMaterialInterface*> DeformMeshMaterials; // 0x0300(0x0010) (Edit, Const, NeedCtorLink)
33780  float Roll; // 0x0310(0x0004) (Edit)
33781  struct FVector WorldXDir; // 0x0314(0x000C) (Edit)
33782  struct FVector2D Offset; // 0x0320(0x0008) (Edit)
33783  unsigned long bSmoothInterpRollAndScale : 1; // 0x0328(0x0004) (Edit)
33784  unsigned long bAcceptsLights : 1; // 0x0328(0x0004) (Edit)
33785  class UDynamicLightEnvironmentComponent* MeshLightEnvironment; // 0x032C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
33786  float MeshMaxDrawDistance; // 0x0334(0x0004) (Edit)
33787 
33789  {
33790  static UClass* ptr = nullptr;
33791  if (!ptr)
33792  ptr = UObject::FindClass("Class Engine.SplineLoftActor");
33793  return ptr;
33794  }
33795 
33796 
33797  void UpdateSplineParams();
33798  void ClearLoftMesh();
33799 };
33800 
33801 
33802 // Class Engine.SplineLoftActorMovable
33803 // 0x0000 (0x0338 - 0x0338)
33805 {
33806 public:
33807 
33809  {
33810  static UClass* ptr = nullptr;
33811  if (!ptr)
33812  ptr = UObject::FindClass("Class Engine.SplineLoftActorMovable");
33813  return ptr;
33814  }
33815 
33816 };
33817 
33818 
33819 // Class Engine.SplineComponent
33820 // 0x003C (0x02B0 - 0x0274)
33822 {
33823 public:
33824  struct FInterpCurveVector SplineInfo; // 0x0274(0x0014) (Edit, NeedCtorLink)
33825  float SplineCurviness; // 0x0288(0x0004) (Edit, EditConst)
33826  struct FColor SplineColor; // 0x028C(0x0004) (Edit)
33827  float SplineDrawRes; // 0x0290(0x0004) (Edit)
33828  float SplineArrowSize; // 0x0294(0x0004) (Edit)
33829  unsigned long bSplineDisabled : 1; // 0x0298(0x0004) (Edit)
33830  unsigned long bDrawSpline : 1; // 0x0298(0x0004) (Transient)
33831  struct FInterpCurveFloat SplineReparamTable; // 0x029C(0x0014) (Edit, NeedCtorLink)
33832 
33834  {
33835  static UClass* ptr = nullptr;
33836  if (!ptr)
33837  ptr = UObject::FindClass("Class Engine.SplineComponent");
33838  return ptr;
33839  }
33840 
33841 
33842  struct FVector GetTangentAtDistanceAlongSpline(float Distance);
33843  struct FVector GetLocationAtDistanceAlongSpline(float Distance);
33844  float GetSplineLength();
33845  void UpdateSplineReparamTable();
33846  void UpdateSplineCurviness();
33847 };
33848 
33849 
33850 // Class Engine.ProcBuilding
33851 // 0x0118 (0x03C0 - 0x02A8)
33852 class AProcBuilding : public AVolume
33853 {
33854 public:
33855  class UProcBuildingRuleset* Ruleset; // 0x02A8(0x0008) (Edit)
33856  TArray<struct FPBMeshCompInfo> BuildingMeshCompInfos; // 0x02B0(0x0010) (Edit, Const, EditConst, Component, NeedCtorLink)
33857  TArray<struct FPBFracMeshCompInfo> BuildingFracMeshCompInfos; // 0x02C0(0x0010) (Edit, Const, EditConst, Component, NeedCtorLink)
33858  class UStaticMeshComponent* SimpleMeshComp; // 0x02D0(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
33859  unsigned long bGenerateRoofMesh : 1; // 0x02D8(0x0004) (Edit)
33860  unsigned long bGenerateFloorMesh : 1; // 0x02D8(0x0004) (Edit)
33861  unsigned long bApplyRulesToRoof : 1; // 0x02D8(0x0004) (Edit)
33862  unsigned long bApplyRulesToFloor : 1; // 0x02D8(0x0004) (Edit)
33863  unsigned long bSplitWallsAtRoofLevels : 1; // 0x02D8(0x0004) (Edit)
33864  unsigned long bSplitWallsAtWallEdges : 1; // 0x02D8(0x0004) (Edit)
33865  unsigned long bQuickEdited : 1; // 0x02D8(0x0004) (Transient)
33866  unsigned long bBuildingBrushCollision : 1; // 0x02D8(0x0004) (Edit)
33867  unsigned long bDebugDrawEdgeInfo : 1; // 0x02D8(0x0004) (Edit)
33868  unsigned long bDebugDrawScopes : 1; // 0x02D8(0x0004) (Edit)
33869  TArray<class UStaticMeshComponent*> LODMeshComps; // 0x02DC(0x0010) (Const, ExportObject, Component, NeedCtorLink, EditInline)
33870  TArray<struct FPBFaceUVInfo> LODMeshUVInfos; // 0x02EC(0x0010) (NeedCtorLink)
33871  TArray<struct FPBScope2D> TopLevelScopes; // 0x02FC(0x0010) (NeedCtorLink)
33872  int NumMeshedTopLevelScopes; // 0x030C(0x0004)
33873  TArray<struct FPBFaceUVInfo> TopLevelScopeUVInfos; // 0x0310(0x0010) (NeedCtorLink)
33874  TArray<struct FPBScopeProcessInfo> TopLevelScopeInfos; // 0x0320(0x0010) (NeedCtorLink)
33875  TArray<struct FPBEdgeInfo> EdgeInfos; // 0x0330(0x0010) (NeedCtorLink)
33876  float MaxFacadeZ; // 0x0340(0x0004)
33877  float MinFacadeZ; // 0x0344(0x0004)
33878  TArray<class AProcBuilding*> OverlappingBuildings; // 0x0348(0x0010) (Transient, NeedCtorLink)
33879  float SimpleMeshMassiveLODDistance; // 0x0358(0x0004) (Edit)
33880  float RenderToTexturePullBackAmount; // 0x035C(0x0004) (Edit)
33881  int RoofLightmapRes; // 0x0360(0x0004) (Edit)
33882  int NonRectWallLightmapRes; // 0x0364(0x0004) (Edit)
33883  float LODRenderToTextureScale; // 0x0368(0x0004) (Edit)
33884  struct FName ParamSwatchName; // 0x036C(0x0008) (Edit)
33885  TArray<struct FPBMaterialParam> BuildingMaterialParams; // 0x0374(0x0010) (Edit, NeedCtorLink)
33887  class AStaticMeshActor* LowLODPersistentActor; // 0x0394(0x0008) (Edit, Const, EditConst, DuplicateTransient)
33888  class UStaticMeshComponent* CurrentSimpleMeshComp; // 0x039C(0x0008) (ExportObject, Transient, Component, EditInline)
33889  class AActor* CurrentSimpleMeshActor; // 0x03A4(0x0008) (Transient)
33890  TArray<class AProcBuilding*> AttachedBuildings; // 0x03AC(0x0010) (NeedCtorLink)
33891  int BuildingInstanceVersion; // 0x03BC(0x0004) (Const)
33892 
33894  {
33895  static UClass* ptr = nullptr;
33896  if (!ptr)
33897  ptr = UObject::FindClass("Class Engine.ProcBuilding");
33898  return ptr;
33899  }
33900 
33901 
33902  int FindEdgeForTopLevelScope(int TopLevelScopeIndex, TEnumAsByte<EScopeEdge> Edge);
33903  void BreakFractureComponent(class UFracturedStaticMeshComponent* Comp, const struct FVector& BoxMin, const struct FVector& BoxMax);
33907  void ClearBuildingMeshes();
33908 };
33909 
33910 
33911 // Class Engine.ProcBuilding_SimpleLODActor
33912 // 0x0003 (0x0294 - 0x0291)
33914 {
33915 public:
33916  unsigned char UnknownData00[0x3]; // 0x0291(0x0003) MISSED OFFSET
33917 
33919  {
33920  static UClass* ptr = nullptr;
33921  if (!ptr)
33922  ptr = UObject::FindClass("Class Engine.ProcBuilding_SimpleLODActor");
33923  return ptr;
33924  }
33925 
33926 };
33927 
33928 
33929 // Class Engine.PBRuleNodeBase
33930 // 0x0034 (0x0084 - 0x0050)
33931 class UPBRuleNodeBase : public UObject
33932 {
33933 public:
33934  TArray<struct FPBRuleLink> NextRules; // 0x0050(0x0010) (EditFixedSize, NeedCtorLink)
33935  struct FString Comment; // 0x0060(0x0010) (Edit, NeedCtorLink)
33936  int RulePosX; // 0x0070(0x0004)
33937  int RulePosY; // 0x0074(0x0004)
33938  int InDrawY; // 0x0078(0x0004)
33939  int DrawWidth; // 0x007C(0x0004)
33940  int DrawHeight; // 0x0080(0x0004)
33941 
33943  {
33944  static UClass* ptr = nullptr;
33945  if (!ptr)
33946  ptr = UObject::FindClass("Class Engine.PBRuleNodeBase");
33947  return ptr;
33948  }
33949 
33950 };
33951 
33952 
33953 // Class Engine.PBRuleNodeAlternate
33954 // 0x0010 (0x0094 - 0x0084)
33956 {
33957 public:
33958  TEnumAsByte<EProcBuildingAxis> RepeatAxis; // 0x0084(0x0001) (Edit)
33959  unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
33960  float ASize; // 0x0088(0x0004) (Edit)
33961  float BMaxSize; // 0x008C(0x0004) (Edit)
33962  unsigned long bInvertPatternOrder : 1; // 0x0090(0x0004) (Edit)
33963  unsigned long bEqualSizeAB : 1; // 0x0090(0x0004) (Edit)
33964 
33966  {
33967  static UClass* ptr = nullptr;
33968  if (!ptr)
33969  ptr = UObject::FindClass("Class Engine.PBRuleNodeAlternate");
33970  return ptr;
33971  }
33972 
33973 };
33974 
33975 
33976 // Class Engine.PBRuleNodeComment
33977 // 0x0018 (0x009C - 0x0084)
33979 {
33980 public:
33981  int SizeX; // 0x0084(0x0004) (Edit)
33982  int SizeY; // 0x0088(0x0004) (Edit)
33983  int BorderWidth; // 0x008C(0x0004) (Edit)
33984  struct FColor BorderColor; // 0x0090(0x0004) (Edit)
33985  unsigned long bFilled : 1; // 0x0094(0x0004) (Edit)
33986  struct FColor FillColor; // 0x0098(0x0004) (Edit)
33987 
33989  {
33990  static UClass* ptr = nullptr;
33991  if (!ptr)
33992  ptr = UObject::FindClass("Class Engine.PBRuleNodeComment");
33993  return ptr;
33994  }
33995 
33996 };
33997 
33998 
33999 // Class Engine.PBRuleNodeCorner
34000 // 0x002C (0x00B0 - 0x0084)
34002 {
34003 public:
34004  float CornerSize; // 0x0084(0x0004) (Edit)
34005  TArray<struct FRBCornerAngleInfo> Angles; // 0x0088(0x0010) (Edit, NeedCtorLink)
34006  float FlatThreshold; // 0x0098(0x0004) (Edit)
34007  unsigned long bNoMeshForConcaveCorners : 1; // 0x009C(0x0004) (Edit)
34008  unsigned long bUseAdjacentRulesetForRightGap : 1; // 0x009C(0x0004) (Edit)
34009  TEnumAsByte<EPBCornerType> CornerType; // 0x00A0(0x0001) (Edit)
34010  unsigned char UnknownData00[0x3]; // 0x00A1(0x0003) MISSED OFFSET
34011  float CornerShapeOffset; // 0x00A4(0x0004) (Edit)
34012  int RoundTesselation; // 0x00A8(0x0004) (Edit)
34013  float RoundCurvature; // 0x00AC(0x0004) (Edit)
34014 
34016  {
34017  static UClass* ptr = nullptr;
34018  if (!ptr)
34019  ptr = UObject::FindClass("Class Engine.PBRuleNodeCorner");
34020  return ptr;
34021  }
34022 
34023 };
34024 
34025 
34026 // Class Engine.PBRuleNodeCycle
34027 // 0x0010 (0x0094 - 0x0084)
34029 {
34030 public:
34031  TEnumAsByte<EProcBuildingAxis> RepeatAxis; // 0x0084(0x0001) (Edit)
34032  unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
34033  float RepeatSize; // 0x0088(0x0004) (Edit)
34034  int CycleSize; // 0x008C(0x0004) (Edit)
34035  unsigned long bFixRepeatSize : 1; // 0x0090(0x0004) (Edit)
34036 
34038  {
34039  static UClass* ptr = nullptr;
34040  if (!ptr)
34041  ptr = UObject::FindClass("Class Engine.PBRuleNodeCycle");
34042  return ptr;
34043  }
34044 
34045 };
34046 
34047 
34048 // Class Engine.PBRuleNodeEdgeAngle
34049 // 0x0014 (0x0098 - 0x0084)
34051 {
34052 public:
34053  TEnumAsByte<EProcBuildingEdge> Edge; // 0x0084(0x0001) (Edit)
34054  unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
34055  TArray<struct FRBEdgeAngleInfo> Angles; // 0x0088(0x0010) (Edit, NeedCtorLink)
34056 
34058  {
34059  static UClass* ptr = nullptr;
34060  if (!ptr)
34061  ptr = UObject::FindClass("Class Engine.PBRuleNodeEdgeAngle");
34062  return ptr;
34063  }
34064 
34065 };
34066 
34067 
34068 // Class Engine.PBRuleNodeEdgeMesh
34069 // 0x0008 (0x008C - 0x0084)
34071 {
34072 public:
34073  float FlatThreshold; // 0x0084(0x0004) (Edit)
34074  float MainXPullIn; // 0x0088(0x0004) (Edit)
34075 
34077  {
34078  static UClass* ptr = nullptr;
34079  if (!ptr)
34080  ptr = UObject::FindClass("Class Engine.PBRuleNodeEdgeMesh");
34081  return ptr;
34082  }
34083 
34084 };
34085 
34086 
34087 // Class Engine.PBRuleNodeExtractTopBottom
34088 // 0x0010 (0x0094 - 0x0084)
34090 {
34091 public:
34092  float ExtractTopZ; // 0x0084(0x0004) (Edit)
34093  float ExtractNotTopZ; // 0x0088(0x0004) (Edit)
34094  float ExtractBottomZ; // 0x008C(0x0004) (Edit)
34095  float ExtractNotBottomZ; // 0x0090(0x0004) (Edit)
34096 
34098  {
34099  static UClass* ptr = nullptr;
34100  if (!ptr)
34101  ptr = UObject::FindClass("Class Engine.PBRuleNodeExtractTopBottom");
34102  return ptr;
34103  }
34104 
34105 };
34106 
34107 
34108 // Class Engine.PBRuleNodeLODQuad
34109 // 0x0004 (0x0088 - 0x0084)
34111 {
34112 public:
34113  float MassiveLODDistanceScale; // 0x0084(0x0004) (Edit)
34114 
34116  {
34117  static UClass* ptr = nullptr;
34118  if (!ptr)
34119  ptr = UObject::FindClass("Class Engine.PBRuleNodeLODQuad");
34120  return ptr;
34121  }
34122 
34123 };
34124 
34125 
34126 // Class Engine.PBRuleNodeMesh
34127 // 0x0060 (0x00E4 - 0x0084)
34129 {
34130 public:
34131  TArray<struct FBuildingMeshInfo> BuildingMeshes; // 0x0084(0x0010) (Edit, Component, NeedCtorLink)
34132  struct FBuildingMeshInfo PartialOccludedBuildingMesh; // 0x0094(0x004C) (Edit, Component, NeedCtorLink)
34133  unsigned long bDoOcclusionTest : 1; // 0x00E0(0x0004) (Edit)
34134  unsigned long bBlockAll : 1; // 0x00E0(0x0004) (Edit)
34135 
34137  {
34138  static UClass* ptr = nullptr;
34139  if (!ptr)
34140  ptr = UObject::FindClass("Class Engine.PBRuleNodeMesh");
34141  return ptr;
34142  }
34143 
34144 
34145  int PickRandomBuildingMesh();
34146 };
34147 
34148 
34149 // Class Engine.PBRuleNodeOcclusion
34150 // 0x0000 (0x0084 - 0x0084)
34152 {
34153 public:
34154 
34156  {
34157  static UClass* ptr = nullptr;
34158  if (!ptr)
34159  ptr = UObject::FindClass("Class Engine.PBRuleNodeOcclusion");
34160  return ptr;
34161  }
34162 
34163 };
34164 
34165 
34166 // Class Engine.PBRuleNodeQuad
34167 // 0x001C (0x00A0 - 0x0084)
34169 {
34170 public:
34171  class UMaterialInterface* Material; // 0x0084(0x0008) (Edit)
34172  float RepeatMaxSizeX; // 0x008C(0x0004) (Edit)
34173  float RepeatMaxSizeZ; // 0x0090(0x0004) (Edit)
34174  int QuadLightmapRes; // 0x0094(0x0004) (Edit)
34175  float YOffset; // 0x0098(0x0004) (Edit)
34176  unsigned long bDisableMaterialRepeat : 1; // 0x009C(0x0004) (Edit)
34177 
34179  {
34180  static UClass* ptr = nullptr;
34181  if (!ptr)
34182  ptr = UObject::FindClass("Class Engine.PBRuleNodeQuad");
34183  return ptr;
34184  }
34185 
34186 };
34187 
34188 
34189 // Class Engine.PBRuleNodeRandom
34190 // 0x000C (0x0090 - 0x0084)
34192 {
34193 public:
34194  int NumOutputs; // 0x0084(0x0004) (Edit)
34195  int MinNumExecuted; // 0x0088(0x0004) (Edit)
34196  int MaxNumExecuted; // 0x008C(0x0004) (Edit)
34197 
34199  {
34200  static UClass* ptr = nullptr;
34201  if (!ptr)
34202  ptr = UObject::FindClass("Class Engine.PBRuleNodeRandom");
34203  return ptr;
34204  }
34205 
34206 };
34207 
34208 
34209 // Class Engine.PBRuleNodeRepeat
34210 // 0x0008 (0x008C - 0x0084)
34212 {
34213 public:
34214  TEnumAsByte<EProcBuildingAxis> RepeatAxis; // 0x0084(0x0001) (Edit)
34215  unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
34216  float RepeatMaxSize; // 0x0088(0x0004) (Edit)
34217 
34219  {
34220  static UClass* ptr = nullptr;
34221  if (!ptr)
34222  ptr = UObject::FindClass("Class Engine.PBRuleNodeRepeat");
34223  return ptr;
34224  }
34225 
34226 };
34227 
34228 
34229 // Class Engine.PBRuleNodeSize
34230 // 0x000C (0x0090 - 0x0084)
34232 {
34233 public:
34234  TEnumAsByte<EProcBuildingAxis> SizeAxis; // 0x0084(0x0001) (Edit)
34235  unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
34236  float DecisionSize; // 0x0088(0x0004) (Edit)
34237  unsigned long bUseTopLevelScopeSize : 1; // 0x008C(0x0004) (Edit)
34238 
34240  {
34241  static UClass* ptr = nullptr;
34242  if (!ptr)
34243  ptr = UObject::FindClass("Class Engine.PBRuleNodeSize");
34244  return ptr;
34245  }
34246 
34247 };
34248 
34249 
34250 // Class Engine.PBRuleNodeSplit
34251 // 0x0014 (0x0098 - 0x0084)
34253 {
34254 public:
34255  TEnumAsByte<EProcBuildingAxis> SplitAxis; // 0x0084(0x0001) (Edit)
34256  unsigned char UnknownData00[0x3]; // 0x0085(0x0003) MISSED OFFSET
34257  TArray<struct FRBSplitInfo> SplitSetup; // 0x0088(0x0010) (Edit, NeedCtorLink)
34258 
34260  {
34261  static UClass* ptr = nullptr;
34262  if (!ptr)
34263  ptr = UObject::FindClass("Class Engine.PBRuleNodeSplit");
34264  return ptr;
34265  }
34266 
34267 };
34268 
34269 
34270 // Class Engine.PBRuleNodeSubRuleset
34271 // 0x0008 (0x008C - 0x0084)
34273 {
34274 public:
34275  class UProcBuildingRuleset* SubRuleset; // 0x0084(0x0008) (Edit)
34276 
34278  {
34279  static UClass* ptr = nullptr;
34280  if (!ptr)
34281  ptr = UObject::FindClass("Class Engine.PBRuleNodeSubRuleset");
34282  return ptr;
34283  }
34284 
34285 };
34286 
34287 
34288 // Class Engine.PBRuleNodeTransform
34289 // 0x0018 (0x009C - 0x0084)
34291 {
34292 public:
34293  class UDistributionVector* Translation; // 0x0084(0x0008) (Edit, ExportObject, Component, EditInline)
34294  class UDistributionVector* Rotation; // 0x008C(0x0008) (Edit, ExportObject, Component, EditInline)
34295  class UDistributionVector* Scale; // 0x0094(0x0008) (Edit, ExportObject, Component, EditInline)
34296 
34298  {
34299  static UClass* ptr = nullptr;
34300  if (!ptr)
34301  ptr = UObject::FindClass("Class Engine.PBRuleNodeTransform");
34302  return ptr;
34303  }
34304 
34305 };
34306 
34307 
34308 // Class Engine.PBRuleNodeVariation
34309 // 0x0004 (0x0088 - 0x0084)
34311 {
34312 public:
34313  unsigned long bVariationOfScopeOnLeft : 1; // 0x0084(0x0004) (Edit)
34314 
34316  {
34317  static UClass* ptr = nullptr;
34318  if (!ptr)
34319  ptr = UObject::FindClass("Class Engine.PBRuleNodeVariation");
34320  return ptr;
34321  }
34322 
34323 };
34324 
34325 
34326 // Class Engine.PBRuleNodeWindowWall
34327 // 0x0028 (0x00AC - 0x0084)
34329 {
34330 public:
34331  float CellMaxSizeX; // 0x0084(0x0004) (Edit)
34332  float CellMaxSizeZ; // 0x0088(0x0004) (Edit)
34333  float WindowSizeX; // 0x008C(0x0004) (Edit)
34334  float WindowSizeZ; // 0x0090(0x0004) (Edit)
34335  float WindowPosX; // 0x0094(0x0004) (Edit)
34336  float WindowPosZ; // 0x0098(0x0004) (Edit)
34337  unsigned long bScaleWindowWithCell : 1; // 0x009C(0x0004) (Edit)
34338  float YOffset; // 0x00A0(0x0004) (Edit)
34339  class UMaterialInterface* Material; // 0x00A4(0x0008) (Edit)
34340 
34342  {
34343  static UClass* ptr = nullptr;
34344  if (!ptr)
34345  ptr = UObject::FindClass("Class Engine.PBRuleNodeWindowWall");
34346  return ptr;
34347  }
34348 
34349 };
34350 
34351 
34352 // Class Engine.ProcBuildingRuleset
34353 // 0x0084 (0x00D4 - 0x0050)
34355 {
34356 public:
34357  class UPBRuleNodeBase* RootRule; // 0x0050(0x0008) (ExportObject, NeedCtorLink, EditInline)
34358  unsigned long bBeingEdited : 1; // 0x0058(0x0004) (Transient)
34359  unsigned long bEnableInteriorTexture : 1; // 0x0058(0x0004) (Edit)
34360  unsigned long bLODOnlyRoof : 1; // 0x0058(0x0004) (Edit)
34361  unsigned long bPickRandomSwatch : 1; // 0x0058(0x0004) (Edit)
34362  class UMaterialInterface* DefaultRoofMaterial; // 0x005C(0x0008) (Edit)
34363  class UMaterialInterface* DefaultFloorMaterial; // 0x0064(0x0008) (Edit)
34364  class UMaterialInterface* DefaultNonRectWallMaterial; // 0x006C(0x0008) (Edit)
34365  float RoofZOffset; // 0x0074(0x0004) (Edit)
34366  float NotRoofZOffset; // 0x0078(0x0004) (Edit)
34367  float FloorZOffset; // 0x007C(0x0004) (Edit)
34368  float NotFloorZOffset; // 0x0080(0x0004) (Edit)
34369  float RoofPolyInset; // 0x0084(0x0004) (Edit)
34370  float FloorPolyInset; // 0x0088(0x0004) (Edit)
34371  float BuildingLODSpecular; // 0x008C(0x0004) (Edit)
34372  float RoofEdgeScopeRaise; // 0x0090(0x0004) (Edit)
34373  class UTexture* LODCubemap; // 0x0094(0x0008) (Edit)
34374  class UTexture* InteriorTexture; // 0x009C(0x0008) (Edit)
34375  TArray<struct FPBVariationInfo> Variations; // 0x00A4(0x0010) (Edit, NeedCtorLink)
34376  TArray<struct FPBParamSwatch> ParamSwatches; // 0x00B4(0x0010) (Edit, NeedCtorLink)
34377  TArray<class UPBRuleNodeComment*> Comments; // 0x00C4(0x0010) (NeedCtorLink)
34378 
34380  {
34381  static UClass* ptr = nullptr;
34382  if (!ptr)
34383  ptr = UObject::FindClass("Class Engine.ProcBuildingRuleset");
34384  return ptr;
34385  }
34386 
34387 };
34388 
34389 
34390 // Class Engine.ReplicationInfo
34391 // 0x0000 (0x026C - 0x026C)
34392 class AReplicationInfo : public AInfo
34393 {
34394 public:
34395 
34397  {
34398  static UClass* ptr = nullptr;
34399  if (!ptr)
34400  ptr = UObject::FindClass("Class Engine.ReplicationInfo");
34401  return ptr;
34402  }
34403 
34404 };
34405 
34406 
34407 // Class Engine.GameReplicationInfo
34408 // 0x0068 (0x02D4 - 0x026C)
34410 {
34411 public:
34412  class UClass* GameClass; // 0x026C(0x0008) (Net)
34413  unsigned long bStopCountDown : 1; // 0x0274(0x0004) (Net)
34414  unsigned long bMatchHasBegun : 1; // 0x0274(0x0004) (Net)
34415  unsigned long bMatchIsOver : 1; // 0x0274(0x0004) (Net)
34416  int RemainingTime; // 0x0278(0x0004) (Net)
34417  int ElapsedTime; // 0x027C(0x0004) (Net)
34418  int RemainingMinute; // 0x0280(0x0004) (Net)
34419  int GoalScore; // 0x0284(0x0004) (Net)
34420  int TimeLimit; // 0x0288(0x0004) (Net)
34421  TArray<class ATeamInfo*> Teams; // 0x028C(0x0010) (NeedCtorLink)
34422  struct FString ServerName; // 0x029C(0x0010) (Edit, Net, Config, GlobalConfig, NeedCtorLink)
34423  class AActor* Winner; // 0x02AC(0x0008) (Net)
34424  TArray<class APlayerReplicationInfo*> PRIArray; // 0x02B4(0x0010) (NeedCtorLink)
34426 
34428  {
34429  static UClass* ptr = nullptr;
34430  if (!ptr)
34431  ptr = UObject::FindClass("Class Engine.GameReplicationInfo");
34432  return ptr;
34433  }
34434 
34435 
34436  bool ShouldShowGore();
34437  bool IsCoopMultiplayerGame();
34438  bool IsMultiplayerGame();
34439  void EndGame();
34440  void StartMatch();
34441  void SetTeam(int Index, class ATeamInfo* TI);
34442  void RemovePRI(class APlayerReplicationInfo* PRI);
34443  void AddPRI(class APlayerReplicationInfo* PRI);
34444  bool OnSameTeam(class AActor* A, class AActor* B);
34445  void Timer();
34446  void Reset();
34447  void ReceivedGameClass();
34448  void ReplicatedEvent(const struct FName& VarName);
34449  void PostBeginPlay();
34450 };
34451 
34452 
34453 // Class Engine.PlayerReplicationInfo
34454 // 0x00D0 (0x033C - 0x026C)
34456 {
34457 public:
34458  float Score; // 0x026C(0x0004) (Net)
34459  int Deaths; // 0x0270(0x0004) (Net)
34460  unsigned char Ping; // 0x0274(0x0001) (Net)
34461  TEnumAsByte<ETTSSpeaker> TTSSpeaker; // 0x0275(0x0001) (Transient)
34462  unsigned char UnknownData00[0x2]; // 0x0276(0x0002) MISSED OFFSET
34463  int NumLives; // 0x0278(0x0004)
34464  struct FString PlayerName; // 0x027C(0x0010) (Net, NeedCtorLink)
34465  struct FString OldName; // 0x028C(0x0010) (NeedCtorLink)
34466  int PlayerID; // 0x029C(0x0004) (Net)
34467  class ATeamInfo* Team; // 0x02A0(0x0008) (Net, EditInline)
34468  unsigned long bAdmin : 1; // 0x02A8(0x0004) (Net)
34469  unsigned long bIsSpectator : 1; // 0x02A8(0x0004) (Net)
34470  unsigned long bOnlySpectator : 1; // 0x02A8(0x0004) (Net)
34471  unsigned long bWaitingPlayer : 1; // 0x02A8(0x0004) (Net)
34472  unsigned long bReadyToPlay : 1; // 0x02A8(0x0004) (Net)
34473  unsigned long bOutOfLives : 1; // 0x02A8(0x0004) (Net)
34474  unsigned long bBot : 1; // 0x02A8(0x0004) (Net)
34475  unsigned long bHasBeenWelcomed : 1; // 0x02A8(0x0004)
34476  unsigned long bIsInactive : 1; // 0x02A8(0x0004) (Net)
34477  unsigned long bFromPreviousLevel : 1; // 0x02A8(0x0004) (Net)
34478  int StartTime; // 0x02AC(0x0004) (Net)
34479  struct FString StringSpectating; // 0x02B0(0x0010) (Const, Localized, NeedCtorLink)
34480  struct FString StringUnknown; // 0x02C0(0x0010) (Const, Localized, NeedCtorLink)
34481  int Kills; // 0x02D0(0x0004)
34482  class UClass* GameMessageClass; // 0x02D4(0x0008)
34483  float ExactPing; // 0x02DC(0x0004)
34484  struct FString SavedNetworkAddress; // 0x02E0(0x0010) (NeedCtorLink)
34485  struct FUniqueNetId UniqueId; // 0x02F0(0x0008) (Net)
34486  struct FName SessionName; // 0x02F8(0x0008) (Const)
34488  int StatConnectionCounts; // 0x0308(0x0004)
34489  int StatPingTotals; // 0x030C(0x0004)
34490  int StatPingMin; // 0x0310(0x0004)
34491  int StatPingMax; // 0x0314(0x0004)
34492  int StatPKLTotal; // 0x0318(0x0004)
34493  int StatPKLMin; // 0x031C(0x0004)
34494  int StatPKLMax; // 0x0320(0x0004)
34495  int StatMaxInBPS; // 0x0324(0x0004)
34496  int StatAvgInBPS; // 0x0328(0x0004)
34497  int StatMaxOutBPS; // 0x032C(0x0004)
34498  int StatAvgOutBPS; // 0x0330(0x0004)
34499  class UTexture2D* Avatar; // 0x0334(0x0008) (Transient)
34500 
34502  {
34503  static UClass* ptr = nullptr;
34504  if (!ptr)
34505  ptr = UObject::FindClass("Class Engine.PlayerReplicationInfo");
34506  return ptr;
34507  }
34508 
34509 
34510  bool IsPrimaryPlayer();
34513  bool IsInvalidName();
34514  unsigned char GetTeamNum();
34515  void SetUniqueId(const struct FUniqueNetId& PlayerUniqueId);
34516  void SeamlessTravelTo(class APlayerReplicationInfo* NewPRI);
34517  void IncrementDeaths(int Amt);
34518  void CopyProperties(class APlayerReplicationInfo* PRI);
34519  void OverrideWith(class APlayerReplicationInfo* PRI);
34521  void SetWaitingPlayer(bool B);
34522  void SetPlayerName(const struct FString& S);
34523  void DisplayDebug(class AHUD* HUD, float* YL, float* YPos);
34524  struct FString GetHumanReadableName();
34525  void Reset();
34526  void Destroyed();
34527  bool ShouldBroadCastWelcomeMessage(bool bExiting);
34528  void UpdatePing(float TimeStamp);
34529  void ReplicatedEvent(const struct FName& VarName);
34530  void SetPlayerTeam(class ATeamInfo* NewTeam);
34531  void ClientInitialize(class AController* C);
34532  void PostBeginPlay();
34533 };
34534 
34535 
34536 // Class Engine.TeamInfo
34537 // 0x0020 (0x028C - 0x026C)
34539 {
34540 public:
34541  struct FString TeamName; // 0x026C(0x0010) (Const, Net, Localized, NeedCtorLink)
34542  int Size; // 0x027C(0x0004)
34543  float Score; // 0x0280(0x0004) (Net)
34544  int TeamIndex; // 0x0284(0x0004) (Net)
34545  struct FColor TeamColor; // 0x0288(0x0004)
34546 
34548  {
34549  static UClass* ptr = nullptr;
34550  if (!ptr)
34551  ptr = UObject::FindClass("Class Engine.TeamInfo");
34552  return ptr;
34553  }
34554 
34555 
34556  unsigned char GetTeamNum();
34557  struct FString GetHumanReadableName();
34558  void RemoveFromTeam(class AController* Other);
34559  bool AddToTeam(class AController* Other);
34560  void Destroyed();
34561  void ReplicatedEvent(const struct FName& VarName);
34562 };
34563 
34564 
34565 // Class Engine.Camera
34566 // 0x0360 (0x05CC - 0x026C)
34567 class ACamera : public AActor
34568 {
34569 public:
34570  class APlayerController* PCOwner; // 0x026C(0x0008)
34571  struct FName CameraStyle; // 0x0274(0x0008)
34572  float DefaultFOV; // 0x027C(0x0004)
34573  unsigned long bLockedFOV : 1; // 0x0280(0x0004)
34574  unsigned long bConstrainAspectRatio : 1; // 0x0280(0x0004)
34575  unsigned long bEnableFading : 1; // 0x0280(0x0004)
34576  unsigned long bFadeAudio : 1; // 0x0280(0x0004)
34577  unsigned long bForceDisableTemporalAA : 1; // 0x0280(0x0004) (Transient)
34578  unsigned long bEnableColorScaling : 1; // 0x0280(0x0004)
34579  unsigned long bEnableColorScaleInterp : 1; // 0x0280(0x0004)
34580  unsigned long bUseClientSideCameraUpdates : 1; // 0x0280(0x0004)
34581  unsigned long bDebugClientSideCamera : 1; // 0x0280(0x0004)
34582  unsigned long bShouldSendClientSideCameraUpdate : 1; // 0x0280(0x0004)
34583  float LockedFOV; // 0x0284(0x0004)
34584  float FinalLockedFOV; // 0x0288(0x0004)
34585  float ConstrainedAspectRatio; // 0x028C(0x0004)
34586  float DefaultAspectRatio; // 0x0290(0x0004)
34587  float OffAxisYawAngle; // 0x0294(0x0004)
34588  float OffAxisPitchAngle; // 0x0298(0x0004)
34589  struct FColor FadeColor; // 0x029C(0x0004)
34590  float FadeAmount; // 0x02A0(0x0004)
34591  float CamOverridePostProcessAlpha; // 0x02A4(0x0004)
34592  struct FPostProcessSettings CamPostProcessSettings; // 0x02A8(0x0174) (NeedCtorLink)
34594  struct FVector ColorScale; // 0x0420(0x000C)
34595  struct FVector DesiredColorScale; // 0x042C(0x000C)
34596  struct FVector OriginalColorScale; // 0x0438(0x000C)
34597  float ColorScaleInterpDuration; // 0x0444(0x0004)
34598  float ColorScaleInterpStartTime; // 0x0448(0x0004)
34599  struct FTCameraCache CameraCache; // 0x044C(0x0020)
34600  struct FTCameraCache LastFrameCameraCache; // 0x046C(0x0020)
34601  float FinalCameraCacheFOV; // 0x048C(0x0004)
34602  struct FTViewTarget ViewTarget; // 0x0490(0x0038)
34603  struct FTViewTarget PendingViewTarget; // 0x04C8(0x0038)
34604  float BlendTimeToGo; // 0x0500(0x0004)
34605  struct FViewTargetTransitionParams BlendParams; // 0x0504(0x0010)
34606  TArray<class UCameraModifier*> ModifierList; // 0x0514(0x0010) (NeedCtorLink)
34607  float FreeCamDistance; // 0x0524(0x0004)
34608  struct FVector FreeCamOffset; // 0x0528(0x000C)
34609  struct FVector2D FadeAlpha; // 0x0534(0x0008)
34610  float FadeTime; // 0x053C(0x0004)
34611  float FadeTimeRemaining; // 0x0540(0x0004)
34612  TArray<class AEmitterCameraLensEffectBase*> CameraLensEffects; // 0x0544(0x0010) (Transient, NeedCtorLink)
34613  class UCameraModifier_CameraShake* CameraShakeCamMod; // 0x0554(0x0008) (Edit, Transient, EditInline)
34614  class UClass* CameraShakeCamModClass; // 0x055C(0x0008) (Edit)
34615  class UCameraAnimInst* AnimInstPool[0x8]; // 0x0564(0x0008)
34616  TArray<class UCameraAnimInst*> ActiveAnims; // 0x05A4(0x0010) (NeedCtorLink)
34617  TArray<class UCameraAnimInst*> FreeAnims; // 0x05B4(0x0010) (NeedCtorLink)
34618  class ADynamicCameraActor* AnimCameraActor; // 0x05C4(0x0008) (Transient)
34619 
34621  {
34622  static UClass* ptr = nullptr;
34623  if (!ptr)
34624  ptr = UObject::FindClass("Class Engine.Camera");
34625  return ptr;
34626  }
34627 
34628 
34629  void StopCameraAnim(class UCameraAnimInst* AnimInst, bool bImmediate);
34630  void StopAllCameraAnimsByType(class UCameraAnim* Anim, bool bImmediate);
34631  void StopAllCameraAnims(bool bImmediate);
34632  class UCameraAnimInst* PlayCameraAnim(class UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, bool bSingleInstance, bool bForceFinished);
34633  void ClearAllCameraShakes();
34634  void STATIC_PlayWorldCameraShake(class UCameraShake* Shake, class AActor* ShakeInstigator, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bTryForceFeedback, bool bOrientShakeTowardsEpicenter);
34635  float STATIC_CalcRadialShakeScale(class ACamera* Cam, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff);
34636  void StopCameraShake(class UCameraShake* Shake);
34637  void PlayCameraShake(class UCameraShake* Shake, float Scale, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
34638  void ClearCameraLensEffects();
34640  void AddCameraLensEffect(class UClass* LensEffectEmitterClass);
34641  class AEmitterCameraLensEffectBase* FindCameraLensEffect(class UClass* LensEffectEmitterClass);
34642  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
34643  void ProcessViewRotation(float DeltaTime, struct FRotator* OutViewRotation, struct FRotator* OutDeltaRot);
34644  void SetViewTarget(class AActor* NewViewTarget, const struct FViewTargetTransitionParams& TransitionParams);
34645  void UpdateViewTarget(float DeltaTime, struct FTViewTarget* OutVT);
34646  void CheckViewTarget(struct FTViewTarget* VT);
34647  void FillCameraCache(struct FTPOV* NewPOV);
34648  struct FTPOV BlendViewTargets(float Alpha, struct FTViewTarget* A, struct FTViewTarget* B);
34649  void ApplyAudioFade();
34650  void DoUpdateCamera(float DeltaTime);
34651  void UpdateCamera(float DeltaTime);
34652  void SetDesiredColorScale(const struct FVector& NewColorScale, float InterpTime);
34653  struct FRotator GetCameraRotation();
34654  void GetCameraViewPoint(struct FVector* OutCamLoc, struct FRotator* OutCamRot);
34655  void SetFOV(float NewFOV);
34656  float GetFOVAngle();
34657  void AdjustViewportFOV(float* InOutFOV);
34658  void InitializeFor(class APlayerController* PC);
34659  void ApplyCameraModifiers(float DeltaTime, struct FTPOV* OutPOV);
34660  void Destroyed();
34661  void PostBeginPlay();
34662  class UCameraModifier* CreateCameraModifier(class UClass* ModifierClass);
34663 };
34664 
34665 
34666 // Class Engine.CameraActor
34667 // 0x01E4 (0x0450 - 0x026C)
34668 class ACameraActor : public AActor
34669 {
34670 public:
34671  unsigned long bConstrainAspectRatio : 1; // 0x026C(0x0004) (Edit)
34672  unsigned long bCamOverridePostProcess : 1; // 0x026C(0x0004) (Deprecated)
34673  unsigned long bPlayerView : 1; // 0x026C(0x0004) (Transient)
34674  unsigned long bResetDetach : 1; // 0x026C(0x0004) (Transient)
34675  float AspectRatio; // 0x0270(0x0004) (Edit, Net)
34676  float FOVAngle; // 0x0274(0x0004) (Edit, Net)
34677  float AbsoluteFOVAngle; // 0x0278(0x0004) (Edit)
34678  float AnimFOVScale; // 0x027C(0x0004) (Edit)
34679  float CamOverridePostProcessAlpha; // 0x0280(0x0004) (Edit)
34680  struct FPostProcessSettings CamOverridePostProcess; // 0x0284(0x0174) (Edit, NeedCtorLink)
34681  class UDrawFrustumComponent* DrawFrustum; // 0x03F8(0x0008) (ExportObject, Component, EditInline)
34682  class UStaticMeshComponent* MeshComp; // 0x0400(0x0008) (ExportObject, Component, EditInline)
34683  struct FVector DefaultLocation; // 0x0408(0x000C) (Transient)
34684  struct FRotator DefaultRotation; // 0x0414(0x000C) (Transient)
34685  struct FVector InterpTrackTargetLocation; // 0x0420(0x000C) (Transient)
34686  struct FRotator InterpTrackTargetRotation; // 0x042C(0x000C) (Transient)
34687  unsigned char UnknownData00[0x8]; // 0x0438(0x0008) MISSED OFFSET
34688  struct FQuat InterpTrackTargetOrientation; // 0x0440(0x0010) (Transient)
34689 
34691  {
34692  static UClass* ptr = nullptr;
34693  if (!ptr)
34694  ptr = UObject::FindClass("Class Engine.CameraActor");
34695  return ptr;
34696  }
34697 
34698 
34699  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
34700  void GetCameraView(float DeltaTime, struct FTPOV* OutPOV);
34701 };
34702 
34703 
34704 // Class Engine.DynamicCameraActor
34705 // 0x0000 (0x0450 - 0x0450)
34707 {
34708 public:
34709 
34711  {
34712  static UClass* ptr = nullptr;
34713  if (!ptr)
34714  ptr = UObject::FindClass("Class Engine.DynamicCameraActor");
34715  return ptr;
34716  }
34717 
34718 };
34719 
34720 
34721 // Class Engine.CameraAnim
34722 // 0x01AC (0x01FC - 0x0050)
34723 class UCameraAnim : public UObject
34724 {
34725 public:
34726  class UInterpGroupCamera* CameraInterpGroup; // 0x0050(0x0008)
34727  class UInterpGroup* PreviewInterpGroup; // 0x0058(0x0008) (Transient)
34728  float AnimLength; // 0x0060(0x0004) (Const)
34729  struct FBox BoundingBox; // 0x0064(0x001C) (Const)
34730  struct FPostProcessSettings BasePPSettings; // 0x0080(0x0174) (Const, NeedCtorLink)
34731  float BasePPSettingsAlpha; // 0x01F4(0x0004) (Const)
34732  float BaseFOV; // 0x01F8(0x0004) (Const)
34733 
34735  {
34736  static UClass* ptr = nullptr;
34737  if (!ptr)
34738  ptr = UObject::FindClass("Class Engine.CameraAnim");
34739  return ptr;
34740  }
34741 
34742 };
34743 
34744 
34745 // Class Engine.CameraAnimInst
34746 // 0x0224 (0x0274 - 0x0050)
34747 class UCameraAnimInst : public UObject
34748 {
34749 public:
34750  class UCameraAnim* CamAnim; // 0x0050(0x0008)
34751  class UInterpGroupInst* InterpGroupInst; // 0x0058(0x0008) (ExportObject, NeedCtorLink, EditInline)
34752  float CurTime; // 0x0060(0x0004) (Transient)
34753  unsigned long bLooping : 1; // 0x0064(0x0004) (Transient)
34754  unsigned long bFinished : 1; // 0x0064(0x0004) (Transient)
34755  unsigned long bAutoReleaseWhenFinished : 1; // 0x0064(0x0004) (Transient)
34756  unsigned long bBlendingIn : 1; // 0x0064(0x0004) (Transient)
34757  unsigned long bBlendingOut : 1; // 0x0064(0x0004) (Transient)
34758  unsigned long bForceFinished : 1; // 0x0064(0x0004) (Transient)
34759  unsigned long bKeepLastFrame : 1; // 0x0064(0x0004) (Transient)
34760  float BlendInTime; // 0x0068(0x0004)
34761  float BlendOutTime; // 0x006C(0x0004)
34762  float CurBlendInTime; // 0x0070(0x0004) (Transient)
34763  float CurBlendOutTime; // 0x0074(0x0004) (Transient)
34764  float PlayRate; // 0x0078(0x0004)
34765  float BasePlayScale; // 0x007C(0x0004)
34766  float TransientScaleModifier; // 0x0080(0x0004)
34767  float CurrentBlendWeight; // 0x0084(0x0004)
34768  float RemainingTime; // 0x0088(0x0004) (Transient)
34769  class UInterpTrackMove* MoveTrack; // 0x008C(0x0008) (Transient)
34770  class UInterpTrackInstMove* MoveInst; // 0x0094(0x0008) (Transient)
34771  class UAnimNodeSequence* SourceAnimNode; // 0x009C(0x0008) (Transient)
34773  unsigned char UnknownData00[0xB]; // 0x00A5(0x000B) MISSED OFFSET
34774  struct FMatrix UserPlaySpaceMatrix; // 0x00B0(0x0040) (Transient)
34775  struct FPostProcessSettings LastPPSettings; // 0x00F0(0x0174) (Transient, NeedCtorLink)
34776  float LastPPSettingsAlpha; // 0x0264(0x0004) (Transient)
34777  struct FVector LastCameraLoc; // 0x0268(0x000C) (Transient)
34778 
34780  {
34781  static UClass* ptr = nullptr;
34782  if (!ptr)
34783  ptr = UObject::FindClass("Class Engine.CameraAnimInst");
34784  return ptr;
34785  }
34786 
34787 
34788  void SetPlaySpace(TEnumAsByte<ECameraAnimPlaySpace> NewSpace, const struct FRotator& UserPlaySpace);
34789  void ApplyTransientScaling(float Scalar);
34790  void Stop(bool bImmediate);
34791  void AdvanceAnim(float DeltaTime, bool bJump);
34792  void Update(float NewRate, float NewScale, float NewBlendInTime, float NewBlendOutTime, float NewDuration);
34793  void Play(class UCameraAnim* Anim, class AActor* CamActor, float InRate, float InScale, float InBlendInTime, float InBlendOutTime, bool bInLoop, bool bRandomStartTime, float Duration, bool bInForceFinished);
34794 };
34795 
34796 
34797 // Class Engine.CameraModifier
34798 // 0x0020 (0x0070 - 0x0050)
34799 class UCameraModifier : public UObject
34800 {
34801 public:
34802  unsigned long bDisabled : 1; // 0x0050(0x0004)
34803  unsigned long bPendingDisable : 1; // 0x0050(0x0004)
34804  unsigned long bExclusive : 1; // 0x0050(0x0004)
34805  unsigned long bDebug : 1; // 0x0050(0x0004) (Edit)
34806  class ACamera* CameraOwner; // 0x0054(0x0008)
34807  unsigned char Priority; // 0x005C(0x0001)
34808  unsigned char UnknownData00[0x3]; // 0x005D(0x0003) MISSED OFFSET
34809  float AlphaInTime; // 0x0060(0x0004)
34810  float AlphaOutTime; // 0x0064(0x0004)
34811  float Alpha; // 0x0068(0x0004) (Transient)
34812  float TargetAlpha; // 0x006C(0x0004) (Transient)
34813 
34815  {
34816  static UClass* ptr = nullptr;
34817  if (!ptr)
34818  ptr = UObject::FindClass("Class Engine.CameraModifier");
34819  return ptr;
34820  }
34821 
34822 
34823  void UpdateAlpha(class ACamera* Camera, float DeltaTime);
34824  bool ProcessViewRotation(class AActor* ViewTarget, float DeltaTime, struct FRotator* out_ViewRotation, struct FRotator* out_DeltaRot);
34825  void ToggleModifier();
34826  void EnableModifier();
34827  void DisableModifier(bool bImmediate);
34828  bool RemoveCameraModifier(class ACamera* Camera);
34829  bool AddCameraModifier(class ACamera* Camera);
34830  bool IsDisabled();
34831  bool ModifyCamera(class ACamera* Camera, float DeltaTime, struct FTPOV* OutPOV);
34832  void Init();
34833 };
34834 
34835 
34836 // Class Engine.CameraModifier_CameraShake
34837 // 0x0014 (0x0084 - 0x0070)
34839 {
34840 public:
34841  TArray<struct FCameraShakeInstance> ActiveShakes; // 0x0070(0x0010) (NeedCtorLink)
34842  float SplitScreenShakeScale; // 0x0080(0x0004) (Edit, Const)
34843 
34845  {
34846  static UClass* ptr = nullptr;
34847  if (!ptr)
34848  ptr = UObject::FindClass("Class Engine.CameraModifier_CameraShake");
34849  return ptr;
34850  }
34851 
34852 
34853  bool ModifyCamera(class ACamera* Camera, float DeltaTime, struct FTPOV* OutPOV);
34854  void UpdateCameraShake(float DeltaTime, struct FCameraShakeInstance* Shake, struct FTPOV* OutPOV);
34855  void RemoveAllCameraShakes();
34856  void RemoveCameraShake(class UCameraShake* Shake);
34857  void AddCameraShake(class UCameraShake* NewShake, float Scale, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
34858  struct FCameraShakeInstance InitializeShake(class UCameraShake* NewShake, float Scale, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
34859  void ReinitShake(int ActiveShakeIdx, float Scale);
34860  float STATIC_InitializeOffset(struct FFOscillator* Param);
34861 };
34862 
34863 
34864 // Class Engine.CameraShake
34865 // 0x0080 (0x00D0 - 0x0050)
34866 class UCameraShake : public UObject
34867 {
34868 public:
34869  unsigned long bSingleInstance : 1; // 0x0050(0x0004) (Edit)
34870  unsigned long bRandomAnimSegment : 1; // 0x0050(0x0004) (Edit)
34871  unsigned long bForceFinished : 1; // 0x0050(0x0004) (Edit)
34872  float OscillationDuration; // 0x0054(0x0004) (Edit)
34873  float OscillationBlendInTime; // 0x0058(0x0004) (Edit)
34874  float OscillationBlendOutTime; // 0x005C(0x0004) (Edit)
34875  struct FROscillator RotOscillation; // 0x0060(0x0024) (Edit)
34876  struct FVOscillator LocOscillation; // 0x0084(0x0024) (Edit)
34877  struct FFOscillator FOVOscillation; // 0x00A8(0x000C) (Edit)
34878  class UCameraAnim* Anim; // 0x00B4(0x0008) (Edit)
34879  float AnimPlayRate; // 0x00BC(0x0004) (Edit)
34880  float AnimScale; // 0x00C0(0x0004) (Edit)
34881  float AnimBlendInTime; // 0x00C4(0x0004) (Edit)
34882  float AnimBlendOutTime; // 0x00C8(0x0004) (Edit)
34883  float RandomAnimSegmentDuration; // 0x00CC(0x0004) (Edit)
34884 
34886  {
34887  static UClass* ptr = nullptr;
34888  if (!ptr)
34889  ptr = UObject::FindClass("Class Engine.CameraShake");
34890  return ptr;
34891  }
34892 
34893 
34896 };
34897 
34898 
34899 // Class Engine.CloudStorageUpgradeHelper
34900 // 0x0000 (0x0050 - 0x0050)
34902 {
34903 public:
34904 
34906  {
34907  static UClass* ptr = nullptr;
34908  if (!ptr)
34909  ptr = UObject::FindClass("Class Engine.CloudStorageUpgradeHelper");
34910  return ptr;
34911  }
34912 
34913 
34915  void HandleLocalKeyValue(struct FString* CloudKeyName, struct FPlatformInterfaceData* CloudValue, int* bShouldMoveToCloud, int* bShouldDeleteLocalKey);
34916  void HandleLocalDocument(struct FString* DocName, int* bShouldMoveToCloud, int* bShouldDeleteLocalFile);
34917 };
34918 
34919 
34920 // Class Engine.AnalyticEventsBase
34921 // 0x0018 (0x0088 - 0x0070)
34923 {
34924 public:
34925  unsigned long bSessionInProgress : 1; // 0x0070(0x0004) (Const)
34926  unsigned long bAutoStartSession : 1; // 0x0070(0x0004) (Config)
34927  int SessionPauseThresholdSec; // 0x0074(0x0004) (Config)
34928  struct FString UserId; // 0x0078(0x0010) (Const, NeedCtorLink)
34929 
34931  {
34932  static UClass* ptr = nullptr;
34933  if (!ptr)
34934  ptr = UObject::FindClass("Class Engine.AnalyticEventsBase");
34935  return ptr;
34936  }
34937 
34938 
34939  void SendCachedEvents();
34940  void LogCurrencyGivenEvent(const struct FString& GameCurrencyType, int GameCurrencyAmount);
34941  void LogCurrencyPurchaseEvent(const struct FString& GameCurrencyType, int GameCurrencyAmount, const struct FString& RealCurrencyType, float RealMoneyCost, const struct FString& PaymentProvider);
34942  void LogItemPurchaseEvent(const struct FString& ItemId, const struct FString& Currency, int PerItemCost, int ItemQuantity);
34944  void LogUserAttributeUpdate(const struct FString& AttributeName, const struct FString& AttributeValue);
34945  void LogErrorMessage(const struct FString& ErrorName, const struct FString& ErrorMessage);
34946  void EndStringEventParamArray(const struct FString& EventName, TArray<struct FEventStringParam> ParamArray);
34947  void LogStringEventParamArray(const struct FString& EventName, TArray<struct FEventStringParam> ParamArray, bool bTimed);
34948  void EndStringEventParam(const struct FString& EventName, const struct FString& ParamName, const struct FString& ParamValue);
34949  void LogStringEventParam(const struct FString& EventName, const struct FString& ParamName, const struct FString& ParamValue, bool bTimed);
34950  void EndStringEvent(const struct FString& EventName);
34951  void LogStringEvent(const struct FString& EventName, bool bTimed);
34952  void EndSession();
34953  void StartSession();
34954  void SetUserId(const struct FString& NewUserId);
34955  void Init();
34956  bool IsSessionInProgress();
34957 };
34958 
34959 
34960 // Class Engine.MultiProviderAnalytics
34961 // 0x0020 (0x00A8 - 0x0088)
34963 {
34964 public:
34965  TArray<struct FString> AnalyticsProviderClassNames; // 0x0088(0x0010) (Config, NeedCtorLink)
34966  TArray<class UAnalyticEventsBase*> AnalyticsProviders; // 0x0098(0x0010) (Transient, NeedCtorLink)
34967 
34969  {
34970  static UClass* ptr = nullptr;
34971  if (!ptr)
34972  ptr = UObject::FindClass("Class Engine.MultiProviderAnalytics");
34973  return ptr;
34974  }
34975 
34976 
34977  void SendCachedEvents();
34978  void LogCurrencyGivenEvent(const struct FString& GameCurrencyType, int GameCurrencyAmount);
34979  void LogCurrencyPurchaseEvent(const struct FString& GameCurrencyType, int GameCurrencyAmount, const struct FString& RealCurrencyType, float RealMoneyCost, const struct FString& PaymentProvider);
34980  void LogItemPurchaseEvent(const struct FString& ItemId, const struct FString& Currency, int PerItemCost, int ItemQuantity);
34982  void LogUserAttributeUpdate(const struct FString& AttributeName, const struct FString& AttributeValue);
34983  void LogErrorMessage(const struct FString& ErrorName, const struct FString& ErrorMessage);
34984  void EndStringEventParamArray(const struct FString& EventName, TArray<struct FEventStringParam> ParamArray);
34985  void LogStringEventParamArray(const struct FString& EventName, TArray<struct FEventStringParam> ParamArray, bool bTimed);
34986  void EndStringEventParam(const struct FString& EventName, const struct FString& ParamName, const struct FString& ParamValue);
34987  void LogStringEventParam(const struct FString& EventName, const struct FString& ParamName, const struct FString& ParamValue, bool bTimed);
34988  void EndStringEvent(const struct FString& EventName);
34989  void LogStringEvent(const struct FString& EventName, bool bTimed);
34990  void EndSession();
34991  void StartSession();
34992  void SetUserId(const struct FString& NewUserId);
34993  void Init();
34994 };
34995 
34996 
34997 // Class Engine.AppNotificationsBase
34998 // 0x006C (0x00DC - 0x0070)
35000 {
35001 public:
35002  struct FLaunchNotificationInfo AppLaunchNotification; // 0x0070(0x002C) (Const, NeedCtorLink)
35003  struct FScriptDelegate __OnReceivedLocalNotification__Delegate; // 0x009C(0x0010) (NeedCtorLink)
35004  struct FScriptDelegate __OnReceivedRemoteNotification__Delegate; // 0x00AC(0x0010) (NeedCtorLink)
35006  struct FScriptDelegate __OnApplicationWillEnterForeground__Delegate; // 0x00CC(0x0010) (NeedCtorLink)
35007 
35009  {
35010  static UClass* ptr = nullptr;
35011  if (!ptr)
35012  ptr = UObject::FindClass("Class Engine.AppNotificationsBase");
35013  return ptr;
35014  }
35015 
35016 
35017  void DebugLogNotification(struct FNotificationInfo* Notification);
35023  void OnRegisterForRemoteNotificationsComplete(bool bDidAccept, const struct FString& PushNotificationToken);
35024  void RegisterForRemoteNotifications(bool bWantsAlerts, bool bWantsBadge, bool bWantsSound);
35025  void OnReceivedRemoteNotification(bool bWasAppActive, struct FNotificationInfo* Notification);
35026  void OnReceivedLocalNotification(bool bWasAppActive, struct FNotificationInfo* Notification);
35029  void ScheduleLocalNotification(int StartOffsetSeconds, struct FNotificationInfo* Notification);
35031  void Init();
35032 };
35033 
35034 
35035 // Class Engine.CloudStorageBase
35036 // 0x0014 (0x0084 - 0x0070)
35038 {
35039 public:
35040  TArray<struct FString> LocalCloudFiles; // 0x0070(0x0010) (NeedCtorLink)
35041  unsigned long bSuppressDelegateCalls : 1; // 0x0080(0x0004)
35042 
35044  {
35045  static UClass* ptr = nullptr;
35046  if (!ptr)
35047  ptr = UObject::FindClass("Class Engine.CloudStorageBase");
35048  return ptr;
35049  }
35050 
35051 
35052  bool UpgradeLocalStorageToCloud(const TScriptInterface<class UCloudStorageUpgradeHelper>& UpgradeHelper, bool bForceSearchAgain);
35053  bool ResolveConflictWithVersionIndex(int Index);
35055  bool WaitForWritesToFinish(float MaxTimeSeconds);
35056  bool IsStillWritingFiles();
35057  bool SaveDocumentWithObject(int Index, class UObject* ObjectData, int SaveVersion);
35058  bool SaveDocumentWithBytes(int Index, TArray<unsigned char> ByteData);
35059  bool SaveDocumentWithString(int Index, const struct FString& StringData);
35060  bool WriteCloudDocument(int Index);
35061  class UObject* ParseDocumentAsObject(int Index, class UClass* ObjectClass, int ExpectedVersion, bool bIsForConflict);
35062  void ParseDocumentAsBytes(int Index, bool bIsForConflict, TArray<unsigned char>* ByteData);
35063  struct FString ParseDocumentAsString(int Index, bool bIsForConflict);
35064  bool ReadCloudDocument(int Index, bool bIsForConflict);
35065  void DeleteAllCloudDocuments();
35066  int CreateCloudDocument(const struct FString& Filename);
35067  struct FString GetCloudDocumentName(int Index);
35068  int GetNumCloudDocuments(bool bIsForConflict);
35069  bool QueryForCloudDocuments();
35070  bool WriteKeyValue(const struct FString& KeyName, struct FPlatformInterfaceData* Value);
35072  bool ReadKeyValue(const struct FString& KeyName, TEnumAsByte<EPlatformInterfaceDataType> Type, struct FPlatformInterfaceDelegateResult* Value);
35073  bool IsUsingLocalStorage();
35074  void Init();
35075 };
35076 
35077 
35078 // Class Engine.FacebookIntegration
35079 // 0x0060 (0x00D0 - 0x0070)
35081 {
35082 public:
35083  struct FString AppID; // 0x0070(0x0010) (Config, NeedCtorLink)
35084  TArray<struct FString> Permissions; // 0x0080(0x0010) (Config, NeedCtorLink)
35085  struct FString UserName; // 0x0090(0x0010) (NeedCtorLink)
35086  struct FString UserId; // 0x00A0(0x0010) (NeedCtorLink)
35087  struct FString AccessToken; // 0x00B0(0x0010) (NeedCtorLink)
35088  TArray<struct FFacebookFriend> FriendsList; // 0x00C0(0x0010) (NeedCtorLink)
35089 
35091  {
35092  static UClass* ptr = nullptr;
35093  if (!ptr)
35094  ptr = UObject::FindClass("Class Engine.FacebookIntegration");
35095  return ptr;
35096  }
35097 
35098 
35099  void Disconnect();
35100  void FacebookDialog(const struct FString& Action, TArray<struct FString> ParamKeysAndValues);
35101  void FacebookRequest(const struct FString& GraphRequest);
35102  bool IsAuthorized();
35103  bool Authorize();
35104  bool Init();
35105 };
35106 
35107 
35108 // Class Engine.GoogleIntegration
35109 // 0x00A0 (0x0110 - 0x0070)
35111 {
35112 public:
35113  TArray<struct FString> Scopes; // 0x0070(0x0010) (Config, NeedCtorLink)
35114  struct FString ClientId; // 0x0080(0x0010) (Config, NeedCtorLink)
35115  struct FString ClientSecret; // 0x0090(0x0010) (Config, NeedCtorLink)
35116  struct FString ClientName; // 0x00A0(0x0010) (Config, NeedCtorLink)
35117  struct FString UserAuthToken; // 0x00B0(0x0010) (Transient, NeedCtorLink)
35118  struct FString UserId; // 0x00C0(0x0010) (Transient, NeedCtorLink)
35119  struct FString UserEmail; // 0x00D0(0x0010) (Transient, NeedCtorLink)
35120  struct FString UserName; // 0x00E0(0x0010) (Transient, NeedCtorLink)
35121  TArray<struct FGoogleFriend> Friends; // 0x00F0(0x0010) (Transient, NeedCtorLink)
35122  TArray<struct FYouTubeChannel> Subscriptions; // 0x0100(0x0010) (Transient, NeedCtorLink)
35123 
35125  {
35126  static UClass* ptr = nullptr;
35127  if (!ptr)
35128  ptr = UObject::FindClass("Class Engine.GoogleIntegration");
35129  return ptr;
35130  }
35131 
35132 
35133  void SubscribeToYouTubeChannel(const struct FString& ChannelId);
35134  bool RevokeAuthorization();
35135  bool IsAuthorized();
35136  bool Authorize();
35137  bool Init();
35138 };
35139 
35140 
35141 // Class Engine.InAppMessageBase
35142 // 0x0000 (0x0070 - 0x0070)
35144 {
35145 public:
35146 
35148  {
35149  static UClass* ptr = nullptr;
35150  if (!ptr)
35151  ptr = UObject::FindClass("Class Engine.InAppMessageBase");
35152  return ptr;
35153  }
35154 
35155 
35156  bool ShowInAppEmailUI(const struct FString& InitialSubject, const struct FString& InitialMessage);
35157  bool ShowInAppSMSUI(const struct FString& InitialMessage);
35158  void Init();
35159 };
35160 
35161 
35162 // Class Engine.InGameAdManager
35163 // 0x0004 (0x0074 - 0x0070)
35165 {
35166 public:
35167  unsigned long bShouldPauseWhileAdOpen : 1; // 0x0070(0x0004)
35168 
35170  {
35171  static UClass* ptr = nullptr;
35172  if (!ptr)
35173  ptr = UObject::FindClass("Class Engine.InGameAdManager");
35174  return ptr;
35175  }
35176 
35177 
35178  void SetPauseWhileAdOpen(bool bShouldPause);
35179  void ForceCloseAd();
35180  void HideBanner();
35181  void ShowBanner(bool bShowBottomOfScreen);
35182  void Init();
35183 };
35184 
35185 
35186 // Class Engine.TwitterIntegrationBase
35187 // 0x0000 (0x0070 - 0x0070)
35189 {
35190 public:
35191 
35193  {
35194  static UClass* ptr = nullptr;
35195  if (!ptr)
35196  ptr = UObject::FindClass("Class Engine.TwitterIntegrationBase");
35197  return ptr;
35198  }
35199 
35200 
35201  bool TwitterRequest(const struct FString& URL, TArray<struct FString> ParamKeysAndValues, TEnumAsByte<ETwitterRequestMethod> RequestMethod, int AccountIndex);
35202  struct FString GetAccountId(int AccountIndex);
35203  struct FString GetAccountName(int AccountIndex);
35204  int GetNumAccounts();
35205  bool AuthorizeAccounts();
35206  bool ShowTweetUI(const struct FString& InitialMessage, const struct FString& URL, const struct FString& Picture);
35207  bool CanShowTweetUI();
35208  void Init();
35209 };
35210 
35211 
35212 // Class Engine.PlatformInterfaceWebResponse
35213 // 0x0080 (0x00D0 - 0x0050)
35215 {
35216 public:
35217  struct FString OriginalURL; // 0x0050(0x0010) (NeedCtorLink)
35218  int ResponseCode; // 0x0060(0x0004)
35219  int Tag; // 0x0064(0x0004)
35220  struct FMap_Mirror Headers; // 0x0068(0x0048) (Native)
35221  struct FString StringResponse; // 0x00B0(0x0010) (NeedCtorLink)
35222  TArray<unsigned char> BinaryResponse; // 0x00C0(0x0010) (NeedCtorLink)
35223 
35225  {
35226  static UClass* ptr = nullptr;
35227  if (!ptr)
35228  ptr = UObject::FindClass("Class Engine.PlatformInterfaceWebResponse");
35229  return ptr;
35230  }
35231 
35232 
35233  struct FString GetHeaderValue(const struct FString& HeaderName);
35234  void GetHeader(int HeaderIndex, struct FString* Header, struct FString* Value);
35235  int GetNumHeaders();
35236 };
35237 
35238 
35239 // Class Engine.SeqEvent_HitWall
35240 // 0x0000 (0x0160 - 0x0160)
35242 {
35243 public:
35244 
35246  {
35247  static UClass* ptr = nullptr;
35248  if (!ptr)
35249  ptr = UObject::FindClass("Class Engine.SeqEvent_HitWall");
35250  return ptr;
35251  }
35252 
35253 };
35254 
35255 
35256 // Class Engine.LocalMessage
35257 // 0x0014 (0x0064 - 0x0050)
35258 class ULocalMessage : public UObject
35259 {
35260 public:
35261  unsigned long bIsSpecial : 1; // 0x0050(0x0004)
35262  unsigned long bIsUnique : 1; // 0x0050(0x0004)
35263  unsigned long bIsPartiallyUnique : 1; // 0x0050(0x0004)
35264  unsigned long bIsConsoleMessage : 1; // 0x0050(0x0004)
35265  unsigned long bBeep : 1; // 0x0050(0x0004)
35266  unsigned long bCountInstances : 1; // 0x0050(0x0004)
35267  float Lifetime; // 0x0054(0x0004)
35268  struct FColor DrawColor; // 0x0058(0x0004)
35269  float PosY; // 0x005C(0x0004)
35270  int FontSize; // 0x0060(0x0004)
35271 
35273  {
35274  static UClass* ptr = nullptr;
35275  if (!ptr)
35276  ptr = UObject::FindClass("Class Engine.LocalMessage");
35277  return ptr;
35278  }
35279 
35280 
35281  bool STATIC_PartiallyDuplicates(int Switch1, int Switch2, class UObject* OptionalObject1, class UObject* OptionalObject2);
35282  bool STATIC_IsConsoleMessage(int Switch);
35283  float STATIC_GetLifeTime(int Switch);
35284  int STATIC_GetFontSize(int Switch, class APlayerReplicationInfo* RelatedPRI1, class APlayerReplicationInfo* RelatedPRI2, class APlayerReplicationInfo* LocalPlayer);
35285  float STATIC_GetPos(int Switch, class AHUD* myHUD);
35286  struct FColor STATIC_GetColor(int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
35287  struct FColor STATIC_GetConsoleColor(class APlayerReplicationInfo* RelatedPRI_2);
35288  struct FString STATIC_GetString(int Switch, bool bPRI1HUD, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
35289  void STATIC_ClientReceive(class APlayerController* P, int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
35290 };
35291 
35292 
35293 // Class Engine.SeqAct_Destroy
35294 // 0x0014 (0x0164 - 0x0150)
35296 {
35297 public:
35298  unsigned long bDestroyBasedActors : 1; // 0x0150(0x0004) (Edit)
35299  TArray<class UClass*> IgnoreBasedClasses; // 0x0154(0x0010) (Edit, NeedCtorLink)
35300 
35302  {
35303  static UClass* ptr = nullptr;
35304  if (!ptr)
35305  ptr = UObject::FindClass("Class Engine.SeqAct_Destroy");
35306  return ptr;
35307  }
35308 
35309 };
35310 
35311 
35312 // Class Engine.SeqAct_Teleport
35313 // 0x0018 (0x0168 - 0x0150)
35315 {
35316 public:
35317  unsigned long bUpdateRotation : 1; // 0x0150(0x0004) (Edit)
35318  unsigned long bCheckOverlap : 1; // 0x0150(0x0004) (Edit)
35319  float TeleportDistance; // 0x0154(0x0004) (Edit)
35320  TArray<class AVolume*> TeleportVolumes; // 0x0158(0x0010) (Edit, NeedCtorLink)
35321 
35323  {
35324  static UClass* ptr = nullptr;
35325  if (!ptr)
35326  ptr = UObject::FindClass("Class Engine.SeqAct_Teleport");
35327  return ptr;
35328  }
35329 
35330 
35332  bool STATIC_ShouldTeleport(class AActor* TestActor, const struct FVector& TeleportLocation, float TeleportDist, TArray<class AVolume*> Volumes);
35333 };
35334 
35335 
35336 // Class Engine.SeqAct_SetVelocity
35337 // 0x0014 (0x0164 - 0x0150)
35339 {
35340 public:
35341  struct FVector VelocityDir; // 0x0150(0x000C) (Edit)
35342  float VelocityMag; // 0x015C(0x0004) (Edit)
35343  unsigned long bVelocityRelativeToActorRotation : 1; // 0x0160(0x0004) (Edit)
35344 
35346  {
35347  static UClass* ptr = nullptr;
35348  if (!ptr)
35349  ptr = UObject::FindClass("Class Engine.SeqAct_SetVelocity");
35350  return ptr;
35351  }
35352 
35353 
35355 };
35356 
35357 
35358 // Class Engine.SeqAct_ToggleHidden
35359 // 0x0014 (0x0164 - 0x0150)
35361 {
35362 public:
35363  unsigned long bToggleBasedActors : 1; // 0x0150(0x0004) (Edit)
35364  TArray<class UClass*> IgnoreBasedClasses; // 0x0154(0x0010) (Edit, NeedCtorLink)
35365 
35367  {
35368  static UClass* ptr = nullptr;
35369  if (!ptr)
35370  ptr = UObject::FindClass("Class Engine.SeqAct_ToggleHidden");
35371  return ptr;
35372  }
35373 
35374 };
35375 
35376 
35377 // Class Engine.SeqAct_AttachToActor
35378 // 0x0030 (0x0180 - 0x0150)
35380 {
35381 public:
35382  unsigned long bDetach : 1; // 0x0150(0x0004) (Edit)
35383  unsigned long bHardAttach : 1; // 0x0150(0x0004) (Edit)
35384  unsigned long bUseRelativeOffset : 1; // 0x0150(0x0004) (Edit)
35385  unsigned long bUseRelativeRotation : 1; // 0x0150(0x0004) (Edit)
35386  unsigned long bPlayerView : 1; // 0x0150(0x0004) (Edit)
35387  unsigned long bResetDetach : 1; // 0x0150(0x0004) (Edit)
35388  struct FName BoneName; // 0x0154(0x0008) (Edit)
35389  struct FVector RelativeOffset; // 0x015C(0x000C) (Edit)
35390  struct FRotator RelativeRotation; // 0x0168(0x000C) (Edit)
35391  struct FVector RelativePlayerViewOffset; // 0x0174(0x000C) (Edit)
35392 
35394  {
35395  static UClass* ptr = nullptr;
35396  if (!ptr)
35397  ptr = UObject::FindClass("Class Engine.SeqAct_AttachToActor");
35398  return ptr;
35399  }
35400 
35401 
35403 };
35404 
35405 
35406 // Class Engine.SeqEvent_MobileTouch
35407 // 0x0000 (0x0160 - 0x0160)
35409 {
35410 public:
35411 
35413  {
35414  static UClass* ptr = nullptr;
35415  if (!ptr)
35416  ptr = UObject::FindClass("Class Engine.SeqEvent_MobileTouch");
35417  return ptr;
35418  }
35419 
35420 };
35421 
35422 
35423 // Class Engine.OnlinePlayerInterface
35424 // 0x0000 (0x0050 - 0x0050)
35426 {
35427 public:
35428 
35430  {
35431  static UClass* ptr = nullptr;
35432  if (!ptr)
35433  ptr = UObject::FindClass("Class Engine.OnlinePlayerInterface");
35434  return ptr;
35435  }
35436 
35437 
35438  TEnumAsByte<EOnlineEnumerationReadState> GetAchievements(unsigned char LocalUserNum, int TitleId, TArray<struct FAchievementDetails>* Achievements);
35439  void ClearReadAchievementsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadAchievementsCompleteDelegate);
35440  void AddReadAchievementsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadAchievementsCompleteDelegate);
35441  void OnReadAchievementsComplete(int TitleId);
35442  bool ReadAchievements(unsigned char LocalUserNum, int TitleId, bool bShouldReadText, bool bShouldReadImages);
35443  void ClearUnlockAchievementCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& UnlockAchievementCompleteDelegate);
35444  void AddUnlockAchievementCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& UnlockAchievementCompleteDelegate);
35445  void OnUnlockAchievementComplete(bool bWasSuccessful);
35446  bool UnlockAchievement(unsigned char LocalUserNum, int AchievementId, float PercentComplete);
35447  bool DeleteMessage(unsigned char LocalUserNum, int MessageIndex);
35448  void ClearFriendMessageReceivedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& MessageDelegate);
35449  void AddFriendMessageReceivedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& MessageDelegate);
35450  void OnFriendMessageReceived(unsigned char LocalUserNum, const struct FUniqueNetId& SendingPlayer, const struct FString& SendingNick, const struct FString& Message);
35451  void GetFriendMessages(unsigned char LocalUserNum, TArray<struct FOnlineFriendMessage>* FriendMessages);
35452  void ClearJoinFriendGameCompleteDelegate(const struct FScriptDelegate& JoinFriendGameCompleteDelegate);
35453  void AddJoinFriendGameCompleteDelegate(const struct FScriptDelegate& JoinFriendGameCompleteDelegate);
35454  void OnJoinFriendGameComplete(bool bWasSuccessful);
35455  bool JoinFriendGame(unsigned char LocalUserNum, const struct FUniqueNetId& Friend);
35456  void ClearReceivedGameInviteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReceivedGameInviteDelegate);
35457  void AddReceivedGameInviteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReceivedGameInviteDelegate);
35458  void OnReceivedGameInvite(unsigned char LocalUserNum, const struct FString& InviterName);
35459  bool SendGameInviteToFriends(unsigned char LocalUserNum, TArray<struct FUniqueNetId> Friends, const struct FString& Text);
35460  bool SendGameInviteToFriend(unsigned char LocalUserNum, const struct FUniqueNetId& Friend, const struct FString& Text);
35461  bool SendMessageToFriend(unsigned char LocalUserNum, const struct FUniqueNetId& Friend, const struct FString& Message);
35462  void ClearFriendInviteReceivedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& InviteDelegate);
35463  void AddFriendInviteReceivedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& InviteDelegate);
35464  void OnFriendInviteReceived(unsigned char LocalUserNum, const struct FUniqueNetId& RequestingPlayer, const struct FString& RequestingNick, const struct FString& Message);
35465  bool RemoveFriend(unsigned char LocalUserNum, const struct FUniqueNetId& FormerFriend);
35466  bool DenyFriendInvite(unsigned char LocalUserNum, const struct FUniqueNetId& RequestingPlayer);
35467  bool AcceptFriendInvite(unsigned char LocalUserNum, const struct FUniqueNetId& RequestingPlayer);
35468  void ClearAddFriendByNameCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& FriendDelegate);
35469  void AddAddFriendByNameCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& FriendDelegate);
35470  void OnAddFriendByNameComplete(bool bWasSuccessful);
35471  bool AddFriendByName(unsigned char LocalUserNum, const struct FString& FriendName, const struct FString& Message);
35472  bool AddFriend(unsigned char LocalUserNum, const struct FUniqueNetId& NewFriend, const struct FString& Message);
35473  struct FString GetKeyboardInputResults(unsigned char* bWasCanceled);
35474  void ClearKeyboardInputDoneDelegate(const struct FScriptDelegate& InputDelegate);
35475  void AddKeyboardInputDoneDelegate(const struct FScriptDelegate& InputDelegate);
35476  void OnKeyboardInputComplete(bool bWasSuccessful);
35477  bool ShowKeyboardUI(unsigned char LocalUserNum, const struct FString& TitleText, const struct FString& DescriptionText, bool bIsPassword, bool bShouldValidate, const struct FString& DefaultText, int MaxResultLength);
35478  void SetOnlineStatus(unsigned char LocalUserNum, int StatusId, TArray<struct FLocalizedStringSetting>* LocalizedStringSettings, TArray<struct FSettingsProperty>* Properties);
35479  TEnumAsByte<EOnlineEnumerationReadState> GetFriendsList(unsigned char LocalUserNum, int Count, int StartingAt, TArray<struct FOnlineFriend>* Friends);
35480  void ClearReadFriendsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadFriendsCompleteDelegate);
35481  void AddReadFriendsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadFriendsCompleteDelegate);
35482  void OnReadFriendsComplete(bool bWasSuccessful);
35483  bool ReadFriendsList(unsigned char LocalUserNum, int Count, int StartingAt);
35484  void ClearWritePlayerStorageCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& WritePlayerStorageCompleteDelegate);
35485  void AddWritePlayerStorageCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& WritePlayerStorageCompleteDelegate);
35486  void OnWritePlayerStorageComplete(unsigned char LocalUserNum, bool bWasSuccessful);
35487  bool WritePlayerStorage(unsigned char LocalUserNum, class UOnlinePlayerStorage* PlayerStorage, int DeviceID);
35488  class UOnlinePlayerStorage* GetPlayerStorage(unsigned char LocalUserNum);
35489  void ClearReadPlayerStorageForNetIdCompleteDelegate(const struct FUniqueNetId& NetId, const struct FScriptDelegate& ReadPlayerStorageForNetIdCompleteDelegate);
35490  void AddReadPlayerStorageForNetIdCompleteDelegate(const struct FUniqueNetId& NetId, const struct FScriptDelegate& ReadPlayerStorageForNetIdCompleteDelegate);
35491  void OnReadPlayerStorageForNetIdComplete(const struct FUniqueNetId& NetId, bool bWasSuccessful);
35492  bool ReadPlayerStorageForNetId(unsigned char LocalUserNum, const struct FUniqueNetId& NetId, class UOnlinePlayerStorage* PlayerStorage);
35493  void ClearReadPlayerStorageCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadPlayerStorageCompleteDelegate);
35494  void AddReadPlayerStorageCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadPlayerStorageCompleteDelegate);
35495  void OnReadPlayerStorageComplete(unsigned char LocalUserNum, bool bWasSuccessful);
35496  bool ReadPlayerStorage(unsigned char LocalUserNum, class UOnlinePlayerStorage* PlayerStorage, int DeviceID);
35497  void ClearWriteProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& WriteProfileSettingsCompleteDelegate);
35498  void AddWriteProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& WriteProfileSettingsCompleteDelegate);
35499  void OnWriteProfileSettingsComplete(unsigned char LocalUserNum, bool bWasSuccessful);
35500  bool WriteProfileSettings(unsigned char LocalUserNum, class UOnlineProfileSettings* ProfileSettings);
35501  class UOnlineProfileSettings* GetProfileSettings(unsigned char LocalUserNum);
35502  void ClearReadProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadProfileSettingsCompleteDelegate);
35503  void AddReadProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadProfileSettingsCompleteDelegate);
35504  void OnReadProfileSettingsComplete(unsigned char LocalUserNum, bool bWasSuccessful);
35505  bool ReadProfileSettings(unsigned char LocalUserNum, class UOnlineProfileSettings* ProfileSettings);
35506  void ClearFriendsChangeDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& FriendsDelegate);
35507  void AddFriendsChangeDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& FriendsDelegate);
35508  void ClearMutingChangeDelegate(const struct FScriptDelegate& MutingDelegate);
35509  void AddMutingChangeDelegate(const struct FScriptDelegate& MutingDelegate);
35510  void ClearLoginCancelledDelegate(const struct FScriptDelegate& CancelledDelegate);
35511  void AddLoginCancelledDelegate(const struct FScriptDelegate& CancelledDelegate);
35512  void ClearLoginStatusChangeDelegate(const struct FScriptDelegate& LoginStatusDelegate, unsigned char LocalUserNum);
35513  void AddLoginStatusChangeDelegate(const struct FScriptDelegate& LoginStatusDelegate, unsigned char LocalUserNum);
35514  void OnLoginStatusChange(TEnumAsByte<ELoginStatus> NewStatus, const struct FUniqueNetId& NewId);
35515  void ClearLoginChangeDelegate(const struct FScriptDelegate& LoginDelegate);
35516  void AddLoginChangeDelegate(const struct FScriptDelegate& LoginDelegate);
35517  bool ShowFriendsUI(unsigned char LocalUserNum);
35518  bool IsMuted(unsigned char LocalUserNum, const struct FUniqueNetId& PlayerID);
35519  bool AreAnyFriends(unsigned char LocalUserNum, TArray<struct FFriendsQuery>* Query);
35520  bool IsFriend(unsigned char LocalUserNum, const struct FUniqueNetId& PlayerID);
35522  TEnumAsByte<EFeaturePrivilegeLevel> CanViewPlayerProfiles(unsigned char LocalUserNum);
35523  TEnumAsByte<EFeaturePrivilegeLevel> CanPurchaseContent(unsigned char LocalUserNum);
35524  TEnumAsByte<EFeaturePrivilegeLevel> CanDownloadUserContent(unsigned char LocalUserNum);
35525  TEnumAsByte<EFeaturePrivilegeLevel> CanCommunicate(unsigned char LocalUserNum);
35526  TEnumAsByte<EFeaturePrivilegeLevel> CanPlayOnline(unsigned char LocalUserNum);
35527  bool IsLocalLogin(unsigned char LocalUserNum);
35528  bool IsGuestLogin(unsigned char LocalUserNum);
35529  struct FString GetPlayerNickname(unsigned char LocalUserNum);
35530  bool GetUniquePlayerId(unsigned char LocalUserNum, struct FUniqueNetId* PlayerID);
35531  TEnumAsByte<ELoginStatus> GetLoginStatus(unsigned char LocalUserNum);
35532  void ClearLogoutCompletedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& LogoutDelegate);
35533  void AddLogoutCompletedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& LogoutDelegate);
35534  void OnLogoutCompleted(bool bWasSuccessful);
35535  bool Logout(unsigned char LocalUserNum);
35536  void ClearLoginFailedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& LoginDelegate);
35537  void AddLoginFailedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& LoginDelegate);
35538  void OnLoginFailed(unsigned char LocalUserNum, TEnumAsByte<EOnlineServerConnectionStatus> ErrorCode);
35539  bool AutoLogin();
35540  bool Login(unsigned char LocalUserNum, const struct FString& LoginName, const struct FString& Password, bool bWantsLocalOnly);
35541  bool ShowLoginUI(bool bShowOnlineOnly);
35542  void OnFriendsChange();
35543  void OnMutingChange();
35544  void OnLoginCancelled();
35545  void OnLoginChange(unsigned char LocalUserNum);
35546 };
35547 
35548 
35549 // Class Engine.SharedCloudFileInterface
35550 // 0x0000 (0x0050 - 0x0050)
35552 {
35553 public:
35554 
35556  {
35557  static UClass* ptr = nullptr;
35558  if (!ptr)
35559  ptr = UObject::FindClass("Class Engine.SharedCloudFileInterface");
35560  return ptr;
35561  }
35562 
35563 
35564  void ClearWriteSharedFileCompleteDelegate(const struct FScriptDelegate& WriteSharedFileCompleteDelegate);
35565  void AddWriteSharedFileCompleteDelegate(const struct FScriptDelegate& WriteSharedFileCompleteDelegate);
35566  bool WriteSharedFile(const struct FString& UserId, const struct FString& Filename, TArray<unsigned char>* Contents);
35567  void OnWriteSharedFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename, const struct FString& SharedHandle);
35568  void ClearReadSharedFileCompleteDelegate(const struct FScriptDelegate& ReadSharedFileCompleteDelegate);
35569  void AddReadSharedFileCompleteDelegate(const struct FScriptDelegate& ReadSharedFileCompleteDelegate);
35570  bool ReadSharedFile(const struct FString& SharedHandle);
35571  void OnReadSharedFileComplete(bool bWasSuccessful, const struct FString& SharedHandle);
35572  bool ClearSharedFile(const struct FString& SharedHandle);
35573  bool ClearSharedFiles();
35574  bool GetSharedFileContents(const struct FString& SharedHandle, TArray<unsigned char>* FileContents);
35575 };
35576 
35577 
35578 // Class Engine.UserCloudFileInterface
35579 // 0x0000 (0x0050 - 0x0050)
35581 {
35582 public:
35583 
35585  {
35586  static UClass* ptr = nullptr;
35587  if (!ptr)
35588  ptr = UObject::FindClass("Class Engine.UserCloudFileInterface");
35589  return ptr;
35590  }
35591 
35592 
35594  void ClearReadLastNCloudSaveOwnersCompleteDelegate(const struct FScriptDelegate& CompleteDelegate);
35595  void AddReadLastNCloudSaveOwnersCompleteDelegate(const struct FScriptDelegate& CompleteDelegate);
35596  void OnReadLastNCloudSaveOwnersComplete(bool bWasSuccessful);
35597  void ReadLastNCloudSaveOwners(int Count, const struct FString& Filename);
35598  void ClearAllDelegates();
35599  void ClearDeleteUserFileCompleteDelegate(const struct FScriptDelegate& DeleteUserFileCompleteDelegate);
35600  void AddDeleteUserFileCompleteDelegate(const struct FScriptDelegate& DeleteUserFileCompleteDelegate);
35601  bool DeleteUserFile(const struct FString& UserId, const struct FString& Filename, bool bShouldCloudDelete, bool bShouldLocallyDelete);
35602  void OnDeleteUserFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename);
35603  void ClearWriteUserFileCompleteDelegate(const struct FScriptDelegate& WriteUserFileCompleteDelegate);
35604  void AddWriteUserFileCompleteDelegate(const struct FScriptDelegate& WriteUserFileCompleteDelegate);
35605  bool WriteUserFile(const struct FString& UserId, const struct FString& Filename, TArray<unsigned char>* FileContents);
35606  void OnWriteUserFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename);
35607  void ClearReadUserFileCompleteDelegate(const struct FScriptDelegate& ReadUserFileCompleteDelegate);
35608  void AddReadUserFileCompleteDelegate(const struct FScriptDelegate& ReadUserFileCompleteDelegate);
35609  bool ReadUserFile(const struct FString& UserId, const struct FString& Filename);
35610  void OnReadUserFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename);
35611  void GetUserFileList(const struct FString& UserId, TArray<struct FEmsFile>* UserFiles);
35612  void ClearEnumerateUserFileCompleteDelegate(const struct FScriptDelegate& EnumerateUserFileCompleteDelegate);
35613  void AddEnumerateUserFileCompleteDelegate(const struct FScriptDelegate& EnumerateUserFileCompleteDelegate);
35614  void EnumerateUserFiles(const struct FString& UserId);
35615  void OnEnumerateUserFilesComplete(bool bWasSuccessful, const struct FString& UserId);
35616  bool ClearFile(const struct FString& UserId, const struct FString& Filename);
35617  bool ClearFiles(const struct FString& UserId);
35618  bool GetFileContents(const struct FString& UserId, const struct FString& Filename, TArray<unsigned char>* FileContents);
35619 };
35620 
35621 
35622 // Class Engine.OnlineSocialInterface
35623 // 0x0000 (0x0050 - 0x0050)
35625 {
35626 public:
35627 
35629  {
35630  static UClass* ptr = nullptr;
35631  if (!ptr)
35632  ptr = UObject::FindClass("Class Engine.OnlineSocialInterface");
35633  return ptr;
35634  }
35635 
35636 
35637  void ClearPostLinkCompleted(unsigned char LocalUserNum, const struct FScriptDelegate& PostLinkDelegate);
35638  void AddPostLinkCompleted(unsigned char LocalUserNum, const struct FScriptDelegate& PostLinkDelegate);
35639  void OnPostLinkCompleted(unsigned char LocalUserNum, bool bWasSuccessful);
35640  bool PostLink(unsigned char LocalUserNum, struct FSocialPostLinkInfo* PostLinkInfo);
35641  void ClearPostImageCompleted(unsigned char LocalUserNum, const struct FScriptDelegate& PostImageDelegate);
35642  void AddPostImageCompleted(unsigned char LocalUserNum, const struct FScriptDelegate& PostImageDelegate);
35643  void OnPostImageCompleted(unsigned char LocalUserNum, bool bWasSuccessful);
35644  bool PostImage(unsigned char LocalUserNum, TArray<unsigned char> FullImage, struct FSocialPostImageInfo* PostImageInfo);
35645  void ClearQuerySocialPostPrivilegesCompleted(const struct FScriptDelegate& PostPrivilegesDelegate);
35646  void AddQuerySocialPostPrivilegesCompleted(const struct FScriptDelegate& PostPrivilegesDelegate);
35647  void OnQuerySocialPostPrivilegesCompleted(bool bWasSuccessful, const struct FSocialPostPrivileges& PostPrivileges);
35649 };
35650 
35651 
35652 // Class Engine.OnlineTitleFileCacheInterface
35653 // 0x0000 (0x0050 - 0x0050)
35655 {
35656 public:
35657 
35659  {
35660  static UClass* ptr = nullptr;
35661  if (!ptr)
35662  ptr = UObject::FindClass("Class Engine.OnlineTitleFileCacheInterface");
35663  return ptr;
35664  }
35665 
35666 
35667  bool DeleteTitleFile(const struct FString& Filename);
35668  bool DeleteTitleFiles(float MaxAgeSeconds);
35669  bool ClearCachedFile(const struct FString& Filename);
35670  bool ClearCachedFiles();
35671  struct FString GetTitleFileLogicalName(const struct FString& Filename);
35672  struct FString GetTitleFileHash(const struct FString& Filename);
35674  bool GetTitleFileContents(const struct FString& Filename, TArray<unsigned char>* FileContents);
35675  void ClearSaveTitleFileCompleteDelegate(const struct FScriptDelegate& SaveCompleteDelegate);
35676  void AddSaveTitleFileCompleteDelegate(const struct FScriptDelegate& SaveCompleteDelegate);
35677  void OnSaveTitleFileComplete(bool bWasSuccessful, const struct FString& Filename);
35678  bool SaveTitleFile(const struct FString& Filename, const struct FString& LogicalName, TArray<unsigned char> FileContents);
35679  void ClearLoadTitleFileCompleteDelegate(const struct FScriptDelegate& LoadCompleteDelegate);
35680  void AddLoadTitleFileCompleteDelegate(const struct FScriptDelegate& LoadCompleteDelegate);
35681  void OnLoadTitleFileComplete(bool bWasSuccessful, const struct FString& Filename);
35682  bool LoadTitleFile(const struct FString& Filename);
35683 };
35684 
35685 
35686 // Class Engine.OnlineTitleFileInterface
35687 // 0x0000 (0x0050 - 0x0050)
35689 {
35690 public:
35691 
35693  {
35694  static UClass* ptr = nullptr;
35695  if (!ptr)
35696  ptr = UObject::FindClass("Class Engine.OnlineTitleFileInterface");
35697  return ptr;
35698  }
35699 
35700 
35701  void GetTitleFileList(TArray<struct FEmsFile>* FileList);
35702  void ClearRequestTitleFileListCompleteDelegate(const struct FScriptDelegate& RequestTitleFileListDelegate);
35703  void AddRequestTitleFileListCompleteDelegate(const struct FScriptDelegate& RequestTitleFileListDelegate);
35704  void OnRequestTitleFileListComplete(bool bWasSuccessful, const struct FString& ResultStr);
35705  void RequestTitleFileList();
35706  bool ClearDownloadedFile(const struct FString& Filename);
35707  bool ClearDownloadedFiles();
35709  bool GetTitleFileContents(const struct FString& Filename, TArray<unsigned char>* FileContents);
35710  void ClearReadTitleFileCompleteDelegate(const struct FScriptDelegate& ReadTitleFileCompleteDelegate);
35711  void AddReadTitleFileCompleteDelegate(const struct FScriptDelegate& ReadTitleFileCompleteDelegate);
35712  bool ReadTitleFile(const struct FString& FileToRead);
35713  void OnReadTitleFileComplete(bool bWasSuccessful, const struct FString& Filename);
35714 };
35715 
35716 
35717 // Class Engine.OnlinePartyChatInterface
35718 // 0x0000 (0x0050 - 0x0050)
35720 {
35721 public:
35722 
35724  {
35725  static UClass* ptr = nullptr;
35726  if (!ptr)
35727  ptr = UObject::FindClass("Class Engine.OnlinePartyChatInterface");
35728  return ptr;
35729  }
35730 
35731 
35732  bool IsInPartyChat(unsigned char LocalUserNum);
35733  bool ShowCommunitySessionsUI(unsigned char LocalUserNum);
35734  bool ShowVoiceChannelUI(unsigned char LocalUserNum);
35735  bool ShowPartyUI(unsigned char LocalUserNum);
35736  int GetPartyBandwidth();
35737  bool SetPartyMemberCustomData(unsigned char LocalUserNum, int Data1, int Data2, int Data3, int Data4);
35738  void ClearPartyMembersInfoChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& PartyMembersInfoChangedDelegate);
35739  void AddPartyMembersInfoChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& PartyMembersInfoChangedDelegate);
35740  void OnPartyMembersInfoChanged(const struct FString& PlayerName, const struct FUniqueNetId& PlayerID, int CustomData1, int CustomData2, int CustomData3, int CustomData4);
35741  void ClearPartyMemberListChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& PartyMemberListChangedDelegate);
35742  void AddPartyMemberListChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& PartyMemberListChangedDelegate);
35743  void OnPartyMemberListChanged(bool bJoinedOrLeft, const struct FString& PlayerName, const struct FUniqueNetId& PlayerID);
35744  bool GetPartyMemberInformation(const struct FUniqueNetId& MemberId, struct FOnlinePartyMember* PartyMember);
35746  void ClearSendPartyGameInvitesCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& SendPartyGameInvitesCompleteDelegate);
35747  void AddSendPartyGameInvitesCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& SendPartyGameInvitesCompleteDelegate);
35748  void OnSendPartyGameInvitesComplete(bool bWasSuccessful);
35749  bool SendPartyGameInvites(unsigned char LocalUserNum);
35750 };
35751 
35752 
35753 // Class Engine.OnlineNewsInterface
35754 // 0x0000 (0x0050 - 0x0050)
35756 {
35757 public:
35758 
35760  {
35761  static UClass* ptr = nullptr;
35762  if (!ptr)
35763  ptr = UObject::FindClass("Class Engine.OnlineNewsInterface");
35764  return ptr;
35765  }
35766 
35767 
35768  struct FString GetNews(unsigned char LocalUserNum, TEnumAsByte<EOnlineNewsType> NewsType);
35769  void ClearReadNewsCompletedDelegate(const struct FScriptDelegate& ReadNewsDelegate);
35770  void AddReadNewsCompletedDelegate(const struct FScriptDelegate& ReadNewsDelegate);
35771  void OnReadNewsCompleted(bool bWasSuccessful, TEnumAsByte<EOnlineNewsType> NewsType);
35772  bool ReadNews(unsigned char LocalUserNum, TEnumAsByte<EOnlineNewsType> NewsType);
35773 };
35774 
35775 
35776 // Class Engine.OnlineStatsInterface
35777 // 0x0000 (0x0050 - 0x0050)
35779 {
35780 public:
35781 
35783  {
35784  static UClass* ptr = nullptr;
35785  if (!ptr)
35786  ptr = UObject::FindClass("Class Engine.OnlineStatsInterface");
35787  return ptr;
35788  }
35789 
35790 
35791  void CalcAggregateSkill(TArray<struct FDouble> Mus, TArray<struct FDouble> Sigmas, struct FDouble* OutAggregateMu, struct FDouble* OutAggregateSigma);
35792  bool RegisterStatGuid(const struct FUniqueNetId& PlayerID, struct FString* ClientStatGuid);
35793  struct FString GetClientStatGuid();
35794  void ClearRegisterHostStatGuidCompleteDelegateDelegate(const struct FScriptDelegate& RegisterHostStatGuidCompleteDelegate);
35795  void AddRegisterHostStatGuidCompleteDelegate(const struct FScriptDelegate& RegisterHostStatGuidCompleteDelegate);
35796  void OnRegisterHostStatGuidComplete(bool bWasSuccessful);
35797  bool RegisterHostStatGuid(struct FString* HostStatGuid);
35798  struct FString GetHostStatGuid();
35799  bool WriteOnlinePlayerScores(const struct FName& SessionName, int LeaderboardId, TArray<struct FOnlinePlayerScore>* PlayerScores);
35800  void ClearFlushOnlineStatsCompleteDelegate(const struct FScriptDelegate& FlushOnlineStatsCompleteDelegate);
35801  void AddFlushOnlineStatsCompleteDelegate(const struct FScriptDelegate& FlushOnlineStatsCompleteDelegate);
35802  void OnFlushOnlineStatsComplete(const struct FName& SessionName, bool bWasSuccessful);
35803  bool FlushOnlineStats(const struct FName& SessionName);
35804  bool WriteOnlineStats(const struct FName& SessionName, const struct FUniqueNetId& Player, class UOnlineStatsWrite* StatsWrite);
35805  void FreeStats(class UOnlineStatsRead* StatsRead);
35806  void ClearReadOnlineStatsCompleteDelegate(const struct FScriptDelegate& ReadOnlineStatsCompleteDelegate);
35807  void AddReadOnlineStatsCompleteDelegate(const struct FScriptDelegate& ReadOnlineStatsCompleteDelegate);
35808  void OnReadOnlineStatsComplete(bool bWasSuccessful);
35809  bool ReadOnlineStatsByRankAroundPlayer(unsigned char LocalUserNum, class UOnlineStatsRead* StatsRead, int NumRows);
35810  bool ReadOnlineStatsByRank(class UOnlineStatsRead* StatsRead, int StartIndex, int NumToRead);
35811  bool ReadOnlineStatsForFriends(unsigned char LocalUserNum, class UOnlineStatsRead* StatsRead);
35812  bool ReadOnlineStats(class UOnlineStatsRead* StatsRead, TArray<struct FUniqueNetId>* Players);
35813 };
35814 
35815 
35816 // Class Engine.OnlineVoiceInterface
35817 // 0x0000 (0x0050 - 0x0050)
35819 {
35820 public:
35821 
35823  {
35824  static UClass* ptr = nullptr;
35825  if (!ptr)
35826  ptr = UObject::FindClass("Class Engine.OnlineVoiceInterface");
35827  return ptr;
35828  }
35829 
35830 
35831  bool UnmuteAll(unsigned char LocalUserNum);
35832  bool MuteAll(unsigned char LocalUserNum, bool bAllowFriends);
35833  bool SetSpeechRecognitionObject(unsigned char LocalUserNum, class USpeechRecognition* SpeechRecogObj);
35834  bool SelectVocabulary(unsigned char LocalUserNum, int VocabularyId);
35835  void ClearRecognitionCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& RecognitionDelegate);
35836  void AddRecognitionCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& RecognitionDelegate);
35837  void OnRecognitionComplete();
35838  bool GetRecognitionResults(unsigned char LocalUserNum, TArray<struct FSpeechRecognizedWord>* Words);
35839  bool StopSpeechRecognition(unsigned char LocalUserNum);
35840  bool StartSpeechRecognition(unsigned char LocalUserNum);
35841  void StopNetworkedVoice(unsigned char LocalUserNum);
35842  void StartNetworkedVoice(unsigned char LocalUserNum);
35843  void ClearPlayerTalkingDelegate(const struct FScriptDelegate& TalkerDelegate);
35844  void AddPlayerTalkingDelegate(const struct FScriptDelegate& TalkerDelegate);
35845  void OnPlayerTalkingStateChange(const struct FUniqueNetId& Player, bool bIsTalking);
35846  bool UnmuteRemoteTalker(unsigned char LocalUserNum, const struct FUniqueNetId& PlayerID, bool bIsSystemWide);
35847  bool MuteRemoteTalker(unsigned char LocalUserNum, const struct FUniqueNetId& PlayerID, bool bIsSystemWide);
35848  bool SetRemoteTalkerPriority(unsigned char LocalUserNum, const struct FUniqueNetId& PlayerID, int Priority);
35849  bool IsHeadsetPresent(unsigned char LocalUserNum);
35850  bool IsRemotePlayerTalking(const struct FUniqueNetId& PlayerID);
35851  bool IsLocalPlayerTalking(unsigned char LocalUserNum);
35852  bool UnregisterRemoteTalker(const struct FUniqueNetId& PlayerID);
35853  bool RegisterRemoteTalker(const struct FUniqueNetId& PlayerID);
35854  bool UnregisterLocalTalker(unsigned char LocalUserNum);
35855  bool RegisterLocalTalker(unsigned char LocalUserNum);
35856 };
35857 
35858 
35859 // Class Engine.OnlineContentInterface
35860 // 0x0000 (0x0050 - 0x0050)
35862 {
35863 public:
35864 
35866  {
35867  static UClass* ptr = nullptr;
35868  if (!ptr)
35869  ptr = UObject::FindClass("Class Engine.OnlineContentInterface");
35870  return ptr;
35871  }
35872 
35873 
35874  bool ClearSaveGames(unsigned char LocalUserNum);
35875  bool DeleteSaveGame(unsigned char LocalUserNum, int DeviceID, const struct FString& FriendlyName, const struct FString& Filename);
35876  void ClearWriteSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate& WriteSaveGameDataCompleteDelegate);
35877  void AddWriteSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate& WriteSaveGameDataCompleteDelegate);
35878  void OnWriteSaveGameDataComplete(bool bWasSuccessful, unsigned char LocalUserNum, int DeviceID, const struct FString& FriendlyName, const struct FString& Filename, const struct FString& SaveFileName);
35879  bool WriteSaveGameData(unsigned char LocalUserNum, int DeviceID, const struct FString& FriendlyName, const struct FString& Filename, const struct FString& SaveFileName, TArray<unsigned char>* SaveGameData);
35880  void ClearReadSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate& ReadSaveGameDataCompleteDelegate);
35881  void AddReadSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate& ReadSaveGameDataCompleteDelegate);
35882  void OnReadSaveGameDataComplete(bool bWasSuccessful, unsigned char LocalUserNum, int DeviceID, const struct FString& FriendlyName, const struct FString& Filename, const struct FString& SaveFileName);
35883  bool GetSaveGameData(unsigned char LocalUserNum, int DeviceID, const struct FString& FriendlyName, const struct FString& Filename, const struct FString& SaveFileName, unsigned char* bIsValid, TArray<unsigned char>* SaveGameData);
35884  bool ReadSaveGameData(unsigned char LocalUserNum, int DeviceID, const struct FString& FriendlyName, const struct FString& Filename, const struct FString& SaveFileName);
35885  void GetAvailableDownloadCounts(unsigned char LocalUserNum, int* NewDownloads, int* TotalDownloads);
35886  void ClearQueryAvailableDownloadsComplete(unsigned char LocalUserNum, const struct FScriptDelegate& QueryDownloadsDelegate);
35887  void AddQueryAvailableDownloadsComplete(unsigned char LocalUserNum, const struct FScriptDelegate& QueryDownloadsDelegate);
35888  void OnQueryAvailableDownloadsComplete(bool bWasSuccessful);
35889  bool QueryAvailableDownloads(unsigned char LocalUserNum, int CategoryMask);
35890  bool ClearCrossTitleSaveGames(unsigned char LocalUserNum);
35891  void ClearReadCrossTitleSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate& ReadSaveGameDataCompleteDelegate);
35892  void AddReadCrossTitleSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate& ReadSaveGameDataCompleteDelegate);
35893  void OnReadCrossTitleSaveGameDataComplete(bool bWasSuccessful, unsigned char LocalUserNum, int DeviceID, int TitleId, const struct FString& FriendlyName, const struct FString& Filename, const struct FString& SaveFileName);
35894  bool GetCrossTitleSaveGameData(unsigned char LocalUserNum, int DeviceID, int TitleId, const struct FString& FriendlyName, const struct FString& Filename, const struct FString& SaveFileName, unsigned char* bIsValid, TArray<unsigned char>* SaveGameData);
35895  bool ReadCrossTitleSaveGameData(unsigned char LocalUserNum, int DeviceID, int TitleId, const struct FString& FriendlyName, const struct FString& Filename, const struct FString& SaveFileName);
35896  void ClearReadCrossTitleContentCompleteDelegate(unsigned char LocalUserNum, TEnumAsByte<EOnlineContentType> ContentType, const struct FScriptDelegate& ReadContentCompleteDelegate);
35897  void AddReadCrossTitleContentCompleteDelegate(unsigned char LocalUserNum, TEnumAsByte<EOnlineContentType> ContentType, const struct FScriptDelegate& ReadContentCompleteDelegate);
35898  void OnReadCrossTitleContentComplete(bool bWasSuccessful);
35900  void ClearCrossTitleContentList(unsigned char LocalUserNum, TEnumAsByte<EOnlineContentType> ContentType);
35901  bool ReadCrossTitleContentList(unsigned char LocalUserNum, TEnumAsByte<EOnlineContentType> ContentType, int TitleId, int DeviceID);
35903  void ClearContentList(unsigned char LocalUserNum, TEnumAsByte<EOnlineContentType> ContentType);
35904  bool ReadContentList(unsigned char LocalUserNum, TEnumAsByte<EOnlineContentType> ContentType, int DeviceID);
35905  void ClearReadContentComplete(unsigned char LocalUserNum, TEnumAsByte<EOnlineContentType> ContentType, const struct FScriptDelegate& ReadContentCompleteDelegate);
35906  void AddReadContentComplete(unsigned char LocalUserNum, TEnumAsByte<EOnlineContentType> ContentType, const struct FScriptDelegate& ReadContentCompleteDelegate);
35907  void OnReadContentComplete(bool bWasSuccessful);
35908  void ClearContentChangeDelegate(const struct FScriptDelegate& ContentDelegate, unsigned char LocalUserNum);
35909  void AddContentChangeDelegate(const struct FScriptDelegate& ContentDelegate, unsigned char LocalUserNum);
35910  void OnContentChange();
35911 };
35912 
35913 
35914 // Class Engine.OnlineGameInterface
35915 // 0x0000 (0x0050 - 0x0050)
35917 {
35918 public:
35919 
35921  {
35922  static UClass* ptr = nullptr;
35923  if (!ptr)
35924  ptr = UObject::FindClass("Class Engine.OnlineGameInterface");
35925  return ptr;
35926  }
35927 
35928 
35929  void ClearJoinMigratedOnlineGameCompleteDelegate(const struct FScriptDelegate& JoinMigratedOnlineGameCompleteDelegate);
35930  void AddJoinMigratedOnlineGameCompleteDelegate(const struct FScriptDelegate& JoinMigratedOnlineGameCompleteDelegate);
35931  void OnJoinMigratedOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
35932  bool JoinMigratedOnlineGame(unsigned char PlayerNum, const struct FName& SessionName, struct FOnlineGameSearchResult* DesiredGame);
35933  void ClearMigrateOnlineGameCompleteDelegate(const struct FScriptDelegate& MigrateOnlineGameCompleteDelegate);
35934  void AddMigrateOnlineGameCompleteDelegate(const struct FScriptDelegate& MigrateOnlineGameCompleteDelegate);
35935  void OnMigrateOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
35936  bool MigrateOnlineGame(unsigned char HostingPlayerNum, const struct FName& SessionName);
35937  void ClearRecalculateSkillRatingCompleteDelegate(const struct FScriptDelegate& RecalculateSkillRatingGameCompleteDelegate);
35938  void AddRecalculateSkillRatingCompleteDelegate(const struct FScriptDelegate& RecalculateSkillRatingCompleteDelegate);
35939  void OnRecalculateSkillRatingComplete(const struct FName& SessionName, bool bWasSuccessful);
35940  bool RecalculateSkillRating(const struct FName& SessionName, TArray<struct FUniqueNetId>* Players);
35941  bool AcceptGameInvite(unsigned char LocalUserNum, const struct FName& SessionName);
35942  void ClearGameInviteAcceptedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& GameInviteAcceptedDelegate);
35943  void AddGameInviteAcceptedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& GameInviteAcceptedDelegate);
35944  void OnGameInviteAccepted(struct FOnlineGameSearchResult* InviteResult);
35946  void ClearArbitrationRegistrationCompleteDelegate(const struct FScriptDelegate& ArbitrationRegistrationCompleteDelegate);
35947  void AddArbitrationRegistrationCompleteDelegate(const struct FScriptDelegate& ArbitrationRegistrationCompleteDelegate);
35948  void OnArbitrationRegistrationComplete(const struct FName& SessionName, bool bWasSuccessful);
35949  bool RegisterForArbitration(const struct FName& SessionName);
35950  void ClearEndOnlineGameCompleteDelegate(const struct FScriptDelegate& EndOnlineGameCompleteDelegate);
35951  void AddEndOnlineGameCompleteDelegate(const struct FScriptDelegate& EndOnlineGameCompleteDelegate);
35952  void OnEndOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
35953  bool EndOnlineGame(const struct FName& SessionName);
35954  void ClearStartOnlineGameCompleteDelegate(const struct FScriptDelegate& StartOnlineGameCompleteDelegate);
35955  void AddStartOnlineGameCompleteDelegate(const struct FScriptDelegate& StartOnlineGameCompleteDelegate);
35956  void OnStartOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
35957  bool StartOnlineGame(const struct FName& SessionName);
35958  void ClearUnregisterPlayerCompleteDelegate(const struct FScriptDelegate& UnregisterPlayerCompleteDelegate);
35959  void AddUnregisterPlayerCompleteDelegate(const struct FScriptDelegate& UnregisterPlayerCompleteDelegate);
35960  void OnUnregisterPlayerComplete(const struct FName& SessionName, const struct FUniqueNetId& PlayerID, bool bWasSuccessful);
35961  bool UnregisterPlayers(const struct FName& SessionName, TArray<struct FUniqueNetId>* Players);
35962  bool UnregisterPlayer(const struct FName& SessionName, const struct FUniqueNetId& PlayerID);
35963  void ClearRegisterPlayerCompleteDelegate(const struct FScriptDelegate& RegisterPlayerCompleteDelegate);
35964  void AddRegisterPlayerCompleteDelegate(const struct FScriptDelegate& RegisterPlayerCompleteDelegate);
35965  void OnRegisterPlayerComplete(const struct FName& SessionName, const struct FUniqueNetId& PlayerID, bool bWasSuccessful);
35966  bool RegisterPlayers(const struct FName& SessionName, TArray<struct FUniqueNetId>* Players);
35967  bool RegisterPlayer(const struct FName& SessionName, const struct FUniqueNetId& PlayerID, bool bWasInvited);
35968  bool GetResolvedConnectString(const struct FName& SessionName, struct FString* ConnectInfo);
35969  void ClearJoinOnlineGameCompleteDelegate(const struct FScriptDelegate& JoinOnlineGameCompleteDelegate);
35970  void AddJoinOnlineGameCompleteDelegate(const struct FScriptDelegate& JoinOnlineGameCompleteDelegate);
35971  void OnJoinOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
35972  bool JoinOnlineGame(unsigned char PlayerNum, const struct FName& SessionName, struct FOnlineGameSearchResult* DesiredGame);
35973  bool QueryNonAdvertisedData(int StartAt, int NumberToQuery);
35974  bool FreeSearchResults(class UOnlineGameSearch* Search);
35976  bool BindPlatformSpecificSessionToSearch(unsigned char SearchingPlayerNum, class UOnlineGameSearch* SearchSettings, unsigned char PlatformSpecificInfo);
35977  bool ReadPlatformSpecificSessionInfoBySessionName(const struct FName& SessionName, unsigned char* PlatformSpecificInfo);
35978  bool ReadPlatformSpecificSessionInfo(struct FOnlineGameSearchResult* DesiredGame, unsigned char* PlatformSpecificInfo);
35979  void ClearQosStatusChangedDelegate(const struct FScriptDelegate& QosStatusChangedDelegate);
35980  void AddQosStatusChangedDelegate(const struct FScriptDelegate& QosStatusChangedDelegate);
35981  void OnQosStatusChanged(int NumComplete, int NumTotal);
35982  void ClearCancelFindOnlineGamesCompleteDelegate(const struct FScriptDelegate& CancelFindOnlineGamesCompleteDelegate);
35983  void AddCancelFindOnlineGamesCompleteDelegate(const struct FScriptDelegate& CancelFindOnlineGamesCompleteDelegate);
35984  void OnCancelFindOnlineGamesComplete(bool bWasSuccessful);
35985  bool CancelFindOnlineGames();
35986  void ClearFindOnlineGamesCompleteDelegate(const struct FScriptDelegate& FindOnlineGamesCompleteDelegate);
35987  void AddFindOnlineGamesCompleteDelegate(const struct FScriptDelegate& FindOnlineGamesCompleteDelegate);
35988  void OnFindOnlineGamesComplete(bool bWasSuccessful);
35989  bool FindOnlineGames(unsigned char SearchingPlayerNum, class UOnlineGameSearch* SearchSettings);
35990  void ClearDestroyOnlineGameCompleteDelegate(const struct FScriptDelegate& DestroyOnlineGameCompleteDelegate);
35991  void AddDestroyOnlineGameCompleteDelegate(const struct FScriptDelegate& DestroyOnlineGameCompleteDelegate);
35992  void OnDestroyOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
35993  bool DestroyOnlineGame(const struct FName& SessionName);
35994  class UOnlineGameSettings* GetGameSettings(const struct FName& SessionName);
35995  void ClearUpdateOnlineGameCompleteDelegate(const struct FScriptDelegate& UpdateOnlineGameCompleteDelegate);
35996  void AddUpdateOnlineGameCompleteDelegate(const struct FScriptDelegate& UpdateOnlineGameCompleteDelegate);
35997  void OnUpdateOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
35998  bool UpdateOnlineGame(const struct FName& SessionName, class UOnlineGameSettings* UpdatedGameSettings, bool bShouldRefreshOnlineData);
35999  void ClearCreateOnlineGameCompleteDelegate(const struct FScriptDelegate& CreateOnlineGameCompleteDelegate);
36000  void AddCreateOnlineGameCompleteDelegate(const struct FScriptDelegate& CreateOnlineGameCompleteDelegate);
36001  void OnCreateOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
36002  bool CreateOnlineGame(unsigned char HostingPlayerNum, const struct FName& SessionName, class UOnlineGameSettings* NewGameSettings);
36003 };
36004 
36005 
36006 // Class Engine.OnlineSystemInterface
36007 // 0x0000 (0x0050 - 0x0050)
36009 {
36010 public:
36011 
36013  {
36014  static UClass* ptr = nullptr;
36015  if (!ptr)
36016  ptr = UObject::FindClass("Class Engine.OnlineSystemInterface");
36017  return ptr;
36018  }
36019 
36020 
36021  int GetLocale();
36022  void ClearStorageDeviceChangeDelegate(const struct FScriptDelegate& StorageDeviceChangeDelegate);
36023  void AddStorageDeviceChangeDelegate(const struct FScriptDelegate& StorageDeviceChangeDelegate);
36024  void OnStorageDeviceChange();
36026  void ClearConnectionStatusChangeDelegate(const struct FScriptDelegate& ConnectionStatusDelegate);
36027  void AddConnectionStatusChangeDelegate(const struct FScriptDelegate& ConnectionStatusDelegate);
36029  bool IsControllerConnected(int ControllerId);
36030  void ClearControllerChangeDelegate(const struct FScriptDelegate& ControllerChangeDelegate);
36031  void AddControllerChangeDelegate(const struct FScriptDelegate& ControllerChangeDelegate);
36032  void OnControllerChange(int ControllerId, bool bIsConnected);
36035  void ClearExternalUIChangeDelegate(const struct FScriptDelegate& ExternalUIDelegate);
36036  void AddExternalUIChangeDelegate(const struct FScriptDelegate& ExternalUIDelegate);
36037  void OnExternalUIChange(bool bIsOpening);
36038  void ClearLinkStatusChangeDelegate(const struct FScriptDelegate& LinkStatusDelegate);
36039  void AddLinkStatusChangeDelegate(const struct FScriptDelegate& LinkStatusDelegate);
36040  void OnLinkStatusChange(bool bIsConnected);
36041  bool HasLinkConnection();
36042 };
36043 
36044 
36045 // Class Engine.OnlinePlayerInterfaceEx
36046 // 0x0000 (0x0050 - 0x0050)
36048 {
36049 public:
36050 
36052  {
36053  static UClass* ptr = nullptr;
36054  if (!ptr)
36055  ptr = UObject::FindClass("Class Engine.OnlinePlayerInterfaceEx");
36056  return ptr;
36057  }
36058 
36059 
36060  bool ShowCustomMessageUI(unsigned char LocalUserNum, const struct FString& MessageTitle, const struct FString& NonEditableMessage, const struct FString& EditableMessage, TArray<struct FUniqueNetId>* Recipients);
36061  void ClearCrossTitleProfileSettings(unsigned char LocalUserNum, int TitleId);
36062  class UOnlineProfileSettings* GetCrossTitleProfileSettings(unsigned char LocalUserNum, int TitleId);
36063  void ClearReadCrossTitleProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadProfileSettingsCompleteDelegate);
36064  void AddReadCrossTitleProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ReadProfileSettingsCompleteDelegate);
36065  void OnReadCrossTitleProfileSettingsComplete(unsigned char LocalUserNum, int TitleId, bool bWasSuccessful);
36066  bool ReadCrossTitleProfileSettings(unsigned char LocalUserNum, int TitleId, class UOnlineProfileSettings* ProfileSettings);
36067  bool UnlockAvatarAward(unsigned char LocalUserNum, int AvatarItemId);
36068  bool ShowCustomPlayersUI(unsigned char LocalUserNum, const struct FString& Title, const struct FString& Description, TArray<struct FUniqueNetId>* Players);
36069  bool ShowPlayersUI(unsigned char LocalUserNum);
36070  bool ShowFriendsInviteUI(unsigned char LocalUserNum, const struct FUniqueNetId& PlayerID);
36071  void ClearProfileDataChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ProfileDataChangedDelegate);
36072  void AddProfileDataChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& ProfileDataChangedDelegate);
36073  void OnProfileDataChanged();
36074  bool UnlockGamerPicture(unsigned char LocalUserNum, int PictureId);
36075  bool IsDeviceValid(int DeviceID, int SizeNeeded);
36076  int GetDeviceSelectionResults(unsigned char LocalUserNum, struct FString* DeviceName);
36077  void ClearDeviceSelectionDoneDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& DeviceDelegate);
36078  void AddDeviceSelectionDoneDelegate(unsigned char LocalUserNum, const struct FScriptDelegate& DeviceDelegate);
36079  void OnDeviceSelectionComplete(bool bWasSuccessful);
36080  bool ShowDeviceSelectionUI(unsigned char LocalUserNum, int SizeNeeded, bool bManageStorage);
36081  bool ShowMembershipMarketplaceUI(unsigned char LocalUserNum);
36082  bool ShowContentMarketplaceUI(unsigned char LocalUserNum, int CategoryMask, int OfferId);
36083  bool ShowInviteUI(unsigned char LocalUserNum, const struct FString& InviteText);
36084  bool ShowAchievementsUI(unsigned char LocalUserNum);
36085  bool ShowMessagesUI(unsigned char LocalUserNum);
36086  bool ShowGamerCardUI(unsigned char LocalUserNum, const struct FUniqueNetId& PlayerID);
36087  bool ShowFeedbackUI(unsigned char LocalUserNum, const struct FUniqueNetId& PlayerID);
36088 };
36089 
36090 
36091 // Class Engine.OnlineAccountInterface
36092 // 0x0000 (0x0050 - 0x0050)
36094 {
36095 public:
36096 
36098  {
36099  static UClass* ptr = nullptr;
36100  if (!ptr)
36101  ptr = UObject::FindClass("Class Engine.OnlineAccountInterface");
36102  return ptr;
36103  }
36104 
36105 
36107  bool DeleteLocalAccount(const struct FString& UserName, const struct FString& Password);
36108  bool RenameLocalAccount(const struct FString& NewUserName, const struct FString& OldUserName, const struct FString& Password);
36109  bool CreateLocalAccount(const struct FString& UserName, const struct FString& Password);
36110  void ClearCreateOnlineAccountCompletedDelegate(const struct FScriptDelegate& AccountCreateDelegate);
36111  void AddCreateOnlineAccountCompletedDelegate(const struct FScriptDelegate& AccountCreateDelegate);
36113  bool CreateOnlineAccount(const struct FString& UserName, const struct FString& Password, const struct FString& EmailAddress, const struct FString& ProductKey);
36114 };
36115 
36116 
36117 // Class Engine.AccessControl
36118 // 0x0164 (0x03D0 - 0x026C)
36119 class AAccessControl : public AInfo
36120 {
36121 public:
36122  TArray<struct FString> IPPolicies; // 0x026C(0x0010) (Config, GlobalConfig, NeedCtorLink)
36123  TArray<struct FUniqueNetId> BannedIDs; // 0x027C(0x0010) (Config, GlobalConfig, NeedCtorLink)
36124  struct FString IPBanned; // 0x028C(0x0010) (Const, Localized, NeedCtorLink)
36125  struct FString WrongPassword; // 0x029C(0x0010) (Const, Localized, NeedCtorLink)
36126  struct FString NeedPassword; // 0x02AC(0x0010) (Const, Localized, NeedCtorLink)
36127  struct FString SessionBanned; // 0x02BC(0x0010) (Const, Localized, NeedCtorLink)
36128  struct FString KickedMsg; // 0x02CC(0x0010) (Const, Localized, NeedCtorLink)
36129  struct FString DefaultKickReason; // 0x02DC(0x0010) (Const, Localized, NeedCtorLink)
36130  struct FString IdleKickReason; // 0x02EC(0x0010) (Const, Localized, NeedCtorLink)
36131  class UClass* AdminClass; // 0x02FC(0x0008)
36132  struct FString AdminPassword; // 0x0304(0x0010) (Config, GlobalConfig, NeedCtorLink)
36133  struct FString GamePassword; // 0x0314(0x0010) (Config, GlobalConfig, NeedCtorLink)
36134  struct FString ACDisplayText[0x3]; // 0x0324(0x0010) (Const, Localized, NeedCtorLink)
36135  struct FString ACDescText[0x3]; // 0x0354(0x0010) (Const, Localized, NeedCtorLink)
36136  unsigned long bDontAddDefaultAdmin : 1; // 0x0384(0x0004)
36137  unsigned long bAuthenticateClients : 1; // 0x0384(0x0004) (Config, GlobalConfig)
36138  unsigned long bAuthenticateServer : 1; // 0x0384(0x0004) (Config, GlobalConfig)
36139  unsigned long bAuthenticateListenHost : 1; // 0x0384(0x0004) (Config, GlobalConfig)
36140  unsigned long bAuthDelegatesRegistered : 1; // 0x0384(0x0004)
36141  unsigned long bPendingListenAuth : 1; // 0x0384(0x0004)
36142  int MaxAuthRetryCount; // 0x0388(0x0004) (Config, GlobalConfig)
36143  int AuthRetryDelay; // 0x038C(0x0004) (Config, GlobalConfig)
36144  class UOnlineSubsystem* OnlineSub; // 0x0390(0x0008)
36146  TArray<struct FPendingClientAuth> ClientsPendingAuth; // 0x03A8(0x0010) (NeedCtorLink)
36147  TArray<struct FServerAuthRetry> ServerAuthRetries; // 0x03B8(0x0010) (NeedCtorLink)
36148  int ListenAuthTicketUID; // 0x03C8(0x0004)
36149  int ListenAuthRetryCount; // 0x03CC(0x0004)
36150 
36152  {
36153  static UClass* ptr = nullptr;
36154  if (!ptr)
36155  ptr = UObject::FindClass("Class Engine.AccessControl");
36156  return ptr;
36157  }
36158 
36159 
36160  bool IsPendingAuth(const struct FUniqueNetId& PlayerUID);
36161  void Cleanup(bool bExit);
36162  void NotifyExit();
36163  void NotifyGameEnding();
36164  void NotifyServerTravel(bool bSeamless);
36165  void OnDestroyOnlineGameComplete(const struct FName& SessionName, bool bWasSuccessful);
36166  void STATIC_StaticOnClientConnectionClose(class UPlayer* ClientConnection);
36167  void OnClientConnectionClose(class UPlayer* ClientConnection);
36168  void ListenHostAuthTimeout();
36169  void EndListenHostAuth();
36170  void ContinueListenHostAuth();
36171  void BeginListenHostAuth(bool bRetry);
36172  void ProcessServerAuthRetryRequest(class UPlayer* ClientConnection);
36173  void ProcessServerAuthRequest(class UPlayer* ClientConnection, const struct FUniqueNetId& ClientUID, int ClientIP, int ClientPort);
36174  void OnClientAuthComplete(bool bSuccess, const struct FUniqueNetId& ClientUID, class UPlayer* ClientConnection, const struct FString& ExtraInfo);
36175  void ProcessClientAuthResponse(const struct FUniqueNetId& ClientUID, int ClientIP, int AuthTicketUID);
36176  void OnAuthReady();
36177  void PendingAuthTimer();
36178  void PostLogin(class APlayerController* NewPlayer);
36179  void PreLogin(const struct FString& Options, const struct FString& Address, const struct FUniqueNetId& UniqueId, bool bSupportsAuth, bool bSpectator, struct FString* OutError);
36180  void ClearAuthDelegates(bool bExiting);
36181  void RegisterAuthDelegates();
36182  void InitAuthHooks();
36183  bool IsIDBanned(struct FUniqueNetId* NetId);
36184  bool CheckIPPolicy(const struct FString& Address);
36185  bool ValidLogin(const struct FString& UserName, const struct FString& Password);
36186  bool ParseAdminOptions(const struct FString& Options);
36187  void AdminExited(class APlayerController* P);
36188  void AdminEntered(class APlayerController* P);
36189  bool AdminLogout(class APlayerController* P);
36190  bool AdminLogin(class APlayerController* P, const struct FString& Password);
36191  bool KickPlayer(class APlayerController* C, const struct FString& KickReason);
36192  bool ForceKickPlayer(class APlayerController* C, const struct FString& KickReason);
36193  void KickBan(const struct FString& Target);
36194  void Kick(const struct FString& Target);
36195  class AController* GetControllerFromString(const struct FString& Target);
36196  bool RequiresPassword();
36197  void SetGamePassword(const struct FString& P);
36198  bool SetAdminPassword(const struct FString& P);
36199  bool IsAdmin(class APlayerController* P);
36200  void Destroyed();
36201  void PostBeginPlay();
36202 };
36203 
36204 
36205 // Class Engine.Admin
36206 // 0x0000 (0x0778 - 0x0778)
36208 {
36209 public:
36210 
36212  {
36213  static UClass* ptr = nullptr;
36214  if (!ptr)
36215  ptr = UObject::FindClass("Class Engine.Admin");
36216  return ptr;
36217  }
36218 
36219 
36220  void ServerSwitch(const struct FString& URL);
36221  void Switch(const struct FString& URL);
36222  void ServerRestartMap();
36223  void RestartMap();
36224  void PlayerList();
36225  void ServerKick(const struct FString& S);
36226  void Kick(const struct FString& S);
36227  void ServerKickBan(const struct FString& S);
36228  void KickBan(const struct FString& S);
36229  void ServerAdmin(const struct FString& CommandLine);
36230  void Admin(const struct FString& CommandLine);
36231  void PostBeginPlay();
36232 };
36233 
36234 
36235 // Class Engine.ApexDestructibleActorSpawnable
36236 // 0x0000 (0x02C4 - 0x02C4)
36238 {
36239 public:
36240 
36242  {
36243  static UClass* ptr = nullptr;
36244  if (!ptr)
36245  ptr = UObject::FindClass("Class Engine.ApexDestructibleActorSpawnable");
36246  return ptr;
36247  }
36248 
36249 };
36250 
36251 
36252 // Class Engine.EmitterSpawnable
36253 // 0x0008 (0x02A8 - 0x02A0)
36255 {
36256 public:
36257  class UParticleSystem* ParticleTemplate; // 0x02A0(0x0008) (Net)
36258 
36260  {
36261  static UClass* ptr = nullptr;
36262  if (!ptr)
36263  ptr = UObject::FindClass("Class Engine.EmitterSpawnable");
36264  return ptr;
36265  }
36266 
36267 
36268  void ReplicatedEvent(const struct FName& VarName);
36269  void SetTemplate(class UParticleSystem* NewTemplate, bool bDestroyOnFinish);
36270 };
36271 
36272 
36273 // Class Engine.KAssetSpawnable
36274 // 0x0000 (0x0288 - 0x0288)
36276 {
36277 public:
36278 
36280  {
36281  static UClass* ptr = nullptr;
36282  if (!ptr)
36283  ptr = UObject::FindClass("Class Engine.KAssetSpawnable");
36284  return ptr;
36285  }
36286 
36287 };
36288 
36289 
36290 // Class Engine.ActorFactorySkeletalMeshCinematic
36291 // 0x0000 (0x00A4 - 0x00A4)
36293 {
36294 public:
36295 
36297  {
36298  static UClass* ptr = nullptr;
36299  if (!ptr)
36300  ptr = UObject::FindClass("Class Engine.ActorFactorySkeletalMeshCinematic");
36301  return ptr;
36302  }
36303 
36304 };
36305 
36306 
36307 // Class Engine.ActorFactorySkeletalMeshMAT
36308 // 0x0000 (0x00A4 - 0x00A4)
36310 {
36311 public:
36312 
36314  {
36315  static UClass* ptr = nullptr;
36316  if (!ptr)
36317  ptr = UObject::FindClass("Class Engine.ActorFactorySkeletalMeshMAT");
36318  return ptr;
36319  }
36320 
36321 };
36322 
36323 
36324 // Class Engine.SeqEvent_Death
36325 // 0x0000 (0x0160 - 0x0160)
36327 {
36328 public:
36329 
36331  {
36332  static UClass* ptr = nullptr;
36333  if (!ptr)
36334  ptr = UObject::FindClass("Class Engine.SeqEvent_Death");
36335  return ptr;
36336  }
36337 
36338 };
36339 
36340 
36341 // Class Engine.SeqAct_ToggleGodMode
36342 // 0x0000 (0x0150 - 0x0150)
36344 {
36345 public:
36346 
36348  {
36349  static UClass* ptr = nullptr;
36350  if (!ptr)
36351  ptr = UObject::FindClass("Class Engine.SeqAct_ToggleGodMode");
36352  return ptr;
36353  }
36354 
36355 };
36356 
36357 
36358 // Class Engine.SeqAct_ControlMovieTexture
36359 // 0x0008 (0x0158 - 0x0150)
36361 {
36362 public:
36363  class UTextureMovie* MovieTexture; // 0x0150(0x0008) (Edit)
36364 
36366  {
36367  static UClass* ptr = nullptr;
36368  if (!ptr)
36369  ptr = UObject::FindClass("Class Engine.SeqAct_ControlMovieTexture");
36370  return ptr;
36371  }
36372 
36373 
36374  void Activated();
36375 };
36376 
36377 
36378 // Class Engine.CoverReplicator
36379 // 0x0010 (0x027C - 0x026C)
36381 {
36382 public:
36384 
36386  {
36387  static UClass* ptr = nullptr;
36388  if (!ptr)
36389  ptr = UObject::FindClass("Class Engine.CoverReplicator");
36390  return ptr;
36391  }
36392 
36393 
36394  void ClientReceiveLinkDisabledState(int Index, class ACoverLink* Link, bool bLinkDisabled);
36395  void ServerSendLinkDisabledState(int Index);
36396  void NotifyLinkDisabledStateChange(class ACoverLink* Link);
36397  void ClientReceiveManualCoverTypeSlots(int Index, class ACoverLink* Link, unsigned char NumCoverTypesChanged, const struct FManualCoverTypeInfo& SlotsCoverTypeChanged, bool bDone);
36398  void ServerSendManualCoverTypeSlots(int Index);
36399  void NotifySetManualCoverTypeForSlots(class ACoverLink* Link, TEnumAsByte<ECoverType> NewCoverType, TArray<int>* SlotIndices);
36400  void ClientReceiveAdjustedSlots(int Index, class ACoverLink* Link, unsigned char NumSlotsAdjusted, unsigned char SlotsAdjusted, bool bDone);
36401  void ServerSendAdjustedSlots(int Index);
36402  void NotifyAutoAdjustSlots(class ACoverLink* Link, TArray<int>* SlotIndices);
36403  void ClientReceiveDisabledSlots(int Index, class ACoverLink* Link, unsigned char NumSlotsDisabled, unsigned char SlotsDisabled, bool bDone);
36404  void ServerSendDisabledSlots(int Index);
36405  void NotifyDisabledSlots(class ACoverLink* Link, TArray<int>* SlotIndices);
36406  void ClientReceiveEnabledSlots(int Index, class ACoverLink* Link, unsigned char NumSlotsEnabled, unsigned char SlotsEnabled, bool bDone);
36407  void ServerSendEnabledSlots(int Index);
36408  void NotifyEnabledSlots(class ACoverLink* Link, TArray<int>* SlotIndices);
36409  void ClientReceiveInitialCoverReplicationInfo(int Index, class ACoverLink* Link, bool bLinkDisabled, unsigned char NumSlotsEnabled, unsigned char SlotsEnabled, unsigned char NumSlotsDisabled, unsigned char SlotsDisabled, unsigned char NumSlotsAdjusted, unsigned char SlotsAdjusted, unsigned char NumCoverTypesChanged, const struct FManualCoverTypeInfo& SlotsCoverTypeChanged, bool bDone);
36410  void ServerSendInitialCoverReplicationInfo(int Index);
36411  void ClientSetOwner(class APlayerController* PC);
36413  void PurgeOldEntries();
36414 };
36415 
36416 
36417 // Class Engine.GameMessage
36418 // 0x0170 (0x01D4 - 0x0064)
36420 {
36421 public:
36422  struct FString SwitchLevelMessage; // 0x0064(0x0010) (Const, Localized, NeedCtorLink)
36423  struct FString LeftMessage; // 0x0074(0x0010) (Const, Localized, NeedCtorLink)
36424  struct FString FailedTeamMessage; // 0x0084(0x0010) (Const, Localized, NeedCtorLink)
36425  struct FString FailedPlaceMessage; // 0x0094(0x0010) (Const, Localized, NeedCtorLink)
36426  struct FString FailedSpawnMessage; // 0x00A4(0x0010) (Const, Localized, NeedCtorLink)
36427  struct FString EnteredMessage; // 0x00B4(0x0010) (Const, Localized, NeedCtorLink)
36428  struct FString MaxedOutMessage; // 0x00C4(0x0010) (Const, Localized, NeedCtorLink)
36429  struct FString ArbitrationMessage; // 0x00D4(0x0010) (Const, Localized, NeedCtorLink)
36430  struct FString OvertimeMessage; // 0x00E4(0x0010) (Const, Localized, NeedCtorLink)
36431  struct FString GlobalNameChange; // 0x00F4(0x0010) (Const, Localized, NeedCtorLink)
36432  struct FString NewTeamMessage; // 0x0104(0x0010) (Const, Localized, NeedCtorLink)
36433  struct FString NewTeamMessageTrailer; // 0x0114(0x0010) (Const, Localized, NeedCtorLink)
36434  struct FString NoNameChange; // 0x0124(0x0010) (Const, Localized, NeedCtorLink)
36435  struct FString VoteStarted; // 0x0134(0x0010) (Const, Localized, NeedCtorLink)
36436  struct FString VotePassed; // 0x0144(0x0010) (Const, Localized, NeedCtorLink)
36437  struct FString MustHaveStats; // 0x0154(0x0010) (Const, Localized, NeedCtorLink)
36438  struct FString CantBeSpectator; // 0x0164(0x0010) (Const, Localized, NeedCtorLink)
36439  struct FString CantBePlayer; // 0x0174(0x0010) (Const, Localized, NeedCtorLink)
36440  struct FString BecameSpectator; // 0x0184(0x0010) (Const, Localized, NeedCtorLink)
36441  struct FString NewPlayerMessage; // 0x0194(0x0010) (Const, Localized, NeedCtorLink)
36442  struct FString KickWarning; // 0x01A4(0x0010) (Const, Localized, NeedCtorLink)
36443  struct FString NewSpecMessage; // 0x01B4(0x0010) (Const, Localized, NeedCtorLink)
36444  struct FString SpecEnteredMessage; // 0x01C4(0x0010) (Const, Localized, NeedCtorLink)
36445 
36447  {
36448  static UClass* ptr = nullptr;
36449  if (!ptr)
36450  ptr = UObject::FindClass("Class Engine.GameMessage");
36451  return ptr;
36452  }
36453 
36454 
36455  struct FString STATIC_GetString(int Switch, bool bPRI1HUD, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
36456 };
36457 
36458 
36459 // Class Engine.DmgType_Suicided
36460 // 0x0000 (0x0080 - 0x0080)
36462 {
36463 public:
36464 
36466  {
36467  static UClass* ptr = nullptr;
36468  if (!ptr)
36469  ptr = UObject::FindClass("Class Engine.DmgType_Suicided");
36470  return ptr;
36471  }
36472 
36473 };
36474 
36475 
36476 // Class Engine.SeqAct_ToggleInput
36477 // 0x0004 (0x0154 - 0x0150)
36479 {
36480 public:
36481  unsigned long bToggleMovement : 1; // 0x0150(0x0004) (Edit)
36482  unsigned long bToggleTurning : 1; // 0x0150(0x0004) (Edit)
36483 
36485  {
36486  static UClass* ptr = nullptr;
36487  if (!ptr)
36488  ptr = UObject::FindClass("Class Engine.SeqAct_ToggleInput");
36489  return ptr;
36490  }
36491 
36492 };
36493 
36494 
36495 // Class Engine.SeqAct_ToggleHUD
36496 // 0x0000 (0x0150 - 0x0150)
36498 {
36499 public:
36500 
36502  {
36503  static UClass* ptr = nullptr;
36504  if (!ptr)
36505  ptr = UObject::FindClass("Class Engine.SeqAct_ToggleHUD");
36506  return ptr;
36507  }
36508 
36509 
36511 };
36512 
36513 
36514 // Class Engine.SeqAct_ForceFeedback
36515 // 0x0010 (0x0160 - 0x0150)
36517 {
36518 public:
36519  class UForceFeedbackWaveform* FFWaveform; // 0x0150(0x0008) (Edit, EditInline)
36520  class UClass* PredefinedWaveForm; // 0x0158(0x0008) (Edit)
36521 
36523  {
36524  static UClass* ptr = nullptr;
36525  if (!ptr)
36526  ptr = UObject::FindClass("Class Engine.SeqAct_ForceFeedback");
36527  return ptr;
36528  }
36529 
36530 };
36531 
36532 
36533 // Class Engine.SeqAct_ConsoleCommand
36534 // 0x0020 (0x0170 - 0x0150)
36536 {
36537 public:
36538  struct FString Command; // 0x0150(0x0010) (NeedCtorLink)
36539  TArray<struct FString> Commands; // 0x0160(0x0010) (Edit, NeedCtorLink)
36540 
36542  {
36543  static UClass* ptr = nullptr;
36544  if (!ptr)
36545  ptr = UObject::FindClass("Class Engine.SeqAct_ConsoleCommand");
36546  return ptr;
36547  }
36548 
36549 
36551  void VersionUpdated(int OldVersion, int NewVersion);
36552 };
36553 
36554 
36555 // Class Engine.SeqAct_FlyThroughHasEnded
36556 // 0x0000 (0x0150 - 0x0150)
36558 {
36559 public:
36560 
36562  {
36563  static UClass* ptr = nullptr;
36564  if (!ptr)
36565  ptr = UObject::FindClass("Class Engine.SeqAct_FlyThroughHasEnded");
36566  return ptr;
36567  }
36568 
36569 };
36570 
36571 
36572 // Class Engine.SeqAct_SetSoundMode
36573 // 0x000C (0x015C - 0x0150)
36575 {
36576 public:
36577  class USoundMode* SoundMode; // 0x0150(0x0008) (Edit)
36578  unsigned long bTopPriority : 1; // 0x0158(0x0004) (Edit)
36579 
36581  {
36582  static UClass* ptr = nullptr;
36583  if (!ptr)
36584  ptr = UObject::FindClass("Class Engine.SeqAct_SetSoundMode");
36585  return ptr;
36586  }
36587 
36588 
36590  void Activated();
36591 };
36592 
36593 
36594 // Class Engine.SplineComponentSimplified
36595 // 0x0000 (0x02B0 - 0x02B0)
36597 {
36598 public:
36599 
36601  {
36602  static UClass* ptr = nullptr;
36603  if (!ptr)
36604  ptr = UObject::FindClass("Class Engine.SplineComponentSimplified");
36605  return ptr;
36606  }
36607 
36608 };
36609 
36610 
36611 // Class Engine.AmbientSoundSimpleSplineNonLoop
36612 // 0x0000 (0x029C - 0x029C)
36614 {
36615 public:
36616 
36618  {
36619  static UClass* ptr = nullptr;
36620  if (!ptr)
36621  ptr = UObject::FindClass("Class Engine.AmbientSoundSimpleSplineNonLoop");
36622  return ptr;
36623  }
36624 
36625 };
36626 
36627 
36628 // Class Engine.AnimNotify_PlayFaceFXAnim
36629 // 0x0040 (0x0098 - 0x0058)
36631 {
36632 public:
36633  class UFaceFXAnimSet* FaceFXAnimSetRef; // 0x0058(0x0008) (Edit)
36634  struct FString GroupName; // 0x0060(0x0010) (Edit, NeedCtorLink)
36635  struct FString AnimName; // 0x0070(0x0010) (Edit, NeedCtorLink)
36636  class USoundCue* SoundCueToPlay; // 0x0080(0x0008) (Edit)
36637  class UAkEvent* AkEventToPlay; // 0x0088(0x0008) (Edit)
36638  unsigned long bOverridePlayingAnim : 1; // 0x0090(0x0004) (Edit)
36639  float PlayFrequency; // 0x0094(0x0004) (Edit)
36640 
36642  {
36643  static UClass* ptr = nullptr;
36644  if (!ptr)
36645  ptr = UObject::FindClass("Class Engine.AnimNotify_PlayFaceFXAnim");
36646  return ptr;
36647  }
36648 
36649 
36650  void Notify(class AActor* Owner, class UAnimNodeSequence* AnimSeqInstigator);
36651 };
36652 
36653 
36654 // Class Engine.BroadcastHandler
36655 // 0x0008 (0x0274 - 0x026C)
36656 class ABroadcastHandler : public AInfo
36657 {
36658 public:
36659  int SentText; // 0x026C(0x0004)
36660  unsigned long bMuteSpectators : 1; // 0x0270(0x0004) (Config)
36661 
36663  {
36664  static UClass* ptr = nullptr;
36665  if (!ptr)
36666  ptr = UObject::FindClass("Class Engine.BroadcastHandler");
36667  return ptr;
36668  }
36669 
36670 
36671  void AllowBroadcastLocalizedTeam(int TeamIndex, class AActor* Sender, class UClass* Message, int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
36672  void AllowBroadcastLocalized(class AActor* Sender, class UClass* Message, int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
36673  void BroadcastTeam(class AController* Sender, const struct FString& msg, const struct FName& Type);
36674  void Broadcast(class AActor* Sender, const struct FString& msg, const struct FName& Type);
36675  void BroadcastLocalized(class AActor* Sender, class APlayerController* Receiver, class UClass* Message, int Switch, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
36676  void BroadcastText(class APlayerReplicationInfo* SenderPRI, class APlayerController* Receiver, const struct FString& msg, const struct FName& Type);
36677  bool AllowsBroadcast(class AActor* broadcaster, int InLen);
36678  void UpdateSentText();
36679 };
36680 
36681 
36682 // Class Engine.HttpFactory
36683 // 0x0010 (0x0060 - 0x0050)
36684 class UHttpFactory : public UObject
36685 {
36686 public:
36687  struct FString HttpRequestClassName; // 0x0050(0x0010) (Config, NeedCtorLink)
36688 
36690  {
36691  static UClass* ptr = nullptr;
36692  if (!ptr)
36693  ptr = UObject::FindClass("Class Engine.HttpFactory");
36694  return ptr;
36695  }
36696 
36697 
36699 };
36700 
36701 
36702 // Class Engine.CloudSaveSystemKVSInterface
36703 // 0x0000 (0x0050 - 0x0050)
36705 {
36706 public:
36707 
36709  {
36710  static UClass* ptr = nullptr;
36711  if (!ptr)
36712  ptr = UObject::FindClass("Class Engine.CloudSaveSystemKVSInterface");
36713  return ptr;
36714  }
36715 
36716 
36717  bool WriteKeyValue(int SaveSlotIndex, const struct FString& KeyName, struct FPlatformInterfaceData* Value);
36718  bool ReadKeyValue(int SaveSlotIndex, const struct FString& KeyName, TEnumAsByte<EPlatformInterfaceDataType> Type, struct FPlatformInterfaceDelegateResult* Value);
36719 };
36720 
36721 
36722 // Class Engine.CloudSaveSystemDataBlobStoreInterface
36723 // 0x0000 (0x0050 - 0x0050)
36725 {
36726 public:
36727 
36729  {
36730  static UClass* ptr = nullptr;
36731  if (!ptr)
36732  ptr = UObject::FindClass("Class Engine.CloudSaveSystemDataBlobStoreInterface");
36733  return ptr;
36734  }
36735 
36736 
36737  bool DeleteDataBlob(const struct FString& StorageID, const struct FString& BlobName, const struct FScriptDelegate& InDeleteDataBlobCallback);
36738  void DeleteDataBlobCallbackDelegate(bool bWasSucessfull, const struct FString& StorageID, const struct FString& BlobName, const struct FString& Error);
36739  void SetDataBlob(const struct FString& StorageID, const struct FString& BlobName, const struct FScriptDelegate& InSetDataBlobCallback, TArray<unsigned char>* DataBlob);
36740  void SetDataBlobCallbackDelegate(bool bWasSucessfull, const struct FString& StorageID, const struct FString& BlobName, const struct FString& Error);
36741  void GetDataBlob(const struct FString& StorageID, const struct FString& BlobName, const struct FScriptDelegate& OnGetDataBlobComplete);
36742  void GetDataBlobCallbackDelegate(bool bWasSuccessful, const struct FString& StorageID, const struct FString& BlobName, const struct FString& Error, TArray<unsigned char>* DataBlob);
36743 };
36744 
36745 
36746 // Class Engine.CloudStorageBaseCloudSaveSystemKVS
36747 // 0x0008 (0x0058 - 0x0050)
36749 {
36750 public:
36751  class UCloudStorageBase* CloudStorage; // 0x0050(0x0008) (Transient)
36752 
36754  {
36755  static UClass* ptr = nullptr;
36756  if (!ptr)
36757  ptr = UObject::FindClass("Class Engine.CloudStorageBaseCloudSaveSystemKVS");
36758  return ptr;
36759  }
36760 
36761 
36762  struct FString GenerateKeyNameForSaveSlot(int SaveSlotIndex, const struct FString& KeyName);
36763  bool WriteKeyValue(int SaveSlotIndex, const struct FString& KeyName, struct FPlatformInterfaceData* Value);
36764  bool ReadKeyValue(int SaveSlotIndex, const struct FString& KeyName, TEnumAsByte<EPlatformInterfaceDataType> Type, struct FPlatformInterfaceDelegateResult* Value);
36765  void Init(class UCloudStorageBase* InCloudStorage);
36766 };
36767 
36768 
36769 // Class Engine.ColorScaleVolume
36770 // 0x0010 (0x02B8 - 0x02A8)
36772 {
36773 public:
36774  struct FVector ColorScale; // 0x02A8(0x000C) (Edit)
36775  float InterpTime; // 0x02B4(0x0004) (Edit)
36776 
36778  {
36779  static UClass* ptr = nullptr;
36780  if (!ptr)
36781  ptr = UObject::FindClass("Class Engine.ColorScaleVolume");
36782  return ptr;
36783  }
36784 
36785 
36786  void UnTouch(class AActor* Other);
36787  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
36788 };
36789 
36790 
36791 // Class Engine.VolumeTimer
36792 // 0x0008 (0x0274 - 0x026C)
36793 class AVolumeTimer : public AInfo
36794 {
36795 public:
36796  class APhysicsVolume* V; // 0x026C(0x0008)
36797 
36799  {
36800  static UClass* ptr = nullptr;
36801  if (!ptr)
36802  ptr = UObject::FindClass("Class Engine.VolumeTimer");
36803  return ptr;
36804  }
36805 
36806 
36807  void Timer();
36808  void PostBeginPlay();
36809 };
36810 
36811 
36812 // Class Engine.SeqAct_SetDamageInstigator
36813 // 0x0008 (0x0158 - 0x0150)
36815 {
36816 public:
36817  class AActor* DamageInstigator; // 0x0150(0x0008)
36818 
36820  {
36821  static UClass* ptr = nullptr;
36822  if (!ptr)
36823  ptr = UObject::FindClass("Class Engine.SeqAct_SetDamageInstigator");
36824  return ptr;
36825  }
36826 
36827 };
36828 
36829 
36830 // Class Engine.DmgType_Crushed
36831 // 0x0000 (0x0080 - 0x0080)
36833 {
36834 public:
36835 
36837  {
36838  static UClass* ptr = nullptr;
36839  if (!ptr)
36840  ptr = UObject::FindClass("Class Engine.DmgType_Crushed");
36841  return ptr;
36842  }
36843 
36844 };
36845 
36846 
36847 // Class Engine.DmgType_Fell
36848 // 0x0000 (0x0080 - 0x0080)
36850 {
36851 public:
36852 
36854  {
36855  static UClass* ptr = nullptr;
36856  if (!ptr)
36857  ptr = UObject::FindClass("Class Engine.DmgType_Fell");
36858  return ptr;
36859  }
36860 
36861 };
36862 
36863 
36864 // Class Engine.DmgType_Telefragged
36865 // 0x0000 (0x0080 - 0x0080)
36867 {
36868 public:
36869 
36871  {
36872  static UClass* ptr = nullptr;
36873  if (!ptr)
36874  ptr = UObject::FindClass("Class Engine.DmgType_Telefragged");
36875  return ptr;
36876  }
36877 
36878 };
36879 
36880 
36881 // Class Engine.DynamicPhysicsVolume
36882 // 0x0004 (0x02FC - 0x02F8)
36884 {
36885 public:
36886  unsigned long bEnabled : 1; // 0x02F8(0x0004) (Edit)
36887 
36889  {
36890  static UClass* ptr = nullptr;
36891  if (!ptr)
36892  ptr = UObject::FindClass("Class Engine.DynamicPhysicsVolume");
36893  return ptr;
36894  }
36895 
36896 
36897  void PostBeginPlay();
36898 };
36899 
36900 
36901 // Class Engine.DynamicSMActor_Spawnable
36902 // 0x0000 (0x02BC - 0x02BC)
36904 {
36905 public:
36906 
36908  {
36909  static UClass* ptr = nullptr;
36910  if (!ptr)
36911  ptr = UObject::FindClass("Class Engine.DynamicSMActor_Spawnable");
36912  return ptr;
36913  }
36914 
36915 };
36916 
36917 
36918 // Class Engine.DynamicTriggerVolume
36919 // 0x0004 (0x02AC - 0x02A8)
36921 {
36922 public:
36923  unsigned long bEnabled : 1; // 0x02A8(0x0004) (Edit)
36924 
36926  {
36927  static UClass* ptr = nullptr;
36928  if (!ptr)
36929  ptr = UObject::FindClass("Class Engine.DynamicTriggerVolume");
36930  return ptr;
36931  }
36932 
36933 
36934  void PostBeginPlay();
36935 };
36936 
36937 
36938 // Class Engine.SeqAct_SetParticleSysParam
36939 // 0x0018 (0x0168 - 0x0150)
36941 {
36942 public:
36943  TArray<struct FParticleSysParam> InstanceParameters; // 0x0150(0x0010) (Edit, ExportObject, Component, NeedCtorLink, EditInline)
36944  unsigned long bOverrideScalar : 1; // 0x0160(0x0004) (Edit)
36945  float ScalarValue; // 0x0164(0x0004) (Edit)
36946 
36948  {
36949  static UClass* ptr = nullptr;
36950  if (!ptr)
36951  ptr = UObject::FindClass("Class Engine.SeqAct_SetParticleSysParam");
36952  return ptr;
36953  }
36954 
36955 };
36956 
36957 
36958 // Class Engine.FailedConnect
36959 // 0x0040 (0x00A4 - 0x0064)
36961 {
36962 public:
36963  struct FString FailMessage[0x4]; // 0x0064(0x0010) (Const, Localized, NeedCtorLink)
36964 
36966  {
36967  static UClass* ptr = nullptr;
36968  if (!ptr)
36969  ptr = UObject::FindClass("Class Engine.FailedConnect");
36970  return ptr;
36971  }
36972 
36973 
36974  struct FString STATIC_GetString(int Switch, bool bPRI1HUD, class APlayerReplicationInfo* RelatedPRI_2, class APlayerReplicationInfo* RelatedPRI_3, class UObject* OptionalObject);
36975  int STATIC_GetFailSwitch(const struct FString& FailString);
36976 };
36977 
36978 
36979 // Class Engine.FracturedSMActorSpawnable
36980 // 0x0000 (0x0308 - 0x0308)
36982 {
36983 public:
36984 
36986  {
36987  static UClass* ptr = nullptr;
36988  if (!ptr)
36989  ptr = UObject::FindClass("Class Engine.FracturedSMActorSpawnable");
36990  return ptr;
36991  }
36992 
36993 };
36994 
36995 
36996 // Class Engine.FracturedStaticMeshActor_Spawnable
36997 // 0x0000 (0x0308 - 0x0308)
36999 {
37000 public:
37001 
37003  {
37004  static UClass* ptr = nullptr;
37005  if (!ptr)
37006  ptr = UObject::FindClass("Class Engine.FracturedStaticMeshActor_Spawnable");
37007  return ptr;
37008  }
37009 
37010 };
37011 
37012 
37013 // Class Engine.SeqEvent_PlayerSpawned
37014 // 0x0008 (0x0168 - 0x0160)
37016 {
37017 public:
37018  class UObject* SpawnPoint; // 0x0160(0x0008)
37019 
37021  {
37022  static UClass* ptr = nullptr;
37023  if (!ptr)
37024  ptr = UObject::FindClass("Class Engine.SeqEvent_PlayerSpawned");
37025  return ptr;
37026  }
37027 
37028 };
37029 
37030 
37031 // Class Engine.HeightFog
37032 // 0x000C (0x0278 - 0x026C)
37033 class AHeightFog : public AInfo
37034 {
37035 public:
37036  class UHeightFogComponent* Component; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
37037  unsigned long bEnabled : 1; // 0x0274(0x0004) (Net)
37038 
37040  {
37041  static UClass* ptr = nullptr;
37042  if (!ptr)
37043  ptr = UObject::FindClass("Class Engine.HeightFog");
37044  return ptr;
37045  }
37046 
37047 
37048  void OnToggle(class USeqAct_Toggle* Action);
37049  void ReplicatedEvent(const struct FName& VarName);
37050  void PostBeginPlay();
37051 };
37052 
37053 
37054 // Class Engine.InterpActor_ForCinematic
37055 // 0x0000 (0x0308 - 0x0308)
37057 {
37058 public:
37059 
37061  {
37062  static UClass* ptr = nullptr;
37063  if (!ptr)
37064  ptr = UObject::FindClass("Class Engine.InterpActor_ForCinematic");
37065  return ptr;
37066  }
37067 
37068 };
37069 
37070 
37071 // Class Engine.MaterialInstanceTimeVaryingActor
37072 // 0x0008 (0x0274 - 0x026C)
37074 {
37075 public:
37076  class UMaterialInstanceTimeVarying* MatInst; // 0x026C(0x0008) (Edit)
37077 
37079  {
37080  static UClass* ptr = nullptr;
37081  if (!ptr)
37082  ptr = UObject::FindClass("Class Engine.MaterialInstanceTimeVaryingActor");
37083  return ptr;
37084  }
37085 
37086 };
37087 
37088 
37089 // Class Engine.SeqAct_AssignController
37090 // 0x0008 (0x0158 - 0x0150)
37092 {
37093 public:
37094  class UClass* ControllerClass; // 0x0150(0x0008) (Edit)
37095 
37097  {
37098  static UClass* ptr = nullptr;
37099  if (!ptr)
37100  ptr = UObject::FindClass("Class Engine.SeqAct_AssignController");
37101  return ptr;
37102  }
37103 
37104 };
37105 
37106 
37107 // Class Engine.SeqAct_GiveInventory
37108 // 0x0014 (0x0164 - 0x0150)
37110 {
37111 public:
37112  TArray<class UClass*> InventoryList; // 0x0150(0x0010) (Edit, NeedCtorLink)
37113  unsigned long bClearExisting : 1; // 0x0160(0x0004) (Edit)
37114  unsigned long bForceReplace : 1; // 0x0160(0x0004) (Edit)
37115 
37117  {
37118  static UClass* ptr = nullptr;
37119  if (!ptr)
37120  ptr = UObject::FindClass("Class Engine.SeqAct_GiveInventory");
37121  return ptr;
37122  }
37123 
37124 };
37125 
37126 
37127 // Class Engine.NavMeshBoundsVolume
37128 // 0x0000 (0x02A8 - 0x02A8)
37130 {
37131 public:
37132 
37134  {
37135  static UClass* ptr = nullptr;
37136  if (!ptr)
37137  ptr = UObject::FindClass("Class Engine.NavMeshBoundsVolume");
37138  return ptr;
37139  }
37140 
37141 };
37142 
37143 
37144 // Class Engine.OnlineCommunityContentInterface
37145 // 0x0000 (0x0050 - 0x0050)
37147 {
37148 public:
37149 
37151  {
37152  static UClass* ptr = nullptr;
37153  if (!ptr)
37154  ptr = UObject::FindClass("Class Engine.OnlineCommunityContentInterface");
37155  return ptr;
37156  }
37157 
37158 
37159  void RateContent(unsigned char PlayerNum, int NewRating, struct FCommunityContentFile* FileToRate);
37160  void ClearGetContentPayloadCompleteDelegate(const struct FScriptDelegate& GetContentPayloadCompleteDelegate);
37161  void AddGetContentPayloadCompleteDelegate(const struct FScriptDelegate& GetContentPayloadCompleteDelegate);
37162  void OnGetContentPayloadComplete(bool bWasSuccessful, const struct FCommunityContentFile& FileDownloaded, TArray<unsigned char>* Payload);
37163  bool GetContentPayload(unsigned char PlayerNum, struct FCommunityContentFile* FileDownloaded);
37164  void ClearDownloadContentCompleteDelegate(const struct FScriptDelegate& DownloadContentCompleteDelegate);
37165  void AddDownloadContentCompleteDelegate(const struct FScriptDelegate& DownloadContentCompleteDelegate);
37166  void OnDownloadContentComplete(bool bWasSuccessful, const struct FCommunityContentFile& FileDownloaded);
37167  bool DownloadContent(unsigned char PlayerNum, struct FCommunityContentFile* FileToDownload);
37168  void ClearUploadContentCompleteDelegate(const struct FScriptDelegate& UploadContentCompleteDelegate);
37169  void AddUploadContentCompleteDelegate(const struct FScriptDelegate& UploadContentCompleteDelegate);
37170  void OnUploadContentComplete(bool bWasSuccessful, const struct FCommunityContentFile& UploadedFile);
37171  bool UploadContent(unsigned char PlayerNum, TArray<unsigned char>* Payload, struct FCommunityContentMetadata* MetaData);
37172  bool GetFriendsContentList(unsigned char PlayerNum, struct FOnlineFriend* Friend, TArray<struct FCommunityContentFile>* ContentFiles);
37173  void ClearReadFriendsContentListCompleteDelegate(const struct FScriptDelegate& ReadFriendsContentListCompleteDelegate);
37174  void AddReadFriendsContentListCompleteDelegate(const struct FScriptDelegate& ReadFriendsContentListCompleteDelegate);
37175  void OnReadFriendsContentListComplete(bool bWasSuccessful);
37176  bool ReadFriendsContentList(unsigned char PlayerNum, int StartAt, int NumToRead, TArray<struct FOnlineFriend>* Friends);
37177  bool GetContentList(unsigned char PlayerNum, TArray<struct FCommunityContentFile>* ContentFiles);
37178  void ClearReadContentListCompleteDelegate(const struct FScriptDelegate& ReadContentListCompleteDelegate);
37179  void AddReadContentListCompleteDelegate(const struct FScriptDelegate& ReadContentListCompleteDelegate);
37180  void OnReadContentListComplete(bool bWasSuccessful);
37181  bool ReadContentList(unsigned char PlayerNum, int StartAt, int NumToRead);
37182  void Exit();
37183  bool Init();
37184 };
37185 
37186 
37187 // Class Engine.OnlineEventsInterface
37188 // 0x0000 (0x0050 - 0x0050)
37190 {
37191 public:
37192 
37194  {
37195  static UClass* ptr = nullptr;
37196  if (!ptr)
37197  ptr = UObject::FindClass("Class Engine.OnlineEventsInterface");
37198  return ptr;
37199  }
37200 
37201 
37202  bool UpdatePlaylistPopulation(int PlaylistId, int NumPlayers);
37203  bool UploadGameplayEventsData(const struct FUniqueNetId& UniqueId, TArray<unsigned char>* Payload);
37204  bool UploadPlayerData(const struct FUniqueNetId& UniqueId, const struct FString& PlayerNick, class UOnlineProfileSettings* ProfileSettings, class UOnlinePlayerStorage* PlayerStorage);
37205 };
37206 
37207 
37208 // Class Engine.OnlinePlaylistGameTypeProvider
37209 // 0x002C (0x00B0 - 0x0084)
37211 {
37212 public:
37213  struct FName PlaylistGameTypeName; // 0x0084(0x0008) (Config)
37214  struct FString DisplayName; // 0x008C(0x0010) (Const, Config, Localized, NeedCtorLink)
37215  struct FString Description; // 0x009C(0x0010) (Const, Config, Localized, NeedCtorLink)
37216  int GameTypeId; // 0x00AC(0x0004) (Config)
37217 
37219  {
37220  static UClass* ptr = nullptr;
37221  if (!ptr)
37222  ptr = UObject::FindClass("Class Engine.OnlinePlaylistGameTypeProvider");
37223  return ptr;
37224  }
37225 
37226 };
37227 
37228 
37229 // Class Engine.OnlineRecentPlayersList
37230 // 0x0058 (0x00A8 - 0x0050)
37232 {
37233 public:
37234  TArray<struct FUniqueNetId> RecentPlayers; // 0x0050(0x0010) (NeedCtorLink)
37235  TArray<struct FRecentParty> RecentParties; // 0x0060(0x0010) (NeedCtorLink)
37236  struct FRecentParty LastParty; // 0x0070(0x0018) (NeedCtorLink)
37237  int MaxRecentPlayers; // 0x0088(0x0004) (Config)
37238  int MaxRecentParties; // 0x008C(0x0004) (Config)
37239  int RecentPlayersAddIndex; // 0x0090(0x0004)
37240  int RecentPartiesAddIndex; // 0x0094(0x0004)
37241  TArray<struct FCurrentPlayerMet> CurrentPlayers; // 0x0098(0x0010) (NeedCtorLink)
37242 
37244  {
37245  static UClass* ptr = nullptr;
37246  if (!ptr)
37247  ptr = UObject::FindClass("Class Engine.OnlineRecentPlayersList");
37248  return ptr;
37249  }
37250 
37251 
37254  bool ShowCurrentPlayersList(unsigned char LocalUserNum, const struct FString& Title, const struct FString& Description);
37255  bool ShowLastPartyPlayerList(unsigned char LocalUserNum, const struct FString& Title, const struct FString& Description);
37256  bool ShowRecentPartiesPlayerList(unsigned char LocalUserNum, const struct FString& Title, const struct FString& Description);
37257  bool ShowRecentPlayerList(unsigned char LocalUserNum, const struct FString& Title, const struct FString& Description);
37258  void SetLastParty(const struct FUniqueNetId& PartyLeader, TArray<struct FUniqueNetId>* PartyMembers);
37259  int GetTeamForCurrentPlayer(const struct FUniqueNetId& Player);
37260  int GetSkillForCurrentPlayer(const struct FUniqueNetId& Player);
37263  void ClearRecentParties();
37264  void AddPartyToRecentParties(const struct FUniqueNetId& PartyLeader, TArray<struct FUniqueNetId>* PartyMembers);
37265  void ClearRecentPlayers();
37266  void AddPlayerToRecentPlayers(const struct FUniqueNetId& NewPlayer);
37267 };
37268 
37269 
37270 // Class Engine.OnlineSuppliedUIInterface
37271 // 0x0000 (0x0050 - 0x0050)
37273 {
37274 public:
37275 
37277  {
37278  static UClass* ptr = nullptr;
37279  if (!ptr)
37280  ptr = UObject::FindClass("Class Engine.OnlineSuppliedUIInterface");
37281  return ptr;
37282  }
37283 
37284 
37285  bool ShowMatchmakingUI(unsigned char SearchingPlayerNum, class UOnlineGameSearch* SearchSettings, class UOnlineGameSettings* GameSettings);
37286  void ClearShowOnlineStatsUICompleteDelegate(const struct FScriptDelegate& ShowOnlineStatsUICompleteDelegate);
37287  void AddShowOnlineStatsUICompleteDelegate(const struct FScriptDelegate& ShowOnlineStatsUICompleteDelegate);
37288  bool ShowOnlineStatsUI(class UOnlineStatsRead* StatsRead, TArray<struct FUniqueNetId>* Players);
37290 };
37291 
37292 
37293 // Class Engine.PathNode_Dynamic
37294 // 0x0000 (0x0384 - 0x0384)
37296 {
37297 public:
37298 
37300  {
37301  static UClass* ptr = nullptr;
37302  if (!ptr)
37303  ptr = UObject::FindClass("Class Engine.PathNode_Dynamic");
37304  return ptr;
37305  }
37306 
37307 
37308  struct FString GetDebugAbbrev();
37309 };
37310 
37311 
37312 // Class Engine.SeqEvent_AIReachedRouteActor
37313 // 0x0000 (0x0160 - 0x0160)
37315 {
37316 public:
37317 
37319  {
37320  static UClass* ptr = nullptr;
37321  if (!ptr)
37322  ptr = UObject::FindClass("Class Engine.SeqEvent_AIReachedRouteActor");
37323  return ptr;
37324  }
37325 
37326 };
37327 
37328 
37329 // Class Engine.SeqEvent_PickupStatusChange
37330 // 0x0000 (0x0160 - 0x0160)
37332 {
37333 public:
37334 
37336  {
37337  static UClass* ptr = nullptr;
37338  if (!ptr)
37339  ptr = UObject::FindClass("Class Engine.SeqEvent_PickupStatusChange");
37340  return ptr;
37341  }
37342 
37343 };
37344 
37345 
37346 // Class Engine.RadialBlurActor
37347 // 0x0008 (0x0274 - 0x026C)
37348 class ARadialBlurActor : public AActor
37349 {
37350 public:
37351  class URadialBlurComponent* RadialBlur; // 0x026C(0x0008) (Edit, ExportObject, Component, EditInline)
37352 
37354  {
37355  static UClass* ptr = nullptr;
37356  if (!ptr)
37357  ptr = UObject::FindClass("Class Engine.RadialBlurActor");
37358  return ptr;
37359  }
37360 
37361 };
37362 
37363 
37364 // Class Engine.SeqAct_ToggleConstraintDrive
37365 // 0x0004 (0x0154 - 0x0150)
37367 {
37368 public:
37369  unsigned long bEnableAngularPositionDrive : 1; // 0x0150(0x0004) (Edit)
37370  unsigned long bEnableAngularVelocityDrive : 1; // 0x0150(0x0004) (Edit)
37371  unsigned long bEnableLinearPositionDrive : 1; // 0x0150(0x0004) (Edit)
37372  unsigned long bEnableLinearvelocityDrive : 1; // 0x0150(0x0004) (Edit)
37373 
37375  {
37376  static UClass* ptr = nullptr;
37377  if (!ptr)
37378  ptr = UObject::FindClass("Class Engine.SeqAct_ToggleConstraintDrive");
37379  return ptr;
37380  }
37381 
37382 };
37383 
37384 
37385 // Class Engine.RB_BSJointActor
37386 // 0x0000 (0x02A0 - 0x02A0)
37388 {
37389 public:
37390 
37392  {
37393  static UClass* ptr = nullptr;
37394  if (!ptr)
37395  ptr = UObject::FindClass("Class Engine.RB_BSJointActor");
37396  return ptr;
37397  }
37398 
37399 };
37400 
37401 
37402 // Class Engine.RB_ConstraintActorSpawnable
37403 // 0x0000 (0x02A0 - 0x02A0)
37405 {
37406 public:
37407 
37409  {
37410  static UClass* ptr = nullptr;
37411  if (!ptr)
37412  ptr = UObject::FindClass("Class Engine.RB_ConstraintActorSpawnable");
37413  return ptr;
37414  }
37415 
37416 };
37417 
37418 
37419 // Class Engine.RB_HingeActor
37420 // 0x0000 (0x02A0 - 0x02A0)
37422 {
37423 public:
37424 
37426  {
37427  static UClass* ptr = nullptr;
37428  if (!ptr)
37429  ptr = UObject::FindClass("Class Engine.RB_HingeActor");
37430  return ptr;
37431  }
37432 
37433 };
37434 
37435 
37436 // Class Engine.RB_PrismaticActor
37437 // 0x0000 (0x02A0 - 0x02A0)
37439 {
37440 public:
37441 
37443  {
37444  static UClass* ptr = nullptr;
37445  if (!ptr)
37446  ptr = UObject::FindClass("Class Engine.RB_PrismaticActor");
37447  return ptr;
37448  }
37449 
37450 };
37451 
37452 
37453 // Class Engine.RB_PulleyJointActor
37454 // 0x0000 (0x02A0 - 0x02A0)
37456 {
37457 public:
37458 
37460  {
37461  static UClass* ptr = nullptr;
37462  if (!ptr)
37463  ptr = UObject::FindClass("Class Engine.RB_PulleyJointActor");
37464  return ptr;
37465  }
37466 
37467 };
37468 
37469 
37470 // Class Engine.ReverbVolumeToggleable
37471 // 0x0000 (0x02EC - 0x02EC)
37473 {
37474 public:
37475 
37477  {
37478  static UClass* ptr = nullptr;
37479  if (!ptr)
37480  ptr = UObject::FindClass("Class Engine.ReverbVolumeToggleable");
37481  return ptr;
37482  }
37483 
37484 
37485  void OnToggle(class USeqAct_Toggle* Action);
37486 };
37487 
37488 
37489 // Class Engine.SeqAct_AddRemoveFaceFXAnimSet
37490 // 0x0010 (0x0160 - 0x0150)
37492 {
37493 public:
37494  TArray<class UFaceFXAnimSet*> FaceFXAnimSets; // 0x0150(0x0010) (NeedCtorLink, Deprecated)
37495 
37497  {
37498  static UClass* ptr = nullptr;
37499  if (!ptr)
37500  ptr = UObject::FindClass("Class Engine.SeqAct_AddRemoveFaceFXAnimSet");
37501  return ptr;
37502  }
37503 
37504 };
37505 
37506 
37507 // Class Engine.SeqAct_AIAbortMoveToActor
37508 // 0x0000 (0x0150 - 0x0150)
37510 {
37511 public:
37512 
37514  {
37515  static UClass* ptr = nullptr;
37516  if (!ptr)
37517  ptr = UObject::FindClass("Class Engine.SeqAct_AIAbortMoveToActor");
37518  return ptr;
37519  }
37520 
37521 };
37522 
37523 
37524 // Class Engine.SeqAct_MITV_Activate
37525 // 0x0004 (0x0154 - 0x0150)
37527 {
37528 public:
37529  float DurationOfMITV; // 0x0150(0x0004) (Edit)
37530 
37532  {
37533  static UClass* ptr = nullptr;
37534  if (!ptr)
37535  ptr = UObject::FindClass("Class Engine.SeqAct_MITV_Activate");
37536  return ptr;
37537  }
37538 
37539 
37540  void Activated();
37542 };
37543 
37544 
37545 // Class Engine.SeqAct_SetMatInstTexParam
37546 // 0x0018 (0x0168 - 0x0150)
37548 {
37549 public:
37550  class UMaterialInstanceConstant* MatInst; // 0x0150(0x0008) (Edit)
37551  class UTexture* NewTexture; // 0x0158(0x0008) (Edit)
37552  struct FName ParamName; // 0x0160(0x0008) (Edit)
37553 
37555  {
37556  static UClass* ptr = nullptr;
37557  if (!ptr)
37558  ptr = UObject::FindClass("Class Engine.SeqAct_SetMatInstTexParam");
37559  return ptr;
37560  }
37561 
37562 };
37563 
37564 
37565 // Class Engine.SeqAct_SetMatInstVectorParam
37566 // 0x0020 (0x0170 - 0x0150)
37568 {
37569 public:
37570  class UMaterialInstanceConstant* MatInst; // 0x0150(0x0008) (Edit)
37571  struct FName ParamName; // 0x0158(0x0008) (Edit)
37572  struct FLinearColor VectorValue; // 0x0160(0x0010) (Edit)
37573 
37575  {
37576  static UClass* ptr = nullptr;
37577  if (!ptr)
37578  ptr = UObject::FindClass("Class Engine.SeqAct_SetMatInstVectorParam");
37579  return ptr;
37580  }
37581 
37582 
37584 };
37585 
37586 
37587 // Class Engine.SeqAct_SetSkelControlTarget
37588 // 0x0018 (0x0168 - 0x0150)
37590 {
37591 public:
37592  struct FName SkelControlName; // 0x0150(0x0008) (Edit)
37593  TArray<class UObject*> TargetActors; // 0x0158(0x0010) (Edit, NeedCtorLink)
37594 
37596  {
37597  static UClass* ptr = nullptr;
37598  if (!ptr)
37599  ptr = UObject::FindClass("Class Engine.SeqAct_SetSkelControlTarget");
37600  return ptr;
37601  }
37602 
37603 };
37604 
37605 
37606 // Class Engine.SeqAct_SetVector
37607 // 0x000C (0x015C - 0x0150)
37609 {
37610 public:
37611  struct FVector DefaultValue; // 0x0150(0x000C) (Edit)
37612 
37614  {
37615  static UClass* ptr = nullptr;
37616  if (!ptr)
37617  ptr = UObject::FindClass("Class Engine.SeqAct_SetVector");
37618  return ptr;
37619  }
37620 
37621 
37622  void Activated();
37623 };
37624 
37625 
37626 // Class Engine.SeqAct_ToggleAffectedByHitEffects
37627 // 0x0000 (0x0150 - 0x0150)
37629 {
37630 public:
37631 
37633  {
37634  static UClass* ptr = nullptr;
37635  if (!ptr)
37636  ptr = UObject::FindClass("Class Engine.SeqAct_ToggleAffectedByHitEffects");
37637  return ptr;
37638  }
37639 
37640 };
37641 
37642 
37643 // Class Engine.SeqAct_UpdatePhysBonesFromAnim
37644 // 0x0000 (0x0150 - 0x0150)
37646 {
37647 public:
37648 
37650  {
37651  static UClass* ptr = nullptr;
37652  if (!ptr)
37653  ptr = UObject::FindClass("Class Engine.SeqAct_UpdatePhysBonesFromAnim");
37654  return ptr;
37655  }
37656 
37657 
37659 };
37660 
37661 
37662 // Class Engine.SeqEvent_LOS
37663 // 0x000C (0x016C - 0x0160)
37665 {
37666 public:
37667  float ScreenCenterDistance; // 0x0160(0x0004) (Edit)
37668  float TriggerDistance; // 0x0164(0x0004) (Edit)
37669  unsigned long bCheckForObstructions : 1; // 0x0168(0x0004) (Edit)
37670 
37672  {
37673  static UClass* ptr = nullptr;
37674  if (!ptr)
37675  ptr = UObject::FindClass("Class Engine.SeqEvent_LOS");
37676  return ptr;
37677  }
37678 
37679 
37681 };
37682 
37683 
37684 // Class Engine.SeqVar_Byte
37685 // 0x0000 (0x00C4 - 0x00C4)
37687 {
37688 public:
37689 
37691  {
37692  static UClass* ptr = nullptr;
37693  if (!ptr)
37694  ptr = UObject::FindClass("Class Engine.SeqVar_Byte");
37695  return ptr;
37696  }
37697 
37698 };
37699 
37700 
37701 // Class Engine.SeqVar_Name
37702 // 0x0000 (0x00C4 - 0x00C4)
37704 {
37705 public:
37706 
37708  {
37709  static UClass* ptr = nullptr;
37710  if (!ptr)
37711  ptr = UObject::FindClass("Class Engine.SeqVar_Name");
37712  return ptr;
37713  }
37714 
37715 };
37716 
37717 
37718 // Class Engine.SeqVar_Union
37719 // 0x0000 (0x00C4 - 0x00C4)
37721 {
37722 public:
37723 
37725  {
37726  static UClass* ptr = nullptr;
37727  if (!ptr)
37728  ptr = UObject::FindClass("Class Engine.SeqVar_Union");
37729  return ptr;
37730  }
37731 
37732 };
37733 
37734 
37735 // Class Engine.SkeletalMeshActorMATSpawnable
37736 // 0x0000 (0x0318 - 0x0318)
37738 {
37739 public:
37740 
37742  {
37743  static UClass* ptr = nullptr;
37744  if (!ptr)
37745  ptr = UObject::FindClass("Class Engine.SkeletalMeshActorMATSpawnable");
37746  return ptr;
37747  }
37748 
37749 };
37750 
37751 
37752 // Class Engine.SkeletalMeshActorMATWalkable
37753 // 0x0000 (0x0318 - 0x0318)
37755 {
37756 public:
37757 
37759  {
37760  static UClass* ptr = nullptr;
37761  if (!ptr)
37762  ptr = UObject::FindClass("Class Engine.SkeletalMeshActorMATWalkable");
37763  return ptr;
37764  }
37765 
37766 };
37767 
37768 
37769 // Class Engine.Trigger_Dynamic
37770 // 0x0000 (0x027C - 0x027C)
37772 {
37773 public:
37774 
37776  {
37777  static UClass* ptr = nullptr;
37778  if (!ptr)
37779  ptr = UObject::FindClass("Class Engine.Trigger_Dynamic");
37780  return ptr;
37781  }
37782 
37783 };
37784 
37785 
37786 // Class Engine.Trigger_LOS
37787 // 0x0010 (0x028C - 0x027C)
37788 class ATrigger_LOS : public ATrigger
37789 {
37790 public:
37791  TArray<class APlayerController*> PCsWithLOS; // 0x027C(0x0010) (NeedCtorLink)
37792 
37794  {
37795  static UClass* ptr = nullptr;
37796  if (!ptr)
37797  ptr = UObject::FindClass("Class Engine.Trigger_LOS");
37798  return ptr;
37799  }
37800 
37801 
37802  void Tick(float DeltaTime);
37803 };
37804 
37805 
37806 // Class Engine.TriggeredPath
37807 // 0x000C (0x0390 - 0x0384)
37809 {
37810 public:
37811  unsigned long bOpen : 1; // 0x0384(0x0004) (Edit)
37812  class AActor* MyTrigger; // 0x0388(0x0008) (Edit)
37813 
37815  {
37816  static UClass* ptr = nullptr;
37817  if (!ptr)
37818  ptr = UObject::FindClass("Class Engine.TriggeredPath");
37819  return ptr;
37820  }
37821 
37822 
37823  bool SuggestMovePreparation(class APawn* Other);
37824  class AActor* SpecialHandling(class APawn* Other);
37825  void OnToggle(class USeqAct_Toggle* inAction);
37826 };
37827 
37828 
37829 // Class Engine.TriggerStreamingLevel
37830 // 0x0010 (0x028C - 0x027C)
37832 {
37833 public:
37834  TArray<struct FLevelStreamingData> Levels; // 0x027C(0x0010) (Edit, NeedCtorLink, EditInline)
37835 
37837  {
37838  static UClass* ptr = nullptr;
37839  if (!ptr)
37840  ptr = UObject::FindClass("Class Engine.TriggerStreamingLevel");
37841  return ptr;
37842  }
37843 
37844 
37845  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
37846 };
37847 
37848 
37849 // Class Engine.UICharacterSummary
37850 // 0x0034 (0x00B8 - 0x0084)
37852 {
37853 public:
37854  struct FString ClassPathName; // 0x0084(0x0010) (Config, NeedCtorLink)
37855  struct FString CharacterName; // 0x0094(0x0010) (Const, Config, Localized, NeedCtorLink)
37856  struct FString CharacterBio; // 0x00A4(0x0010) (Const, Config, Localized, NeedCtorLink)
37857  unsigned long bIsDisabled : 1; // 0x00B4(0x0004) (Config)
37858 
37860  {
37861  static UClass* ptr = nullptr;
37862  if (!ptr)
37863  ptr = UObject::FindClass("Class Engine.UICharacterSummary");
37864  return ptr;
37865  }
37866 
37867 };
37868 
37869 
37870 // Class Engine.UIGameInfoSummary
37871 // 0x0064 (0x00E8 - 0x0084)
37873 {
37874 public:
37875  struct FString ClassName; // 0x0084(0x0010) (Config, NeedCtorLink)
37876  struct FString GameAcronym; // 0x0094(0x0010) (Config, NeedCtorLink)
37877  struct FString MapPrefix; // 0x00A4(0x0010) (Config, NeedCtorLink)
37878  unsigned long bIsTeamGame : 1; // 0x00B4(0x0004) (Config)
37879  unsigned long bIsDisabled : 1; // 0x00B4(0x0004) (Config)
37880  struct FString GameSettingsClassName; // 0x00B8(0x0010) (Config, NeedCtorLink)
37881  struct FString GameName; // 0x00C8(0x0010) (Const, Config, Localized, NeedCtorLink)
37882  struct FString Description; // 0x00D8(0x0010) (Const, Config, Localized, NeedCtorLink)
37883 
37885  {
37886  static UClass* ptr = nullptr;
37887  if (!ptr)
37888  ptr = UObject::FindClass("Class Engine.UIGameInfoSummary");
37889  return ptr;
37890  }
37891 
37892 };
37893 
37894 
37895 // Class Engine.UIMapSummary
37896 // 0x0040 (0x00C4 - 0x0084)
37898 {
37899 public:
37900  struct FString MapName; // 0x0084(0x0010) (Config, NeedCtorLink)
37901  struct FString ScreenshotPathName; // 0x0094(0x0010) (Config, NeedCtorLink)
37902  struct FString DisplayName; // 0x00A4(0x0010) (Const, Localized, NeedCtorLink)
37903  struct FString Description; // 0x00B4(0x0010) (Const, Localized, NeedCtorLink)
37904 
37906  {
37907  static UClass* ptr = nullptr;
37908  if (!ptr)
37909  ptr = UObject::FindClass("Class Engine.UIMapSummary");
37910  return ptr;
37911  }
37912 
37913 };
37914 
37915 
37916 // Class Engine.UIWeaponSummary
37917 // 0x0034 (0x00B8 - 0x0084)
37919 {
37920 public:
37921  struct FString ClassPathName; // 0x0084(0x0010) (Config, NeedCtorLink)
37922  struct FString FriendlyName; // 0x0094(0x0010) (Const, Config, Localized, NeedCtorLink)
37923  struct FString WeaponDescription; // 0x00A4(0x0010) (Const, Config, Localized, NeedCtorLink)
37924  unsigned long bIsDisabled : 1; // 0x00B4(0x0004) (Config)
37925 
37927  {
37928  static UClass* ptr = nullptr;
37929  if (!ptr)
37930  ptr = UObject::FindClass("Class Engine.UIWeaponSummary");
37931  return ptr;
37932  }
37933 
37934 };
37935 
37936 
37937 // Class Engine.UserCloudFileCloudSaveSystemDataBlobStore
37938 // 0x0070 (0x00C0 - 0x0050)
37940 {
37941 public:
37943  struct FScriptDelegate GetDataBlobCallback; // 0x0060(0x0010) (Transient, NeedCtorLink)
37944  struct FScriptDelegate SetDataBlobCallback; // 0x0070(0x0010) (Transient, NeedCtorLink)
37945  struct FScriptDelegate DeleteDataBlobCallback; // 0x0080(0x0010) (Transient, NeedCtorLink)
37946  struct FScriptDelegate __GetDataBlobCallbackDelegate__Delegate; // 0x0090(0x0010) (NeedCtorLink)
37947  struct FScriptDelegate __SetDataBlobCallbackDelegate__Delegate; // 0x00A0(0x0010) (NeedCtorLink)
37948  struct FScriptDelegate __DeleteDataBlobCallbackDelegate__Delegate; // 0x00B0(0x0010) (NeedCtorLink)
37949 
37951  {
37952  static UClass* ptr = nullptr;
37953  if (!ptr)
37954  ptr = UObject::FindClass("Class Engine.UserCloudFileCloudSaveSystemDataBlobStore");
37955  return ptr;
37956  }
37957 
37958 
37959  void OnDeleteUserFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename);
37960  bool DeleteDataBlob(const struct FString& StorageID, const struct FString& BlobName, const struct FScriptDelegate& InDeleteDataBlobCallback);
37961  void OnWriteUserFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename);
37962  void SetDataBlob(const struct FString& StorageID, const struct FString& BlobName, const struct FScriptDelegate& InSetDataBlobCallback, TArray<unsigned char>* DataBlob);
37963  void OnReadUserFileComplete(bool bWasSuccessful, const struct FString& UserId, const struct FString& Filename);
37964  void GetDataBlob(const struct FString& StorageID, const struct FString& BlobName, const struct FScriptDelegate& InGetDataBlobCallback);
37965  void Init(const TScriptInterface<class UUserCloudFileInterface>& InUserCloudFile);
37966  void DeleteDataBlobCallbackDelegate(bool bWasSucessfull, const struct FString& StorageID, const struct FString& BlobName, const struct FString& Error);
37967  void SetDataBlobCallbackDelegate(bool bWasSucessfull, const struct FString& StorageID, const struct FString& BlobName, const struct FString& Error);
37968  void GetDataBlobCallbackDelegate(bool bWasSuccessful, const struct FString& StorageID, const struct FString& BlobName, const struct FString& Error, TArray<unsigned char>* DataBlob);
37969 };
37970 
37971 
37972 // Class Engine.WaterVolume
37973 // 0x0020 (0x0318 - 0x02F8)
37975 {
37976 public:
37977  class USoundCue* EntrySound; // 0x02F8(0x0008) (Edit)
37978  class UClass* EntryActor; // 0x0300(0x0008) (Edit)
37979  class USoundCue* ExitSound; // 0x0308(0x0008) (Edit)
37980  class UClass* ExitActor; // 0x0310(0x0008) (Edit)
37981 
37983  {
37984  static UClass* ptr = nullptr;
37985  if (!ptr)
37986  ptr = UObject::FindClass("Class Engine.WaterVolume");
37987  return ptr;
37988  }
37989 
37990 
37991  void PlayExitSplash(class AActor* Other);
37992  void UnTouch(class AActor* Other);
37993  void PlayEntrySplash(class AActor* Other);
37994  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
37995 };
37996 
37997 
37998 // Class Engine.WindDirectionalSource
37999 // 0x0008 (0x0274 - 0x026C)
38001 {
38002 public:
38003  class UWindDirectionalSourceComponent* Component; // 0x026C(0x0008) (Edit, Const, ExportObject, EditConst, Component, EditInline)
38004 
38006  {
38007  static UClass* ptr = nullptr;
38008  if (!ptr)
38009  ptr = UObject::FindClass("Class Engine.WindDirectionalSource");
38010  return ptr;
38011  }
38012 
38013 };
38014 
38015 
38016 }
38017 
38018 #ifdef _MSC_VER
38019  #pragma pack(pop)
38020 #endif
SDK::UUIDataStore_OnlinePlayerData::ProfileSettingsClassName
struct FString ProfileSettingsClassName
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SDK::UMaterialExpressionScreenSize
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