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Lost Ark SDK
1.148.153.0
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6 #pragma pack(push, 0x4)
190 static UClass* ptr =
nullptr;
250 void SetAnimPosition(
const struct FName& SlotName,
int ChannelIndex,
const struct FName& InAnimSeqName,
float InPosition,
bool bFireNotifies,
bool bLooping,
bool bEnableRootMotion,
const struct FPointer& pRootBoneOption,
const struct FPointer& pRootBoneRotationOption);
263 void PrestreamTextures(
float Seconds,
bool bEnableStreaming,
int CinematicTextureGroups);
275 bool ImpactEffectIsRelevant(
class APawn* EffectInstigator,
const struct FVector& SpawnLocation,
bool bForceDedicated,
float VisibleCullDistance,
float HiddenCullDistance,
bool bSkipLOSCheck);
276 bool ActorEffectIsRelevant(
class APawn* EffectInstigator,
bool bForceDedicated,
float VisibleCullDistance,
float HiddenCullDistance);
277 bool EffectIsRelevant(
const struct FVector& SpawnLocation,
bool bForceDedicated,
float VisibleCullDistance,
float HiddenCullDistance);
301 void TakeRadiusDamage(
class AController* InstigatedBy,
float BaseDamage,
float DamageRadius,
class UClass* DamageType,
float Momentum,
const struct FVector& HurtOrigin,
bool bFullDamage,
class AActor* DamageCauser,
float DamageFalloffExponent);
305 bool HurtRadius(
float BaseDamage,
float DamageRadius,
class UClass* DamageType,
float Momentum,
const struct FVector& HurtOrigin,
class AActor* IgnoredActor,
class AController* InstigatedByController,
bool bDoFullDamage);
333 bool SuggestTossVelocity(
const struct FVector& Destination,
const struct FVector& Start,
float TossSpeed,
float BaseTossZ,
float DesiredZPct,
const struct FVector& CollisionSize,
float TerminalVelocity,
float OverrideGravityZ,
bool bOnlyTraceUp,
struct FVector* TossVelocity);
343 void PlaySoundBase(
class UAkBaseSoundObject* InSoundCue,
bool bNotReplicated,
bool bNoRepToOwner,
bool bStopWhenOwnerDestroyed,
const struct FVector& SoundLocation,
bool bNoRepToRelevant);
344 void PlayAkEvent(
class UAkEvent* InSoundCue,
bool bNotReplicated,
bool bNoRepToOwner,
bool bStopWhenOwnerDestroyed,
const struct FVector& SoundLocation,
bool bNoRepToRelevant);
345 void PlaySound(
class USoundCue* InSoundCue,
bool bNotReplicated,
bool bNoRepToOwner,
bool bStopWhenOwnerDestroyed,
const struct FVector& SoundLocation,
bool bNoRepToRelevant);
356 void SetTimer(
float InRate,
bool inbLoop,
const struct FName& inTimerFunc,
class UObject* inObj);
396 void Tick(
float DeltaTime);
406 void Clock(
float* Time);
414 void STATIC_DrawDebugCone(
const struct FVector& Origin,
const struct FVector& Direction,
float Length,
float AngleWidth,
float AngleHeight,
int NumSides,
const struct FColor& DrawColor,
bool bPersistentLines);
415 void STATIC_DrawDebugCylinder(
const struct FVector& Start,
const struct FVector& End,
float Radius,
int Segments,
unsigned char R,
unsigned char G,
unsigned char B,
bool bPersistentLines);
416 void STATIC_DrawDebugSphere(
const struct FVector& Center,
float Radius,
int Segments,
unsigned char R,
unsigned char G,
unsigned char B,
bool bPersistentLines);
418 void STATIC_DrawDebugStar(
const struct FVector& Position,
float Size,
unsigned char R,
unsigned char G,
unsigned char B,
bool bPersistentLines);
440 int fixedTurn(
int Current,
int Desired,
int DeltaRate);
445 void SetZone(
bool bForceRefresh);
454 void SetCollision(
bool bNewColActors,
bool bNewBlockActors,
bool bNewIgnoreEncroachers);
456 void Sleep(
float Seconds);
470 static UClass* ptr =
nullptr;
491 static UClass* ptr =
nullptr;
677 static UClass* ptr =
nullptr;
709 void NotifyMatchStarted(
bool bShouldActivateLevelStartupEvents,
bool bShouldActivateLevelBeginningEvents,
bool bShouldActivateLevelLoadedEvents);
759 static UClass* ptr =
nullptr;
793 static UClass* ptr =
nullptr;
1085 static UClass* ptr =
nullptr;
1175 static UClass* ptr =
nullptr;
1199 static UClass* ptr =
nullptr;
1226 static UClass* ptr =
nullptr;
1243 static UClass* ptr =
nullptr;
1264 static UClass* ptr =
nullptr;
1290 static UClass* ptr =
nullptr;
1310 static UClass* ptr =
nullptr;
1333 static UClass* ptr =
nullptr;
1350 static UClass* ptr =
nullptr;
1374 static UClass* ptr =
nullptr;
1399 static UClass* ptr =
nullptr;
1420 static UClass* ptr =
nullptr;
1437 static UClass* ptr =
nullptr;
1454 static UClass* ptr =
nullptr;
1471 static UClass* ptr =
nullptr;
1514 static UClass* ptr =
nullptr;
1552 static UClass* ptr =
nullptr;
1572 static UClass* ptr =
nullptr;
1598 static UClass* ptr =
nullptr;
1622 static UClass* ptr =
nullptr;
1644 static UClass* ptr =
nullptr;
1665 static UClass* ptr =
nullptr;
1682 static UClass* ptr =
nullptr;
1704 static UClass* ptr =
nullptr;
1721 static UClass* ptr =
nullptr;
1745 static UClass* ptr =
nullptr;
1787 static UClass* ptr =
nullptr;
1832 static UClass* ptr =
nullptr;
1874 static UClass* ptr =
nullptr;
1887 void SetExtColorParameter(
const struct FName& ParameterName,
unsigned char Red,
unsigned char Green,
unsigned char Blue,
unsigned char Alpha);
1922 static UClass* ptr =
nullptr;
1988 static UClass* ptr =
nullptr;
2003 void DrawMessage(
int I,
float PosY,
float* DX,
float* DY);
2005 void AddLocalizedMessage(
int Index,
class UClass* InMessageClass,
const struct FString& CriticalString,
int Switch,
float Position,
float Lifetime,
int FontSize,
const struct FColor& DrawColor,
int MessageCount,
class UObject* OptionalObject);
2030 void Draw2DLine(
int X1,
int Y1,
int X2,
int Y2,
const struct FColor& LineColor);
2072 static UClass* ptr =
nullptr;
2116 static UClass* ptr =
nullptr;
2140 static UClass* ptr =
nullptr;
2167 static UClass* ptr =
nullptr;
2189 static UClass* ptr =
nullptr;
2310 static UClass* ptr =
nullptr;
2470 bool ShouldStartInCinematicMode(
int* OutHidePlayer,
int* OutHideHud,
int* OutDisableMovement,
int* OutDisableTurning,
int* OutDisableInput);
2495 static UClass* ptr =
nullptr;
2539 static UClass* ptr =
nullptr;
2546 void Tick(
float DeltaTime);
2564 static UClass* ptr =
nullptr;
2585 static UClass* ptr =
nullptr;
2617 static UClass* ptr =
nullptr;
2629 void GivenTo(
class APawn* thisPawn,
bool bDoNotActivate);
2674 static UClass* ptr =
nullptr;
2706 void EndFire(
unsigned char FireModeNum);
2708 void StopFire(
unsigned char FireModeNum);
2709 void BeginFire(
unsigned char FireModeNum);
2711 void StartFire(
unsigned char FireModeNum);
2746 bool HasAmmo(
unsigned char FireModeNum,
int Amount);
2777 static UClass* ptr =
nullptr;
2827 static UClass* ptr =
nullptr;
2846 static UClass* ptr =
nullptr;
2864 static UClass* ptr =
nullptr;
2892 static UClass* ptr =
nullptr;
2971 static UClass* ptr =
nullptr;
3042 static UClass* ptr =
nullptr;
3075 bool IsEdgeSlot(
int SlotIdx,
bool bIgnoreLeans);
3076 bool FindSlots(
const struct FVector& CheckLocation,
float MaxDistance,
int* LeftSlotIdx,
int* RightSlotIdx);
3078 bool IsValidClaimBetween(
class APawn* ChkClaim,
int StartSlotIdx,
int EndSlotIdx,
bool bSkipTeamCheck,
bool bSkipOverlapCheck);
3079 bool IsValidClaim(
class APawn* ChkClaim,
int SlotIdx,
bool bSkipTeamCheck,
bool bSkipOverlapCheck);
3080 bool UnClaim(
class APawn* OldClaim,
int SlotIdx,
bool bUnclaimAll);
3081 bool Claim(
class APawn* NewClaim,
int SlotIdx);
3110 static UClass* ptr =
nullptr;
3135 static UClass* ptr =
nullptr;
3154 static UClass* ptr =
nullptr;
3173 static UClass* ptr =
nullptr;
3196 static UClass* ptr =
nullptr;
3220 static UClass* ptr =
nullptr;
3241 static UClass* ptr =
nullptr;
3262 static UClass* ptr =
nullptr;
3290 static UClass* ptr =
nullptr;
3336 static UClass* ptr =
nullptr;
3357 static UClass* ptr =
nullptr;
3420 static UClass* ptr =
nullptr;
3450 static UClass* ptr =
nullptr;
3472 static UClass* ptr =
nullptr;
3506 static UClass* ptr =
nullptr;
3531 static UClass* ptr =
nullptr;
3554 static UClass* ptr =
nullptr;
3590 static UClass* ptr =
nullptr;
3609 bool HurtRadius(
float DamageAmount,
float InDamageRadius,
class UClass* DamageType,
float Momentum,
const struct FVector& HurtOrigin,
class AActor* IgnoredActor,
class AController* InstigatedByController,
bool bDoFullDamage);
3629 static UClass* ptr =
nullptr;
3647 static UClass* ptr =
nullptr;
3667 static UClass* ptr =
nullptr;
3686 static UClass* ptr =
nullptr;
3705 static UClass* ptr =
nullptr;
3722 static UClass* ptr =
nullptr;
3746 static UClass* ptr =
nullptr;
3769 static UClass* ptr =
nullptr;
3797 static UClass* ptr =
nullptr;
3818 static UClass* ptr =
nullptr;
3838 static UClass* ptr =
nullptr;
3861 static UClass* ptr =
nullptr;
3887 static UClass* ptr =
nullptr;
3914 static UClass* ptr =
nullptr;
4013 static UClass* ptr =
nullptr;
4026 void AdjustVolume(
float AdjustVolumeDuration,
float AdjustVolumeLevel);
4027 void FadeOut(
float FadeOutDuration,
float FadeVolumeLevel);
4028 void FadeIn(
float FadeInDuration,
float FadeVolumeLevel);
4048 static UClass* ptr =
nullptr;
4067 static UClass* ptr =
nullptr;
4095 static UClass* ptr =
nullptr;
4122 static UClass* ptr =
nullptr;
4146 static UClass* ptr =
nullptr;
4296 static UClass* ptr =
nullptr;
4314 void SetAbsolute(
bool NewAbsoluteTranslation,
bool NewAbsoluteRotation,
bool NewAbsoluteScale);
4319 void SetActorCollision(
bool NewCollideActors,
bool NewBlockActors,
bool NewAlwaysCheckCollision);
4320 void SetTraceBlocking(
bool NewBlockZeroExtent,
bool NewBlockNonZeroExtent);
4369 static UClass* ptr =
nullptr;
4392 static UClass* ptr =
nullptr;
4409 static UClass* ptr =
nullptr;
4432 static UClass* ptr =
nullptr;
4457 static UClass* ptr =
nullptr;
4481 static UClass* ptr =
nullptr;
4502 static UClass* ptr =
nullptr;
4530 static UClass* ptr =
nullptr;
4553 static UClass* ptr =
nullptr;
4573 static UClass* ptr =
nullptr;
4597 static UClass* ptr =
nullptr;
4614 static UClass* ptr =
nullptr;
4631 static UClass* ptr =
nullptr;
4648 static UClass* ptr =
nullptr;
4670 static UClass* ptr =
nullptr;
4692 static UClass* ptr =
nullptr;
4717 static UClass* ptr =
nullptr;
4725 void SetUV(
int NewU,
int NewUL,
int NewV,
int NewVL);
4749 static UClass* ptr =
nullptr;
4795 static UClass* ptr =
nullptr;
4824 static UClass* ptr =
nullptr;
4853 static UClass* ptr =
nullptr;
4878 static UClass* ptr =
nullptr;
4898 static UClass* ptr =
nullptr;
4919 static UClass* ptr =
nullptr;
4941 static UClass* ptr =
nullptr;
4960 static UClass* ptr =
nullptr;
4985 static UClass* ptr =
nullptr;
5005 static UClass* ptr =
nullptr;
5028 static UClass* ptr =
nullptr;
5046 static UClass* ptr =
nullptr;
5063 static UClass* ptr =
nullptr;
5081 static UClass* ptr =
nullptr;
5098 static UClass* ptr =
nullptr;
5115 static UClass* ptr =
nullptr;
5132 static UClass* ptr =
nullptr;
5134 ptr =
UObject::FindClass(
"Class Engine.ActorFactoryAmbientSoundNonLoopingToggleable");
5154 static UClass* ptr =
nullptr;
5172 static UClass* ptr =
nullptr;
5189 static UClass* ptr =
nullptr;
5206 static UClass* ptr =
nullptr;
5223 static UClass* ptr =
nullptr;
5225 ptr =
UObject::FindClass(
"Class Engine.ActorFactoryDominantDirectionalLightMovable");
5248 static UClass* ptr =
nullptr;
5266 static UClass* ptr =
nullptr;
5295 static UClass* ptr =
nullptr;
5313 static UClass* ptr =
nullptr;
5332 static UClass* ptr =
nullptr;
5350 static UClass* ptr =
nullptr;
5367 static UClass* ptr =
nullptr;
5384 static UClass* ptr =
nullptr;
5410 static UClass* ptr =
nullptr;
5427 static UClass* ptr =
nullptr;
5444 static UClass* ptr =
nullptr;
5464 static UClass* ptr =
nullptr;
5483 static UClass* ptr =
nullptr;
5500 static UClass* ptr =
nullptr;
5518 static UClass* ptr =
nullptr;
5540 static UClass* ptr =
nullptr;
5557 static UClass* ptr =
nullptr;
5590 static UClass* ptr =
nullptr;
5623 static UClass* ptr =
nullptr;
5645 static UClass* ptr =
nullptr;
5664 static UClass* ptr =
nullptr;
5682 static UClass* ptr =
nullptr;
5719 static UClass* ptr =
nullptr;
5727 void DrawTextureDoubleLine(
const struct FVector& StartPoint,
const struct FVector& EndPoint,
float Perc,
float Spacing,
float Width,
const struct FColor& LineColor,
const struct FColor& AltLineColor,
class UTexture* Tex,
float U,
float V,
float UL,
float VL);
5728 void DrawTextureLine(
const struct FVector& StartPoint,
const struct FVector& EndPoint,
float Perc,
float Width,
const struct FColor& LineColor,
class UTexture* LineTexture,
float U,
float V,
float UL,
float VL);
5729 void Draw2DLine(
float X1,
float Y1,
float X2,
float Y2,
const struct FColor& LineColor);
5731 void SetDrawColor(
unsigned char R,
unsigned char G,
unsigned char B,
unsigned char A);
5732 void DrawBox(
float Width,
float Height);
5741 void SetClip(
float X,
float Y);
5743 void SetPos(
float PosX,
float PosY,
float PosZ);
5745 void Reset(
bool bKeepOrigin);
5753 void TextSize(
const struct FString& String,
float XScale,
float YScale,
float* XL,
float* YL);
5754 void StrLen(
const struct FString& String,
float* XL,
float* YL);
5757 void DrawTileStretched(
class UTexture* Tex,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
const struct FLinearColor& LColor,
bool bStretchHorizontally,
bool bStretchVertically,
float ScalingFactor);
5758 void DrawTimer(
class UTexture* Tex,
float StartTime,
float TotalTime,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
const struct FLinearColor& LColor,
TEnumAsByte<EBlendMode> Blend);
5760 void DrawRotatedTile(
class UTexture* Tex,
const struct FRotator& Rotation,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
float AnchorX,
float AnchorY);
5781 static UClass* ptr =
nullptr;
5799 static UClass* ptr =
nullptr;
5817 static UClass* ptr =
nullptr;
5835 static UClass* ptr =
nullptr;
5853 static UClass* ptr =
nullptr;
5934 static UClass* ptr =
nullptr;
6001 void MoveToward(
class AActor* NewTarget,
class AActor* ViewFocus,
float DestinationOffset,
bool bUseStrafing,
bool bShouldWalk);
6003 void MoveTo(
const struct FVector& NewDestination,
class AActor* ViewFocus,
float DestinationOffset,
bool bShouldWalk);
6036 void Restart(
bool bVehicleTransition);
6043 void Possess(
class APawn* inPawn,
bool bVehicleTransition);
6055 void SetAnimPosition(
const struct FName& SlotName,
int ChannelIndex,
const struct FName& InAnimSeqName,
float InPosition,
bool bFireNotifies,
bool bLooping,
bool bEnableRootMotion,
const struct FPointer& pRootBoneOption,
const struct FPointer& pRootBoneRotationOption);
6199 static UClass* ptr =
nullptr;
6216 void BugIt(
const struct FString& ScreenShotDescription);
6219 void BugItGo(
float X,
float Y,
float Z,
int Pitch,
int Yaw,
int Roll);
6271 void AddDebugText(
const struct FString& DebugText,
class AActor* SrcActor,
float Duration,
const struct FVector& Offset,
const struct FVector& DesiredOffset,
const struct FColor& TextColor,
bool bSkipOverwriteCheck,
bool bAbsoluteLocation,
bool bKeepAttachedToActor,
class UFont* InFont);
6272 void AddDebugTextWithScreenOffset(
const struct FString& DebugText,
class AActor* SrcActor,
float Duration,
const struct FVector& Offset,
const struct FVector& DesiredOffset,
const struct FColor& TextColor,
bool bSkipOverwriteCheck,
bool bAbsoluteLocation,
bool bKeepAttachedToActor,
class UFont* InFont,
const struct FVector& ScreenOffset);
6332 void ClientSetCinematicMode(
bool bInCinematicMode,
bool bAffectsMovement,
bool bAffectsTurning,
bool bAffectsHUD);
6345 void RE(
const struct FName& EventName);
6349 void CE(
const struct FName& EventName);
6361 void AdjustHUDRenderSize(
int FullScreenSizeX,
int FullScreenSizeY,
int* X,
int* Y,
int* SizeX,
int* SizeY);
6405 void Restart(
bool bVehicleTransition);
6423 void StopFire(
unsigned char FireModeNum);
6424 void StartFire(
unsigned char FireModeNum);
6454 void LongClientAdjustPosition(
float TimeStamp,
const struct FName& NewState,
TEnumAsByte<EPhysics> newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
class AActor* NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ);
6464 void ProcessDrive(
float InForward,
float InStrafe,
float InUp,
bool InJump);
6465 void ServerDrive(
float InForward,
float InStrafe,
float aUp,
bool InJump,
int View);
6470 void OldServerMove(
float OldTimeStamp,
unsigned char OldAccelX,
unsigned char OldAccelY,
unsigned char OldAccelZ,
unsigned char OldMoveFlags);
6471 void DualServerMove(
float TimeStamp0,
const struct FVector& InAccel0,
unsigned char PendingFlags,
int View0,
float TimeStamp,
const struct FVector& InAccel,
const struct FVector& ClientLoc,
unsigned char NewFlags,
unsigned char ClientRoll,
int View);
6491 void SetFOV(
float NewFOV);
6510 void Kismet_ClientPlaySound(
class USoundCue* ASound,
class AActor* SourceActor,
float VolumeMultiplier,
float PitchMultiplier,
float FadeInTime,
bool bSuppressSubtitles,
bool bSuppressSpatialization);
6526 void Possess(
class APawn* aPawn,
bool bVehicleTransition);
6595 void EnableActorHeadTracking(
class AActor* TargetActor,
const struct FName& TrackControllerName,
class UClass* ActorClassesToLookAt,
bool bLookAtPawns,
float MinLookAtTime,
float MaxLookAtTime,
float MaxInterestTime,
float LookAtActorRadius,
const struct FName& TargetBoneNames);
6625 static UClass* ptr =
nullptr;
6713 void Slomo(
float T);
6748 static UClass* ptr =
nullptr;
6767 static UClass* ptr =
nullptr;
6793 static UClass* ptr =
nullptr;
6834 static UClass* ptr =
nullptr;
6852 static UClass* ptr =
nullptr;
6870 static UClass* ptr =
nullptr;
6889 static UClass* ptr =
nullptr;
6906 static UClass* ptr =
nullptr;
6937 static UClass* ptr =
nullptr;
6956 static UClass* ptr =
nullptr;
6974 static UClass* ptr =
nullptr;
6997 static UClass* ptr =
nullptr;
7015 static UClass* ptr =
nullptr;
7034 static UClass* ptr =
nullptr;
7052 static UClass* ptr =
nullptr;
7074 static UClass* ptr =
nullptr;
7094 static UClass* ptr =
nullptr;
7118 static UClass* ptr =
nullptr;
7138 static UClass* ptr =
nullptr;
7161 static UClass* ptr =
nullptr;
7184 static UClass* ptr =
nullptr;
7205 static UClass* ptr =
nullptr;
7223 static UClass* ptr =
nullptr;
7241 static UClass* ptr =
nullptr;
7260 static UClass* ptr =
nullptr;
7277 static UClass* ptr =
nullptr;
7294 static UClass* ptr =
nullptr;
7318 static UClass* ptr =
nullptr;
7344 static UClass* ptr =
nullptr;
7377 static UClass* ptr =
nullptr;
7401 static UClass* ptr =
nullptr;
7421 static UClass* ptr =
nullptr;
7445 static UClass* ptr =
nullptr;
7470 static UClass* ptr =
nullptr;
7500 static UClass* ptr =
nullptr;
7522 static UClass* ptr =
nullptr;
7556 static UClass* ptr =
nullptr;
7604 static UClass* ptr =
nullptr;
7646 static UClass* ptr =
nullptr;
7697 static UClass* ptr =
nullptr;
7723 static UClass* ptr =
nullptr;
7733 bool GetInt(
const struct FName& ParamName,
int* out_int);
7734 bool GetFloat(
const struct FName& ParamName,
float* out_Float);
7737 void AddInt(
const struct FName& ParamName,
int Value);
7751 static UClass* ptr =
nullptr;
7768 static UClass* ptr =
nullptr;
7794 static UClass* ptr =
nullptr;
7821 static UClass* ptr =
nullptr;
7849 static UClass* ptr =
nullptr;
7884 static UClass* ptr =
nullptr;
7903 static UClass* ptr =
nullptr;
7924 static UClass* ptr =
nullptr;
7959 static UClass* ptr =
nullptr;
7980 static UClass* ptr =
nullptr;
8013 static UClass* ptr =
nullptr;
8031 static UClass* ptr =
nullptr;
8052 static UClass* ptr =
nullptr;
8070 static UClass* ptr =
nullptr;
8087 static UClass* ptr =
nullptr;
8104 static UClass* ptr =
nullptr;
8147 static UClass* ptr =
nullptr;
8165 static UClass* ptr =
nullptr;
8184 static UClass* ptr =
nullptr;
8201 static UClass* ptr =
nullptr;
8218 static UClass* ptr =
nullptr;
8237 static UClass* ptr =
nullptr;
8267 static UClass* ptr =
nullptr;
8285 static UClass* ptr =
nullptr;
8302 static UClass* ptr =
nullptr;
8320 static UClass* ptr =
nullptr;
8337 static UClass* ptr =
nullptr;
8355 static UClass* ptr =
nullptr;
8395 static UClass* ptr =
nullptr;
8420 static UClass* ptr =
nullptr;
8438 static UClass* ptr =
nullptr;
8455 static UClass* ptr =
nullptr;
8535 static UClass* ptr =
nullptr;
8563 static UClass* ptr =
nullptr;
8578 bool GetProfileSettingRange(
int ProfileId,
float* OutMinValue,
float* OutMaxValue,
float* RangeIncrement,
unsigned char* bFormatAsInt);
8616 static UClass* ptr =
nullptr;
8641 static UClass* ptr =
nullptr;
8669 static UClass* ptr =
nullptr;
8702 static UClass* ptr =
nullptr;
8754 static UClass* ptr =
nullptr;
8803 static UClass* ptr =
nullptr;
8820 static UClass* ptr =
nullptr;
8838 static UClass* ptr =
nullptr;
8857 static UClass* ptr =
nullptr;
8892 static UClass* ptr =
nullptr;
8915 static UClass* ptr =
nullptr;
8941 static UClass* ptr =
nullptr;
8988 static UClass* ptr =
nullptr;
9043 static UClass* ptr =
nullptr;
9061 static UClass* ptr =
nullptr;
9078 static UClass* ptr =
nullptr;
9096 static UClass* ptr =
nullptr;
9114 static UClass* ptr =
nullptr;
9146 static UClass* ptr =
nullptr;
9186 static UClass* ptr =
nullptr;
9205 static UClass* ptr =
nullptr;
9233 static UClass* ptr =
nullptr;
9261 static UClass* ptr =
nullptr;
9283 static UClass* ptr =
nullptr;
9327 static UClass* ptr =
nullptr;
9345 static UClass* ptr =
nullptr;
9364 static UClass* ptr =
nullptr;
9387 static UClass* ptr =
nullptr;
9412 static UClass* ptr =
nullptr;
9430 static UClass* ptr =
nullptr;
9448 static UClass* ptr =
nullptr;
9484 static UClass* ptr =
nullptr;
9506 static UClass* ptr =
nullptr;
9523 static UClass* ptr =
nullptr;
9540 static UClass* ptr =
nullptr;
9558 static UClass* ptr =
nullptr;
9575 static UClass* ptr =
nullptr;
9593 static UClass* ptr =
nullptr;
9611 static UClass* ptr =
nullptr;
9629 static UClass* ptr =
nullptr;
9646 static UClass* ptr =
nullptr;
9663 static UClass* ptr =
nullptr;
9680 static UClass* ptr =
nullptr;
9697 static UClass* ptr =
nullptr;
9745 static UClass* ptr =
nullptr;
9777 static UClass* ptr =
nullptr;
9795 static UClass* ptr =
nullptr;
9849 static UClass* ptr =
nullptr;
9878 void Tick(
float DeltaTime);
9916 bool HandleInputAxis(
int ControllerId,
const struct FName& Key,
float Delta,
float DeltaTime,
bool bGamepad);
9930 static UClass* ptr =
nullptr;
9947 static UClass* ptr =
nullptr;
9968 static UClass* ptr =
nullptr;
9984 bool GetPropertyRange(
int PropertyId,
float* OutMinValue,
float* OutMaxValue,
float* RangeIncrement,
unsigned char* bFormatAsInt);
10053 static UClass* ptr =
nullptr;
10099 static UClass* ptr =
nullptr;
10117 static UClass* ptr =
nullptr;
10135 static UClass* ptr =
nullptr;
10159 static UClass* ptr =
nullptr;
10176 static UClass* ptr =
nullptr;
10203 static UClass* ptr =
nullptr;
10257 static UClass* ptr =
nullptr;
10274 static UClass* ptr =
nullptr;
10401 static UClass* ptr =
nullptr;
10408 void SetForceMipLevelsToBeResident(
bool OverrideForceMiplevelsToBeResident,
bool bForceMiplevelsToBeResidentValue,
float ForceDuration,
int CinematicTextureGroups);
10453 static UClass* ptr =
nullptr;
10534 static UClass* ptr =
nullptr;
10585 static UClass* ptr =
nullptr;
10655 static UClass* ptr =
nullptr;
10720 static UClass* ptr =
nullptr;
10774 static UClass* ptr =
nullptr;
10799 static UClass* ptr =
nullptr;
10817 static UClass* ptr =
nullptr;
10835 static UClass* ptr =
nullptr;
10855 static UClass* ptr =
nullptr;
10874 static UClass* ptr =
nullptr;
10894 static UClass* ptr =
nullptr;
10924 static UClass* ptr =
nullptr;
10938 void Tick(
float DeltaTime);
10973 static UClass* ptr =
nullptr;
11008 static UClass* ptr =
nullptr;
11018 void PauseGame(
bool bDesiredPauseState,
int PlayerIndex);
11033 static UClass* ptr =
nullptr;
11051 static UClass* ptr =
nullptr;
11071 static UClass* ptr =
nullptr;
11091 static UClass* ptr =
nullptr;
11115 static UClass* ptr =
nullptr;
11143 static UClass* ptr =
nullptr;
11162 static UClass* ptr =
nullptr;
11179 static UClass* ptr =
nullptr;
11201 static UClass* ptr =
nullptr;
11228 static UClass* ptr =
nullptr;
11245 static UClass* ptr =
nullptr;
11263 static UClass* ptr =
nullptr;
11272 void PrestreamTextures(
float Seconds,
bool bPrioritizeCharacterTextures,
int CinematicTextureGroups);
11311 static UClass* ptr =
nullptr;
11339 static UClass* ptr =
nullptr;
11356 static UClass* ptr =
nullptr;
11373 static UClass* ptr =
nullptr;
11390 static UClass* ptr =
nullptr;
11407 static UClass* ptr =
nullptr;
11427 static UClass* ptr =
nullptr;
11444 static UClass* ptr =
nullptr;
11461 static UClass* ptr =
nullptr;
11480 static UClass* ptr =
nullptr;
11497 static UClass* ptr =
nullptr;
11514 static UClass* ptr =
nullptr;
11553 static UClass* ptr =
nullptr;
11620 static UClass* ptr =
nullptr;
11640 static UClass* ptr =
nullptr;
11660 static UClass* ptr =
nullptr;
11681 static UClass* ptr =
nullptr;
11703 static UClass* ptr =
nullptr;
11705 ptr =
UObject::FindClass(
"Class Engine.NavMeshGoalFilter_OutSideOfDotProductWedge");
11723 static UClass* ptr =
nullptr;
11747 static UClass* ptr =
nullptr;
11768 static UClass* ptr =
nullptr;
11788 static UClass* ptr =
nullptr;
11812 static UClass* ptr =
nullptr;
11833 static UClass* ptr =
nullptr;
11857 static UClass* ptr =
nullptr;
11884 static UClass* ptr =
nullptr;
11907 static UClass* ptr =
nullptr;
11934 static UClass* ptr =
nullptr;
11962 static UClass* ptr =
nullptr;
11987 static UClass* ptr =
nullptr;
12012 static UClass* ptr =
nullptr;
12036 static UClass* ptr =
nullptr;
12058 static UClass* ptr =
nullptr;
12081 static UClass* ptr =
nullptr;
12106 static UClass* ptr =
nullptr;
12128 static UClass* ptr =
nullptr;
12149 static UClass* ptr =
nullptr;
12173 static UClass* ptr =
nullptr;
12197 static UClass* ptr =
nullptr;
12218 static UClass* ptr =
nullptr;
12239 static UClass* ptr =
nullptr;
12265 static UClass* ptr =
nullptr;
12273 bool STATIC_StayWithinEnvelopeToLoc(
class APawn* P,
const struct FVector& InEnvelopeTestPoint,
float InMaxDistance,
float InMinDistance,
bool bInSoft,
float InSoftStartPenalty,
bool bOnlyTossOutSpecsThatLeave);
12288 static UClass* ptr =
nullptr;
12312 static UClass* ptr =
nullptr;
12335 static UClass* ptr =
nullptr;
12355 static UClass* ptr =
nullptr;
12399 static UClass* ptr =
nullptr;
12425 void SetAnimPosition(
const struct FName& SlotName,
int ChannelIndex,
const struct FName& InAnimSeqName,
float InPosition,
bool bFireNotifies,
bool bLooping,
bool bEnableRootMotion,
const struct FPointer& pRootBoneOption,
const struct FPointer& pRootBoneRotationOption);
12426 void MAT_SetAnimPosition(
const struct FName& SlotName,
int ChannelIndex,
const struct FName& InAnimSeqName,
float InPosition,
bool bFireNotifies,
bool bLooping,
bool bEnableRootMotion,
const struct FPointer& pRootBoneOption,
const struct FPointer& pRootBoneRotationOption);
12448 static UClass* ptr =
nullptr;
12468 static UClass* ptr =
nullptr;
12485 static UClass* ptr =
nullptr;
12503 static UClass* ptr =
nullptr;
12513 void MAT_SetAnimPosition(
const struct FName& SlotName,
int ChannelIndex,
const struct FName& InAnimSeqName,
float InPosition,
bool bFireNotifies,
bool bLooping,
bool bEnableRootMotion,
const struct FPointer& pRootBoneOption,
const struct FPointer& pRootBoneRotationOption);
12514 void SetAnimPosition(
const struct FName& SlotName,
int ChannelIndex,
const struct FName& InAnimSeqName,
float InPosition,
bool bFireNotifies,
bool bLooping,
bool bEnableRootMotion,
const struct FPointer& pRootBoneOption,
const struct FPointer& pRootBoneRotationOption);
12549 static UClass* ptr =
nullptr;
12571 static UClass* ptr =
nullptr;
12597 static UClass* ptr =
nullptr;
12615 static UClass* ptr =
nullptr;
12617 ptr =
UObject::FindClass(
"Class Engine.AnimationCompressionAlgorithm_BitwiseCompressOnly");
12633 static UClass* ptr =
nullptr;
12635 ptr =
UObject::FindClass(
"Class Engine.AnimationCompressionAlgorithm_LeastDestructive");
12653 static UClass* ptr =
nullptr;
12655 ptr =
UObject::FindClass(
"Class Engine.AnimationCompressionAlgorithm_RemoveEverySecondKey");
12680 static UClass* ptr =
nullptr;
12682 ptr =
UObject::FindClass(
"Class Engine.AnimationCompressionAlgorithm_RemoveLinearKeys");
12719 static UClass* ptr =
nullptr;
12721 ptr =
UObject::FindClass(
"Class Engine.AnimationCompressionAlgorithm_PerTrackCompression");
12740 static UClass* ptr =
nullptr;
12742 ptr =
UObject::FindClass(
"Class Engine.AnimationCompressionAlgorithm_RemoveTrivialKeys");
12758 static UClass* ptr =
nullptr;
12781 static UClass* ptr =
nullptr;
12798 static UClass* ptr =
nullptr;
12818 static UClass* ptr =
nullptr;
12836 static UClass* ptr =
nullptr;
12855 static UClass* ptr =
nullptr;
12877 static UClass* ptr =
nullptr;
12895 static UClass* ptr =
nullptr;
12917 static UClass* ptr =
nullptr;
12935 static UClass* ptr =
nullptr;
12956 static UClass* ptr =
nullptr;
12974 static UClass* ptr =
nullptr;
13000 static UClass* ptr =
nullptr;
13021 static UClass* ptr =
nullptr;
13041 static UClass* ptr =
nullptr;
13058 static UClass* ptr =
nullptr;
13079 static UClass* ptr =
nullptr;
13110 static UClass* ptr =
nullptr;
13136 static UClass* ptr =
nullptr;
13175 static UClass* ptr =
nullptr;
13201 static UClass* ptr =
nullptr;
13243 static UClass* ptr =
nullptr;
13252 void PlayAnim(
bool bLoop,
float Rate,
float StartTime);
13271 static UClass* ptr =
nullptr;
13280 void PlayAnim(
bool bLoop,
float Rate,
float StartTime);
13299 static UClass* ptr =
nullptr;
13306 void SetMaskWeight(
int MaskIndex,
float DesiredWeight,
float BlendTime);
13333 static UClass* ptr =
nullptr;
13358 static UClass* ptr =
nullptr;
13378 static UClass* ptr =
nullptr;
13401 static UClass* ptr =
nullptr;
13423 static UClass* ptr =
nullptr;
13433 void PlayOneShotAnim(
const struct FName& AnimSeqName,
float BlendInTime,
float BlendOutTime,
bool bDontBlendOut,
float Rate);
13447 static UClass* ptr =
nullptr;
13459 void PlayCustomAnimByDuration(
const struct FName& AnimName,
float Duration,
float BlendInTime,
float BlendOutTime,
bool bLooping,
bool bOverride);
13460 float PlayCustomAnim(
const struct FName& AnimName,
float Rate,
float BlendInTime,
float BlendOutTime,
bool bLooping,
bool bOverride);
13478 static UClass* ptr =
nullptr;
13504 static UClass* ptr =
nullptr;
13529 static UClass* ptr =
nullptr;
13546 static UClass* ptr =
nullptr;
13563 static UClass* ptr =
nullptr;
13595 static UClass* ptr =
nullptr;
13622 static UClass* ptr =
nullptr;
13643 static UClass* ptr =
nullptr;
13663 static UClass* ptr =
nullptr;
13684 static UClass* ptr =
nullptr;
13703 static UClass* ptr =
nullptr;
13721 static UClass* ptr =
nullptr;
13751 static UClass* ptr =
nullptr;
13767 bool PlayCustomAnimByDuration(
const struct FName& AnimName,
float Duration,
float BlendInTime,
float BlendOutTime,
bool bLooping,
bool bOverride);
13768 float PlayCustomAnim(
const struct FName& AnimName,
float Rate,
float BlendInTime,
float BlendOutTime,
bool bLooping,
bool bOverride,
float StartTime,
float EndTime);
13782 static UClass* ptr =
nullptr;
13843 static UClass* ptr =
nullptr;
13914 static UClass* ptr =
nullptr;
13930 void SetPosition(
float NewTime,
bool bFireNotifies);
13933 void PlayAnim(
bool bLoop,
float InRate,
float StartTime);
13947 static UClass* ptr =
nullptr;
13978 static UClass* ptr =
nullptr;
14008 static UClass* ptr =
nullptr;
14027 static UClass* ptr =
nullptr;
14047 static UClass* ptr =
nullptr;
14071 static UClass* ptr =
nullptr;
14091 static UClass* ptr =
nullptr;
14109 static UClass* ptr =
nullptr;
14142 static UClass* ptr =
nullptr;
14170 static UClass* ptr =
nullptr;
14216 static UClass* ptr =
nullptr;
14251 static UClass* ptr =
nullptr;
14269 static UClass* ptr =
nullptr;
14288 static UClass* ptr =
nullptr;
14325 static UClass* ptr =
nullptr;
14352 static UClass* ptr =
nullptr;
14404 static UClass* ptr =
nullptr;
14411 bool CanLookAtPoint(
const struct FVector& PointLoc,
bool bDrawDebugInfo,
bool bDebugUsePersistentLines,
bool bDebugFlushLinesFirst);
14412 void SetLookAtAlpha(
float DesiredAlpha,
float DesiredBlendTime);
14438 static UClass* ptr =
nullptr;
14461 static UClass* ptr =
nullptr;
14487 static UClass* ptr =
nullptr;
14511 static UClass* ptr =
nullptr;
14548 static UClass* ptr =
nullptr;
14603 static UClass* ptr =
nullptr;
14635 static UClass* ptr =
nullptr;
14655 static UClass* ptr =
nullptr;
14675 static UClass* ptr =
nullptr;
14694 static UClass* ptr =
nullptr;
14713 static UClass* ptr =
nullptr;
14730 static UClass* ptr =
nullptr;
14747 static UClass* ptr =
nullptr;
14773 static UClass* ptr =
nullptr;
14780 class UDecalComponent*
SpawnDecal(
class UMaterialInterface* DecalMaterial,
const struct FVector& DecalLocation,
const struct FRotator& DecalOrientation,
float Width,
float Height,
float Thickness,
bool bNoClip,
float DecalRotation,
class UPrimitiveComponent* HitComponent,
bool bProjectOnTerrain,
bool bProjectOnSkeletalMeshes,
const struct FName& HitBone,
int HitNodeIndex,
int HitLevelIndex,
float InDecalLifeSpan,
int InFracturedStaticMeshComponentIndex,
float InDepthBias,
const struct FVector2D& InBlendRange,
bool bRemoveNoReceivers);
14782 void STATIC_SetDecalParameters(
class UDecalComponent* TheDecal,
class UMaterialInterface* DecalMaterial,
const struct FVector& DecalLocation,
const struct FRotator& DecalOrientation,
float Width,
float Height,
float Thickness,
bool bNoClip,
float DecalRotation,
class UPrimitiveComponent* HitComponent,
bool bProjectOnTerrain,
bool bProjectOnSkeletalMeshes,
const struct FName& HitBone,
int HitNodeIndex,
int HitLevelIndex,
int InFracturedStaticMeshComponentIndex,
float DepthBias,
const struct FVector2D& BlendRange);
14853 static UClass* ptr =
nullptr;
14876 static UClass* ptr =
nullptr;
14893 static UClass* ptr =
nullptr;
15009 static UClass* ptr =
nullptr;
15026 static UClass* ptr =
nullptr;
15046 static UClass* ptr =
nullptr;
15070 static UClass* ptr =
nullptr;
15087 static UClass* ptr =
nullptr;
15104 static UClass* ptr =
nullptr;
15121 static UClass* ptr =
nullptr;
15149 static UClass* ptr =
nullptr;
15178 static UClass* ptr =
nullptr;
15203 static UClass* ptr =
nullptr;
15221 static UClass* ptr =
nullptr;
15241 static UClass* ptr =
nullptr;
15262 static UClass* ptr =
nullptr;
15281 static UClass* ptr =
nullptr;
15298 static UClass* ptr =
nullptr;
15300 ptr =
UObject::FindClass(
"Class Engine.ActorFactoryFogVolumeLinearHalfspaceDensityInfo");
15315 static UClass* ptr =
nullptr;
15341 static UClass* ptr =
nullptr;
15349 void TakeRadiusDamage(
class AController* InstigatedBy,
float BaseDamage,
float DamageRadius,
class UClass* DamageType,
float Momentum,
const struct FVector& HurtOrigin,
bool bFullDamage,
class AActor* DamageCauser,
float DamageFalloffExponent);
15383 static UClass* ptr =
nullptr;
15434 static UClass* ptr =
nullptr;
15468 static UClass* ptr =
nullptr;
15475 void Tick(
float DeltaTime);
15503 static UClass* ptr =
nullptr;
15526 static UClass* ptr =
nullptr;
15545 static UClass* ptr =
nullptr;
15567 static UClass* ptr =
nullptr;
15587 static UClass* ptr =
nullptr;
15611 static UClass* ptr =
nullptr;
15629 static UClass* ptr =
nullptr;
15646 static UClass* ptr =
nullptr;
15668 static UClass* ptr =
nullptr;
15695 static UClass* ptr =
nullptr;
15723 static UClass* ptr =
nullptr;
15751 static UClass* ptr =
nullptr;
15784 static UClass* ptr =
nullptr;
15815 static UClass* ptr =
nullptr;
15835 static UClass* ptr =
nullptr;
15857 static UClass* ptr =
nullptr;
15901 static UClass* ptr =
nullptr;
15929 static UClass* ptr =
nullptr;
15948 static UClass* ptr =
nullptr;
15966 static UClass* ptr =
nullptr;
15985 static UClass* ptr =
nullptr;
16003 static UClass* ptr =
nullptr;
16032 static UClass* ptr =
nullptr;
16059 static UClass* ptr =
nullptr;
16079 static UClass* ptr =
nullptr;
16096 static UClass* ptr =
nullptr;
16117 static UClass* ptr =
nullptr;
16143 static UClass* ptr =
nullptr;
16160 static UClass* ptr =
nullptr;
16177 static UClass* ptr =
nullptr;
16196 static UClass* ptr =
nullptr;
16215 static UClass* ptr =
nullptr;
16236 static UClass* ptr =
nullptr;
16257 static UClass* ptr =
nullptr;
16276 static UClass* ptr =
nullptr;
16298 static UClass* ptr =
nullptr;
16315 static UClass* ptr =
nullptr;
16333 static UClass* ptr =
nullptr;
16359 static UClass* ptr =
nullptr;
16377 static UClass* ptr =
nullptr;
16395 static UClass* ptr =
nullptr;
16413 static UClass* ptr =
nullptr;
16433 static UClass* ptr =
nullptr;
16451 static UClass* ptr =
nullptr;
16469 static UClass* ptr =
nullptr;
16488 static UClass* ptr =
nullptr;
16516 static UClass* ptr =
nullptr;
16535 static UClass* ptr =
nullptr;
16553 static UClass* ptr =
nullptr;
16572 static UClass* ptr =
nullptr;
16605 static UClass* ptr =
nullptr;
16627 static UClass* ptr =
nullptr;
16647 static UClass* ptr =
nullptr;
16670 static UClass* ptr =
nullptr;
16689 static UClass* ptr =
nullptr;
16706 static UClass* ptr =
nullptr;
16724 static UClass* ptr =
nullptr;
16741 static UClass* ptr =
nullptr;
16763 static UClass* ptr =
nullptr;
16789 static UClass* ptr =
nullptr;
16807 static UClass* ptr =
nullptr;
16828 static UClass* ptr =
nullptr;
16845 static UClass* ptr =
nullptr;
16866 static UClass* ptr =
nullptr;
16883 static UClass* ptr =
nullptr;
16900 static UClass* ptr =
nullptr;
16920 static UClass* ptr =
nullptr;
16938 static UClass* ptr =
nullptr;
16957 static UClass* ptr =
nullptr;
16974 static UClass* ptr =
nullptr;
16993 static UClass* ptr =
nullptr;
17011 static UClass* ptr =
nullptr;
17034 static UClass* ptr =
nullptr;
17055 static UClass* ptr =
nullptr;
17072 static UClass* ptr =
nullptr;
17094 static UClass* ptr =
nullptr;
17112 static UClass* ptr =
nullptr;
17130 static UClass* ptr =
nullptr;
17149 static UClass* ptr =
nullptr;
17169 static UClass* ptr =
nullptr;
17188 static UClass* ptr =
nullptr;
17208 static UClass* ptr =
nullptr;
17227 static UClass* ptr =
nullptr;
17246 static UClass* ptr =
nullptr;
17263 static UClass* ptr =
nullptr;
17281 static UClass* ptr =
nullptr;
17299 static UClass* ptr =
nullptr;
17318 static UClass* ptr =
nullptr;
17339 static UClass* ptr =
nullptr;
17358 static UClass* ptr =
nullptr;
17378 static UClass* ptr =
nullptr;
17414 static UClass* ptr =
nullptr;
17432 static UClass* ptr =
nullptr;
17449 static UClass* ptr =
nullptr;
17468 static UClass* ptr =
nullptr;
17487 static UClass* ptr =
nullptr;
17509 static UClass* ptr =
nullptr;
17526 static UClass* ptr =
nullptr;
17543 static UClass* ptr =
nullptr;
17561 static UClass* ptr =
nullptr;
17581 static UClass* ptr =
nullptr;
17604 static UClass* ptr =
nullptr;
17626 static UClass* ptr =
nullptr;
17644 static UClass* ptr =
nullptr;
17663 static UClass* ptr =
nullptr;
17683 static UClass* ptr =
nullptr;
17704 static UClass* ptr =
nullptr;
17724 static UClass* ptr =
nullptr;
17744 static UClass* ptr =
nullptr;
17763 static UClass* ptr =
nullptr;
17782 static UClass* ptr =
nullptr;
17804 static UClass* ptr =
nullptr;
17822 static UClass* ptr =
nullptr;
17843 static UClass* ptr =
nullptr;
17865 static UClass* ptr =
nullptr;
17885 static UClass* ptr =
nullptr;
17903 static UClass* ptr =
nullptr;
17923 static UClass* ptr =
nullptr;
17940 static UClass* ptr =
nullptr;
17958 static UClass* ptr =
nullptr;
17975 static UClass* ptr =
nullptr;
17994 static UClass* ptr =
nullptr;
18013 static UClass* ptr =
nullptr;
18032 static UClass* ptr =
nullptr;
18050 static UClass* ptr =
nullptr;
18067 static UClass* ptr =
nullptr;
18069 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionMeshEmitterDynamicParameter");
18085 static UClass* ptr =
nullptr;
18103 static UClass* ptr =
nullptr;
18122 static UClass* ptr =
nullptr;
18139 static UClass* ptr =
nullptr;
18156 static UClass* ptr =
nullptr;
18158 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionFoliageNormalizedRotationAxisAndAngle");
18175 static UClass* ptr =
nullptr;
18195 static UClass* ptr =
nullptr;
18213 static UClass* ptr =
nullptr;
18232 static UClass* ptr =
nullptr;
18259 static UClass* ptr =
nullptr;
18282 static UClass* ptr =
nullptr;
18304 static UClass* ptr =
nullptr;
18323 static UClass* ptr =
nullptr;
18340 static UClass* ptr =
nullptr;
18357 static UClass* ptr =
nullptr;
18374 static UClass* ptr =
nullptr;
18391 static UClass* ptr =
nullptr;
18408 static UClass* ptr =
nullptr;
18425 static UClass* ptr =
nullptr;
18444 static UClass* ptr =
nullptr;
18461 static UClass* ptr =
nullptr;
18481 static UClass* ptr =
nullptr;
18501 static UClass* ptr =
nullptr;
18518 static UClass* ptr =
nullptr;
18537 static UClass* ptr =
nullptr;
18555 static UClass* ptr =
nullptr;
18576 static UClass* ptr =
nullptr;
18593 static UClass* ptr =
nullptr;
18610 static UClass* ptr =
nullptr;
18627 static UClass* ptr =
nullptr;
18644 static UClass* ptr =
nullptr;
18662 static UClass* ptr =
nullptr;
18683 static UClass* ptr =
nullptr;
18703 static UClass* ptr =
nullptr;
18721 static UClass* ptr =
nullptr;
18741 static UClass* ptr =
nullptr;
18760 static UClass* ptr =
nullptr;
18783 static UClass* ptr =
nullptr;
18785 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionStaticComponentMaskParameter");
18801 static UClass* ptr =
nullptr;
18819 static UClass* ptr =
nullptr;
18837 static UClass* ptr =
nullptr;
18854 static UClass* ptr =
nullptr;
18872 static UClass* ptr =
nullptr;
18891 static UClass* ptr =
nullptr;
18910 static UClass* ptr =
nullptr;
18927 static UClass* ptr =
nullptr;
18947 static UClass* ptr =
nullptr;
18969 static UClass* ptr =
nullptr;
18992 static UClass* ptr =
nullptr;
19011 static UClass* ptr =
nullptr;
19032 static UClass* ptr =
nullptr;
19050 static UClass* ptr =
nullptr;
19067 static UClass* ptr =
nullptr;
19084 static UClass* ptr =
nullptr;
19103 static UClass* ptr =
nullptr;
19126 static UClass* ptr =
nullptr;
19144 static UClass* ptr =
nullptr;
19162 static UClass* ptr =
nullptr;
19184 static UClass* ptr =
nullptr;
19203 static UClass* ptr =
nullptr;
19226 static UClass* ptr =
nullptr;
19249 static UClass* ptr =
nullptr;
19272 static UClass* ptr =
nullptr;
19289 static UClass* ptr =
nullptr;
19311 static UClass* ptr =
nullptr;
19329 static UClass* ptr =
nullptr;
19350 static UClass* ptr =
nullptr;
19370 static UClass* ptr =
nullptr;
19387 static UClass* ptr =
nullptr;
19404 static UClass* ptr =
nullptr;
19421 static UClass* ptr =
nullptr;
19438 static UClass* ptr =
nullptr;
19458 static UClass* ptr =
nullptr;
19475 static UClass* ptr =
nullptr;
19492 static UClass* ptr =
nullptr;
19494 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionTextureSampleParameter2D");
19511 static UClass* ptr =
nullptr;
19528 static UClass* ptr =
nullptr;
19530 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionTextureSampleParameterFlipbook");
19545 static UClass* ptr =
nullptr;
19547 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionTextureSampleParameterMeshSubUV");
19562 static UClass* ptr =
nullptr;
19564 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionTextureSampleParameterMeshSubUVBlend");
19579 static UClass* ptr =
nullptr;
19581 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionTextureSampleParameterSubUV");
19596 static UClass* ptr =
nullptr;
19598 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionTextureSampleParameterCube");
19613 static UClass* ptr =
nullptr;
19615 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionTextureSampleParameterMovie");
19631 static UClass* ptr =
nullptr;
19633 ptr =
UObject::FindClass(
"Class Engine.MaterialExpressionTextureSampleParameterNormal");
19649 static UClass* ptr =
nullptr;
19669 static UClass* ptr =
nullptr;
19689 static UClass* ptr =
nullptr;
19706 static UClass* ptr =
nullptr;
19723 static UClass* ptr =
nullptr;
19740 static UClass* ptr =
nullptr;
19757 static UClass* ptr =
nullptr;
19774 static UClass* ptr =
nullptr;
19799 static UClass* ptr =
nullptr;
19833 static UClass* ptr =
nullptr;
19866 static UClass* ptr =
nullptr;
19897 static UClass* ptr =
nullptr;
19921 static UClass* ptr =
nullptr;
19961 static UClass* ptr =
nullptr;
19985 static UClass* ptr =
nullptr;
20078 static UClass* ptr =
nullptr;
20089 void SetActive(
bool bNowActive,
bool bFlagAsJustAttached);
20122 void SetBeamType(
int EmitterIndex,
int NewMethod);
20149 static UClass* ptr =
nullptr;
20167 static UClass* ptr =
nullptr;
20197 static UClass* ptr =
nullptr;
20216 static UClass* ptr =
nullptr;
20247 static UClass* ptr =
nullptr;
20279 static UClass* ptr =
nullptr;
20297 static UClass* ptr =
nullptr;
20316 static UClass* ptr =
nullptr;
20334 static UClass* ptr =
nullptr;
20351 static UClass* ptr =
nullptr;
20384 static UClass* ptr =
nullptr;
20405 static UClass* ptr =
nullptr;
20432 static UClass* ptr =
nullptr;
20456 static UClass* ptr =
nullptr;
20492 static UClass* ptr =
nullptr;
20509 static UClass* ptr =
nullptr;
20535 static UClass* ptr =
nullptr;
20572 static UClass* ptr =
nullptr;
20600 static UClass* ptr =
nullptr;
20629 static UClass* ptr =
nullptr;
20646 static UClass* ptr =
nullptr;
20666 static UClass* ptr =
nullptr;
20683 static UClass* ptr =
nullptr;
20718 static UClass* ptr =
nullptr;
20737 static UClass* ptr =
nullptr;
20754 static UClass* ptr =
nullptr;
20774 static UClass* ptr =
nullptr;
20792 static UClass* ptr =
nullptr;
20811 static UClass* ptr =
nullptr;
20831 static UClass* ptr =
nullptr;
20850 static UClass* ptr =
nullptr;
20870 static UClass* ptr =
nullptr;
20887 static UClass* ptr =
nullptr;
20905 static UClass* ptr =
nullptr;
20925 static UClass* ptr =
nullptr;
20943 static UClass* ptr =
nullptr;
20965 static UClass* ptr =
nullptr;
20982 static UClass* ptr =
nullptr;
21004 static UClass* ptr =
nullptr;
21025 static UClass* ptr =
nullptr;
21042 static UClass* ptr =
nullptr;
21060 static UClass* ptr =
nullptr;
21078 static UClass* ptr =
nullptr;
21095 static UClass* ptr =
nullptr;
21115 static UClass* ptr =
nullptr;
21133 static UClass* ptr =
nullptr;
21150 static UClass* ptr =
nullptr;
21168 static UClass* ptr =
nullptr;
21196 static UClass* ptr =
nullptr;
21217 static UClass* ptr =
nullptr;
21241 static UClass* ptr =
nullptr;
21259 static UClass* ptr =
nullptr;
21286 static UClass* ptr =
nullptr;
21308 static UClass* ptr =
nullptr;
21327 static UClass* ptr =
nullptr;
21329 ptr =
UObject::FindClass(
"Class Engine.ParticleModuleLocationPrimitiveCylinder_Seeded");
21345 static UClass* ptr =
nullptr;
21363 static UClass* ptr =
nullptr;
21365 ptr =
UObject::FindClass(
"Class Engine.ParticleModuleLocationPrimitiveSphere_Seeded");
21393 static UClass* ptr =
nullptr;
21422 static UClass* ptr =
nullptr;
21440 static UClass* ptr =
nullptr;
21457 static UClass* ptr =
nullptr;
21476 static UClass* ptr =
nullptr;
21494 static UClass* ptr =
nullptr;
21512 static UClass* ptr =
nullptr;
21537 static UClass* ptr =
nullptr;
21554 static UClass* ptr =
nullptr;
21574 static UClass* ptr =
nullptr;
21591 static UClass* ptr =
nullptr;
21611 static UClass* ptr =
nullptr;
21629 static UClass* ptr =
nullptr;
21704 static UClass* ptr =
nullptr;
21721 static UClass* ptr =
nullptr;
21740 static UClass* ptr =
nullptr;
21758 static UClass* ptr =
nullptr;
21776 static UClass* ptr =
nullptr;
21794 static UClass* ptr =
nullptr;
21813 static UClass* ptr =
nullptr;
21830 static UClass* ptr =
nullptr;
21848 static UClass* ptr =
nullptr;
21866 static UClass* ptr =
nullptr;
21884 static UClass* ptr =
nullptr;
21886 ptr =
UObject::FindClass(
"Class Engine.ParticleModuleMeshRotationRateMultiplyLife");
21903 static UClass* ptr =
nullptr;
21921 static UClass* ptr =
nullptr;
21939 static UClass* ptr =
nullptr;
21957 static UClass* ptr =
nullptr;
21974 static UClass* ptr =
nullptr;
21992 static UClass* ptr =
nullptr;
22010 static UClass* ptr =
nullptr;
22031 static UClass* ptr =
nullptr;
22054 static UClass* ptr =
nullptr;
22075 static UClass* ptr =
nullptr;
22096 static UClass* ptr =
nullptr;
22114 static UClass* ptr =
nullptr;
22133 static UClass* ptr =
nullptr;
22155 static UClass* ptr =
nullptr;
22181 static UClass* ptr =
nullptr;
22198 static UClass* ptr =
nullptr;
22215 static UClass* ptr =
nullptr;
22232 static UClass* ptr =
nullptr;
22252 static UClass* ptr =
nullptr;
22272 static UClass* ptr =
nullptr;
22291 static UClass* ptr =
nullptr;
22309 static UClass* ptr =
nullptr;
22326 static UClass* ptr =
nullptr;
22352 static UClass* ptr =
nullptr;
22371 static UClass* ptr =
nullptr;
22391 static UClass* ptr =
nullptr;
22408 static UClass* ptr =
nullptr;
22438 static UClass* ptr =
nullptr;
22457 static UClass* ptr =
nullptr;
22488 static UClass* ptr =
nullptr;
22524 static UClass* ptr =
nullptr;
22555 static UClass* ptr =
nullptr;
22578 static UClass* ptr =
nullptr;
22597 static UClass* ptr =
nullptr;
22636 static UClass* ptr =
nullptr;
22661 static UClass* ptr =
nullptr;
22691 static UClass* ptr =
nullptr;
22709 static UClass* ptr =
nullptr;
22732 static UClass* ptr =
nullptr;
22756 static UClass* ptr =
nullptr;
22786 static UClass* ptr =
nullptr;
22831 static UClass* ptr =
nullptr;
22874 static UClass* ptr =
nullptr;
22901 static UClass* ptr =
nullptr;
22927 static UClass* ptr =
nullptr;
22946 static UClass* ptr =
nullptr;
22965 static UClass* ptr =
nullptr;
22983 static UClass* ptr =
nullptr;
23003 static UClass* ptr =
nullptr;
23021 static UClass* ptr =
nullptr;
23040 static UClass* ptr =
nullptr;
23057 static UClass* ptr =
nullptr;
23076 static UClass* ptr =
nullptr;
23095 static UClass* ptr =
nullptr;
23112 static UClass* ptr =
nullptr;
23133 static UClass* ptr =
nullptr;
23182 static UClass* ptr =
nullptr;
23225 static UClass* ptr =
nullptr;
23235 void TakeRadiusDamage(
class AController* InstigatedBy,
float BaseDamage,
float DamageRadius,
class UClass* DamageType,
float Momentum,
const struct FVector& HurtOrigin,
bool bFullDamage,
class AActor* DamageCauser,
float DamageFalloffExponent);
23259 static UClass* ptr =
nullptr;
23266 void TakeRadiusDamage(
class AController* InstigatedBy,
float BaseDamage,
float DamageRadius,
class UClass* DamageType,
float Momentum,
const struct FVector& HurtOrigin,
bool bFullDamage,
class AActor* DamageCauser,
float DamageFalloffExponent);
23290 static UClass* ptr =
nullptr;
23318 static UClass* ptr =
nullptr;
23328 void TakeRadiusDamage(
class AController* InstigatedBy,
float BaseDamage,
float DamageRadius,
class UClass* DamageType,
float Momentum,
const struct FVector& HurtOrigin,
bool bFullDamage,
class AActor* DamageCauser,
float DamageFalloffExponent);
23533 static UClass* ptr =
nullptr;
23593 bool DoJump(
bool bUpdating);
23688 bool BotFire(
bool bFinished);
23700 void StopFire(
unsigned char FireModeNum);
23701 void StartFire(
unsigned char FireModeNum);
23748 void MAT_SetAnimPosition(
const struct FName& SlotName,
int ChannelIndex,
const struct FName& InAnimSeqName,
float InPosition,
bool bFireNotifies,
bool bLooping,
bool bEnableRootMotion,
const struct FPointer& pRootBoneOption,
const struct FPointer& pRootBoneRotationOption);
23749 void SetAnimPosition(
const struct FName& SlotName,
int ChannelIndex,
const struct FName& InAnimSeqName,
float InPosition,
bool bFireNotifies,
bool bLooping,
bool bEnableRootMotion,
const struct FPointer& pRootBoneOption,
const struct FPointer& pRootBoneRotationOption);
23767 bool SetDesiredRotation(
const struct FRotator& TargetDesiredRotation,
bool InLockDesiredRotation,
bool InUnlockWhenReached,
float InterpolationTime,
bool bResetRotationRate);
23816 static UClass* ptr =
nullptr;
23848 void SetInputs(
float InForward,
float InStrafe,
float InUp);
23868 void DriverRadiusDamage(
float DamageAmount,
float DamageRadius,
class AController* EventInstigator,
class UClass* DamageType,
float Momentum,
const struct FVector& HitLocation,
class AActor* DamageCauser,
float DamageFalloffExponent);
23869 void TakeRadiusDamage(
class AController* InstigatedBy,
float BaseDamage,
float DamageRadius,
class UClass* DamageType,
float Momentum,
const struct FVector& HurtOrigin,
bool bFullDamage,
class AActor* DamageCauser,
float DamageFalloffExponent);
23943 static UClass* ptr =
nullptr;
23971 void TakeRadiusDamage(
class AController* InstigatedBy,
float BaseDamage,
float DamageRadius,
class UClass* DamageType,
float Momentum,
const struct FVector& HurtOrigin,
bool bFullDamage,
class AActor* DamageCauser,
float DamageFalloffExponent);
24002 static UClass* ptr =
nullptr;
24033 static UClass* ptr =
nullptr;
24057 static UClass* ptr =
nullptr;
24079 static UClass* ptr =
nullptr;
24109 static UClass* ptr =
nullptr;
24129 static UClass* ptr =
nullptr;
24153 static UClass* ptr =
nullptr;
24189 static UClass* ptr =
nullptr;
24230 static UClass* ptr =
nullptr;
24266 static UClass* ptr =
nullptr;
24293 static UClass* ptr =
nullptr;
24322 static UClass* ptr =
nullptr;
24343 static UClass* ptr =
nullptr;
24361 static UClass* ptr =
nullptr;
24380 static UClass* ptr =
nullptr;
24421 static UClass* ptr =
nullptr;
24442 static UClass* ptr =
nullptr;
24465 static UClass* ptr =
nullptr;
24496 static UClass* ptr =
nullptr;
24518 void SetAngularDriveScale(
float InAngularSpringScale,
float InAngularDampingScale,
float InAngularForceLimitScale);
24519 void SetLinearDriveScale(
float InLinearSpringScale,
float InLinearDampingScale,
float InLinearForceLimitScale);
24532 static UClass* ptr =
nullptr;
24580 static UClass* ptr =
nullptr;
24594 void SetBoneSpringParams(
float InLinearSpring,
float InLinearDamping,
float InAngularSpring,
float InAngularDamping);
24646 static UClass* ptr =
nullptr;
24717 static UClass* ptr =
nullptr;
24734 static UClass* ptr =
nullptr;
24751 static UClass* ptr =
nullptr;
24768 static UClass* ptr =
nullptr;
24785 static UClass* ptr =
nullptr;
24802 static UClass* ptr =
nullptr;
24819 static UClass* ptr =
nullptr;
24836 static UClass* ptr =
nullptr;
24897 static UClass* ptr =
nullptr;
24937 static UClass* ptr =
nullptr;
24959 static UClass* ptr =
nullptr;
24987 static UClass* ptr =
nullptr;
25018 static UClass* ptr =
nullptr;
25036 static UClass* ptr =
nullptr;
25076 static UClass* ptr =
nullptr;
25103 static UClass* ptr =
nullptr;
25136 static UClass* ptr =
nullptr;
25171 static UClass* ptr =
nullptr;
25190 static UClass* ptr =
nullptr;
25212 static UClass* ptr =
nullptr;
25235 static UClass* ptr =
nullptr;
25254 static UClass* ptr =
nullptr;
25283 static UClass* ptr =
nullptr;
25301 static UClass* ptr =
nullptr;
25329 static UClass* ptr =
nullptr;
25347 static UClass* ptr =
nullptr;
25365 static UClass* ptr =
nullptr;
25400 static UClass* ptr =
nullptr;
25433 static UClass* ptr =
nullptr;
25468 static UClass* ptr =
nullptr;
25499 static UClass* ptr =
nullptr;
25535 static UClass* ptr =
nullptr;
25558 static UClass* ptr =
nullptr;
25587 static UClass* ptr =
nullptr;
25604 static UClass* ptr =
nullptr;
25612 void FillByCylinder(
float BottomRadius,
float TopRadius,
float Height,
float HeightOffset);
25628 static UClass* ptr =
nullptr;
25636 void FillByCylinder(
float BottomRadius,
float TopRadius,
float Height,
float HeightOffset);
25653 static UClass* ptr =
nullptr;
25661 void FillByCylinder(
float BottomRadius,
float TopRadius,
float Height,
float HeightOffset);
25679 static UClass* ptr =
nullptr;
25687 void FillByCylinder(
float BottomRadius,
float TopRadius,
float Height,
float HeightOffset);
25714 static UClass* ptr =
nullptr;
25736 static UClass* ptr =
nullptr;
25770 static UClass* ptr =
nullptr;
25804 static UClass* ptr =
nullptr;
25821 static UClass* ptr =
nullptr;
25866 static UClass* ptr =
nullptr;
25914 static UClass* ptr =
nullptr;
25937 static UClass* ptr =
nullptr;
25957 static UClass* ptr =
nullptr;
25979 static UClass* ptr =
nullptr;
26000 static UClass* ptr =
nullptr;
26022 static UClass* ptr =
nullptr;
26041 static UClass* ptr =
nullptr;
26059 static UClass* ptr =
nullptr;
26084 static UClass* ptr =
nullptr;
26122 static UClass* ptr =
nullptr;
26152 static UClass* ptr =
nullptr;
26175 static UClass* ptr =
nullptr;
26194 static UClass* ptr =
nullptr;
26214 static UClass* ptr =
nullptr;
26236 static UClass* ptr =
nullptr;
26256 static UClass* ptr =
nullptr;
26276 static UClass* ptr =
nullptr;
26294 static UClass* ptr =
nullptr;
26315 static UClass* ptr =
nullptr;
26335 static UClass* ptr =
nullptr;
26356 static UClass* ptr =
nullptr;
26375 static UClass* ptr =
nullptr;
26406 static UClass* ptr =
nullptr;
26428 static UClass* ptr =
nullptr;
26448 static UClass* ptr =
nullptr;
26455 bool Update(
float DeltaTime);
26483 static UClass* ptr =
nullptr;
26502 static UClass* ptr =
nullptr;
26522 static UClass* ptr =
nullptr;
26547 static UClass* ptr =
nullptr;
26573 static UClass* ptr =
nullptr;
26597 static UClass* ptr =
nullptr;
26614 static UClass* ptr =
nullptr;
26666 static UClass* ptr =
nullptr;
26691 static UClass* ptr =
nullptr;
26711 static UClass* ptr =
nullptr;
26732 static UClass* ptr =
nullptr;
26752 static UClass* ptr =
nullptr;
26780 static UClass* ptr =
nullptr;
26803 static UClass* ptr =
nullptr;
26838 static UClass* ptr =
nullptr;
26859 static UClass* ptr =
nullptr;
26887 static UClass* ptr =
nullptr;
26908 static UClass* ptr =
nullptr;
26933 static UClass* ptr =
nullptr;
26956 static UClass* ptr =
nullptr;
26977 static UClass* ptr =
nullptr;
27002 static UClass* ptr =
nullptr;
27030 static UClass* ptr =
nullptr;
27059 static UClass* ptr =
nullptr;
27083 static UClass* ptr =
nullptr;
27101 static UClass* ptr =
nullptr;
27121 static UClass* ptr =
nullptr;
27139 static UClass* ptr =
nullptr;
27159 static UClass* ptr =
nullptr;
27177 static UClass* ptr =
nullptr;
27194 static UClass* ptr =
nullptr;
27213 static UClass* ptr =
nullptr;
27234 static UClass* ptr =
nullptr;
27254 static UClass* ptr =
nullptr;
27277 static UClass* ptr =
nullptr;
27295 static UClass* ptr =
nullptr;
27312 static UClass* ptr =
nullptr;
27329 static UClass* ptr =
nullptr;
27348 static UClass* ptr =
nullptr;
27369 static UClass* ptr =
nullptr;
27390 static UClass* ptr =
nullptr;
27409 static UClass* ptr =
nullptr;
27429 static UClass* ptr =
nullptr;
27450 static UClass* ptr =
nullptr;
27471 static UClass* ptr =
nullptr;
27489 static UClass* ptr =
nullptr;
27510 static UClass* ptr =
nullptr;
27531 static UClass* ptr =
nullptr;
27549 static UClass* ptr =
nullptr;
27568 static UClass* ptr =
nullptr;
27589 static UClass* ptr =
nullptr;
27613 static UClass* ptr =
nullptr;
27634 static UClass* ptr =
nullptr;
27655 static UClass* ptr =
nullptr;
27678 static UClass* ptr =
nullptr;
27699 static UClass* ptr =
nullptr;
27720 static UClass* ptr =
nullptr;
27749 static UClass* ptr =
nullptr;
27771 static UClass* ptr =
nullptr;
27789 static UClass* ptr =
nullptr;
27810 static UClass* ptr =
nullptr;
27827 static UClass* ptr =
nullptr;
27844 static UClass* ptr =
nullptr;
27871 static UClass* ptr =
nullptr;
27890 static UClass* ptr =
nullptr;
27908 static UClass* ptr =
nullptr;
27929 static UClass* ptr =
nullptr;
27948 static UClass* ptr =
nullptr;
27965 static UClass* ptr =
nullptr;
27982 static UClass* ptr =
nullptr;
28004 static UClass* ptr =
nullptr;
28024 static UClass* ptr =
nullptr;
28041 static UClass* ptr =
nullptr;
28058 static UClass* ptr =
nullptr;
28077 static UClass* ptr =
nullptr;
28094 static UClass* ptr =
nullptr;
28112 static UClass* ptr =
nullptr;
28131 static UClass* ptr =
nullptr;
28150 static UClass* ptr =
nullptr;
28167 static UClass* ptr =
nullptr;
28184 static UClass* ptr =
nullptr;
28201 static UClass* ptr =
nullptr;
28224 static UClass* ptr =
nullptr;
28247 static UClass* ptr =
nullptr;
28269 static UClass* ptr =
nullptr;
28300 static UClass* ptr =
nullptr;
28323 static UClass* ptr =
nullptr;
28343 static UClass* ptr =
nullptr;
28361 static UClass* ptr =
nullptr;
28380 static UClass* ptr =
nullptr;
28397 static UClass* ptr =
nullptr;
28414 static UClass* ptr =
nullptr;
28431 static UClass* ptr =
nullptr;
28451 static UClass* ptr =
nullptr;
28468 static UClass* ptr =
nullptr;
28485 static UClass* ptr =
nullptr;
28504 static UClass* ptr =
nullptr;
28522 static UClass* ptr =
nullptr;
28553 static UClass* ptr =
nullptr;
28573 static UClass* ptr =
nullptr;
28594 static UClass* ptr =
nullptr;
28614 static UClass* ptr =
nullptr;
28631 static UClass* ptr =
nullptr;
28649 static UClass* ptr =
nullptr;
28672 static UClass* ptr =
nullptr;
28702 static UClass* ptr =
nullptr;
28729 static UClass* ptr =
nullptr;
28752 static UClass* ptr =
nullptr;
28770 static UClass* ptr =
nullptr;
28799 static UClass* ptr =
nullptr;
28817 static UClass* ptr =
nullptr;
28836 static UClass* ptr =
nullptr;
28854 static UClass* ptr =
nullptr;
28873 static UClass* ptr =
nullptr;
28891 static UClass* ptr =
nullptr;
28910 static UClass* ptr =
nullptr;
28930 static UClass* ptr =
nullptr;
28951 static UClass* ptr =
nullptr;
28972 static UClass* ptr =
nullptr;
28992 static UClass* ptr =
nullptr;
29010 static UClass* ptr =
nullptr;
29034 static UClass* ptr =
nullptr;
29054 static UClass* ptr =
nullptr;
29075 static UClass* ptr =
nullptr;
29093 static UClass* ptr =
nullptr;
29113 static UClass* ptr =
nullptr;
29130 static UClass* ptr =
nullptr;
29150 static UClass* ptr =
nullptr;
29167 static UClass* ptr =
nullptr;
29191 static UClass* ptr =
nullptr;
29216 static UClass* ptr =
nullptr;
29236 static UClass* ptr =
nullptr;
29254 static UClass* ptr =
nullptr;
29272 static UClass* ptr =
nullptr;
29290 static UClass* ptr =
nullptr;
29309 static UClass* ptr =
nullptr;
29326 static UClass* ptr =
nullptr;
29358 static UClass* ptr =
nullptr;
29378 static UClass* ptr =
nullptr;
29395 static UClass* ptr =
nullptr;
29424 static UClass* ptr =
nullptr;
29458 static UClass* ptr =
nullptr;
29476 static UClass* ptr =
nullptr;
29493 static UClass* ptr =
nullptr;
29513 static UClass* ptr =
nullptr;
29531 static UClass* ptr =
nullptr;
29549 static UClass* ptr =
nullptr;
29574 static UClass* ptr =
nullptr;
29595 static UClass* ptr =
nullptr;
29612 static UClass* ptr =
nullptr;
29630 static UClass* ptr =
nullptr;
29653 static UClass* ptr =
nullptr;
29672 static UClass* ptr =
nullptr;
29703 static UClass* ptr =
nullptr;
29725 static UClass* ptr =
nullptr;
29781 static UClass* ptr =
nullptr;
29802 static UClass* ptr =
nullptr;
29826 static UClass* ptr =
nullptr;
29868 static UClass* ptr =
nullptr;
29887 static UClass* ptr =
nullptr;
29951 static UClass* ptr =
nullptr;
29978 static UClass* ptr =
nullptr;
30013 static UClass* ptr =
nullptr;
30063 static UClass* ptr =
nullptr;
30080 static UClass* ptr =
nullptr;
30110 static UClass* ptr =
nullptr;
30144 static UClass* ptr =
nullptr;
30175 static UClass* ptr =
nullptr;
30198 static UClass* ptr =
nullptr;
30217 static UClass* ptr =
nullptr;
30235 static UClass* ptr =
nullptr;
30264 static UClass* ptr =
nullptr;
30286 static UClass* ptr =
nullptr;
30341 static UClass* ptr =
nullptr;
30389 static UClass* ptr =
nullptr;
30469 static UClass* ptr =
nullptr;
30479 float SmoothMouse(
float aMouse,
float DeltaTime,
int Index,
unsigned char* SampleCount);
30506 static UClass* ptr =
nullptr;
30531 static UClass* ptr =
nullptr;
30554 static UClass* ptr =
nullptr;
30573 static UClass* ptr =
nullptr;
30597 static UClass* ptr =
nullptr;
30616 static UClass* ptr =
nullptr;
30634 static UClass* ptr =
nullptr;
30661 static UClass* ptr =
nullptr;
30701 static UClass* ptr =
nullptr;
30733 static UClass* ptr =
nullptr;
30762 static UClass* ptr =
nullptr;
30794 static UClass* ptr =
nullptr;
30820 static UClass* ptr =
nullptr;
30853 static UClass* ptr =
nullptr;
30875 static UClass* ptr =
nullptr;
30895 static UClass* ptr =
nullptr;
30925 static UClass* ptr =
nullptr;
30948 static UClass* ptr =
nullptr;
30967 static UClass* ptr =
nullptr;
30990 static UClass* ptr =
nullptr;
31012 static UClass* ptr =
nullptr;
31033 static UClass* ptr =
nullptr;
31053 static UClass* ptr =
nullptr;
31076 static UClass* ptr =
nullptr;
31085 void MoveToNext(
bool bInvalidateExistingSearchResults);
31095 bool SubmitGameSearch(
unsigned char ControllerIndex,
bool bInvalidateExistingSearchResults);
31133 static UClass* ptr =
nullptr;
31170 static UClass* ptr =
nullptr;
31179 bool ShowGamercard(
unsigned char ConrollerIndex,
int ListIndex);
31194 static UClass* ptr =
nullptr;
31214 static UClass* ptr =
nullptr;
31229 bool CreateGame(
unsigned char ControllerIndex);
31241 static UClass* ptr =
nullptr;
31260 static UClass* ptr =
nullptr;
31289 static UClass* ptr =
nullptr;
31312 static UClass* ptr =
nullptr;
31333 static UClass* ptr =
nullptr;
31351 static UClass* ptr =
nullptr;
31392 static UClass* ptr =
nullptr;
31411 static UClass* ptr =
nullptr;
31442 static UClass* ptr =
nullptr;
31454 void PauseGame(
bool bDesiredPauseState,
int PlayerIndex);
31469 static UClass* ptr =
nullptr;
31489 static UClass* ptr =
nullptr;
31521 static UClass* ptr =
nullptr;
31542 static UClass* ptr =
nullptr;
31559 static UClass* ptr =
nullptr;
31581 static UClass* ptr =
nullptr;
31603 static UClass* ptr =
nullptr;
31623 static UClass* ptr =
nullptr;
31667 static UClass* ptr =
nullptr;
31737 static UClass* ptr =
nullptr;
31746 void ApplyForce(
const struct FVector& WorldPos,
float Strength,
float Radius,
bool bImpulse);
31759 static UClass* ptr =
nullptr;
31803 static UClass* ptr =
nullptr;
31824 static UClass* ptr =
nullptr;
31842 static UClass* ptr =
nullptr;
31871 static UClass* ptr =
nullptr;
31890 static UClass* ptr =
nullptr;
31939 static UClass* ptr =
nullptr;
31985 static UClass* ptr =
nullptr;
32022 static UClass* ptr =
nullptr;
32048 static UClass* ptr =
nullptr;
32075 static UClass* ptr =
nullptr;
32109 static UClass* ptr =
nullptr;
32141 static UClass* ptr =
nullptr;
32168 static UClass* ptr =
nullptr;
32193 static UClass* ptr =
nullptr;
32215 static UClass* ptr =
nullptr;
32236 static UClass* ptr =
nullptr;
32301 static UClass* ptr =
nullptr;
32326 static UClass* ptr =
nullptr;
32350 static UClass* ptr =
nullptr;
32368 static UClass* ptr =
nullptr;
32417 static UClass* ptr =
nullptr;
32438 static UClass* ptr =
nullptr;
32458 static UClass* ptr =
nullptr;
32475 static UClass* ptr =
nullptr;
32492 static UClass* ptr =
nullptr;
32510 static UClass* ptr =
nullptr;
32527 static UClass* ptr =
nullptr;
32544 static UClass* ptr =
nullptr;
32561 static UClass* ptr =
nullptr;
32578 static UClass* ptr =
nullptr;
32595 static UClass* ptr =
nullptr;
32616 static UClass* ptr =
nullptr;
32633 static UClass* ptr =
nullptr;
32650 static UClass* ptr =
nullptr;
32667 static UClass* ptr =
nullptr;
32684 static UClass* ptr =
nullptr;
32701 static UClass* ptr =
nullptr;
32718 static UClass* ptr =
nullptr;
32741 static UClass* ptr =
nullptr;
32809 static UClass* ptr =
nullptr;
32844 static UClass* ptr =
nullptr;
32866 static UClass* ptr =
nullptr;
32896 static UClass* ptr =
nullptr;
32917 static UClass* ptr =
nullptr;
32940 static UClass* ptr =
nullptr;
32962 static UClass* ptr =
nullptr;
32981 static UClass* ptr =
nullptr;
33000 static UClass* ptr =
nullptr;
33025 static UClass* ptr =
nullptr;
33083 static UClass* ptr =
nullptr;
33107 static UClass* ptr =
nullptr;
33124 static UClass* ptr =
nullptr;
33141 static UClass* ptr =
nullptr;
33161 static UClass* ptr =
nullptr;
33405 static UClass* ptr =
nullptr;
33420 void PlayAnim(
const struct FName& AnimName,
float Duration,
bool bLoop,
bool bRestartIfAlreadyPlaying,
float StartTime,
bool bPlayBackwards);
33532 void AttachComponentToSocketEx(
class UActorComponent* Component,
const struct FName& SocketName,
const struct FVector& RelativeLocation,
const struct FRotator& RelativeRotation,
const struct FVector& RelativeScale,
bool bIgnoreAttachLocation,
bool bIgnoreAttachRotation,
bool bIgnoreAttachWorldRotation,
float ModifyParentVelocity,
float ModifyParentAcceleration);
33533 void AttachComponentEx(
class UActorComponent* Component,
const struct FName& BoneName,
const struct FVector& RelativeLocation,
const struct FRotator& RelativeRotation,
const struct FVector& RelativeScale,
bool bIgnoreAttachLocation,
bool bIgnoreAttachRotation,
bool bIgnoreAttachWorldRotation,
float ModifyParentVelocity,
float ModifyParentAcceleration,
int SocketIndex);
33681 static UClass* ptr =
nullptr;
33711 static UClass* ptr =
nullptr;
33744 static UClass* ptr =
nullptr;
33790 static UClass* ptr =
nullptr;
33810 static UClass* ptr =
nullptr;
33835 static UClass* ptr =
nullptr;
33895 static UClass* ptr =
nullptr;
33920 static UClass* ptr =
nullptr;
33944 static UClass* ptr =
nullptr;
33967 static UClass* ptr =
nullptr;
33990 static UClass* ptr =
nullptr;
34017 static UClass* ptr =
nullptr;
34039 static UClass* ptr =
nullptr;
34059 static UClass* ptr =
nullptr;
34078 static UClass* ptr =
nullptr;
34099 static UClass* ptr =
nullptr;
34117 static UClass* ptr =
nullptr;
34138 static UClass* ptr =
nullptr;
34157 static UClass* ptr =
nullptr;
34180 static UClass* ptr =
nullptr;
34200 static UClass* ptr =
nullptr;
34220 static UClass* ptr =
nullptr;
34241 static UClass* ptr =
nullptr;
34261 static UClass* ptr =
nullptr;
34279 static UClass* ptr =
nullptr;
34299 static UClass* ptr =
nullptr;
34317 static UClass* ptr =
nullptr;
34343 static UClass* ptr =
nullptr;
34381 static UClass* ptr =
nullptr;
34398 static UClass* ptr =
nullptr;
34429 static UClass* ptr =
nullptr;
34503 static UClass* ptr =
nullptr;
34549 static UClass* ptr =
nullptr;
34622 static UClass* ptr =
nullptr;
34632 class UCameraAnimInst*
PlayCameraAnim(
class UCameraAnim* Anim,
float Rate,
float Scale,
float BlendInTime,
float BlendOutTime,
bool bLoop,
bool bRandomStartTime,
float Duration,
bool bSingleInstance,
bool bForceFinished);
34655 void SetFOV(
float NewFOV);
34692 static UClass* ptr =
nullptr;
34712 static UClass* ptr =
nullptr;
34736 static UClass* ptr =
nullptr;
34781 static UClass* ptr =
nullptr;
34790 void Stop(
bool bImmediate);
34792 void Update(
float NewRate,
float NewScale,
float NewBlendInTime,
float NewBlendOutTime,
float NewDuration);
34793 void Play(
class UCameraAnim* Anim,
class AActor* CamActor,
float InRate,
float InScale,
float InBlendInTime,
float InBlendOutTime,
bool bInLoop,
bool bRandomStartTime,
float Duration,
bool bInForceFinished);
34816 static UClass* ptr =
nullptr;
34846 static UClass* ptr =
nullptr;
34859 void ReinitShake(
int ActiveShakeIdx,
float Scale);
34887 static UClass* ptr =
nullptr;
34907 static UClass* ptr =
nullptr;
34932 static UClass* ptr =
nullptr;
34970 static UClass* ptr =
nullptr;
35010 static UClass* ptr =
nullptr;
35045 static UClass* ptr =
nullptr;
35092 static UClass* ptr =
nullptr;
35126 static UClass* ptr =
nullptr;
35149 static UClass* ptr =
nullptr;
35171 static UClass* ptr =
nullptr;
35194 static UClass* ptr =
nullptr;
35226 static UClass* ptr =
nullptr;
35247 static UClass* ptr =
nullptr;
35274 static UClass* ptr =
nullptr;
35303 static UClass* ptr =
nullptr;
35324 static UClass* ptr =
nullptr;
35347 static UClass* ptr =
nullptr;
35368 static UClass* ptr =
nullptr;
35395 static UClass* ptr =
nullptr;
35414 static UClass* ptr =
nullptr;
35431 static UClass* ptr =
nullptr;
35442 bool ReadAchievements(
unsigned char LocalUserNum,
int TitleId,
bool bShouldReadText,
bool bShouldReadImages);
35446 bool UnlockAchievement(
unsigned char LocalUserNum,
int AchievementId,
float PercentComplete);
35447 bool DeleteMessage(
unsigned char LocalUserNum,
int MessageIndex);
35477 bool ShowKeyboardUI(
unsigned char LocalUserNum,
const struct FString& TitleText,
const struct FString& DescriptionText,
bool bIsPassword,
bool bShouldValidate,
const struct FString& DefaultText,
int MaxResultLength);
35483 bool ReadFriendsList(
unsigned char LocalUserNum,
int Count,
int StartingAt);
35535 bool Logout(
unsigned char LocalUserNum);
35540 bool Login(
unsigned char LocalUserNum,
const struct FString& LoginName,
const struct FString& Password,
bool bWantsLocalOnly);
35557 static UClass* ptr =
nullptr;
35586 static UClass* ptr =
nullptr;
35601 bool DeleteUserFile(
const struct FString& UserId,
const struct FString& Filename,
bool bShouldCloudDelete,
bool bShouldLocallyDelete);
35630 static UClass* ptr =
nullptr;
35660 static UClass* ptr =
nullptr;
35694 static UClass* ptr =
nullptr;
35725 static UClass* ptr =
nullptr;
35761 static UClass* ptr =
nullptr;
35784 static UClass* ptr =
nullptr;
35824 static UClass* ptr =
nullptr;
35831 bool UnmuteAll(
unsigned char LocalUserNum);
35832 bool MuteAll(
unsigned char LocalUserNum,
bool bAllowFriends);
35867 static UClass* ptr =
nullptr;
35922 static UClass* ptr =
nullptr;
36014 static UClass* ptr =
nullptr;
36053 static UClass* ptr =
nullptr;
36099 static UClass* ptr =
nullptr;
36153 static UClass* ptr =
nullptr;
36213 static UClass* ptr =
nullptr;
36243 static UClass* ptr =
nullptr;
36261 static UClass* ptr =
nullptr;
36281 static UClass* ptr =
nullptr;
36298 static UClass* ptr =
nullptr;
36315 static UClass* ptr =
nullptr;
36332 static UClass* ptr =
nullptr;
36349 static UClass* ptr =
nullptr;
36367 static UClass* ptr =
nullptr;
36387 static UClass* ptr =
nullptr;
36409 void ClientReceiveInitialCoverReplicationInfo(
int Index,
class ACoverLink* Link,
bool bLinkDisabled,
unsigned char NumSlotsEnabled,
unsigned char SlotsEnabled,
unsigned char NumSlotsDisabled,
unsigned char SlotsDisabled,
unsigned char NumSlotsAdjusted,
unsigned char SlotsAdjusted,
unsigned char NumCoverTypesChanged,
const struct FManualCoverTypeInfo& SlotsCoverTypeChanged,
bool bDone);
36448 static UClass* ptr =
nullptr;
36467 static UClass* ptr =
nullptr;
36486 static UClass* ptr =
nullptr;
36503 static UClass* ptr =
nullptr;
36524 static UClass* ptr =
nullptr;
36543 static UClass* ptr =
nullptr;
36563 static UClass* ptr =
nullptr;
36582 static UClass* ptr =
nullptr;
36602 static UClass* ptr =
nullptr;
36619 static UClass* ptr =
nullptr;
36643 static UClass* ptr =
nullptr;
36664 static UClass* ptr =
nullptr;
36691 static UClass* ptr =
nullptr;
36710 static UClass* ptr =
nullptr;
36730 static UClass* ptr =
nullptr;
36755 static UClass* ptr =
nullptr;
36779 static UClass* ptr =
nullptr;
36800 static UClass* ptr =
nullptr;
36821 static UClass* ptr =
nullptr;
36838 static UClass* ptr =
nullptr;
36855 static UClass* ptr =
nullptr;
36872 static UClass* ptr =
nullptr;
36890 static UClass* ptr =
nullptr;
36909 static UClass* ptr =
nullptr;
36927 static UClass* ptr =
nullptr;
36949 static UClass* ptr =
nullptr;
36967 static UClass* ptr =
nullptr;
36987 static UClass* ptr =
nullptr;
37004 static UClass* ptr =
nullptr;
37022 static UClass* ptr =
nullptr;
37041 static UClass* ptr =
nullptr;
37062 static UClass* ptr =
nullptr;
37080 static UClass* ptr =
nullptr;
37098 static UClass* ptr =
nullptr;
37118 static UClass* ptr =
nullptr;
37135 static UClass* ptr =
nullptr;
37152 static UClass* ptr =
nullptr;
37181 bool ReadContentList(
unsigned char PlayerNum,
int StartAt,
int NumToRead);
37195 static UClass* ptr =
nullptr;
37220 static UClass* ptr =
nullptr;
37245 static UClass* ptr =
nullptr;
37278 static UClass* ptr =
nullptr;
37301 static UClass* ptr =
nullptr;
37320 static UClass* ptr =
nullptr;
37337 static UClass* ptr =
nullptr;
37355 static UClass* ptr =
nullptr;
37376 static UClass* ptr =
nullptr;
37393 static UClass* ptr =
nullptr;
37410 static UClass* ptr =
nullptr;
37427 static UClass* ptr =
nullptr;
37444 static UClass* ptr =
nullptr;
37461 static UClass* ptr =
nullptr;
37478 static UClass* ptr =
nullptr;
37498 static UClass* ptr =
nullptr;
37515 static UClass* ptr =
nullptr;
37533 static UClass* ptr =
nullptr;
37556 static UClass* ptr =
nullptr;
37576 static UClass* ptr =
nullptr;
37597 static UClass* ptr =
nullptr;
37615 static UClass* ptr =
nullptr;
37634 static UClass* ptr =
nullptr;
37651 static UClass* ptr =
nullptr;
37673 static UClass* ptr =
nullptr;
37692 static UClass* ptr =
nullptr;
37709 static UClass* ptr =
nullptr;
37726 static UClass* ptr =
nullptr;
37743 static UClass* ptr =
nullptr;
37760 static UClass* ptr =
nullptr;
37777 static UClass* ptr =
nullptr;
37795 static UClass* ptr =
nullptr;
37802 void Tick(
float DeltaTime);
37816 static UClass* ptr =
nullptr;
37838 static UClass* ptr =
nullptr;
37861 static UClass* ptr =
nullptr;
37886 static UClass* ptr =
nullptr;
37907 static UClass* ptr =
nullptr;
37928 static UClass* ptr =
nullptr;
37952 static UClass* ptr =
nullptr;
37984 static UClass* ptr =
nullptr;
38007 static UClass* ptr =
nullptr;
struct FString ProfileSettingsClassName
Definition: LA_Engine_classes.hpp:31109
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36965
void OnEndForInviteComplete(const struct FName &SessionName, bool bWasSuccessful)
float MaxDistance
Definition: LA_Engine_classes.hpp:8180
class UStaticMesh * StaticMesh
Definition: LA_Engine_classes.hpp:5478
struct FUntypedBulkData_Mirror RawData
Definition: LA_Engine_classes.hpp:29760
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11905
unsigned long bCanWalkOnToReach
Definition: LA_Engine_classes.hpp:2935
class UNavMeshGoal_GenericFilterContainer * STATIC_CreateAndAddFilterToNavHandle(class UNavigationHandle *NavHandle, int InMaxPathVisits)
struct FExpressionInput AGreaterThanB
Definition: LA_Engine_classes.hpp:18298
unsigned long bEnablePooling
Definition: LA_Engine_classes.hpp:13805
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10201
void StartArbitratedMatch()
Definition: LA_Engine_classes.hpp:19061
class UOnlineSubsystem * OnlineSub
Definition: LA_Engine_classes.hpp:36144
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32542
Definition: LA_Engine_classes.hpp:25116
void SetTickGroup(TEnumAsByte< ETickingGroup > NewTickGroup)
float SoftBodyDensity
Definition: LA_Engine_classes.hpp:33646
unsigned long bHightlightOneWayReachSpecs
Definition: LA_Engine_classes.hpp:32408
unsigned long bOccludedPawnTranslucent
Definition: LA_Engine_classes.hpp:4270
unsigned long bAttachedToSkelComponent
Definition: LA_Engine_classes.hpp:3907
void AddReadPlayerStorageCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadPlayerStorageCompleteDelegate)
Definition: LA_Engine_classes.hpp:29487
class UMaterialInterface * Material
Definition: LA_Engine_classes.hpp:9360
void HandlePickup(class AInventory *Inv)
class UTexture2D * RandomNormalTexture
Definition: LA_Engine_classes.hpp:1001
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12547
void Avatar(const struct FName &ClassName)
unsigned long bFallbackSkinning
Definition: LA_Engine_classes.hpp:15876
struct FBoxSphereBounds CachedBoxSphereBounds
Definition: LA_Engine_classes.hpp:30104
float TotalTime
Definition: LA_Engine_classes.hpp:26116
class USoundNodeWave * DefaultSound
Definition: LA_Engine_classes.hpp:1015
unsigned long bRaiseMaxErrorToExisting
Definition: LA_Engine_classes.hpp:12593
Definition: LA_Engine_classes.hpp:24453
float CloakSourceColorIntensity
Definition: LA_Engine_classes.hpp:4288
float DefaultDuration
Definition: LA_Engine_classes.hpp:26566
bool IsStillWritingFiles()
TArray< struct FLensFlareElementMaterials > Materials
Definition: LA_Engine_classes.hpp:31933
unsigned long bApplyNoiseScale
Definition: LA_Engine_classes.hpp:20556
Definition: LA_Engine_classes.hpp:16839
unsigned long bDamageAppliesImpulse
Definition: LA_Engine_classes.hpp:5282
unsigned long bBegunPlay
Definition: LA_Engine_classes.hpp:3572
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2969
class UUIDataStore_GameResource * GameResourceDataStore
Definition: LA_Engine_classes.hpp:30919
unsigned long bWasChassisTouchingGroundLastTick
Definition: LA_Engine_classes.hpp:23894
unsigned long RenderLines
Definition: LA_Engine_classes.hpp:22514
struct FVector AdjustDestination(class AActor *GoalActor, const struct FVector &Dest)
unsigned long bWaitUntilCompletelyOpened
Definition: LA_Engine_classes.hpp:3102
unsigned long bGameEnded
Definition: LA_Engine_classes.hpp:2209
class UHttpRequestInterface * STATIC_CreateRequest()
struct FRotator FloorRotation
Definition: LA_Engine_classes.hpp:10641
bool IsIDBanned(struct FUniqueNetId *NetId)
void PossessedBy(class AController *C, bool bVehicleTransition)
unsigned long bNoTurnOptimization
Definition: LA_Engine_classes.hpp:14245
Definition: LA_Engine_classes.hpp:5039
void OnRecognitionComplete()
unsigned long bApplyRulesToRoof
Definition: LA_Engine_classes.hpp:33861
class UStaticMesh * EditorStaticMesh
Definition: LA_Engine_classes.hpp:21414
unsigned long bDontAddToAlwaysTickArray
Definition: LA_Engine_classes.hpp:13741
float A
Definition: LA_Engine_classes.hpp:17700
Definition: LA_Engine_classes.hpp:13262
TArray< struct FUIAxisEmulationDefinition > ConfiguredAxisEmulationDefinitions
Definition: LA_Engine_classes.hpp:10967
bool FindInactivePRI(class APlayerController *PC)
unsigned long bForceFloorCheck
Definition: LA_Engine_classes.hpp:23379
struct FVector SceneMidTones
Definition: LA_Engine_classes.hpp:9299
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37741
TArray< struct FFontCharacter > Characters
Definition: LA_Engine_classes.hpp:7361
struct FMatrix ViewMatrix
Definition: LA_Engine_classes.hpp:4819
void CrushedBy(class APawn *OtherPawn)
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25583
struct FRotator RelativeRotation
Definition: LA_Engine_classes.hpp:173
class UCylinderComponent * CylinderComponent
Definition: LA_Engine_classes.hpp:23500
void PlayDying(class UClass *DamageType, const struct FVector &HitLoc)
float FearCostFallOff
Definition: LA_Engine_classes.hpp:2255
class UParticleSystemComponent * PSCTemplate
Definition: LA_Engine_classes.hpp:1906
void ProcessServerAuthRetryRequest(class UPlayer *ClientConnection)
unsigned long bDriving
Definition: LA_Engine_classes.hpp:23778
void ThrowActiveWeapon(bool bDestroyWeap)
float MobileFixedScaleY
Definition: LA_Engine_classes.hpp:10372
int ListenerVolumeIndex
Definition: LA_Engine_classes.hpp:32281
float SoftStartPenalty
Definition: LA_Engine_classes.hpp:12260
void HandlePickup(class AInventory *Inv)
TEnumAsByte< ETransitionType > TransitionType
Definition: LA_Engine_classes.hpp:1045
void AttachComponentToSocket(class UActorComponent *Component, const struct FName &SocketName)
Definition: LA_Engine_classes.hpp:2533
struct FRawDistributionFloat AlphaOverLife
Definition: LA_Engine_classes.hpp:22775
void UpdateImageReflectionParameters()
void ResetLogging(float HeartbeatDelta)
bool SetNewsInterface(class UObject *NewInterface)
struct FPointer SuccessfulGoal
Definition: LA_Engine_classes.hpp:12006
void AllServerAuthSessions(struct FAuthSession *OutSessionInfo)
int STATIC_GetObjClassVersion()
float SoftBodySleepLinearVelocity
Definition: LA_Engine_classes.hpp:33652
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13350
class UMaterialInterface * Branch2Material
Definition: LA_Engine_classes.hpp:31785
class UAnimNodeSequence * GetGroupSynchMaster(const struct FName &GroupName)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:10434
TArray< int > ParentBoneMap
Definition: LA_Engine_classes.hpp:33200
float LowPassFilterResonance
Definition: LA_Engine_classes.hpp:32252
unsigned long bTurnInPlace
Definition: LA_Engine_classes.hpp:26103
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
struct FName ProviderName
Definition: LA_Engine_classes.hpp:30753
void ViewSelf(bool bQuiet)
void Kick(const struct FString &Target)
void NotifyTakeHit(class AController *InstigatedBy, const struct FVector &HitLocation, int Damage, class UClass *DamageType, const struct FVector &Momentum)
void SetScalarParameterInterp(struct FScalarParameterInterpStruct *ScalarParameterInterp)
unsigned long bEnableSoftBodySimulation
Definition: LA_Engine_classes.hpp:33347
unsigned long bInvertRotation
Definition: LA_Engine_classes.hpp:14456
unsigned long bDynamic
Definition: LA_Engine_classes.hpp:33052
Definition: LA_Engine_classes.hpp:8607
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8029
unsigned long bAcceptsDynamicDecals
Definition: LA_Engine_classes.hpp:4208
TArray< struct FScalarParameterValue > ScalarParameterValues
Definition: LA_Engine_classes.hpp:19859
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10971
float LastUpdatePosition
Definition: LA_Engine_classes.hpp:16934
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17661
unsigned long bUsedWithLandscape
Definition: LA_Engine_classes.hpp:14962
void LogGameIntEvent(int EventID, int Value)
void ClientInitializeDataStores()
class AActor * Focus
Definition: LA_Engine_classes.hpp:5902
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:4737
Definition: LA_Engine_classes.hpp:1583
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32998
void ReplicatedEvent(const struct FName &VarName)
void UpdateSmoothLocation(struct FVector *NewLocation)
unsigned long bUseGammaCorrection
Definition: LA_Engine_classes.hpp:510
unsigned long bSessionInProgress
Definition: LA_Engine_classes.hpp:34925
float SavedCurrentTime
Definition: LA_Engine_classes.hpp:12389
float ForceRadius
Definition: LA_Engine_classes.hpp:25271
float BestRating
Definition: LA_Engine_classes.hpp:12076
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:25423
float CollisionRadius
Definition: LA_Engine_classes.hpp:24103
float FindAnchorFailedTime
Definition: LA_Engine_classes.hpp:23443
struct FExpressionInput Alpha
Definition: LA_Engine_classes.hpp:18477
unsigned long bDisableDepthTest
Definition: LA_Engine_classes.hpp:14946
void StopFire(unsigned char FireModeNum)
void RemovePeer(const struct FUniqueNetId &PeerNetId)
float EdgeDistanceScale
Definition: LA_Engine_classes.hpp:9178
unsigned long bAutoDestroy
Definition: LA_Engine_classes.hpp:3938
unsigned long bExceptUnTouchActivate_BySeqEventTouch
Definition: LA_Engine_classes.hpp:141
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36617
Definition: LA_Engine_classes.hpp:29469
void PeerDesignatedAsHost(const struct FName &SessionName)
struct FVector RotAmplitude
Definition: LA_Engine_classes.hpp:13096
void OnToggle(class USeqAct_Toggle *inAction)
float EscapeVelocity
Definition: LA_Engine_classes.hpp:25274
void LogPlayerStringEvent(int EventID, class AController *Player, const struct FString &EventString)
unsigned char UnknownData00[0x4]
Definition: LA_Engine_classes.hpp:15236
struct FString GameName
Definition: LA_Engine_classes.hpp:37881
Definition: LA_Engine_classes.hpp:12730
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11658
struct FString TextDisplay
Definition: LA_Engine_classes.hpp:26115
void SetShowSubtitles(bool bValue)
void GetPlayerViewPoint(struct FVector *out_Location, struct FRotator *out_Rotation)
float MaxIdleTime
Definition: LA_Engine_classes.hpp:2274
void ClearLogoutCompletedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &LogoutDelegate)
TEnumAsByte< EFocusType > FocusType
Definition: LA_Engine_classes.hpp:9225
unsigned long bShowInEditor
Definition: LA_Engine_classes.hpp:9130
unsigned long bBlockable
Definition: LA_Engine_classes.hpp:2928
void DeleteDLC(const struct FString &DLCName)
unsigned long bPreserveBorderG
Definition: LA_Engine_classes.hpp:10687
void ServerChangeName(const struct FString &S)
bool IsGuestLogin(unsigned char LocalUserNum)
Definition: LA_Engine_classes.hpp:27420
unsigned long bUseWorldSettings
Definition: LA_Engine_classes.hpp:9133
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23316
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:34215
Definition: LA_Engine_classes.hpp:17238
TArray< struct FSkelControlModifier > BoneControlModifiers
Definition: LA_Engine_classes.hpp:14565
int DrawNodeIndex
Definition: LA_Engine_classes.hpp:12851
Definition: LA_Engine_classes.hpp:28584
TArray< int > Surfaces
Definition: LA_Engine_classes.hpp:8233
unsigned char UnknownData02[0xC]
Definition: LA_Engine_classes.hpp:4261
void AddDefaultInventory(class APawn *P)
struct FPointer SceneView
Definition: LA_Engine_classes.hpp:5712
class UDistributionVector * InitialAngularVelocity
Definition: LA_Engine_classes.hpp:5287
float CharacterLitIndirectBrightness
Definition: LA_Engine_classes.hpp:653
TEnumAsByte< EMovieStreamSource > MovieStreamSource
Definition: LA_Engine_classes.hpp:32128
unsigned long bForceRMVelocity
Definition: LA_Engine_classes.hpp:9719
struct FRotator BlendedTargetViewRotation
Definition: LA_Engine_classes.hpp:6134
Definition: LA_Engine_classes.hpp:27976
Definition: LA_Engine_structs.hpp:6711
float noise2loudness
Definition: LA_Engine_classes.hpp:23485
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6972
unsigned long bNeedsEndGameHandshake
Definition: LA_Engine_classes.hpp:2221
class USoundCue * CreateTTSSoundCue(const struct FString &StrToSpeak, class APlayerReplicationInfo *PRI)
TArray< struct FCameraShakeInstance > ActiveShakes
Definition: LA_Engine_classes.hpp:34841
void LogPlayerIntEvent(int EventID, class AController *Player, int Value)
TArray< class UObject * > LookAtTargets
Definition: LA_Engine_classes.hpp:26401
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:21378
int InitialAllocationCount
Definition: LA_Engine_classes.hpp:20192
void SetVectorParameterValue(const struct FName &ParameterName, struct FLinearColor *Value)
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:15497
TArray< unsigned long > HasBeenUsed
Definition: LA_Engine_classes.hpp:29720
unsigned long bForceApplyToProjectiles
Definition: LA_Engine_classes.hpp:25395
Definition: LA_Core_classes.hpp:1239
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15339
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25651
float AngularDamping
Definition: LA_Engine_classes.hpp:24181
bool IsFracturedByDamageType(class UClass *dmgType)
void InputMatchDelegate()
TArray< struct FName > MenuCategories
Definition: LA_Engine_classes.hpp:17409
void ReplicatedEvent(const struct FName &VarName)
void PerformEndGameHandling()
void ClearQuerySocialPostPrivilegesCompleted(const struct FScriptDelegate &PostPrivilegesDelegate)
class USoundNodeWave * ChirpOutSoundNodeWave
Definition: LA_Engine_classes.hpp:32258
unsigned long bBlendingOut
Definition: LA_Engine_classes.hpp:13889
void LogPlayerFloatEvent(int EventID, class AController *Player, float Value)
float RatePlayerStart(class APlayerStart *P, unsigned char Team, class AController *Player)
float FlowSpeed
Definition: LA_Engine_classes.hpp:31652
unsigned long bCastShadow
Definition: LA_Engine_classes.hpp:29926
void ProcessClientAuthEndSessionRequest(class UPlayer *ServerConnection)
TArray< struct FLevelStreamingStatus > PendingLevelStreamingStatusUpdates
Definition: LA_Engine_classes.hpp:1167
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32366
unsigned long bHidePreviewWindow
Definition: LA_Engine_classes.hpp:17400
unsigned long bIsPreviewMaterial
Definition: LA_Engine_classes.hpp:14991
TArray< struct FGameStatGroup > GroupFilter
Definition: LA_Engine_classes.hpp:7692
void CE(const struct FName &EventName)
class UReachSpec * NextRoutePath
Definition: LA_Engine_classes.hpp:5908
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:22979
void ClientMessage(const struct FString &S, const struct FName &Type)
bool CanCombineWith(class USavedMove *NewMove, class APawn *inPawn, float MaxDelta)
void AddClientAuthResponseDelegate(const struct FScriptDelegate &ClientAuthResponseDelegate)
int TessellationFactor
Definition: LA_Engine_classes.hpp:22675
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4958
class AActor * ConstraintActor2
Definition: LA_Engine_classes.hpp:23991
class UTexture2D * SpawnSpriteTexture
Definition: LA_Engine_classes.hpp:2841
struct FVector OriginalColorScale
Definition: LA_Engine_classes.hpp:34596
float WheelSuspensionBias
Definition: LA_Engine_classes.hpp:24249
Definition: LA_Engine_classes.hpp:1448
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:26402
unsigned long bDebugConstraintsAndGoalEvals
Definition: LA_Engine_classes.hpp:11537
TArray< struct FSoftBodySpecialBoneInfo > SoftBodySpecialBones
Definition: LA_Engine_classes.hpp:33643
TEnumAsByte< EParticleEventOutputType > EventType
Definition: LA_Engine_classes.hpp:28542
int GetSplitscreenPlayerCount()
Definition: LA_Engine_classes.hpp:8814
void ProcessSoundEvent(const struct FName &SoundEventName, class APlayerController *SoundOwner)
TEnumAsByte< ERBCollisionChannel > ClothingRBChannel
Definition: LA_Engine_classes.hpp:24337
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18173
TArray< class UParticleSystem * > FragmentDestroyEffects
Definition: LA_Engine_classes.hpp:10553
int MaterialSlotId
Definition: LA_Engine_classes.hpp:14135
int CurrentSpawnIdx
Definition: LA_Engine_classes.hpp:26477
struct FRawDistributionVector VelocityMultiplier
Definition: LA_Engine_classes.hpp:22045
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21194
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5204
unsigned long bSlopeOnTerrainInMatinee
Definition: LA_Engine_classes.hpp:12377
bool OnReceivedNativeInputAxis(int ControllerId, const struct FName &Key, float Delta, float DeltaTime, bool bGamepad)
Definition: LA_Engine_classes.hpp:2578
class URB_BodyInstance * PhysicsPushBody
Definition: LA_Engine_classes.hpp:23518
void RemoveCameraShake(class UCameraShake *Shake)
float EscapeVelocity
Definition: LA_Engine_classes.hpp:25386
int NetServerMaxTickRate
Definition: LA_Engine_classes.hpp:8378
struct FVector MinOutput
Definition: LA_Engine_classes.hpp:7112
void ServerRegisterClientStatGuid(const struct FString &StatGuid)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34341
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26254
float ScreenSize
Definition: LA_Engine_classes.hpp:4708
struct FRotator GetAdjustedAimFor(class AWeapon *W, const struct FVector &StartFireLoc)
Definition: LA_Engine_classes.hpp:21487
Definition: LA_Engine_classes.hpp:22976
struct FPlane ColorModulate
Definition: LA_Engine_classes.hpp:5714
float OcclusionFadeoutMinDistance
Definition: LA_Engine_classes.hpp:9172
unsigned long bHasPhysicsAssetInstance
Definition: LA_Engine_classes.hpp:33260
void AddImpulse(const struct FVector &Impulse, const struct FVector &Position, const struct FName &BoneName, bool bVelChange)
unsigned long ExtendedCaptionDisplay
Definition: LA_Engine_classes.hpp:18736
float ApexClothingLODResourceValue
Definition: LA_Engine_classes.hpp:640
class UMaterialInterface * DefaultFogVolumeMaterial
Definition: LA_Engine_classes.hpp:15166
void OnDrawText(class USeqAct_DrawText *inAction)
bool PointCheckComponent(class UPrimitiveComponent *InComponent, const struct FVector &PointLocation, const struct FVector &PointExtent)
int NodePosX
Definition: LA_Engine_classes.hpp:13193
unsigned long bShowDirectorInfoHUD
Definition: LA_Engine_classes.hpp:1958
void ActivateOcclusion(bool bInActivate)
bool ReadData(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum, int DeviceID, class UOnlinePlayerStorage *PlayerStorage)
Definition: LA_Engine_classes.hpp:15115
float Angle
Definition: LA_Engine_classes.hpp:14125
class UPhysicalMaterial * LandscapeHolePhysMaterial
Definition: LA_Engine_classes.hpp:968
void ClearProviderReferences()
class UPhysicsAssetInstance * DefaultInstance
Definition: LA_Engine_classes.hpp:24461
Definition: LA_Engine_classes.hpp:19003
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20829
unsigned long bOrientTowardRadialEpicenter
Definition: LA_Engine_classes.hpp:26142
void RemoveValueEntry(int RemoveIndex)
int STATIC_GetObjClassVersion()
unsigned long bScaleEffectsWithViewSize
Definition: LA_Engine_classes.hpp:9310
void SendMessage(class APlayerReplicationInfo *Recipient, const struct FName &MessageType, float Wait, class UClass *DamageType)
bool GetPartyMemberInformation(const struct FUniqueNetId &MemberId, struct FOnlinePartyMember *PartyMember)
float RadiusMin
Definition: LA_Engine_classes.hpp:29417
struct FScriptDelegate __HandleInputAxis__Delegate
Definition: LA_Engine_classes.hpp:9844
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17802
void OnSetSkelControlTarget(class USeqAct_SetSkelControlTarget *Action)
Definition: LA_Engine_classes.hpp:20308
struct FVector Direction
Definition: LA_Engine_classes.hpp:11764
Definition: LA_Engine_classes.hpp:28280
Definition: LA_Engine_classes.hpp:37851
float Z
Definition: LA_Engine_classes.hpp:27716
Definition: LA_Engine_classes.hpp:4159
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:14130
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16898
void PostUpdate(class APlayerController *P)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13521
class UDataStoreClient * DataStoreManager
Definition: LA_Engine_classes.hpp:30523
unsigned long bUseAcceleration
Definition: LA_Engine_classes.hpp:13474
unsigned long bIsSearchInProgress
Definition: LA_Engine_classes.hpp:10040
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29376
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:17917
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13077
void OnToggle(class USeqAct_Toggle *Action)
struct FMatrix GetCanvasToScreen()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27293
int STATIC_GetObjClassVersion()
struct FVector2D HorizontalRange
Definition: LA_Engine_classes.hpp:13963
TArray< struct FString > CommandsToRunAtEachTravelTheWorldNode
Definition: LA_Engine_classes.hpp:2067
unsigned long bWasCompressedWithoutTranslations
Definition: LA_Engine_classes.hpp:14574
bool STATIC_IsConsoleMessage(int Switch)
Definition: LA_Engine_classes.hpp:20327
void DriverEnteredVehicle(class AVehicle *V, class APawn *P)
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
struct FString GetItemName(const struct FString &FullName)
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:17618
TArray< float > TargetWeight
Definition: LA_Engine_classes.hpp:13746
int ConfiguredLanSpeed
Definition: LA_Engine_classes.hpp:8933
void ClearServerAuthRequestDelegate(const struct FScriptDelegate &ServerAuthRequestDelegate)
void SetParentAnimComponent(class USkeletalMeshComponent *NewParentAnimComp)
TEnumAsByte< ERBCollisionChannel > ApexClothingCollisionRBChannel
Definition: LA_Engine_classes.hpp:33338
bool FindSlots(const struct FVector &CheckLocation, float MaxDistance, int *LeftSlotIdx, int *RightSlotIdx)
Definition: LA_Engine_classes.hpp:37664
unsigned long bUseLitTranslucencyPostRenderDepthPass
Definition: LA_Engine_classes.hpp:14955
Definition: LA_Engine_classes.hpp:18419
unsigned long bNoDefaultInventoryForPlayer
Definition: LA_Engine_classes.hpp:529
unsigned long UseFullPrecisionUVs
Definition: LA_Engine_classes.hpp:10233
float Priority
Definition: LA_Engine_classes.hpp:1636
struct FVector WorldLocation
Definition: LA_Engine_classes.hpp:4874
Definition: LA_Engine_classes.hpp:1808
void RefreshStorageData()
float ForceStrength
Definition: LA_Engine_classes.hpp:25227
void SetCurrentFireMode(unsigned char FiringModeNum)
Definition: LA_Engine_classes.hpp:37295
void ClearPostLinkCompleted(unsigned char LocalUserNum, const struct FScriptDelegate &PostLinkDelegate)
class UFont * SubtitleFont
Definition: LA_Engine_classes.hpp:833
Definition: LA_Engine_classes.hpp:19734
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21023
void SetTextureParameterValue(const struct FName &ParameterName, class UTexture *Value)
struct FMatrix LightToWorld
Definition: LA_Engine_classes.hpp:32758
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28871
unsigned long bIgnoreForceField
Definition: LA_Engine_classes.hpp:4242
unsigned long UseProcBuildingLODTextureCropping
Definition: LA_Engine_classes.hpp:911
int ControlBoneIndex
Definition: LA_Engine_classes.hpp:14400
bool GetActorVisibility(class AActor *TestActor)
Definition: LA_Core_structs.hpp:236
float ClothTearFactor
Definition: LA_Engine_classes.hpp:33629
struct FString PresenceInfoCol
Definition: LA_Engine_classes.hpp:30685
Definition: LA_Engine_classes.hpp:20640
TArray< class ANavigationPoint * > RouteCache
Definition: LA_Engine_classes.hpp:5906
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1680
TArray< class UMaterialExpressionComment * > FunctionEditorComments
Definition: LA_Engine_classes.hpp:19795
class UPostProcessChain * ThumbnailMaterialPostProcess
Definition: LA_Engine_classes.hpp:985
class UAnimNodeSequence * GetGroupNotifyMaster(const struct FName &GroupName)
Definition: LA_Engine_classes.hpp:31005
float NormalCheckTolerance
Definition: LA_Engine_classes.hpp:21417
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35169
Definition: LA_Engine_classes.hpp:26205
TArray< struct FColor > LightComplexityColors
Definition: LA_Engine_classes.hpp:950
struct FString GetSessionID()
void OnTeleport(class USeqAct_Teleport *Action)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20752
bool GetProfileSettingId(const struct FName &ProfileSettingName, int *ProfileSettingId)
int RouteIndexOffset
Definition: LA_Engine_classes.hpp:2560
bool ReadKeyValue(int SaveSlotIndex, const struct FString &KeyName, TEnumAsByte< EPlatformInterfaceDataType > Type, struct FPlatformInterfaceDelegateResult *Value)
Definition: LA_Engine_classes.hpp:16735
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15466
float FogHeightFalloff
Definition: LA_Engine_classes.hpp:15138
unsigned long bForceActive
Definition: LA_Engine_classes.hpp:25452
unsigned long bIsUsingCylinder
Definition: LA_Engine_classes.hpp:22810
bool SuggestMovePreparation(class AController *C, struct FVector *MovePt)
void EndAllLocalClientAuthSessions()
void AddServerConnectionCloseDelegate(const struct FScriptDelegate &ServerConnectionCloseDelegate)
int MessageFontOffset
Definition: LA_Engine_classes.hpp:1969
float LPFRadiusMax
Definition: LA_Engine_classes.hpp:29420
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:19199
TScriptInterface< class UCloudSaveSystemKVSInterface > KeyValueStore
Definition: LA_Engine_classes.hpp:6781
TArray< struct FScriptDelegate > RefreshSubscriberNotifies
Definition: LA_Engine_classes.hpp:30890
unsigned long bEnableSecondaryViewport
Definition: LA_Engine_classes.hpp:1154
unsigned char UnknownData00[0xC]
Definition: LA_Engine_classes.hpp:4818
unsigned long AlwaysLoadOnServer
Definition: LA_Engine_classes.hpp:4245
unsigned long bDrawObstacleSurface
Definition: LA_Engine_classes.hpp:3398
TArray< struct FActorReference > EditorForcedPaths
Definition: LA_Engine_classes.hpp:2944
unsigned long ThumbnailImageOutOfDate
Definition: LA_Engine_classes.hpp:10624
void OnReadCrossTitleSaveGameDataComplete(bool bWasSuccessful, unsigned char LocalUserNum, int DeviceID, int TitleId, const struct FString &FriendlyName, const struct FString &Filename, const struct FString &SaveFileName)
TArray< class UClass * > IgnoreBasedClasses
Definition: LA_Engine_classes.hpp:35299
unsigned long bAutoPlay
Definition: LA_Engine_classes.hpp:32007
void AddRadialForce(const struct FVector &Origin, float Radius, float Strength, TEnumAsByte< ERadialImpulseFalloff > Falloff)
TEnumAsByte< EPrimitiveGameType > ExtendGameType
Definition: LA_Engine_classes.hpp:4290
float LiftFalloffHeight
Definition: LA_Engine_classes.hpp:25320
bool ShowPartyUI(unsigned char LocalUserNum)
TArray< struct FDecalReceiver > DecalReceivers
Definition: LA_Engine_classes.hpp:14831
void NotifyWeaponFinishedFiring(unsigned char FireMode)
int NumLives
Definition: LA_Engine_classes.hpp:34463
float LiftStrength
Definition: LA_Engine_classes.hpp:25006
TArray< struct FPurchaseInfo > AvailableProducts
Definition: LA_Engine_classes.hpp:8886
struct FColor C_Volume
Definition: LA_Engine_classes.hpp:1041
float AmplitudeMax
Definition: LA_Engine_classes.hpp:29689
struct FRotator GetRotation()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27676
void OnFriendsReadComplete(bool bWasSuccessful)
struct FThreadSafeCounter EventPrepareCounter
Definition: LA_Engine_classes.hpp:5583
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:18117
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37218
int SectionBaseX
Definition: LA_Engine_classes.hpp:30097
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:21184
float TargetAlpha
Definition: LA_Engine_classes.hpp:34812
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:29849
float ForceRadius
Definition: LA_Engine_classes.hpp:25228
float MaxAudibleDistance
Definition: LA_Engine_classes.hpp:5610
unsigned long bAutoReleaseWhenFinished
Definition: LA_Engine_classes.hpp:34755
class UDrawSphereComponent * Shape
Definition: LA_Engine_classes.hpp:25675
int SortPriority
Definition: LA_Engine_classes.hpp:18275
Definition: LA_Engine_classes.hpp:17537
int MaxSpectatorsAllowed
Definition: LA_Engine_classes.hpp:2245
void OnSetPhysics(class USeqAct_SetPhysics *Action)
class USettings * Settings
Definition: LA_Engine_classes.hpp:30867
float MobilePannerSpeedX
Definition: LA_Engine_classes.hpp:10364
TArray< unsigned long > GraphicsIndexIsCloth
Definition: LA_Engine_classes.hpp:33666
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22112
unsigned long bBlendingIn
Definition: LA_Engine_classes.hpp:34756
float OldMinBlurAmount
Definition: LA_Engine_classes.hpp:26830
struct FName Group
Definition: LA_Engine_classes.hpp:18191
class UClass * UIManagerClass
Definition: LA_Engine_classes.hpp:10954
unsigned long bShowTitleSafeZone
Definition: LA_Engine_classes.hpp:9822
float DetourWeight(class APawn *Other, float PathWeight)
void ReattachComponent(class UActorComponent *ComponentToReattach)
void PlayMovingSound(bool bClosing)
TArray< struct FDropNoteInfo > PendingDroppedNotes
Definition: LA_Engine_classes.hpp:1063
class UCameraAnim * CameraAnim
Definition: LA_Engine_classes.hpp:13899
class UTexture2D * InteractIcon
Definition: LA_Engine_classes.hpp:28746
void MAT_BeginAIGroup(const struct FVector &StartLoc, const struct FRotator &StartRot)
void ClearReadFileDelegate(const struct FScriptDelegate &ReadTitleFileCompleteDelegate)
Definition: LA_Engine_classes.hpp:19607
void FXPlay(class UClass *aClass, const struct FString &FXAnimPath)
Definition: LA_Core_structs.hpp:696
TArray< struct FUniqueNetId > BannedIDs
Definition: LA_Engine_classes.hpp:36123
Definition: LA_Engine_classes.hpp:10673
class UTexture * MobileDetailTexture2
Definition: LA_Engine_classes.hpp:10355
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20214
unsigned long bCanTeleportVehicles
Definition: LA_Engine_classes.hpp:3742
void ClientPlayCameraShake(class UCameraShake *Shake, float Scale, bool bTryForceFeedback, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19160
void ReceivedNewEvent(class USequenceEvent *Evt)
unsigned long Y
Definition: LA_Engine_classes.hpp:18571
unsigned long bDeadTrailsOnDeactivate
Definition: LA_Engine_classes.hpp:22615
struct FScalarMaterialInput OpacityMask
Definition: LA_Engine_classes.hpp:14920
unsigned long bEnableEaseInOut
Definition: LA_Engine_classes.hpp:14199
int PassThroughAtOrAboveLOD
Definition: LA_Engine_classes.hpp:13322
unsigned long bRenderAsVelocity
Definition: LA_Engine_classes.hpp:4743
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29111
TArray< class USplineMeshComponent * > SplineMeshComps
Definition: LA_Engine_classes.hpp:33777
Definition: LA_Engine_classes.hpp:18078
struct FScriptDelegate DeleteDataBlobCallback
Definition: LA_Engine_classes.hpp:37945
struct FRawDistributionFloat DelayTime
Definition: LA_Engine_classes.hpp:29374
float NetUpdateTime
Definition: LA_Engine_classes.hpp:146
TArray< struct FName > ValidAssociatedBones
Definition: LA_Engine_classes.hpp:20484
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:11302
int SettingsId
Definition: LA_Engine_classes.hpp:30868
TEnumAsByte< EDepthOfFieldFunctionValue > FunctionValue
Definition: LA_Engine_classes.hpp:17879
void UpdateActiveSplitscreenType()
class UStaticMesh * SocketStaticMesh
Definition: LA_Engine_classes.hpp:13822
float MaxSightDistance
Definition: LA_Engine_classes.hpp:28319
class URB_BodySetup * BodySetup
Definition: LA_Engine_classes.hpp:10225
unsigned char UnknownData00[0x7C]
Definition: LA_Engine_classes.hpp:5795
void STATIC_DrawDebugCone(const struct FVector &Origin, const struct FVector &Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, const struct FColor &DrawColor, bool bPersistentLines)
Definition: LA_Engine_classes.hpp:24796
struct FString LastBroadcastString[0x4]
Definition: LA_Engine_classes.hpp:6177
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:14480
float DelayMin
Definition: LA_Engine_classes.hpp:4109
unsigned long bPlaceCellsOnSurfaces
Definition: LA_Engine_classes.hpp:542
struct FString MaxedOutMessage
Definition: LA_Engine_classes.hpp:36428
unsigned char UnknownData00[0x18]
Definition: LA_Engine_classes.hpp:9092
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27547
void PostInitAnimTree(class USkeletalMeshComponent *SkelComp)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29073
struct FString ObjCategory
Definition: LA_Engine_classes.hpp:25755
float DopplerIntensity
Definition: LA_Engine_classes.hpp:29545
bool GetAchievementProgression(int AchievementId, float *CurrentValue, float *MaxValue)
struct FName TargetName
Definition: LA_Engine_classes.hpp:20617
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5442
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:22628
struct FMatrix ParentRelLocRotMatrix
Definition: LA_Engine_classes.hpp:14849
Definition: LA_Engine_classes.hpp:21805
float TestGroundSpeed
Definition: LA_Engine_classes.hpp:32384
unsigned long bHiddenEdLayer
Definition: LA_Engine_classes.hpp:127
bool ParseAdminOptions(const struct FString &Options)
struct FGuid LightGuid
Definition: LA_Engine_classes.hpp:10152
unsigned long bNeedsRBStateReplication
Definition: LA_Engine_classes.hpp:23202
float CurrentVibrationLevel
Definition: LA_Engine_classes.hpp:15429
class UTexture2D * LargeVertex
Definition: LA_Engine_classes.hpp:580
TArray< struct FSplineSoundSlot > SoundSlots
Definition: LA_Engine_classes.hpp:4090
int LightMapCoordinateIndex
Definition: LA_Engine_classes.hpp:10223
struct FRawDistributionFloat Lifetime
Definition: LA_Engine_classes.hpp:22845
unsigned long bSoftBodyIsoSurface
Definition: LA_Engine_classes.hpp:33658
Definition: LA_Engine_classes.hpp:18402
float InitialButtonRepeatDelay
Definition: LA_Engine_classes.hpp:6743
float ValueA
Definition: LA_Engine_classes.hpp:28019
unsigned long bChangesYaw
Definition: LA_Engine_classes.hpp:3495
float CurrentInteriorLPF
Definition: LA_Engine_classes.hpp:3998
float BumpEnd
Definition: LA_Engine_classes.hpp:556
void STATIC_SetSettingsDataFloat(float InFloat, struct FSettingsData *Data)
Definition: LA_Engine_classes.hpp:20443
struct FString UserId
Definition: LA_Engine_classes.hpp:35118
unsigned long bUseImageReflectionSpecular
Definition: LA_Engine_classes.hpp:32778
void SetMaterialParameter(const struct FName &ParameterName, class UMaterialInterface *Param)
void EndStringEventParam(const struct FString &EventName, const struct FString &ParamName, const struct FString &ParamValue)
float OutputSteering
Definition: LA_Engine_classes.hpp:23928
float MinShadowAngle
Definition: LA_Engine_classes.hpp:33074
int EditorDetailMode
Definition: LA_Engine_classes.hpp:20050
float LastPathFailTime
Definition: LA_Engine_classes.hpp:11546
unsigned long bShowInputs
Definition: LA_Engine_classes.hpp:17401
struct FPointer HandleData
Definition: LA_Engine_classes.hpp:24175
void SetBeamDistance(int EmitterIndex, float Distance)
float OcclusionCheckInterval
Definition: LA_Engine_classes.hpp:4005
void ClientReceiveLinkDisabledState(int Index, class ACoverLink *Link, bool bLinkDisabled)
TArray< struct FSeqEventLink > EventLinks
Definition: LA_Engine_classes.hpp:25855
int NumSoftBodyTetraIndices
Definition: LA_Engine_classes.hpp:33351
float PitchMin
Definition: LA_Engine_classes.hpp:29350
void RetardRBLinearVelocity(const struct FVector &RetardDir, float VelScale)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33833
class UClass * StorageProviderClass
Definition: LA_Engine_classes.hpp:31118
struct FString GetDumpString()
float MobileSineScaleFrequencyMultipler
Definition: LA_Engine_classes.hpp:10378
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4479
unsigned long bNoPhysicalLadder
Definition: LA_Engine_classes.hpp:1590
class UDrawSphereComponent * RenderComponent
Definition: LA_Engine_classes.hpp:25416
TEnumAsByte< ETrackToggleAction > Action
Definition: LA_Engine_classes.hpp:17332
void LogPlayerIntEvent(int EventID, class AController *Player, int Value)
float MotionData
Definition: LA_Engine_classes.hpp:3550
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30851
int NormalMapLayer
Definition: LA_Engine_classes.hpp:29904
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30760
int IncrementAmount
Definition: LA_Engine_classes.hpp:27998
void InterpolationStarted(class USeqAct_Interp *InterpAction, class UInterpGroupInst *GroupInst)
void SetOnlyUseControllerTiltInput(bool bActive)
unsigned long bHasExplicitShadowParent
Definition: LA_Engine_classes.hpp:4225
Definition: LA_Engine_classes.hpp:37872
float G
Definition: LA_Engine_classes.hpp:17659
unsigned char NetPlayerIndex
Definition: LA_Engine_classes.hpp:6122
class UApexDestructibleAsset * DestructibleAsset
Definition: LA_Engine_classes.hpp:5150
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9743
void ClearLoginFailedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &LoginDelegate)
void RefreshSubscribers(const struct FName &PropertyTag, bool bInvalidateValues, class UUIDataProvider *SourceProvider, int ArrayIndex)
unsigned long ReapplyGroundSlope
Definition: LA_Engine_classes.hpp:10489
unsigned char UnknownData00[0x224]
Definition: LA_Engine_classes.hpp:5831
class UObject * GetObjectValue()
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:10968
bool SetTitleFileInterface(class UObject *NewInterface)
TArray< class UClass * > InventoryList
Definition: LA_Engine_classes.hpp:5023
unsigned long bOpen
Definition: LA_Engine_classes.hpp:26270
struct FName ParamName
Definition: LA_Engine_classes.hpp:16351
float PlayFrequency
Definition: LA_Engine_classes.hpp:36639
TArray< struct FMaterialViewRelevance > CachedViewRelevanceFlags
Definition: LA_Engine_classes.hpp:20055
class APlayerController * PlayerOwner
Definition: LA_Engine_classes.hpp:1951
Definition: LA_Engine_classes.hpp:27500
void OnUpdatePropertyReflectionColor()
struct FPointer VfTable_FInterpEdInputInterface
Definition: LA_Engine_classes.hpp:7938
int DetachFence
Definition: LA_Engine_classes.hpp:4165
void AddFlushOnlineStatsCompleteDelegate(const struct FScriptDelegate &FlushOnlineStatsCompleteDelegate)
class UPrefab * TemplatePrefab
Definition: LA_Engine_classes.hpp:25700
struct FName SkelControlName
Definition: LA_Engine_classes.hpp:16447
TArray< class UObject * > PI_ReferencedObjects
Definition: LA_Engine_classes.hpp:25708
unsigned long bNormalize
Definition: LA_Engine_classes.hpp:18868
unsigned long bTopPriority
Definition: LA_Engine_classes.hpp:36578
float Radius
Definition: LA_Engine_classes.hpp:26994
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:20524
Definition: LA_Engine_classes.hpp:19998
void MoveToDirectNonPathPos(const struct FVector &NewDestination, class AActor *ViewFocus, float DestinationOffset, bool bShouldWalk)
unsigned long bLODOnlyRoof
Definition: LA_Engine_classes.hpp:34360
unsigned long bCurvesAsColor
Definition: LA_Engine_classes.hpp:20264
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10115
struct FRotator GetViewRotation()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2672
struct FString DefaultFogVolumeMaterialName
Definition: LA_Engine_classes.hpp:860
float SimpleMeshMassiveLODDistance
Definition: LA_Engine_classes.hpp:33879
Definition: LA_Engine_classes.hpp:34231
bool ReadSharedFile(const struct FString &SharedHandle)
bool ReadNews(unsigned char LocalUserNum, TEnumAsByte< EOnlineNewsType > NewsType)
float LiftFalloffHeight
Definition: LA_Engine_classes.hpp:25273
TEnumAsByte< ESplitScreenType > GetSplitscreenConfiguration()
unsigned long bAlreadyVisited
Definition: LA_Engine_classes.hpp:33732
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37459
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34155
Definition: LA_Engine_structs.hpp:3603
bool STATIC_AreDynamicDecalsEnabled()
TEnumAsByte< EPBCornerType > CornerType
Definition: LA_Engine_classes.hpp:34009
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32894
float WheelLatExtremumValue
Definition: LA_Engine_classes.hpp:24255
float PendingBlendOutTime
Definition: LA_Engine_classes.hpp:13743
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21589
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:22386
int HudDebugCoordinateY
Definition: LA_Engine_classes.hpp:6184
unsigned long bFinalUpdateModule
Definition: LA_Engine_classes.hpp:20263
void SendAnalyticsCurrencyPurchaseEvent(const struct FString &GameCurrencyType, int GameCurrencyAmount, const struct FString &RealCurrencyType, float RealMoneyCost, const struct FString &PaymentProvider)
void CheckPriorityRefresh()
void SetMaterial(int ElementIndex, class UMaterialInterface *Material)
int SBHead
Definition: LA_Engine_classes.hpp:30317
TEnumAsByte< EParticleSystemLODMethod > LODMethod
Definition: LA_Engine_classes.hpp:20052
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36446
struct FColor STATIC_GetConsoleColor(class APlayerReplicationInfo *RelatedPRI_2)
float LODDecayTime
Definition: LA_Engine_classes.hpp:15892
void ClientGotoState(const struct FName &NewState, const struct FName &NewLabel)
int SizeX
Definition: LA_Engine_classes.hpp:32182
float WindResponse
Definition: LA_Engine_classes.hpp:24405
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19864
unsigned long bFireEventsWhenJumpingForwards
Definition: LA_Engine_classes.hpp:16232
struct FScriptDelegate __DeleteDataBlobCallbackDelegate__Delegate
Definition: LA_Engine_classes.hpp:37948
Definition: LA_Engine_classes.hpp:35818
unsigned long bUseEmitterTime
Definition: LA_Engine_classes.hpp:21508
class UParticleModule * TypeDataModule
Definition: LA_Engine_classes.hpp:20235
float AlphaOutTime
Definition: LA_Engine_classes.hpp:34810
float AimHelpDot(bool bInstantHit)
unsigned long BSpecialRadialForceMode
Definition: LA_Engine_classes.hpp:25324
struct FVector VelocityDir
Definition: LA_Engine_classes.hpp:35341
TEnumAsByte< EShadowProjectionTechnique > ShadowProjectionTechnique
Definition: LA_Engine_classes.hpp:32792
struct FPointer LinearKernel
Definition: LA_Engine_classes.hpp:25072
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12779
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11459
struct FPhysXEmitterVerticalLodProperties VerticalLod
Definition: LA_Engine_classes.hpp:22593
unsigned long bForceDynamicLight
Definition: LA_Engine_classes.hpp:32773
float LiftStrength
Definition: LA_Engine_classes.hpp:25487
float LockRadius
Definition: LA_Engine_classes.hpp:20625
Definition: LA_Engine_structs.hpp:6167
unsigned long bIsAListRow
Definition: LA_Engine_classes.hpp:31329
unsigned long bEnableApexClothingSimulation
Definition: LA_Engine_classes.hpp:27173
unsigned long bHaveMovingVarConnector
Definition: LA_Engine_classes.hpp:25840
Definition: LA_Engine_classes.hpp:25788
unsigned long bCompositeThatExplodesOnImpact
Definition: LA_Engine_classes.hpp:15422
Definition: LA_Engine_classes.hpp:32911
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29976
float TurnInPlaceThrottle
Definition: LA_Engine_classes.hpp:24315
void SetSkelControlScale(const struct FName &SkelControlName, float Scale)
class UMaterial * GizmoMeshMaterial2
Definition: LA_Engine_classes.hpp:30008
float ChunkLinHorizontalScale
Definition: LA_Engine_classes.hpp:10562
class UMaterialInterface * DefaultNonRectWallMaterial
Definition: LA_Engine_classes.hpp:34364
void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer *RemovedPlayer)
float FluidSimulationTimeLimit
Definition: LA_Engine_classes.hpp:1056
class UObject * ParseDocumentAsObject(int Index, class UClass *ObjectClass, int ExpectedVersion, bool bIsForConflict)
float RepeatMaxSize
Definition: LA_Engine_classes.hpp:34216
unsigned long bApplyRulesToFloor
Definition: LA_Engine_classes.hpp:33862
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26039
void InsertValueEntry(int InsertIndex)
void DrawUnsupportingEdges(const struct FString &PawnClassName)
int SentText
Definition: LA_Engine_classes.hpp:36659
Definition: LA_Engine_classes.hpp:13347
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18499
struct FString ClientId
Definition: LA_Engine_classes.hpp:35114
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16234
float MinLightMapDensity
Definition: LA_Engine_classes.hpp:956
class UMaterialFunction * Function
Definition: LA_Engine_classes.hpp:17406
float DisabledBrightness
Definition: LA_Engine_classes.hpp:33157
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28056
unsigned long bShortConnectTimeOut
Definition: LA_Engine_classes.hpp:6090
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:37037
void SetNetworkNotificationPosition(TEnumAsByte< ENetworkNotificationPosition > NewPos)
struct FExpressionInput HeightRatioInput
Definition: LA_Engine_classes.hpp:17503
float TextureTileDistance
Definition: LA_Engine_classes.hpp:22506
Definition: LA_Engine_classes.hpp:11694
void ScoreObjective(class APlayerReplicationInfo *Scorer, int Score)
unsigned long bTryToLeaveVehicle
Definition: LA_Engine_classes.hpp:27117
unsigned long bUseSkinnedRendering
Definition: LA_Engine_classes.hpp:15739
int StatPingTotals
Definition: LA_Engine_classes.hpp:34489
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16375
int SkipRateForTickAnimNodesAndGetBoneAtoms
Definition: LA_Engine_classes.hpp:33238
float OldSteering
Definition: LA_Engine_classes.hpp:23807
Definition: LA_Engine_classes.hpp:37331
unsigned long bAcceptsDecals
Definition: LA_Engine_classes.hpp:4205
Definition: LA_Engine_classes.hpp:9054
int TickCycles
Definition: LA_Engine_classes.hpp:1022
TArray< struct FSoundClassAdjuster > SoundClassEffects
Definition: LA_Engine_classes.hpp:32342
void SetEnabled(bool bSetEnabled)
struct FArray_Mirror RawWedgePointIndices
Definition: LA_Engine_classes.hpp:14671
void OnUpdatePropertyLightColor()
TArray< class URB_BodySetup * > BodySetup
Definition: LA_Engine_classes.hpp:24457
float ForceRadius
Definition: LA_Engine_classes.hpp:25007
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18889
void ReplicatedEvent(const struct FName &VarName)
class UFaceFXAsset * GetActorFaceFXAsset()
class UActorFactory * Factory
Definition: LA_Engine_classes.hpp:26468
unsigned long bUsePerInstanceHitProxies
Definition: LA_Engine_classes.hpp:4211
unsigned long bContinueOnEncroachPhysicsObject
Definition: LA_Engine_classes.hpp:1815
struct FString OfflineText
Definition: LA_Engine_classes.hpp:30694
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37513
TArray< struct FParticleEventCollideData > CollisionEvents
Definition: LA_Engine_classes.hpp:20062
float LookAtAlphaBlendTimeToGo
Definition: LA_Engine_classes.hpp:14395
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9793
TEnumAsByte< ETextureFilter > Filter
Definition: LA_Engine_classes.hpp:10698
struct FPointer TerrainObject
Definition: LA_Engine_classes.hpp:30126
class UMaterialInterface * MI_LoseChunkPreviousMaterial
Definition: LA_Engine_classes.hpp:15379
class UParticleSystem * FragmentDestroyEffect
Definition: LA_Engine_classes.hpp:10552
TArray< struct FLODSoloTrack > SoloTracking
Definition: LA_Engine_classes.hpp:10651
struct FPointer BestUnfinishedPathPoint
Definition: LA_Engine_classes.hpp:11531
struct FRenderCommandFence_Mirror ReleaseResourcesFence
Definition: LA_Engine_classes.hpp:15683
TArray< struct FName > ComposePrePassBoneNames
Definition: LA_Engine_classes.hpp:13813
void OnUpdateOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
void ClearCrossTitleContentList(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType)
struct FPointer ViewportFrame
Definition: LA_Engine_classes.hpp:9811
class AActor * SpecialHandling(class APawn *Other)
void OnCancelFindOnlineGamesComplete(bool bWasSuccessful)
bool GetScalarParameterValue(const struct FName &ParameterName, float *OutValue)
void DoForceFeedbackForScreenShake(class UCameraShake *ShakeData, float ShakeScale)
Definition: LA_Engine_classes.hpp:7744
float OscillationBlendInTime
Definition: LA_Engine_classes.hpp:34873
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24817
void OnToggle(class USeqAct_Toggle *Action)
int ComponentIndex
Definition: LA_Engine_classes.hpp:4686
class USkeletalMesh * EditorSkelMesh
Definition: LA_Engine_classes.hpp:20380
struct FRawDistributionFloat Tension
Definition: LA_Engine_classes.hpp:22656
struct FVector CapMinSize
Definition: LA_Engine_classes.hpp:22050
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:17778
float CylinderTopRadius
Definition: LA_Engine_classes.hpp:4519
struct FPointer RenderViewport
Definition: LA_Engine_classes.hpp:30521
unsigned long bShowDetailNormals
Definition: LA_Engine_classes.hpp:31690
class UStaticMeshComponent * CurrentSimpleMeshComp
Definition: LA_Engine_classes.hpp:33888
void FireImpulse(const struct FVector &Origin)
unsigned long bIsHiddenBreakpointSet
Definition: LA_Engine_classes.hpp:25847
float EmitterDelayLow
Definition: LA_Engine_classes.hpp:21685
Definition: LA_Engine_classes.hpp:14887
unsigned long bNeedsReattach
Definition: LA_Engine_classes.hpp:3905
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:18658
void LogAllPlayerPositionsEvent(int EventID)
unsigned long bEQFilterApplied
Definition: LA_Engine_classes.hpp:3952
void AllControllers(class UClass *BaseClass, class AController **C)
bool UsingFirstPersonCamera()
struct FString DefaultUICaretMaterialName
Definition: LA_Engine_classes.hpp:990
void BeginAnimControl(class UInterpGroup *InInterpGroup)
Definition: LA_Engine_classes.hpp:16616
struct FMatrix RotationOnlyMatrix
Definition: LA_Engine_classes.hpp:31798
float RoofPolyInset
Definition: LA_Engine_classes.hpp:34369
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28647
struct FPointer LinearKernel
Definition: LA_Engine_classes.hpp:24933
int HighJumpNodeCostModifier
Definition: LA_Engine_classes.hpp:5924
unsigned long bDrawOnlyIfSelected
Definition: LA_Engine_classes.hpp:4593
float FluidDamping
Definition: LA_Engine_classes.hpp:31702
struct FString SourceFilePath
Definition: LA_Engine_classes.hpp:29776
unsigned long bInvertChainBoneAxis
Definition: LA_Engine_classes.hpp:14528
int GameCycles
Definition: LA_Engine_classes.hpp:1023
void UpdateMassProperties(class URB_BodySetup *Setup)
unsigned long bRandomOffsetCenterWhenUpdate
Definition: LA_Engine_classes.hpp:21669
void SetComponentRBFixed(bool bFixed)
void SetClothTearFactor(float ClothTearFactor)
void TakeRadiusDamage(class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
Definition: LA_Engine_classes.hpp:22468
class UMaterial * VertexColorViewModeMaterial_AlphaAsColor
Definition: LA_Engine_classes.hpp:881
float VelocityMag
Definition: LA_Engine_classes.hpp:26370
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32938
TArray< class UClass * > SupportedClasses
Definition: LA_Engine_classes.hpp:28947
TArray< struct FName > ValidAssociatedBones
Definition: LA_Engine_classes.hpp:21385
unsigned long bSuppressDelegateCalls
Definition: LA_Engine_classes.hpp:35041
unsigned long bPlayedDeath
Definition: LA_Engine_classes.hpp:23407
unsigned long bOrientMeshEmitters
Definition: LA_Engine_classes.hpp:21188
int CommonAudioPoolSize
Definition: LA_Engine_classes.hpp:32251
Definition: LA_Engine_structs.hpp:4236
float WheelRadius
Definition: LA_Engine_classes.hpp:24865
unsigned long bNRScaleEmitterTime
Definition: LA_Engine_classes.hpp:20550
float ScalingFactor
Definition: LA_Engine_classes.hpp:7373
int RoofLightmapRes
Definition: LA_Engine_classes.hpp:33881
Definition: LA_Engine_classes.hpp:25697
void WeaponFired(class AWeapon *InWeapon, bool bViaReplication, const struct FVector &HitLocation)
class APawn * AIGroupPawns[0xA]
Definition: LA_Engine_classes.hpp:2886
struct FUntypedBulkData_Mirror CompressedPCData
Definition: LA_Engine_classes.hpp:29764
float StaticFrictionWithDynamicShapes
Definition: LA_Engine_classes.hpp:23160
float MappingPanU
Definition: LA_Engine_classes.hpp:19221
float AlignMaxAngle
Definition: LA_Engine_classes.hpp:10513
unsigned long bHasCrossLevelPaths
Definition: LA_Engine_classes.hpp:2939
float LodLevelOverride
Definition: LA_Engine_classes.hpp:31783
unsigned long DefaultG
Definition: LA_Engine_classes.hpp:18776
Definition: LA_Engine_classes.hpp:17969
int MoveFlags
Definition: LA_Engine_classes.hpp:12169
bool CanSupportComplexPropertyType(class UProperty *UnsupportedProperty)
void Logout(class AController *Exiting)
void SetBandwidthLimit(float AsyncIOBandwidthLimit)
bool KickPlayer(class APlayerController *C, const struct FString &KickReason)
TArray< struct FTerrainFilteredMaterial > Materials
Definition: LA_Engine_classes.hpp:30231
Definition: LA_Engine_classes.hpp:29045
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18660
void DrawHUD(class AHUD *H)
float PitchMin
Definition: LA_Engine_classes.hpp:4111
struct FString ProcBuildingSimpleMaterialName
Definition: LA_Engine_classes.hpp:904
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:17026
unsigned long bHasPhysics
Definition: LA_Engine_classes.hpp:10622
unsigned long bEnableMirroring
Definition: LA_Engine_classes.hpp:13680
int LightMapResolution
Definition: LA_Engine_classes.hpp:10222
int SentinelNavigationIdx
Definition: LA_Engine_classes.hpp:2062
int DetailResolution
Definition: LA_Engine_classes.hpp:31711
int TouchIndex
Definition: LA_Engine_classes.hpp:28692
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18870
int NumPingProbes
Definition: LA_Engine_classes.hpp:10048
class UMaterial * HeatmapMaterial
Definition: LA_Engine_classes.hpp:895
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21058
unsigned long bIgnoreOwnerHidden
Definition: LA_Engine_classes.hpp:4198
unsigned long bSupportedOnMobile
Definition: LA_Engine_classes.hpp:4251
unsigned long bAcceptsLights
Definition: LA_Engine_classes.hpp:10501
float LightBrightness
Definition: LA_Engine_classes.hpp:4139
float MaxFarBlurAmount
Definition: LA_Engine_classes.hpp:26821
unsigned long BlockZeroExtent
Definition: LA_Engine_classes.hpp:4230
struct FString MenuName
Definition: LA_Engine_classes.hpp:23488
float NonPreferredVehiclePathMultiplier
Definition: LA_Engine_classes.hpp:23427
TArray< struct FActorReference > EditorProscribedPaths
Definition: LA_Engine_classes.hpp:2943
struct FColor TextColor
Definition: LA_Engine_classes.hpp:3545
TArray< struct FName > MorphTargetsQueried
Definition: LA_Engine_classes.hpp:33387
float CenterMax
Definition: LA_Engine_classes.hpp:29695
Definition: LA_Core_structs.hpp:263
float SphereRadius
Definition: LA_Engine_classes.hpp:4589
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1288
bool ModifyCamera(class ACamera *Camera, float DeltaTime, struct FTPOV *OutPOV)
float ViewDistance
Definition: LA_Engine_classes.hpp:31727
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12216
bool StopsProjectile(class AProjectile *P)
bool LineOfSightTo(class AActor *Other)
unsigned long SizeMultiplyX
Definition: LA_Engine_classes.hpp:22779
TScriptInterface< class UOnlineAccountInterface > AccountInterface
Definition: LA_Engine_classes.hpp:8727
float Priority
Definition: LA_Engine_classes.hpp:1696
float SelfRotationStrength
Definition: LA_Engine_classes.hpp:25249
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17261
unsigned long bAddTranslation
Definition: LA_Engine_classes.hpp:14425
int SessionPauseThresholdSec
Definition: LA_Engine_classes.hpp:34927
float GetClothAttachmentResponseCoefficient()
struct FString ChirpInSoundNodeWaveName
Definition: LA_Engine_classes.hpp:32255
struct FVector OldPosition
Definition: LA_Engine_classes.hpp:20041
class UTextureRenderTarget2D * CreatePortalTexture()
struct FVector LookDir
Definition: LA_Engine_classes.hpp:1587
unsigned long bUpdateOnDedicatedServer
Definition: LA_Engine_classes.hpp:20016
void SetFaceFXRegister(const struct FString &RegName, float RegVal, TEnumAsByte< EFaceFXRegOp > RegOp, float InterpDuration)
Definition: LA_Engine_structs.hpp:7316
bool GetCrossTitleSaveGameData(unsigned char LocalUserNum, int DeviceID, int TitleId, const struct FString &FriendlyName, const struct FString &Filename, const struct FString &SaveFileName, unsigned char *bIsValid, TArray< unsigned char > *SaveGameData)
unsigned long bRadioFilterSelected
Definition: LA_Engine_classes.hpp:3947
unsigned long bNegative_Y
Definition: LA_Engine_classes.hpp:22857
void ClearLatentAction(class UClass *actionClass, bool bAborted, class USeqAct_Latent *exceptionAction)
Definition: LA_Engine_classes.hpp:27440
TArray< struct FEventTrackKey > EventTrack
Definition: LA_Engine_classes.hpp:16229
Definition: LA_Engine_structs.hpp:5509
void SetActorAnimEndNotification(bool bNewStatus)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12756
unsigned long bIgnoreNetworkMessages
Definition: LA_Engine_classes.hpp:6102
Definition: LA_Engine_classes.hpp:3780
float Priority
Definition: LA_Engine_classes.hpp:2666
void Init(class UCloudStorageBase *InCloudStorage)
bool IsUsingLocalStorage()
void SetCurrentByIndex(int NewIndex)
TArray< class AActor * > OnBuild_DisableCollisionForThese
Definition: LA_Engine_classes.hpp:3407
float Score
Definition: LA_Engine_classes.hpp:34458
void STATIC_DumpGameSettings(class UOnlineGameSettings *GameSettings)
void NotifyMatchStarted(bool bShouldActivateLevelStartupEvents, bool bShouldActivateLevelBeginningEvents, bool bShouldActivateLevelLoadedEvents)
unsigned long bDebugShowCameraLocation
Definition: LA_Engine_classes.hpp:23414
TArray< struct FVector > SourceOffsetDefaults
Definition: LA_Engine_classes.hpp:22348
class USoundCue * ExitSound
Definition: LA_Engine_classes.hpp:37979
unsigned long bClipSourceSegement
Definition: LA_Engine_classes.hpp:22617
void DelayedPrepareMapChange()
float CamOverridePostProcessAlpha
Definition: LA_Engine_classes.hpp:34591
float MaxPosDiffBitwise
Definition: LA_Engine_classes.hpp:12695
int NumMapListCyclesDone
Definition: LA_Engine_classes.hpp:2054
void AddQosStatusChangedDelegate(const struct FScriptDelegate &QosStatusChangedDelegate)
Definition: LA_Engine_classes.hpp:18587
unsigned long bLookAtLocallyControlledPawnOnly
Definition: LA_Engine_classes.hpp:26394
void AddCancelFindOnlineGamesCompleteDelegate(const struct FScriptDelegate &CancelFindOnlineGamesCompleteDelegate)
void FastDeProject(const struct FVector2D &RelativeScreenPos, struct FVector *WorldOrigin, struct FVector *WorldDirection)
void DisableModifier(bool bImmediate)
Definition: LA_Engine_classes.hpp:37918
bool TryExitPos(class APawn *ExitingDriver, const struct FVector &ExitPos, bool bMustFindGround)
TEnumAsByte< ERootMotionMode > PreviousRMM
Definition: LA_Engine_classes.hpp:33370
TArray< class UMaterialInterface * > SMMaterialInterfaces
Definition: LA_Engine_classes.hpp:20008
unsigned long bReversesX
Definition: LA_Engine_classes.hpp:3496
int bForceRefpose
Definition: LA_Engine_classes.hpp:33222
TArray< unsigned char > BoneVisibilityStates
Definition: LA_Engine_classes.hpp:33380
Definition: LA_Engine_classes.hpp:28354
int HistoryTop
Definition: LA_Engine_classes.hpp:30319
class APlayerController * GetALocalPlayerController()
float GetLODDistance(int LODLevelIndex)
struct FString STATIC_EncodeJson(class UJsonObject *Root)
void InterpolationFinished(class USeqAct_Interp *InterpAction)
float FarCullDistance
Definition: LA_Engine_classes.hpp:21678
Definition: LA_Engine_classes.hpp:28515
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:15582
class UParticleSystem * ParticleTemplate
Definition: LA_Engine_classes.hpp:36257
class USkeletalMesh * EditorSkelMesh
Definition: LA_Engine_classes.hpp:20483
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5130
Definition: LA_Engine_classes.hpp:37526
void AddReadPlayerStorageForNetIdCompleteDelegate(const struct FUniqueNetId &NetId, const struct FScriptDelegate &ReadPlayerStorageForNetIdCompleteDelegate)
unsigned long bAntiCheatProtected
Definition: LA_Engine_classes.hpp:10084
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16077
void OutputText(const struct FString &Text)
float RelativeScaleZ
Definition: LA_Engine_classes.hpp:29973
unsigned long bFalloffTypeField
Definition: LA_Engine_classes.hpp:27736
unsigned long bDisableBeyondLimit
Definition: LA_Engine_classes.hpp:12534
void LogPlayerLoginChange(int EventID, class AController *Player, const struct FString &PlayerName, const struct FUniqueNetId &PlayerID, bool bSplitScreen)
unsigned long bChartDistanceFactor
Definition: LA_Engine_classes.hpp:33275
unsigned long bNoLoopingInterpolation
Definition: LA_Engine_classes.hpp:14569
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29032
unsigned long bLockAxes
Definition: LA_Engine_classes.hpp:7133
void ClearRecalculateSkillRatingCompleteDelegate(const struct FScriptDelegate &RecalculateSkillRatingGameCompleteDelegate)
void UpdateRBBonesFromSpaceBases(bool bMoveUnfixedBodies, bool bTeleport)
struct FExpressionInput Depth
Definition: LA_Engine_classes.hpp:17881
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5170
void AddQueryAvailableDownloadsComplete(unsigned char LocalUserNum, const struct FScriptDelegate &QueryDownloadsDelegate)
bool GetSharedFileContents(const struct FString &SharedHandle, TArray< unsigned char > *FileContents)
void UpdateLocation(float CamFOVDeg, struct FVector *CamLoc, struct FRotator *CamRot)
void RemoveFromTeam(class AController *Other)
int SpawnedCount
Definition: LA_Engine_classes.hpp:26478
unsigned long bForceDirectLightMap
Definition: LA_Engine_classes.hpp:4213
unsigned long bTiling
Definition: LA_Engine_classes.hpp:31686
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9591
void ServerViewSelf(const struct FViewTargetTransitionParams &TransitionParams)
int RecentPlayersAddIndex
Definition: LA_Engine_classes.hpp:37239
Definition: LA_Engine_classes.hpp:36832
struct FVOscillator LocOscillation
Definition: LA_Engine_classes.hpp:34876
int InstanceStartCullDistance
Definition: LA_Engine_classes.hpp:15808
bool GetFireLinkTargetCoverInfo(int SlotIdx, int FireLinkIdx, TEnumAsByte< EFireLinkID > ArrayID, struct FCoverInfo *out_Info)
float Duration
Definition: LA_Engine_classes.hpp:5613
Definition: LA_Engine_classes.hpp:8883
unsigned char UnknownData00[0x310]
Definition: LA_Engine_classes.hpp:8351
Definition: LA_Engine_structs.hpp:8074
Definition: LA_Engine_classes.hpp:6917
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31735
unsigned long bUseRawActorTMforRelativeToInitial
Definition: LA_Engine_classes.hpp:16598
Definition: LA_Engine_classes.hpp:15622
void OnEnumerateUserFilesComplete(bool bWasSuccessful, const struct FString &UserId)
float FloatResult
Definition: LA_Engine_classes.hpp:27505
unsigned long bTryPerTrackBitwiseCompression
Definition: LA_Engine_classes.hpp:12588
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32415
struct FMultiMap_Mirror SoundNodeResetWaveMap
Definition: LA_Engine_classes.hpp:3961
float LightingBoundsScale
Definition: LA_Engine_classes.hpp:33063
void DiscardInventory(class APawn *Other, class AController *Killer)
float StayOpenTime
Definition: LA_Engine_classes.hpp:28518
float WindStrength
Definition: LA_Engine_classes.hpp:31865
struct FString ConsoleCommand(const struct FString &Command, bool bWriteToLog)
unsigned long bSoftKillZ
Definition: LA_Engine_classes.hpp:487
class URB_BodyInstance * FindBodyInstance(const struct FName &BodyName, class UPhysicsAsset *InAsset)
struct FName GetStringSettingValueNameByName(const struct FName &StringSettingName)
struct FString GetAddressURL()
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:32764
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17356
unsigned long bHasPendingGlobalReattach
Definition: LA_Engine_classes.hpp:935
void HandleLocalDocument(struct FString *DocName, int *bShouldMoveToCloud, int *bShouldDeleteLocalFile)
TArray< struct FString > Scrollback
Definition: LA_Engine_classes.hpp:30316
struct FName WheelBoneName
Definition: LA_Engine_classes.hpp:14455
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12263
bool GetTitleFileContents(const struct FString &Filename, TArray< unsigned char > *FileContents)
unsigned long bWaitingToStartMatch
Definition: LA_Engine_classes.hpp:2212
void SetFontParameterValue(const struct FName &ParameterName, class UFont *FontValue, int FontPage)
struct FName ScalarParameterName
Definition: LA_Engine_classes.hpp:14165
void GetPlayerViewPoint(struct FVector *out_Location, struct FRotator *out_Rotation)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22289
bool GetDemoRewindPoints(TArray< int > *OutRewindPoints)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36985
struct FCameraShakeInstance InitializeShake(class UCameraShake *NewShake, float Scale, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot)
int PlayerIndex
Definition: LA_Engine_classes.hpp:31285
TArray< struct FTerrainInfoData > InfoData
Definition: LA_Engine_classes.hpp:29902
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:18476
unsigned long bToggleGodMode
Definition: LA_Engine_classes.hpp:26107
void SetBeamSourceTangent(int EmitterIndex, const struct FVector &NewTangentPoint, int SourceIndex)
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21359
Definition: LA_Engine_classes.hpp:26900
struct FRawDistributionFloat SourceStrength
Definition: LA_Engine_classes.hpp:20596
float PreviewWeight
Definition: LA_Engine_classes.hpp:19267
float LastDetourWeight
Definition: LA_Engine_classes.hpp:2959
float CachedMaxDrawDistance
Definition: LA_Engine_classes.hpp:4181
unsigned long bWasDoNotActivate
Definition: LA_Engine_classes.hpp:2660
unsigned long bDirectUV
Definition: LA_Engine_classes.hpp:21666
Definition: LA_Engine_classes.hpp:16877
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33893
bool PlayParticleEffect(class UAnimNotify_PlayParticleEffect *AnimNotifyData)
unsigned long bTreatAsDialogue
Definition: LA_Engine_classes.hpp:16759
void CausePainTo(class AActor *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34930
float STATIC_CalcRadialShakeScale(class ACamera *Cam, const struct FVector &Epicenter, float InnerRadius, float OuterRadius, float Falloff)
float NextTraceTime
Definition: LA_Engine_classes.hpp:31935
struct FVector Location
Definition: LA_Engine_classes.hpp:26308
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13108
void EndSentinelRun(TEnumAsByte< EAutomatedRunResult > RunResult)
struct FRawDistributionFloat StartVelocityRadial
Definition: LA_Engine_classes.hpp:22726
TArray< class UAudioComponent * > AudioComponents
Definition: LA_Engine_classes.hpp:32261
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11985
void EndAllLocalServerAuthSessions()
float CollisionHeight
Definition: LA_Engine_classes.hpp:3191
class UTextureRenderTarget2D * TextureTarget
Definition: LA_Engine_classes.hpp:4914
unsigned long bLooped
Definition: LA_Engine_classes.hpp:3011
unsigned long bIsCurrentDebuggerOp
Definition: LA_Engine_classes.hpp:25836
unsigned long bIsPlayingCustomAnim
Definition: LA_Engine_classes.hpp:13736
float SleepEnergyThreshold
Definition: LA_Engine_classes.hpp:15660
float MinShadowFalloffRadius
Definition: LA_Engine_classes.hpp:32884
float LastUpdatePosition
Definition: LA_Engine_classes.hpp:16953
class UTextureRenderTarget2D * TextureTarget
Definition: LA_Engine_classes.hpp:4892
struct FRawDistributionFloat Strength
Definition: LA_Engine_classes.hpp:27745
float LastPainTime
Definition: LA_Engine_classes.hpp:23475
struct FRawDistributionVector Position
Definition: LA_Engine_classes.hpp:20446
Definition: LA_Engine_classes.hpp:28217
float BlendDownTime
Definition: LA_Engine_classes.hpp:13612
struct FPointer FPrimitiveDrawInterfaceView
Definition: LA_Engine_classes.hpp:4663
bool PickupQuery(class APawn *Other, class UClass *ItemClass, class AActor *Pickup)
struct FName WaterMovementState
Definition: LA_Engine_classes.hpp:23493
class UStaticMesh * ReplicatedMesh
Definition: LA_Engine_classes.hpp:1775
struct FInterpLookupTrack LookupTrack
Definition: LA_Engine_classes.hpp:16588
void StartAutomatedMapTestTimer()
int EditedSlot
Definition: LA_Engine_classes.hpp:29268
Definition: LA_Engine_classes.hpp:19398
void SetCustomAnim(const struct FName &AnimName)
void RouteCache_AddItem(class ANavigationPoint *Nav)
void WaitForMover(class AInterpActor *M)
int STATIC_FindDefaultProfileMappingIndexByName(const struct FName &ProfileSettingName)
float BeforeEndTime
Definition: LA_Engine_classes.hpp:26776
float FarFadeDistance
Definition: LA_Engine_classes.hpp:21677
void AdjustFOV(float DeltaTime)
unsigned long bIgnoreLegacyHeightAdjust
Definition: LA_Engine_classes.hpp:16051
void STATIC_SetSettingsDataBlob(struct FSettingsData *Data, TArray< unsigned char > *InBlob)
void OnReadUserFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18338
float LaneOffset
Definition: LA_Engine_classes.hpp:5928
void InitializeProvider(bool bIsEditor)
void FreeMaterialInstanceConstants(class UStaticMeshComponent *SMC)
Definition: LA_Engine_classes.hpp:32521
TArray< struct FDirectorTrackCut > CutTrack
Definition: LA_Engine_classes.hpp:16210
int SubDivisionStepSize
Definition: LA_Engine_classes.hpp:11295
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26313
struct FLinearColor ReflectionColor
Definition: LA_Engine_classes.hpp:15780
Definition: LA_Engine_classes.hpp:11508
class AActor * Trace(const struct FVector &TraceEnd, const struct FVector &TraceStart, bool bTraceActors, const struct FVector &Extent, int ExtraTraceFlags, struct FVector *HitLocation, struct FVector *HitNormal, struct FTraceHitInfo *HitInfo)
unsigned long bNoEncroachCheck
Definition: LA_Engine_classes.hpp:111
TArray< struct FSetSaveDataCallbackStruct > OnSetSaveDataCallbacks
Definition: LA_Engine_classes.hpp:6784
struct FLightmassPointLightSettings LightmassSettings
Definition: LA_Engine_classes.hpp:32891
float MaxMantleFallTime
Definition: LA_Engine_classes.hpp:32413
unsigned long bEnabledField
Definition: LA_Engine_classes.hpp:27735
void AddPlayerToDirectorTracks(class APlayerController *PC)
float CustomGravityFactor
Definition: LA_Engine_classes.hpp:24571
Definition: LA_Engine_classes.hpp:20546
class USkeletalMeshComponent * BaseSkelComponent
Definition: LA_Engine_classes.hpp:169
struct FFOscillator FOVOscillation
Definition: LA_Engine_classes.hpp:34877
float CurBlendOutTime
Definition: LA_Engine_classes.hpp:34763
void DrawPathStep(class UCanvas *C)
void PreClientTravel(const struct FString &PendingURL, TEnumAsByte< ETravelType > TravelType, bool bIsSeamlessTravel)
float Value
Definition: LA_Engine_classes.hpp:18986
bool GetIntStatValueForPlayer(const struct FUniqueNetId &PlayerID, int StatColumnNo, int *StatValue)
struct FVector MaxPosDampRange
Definition: LA_Engine_classes.hpp:33310
Definition: LA_Engine_classes.hpp:26988
unsigned long A
Definition: LA_Engine_classes.hpp:17622
void EndStringEvent(const struct FString &EventName)
struct FPointer Archive
Definition: LA_Engine_classes.hpp:7484
float Friction
Definition: LA_Engine_classes.hpp:24395
void ClientReceiveInitialCoverReplicationInfo(int Index, class ACoverLink *Link, bool bLinkDisabled, unsigned char NumSlotsEnabled, unsigned char SlotsEnabled, unsigned char NumSlotsDisabled, unsigned char SlotsDisabled, unsigned char NumSlotsAdjusted, unsigned char SlotsAdjusted, unsigned char NumCoverTypesChanged, const struct FManualCoverTypeInfo &SlotsCoverTypeChanged, bool bDone)
int LightMapResolution
Definition: LA_Engine_classes.hpp:31682
float MinInput
Definition: LA_Engine_classes.hpp:6989
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4500
struct FVector PositionMultiplierX
Definition: LA_Engine_classes.hpp:25155
unsigned long bPendingServerAuth
Definition: LA_Engine_classes.hpp:8967
struct FRawDistributionFloat FrameRate
Definition: LA_Engine_classes.hpp:22267
Definition: LA_Engine_classes.hpp:464
unsigned long bLoop
Definition: LA_Engine_classes.hpp:29568
float SwitchDelay
Definition: LA_Engine_classes.hpp:26592
TScriptInterface< class UOnlineTitleFileCacheInterface > TitleFileCacheInterface
Definition: LA_Engine_classes.hpp:7842
Definition: LA_Engine_classes.hpp:12120
void OnDeleteUserFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename)
TEnumAsByte< ENATType > GetNATType()
void OnlyLoadLevel(const struct FName &PackageName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5462
float LPFRadiusMax
Definition: LA_Engine_classes.hpp:4083
float ForceImpact
Definition: LA_Engine_classes.hpp:31706
unsigned long bTwistPositionDrive
Definition: LA_Engine_classes.hpp:24626
float SlipDist
Definition: LA_Engine_classes.hpp:3034
class UClass * GameTypeForPIE
Definition: LA_Engine_classes.hpp:612
struct FPointer Scene
Definition: LA_Engine_classes.hpp:3901
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13527
unsigned long bSkipIfOwnerIsHidden
Definition: LA_Engine_classes.hpp:12992
float AIMaxFallSpeedFactor
Definition: LA_Engine_classes.hpp:23465
class UClass * UIControllerClass
Definition: LA_Engine_classes.hpp:9813
float SplineArrowSize
Definition: LA_Engine_classes.hpp:33828
unsigned long bHiddenEdLevel
Definition: LA_Engine_classes.hpp:130
struct FString BugLocString
Definition: LA_Engine_classes.hpp:2233
class APlayerReplicationInfo * Duplicate()
unsigned long bVelocity
Definition: LA_Engine_classes.hpp:22818
class UDownloadableContentManager * DLCManager
Definition: LA_Engine_classes.hpp:1158
Definition: LA_Engine_structs.hpp:4109
struct FString ThumbnailSkeletalMeshPostProcessName
Definition: LA_Engine_classes.hpp:982
unsigned long bBuildLongPaths
Definition: LA_Engine_classes.hpp:2936
TArray< class UUIDataStore * > GlobalDataStores
Definition: LA_Engine_classes.hpp:30279
TArray< class UTerrainWeightMapTexture * > WeightedTextureMaps
Definition: LA_Engine_classes.hpp:29911
float SelfRotationStrength
Definition: LA_Engine_classes.hpp:25582
void SetRootBoneRotationOption(TEnumAsByte< ERootRotationOption > AxisX, TEnumAsByte< ERootRotationOption > AxisY, TEnumAsByte< ERootRotationOption > AxisZ)
struct FLUTBlender PreviousLUTBlender
Definition: LA_Engine_classes.hpp:9322
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:3909
unsigned long bMakeVisibleAfterLoad
Definition: LA_Engine_classes.hpp:26686
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16533
TArray< unsigned char > SystemMemoryData
Definition: LA_Engine_classes.hpp:10764
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35692
unsigned long bPlayerView
Definition: LA_Engine_classes.hpp:34673
Definition: LA_Engine_structs.hpp:6218
void ClearPartyMembersInfoChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &PartyMembersInfoChangedDelegate)
struct FScriptDelegate __OnFindDLCComplete__Delegate
Definition: LA_Engine_classes.hpp:755
void OnToggle(class USeqAct_Toggle *inAction)
unsigned long bAutoDisableLinks
Definition: LA_Engine_classes.hpp:27766
bool Update(float DeltaTime)
bool Died(class AController *Killer, class UClass *DamageType, const struct FVector &HitLocation)
struct FLinearColor ClearColor
Definition: LA_Engine_classes.hpp:32188
unsigned long bUsedWithLensFlare
Definition: LA_Engine_classes.hpp:14971
unsigned long bShowFluidSimulation
Definition: LA_Engine_classes.hpp:31692
void OnRegister(class ULocalPlayer *InPlayer)
unsigned long bUseSoftBodyCOMDamping
Definition: LA_Engine_classes.hpp:33660
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18908
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4367
TArray< struct FSkelControlListHead > SkelControlLists
Definition: LA_Engine_classes.hpp:13816
int HealthMax
Definition: LA_Engine_classes.hpp:23472
class USavedMove * FreeMoves
Definition: LA_Engine_classes.hpp:6139
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28928
float PlayRate
Definition: LA_Engine_classes.hpp:2883
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7749
Definition: LA_Engine_classes.hpp:16043
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15201
void LogProjectileIntEvent(int EventID, class AController *Player, class UClass *Proj, int Value)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4896
float FloorPolyInset
Definition: LA_Engine_classes.hpp:34370
int AnchorItem
Definition: LA_Engine_classes.hpp:23441
Definition: LA_Engine_classes.hpp:19361
TEnumAsByte< EParticleSystemLODMethod > LODMethod
Definition: LA_Engine_classes.hpp:10600
float ExplosionPhysicsChunkScaleMin
Definition: LA_Engine_classes.hpp:10575
Definition: LA_Engine_classes.hpp:25294
float BaseEyeHeight
Definition: LA_Engine_classes.hpp:23466
unsigned long bUnloadAllOtherLevels
Definition: LA_Engine_classes.hpp:26726
TArray< struct FMatrix > FragmentTransforms
Definition: LA_Engine_classes.hpp:15716
unsigned long bAllowRotationX
Definition: LA_Engine_classes.hpp:14380
void StopFire(unsigned char FireModeNum)
struct FBoxSphereBounds CachedBoxSphereBounds
Definition: LA_Engine_classes.hpp:30046
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27927
void SetParent(class UMaterialInterface *NewParent)
unsigned long bUseMobileVertexSpecular
Definition: LA_Engine_classes.hpp:10301
unsigned long bUpdateWheelShapes
Definition: LA_Engine_classes.hpp:23889
struct FVector ReplicatedMeshTranslation
Definition: LA_Engine_classes.hpp:1781
struct FRBCollisionChannelContainer CollideWithChannels
Definition: LA_Engine_classes.hpp:24912
float ThrustStrength
Definition: LA_Engine_classes.hpp:24075
void OnForceFeedback(class USeqAct_ForceFeedback *Action)
TEnumAsByte< ERootMotionRotationMode > RootMotionRotationMode
Definition: LA_Engine_classes.hpp:33374
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6623
unsigned long bHasAlternateTargetLocation
Definition: LA_Engine_classes.hpp:60
TArray< struct FName > MaterialParameters
Definition: LA_Engine_classes.hpp:21471
unsigned char bPruned
Definition: LA_Engine_classes.hpp:9471
class UStaticMesh * SelectedMesh
Definition: LA_Engine_classes.hpp:31484
void CheckForAllFilesComplete()
void FreeStats(class UOnlineStatsRead *StatsRead)
unsigned long SSAO2
Definition: LA_Engine_classes.hpp:9166
struct FVector GetFragmentAverageExteriorNormal(int FragmentIndex)
float MaxImpulseSpeed
Definition: LA_Engine_classes.hpp:23255
int MaxPerBoneIterations
Definition: LA_Engine_classes.hpp:14241
unsigned long bAllowPreShadow
Definition: LA_Engine_classes.hpp:32772
unsigned long bNeedsToDeleteHitMask
Definition: LA_Engine_classes.hpp:33273
struct FVector TouchingActorEntryPosition
Definition: LA_Engine_classes.hpp:31505
class UModel * SourceModel
Definition: LA_Engine_classes.hpp:8232
unsigned long bNotifyRigidBodyCollision
Definition: LA_Engine_classes.hpp:4237
TArray< struct FGuid > IrrelevantLights
Definition: LA_Engine_classes.hpp:30125
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19629
void GainedChild(class AActor *Other)
struct FPointer ReleaseResourcesFence
Definition: LA_Engine_classes.hpp:31934
struct FExpressionInput Base
Definition: LA_Engine_classes.hpp:18886
void ClientPlaySound(class USoundCue *ASound)
unsigned long bPawnsOnly
Definition: LA_Engine_classes.hpp:1260
float CurBlendInTime
Definition: LA_Engine_classes.hpp:34762
TEnumAsByte< EAnimRotationOnly > AnimRotationOnly
Definition: LA_Engine_classes.hpp:33375
TEnumAsByte< EPhysics > newPhysics
Definition: LA_Engine_classes.hpp:27291
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32324
struct FVector DetailPosition
Definition: LA_Engine_classes.hpp:31729
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30339
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
float ColorScaleInterpDuration
Definition: LA_Engine_classes.hpp:34597
unsigned long bAllowCompositingIntoDLE
Definition: LA_Engine_classes.hpp:32781
unsigned long bIsAnimControlTrack
Definition: LA_Engine_classes.hpp:7950
int ClientCycles
Definition: LA_Engine_classes.hpp:1024
float FloatResult
Definition: LA_Engine_classes.hpp:27526
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25585
struct FName SourceName
Definition: LA_Engine_classes.hpp:22343
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16331
void SetSmoothLocation(const struct FVector &NewLocation, float MoveTime)
float AccelRate
Definition: LA_Engine_classes.hpp:23456
struct FVector MacroUVPosition
Definition: LA_Engine_classes.hpp:21692
unsigned long Negative_X
Definition: LA_Engine_classes.hpp:21276
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9112
struct FFontImportOptionsData Data
Definition: LA_Engine_classes.hpp:7417
struct FString STATIC_GetDeviceUUID()
TEnumAsByte< ERootMotionMode > OldPendingRMM
Definition: LA_Engine_classes.hpp:33372
unsigned long bIsParameterExpression
Definition: LA_Engine_classes.hpp:17398
void SetSlotPlayerOnly(int SlotIdx, bool bInPlayerOnly)
struct FString UserName
Definition: LA_Engine_classes.hpp:35120
float RadiusMax
Definition: LA_Engine_classes.hpp:29450
struct FRenderCommandFence_Mirror ReleaseResourcesFence
Definition: LA_Engine_classes.hpp:15604
class UClass * GameReplicationInfoClass
Definition: LA_Engine_classes.hpp:2270
TArray< struct FNamedObjectProperty > NamedProperties
Definition: LA_Engine_classes.hpp:10044
void ClientWriteOnlinePlayerScores(int LeaderboardId)
struct FRawDistributionFloat Center
Definition: LA_Engine_classes.hpp:29699
float ValueB
Definition: LA_Engine_classes.hpp:27504
struct FRBCollisionChannelContainer RBCollideWithChannels
Definition: LA_Engine_classes.hpp:23153
Definition: LA_Engine_classes.hpp:17105
Definition: LA_Engine_structs.hpp:5215
float FracturedMeshWeaponDamage
Definition: LA_Engine_classes.hpp:651
bool HasRightSafeZone(int LocalPlayerIndex)
void SetUniqueId(const struct FUniqueNetId &PlayerUniqueId)
int SceneIndex
Definition: LA_Engine_classes.hpp:24550
unsigned long bInheritVelocity
Definition: LA_Engine_classes.hpp:20960
class APawn * Driver
Definition: LA_Engine_classes.hpp:23777
struct FName AnimName_RC
Definition: LA_Engine_classes.hpp:13973
unsigned long bHideAllOtherLevels
Definition: LA_Engine_classes.hpp:26727
unsigned long bSubtitlesEnabled
Definition: LA_Engine_classes.hpp:919
void ClearReadTitleFileCompleteDelegate(const struct FScriptDelegate &ReadTitleFileCompleteDelegate)
void ReinitShake(int ActiveShakeIdx, float Scale)
int MobileLODBias
Definition: LA_Engine_classes.hpp:29859
float GetAnimPlaybackLength()
TEnumAsByte< EFloorConformType > FloorConformType
Definition: LA_Engine_classes.hpp:33675
float MaxErrorPerTrackRatio
Definition: LA_Engine_classes.hpp:12713
unsigned long bOutOfLives
Definition: LA_Engine_classes.hpp:34473
class UClass * FindDataStoreClass(class UClass *RequiredMetaClass)
struct FVector PositionTarget
Definition: LA_Engine_classes.hpp:25522
unsigned long SizeMultiplyZ
Definition: LA_Engine_classes.hpp:22781
class UDataStoreClient * DataStoreManager
Definition: LA_Engine_classes.hpp:10958
void MoveToPrevious(bool bInvalidateExistingSearchResults)
Definition: LA_Engine_classes.hpp:14741
bool DeleteTitleFile(const struct FString &Filename)
unsigned long bPickClosest
Definition: LA_Engine_classes.hpp:26539
TArray< struct FRawAnimSequenceTrack > RawAnimData
Definition: LA_Engine_classes.hpp:14575
unsigned long bUpdateJointsFromAnimation
Definition: LA_Engine_classes.hpp:33262
class UStaticMesh * AutoAdjustOn
Definition: LA_Engine_classes.hpp:11332
float InstanceDampingScale
Definition: LA_Engine_classes.hpp:24576
int IgnoreAtOrAboveLOD
Definition: LA_Engine_classes.hpp:14209
unsigned long bAutoReplaceIfExistingErrorTooGreat
Definition: LA_Engine_classes.hpp:12592
void SetUserId(const struct FString &NewUserId)
void FellOutOfWorld(class UClass *dmgType)
Definition: LA_Engine_classes.hpp:35360
float ChunkAngVel
Definition: LA_Engine_classes.hpp:10561
float RemainingTime
Definition: LA_Engine_classes.hpp:26569
Definition: LA_Engine_classes.hpp:3930
float FixedScaleX
Definition: LA_Engine_classes.hpp:10369
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9482
class UMaterial * LevelColorationUnlitMaterial
Definition: LA_Engine_classes.hpp:867
float BiasScale
Definition: LA_Engine_classes.hpp:17858
void OpenLog(const struct FString &LogFilename, const struct FString &extension, bool bUnique)
unsigned long bEnforceNormalCheck
Definition: LA_Engine_classes.hpp:21382
TArray< struct FMultiCueSplineSoundSlot > SoundSlots
Definition: LA_Engine_classes.hpp:4062
TArray< class ULevelStreaming * > StreamingLevels
Definition: LA_Engine_classes.hpp:1388
void OnEndOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
float WorldGravityZ
Definition: LA_Engine_classes.hpp:595
unsigned long bChangeRBChannelWhenAsleep
Definition: LA_Engine_classes.hpp:15421
class UTexture2D * DefaultTexture
Definition: LA_Engine_classes.hpp:577
TArray< class UStaticMeshComponent * > FindComponentsForTopLevelScope(int TopLevelScopeIndex)
TEnumAsByte< EBoneControlSpace > EffectorLocationSpace
Definition: LA_Engine_classes.hpp:14303
void MountFaceFXAnimSet(class UFaceFXAnimSet *AnimSet)
unsigned long MultiplyX
Definition: LA_Engine_classes.hpp:22046
void SetMaterialBasedOnExtremeContent()
TArray< struct FGameplayEventMetaData > SupportedEvents
Definition: LA_Engine_classes.hpp:7490
void SetHasPhysicsAssetInstance(bool bHasInstance, bool bUseCurrentPosition)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21455
Definition: LA_Engine_classes.hpp:2155
bool UnlockGamerPicture(unsigned char LocalUserNum, int PictureId)
unsigned long bEnableSecondaryDisplay
Definition: LA_Engine_classes.hpp:1153
int SceneIndex
Definition: LA_Engine_classes.hpp:33314
struct FRotator InterpRMRotation
Definition: LA_Engine_classes.hpp:182
struct FQWord EFObjectUid
Definition: LA_Engine_classes.hpp:179
unsigned long bDoFloating
Definition: LA_Engine_classes.hpp:3546
void OnLogoutCompleted(bool bWasSuccessful)
Definition: LA_Engine_classes.hpp:25968
float SafetyFallbackThreshold
Definition: LA_Engine_classes.hpp:12775
void EndGame(class APlayerReplicationInfo *Winner, const struct FString &Reason)
unsigned long bDontUpdateStrippedPhysicsBones
Definition: LA_Engine_classes.hpp:33399
unsigned long bUseLeafCards
Definition: LA_Engine_classes.hpp:31774
void ProcessClientRegistrationCompletion(class APlayerController *PC, bool bWasSuccessful)
void SetEnabled(bool bSetEnabled)
int PeakActiveParticles
Definition: LA_Engine_classes.hpp:20191
class AEmitterPool * MyEmitterPool
Definition: LA_Engine_classes.hpp:624
void ShouldCrouch(bool bCrouch)
bool IsFragmentVisible(int FragmentIndex)
void OnClientConnectionClose(class UPlayer *ClientConnection)
void PreJoinUpdateGameSettings(const struct FName &SessionName, class UOnlineGameSettings *GameSettings)
unsigned long bTraceFromClosestBoundsPoint
Definition: LA_Engine_classes.hpp:33056
Definition: LA_Engine_classes.hpp:34922
void SetOccludeState(bool bEnable)
struct FRawDistributionFloat Strength
Definition: LA_Engine_classes.hpp:20373
class UMaterial * TangentColorMaterial
Definition: LA_Engine_classes.hpp:899
float StartSplineTension
Definition: LA_Engine_classes.hpp:14507
bool SetLODDistance(int LODLevelIndex, float InDistance)
Definition: LA_Engine_classes.hpp:33692
struct FVector PulleyPivot1
Definition: LA_Engine_classes.hpp:24687
void AddAnimSets(TArray< class UAnimSet * > *CustomAnimSets)
unsigned long bOverrideMaterial
Definition: LA_Engine_classes.hpp:22542
int MaxParticleInTrailCount
Definition: LA_Engine_classes.hpp:22681
unsigned long bCinematicOnly
Definition: LA_Engine_classes.hpp:14200
class APlayerStart * ChoosePlayerStart(class AController *Player, unsigned char InTeam)
void FinishAnimControl(class UInterpGroup *InInterpGroup)
unsigned long bAlwaysFocus
Definition: LA_Engine_classes.hpp:26101
bool ShouldComponentAddToScene()
unsigned long bAttached
Definition: LA_Engine_classes.hpp:3903
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1620
unsigned long bDebug
Definition: LA_Engine_classes.hpp:81
unsigned long bSlideActive
Definition: LA_Engine_classes.hpp:23199
unsigned long bTempDisabledCollision
Definition: LA_Engine_classes.hpp:3106
float ValueA
Definition: LA_Engine_classes.hpp:27503
unsigned char UnknownData04[0x20]
Definition: LA_Engine_classes.hpp:8386
unsigned long bTargetNoise
Definition: LA_Engine_classes.hpp:20555
void ApplyCheckpointRecord(struct ADynamicBlockingVolume_FCheckpointRecord *Record)
struct FString ShadedLevelColorationUnlitMaterialName
Definition: LA_Engine_classes.hpp:874
void UpdateMusicTrack(const struct FMusicTrackStruct &NewMusicTrack)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25602
void ReplicatedEvent(const struct FName &VarName)
float CustomTimeDilation
Definition: LA_Engine_classes.hpp:20066
struct FScriptDelegate __OnReadTitleFileComplete__Delegate
Definition: LA_Engine_classes.hpp:7844
float LFEBleed
Definition: LA_Engine_classes.hpp:3951
unsigned long bUseTTS
Definition: LA_Engine_classes.hpp:29743
unsigned long bEnableAntiVibration
Definition: LA_Engine_classes.hpp:15457
float GetRelativePosition(const struct FName &GroupName)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:24338
void STATIC_StopMovie(bool bDelayStopUntilGameHasRendered)
class UDrawFrustumComponent * DrawFrustum
Definition: LA_Engine_classes.hpp:3663
class UTexture * MobileDetailTexture3
Definition: LA_Engine_classes.hpp:10356
Definition: LA_Engine_structs.hpp:4150
struct FVector ClimbDir
Definition: LA_Engine_classes.hpp:1588
Definition: LA_Engine_classes.hpp:14705
Definition: LA_Engine_structs.hpp:3626
unsigned long bPositive_Z
Definition: LA_Engine_classes.hpp:22813
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20868
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19919
unsigned long bIsBeingEdited
Definition: LA_Engine_classes.hpp:26635
int DrawWidth
Definition: LA_Engine_classes.hpp:13191
class AActor * Owner
Definition: LA_Engine_classes.hpp:41
void MAT_FinishAnimControl(class UInterpGroup *InInterpGroup)
Definition: LA_Engine_classes.hpp:5438
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:29345
float FloatResult
Definition: LA_Engine_classes.hpp:27364
float MobileEnvironmentFresnelExponent
Definition: LA_Engine_classes.hpp:10346
float FinalCameraCacheFOV
Definition: LA_Engine_classes.hpp:34601
int ClothDirtyBufferFlag
Definition: LA_Engine_classes.hpp:33325
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22689
struct FSet_Mirror SelectedComponents
Definition: LA_Engine_classes.hpp:30166
TArray< struct FString > DeferredCommands
Definition: LA_Engine_classes.hpp:1021
TArray< class UFractureMaterial * > FractureMaterials
Definition: LA_Engine_classes.hpp:15332
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6995
class ULightEnvironmentComponent * LightEnvironment
Definition: LA_Engine_classes.hpp:32783
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22196
struct FPointer MobileMaterialEmulator
Definition: LA_Engine_classes.hpp:1029
struct FName PropertyName
Definition: LA_Engine_classes.hpp:16391
class UNavMeshPathGoalEvaluator * PathGoalList
Definition: LA_Engine_classes.hpp:11542
unsigned long bStatusIsOk
Definition: LA_Engine_classes.hpp:26799
Definition: LA_Engine_classes.hpp:32430
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:21322
Definition: LA_Engine_classes.hpp:11761
unsigned long bStatusIsOk
Definition: LA_Engine_classes.hpp:26748
unsigned long bDropDetail
Definition: LA_Engine_classes.hpp:20705
struct FVector COMNudge
Definition: LA_Engine_classes.hpp:8008
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27632
unsigned long bIsUprighting
Definition: LA_Engine_classes.hpp:23897
TArray< class UAnimSet * > AnimSets
Definition: LA_Engine_classes.hpp:16290
Definition: LA_Engine_classes.hpp:12664
bool PointReachable(const struct FVector &aPoint)
int StatMaxOutBPS
Definition: LA_Engine_classes.hpp:34497
unsigned long bDrawLitSphere
Definition: LA_Engine_classes.hpp:4592
int AddCoverSlot(const struct FVector &SlotLocation, const struct FRotator &SlotRotation, int SlotIdx, bool bForceSlotUpdate, class AScout *Scout)
TEnumAsByte< ELightAffectsClassification > LightAffectsClassification
Definition: LA_Engine_classes.hpp:32785
float ForceContinuous
Definition: LA_Engine_classes.hpp:31707
struct FString Target
Definition: LA_Engine_classes.hpp:27650
float StrengthTarget
Definition: LA_Engine_classes.hpp:14201
Definition: LA_Core_structs.hpp:595
float NavMeshGen_MaxStepHeight
Definition: LA_Engine_classes.hpp:32395
Definition: LA_Engine_classes.hpp:15640
unsigned long BACKUP_bPainCausing
Definition: LA_Engine_classes.hpp:1490
class USequenceObject * PIESequenceObject
Definition: LA_Engine_classes.hpp:25766
unsigned long bSentSplitJoin
Definition: LA_Engine_classes.hpp:8966
class UTexture2D * PrefabPreview
Definition: LA_Engine_classes.hpp:25732
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20382
void UnregisterPlayer(class APlayerController *PC)
unsigned long bFixRepeatSize
Definition: LA_Engine_classes.hpp:34035
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4571
struct FString NetConnectionClassName
Definition: LA_Engine_classes.hpp:8390
bool AdminLogout(class APlayerController *P)
TArray< float > Weights
Definition: LA_Engine_classes.hpp:29717
struct FDouble SoundModeFadeInStartTime
Definition: LA_Engine_classes.hpp:32278
struct FRBCollisionChannelContainer CollideWithChannels
Definition: LA_Engine_classes.hpp:5149
void UpdateGameplayMuteList(class APlayerController *PC)
class AWorldInfo * STATIC_GetWorldInfo()
int FindPlayerDataStoreIndex(class ULocalPlayer *PlayerOwner)
unsigned long bLockedFOV
Definition: LA_Engine_classes.hpp:34573
Definition: LA_Engine_classes.hpp:29124
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7882
float CachedCullDistance
Definition: LA_Engine_classes.hpp:4184
struct FString GetTitleFileLogicalName(const struct FString &Filename)
void NavMeshVerification(float interval)
class UParticleSystemComponent * SlideEffectComponent
Definition: LA_Engine_classes.hpp:23209
TArray< class UAnimNode * > AnimTickArray
Definition: LA_Engine_classes.hpp:13838
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:23422
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8890
float InitialConnectTimeout
Definition: LA_Engine_classes.hpp:8371
float MinCollisionVelocity
Definition: LA_Engine_classes.hpp:28610
void CallServerMove(class USavedMove *NewMove, const struct FVector &ClientLoc, unsigned char ClientRoll, int View, class USavedMove *OldMove)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28359
TEnumAsByte< ELandscapeGizmoType > DataType
Definition: LA_Engine_classes.hpp:29992
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29252
TArray< class UInteraction * > GlobalInteractions
Definition: LA_Engine_classes.hpp:9812
int NumLoadErrors
Definition: LA_Engine_classes.hpp:7340
struct FString NewSpecMessage
Definition: LA_Engine_classes.hpp:36443
unsigned char UnknownData00[0x10]
Definition: LA_Engine_classes.hpp:10217
float MaxTimeMargin
Definition: LA_Engine_classes.hpp:6147
float LockedFOV
Definition: LA_Engine_classes.hpp:34583
bool TryToDrive(class APawn *P)
Definition: LA_Engine_classes.hpp:14559
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15833
struct FName EffectorSpaceBoneName
Definition: LA_Engine_classes.hpp:14309
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31349
bool CanUnpauseExternalUI()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28889
int MaxTextureSize
Definition: LA_Engine_classes.hpp:32042
Definition: LA_Engine_structs.hpp:5376
void InterpolationChanged(class USeqAct_Interp *InterpAction)
class UStaticMeshComponent * GetFreeStaticMeshComponent(bool bCreateNewObject)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13841
Definition: LA_Engine_classes.hpp:13123
class USoundClass * FindSoundClass(const struct FName &SoundClassName)
unsigned long bRestartLevel
Definition: LA_Engine_classes.hpp:2206
unsigned long bMonitorMover
Definition: LA_Engine_classes.hpp:1812
unsigned long bReplicateInstigator
Definition: LA_Engine_classes.hpp:66
TEnumAsByte< EBoneControlSpace > BoneRotationSpace
Definition: LA_Engine_classes.hpp:14430
TArray< class UPBRuleNodeComment * > Comments
Definition: LA_Engine_classes.hpp:34377
TArray< class UMaterialInterface * > MeshMaterials
Definition: LA_Engine_classes.hpp:21490
unsigned long bShouldRemainActiveIfDropped
Definition: LA_Engine_classes.hpp:3940
int ExcludeChannel
Definition: LA_Engine_classes.hpp:24911
void TakeRadiusDamage(class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14267
void AnnouncePickup(class APawn *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15279
Definition: LA_Engine_classes.hpp:36748
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26545
void InitVehicleRagdoll(class USkeletalMesh *RagdollMesh, class UPhysicsAsset *RagdollPhysAsset, const struct FVector &ActorMove, bool bClearAnimTree)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20664
void DrawTimer(class UTexture *Tex, float StartTime, float TotalTime, float XL, float YL, float U, float V, float UL, float VL, const struct FLinearColor &LColor, TEnumAsByte< EBlendMode > Blend)
TEnumAsByte< ESceneDepthPriorityGroup > ReflectionsDPG
Definition: LA_Engine_classes.hpp:31963
class APhysicsVolume * HeadVolume
Definition: LA_Engine_classes.hpp:23470
class UGenericParamListStatEntry * GetGenericParamListEntry()
void ClientPlayActorFaceFXAnim(class AActor *SourceActor, class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
unsigned long bSelfShadowOnly
Definition: LA_Engine_classes.hpp:10496
class AInterpActor * PendingMover
Definition: LA_Engine_classes.hpp:5913
bool CheckReplacement(class AActor *Other)
int StatAvgInBPS
Definition: LA_Engine_classes.hpp:34496
struct FName MainLevelName
Definition: LA_Engine_classes.hpp:26796
TArray< class APlayerController * > PendingArbitrationPCs
Definition: LA_Engine_classes.hpp:2235
unsigned long bRotatePlayerWithCamera
Definition: LA_Engine_classes.hpp:26106
int TeamIndex
Definition: LA_Engine_classes.hpp:5024
unsigned long bIgnoreEncroachers
Definition: LA_Engine_classes.hpp:26170
Definition: LA_Engine_classes.hpp:17854
void SetBoolValue(const struct FString &Key, bool Value)
bool SuggestTossVelocity(const struct FVector &Destination, const struct FVector &Start, float TossSpeed, float BaseTossZ, float DesiredZPct, const struct FVector &CollisionSize, float TerminalVelocity, float OverrideGravityZ, bool bOnlyTraceUp, struct FVector *TossVelocity)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9281
float B
Definition: LA_Engine_classes.hpp:17699
class APickupFactory * ReplacementFactory
Definition: LA_Engine_classes.hpp:3285
struct FColor WireframeColor
Definition: LA_Engine_classes.hpp:15606
float StartDistance
Definition: LA_Engine_classes.hpp:15172
int NodeCachedAtomsTag
Definition: LA_Engine_classes.hpp:13227
class UMaterialInterface * LeafCardMaterial
Definition: LA_Engine_classes.hpp:31862
struct FString STATIC_BuildBugSubmissionString(const struct FString &BugField, const struct FString &BugFieldData)
struct FRawDistributionFloat Velocity
Definition: LA_Engine_classes.hpp:22998
class AController * ControllerList
Definition: LA_Engine_classes.hpp:600
Definition: LA_Engine_structs.hpp:8012
Definition: LA_Engine_classes.hpp:27901
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19543
Definition: LA_Engine_classes.hpp:14449
unsigned long bInvertWheelRoll
Definition: LA_Engine_classes.hpp:14482
void KillAll(class UClass *aClass)
bool Login(unsigned char LocalUserNum, const struct FString &LoginName, const struct FString &Password, bool bWantsLocalOnly)
float OldFocusDistance
Definition: LA_Engine_classes.hpp:26833
unsigned long bFixNumChildren
Definition: LA_Engine_classes.hpp:13266
Definition: LA_Engine_classes.hpp:31634
struct FName EventName
Definition: LA_Engine_classes.hpp:20921
class UPlayer * Player
Definition: LA_Engine_classes.hpp:6079
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3767
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:15167
float GetNotifyTimeByClass(class UClass *NotifyClass, float PlayRate, float StartPosition, class UAnimNotify **out_Notify, float *out_Duration)
unsigned long bBlendingOut
Definition: LA_Engine_classes.hpp:34757
float MobileRimLightingExponent
Definition: LA_Engine_classes.hpp:10348
unsigned long bUseAmbientOcclusion
Definition: LA_Engine_classes.hpp:8257
void UpdateColorAndBrightness()
float LastUpdateTime
Definition: LA_Engine_classes.hpp:32297
unsigned long bChangeLightingChannels
Definition: LA_Engine_classes.hpp:16052
TArray< struct FNamedNetDriver > NamedNetDrivers
Definition: LA_Engine_classes.hpp:1170
struct FName SessionName
Definition: LA_Engine_classes.hpp:34486
struct FRawDistributionVector Position
Definition: LA_Engine_classes.hpp:20526
float DecalDepthBias
Definition: LA_Engine_classes.hpp:14765
Definition: LA_Engine_structs.hpp:4101
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13331
unsigned long bAlreadyChanged
Definition: LA_Engine_classes.hpp:2214
void CheckViewTarget(struct FTViewTarget *VT)
struct FPointer VfTable_IInterface_NavMeshPathObject
Definition: LA_Engine_classes.hpp:11087
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20147
void OnGoogleSubscriptionsComplete(struct FPlatformInterfaceDelegateResult *Result)
class UAnimSet * AnimSet
Definition: LA_Engine_classes.hpp:5459
unsigned long MultiplyX
Definition: LA_Engine_classes.hpp:22920
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16213
float STATIC_GetLifeTime(int Switch)
struct FString SavingMessage
Definition: LA_Engine_classes.hpp:9818
class UTexture2D * LightMapDensityNormal
Definition: LA_Engine_classes.hpp:1009
float SoftBodyStretchingStiffness
Definition: LA_Engine_classes.hpp:33645
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1262
struct FString DownloadableContentEnumeratorClassName
Definition: LA_Engine_classes.hpp:1157
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16843
void SetPendingWeapon(class AWeapon *DesiredWeapon)
void SetForceRefPose(bool bNewForceRefPose)
void OnFlyThroughHasEnded(class USeqAct_FlyThroughHasEnded *inAction)
struct FName SoundClass
Definition: LA_Engine_classes.hpp:5604
struct FVector OverrideExtentToCheck
Definition: LA_Engine_classes.hpp:12054
unsigned long bSkipExtraLOSChecks
Definition: LA_Engine_classes.hpp:5885
void Landed(const struct FVector &HitNormal, class AActor *FloorActor)
Definition: LA_Engine_structs.hpp:7717
Definition: LA_Engine_classes.hpp:19415
unsigned long bAllowShadowFade
Definition: LA_Engine_classes.hpp:4250
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37649
void ClientPrepareMapChange(const struct FName &LevelName, bool bFirst, bool bLast)
TArray< struct FVector > ClothMeshNormalData
Definition: LA_Engine_classes.hpp:33316
float Y
Definition: LA_Engine_classes.hpp:27715
int ValueA
Definition: LA_Engine_classes.hpp:27464
int SizeX
Definition: LA_Engine_classes.hpp:32066
unsigned long bClipSourceSegement
Definition: LA_Engine_classes.hpp:22425
float ImpulseRadius
Definition: LA_Engine_classes.hpp:24146
class UAkEvent * FragmentDestroySound
Definition: LA_Engine_classes.hpp:10554
int EndCullDistance
Definition: LA_Engine_classes.hpp:10525
int MaxDynamicBandwidth
Definition: LA_Engine_classes.hpp:2292
unsigned long bOutputToScreen
Definition: LA_Engine_classes.hpp:26925
Definition: LA_Engine_classes.hpp:36535
Definition: LA_Engine_classes.hpp:11173
Definition: LA_Engine_classes.hpp:35379
class USkeletalMeshComponent * ParentAnimComponent
Definition: LA_Engine_classes.hpp:33199
unsigned long RaindropFillEntireFluid
Definition: LA_Engine_classes.hpp:31638
int STATIC_GetObjClassVersion()
bool GetLinearColorParameterValue(const struct FName &ParameterName, struct FLinearColor *OutValue)
Definition: LA_Engine_classes.hpp:5057
Definition: LA_Engine_classes.hpp:7878
void SetFaceFXRegisterEx(const struct FString &RegName, TEnumAsByte< EFaceFXRegOp > RegOp, float FirstValue, float FirstInterpDuration, float NextValue, float NextInterpDuration)
unsigned char UnknownData08[0x48]
Definition: LA_Engine_classes.hpp:33395
float NormalCheckToleranceDegrees
Definition: LA_Engine_classes.hpp:21387
int PreselectAtLevelLoad
Definition: LA_Engine_classes.hpp:29718
class UNetConnection * Parent
Definition: LA_Engine_classes.hpp:9057
class AActor * CameraTarget
Definition: LA_Engine_classes.hpp:27208
class AParticleEventManager * MyParticleEventManager
Definition: LA_Engine_classes.hpp:630
void OnAnimPlay(class UAnimNodeSequence *SeqNode)
struct FPointer ScaleformInteraction
Definition: LA_Engine_classes.hpp:9841
bool UnregisterPlayers(const struct FName &SessionName, TArray< struct FUniqueNetId > *Players)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37707
unsigned long bLooping
Definition: LA_Engine_classes.hpp:32006
struct FName SecondEdgeSocketName
Definition: LA_Engine_classes.hpp:13160
void LogOutBugItAIGoToLogFile(const struct FString &InScreenShotDesc, const struct FString &InGoString, const struct FString &InLocString)
unsigned long GLOBAL_bUseSlotMarkers
Definition: LA_Engine_classes.hpp:3005
void PlaySound(class USoundCue *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
Definition: LA_Engine_classes.hpp:27043
float LadderSpeed
Definition: LA_Engine_classes.hpp:23455
TArray< struct FOnlinePartyMember > PartyMembersList
Definition: LA_Engine_classes.hpp:30721
float PIEActivationTime
Definition: LA_Engine_classes.hpp:25848
struct FRawDistributionFloat Strength
Definition: LA_Engine_classes.hpp:20477
int NumVolumeVisibilitySamples
Definition: LA_Engine_classes.hpp:33062
Definition: LA_Engine_classes.hpp:28763
struct FRawDistributionFloat SpawnPerUnit
Definition: LA_Engine_classes.hpp:22170
struct FRawDistributionFloat CameraOffset
Definition: LA_Engine_classes.hpp:20660
unsigned long bUseViewOwnerDepthPriorityGroup
Definition: LA_Engine_classes.hpp:4192
Definition: LA_Engine_classes.hpp:30500
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32436
void OnUpdatePropertyOcclusionMaskDarkness()
void FillByCapsule(float Height, float Radius)
struct FVector ActorLocation
Definition: LA_Engine_classes.hpp:28946
Definition: LA_Engine_structs.hpp:5258
unsigned long bFireEventsWhenForwards
Definition: LA_Engine_classes.hpp:16230
float MinimalVolume
Definition: LA_Engine_classes.hpp:29447
class AInventory * CreateInventory(class UClass *NewInvClass, bool bDoNotActivate)
struct FPointer VfTable_IInterface_NavMeshPathObstacle
Definition: LA_Engine_classes.hpp:11065
class UActorComponent * DrawComponent
Definition: LA_Engine_classes.hpp:25120
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:17718
class USoundCue * ImpactSound
Definition: LA_Engine_classes.hpp:3582
TArray< struct FLinearColor > ShaderComplexityColors
Definition: LA_Engine_classes.hpp:951
TArray< int > AnimTickRelevancyArray
Definition: LA_Engine_classes.hpp:33181
class UObjectReferencer * PersistentMapForcedObjects
Definition: LA_Engine_classes.hpp:616
struct FExpressionInput Coordinate
Definition: LA_Engine_classes.hpp:18961
struct FString GetMapName(bool bIncludePrefix)
struct FExpressionInput High
Definition: LA_Engine_classes.hpp:18905
TEnumAsByte< ECustomMaterialOutputType > OutputType
Definition: LA_Engine_classes.hpp:17797
int StartCullDistance
Definition: LA_Engine_classes.hpp:10524
unsigned long bForceStrafe
Definition: LA_Engine_classes.hpp:5883
Definition: LA_Engine_classes.hpp:22797
struct FString GeomMaterialName
Definition: LA_Engine_classes.hpp:858
class UAudioComponent * GetPooledAudioComponent(class USoundCue *ASound, class AActor *SourceActor, bool bStopWhenOwnerDestroyed, bool bUseLocation, const struct FVector &SourceLocation)
Definition: LA_Engine_classes.hpp:3146
float MinLookAtTime
Definition: LA_Engine_classes.hpp:12537
TArray< struct FSelectedTerrainVertex > SelectedVertices
Definition: LA_Engine_classes.hpp:29945
Definition: LA_Engine_classes.hpp:28015
struct FMatrix M
Definition: LA_Engine_classes.hpp:7255
unsigned long bUseLegacyEmitterTime
Definition: LA_Engine_classes.hpp:21658
unsigned long bRequiresSorting
Definition: LA_Engine_classes.hpp:21657
void ClearReadContentComplete(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType, const struct FScriptDelegate &ReadContentCompleteDelegate)
struct FPointer FoliageSceneProxy
Definition: LA_Engine_classes.hpp:31538
Definition: LA_Engine_classes.hpp:14869
struct FString Title
Definition: LA_Engine_classes.hpp:620
TArray< struct FSMMaterialSetterDatum > ExtremeContent
Definition: LA_Engine_classes.hpp:3833
class URB_StayUprightSetup * StayUprightConstraintSetup
Definition: LA_Engine_classes.hpp:23904
class UClass * ProfileSettingsClass
Definition: LA_Engine_classes.hpp:31110
unsigned long bAttach
Definition: LA_Engine_classes.hpp:12990
void STATIC_GetKeyValue(const struct FString &Pair, struct FString *Key, struct FString *Value)
unsigned long bDisableDestination
Definition: LA_Engine_classes.hpp:33731
class UArrowComponent * Arrow
Definition: LA_Engine_classes.hpp:24028
TEnumAsByte< EPhysXMeshRotationMethod > PhysXRotationMethod
Definition: LA_Engine_classes.hpp:22570
class URB_ConstraintInstance * FindConstraintInstance(const struct FName &ConName, class UPhysicsAsset *InAsset)
float GetGroupRelativePosition(const struct FName &GroupName)
struct FPointer VfTable_FObserverInterface
Definition: LA_Engine_classes.hpp:8957
float MinTimeBetweenVolumeUnloadRequests
Definition: LA_Engine_classes.hpp:8139
float FogHeight
Definition: LA_Engine_classes.hpp:15136
int MaxFallSpeed
Definition: LA_Engine_classes.hpp:12168
struct FString ChirpOutSoundNodeWaveName
Definition: LA_Engine_classes.hpp:32257
void AddClientConnectionCloseDelegate(const struct FScriptDelegate &ClientConnectionCloseDelegate)
unsigned long bCookSeparateSharedMPGameContent
Definition: LA_Engine_classes.hpp:939
unsigned long bHaveMovingOutputConnector
Definition: LA_Engine_classes.hpp:25842
unsigned long bScaleWindowWithCell
Definition: LA_Engine_classes.hpp:34337
unsigned long bForceApplyToRigidBodies
Definition: LA_Engine_classes.hpp:25427
unsigned long bCanJump
Definition: LA_Engine_classes.hpp:23362
unsigned long bActivateWithJustAttachedFlag
Definition: LA_Engine_classes.hpp:16663
bool HandleInputAxis(int ControllerId, const struct FName &Key, float Delta, float DeltaTime, bool bGamepad)
Definition: LA_Engine_classes.hpp:36419
unsigned long bHasLightEverBeenBuiltIntoLightMap
Definition: LA_Engine_classes.hpp:32775
unsigned long bDebugStepExecution
Definition: LA_Engine_classes.hpp:526
void OnSetBlockRigidBody(class USeqAct_SetBlockRigidBody *Action)
TArray< class UMorphTarget * > Targets
Definition: LA_Engine_classes.hpp:14041
void CheckAnimsUpToDate()
float SoftKill
Definition: LA_Engine_classes.hpp:485
struct FString DemoSpectatorClass
Definition: LA_Engine_classes.hpp:8410
TArray< struct FScriptDelegate > ReadTitleFileCompleteDelegates
Definition: LA_Engine_classes.hpp:7843
class UTranslationContext * GlobalTranslationContext
Definition: LA_Engine_classes.hpp:1075
void ClearReadPlayerStorageCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadPlayerStorageCompleteDelegate)
float SlideReFireDelay
Definition: LA_Engine_classes.hpp:24411
unsigned long bCausesFracture
Definition: LA_Engine_classes.hpp:6923
unsigned long bFilled
Definition: LA_Engine_classes.hpp:25795
float FrustumEndDist
Definition: LA_Engine_classes.hpp:4548
class UFont * STATIC_GetLargeFont()
struct FVector GetOrigin()
unsigned long bAllowTranslucencyDoF
Definition: LA_Engine_classes.hpp:14952
struct FMatrix LocalToWorld
Definition: LA_Engine_classes.hpp:4168
float MomentumMult
Definition: LA_Engine_classes.hpp:23799
unsigned long bRecomputeNormals
Definition: LA_Engine_classes.hpp:15878
void OnCameraShake(class USeqAct_CameraShake *inAction)
Definition: LA_Engine_classes.hpp:5810
void CreateCheckpointRecord(struct ANavigationPoint_FCheckpointRecord *Record)
struct FVector Destination
Definition: LA_Engine_classes.hpp:24183
class UPrimitiveComponent * CollisionComponent
Definition: LA_Engine_classes.hpp:174
unsigned long bShowSystemMouseCursor
Definition: LA_Engine_classes.hpp:9826
void SetControllerTiltActive(bool bActive)
struct FScriptDelegate __Render__Delegate
Definition: LA_Engine_classes.hpp:32211
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29288
float LeftTrackTorque
Definition: LA_Engine_classes.hpp:24309
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15782
void AllowBroadcastLocalized(class AActor *Sender, class UClass *Message, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
TEnumAsByte< EWorldAttractorFalloffType > FalloffType
Definition: LA_Engine_classes.hpp:24098
unsigned long bLevelChange
Definition: LA_Engine_classes.hpp:2217
class UDrawSphereComponent * RenderComponent
Definition: LA_Engine_classes.hpp:24051
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37595
class UMaterialInstanceConstant * MatInst
Definition: LA_Engine_classes.hpp:27248
class UClass * NavigationHandleClass
Definition: LA_Engine_classes.hpp:5895
TArray< class AActor * > OnBuild_EnableCollisionForThese
Definition: LA_Engine_classes.hpp:3408
void SetState(const struct FName &InStateGroup, const struct FName &InState)
struct FDouble SoundModeFadeInEndTime
Definition: LA_Engine_classes.hpp:32279
struct FScriptDelegate __OnQueueSubtitles__Delegate
Definition: LA_Engine_classes.hpp:4009
void Init(int InSizeX, int InSizeY, TEnumAsByte< EPixelFormat > InFormat, bool InIsResolveTarget)
unsigned long bOpen
Definition: LA_Engine_classes.hpp:26016
TArray< struct FSeqVarLink > VariableLinks
Definition: LA_Engine_classes.hpp:25854
void ResetMoveFor(class APawn *P)
TEnumAsByte< EBoneControlSpace > BoneTranslationSpace
Definition: LA_Engine_classes.hpp:14429
Definition: LA_Engine_classes.hpp:20842
unsigned long bUpdateMaterialRefsForBeginPlay
Definition: LA_Engine_classes.hpp:16784
void STATIC_AddOverlayWrapped(class UFont *Font, const struct FString &Text, float X, float Y, float ScaleX, float ScaleY, float WrapWidth)
float Duration
Definition: LA_Engine_classes.hpp:26567
Definition: LA_Engine_classes.hpp:6900
struct FColor SphereColor
Definition: LA_Engine_classes.hpp:4587
unsigned long bPositive_X
Definition: LA_Engine_classes.hpp:22811
bool SetSpeechRecognitionObject(unsigned char LocalUserNum, class USpeechRecognition *SpeechRecogObj)
unsigned long bRegistered
Definition: LA_Engine_classes.hpp:28292
TArray< float > CachedSoftBodyMeshScales
Definition: LA_Engine_classes.hpp:33641
void SetAnimTreeTemplate(class UAnimTree *NewTemplate)
Definition: LA_Engine_classes.hpp:17655
int NumNodesProcessed
Definition: LA_Engine_classes.hpp:11929
void BroadcastLocalizedMessage(class UClass *InMessageClass, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
Definition: LA_Engine_structs.hpp:8138
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26801
Definition: LA_Engine_classes.hpp:11239
struct FRawDistributionFloat PitchModulation
Definition: LA_Engine_classes.hpp:29648
float BlurKernelSize
Definition: LA_Engine_classes.hpp:26818
void SetSkipUpdateDynamicDataDuringTick(bool bInSkipUpdateDynamicDataDuringTick)
void DebugDeleteTitleFiles()
TArray< struct FPlane > Planes
Definition: LA_Engine_classes.hpp:14834
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13657
bool ReadPlatformSpecificSessionInfo(struct FOnlineGameSearchResult *DesiredGame, unsigned char *PlatformSpecificInfo)
unsigned long bLockSourceTangent
Definition: LA_Engine_classes.hpp:20592
TArray< struct FName > ComposePostPassBoneNames
Definition: LA_Engine_classes.hpp:13814
float GetClothBendingStiffness()
TArray< struct FIdToStringMapping > Values
Definition: LA_Engine_classes.hpp:30871
TArray< unsigned char > RawFaceFXSessionBytes
Definition: LA_Engine_classes.hpp:7335
struct FRawDistributionFloat Range
Definition: LA_Engine_classes.hpp:20372
class UApexStaticDestructibleComponent * StaticDestructibleComponent
Definition: LA_Engine_classes.hpp:15333
int MaxAuthRetryCount
Definition: LA_Engine_classes.hpp:36142
unsigned long bCanCutCorners
Definition: LA_Engine_classes.hpp:9475
struct FString ClientSecret
Definition: LA_Engine_classes.hpp:35115
class UMaterialInstanceConstant * MaterialInstanceConstant
Definition: LA_Engine_classes.hpp:14137
float InitialDelay
Definition: LA_Engine_classes.hpp:32343
TArray< class UStaticMeshComponent * > SMComponents
Definition: LA_Engine_classes.hpp:20007
struct FRotator ThumbnailAngle
Definition: LA_Engine_classes.hpp:31979
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13698
unsigned long bRunPhysicsWithNoController
Definition: LA_Engine_classes.hpp:23401
void STATIC_ResumeLogin(class UPlayer *InPlayer)
unsigned long bLogPoolOverflowList
Definition: LA_Engine_classes.hpp:1911
struct FName SocketName
Definition: LA_Engine_classes.hpp:12994
Definition: LA_Engine_classes.hpp:5306
unsigned long bDrawLitBox
Definition: LA_Engine_classes.hpp:4452
bool AddFriend(unsigned char LocalUserNum, const struct FUniqueNetId &NewFriend, const struct FString &Message)
float FlatThreshold
Definition: LA_Engine_classes.hpp:34006
TArray< class UPostProcessEffect * > Effects
Definition: LA_Engine_classes.hpp:9110
int SpecialCost(class APawn *Seeker, class UReachSpec *Path)
void AddFriendInviteReceivedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &InviteDelegate)
TEnumAsByte< EBeamEndPointMethod > EndPointMethod
Definition: LA_Engine_classes.hpp:22472
float HaloOcclusion
Definition: LA_Engine_classes.hpp:9176
Definition: LA_Engine_classes.hpp:21036
struct FString IPBanned
Definition: LA_Engine_classes.hpp:36124
TArray< struct FActorReference > CoverLinkRefs
Definition: LA_Engine_classes.hpp:2110
Definition: LA_Engine_classes.hpp:31103
float MainXPullIn
Definition: LA_Engine_classes.hpp:34074
struct FString GetDataStoreBinding(int BindingIndex)
float SubUVFrameSize
Definition: LA_Engine_classes.hpp:10337
struct FString StringSpectating
Definition: LA_Engine_classes.hpp:34479
float Stiffness
Definition: LA_Engine_classes.hpp:23174
TEnumAsByte< ERBCollisionChannel > RBChannel
Definition: LA_Engine_classes.hpp:4188
int SkelMeshCompTickTag
Definition: LA_Engine_classes.hpp:144
Definition: LA_Core_classes.hpp:480
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1348
Definition: LA_Engine_classes.hpp:36292
unsigned long bSwingVelocityDrive
Definition: LA_Engine_classes.hpp:24625
class AActor * ScriptedMoveTarget
Definition: LA_Engine_classes.hpp:11108
void BroadcastText(class APlayerReplicationInfo *SenderPRI, class APlayerController *Receiver, const struct FString &msg, const struct FName &Type)
struct FVector GetBestUnfinishedPathPoint()
float BloomWeightSmall
Definition: LA_Engine_classes.hpp:9314
unsigned long AllowPeerConnections
Definition: LA_Engine_classes.hpp:8383
void GetScreenCoords(float PosY, float *ScreenX, float *ScreenY, struct FHudLocalizedMessage *InMessage)
float WheelLongAsymptoteValue
Definition: LA_Engine_classes.hpp:24253
void InitMutator(const struct FString &Options, struct FString *ErrorMessage)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37905
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18925
void MAT_SetSkelControlStrength(const struct FName &SkelControlName, float ControlStrength)
struct FRotator Rotation
Definition: LA_Engine_classes.hpp:5640
TArray< float > InstantHitMomentum
Definition: LA_Engine_classes.hpp:2652
float FrameTime
Definition: LA_Engine_classes.hpp:32013
Definition: LA_Engine_classes.hpp:35164
TArray< struct FName > AxisInputKeys
Definition: LA_Engine_classes.hpp:31438
unsigned long bDurationRecalcEachLoop
Definition: LA_Engine_classes.hpp:21662
struct FGuid ExpressionGUID
Definition: LA_Engine_classes.hpp:18190
unsigned long bManualAdjustPlayersOnly
Definition: LA_Engine_classes.hpp:26973
class APylon * STATIC_GetPylonFromPos(const struct FVector &Position)
class AActor * Owner
Definition: LA_Engine_classes.hpp:3902
unsigned long bEnableColorClear
Definition: LA_Engine_classes.hpp:933
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25233
TArray< class UClass * > EmittersToTreatAsSame
Definition: LA_Engine_classes.hpp:19956
float ClothImpulseScale
Definition: LA_Engine_classes.hpp:33330
int STATIC_GetObjClassVersion()
float Z
Definition: LA_Engine_classes.hpp:26352
Definition: LA_Engine_classes.hpp:3212
struct FName EmitterName
Definition: LA_Engine_classes.hpp:20419
class UClass * DecoderClass
Definition: LA_Engine_classes.hpp:32129
TArray< unsigned char > VisibleFragments
Definition: LA_Engine_classes.hpp:15684
void SetLightingChannels(const struct FLightingChannelContainer &NewLightingChannels)
struct FRawDistributionFloat StartVelocityRadial
Definition: LA_Engine_classes.hpp:22961
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:20920
struct FRawDistributionVector Location
Definition: LA_Engine_classes.hpp:21210
struct FPointer ComponentDynamicResources
Definition: LA_Engine_classes.hpp:15625
bool FractureEffectIsRelevant(bool bForceDedicated, class APawn *EffectInstigator, unsigned char *bWantPhysChunksAndParticles)
struct FString AwayText
Definition: LA_Engine_classes.hpp:30696
float MaxFireLinkDist
Definition: LA_Engine_classes.hpp:3024
void AddJoinMigratedOnlineGameCompleteDelegate(const struct FScriptDelegate &JoinMigratedOnlineGameCompleteDelegate)
void RigidBodyCollision(class UPrimitiveComponent *HitComponent, class UPrimitiveComponent *OtherComponent, int ContactIndex, struct FCollisionImpactData *RigidCollisionData)
struct FPointer ViewState
Definition: LA_Engine_classes.hpp:8968
unsigned long BlockZeroExtent
Definition: LA_Engine_classes.hpp:9403
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21438
unsigned long bIsFullyStatic
Definition: LA_Engine_classes.hpp:8130
float CurrentRadioFilterVolume
Definition: LA_Engine_classes.hpp:3992
float MeshLODRange
Definition: LA_Engine_classes.hpp:1049
class AStaticMeshActor * LowLODPersistentActor
Definition: LA_Engine_classes.hpp:33887
void OnToggle(class USeqAct_Toggle *Action)
bool STATIC_HasSecondaryScreenActive()
struct FVector PathCache_GetGoalPoint()
float StartingRadius
Definition: LA_Engine_classes.hpp:3257
unsigned long bNoTiling
Definition: LA_Engine_classes.hpp:10690
struct FPointer U2NRotation
Definition: LA_Engine_classes.hpp:24982
float LinearDamping
Definition: LA_Engine_classes.hpp:24177
void InitConstraint(class AActor *Actor1, class AActor *Actor2, const struct FName &Actor1Bone, const struct FName &Actor2Bone, float BreakThreshold)
void SetWalking(bool bNewIsWalking)
unsigned long bNeedToUpdatePreview
Definition: LA_Engine_classes.hpp:17397
TArray< unsigned char > GetVisibleFragments()
unsigned long bDesiredRotationSet
Definition: LA_Engine_classes.hpp:23408
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:23152
class UDrawLightRadiusComponent * PreviewSphereRadius
Definition: LA_Engine_classes.hpp:15258
int StartingFrame
Definition: LA_Engine_classes.hpp:22268
unsigned long bBlockComplexCollisionTrace
Definition: LA_Engine_classes.hpp:4388
class APawn * GetPawn(class AActor *TheActor)
class APawn * PendingClimber
Definition: LA_Engine_classes.hpp:1593
Definition: LA_Engine_classes.hpp:32038
bool ShowVoiceChannelUI(unsigned char LocalUserNum)
unsigned long bSetStrengthFromAnimNode
Definition: LA_Engine_classes.hpp:14191
unsigned char UnknownData00[0xAE5C]
Definition: LA_Engine_classes.hpp:9037
int IntValue
Definition: LA_Engine_classes.hpp:28887
Definition: LA_Engine_classes.hpp:23306
float ConeAngle
Definition: LA_Engine_classes.hpp:4497
Definition: LA_Engine_classes.hpp:15826
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3795
void PreLogin(const struct FString &Options, const struct FString &Address, const struct FUniqueNetId &UniqueId, bool bSupportsAuth, bool bSpectator, struct FString *OutError)
bool GetSaveGameData(unsigned char LocalUserNum, int DeviceID, const struct FString &FriendlyName, const struct FString &Filename, const struct FString &SaveFileName, unsigned char *bIsValid, TArray< unsigned char > *SaveGameData)
void UpdateStateFromAdjustment(const struct FName &NewState)
int FindConnectedPeerIndex(const struct FUniqueNetId &PeerNetId)
struct FPointer ObstacleMesh
Definition: LA_Engine_classes.hpp:3376
Definition: LA_Engine_classes.hpp:36630
struct FName SkelMeshActorParamName
Definition: LA_Engine_classes.hpp:21383
unsigned long bIgnoreForces
Definition: LA_Engine_classes.hpp:23373
float BloomScreenBlendThreshold
Definition: LA_Engine_classes.hpp:32801
bool InputKey(int ControllerId, const struct FName &Key, TEnumAsByte< EInputEvent > Event, float AmountDepressed, bool bGamepad)
Definition: LA_Engine_classes.hpp:29389
class UClass * DefaultPawnClass
Definition: LA_Engine_classes.hpp:2241
struct FColor BorderColor
Definition: LA_Engine_classes.hpp:14000
void TouchPlayerPostProcessChain()
class USoundNode * CueFirstNode
Definition: LA_Engine_classes.hpp:3934
unsigned long LockScaleZ
Definition: LA_Engine_classes.hpp:10477
int SaveCountSettingId
Definition: LA_Engine_classes.hpp:8554
unsigned long Max
Definition: LA_Engine_classes.hpp:18569
unsigned long bLogHearSoundOverflow
Definition: LA_Engine_classes.hpp:6111
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:32187
float DesiredFOV
Definition: LA_Engine_classes.hpp:6129
void ClearCreateOnlineAccountCompletedDelegate(const struct FScriptDelegate &AccountCreateDelegate)
bool IsSessionInProgress()
void InitializeFor(class APlayerController *PC)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31440
TArray< struct FLocalizedStringSetting > LocalizedSettings
Definition: LA_Engine_classes.hpp:9961
TArray< unsigned char > PostPhysSkelControlIndex
Definition: LA_Engine_classes.hpp:33211
void OnReadTitleFileComplete(bool bWasSuccessful, const struct FString &Filename)
struct FRotator RotationRate
Definition: LA_Engine_classes.hpp:176
float DurationAfterLoop
Definition: LA_Engine_classes.hpp:29565
TEnumAsByte< EFeaturePrivilegeLevel > CanPurchaseContent(unsigned char LocalUserNum)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24957
void AddWriteSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate &WriteSaveGameDataCompleteDelegate)
unsigned long bClientSideOnly
Definition: LA_Engine_classes.hpp:28293
float SpawnDelay
Definition: LA_Engine_classes.hpp:26475
class USoundCue * FractureSoundSingle
Definition: LA_Engine_classes.hpp:24415
TArray< struct FMaterialReferenceList > Materials
Definition: LA_Engine_classes.hpp:16778
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22073
void PostTeleport(class ATeleporter *OutTeleporter)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34501
Definition: LA_Engine_classes.hpp:27857
struct FRawDistributionVector SubUVPosition
Definition: LA_Engine_classes.hpp:22286
class ACoverReplicator * MyCoverReplicator
Definition: LA_Engine_classes.hpp:6179
bool HurtRadius(float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, class AActor *IgnoredActor, class AController *InstigatedByController, bool bDoFullDamage)
unsigned long bCanBeFrictionedTo
Definition: LA_Engine_classes.hpp:90
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26481
class UClass * DefaultGameType
Definition: LA_Engine_classes.hpp:610
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23110
TScriptInterface< class UOnlineVoiceInterface > VoiceInterface
Definition: LA_Engine_classes.hpp:6171
void BroadcastLocalized(class AActor *Sender, class APlayerController *Receiver, class UClass *Message, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
void OnClientAuthComplete(bool bSuccess, const struct FUniqueNetId &ClientUID, class UPlayer *ClientConnection, const struct FString &ExtraInfo)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27327
unsigned long bProjectOnSkeletalMeshes
Definition: LA_Engine_classes.hpp:14819
struct FVector Velocity
Definition: LA_Engine_classes.hpp:166
float FlowFrequency
Definition: LA_Engine_classes.hpp:31657
void AddVelocity(const struct FVector &NewVelocity, const struct FVector &HitLocation, class UClass *DamageType, const struct FTraceHitInfo &HitInfo)
Definition: LA_Engine_classes.hpp:12002
bool ShouldBeHiddenBySHOW_NavigationNodes()
int GetResolutionPageIndex(float HeightTest)
bool IsOverlapping(class AActor *A)
bool GetResourceProviders(const struct FName &ProviderTag, TArray< class UUIResourceCombinationProvider * > *out_Providers)
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:20788
float FractureExplosionVelScale
Definition: LA_Engine_classes.hpp:648
void GetLastNCloudSaveOwners(TArray< struct FString > *McpIds)
unsigned long bSoundSpawningEnabled
Definition: LA_Engine_classes.hpp:32266
void ClientStopCameraAnim(class UCameraAnim *AnimToStop, bool bImmediate)
TArray< class UObject * > RemovedArchetypes
Definition: LA_Engine_classes.hpp:25730
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28165
void VersionUpdated(int OldVersion, int NewVersion)
TEnumAsByte< EParticleCollisionComplete > CollisionCompletionOption
Definition: LA_Engine_classes.hpp:20700
float MaxEngineTorque
Definition: LA_Engine_classes.hpp:24311
unsigned long bSourceOnly
Definition: LA_Engine_classes.hpp:2925
class UOnlineGameSearch * GetActiveGameSearch()
Definition: LA_Engine_classes.hpp:20993
void PlayTeleportEffect(bool bOut, bool bSound)
struct FString Description
Definition: LA_Engine_classes.hpp:37882
int STATIC_GetPlayerIndex(int ControllerId)
int MaxInternetClientRate
Definition: LA_Engine_classes.hpp:8377
void GameHasEnded(class AActor *EndGameFocus, bool bIsWinner)
struct FName TranslationSpaceBoneName
Definition: LA_Engine_classes.hpp:14432
class UParticleSystem * PSTemplate
Definition: LA_Engine_classes.hpp:12988
struct FVector PositionMultiplierZ
Definition: LA_Engine_classes.hpp:25157
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24107
float FlattenAttenuationRadius
Definition: LA_Engine_classes.hpp:4085
Definition: LA_Engine_classes.hpp:4608
float GetCollisionRadius()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22899
unsigned char UnknownData00[0x70]
Definition: LA_Engine_classes.hpp:8027
void ClientIgnoreMoveInput(bool bIgnore)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8418
Definition: LA_Engine_classes.hpp:4703
struct FVector Location
Definition: LA_Engine_classes.hpp:11697
class AWeapon * GiveWeapon(const struct FString &WeaponClassStr)
int MaxFluidNumVerts
Definition: LA_Engine_classes.hpp:1055
void PlayCameraShake(class UCameraShake *Shake, float Scale, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot)
struct FVector2D FadeAlpha
Definition: LA_Engine_classes.hpp:34609
unsigned long bPathsChanged
Definition: LA_Engine_classes.hpp:2923
void ReplicatedEvent(const struct FName &VarName)
struct FString MapName
Definition: LA_Engine_classes.hpp:37900
void AddWritePlayerStorageCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &WritePlayerStorageCompleteDelegate)
struct FString GetHumanReadableName()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24228
TEnumAsByte< EBeam2SourceTargetTangentMethod > SourceTangentMethod
Definition: LA_Engine_classes.hpp:20587
int OriginalSizeY
Definition: LA_Engine_classes.hpp:10743
class UAkBank * RequiredBank
Definition: LA_Engine_classes.hpp:5571
void GetStringHeightAndWidth(struct FString *InString, int *Height, int *Width)
TArray< struct FPointer > BatchedPoints
Definition: LA_Engine_classes.hpp:4665
void ClearAddFriendByNameCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &FriendDelegate)
class UForceFeedbackWaveform * KilledFFWaveform
Definition: LA_Engine_classes.hpp:6932
unsigned long bHiddenGame
Definition: LA_Engine_classes.hpp:3547
bool GetStringSettingId(const struct FName &StringSettingName, int *StringSettingId)
unsigned long bClampAlpha
Definition: LA_Engine_classes.hpp:20770
void BeginAnimControl(class UInterpGroup *InInterpGroup)
class UMaterial * VertexColorMaterial
Definition: LA_Engine_classes.hpp:877
TArray< struct FListener > Listeners
Definition: LA_Engine_classes.hpp:32267
struct FVector RotFrequency
Definition: LA_Engine_classes.hpp:13097
void ClearJoinOnlineGameCompleteDelegate(const struct FScriptDelegate &JoinOnlineGameCompleteDelegate)
unsigned long bFadeAudio
Definition: LA_Engine_classes.hpp:26078
Definition: LA_Engine_classes.hpp:23987
Definition: LA_Engine_classes.hpp:22535
void SetProgressMessage(TEnumAsByte< EProgressMessageType > MessageType, const struct FString &Message, const struct FString &Title, bool bIgnoreFutureNetworkMessages)
struct FName CameraStyle
Definition: LA_Engine_classes.hpp:34571
struct FLinearColor SourceColor
Definition: LA_Engine_classes.hpp:31932
float VolumeMultiplier
Definition: LA_Engine_classes.hpp:13131
struct FName SocketName
Definition: LA_Engine_classes.hpp:12951
struct FString LightingTexelDensityName
Definition: LA_Engine_classes.hpp:870
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16991
int RatingId
Definition: LA_Engine_classes.hpp:8697
TEnumAsByte< ENetRole > Role
Definition: LA_Engine_classes.hpp:25
float RandomPitchAngle
Definition: LA_Engine_classes.hpp:10514
unsigned long bChangeLevels
Definition: LA_Engine_classes.hpp:2213
Definition: LA_Engine_classes.hpp:29283
unsigned long bProcessSpawnRate
Definition: LA_Engine_classes.hpp:22128
int GetNumVisibleFragments()
float CollisionResponseCoefficient
Definition: LA_Engine_classes.hpp:23176
bool RegisterTranslatorTag(class UTranslatorTag *InTagHandler)
Definition: LA_Engine_classes.hpp:3678
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32648
unsigned char UnknownData01[0x4]
Definition: LA_Engine_classes.hpp:32888
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
void RemoveDecals(int IndexToRemoveDecalsFrom)
void OnQueryAvailableDownloadsComplete(bool bWasSuccessful)
float RotationalStrength
Definition: LA_Engine_classes.hpp:25122
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36708
struct FVector EndOffset
Definition: LA_Engine_classes.hpp:27864
void OnUpdatePropertyBrightness()
TArray< struct FRandomAnimInfo > RandomInfo
Definition: LA_Engine_classes.hpp:13636
void RegisterHandler(class UGameplayEventsHandler *NewHandler)
class ULightFunction * Function
Definition: LA_Engine_classes.hpp:32763
bool IsSessionInProgress()
Definition: LA_Engine_classes.hpp:20677
unsigned long bCountInstances
Definition: LA_Engine_classes.hpp:35266
Definition: LA_Engine_classes.hpp:13212
void SetGroupRateScale(const struct FName &GroupName, float NewRateScale)
Definition: LA_Engine_classes.hpp:28740
bool AddInventory(class AInventory *NewItem, bool bDoNotActivate)
unsigned long bAffectCamera
Definition: LA_Engine_classes.hpp:26100
struct FString GetHumanReadableName()
unsigned long BlockRigidBody
Definition: LA_Engine_classes.hpp:101
struct FName GetParentBone(const struct FName &BoneName)
class URB_BodyInstance * FindBodyInstanceNamed(const struct FName &BoneName)
void PrintNavMeshObstacles()
void OnParticleSystemFinished(class UParticleSystemComponent *FinishedComponent)
unsigned long bAuthDelegatesRegistered
Definition: LA_Engine_classes.hpp:36140
unsigned char CurrentFireMode
Definition: LA_Engine_classes.hpp:2644
void SetRTPCValue(const struct FName &InRTPC, float targetvalue)
float FlowStrength
Definition: LA_Engine_classes.hpp:31656
unsigned char NeighborLODBias[0x8]
Definition: LA_Engine_classes.hpp:30058
unsigned long bEFParticleLODApply
Definition: LA_Engine_classes.hpp:13157
bool ShouldDisplayDebug(const struct FName &DebugType)
struct FVector FrustumVerts[0x8]
Definition: LA_Engine_classes.hpp:30004
float TerminationTime
Definition: LA_Engine_classes.hpp:26658
void STATIC_DrawDebugString(const struct FVector &TextLocation, const struct FString &Text, class AActor *TestBaseActor, const struct FColor &TextColor, float Duration)
TArray< class UInterpGroup * > InterpGroups
Definition: LA_Engine_classes.hpp:28786
struct FName FocusBoneName
Definition: LA_Engine_classes.hpp:26114
void HitWall(const struct FVector &HitNormal, class AActor *Wall, class UPrimitiveComponent *WallComp)
TArray< class UAkEvent * > ReferencedAkEvents
Definition: LA_Engine_classes.hpp:7313
bool RecommendLongRangedAttack()
unsigned long MultiplyZ
Definition: LA_Engine_classes.hpp:22027
unsigned long bInitializedCachedNodeList
Definition: LA_Engine_classes.hpp:14192
float CenterY
Definition: LA_Engine_classes.hpp:18988
unsigned long bEnableForceMassRatio
Definition: LA_Engine_classes.hpp:24217
float NormalPhysicsChunkScaleMax
Definition: LA_Engine_classes.hpp:10574
float FadingDurationTime
Definition: LA_Engine_classes.hpp:4848
TEnumAsByte< ELoginStatus > GetLowestLoginStatusOfControllers()
Definition: LA_Engine_classes.hpp:17876
bool UnlockAchievement(unsigned char LocalUserNum, int AchievementId, float PercentComplete)
int ChildIndex
Definition: LA_Engine_classes.hpp:27154
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8561
Definition: LA_Engine_classes.hpp:5636
struct FColorMaterialInput SpecularColor
Definition: LA_Engine_classes.hpp:14915
class USavedMove * NextMove
Definition: LA_Engine_classes.hpp:9711
void ScoreKill(class AController *Killer, class AController *Other)
void PeerTravelAsHost(float TravelCountdownTimer, const struct FString &URL)
int DeviceID
Definition: LA_Engine_classes.hpp:8559
Definition: LA_Engine_classes.hpp:17066
unsigned long bAdminCanPause
Definition: LA_Engine_classes.hpp:2215
void OnToggle(class USeqAct_Toggle *Action)
TEnumAsByte< EDoorType > DoorType
Definition: LA_Engine_classes.hpp:3099
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28395
unsigned long bAutoPlay
Definition: LA_Engine_classes.hpp:29107
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28551
int NumMips
Definition: LA_Engine_classes.hpp:32070
void GetPlayerViewPointQuat(struct FVector *out_Location, struct FQuat *out_Quaternion)
void ApplyCheckpointRecord(struct ANavigationPoint_FCheckpointRecord *Record)
Definition: LA_Engine_classes.hpp:8005
unsigned long bPreviewComponent
Definition: LA_Engine_classes.hpp:3948
Definition: LA_Engine_classes.hpp:35916
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12651
void SetEnabled(bool bSetEnabled)
void OnReceivedLocalNotificationDebug(bool bWasAppActive, struct FNotificationInfo *Notification)
int NetworkID
Definition: LA_Engine_classes.hpp:2965
unsigned long bDelayReached
Definition: LA_Engine_classes.hpp:26768
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7221
TArray< class UMaterialInterface * > DeformMeshMaterials
Definition: LA_Engine_classes.hpp:33779
TArray< struct FString > ServerActors
Definition: LA_Engine_classes.hpp:1143
Definition: LA_Engine_classes.hpp:15560
Definition: LA_Engine_classes.hpp:3697
Definition: LA_Core_structs.hpp:227
Definition: LA_Engine_structs.hpp:7268
float RadialStrength
Definition: LA_Engine_classes.hpp:25268
void Kismet_ClientStopSound(class USoundCue *ASound, class AActor *SourceActor, float FadeOutTime)
void OcclusionChanged(bool bNowOccluded)
void TouchingActors(class UClass *BaseClass, class AActor **Actor)
unsigned long bAimToInteract
Definition: LA_Engine_classes.hpp:28743
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20490
unsigned long bUseHardwareCloth
Definition: LA_Engine_classes.hpp:15875
float FogMaxOpacity
Definition: LA_Engine_classes.hpp:15139
unsigned long bUseBuildIdOverride
Definition: LA_Engine_classes.hpp:8746
bool NotifyLanded(const struct FVector &HitNormal, class AActor *FloorActor)
void ArbitrationRegistrationComplete(const struct FName &SessionName, bool bWasSuccessful)
Definition: LA_Engine_classes.hpp:22402
Definition: LA_Engine_classes.hpp:27782
Definition: LA_Engine_classes.hpp:18655
unsigned long bHasBeenAttached
Definition: LA_Engine_classes.hpp:14823
unsigned long bClothUseCompartment
Definition: LA_Engine_classes.hpp:33332
float MinStrength
Definition: LA_Engine_classes.hpp:31974
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:25553
void StopEngineSoundTimed()
unsigned long bUseDynamicIndexBuffer
Definition: LA_Engine_classes.hpp:15688
bool PreventDeath(class APawn *KilledPawn, class AController *Killer, class UClass *DamageType, const struct FVector &HitLocation)
float RotationalStrength
Definition: LA_Engine_classes.hpp:25005
int STATIC_GetObjClassVersion()
class UForceFieldShape * Shape
Definition: LA_Engine_classes.hpp:25449
void NotifyEnabledSlots(class ACoverLink *Link, TArray< int > *SlotIndices)
void DrawTris(class UTexture *Tex, TArray< struct FCanvasUVTri > Triangles, const struct FColor &InColor)
Definition: LA_Engine_classes.hpp:37231
int HistoryBot
Definition: LA_Engine_classes.hpp:30320
TArray< struct FSubtitleCue > Subtitles
Definition: LA_Engine_classes.hpp:29773
TArray< class AWorldAttractor * > Attractor
Definition: LA_Engine_classes.hpp:27734
void ClearExternalUIChangeDelegate(const struct FScriptDelegate &ExternalUIDelegate)
TEnumAsByte< ESplitScreenType > Default3PSplitType
Definition: LA_Engine_classes.hpp:9836
unsigned long bNeedPostUndo
Definition: LA_Engine_classes.hpp:30034
unsigned long bSuspendAI
Definition: LA_Engine_classes.hpp:518
struct FRotator GetAdjustedAimFor(class AWeapon *W, const struct FVector &StartFireLoc)
struct FString bIsPlayingCol
Definition: LA_Engine_classes.hpp:30688
float MaxForce
Definition: LA_Engine_classes.hpp:31516
struct FVector noise2spot
Definition: LA_Engine_classes.hpp:23482
struct FVector HitBinormal
Definition: LA_Engine_classes.hpp:14811
class UNavMeshGoal_Filter * GetFilterOfType(class UClass *Filter_Class)
int VersionSettingsId
Definition: LA_Engine_classes.hpp:8553
struct FString GameName
Definition: LA_Engine_classes.hpp:2254
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1830
struct FGuid ExpressionGUID
Definition: LA_Engine_classes.hpp:19245
TArray< class UNavMeshGoal_Filter * > GoalFilters
Definition: LA_Engine_classes.hpp:12005
float InnerConeAngle
Definition: LA_Engine_classes.hpp:32931
class AActor * OldViewTarget
Definition: LA_Engine_classes.hpp:16914
class UObject * PreviewEFArchetype
Definition: LA_Engine_classes.hpp:33673
struct FRotator GetCameraRotation()
Definition: LA_Engine_classes.hpp:34001
unsigned long bCompositeChunksExplodeOnImpact
Definition: LA_Engine_classes.hpp:10564
Definition: LA_Engine_classes.hpp:32503
struct FVector2D FadeAlpha
Definition: LA_Engine_classes.hpp:26074
Definition: LA_Engine_classes.hpp:30942
struct FMap_Mirror InitialPressedKeys
Definition: LA_Engine_classes.hpp:31431
Definition: LA_Engine_classes.hpp:13676
Definition: LA_Engine_classes.hpp:22912
struct FString IniLocPatcherClassName
Definition: LA_Engine_classes.hpp:8748
float ClientUpdateTime
Definition: LA_Engine_classes.hpp:6146
void ClearReceivedGameInviteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReceivedGameInviteDelegate)
struct FVector RootMotionAccelScale
Definition: LA_Engine_classes.hpp:33368
void PublishLinkedVariableValues()
void StartTimer(struct FMMStats_Timer *Timer)
float MovementSpeedModifier
Definition: LA_Engine_classes.hpp:23462
Definition: LA_Engine_structs.hpp:3654
unsigned char bRun
Definition: LA_Engine_classes.hpp:6120
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9661
Definition: LA_Engine_classes.hpp:5494
class UMaterial * DefaultUICaretMaterial
Definition: LA_Engine_classes.hpp:989
bool ShouldSaveForCheckpoint()
unsigned char UnknownData03[0x4]
Definition: LA_Engine_classes.hpp:8416
TArray< class USoundCue * > ReferencedSoundCues
Definition: LA_Engine_classes.hpp:7338
Definition: LA_Engine_classes.hpp:16480
unsigned long bIgnoreIfActorHidden
Definition: LA_Engine_classes.hpp:13128
float RoofZOffset
Definition: LA_Engine_classes.hpp:34365
class UParticleSystemComponent * ImpactEffectComponent
Definition: LA_Engine_classes.hpp:23204
float RandomImageTime
Definition: LA_Engine_classes.hpp:21688
void SerializeObject(class UObject *ObjectToSerialize, int DataVersion, TArray< unsigned char > *Data)
int Size
Definition: LA_Engine_classes.hpp:34542
TArray< struct FScalarParameterValueOverTime > ScalarParameterValues
Definition: LA_Engine_classes.hpp:19914
void ReplicatedEvent(const struct FName &VarName)
TEnumAsByte< EParticleSortMode > SortMode
Definition: LA_Engine_classes.hpp:21645
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12353
void DrawDebugTextList(class UCanvas *Canvas, float RenderDelta)
float Speed
Definition: LA_Engine_classes.hpp:3568
class ANavigationPoint * prevOrdered
Definition: LA_Engine_classes.hpp:2950
unsigned long bIsPulley
Definition: LA_Engine_classes.hpp:24697
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:17483
unsigned long bLoopCameraAnim
Definition: LA_Engine_classes.hpp:13885
struct FUIAxisEmulationData AxisInputEmulation[0x4]
Definition: LA_Engine_classes.hpp:10969
struct FName Tag
Definition: LA_Engine_classes.hpp:30889
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27232
float TurnTime
Definition: LA_Engine_classes.hpp:23812
bool GetProfileSettingValue(int ProfileSettingId, int ValueMapID, struct FString *Value)
void AddDebugText(const struct FString &DebugText, class AActor *SrcActor, float Duration, const struct FVector &Offset, const struct FVector &DesiredOffset, const struct FColor &TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont *InFont)
class UMaterial * GeomMaterial
Definition: LA_Engine_classes.hpp:857
float LastPingUpdate
Definition: LA_Engine_classes.hpp:6151
class AWeapon * LastAttemptedSwitchToWeapon
Definition: LA_Engine_classes.hpp:2771
Definition: LA_Engine_classes.hpp:13991
unsigned long UnknownData03
Definition: LA_Engine_classes.hpp:10569
Definition: LA_Engine_structs.hpp:7383
float CurrentRotation
Definition: LA_Engine_classes.hpp:24888
unsigned long bMapNeedsLightingFullyRebuilt
Definition: LA_Engine_classes.hpp:511
void SetDrawColor(unsigned char R, unsigned char G, unsigned char B, unsigned char A)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26906
struct FRawDistributionVector VelOverLife
Definition: LA_Engine_classes.hpp:23035
void LogWeaponIntEvent(int EventID, class AController *Player, class UClass *WeaponClass, int Value)
struct FVector VelocityMultiplierZ
Definition: LA_Engine_classes.hpp:25161
float SelfRotationStrength
Definition: LA_Engine_classes.hpp:25096
struct FPointer CachedCamOverridePostProcess
Definition: LA_Engine_classes.hpp:16113
void UpdatePing(float TimeStamp)
struct FName ParameterName
Definition: LA_Engine_classes.hpp:7109
unsigned long bAdjustForWorldSpace
Definition: LA_Engine_classes.hpp:21301
struct FVector InterpTrackTargetLocation
Definition: LA_Engine_classes.hpp:34685
Definition: LA_Engine_classes.hpp:22702
TArray< struct FSubTrackGroup > SubTrackGroups
Definition: LA_Engine_classes.hpp:7941
int FindStairRotation(float DeltaTime)
unsigned long BSpecialRadialForceMode
Definition: LA_Engine_classes.hpp:25581
int CurrentSlotIndex
Definition: LA_Engine_classes.hpp:4063
unsigned char ScriptGetTeamNum()
struct FViewTargetTransitionParams TransitionParams
Definition: LA_Engine_classes.hpp:27209
Definition: LA_Core_structs.hpp:253
struct FLinearColor MobileRimLightingColor
Definition: LA_Engine_classes.hpp:10349
Definition: LA_Engine_classes.hpp:9551
float PitchMax
Definition: LA_Engine_classes.hpp:29645
TEnumAsByte< ETextureAddress > AddressY
Definition: LA_Engine_classes.hpp:32127
float CachedHeight
Definition: LA_Engine_classes.hpp:30002
unsigned long bDrawFirst
Definition: LA_Engine_classes.hpp:25760
float ChassisTorqueScale
Definition: LA_Engine_classes.hpp:24280
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8913
unsigned long bIgnoreEncroachers
Definition: LA_Engine_classes.hpp:54
unsigned long bDetach
Definition: LA_Engine_classes.hpp:35382
void DrawActorOverlays(const struct FVector &ViewPoint, const struct FRotator &ViewRotation)
float FogStart
Definition: LA_Engine_classes.hpp:553
void OnSetWorldAttractorParam(class USeqAct_SetWorldAttractorParam *Action)
TArray< struct FCurveKey > LastUpdatedAnimMorphKeys
Definition: LA_Engine_classes.hpp:13239
unsigned long OverridedTwoSided
Definition: LA_Engine_classes.hpp:19815
float NetPriority
Definition: LA_Engine_classes.hpp:148
bool ClearSharedFile(const struct FString &SharedHandle)
class UMaterialInterface * ReplicatedMaterial1
Definition: LA_Engine_classes.hpp:12385
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28797
void TeamSay(const struct FString &msg)
class UMaterialInterface * DefaultFloorMaterial
Definition: LA_Engine_classes.hpp:34363
unsigned long bRequiresNonLatentUpdates
Definition: LA_Engine_classes.hpp:33055
int GetDeviceSelectionResults(unsigned char LocalUserNum, struct FString *DeviceName)
struct FRotator GetExitRotation(class AController *C)
bool IsMobileTouchEnabled()
TArray< class ULightComponent * > LightComponents
Definition: LA_Engine_classes.hpp:32736
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18608
float MobileSineScaleX
Definition: LA_Engine_classes.hpp:10374
unsigned long bRenderTessellation
Definition: LA_Engine_classes.hpp:22625
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16175
bool RemoveAllPostProcessingChains()
class UClass * AccessControlClass
Definition: LA_Engine_classes.hpp:2262
unsigned long bEnableChanceOfPhysicsChunkOverride
Definition: LA_Engine_classes.hpp:538
float ConeFudgeFactor
Definition: LA_Engine_classes.hpp:31929
float SphereRadius
Definition: LA_Engine_classes.hpp:15257
class USkeletalMesh * NewSkeletalMesh
Definition: LA_Engine_classes.hpp:27268
bool GetProfileSettingDefaultFloat(int ProfileSettingId, float *DefaultFloat)
TEnumAsByte< EOnlinePlayerStorageAsyncState > AsyncState
Definition: LA_Engine_classes.hpp:8557
void LogWeaponIntEvent(int EventID, class AController *Player, class UClass *WeaponClass, int Value)
int SizeX
Definition: LA_Engine_classes.hpp:32094
struct FPointer VectorProp
Definition: LA_Engine_classes.hpp:17241
float ForceStrength
Definition: LA_Engine_classes.hpp:25094
struct FPointer ForceField
Definition: LA_Engine_classes.hpp:24929
void ClientSpawnCameraLensEffect(class UClass *LensEffectEmitterClass)
float RatioY
Definition: LA_Engine_classes.hpp:1982
float OutofWaterZ
Definition: LA_Engine_classes.hpp:23458
float RenderOffsetU
Definition: LA_Engine_classes.hpp:32016
unsigned long bCanWalk
Definition: LA_Engine_classes.hpp:23363
void RequestInputProcessingUpdate()
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:21527
unsigned long RootMotionAccumEnd
Definition: LA_Engine_classes.hpp:33364
float OuterMaxAngle
Definition: LA_Engine_classes.hpp:14387
float CurrentVoiceCenterChannelVolume
Definition: LA_Engine_classes.hpp:3991
class UForceFeedbackWaveform * FFWaveform
Definition: LA_Engine_classes.hpp:36519
class UTexture2D * HeightmapTexture
Definition: LA_Engine_classes.hpp:30045
bool ReachedPoint(const struct FVector &Point, class AActor *NewAnchor)
struct FPointer ComponentBaseResources
Definition: LA_Engine_classes.hpp:15603
unsigned long bAngularBreakable
Definition: LA_Engine_classes.hpp:24696
struct FRotator RelativeRotation
Definition: LA_Engine_classes.hpp:35390
void UnregisterPlayerFromSession()
float DelayMin
Definition: LA_Engine_classes.hpp:29507
Definition: LA_Engine_classes.hpp:12847
TArray< struct FDynamicLinkInfo > DynamicLinkInfos
Definition: LA_Engine_classes.hpp:3021
Definition: LA_Engine_classes.hpp:22382
void ClearProgressMessages()
unsigned long bDoubleJump
Definition: LA_Engine_classes.hpp:9717
TArray< struct FPlayerInformation > PlayerList
Definition: LA_Engine_classes.hpp:7488
Definition: LA_Engine_classes.hpp:481
void SetObject(const struct FString &Key, class UJsonObject *Object)
void SetRotation(const struct FRotator &NewRotation)
void SetData(const struct FString &Key, const struct FString &Value)
struct FRotator Orientation
Definition: LA_Engine_classes.hpp:14807
void TestPylonConnectivity()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30873
void AppendVersionToSettings()
Definition: LA_Engine_classes.hpp:4911
unsigned long bSkipNextClear
Definition: LA_Engine_classes.hpp:32210
struct FGuid ExpressionGUID
Definition: LA_Engine_classes.hpp:18319
TArray< struct FFaceFXSoundCueKey > FaceFXSoundCueKeys
Definition: LA_Engine_classes.hpp:16253
bool OnSameTeam(class AActor *A, class AActor *B)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30284
unsigned long LocalPlayerOnly
Definition: LA_Engine_classes.hpp:25996
class UStaticMesh * StaticMesh
Definition: LA_Engine_classes.hpp:5237
void GetActorEyesViewPoint(struct FVector *out_Location, struct FRotator *out_Rotation)
void OnFindOnlineGamesComplete(bool bWasSuccessful)
struct FVector Direction
Definition: LA_Engine_classes.hpp:22999
void STATIC_GetSettingsDataDateTime(struct FSettingsData *Data, int *OutInt1, int *OutInt2)
TArray< class UClass * > FracturedByDamageType
Definition: LA_Engine_classes.hpp:15369
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:12754
Definition: LA_Engine_classes.hpp:7815
int fixedTurn(int Current, int Desired, int DeltaRate)
unsigned long bReadyToPlay
Definition: LA_Engine_classes.hpp:34472
unsigned char UnknownData04[0x3]
Definition: LA_Engine_classes.hpp:33358
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10872
void ClearReadFriendsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadFriendsCompleteDelegate)
Definition: LA_Engine_classes.hpp:27884
float AttenuationRadius
Definition: LA_Engine_classes.hpp:19121
float FloatResult
Definition: LA_Engine_classes.hpp:27385
float PC_StartRadius
Definition: LA_Engine_classes.hpp:22822
int FilterSize
Definition: LA_Engine_classes.hpp:9180
void PawnLeavingVolume(class APawn *Other)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:11807
bool Encompasses(class AActor *Other)
TEnumAsByte< EFFB_ForceFieldCoordinates > Coordinates
Definition: LA_Engine_classes.hpp:24914
Definition: LA_Engine_structs.hpp:5002
unsigned long bResetup
Definition: LA_Engine_classes.hpp:29854
void ClearReadCrossTitleProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadProfileSettingsCompleteDelegate)
float FrictionV
Definition: LA_Engine_classes.hpp:24400
unsigned long bExchangedRoles
Definition: LA_Engine_classes.hpp:79
class USoundCue * SpawnSound
Definition: LA_Engine_classes.hpp:3581
void FellOutOfWorld(class UClass *dmgType)
struct FVector TransformVectorDir(const struct FVector &V)
float DefaultFOV
Definition: LA_Engine_classes.hpp:6130
bool GetProfileSettingValueFloat(int ProfileSettingId, float *Value)
TArray< class UParticleSystemComponent * > ActiveComponents
Definition: LA_Engine_classes.hpp:1908
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28852
float StreamingDistanceMultiplier
Definition: LA_Engine_classes.hpp:33189
void OnCreateOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
unsigned long bHadValidStrength
Definition: LA_Engine_classes.hpp:14531
float RootMotionInterpCurrentTime
Definition: LA_Engine_classes.hpp:9740
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14728
unsigned long bBottomFragmentsRootNonDestroyable
Definition: LA_Engine_classes.hpp:15742
class UMaterial * BoneWeightMaterial
Definition: LA_Engine_classes.hpp:897
Definition: LA_Engine_classes.hpp:26367
float Density
Definition: LA_Engine_classes.hpp:24401
TArray< struct FAngularLimitInfo > AngularLimits
Definition: LA_Engine_classes.hpp:14544
TEnumAsByte< EParticleSystemLODMethod > GetCurrentLODMethod()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18553
TEnumAsByte< EPhysics > SavedPhysics
Definition: LA_Engine_classes.hpp:9723
int visitedWeight
Definition: LA_Engine_classes.hpp:2946
Definition: LA_Engine_classes.hpp:4732
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10255
struct FString LeftMessage
Definition: LA_Engine_classes.hpp:36423
void ReplicatedEvent(const struct FName &VarName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35245
void OnToggle(class USeqAct_Toggle *Action)
TEnumAsByte< ECylinderHeightAxis > HeightAxis
Definition: LA_Engine_classes.hpp:21304
void SetMaterial(int ElementIndex, class UMaterialInterface *Material)
unsigned long bHeal
Definition: LA_Engine_classes.hpp:26995
class UMaterial * SceneCaptureReflectActorMaterial
Definition: LA_Engine_classes.hpp:991
unsigned long bUpdatedBounds
Definition: LA_Engine_classes.hpp:33394
Definition: LA_Engine_classes.hpp:29504
void UpdateStringSettings(bool bShouldAddIfMissing, TArray< struct FLocalizedStringSetting > *Settings)
float DisplayGamma
Definition: LA_Engine_classes.hpp:6742
struct FName ParameterName
Definition: LA_Engine_classes.hpp:18189
bool UnlockAvatarAward(unsigned char LocalUserNum, int AvatarItemId)
float NextSwitchCountdown
Definition: LA_Engine_classes.hpp:607
TArray< struct FVector > SampledNormal
Definition: LA_Engine_classes.hpp:29998
unsigned long bDestroyWhenInactive
Definition: LA_Engine_classes.hpp:25453
Definition: LA_Core_structs.hpp:725
unsigned long bWantsToCrouch
Definition: LA_Engine_classes.hpp:23355
unsigned long RenderGeometry
Definition: LA_Engine_classes.hpp:22684
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:2557
unsigned long bDrawOnLevelStatusMap
Definition: LA_Engine_classes.hpp:8135
struct FPointer WheelShape
Definition: LA_Engine_classes.hpp:24889
float FragmentMinHealth
Definition: LA_Engine_classes.hpp:10557
struct FName SynchGroupName
Definition: LA_Engine_classes.hpp:13897
bool EncroachingOn(class AActor *Other)
void ClearReadProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadProfileSettingsCompleteDelegate)
TArray< struct FDamageClassEventData > DamageClassArray
Definition: LA_Engine_classes.hpp:7492
bool ActivateOutputLink(int OutputIdx)
unsigned long bNoCollision
Definition: LA_Engine_classes.hpp:10437
float MappingRotation
Definition: LA_Engine_classes.hpp:30255
class USpriteComponent * GoodSprite
Definition: LA_Engine_classes.hpp:2963
Definition: LA_Engine_classes.hpp:3002
bool PlaceExitingDriver(class APawn *ExitingDriver)
int MipTailBaseIdx
Definition: LA_Engine_classes.hpp:10767
struct FRawDistributionFloat SourceStrength
Definition: LA_Engine_classes.hpp:22344
struct FString GetSessionTimestamp()
float SoundDampening
Definition: LA_Engine_classes.hpp:23486
Definition: LA_Engine_structs.hpp:3811
class USkeletalMeshComponent * TrailPreviewComponent
Definition: LA_Engine_classes.hpp:10609
int ObjInstanceVersion
Definition: LA_Engine_classes.hpp:25750
unsigned long bLastPreviewed
Definition: LA_Engine_classes.hpp:18277
float MinDistBetweenSpecTypes
Definition: LA_Engine_classes.hpp:12191
bool GetProfileSettingValueInt(int ProfileSettingId, int *Value)
TArray< class AActor * > OverrideInvisibleActors
Definition: LA_Engine_classes.hpp:1661
void FellOutOfWorld(class UClass *dmgType)
float HeightOffset
Definition: LA_Engine_classes.hpp:25012
TArray< struct FWeaponClassEventData > WeaponClassArray
Definition: LA_Engine_classes.hpp:7491
void ClearFriendMessageReceivedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &MessageDelegate)
struct FName GetStringSettingName(int StringSettingId)
unsigned long bLockOutgoingCameraOnFirstTransition
Definition: LA_Engine_classes.hpp:26649
struct FUntypedBulkData_Mirror Data
Definition: LA_Engine_classes.hpp:32136
struct FString GetStringSettingColumnHeader(int StringSettingId)
class UMaterialInterface * ReplicatedMaterial0
Definition: LA_Engine_classes.hpp:1776
int AuthRetryDelay
Definition: LA_Engine_classes.hpp:36143
struct FAngularLimitInfo AutoMinLimit
Definition: LA_Engine_classes.hpp:14542
class UFont * Font
Definition: LA_Engine_classes.hpp:5696
float RadiusMax
Definition: LA_Engine_classes.hpp:4089
struct FVector GetDirection()
float NavMeshGen_EntityHalfHeight
Definition: LA_Engine_classes.hpp:32392
struct FLinearColor MobileEnvironmentColor
Definition: LA_Engine_classes.hpp:10344
TArray< int > ProfileSettingIds
Definition: LA_Engine_classes.hpp:8610
float ForceHeight
Definition: LA_Engine_classes.hpp:25322
struct FScriptDelegate __OnProcessRequestComplete__Delegate
Definition: LA_Engine_classes.hpp:7790
Definition: LA_Engine_classes.hpp:23880
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21002
int MaxLandingVelocity
Definition: LA_Engine_classes.hpp:9470
void LongClientAdjustPosition(float TimeStamp, const struct FName &NewState, TEnumAsByte< EPhysics > newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, class AActor *NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
void ToggleHostMigration(bool bEnabled)
Definition: LA_Engine_classes.hpp:20936
float ClothBlendMaxDistanceFactor
Definition: LA_Engine_classes.hpp:33308
unsigned long Scale
Definition: LA_Engine_classes.hpp:21809
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9847
bool IsShowingSubtitles()
struct FRawDistributionVector RotationAmount
Definition: LA_Engine_classes.hpp:21530
void OnToggle(class USeqAct_Toggle *Action)
struct FName EffectName
Definition: LA_Engine_classes.hpp:9135
int TitleId
Definition: LA_Engine_classes.hpp:8665
bool GeneratePathToActor(class AActor *Goal, float WithinDistance, bool bAllowPartialPath)
int GetSlotIdxToRight(int SlotIdx, int Cnt)
struct FColor LightColor
Definition: LA_Engine_classes.hpp:4140
class UUIDataProvider_OnlineFriends * FriendsProvider
Definition: LA_Engine_classes.hpp:31106
unsigned long bLinearZVelocityDrive
Definition: LA_Engine_classes.hpp:24623
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36347
Definition: LA_Engine_classes.hpp:27760
void SetAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive)
struct FSplineMeshParams SplineParams
Definition: LA_Engine_classes.hpp:15829
void VolumeBasedDestroy(class APhysicsVolume *PV)
unsigned long bIncludeVarComment
Definition: LA_Engine_classes.hpp:26208
unsigned long bProcessInput
Definition: LA_Engine_classes.hpp:10959
unsigned long bRecreatePreviewPawn
Definition: LA_Engine_classes.hpp:16053
float LodWeightsBias
Definition: LA_Engine_classes.hpp:15890
void ServerSendDisabledSlots(int Index)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21239
bool STATIC_AtActor(class APawn *P, class AActor *Goal, float Dist, bool bReturnPartial)
int SelectedCinematicTextureGroups
Definition: LA_Engine_classes.hpp:26883
unsigned long bZeroRootTranslation
Definition: LA_Engine_classes.hpp:13876
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29491
void SetBeamTargetPoint(int EmitterIndex, const struct FVector &NewTargetPoint, int TargetIndex)
struct FBox GetFragmentBox(int FragmentIndex)
int EditorPitch
Definition: LA_Engine_classes.hpp:14998
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3859
float UprightTime
Definition: LA_Engine_classes.hpp:23912
unsigned long bCompositeShadowsFromDynamicLights
Definition: LA_Engine_classes.hpp:33047
TEnumAsByte< EGJKResult > ClosestPointOnComponentToPoint(struct FVector *POI, struct FVector *Extent, struct FVector *OutPointA, struct FVector *OutPointB)
bool ShouldReset(class AActor *ActorToReset)
struct FString OldName
Definition: LA_Engine_classes.hpp:34465
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18065
void TraceActors(class UClass *BaseClass, const struct FVector &End, const struct FVector &Start, const struct FVector &Extent, int ExtraTraceFlags, class AActor **Actor, struct FVector *HitLoc, struct FVector *HitNorm, struct FTraceHitInfo *HitInfo)
void ReplicatedEvent(const struct FName &VarName)
struct FRawDistributionVector StartVelocity
Definition: LA_Engine_classes.hpp:22725
struct FName BaseBoneName
Definition: LA_Engine_classes.hpp:14127
Definition: LA_Engine_classes.hpp:12096
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27869
Definition: LA_Engine_classes.hpp:34747
void GetTriggerUseList(float interactDistanceToCheck, float crosshairDist, float minDot, bool bUsuableOnly, TArray< class ATrigger * > *out_useList)
void SetCharacter(const struct FString &inCharacter)
struct FColor C_WireBackground
Definition: LA_Engine_classes.hpp:1036
void AddJoinFriendGameCompleteDelegate(const struct FScriptDelegate &JoinFriendGameCompleteDelegate)
void UpdateInstanceVertexWeightBones(TArray< struct FBonePair > BonePairs)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18211
unsigned long BlockRigidBody
Definition: LA_Engine_classes.hpp:9405
float DeactivationDistance
Definition: LA_Engine_classes.hpp:31710
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4065
class UAnimSequence * AnimSeq
Definition: LA_Engine_classes.hpp:13894
bool GetSwatTurnTarget(int SlotIdx, int Direction, struct FCoverInfo *out_Info)
struct FString CharacterBio
Definition: LA_Engine_classes.hpp:37856
struct FVector PopupOffset
Definition: LA_Engine_classes.hpp:3033
bool IsPreparingMapChange()
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:29416
struct FVector2D InFocusFOV
Definition: LA_Engine_classes.hpp:26113
bool STATIC_AtLocation(class UNavigationHandle *NavHandle, const struct FVector &GoalLocation, float Dist, bool bReturnPartial, bool bInWeightPartialByDist)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5815
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27587
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:26628
void UpdateDampingProperties()
unsigned long bDestructive
Definition: LA_Engine_classes.hpp:1491
unsigned long bHasUnlitTranslucency
Definition: LA_Engine_classes.hpp:31921
float SerpentineDist
Definition: LA_Engine_classes.hpp:23448
bool SetAuthInterface(class UObject *InAuthInterface)
bool IsExposedTo(int SlotIdx, const struct FCoverInfo &ChkSlot, float *out_ExposedScale)
Definition: LA_Engine_classes.hpp:22003
void AddReadCrossTitleSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate &ReadSaveGameDataCompleteDelegate)
unsigned char CompressedFlags()
struct FName PackageName
Definition: LA_Engine_classes.hpp:8118
Definition: LA_Engine_classes.hpp:26561
void UpdateSplineReparamTable()
void ClientAdminMessage(const struct FString &msg)
void FacebookDialog(const struct FString &Action, TArray< struct FString > ParamKeysAndValues)
float StartDistance
Definition: LA_Engine_classes.hpp:4142
unsigned long bAllowDynamicShadowsOnTranslucency
Definition: LA_Engine_classes.hpp:33016
class UTexture2D * FillTexture
Definition: LA_Engine_classes.hpp:25799
unsigned long bForceActive
Definition: LA_Engine_classes.hpp:24974
void ClearServerAuthResponseDelegate(const struct FScriptDelegate &ServerAuthResponseDelegate)
class ULevelStreaming * Level
Definition: LA_Engine_classes.hpp:26746
void SetNamedBodiesFixed(bool bNewFixed, TArray< struct FName > BoneNames, class USkeletalMeshComponent *SkelMesh, bool bSetOtherBodiesToComplement, bool bSkipFullAnimWeightBodies)
int AnimMetaDataUpdateTag
Definition: LA_Engine_classes.hpp:14206
void DeleteDataBlobCallbackDelegate(bool bWasSucessfull, const struct FString &StorageID, const struct FString &BlobName, const struct FString &Error)
void NotifyEnd(class AActor *Owner, class UAnimNodeSequence *AnimSeqInstigator)
Definition: LA_Engine_classes.hpp:37628
Definition: LA_Engine_classes.hpp:24208
void SetSkelControlStrength(float NewStrength, float InBlendTime)
void SetSeamlessTravelMidpointPause(bool bNowPaused)
unsigned long bCanAffectDynamicPrimitivesOutsideDynamicChannel
Definition: LA_Engine_classes.hpp:32776
float DetailSize
Definition: LA_Engine_classes.hpp:31712
float ForceStrength
Definition: LA_Engine_classes.hpp:25417
unsigned long bClothBaseVelInterp
Definition: LA_Engine_classes.hpp:33286
float MaxDistance
Definition: LA_Engine_classes.hpp:31643
unsigned long bUseOneLayerDistortion
Definition: LA_Engine_classes.hpp:14953
unsigned long bJustBecameRelevant
Definition: LA_Engine_classes.hpp:13216
struct FVector StartVelocity
Definition: LA_Engine_classes.hpp:9728
Definition: LA_Engine_classes.hpp:37314
Definition: LA_Engine_classes.hpp:13958
struct FString Description
Definition: LA_Engine_classes.hpp:9773
Definition: LA_Engine_classes.hpp:16462
TArray< unsigned char > AimCpntIndexLUT
Definition: LA_Engine_classes.hpp:13326
float BlendTimeToGo
Definition: LA_Engine_classes.hpp:13353
void AddProfileDataChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ProfileDataChangedDelegate)
struct FMap_Mirror ClothTornTriMap
Definition: LA_Engine_classes.hpp:33634
struct FVector PositionMultiplierY
Definition: LA_Engine_classes.hpp:24918
struct FVector AngularVelocityTarget
Definition: LA_Engine_classes.hpp:24638
Definition: LA_Engine_classes.hpp:15712
float InheritSourceVelocityScale
Definition: LA_Engine_classes.hpp:21236
unsigned long bDoStopUpdate
Definition: LA_Engine_classes.hpp:20035
bool ShowOnlineStatsUI(class UOnlineStatsRead *StatsRead, TArray< struct FUniqueNetId > *Players)
int FindProviderTypeIndex(const struct FName &ProviderTag)
float MaxPosDiff
Definition: LA_Engine_classes.hpp:12668
Definition: LA_Engine_classes.hpp:12906
struct FPointer Viewport
Definition: LA_Engine_classes.hpp:9810
Definition: LA_Engine_classes.hpp:37189
struct FVector MobileBounceLightDirection
Definition: LA_Engine_classes.hpp:10391
unsigned long bUseMobileLandscapeMonochromeLayerBlending
Definition: LA_Engine_classes.hpp:10316
Definition: LA_Engine_classes.hpp:2875
void AcceptInventory(class APawn *PlayerPawn)
unsigned long bVelChange
Definition: LA_Engine_classes.hpp:24025
int ServerAuthTimeout
Definition: LA_Engine_classes.hpp:8981
Definition: LA_Engine_structs.hpp:6857
TArray< struct FVector > SeedLocations
Definition: LA_Engine_classes.hpp:12008
class ULocalPlayer * GetPlayerOwner(int PlayerIndex)
bool WriteProfileSettings(unsigned char LocalUserNum, class UOnlineProfileSettings *ProfileSettings)
float CenterMin
Definition: LA_Engine_classes.hpp:29694
unsigned long bSkipSpawnCountCheck
Definition: LA_Engine_classes.hpp:20032
class UStaticMeshComponent * StaticMeshComponent
Definition: LA_Engine_classes.hpp:3792
unsigned long bVisibilityReset
Definition: LA_Engine_classes.hpp:15686
float MaxDistance
Definition: LA_Engine_classes.hpp:15173
int NumPooledReuses
Definition: LA_Engine_classes.hpp:33100
float DefaultValue
Definition: LA_Engine_classes.hpp:18717
unsigned long InheritSourceVelocity
Definition: LA_Engine_classes.hpp:21234
float MaxJumpHeight
Definition: LA_Engine_classes.hpp:23343
struct FRawDistributionFloat NoiseTangentStrength
Definition: LA_Engine_classes.hpp:20565
unsigned long bDefineUpAxis
Definition: LA_Engine_classes.hpp:14373
TEnumAsByte< EMobileEmissiveColorSource > MobileEmissiveColorSource
Definition: LA_Engine_classes.hpp:10323
void NotifyTakeHit(class AController *InstigatedBy, const struct FVector &HitLocation, int Damage, class UClass *DamageType, const struct FVector &Momentum)
bool CanReachPylon(class APylon *DestPylon, class AController *C)
unsigned long bUsePostProcessEffects
Definition: LA_Engine_classes.hpp:926
void HandleMomentum(const struct FVector &Momentum, const struct FVector &HitLocation, class UClass *DamageType, const struct FTraceHitInfo &HitInfo)
void StopForceFeedbackWaveform(class UForceFeedbackWaveform *WaveForm)
class UDataStoreClient * GetDataStoreClient()
Definition: LA_Engine_classes.hpp:30547
float DemoPlayTimeDilation
Definition: LA_Engine_classes.hpp:567
Definition: LA_Engine_classes.hpp:23125
Definition: LA_Engine_structs.hpp:7649
unsigned long bAutoAdjust
Definition: LA_Engine_classes.hpp:3009
Definition: LA_Engine_classes.hpp:779
int IdealMaterialInstanceConstants
Definition: LA_Engine_classes.hpp:1916
void OnReadCrossTitleProfileSettingsComplete(unsigned char LocalUserNum, int TitleId, bool bWasSuccessful)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24985
bool GetProfileSettingDefaultInt(int ProfileSettingId, int *DefaultInt)
void ForceAllBodiesBelowUnfixed(class UPhysicsAsset *InAsset, class USkeletalMeshComponent *InSkelMesh, bool InbInstanceAlwaysFullAnimWeight, struct FName *InBoneName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25677
Definition: LA_Engine_classes.hpp:21895
Definition: LA_Engine_classes.hpp:34028
Definition: LA_Engine_classes.hpp:7329
unsigned long bLimitMaxPhysicsVelocity
Definition: LA_Engine_classes.hpp:23201
unsigned long bAllowDepthTestAndWrite
Definition: LA_Engine_classes.hpp:14947
void ClientGivenTo(class APawn *NewOwner, bool bDoNotActivate)
void ClearRecentPlayers()
bool ClearDownloadedFiles()
bool CanActorPlayFaceFXAnim()
unsigned long bScreenshotRequested
Definition: LA_Engine_classes.hpp:916
int ClothHierarchicalIterations
Definition: LA_Engine_classes.hpp:33608
struct FVector4 HeightmapScaleBias
Definition: LA_Engine_classes.hpp:30044
bool GetVectorParameterValue(const struct FName &ParameterName, struct FLinearColor *OutValue)
Definition: LA_Engine_classes.hpp:14181
Definition: LA_Engine_classes.hpp:16370
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35272
bool GetSkipUpdateDynamicDataDuringTick()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17412
bool FindPath(class AActor **out_DestActor, int *out_DestItem)
struct FScriptDelegate __HandleInputKey__Delegate
Definition: LA_Engine_classes.hpp:9843
struct FVector RootBoneTranslation
Definition: LA_Engine_classes.hpp:33366
bool DoJump(bool bUpdating)
unsigned long bSimGravityDisabled
Definition: LA_Engine_classes.hpp:23376
void BugItAI(const struct FString &ScreenShotDescription)
class UMaterial * GetMaterial()
void SetScalarCurveParameterValue(const struct FName &ParameterName, struct FInterpCurveFloat *Value)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20165
float AccumTickTime
Definition: LA_Engine_classes.hpp:20051
struct FName NodeName
Definition: LA_Engine_classes.hpp:13230
int BuildingInstanceVersion
Definition: LA_Engine_classes.hpp:33891
struct FString STATIC_GetLocalString(int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3)
struct FString SavedNetworkAddress
Definition: LA_Engine_classes.hpp:34484
TArray< float > InputVolume
Definition: LA_Engine_classes.hpp:29626
TArray< int > ChildrenHasRootMotion
Definition: LA_Engine_classes.hpp:13295
Definition: LA_Engine_classes.hpp:37645
float FadeInTargetVolume
Definition: LA_Engine_classes.hpp:3971
struct FColor MobileSkyLightColor
Definition: LA_Engine_classes.hpp:10395
Definition: LA_Engine_classes.hpp:36343
class UPostProcessChain * STATIC_GetDefaultPostProcessChain()
struct FString STATIC_GetLocalString(int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3)
void AddAddFriendByNameCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &FriendDelegate)
unsigned long RenderDirectLine
Definition: LA_Engine_classes.hpp:22513
Definition: LA_Engine_classes.hpp:18621
float MaxEndEffectorError
Definition: LA_Engine_classes.hpp:12586
int GetPendingFireLength()
void AddFileToDownload(const struct FString &Filename)
Definition: LA_Engine_structs.hpp:4540
TArray< class UCameraAnimInst * > FreeAnims
Definition: LA_Engine_classes.hpp:34617
void ClientCapBandwidth(int Cap)
float FadingPercentage
Definition: LA_Engine_classes.hpp:4847
bool CanUnpauseInternalUI()
void ApplyCheckpointRecord(struct ASkeletalMeshActor_FCheckpointRecord *Record)
unsigned long bClothFrozen
Definition: LA_Engine_classes.hpp:33282
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27367
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19348
TArray< struct FScalarParameterInterpStruct > ScalarParameterInterpArray
Definition: LA_Engine_classes.hpp:23525
struct FVector MaxPosDampScale
Definition: LA_Engine_classes.hpp:33312
void SetAnimPosition(const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
Definition: LA_Engine_classes.hpp:12369
class ACamera * CameraOwner
Definition: LA_Engine_classes.hpp:34806
struct FString bHaveInvitedCol
Definition: LA_Engine_classes.hpp:30692
struct FString FreezeAtParameters
Definition: LA_Engine_classes.hpp:26949
void PreRender(class UCanvas *Canvas)
class UActorComponent * DrawComponent
Definition: LA_Engine_classes.hpp:25093
float TangentSpawningScalar
Definition: LA_Engine_classes.hpp:22629
class UClass * AutoTestManagerClass
Definition: LA_Engine_classes.hpp:2266
TArray< int > ClothWeldingMap
Definition: LA_Engine_classes.hpp:33591
Definition: LA_Engine_classes.hpp:20881
void WriteToLog(const struct FString &Param)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25819
void PostCreateActor(class AActor *NewActor, class USeqAct_ActorFactory *ActorFactoryData)
bool IsEdgeSlot(int SlotIdx, bool bIgnoreLeans)
unsigned long bForceStaticTerrain
Definition: LA_Engine_classes.hpp:924
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15219
unsigned long bDebugEffectIsRelevant
Definition: LA_Engine_classes.hpp:143
Definition: LA_Engine_classes.hpp:36207
bool SetRangedPropertyValue(int PropertyId, float NewValue)
unsigned long UnknownData09
Definition: LA_Engine_classes.hpp:33396
float FadeOpacity
Definition: LA_Engine_classes.hpp:26075
int GetSkillForCurrentPlayer(const struct FUniqueNetId &Player)
float AccumTime
Definition: LA_Engine_classes.hpp:13891
class UAnimNodeSequence * GetCustomAnimNodeSeq()
void SetMorphWeight(const struct FName &MorphNodeName, float MorphWeight)
Definition: LA_Engine_classes.hpp:20765
void SeamlessTravelTo(class APlayerReplicationInfo *NewPRI)
void BecomePrimaryPlayer(int PlayerIndex)
TArray< class UFaceFXAnimSet * > FaceFXAnimSets
Definition: LA_Engine_classes.hpp:37494
Definition: LA_Engine_classes.hpp:19590
struct FHudLocalizedMessage LocalMessages[0x8]
Definition: LA_Engine_classes.hpp:1971
int InsertInteraction(class UInteraction *NewInteraction, int InIndex)
void Switch(const struct FString &URL)
Definition: LA_Engine_classes.hpp:28052
unsigned long bFirstUpdate
Definition: LA_Engine_classes.hpp:16952
class UUIDataProvider_OnlineProfileSettings * ProfileProvider
Definition: LA_Engine_classes.hpp:30918
struct FVector StartSizeMax
Definition: LA_Engine_classes.hpp:22803
TArray< class UParticleModule * > UpdateModules
Definition: LA_Engine_classes.hpp:20240
TEnumAsByte< EDetailMode > DetailMode
Definition: LA_Engine_classes.hpp:10527
class UTexture2D * BokehTexture
Definition: LA_Engine_classes.hpp:9257
void OnReadNewsCompleted(bool bWasSuccessful, TEnumAsByte< EOnlineNewsType > NewsType)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32979
unsigned long UseSimpleLineCollision
Definition: LA_Engine_classes.hpp:10227
void DumpVoiceRegistration()
float SwirlStrength
Definition: LA_Engine_classes.hpp:25419
class ANavigationPoint * Start
Definition: LA_Engine_classes.hpp:9465
void OnControllerChange(int ControllerId, bool bIsConnected)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:29993
float OldFalloffExponent
Definition: LA_Engine_classes.hpp:26827
struct FExpressionInput Coordinates
Definition: LA_Engine_classes.hpp:19025
Definition: LA_Engine_classes.hpp:12051
class UPrefab * PathPrefab
Definition: LA_Engine_classes.hpp:1869
bool StopsProjectile(class AProjectile *P)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33709
unsigned long bAutoFreezeClothWhenNotRendered
Definition: LA_Engine_classes.hpp:33283
float SafeVirtualVertexDistance
Definition: LA_Engine_classes.hpp:12774
float ThumbnailWarmup
Definition: LA_Engine_classes.hpp:10631
void InterpolationFinished(class USeqAct_Interp *InterpAction)
struct FQuat GetBoneQuaternion(const struct FName &BoneName, int Space)
float FailedReachTime
Definition: LA_Engine_classes.hpp:5919
unsigned long bShowHUD
Definition: LA_Engine_classes.hpp:1953
void TakeDamage(int DamageAmount, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
TArray< struct FChildBoneBlendInfo > BlendTargetList
Definition: LA_Engine_classes.hpp:13658
float Duration
Definition: LA_Engine_classes.hpp:12913
unsigned long bUseAcceleration
Definition: LA_Engine_classes.hpp:13615
void GetContent(TArray< unsigned char > *Content)
void EndStringEventParamArray(const struct FString &EventName, TArray< struct FEventStringParam > ParamArray)
int CachedCombinedLODBias
Definition: LA_Engine_classes.hpp:10704
Definition: LA_Engine_classes.hpp:10268
float MappingPanV
Definition: LA_Engine_classes.hpp:30257
bool InvalidateCurrentSearchResults()
void ListenHostAuthTimeout()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33918
int SourceOffsetCount
Definition: LA_Engine_classes.hpp:22347
TArray< class UMaterialInstanceConstant * > FreeMatInstConsts
Definition: LA_Engine_classes.hpp:1918
int DestSizeY
Definition: LA_Engine_classes.hpp:32044
struct FColor BorderColor
Definition: LA_Engine_classes.hpp:17408
unsigned long AllowDownloads
Definition: LA_Engine_classes.hpp:8381
void OnSetVelocity(class USeqAct_SetVelocity *Action)
void ApplyForce(const struct FVector &WorldPos, float Strength, float Radius, bool bImpulse)
void SetAdjustLocation(const struct FVector &NewLoc, bool bAdjust, bool bOffsetFromBase)
void BeginFire(unsigned char FireModeNum)
struct FVector STATIC_MoveToDesiredHeightAboveMesh(const struct FVector &Point, float Height)
float ArbitrationHandshakeTimeout
Definition: LA_Engine_classes.hpp:2237
int PeakActiveParticles
Definition: LA_Engine_classes.hpp:20243
struct FUntypedBulkData_Mirror SourceArt
Definition: LA_Engine_classes.hpp:10696
unsigned long NeverStream
Definition: LA_Engine_classes.hpp:10684
void OnLoadComplete(bool bWasSuccessful, const struct FString &Filename)
struct FRotator DesiredRotation
Definition: LA_Engine_classes.hpp:23510
unsigned long bResetOnDetach
Definition: LA_Engine_classes.hpp:20015
unsigned long bHasStaticPermutationResource
Definition: LA_Engine_classes.hpp:19816
EOnlineNewsType
Definition: LA_Engine_structs.hpp:276
float MaxInterestTime
Definition: LA_Engine_classes.hpp:12538
TArray< struct FGuid > IrrelevantLights
Definition: LA_Engine_classes.hpp:11304
class UTexture * DefaultTexture
Definition: LA_Engine_classes.hpp:851
int GetNumSteps(int InLastTrailIndex)
float EngineStopOffsetSecs
Definition: LA_Engine_classes.hpp:23924
void CreateCheckpointRecord(struct AFracturedStaticMeshActor_FCheckpointRecord *Record)
struct FString SMAAAreaTextureName
Definition: LA_Engine_classes.hpp:1014
Definition: LA_Engine_classes.hpp:21585
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:12667
float PannerSpeedX
Definition: LA_Engine_classes.hpp:10363
TArray< struct FName > ChildClassNames
Definition: LA_Engine_classes.hpp:32319
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10133
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34814
TArray< struct FPointer > ExclusionShapes
Definition: LA_Engine_classes.hpp:25458
unsigned long bOnePerGroup
Definition: LA_Engine_classes.hpp:7947
bool DestroyOnlineGame(const struct FName &SessionName)
float LoopEnd
Definition: LA_Engine_classes.hpp:29564
unsigned long bRunCurrentDefaultCompressor
Definition: LA_Engine_classes.hpp:12591
unsigned char UnknownData03[0x48]
Definition: LA_Engine_classes.hpp:30164
int STATIC_GetObjClassVersion()
TArray< class AActor * > Filter
Definition: LA_Engine_classes.hpp:14844
unsigned long bBestStart
Definition: LA_Engine_classes.hpp:3329
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32593
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25977
Definition: LA_Engine_classes.hpp:31344
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34037
unsigned char UnknownData00[0x10]
Definition: LA_Engine_classes.hpp:5849
void BeginSentinelRun(const struct FString &TaskDescription, const struct FString &TaskParameter, const struct FString &TagDesc)
struct FVector Acceleration
Definition: LA_Engine_classes.hpp:9734
bool AddFriendByName(unsigned char LocalUserNum, const struct FString &FriendName, const struct FString &Message)
void Tick(float DeltaTime)
class URB_BodyInstance * BodyInstance
Definition: LA_Engine_classes.hpp:4260
Definition: LA_Engine_classes.hpp:24951
struct FName NotifyEndName
Definition: LA_Engine_classes.hpp:13037
Definition: LA_Engine_classes.hpp:8926
class UTexture2D * FaceNegZ
Definition: LA_Engine_classes.hpp:32105
int STATIC_GetObjClassVersion()
unsigned long bBoundingBoxVisible
Definition: LA_Engine_classes.hpp:8128
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25495
struct FRotator InterpTrackTargetRotation
Definition: LA_Engine_classes.hpp:34686
TArray< float > Value
Definition: LA_Engine_classes.hpp:27564
class UStaticMeshComponent * PreviewDecalTarget
Definition: LA_Engine_classes.hpp:10613
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15644
struct FColorMaterialInput OverrideShadowFactor
Definition: LA_Engine_classes.hpp:14939
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7136
unsigned long bConsiderAllBodiesForBounds
Definition: LA_Engine_classes.hpp:33246
unsigned long EnableDetail
Definition: LA_Engine_classes.hpp:31685
float MinCrushSpeed
Definition: LA_Engine_classes.hpp:23801
struct FLinearColor DefaultHoveredMaterialColor
Definition: LA_Engine_classes.hpp:1069
Definition: LA_Engine_classes.hpp:4513
TEnumAsByte< ELightShadowMode > LightShadowMode
Definition: LA_Engine_classes.hpp:32786
struct FPointer Effects
Definition: LA_Engine_classes.hpp:32274
TArray< struct FSeqOpInputLink > InputLinks
Definition: LA_Engine_classes.hpp:25852
Definition: LA_Engine_classes.hpp:14122
class APlayerReplicationInfo * GetNextViewablePlayer(int Dir)
unsigned long bEnableContinuousCollisionDetection
Definition: LA_Engine_classes.hpp:10440
struct FColor C_BrushShape
Definition: LA_Engine_classes.hpp:1042
float DecalRotation
Definition: LA_Engine_classes.hpp:14802
class UAnimNode * Animations
Definition: LA_Engine_classes.hpp:33178
int PlayerControllerId
Definition: LA_Engine_classes.hpp:31107
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29593
void SetFlashLocation(const struct FVector &HitLocation)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37116
unsigned char ImpulseCount
Definition: LA_Engine_classes.hpp:24053
unsigned long bTempEditor
Definition: LA_Engine_classes.hpp:133
float ColorScaleInterpStartTime
Definition: LA_Engine_classes.hpp:34598
unsigned long bRegenerateLODDuplicate
Definition: LA_Engine_classes.hpp:10618
class APortalVolume * PortalVolume
Definition: LA_Engine_classes.hpp:3964
void OnDestroyOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30818
void MAT_SetMorphWeight(const struct FName &MorphNodeName, float MorphWeight)
float Speed
Definition: LA_Engine_classes.hpp:22509
float DamageRadius
Definition: LA_Engine_classes.hpp:3578
class AActor * GetBaseMost()
unsigned long bDropOnDeath
Definition: LA_Engine_classes.hpp:2602
int AutoCompleteIndex
Definition: LA_Engine_classes.hpp:30335
Definition: LA_Engine_classes.hpp:16154
void NotifyHostMigrationStarted()
struct FRawDistributionFloat Strength
Definition: LA_Engine_classes.hpp:20448
float FadeOutTargetVolume
Definition: LA_Engine_classes.hpp:3974
class UParticleSystemComponent * ParticleSystemComponent
Definition: LA_Engine_classes.hpp:1862
struct FRawDistributionFloat PitchModulation
Definition: LA_Engine_classes.hpp:29667
float CurrentDamage
Definition: LA_Engine_classes.hpp:28667
Definition: LA_Engine_classes.hpp:24071
TArray< unsigned char > LocalToCompReqBones
Definition: LA_Engine_classes.hpp:13397
unsigned long bExplicitlyAssignedLight
Definition: LA_Engine_classes.hpp:32780
float LinCurveTension
Definition: LA_Engine_classes.hpp:16590
struct FString GetDumpString()
bool CreateForceField(class UAnimNotify_ForceField *AnimNotifyData)
Definition: LA_Engine_classes.hpp:9923
bool ReadKeyValue(int SaveSlotIndex, const struct FString &KeyName, TEnumAsByte< EPlatformInterfaceDataType > Type, struct FPlatformInterfaceDelegateResult *Value)
void SetObjectValue(class UObject *NewValue)
TEnumAsByte< ETrail2SourceMethod > SourceMethod
Definition: LA_Engine_classes.hpp:22340
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:5893
void ForceKickPlayer(class APlayerController *PC, const struct FString &KickReason)
struct FVector Offset
Definition: LA_Engine_classes.hpp:8120
float TimeIntoMovie
Definition: LA_Engine_classes.hpp:32000
float RenderToTexturePullBackAmount
Definition: LA_Engine_classes.hpp:33880
class UObject * GetNamedInterface(const struct FName &InterfaceName)
void ApplyCheckpointRecord(struct APhysicsVolume_FCheckpointRecord *Record)
float NavMeshGen_VertZDeltaSnapThresh
Definition: LA_Engine_classes.hpp:32396
unsigned long DeferCompression
Definition: LA_Engine_classes.hpp:10683
void SendAnalyticsUserAttributeEvent(const struct FString &AttributeName, const struct FString &AttributeValue)
void PlayEntrySplash(class AActor *Other)
float RealTimeToUnPause
Definition: LA_Engine_classes.hpp:573
void TickSkelControl(float DeltaTime, class USkeletalMeshComponent *SkelComp, class USkelControlBase *SkelCtrl)
unsigned long bHasBeenLoadedFromPersistentArchive
Definition: LA_Engine_classes.hpp:10751
void ClearPostProcessSettingsOverride(float BlendOutTime)
struct FVector LastCameraLoc
Definition: LA_Engine_classes.hpp:34777
float ForceCrushPenetration
Definition: LA_Engine_classes.hpp:23802
Definition: LA_Engine_classes.hpp:822
unsigned long bJustTeleported
Definition: LA_Engine_classes.hpp:120
struct FName NodeName
Definition: LA_Engine_classes.hpp:27153
float SuspensionPosition
Definition: LA_Engine_classes.hpp:24887
struct FVector PC_StartLocation
Definition: LA_Engine_classes.hpp:22821
unsigned long bAlwaysBreakOffIsolatedIslands
Definition: LA_Engine_classes.hpp:10568
float GetClothStretchingStiffness()
TArray< struct FString > ActiveEventList
Definition: LA_Engine_classes.hpp:5536
struct FVector VelocityMultiplierX
Definition: LA_Engine_classes.hpp:24921
bool ShouldStartInCinematicMode(int *OutHidePlayer, int *OutHideHud, int *OutDisableMovement, int *OutDisableTurning, int *OutDisableInput)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:27742
struct FPointer DataInterface
Definition: LA_Engine_classes.hpp:30160
int CurrentNotifyOnLoop
Definition: LA_Engine_classes.hpp:3986
TArray< class AActor * > TouchedList
Definition: LA_Engine_classes.hpp:28698
void DisplayKismetMessages()
unsigned char UnknownData00[0xC18]
Definition: LA_Engine_classes.hpp:8316
float KismetDeathDelayTime
Definition: LA_Engine_classes.hpp:23476
unsigned long bPlayerOnly
Definition: LA_Engine_classes.hpp:3012
class ACoverLink * CoverList
Definition: LA_Engine_classes.hpp:602
TArray< struct FParticleReplayTrackKey > TrackKeys
Definition: LA_Engine_classes.hpp:16641
unsigned long bOnScreenKismetWarnings
Definition: LA_Engine_classes.hpp:927
void PostControllerIdChange()
bool SpawnPlayActor(const struct FString &URL, struct FString *OutError)
unsigned long bBlockCamera
Definition: LA_Engine_classes.hpp:1286
float LastOcclusionCheckTime
Definition: LA_Engine_classes.hpp:4006
struct FLinearColor AmbientShadowColor
Definition: LA_Engine_classes.hpp:33064
unsigned long bAffectBaseVelocity
Definition: LA_Engine_classes.hpp:20450
void ScoreKill(class AController *Killer, class AController *Killed)
TArray< struct FRawAnimSequenceTrack > RawAnimationData
Definition: LA_Engine_classes.hpp:14576
void AddServerAuthCompleteDelegate(const struct FScriptDelegate &ServerAuthCompleteDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36925
void LogPlayerPlayerEvent(int EventID, class AController *Player, class AController *Target)
struct FVector MinInput
Definition: LA_Engine_classes.hpp:7110
void SubscribeToChairChannel()
struct FPointer ColorProp
Definition: LA_Engine_classes.hpp:17222
TArray< struct FBoneAngleMorph > WeightArray
Definition: LA_Engine_classes.hpp:14138
struct FRBCollisionChannelContainer RBCollideWithChannels
Definition: LA_Engine_classes.hpp:4258
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:2136
Definition: LA_Engine_classes.hpp:11192
bool EffectIsRelevant(const struct FVector &SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:8558
Definition: LA_Engine_classes.hpp:3167
bool WriteOnlinePlayerScores(const struct FName &SessionName, int LeaderboardId, TArray< struct FOnlinePlayerScore > *PlayerScores)
class ANavigationPoint * STATIC_GetNearestNavToPoint(class AActor *ChkActor, const struct FVector &ChkPoint, class UClass *RequiredClass, TArray< class ANavigationPoint * > ExcludeList)
unsigned char UnknownData03[0x48]
Definition: LA_Engine_classes.hpp:32271
class UUIDataProvider_OnlineFriendMessages * FriendMessagesProvider
Definition: LA_Engine_classes.hpp:31119
class ANavigationPoint * LastAnchor
Definition: LA_Engine_classes.hpp:23442
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:7945
unsigned long bCloakMode
Definition: LA_Engine_classes.hpp:4275
unsigned long bFireEventsWhenJumpingForwards
Definition: LA_Engine_classes.hpp:16666
float ExteriorLPFInterp
Definition: LA_Engine_classes.hpp:32291
TEnumAsByte< EFilterMode > FilterMode
Definition: LA_Engine_classes.hpp:14842
void OnUnregisterPlayerCompleteForJoinMigrate(const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
void ItemRemovedFromInvManager()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:38005
float AnimationLODDistanceFactor
Definition: LA_Engine_classes.hpp:33216
Definition: LA_Engine_classes.hpp:9622
Definition: LA_Engine_classes.hpp:37703
int IntResult
Definition: LA_Engine_classes.hpp:27527
Definition: LA_Engine_classes.hpp:29542
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:26465
bool SetTitleFileCacheInterface(class UObject *NewInterface)
void UpdateURL(const struct FString &NewOption, const struct FString &NewValue, bool bSave1Default)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13976
unsigned long bCameraCut
Definition: LA_Engine_classes.hpp:6095
unsigned long bNeedsUpdateTransform
Definition: LA_Engine_classes.hpp:3906
bool CanBasePawn(class APawn *P)
unsigned long bDebugClientSideCamera
Definition: LA_Engine_classes.hpp:34581
Definition: LA_Engine_classes.hpp:18492
struct FPointer ForceField
Definition: LA_Engine_classes.hpp:25456
unsigned long bGenerateSubUV
Definition: LA_Engine_classes.hpp:10299
void SetMaterial(class UMaterialInterface *InMaterial)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34547
unsigned long bEnableClothBendConstraints
Definition: LA_Engine_classes.hpp:33599
float U
Definition: LA_Engine_classes.hpp:4709
void UpdateViewTarget(float DeltaTime, struct FTViewTarget *OutVT)
float CalculatePathDistance(const struct FVector &FinalDest)
TScriptInterface< class UOnlineAuthInterface > AuthInterface
Definition: LA_Engine_classes.hpp:8742
void ClientSetViewTarget(class AActor *A, const struct FViewTargetTransitionParams &TransitionParams)
struct FString ConsoleClassName
Definition: LA_Engine_classes.hpp:840
void ClearWriteSharedFileCompleteDelegate(const struct FScriptDelegate &WriteSharedFileCompleteDelegate)
struct FMatrix UserPlaySpaceMatrix
Definition: LA_Engine_classes.hpp:34774
bool HasStringSetting(int SettingId)
void LogTeamStringEvent(int EventID, class ATeamInfo *Team, const struct FString &Value)
void Destroyed_HandleDriver()
TArray< struct FFaceFXTrackKey > FaceFXSeqs
Definition: LA_Engine_classes.hpp:16251
void SetBlendTarget(float BlendTarget, float BlendTime)
int NumNodesThrownOut
Definition: LA_Engine_classes.hpp:11928
class UClass * GameViewportClientClass
Definition: LA_Engine_classes.hpp:841
class USoundCue * SoundOnMove
Definition: LA_Engine_classes.hpp:15893
class UTexture * MobileMaskTexture
Definition: LA_Engine_classes.hpp:10352
struct FString LevelGridVolumeName
Definition: LA_Engine_classes.hpp:1364
float RoughExtentX
Definition: LA_Engine_classes.hpp:25054
float ForceHeight
Definition: LA_Engine_classes.hpp:25275
bool CreateInitialPlayer(struct FString *OutError)
float FalloffExponent
Definition: LA_Engine_classes.hpp:26817
bool IsFullScreenViewport()
Definition: LA_Engine_classes.hpp:36497
unsigned long bHasBeenWelcomed
Definition: LA_Engine_classes.hpp:34475
unsigned long bTwistVelocityDrive
Definition: LA_Engine_classes.hpp:24627
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22576
Definition: LA_Engine_classes.hpp:13072
class UParticleSystem * ProjectileEntryEffect
Definition: LA_Engine_classes.hpp:31599
void PlayAnim(bool bLoop, float InRate, float StartTime)
void AddMutator(class AMutator *M)
void ReplicateStreamingStatus(class APlayerController *PC)
bool CheckUnTouchActivate(class AActor *InOriginator, class AActor *InInstigator, bool bTest)
void LocalTravel(const struct FString &URL)
Definition: LA_Engine_classes.hpp:5234
class UTexture2D * ImageReflectionEnvironmentTexture
Definition: LA_Engine_classes.hpp:658
unsigned long bSkipRouteCacheUpdates
Definition: LA_Engine_classes.hpp:11535
int GoalScore
Definition: LA_Engine_classes.hpp:2256
unsigned long bEnableProjection
Definition: LA_Engine_classes.hpp:24689
void ClearProfileDataChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ProfileDataChangedDelegate)
unsigned long bDisableRadioFilter
Definition: LA_Engine_classes.hpp:26643
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15119
unsigned long bUseConsoleInput
Definition: LA_Engine_classes.hpp:527
float AnimScale
Definition: LA_Engine_classes.hpp:34880
class UGameUISceneClient * STATIC_GetSceneClient()
void OnSetPhysics(class USeqAct_SetPhysics *Action)
void OnToggle(class USeqAct_Toggle *Action)
bool GetMobileTextureParameterValue(const struct FName &ParameterName, class UTexture **OutValue)
class UMaterialInterface * LoseChunkOutsideMaterialOverride
Definition: LA_Engine_classes.hpp:15744
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11199
TArray< int > Value
Definition: LA_Engine_classes.hpp:27585
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28629
unsigned long bVehicleOnGround
Definition: LA_Engine_classes.hpp:23890
void OnRegisterHostStatGuidComplete(bool bWasSuccessful)
float ClothDamping
Definition: LA_Engine_classes.hpp:33606
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13376
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11551
unsigned long bGlobalForceMipLevelsToBeResident
Definition: LA_Engine_classes.hpp:10753
unsigned long bCastShadows
Definition: LA_Engine_classes.hpp:33046
bool ReadSaveGameData(unsigned char LocalUserNum, int DeviceID, const struct FString &FriendlyName, const struct FString &Filename, const struct FString &SaveFileName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36689
struct FString FaceFXGroupName
Definition: LA_Engine_classes.hpp:5615
unsigned long bReplicateMovement
Definition: LA_Engine_classes.hpp:67
Definition: LA_Engine_classes.hpp:22743
class USoundCue * ExplosionFractureSound
Definition: LA_Engine_classes.hpp:15377
int LastChannel
Definition: LA_Engine_classes.hpp:13610
Definition: LA_Engine_classes.hpp:26462
unsigned long bReducedSpeed
Definition: LA_Engine_classes.hpp:23360
int MaxPlayersAllowed
Definition: LA_Engine_classes.hpp:2248
class UMaterialInterface * Branch1Material
Definition: LA_Engine_classes.hpp:31859
void MessagePlayer(const struct FString &msg)
Definition: LA_Engine_classes.hpp:7970
float SoftBodyRelativeGridSpacing
Definition: LA_Engine_classes.hpp:33651
void OnToggle(class USeqAct_Toggle *inAction)
struct FRotator InitRotation
Definition: LA_Engine_classes.hpp:16861
TArray< unsigned char > WorkingVoiceData
Definition: LA_Engine_classes.hpp:10194
TEnumAsByte< ESoundClassName > SoundClassName
Definition: LA_Engine_classes.hpp:5605
Definition: LA_Engine_classes.hpp:37788
struct FVector WorldXDir
Definition: LA_Engine_classes.hpp:33781
TEnumAsByte< EMobileColorMultiplySource > MobileColorMultiplySource
Definition: LA_Engine_classes.hpp:10332
void ProcessClientAuthResponse(const struct FUniqueNetId &ClientUID, int ClientIP, int AuthTicketUID)
class UTexture2D * FaceNegX
Definition: LA_Engine_classes.hpp:32101
unsigned long bFireEventsWhenJumpingForwards
Definition: LA_Engine_classes.hpp:16824
class APawn * PawnToPossess
Definition: LA_Engine_classes.hpp:27115
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17681
Definition: LA_Engine_classes.hpp:20467
Definition: LA_Engine_classes.hpp:18604
Definition: LA_Engine_classes.hpp:14791
class UAnimNodeSequence * PlayingSeqNode
Definition: LA_Engine_classes.hpp:13637
float HostMigrationTimeout
Definition: LA_Engine_classes.hpp:671
float Speed
Definition: LA_Engine_classes.hpp:4937
unsigned long bTestRippleCenterOnDetail
Definition: LA_Engine_classes.hpp:31695
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23257
Definition: LA_Engine_classes.hpp:17274
unsigned char bIgnoreMoveInput
Definition: LA_Engine_classes.hpp:6118
bool CalcCamera(float fDeltaTime, struct FVector *out_CamLoc, struct FRotator *out_CamRot, float *out_FOV)
float LiftStrength
Definition: LA_Engine_classes.hpp:25384
void SetTickIsDisabled(bool bInDisabled)
float LastCollisionSoundTime
Definition: LA_Engine_classes.hpp:23925
unsigned long bIgnoreRadialForce
Definition: LA_Engine_classes.hpp:4241
Definition: LA_Engine_classes.hpp:21968
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:18008
unsigned long bLooping
Definition: LA_Engine_classes.hpp:13872
Definition: LA_Engine_classes.hpp:11136
Definition: LA_Engine_classes.hpp:16911
struct FColor C_SubtractWire
Definition: LA_Engine_classes.hpp:1033
struct FRawDistributionVector NoiseSpeed
Definition: LA_Engine_classes.hpp:20561
struct FString GetPropertyAsString(int PropertyId)
class APawn * AnchoredPawn
Definition: LA_Engine_classes.hpp:2966
void ChartData(const struct FString &DataName, float DataValue)
float SpawnTime
Definition: LA_Engine_classes.hpp:23450
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18193
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14711
void SetCameraMode(const struct FName &NewCamMode)
bool SetRelativeRotation(const struct FRotator &NewRotation)
class UAudioComponent * AudioComponent
Definition: LA_Engine_classes.hpp:29109
Definition: LA_Engine_structs.hpp:6778
float PitchMultiplier
Definition: LA_Engine_classes.hpp:5612
Definition: LA_Engine_classes.hpp:37720
float Delay
Definition: LA_Engine_classes.hpp:10646
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3665
TArray< TEnumAsByte< EAnimationCompressionFormat > > AllowedScaleFormats
Definition: LA_Engine_classes.hpp:12700
TArray< class UActorComponent * > AllComponents
Definition: LA_Engine_classes.hpp:32
void SetDrawScale(float NewScale)
Definition: LA_Engine_classes.hpp:35258
float NavMeshGen_MinMergeDotSmallArea
Definition: LA_Engine_classes.hpp:32400
float Momentum
Definition: LA_Engine_classes.hpp:26992
float CustomTimeDilation
Definition: LA_Engine_classes.hpp:40
Definition: LA_Engine_classes.hpp:17123
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23001
Definition: LA_Engine_classes.hpp:16583
TEnumAsByte< EDistributionVectorLockFlags > LockedAxes
Definition: LA_Engine_classes.hpp:7090
void EncroachedBy(class AActor *Other)
float LPFRadiusPeak
Definition: LA_Engine_classes.hpp:29453
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16001
TEnumAsByte< EAxis > SkelMirrorAxis
Definition: LA_Engine_classes.hpp:33558
TEnumAsByte< ERBCollisionChannel > RBChannel
Definition: LA_Engine_classes.hpp:23149
TArray< struct FPBEdgeInfo > EdgeInfos
Definition: LA_Engine_classes.hpp:33875
struct FPointer MDestructibleThumbnailComponent
Definition: LA_Engine_classes.hpp:15922
void ReplicatedEvent(const struct FName &VarName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6850
TArray< struct FSkelMeshActorControlTarget > ControlTargets
Definition: LA_Engine_classes.hpp:12386
float AddedHeuristicCost
Definition: LA_Engine_classes.hpp:11743
void SetPendingFire(class AWeapon *InWeapon, int InFiringMode)
unsigned long bWeaponPutDown
Definition: LA_Engine_classes.hpp:2657
struct FVector Acceleration
Definition: LA_Engine_classes.hpp:167
void BecomeViewTarget(class APlayerController *PC)
Definition: LA_Engine_classes.hpp:36724
struct FVector EffectScale3DMin
Definition: LA_Engine_classes.hpp:33706
float Duration
Definition: LA_Engine_classes.hpp:13095
bool STATIC_GetAllNavInRadius(class AActor *ChkActor, const struct FVector &ChkPoint, float Radius, bool bSkipBlocked, int inNetworkID, const struct FCylinder &MinSize, TArray< class ANavigationPoint * > *out_NavList)
TArray< struct FOverridePhyMatInfo > OverridePhysicalMatInfo
Definition: LA_Engine_classes.hpp:30036
struct FName FindClosestBone(const struct FVector &TestLocation, float IgnoreScale, struct FVector *BoneLocation)
class UPhysXParticleSystem * PhysXParSys
Definition: LA_Engine_classes.hpp:22569
Definition: LA_Engine_classes.hpp:36119
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37391
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16115
int MaxClientRate
Definition: LA_Engine_classes.hpp:8376
struct FName InitialState
Definition: LA_Engine_classes.hpp:157
float ZOffset
Definition: LA_Engine_classes.hpp:22574
TEnumAsByte< ENATType > STATIC_GetNATType()
void CameraTransitionFinished()
void ClearRecognitionCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &RecognitionDelegate)
struct FVector FalloffLinear
Definition: LA_Engine_classes.hpp:25528
class UAudioComponent * PlayAudioComp
Definition: LA_Engine_classes.hpp:17314
class UPostProcessChain * PlayerPostProcess
Definition: LA_Engine_classes.hpp:8962
TScriptInterface< class UCloudSaveSystemDataBlobStoreInterface > DataBlobStore
Definition: LA_Engine_classes.hpp:6782
void PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
void SetFullAnimWeightBlockRigidBody(bool bNewBlockRigidBody, class USkeletalMeshComponent *SkelMesh)
int Sheets
Definition: LA_Engine_classes.hpp:22679
float FocusInnerRadius
Definition: LA_Engine_classes.hpp:26822
int Distance
Definition: LA_Engine_classes.hpp:9463
bool UpdateMorphTarget(class UMorphTarget *Target, float InWeight)
bool IsPendingFire(class AWeapon *InWeapon, int InFiringMode)
unsigned long bQuickEdited
Definition: LA_Engine_classes.hpp:33865
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29610
unsigned long bDoExtraNetRelevancyTraces
Definition: LA_Engine_classes.hpp:23790
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27057
class AAIController * AIController
Definition: LA_Engine_classes.hpp:2667
bool ChangeTeam(class AController *Other, int N, bool bNewTeam)
unsigned long bForceDemoRelevant
Definition: LA_Engine_classes.hpp:75
struct FBoneAtom LocalToWorldBoneAtom
Definition: LA_Engine_classes.hpp:33383
TArray< struct FInstancedStaticMeshMappingInfo > CachedMappings
Definition: LA_Engine_classes.hpp:15806
class UProcBuildingRuleset * ProcBuildingRulesetOverride
Definition: LA_Engine_classes.hpp:631
float BMaxSize
Definition: LA_Engine_classes.hpp:33961
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25188
unsigned long bMakeSpringToBaseCollisionComponent
Definition: LA_Engine_classes.hpp:24560
struct FRawDistributionFloat CollisionRadius
Definition: LA_Engine_classes.hpp:20374
Definition: LA_Engine_classes.hpp:27482
unsigned long Stopped
Definition: LA_Engine_classes.hpp:32132
unsigned long bTeleportOnOverextension
Definition: LA_Engine_classes.hpp:24558
struct FRawDistributionVector Tangent
Definition: LA_Engine_classes.hpp:20528
unsigned long bApplyOwnerScale
Definition: LA_Engine_classes.hpp:20312
Definition: LA_Engine_classes.hpp:15657
void SpawnFractureEmitter(class UParticleSystem *EmitterTemplate, const struct FVector &SpawnLocation, const struct FVector &SpawnDirection)
void FreezeFrame(float Delay)
unsigned long CastShadows
Definition: LA_Engine_classes.hpp:22539
unsigned long bOrientMeshEmitters
Definition: LA_Engine_classes.hpp:21411
struct FString GetHumanReadableName()
class UTexture * Texture
Definition: LA_Engine_classes.hpp:19343
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4629
unsigned long bCollideComplex
Definition: LA_Engine_classes.hpp:105
unsigned long bOpen
Definition: LA_Engine_classes.hpp:37811
Definition: LA_Engine_classes.hpp:28479
struct FString SourceFilePath
Definition: LA_Engine_classes.hpp:15852
struct FName AIGroupNames[0xA]
Definition: LA_Engine_classes.hpp:2885
unsigned long bNegative_Z
Definition: LA_Engine_classes.hpp:22858
Definition: LA_Engine_classes.hpp:17735
class UMaterialInstanceConstant * MIC_PawnHair
Definition: LA_Engine_classes.hpp:23524
struct FVector ReplicatedMeshScale3D
Definition: LA_Engine_classes.hpp:1783
Definition: LA_Engine_classes.hpp:26849
struct FRawDistributionFloat PC_VelocityScale
Definition: LA_Engine_classes.hpp:22863
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28148
Definition: LA_Engine_classes.hpp:20290
unsigned long bClothPositionalDampening
Definition: LA_Engine_classes.hpp:33290
unsigned long bPredictRespawns
Definition: LA_Engine_classes.hpp:3278
unsigned long bUpdatedFixedClothVerts
Definition: LA_Engine_classes.hpp:33289
class USoundCue * EnterVehicleSound
Definition: LA_Engine_classes.hpp:23917
TArray< class UActorComponent * > AllAkComponents
Definition: LA_Engine_classes.hpp:178
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29128
struct FString ObjComment
Definition: LA_Engine_classes.hpp:25758
Definition: LA_Engine_classes.hpp:5343
struct FScalarMaterialInput Opacity
Definition: LA_Engine_classes.hpp:14919
struct FThreadSafeCounter PendingMipChangeRequestStatus
Definition: LA_Engine_classes.hpp:10763
float MobileVerticalFrequencyMultiplier
Definition: LA_Engine_classes.hpp:10384
class ASplineActor * prevOrdered
Definition: LA_Engine_classes.hpp:33736
float ParentingDivisorExponent
Definition: LA_Engine_classes.hpp:12709
void ForceClearUnpauseDelegates(class AActor *PauseActor)
void DisplayLocalMessages()
Definition: LA_Engine_classes.hpp:29898
struct FInteriorSettings AmbientZoneSettings
Definition: LA_Engine_classes.hpp:1699
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28075
unsigned long bUpdateActor1RefFrame
Definition: LA_Engine_classes.hpp:23995
Definition: LA_Engine_classes.hpp:22608
unsigned long bForceUpdate
Definition: LA_Engine_classes.hpp:13579
void OnLoginChange(unsigned char LocalUserNum)
bool ReadCrossTitleContentList(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType, int TitleId, int DeviceID)
TArray< struct FFacebookFriend > FriendsList
Definition: LA_Engine_classes.hpp:35088
void ClearPlayerTalkingDelegate(const struct FScriptDelegate &TalkerDelegate)
Definition: LA_Engine_classes.hpp:22086
TEnumAsByte< EBoneSocketAttractorFalloffType > FalloffType
Definition: LA_Engine_classes.hpp:20365
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16467
unsigned long bEnableAngularVelocityDrive
Definition: LA_Engine_classes.hpp:37370
unsigned long bPlaceable
Definition: LA_Engine_classes.hpp:4980
void AddArbitrationRegistrationCompleteDelegate(const struct FScriptDelegate &ArbitrationRegistrationCompleteDelegate)
class AController * InstigatorController
Definition: LA_Engine_classes.hpp:3583
struct FName AngleBoneName
Definition: LA_Engine_classes.hpp:14134
Definition: LA_Engine_classes.hpp:25569
unsigned long bVehicleDestination
Definition: LA_Engine_classes.hpp:2932
void SetScalarStartTime(const struct FName &ParameterName, float Value)
TArray< struct FHudDebugTextInfo > HudDebugTextList
Definition: LA_Engine_classes.hpp:6181
struct FString DefaultGameType
Definition: LA_Engine_classes.hpp:2302
unsigned long bIsCharacterLightEnvironment
Definition: LA_Engine_classes.hpp:33057
Definition: LA_Engine_classes.hpp:21404
unsigned long bUseSpecificBlendTimes
Definition: LA_Engine_classes.hpp:13580
struct FString GetDumpString()
unsigned long bDrawLitCylinder
Definition: LA_Engine_classes.hpp:4524
bool AcceptFriendInvite(unsigned char LocalUserNum, const struct FUniqueNetId &RequestingPlayer)
unsigned long bIgnoreWhenNotRendered
Definition: LA_Engine_classes.hpp:14196
unsigned long SurfaceOnly
Definition: LA_Engine_classes.hpp:21279
unsigned long bMorphingGradientsEnabled
Definition: LA_Engine_classes.hpp:29934
unsigned long bUseMobilePixelSpecular
Definition: LA_Engine_classes.hpp:10302
unsigned long bIgnoreSpawnRateWhenMoving
Definition: LA_Engine_classes.hpp:22171
bool PathCache_RemoveIndex(int InIdx, int Count)
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:32434
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20314
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37775
unsigned long bAutoBuilt
Definition: LA_Engine_classes.hpp:2919
unsigned char UnknownData01[0x3]
Definition: LA_Engine_classes.hpp:9171
void ProcessStreamStart()
void UpdateRotation(float DeltaTime)
float RadialStrength
Definition: LA_Engine_classes.hpp:25485
float RadialStrength
Definition: LA_Engine_classes.hpp:25004
struct FString Description
Definition: LA_Engine_classes.hpp:17799
unsigned long bEnableClothTearing
Definition: LA_Engine_classes.hpp:33628
float TwistAngleScale
Definition: LA_Engine_classes.hpp:14284
unsigned long bHasHadPhysicsBlendedIn
Definition: LA_Engine_classes.hpp:33264
class UTranslationContext * TagContext
Definition: LA_Engine_classes.hpp:8978
struct FString GetTitleFileHash(const struct FString &Filename)
float R
Definition: LA_Engine_classes.hpp:17640
TEnumAsByte< EMobileValueSource > MobileEmissiveMaskSource
Definition: LA_Engine_classes.hpp:10324
Definition: LA_Engine_classes.hpp:10596
float IntensityScale
Definition: LA_Engine_classes.hpp:27052
Definition: LA_Engine_classes.hpp:30749
void FiringModeUpdated(class AWeapon *InWeapon, unsigned char InFiringMode, bool bViaReplication)
unsigned long bFireEventsWhenForwards
Definition: LA_Engine_classes.hpp:16664
TArray< struct FSettingsProperty > Properties
Definition: LA_Engine_classes.hpp:8694
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12333
void IncrementDeaths(int Amt)
Definition: LA_Engine_classes.hpp:15309
Definition: LA_Engine_structs.hpp:4202
int SelectionIndex
Definition: LA_Engine_classes.hpp:3332
unsigned char UnknownData05[0x1]
Definition: LA_Engine_classes.hpp:33377
unsigned long bIsSetup
Definition: LA_Engine_classes.hpp:29853
struct FString LastErrorSolution
Definition: LA_Engine_classes.hpp:8888
int MaxCachedFileAge
Definition: LA_Engine_classes.hpp:7840
Definition: LA_Engine_classes.hpp:29161
TArray< class URB_ConstraintSetup * > ConstraintSetup
Definition: LA_Engine_classes.hpp:24460
Definition: LA_Engine_classes.hpp:37939
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25466
struct FRawDistributionVector LifeMultiplier
Definition: LA_Engine_classes.hpp:22895
unsigned long bShowSimulationPosition
Definition: LA_Engine_classes.hpp:31689
struct FString STATIC_GetPartyGameTypeName()
Definition: LA_Engine_classes.hpp:11084
float AdjustVolumeStartTime
Definition: LA_Engine_classes.hpp:3975
void PostTrigger(const struct FName &InTrigger)
bool FindSplinePathTo(class ASplineActor *Goal, TArray< class ASplineActor * > *OutRoute)
unsigned long bCheckForObstructions
Definition: LA_Engine_classes.hpp:37669
float NetCullDistanceSquared
Definition: LA_Engine_classes.hpp:3585
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3194
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28670
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15983
int iLastPlaySoundLoopCount
Definition: LA_Engine_classes.hpp:20069
struct FLightMapRef LeafMeshLightMap
Definition: LA_Engine_classes.hpp:31794
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21702
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:14431
int HistoryCur
Definition: LA_Engine_classes.hpp:30321
void SetBlurFalloffExponent(float InBlurFalloffExponent)
int NumSoftBodyTetraVerts
Definition: LA_Engine_classes.hpp:33350
unsigned long EnableSubsurfaceScattering
Definition: LA_Engine_classes.hpp:14940
float GetGroupRateScale(const struct FName &GroupName)
Definition: LA_Engine_classes.hpp:6845
TEnumAsByte< EMoveDir > MovingWhichWay(float *Amount)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31801
TArray< struct FRegistryKeyValuePair > RegistryData
Definition: LA_Engine_classes.hpp:31029
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20195
unsigned long bUseNoiseTangents
Definition: LA_Engine_classes.hpp:20554
struct FString Code
Definition: LA_Engine_classes.hpp:17796
int IntResult
Definition: LA_Engine_classes.hpp:27695
Definition: LA_Engine_classes.hpp:17329
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31822
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27508
struct FVector LocFrequency
Definition: LA_Engine_classes.hpp:13099
float MaxZVelocity
Definition: LA_Engine_classes.hpp:1820
void SetNamedInterface(const struct FName &InterfaceName, class UObject *NewInterface)
unsigned long bOccludedOutline
Definition: LA_Engine_classes.hpp:4272
void STATIC_DrawDebugBox(const struct FVector &Center, const struct FVector &Extent, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
struct FRawDistributionFloat Range
Definition: LA_Engine_classes.hpp:20476
struct FVector BaseBonePos
Definition: LA_Engine_classes.hpp:14398
bool HasLinkedOps(bool bConsiderInputLinks)
bool DeleteSaveGame(unsigned char LocalUserNum, int DeviceID, const struct FString &FriendlyName, const struct FString &Filename)
float CollisionIntervalSecs
Definition: LA_Engine_classes.hpp:23919
float NoiseTension
Definition: LA_Engine_classes.hpp:20564
Definition: LA_Engine_structs.hpp:4159
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35429
TArray< struct FPointer > FreeSources
Definition: LA_Engine_classes.hpp:32263
bool IsRemotePlayerTalking(const struct FUniqueNetId &PlayerID)
bool GetProfileSettingValueId(int ProfileSettingId, int *ValueId, int *ListIndex)
unsigned long bPrecomputeVisibility
Definition: LA_Engine_classes.hpp:541
unsigned long bUpdateRotation
Definition: LA_Engine_classes.hpp:35317
struct FHostMigrationState PeerHostMigration
Definition: LA_Engine_classes.hpp:670
unsigned long bFinished
Definition: LA_Engine_classes.hpp:3945
struct FString VertexColorMaterialName
Definition: LA_Engine_classes.hpp:878
unsigned char UnknownData03[0x48]
Definition: LA_Engine_classes.hpp:668
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36501
float DefaultAspectRatio
Definition: LA_Engine_classes.hpp:34586
int ShadowFadeResolution
Definition: LA_Engine_classes.hpp:32797
unsigned char UnknownData01[0x3]
Definition: LA_Engine_classes.hpp:13324
bool PostImage(unsigned char LocalUserNum, TArray< unsigned char > FullImage, struct FSocialPostImageInfo *PostImageInfo)
void SkelMeshActorOnParticleSystemFinished(class UParticleSystemComponent *PSC)
struct FString PausedMessage
Definition: LA_Engine_classes.hpp:9820
void FillByCapsule(float Height, float Radius)
void Detach(class AActor *Other)
TArray< struct FBoneAtom > AdditiveRefPose
Definition: LA_Engine_classes.hpp:14591
class APawn * Instigator
Definition: LA_Engine_classes.hpp:151
float CurrentTimer
Definition: LA_Engine_classes.hpp:31662
int STATIC_GetObjClassVersion()
TArray< class UMorphTargetSet * > PreviewMorphSets
Definition: LA_Engine_classes.hpp:7336
unsigned long bOpen
Definition: LA_Engine_classes.hpp:3446
float SphereOuterRadius
Definition: LA_Engine_classes.hpp:31658
void FillBySphere(float Radius)
class AActor * ConstraintActor1
Definition: LA_Engine_classes.hpp:23990
class UStaticMesh * BuildingQuadStaticMesh
Definition: LA_Engine_classes.hpp:905
unsigned long bRadial
Definition: LA_Engine_classes.hpp:26996
struct FColor FogColor
Definition: LA_Engine_classes.hpp:555
float GetClothDampingCoefficient()
void OnDownloadComplete(bool bWasSuccessful, const struct FString &Filename)
int EditorActiveChildIndex
Definition: LA_Engine_classes.hpp:13500
Definition: LA_Engine_classes.hpp:6950
struct FPostProcessSettings LastPPSettings
Definition: LA_Engine_classes.hpp:34775
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17297
class UProcBuildingRuleset * Ruleset
Definition: LA_Engine_classes.hpp:33855
class UGameUISceneClient * SceneClient
Definition: LA_Engine_classes.hpp:10956
Definition: LA_Core_structs.hpp:334
struct FPointer CaptureInfo
Definition: LA_Engine_classes.hpp:4789
int ImageReflectionTextureSize
Definition: LA_Engine_classes.hpp:948
float SoftStartPenalty
Definition: LA_Engine_classes.hpp:11903
struct FBoxSphereBounds Bounds
Definition: LA_Engine_classes.hpp:4163
void NotifyPendingConnectionLost()
unsigned long bDisplayCollisionLevel
Definition: LA_Engine_classes.hpp:30140
class UPathGoalEvaluator * NextEvaluator
Definition: LA_Engine_classes.hpp:12305
void DebugReadUserFile(const struct FString &UserId, const struct FString &Filename)
void RoundHasEnded(class AActor *EndRoundFocus)
float CapsuleHeight
Definition: LA_Engine_classes.hpp:25207
void SetPPOutlineColor(const struct FVector &InColor)
Definition: LA_Engine_classes.hpp:29320
struct FPointer GoalPoly
Definition: LA_Engine_classes.hpp:11676
TArray< class UAnimSet * > AnimSets
Definition: LA_Engine_classes.hpp:33201
TArray< class ADDLExcludeVolume * > ExcludeVolumes
Definition: LA_Engine_classes.hpp:32506
int NodeUpdateHint
Definition: LA_Engine_classes.hpp:29304
float FloatValue
Definition: LA_Engine_classes.hpp:28850
void StartCrouch(float HeightAdjust)
struct FRawDistributionFloat Frequency
Definition: LA_Engine_classes.hpp:29697
struct FVector RelativePlayerViewOffset
Definition: LA_Engine_classes.hpp:35391
int DeviceStorageSizeNeeded
Definition: LA_Engine_classes.hpp:30758
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30699
unsigned long bIgnoreTrace
Definition: LA_Engine_classes.hpp:26104
void ReplicatedEvent(const struct FName &VarName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27211
bool FireWeaponAt(class AActor *inActor)
struct FPointer GoalPoly
Definition: LA_Engine_classes.hpp:11957
TArray< class UPrimitiveComponent * > AffectedComponents
Definition: LA_Engine_classes.hpp:33021
struct FVector BaseOffset
Definition: LA_Engine_classes.hpp:23932
void BlendToLoopingAnim(const struct FName &AnimSeqName, float BlendInTime, float Rate)
unsigned char UnknownData01[0x3]
Definition: LA_Engine_classes.hpp:9226
TArray< struct FString > AdditionalFontNames
Definition: LA_Engine_classes.hpp:838
TArray< struct FCoverReplicationInfo > CoverReplicationData
Definition: LA_Engine_classes.hpp:36383
TArray< class UStaticMeshComponent * > LODMeshComps
Definition: LA_Engine_classes.hpp:33869
struct FVector ClothBaseVelClampRange
Definition: LA_Engine_classes.hpp:33304
float RadialShake_InnerRadius
Definition: LA_Engine_classes.hpp:26143
int SelectedIndex
Definition: LA_Engine_classes.hpp:31071
unsigned long bLocked
Definition: LA_Engine_classes.hpp:8129
class AInterpActor * MyLift
Definition: LA_Engine_classes.hpp:3187
float SoftBodyAttachmentResponse
Definition: LA_Engine_classes.hpp:33654
void LockDesiredRotation(bool Lock, bool InUnlockWhenReached)
class USoundCue * CollisionSound
Definition: LA_Engine_classes.hpp:23916
void NotifyCoverDisabled(class ACoverLink *Link, int SlotIdx, bool bAdjacentIdx)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36279
void Explode(const struct FVector &HitLocation, const struct FVector &HitNormal)
unsigned long bDrawLast
Definition: LA_Engine_classes.hpp:25761
struct FString GetDebugString()
void Tick(float DeltaTime)
Definition: LA_Engine_classes.hpp:29524
Definition: LA_Engine_classes.hpp:9441
struct FName GetSocketBoneName(const struct FName &InSocketName)
void ClearWriteUserFileCompleteDelegate(const struct FScriptDelegate &WriteUserFileCompleteDelegate)
Definition: LA_Engine_classes.hpp:20503
float Child2WeightTarget
Definition: LA_Engine_classes.hpp:13352
void FadeIn(float FadeInDuration, float FadeVolumeLevel)
unsigned long bAttractAlongLengthOfBone
Definition: LA_Engine_classes.hpp:20370
float MaxTimeMargin
Definition: LA_Engine_classes.hpp:2275
TArray< int > ChunkHealth
Definition: LA_Engine_classes.hpp:15365
class APlayerController * LastRealViewer
Definition: LA_Engine_classes.hpp:23350
Definition: LA_Engine_structs.hpp:6024
float OffsetY
Definition: LA_Engine_classes.hpp:14801
struct FVector LinearStiffnessScale3D
Definition: LA_Engine_classes.hpp:24179
float SpeedThresholdOnRest
Definition: LA_Engine_classes.hpp:15897
unsigned long bHasBeenUsed
Definition: LA_Engine_classes.hpp:14573
void SetDataBlobCallbackDelegate(bool bWasSucessfull, const struct FString &StorageID, const struct FString &BlobName, const struct FString &Error)
float FalloffExponent
Definition: LA_Engine_classes.hpp:32882
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8700
TEnumAsByte< EDoubleClickDir > DoubleClickDir
Definition: LA_Engine_classes.hpp:6117
float BiasScale
Definition: LA_Engine_classes.hpp:17837
float StandbyRxCheatTime
Definition: LA_Engine_classes.hpp:2293
Definition: LA_Engine_classes.hpp:33011
bool RegisterLocalTalker(unsigned char LocalUserNum)
bool FindEventsOfClass(class UClass *EventClass, bool bIncludeDisabled, TArray< class USequenceEvent * > *out_EventList)
unsigned long bShouldTickInScript
Definition: LA_Engine_classes.hpp:14197
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
float MaxMoveTowardPawnTargetTime
Definition: LA_Engine_classes.hpp:5925
bool InUse(class APawn *Ignored)
unsigned long bCanPickupInventory
Definition: LA_Engine_classes.hpp:23388
TArray< struct FActiveDecalInfo > ActiveDecals
Definition: LA_Engine_classes.hpp:14769
Definition: LA_Basic.hpp:69
unsigned long bEnableFarParticleCulling
Definition: LA_Engine_classes.hpp:21660
unsigned long bEnableInteriorTexture
Definition: LA_Engine_classes.hpp:34359
int bIgnoreControllers
Definition: LA_Engine_classes.hpp:33229
unsigned long bForceApplyToFluid
Definition: LA_Engine_classes.hpp:25426
struct FVector TargetOffset
Definition: LA_Engine_classes.hpp:26928
unsigned long bEmissiveTextureTransformed
Definition: LA_Engine_classes.hpp:10310
float PitchMultiplier
Definition: LA_Engine_classes.hpp:26775
Definition: LA_Engine_classes.hpp:18752
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22634
class USkeletalMeshComponent * SkeletalMeshComponent
Definition: LA_Engine_classes.hpp:12380
float AspectRatio
Definition: LA_Engine_classes.hpp:34675
Definition: LA_Engine_classes.hpp:19700
float SliderPosition
Definition: LA_Engine_classes.hpp:13499
float AdjustRGBCurve
Definition: LA_Engine_classes.hpp:10714
void LogCurrencyPurchaseEvent(const struct FString &GameCurrencyType, int GameCurrencyAmount, const struct FString &RealCurrencyType, float RealMoneyCost, const struct FString &PaymentProvider)
class AActor * Instigator
Definition: LA_Engine_classes.hpp:25993
Definition: LA_Engine_classes.hpp:5109
unsigned long bUseMobileVertexColorMultiply
Definition: LA_Engine_classes.hpp:10307
void GetViewportSize(struct FVector2D *out_ViewportSize)
void OnServerCreateComplete(const struct FName &SessionName, bool bWasSuccessful)
void MAT_BeginAnimControl(class UInterpGroup *InInterpGroup)
TEnumAsByte< EParticleBurstMethod > ParticleBurstMethod
Definition: LA_Engine_classes.hpp:21646
unsigned long bShowInOption
Definition: LA_Engine_classes.hpp:9132
float TorusRadius
Definition: LA_Engine_classes.hpp:25166
TArray< struct FStringIdToStringMapping > ViewIdMappings
Definition: LA_Engine_classes.hpp:8637
class UStaticMeshComponent * MeshComp
Definition: LA_Engine_classes.hpp:34682
float PitchMultiplier
Definition: LA_Engine_classes.hpp:13132
bool IsAllowedToMakePurchases()
float GetFloatValue(const struct FString &Key)
struct FRawDistributionVector RotationRateAmount
Definition: LA_Engine_classes.hpp:21532
bool StopSpeechRecognition(unsigned char LocalUserNum)
unsigned long bDisableWarningWhenAnimNotFound
Definition: LA_Engine_classes.hpp:13877
Definition: LA_Engine_classes.hpp:31047
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22307
struct FExpressionInput Height
Definition: LA_Engine_classes.hpp:17502
struct FVector OverrideSearchStart
Definition: LA_Engine_classes.hpp:5897
Definition: LA_Engine_classes.hpp:749
Definition: LA_Engine_classes.hpp:21932
TArray< struct FCurveTrack > CurveData
Definition: LA_Engine_classes.hpp:14580
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15296
Definition: LA_Core_structs.hpp:463
Definition: LA_Engine_classes.hpp:37808
unsigned long bCollidingOnly
Definition: LA_Engine_classes.hpp:29030
int Frequency
Definition: LA_Engine_classes.hpp:20557
TEnumAsByte< ETickingGroup > TickGroup
Definition: LA_Engine_classes.hpp:3908
Definition: LA_Engine_structs.hpp:4189
struct FName ActorTag
Definition: LA_Engine_classes.hpp:13522
int DrawWidth
Definition: LA_Engine_classes.hpp:33939
class UMaterialInstanceConstant * MaterialInstance
Definition: LA_Engine_classes.hpp:30037
float FadeOutVolumeLevel
Definition: LA_Engine_classes.hpp:29187
unsigned long bEnableBoneSpringAngular
Definition: LA_Engine_classes.hpp:24555
unsigned long bPendingInputConnectorRecalc
Definition: LA_Engine_classes.hpp:25844
class UInterpGroup * Group
Definition: LA_Engine_classes.hpp:16110
bool STATIC_IsPlayInMobilePreview()
TEnumAsByte< ECollisionType > ReplicatedCollisionType
Definition: LA_Engine_classes.hpp:27
int NodePosY
Definition: LA_Engine_classes.hpp:9136
void ServerSwitch(const struct FString &URL)
struct FString ColumnHeaderText
Definition: LA_Engine_classes.hpp:30870
unsigned long Positive_Y
Definition: LA_Engine_classes.hpp:21274
bool ReadUserFile(const struct FString &UserId, const struct FString &Filename)
int MaxShadowResolution
Definition: LA_Engine_classes.hpp:32796
TArray< struct FPointer > ConvexMeshes
Definition: LA_Engine_classes.hpp:25457
float MinMantleFallDist
Definition: LA_Engine_classes.hpp:32409
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20507
struct FVector2D StretchLimits
Definition: LA_Engine_classes.hpp:14320
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37690
struct FVector LiftOffset
Definition: LA_Engine_classes.hpp:3189
void ClientGivenTo(class APawn *NewOwner, bool bDoNotActivate)
void NotifyWeaponFired(class AWeapon *W, unsigned char FireMode)
class AActor * RouteGoal
Definition: LA_Engine_classes.hpp:5910
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24000
unsigned long bUseClothCOMDamping
Definition: LA_Engine_classes.hpp:33601
int RootBodyIndex
Definition: LA_Engine_classes.hpp:24482
unsigned long bClearAnimSetLinkupCachesOnLoadMap
Definition: LA_Engine_classes.hpp:1152
float NoiseLockRadius
Definition: LA_Engine_classes.hpp:20562
unsigned long bDrawOnlyIfSelected
Definition: LA_Engine_classes.hpp:4477
unsigned long bAcceptsLights
Definition: LA_Engine_classes.hpp:4221
unsigned long bTestDistanceToVolume
Definition: LA_Engine_classes.hpp:1391
unsigned char UnknownData00[0x34]
Definition: LA_Engine_classes.hpp:8369
unsigned long bUseSimpleLineCollision
Definition: LA_Engine_classes.hpp:33570
struct FVector VelocityMultiplierX
Definition: LA_Engine_classes.hpp:25523
unsigned long HiddenGame
Definition: LA_Engine_classes.hpp:9406
class AActor * ImpactedActor
Definition: LA_Engine_classes.hpp:3584
struct FString BoneWeightMaterialName
Definition: LA_Engine_classes.hpp:898
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27963
struct FPointer CommonAudioPool
Definition: LA_Engine_classes.hpp:32259
Definition: LA_Engine_classes.hpp:27821
bool GetRangedProfileSettingValue(int ProfileId, float *OutValue)
class UGameViewportClient * ViewportClient
Definition: LA_Engine_classes.hpp:8959
void HeadVolumeChange(class APhysicsVolume *newHeadVolume)
class UInterpTrackVectorMaterialParam * InstancedTrack
Definition: LA_Engine_classes.hpp:17354
class AActor * GoalActor
Definition: LA_Engine_classes.hpp:11852
void SetMoveFor(class APlayerController *P, float DeltaTime, const struct FVector &newAccel, TEnumAsByte< EDoubleClickDir > InDoubleClick)
Definition: LA_Engine_classes.hpp:12582
bool GetFontParameterValue(const struct FName &ParameterName, class UFont **OutFontValue, int *OutFontPage)
void MoveToNext(bool bInvalidateExistingSearchResults)
class UPrefabSequence * PrefabSequence
Definition: LA_Engine_classes.hpp:25731
struct FString HeightmapFilePath
Definition: LA_Engine_classes.hpp:30170
void SetLoseChunkReplacementMaterial()
void RestoreSavedAnimSets()
unsigned long bBeingEdited
Definition: LA_Engine_classes.hpp:13807
void SetMorphWeight(const struct FName &MorphNodeName, float MorphWeight)
int SoftBodySubdivisionLevel
Definition: LA_Engine_classes.hpp:33657
TArray< struct FPointer > ClothMesh
Definition: LA_Engine_classes.hpp:33583
float MinTraversalDist
Definition: LA_Engine_classes.hpp:12101
unsigned long bWasSaturated
Definition: LA_Engine_classes.hpp:6093
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:33014
void STATIC_SameCoverLink(class UNavigationHandle *NavHandle, class ACoverLink *InLink)
void Play(class UCameraAnim *Anim, class AActor *CamActor, float InRate, float InScale, float InBlendInTime, float InBlendOutTime, bool bInLoop, bool bRandomStartTime, float Duration, bool bInForceFinished)
Definition: LA_Engine_classes.hpp:19948
unsigned long bHasUniqueAssetMaterialNames
Definition: LA_Engine_classes.hpp:15882
TScriptInterface< class UOnlinePlayerInterfaceEx > PlayerInterfaceEx
Definition: LA_Engine_classes.hpp:8729
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:20368
bool ProceedWithMove(class APawn *Other)
void OnToggle(class USeqAct_Toggle *Action)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36728
TScriptInterface< class UOnlinePlayerInterface > STATIC_GetOnlinePlayerInterface()
float PosY
Definition: LA_Engine_classes.hpp:35269
float MaxFallSpeed
Definition: LA_Engine_classes.hpp:23464
unsigned long bUsedWithDecals
Definition: LA_Engine_classes.hpp:14975
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7399
struct FVector FalloffQuadratic
Definition: LA_Engine_classes.hpp:25070
unsigned long bProcessBurstList
Definition: LA_Engine_classes.hpp:22129
class USoundCue * ClosingAmbientSound
Definition: LA_Engine_classes.hpp:1826
bool SetPartyMemberCustomData(unsigned char LocalUserNum, int Data1, int Data2, int Data3, int Data4)
struct FVector SecAxis1
Definition: LA_Engine_classes.hpp:24683
struct FVector ReplicatedDrawScale3D
Definition: LA_Engine_classes.hpp:23219
unsigned long bDynamic
Definition: LA_Engine_classes.hpp:15920
void SetupFor(class APawn *P)
unsigned long bEnableSoftBodyTwoWayCollision
Definition: LA_Engine_classes.hpp:33662
TEnumAsByte< EPixelFormat > Format
Definition: LA_Engine_classes.hpp:32125
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35301
unsigned long bNoSkeletonUpdate
Definition: LA_Engine_classes.hpp:33224
struct FRawDistributionFloat AlphaOverLife
Definition: LA_Engine_classes.hpp:22870
Definition: LA_Engine_classes.hpp:16681
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29270
unsigned long bShouldBlockOnLoad
Definition: LA_Engine_classes.hpp:26904
class APawn * PickTarget(class UClass *TargetClass, const struct FVector &FireDir, const struct FVector &projStart, float MaxRange, float *bestAim, float *bestDist)
void GetDemoFrameInfo(int *CurrentFrame, int *TotalFrames)
Definition: LA_Engine_structs.hpp:3568
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21719
void BugIt(const struct FString &ScreenShotDescription)
TEnumAsByte< ERBCollisionChannel > RBChannel
Definition: LA_Engine_classes.hpp:24913
float OcclusionAttenuation
Definition: LA_Engine_classes.hpp:9169
unsigned long UnknownData02
Definition: LA_Engine_classes.hpp:10567
struct FActorReference End
Definition: LA_Engine_classes.hpp:9466
unsigned long bRelevant
Definition: LA_Engine_classes.hpp:13215
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1663
void Stop(bool bImmediate)
TArray< struct FParticleEventSpawnData > SpawnEvents
Definition: LA_Engine_classes.hpp:20060
float Angle
Definition: LA_Engine_classes.hpp:14156
float WheelLatAsymptoteValue
Definition: LA_Engine_classes.hpp:24257
struct FVector ResetVector
Definition: LA_Engine_classes.hpp:17242
struct FVector Location
Definition: LA_Engine_classes.hpp:14806
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14874
TEnumAsByte< ETextureAddress > AddressX
Definition: LA_Engine_classes.hpp:32185
unsigned long bEnableNearParticleCulling
Definition: LA_Engine_classes.hpp:21659
TEnumAsByte< ESceneDepthPriorityGroup > SceneDPG
Definition: LA_Engine_classes.hpp:9142
struct FKAggregateGeom AggGeom
Definition: LA_Engine_classes.hpp:8009
void ApplyFluidSurfaceImpact(class AFluidSurfaceActor *Fluid, struct FVector *HitLocation)
class USoundCue * SoundCueInstance
Definition: LA_Engine_classes.hpp:29145
float MaxVelocity
Definition: LA_Engine_classes.hpp:9275
Definition: LA_Engine_classes.hpp:7762
int DefaultViewX
Definition: LA_Engine_classes.hpp:25908
unsigned long bPaused
Definition: LA_Engine_classes.hpp:32004
bool FindSpot(const struct FVector &BoxExtent, struct FVector *SpotLocation)
unsigned long bOnlyReplicateHidden
Definition: LA_Engine_classes.hpp:3276
struct FAutoCompleteNode AutoCompleteTree
Definition: LA_Engine_classes.hpp:30336
float LongImpulse
Definition: LA_Engine_classes.hpp:24884
unsigned long bHardAttach
Definition: LA_Engine_classes.hpp:85
bool GetFloat(const struct FName &ParamName, float *out_Float)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28022
struct FString ConsoleCommand(const struct FString &Command, bool bWriteToLog)
void AddPostRenderedActor(class AActor *A)
int ElapsedTime
Definition: LA_Engine_classes.hpp:34417
struct FString ProfileProviderClassName
Definition: LA_Engine_classes.hpp:31112
class UDrawBoxComponent * RenderComponent
Definition: LA_Engine_classes.hpp:25185
struct FPointer MApexAsset
Definition: LA_Engine_classes.hpp:15915
void RE(const struct FName &EventName)
unsigned long bIsUsingCylinder
Definition: LA_Engine_classes.hpp:22852
Definition: LA_Engine_classes.hpp:34354
bool STATIC_HasOption(const struct FString &Options, const struct FString &InKey)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29422
struct FInteriorSettings LastInteriorSettings
Definition: LA_Engine_classes.hpp:4000
class USoundCue * OpeningAmbientSound
Definition: LA_Engine_classes.hpp:1823
float MinBodyMass
Definition: LA_Engine_classes.hpp:24220
float StartScale
Definition: LA_Engine_classes.hpp:12909
struct FString FriendsProviderClassName
Definition: LA_Engine_classes.hpp:31121
Definition: LA_Engine_classes.hpp:11455
void RemoveAllCameraShakes()
unsigned long bConstrainAspectRatio
Definition: LA_Engine_classes.hpp:34671
void AddLinkStatusChangeDelegate(const struct FScriptDelegate &LinkStatusDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21811
void WakeRigidBody(const struct FName &BoneName)
void TrailsNotifyEnd(class UAnimNotify_Trails *AnimNotifyData)
bool ShowInAppSMSUI(const struct FString &InitialMessage)
int PlayerControllerId
Definition: LA_Engine_classes.hpp:30630
unsigned long bCanBeAdheredTo
Definition: LA_Engine_classes.hpp:89
float HandbrakeLongSlipFactor
Definition: LA_Engine_classes.hpp:24873
unsigned long bIsExtremeContent
Definition: LA_Engine_classes.hpp:13152
class UStaticMeshComponent * SimpleMeshComp
Definition: LA_Engine_classes.hpp:33858
Definition: LA_Engine_classes.hpp:32833
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:32264
unsigned long bIsPlaying
Definition: LA_Engine_classes.hpp:26633
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23288
Definition: LA_Engine_classes.hpp:21144
unsigned long bCombineSimilarMappings
Definition: LA_Engine_classes.hpp:913
void DebugDownloadTitleFile(const struct FString &Filename, bool bFromCache)
void DrawTextureDoubleLine(const struct FVector &StartPoint, const struct FVector &EndPoint, float Perc, float Spacing, float Width, const struct FColor &LineColor, const struct FColor &AltLineColor, class UTexture *Tex, float U, float V, float UL, float VL)
struct FPointer WorkingSetPtr
Definition: LA_Engine_classes.hpp:3378
void OnPostImageCompleted(unsigned char LocalUserNum, bool bWasSuccessful)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29474
class USkeletalMesh * SocketSkelMesh
Definition: LA_Engine_classes.hpp:13821
unsigned long GenerateDefinition
Definition: LA_Engine_classes.hpp:5533
struct FRawDistributionFloat StartRotation
Definition: LA_Engine_classes.hpp:21772
struct FMusicTrackStruct ReplicatedMusicTrack
Definition: LA_Engine_classes.hpp:619
unsigned long bToggled
Definition: LA_Engine_classes.hpp:31577
float RBPhysicsGravityScaling
Definition: LA_Engine_classes.hpp:598
Definition: LA_Engine_classes.hpp:32361
int ValueB
Definition: LA_Engine_classes.hpp:28000
float Radius
Definition: LA_Engine_classes.hpp:10468
unsigned long bForceMipStreaming
Definition: LA_Engine_classes.hpp:4204
unsigned long bAttenuateWithLPF
Definition: LA_Engine_classes.hpp:29411
struct FVector EndPoint1
Definition: LA_Engine_classes.hpp:20399
Definition: LA_Engine_classes.hpp:10170
unsigned long bCanWalkOffLedges
Definition: LA_Engine_classes.hpp:23374
unsigned long bHide3DTrack
Definition: LA_Engine_classes.hpp:16597
unsigned long bNotBased
Definition: LA_Engine_classes.hpp:2922
int NumNeededLoggedIn
Definition: LA_Engine_classes.hpp:28108
Definition: LA_Engine_classes.hpp:23068
struct FScriptDelegate __OnDataStoreValueUpdated__Delegate
Definition: LA_Engine_classes.hpp:30891
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9573
float FlowWaveRadius
Definition: LA_Engine_classes.hpp:31655
unsigned long bUsedWithFluidSurfaces
Definition: LA_Engine_classes.hpp:14974
void SetOccludedOutlineWidth(float Width)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27469
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21257
unsigned long bPushesRigidBodies
Definition: LA_Engine_classes.hpp:23378
float MaxViewDistanceOverride
Definition: LA_Engine_classes.hpp:4787
bool CanLeaveVehicle(class AVehicle *V, class APawn *P)
float ForceTopRadius
Definition: LA_Engine_classes.hpp:25125
EPhysEffectType
Definition: LA_Engine_structs.hpp:3120
TArray< class APlayerReplicationInfo * > PRIArray
Definition: LA_Engine_classes.hpp:34424
struct FVector GetUnrealWorldAngularVelocity()
Definition: LA_Engine_classes.hpp:7271
Definition: LA_Engine_classes.hpp:28566
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15007
class UPrimitiveComponent * OwnerComponent
Definition: LA_Engine_classes.hpp:24614
int ReplayFrameIndex
Definition: LA_Engine_classes.hpp:20058
unsigned long bUseRecastNavMesh
Definition: LA_Engine_classes.hpp:940
unsigned long bShowDirectorInfoDebug
Definition: LA_Engine_classes.hpp:1957
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27137
void ServerMove(float TimeStamp, const struct FVector &InAccel, const struct FVector &ClientLoc, unsigned char MoveFlags, unsigned char ClientRoll, int View)
unsigned long bTicked
Definition: LA_Engine_classes.hpp:48
Definition: LA_Engine_classes.hpp:37421
int SearchTag
Definition: LA_Engine_classes.hpp:25862
void STATIC_SetDecalParameters(class UDecalComponent *TheDecal, class UMaterialInterface *DecalMaterial, const struct FVector &DecalLocation, const struct FRotator &DecalOrientation, float Width, float Height, float Thickness, bool bNoClip, float DecalRotation, class UPrimitiveComponent *HitComponent, bool bProjectOnTerrain, bool bProjectOnSkeletalMeshes, const struct FName &HitBone, int HitNodeIndex, int HitLevelIndex, int InFracturedStaticMeshComponentIndex, float DepthBias, const struct FVector2D &BlendRange)
float Pitch
Definition: LA_Engine_classes.hpp:22549
TArray< struct FString > BadCapsLocContexts
Definition: LA_Engine_classes.hpp:10890
float CurrAdjustVolumeTargetVolume
Definition: LA_Engine_classes.hpp:3978
struct FString SourceFilePath
Definition: LA_Engine_classes.hpp:33581
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15899
float GetTimerCount(const struct FName &inTimerFunc, class UObject *inObj)
Definition: LA_Engine_classes.hpp:35688
float LPFRadiusMin
Definition: LA_Engine_classes.hpp:29348
struct FColor C_NonSolidWire
Definition: LA_Engine_classes.hpp:1035
unsigned long bOverrideScalar
Definition: LA_Engine_classes.hpp:36944
struct FRawDistributionVector InheritVelocityScale
Definition: LA_Engine_classes.hpp:20961
float MobileFixedOffsetY
Definition: LA_Engine_classes.hpp:10382
void LogWeaponIntEvent(int EventID, class AController *Player, class UClass *WeaponClass, int Value)
void FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset)
void SetCullDistance(float NewCullDistance)
void OnUpdatePropertyBloomScale()
struct FString bWasAcceptedCol
Definition: LA_Engine_classes.hpp:30654
void PostInitAnimTree(class USkeletalMeshComponent *SkelComp)
struct FScriptDelegate __OnReceivedNativeInputChar__Delegate
Definition: LA_Engine_classes.hpp:10919
struct FVector PositionTarget
Definition: LA_Engine_classes.hpp:24920
Definition: LA_Engine_classes.hpp:24304
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
unsigned long bInvertLookAtAxis
Definition: LA_Engine_classes.hpp:14372
int FindProfileMappingIndexByName(const struct FName &ProfileSettingName)
struct FVector GetSlotViewPoint(int SlotIdx, TEnumAsByte< ECoverType > Type, TEnumAsByte< ECoverAction > Action)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32842
unsigned long bForceApplyToProjectiles
Definition: LA_Engine_classes.hpp:25428
struct FPointer NavMeshPtr
Definition: LA_Engine_classes.hpp:3375
int EditedSlot
Definition: LA_Engine_classes.hpp:29250
unsigned long bDropDetail
Definition: LA_Engine_classes.hpp:519
float LatSlipFactor
Definition: LA_Engine_classes.hpp:24872
TArray< struct FParticleEvent_GenerateInfo > Events
Definition: LA_Engine_classes.hpp:20901
void AddAuthReadyDelegate(const struct FScriptDelegate &AuthReadyDelegate)
void SetDrawScale3D(const struct FVector &NewScale3D)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26778
struct FPointer LogFile
Definition: LA_Engine_classes.hpp:25899
float FogDensity
Definition: LA_Engine_classes.hpp:15137
float BasePPSettingsAlpha
Definition: LA_Engine_classes.hpp:34731
unsigned long FullMotionBlur
Definition: LA_Engine_classes.hpp:9277
float NavMeshGen_MinMergeDotAreaThreshold
Definition: LA_Engine_classes.hpp:32399
void AddInstanceVertexWeightBoneParented(const struct FName &BoneName, bool bPairWithParent)
float FrequencyMin
Definition: LA_Engine_classes.hpp:29690
float DangerScale
Definition: LA_Engine_classes.hpp:3036
class USplineComponent * FindSplineComponentTo(class ASplineActor *NextActor)
unsigned long bUseWorldOriginTextureUVs
Definition: LA_Engine_classes.hpp:29938
unsigned long bVisible
Definition: LA_Engine_classes.hpp:7952
int Kerning
Definition: LA_Engine_classes.hpp:7369
unsigned long bNoNotifies
Definition: LA_Engine_classes.hpp:13878
int FindMappingWithFieldName(const struct FString &FieldName, const struct FString &SetName)
class USoundNode * ApplyNode
Definition: LA_Engine_classes.hpp:26037
class APawn * noise1other
Definition: LA_Engine_classes.hpp:23480
struct FString GetDumpString()
bool ReadyToPickup(float MaxWait)
int ClothWeldingDomain
Definition: LA_Engine_classes.hpp:33592
int SceneIndex
Definition: LA_Engine_classes.hpp:24955
unsigned long bSetLocation
Definition: LA_Engine_classes.hpp:27605
Definition: LA_Engine_classes.hpp:16226
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37574
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17485
float WholeSceneDynamicShadowRadius
Definition: LA_Engine_classes.hpp:32837
unsigned long bLockSourceStength
Definition: LA_Engine_classes.hpp:20593
Definition: LA_Engine_classes.hpp:2641
unsigned long bCastDynamicShadow
Definition: LA_Engine_classes.hpp:29928
class APlayerReplicationInfo * PlayerReplicationInfo
Definition: LA_Engine_classes.hpp:5869
Definition: LA_Engine_structs.hpp:7432
float FractureCullMinDistance
Definition: LA_Engine_classes.hpp:15373
void ServerCamera(const struct FName &NewMode)
unsigned long bCatmullRomSpline
Definition: LA_Engine_classes.hpp:22621
TArray< int > PerPolyBoneKDOPs
Definition: LA_Engine_classes.hpp:33568
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21935
TArray< class AActor * > HiddenActors
Definition: LA_Engine_classes.hpp:6191
float CurrentTimeStamp
Definition: LA_Engine_classes.hpp:6142
void SendToFiringState(unsigned char FireModeNum)
void ClientReceiveAdjustedSlots(int Index, class ACoverLink *Link, unsigned char NumSlotsAdjusted, unsigned char SlotsAdjusted, bool bDone)
unsigned long bRadialVelocity
Definition: LA_Engine_classes.hpp:22861
class UParticleSystem * ImpactEffect
Definition: LA_Engine_classes.hpp:24408
void OnStorageDeviceChange()
Definition: LA_Engine_classes.hpp:1735
bool CancelFindOnlineGames()
float TargetGamma
Definition: LA_Engine_classes.hpp:32164
Definition: LA_Engine_structs.hpp:3937
bool NeedToTurn(const struct FVector &targ)
bool AllowLeftTransition(int SlotIdx)
float LiftFalloffHeight
Definition: LA_Engine_classes.hpp:25577
float AngularForceLimitScale
Definition: LA_Engine_classes.hpp:24491
class AFracturedStaticMeshPart * SpawnPartActor(class AFracturedStaticMeshActor *Parent, const struct FVector &SpawnLocation, const struct FRotator &SpawnRotation)
TEnumAsByte< EDecalTransform > DecalTransform
Definition: LA_Engine_classes.hpp:14841
Definition: LA_Engine_classes.hpp:11826
class ASplineActor * GetRandomConnection(bool bUseLinksFrom)
class ANavigationPoint * GetEnd()
struct FString GetHostStatGuid()
TArray< class UClass * > ClassProximityTypes
Definition: LA_Engine_classes.hpp:28747
void LogTeamStringEvent(int EventID, class ATeamInfo *Team, const struct FString &Value)
unsigned long bEnableClothSelfCollision
Definition: LA_Engine_classes.hpp:33619
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20533
float Precision
Definition: LA_Engine_classes.hpp:14243
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36777
Definition: LA_Engine_classes.hpp:13517
TArray< class UInterpGroup * > InterpGroupList
Definition: LA_Engine_classes.hpp:23521
struct FInterpCurveVector PosTrack
Definition: LA_Engine_classes.hpp:16586
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12147
class UClass * GetProjectileClass()
void HandleFinishedFiring()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1397
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37793
Definition: LA_Engine_classes.hpp:5165
unsigned long bRecentlyTriggered
Definition: LA_Engine_classes.hpp:3856
Definition: LA_Engine_classes.hpp:5568
struct FVector NavMeshPath_SearchExtent_Modifier
Definition: LA_Engine_classes.hpp:5930
TArray< struct FRawAnimSequenceTrack > AdditiveBasePose
Definition: LA_Engine_classes.hpp:14592
TArray< class UAnimSet * > TemporarySavedAnimSets
Definition: LA_Engine_classes.hpp:33202
void UpdateMeshForBrokenConstraints()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5481
struct FColor C_BrushWire
Definition: LA_Engine_classes.hpp:1031
class AActor * EventOriginator
Definition: LA_Engine_classes.hpp:25974
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12613
struct FUntypedBulkData_Mirror CachedFlashMips
Definition: LA_Engine_classes.hpp:10739
struct FVector RelativeLocation
Definition: LA_Engine_classes.hpp:172
struct FVector EnvelopeTestPoint
Definition: LA_Engine_classes.hpp:12261
Definition: LA_Engine_classes.hpp:12769
void SetCurrentLODMethod(TEnumAsByte< EParticleSystemLODMethod > InMethod)
float AITriggerDelay
Definition: LA_Engine_classes.hpp:3857
class UUIDataProvider_OnlinePlayerStorage * StorageProvider
Definition: LA_Engine_classes.hpp:31116
Definition: LA_Engine_classes.hpp:36793
struct FExpressionInput Hardness
Definition: LA_Engine_classes.hpp:19120
int StartTime
Definition: LA_Engine_classes.hpp:34478
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20923
Definition: LA_Engine_classes.hpp:16014
TEnumAsByte< EAxis > BaseBoneAxis
Definition: LA_Engine_classes.hpp:14128
struct FMatrix LocalToMapping
Definition: LA_Engine_classes.hpp:30251
bool FindServerAuthSession(class UPlayer *ServerConnection, struct FAuthSession *OutSessionInfo)
void ActorLeavingVolume(class AActor *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19201
void PlayTeleportEffect(bool bOut, bool bSound)
void LogTeamFloatEvent(int EventID, class ATeamInfo *Team, float Value)
Definition: LA_Engine_classes.hpp:8313
void ServerSendManualCoverTypeSlots(int Index)
Definition: LA_Engine_classes.hpp:20898
int DetermineLODLevelForLocation(struct FVector *EffectLocation)
unsigned long bShowTranslationOnCurveEd
Definition: LA_Engine_classes.hpp:16595
float DistributeThreshold
Definition: LA_Engine_classes.hpp:21111
float FieldOfView
Definition: LA_Engine_classes.hpp:4814
TEnumAsByte< EAxis > BoneAxis
Definition: LA_Engine_classes.hpp:14306
TEnumAsByte< EPhysics > WalkingPhysics
Definition: LA_Engine_classes.hpp:23417
struct FVector GetFocalPoint()
float InteractDistance
Definition: LA_Engine_classes.hpp:28744
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26750
TArray< class UParticleModuleEventReceiverBase * > EventReceiverModules
Definition: LA_Engine_classes.hpp:20242
class UInterpGroupAI * AIGroup
Definition: LA_Engine_classes.hpp:16131
unsigned long bUseLeafMeshes
Definition: LA_Engine_classes.hpp:31775
TArray< struct FName > ActorsToCollideWith
Definition: LA_Engine_classes.hpp:20732
class UDynamicLightEnvironmentComponent * MeshLightEnvironment
Definition: LA_Engine_classes.hpp:33785
class ALadderVolume * OnLadder
Definition: LA_Engine_classes.hpp:23491
Definition: LA_Engine_classes.hpp:19260
unsigned long bBlocksTeleport
Definition: LA_Engine_classes.hpp:108
TArray< struct FPerBoneMaskInfo > MaskList
Definition: LA_Engine_classes.hpp:13291
bool SetUserCloudInterface(class UObject *InCloudInterface)
void ClearReadSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate &ReadSaveGameDataCompleteDelegate)
float fCloakAlpha
Definition: LA_Engine_classes.hpp:4285
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27566
TEnumAsByte< EBeam2SourceTargetMethod > SourceMethod
Definition: LA_Engine_classes.hpp:20586
TArray< struct FRotationTrack > RotationData
Definition: LA_Engine_classes.hpp:14578
void EndLogging(const struct FString &Reason)
unsigned long bSkipDuringEnumeration
Definition: LA_Engine_classes.hpp:31347
float SplineDrawRes
Definition: LA_Engine_classes.hpp:33827
class UPhysicsLODVerticalEmitter * EmitterVertical
Definition: LA_Engine_classes.hpp:642
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25014
class UNavMeshPathConstraint * PathConstraintList
Definition: LA_Engine_classes.hpp:11541
unsigned long bIgnoreBaseRotation
Definition: LA_Engine_classes.hpp:86
class UActorComponent * DrawComponent
Definition: LA_Engine_classes.hpp:25450
struct FLinearColor DefaultSelectedMaterialColor
Definition: LA_Engine_classes.hpp:1068
void AllActors(class UClass *BaseClass, class UClass *InterfaceClass, class AActor **Actor)
struct FVector EventLocation
Definition: LA_Engine_classes.hpp:27023
struct FColor NotifyColor
Definition: LA_Engine_classes.hpp:12850
float MobileBumpOffsetReferencePlane
Definition: LA_Engine_classes.hpp:10350
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2187
unsigned long bPassThroughWhenNotRendered
Definition: LA_Engine_classes.hpp:13374
bool RemoveFriend(unsigned char LocalUserNum, const struct FUniqueNetId &FormerFriend)
float DelayMax
Definition: LA_Engine_classes.hpp:29373
struct FExpressionInput Value
Definition: LA_Engine_classes.hpp:19180
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11049
float WeaponRange
Definition: LA_Engine_classes.hpp:2663
Definition: LA_Engine_classes.hpp:19237
Definition: LA_Engine_classes.hpp:15977
float ReferencePlane
Definition: LA_Engine_classes.hpp:17505
unsigned long bHasBeenRecycled
Definition: LA_Engine_classes.hpp:15420
Definition: LA_Engine_classes.hpp:24970
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4612
bool GetVectorParameter(const struct FName &InName, struct FVector *OutVector)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:14160
float GetAuthoredViewportHeight(float ViewportHeight)
struct FVector PositionMultiplierY
Definition: LA_Engine_classes.hpp:25061
void OnServerConnectionClose(class UPlayer *ServerConnection)
class UTexture2D * WireframeTexture
Definition: LA_Engine_classes.hpp:578
bool IsAdmin(class APlayerController *P)
void AddQuerySocialPostPrivilegesCompleted(const struct FScriptDelegate &PostPrivilegesDelegate)
unsigned long bHoldingDownHandbrake
Definition: LA_Engine_classes.hpp:23899
unsigned long bCtrl
Definition: LA_Engine_classes.hpp:30325
float CurrentTime
Definition: LA_Engine_classes.hpp:13890
float MaxDrawDistance
Definition: LA_Engine_classes.hpp:4180
TEnumAsByte< EAnimationCompressionFormat > RotationCompressionFormat
Definition: LA_Engine_classes.hpp:14583
unsigned long bSkipPrune
Definition: LA_Engine_classes.hpp:9477
struct FPointer VfTable_IInterface_NavMeshPathObstacle
Definition: LA_Engine_classes.hpp:11195
void FindGoodEndView(class APlayerController *PC, struct FRotator *GoodRotation)
float LastSpeedHackLog
Definition: LA_Engine_classes.hpp:6152
class UPrimitiveComponent * PreRagdollCollisionComponent
Definition: LA_Engine_classes.hpp:23517
float KernelRadiusMultiplier
Definition: LA_Engine_classes.hpp:23173
unsigned char TravelType
Definition: LA_Engine_classes.hpp:1145
struct FString SwitchLevelMessage
Definition: LA_Engine_classes.hpp:36422
unsigned long bEnableClothTwoWayCollision
Definition: LA_Engine_classes.hpp:33621
Definition: LA_Engine_classes.hpp:28689
int MaxSearchResults
Definition: LA_Engine_classes.hpp:10036
Definition: LA_Engine_structs.hpp:3800
int SectionBaseX
Definition: LA_Engine_classes.hpp:30027
Definition: LA_Engine_classes.hpp:29024
struct FSHVectorRGB WorldSpaceIncidentLighting
Definition: LA_Engine_classes.hpp:32995
struct FString DisplayName
Definition: LA_Engine_classes.hpp:37214
float LatSlipAngle
Definition: LA_Engine_classes.hpp:24879
class UObject * PropertyOuterObjectInst
Definition: LA_Engine_classes.hpp:17145
struct FVector FireOffset
Definition: LA_Engine_classes.hpp:2656
TArray< float > InstantHitDamage
Definition: LA_Engine_classes.hpp:2651
class UCanvas * Canvas
Definition: LA_Engine_classes.hpp:1974
Definition: LA_Engine_classes.hpp:18921
class AActor * StageMarkActor
Definition: LA_Engine_classes.hpp:16139
Definition: LA_Engine_classes.hpp:14666
float BlurOpacity
Definition: LA_Engine_classes.hpp:4740
Definition: LA_Engine_classes.hpp:35241
unsigned long bPositive_X
Definition: LA_Engine_classes.hpp:22853
float MaxTimeBeforeForceUpdateTransform
Definition: LA_Engine_classes.hpp:20048
unsigned long bIgnoreFoliageTouch
Definition: LA_Engine_classes.hpp:3574
void SetColorParameter(const struct FName &ParameterName, const struct FColor &Param)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4390
void ShowMaterialSection(int MaterialID, bool bShow, int LODIndex)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32139
Definition: LA_Engine_classes.hpp:10792
unsigned long bCapturedWorldRendering
Definition: LA_Engine_classes.hpp:9828
Definition: LA_Engine_classes.hpp:22767
Definition: LA_Engine_classes.hpp:14232
unsigned long bUseDelayRange
Definition: LA_Engine_classes.hpp:10626
float FOVAngle
Definition: LA_Engine_classes.hpp:6128
class AActor * Spawn(class UClass *SpawnClass, class AActor *SpawnOwner, const struct FName &SpawnTag, const struct FVector &SpawnLocation, const struct FRotator &SpawnRotation, class AActor *ActorTemplate, bool bNoCollisionFail)
float FadeOutStopTime
Definition: LA_Engine_classes.hpp:3973
float WheelSuspensionStiffness
Definition: LA_Engine_classes.hpp:24247
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22369
unsigned long bInvertUpAxis
Definition: LA_Engine_classes.hpp:14374
struct FIntPoint DoubleClickStartPosition
Definition: LA_Engine_classes.hpp:31430
void SetStringSettingValue(int StringSettingId, int ValueIndex, bool bShouldAutoAdd)
float ImpulseStrength
Definition: LA_Engine_classes.hpp:24023
bool IsBlockedFor(class APawn *P)
bool GetKeyValue(int SaveSlot, const struct FString &KeyName, TEnumAsByte< EPlatformInterfaceDataType > Type, struct FPlatformInterfaceDelegateResult *Value)
TArray< struct FName > PendingMapChangeLevelNames
Definition: LA_Engine_classes.hpp:6178
TArray< class UGameplayEventsHandler * > RegisteredHandlers
Definition: LA_Engine_classes.hpp:7518
unsigned long bUsedWithInstancedMeshes
Definition: LA_Engine_classes.hpp:14979
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18945
int GoalScore
Definition: LA_Engine_classes.hpp:34419
float LiftFalloffHeight
Definition: LA_Engine_classes.hpp:25009
unsigned long bSeparateTurretFocus
Definition: LA_Engine_classes.hpp:23782
unsigned long RenderLines
Definition: LA_Engine_classes.hpp:22651
void AddLocalizedMessage(int Index, class UClass *InMessageClass, const struct FString &CriticalString, int Switch, float Position, float Lifetime, int FontSize, const struct FColor &DrawColor, int MessageCount, class UObject *OptionalObject)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:34256
void EndClimbLadder(class ALadderVolume *OldLadder)
unsigned long bDynamicResource
Definition: LA_Engine_classes.hpp:29742
void AddPlayerToRecentPlayers(const struct FUniqueNetId &NewPlayer)
float FluidFriction
Definition: LA_Engine_classes.hpp:1504
float MaxPixelShaderAdditiveComplexityCount
Definition: LA_Engine_classes.hpp:952
bool OpenFile(const struct FString &InFilename, TEnumAsByte< EFWFileType > InFileType, const struct FString &InExtension, bool bUnique, bool bIncludeTimeStamp)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15085
struct FVector FloorScale3D
Definition: LA_Engine_classes.hpp:10643
unsigned long bSubTrackOnly
Definition: LA_Engine_classes.hpp:7951
unsigned long bForceDirectLightMap
Definition: LA_Engine_classes.hpp:29927
class UObject * SpawnPoint
Definition: LA_Engine_classes.hpp:37018
class USoundNode * FirstNode
Definition: LA_Engine_classes.hpp:5608
int CachedPhysBrushDataVersion
Definition: LA_Engine_classes.hpp:4387
void SetCollisionType(TEnumAsByte< ECollisionType > NewCollisionType)
void AddShowOnlineStatsUICompleteDelegate(const struct FScriptDelegate &ShowOnlineStatsUICompleteDelegate)
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:36886
int STATIC_GetObjClassVersion()
Definition: LA_Engine_classes.hpp:14420
float BlendOutTime
Definition: LA_Engine_classes.hpp:27050
TEnumAsByte< EMeshScreenAlignment > MeshAlignment
Definition: LA_Engine_classes.hpp:22545
unsigned long bStartedLoadMapMovie
Definition: LA_Engine_classes.hpp:1150
Definition: LA_Engine_classes.hpp:25832
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27081
float CamOverridePostProcessAlpha
Definition: LA_Engine_classes.hpp:34679
unsigned long bRun
Definition: LA_Engine_classes.hpp:9714
unsigned long bPauseable
Definition: LA_Engine_classes.hpp:2207
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14633
TEnumAsByte< ETonemapperType > TonemapperType
Definition: LA_Engine_classes.hpp:9302
unsigned long bJumpLift
Definition: LA_Engine_classes.hpp:3190
struct FString bHasVoiceSupportCol
Definition: LA_Engine_classes.hpp:30691
void SetMoveTarget(class AActor *NewTarget)
struct FString PasteFromClipboard()
float ScalarValue
Definition: LA_Engine_classes.hpp:36945
struct FPointer Resources[0x3]
Definition: LA_Engine_classes.hpp:19826
unsigned long bAllowRecastGenerator
Definition: LA_Engine_classes.hpp:3393
struct FRawDistributionFloat Distance
Definition: LA_Engine_classes.hpp:22518
float MaxAngleSteps
Definition: LA_Engine_classes.hpp:14247
unsigned long bLOSflag
Definition: LA_Engine_classes.hpp:5884
float GetNumFSMPartsScale()
unsigned long bIsDisabled
Definition: LA_Engine_classes.hpp:37879
unsigned long bForceRefreshTrackInstance
Definition: LA_Engine_classes.hpp:16568
Definition: LA_Engine_classes.hpp:16247
unsigned long bCenterChannelOnly
Definition: LA_Engine_classes.hpp:3957
float ImpulseStrength
Definition: LA_Engine_classes.hpp:24145
int NumWholeSceneDynamicShadowCascades
Definition: LA_Engine_classes.hpp:32838
struct FPointer PartialGoal
Definition: LA_Engine_classes.hpp:12077
unsigned char UnknownData00[0x14]
Definition: LA_Engine_classes.hpp:5813
class APylon * NextPylon
Definition: LA_Engine_classes.hpp:3383
unsigned long bSuppressSubtitles
Definition: LA_Engine_classes.hpp:26769
bool STATIC_TowardGoal(class APawn *P, class AActor *Goal)
void AllAnimNodes(class UClass *BaseClass, class UAnimNode **Node)
struct FRawDistributionVector StartSize
Definition: LA_Engine_classes.hpp:22889
unsigned long bTranslucencyReceiveDominantShadowsFromStatic
Definition: LA_Engine_classes.hpp:14950
float FluidHeight
Definition: LA_Engine_classes.hpp:31723
TArray< unsigned char > QueuedAudio
Definition: LA_Engine_classes.hpp:29797
bool STATIC_IsMenuLevel(const struct FString &MapName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13682
struct FTCameraCache CameraCache
Definition: LA_Engine_classes.hpp:34599
struct FPointer VfTable_FExec
Definition: LA_Engine_classes.hpp:9809
void DrawHudDebugTextList(class UCanvas *Canvas, float RenderDelta)
TEnumAsByte< EMaterialTessellationMode > D3D11TessellationMode
Definition: LA_Engine_classes.hpp:14926
void SetCollisionSize(float NewRadius, float NewHeight)
unsigned long bLookAtPawns
Definition: LA_Engine_classes.hpp:26395
void ReplicatedEvent(const struct FName &VarName)
unsigned long bLit
Definition: LA_Engine_classes.hpp:10616
unsigned long OldCastShadow
Definition: LA_Engine_classes.hpp:3788
class ANavigationPoint * STATIC_GetNearestNavToActor(class AActor *ChkActor, class UClass *RequiredClass, TArray< class ANavigationPoint * > ExcludeList, float MinDist)
float AngularDriveForceLimit
Definition: LA_Engine_classes.hpp:24641
class AActor * GetViewTarget()
void SetClothStretchingStiffness(float ClothStretchingStiffness)
Definition: LA_Engine_classes.hpp:19503
void ClearLoginStatusChangeDelegate(const struct FScriptDelegate &LoginStatusDelegate, unsigned char LocalUserNum)
TArray< struct FVector > ClothMeshPosData
Definition: LA_Engine_classes.hpp:33315
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28092
TArray< class UClass * > WeaponProjectiles
Definition: LA_Engine_classes.hpp:2648
Definition: LA_Engine_classes.hpp:22994
unsigned long bCheckPawnCollisions
Definition: LA_Engine_classes.hpp:20733
Definition: LA_Engine_classes.hpp:2552
struct FString Value
Definition: LA_Engine_classes.hpp:27651
float Distance
Definition: LA_Engine_classes.hpp:26290
unsigned long G
Definition: LA_Engine_classes.hpp:17620
struct FRawDistributionVector StartSize
Definition: LA_Engine_classes.hpp:22846
struct FPointer InstanceOverride
Definition: LA_Engine_classes.hpp:18737
TEnumAsByte< EVisibilityTrackAction > Action
Definition: LA_Engine_classes.hpp:17372
int FSMPartPoolSize
Definition: LA_Engine_classes.hpp:15456
void GetBoneNames(TArray< struct FName > *BoneNames)
Definition: LA_Engine_structs.hpp:3949
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32490
class UUIManager * STATIC_GetUIManager()
Definition: LA_Engine_structs.hpp:5351
struct FString DefaultPhysMaterialName
Definition: LA_Engine_classes.hpp:967
void PostLogin(class APlayerController *NewPlayer)
class AController * LastHitBy
Definition: LA_Engine_classes.hpp:23506
Definition: LA_Engine_classes.hpp:18436
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:17557
void ReplicatedEvent(const struct FName &VarName)
bool IsValidBodyInstance()
struct FRotator RootMeshRotation
Definition: LA_Engine_classes.hpp:12545
float LifeSpan
Definition: LA_Engine_classes.hpp:153
class USkelControlBase * NextControl
Definition: LA_Engine_classes.hpp:14210
class UPhysicsAsset * PhysicsAsset
Definition: LA_Engine_classes.hpp:5398
Definition: LA_Engine_classes.hpp:26287
struct FRawDistributionFloat Distance
Definition: LA_Engine_classes.hpp:22474
unsigned long bDoControllerVibration
Definition: LA_Engine_classes.hpp:13102
bool CheckModifiedEndGame(class APlayerReplicationInfo *Winner, const struct FString &Reason)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35920
float KDamageImpulse
Definition: LA_Engine_classes.hpp:6925
unsigned long OldAcceptsLights
Definition: LA_Engine_classes.hpp:3789
int MaxPhysicsSubsteps
Definition: LA_Engine_classes.hpp:634
unsigned long bDirectHitWall
Definition: LA_Engine_classes.hpp:23377
struct FName AllowRotationOtherBoneName
Definition: LA_Engine_classes.hpp:14392
TArray< int > ClothIndexBuffer
Definition: LA_Engine_classes.hpp:33596
bool HandleTeleport(TArray< class UObject * > DestList, bool bUpdateRotation, bool bCheckOverlap, float TeleportDistance, TArray< class AVolume * > TeleportVolumes, int PreferredDestIndex)
bool AllowPausing(class APlayerController *PC)
TArray< struct FString > InstalledDLC
Definition: LA_Engine_classes.hpp:783
class UClass * ControllerClass
Definition: LA_Engine_classes.hpp:37094
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8639
Definition: LA_Engine_classes.hpp:16818
unsigned long bDamageAppliesImpulse
Definition: LA_Engine_classes.hpp:12372
void ClearClientAuthRequestDelegate(const struct FScriptDelegate &ClientAuthRequestDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29189
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13199
Definition: LA_Engine_classes.hpp:12029
unsigned char CustomSortAlternateIndexMode
Definition: LA_Engine_classes.hpp:33385
struct FLightingChannelContainer LightingChannels
Definition: LA_Engine_classes.hpp:32784
struct FRawDistributionFloat VolumeModulation
Definition: LA_Engine_classes.hpp:29649
float StopThreshold
Definition: LA_Engine_classes.hpp:24286
bool EncroachingOn(class AActor *Other)
void StartFire(unsigned char FireModeNum)
bool TriggerGlobalEventClass(class UClass *InEventClass, class AActor *InInstigator, int ActivateIndex)
unsigned long bCanHighlightSelectedSections
Definition: LA_Engine_classes.hpp:11298
float CoreMeshScale
Definition: LA_Engine_classes.hpp:10549
void PreCommitMapChange(const struct FString &PreviousMapName, const struct FString &NextMapName)
void ClearReadLastNCloudSaveOwnersCompleteDelegate(const struct FScriptDelegate &CompleteDelegate)
unsigned long bDisableWorldRendering
Definition: LA_Engine_classes.hpp:9827
Definition: LA_Core_structs.hpp:474
unsigned long bClearExisting
Definition: LA_Engine_classes.hpp:37113
TArray< class UApexClothingAsset * > ClothingAssets
Definition: LA_Engine_classes.hpp:33547
void TakeRadiusDamage(class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
int DrawHeight
Definition: LA_Engine_classes.hpp:33940
float LinearBreakThreshold
Definition: LA_Engine_classes.hpp:24704
Definition: LA_Engine_structs.hpp:6804
class UModel * Brush
Definition: LA_Engine_classes.hpp:4383
unsigned long bCanThrow
Definition: LA_Engine_classes.hpp:2658
unsigned long bSquareImageFlipping
Definition: LA_Engine_classes.hpp:21653
void WarnProjExplode(class AProjectile *Proj)
unsigned long bDestroy
Definition: LA_Engine_classes.hpp:23165
int bRMMOneFrameDelay
Definition: LA_Engine_classes.hpp:33373
unsigned long bSkipIfOwnerIsHidden
Definition: LA_Engine_classes.hpp:13155
struct FIndirectArray_Mirror CachedETCMips
Definition: LA_Engine_classes.hpp:10737
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6868
void RootMotionProcessed(class USkeletalMeshComponent *SkelComp)
TEnumAsByte< EPathFindingError > LastPathError
Definition: LA_Engine_classes.hpp:11544
float ViewPitchMax
Definition: LA_Engine_classes.hpp:23508
int LODBiasXbox360
Definition: LA_Engine_classes.hpp:33580
int TickCount
Definition: LA_Engine_classes.hpp:33389
struct FRawDistributionFloat LifeMultiplier
Definition: LA_Engine_classes.hpp:21953
unsigned long ConvertedModules
Definition: LA_Engine_classes.hpp:20232
float AdjustVolumeStopTime
Definition: LA_Engine_classes.hpp:3976
Definition: LA_Engine_classes.hpp:26814
struct FVector ColorOverLife
Definition: LA_Engine_classes.hpp:22808
float ApexDestructionLODResourceValue
Definition: LA_Engine_classes.hpp:639
bool GetPropertyId(const struct FName &PropertyName, int *PropertyId)
struct FVector GetLocationAtDistanceAlongSpline(float Distance)
unsigned long RenderTessellation
Definition: LA_Engine_classes.hpp:22652
void LogStringEventParamArray(const struct FString &EventName, TArray< struct FEventStringParam > ParamArray, bool bTimed)
class UUIDataStore * CreateDataStore(class UClass *DataStoreClass)
bool GetRecognitionResults(unsigned char LocalUserNum, TArray< struct FSpeechRecognizedWord > *Words)
void SetBlendTarget(float BlendTarget, float BlendTime)
float WheelSuspensionDamping
Definition: LA_Engine_classes.hpp:24248
struct FVector ExternalAcceleration
Definition: LA_Engine_classes.hpp:23170
void ServerSetSpectatorLocation(const struct FVector &NewLoc)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27407
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18459
class ARoute * ScriptedRoute
Definition: LA_Engine_classes.hpp:11109
int SoftBodySolverIterations
Definition: LA_Engine_classes.hpp:33649
TEnumAsByte< EBeamTaperMethod > TaperMethod
Definition: LA_Engine_classes.hpp:22503
void RemoveFromInventory(class AInventory *ItemToRemove)
bool AddCameraModifier(class ACamera *Camera)
bool IsForceFeedbackAllowed()
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
struct FVector4 WeightmapScaleBias
Definition: LA_Engine_classes.hpp:30041
struct FString UserId
Definition: LA_Engine_classes.hpp:34928
int TemplateVersion
Definition: LA_Engine_classes.hpp:25701
float LodWeightsMaxDistance
Definition: LA_Engine_classes.hpp:15888
float ShadowmapTotalSize
Definition: LA_Engine_classes.hpp:8047
bool SetAdminPassword(const struct FString &P)
bool GetBonesWithinRadius(const struct FVector &Origin, float Radius, int TraceFlags, TArray< struct FName > *out_Bones)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9259
Definition: LA_Engine_classes.hpp:10033
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2583
bool STATIC_MakeSureAIFits(class UNavMeshGoal_GenericFilterContainer *FilterContainer, const struct FVector &InOverrideExtentToCheck)
unsigned long bMustBeReachable
Definition: LA_Engine_classes.hpp:2927
struct FVector LinearPositionTarget
Definition: LA_Engine_classes.hpp:24631
void DoKismetAttachment(class AActor *Attachment, class USeqAct_AttachToActor *Action)
struct FExpressionInput NormalizedRotationAxisAndAngle
Definition: LA_Engine_classes.hpp:18941
int TickDropRatePriority
Definition: LA_Engine_classes.hpp:12395
bool STATIC_IsGamepadConnected(int ControllerId)
void RecordAIPathFail(class AController *AI, const struct FString &Reason, const struct FVector &Dest)
void NotifyEncroachingOn(class AActor *Hit)
int BuildUniqueId
Definition: LA_Engine_classes.hpp:10095
struct FKismetDrawTextInfo DrawTextInfo
Definition: LA_Engine_classes.hpp:26232
Definition: LA_Engine_classes.hpp:12751
bool STATIC_ObstacleLineCheck(const struct FVector &Start, const struct FVector &End, const struct FVector &Extent, struct FVector *out_HitLoc, struct FVector *out_HitNorm)
unsigned long bAffectedBySmallDynamicLights
Definition: LA_Engine_classes.hpp:33049
bool GetStatValueForPlayerAsString(const struct FUniqueNetId &PlayerID, int StatColumnNo, struct FString *StatValue)
void OnJoinMigratedGame(const struct FName &SessionName, bool bWasSuccessful)
Definition: LA_Engine_classes.hpp:8115
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16194
TEnumAsByte< EAlphaBlendType > BlendType
Definition: LA_Engine_classes.hpp:14188
float LightmapTotalSize
Definition: LA_Engine_classes.hpp:8046
float DetailHeightScale
Definition: LA_Engine_classes.hpp:31716
float ThumbnailDistance
Definition: LA_Engine_classes.hpp:31980
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25626
unsigned long CompressionNoAlpha
Definition: LA_Engine_classes.hpp:10679
Definition: LA_Engine_classes.hpp:37348
TEnumAsByte< ESoundDistanceModel > AttenuateDistanceAlgorithm
Definition: LA_Engine_classes.hpp:29444
unsigned long bRenderGeometry
Definition: LA_Engine_classes.hpp:22428
unsigned long bIgnoreMovementAlongZ
Definition: LA_Engine_classes.hpp:22174
struct FPointer VfTable_IInterface_Speaker
Definition: LA_Engine_classes.hpp:23341
bool IsHeadsetPresent(unsigned char LocalUserNum)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18701
void NotifyLinkDisabledStateChange(class ACoverLink *Link)
int GetMaxTotalGamerScore()
Definition: LA_Engine_classes.hpp:5792
unsigned long bModifyReachSpecCost
Definition: LA_Engine_classes.hpp:23397
void ClientHearSound(class USoundCue *ASound, class AActor *SourceActor, const struct FVector &SourceLocation, bool bStopWhenOwnerDestroyed, bool bIsOccluded)
unsigned long bPPOutline
Definition: LA_Engine_classes.hpp:4274
unsigned long bBlockedByInstigator
Definition: LA_Engine_classes.hpp:3571
struct FRawDistributionVector LocationOffset
Definition: LA_Engine_classes.hpp:21211
struct FBoneAtom CachedRootMotionAccum
Definition: LA_Engine_classes.hpp:13235
float MotionBlurAmount
Definition: LA_Engine_classes.hpp:9276
unsigned char UnknownData00[0x5C]
Definition: LA_Engine_classes.hpp:10131
void GetBoundingCylinder(float *CollisionRadius, float *CollisionHeight)
float WaveStrength
Definition: LA_Engine_classes.hpp:31644
float CollisionScale
Definition: LA_Engine_classes.hpp:30100
struct FString FaceFXAnimName
Definition: LA_Engine_classes.hpp:5616
int STATIC_GetObjClassVersion()
bool SetAnimGroupForNode(class UAnimNodeSequence *SeqNode, const struct FName &GroupName, bool bCreateIfNotFound)
void OnArbitrationRegisterComplete(const struct FName &SessionName, bool bWasSuccessful)
int BestNextHostSort(class APlayerController *A, class APlayerController *B)
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:8799
void SetEnabled(bool bEnabled)
unsigned long bUseMobileDetailNormal
Definition: LA_Engine_classes.hpp:10308
struct FString GameViewportClientClassName
Definition: LA_Engine_classes.hpp:842
float OldMotionBlurAmount
Definition: LA_Engine_classes.hpp:26855
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:17482
int CurrentID
Definition: LA_Engine_classes.hpp:2252
void AddConnectionTo(class ASplineActor *NextActor)
float ShadowRadiusMultiplier
Definition: LA_Engine_classes.hpp:32880
TArray< class UMaterialExpressionComment * > EditorComments
Definition: LA_Engine_classes.hpp:15001
struct FName AnimName_CU
Definition: LA_Engine_classes.hpp:13969
bool CanTeleport(class AActor *A)
struct FString MinNetVersion
Definition: LA_Engine_classes.hpp:592
int CollisionTesselationLevel
Definition: LA_Engine_classes.hpp:29916
Definition: LA_Engine_classes.hpp:12072
float STATIC_DetourWeight(class APawn *Other, float PathWeight)
float ScaleByValue
Definition: LA_Engine_classes.hpp:13699
struct FBox FixedRelativeBoundingBox
Definition: LA_Engine_classes.hpp:10637
void StartAltFire(unsigned char FireModeNum)
Definition: LA_Engine_classes.hpp:9708
unsigned long bHaveActiveCrowd
Definition: LA_Engine_classes.hpp:546
bool IsDeviceValid(int DeviceID, int SizeNeeded)
float SoftBodyDamping
Definition: LA_Engine_classes.hpp:33648
TArray< struct FOnlineFriend > FriendsList
Definition: LA_Engine_classes.hpp:30683
Definition: LA_Engine_classes.hpp:21071
void AnalyticsEndSession()
float LastSlideTime
Definition: LA_Engine_classes.hpp:23211
void SetViewTargetWithBlend(class AActor *NewViewTarget, float BlendTime, TEnumAsByte< EViewTargetBlendFunction > BlendFunc, float BlendExp, bool bLockOutgoing)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28990
float ForceTopRadius
Definition: LA_Engine_classes.hpp:25388
TScriptInterface< class UOnlinePartyChatInterface > PartyChatInterface
Definition: LA_Engine_classes.hpp:8736
void SetMorphWeight(const struct FName &MorphNodeName, float MorphWeight)
Definition: LA_Engine_classes.hpp:20916
Definition: LA_Engine_classes.hpp:4359
float RepeatSize
Definition: LA_Engine_classes.hpp:34033
float Y
Definition: LA_Engine_classes.hpp:26351
float SineScaleX
Definition: LA_Engine_classes.hpp:10373
unsigned long bTreatAsASprite
Definition: LA_Engine_classes.hpp:4364
struct FPointer VfTable_FExec
Definition: LA_Engine_classes.hpp:30520
Definition: LA_Engine_classes.hpp:5828
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27448
struct FVector Pos1
Definition: LA_Engine_classes.hpp:24681
struct FGuid ExpressionGUID
Definition: LA_Engine_classes.hpp:18698
float PendingBlendOutTimeOneShot
Definition: LA_Engine_classes.hpp:13419
void PrepMoveFor(class APawn *P)
struct FScriptDelegate DeleteSaveDataCallback
Definition: LA_Engine_classes.hpp:6785
float FadingStartTimeSinceHit
Definition: LA_Engine_classes.hpp:4846
class UParticleSystem * PSNonExtremeContentTemplate
Definition: LA_Engine_classes.hpp:12993
unsigned long bUseFixedRelativeBoundingBox
Definition: LA_Engine_classes.hpp:10619
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34690
struct FRotator FrozenLocalToWorldRot
Definition: LA_Engine_classes.hpp:33301
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:31964
void STATIC_RemoveAllOverlays()
float DistanceTessellationStepSize
Definition: LA_Engine_classes.hpp:22631
class ALiftCenter * MyLiftCenter
Definition: LA_Engine_classes.hpp:3215
struct FName FindVarName
Definition: LA_Engine_classes.hpp:28925
class APlayerController * SentinelPC
Definition: LA_Engine_classes.hpp:2060
unsigned long UseDirectLightMap
Definition: LA_Engine_classes.hpp:32774
void ReplicatedEvent(const struct FName &VarName)
Definition: LA_Engine_classes.hpp:28178
bool STATIC_DontExceedMaxDist(class APawn *P, float InMaxTraversalDist, bool bInSoft)
struct FString WeightMapPlaceholderTextureName
Definition: LA_Engine_classes.hpp:1006
class AHUD * mySecondaryHUD
Definition: LA_Engine_classes.hpp:6136
struct FCylinder MaxPathSize
Definition: LA_Engine_classes.hpp:2961
void LogUserAttributeUpdateArray(TArray< struct FEventStringParam > AttributeArray)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15627
float PlaybackDuration
Definition: LA_Engine_classes.hpp:6830
unsigned long bDrawWalkableSurface
Definition: LA_Engine_classes.hpp:3397
TEnumAsByte< EStreamingVolumeUsage > Usage
Definition: LA_Engine_classes.hpp:1393
unsigned long bEnableAngularPositionDrive
Definition: LA_Engine_classes.hpp:37369
struct FBoneAtom RootMotionDelta
Definition: LA_Engine_classes.hpp:33362
Definition: LA_Engine_classes.hpp:3881
Definition: LA_Engine_classes.hpp:9423
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17032
void AddFriendMessageReceivedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &MessageDelegate)
TArray< struct FBoneAtom > CachedBoneAtoms
Definition: LA_Engine_classes.hpp:13231
bool STATIC_MustBeHiddenFromThisPoint(class UNavMeshGoal_GenericFilterContainer *FilterContainer, const struct FVector &InOutOfViewLocation)
float Duration
Definition: LA_Engine_classes.hpp:29755
float AdjustBrightness
Definition: LA_Engine_classes.hpp:10710
unsigned long bUseOverridedPhysicalMaterial
Definition: LA_Engine_classes.hpp:29856
unsigned long bLinearYPositionDrive
Definition: LA_Engine_classes.hpp:24620
float MaxPhysicsVelocity
Definition: LA_Engine_classes.hpp:23215
int GetTeamForCurrentPlayer(const struct FUniqueNetId &Player)
struct FRawDistributionFloat ScreenPercentageMap
Definition: LA_Engine_classes.hpp:31975
TArray< struct FUIMenuInputMap > MenuInputMapArray
Definition: LA_Engine_classes.hpp:31283
struct FName VarName
Definition: LA_Engine_classes.hpp:28766
void LogPlayerPlayerEvent(int EventID, class AController *Player, class AController *Target)
void MoveUnreachable(const struct FVector &AttemptedDest, class AActor *AttemptedTarget)
bool WillOverlap(const struct FVector &PosA, const struct FVector &VelA, const struct FVector &PosB, const struct FVector &VelB, float StepSize, float Radius, float *Time)
void IgnoreLookInput(bool bNewLookInput)
Definition: LA_Engine_classes.hpp:24675
class UAnimNodeSequence * GetActiveChild()
class UParticleSystem * PSTemplate
Definition: LA_Engine_classes.hpp:26516
Definition: LA_Engine_classes.hpp:12232
unsigned long Desc_MaterialEditorVisible
Definition: LA_Engine_classes.hpp:17404
unsigned long bPathColliding
Definition: LA_Engine_classes.hpp:134
Definition: LA_Engine_classes.hpp:7105
Definition: LA_Engine_structs.hpp:4388
class UClass * PopulationManagerClass
Definition: LA_Engine_classes.hpp:2273
void DisplayConsoleMessages()
TArray< struct FPlayerStorageArrayProvider > PlayerStorageArrayProviders
Definition: LA_Engine_classes.hpp:30757
struct FVector RMVelocity
Definition: LA_Engine_classes.hpp:23477
unsigned long bOnlyVerticalNormalsDecrementCount
Definition: LA_Engine_classes.hpp:20704
void SetAllowMatureLanguage(bool bAllowMatureLanguge)
void SetEnabled(bool bInEnabled)
void SetEnabled(bool bEnabled)
void ServerKick(const struct FString &S)
int ComponentSizeQuads
Definition: LA_Engine_classes.hpp:30029
Definition: LA_Engine_classes.hpp:18005
class USoundCue * AmbientSoundCue
Definition: LA_Engine_classes.hpp:5042
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27157
Definition: LA_Engine_classes.hpp:19624
void OnGoogleSubscriptionAddComplete(struct FPlatformInterfaceDelegateResult *Result)
Definition: LA_Engine_classes.hpp:26763
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21990
unsigned long Positive_X
Definition: LA_Engine_classes.hpp:21273
float TargetEyeHeight
Definition: LA_Engine_classes.hpp:6133
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34779
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8667
struct FRawDistributionFloat DelayDuration
Definition: LA_Engine_classes.hpp:29509
unsigned long bDitherMipMapAlpha
Definition: LA_Engine_classes.hpp:10685
void OldServerMove(float OldTimeStamp, unsigned char OldAccelX, unsigned char OldAccelY, unsigned char OldAccelZ, unsigned char OldMoveFlags)
int ShotCount
Definition: LA_Engine_classes.hpp:23516
int PolyFlags
Definition: LA_Engine_classes.hpp:1216
void SetAngularVelocityTarget(const struct FVector &InVelTarget)
float DistributeOverNPoints
Definition: LA_Engine_classes.hpp:21110
int SizeY
Definition: LA_Engine_classes.hpp:32067
void SetFiringMode(class AWeapon *InWeapon, unsigned char InFiringMode)
Definition: LA_Engine_classes.hpp:26967
void SetPhysicsAsset(class UPhysicsAsset *NewPhysicsAsset, bool bForceReInit)
bool NotifyGameSessionEnded()
unsigned long DoCollisions
Definition: LA_Engine_classes.hpp:22540
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7602
class UClass * VehicleClass
Definition: LA_Engine_classes.hpp:5514
Definition: LA_Engine_classes.hpp:16499
class UNxForceFieldComponent * ForceFieldComponent
Definition: LA_Engine_classes.hpp:12949
void WwiseClientHearSound(class UAkEvent *ASound, class AActor *SourceActor, const struct FVector &SourceLocation, bool bStopWhenOwnerDestroyed, bool bIsOccluded)
unsigned long bGodMode
Definition: LA_Engine_classes.hpp:5873
unsigned long AllAIGroupsInitialized
Definition: LA_Engine_classes.hpp:2882
unsigned long bLowFreq_Enabled
Definition: LA_Engine_classes.hpp:20549
float ConstantCameraAnimRate
Definition: LA_Engine_classes.hpp:26662
class ANavigationPoint * GetBestAnchor(class AActor *TestActor, const struct FVector &TestLocation, bool bStartPoint, bool bOnlyCheckVisible, float *out_Dist)
float FocusInnerRadius
Definition: LA_Engine_classes.hpp:9227
unsigned char UnknownData00[0xA44]
Definition: LA_Engine_classes.hpp:7219
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:33206
bool IsUIActive(int Flags)
void AnalyticsStartSession()
TArray< class UStaticMeshComponent * > FreeSMComponents
Definition: LA_Engine_classes.hpp:1917
float V
Definition: LA_Engine_classes.hpp:4711
void SetMaterial(TEnumAsByte< ESpeedTreeMeshType > MeshType, class UMaterialInterface *Material)
float CameraAnimBlendOutTime
Definition: LA_Engine_classes.hpp:13904
void STATIC_FlushDebugStrings()
TArray< struct FSwitchObjectCase > SupportedValues
Definition: LA_Engine_classes.hpp:28243
float CameraFOV
Definition: LA_Engine_classes.hpp:26117
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34076
class USkeletalMesh * SkeletalMesh
Definition: LA_Engine_classes.hpp:33175
Definition: LA_Engine_classes.hpp:25896
class UStaticMesh * SourceMesh
Definition: LA_Engine_classes.hpp:31961
struct FPointer FloatProp
Definition: LA_Engine_classes.hpp:17202
unsigned long bBlockZeroExtent
Definition: LA_Engine_classes.hpp:10438
unsigned long bDisableBeyondLimit
Definition: LA_Engine_classes.hpp:14377
unsigned long bRandomizeCameraAnimLoopStartTime
Definition: LA_Engine_classes.hpp:13886
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:31642
void LocalPlayerControllers(class UClass *BaseClass, class APlayerController **PC)
int DataWeightmapIndex
Definition: LA_Engine_classes.hpp:19892
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8836
TArray< class UAnimNode * > AnimTickArray
Definition: LA_Engine_classes.hpp:33179
Definition: LA_Engine_structs.hpp:4508
Definition: LA_Engine_classes.hpp:1633
unsigned long bTwoSided
Definition: LA_Engine_classes.hpp:15778
float MaxLightMapDensity
Definition: LA_Engine_classes.hpp:958
struct FDouble SoundModeEndTime
Definition: LA_Engine_classes.hpp:32280
unsigned long DefaultB
Definition: LA_Engine_classes.hpp:18777
void OverlappingActors(class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bIgnoreHidden, class AActor **out_Actor)
void OnPartyMembersInfoChanged(const struct FString &PlayerName, const struct FUniqueNetId &PlayerID, int CustomData1, int CustomData2, int CustomData3, int CustomData4)
struct FVector MinPosDampScale
Definition: LA_Engine_classes.hpp:33311
unsigned long bSceneTextureRenderBehindTranslucency
Definition: LA_Engine_classes.hpp:14948
unsigned char UnknownData00[0xC]
Definition: LA_Engine_classes.hpp:32885
bool CanBeReachedFromLiftBy(class APawn *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29456
bool CheckLevelsVisible()
bool IncrementStringSettingValue(int StringSettingId, int Direction, bool bShouldWrap)
Definition: LA_Engine_classes.hpp:14472
Definition: LA_Engine_classes.hpp:24391
unsigned long bAutoActivate
Definition: LA_Engine_classes.hpp:31918
bool GetFileContents(const struct FString &UserId, const struct FString &Filename, TArray< unsigned char > *FileContents)
float UpdateTime_Delta
Definition: LA_Engine_classes.hpp:10604
unsigned long bIsChild
Definition: LA_Engine_classes.hpp:32320
Definition: LA_Engine_classes.hpp:7432
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
struct FName LevelName
Definition: LA_Engine_classes.hpp:26706
unsigned long bClampAlpha
Definition: LA_Engine_classes.hpp:20827
struct FName LookAtGroupName
Definition: LA_Engine_classes.hpp:16589
float LookAtActorRadius
Definition: LA_Engine_classes.hpp:16504
struct FPointer CachedBoolProperty
Definition: LA_Engine_classes.hpp:13584
unsigned long bDrawSlider
Definition: LA_Engine_classes.hpp:14023
struct FString NickNameCol
Definition: LA_Engine_classes.hpp:30684
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10797
Definition: LA_Engine_classes.hpp:5200
TArray< struct FActorReference > RouteList
Definition: LA_Engine_classes.hpp:2558
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21131
void StartAutomatedMapTestTimerWorker()
void AddString(const struct FName &ParamName, const struct FString &Value)
TEnumAsByte< EInfluenceType > InfluenceType
Definition: LA_Engine_classes.hpp:31641
void OnReadCrossTitleContentComplete(bool bWasSuccessful)
struct FVector WindDirection
Definition: LA_Engine_classes.hpp:31866
class UMorphTarget * Target
Definition: LA_Engine_classes.hpp:14065
struct FString PendingMapChangeFailureDescription
Definition: LA_Engine_classes.hpp:1162
class UPhysicsAsset * PhysicsAsset
Definition: LA_Engine_classes.hpp:33184
int NumberOfInputs
Definition: LA_Engine_classes.hpp:26210
class ATrigger * LiftTrigger
Definition: LA_Engine_classes.hpp:3192
unsigned long bWheelOnGround
Definition: LA_Engine_classes.hpp:24859
struct FPointer BoneSpring
Definition: LA_Engine_classes.hpp:24552
bool SendClientAuthEndSessionRequest(class UPlayer *ClientConnection)
unsigned char UnknownData00[0xB]
Definition: LA_Engine_classes.hpp:34773
struct FVector VelocityMultiplierY
Definition: LA_Engine_classes.hpp:25524
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19456
int LinkCount
Definition: LA_Engine_classes.hpp:26590
struct FString GetContentType()
Definition: LA_Engine_classes.hpp:6985
int STATIC_GetPlayerCount()
class UOnlineSubsystem * STATIC_GetOnlineSubsystem()
int Health
Definition: LA_Engine_classes.hpp:23471
Definition: LA_Engine_structs.hpp:6747
Definition: LA_Engine_classes.hpp:36656
class UPhysicalMaterial * DefaultPhysMaterial
Definition: LA_Engine_classes.hpp:966
void ClearDeviceSelectionDoneDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &DeviceDelegate)
float SplineCurviness
Definition: LA_Engine_classes.hpp:33825
TEnumAsByte< ERootRotationOption > RootRotationOption[0x3]
Definition: LA_Engine_classes.hpp:13906
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37671
Definition: LA_Engine_classes.hpp:25951
float OverriddenLODMaxRange
Definition: LA_Engine_classes.hpp:11293
void SetFullAnimWeightBonesFixed(bool bNewFixed, class USkeletalMeshComponent *SkelMesh)
TEnumAsByte< ESimulationMethod > SimulationMethod
Definition: LA_Engine_classes.hpp:23150
float CameraAnimScale
Definition: LA_Engine_classes.hpp:13901
Definition: LA_Engine_classes.hpp:5395
float DisplacementScale
Definition: LA_Engine_classes.hpp:30260
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26836
class UMaterial * Material
Definition: LA_Engine_classes.hpp:17405
float MinOutput
Definition: LA_Engine_classes.hpp:6991
bool WriteSharedFile(const struct FString &UserId, const struct FString &Filename, TArray< unsigned char > *Contents)
void SetExtColorParameter(const struct FName &ParameterName, unsigned char Red, unsigned char Green, unsigned char Blue, unsigned char Alpha)
TEnumAsByte< ETTSSpeaker > TTSSpeaker
Definition: LA_Engine_classes.hpp:29748
unsigned long bBounceVelocity
Definition: LA_Engine_classes.hpp:1494
TEnumAsByte< EBlendType > RotationBlendType
Definition: LA_Engine_classes.hpp:13292
Definition: LA_Engine_classes.hpp:31678
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30614
void OnSearchComplete(bool bWasSuccessful)
bool AddMorphTarget(const struct FName &MorphTargetName, float InWeight)
float RightTrackTorque
Definition: LA_Engine_classes.hpp:24310
bool EncroachingOn(class AActor *Other)
unsigned long bBreakChunksOnActorTouch
Definition: LA_Engine_classes.hpp:15367
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9041
void ClientSetHostUniqueId(const struct FUniqueNetId &InHostId)
bool ShouldSaveForCheckpoint()
bool ShowLoginUI(bool bShowOnlineOnly)
struct FString Comment
Definition: LA_Engine_classes.hpp:33935
bool DriverLeave(bool bForceLeave)
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:20616
float MotorTorque
Definition: LA_Engine_classes.hpp:24851
TArray< class UPostProcessChain * > PlayerPostProcessChains
Definition: LA_Engine_classes.hpp:8963
unsigned long bLockReadOnlyLevels
Definition: LA_Engine_classes.hpp:945
float PulleyRatio
Definition: LA_Engine_classes.hpp:24713
void ApplyImpulse(const struct FVector &ImpulseDir, float ImpulseMag, const struct FVector &HitLocation, const struct FTraceHitInfo &HitInfo, class UClass *DamageType)
int ForcedLodModel
Definition: LA_Engine_classes.hpp:11284
void NotifyServerConnectionClose()
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:14843
struct FInteriorSettings ListenerInteriorSettings
Definition: LA_Engine_classes.hpp:32282
EInputPlatformType
Definition: LA_Engine_structs.hpp:1490
struct FString Description
Definition: LA_Engine_classes.hpp:18274
struct FVector OldVelocity
Definition: LA_Engine_classes.hpp:15428
TArray< struct FString > ActorArray
Definition: LA_Engine_classes.hpp:7495
struct FTextureLinkedListMirror StreamableTexturesLink
Definition: LA_Engine_classes.hpp:10765
void StartPolling(float HearbeatDelta)
class UMaterial * EditorBrushMaterial
Definition: LA_Engine_classes.hpp:964
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3627
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34379
unsigned long bAbsolute
Definition: LA_Engine_classes.hpp:20998
void ReplicatedEvent(const struct FName &VarName)
void SetActorParameter(const struct FName &ParameterName, class AActor *Param)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11405
Definition: LA_Engine_classes.hpp:1903
struct FName AnimSequenceName
Definition: LA_Engine_classes.hpp:5460
struct FVector RelativeLocation
Definition: LA_Engine_classes.hpp:33697
TArray< struct FSoundTrackKey > Sounds
Definition: LA_Engine_classes.hpp:16755
unsigned long bCanDoSpecial
Definition: LA_Engine_classes.hpp:5880
class UMaterial * RemoveSurfaceMaterial
Definition: LA_Engine_classes.hpp:875
unsigned long bIsCapturingReplay
Definition: LA_Engine_classes.hpp:16642
Definition: LA_Engine_classes.hpp:37438
unsigned long bOscillate
Definition: LA_Engine_classes.hpp:20553
Definition: LA_Engine_classes.hpp:12302
int ValueB
Definition: LA_Engine_classes.hpp:27693
float RemainingScreenShotDelay
Definition: LA_Engine_classes.hpp:26952
int ConeSides
Definition: LA_Engine_classes.hpp:4498
int ObjectIndex
Definition: LA_Engine_classes.hpp:27344
int IsRemapped
Definition: LA_Engine_classes.hpp:7364
TArray< class UClass * > PruneSpecList
Definition: LA_Engine_classes.hpp:9479
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24463
unsigned char StuckCount
Definition: LA_Engine_classes.hpp:23803
bool RemovePlayer(class ULocalPlayer *ExPlayer)
struct FString KickWarning
Definition: LA_Engine_classes.hpp:36442
float OppositeLightBrightness
Definition: LA_Engine_classes.hpp:15142
class UAnimNotify_Trails * TrailPreviewAnimNotify
Definition: LA_Engine_classes.hpp:10610
struct FString Desc
Definition: LA_Engine_classes.hpp:7256
float StreamingDistanceFactor
Definition: LA_Engine_classes.hpp:1043
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27697
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:25058
float Bias
Definition: LA_Engine_classes.hpp:17719
Definition: LA_Engine_classes.hpp:31957
class USkeletalMesh * SampledSkeletalMesh
Definition: LA_Engine_classes.hpp:13151
struct FVector DefaultColorScale
Definition: LA_Engine_classes.hpp:609
class UArrowComponent * FlowDirection
Definition: LA_Engine_classes.hpp:31573
struct FString AppID
Definition: LA_Engine_classes.hpp:35083
void FaceFXAudioFinished(class UAudioComponent *AC)
unsigned long bAllowAdaptiveTargetFrequency
Definition: LA_Engine_classes.hpp:15879
TArray< unsigned char > FragmentNeighborsVisible
Definition: LA_Engine_classes.hpp:15737
void SetCaptureParameters(const struct FVector &InMaskPosition, float InMaskRadius, const struct FVector &InStartupPosition, bool bOnlyWhenFacing)
class UPathConstraint * CreatePathConstraint(class UClass *ConstraintClass)
class UTextureRenderTarget2D * TextureTarget
Definition: LA_Engine_classes.hpp:4841
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36947
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29511
int NumMinutesPerMap
Definition: LA_Engine_classes.hpp:2066
float InteriorLPFInterp
Definition: LA_Engine_classes.hpp:32289
Definition: LA_Engine_classes.hpp:29337
class UTexture * MobileEmissiveTexture
Definition: LA_Engine_classes.hpp:10340
TArray< struct FDebugNavCost > CostArray
Definition: LA_Engine_classes.hpp:2956
float GetTimerRate(const struct FName &TimerFuncName, class UObject *inObj)
int SubsectionSizeQuads
Definition: LA_Engine_classes.hpp:30030
class UPrimitiveComponent * ShadowParent
Definition: LA_Engine_classes.hpp:4172
TEnumAsByte< EShadowFilterQuality > ShadowFilterQuality
Definition: LA_Engine_classes.hpp:32793
void ServerAuthTimedOut()
void ProcessTouch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
void AddReadCrossTitleProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadProfileSettingsCompleteDelegate)
Definition: LA_Engine_classes.hpp:28625
float ForceHeight
Definition: LA_Engine_classes.hpp:25011
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31331
struct FRotator InitialRotation
Definition: LA_Engine_classes.hpp:23221
unsigned long bCallScriptEventOnCeaseRelevant
Definition: LA_Engine_classes.hpp:13222
int BorderWidth
Definition: LA_Engine_classes.hpp:25793
struct FString VisibleLayers
Definition: LA_Engine_classes.hpp:576
class UParticleSystem * FractureEffect
Definition: LA_Engine_classes.hpp:24375
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29307
unsigned long bEarlyOutOfSighTestsForSameType
Definition: LA_Engine_classes.hpp:5887
int SheetsPerTrail
Definition: LA_Engine_classes.hpp:22423
Definition: LA_Engine_classes.hpp:14522
bool UnregisterLocalTalker(unsigned char LocalUserNum)
unsigned long bPreview
Definition: LA_Engine_classes.hpp:12991
Definition: LA_Engine_classes.hpp:8634
class USkeletalMeshComponent * SkeletalMeshComp
Definition: LA_Engine_classes.hpp:4842
struct FPointer Listener
Definition: LA_Engine_classes.hpp:3962
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35124
void UnregisterStandardPlayerDataStores()
TArray< float > AnimTickWeightsArray
Definition: LA_Engine_classes.hpp:33182
unsigned long bNormalize
Definition: LA_Engine_classes.hpp:19007
struct FString Caption
Definition: LA_Engine_classes.hpp:15962
Definition: LA_Engine_classes.hpp:8158
unsigned long bRenderFullScreen
Definition: LA_Engine_classes.hpp:1960
unsigned long bOrientZAxisTowardCamera
Definition: LA_Engine_classes.hpp:10617
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8163
void Logf(const struct FString &logString)
float LastVolumeUnloadRequestTime
Definition: LA_Engine_classes.hpp:8140
unsigned long bCanSwatTurn
Definition: LA_Engine_classes.hpp:23384
unsigned long bIsExtremeContent
Definition: LA_Engine_classes.hpp:12989
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3885
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:757
class UFaceFXAsset * CachedActorFXAsset
Definition: LA_Engine_classes.hpp:16252
bool GetResolvedConnectString(const struct FName &SessionName, struct FString *ConnectInfo)
void ServerUpdateLevelVisibility(const struct FName &PackageName, bool bIsVisible)
bool HandlePathObstruction(class AActor *BlockedBy)
class USoundCue * PlaySound
Definition: LA_Engine_classes.hpp:26036
unsigned long bUsesArbitration
Definition: LA_Engine_classes.hpp:10039
class UInterpGroupCamera * CameraInterpGroup
Definition: LA_Engine_classes.hpp:34726
struct FColorMaterialInput SubsurfaceAbsorptionColor
Definition: LA_Engine_classes.hpp:14937
float EdSectionStart
Definition: LA_Engine_classes.hpp:28791
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24055
void PhysicsChangedFor(class AActor *Other)
void BreakConnectionTo(class ASplineActor *NextActor)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5588
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4294
bool HealDamage(int Amount, class AController *Healer, class UClass *DamageType)
struct FRawDistributionFloat FalloffExponent
Definition: LA_Engine_classes.hpp:20475
unsigned long bEnablePostProcess
Definition: LA_Engine_classes.hpp:4773
bool ReadKeyValueFromLocalStore(const struct FString &KeyName, TEnumAsByte< EPlatformInterfaceDataType > Type, struct FPlatformInterfaceDelegateResult *Value)
struct FVector FrozenLocalToWorldPos
Definition: LA_Engine_classes.hpp:33300
struct FString SpokenText
Definition: LA_Engine_classes.hpp:29752
unsigned long bDelayFirstLoopOnly
Definition: LA_Engine_classes.hpp:21664
void ViewAPlayer(int Dir)
float AngErrorAccumulator
Definition: LA_Engine_classes.hpp:23218
Definition: LA_Engine_classes.hpp:17572
unsigned long bStopCountDown
Definition: LA_Engine_classes.hpp:34413
void AddStorageDeviceChangeDelegate(const struct FScriptDelegate &StorageDeviceChangeDelegate)
void OnSetVelocity(class USeqAct_SetVelocity *Action)
Definition: LA_Engine_classes.hpp:11716
void SetFloatRandParameter(const struct FName &ParameterName, float Param, float ParamLow)
unsigned long bUsedWithTerrain
Definition: LA_Engine_classes.hpp:14961
unsigned long bSpawnPhysicsChunks
Definition: LA_Engine_classes.hpp:10570
void SetOnlyOwnerSee(bool bNewOnlyOwnerSee)
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:17463
unsigned long UnknownData05
Definition: LA_Engine_classes.hpp:10230
void PostSeamlessTravel()
bool WriteNumSaveSlots(int NumSaveSlots)
void ServerNotifyLoadedWorld(const struct FName &WorldPackageName)
bool IsValidClaim(class APawn *ChkClaim, int SlotIdx, bool bSkipTeamCheck, bool bSkipOverlapCheck)
int NumBots
Definition: LA_Engine_classes.hpp:2250
Definition: LA_Engine_classes.hpp:19
bool HasBottomSafeZone(int LocalPlayerIndex)
Definition: LA_Engine_classes.hpp:2132
struct FString SentinelTaskParameter
Definition: LA_Engine_classes.hpp:2058
class UAudioComponent * CreateAudioComponent(class USoundCue *InSoundCue, bool bPlay, bool bStopWhenOwnerDestroyed, bool bUseLocation, const struct FVector &SourceLocation, bool bAttachToSelf)
void NotifyDriverTakeHit(class AController *InstigatedBy, const struct FVector &HitLocation, int Damage, class UClass *DamageType, const struct FVector &Momentum)
float ParentKeyScale
Definition: LA_Engine_classes.hpp:12674
float RatePickup(class AActor *PickupHolder, class UClass *inPickup)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29800
int NumRandomUsed
Definition: LA_Engine_classes.hpp:29721
bool SetSocialInterface(class UObject *InSocialInterface)
unsigned long bExitOnly
Definition: LA_Engine_classes.hpp:3216
void UpdateCompositeTexture(int NumMipsToGenerate)
void AddGoalEvaluator(class UNavMeshPathGoalEvaluator *Evaluator)
float ExtraDelay
Definition: LA_Engine_classes.hpp:26767
unsigned long bDeadTrailsOnDeactivate
Definition: LA_Engine_classes.hpp:22424
struct FScriptDelegate __OnRefreshComplete__Delegate
Definition: LA_Engine_classes.hpp:789
float TestRippleRadius
Definition: LA_Engine_classes.hpp:31721
struct FExpressionInput Max
Definition: LA_Engine_classes.hpp:17577
struct FString NoNameChange
Definition: LA_Engine_classes.hpp:36434
float Density
Definition: LA_Engine_classes.hpp:15217
class AActor * PulleyPivotActor1
Definition: LA_Engine_classes.hpp:23997
unsigned long bCanHighlightSelectedSections
Definition: LA_Engine_classes.hpp:33277
float WindowSizeZ
Definition: LA_Engine_classes.hpp:34334
float OuterConeAngle
Definition: LA_Engine_classes.hpp:32932
Definition: LA_Engine_classes.hpp:1676
struct FRotator GetBaseAimRotation()
void SetPickupMesh(class UPrimitiveComponent *PickupMesh)
int MorphConnDrawY
Definition: LA_Engine_classes.hpp:13818
TEnumAsByte< EVisibilityAggressiveness > VisibilityAggressiveness
Definition: LA_Engine_classes.hpp:586
class UNetConnection * PendingSwapConnection
Definition: LA_Engine_classes.hpp:6186
struct FRotator GetRotation()
float ClothThickness
Definition: LA_Engine_classes.hpp:33605
void DoKismetAttachment(class AActor *Attachment, class USeqAct_AttachToActor *Action)
unsigned long bPhysicsIgnoreDeltaTime
Definition: LA_Engine_classes.hpp:537
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9678
Definition: LA_Engine_classes.hpp:37404
unsigned long bVariationOfScopeOnLeft
Definition: LA_Engine_classes.hpp:34313
void ZeroMovementVariables()
float CrouchedPct
Definition: LA_Engine_classes.hpp:23463
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21215
unsigned long bNormalize
Definition: LA_Engine_classes.hpp:17857
struct FName BestRatioSkelMeshName
Definition: LA_Engine_classes.hpp:14630
TEnumAsByte< EPostProcessAAType > PostProcessAAType
Definition: LA_Engine_classes.hpp:9303
Definition: LA_Engine_classes.hpp:24372
float HistoryWeightConvergenceTime
Definition: LA_Engine_classes.hpp:9182
void SendClientAdjustment()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17147
struct FName MorphName
Definition: LA_Engine_classes.hpp:14066
struct FMatrix ProjMatrix
Definition: LA_Engine_classes.hpp:4820
struct FDouble LoadingMovieStartTime
Definition: LA_Engine_classes.hpp:1076
unsigned long bShouldBlockOnLoad
Definition: LA_Engine_classes.hpp:26687
struct FRawDistributionVector ColorOverLife
Definition: LA_Engine_classes.hpp:22727
class UNavMeshPathConstraint * NextConstraint
Definition: LA_Engine_classes.hpp:11739
void AddVelocity(const struct FVector &NewVelocity, const struct FVector &HitLocation, class UClass *DamageType, const struct FTraceHitInfo &HitInfo)
class UPathGoalEvaluator * PathGoalList
Definition: LA_Engine_classes.hpp:23429
struct FExpressionInput Time
Definition: LA_Engine_classes.hpp:18962
bool StopsProjectile(class AProjectile *P)
int STATIC_GetFailSwitch(const struct FString &FailString)
void FacebookRequest(const struct FString &GraphRequest)
float UnpackMax[0x4]
Definition: LA_Engine_classes.hpp:10695
TArray< struct FStatColorMapping > StatColorMappings
Definition: LA_Engine_classes.hpp:963
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17973
void SetEnabled(bool bInEnabled)
unsigned long CompressionNone
Definition: LA_Engine_classes.hpp:10680
int STATIC_GetObjClassVersion()
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:10747
unsigned long bHasLoadRequestPending
Definition: LA_Engine_classes.hpp:8125
Definition: LA_Engine_classes.hpp:27838
void PrepareMapChange(TArray< struct FName > *LevelNames)
unsigned long bScaleRotRate
Definition: LA_Engine_classes.hpp:21899
TArray< struct FBoolTrackKey > BoolTrack
Definition: LA_Engine_classes.hpp:16191
int STATIC_GetObjClassVersion()
unsigned long RGBE
Definition: LA_Engine_classes.hpp:10677
void SetOccludedOutline(bool bEnable, float Width)
unsigned long bUseOwnerLocation
Definition: LA_Engine_classes.hpp:3936
class UPostProcessChain * WorldPostProcessChain
Definition: LA_Engine_classes.hpp:506
void SetBlurScale(float InBlurScale)
bool IsRelevant(class AActor *Other)
bool IsAutomatedPerfTesting()
TEnumAsByte< ERadialImpulseFalloff > ForceFalloff
Definition: LA_Engine_classes.hpp:25421
unsigned long bStopAtFirstHit
Definition: LA_Engine_classes.hpp:24026
void SetPickupParticles(class UParticleSystemComponent *PickupParticles)
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
bool PlayParticleEffect(class UAnimNotify_PlayParticleEffect *AnimNotifyData)
TArray< struct FPointer > ExclusionShapes
Definition: LA_Engine_classes.hpp:24980
float BlendDownDelay
Definition: LA_Engine_classes.hpp:13617
void Restart(bool bVehicleTransition)
void NotifyLoadedWorld(const struct FName &WorldPackageName, bool bFinalDest)
class AActor * EventInstigator
Definition: LA_Engine_classes.hpp:25975
struct FRawDistributionVector DampingFactorRotation
Definition: LA_Engine_classes.hpp:20698
unsigned long bLockColorBlending
Definition: LA_Engine_classes.hpp:10305
TArray< struct FDistanceDatum > CrossFadeInput
Definition: LA_Engine_classes.hpp:29527
TEnumAsByte< EProcBuildingAxis > RepeatAxis
Definition: LA_Engine_classes.hpp:34031
struct FString VarSeparator
Definition: LA_Engine_classes.hpp:26209
TArray< class AFracturedStaticMeshActor * > ActorsWithDeferredPartsToSpawn
Definition: LA_Engine_classes.hpp:15464
struct FLightingChannelContainer LightingChannels
Definition: LA_Engine_classes.hpp:29941
float LinearStiffness
Definition: LA_Engine_classes.hpp:24178
void SetKillOnDeactivate(int EmitterIndex, bool bKill)
unsigned long bAttach
Definition: LA_Engine_classes.hpp:12950
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21040
int SubUVDataOffset
Definition: LA_Engine_classes.hpp:20182
Definition: LA_Engine_classes.hpp:30813
unsigned long bSmoothInterpRollScale
Definition: LA_Engine_classes.hpp:15831
float GetRemainingTimeForTimer(const struct FName &TimerFuncName, class UObject *inObj)
float ContactForce
Definition: LA_Engine_classes.hpp:24883
struct FVector2MaterialInput Distortion
Definition: LA_Engine_classes.hpp:14923
TEnumAsByte< EFFG_ForceFieldCoordinates > Coordinates
Definition: LA_Engine_classes.hpp:25152
class AActor * PendingTouch
Definition: LA_Engine_classes.hpp:177
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13289
struct FVector FocusPosition
Definition: LA_Engine_classes.hpp:9229
unsigned long bEnableColorScaling
Definition: LA_Engine_classes.hpp:34578
int PreviewAnimSetListIndex
Definition: LA_Engine_classes.hpp:13831
Definition: LA_Engine_classes.hpp:25990
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17186
void LogCurrencyGivenEvent(const struct FString &GameCurrencyType, int GameCurrencyAmount)
class UFracturedStaticMeshComponent * FracturedStaticMeshComponent
Definition: LA_Engine_classes.hpp:15363
void OnParticleSystemFinished(class UParticleSystemComponent *PSC)
void SetNamedBodiesBlockRigidBody(bool bNewBlockRigidBody, TArray< struct FName > BoneNames, class USkeletalMeshComponent *SkelMesh)
unsigned long bWasSNFiltered
Definition: LA_Engine_classes.hpp:4252
bool FindNextNotifyOfClass(class UAnimNodeSequence *AnimSeqInstigator, class UClass *NotifyClass, struct FAnimNotifyEvent *OutEvent)
void ReplicateInitialCoverInfo()
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:17777
void ClientSetProgressMessage(TEnumAsByte< EProgressMessageType > MessageType, const struct FString &Message, const struct FString &Title, bool bIgnoreFutureNetworkMessages)
unsigned long bUsedWithParticleSprites
Definition: LA_Engine_classes.hpp:14966
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24895
void ClearCancelFindOnlineGamesCompleteDelegate(const struct FScriptDelegate &CancelFindOnlineGamesCompleteDelegate)
void FinishAnimControl(class UInterpGroup *InInterpGroup)
bool ProcessControlKey(const struct FName &Key, TEnumAsByte< EInputEvent > Event)
float EdSectionEnd
Definition: LA_Engine_classes.hpp:28792
int InDrawY
Definition: LA_Engine_classes.hpp:9141
void ResetSourceRegions()
int FindSearchConfigurationIndex(const struct FName &SearchTag)
float FixedScaleY
Definition: LA_Engine_classes.hpp:10371
Definition: LA_Engine_classes.hpp:28372
unsigned long bAffectHead
Definition: LA_Engine_classes.hpp:26105
struct FMap_Mirror FoliageMeshes
Definition: LA_Engine_classes.hpp:31483
unsigned long bAutoFreezeSoftBodyWhenNotRendered
Definition: LA_Engine_classes.hpp:33354
int CollisionHeight
Definition: LA_Engine_classes.hpp:9468
struct FString AdminPassword
Definition: LA_Engine_classes.hpp:36132
void SetViewTarget(class AActor *NewViewTarget, const struct FViewTargetTransitionParams &TransitionParams)
class UInterpCurveEdSetup * CurveEdSetup
Definition: LA_Engine_classes.hpp:28787
Definition: LA_Engine_classes.hpp:25413
struct FPointer PartialGoal
Definition: LA_Engine_classes.hpp:12032
bool STATIC_IsStereoscopic3D()
void PostAkEventOnBone(class UAkEvent *InAkEvent, const struct FName &BoneName)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:16133
unsigned long bHasStandbyCheatTriggered
Definition: LA_Engine_classes.hpp:2231
void PhysicsVolumeChange(class APhysicsVolume *NewVolume)
unsigned long bPositive_Z
Definition: LA_Engine_classes.hpp:22855
class UClass * LightEnvironmentClass
Definition: LA_Engine_classes.hpp:20002
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:15427
struct FRotator PreviewCamRot
Definition: LA_Engine_classes.hpp:13834
TEnumAsByte< ELocationBoneSocketSource > SourceType
Definition: LA_Engine_classes.hpp:21182
unsigned long bUsePerMapShaderCache
Definition: LA_Engine_classes.hpp:946
TArray< struct FVector > SpawnOrientations
Definition: LA_Engine_classes.hpp:26473
unsigned long bUsePSysLocation
Definition: LA_Engine_classes.hpp:20959
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28222
struct FVector GetCollisionExtent()
unsigned long bStatic
Definition: LA_Engine_classes.hpp:44
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4983
float PrimitiveProbablyVisibleTime
Definition: LA_Engine_classes.hpp:1052
float Alertness
Definition: LA_Engine_classes.hpp:23433
unsigned long bLockTargetTangent
Definition: LA_Engine_classes.hpp:20621
void ApplyCheckpointRecord(struct ANavigationPoint_FCheckpointRecord *Record)
Definition: LA_Engine_classes.hpp:32206
float SoundDuration
Definition: LA_Engine_classes.hpp:26771
void SetMorphTarget(const struct FName &MorphTargetName)
class UMaterialInterface * GetDecalMaterial()
int MaxTriggerCount
Definition: LA_Engine_classes.hpp:28288
float MinTextureDensity
Definition: LA_Engine_classes.hpp:953
bool IsTimerActive(const struct FName &inTimerFunc, class UObject *inObj)
void SetTargetLocation(const struct FVector &NewTargetLocation)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:14237
float CircularRadius
Definition: LA_Engine_classes.hpp:3026
void GetCloudUpgradeKeys(TArray< struct FString > *CloudKeys)
struct FString StatsFileName
Definition: LA_Engine_classes.hpp:7485
float PercentUnoccludedRequeries
Definition: LA_Engine_classes.hpp:1053
class AActor * ViewDestination
Definition: LA_Engine_classes.hpp:4894
struct FString VertexColorViewModeMaterialName_GreenOnly
Definition: LA_Engine_classes.hpp:886
float InteriorVolumeInterp
Definition: LA_Engine_classes.hpp:32288
TEnumAsByte< ETextureAddress > AddressX
Definition: LA_Engine_classes.hpp:10745
unsigned long bShowKismetDrawText
Definition: LA_Engine_classes.hpp:6103
TArray< class UMorphTargetSet * > PreviewMorphSets
Definition: LA_Engine_classes.hpp:33577
TArray< struct FGameResourceDataProvider > ElementProviderTypes
Definition: LA_Engine_classes.hpp:30962
Definition: LA_Engine_classes.hpp:31553
unsigned long bUsePrecomputedShadows
Definition: LA_Engine_classes.hpp:4224
float ReTriggerDelay
Definition: LA_Engine_classes.hpp:28289
TArray< struct FName > LevelNames
Definition: LA_Engine_classes.hpp:26903
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25250
unsigned long bUnlockWhenReached
Definition: LA_Engine_classes.hpp:23410
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11425
struct FString TeamName
Definition: LA_Engine_classes.hpp:34541
struct FScalarMaterialInput SpecularPower
Definition: LA_Engine_classes.hpp:14916
void DisplayDebug(class AHUD *HUD, float *YL, float *YPos)
float GetAnimLength(const struct FName &AnimSeqName)
float MappingRotation
Definition: LA_Engine_classes.hpp:19220
struct FIntPoint MousePosition
Definition: LA_Engine_classes.hpp:30522
void SetPosition(float NewTime, bool bFireNotifies)
TArray< struct FSettingsProperty > Properties
Definition: LA_Engine_classes.hpp:9962
void TrailsNotifyTick(class UAnimNotify_Trails *AnimNotifyData)
float MinSpawnVelocity
Definition: LA_Engine_classes.hpp:22367
struct FName SourceBoneName
Definition: LA_Engine_classes.hpp:14283
class UPostProcessChain * UIScenePostProcess
Definition: LA_Engine_classes.hpp:30526
class AActor * Instigator
Definition: LA_Engine_classes.hpp:26998
TEnumAsByte< ETrailTaperMethod > TaperMethod
Definition: LA_Engine_classes.hpp:22385
class UDrawCapsuleComponent * Shape
Definition: LA_Engine_classes.hpp:25649
bool SetDesiredRotation(const struct FRotator &TargetDesiredRotation, bool InLockDesiredRotation, bool InUnlockWhenReached, float InterpolationTime, bool bResetRotationRate)
void TransformToBoneSpace(const struct FName &BoneName, const struct FVector &InPosition, const struct FRotator &InRotation, struct FVector *OutPosition, struct FRotator *OutRotation)
void EndLocalClientAuthSession(const struct FUniqueNetId &ServerUID, int ServerIP, int ServerPort)
int EFPSpawnIndex
Definition: LA_Engine_classes.hpp:20071
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3218
float DetailUpdateRate
Definition: LA_Engine_classes.hpp:31717
unsigned long bCallHandler
Definition: LA_Engine_classes.hpp:25972
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25279
float StuckTime
Definition: LA_Engine_classes.hpp:23806
void EndRemoteClientAuthSession(const struct FUniqueNetId &ClientUID, int ClientIP)
unsigned long bTransientEndPoint
Definition: LA_Engine_classes.hpp:2911
TEnumAsByte< EOnlineEnumerationReadState > GetTitleFileState(const struct FString &Filename)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17053
struct FColor MobileLandscapeMonochomeLayerColors[0x4]
Definition: LA_Engine_classes.hpp:10397
TArray< unsigned char > ShouldFireOnRelease
Definition: LA_Engine_classes.hpp:2668
struct FVector FlashLocation
Definition: LA_Engine_classes.hpp:23514
int InternalFormatLODBias
Definition: LA_Engine_classes.hpp:10716
float ConeMaxAngle
Definition: LA_Engine_classes.hpp:15198
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11113
unsigned long bDisableAILogging
Definition: LA_Engine_classes.hpp:941
void SetOwner(class AActor *NewOwner)
Definition: LA_Engine_classes.hpp:28642
void SetAnchor(class ANavigationPoint *NewAnchor)
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:1329
float DistanceToCheck
Definition: LA_Engine_classes.hpp:11656
void SetClothSleepLinearVelocity(float ClothSleepLinearVelocity)
class UMaterial * LimitMaterial
Definition: LA_Engine_classes.hpp:33361
struct FPathStore PathCache
Definition: LA_Engine_classes.hpp:11530
Definition: LA_Engine_classes.hpp:34272
struct FUntypedBulkData_Mirror CompressedXbox360Data
Definition: LA_Engine_classes.hpp:29765
Definition: LA_Engine_classes.hpp:20861
struct FBoxSphereBounds Bounds
Definition: LA_Engine_classes.hpp:33545
void ClientPlayCameraAnim(class UCameraAnim *AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, TEnumAsByte< ECameraAnimPlaySpace > Space, const struct FRotator &CustomPlaySpace, bool bForceFinished)
class USpriteComponent * Sprite
Definition: LA_Engine_classes.hpp:31574
struct FString Title
Definition: LA_Engine_classes.hpp:6762
struct FBasedPosition FocalPosition
Definition: LA_Engine_classes.hpp:5901
float ValueB
Definition: LA_Engine_classes.hpp:27672
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19368
unsigned long bForceAlwaysSlave
Definition: LA_Engine_classes.hpp:13881
void OnFriendInviteReceived(unsigned char LocalUserNum, const struct FUniqueNetId &RequestingPlayer, const struct FString &RequestingNick, const struct FString &Message)
float MovementSpeedModifier
Definition: LA_Engine_classes.hpp:26541
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:22571
Definition: LA_Engine_classes.hpp:13732
struct FVector GetAdjustLocation()
class UDynamicLightEnvironmentComponent * LightEnvironment
Definition: LA_Engine_classes.hpp:1774
Definition: LA_Engine_classes.hpp:28144
float StandHeight
Definition: LA_Engine_classes.hpp:3029
void RigidBodyCollision(class UPrimitiveComponent *HitComponent, class UPrimitiveComponent *OtherComponent, int ContactIndex, struct FCollisionImpactData *RigidCollisionData)
struct FString LastInviteFrom
Definition: LA_Engine_classes.hpp:30657
void RegisterOnlineDelegates()
float ZOffsetMax
Definition: LA_Engine_classes.hpp:10520
struct FString BuildingQuadStaticMeshName
Definition: LA_Engine_classes.hpp:906
void TriggerFindDLCDelegates()
void OnLoginChange(unsigned char LocalUserNum)
class UMaterialInterface * Material
Definition: LA_Engine_classes.hpp:30258
struct FRawDistributionFloat TargetStrength
Definition: LA_Engine_classes.hpp:20624
struct FVector InitLocation
Definition: LA_Engine_classes.hpp:11805
float LightShaftConeAngle
Definition: LA_Engine_classes.hpp:32933
struct FString InputLabel
Definition: LA_Engine_classes.hpp:28645
void Notify(class AActor *Owner, class UAnimNodeSequence *AnimSeqInstigator)
float SnapOnTerrainInMatinee
Definition: LA_Engine_classes.hpp:12391
float MobileBounceLightBrightness
Definition: LA_Engine_classes.hpp:10392
bool SetGameInterface(class UObject *NewInterface)
int MinDistancePathShouldBe
Definition: LA_Engine_classes.hpp:11636
struct FVector CircularOrigin
Definition: LA_Engine_classes.hpp:3025
struct FPointer MApexAsset
Definition: LA_Engine_classes.hpp:15872
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13945
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3684
class UClass * ExpectedType
Definition: LA_Engine_classes.hpp:28924
unsigned long bLoadRequested
Definition: LA_Engine_classes.hpp:5534
unsigned long bDontPossess
Definition: LA_Engine_classes.hpp:23392
class UMaterialInterface * GetMaterial(int ElementIndex)
float AdjustBrightnessCurve
Definition: LA_Engine_classes.hpp:10711
TArray< struct FVector > SentinelTravelArray
Definition: LA_Engine_classes.hpp:2061
bool ReadTitleFile(const struct FString &FileToRead)
Definition: LA_Engine_classes.hpp:37015
Definition: LA_Engine_classes.hpp:27602
int DecalIndex
Definition: LA_Engine_classes.hpp:14767
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26664
bool GetScalarCurveParameterValue(const struct FName &ParameterName, struct FInterpCurveFloat *OutValue)
void OnUpdatePropertyBloomTint()
class UClass * PhysicalMaterial
Definition: LA_Engine_classes.hpp:14908
Definition: LA_Engine_classes.hpp:3542
struct FExpressionInput Coordinate
Definition: LA_Engine_classes.hpp:18676
struct FString MenuName
Definition: LA_Engine_classes.hpp:4975
Definition: LA_Engine_classes.hpp:27380
Definition: LA_Engine_classes.hpp:9657
class UDrawSoundRadiusComponent * PreviewSoundRadius
Definition: LA_Engine_classes.hpp:4007
struct FLightmassWorldInfoSettings LightmassSettings
Definition: LA_Engine_classes.hpp:666
Definition: LA_Engine_classes.hpp:27940
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27906
void StopCustomAnim(float BlendOutTime)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:4782
unsigned long bNeedsCostCheck
Definition: LA_Engine_classes.hpp:3390
float NetClientTicksPerSecond
Definition: LA_Engine_classes.hpp:1065
bool BeginHostMigration()
TArray< class UPrimitiveComponent * > ReceiverImages
Definition: LA_Engine_classes.hpp:14845
float BlendUpTime
Definition: LA_Engine_classes.hpp:13611
void Summon(const struct FString &ClassName)
void GetAnalyticsUserId()
struct FColor C_SemiSolidWire
Definition: LA_Engine_classes.hpp:1034
unsigned long bAppliedSlopeState
Definition: LA_Engine_classes.hpp:12378
unsigned long bAlwaysRenderIfSelected
Definition: LA_Engine_classes.hpp:4428
float CurrentPitch
Definition: LA_Engine_classes.hpp:3983
float ValueA
Definition: LA_Engine_classes.hpp:27671
unsigned long bSpawnInitialParticle
Definition: LA_Engine_classes.hpp:22620
int FindLocalPlayerIndex(class UPlayer *P)
class USoundNodeAmbient * AmbientProperties
Definition: LA_Engine_classes.hpp:29144
unsigned long bEnablePreviousTangentRecalculation
Definition: LA_Engine_classes.hpp:22426
unsigned long bUserAdded
Definition: LA_Engine_classes.hpp:2491
unsigned long bJumpCapable
Definition: LA_Engine_classes.hpp:23361
Definition: LA_Engine_classes.hpp:18883
float AngularLimitRelaxation
Definition: LA_Engine_classes.hpp:14541
unsigned long bClaimAllSlots
Definition: LA_Engine_classes.hpp:3007
unsigned long bEnableKismetLogging
Definition: LA_Engine_classes.hpp:928
struct FVector LocationOffset
Definition: LA_Engine_classes.hpp:11331
float AccelDotThreshold
Definition: LA_Engine_classes.hpp:9739
bool GetSocketWorldLocationAndRotation(const struct FName &InSocketName, int Space, struct FVector *OutLocation, struct FRotator *OutRotation)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8300
unsigned long bDrawWireSphere
Definition: LA_Engine_classes.hpp:4591
void PlayWeaponAnimation(const struct FName &Sequence, float fDesiredDuration, bool bLoop, class USkeletalMeshComponent *SkelMesh)
bool WriteCloudDocument(int Index)
TArray< int > OctreeNodes
Definition: LA_Engine_classes.hpp:4253
void STATIC_ReplaceText(const struct FString &Replace, const struct FString &With, struct FString *Text)
bool ShowCurrentPlayersList(unsigned char LocalUserNum, const struct FString &Title, const struct FString &Description)
float MaxForceMassRatio
Definition: LA_Engine_classes.hpp:24223
struct FArray_Mirror DominantLightShadowMap
Definition: LA_Engine_classes.hpp:32958
void AddReadUserFileCompleteDelegate(const struct FScriptDelegate &ReadUserFileCompleteDelegate)
void OnRegisterForRemoteNotificationsComplete(bool bDidAccept, const struct FString &PushNotificationToken)
class UDrawCapsuleComponent * RenderComponent
Definition: LA_Engine_classes.hpp:25343
struct FVector COMOffset
Definition: LA_Engine_classes.hpp:23885
struct FColor OppositeLightColor
Definition: LA_Engine_classes.hpp:15143
struct FVector CurrentLocation
Definition: LA_Engine_classes.hpp:3980
unsigned long bAdmin
Definition: LA_Engine_classes.hpp:34468
unsigned long bDebugNoGFxUI
Definition: LA_Engine_classes.hpp:9829
unsigned long bEnableY
Definition: LA_Engine_classes.hpp:22091
TEnumAsByte< EMobileEnvironmentBlendMode > MobileEnvironmentBlendMode
Definition: LA_Engine_classes.hpp:10326
unsigned long bCollideWorld
Definition: LA_Engine_classes.hpp:104
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:21408
float noise2time
Definition: LA_Engine_classes.hpp:23483
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18137
bool SaveSubscriberValue(int BindingIndex, TArray< class UUIDataStore * > *out_BoundDataStores)
struct FName BoneSocketModuleActorName
Definition: LA_Engine_classes.hpp:12996
float FragmentDestroyEffectScale
Definition: LA_Engine_classes.hpp:10555
class UMaterial * VertexColorViewModeMaterial_Translucent_AlphaAsColor
Definition: LA_Engine_classes.hpp:890
float MaxDamageChunkSize
Definition: LA_Engine_classes.hpp:647
unsigned long bDoorOpen
Definition: LA_Engine_classes.hpp:3105
Definition: LA_Engine_classes.hpp:19300
float InUseNodeCostMultiplier
Definition: LA_Engine_classes.hpp:5923
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5311
unsigned long bSurfaceOnly
Definition: LA_Engine_classes.hpp:22859
struct FRawDistributionFloat Lifetime
Definition: LA_Engine_classes.hpp:22723
void Speech(const struct FName &Type, int Index, const struct FString &Callsign)
class ASplineActor * CurrentSplineActor
Definition: LA_Engine_classes.hpp:1868
float Child2Weight
Definition: LA_Engine_classes.hpp:13351
struct FString ScreenShotName
Definition: LA_Engine_classes.hpp:26951
float WheelLatAsymptoteSlip
Definition: LA_Engine_classes.hpp:24256
unsigned long EnableZ
Definition: LA_Engine_classes.hpp:22071
Definition: LA_Engine_classes.hpp:33722
struct FVector ComponentLocation
Definition: LA_Engine_classes.hpp:3966
TArray< class UClass * > ExcludeClassList
Definition: LA_Engine_classes.hpp:29029
struct FName JointName
Definition: LA_Engine_classes.hpp:24678
unsigned long UniformScale
Definition: LA_Engine_classes.hpp:10480
class UMaterial * EmissiveTexturedMaterial
Definition: LA_Engine_classes.hpp:855
unsigned char CachedNumDesiredBones
Definition: LA_Engine_classes.hpp:13232
unsigned long RenderGeometry
Definition: LA_Engine_classes.hpp:22481
float ResetFloat
Definition: LA_Engine_classes.hpp:17007
void GetSeamlessTravelActorList(bool bToEntry, TArray< class AActor * > *ActorList)
unsigned long bNormalize
Definition: LA_Engine_classes.hpp:17954
TEnumAsByte< EDetailMode > MobileDetailMode
Definition: LA_Engine_classes.hpp:29750
unsigned long bCheckForFinishAnimEarly
Definition: LA_Engine_classes.hpp:13888
bool GetNextBreadCrumb(struct FVector *out_BreadCrumbLoc)
bool GetMobileScalarParameterValue(const struct FName &ParameterName, float *OutValue)
float GameSpeed
Definition: LA_Engine_classes.hpp:2240
struct FVector DrawScale3D
Definition: LA_Engine_classes.hpp:36
float FadeInDuration
Definition: LA_Engine_classes.hpp:29184
bool CanAttack(class AActor *Other)
unsigned long bTryIntervalKeyRemoval
Definition: LA_Engine_classes.hpp:12590
void SetInputText(const struct FString &Text)
unsigned long bEditorOnlyAddRefPoseToAdditiveAnimation
Definition: LA_Engine_classes.hpp:13887
void CalcAggregateSkill(TArray< struct FDouble > Mus, TArray< struct FDouble > Sigmas, struct FDouble *OutAggregateMu, struct FDouble *OutAggregateSigma)
void OnLoadTitleFileComplete(bool bWasSuccessful, const struct FString &Filename)
Definition: LA_Engine_classes.hpp:33096
float LatentFloat
Definition: LA_Engine_classes.hpp:163
class UMaterial * VertexColorViewModeMaterial_BlueOnly
Definition: LA_Engine_classes.hpp:887
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7443
class APostProcessVolume * NextLowerPriorityVolume
Definition: LA_Engine_classes.hpp:1640
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28571
bool SaveDocumentWithBytes(int Index, TArray< unsigned char > ByteData)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:10702
TArray< struct FSupportedSubTrackInfo > SupportedSubTracks
Definition: LA_Engine_classes.hpp:7942
struct FDouble ExteriorLPFEndTime
Definition: LA_Engine_classes.hpp:32287
struct FQWord ServerNonce
Definition: LA_Engine_classes.hpp:10074
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5096
Definition: LA_Engine_classes.hpp:13866
struct FRawDistributionFloat Rate
Definition: LA_Engine_classes.hpp:22147
Definition: LA_Engine_classes.hpp:21505
int MaxWidth
Definition: LA_Engine_classes.hpp:28296
struct FColor WhiteColor
Definition: LA_Engine_classes.hpp:1948
void SetMorphWeight(const struct FName &MorphNodeName, float MorphWeight)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20454
Definition: LA_Engine_classes.hpp:5324
TArray< TEnumAsByte< EBoneBreakOption > > BoneBreakOptions
Definition: LA_Engine_classes.hpp:33563
unsigned long bNotifyPostLanded
Definition: LA_Engine_classes.hpp:5876
float LodWeightsBenefitsBias
Definition: LA_Engine_classes.hpp:15891
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24834
Definition: LA_Engine_classes.hpp:24745
int DestSizeX
Definition: LA_Engine_classes.hpp:32043
Definition: LA_Engine_classes.hpp:15912
int STATIC_GetObjClassVersion()
class UAkEvent * AkEventToPlay
Definition: LA_Engine_classes.hpp:27079
unsigned long bAllowDLESharing
Definition: LA_Engine_classes.hpp:33103
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26446
void GameHasEnded(class AActor *EndGameFocus, bool bIsWinner)
struct FVector TargetVelocity
Definition: LA_Engine_classes.hpp:3501
void Draw3DLine(const struct FVector &Start, const struct FVector &End, const struct FColor &LineColor)
void OnLoginChange(unsigned char LocalUserNum)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19287
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:4087
TEnumAsByte< ECollisionType > CollisionType
Definition: LA_Engine_classes.hpp:26171
void SwitchLevel(const struct FString &URL)
unsigned long bCaptureKeyInput
Definition: LA_Engine_classes.hpp:30324
unsigned long bSwingLimitSoft
Definition: LA_Engine_classes.hpp:24694
Definition: LA_Engine_classes.hpp:37366
struct FString UltraFontName
Definition: LA_Engine_classes.hpp:836
unsigned long bShouldSendClientSideCameraUpdate
Definition: LA_Engine_classes.hpp:34582
Definition: LA_Engine_classes.hpp:18771
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18101
class UAnimNodeSequence * GetCustomAnimNodeSeq()
TEnumAsByte< EBoneControlSpace > JointOffsetSpace
Definition: LA_Engine_classes.hpp:14305
Definition: LA_Engine_classes.hpp:34799
int ActiveSlotForDelete
Definition: LA_Engine_classes.hpp:6786
TArray< struct FInputMatchRequest > InputRequests
Definition: LA_Engine_classes.hpp:6175
void CancelScheduledLocalNotification(struct FNotificationMessageInfo *KeyValue)
float StopTimestamp
Definition: LA_Engine_classes.hpp:26879
unsigned long bResampleRequired
Definition: LA_Engine_classes.hpp:13156
TArray< class UFractureMaterial * > FractureMaterials
Definition: LA_Engine_classes.hpp:15917
struct FGuid STATIC_GetPackageGuid(const struct FName &PackageName)
TEnumAsByte< EMeshCameraFacingUpAxis > CameraFacingUpAxisOption
Definition: LA_Engine_classes.hpp:22547
struct FName BaseSocketName
Definition: LA_Engine_classes.hpp:12390
struct FVector GetWorldSpaceTangent()
float ValueB
Definition: LA_Engine_classes.hpp:27363
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21552
Definition: LA_Engine_classes.hpp:3829
TArray< struct FRBSplitInfo > SplitSetup
Definition: LA_Engine_classes.hpp:34257
class UClass * WheelPSCClass
Definition: LA_Engine_classes.hpp:24891
TArray< struct FParticleSysParam > InstanceParameters
Definition: LA_Engine_classes.hpp:20040
class UDrawBoxComponent * Shape
Definition: LA_Engine_classes.hpp:25624
struct FString DefaultMaterialName
Definition: LA_Engine_classes.hpp:848
void AddUnlockAchievementCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &UnlockAchievementCompleteDelegate)
void CreateCheckpointRecord(struct ADynamicBlockingVolume_FCheckpointRecord *Record)
unsigned long bToggleBasedActors
Definition: LA_Engine_classes.hpp:35363
float RepeatMaxSizeZ
Definition: LA_Engine_classes.hpp:34173
class ULevelStreaming * Level
Definition: LA_Engine_classes.hpp:26705
struct FInterpCurveVector ConstantCurve
Definition: LA_Engine_classes.hpp:7132
float ViewPitchMin
Definition: LA_Engine_classes.hpp:23507
float StayOpenTime
Definition: LA_Engine_classes.hpp:1821
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:21233
float ThrottleTime
Definition: LA_Engine_classes.hpp:23805
TEnumAsByte< EParticleScreenAlignment > ScreenAlignment
Definition: LA_Engine_classes.hpp:21644
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34620
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:18027
void SetPPOutlineWidth(float Width)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:16428
class USkeletalMesh * DefaultSkelMesh
Definition: LA_Engine_classes.hpp:7332
unsigned char UnknownData07[0x3]
Definition: LA_Engine_classes.hpp:33386
class UClass * PlayerReplicationInfoClass
Definition: LA_Engine_classes.hpp:2269
void OnUnregisterPlayerComplete(const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
struct FSet_Mirror SelectedRegionComponents
Definition: LA_Engine_classes.hpp:30168
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4455
struct FString DLCRootDir
Definition: LA_Engine_classes.hpp:753
float FindGroupPosition(float GroupRelativePosition)
unsigned long bForceSeparateTranslucency
Definition: LA_Engine_classes.hpp:4276
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32508
Definition: LA_Engine_classes.hpp:12462
void UnregisterHandler(class UGameplayEventsHandler *ExistingHandler)
float CurrentRadioFilterVolumeThreshold
Definition: LA_Engine_classes.hpp:3993
float RBPushRadius
Definition: LA_Engine_classes.hpp:23501
int CurrentProfileIndex
Definition: LA_Engine_classes.hpp:13329
float ChanceOfPhysicsChunkOverride
Definition: LA_Engine_classes.hpp:645
int PreferredSplitScreenNum
Definition: LA_Engine_classes.hpp:26656
int SceneIndex
Definition: LA_Engine_classes.hpp:25460
Definition: LA_Engine_classes.hpp:26097
unsigned long bLimitDamageChunkSize
Definition: LA_Engine_classes.hpp:540
Definition: LA_Engine_classes.hpp:37455
Definition: LA_Engine_classes.hpp:18512
Definition: LA_Engine_classes.hpp:10545
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22029
unsigned long bAlreadyVisited
Definition: LA_Engine_classes.hpp:2931
float EquipTime
Definition: LA_Engine_classes.hpp:2654
unsigned long bAddRotation
Definition: LA_Engine_classes.hpp:14426
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:25230
Definition: LA_Engine_classes.hpp:18812
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37078
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35008
Definition: LA_Engine_classes.hpp:9788
void LogPlayerKillDeath(int EventID, int KillType, class AController *Killer, class UClass *dmgType, class AController *Dead)
void ClearReadOnlineStatsCompleteDelegate(const struct FScriptDelegate &ReadOnlineStatsCompleteDelegate)
TArray< struct FString > GroupNames
Definition: LA_Engine_classes.hpp:2490
void OnReadContentComplete(bool bWasSuccessful)
TArray< struct FAmbientSoundSlot > SoundSlots
Definition: LA_Engine_classes.hpp:29354
TArray< class UAnimMetaData * > MetaData
Definition: LA_Engine_classes.hpp:14564
void FillByBox(const struct FVector &Extent)
struct FVector BoneTranslation
Definition: LA_Engine_classes.hpp:14428
float NavMeshGen_BorderBackfill_CheckDist
Definition: LA_Engine_classes.hpp:32398
unsigned long bPendingOutputConnectorRecalc
Definition: LA_Engine_classes.hpp:25845
Definition: LA_Engine_classes.hpp:22957
unsigned long bLoopSound
Definition: LA_Engine_classes.hpp:20033
struct FExpressionInput Bias
Definition: LA_Engine_classes.hpp:19366
TEnumAsByte< EBoneControlSpace > AllowRotationSpace
Definition: LA_Engine_classes.hpp:14370
unsigned long UnMirrorV
Definition: LA_Engine_classes.hpp:19307
unsigned long bIsParented
Definition: LA_Engine_classes.hpp:16027
struct FPointer EditToolRenderData
Definition: LA_Engine_classes.hpp:30052
struct FPointer LinearKernel
Definition: LA_Engine_classes.hpp:25167
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15381
unsigned long bUseOverrideForEndEffectors
Definition: LA_Engine_classes.hpp:12703
unsigned long PreviewUsed
Definition: LA_Engine_classes.hpp:19244
class UMaterialInterface * FrondMaterial
Definition: LA_Engine_classes.hpp:31786
struct FVector SecAxis2
Definition: LA_Engine_classes.hpp:24686
float EmitterDelay
Definition: LA_Engine_classes.hpp:20067
struct FExpressionInput ALessThanB
Definition: LA_Engine_classes.hpp:18300
unsigned long bCanSwim
Definition: LA_Engine_classes.hpp:23364
Definition: LA_Engine_classes.hpp:33118
float EscapeVelocity
Definition: LA_Engine_classes.hpp:25578
void RootMotionExtracted(class USkeletalMeshComponent *SkelComp, struct FBoneAtom *ExtractedRootMotionDelta)
Definition: LA_Engine_classes.hpp:19095
unsigned long bProjectOnHidden
Definition: LA_Engine_classes.hpp:14816
unsigned long bUsedAsLightFunction
Definition: LA_Engine_classes.hpp:14957
float Max
Definition: LA_Engine_classes.hpp:28869
int PI_LicenseePackageVersion
Definition: LA_Engine_classes.hpp:25705
unsigned long bNavigatingHistory
Definition: LA_Engine_classes.hpp:30323
float TangentTessellationScalar
Definition: LA_Engine_classes.hpp:22434
void ServerUpdateCamera(const struct FVector &CamLoc, int CamPitchAndYaw)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:5280
bool STATIC_FindRandom(class UNavigationHandle *NavHandle, int InMinDist, int InMaxPathVisits)
void Attach(class AActor *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37425
void StreamLevelIn(const struct FName &PackageName)
unsigned long bSmoothFrameRate
Definition: LA_Engine_classes.hpp:921
class UDistributionFloatParticleParameter * SpawnDistanceMap
Definition: LA_Engine_classes.hpp:22366
int NumRecentRewindPoints
Definition: LA_Engine_classes.hpp:8415
class UClass * SettingsProviderClass
Definition: LA_Engine_classes.hpp:31209
Definition: LA_Engine_classes.hpp:17022
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28002
int NumBones
Definition: LA_Engine_classes.hpp:14240
unsigned long bCauseActorAnimPlay
Definition: LA_Engine_classes.hpp:13874
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32213
struct FMap_Mirror MenuInputSets
Definition: LA_Engine_classes.hpp:31284
bool SetRotation(const struct FRotator &NewRotation)
TEnumAsByte< EBeamModifierType > ModifierType
Definition: LA_Engine_classes.hpp:20523
class UTexture2D * ReflectionTexture
Definition: LA_Engine_classes.hpp:15563
unsigned char GetTeamNum()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37353
Definition: LA_Engine_classes.hpp:28810
void ServerSetCurrentWeapon(class AWeapon *DesiredWeapon)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29949
float CapsuleRadius
Definition: LA_Engine_classes.hpp:4474
struct FRotator AddSpread(const struct FRotator &BaseAim)
unsigned long bShouldSaveForCheckpoint
Definition: LA_Engine_classes.hpp:1811
class UClass * GameSettingsClass
Definition: LA_Engine_classes.hpp:10041
void ClearFlushOnlineStatsCompleteDelegate(const struct FScriptDelegate &FlushOnlineStatsCompleteDelegate)
struct FPointer SRH
Definition: LA_Engine_classes.hpp:31857
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29324
void SendAnalyticsEvent(const struct FString &EventName, const struct FString &AttributeName, const struct FString &AttributeValue)
unsigned long bProcessingRootMotion
Definition: LA_Engine_classes.hpp:33255
unsigned long bOffsetCenter
Definition: LA_Engine_classes.hpp:21667
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16357
float LastBroadcastTime
Definition: LA_Engine_classes.hpp:6176
unsigned long bDestroyBasedActors
Definition: LA_Engine_classes.hpp:35298
struct FMatrix WorldToLight
Definition: LA_Engine_classes.hpp:32757
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25132
unsigned long bClothWindRelativeToOwner
Definition: LA_Engine_classes.hpp:33291
struct FString STATIC_UniqueNetIdToString(struct FUniqueNetId *IdToConvert)
bool RemoveMissingPeersFromSession(const struct FName &SessionName, const struct FScriptDelegate &UnregisterDelegate)
float GroundPitchTime
Definition: LA_Engine_classes.hpp:5916
unsigned long bEmitterTime
Definition: LA_Engine_classes.hpp:20866
unsigned long bActivateSystemEachUpdate
Definition: LA_Engine_classes.hpp:16662
float NextSoundTime
Definition: LA_Engine_classes.hpp:4118
struct FQWord CurrentTick
Definition: LA_Engine_classes.hpp:32268
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:26470
void ReplicatedEvent(const struct FName &VarName)
void SetTargetStartBone(int TargetIdx, const struct FName &StartBoneName, float PerBoneIncrease)
void ShowBanner(bool bShowBottomOfScreen)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:33959
Definition: LA_Engine_classes.hpp:15214
unsigned long bFadeOut
Definition: LA_Engine_classes.hpp:1741
TArray< struct FString > AnalyticsProviderClassNames
Definition: LA_Engine_classes.hpp:34965
Definition: LA_Engine_classes.hpp:23251
struct FScriptDelegate __GetDataBlobCallbackDelegate__Delegate
Definition: LA_Engine_classes.hpp:37946
TArray< class ULightComponent * > OverriddenLightComponents
Definition: LA_Engine_classes.hpp:33079
unsigned long bSuppressAutoComment
Definition: LA_Engine_classes.hpp:25763
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16761
Definition: LA_Engine_classes.hpp:24354
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35584
Definition: LA_Engine_classes.hpp:17425
float ScaleMinY
Definition: LA_Engine_classes.hpp:10470
unsigned long bRenderSpawnPoints
Definition: LA_Engine_classes.hpp:22623
struct FGuid ParentLightingGuid
Definition: LA_Engine_classes.hpp:19829
unsigned long bOverrideDiffuseAndSpecular
Definition: LA_Engine_classes.hpp:9824
struct FString VertexColorViewModeMaterialName_BlueOnly
Definition: LA_Engine_classes.hpp:888
void SetMaterialBasedOnExtremeContent()
struct FColor C_AddWire
Definition: LA_Engine_classes.hpp:1032
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1452
void AddPostLinkCompleted(unsigned char LocalUserNum, const struct FScriptDelegate &PostLinkDelegate)
unsigned long bEnableColorScaleInterp
Definition: LA_Engine_classes.hpp:34579
unsigned long bCollidesPawns
Definition: LA_Engine_classes.hpp:24857
unsigned long bDestinationOnly
Definition: LA_Engine_classes.hpp:2924
struct FColor LightInscatteringColor
Definition: LA_Engine_classes.hpp:15145
int MinKeysForResampling
Definition: LA_Engine_classes.hpp:12706
class USavedMove * PendingMove
Definition: LA_Engine_classes.hpp:6140
TArray< class USkeletalMeshSocket * > Sockets
Definition: LA_Engine_classes.hpp:33561
TArray< class UMaterialExpression * > FunctionExpressions
Definition: LA_Engine_classes.hpp:19794
Definition: LA_Engine_classes.hpp:32179
bool CalculateMinSpeedTrajectory(const struct FVector &End, const struct FVector &Start, float MaxTossSpeed, float MinTossSpeed, const struct FVector &CollisionSize, float TerminalVelocity, float GravityZ, bool bOnlyTraceUp, struct FVector *out_Velocity)
float dBAttenuationAtMax
Definition: LA_Engine_classes.hpp:29441
void OnForceFieldDestroy(class UNxForceFieldComponent *ForeceFieldComponent)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:11545
unsigned long bCausedByWorld
Definition: LA_Engine_classes.hpp:6921
TArray< class UClass * > InventoryList
Definition: LA_Engine_classes.hpp:37112
float NavMeshGen_MinMergeDotLargeArea
Definition: LA_Engine_classes.hpp:32401
bool PointReachable(const struct FVector &Point, const struct FVector &OverrideStartPoint, bool bAllowHitsInEndCollisionBox)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7978
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:3327
void SetSkipBoundsUpdate(bool bInSkipBoundsUpdate)
unsigned long bRefreshStageMarkGroup
Definition: LA_Engine_classes.hpp:16054
struct FVector CrouchLeanOffset
Definition: LA_Engine_classes.hpp:3032
TArray< class UMorphTargetSet * > MorphSets
Definition: LA_Engine_classes.hpp:33203
Definition: LA_Engine_classes.hpp:17389
unsigned long bSoft
Definition: LA_Engine_classes.hpp:12258
unsigned long bInvertPatternOrder
Definition: LA_Engine_classes.hpp:33962
unsigned long bDebugCameraAnims
Definition: LA_Engine_classes.hpp:6109
unsigned long bCompressMatineeCapture
Definition: LA_Engine_classes.hpp:944
float AdjustVolumeTargetVolume
Definition: LA_Engine_classes.hpp:3977
struct FRankMetaData RankNameMetaData
Definition: LA_Engine_classes.hpp:31159
unsigned long Tapered
Definition: LA_Engine_classes.hpp:22653
bool CreateOnlineGame(unsigned char HostingPlayerNum, const struct FName &SessionName, class UOnlineGameSettings *NewGameSettings)
void Draw2DLine(float X1, float Y1, float X2, float Y2, const struct FColor &LineColor)
unsigned long bDrawBoundingBox
Definition: LA_Engine_classes.hpp:4426
struct FRawDistributionFloat TargetStrength
Definition: LA_Engine_classes.hpp:22478
void SetOwnerNoSee(bool bNewOwnerNoSee)
struct FString LevelColorationLitMaterialName
Definition: LA_Engine_classes.hpp:866
struct FVector GetAggregateBaseVelocity(class AActor *TestBase)
float LastRenderTime
Definition: LA_Engine_classes.hpp:4269
bool WasLaunchedViaNotification()
Definition: LA_Engine_classes.hpp:18794
float MaxResponseTime
Definition: LA_Engine_classes.hpp:6114
unsigned long bPrepareUnloadOnInsufficientMemory
Definition: LA_Engine_classes.hpp:5578
float DestinationOffset
Definition: LA_Engine_classes.hpp:23445
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11721
float DefaultAnimSpeed
Definition: LA_Engine_classes.hpp:2665
float Score
Definition: LA_Engine_classes.hpp:34543
unsigned long bPrepareUnloadOnNewZone
Definition: LA_Engine_classes.hpp:5577
void VerifyDefaultCaseValue()
TEnumAsByte< EAnimationCompressionFormat > RotationCompressionFormat
Definition: LA_Engine_classes.hpp:12566
bool HasTopSafeZone(int LocalPlayerIndex)
unsigned long bLogPoolOverflow
Definition: LA_Engine_classes.hpp:1910
float ClothRelativeGridSpacing
Definition: LA_Engine_classes.hpp:33610
float LinearLimitDamping
Definition: LA_Engine_classes.hpp:24703
float ClientSidePositionErrorTolerance
Definition: LA_Engine_classes.hpp:2888
struct FName FindConstraintBoneName(int ConstraintIndex)
TArray< struct FName > SoftBodyBones
Definition: LA_Engine_classes.hpp:33642
struct FVector GetBoneAxis(const struct FName &BoneName, TEnumAsByte< EAxis > Axis)
Definition: LA_Engine_classes.hpp:20416
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8986
class UHttpRequestInterface * SetURL(const struct FString &URL)
float MoveTimer
Definition: LA_Engine_classes.hpp:5898
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16313
unsigned long bUseAngularLimit
Definition: LA_Engine_classes.hpp:14532
struct FString LandscapeHolePhysMaterialName
Definition: LA_Engine_classes.hpp:969
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6791
void FlashCountUpdated(class AWeapon *InWeapon, unsigned char InFlashCount, bool bViaReplication)
float FragmentHealthScale
Definition: LA_Engine_classes.hpp:10556
TArray< class ULocalPlayer * > GamePlayers
Definition: LA_Engine_classes.hpp:1019
Definition: LA_Engine_classes.hpp:22192
float RadiusMax
Definition: LA_Engine_classes.hpp:29347
float MaxOutOfWaterStepHeight
Definition: LA_Engine_classes.hpp:23459
bool PostLink(unsigned char LocalUserNum, struct FSocialPostLinkInfo *PostLinkInfo)
struct FVector ParentRelativeLocation
Definition: LA_Engine_classes.hpp:14846
unsigned long bReversePlayback
Definition: LA_Engine_classes.hpp:2880
TArray< struct FName > TrackControllerName
Definition: LA_Engine_classes.hpp:12532
struct FString bIsPlayingThisGameCol
Definition: LA_Engine_classes.hpp:30689
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24127
unsigned long bOrbitModuleAffectsVelocityAlignment
Definition: LA_Engine_classes.hpp:21672
int ShadowmapFlags
Definition: LA_Engine_classes.hpp:10813
void GetAllGroupedProcBuildings(TArray< class AProcBuilding * > *OutSet)
class UAnimSequence * OuterSequence
Definition: LA_Engine_classes.hpp:16621
TArray< class UAnimSequence * > AdditiveTargetPoseAnimSeq
Definition: LA_Engine_classes.hpp:14595
float MinSmoothedFrameRate
Definition: LA_Engine_classes.hpp:1026
TArray< struct FString > IPPolicies
Definition: LA_Engine_classes.hpp:36122
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33159
struct FPointer ReleaseCodecFence
Definition: LA_Engine_classes.hpp:32137
unsigned long bCameraFacing
Definition: LA_Engine_classes.hpp:22543
unsigned long bInheritSourceVel
Definition: LA_Engine_classes.hpp:20424
int FindConstraintIndex(const struct FName &ConstraintName)
TArray< unsigned char > SkelControlIndex
Definition: LA_Engine_classes.hpp:33210
float MinFrameDistance
Definition: LA_Engine_classes.hpp:22177
float HaloDistanceThreshold
Definition: LA_Engine_classes.hpp:9174
Definition: LA_Engine_structs.hpp:8055
class UMaterialInterface * Material
Definition: LA_Engine_classes.hpp:21643
void Sentinel_PreAcquireTravelTheWorldPoints()
int TeamIndex
Definition: LA_Engine_classes.hpp:3330
void OnStorageDeviceChange()
void GetPlayerViewPoint(struct FVector *out_Location, struct FRotator *out_Rotation)
void DetachFromController(bool bDestroyController)
void SetFloatParameter(const struct FName &ParameterName, float Param)
unsigned long bCauseActorAnimEnd
Definition: LA_Engine_classes.hpp:13873
float MobileFixedOffsetX
Definition: LA_Engine_classes.hpp:10380
void SetIntStat(int StatId, int Value)
int ResolveRouteIndex(int Idx, TEnumAsByte< ERouteDirection > RouteDirection, unsigned char *out_bComplete, unsigned char *out_bReverse)
Definition: LA_Engine_classes.hpp:5217
Definition: LA_Engine_classes.hpp:5143
TEnumAsByte< EAxis > SkelMirrorFlipAxis
Definition: LA_Engine_classes.hpp:33559
float SuspensionTravel
Definition: LA_Engine_classes.hpp:24866
class UPrimitiveComponent * OwnerComponent
Definition: LA_Engine_classes.hpp:24546
struct FString GetCurrentEdgeDebugText()
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
Definition: LA_Engine_classes.hpp:24610
struct FVector FoliagePosition
Definition: LA_Engine_classes.hpp:31508
TEnumAsByte< EAxis > UpAxis
Definition: LA_Engine_classes.hpp:14369
unsigned long CollideActors
Definition: LA_Engine_classes.hpp:9401
class UMaterial * WireframeMaterial
Definition: LA_Engine_classes.hpp:853
Definition: LA_Engine_classes.hpp:1482
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:24915
void ServerViewPrevPlayer()
struct FName BaseSoundModeName
Definition: LA_Engine_classes.hpp:32275
void ClientStopNetworkedVoice()
unsigned long bNotifyRigidBodyCollision
Definition: LA_Engine_classes.hpp:5402
struct FVector VelocityVect
Definition: LA_Engine_classes.hpp:26371
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3504
struct FLightmassPrimitiveSettings LightmassSettings
Definition: LA_Engine_classes.hpp:31799
unsigned long bIsPlayingCustomAnim
Definition: LA_Engine_classes.hpp:13442
Definition: LA_Engine_classes.hpp:17715
unsigned long bCheckForObstructions
Definition: LA_Engine_classes.hpp:9476
void FaceRotation(const struct FRotator &NewRotation, float DeltaTime)
float DominantShadowFactor
Definition: LA_Engine_classes.hpp:33019
struct FVector SavedVelocity
Definition: LA_Engine_classes.hpp:9731
struct FString KickedMsg
Definition: LA_Engine_classes.hpp:36128
unsigned long bEFIgnoreMoveCollision
Definition: LA_Engine_classes.hpp:23416
bool NotifyLanded(const struct FVector &HitNormal, class AActor *FloorActor)
unsigned long bForceObstacleMeshCollision
Definition: LA_Engine_classes.hpp:3402
Definition: LA_Engine_classes.hpp:37033
int SampleSizeX
Definition: LA_Engine_classes.hpp:29999
float ClothStretchStiffness
Definition: LA_Engine_classes.hpp:33602
Definition: LA_Engine_classes.hpp:31535
bool SystemHasCompleted()
int LOD
Definition: LA_Engine_classes.hpp:15334
float MeshMaxDrawDistance
Definition: LA_Engine_classes.hpp:33786
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17009
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15102
unsigned long bDemoOwner
Definition: LA_Engine_classes.hpp:74
float AnimLength
Definition: LA_Engine_classes.hpp:34728
bool UpdatePlaylistPopulation(int PlaylistId, int NumPlayers)
float BoneLinearSpring
Definition: LA_Engine_classes.hpp:24566
struct FString WeaponDescription
Definition: LA_Engine_classes.hpp:37923
TArray< int > ClothMeshParentData
Definition: LA_Engine_classes.hpp:33320
float RootMotionInterpRate
Definition: LA_Engine_classes.hpp:23527
float RadialShake_Falloff
Definition: LA_Engine_classes.hpp:26145
TArray< struct FColumnMetaData > ColumnMappings
Definition: LA_Engine_classes.hpp:8663
float AutoSelectRadius
Definition: LA_Engine_classes.hpp:2111
TArray< struct FFloatMaterialParamMICData > MICInfos
Definition: LA_Engine_classes.hpp:16988
void ClientWriteLeaderboardStats(class UClass *OnlineStatsWriteClass, bool bIsIncomplete)
float AlignDist
Definition: LA_Engine_classes.hpp:3027
float EscapeVelocity
Definition: LA_Engine_classes.hpp:25321
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:9200
Definition: LA_Engine_classes.hpp:7598
unsigned long bRenderTangents
Definition: LA_Engine_classes.hpp:22624
Definition: LA_Engine_classes.hpp:15494
Definition: LA_Engine_classes.hpp:31996
unsigned long bUseEmitterLocation
Definition: LA_Engine_classes.hpp:27019
unsigned long bLOSHearing
Definition: LA_Engine_classes.hpp:23390
Definition: LA_Engine_classes.hpp:31882
TArray< struct FNotifyTrackKey > NotifyTrack
Definition: LA_Engine_classes.hpp:16623
struct FTCameraCache LastFrameCameraCache
Definition: LA_Engine_classes.hpp:34600
Definition: LA_Engine_classes.hpp:31770
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21148
struct FOverrideSkill ManualSkillOverride
Definition: LA_Engine_classes.hpp:10043
struct FString DefaultPlayerName
Definition: LA_Engine_classes.hpp:2253
int STATIC_GetObjClassVersion()
Definition: LA_Engine_classes.hpp:3898
struct FRawDistributionVector ColorOverLife
Definition: LA_Engine_classes.hpp:22750
Definition: LA_Engine_classes.hpp:2596
struct FPlayerNickMetaData PlayerNickData
Definition: LA_Engine_classes.hpp:31158
unsigned long RenderDirectLine
Definition: LA_Engine_classes.hpp:22482
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:25098
void SetMouse(int X, int Y)
int LastSpawnIdx
Definition: LA_Engine_classes.hpp:26476
void ClearParameterValues(bool bOnlyClearTextures)
bool SendPartyGameInvites(unsigned char LocalUserNum)
TArray< struct FParticleBurst > BurstList
Definition: LA_Engine_classes.hpp:22151
void ClearFriendInviteReceivedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &InviteDelegate)
void CopyPathStoreToPathCache(struct FPathStore *InStore)
struct FVector MinPosDampRange
Definition: LA_Engine_classes.hpp:33309
unsigned long bAutoActivateOutputLinks
Definition: LA_Engine_classes.hpp:25839
Definition: LA_Engine_classes.hpp:24813
void AdjustDriverDamage(class AController *InstigatedBy, const struct FVector &HitLocation, class UClass *DamageType, int *Damage, struct FVector *Momentum)
unsigned long bSavedBlockActors
Definition: LA_Engine_classes.hpp:16136
TArray< struct FVector > ClothMeshWeldedNormalData
Definition: LA_Engine_classes.hpp:33323
unsigned char UnknownData04[0x48]
Definition: LA_Engine_classes.hpp:30169
unsigned long bSkipBlendWhenNotRendered
Definition: LA_Engine_classes.hpp:13498
float FluidHeightScale
Definition: LA_Engine_classes.hpp:31704
void LogUserAttributeUpdateArray(TArray< struct FEventStringParam > AttributeArray)
unsigned long bStationary
Definition: LA_Engine_classes.hpp:23394
void ActorEnteredVolume(class AActor *Other)
unsigned long bOnlyAffectsTranslucency
Definition: LA_Engine_classes.hpp:15169
unsigned long bPickedPendingChildIndex
Definition: LA_Engine_classes.hpp:13639
unsigned long bCastHiddenShadow
Definition: LA_Engine_classes.hpp:4219
unsigned long bDebug_ExposedLinks
Definition: LA_Engine_classes.hpp:3016
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11786
unsigned long BlockNonZeroExtent
Definition: LA_Engine_classes.hpp:4231
unsigned long bDisabled
Definition: LA_Engine_classes.hpp:34802
int IntResult
Definition: LA_Engine_classes.hpp:27674
int NumTravellingPlayers
Definition: LA_Engine_classes.hpp:2251
float DepthRange
Definition: LA_Engine_classes.hpp:15521
unsigned long bCastStaticShadow
Definition: LA_Engine_classes.hpp:10495
void OnToggle(class USeqAct_Toggle *Action)
Definition: LA_Engine_classes.hpp:20976
unsigned long bResetDetach
Definition: LA_Engine_classes.hpp:35387
TArray< class AProcBuilding * > OverlappingBuildings
Definition: LA_Engine_classes.hpp:33878
TEnumAsByte< EMobileTextureBlendFactorSource > MobileTextureBlendFactorSource
Definition: LA_Engine_classes.hpp:10331
unsigned long bPreciseDestination
Definition: LA_Engine_classes.hpp:9718
float Pitch
Definition: LA_Engine_classes.hpp:29754
class UHttpRequestInterface * SetContent(TArray< unsigned char > *ContentPayload)
void RemoteEvent(const struct FName &EventName)
struct FPointer TranslationCodec
Definition: LA_Engine_classes.hpp:14588
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36753
float ValueB
Definition: LA_Engine_classes.hpp:28020
Definition: LA_Engine_classes.hpp:21089
void SetFontParameterValue(const struct FName &ParameterName, class UFont *FontValue, int FontPage)
float OffsetCenterX
Definition: LA_Engine_classes.hpp:21690
int TransientCost
Definition: LA_Engine_classes.hpp:2954
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:33553
void UnHideBone(int BoneIndex)
TArray< struct FSoundEventMapping > SoundEventBindings
Definition: LA_Engine_classes.hpp:30550
unsigned long bLooping
Definition: LA_Engine_classes.hpp:27765
int STATIC_GetObjClassVersion()
Definition: LA_Engine_classes.hpp:8954
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8145
void OnControllerChanged(int ControllerId, bool bIsConnected)
Definition: LA_Engine_classes.hpp:35778
Definition: LA_Engine_classes.hpp:36360
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:14308
unsigned long bIsDisabled
Definition: LA_Engine_classes.hpp:37924
void NotifyDisabledSlots(class ACoverLink *Link, TArray< int > *SlotIndices)
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:14622
TArray< struct FPresetGeneratedPoint > Points
Definition: LA_Engine_classes.hpp:6885
Definition: LA_Engine_classes.hpp:9958
class APlayerReplicationInfo * PlayerReplicationInfo
Definition: LA_Engine_classes.hpp:23490
unsigned long bNoClip
Definition: LA_Engine_classes.hpp:14812
struct FName ControlName
Definition: LA_Engine_classes.hpp:14184
TEnumAsByte< EParticleSystemUpdateMode > SystemUpdateMode
Definition: LA_Engine_classes.hpp:10599
Definition: LA_Engine_classes.hpp:10430
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4715
Definition: LA_Engine_classes.hpp:14363
bool GetStringSettingValueByName(const struct FName &StringSettingName, int *ValueIndex)
float MaxDeltaTime
Definition: LA_Engine_classes.hpp:1163
void OnRanOver(class ASVehicle *Vehicle, class UPrimitiveComponent *RunOverComponent, int WheelIndex)
TArray< struct FName > StrengthAnimNodeNameList
Definition: LA_Engine_classes.hpp:14203
unsigned long RenderGeometry
Definition: LA_Engine_classes.hpp:22650
unsigned long bNotifyApex
Definition: LA_Engine_classes.hpp:5877
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13502
Definition: LA_Engine_classes.hpp:10146
class UTexture2D * ImageGrainNoiseTexture
Definition: LA_Engine_classes.hpp:997
class UTexture * MobileDetailTexture
Definition: LA_Engine_classes.hpp:10354
unsigned long bFlyingPreferred
Definition: LA_Engine_classes.hpp:2929
bool InternalSetSaveSlotKeyValues(int SaveSlot, const struct FString &DataStoreID, const struct FString &SaveDataBlobName)
void ModifyHearSoundComponent(class UAudioComponent *AC)
float LinearForceLimitScale
Definition: LA_Engine_classes.hpp:24488
Definition: LA_Engine_classes.hpp:13011
void RecalculateSkillRating()
Definition: LA_Engine_classes.hpp:18694
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37950
TArray< unsigned char > CollisionQuadFlags
Definition: LA_Engine_classes.hpp:30101
Definition: LA_Engine_classes.hpp:27015
Definition: LA_Engine_classes.hpp:32452
struct FGuid NavGuid
Definition: LA_Engine_classes.hpp:2962
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:32269
Definition: LA_Engine_classes.hpp:23193
TArray< struct FName > BranchStartBoneName
Definition: LA_Engine_classes.hpp:13395
unsigned long bProjectileMoveSingleBlocking
Definition: LA_Engine_classes.hpp:110
Definition: LA_Engine_classes.hpp:30788
struct FVector GetDestinationPosition()
class UClass * DamageType
Definition: LA_Engine_classes.hpp:26991
bool CheckEndGame(class APlayerReplicationInfo *Winner, const struct FString &Reason)
unsigned long bRadialDamageVelChange
Definition: LA_Engine_classes.hpp:6924
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22872
struct FVector GoalPoint
Definition: LA_Engine_classes.hpp:11853
bool RenameLocalAccount(const struct FString &NewUserName, const struct FString &OldUserName, const struct FString &Password)
struct FSynchronizedActorVisibilityHistory ActorVisibilityHistory
Definition: LA_Engine_classes.hpp:8970
TArray< struct FGameSettingsCfg > GameSettingsCfgList
Definition: LA_Engine_classes.hpp:31208
float MaxTouchImpulse
Definition: LA_Engine_classes.hpp:31515
class UOnlineGameSearch * MigratedSearchToJoin
Definition: LA_Engine_classes.hpp:6169
int PlayerIdx
Definition: LA_Engine_classes.hpp:29050
struct FVector Noise
Definition: LA_Engine_classes.hpp:24925
int MaxParticleSpriteCount
Definition: LA_Engine_classes.hpp:1060
class UPrimitiveComponent * GetDrawComponent()
float InterpLength
Definition: LA_Engine_classes.hpp:28784
unsigned long bParticleLifeRelative
Definition: LA_Engine_classes.hpp:20369
struct FVector SceneColorize
Definition: LA_Engine_classes.hpp:9301
Definition: LA_Engine_classes.hpp:36461
TEnumAsByte< EBaseBlendType > Type
Definition: LA_Engine_classes.hpp:13520
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20963
struct FMap_Mirror ObjectMap
Definition: LA_Engine_classes.hpp:7974
unsigned long bUseCompartment
Definition: LA_Engine_classes.hpp:4243
int SkelMeshCompTickTagCount
Definition: LA_Engine_classes.hpp:632
struct FMap_Mirror BodySetupIndexMap
Definition: LA_Engine_classes.hpp:24458
TArray< class UClass * > ActorClassesToLookAt
Definition: LA_Engine_classes.hpp:12539
bool IsBlockedBy(class AActor *Other)
unsigned long bUseAdjacentRulesetForRightGap
Definition: LA_Engine_classes.hpp:34008
float AlphaThreshold
Definition: LA_Engine_classes.hpp:21698
unsigned long bForceRefposeWhenNotPlaying
Definition: LA_Engine_classes.hpp:13879
class URB_BodyInstance * GetRootBodyInstance()
class UMaterial * TerrainErrorMaterial
Definition: LA_Engine_classes.hpp:972
struct FLightMapRef BillboardLightMap
Definition: LA_Engine_classes.hpp:31796
float RadialShake_OuterRadius
Definition: LA_Engine_classes.hpp:26144
Definition: LA_Engine_classes.hpp:20210
unsigned long bLookAtPawns
Definition: LA_Engine_classes.hpp:16507
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32682
void OnLoginChange(unsigned char LocalUserNum)
class UPathConstraint * PathConstraintList
Definition: LA_Engine_classes.hpp:23428
void LogCurrencyPurchaseEvent(const struct FString &GameCurrencyType, int GameCurrencyAmount, const struct FString &RealCurrencyType, float RealMoneyCost, const struct FString &PaymentProvider)
float MinBlurAmount
Definition: LA_Engine_classes.hpp:26820
struct FGameplayEventsHeader Header
Definition: LA_Engine_classes.hpp:7486
unsigned long bFireEventsWhenBackwards
Definition: LA_Engine_classes.hpp:16823
unsigned long bUsedWithMaterialEffect
Definition: LA_Engine_classes.hpp:14976
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10772
unsigned long RenderGeometry
Definition: LA_Engine_classes.hpp:22512
class UExponentialHeightFogComponent * Component
Definition: LA_Engine_classes.hpp:2135
TArray< struct FName > TrackBoneNames
Definition: LA_Engine_classes.hpp:14620
void RefreshMembersList()
unsigned long bBakeFromAnimations
Definition: LA_Engine_classes.hpp:13319
void OnServerAuthRetryRequest(class UPlayer *ClientConnection)
struct FString CommandStringToExec
Definition: LA_Engine_classes.hpp:2068
class AActor * Winner
Definition: LA_Engine_classes.hpp:34423
void ServerSendLinkDisabledState(int Index)
void ApplyCheckpointRecord(struct ANavMeshObstacle_FCheckpointRecord *Record)
unsigned long bAttachClothVertsToBaseBody
Definition: LA_Engine_classes.hpp:33287
void EnableCollisionResponse(bool bEnableResponse)
Definition: LA_Core_structs.hpp:296
float PlayCustomAnim(const struct FName &AnimName, float Rate, float BlendInTime, float BlendOutTime, bool bLooping, bool bOverride, float StartTime, float EndTime)
unsigned long bVisualizeAmbientOcclusion
Definition: LA_Engine_classes.hpp:8258
class UWindPointSourceComponent * Component
Definition: LA_Engine_classes.hpp:2581
float Width
Definition: LA_Engine_classes.hpp:29968
float Swing2LimitAngle
Definition: LA_Engine_classes.hpp:24706
void ClearPartyMemberListChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &PartyMemberListChangedDelegate)
unsigned long bObjectFound
Definition: LA_Engine_classes.hpp:26424
TArray< unsigned char > RawFaceFXAnimSetBytes
Definition: LA_Engine_classes.hpp:7310
bool CanTeleport(class AActor *A)
int STATIC_GetObjClassVersion()
unsigned long bUsedForInstancing
Definition: LA_Engine_classes.hpp:10235
Definition: LA_Engine_classes.hpp:3235
class UParticleSystemComponent * WheelParticleComp
Definition: LA_Engine_classes.hpp:24892
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19772
unsigned long bDisabled
Definition: LA_Engine_classes.hpp:9478
void PostCommitMapChange()
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:26972
unsigned char ConstantCameraAnim
Definition: LA_Engine_classes.hpp:26660
unsigned long bHasUniqueAssetMaterialNames
Definition: LA_Engine_classes.hpp:15919
float GetSystemSettingFloat(const struct FString &SettingName)
void PlaySoundBase(class UAkBaseSoundObject *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
unsigned long bDeletable
Definition: LA_Engine_classes.hpp:25759
Definition: LA_Engine_classes.hpp:8348
void PurgeCommandFromHistory(const struct FString &Command)
void GetCameraViewPoint(struct FVector *OutCamLoc, struct FRotator *OutCamRot)
unsigned long bDrawBox
Definition: LA_Engine_classes.hpp:13997
void ToggleDirectorInfoHUD()
void ClientSetOwner(class APlayerController *PC)
bool ShouldSaveForCheckpoint()
Definition: LA_Engine_classes.hpp:22337
unsigned long bShouldCommitPendingMapChange
Definition: LA_Engine_classes.hpp:1151
struct FString Description
Definition: LA_Engine_classes.hpp:37215
void UnHideBoneByName(const struct FName &BoneName)
void PancakeOther(class APawn *Other)
unsigned long bSkipAttachedMoves
Definition: LA_Engine_classes.hpp:88
unsigned long bVisibilityHasChanged
Definition: LA_Engine_classes.hpp:15685
struct FPointer VfTable_FExec
Definition: LA_Engine_classes.hpp:8929
Definition: LA_Engine_classes.hpp:7787
unsigned long bAllowCullDistanceVolume
Definition: LA_Engine_classes.hpp:4193
void DoKismetAttachment(class AActor *Attachment, class USeqAct_AttachToActor *Action)
bool AllowsRemoteNotificationsSounds()
Definition: LA_Engine_classes.hpp:29247
class AActor * PickDestination(class AActor *Requestor)
Definition: LA_Engine_classes.hpp:21523
struct FRawDistributionVector UpperRightCorner
Definition: LA_Engine_classes.hpp:20997
void STATIC_UnPackFireLinkInteractionInfo(unsigned char PackedByte, TEnumAsByte< ECoverType > *SrcType, TEnumAsByte< ECoverAction > *SrcAction, TEnumAsByte< ECoverType > *DestType, TEnumAsByte< ECoverAction > *DestAction)
class AController * CurrentUser
Definition: LA_Engine_classes.hpp:3131
TArray< struct FDamagePair > DamageMap
Definition: LA_Engine_classes.hpp:24357
void DisableRBCollisionWithSMC(class UPrimitiveComponent *OtherSMC, bool bDisabled)
class UClass * LocalPlayerClass
Definition: LA_Engine_classes.hpp:845
void OnUpdatePhysBonesFromAnim(class USeqAct_UpdatePhysBonesFromAnim *Action)
void GeneratePCMData(int SamplesNeeded, TArray< unsigned char > *Buffer)
void ProcessDrive(float InForward, float InStrafe, float InUp, bool InJump)
void PreLogin(const struct FString &Options, const struct FString &Address, const struct FUniqueNetId &UniqueId, bool bSupportsAuth, struct FString *ErrorMessage)
void AutonomousPhysics(float DeltaSeconds)
Definition: LA_Engine_classes.hpp:18186
bool CanLeaveVehicle(class AVehicle *V, class APawn *P)
Definition: LA_Engine_classes.hpp:22885
unsigned long bIsRefreshingDecals
Definition: LA_Engine_classes.hpp:4209
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22230
unsigned long bAlwaysInfluencedByDominantDirectionalLight
Definition: LA_Engine_classes.hpp:33059
unsigned long bOverridedGroupActor
Definition: LA_Engine_classes.hpp:16862
Definition: LA_Engine_classes.hpp:8063
int FindProviderTypeIndex(const struct FName &ProviderTag)
struct FString UpdateLocFileName(const struct FString &Filename)
bool RegisterDataStore(class UUIDataStore *DataStore, class ULocalPlayer *PlayerOwner)
void AddServerAuthRetryRequestDelegate(const struct FScriptDelegate &ServerAuthRetryRequestDelegate)
struct FRotator LimitViewRotation(const struct FRotator &ViewRotation, float ViewPitchMin, float ViewPitchMax)
struct FScriptDelegate __OnReceivedRemoteNotification__Delegate
Definition: LA_Engine_classes.hpp:35004
unsigned long bUseOnePassLightingOnTranslucency
Definition: LA_Engine_classes.hpp:10503
struct FVector DrawScale3D
Definition: LA_Engine_classes.hpp:5328
void WriteOnlinePlayerScores()
unsigned long bDisableOnOverextension
Definition: LA_Engine_classes.hpp:24556
int GetClothSolverIterations()
void ModifyPlayer(class APawn *Other)
TEnumAsByte< ERootMotionMode > RootMotionMode
Definition: LA_Engine_classes.hpp:9724
float NetRelevancyTime
Definition: LA_Engine_classes.hpp:23349
void OnReadPlayerStorageComplete(unsigned char LocalUserNum, bool bWasSuccessful)
struct FVector StepSize
Definition: LA_Engine_classes.hpp:24184
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32234
int VerticalImages
Definition: LA_Engine_classes.hpp:32009
void SetFloatStat(int StatId, float Value)
Definition: LA_Engine_classes.hpp:5529
void OnUpdatePropertyDoNothing()
struct FPointer StatEvent
Definition: LA_Engine_classes.hpp:7718
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30011
struct FGuid LightingGuid
Definition: LA_Engine_classes.hpp:29947
unsigned long bSkipUpdateDynamicDataDuringTick
Definition: LA_Engine_classes.hpp:20023
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1920
unsigned long bIsActivated
Definition: LA_Engine_classes.hpp:25835
unsigned long bCauseFracture
Definition: LA_Engine_classes.hpp:24027
class UForceFieldShape * Shape
Definition: LA_Engine_classes.hpp:25092
TEnumAsByte< EMobileAlphaValueSource > MobileAlphaValueSource
Definition: LA_Engine_classes.hpp:10329
Definition: LA_Engine_classes.hpp:26608
class ACoverLink * TestLink
Definition: LA_Engine_classes.hpp:11829
unsigned long bDebug
Definition: LA_Engine_classes.hpp:34805
bool STATIC_StayWithinEnvelopeToLoc(class UNavigationHandle *NavHandle, const struct FVector &InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, bool bInSoft, float InSoftStartPenalty, bool bOnlyTossOutSpecsThatLeave)
class UNavMeshPathConstraint * GetNavMeshPathConstraintFromCache(class UClass *ConstraintClass, class UNavigationHandle *Requestor)
bool PlayFaceFXAnim(class UFaceFXAnimSet *FaceFXAnimSetRef, const struct FString &AnimName, const struct FString &GroupName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
struct FName FirstEdgeSocketName
Definition: LA_Engine_classes.hpp:13158
Definition: LA_Engine_classes.hpp:19078
struct FName ScalarParameterName
Definition: LA_Engine_classes.hpp:14651
struct FScalarMaterialInput TessellationMultiplier
Definition: LA_Engine_classes.hpp:14935
Definition: LA_Engine_classes.hpp:28105
float FadeOutTime
Definition: LA_Engine_classes.hpp:26773
TArray< float > FireInterval
Definition: LA_Engine_classes.hpp:2649
unsigned long bOrientMeshEmitters
Definition: LA_Engine_classes.hpp:21381
unsigned long bReverseScriptedRoute
Definition: LA_Engine_classes.hpp:11106
struct FRBCollisionChannelContainer CollideWithChannels
Definition: LA_Engine_classes.hpp:24975
struct FRawDistributionVector SubUVSize
Definition: LA_Engine_classes.hpp:22287
int PartPoolIndex
Definition: LA_Engine_classes.hpp:15424
class UMaterialInterface * GetMaterial(int ElementIndex)
unsigned long bForceDisableTemporalAA
Definition: LA_Engine_classes.hpp:34577
TArray< class UFaceFXAnimSet * > MountedFaceFXAnimSets
Definition: LA_Engine_classes.hpp:7337
float FloorZOffset
Definition: LA_Engine_classes.hpp:34367
struct FOrbitOptions OffsetOptions
Definition: LA_Engine_classes.hpp:21529
class UParticleSystemComponent * SpawnEmitter(class UParticleSystem *EmitterTemplate, const struct FVector &SpawnLocation, const struct FRotator &SpawnRotation, class AActor *AttachToActor, class AActor *InInstigator, int MaxDLEPooledReuses, bool bInheritScaleFromBase)
Definition: LA_Engine_classes.hpp:18368
unsigned long bRenderInShowPaths
Definition: LA_Engine_classes.hpp:3396
float FindGroupRelativePosition(float GroupRelativePosition)
TEnumAsByte< EOnlineEnumerationReadState > GetContentList(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType, TArray< struct FOnlineContent > *ContentList)
unsigned long bIsInverted
Definition: LA_Engine_classes.hpp:23892
unsigned long bOnlyRelevantToOwner
Definition: LA_Engine_classes.hpp:63
void OnUpdatePropertyLightColor()
void SetMusicVolume(float VolumeMultiplier)
unsigned long bFromPreviousLevel
Definition: LA_Engine_classes.hpp:34477
class UClass * AchievementsProviderClass
Definition: LA_Engine_classes.hpp:31126
struct FExpressionInput InXY
Definition: LA_Engine_classes.hpp:17899
void SetCustomAnim(const struct FName &AnimName)
bool RemoveCameraModifier(class ACamera *Camera)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12126
struct FName SoundGroup
Definition: LA_Engine_classes.hpp:5619
class UCylinderComponent * CylinderComponent
Definition: LA_Engine_classes.hpp:6160
unsigned long Positive_Z
Definition: LA_Engine_classes.hpp:21275
void LogGamePositionEvent(int EventID, float Value, struct FVector *Position)
struct FName BoneName
Definition: LA_Engine_classes.hpp:24863
bool PlayerCanRestart(class APlayerController *aPlayer)
TArray< struct FUniqueNetId > RecentPlayers
Definition: LA_Engine_classes.hpp:37234
Definition: LA_Engine_structs.hpp:4696
unsigned long bWasErrorLastRead
Definition: LA_Engine_classes.hpp:30754
Definition: LA_Engine_classes.hpp:18472
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16141
void OverridePostProcessSettingsCurve(const struct FPostProcessSettings &OverrideSettings, struct FInterpCurveFloat *Curve)
bool STATIC_IsConsoleBuild(TEnumAsByte< EConsoleType > ConsoleType)
TArray< struct FFunctionExpressionOutput > FunctionOutputs
Definition: LA_Engine_classes.hpp:18497
TArray< struct FString > DeferredExecs
Definition: LA_Engine_classes.hpp:582
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12483
int NumMeshedTopLevelScopes
Definition: LA_Engine_classes.hpp:33872
unsigned long bCanStepUpOn
Definition: LA_Engine_classes.hpp:61
float G
Definition: LA_Engine_classes.hpp:17698
bool SetAccountInterface(class UObject *NewInterface)
void EndStringEventParamArray(const struct FString &EventName, TArray< struct FEventStringParam > ParamArray)
bool HandleInputKey(int ControllerId, const struct FName &Key, TEnumAsByte< EInputEvent > EventType, float AmountDepressed, bool bGamepad)
bool TooCloseToAttack(class AActor *Other)
bool SubmitGameSearch(unsigned char ControllerIndex, bool bInvalidateExistingSearchResults)
void OnModifyHealth(class USeqAct_ModifyHealth *Action)
float BoneAngularSpring
Definition: LA_Engine_classes.hpp:24568
class USVehicleSimBase * SimObj
Definition: LA_Engine_classes.hpp:23883
TArray< struct FParticleBurst > BurstList
Definition: LA_Engine_classes.hpp:21683
struct FExpressionInput Coordinate
Definition: LA_Engine_classes.hpp:18983
class UClass * CheatClass
Definition: LA_Engine_classes.hpp:6156
void GetVirtualViewportPos(struct FVector2D *out_ViewportPos)
class UFont * STATIC_GetSubtitleFont()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22486
TArray< struct FName > TargetBoneNames
Definition: LA_Engine_classes.hpp:16512
void UpdateGameSettingsCounts()
float RadialBlurPercent
Definition: LA_Engine_classes.hpp:32803
float PercentToPlay
Definition: LA_Engine_classes.hpp:13130
void SeeMonster(class APawn *Seen)
unsigned long bChassisTouchingGround
Definition: LA_Engine_classes.hpp:23893
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:12647
TArray< class UClass * > ActorClassesToLookAt
Definition: LA_Engine_classes.hpp:26399
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25101
class UMaterial * SceneCaptureCubeActorMaterial
Definition: LA_Engine_classes.hpp:993
unsigned long bSuppressSubtitles
Definition: LA_Engine_classes.hpp:16758
void DoSentinel_PerfAtSpecificLocation(struct FVector *InLocation, struct FRotator *InRotation)
TEnumAsByte< EPixelFormat > Format
Definition: LA_Engine_classes.hpp:32184
class UObject * DeserializeObject(class UClass *ObjectClass, TEnumAsByte< ESaveDataVersionSupport > VersionSupport, int DataVersion, TArray< unsigned char > *Data)
Definition: LA_Engine_classes.hpp:6759
void OnApplicationWillEnterForeground()
struct FVector PreviousVelocity
Definition: LA_Engine_classes.hpp:24549
TArray< struct FYouTubeChannel > Subscriptions
Definition: LA_Engine_classes.hpp:35122
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23180
class AController * NextController
Definition: LA_Engine_classes.hpp:5871
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36051
float YOffset
Definition: LA_Engine_classes.hpp:34175
Definition: LA_Engine_classes.hpp:25546
struct FVector2D PreviousAim
Definition: LA_Engine_classes.hpp:13962
int MoveFailureCount
Definition: LA_Engine_classes.hpp:5915
class UCylinderComponent * CylinderComponent
Definition: LA_Engine_classes.hpp:3855
void OnReceivedRemoteNotification(bool bWasAppActive, struct FNotificationInfo *Notification)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9928
unsigned long ReapplyZOffset
Definition: LA_Engine_classes.hpp:10492
struct FInterpCurveFloat SplineReparamTable
Definition: LA_Engine_classes.hpp:33831
TEnumAsByte< EParticleSystemLimitGroup > eSpawnLimitGroup
Definition: LA_Engine_classes.hpp:10601
struct FString AnimName
Definition: LA_Engine_classes.hpp:36635
void UpdateConnectedSplineComponents(bool bFinish)
unsigned long bBot
Definition: LA_Engine_classes.hpp:34474
float ImageReflectionEnvironmentRotation
Definition: LA_Engine_classes.hpp:660
float DominantShadowTransitionStartDistance
Definition: LA_Engine_classes.hpp:33072
Definition: LA_Engine_classes.hpp:12608
void OnInviteJoinComplete(const struct FName &SessionName, bool bWasSuccessful)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18372
struct FString ThumbnailMaterialPostProcessName
Definition: LA_Engine_classes.hpp:986
int SubImages_Horizontal
Definition: LA_Engine_classes.hpp:21686
TArray< struct FHeadTrackingKey > HeadTrackingTrack
Definition: LA_Engine_classes.hpp:16502
class UPathConstraint * NextConstraint
Definition: LA_Engine_classes.hpp:12124
struct FVector Constant
Definition: LA_Engine_classes.hpp:7088
void TellPeerToTravel(const struct FUniqueNetId &ToPeerNetId)
unsigned long bForceOctreeSNFilter
Definition: LA_Engine_classes.hpp:115
Definition: LA_Engine_classes.hpp:10187
struct FString FriendStateCol
Definition: LA_Engine_classes.hpp:30686
unsigned long bHasShownMissingSoundWarning
Definition: LA_Engine_classes.hpp:15366
unsigned long bDrawEdgePolys
Definition: LA_Engine_classes.hpp:3394
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34218
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31192
unsigned long bShowOutputs
Definition: LA_Engine_classes.hpp:17402
unsigned long bInterruptable
Definition: LA_Engine_classes.hpp:26538
float AngularBreakThreshold
Definition: LA_Engine_classes.hpp:24712
class APawn * Pawn
Definition: LA_Engine_classes.hpp:5868
void ForceGroupRelativePosition(const struct FName &GroupName, float RelativePosition)
unsigned long bAxisAlignedAndFixedSize
Definition: LA_Engine_classes.hpp:21000
int ConstraintIndex
Definition: LA_Engine_classes.hpp:24615
struct FVector MaxOutput
Definition: LA_Engine_classes.hpp:7113
unsigned long Absolute
Definition: LA_Engine_classes.hpp:23036
bool TriggerEventClass(class UClass *InEventClass, class AActor *InInstigator, int ActivateIndex, bool bTest, TArray< class USequenceEvent * > *ActivatedEvents)
bool GetDLCNonPackageFilePath(const struct FName &NonPackageFileName, struct FString *Path)
struct FInterpCurveFloat MaxSteerAngleCurve
Definition: LA_Engine_classes.hpp:24281
TArray< struct FAimOffsetProfile > Profiles
Definition: LA_Engine_classes.hpp:13328
int SizeX
Definition: LA_Engine_classes.hpp:32123
float OffsetMax
Definition: LA_Engine_classes.hpp:29693
float PC_VelocityScale
Definition: LA_Engine_classes.hpp:22820
void BuildScriptAnimSetList()
bool GetLinearColorCurveParameterValue(const struct FName &ParameterName, struct FInterpCurveLinearColor *OutValue)
void AddCreateOnlineGameCompleteDelegate(const struct FScriptDelegate &CreateOnlineGameCompleteDelegate)
void SetDetailPosition(const struct FVector &WorldPos)
void ClearFlashLocation(class AWeapon *InWeapon)
int MaxDecalIndex
Definition: LA_Engine_classes.hpp:14768
void UpdateControllerOnPossess(bool bVehicleTransition)
unsigned long bSpecialMove
Definition: LA_Engine_classes.hpp:2920
struct FVector Direction
Definition: LA_Engine_classes.hpp:12145
TArray< class UAnimNodeSlot * > SlotNodes
Definition: LA_Engine_classes.hpp:23520
unsigned long bIgnoreRadialImpulse
Definition: LA_Engine_classes.hpp:4240
unsigned long bIsSpectator
Definition: LA_Engine_classes.hpp:34469
float CellMaxSizeX
Definition: LA_Engine_classes.hpp:34331
float GetGroupRelativePosition()
void GetPlayersFromRecentParties(TArray< struct FUniqueNetId > *Players)
bool GetProfileSettingValueByName(const struct FName &ProfileSettingName, struct FString *Value)
Definition: LA_Engine_structs.hpp:4704
void Landed(const struct FVector &HitNormal, class AActor *FloorActor)
struct FVector FalloffQuadratic
Definition: LA_Engine_classes.hpp:25165
void AddPathConstraint(class UPathConstraint *Constraint)
unsigned long bCanCrouch
Definition: LA_Engine_classes.hpp:23358
int NumCharacters
Definition: LA_Engine_classes.hpp:7371
struct FName AnimSeqName
Definition: LA_Engine_classes.hpp:13869
Definition: LA_Engine_classes.hpp:12691
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
unsigned long bIsLanQuery
Definition: LA_Engine_classes.hpp:10038
void ServerNotifyPartyHostLeaving(const struct FUniqueNetId &PartyHostPlayerId)
void OnAnimEnd(class UAnimNodeSequence *SeqNode, float PlayedTime, float ExcessTime)
struct FName ParamName
Definition: LA_Engine_classes.hpp:16781
Definition: LA_Engine_classes.hpp:15162
void NotifyChangedWeapon(class AWeapon *PreviousWeapon, class AWeapon *NewWeapon)
struct FVector RelativeOffset
Definition: LA_Engine_classes.hpp:35389
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16158
Definition: LA_Engine_structs.hpp:7735
float RotationalStrength
Definition: LA_Engine_classes.hpp:25573
Definition: LA_Engine_classes.hpp:16949
void InitPlayerReplicationInfo()
void DrawTile(class UTexture *Tex, float XL, float YL, float U, float V, float UL, float VL, const struct FLinearColor &LColor, bool ClipTile, TEnumAsByte< EBlendMode > Blend)
Definition: LA_Core_structs.hpp:733
Definition: LA_Engine_classes.hpp:10914
unsigned long bPendingDelete
Definition: LA_Engine_classes.hpp:97
float TurnMaxGripReduction
Definition: LA_Engine_classes.hpp:24316
TArray< struct FRecentParty > RecentParties
Definition: LA_Engine_classes.hpp:37235
struct FUniqueNetId GetPlayerUniqueNetIdFromIndex(int UserIndex)
void SetActorAnimEndNotification(bool bNewStatus)
bool FindAutoExit(class APawn *ExitingDriver)
void SetClothDampingCoefficient(float ClothDampingCoefficient)
unsigned long bWasPlaying
Definition: LA_Engine_classes.hpp:3943
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3418
void LogStringEventParamArray(const struct FString &EventName, TArray< struct FEventStringParam > ParamArray, bool bTimed)
float CylinderHeightOffset
Definition: LA_Engine_classes.hpp:4521
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2308
float AnimBlendOutTime
Definition: LA_Engine_classes.hpp:34882
Definition: LA_Engine_classes.hpp:4642
int ValueA
Definition: LA_Engine_classes.hpp:27943
struct FVector EventDirection
Definition: LA_Engine_classes.hpp:27024
Definition: LA_Core_structs.hpp:359
struct FName SourcePathNameIfMerged
Definition: LA_Engine_classes.hpp:33677
unsigned long bInheritVelocityAtSpawn
Definition: LA_Engine_classes.hpp:21189
unsigned long bFloor
Definition: LA_Engine_classes.hpp:21020
bool SetVoiceInterface(class UObject *NewInterface)
unsigned long bIgnoreStallZ
Definition: LA_Engine_classes.hpp:23789
struct FPointer ViewState
Definition: LA_Engine_classes.hpp:4790
int ArbitratedLeaderboardId
Definition: LA_Engine_classes.hpp:2284
int LODBiasPC
Definition: LA_Engine_classes.hpp:33578
int ReferenceCount
Definition: LA_Engine_classes.hpp:33099
struct FColorMaterialInput DiffuseColor
Definition: LA_Engine_classes.hpp:14913
Definition: LA_Engine_classes.hpp:9500
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21572
float AutoSelectHeight
Definition: LA_Engine_classes.hpp:2112
unsigned long bUpdateSceneViewportSizes
Definition: LA_Engine_classes.hpp:31433
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17624
unsigned long bJustApplyTargetActor
Definition: LA_Engine_classes.hpp:16785
unsigned long bLimitBasedOnRefPose
Definition: LA_Engine_classes.hpp:14376
void SetSplitscreenConfiguration(TEnumAsByte< ESplitScreenType > SplitType)
void DetachComponent(class UActorComponent *Component)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18967
unsigned long ReapplyScaleZ
Definition: LA_Engine_classes.hpp:10487
TScriptInterface< class USharedCloudFileInterface > SharedCloudInterface
Definition: LA_Engine_classes.hpp:8740
void Unregistered(class ULocalPlayer *PlayerOwner)
Definition: LA_Engine_classes.hpp:22263
class UMaterial * VertexColorViewModeMaterial_Translucent_ColorOnly
Definition: LA_Engine_classes.hpp:889
TArray< int > SoftBodyTetraIndices
Definition: LA_Engine_classes.hpp:33638
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:28295
struct FLightmassPrimitiveSettings LightmassSettings
Definition: LA_Engine_classes.hpp:11307
bool SuggestMovePreparation(class APawn *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31983
TArray< struct FCoverSlot > Slots
Definition: LA_Engine_classes.hpp:3020
float SizeY
Definition: LA_Engine_classes.hpp:1978
struct FRawDistributionFloat FalloffExponent
Definition: LA_Engine_classes.hpp:27743
Definition: LA_Engine_structs.hpp:4533
bool GetFloatStatValueForPlayer(const struct FUniqueNetId &PlayerID, int StatColumnNo, float *StatValue)
unsigned long bIsExternalUIOpen
Definition: LA_Engine_classes.hpp:6106
struct FPointer ViewState2
Definition: LA_Engine_classes.hpp:8969
Definition: LA_Engine_classes.hpp:31853
float FadeOutDuration
Definition: LA_Engine_classes.hpp:29186
unsigned long MultiplyY
Definition: LA_Engine_classes.hpp:22850
unsigned long bBlockNonZeroExtent
Definition: LA_Engine_classes.hpp:10439
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7092
struct FUIKeyRepeatData MouseButtonRepeatInfo
Definition: LA_Engine_classes.hpp:10966
void ClearReadNewsCompletedDelegate(const struct FScriptDelegate &ReadNewsDelegate)
struct FVector StartLocationMin
Definition: LA_Engine_classes.hpp:22826
float dBAttenuationAtMax
Definition: LA_Engine_classes.hpp:29412
class UAkEvent * AkEvent
Definition: LA_Engine_classes.hpp:20068
TArray< class UParticleEmitter * > Emitters
Definition: LA_Engine_classes.hpp:10607
float RoughExtentX
Definition: LA_Engine_classes.hpp:25513
class UParticleSystem * PS_CameraEffect
Definition: LA_Engine_classes.hpp:19951
float TimeSinceThrottle
Definition: LA_Engine_classes.hpp:24289
int MaxNumExecuted
Definition: LA_Engine_classes.hpp:34196
bool AimingHelp(bool bInstantHit)
int GetStringWithFieldName(const struct FString &FieldName, struct FString *MappedString)
unsigned long bAllowDecalsToReattach
Definition: LA_Engine_classes.hpp:27273
void ClientSetRotation(const struct FRotator &NewRotation)
void DrawBox(float Width, float Height)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9144
Definition: LA_Engine_structs.hpp:8362
bool InsertPostProcessingChain(class UPostProcessChain *InChain, int InIndex, bool bInClone)
struct FName PlaylistGameTypeName
Definition: LA_Engine_classes.hpp:37213
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34844
bool GetGroupName(const struct FName &ParameterName, struct FName *GroupName)
TArray< struct FKAggregateGeom > VoxelFilterBounds
Definition: LA_Engine_classes.hpp:3412
TArray< struct FFullyLoadedPackagesInfo > PackagesToFullyLoad
Definition: LA_Engine_classes.hpp:1169
unsigned long bAutoDrive
Definition: LA_Engine_classes.hpp:24261
float GetControlMetadataWeight()
bool STATIC_HasLinkConnection()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19142
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25864
int STATIC_GetConnectedGamepadCount(TArray< unsigned long > ControllerConnectionStatusOverrides)
struct FRawDistributionVector StartVelocity
Definition: LA_Engine_classes.hpp:22748
int EditorY
Definition: LA_Engine_classes.hpp:14997
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9695
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
unsigned long bOverridePlayingAnim
Definition: LA_Engine_classes.hpp:36638
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32473
struct FRawDistributionVector StartSize
Definition: LA_Engine_classes.hpp:21988
unsigned long bLockTargetStength
Definition: LA_Engine_classes.hpp:20622
TArray< struct FEmitterBaseInfo > RelativePSCs
Definition: LA_Engine_classes.hpp:1912
void OnPostLinkCompleted(unsigned char LocalUserNum, bool bWasSuccessful)
TArray< struct FViewParticleEmitterInstanceMotionBlurInfo > ViewMBInfoArray
Definition: LA_Engine_classes.hpp:20010
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19419
TArray< unsigned char > BoneUseAnimTranslation
Definition: LA_Engine_classes.hpp:14625
int ResidentMips
Definition: LA_Engine_classes.hpp:10761
Definition: LA_Engine_classes.hpp:3128
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2615
struct FVector STATIC_GetBasedPosition(const struct FBasedPosition &BP)
float LastAnchoredPawnTime
Definition: LA_Engine_classes.hpp:2967
float WalkingPct
Definition: LA_Engine_classes.hpp:23461
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12397
float NavMeshGen_MaxDropHeight
Definition: LA_Engine_classes.hpp:32394
Definition: LA_Engine_structs.hpp:4588
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:19140
unsigned long bCanLeap
Definition: LA_Engine_classes.hpp:23385
Definition: LA_Engine_classes.hpp:22243
class UPhysicalMaterial * PhysMaterial
Definition: LA_Engine_classes.hpp:19813
unsigned long bFalloffExponentField
Definition: LA_Engine_classes.hpp:27737
void AddPRI(class APlayerReplicationInfo *PRI)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16787
void LogDamageEvent(int EventID, class AController *Player, class UClass *dmgType, class AController *Target, int Amount)
Definition: LA_Engine_classes.hpp:36557
struct FVector PositionMultiplierX
Definition: LA_Engine_classes.hpp:25060
float NormalCheckTolerance
Definition: LA_Engine_classes.hpp:21388
void ServerStopFire(unsigned char FireModeNum)
int IntResult
Definition: LA_Engine_classes.hpp:27446
void ChildActors(class UClass *BaseClass, class AActor **Actor)
float MediumDetailSpawnRateScale
Definition: LA_Engine_classes.hpp:20193
float TimeOffGround
Definition: LA_Engine_classes.hpp:23909
unsigned long bAbsolute
Definition: LA_Engine_classes.hpp:21019
void SetBlendTarget(float BlendTarget, float BlendTime)
unsigned long bIncludeObjComment
Definition: LA_Engine_classes.hpp:26926
Definition: LA_Engine_classes.hpp:33772
class ASplineActor * GetBestConnectionInDirection(const struct FVector &DesiredDir, bool bUseLinksFrom)
struct FVector FalloffLinear
Definition: LA_Engine_classes.hpp:25069
struct FPointer VfTable_IEditorLinkSelectionInterface
Definition: LA_Engine_classes.hpp:14708
void NotifyServerTravel(bool bSeamless)
float R
Definition: LA_Engine_classes.hpp:17677
void ServerRemovePeer(const struct FUniqueNetId &PeerNetId)
struct FString ParseDocumentAsString(int Index, bool bIsForConflict)
struct FName SkelMeshActorParamName
Definition: LA_Engine_classes.hpp:20482
Definition: LA_Engine_classes.hpp:32469
bool CanTeleport(class AActor *A)
bool GetMobileVectorParameterValue(const struct FName &ParameterName, struct FLinearColor *OutValue)
bool STATIC_StringToUniqueNetId(const struct FString &UniqueNetIdString, struct FUniqueNetId *out_UniqueId)
float MouseButtonRepeatDelay
Definition: LA_Engine_classes.hpp:10963
unsigned long bUpdateMaterialRefs
Definition: LA_Engine_classes.hpp:16783
void UpdateMipFromJPEG(int MipIdx, TArray< unsigned char > *MipData)
class USkeletalMeshComponent * Mesh
Definition: LA_Engine_classes.hpp:17028
void MAT_SetAnimPosition(const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
struct FVector Direction
Definition: LA_Engine_classes.hpp:9464
unsigned long bFractureMaterialOverride
Definition: LA_Engine_classes.hpp:15330
float EventParticleTime
Definition: LA_Engine_classes.hpp:28547
TEnumAsByte< ESubUVBoundingVertexCount > VertexCount
Definition: LA_Engine_classes.hpp:21649
class UClass * STATIC_SetGameType(const struct FString &MapName, const struct FString &Options, const struct FString &Portal)
Definition: LA_Engine_classes.hpp:1325
class UPostProcessChain * ThumbnailSkeletalMeshPostProcess
Definition: LA_Engine_classes.hpp:981
class AActor * DamageInstigator
Definition: LA_Engine_classes.hpp:36817
struct FLinearColor DefaultUniformColor
Definition: LA_Engine_classes.hpp:10357
struct FPlane ShadowPlane
Definition: LA_Engine_classes.hpp:32889
class UPhysicalMaterial * Parent
Definition: LA_Engine_classes.hpp:24416
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15721
int STATIC_GetObjClassVersion()
float FoliageStiffness
Definition: LA_Engine_classes.hpp:31511
class UMaterialInterface * ReplicatedMaterial1
Definition: LA_Engine_classes.hpp:1777
int Kills
Definition: LA_Engine_classes.hpp:34481
float LeafStaticShadowOpacity
Definition: LA_Engine_classes.hpp:31858
int NodePosY
Definition: LA_Engine_classes.hpp:13194
struct FString GetStringValue(const struct FString &Key)
void SeamlessTravel(const struct FString &URL, bool bAbsolute, const struct FGuid &MapPackageGuid)
class UMaterialInterface * LeafMeshMaterial
Definition: LA_Engine_classes.hpp:31863
TEnumAsByte< ETextureGroup > CachedLODGroup
Definition: LA_Engine_classes.hpp:10700
TArray< struct FNamedSession > Sessions
Definition: LA_Engine_classes.hpp:8745
struct FTViewTarget ViewTarget
Definition: LA_Engine_classes.hpp:34602
unsigned long DefaultR
Definition: LA_Engine_classes.hpp:18775
float CenterY
Definition: LA_Engine_classes.hpp:18964
class UPhysicalMaterial * GetKActorPhysMaterial()
Definition: LA_Engine_classes.hpp:16717
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36211
float MobilePannerSpeedY
Definition: LA_Engine_classes.hpp:10366
class UStaticMeshComponent * StaticMeshComponent
Definition: LA_Engine_classes.hpp:3832
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32807
struct FQuat AngularPositionTarget
Definition: LA_Engine_classes.hpp:24637
void SetViewRotation(const struct FRotator &NewRotation)
unsigned long bShouldBeLoaded
Definition: LA_Engine_classes.hpp:8131
void PickedUpBy(class APawn *P)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5382
float Height
Definition: LA_Engine_classes.hpp:4569
unsigned long bSkipTickAnimNodes
Definition: LA_Engine_classes.hpp:33239
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37496
Definition: LA_Engine_classes.hpp:4809
class ULightComponent * LightComponent
Definition: LA_Engine_classes.hpp:32433
struct FRawDistributionFloat Height
Definition: LA_Engine_classes.hpp:21018
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27611
void PawnEnteredVolume(class APawn *P)
bool ReadPlayerStorageForNetId(unsigned char LocalUserNum, const struct FUniqueNetId &NetId, class UOnlinePlayerStorage *PlayerStorage)
float RoofEdgeScopeRaise
Definition: LA_Engine_classes.hpp:34372
unsigned long bTransitioningToOtherDirector
Definition: LA_Engine_classes.hpp:16916
class ULightmassLevelSettings * LMLevelSettings
Definition: LA_Engine_classes.hpp:664
unsigned long bHoverWheel
Definition: LA_Engine_classes.hpp:24855
void GetVirtualViewportRect(float *out_left, float *out_right, float *out_top, float *out_bottom)
Definition: LA_Engine_classes.hpp:17755
TEnumAsByte< EPhysics > SavedPhysics
Definition: LA_Engine_classes.hpp:16132
void LogUserAttributeUpdate(const struct FString &AttributeName, const struct FString &AttributeValue)
float NavMeshGen_MaxPolyHeight
Definition: LA_Engine_classes.hpp:32402
int TextureTile
Definition: LA_Engine_classes.hpp:22505
float ShadowInterpolationSpeed
Definition: LA_Engine_classes.hpp:33061
unsigned long bBlockCameraAnimsFromOverridingPostProcess
Definition: LA_Engine_classes.hpp:6110
Definition: LA_Engine_classes.hpp:30843
void SetCaptureTargetTexture(class UTextureRenderTarget2D *InTextureTarget)
unsigned long bAllowMatureLanguage
Definition: LA_Engine_classes.hpp:929
TArray< class UAnimNode * > CachedNodeList
Definition: LA_Engine_classes.hpp:14204
Definition: LA_Engine_classes.hpp:14262
unsigned long bDoOcclusionTest
Definition: LA_Engine_classes.hpp:34133
void SetCinematicMode(bool bInCinematicMode)
TEnumAsByte< EParticleLevelInfluenceType > LevelInfluenceType
Definition: LA_Engine_classes.hpp:23072
struct FWorldFractureSettings GetWorldFractureSettings()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37096
class UMaterialInterface * LandscapeMaterial
Definition: LA_Engine_classes.hpp:29844
void ApplyImpulse(const struct FVector &ImpulseDir, float ImpulseMag, const struct FVector &HitLocation, const struct FTraceHitInfo &HitInfo, class UClass *DamageType)
void ChangeTeam(const struct FString &TeamName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9428
bool GetProfileSettingValueFromListIndex(int ProfileSettingId, int ListIndex, int *Value)
struct FVector ZoneVelocity
Definition: LA_Engine_classes.hpp:1485
unsigned long bIgnorePause
Definition: LA_Engine_classes.hpp:19645
int ClothIterations
Definition: LA_Engine_classes.hpp:33607
TArray< class UInterpFilter * > InterpFilters
Definition: LA_Engine_classes.hpp:28788
void OnModifyCover(class USeqAct_ModifyCover *Action)
int SubsectionSizeQuads
Definition: LA_Engine_classes.hpp:29862
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15964
float LinearDriveSpring
Definition: LA_Engine_classes.hpp:24633
unsigned long bResetAfterTeleport
Definition: LA_Engine_classes.hpp:15880
float ExtinctionDistance
Definition: LA_Engine_classes.hpp:4141
unsigned long bCallRigidBodyWakeEvents
Definition: LA_Engine_classes.hpp:118
TEnumAsByte< ETerrainMappingType > MappingType
Definition: LA_Engine_classes.hpp:30252
struct FString ApexDamageParamsName
Definition: LA_Engine_classes.hpp:971
unsigned long bUseKinActorForBoneSpring
Definition: LA_Engine_classes.hpp:24559
float FluidTravelSpeed
Definition: LA_Engine_classes.hpp:31703
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14509
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:27740
struct FVector PrevPathVec
Definition: LA_Engine_classes.hpp:1867
bool STATIC_BasicSaveObject(class UObject *Obj, const struct FString &PathName, bool bIsSaveGame, int Version, bool bEncrypt)
void Bump(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitNormal)
bool ShowCommunitySessionsUI(unsigned char LocalUserNum)
TEnumAsByte< ERBCollisionChannel > ApexClothingRBChannel
Definition: LA_Engine_classes.hpp:33335
float AnimMetadataWeight
Definition: LA_Engine_classes.hpp:14205
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11618
class UObject * OutputObject
Definition: LA_Engine_classes.hpp:27343
int STATIC_GetUtility(class AAIController *InAI)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32576
void ClientReturnToParty(const struct FUniqueNetId &RequestingPlayerId)
void DeclareFaceFXRegister(const struct FString &RegName)
TArray< class ULevelStreaming * > StreamingLevels
Definition: LA_Engine_classes.hpp:561
float BaseFOV
Definition: LA_Engine_classes.hpp:34732
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11089
unsigned long bConsiderForBounds
Definition: LA_Engine_classes.hpp:10442
void TriggerDownloadCompleteDelegates(bool bSuccess, const struct FString &Filename)
class UDrawLightConeComponent * PreviewInnerCone
Definition: LA_Engine_classes.hpp:32934
float LastEffectPlayedTime
Definition: LA_Engine_classes.hpp:24572
Definition: LA_Core_structs.hpp:552
Definition: LA_Engine_classes.hpp:17004
struct FPointer VfTable_FTickableObject
Definition: LA_Engine_classes.hpp:8726
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28039
class UDecalComponent * GetPooledComponent()
float MinFacadeZ
Definition: LA_Engine_classes.hpp:33877
TArray< class UFaceFXAnimSet * > FaceFXAnimSets
Definition: LA_Engine_classes.hpp:16250
unsigned long bUseORforEvaluateGoal
Definition: LA_Engine_classes.hpp:11536
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:9341
unsigned char GetWeaponFiringMode(class AWeapon *InWeapon)
void AddWriteProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &WriteProfileSettingsCompleteDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9203
struct FScriptDelegate __OnGetSaveDataCallback__Delegate
Definition: LA_Engine_classes.hpp:6788
unsigned long NavMeshGen_ExpansionDoObstacleMeshSimplification
Definition: LA_Engine_classes.hpp:32407
float OcclusionExponent
Definition: LA_Engine_classes.hpp:8261
unsigned long bSuppressSubtitles
Definition: LA_Engine_classes.hpp:3942
unsigned long bEnableSoftBodySelfCollision
Definition: LA_Engine_classes.hpp:33653
struct FPointer VfTable_FTickableObject
Definition: LA_Engine_classes.hpp:31999
struct FRawDistributionVector LifeMultiplier
Definition: LA_Engine_classes.hpp:22862
void AdjustPlayerWalkingMoveAccel(struct FVector *newAccel)
class UPrimitiveComponent * PickupMesh
Definition: LA_Engine_classes.hpp:3284
TArray< struct FGameTypePrefix > CustomMapPrefixes
Definition: LA_Engine_classes.hpp:2304
struct FGuid LandscapeGuid
Definition: LA_Engine_classes.hpp:30158
float DetailTransfer
Definition: LA_Engine_classes.hpp:31715
unsigned long bUltraVerbosePathDebugging
Definition: LA_Engine_classes.hpp:11538
TArray< class UOnlineStatsRead * > StatsReadObjects
Definition: LA_Engine_classes.hpp:31161
void RecordAIPathFail(class AController *AI, const struct FString &Reason, const struct FVector &Dest)
void OnToggle(class USeqAct_Toggle *Action)
float DiffuseBoost
Definition: LA_Engine_classes.hpp:8255
void PostLogin(class APlayerController *NewPlayer)
void ThisIsNeverExecuted(class ADefaultPhysicsVolume *P)
unsigned long bPostRenderIfNotVisible
Definition: LA_Engine_classes.hpp:82
void FellOutOfWorld(class UClass *dmgType)
void NotifyChangedWeapon(class AWeapon *PrevWeapon, class AWeapon *NewWeapon)
float JumpZ
Definition: LA_Engine_classes.hpp:23457
unsigned long bOccludeState
Definition: LA_Engine_classes.hpp:4273
class UDrawPylonRadiusComponent * PylonRadiusPreview
Definition: LA_Engine_classes.hpp:3387
bool IsFallThruEnabled(int ValueIndex)
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:32956
struct FName ConsoleKey
Definition: LA_Engine_classes.hpp:30313
void Landed(const struct FVector &HitNormal, class AActor *FloorActor)
unsigned long bInheritParent
Definition: LA_Engine_classes.hpp:22891
class UConsole * ViewportConsole
Definition: LA_Engine_classes.hpp:9815
unsigned long bPickupHidden
Definition: LA_Engine_classes.hpp:3277
Definition: LA_Engine_classes.hpp:26013
struct FLightMapRef BranchLightMap
Definition: LA_Engine_classes.hpp:31792
struct FPointer ComponentSkinResources
Definition: LA_Engine_classes.hpp:15715
Definition: LA_Engine_classes.hpp:9534
void Detach(class AActor *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19402
Definition: LA_Engine_classes.hpp:17479
void ClientSetHUD(class UClass *newHUDType)
class UMorphTarget * FindMorphTarget(const struct FName &MorphTargetName)
float OldMaxFarBlurAmount
Definition: LA_Engine_classes.hpp:26831
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16739
Definition: LA_Engine_classes.hpp:9769
unsigned long Z
Definition: LA_Engine_classes.hpp:18572
void OnToggleHUD(class USeqAct_ToggleHUD *inAction)
class ADecalManager * MyDecalManager
Definition: LA_Engine_classes.hpp:626
int Deaths
Definition: LA_Engine_classes.hpp:34459
unsigned long bCollapsed
Definition: LA_Engine_classes.hpp:20188
struct FMap_Mirror NonPackageFilePathMap
Definition: LA_Engine_classes.hpp:784
int ExcludeChannel
Definition: LA_Engine_classes.hpp:24973
Definition: LA_Engine_classes.hpp:32589
TArray< struct FTerrainPatchBounds > PatchBounds
Definition: LA_Engine_classes.hpp:30134
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20332
struct FName AnimName_LC
Definition: LA_Engine_classes.hpp:13967
struct FString GetDefaultURL(const struct FString &Option)
void StopAltFire(unsigned char FireModeNum)
unsigned long bCastDynamicShadow
Definition: LA_Engine_classes.hpp:5243
unsigned long bUseRelativeRotation
Definition: LA_Engine_classes.hpp:35385
float AbsoluteFOVAngle
Definition: LA_Engine_classes.hpp:34677
void InventoryActors(class UClass *BaseClass, class AInventory **Inv)
class UParticleSystemComponent * SpawnEmitterCustomLifetime(class UParticleSystem *EmitterTemplate, bool bSkipAutoActivate)
bool StartSpeechRecognition(unsigned char LocalUserNum)
unsigned long MultiplyZ
Definition: LA_Engine_classes.hpp:22922
void LogParticleActivateSystemCalls(bool bShouldLog)
struct FString VertexColorViewModeMaterialName_AlphaAsColor
Definition: LA_Engine_classes.hpp:882
class UDrawCapsuleComponent * RenderComponent
Definition: LA_Engine_classes.hpp:25206
class UGameplayEventsReader * Reader
Definition: LA_Engine_classes.hpp:7693
TArray< struct FDeferredPartToSpawn > DeferredPartsToSpawn
Definition: LA_Engine_classes.hpp:15375
void SetCylinderSize(float NewRadius, float NewHeight)
float InventoryDist
Definition: LA_Engine_classes.hpp:2958
void StartNetworkedVoice(unsigned char LocalUserNum)
struct FRawDistributionVector StartLocation
Definition: LA_Engine_classes.hpp:22776
void ClientClearKismetText(const struct FVector2D &MessageOffset)
bool ReadKeyValue(const struct FString &KeyName, TEnumAsByte< EPlatformInterfaceDataType > Type, struct FPlatformInterfaceDelegateResult *Value)
class AActor * DoorTrigger
Definition: LA_Engine_classes.hpp:3101
class AActor * LookAt
Definition: LA_Engine_classes.hpp:26542
struct FString GetDebugName()
unsigned long bEnableLinearvelocityDrive
Definition: LA_Engine_classes.hpp:37372
struct FTerrainBVTree BVTree
Definition: LA_Engine_classes.hpp:30137
struct FKAggregateGeom BrushAggGeom
Definition: LA_Engine_classes.hpp:4384
bool SetPlayerInterfaceEx(class UObject *NewInterface)
void ClientSetOnlineStatus()
void AddLogoutCompletedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &LogoutDelegate)
bool RegisterPlayers(const struct FName &SessionName, TArray< struct FUniqueNetId > *Players)
TArray< class APlayerReplicationInfo * > InactivePRIArray
Definition: LA_Engine_classes.hpp:34425
TArray< struct FString > AutomatedMapTestingList
Definition: LA_Engine_classes.hpp:2051
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35723
struct FRawDistributionFloat AlphaOverLife
Definition: LA_Engine_classes.hpp:22728
bool GetVectorCurveParameterValue(const struct FName &ParameterName, struct FInterpCurveVector *OutValue)
int TypedStrPos
Definition: LA_Engine_classes.hpp:30332
float TwistLimitDamping
Definition: LA_Engine_classes.hpp:24711
unsigned long bUsedWithGammaCorrection
Definition: LA_Engine_classes.hpp:14972
float ConeRadius
Definition: LA_Engine_classes.hpp:15196
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5061
Definition: LA_Engine_classes.hpp:27094
TEnumAsByte< EFFG_ForceFieldCoordinates > Coordinates
Definition: LA_Engine_classes.hpp:25057
class UUIDataStore * STATIC_StaticResolveDataStore(const struct FName &DataStoreTag, class ULocalPlayer *InPlayerOwner)
float FocusDistance
Definition: LA_Engine_classes.hpp:26823
unsigned long bInWorldSpace
Definition: LA_Engine_classes.hpp:22941
Definition: LA_Engine_classes.hpp:25598
float RelevantTimeout
Definition: LA_Engine_classes.hpp:8373
class AActor * PulleyPivotActor2
Definition: LA_Engine_classes.hpp:23998
unsigned long DefaultValue
Definition: LA_Engine_classes.hpp:19176
bool OnReceivedNativeInputKey(int ControllerId, const struct FName &Key, TEnumAsByte< EInputEvent > EventType, float AmountDepressed, bool bGamepad)
unsigned long bRespawnPaused
Definition: LA_Engine_classes.hpp:3280
TArray< int > SoftBodyTetraIndexData
Definition: LA_Engine_classes.hpp:33349
struct FRawDistributionFloat VolumeModulation
Definition: LA_Engine_classes.hpp:29668
struct FName NotifyName
Definition: LA_Engine_classes.hpp:12970
unsigned long bCanClimbUp
Definition: LA_Engine_classes.hpp:23382
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22925
float CurrentAngle
Definition: LA_Engine_classes.hpp:31661
struct FVector GetWeaponStartTraceLocation(class AWeapon *CurrentWeapon)
bool JoinMigratedOnlineGame(unsigned char PlayerNum, const struct FName &SessionName, struct FOnlineGameSearchResult *DesiredGame)
Definition: LA_Engine_classes.hpp:19810
float DestroyVibrationLevel
Definition: LA_Engine_classes.hpp:15459
unsigned long bCurrentlyPlaying
Definition: LA_Engine_classes.hpp:29181
Definition: LA_Engine_classes.hpp:21228
class UReachSpec * GetReachSpecTo(class ANavigationPoint *Nav, class UClass *SpecClass)
class AActor * MyTrigger
Definition: LA_Engine_classes.hpp:37812
float LODDistanceCheckTime
Definition: LA_Engine_classes.hpp:10633
unsigned long bCollideActors
Definition: LA_Engine_classes.hpp:103
void MAT_SetAnimPosition(const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
int LightListIndex
Definition: LA_Engine_classes.hpp:32791
float Lifetime
Definition: LA_Engine_classes.hpp:35267
unsigned long bDisableFaceFXMaterialInstanceCreation
Definition: LA_Engine_classes.hpp:33256
Definition: LA_Engine_classes.hpp:20803
TArray< class AActor * > OverrideVisibleActors
Definition: LA_Engine_classes.hpp:1660
float BlendOutTime
Definition: LA_Engine_classes.hpp:14187
float GoalDist
Definition: LA_Engine_classes.hpp:11952
Definition: LA_Engine_classes.hpp:15799
int TotalRowsInView
Definition: LA_Engine_classes.hpp:8661
Definition: LA_Engine_classes.hpp:2107
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34057
float FrictionWithStaticShapes
Definition: LA_Engine_classes.hpp:23157
unsigned long Value
Definition: LA_Engine_classes.hpp:19158
TArray< struct FName > ForceMeshTranslationBoneNames
Definition: LA_Engine_classes.hpp:14628
float BloomThreshold
Definition: LA_Engine_classes.hpp:32800
void CreateCheckpointRecord(struct ANavigationPoint_FCheckpointRecord *Record)
TArray< struct FLocationBoneSocketInfo > SourceLocations
Definition: LA_Engine_classes.hpp:21186
int ConvertLocalPlayerToGamePlayerIndex(class ULocalPlayer *LPlayer)
void PossessedBy(class AController *C, bool bVehicleTransition)
unsigned long bFollowActor
Definition: LA_Engine_classes.hpp:13127
void Killed(class AController *Killer, class AController *KilledPlayer, class APawn *KilledPawn, class UClass *DamageType)
struct FMultiMap_Mirror ListElementProviders
Definition: LA_Engine_classes.hpp:30963
bool DoOverrideNextWeapon()
float MaxLookAtTime
Definition: LA_Engine_classes.hpp:26396
Definition: LA_Engine_classes.hpp:4059
TArray< struct FGameSearchCfg > GameSearchCfgList
Definition: LA_Engine_classes.hpp:31070
TArray< class UParticleModuleSpawnBase * > SpawningModules
Definition: LA_Engine_classes.hpp:20238
struct FExpressionInput Low
Definition: LA_Engine_classes.hpp:18906
unsigned char SpecDirection
Definition: LA_Engine_classes.hpp:9554
int IncrementAmount
Definition: LA_Engine_classes.hpp:27764
TArray< class APawn * > Claims
Definition: LA_Engine_classes.hpp:3022
int STATIC_GetFontSize(int Switch, class APlayerReplicationInfo *RelatedPRI1, class APlayerReplicationInfo *RelatedPRI2, class APlayerReplicationInfo *LocalPlayer)
void SetSlotEnabled(int SlotIdx, bool bEnable)
int OverriddenLightMapRes
Definition: LA_Engine_classes.hpp:11292
void MAT_FinishAnimControl(class UInterpGroup *InInterpGroup)
TArray< class UMorphTarget * > Targets
Definition: LA_Engine_classes.hpp:14669
struct FLightmassMaterialInterfaceSettings LightmassSettings
Definition: LA_Engine_classes.hpp:10292
void TestHttp(const struct FString &Verb, const struct FString &Payload, const struct FString &URL, bool bSendParallelRequest)
void SeePlayer(class APawn *Seen)
void NotifyKilled(class AController *Killer, class AController *Killed, class APawn *KilledPawn, class UClass *DamageType)
float Threshold
Definition: LA_Engine_classes.hpp:19506
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16551
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11855
float MaxOcclusionDistance
Definition: LA_Engine_classes.hpp:8263
TArray< struct FSwitchRange > Ranges
Definition: LA_Engine_classes.hpp:27135
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14214
struct FRawDistributionFloat NoiseScale
Definition: LA_Engine_classes.hpp:20568
struct FName PreviewSkelMeshName
Definition: LA_Engine_classes.hpp:14629
unsigned long bIsLayerThumbnail
Definition: LA_Engine_classes.hpp:19891
int BorderWidth
Definition: LA_Engine_classes.hpp:13996
int ExcludeChannel
Definition: LA_Engine_classes.hpp:25451
Definition: LA_Engine_classes.hpp:18732
unsigned long bShouldBlockOnLoad
Definition: LA_Engine_classes.hpp:8134
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:24099
struct FColorMaterialInput TwoSidedLightingColor
Definition: LA_Engine_classes.hpp:14932
bool NotifyCoverClaimViolation(class AController *NewClaim, class ACoverLink *Link, int SlotIdx)
TEnumAsByte< ESoundDistanceModel > DistanceAlgorithm
Definition: LA_Engine_classes.hpp:29414
TEnumAsByte< ESoundDistanceModel > DistanceModel
Definition: LA_Engine_classes.hpp:29344
class ALandscape * LandscapeActor
Definition: LA_Engine_classes.hpp:29851
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
void SetViewOwnerDepthPriorityGroup(bool bNewUseViewOwnerDepthPriorityGroup, TEnumAsByte< ESceneDepthPriorityGroup > NewViewOwnerDepthPriorityGroup)
class AMatineeActor * ReplicatedActor
Definition: LA_Engine_classes.hpp:26655
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25398
class UClass * PreviewPawnClass
Definition: LA_Engine_classes.hpp:16046
struct FString ImageGrainNoiseTextureName
Definition: LA_Engine_classes.hpp:998
struct FLinearColor LightMapDensityVertexMappedColor
Definition: LA_Engine_classes.hpp:961
void SetBeamTargetStrength(int EmitterIndex, float NewTargetStrength, int TargetIndex)
bool PerformedUseAction()
Definition: LA_Engine_classes.hpp:3254
void TellClientsToTravelToSession(const struct FName &SessionName, class UClass *SearchClass, unsigned char PlatformSpecificInfo)
void AddLoginCancelledDelegate(const struct FScriptDelegate &CancelledDelegate)
TArray< struct FName > ComponentLayers
Definition: LA_Engine_classes.hpp:30095
Definition: LA_Engine_classes.hpp:37754
void CreateCheckpointRecord(struct APointLightToggleable_FCheckpointRecord *Record)
Definition: LA_Engine_classes.hpp:11491
struct FColor CloakRimLightColor
Definition: LA_Engine_classes.hpp:4286
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16057
bool STATIC_IsRealDStereoEnabled()
void SetSwitch(const struct FName &InSwitchGroup, const struct FName &InSwitch)
TEnumAsByte< ETrailsRenderAxisOption > RenderAxis
Definition: LA_Engine_classes.hpp:22627
Definition: LA_Engine_classes.hpp:13940
class UInterpGroup * PreviewInterpGroup
Definition: LA_Engine_classes.hpp:34727
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36907
unsigned long bBlockAll
Definition: LA_Engine_classes.hpp:34134
Definition: LA_Engine_classes.hpp:29003
unsigned long bNetTemporary
Definition: LA_Engine_classes.hpp:62
unsigned long bForceAimDir
Definition: LA_Engine_classes.hpp:13318
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:24144
bool SkipPositionUpdateForRM()
TArray< struct FClothSpecialBoneInfo > ClothSpecialBones
Definition: LA_Engine_classes.hpp:33622
TArray< class UAnimSet * > GroupAnimSets
Definition: LA_Engine_classes.hpp:16021
void OnJoinFriendGameComplete(bool bWasSuccessful)
void TickChildWeights(float DeltaSeconds)
struct FColor LowerColor
Definition: LA_Engine_classes.hpp:32977
float MappingPanU
Definition: LA_Engine_classes.hpp:30256
float OffsetX
Definition: LA_Engine_classes.hpp:14800
void SetSplitNavMesh(bool bNewValue)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6832
unsigned long bZeroRootRotation
Definition: LA_Engine_classes.hpp:13875
int DriverViewYaw
Definition: LA_Engine_classes.hpp:23935
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26730
class AActor * FindPathToward(class AActor *anActor, bool bWeightDetours, int MaxPathLength, bool bReturnPartial)
float CenterX
Definition: LA_Engine_classes.hpp:18963
void PawnEnteredVolume(class APawn *Other)
Definition: LA_Engine_structs.hpp:6017
unsigned long IsSelected
Definition: LA_Engine_classes.hpp:10509
unsigned long bPlaceableFromClassBrowser
Definition: LA_Engine_classes.hpp:1219
unsigned long bResetDetach
Definition: LA_Engine_classes.hpp:34674
void Sleep(float Seconds)
class UOnlineGameSearch * GetGameSearch()
struct FRawDistributionVector AccelOverLife
Definition: LA_Engine_classes.hpp:20330
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8614
bool OverRotated(struct FRotator *out_Desired, struct FRotator *out_Actual)
Definition: LA_Engine_structs.hpp:7402
unsigned long UnknownData10
Definition: LA_Engine_classes.hpp:10242
void SetUserId(const struct FString &NewUserId)
TArray< struct FTerrainMaterialMask > BatchMaterials
Definition: LA_Engine_classes.hpp:30135
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20644
class USoundCue * SoundCue
Definition: LA_Engine_classes.hpp:13126
struct FString SubtitleFontName
Definition: LA_Engine_classes.hpp:834
float ScaleY
Definition: LA_Engine_classes.hpp:33776
struct FVector UniversalOffset
Definition: LA_Engine_classes.hpp:21409
int SimulationQuadsY
Definition: LA_Engine_classes.hpp:31697
struct FColorMaterialInput CustomSkylightDiffuse
Definition: LA_Engine_classes.hpp:14929
void StartLogging(float HeartbeatDelta)
class UMaterial * CapsuleMaterial
Definition: LA_Engine_classes.hpp:4472
void NotifyHostMigrationStateChanged(TEnumAsByte< EHostMigrationProgress > NewState, TEnumAsByte< EHostMigrationProgress > OldState)
void MAT_SetSkelControlStrength(const struct FName &SkelControlName, float ControlStrength)
class UFont * STATIC_GetAdditionalFont(int AdditionalFontIndex)
class UCylinderComponent * CylinderComponent
Definition: LA_Engine_classes.hpp:3586
int DataWeightmapSize
Definition: LA_Engine_classes.hpp:19893
void PawnLeavingVolume(class APawn *P)
float WaveFrequency
Definition: LA_Engine_classes.hpp:31645
class USoundCue * FractureSound
Definition: LA_Engine_classes.hpp:24376
float DurationRate
Definition: LA_Engine_classes.hpp:33733
struct FName BaseLevel
Definition: LA_Engine_classes.hpp:9772
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25768
float Strength
Definition: LA_Engine_classes.hpp:4934
struct FScriptDelegate __OnAllTitleFilesCompleted__Delegate
Definition: LA_Engine_classes.hpp:7845
class UGameEngine * GameEngine
Definition: LA_Engine_classes.hpp:788
Definition: LA_Engine_classes.hpp:25815
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17316
Definition: LA_Core_structs.hpp:633
TScriptInterface< class UOnlineStatsInterface > StatsInterface
Definition: LA_Engine_classes.hpp:8734
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25734
unsigned long bPressedJump
Definition: LA_Engine_classes.hpp:9716
class APostProcessVolume * CurrentEnvInfoVolume
Definition: LA_Engine_classes.hpp:673
Definition: LA_Engine_classes.hpp:1193
unsigned long bSpatialize
Definition: LA_Engine_classes.hpp:29439
unsigned long bNetOwner
Definition: LA_Engine_classes.hpp:123
unsigned long bNoSmooth
Definition: LA_Engine_classes.hpp:5707
TArray< struct FPointer > ExclusionShapePoses
Definition: LA_Engine_classes.hpp:25459
TArray< int > GetBoundaryHiddenFragments(TArray< int > AdditionalVisibleFragments)
struct FScriptDelegate __OnInitialize__Delegate
Definition: LA_Engine_classes.hpp:10920
struct FVector FoliageVelocity
Definition: LA_Engine_classes.hpp:31506
Definition: LA_Engine_classes.hpp:27921
float RoughExtentZ
Definition: LA_Engine_classes.hpp:25056
class ATeamInfo * GetTeam()
Definition: LA_Engine_classes.hpp:10848
float Constant
Definition: LA_Engine_classes.hpp:6970
void OnSetParticleSysParam(class USeqAct_SetParticleSysParam *Action)
void SetPhysics(TEnumAsByte< EPhysics > newPhysics)
Definition: LA_Engine_classes.hpp:16752
int CurrentCloseCount
Definition: LA_Engine_classes.hpp:26272
TArray< struct FOnlineProfileSetting > ProfileSettings
Definition: LA_Engine_classes.hpp:8555
bool RefreshSubscriberValue(int BindingIndex)
bool ActorReachable(class AActor *anActor)
struct FExpressionInput Time
Definition: LA_Engine_classes.hpp:18984
Definition: LA_Basic.hpp:249
int TranslucencySortPriority
Definition: LA_Engine_classes.hpp:4254
int EditorYaw
Definition: LA_Engine_classes.hpp:14999
Definition: LA_Engine_structs.hpp:3640
float Damage
Definition: LA_Engine_classes.hpp:3577
void OnToggle(class USeqAct_Toggle *inAction)
unsigned long bTwistLimited
Definition: LA_Engine_classes.hpp:24693
class UParticleSystemComponent * GetPooledComponent(class UParticleSystem *EmitterTemplate, bool bAutoActivate)
unsigned long ReapplyRadius
Definition: LA_Engine_classes.hpp:10482
TArray< class UPhysicalMaterial * > PhysicalMaterials
Definition: LA_Engine_classes.hpp:30102
bool IsValidDamageType(class UClass *inDamageType)
struct FRenderCommandFence_Mirror ParentRefFence
Definition: LA_Engine_classes.hpp:10291
void SetLinearVelocityTarget(const struct FVector &InVelTarget)
TArray< class UAudioComponent * > HearSoundPoolComponents
Definition: LA_Engine_classes.hpp:6190
int StatAvgOutBPS
Definition: LA_Engine_classes.hpp:34498
struct FVector TargetLocation
Definition: LA_Engine_classes.hpp:14366
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13056
class APlayerController * PCOwner
Definition: LA_Engine_classes.hpp:34570
int FlowNumRipples
Definition: LA_Engine_classes.hpp:31653
class UInterpCurveEdSetup * CurveEdSetup
Definition: LA_Engine_classes.hpp:10632
int STATIC_GetObjClassVersion()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12954
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12056
class UMaterialInterface * GetMaterial(TEnumAsByte< ESpeedTreeMeshType > MeshType)
unsigned long bLinearXPositionDrive
Definition: LA_Engine_classes.hpp:24618
Definition: LA_Engine_classes.hpp:4445
class UPrimitiveComponent * DroppedPickupMesh
Definition: LA_Engine_classes.hpp:2611
TScriptInterface< class UOnlineGameInterface > GameInterface
Definition: LA_Engine_classes.hpp:2281
class ALevelGridVolume * EditorGridVolume
Definition: LA_Engine_classes.hpp:8142
unsigned long bNoAutoConnect
Definition: LA_Engine_classes.hpp:2921
TArray< struct FString > GlobalDataStoreClasses
Definition: LA_Engine_classes.hpp:30278
void AddDefaultInventory()
float TestJumpZ
Definition: LA_Engine_classes.hpp:32383
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:24636
Definition: LA_Engine_structs.hpp:6330
void DrawLocationXYZ(float X, float Y, float Z)
unsigned long bEnableX
Definition: LA_Engine_classes.hpp:22090
float RewindPointInterval
Definition: LA_Engine_classes.hpp:8414
TEnumAsByte< ECollisionType > CollisionType
Definition: LA_Engine_classes.hpp:26
struct FClientAdjustment PendingAdjustment
Definition: LA_Engine_classes.hpp:6153
struct FRawDistributionFloat StartVelocityRadial
Definition: LA_Engine_classes.hpp:22773
class APawn * PreviewPawn
Definition: LA_Engine_classes.hpp:16138
float MaxScaleDiff
Definition: LA_Engine_classes.hpp:12736
struct FVector STATIC_BP2Vect(const struct FBasedPosition &BP)
float PitchMultiplier
Definition: LA_Engine_classes.hpp:4003
void OnToggleHidden(class USeqAct_ToggleHidden *Action)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4551
TArray< struct FSpeedTreeStaticLight > StaticLights
Definition: LA_Engine_classes.hpp:31791
int CustomChildIndex
Definition: LA_Engine_classes.hpp:13744
unsigned long bIsPlayer
Definition: LA_Engine_classes.hpp:5872
struct FString DefaultPostProcessName
Definition: LA_Engine_classes.hpp:980
class AGameInfo * Game
Definition: LA_Engine_classes.hpp:593
TArray< struct FString > EventNames
Definition: LA_Engine_classes.hpp:27021
TArray< struct FPointer > ExclusionShapes
Definition: LA_Engine_classes.hpp:24931
TArray< struct FParticleEventKismetData > KismetEvents
Definition: LA_Engine_classes.hpp:20063
struct FPointer InternalFaceFXAnimSet
Definition: LA_Engine_classes.hpp:7309
float TestRippleFrequency
Definition: LA_Engine_classes.hpp:31720
Definition: LA_Engine_classes.hpp:21859
class ANavigationPoint * GeneratedGoal
Definition: LA_Engine_classes.hpp:12306
float LiftFalloffHeight
Definition: LA_Engine_classes.hpp:25385
TArray< class UTexture2D * > Textures
Definition: LA_Engine_classes.hpp:7362
unsigned long bGFxLogicalTexture
Definition: LA_Engine_classes.hpp:10756
unsigned long bRequestedBlockOnAsyncLoading
Definition: LA_Engine_classes.hpp:514
void OnDataStoreValueUpdated(class UUIDataStore *SourceDataStore, bool bValuesInvalidated, const struct FName &PropertyTag, class UUIDataProvider *SourceProvider, int ArrayIndex)
void OnAIMoveToActor(class USeqAct_AIMoveToActor *Action)
float TriggerDistance
Definition: LA_Engine_classes.hpp:37668
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:18756
class USoundCue * SoundOnRest
Definition: LA_Engine_classes.hpp:15894
void BreakConstraint(const struct FVector &Impulse, const struct FVector &HitLocation, const struct FName &InBoneName, bool bVelChange)
float CachedScaleXY
Definition: LA_Engine_classes.hpp:30003
void AddWriteUserFileCompleteDelegate(const struct FScriptDelegate &WriteUserFileCompleteDelegate)
Definition: LA_Engine_classes.hpp:5656
Definition: LA_Engine_classes.hpp:14019
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36662
class UTexture * MobileEnvironmentTexture
Definition: LA_Engine_classes.hpp:10342
float PPOutlineWidth
Definition: LA_Engine_classes.hpp:4284
Definition: LA_Engine_classes.hpp:1385
TArray< struct FName > LevelsToLoadForPendingMapChange
Definition: LA_Engine_classes.hpp:1160
unsigned long bClientSideOnly
Definition: LA_Engine_classes.hpp:26644
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13780
float BloomSizeScaleSmall
Definition: LA_Engine_classes.hpp:9317
unsigned long AlwaysLoadOnClient
Definition: LA_Engine_classes.hpp:4244
struct FRawDistributionFloat AlphaOverLife
Definition: LA_Engine_classes.hpp:22751
unsigned long bHasTriggeredAllLoaded
Definition: LA_Engine_classes.hpp:26875
struct FVector GetGoalPoint()
Definition: LA_Engine_classes.hpp:12349
bool UploadPlayerData(const struct FUniqueNetId &UniqueId, const struct FString &PlayerNick, class UOnlineProfileSettings *ProfileSettings, class UOnlinePlayerStorage *PlayerStorage)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12595
void SendAnalyticsCurrencyGivenEvent(const struct FString &GameCurrencyType, int GameCurrencyAmount)
void BroadcastDeathMessage(class AController *Killer, class AController *Other, class UClass *DamageType)
struct FVector MacroUVPosition
Definition: LA_Engine_classes.hpp:10648
int GetIntValue(const struct FString &Key)
class AActor * Instigator
Definition: LA_Engine_classes.hpp:27020
int ViewId
Definition: LA_Engine_classes.hpp:8658
unsigned char UnknownData02[0x3]
Definition: LA_Engine_classes.hpp:33336
struct FName LevelName
Definition: LA_Engine_classes.hpp:26747
Definition: LA_Engine_classes.hpp:37109
float RestDensity
Definition: LA_Engine_classes.hpp:23172
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:5609
float OscillationDuration
Definition: LA_Engine_classes.hpp:34872
TArray< class UAudioComponent * > HearSoundActiveComponents
Definition: LA_Engine_classes.hpp:6189
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9504
void EndRemoteServerAuthSession(const struct FUniqueNetId &ServerUID, int ServerIP)
void Init(const TScriptInterface< class UUserCloudFileInterface > &InUserCloudFile)
float ForceStrength
Definition: LA_Engine_classes.hpp:25549
class USkelControlWheel * WheelControl
Definition: LA_Engine_classes.hpp:24862
struct FURL LastURL
Definition: LA_Engine_classes.hpp:1141
class UAudioComponent * EngineSound
Definition: LA_Engine_classes.hpp:23914
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15543
class APylon * AnchorPylon
Definition: LA_Engine_classes.hpp:11528
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29651
struct FVector FailedReachLocation
Definition: LA_Engine_classes.hpp:5920
bool GetData(const struct FString &Key, struct FString *out_Data)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16625
class AInfo * PainTimer
Definition: LA_Engine_classes.hpp:1508
float SplitScreenShakeScale
Definition: LA_Engine_classes.hpp:34842
unsigned long bForceUpdateAttachmentsInTick
Definition: LA_Engine_classes.hpp:33265
TEnumAsByte< EAxis > ChainBoneAxis
Definition: LA_Engine_classes.hpp:14526
struct FRotator Rotation
Definition: LA_Engine_classes.hpp:9735
void LogPlaySoundCalls(bool bShouldLog)
TEnumAsByte< EParticleSubUVInterpMethod > InterpolationMethod
Definition: LA_Engine_classes.hpp:21647
void ClearClientAuthResponseDelegate(const struct FScriptDelegate &ClientAuthResponseDelegate)
void AddForce(const struct FVector &Force)
void AddMigrateOnlineGameCompleteDelegate(const struct FScriptDelegate &MigrateOnlineGameCompleteDelegate)
unsigned long bUseSavedPose
Definition: LA_Engine_classes.hpp:13806
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7375
struct FLinearColor VectorValue
Definition: LA_Engine_classes.hpp:37572
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34427
Definition: LA_Engine_classes.hpp:26033
bool IsRootFragment(int FragmentIndex)
unsigned long bAllowAmbientOcclusion
Definition: LA_Engine_classes.hpp:4226
void OnSetDamageInstigator(class USeqAct_SetDamageInstigator *Action)
void GetPlayersFromCurrentPlayers(TArray< struct FUniqueNetId > *Players)
void SetView(const struct FVector &NewLocation, const struct FRotator &NewRotation)
void InstallDLC(const struct FString &DLCName)
struct FVector GetClosestCollidingBoneLocation(const struct FVector &TestLocation, bool bCheckZeroExtent, bool bCheckNonZeroExtent)
Definition: LA_Engine_classes.hpp:8690
bool InstallDLC(struct FOnlineContent *DLCBundle)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33742
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25533
void OnSetVelocity(class USeqAct_SetVelocity *Action)
unsigned long bShowLimit
Definition: LA_Engine_classes.hpp:14379
TArray< int > ChannelSizes
Definition: LA_Engine_classes.hpp:29759
Definition: LA_Engine_classes.hpp:27188
int CreateCloudDocument(const struct FString &Filename)
Definition: LA_Engine_classes.hpp:27710
bool SuggestMovePreparation(class APawn *Other)
int EditorLODLevel
Definition: LA_Engine_classes.hpp:20049
Definition: LA_Engine_classes.hpp:33172
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24644
Definition: LA_Engine_structs.hpp:4609
TEnumAsByte< ECylinderHeightAxis > PC_HeightAxis
Definition: LA_Engine_classes.hpp:22867
Definition: LA_Engine_classes.hpp:18673
float StartVelocityRadialMax
Definition: LA_Engine_classes.hpp:22807
void ShortClientAdjustPosition(float TimeStamp, const struct FName &NewState, TEnumAsByte< EPhysics > newPhysics, float NewLocX, float NewLocY, float NewLocZ, class AActor *NewBase)
unsigned long bUsedByMatinee
Definition: LA_Engine_classes.hpp:23412
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:8834
void OnSaveComplete(bool bWasSuccessful, const struct FString &Filename)
void GetFriendMessages(unsigned char LocalUserNum, TArray< struct FOnlineFriendMessage > *FriendMessages)
class UPhysicalMaterial * DefaultPhysMaterial
Definition: LA_Engine_classes.hpp:15921
unsigned long bLockSource
Definition: LA_Engine_classes.hpp:20591
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25912
class UForceFeedbackManager * ForceFeedbackManager
Definition: LA_Engine_classes.hpp:6162
unsigned long AbsoluteRotation
Definition: LA_Engine_classes.hpp:4248
void DebugSetUISystemEnabled(bool bOldUISystemActive, bool bGFxUISystemActive)
TArray< struct FNamedInterface > NamedInterfaces
Definition: LA_Engine_classes.hpp:8743
Definition: LA_Engine_classes.hpp:32610
unsigned long bUseBranches
Definition: LA_Engine_classes.hpp:31776
Definition: LA_Engine_classes.hpp:16188
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28182
int STATIC_GetObjClassVersion()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32631
unsigned long bSoft
Definition: LA_Engine_classes.hpp:11902
unsigned long bCheckingForMemLeaks
Definition: LA_Engine_classes.hpp:2046
void AddPeer(const struct FUniqueNetId &PeerNetId, TEnumAsByte< ENATType > NatType)
void STATIC_DrawDebugSphere(const struct FVector &Center, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
class UMaterialInterface * Branch1Material
Definition: LA_Engine_classes.hpp:31784
unsigned long bIgnoreAutoPlay
Definition: LA_Engine_classes.hpp:29183
unsigned long bSyncFailed
Definition: LA_Engine_classes.hpp:23166
Definition: LA_Engine_classes.hpp:17637
float CylinderHeight
Definition: LA_Engine_classes.hpp:4520
class APhysicsVolume * V
Definition: LA_Engine_classes.hpp:36796
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11960
Definition: LA_Engine_classes.hpp:11256
float Lod3DEnd
Definition: LA_Engine_classes.hpp:31780
bool CheckForSentinelRun()
unsigned long bAuthenticateClients
Definition: LA_Engine_classes.hpp:36137
bool STATIC_ShouldTeleport(class AActor *TestActor, const struct FVector &TeleportLocation, float TeleportDist, TArray< class AVolume * > Volumes)
int RandomImageChanges
Definition: LA_Engine_classes.hpp:21689
unsigned long bApplyRadioFilter
Definition: LA_Engine_classes.hpp:3946
void ClearJoinMigratedOnlineGameCompleteDelegate(const struct FScriptDelegate &JoinMigratedOnlineGameCompleteDelegate)
unsigned long bDelayedSpawn
Definition: LA_Engine_classes.hpp:2603
TArray< struct FSkelMaterialSetterDatum > ExtremeContent
Definition: LA_Engine_classes.hpp:12443
Definition: LA_Engine_classes.hpp:8042
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:6123
void ReduceDamage(class APawn *injured, class AController *InstigatedBy, const struct FVector &HitLocation, class UClass *DamageType, class AActor *DamageCauser, int *Damage, struct FVector *Momentum)
TArray< struct FString > Permissions
Definition: LA_Engine_classes.hpp:35084
float ValueA
Definition: LA_Engine_classes.hpp:27362
int Level
Definition: LA_Engine_classes.hpp:20230
int bResetStaticMesh
Definition: LA_Engine_classes.hpp:15691
float RadialDamageImpulse
Definition: LA_Engine_classes.hpp:6928
unsigned long bHasBeenSimplified
Definition: LA_Engine_classes.hpp:33574
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:32011
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15239
void ServerMutate(const struct FString &MutateString)
Definition: LA_Engine_classes.hpp:16128
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6197
struct FRawDistributionVector LifeMultiplier
Definition: LA_Engine_classes.hpp:21880
unsigned long bIsEndGameHandshakeComplete
Definition: LA_Engine_classes.hpp:2222
unsigned long bSafeBaseIfAsleep
Definition: LA_Engine_classes.hpp:1780
float TimeSinceLastTick
Definition: LA_Engine_classes.hpp:150
void AddEnumerateUserFileCompleteDelegate(const struct FScriptDelegate &EnumerateUserFileCompleteDelegate)
float UprightTorqueStrength
Definition: LA_Engine_classes.hpp:23911
class USavedMove * SavedMoves
Definition: LA_Engine_classes.hpp:6138
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:22473
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21166
unsigned long bSynchronize
Definition: LA_Engine_classes.hpp:13882
unsigned long ShowNothing
Definition: LA_Engine_classes.hpp:10510
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26954
struct FPointer RBPhysScene
Definition: LA_Engine_classes.hpp:25463
struct FString GetDebugAbbrev()
TArray< class ACoverLink * > LinkedCover
Definition: LA_Engine_classes.hpp:26651
void LimitPathCacheDistance(float MaxDist)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9609
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21420
struct FPointer FPrimitiveDrawInterfaceVfTable
Definition: LA_Engine_classes.hpp:4662
Definition: LA_Engine_classes.hpp:29965
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35393
unsigned long bAlwaysPlay
Definition: LA_Engine_classes.hpp:3953
unsigned long bDoPartialAStar
Definition: LA_Engine_classes.hpp:11927
void AddReadLastNCloudSaveOwnersCompleteDelegate(const struct FScriptDelegate &CompleteDelegate)
float MaxFrameDistance
Definition: LA_Engine_classes.hpp:22176
Definition: LA_Engine_classes.hpp:33542
unsigned long bBlockFootPlacement
Definition: LA_Engine_classes.hpp:4234
struct FPointer VorbisDecompressor
Definition: LA_Engine_classes.hpp:29761
void ClearServerConnectionCloseDelegate(const struct FScriptDelegate &ServerConnectionCloseDelegate)
float StayUprightRollResistAngle
Definition: LA_Engine_classes.hpp:23900
Definition: LA_Engine_classes.hpp:1657
unsigned long bSpatialize
Definition: LA_Engine_classes.hpp:29341
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34259
struct FName AnimName_RD
Definition: LA_Engine_classes.hpp:13974
struct FColor ClearColor
Definition: LA_Engine_classes.hpp:4780
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36465
unsigned long bOverrideAttachmentOwnerVisibility
Definition: LA_Engine_classes.hpp:33272
float Throttle
Definition: LA_Engine_classes.hpp:23795
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9362
void PlayerMove(float DeltaTime)
void AllPawns(class UClass *BaseClass, const struct FVector &TestLocation, float TestRadius, class APawn **P)
TArray< struct FDebugDisplayProperty > DebugProperties
Definition: LA_Engine_classes.hpp:9840
float NavMeshGen_StartingHeightOffset
Definition: LA_Engine_classes.hpp:32393
float OcclusionScale
Definition: LA_Engine_classes.hpp:9163
void ClientControlMovieTexture(class UTextureMovie *MovieTexture, TEnumAsByte< EMovieControlType > Mode)
Definition: LA_Engine_classes.hpp:36903
Definition: LA_Engine_classes.hpp:35408
void SubscribeToYouTubeChannel(const struct FString &ChannelId)
unsigned long bFixedPlayerStart
Definition: LA_Engine_classes.hpp:2224
unsigned long bPlayerOnly
Definition: LA_Engine_classes.hpp:28291
Definition: LA_Engine_classes.hpp:14038
int RemoveLocalPlayer(class ULocalPlayer *ExistingPlayer)
class UMaterial * TickMaterial
Definition: LA_Engine_classes.hpp:861
unsigned long bKickLiveIdlers
Definition: LA_Engine_classes.hpp:2218
TArray< class USequence * > GetAllRootSequences()
Definition: LA_Engine_classes.hpp:30627
unsigned long bPlayingFreeCamera
Definition: LA_Engine_classes.hpp:9830
unsigned long bCastCompositeShadow
Definition: LA_Engine_classes.hpp:32768
class USoundCue * SingleChunkFractureSound
Definition: LA_Engine_classes.hpp:15378
void LogPlayerSpawnEvent(int EventID, class AController *Player, class UClass *PawnClass, int TeamID)
class AVehicle * GetVehicleBase()
void DeProject(const struct FVector2D &ScreenPos, struct FVector *WorldOrigin, struct FVector *WorldDirection)
void OnPartyMemberListChanged(bool bJoinedOrLeft, const struct FString &PlayerName, const struct FUniqueNetId &PlayerID)
struct FString RandomMirrorDiscTextureName
Definition: LA_Engine_classes.hpp:1004
void SetGameSpeed(float T)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31540
unsigned long bScalingToZero
Definition: LA_Engine_classes.hpp:23286
float LiftStrength
Definition: LA_Engine_classes.hpp:25123
TArray< class URB_ConstraintInstance * > Constraints
Definition: LA_Engine_classes.hpp:24484
int MaxRecentParties
Definition: LA_Engine_classes.hpp:37238
Definition: LA_Engine_classes.hpp:32695
bool SetFloatStatValueForPlayer(const struct FUniqueNetId &PlayerID, int StatColumnNo, float StatValue)
void ServerMutePlayer(const struct FUniqueNetId &PlayerNetId)
TArray< class USoundNode * > ChildNodes
Definition: LA_Engine_classes.hpp:29305
class UDecalComponent * Decal
Definition: LA_Engine_classes.hpp:14709
void ShowDebug(const struct FName &DebugType)
class UActorComponent * DrawComponent
Definition: LA_Engine_classes.hpp:25053
void RouteCache_RemoveItem(class ANavigationPoint *Nav)
unsigned long bForceReplace
Definition: LA_Engine_classes.hpp:37114
class UDrawSphereComponent * PreviewRadiusComponent
Definition: LA_Engine_classes.hpp:4955
struct FVector GetTestPathExtent()
unsigned long bEntryPain
Definition: LA_Engine_classes.hpp:1489
struct FName SkelControlName
Definition: LA_Engine_classes.hpp:16465
float MaxDist2D
Definition: LA_Engine_classes.hpp:3188
TEnumAsByte< ESoundDistanceCalc > DistanceType
Definition: LA_Engine_classes.hpp:29445
bool AreRemoteNotificationsEnabled()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25431
struct FString GetPropertyAsStringByName(const struct FName &PropertyName)
TEnumAsByte< EDistributionParamMode > ParamMode
Definition: LA_Engine_classes.hpp:6993
class UPostProcessChain * DefaultUIScenePostProcess
Definition: LA_Engine_classes.hpp:987
TArray< class UClass * > ComplexPropertyTypes
Definition: LA_Engine_classes.hpp:31307
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6954
void GameplayUnmutePlayer(const struct FUniqueNetId &PlayerNetId)
Definition: LA_Engine_classes.hpp:4039
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9231
class AMutator * BaseMutator
Definition: LA_Engine_classes.hpp:2261
float noise1time
Definition: LA_Engine_classes.hpp:23479
class APortalTeleporter * MyPortal
Definition: LA_Engine_classes.hpp:3353
unsigned long bDontAddDefaultAdmin
Definition: LA_Engine_classes.hpp:36136
struct FPointer ForceField
Definition: LA_Engine_classes.hpp:24978
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17722
class AActor * FindPathTowardNearest(class UClass *GoalClass, bool bWeightDetours, int MaxPathLength, bool bReturnPartial)
struct FString EditorBrushMaterialName
Definition: LA_Engine_classes.hpp:965
TEnumAsByte< EAnimationCompressionFormat > ScaleCompressionFormat
Definition: LA_Engine_classes.hpp:12567
unsigned long bCollidesVehicles
Definition: LA_Engine_classes.hpp:24856
unsigned long bNoInventory
Definition: LA_Engine_classes.hpp:1492
struct FString SceneCaptureCubeActorMaterialName
Definition: LA_Engine_classes.hpp:994
unsigned long bForceUnfixed
Definition: LA_Engine_classes.hpp:24564
void PlayFootStepSound(int FootDown)
bool ProcessServerLogin()
class UParticleSystemComponent * PreviewComponent
Definition: LA_Engine_classes.hpp:10608
struct FScriptDelegate __CanSupportComplexPropertyType__Delegate
Definition: LA_Engine_classes.hpp:31308
class UDrawSphereComponent * PreviewSphere
Definition: LA_Engine_classes.hpp:24149
unsigned long bSavedActiveState
Definition: LA_Engine_classes.hpp:17335
void ClearAllTimers(class UObject *inObj)
struct FBox BoundingBox
Definition: LA_Engine_classes.hpp:34729
unsigned long bPathfindsAsVehicle
Definition: LA_Engine_classes.hpp:23399
void StopDriving(class AVehicle *V)
struct FVector JointTargetLocation
Definition: LA_Engine_classes.hpp:14310
void OnConsoleCommand(class USeqAct_ConsoleCommand *inAction)
void DriverLeftVehicle(class AVehicle *V, class APawn *P)
struct FColor WireframeColor
Definition: LA_Engine_classes.hpp:11287
class UClass * SceneClientClass
Definition: LA_Engine_classes.hpp:10955
Definition: LA_Engine_classes.hpp:10828
unsigned long bNotifyRootMotionProcessed
Definition: LA_Engine_classes.hpp:33252
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8068
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8011
unsigned long bStaticCollision
Definition: LA_Engine_classes.hpp:23163
void SetSaveData(int SaveSlot, const struct FScriptDelegate &InSetSaveDataCallback, TArray< unsigned char > *SaveDataBlob)
struct FLinearDOFSetup LinearYSetup
Definition: LA_Engine_classes.hpp:24700
struct FVector2D CoordinateScale
Definition: LA_Engine_classes.hpp:10150
float TorusRadius
Definition: LA_Engine_classes.hpp:25071
Definition: LA_Engine_classes.hpp:37491
TEnumAsByte< EPhysics > Physics
Definition: LA_Engine_classes.hpp:23
void SetRumbleScale(float ScaleBy)
float FoliageStiffnessQuadratic
Definition: LA_Engine_classes.hpp:31512
void DriverDied(class UClass *DamageType)
Definition: LA_Engine_structs.hpp:8697
Definition: LA_Engine_classes.hpp:34668
class UFaceFXAsset * FaceFXAsset
Definition: LA_Engine_classes.hpp:33575
struct FRawDistributionFloat Angle
Definition: LA_Engine_classes.hpp:22997
unsigned long bShowInGame
Definition: LA_Engine_classes.hpp:9131
TEnumAsByte< EPrimitveLookType > ExtendLookType
Definition: LA_Engine_classes.hpp:4289
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:27018
struct FRBCollisionChannelContainer ClothingRBCollideWithChannels
Definition: LA_Engine_classes.hpp:24339
class UGenericParamListStatEntry * GetGenericParamListEntry()
Definition: LA_Engine_structs.hpp:4094
bool GetSystemSettingBool(const struct FString &SettingName)
struct FString RemoveSurfaceMaterialName
Definition: LA_Engine_classes.hpp:876
struct FVector DefaultValue
Definition: LA_Engine_classes.hpp:37611
class UTexture2DDynamic * STATIC_Create(int InSizeX, int InSizeY, TEnumAsByte< EPixelFormat > InFormat, bool InIsResolveTarget)
class UParticleSystem * PS_CameraEffectNonExtremeContent
Definition: LA_Engine_classes.hpp:19952
Definition: LA_Engine_classes.hpp:17310
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29008
void PostRender(class UCanvas *Canvas)
TEnumAsByte< EFeaturePrivilegeLevel > CanPlayOnline(unsigned char LocalUserNum)
float EndSplineTension
Definition: LA_Engine_classes.hpp:14506
unsigned char UnknownData03[0x3]
Definition: LA_Engine_classes.hpp:33676
float MappingScale
Definition: LA_Engine_classes.hpp:30254
class UFaceFXAnimSet * FaceFXAnimSetRef
Definition: LA_Engine_classes.hpp:27075
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17702
void SetOnlineStatus(unsigned char LocalUserNum, int StatusId, TArray< struct FLocalizedStringSetting > *LocalizedStringSettings, TArray< struct FSettingsProperty > *Properties)
float SoftBodyFriction
Definition: LA_Engine_classes.hpp:33650
Definition: LA_Engine_classes.hpp:11401
void NotifyWeaponFired(unsigned char FireMode)
TArray< class UParticleSystem * > FractureParticleEffects
Definition: LA_Engine_classes.hpp:15337
TArray< struct FVector > ClothMeshWeldedPosData
Definition: LA_Engine_classes.hpp:33322
float PainInterval
Definition: LA_Engine_classes.hpp:1505
TArray< int > ClothMeshWeldedIndexData
Definition: LA_Engine_classes.hpp:33324
Definition: LA_Engine_classes.hpp:17615
unsigned long bMakeSourceOnly
Definition: LA_Engine_classes.hpp:2933
void AttachClothToCollidingShapes(bool AttatchTwoWay, bool AttachTearable)
unsigned long bTurnInPlaceOnSteer
Definition: LA_Engine_classes.hpp:24318
void ProcessServerAuthResponse(const struct FUniqueNetId &ServerUID, int ServerIP, int AuthTicketUID)
unsigned long bIsSelected
Definition: LA_Engine_classes.hpp:7953
float NearPlane
Definition: LA_Engine_classes.hpp:4815
void InterpolationStarted(class USeqAct_Interp *InterpAction, class UInterpGroupInst *GroupInst)
void GetTitleFileList(TArray< struct FEmsFile > *FileList)
float WheelLongAsymptoteSlip
Definition: LA_Engine_classes.hpp:24252
unsigned long bFrozen
Definition: LA_Engine_classes.hpp:6082
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:33076
TEnumAsByte< EACLCompressionLevel > CompressionLevel
Definition: LA_Engine_classes.hpp:12777
struct FVector NormalToCompare
Definition: LA_Engine_classes.hpp:21415
class UAnimNodeSequence * GetMasterNodeOfGroup(const struct FName &GroupName)
class UAkEvent * OverrideFragmentDestroySound
Definition: LA_Engine_classes.hpp:15372
void ClientRestart(class APawn *NewPawn)
bool ReadCrossTitleProfileSettings(unsigned char LocalUserNum, int TitleId, class UOnlineProfileSettings *ProfileSettings)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16972
unsigned long bUseWorldSpacePosition
Definition: LA_Engine_classes.hpp:20452
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:24870
Definition: LA_Engine_structs.hpp:7065
void STATIC_DrawDebugFrustrum(unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines, struct FMatrix *FrustumToWorld)
float PitchMax
Definition: LA_Engine_classes.hpp:29351
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17466
class USoundNodeWave * SoundNodeWave
Definition: LA_Engine_classes.hpp:5077
float EventTime
Definition: LA_Engine_classes.hpp:27022
float AdjustSaturation
Definition: LA_Engine_classes.hpp:10713
unsigned char FlashCount
Definition: LA_Engine_classes.hpp:23420
struct FName DelayedJoinSessionName
Definition: LA_Engine_classes.hpp:6174
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26212
Definition: LA_Engine_classes.hpp:20178
Definition: LA_Engine_structs.hpp:6206
class ACoverReplicator * CoverReplicatorBase
Definition: LA_Engine_classes.hpp:2285
float OutputGas
Definition: LA_Engine_classes.hpp:23927
struct FPointer CascadeScene
Definition: LA_Engine_classes.hpp:23177
TEnumAsByte< EDistributionVectorLockFlags > LockedAxes
Definition: LA_Engine_classes.hpp:7134
void OnRegisterHostStatGuidComplete(bool bWasSuccessful)
struct FVector Scale3D
Definition: LA_Engine_classes.hpp:4266
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27888
class UCameraAnim * CameraAnimInst
Definition: LA_Engine_classes.hpp:16073
float OcclusionRadius
Definition: LA_Engine_classes.hpp:9168
Definition: LA_Engine_classes.hpp:36920
void ReplicatedEvent(const struct FName &VarName)
unsigned long bSolidObstaclesInGame
Definition: LA_Engine_classes.hpp:3399
Definition: LA_Engine_classes.hpp:31205
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21864
unsigned long bUseClientSideCameraUpdates
Definition: LA_Engine_classes.hpp:34580
struct FRawDistributionFloat Range
Definition: LA_Engine_classes.hpp:20400
void OnToggleCinematicMode(class USeqAct_ToggleCinematicMode *Action)
struct FVector EventPosition
Definition: LA_Engine_classes.hpp:28544
class UAudioComponent * AmbientSoundComponent
Definition: LA_Engine_classes.hpp:1828
bool WriteSaveGameData(unsigned char LocalUserNum, int DeviceID, const struct FString &FriendlyName, const struct FString &Filename, const struct FString &SaveFileName, TArray< unsigned char > *SaveGameData)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18625
Definition: LA_Engine_classes.hpp:9107
void OnRecalculateSkillRatingComplete(const struct FName &SessionName, bool bWasSuccessful)
void DetachDriver(class APawn *P)
unsigned long bCurrentlyActive
Definition: LA_Engine_classes.hpp:31886
Definition: LA_Engine_classes.hpp:28607
unsigned long bInterpForPathBuilding
Definition: LA_Engine_classes.hpp:26641
Definition: LA_Engine_structs.hpp:5422
void GivePawn(class APawn *NewPawn)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36870
float CharacterLightingContrastFactor
Definition: LA_Engine_classes.hpp:657
Definition: LA_Engine_classes.hpp:22419
float FieldOfView
Definition: LA_Engine_classes.hpp:14803
struct FRecogUserData InstanceData[0x4]
Definition: LA_Engine_classes.hpp:10196
bool RegisterStatGuid(const struct FUniqueNetId &PlayerID, struct FString *ClientStatGuid)
Definition: LA_Engine_classes.hpp:20362
float StayUprightStiffness
Definition: LA_Engine_classes.hpp:23902
void DualServerMove(float TimeStamp0, const struct FVector &InAccel0, unsigned char PendingFlags, int View0, float TimeStamp, const struct FVector &InAccel, const struct FVector &ClientLoc, unsigned char NewFlags, unsigned char ClientRoll, int View)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1418
void SetSkelControlActive(bool bInActive)
void ServerProcessConvolve(const struct FString &C, int H)
Definition: LA_Engine_classes.hpp:29683
void DrawTextViewportClipText(const struct FString &Text, bool CR, float XScale, float YScale, struct FFontRenderInfo *RenderInfo)
unsigned long bVelocityAffectsWalking
Definition: LA_Engine_classes.hpp:1486
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36541
bool IsStationarySlot(int SlotIdx)
unsigned long bAcceptsDynamicLights
Definition: LA_Engine_classes.hpp:4222
struct FGuid LightmapGuid
Definition: LA_Engine_classes.hpp:32760
void UnTouch(class AActor *Other)
void ClearClientConnectionCloseDelegate(const struct FScriptDelegate &ClientConnectionCloseDelegate)
Definition: LA_Engine_classes.hpp:32120
struct FName SkelMeshActorParamName
Definition: LA_Engine_classes.hpp:20379
TArray< class UJsonObject * > ObjectArray
Definition: LA_Engine_classes.hpp:7976
bool NotifyBump(class AActor *Other, const struct FVector &HitNormal)
void ClearUpdateOnlineGameCompleteDelegate(const struct FScriptDelegate &UpdateOnlineGameCompleteDelegate)
class UDistributionFloatConstantCurve * VolumeInterpCurve
Definition: LA_Engine_classes.hpp:29569
float MaxClusterRadius
Definition: LA_Engine_classes.hpp:10522
void SetTeam(int Index, class ATeamInfo *TI)
float StandbyTxCheatTime
Definition: LA_Engine_classes.hpp:2294
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24419
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11177
unsigned long bIsClothOnStaticObject
Definition: LA_Engine_classes.hpp:33288
Definition: LA_Engine_classes.hpp:28921
bool ReachedDesiredRotation()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19101
Definition: LA_Engine_classes.hpp:8212
void DrawIcon(const struct FCanvasIcon &Icon, float X, float Y, float Scale)
int SteerWheelBoneIndex
Definition: LA_Engine_classes.hpp:14457
void PlayOneShotAnim(const struct FName &AnimSeqName, float BlendInTime, float BlendOutTime, bool bDontBlendOut, float Rate)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13315
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8752
void ClientReceiveEnabledSlots(int Index, class ACoverLink *Link, unsigned char NumSlotsEnabled, unsigned char SlotsEnabled, bool bDone)
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:23936
struct FVector RootMotionInterpCurveLastValue
Definition: LA_Engine_classes.hpp:23529
struct FLinearColor LightingOnlyBrightness
Definition: LA_Engine_classes.hpp:949
struct FString PlayerName
Definition: LA_Engine_classes.hpp:34464
unsigned long bEnableZ
Definition: LA_Engine_classes.hpp:22092
void DebugWriteUserFile(const struct FString &UserId, const struct FString &Filename)
bool ShowPlayersUI(unsigned char LocalUserNum)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24766
unsigned long bAcceptsDynamicLights
Definition: LA_Engine_classes.hpp:29932
unsigned long bLinearZPositionDrive
Definition: LA_Engine_classes.hpp:24622
class UClass * SavedMoveClass
Definition: LA_Engine_classes.hpp:6137
struct FColor FrustumColor
Definition: LA_Engine_classes.hpp:4544
void InstallNonPackageFiles(struct FOnlineContent *DLCBundle)
float ValueB
Definition: LA_Engine_classes.hpp:27925
float SpeedX
Definition: LA_Engine_classes.hpp:18678
Definition: LA_Engine_classes.hpp:24140
int AnimTreePoolSize
Definition: LA_Engine_classes.hpp:2305
float Position
Definition: LA_Engine_classes.hpp:2884
void GivenTo(class APawn *thisPawn, bool bDoNotActivate)
TArray< struct FString > HiddenLevels
Definition: LA_Engine_classes.hpp:5641
struct FString MediumFontName
Definition: LA_Engine_classes.hpp:830
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19065
unsigned long X
Definition: LA_Engine_classes.hpp:18570
bool InviteHasEnoughSpace(class UOnlineGameSettings *InviteSettings)
class UAnimTree * AnimTreeTemplate
Definition: LA_Engine_classes.hpp:33177
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:14504
struct FString TransitionGameType
Definition: LA_Engine_classes.hpp:1048
struct FString SmallFontName
Definition: LA_Engine_classes.hpp:828
int STATIC_GetObjClassVersion()
struct FROscillator RotOscillation
Definition: LA_Engine_classes.hpp:34875
struct FString FaceFXAnimName
Definition: LA_Engine_classes.hpp:27077
bool IsComponentAttached(class UActorComponent *Component, const struct FName &BoneName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11701
void RegisterForRemoteNotifications(bool bWantsAlerts, bool bWantsBadge, bool bWantsSound)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13421
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9775
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32699
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27388
void OnTeleport(class USeqAct_Teleport *Action)
TArray< class UMorphTargetSet * > PreviewMorphSets
Definition: LA_Engine_classes.hpp:13825
float BaseSpeed
Definition: LA_Engine_classes.hpp:13717
int ConsolePreallocateInstanceCount
Definition: LA_Engine_classes.hpp:10238
float EndTime
Definition: LA_Engine_classes.hpp:13162
void UpdatePawnRotation(const struct FRotator &NewRotation)
float TonemapperRange
Definition: LA_Engine_classes.hpp:9305
struct FString GetDebugAbbrev()
Definition: LA_Engine_classes.hpp:11062
unsigned long bRenderOnce
Definition: LA_Engine_classes.hpp:32163
class UDrawLightConeComponent * PreviewOuterCone
Definition: LA_Engine_classes.hpp:31916
unsigned long bRandomStartTime
Definition: LA_Engine_classes.hpp:27048
struct FName ParameterName
Definition: LA_Engine_classes.hpp:19243
struct FName SocketName
Definition: LA_Engine_classes.hpp:13823
Definition: LA_Engine_classes.hpp:11002
void AddSettingInt(int SettingId)
int Priority
Definition: LA_Engine_classes.hpp:1503
void SetAnimPosition(const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
void AddFriendsChangeDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &FriendsDelegate)
bool GetSearchResultFromIndex(int ListIndex, struct FOnlineGameSearchResult *Result)
bool STATIC_DontExceedMaxDist(class UNavigationHandle *NavHandle, float InMaxTraversalDist, bool bInSoft)
int ListenAuthRetryCount
Definition: LA_Engine_classes.hpp:36149
float FOVFrequency
Definition: LA_Engine_classes.hpp:13101
Definition: LA_Engine_classes.hpp:7085
struct FString CrossMaterialName
Definition: LA_Engine_classes.hpp:864
unsigned long bDemoRecording
Definition: LA_Engine_classes.hpp:73
struct FRawDistributionVector StartRotationRate
Definition: LA_Engine_classes.hpp:21844
void InitializeProvider(bool bIsEditor, class UUIResourceDataProvider *InStaticResourceProvider, class UUIDataProvider_OnlineProfileSettings *InProfileProvider)
struct FVector VelocityMultiplierZ
Definition: LA_Engine_classes.hpp:24923
float SpinVel
Definition: LA_Engine_classes.hpp:24877
struct FVector InitPosition
Definition: LA_Engine_classes.hpp:16860
unsigned long bIsDedicated
Definition: LA_Engine_classes.hpp:10086
unsigned long MultiplyZ
Definition: LA_Engine_classes.hpp:22048
bool IsAimingAt(class AActor *ATarget, float Epsilon)
struct FRotator WallDir
Definition: LA_Engine_classes.hpp:1586
void SetFlashLocation(class AWeapon *InWeapon, unsigned char InFiringMode, const struct FVector &NewLoc)
unsigned char UnknownData00[0x4]
Definition: LA_Engine_classes.hpp:23216
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4528
void FractureAllMeshesToMaximizeMemoryUsage()
void SetTemplate(class UParticleSystem *NewTemplate, bool bDestroyOnFinish)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29547
void DecrementFloatStat(int StatId, float DecBy)
void SetOwnerPrefab(class APrefabInstance *InOwner)
class ULensFlare * LensFlareObject
Definition: LA_Engine_classes.hpp:5346
void AllNavigationPoints(class UClass *BaseClass, class ANavigationPoint **N)
struct FRawDistributionFloat Range
Definition: LA_Engine_classes.hpp:20447
Definition: LA_Engine_structs.hpp:4408
class UMaterial * DefaultFogVolumeMaterial
Definition: LA_Engine_classes.hpp:859
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7520
Definition: LA_Engine_classes.hpp:37472
TEnumAsByte< EParticleCameraOffsetUpdateMethod > UpdateMethod
Definition: LA_Engine_classes.hpp:20662
TArray< class UMaterialInterface * > DefaultMaterials
Definition: LA_Engine_classes.hpp:21472
unsigned long bReversesZ
Definition: LA_Engine_classes.hpp:3498
bool UpgradeLocalStorageToCloud(const TScriptInterface< class UCloudStorageUpgradeHelper > &UpgradeHelper, bool bForceSearchAgain)
void AddOnScreenDebugMessage(int Key, float TimeToDisplay, const struct FColor &DisplayColor, const struct FString &DebugMessage)
bool Move(const struct FVector &Delta)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17206
Definition: LA_Engine_classes.hpp:36093
float RandomAnimSegmentDuration
Definition: LA_Engine_classes.hpp:34883
TArray< struct FOnlineFriendMessage > Messages
Definition: LA_Engine_classes.hpp:30651
Definition: LA_Engine_classes.hpp:22226
unsigned long bPerPixelCameraVector
Definition: LA_Engine_classes.hpp:14986
Definition: LA_Engine_classes.hpp:13032
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30504
unsigned long bUsedWithScreenDoorFade
Definition: LA_Engine_classes.hpp:14982
class UCheatManager * CheatManager
Definition: LA_Engine_classes.hpp:6155
struct FString ConnectingMessage
Definition: LA_Engine_classes.hpp:9819
float ServerAuthTimestamp
Definition: LA_Engine_classes.hpp:8980
unsigned long bTriggerPostLoadMap
Definition: LA_Engine_classes.hpp:1149
unsigned long bPoweredWheel
Definition: LA_Engine_classes.hpp:24854
Definition: LA_Engine_classes.hpp:16700
class AFracturedStaticMeshPart * SpawnPartMulti(TArray< int > ChunkIndices, const struct FVector &InitialVel, const struct FVector &InitialAngVel, float RelativeScale, bool bExplosion)
void LogOutBugItGoToLogFile(const struct FString &InScreenShotDesc, const struct FString &InGoString, const struct FString &InLocString)
TEnumAsByte< ETravelType > NextTravelType
Definition: LA_Engine_classes.hpp:585
unsigned long bBlockActors
Definition: LA_Engine_classes.hpp:106
float StartVelocityRadialMin
Definition: LA_Engine_classes.hpp:22806
float AngErrorAccumulator
Definition: LA_Engine_classes.hpp:23938
void OnServerConnectionClose(class UPlayer *ServerConnection)
unsigned long bStartWithMatineeCapture
Definition: LA_Engine_classes.hpp:943
unsigned long SRGB
Definition: LA_Engine_classes.hpp:10676
TEnumAsByte< ENetworkNotificationPosition > GetNetworkNotificationPosition()
int CollisionMipLevel
Definition: LA_Engine_classes.hpp:30053
Definition: LA_Engine_classes.hpp:17896
unsigned long bDrawShadowRenderPass
Definition: LA_Engine_classes.hpp:21673
Definition: LA_Engine_classes.hpp:17219
void UnmountFaceFXAnimSet(class UFaceFXAnimSet *AnimSet)
void OnJoinOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
Definition: LA_Engine_classes.hpp:18865
TEnumAsByte< EAxis > WheelSteeringAxis
Definition: LA_Engine_classes.hpp:14479
void ClearMessage(struct FHudLocalizedMessage *M)
float TangentTessellationScalar
Definition: LA_Engine_classes.hpp:22632
struct FRawDistributionFloat AlphaOverLife
Definition: LA_Engine_classes.hpp:20826
class UAnimNodeSequence * AnimNodeSeq
Definition: LA_Engine_classes.hpp:13169
class UMaterial * VertexColorViewModeMaterial_Translucent_YellowOnly
Definition: LA_Engine_classes.hpp:894
Definition: LA_Engine_classes.hpp:16070
int ComponentSizeQuads
Definition: LA_Engine_classes.hpp:29861
void SaveSystemCallback(bool bWasSuccessful, int SaveSlot, const struct FString &Error)
struct FPointer Canvas
Definition: LA_Engine_classes.hpp:5711
float LPFRadiusMax
Definition: LA_Engine_classes.hpp:29349
void FillByBox(const struct FVector &Extent)
struct FName SlipParticleParamName
Definition: LA_Engine_classes.hpp:24893
struct FString OwningPlayerName
Definition: LA_Engine_classes.hpp:10089
unsigned long bPreserveBorderB
Definition: LA_Engine_classes.hpp:10688
unsigned long bNormalTextureTransformed
Definition: LA_Engine_classes.hpp:10311
void StandbyCheatDetected(TEnumAsByte< EStandbyType > StandbyType)
float SynchPosOffset
Definition: LA_Engine_classes.hpp:13898
int GameTypeId
Definition: LA_Engine_classes.hpp:37216
struct FScalarMaterialInput DiffusePower
Definition: LA_Engine_classes.hpp:14914
void AddLoginStatusChangeDelegate(const struct FScriptDelegate &LoginStatusDelegate, unsigned char LocalUserNum)
class USoundCue * FractureSoundExplosion
Definition: LA_Engine_classes.hpp:24414
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:20472
void ViewClass(class UClass *aClass)
unsigned long bHasTranslucency
Definition: LA_Engine_classes.hpp:31920
struct FScriptDelegate __OnForceFieldDestroy__Delegate
Definition: LA_Engine_classes.hpp:25464
void SetDataBlobCallbackDelegate(bool bWasSucessfull, const struct FString &StorageID, const struct FString &BlobName, const struct FString &Error)
Definition: LA_Engine_classes.hpp:26346
struct FPointer InstanceOverride
Definition: LA_Engine_classes.hpp:19240
struct FPointer VfTable_FExec
Definition: LA_Engine_classes.hpp:10950
Definition: LA_Engine_classes.hpp:35037
struct FVector VelocityMultiplierY
Definition: LA_Engine_classes.hpp:24922
struct FGuid ExpressionGUID
Definition: LA_Engine_classes.hpp:19268
float MaxZeroingThreshold
Definition: LA_Engine_classes.hpp:12694
int ResolvePlayerIndex(class AController *Player)
void NotifySetManualCoverTypeForSlots(class ACoverLink *Link, TEnumAsByte< ECoverType > NewCoverType, TArray< int > *SlotIndices)
TArray< struct FConnectedPeerInfo > ConnectedPeers
Definition: LA_Engine_classes.hpp:6167
unsigned long bIsSuperItem
Definition: LA_Engine_classes.hpp:3279
unsigned long bAutoActivate
Definition: LA_Engine_classes.hpp:20011
class UTextureMovie * MovieTexture
Definition: LA_Engine_classes.hpp:36363
TEnumAsByte< EPixelFormat > Format
Definition: LA_Engine_classes.hpp:32068
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30233
void SetAllBodiesFixed(bool bNewFixed)
struct FRigidBodyState RBState
Definition: LA_Engine_classes.hpp:23217
Definition: LA_Engine_classes.hpp:1283
struct FName SearchResultsName
Definition: LA_Engine_classes.hpp:31067
TArray< class USequenceOp * > DelayedLatentOps
Definition: LA_Engine_classes.hpp:25905
Definition: LA_Engine_classes.hpp:7515
struct FSet_Mirror Proxies
Definition: LA_Engine_classes.hpp:30165
unsigned long bRootMotionFromInterpCurve
Definition: LA_Engine_classes.hpp:9721
struct FVector OccludedOutlineColor
Definition: LA_Engine_classes.hpp:4281
int TotalNetBandwidth
Definition: LA_Engine_classes.hpp:2290
class UPhysicalMaterial * PhysMaterial
Definition: LA_Engine_classes.hpp:30190
unsigned long bInvertBoneAxis
Definition: LA_Engine_classes.hpp:14314
class USoundNode * NotifyBufferFinishedHook
Definition: LA_Engine_classes.hpp:4091
Definition: LA_Engine_classes.hpp:24779
struct FAutomatedTestingDatum AutomatedTestingData
Definition: LA_Engine_classes.hpp:34487
int bForceWireframe
Definition: LA_Engine_classes.hpp:33221
unsigned long bForcePawnWalk
Definition: LA_Engine_classes.hpp:1258
unsigned long bIsSelected
Definition: LA_Engine_classes.hpp:16028
unsigned long bUseLocalSpaceSimulation
Definition: LA_Engine_classes.hpp:15881
int MaxConcurrentPlayCount
Definition: LA_Engine_classes.hpp:5617
struct FVector2D Offset
Definition: LA_Engine_classes.hpp:33782
TScriptInterface< class UOnlineContentInterface > ContentInterface
Definition: LA_Engine_classes.hpp:8732
unsigned long bWasOptionalSet
Definition: LA_Engine_classes.hpp:2659
void IncrementIntStat(int StatId, int IncBy)
int MaxParticleSubUVCount
Definition: LA_Engine_classes.hpp:1061
int EditorX
Definition: LA_Engine_classes.hpp:14996
struct FString LightMapDensityNormalName
Definition: LA_Engine_classes.hpp:1010
struct FCachedTerrainMaterialArray CachedTerrainMaterials[0x2]
Definition: LA_Engine_classes.hpp:29917
unsigned long bTryToUncrouch
Definition: LA_Engine_classes.hpp:23357
struct FPointer DynamicObstacleMesh
Definition: LA_Engine_classes.hpp:3377
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7342
TEnumAsByte< ECoverLocationDescription > GetLocationDescription(int SlotIdx)
class UTexture2D * FacePosZ
Definition: LA_Engine_classes.hpp:32104
int STATIC_GetObjClassVersion()
void ClientUpdatePosition()
TArray< struct FGoogleFriend > Friends
Definition: LA_Engine_classes.hpp:35121
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:29286
struct FRawDistributionFloat RotationOverLife
Definition: LA_Engine_classes.hpp:21808
struct FString TranslateGFxUIMessage(const struct FString &MessageCode)
void SetStaticMesh(class UStaticMesh *NewMesh, const struct FVector &NewTranslation, const struct FRotator &NewRotation, const struct FVector &NewScale3D)
unsigned long bDamageAppliesImpulse
Definition: LA_Engine_classes.hpp:23310
TArray< class UClass * > ActorClassesToLookAt
Definition: LA_Engine_classes.hpp:16511
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11388
struct FString AdditionalSearchCriteria
Definition: LA_Engine_classes.hpp:10046
class ANavigationPoint * previousPath
Definition: LA_Engine_classes.hpp:2951
TArray< struct FNetViewer > ReplicationViewers
Definition: LA_Engine_classes.hpp:605
unsigned long bGenerateFloorMesh
Definition: LA_Engine_classes.hpp:33860
struct FPointer RBHeightfield
Definition: LA_Engine_classes.hpp:30139
unsigned long bApplyEQ
Definition: LA_Engine_classes.hpp:32340
unsigned long bStopAtLedges
Definition: LA_Engine_classes.hpp:23369
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5779
bool IsUsableAnchorFor(class APawn *P)
int AutomatedTestingMapIndex
Definition: LA_Engine_classes.hpp:2050
unsigned long bParentNodeArrayBuilt
Definition: LA_Engine_classes.hpp:13808
void NotifyConnectionError(TEnumAsByte< EProgressMessageType > MessageType, const struct FString &Message, const struct FString &Title)
float ScriptRigidBodyCollisionThreshold
Definition: LA_Engine_classes.hpp:4292
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3912
void EnableBoneSpring(bool bInEnableLinear, bool bInEnableAngular, struct FMatrix *InBoneTarget)
unsigned long UnknownData04
Definition: LA_Engine_classes.hpp:10228
class UOnlineSubsystem * OnlineSub
Definition: LA_Engine_classes.hpp:2280
void LogCurrencyGivenEvent(const struct FString &GameCurrencyType, int GameCurrencyAmount)
float R
Definition: LA_Engine_classes.hpp:17658
float TileX
Definition: LA_Engine_classes.hpp:14798
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34198
unsigned long bExposeToLibrary
Definition: LA_Engine_classes.hpp:19791
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17742
struct FMatrix InitialTM
Definition: LA_Engine_classes.hpp:17089
Definition: LA_Engine_classes.hpp:33931
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30108
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25935
struct FVector PartialLedgeMoveDir
Definition: LA_Engine_classes.hpp:23346
void AddUnregisterPlayerCompleteDelegate(const struct FScriptDelegate &UnregisterPlayerCompleteDelegate)
struct FString SourceFileTimestamp
Definition: LA_Engine_classes.hpp:15853
unsigned long bIsOverridingLightResolution
Definition: LA_Engine_classes.hpp:29924
Definition: LA_Engine_classes.hpp:19785
float ControlStrength
Definition: LA_Engine_classes.hpp:14185
unsigned long bIsPlayInEditorViewport
Definition: LA_Engine_classes.hpp:9825
TArray< struct FPBVariationInfo > Variations
Definition: LA_Engine_classes.hpp:34375
TArray< class APortalVolume * > PortalVolumes
Definition: LA_Engine_classes.hpp:559
void STATIC_FlushPersistentDebugLines()
TArray< struct FString > GetHeaders()
struct FString GetDebugAbbrev()
bool CheckTouchActivate(class AActor *InOriginator, class AActor *InInstigator, bool bTest)
Definition: LA_Engine_classes.hpp:26793
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25210
void KillParticlesForced()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15432
void ClearMutingChangeDelegate(const struct FScriptDelegate &MutingDelegate)
unsigned long bOverrideOwnerLightingChannels
Definition: LA_Engine_classes.hpp:33058
void OnRegister(class ULocalPlayer *InPlayer)
float FadeInVolumeLevel
Definition: LA_Engine_classes.hpp:29185
float LastImpactTime
Definition: LA_Engine_classes.hpp:23207
void PawnDied(class APawn *P)
struct FVector Constant
Definition: LA_Engine_classes.hpp:24916
void CreateCheckpointRecord(struct ALevelStreamingVolume_FCheckpointRecord *Record)
void SetSkeletalMesh(class USkeletalMesh *NewMesh, bool bKeepSpaceBases)
Definition: LA_Engine_classes.hpp:29641
unsigned long bMuffledHearing
Definition: LA_Engine_classes.hpp:23391
TArray< struct FTerrainHeight > Heights
Definition: LA_Engine_classes.hpp:29901
float WindowPosZ
Definition: LA_Engine_classes.hpp:34336
void OnPlayerTalkingStateChange(const struct FUniqueNetId &Player, bool bIsTalking)
int NumOutputs
Definition: LA_Engine_classes.hpp:34194
float Skill
Definition: LA_Engine_classes.hpp:11107
unsigned long bCastDynamicShadow
Definition: LA_Engine_classes.hpp:10494
void LogTeamFloatEvent(int EventID, class ATeamInfo *Team, float Value)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7792
float Epsilon
Definition: LA_Engine_classes.hpp:11699
TArray< class UInterpTrack * > SubTracks
Definition: LA_Engine_classes.hpp:7940
struct FRBCollisionChannelContainer SoftBodyRBCollideWithChannels
Definition: LA_Engine_classes.hpp:33359
TArray< struct FString > Keywords
Definition: LA_Engine_classes.hpp:8141
void AddTorque(const struct FVector &Torque, const struct FName &BoneName)
class UInterpTrackFloatMaterialParam * InstancedTrack
Definition: LA_Engine_classes.hpp:16989
float MinRelativeZ
Definition: LA_Engine_classes.hpp:29972
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15666
void OnToggleHidden(class USeqAct_ToggleHidden *Action)
class UClass * HUDType
Definition: LA_Engine_classes.hpp:2242
void SetUseTiltForwardAndBack(bool bActive)
TEnumAsByte< ESceneDepthPriorityGroup > ViewOwnerDepthPriorityGroup
Definition: LA_Engine_classes.hpp:4186
unsigned long bChangesVelocity
Definition: LA_Engine_classes.hpp:3494
float PartialDistSq
Definition: LA_Engine_classes.hpp:11956
int GetNumCustomInteractions()
TArray< struct FSaveSlotOperation > ActiveSaveSlotOperations
Definition: LA_Engine_classes.hpp:6787
struct FVector Location
Definition: LA_Engine_classes.hpp:3965
float EngineDamping
Definition: LA_Engine_classes.hpp:24312
void FellOutOfWorld(class UClass *dmgType)
void StartDriving(class AVehicle *V)
unsigned long bNeedsBaseTickedFirst
Definition: LA_Engine_classes.hpp:23411
float LastUpdateTime
Definition: LA_Engine_classes.hpp:6143
float ForceRadius
Definition: LA_Engine_classes.hpp:25124
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16393
unsigned long bLocked
Definition: LA_Engine_classes.hpp:29935
float BlurFalloffExponent
Definition: LA_Engine_classes.hpp:4739
class UMaterialInstanceConstant * MatInst
Definition: LA_Engine_classes.hpp:37570
struct FInterpCurveFloat SplineVelocityOverTime
Definition: LA_Engine_classes.hpp:33740
void FillByCapsule(float Height, float Radius)
TArray< class AFracturedStaticMeshPart * > PartPool
Definition: LA_Engine_classes.hpp:15462
void DebugDeleteUserFile(const struct FString &UserId, const struct FString &Filename)
int bestPathWeight
Definition: LA_Engine_classes.hpp:2947
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:31164
void ReplicatedEvent(const struct FName &VarName)
TArray< struct FPointer > WorldAttractors
Definition: LA_Engine_classes.hpp:644
bool ShowInviteUI(unsigned char LocalUserNum, const struct FString &InviteText)
void OnReadOnlineStatsComplete(bool bWasSuccessful)
unsigned long bStatusIsOk
Definition: LA_Engine_classes.hpp:25995
class UParticleSystem * WheelParticleSystem
Definition: LA_Engine_classes.hpp:24868
unsigned long bMovablePortal
Definition: LA_Engine_classes.hpp:3740
class UCameraAnimInst * PlayCameraAnim(class UCameraAnim *Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, bool bSingleInstance, bool bForceFinished)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33965
void OnFriendMessageReceived(unsigned char LocalUserNum, const struct FUniqueNetId &SendingPlayer, const struct FString &SendingNick, const struct FString &Message)
TArray< class UMaterialInterface * > Materials
Definition: LA_Engine_classes.hpp:15944
class UFluidSurfaceComponent * FluidComponent
Definition: LA_Engine_classes.hpp:31598
Definition: LA_Engine_classes.hpp:18315
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16274
int NumOpenPrivateConnections
Definition: LA_Engine_classes.hpp:10073
class UFracturedStaticMesh * FracturedStaticMesh
Definition: LA_Engine_classes.hpp:5327
void ApplyCheckpointRecord(struct ASpotLightToggleable_FCheckpointRecord *Record)
TArray< struct FPointer > DecalList
Definition: LA_Engine_classes.hpp:4170
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16955
unsigned long bUsedWithStaticLighting
Definition: LA_Engine_classes.hpp:14970
unsigned long bWorldWasLoadedThisTick
Definition: LA_Engine_classes.hpp:1147
class ASplineActor * nextOrdered
Definition: LA_Engine_classes.hpp:33735
Definition: LA_Engine_classes.hpp:21769
class UForceFeedbackWaveform * DamagedFFWaveform
Definition: LA_Engine_classes.hpp:6931
unsigned long bUseMobileBumpOffset
Definition: LA_Engine_classes.hpp:10304
unsigned long bRootMotionModeChangeNotify
Definition: LA_Engine_classes.hpp:33253
float OuterCone
Definition: LA_Engine_classes.hpp:31966
void SetScalarParameterValue(const struct FName &ParameterName, float Value)
Definition: LA_Engine_classes.hpp:19768
struct FVector FakeVelocity
Definition: LA_Engine_classes.hpp:14536
float BuildingLODSpecular
Definition: LA_Engine_classes.hpp:34371
Definition: LA_Engine_classes.hpp:21602
struct FName AnimName_CC
Definition: LA_Engine_classes.hpp:13970
float ExplosionPhysicsChunkScaleMax
Definition: LA_Engine_classes.hpp:10576
TArray< struct FPointer > Elements
Definition: LA_Engine_classes.hpp:4688
class ADroppedPickup * InventoryCache
Definition: LA_Engine_classes.hpp:2957
class URB_ConstraintInstance * ConstraintInstance
Definition: LA_Engine_classes.hpp:23993
TArray< struct FRecogVocabulary > Vocabularies
Definition: LA_Engine_classes.hpp:10192
struct FLinearColor LuminanceFactors
Definition: LA_Engine_classes.hpp:17919
unsigned long bSetRotation
Definition: LA_Engine_classes.hpp:27606
float ExpansionRadius
Definition: LA_Engine_classes.hpp:3385
struct FLightmassPrimitiveSettings LightmassSettings
Definition: LA_Engine_classes.hpp:29942
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19436
bool IsStatZero(const struct FUniqueNetId &PlayerID, int StatColumnNo)
bool AllowsRemoteNotificationsBadegeIcons()
void UpdateCompleteIndices()
int RecordCoverLinkFireLinks(class ACoverLink *Link, class AController *Player)
unsigned long bLocalSpaceInitialVelocity
Definition: LA_Engine_classes.hpp:5283
unsigned long bSingleInstance
Definition: LA_Engine_classes.hpp:34869
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21919
unsigned long bHeightmapLocked
Definition: LA_Engine_classes.hpp:29936
float ClothCollisionResponseCoefficient
Definition: LA_Engine_classes.hpp:33612
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11512
void SetAudioGroupVolume(const struct FName &GroupName, float Volume)
struct FColor LightColor
Definition: LA_Engine_classes.hpp:32762
TArray< class UShadowMap2D * > ShadowMaps
Definition: LA_Engine_classes.hpp:31731
TArray< int > BoundsBodies
Definition: LA_Engine_classes.hpp:24459
class APawn * NextPawn
Definition: LA_Engine_classes.hpp:23348
class USkeletalMeshSocket * GetSocketByName(const struct FName &InSocketName)
Definition: LA_Engine_structs.hpp:3580
struct FPointer NavOctreeObject
Definition: LA_Engine_classes.hpp:9462
class UImageReflectionShadowPlaneComponent * ReflectionShadowComponent
Definition: LA_Engine_classes.hpp:15541
Definition: LA_Engine_classes.hpp:30864
unsigned char UnknownData01[0x8]
Definition: LA_Engine_classes.hpp:14539
Definition: LA_Engine_structs.hpp:8121
struct FLinearColor ResetColor
Definition: LA_Engine_classes.hpp:17223
Definition: LA_Engine_classes.hpp:18848
class UApexDestructibleDamageParameters * ApexDamageParams
Definition: LA_Engine_classes.hpp:970
unsigned char UnknownData01[0x98]
Definition: LA_Engine_classes.hpp:8411
TArray< unsigned char > SoundNodeData
Definition: LA_Engine_classes.hpp:3959
Definition: LA_Engine_classes.hpp:21950
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19124
TArray< class UParticleSystem * > OverrideFragmentDestroyEffects
Definition: LA_Engine_classes.hpp:15371
Definition: LA_Engine_classes.hpp:13557
Definition: LA_Engine_classes.hpp:7305
Definition: LA_Engine_structs.hpp:7629
TArray< int > RelevantChildren
Definition: LA_Engine_classes.hpp:13294
class UUIInteraction * GetUIController()
int TextureTile
Definition: LA_Engine_classes.hpp:22678
struct FString DefaultOnlineSubsystemName
Definition: LA_Engine_classes.hpp:978
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37133
struct FString ObjComment
Definition: LA_Engine_classes.hpp:14004
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1570
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33081
void VehiclePlayExitSound()
void SetScalarParameterValue(const struct FName &ParameterName, float Value)
int bCachedHasRootMotion
Definition: LA_Engine_classes.hpp:13236
bool STATIC_HasNetworkConnection()
Definition: LA_Engine_classes.hpp:24762
unsigned long bHurtEntry
Definition: LA_Engine_classes.hpp:91
void SetPhysMaterialOverride(class UPhysicalMaterial *NewPhysMaterial)
void IncrementPathChild(int Cnt, class UCanvas *C)
unsigned char UnknownData00[0x354]
Definition: LA_Engine_classes.hpp:11047
int CompressionQuality
Definition: LA_Engine_classes.hpp:29739
void AnimSetListUpdated()
unsigned long bSupported3DDrawMode
Definition: LA_Engine_classes.hpp:20267
void DisplayProgressMessage(class UCanvas *Canvas)
void SetTranslation(const struct FVector &NewTranslation)
void QueueAudio(TArray< unsigned char > Data)
void OnPartyMembersInfoChanged(const struct FString &PlayerName, const struct FUniqueNetId &PlayerID, int CustomData1, int CustomData2, int CustomData3, int CustomData4)
unsigned long bCanCoverSlip
Definition: LA_Engine_classes.hpp:23386
float MacroUVRadius
Definition: LA_Engine_classes.hpp:10649
void ApplyTransientScaling(float Scalar)
void ServerShortTimeout()
bool CheckForSentinelRun()
float DampMaxForce
Definition: LA_Engine_classes.hpp:24226
class AActor * WaveformInstigator
Definition: LA_Engine_classes.hpp:7441
Definition: LA_Engine_classes.hpp:11525
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29356
Definition: LA_Engine_classes.hpp:15252
float MobileTransformCenterX
Definition: LA_Engine_classes.hpp:10360
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12079
void GetPlayerDataStoreClasses(TArray< class UClass * > *out_DataStoreClasses)
Definition: LA_Engine_classes.hpp:29819
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15927
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15749
bool ActivateNamedOutputLink(const struct FString &LinkDesc)
void CreateCheckpointRecord(struct AInterpActor_FCheckpointRecord *Record)
class AController * GetController(class AActor *TheActor)
unsigned long bPositive_Y
Definition: LA_Engine_classes.hpp:22812
float RenderLightMapDensityGrayscaleScale
Definition: LA_Engine_classes.hpp:959
void AddTorque(const struct FVector &Torque)
float WaterSpeed
Definition: LA_Engine_classes.hpp:23453
struct FMatrix LocalToWorld
Definition: LA_Engine_classes.hpp:4745
void DrawMaterialTile(class UMaterialInterface *Mat, float XL, float YL, float U, float V, float UL, float VL, bool bClipTile)
int MaterialIndex
Definition: LA_Engine_classes.hpp:4843
float TimeSeconds
Definition: LA_Engine_classes.hpp:568
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26931
unsigned char UnknownData01[0x2D0]
Definition: LA_Engine_classes.hpp:8048
float BaseFOV
Definition: LA_Engine_classes.hpp:19953
class UImageBasedReflectionComponent * ImageReflectionComponent
Definition: LA_Engine_classes.hpp:15499
float MinConnectionSupportArea
Definition: LA_Engine_classes.hpp:10577
bool ContainsPoint(const struct FVector &Spot)
class UActorComponent * FindComponentAttachedToBone(const struct FName &InBoneName)
unsigned long bUpdateActor2RefFrame
Definition: LA_Engine_classes.hpp:23996
unsigned long bDisableGravity
Definition: LA_Engine_classes.hpp:23162
void AddHudDebugTextCoordinate(const struct FString &DebugText, const struct FColor &TextColor)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4876
float FloatingHeight
Definition: LA_Engine_classes.hpp:3548
float ModShadowFadeoutTime
Definition: LA_Engine_classes.hpp:33069
TArray< class UShadowMap2D * > ShadowMaps
Definition: LA_Engine_classes.hpp:30124
class AInventory * InventoryChain
Definition: LA_Engine_classes.hpp:2769
class AEmitterCameraLensEffectBase * FindCameraLensEffect(class UClass *LensEffectEmitterClass)
TArray< struct FSoftBodyTetraLink > SoftBodyTetraLinks
Definition: LA_Engine_classes.hpp:33639
int LeaderboardId
Definition: LA_Engine_classes.hpp:2283
TArray< class AActor * > Touching
Definition: LA_Engine_classes.hpp:161
float MaxOutput
Definition: LA_Engine_classes.hpp:6992
void BugItGo(float X, float Y, float Z, int Pitch, int Yaw, int Roll)
unsigned long bUseOwnersBase
Definition: LA_Engine_classes.hpp:13578
struct FVector WindVelocity
Definition: LA_Engine_classes.hpp:33342
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30632
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4046
Definition: LA_Engine_classes.hpp:24244
int MaxPartsToSpawnAtOnce
Definition: LA_Engine_classes.hpp:15362
Definition: LA_Engine_classes.hpp:11367
Definition: LA_Engine_classes.hpp:31480
int VertexPositionVersionNumber
Definition: LA_Engine_classes.hpp:11306
struct FEFColOption ColOption
Definition: LA_Engine_classes.hpp:30
Definition: LA_Engine_classes.hpp:2203
TArray< struct FColor > EdgePathColors
Definition: LA_Engine_classes.hpp:32390
struct FColorMaterialInput SubsurfaceInscatteringColor
Definition: LA_Engine_classes.hpp:14936
unsigned long bMaskTextureTransformed
Definition: LA_Engine_classes.hpp:10312
float UTiling
Definition: LA_Engine_classes.hpp:19304
TEnumAsByte< EParticleEventType > EventGeneratorType
Definition: LA_Engine_classes.hpp:20919
int NumNodesProcessed
Definition: LA_Engine_classes.hpp:11616
void DrivingStatusChanged()
unsigned long bAlwaysInWorldSpace
Definition: LA_Engine_classes.hpp:20293
float AIRating
Definition: LA_Engine_classes.hpp:2669
class ADynamicCameraActor * AnimCameraActor
Definition: LA_Engine_classes.hpp:34618
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33403
void SetVectorCurveParameterValue(const struct FName &ParameterName, struct FInterpCurveVector *Value)
void RegisterStandardPlayerDataStores()
unsigned long bLostFocusPaused
Definition: LA_Engine_classes.hpp:1952
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24530
class AActor * LastViewer
Definition: LA_Engine_classes.hpp:23351
int PreviewFloorYaw
Definition: LA_Engine_classes.hpp:13836
float STATIC_InitializeOffset(struct FFOscillator *Param)
class AFracturedStaticMeshActor * BaseFracturedMeshActor
Definition: LA_Engine_classes.hpp:15419
TArray< class USkelControlLookAt * > TrackControls
Definition: LA_Engine_classes.hpp:12543
class USpeedTreeComponent * SpeedTreeComponent
Definition: LA_Engine_classes.hpp:31755
TEnumAsByte< ETextureAddress > AddressY
Definition: LA_Engine_classes.hpp:10746
void SetClothExternalForce(const struct FVector &InForce)
float SoftStartPenalty
Definition: LA_Engine_classes.hpp:11879
class ACrowdPopulationManagerBase * PopulationManager
Definition: LA_Engine_classes.hpp:2272
struct FString ClassPathName
Definition: LA_Engine_classes.hpp:37921
unsigned long Wireframe
Definition: LA_Engine_classes.hpp:14985
int HitMaskCullDistance
Definition: LA_Engine_classes.hpp:4845
unsigned long bFluidTwoWay
Definition: LA_Engine_classes.hpp:4239
struct FString STATIC_GetBuildDate()
int FindProfileSettingIndex(int ProfileSettingId)
bool STATIC_PassThroughDamage(class AActor *HitActor)
TArray< struct FTrailSamplePoint > TrailSampleData
Definition: LA_Engine_classes.hpp:13164
int CurrentRow
Definition: LA_Engine_classes.hpp:32014
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
void SetSpriteAndUV(class UTexture2D *NewSprite, int NewU, int NewUL, int NewV, int NewVL)
bool IsValidLevelSequenceObject()
int STATIC_GetNumGuestsLoggedIn()
unsigned long bMapHasMultipleDominantLightsAffectingOnePrimitive
Definition: LA_Engine_classes.hpp:512
void SetClothPressure(float ClothPressure)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27808
int AlternateMenuPriority
Definition: LA_Engine_classes.hpp:4977
Definition: LA_Engine_classes.hpp:4133
int FirstResourceMemMip
Definition: LA_Engine_classes.hpp:10769
unsigned long ReapplyAlignToNormal
Definition: LA_Engine_classes.hpp:10483
Definition: LA_Engine_classes.hpp:6827
unsigned long bStatusIsOk
Definition: LA_Engine_classes.hpp:26728
void Tick(float DeltaTime)
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:13907
unsigned long bForceSaveInCheckpoint
Definition: LA_Engine_classes.hpp:12374
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30529
class UFunction * PropertyUpdateCallback
Definition: LA_Engine_classes.hpp:17144
struct FDominantShadowInfo DominantLightShadowInfo
Definition: LA_Engine_classes.hpp:32861
Definition: LA_Engine_structs.hpp:5182
unsigned char ImpulseCount
Definition: LA_Engine_classes.hpp:24029
unsigned long bReversesY
Definition: LA_Engine_classes.hpp:3497
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18302
struct FTitleSafeZoneArea TitleSafeZone
Definition: LA_Engine_classes.hpp:9831
unsigned long bUseBillboards
Definition: LA_Engine_classes.hpp:31778
Definition: LA_Engine_classes.hpp:36254
struct FRawDistributionFloat AttractorInfluence
Definition: LA_Engine_classes.hpp:23091
unsigned long bDontBlendOutOneShot
Definition: LA_Engine_classes.hpp:13418
Definition: LA_Engine_classes.hpp:5511
float BoneScale
Definition: LA_Engine_classes.hpp:14207
Definition: LA_Engine_classes.hpp:4868
float FrustumAspectRatio
Definition: LA_Engine_classes.hpp:4546
class UClass * SecondaryHUDType
Definition: LA_Engine_classes.hpp:2243
void AdminEntered(class APlayerController *P)
void HandleSeamlessTravelPlayer(class AController **C)
Definition: LA_Engine_classes.hpp:28847
TArray< class AProcBuilding * > AttachedBuildings
Definition: LA_Engine_classes.hpp:33890
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32559
void ScoreObjective(class APlayerReplicationInfo *Scorer, int Score)
float dBAttenuationAtMax
Definition: LA_Engine_classes.hpp:4084
void ReplicatedEvent(const struct FName &VarName)
Definition: LA_Engine_classes.hpp:24830
void Speak(class USoundCue *Cue)
Definition: LA_Engine_classes.hpp:15098
bool STATIC_AllowMutator(const struct FString &MutatorClassName)
class USoundCue * ExitVehicleSound
Definition: LA_Engine_classes.hpp:23918
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17376
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12034
Definition: LA_Engine_classes.hpp:13052
Definition: LA_Engine_classes.hpp:3640
float FloatResult
Definition: LA_Engine_classes.hpp:27466
class ULocalPlayer * STATIC_GetLocalPlayer(int PlayerIndex)
bool RemovePostProcessingChain(int InIndex)
TEnumAsByte< ESleepFamily > SleepFamily
Definition: LA_Engine_classes.hpp:10433
class UStaticMesh * StaticMesh
Definition: LA_Engine_classes.hpp:9444
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:3100
void SetFloatParameter(const struct FName &InName, float InFloat)
unsigned long bSynthesizeSHLight
Definition: LA_Engine_classes.hpp:33054
unsigned long bActive
Definition: LA_Engine_classes.hpp:25837
unsigned long StrengthByDistance
Definition: LA_Engine_classes.hpp:20449
struct FRawDistributionVector SourceMovementScale
Definition: LA_Engine_classes.hpp:21436
TEnumAsByte< EBeam2SourceTargetMethod > TargetMethod
Definition: LA_Engine_classes.hpp:20614
struct FBeamModifierOptions PositionOptions
Definition: LA_Engine_classes.hpp:20525
unsigned long bUseRealTime
Definition: LA_Engine_classes.hpp:22248
void ClearParameterValues(bool bOnlyClearTextures)
int STATIC_GetBytesUsedForTextureResources(TArray< class UTexture * > *ListOfTextures)
struct FColor ArrowColor
Definition: LA_Engine_classes.hpp:4362
TArray< struct FGuid > ReferencedTextureGuids
Definition: LA_Engine_classes.hpp:19828
struct FString OutputName
Definition: LA_Engine_classes.hpp:18273
unsigned long bUseQuatInterpolation
Definition: LA_Engine_classes.hpp:16592
TArray< struct FString > DownloadManagers
Definition: LA_Engine_classes.hpp:8388
bool InputChar(int ControllerId, const struct FString &Unicode)
void SetPosition(float NewPosition, bool bJump)
struct FVector VelocityTarget
Definition: LA_Engine_classes.hpp:25526
TEnumAsByte< EVertSurfaceAttractorFalloffType > FalloffType
Definition: LA_Engine_classes.hpp:20470
struct FPlane HalfspacePlane
Definition: LA_Engine_classes.hpp:15237
Definition: LA_Engine_classes.hpp:17554
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16030
struct FLinearColor OcclusionColor
Definition: LA_Engine_classes.hpp:9161
unsigned char UnknownData14[0x3C]
Definition: LA_Engine_classes.hpp:10253
struct FVector SavedLocation
Definition: LA_Engine_classes.hpp:9730
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:6740
bool STATIC_IsLoggedIn(int ControllerId, bool bRequireOnlineLogin)
void AddFilter(int EventID)
struct FString STATIC_GetString(int Switch, bool bPRI1HUD, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
float SMAAEdgeDetectionThreshold
Definition: LA_Engine_classes.hpp:9321
struct FVector GetTangentAtDistanceAlongSpline(float Distance)
TArray< class ULandscapeHeightfieldCollisionComponent * > CollisionComponents
Definition: LA_Engine_classes.hpp:29847
TEnumAsByte< EInterpMoveAxis > MoveAxis
Definition: LA_Engine_classes.hpp:16427
void ApplyCheckpointRecord(struct AFogVolumeDensityInfo_FCheckpointRecord *Record)
Definition: LA_Engine_classes.hpp:27959
Definition: LA_Engine_classes.hpp:18938
struct FColor CapsuleColor
Definition: LA_Engine_classes.hpp:4471
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20403
Definition: LA_Engine_classes.hpp:15081
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5643
class UMaterialInstanceTimeVarying * CreateAndSetMaterialInstanceTimeVarying(int ElementIndex)
void GetQoSAdvertisedProperties(TArray< struct FSettingsProperty > *QoSProps)
void StreamLevelOut(const struct FName &PackageName)
Definition: LA_Engine_structs.hpp:4263
struct FLensFlareElement SourceElement
Definition: LA_Engine_classes.hpp:31960
Definition: LA_Engine_classes.hpp:19137
void Broadcast(class AActor *Sender, const struct FString &msg, const struct FName &Type)
Definition: LA_Engine_classes.hpp:14280
TArray< class UAnimNodeBlendBase * > ParentNodes
Definition: LA_Engine_classes.hpp:13229
class UAkEvent * CachedFaceFxAkEvent
Definition: LA_Engine_classes.hpp:33381
float Descent
Definition: LA_Engine_classes.hpp:7367
class UTexture2D * RandomAngleTexture
Definition: LA_Engine_classes.hpp:999
TEnumAsByte< ETTSSpeaker > TTSSpeaker
Definition: LA_Engine_classes.hpp:34461
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15585
class UFogVolumeDensityComponent * FogVolumeComponent
Definition: LA_Engine_classes.hpp:4174
class UClass * ControllerClass
Definition: LA_Engine_classes.hpp:23489
TArray< struct FString > Commands
Definition: LA_Engine_classes.hpp:36539
void SetFloatValue(const struct FString &Key, float Value)
int DrawHeight
Definition: LA_Engine_classes.hpp:25765
float DesiredSuspensionPosition
Definition: LA_Engine_classes.hpp:24886
bool IsWaitingForResetToDefaultsToComplete()
struct FAngularLimitInfo AutoMaxLimit
Definition: LA_Engine_classes.hpp:14543
unsigned long bDeleteMe
Definition: LA_Engine_classes.hpp:47
int NumMips
Definition: LA_Engine_classes.hpp:32098
void SetLinearColorParameterValue(const struct FName &ParameterName, struct FLinearColor *Value)
void ClientStartOnlineGame()
unsigned long bAutoFlattenMobile
Definition: LA_Engine_classes.hpp:10296
Definition: LA_Engine_classes.hpp:9674
int VisibilityCellSize
Definition: LA_Engine_classes.hpp:652
class UUIResourceDataProvider * StaticDataProvider
Definition: LA_Engine_classes.hpp:31406
unsigned char UnknownData01[0x4]
Definition: LA_Engine_classes.hpp:14848
void Attach(class AActor *Other)
Definition: LA_Engine_classes.hpp:15326
float LengthZ
Definition: LA_Engine_classes.hpp:29970
void Mutate(const struct FString &MutateString)
class ULensFlareComponent * LensFlareComp
Definition: LA_Engine_classes.hpp:31885
bool IsFallThruEnabled(int ValueIndex)
unsigned long bWarmingUp
Definition: LA_Engine_classes.hpp:20020
struct FName ParamName
Definition: LA_Engine_classes.hpp:37571
TEnumAsByte< EBoneControlSpace > TargetLocationSpace
Definition: LA_Engine_classes.hpp:14367
unsigned long bDisableFaceFX
Definition: LA_Engine_classes.hpp:33257
TEnumAsByte< ENavMeshEdgeType > EdgeType
Definition: LA_Engine_classes.hpp:11806
float MidHeight
Definition: LA_Engine_classes.hpp:3030
struct FVector EffectorLocation
Definition: LA_Engine_classes.hpp:14302
float NormalPhysicsChunkScaleMin
Definition: LA_Engine_classes.hpp:10573
void AddReadFriendsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadFriendsCompleteDelegate)
struct FName PropertyName
Definition: LA_Engine_classes.hpp:16192
unsigned long bDoNotOverrideCompression
Definition: LA_Engine_classes.hpp:14572
struct FString GetCloudDocumentName(int Index)
void SetPlayerTeam(class ATeamInfo *NewTeam)
TArray< float > Constraints
Definition: LA_Engine_classes.hpp:13614
float MomentumTransfer
Definition: LA_Engine_classes.hpp:3579
void AddFindOnlineGamesCompleteDelegate(const struct FScriptDelegate &FindOnlineGamesCompleteDelegate)
TArray< struct FBoneAtom > LocalAtoms
Definition: LA_Engine_classes.hpp:33193
void OnWriteUserFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename)
TArray< class UMaterialInterface * > ForceMaterials
Definition: LA_Engine_classes.hpp:26881
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19309
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16704
struct FVector EventVelocity
Definition: LA_Engine_classes.hpp:28546
unsigned long bRollToDesired
Definition: LA_Engine_classes.hpp:23393
class AController * GetCollisionDamageInstigator()
float FloorScale
Definition: LA_Engine_classes.hpp:10642
void SetSkillOverride(int LeaderboardId, TArray< struct FUniqueNetId > *Players)
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:17088
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
struct FVector HitNormal
Definition: LA_Engine_classes.hpp:14809
struct FName SettingsName
Definition: LA_Engine_classes.hpp:30869
TEnumAsByte< EBeam2SourceTargetTangentMethod > TargetTangentMethod
Definition: LA_Engine_classes.hpp:20615
int QuadLightmapRes
Definition: LA_Engine_classes.hpp:34174
float StayUprightTorqueFactor
Definition: LA_Engine_classes.hpp:5290
unsigned long bStopped
Definition: LA_Engine_classes.hpp:32005
unsigned long bEnableTangentDiffInterpScale
Definition: LA_Engine_classes.hpp:22626
void NotifyWeaponFinishedFiring(class AWeapon *W, unsigned char FireMode)
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:665
Definition: LA_Engine_classes.hpp:36998
TEnumAsByte< ERadialImpulseFalloff > ForceFalloff
Definition: LA_Engine_classes.hpp:25229
bool CheckIPPolicy(const struct FString &Address)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18355
struct FMusicTrackStruct MusicTrack
Definition: LA_Engine_classes.hpp:27097
TArray< class UObject * > Targets
Definition: LA_Engine_classes.hpp:25973
void NotifySkelControlBeyondLimit(class USkelControlLookAt *LookAt)
float DesiredSpeed
Definition: LA_Engine_classes.hpp:23430
struct FRawDistributionVector TargetTangent
Definition: LA_Engine_classes.hpp:20623
void OnGameInviteReceived(unsigned char LocalUserNum, const struct FString &InviterName)
void Unregistered(class ULocalPlayer *PlayerOwner)
void InterpolateTargetLocation(float DeltaTime)
struct FRecentParty LastParty
Definition: LA_Engine_classes.hpp:37236
void SetEnabled(bool bSetEnabled)
unsigned long bCollideActors
Definition: LA_Engine_classes.hpp:10505
Definition: LA_Engine_classes.hpp:2857
void InstallDLCs(TArray< struct FOnlineContent > *DLCBundles)
struct FVector EventVelocity
Definition: LA_Engine_classes.hpp:27025
unsigned long bKillOldPawn
Definition: LA_Engine_classes.hpp:27116
void AddRadialImpulse(const struct FVector &Origin, float Radius, float Strength, TEnumAsByte< ERadialImpulseFalloff > Falloff, bool bVelChange)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29779
void StopFire(unsigned char FireModeNum)
TArray< struct FDynamicResourceProviderDefinition > ResourceProviderDefinitions
Definition: LA_Engine_classes.hpp:30920
TArray< struct FPointer > CollisionGeom
Definition: LA_Engine_classes.hpp:10445
void ClearReadCrossTitleContentCompleteDelegate(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType, const struct FScriptDelegate &ReadContentCompleteDelegate)
TEnumAsByte< ERadialImpulseFalloff > ImpulseFalloff
Definition: LA_Engine_classes.hpp:24143
void DisablePrecomputedLighting()
unsigned long bInitialVisibilityValue
Definition: LA_Engine_classes.hpp:15687
unsigned long bInputKeyEnable
Definition: LA_Engine_classes.hpp:30327
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13620
Definition: LA_Engine_classes.hpp:26070
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25955
struct FPointer PSys
Definition: LA_Engine_classes.hpp:23178
bool HandleInputChar(int ControllerId, const struct FString &Unicode)
struct FName BoneName
Definition: LA_Engine_classes.hpp:26518
TEnumAsByte< ELocationBoneSocketSelectionMethod > SelectionMethod
Definition: LA_Engine_classes.hpp:21183
unsigned long bSavedControlledByAnimMetaData
Definition: LA_Engine_classes.hpp:17277
Definition: LA_Engine_classes.hpp:32158
Definition: LA_Engine_classes.hpp:7394
TArray< int > ClothWeldedIndices
Definition: LA_Engine_classes.hpp:33593
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29701
TArray< class UObject * > Actors
Definition: LA_Engine_classes.hpp:28988
TEnumAsByte< EDistributionParamMode > ParamModes[0x3]
Definition: LA_Engine_classes.hpp:7114
unsigned long bIsSpecial
Definition: LA_Engine_classes.hpp:35261
class ASplineActor * previousPath
Definition: LA_Engine_classes.hpp:33737
Definition: LA_Engine_classes.hpp:26946
bool RegisterHostStatGuid(struct FString *HostStatGuid)
struct FVector GetEntryLocation()
class UFont * STATIC_GetSmallFont()
class UMaterial * DefaultDecalMaterial
Definition: LA_Engine_classes.hpp:849
void ClientSwitchToBestWeapon(bool bForceNewWeapon)
TArray< struct FName > FiringStatesArray
Definition: LA_Engine_classes.hpp:2646
int TravelPointsIncrement
Definition: LA_Engine_classes.hpp:2065
class AActor * LocationActor
Definition: LA_Engine_classes.hpp:26148
TArray< class AMassiveLODOverrideVolume * > MassiveLODOverrideVolumes
Definition: LA_Engine_classes.hpp:558
void SetGroupRateScale(const struct FName &GroupName, float NewRateScale)
class UMaterialInterface * LeafMeshMaterial
Definition: LA_Engine_classes.hpp:31788
void SetShadowParentOnAllAttachedComponents(class UPrimitiveComponent *MyPrimComp, class ULightEnvironmentComponent *MyLightEnv)
void SetClothBendingStiffness(float ClothBendingStiffness)
void ClearLinkStatusChangeDelegate(const struct FScriptDelegate &LinkStatusDelegate)
struct FString OnlineText
Definition: LA_Engine_classes.hpp:30695
Definition: LA_Engine_classes.hpp:32752
Definition: LA_Engine_classes.hpp:36883
TArray< struct FName > RequiredModules
Definition: LA_Engine_classes.hpp:22705
void AddLoginFailedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &LoginDelegate)
TArray< struct FOnlineContent > DLCBundles
Definition: LA_Engine_classes.hpp:752
float CascadeDistributionExponent
Definition: LA_Engine_classes.hpp:32839
Definition: LA_Engine_classes.hpp:35755
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12893
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9538
bool HasKey(const struct FString &Key)
struct FRenderingPerformanceOverrides OldRenderingOverrides
Definition: LA_Engine_classes.hpp:16915
float AvgPhysicsTime
Definition: LA_Engine_classes.hpp:23436
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12915
bool IsPendingAuth(const struct FUniqueNetId &PlayerUID)
class AActor * CinematicActor
Definition: LA_Engine_classes.hpp:16023
Definition: LA_Engine_classes.hpp:22021
void KickIdler(class APlayerController *PC)
void OnToggle(class USeqAct_Toggle *inAction)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20570
Definition: LA_Engine_classes.hpp:19717
unsigned long bRequireCtrlToNavigateAutoComplete
Definition: LA_Engine_classes.hpp:30329
unsigned long bFragmentTransformsChanged
Definition: LA_Engine_classes.hpp:15719
struct FPointer VfTable_FCallbackEventDevice
Definition: LA_Engine_classes.hpp:4812
void AddUpdateOnlineGameCompleteDelegate(const struct FScriptDelegate &UpdateOnlineGameCompleteDelegate)
float ForceStartPosition
Definition: LA_Engine_classes.hpp:26632
struct FRawDistributionFloat VelocityScale
Definition: LA_Engine_classes.hpp:21281
struct FMatineeRawDistributionFloat Strength
Definition: LA_Engine_classes.hpp:24102
unsigned long bHasUnlitDistortion
Definition: LA_Engine_classes.hpp:31922
float TonemapperToeFactor
Definition: LA_Engine_classes.hpp:9306
void RemoveAllDebugStrings()
class UCodecMovie * Decoder
Definition: LA_Engine_classes.hpp:32130
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31074
unsigned long bPlayActiveChild
Definition: LA_Engine_classes.hpp:13496
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7116
Definition: LA_Engine_classes.hpp:3095
unsigned long bRotateJoint
Definition: LA_Engine_classes.hpp:14316
unsigned long bEnableStayUprightSpring
Definition: LA_Engine_classes.hpp:5284
float LiftFalloffHeight
Definition: LA_Engine_classes.hpp:25490
TArray< struct FLinearColorParameterValueOverTime > LinearColorParameterValues
Definition: LA_Engine_classes.hpp:19917
class AGameReplicationInfo * GameReplicationInfo
Definition: LA_Engine_classes.hpp:2271
void ClearPendingFire(class AWeapon *InWeapon, int InFiringMode)
void EndViewTarget(class APlayerController *PC)
TArray< struct FBoneAtom > CachedSpaceBases
Definition: LA_Engine_classes.hpp:33195
float Max
Definition: LA_Engine_classes.hpp:17740
void ClearOnlineDelegates()
unsigned long bCurrentSlide
Definition: LA_Engine_classes.hpp:23198
unsigned long bSkipBlendWhenNotRendered
Definition: LA_Engine_classes.hpp:13354
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1550
int bRequiredBonesUpToDate
Definition: LA_Engine_classes.hpp:33235
struct FLinearDOFSetup LinearZSetup
Definition: LA_Engine_classes.hpp:24701
void SetDepthPriorityGroup(TEnumAsByte< ESceneDepthPriorityGroup > NewDepthPriorityGroup)
float Height
Definition: LA_Engine_classes.hpp:4137
struct FVector Noise
Definition: LA_Engine_classes.hpp:25527
struct FVector Noise
Definition: LA_Engine_classes.hpp:25163
unsigned long bRootMotionFromInterpCurve
Definition: LA_Engine_classes.hpp:23413
unsigned long CompressionFullDynamicRange
Definition: LA_Engine_classes.hpp:10682
unsigned long bAutoFlattenMobileNormalTexture
Definition: LA_Engine_classes.hpp:10297
void ForceUpdate(bool bTransformOnly)
unsigned long bShouldShadowParentAllAttachedActors
Definition: LA_Engine_classes.hpp:12376
Definition: LA_Engine_classes.hpp:31463
float MinLookAtTime
Definition: LA_Engine_classes.hpp:16509
struct FString NewActorClassName
Definition: LA_Engine_classes.hpp:4978
struct FDouble LastUpdateTime
Definition: LA_Engine_classes.hpp:3994
Definition: LA_Engine_classes.hpp:12496
Definition: LA_Engine_classes.hpp:32337
TArray< struct FString > ValueArray
Definition: LA_Engine_classes.hpp:7975
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36819
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21323
unsigned char SpecDirection
Definition: LA_Engine_classes.hpp:9607
class UMaterial * VertexColorViewModeMaterial_Translucent_BlueOnly
Definition: LA_Engine_classes.hpp:893
TArray< class UClass * > IgnoredClassProximityTypes
Definition: LA_Engine_classes.hpp:28748
Definition: LA_Engine_classes.hpp:9294
Definition: LA_Engine_classes.hpp:19469
unsigned long bHighPriorityLoadingLocal
Definition: LA_Engine_classes.hpp:533
unsigned long bDisableWorldCollision
Definition: LA_Engine_classes.hpp:16050
void PushMaskRegion(float X, float Y, float XL, float YL)
class UTexture2D * GizmoTexture
Definition: LA_Engine_classes.hpp:29995
unsigned long bUseTopLevelScopeSize
Definition: LA_Engine_classes.hpp:34237
int STATIC_CreateListOfTexturesToUnload(int TotalBytesNeeded, TArray< class UTexture * > *ListOfTexturesToUnload, TArray< class UTexture * > *ListOfTexturesToAvoid, TArray< TEnumAsByte< ETextureGroup >> *OnlyUseTheseTextureGroups)
float Timer
Definition: LA_Engine_classes.hpp:10770
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18280
Definition: LA_Engine_classes.hpp:14498
void LogErrorMessage(const struct FString &ErrorName, const struct FString &ErrorMessage)
TScriptInterface< class UOnlineSocialInterface > SocialInterface
Definition: LA_Engine_classes.hpp:8741
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1642
float InterpolateSeconds
Definition: LA_Engine_classes.hpp:26853
unsigned long bForceFinished
Definition: LA_Engine_classes.hpp:34871
TArray< struct FInstancedStaticMeshInstanceData > PerInstanceData
Definition: LA_Engine_classes.hpp:15802
struct FCurrentPostProcessVolumeInfo LevelPPInfo
Definition: LA_Engine_classes.hpp:8973
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5044
unsigned long bOutputObjCommentToScreen
Definition: LA_Engine_classes.hpp:25762
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23093
void InternalSetCurrentWeapon(class AWeapon *DesiredWeapon)
class UClass * OnlineSubsystemClass
Definition: LA_Engine_classes.hpp:977
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18120
struct FName MobileLandscapeLayerNames[0x4]
Definition: LA_Engine_classes.hpp:10396
void StopTimer(struct FMMStats_Timer *Timer)
class UClass * PawnClass
Definition: LA_Engine_classes.hpp:5020
class UMaterialInstanceConstant * GetFreeMatInstConsts(bool bCreateNewObject)
unsigned long bUseBoundsFromParentAnimComponent
Definition: LA_Engine_classes.hpp:33245
void SetCursorPos(int Position)
void AddLoadTitleFileCompleteDelegate(const struct FScriptDelegate &LoadCompleteDelegate)
struct FString TinyFontName
Definition: LA_Engine_classes.hpp:826
int MaterialSlotId
Definition: LA_Engine_classes.hpp:14650
TArray< struct FCullDistanceSizePair > CullDistances
Definition: LA_Engine_classes.hpp:1328
TArray< struct FAttachment > Attachments
Definition: LA_Engine_classes.hpp:33209
unsigned long bRemoveMeshRotation
Definition: LA_Engine_classes.hpp:14427
struct FString VertexColorViewModeMaterialName_ColorOnly
Definition: LA_Engine_classes.hpp:880
struct FLinearColor MaxModulatedShadowColor
Definition: LA_Engine_classes.hpp:33071
float ValueA
Definition: LA_Engine_classes.hpp:27443
struct FName TargetSpaceBoneName
Definition: LA_Engine_classes.hpp:14371
void CrushedBy(class APawn *OtherPawn)
struct FPointer SubGoal_DestPoly
Definition: LA_Engine_classes.hpp:11533
struct FLinearColor ModShadowColor
Definition: LA_Engine_classes.hpp:32788
class UMaterialInterface * NewMaterial
Definition: LA_Engine_classes.hpp:27229
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:22006
float GetFSMDirectSpawnChanceScale()
void NotifyNotEnoughSpaceInInvite()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14692
struct FVector GetSlotLocation(int SlotIdx, bool bForceUseOffset)
void EncroachedBy(class AActor *Other)
void STATIC_DrawDebugLine(const struct FVector &LineStart, const struct FVector &LineEnd, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
void SetAngularDriveParams(float InSpring, float InDamping, float InForceLimit)
unsigned long bFlipBackfaceDirection
Definition: LA_Engine_classes.hpp:14821
unsigned long bOutputHandbrake
Definition: LA_Engine_classes.hpp:23898
class UPhysicalMaterial * BlackPhysicalMaterial
Definition: LA_Engine_classes.hpp:19822
TArray< class APylon * > ImposterPylons
Definition: LA_Engine_classes.hpp:3406
float FloatResult
Definition: LA_Engine_classes.hpp:27694
class UPhysicalMaterial * BlackPhysicalMaterial
Definition: LA_Engine_classes.hpp:14911
void LogTeamIntEvent(int EventID, class ATeamInfo *Team, int Value)
class UPostProcessChain * STATIC_GetWorldPostProcessChain()
struct FName BoneName
Definition: LA_Engine_classes.hpp:12995
struct FOrbitOptions RotationRateOptions
Definition: LA_Engine_classes.hpp:21533
bool DoesPylonAHaveAPathToPylonB(class APylon *A, class APylon *B)
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
unsigned long Paused
Definition: LA_Engine_classes.hpp:32131
void PopulateAchievementIcons()
Definition: LA_Engine_classes.hpp:17986
bool ReadOnlineStats(class UOnlineStatsRead *StatsRead, TArray< struct FUniqueNetId > *Players)
TArray< struct FProjectileClassEventData > ProjectileClassArray
Definition: LA_Engine_classes.hpp:7493
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15609
float FrustumAngle
Definition: LA_Engine_classes.hpp:4545
struct FString GetNextMap()
TArray< class UScriptViewportClient * > SecondaryViewportClients
Definition: LA_Engine_classes.hpp:1165
struct FVector SpawnDistance
Definition: LA_Engine_classes.hpp:22657
struct FThreadSafeCounter AsyncPrepareStep
Definition: LA_Engine_classes.hpp:5582
struct FString GetClientStatGuid()
unsigned long EnableSimulation
Definition: LA_Engine_classes.hpp:31684
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12310
TArray< int > PendingFire
Definition: LA_Engine_classes.hpp:2773
Definition: LA_Engine_structs.hpp:8063
unsigned long bIsInactive
Definition: LA_Engine_classes.hpp:34476
float CollisionRadius
Definition: LA_Engine_classes.hpp:4424
unsigned long bOverrideWorldPostProcessChain
Definition: LA_Engine_classes.hpp:1637
struct FPointer StaticPermutationResources[0x2]
Definition: LA_Engine_classes.hpp:19825
TEnumAsByte< EPathSearchType > PathSearchType
Definition: LA_Engine_classes.hpp:23418
float EmitterDurationLow
Definition: LA_Engine_classes.hpp:21680
void OnReadProfileSettingsComplete(unsigned char LocalUserNum, bool bWasSuccessful)
unsigned long bForceMaxAccel
Definition: LA_Engine_classes.hpp:23402
TEnumAsByte< EPointSelection > PointSelection
Definition: LA_Engine_classes.hpp:26469
float EngineStartOffsetSecs
Definition: LA_Engine_classes.hpp:23923
void SetFontParameterValue(const struct FName &ParameterName, class UFont *FontValue, int FontPage)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13661
bool IsActorPlayingFaceFXAnim()
float SourceInteriorVolume
Definition: LA_Engine_classes.hpp:3995
int LODBiasPS3
Definition: LA_Engine_classes.hpp:33579
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16255
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24031
class UTexture * LODCubemap
Definition: LA_Engine_classes.hpp:34373
float TransformCenterX
Definition: LA_Engine_classes.hpp:10359
unsigned long bCheckRelevancyThroughPortals
Definition: LA_Engine_classes.hpp:6112
unsigned long bTickIsDisabled
Definition: LA_Engine_classes.hpp:50
struct FString GetHumanReadableName()
float CharacterLitIndirectContrastFactor
Definition: LA_Engine_classes.hpp:654
void AddCreateOnlineAccountCompletedDelegate(const struct FScriptDelegate &AccountCreateDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20903
bool ReadOnlineStatsByRankAroundPlayer(unsigned char LocalUserNum, class UOnlineStatsRead *StatsRead, int NumRows)
unsigned long bShowRotationOnCurveEd
Definition: LA_Engine_classes.hpp:16596
struct FString DecalManagerClassPath
Definition: LA_Engine_classes.hpp:625
TEnumAsByte< ETextureAddress > AddressY
Definition: LA_Engine_classes.hpp:32186
class UClass * PawnClass
Definition: LA_Engine_classes.hpp:28968
void IncrementFlashCount(class AWeapon *InWeapon, unsigned char InFiringMode)
float AlphaOverLife
Definition: LA_Engine_classes.hpp:22809
TEnumAsByte< EParticleAxisLock > AxisLockOption
Definition: LA_Engine_classes.hpp:22546
Definition: LA_Engine_classes.hpp:15037
TScriptInterface< class UInterface_NavMeshPathObstacle > PathObstacleRef
Definition: LA_Engine_classes.hpp:11423
void LogTeamFloatEvent(int EventID, class ATeamInfo *Team, float Value)
float HeightOffset
Definition: LA_Engine_classes.hpp:25129
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27529
class UInterpData * InterpData
Definition: LA_Engine_classes.hpp:26652
class USoundCue * ClosedSound
Definition: LA_Engine_classes.hpp:1827
Definition: LA_Engine_classes.hpp:28983
unsigned long bUsingPathLanes
Definition: LA_Engine_classes.hpp:5890
float IncrementAmount
Definition: LA_Engine_classes.hpp:28018
void LogSystemPollEvents()
struct FCameraPreviewInfo Target
Definition: LA_Engine_classes.hpp:16074
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21510
bool ShowMatchmakingUI(unsigned char SearchingPlayerNum, class UOnlineGameSearch *SearchSettings, class UOnlineGameSettings *GameSettings)
Definition: LA_Engine_classes.hpp:33821
Definition: LA_Engine_classes.hpp:28035
unsigned long bForceApplyToCloth
Definition: LA_Engine_classes.hpp:25425
float HeightOffset
Definition: LA_Engine_classes.hpp:25580
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10272
unsigned long bAddToNavigationOctree
Definition: LA_Engine_classes.hpp:9474
struct FVector AngularVelocity
Definition: LA_Engine_classes.hpp:168
void ServerSendEnabledSlots(int Index)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20848
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9521
float PercentMissingForRxStandby
Definition: LA_Engine_classes.hpp:2296
int SoftBodySceneIndex
Definition: LA_Engine_classes.hpp:33346
class UMaterial * LightingTexelDensityMaterial
Definition: LA_Engine_classes.hpp:869
unsigned long bAlwaysEncroachCheck
Definition: LA_Engine_classes.hpp:59
Definition: LA_Engine_structs.hpp:8082
void SetNamedMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, TArray< struct FName > BoneNames, class USkeletalMeshComponent *SkelMeshComp, bool bSetOtherBodiesToComplement)
float SlopeScaleDepthBias
Definition: LA_Engine_classes.hpp:14836
float IdealTextureDensity
Definition: LA_Engine_classes.hpp:954
void LogStringEventParam(const struct FString &EventName, const struct FString &ParamName, const struct FString &ParamValue, bool bTimed)
int DoesSaveSlotKeyValueDataAlreadyExist(const struct FString &DataStoreID, const struct FString &DataBlobName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18781
struct FMatrix CachedParentToWorld
Definition: LA_Engine_classes.hpp:4262
bool ShouldSaveForCheckpoint()
struct FString EnteredMessage
Definition: LA_Engine_classes.hpp:36427
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:17798
unsigned long bPreserveInternalGeo
Definition: LA_Engine_classes.hpp:11197
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:30161
Definition: LA_Engine_classes.hpp:32228
void OnToggleConstraintDrive(class USeqAct_ToggleConstraintDrive *Action)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4407
float InterpolateElapsed
Definition: LA_Engine_classes.hpp:26826
Definition: LA_Engine_classes.hpp:17951
void ClientWeaponSet(class AWeapon *NewWeapon, bool bOptionalSet, bool bDoNotActivate)
float DoubleClickTriggerSeconds
Definition: LA_Engine_classes.hpp:10964
int TerrainTessellationCheckCount
Definition: LA_Engine_classes.hpp:975
TArray< class ULevel * > LoadedLevelsForPendingMapChange
Definition: LA_Engine_classes.hpp:1161
void SetIsActive(bool bInIsActive)
unsigned long bUseMobileSpecular
Definition: LA_Engine_classes.hpp:10300
unsigned long bArmorStops
Definition: LA_Engine_classes.hpp:6920
unsigned long bAttenuate
Definition: LA_Engine_classes.hpp:29438
struct FString PickupForce
Definition: LA_Engine_classes.hpp:2609
class ALadder * LadderList
Definition: LA_Engine_classes.hpp:1589
unsigned long AbsoluteTranslation
Definition: LA_Engine_classes.hpp:4247
float MaxDesireability
Definition: LA_Engine_classes.hpp:3283
TArray< class UClipPadEntry * > ClipPadEntries
Definition: LA_Engine_classes.hpp:565
int ResourceID
Definition: LA_Engine_classes.hpp:29770
float SelfRotationStrength
Definition: LA_Engine_classes.hpp:25278
float MinCompressedDurationGame
Definition: LA_Engine_classes.hpp:32254
unsigned long bNoEncroachmentCheck
Definition: LA_Engine_classes.hpp:16049
unsigned long bUseTrueConeCalculation
Definition: LA_Engine_classes.hpp:31925
unsigned long bRenderParticles
Definition: LA_Engine_classes.hpp:4779
void SetBlockRigidBody(bool bNewBlockRigidBody)
unsigned long bBlockNonZeroExtent
Definition: LA_Engine_classes.hpp:10507
void OnConnectionStatusChange(TEnumAsByte< EOnlineServerConnectionStatus > ConnectionStatus)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:9378
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5851
struct FString ItemName
Definition: LA_Engine_classes.hpp:2601
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:2645
TArray< int > ClothMeshIndexData
Definition: LA_Engine_classes.hpp:33317
float StayUprightMaxTorque
Definition: LA_Engine_classes.hpp:23214
float FracPartGravScale
Definition: LA_Engine_classes.hpp:15425
struct FRawDistributionFloat SubImageIndex
Definition: LA_Engine_classes.hpp:22246
void STATIC_DrawDebugCylinder(const struct FVector &Start, const struct FVector &End, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
struct FRawDistributionFloat Lifetime
Definition: LA_Engine_classes.hpp:22915
float DepthBias
Definition: LA_Engine_classes.hpp:14835
struct FVector StartLocation
Definition: LA_Engine_classes.hpp:9726
unsigned long bIsThumbnailComponent
Definition: LA_Engine_classes.hpp:15664
Definition: LA_Engine_classes.hpp:33804
TArray< struct FName > IgnoreSimulatedFuncWarnings
Definition: LA_Engine_classes.hpp:1072
void FindSeqObjectsByClass(class UClass *DesiredClass, bool bRecursive, TArray< class USequenceObject * > *OutputObjects)
void PlayForceFeedbackWaveform(class UForceFeedbackWaveform *WaveForm, class AActor *WaveInstigator)
int NodeTickTag
Definition: LA_Engine_classes.hpp:13223
float NormalLength
Definition: LA_Engine_classes.hpp:31718
int Target
Definition: LA_Engine_classes.hpp:27584
float BloomSizeScaleLarge
Definition: LA_Engine_classes.hpp:9319
struct FVector TransformHitLocation(const struct FVector &HitLocation)
void OnLoginChange(unsigned char LocalUserNum)
void VerifyDefaultCaseValue()
void ApplyCheckpointRecord(struct ATrigger_FCheckpointRecord *Record)
struct FString VariableLabel
Definition: LA_Engine_classes.hpp:28832
Definition: LA_Engine_classes.hpp:19556
struct FLinearColor SimpleLightColor
Definition: LA_Engine_classes.hpp:15170
float BlendToChild1Time
Definition: LA_Engine_classes.hpp:13590
void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer *RemovedPlayer)
float WaitDelay
Definition: LA_Engine_classes.hpp:6115
struct FPointer CurveEdVTable
Definition: LA_Engine_classes.hpp:7939
class UDownloadableContentEnumerator * DLCEnumerator
Definition: LA_Engine_classes.hpp:1156
Definition: LA_Engine_classes.hpp:25378
Definition: LA_Engine_classes.hpp:22938
struct FExpressionInput RGB
Definition: LA_Engine_classes.hpp:17859
Definition: LA_Engine_classes.hpp:29210
struct FExpressionInput Lightmass
Definition: LA_Engine_classes.hpp:18440
unsigned char bAltFire
Definition: LA_Engine_classes.hpp:5892
void DrawBlendedTile(class UTexture *Tex, float XL, float YL, float U, float V, float UL, float VL, TEnumAsByte< ECanvasBlendMode > Blend)
void RegisterCustomPlayerDataStores()
float RatioX
Definition: LA_Engine_classes.hpp:1981
float StreamingDistanceMultiplier
Definition: LA_Engine_classes.hpp:26877
void ResetLogging(float HeartbeatDelta)
unsigned long bPredictRespawns
Definition: LA_Engine_classes.hpp:2604
struct FVector PositionMultiplierY
Definition: LA_Engine_classes.hpp:25156
float ParkedSlipFactor
Definition: LA_Engine_classes.hpp:24875
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11766
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32020
Definition: LA_Engine_classes.hpp:27306
float NavMeshGen_StepSize
Definition: LA_Engine_classes.hpp:32391
void RemoveMutator(class AMutator *MutatorToRemove)
struct FRawDistributionFloat Range
Definition: LA_Engine_classes.hpp:20420
Definition: LA_Engine_classes.hpp:18206
void OnAttachToActor(class USeqAct_AttachToActor *Action)
TArray< class UInterpGroupInst * > GroupInst
Definition: LA_Engine_classes.hpp:26653
float ApexLODResourceBudget
Definition: LA_Engine_classes.hpp:638
int RecordCoverLinkFireLinks(class ACoverLink *Link, class AController *Player)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5932
void GeneratePCMData(int SamplesNeeded, TArray< unsigned char > *Buffer)
float LiftFalloffHeight
Definition: LA_Engine_classes.hpp:25126
unsigned long bPushedByEncroachers
Definition: LA_Engine_classes.hpp:55
float TimeSinceActivation
Definition: LA_Engine_classes.hpp:24219
void ClientSetCameraMode(const struct FName &NewCamMode)
unsigned long bAllowDecalAutomaticReAttach
Definition: LA_Engine_classes.hpp:4210
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30196
int SizeX
Definition: LA_Engine_classes.hpp:5708
TArray< struct FCompartmentRunList > CompartmentRunFrames
Definition: LA_Engine_classes.hpp:636
struct FVector FoliageForce
Definition: LA_Engine_classes.hpp:31507
unsigned long bAllowJoinViaPresence
Definition: LA_Engine_classes.hpp:10081
float SubtitlePriority
Definition: LA_Engine_classes.hpp:3968
unsigned long bSpatialize
Definition: LA_Engine_classes.hpp:29410
void GetRegisteredPlayersInSession(const struct FName &SessionName, TArray< struct FUniqueNetId > *OutRegisteredPlayers)
float MaxTextureDensity
Definition: LA_Engine_classes.hpp:955
struct FName EventName
Definition: LA_Engine_classes.hpp:25994
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9627
TEnumAsByte< EPacketSizeMultiplier > PacketSizeMultiplier
Definition: LA_Engine_classes.hpp:23151
float CameraAnimPlayRate
Definition: LA_Engine_classes.hpp:13902
void EncroachedBy(class AActor *Other)
unsigned long bHasValidBodies
Definition: LA_Engine_classes.hpp:33242
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22659
float HistoryConvergenceTime
Definition: LA_Engine_classes.hpp:9181
void STATIC_Vect2BP(const struct FVector &pos, class AActor *ForcedBase, struct FBasedPosition *BP)
unsigned long bDrawBox
Definition: LA_Engine_classes.hpp:25794
void LogTeamStringEvent(int EventID, class ATeamInfo *Team, const struct FString &Value)
int AIGroupInitStage[0xA]
Definition: LA_Engine_classes.hpp:2887
class UPrimitiveComponent * GetDrawComponent()
void AddServerAuthResponseDelegate(const struct FScriptDelegate &ServerAuthResponseDelegate)
unsigned char UnknownData05[0x9C]
Definition: LA_Engine_classes.hpp:8389
void LogProjectileIntEvent(int EventID, class AController *Player, class UClass *Proj, int Value)
unsigned long bForceCPUSkinning
Definition: LA_Engine_classes.hpp:925
float MaxDistance
Definition: LA_Engine_classes.hpp:12256
Definition: LA_Engine_classes.hpp:7715
void OnJoinTravelToSessionComplete(const struct FName &SessionName, bool bWasSuccessful)
float RateScale
Definition: LA_Engine_classes.hpp:14568
TArray< unsigned char > SourceRequiredBones
Definition: LA_Engine_classes.hpp:13659
TArray< struct FLandscapeLayerStruct > LayerInfoObjs
Definition: LA_Engine_classes.hpp:29860
struct FPointer InstanceOverride
Definition: LA_Engine_classes.hpp:19627
class UParticleModuleEventGenerator * EventGenerator
Definition: LA_Engine_classes.hpp:20237
int STATIC_GetObjClassVersion()
bool ProceedWithMove(class APawn *Other)
Definition: LA_Engine_classes.hpp:13312
bool IsOwnedBy(class AActor *TestActor)
bool ShowGamerCardUI(unsigned char LocalUserNum, const struct FUniqueNetId &PlayerID)
struct FVector UniversalOffset
Definition: LA_Engine_classes.hpp:21185
void DrawRotatedMaterialTile(class UMaterialInterface *Mat, const struct FRotator &Rotation, float XL, float YL, float U, float V, float UL, float VL, float AnchorX, float AnchorY)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31409
bool SaveDocumentWithObject(int Index, class UObject *ObjectData, int SaveVersion)
Definition: LA_Engine_structs.hpp:6816
TEnumAsByte< EAlphaBlendType > BlendType
Definition: LA_Engine_classes.hpp:13267
float PlayRate
Definition: LA_Engine_classes.hpp:34764
float ElapsedTime
Definition: LA_Engine_classes.hpp:25461
unsigned long bRenderGeometry
Definition: LA_Engine_classes.hpp:22622
unsigned long bMaintainMinDistance
Definition: LA_Engine_classes.hpp:24698
float Viscosity
Definition: LA_Engine_classes.hpp:23175
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10922
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30946
Definition: LA_Engine_classes.hpp:37974
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25099
bool GetBoolValue(const struct FString &Key)
class UClass * InventoryClass
Definition: LA_Engine_classes.hpp:1739
void SetFixed(bool bNewFixed)
struct FString EmitterPoolClassPath
Definition: LA_Engine_classes.hpp:623
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
struct FString GetPlayerNetworkAddress()
struct FName BoneName
Definition: LA_Engine_classes.hpp:14158
float MaxPolyHeight_Optional
Definition: LA_Engine_classes.hpp:3409
int SentinelIdx
Definition: LA_Engine_classes.hpp:2063
class AActor * SpecialHandling(class APawn *Other)
bool AlwaysKeep(class AActor *Other)
void VerifyDefaultCaseValue()
Definition: LA_Engine_classes.hpp:15846
float PP_HighlightsMultiplier
Definition: LA_Engine_classes.hpp:8935
Definition: LA_Engine_classes.hpp:7897
void AddObjectiveScore(class APlayerReplicationInfo *Scorer, int Score)
TEnumAsByte< ENetMode > STATIC_GetCurrentNetMode()
unsigned long bTurnInPlace
Definition: LA_Engine_classes.hpp:23781
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:15135
Definition: LA_Engine_classes.hpp:36275
void PostInitAnimTree(class USkeletalMeshComponent *SkelComp)
struct FRawDistributionFloat SpawnCount
Definition: LA_Engine_classes.hpp:20957
Definition: LA_Engine_classes.hpp:7549
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32073
bool CreateServerAuthSession(const struct FUniqueNetId &ClientUID, int ClientIP, int ClientPort, int *OutAuthTicketUID)
class USoundCue * ImpactSound
Definition: LA_Engine_classes.hpp:24409
TEnumAsByte< EOrbitChainMode > ChainMode
Definition: LA_Engine_classes.hpp:21526
unsigned long LODDuplicate
Definition: LA_Engine_classes.hpp:20270
Definition: LA_Engine_classes.hpp:15774
void SetLinearLimitSize(float NewLimitSize)
Definition: LA_Engine_classes.hpp:19642
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15946
bool HasFireLinkTo(int SlotIdx, const struct FCoverInfo &ChkCover, bool bAllowFallbackLinks)
unsigned long bEditorOnly
Definition: LA_Engine_classes.hpp:13218
class ATerrain * ParentTerrain
Definition: LA_Engine_classes.hpp:30212
struct FUntypedBulkData_Mirror DominantLayerData
Definition: LA_Engine_classes.hpp:30096
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:21569
bool STATIC_PlayLoadMapMovie()
struct FRawDistributionFloat Lifetime
Definition: LA_Engine_classes.hpp:22746
float TimeStamp
Definition: LA_Engine_classes.hpp:9712
void ReplicatedEvent(const struct FName &VarName)
unsigned long CastShadow
Definition: LA_Engine_classes.hpp:10493
void EndStringEventParam(const struct FString &EventName, const struct FString &ParamName, const struct FString &ParamValue)
TEnumAsByte< EFeaturePrivilegeLevel > CanDownloadUserContent(unsigned char LocalUserNum)
Definition: LA_Engine_classes.hpp:14153
void SetSkelControlScale(const struct FName &SkelControlName, float Scale)
class UFont * STATIC_GetUltraFont()
float LiftStrength
Definition: LA_Engine_classes.hpp:25317
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:20163
bool AcceptGameInvite(unsigned char LocalUserNum, const struct FName &SessionName)
Definition: LA_Engine_classes.hpp:35624
class UMaterialInterface * DecalMaterial
Definition: LA_Engine_classes.hpp:14794
bool CanViewUserCreatedContent()
float Steer
Definition: LA_Engine_classes.hpp:24850
struct FName SkelMeshActorParamName
Definition: LA_Engine_classes.hpp:21190
unsigned long bIsShadowFactorTexture
Definition: LA_Engine_classes.hpp:10153
unsigned long bAlwaysTeleportNonPawns
Definition: LA_Engine_classes.hpp:3741
TArray< struct FString > BoneBreakNames
Definition: LA_Engine_classes.hpp:33562
unsigned long bRenderLightMapDensityGrayscale
Definition: LA_Engine_classes.hpp:914
unsigned long bSplineDisabled
Definition: LA_Engine_classes.hpp:33829
int PI_PackageVersion
Definition: LA_Engine_classes.hpp:25704
void SetVectorParameterValue(const struct FName &ParameterName, struct FLinearColor *Value)
unsigned long CastShadow
Definition: LA_Engine_classes.hpp:9408
struct FString STATIC_ParseOption(const struct FString &Options, const struct FString &InKey)
bool SupportsKismetModification(class USequenceOp *AskingOp, struct FString *Reason)
unsigned long bSelectInGame
Definition: LA_Engine_classes.hpp:139
struct FRawDistributionVector StartSize
Definition: LA_Engine_classes.hpp:22916
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:9359
Definition: LA_Engine_classes.hpp:8406
void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel)
float FadeAmount
Definition: LA_Engine_classes.hpp:34590
bool GetProfileSettingMappingType(int ProfileId, TEnumAsByte< EPropertyValueMappingType > *OutType)
class UTexture2D * DisplacementMap
Definition: LA_Engine_classes.hpp:30259
class ACoverReplicator * GetCoverReplicator()
void DrawPathCache(const struct FVector &DrawOffset, bool bPersistent, const struct FColor &DrawColor)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5152
unsigned long bEqualSizeAB
Definition: LA_Engine_classes.hpp:33963
Definition: LA_Engine_classes.hpp:11948
void AddTextureStreamingSlaveLoc(const struct FVector &InLoc, float BoostFactor, bool bOverrideLocation, float OverrideDuration)
Definition: LA_Engine_classes.hpp:36596
float WaveRadius
Definition: LA_Engine_classes.hpp:31647
struct FName ParameterName
Definition: LA_Engine_classes.hpp:18697
void OnReadPlayerStorageForNetIdComplete(const struct FUniqueNetId &NetId, bool bWasSuccessful)
unsigned long bProxy
Definition: LA_Engine_classes.hpp:3786
class AInterpActor * MyDoor
Definition: LA_Engine_classes.hpp:3098
void ThrowActiveWeapon(bool bDestroyWeap)
struct FRBCollisionChannelContainer CollideWithChannels
Definition: LA_Engine_classes.hpp:25429
struct FName SkelControlName
Definition: LA_Engine_classes.hpp:37592
unsigned long bUpdateSkelWhenNotRendered
Definition: LA_Engine_classes.hpp:33247
int ForcedLodModel
Definition: LA_Engine_classes.hpp:33212
unsigned long bDisableCollision
Definition: LA_Engine_classes.hpp:23994
unsigned long bOnlyCollideWithPawns
Definition: LA_Engine_classes.hpp:24561
struct FString InteractText
Definition: LA_Engine_classes.hpp:28745
struct FVector2D CoordinateBias
Definition: LA_Engine_classes.hpp:10151
unsigned long bUseFixedRelativeBoundingBox
Definition: LA_Engine_classes.hpp:31971
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9446
class UPBRuleNodeBase * RootRule
Definition: LA_Engine_classes.hpp:34357
float CornerShapeOffset
Definition: LA_Engine_classes.hpp:34011
bool STATIC_PartiallyDuplicates(int Switch1, int Switch2, class UObject *OptionalObject1, class UObject *OptionalObject2)
void InitConstraint(class UPrimitiveComponent *PrimComp1, class UPrimitiveComponent *PrimComp2, class URB_ConstraintSetup *Setup, float Scale, class AActor *InOwner, class UPrimitiveComponent *InPrimComp, bool bMakeKinForBody1)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13173
unsigned long UnknownData07
Definition: LA_Engine_classes.hpp:10234
unsigned long CanBlockCamera
Definition: LA_Engine_classes.hpp:4232
struct FMatrix CanvasToScreen
Definition: LA_Engine_classes.hpp:30524
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18442
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:17027
int PlayerIndex
Definition: LA_Engine_classes.hpp:25856
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:4772
Definition: LA_Engine_classes.hpp:16344
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7275
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14249
TScriptInterface< class UOnlineVoiceInterface > VoiceInterface
Definition: LA_Engine_classes.hpp:8733
bool RegisterForArbitration(const struct FName &SessionName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35782
bool IsBasedOn(class AActor *TestActor)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22944
float LODRenderToTextureScale
Definition: LA_Engine_classes.hpp:33883
struct FKConvexElem CellConvexElem
Definition: LA_Engine_classes.hpp:1370
float GravityZ
Definition: LA_Engine_classes.hpp:1568
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37836
Definition: LA_Engine_classes.hpp:9157
TEnumAsByte< ELocationEmitterSelectionMethod > SelectionMethod
Definition: LA_Engine_classes.hpp:21232
struct FVector NormalToCompare
Definition: LA_Engine_classes.hpp:20485
void UnTouch(class AActor *Other)
void OnQosStatusChanged(int NumComplete, int NumTotal)
bool GetPartyMembersInformation(TArray< struct FOnlinePartyMember > *PartyMembers)
struct FExpressionInput LayerUsed
Definition: LA_Engine_classes.hpp:19241
unsigned long R
Definition: LA_Engine_classes.hpp:17619
float Duration
Definition: LA_Engine_classes.hpp:32345
void LogGamePositionEvent(int EventID, float Value, struct FVector *Position)
unsigned long bEnableMobileTouch
Definition: LA_Engine_classes.hpp:121
Definition: LA_Engine_classes.hpp:3350
struct FPointer SourceData
Definition: LA_Engine_classes.hpp:33555
Definition: LA_Engine_classes.hpp:21914
void FadeOut(float FadeOutDuration, float FadeVolumeLevel)
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25325
int FailedLandingCount
Definition: LA_Engine_classes.hpp:23519
unsigned long bLockDesiredRotation
Definition: LA_Engine_classes.hpp:23409
void RemoveFilter(int EventID)
void SetClothFlags(int ClothFlags)
unsigned long bGameplayFramePause
Definition: LA_Engine_classes.hpp:548
TEnumAsByte< ESoundDistanceModel > GainDistanceAlgorithm
Definition: LA_Engine_classes.hpp:29443
void NotifyAttached(class AActor *Other)
TArray< unsigned char > PI_Bytes
Definition: LA_Engine_classes.hpp:25706
unsigned long bCheckForMovieCapture
Definition: LA_Engine_classes.hpp:1148
float RoundCurvature
Definition: LA_Engine_classes.hpp:34013
float LodBillboardEnd
Definition: LA_Engine_classes.hpp:31782
unsigned long bRenderDebugInfo
Definition: LA_Engine_classes.hpp:31435
struct FVector Constant
Definition: LA_Engine_classes.hpp:25154
void UpdateFromURL(class AGameInfo *Game, struct FString *URL)
Definition: LA_Engine_classes.hpp:13800
Definition: LA_Engine_classes.hpp:16287
Definition: LA_Engine_classes.hpp:9089
class UPhysicsAssetInstance * PhysicsAssetInstance
Definition: LA_Engine_classes.hpp:33185
void ViewShake(float DeltaTime)
float InnerCone
Definition: LA_Engine_classes.hpp:31967
struct FRawDistributionFloat DragCoefficient
Definition: LA_Engine_classes.hpp:20375
int RecentPartiesAddIndex
Definition: LA_Engine_classes.hpp:37240
unsigned long bIgnoreNearPlaneIntersection
Definition: LA_Engine_classes.hpp:4202
float VelocityUpdateTimeScale
Definition: LA_Engine_classes.hpp:33060
float CameraAnimBlendInTime
Definition: LA_Engine_classes.hpp:13903
struct FVector GetStartLocation()
bool SetKeyValue(int SaveSlot, const struct FString &KeyName, struct FPlatformInterfaceData *Value)
void SetLastParty(const struct FUniqueNetId &PartyLeader, TArray< struct FUniqueNetId > *PartyMembers)
TScriptInterface< class UOnlineGameInterface > STATIC_GetOnlineGameInterface()
TArray< struct FPointer > SecondaryViewportFrames
Definition: LA_Engine_classes.hpp:1166
int TimeLimit
Definition: LA_Engine_classes.hpp:34420
Definition: LA_Engine_classes.hpp:15359
unsigned long bProjectOnBSP
Definition: LA_Engine_classes.hpp:14817
float GetNormalizedPosition()
bool STATIC_GrabOption(struct FString *Options, struct FString *Result)
TArray< struct FPointer > Nodes
Definition: LA_Engine_classes.hpp:4687
unsigned long bInitiallyClosed
Definition: LA_Engine_classes.hpp:3103
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:28290
int PreviewAnimSetIndex
Definition: LA_Engine_classes.hpp:13832
TEnumAsByte< EMobileTexCoordsSource > MobileBaseTextureTexCoordsSource
Definition: LA_Engine_classes.hpp:10320
unsigned long bAllowInvites
Definition: LA_Engine_classes.hpp:10079
float DelayMax
Definition: LA_Engine_classes.hpp:4110
void RadiusNavigationPoints(class UClass *BaseClass, const struct FVector &Point, float Radius, class ANavigationPoint **N)
struct FName SocketOrBoneName
Definition: LA_Engine_classes.hpp:26311
Definition: LA_Engine_classes.hpp:21732
unsigned long bForceMiplevelsToBeResident
Definition: LA_Engine_classes.hpp:10752
int ClientCap
Definition: LA_Engine_classes.hpp:6149
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5365
void ClearRegisterPlayerCompleteDelegate(const struct FScriptDelegate &RegisterPlayerCompleteDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13912
struct FVector InitialVelocity
Definition: LA_Engine_classes.hpp:5285
float SoftBodyVolumeStiffness
Definition: LA_Engine_classes.hpp:33644
float MaxDamageImpulse
Definition: LA_Engine_classes.hpp:31514
void ToggleDirectorInfoDebug()
Definition: LA_Engine_classes.hpp:32712
TEnumAsByte< EDOFType > DepthOfFieldType
Definition: LA_Engine_classes.hpp:9254
class UClass * DroppedPickupClass
Definition: LA_Engine_classes.hpp:2610
float NavMeshGen_EdgeMaxDelta
Definition: LA_Engine_classes.hpp:32404
struct FVector GetConstraintLocation()
void SetUV(int NewU, int NewUL, int NewV, int NewVL)
void SetHidden(bool NewHidden)
TArray< class UObject * > PrefabArchetypes
Definition: LA_Engine_classes.hpp:25729
TEnumAsByte< EParticleAxisLock > LockAxisFlags
Definition: LA_Engine_classes.hpp:21568
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17225
float LightDistance
Definition: LA_Engine_classes.hpp:33067
void AllowBroadcastLocalizedTeam(int TeamIndex, class AActor *Sender, class UClass *Message, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
float ModShadowFadeoutExponent
Definition: LA_Engine_classes.hpp:33070
float EscapeVelocity
Definition: LA_Engine_classes.hpp:25127
float WheelLongExtremumValue
Definition: LA_Engine_classes.hpp:24251
struct FString AutomatedTestingExecCommandToRunAtStartMatch
Definition: LA_Engine_classes.hpp:2055
Definition: LA_Engine_classes.hpp:26188
unsigned long bNoiseLock
Definition: LA_Engine_classes.hpp:20552
float MobileBumpOffsetHeightRatio
Definition: LA_Engine_classes.hpp:10351
unsigned long bSentinelStreamingLevelStillLoading
Definition: LA_Engine_classes.hpp:2048
struct FLightMapRef LightMap
Definition: LA_Engine_classes.hpp:30133
class UInterpFilter * SelectedFilter
Definition: LA_Engine_classes.hpp:28789
TArray< struct FPointer > DLCConfigCacheChanges
Definition: LA_Engine_classes.hpp:782
Definition: LA_Engine_classes.hpp:7835
TArray< struct FHudDebugTextInfo > HudDebugTextListCoordinate
Definition: LA_Engine_classes.hpp:6182
void SetDataBlob(const struct FString &StorageID, const struct FString &BlobName, const struct FScriptDelegate &InSetDataBlobCallback, TArray< unsigned char > *DataBlob)
TArray< class UMaterialInterface * > Materials
Definition: LA_Engine_classes.hpp:33546
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31665
void SetComponents(class UPrimitiveComponent *InComponent1, const struct FName &InBoneName1, const struct FVector &Position1, class UPrimitiveComponent *InComponent2, const struct FName &InBoneName2, const struct FVector &Position2)
Definition: LA_Engine_classes.hpp:8655
unsigned long bAcceptsStaticDecals
Definition: LA_Engine_classes.hpp:4207
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13803
unsigned long bEnforceNormalCheck
Definition: LA_Engine_classes.hpp:21412
void OnToggle(class USeqAct_Toggle *Action)
unsigned long bPhysicsOnContact
Definition: LA_Engine_classes.hpp:1497
struct FPointer ColorProp
Definition: LA_Engine_classes.hpp:17183
unsigned long bBlockedWhenClosed
Definition: LA_Engine_classes.hpp:3104
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12195
struct FName HandlerName
Definition: LA_Engine_classes.hpp:25971
class UClass * EntryActor
Definition: LA_Engine_classes.hpp:37978
struct FVector LongDirection
Definition: LA_Engine_classes.hpp:24881
float MaxAngle
Definition: LA_Engine_classes.hpp:14386
void ClearEnumerateUserFileCompleteDelegate(const struct FScriptDelegate &EnumerateUserFileCompleteDelegate)
TArray< struct FSkeletalMeshOptimizationSettings > OptimizationSettings
Definition: LA_Engine_classes.hpp:33565
float CenterX
Definition: LA_Engine_classes.hpp:18987
class USkeletalMesh * PreviewSkelMesh
Definition: LA_Engine_classes.hpp:13820
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13019
int SizeX
Definition: LA_Engine_classes.hpp:10740
void BroadcastLocalized(class AActor *Sender, class UClass *Message, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
Definition: LA_Engine_classes.hpp:22499
void SetPendingFire(int FireMode)
class UMaterialInterface * BillboardMaterial
Definition: LA_Engine_classes.hpp:31864
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26173
unsigned long bBlockActors
Definition: LA_Engine_classes.hpp:26169
unsigned long bCanClimbLadders
Definition: LA_Engine_classes.hpp:23366
struct FScriptDelegate __OnStatsWriteComplete__Delegate
Definition: LA_Engine_classes.hpp:8698
void EndStringEvent(const struct FString &EventName)
struct FString SentinelTaskDescription
Definition: LA_Engine_classes.hpp:2057
float Radius
Definition: LA_Engine_classes.hpp:31969
int ControlPosY
Definition: LA_Engine_classes.hpp:14212
class UHttpRequestInterface * SetHeader(const struct FString &HeaderName, const struct FString &HeaderValue)
bool GetUniquePlayerId(unsigned char LocalUserNum, struct FUniqueNetId *PlayerID)
class UPhysicsAssetInstance * GetPhysicsAssetInstance()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37531
Definition: LA_Engine_classes.hpp:35719
bool IsPlayerMuted(struct FUniqueNetId *Sender)
float InvalidateDistance
Definition: LA_Engine_classes.hpp:3023
unsigned long bReplicateHealthToAll
Definition: LA_Engine_classes.hpp:23404
bool SetRangedProfileSettingValue(int ProfileId, float NewValue)
void SetOnlineDebugLevel(int DebugLevel)
struct FName ParameterName
Definition: LA_Engine_classes.hpp:19452
void VisibleActors(class UClass *BaseClass, float Radius, const struct FVector &Loc, class AActor **Actor)
void ClearUnlockAchievementCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &UnlockAchievementCompleteDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:188
Definition: LA_Engine_structs.hpp:4179
bool SetPlayerInterface(class UObject *NewInterface)
unsigned long bAuthenticateServer
Definition: LA_Engine_classes.hpp:36138
float OccludedOutlineColorScale
Definition: LA_Engine_classes.hpp:4282
void STATIC_SetBasedPosition(const struct FVector &pos, class AActor *ForcedBase, struct FBasedPosition *BP)
class UTexture2D * Avatar
Definition: LA_Engine_classes.hpp:34499
unsigned long bLookAtLocallyControlledPawnOnly
Definition: LA_Engine_classes.hpp:16506
void FindFractureSounds(class USoundCue **OutSoundExplosion, class USoundCue **OutSoundSingle)
void ClientEndOnlineGame()
void PlayAnim(const struct FName &AnimName, float Duration, bool bLoop, bool bRestartIfAlreadyPlaying, float StartTime, bool bPlayBackwards)
struct FColor FillColor
Definition: LA_Engine_classes.hpp:14001
float LastSpectatorStateSynchTime
Definition: LA_Engine_classes.hpp:6192
class USettings * Settings
Definition: LA_Engine_classes.hpp:31328
struct FRawDistributionVector LifeMultiplier
Definition: LA_Engine_classes.hpp:22024
Definition: LA_Basic.hpp:157
struct FVector GetRadii()
class UTexture2D * FaceNegY
Definition: LA_Engine_classes.hpp:32103
TArray< class USequenceOp * > ActiveSequenceOps
Definition: LA_Engine_classes.hpp:25901
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18591
class URB_RadialImpulseComponent * ImpulseComponent
Definition: LA_Engine_classes.hpp:24052
Definition: LA_Engine_classes.hpp:15679
unsigned long bEdShouldSnap
Definition: LA_Engine_classes.hpp:132
struct FString NewPlayerMessage
Definition: LA_Engine_classes.hpp:36441
unsigned long bCheckSpawnCollision
Definition: LA_Engine_classes.hpp:26467
TArray< struct FVisibilityTrackKey > VisibilityTrack
Definition: LA_Engine_classes.hpp:16821
void ClearConnectionStatusChangeDelegate(const struct FScriptDelegate &ConnectionStatusDelegate)
Definition: LA_Engine_classes.hpp:30959
TArray< int > HitNodeIndices
Definition: LA_Engine_classes.hpp:14830
unsigned long bNotifyBeyondLimit
Definition: LA_Engine_classes.hpp:14378
int STATIC_UnloadTextureResources(TArray< class UTexture * > *ListOfTexturesToUnload)
int CurrentSlotIndex
Definition: LA_Engine_classes.hpp:4115
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36097
struct FPointer BoolProp
Definition: LA_Engine_classes.hpp:17163
struct FVector2D TextureScale
Definition: LA_Engine_classes.hpp:29996
void DoNavFearCostFallOff()
class APawn * PawnList
Definition: LA_Engine_classes.hpp:601
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20349
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14546
void SetDecalMaterial(class UMaterialInterface *NewDecalMaterial)
Definition: LA_Engine_classes.hpp:6967
unsigned long bUseLitTranslucencyDepthPass
Definition: LA_Engine_classes.hpp:14954
void BreakFractureComponent(class UFracturedStaticMeshComponent *Comp, const struct FVector &BoxMin, const struct FVector &BoxMax)
unsigned long bUseMobileWaveVertexMovement
Definition: LA_Engine_classes.hpp:10314
void ClearPendingFire(int FireMode)
int LODBias
Definition: LA_Engine_classes.hpp:30059
TArray< struct FVector > SampledHeight
Definition: LA_Engine_classes.hpp:29997
TArray< struct FName > LayerNames
Definition: LA_Engine_classes.hpp:29882
struct FString LogMessage
Definition: LA_Engine_classes.hpp:26929
unsigned long bAllowJoinViaPresenceFriendsOnly
Definition: LA_Engine_classes.hpp:10082
Definition: LA_Engine_classes.hpp:9586
unsigned long bHeightFieldDataHasHole
Definition: LA_Engine_classes.hpp:30106
void ClientTravelToSession(const struct FName &SessionName, class UClass *SearchClass, unsigned char PlatformSpecificInfo)
class USkeletalMesh * DefaultSkelMesh
Definition: LA_Engine_classes.hpp:24456
unsigned long bRequiresLoopingNotification
Definition: LA_Engine_classes.hpp:20272
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18011
bool ResolveConflictWithVersionIndex(int Index)
int TextureTile
Definition: LA_Engine_classes.hpp:22480
struct FSoundClassProperties Properties
Definition: LA_Engine_classes.hpp:32318
struct FVector SimulationPosition
Definition: LA_Engine_classes.hpp:31728
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
void OnGetSaveDataCallback(bool bWasSuccessful, int SaveSlot, const struct FString &Error, TArray< unsigned char > *DataBlob)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21972
class APlayerController * SpawnPlayerController(const struct FVector &SpawnLocation, const struct FRotator &SpawnRotation)
unsigned long bRenderTangents
Definition: LA_Engine_classes.hpp:22430
void DeleteAllCloudDocuments()
unsigned long bHasQualitySwitch
Definition: LA_Engine_classes.hpp:10295
unsigned long bIsAllowedToMove
Definition: LA_Engine_classes.hpp:27272
class UPrimitiveComponent * ZeroColliderComponent
Definition: LA_Engine_classes.hpp:3576
Definition: LA_Engine_classes.hpp:28391
void PostRender_Console(class UCanvas *Canvas)
float LinearDriveDamping
Definition: LA_Engine_classes.hpp:24634
Definition: LA_Engine_classes.hpp:6778
void WaitForLift(class APawn *Other)
struct FString IsPlayingThisGameCol
Definition: LA_Engine_classes.hpp:30729
void GetBoundDataStores(TArray< class UUIDataStore * > *out_BoundDataStores)
float FloatPropMax
Definition: LA_Engine_classes.hpp:13589
struct FColor SplineColor
Definition: LA_Engine_classes.hpp:33826
Definition: LA_Engine_classes.hpp:31911
struct FVector LimitLookDir
Definition: LA_Engine_classes.hpp:14396
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:1146
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31487
void ConsumeAmmo(unsigned char FireModeNum)
float LastUpdateTime
Definition: LA_Engine_classes.hpp:21192
int SortOrder
Definition: LA_Engine_classes.hpp:14837
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12446
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7721
void AddReadCompleteDelegate(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum)
TArray< struct FPointer > EmitterInstances
Definition: LA_Engine_classes.hpp:20005
Definition: LA_Engine_classes.hpp:37567
struct FString SendingPlayerNameCol
Definition: LA_Engine_classes.hpp:30652
struct FLinearColor MobileSpecularColor
Definition: LA_Engine_classes.hpp:10338
unsigned long bCinemaDisableInputMove
Definition: LA_Engine_classes.hpp:6100
float EndTime
Definition: LA_Engine_classes.hpp:13893
bool GetProfileSettingDefaultId(int ProfileSettingId, int *DefaultId, int *ListIndex)
struct FMatrix CachedParentToWorld
Definition: LA_Engine_classes.hpp:32886
struct FRawDistributionVector LowerLeftCorner
Definition: LA_Engine_classes.hpp:20996
class UAudioComponent * GetFaceFXAudioComponent()
int MaterialExpressionEditorX
Definition: LA_Engine_classes.hpp:17394
unsigned long bTargetAbsolute
Definition: LA_Engine_classes.hpp:20619
void LogProjectileIntEvent(int EventID, class AController *Player, class UClass *Proj, int Value)
bool ShouldForceFullscreenViewport()
struct FString MobileEmulationMasterMaterialName
Definition: LA_Engine_classes.hpp:902
class UKismetBookMark * KismetBookMarks[0xA]
Definition: LA_Engine_classes.hpp:564
Definition: LA_Engine_structs.hpp:4122
void RemoveAllHudDebugStrings()
struct FColor DrawColor
Definition: LA_Engine_classes.hpp:5705
unsigned long bFixed
Definition: LA_Engine_classes.hpp:10436
int MaxTrianglesPerLeaf
Definition: LA_Engine_classes.hpp:663
Definition: LA_Engine_classes.hpp:17141
struct FName TextureFileCacheName
Definition: LA_Engine_classes.hpp:10758
bool ShouldSaveForCheckpoint()
void IgnoreMoveInput(bool bNewMoveInput)
Definition: LA_Engine_classes.hpp:14724
Definition: LA_Engine_structs.hpp:5540
TEnumAsByte< EAnimationKeyFormat > KeyEncodingFormat
Definition: LA_Engine_classes.hpp:14585
Definition: LA_Engine_classes.hpp:22672
struct FString IsLocalCol
Definition: LA_Engine_classes.hpp:30725
unsigned long bLockTarget
Definition: LA_Engine_classes.hpp:20620
void IncrementAutomatedTestingMapIndex()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7695
struct FExpressionInput Percent
Definition: LA_Engine_classes.hpp:17918
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3529
Definition: LA_Engine_classes.hpp:32486
float ProgressTimeOut
Definition: LA_Engine_classes.hpp:9838
Definition: LA_Engine_classes.hpp:18638
TArray< struct FPointer > WeightedMaterials
Definition: LA_Engine_classes.hpp:30213
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3816
Definition: LA_Engine_classes.hpp:4380
Definition: LA_Engine_classes.hpp:36704
float CustomPendingBlendOutTime
Definition: LA_Engine_classes.hpp:13443
bool ComputeValidFinalDestination(struct FVector *out_ComputedPosition)
int IdealStaticMeshComponents
Definition: LA_Engine_classes.hpp:1915
class UMaterialInterface * Material
Definition: LA_Engine_classes.hpp:34339
class AActor * CachedBase
Definition: LA_Engine_classes.hpp:13525
class UFont * Font
Definition: LA_Engine_classes.hpp:18170
TArray< class USeqAct_Latent * > LatentActions
Definition: LA_Engine_classes.hpp:186
void OnUnregisterPlayerCompleteForHostMigrate(const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
Definition: LA_Engine_classes.hpp:25725
unsigned long bNegative_Y
Definition: LA_Engine_classes.hpp:22815
struct FPointer State
Definition: LA_Engine_classes.hpp:33042
float StaticLightingResolution
Definition: LA_Engine_classes.hpp:29850
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26595
void OnToggle(class USeqAct_Toggle *inAction)
struct FVector LastClothLocation
Definition: LA_Engine_classes.hpp:33334
TEnumAsByte< ESplitScreenType > Default2PSplitType
Definition: LA_Engine_classes.hpp:9835
void DoSentinelActionPerLoadedMap()
struct FString TypedStr
Definition: LA_Engine_classes.hpp:30331
Definition: LA_Engine_classes.hpp:18270
float MaxLookAtTime
Definition: LA_Engine_classes.hpp:12536
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:20184
void GetPixelSizeOfScreen(class UCanvas *Canvas, int LocalPlayerIndex, float *out_Width, float *out_Height)
unsigned long bUsesSceneColor
Definition: LA_Engine_classes.hpp:31923
class UMeshComponent * Mesh
Definition: LA_Engine_classes.hpp:2664
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32864
class UObject * ObjValue
Definition: LA_Engine_classes.hpp:28944
struct FName ControlEdgeName
Definition: LA_Engine_classes.hpp:22422
Definition: LA_Engine_classes.hpp:8549
unsigned long bSoaking
Definition: LA_Engine_classes.hpp:5874
unsigned long bHasVoiceHandshakeCompleted
Definition: LA_Engine_classes.hpp:6097
unsigned char UnknownData02[0x48]
Definition: LA_Engine_classes.hpp:667
void ClearClientAuthCompleteDelegate(const struct FScriptDelegate &ClientAuthCompleteDelegate)
Definition: LA_Engine_classes.hpp:26439
float OnlySteeringStartTime
Definition: LA_Engine_classes.hpp:23808
int TessellationFactor
Definition: LA_Engine_classes.hpp:22476
Definition: LA_Engine_classes.hpp:21319
TArray< class UInterpTrackInst * > TrackInst
Definition: LA_Engine_classes.hpp:16112
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:4136
Definition: LA_Engine_classes.hpp:4078
class USoundMode * CurrentMode
Definition: LA_Engine_classes.hpp:32276
void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer *AddedPlayer)
int NumPrivateConnections
Definition: LA_Engine_classes.hpp:10071
struct FScriptDelegate __OnSystemFinished__Delegate
Definition: LA_Engine_classes.hpp:20074
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2775
struct FCanvasIcon MakeIcon(class UTexture *Texture, float U, float V, float UL, float VL)
int ValueB
Definition: LA_Engine_classes.hpp:27384
float BlendInTime
Definition: LA_Engine_classes.hpp:27049
unsigned long bUpdatePositionEachFrame
Definition: LA_Engine_classes.hpp:21410
void SetForceStaticDecals(bool bInForceStaticDecals)
Definition: LA_Engine_classes.hpp:20258
void SetMaskWeight(int MaskIndex, float DesiredWeight, float BlendTime)
struct FVector ColorScale
Definition: LA_Engine_classes.hpp:34594
unsigned long bIsRecording
Definition: LA_Engine_classes.hpp:7954
void OnTeleport(class USeqAct_Teleport *Action)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:25517
unsigned long bUseOcclusionCulling
Definition: LA_Engine_classes.hpp:20039
unsigned long bDynamicCover
Definition: LA_Engine_classes.hpp:3013
float EscapeVelocity
Definition: LA_Engine_classes.hpp:25010
void SetShadowParent(class UPrimitiveComponent *NewShadowParent)
unsigned long bNothingSelected
Definition: LA_Engine_classes.hpp:15277
bool STATIC_TowardGoal(class UNavigationHandle *NavHandle, class AActor *Goal)
float GridSpacing
Definition: LA_Engine_classes.hpp:31698
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1331
unsigned long bSwingPositionDrive
Definition: LA_Engine_classes.hpp:24624
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17507
class ABroadcastHandler * BroadcastHandler
Definition: LA_Engine_classes.hpp:2265
int STATIC_GetObjClassVersion()
struct FName BoneName
Definition: LA_Engine_classes.hpp:12873
TArray< struct FWeightmapLayerAllocationInfo > WeightmapLayerAllocations
Definition: LA_Engine_classes.hpp:30038
void OnServerAuthComplete(bool bSuccess, const struct FUniqueNetId &ServerUID, class UPlayer *ServerConnection, const struct FString &ExtraInfo)
int STATIC_GetObjClassVersion()
TArray< class UParticleLODLevel * > LODLevels
Definition: LA_Engine_classes.hpp:20186
class AWeapon * Weapon
Definition: LA_Engine_classes.hpp:23513
TArray< struct FPreviewAnimSetsStruct > PreviewAnimSetList
Definition: LA_Engine_classes.hpp:13830
Definition: LA_Engine_classes.hpp:9197
struct FString GetPhysicsName()
TArray< struct FAchievementDetails > Achievements
Definition: LA_Engine_classes.hpp:30816
unsigned long bUsedWithMobileLandscape
Definition: LA_Engine_classes.hpp:14963
void WaitForLanding(float waitDuration)
struct FInterpCurveFloat ConstantCurve
Definition: LA_Engine_classes.hpp:7011
struct FRotator ReplicatedMeshRotation
Definition: LA_Engine_classes.hpp:1782
struct FColor ConsoleColor
Definition: LA_Engine_classes.hpp:1966
bool WriteUserFile(const struct FString &UserId, const struct FString &Filename, TArray< unsigned char > *FileContents)
bool SetProfileSettingValueInt(int ProfileSettingId, int Value)
float UsedVolumeModulation
Definition: LA_Engine_classes.hpp:4116
void PreControllerIdChange()
bool GetData(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum)
Definition: LA_Engine_classes.hpp:20694
struct FName ParamSwatchName
Definition: LA_Engine_classes.hpp:33884
struct FString bIsFriendInviteCol
Definition: LA_Engine_classes.hpp:30653
struct FString GetServerNetworkAddress()
class UNxForceFieldComponent * ForceFieldComponent
Definition: LA_Engine_classes.hpp:25361
void ClientDrawKismetText(const struct FKismetDrawTextInfo &DrawTextInfo, float DisplayTime)
unsigned long bDisablePhysXHardwareSupport
Definition: LA_Engine_classes.hpp:930
Definition: LA_Engine_classes.hpp:35143
void UpdatePing(float TimeStamp)
int SectionBaseY
Definition: LA_Engine_classes.hpp:30098
Definition: LA_Engine_classes.hpp:23106
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13476
void RouteCache_RemoveIndex(int InIndex, int Count)
void AddReceivedGameInviteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReceivedGameInviteDelegate)
float MotionBlurAmount
Definition: LA_Engine_classes.hpp:26852
bool GetMobileTextureParameterValue(const struct FName &ParameterName, class UTexture **OutValue)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13469
void OnExternalUIChanged(bool bIsOpening)
Definition: LA_Engine_classes.hpp:36380
float SubUVFrameRate
Definition: LA_Engine_classes.hpp:10335
struct FRBCollisionChannelContainer ApexClothingRBCollideWithChannels
Definition: LA_Engine_classes.hpp:33337
float LinearSpringScale
Definition: LA_Engine_classes.hpp:24486
TArray< struct FCurveEdTab > Tabs
Definition: LA_Engine_classes.hpp:7919
void LogAllPlayerPositionsEvent(int EventID)
unsigned long bNeverSwitchOnPickup
Definition: LA_Engine_classes.hpp:6087
class UStaticMeshComponent * StaticMesh
Definition: LA_Engine_classes.hpp:3681
class USoundMode * SoundMode
Definition: LA_Engine_classes.hpp:36577
unsigned long bIsIssuingNotifies
Definition: LA_Engine_classes.hpp:13880
TEnumAsByte< EPixelFormat > Format
Definition: LA_Engine_classes.hpp:32096
int RawPCMDataSize
Definition: LA_Engine_classes.hpp:29763
float DestroyPartRadiusFactor
Definition: LA_Engine_classes.hpp:15418
unsigned long bDisableWarningWhenAnimNotFound
Definition: LA_Engine_classes.hpp:33271
Definition: LA_Engine_classes.hpp:17934
float HeightOffset
Definition: LA_Engine_classes.hpp:25276
void RemoveValueEntry(int RemoveIndex)
bool GetStringSettingValueNames(int StringSettingId, TArray< struct FIdToStringMapping > *Values)
int STATIC_GetObjClassVersion()
float CenterX
Definition: LA_Engine_classes.hpp:1979
unsigned long bAffectCompositeShadowDirection
Definition: LA_Engine_classes.hpp:32769
void ReturnPartActor(class AFracturedStaticMeshPart *Part)
void ClearReadUserFileCompleteDelegate(const struct FScriptDelegate &ReadUserFileCompleteDelegate)
void ClearArbitrationRegistrationCompleteDelegate(const struct FScriptDelegate &ArbitrationRegistrationCompleteDelegate)
unsigned long bLimitFallAccel
Definition: LA_Engine_classes.hpp:23403
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36385
unsigned long bRandomStartImageIndex
Definition: LA_Engine_classes.hpp:22247
float BlendDownPerc
Definition: LA_Engine_classes.hpp:13613
unsigned char UnknownData11[0x4]
Definition: LA_Engine_classes.hpp:10244
Definition: LA_Engine_classes.hpp:4492
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1512
TArray< struct FAnimSetMeshLinkup > LinkupCache
Definition: LA_Engine_classes.hpp:14623
unsigned long bPendingListenAuth
Definition: LA_Engine_classes.hpp:36141
unsigned long bClampedFrictionModel
Definition: LA_Engine_classes.hpp:24260
int LoopCount
Definition: LA_Engine_classes.hpp:29566
bool SetSharedCloudInterface(class UObject *InCloudInterface)
Definition: LA_Engine_classes.hpp:2766
TArray< struct FKCachedConvexData > PreCachedPhysData
Definition: LA_Engine_classes.hpp:10448
struct FString RandomNormalTextureName
Definition: LA_Engine_classes.hpp:1002
Definition: LA_Engine_classes.hpp:34392
unsigned long bSkipBoundsUpdate
Definition: LA_Engine_classes.hpp:20024
struct FVector EffectorLocation
Definition: LA_Engine_classes.hpp:14235
Definition: LA_Engine_classes.hpp:15292
void UnRegisterObstacle()
void StartLogging(float HeartbeatDelta)
unsigned long bPendingNetUpdate
Definition: LA_Engine_classes.hpp:84
Definition: LA_Engine_classes.hpp:30209
struct FVector FalloffQuadratic
Definition: LA_Engine_classes.hpp:25529
TArray< struct FBoneAtom > SpaceBases
Definition: LA_Engine_classes.hpp:33192
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:3411
unsigned long bHideEditorPaths
Definition: LA_Engine_classes.hpp:2912
void OnPlayerDataChange()
void OnLoginStatusChange(TEnumAsByte< ELoginStatus > NewStatus, const struct FUniqueNetId &NewId)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14653
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3588
TArray< struct FBoneAtom > CachedLocalAtoms
Definition: LA_Engine_classes.hpp:33194
TArray< class AActor * > TranslucentStaticMeshGroup
Definition: LA_Engine_classes.hpp:4279
class UInstancedStaticMeshComponent * Component
Definition: LA_Engine_classes.hpp:10154
unsigned long bVisible
Definition: LA_Engine_classes.hpp:16025
int ClosestPointOnSplineIndex
Definition: LA_Engine_classes.hpp:4043
struct FVector LinearVelocityTarget
Definition: LA_Engine_classes.hpp:24632
bool PlayCustomAnimByDuration(const struct FName &AnimName, float Duration, float BlendInTime, float BlendOutTime, bool bLooping, bool bOverride)
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:15003
bool GetNextMoveLocation(float ArrivalDistance, struct FVector *out_MoveDest)
Definition: LA_Engine_classes.hpp:5361
unsigned long bUseRadiusWithoutConversion
Definition: LA_Engine_classes.hpp:4526
class UClass * MessageClass
Definition: LA_Engine_classes.hpp:183
TEnumAsByte< ESceneDepthPriorityGroup > SourceDPG
Definition: LA_Engine_classes.hpp:31962
class APlayerStart * LastStartSpot
Definition: LA_Engine_classes.hpp:23494
float AddedDirectCost
Definition: LA_Engine_classes.hpp:11742
void ServerUpdatePing(int NewPing)
void AddReadTitleFileCompleteDelegate(const struct FScriptDelegate &ReadTitleFileCompleteDelegate)
void ForceApexClothingTeleport()
float ResampledFramerate
Definition: LA_Engine_classes.hpp:12705
struct FMatrix OldLocalToWorld
Definition: LA_Engine_classes.hpp:14540
Definition: LA_Engine_classes.hpp:8278
void ClearContentList(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType)
class UTexture2D * DefaultTexture_White
Definition: LA_Engine_classes.hpp:30312
void KickBan(const struct FString &Target)
bool IsLocalLogin(unsigned char LocalUserNum)
class UMaterialInterface * FogMaterial
Definition: LA_Engine_classes.hpp:15165
float Rise
Definition: LA_Engine_classes.hpp:23796
float ForceRadius
Definition: LA_Engine_classes.hpp:25318
struct FName BoneName2
Definition: LA_Engine_classes.hpp:24214
TArray< class ATeamInfo * > Teams
Definition: LA_Engine_classes.hpp:34421
int TextureResolutionX
Definition: LA_Engine_classes.hpp:3737
void OnReadComplete(bool bWasSuccessful)
TArray< class UClass * > IgnoreBasedClasses
Definition: LA_Engine_classes.hpp:35364
int STATIC_GetObjClassVersion()
unsigned long bAlwaysCallEvaluateGoal
Definition: LA_Engine_classes.hpp:11926
int PlayerNum
Definition: LA_Engine_classes.hpp:5870
unsigned long bEnableLimit
Definition: LA_Engine_classes.hpp:14375
void AddHudDebugText(const struct FString &DebugText, const struct FColor &TextColor)
float OcclusionDepthRange
Definition: LA_Engine_classes.hpp:32798
void UpdateAchievements()
struct FRotator ResetRotation
Definition: LA_Engine_classes.hpp:17087
void Mutate(const struct FString &MutateString, class APlayerController *Sender)
void FillBySphere(float Radius)
float UncrouchTime
Definition: LA_Engine_classes.hpp:23423
void RegisterServerForArbitration()
unsigned long bHighPriorityLoading
Definition: LA_Engine_classes.hpp:532
bool IsPastingIntoLevelSequenceAllowed()
unsigned long bWakeOnLevelStart
Definition: LA_Engine_classes.hpp:23311
unsigned long bOverrideLODMethod
Definition: LA_Engine_classes.hpp:20022
struct FScriptDelegate __OnAudioFinished__Delegate
Definition: LA_Engine_classes.hpp:4008
void OnToggle(class USeqAct_Toggle *Action)
unsigned char GetTeamNum()
TArray< struct FClothingLodInfo > LodMaterialInfo
Definition: LA_Engine_classes.hpp:15871
void AddSendPartyGameInvitesCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &SendPartyGameInvitesCompleteDelegate)
bool EncroachingOn(class AActor *Other)
bool IsInPersistentLevel(bool bIncludeLevelStreamingPersistent)
TArray< int > SoftBodySurfaceIndices
Definition: LA_Engine_classes.hpp:33636
bool WriteKeyValue(const struct FString &KeyName, struct FPlatformInterfaceData *Value)
float HudCanvasScale
Definition: LA_Engine_classes.hpp:1963
void SetTickGroup(TEnumAsByte< ETickingGroup > NewTickGroup)
struct FString UserAuthToken
Definition: LA_Engine_classes.hpp:35117
int StatConnectionCounts
Definition: LA_Engine_classes.hpp:34488
float LastSpawnTime
Definition: LA_Engine_classes.hpp:15423
unsigned long bMessageBeep
Definition: LA_Engine_classes.hpp:1959
unsigned long bForceCompositeAllLights
Definition: LA_Engine_classes.hpp:33048
Definition: LA_Engine_classes.hpp:22283
float VerticalFudgeFactor
Definition: LA_Engine_classes.hpp:20711
unsigned long bForceApplyToRigidBodies
Definition: LA_Engine_classes.hpp:25394
void ApplyCheckpointRecord(struct AEmitter_FCheckpointRecord *Record)
float WalkableFloorZ
Definition: LA_Engine_classes.hpp:23344
unsigned long bAdditiveAnimationsOverrideSource
Definition: LA_Engine_classes.hpp:13739
struct FBoneAtom CachedRootMotionDelta
Definition: LA_Engine_classes.hpp:13234
void TeamMessage(class APlayerReplicationInfo *PRI, const struct FString &S, const struct FName &Type, float MsgLifeTime)
unsigned long bStopOnEncroach
Definition: LA_Engine_classes.hpp:1816
struct FVector GetDestination(class AController *C)
unsigned long bDebugClientAdjustPosition
Definition: LA_Engine_classes.hpp:6113
struct FRawDistributionVector SizeScaleByTime
Definition: LA_Engine_classes.hpp:22089
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19738
Definition: LA_Engine_structs.hpp:4080
struct FVector PositionMultiplierX
Definition: LA_Engine_classes.hpp:25519
void DrawTitleSafeArea(class UCanvas *Canvas)
bool SetRemoteTalkerPriority(unsigned char LocalUserNum, const struct FUniqueNetId &PlayerID, int Priority)
float GetClothThickness()
class UDrawLightRadiusComponent * PreviewRadius
Definition: LA_Engine_classes.hpp:31917
Definition: LA_Engine_structs.hpp:6080
struct FPointer SceneProxy
Definition: LA_Engine_classes.hpp:4933
unsigned long bPlaySingleFractureMaterialEffect
Definition: LA_Engine_classes.hpp:15331
bool UnmuteRemoteTalker(unsigned char LocalUserNum, const struct FUniqueNetId &PlayerID, bool bIsSystemWide)
unsigned long bUseSimpleBoxCollision
Definition: LA_Engine_classes.hpp:33571
Definition: LA_Engine_classes.hpp:32091
Definition: LA_Engine_classes.hpp:13606
float MaxExplosionChunkSize
Definition: LA_Engine_classes.hpp:646
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26020
float SteerSpeed
Definition: LA_Engine_classes.hpp:24282
struct FInterpCurveFloat SpringMaxForceTimeScale
Definition: LA_Engine_classes.hpp:24224
void STATIC_GetAllPolyCentersWithinBounds(const struct FVector &pos, const struct FVector &Extent, TArray< struct FVector > *out_PolyCtrs)
unsigned long bUseFullPrecisionUVs
Definition: LA_Engine_classes.hpp:33573
unsigned long bUpdatePositionEachFrame
Definition: LA_Engine_classes.hpp:21187
void ClientReceiveDisabledSlots(int Index, class ACoverLink *Link, unsigned char NumSlotsDisabled, unsigned char SlotsDisabled, bool bDone)
struct FName PropertyName
Definition: LA_Engine_classes.hpp:26331
struct FVector StartFloor
Definition: LA_Engine_classes.hpp:9729
struct FString CurveName
Definition: LA_Engine_classes.hpp:6884
struct FRawDistributionFloat TaperFactor
Definition: LA_Engine_classes.hpp:22519
Definition: LA_Engine_classes.hpp:11221
bool SetContentInterface(class UObject *NewInterface)
unsigned long bDrawLitCapsule
Definition: LA_Engine_classes.hpp:4476
Definition: LA_Engine_classes.hpp:10810
bool SetPartyChatInterface(class UObject *NewInterface)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1743
void SetZone(bool bForceRefresh)
unsigned long bParticleLifeRelative
Definition: LA_Engine_classes.hpp:20473
bool EncompassesPoint(const struct FVector &Loc)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29393
bool AllowDetourTo(class ANavigationPoint *N)
float AnimPlayRate
Definition: LA_Engine_classes.hpp:34879
float WheelMaxRenderDisplacement
Definition: LA_Engine_classes.hpp:14476
bool DeleteSaveData(int SaveSlot, const struct FScriptDelegate &InDeleteSaveDataCallback)
unsigned long bDebug_Breadcrumbs
Definition: LA_Engine_classes.hpp:11540
void SetRBDominanceGroup(unsigned char InDomGroup)
bool GetValidatedAnchorPosition(const struct FVector &OverrideStartLoc, struct FVector *out_NewAnchorLoc)
bool ShowMessagesUI(unsigned char LocalUserNum)
void SetStringValue(const struct FString &Key, const struct FString &Value)
Definition: LA_Engine_structs.hpp:8112
Definition: LA_Engine_classes.hpp:25223
unsigned long bAutoCompleteLocked
Definition: LA_Engine_classes.hpp:30328
unsigned long bNegative_X
Definition: LA_Engine_classes.hpp:22814
bool CheckEndGame(class APlayerReplicationInfo *Winner, const struct FString &Reason)
class UPathGoalEvaluator * CreatePathGoalEvaluator(class UClass *GoalEvalClass)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17541
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15176
int MaxActiveDecals
Definition: LA_Engine_classes.hpp:14763
unsigned long bAdditiveBuiltLooping
Definition: LA_Engine_classes.hpp:14571
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25134
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17921
struct FVector Project(const struct FVector &Location)
int TextureResolutionY
Definition: LA_Engine_classes.hpp:3738
void AttachWeaponTo(class USkeletalMeshComponent *MeshCpnt, const struct FName &SocketName)
void SetMeshAndPhysAsset(class USkeletalMesh *NewMesh, class UPhysicsAsset *NewPhysAsset)
bool PendingFire(int FireMode)
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:20054
float ExplosionChanceOfPhysicsChunk
Definition: LA_Engine_classes.hpp:10572
float DefaultLifeTime
Definition: LA_Engine_classes.hpp:4666
struct FColor C_WorldBox
Definition: LA_Engine_classes.hpp:1030
Definition: LA_Engine_classes.hpp:16309
void DropFrom(const struct FVector &StartLocation, const struct FVector &StartVelocity)
struct FQWord HiddenEditorViews
Definition: LA_Engine_classes.hpp:160
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19959
float MotionBlurAmount
Definition: LA_Engine_classes.hpp:9380
float MinDistance
Definition: LA_Engine_classes.hpp:11876
Definition: LA_Engine_classes.hpp:9691
unsigned char UnknownData06[0x2C]
Definition: LA_Engine_classes.hpp:8391
bool GeneratePathToLocation(const struct FVector &Goal, float WithinDistance, bool bAllowPartialPath)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24378
TEnumAsByte< EMobileTexCoordsSource > MobileMaskTextureTexCoordsSource
Definition: LA_Engine_classes.hpp:10328
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11932
unsigned long MultiplyY
Definition: LA_Engine_classes.hpp:22921
class UFont * STATIC_GetMediumFont()
unsigned long bFixedBoundingBoxRecheck
Definition: LA_Engine_classes.hpp:10620
void StopCameraAnim(class UCameraAnimInst *AnimInst, bool bImmediate)
unsigned long bRealtimePreview
Definition: LA_Engine_classes.hpp:17396
struct FVector ForceRotation[0x3]
Definition: LA_Engine_classes.hpp:33398
Definition: LA_Engine_classes.hpp:32992
float WarmupTime
Definition: LA_Engine_classes.hpp:20043
TArray< struct FStaticMeshLODInfo > LODInfo
Definition: LA_Engine_classes.hpp:10218
struct FQWord SkelMeshRUID
Definition: LA_Engine_classes.hpp:33670
struct FVector GetPosition()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32665
Definition: LA_Engine_classes.hpp:24333
struct FVector InertiaTensorMultiplier
Definition: LA_Engine_classes.hpp:23886
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35366
Definition: LA_Engine_classes.hpp:29623
void SetOccludedOutlineColor(const struct FVector &InColor, float InScale)
int NumSectionsX
Definition: LA_Engine_classes.hpp:29908
struct FUntypedBulkData_Mirror CompressedPS3Data
Definition: LA_Engine_classes.hpp:29766
unsigned long EFNavMeshTerrain
Definition: LA_Engine_classes.hpp:3784
void InitGame(const struct FString &Options, struct FString *ErrorMessage)
int WheelMaterialIndex
Definition: LA_Engine_classes.hpp:24890
void SetVectorStartTime(const struct FName &ParameterName, float Value)
struct FName LandscapeLayer
Definition: LA_Engine_classes.hpp:10518
void ServerViewNextPlayer()
float GetFSMFractureCullDistanceScale()
void StopActorFaceFXAnim()
bool IsControllerConnected(int ControllerId)
Definition: LA_Engine_classes.hpp:18980
struct FPointer VfTable_FCallbackEventDevice
Definition: LA_Engine_classes.hpp:16777
struct FVector FalloffQuadratic
Definition: LA_Engine_classes.hpp:24927
TArray< struct FInterpPointOnSpline > Points
Definition: LA_Engine_classes.hpp:4044
class UClass * ActorClass
Definition: LA_Engine_classes.hpp:13523
Definition: LA_Engine_classes.hpp:17045
bool JoinFriendGame(unsigned char LocalUserNum, const struct FUniqueNetId &Friend)
float PeripheralVision
Definition: LA_Engine_classes.hpp:23435
Definition: LA_Engine_classes.hpp:1465
float TurnGripScaleRate
Definition: LA_Engine_classes.hpp:24317
void SetActiveProfileByIndex(int ProfileIndex)
TEnumAsByte< ECameraAnimPlaySpace > PlaySpace
Definition: LA_Engine_classes.hpp:26146
unsigned long bBlockActors
Definition: LA_Engine_classes.hpp:10506
float Ascent
Definition: LA_Engine_classes.hpp:7366
Definition: LA_Basic.hpp:268
void ClearKeyboardInputDoneDelegate(const struct FScriptDelegate &InputDelegate)
struct FVector RootMotionScale
Definition: LA_Engine_classes.hpp:33367
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:24095
unsigned long bMaintainEffectorRelRot
Definition: LA_Engine_classes.hpp:14317
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2165
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26426
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16722
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14069
int Tag
Definition: LA_Engine_classes.hpp:4162
void STATIC_ClientReceive(class APlayerController *P, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
void SetVectorParameter(const struct FName &ParameterName, const struct FVector &Param)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18083
float MaxPosDiff
Definition: LA_Engine_classes.hpp:12734
class UNavMeshRenderingComponent * RenderingComp
Definition: LA_Engine_classes.hpp:3404
struct FReverbSettings DefaultReverbSettings
Definition: LA_Engine_classes.hpp:551
unsigned char UnknownData00[0x2C]
Definition: LA_Engine_classes.hpp:8409
void ClientGameEnded(class AActor *EndGameFocus, bool bIsWinner)
Definition: LA_Engine_classes.hpp:24166
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:14927
class UObject * GetObjectValue()
void OnModifyHealth(class USeqAct_ModifyHealth *Action)
int GetNumCloudDocuments(bool bIsForConflict)
Definition: LA_Engine_classes.hpp:16968
struct FString ClassName
Definition: LA_Engine_classes.hpp:37875
struct FVector2D Origin
Definition: LA_Engine_classes.hpp:8960
float EngineBrakeFactor
Definition: LA_Engine_classes.hpp:24284
unsigned long bUseAsOccluder
Definition: LA_Engine_classes.hpp:4199
class UClient * Client
Definition: LA_Engine_classes.hpp:1018
unsigned long bSynchronizeNodesInEditor
Definition: LA_Engine_classes.hpp:13581
unsigned long bApplyRotation
Definition: LA_Engine_classes.hpp:14424
Definition: LA_Engine_structs.hpp:5018
Definition: LA_Engine_classes.hpp:17257
void BreakAllConnectionsFrom()
struct FPointer VfTable_IInterface_NavigationHandle
Definition: LA_Engine_classes.hpp:3374
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27487
float HeavySuspensionShiftPercent
Definition: LA_Engine_classes.hpp:23906
unsigned long bNotifyRigidBodyCollision
Definition: LA_Engine_classes.hpp:5240
class USpriteComponent * BrokenSprite
Definition: LA_Engine_classes.hpp:3405
void DoTimeBasedSentinelStatGathering()
unsigned long bLooping
Definition: LA_Engine_classes.hpp:26636
TArray< struct FPointer > ConvexMeshes
Definition: LA_Engine_classes.hpp:24930
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34015
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20716
void OnWriteSaveGameDataComplete(bool bWasSuccessful, unsigned char LocalUserNum, int DeviceID, const struct FString &FriendlyName, const struct FString &Filename, const struct FString &SaveFileName)
void PrintPathCacheDebugText()
void BreakFracturedMeshes(const struct FVector &Origin, float Radius, float RBStrength, class UClass *DamageType)
unsigned long bUsingArbitration
Definition: LA_Engine_classes.hpp:2219
void UnderLift(class ALiftCenter *Lift)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20627
float TimeStep
Definition: LA_Engine_classes.hpp:13168
Definition: LA_Engine_classes.hpp:11474
struct FName GetPropertyName(int PropertyId)
TScriptInterface< class UOnlineTitleFileInterface > TitleFileInterface
Definition: LA_Engine_classes.hpp:7841
struct FUntypedBulkData_Mirror CollisionHeightData
Definition: LA_Engine_classes.hpp:30094
bool ReachedDestination(class AActor *Goal)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19509
class USoundCue * OpenSound
Definition: LA_Engine_classes.hpp:1822
void EncroachedBy(class AActor *Other)
unsigned long bUsedByStaticParameterSet
Definition: LA_Engine_classes.hpp:17403
void ReturnToPool(class UParticleSystemComponent *PSC)
unsigned long bUpdateMorphWhenParentAnimComponentExists
Definition: LA_Engine_classes.hpp:33278
float LastUpdatePosition
Definition: LA_Engine_classes.hpp:17334
void SetPlaySpace(TEnumAsByte< ECameraAnimPlaySpace > NewSpace, const struct FRotator &UserPlaySpace)
bool STATIC_AtActor(class UNavigationHandle *NavHandle, class AActor *GoalActor, float Dist, bool bReturnPartial, bool bInWeightPartialByDist)
float ConcurrentTime
Definition: LA_Engine_classes.hpp:5573
unsigned long bAngleBasedSSAO
Definition: LA_Engine_classes.hpp:9167
struct FPointer FluidSimulation
Definition: LA_Engine_classes.hpp:31733
float MaxMotionDistance
Definition: LA_Engine_classes.hpp:23168
int iEventID_2d
Definition: LA_Engine_classes.hpp:5586
class USoundCue * SoundCueToPlay
Definition: LA_Engine_classes.hpp:36636
class ULocalPlayer * GetPlayerOwner()
unsigned long bLooping
Definition: LA_Engine_classes.hpp:34753
int MaxChannels
Definition: LA_Engine_classes.hpp:32250
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:8976
unsigned long bBilinearFilterLightmapGeneration
Definition: LA_Engine_classes.hpp:29925
class UDecalComponent * DecalTemplate
Definition: LA_Engine_classes.hpp:14761
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31010
float LookAtAlphaTarget
Definition: LA_Engine_classes.hpp:14394
Definition: LA_Engine_classes.hpp:13391
void PlayFireEffects(unsigned char FireModeNum, const struct FVector &HitLocation)
int SheetsPerTrail
Definition: LA_Engine_classes.hpp:22612
void Registered(class ULocalPlayer *PlayerOwner)
bool ProcessViewRotation(class AActor *ViewTarget, float DeltaTime, struct FRotator *out_ViewRotation, struct FRotator *out_DeltaRot)
Definition: LA_Engine_classes.hpp:34310
float LPFMinimal
Definition: LA_Engine_classes.hpp:29451
int HitNodeIndex
Definition: LA_Engine_classes.hpp:14827
void GetActorEyesViewPoint(struct FVector *out_Location, struct FRotator *out_Rotation)
class UOnlineSubsystem * OnlineSub
Definition: LA_Engine_classes.hpp:6170
unsigned long bEnableClothOrthoBendConstraints
Definition: LA_Engine_classes.hpp:33618
struct FVector Constant
Definition: LA_Engine_classes.hpp:25059
void SetPauseWhileAdOpen(bool bShouldPause)
Definition: LA_Engine_classes.hpp:21297
struct FString GetDebugAbbrev()
int MaxDownloadSize
Definition: LA_Engine_classes.hpp:8387
int AllowedYawError
Definition: LA_Engine_classes.hpp:23509
bool ShowContentMarketplaceUI(unsigned char LocalUserNum, int CategoryMask, int OfferId)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26333
class UMaterialInstanceConstant * MIC_PawnMat
Definition: LA_Engine_classes.hpp:23523
float PathBuildTime
Definition: LA_Engine_classes.hpp:28785
bool SpecialMoveTo(class ANavigationPoint *Start, class ANavigationPoint *End, class AActor *Next)
TEnumAsByte< EInputPlatformType > STATIC_GetInputPlatformType(class ULocalPlayer *OwningPlayer)
class UAnimNode * FindAnimNode(const struct FName &InNodeName)
void FillBySphere(float Radius)
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:12629
float SineScaleY
Definition: LA_Engine_classes.hpp:10375
void SetRootBoneAxisOption(TEnumAsByte< ERootBoneAxis > AxisX, TEnumAsByte< ERootBoneAxis > AxisY, TEnumAsByte< ERootBoneAxis > AxisZ)
void OnFriendMessageReceived(unsigned char LocalUserNum, const struct FUniqueNetId &SendingPlayer, const struct FString &SendingNick, const struct FString &Message)
float ClothToAnimMeshMaxDist
Definition: LA_Engine_classes.hpp:33589
float MaxDistanceFactor
Definition: LA_Engine_classes.hpp:33218
TScriptInterface< class UOnlineSystemInterface > SystemInterface
Definition: LA_Engine_classes.hpp:8730
unsigned char GamepadID
Definition: LA_Engine_classes.hpp:25857
struct FVector ContactNormal
Definition: LA_Engine_classes.hpp:24880
struct FVector Velocity
Definition: LA_Engine_classes.hpp:24548
Definition: LA_Engine_classes.hpp:21877
unsigned long bExponentialHeightFogCustomLight
Definition: LA_Engine_classes.hpp:32782
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12853
void StartFire(unsigned char FireModeNum)
TArray< unsigned char > VisibilityFactors
Definition: LA_Engine_classes.hpp:15335
void SetClothThickness(float ClothThickness)
Definition: LA_Engine_classes.hpp:27132
unsigned long bRotationConstrained
Definition: LA_Engine_classes.hpp:24173
Definition: LA_Core_structs.hpp:392
struct FOnlineGameSearchQuery FilterQuery
Definition: LA_Engine_classes.hpp:10045
struct FVector StartRelativeLocation
Definition: LA_Engine_classes.hpp:9727
int ConsoleFontSize
Definition: LA_Engine_classes.hpp:1968
void GetInterpDataVars(const struct FString &inDesc, TArray< class UInterpData * > *outIData)
float VelocityMag
Definition: LA_Engine_classes.hpp:35342
void ToggleInstanceVertexWeights(bool bEnable, int LODIdx)
void Registered(class ULocalPlayer *PlayerOwner)
int PlayerStorageId
Definition: LA_Engine_classes.hpp:30847
struct FVector FailedPathStart
Definition: LA_Engine_classes.hpp:6159
Definition: LA_Engine_classes.hpp:25358
int SearchTag
Definition: LA_Engine_classes.hpp:13238
bool TraceComponent(class UPrimitiveComponent *InComponent, const struct FVector &TraceEnd, const struct FVector &TraceStart, const struct FVector &Extent, bool bComplexCollision, struct FVector *HitLocation, struct FVector *HitNormal, struct FTraceHitInfo *HitInfo)
int NumPoweredWheels
Definition: LA_Engine_classes.hpp:23931
struct FVector Location
Definition: LA_Engine_classes.hpp:33
struct FString GetNews(unsigned char LocalUserNum, TEnumAsByte< EOnlineNewsType > NewsType)
unsigned long bNeedModifyFirstFramePartSysVelocity
Definition: LA_Engine_classes.hpp:20037
bool GetNumberOfSaveSlots(int *NumSaveSlots)
void NotifyNotAllPlayersCanJoinInvite()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29529
unsigned long bSkipUpdateIfNotVisible
Definition: LA_Engine_classes.hpp:26645
float GetMaxLifespan(float InComponentDelay)
class AInventory * Inventory
Definition: LA_Engine_classes.hpp:2599
TEnumAsByte< ERBCollisionChannel > AsleepRBChannel
Definition: LA_Engine_classes.hpp:15426
class AGameReplicationInfo * GRI
Definition: LA_Engine_classes.hpp:583
struct FRawDistributionFloat StartHeight
Definition: LA_Engine_classes.hpp:21303
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5079
void DisplayBadConnectionAlert()
unsigned long bEnforceNormalCheck
Definition: LA_Engine_classes.hpp:20474
Definition: LA_Engine_classes.hpp:34538
float MaxDampingForce
Definition: LA_Engine_classes.hpp:1507
unsigned long bUseGlobalIllumination
Definition: LA_Engine_classes.hpp:544
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28321
float GetRotOscillationMagnitude()
void SetShowScores(bool bNewValue)
bool ShowFeedbackUI(unsigned char LocalUserNum, const struct FUniqueNetId &PlayerID)
class UTexture2D * PhysMaterialMask
Definition: LA_Engine_classes.hpp:14909
struct FPointer VfTable_IInterface_NavMeshPathObject
Definition: LA_Engine_classes.hpp:11224
void SetGamePassword(const struct FString &P)
void SetLinearColorCurveParameterValue(const struct FName &ParameterName, struct FInterpCurveLinearColor *Value)
void ServerSpeech(const struct FName &Type, int Index, const struct FString &Callsign)
Definition: LA_Engine_classes.hpp:29301
void SetTeam(int inTeamIdx)
float VolumeMax
Definition: LA_Engine_classes.hpp:29353
class AInventory * FindInventoryType(class UClass *DesiredClass, bool bAllowSubclass)
void SetScalarParameterValue(const struct FName &ParameterName, float Value)
struct FPointer ArchivePtr
Definition: LA_Engine_classes.hpp:2158
unsigned long bDisabled
Definition: LA_Engine_classes.hpp:1390
unsigned char UnknownData05[0x48]
Definition: LA_Engine_classes.hpp:32273
unsigned long bStrengthByDistance
Definition: LA_Engine_classes.hpp:20421
bool AddToTeam(class AController *Other)
int TickTag
Definition: LA_Engine_classes.hpp:33231
int bDisplayBones
Definition: LA_Engine_classes.hpp:33225
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5264
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35658
float BlendUpDelay
Definition: LA_Engine_classes.hpp:13616
void AppendContextsToURL(struct FString *URL)
bool SendGameInviteToFriend(unsigned char LocalUserNum, const struct FUniqueNetId &Friend, const struct FString &Text)
Definition: LA_Engine_classes.hpp:20395
unsigned long bUseDynamicIBWithHiddenFragments
Definition: LA_Engine_classes.hpp:15689
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3470
unsigned long bTangentRecalculationEveryFrame
Definition: LA_Engine_classes.hpp:22427
unsigned long bUseViewSpace
Definition: LA_Engine_classes.hpp:18833
float Min
Definition: LA_Engine_classes.hpp:17739
class UInterpTrackInstDirector * ControllingDirTrackInst
Definition: LA_Engine_classes.hpp:6126
class UTexture2D * SMAASearchTexture
Definition: LA_Engine_classes.hpp:1011
void DrawText(const struct FString &Text, const struct FVector2D &Position, class UFont *TextFont, const struct FVector2D &FontScale, const struct FColor &TextColor, struct FFontRenderInfo *RenderInfo)
TArray< struct FString > LocalCloudFiles
Definition: LA_Engine_classes.hpp:35040
int ReflectionCount
Definition: LA_Engine_classes.hpp:31978
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:12541
struct FPointer PerReductionCachedData
Definition: LA_Engine_classes.hpp:12715
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27028
void StopActorFaceFXAnim()
void OnToggleGodMode(class USeqAct_ToggleGodMode *inAction)
unsigned long bUseRealtimeThumbnail
Definition: LA_Engine_classes.hpp:10623
TScriptInterface< class UOnlinePlayerInterface > PlayerInterface
Definition: LA_Engine_classes.hpp:8728
Definition: LA_Core_classes.hpp:426
struct FBasedPosition DestinationPosition
Definition: LA_Engine_classes.hpp:5900
unsigned long bModulatePitch
Definition: LA_Engine_classes.hpp:29687
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:15540
struct FString ArbitrationMessage
Definition: LA_Engine_classes.hpp:36429
void BeginListenHostAuth(bool bRetry)
TArray< int > ValidMaterialIndices
Definition: LA_Engine_classes.hpp:21418
bool STATIC_GoUntilBust(class APawn *P, int InMaxPathVisits)
class UMaterialInterface * LoseChunkOutsideMaterial
Definition: LA_Engine_classes.hpp:10579
struct FPointer RemoteControlExec
Definition: LA_Engine_classes.hpp:1028
int MaxLightEnvironmentPooledReuses
Definition: LA_Engine_classes.hpp:20004
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:9219
unsigned char UnknownData00[0xC]
Definition: LA_Engine_classes.hpp:31797
float VolumeMin
Definition: LA_Engine_classes.hpp:29352
unsigned long bSplitWallsAtRoofLevels
Definition: LA_Engine_classes.hpp:33863
class UClass * AdminClass
Definition: LA_Engine_classes.hpp:36131
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21074
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15501
Definition: LA_Engine_structs.hpp:3592
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12678
bool SetProfileSettingValue(int ProfileSettingId, struct FString *NewValue)
TArray< struct FAnimSetBakeAndPruneStatus > BakeAndPruneStatus
Definition: LA_Engine_classes.hpp:28794
void Tick(float DeltaTime)
void FillByCapsule(float Height, float Radius)
TArray< class UInterpFilter * > DefaultFilters
Definition: LA_Engine_classes.hpp:28790
void LogPlayerPlayerEvent(int EventID, class AController *Player, class AController *Target)
int SizeY
Definition: LA_Engine_classes.hpp:5709
void ForceUpdateComponents(bool bCollisionUpdate, bool bTransformOnly)
float ScreenShotDelay
Definition: LA_Engine_classes.hpp:26950
bool IsScaleformEnabled()
class UPhysicalMaterial * PhysMaterialOverride
Definition: LA_Engine_classes.hpp:4259
class UMaterial * ShadedLevelColorationUnlitMaterial
Definition: LA_Engine_classes.hpp:873
TArray< class USVehicleWheel * > Wheels
Definition: LA_Engine_classes.hpp:23884
float Duration
Definition: LA_Engine_classes.hpp:19912
void ApplyCheckpointRecord(struct AFracturedStaticMeshActor_FCheckpointRecord *Record)
Definition: LA_Engine_classes.hpp:7129
unsigned long bIsWalking
Definition: LA_Engine_classes.hpp:23354
TArray< struct FName > TrackControllerName
Definition: LA_Engine_classes.hpp:16503
float MaxAngleDiffBitwise
Definition: LA_Engine_classes.hpp:12696
void ClientPlayForceFeedbackWaveform(class UForceFeedbackWaveform *FFWaveform, class AActor *FFWaveformInstigator)
float ForceMipLevelsToBeResidentTimestamp
Definition: LA_Engine_classes.hpp:10757
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35865
int CurrentIdx
Definition: LA_Engine_classes.hpp:26591
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:9725
unsigned long ScreenAlign
Definition: LA_Engine_classes.hpp:19046
float IndirectIlluminationOcclusionFraction
Definition: LA_Engine_classes.hpp:8260
bool STATIC_ShouldClearNameOnPasting()
struct FName GetStringSettingValueName(int StringSettingId, int ValueIndex)
class UOnlinePlayerStorage * GetCachedPlayerStorage(int ControllerId)
int ReplayClipIDNumber
Definition: LA_Engine_classes.hpp:20057
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14107
struct FColor C_OrthoBackground
Definition: LA_Engine_classes.hpp:1040
Definition: LA_Engine_classes.hpp:30591
void HandleDamage(class AActor *InOriginator, class AActor *InInstigator, class UClass *inDamageType, int inAmount)
struct FRawDistributionVector LifeMultiplier
Definition: LA_Engine_classes.hpp:22919
unsigned long bUsesVelocity
Definition: LA_Engine_classes.hpp:21607
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11442
Definition: LA_Engine_classes.hpp:19751
void GetTravelLocations(const struct FName &LevelName, class APlayerController *PC, TArray< struct FVector > *TravelPoints)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22730
unsigned long bPassThroughWhenNotRendered
Definition: LA_Engine_classes.hpp:13320
float MaxDensity
Definition: LA_Engine_classes.hpp:15255
int NumLoadErrors
Definition: LA_Engine_classes.hpp:7314
void RegisterAuthDelegates()
unsigned long bLocationBased
Definition: LA_Engine_classes.hpp:26873
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12104
unsigned long bIsHighPriority
Definition: LA_Engine_classes.hpp:26798
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:17048
struct FString CantBePlayer
Definition: LA_Engine_classes.hpp:36439
int SizeY
Definition: LA_Engine_classes.hpp:25792
Definition: LA_Engine_classes.hpp:16424
TArray< struct FString > SoundCueArray
Definition: LA_Engine_classes.hpp:7496
struct FMatineeRawDistributionFloat DragCoefficient
Definition: LA_Engine_classes.hpp:24104
unsigned long bUseAdaptiveError2
Definition: LA_Engine_classes.hpp:12704
TArray< class UObject * > ReferencedObjects
Definition: LA_Engine_classes.hpp:8434
void OnLoginChange(unsigned char LocalUserNum)
struct FString VisibleGroups
Definition: LA_Engine_classes.hpp:575
class UOnlineProfileSettings * GetCachedPlayerProfile(int ControllerId)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22707
void OnLostFocusPause(bool bEnable)
unsigned long bIgnoreInstanceForTextureStreaming
Definition: LA_Engine_classes.hpp:11288
Definition: LA_Engine_classes.hpp:35338
Definition: LA_Engine_classes.hpp:13574
bool LineOfSightTo(class AActor *Other, const struct FVector &chkLocation, bool bTryAlternateTargetLoc)
struct FDouble InteriorEndTime
Definition: LA_Engine_classes.hpp:32284
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31557
Definition: LA_Engine_classes.hpp:25265
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19247
TEnumAsByte< EAttractorSkelVertSurfaceDestination > DestinationType
Definition: LA_Engine_classes.hpp:20471
TEnumAsByte< ESettingsDataType > GetPropertyType(int PropertyId)
bool UnregisterPlayer(const struct FName &SessionName, const struct FUniqueNetId &PlayerID)
struct FRawDistributionVector ColorOverLife
Definition: LA_Engine_classes.hpp:22774
Definition: LA_Engine_classes.hpp:11653
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11243
unsigned long bStatusIsOk
Definition: LA_Engine_classes.hpp:26707
struct FName AdditiveRefName
Definition: LA_Engine_classes.hpp:14593
unsigned long bLatentExecution
Definition: LA_Engine_classes.hpp:25838
struct FVector NormalToCompare
Definition: LA_Engine_classes.hpp:21386
bool IsUberPostProcessChain(class UPostProcessChain *InChain)
TArray< struct FPBScopeProcessInfo > TopLevelScopeInfos
Definition: LA_Engine_classes.hpp:33874
float StayUprightPitchResistAngle
Definition: LA_Engine_classes.hpp:23901
float LightInscatteringBrightness
Definition: LA_Engine_classes.hpp:15144
unsigned long bNeedsMaterialRefsUpdate
Definition: LA_Engine_classes.hpp:16352
void HandlePerLoadedMapAudioStats()
float LastUpdatePosition
Definition: LA_Engine_classes.hpp:16859
TArray< TEnumAsByte< EAnimationCompressionFormat > > AllowedTranslationFormats
Definition: LA_Engine_classes.hpp:12699
Definition: LA_Engine_classes.hpp:33955
Definition: LA_Engine_classes.hpp:16856
class APlayerController * ProcessClientTravel(const struct FGuid &NextMapGuid, bool bSeamless, bool bAbsolute, struct FString *URL)
struct FColor BloomTint
Definition: LA_Engine_classes.hpp:9249
class UForceFeedbackWaveform * FFWaveform
Definition: LA_Engine_classes.hpp:7437
void ClientCancelPendingMapChange()
TEnumAsByte< EBlendMode > BlendMode
Definition: LA_Engine_classes.hpp:14924
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16668
struct FVector BoneOffset
Definition: LA_Engine_classes.hpp:24864
unsigned long bForceKeepAnchor
Definition: LA_Engine_classes.hpp:23380
class UParticleSystem * PSTemplate
Definition: LA_Engine_classes.hpp:13150
float ChanceOfPhysicsChunk
Definition: LA_Engine_classes.hpp:10571
void HudDebugTextCoordinates(int CoordinateX, int CoordinateY)
void SwitchCinematic(bool bSwitch)
unsigned long bRadialVelocity
Definition: LA_Engine_classes.hpp:22819
Definition: LA_Engine_classes.hpp:16564
bool HasClientLoadedCurrentWorld()
float CreationTime
Definition: LA_Engine_classes.hpp:154
unsigned long bNeedsTwoCopies
Definition: LA_Engine_classes.hpp:32162
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36330
TArray< struct FString > NatTypes
Definition: LA_Engine_classes.hpp:30722
int MaxTrailCount
Definition: LA_Engine_classes.hpp:22613
Definition: LA_Engine_classes.hpp:35654
void OutputTextLine(const struct FString &Text)
TArray< int > ViewIds
Definition: LA_Engine_classes.hpp:8695
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:22150
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21955
void SetDestinationPosition(const struct FVector &Dest, bool bOffsetFromBase)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14673
class UMaterial * VertexColorViewModeMaterial_Translucent_GreenOnly
Definition: LA_Engine_classes.hpp:892
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14168
unsigned long bInvertSplineBoneAxis
Definition: LA_Engine_classes.hpp:14505
float ClothMetalMaxDeformationDistance
Definition: LA_Engine_classes.hpp:33627
unsigned long bDisableInput
Definition: LA_Engine_classes.hpp:26109
void ClientNotifyPartyHostLeaving(const struct FUniqueNetId &PartyHostPlayerId)
struct FString BecameSpectator
Definition: LA_Engine_classes.hpp:36440
unsigned long bIsRequestingUnloadAndRemoval
Definition: LA_Engine_classes.hpp:8136
float RadiusMin
Definition: LA_Engine_classes.hpp:4088
struct FName TypeKey
Definition: LA_Engine_classes.hpp:30314
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:18296
void STATIC_AddOverlay(class UFont *Font, const struct FString &Text, float X, float Y, float ScaleX, float ScaleY, bool bIsCentered)
struct FRawDistributionFloat RateScale
Definition: LA_Engine_classes.hpp:22148
Definition: LA_Engine_classes.hpp:19486
Definition: LA_Engine_classes.hpp:33039
class UClass * CameraLensEffect
Definition: LA_Engine_classes.hpp:12891
void AddPartyMemberListChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &PartyMemberListChangedDelegate)
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:17464
unsigned long bPersistFade
Definition: LA_Engine_classes.hpp:16329
void LogGameStringEvent(int EventID, const struct FString &Value)
class UClass * NewActorClass
Definition: LA_Engine_classes.hpp:4979
void PostRender(class UCanvas *Canvas)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14459
Definition: LA_Engine_classes.hpp:7935
unsigned long BSpecialRadialForceMode
Definition: LA_Engine_classes.hpp:25277
struct FName EmitterName
Definition: LA_Engine_classes.hpp:21255
unsigned long bSkipInitClothing
Definition: LA_Engine_classes.hpp:33344
Definition: LA_Engine_classes.hpp:19043
float BackfaceAngle
Definition: LA_Engine_classes.hpp:14838
bool QueryAvailableDownloads(unsigned char LocalUserNum, int CategoryMask)
struct FInterpCurveVector SplineInfo
Definition: LA_Engine_classes.hpp:33824
float MaxDistance
Definition: LA_Engine_classes.hpp:28569
struct FLightingChannelContainer SavedLightingChannels
Definition: LA_Engine_classes.hpp:16137
unsigned long bWaitingPlayer
Definition: LA_Engine_classes.hpp:34471
unsigned long bRandomAnimSegment
Definition: LA_Engine_classes.hpp:34870
void STATIC_StaticOnClientConnectionClose(class UPlayer *ClientConnection)
unsigned long bSoftBodyFrozen
Definition: LA_Engine_classes.hpp:33353
void SetTemplate(class ULensFlare *NewTemplate, bool bForceSet)
struct FUntypedBulkData_Mirror CompressedFlashData
Definition: LA_Engine_classes.hpp:29769
Definition: LA_Engine_classes.hpp:25621
float ImpulseRange
Definition: LA_Engine_classes.hpp:24024
TArray< class UParticleSystemComponent * > PoolComponents
Definition: LA_Engine_classes.hpp:1907
struct FQuat InterpTrackTargetOrientation
Definition: LA_Engine_classes.hpp:34688
struct FString Text
Definition: LA_Engine_classes.hpp:3527
struct FString EngineVersion
Definition: LA_Engine_classes.hpp:591
int FindLocalPlayerIndex(class UPlayer *P)
TArray< struct FCurrentPlayerMet > CurrentPlayers
Definition: LA_Engine_classes.hpp:37241
float OffsetMin
Definition: LA_Engine_classes.hpp:29692
void SetForcedInitialReplicatedProperty(class UProperty *PropToReplicate, bool bAdd)
class USkeletalMesh * BaseSkelMesh
Definition: LA_Engine_classes.hpp:14670
bool SetPause(bool bPause, const struct FScriptDelegate &CanUnpauseDelegate)
unsigned long bSkipRenderingDepthPrepass
Definition: LA_Engine_classes.hpp:4778
struct FPointer PartialGoal
Definition: LA_Engine_classes.hpp:11958
float SquintModeKernelSize
Definition: LA_Engine_classes.hpp:549
unsigned long bActive
Definition: LA_Engine_classes.hpp:31637
float AngularDriveSpring
Definition: LA_Engine_classes.hpp:24639
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:21651
unsigned long bNegative_X
Definition: LA_Engine_classes.hpp:22856
void RefreshFriendsList()
struct FString SourceFileTimestamp
Definition: LA_Engine_classes.hpp:29777
bool CreateNamedNetDriver(const struct FName &NetDriverName)
struct FString DynamicCoverMeshComponentName
Definition: LA_Engine_classes.hpp:1064
class USoundNodeWave * ChirpInSoundNodeWave
Definition: LA_Engine_classes.hpp:32256
float VolumeMin
Definition: LA_Engine_classes.hpp:29646
int MaxTessellationBetweenParticles
Definition: LA_Engine_classes.hpp:22611
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13297
float ClothDynamicBlendWeight
Definition: LA_Engine_classes.hpp:33306
void ServerRestartPlayer()
float Phase
Definition: LA_Engine_classes.hpp:4935
struct FColor ResetColor
Definition: LA_Engine_classes.hpp:17184
void OnReadSharedFileComplete(bool bWasSuccessful, const struct FString &SharedHandle)
void ClearSendPartyGameInvitesCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &SendPartyGameInvitesCompleteDelegate)
class USoundCue * SlideSound
Definition: LA_Engine_classes.hpp:24413
Definition: LA_Engine_classes.hpp:6076
int SectionSizeY
Definition: LA_Engine_classes.hpp:30130
bool GetPropertyRange(int PropertyId, float *OutMinValue, float *OutMaxValue, float *RangeIncrement, unsigned char *bFormatAsInt)
unsigned long bUseNormalMapsForSimpleLightMaps
Definition: LA_Engine_classes.hpp:942
int SizeY
Definition: LA_Engine_classes.hpp:32183
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24494
void EnableStandbyCheatDetection(bool bIsEnabled)
class UDrawLightConeComponent * PreviewInnerCone
Definition: LA_Engine_classes.hpp:31915
struct FString PlayerNick
Definition: LA_Engine_classes.hpp:31108
float RaindropRadius
Definition: LA_Engine_classes.hpp:31649
unsigned long HiddenEditor
Definition: LA_Engine_classes.hpp:9407
void Possess(class APawn *aPawn, bool bVehicleTransition)
struct FString ACDescText[0x3]
Definition: LA_Engine_classes.hpp:36135
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4690
struct FString SessionBanned
Definition: LA_Engine_classes.hpp:36127
TArray< struct FSeqOpOutputLink > OutputLinks
Definition: LA_Engine_classes.hpp:25853
float SMC_MIC_CurrentReductionTime
Definition: LA_Engine_classes.hpp:1914
unsigned long bIsDisabled
Definition: LA_Engine_classes.hpp:37857
unsigned long bHiddenEdGroup
Definition: LA_Engine_classes.hpp:126
Definition: LA_Engine_classes.hpp:28660
TArray< struct FSplitscreenData > SplitscreenInfo
Definition: LA_Engine_classes.hpp:9832
int NumSpectators
Definition: LA_Engine_classes.hpp:2246
void EndCrouch(float HeightAdjust)
void RewindEmitterInstance(int EmitterIndex)
void ProcessMove(float DeltaTime, const struct FVector &newAccel, TEnumAsByte< EDoubleClickDir > DoubleClickMove, const struct FRotator &DeltaRot)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4430
Definition: LA_Engine_classes.hpp:37056
TArray< class APlayerController * > CachedPCs
Definition: LA_Engine_classes.hpp:26080
unsigned long bIsToggleTriggered
Definition: LA_Engine_classes.hpp:31639
struct FVector DrawScale3D
Definition: LA_Engine_classes.hpp:5238
Definition: LA_Engine_classes.hpp:23051
unsigned long bSoftBodyUseCompartment
Definition: LA_Engine_classes.hpp:33356
Definition: LA_Engine_classes.hpp:34128
int PreviewSocketIndex
Definition: LA_Engine_classes.hpp:13829
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10451
class UReachSpec * CurrentPath
Definition: LA_Engine_classes.hpp:5907
void Reset(bool bKeepOrigin)
void StopNetworkedVoice(unsigned char LocalUserNum)
struct FString CrumbleEmitterName
Definition: LA_Engine_classes.hpp:15923
void ServerUnmutePlayer(const struct FUniqueNetId &PlayerNetId)
float FrustumStartDist
Definition: LA_Engine_classes.hpp:4547
int STATIC_GetObjClassVersion()
bool SourceTexturesFullyStreamedIn()
float DampSaturateVel
Definition: LA_Engine_classes.hpp:24225
void ClientAdjustPosition(float TimeStamp, const struct FName &NewState, TEnumAsByte< EPhysics > newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, class AActor *NewBase)
void RanInto(class AActor *Other)
Definition: LA_Core_structs.hpp:352
class AAccessControl * AccessControl
Definition: LA_Engine_classes.hpp:2263
void OnLoginFailed(unsigned char LocalUserNum, TEnumAsByte< EOnlineServerConnectionStatus > ErrorCode)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8533
int bOldForceRefPose
Definition: LA_Engine_classes.hpp:33223
float NavMeshGen_MinPolyArea
Definition: LA_Engine_classes.hpp:32397
struct FString ColumnHeaderText
Definition: LA_Engine_classes.hpp:30848
TEnumAsByte< EBoneControlSpace > EffectorLocationSpace
Definition: LA_Engine_classes.hpp:14236
Definition: LA_Engine_classes.hpp:24908
float Zoom2D
Definition: LA_Engine_classes.hpp:5659
struct FName SequenceName
Definition: LA_Engine_classes.hpp:14562
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11371
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23223
struct FScriptDelegate __OnReceivedNativeInputAxis__Delegate
Definition: LA_Engine_classes.hpp:10918
unsigned long bNoModSelfShadow
Definition: LA_Engine_classes.hpp:10497
int STATIC_GetPlayerControllerId(int PlayerIndex)
void FixupOwnerReferences(TArray< int > IDMappings)
unsigned long bUpAndOut
Definition: LA_Engine_classes.hpp:23353
float MappingPanV
Definition: LA_Engine_classes.hpp:19222
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:18081
void Unregistered(class ULocalPlayer *PlayerOwner)
struct FVector PulleyPivot2
Definition: LA_Engine_classes.hpp:24688
bool FindLocalClientAuthSession(class UPlayer *ServerConnection, struct FLocalAuthSession *OutSessionInfo)
void InsertValueEntry(int InsertIndex)
unsigned long bSwingLimited
Definition: LA_Engine_classes.hpp:24692
Definition: LA_Engine_classes.hpp:25001
float Weight
Definition: LA_Engine_classes.hpp:14067
unsigned long bShowTimeLineSlider
Definition: LA_Engine_classes.hpp:13884
struct FPointer AnchorPoly
Definition: LA_Engine_classes.hpp:11529
struct FVector2D FastProject(const struct FVector &WorldLoc)
float FadingIntervalTime
Definition: LA_Engine_classes.hpp:4849
Definition: LA_Engine_classes.hpp:13654
unsigned long bUseVisibleVertsForBounds
Definition: LA_Engine_classes.hpp:15740
unsigned long bBegunPlay
Definition: LA_Engine_classes.hpp:515
float DirDegreesPerSecond
Definition: LA_Engine_classes.hpp:13470
float SecondsBeforeInactive
Definition: LA_Engine_classes.hpp:10638
float InactiveDuration
Definition: LA_Engine_classes.hpp:29798
float ComponentDroppedDeltaTime
Definition: LA_Engine_classes.hpp:33393
float Penalty
Definition: LA_Engine_classes.hpp:11808
unsigned long bRecycleScaleToZero
Definition: LA_Engine_classes.hpp:23285
void OnDestroy(class USeqAct_Destroy *Action)
unsigned long bRecacheViewRelevance
Definition: LA_Engine_classes.hpp:20030
float noise1loudness
Definition: LA_Engine_classes.hpp:23481
void ProcessServerTravel(const struct FString &URL, bool bAbsolute)
TScriptInterface< class UUserCloudFileInterface > UserCloudFile
Definition: LA_Engine_classes.hpp:37942
TArray< class UObject * > ObjList
Definition: LA_Engine_classes.hpp:29006
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22754
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10653
void SetCinematicMode(bool bInCinematicMode)
int NumSectionsY
Definition: LA_Engine_classes.hpp:29909
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10399
unsigned long bIsSquealing
Definition: LA_Engine_classes.hpp:24858
struct FInterpLookupTrack LookupTrack
Definition: LA_Engine_classes.hpp:16429
void StopActorFaceFXAnim()
void AddGameInviteAcceptedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &GameInviteAcceptedDelegate)
unsigned long bLockSourceStength
Definition: LA_Engine_classes.hpp:22345
class UMaterialInterface * DecalMaterial
Definition: LA_Engine_classes.hpp:14872
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18048
unsigned long bLinearXVelocityDrive
Definition: LA_Engine_classes.hpp:24619
struct FVector Translation
Definition: LA_Engine_classes.hpp:32887
bool HasProperty(int PropertyId)
TArray< int > RefSkeleton
Definition: LA_Engine_classes.hpp:33551
class AActor * AssociatedActor
Definition: LA_Engine_classes.hpp:1257
struct FString UserName
Definition: LA_Engine_classes.hpp:35085
void NotifyClientTravel(class APlayerController *TravellingPlayer, const struct FString &TravelURL, TEnumAsByte< ETravelType > TravelType, bool bIsSeamlessTravel)
bool ClampRotation(const struct FRotator &rBase, const struct FRotator &rUpperLimits, const struct FRotator &rLowerLimits, struct FRotator *out_Rot)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31579
float EmitterDelay
Definition: LA_Engine_classes.hpp:21684
Definition: LA_Engine_classes.hpp:21126
Definition: LA_Engine_classes.hpp:16388
void ServerTravel(const struct FString &URL, bool bAbsolute, bool bShouldSkipGameNotify)
float ForceHeight
Definition: LA_Engine_classes.hpp:25128
int DrawHeight
Definition: LA_Engine_classes.hpp:13192
struct FVector EffectScale3DMax
Definition: LA_Engine_classes.hpp:33707
Definition: LA_Engine_classes.hpp:21161
TArray< struct FToggleTrackKey > ToggleTrack
Definition: LA_Engine_classes.hpp:16661
class AActor * FindPathToIntercept(class APawn *P, class AActor *InRouteGoal, bool bWeightDetours, int MaxPathLength, bool bReturnPartial)
unsigned long HiddenEditor
Definition: LA_Engine_classes.hpp:4195
int bestPathWeight
Definition: LA_Engine_classes.hpp:33738
int MaxParticleInTrailCount
Definition: LA_Engine_classes.hpp:22614
struct FPointer DefaultMaterialInstances[0x3]
Definition: LA_Engine_classes.hpp:14995
bool IsLeftEdgeSlot(int SlotIdx, bool bIgnoreLeans)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23019
int ResourceSize
Definition: LA_Engine_classes.hpp:29771
struct FVector2D Aim
Definition: LA_Engine_classes.hpp:13316
unsigned long bNetInitialRotation
Definition: LA_Engine_classes.hpp:76
float ConfidenceThreshhold
Definition: LA_Engine_classes.hpp:10191
float GetWeaponRatingFor(class AWeapon *W)
unsigned long bUsedTimer
Definition: LA_Engine_classes.hpp:26110
float AngularSpringScale
Definition: LA_Engine_classes.hpp:24489
struct FGuid LightingGuid
Definition: LA_Engine_classes.hpp:10709
void NotifyTakeHit(class AController *InstigatedBy, const struct FVector &HitLocation, int Damage, class UClass *DamageType, const struct FVector &Momentum, class AActor *DamageCauser)
void AddMutingChangeDelegate(const struct FScriptDelegate &MutingDelegate)
class ANavigationPoint * Anchor
Definition: LA_Engine_classes.hpp:23440
Definition: LA_Engine_classes.hpp:15415
unsigned long bPawnCanBaseOn
Definition: LA_Engine_classes.hpp:1779
void Restart(bool bVehicleTransition)
void TellClientsToReturnToPartyHost()
unsigned long bForceOctreeMNFilter
Definition: LA_Engine_classes.hpp:116
struct FRawDistributionVector Source
Definition: LA_Engine_classes.hpp:20594
Definition: LA_Engine_classes.hpp:13714
unsigned long bScriptInitialized
Definition: LA_Engine_classes.hpp:136
int SectionSizeX
Definition: LA_Engine_classes.hpp:30129
void EndLocalServerAuthSession(const struct FUniqueNetId &ClientUID, int ClientIP)
void GetBoundingCylinder(float *CollisionRadius, float *CollisionHeight)
unsigned long bInterpolating
Definition: LA_Engine_classes.hpp:24174
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24151
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11261
struct FVector VectValue
Definition: LA_Engine_classes.hpp:29089
class UApexGenericAsset * ApexEmitter
Definition: LA_Engine_classes.hpp:22453
Definition: LA_Engine_classes.hpp:20729
bool EndOnlineGame(const struct FName &SessionName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5680
struct FVector Pos2
Definition: LA_Engine_classes.hpp:24684
class UStaticMesh * DeformMesh
Definition: LA_Engine_classes.hpp:33778
void ClearServerAuthCompleteDelegate(const struct FScriptDelegate &ServerAuthCompleteDelegate)
int NumAutomatedMapTestingCycles
Definition: LA_Engine_classes.hpp:2052
class UMapInfo * MyMapInfo
Definition: LA_Engine_classes.hpp:622
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22094
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20790
void SetScale(float NewScale)
class AWorldInfo * STATIC_GetCurrentWorldInfo()
void LogPlayerSpawnEvent(int EventID, class AController *Player, class UClass *PawnClass, int TeamID)
struct FVector UniversalOffset
Definition: LA_Engine_classes.hpp:20481
unsigned long ThumbnailImageOutOfDate
Definition: LA_Engine_classes.hpp:31973
unsigned long ReapplyDensity
Definition: LA_Engine_classes.hpp:10481
TArray< struct FSettingsPropertyPropertyMetaData > PropertyMappings
Definition: LA_Engine_classes.hpp:9964
struct FString VoteStarted
Definition: LA_Engine_classes.hpp:36435
int LastSelIndex
Definition: LA_Engine_classes.hpp:20428
float SampleTimeStep
Definition: LA_Engine_classes.hpp:13163
Definition: LA_Engine_classes.hpp:7008
void SetDrawColorStruct(const struct FColor &C)
struct FString CharacterName
Definition: LA_Engine_classes.hpp:37855
unsigned long bEnableFullAnimWeightBodies
Definition: LA_Engine_classes.hpp:33266
Definition: LA_Engine_classes.hpp:31235
struct FString GetNewPeerHostURL()
void OnReceivedLocalNotification(bool bWasAppActive, struct FNotificationInfo *Notification)
class AWorldInfo * GetWorldInfo()
unsigned long bCheckParticleRenderSize
Definition: LA_Engine_classes.hpp:932
unsigned long UseSpecialRadialForce
Definition: LA_Engine_classes.hpp:25013
Definition: LA_Engine_classes.hpp:13439
TEnumAsByte< EMobileTexCoordsSource > MobileDetailTextureTexCoordsSource
Definition: LA_Engine_classes.hpp:10330
unsigned long bActorSpaceFakeVel
Definition: LA_Engine_classes.hpp:14530
void PlayAnim(bool bLoop, float Rate, float StartTime)
struct FString STATIC_GetPartyMapName()
void DebugDumpDataStoreInfo(bool bVerbose)
Definition: LA_Engine_classes.hpp:28408
Definition: LA_Engine_classes.hpp:21787
unsigned long bPathsRebuilt
Definition: LA_Engine_classes.hpp:522
void AddDestroyOnlineGameCompleteDelegate(const struct FScriptDelegate &DestroyOnlineGameCompleteDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14485
int StreamingIndex
Definition: LA_Engine_classes.hpp:10766
void ClientSetLocation(const struct FVector &NewLocation, const struct FRotator &NewRotation)
class UAudioComponent * MusicComp
Definition: LA_Engine_classes.hpp:617
struct FRawDistributionVector StartRotation
Definition: LA_Engine_classes.hpp:22847
unsigned long bTryLinearKeyRemovalCompression
Definition: LA_Engine_classes.hpp:12589
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32525
TArray< class UParticleModuleOrbit * > OrbitModules
Definition: LA_Engine_classes.hpp:20241
unsigned long bCanBecomeDynamic
Definition: LA_Engine_classes.hpp:10243
TArray< struct FName > TargetBoneNames
Definition: LA_Engine_classes.hpp:26400
void RewindEmitterInstances()
TArray< class UMaterialInterface * > Materials
Definition: LA_Engine_classes.hpp:15916
void InitCrowdPopulationManager()
class UOnlineGameSearch * GetCurrentGameSearch()
struct FUntypedBulkData_Mirror CompressedWiiUData
Definition: LA_Engine_classes.hpp:29767
float Amount
Definition: LA_Engine_classes.hpp:26993
void SpawnChunkDestroyEffect(class UParticleSystem *Effect, const struct FBox &ChunkBox, const struct FVector &ChunkDir, float Scale)
TEnumAsByte< ESplitScreenType > ActiveSplitscreenType
Definition: LA_Engine_classes.hpp:9834
Definition: LA_Engine_classes.hpp:6737
void SetPause(bool argPause)
class UFont * LargeFont
Definition: LA_Engine_classes.hpp:831
unsigned long bIsActive
Definition: LA_Engine_classes.hpp:31919
float BlurScale
Definition: LA_Engine_classes.hpp:4738
void SetLightProperties(float NewBrightness, const struct FColor &NewLightColor, class ULightFunction *NewLightFunction)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31239
struct FPointer RBHeightfield
Definition: LA_Engine_classes.hpp:30103
bool IsLocalPlayerController()
bool SendMessageToFriend(unsigned char LocalUserNum, const struct FUniqueNetId &Friend, const struct FString &Message)
unsigned long UseForceRotation
Definition: LA_Engine_classes.hpp:33397
unsigned long bNoEncroachCheck
Definition: LA_Engine_classes.hpp:5239
Definition: LA_Engine_classes.hpp:5601
class UCloudStorageBase * CloudStorage
Definition: LA_Engine_classes.hpp:36751
TEnumAsByte< ELocationStaticVertSurfaceSource > SourceType
Definition: LA_Engine_classes.hpp:21407
struct FName NotifyName
Definition: LA_Engine_classes.hpp:13035
unsigned long bDestroyOnSystemFinish
Definition: LA_Engine_classes.hpp:1864
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23038
struct FRawDistributionFloat Lifetime
Definition: LA_Engine_classes.hpp:22888
bool GetProfileSettingRange(int ProfileId, float *OutMinValue, float *OutMaxValue, float *RangeIncrement, unsigned char *bFormatAsInt)
Definition: LA_Engine_classes.hpp:14616
unsigned long bIgnoreControllersWhenNotRendered
Definition: LA_Engine_classes.hpp:33248
class UStaticMesh * NewStaticMesh
Definition: LA_Engine_classes.hpp:27269
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7013
void FXStop(class UClass *aClass)
void NotifyBindPostProcessEffects()
struct FRawDistributionFloat StartRotationRate
Definition: LA_Engine_classes.hpp:22923
struct FPointer PathObjectsThatAffectThisPylon
Definition: LA_Engine_classes.hpp:3379
TArray< struct FRBCornerAngleInfo > Angles
Definition: LA_Engine_classes.hpp:34005
float Restitution
Definition: LA_Engine_classes.hpp:24396
unsigned long bDetailTextureTransformed
Definition: LA_Engine_classes.hpp:10313
class AReverbVolume * HighestPriorityReverbVolume
Definition: LA_Engine_classes.hpp:557
unsigned long bFractureOnTouch
Definition: LA_Engine_classes.hpp:3014
class UMaterialInstance * GizmoDataMaterial
Definition: LA_Engine_classes.hpp:30006
unsigned long bRenewSource
Definition: LA_Engine_classes.hpp:20423
struct FVector HitLocation
Definition: LA_Engine_classes.hpp:27867
TEnumAsByte< EProcBuildingAxis > SizeAxis
Definition: LA_Engine_classes.hpp:34234
TEnumAsByte< EProcBuildingAxis > RepeatAxis
Definition: LA_Engine_classes.hpp:34214
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21790
struct FVector CurrentPathDir
Definition: LA_Engine_classes.hpp:5909
bool STATIC_TowardPoint(class UNavigationHandle *NavHandle, const struct FVector &Point)
TArray< class UMaterialInterface * > Materials
Definition: LA_Engine_classes.hpp:9426
TEnumAsByte< ECoverLocationDescription > LocationDescription
Definition: LA_Engine_classes.hpp:3038
float MaxLandingVelocity
Definition: LA_Engine_classes.hpp:32387
unsigned long bAutomatedTestingWithOpen
Definition: LA_Engine_classes.hpp:2043
Definition: LA_Engine_classes.hpp:18958
void OverrideWith(class APlayerReplicationInfo *PRI)
void AdjustDamage(class AController *InstigatedBy, const struct FVector &HitLocation, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser, int *InDamage, struct FVector *Momentum)
struct FRawDistributionFloat Strength
Definition: LA_Engine_classes.hpp:20531
Definition: LA_Engine_classes.hpp:34706
struct FVector GetDirection()
Definition: LA_Engine_classes.hpp:4106
unsigned long bMonitorZVelocity
Definition: LA_Engine_classes.hpp:1813
Definition: LA_Engine_classes.hpp:15518
unsigned long bBaseTextureTransformed
Definition: LA_Engine_classes.hpp:10309
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:19178
float TestFallSpeed
Definition: LA_Engine_classes.hpp:32386
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26709
float InvisibleUpdateTime
Definition: LA_Engine_classes.hpp:33043
Definition: LA_Engine_classes.hpp:12211
Definition: LA_Engine_classes.hpp:10947
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:25153
int UpdateFlags
Definition: LA_Engine_classes.hpp:21606
struct FRotator RotationOffset
Definition: LA_Engine_classes.hpp:13473
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7258
void ViewActor(const struct FName &actorName)
void ReachedPreciseDestination()
struct FVector SplineXDir
Definition: LA_Engine_classes.hpp:15830
bool UnmuteAll(unsigned char LocalUserNum)
float LPFRadiusMax
Definition: LA_Engine_classes.hpp:29454
unsigned long bCastShadowAsTwoSided
Definition: LA_Engine_classes.hpp:4220
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34178
float CharacterShadowedIndirectBrightness
Definition: LA_Engine_classes.hpp:655
float NavMeshGen_HeightMergeThreshold
Definition: LA_Engine_classes.hpp:32403
int SizeY
Definition: LA_Engine_classes.hpp:32095
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:14454
bool STATIC_IsDemoBuild()
void SetBlurOpacity(float InBlurOpacity)
void SetInvalidUntil(int SlotIdx, float TimeToBecomeValid)
class AActor * GetTraceOwner()
float DistanceBetweenPoints
Definition: LA_Engine_classes.hpp:29230
int IntResult
Definition: LA_Engine_classes.hpp:27467
Definition: LA_Engine_classes.hpp:13371
struct FKCachedConvexData_Mirror CachedPhysBrushData
Definition: LA_Engine_classes.hpp:4386
struct FString OvertimeMessage
Definition: LA_Engine_classes.hpp:36430
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25281
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11006
void LogSystemPollEvents()
unsigned long bEnableFog
Definition: LA_Engine_classes.hpp:4774
struct FVector RootMotionVelocity
Definition: LA_Engine_classes.hpp:33365
TArray< TEnumAsByte< EWeaponFireType > > WeaponFireTypes
Definition: LA_Engine_classes.hpp:2647
float LodBillboardStart
Definition: LA_Engine_classes.hpp:31781
unsigned long bLegacySpeedTree
Definition: LA_Engine_classes.hpp:31856
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17820
void BugItGoString(const struct FString &TheLocation, const struct FString &TheRotation)
bool STATIC_IsSplitScreen()
void RestartPlayer(class AController *NewPlayer)
void SetEditorLODLevel(int InLODLevel)
Definition: LA_Engine_classes.hpp:7916
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6746
float TrackedOcclusionStepSize
Definition: LA_Engine_classes.hpp:1067
float ConsoleMessagePosX
Definition: LA_Engine_classes.hpp:1972
bool CanFireWeapon(class AWeapon *Wpn, unsigned char FireModeNum)
Definition: LA_Engine_structs.hpp:5439
float SphereStrength
Definition: LA_Engine_classes.hpp:31660
void DrawTileStretched(class UTexture *Tex, float XL, float YL, float U, float V, float UL, float VL, const struct FLinearColor &LColor, bool bStretchHorizontally, bool bStretchVertically, float ScalingFactor)
float Frequency
Definition: LA_Engine_classes.hpp:4936
float OffsetCenterY
Definition: LA_Engine_classes.hpp:21691
unsigned long RenderTessellation
Definition: LA_Engine_classes.hpp:22515
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10853
unsigned long bCollideWithWorld
Definition: LA_Engine_classes.hpp:20707
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14045
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8199
bool FlushOnlineStats(const struct FName &SessionName)
void GrabComponent(class UPrimitiveComponent *Component, const struct FName &InBoneName, const struct FVector &GrabLocation, bool bConstrainRotation)
float ScaleMinX
Definition: LA_Engine_classes.hpp:10469
TArray< class UObject * > TargetActors
Definition: LA_Engine_classes.hpp:37593
class UClass * PartyChatProviderClass
Definition: LA_Engine_classes.hpp:31128
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13679
struct FRawDistributionVector Target
Definition: LA_Engine_classes.hpp:20618
void CreateCheckpointRecord(struct ANavMeshObstacle_FCheckpointRecord *Record)
Definition: LA_Engine_classes.hpp:3324
unsigned long bForceNoPrecomputedLighting
Definition: LA_Engine_classes.hpp:545
float AlwaysRelevantDistanceSquared
Definition: LA_Engine_classes.hpp:23504
struct FPointer VfTable_FGlobalDataStoreClientManager
Definition: LA_Engine_classes.hpp:10951
float TileY
Definition: LA_Engine_classes.hpp:14799
Definition: LA_Engine_structs.hpp:5596
class AGameInfo * Game
Definition: LA_Engine_classes.hpp:7552
class AActor * LastOwner
Definition: LA_Engine_classes.hpp:3967
Definition: LA_Engine_structs.hpp:4978
Definition: LA_Engine_structs.hpp:4050
TArray< class UInterpTrack * > InterpTracks
Definition: LA_Engine_classes.hpp:16018
void AllClientAuthSessions(struct FAuthSession *OutSessionInfo)
unsigned long bForceRMVelocity
Definition: LA_Engine_classes.hpp:23405
int ForceLOD
Definition: LA_Engine_classes.hpp:4844
class UNavMeshPathGoalEvaluator * CreatePathGoalEvaluator(class UClass *GoalEvalClass)
Definition: LA_Engine_classes.hpp:1361
float CameraTranslationThreshold
Definition: LA_Engine_classes.hpp:9383
void FlashLocationUpdated(class AWeapon *InWeapon, const struct FVector &InFlashLocation, bool bViaReplication)
Definition: LA_Engine_structs.hpp:5322
void UpdateBreadCrumbs(const struct FVector &InLocation)
class AProjectile * ProjectileFire()
TArray< struct FName > Values
Definition: LA_Engine_classes.hpp:30849
unsigned long bIsCrouched
Definition: LA_Engine_classes.hpp:23356
unsigned long bKeepLastFrame
Definition: LA_Engine_classes.hpp:34759
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36522
Definition: LA_Engine_classes.hpp:21985
float FadeInStartTime
Definition: LA_Engine_classes.hpp:3969
Definition: LA_Engine_classes.hpp:30275
int OutsideMaterialIndex
Definition: LA_Engine_classes.hpp:10580
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:10528
float DecisionSize
Definition: LA_Engine_classes.hpp:34236
unsigned long bNeedsInstanceWeightUpdate
Definition: LA_Engine_classes.hpp:33294
Definition: LA_Core_structs.hpp:679
Definition: LA_Engine_classes.hpp:5551
unsigned long bTryFixedBitwiseCompression
Definition: LA_Engine_classes.hpp:12587
void ClearTimer(const struct FName &inTimerFunc, class UObject *inObj)
float ChunkHealthScale
Definition: LA_Engine_classes.hpp:15370
void OnProcessRequestComplete(class UHttpRequestInterface *OriginalRequest, class UHttpResponseInterface *InHttpResponse, bool bDidSucceed)
float AmplitudeMin
Definition: LA_Engine_classes.hpp:29688
Definition: LA_Engine_classes.hpp:34999
void OnSetMesh(class USeqAct_SetMesh *Action)
void SetMatineeConstantCameraAnim(bool bOn, unsigned char Type, float Rate)
class UAudioComponent * SquealSound
Definition: LA_Engine_classes.hpp:23915
Definition: LA_Engine_structs.hpp:5174
float OccludedOutlineWidth
Definition: LA_Engine_classes.hpp:4280
unsigned long bBeep
Definition: LA_Engine_classes.hpp:35265
unsigned long bVisualPathDebugging
Definition: LA_Engine_classes.hpp:11539
Definition: LA_Engine_classes.hpp:4468
int MaxPlayers
Definition: LA_Engine_classes.hpp:2247
void NotifyDataStoreValueUpdated(class UUIDataStore *SourceDataStore, bool bValuesInvalidated, const struct FName &PropertyTag, class UUIDataProvider *SourceProvider, int ArrayIndex)
unsigned long bHaveMovingInputConnector
Definition: LA_Engine_classes.hpp:25841
void DisableFullBatchOptimization()
float GetServerMoveDeltaTime(float TimeStamp)
void ClearInviteDelegates()
float MaxPhysicsDeltaTime
Definition: LA_Engine_classes.hpp:633
Definition: LA_Engine_classes.hpp:10868
unsigned long bFixIsolatedChunks
Definition: LA_Engine_classes.hpp:10566
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10157
unsigned long bDestroyedByInterpActor
Definition: LA_Engine_classes.hpp:56
Definition: LA_Engine_classes.hpp:30155
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29628
TEnumAsByte< EMobileValueSource > MobileRimLightingMaskSource
Definition: LA_Engine_classes.hpp:10327
struct FLinearColor AmbientGlow
Definition: LA_Engine_classes.hpp:33066
unsigned long bWaterVolume
Definition: LA_Engine_classes.hpp:1498
TEnumAsByte< ERootMotionMode > PendingRMM
Definition: LA_Engine_classes.hpp:33371
Definition: LA_Engine_structs.hpp:5277
void DrawTransitionMessage(class UCanvas *Canvas, const struct FString &Message)
float PP_ShadowsMultiplier
Definition: LA_Engine_classes.hpp:8937
class UDrawCapsuleComponent * RenderComponent
Definition: LA_Engine_classes.hpp:25297
class UIniLocPatcher * Patcher
Definition: LA_Engine_classes.hpp:8749
struct FVector ValidBoundsMin
Definition: LA_Engine_classes.hpp:33632
float GetClothTearFactor()
Definition: LA_Engine_classes.hpp:31752
unsigned long bUpdateComponentInTick
Definition: LA_Engine_classes.hpp:20025
unsigned long bInheritRotation
Definition: LA_Engine_classes.hpp:22346
struct FScriptDelegate GetDataBlobCallback
Definition: LA_Engine_classes.hpp:37943
void AddReadAchievementsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadAchievementsCompleteDelegate)
unsigned long bPostPhysicsController
Definition: LA_Engine_classes.hpp:14190
int NumOpenPublicConnections
Definition: LA_Engine_classes.hpp:10072
struct FPointer DistributionProp
Definition: LA_Engine_classes.hpp:17204
struct FString ClientName
Definition: LA_Engine_classes.hpp:35116
unsigned long bClipSourceSegement
Definition: LA_Engine_classes.hpp:22682
unsigned long bUnprepareMark
Definition: LA_Engine_classes.hpp:5580
Definition: LA_Engine_classes.hpp:12253
struct FVector GoalPoint
Definition: LA_Engine_classes.hpp:12235
TArray< class AEmitterCameraLensEffectBase * > CameraLensEffects
Definition: LA_Engine_classes.hpp:34612
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15068
float DeadZoneAngle
Definition: LA_Engine_classes.hpp:14388
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1083
class UCylinderComponent * HitCylinderComponent
Definition: LA_Engine_classes.hpp:33705
class UPhysicsAssetInstance * GetPhysicsAssetInstance()
class UOnlinePlayerStorage * Profile
Definition: LA_Engine_classes.hpp:30752
struct FPointer VfTable_IInterface_NavMeshPathObject
Definition: LA_Engine_classes.hpp:11066
void SetLocation(const struct FVector &NewLocation)
class AActor * GoalList[0x4]
Definition: LA_Engine_classes.hpp:5903
Definition: LA_Engine_classes.hpp:7252
bool RefreshStats(unsigned char ControllerIndex)
float RadiusMax
Definition: LA_Engine_classes.hpp:29418
void ClearCameraLensEffects()
void SwitchToBestWeapon(bool bForceADifferentWeapon)
TArray< class UClass * > IgnoreDamageTypes
Definition: LA_Engine_classes.hpp:28666
class UAudioComponent * FacialAudioComp
Definition: LA_Engine_classes.hpp:23522
Definition: LA_Engine_classes.hpp:28125
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21627
TEnumAsByte< ENetMode > NetMode
Definition: LA_Engine_classes.hpp:584
class ALandscapeProxy * LandscapeProxy
Definition: LA_Engine_classes.hpp:30163
void AddServerAuthRequestDelegate(const struct FScriptDelegate &ServerAuthRequestDelegate)
struct FVector GetPawnViewLocation()
int FindProfileMappingIndex(int ProfileSettingId)
struct FVector HitLocation
Definition: LA_Engine_classes.hpp:14808
void SetBeamSourceStrength(int EmitterIndex, float NewSourceStrength, int SourceIndex)
void DriverEnteredVehicle(class AVehicle *V, class APawn *P)
unsigned char UnknownData02[0x48]
Definition: LA_Engine_classes.hpp:30162
unsigned long bDisplayPathErrors
Definition: LA_Engine_classes.hpp:23387
struct FName AnimName_RU
Definition: LA_Engine_classes.hpp:13972
void AttachComponent(class UActorComponent *Component, const struct FName &BoneName, const struct FVector &RelativeLocation, const struct FRotator &RelativeRotation, const struct FVector &RelativeScale)
void BreakOffIsolatedIslands(TArray< int > IgnoreFrags, const struct FVector &ChunkDir, TArray< class AFracturedStaticMeshPart * > DisableCollWithPart, bool bWantPhysChunks, TArray< unsigned char > *FragmentVis)
TArray< class USkelControlBase * > MetaDataSkelControlList
Definition: LA_Engine_classes.hpp:13908
void ServerVerifyViewTarget()
unsigned long bPartitionForEdgeGeometry
Definition: LA_Engine_classes.hpp:10241
class AActor * BlockedBy
Definition: LA_Engine_classes.hpp:9480
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21756
void SetColorParameter(const struct FName &ParameterName, const struct FColor &Param)
unsigned long bCanClimbCeilings
Definition: LA_Engine_classes.hpp:23383
Definition: LA_Engine_classes.hpp:3716
void ClearEndOnlineGameCompleteDelegate(const struct FScriptDelegate &EndOnlineGameCompleteDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7554
struct FName PropertyName
Definition: LA_Engine_classes.hpp:13577
Definition: LA_Engine_classes.hpp:18351
void DoSentinel_MemoryAtSpecificLocation(const struct FVector &InLocation, const struct FRotator &InRotation)
Definition: LA_Engine_classes.hpp:33152
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19560
int MenuPriority
Definition: LA_Engine_classes.hpp:4976
void NotifyFinishedOpen()
Definition: LA_Engine_classes.hpp:36574
struct FString LocalPlayerClassName
Definition: LA_Engine_classes.hpp:846
unsigned long bIgnoreShowByToggleHidden
Definition: LA_Engine_classes.hpp:142
void OnToggle(class USeqAct_Toggle *inAction)
unsigned long bEnableClothSimulation
Definition: LA_Engine_classes.hpp:33280
unsigned long bPreparingMove
Definition: LA_Engine_classes.hpp:5882
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36836
int STATIC_GetObjClassVersion()
unsigned char UnknownData03[0x3]
Definition: LA_Engine_classes.hpp:33339
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11495
float CurY
Definition: LA_Engine_classes.hpp:5702
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3288
Definition: LA_Engine_classes.hpp:26702
class UMaterialFunction * MaterialFunction
Definition: LA_Engine_classes.hpp:18495
void MAT_SetAnimPosition(const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
void PostInitAnimTree(class USkeletalMeshComponent *SkelComp)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10532
int InstanceEndCullDistance
Definition: LA_Engine_classes.hpp:15809
float HeightMax
Definition: LA_Engine_classes.hpp:10517
Definition: LA_Engine_classes.hpp:35080
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7766
class ULightEnvironmentComponent * PreviousLightEnvironment
Definition: LA_Engine_classes.hpp:4177
class UFont * TinyFont
Definition: LA_Engine_classes.hpp:825
Definition: LA_Engine_structs.hpp:3846
Definition: LA_Engine_structs.hpp:7579
Definition: LA_Engine_classes.hpp:29104
void SuspensionHeavyShift(float Delta)
void OnToggle(class USeqAct_Toggle *inAction)
TArray< class USkelControlLookAt * > TrackControls
Definition: LA_Engine_classes.hpp:17029
class AWorldInfo * WorldInfo
Definition: LA_Engine_classes.hpp:152
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28612
class UCameraAnimInst * ActiveCameraAnimInstance
Definition: LA_Engine_classes.hpp:13900
void SetRBCollisionChannels(const struct FRBCollisionChannelContainer &Channels)
void OnGameInviteAccepted(struct FOnlineGameSearchResult *InviteResult)
unsigned long bMatchIsOver
Definition: LA_Engine_classes.hpp:34415
Definition: LA_Engine_classes.hpp:11327
float CachedMaxRange
Definition: LA_Engine_classes.hpp:2670
unsigned char UnknownData01[0xC]
Definition: LA_Engine_classes.hpp:30043
void RemovePostRenderedActor(class AActor *A)
class APlayerReplicationInfo * GetSplitscreenPlayerByIndex(int PlayerIndex)
TArray< class AVolume * > TeleportVolumes
Definition: LA_Engine_classes.hpp:35320
TArray< TEnumAsByte< EAnimationCompressionFormat > > AllowedRotationFormats
Definition: LA_Engine_classes.hpp:12698
void CreateCheckpointRecord(struct ASkeletalMeshActor_FCheckpointRecord *Record)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4120
void ServerRegisteredForArbitration(bool bWasSuccessful)
unsigned long bShowSimulationNormals
Definition: LA_Engine_classes.hpp:31688
int CollisionMipLevel
Definition: LA_Engine_classes.hpp:29858
struct FName SkelControlName
Definition: LA_Engine_classes.hpp:24861
TEnumAsByte< ERBCollisionChannel > RBChannel
Definition: LA_Engine_classes.hpp:5147
int MaxParticleResizeWarn
Definition: LA_Engine_classes.hpp:1058
void STATIC_SortResultsByRank(class UOnlineStatsRead *StatsToSort)
Definition: LA_Engine_classes.hpp:29369
struct FPlane ReflectionPlane
Definition: LA_Engine_classes.hpp:15583
float SoftBodyDetailLevel
Definition: LA_Engine_classes.hpp:33656
int GetProductIndex(const struct FString &Identifier)
class UParticleSystem * ParticleSystem
Definition: LA_Engine_classes.hpp:5309
float PercentMissingForTxStandby
Definition: LA_Engine_classes.hpp:2297
class UParticleSystem * GetAnimTrailParticleSystem(class UAnimNotify_Trails *AnimNotifyData)
struct FRawDistributionVector StartColor
Definition: LA_Engine_classes.hpp:20768
struct FExpressionInput Layer
Definition: LA_Engine_classes.hpp:19265
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:19218
Definition: LA_Engine_classes.hpp:12479
void AddPlayer(const struct FString &PlayerName, const struct FUniqueNetId &PlayerID)
TEnumAsByte< ESoundDistanceCalc > DistanceType
Definition: LA_Engine_classes.hpp:29415
float FrictionWithDynamicShapes
Definition: LA_Engine_classes.hpp:23158
Definition: LA_Engine_classes.hpp:23338
struct FVector2D AngleOffset
Definition: LA_Engine_classes.hpp:13317
bool CheckWaterJump(struct FVector *WallNormal)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23814
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17337
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27980
unsigned long bUsesDistortion
Definition: LA_Engine_classes.hpp:14989
bool StillFiring(unsigned char FireMode)
unsigned long ReentrantFlag
Definition: LA_Engine_classes.hpp:19818
void ProcessClientAuthRequest(const struct FUniqueNetId &ServerUID, int ServerIP, int ServerPort, bool bSecure)
class APlayerReplicationInfo * RealViewTarget
Definition: LA_Engine_classes.hpp:6125
bool BoneIsChildOf(const struct FName &BoneName, const struct FName &ParentBoneName)
void SetTemplate(class UParticleSystem *NewTemplate, bool bDestroyOnFinish)
unsigned long bFadeOnToggle
Definition: LA_Engine_classes.hpp:29182
unsigned long bDontResolveInstancedLightmaps
Definition: LA_Engine_classes.hpp:15811
unsigned long bClampListenServerTickRate
Definition: LA_Engine_classes.hpp:8379
float DrawScale
Definition: LA_Engine_classes.hpp:35
float FOVAngle
Definition: LA_Engine_classes.hpp:34676
float MinMantleLateralDist
Definition: LA_Engine_classes.hpp:32411
int MaxTesselationLevel
Definition: LA_Engine_classes.hpp:29912
void SetSprite(class UTexture2D *NewSprite)
bool ReadData(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum, int DeviceID, class UOnlinePlayerStorage *PlayerStorage)
struct FString DefaultSoundName
Definition: LA_Engine_classes.hpp:1016
Definition: LA_Engine_structs.hpp:7694
int SectionBaseY
Definition: LA_Engine_classes.hpp:30028
float NearPlane
Definition: LA_Engine_classes.hpp:14804
TArray< struct FBiasedGoalActor > GoalList
Definition: LA_Engine_classes.hpp:11981
unsigned long bStatusIsOk
Definition: LA_Engine_classes.hpp:28590
TArray< struct FPBFaceUVInfo > TopLevelScopeUVInfos
Definition: LA_Engine_classes.hpp:33873
float Radius
Definition: LA_Engine_classes.hpp:32881
void BroadcastLocalizedTeam(int TeamIndex, class AActor *Sender, class UClass *Message, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
TArray< struct FName > ClothBones
Definition: LA_Engine_classes.hpp:33597
Definition: LA_Engine_classes.hpp:32661
Definition: LA_Engine_classes.hpp:21468
class AActor * TargetDetail
Definition: LA_Engine_classes.hpp:31709
float WheelLatExtremumSlip
Definition: LA_Engine_classes.hpp:24254
Definition: LA_Engine_classes.hpp:16268
TArray< struct FScaleTrack > ScaleData
Definition: LA_Engine_classes.hpp:14579
unsigned long bInvertJointAxis
Definition: LA_Engine_classes.hpp:14315
void PushDepthSortKey(int Key)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1469
unsigned long bHiddenEdScene
Definition: LA_Engine_classes.hpp:131
int ObjPosY
Definition: LA_Engine_classes.hpp:25753
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13701
bool RecalculateSkillRating(const struct FName &SessionName, TArray< struct FUniqueNetId > *Players)
Definition: LA_Engine_classes.hpp:13540
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7239
int BreadCrumbMostRecentIdx
Definition: LA_Engine_classes.hpp:11548
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35628
float TilingDistance
Definition: LA_Engine_classes.hpp:22630
struct FLaunchNotificationInfo AppLaunchNotification
Definition: LA_Engine_classes.hpp:35002
Definition: LA_Core_classes.hpp:699
void OnTeleport(class USeqAct_Teleport *inAction)
void STATIC_RejectLogin(class UPlayer *InPlayer, const struct FString &Error)
TArray< class ASplineActor * > LinksFrom
Definition: LA_Engine_classes.hpp:33734
float TransformCenterY
Definition: LA_Engine_classes.hpp:10361
unsigned char UnknownData03[0x3C]
Definition: LA_Engine_classes.hpp:10226
void DrawRect(float RectX, float RectY, class UTexture *Tex)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3448
void NavigationPointCheck(const struct FVector &Point, const struct FVector &Extent, TArray< class ANavigationPoint * > *Navs, TArray< class UReachSpec * > *Specs)
unsigned long bUseProcBuildingRulesetOverride
Definition: LA_Engine_classes.hpp:534
Definition: LA_Engine_classes.hpp:30091
void ClearBuildingMeshes()
void ClearRegisterHostStatGuidCompleteDelegateDelegate(const struct FScriptDelegate &RegisterHostStatGuidCompleteDelegate)
Definition: LA_Engine_classes.hpp:19214
unsigned long bLockLocation
Definition: LA_Engine_classes.hpp:137
unsigned long bEnableClothLineChecks
Definition: LA_Engine_classes.hpp:33623
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14436
class AActor * ViewTarget
Definition: LA_Engine_classes.hpp:6124
void ReceiveProjectileWarning(class AProjectile *Proj)
unsigned long bEnableHDRTonemapper
Definition: LA_Engine_classes.hpp:9312
unsigned long bGameRelevant
Definition: LA_Engine_classes.hpp:92
void ClearPostImageCompleted(unsigned char LocalUserNum, const struct FScriptDelegate &PostImageDelegate)
unsigned long bAuthenticateListenHost
Definition: LA_Engine_classes.hpp:36139
unsigned long bResetDamageOnToggle
Definition: LA_Engine_classes.hpp:28668
TArray< class UMorphNodeBase * > RootMorphNodes
Definition: LA_Engine_classes.hpp:13815
bool STATIC_GetAllCoverSlotsInRadius(const struct FVector &FromLoc, float Radius, TArray< struct FCoverInfo > *out_CoverList)
void OnClientAuthRequest(const struct FUniqueNetId &ServerUID, int ServerIP, int ServerPort, bool bSecure)
void OverridePRI(class APlayerController *PC, class APlayerReplicationInfo *OldPRI)
void InterpolationFinished(class USeqAct_Interp *InterpAction)
unsigned long bCastShadowAsTwoSided
Definition: LA_Engine_classes.hpp:10500
void RouteCache_InsertItem(class ANavigationPoint *Nav, int Idx)
void SetReader(class UGameplayEventsReader *NewReader)
Definition: LA_Engine_classes.hpp:20748
TArray< struct FExpressionOutput > Outputs
Definition: LA_Engine_classes.hpp:17410
TArray< class USequenceEvent * > DuplicateEvts
Definition: LA_Engine_classes.hpp:28283
float FadeTimeRemaining
Definition: LA_Engine_classes.hpp:26079
float Density
Definition: LA_Engine_classes.hpp:10467
int PendingChildIndex
Definition: LA_Engine_classes.hpp:13638
struct FTPOV BlendViewTargets(float Alpha, struct FTViewTarget *A, struct FTViewTarget *B)
struct FVector VelocityTarget
Definition: LA_Engine_classes.hpp:25162
void OnEnumerateUserFilesComplete(bool bWasSuccessful, const struct FString &UserId)
struct FScriptDelegate __OnReceivedNativeInputKey__Delegate
Definition: LA_Engine_classes.hpp:10917
void SetCustomInteractionObject(class UInteraction *InInteraction)
class UObject * GetObjectValue()
void DrawScaledIcon(const struct FCanvasIcon &Icon, float X, float Y, const struct FVector &Scale)
int ParticlePercentage
Definition: LA_Engine_classes.hpp:24528
struct FPointer SceneInfo
Definition: LA_Engine_classes.hpp:32755
struct FVector LastViewLocation
Definition: LA_Engine_classes.hpp:8971
unsigned long bCastStaticShadow
Definition: LA_Engine_classes.hpp:4215
struct FExpressionInput Time
Definition: LA_Engine_classes.hpp:18677
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34734
TArray< struct FName > AddToParentPerPolyCollisionBone
Definition: LA_Engine_classes.hpp:33567
float CurrentTime
Definition: LA_Engine_classes.hpp:6866
struct FVector InitLocation
Definition: LA_Engine_classes.hpp:12192
unsigned long bCachedRelevant
Definition: LA_Engine_classes.hpp:23395
float ShadowDepthBias
Definition: LA_Engine_classes.hpp:14922
bool IsKeyboardAvailable()
TArray< struct FVectorMaterialParamMICData > MICInfos
Definition: LA_Engine_classes.hpp:17353
void ComponentList(class UClass *BaseClass, class UActorComponent **out_Component)
Definition: LA_Engine_classes.hpp:22363
float ScaleErrorSourceRatio
Definition: LA_Engine_classes.hpp:12712
int MotionBlurInfoIndex
Definition: LA_Engine_classes.hpp:4169
int ValueA
Definition: LA_Engine_classes.hpp:27999
struct FRawDistributionFloat NoiseRangeScale
Definition: LA_Engine_classes.hpp:20560
TArray< struct FAnimNotifyEvent > Notifies
Definition: LA_Engine_classes.hpp:14563
void ClientForceGarbageCollection()
float AudioTimeSeconds
Definition: LA_Engine_classes.hpp:570
TArray< float > Child2PerBoneWeight
Definition: LA_Engine_classes.hpp:13396
int StatMaxInBPS
Definition: LA_Engine_classes.hpp:34495
Definition: LA_Engine_classes.hpp:29265
class AActor * CachedOwner
Definition: LA_Engine_classes.hpp:13586
int PlatformDataSize
Definition: LA_Engine_classes.hpp:30055
unsigned long bFireEventsWhenBackwards
Definition: LA_Engine_classes.hpp:16231
bool STATIC_StaticGetValidatedAnchorPosition(const struct FVector &StartCheckBaseLocation, const struct FVector &Extent, struct FVector *out_NewAnchorLoc)
void SetName(const struct FString &S)
float ClipY
Definition: LA_Engine_classes.hpp:5700
struct FBox CustomOcclusionBounds
Definition: LA_Engine_classes.hpp:10650
TArray< struct FLevelStreamingData > Levels
Definition: LA_Engine_classes.hpp:37834
unsigned long bPrevBypassSimulatedClientPhysics
Definition: LA_Engine_classes.hpp:23400
struct FName GroupName
Definition: LA_Engine_classes.hpp:16019
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16514
unsigned char PathColorIndex
Definition: LA_Engine_classes.hpp:9472
void FindSeqObjectsByName(const struct FString &SeqObjName, bool bCheckComment, bool bRecursive, bool bUseFullLevelName, TArray< class USequenceObject * > *OutputObjects)
unsigned long bSoft
Definition: LA_Engine_classes.hpp:12283
bool CanLookAtPoint(const struct FVector &PointLoc, bool bDrawDebugInfo, bool bDebugUsePersistentLines, bool bDebugFlushLinesFirst)
Definition: LA_Engine_classes.hpp:11420
float MaxStepHeight
Definition: LA_Engine_classes.hpp:23342
unsigned long bFilled
Definition: LA_Engine_classes.hpp:13998
Definition: LA_Engine_classes.hpp:27288
unsigned long bEnableClothDamping
Definition: LA_Engine_classes.hpp:33600
unsigned long BSpecialRadialForceMode
Definition: LA_Engine_classes.hpp:25130
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
unsigned long bForceStartPos
Definition: LA_Engine_classes.hpp:26642
struct FExpressionInput Base
Definition: LA_Engine_classes.hpp:19264
float Radius
Definition: LA_Engine_classes.hpp:4956
void UpdateMeshForPreExistingNavMeshObstacles()
TArray< struct FTranslationTrack > TranslationData
Definition: LA_Engine_classes.hpp:14577
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1435
struct FRawDistributionVector StartRotation
Definition: LA_Engine_classes.hpp:22890
struct FVector DrawScale3D
Definition: LA_Engine_classes.hpp:5406
class UTexture2D * BSPVertex
Definition: LA_Engine_classes.hpp:581
void ClientRegisterForArbitration()
unsigned long bDebugPauseExecution
Definition: LA_Engine_classes.hpp:525
void ConstraintBrokenNotify(class AActor *ConOwner, class URB_ConstraintSetup *ConSetup, class URB_ConstraintInstance *ConInstance)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24732
Definition: LA_Engine_classes.hpp:31026
Definition: LA_Engine_classes.hpp:4971
float DynamicPingThreshold
Definition: LA_Engine_classes.hpp:6150
unsigned long bSkipUpdateIfOwnerOccluded
Definition: LA_Engine_classes.hpp:4777
void STATIC_EmptySettingsData(struct FSettingsData *Data)
bool ValidLogin(const struct FString &UserName, const struct FString &Password)
struct FString IsInPartyVoiceCol
Definition: LA_Engine_classes.hpp:30726
float LeanTraceDist
Definition: LA_Engine_classes.hpp:3019
unsigned long GbEnableEditorPSysRealtimeLOD
Definition: LA_Engine_classes.hpp:915
unsigned long bDisableBeyondLimit
Definition: LA_Engine_classes.hpp:16505
float LastDropRateChange
Definition: LA_Engine_classes.hpp:33391
struct FName TotalRowsName
Definition: LA_Engine_classes.hpp:31160
float ForceRadius
Definition: LA_Engine_classes.hpp:25095
struct FColor BoxColor
Definition: LA_Engine_classes.hpp:4448
void ClientWeaponThrown()
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:18028
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:468
float FloatResult
Definition: LA_Engine_classes.hpp:27673
struct FExpressionInput PositionOnAxis
Definition: LA_Engine_classes.hpp:18942
float LastUpdatePosition
Definition: LA_Engine_classes.hpp:17374
bool CanUnpauseControllerConnected()
class UMaterial * VertexColorViewModeMaterial_Translucent_RedOnly
Definition: LA_Engine_classes.hpp:891
TArray< unsigned long > LinkedOutputFiredStatus
Definition: LA_Engine_classes.hpp:26017
struct FName GetProfileSettingName(int ProfileSettingId)
Definition: LA_Engine_classes.hpp:19322
void ClearReadCompleteDelegate(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum)
TEnumAsByte< ERadialImpulseFalloff > ForceFalloff
Definition: LA_Engine_classes.hpp:25552
float SoftBodyAttachmentTearFactor
Definition: LA_Engine_classes.hpp:33663
Definition: LA_Engine_classes.hpp:18334
unsigned long bCastHiddenShadow
Definition: LA_Engine_classes.hpp:10499
Definition: LA_Engine_structs.hpp:4475
Definition: LA_Engine_classes.hpp:33135
void OnRequestTitleFileListComplete(bool bWasSuccessful, const struct FString &ResultStr)
TArray< struct FConsoleMessage > ConsoleMessages
Definition: LA_Engine_classes.hpp:1965
unsigned long CastShadow
Definition: LA_Engine_classes.hpp:4212
void SkelMeshCompOnParticleSystemFinished(class UParticleSystemComponent *PSC)
float LatImpulse
Definition: LA_Engine_classes.hpp:24885
void BecomeViewTarget(class APlayerController *PC)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19270
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19224
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16296
TArray< float > ClothMeshScale
Definition: LA_Engine_classes.hpp:33584
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24291
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20941
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17279
void GameplayMutePlayer(const struct FUniqueNetId &PlayerNetId)
void SetBase(class AActor *NewBase, const struct FVector &NewFloor, class USkeletalMeshComponent *SkelComp, const struct FName &AttachName)
void AttachComponent(class UActorComponent *NewComponent)
void AddRequestTitleFileListCompleteDelegate(const struct FScriptDelegate &RequestTitleFileListDelegate)
struct FPointer FaceFXActorInstance
Definition: LA_Engine_classes.hpp:33378
class USoundNodeAmbient * SoundNodeInstance
Definition: LA_Engine_classes.hpp:29146
float Rate
Definition: LA_Engine_classes.hpp:27051
Definition: LA_Engine_classes.hpp:31425
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9556
unsigned long bAlwaysTick
Definition: LA_Engine_classes.hpp:99
void NotifyDetached(class AActor *Other)
struct FName Group
Definition: LA_Engine_classes.hpp:159
unsigned long bUseCutOut
Definition: LA_Engine_classes.hpp:21674
struct FVector2D BlendRange
Definition: LA_Engine_classes.hpp:14839
void ResetTimerTimeDilation(const struct FName &TimerName, class UObject *inObj)
unsigned long bNoResetOnRewind
Definition: LA_Engine_classes.hpp:26638
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19327
float RadiusMin
Definition: LA_Engine_classes.hpp:29448
float OldMaxNearBlurAmount
Definition: LA_Engine_classes.hpp:26829
float ForceTopRadius
Definition: LA_Engine_classes.hpp:25576
unsigned char UnknownData00[0x4]
Definition: LA_Engine_classes.hpp:8121
class UObject * Value
Definition: LA_Engine_classes.hpp:27630
Definition: LA_Engine_classes.hpp:26870
struct FString Text
Definition: LA_Engine_classes.hpp:6763
bool ReadOnlineStatsForFriends(unsigned char LocalUserNum, class UOnlineStatsRead *StatsRead)
class UPhysicalMaterialPropertyBase * GetPhysicalMaterialProperty(class UClass *DesiredClass)
TArray< struct FOnlineStatsRow > Rows
Definition: LA_Engine_classes.hpp:8662
void GetBoundingCylinder(float *CollisionRadius, float *CollisionHeight)
bool ShouldShowConsoleMessage(const struct FConsoleMessage &InConsoleMessage)
bool IsActorPlayingFaceFXAnim()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18642
void SetAnimPosition(const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31051
unsigned long bStripComplexCollisionForConsole
Definition: LA_Engine_classes.hpp:10245
Definition: LA_Engine_classes.hpp:34962
TEnumAsByte< EAxis > SplineBoneAxis
Definition: LA_Engine_classes.hpp:14502
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:489
struct FVector StartSizeMin
Definition: LA_Engine_classes.hpp:22802
bool OpenStatsFile(const struct FString &Filename)
Definition: LA_Engine_classes.hpp:34455
TArray< class AActor * > Children
Definition: LA_Engine_classes.hpp:162
TEnumAsByte< EMeshType > MeshType
Definition: LA_Engine_classes.hpp:27270
struct FVector RootMeshLocation
Definition: LA_Engine_classes.hpp:12544
class UTexture2D * ThumbnailImage
Definition: LA_Engine_classes.hpp:10645
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15313
void AddFloat(const struct FName &ParamName, float Value)
TArray< struct FPendingClientAuth > ClientsPendingAuth
Definition: LA_Engine_classes.hpp:36146
unsigned long bBeingEdited
Definition: LA_Engine_classes.hpp:34358
bool IsProfileSettingIdMapped(int ProfileSettingId)
unsigned long bForcedInActive
Definition: LA_Engine_classes.hpp:20027
void AllLocalClientAuthSessions(struct FLocalAuthSession *OutSessionInfo)
Definition: LA_Engine_classes.hpp:31500
class ULightEnvironmentComponent * LightEnvironment
Definition: LA_Engine_classes.hpp:4176
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16486
void GetVirtualViewportSize(struct FVector2D *out_ViewportSize)
int MatineeCaptureFPS
Definition: LA_Engine_classes.hpp:1080
float TransientScaleModifier
Definition: LA_Engine_classes.hpp:34766
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:19027
void NotifyDirectorControl(bool bNowControlling, class USeqAct_Interp *CurrentMatinee)
Definition: LA_Engine_classes.hpp:9517
unsigned long bScriptedRise
Definition: LA_Engine_classes.hpp:23785
float ElapsedTime
Definition: LA_Engine_classes.hpp:7439
struct FVector LatDirection
Definition: LA_Engine_classes.hpp:24882
Definition: LA_Engine_classes.hpp:13633
void LogStringEvent(const struct FString &EventName, bool bTimed)
Definition: LA_Engine_classes.hpp:26722
unsigned long bAllowMultipleInstances
Definition: LA_Engine_classes.hpp:19955
Definition: LA_Engine_classes.hpp:10464
unsigned long bAIShouldIgnorePain
Definition: LA_Engine_classes.hpp:1488
int MaxLODLevel
Definition: LA_Engine_classes.hpp:29841
unsigned long bUsePerObjectShadowMerge
Definition: LA_Engine_classes.hpp:4278
TArray< class UInstancedStaticMeshComponent * > InstancedStaticMeshComponents
Definition: LA_Engine_classes.hpp:31485
int FontTexturePage
Definition: LA_Engine_classes.hpp:18171
class UDrawCylinderComponent * RenderComponent
Definition: LA_Engine_classes.hpp:25381
int MaxBeamCount
Definition: LA_Engine_classes.hpp:22508
class AFractureManager * MyFractureManager
Definition: LA_Engine_classes.hpp:628
unsigned char Priority
Definition: LA_Engine_classes.hpp:34807
unsigned char UnknownData00[0x4C]
Definition: LA_Engine_classes.hpp:8066
struct FFontImportOptionsData ImportOptions
Definition: LA_Engine_classes.hpp:7370
float GetTargetDistance()
class UMaterialInterface * DefaultRoofMaterial
Definition: LA_Engine_classes.hpp:34362
TArray< class UInterpGroup * > GroupsToInclude
Definition: LA_Engine_classes.hpp:15999
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1986
unsigned long bSmooth
Definition: LA_Engine_classes.hpp:20551
float MaxAngleDiff
Definition: LA_Engine_classes.hpp:12669
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12237
Definition: LA_Engine_classes.hpp:34866
float ClothMetalPenetrationDepth
Definition: LA_Engine_classes.hpp:33626
unsigned char LODValidity
Definition: LA_Engine_classes.hpp:20273
Definition: LA_Engine_classes.hpp:4420
struct FName WaveParameterName
Definition: LA_Engine_classes.hpp:29822
bool ReadFriendsList(unsigned char LocalUserNum, int Count, int StartingAt)
struct FLinearDOFSetup LinearXSetup
Definition: LA_Engine_classes.hpp:24699
Definition: LA_Engine_classes.hpp:18224
TEnumAsByte< EPreferredLightmapType > PreferredLightmapType
Definition: LA_Engine_classes.hpp:587
unsigned long bOnlySpectator
Definition: LA_Engine_classes.hpp:34470
int NodePosX
Definition: LA_Engine_classes.hpp:9137
void SetComponentParameter(const struct FName &ParameterName, class UComponent *Param)
TArray< struct FPreviewSocketStruct > PreviewSocketList
Definition: LA_Engine_classes.hpp:13828
Definition: LA_Engine_classes.hpp:26388
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20809
int GroundPitch
Definition: LA_Engine_classes.hpp:6154
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37020
TArray< struct FPBFracMeshCompInfo > BuildingFracMeshCompInfos
Definition: LA_Engine_classes.hpp:33857
int SizeX
Definition: LA_Engine_classes.hpp:32231
struct FCurrentPostProcessVolumeInfo CurrentPPInfo
Definition: LA_Engine_classes.hpp:8972
void ClientStopForceFeedbackWaveform(class UForceFeedbackWaveform *FFWaveform)
class UPhysicsAsset * BoundsPreviewAsset
Definition: LA_Engine_classes.hpp:33576
class UParticleSystem * SharedParticleSystem
Definition: LA_Engine_classes.hpp:33102
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31757
unsigned long bScriptTickSpecial
Definition: LA_Engine_classes.hpp:23352
unsigned long bStartFromTail
Definition: LA_Engine_classes.hpp:14244
Definition: LA_Engine_classes.hpp:37589
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10097
unsigned long bRebuildAnimTickArray
Definition: LA_Engine_classes.hpp:13809
Definition: LA_Core_structs.hpp:640
bool IsFriend(unsigned char LocalUserNum, const struct FUniqueNetId &PlayerID)
unsigned long bForceRealTimeDecompression
Definition: LA_Engine_classes.hpp:29740
void NotifyArbitratedMatchEnd()
TEnumAsByte< ETextureColorChannel > Channel
Definition: LA_Engine_classes.hpp:19507
float SightCounterInterval
Definition: LA_Engine_classes.hpp:5922
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32166
void ClientAddTextureStreamingLoc(const struct FVector &InLoc, float Duration, bool bOverrideLocation)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21846
unsigned long bDirty
Definition: LA_Engine_classes.hpp:10197
void SetActorParameter(const struct FName &ParameterName, class AActor *Param)
Definition: LA_Engine_classes.hpp:35580
float DownsampleThresholdScreenFraction
Definition: LA_Engine_classes.hpp:21695
bool GetComponentParameter(const struct FName &InName, class UComponent **OutComponent)
void SetStringProperty(int PropertyId, const struct FString &Value)
float MinStrength
Definition: LA_Engine_classes.hpp:31931
Definition: LA_Engine_classes.hpp:8195
void AppendInputText(const struct FString &Text)
TArray< int > MorphLODModels
Definition: LA_Engine_classes.hpp:14649
unsigned long bEnableSoftBodyLineChecks
Definition: LA_Engine_classes.hpp:33664
Definition: LA_Engine_classes.hpp:23032
float EnvironmentIntensity
Definition: LA_Engine_classes.hpp:8253
unsigned long CollideActors
Definition: LA_Engine_classes.hpp:4227
float TestMaxFallSpeed
Definition: LA_Engine_classes.hpp:32385
float CurrentTime
Definition: LA_Engine_classes.hpp:24097
bool BindPlatformSpecificSessionToSearch(unsigned char SearchingPlayerNum, class UOnlineGameSearch *SearchSettings, unsigned char PlatformSpecificInfo)
int bValue
Definition: LA_Engine_classes.hpp:28813
struct FString GetHumanReadableName()
TArray< struct FEmitterDynamicParameter > DynamicParams
Definition: LA_Engine_classes.hpp:21605
class UMaterialInterface * BillboardMaterial
Definition: LA_Engine_classes.hpp:31789
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22350
bool GamePlayEndedState()
void AnimTreeUpdated(class USkeletalMeshComponent *SkelMesh)
unsigned long bForceApplyToFluid
Definition: LA_Engine_classes.hpp:25393
float GetGlobalPlayRate()
unsigned long bProjectOnBackfaces
Definition: LA_Engine_classes.hpp:14815
unsigned long bClientSimulatingViewTarget
Definition: LA_Engine_classes.hpp:6096
float RadialStrength
Definition: LA_Engine_classes.hpp:25572
class UClass * DamageType
Definition: LA_Engine_classes.hpp:1502
class AActor * Base
Definition: LA_Engine_classes.hpp:42
bool SuggestJumpVelocity(const struct FVector &Destination, const struct FVector &Start, bool bRequireFallLanding, struct FVector *JumpVelocity)
void GetDataBlobCallbackDelegate(bool bWasSuccessful, const struct FString &StorageID, const struct FString &BlobName, const struct FString &Error, TArray< unsigned char > *DataBlob)
struct FPointer ComponentBaseResources
Definition: LA_Engine_classes.hpp:15682
float RouteDist
Definition: LA_Engine_classes.hpp:5911
unsigned long bDrawWireBox
Definition: LA_Engine_classes.hpp:4451
float OmniRadius
Definition: LA_Engine_classes.hpp:3987
struct FVector StartLocationMax
Definition: LA_Engine_classes.hpp:22827
Definition: LA_Engine_classes.hpp:5421
void RootMotionModeChanged(class USkeletalMeshComponent *SkelComp)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33139
struct FTextureGroupContainer CinematicTextureGroups
Definition: LA_Engine_classes.hpp:26882
int TrueSectionSizeY
Definition: LA_Engine_classes.hpp:30132
float ScaleFOV
Definition: LA_Engine_classes.hpp:4915
unsigned long bCanFly
Definition: LA_Engine_classes.hpp:23365
unsigned long bAllowFog
Definition: LA_Engine_classes.hpp:14949
void AddKeyboardInputDoneDelegate(const struct FScriptDelegate &InputDelegate)
Definition: LA_Engine_classes.hpp:1693
class UPostProcessChain * PostProcess
Definition: LA_Engine_classes.hpp:4785
int VisibilityId
Definition: LA_Engine_classes.hpp:4256
Definition: LA_Engine_classes.hpp:12868
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17841
Definition: LA_Engine_classes.hpp:10214
void ClearSaveTitleFileCompleteDelegate(const struct FScriptDelegate &SaveCompleteDelegate)
void DoEvent(struct FVector *InCollideDirection, struct FVector *InHitLocation, struct FVector *InHitNormal, struct FName *InBoneName)
class UPhysicalMaterial * PhysMaterial
Definition: LA_Engine_classes.hpp:14907
float MaxCullDistance
Definition: LA_Engine_classes.hpp:4741
bool GetTextureParameterValue(const struct FName &ParameterName, class UTexture **OutValue)
class UTextureRenderTarget2D * TextureTarget
Definition: LA_Engine_classes.hpp:4813
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1596
bool SelectVocabulary(unsigned char LocalUserNum, int VocabularyId)
void OnSaveTitleFileComplete(bool bWasSuccessful, const struct FString &Filename)
void RemoveCameraLensEffect(class AEmitterCameraLensEffectBase *Emitter)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18739
unsigned long bOverTime
Definition: LA_Engine_classes.hpp:2210
float ThisTimstep
Definition: LA_Engine_classes.hpp:14537
TArray< struct FMorphNodeConn > NodeConns
Definition: LA_Engine_classes.hpp:14087
unsigned long bIsSourceArtUncompressed
Definition: LA_Engine_classes.hpp:10678
unsigned long bPhysRigidBodyOutOfWorldCheck
Definition: LA_Engine_classes.hpp:113
unsigned long bThrustEnabled
Definition: LA_Engine_classes.hpp:24074
unsigned long bKillDuringLevelTransition
Definition: LA_Engine_classes.hpp:78
void SetEnabled(bool bEnable)
void OnGoogleFriendsComplete(struct FPlatformInterfaceDelegateResult *Result)
unsigned char UnknownData01[0x3]
Definition: LA_Engine_classes.hpp:13293
Definition: LA_Engine_classes.hpp:18150
class UHttpRequestInterface * SetVerb(const struct FString &Verb)
float FrameRate
Definition: LA_Engine_classes.hpp:4784
unsigned long bProjTarget
Definition: LA_Engine_classes.hpp:107
bool BeyondFogDistance(const struct FVector &ViewPoint, const struct FVector &OtherPoint)
unsigned long bSoftBodyAwakeOnStartup
Definition: LA_Engine_classes.hpp:33355
void ResetDesiredRotation()
struct FThreadSafeCounter EventPrepareCounter_2d
Definition: LA_Engine_classes.hpp:5584
class USkeletalMeshComponent * AttachedToSkelComponent
Definition: LA_Engine_classes.hpp:33176
struct FPointer VfTable_IInterface_NavigationHandle
Definition: LA_Engine_classes.hpp:5867
unsigned long bRewindIfAlreadyPlaying
Definition: LA_Engine_classes.hpp:26639
float LongSlipFactor
Definition: LA_Engine_classes.hpp:24871
struct FName Tag
Definition: LA_Engine_classes.hpp:10851
TArray< class USkelControlBase * > SkelControlTickArray
Definition: LA_Engine_classes.hpp:33183
unsigned long bEnableImageGrain
Definition: LA_Engine_classes.hpp:9309
struct FDouble InteriorStartTime
Definition: LA_Engine_classes.hpp:32283
class USavedMove * GetFreeMove()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37374
class UDrawLightConeComponent * PreviewOuterCone
Definition: LA_Engine_classes.hpp:32935
unsigned long bCaptureUnprocessedInput
Definition: LA_Engine_classes.hpp:31436
int MaxHUDAreaMessageCount
Definition: LA_Engine_classes.hpp:1970
struct FTViewTarget PendingViewTarget
Definition: LA_Engine_classes.hpp:34603
void CopyProperties(class APlayerReplicationInfo *PRI)
void BuildRuntimeAutoCompleteList(bool bForce)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13544
int MaxPathVisits
Definition: LA_Engine_classes.hpp:11925
void OnWritePlayerStorageComplete(unsigned char LocalUserNum, bool bWasSuccessful)
void OnKeyboardInputComplete(bool bWasSuccessful)
struct FString UserEmail
Definition: LA_Engine_classes.hpp:35119
unsigned long bWantToResetToMapDefaultPP
Definition: LA_Engine_classes.hpp:8965
unsigned long bUseExpansionSphereOverride
Definition: LA_Engine_classes.hpp:3389
float RoughExtentZ
Definition: LA_Engine_classes.hpp:25515
void ServerSay(const struct FString &msg)
float RepeatMaxSizeX
Definition: LA_Engine_classes.hpp:34172
float Min
Definition: LA_Engine_classes.hpp:28868
struct FName ConsoleEventName
Definition: LA_Engine_classes.hpp:28375
unsigned long bCanBeDamaged
Definition: LA_Engine_classes.hpp:95
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31467
unsigned long bUpdatePositionEachFrame
Definition: LA_Engine_classes.hpp:21380
TArray< class UParticleSystemReplay * > ReplayClips
Definition: LA_Engine_classes.hpp:20056
class UOnlineSubsystem * GetOnlineSubsystem()
class ANavigationPoint * FindRandomDest()
class UUIDataProvider_PlayerAchievements * AchievementsProvider
Definition: LA_Engine_classes.hpp:31120
float Width
Definition: LA_Engine_classes.hpp:14795
unsigned long bPlaying
Definition: LA_Engine_classes.hpp:13871
struct FPointer SoftBodySim
Definition: LA_Engine_classes.hpp:33345
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29824
float OffAxisPitchAngle
Definition: LA_Engine_classes.hpp:34588
TArray< int > ColumnIds
Definition: LA_Engine_classes.hpp:8660
unsigned long bIsScreenSizeScaled
Definition: LA_Engine_classes.hpp:4707
Definition: LA_Engine_structs.hpp:6825
struct FVector EnvelopeTestPoint
Definition: LA_Engine_classes.hpp:11880
Definition: LA_Engine_classes.hpp:32572
bool Claim(class APawn *NewClaim, int SlotIdx)
float OffAxisYawAngle
Definition: LA_Engine_classes.hpp:34587
Definition: LA_Engine_classes.hpp:30648
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:17758
void OnStartOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
float MaxDistanceBlendTime
Definition: LA_Engine_classes.hpp:15885
int SkeletalDepth
Definition: LA_Engine_classes.hpp:33552
int MaxScrollbackSize
Definition: LA_Engine_classes.hpp:30315
Definition: LA_Engine_classes.hpp:19381
class UAnimationCompressionAlgorithm * CompressionScheme
Definition: LA_Engine_classes.hpp:14581
class UInterpTrackInstDirector * PreviousControllingDirTrackInst
Definition: LA_Engine_classes.hpp:6127
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3720
void SetSkelControlScale(const struct FName &SkelControlName, float Scale)
void OnPylonStatusChange()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8436
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37193
bool IsActorPlayingFaceFXAnim()
void OnSetMaterial(class USeqAct_SetMaterial *Action)
struct FName BoneName
Definition: LA_Engine_classes.hpp:33696
float DamageThreshold
Definition: LA_Engine_classes.hpp:28664
unsigned long bUsedWithSpeedTree
Definition: LA_Engine_classes.hpp:14969
Definition: LA_Engine_classes.hpp:34723
struct FLightMapRef LightMap
Definition: LA_Engine_classes.hpp:30051
unsigned char UnknownData00[0x4]
Definition: LA_Engine_classes.hpp:10795
struct FExpressionInput Scale
Definition: LA_Engine_classes.hpp:18985
int SubUVFrameCountAlongAxes
Definition: LA_Engine_classes.hpp:10336
class AInventory * CreateInventory(class UClass *NewInventoryItemClass, bool bDoNotActivate)
void GetAimFrictionExtent(float *Width, float *Height, struct FVector *Center)
Definition: LA_Engine_classes.hpp:24122
int PreviewMeshIndex
Definition: LA_Engine_classes.hpp:13827
Definition: LA_Engine_classes.hpp:31403
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19577
class UMaterialInterface * FrondMaterial
Definition: LA_Engine_classes.hpp:31861
void DrawBreadCrumbs(bool bPersistent)
struct FPointer PreviewScene
Definition: LA_Engine_classes.hpp:10612
bool IsSameTeam(class APawn *Other)
float VehicleCheckRadius
Definition: LA_Engine_classes.hpp:23505
float MaxOcclusionPixelsFraction
Definition: LA_Engine_classes.hpp:1054
Definition: LA_Engine_classes.hpp:16931
TEnumAsByte< EMobileSpecularMask > MobileSpecularMask
Definition: LA_Engine_classes.hpp:10322
void SetLevelRBGravity(const struct FVector &NewGrav)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33679
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:36923
void ClearUnregisterPlayerCompleteDelegate(const struct FScriptDelegate &UnregisterPlayerCompleteDelegate)
void OnToggle(class USeqAct_Toggle *Action)
float EdgeDistanceThreshold
Definition: LA_Engine_classes.hpp:9177
void LogGameFloatEvent(int EventID, float Value)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:26147
class USkeletalMesh * SkeletalMesh
Definition: LA_Engine_classes.hpp:5399
Definition: LA_Engine_classes.hpp:31835
unsigned long bDynamicCollision
Definition: LA_Engine_classes.hpp:23161
struct FPointer ScreenSaverInhibitor
Definition: LA_Engine_classes.hpp:1074
unsigned long bStatusIsOk
Definition: LA_Engine_classes.hpp:28926
unsigned long bIsPaused
Definition: LA_Engine_classes.hpp:7436
Definition: LA_Engine_classes.hpp:33913
TArray< struct FAudioComponentParam > InstanceParameters
Definition: LA_Engine_classes.hpp:3935
void UpdateAlpha(class ACamera *Camera, float DeltaTime)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28700
unsigned long bHidden
Definition: LA_Engine_classes.hpp:45
unsigned long bWeightPartialByDist
Definition: LA_Engine_classes.hpp:11954
void CloseAutomatedMapTestTimer()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27946
unsigned long bInstanceAlwaysFullAnimWeight
Definition: LA_Engine_classes.hpp:24565
TArray< struct FTerrainLayer > Layers
Definition: LA_Engine_classes.hpp:29903
bool GetPropertyMappingType(int PropertyId, TEnumAsByte< EPropertyValueMappingType > *OutType)
struct FString GetHumanReadableName()
void OnQuerySocialPostPrivilegesCompleted(bool bWasSuccessful, const struct FSocialPostPrivileges &PostPrivileges)
struct FDouble ExteriorEndTime
Definition: LA_Engine_classes.hpp:32285
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22052
TArray< float > CachedStreamingTextureFactors
Definition: LA_Engine_classes.hpp:33667
unsigned long bForceOverlapping
Definition: LA_Engine_classes.hpp:28695
unsigned long bUseBoneLocation
Definition: LA_Engine_classes.hpp:13103
float RadialStrength
Definition: LA_Engine_classes.hpp:25315
void GetQoSAdvertisedStringSettings(TArray< struct FLocalizedStringSetting > *QoSSettings)
unsigned long bWasCompleted
Definition: LA_Engine_classes.hpp:20012
class UMaterial * CylinderMaterial
Definition: LA_Engine_classes.hpp:4517
void NotifyTouchingPawnDied(class APawn *P)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25712
class UDrawSphereComponent * RenderComponent
Definition: LA_Engine_classes.hpp:25226
TEnumAsByte< ETextureMipGenSettings > MipGenSettings
Definition: LA_Engine_classes.hpp:10701
void LogDamageEvent(int EventID, class AController *Player, class UClass *dmgType, class AController *Target, int Amount)
void ClientWeaponSet(bool bOptionalSet, bool bDoNotActivate)
float FluidRotationCoefficient
Definition: LA_Engine_classes.hpp:22572
struct FName HitBone
Definition: LA_Engine_classes.hpp:14826
Definition: LA_Engine_classes.hpp:5259
Definition: LA_Engine_classes.hpp:4838
void SetOnlyOwnerSee(bool bNewOnlyOwnerSee)
float LastRenderTime
Definition: LA_Engine_classes.hpp:155
void FellOutOfWorld(class UClass *dmgType)
unsigned long bOnlyOwnerSee
Definition: LA_Engine_classes.hpp:49
void ClearShowOnlineStatsUICompleteDelegate(const struct FScriptDelegate &ShowOnlineStatsUICompleteDelegate)
struct FRBCollisionChannelContainer ClothRBCollideWithChannels
Definition: LA_Engine_classes.hpp:33328
void SetWheelCollision(int WheelNum, bool bCollision)
struct FVector BaseLookDir
Definition: LA_Engine_classes.hpp:14397
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31168
unsigned long bShouldShrinkArbitratedSessions
Definition: LA_Engine_classes.hpp:10088
struct FName PathName
Definition: LA_Engine_classes.hpp:33728
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24935
class USkeletalMesh * EditorSkelMesh
Definition: LA_Engine_classes.hpp:21384
Definition: LA_Engine_classes.hpp:13286
float EventEmitterTime
Definition: LA_Engine_classes.hpp:28545
void PopulateLinkedVariableValues()
float SpawnPrioritySeconds
Definition: LA_Engine_classes.hpp:8374
float UprightStartTime
Definition: LA_Engine_classes.hpp:23913
struct FColor EditorIconColor
Definition: LA_Engine_classes.hpp:38
void ReceivedGameClass(class UClass *GameClass)
void StopLatentExecution()
void ScheduleLocalNotification(int StartOffsetSeconds, struct FNotificationInfo *Notification)
float RoughExtentY
Definition: LA_Engine_classes.hpp:25055
struct FPostProcessSettings BasePPSettings
Definition: LA_Engine_classes.hpp:34730
void AdjustViewportFOV(float *InOutFOV)
Definition: LA_Engine_classes.hpp:36960
Definition: LA_Engine_classes.hpp:30248
unsigned long bSolidWhenSelected
Definition: LA_Engine_classes.hpp:1218
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14140
Definition: LA_Engine_classes.hpp:37509
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36365
bool IsCoopMultiplayerGame()
struct FLightingChannelContainer LightingChannels
Definition: LA_Engine_classes.hpp:4257
Definition: LA_Engine_classes.hpp:25340
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34968
struct FLightmassPrimitiveSettings LightmassSettings
Definition: LA_Engine_classes.hpp:29857
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28908
TArray< class UClass * > IgnoredClassProximityTypes
Definition: LA_Engine_classes.hpp:28694
float TerrainTessellationCheckDistance
Definition: LA_Engine_classes.hpp:976
TEnumAsByte< ELoginStatus > STATIC_GetLoginStatus(int ControllerId)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7316
void StartArbitrationRegistration()
bool UpdateOnlineGame(const struct FName &SessionName, class UOnlineGameSettings *UpdatedGameSettings, bool bShouldRefreshOnlineData)
float OldFocusInnerRadius
Definition: LA_Engine_classes.hpp:26832
struct FVector DefaultLocation
Definition: LA_Engine_classes.hpp:34683
void SaveActorConfig(const struct FName &actorName)
class AActor * TargetSimulation
Definition: LA_Engine_classes.hpp:31700
float GroundSpeed
Definition: LA_Engine_classes.hpp:23452
float MaxDistance
Definition: LA_Engine_classes.hpp:12099
struct FVector GetPosition()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31621
float FadeTime
Definition: LA_Engine_classes.hpp:34610
unsigned long bNormalize
Definition: LA_Engine_classes.hpp:17836
unsigned long ReapplyScaleX
Definition: LA_Engine_classes.hpp:10485
int CostFor(class APawn *P)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5797
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4851
void OnStorageDeviceChange()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37758
struct FRawDistributionVector StartLocation
Definition: LA_Engine_classes.hpp:22752
void AddDebugTextWithScreenOffset(const struct FString &DebugText, class AActor *SrcActor, float Duration, const struct FVector &Offset, const struct FVector &DesiredOffset, const struct FColor &TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont *InFont, const struct FVector &ScreenOffset)
float TimeMarginSlack
Definition: LA_Engine_classes.hpp:2276
TArray< class UTerrainComponent * > TerrainComponents
Definition: LA_Engine_classes.hpp:29907
void LogPlayerStringEvent(int EventID, class AController *Player, const struct FString &EventString)
void OnDeleteUserFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3836
TArray< class UAnimNode * > AnimAlwaysTickArray
Definition: LA_Engine_classes.hpp:33180
class UMaterialInterface * Branch2Material
Definition: LA_Engine_classes.hpp:31860
float LiftStrength
Definition: LA_Engine_classes.hpp:25574
Definition: LA_Engine_classes.hpp:36237
void ApplyCheckpointRecord(struct AInterpActor_FCheckpointRecord *Record)
Definition: LA_Engine_classes.hpp:21824
float BlendTimeToGo
Definition: LA_Engine_classes.hpp:14202
void OnLoginFailed(unsigned char LocalUserNum, TEnumAsByte< EOnlineServerConnectionStatus > ErrorCode)
TEnumAsByte< ERootMotionMode > RootMotionMode
Definition: LA_Engine_classes.hpp:33369
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:3499
void SetViewTarget(class AActor *NewViewTarget, const struct FViewTargetTransitionParams &TransitionParams)
struct FVector AmbientShadowSourceDirection
Definition: LA_Engine_classes.hpp:33065
float TurnDist
Definition: LA_Engine_classes.hpp:3035
class AController * SetKillInstigator(class AController *InstigatedBy, class UClass *DamageType)
void GiveTo(class APawn *Other)
struct FVector VelocityTarget
Definition: LA_Engine_classes.hpp:25067
TArray< float > Weights
Definition: LA_Engine_classes.hpp:14043
TEnumAsByte< ESceneCaptureViewMode > ViewMode
Definition: LA_Engine_classes.hpp:4781
unsigned long bStartAwake
Definition: LA_Engine_classes.hpp:5281
bool ProceedWithMove(class APawn *Other)
Definition: LA_Engine_classes.hpp:32379
Definition: LA_Engine_classes.hpp:25029
void PlayHit(float Damage, class AController *InstigatedBy, const struct FVector &HitLocation, class UClass *DamageType, const struct FVector &Momentum, const struct FTraceHitInfo &HitInfo)
Definition: LA_Engine_classes.hpp:29837
bool GetParameterDesc(const struct FName &ParameterName, struct FString *OutDesc)
void RemoveDebugText(class AActor *SrcActor)
unsigned long bOneWayPath
Definition: LA_Engine_classes.hpp:2915
int MaxOpenListSize
Definition: LA_Engine_classes.hpp:11930
struct FName AnimName_CD
Definition: LA_Engine_classes.hpp:13971
bool CreateClientAuthSession(const struct FUniqueNetId &ServerUID, int ServerIP, int ServerPort, bool bSecure, int *OutAuthTicketUID)
TArray< struct FTextureParameterValueOverTime > TextureParameterValues
Definition: LA_Engine_classes.hpp:19915
bool IsControllerTiltActive()
int NumPawnsAllowedToBeSpawnedInAFrame
Definition: LA_Engine_classes.hpp:1027
Definition: LA_Core_structs.hpp:369
float TestRippleTime
Definition: LA_Engine_classes.hpp:31724
struct FColor CloakAmbientGlowColor
Definition: LA_Engine_classes.hpp:4287
void ServerAdmin(const struct FString &CommandLine)
float ImpactReFireDelay
Definition: LA_Engine_classes.hpp:24407
struct FLightmassPrimitiveSettings LightmassSettings
Definition: LA_Engine_classes.hpp:8281
int DrawWidth
Definition: LA_Engine_classes.hpp:25764
class UAnimNodeSequence * GetWeaponAnimNodeSeq()
unsigned long bMature
Definition: LA_Engine_classes.hpp:29745
struct FVector Rotation
Definition: LA_Engine_classes.hpp:11698
Definition: LA_Core_structs.hpp:342
unsigned long TwoSided
Definition: LA_Engine_classes.hpp:14943
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10833
void LogPlayerKillDeath(int EventID, int KillType, class AController *Killer, class UClass *dmgType, class AController *Dead)
struct FUniqueNetId ServerAuthUID
Definition: LA_Engine_classes.hpp:8984
void ConsoleCommand(const struct FString &Command)
void ClientInitialize(class AController *C)
float TestVolumeDistance
Definition: LA_Engine_classes.hpp:1395
int RemainingMinute
Definition: LA_Engine_classes.hpp:34418
void SetWaveParameter(const struct FName &InName, class USoundNodeWave *InWave)
void RefreshDLCEnumComplete()
unsigned long bSkipActorPropertyReplication
Definition: LA_Engine_classes.hpp:68
bool CanBeBaseForPawn(class APawn *aPawn)
unsigned long bCanLean_EPAL_Z
Definition: LA_Engine_classes.hpp:21570
int OriginalSizeX
Definition: LA_Engine_classes.hpp:10742
void DrawHUD(class AHUD *H)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11679
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17863
Definition: LA_Engine_classes.hpp:21715
class UParticleSystem * Template
Definition: LA_Engine_classes.hpp:20001
unsigned long bKeepPartial
Definition: LA_Engine_classes.hpp:11953
TEnumAsByte< EAmbientOcclusionQuality > OcclusionQuality
Definition: LA_Engine_classes.hpp:9170
void SetLookAtAlpha(float DesiredAlpha, float DesiredBlendTime)
float CollisionHeight
Definition: LA_Engine_classes.hpp:4423
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:17575
int OutDrawY
Definition: LA_Engine_classes.hpp:13195
TArray< class UObject * > ObjectsToReload
Definition: LA_Engine_classes.hpp:786
struct FVector InterpRMTranslation
Definition: LA_Engine_classes.hpp:181
void SetSourceColor(const struct FLinearColor &InSourceColor)
unsigned long bForceActive
Definition: LA_Engine_classes.hpp:25424
bool SuggestMovePreparation(class APawn *Other)
struct FString ACDisplayText[0x3]
Definition: LA_Engine_classes.hpp:36134
bool AreAnySlotOperationsActive()
Definition: LA_Engine_classes.hpp:34838
class AFracturedStaticMeshPart * GetFSMPart(class AFracturedStaticMeshActor *Parent, const struct FVector &SpawnLocation, const struct FRotator &SpawnRotation)
float SphereInnerRadius
Definition: LA_Engine_classes.hpp:31659
unsigned long bPreview
Definition: LA_Engine_classes.hpp:13153
unsigned char UnknownData00[0x2C]
Definition: LA_Engine_classes.hpp:9926
unsigned long bHiddenEdCustom
Definition: LA_Engine_classes.hpp:128
unsigned long bInitBodies
Definition: LA_Engine_classes.hpp:24492
Definition: LA_Engine_classes.hpp:15940
float RemainingTime
Definition: LA_Engine_classes.hpp:34768
Definition: LA_Engine_classes.hpp:21179
class UMaterial * LevelColorationLitMaterial
Definition: LA_Engine_classes.hpp:865
void BuildURL(struct FString *URL)
float MatchQuality
Definition: LA_Engine_classes.hpp:10092
float OmniRadius
Definition: LA_Engine_classes.hpp:29442
unsigned long bCheatFlying
Definition: LA_Engine_classes.hpp:6088
struct FString GetPlayerNickname(unsigned char LocalUserNum)
Definition: LA_Engine_classes.hpp:30718
Definition: LA_AkAudio_classes.hpp:11
unsigned long bKillInside
Definition: LA_Engine_classes.hpp:20999
class AActor * GroupActor
Definition: LA_Engine_classes.hpp:16111
unsigned long AutoLoad
Definition: LA_Engine_classes.hpp:5532
class APylon * PylonList
Definition: LA_Engine_classes.hpp:603
unsigned long bSkelCompFixed
Definition: LA_Engine_classes.hpp:33263
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26612
class AController * Controller
Definition: LA_Engine_classes.hpp:23347
float CurveTension
Definition: LA_Engine_classes.hpp:16531
unsigned long bSurfaceOnly
Definition: LA_Engine_classes.hpp:22817
struct FExportShowFlags_Mirror ShowFlags
Definition: LA_Engine_classes.hpp:9816
bool CanSpectate(class APlayerController *Viewer, class APlayerReplicationInfo *ViewTarget)
void Tick(float DeltaTime)
TArray< class UMaterialInterface * > Materials
Definition: LA_Engine_classes.hpp:15873
struct FName GetProfileSettingValueName(int ProfileSettingId)
struct FVector SavedActorPos
Definition: LA_Engine_classes.hpp:12393
void STATIC_SetSettingsData(struct FSettingsData *Data, struct FSettingsData *Data2Copy)
int SceneIndex
Definition: LA_Engine_classes.hpp:24983
float LookAtActorRadius
Definition: LA_Engine_classes.hpp:12533
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9094
float MobileSkyLightBrightness
Definition: LA_Engine_classes.hpp:10394
unsigned char UnknownData03[0x2]
Definition: LA_Engine_classes.hpp:4291
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17110
float VolumeMax
Definition: LA_Engine_classes.hpp:4114
TArray< struct FMatrix > VoxelFilterTM
Definition: LA_Engine_classes.hpp:3413
unsigned long bUsedAsSpecialEngineMaterial
Definition: LA_Engine_classes.hpp:14959
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9644
Definition: LA_Engine_classes.hpp:27265
class AController * DamageInstigator
Definition: LA_Engine_classes.hpp:1509
TArray< class UClass * > ClassProximityTypes
Definition: LA_Engine_classes.hpp:28693
struct FVector JointOffset
Definition: LA_Engine_classes.hpp:14312
TEnumAsByte< EDoubleClickDir > DoubleClickMove
Definition: LA_Engine_classes.hpp:9722
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:5148
unsigned long bAllowOverrideShadowFactor
Definition: LA_Engine_classes.hpp:14944
float TerminalVelocity
Definition: LA_Engine_classes.hpp:1500
bool ClearFiles(const struct FString &UserId)
void SetClothFrozen(bool bNewFrozen)
float OutOfHighLevelPathBias
Definition: LA_Engine_classes.hpp:11851
float AngularDriveDamping
Definition: LA_Engine_classes.hpp:24640
class UClass * GetDefaultPlayerClass(class AController *C)
unsigned long bApplyMatineePlayRate
Definition: LA_Engine_classes.hpp:16483
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16411
void StopCustomAnim(float BlendOutTime)
float CapsuleRadius
Definition: LA_Engine_classes.hpp:25208
Definition: LA_Engine_classes.hpp:27731
struct FUniqueNetId OwningPlayerId
Definition: LA_Engine_classes.hpp:10090
float EmScale
Definition: LA_Engine_classes.hpp:7365
struct FVector PositionTarget
Definition: LA_Engine_classes.hpp:25158
unsigned long ResetOnLastFrame
Definition: LA_Engine_classes.hpp:32134
struct FVector AnisoFrictionDir
Definition: LA_Engine_classes.hpp:24399
unsigned long bShouldSaveForCheckpoint
Definition: LA_Engine_classes.hpp:15368
Definition: LA_Engine_classes.hpp:11782
unsigned long bCanTeleportVehicles
Definition: LA_Engine_classes.hpp:3500
void ProcessViewRotation(float DeltaTime, struct FRotator *OutViewRotation, struct FRotator *OutDeltaRot)
unsigned long bRootMotionExtractedNotify
Definition: LA_Engine_classes.hpp:33254
unsigned long bUseBooleanEnvironmentShadowing
Definition: LA_Engine_classes.hpp:33050
unsigned long bDoAutoSlotDensityFixup
Definition: LA_Engine_classes.hpp:3018
unsigned long bUseLocalSpace
Definition: LA_Engine_classes.hpp:21654
float BloomScreenBlendThreshold
Definition: LA_Engine_classes.hpp:9250
void Draw2DLine(int X1, int Y1, int X2, int Y2, const struct FColor &LineColor)
unsigned long bDebug_CoverGen
Definition: LA_Engine_classes.hpp:3017
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:1394
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29052
TArray< struct FParticleEventAttractorCollideData > AttractorCollisionEvents
Definition: LA_Engine_classes.hpp:20064
void DecrementIntStat(int StatId, int DecBy)
Definition: LA_Core_structs.hpp:659
bool ShowCustomPlayersUI(unsigned char LocalUserNum, const struct FString &Title, const struct FString &Description, TArray< struct FUniqueNetId > *Players)
int SelectedIndex
Definition: LA_Engine_classes.hpp:31210
struct FPointer BoneSpringKinActor
Definition: LA_Engine_classes.hpp:24553
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18479
bool RegisterRemoteTalker(const struct FUniqueNetId &PlayerID)
TArray< class UTexture * > ReferencedTextures
Definition: LA_Engine_classes.hpp:19827
float CurYL
Definition: LA_Engine_classes.hpp:5704
class UTexture2D * ThumbnailImage
Definition: LA_Engine_classes.hpp:31981
unsigned long bUseAutoAngularLimit
Definition: LA_Engine_classes.hpp:14533
int GridPosition[0x3]
Definition: LA_Engine_classes.hpp:8143
void GetDataBlob(const struct FString &StorageID, const struct FString &BlobName, const struct FScriptDelegate &OnGetDataBlobComplete)
void AddEndOnlineGameCompleteDelegate(const struct FScriptDelegate &EndOnlineGameCompleteDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19526
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18852
Definition: LA_Engine_classes.hpp:37210
class UPhysicalMaterial * GetFracturedMeshPhysMaterial()
float AsyncMinCompletionTime
Definition: LA_Engine_classes.hpp:8750
void SetInputs(float InForward, float InStrafe, float InUp)
Definition: LA_Core_structs.hpp:409
unsigned long bForceFinished
Definition: LA_Engine_classes.hpp:34758
int EditorX
Definition: LA_Engine_classes.hpp:17392
void ClearOnlineDelegates()
Definition: LA_Engine_classes.hpp:33852
TArray< struct FVector > ExitPositions
Definition: LA_Engine_classes.hpp:23791
struct FScriptDelegate __SetDataBlobCallbackDelegate__Delegate
Definition: LA_Engine_classes.hpp:37947
struct FName PropertyName
Definition: LA_Engine_classes.hpp:16549
void DestroyFractures(float Radius)
class UFont * MediumFont
Definition: LA_Engine_classes.hpp:829
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5113
float BloomScale
Definition: LA_Engine_classes.hpp:32799
struct FPointer VfTable_IEditorLinkSelectionInterface
Definition: LA_Engine_classes.hpp:3373
struct FInterpCurveVector VectorTrack
Definition: LA_Engine_classes.hpp:16684
void AddReadSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate &ReadSaveGameDataCompleteDelegate)
void VerifyNavMeshCoverRefs()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21738
struct FVector EFNavMeshOffset
Definition: LA_Engine_classes.hpp:3790
class UInterpTrackInstMove * MoveInst
Definition: LA_Engine_classes.hpp:34770
struct FString GetURLMap()
int SpawnRefCount
Definition: LA_Engine_classes.hpp:2842
float Roll
Definition: LA_Engine_classes.hpp:33780
float MobileSineScaleY
Definition: LA_Engine_classes.hpp:10376
Definition: LA_Engine_classes.hpp:17460
TEnumAsByte< ETrackActiveCondition > ActiveCondition
Definition: LA_Engine_classes.hpp:7944
void TrailsNotify(class UAnimNotify_Trails *AnimNotifyData)
unsigned long bModifyNavPointDest
Definition: LA_Engine_classes.hpp:23398
struct FString ServerOptions
Definition: LA_Engine_classes.hpp:2287
struct FVector OldFocusPosition
Definition: LA_Engine_classes.hpp:26834
struct FVector BoxExtent
Definition: LA_Engine_classes.hpp:4450
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19647
float HeightMin
Definition: LA_Engine_classes.hpp:10516
unsigned long LockScaleY
Definition: LA_Engine_classes.hpp:10476
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6765
float TorusRadius
Definition: LA_Engine_classes.hpp:24928
unsigned long CastStaticShadows
Definition: LA_Engine_classes.hpp:32766
bool GetMaterialParameter(const struct FName &InName, class UMaterialInterface **OutMaterial)
void AddPartyMembersInfoChangedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &PartyMembersInfoChangedDelegate)
TScriptInterface< class UOnlineGameInterface > GameInterface
Definition: LA_Engine_classes.hpp:31069
class ULightEnvironmentComponent * LightEnvironment
Definition: LA_Engine_classes.hpp:12381
float RespawnTime
Definition: LA_Engine_classes.hpp:2605
float LastUpdatePosition
Definition: LA_Engine_classes.hpp:17108
int CurrentSample
Definition: LA_Engine_classes.hpp:7438
void ModifyScoreKill(class AController *Killer, class AController *Other)
float HermiteEval(float Slip)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21882
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25299
float PannerSpeedY
Definition: LA_Engine_classes.hpp:10365
void SetVectorParameter(const struct FName &ParameterName, const struct FVector &Param)
struct FVector FalloffLinear
Definition: LA_Engine_classes.hpp:25164
unsigned long bProjectOnStaticMeshes
Definition: LA_Engine_classes.hpp:14818
unsigned long bPropagateSetActive
Definition: LA_Engine_classes.hpp:14195
unsigned long BlockActors
Definition: LA_Engine_classes.hpp:9402
int Cost
Definition: LA_Engine_classes.hpp:2952
Definition: LA_Engine_classes.hpp:30680
void SetDuration(float Value)
struct FColor BloomTint
Definition: LA_Engine_classes.hpp:32802
void TakeDrowningDamage()
Definition: LA_Engine_classes.hpp:14688
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:14527
TEnumAsByte< EAspectRatioAxisConstraint > AspectRatioAxisConstraint
Definition: LA_Engine_classes.hpp:8975
int bUseSingleBodyPhysics
Definition: LA_Engine_classes.hpp:33234
TArray< class AActor * > Destination
Definition: LA_Engine_classes.hpp:26540
float KDeathVel
Definition: LA_Engine_classes.hpp:6926
void NotifyProjLanded(class AProjectile *Proj)
unsigned char Ping
Definition: LA_Engine_classes.hpp:34460
unsigned long bWheelSpeedOverride
Definition: LA_Engine_classes.hpp:24259
float ScaleAllWaveformsBy
Definition: LA_Engine_classes.hpp:7440
bool DenyPickupQuery(class UClass *ItemClass, class AActor *Pickup)
bool CancelWeaponChange()
void UpdateBestNextHosts()
Definition: LA_Engine_classes.hpp:22720
Definition: LA_Engine_classes.hpp:36516
TEnumAsByte< EDetailMode > GetDetailMode()
Definition: LA_Engine_classes.hpp:31617
TScriptInterface< class UOnlineStatsInterface > StatsInterface
Definition: LA_Engine_classes.hpp:31165
class UStaticMesh * SourceCoreMesh
Definition: LA_Engine_classes.hpp:10548
Definition: LA_Engine_classes.hpp:37547
struct FString IsInGameSessionCol
Definition: LA_Engine_classes.hpp:30728
struct FString VotePassed
Definition: LA_Engine_classes.hpp:36436
TScriptInterface< class UOnlineTitleFileInterface > TitleFileInterface
Definition: LA_Engine_classes.hpp:8737
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:22825
Definition: LA_Engine_classes.hpp:18714
unsigned long bSeeFriendly
Definition: LA_Engine_classes.hpp:5889
TArray< struct FPointer > ConvexMeshes
Definition: LA_Engine_classes.hpp:24979
class UCameraModifier * CreateCameraModifier(class UClass *ModifierClass)
float PerturbationProbeSize
Definition: LA_Engine_classes.hpp:12714
unsigned long bNoMeshForConcaveCorners
Definition: LA_Engine_classes.hpp:34007
struct FString PreviewMesh
Definition: LA_Engine_classes.hpp:10293
float CameraRotationThreshold
Definition: LA_Engine_classes.hpp:9382
unsigned long bAborted
Definition: LA_Engine_classes.hpp:26443
TEnumAsByte< EParticleBurstMethod > ParticleBurstMethod
Definition: LA_Engine_classes.hpp:22149
float KeepAliveTime
Definition: LA_Engine_classes.hpp:8372
int RoundTesselation
Definition: LA_Engine_classes.hpp:34012
class UClass * DefaultReachSpecClass
Definition: LA_Engine_classes.hpp:32389
unsigned long bEnableMaskedAntialiasing
Definition: LA_Engine_classes.hpp:14942
float ASize
Definition: LA_Engine_classes.hpp:33960
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2070
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32716
float ClipX
Definition: LA_Engine_classes.hpp:5699
float FloatResult
Definition: LA_Engine_classes.hpp:27405
int PrefabVersion
Definition: LA_Engine_classes.hpp:25728
TArray< struct FUniqueNetId > BestNextHostPeers
Definition: LA_Engine_classes.hpp:6168
TArray< struct FGeomSelection > SavedSelections
Definition: LA_Engine_classes.hpp:1222
void SetBeamTessellationFactor(int EmitterIndex, float NewFactor)
float LoopStart
Definition: LA_Engine_classes.hpp:29563
TEnumAsByte< EProcBuildingEdge > Edge
Definition: LA_Engine_classes.hpp:34053
TArray< unsigned char > CompressedByteStream
Definition: LA_Engine_classes.hpp:14587
Definition: LA_Engine_structs.hpp:4571
class APhysicsVolume * FirstPhysicsVolume
Definition: LA_Engine_classes.hpp:672
bool QueryForCloudDocuments()
class UMaterialInterface * LeafCardMaterial
Definition: LA_Engine_classes.hpp:31787
TArray< struct FUniqueNetId > VoicePacketFilter
Definition: LA_Engine_classes.hpp:6166
void SetVectorRandParameter(const struct FName &ParameterName, struct FVector *Param, struct FVector *ParamLow)
void RebuildDynamicEdges()
unsigned long bForceNoWelding
Definition: LA_Engine_classes.hpp:33594
unsigned long bSkipUpdateIfTextureUsersOccluded
Definition: LA_Engine_classes.hpp:4776
class UAudioComponent * SlideSoundComponent
Definition: LA_Engine_classes.hpp:23210
unsigned long bForceChildFullWeightWhenBecomingRelevant
Definition: LA_Engine_classes.hpp:13497
bool OverrideQuerySubmission(unsigned char ControllerId, class UOnlineGameSearch *Search)
struct FRawDistributionVector ColorOverLife
Definition: LA_Engine_classes.hpp:22869
unsigned long Negative_Y
Definition: LA_Engine_classes.hpp:21277
bool HasAmmo(unsigned char FireModeNum, int Amount)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28520
Definition: LA_Engine_classes.hpp:9034
TArray< struct FGameClassShortName > GameInfoClassAliases
Definition: LA_Engine_classes.hpp:2301
bool SetSoundMode(const struct FName &NewMode)
void SetLinearPositionDrive(bool bEnableXDrive, bool bEnableYDrive, bool bEnableZDrive)
void SetLinearVelocityDrive(bool bEnableXDrive, bool bEnableYDrive, bool bEnableZDrive)
bool STATIC_NotNearOtherAI(class UNavMeshGoal_GenericFilterContainer *FilterContainer, float InDistanceToCheck)
class ULocalPlayer * CreatePlayer(int ControllerId, bool bSpawnActor, struct FString *OutError)
void OnToggle(class USeqAct_Toggle *Action)
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:17428
bool GetStringSettingValue(int StringSettingId, int *ValueIndex)
struct FVector EFNavMeshScale
Definition: LA_Engine_classes.hpp:3791
unsigned long UseSpecialRadialForce
Definition: LA_Engine_classes.hpp:25494
Definition: LA_Engine_classes.hpp:9941
float DisplayTimeSeconds
Definition: LA_Engine_classes.hpp:26230
unsigned long bMayCausePain
Definition: LA_Engine_classes.hpp:2930
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28429
Definition: LA_Engine_classes.hpp:36771
bool GetServerAddr(int *OutServerIP, int *OutServerPort)
bool GetColorParameter(const struct FName &InName, struct FColor *OutColor)
struct FRawDistributionFloat StartRotationRate
Definition: LA_Engine_classes.hpp:22782
class USkeletalMeshComponent * SkeletalMeshComp
Definition: LA_Engine_classes.hpp:12542
struct FMap_Mirror ScreenMessages
Definition: LA_Engine_classes.hpp:661
class UFogVolumeDensityComponent * DensityComponent
Definition: LA_Engine_classes.hpp:15040
TArray< struct FTrailSample > TrailSampledData
Definition: LA_Engine_classes.hpp:13166
class ULevel * LoadedLevel
Definition: LA_Engine_classes.hpp:8119
struct FName GetBoneName(int BoneIndex)
Definition: LA_Engine_classes.hpp:30567
int IntResult
Definition: LA_Engine_classes.hpp:27506
unsigned long bStartPath
Definition: LA_Engine_classes.hpp:33729
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25345
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2862
unsigned long bAutoPath
Definition: LA_Engine_classes.hpp:1591
unsigned char SpecDirection
Definition: LA_Engine_classes.hpp:9625
Definition: LA_Engine_classes.hpp:19855
unsigned long bAlwaysRelevant
Definition: LA_Engine_classes.hpp:65
Definition: LA_Engine_classes.hpp:21270
float RadialImpulseScaling
Definition: LA_Engine_classes.hpp:23939
Definition: LA_Engine_classes.hpp:29794
bool GetString(const struct FName &ParamName, struct FString *out_string)
Definition: LA_Engine_classes.hpp:21451
void ModifyLogin(struct FString *Portal, struct FString *Options)
float RenderOffsetV
Definition: LA_Engine_classes.hpp:32017
TArray< float > ResolutionTestTable
Definition: LA_Engine_classes.hpp:7397
TEnumAsByte< EFeaturePrivilegeLevel > CanCommunicate(unsigned char LocalUserNum)
Definition: LA_Engine_classes.hpp:25482
class APawn * noise2other
Definition: LA_Engine_classes.hpp:23484
struct FPostProcessSettings Settings
Definition: LA_Engine_classes.hpp:1639
Definition: LA_Engine_classes.hpp:37771
Definition: LA_Engine_classes.hpp:20611
float MaxLookAtTime
Definition: LA_Engine_classes.hpp:16508
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:10094
class UForceFeedbackWaveform * WaveForm
Definition: LA_Engine_classes.hpp:13015
struct FVector UniversalOffset
Definition: LA_Engine_classes.hpp:20377
void DestroyNamedNetDriver(const struct FName &NetDriverName)
Definition: LA_Engine_classes.hpp:26535
void ClearControllerChangeDelegate(const struct FScriptDelegate &ControllerChangeDelegate)
class UClass * CameraShakeCamModClass
Definition: LA_Engine_classes.hpp:34614
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:30253
bool CanActorPlayFaceFXAnim()
unsigned long bAlwaysOn
Definition: LA_Engine_classes.hpp:22511
float ConnectionTimeout
Definition: LA_Engine_classes.hpp:8370
class AWeapon * GetBestWeapon(bool bForceADifferentWeapon)
struct FRawDistributionFloat LoopCount
Definition: LA_Engine_classes.hpp:29591
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14891
float FixedOffsetY
Definition: LA_Engine_classes.hpp:10381
void BugItStringCreator(struct FVector *ViewLocation, struct FRotator *ViewRotation, struct FString *GoString, struct FString *LocString)
struct FMatineeRawDistributionFloat Range
Definition: LA_Engine_classes.hpp:24101
unsigned long bDirGroupOnly
Definition: LA_Engine_classes.hpp:7948
float MinCompressedDurationEditor
Definition: LA_Engine_classes.hpp:32253
struct FString AccessToken
Definition: LA_Engine_classes.hpp:35087
TArray< int > ValidMaterialIndices
Definition: LA_Engine_classes.hpp:21389
struct FName GetDefaultCameraMode(class APlayerController *RequestedBy)
void ZeroMovementVariables()
float ScaleMaxZ
Definition: LA_Engine_classes.hpp:10474
float GlobalAnimRateScale
Definition: LA_Engine_classes.hpp:33188
TArray< struct FFunctionExpressionInput > FunctionInputs
Definition: LA_Engine_classes.hpp:18496
float CollisionDistance
Definition: LA_Engine_classes.hpp:23154
class UStaticMesh * Mesh
Definition: LA_Engine_classes.hpp:22538
struct FRawDistributionFloat Strength
Definition: LA_Engine_classes.hpp:20401
struct FPointer StaticParameters[0x2]
Definition: LA_Engine_classes.hpp:19824
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7922
bool GetSupportedGameTypes(bool bCheckExt, struct FString *InFilename, struct FGameTypePrefix *OutGameType)
void KickBan(const struct FString &S)
unsigned long bReverb
Definition: LA_Engine_classes.hpp:3956
void SetEnabled(bool bSetEnabled)
bool VerifyClientAuthSession(const struct FUniqueNetId &ClientUID, int ClientIP, int ClientPort, int AuthTicketUID)
unsigned long bSkipAllUpdateWhenPhysicsAsleep
Definition: LA_Engine_classes.hpp:33243
int PhysicsCompartmentIndex
Definition: LA_Engine_classes.hpp:4255
unsigned long bNetDirty
Definition: LA_Engine_classes.hpp:64
struct FPointer ResourceData
Definition: LA_Engine_classes.hpp:29772
unsigned long bPositive_Y
Definition: LA_Engine_classes.hpp:22854
float MinDesiredFrameRate
Definition: LA_Engine_classes.hpp:6741
class ACoverReplicator * SpawnCoverReplicator()
bool CanAttack(class AActor *Other)
struct FVector ColorScale
Definition: LA_Engine_classes.hpp:36774
class UParticleModuleSpawn * SpawnModule
Definition: LA_Engine_classes.hpp:20236
void SetActiveChild(int ChildIndex, float BlendTime)
float NotRoofZOffset
Definition: LA_Engine_classes.hpp:34366
TArray< class UObject * > ClientDestroyedActorContent
Definition: LA_Engine_classes.hpp:613
unsigned char UnknownData01[0x10]
Definition: LA_Engine_classes.hpp:10221
TArray< class UClass * > TrackClasses
Definition: LA_Engine_classes.hpp:15981
float CurrentHighFrequencyGainMultiplier
Definition: LA_Engine_classes.hpp:3990
float BlendTimeToGo
Definition: LA_Engine_classes.hpp:34604
float FracturedMeshDamage
Definition: LA_Engine_classes.hpp:6933
float VL
Definition: LA_Engine_classes.hpp:4712
Definition: LA_Engine_classes.hpp:5675
float RestitutionWithDynamicShapes
Definition: LA_Engine_classes.hpp:23156
int MoveOntoRoutePath(class APawn *P, TEnumAsByte< ERouteDirection > RouteDirection, float DistFudgeFactor)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37276
int MaxDrawCount
Definition: LA_Engine_classes.hpp:21694
struct FColor EnvironmentColor
Definition: LA_Engine_classes.hpp:8252
void DrawTextureLine(const struct FVector &StartPoint, const struct FVector &EndPoint, float Perc, float Width, const struct FColor &LineColor, class UTexture *LineTexture, float U, float V, float UL, float VL)
class UDrawCapsuleComponent * RenderComponent
Definition: LA_Engine_classes.hpp:25032
class APlayerReplicationInfo * Pauser
Definition: LA_Engine_classes.hpp:574
void ReplicatedEvent(const struct FName &VarName)
Definition: LA_Engine_classes.hpp:12279
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16864
Definition: LA_Engine_classes.hpp:25246
unsigned long bDelayActive
Definition: LA_Engine_classes.hpp:26564
void SetRemoteViewPitch(int NewRemoteViewPitch)
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:18774
class ANavigationPoint * FindPlayerStart(class AController *Player, unsigned char InTeam, const struct FString &IncomingName)
bool ShowFriendsInviteUI(unsigned char LocalUserNum, const struct FUniqueNetId &PlayerID)
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:20231
Definition: LA_Engine_classes.hpp:8909
float LastPPSettingsAlpha
Definition: LA_Engine_classes.hpp:34776
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20980
TArray< float > PlayedTime
Definition: LA_Engine_classes.hpp:5574
Definition: LA_Engine_classes.hpp:35295
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28483
unsigned long bRenderSpawnPoints
Definition: LA_Engine_classes.hpp:22429
bool ShowFriendsUI(unsigned char LocalUserNum)
int AnimLinkupIndex
Definition: LA_Engine_classes.hpp:13895
struct FVector SceneHighLights
Definition: LA_Engine_classes.hpp:9298
class UTexture * WeightMapPlaceholderTexture
Definition: LA_Engine_classes.hpp:1005
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35147
void CreateCheckpointRecord(struct ATrigger_FCheckpointRecord *Record)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:20145
TScriptInterface< class UOnlineAuthInterface > CachedAuthInt
Definition: LA_Engine_classes.hpp:8979
void SetupSpecialPathAbilities()
struct FString Command
Definition: LA_Engine_classes.hpp:36538
TArray< class UMaterialExpression * > Expressions
Definition: LA_Engine_classes.hpp:15000
void IncrementPathStep(int Cnt, class UCanvas *C)
unsigned long bCrawler
Definition: LA_Engine_classes.hpp:23359
unsigned long bReplicateRigidBodyLocation
Definition: LA_Engine_classes.hpp:77
struct FName BoneName1
Definition: LA_Engine_classes.hpp:24212
void FinishAnimControl(class UInterpGroup *InInterpGroup)
class UMaterialInterface * SourceMaterial
Definition: LA_Engine_classes.hpp:33155
class UInterpGroupDirector * CachedDirectorGroup
Definition: LA_Engine_classes.hpp:28795
float SineScaleFrequencyMultipler
Definition: LA_Engine_classes.hpp:10377
Definition: LA_Engine_classes.hpp:2037
int EditorLODSetting
Definition: LA_Engine_classes.hpp:10635
class UMaterialInterface * SavedMaterial
Definition: LA_Engine_classes.hpp:17051
void OnPartyMemberListChanged(bool bJoinedOrLeft, const struct FString &PlayerName, const struct FUniqueNetId &PlayerID)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2890
void FillBySphere(float Radius)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11069
TArray< struct FVector > PreCachedPhysScale
Definition: LA_Engine_classes.hpp:10447
void ClearFindDLCDelegate(const struct FScriptDelegate &InDelegate)
TArray< class UMaterialInterface * > Materials
Definition: LA_Engine_classes.hpp:11259
bool SaveTitleFile(const struct FString &Filename, const struct FString &LogicalName, TArray< unsigned char > FileContents)
void RecyclePart(bool bAddToFreePool)
int ControlPosX
Definition: LA_Engine_classes.hpp:14211
void ApplyFluidSurfaceContinuousForce(class AFluidSurfaceActor *Fluid)
TArray< struct FPBScope2D > TopLevelScopes
Definition: LA_Engine_classes.hpp:33871
unsigned long bForceMaxAccel
Definition: LA_Engine_classes.hpp:9720
Definition: LA_Engine_classes.hpp:19449
unsigned long bIsAdditive
Definition: LA_Engine_classes.hpp:14570
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17559
unsigned long bSkipRBGeomCreation
Definition: LA_Engine_classes.hpp:4236
struct FGuid LightGuid
Definition: LA_Engine_classes.hpp:32759
float EffectRadius
Definition: LA_Engine_classes.hpp:13017
struct FVector PriAxis1
Definition: LA_Engine_classes.hpp:24682
class USoundCue * OpenedSound
Definition: LA_Engine_classes.hpp:1824
struct FExpressionInput Bias
Definition: LA_Engine_classes.hpp:17861
void StopWeaponAnimation()
float dBAttenuationAtMax
Definition: LA_Engine_classes.hpp:29343
struct FScriptDelegate __InputMatchDelegate__Delegate
Definition: LA_Engine_classes.hpp:6195
void GetActorEyesViewPoint(struct FVector *out_Location, struct FRotator *out_Rotation)
Definition: LA_Engine_classes.hpp:2486
void BeginAnimControl(class UInterpGroup *InInterpGroup)
TArray< int > MaterialIdx
Definition: LA_Engine_classes.hpp:16779
void SetTemplate(class ULensFlare *NewTemplate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37335
TArray< class UObject * > LocationActors
Definition: LA_Engine_classes.hpp:26880
float RenderDelta
Definition: LA_Engine_classes.hpp:1976
class UWindDirectionalSourceComponent * Component
Definition: LA_Engine_classes.hpp:38003
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28129
class UClass * GetCurrentSearchClass()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4011
void FreeStaticMeshComponents(class UParticleSystemComponent *PSC)
unsigned long bShouldAdvertise
Definition: LA_Engine_classes.hpp:10075
class UTexture * Texture
Definition: LA_Engine_classes.hpp:4549
class UObject * Target
Definition: LA_Engine_classes.hpp:27609
struct FName NotifyTickName
Definition: LA_Engine_classes.hpp:13036
class UClass * GameClass
Definition: LA_Engine_classes.hpp:34412
unsigned long bPlayerView
Definition: LA_Engine_classes.hpp:35386
unsigned long bResult
Definition: LA_Engine_classes.hpp:27904
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21164
void ForceSingleNetUpdateFor(class AActor *Target)
unsigned long bAllowFluidSurfaceInteraction
Definition: LA_Engine_classes.hpp:72
Definition: LA_Engine_classes.hpp:17199
TArray< struct FParticleSysParam > InstanceParameters
Definition: LA_Engine_classes.hpp:36943
struct FVector PositionMultiplierY
Definition: LA_Engine_classes.hpp:25520
float TeleportDistance
Definition: LA_Engine_classes.hpp:35319
float ClothSleepLinearVelocity
Definition: LA_Engine_classes.hpp:33615
TEnumAsByte< EBeam2Method > BeamMethod
Definition: LA_Engine_classes.hpp:22502
struct FExpressionInput Position
Definition: LA_Engine_classes.hpp:18943
unsigned long bIsAccumulate
Definition: LA_Engine_classes.hpp:16484
struct FColor SplineColor
Definition: LA_Engine_classes.hpp:33727
struct FString ViewName
Definition: LA_Engine_classes.hpp:8664
Definition: LA_Engine_classes.hpp:4952
bool GetProfileSettingValues(int ProfileSettingId, TArray< struct FName > *Values)
class UPlayer * STATIC_PauseLogin()
bool IsCheckingForMemLeaks()
bool ShowInAppEmailUI(const struct FString &InitialSubject, const struct FString &InitialMessage)
int SceneIndex
Definition: LA_Engine_classes.hpp:24171
struct FVector Goal
Definition: LA_Engine_classes.hpp:11951
class APawn * Enemy
Definition: LA_Engine_classes.hpp:5926
float STATIC_GetSettingsDataFloat(struct FSettingsData *Data)
unsigned long bPreviewStopSound
Definition: LA_Engine_classes.hpp:10615
float OcclusionFadeoutMaxDistance
Definition: LA_Engine_classes.hpp:9173
TArray< struct FPointer > BatchedLines
Definition: LA_Engine_classes.hpp:4664
Definition: LA_Engine_classes.hpp:35425
unsigned long bDeadTrailsOnSourceLoss
Definition: LA_Engine_classes.hpp:22616
float MaxExpansionRadius
Definition: LA_Engine_classes.hpp:3386
float LifetimeMin
Definition: LA_Engine_classes.hpp:22800
void OnClientAuthEndSessionRequest(class UPlayer *ServerConnection)
class AInventoryManager * InvManager
Definition: LA_Engine_classes.hpp:2600
void LogGameIntEvent(int EventID, int Value)
Definition: LA_Engine_classes.hpp:3465
void ModifyTimerTimeDilation(const struct FName &TimerName, float InTimerTimeDilation, class UObject *inObj)
float HardnessPercent
Definition: LA_Engine_classes.hpp:19122
Definition: LA_Engine_classes.hpp:17694
void EnumerateUserFiles(const struct FString &UserId)
Definition: LA_Engine_classes.hpp:21356
TEnumAsByte< EAxis > HandlebarRotateAxis
Definition: LA_Engine_classes.hpp:14453
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22406
unsigned long bForceDisableCastDynamicShadow
Definition: LA_Engine_classes.hpp:4277
float StereoBleed
Definition: LA_Engine_classes.hpp:3950
void OnDeleteSaveDataComplete(bool bWasSucessfull, const struct FString &StorageID, const struct FString &BlobName, const struct FString &Error)
float StayUprightDamping
Definition: LA_Engine_classes.hpp:23903
unsigned long bTickInEditor
Definition: LA_Engine_classes.hpp:3904
Definition: LA_Engine_classes.hpp:37831
unsigned long bShowOutputNameOnPin
Definition: LA_Engine_classes.hpp:17399
unsigned long bAcceptsDynamicLights
Definition: LA_Engine_classes.hpp:10502
bool IsBorderlessViewport()
unsigned long bSkipBlendWhenNotRendered
Definition: LA_Engine_classes.hpp:13738
unsigned long bNeedsDeferredRefresh
Definition: LA_Engine_classes.hpp:30756
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17244
float FragmentBoundsMaxZ
Definition: LA_Engine_classes.hpp:15745
TArray< struct FAutoCompleteCommand > AutoCompleteList
Definition: LA_Engine_classes.hpp:30334
TEnumAsByte< EInterpTrackMoveFrame > MoveFrame
Definition: LA_Engine_classes.hpp:16600
class AActor * SpecialHandling(class APawn *Other)
Definition: LA_Engine_classes.hpp:5864
unsigned long RadialVelocity
Definition: LA_Engine_classes.hpp:21300
void GiveTo(class APawn *P)
class AProcBuilding * GetBaseMostBuilding()
void OnRequestComplete(class UHttpRequestInterface *OriginalRequest, class UHttpResponseInterface *Response, bool bDidSucceed)
void PauseTimer(bool bPause, const struct FName &inTimerFunc, class UObject *inObj)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22213
float SoftBodyAttachmentThreshold
Definition: LA_Engine_classes.hpp:33661
float UprightLiftStrength
Definition: LA_Engine_classes.hpp:23910
float ServerTravelPause
Definition: LA_Engine_classes.hpp:8375
struct FVector ClothExternalForce
Definition: LA_Engine_classes.hpp:33302
void SetLevelStreamingStatus(const struct FName &PackageName, bool bShouldBeLoaded, bool bShouldBeVisible)
unsigned char STATIC_PackFireLinkInteractionInfo(TEnumAsByte< ECoverType > SrcType, TEnumAsByte< ECoverAction > SrcAction, TEnumAsByte< ECoverType > DestType, TEnumAsByte< ECoverAction > DestAction)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2138
unsigned long bStrengthField
Definition: LA_Engine_classes.hpp:27739
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26274
float SerpentineTime
Definition: LA_Engine_classes.hpp:23449
float TessellationFactorDistance
Definition: LA_Engine_classes.hpp:22676
unsigned long bUseFronds
Definition: LA_Engine_classes.hpp:31777
unsigned long bIsDriving
Definition: LA_Engine_classes.hpp:24287
void DisableActorHeadTracking(class AActor *TargetActor)
float Radius
Definition: LA_Engine_classes.hpp:31930
int ValueA
Definition: LA_Engine_classes.hpp:27692
int STATIC_GetNumSupportedLogins()
void ClearAllSearchResults()
bool IsInMapOrTransientPackage()
Definition: LA_Engine_classes.hpp:1859
void SetPushesRigidBodies(bool NewPush)
Definition: LA_Engine_classes.hpp:14758
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26404
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:791
void LogStringEvent(const struct FString &EventName, bool bTimed)
Definition: LA_Engine_classes.hpp:20142
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9059
float BrakeTorque
Definition: LA_Engine_classes.hpp:24852
float BloomScale
Definition: LA_Engine_classes.hpp:9247
Definition: LA_Engine_classes.hpp:3623
void MarkPerObjectConfigPendingKill(const struct FString &Section)
float SMC_MIC_ReductionTime
Definition: LA_Engine_classes.hpp:1913
float MaxNearBlurAmount
Definition: LA_Engine_classes.hpp:26819
Definition: LA_Engine_classes.hpp:15578
void HearSoundFinished(class UAudioComponent *AC)
void GetSeamlessTravelActorList(bool bToEntry, TArray< class AActor * > *ActorList)
int GetCurrentPlayersListCount()
unsigned long bIsCachedInPool
Definition: LA_Engine_classes.hpp:20021
void RemoveInstanceVertexWeightBoneParented(const struct FName &BoneName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27346
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25074
unsigned long bSupportDoubleBufferedPhysics
Definition: LA_Engine_classes.hpp:536
TArray< class AEnvironmentVolume * > EnvironmentVolumes
Definition: LA_Engine_classes.hpp:560
unsigned long SizeMultiplyY
Definition: LA_Engine_classes.hpp:22780
struct FScriptDelegate __OnRegisterForRemoteNotificationsComplete__Delegate
Definition: LA_Engine_classes.hpp:35005
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26234
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15565
int Score
Definition: LA_Engine_classes.hpp:3331
bool ShouldSaveForCheckpoint()
bool RevokeAuthorization()
class UAudioComponent * FacialAudioComp
Definition: LA_Engine_classes.hpp:12382
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11810
Definition: LA_Engine_classes.hpp:3489
unsigned long bUseTrueConeCalculation
Definition: LA_Engine_classes.hpp:31970
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21901
unsigned long ConvertedModules
Definition: LA_Engine_classes.hpp:20187
bool IsLocallyControlled()
TArray< class APlayerController * > ArbitrationPCs
Definition: LA_Engine_classes.hpp:2236
struct FRawDistributionFloat DragRadius
Definition: LA_Engine_classes.hpp:20480
unsigned long bRandomizeWithoutReplacement
Definition: LA_Engine_classes.hpp:29719
struct FString STATIC_GetIdentifierForVendor()
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
unsigned long bCollideActors_OldValue
Definition: LA_Engine_classes.hpp:12375
Definition: LA_Engine_classes.hpp:19340
void SetRootBoneRotationOption(TEnumAsByte< ERootRotationOption > AxisX, TEnumAsByte< ERootRotationOption > AxisY, TEnumAsByte< ERootRotationOption > AxisZ)
unsigned long bGoalInSamePolyAsAnchor
Definition: LA_Engine_classes.hpp:11955
float CurX
Definition: LA_Engine_classes.hpp:5701
struct FPointer PlatformData
Definition: LA_Engine_classes.hpp:30054
Definition: LA_Engine_classes.hpp:17160
int STATIC_GetObjClassVersion()
float MaxInput
Definition: LA_Engine_classes.hpp:6990
class UDynamicLightEnvironmentComponent * LightEnvironment
Definition: LA_Engine_classes.hpp:15329
void MoveTo(const struct FVector &NewDestination, class AActor *ViewFocus, float DestinationOffset, bool bShouldWalk)
unsigned long bBlocksNavigation
Definition: LA_Engine_classes.hpp:100
struct FRawDistributionVector StartRotation
Definition: LA_Engine_classes.hpp:21735
bool GetFloatParameter(const struct FName &InName, float *OutFloat)
Definition: LA_Engine_classes.hpp:8229
void OnToggle(class USeqAct_Toggle *inAction)
struct FColor C_VolumeCollision
Definition: LA_Engine_classes.hpp:1038
Definition: LA_Core_structs.hpp:613
Definition: LA_Engine_classes.hpp:7481
float OcclusionBias
Definition: LA_Engine_classes.hpp:9164
class AMutator * NextMutator
Definition: LA_Engine_classes.hpp:2489
void SetAngularPositionTarget(struct FQuat *InPosTarget)
TEnumAsByte< EDecompressionType > DecompressionType
Definition: LA_Engine_classes.hpp:29749
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21325
struct FName ParameterName
Definition: LA_Engine_classes.hpp:19266
class UHttpRequestInterface * SetProcessRequestCompleteDelegate(const struct FScriptDelegate &ProcessRequestCompleteDelegate)
struct FVector GetZoneVelocityForActor(class AActor *TheActor)
void SetNamedRBBoneSprings(bool bEnable, TArray< struct FName > BoneNames, float InBoneLinearSpring, float InBoneAngularSpring, class USkeletalMeshComponent *SkelMeshComp)
bool NotifyDisconnect(const struct FString &Command)
int NumClothMeshIndices
Definition: LA_Engine_classes.hpp:33319
void OnToggle(class USeqAct_Toggle *Action)
struct FName StretchRollBoneName
Definition: LA_Engine_classes.hpp:14321
void NotifyLogout(class AController *Exiting)
int RemainingTime
Definition: LA_Engine_classes.hpp:34416
unsigned long bAvoidLedges
Definition: LA_Engine_classes.hpp:23368
class USpeedTree * SpeedTree
Definition: LA_Engine_classes.hpp:31773
unsigned long ShowInstanceSettings
Definition: LA_Engine_classes.hpp:10512
Definition: LA_Engine_classes.hpp:19888
float SequenceLength
Definition: LA_Engine_classes.hpp:14566
bool SendServerAuthRetryRequest()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3645
TEnumAsByte< EFaceFXBlendMode > FaceFXBlendMode
Definition: LA_Engine_classes.hpp:33376
void SetCurrentByName(const struct FName &SettingsName)
int PhysMaterialMaskUVChannel
Definition: LA_Engine_classes.hpp:19821
unsigned long bLimitStretch
Definition: LA_Engine_classes.hpp:14529
void SpawnCopyFor(class APawn *Recipient)
class UStaticMeshComponent * StaticMesh
Definition: LA_Engine_classes.hpp:3700
void OnToggle(class USeqAct_Toggle *Action)
bool SaveDocumentWithString(int Index, const struct FString &StringData)
float TransientMasterVolume
Definition: LA_Engine_classes.hpp:32296
TEnumAsByte< EAxis > WheelRollAxis
Definition: LA_Engine_classes.hpp:14452
void OnPrimaryPlayerSwitch(class ULocalPlayer *OldPrimaryPlayer, class ULocalPlayer *NewPrimaryPlayer)
void OnClientConnectionClose(class UPlayer *ClientConnection)
float BlendTime
Definition: LA_Engine_classes.hpp:13587
class UEngine * STATIC_GetEngine()
void ServerMoveHandleClientError(float TimeStamp, const struct FVector &Accel, const struct FVector &ClientLoc)
void SetDataBlob(const struct FString &StorageID, const struct FString &BlobName, const struct FScriptDelegate &InSetDataBlobCallback, TArray< unsigned char > *DataBlob)
void ScriptLog(const struct FString &LogText, bool bWarning)
class UNavMeshPathGoalEvaluator * NextEvaluator
Definition: LA_Engine_classes.hpp:11924
bool LoadTitleFile(const struct FString &Filename)
Definition: LA_Engine_classes.hpp:18566
class UClass * InputClass
Definition: LA_Engine_classes.hpp:6158
Definition: LA_Engine_structs.hpp:3908
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19721
float MobileMaxVertexMovementAmplitude
Definition: LA_Engine_classes.hpp:10385
void ClearAutoLoginDelegates()
void SetPlayerName(const struct FString &S)
struct FGuid ExpressionGUID
Definition: LA_Engine_classes.hpp:19453
unsigned long ReapplyRandomPitchAngle
Definition: LA_Engine_classes.hpp:10488
int ActiveTab
Definition: LA_Engine_classes.hpp:7920
void ClimbLadder(class ALadderVolume *L)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4595
float GetAnimRateByDuration(const struct FName &AnimSeqName, float Duration)
void SetTexAddressParameterValue(const struct FName &ParameterName, unsigned char TextureIndex, unsigned char AddressX, unsigned char AddressY)
int STATIC_LoadTextureResources(TArray< class UTexture * > *ListOfTexturesToLoad)
unsigned long bIsVisible
Definition: LA_Engine_classes.hpp:8124
float DistanceFalloffExponent
Definition: LA_Engine_classes.hpp:4742
TEnumAsByte< EPixelFormat > Format
Definition: LA_Engine_classes.hpp:32232
Definition: LA_Engine_classes.hpp:8081
unsigned long bCanBeBaseForPawns
Definition: LA_Engine_classes.hpp:23375
void CameraLookAtFinished(class USeqAct_CameraLookAt *Action)
struct FString VertexColorViewModeMaterialName_RedOnly
Definition: LA_Engine_classes.hpp:884
class UPlayerInput * PlayerInput
Definition: LA_Engine_classes.hpp:6157
unsigned long bTearOff
Definition: LA_Engine_classes.hpp:70
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37814
float Distance
Definition: LA_Engine_classes.hpp:27866
float SquealThreshold
Definition: LA_Engine_classes.hpp:23920
class UAnimSet * OuterSet
Definition: LA_Engine_classes.hpp:16622
void ClearLoginCancelledDelegate(const struct FScriptDelegate &CancelledDelegate)
bool STATIC_EnforceMinDist(class APawn *P, float InMinDist, class UClass *InSpecClass, const struct FVector &LastLocation)
unsigned long bUseCinematicMipLevels
Definition: LA_Engine_classes.hpp:10693
bool OnMobileTouch(class APlayerController *InPC, const struct FVector2D &TouchLocation)
unsigned char UnknownData02[0x3]
Definition: LA_Engine_classes.hpp:33588
struct FVector Floor
Definition: LA_Engine_classes.hpp:23468
unsigned long bIgnoreForFlushing
Definition: LA_Engine_classes.hpp:3949
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33808
float DirScalar
Definition: LA_Engine_classes.hpp:20710
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:12912
void ReplicatedEvent(const struct FName &VarName)
float MacroUVRadius
Definition: LA_Engine_classes.hpp:21693
float StretchLimit
Definition: LA_Engine_classes.hpp:14535
void ServerAddPeer(const struct FUniqueNetId &PeerNetId, TEnumAsByte< ENATType > NatType)
unsigned long bMorphingEnabled
Definition: LA_Engine_classes.hpp:29933
int STATIC_GetObjClassVersion()
struct FString bHasInvitedYouCol
Definition: LA_Engine_classes.hpp:30693
int ChainLength
Definition: LA_Engine_classes.hpp:14525
struct FName Layer
Definition: LA_Engine_classes.hpp:158
struct FString UserId
Definition: LA_Engine_classes.hpp:35086
void SetAngularDriveScale(float InAngularSpringScale, float InAngularDampingScale, float InAngularForceLimitScale)
Definition: LA_Engine_classes.hpp:17369
float MaxEffectorDiff
Definition: LA_Engine_classes.hpp:12671
struct FVector VelocityMultiplierX
Definition: LA_Engine_classes.hpp:25159
unsigned long bUpdateComposeSkeletonPasses
Definition: LA_Engine_classes.hpp:33296
TArray< class UApexAsset * > NamedReferences
Definition: LA_Engine_classes.hpp:15851
Definition: LA_Engine_classes.hpp:34567
Definition: LA_Engine_classes.hpp:4659
Definition: LA_Engine_classes.hpp:7358
float DetailTravelSpeed
Definition: LA_Engine_classes.hpp:31714
float FloatResult
Definition: LA_Engine_classes.hpp:27445
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6935
void OnQueueSubtitles(TArray< struct FSubtitleCue > Subtitles, float CueDuration)
unsigned long bApplyParticleRotationAsSpin
Definition: LA_Engine_classes.hpp:22544
void PlayRumble(class UAnimNotify_Rumble *TheAnimNotify)
bool ReadOnlineStatsByRank(class UOnlineStatsRead *StatsRead, int StartIndex, int NumToRead)
unsigned long bEnableClothPressure
Definition: LA_Engine_classes.hpp:33620
bool BeginPurchase(int Index)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27119
void HandleLocalKeyValue(struct FString *CloudKeyName, struct FPlatformInterfaceData *CloudValue, int *bShouldMoveToCloud, int *bShouldDeleteLocalKey)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11745
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10892
float OscillationBlendOutTime
Definition: LA_Engine_classes.hpp:34874
float EndScale
Definition: LA_Engine_classes.hpp:12910
class UTexture2D * LightMapDensityTexture
Definition: LA_Engine_classes.hpp:1007
float RotationalStrength
Definition: LA_Engine_classes.hpp:25383
Definition: LA_Engine_classes.hpp:9640
class USkeletalMesh * PreviewMesh
Definition: LA_Engine_classes.hpp:32364
struct FName ScalarParameterName
Definition: LA_Engine_classes.hpp:14136
unsigned long bIsMusic
Definition: LA_Engine_classes.hpp:3955
int ChunkIndexPreview
Definition: LA_Engine_classes.hpp:33219
void OnUpdatePropertyBrightness()
void SetClothAttachmentResponseCoefficient(float ClothAttachmentResponseCoefficient)
float ForceRadius
Definition: LA_Engine_classes.hpp:25418
Definition: LA_Engine_classes.hpp:22647
float GetFSMRadialSpawnChanceScale()
class AActor * FailedMoveTarget
Definition: LA_Engine_classes.hpp:5914
int DefaultViewY
Definition: LA_Engine_classes.hpp:25909
float ChassisTorque
Definition: LA_Engine_classes.hpp:24853
class URadialBlurComponent * RadialBlur
Definition: LA_Engine_classes.hpp:37351
TArray< unsigned char > VoiceData
Definition: LA_Engine_classes.hpp:10193
TArray< struct FActorReference > Volumes
Definition: LA_Engine_classes.hpp:2945
struct FString Description
Definition: LA_Engine_classes.hpp:12563
void ReceivedNewEvent(class USequenceEvent *Evt)
float GetCollisionHeight()
float PC_StartHeight
Definition: LA_Engine_classes.hpp:22823
unsigned long bPendingVarConnectorRecalc
Definition: LA_Engine_classes.hpp:25843
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19611
class UFaceFXAnimSet * FaceFXAnimSetRef
Definition: LA_Engine_classes.hpp:5614
bool ResolveConflictWithNewestDocument()
float TopBottomFragmentDistThreshold
Definition: LA_Engine_classes.hpp:15743
bool GetFireLinkTo(int SlotIdx, const struct FCoverInfo &ChkCover, TEnumAsByte< ECoverAction > ChkAction, TEnumAsByte< ECoverType > ChkType, int *out_FireLinkIdx, TArray< int > *out_Items)
int MaxRewindPoints
Definition: LA_Engine_classes.hpp:8412
unsigned long bIsProxy
Definition: LA_Engine_classes.hpp:29852
struct FPointer DummyKinActor
Definition: LA_Engine_classes.hpp:24642
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13134
unsigned long MultiplyZ
Definition: LA_Engine_classes.hpp:22894
Definition: LA_Engine_classes.hpp:34211
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11478
unsigned long bAutoSort
Definition: LA_Engine_classes.hpp:3008
TArray< float > InputVolume
Definition: LA_Engine_classes.hpp:29472
float FOVAmplitude
Definition: LA_Engine_classes.hpp:13100
unsigned long CastShadows
Definition: LA_Engine_classes.hpp:32765
struct FGameSessionInformation CurrentSessionInfo
Definition: LA_Engine_classes.hpp:7487
Definition: LA_Engine_classes.hpp:31595
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18030
int Max
Definition: LA_Engine_classes.hpp:28906
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:17333
float SpeedThresholdOnMove
Definition: LA_Engine_classes.hpp:15896
int NumPublicConnections
Definition: LA_Engine_classes.hpp:10070
Definition: LA_Engine_classes.hpp:22209
Definition: LA_Engine_classes.hpp:4564
bool CreateOnlineAccount(const struct FString &UserName, const struct FString &Password, const struct FString &EmailAddress, const struct FString &ProductKey)
unsigned long bUpdateInputProcessingStatus
Definition: LA_Engine_classes.hpp:31432
int InterpolationPoints
Definition: LA_Engine_classes.hpp:22510
Definition: LA_Engine_classes.hpp:16406
Definition: LA_Engine_classes.hpp:25182
unsigned long bIsLanMatch
Definition: LA_Engine_classes.hpp:10076
void AppendVersionToReadIds()
struct FPhysXSceneProperties PhysicsProperties
Definition: LA_Engine_classes.hpp:635
struct FString NeedPassword
Definition: LA_Engine_classes.hpp:36126
unsigned long bSplitWallsAtWallEdges
Definition: LA_Engine_classes.hpp:33864
int IterationsCount
Definition: LA_Engine_classes.hpp:14242
void InitializeOptions(const struct FString &Options)
struct FVector DrawScale3D
Definition: LA_Engine_classes.hpp:5479
class UClass * PlayerControllerClass
Definition: LA_Engine_classes.hpp:2268
TEnumAsByte< EOnlineEnumerationReadState > GetAchievements(unsigned char LocalUserNum, int TitleId, TArray< struct FAchievementDetails > *Achievements)
struct FPointer MApexAsset
Definition: LA_Engine_classes.hpp:15943
class UTexture2D * FillTexture
Definition: LA_Engine_classes.hpp:14002
class UDownloadableContentEnumerator * STATIC_GetDLCEnumerator()
float FrameRate
Definition: LA_Engine_classes.hpp:32012
void SetNetUpdateTime(float NewUpdateTime)
void GetAllConnectedSplineActors(TArray< class ASplineActor * > *OutSet)
Definition: LA_Engine_classes.hpp:16090
Definition: LA_Engine_classes.hpp:19908
Definition: LA_Engine_classes.hpp:32627
struct FName SavedMaterialEffectName
Definition: LA_Engine_classes.hpp:17050
unsigned long bHasNetworkError
Definition: LA_Engine_classes.hpp:2227
unsigned long bRecentlyRendered
Definition: LA_Engine_classes.hpp:33292
struct FString Translate(const struct FString &InArgument)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1308
struct FExpressionInput Coordinates
Definition: LA_Engine_classes.hpp:19006
void NotifyCoverAdjusted()
Definition: LA_Engine_classes.hpp:21106
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19082
struct FColor GroupColor
Definition: LA_Engine_classes.hpp:16020
Definition: LA_Engine_classes.hpp:26267
float FarPlane
Definition: LA_Engine_classes.hpp:4816
struct FRawDistributionVector ColorOverLife
Definition: LA_Engine_classes.hpp:22896
struct FRawDistributionVector OffsetAmount
Definition: LA_Engine_classes.hpp:21528
Definition: LA_Engine_classes.hpp:15537
Definition: LA_Core_structs.hpp:569
unsigned long bFalloff
Definition: LA_Engine_classes.hpp:26997
float RestitutionWithStaticShapes
Definition: LA_Engine_classes.hpp:23155
Definition: LA_Engine_classes.hpp:35110
struct FName SocketName
Definition: LA_Engine_classes.hpp:33695
TArray< struct FGuid > ReferencedTextureGuids
Definition: LA_Engine_classes.hpp:15005
Definition: LA_Engine_classes.hpp:14646
void StopAllCameraAnimsByType(class UCameraAnim *Anim, bool bImmediate)
float MeleeRange
Definition: LA_Engine_classes.hpp:23439
unsigned long bUseMaximumStreamingTexelRatio
Definition: LA_Engine_classes.hpp:10239
class USoundCue * SoundCue
Definition: LA_Engine_classes.hpp:3933
Definition: LA_Core_structs.hpp:718
class UObject * HitObject
Definition: LA_Engine_classes.hpp:27865
struct FIndirectArray_Mirror Mips
Definition: LA_Engine_classes.hpp:10734
struct FRawDistributionFloat MaxCollisions
Definition: LA_Engine_classes.hpp:20699
unsigned long bExcludeOutLine
Definition: LA_Engine_classes.hpp:14992
class ANavigationPoint * FindPlayerStart(class AController *Player, unsigned char InTeam, const struct FString &IncomingName)
int ScreenSaverInhibitorSemaphore
Definition: LA_Engine_classes.hpp:1073
void SubscriberDetached(const TScriptInterface< class UUIDataStoreSubscriber > &Subscriber)
void Camera(const struct FName &NewMode)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3552
void PlayExitSplash(class AActor *Other)
unsigned long bProcedural
Definition: LA_Engine_classes.hpp:29744
TArray< class UObject * > ContainedObjects
Definition: LA_Engine_classes.hpp:29028
class UInstancedFoliageSettings * FoliageDefaultSettings
Definition: LA_Engine_classes.hpp:10250
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5408
unsigned long bHasEndGameHandshakeBegun
Definition: LA_Engine_classes.hpp:2223
unsigned long bUseSound
Definition: LA_Engine_classes.hpp:917
float MobileEnvironmentAmount
Definition: LA_Engine_classes.hpp:10343
Definition: LA_Engine_classes.hpp:11673
TEnumAsByte< EAnimationCompressionFormat > TranslationCompressionFormat
Definition: LA_Engine_classes.hpp:12565
unsigned long bClothAwakeOnStartup
Definition: LA_Engine_classes.hpp:33284
float RemainingDelay
Definition: LA_Engine_classes.hpp:26479
void PauseGame(bool bDesiredPauseState, int PlayerIndex)
Definition: LA_Engine_classes.hpp:22449
void ReplicatedEvent(const struct FName &VarName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10815
unsigned long bAlwaysUseStrafing
Definition: LA_Engine_classes.hpp:2917
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31869
Definition: LA_Engine_classes.hpp:16658
class AAutoTestManager * MyAutoTestManager
Definition: LA_Engine_classes.hpp:2267
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:34808
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22455
void AddCameraLensEffect(class UClass *LensEffectEmitterClass)
struct FReverbSettings Settings
Definition: LA_Engine_classes.hpp:1698
int MaterialIndex
Definition: LA_Engine_classes.hpp:24394
struct FAudioEQEffect EQSettings
Definition: LA_Engine_classes.hpp:32341
unsigned long bDoControllerVibration
Definition: LA_Engine_classes.hpp:26140
float AccumLODDistanceCheckTime
Definition: LA_Engine_classes.hpp:20059
void AllClientConnections(class UPlayer **ClientConnection, int *ClientIP, int *ClientPort)
TArray< class UApexClothingAsset * > ClothingAssets
Definition: LA_Engine_classes.hpp:24336
unsigned long bConsiderAllStaticMeshComponentsForStreaming
Definition: LA_Engine_classes.hpp:80
class UOnlinePlayerStorage * PlayerStorage
Definition: LA_Engine_classes.hpp:30846
float EffectorDiffSocket
Definition: LA_Engine_classes.hpp:12673
class AActor * UserDefinedSpaceActor
Definition: LA_Engine_classes.hpp:27055
float LODMaxRange
Definition: LA_Engine_classes.hpp:10220
int STATIC_GetIntOption(const struct FString &Options, const struct FString &ParseString, int CurrentValue)
unsigned long bNeedsMaterialFlattening
Definition: LA_Engine_classes.hpp:19819
float TimeDilation
Definition: LA_Engine_classes.hpp:566
Definition: LA_Engine_classes.hpp:30610
int CompressCommandletVersion
Definition: LA_Engine_classes.hpp:14598
struct FName JointOffsetBoneName
Definition: LA_Engine_classes.hpp:14313
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6904
TArray< struct FVector > CollisionVertices
Definition: LA_Engine_classes.hpp:30138
unsigned long bCheckForAllObjects
Definition: LA_Engine_classes.hpp:26423
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19048
void AddJoinOnlineGameCompleteDelegate(const struct FScriptDelegate &JoinOnlineGameCompleteDelegate)
void SetRootBoneAxisOption(TEnumAsByte< ERootBoneAxis > AxisX, TEnumAsByte< ERootBoneAxis > AxisY, TEnumAsByte< ERootBoneAxis > AxisZ)
Definition: LA_Engine_classes.hpp:15600
unsigned long UseSimpleBoxCollision
Definition: LA_Engine_classes.hpp:10229
unsigned long bExtraMomentumZ
Definition: LA_Engine_classes.hpp:6922
float ClothFriction
Definition: LA_Engine_classes.hpp:33609
unsigned long bStreamingActive
Definition: LA_Engine_classes.hpp:26874
struct FRawDistributionFloat DelayAmount
Definition: LA_Engine_classes.hpp:20712
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20277
float WarmupTickRate
Definition: LA_Engine_classes.hpp:20044
struct FVector DebugPathStartLocation
Definition: LA_Engine_classes.hpp:3416
Definition: LA_Engine_classes.hpp:36613
void InterpolationStarted(class USeqAct_Interp *InterpAction, class UInterpGroupInst *GroupInst)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30142
unsigned long bNeedsSkeleton
Definition: LA_Engine_classes.hpp:12564
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:6887
TEnumAsByte< EOnlineEnumerationReadState > GetFriendsList(unsigned char LocalUserNum, int Count, int StartingAt, TArray< struct FOnlineFriend > *Friends)
float ReflectionSpecularBrightness
Definition: LA_Engine_classes.hpp:32805
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27310
struct FString STATIC_SafeCaps(const struct FString &StringToCap)
bool ShowRecentPlayerList(unsigned char LocalUserNum, const struct FString &Title, const struct FString &Description)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:14189
float ChunkLinVel
Definition: LA_Engine_classes.hpp:10560
unsigned long bUseMobileUniformColorMultiply
Definition: LA_Engine_classes.hpp:10306
unsigned long bCanTeleport
Definition: LA_Engine_classes.hpp:98
struct FVector GetRefPosePosition(int BoneIndex)
struct FVector GetUnrealWorldVelocityAtPoint(const struct FVector &Point)
void GetSaveData(int SaveSlot, const struct FScriptDelegate &OnGetSaveDataCallback)
void DrawMessageText(const struct FHudLocalizedMessage &LocalMessage, float ScreenX, float ScreenY)
unsigned long bMovableDecal
Definition: LA_Engine_classes.hpp:14822
float MinDistBetweenEdgeTypes
Definition: LA_Engine_classes.hpp:11804
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1719
Definition: LA_Core_classes.hpp:19
Definition: LA_Engine_classes.hpp:1414
int NoiseTessellation
Definition: LA_Engine_classes.hpp:20566
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5293
float MaxDensity
Definition: LA_Engine_classes.hpp:15194
struct FVector OldOffset
Definition: LA_Engine_classes.hpp:8123
TEnumAsByte< ERouteType > RouteType
Definition: LA_Engine_classes.hpp:2556
float SightRadius
Definition: LA_Engine_classes.hpp:23434
unsigned long bUseCompartment
Definition: LA_Engine_classes.hpp:5242
Definition: LA_Engine_classes.hpp:11102
void TossInventory(class AInventory *Inv, const struct FVector &ForceVelocity)
class UPostProcessChain * GetPostProcessChain(int InIndex)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5621
float OldThrottle
Definition: LA_Engine_classes.hpp:23809
struct FExpressionInput Exponent
Definition: LA_Engine_classes.hpp:18887
void ReplicatedEvent(const struct FName &VarName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13269
unsigned long bCollideWhenPlacing
Definition: LA_Engine_classes.hpp:102
class USkelControlBase * FindSkelControl(const struct FName &InControlName)
void AddVector(const struct FName &ParamName, const struct FVector &Value)
void PickedUpBy(class APawn *P)
void DisplayWheelsDebug(class AHUD *HUD, float YL)
unsigned long bClimbUp
Definition: LA_Engine_classes.hpp:9589
TArray< struct FBoneMirrorInfo > SkelMirrorTable
Definition: LA_Engine_classes.hpp:33557
void ServerRemoteEvent(const struct FName &EventName)
TEnumAsByte< ECollisionType > OldCollisionType
Definition: LA_Engine_classes.hpp:3793
float TargetLocationInterpSpeed
Definition: LA_Engine_classes.hpp:14383
unsigned long bProcessAllActors
Definition: LA_Engine_classes.hpp:1259
class UClass * GetGameClass()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30659
unsigned long bPawnsDoNotDecrementCount
Definition: LA_Engine_classes.hpp:20703
void SetVectorParameterValue(const struct FName &ParameterName, struct FLinearColor *Value)
Definition: LA_Engine_classes.hpp:3524
struct FString DataStoreClientClassName
Definition: LA_Engine_classes.hpp:844
unsigned long bEnableLineCheckWithBounds
Definition: LA_Engine_classes.hpp:33276
Definition: LA_Engine_classes.hpp:11921
int RulePosY
Definition: LA_Engine_classes.hpp:33937
struct FString GroupName
Definition: LA_Engine_classes.hpp:36634
float SamplesPerSecond
Definition: LA_Engine_classes.hpp:13165
class APlayerController * Actor
Definition: LA_Engine_classes.hpp:8930
void StopCameraShake(class UCameraShake *Shake)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26857
struct FLightmassPrimitiveSettings LightmassSettings
Definition: LA_Engine_classes.hpp:31683
unsigned long bClearTangents
Definition: LA_Engine_classes.hpp:22683
struct FVectorMaterialInput WorldPositionOffset
Definition: LA_Engine_classes.hpp:14933
struct FVector2D AngleOffset
Definition: LA_Engine_classes.hpp:13965
int PreCachedPhysDataVersion
Definition: LA_Engine_classes.hpp:10449
Definition: LA_Engine_classes.hpp:36008
void MAT_SetSkelControlScale(const struct FName &SkelControlName, float Scale)
int ComponentJoinKey
Definition: LA_Engine_classes.hpp:15805
void OnToggle(class USeqAct_Toggle *Action)
TArray< struct FOnlineArbitrationRegistrant > GetArbitratedPlayers(const struct FName &SessionName)
void OnPlayerAchievementsChanged(int TitleId)
TArray< struct FName > UseTranslationBoneNames
Definition: LA_Engine_classes.hpp:14627
struct FName GetAnimName()
void ClearDestroyOnlineGameCompleteDelegate(const struct FScriptDelegate &DestroyOnlineGameCompleteDelegate)
float StaticFrictionWithStaticShapes
Definition: LA_Engine_classes.hpp:23159
int ZoneIndex
Definition: LA_Engine_classes.hpp:4685
void STATIC_DrawDebugStar(const struct FVector &Position, float Size, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
void CacheFractureEffects()
TArray< class UParticleModule * > Modules
Definition: LA_Engine_classes.hpp:20234
void SetVisibleFragments(TArray< unsigned char > VisibilityFactors)
struct FString FailedSpawnMessage
Definition: LA_Engine_classes.hpp:36426
TArray< float > Spread
Definition: LA_Engine_classes.hpp:2650
TArray< struct FLandscapeLayerInfo > LayerInfos
Definition: LA_Engine_classes.hpp:29883
int LastActivatedInputLink
Definition: LA_Engine_classes.hpp:25850
float NoiseLockTime
Definition: LA_Engine_classes.hpp:20563
struct FName JointTargetSpaceBoneName
Definition: LA_Engine_classes.hpp:14311
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27747
void OnGoogleAuthComplete(struct FPlatformInterfaceDelegateResult *Result)
unsigned long bWantsAsyncWrites
Definition: LA_Engine_classes.hpp:2163
float LastStartTime
Definition: LA_Engine_classes.hpp:23495
TArray< class UObjectReferencer * > ObjectReferencers
Definition: LA_Engine_classes.hpp:1168
float ClothBlendWeight
Definition: LA_Engine_classes.hpp:33305
void ClientMutePlayer(const struct FUniqueNetId &PlayerNetId)
float MaxDesireability
Definition: LA_Engine_classes.hpp:2606
float NextLinkTime
Definition: LA_Engine_classes.hpp:26593
void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, class USkeletalMeshComponent *SkelMesh, bool bSkipFullAnimWeightBodies)
TArray< struct FName > SupportedDoubleClickKeys
Definition: LA_Engine_classes.hpp:10957
void UpdateLightShaftParameters()
TArray< class UDecalComponent * > PoolDecals
Definition: LA_Engine_classes.hpp:14762
void ProcessActorSetVolume(class AActor *Other)
struct FRawDistributionVector SizeLifeMultiplier
Definition: LA_Engine_classes.hpp:22778
float GetFireInterval(unsigned char FireModeNum)
Definition: LA_Engine_classes.hpp:6863
float VolumeMultiplier
Definition: LA_Engine_classes.hpp:26774
struct FBox VisibleBox
Definition: LA_Engine_classes.hpp:15738
class APawn * PawnOwner
Definition: LA_Engine_classes.hpp:13290
bool DeleteTitleFiles(float MaxAgeSeconds)
float MovementTolerance
Definition: LA_Engine_classes.hpp:22175
unsigned long bUseAdaptiveError
Definition: LA_Engine_classes.hpp:12702
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:18276
struct FMultiMap_Mirror PolyToGoalActorMap
Definition: LA_Engine_classes.hpp:11982
int DoubleClickPixelTolerance
Definition: LA_Engine_classes.hpp:10965
void IncrementNumberOfMatchesPlayed()
int NumVerticesY
Definition: LA_Engine_classes.hpp:29919
float CamDist
Definition: LA_Engine_classes.hpp:23933
void OnClientAuthComplete(bool bSuccess, const struct FUniqueNetId &ClientUID, class UPlayer *ClientConnection, const struct FString &ExtraInfo)
TArray< struct FName > NavAliases
Definition: LA_Engine_classes.hpp:31437
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:28543
void DebugIniLocPatcher()
struct FPointer ReleaseResourcesFence
Definition: LA_Engine_classes.hpp:32018
TArray< class UClass * > PlayerDataStoreClasses
Definition: LA_Engine_classes.hpp:30281
TEnumAsByte< ELevelGridCellShape > CellShape
Definition: LA_Engine_classes.hpp:1365
int AdjustedNetSpeed
Definition: LA_Engine_classes.hpp:2288
unsigned long bActuallyFilterLinearKeys
Definition: LA_Engine_classes.hpp:12676
void STATIC_GetValidPositionsForBox(const struct FVector &pos, float Radius, const struct FVector &Extent, bool bMustBeReachableFromStartPos, int MaxPositions, float MinRadius, const struct FVector &ValidBoxAroundStartPos, TArray< struct FVector > *out_ValidPositions)
float Height
Definition: LA_Engine_classes.hpp:14796
unsigned long bInvertBoneAxis
Definition: LA_Engine_classes.hpp:14161
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5555
unsigned long bAllowLadderStrafing
Definition: LA_Engine_classes.hpp:1592
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:25906
unsigned long bUsePrecomputedShadows
Definition: LA_Engine_classes.hpp:10504
unsigned long bOverrideSystemMacroUV
Definition: LA_Engine_classes.hpp:21670
unsigned long bControlMaterialParameter
Definition: LA_Engine_classes.hpp:14162
unsigned long UnknownData08
Definition: LA_Engine_classes.hpp:10236
Definition: LA_Engine_classes.hpp:3565
unsigned long bMoving
Definition: LA_Engine_classes.hpp:3468
class UProcBuildingRuleset * SubRuleset
Definition: LA_Engine_classes.hpp:34275
struct FRawDistributionVector ScaleFactor
Definition: LA_Engine_classes.hpp:21212
Definition: LA_Engine_classes.hpp:15232
unsigned long UseSimpleRigidBodyCollision
Definition: LA_Engine_classes.hpp:10231
unsigned long bUsedWithMorphTargets
Definition: LA_Engine_classes.hpp:14977
unsigned long bUpdateMatrices
Definition: LA_Engine_classes.hpp:4817
TArray< class UChildConnection * > Children
Definition: LA_Engine_classes.hpp:9038
unsigned char UnknownData01[0x3]
Definition: LA_Engine_classes.hpp:33327
unsigned long bFollowActor
Definition: LA_Engine_classes.hpp:12872
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12569
unsigned long ShowPaintSettings
Definition: LA_Engine_classes.hpp:10511
struct FColor TeamColor
Definition: LA_Engine_classes.hpp:34545
bool VerifyServerAuthSession(const struct FUniqueNetId &ServerUID, int ServerIP, int AuthTicketUID)
unsigned long bBlocked
Definition: LA_Engine_classes.hpp:2914
float AdjustVibrance
Definition: LA_Engine_classes.hpp:10712
unsigned long LockScaleX
Definition: LA_Engine_classes.hpp:10475
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36853
float UIAxisMultiplier
Definition: LA_Engine_classes.hpp:10961
Definition: LA_Engine_classes.hpp:5092
float ExitRadius
Definition: LA_Engine_classes.hpp:23792
Definition: LA_Engine_classes.hpp:19155
float MinEffectorDiff
Definition: LA_Engine_classes.hpp:12672
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24264
float LastSubmitTime
Definition: LA_Engine_classes.hpp:4268
int UpVectorStepSize
Definition: LA_Engine_classes.hpp:22516
unsigned long bExitOnCyclesComplete
Definition: LA_Engine_classes.hpp:2044
class UJsonObject * GetObject(const struct FString &Key)
struct FVector VelocityMultiplierX
Definition: LA_Engine_classes.hpp:25064
void CauseEvent(const struct FName &EventName)
bool IsCheckingForFragmentation()
Definition: LA_Engine_classes.hpp:25446
struct FGuid LightingGuid
Definition: LA_Engine_classes.hpp:31867
Definition: LA_Engine_classes.hpp:8796
int PingBucketSize
Definition: LA_Engine_classes.hpp:10047
float ConeRadius
Definition: LA_Engine_classes.hpp:4496
void SetFOV(float NewFOV)
float MinDistFactorForKinematicUpdate
Definition: LA_Engine_classes.hpp:33236
void STATIC_SetSettingsDataInt(int InInt, struct FSettingsData *Data)
void OnSendPartyGameInvitesComplete(bool bWasSuccessful)
float OldBlurKernelSize
Definition: LA_Engine_classes.hpp:26828
void TickSpecial(float DeltaTime)
unsigned long bShowArrowAtKeys
Definition: LA_Engine_classes.hpp:16593
unsigned char UnknownData04[0x30]
Definition: LA_Engine_classes.hpp:10581
struct FPointer FnxVoiceData
Definition: LA_Engine_classes.hpp:10199
struct FVector Translation
Definition: LA_Engine_classes.hpp:4263
bool SetRelativeLocation(const struct FVector &NewLocation)
void AllLocalServerAuthSessions(struct FLocalAuthSession *OutSessionInfo)
void ClientSetForceMipLevelsToBeResident(class UMaterialInterface *Material, float ForceDuration, int CinematicTextureGroups)
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:9304
unsigned long bAsyncResourceReleaseHasBeenStarted
Definition: LA_Engine_classes.hpp:10692
unsigned long bCameraPositionLocked
Definition: LA_Engine_classes.hpp:6089
TArray< float > ClothMovementScale
Definition: LA_Engine_classes.hpp:33586
struct FName NotifyName
Definition: LA_Engine_classes.hpp:28357
void EndFire(unsigned char FireModeNum)
unsigned long UnknownData06
Definition: LA_Engine_classes.hpp:10232
void STATIC_PlayWorldCameraShake(class UCameraShake *Shake, class AActor *ShakeInstigator, const struct FVector &Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bTryForceFeedback, bool bOrientShakeTowardsEpicenter)
bool IsInCombat(bool bForceCheck)
int NumPlayers
Definition: LA_Engine_classes.hpp:2249
struct FScriptDelegate __HandleInputChar__Delegate
Definition: LA_Engine_classes.hpp:9845
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:5606
int TimeLimit
Definition: LA_Engine_classes.hpp:2258
bool AllowTextMessage(const struct FString &msg)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17642
void GiveTo(class APawn *P)
struct FIntPoint Location
Definition: LA_Engine_classes.hpp:5660
struct FString IdleKickReason
Definition: LA_Engine_classes.hpp:36130
void TakeDamage(int Damage, class AController *InstigatedBy, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28834
struct FExpressionInput Bias
Definition: LA_Engine_classes.hpp:17839
unsigned long bEventCall
Definition: LA_Engine_classes.hpp:5579
class AVehicle * DrivenVehicle
Definition: LA_Engine_classes.hpp:23503
void ServerDrive(float InForward, float InStrafe, float aUp, bool InJump, int View)
bool ClearSaveGames(unsigned char LocalUserNum)
Definition: LA_Engine_classes.hpp:31325
void DebugNotification(const struct FString &MessageBody, int SecondsFromNow)
class ANavigationPoint * StartSpot
Definition: LA_Engine_classes.hpp:5905
unsigned long EFNavMeshObstacle
Definition: LA_Engine_classes.hpp:3783
unsigned long bDoFearCostFallOff
Definition: LA_Engine_classes.hpp:2225
class UFracturedSkinnedMeshComponent * SkinnedComponent
Definition: LA_Engine_classes.hpp:15364
float OcclusionMaskDarkness
Definition: LA_Engine_classes.hpp:32804
float ActivationTime
Definition: LA_Engine_classes.hpp:28286
int ActivateCount
Definition: LA_Engine_classes.hpp:25861
void DrivingStatusChanged()
unsigned long bUseRelativeOffset
Definition: LA_Engine_classes.hpp:35384
unsigned char PreviewEnvironmentShadowing
Definition: LA_Engine_classes.hpp:4190
struct FName ParamName
Definition: LA_Engine_classes.hpp:16373
TEnumAsByte< ERadialForceType > RadialForceMode
Definition: LA_Engine_classes.hpp:25422
void StartLogging(float HeartbeatDelta)
int MaxRecentPlayers
Definition: LA_Engine_classes.hpp:37237
void FillCameraCache(struct FTPOV *NewPOV)
int SplineLength
Definition: LA_Engine_classes.hpp:14501
void OnDestroy(class USeqAct_Destroy *Action)
Definition: LA_Engine_classes.hpp:24525
unsigned long ScreenAlign
Definition: LA_Engine_classes.hpp:19028
unsigned long bUpdateMaterialRefs
Definition: LA_Engine_classes.hpp:16353
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2114
struct FString Author
Definition: LA_Engine_classes.hpp:621
struct FString Comment
Definition: LA_Engine_classes.hpp:29774
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12972
bool SetStaticMesh(class UStaticMesh *NewMesh, bool bForce)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28110
void OnMissingPeersUnregistered(const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
unsigned long bVelocityRelativeToActorRotation
Definition: LA_Engine_classes.hpp:35343
float AnimFOVScale
Definition: LA_Engine_classes.hpp:34678
unsigned long bShowScores
Definition: LA_Engine_classes.hpp:1954
int ValueA
Definition: LA_Engine_classes.hpp:27524
float Alpha
Definition: LA_Engine_classes.hpp:34811
float WavePhase
Definition: LA_Engine_classes.hpp:31646
int STATIC_GetObjClassVersion()
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:17880
TArray< class UActorComponent * > Components
Definition: LA_Engine_classes.hpp:31
float UseScore
Definition: LA_Engine_classes.hpp:14599
class UForceFieldShape * Shape
Definition: LA_Engine_classes.hpp:25119
struct FVector CapMaxSize
Definition: LA_Engine_classes.hpp:22049
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21774
void RemoveValueEntry(int RemoveIndex)
void PlayCustomAnimByDuration(const struct FName &AnimName, float Duration, float BlendInTime, float BlendOutTime, bool bLooping, bool bOverride)
struct FString MustHaveStats
Definition: LA_Engine_classes.hpp:36437
Definition: LA_Engine_classes.hpp:24048
unsigned long bForceNoStrafing
Definition: LA_Engine_classes.hpp:2918
unsigned long bDrawNonColliding
Definition: LA_Engine_classes.hpp:4427
float Lod3DStart
Definition: LA_Engine_classes.hpp:31779
float InterpolateElapsed
Definition: LA_Engine_classes.hpp:26854
unsigned long bPaused
Definition: LA_Engine_classes.hpp:26634
struct FVector noise1spot
Definition: LA_Engine_classes.hpp:23478
class UClass * DataStoreClientClass
Definition: LA_Engine_classes.hpp:843
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18799
class USoundNode * CurrentNotifyBufferFinishedHook
Definition: LA_Engine_classes.hpp:3979
unsigned long bUseClothingAssetMaterial
Definition: LA_Engine_classes.hpp:33671
TEnumAsByte< ESplitScreenType > DesiredSplitscreenType
Definition: LA_Engine_classes.hpp:9833
bool BotFire(bool bFinished)
void ClearParameter(const struct FName &ParameterName, TEnumAsByte< EParticleSysParamType > ParameterType)
TEnumAsByte< ECameraAnimPlaySpace > PlaySpace
Definition: LA_Engine_classes.hpp:27053
bool CanUnpauseInternalUI()
float TimeSinceLastForceUpdateTransform
Definition: LA_Engine_classes.hpp:20047
struct FVector LastLocation
Definition: LA_Engine_classes.hpp:3999
class ACrowdPopulationManagerBase * PopulationManager
Definition: LA_Engine_classes.hpp:669
void SetColorParameter(const struct FName &ParameterName, const struct FLinearColor &Param)
float ReapplyDensityAmount
Definition: LA_Engine_classes.hpp:10523
float BreathTime
Definition: LA_Engine_classes.hpp:23473
Definition: LA_Engine_classes.hpp:4541
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19704
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:5262
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3040
int ForceFieldChannel
Definition: LA_Engine_classes.hpp:24954
bool GetFloatProperty(int PropertyId, float *Value)
struct FString SMAASearchTextureName
Definition: LA_Engine_classes.hpp:1012
int LowUpdateFrameRate
Definition: LA_Engine_classes.hpp:33196
Definition: LA_Engine_classes.hpp:31570
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12998
int GetSystemSettingInt(const struct FString &SettingName)
void ClientRegisterHostStatGuid(const struct FString &StatGuid)
void SetAbsolute(bool NewAbsoluteTranslation, bool NewAbsoluteRotation, bool NewAbsoluteScale)
bool ShouldSaveForCheckpoint()
void PeerDesignatedAsClient(const struct FName &SessionName)
Definition: LA_Engine_classes.hpp:22144
TArray< float > AngleConstraint
Definition: LA_Engine_classes.hpp:14246
void ClientStopCameraShake(class UCameraShake *Shake)
bool ShouldBeHiddenBySHOW_NavigationNodes()
struct FVector LastAckedAccel
Definition: LA_Engine_classes.hpp:6141
float GameDifficulty
Definition: LA_Engine_classes.hpp:2238
void SetTextureParameterValue(const struct FName &ParameterName, class UTexture *Value)
struct FString TangentColorMaterialName
Definition: LA_Engine_classes.hpp:900
void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2493
Definition: LA_Engine_classes.hpp:34409
TArray< class UTranslatorTag * > TranslatorTags
Definition: LA_Engine_classes.hpp:10831
TArray< float > TargetWeight
Definition: LA_Engine_classes.hpp:13493
int ParticleSpawnReserve
Definition: LA_Engine_classes.hpp:23148
struct FString PickupMessage
Definition: LA_Engine_classes.hpp:2607
Definition: LA_Engine_classes.hpp:28425
float KeepLoadedRange
Definition: LA_Engine_classes.hpp:1369
Definition: LA_Engine_classes.hpp:25089
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1872
Definition: LA_Engine_classes.hpp:13414
float ModShadowFadeoutTime
Definition: LA_Engine_classes.hpp:32789
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7498
unsigned long bEnablePostProcess
Definition: LA_Engine_classes.hpp:30527
float AirSpeed
Definition: LA_Engine_classes.hpp:23454
Definition: LA_Engine_classes.hpp:20160
TArray< unsigned char > ComposeOrderedRequiredBones
Definition: LA_Engine_classes.hpp:33198
Definition: LA_Engine_classes.hpp:25672
TArray< struct FLocalizedStringSettingMetaData > LocalizedSettingsMappings
Definition: LA_Engine_classes.hpp:9963
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2562
int visitedWeight
Definition: LA_Engine_classes.hpp:33739
unsigned long bIsBreakpointSet
Definition: LA_Engine_classes.hpp:25846
Definition: LA_Engine_classes.hpp:27647
unsigned long bWasSpeedHack
Definition: LA_Engine_classes.hpp:6092
float AccumulatedDroppedDeltaTime
Definition: LA_Engine_classes.hpp:33392
struct FString StorageProviderClassName
Definition: LA_Engine_classes.hpp:31117
Definition: LA_Engine_classes.hpp:24543
float NotifyWeightThreshold
Definition: LA_Engine_classes.hpp:13896
TArray< class UFracturedStaticMeshComponent * > DependentComponents
Definition: LA_Engine_classes.hpp:15717
float MinDistance
Definition: LA_Engine_classes.hpp:12100
void SetRBAngularVelocity(const struct FVector &NewAngVel, bool bAddToCurrent)
float Seconds
Definition: LA_Engine_classes.hpp:26876
int MipsToRemoveOnCompress
Definition: LA_Engine_classes.hpp:10762
unsigned long bAllowPreShadow
Definition: LA_Engine_classes.hpp:33017
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33023
struct FRawDistributionVector EndPoint
Definition: LA_Engine_classes.hpp:22475
unsigned long bRenderTessellation
Definition: LA_Engine_classes.hpp:22431
Definition: LA_Engine_classes.hpp:34050
void ReplicateMove(float DeltaTime, const struct FVector &newAccel, TEnumAsByte< EDoubleClickDir > DoubleClickMove, const struct FRotator &DeltaRot)
Definition: LA_Engine_structs.hpp:4244
TArray< struct FName > TrackControllerName
Definition: LA_Engine_classes.hpp:26391
struct FColor FlattenBackgroundColor
Definition: LA_Engine_classes.hpp:10317
struct FVector ClothWind
Definition: LA_Engine_classes.hpp:33303
void ResetPlayerMovementInput()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17761
class UTexture * SimpleLightmapModificationTexture
Definition: LA_Engine_classes.hpp:11300
unsigned long bIsStandbyCheckingOn
Definition: LA_Engine_classes.hpp:2230
TArray< struct FPBRuleLink > NextRules
Definition: LA_Engine_classes.hpp:33934
struct FRotator OldBasedRotation
Definition: LA_Engine_classes.hpp:5929
void HideBoneByName(const struct FName &BoneName, TEnumAsByte< EPhysBodyOp > PhysBodyOption)
unsigned long bImportedMesh
Definition: LA_Engine_classes.hpp:3388
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36561
void ServerTeamSay(const struct FString &msg)
unsigned long bDisabled
Definition: LA_Engine_classes.hpp:3401
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19009
TArray< int > MaxCharHeight
Definition: LA_Engine_classes.hpp:7372
struct FVector PPOutlineColor
Definition: LA_Engine_classes.hpp:4283
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4668
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:34054
void TakeRadiusDamage(class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
bool GetMapCommonPackageName(struct FString *InFilename, struct FString *OutCommonPackageName)
void SetRootBoneAxisOption(TEnumAsByte< ERootBoneAxis > AxisX, TEnumAsByte< ERootBoneAxis > AxisY, TEnumAsByte< ERootBoneAxis > AxisZ)
float MotionBlurSoftEdgeKernelSize
Definition: LA_Engine_classes.hpp:9308
Definition: LA_Engine_classes.hpp:26249
struct FName BoneName
Definition: LA_Engine_classes.hpp:13129
Definition: LA_Engine_classes.hpp:26683
TEnumAsByte< ETickingGroup > TickGroup
Definition: LA_Engine_classes.hpp:29
TArray< struct FVectorParameterValueOverTime > VectorParameterValues
Definition: LA_Engine_classes.hpp:19916
struct FString Description
Definition: LA_Engine_classes.hpp:19790
struct FString AchievementsProviderClassName
Definition: LA_Engine_classes.hpp:31125
Definition: LA_Engine_classes.hpp:8024
float TargetDuration
Definition: LA_Engine_classes.hpp:26927
class UPrimitiveComponent * GetDrawComponent()
unsigned long bOverrideLightMapRes
Definition: LA_Engine_classes.hpp:11290
float MobileEnvironmentFresnelAmount
Definition: LA_Engine_classes.hpp:10345
void SetScale3D(const struct FVector &NewScale3D)
void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int CinematicTextureGroups)
bool STATIC_IsPlayInPreview()
void SetEnabled(bool bNewEnabled)
float AngularDampingScale
Definition: LA_Engine_classes.hpp:24490
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4939
int NumChannels
Definition: LA_Engine_classes.hpp:29756
struct FColor FadeColor
Definition: LA_Engine_classes.hpp:26073
Definition: LA_Engine_classes.hpp:32953
void Init(const TScriptInterface< class UCloudSaveSystemKVSInterface > &InKeyValueStore, const TScriptInterface< class UCloudSaveSystemDataBlobStoreInterface > &InDataBlobStore, int VersionNumber)
struct FString bWasDeniedCol
Definition: LA_Engine_classes.hpp:30655
struct FLinearColor MobileEmissiveColor
Definition: LA_Engine_classes.hpp:10341
float MaxNearBlurAmount
Definition: LA_Engine_classes.hpp:9222
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1785
unsigned char UnknownData06[0x3]
Definition: LA_Engine_classes.hpp:32295
void OnDeviceSelectionComplete(bool bWasSuccessful)
unsigned char UnknownData00[0x40]
Definition: LA_Engine_classes.hpp:5777
bool SetProfileSettingValueByName(const struct FName &ProfileSettingName, struct FString *NewValue)
float MaxUpdateDist
Definition: LA_Engine_classes.hpp:4786
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22981
float MobileOpacityMultiplier
Definition: LA_Engine_classes.hpp:10353
void SetPhysMaterialOverride(class UPhysicalMaterial *NewPhysMaterial)
float AirControl
Definition: LA_Engine_classes.hpp:23460
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:22342
float MinLookAtTime
Definition: LA_Engine_classes.hpp:26397
float LODDistanceRatio
Definition: LA_Engine_classes.hpp:10219
TArray< struct FVector > SoftBodyTetraPosData
Definition: LA_Engine_classes.hpp:33348
float LoopCountMax
Definition: LA_Engine_classes.hpp:29590
TEnumAsByte< EMaxDistanceScaleMode > ScaleMode
Definition: LA_Engine_classes.hpp:12911
void GenericPlayerInitialization(class AController *C)
void CheckDesiredRotation()
struct FMatrix GetBoneMatrix(int BoneIndex)
unsigned long bRequestEmsFileList
Definition: LA_Engine_classes.hpp:7839
void OnSetSoundMode(class USeqAct_SetSoundMode *Action)
unsigned long bDebug_FireLinks
Definition: LA_Engine_classes.hpp:3015
int ConsoleMessageCount
Definition: LA_Engine_classes.hpp:1967
float FadeTime
Definition: LA_Engine_classes.hpp:26076
bool GetMobileVectorParameterValue(const struct FName &ParameterName, struct FLinearColor *OutValue)
unsigned long bAllowLightmapSpecular
Definition: LA_Engine_classes.hpp:14987
Definition: LA_Core_classes.hpp:1111
int FindEdgeForTopLevelScope(int TopLevelScopeIndex, TEnumAsByte< EScopeEdge > Edge)
int CurrentUseSpatialization
Definition: LA_Engine_classes.hpp:3985
void CreateCheckpointRecord(struct APhysicsVolume_FCheckpointRecord *Record)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22324
void OnGameInviteAccepted(struct FOnlineGameSearchResult *InviteResult)
void MAT_SetSkelControlScale(const struct FName &SkelControlName, float Scale)
unsigned long bPerBoneVolumeEffects
Definition: LA_Engine_classes.hpp:33267
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:30159
unsigned long bSelectable
Definition: LA_Engine_classes.hpp:4203
Definition: LA_Engine_classes.hpp:36940
TEnumAsByte< EFFG_ForceFieldCoordinates > Coordinates
Definition: LA_Engine_classes.hpp:25516
float SpecularBoost
Definition: LA_Engine_classes.hpp:8256
TArray< struct ATerrain_FTerrainWeightedMaterial > WeightedMaterials
Definition: LA_Engine_classes.hpp:29910
float HeightOffset
Definition: LA_Engine_classes.hpp:25493
float LightTerminatorAngle
Definition: LA_Engine_classes.hpp:15141
void OnUpdatePropertyBlurOpacity()
float DriverDamageMult
Definition: LA_Engine_classes.hpp:23798
int BlurKernelSize
Definition: LA_Engine_classes.hpp:9201
Definition: LA_Engine_classes.hpp:16774
TArray< int > AutoDisabledIndices
Definition: LA_Engine_classes.hpp:27785
struct FName StatsReadName
Definition: LA_Engine_classes.hpp:31157
float RotationalStrength
Definition: LA_Engine_classes.hpp:25316
bool IsOperationActiveForSlot(int SlotIndex)
struct FVector PartSysVelocity
Definition: LA_Engine_classes.hpp:20042
void KilledBy(class APawn *EventInstigator)
void SetDefaultVersionNumber()
TEnumAsByte< EMobileAmbientOcclusionSource > MobileAmbientOcclusionSource
Definition: LA_Engine_classes.hpp:10321
Definition: LA_Engine_classes.hpp:4998
bool CheckRelevance(class AActor *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27427
void ReceiveLocalizedMessage(class UClass *Message, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
struct FLinearColor LightMapDensitySelectedColor
Definition: LA_Engine_classes.hpp:962
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17901
Definition: LA_Engine_classes.hpp:12326
struct FRootMotionCurve RootMotionInterpCurve
Definition: LA_Engine_classes.hpp:23526
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12501
TArray< struct FNamedInterfaceDef > NamedInterfaceDefs
Definition: LA_Engine_classes.hpp:8744
struct FColorMaterialInput CustomLighting
Definition: LA_Engine_classes.hpp:14928
float MinDistance
Definition: LA_Engine_classes.hpp:12257
class UDynamicLightEnvironmentComponent * LightEnvironment
Definition: LA_Engine_classes.hpp:1863
unsigned long bDestroyPath
Definition: LA_Engine_classes.hpp:33730
unsigned long bPreserveBorderR
Definition: LA_Engine_classes.hpp:10686
void LogGameStringEvent(int EventID, const struct FString &Value)
struct FVector LocAmplitude
Definition: LA_Engine_classes.hpp:13098
TArray< struct FStaticMeshComponentLODInfo > LODData
Definition: LA_Engine_classes.hpp:11305
class AActor * StartBase
Definition: LA_Engine_classes.hpp:9736
int NumRotationsIncrement
Definition: LA_Engine_classes.hpp:2064
Definition: LA_Engine_classes.hpp:36684
float RightTrackVel
Definition: LA_Engine_classes.hpp:24308
unsigned long bSwitchToZeroCollision
Definition: LA_Engine_classes.hpp:3570
bool IsDesiredRotationLocked()
float RotateSpeed
Definition: LA_Engine_classes.hpp:10367
Definition: LA_Engine_classes.hpp:34151
struct FVector EventNormal
Definition: LA_Engine_classes.hpp:27026
unsigned long bCanMantle
Definition: LA_Engine_classes.hpp:23381
struct FString GetNickname()
struct FVehicleState VState
Definition: LA_Engine_classes.hpp:23937
float RootMotionInterpCurrentTime
Definition: LA_Engine_classes.hpp:23528
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30792
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:17373
class APylon * BuildFromPylonAToPylonB(class APylon *A, class APylon *B)
class UModel * Brush
Definition: LA_Engine_classes.hpp:1220
struct FPostProcessSettings CamOverridePostProcess
Definition: LA_Engine_classes.hpp:34680
bool STATIC_OutsideOfDotProductWedge(class UNavMeshGoal_GenericFilterContainer *FilterContainer, const struct FVector &InLocation, const struct FRotator &InRotation, float InEpsilon)
TArray< class UClass * > SupportedEvents
Definition: LA_Engine_classes.hpp:184
void OnReadTitleFileComplete(bool bWasSuccessful, const struct FString &Filename)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16918
TEnumAsByte< EProcBuildingAxis > RepeatAxis
Definition: LA_Engine_classes.hpp:33958
void MoveAutonomous(float DeltaTime, unsigned char CompressedFlags, const struct FVector &newAccel, const struct FRotator &DeltaRot)
unsigned long bUseOnePassLightingOnTranslucency
Definition: LA_Engine_classes.hpp:4223
bool DeleteUserFile(const struct FString &UserId, const struct FString &Filename, bool bShouldCloudDelete, bool bShouldLocallyDelete)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31031
unsigned long bIsActive
Definition: LA_Engine_classes.hpp:20018
void ResetLogging(float HeartbeatDelta)
struct FBoneAtom AccumDeltaMotionAtom
Definition: LA_Engine_classes.hpp:13910
bool STATIC_GetProfileSettingMappingIds(int ProfileId, TArray< int > *Ids)
struct FName CachedPropertyName
Definition: LA_Engine_classes.hpp:13582
float SwingLimitStiffness
Definition: LA_Engine_classes.hpp:24708
int AddLocalPlayer(class ULocalPlayer *NewPlayer)
TEnumAsByte< EPixelFormat > Format
Definition: LA_Engine_classes.hpp:10744
float ProgressFadeTime
Definition: LA_Engine_classes.hpp:9839
Definition: LA_Engine_classes.hpp:28088
int MaxParticles
Definition: LA_Engine_classes.hpp:23147
void OnWriteSharedFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename, const struct FString &SharedHandle)
unsigned long bHasSeparateTranslucency
Definition: LA_Engine_classes.hpp:31924
Definition: LA_Engine_classes.hpp:32733
float InsideTrackTorqueFactor
Definition: LA_Engine_classes.hpp:24313
float MaxDistance
Definition: LA_Engine_classes.hpp:11875
void SetClothAttachmentTearFactor(float ClothAttachTearFactor)
float ParentingDivisor
Definition: LA_Engine_classes.hpp:12708
TArray< struct FPBFaceUVInfo > LODMeshUVInfos
Definition: LA_Engine_classes.hpp:33870
class USequenceOp * ActivatorSeqOp
Definition: LA_Engine_classes.hpp:25849
bool WritePlayerStorage(unsigned char LocalUserNum, class UOnlinePlayerStorage *PlayerStorage, int DeviceID)
TArray< int > FreeParts
Definition: LA_Engine_classes.hpp:15463
Definition: LA_Engine_classes.hpp:22166
void AddCheats(bool bForce)
float ConstrainedAspectRatio
Definition: LA_Engine_classes.hpp:34585
struct FString DefaultDecalMaterialName
Definition: LA_Engine_classes.hpp:850
class UStaticMesh * StaticMesh
Definition: LA_Engine_classes.hpp:11286
bool SetPause(class APlayerController *PC, const struct FScriptDelegate &CanUnpauseDelegate)
struct FVector TakeHitLocation
Definition: LA_Engine_classes.hpp:23496
TArray< class APlayerController * > PCsWithLOS
Definition: LA_Engine_classes.hpp:37791
float ProgressiveDrawingFraction
Definition: LA_Engine_classes.hpp:33384
float KillZ
Definition: LA_Engine_classes.hpp:484
int CommonAudioPoolFreeBytes
Definition: LA_Engine_classes.hpp:32260
void RemoveMorphTarget(const struct FName &MorphTargetName)
class UTexture2D * STATIC_Create(int InSizeX, int InSizeY, TEnumAsByte< EPixelFormat > InFormat)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32960
void InterpolationStarted(class USeqAct_Interp *InterpAction, class UInterpGroupInst *GroupInst)
TArray< struct FScriptDelegate > FindDLCDelegates
Definition: LA_Engine_classes.hpp:754
float CurveTension
Definition: LA_Engine_classes.hpp:16272
class UParticleSystem * PreviewParticleSystem
Definition: LA_Engine_classes.hpp:33703
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32107
Definition: LA_Engine_classes.hpp:1136
float VolumeMax
Definition: LA_Engine_classes.hpp:29647
void OnToggle(class USeqAct_Toggle *inAction)
struct FRawDistributionVector StartSize
Definition: LA_Engine_classes.hpp:22747
float NodeWeight
Definition: LA_Engine_classes.hpp:14105
struct FBasedPosition AdjustPosition
Definition: LA_Engine_classes.hpp:5904
unsigned long bShadowParented
Definition: LA_Engine_classes.hpp:87
float MinTimeBetweenFullUpdates
Definition: LA_Engine_classes.hpp:33044
unsigned long bStaticPermutationDirty
Definition: LA_Engine_classes.hpp:19817
bool GetObstacleBoudingShape(TArray< struct FVector > *Shape)
void SetRBChannel(TEnumAsByte< ERBCollisionChannel > Channel)
TArray< class UClass * > ClassesToReload
Definition: LA_Engine_classes.hpp:785
float EscapeVelocity
Definition: LA_Engine_classes.hpp:25491
bool ReadAchievements(unsigned char LocalUserNum, int TitleId, bool bShouldReadText, bool bShouldReadImages)
struct FVector DesiredTargetLocation
Definition: LA_Engine_classes.hpp:14384
unsigned long bCanReach
Definition: LA_Engine_classes.hpp:2913
class UClass * ExpectedType
Definition: LA_Engine_classes.hpp:28831
class UPhysXParticleSystem * PhysXParSys
Definition: LA_Engine_classes.hpp:22592
unsigned long bPlayersOnly
Definition: LA_Engine_classes.hpp:516
bool PlayActorFaceFXAnim(class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
unsigned long bInteractiveMode
Definition: LA_Engine_classes.hpp:6099
void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer *RemovedPlayer)
Definition: LA_Engine_classes.hpp:17815
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:19098
struct FVectorMaterialInput Normal
Definition: LA_Engine_classes.hpp:14917
int CurrentPlayCount
Definition: LA_Engine_classes.hpp:5618
int STATIC_GetObjClassVersion()
float LodWeightsDistanceWeight
Definition: LA_Engine_classes.hpp:15889
class UPendingLevel * GPendingLevel
Definition: LA_Engine_classes.hpp:1139
unsigned long bWakeOnLevelStart
Definition: LA_Engine_classes.hpp:23197
Definition: LA_Engine_classes.hpp:27205
class AReverbVolume * NextLowerPriorityVolume
Definition: LA_Engine_classes.hpp:1700
bool GetSkipBoundsUpdate()
Definition: LA_Engine_classes.hpp:10067
TArray< struct FCoverMeshes > Meshes
Definition: LA_Engine_classes.hpp:11330
struct FVector Location
Definition: LA_Engine_classes.hpp:24185
Definition: LA_Engine_classes.hpp:12985
void ClearReadSharedFileCompleteDelegate(const struct FScriptDelegate &ReadSharedFileCompleteDelegate)
void CachePawnReacFlags(class APawn *P)
float ScaleMinZ
Definition: LA_Engine_classes.hpp:10471
TEnumAsByte< EStreamingVolumeUsage > StreamingUsage
Definition: LA_Engine_classes.hpp:1392
unsigned long bSupportsRandomSeed
Definition: LA_Engine_classes.hpp:20271
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:18475
unsigned long bSimulateCameraCutsOnClients
Definition: LA_Engine_classes.hpp:16211
void ClientFlushLevelStreaming()
void PostAkEvent(class UAkEvent *InAkEvent)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3260
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13399
unsigned long bFlipRight
Definition: LA_Engine_classes.hpp:23896
struct FExpressionInput Coordinates
Definition: LA_Engine_classes.hpp:19344
float MaxInterestTime
Definition: LA_Engine_classes.hpp:16510
void SetRBRotation(const struct FRotator &NewRot, const struct FName &BoneName)
void TimerPop(class AVolumeTimer *T)
bool IsConnectedTo(class ASplineActor *NextActor, bool bCheckForDisableDestination)
void OnServerAuthRequest(class UPlayer *ClientConnection, const struct FUniqueNetId &ClientUID, int ClientIP, int ClientPort)
void ApplyCheckpointRecord(struct ALevelStreamingVolume_FCheckpointRecord *Record)
float LatentActivationTime
Definition: LA_Engine_classes.hpp:26444
float RigidBodyDamping
Definition: LA_Engine_classes.hpp:1506
void OnReadStorageComplete(unsigned char LocalUserNum, bool bWasSuccessful)
unsigned long bCanStrafe
Definition: LA_Engine_classes.hpp:23367
bool EncroachingOn(class AActor *Other)
float LightingContrast
Definition: LA_Engine_classes.hpp:31708
void ClientReceiveManualCoverTypeSlots(int Index, class ACoverLink *Link, unsigned char NumCoverTypesChanged, const struct FManualCoverTypeInfo &SlotsCoverTypeChanged, bool bDone)
struct FRawDistributionFloat Lifetime
Definition: LA_Engine_classes.hpp:22770
Definition: LA_Engine_classes.hpp:16326
TArray< class UInterpGroup * > InterpGroupList
Definition: LA_Engine_classes.hpp:12387
void LogGameFloatEvent(int EventID, float Value)
float ProcBuildingLODLightingTexelsPerWorldUnit
Definition: LA_Engine_classes.hpp:908
unsigned long bEditorPreVisOnly
Definition: LA_Engine_classes.hpp:1389
unsigned long bNoDelete
Definition: LA_Engine_classes.hpp:46
unsigned long bSkipSpawnCountCheck
Definition: LA_Engine_classes.hpp:10625
unsigned long bDrawPolyBounds
Definition: LA_Engine_classes.hpp:3395
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26500
struct FOctreeElementId OctreeId
Definition: LA_Engine_classes.hpp:3381
unsigned long bUsedWithSplineMeshes
Definition: LA_Engine_classes.hpp:14980
bool DenyPickupQuery(class UClass *ItemClass, class AActor *Pickup)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18990
TArray< unsigned char > RequiredBones
Definition: LA_Engine_classes.hpp:33197
unsigned long bProjectOnTerrain
Definition: LA_Engine_classes.hpp:14820
void AdminExited(class APlayerController *P)
void OnPossess(class USeqAct_Possess *inAction)
unsigned long bDisplayHardwareMouseCursor
Definition: LA_Engine_classes.hpp:9823
float FlatThreshold
Definition: LA_Engine_classes.hpp:34073
TArray< struct FPathSizeInfo > PathSizes
Definition: LA_Engine_classes.hpp:32382
void OnAssignController(class USeqAct_AssignController *inAction)
float PP_MidTonesMultiplier
Definition: LA_Engine_classes.hpp:8936
unsigned long bColored
Definition: LA_Engine_classes.hpp:1217
int NumClothMeshParentIndices
Definition: LA_Engine_classes.hpp:33321
struct FMatrix GetUnrealWorldTM()
Definition: LA_Engine_classes.hpp:17833
struct FScalarMaterialInput SubsurfaceScatteringRadius
Definition: LA_Engine_classes.hpp:14938
struct FString LastError
Definition: LA_Engine_classes.hpp:8887
struct FRawDistributionVector PC_StartLocation
Definition: LA_Engine_classes.hpp:22864
void AddPartyToRecentParties(const struct FUniqueNetId &PartyLeader, TArray< struct FUniqueNetId > *PartyMembers)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29165
struct FName GetPlayedAnimation()
void EndAllRemoteServerAuthSessions()
unsigned long UnknownData03
Definition: LA_Engine_classes.hpp:8384
float RestParticleDistance
Definition: LA_Engine_classes.hpp:23171
unsigned char UnknownData01[0x2]
Definition: LA_Engine_classes.hpp:33560
struct FPhysEffectInfo PartImpactEffect
Definition: LA_Engine_classes.hpp:15376
unsigned long bTeamGame
Definition: LA_Engine_classes.hpp:2208
struct FVector PrePivot
Definition: LA_Engine_classes.hpp:37
void LinkedVariables(class UClass *VarClass, const struct FString &inDesc, class USequenceVariable **OutVariable)
float FarPlane
Definition: LA_Engine_classes.hpp:4873
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
unsigned long bNeedsMaterialRefsUpdate
Definition: LA_Engine_classes.hpp:16782
bool GetServerUniqueId(struct FUniqueNetId *OutServerUID)
void EnableActorHeadTracking(class AActor *TargetActor, const struct FName &TrackControllerName, class UClass *ActorClassesToLookAt, bool bLookAtPawns, float MinLookAtTime, float MaxLookAtTime, float MaxInterestTime, float LookAtActorRadius, const struct FName &TargetBoneNames)
unsigned long bShouldBaseAtStartup
Definition: LA_Engine_classes.hpp:96
Definition: LA_Engine_classes.hpp:17520
int BitMask
Definition: LA_Engine_classes.hpp:17164
unsigned long bRequiresPushToTalk
Definition: LA_Engine_classes.hpp:2228
TArray< struct FString > LibraryCategories
Definition: LA_Engine_classes.hpp:19793
Definition: LA_Engine_classes.hpp:37686
void Broadcast(class AActor *Sender, const struct FString &msg, const struct FName &Type)
class UAkEvent * AkEventToPlay
Definition: LA_Engine_classes.hpp:36637
class UAudioComponent * CachedFaceFXAudioComp
Definition: LA_Engine_classes.hpp:33379
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34115
float CompressTolerance
Definition: LA_Engine_classes.hpp:16075
struct FName SavedAnimSeqName
Definition: LA_Engine_classes.hpp:12388
void ActivateSystem(bool bFlagAsJustAttached)
Definition: LA_Engine_classes.hpp:25149
Definition: LA_Engine_classes.hpp:28539
void PlayAnim(bool bLoop, float Rate, float StartTime)
struct FVector StandingLeanOffset
Definition: LA_Engine_classes.hpp:3031
TArray< struct FString > PI_SavedNames
Definition: LA_Engine_classes.hpp:25709
struct FVector PreviewCamPos
Definition: LA_Engine_classes.hpp:13833
bool OpenStatsFile(const struct FString &Filename)
bool PlayerCanRestartGame(class APlayerController *aPlayer)
float CameraRotationThreshold
Definition: LA_Engine_classes.hpp:1050
class UInterpCurveEdSetup * CurveEdSetup
Definition: LA_Engine_classes.hpp:31977
struct FVector2D Size
Definition: LA_Engine_classes.hpp:8961
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4917
void HideFragmentsToMaximizeMemoryUsage()
Definition: LA_Engine_classes.hpp:13092
struct FName ProductRequired
Definition: LA_Engine_classes.hpp:3493
void LogGameFloatEvent(int EventID, float Value)
unsigned long bHasPathNodes
Definition: LA_Engine_classes.hpp:523
int ListEntriesCount
Definition: LA_Engine_classes.hpp:27485
void SwapPlayerControllers(class APlayerController *OldPC, class APlayerController *NewPC)
TArray< class UObject * > PI_CompleteObjects
Definition: LA_Engine_classes.hpp:25707
void OnTeleport(class USeqAct_Teleport *inAction)
struct FRawDistributionVector ColorOverLife
Definition: LA_Engine_classes.hpp:20825
Definition: LA_Engine_structs.hpp:3890
float StallZ
Definition: LA_Engine_classes.hpp:594
Definition: LA_Engine_classes.hpp:26496
class UPhysicalMaterial * WhitePhysicalMaterial
Definition: LA_Engine_classes.hpp:14912
struct FName NodeName
Definition: LA_Engine_classes.hpp:14022
bool ActorEffectIsRelevant(class APawn *EffectInstigator, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance)
float Swing1LimitAngle
Definition: LA_Engine_classes.hpp:24705
bool StopsProjectile(class AProjectile *P)
void HitWall(const struct FVector &HitNormal, class AActor *Wall, class UPrimitiveComponent *WallComp)
TArray< struct FParticleEventDeathData > DeathEvents
Definition: LA_Engine_classes.hpp:20061
void SetSeamlessTravelViewTarget(class APlayerController *PC)
TEnumAsByte< ETextureCompressionSettings > CompressionSettings
Definition: LA_Engine_classes.hpp:10697
class UMaterial * VertexColorViewModeMaterial_GreenOnly
Definition: LA_Engine_classes.hpp:885
TArray< struct FAttachmentOrigin > AttachmentOrigins
Definition: LA_Engine_classes.hpp:33207
Definition: LA_Engine_classes.hpp:25203
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13593
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:9473
void ClientSetRotation(const struct FRotator &NewRotation, bool bResetCamera)
class UMaterialInstanceTimeVarying * MatInst
Definition: LA_Engine_classes.hpp:37076
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:15581
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28592
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:22504
Definition: LA_Engine_classes.hpp:11350
bool ShouldSaveForCheckpoint()
struct FString WireframeMaterialName
Definition: LA_Engine_classes.hpp:854
Definition: LA_Engine_structs.hpp:8244
unsigned long bEnableFading
Definition: LA_Engine_classes.hpp:34575
struct FRawDistributionVector SourceTangent
Definition: LA_Engine_classes.hpp:20595
void TimeWeaponEquipping()
unsigned long bDisplayOnObject
Definition: LA_Engine_classes.hpp:26231
struct FString Language
Definition: LA_Engine_classes.hpp:10190
void AddWriteSharedFileCompleteDelegate(const struct FScriptDelegate &WriteSharedFileCompleteDelegate)
float GetFaceFXRegister(const struct FString &RegName)
TArray< struct FSkelMeshComponentLODInfo > LODInfo
Definition: LA_Engine_classes.hpp:33299
Definition: LA_Core_classes.hpp:1155
int STATIC_GetObjClassVersion()
void BreakAllConnections()
float LookAtActorRadius
Definition: LA_Engine_classes.hpp:26392
void LogGameIntEvent(int EventID, int Value)
bool DeleteLocalAccount(const struct FString &UserName, const struct FString &Password)
TEnumAsByte< EProcBuildingAxis > SplitAxis
Definition: LA_Engine_classes.hpp:34255
struct FPointer VfTable_IEditorLinkSelectionInterface
Definition: LA_Engine_classes.hpp:2555
float HeightRatio
Definition: LA_Engine_classes.hpp:17504
struct FName PropertyName
Definition: LA_Engine_classes.hpp:16720
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3239
Definition: LA_Core_structs.hpp:377
unsigned long bLoop
Definition: LA_Engine_classes.hpp:27047
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24320
struct FRawDistributionVector SubImageSelect
Definition: LA_Engine_classes.hpp:22305
class AHUD * myHUD
Definition: LA_Engine_classes.hpp:6135
struct FScriptDelegate SetDataBlobCallback
Definition: LA_Engine_classes.hpp:37944
Definition: LA_Engine_classes.hpp:15868
Definition: LA_Engine_structs.hpp:5222
float MobileFixedScaleX
Definition: LA_Engine_classes.hpp:10370
int GetResolutionTestTableIndex(float HeightTest)
void OnEngineInitialTick()
TArray< class UObject * > PreviewEFEffect
Definition: LA_Engine_classes.hpp:33672
Definition: LA_Engine_classes.hpp:11801
void PauseGame(bool bDesiredPauseState, int PlayerIndex)
Definition: LA_Engine_classes.hpp:5378
struct FString bIsOnlineCol
Definition: LA_Engine_classes.hpp:30687
Definition: LA_Engine_classes.hpp:8331
TArray< struct FString > QueuedFullyLoadPackageInis
Definition: LA_Engine_classes.hpp:787
struct FString IsTalkingCol
Definition: LA_Engine_classes.hpp:30727
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30078
class UTextureRenderTarget2D * STATIC_Create(int InSizeX, int InSizeY, TEnumAsByte< EPixelFormat > InFormat, const struct FLinearColor &InClearColor, bool bOnlyRenderOnce)
unsigned long bFireEventsWhenBackwards
Definition: LA_Engine_classes.hpp:16665
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:9256
void AttachDriver(class APawn *P)
int SizeX
Definition: LA_Engine_classes.hpp:25791
float DetourWeight(class APawn *Other, float PathWeight)
struct FUntypedBulkData_Mirror CompressedIPhoneData
Definition: LA_Engine_classes.hpp:29768
struct FColor CylinderColor
Definition: LA_Engine_classes.hpp:4516
struct FString LargeFontName
Definition: LA_Engine_classes.hpp:832
Definition: LA_Engine_classes.hpp:14102
unsigned char UnknownData01[0x4]
Definition: LA_Engine_classes.hpp:13909
void OverridePostProcessSettings(const struct FPostProcessSettings &OverrideSettings, float BlendInTime)
struct FString ComputerName
Definition: LA_Engine_classes.hpp:590
void ClearLoginChangeDelegate(const struct FScriptDelegate &LoginDelegate)
class UDrawFrustumComponent * DrawFrustum
Definition: LA_Engine_classes.hpp:34681
Definition: LA_Engine_classes.hpp:9459
unsigned long bCastLitTranslucencyShadowAsMasked
Definition: LA_Engine_classes.hpp:14956
struct FPointer SceneInfo
Definition: LA_Engine_classes.hpp:4164
class UCameraAnimInst * AnimInstPool[0x8]
Definition: LA_Engine_classes.hpp:34615
float PauseDelay
Definition: LA_Engine_classes.hpp:572
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28949
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13641
float ThumbnailDistance
Definition: LA_Engine_classes.hpp:10630
bool WriteData(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum, int DeviceID, class UOnlinePlayerStorage *PlayerStorage)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26571
bool HurtRadius(float DamageAmount, float InDamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, class AActor *IgnoredActor, class AController *InstigatedByController, bool bDoFullDamage)
class UAudioDevice * STATIC_GetAudioDevice()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31840
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16449
unsigned long bHasSkillUpdateInProgress
Definition: LA_Engine_classes.hpp:10087
float ImageReflectionNormalDampening
Definition: LA_Engine_classes.hpp:14993
float SceneHDRTonemapperScale
Definition: LA_Engine_classes.hpp:9323
Definition: LA_Engine_classes.hpp:29606
unsigned long MultiplyX
Definition: LA_Engine_classes.hpp:22025
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20295
struct FString PendingLevelPlayerControllerClassName
Definition: LA_Engine_classes.hpp:1140
struct FActorTickDropRate TickDropRate
Definition: LA_Engine_classes.hpp:12394
struct FScriptDelegate __OnMissingPeersUnregistered__Delegate
Definition: LA_Engine_classes.hpp:6193
int bHideSkin
Definition: LA_Engine_classes.hpp:33227
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8353
void SetPPOutline(bool bEnable)
float PutDownTime
Definition: LA_Engine_classes.hpp:2655
struct FString NewTeamMessageTrailer
Definition: LA_Engine_classes.hpp:36433
Definition: LA_Engine_classes.hpp:11847
class AActor * EndBase
Definition: LA_Engine_classes.hpp:9737
Definition: LA_Engine_classes.hpp:5074
int MinNumExecuted
Definition: LA_Engine_classes.hpp:34195
void LogTeamIntEvent(int EventID, class ATeamInfo *Team, int Value)
void SetDebugSpewLevel(int DebugSpewLevel)
struct FString SentinelTagDesc
Definition: LA_Engine_classes.hpp:2059
Definition: LA_Engine_classes.hpp:29989
void ClientCommitMapChange()
Definition: LA_Core_structs.hpp:427
float SoftBodyCollisionResponse
Definition: LA_Engine_classes.hpp:33655
Definition: LA_Engine_classes.hpp:27150
float SelfRotationStrength
Definition: LA_Engine_classes.hpp:25551
Definition: LA_Core_structs.hpp:217
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7847
unsigned long bComponentOutsideWorld
Definition: LA_Engine_classes.hpp:114
Definition: LA_Engine_classes.hpp:26587
Definition: LA_Engine_classes.hpp:1210
Definition: LA_Engine_classes.hpp:24092
unsigned long bNegative_Z
Definition: LA_Engine_classes.hpp:22816
unsigned long bBlockZeroExtent
Definition: LA_Engine_classes.hpp:10508
unsigned char GetTeamNum()
Definition: LA_Engine_classes.hpp:5693
unsigned long EnableY
Definition: LA_Engine_classes.hpp:22070
void SetOrigin(float X, float Y)
struct FString DefaultTag
Definition: LA_Engine_classes.hpp:5575
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32348
Definition: LA_Engine_classes.hpp:35861
unsigned long bAutoActivateAll
Definition: LA_Engine_classes.hpp:19911
float ForceHeight
Definition: LA_Engine_classes.hpp:25492
void PostTouch(class AActor *Other)
unsigned long CastDynamicShadows
Definition: LA_Engine_classes.hpp:32767
unsigned char GetTeamNum()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14089
struct FRawDistributionVector SizeScaleOverDensity
Definition: LA_Engine_classes.hpp:22110
void SetFadingStartTimeSinceHit(float InFadingStartTimeSinceHit)
unsigned long bAllowSpatialization
Definition: LA_Engine_classes.hpp:3944
int MaxParticleVertexMemory
Definition: LA_Engine_classes.hpp:1059
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36296
struct FRawDistributionFloat StartRadius
Definition: LA_Engine_classes.hpp:21302
struct FVectorMaterialInput WorldDisplacement
Definition: LA_Engine_classes.hpp:14934
struct FVector EndPoint0
Definition: LA_Engine_classes.hpp:20398
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18835
class UMaterialInstanceConstant * ReflectMaterialInst
Definition: LA_Engine_classes.hpp:3701
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28298
unsigned long bPersistPostProcessToNextLevel
Definition: LA_Engine_classes.hpp:507
struct FVector GetBoneLocation(const struct FName &BoneName, int Space)
class ULandscapeInfo * TargetLandscapeInfo
Definition: LA_Engine_classes.hpp:29974
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21492
float SuspensionSpeed
Definition: LA_Engine_classes.hpp:24867
void GetLinkedObjects(class UClass *ObjectType, bool bRecurse, TArray< class USequenceObject * > *out_Objects)
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25531
TArray< class AActor * > LatentActors
Definition: LA_Engine_classes.hpp:26442
float ScaleMaxY
Definition: LA_Engine_classes.hpp:10473
void AddContentChangeDelegate(const struct FScriptDelegate &ContentDelegate, unsigned char LocalUserNum)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12875
struct FString ParticleEventManagerClassPath
Definition: LA_Engine_classes.hpp:629
unsigned long bDisableTrack
Definition: LA_Engine_classes.hpp:7949
int MaxConcurrentHearSounds
Definition: LA_Engine_classes.hpp:6188
void KickBan(const struct FString &S)
void GetSubtitleRegion(struct FVector2D *MinPos, struct FVector2D *MaxPos)
unsigned long bUseTickOptimization
Definition: LA_Engine_classes.hpp:33388
void LogPlayerIntEvent(int EventID, class AController *Player, int Value)
class UAnimNodeSequence * SourceAnimNode
Definition: LA_Engine_classes.hpp:34771
float SelfRotationStrength
Definition: LA_Engine_classes.hpp:25131
bool QuerySocialPostPrivileges()
void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer *AddedPlayer)
Definition: LA_Engine_classes.hpp:19114
void NotifyHitByExplosion(class AController *InstigatorController, float DamageAmount, class UClass *dmgType)
void STATIC_SetSettingsDataDateTime(int InInt1, int InInt2, struct FSettingsData *Data)
class APrefabInstance * OwnerPrefab
Definition: LA_Engine_classes.hpp:25933
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7819
class UOnlineProfileSettings * GetProfileSettings(unsigned char LocalUserNum)
unsigned long DefaultValue
Definition: LA_Engine_classes.hpp:27545
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21535
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17128
int NumThrownOutNodes
Definition: LA_Engine_classes.hpp:11741
TEnumAsByte< EOnlineEnumerationReadState > GetTitleFileState(const struct FString &Filename)
unsigned long bNeverBecomeDynamic
Definition: LA_Engine_classes.hpp:11303
struct FString GetNetworkNumber()
bool AIActivateSwitch(class AAIController *AI)
void StopFireEffects(unsigned char FireModeNum)
struct FString SourceFileTimestamp
Definition: LA_Engine_classes.hpp:33582
struct FString CategoryDesc
Definition: LA_Engine_classes.hpp:13196
bool STATIC_DontGetStuck(class APawn *P)
void NetDamage(int OriginalDamage, class APawn *injured, class AController *InstigatedBy, const struct FVector &HitLocation, class UClass *DamageType, class AActor *DamageCauser, int *Damage, struct FVector *Momentum)
Definition: LA_Engine_classes.hpp:24478
int DrawWidth
Definition: LA_Engine_classes.hpp:9138
struct FString FriendMessagesProviderClassName
Definition: LA_Engine_classes.hpp:31123
float RemainingTime
Definition: LA_Engine_classes.hpp:26118
struct FRawDistributionFloat AlphaOverLife
Definition: LA_Engine_classes.hpp:22918
unsigned long bAllowRotationY
Definition: LA_Engine_classes.hpp:14381
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:34462
bool STATIC_EnforceTwoWayEdges(class UNavigationHandle *NavHandle)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5026
float ConeFudgeFactor
Definition: LA_Engine_classes.hpp:31968
class AActor * FindPathTo(const struct FVector &aPoint, int MaxPathLength, bool bReturnPartial)
class UInterpTrackMove * MoveTrack
Definition: LA_Engine_classes.hpp:34769
class UClass * FriendsProviderClass
Definition: LA_Engine_classes.hpp:31122
TArray< class UShadowMap2D * > ShadowMaps
Definition: LA_Engine_classes.hpp:30049
float FragmentBoundsMinZ
Definition: LA_Engine_classes.hpp:15746
unsigned long bEnableReferenceDOF
Definition: LA_Engine_classes.hpp:9253
void OnDestroyOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
void UpdateMip(int MipIdx, TArray< unsigned char > *MipData)
unsigned long bNoWeaponFiring
Definition: LA_Engine_classes.hpp:23396
TArray< struct FPointer > CachedSoftBodyMeshes
Definition: LA_Engine_classes.hpp:33640
float RadialStrength
Definition: LA_Engine_classes.hpp:25382
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20681
unsigned long bShouldTickOwner
Definition: LA_Engine_classes.hpp:14198
void PhysicsChangedFor(class AActor *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17956
bool NotifyHitWall(const struct FVector &HitNormal, class AActor *Wall)
float NavMeshGen_MinEdgeLength
Definition: LA_Engine_classes.hpp:32406
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22595
unsigned long bIsStreamable
Definition: LA_Engine_classes.hpp:10749
void SetMovementPhysics()
unsigned long bForceRegularVelocity
Definition: LA_Engine_classes.hpp:23406
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19030
unsigned long bKeepVisible
Definition: LA_Engine_classes.hpp:8133
void CleanUpAudioComponents()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5330
unsigned long bIsExternalUIOpen
Definition: LA_Engine_classes.hpp:30755
struct FRawDistributionFloat ParticleMass
Definition: LA_Engine_classes.hpp:20709
unsigned long bSavedNoEncroachCheck
Definition: LA_Engine_classes.hpp:16134
unsigned long bControlledByAnimMetada
Definition: LA_Engine_classes.hpp:14193
struct FString TrackTitle
Definition: LA_Engine_classes.hpp:7946
void LogPlayerFloatEvent(int EventID, class AController *Player, float Value)
struct FString DustEmitterName
Definition: LA_Engine_classes.hpp:15924
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14771
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31519
float BoneLinearDamping
Definition: LA_Engine_classes.hpp:24567
unsigned long bBecameVisible
Definition: LA_Engine_classes.hpp:15718
bool SuggestMovePreparation(class APawn *Other)
unsigned long bRandomOffsetCenter
Definition: LA_Engine_classes.hpp:21668
float MaxTraversalDist
Definition: LA_Engine_classes.hpp:11901
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:19179
void SetIntValue(const struct FString &Key, int Value)
unsigned long bApplyPhysics
Definition: LA_Engine_classes.hpp:20702
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16603
unsigned long Velocity
Definition: LA_Engine_classes.hpp:21280
unsigned long bDebug
Definition: LA_Engine_classes.hpp:5607
unsigned long bPartiallyOverLedge
Definition: LA_Engine_classes.hpp:23371
void OnSystemFinished(class UParticleSystemComponent *PSystem)
unsigned long bAttenuateWithLPF
Definition: LA_Engine_classes.hpp:29342
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24077
float MobileRotateSpeed
Definition: LA_Engine_classes.hpp:10368
void CalculateSafeZoneValues(class UCanvas *Canvas, int LocalPlayerIndex, bool bUseMaxPercent, float *out_Horizontal, float *out_Vertical)
unsigned long bHitSocket
Definition: LA_Engine_classes.hpp:33704
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24800
void ClearClientAuthEndSessionRequestDelegate(const struct FScriptDelegate &ClientAuthEndSessionRequestDelegate)
void ClearRecentParties()
TEnumAsByte< ELocationSkelVertSurfaceSource > SourceType
Definition: LA_Engine_classes.hpp:21377
bool HandlePickupQuery(class UClass *ItemClass, class AActor *Pickup)
int ValueA
Definition: LA_Engine_classes.hpp:27383
class AActor * LastFailedReach
Definition: LA_Engine_classes.hpp:5918
Definition: LA_Engine_classes.hpp:37897
TArray< struct FCameraCutInfo > CameraCuts
Definition: LA_Engine_classes.hpp:26657
float SleepDamping
Definition: LA_Engine_classes.hpp:15661
float Speed
Definition: LA_Engine_classes.hpp:18965
int MaxPathVisits
Definition: LA_Engine_classes.hpp:12307
void CopyMovePointsFromPathCache(const struct FVector &FinalDest, TArray< struct FVector > *out_MovePoints)
Definition: LA_Engine_classes.hpp:32063
int EditorTessellationLevel
Definition: LA_Engine_classes.hpp:29944
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5425
struct FRawDistributionVector SizeScale
Definition: LA_Engine_classes.hpp:22068
TArray< struct FTerrainDecoLayer > DecoLayers
Definition: LA_Engine_classes.hpp:29905
unsigned long bGiveDefaultInventory
Definition: LA_Engine_classes.hpp:5022
void OnLoginChange(unsigned char LocalUserNum)
void AddReadCrossTitleContentCompleteDelegate(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType, const struct FScriptDelegate &ReadContentCompleteDelegate)
Definition: LA_Engine_classes.hpp:32644
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:1214
int TargetChildIndex
Definition: LA_Engine_classes.hpp:13745
float GetTerminalVelocity()
unsigned long bIsPartiallyUnique
Definition: LA_Engine_classes.hpp:35263
bool SetSystemInterface(class UObject *NewInterface)
float MappingScale
Definition: LA_Engine_classes.hpp:19219
struct FColor BackgroundColor
Definition: LA_Engine_classes.hpp:10644
unsigned long bTakeRotationFromEffectorSpace
Definition: LA_Engine_classes.hpp:14318
class ACamera * PlayerCamera
Definition: LA_Engine_classes.hpp:6080
float LastHUDRenderTime
Definition: LA_Engine_classes.hpp:1975
unsigned long bForceLinearGamma
Definition: LA_Engine_classes.hpp:32189
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27825
int OverriddenLightMapResolution
Definition: LA_Engine_classes.hpp:11291
void ReleaseCachedConstraintsAndEvaluators()
class UMaterial * GizmoMaterial
Definition: LA_Engine_classes.hpp:30005
struct FPointer InstanceOverride
Definition: LA_Engine_classes.hpp:19263
unsigned long bPreviewForceExplicit
Definition: LA_Engine_classes.hpp:13154
struct FString GamePassword
Definition: LA_Engine_classes.hpp:36133
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30552
float AlphaInTime
Definition: LA_Engine_classes.hpp:34809
bool HasPeerConnection(struct FUniqueNetId *PeerNetId)
struct FPlayerLocationInfo PlayerLocation
Definition: LA_Engine_classes.hpp:16022
float HaloDistanceScale
Definition: LA_Engine_classes.hpp:9175
void ReloadProfileSettings()
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:1697
Definition: LA_Engine_classes.hpp:12626
unsigned long bFlushEachWrite
Definition: LA_Engine_classes.hpp:2162
void AddExternalUIChangeDelegate(const struct FScriptDelegate &ExternalUIDelegate)
Definition: LA_Engine_structs.hpp:7219
unsigned long bAlwayDecalUpdate
Definition: LA_Engine_classes.hpp:20036
float CrouchHeight
Definition: LA_Engine_classes.hpp:23424
float R
Definition: LA_Engine_classes.hpp:17697
bool FindClientAuthSession(class UPlayer *ClientConnection, struct FAuthSession *OutSessionInfo)
unsigned long bAcceptsDecalsDuringGameplay
Definition: LA_Engine_classes.hpp:4206
struct FGuid TextureFileCacheGuid
Definition: LA_Engine_classes.hpp:10759
void BroadcastTeam(class AController *Sender, const struct FString &msg, const struct FName &Type)
unsigned long bInterpolateBoneAtoms
Definition: LA_Engine_classes.hpp:33241
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18423
void PlayerTick(float DeltaTime)
struct FMap_Mirror CollisionDisableTable
Definition: LA_Engine_classes.hpp:24485
bool UnClaim(class APawn *OldClaim, int SlotIdx, bool bUnclaimAll)
float ScreenCenterDistance
Definition: LA_Engine_classes.hpp:37667
TArray< struct FPreviewSkelMeshStruct > PreviewMeshList
Definition: LA_Engine_classes.hpp:13826
bool GetResourceProviders(const struct FName &ProviderTag, TArray< class UUIResourceDataProvider * > *out_Providers)
Definition: LA_Engine_classes.hpp:17774
struct FExpressionInput LayerNotUsed
Definition: LA_Engine_classes.hpp:19242
class UMaterialInterface * Material
Definition: LA_Engine_classes.hpp:4735
float B
Definition: LA_Engine_classes.hpp:17679
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8085
void StopAllCameraAnims(bool bImmediate)
bool ModifyCamera(class ACamera *Camera, float DeltaTime, struct FTPOV *OutPOV)
unsigned long bTruncate
Definition: LA_Engine_classes.hpp:27423
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:18755
struct FLinearColor DecalColor
Definition: LA_Engine_classes.hpp:14797
void ClientUnmutePlayer(const struct FUniqueNetId &PlayerNetId)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8216
bool GetVector(const struct FName &ParamName, struct FVector *out_vector)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32915
struct FString OwnCamera
Definition: LA_Engine_classes.hpp:6621
void Kick(const struct FString &S)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:20274
void SetAllowPauseAnims(bool bSet)
void LogStringEventParam(const struct FString &EventName, const struct FString &ParamName, const struct FString &ParamValue, bool bTimed)
Definition: LA_Engine_classes.hpp:29086
Definition: LA_Engine_classes.hpp:27581
float NextPathRadius
Definition: LA_Engine_classes.hpp:23446
TEnumAsByte< EEmitterNormalsMode > EmitterNormalsMode
Definition: LA_Engine_classes.hpp:21648
class UStaticMesh * AutoAdjustOff
Definition: LA_Engine_classes.hpp:11333
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1173
void AppendDataBindingsToURL(struct FString *URL)
float ActivationTime
Definition: LA_Engine_classes.hpp:27805
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4093
int StatPingMax
Definition: LA_Engine_classes.hpp:34491
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:4744
void Mutate(const struct FString &MutateString, class APlayerController *Sender)
bool SpecialMoveThruEdge(TEnumAsByte< ENavMeshEdgeType > EdgeType, int Dir, const struct FVector &MoveStart, const struct FVector &MoveDest, class AActor *RelActor, int RelItem, class UNavigationHandle *NavHandle)
Definition: LA_Engine_classes.hpp:10288
int CollisionSizeQuads
Definition: LA_Engine_classes.hpp:30099
unsigned long bAnimRotationOnly
Definition: LA_Engine_classes.hpp:14619
void OnLoginChange(unsigned char LocalUserNum)
struct FVector ConeAxis
Definition: LA_Engine_classes.hpp:15197
float BlurBloomKernelSize
Definition: LA_Engine_classes.hpp:9252
struct FVector2D Project(const struct FVector &WorldLoc)
void RanInto(class AActor *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35090
Definition: LA_Engine_classes.hpp:34168
unsigned long bForceStaticDecals
Definition: LA_Engine_classes.hpp:11297
float NodeWeight
Definition: LA_Engine_classes.hpp:14126
TArray< struct FDebugTextInfo > DebugTextList
Definition: LA_Engine_classes.hpp:6180
void DetachComponent(class UActorComponent *ExComponent)
unsigned char GetTeamNum()
void SetBeamTargetTangent(int EmitterIndex, const struct FVector &NewTangentPoint, int TargetIndex)
void SetCurrentPlayersList(TArray< struct FCurrentPlayerMet > Players)
struct FLinearColor ApproxFogLightColor
Definition: LA_Engine_classes.hpp:15171
class APhysicsVolume * NextPhysicsVolume
Definition: LA_Engine_classes.hpp:1510
TArray< class UAnimSet * > PreviewAnimSets
Definition: LA_Engine_classes.hpp:13824
unsigned long bAllowTemporalAA
Definition: LA_Engine_classes.hpp:543
float MinTimeMargin
Definition: LA_Engine_classes.hpp:2277
Definition: LA_Engine_classes.hpp:30517
float OmniRadius
Definition: LA_Engine_classes.hpp:29413
int STATIC_GetObjClassVersion()
bool IsValidEnemyTargetFor(class APlayerReplicationInfo *PRI, bool bNoPRIisEnemy)
unsigned long bIsBeingUsedBySpawnGroup
Definition: LA_Engine_classes.hpp:13742
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8939
unsigned long bAdvancedTactics
Definition: LA_Engine_classes.hpp:5879
void DrawTexture(class UTexture *Tex, float Scale)
class APortalTeleporter * SisterPortal
Definition: LA_Engine_classes.hpp:3736
void AddPostImageCompleted(unsigned char LocalUserNum, const struct FScriptDelegate &PostImageDelegate)
TArray< class AActor * > Attached
Definition: LA_Engine_classes.hpp:171
void OnLoginChange(unsigned char LocalUserNum)
TEnumAsByte< EAxis > WheelRollAxis
Definition: LA_Engine_classes.hpp:14478
struct FString ProgressMessage[0x2]
Definition: LA_Engine_classes.hpp:9837
void SetScalarCurveParameterValue(const struct FName &ParameterName, struct FInterpCurveFloat *Value)
bool InLatentExecution(int LatentActionNumber)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14323
struct FString GlobalNameChange
Definition: LA_Engine_classes.hpp:36431
class AActor * SharedInstigator
Definition: LA_Engine_classes.hpp:33101
void EncroachedBy(class AActor *Other)
float MobileDirectionalLightBrightness
Definition: LA_Engine_classes.hpp:10389
float TimeBetweenPurgingPendingKillObjects
Definition: LA_Engine_classes.hpp:1017
TArray< class UStaticMeshComponent * > StaticMeshComponents
Definition: LA_Engine_classes.hpp:3813
float MaxSpeed
Definition: LA_Engine_classes.hpp:3569
unsigned long MultiplyZ
Definition: LA_Engine_classes.hpp:22851
bool UnregisterDataStore(class UUIDataStore *DataStore)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25169
struct FColor DefaultColor
Definition: LA_Engine_classes.hpp:20807
float FractureCullMaxDistance
Definition: LA_Engine_classes.hpp:15374
void InitializeSceneClient()
unsigned long bVehicleOnWater
Definition: LA_Engine_classes.hpp:23891
Definition: LA_Core_classes.hpp:624
unsigned long bCookedOut
Definition: LA_Engine_classes.hpp:20190
class UMaterial * FillMaterial
Definition: LA_Engine_classes.hpp:14003
Definition: LA_Engine_classes.hpp:36849
float LastUpdatePosition
Definition: LA_Engine_classes.hpp:17313
void OnLoginChange(unsigned char LocalUserNum)
void OnJoinMigratedOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
unsigned long bDisableClothCollision
Definition: LA_Engine_classes.hpp:33281
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12171
TEnumAsByte< EBoneControlSpace > JointTargetLocationSpace
Definition: LA_Engine_classes.hpp:14304
void SpeakTTS(const struct FString &S, class APlayerReplicationInfo *PRI)
struct FRawDistributionVector StartSize
Definition: LA_Engine_classes.hpp:22724
unsigned long bLookAtLocallyControlledPawnOnly
Definition: LA_Engine_classes.hpp:12535
Definition: LA_Engine_classes.hpp:17793
unsigned long bUseOverridedPhysicalMaterial
Definition: LA_Engine_classes.hpp:30033
unsigned long MultiplyY
Definition: LA_Engine_classes.hpp:22026
float LookAtAlpha
Definition: LA_Engine_classes.hpp:14393
class UNavigationHandle * NavigationHandle
Definition: LA_Engine_classes.hpp:5896
Definition: LA_Engine_classes.hpp:4625
float BloomSizeScaleMedium
Definition: LA_Engine_classes.hpp:9318
float MaxTrackedOcclusionIncrement
Definition: LA_Engine_classes.hpp:1066
bool AllowsBroadcast(class AActor *broadcaster, int InLen)
unsigned long bIsMovingToLevel
Definition: LA_Engine_classes.hpp:29855
bool IsRightEdgeSlot(int SlotIdx, bool bIgnoreLeans)
unsigned char UnknownData06[0x8]
Definition: LA_Engine_classes.hpp:33382
float OverextensionThreshold
Definition: LA_Engine_classes.hpp:24570
struct FRawDistributionVector StartLocation
Definition: LA_Engine_classes.hpp:21109
void NotifyGameSessionEnded()
float KDeathUpKick
Definition: LA_Engine_classes.hpp:6927
void OnDestroyOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
Definition: LA_Engine_classes.hpp:32928
void ClearFriendsChangeDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &FriendsDelegate)
Definition: LA_Engine_classes.hpp:30915
Definition: LA_Engine_classes.hpp:24436
class UMorphNodeBase * FindMorphNode(const struct FName &InNodeName)
int MinShadowResolution
Definition: LA_Engine_classes.hpp:32795
bool STATIC_GoUntilBust(class UNavigationHandle *NavHandle, int InMaxPathVisits)
void ApplyFluidSurfaceImpact(class AFluidSurfaceActor *Fluid, struct FVector *HitLocation)
unsigned long bHasVertexColors
Definition: LA_Engine_classes.hpp:33665
unsigned long bUsedWithBeamTrails
Definition: LA_Engine_classes.hpp:14967
Definition: LA_Engine_classes.hpp:5455
float CylinderRadius
Definition: LA_Engine_classes.hpp:4518
float RespawnEffectTime
Definition: LA_Engine_classes.hpp:3282
unsigned long bSkipAnimNotifiers
Definition: LA_Engine_classes.hpp:16294
bool IsNoPhysFragment(int FragmentIndex)
unsigned long bFastAttachedMove
Definition: LA_Engine_classes.hpp:23415
unsigned long bMustHoldWeapon
Definition: LA_Engine_classes.hpp:2772
void ClearReadAchievementsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadAchievementsCompleteDelegate)
unsigned long bUpdatePosition
Definition: LA_Engine_classes.hpp:6085
void TellClientsPartyHostIsLeaving(const struct FUniqueNetId &PartyHostPlayerId)
struct FVector LinearDampingScale3D
Definition: LA_Engine_classes.hpp:24180
unsigned long bUsesArbitration
Definition: LA_Engine_classes.hpp:10083
TArray< struct FGetSaveDataCallbackStruct > OnGetSaveDataCallbacks
Definition: LA_Engine_classes.hpp:6783
float StayUprightMaxTorque
Definition: LA_Engine_classes.hpp:5291
void OnSetMesh(class USeqAct_SetMesh *Action)
unsigned long bAmbientCreature
Definition: LA_Engine_classes.hpp:23389
void GetAvailableDownloadCounts(unsigned char LocalUserNum, int *NewDownloads, int *TotalDownloads)
unsigned long bTraceWorld
Definition: LA_Engine_classes.hpp:27861
float Time
Definition: LA_Engine_classes.hpp:27806
bool CheckActivate(class AActor *InOriginator, class AActor *InInstigator, bool bTest, bool bPushTop, TArray< int > *ActivateIndices)
Definition: LA_Engine_classes.hpp:28240
struct FLightMapRef FrondLightMap
Definition: LA_Engine_classes.hpp:31793
int FullBatch
Definition: LA_Engine_classes.hpp:30136
class UPrimitiveComponent * Component1
Definition: LA_Engine_classes.hpp:24211
int FracturedStaticMeshComponentIndex
Definition: LA_Engine_classes.hpp:14829
bool FindVehicleToDrive()
float DelayLow
Definition: LA_Engine_classes.hpp:10647
unsigned long bMovable
Definition: LA_Engine_classes.hpp:93
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:24977
void ResetPoolVisibility()
unsigned long bShouldBeVisible
Definition: LA_Engine_classes.hpp:8132
class ULocalPlayer * ConsoleTargetPlayer
Definition: LA_Engine_classes.hpp:30310
float CrouchRadius
Definition: LA_Engine_classes.hpp:23425
Definition: LA_Engine_classes.hpp:18043
void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD)
void ClearFindOnlineGamesCompleteDelegate(const struct FScriptDelegate &FindOnlineGamesCompleteDelegate)
float FluidWidth
Definition: LA_Engine_classes.hpp:31722
TArray< struct FAlphaMap > AlphaMaps
Definition: LA_Engine_classes.hpp:29906
class UParticleSystemComponent * CreatedTrailPSysComp
Definition: LA_Engine_classes.hpp:13170
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31131
struct FRawDistributionFloat StartVelocityRadial
Definition: LA_Engine_classes.hpp:22749
void SetClothVelocity(const struct FVector &VelocityOffSet)
int CycleSize
Definition: LA_Engine_classes.hpp:34034
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29723
void SetInitialPosition(class APawn *P)
struct FDouble DoubleClickStartTime
Definition: LA_Engine_classes.hpp:31429
Definition: LA_Engine_classes.hpp:18024
struct FRenderCommandFence DetachFence
Definition: LA_Engine_classes.hpp:39
unsigned long bIsCubemapValid
Definition: LA_Engine_classes.hpp:32099
struct FExpressionInput TextureObject
Definition: LA_Engine_classes.hpp:19345
void SendPlayer(class APlayerController *aPlayer, const struct FString &URL)
int PackedLightAndShadowMapTextureSize
Definition: LA_Engine_classes.hpp:608
class UDrawLightConeComponent * PreviewCone
Definition: LA_Engine_classes.hpp:15199
float BlurKernelSize
Definition: LA_Engine_classes.hpp:9221
struct FString RandomAngleTextureName
Definition: LA_Engine_classes.hpp:1000
unsigned long bAcceptsLights
Definition: LA_Engine_classes.hpp:33784
unsigned long bEndPoint
Definition: LA_Engine_classes.hpp:2910
void Admin(const struct FString &CommandLine)
class UClass * ProfileProviderClass
Definition: LA_Engine_classes.hpp:31113
unsigned long bInvertMetadataWeight
Definition: LA_Engine_classes.hpp:14194
float FullyOccludedSamplesFraction
Definition: LA_Engine_classes.hpp:8262
unsigned long bRetarget
Definition: LA_Engine_classes.hpp:12675
TEnumAsByte< ELightingBuildQuality > LevelLightingQuality
Definition: LA_Engine_classes.hpp:588
struct FRawDistributionFloat TaperFactor
Definition: LA_Engine_classes.hpp:22387
float FlowSideMotionRadius
Definition: LA_Engine_classes.hpp:31654
Definition: LA_Engine_classes.hpp:27802
TArray< struct FName > DebugDisplay
Definition: LA_Engine_classes.hpp:1983
float PreviewPlayRate
Definition: LA_Engine_classes.hpp:13819
class UNavMeshGoal_ClosestActorInList * STATIC_ClosestActorInList(class UNavigationHandle *NavHandle, TArray< struct FBiasedGoalActor > *InGoalList)
int TrackHeightBias
Definition: LA_Engine_classes.hpp:12707
unsigned long bPlaySingleFractureMaterialEffect
Definition: LA_Engine_classes.hpp:15918
float RBPushStrength
Definition: LA_Engine_classes.hpp:23502
struct FString STATIC_GetString(int Switch, bool bPRI1HUD, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
float ValueA
Definition: LA_Engine_classes.hpp:27924
void RegisterPlayerDataStores()
class UTexture2D * DefaultTexture_Black
Definition: LA_Engine_classes.hpp:30311
struct FRawDistributionVector ColorScaleOverLife
Definition: LA_Engine_classes.hpp:20864
void STATIC_DrawDebugCoordinateSystem(const struct FVector &AxisLoc, const struct FRotator &AxisRot, float Scale, bool bPersistentLines)
float NotFloorZOffset
Definition: LA_Engine_classes.hpp:34368
unsigned char bIgnoreLookInput
Definition: LA_Engine_classes.hpp:6119
int NumPatchesX
Definition: LA_Engine_classes.hpp:29920
class UOnlineSubsystem * OnlineSub
Definition: LA_Engine_classes.hpp:31068
TArray< struct FSkelMaterialSetterDatum > NonExtremeContent
Definition: LA_Engine_classes.hpp:12444
class UTextureRenderTargetCube * TextureTarget
Definition: LA_Engine_classes.hpp:4871
class UClass * BroadcastHandlerClass
Definition: LA_Engine_classes.hpp:2264
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17883
struct FRawDistributionFloat Lifetime
Definition: LA_Engine_classes.hpp:21056
struct FRotator GetAdjustedAim(const struct FVector &StartFireLoc)
void OnRequestTitleFileListComplete(bool bWasSuccessful, const struct FString &ResultStr)
int SampleRate
Definition: LA_Engine_classes.hpp:29757
bool DeleteDataBlob(const struct FString &StorageID, const struct FString &BlobName, const struct FScriptDelegate &InDeleteDataBlobCallback)
unsigned long bLocalSpaceWind
Definition: LA_Engine_classes.hpp:33341
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15044
unsigned long bUseSeamlessTravel
Definition: LA_Engine_classes.hpp:2226
struct FRotator BoneRotation
Definition: LA_Engine_classes.hpp:14433
void LogGameStringEvent(int EventID, const struct FString &Value)
unsigned char NavMeshGenerator
Definition: LA_Engine_classes.hpp:3410
struct FVector PositionMultiplierX
Definition: LA_Engine_classes.hpp:24917
TScriptInterface< class UOnlinePlayerInterfaceEx > STATIC_GetOnlinePlayerInterfaceEx()
unsigned long bUsingAutomatedTestingMapList
Definition: LA_Engine_classes.hpp:2042
void OnAttachToActor(class USeqAct_AttachToActor *Action)
Definition: LA_Engine_classes.hpp:32538
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34277
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22784
void SetFloatParameter(const struct FName &ParameterName, float Param)
float FadeOutTime
Definition: LA_Engine_classes.hpp:32346
struct FPointer BodyData
Definition: LA_Engine_classes.hpp:24551
Definition: LA_Engine_classes.hpp:2183
class ASplineActor * FindTargetForComponent(class USplineComponent *SplineComp)
float ForceTopRadius
Definition: LA_Engine_classes.hpp:25008
void UnregisterPlayerDataStores()
TArray< class UClass * > StatsReadClasses
Definition: LA_Engine_classes.hpp:31156
float CameraTranslationThreshold
Definition: LA_Engine_classes.hpp:1051
TArray< struct FScalarParameterInterpStruct > ScalarParameterInterpArray
Definition: LA_Engine_classes.hpp:13075
bool ActivateEventClass(class UClass *InClass, class AActor *InInstigator, bool bTest, TArray< class USequenceEvent * > *EventList, TArray< int > *ActivateIndices, TArray< class USequenceEvent * > *ActivatedEvents)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33788
unsigned char NeighborLOD[0x8]
Definition: LA_Engine_classes.hpp:30057
void TextSize(const struct FString &String, float XScale, float YScale, float *XL, float *YL)
void AddConsoleMessage(const struct FString &M, class UClass *InMessageClass, class APlayerReplicationInfo *PRI, float Lifetime)
TArray< class USoundCue * > FractureSounds
Definition: LA_Engine_classes.hpp:15336
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13561
unsigned long bSliceUsingCoreCollision
Definition: LA_Engine_classes.hpp:10551
int DebugEdgeCount
Definition: LA_Engine_classes.hpp:3414
void OnRefreshDataFieldValue()
class UParticleSystem * SlideEffect
Definition: LA_Engine_classes.hpp:24412
class UMaterialInterface * SelectedMaterial
Definition: LA_Engine_classes.hpp:15276
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21093
class USpriteComponent * SpriteComp
Definition: LA_Engine_classes.hpp:2823
class UStaticMeshComponent * StaticMeshComponent
Definition: LA_Engine_classes.hpp:1773
unsigned long bUsesPresence
Definition: LA_Engine_classes.hpp:10080
void CleanOutSavedMoves()
class UMaterial * StreamingPauseIcon
Definition: LA_Engine_classes.hpp:2300
struct FRawDistributionFloat Range
Definition: LA_Engine_classes.hpp:27744
unsigned char UnknownData13[0x28]
Definition: LA_Engine_classes.hpp:10249
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28199
int OutDrawY
Definition: LA_Engine_classes.hpp:9140
int RulePosX
Definition: LA_Engine_classes.hpp:33936
float STATIC_GetPos(int Switch, class AHUD *myHUD)
struct FVector ActorSpaceLookAtTarget
Definition: LA_Engine_classes.hpp:14385
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19473
float OutputRise
Definition: LA_Engine_classes.hpp:23929
void SetActorParameter(const struct FName &ParameterName, class AActor *Param)
unsigned long bSlowStart
Definition: LA_Engine_classes.hpp:15877
float LPFRadiusMin
Definition: LA_Engine_classes.hpp:29452
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34136
int DrawHeight
Definition: LA_Engine_classes.hpp:9139
unsigned long bCacheAnimSequenceNodes
Definition: LA_Engine_classes.hpp:33293
void SeamlessTravelFrom(class APlayerController *OldPC)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:20427
unsigned long bShowDebug
Definition: LA_Engine_classes.hpp:11614
Definition: LA_Engine_classes.hpp:28161
float InterpTime
Definition: LA_Engine_classes.hpp:36775
unsigned long bUpdateImmediate
Definition: LA_Engine_classes.hpp:32161
struct FVector LastFiringFlashLocation
Definition: LA_Engine_classes.hpp:23515
Definition: LA_Engine_classes.hpp:20954
unsigned long bCollideAsEncroacher
Definition: LA_Engine_classes.hpp:112
Definition: LA_Engine_classes.hpp:38000
float ModShadowFadeoutExponent
Definition: LA_Engine_classes.hpp:32790
Definition: LA_Engine_structs.hpp:6693
float MoveRepSize
Definition: LA_Engine_classes.hpp:604
float RadiusMin
Definition: LA_Engine_classes.hpp:29346
TArray< struct FLayerBlendInput > Layers
Definition: LA_Engine_classes.hpp:18318
void SetRBLinearVelocity(const struct FVector &NewVel, bool bAddToCurrent)
struct FVector SplineActorTangent
Definition: LA_Engine_classes.hpp:33726
float LastFired
Definition: LA_Engine_classes.hpp:3502
Definition: LA_Engine_classes.hpp:1715
void DeProject(const struct FVector2D &RelativeScreenPos, struct FVector *WorldOrigin, struct FVector *WorldDirection)
void SetTimer(float InRate, bool inbLoop, const struct FName &inTimerFunc, class UObject *inObj)
void ClientWaitForLevelsVisible(class USeqAct_WaitForLevelsVisible *inAction)
struct FVector RMVelocity
Definition: LA_Engine_classes.hpp:9733
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23531
unsigned long bCheckLineOfSight
Definition: LA_Engine_classes.hpp:26111
Definition: LA_Engine_classes.hpp:17180
unsigned long bResampleAnimation
Definition: LA_Engine_classes.hpp:12701
void OnUpdatePropertyBrightness()
unsigned long bCheckForMultiplePawnsSpawnedInAFrame
Definition: LA_Engine_classes.hpp:922
TArray< struct FIniLocFileEntry > Files
Definition: LA_Engine_classes.hpp:7838
Definition: LA_Engine_classes.hpp:16444
Definition: LA_Engine_classes.hpp:32678
TArray< struct FAnimBlendChild > Children
Definition: LA_Engine_classes.hpp:13265
void AddAIGroupActor(class UInterpGroupInstAI *AIGroupInst)
Definition: LA_Engine_classes.hpp:28865
Definition: LA_Engine_classes.hpp:34901
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35412
struct FBeamModifierOptions StrengthOptions
Definition: LA_Engine_classes.hpp:20530
TEnumAsByte< ESceneDepthPriorityGroup > DepthPriorityGroup
Definition: LA_Engine_classes.hpp:4736
float ForceTopRadius
Definition: LA_Engine_classes.hpp:25319
struct FRotator TargetViewRotation
Definition: LA_Engine_classes.hpp:6132
unsigned long bCamOverridePostProcess
Definition: LA_Engine_classes.hpp:34672
float ContinuousRotationThreshold
Definition: LA_Engine_classes.hpp:15886
Definition: LA_Engine_classes.hpp:12142
void ClearAllPendingFire(class AWeapon *InWeapon)
unsigned long bNoModSelfShadow
Definition: LA_Engine_classes.hpp:4217
bool IsLocalPlayerController()
class USpeedTree * SpeedTree
Definition: LA_Engine_classes.hpp:31820
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
Definition: LA_Engine_structs.hpp:5456
Definition: LA_Engine_classes.hpp:11438
int SpawnCount
Definition: LA_Engine_classes.hpp:26474
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9184
void NotifyFallingHitWall(const struct FVector &HitNormal, class AActor *Wall)
Definition: LA_Engine_classes.hpp:25646
unsigned long bStopSpawning
Definition: LA_Engine_classes.hpp:20939
bool ShowAchievementsUI(unsigned char LocalUserNum)
struct FRawDistributionVector RotRate
Definition: LA_Engine_classes.hpp:21898
struct FString GetFilename()
struct FName LayerName
Definition: LA_Engine_classes.hpp:30189
unsigned long bUseRootHitBone
Definition: LA_Engine_classes.hpp:14814
float LocalToWorldDeterminant
Definition: LA_Engine_classes.hpp:4166
void ProcessServerAuthRequest(class UPlayer *ClientConnection, const struct FUniqueNetId &ClientUID, int ClientIP, int ClientPort)
int NumCinematicMipLevels
Definition: LA_Engine_classes.hpp:10705
bool Init(struct FString *OutError)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19831
float ForceTopRadius
Definition: LA_Engine_classes.hpp:25272
void SetBeamType(int EmitterIndex, int NewMethod)
struct FLinearColor MobileDefaultUniformColor
Definition: LA_Engine_classes.hpp:10358
float StartingHeight
Definition: LA_Engine_classes.hpp:3258
class ULightComponent * AffectingDominantLight
Definition: LA_Engine_classes.hpp:33020
float Brightness
Definition: LA_Engine_classes.hpp:32761
Definition: LA_Engine_classes.hpp:23144
struct FVector ExitOffset
Definition: LA_Engine_classes.hpp:23793
float HighFrequencyGainMultiplier
Definition: LA_Engine_classes.hpp:4004
bool WriteData(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum, int DeviceID, class UOnlinePlayerStorage *PlayerStorage)
void ClearServerAuthRetryRequestDelegate(const struct FScriptDelegate &ServerAuthRetryRequestDelegate)
struct FVector FreeCamOffset
Definition: LA_Engine_classes.hpp:34608
float TestRippleSpeed
Definition: LA_Engine_classes.hpp:31719
class UMaterialFunction * ParentFunction
Definition: LA_Engine_classes.hpp:19789
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18758
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27769
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26057
class AFluidSurfaceActor * CurrentFluidActor
Definition: LA_Engine_classes.hpp:31663
struct FVector VelocityMultiplierY
Definition: LA_Engine_classes.hpp:25160
struct FPhysEffectInfo FindPhysEffectInfo(TEnumAsByte< EPhysEffectType > Type)
struct FVector SerpentineDir
Definition: LA_Engine_classes.hpp:23447
Definition: LA_Engine_classes.hpp:21841
float StreamingDistanceMultiplier
Definition: LA_Engine_classes.hpp:10248
int MinTessellationLevel
Definition: LA_Engine_classes.hpp:29913
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:29751
struct FPointer RawPCMData
Definition: LA_Engine_classes.hpp:29762
unsigned long bSavedCollideActors
Definition: LA_Engine_classes.hpp:16135
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8050
float Height
Definition: LA_Engine_classes.hpp:29969
struct FVector lock_axis_up_vector_
Definition: LA_Engine_classes.hpp:20006
int EFDesiredLODLevel
Definition: LA_Engine_classes.hpp:13171
int SectionBaseY
Definition: LA_Engine_classes.hpp:30128
unsigned long CompressionNoMipmaps
Definition: LA_Engine_classes.hpp:10681
void SetLightEnvironment(class ULightEnvironmentComponent *NewLightEnvironment)
float MaxDesiredSpeed
Definition: LA_Engine_classes.hpp:23431
unsigned long bForcePVRTC4
Definition: LA_Engine_classes.hpp:10691
int NonRectWallLightmapRes
Definition: LA_Engine_classes.hpp:33882
unsigned long bAffectsLightingOnly
Definition: LA_Engine_classes.hpp:9134
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30965
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24341
int MinNumPlayerStarts
Definition: LA_Engine_classes.hpp:32388
float fLastCallTime
Definition: LA_Engine_classes.hpp:5581
Definition: LA_Engine_classes.hpp:27560
class UParticleSystemComponent * DroppedPickupParticles
Definition: LA_Engine_classes.hpp:2613
void OnProfileDataChanged()
bool FindOnlineGames(unsigned char SearchingPlayerNum, class UOnlineGameSearch *SearchSettings)
unsigned long bGameRestarted
Definition: LA_Engine_classes.hpp:2216
int GoreLevel
Definition: LA_Engine_classes.hpp:2239
float ProcBuildingLODColorTexelsPerWorldUnit
Definition: LA_Engine_classes.hpp:907
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28412
float HeightOffset
Definition: LA_Engine_classes.hpp:25323
void SetHidden(bool bNewHidden)
class USplineComponent * SplineComponent
Definition: LA_Engine_classes.hpp:29231
struct FPointer ReleaseResourcesFence
Definition: LA_Engine_classes.hpp:20065
unsigned long bHasCancelationPending
Definition: LA_Engine_classes.hpp:10750
Definition: LA_Engine_classes.hpp:8248
void BroadcastLocalizedTeamMessage(int TeamIndex, class UClass *InMessageClass, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
void AttachComponentEx(class UActorComponent *Component, const struct FName &BoneName, const struct FVector &RelativeLocation, const struct FRotator &RelativeRotation, const struct FVector &RelativeScale, bool bIgnoreAttachLocation, bool bIgnoreAttachRotation, bool bIgnoreAttachWorldRotation, float ModifyParentVelocity, float ModifyParentAcceleration, int SocketIndex)
float DelayMax
Definition: LA_Engine_classes.hpp:29508
void RegisterCamera(class ACamera *C)
unsigned long bCollapsed
Definition: LA_Engine_classes.hpp:16024
TArray< struct FAnimControlTrackKey > AnimSeqs
Definition: LA_Engine_classes.hpp:16292
bool DriverEnter(class APawn *P)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22250
void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer *AddedPlayer)
unsigned long bEditable
Definition: LA_Engine_classes.hpp:125
void OnPlayerAchievementUnlocked(bool bWasSuccessful)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8318
Definition: LA_Engine_classes.hpp:17498
Definition: LA_Engine_classes.hpp:31153
unsigned long bSourceAbsolute
Definition: LA_Engine_classes.hpp:20590
class UMaterialInterface * ReplicatedMaterial0
Definition: LA_Engine_classes.hpp:12384
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32614
bool ClearCrossTitleSaveGames(unsigned char LocalUserNum)
int SimulationQuadsX
Definition: LA_Engine_classes.hpp:31696
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:589
struct FString NewTeamMessage
Definition: LA_Engine_classes.hpp:36432
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:19118
float WindowPosX
Definition: LA_Engine_classes.hpp:34335
unsigned long bInvertAngleBoneAxis
Definition: LA_Engine_classes.hpp:14132
struct FRotator Rotation
Definition: LA_Engine_classes.hpp:4264
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3334
unsigned long bIsPlaying
Definition: LA_Engine_classes.hpp:2879
void RefreshStorageData()
unsigned long bInheritSourceRotation
Definition: LA_Engine_classes.hpp:21235
float GetLocOscillationMagnitude()
Definition: LA_Engine_classes.hpp:32315
void SetActive(bool bNowActive, bool bFlagAsJustAttached)
bool DoOverridePrevWeapon()
unsigned long bUpdateMaterialRefsForBeginPlay
Definition: LA_Engine_classes.hpp:16354
Definition: LA_Engine_classes.hpp:9604
struct FColor DrawColor
Definition: LA_Engine_classes.hpp:8137
Definition: LA_Engine_classes.hpp:19432
void OnDeviceSelectionComplete(bool bWasSuccessful)
class UCameraAnim * CameraAnim
Definition: LA_Engine_classes.hpp:27046
struct FRawDistributionVector NoiseRange
Definition: LA_Engine_classes.hpp:20559
TArray< class AActor * > PostRenderedActors
Definition: LA_Engine_classes.hpp:1964
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30571
void SetPlayerDefaults(class APawn *PlayerPawn)
float ShadowDistance
Definition: LA_Engine_classes.hpp:33068
unsigned long bFluidDrain
Definition: LA_Engine_classes.hpp:4238
unsigned long AlwaysCheckCollision
Definition: LA_Engine_classes.hpp:4228
struct FMatineeRawDistributionFloat DragRadius
Definition: LA_Engine_classes.hpp:24105
float DestroyMinAngVel
Definition: LA_Engine_classes.hpp:15460
void EnableClothValidBounds(bool IfEnableClothValidBounds)
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:18209
Definition: LA_Engine_classes.hpp:11898
int MatineeCaptureType
Definition: LA_Engine_classes.hpp:1081
int TerrainMaterialMaxTextureCount
Definition: LA_Engine_classes.hpp:974
void ModifyAvailableProfileSettings()
struct FScriptDelegate __CanUnpause__Delegate
Definition: LA_Engine_classes.hpp:2306
float StreamingDistanceMultiplier
Definition: LA_Engine_classes.hpp:11294
struct FVector Origin
Definition: LA_Engine_classes.hpp:33549
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29234
void SetParent(class UMaterialInterface *NewParent)
void ShowAllMaterialSections(bool bShow)
struct FString FalloffLayerName
Definition: LA_Engine_classes.hpp:30194
float SplashTime
Definition: LA_Engine_classes.hpp:23469
unsigned long bEnableSpawnChunkEffectForRadialDamage
Definition: LA_Engine_classes.hpp:15458
Definition: LA_Engine_classes.hpp:27170
struct FRawDistributionVector ColorOverLife
Definition: LA_Engine_classes.hpp:22917
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26520
struct FName EmitterName
Definition: LA_Engine_classes.hpp:20181
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35555
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35322
unsigned long bVelocity
Definition: LA_Engine_classes.hpp:22860
unsigned long bIsMenuLevel
Definition: LA_Engine_classes.hpp:524
class UClass * HitDamageType
Definition: LA_Engine_classes.hpp:23497
struct FVector LineCheckBoundsScale
Definition: LA_Engine_classes.hpp:33279
bool UnregisterRemoteTalker(const struct FUniqueNetId &PlayerID)
struct FPointer RotationCodec
Definition: LA_Engine_classes.hpp:14589
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13492
Definition: LA_Engine_classes.hpp:5475
unsigned long bClothMetal
Definition: LA_Engine_classes.hpp:33624
float MaxMantleLateralDist
Definition: LA_Engine_classes.hpp:32412
float Scale
Definition: LA_Engine_classes.hpp:4265
struct FLinearColor UnselectedMaterialColor
Definition: LA_Engine_classes.hpp:1071
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9966
void GetBoolVars(const struct FString &inDesc, TArray< unsigned char > *boolVars)
int MaxProcBuildingLODLightingTextureSize
Definition: LA_Engine_classes.hpp:910
unsigned char UnknownData00[0x4]
Definition: LA_Engine_classes.hpp:30040
int AutoCloseCount
Definition: LA_Engine_classes.hpp:26271
void CreateCheckpointRecord(struct ASpotLightToggleable_FCheckpointRecord *Record)
float EmitterDuration
Definition: LA_Engine_classes.hpp:21679
int GetGroupIndex(const struct FName &GroupName)
int SampleSizeY
Definition: LA_Engine_classes.hpp:30000
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27099
bool WriteKeyValue(int SaveSlotIndex, const struct FString &KeyName, struct FPlatformInterfaceData *Value)
float NearPlane
Definition: LA_Engine_classes.hpp:4872
class UDownloadableContentManager * STATIC_GetDLCManager()
void RequestTitleFileList()
Definition: LA_Engine_classes.hpp:16985
struct FVector GetPhysicalFireStartLoc(const struct FVector &AimDir)
void OnWriteProfileSettingsComplete(unsigned char LocalUserNum, bool bWasSuccessful)
void UpdateSplineParams()
struct FString STATIC_GetDefaultGameClassPath(const struct FString &MapName, const struct FString &Options, const struct FString &Portal)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36798
void NotifyPeerDisconnectHost(const struct FUniqueNetId &PeerNetId)
class UFont * STATIC_GetTinyFont()
Definition: LA_Core_structs.hpp:245
class UMaterialInterface * Material
Definition: LA_Engine_classes.hpp:34171
bool CreateForceField(class UAnimNotify_ForceField *AnimNotifyData)
TArray< struct FAutoCompleteCommand > ManualAutoCompleteList
Definition: LA_Engine_classes.hpp:30333
unsigned long bOnlyThrowOutNodesThatLeaveEnvelope
Definition: LA_Engine_classes.hpp:12259
struct FColor ConeColor
Definition: LA_Engine_classes.hpp:4495
struct FRawDistributionFloat TaperScale
Definition: LA_Engine_classes.hpp:22520
float CurrentTime
Definition: LA_Engine_classes.hpp:13167
int ClothHierarchyLevels
Definition: LA_Engine_classes.hpp:33598
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
class UCameraShake * Shake
Definition: LA_Engine_classes.hpp:26138
bool CanEnterVehicle(class APawn *P)
TEnumAsByte< EDOFQuality > DepthOfFieldQuality
Definition: LA_Engine_classes.hpp:9255
TArray< struct FBoneAtom > SavedPose
Definition: LA_Engine_classes.hpp:13817
void AddPathConstraint(class UNavMeshPathConstraint *Constraint)
bool IsLocalPlayerTalking(unsigned char LocalUserNum)
Definition: LA_Engine_classes.hpp:28462
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15147
int MaxConcurrentCount
Definition: LA_Engine_classes.hpp:5572
int NumVerticesX
Definition: LA_Engine_classes.hpp:29918
struct FRawDistributionVector StartLocation
Definition: LA_Engine_classes.hpp:21282
float NormalCheckToleranceDegrees
Definition: LA_Engine_classes.hpp:20486
Definition: LA_Engine_classes.hpp:5774
float STATIC_GetOSVersion()
void UpdateSplineCurviness()
int NumSubsections
Definition: LA_Engine_classes.hpp:29863
Definition: LA_Engine_structs.hpp:5516
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34710
float MassiveLODDistance
Definition: LA_Engine_classes.hpp:4179
TEnumAsByte< EWorldAttractorFalloffType > FalloffType
Definition: LA_Engine_classes.hpp:27741
struct FQuat InitialQuat
Definition: LA_Engine_classes.hpp:17090
Definition: LA_Engine_classes.hpp:29141
TArray< struct FFragmentGroup > GetFragmentGroups(TArray< int > IgnoreFragments, float MinConnectionArea)
void InitGameReplicationInfo()
unsigned long bActive
Definition: LA_Engine_classes.hpp:31576
void ClearParameterValues(bool bOnlyClearTextures)
class UPostProcessChain * DefaultPostProcess
Definition: LA_Engine_classes.hpp:979
float LastValidAnchorTime
Definition: LA_Engine_classes.hpp:23444
float FoliageDamping
Definition: LA_Engine_classes.hpp:31513
struct FString GetLocalURL()
struct FPointer ReleaseResourcesFence
Definition: LA_Engine_classes.hpp:29943
struct FVector TraceExtent
Definition: LA_Engine_classes.hpp:27862
void FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset)
bool LineCheck(const struct FVector &Start, const struct FVector &End, const struct FVector &Extent, struct FVector *out_HitLocation, struct FVector *out_HitNormal)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37859
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22179
Definition: LA_Engine_classes.hpp:28965
struct FBeamModifierOptions TangentOptions
Definition: LA_Engine_classes.hpp:20527
Definition: LA_Engine_classes.hpp:7414
int STATIC_GetObjClassVersion()
bool PlayParticleEffect(class UAnimNotify_PlayParticleEffect *AnimNotifyData)
struct FString GetURLParameter(const struct FString &ParameterName)
unsigned long bShowDebugInfo
Definition: LA_Engine_classes.hpp:1955
int NumFacturedChunksSpawnedThisFrame
Definition: LA_Engine_classes.hpp:650
void OnAddFriendByNameComplete(bool bWasSuccessful)
float LeftTrackVel
Definition: LA_Engine_classes.hpp:24307
unsigned long bHiddenObjectIfTermInterp
Definition: LA_Engine_classes.hpp:28945
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16826
struct FString bIsJoinableCol
Definition: LA_Engine_classes.hpp:30690
struct FImpactInfo CalcWeaponFire(const struct FVector &StartTrace, const struct FVector &EndTrace, const struct FVector &Extent, TArray< struct FImpactInfo > *ImpactList)
TArray< struct FPostProcessSettingsOverride > ActivePPOverrides
Definition: LA_Engine_classes.hpp:8974
int LastDestinationChoice
Definition: LA_Engine_classes.hpp:26543
float SizeX
Definition: LA_Engine_classes.hpp:1977
float SoftBodyImpulseScale
Definition: LA_Engine_classes.hpp:33352
float Rate
Definition: LA_Engine_classes.hpp:13870
class UDataStoreClient * STATIC_GetDataStoreClient()
Definition: LA_Engine_classes.hpp:1431
void STATIC_DrawDebugPoint(const struct FVector &Position, float Size, const struct FLinearColor &PointColor, bool bPersistentLines)
bool TransformActor(class AActor *A)
void SetHUDLocation(const struct FVector &NewHUDLocation)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34885
struct FString SourceFileTimestamp
Definition: LA_Engine_classes.hpp:10707
Definition: LA_Engine_classes.hpp:27521
bool GetPropertyValueId(int PropertyId, int *ValueId)
TArray< class UAkEvent * > ReferencedAkEvents
Definition: LA_Engine_classes.hpp:7339
void SetFrameRate(float NewFrameRate)
float GetClothSleepLinearVelocity()
class UGameViewportClient * GameViewport
Definition: LA_Engine_classes.hpp:1020
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28502
void CheckHitInfo(class UPrimitiveComponent *FallBackComponent, const struct FVector &Dir, struct FTraceHitInfo *HitInfo, struct FVector *out_HitLocation)
unsigned long bForceAllowKismetModification
Definition: LA_Engine_classes.hpp:138
unsigned long Negative_Z
Definition: LA_Engine_classes.hpp:21278
void PostRenderFor(class APlayerController *PC, class UCanvas *Canvas, const struct FVector &CameraPosition, const struct FVector &CameraDir)
unsigned long bOnlyDirtyReplication
Definition: LA_Engine_classes.hpp:71
int EncodingPkgVersion
Definition: LA_Engine_classes.hpp:14597
void LogPlayerKillDeath(int EventID, int KillType, class AController *Killer, class UClass *dmgType, class AController *Dead)
Definition: LA_Engine_classes.hpp:8723
class UMaterialInterface * OverrideMaterial
Definition: LA_Engine_classes.hpp:30032
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28466
Definition: LA_Engine_classes.hpp:21338
void SetAnimPosition(const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
unsigned long bAdjusting
Definition: LA_Engine_classes.hpp:5881
struct FVector CurrentVelocity
Definition: LA_Engine_classes.hpp:3981
bool ShouldSaveForCheckpoint()
int STATIC_GetLoggedInPlayerCount(bool bRequireOnlineLogin)
void OnArbitrationRegistrationComplete(const struct FName &SessionName, bool bWasSuccessful)
Definition: LA_Engine_structs.hpp:7728
void SetEnabled(bool bInEnabled)
struct FPointer ReleaseResourcesFence
Definition: LA_Engine_classes.hpp:14833
struct FPointer CachedAnchorPoly
Definition: LA_Engine_classes.hpp:11983
unsigned long bLimitExplosionChunkSize
Definition: LA_Engine_classes.hpp:539
void ClearLoadTitleFileCompleteDelegate(const struct FScriptDelegate &LoadCompleteDelegate)
int SceneIndex
Definition: LA_Engine_classes.hpp:24215
class USoundCue * PickupSound
Definition: LA_Engine_classes.hpp:2608
struct FVector VelocityMultiplierZ
Definition: LA_Engine_classes.hpp:25525
struct FVector2D DecalBlendRange
Definition: LA_Engine_classes.hpp:14766
int ActiveChildIndex
Definition: LA_Engine_classes.hpp:13495
TArray< struct FPBParamSwatch > ParamSwatches
Definition: LA_Engine_classes.hpp:34376
TArray< struct FLevelStreamingNameCombo > Levels
Definition: LA_Engine_classes.hpp:26725
int LODBias
Definition: LA_Engine_classes.hpp:10703
Definition: LA_Engine_structs.hpp:8103
unsigned long BlockRigidBody
Definition: LA_Engine_classes.hpp:4233
TArray< struct FSplineConnection > Connections
Definition: LA_Engine_classes.hpp:33725
struct FName SpriteCategoryName
Definition: LA_Engine_classes.hpp:4365
bool MuteRemoteTalker(unsigned char LocalUserNum, const struct FUniqueNetId &PlayerID, bool bIsSystemWide)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7419
struct FColor CylinderColor
Definition: LA_Engine_classes.hpp:4425
int MaxProcBuildingLODColorTextureSize
Definition: LA_Engine_classes.hpp:909
TEnumAsByte< ELocationBoneSocketDestination > DestinationType
Definition: LA_Engine_classes.hpp:20366
unsigned long bFinished
Definition: LA_Engine_classes.hpp:34754
void OnChangeCollision(class USeqAct_ChangeCollision *Action)
TArray< struct FBonePair > InstanceVertexWeightBones
Definition: LA_Engine_classes.hpp:33298
void SetForceMipLevelsToBeResident(float Seconds, int CinematicTextureGroups)
struct FPointer VfTable_FInterpEdInputInterface
Definition: LA_Engine_classes.hpp:16017
class UPhysicalMaterial * DefaultPhysMaterial
Definition: LA_Engine_classes.hpp:29842
float ScalarValue
Definition: LA_Engine_classes.hpp:27250
float LedgeCheckThreshold
Definition: LA_Engine_classes.hpp:23345
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37299
unsigned long bAlwaysFullAnimWeight
Definition: LA_Engine_classes.hpp:10441
Definition: LA_Engine_classes.hpp:7288
float HardStretchLimitFactor
Definition: LA_Engine_classes.hpp:33616
bool ShouldRespawn(class APickupFactory *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26885
void ClientVoiceHandshakeComplete()
TEnumAsByte< ERBCollisionChannel > RBChannel
Definition: LA_Engine_classes.hpp:5288
struct FInteriorSettings DefaultAmbientZoneSettings
Definition: LA_Engine_classes.hpp:552
void ClearStorageDeviceChangeDelegate(const struct FScriptDelegate &StorageDeviceChangeDelegate)
class UDistributionFloatConstantCurve * PitchInterpCurve
Definition: LA_Engine_classes.hpp:29570
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22389
float TesselationDistanceScale
Definition: LA_Engine_classes.hpp:29914
TArray< struct FActiveMorph > ActiveMorphs
Definition: LA_Engine_classes.hpp:33204
unsigned long bLinearYVelocityDrive
Definition: LA_Engine_classes.hpp:24621
unsigned long bSpawnTimeOnly
Definition: LA_Engine_classes.hpp:20661
float VolumeMin
Definition: LA_Engine_classes.hpp:4113
class UTexture2D * FacePosY
Definition: LA_Engine_classes.hpp:32102
float CurZ
Definition: LA_Engine_classes.hpp:5703
float PlaneDistanceFactor
Definition: LA_Engine_classes.hpp:15235
struct FVector InVector
Definition: LA_Engine_classes.hpp:26349
Definition: LA_Engine_classes.hpp:15996
float UpdateTime_FPS
Definition: LA_Engine_classes.hpp:10603
int reachFlags
Definition: LA_Engine_classes.hpp:9469
TArray< struct FOverridePhyMatInfo > OverridePhysicalMatInfo
Definition: LA_Engine_classes.hpp:29864
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26192
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21284
bool IsMuted(unsigned char LocalUserNum, const struct FUniqueNetId &PlayerID)
unsigned long bSwitchCharacterAKEvent
Definition: LA_Engine_classes.hpp:20034
bool GetDataStoreIDAndBlobNameForSaveSlot(int SaveSlot, struct FString *DataStoreID, struct FString *DataBlobName)
Definition: LA_Engine_classes.hpp:18385
unsigned long bStartup
Definition: LA_Engine_classes.hpp:521
void SetHardwareMouseCursorVisibility(bool bIsVisible)
void VersionUpdated(int OldVersion, int NewVersion)
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21862
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:34235
TArray< struct FPointer > StaticReceivers
Definition: LA_Engine_classes.hpp:14832
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8283
int SectionIndexPreview
Definition: LA_Engine_classes.hpp:33220
unsigned long bAdjustFromWalls
Definition: LA_Engine_classes.hpp:11105
float MaxVelocity
Definition: LA_Engine_classes.hpp:9379
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25802
unsigned long bHiddenEd
Definition: LA_Engine_classes.hpp:124
struct FVector MaxInput
Definition: LA_Engine_classes.hpp:7111
int ListenAuthTicketUID
Definition: LA_Engine_classes.hpp:36148
int MinLodModel
Definition: LA_Engine_classes.hpp:33213
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16431
TArray< int > EventIDFilter
Definition: LA_Engine_classes.hpp:7691
unsigned char UnknownData00[0x2]
Definition: LA_Engine_classes.hpp:20588
TEnumAsByte< ESequenceOpState > SeqOpState
Definition: LA_Engine_classes.hpp:25858
struct FString FailedPlaceMessage
Definition: LA_Engine_classes.hpp:36425
int LODLevel
Definition: LA_Engine_classes.hpp:20045
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17524
class UClass * GetCustomInteractionClass(int InIndex)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8182
struct FGuid LandscapeGuid
Definition: LA_Engine_classes.hpp:29840
Definition: LA_Engine_classes.hpp:27542
Definition: LA_Engine_classes.hpp:31304
float ClothMetalImpulseThreshold
Definition: LA_Engine_classes.hpp:33625
Definition: LA_Engine_classes.hpp:21622
unsigned long bShowBadConnectionAlert
Definition: LA_Engine_classes.hpp:1956
void HideBone(int BoneIndex, TEnumAsByte< EPhysBodyOp > PhysBodyOption)
unsigned long bDuckObstacles
Definition: LA_Engine_classes.hpp:23786
void OnAllTitleFilesCompleted()
void SwitchToBestWeapon(bool bForceNewWeapon)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4646
unsigned long bUsedWithRadialBlur
Definition: LA_Engine_classes.hpp:14978
void StrLen(const struct FString &String, float *XL, float *YL)
float LastNetSpeedUpdateTime
Definition: LA_Engine_classes.hpp:2289
struct FLightingChannelContainer OverriddenLightingChannels
Definition: LA_Engine_classes.hpp:33078
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:20268
void Notify(class AActor *Owner, class UAnimNodeSequence *AnimSeqInstigator)
void MoveToward(class AActor *NewTarget, class AActor *ViewFocus, float DestinationOffset, bool bUseStrafing, bool bShouldWalk)
struct FDouble LastTimeUnbuiltLightingWasEncountered
Definition: LA_Engine_classes.hpp:562
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27842
unsigned long bStayUpright
Definition: LA_Engine_classes.hpp:23887
struct FName SlotName
Definition: LA_Engine_classes.hpp:16291
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8335
class UTexture2D * SMAAAreaTexture
Definition: LA_Engine_classes.hpp:1013
float YOffset
Definition: LA_Engine_classes.hpp:34338
int MaxComponentSize
Definition: LA_Engine_classes.hpp:29922
unsigned long UnknownData09
Definition: LA_Engine_classes.hpp:10240
unsigned long bPauseAnims
Definition: LA_Engine_classes.hpp:33274
bool SendClientAuthResponse(int AuthTicketUID)
void DynamicActors(class UClass *BaseClass, class UClass *InterfaceClass, class AActor **Actor)
class ACamera * BaseCamera
Definition: LA_Engine_classes.hpp:19957
Definition: LA_Engine_classes.hpp:5277
void KilledBy(class APawn *EventInstigator)
void PlayLanded(float ImpactVel)
float BlendInTime
Definition: LA_Engine_classes.hpp:14186
TScriptInterface< class UOnlineTitleFileCacheInterface > TitleFileCacheInterface
Definition: LA_Engine_classes.hpp:8738
unsigned long bLoadComplete
Definition: LA_Engine_classes.hpp:5535
void LogGamePositionEvent(int EventID, float Value, struct FVector *Position)
class UApexAsset * Asset
Definition: LA_Engine_classes.hpp:15605
struct FString GameSettingsClassName
Definition: LA_Engine_classes.hpp:37880
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35822
TArray< int > Indices
Definition: LA_Engine_classes.hpp:27767
void CopyToClipboard(const struct FString &Text)
bool IsBestHostPeer(const struct FUniqueNetId &PeerNetId)
Definition: LA_Engine_classes.hpp:26165
unsigned long bUseRawData
Definition: LA_Engine_classes.hpp:33270
struct FRBCollisionChannelContainer CollideWithChannels
Definition: LA_Engine_classes.hpp:25396
bool ShowDeviceSelectionUI(unsigned char LocalUserNum, int SizeNeeded, bool bManageStorage)
Definition: LA_Engine_classes.hpp:28498
void PlayWeaponSwitch(class AWeapon *OldWeapon, class AWeapon *NewWeapon)
float WheelRoll
Definition: LA_Engine_classes.hpp:14477
void LocalizedMessage(class UClass *InMessageClass, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, const struct FString &CriticalString, int Switch, float Position, float Lifetime, int FontSize, const struct FColor &DrawColor, class UObject *OptionalObject)
struct FScriptDelegate __OnApplicationWillEnterForeground__Delegate
Definition: LA_Engine_classes.hpp:35006
unsigned long bSkipFirstTransitionIfNotFromCamera
Definition: LA_Engine_classes.hpp:26650
struct FString CantBeSpectator
Definition: LA_Engine_classes.hpp:36438
unsigned long bShouldRecalcParentRequiredBones
Definition: LA_Engine_classes.hpp:33401
class UClass * TrackInstClass
Definition: LA_Engine_classes.hpp:7943
int FindInstanceVertexweightBonePair(const struct FBonePair &Bones)
unsigned long bUsedWithParticleSystem
Definition: LA_Engine_classes.hpp:14965
struct FString ConsoleCommand(const struct FString &Command)
void ResetClothVertsToRefPose()
void Sentinel_SetupForGamebasedTravelTheWorld()
void CancelPendingMapChange()
unsigned long bEnableValidBounds
Definition: LA_Engine_classes.hpp:33631
unsigned long bPerPolyUseSoftWeighting
Definition: LA_Engine_classes.hpp:33569
float WheelLongExtremumSlip
Definition: LA_Engine_classes.hpp:24250
Definition: LA_Engine_classes.hpp:27112
float DamagePerSec
Definition: LA_Engine_classes.hpp:1501
float NetUpdateFrequency
Definition: LA_Engine_classes.hpp:147
unsigned long bNoWeightBlend
Definition: LA_Engine_classes.hpp:30192
struct FString TriggerUnitName
Definition: LA_Engine_classes.hpp:28589
Definition: LA_Engine_classes.hpp:20657
unsigned long bModulateVolume
Definition: LA_Engine_classes.hpp:29686
Definition: LA_Engine_classes.hpp:15959
struct FPointer SoftBodyASVPlane
Definition: LA_Engine_classes.hpp:33360
TEnumAsByte< EAxis > BoneAxis
Definition: LA_Engine_classes.hpp:14159
struct FGuid LightingGuid
Definition: LA_Engine_classes.hpp:10294
TArray< class APlayerReplicationInfo * > InactivePRIArray
Definition: LA_Engine_classes.hpp:2278
int ScriptedRouteIndex
Definition: LA_Engine_classes.hpp:11110
class UClass * GameMessageClass
Definition: LA_Engine_classes.hpp:2260
Definition: LA_Engine_classes.hpp:4403
unsigned long bHiddenEdTemporary
Definition: LA_Engine_classes.hpp:129
bool TraceAllPhysicsAssetInteractions(class USkeletalMeshComponent *SkelMeshComp, const struct FVector &EndTrace, const struct FVector &StartTrace, const struct FVector &Extent, TArray< struct FImpactInfo > *out_Hits)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31937
Definition: LA_Engine_classes.hpp:29560
void AcknowledgePossession(class APawn *P)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24783
float MassScale
Definition: LA_Engine_classes.hpp:10444
unsigned long BlockNonZeroExtent
Definition: LA_Engine_classes.hpp:9404
void OnToggle(class USeqAct_Toggle *Action)
int StatPKLMin
Definition: LA_Engine_classes.hpp:34493
unsigned long bAffectBaseVelocity
Definition: LA_Engine_classes.hpp:20422
void SetAnalyticsUserId(const struct FString &UserId)
Definition: LA_Engine_classes.hpp:4930
void UnClock(float *Time)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:31503
unsigned long bLoopIndefinitely
Definition: LA_Engine_classes.hpp:29588
float X
Definition: LA_Engine_classes.hpp:26350
float MagneticResponse
Definition: LA_Engine_classes.hpp:24404
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18230
struct FString StringUnknown
Definition: LA_Engine_classes.hpp:34480
int SceneLOD
Definition: LA_Engine_classes.hpp:4783
void PruneDamagedBoneList(TArray< struct FName > *Bones)
unsigned long bPathTemp
Definition: LA_Engine_classes.hpp:135
int SBPos
Definition: LA_Engine_classes.hpp:30318
TArray< struct FCustomInput > Inputs
Definition: LA_Engine_classes.hpp:17800
class UClass * ClassToFilterBy
Definition: LA_Engine_classes.hpp:15980
class UTexture * CutOutTexture
Definition: LA_Engine_classes.hpp:21699
void UpdateProperties(bool bShouldAddIfMissing, TArray< struct FSettingsProperty > *Props)
float CameraTranslationThreshold
Definition: LA_Engine_classes.hpp:9279
TArray< struct FKismetDrawTextInfo > KismetTextInfo
Definition: LA_Engine_classes.hpp:1984
unsigned long bSubtitlesForcedOff
Definition: LA_Engine_classes.hpp:920
unsigned long bDestroyInPainVolume
Definition: LA_Engine_classes.hpp:94
unsigned long bNetInitial
Definition: LA_Engine_classes.hpp:122
void DoKismetAttachment(class AActor *Attachment, class USeqAct_AttachToActor *Action)
TEnumAsByte< EAnimAimDir > ForcedAimDir
Definition: LA_Engine_classes.hpp:13323
void AddReadSharedFileCompleteDelegate(const struct FScriptDelegate &ReadSharedFileCompleteDelegate)
struct FName AnimName_LU
Definition: LA_Engine_classes.hpp:13966
unsigned long bUseParticleTime
Definition: LA_Engine_classes.hpp:20958
float MaxInterestTime
Definition: LA_Engine_classes.hpp:26398
void ReplicatedEvent(const struct FName &VarName)
class UMaterialInterface * OverrideMaterial[0x2]
Definition: LA_Engine_classes.hpp:10529
TEnumAsByte< ESceneTextureType > SceneTextureType
Definition: LA_Engine_classes.hpp:19026
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27175
float MaxSmoothedFrameRate
Definition: LA_Engine_classes.hpp:1025
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34396
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18681
struct FRotator SavedActorRot
Definition: LA_Engine_classes.hpp:12392
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5003
void UpdateSoftBodyParams()
float ForceRadius
Definition: LA_Engine_classes.hpp:25575
unsigned long bAutoStartSession
Definition: LA_Engine_classes.hpp:34926
struct FPointer CurrentEdge
Definition: LA_Engine_classes.hpp:11532
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24715
void ClientSetSecondaryHUD(class UClass *newHUDType)
struct FDouble SoundModeStartTime
Definition: LA_Engine_classes.hpp:32277
unsigned long ReapplyScaleY
Definition: LA_Engine_classes.hpp:10486
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:11196
unsigned long bAggressiveLOD
Definition: LA_Engine_classes.hpp:520
Definition: LA_Engine_classes.hpp:30228
int MaxTrailCount
Definition: LA_Engine_classes.hpp:22680
struct FIndirectArray_Mirror CachedATITCMips
Definition: LA_Engine_classes.hpp:10736
struct FColor GreenColor
Definition: LA_Engine_classes.hpp:1949
Definition: LA_Engine_classes.hpp:35551
int NumFreeClothVerts
Definition: LA_Engine_classes.hpp:33595
Definition: LA_Engine_classes.hpp:13466
class UAkEvent * ParticleSystemAKEvent
Definition: LA_Engine_classes.hpp:10614
int EditorY
Definition: LA_Engine_classes.hpp:17393
Definition: LA_Engine_classes.hpp:8176
bool IsDoingASentinelRun()
void ShowDebugInfo(float *out_YL, float *out_YPos)
void SetNodeWeight(float NewWeight)
unsigned long bDrawOnlyIfSelected
Definition: LA_Engine_classes.hpp:4525
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14851
struct FString NatTypeCol
Definition: LA_Engine_classes.hpp:30724
void OnParticleEventGenerator(class USeqAct_ParticleEventGenerator *Action)
float GetClothAttachmentTearFactor()
float CapsuleHeight
Definition: LA_Engine_classes.hpp:4473
bool IsOnDifferentNetwork(class ANavigationPoint *Nav)
struct FMusicTrackStruct CurrentMusicTrack
Definition: LA_Engine_classes.hpp:618
unsigned long bPrecomputedLightingIsValid
Definition: LA_Engine_classes.hpp:32779
int SizeY
Definition: LA_Engine_classes.hpp:32124
TArray< struct FOnlineGameSearchResult > Results
Definition: LA_Engine_classes.hpp:10042
struct FRawDistributionVector Direction
Definition: LA_Engine_classes.hpp:21213
void SetNetSpeed(int NewSpeed)
bool AllowTTSMessageFrom(class APlayerReplicationInfo *PRI)
unsigned long bShowingCollision
Definition: LA_Engine_classes.hpp:29937
unsigned long bUniformFragmentHealth
Definition: LA_Engine_classes.hpp:10559
struct FString ScoutClassName
Definition: LA_Engine_classes.hpp:1044
struct FBox CachedLocalBox
Definition: LA_Engine_classes.hpp:30047
float FixedOffsetX
Definition: LA_Engine_classes.hpp:10379
struct FPointer VfTable_FCallbackEventDevice
Definition: LA_Engine_classes.hpp:16347
Definition: LA_Engine_structs.hpp:6043
unsigned long bMobileAllowFog
Definition: LA_Engine_classes.hpp:10298
Definition: LA_Engine_structs.hpp:5026
bool Logout(unsigned char LocalUserNum)
struct FVector Rotation
Definition: LA_Engine_classes.hpp:26310
unsigned long bStopWhenOwnerDestroyed
Definition: LA_Engine_classes.hpp:3939
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16936
float DefaultVirtualVertexDistance
Definition: LA_Engine_classes.hpp:12773
void SetTiltActive(bool bActive)
struct FName EventName
Definition: LA_Engine_classes.hpp:28587
unsigned long bPostUpdateTickGroup
Definition: LA_Engine_classes.hpp:1865
bool Died(class AController *Killer, class UClass *DamageType, const struct FVector &HitLocation)
struct FString URL
Definition: LA_Engine_classes.hpp:3492
struct FName OldEventName
Definition: LA_Engine_classes.hpp:28588
float FrequencyDistance
Definition: LA_Engine_classes.hpp:20567
struct FColor WireframeColor
Definition: LA_Engine_classes.hpp:29946
struct FString ModifyClientURL(const struct FString &URL)
void PawnDied(class APawn *inPawn)
unsigned long bIsUISound
Definition: LA_Engine_classes.hpp:3954
unsigned long bInteractiveMode
Definition: LA_Engine_classes.hpp:535
class UMaterial * GizmoMeshMaterial
Definition: LA_Engine_classes.hpp:30007
TArray< struct FSwitchClassInfo > ClassArray
Definition: LA_Engine_classes.hpp:28220
struct FVector2D GetMouseLocalPosition()
Definition: LA_Engine_classes.hpp:6881
Definition: LA_Engine_classes.hpp:11281
class ANavigationPoint * NavigationPointList
Definition: LA_Engine_classes.hpp:599
TArray< struct FName > LayerNames
Definition: LA_Engine_classes.hpp:30009
float MinDistanceForClothReset
Definition: LA_Engine_classes.hpp:33333
unsigned char UnknownData00[0xC]
Definition: LA_Engine_classes.hpp:32756
Definition: LA_Engine_structs.hpp:7244
int CurrentNetSpeed
Definition: LA_Engine_classes.hpp:8931
TArray< struct FSMMaterialSetterDatum > NonExtremeContent
Definition: LA_Engine_classes.hpp:3834
float FilterDistanceScale
Definition: LA_Engine_classes.hpp:9179
bool ShowLastPartyPlayerList(unsigned char LocalUserNum, const struct FString &Title, const struct FString &Description)
float AIMoveCheckTime
Definition: LA_Engine_classes.hpp:23810
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:12585
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9076
class UBrushComponent * BrushComponent
Definition: LA_Engine_classes.hpp:1221
unsigned long bPreferController
Definition: LA_Engine_classes.hpp:26055
struct FBuildingMeshInfo PartialOccludedBuildingMesh
Definition: LA_Engine_classes.hpp:34132
class UPrimitiveComponent * HitComponent
Definition: LA_Engine_classes.hpp:14825
float BloomThreshold
Definition: LA_Engine_classes.hpp:9248
class UPhysicalMaterial * PhysMaterial
Definition: LA_Engine_classes.hpp:10443
void NotifyInviteFailed()
class UClass * MyDamageType
Definition: LA_Engine_classes.hpp:3580
unsigned long bUpdateModule
Definition: LA_Engine_classes.hpp:20262
struct FString HeatmapMaterialName
Definition: LA_Engine_classes.hpp:896
float FixedTimeStep
Definition: LA_Engine_classes.hpp:16643
class USkeletalMesh * SkeletalMesh
Definition: LA_Engine_classes.hpp:5458
void ParseDocumentAsBytes(int Index, bool bIsForConflict, TArray< unsigned char > *ByteData)
struct FName PropertyName
Definition: LA_Engine_classes.hpp:16803
void KillAllPawns(class UClass *aClass)
TArray< struct FAnimTag > AnimTags
Definition: LA_Engine_classes.hpp:1171
bool CreateLocalAccount(const struct FString &UserName, const struct FString &Password)
class AActor * Instigator
Definition: LA_Engine_classes.hpp:28285
Definition: LA_Engine_classes.hpp:18114
void Update(float NewRate, float NewScale, float NewBlendInTime, float NewBlendOutTime, float NewDuration)
float CachedWidth
Definition: LA_Engine_classes.hpp:30001
float DistanceTessellationStepSize
Definition: LA_Engine_classes.hpp:22433
unsigned long bIsBeingUsedByInterpGroup
Definition: LA_Engine_classes.hpp:13740
void GetSlotActions(int SlotIdx, TArray< TEnumAsByte< ECoverAction >> *Actions)
unsigned long bPauseOnLossOfFocus
Definition: LA_Engine_classes.hpp:931
unsigned long bForceCPUSkinning
Definition: LA_Engine_classes.hpp:33572
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19385
TEnumAsByte< EParticleSystemOcclusionBoundsMethod > OcclusionBoundsMethod
Definition: LA_Engine_classes.hpp:10602
unsigned long bIsCollapsed
Definition: LA_Engine_classes.hpp:7955
Definition: LA_Engine_classes.hpp:502
TScriptInterface< class UOnlineAuthInterface > CachedAuthInt
Definition: LA_Engine_classes.hpp:36145
void InsertValueEntry(int InsertIndex)
unsigned long bPainCausing
Definition: LA_Engine_classes.hpp:1487
void DebugAI(const struct FName &Category)
TArray< struct FScriptDelegate > Pausers
Definition: LA_Engine_classes.hpp:2279
Definition: LA_Engine_structs.hpp:7710
TEnumAsByte< ESoundDistanceModel > DistanceAlgorithm
Definition: LA_Engine_classes.hpp:4086
unsigned long bSkipGetBoneAtoms
Definition: LA_Engine_classes.hpp:33240
struct FLightmassDirectionalLightSettings LightmassSettings
Definition: LA_Engine_classes.hpp:32840
Definition: LA_Engine_classes.hpp:9398
int RecordCoverLinkFireLinks(class ACoverLink *Link, class AController *Player)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:32069
void SetPhysicalCollisionProperties()
class UClass * ConsoleClass
Definition: LA_Engine_classes.hpp:839
void LogUserAttributeUpdate(const struct FString &AttributeName, const struct FString &AttributeValue)
Definition: LA_Engine_classes.hpp:19173
class UAnimNode * FindAnimNode(const struct FName &InNodeName)
unsigned long bShowInEditorQuickMenu
Definition: LA_Engine_classes.hpp:4981
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:29848
unsigned long bPreserveBorderA
Definition: LA_Engine_classes.hpp:10689
void LogPlayerStringEvent(int EventID, class AController *Player, const struct FString &EventString)
void ClientArbitratedMatchEnded()
struct FColor FadeColor
Definition: LA_Engine_classes.hpp:34589
Definition: LA_Engine_classes.hpp:28902
float MinRespawnDelay
Definition: LA_Engine_classes.hpp:6187
void SetMapInfo(class UMapInfo *NewMapInfo)
bool AdminLogin(class APlayerController *P, const struct FString &Password)
TArray< struct FActiveMorph > ActiveCurveMorphs
Definition: LA_Engine_classes.hpp:33205
unsigned long bOverrideVelocity
Definition: LA_Engine_classes.hpp:20451
struct FString SourceFilePath
Definition: LA_Engine_classes.hpp:10251
bool Accept(class AActor *Incoming, class AActor *Source)
void PostTouch(class AActor *Other)
int TickArrayIndex
Definition: LA_Engine_classes.hpp:13226
struct FName ParamName
Definition: LA_Engine_classes.hpp:27249
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
struct FVector VelocityMultiplierZ
Definition: LA_Engine_classes.hpp:25066
TEnumAsByte< ELocationBoneSocketDestSelectionMethod > SelectionMethod
Definition: LA_Engine_classes.hpp:20367
unsigned long BlockActors
Definition: LA_Engine_classes.hpp:4229
void LogErrorMessage(const struct FString &ErrorName, const struct FString &ErrorMessage)
struct FString GetAchievementIconPathName(int AchievementId, bool bReturnLockedIcon)
int InstancingRandomSeed
Definition: LA_Engine_classes.hpp:15807
void AddImpulse(const struct FVector &Impulse)
bool GetData(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum)
void ViewPlayer(const struct FString &S)
class UClass * InventoryType
Definition: LA_Engine_classes.hpp:3281
unsigned char UnknownData00[0x4]
Definition: LA_Engine_classes.hpp:5713
float SpinTorque
Definition: LA_Engine_classes.hpp:25420
bool OpenStatsFile(const struct FString &Filename)
struct FRawDistributionFloat GlobalInfluence
Definition: LA_Engine_classes.hpp:23071
unsigned long MultiplyY
Definition: LA_Engine_classes.hpp:22047
void ClearPoolComponents(bool bClearActive)
void SetControllerId(int NewControllerId)
void ServerCauseEvent(const struct FName &EventName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26689
struct FVector PreviewFloorPos
Definition: LA_Engine_classes.hpp:13835
Definition: LA_Engine_classes.hpp:10110
struct FDouble InteriorLPFEndTime
Definition: LA_Engine_classes.hpp:32286
unsigned long bForceNetUpdate
Definition: LA_Engine_classes.hpp:83
void ClearContentChangeDelegate(const struct FScriptDelegate &ContentDelegate, unsigned char LocalUserNum)
TArray< struct FParticleSystemReplayFrame > Frames
Definition: LA_Engine_classes.hpp:23129
class UMaterial * CrossMaterial
Definition: LA_Engine_classes.hpp:863
void OnReadLastNCloudSaveOwnersComplete(bool bWasSuccessful)
unsigned long bRadialShake
Definition: LA_Engine_classes.hpp:26141
Definition: LA_Engine_classes.hpp:18830
struct FPointer VfTable_FViewportClient
Definition: LA_Engine_classes.hpp:9791
float CurrentVolume
Definition: LA_Engine_classes.hpp:3982
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1197
Definition: LA_Engine_classes.hpp:30886
struct FString Desc
Definition: LA_Engine_classes.hpp:17407
int TessellationFactor
Definition: LA_Engine_classes.hpp:22655
unsigned long bDisabled
Definition: LA_Engine_classes.hpp:3006
unsigned long bIsResolveTarget
Definition: LA_Engine_classes.hpp:32071
class UMorphNodeBase * FindMorphNode(const struct FName &InNodeName)
bool STATIC_MustBeLongerPathThan(class UNavMeshGoal_GenericFilterContainer *FilterContainer, int InMinDistancePathShouldBe)
unsigned long bInstantHit
Definition: LA_Engine_classes.hpp:2661
bool AllowCheats(class APlayerController *P)
int STATIC_GetObjClassVersion()
void NotifyLocalPlayerTeamReceived()
struct FPointer TextToSpeech
Definition: LA_Engine_classes.hpp:32293
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22153
Definition: LA_Engine_classes.hpp:30307
int SizeX
Definition: LA_Engine_classes.hpp:13994
void ReplicatedEvent(const struct FName &VarName)
unsigned long bAutoPlay
Definition: LA_Engine_classes.hpp:3937
struct FString SecondaryViewportClientClassName
Definition: LA_Engine_classes.hpp:1164
Definition: LA_Engine_classes.hpp:9806
class UClass * OnlineStatsWriteClass
Definition: LA_Engine_classes.hpp:2282
Definition: LA_Engine_classes.hpp:30121
TArray< struct FPointer > ExclusionShapePoses
Definition: LA_Engine_classes.hpp:24932
float OutputBrake
Definition: LA_Engine_classes.hpp:23926
struct FLinearColor DefaultValue
Definition: LA_Engine_classes.hpp:18815
float TwistLimitAngle
Definition: LA_Engine_classes.hpp:24707
unsigned long bDisableAllRigidBody
Definition: LA_Engine_classes.hpp:4235
unsigned long bForceConeFriction
Definition: LA_Engine_classes.hpp:24397
void SetAnim(const struct FName &Sequence)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28815
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29866
unsigned char Priority
Definition: LA_Engine_classes.hpp:28294
float RaindropAreaRadius
Definition: LA_Engine_classes.hpp:31648
unsigned long bCinemaDisableInputLook
Definition: LA_Engine_classes.hpp:6101
float CellMaxSizeZ
Definition: LA_Engine_classes.hpp:34332
void ReplicatedEvent(const struct FName &VarName)
struct FLinearColor SelectedMaterialColor
Definition: LA_Engine_classes.hpp:1070
void GetUserFileList(const struct FString &UserId, TArray< struct FEmsFile > *UserFiles)
TArray< class UParticleModule * > SpawnModules
Definition: LA_Engine_classes.hpp:20239
TArray< struct FPBMeshCompInfo > BuildingMeshCompInfos
Definition: LA_Engine_classes.hpp:33856
unsigned long bIsConsoleMessage
Definition: LA_Engine_classes.hpp:35264
struct FVector UniversalOffset
Definition: LA_Engine_classes.hpp:21379
TEnumAsByte< ETextureFlipBookMethod > FBMethod
Definition: LA_Engine_classes.hpp:32010
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8102
struct FString EventDesc
Definition: LA_Engine_classes.hpp:28376
struct FString ObjName
Definition: LA_Engine_classes.hpp:25754
struct FRawDistributionFloat AlphaScaleOverDensity
Definition: LA_Engine_classes.hpp:20846
Definition: LA_Engine_classes.hpp:29227
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5246
bool STATIC_EnforceMinDist(class UNavigationHandle *NavHandle, float InMinDist, TEnumAsByte< ENavMeshEdgeType > InEdgeType, const struct FVector &LastLocation, float InPenalty)
struct FInterpCurveLinearColor LinearColorTrack
Definition: LA_Engine_classes.hpp:16530
unsigned long bIsLift
Definition: LA_Engine_classes.hpp:1818
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9945
void AddClientAuthRequestDelegate(const struct FScriptDelegate &ClientAuthRequestDelegate)
void DrawMessage(int I, float PosY, float *DX, float *DY)
int NodeInitTag
Definition: LA_Engine_classes.hpp:13224
struct FMatineeRawDistributionFloat FalloffExponent
Definition: LA_Engine_classes.hpp:24100
void Message(class APlayerReplicationInfo *PRI, const struct FString &msg, const struct FName &MsgType, float Lifetime)
void ServerKickBan(const struct FString &S)
TArray< struct FLensFlareElement > Reflections
Definition: LA_Engine_classes.hpp:31965
TArray< struct FMaterialEffectTrackKey > KeyFrames
Definition: LA_Engine_classes.hpp:16567
Definition: LA_Engine_classes.hpp:13188
Definition: LA_Engine_structs.hpp:4210
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34905
void SetSkelControlScale(const struct FName &SkelControlName, float Scale)
TEnumAsByte< ERadialImpulseFalloff > ForceFalloff
Definition: LA_Engine_classes.hpp:25097
Definition: LA_Engine_classes.hpp:16527
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21113
struct FPhysEffectInfo SlideEffectInfo
Definition: LA_Engine_classes.hpp:23212
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37318
class UNavigationHandle * MyNavigationHandle
Definition: LA_Engine_classes.hpp:12007
unsigned long bJustApplyTargetActor
Definition: LA_Engine_classes.hpp:16355
void OnGiveInventory(class USeqAct_GiveInventory *inAction)
class AActor * ScriptedFocus
Definition: LA_Engine_classes.hpp:11111
void OnFileCacheLoadComplete(bool bWasSuccessful, const struct FString &Filename)
struct FVector TearOffMomentum
Definition: LA_Engine_classes.hpp:23498
Definition: LA_Engine_classes.hpp:7688
class UTexture * InteriorTexture
Definition: LA_Engine_classes.hpp:34374
int ObjPosX
Definition: LA_Engine_classes.hpp:25752
unsigned long bHasUnloadRequestPending
Definition: LA_Engine_classes.hpp:8126
int LastReverbVolumeIndex
Definition: LA_Engine_classes.hpp:4001
void AttachComponentToSocketEx(class UActorComponent *Component, const struct FName &SocketName, const struct FVector &RelativeLocation, const struct FRotator &RelativeRotation, const struct FVector &RelativeScale, bool bIgnoreAttachLocation, bool bIgnoreAttachRotation, bool bIgnoreAttachWorldRotation, float ModifyParentVelocity, float ModifyParentAcceleration)
float LiftStrength
Definition: LA_Engine_classes.hpp:25270
unsigned long bCauseFracture
Definition: LA_Engine_classes.hpp:24148
unsigned long bUsedWithFogVolumes
Definition: LA_Engine_classes.hpp:14958
Definition: LA_Engine_classes.hpp:4769
float OuterCone
Definition: LA_Engine_classes.hpp:31927
class AController * GetControllerFromString(const struct FString &Target)
float ListenerScopeRadius
Definition: LA_Engine_classes.hpp:4042
class UUIDataProvider_OnlineProfileSettings * ProfileProvider
Definition: LA_Engine_classes.hpp:31111
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30061
void AddMutator(const struct FString &mutname, bool bUserAdded)
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:29994
Definition: LA_Engine_classes.hpp:11736
class APhysicsVolume * PhysicsVolume
Definition: LA_Engine_classes.hpp:165
float MinHitWall
Definition: LA_Engine_classes.hpp:5894
int bShowPrePhysBones
Definition: LA_Engine_classes.hpp:33226
TArray< class URB_BodyInstance * > Bodies
Definition: LA_Engine_classes.hpp:24483
void OnSetMaterial(class USeqAct_SetMaterial *Action)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12631
void Bump(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitNormal)
unsigned long bEnablePreviousTangentRecalculation
Definition: LA_Engine_classes.hpp:22618
class USkeletalMesh * ReplicatedMesh
Definition: LA_Engine_classes.hpp:12383
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
float ReverseThrottle
Definition: LA_Engine_classes.hpp:24283
struct FColor C_BSPCollision
Definition: LA_Engine_classes.hpp:1039
void Speak(class USoundCue *Cue)
struct FBoneAtom RootMotionAccum
Definition: LA_Engine_classes.hpp:33363
struct FVector VelocityMultiplierY
Definition: LA_Engine_classes.hpp:25065
float Duration
Definition: LA_Engine_classes.hpp:10628
TArray< struct FQueuedActivationInfo > QueuedActivations
Definition: LA_Engine_classes.hpp:25907
unsigned long bCinematicMode
Definition: LA_Engine_classes.hpp:6098
bool IsFallThruEnabled(int ValueIndex)
void EnemyJustTeleported()
struct FVector2D VerticalRange
Definition: LA_Engine_classes.hpp:13964
float Speed
Definition: LA_Engine_classes.hpp:13609
unsigned long bAttenuate
Definition: LA_Engine_classes.hpp:29409
Definition: LA_Engine_classes.hpp:27401
Definition: LA_Engine_classes.hpp:37129
float G
Definition: LA_Engine_classes.hpp:17678
void VisibleCollidingActors(class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bIgnoreHidden, const struct FVector &Extent, bool bTraceActors, class UClass *InterfaceClass, class AActor **Actor, struct FTraceHitInfo *HitInfo)
unsigned long bRotationFollowsVelocity
Definition: LA_Engine_classes.hpp:3573
void SetAttachClothVertsToBaseBody(bool bAttachVerts)
TArray< unsigned char > ClampMap
Definition: LA_Engine_classes.hpp:31730
int CachedFlashMipsMaxResolution
Definition: LA_Engine_classes.hpp:10738
Definition: LA_Engine_classes.hpp:7640
float WheelInertia
Definition: LA_Engine_classes.hpp:24258
unsigned long bUsedWithFracturedMeshes
Definition: LA_Engine_classes.hpp:14964
int CylinderSides
Definition: LA_Engine_classes.hpp:4522
Definition: LA_Engine_classes.hpp:3370
class UAnimNodeSequence * LatentSeqNode
Definition: LA_Engine_classes.hpp:164
unsigned long DefaultValue
Definition: LA_Engine_classes.hpp:18735
unsigned long bFirstFrameOcclusion
Definition: LA_Engine_classes.hpp:4201
unsigned long bAttachDriver
Definition: LA_Engine_classes.hpp:23780
Definition: LA_Engine_structs.hpp:5009
void DrawLocation(const struct FVector &Loc)
struct FPointer OctreeIWasAddedTo
Definition: LA_Engine_classes.hpp:3382
unsigned long bForceNonCompositeDynamicLights
Definition: LA_Engine_classes.hpp:33015
unsigned long bInHardware
Definition: LA_Engine_classes.hpp:24172
struct FVector GetTargetLocation(class AActor *RequestedBy, bool bRequestAlternateLoc)
class APawn * SpawnDefaultPawnFor(class AController *NewPlayer, class ANavigationPoint *StartSpot)
Definition: LA_Engine_classes.hpp:21207
unsigned long bAutoContinueToNextRound
Definition: LA_Engine_classes.hpp:2041
class UImageReflectionComponent * ReflectionComponent
Definition: LA_Engine_classes.hpp:15498
struct FName GroupName
Definition: LA_Engine_classes.hpp:28986
struct FPhysXEmitterVerticalLodProperties VerticalLod
Definition: LA_Engine_classes.hpp:22573
struct FName Group
Definition: LA_Engine_classes.hpp:18699
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:32097
int ValueB
Definition: LA_Engine_classes.hpp:27944
Definition: LA_Engine_classes.hpp:22842
void AddCameraShake(class UCameraShake *NewShake, float Scale, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot)
void EntryAnnouncement(class AController *C)
Definition: LA_Engine_structs.hpp:3559
class UCameraAnim * Anim
Definition: LA_Engine_classes.hpp:34878
struct FColor WireframeColor
Definition: LA_Engine_classes.hpp:33191
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21474
float SceneDesaturation
Definition: LA_Engine_classes.hpp:9300
unsigned char UnknownData00[0x90]
Definition: LA_Engine_classes.hpp:6848
unsigned long bOnlyThrowOutNodesThatLeaveEnvelope
Definition: LA_Engine_classes.hpp:11878
void TakeRadiusDamage(class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
int ClipIDNumber
Definition: LA_Engine_classes.hpp:23128
void OnToggle(class USeqAct_Toggle *inAction)
unsigned long bDrawOnlyIfSelected
Definition: LA_Engine_classes.hpp:4453
TArray< class UClass * > InstantHitDamageTypes
Definition: LA_Engine_classes.hpp:2653
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26354
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22553
void ForceRelativePosition(const struct FName &GroupName, float RelativePosition)
float LPFRadiusMin
Definition: LA_Engine_classes.hpp:4082
unsigned long bNotUpdatingKinematicDueToDistance
Definition: LA_Engine_classes.hpp:33250
void RemoveNodeFromGroup(class UAnimNodeSequence *SeqNode, const struct FName &GroupName)
class UTexture2D * ScreenDoorNoiseTexture
Definition: LA_Engine_classes.hpp:995
unsigned long bShouldBakeAndPrune
Definition: LA_Engine_classes.hpp:28793
float GetMaxDurationFromAllParameters()
class UMaterial * VertexColorViewModeMaterial_RedOnly
Definition: LA_Engine_classes.hpp:883
class UMaterialInstanceConstant * CreateAndSetMaterialInstanceConstant(int ElementIndex)
float DecalLifeSpan
Definition: LA_Engine_classes.hpp:14764
unsigned long bPreferredVehiclePath
Definition: LA_Engine_classes.hpp:2938
void DriverRadiusDamage(float DamageAmount, float DamageRadius, class AController *EventInstigator, class UClass *DamageType, float Momentum, const struct FVector &HitLocation, class AActor *DamageCauser, float DamageFalloffExponent)
Definition: LA_Engine_classes.hpp:12188
Definition: LA_Engine_classes.hpp:18096
struct FRBCollisionChannelContainer CollideWithChannels
Definition: LA_Engine_classes.hpp:25454
Definition: LA_Engine_classes.hpp:17443
float STATIC_VehicleDamageScalingFor(class AVehicle *V)
Definition: LA_Engine_classes.hpp:3733
struct FQWord PrimitiveRenderMask
Definition: LA_Engine_classes.hpp:180
void OnUpdatePropertyLightColor()
TArray< int > ArbitratedViewIds
Definition: LA_Engine_classes.hpp:8696
Definition: LA_Engine_classes.hpp:26420
class UPhysicsAsset * ReplicatedPhysAsset
Definition: LA_Engine_classes.hpp:23314
class UApexGenericAsset * ApexClothingLibrary
Definition: LA_Engine_classes.hpp:15874
void SaveClassConfig(const struct FString &ClassName)
bool TakeRadiusDamageOnBones(class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, TArray< struct FName > Bones)
struct FRawDistributionFloat CollisionRadius
Definition: LA_Engine_classes.hpp:20478
Definition: LA_Basic.hpp:22
TArray< int > AutoCompleteIndices
Definition: LA_Engine_classes.hpp:30337
int DisplayOrder
Definition: LA_Engine_classes.hpp:10530
void MAT_BeginAnimControl(class UInterpGroup *InInterpGroup)
void OnToggle(class USeqAct_Toggle *Action)
struct FPostProcessSettings CamPostProcessSettings
Definition: LA_Engine_classes.hpp:34592
class UOnlineStatsRead * StatsRead
Definition: LA_Engine_classes.hpp:31162
unsigned long bDoubleJump
Definition: LA_Engine_classes.hpp:6084
int CachedAtomsTag
Definition: LA_Engine_classes.hpp:33233
unsigned long bHiddenByProxy
Definition: LA_Engine_classes.hpp:3787
TEnumAsByte< ECoverType > ManualCoverType
Definition: LA_Engine_classes.hpp:26971
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17992
unsigned long bCastDynamicShadow
Definition: LA_Engine_classes.hpp:4214
unsigned long bUseMaxDrawCount
Definition: LA_Engine_classes.hpp:21671
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18321
int StatPKLMax
Definition: LA_Engine_classes.hpp:34494
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22522
struct FExpressionInput Input
Definition: LA_Engine_classes.hpp:17738
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9385
void ClientSetCameraFade(bool bEnableFading, const struct FColor &FadeColor, const struct FVector2D &FadeAlpha, float FadeTime, bool bFadeAudio)
void SetDisabled(bool bNewDisabled)
TEnumAsByte< EWheelSide > Side
Definition: LA_Engine_classes.hpp:24869
class AActor * GoalActor
Definition: LA_Engine_classes.hpp:12214
unsigned long RandomYaw
Definition: LA_Engine_classes.hpp:10479
class AInventory * Inventory
Definition: LA_Engine_classes.hpp:1738
class UPhysicalMaterialPropertyBase * PhysicalMaterialProperty
Definition: LA_Engine_classes.hpp:24417
struct FRawDistributionVector ColorScaleOverDensity
Definition: LA_Engine_classes.hpp:20845
float StreamingDistanceMultiplier
Definition: LA_Engine_classes.hpp:29843
unsigned long bLinearLimitSoft
Definition: LA_Engine_classes.hpp:24690
int NumResourceIndices
Definition: LA_Engine_classes.hpp:15690
TArray< struct FStringIdToStringMapping > StatMappings
Definition: LA_Engine_classes.hpp:8693
void ClearReadPlayerStorageForNetIdCompleteDelegate(const struct FUniqueNetId &NetId, const struct FScriptDelegate &ReadPlayerStorageForNetIdCompleteDelegate)
unsigned long bDisableMaterialRepeat
Definition: LA_Engine_classes.hpp:34176
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30923
unsigned long bDeferredBeamUpdate
Definition: LA_Engine_classes.hpp:20026
struct FVector FalloffLinear
Definition: LA_Engine_classes.hpp:24926
struct FString FractureManagerClassPath
Definition: LA_Engine_classes.hpp:627
void AddLoginChangeDelegate(const struct FScriptDelegate &LoginDelegate)
int LastUpdatedIndex
Definition: LA_Engine_classes.hpp:17049
TScriptInterface< class UOnlineNewsInterface > NewsInterface
Definition: LA_Engine_classes.hpp:8735
struct FVector Scale
Definition: LA_Engine_classes.hpp:33156
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:27054
Definition: LA_Engine_classes.hpp:19522
int SortColumnId
Definition: LA_Engine_classes.hpp:8659
float SpeedY
Definition: LA_Engine_classes.hpp:18679
float Duration
Definition: LA_Engine_classes.hpp:25455
class ANavigationPoint * MyMarker
Definition: LA_Engine_classes.hpp:1819
void ReadLastNCloudSaveOwners(int Count, const struct FString &Filename)
class UCylinderComponent * CylinderComponent
Definition: LA_Engine_classes.hpp:2960
float ForceTopRadius
Definition: LA_Engine_classes.hpp:25489
float NormalCheckTolerance
Definition: LA_Engine_classes.hpp:20487
float LoadingDistance
Definition: LA_Engine_classes.hpp:1368
void BasedActors(class UClass *BaseClass, class AActor **Actor)
unsigned long bDamageAppliesImpulse
Definition: LA_Engine_classes.hpp:23196
struct FPhysXVerticalProperties VerticalProperties
Definition: LA_Engine_classes.hpp:643
unsigned long UseRelfectedImpactVector
Definition: LA_Engine_classes.hpp:28549
void VehiclePlayEnterSound()
bool RestoreAnimSetsToDefault()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17938
float GetSessionDuration()
class UClass * ActorClass
Definition: LA_Engine_classes.hpp:5001
unsigned long bOwnerNoSee
Definition: LA_Engine_classes.hpp:4196
unsigned long bIsSoloing
Definition: LA_Engine_classes.hpp:20189
struct FUniqueNetId GetUniqueNetId()
void Registered(class ULocalPlayer *PlayerOwner)
TArray< struct FName > MorphNames
Definition: LA_Engine_classes.hpp:14042
bool ReadPlatformSpecificSessionInfoBySessionName(const struct FName &SessionName, unsigned char *PlatformSpecificInfo)
float OpacityMaskClipValue
Definition: LA_Engine_classes.hpp:14921
struct FRawDistributionFloat Offset
Definition: LA_Engine_classes.hpp:29698
unsigned long bUseMainScenePostProcessSettings
Definition: LA_Engine_classes.hpp:4775
void ApplyCameraModifiers(float DeltaTime, struct FTPOV *OutPOV)
unsigned char RemoteViewPitch
Definition: LA_Engine_classes.hpp:23419
unsigned long bStartAwake
Definition: LA_Engine_classes.hpp:5146
TEnumAsByte< ERootBoneAxis > RootBoneOption[0x3]
Definition: LA_Engine_classes.hpp:13905
struct FScriptDelegate __CanUnpause__Delegate
Definition: LA_Engine_classes.hpp:6194
struct FString STATIC_GetDevicePushNotificationToken()
int STATIC_GetObjClassVersion()
int MaxPitchLimit
Definition: LA_Engine_classes.hpp:23451
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37613
void FillByBox(const struct FVector &Dimension)
unsigned long bEnableRootMotion
Definition: LA_Engine_classes.hpp:16293
Definition: LA_Engine_classes.hpp:14299
float AxisRepeatDelay
Definition: LA_Engine_classes.hpp:10962
void BugItWorker(const struct FVector &TheLocation, const struct FRotator &TheRotation)
struct FVector InitialVelocity
Definition: LA_Engine_classes.hpp:5405
int GetActorMetrics(TEnumAsByte< EActorMetricsType > MetricsType)
void AddReadProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &ReadProfileSettingsCompleteDelegate)
struct FRotator DefaultRotation
Definition: LA_Engine_classes.hpp:34684
float MaxCollisionDistance
Definition: LA_Engine_classes.hpp:20713
unsigned long bEnableOnScreenDebugMessagesDisplay
Definition: LA_Engine_classes.hpp:937
unsigned long bAngularSlerpDrive
Definition: LA_Engine_classes.hpp:24628
Definition: LA_Engine_classes.hpp:13695
struct FLightMapRef LeafCardLightMap
Definition: LA_Engine_classes.hpp:31795
unsigned long ForcePowerOfTwoProcBuildingLODTextures
Definition: LA_Engine_classes.hpp:912
bool ShouldSpawnAtStartSpot(class AController *Player)
void OnRegisterPlayerComplete(const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
Definition: LA_Engine_classes.hpp:27340
struct FRawDistributionFloat StartRotation
Definition: LA_Engine_classes.hpp:22777
TArray< struct FVectorParameterValue > VectorParameterValues
Definition: LA_Engine_classes.hpp:19861
unsigned long bPerBoneMotionBlur
Definition: LA_Engine_classes.hpp:33268
unsigned long bAssetChanged
Definition: LA_Engine_classes.hpp:15607
class UMaterialInterface * DynamicOutsideMaterial
Definition: LA_Engine_classes.hpp:10578
unsigned long bWasFromInvite
Definition: LA_Engine_classes.hpp:10085
class UForceFieldShape * Shape
Definition: LA_Engine_classes.hpp:25052
unsigned long bIgnoreMovementAlongY
Definition: LA_Engine_classes.hpp:22173
void GetCameraView(float DeltaTime, struct FTPOV *OutPOV)
unsigned char TextureIndex
Definition: LA_Engine_classes.hpp:18797
void SetLODLevel(int InLODLevel)
Definition: LA_Engine_classes.hpp:20583
void SetFocalPoint(const struct FVector &FP, bool bOffsetFromBase)
void OnReadAchievementsComplete(int TitleId)
TArray< class USequenceEvent * > GeneratedEvents
Definition: LA_Engine_classes.hpp:185
Definition: LA_Engine_classes.hpp:24847
float LastImpactSoundTime
Definition: LA_Engine_classes.hpp:15430
bool SetProfileSettingValueFloat(int ProfileSettingId, float Value)
void ClearReadCompleteDelegate(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum)
struct FViewTargetTransitionParams BlendParams
Definition: LA_Engine_classes.hpp:34605
struct FPhysEffectInfo ImpactEffectInfo
Definition: LA_Engine_classes.hpp:23208
float NearFadeDistance
Definition: LA_Engine_classes.hpp:21676
void PostRenderFor(class APlayerController *PC, class UCanvas *Canvas, const struct FVector &CameraPosition, const struct FVector &CameraDir)
class USequence * ParentSequence
Definition: LA_Engine_classes.hpp:25751
float AnimBlendInTime
Definition: LA_Engine_classes.hpp:34881
unsigned char UnknownData02[0x58]
Definition: LA_Engine_classes.hpp:10224
unsigned long bStartWillRestart
Definition: LA_Engine_classes.hpp:26565
unsigned long bLODUpdatePending
Definition: LA_Engine_classes.hpp:20031
unsigned long SnapToRootBoneLocationWhenFinished
Definition: LA_Engine_classes.hpp:16048
float NormalCheckToleranceDegrees
Definition: LA_Engine_classes.hpp:21416
Definition: LA_Engine_classes.hpp:18455
Definition: LA_Engine_classes.hpp:5016
class UClass * OnlineGameSettingsClass
Definition: LA_Engine_classes.hpp:2286
void GetDataBlobCallbackDelegate(bool bWasSuccessful, const struct FString &StorageID, const struct FString &BlobName, const struct FString &Error, TArray< unsigned char > *DataBlob)
TArray< struct FString > Scopes
Definition: LA_Engine_classes.hpp:35113
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13719
TEnumAsByte< EOnlineEnumerationReadState > GetCrossTitleContentList(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType, TArray< struct FOnlineCrossTitleContent > *ContentList)
unsigned long bDoingASentinelRun
Definition: LA_Engine_classes.hpp:2047
TArray< struct FTextureParameterValue > TextureParameterValues
Definition: LA_Engine_classes.hpp:19860
unsigned long bSpecialForced
Definition: LA_Engine_classes.hpp:2926
int FontSize
Definition: LA_Engine_classes.hpp:35270
int NumWantingResourcesID
Definition: LA_Engine_classes.hpp:26878
bool CheckForVectorParameterConflicts(const struct FName &ParameterName)
bool PlayActorFaceFXAnim(class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
unsigned char RBDominanceGroup
Definition: LA_Engine_classes.hpp:4189
int HorizontalImages
Definition: LA_Engine_classes.hpp:32008
Definition: LA_Engine_classes.hpp:29664
class UTexture2D * RandomMirrorDiscTexture
Definition: LA_Engine_classes.hpp:1003
void OnWriteUserFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename)
TEnumAsByte< EFeaturePrivilegeLevel > CanViewPlayerProfiles(unsigned char LocalUserNum)
int Value
Definition: LA_Engine_classes.hpp:27404
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19182
int MinDist
Definition: LA_Engine_classes.hpp:12075
int NumSubsections
Definition: LA_Engine_classes.hpp:30031
Definition: LA_Engine_classes.hpp:29178
float Position
Definition: LA_Engine_classes.hpp:26631
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:22868
class UMaterialInstanceConstant * MatInst
Definition: LA_Engine_classes.hpp:37550
Definition: LA_Engine_classes.hpp:27461
float ServerTimeStamp
Definition: LA_Engine_classes.hpp:6144
Definition: LA_Engine_classes.hpp:31817
unsigned long bSimulateGravity
Definition: LA_Engine_classes.hpp:23372
Definition: LA_Engine_classes.hpp:20520
struct FName BoneName
Definition: LA_Engine_classes.hpp:12952
class UObject * Model
Definition: LA_Engine_classes.hpp:4684
class UClass * KillZDamageType
Definition: LA_Engine_classes.hpp:486
TArray< struct FString > ObjRemoveInProject
Definition: LA_Engine_classes.hpp:25756
void SetLinearDriveParams(float InSpring, float InDamping, float InForceLimit)
unsigned long bReentrantFlag
Definition: LA_Engine_classes.hpp:19792
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15260
void TestNavMeshPath(bool bDrawPath)
bool IsImportantMove(const struct FVector &CompareAccel)
void VerifyTopLevelConnections()
float ClothDensity
Definition: LA_Engine_classes.hpp:33604
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25998
unsigned long bAbsoluteTangent
Definition: LA_Engine_classes.hpp:20529
float ExteriorVolumeInterp
Definition: LA_Engine_classes.hpp:32290
float ArrowSize
Definition: LA_Engine_classes.hpp:4363
unsigned long bPrimaryStart
Definition: LA_Engine_classes.hpp:3328
void ClientAckGoodMove(float TimeStamp)
void PushTranslationMatrix(const struct FVector &TranslationVector)
TArray< int > SoftBodySurfaceToGraphicsVertMap
Definition: LA_Engine_classes.hpp:33635
float ClothAttachmentTearFactor
Definition: LA_Engine_classes.hpp:33331
float Damping
Definition: LA_Engine_classes.hpp:23169
class USoundCue * SoundWhileMoving
Definition: LA_Engine_classes.hpp:15895
float LoopDuration
Definition: LA_Engine_classes.hpp:24096
struct FRawDistributionVector StartVelocity
Definition: LA_Engine_classes.hpp:22960
unsigned long RenderLines
Definition: LA_Engine_classes.hpp:22483
Definition: LA_Engine_classes.hpp:18548
unsigned long bTranslucencyInheritDominantShadowsFromOpaque
Definition: LA_Engine_classes.hpp:14951
class AActor * MoveTarget
Definition: LA_Engine_classes.hpp:5899
int InDrawY
Definition: LA_Engine_classes.hpp:33938
unsigned long bForceMeshObjectUpdate
Definition: LA_Engine_classes.hpp:33259
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3355
class UPrimitiveComponent * Component2
Definition: LA_Engine_classes.hpp:24213
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19797
class UPostProcessChain * PPChain
Definition: LA_Engine_classes.hpp:20070
TEnumAsByte< EOnlineGameState > GameState
Definition: LA_Engine_classes.hpp:10093
float MinDrawDistance
Definition: LA_Engine_classes.hpp:4178
float STATIC_BotDesireability(class AActor *PickupHolder, class APawn *P, class AController *C)
Definition: LA_Engine_classes.hpp:4681
bool CreateGame(unsigned char ControllerIndex)
float FluidUpdateRate
Definition: LA_Engine_classes.hpp:31705
float LinearLimitStiffness
Definition: LA_Engine_classes.hpp:24702
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3133
bool GetViewId(const struct FName &ViewName, int *ViewId)
void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer *AddedPlayer)
unsigned long MultiplyX
Definition: LA_Engine_classes.hpp:22849
struct FRawDistributionFloat Strength
Definition: LA_Engine_classes.hpp:20425
struct FQWord ParticleFrameCounter
Definition: LA_Engine_classes.hpp:10611
int NumPatchesY
Definition: LA_Engine_classes.hpp:29921
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21391
Definition: LA_Engine_classes.hpp:32973
float FadeOutStartTime
Definition: LA_Engine_classes.hpp:3972
void OnRegister(class ULocalPlayer *InPlayer)
float EmissiveBoost
Definition: LA_Engine_classes.hpp:8254
Definition: LA_Engine_classes.hpp:28828
struct FString GetProfileSettingColumnHeader(int ProfileSettingId)
bool SetLocation(const struct FVector &NewLocation)
float BlendInTime
Definition: LA_Engine_classes.hpp:34760
int IntResult
Definition: LA_Engine_classes.hpp:27386
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23055
void ForceGarbageCollection(bool bFullPurge)
int EFDesiredLODLevel
Definition: LA_Engine_classes.hpp:20072
struct FPointer ViewDrawer
Definition: LA_Engine_classes.hpp:9842
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36600
unsigned long bApplyPSysScale
Definition: LA_Engine_classes.hpp:21021
void Tick(float DeltaTime)
struct FGuid StateId
Definition: LA_Engine_classes.hpp:19788
void DrawDebugGraph(const struct FString &Title, float ValueX, float ValueY, float UL_X, float UL_Y, float W, float H, const struct FVector2D &RangeX, const struct FVector2D &RangeY)
int BeginUPTryCount
Definition: LA_Engine_classes.hpp:1062
void SetDisableCollision(bool NewDisableCollision)
float Hardness
Definition: LA_Engine_classes.hpp:30191
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17070
unsigned long bHasArbitratedHandshakeBegun
Definition: LA_Engine_classes.hpp:2220
float DefaultFOV
Definition: LA_Engine_classes.hpp:34572
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27718
struct FColor MobileDirectionalLightColor
Definition: LA_Engine_classes.hpp:10390
float ExplosionVelScale
Definition: LA_Engine_classes.hpp:10563
class ULightComponent * OverrideLightComponent
Definition: LA_Engine_classes.hpp:4175
unsigned long bScaleCanvasForCinematicMode
Definition: LA_Engine_classes.hpp:1961
unsigned long bEnableSoftBodyDamping
Definition: LA_Engine_classes.hpp:33659
Definition: LA_Engine_classes.hpp:9072
unsigned long bAreConstraintsDirty
Definition: LA_Engine_classes.hpp:934
struct FMatrix GetInverseCanvasToScreen()
struct FRawDistributionFloat PC_StartRadius
Definition: LA_Engine_classes.hpp:22865
float SceneImageGrainScale
Definition: LA_Engine_classes.hpp:9313
float WindVelocityBlendTime
Definition: LA_Engine_classes.hpp:33343
void AbortFor(class AActor *latentActor)
float Delta
Definition: LA_Engine_classes.hpp:9713
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37884
void AddDeleteUserFileCompleteDelegate(const struct FScriptDelegate &DeleteUserFileCompleteDelegate)
unsigned long bRangeField
Definition: LA_Engine_classes.hpp:27738
Definition: LA_Engine_classes.hpp:25930
struct FName SourceName
Definition: LA_Engine_classes.hpp:20589
int PingInMs
Definition: LA_Engine_classes.hpp:10091
Definition: LA_Engine_classes.hpp:32555
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5348
void SetBoneSpringTarget(bool bTeleport, struct FMatrix *InBoneTarget)
unsigned long bKeepPartial
Definition: LA_Engine_classes.hpp:12331
void UnTouch(class AActor *Other)
bool AllowsRemoteNotificationsAlerts()
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:23804
TEnumAsByte< EAnimationCompressionFormat > ScaleCompressionFormat
Definition: LA_Engine_classes.hpp:14584
int MinKeys
Definition: LA_Engine_classes.hpp:12648
unsigned long bPressedJump
Definition: LA_Engine_classes.hpp:6083
float DetailDamping
Definition: LA_Engine_classes.hpp:31713
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17579
int NetTag
Definition: LA_Engine_classes.hpp:145
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:17990
unsigned long bPendingDestroy
Definition: LA_Engine_classes.hpp:6091
unsigned long bAttenuateWithLPF
Definition: LA_Engine_classes.hpp:29440
struct FString VisibleLevelsForMatineeCapture
Definition: LA_Engine_classes.hpp:1079
void OnRegister(class ULocalPlayer *InPlayer)
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:34687
struct FPointer ApexClothing
Definition: LA_Engine_classes.hpp:33186
unsigned long bGameWasTicking
Definition: LA_Engine_classes.hpp:32265
int MaterialIndex
Definition: LA_Engine_classes.hpp:27230
Definition: LA_Engine_classes.hpp:1303
float WheelSteering
Definition: LA_Engine_classes.hpp:14481
float UIJoystickDeadZone
Definition: LA_Engine_classes.hpp:10960
TEnumAsByte< ETerrainCoordMappingType > MappingType
Definition: LA_Engine_classes.hpp:19217
TEnumAsByte< EFeaturePrivilegeLevel > CanShowPresenceInformation(unsigned char LocalUserNum)
unsigned long bStopped
Definition: LA_Engine_classes.hpp:26770
unsigned long bEnableAnisotropicFriction
Definition: LA_Engine_classes.hpp:24398
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10174
Definition: LA_Engine_classes.hpp:34191
class USkeletalMesh * PreviewSkelMesh
Definition: LA_Engine_classes.hpp:33700
unsigned long bMinimizeBSPSections
Definition: LA_Engine_classes.hpp:528
static UClass * FindClass(const std::string &name)
Definition: LA_Core_classes.hpp:72
float MaxAngularVelocity
Definition: LA_Engine_classes.hpp:23908
unsigned long bAllowMotionBlur
Definition: LA_Engine_classes.hpp:22541
class UFracturedSkinnedMeshComponent * SkinnedComponent
Definition: LA_Engine_classes.hpp:15747
int STATIC_GetObjClassVersion()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30215
struct FVector EffectorTranslationFromBone
Definition: LA_Engine_classes.hpp:14239
bool SuggestMovePreparation(class APawn *Other)
Definition: LA_Engine_classes.hpp:12440
bool AllowRightTransition(int SlotIdx)
struct FString PlayerStorageClassName
Definition: LA_Engine_classes.hpp:31114
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16805
class UClass * CameraClass
Definition: LA_Engine_classes.hpp:6081
Definition: LA_Core_classes.hpp:1092
int AutomatedPerfRemainingTime
Definition: LA_Engine_classes.hpp:2049
float MarginZ
Definition: LA_Engine_classes.hpp:29971
unsigned char UnknownData01[0x1C]
Definition: LA_Engine_classes.hpp:9039
unsigned long bFogEnabled
Definition: LA_Engine_classes.hpp:508
float CornerSize
Definition: LA_Engine_classes.hpp:34004
int ValueB
Definition: LA_Engine_classes.hpp:27525
struct FPointer InstanceOverride
Definition: LA_Engine_classes.hpp:18779
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:34010
float SpectatorCameraSpeed
Definition: LA_Engine_classes.hpp:6185
float WheelDisplacement
Definition: LA_Engine_classes.hpp:14475
float GetScalingFactor(float HeightTest)
class AController * SetKillInstigator(class AController *InstigatedBy, class UClass *DamageType)
Definition: LA_Engine_classes.hpp:20822
float BlendOutTime
Definition: LA_Engine_classes.hpp:34761
int BodyIndex
Definition: LA_Engine_classes.hpp:24547
struct FRawDistributionVector StartSize
Definition: LA_Engine_classes.hpp:22771
unsigned long bCollideWithWorldAttractors
Definition: LA_Engine_classes.hpp:20708
int CollisionRadius
Definition: LA_Engine_classes.hpp:9467
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9325
TArray< struct FFontParameterValueOverTime > FontParameterValues
Definition: LA_Engine_classes.hpp:19913
bool IsHumanControlled(class AController *PawnController)
class UMaterial * ProcBuildingSimpleMaterial
Definition: LA_Engine_classes.hpp:903
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25327
float RealTimeSeconds
Definition: LA_Engine_classes.hpp:569
class UMorphTarget * FindMorphTarget(const struct FName &MorphTargetName)
unsigned long bMeleeWeapon
Definition: LA_Engine_classes.hpp:2662
unsigned long bNoMobileMapWarnings
Definition: LA_Engine_classes.hpp:531
void ServerSendInitialCoverReplicationInfo(int Index)
unsigned char UnknownData02[0x48]
Definition: LA_Engine_classes.hpp:32270
class UObject * DefaultValue
Definition: LA_Engine_classes.hpp:27629
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3152
void StuckOnPawn(class APawn *OtherPawn)
struct FString TravelURL
Definition: LA_Engine_classes.hpp:1144
int TrueSectionSizeX
Definition: LA_Engine_classes.hpp:30131
unsigned long bShouldShadowParentAllAttachedActors
Definition: LA_Engine_classes.hpp:1817
float MaxFarBlurAmount
Definition: LA_Engine_classes.hpp:9224
TEnumAsByte< EFoliageCullOption > CullOption
Definition: LA_Engine_classes.hpp:10526
struct FString FailedTeamMessage
Definition: LA_Engine_classes.hpp:36424
unsigned long bPause
Definition: LA_Engine_classes.hpp:31687
unsigned long bExclusive
Definition: LA_Engine_classes.hpp:34804
struct FPointer KinActorData
Definition: LA_Engine_classes.hpp:24176
struct FRawDistributionFloat DragRadius
Definition: LA_Engine_classes.hpp:20376
void ActivateParticleSystemSound()
class UAnimTree * AnimTreeTemplate
Definition: LA_Engine_classes.hpp:13804
unsigned char UnknownData00[0xF]
Definition: LA_Engine_classes.hpp:13233
unsigned long bEnableOnScreenDebugMessages
Definition: LA_Engine_classes.hpp:936
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20598
struct FRawDistributionFloat SpawnRate
Definition: LA_Engine_classes.hpp:21682
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4144
unsigned long bAttenuate
Definition: LA_Engine_classes.hpp:29340
struct FInterpCurveFloat FloatTrack
Definition: LA_Engine_classes.hpp:16271
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14006
unsigned long bDelayedStart
Definition: LA_Engine_classes.hpp:2211
unsigned char UnknownData02[0x4]
Definition: LA_Engine_classes.hpp:8413
void SetHardAttach(bool bNewHardAttach)
unsigned long bRenderBeforeModShadows
Definition: LA_Engine_classes.hpp:32996
float ClothPressure
Definition: LA_Engine_classes.hpp:33611
float Period
Definition: LA_Engine_classes.hpp:19099
bool CanAllPlayersPlayOnline()
class UFaceFXAsset * GetActorFaceFXAsset()
struct FColor ObjColor
Definition: LA_Engine_classes.hpp:25757
unsigned long bShowWireframe
Definition: LA_Engine_classes.hpp:29939
void SetActiveWeapon(class AWeapon *NewWeapon)
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:1638
float WindowSizeX
Definition: LA_Engine_classes.hpp:34333
unsigned long bInHardware
Definition: LA_Engine_classes.hpp:24216
class UStaticMesh * Disabled
Definition: LA_Engine_classes.hpp:11334
int ConfiguredInternetSpeed
Definition: LA_Engine_classes.hpp:8932
struct FVector2D GetMousePosition()
TEnumAsByte< ESplineControlRotMode > BoneRotMode
Definition: LA_Engine_classes.hpp:14503
void ForceActivateOutput(int OutputIdx)
void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer *RemovedPlayer)
void OnReadSaveGameDataComplete(bool bWasSuccessful, unsigned char LocalUserNum, int DeviceID, const struct FString &FriendlyName, const struct FString &Filename, const struct FString &SaveFileName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2537
TArray< struct FPBMaterialParam > BuildingMaterialParams
Definition: LA_Engine_classes.hpp:33885
void BreakOffPartsInRadius(const struct FVector &Origin, float Radius, float RBStrength, bool bWantPhysChunksAndParticles)
unsigned long bPersistFade
Definition: LA_Engine_classes.hpp:26077
void SetMaterial(int ElementIndex, class UMaterialInterface *Material)
unsigned long bIsUnique
Definition: LA_Engine_classes.hpp:35262
void LogItemPurchaseEvent(const struct FString &ItemId, const struct FString &Currency, int PerItemCost, int ItemQuantity)
Definition: LA_Engine_classes.hpp:26052
void UpdateCameraShake(float DeltaTime, struct FCameraShakeInstance *Shake, struct FTPOV *OutPOV)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22131
struct FRawDistributionFloat StartRadius
Definition: LA_Engine_classes.hpp:21341
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:13839
Definition: LA_Engine_classes.hpp:5126
float VehicleMovingTime
Definition: LA_Engine_classes.hpp:23811
bool STATIC_MakeSureAIFits(class UNavigationHandle *NavHandle, const struct FVector &InOverrideExtentToCheck)
Definition: LA_Engine_classes.hpp:15191
Definition: LA_Engine_classes.hpp:12529
unsigned long bShowDetailPosition
Definition: LA_Engine_classes.hpp:31691
struct FVector TestPoint
Definition: LA_Engine_classes.hpp:29232
unsigned long HiddenGame
Definition: LA_Engine_classes.hpp:4194
bool ShowGamercard(unsigned char ConrollerIndex, int ListIndex)
Definition: LA_Engine_classes.hpp:22107
struct FRawDistributionFloat FalloffExponent
Definition: LA_Engine_classes.hpp:20371
Definition: LA_Engine_classes.hpp:12644
struct FRotator ThumbnailAngle
Definition: LA_Engine_classes.hpp:10629
int NumNodesProcessed
Definition: LA_Engine_classes.hpp:11740
void SearchForBaseBelow(float HeightBelow, class AActor **NewBase, struct FVector *HitNormal)
void FinishAnimControl(class UInterpGroup *InInterpGroup)
struct FColor MobileBounceLightColor
Definition: LA_Engine_classes.hpp:10393
struct FRotator GetAdjustedAimFor(class AWeapon *W, const struct FVector &StartFireLoc)
struct FString ScreenDoorNoiseTextureName
Definition: LA_Engine_classes.hpp:996
Definition: LA_Engine_classes.hpp:36309
Definition: LA_Engine_classes.hpp:10731
bool AreAnyFriends(unsigned char LocalUserNum, TArray< struct FFriendsQuery > *Query)
class USpeedTreeComponent * SpeedTreeComponent
Definition: LA_Engine_classes.hpp:31838
struct FVector SphereCenter
Definition: LA_Engine_classes.hpp:15256
void SendAnalyticsCachedEvents()
unsigned long bIsMoving
Definition: LA_Engine_classes.hpp:58
void OnMigrateOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
unsigned long ReapplyLandscapeLayer
Definition: LA_Engine_classes.hpp:10491
struct FName GrabbedBoneName
Definition: LA_Engine_classes.hpp:24170
bool GetTextureParameterValue(const struct FName &ParameterName, class UTexture **Value)
unsigned long bIsCompositingSource
Definition: LA_Engine_classes.hpp:10754
void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, class USkeletalMeshComponent *SkelMeshComp, bool bSkipFullAnimWeightBodies)
struct FName BranchParentName
Definition: LA_Engine_classes.hpp:22517
void SetKillOnCompleted(int EmitterIndex, bool bKill)
void ClearWriteSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate &WriteSaveGameDataCompleteDelegate)
TArray< class UAnimSequence * > Sequences
Definition: LA_Engine_classes.hpp:14621
void FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset)
TArray< struct FMaterialReferenceList > Materials
Definition: LA_Engine_classes.hpp:16348
unsigned long bSplitNavMesh
Definition: LA_Engine_classes.hpp:11067
unsigned long bUpdateKinematicBonesFromAnimation
Definition: LA_Engine_classes.hpp:33261
float SlideThreshold
Definition: LA_Engine_classes.hpp:24410
class UClass * PlayerStorageClass
Definition: LA_Engine_classes.hpp:31115
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29148
unsigned long bBounce
Definition: LA_Engine_classes.hpp:119
float TilingDistance
Definition: LA_Engine_classes.hpp:22432
float FocusDistance
Definition: LA_Engine_classes.hpp:9228
struct FString GetDumpString()
void ResolveGroupFilters()
Definition: LA_Engine_classes.hpp:21015
void SetRotation(const struct FRotator &NewRotation)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28245
unsigned long bAcceptsDynamicDominantLightShadows
Definition: LA_Engine_classes.hpp:10498
void AddRecalculateSkillRatingCompleteDelegate(const struct FScriptDelegate &RecalculateSkillRatingCompleteDelegate)
struct FString STATIC_GetLastMovieName()
float RotationErrorSourceRatio
Definition: LA_Engine_classes.hpp:12710
struct FVector Constant
Definition: LA_Engine_classes.hpp:25518
void SetFOV(float NewFOV)
bool PlayActorFaceFXAnim(class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
void NotifyPlayerRemoved(int PlayerIndex, class ULocalPlayer *RemovedPlayer)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8801
class USeqAct_Interp * InterpAction
Definition: LA_Engine_classes.hpp:2878
unsigned long bDestroyProjectilesOnEncroach
Definition: LA_Engine_classes.hpp:1814
Definition: LA_Engine_classes.hpp:31280
void SetTemplate(class UParticleSystem *NewTemplate)
void EndAllRemoteClientAuthSessions()
bool ShowRecentPartiesPlayerList(unsigned char LocalUserNum, const struct FString &Title, const struct FString &Description)
float DamageScaling
Definition: LA_Engine_classes.hpp:23487
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8818
class UParticleModuleRequired * RequiredModule
Definition: LA_Engine_classes.hpp:20233
unsigned long bUsedWithAPEXMeshes
Definition: LA_Engine_classes.hpp:14981
Definition: LA_Engine_classes.hpp:10887
struct FRawDistributionFloat AlphaOverLife
Definition: LA_Engine_classes.hpp:22897
float StartDistance
Definition: LA_Engine_classes.hpp:15140
float DirectIlluminationOcclusionFraction
Definition: LA_Engine_classes.hpp:8259
unsigned long bCircular
Definition: LA_Engine_classes.hpp:3010
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22436
float CurrentInteriorVolume
Definition: LA_Engine_classes.hpp:3997
void NotifyPlayerAdded(int PlayerIndex, class ULocalPlayer *AddedPlayer)
Definition: LA_Engine_classes.hpp:36326
void ClientPauseRumble(bool bShouldPauseRumble)
float DistFromCamera
Definition: LA_Engine_classes.hpp:19954
int SizeY
Definition: LA_Engine_classes.hpp:13995
unsigned long bDrawWireCapsule
Definition: LA_Engine_classes.hpp:4475
bool ShowCustomMessageUI(unsigned char LocalUserNum, const struct FString &MessageTitle, const struct FString &NonEditableMessage, const struct FString &EditableMessage, TArray< struct FUniqueNetId > *Recipients)
void UpdateParentBoneMap()
void OnStatsWriteComplete()
class UMaterial * DefaultMaterial
Definition: LA_Engine_classes.hpp:847
int STATIC_GetObjClassVersion()
struct FPointer Kernel
Definition: LA_Engine_classes.hpp:25554
class UClass * ControllerClass
Definition: LA_Engine_classes.hpp:5019
void ModifyPlayer(class APawn *PlayerPawn)
unsigned char UnknownData04[0x48]
Definition: LA_Engine_classes.hpp:32272
Definition: LA_Engine_classes.hpp:14084
struct FApexModuleDestructibleSettings DestructibleSettings
Definition: LA_Engine_classes.hpp:641
unsigned long bMapHasPathingErrors
Definition: LA_Engine_classes.hpp:513
unsigned long bRenderLightShafts
Definition: LA_Engine_classes.hpp:32777
struct FVector EnvelopeTestPoint
Definition: LA_Engine_classes.hpp:12102
unsigned char bFire
Definition: LA_Engine_classes.hpp:5891
struct FVector RelativeScale
Definition: LA_Engine_classes.hpp:33699
struct FVector BipedRootRefPosition
Definition: LA_Engine_classes.hpp:14631
void LogPlayerFloatEvent(int EventID, class AController *Player, float Value)
TArray< class UReachSpec * > PathList
Definition: LA_Engine_classes.hpp:2942
struct FString MatineeCaptureName
Definition: LA_Engine_classes.hpp:1077
bool SpawnDeferredParts()
Definition: LA_Engine_classes.hpp:25510
class URB_ConstraintSetup * ConstraintSetup
Definition: LA_Engine_classes.hpp:23992
TArray< struct FOnlineProfileSetting > DefaultSettings
Definition: LA_Engine_classes.hpp:8611
float UsedPitchModulation
Definition: LA_Engine_classes.hpp:4117
TArray< class UMaterialInstanceConstant * > BuildingMatParamMICs
Definition: LA_Engine_classes.hpp:33886
void SetContactReportForceThreshold(float Threshold)
void NotifyLogin(class AController *NewPlayer)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37724
TArray< struct FPointer > ExclusionShapePoses
Definition: LA_Engine_classes.hpp:24981
struct FMap_Mirror ValueMap
Definition: LA_Engine_classes.hpp:7973
int GetSlotIdxToLeft(int SlotIdx, int Cnt)
int GetPendingFireLength(class AWeapon *InWeapon)
unsigned long bContinueSoundOnMatineeEnd
Definition: LA_Engine_classes.hpp:16757
float Mass
Definition: LA_Engine_classes.hpp:31517
unsigned long bAdjustCamera
Definition: LA_Engine_classes.hpp:26102
Definition: LA_Engine_classes.hpp:15453
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34315
TArray< int > MaterialIdx
Definition: LA_Engine_classes.hpp:16349
TArray< struct FBuildingMeshInfo > BuildingMeshes
Definition: LA_Engine_classes.hpp:34131
class UPhysicalMaterial * WhitePhysicalMaterial
Definition: LA_Engine_classes.hpp:19823
TEnumAsByte< EHeadTrackingAction > Action
Definition: LA_Engine_classes.hpp:17025
void SetCollision(bool bNewColActors, bool bNewBlockActors, bool bNewIgnoreEncroachers)
bool PlayerCanSeeMe(bool bForceLOSCheck)
unsigned long bConstrainAspectRatio
Definition: LA_Engine_classes.hpp:34574
float InterpolateSeconds
Definition: LA_Engine_classes.hpp:26825
unsigned long bEnableStayUprightSpring
Definition: LA_Engine_classes.hpp:23200
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:26629
unsigned long FullMotionBlur
Definition: LA_Engine_classes.hpp:9381
struct FString Translate(const struct FString &InArgument)
bool SetStringSettingValueFromStringByName(const struct FName &StringSettingName, struct FString *NewValue)
void OnServerAuthResponse(const struct FUniqueNetId &ServerUID, int ServerIP, int AuthTicketUID)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29885
float ScaleMaxX
Definition: LA_Engine_classes.hpp:10472
void LogItemPurchaseEvent(const struct FString &ItemId, const struct FString &Currency, int PerItemCost, int ItemQuantity)
bool TouchingWaterVolume()
float BloomWeightLarge
Definition: LA_Engine_classes.hpp:9316
unsigned long bCastDynamicShadow
Definition: LA_Engine_classes.hpp:5404
bool TryToDrive(class APawn *P)
int MaterialExpressionEditorY
Definition: LA_Engine_classes.hpp:17395
void SetActorCollision(bool NewCollideActors, bool NewBlockActors, bool NewAlwaysCheckCollision)
unsigned long bTraceActors
Definition: LA_Engine_classes.hpp:27860
unsigned long bEnableBoneSpringLinear
Definition: LA_Engine_classes.hpp:24554
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10051
void MAT_SetMorphWeight(const struct FName &MorphNodeName, float MorphWeight)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4747
float SpringSaturateDist
Definition: LA_Engine_classes.hpp:24221
void NotifyServerConnectionOpen()
Definition: LA_Engine_structs.hpp:5606
struct FColor BrushColor
Definition: LA_Engine_classes.hpp:1215
struct FName SocketName
Definition: LA_Engine_classes.hpp:26517
unsigned long bNonModulatedSelfShadowing
Definition: LA_Engine_classes.hpp:32770
float HearingThreshold
Definition: LA_Engine_classes.hpp:23432
bool STATIC_AlongLine(class APawn *P, const struct FVector &Dir)
bool DenyFriendInvite(unsigned char LocalUserNum, const struct FUniqueNetId &RequestingPlayer)
int MatchRefBone(const struct FName &BoneName)
unsigned long ReapplyRandomYaw
Definition: LA_Engine_classes.hpp:10484
void ClientConvolve(const struct FString &C, int H)
Definition: LA_Engine_structs.hpp:7687
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36641
Definition: LA_Engine_classes.hpp:28195
float MaxTraversalDist
Definition: LA_Engine_classes.hpp:12282
TArray< class UAnimSequence * > RelatedAdditiveAnimSeqs
Definition: LA_Engine_classes.hpp:14596
struct FString TimeStamp()
struct FExpressionInput Coordinates
Definition: LA_Engine_classes.hpp:18099
Definition: LA_Engine_classes.hpp:17083
float ZOffsetMin
Definition: LA_Engine_classes.hpp:10519
unsigned long bIsSkippable
Definition: LA_Engine_classes.hpp:26646
Definition: LA_Engine_classes.hpp:18133
float SceneMultiplier
Definition: LA_Engine_classes.hpp:9251
unsigned long bPlayersOnlyPending
Definition: LA_Engine_classes.hpp:517
bool PointCheck(const struct FVector &Pt, const struct FVector &Extent)
unsigned long bDamageAppliesImpulse
Definition: LA_Engine_classes.hpp:5401
void AddReadOnlineStatsCompleteDelegate(const struct FScriptDelegate &ReadOnlineStatsCompleteDelegate)
struct FVector TargetLocationAdjustment
Definition: LA_Engine_classes.hpp:23797
float AutoCoverSlotInterval
Definition: LA_Engine_classes.hpp:3028
struct FQWord LastFrameCounter
Definition: LA_Engine_classes.hpp:33208
float DominantShadowTransitionEndDistance
Definition: LA_Engine_classes.hpp:33073
Definition: LA_Engine_classes.hpp:22125
Definition: LA_Engine_classes.hpp:27072
struct FDominantShadowInfo DominantLightShadowInfo
Definition: LA_Engine_classes.hpp:32957
unsigned long bEmitterDelayUseRange
Definition: LA_Engine_classes.hpp:21663
Definition: LA_Engine_classes.hpp:1615
struct FRawDistributionFloat Amplitude
Definition: LA_Engine_classes.hpp:29696
unsigned long bOccludedPawnOutline
Definition: LA_Engine_classes.hpp:4271
float Leading
Definition: LA_Engine_classes.hpp:7368
unsigned long bWasDeactivated
Definition: LA_Engine_classes.hpp:20014
void SetExtColorParameter(const struct FName &ParameterName, float Red, float Green, float Blue, float Alpha)
class APawn * ShotTarget
Definition: LA_Engine_classes.hpp:5917
Definition: LA_Engine_classes.hpp:3184
class UNavMeshPathGoalEvaluator * GetNavMeshPathGoalEvaluatorFromCache(class UClass *GoalEvalClass, class UNavigationHandle *Requestor)
unsigned long bUpdateSimulatedPosition
Definition: LA_Engine_classes.hpp:69
void ClearQosStatusChangedDelegate(const struct FScriptDelegate &QosStatusChangedDelegate)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:10333
bool ProjectileHurtRadius(const struct FVector &HurtOrigin, const struct FVector &HitNormal)
void IncrementFloatStat(int StatId, float IncBy)
struct FName SpriteCategoryName
Definition: LA_Engine_classes.hpp:4713
void ClearFlashLocation()
void LevelStreamingStatusChanged(class ULevelStreaming *LevelObject, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad)
struct FString DisplayName
Definition: LA_Engine_classes.hpp:37902
TArray< struct FString > PlayerDataStoreClassNames
Definition: LA_Engine_classes.hpp:30280
float MinDamageAmount
Definition: LA_Engine_classes.hpp:28663
int ReleaseResourcesFence
Definition: LA_Engine_classes.hpp:33669
int Subdivisions[0x3]
Definition: LA_Engine_classes.hpp:1367
struct FName StageMarkGroup
Definition: LA_Engine_classes.hpp:16047
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32191
TEnumAsByte< ELoginStatus > GetLoginStatus(unsigned char LocalUserNum)
unsigned char FiringMode
Definition: LA_Engine_classes.hpp:23421
unsigned long RenderTessellation
Definition: LA_Engine_classes.hpp:22484
unsigned char UnknownData00[0x30]
Definition: LA_Engine_classes.hpp:10550
void DoSentinel_ViewDependentMemoryAtSpecificLocation(struct FVector *InLocation, struct FRotator *InRotation)
void UpdateSplineComponents()
struct FScalarMaterialInput TwoSidedLightingMask
Definition: LA_Engine_classes.hpp:14931
class UDecalComponent * SpawnDecal(class UMaterialInterface *DecalMaterial, const struct FVector &DecalLocation, const struct FRotator &DecalOrientation, float Width, float Height, float Thickness, bool bNoClip, float DecalRotation, class UPrimitiveComponent *HitComponent, bool bProjectOnTerrain, bool bProjectOnSkeletalMeshes, const struct FName &HitBone, int HitNodeIndex, int HitLevelIndex, float InDecalLifeSpan, int InFracturedStaticMeshComponentIndex, float InDepthBias, const struct FVector2D &InBlendRange, bool bRemoveNoReceivers)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22008
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21129
bool IsWildcardStringSetting(int StringSettingId)
void AddDeviceSelectionDoneDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &DeviceDelegate)
float GetClothCollisionResponseCoefficient()
Definition: LA_Engine_classes.hpp:22320
unsigned long bInitialised
Definition: LA_Engine_classes.hpp:10198
Definition: LA_Engine_classes.hpp:28781
struct FPointer ClothSim
Definition: LA_Engine_classes.hpp:33313
TArray< class APortalTeleporter * > Portals
Definition: LA_Engine_classes.hpp:1618
TEnumAsByte< ECollisionType > CollisionType
Definition: LA_Engine_classes.hpp:5244
struct FNavigationOctreeObject NavOctreeObject
Definition: LA_Engine_classes.hpp:2941
struct FPointer ApexDestructibleActor
Definition: LA_Engine_classes.hpp:15662
float LastUpdatePosition
Definition: LA_Engine_classes.hpp:17030
void SetPos(float PosX, float PosY, float PosZ)
Definition: LA_Engine_classes.hpp:18902
unsigned long bHardAttach
Definition: LA_Engine_classes.hpp:35383
TArray< int > LODModelOffsetInFileList
Definition: LA_Engine_classes.hpp:33674
void SetObjectValue(class UObject *NewValue)
struct FRotator RotationValue
Definition: LA_Engine_classes.hpp:27608
int NumIndirectLightingBounces
Definition: LA_Engine_classes.hpp:8251
int MaxLightComponents
Definition: LA_Engine_classes.hpp:32737
struct FString GetDebugString(int SlotIdx)
Definition: LA_Engine_classes.hpp:2838
struct FInterpCurveVector EulerTrack
Definition: LA_Engine_classes.hpp:16587
float TimeMargin
Definition: LA_Engine_classes.hpp:6145
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25363
class AActor * SpecialHandling(class APawn *Other)
unsigned long bComponentUseFixedSkelBounds
Definition: LA_Engine_classes.hpp:33244
void ClientUpdateLevelStreamingStatus(const struct FName &PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad)
unsigned long bCheckingForFragmentation
Definition: LA_Engine_classes.hpp:2045
void SetClothSolverIterations(int ClothSolverIterations)
Definition: LA_Engine_classes.hpp:24728
unsigned long bHardStretchLimit
Definition: LA_Engine_classes.hpp:33617
Definition: LA_Engine_classes.hpp:32877
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21306
class UTexture2D * Sprite
Definition: LA_Engine_classes.hpp:4706
unsigned long bUseBackgroundLevelStreaming
Definition: LA_Engine_classes.hpp:918
void AllOwnedComponents(class UClass *BaseClass, class UActorComponent **OutComponent)
bool NotifyGameSessionEnded()
bool Died(class AController *Killer, class UClass *DamageType, const struct FVector &HitLocation)
Definition: LA_Engine_classes.hpp:16894
class UMapInfo * GetMapInfo()
struct FString OriginalApexName
Definition: LA_Engine_classes.hpp:15849
float OcclusionPower
Definition: LA_Engine_classes.hpp:9162
struct FString TickMaterialName
Definition: LA_Engine_classes.hpp:862
TArray< struct FVector > SoftBodyTetraVertsUnscaled
Definition: LA_Engine_classes.hpp:33637
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3703
bool ActorReachable(class AActor *A)
unsigned long bDisableAutoBaseOnProcBuilding
Definition: LA_Engine_classes.hpp:3785
bool ImpactEffectIsRelevant(class APawn *EffectInstigator, const struct FVector &SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance, bool bSkipLOSCheck)
struct FString NextURL
Definition: LA_Engine_classes.hpp:606
struct FVector FloorPosition
Definition: LA_Engine_classes.hpp:10640
struct FString MatineePackageCaptureName
Definition: LA_Engine_classes.hpp:1078
struct FVector Origin
Definition: LA_Engine_classes.hpp:8179
int STATIC_GetObjClassVersion()
TArray< struct FTexAddressParameterValue > TexAddressParameterValues
Definition: LA_Engine_classes.hpp:19862
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12010
bool GetIntProperty(int PropertyId, int *Value)
void ItemRemovedFromInvManager()
unsigned long bSuppressSpawning
Definition: LA_Engine_classes.hpp:20013
struct FPointer Resource
Definition: LA_Engine_classes.hpp:10708
bool IsValidClaimBetween(class APawn *ChkClaim, int StartSlotIdx, int EndSlotIdx, bool bSkipTeamCheck, bool bSkipOverlapCheck)
class UTexture * Texture
Definition: LA_Engine_classes.hpp:17818
Definition: LA_Engine_classes.hpp:12967
TArray< struct FAnimGroup > AnimGroups
Definition: LA_Engine_classes.hpp:13811
TArray< struct FGuid > IrrelevantLights
Definition: LA_Engine_classes.hpp:30050
class USceneCaptureComponent * SceneCapture
Definition: LA_Engine_classes.hpp:3643
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28378
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26292
void GetAimAdhesionExtent(float *Width, float *Height, struct FVector *Center)
bool ReadPlayerStorage(unsigned char LocalUserNum, class UOnlinePlayerStorage *PlayerStorage, int DeviceID)
float LODDistanceFactor
Definition: LA_Engine_classes.hpp:29845
void SetCurrentWeapon(class AWeapon *DesiredWeapon)
struct FExpressionInput Realtime
Definition: LA_Engine_classes.hpp:18439
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12466
Definition: LA_Engine_classes.hpp:13774
TEnumAsByte< ESceneDepthPriorityGroup > DepthPriorityGroup
Definition: LA_Engine_classes.hpp:4185
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1224
unsigned long IgnoreInitialTrigger
Definition: LA_Engine_classes.hpp:15883
Definition: LA_Core_structs.hpp:315
Definition: LA_Engine_classes.hpp:37737
struct FVector ResetLocation
Definition: LA_Engine_classes.hpp:17086
bool IsInPartyChat(unsigned char LocalUserNum)
unsigned long bCallScriptEventOnInit
Definition: LA_Engine_classes.hpp:13220
bool PreTeleport(class ATeleporter *InTeleporter)
float RadialStrength
Definition: LA_Engine_classes.hpp:25121
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30262
float GlobalGravityZ
Definition: LA_Engine_classes.hpp:597
float GoalDist
Definition: LA_Engine_classes.hpp:12330
bool STATIC_GoalWithinEnvelopeToLoc(class UNavigationHandle *NavHandle, const struct FVector &InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, float InMinTraversalDist)
bool ShouldAutoContinueToNextRound()
unsigned long bEFParticleLODApply
Definition: LA_Engine_classes.hpp:20038
void SetOrientation(struct FQuat *NewOrientation)
int MaterialSlotId
Definition: LA_Engine_classes.hpp:14164
void SetFloatParameter(const struct FName &ParameterName, float Param)
Definition: LA_Engine_classes.hpp:10128
bool HasLeftSafeZone(int LocalPlayerIndex)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17167
struct FString Filename
Definition: LA_Engine_classes.hpp:2159
unsigned long bIgnoreRigidBodyPawns
Definition: LA_Engine_classes.hpp:52
struct FString StrValue
Definition: LA_Engine_classes.hpp:29071
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16881
struct FBitArray_Mirror SelectedInstances
Definition: LA_Engine_classes.hpp:15810
Definition: LA_Engine_classes.hpp:12163
TArray< struct FServerAuthRetry > ServerAuthRetries
Definition: LA_Engine_classes.hpp:36147
float Target
Definition: LA_Engine_classes.hpp:27563
unsigned long bStaticDecal
Definition: LA_Engine_classes.hpp:14813
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12286
class UFont * SmallFont
Definition: LA_Engine_classes.hpp:827
class AInventoryManager * InvManager
Definition: LA_Engine_classes.hpp:23512
float ErrorThreshold
Definition: LA_Engine_classes.hpp:12776
void RecordAIPathFail(class AController *AI, const struct FString &Reason, const struct FVector &Dest)
float ForceHeight
Definition: LA_Engine_classes.hpp:25389
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22963
unsigned long bMobileRimFading
Definition: LA_Engine_classes.hpp:10303
bool GetStatId(const struct FName &StatName, int *StatId)
TArray< class UAnimSequence * > AdditiveBasePoseAnimSeq
Definition: LA_Engine_classes.hpp:14594
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14745
class UMaterialInterface * FluidMaterial
Definition: LA_Engine_classes.hpp:31681
TArray< struct FAnimBlendInfo > Anims
Definition: LA_Engine_classes.hpp:13943
bool CanBeginHostMigration()
float Roll
Definition: LA_Engine_classes.hpp:22550
struct FIndirectArray_Mirror CachedPVRTCMips
Definition: LA_Engine_classes.hpp:10735
unsigned char SkipCollidePawns
Definition: LA_Engine_classes.hpp:28
Definition: LA_Engine_classes.hpp:16171
TEnumAsByte< ENavMeshEdgeType > GetCurrentEdgeType()
unsigned long bRetryPathfindingWithDriver
Definition: LA_Engine_classes.hpp:23788
unsigned long bApplyOwnerScale
Definition: LA_Engine_classes.hpp:22942
Definition: LA_Engine_classes.hpp:22302
struct FString STATIC_GetString(int Switch, bool bPRI1HUD, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
bool ClearFile(const struct FString &UserId, const struct FString &Filename)
void ClearFlashCount(class AWeapon *InWeapon)
float DirAngle
Definition: LA_Engine_classes.hpp:13471
TArray< struct FParticleSystemLOD > LODSettings
Definition: LA_Engine_classes.hpp:10636
void DebugQueryUserFiles(const struct FString &UserId)
struct FVector Location
Definition: LA_Engine_classes.hpp:5639
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:19117
class AFluidSurfaceActor * FluidActor
Definition: LA_Engine_classes.hpp:31640
Definition: LA_Engine_classes.hpp:30074
int HudDebugCoordinateX
Definition: LA_Engine_classes.hpp:6183
unsigned long bValidTemporarySavedAnimSets
Definition: LA_Engine_classes.hpp:33297
void EnableFullBatchOptimization()
unsigned long bUseEmitterTime
Definition: LA_Engine_classes.hpp:22266
void SetProgressTime(float T)
struct FSet_Mirror SelectedCollisionComponents
Definition: LA_Engine_classes.hpp:30167
Definition: LA_Engine_classes.hpp:36814
int bTransformFromAnimParent
Definition: LA_Engine_classes.hpp:33230
float ShakeScale
Definition: LA_Engine_classes.hpp:26139
TArray< struct FMaterialFunctionInfo > MaterialFunctionInfos
Definition: LA_Engine_classes.hpp:15002
void STATIC_GetSettingsDataBlob(struct FSettingsData *Data, TArray< unsigned char > *OutBlob)
Definition: LA_Engine_classes.hpp:9375
float LastActiveTime
Definition: LA_Engine_classes.hpp:6148
struct FString CauseEventCommand
Definition: LA_Engine_classes.hpp:2232
void ClearQueryAvailableDownloadsComplete(unsigned char LocalUserNum, const struct FScriptDelegate &QueryDownloadsDelegate)
float BoneAngularDamping
Definition: LA_Engine_classes.hpp:24569
struct FOrbitOptions RotationOptions
Definition: LA_Engine_classes.hpp:21531
class ANavigationPoint * nextOrdered
Definition: LA_Engine_classes.hpp:2949
bool IsLookInputIgnored()
float MaxAngleDiff
Definition: LA_Engine_classes.hpp:12735
void MoveKinActorTransform(struct FMatrix *NewTM)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21937
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18516
int STATIC_GetSettingsDataInt(struct FSettingsData *Data)
float STATIC_StaticGetTimeToLocation(const struct FVector &TargetLoc, const struct FVector &StartLoc, class AController *RequestedBy)
struct FExpressionInput Address
Definition: LA_Engine_classes.hpp:19346
void NotifyAddInventory(class AInventory *NewItem)
bool MoveSmooth(const struct FVector &Delta)
void ClearCreateOnlineGameCompleteDelegate(const struct FScriptDelegate &CreateOnlineGameCompleteDelegate)
void SetStopSpawning(int InEmitterIndex, bool bInStopSpawning)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7957
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16645
Definition: LA_Engine_classes.hpp:21565
unsigned long bDisableMovement
Definition: LA_Engine_classes.hpp:16594
void OnExternalUIChange(bool bIsOpening)
void ForceApexClothingTeleportAndReset()
void SetAnimPosition(const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
bool ReadContentList(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType, int DeviceID)
Definition: LA_Engine_classes.hpp:28316
Definition: LA_Engine_classes.hpp:17674
unsigned long bSmoothInterpRollAndScale
Definition: LA_Engine_classes.hpp:33783
struct FExpressionInput Radius
Definition: LA_Engine_classes.hpp:19119
void LogTeamIntEvent(int EventID, class ATeamInfo *Team, int Value)
struct FColor ModuleEditorColor
Definition: LA_Engine_classes.hpp:20275
void SetCurrentByName(const struct FName &SearchName, bool bInvalidateExistingSearchResults)
Definition: LA_Engine_classes.hpp:34110
unsigned long bIsFallbackMaterial
Definition: LA_Engine_classes.hpp:14988
struct FRawDistributionVector Acceleration
Definition: LA_Engine_classes.hpp:20311
void OnCreateOnlineAccountCompleted(TEnumAsByte< EOnlineAccountCreateStatus > ErrorStatus)
float ShadowFalloffExponent
Definition: LA_Engine_classes.hpp:32883
unsigned long bIsViewRelevanceDirty
Definition: LA_Engine_classes.hpp:20029
struct FVector2D Aim
Definition: LA_Engine_classes.hpp:13961
float GetTotalMassBelowBone(const struct FName &InBoneName, class UPhysicsAsset *InAsset, class USkeletalMesh *InSkelMesh)
bool IsClosestLocalPlayerToActor(class AActor *TheActor)
void DrawTransition(class UCanvas *Canvas)
unsigned long bOverrideSearchStart
Definition: LA_Engine_classes.hpp:5878
void NotifyAutoAdjustSlots(class ACoverLink *Link, TArray< int > *SlotIndices)
void ClearRequestTitleFileListCompleteDelegate(const struct FScriptDelegate &RequestTitleFileListDelegate)
TArray< struct FLocalizedSubtitle > LocalizedSubtitles
Definition: LA_Engine_classes.hpp:29775
unsigned long bEnableCollisionResponse
Definition: LA_Engine_classes.hpp:24562
class UNavMeshPathConstraint * CreatePathConstraint(class UClass *ConstraintClass)
TArray< struct FName > TargetBoneNames
Definition: LA_Engine_classes.hpp:12540
class UInterpGroupInst * InterpGroupInst
Definition: LA_Engine_classes.hpp:34751
unsigned long bGenerateRoofMesh
Definition: LA_Engine_classes.hpp:33859
unsigned long bEditable
Definition: LA_Engine_classes.hpp:20269
struct FGuid Id
Definition: LA_Engine_classes.hpp:18278
TArray< float > LODDistances
Definition: LA_Engine_classes.hpp:10634
class UFont * STATIC_GetFontSizeIndex(int FontSize)
void InitNavigationHandle()
float VolumeMultiplier
Definition: LA_Engine_classes.hpp:4002
void OnRegister(class ULocalPlayer *InPlayer)
class UUIDataStore_OnlinePlayerData * OnlinePlayerData
Definition: LA_Engine_classes.hpp:6172
int STATIC_GetObjClassVersion()
float WarmupTickRate
Definition: LA_Engine_classes.hpp:10606
unsigned long bUpdating
Definition: LA_Engine_classes.hpp:6086
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37243
void AddRegisterPlayerCompleteDelegate(const struct FScriptDelegate &RegisterPlayerCompleteDelegate)
unsigned long bTickAnimNodesWhenNotRendered
Definition: LA_Engine_classes.hpp:33249
float NavMeshGen_MaxGroundCheckSize
Definition: LA_Engine_classes.hpp:32405
bool CheckScore(class APlayerReplicationInfo *Scorer)
class UClass * ExitActor
Definition: LA_Engine_classes.hpp:37980
void DebugLogNotification(struct FNotificationInfo *Notification)
struct FString WrongPassword
Definition: LA_Engine_classes.hpp:36125
float ClothAttachmentResponseCoefficient
Definition: LA_Engine_classes.hpp:33613
void ForceActivateInput(int InputIdx)
TEnumAsByte< EEmitterRenderMode > EmitterRenderMode
Definition: LA_Engine_classes.hpp:20183
Definition: LA_Engine_classes.hpp:15064
void AppendPropertiesToURL(struct FString *URL)
class APostProcessVolume * HighestPriorityPostProcessVolume
Definition: LA_Engine_classes.hpp:550
struct FMultiMap_Mirror ResourceProviders
Definition: LA_Engine_classes.hpp:30921
void ActivateLensEffect()
Definition: LA_Engine_classes.hpp:37091
TEnumAsByte< ETerrainCollisionType > TerrainColType
Definition: LA_Engine_classes.hpp:22
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28750
class UClass * FriendMessagesProviderClass
Definition: LA_Engine_classes.hpp:31124
TArray< class UInteraction * > Interactions
Definition: LA_Engine_classes.hpp:6163
unsigned long bBlockRigidBody
Definition: LA_Engine_classes.hpp:5241
TArray< struct FSourceTexture2DRegion > SourceRegions
Definition: LA_Engine_classes.hpp:32041
float DelayMin
Definition: LA_Engine_classes.hpp:29372
TArray< class USequenceObject * > SequenceObjects
Definition: LA_Engine_classes.hpp:25900
Definition: LA_Engine_classes.hpp:9216
unsigned char PickTeam(unsigned char Current, class AController *C)
unsigned long bUsedWithInstancedMeshParticles
Definition: LA_Engine_classes.hpp:14973
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:14624
struct FString MapPrefix
Definition: LA_Engine_classes.hpp:37877
class UPrimitiveComponent * GrabbedComponent
Definition: LA_Engine_classes.hpp:24169
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31888
void ShowDeviceSelection()
void SetClothValidBounds(const struct FVector &ClothValidBoundsMin, const struct FVector &ClothValidBoundsMax)
class UClass * GameplayActorClass
Definition: LA_Engine_classes.hpp:4974
unsigned long bShouldSaveForCheckpoint
Definition: LA_Engine_classes.hpp:2940
class ALadderVolume * MyLadder
Definition: LA_Engine_classes.hpp:3149
unsigned long bHasBeenPaintedInEditor
Definition: LA_Engine_classes.hpp:10755
int PickRandomBuildingMesh()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13749
int MinDynamicBandwidth
Definition: LA_Engine_classes.hpp:2291
void ProcessViewRotation(float DeltaTime, struct FRotator *out_ViewRotation, struct FRotator *out_DeltaRot)
bool PreventDeath(class APawn *Killed, class AController *Killer, class UClass *DamageType, const struct FVector &HitLocation)
void gibbedBy(class AActor *Other)
int IntResult
Definition: LA_Engine_classes.hpp:27365
unsigned long bUseSuspensionAxis
Definition: LA_Engine_classes.hpp:23888
struct FName GetViewName(int ViewId)
TArray< struct FName > PrioritizedSkelBranches
Definition: LA_Engine_classes.hpp:13812
Definition: LA_Core_structs.hpp:586
TEnumAsByte< EDoubleClickDir > STATIC_SetFlags(unsigned char Flags, class APlayerController *PC)
float MinOcclusion
Definition: LA_Engine_classes.hpp:9165
void ProcessInstantHit(unsigned char FiringMode, const struct FImpactInfo &Impact, int NumHits)
TArray< struct FVector > TrailBoneLocations
Definition: LA_Engine_classes.hpp:14538
unsigned long bUsedBillboard
Definition: LA_Engine_classes.hpp:10237
void IncrementFlashCount()
void SetEnableClothingSimulation(bool bInEnable)
Definition: LA_Engine_classes.hpp:22589
TEnumAsByte< ECsgOper > CsgOper
Definition: LA_Engine_classes.hpp:1213
class UClass * CrushedDamageType
Definition: LA_Engine_classes.hpp:23800
int StatPKLTotal
Definition: LA_Engine_classes.hpp:34492
unsigned long bCallScriptEventOnBecomeRelevant
Definition: LA_Engine_classes.hpp:13221
void OnToggle(class USeqAct_Toggle *Action)
float CullDistance
Definition: LA_Engine_classes.hpp:4183
bool ShowHostGamercard(unsigned char ControllerIndex, int ListIndex)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36259
float InteractDistance
Definition: LA_Engine_classes.hpp:6173
bool OverridePickupQuery(class APawn *Other, class UClass *ItemClass, class AActor *Pickup, unsigned char *bAllowPickup)
float FoliageDamageImpulseScale
Definition: LA_Engine_classes.hpp:31509
int TeamIndex
Definition: LA_Engine_classes.hpp:34544
bool STATIC_AlongLine(class UNavigationHandle *NavHandle, const struct FVector &Dir)
void DeleteDataBlobCallbackDelegate(bool bWasSucessfull, const struct FString &StorageID, const struct FString &BlobName, const struct FString &Error)
void ClientTravel(const struct FString &URL, TEnumAsByte< ETravelType > TravelType, bool bSeamless, const struct FGuid &MapPackageGuid)
float LODDistanceFactor
Definition: LA_Engine_classes.hpp:6131
class ALadder * LadderList
Definition: LA_Engine_classes.hpp:3150
void SoakPause(class APawn *P)
unsigned long bCheckForBasedPlayer
Definition: LA_Engine_classes.hpp:13016
Definition: LA_Engine_classes.hpp:26328
class UDistributionVector * AdditionalVelocity
Definition: LA_Engine_classes.hpp:5286
unsigned long bEnableDebugInput
Definition: LA_Engine_classes.hpp:31434
struct FString GetPropertyColumnHeader(int PropertyId)
void Kick(const struct FString &S)
unsigned long UnknownData01
Definition: LA_Engine_classes.hpp:10565
float AccumTickDeltaseconds
Definition: LA_Engine_classes.hpp:3910
float PercentForBadPing
Definition: LA_Engine_classes.hpp:2298
float SourceInteriorLPF
Definition: LA_Engine_classes.hpp:3996
TArray< int > CompressedTrackOffsets
Definition: LA_Engine_classes.hpp:14586
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36580
void OnSetSaveDataComplete(bool bWasSucessfull, const struct FString &StorageID, const struct FString &BlobName, const struct FString &Error)
Definition: LA_Engine_classes.hpp:37608
unsigned long bMuteSpectators
Definition: LA_Engine_classes.hpp:36660
void InterpolationFinished(class USeqAct_Interp *InterpAction)
unsigned long bAutoFreezeApexClothingWhenNotRendered
Definition: LA_Engine_classes.hpp:33340
float EyeHeight
Definition: LA_Engine_classes.hpp:23467
bool SetPropertyFromStringByName(const struct FName &PropertyName, struct FString *NewValue)
class UCameraAnim * CamAnim
Definition: LA_Engine_classes.hpp:34750
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21754
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18535
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13445
struct FColor FillColor
Definition: LA_Engine_classes.hpp:25798
Definition: LA_Engine_classes.hpp:15273
float GetTimeToLocation(const struct FVector &TargetLoc)
ECoverType
Definition: LA_Engine_structs.hpp:1543
struct FString GameAcronym
Definition: LA_Engine_classes.hpp:37876
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10718
Definition: LA_Engine_classes.hpp:15132
void OnReadUserFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename)
float RadiusPeak
Definition: LA_Engine_classes.hpp:29449
void SetBoneSpringParams(float InLinearSpring, float InLinearDamping, float InAngularSpring, float InAngularDamping)
void WeaponStoppedFiring(class AWeapon *InWeapon, bool bViaReplication)
int ActiveSearchIndex
Definition: LA_Engine_classes.hpp:31072
unsigned long bOrientOnSlope
Definition: LA_Engine_classes.hpp:53
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26082
float FadeTimeRemaining
Definition: LA_Engine_classes.hpp:34611
int STATIC_GetObjClassVersion()
void OnToggle(class USeqAct_Toggle *Action)
Definition: LA_Engine_classes.hpp:37387
void KillParticlesInEmitter(const struct FName &InEmitterName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19490
Definition: LA_Engine_classes.hpp:14904
class UBookMark * BookMarks[0xA]
Definition: LA_Engine_classes.hpp:563
class UTexture * NewTexture
Definition: LA_Engine_classes.hpp:37551
float PP_DesaturationMultiplier
Definition: LA_Engine_classes.hpp:8934
void AddReadFileDelegate(const struct FScriptDelegate &ReadTitleFileCompleteDelegate)
void SetTranslation(const struct FVector &NewTranslation)
struct FName GetDefaultCameraMode(class APlayerController *RequestedBy)
bool AtCapacity(bool bSpectator)
float UnderWaterTime
Definition: LA_Engine_classes.hpp:23474
unsigned long bIncludeHoles
Definition: LA_Engine_classes.hpp:30105
void AddClientAuthEndSessionRequestDelegate(const struct FScriptDelegate &ClientAuthEndSessionRequestDelegate)
void OnRigidBodySpringOverextension(class URB_BodyInstance *BodyInstance)
Definition: LA_Engine_classes.hpp:29736
struct FFontRenderInfo STATIC_CreateFontRenderInfo(bool bClipText, bool bEnableShadow, const struct FLinearColor &GlowColor, const struct FVector2D &GlowOuterRadius, const struct FVector2D &GlowInnerRadius)
float Buoyancy
Definition: LA_Engine_classes.hpp:23438
void ForceUpdateMouseCursor(bool bSetCursor)
float Width
Definition: LA_Engine_classes.hpp:4568
void RemoveFromNavigation()
bool STATIC_IsUsingES2Renderer()
struct FString SceneCaptureReflectActorMaterialName
Definition: LA_Engine_classes.hpp:992
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25497
struct FName BoneName
Definition: LA_Engine_classes.hpp:13105
void SetClothSleep(bool IfClothSleep)
Definition: LA_Engine_classes.hpp:36047
float SwingLimitDamping
Definition: LA_Engine_classes.hpp:24709
void ServerSendAdjustedSlots(int Index)
float CurTime
Definition: LA_Engine_classes.hpp:34752
void SetTraceBlocking(bool NewBlockZeroExtent, bool NewBlockNonZeroExtent)
unsigned long bOnlyOwnerSee
Definition: LA_Engine_classes.hpp:4197
unsigned long EnableToggle3DDrawMode
Definition: LA_Engine_classes.hpp:20266
int Min
Definition: LA_Engine_classes.hpp:28905
unsigned long bDisableClientSidePawnInteractions
Definition: LA_Engine_classes.hpp:23203
void SeamlessTravelTo(class APlayerController *NewPC)
class USequence * GetGameSequence()
unsigned char UnknownData00[0x8]
Definition: LA_Engine_classes.hpp:7237
unsigned char UnknownData01[0x3]
Definition: LA_Engine_classes.hpp:5289
bool MuteAll(unsigned char LocalUserNum, bool bAllowFriends)
class UUIDataStore * FindDataStore(const struct FName &DataStoreTag, class ULocalPlayer *PlayerOwner)
void HearNoise(float Loudness, class AActor *NoiseMaker, const struct FName &NoiseType)
Definition: LA_Engine_classes.hpp:4584
bool SetSaveSlotKeyValues(const struct FString &DataStoreID, const struct FString &SaveDataBlobName, int *SaveSlot)
unsigned long bShouldBeVisibleInEditor
Definition: LA_Engine_classes.hpp:8127
unsigned long ExtendedCaptionDisplay
Definition: LA_Engine_classes.hpp:19177
bool PickWallAdjust(const struct FVector &WallHitNormal, class AActor *HitActor)
TEnumAsByte< EBeamMethod > BeamMethod
Definition: LA_Engine_classes.hpp:22471
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31310
void UpdateGameSettings()
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:18533
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:15042
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17780
TEnumAsByte< EAxis > JointAxis
Definition: LA_Engine_classes.hpp:14307
class AActor * Owner
Definition: LA_Engine_classes.hpp:24481
Definition: LA_Engine_classes.hpp:27226
float FadeInStopTime
Definition: LA_Engine_classes.hpp:3970
float ExplosionVelScale
Definition: LA_Engine_classes.hpp:15461
struct FVector DebugPathExtent
Definition: LA_Engine_classes.hpp:3415
void BeginBVT(const struct FString &TagDesc)
class USoundCue * CloseSound
Definition: LA_Engine_classes.hpp:1825
unsigned long AlignToNormal
Definition: LA_Engine_classes.hpp:10478
void Sentinel_PostAcquireTravelTheWorldPoints()
struct FVector GetFirstMoveLocation()
unsigned long bDrawWireCylinder
Definition: LA_Engine_classes.hpp:4523
Definition: LA_Engine_structs.hpp:5559
void SetLinearPositionTarget(const struct FVector &InPosTarget)
class AActor * MyStaticMeshActor
Definition: LA_Engine_classes.hpp:23254
int ControlTickTag
Definition: LA_Engine_classes.hpp:14208
bool STATIC_ObstaclePointCheck(const struct FVector &Pt, const struct FVector &Extent)
unsigned long bShowFluidDetail
Definition: LA_Engine_classes.hpp:31693
void StartFire(unsigned char FireModeNum)
void AddControllerChangeDelegate(const struct FScriptDelegate &ControllerChangeDelegate)
unsigned long SpawnByDistance
Definition: LA_Engine_classes.hpp:22654
void OnToggleInput(class USeqAct_ToggleInput *inAction)
Definition: LA_Core_structs.hpp:710
void TakeRadiusDamage(class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
void ContinueListenHostAuth()
float LatestDeltaTime
Definition: LA_Engine_classes.hpp:31428
float MobileTangentVertexFrequencyMultiplier
Definition: LA_Engine_classes.hpp:10383
struct FRotator RotOrigin
Definition: LA_Engine_classes.hpp:33550
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24187
void NotifyGameSessionEnded()
struct FString GetKeyboardInputResults(unsigned char *bWasCanceled)
unsigned long bAllowRigidBodyUnderneath
Definition: LA_Engine_classes.hpp:29931
Definition: LA_Engine_classes.hpp:21053
float BlendTime
Definition: LA_Engine_classes.hpp:13524
class ANavigationPoint * nextNavigationPoint
Definition: LA_Engine_classes.hpp:2948
unsigned long bAlwaysUseInstanceWeights
Definition: LA_Engine_classes.hpp:33295
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30595
float ForceHeight
Definition: LA_Engine_classes.hpp:25579
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25016
void LogPlayerSpawnEvent(int EventID, class AController *Player, class UClass *PawnClass, int TeamID)
void DebugFreezeGame(class AActor *ActorToLookAt)
float TorusRadius
Definition: LA_Engine_classes.hpp:25530
ECoverAction
Definition: LA_Engine_structs.hpp:1553
void AddReadNewsCompletedDelegate(const struct FScriptDelegate &ReadNewsDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27787
void LogAllPlayerPositionsEvent(int EventID)
class APortalMarker * MyMarker
Definition: LA_Engine_classes.hpp:3739
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3744
class UUIDataProvider_OnlinePartyChatList * PartyChatProvider
Definition: LA_Engine_classes.hpp:31129
struct FString ThumbnailParticleSystemPostProcessName
Definition: LA_Engine_classes.hpp:984
struct FPointer CachedByteProperty
Definition: LA_Engine_classes.hpp:13585
void ClearDeleteUserFileCompleteDelegate(const struct FScriptDelegate &DeleteUserFileCompleteDelegate)
void PlayDying(class UClass *DamageType, const struct FVector &HitLoc)
void SetTextureParameterValue(const struct FName &ParameterName, class UTexture *Value)
unsigned long bIsTeamGame
Definition: LA_Engine_classes.hpp:37878
void SetDataStoreBinding(const struct FString &MarkupText, int BindingIndex)
int MaxStaticMeshComponents
Definition: LA_Engine_classes.hpp:3814
int StaticLightingResolution
Definition: LA_Engine_classes.hpp:29923
unsigned long bUseSubDivisions
Definition: LA_Engine_classes.hpp:11296
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5833
TArray< class AVolume * > ExpansionVolumes
Definition: LA_Engine_classes.hpp:3384
unsigned long bAllowImageFlipping
Definition: LA_Engine_classes.hpp:21652
float SoftStartPenalty
Definition: LA_Engine_classes.hpp:12284
bool ClearCachedFile(const struct FString &Filename)
void NotifyNavigationChanged(class ANavigationPoint *N)
TArray< int > ValidMaterialIndices
Definition: LA_Engine_classes.hpp:20488
bool CalcCamera(float fDeltaTime, struct FVector *out_CamLoc, struct FRotator *out_CamRot, float *out_FOV)
unsigned long bSlowerZAcquire
Definition: LA_Engine_classes.hpp:5875
class UParticleSystemComponent * SpawnEmitterMeshAttachment(class UParticleSystem *EmitterTemplate, class USkeletalMeshComponent *Mesh, const struct FName &AttachPointName, bool bAttachToSocket, const struct FVector &RelativeLoc, const struct FRotator &RelativeRot)
Definition: LA_Engine_classes.hpp:7234
bool IsInSeamlessTravel()
float LastUpdateTime
Definition: LA_Engine_classes.hpp:29027
unsigned long bTwoWayCollision
Definition: LA_Engine_classes.hpp:23164
TEnumAsByte< EParticleReplayState > ReplayState
Definition: LA_Engine_classes.hpp:20053
void ClearGameInviteAcceptedDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &GameInviteAcceptedDelegate)
TArray< class UObject * > Players
Definition: LA_Engine_classes.hpp:29048
float MaxStreamingUpdateDist
Definition: LA_Engine_classes.hpp:4788
float FoliageTouchImpulseScale
Definition: LA_Engine_classes.hpp:31510
unsigned char UnknownData01[0x48]
Definition: LA_Engine_classes.hpp:25710
float ForceRadius
Definition: LA_Engine_classes.hpp:25488
struct FString ServerName
Definition: LA_Engine_classes.hpp:34422
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30173
class URB_ConstraintInstance * StayUprightConstraintInstance
Definition: LA_Engine_classes.hpp:23905
struct FRotator Rotation
Definition: LA_Engine_classes.hpp:34
TEnumAsByte< EAnimationCompressionFormat > TranslationCompressionFormat
Definition: LA_Engine_classes.hpp:14582
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27252
Definition: LA_Engine_classes.hpp:26513
void SetIgnoreOwnerHidden(bool bNewIgnoreOwnerHidden)
class UClass * GameMessageClass
Definition: LA_Engine_classes.hpp:34482
int MaxPingBytes
Definition: LA_Engine_classes.hpp:10049
class USkelControlBase * FindSkelControl(const struct FName &InControlName)
struct FPostProcessSettings DefaultPostProcessSettings
Definition: LA_Engine_classes.hpp:505
TArray< struct FSynchGroup > Groups
Definition: LA_Engine_classes.hpp:13778
bool FindLocalServerAuthSession(class UPlayer *ClientConnection, struct FLocalAuthSession *OutSessionInfo)
struct FColorMaterialInput EmissiveColor
Definition: LA_Engine_classes.hpp:14918
unsigned long bDisableCaching
Definition: LA_Engine_classes.hpp:13219
void ProcessCinematic(bool bInCinematicMode)
unsigned long bAllowsForceFeedback
Definition: LA_Engine_classes.hpp:7435
float ClothAttachmentTearFactor
Definition: LA_Engine_classes.hpp:33614
void OnClientAuthResponse(const struct FUniqueNetId &ClientUID, int ClientIP, int AuthTicketUID)
bool PlayActorFaceFXAnim(class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
unsigned long bSingleLine
Definition: LA_Engine_classes.hpp:29747
struct FPointer LinearKernel
Definition: LA_Engine_classes.hpp:25231
class UAudioComponent * ImpactSoundComponent
Definition: LA_Engine_classes.hpp:23205
unsigned long TwoSidedSeparatePass
Definition: LA_Engine_classes.hpp:14945
void OnReadUserFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename)
unsigned long Looping
Definition: LA_Engine_classes.hpp:32133
unsigned long bForceApplyToCloth
Definition: LA_Engine_classes.hpp:25392
int CoordinateIndex
Definition: LA_Engine_classes.hpp:19303
unsigned char UnknownData01[0x2]
Definition: LA_Engine_classes.hpp:32787
Definition: LA_Engine_classes.hpp:18167
struct FString BookMarkSequencePathName
Definition: LA_Engine_classes.hpp:5678
class AEnvironmentVolume * FindEnvironmentVolume(const struct FVector &TestLocation)
struct FName BaseBoneName
Definition: LA_Engine_classes.hpp:170
TEnumAsByte< ERBCollisionChannel > ClothRBChannel
Definition: LA_Engine_classes.hpp:33326
struct FName ParamName
Definition: LA_Engine_classes.hpp:37552
void CurrentLevelUnloaded()
void GetWeaponDebug(TArray< struct FString > *DebugInfo)
int LastDropRate
Definition: LA_Engine_classes.hpp:33390
Definition: LA_Engine_classes.hpp:6617
struct FQuat GetOrientation()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5221
void AddFindDLCDelegate(const struct FScriptDelegate &InDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28768
class UTexture * Texture
Definition: LA_Engine_classes.hpp:19325
int OldPredictedLODLevel
Definition: LA_Engine_classes.hpp:33215
float SquealLatThreshold
Definition: LA_Engine_classes.hpp:23921
unsigned long bForceDefaultPostProcessChain
Definition: LA_Engine_classes.hpp:8964
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27192
bool IsSplitscreenPlayer(int *out_SplitscreenPlayerIndex)
void DrawHUD(class AHUD *H)
float ContinuousDistanceThreshold
Definition: LA_Engine_classes.hpp:15887
Definition: LA_Engine_classes.hpp:7216
unsigned long bAvoidReversing
Definition: LA_Engine_classes.hpp:23787
unsigned long bReverseSync
Definition: LA_Engine_classes.hpp:13883
class UTexture2D * WhiteSquareTexture
Definition: LA_Engine_classes.hpp:579
struct FName EmitterName
Definition: LA_Engine_classes.hpp:21231
unsigned long bDebugDrawScopes
Definition: LA_Engine_classes.hpp:33868
TScriptInterface< class UOnlinePlayerInterface > PlayerInterface
Definition: LA_Engine_classes.hpp:31166
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24440
struct FExpressionInput Alpha
Definition: LA_Engine_classes.hpp:17838
float LastUpdatePosition
Definition: LA_Engine_classes.hpp:17126
float BlendTimeToGo
Definition: LA_Engine_classes.hpp:13494
float LastNetUpdateTime
Definition: LA_Engine_classes.hpp:149
float BasePlayScale
Definition: LA_Engine_classes.hpp:34765
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29572
unsigned long bLowerDetail
Definition: LA_Engine_classes.hpp:12379
void SetClothCollisionResponseCoefficient(float ClothCollisionResponseCoefficient)
void HandleParticleModuleEventSendToGame(class UParticleModuleEventSendToGame *InEvent, struct FVector *InCollideDirection, struct FVector *InHitLocation, struct FVector *InHitNormal, struct FName *InBoneName)
bool DeleteMessage(unsigned char LocalUserNum, int MessageIndex)
void ClearAllCameraShakes()
void SetBeamEndPoint(int EmitterIndex, const struct FVector &NewEndPoint)
unsigned long bEnableHoleCollision
Definition: LA_Engine_classes.hpp:30035
struct FVector StartOffset
Definition: LA_Engine_classes.hpp:27863
float GetMaxLifespan(float InComponentDelay)
TArray< struct FVisiblePortalInfo > VisiblePortals
Definition: LA_Engine_classes.hpp:5927
TEnumAsByte< ETextureAddress > AddressX
Definition: LA_Engine_classes.hpp:32126
class UPrimitiveComponent * RenderComponent
Definition: LA_Engine_classes.hpp:25462
bool UploadGameplayEventsData(const struct FUniqueNetId &UniqueId, TArray< unsigned char > *Payload)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35345
void NotifyGameSessionEnded()
unsigned long bHasHandbrake
Definition: LA_Engine_classes.hpp:23784
bool DenyClientWeaponSet()
float WeightmapSubsectionOffset
Definition: LA_Engine_classes.hpp:30042
int MaxLives
Definition: LA_Engine_classes.hpp:2257
void GetDataBlob(const struct FString &StorageID, const struct FString &BlobName, const struct FScriptDelegate &InGetDataBlobCallback)
Definition: LA_Engine_classes.hpp:36981
struct FVector RotationVector
Definition: LA_Engine_classes.hpp:26309
class UCameraShake * ShakeParams
Definition: LA_Engine_classes.hpp:13106
void OnFriendInviteReceived(unsigned char LocalUserNum, const struct FUniqueNetId &RequestingPlayer, const struct FString &RequestingNick, const struct FString &Message)
class USoundCue * PlaySound
Definition: LA_Engine_classes.hpp:26766
TArray< unsigned char > RawFaceFXMiniSessionBytes
Definition: LA_Engine_classes.hpp:7311
int SingleAnimAtOrAboveLOD
Definition: LA_Engine_classes.hpp:13472
int Height
Definition: LA_Engine_classes.hpp:12167
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18389
float HeightOffset
Definition: LA_Engine_classes.hpp:25390
bool SendGameInviteToFriends(unsigned char LocalUserNum, TArray< struct FUniqueNetId > Friends, const struct FString &Text)
int ExtraCost
Definition: LA_Engine_classes.hpp:2953
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37554
TEnumAsByte< EDebugState > DebugState
Definition: LA_Engine_classes.hpp:32294
Definition: LA_Engine_classes.hpp:21640
struct FName LandMovementState
Definition: LA_Engine_classes.hpp:23492
Definition: LA_Engine_classes.hpp:21433
struct FString ForceFeedbackManagerClassName
Definition: LA_Engine_classes.hpp:6161
void LostChild(class AActor *Other)
Definition: LA_Engine_classes.hpp:18529
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_Engine_classes.hpp:21625
class UMaterial * SphereMaterial
Definition: LA_Engine_classes.hpp:4588
TEnumAsByte< EFWFileType > FileType
Definition: LA_Engine_classes.hpp:2160
unsigned long bMoveIgnoresDestruction
Definition: LA_Engine_classes.hpp:109
Definition: LA_Engine_classes.hpp:32247
Definition: LA_Engine_classes.hpp:34070
float DeltaSeconds
Definition: LA_Engine_classes.hpp:571
float DeactivationTimer
Definition: LA_Engine_classes.hpp:31726
void SetAngularDOFLimitScale(float InSwing1LimitScale, float InSwing2LimitScale, float InTwistLimitScale, class URB_ConstraintSetup *InSetup)
Definition: LA_Engine_classes.hpp:20785
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9410
struct FString History[0x10]
Definition: LA_Engine_classes.hpp:30322
float TessellationCheckDistance
Definition: LA_Engine_classes.hpp:29915
unsigned long RenderDirectLine
Definition: LA_Engine_classes.hpp:22685
struct FVector InitialLocation
Definition: LA_Engine_classes.hpp:23220
struct FVector2D RotationAngleRangeZ
Definition: LA_Engine_classes.hpp:14391
float TraceDistance
Definition: LA_Engine_classes.hpp:32836
Definition: LA_Engine_classes.hpp:19979
void AddSaveTitleFileCompleteDelegate(const struct FScriptDelegate &SaveCompleteDelegate)
struct FVector LocationValue
Definition: LA_Engine_classes.hpp:27607
TEnumAsByte< ECameraAnimPlaySpace > PlaySpace
Definition: LA_Engine_classes.hpp:34772
unsigned long bDuck
Definition: LA_Engine_classes.hpp:9715
void BeginAnimControl(class UInterpGroup *InInterpGroup)
void ServerAcknowledgePossession(class APawn *P)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35043
unsigned long bPendingDisable
Definition: LA_Engine_classes.hpp:34803
unsigned long bInheritParent
Definition: LA_Engine_classes.hpp:22848
struct FString LoadingMessage
Definition: LA_Engine_classes.hpp:9817
bool StartOnlineGame(const struct FName &SessionName)
struct FString ScreenshotPathName
Definition: LA_Engine_classes.hpp:37901
bool RegisterPlayer(const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasInvited)
Definition: LA_Engine_classes.hpp:36866
Definition: LA_Engine_classes.hpp:23014
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:34239
void SetCurrentFrame(int Row, int Col)
struct FVector GetTargetLocation(class AActor *RequestedBy, bool bRequestAlternateLoc)
void ClientSetBlockOnAsyncLoading()
unsigned long bHasBeenActivated
Definition: LA_Engine_classes.hpp:20019
void STATIC_StaticOnServerConnectionClose(class UPlayer *ServerConnection)
void AttachedComponents(class UClass *BaseClass, class UActorComponent **OutComponent)
TEnumAsByte< ELightmapModificationFunction > SimpleLightmapModificationFunction
Definition: LA_Engine_classes.hpp:11301
struct FNxDestructibleParameters DestructibleParameters
Definition: LA_Engine_classes.hpp:15925
unsigned long bEnableSpecular
Definition: LA_Engine_classes.hpp:29929
class UMaterialInstanceConstant * CreateAndSetMaterialInstanceConstant(int ElementIndex)
float FarPlane
Definition: LA_Engine_classes.hpp:14805
float EdgeDetectionThreshold
Definition: LA_Engine_classes.hpp:9320
void Init(const struct FVector &Direction)
class UAnimNodeSequence * Node
Definition: LA_Engine_classes.hpp:16619
void RegisterPlayerWithSession()
class UTexture2D * ReflectionTexture
Definition: LA_Engine_classes.hpp:15779
unsigned long bIsUsingStreamingVolumes
Definition: LA_Engine_classes.hpp:6105
struct FString OutputLabel
Definition: LA_Engine_classes.hpp:26252
unsigned long B
Definition: LA_Engine_classes.hpp:17621
bool SetStaticMesh(class UStaticMesh *NewMesh, bool bForce)
class UTranslationContext * GetTranslationContext()
unsigned long bCurrentlyActive
Definition: LA_Engine_classes.hpp:1866
unsigned long bDisableBeyondLimit
Definition: LA_Engine_classes.hpp:26393
Definition: LA_Engine_classes.hpp:1237
struct FRotator Rotation
Definition: LA_Engine_classes.hpp:32936
void SetClothPosition(const struct FVector &ClothOffSet)
unsigned long bCanFlip
Definition: LA_Engine_classes.hpp:23895
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13356
void ServerChangeTeam(int N)
float ClothBendStiffness
Definition: LA_Engine_classes.hpp:33603
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29670
void OnToggle(class USeqAct_Toggle *Action)
class AActor * GoalActor
Definition: LA_Engine_classes.hpp:12329
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5538
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:34032
class UTexture2D * FacePosX
Definition: LA_Engine_classes.hpp:32100
void ReceiveImpulse(class APawn *Other, const struct FVector &HitLocation, const struct FVector &HitNormal)
void DebugMessagePlayer(const struct FString &msg)
Definition: LA_Engine_classes.hpp:1344
Definition: LA_Engine_classes.hpp:1546
class UFluidInfluenceComponent * InfluenceComponent
Definition: LA_Engine_classes.hpp:31575
struct FString FaceFXGroupName
Definition: LA_Engine_classes.hpp:27076
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5187
struct FVector OutVector
Definition: LA_Engine_classes.hpp:27713
struct FString DefaultTextureName
Definition: LA_Engine_classes.hpp:852
class AActor * SpecialHandling(class APawn *Other)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37632
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:18532
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:1046
int STATIC_GetObjClassVersion()
void NotifyGameSessionEnded()
struct FVector DesiredColorScale
Definition: LA_Engine_classes.hpp:34595
bool QueryNonAdvertisedData(int StartAt, int NumberToQuery)
unsigned long bMatchHasBegun
Definition: LA_Engine_classes.hpp:34414
void BreakOffPartsInRadius(const struct FVector &Origin, float Radius, float RBStrength, bool bWantPhysChunksAndParticles)
struct FVectorMaterialInput AnisotropicDirection
Definition: LA_Engine_classes.hpp:14930
void Say(const struct FString &msg)
struct FPointer BrushPhysDesc
Definition: LA_Engine_classes.hpp:4385
class UFont * GetDefaultCanvasFont()
float AdjustHue
Definition: LA_Engine_classes.hpp:10715
TArray< class USequenceEvent * > UnregisteredEvents
Definition: LA_Engine_classes.hpp:25903
void SetRBPosition(const struct FVector &NewPos, const struct FName &BoneName)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32046
float AngularStiffness
Definition: LA_Engine_classes.hpp:24182
struct FName DefaultAnimSeqName
Definition: LA_Engine_classes.hpp:13417
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
bool ClearDownloadedFile(const struct FString &Filename)
float ForwardVel
Definition: LA_Engine_classes.hpp:23930
unsigned long AutoPlay
Definition: LA_Engine_classes.hpp:32135
void FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset)
void SetRootMotionInterpCurrentTime(float inTime, float DeltaTime, bool bUpdateSkelPose)
void AdjustHUDRenderSize(int FullScreenSizeX, int FullScreenSizeY, int *X, int *Y, int *SizeX, int *SizeY)
bool CanSeeByPoints(const struct FVector &ViewLocation, const struct FVector &TestLocation, const struct FRotator &ViewRotation)
float VerticalScale
Definition: LA_Engine_classes.hpp:32003
struct FVector FocusPosition
Definition: LA_Engine_classes.hpp:26824
void FaceRotation(const struct FRotator &NewRotation, float DeltaTime)
int FearCost
Definition: LA_Engine_classes.hpp:2955
unsigned long bBuildingBrushCollision
Definition: LA_Engine_classes.hpp:33866
struct FName MorphNodeName
Definition: LA_Engine_classes.hpp:16409
float RoughExtentY
Definition: LA_Engine_classes.hpp:25514
float TrailRelaxation
Definition: LA_Engine_classes.hpp:14534
unsigned long bNeedsUpdate
Definition: LA_Engine_classes.hpp:32209
float FadeInTime
Definition: LA_Engine_classes.hpp:32344
struct FName ParentNodeName
Definition: LA_Engine_classes.hpp:16620
bool STATIC_IsPlayInEditor()
void RandSpin(float spinRate)
class USpriteComponent * GetActorSpriteComponent()
struct FVector WheelPosition
Definition: LA_Engine_classes.hpp:24876
struct FVector NormalsSphereCenter
Definition: LA_Engine_classes.hpp:21696
class UTexture * Texture
Definition: LA_Engine_classes.hpp:4567
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21361
void ClearWriteProfileSettingsCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &WriteProfileSettingsCompleteDelegate)
Definition: LA_Engine_classes.hpp:28941
class UMaterial * FillMaterial
Definition: LA_Engine_classes.hpp:25800
float VolumeMultiplier
Definition: LA_Engine_classes.hpp:5611
bool STATIC_BasicLoadObject(class UObject *Obj, const struct FString &PathName, bool bIsSaveGame, int Version)
float StayUprightTorqueFactor
Definition: LA_Engine_classes.hpp:23213
TArray< int > Slots
Definition: LA_Engine_classes.hpp:26970
void SetSocketParameter(const struct FName &ParameterName, const struct FName &Param, bool ParamUseBone)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21076
unsigned long AbsoluteScale
Definition: LA_Engine_classes.hpp:4249
TArray< struct FPointer > WaveInstances
Definition: LA_Engine_classes.hpp:3958
unsigned long bShouldMergeChildRequiredBones
Definition: LA_Engine_classes.hpp:33400
int NumClothMeshVerts
Definition: LA_Engine_classes.hpp:33318
struct FVector PositionMultiplierZ
Definition: LA_Engine_classes.hpp:24919
int MaxServerAuthRetryCount
Definition: LA_Engine_classes.hpp:8983
void MayFall(bool bFloor, const struct FVector &FloorNormal)
float RaindropRate
Definition: LA_Engine_classes.hpp:31651
struct FColor BorderColor
Definition: LA_Engine_classes.hpp:25797
bool SendServerAuthRequest(const struct FUniqueNetId &ServerUID)
class APawn * AcknowledgedPawn
Definition: LA_Engine_classes.hpp:6116
Definition: LA_Engine_classes.hpp:28884
struct FRawDistributionFloat PC_StartHeight
Definition: LA_Engine_classes.hpp:22866
unsigned long bIgnorePitchWhenLookingAtGroup
Definition: LA_Engine_classes.hpp:16599
unsigned long bForceLocalSpaceBlend
Definition: LA_Engine_classes.hpp:13394
unsigned long bStartAtSecondKey
Definition: LA_Engine_classes.hpp:12649
int STATIC_GetObjClassVersion()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36313
int NumFrames
Definition: LA_Engine_classes.hpp:14567
int MaxNumFacturedChunksToSpawnInAFrame
Definition: LA_Engine_classes.hpp:649
float VTiling
Definition: LA_Engine_classes.hpp:19305
void OnToggleHidden(class USeqAct_ToggleHidden *Action)
void SetClothFriction(float ClothFriction)
unsigned long bTestRipple
Definition: LA_Engine_classes.hpp:31694
float MobileSpecularPower
Definition: LA_Engine_classes.hpp:10339
void SwitchController(class APlayerController *PC)
struct FString PartyChatProviderClassName
Definition: LA_Engine_classes.hpp:31127
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12717
struct FVector2D InterpSpeedRange
Definition: LA_Engine_classes.hpp:26112
void GetSeamlessTravelActorList(bool bToEntry, TArray< class AActor * > *ActorList)
void SetBlockRigidBody(bool bNewBlockRigidBody)
Definition: LA_Engine_classes.hpp:21252
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13735
int BadPingThreshold
Definition: LA_Engine_classes.hpp:2295
void RemovePRI(class APlayerReplicationInfo *PRI)
int FullHeight
Definition: LA_Engine_classes.hpp:23426
void ClientUpdateBestNextHosts(const struct FUniqueNetId &SortedNextHosts, unsigned char NumEntries)
class UMaterial * ShadedLevelColorationLitMaterial
Definition: LA_Engine_classes.hpp:871
unsigned long bLimitClothToAnimMesh
Definition: LA_Engine_classes.hpp:33590
bool GetMobileScalarParameterValue(const struct FName &ParameterName, float *OutValue)
float LastStartTime
Definition: LA_Engine_classes.hpp:13161
Definition: LA_Engine_structs.hpp:5431
class UShadowMapTexture2D * Texture
Definition: LA_Engine_classes.hpp:10149
struct FPointer SpringData
Definition: LA_Engine_classes.hpp:24218
float FragmentMaxHealth
Definition: LA_Engine_classes.hpp:10558
void IncrementNumberOfMatchesPlayed()
float DefaultGravityZ
Definition: LA_Engine_classes.hpp:596
float MaxBrakeTorque
Definition: LA_Engine_classes.hpp:24285
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11638
unsigned long bLoopIndefinitely
Definition: LA_Engine_classes.hpp:29567
unsigned long bAimingHelp
Definition: LA_Engine_classes.hpp:6094
struct FName Tag
Definition: LA_Engine_classes.hpp:156
float LinearDriveForceLimit
Definition: LA_Engine_classes.hpp:24635
Definition: LA_Engine_classes.hpp:9356
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11831
float CameraRotationThreshold
Definition: LA_Engine_classes.hpp:9278
void AddInt(const struct FName &ParamName, int Value)
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:25702
bool SuggestMovePreparation(class APawn *Other)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:33916
float MotionBlurInstanceScale
Definition: LA_Engine_classes.hpp:4182
bool CalculateDeadZoneForAllSides(class ULocalPlayer *LPlayer, class UCanvas *Canvas, bool bUseMaxPercent, float *fTopSafeZone, float *fBottomSafeZone, float *fLeftSafeZone, float *fRightSafeZone)
unsigned long bNormalize
Definition: LA_Engine_classes.hpp:19364
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33122
TEnumAsByte< EAttractorParticleSelectionMethod > SelectionMethod
Definition: LA_Engine_classes.hpp:20426
Definition: LA_Engine_classes.hpp:2820
Definition: LA_Engine_classes.hpp:19022
TArray< struct FVector > NextPassSeedList
Definition: LA_Engine_classes.hpp:3380
class ULensFlare * Template
Definition: LA_Engine_classes.hpp:31914
float AutoDriveSteer
Definition: LA_Engine_classes.hpp:24262
TArray< struct FTimerData > Timers
Definition: LA_Engine_classes.hpp:43
void Notify(class AActor *Owner, class UAnimNodeSequence *AnimSeqInstigator)
void NotifySplitscreenLayoutChanged()
void PreOptimizeDrawTiles(int Num, class UTexture *Tex, TEnumAsByte< EBlendMode > Blend)
unsigned long bSyncActorLocationToRootRigidBody
Definition: LA_Engine_classes.hpp:33269
float CurrentBlendWeight
Definition: LA_Engine_classes.hpp:34767
unsigned long bUsedWithSkeletalMesh
Definition: LA_Engine_classes.hpp:14960
void DrawText(const struct FString &Text, bool CR, float XScale, float YScale, struct FFontRenderInfo *RenderInfo)
struct FVector Noise
Definition: LA_Engine_classes.hpp:25068
float BoundsScale
Definition: LA_Engine_classes.hpp:4267
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26373
unsigned char UnknownData00[0x5C]
Definition: LA_Engine_classes.hpp:10113
void ProcessViewRotation(float DeltaTime, const struct FRotator &DeltaRot, struct FRotator *out_ViewRotation)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31601
void TickSkelControl(float DeltaTime, class USkeletalMeshComponent *SkelComp)
Definition: LA_Engine_classes.hpp:23774
float FinalLockedFOV
Definition: LA_Engine_classes.hpp:34584
bool SendClientAuthRequest(class UPlayer *ClientConnection, const struct FUniqueNetId &ClientUID)
Definition: LA_Engine_classes.hpp:5183
void OnFileCacheSaveComplete(bool bWasSuccessful, const struct FString &Filename)
unsigned long bSkipUpdateWhenHidden
Definition: LA_Engine_classes.hpp:33045
class AActor * LightEnvironmentSharedInstigator
Definition: LA_Engine_classes.hpp:20003
unsigned long bEarlyAnimEndNotify
Definition: LA_Engine_classes.hpp:13737
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11160
unsigned long bIsRuntimeAutoCompleteUpToDate
Definition: LA_Engine_classes.hpp:30330
TArray< struct FCurveKey > CachedCurveKeys
Definition: LA_Engine_classes.hpp:13237
class UPrimitiveComponent * PickupFactoryMesh
Definition: LA_Engine_classes.hpp:2612
void SetLinearDriveScale(float InLinearSpringScale, float InLinearDampingScale, float InLinearForceLimitScale)
unsigned long bWasOccluded
Definition: LA_Engine_classes.hpp:3941
float ResetFloat
Definition: LA_Engine_classes.hpp:17203
Definition: LA_Engine_classes.hpp:8449
class UFaceFXAnimSet * FaceFXAnimSetRef
Definition: LA_Engine_classes.hpp:36633
void SetDesiredColorScale(const struct FVector &NewColorScale, float InterpTime)
Definition: LA_Engine_classes.hpp:9338
unsigned long bBuildThisPylon
Definition: LA_Engine_classes.hpp:3400
float LoopCountMin
Definition: LA_Engine_classes.hpp:29589
Definition: LA_Engine_classes.hpp:15734
class UPhysicalMaterial * TerrainPhysMaterialOverride
Definition: LA_Engine_classes.hpp:29940
float SteeringLatStiffnessFactor
Definition: LA_Engine_classes.hpp:24314
void OnSetMaterial(class USeqAct_SetMaterial *Action)
float DefaultSkinWidth
Definition: LA_Engine_classes.hpp:637
float FogEnd
Definition: LA_Engine_classes.hpp:554
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37002
struct FPointer ScaleCodec
Definition: LA_Engine_classes.hpp:14590
void AddClientAuthCompleteDelegate(const struct FScriptDelegate &ClientAuthCompleteDelegate)
bool CanSee(class APawn *Other)
TEnumAsByte< EStatsFetchType > CurrentReadType
Definition: LA_Engine_classes.hpp:31163
TArray< class ULandscapeComponent * > LandscapeComponents
Definition: LA_Engine_classes.hpp:29846
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24749
int GetCoreFragmentIndex()
struct FExpressionInput Min
Definition: LA_Engine_classes.hpp:17576
class UUIInteraction * STATIC_GetCurrentUIController()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11337
void ClearAuthReadyDelegate(const struct FScriptDelegate &AuthReadyDelegate)
Definition: LA_Engine_classes.hpp:3273
void SetCurrentByIndex(int NewIndex, bool bInvalidateExistingSearchResults)
unsigned long bNotifyFallingHitWall
Definition: LA_Engine_classes.hpp:5886
void DoUpdateCamera(float DeltaTime)
void StartTyping(const struct FString &Text)
unsigned long bRewindOnPlay
Definition: LA_Engine_classes.hpp:26637
unsigned long bTangentRecalculationEveryFrame
Definition: LA_Engine_classes.hpp:22619
void BroadcastTeam(class AController *Sender, const struct FString &msg, const struct FName &Type)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22270
void SetClip(float X, float Y)
TArray< unsigned char > UserData
Definition: LA_Engine_classes.hpp:10195
struct FRenderingPerformanceOverrides RenderingOverrides
Definition: LA_Engine_classes.hpp:34593
class ANavigationPoint * PickupCache
Definition: LA_Engine_classes.hpp:1740
TArray< struct FPlayerDataStoreGroup > PlayerDataStores
Definition: LA_Engine_classes.hpp:30282
class UCameraModifier_CameraShake * CameraShakeCamMod
Definition: LA_Engine_classes.hpp:34613
void SetSimulationPosition(const struct FVector &WorldPos)
void GetAchievementDetails(int AchievementId, struct FAchievementDetails *OutAchievementDetails)
unsigned long bIsFolder
Definition: LA_Engine_classes.hpp:16026
void TellPeerToTravelToSession(const struct FUniqueNetId &ToPeerNetId, const struct FName &SessionName, class UClass *SearchClass, unsigned char PlatformSpecificInfo, int PlatformSpecificInfoSize)
TArray< class UAnimNodeSlot * > SlotNodes
Definition: LA_Engine_classes.hpp:12499
TEnumAsByte< EMaterialLightingModel > LightingModel
Definition: LA_Engine_classes.hpp:14925
unsigned long bInvertBaseBoneAxis
Definition: LA_Engine_classes.hpp:14131
class UArrowComponent * WallDirArrow
Definition: LA_Engine_classes.hpp:1594
unsigned long bFollowLookDir
Definition: LA_Engine_classes.hpp:23783
Definition: LA_Engine_classes.hpp:22065
unsigned long bAllowDeadPawns
Definition: LA_Engine_classes.hpp:28697
struct FString BugRotString
Definition: LA_Engine_classes.hpp:2234
Definition: LA_Engine_classes.hpp:19539
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18719
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14402
bool RigidBodyIsAwake(const struct FName &BoneName)
Definition: LA_Engine_classes.hpp:11156
void Detach(class AActor *Other)
void Notify(class AActor *Owner, class UAnimNodeSequence *AnimSeqInstigator)
unsigned long bAllowJoinInProgress
Definition: LA_Engine_classes.hpp:10078
Definition: LA_Engine_classes.hpp:3763
void ServerStartFire(unsigned char FireModeNum)
TEnumAsByte< ESequenceCompletionType > CompletionType
Definition: LA_Engine_classes.hpp:25859
void OnToggle(class USeqAct_Toggle *Action)
unsigned long bOverrideGlobalMaxDrawDistance
Definition: LA_Engine_classes.hpp:140
void ClearAuthDelegates(bool bExiting)
int NumPendingLightmaps
Definition: LA_Engine_classes.hpp:15804
float Density
Definition: LA_Engine_classes.hpp:4138
int CacheIdx
Definition: LA_Engine_classes.hpp:12308
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21343
TArray< struct FFontParameterValue > FontParameterValues
Definition: LA_Engine_classes.hpp:19858
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21792
float GPUTessellationFactor
Definition: LA_Engine_classes.hpp:31701
class APickupFactory * OriginalFactory
Definition: LA_Engine_classes.hpp:3286
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:29446
float MobileTransformCenterY
Definition: LA_Engine_classes.hpp:10362
unsigned long bMoveProjectiles
Definition: LA_Engine_classes.hpp:1493
unsigned long bAutoStopWhenDirectorChanges
Definition: LA_Engine_classes.hpp:26648
unsigned long bTwistLimitSoft
Definition: LA_Engine_classes.hpp:24695
unsigned long bPushBody
Definition: LA_Engine_classes.hpp:24563
TEnumAsByte< EOpacitySourceMode > OpacitySourceMode
Definition: LA_Engine_classes.hpp:21650
void AddStartOnlineGameCompleteDelegate(const struct FScriptDelegate &StartOnlineGameCompleteDelegate)
void OnUnlockAchievementComplete(bool bWasSuccessful)
struct FPointer VfTable_IInterface_NavigationHandle
Definition: LA_Engine_classes.hpp:11139
float ForceRadius
Definition: LA_Engine_classes.hpp:25550
TArray< struct FBoneAngleMorph > WeightArray
Definition: LA_Engine_classes.hpp:14163
class UNavMeshGoal_GenericFilterContainer * STATIC_CreateAndAddFilterToNavHandleFromSeedList(class UNavigationHandle *NavHandle, int InMaxPathVisits, TArray< struct FVector > *InSearchSeeds)
class ULocalPlayer * FindPlayerByControllerId(int ControllerId)
unsigned long bShouldPauseWhileAdOpen
Definition: LA_Engine_classes.hpp:35167
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7644
void ConditionalPause(bool bDesiredPauseState)
class UMaterial * BoxMaterial
Definition: LA_Engine_classes.hpp:4449
void DrawRotatedTile(class UTexture *Tex, const struct FRotator &Rotation, float XL, float YL, float U, float V, float UL, float VL, float AnchorX, float AnchorY)
unsigned long bSynthesizeDirectionalLight
Definition: LA_Engine_classes.hpp:33053
unsigned long bIsValid
Definition: LA_Engine_classes.hpp:30171
TArray< struct FTeamInformation > TeamList
Definition: LA_Engine_classes.hpp:7489
unsigned long bBlockRigidBody
Definition: LA_Engine_classes.hpp:29930
void ClearPendingWeapon()
struct FString GetNextAutomatedTestingMap()
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:19198
void AddSentinelPerTimePeriodStats(const struct FVector &InLocation, const struct FRotator &InRotation)
void ClearJoinFriendGameCompleteDelegate(const struct FScriptDelegate &JoinFriendGameCompleteDelegate)
TArray< class USkeletalMeshComponent * > SkelMeshComponents
Definition: LA_Engine_classes.hpp:20009
void SetTexAddressParameterValue(const struct FName &ParameterName, unsigned char TextureIndex, unsigned char AddressX, unsigned char AddressY)
unsigned long bNeedsSkelControlCopy
Definition: LA_Engine_classes.hpp:13810
void NotifySlotOwnerCoverDisabled(int SlotIdx, bool bAIOnly)
void MAT_SetAnimWeights(TArray< struct FAnimSlotInfo > SlotInfos)
void ClearStartOnlineGameCompleteDelegate(const struct FScriptDelegate &StartOnlineGameCompleteDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32299
Definition: LA_Engine_classes.hpp:11872
unsigned long bShowOverlays
Definition: LA_Engine_classes.hpp:1962
void ForceClearUnpauseDelegates()
unsigned long bIsInGame
Definition: LA_Engine_classes.hpp:23167
TArray< struct FSettingsPropertyPropertyMetaData > ProfileMappings
Definition: LA_Engine_classes.hpp:8556
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31212
Definition: LA_Engine_classes.hpp:29435
float SpringMaxForce
Definition: LA_Engine_classes.hpp:24222
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27275
float LinearDampingScale
Definition: LA_Engine_classes.hpp:24487
float MaxScaleDiff
Definition: LA_Engine_classes.hpp:12670
struct FMatrix InvCanvasToScreen
Definition: LA_Engine_classes.hpp:30525
class UClass * ReplicatedActorClass
Definition: LA_Engine_classes.hpp:26654
Definition: LA_Engine_classes.hpp:24020
unsigned long bBlockPawns
Definition: LA_Engine_classes.hpp:23312
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:3960
float ForceRadius
Definition: LA_Engine_classes.hpp:25387
struct FExpressionInput A
Definition: LA_Engine_classes.hpp:17989
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13241
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8235
unsigned char UnknownData02[0x2]
Definition: LA_Engine_classes.hpp:32794
class UPrefabSequence * SequenceInstance
Definition: LA_Engine_classes.hpp:25703
class UTexture * MobileBaseTexture
Definition: LA_Engine_classes.hpp:10318
struct FName CommittedPersistentLevelName
Definition: LA_Engine_classes.hpp:615
float VehicleMomentumScaling
Definition: LA_Engine_classes.hpp:6930
unsigned long bIsControllerConnected
Definition: LA_Engine_classes.hpp:6107
unsigned long bIsPlaying
Definition: LA_Engine_classes.hpp:29108
struct FName StaticMeshActorParamName
Definition: LA_Engine_classes.hpp:21413
float LastCalcTime
Definition: LA_Engine_classes.hpp:14399
void ClientStartNetworkedVoice()
Definition: LA_Engine_classes.hpp:16546
Definition: LA_Engine_classes.hpp:27689
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11226
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8393
struct FVector2D RotationAngleRangeY
Definition: LA_Engine_classes.hpp:14390
void VerifyNavMeshObjects()
Definition: LA_Engine_classes.hpp:13147
struct FVector PriAxis2
Definition: LA_Engine_classes.hpp:24685
void OutsideWorldBounds()
int TriggerCount
Definition: LA_Engine_classes.hpp:28287
float FadeInTime
Definition: LA_Engine_classes.hpp:26772
float FrequencyMax
Definition: LA_Engine_classes.hpp:29691
void OnLinkStatusChange(bool bIsConnected)
bool ReadCloudDocument(int Index, bool bIsForConflict)
void DropFrom(const struct FVector &StartLocation, const struct FVector &StartVelocity)
TArray< class UClass * > DamageTypes
Definition: LA_Engine_classes.hpp:28665
float ScaleFOV
Definition: LA_Engine_classes.hpp:4893
void ClearBoundDataStores()
void InstantWarnTarget(class AActor *InTarget, class AWeapon *FiredWeapon, const struct FVector &FireDir)
void ReplicatedEvent(const struct FName &VarName)
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
struct FName ControlPointSocketName
Definition: LA_Engine_classes.hpp:13159
class UHttpRequestInterface * SetContentAsString(const struct FString &ContentString)
Definition: LA_Engine_structs.hpp:4763
void ReceiveWarning(class APawn *shooter, float projSpeed, const struct FVector &FireDir)
void GetComponentsBoundingBox(struct FBox *ActorBox)
float LastUpdateTime
Definition: LA_Engine_classes.hpp:26568
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3171
int PlayerID
Definition: LA_Engine_classes.hpp:34466
struct FString PrecachingMessage
Definition: LA_Engine_classes.hpp:9821
void DecalFinished(class UDecalComponent *Decal)
class UTexture2D * PhysMaterialMask
Definition: LA_Engine_classes.hpp:19820
void PutRigidBodyToSleep(const struct FName &BoneName)
float Multiplier
Definition: LA_Engine_classes.hpp:14265
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20885
void AddPlayerTalkingDelegate(const struct FScriptDelegate &TalkerDelegate)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32456
unsigned long bAllowRotationZ
Definition: LA_Engine_classes.hpp:14382
struct FBasedPosition FinalDestination
Definition: LA_Engine_classes.hpp:11534
Definition: LA_Engine_classes.hpp:23087
bool StopsProjectile(class AProjectile *P)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24359
float SecondsBeforeInactive
Definition: LA_Engine_classes.hpp:20046
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14025
struct FString SourceFilePath
Definition: LA_Engine_classes.hpp:10706
TArray< struct FPawnClassEventData > PawnClassArray
Definition: LA_Engine_classes.hpp:7494
Definition: LA_Engine_classes.hpp:12946
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:1306
class UMaterial * MobileEmulationMasterMaterial
Definition: LA_Engine_classes.hpp:901
unsigned long bBlockedForVehicles
Definition: LA_Engine_classes.hpp:2937
class ATeamInfo * Team
Definition: LA_Engine_classes.hpp:34467
struct FRotator RelativeRotation
Definition: LA_Engine_classes.hpp:33698
bool SetPropertyValueId(int PropertyId, int ValueId)
struct FMatrix LevelTransform
Definition: LA_Engine_classes.hpp:8122
int ForcedLOD
Definition: LA_Engine_classes.hpp:30056
class USpriteComponent * BadSprite
Definition: LA_Engine_classes.hpp:2964
Definition: LA_Engine_structs.hpp:3992
class UDrawLightRadiusComponent * PreviewLightSourceRadius
Definition: LA_Engine_classes.hpp:32892
Definition: LA_Engine_classes.hpp:31188
struct FVector GetUnrealWorldVelocity()
class USkeletalMeshComponent * Mesh
Definition: LA_Engine_classes.hpp:23499
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:1366
Definition: LA_Engine_classes.hpp:34328
struct FVector StartVelocityMin
Definition: LA_Engine_classes.hpp:22804
void ClientMessage(const struct FString &S, const struct FName &Type, float MsgLifeTime)
float X
Definition: LA_Engine_classes.hpp:27714
unsigned long bCollideActors
Definition: LA_Engine_classes.hpp:26168
struct FRawDistributionVector DampingFactor
Definition: LA_Engine_classes.hpp:20697
float PreviousTime
Definition: LA_Engine_classes.hpp:13892
unsigned long bApplyFalloffLayer
Definition: LA_Engine_classes.hpp:30193
void OnSetMaterial(class USeqAct_SetMaterial *Action)
unsigned long bPylonInHighLevelPath
Definition: LA_Engine_classes.hpp:3391
unsigned long bWorldGeometry
Definition: LA_Engine_classes.hpp:51
void ClearMigrateOnlineGameCompleteDelegate(const struct FScriptDelegate &MigrateOnlineGameCompleteDelegate)
class UMaterialInstanceConstant * CubeMaterialInst
Definition: LA_Engine_classes.hpp:3682
void QueueSilence(float Seconds)
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:9160
struct FString FloorMesh
Definition: LA_Engine_classes.hpp:10639
float SightCounter
Definition: LA_Engine_classes.hpp:5921
Definition: LA_Engine_classes.hpp:8431
void FinishAnim(class UAnimNodeSequence *SeqNode, bool bFinishOnBlendOut)
struct FString HttpRequestClassName
Definition: LA_Engine_classes.hpp:36687
struct FString AutomatedMapTestingTransitionMap
Definition: LA_Engine_classes.hpp:2056
unsigned long bKillOnDeactivate
Definition: LA_Engine_classes.hpp:21655
TEnumAsByte< ERBCollisionChannel > SoftBodyRBChannel
Definition: LA_Engine_classes.hpp:33357
float OrgY
Definition: LA_Engine_classes.hpp:5698
float CharacterShadowedIndirectContrastFactor
Definition: LA_Engine_classes.hpp:656
class UOnlinePlayerStorage * GetPlayerStorage(unsigned char LocalUserNum)
unsigned long bEmitterDurationUseRange
Definition: LA_Engine_classes.hpp:21661
int VersionNumber
Definition: LA_Engine_classes.hpp:8552
TArray< class USoundCue * > ReferencedSoundCues
Definition: LA_Engine_classes.hpp:7312
bool Accept(class AActor *Incoming, class AActor *Source)
struct FVector GetAvoidanceVector(const struct FVector &GoalLocation, float CollisionRadius, float MaxSpeed, int NumSamples, float VelocityStepRate, float MaxTimeTilOverlap, TArray< class AActor * > *Obstacles)
class UPrefab * PathPrefab
Definition: LA_Engine_classes.hpp:10627
Definition: LA_Engine_classes.hpp:29585
unsigned long bInHardware
Definition: LA_Engine_classes.hpp:24617
void OnDestroy(class USeqAct_Destroy *Action)
bool IsFragmentDestroyable(int FragmentIndex)
class UClass * PredefinedWaveForm
Definition: LA_Engine_classes.hpp:13014
float UnpackMin[0x4]
Definition: LA_Engine_classes.hpp:10694
class UTexture * MobileNormalTexture
Definition: LA_Engine_classes.hpp:10334
struct FPointer ResourceMem
Definition: LA_Engine_classes.hpp:10768
class AWeapon * PendingWeapon
Definition: LA_Engine_classes.hpp:2770
struct FRotator GetSlotRotation(int SlotIdx, bool bForceUseOffset)
void TimeWeaponFiring(unsigned char FireModeNum)
float CurrentDuration
Definition: LA_Engine_classes.hpp:1870
float NearCullDistance
Definition: LA_Engine_classes.hpp:21675
void HandlePickup(class AInventory *Inv)
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:12733
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:675
float HandbrakeLatSlipFactor
Definition: LA_Engine_classes.hpp:24874
TArray< struct FAttractLocationBoneSocketInfo > SourceLocations
Definition: LA_Engine_classes.hpp:20378
TArray< struct FVector > SpawnLocations
Definition: LA_Engine_classes.hpp:26472
Definition: LA_Engine_classes.hpp:11384
float MaxFacadeZ
Definition: LA_Engine_classes.hpp:33876
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33105
class AActor * ArchetypeActor
Definition: LA_Engine_classes.hpp:5168
struct FName EffectorSpaceBoneName
Definition: LA_Engine_classes.hpp:14238
TArray< struct FScreenMessageString > PriorityScreenMessages
Definition: LA_Engine_classes.hpp:662
void MakeNoise(float Loudness, const struct FName &NoiseType)
void OnStartOnlineGameComplete(const struct FName &SessionName, bool bWasSuccessful)
int STATIC_GetObjClassVersion()
void NotifyPhysicsVolumeChange(class APhysicsVolume *NewVolume)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:32739
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16570
unsigned long bTopFragmentsRootNonDestroyable
Definition: LA_Engine_classes.hpp:15741
void PrintAllPathObjectEdges()
TEnumAsByte< EClothMovementScaleGen > ClothMovementScaleGenMode
Definition: LA_Engine_classes.hpp:33587
unsigned long bShouldGenerateSimpleLightmaps
Definition: LA_Engine_classes.hpp:923
unsigned long bBiasAgainstHighLevelPath
Definition: LA_Engine_classes.hpp:11850
TArray< struct FUniqueNetId > GameplayVoiceMuteList
Definition: LA_Engine_classes.hpp:6165
unsigned long bAnimTreeInitialised
Definition: LA_Engine_classes.hpp:33258
class UUIDataProvider_Settings * GetCurrentProvider()
struct FString DownloadableContentManagerClassName
Definition: LA_Engine_classes.hpp:1159
int InitTag
Definition: LA_Engine_classes.hpp:33232
struct FVector HitTangent
Definition: LA_Engine_classes.hpp:14810
int ServerAuthRetryCount
Definition: LA_Engine_classes.hpp:8982
Definition: LA_Engine_structs.hpp:5876
void ProcessIniLocFile(const struct FString &Filename, bool bIsUnicode, TArray< unsigned char > *FileData)
class UOnlineProfileSettings * GetCrossTitleProfileSettings(unsigned char LocalUserNum, int TitleId)
void OnRegister(class ULocalPlayer *InPlayer)
struct FString LevelColorationUnlitMaterialName
Definition: LA_Engine_classes.hpp:868
TArray< struct FPointer > LinkedOutputs
Definition: LA_Engine_classes.hpp:26018
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17430
bool ShouldSaveForCheckpoint()
void ClientIgnoreLookInput(bool bIgnore)
float BlendTime
Definition: LA_Engine_classes.hpp:27155
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23131
struct FColor STATIC_GetColor(int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
unsigned long bReversePlayback
Definition: LA_Engine_classes.hpp:26640
struct FColor EmitterEditorColor
Definition: LA_Engine_classes.hpp:20185
unsigned long bAllowStretching
Definition: LA_Engine_classes.hpp:14319
struct FName ColorParam
Definition: LA_Engine_classes.hpp:20806
float NodeTotalWeight
Definition: LA_Engine_classes.hpp:13228
class UOnlineSubsystem * OnlineSubsystem
Definition: LA_Engine_classes.hpp:1155
void OnShowOnlineStatsUIComplete()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37442
Definition: LA_Engine_classes.hpp:17914
struct FString NickNameCol
Definition: LA_Engine_classes.hpp:30723
Definition: LA_Engine_classes.hpp:5846
class UHeightFogComponent * Component
Definition: LA_Engine_classes.hpp:37036
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11309
unsigned long bUsesStats
Definition: LA_Engine_classes.hpp:10077
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2825
bool SendServerAuthResponse(class UPlayer *ClientConnection, int AuthTicketUID)
void InstallPackages(struct FOnlineContent *DLCBundle)
struct FScriptDelegate __SaveSystemCallback__Delegate
Definition: LA_Engine_classes.hpp:6789
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15693
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26120
struct FName ConstraintBone1
Definition: LA_Engine_classes.hpp:24679
class USkeletalMesh * EditorSkelMesh
Definition: LA_Engine_classes.hpp:21191
struct FVector ValidBoundsMax
Definition: LA_Engine_classes.hpp:33633
float MaxMantleFallDist
Definition: LA_Engine_classes.hpp:32410
bool WriteOnlineStats(const struct FName &SessionName, const struct FUniqueNetId &Player, class UOnlineStatsWrite *StatsWrite)
Definition: LA_Engine_classes.hpp:23282
bool CreateForceField(class UAnimNotify_ForceField *AnimNotifyData)
Definition: LA_Engine_classes.hpp:27245
bool GetTexAddressParameterValue(const struct FName &ParameterName, unsigned char *TextureIndex)
unsigned long bAllPlayers
Definition: LA_Engine_classes.hpp:29049
struct FString SourceFileTimestamp
Definition: LA_Engine_classes.hpp:10252
void SetCaptureParameters(class UTextureRenderTarget2D *NewTextureTarget, float NewScaleFOV, class AActor *NewViewDest)
TArray< struct FPointer > PostProcessProxies
Definition: LA_Engine_classes.hpp:4791
float GroundFriction
Definition: LA_Engine_classes.hpp:1499
TArray< class UTexture2D * > WeightmapTextures
Definition: LA_Engine_classes.hpp:30039
struct FName GetDefaultCameraMode(class APlayerController *RequestedBy)
void TakeRadiusDamage(class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20735
unsigned long bLoop
Definition: LA_Engine_classes.hpp:5576
Definition: LA_Engine_classes.hpp:37272
unsigned long bEnabled
Definition: LA_Engine_classes.hpp:15777
struct FRawDistributionFloat StartAlpha
Definition: LA_Engine_classes.hpp:20769
bool IsBoneHidden(int BoneIndex)
struct FString LastMap
Definition: LA_Engine_classes.hpp:8977
unsigned long bAllowLedgeOverhang
Definition: LA_Engine_classes.hpp:23370
float NodeWeight
Definition: LA_Engine_classes.hpp:14157
bool ReadProfileSettings(unsigned char LocalUserNum, class UOnlineProfileSettings *ProfileSettings)
float DefaultViewZoom
Definition: LA_Engine_classes.hpp:25910
bool IsDesiredRotationInUse()
int OverlapTag
Definition: LA_Engine_classes.hpp:175
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:13777
TArray< unsigned char > RawFaceFXActorBytes
Definition: LA_Engine_classes.hpp:7334
unsigned long bInheritParent
Definition: LA_Engine_classes.hpp:21736
class UPhysicalMaterial * GetPhysicalMaterial()
float TessellationStrength
Definition: LA_Engine_classes.hpp:22677
float AngCurveTension
Definition: LA_Engine_classes.hpp:16591
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:12738
Definition: LA_Engine_classes.hpp:21548
void ClearCrossTitleProfileSettings(unsigned char LocalUserNum, int TitleId)
void AddGoalEvaluator(class UPathGoalEvaluator *Evaluator)
Definition: LA_Engine_classes.hpp:20227
unsigned long bAllowHostMigration
Definition: LA_Engine_classes.hpp:547
Definition: LA_Engine_classes.hpp:31064
unsigned long UnknownData02
Definition: LA_Engine_classes.hpp:8382
bool IsDeleteOperationActive()
struct FPointer MaterialResources[0x2]
Definition: LA_Engine_classes.hpp:14994
void AddConnectionStatusChangeDelegate(const struct FScriptDelegate &ConnectionStatusDelegate)
class UClass * ReachSpecClass
Definition: LA_Engine_classes.hpp:12193
unsigned long bFadeAudio
Definition: LA_Engine_classes.hpp:34576
Definition: LA_Engine_classes.hpp:24277
float JoinInProgressStandbyWaitTime
Definition: LA_Engine_classes.hpp:2299
unsigned long bSelfShadowOnly
Definition: LA_Engine_classes.hpp:32771
Definition: LA_Engine_classes.hpp:11978
unsigned long bReplicateAllPawns
Definition: LA_Engine_classes.hpp:6104
Definition: LA_Engine_classes.hpp:1945
unsigned char GetTeamNum()
float StreamingDistanceMultiplier
Definition: LA_Engine_classes.hpp:14840
float RotationalStrength
Definition: LA_Engine_classes.hpp:25269
TEnumAsByte< EAxis > AngleBoneAxis
Definition: LA_Engine_classes.hpp:14129
bool CheckRelevance(class AActor *Other)
unsigned char UnknownData02[0x3]
Definition: LA_Engine_classes.hpp:26661
unsigned long bFireEventsWhenForwards
Definition: LA_Engine_classes.hpp:16822
class UUIDataProvider_OnlineProfileSettings * ProfileProvider
Definition: LA_Engine_classes.hpp:31407
Definition: LA_Engine_structs.hpp:7549
void LogPlayerLoginChange(int EventID, class AController *Player, const struct FString &PlayerName, const struct FUniqueNetId &PlayerID, bool bSplitScreen)
bool ShowMembershipMarketplaceUI(unsigned char LocalUserNum)
void Possess(class APawn *inPawn, bool bVehicleTransition)
Definition: LA_Engine_structs.hpp:3699
bool HealDamage(int Amount, class AController *Healer, class UClass *DamageType)
unsigned long bCheckOverlap
Definition: LA_Engine_classes.hpp:35318
struct FColor DrawColor
Definition: LA_Engine_classes.hpp:35268
class UFaceFXAsset * GetActorFaceFXAsset()
TArray< struct FName > PerPolyCollisionBones
Definition: LA_Engine_classes.hpp:33566
struct FColor C_ScaleBoxHi
Definition: LA_Engine_classes.hpp:1037
struct FExpressionInput VectorInput
Definition: LA_Engine_classes.hpp:18551
unsigned long bAffectsTranslucency
Definition: LA_Engine_classes.hpp:15168
struct FUniqueNetId UniqueId
Definition: LA_Engine_classes.hpp:34485
unsigned long bIsWarmingUp
Definition: LA_Engine_classes.hpp:20028
float CurrentHighFrequencyGain
Definition: LA_Engine_classes.hpp:3984
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15813
float BlendTimeToGo
Definition: LA_Engine_classes.hpp:13747
unsigned long MultiplyX
Definition: LA_Engine_classes.hpp:22892
struct FPointer ApexDestructiblePreview
Definition: LA_Engine_classes.hpp:15663
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:25860
bool STATIC_TowardPoint(class APawn *P, const struct FVector &Point)
int PreviousLODLevel
Definition: LA_Engine_classes.hpp:11285
float FloatingSpeed
Definition: LA_Engine_classes.hpp:3549
void InterpolationChanged(class USeqAct_Interp *InterpAction)
unsigned long bRouteBeginPlayEvenIfStatic
Definition: LA_Engine_classes.hpp:57
Definition: LA_Engine_structs.hpp:6992
unsigned long b3DDrawMode
Definition: LA_Engine_classes.hpp:20265
Definition: LA_Engine_classes.hpp:19573
void OnStorageDeviceChange()
void ClearReadCrossTitleSaveGameDataComplete(unsigned char LocalUserNum, const struct FScriptDelegate &ReadSaveGameDataCompleteDelegate)
void ChangeName(class AController *Other, const struct FString &S, bool bNameChange)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18574
float TranslationErrorSourceRatio
Definition: LA_Engine_classes.hpp:12711
float IdealLightMapDensity
Definition: LA_Engine_classes.hpp:957
float MinBlurAmount
Definition: LA_Engine_classes.hpp:9223
float ClothForceScale
Definition: LA_Engine_classes.hpp:33329
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23941
float BlendToChild2Time
Definition: LA_Engine_classes.hpp:13591
float PhysicsWeight
Definition: LA_Engine_classes.hpp:33187
unsigned long bPerLODStaticLightingForInstancing
Definition: LA_Engine_classes.hpp:10247
struct FString TransitionDescription
Definition: LA_Engine_classes.hpp:1047
unsigned char UnknownData00[0x58]
Definition: LA_Engine_classes.hpp:7747
bool AutoAdjustSlot(int SlotIdx, bool bOnlyCheckLeans)
void OnHostMigratedOnlineGame(const struct FName &SessionName, bool bWasSuccessful)
void SetIntProperty(int PropertyId, int Value)
struct FString DefaultKickReason
Definition: LA_Engine_classes.hpp:36129
unsigned long bVelChange
Definition: LA_Engine_classes.hpp:24147
float CenterY
Definition: LA_Engine_classes.hpp:1980
struct FColor RedColor
Definition: LA_Engine_classes.hpp:1950
unsigned long bShadowFromEnvironment
Definition: LA_Engine_classes.hpp:33051
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25556
Definition: LA_Engine_classes.hpp:15020
int DriverViewPitch
Definition: LA_Engine_classes.hpp:23934
Definition: LA_Core_classes.hpp:1133
struct FURL LastRemoteURL
Definition: LA_Engine_classes.hpp:1142
float PlayRate
Definition: LA_Engine_classes.hpp:26630
struct FPointer ConstraintData
Definition: LA_Engine_classes.hpp:24630
void SetActiveProfileByName(const struct FName &ProfileName)
Definition: LA_Core_structs.hpp:419
unsigned long bNoPathWarnings
Definition: LA_Engine_classes.hpp:530
class AFracturedStaticMeshPart * SpawnPart(int ChunkIndex, const struct FVector &InitialVel, const struct FVector &InitialAngVel, float RelativeScale, bool bExplosion)
unsigned char UnknownData01[0x2]
Definition: LA_Engine_classes.hpp:4191
struct FVector StartVelocityMax
Definition: LA_Engine_classes.hpp:22805
Definition: LA_Engine_classes.hpp:37073
float Mass
Definition: LA_Engine_classes.hpp:23437
struct FName Group
Definition: LA_Engine_classes.hpp:19454
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30731
class UPostProcessEffect * FindPostProcessEffect(const struct FName &EffectName)
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:18009
class UStaticMeshComponent * AutomaticMeshComponent
Definition: LA_Engine_classes.hpp:15041
class UPostProcessChain * ThumbnailParticleSystemPostProcess
Definition: LA_Engine_classes.hpp:983
class UAudioComponent * GetFaceFXAudioComponent()
float PitchMin
Definition: LA_Engine_classes.hpp:29644
void OnPlayFaceFXAnim(class USeqAct_PlayFaceFXAnim *inAction)
class UAudioComponent * TestAudioComponent
Definition: LA_Engine_classes.hpp:32292
struct FLocalizedStringSetting Query
Definition: LA_Engine_classes.hpp:10037
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4822
unsigned long bNeverUseStrafing
Definition: LA_Engine_classes.hpp:2916
Definition: LA_Engine_classes.hpp:1770
TEnumAsByte< EMeshCameraFacingOptions > CameraFacingOption
Definition: LA_Engine_classes.hpp:22548
unsigned long bSynchronizeNodesInEditor
Definition: LA_Engine_classes.hpp:13321
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:10583
void SetEnableClothSimulation(bool bInEnable)
int MaxInstancesPerCluster
Definition: LA_Engine_classes.hpp:10521
Definition: LA_Engine_classes.hpp:3660
Definition: LA_Core_structs.hpp:703
float FudgeFactor
Definition: LA_Engine_classes.hpp:2559
float LowerBrightness
Definition: LA_Engine_classes.hpp:32976
unsigned long bAllowApproximateOcclusion
Definition: LA_Engine_classes.hpp:4200
void ApplyCheckpointRecord(struct APointLightToggleable_FCheckpointRecord *Record)
void GetObjectVars(const struct FString &inDesc, TArray< class UObject * > *objVars)
float CustomTimeDilation
Definition: LA_Engine_classes.hpp:9738
TEnumAsByte< EAxis > LookAtAxis
Definition: LA_Engine_classes.hpp:14368
TArray< class UCameraModifier * > ModifierList
Definition: LA_Engine_classes.hpp:34606
TArray< class AActor * > FogVolumeActors
Definition: LA_Engine_classes.hpp:15174
TArray< struct FName > InitiallyLoadedSecondaryLevelNames
Definition: LA_Engine_classes.hpp:26797
void AddRegisterHostStatGuidCompleteDelegate(const struct FScriptDelegate &RegisterHostStatGuidCompleteDelegate)
struct FVector BoxExtent
Definition: LA_Engine_classes.hpp:25186
float LongSlipRatio
Definition: LA_Engine_classes.hpp:24878
float ImpactThreshold
Definition: LA_Engine_classes.hpp:24406
unsigned long bIsEditorOnly
Definition: LA_Engine_classes.hpp:10748
float InstanceMassScale
Definition: LA_Engine_classes.hpp:24575
struct FRawDistributionVector StartVelocity
Definition: LA_Engine_classes.hpp:22772
unsigned long bLinearBreakable
Definition: LA_Engine_classes.hpp:24691
unsigned long bIsMasked
Definition: LA_Engine_classes.hpp:14990
bool IsMoveInputIgnored()
Definition: LA_Engine_classes.hpp:8529
void PauseRumbleForAllPlayers(bool bShouldPauseRumble)
void SetStringSettingValueByName(const struct FName &StringSettingName, int ValueIndex, bool bShouldAutoAdd)
float CurrentVolumeMultiplier
Definition: LA_Engine_classes.hpp:3988
unsigned long bRigidBodyWasAwake
Definition: LA_Engine_classes.hpp:117
void NativePostRenderFor(class APlayerController *PC, class UCanvas *Canvas, const struct FVector &CameraPosition, const struct FVector &CameraDir)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:24578
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:3108
unsigned long bScaleUV
Definition: LA_Engine_classes.hpp:21665
unsigned long ResetBool
Definition: LA_Engine_classes.hpp:17165
struct FString GenerateKeyNameForSaveSlot(int SaveSlotIndex, const struct FString &KeyName)
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:32322
struct FExpressionInput Alpha
Definition: LA_Engine_classes.hpp:17860
unsigned char UnknownData00[0x48]
Definition: LA_Engine_classes.hpp:7363
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37060
unsigned long bNotifyOwnerOnOverextension
Definition: LA_Engine_classes.hpp:24557
class UMaterialInterface * Material
Definition: LA_Engine_classes.hpp:16350
void SetNamedMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, TArray< struct FName > BoneNames, class USkeletalMeshComponent *SkelMeshComp, bool bSetOtherBodiesToComplement)
unsigned long bIgnoreMovementAlongX
Definition: LA_Engine_classes.hpp:22172
unsigned long bMobileEnableBounceLight
Definition: LA_Engine_classes.hpp:10315
bool GetTitleFileContents(const struct FString &Filename, TArray< unsigned char > *FileContents)
int STATIC_GetObjClassVersion()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37926
class UTexture2D * DefaultTexture
Definition: LA_Engine_classes.hpp:5715
void SubscriberAttached(const TScriptInterface< class UUIDataStoreSubscriber > &Subscriber)
float Volume
Definition: LA_Engine_classes.hpp:29753
struct FString DefaultUIScenePostProcessName
Definition: LA_Engine_classes.hpp:988
Definition: LA_Engine_classes.hpp:29068
bool DeleteDataBlob(const struct FString &StorageID, const struct FString &BlobName, const struct FScriptDelegate &InDeleteDataBlobCallback)
Definition: LA_Engine_classes.hpp:25312
TArray< unsigned char > ForceUseMeshTranslation
Definition: LA_Engine_classes.hpp:14626
void LogPlayerLoginChange(int EventID, class AController *Player, const struct FString &PlayerName, const struct FUniqueNetId &PlayerID, bool bSplitScreen)
void OnToggle(class USeqAct_Toggle *inAction)
Definition: LA_Engine_classes.hpp:20345
class UApexGenericAsset * ApexIOFX
Definition: LA_Engine_classes.hpp:22452
struct FExpressionInput AEqualsB
Definition: LA_Engine_classes.hpp:18299
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:12772
Definition: LA_Engine_classes.hpp:12888
unsigned char bDuck
Definition: LA_Engine_classes.hpp:6121
class UPrimitiveComponent * GetDrawComponent()
float ExactPing
Definition: LA_Engine_classes.hpp:34483
void MAT_SetAnimWeights(TArray< struct FAnimSlotInfo > SlotInfos)
unsigned long UnMirrorU
Definition: LA_Engine_classes.hpp:19306
class APlayerController * STATIC_GetPlayerControllerFromNetId(const struct FUniqueNetId &PlayerNetId)
int MaxParticleResize
Definition: LA_Engine_classes.hpp:1057
unsigned long DefaultA
Definition: LA_Engine_classes.hpp:18778
int SubImages_Vertical
Definition: LA_Engine_classes.hpp:21687
struct FPointer MeshObject
Definition: LA_Engine_classes.hpp:33190
bool SetStatsInterface(class UObject *NewInterface)
unsigned long bEnableLinearPositionDrive
Definition: LA_Engine_classes.hpp:37371
float ActualSteering
Definition: LA_Engine_classes.hpp:24288
float ShakeRadius
Definition: LA_Engine_classes.hpp:13104
bool IsAnchorInescapable()
void StartEngineSoundTimed()
struct FRawDistributionVector EndPointDirection
Definition: LA_Engine_classes.hpp:22479
unsigned long bCenter
Definition: LA_Engine_classes.hpp:5706
void SetCaptureParameters(class UTextureRenderTarget2D *NewTextureTarget, float NewFOV, float NewNearPlane, float NewFarPlane)
void AddPackagesToFullyLoad(const struct FString &Filename)
struct FString PawnName
Definition: LA_Engine_classes.hpp:5021
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16687
struct FString FriendlyName
Definition: LA_Engine_classes.hpp:37922
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37476
struct FScriptDelegate __OnReceivedLocalNotification__Delegate
Definition: LA_Engine_classes.hpp:35003
int LinkCount
Definition: LA_Engine_classes.hpp:27763
Definition: LA_Core_classes.hpp:725
Definition: LA_Engine_classes.hpp:3810
void SetWaitingPlayer(bool B)
class UClass * InventoryManagerClass
Definition: LA_Engine_classes.hpp:23511
int MaxSpectators
Definition: LA_Engine_classes.hpp:2244
unsigned long bNeutralZone
Definition: LA_Engine_classes.hpp:1495
Definition: LA_Core_structs.hpp:482
unsigned long bVisibleForMobile
Definition: LA_Engine_classes.hpp:31926
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14601
struct FIndirectArray_Mirror LODModels
Definition: LA_Engine_classes.hpp:33554
void SetSoftBodyFrozen(bool bNewFrozen)
Definition: LA_Engine_classes.hpp:26743
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19983
float GroundSlope
Definition: LA_Engine_classes.hpp:10515
bool FreeSearchResults(class UOnlineGameSearch *Search)
void UpdateCamera(float DeltaTime)
unsigned long bEnableUI
Definition: LA_Engine_classes.hpp:30326
TEnumAsByte< EDetailMode > DetailMode
Definition: LA_Engine_classes.hpp:4187
Definition: LA_Engine_classes.hpp:18293
bool SetFinalDestination(const struct FVector &FinalDest)
Definition: LA_Engine_classes.hpp:8831
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25034
void OnPlayFaceFXAnim(class USeqAct_PlayFaceFXAnim *inAction)
struct FBox FixedRelativeBoundingBox
Definition: LA_Engine_classes.hpp:31976
void ApplyCheckpointRecord(struct AAmbientSoundSimpleToggleable_FCheckpointRecord *Record)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8265
struct FScriptDelegate __OnRefreshDataFieldValue__Delegate
Definition: LA_Engine_classes.hpp:31008
class UMaterialInterface * Material
Definition: LA_Engine_classes.hpp:16780
Definition: LA_Engine_classes.hpp:16207
void CreateCheckpointRecord(struct AFogVolumeDensityInfo_FCheckpointRecord *Record)
Definition: LA_Engine_classes.hpp:1254
TArray< struct FVector > CollisionGeomScale3D
Definition: LA_Engine_classes.hpp:10446
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:4793
TArray< struct FName > PreparingLevelNames
Definition: LA_Engine_classes.hpp:614
void AddNodeToGroup(class UAnimNodeSequence *SeqNode, const struct FName &GroupName)
float BlendDelayRemaining
Definition: LA_Engine_classes.hpp:13618
Definition: LA_Engine_structs.hpp:3867
float FreeCamDistance
Definition: LA_Engine_classes.hpp:34607
int AvailableAudioBytes()
float Scale
Definition: LA_Engine_classes.hpp:17720
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:7108
unsigned long bAutomatedPerfTesting
Definition: LA_Engine_classes.hpp:2040
Definition: LA_Engine_classes.hpp:30186
int FindBodyIndex(const struct FName &BodyName)
unsigned long bCollideOnlyIfVisible
Definition: LA_Engine_classes.hpp:20706
unsigned long bInvertWheelSteering
Definition: LA_Engine_classes.hpp:14483
TArray< class ALevelStreamingVolume * > EditorStreamingVolumes
Definition: LA_Engine_classes.hpp:8138
struct FString ClassPathName
Definition: LA_Engine_classes.hpp:37854
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:18297
unsigned long bSuppressMapWarnings
Definition: LA_Engine_classes.hpp:938
void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int CinematicTextureGroups)
bool JoinOnlineGame(unsigned char PlayerNum, const struct FName &SessionName, struct FOnlineGameSearchResult *DesiredGame)
bool GetInt(const struct FName &ParamName, int *out_int)
class USoundCue * EntrySound
Definition: LA_Engine_classes.hpp:37977
class AActor * Owner
Definition: LA_Engine_classes.hpp:24613
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20430
int MenuID
Definition: LA_Engine_classes.hpp:32321
int StatPingMin
Definition: LA_Engine_classes.hpp:34490
class UCylinderComponent * CylinderComponent
Definition: LA_Engine_classes.hpp:31504
unsigned long bIsProceduralBuildingLODLevel
Definition: LA_Engine_classes.hpp:8161
Definition: LA_Engine_classes.hpp:28071
void OnFlushOnlineStatsComplete(const struct FName &SessionName, bool bWasSuccessful)
struct FVector SceneShadows
Definition: LA_Engine_classes.hpp:9297
float ButtonRepeatDelay
Definition: LA_Engine_classes.hpp:6744
unsigned long bParticleLifeRelative
Definition: LA_Engine_classes.hpp:23090
Definition: LA_Engine_classes.hpp:22566
float ConsoleMessagePosY
Definition: LA_Engine_classes.hpp:1973
TArray< class UAnalyticEventsBase * > AnalyticsProviders
Definition: LA_Engine_classes.hpp:34966
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20076
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15524
void Attach(class AActor *Other)
int Radius
Definition: LA_Engine_classes.hpp:12166
TArray< struct FApexClothingAssetInfo > ClothingLodMap
Definition: LA_Engine_classes.hpp:33548
void SetLightEnvironmentToNotBeDynamic()
int Frequency_LowRange
Definition: LA_Engine_classes.hpp:20558
bool STATIC_StayWithinEnvelopeToLoc(class APawn *P, const struct FVector &InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, bool bInSoft, float InSoftStartPenalty, bool bOnlyTossOutSpecsThatLeave)
unsigned long RenderTessellation
Definition: LA_Engine_classes.hpp:22687
struct FRawDistributionFloat EmitterStrength
Definition: LA_Engine_classes.hpp:22477
class AActor * CurrentSimpleMeshActor
Definition: LA_Engine_classes.hpp:33889
void SetEnabled(bool bSetEnabled)
Definition: LA_Engine_classes.hpp:21374
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36241
unsigned long bUseInstigator
Definition: LA_Engine_classes.hpp:28696
Definition: LA_Engine_classes.hpp:11633
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5717
TEnumAsByte< ENetRole > RemoteRole
Definition: LA_Engine_classes.hpp:24
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15855
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7901
class USkeletalMeshComponent * PreviewSkelComp
Definition: LA_Engine_classes.hpp:33701
class UGameplayEventsWriter * Writer
Definition: LA_Engine_classes.hpp:7719
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5662
Definition: LA_Engine_classes.hpp:3852
void STATIC_LaunchURL(const struct FString &URL)
bool SetProfileSettingValueId(int ProfileSettingId, int Value)
struct FBoxSphereBounds OverriddenBounds
Definition: LA_Engine_classes.hpp:33077
TArray< struct FSkeletalMeshLODInfo > LODInfo
Definition: LA_Engine_classes.hpp:33564
int LastActivatedOutputLink
Definition: LA_Engine_classes.hpp:25851
unsigned long bDrawSpline
Definition: LA_Engine_classes.hpp:33830
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:27271
class APrefabInstance * GetOwnerPrefab()
struct FVector EventNormal
Definition: LA_Engine_classes.hpp:28548
Definition: LA_Engine_classes.hpp:9244
bool GetRangedPropertyValue(int PropertyId, float *OutValue)
void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision)
unsigned long bForceActive
Definition: LA_Engine_classes.hpp:25391
void SpawnDefaultController()
unsigned long bUsedWithParticleSubUV
Definition: LA_Engine_classes.hpp:14968
void ClientPrestreamTextures(class AActor *ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups)
TArray< int > ChannelOffsets
Definition: LA_Engine_classes.hpp:29758
unsigned long bManualWordWrap
Definition: LA_Engine_classes.hpp:29746
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29214
unsigned long bKillOnCompleted
Definition: LA_Engine_classes.hpp:21656
struct FString MessageCol
Definition: LA_Engine_classes.hpp:30656
unsigned long bOverrideLightMapResolution
Definition: LA_Engine_classes.hpp:11289
struct FVector MobileDirectionalLightDirection
Definition: LA_Engine_classes.hpp:10388
int MaxActiveEffects
Definition: LA_Engine_classes.hpp:1909
unsigned long bAttenuateWithLPF
Definition: LA_Engine_classes.hpp:4081
TEnumAsByte< EMobileValueSource > MobileEnvironmentMaskSource
Definition: LA_Engine_classes.hpp:10325
unsigned long UnknownData12
Definition: LA_Engine_classes.hpp:10246
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:31287
float OldTimeDilation
Definition: LA_Engine_classes.hpp:17295
Definition: LA_Engine_classes.hpp:16107
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:35759
bool UsedBy(class APawn *User)
float InnerCone
Definition: LA_Engine_classes.hpp:31928
class UClass * DeathMessageClass
Definition: LA_Engine_classes.hpp:2259
int FramesPhysicsAsleep
Definition: LA_Engine_classes.hpp:33237
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19755
Definition: LA_Engine_classes.hpp:14062
class APlayerReplicationInfo * GetPRIFromNetId(const struct FUniqueNetId &PlayerID)
bool ReadCrossTitleSaveGameData(unsigned char LocalUserNum, int DeviceID, int TitleId, const struct FString &FriendlyName, const struct FString &Filename, const struct FString &SaveFileName)
void PeerReceivedMigratedSession(const struct FUniqueNetId &FromPeerNetId, const struct FName &SessionName, class UClass *SearchClass, unsigned char PlatformSpecificInfo)
void AddForce(const struct FVector &Force, const struct FVector &Position, const struct FName &BoneName)
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18817
unsigned long bClothBaseVelClamp
Definition: LA_Engine_classes.hpp:33285
struct FVector GetMuzzleLoc()
struct FRawDistributionFloat StartRotationRate
Definition: LA_Engine_classes.hpp:21917
TScriptInterface< class UOnlineGameInterface > GameInterface
Definition: LA_Engine_classes.hpp:8731
struct FVector ConeVertex
Definition: LA_Engine_classes.hpp:15195
unsigned long bSpawnModule
Definition: LA_Engine_classes.hpp:20261
int ValueB
Definition: LA_Engine_classes.hpp:27465
Definition: LA_Engine_classes.hpp:11611
unsigned long bStartAwake
Definition: LA_Engine_classes.hpp:5400
unsigned long RenderLines
Definition: LA_Engine_classes.hpp:22686
bool IsPlayingFaceFXAnim()
struct FGuid LightingGuid
Definition: LA_Engine_classes.hpp:30048
class UPrimitiveComponent * ReplacementPrimitive
Definition: LA_Engine_classes.hpp:4173
Definition: LA_Engine_classes.hpp:19283
class UMaterial * VertexColorViewModeMaterial_ColorOnly
Definition: LA_Engine_classes.hpp:879
float RotationalStrength
Definition: LA_Engine_classes.hpp:25486
unsigned long bMustTouchToReach
Definition: LA_Engine_classes.hpp:2934
unsigned long bControlMaterialParameter
Definition: LA_Engine_classes.hpp:14133
float ClothBlendMinDistanceFactor
Definition: LA_Engine_classes.hpp:33307
struct FVector OverrideExtentToCheck
Definition: LA_Engine_classes.hpp:11719
void OnServerAuthComplete(bool bSuccess, const struct FUniqueNetId &ServerUID, class UPlayer *ServerConnection, const struct FString &ExtraInfo)
void CollidingActors(class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bUseOverlapCheck, class UClass *InterfaceClass, class AActor **Actor, struct FTraceHitInfo *HitInfo)
TArray< struct FRBEdgeAngleInfo > Angles
Definition: LA_Engine_classes.hpp:34055
Definition: LA_Engine_classes.hpp:26625
unsigned long bCrowdAgentsPlayDeathAnim
Definition: LA_Engine_classes.hpp:1496
struct FPointer FaceFXActor
Definition: LA_Engine_classes.hpp:7333
struct FString EmissiveTexturedMaterialName
Definition: LA_Engine_classes.hpp:856
unsigned long bDebugDrawEdgeInfo
Definition: LA_Engine_classes.hpp:33867
unsigned long bLeaveCameraRotation
Definition: LA_Engine_classes.hpp:26108
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26150
struct FName GetStatName(int StatId)
Definition: LA_Engine_classes.hpp:17292
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11354
TArray< class UDecalComponent * > DecalsToReattach
Definition: LA_Engine_classes.hpp:4171
int DepthSortKey
Definition: LA_Engine_classes.hpp:5710
class USkeletalMesh * ReplicatedMesh
Definition: LA_Engine_classes.hpp:23313
void VeryShortClientAdjustPosition(float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, class AActor *NewBase)
Definition: LA_Engine_classes.hpp:32858
unsigned long bEnableCrackFreeDisplacement
Definition: LA_Engine_classes.hpp:14983
bool GetActorParameter(const struct FName &InName, class AActor **OutActor)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:2844
unsigned char UnknownData00[0x1]
Definition: LA_Engine_classes.hpp:12611
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5498
class UOnlineGameSettings * GetGameSettings(const struct FName &SessionName)
unsigned long bDecalMaterialSetAtRunTime
Definition: LA_Engine_classes.hpp:14824
unsigned long bAcceptsDynamicDominantLightShadows
Definition: LA_Engine_classes.hpp:4218
void OnReadFriendsComplete(bool bWasSuccessful)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19594
class UAudioComponent * GetFaceFXAudioComponent()
float BreadCrumbDistanceInterval
Definition: LA_Engine_classes.hpp:11549
Definition: LA_Core_structs.hpp:689
class UMaterialInterface * Parent
Definition: LA_Engine_classes.hpp:19814
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17447
void OnToggle(class USeqAct_Toggle *Action)
TArray< class USequence * > NestedSequences
Definition: LA_Engine_classes.hpp:25902
unsigned long bCheckSoundOcclusion
Definition: LA_Engine_classes.hpp:6108
Definition: LA_Engine_classes.hpp:29714
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27000
int BuildIdOverride
Definition: LA_Engine_classes.hpp:8747
void OnSetCameraTarget(class USeqAct_SetCameraTarget *inAction)
struct FExpressionInput Coordinate
Definition: LA_Engine_classes.hpp:17501
void MAT_SetAnimNodeBlendWeight(const struct FName &AnimNodeBlendName, float Weight)
float HorizontalScale
Definition: LA_Engine_classes.hpp:32002
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1702
class UAkEvent * AkEvent
Definition: LA_Engine_classes.hpp:12871
void CreateCheckpointRecord(struct AEmitter_FCheckpointRecord *Record)
struct FVector VelocityTarget
Definition: LA_Engine_classes.hpp:24924
unsigned long bSoft
Definition: LA_Engine_classes.hpp:11877
float CurveTension
Definition: LA_Engine_classes.hpp:16685
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:16094
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:30893
int ControllerId
Definition: LA_Engine_classes.hpp:8958
unsigned long AllowPeerVoice
Definition: LA_Engine_classes.hpp:8385
void OnUpdatePropertyBlurFalloffExponent()
bool ForceKickPlayer(class APlayerController *C, const struct FString &KickReason)
int ClothTearReserve
Definition: LA_Engine_classes.hpp:33630
class UMaterialInterface * LimitMaterial
Definition: LA_Engine_classes.hpp:24125
TEnumAsByte< EInterpTrackMoveRotMode > RotMode
Definition: LA_Engine_classes.hpp:16601
class UJsonObject * STATIC_DecodeJson(const struct FString &Str)
void AddRecognitionCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &RecognitionDelegate)
unsigned long bIsSpawning
Definition: LA_Engine_classes.hpp:26466
float VehicleDamageScaling
Definition: LA_Engine_classes.hpp:6929
void Render(class UCanvas *C)
void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, class USkeletalMeshComponent *SkelMesh, bool bSkipFullAnimWeightBodies)
unsigned long bBumpOffsetEnabled
Definition: LA_Engine_classes.hpp:509
struct FLightingChannelContainer LightingChannels
Definition: LA_Engine_classes.hpp:16055
TArray< class UTexture * > ReferencedTextures
Definition: LA_Engine_classes.hpp:15004
Definition: LA_Engine_classes.hpp:27626
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:19895
float LatAngleVolumeMult
Definition: LA_Engine_classes.hpp:23922
struct FRawDistributionVector Scale
Definition: LA_Engine_classes.hpp:23017
TArray< struct FUniqueNetId > VoiceMuteList
Definition: LA_Engine_classes.hpp:6164
Definition: LA_Engine_classes.hpp:19195
unsigned long bForceStaticDecals
Definition: LA_Engine_classes.hpp:1778
unsigned long bRenderDebugLines
Definition: LA_Engine_classes.hpp:31972
float GridSpacingLowRes
Definition: LA_Engine_classes.hpp:31699
void ClearWritePlayerStorageCompleteDelegate(unsigned char LocalUserNum, const struct FScriptDelegate &WritePlayerStorageCompleteDelegate)
class UAnimSequence * FindAnimSequence(const struct FName &AnimSeqName)
struct FNavMeshPathParams CachedPathParams
Definition: LA_Engine_classes.hpp:11543
unsigned long bShouldShowGore
Definition: LA_Engine_classes.hpp:26647
float InheritSourceRotationScale
Definition: LA_Engine_classes.hpp:21237
struct FString Description
Definition: LA_Engine_classes.hpp:37903
struct FVector PositionTarget
Definition: LA_Engine_classes.hpp:25063
TArray< class UCameraAnimInst * > ActiveAnims
Definition: LA_Engine_classes.hpp:34616
Definition: LA_Engine_classes.hpp:27995
TArray< class UAnimNodeFrame * > AnimNodeFrames
Definition: LA_Engine_classes.hpp:13837
struct FVector Breadcrumbs[0xA]
Definition: LA_Engine_classes.hpp:11547
unsigned char UnknownData00[0x108]
Definition: LA_Engine_classes.hpp:8045
void OnGetSaveDataComplete(bool bWasSuccessful, const struct FString &StorageID, const struct FString &BlobName, const struct FString &Error, TArray< unsigned char > *DataBlob)
struct FExpressionInput Normal
Definition: LA_Engine_classes.hpp:18228
struct FName RotationSpaceBoneName
Definition: LA_Engine_classes.hpp:14434
bool WriteKeyValue(int SaveSlotIndex, const struct FString &KeyName, struct FPlatformInterfaceData *Value)
Definition: LA_Engine_structs.hpp:8255
void SetBeamSourcePoint(int EmitterIndex, const struct FVector &NewSourcePoint, int SourceIndex)
float RaindropStrength
Definition: LA_Engine_classes.hpp:31650
int CacheIdx
Definition: LA_Engine_classes.hpp:12123
unsigned long bUseSimpleLightmapModifications
Definition: LA_Engine_classes.hpp:11299
void OnRegister(class ULocalPlayer *InPlayer)
unsigned char UnknownData00[0x4]
Definition: LA_Engine_classes.hpp:4167
class AKActorFromStatic * STATIC_MakeDynamic(class UStaticMeshComponent *MovableMesh)
int EmitterLoops
Definition: LA_Engine_classes.hpp:21681
float WarmupTime
Definition: LA_Engine_classes.hpp:10605
float ValueB
Definition: LA_Engine_classes.hpp:27444
Definition: LA_Engine_classes.hpp:13489
int SizeY
Definition: LA_Engine_classes.hpp:10741
bool SetIntStatValueForPlayer(const struct FUniqueNetId &PlayerID, int StatColumnNo, int StatValue)
Definition: LA_Engine_structs.hpp:4217
Definition: LA_Engine_classes.hpp:27668
float RenderLightMapDensityColorScale
Definition: LA_Engine_classes.hpp:960
TArray< int > ClothToGraphicsVertMap
Definition: LA_Engine_classes.hpp:33585
unsigned long bPlayOnReverse
Definition: LA_Engine_classes.hpp:16756
struct FVector ExpansionSphereCenter
Definition: LA_Engine_classes.hpp:3403
unsigned long bPickRandomSwatch
Definition: LA_Engine_classes.hpp:34361
void PlayAkEvent(class UAkEvent *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21609
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:20701
Definition: LA_Engine_classes.hpp:35314
struct FString TerrainErrorMaterialName
Definition: LA_Engine_classes.hpp:973
struct FName ConstraintBone2
Definition: LA_Engine_classes.hpp:24680
float ScaleX
Definition: LA_Engine_classes.hpp:33775
float Value
Definition: LA_Engine_classes.hpp:27424
unsigned long bTerminated
Definition: LA_Engine_classes.hpp:24629
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:22829
class UClass * PredefinedWaveForm
Definition: LA_Engine_classes.hpp:36520
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:33942
class AActor * Originator
Definition: LA_Engine_classes.hpp:28284
unsigned long bDriverIsVisible
Definition: LA_Engine_classes.hpp:23779
float FloatPropMin
Definition: LA_Engine_classes.hpp:13588
struct FVector PositionMultiplierZ
Definition: LA_Engine_classes.hpp:25521
class UTexture2D * SpeedTreeIcon
Definition: LA_Engine_classes.hpp:31790
unsigned long bUseImageBasedReflections
Definition: LA_Engine_classes.hpp:14984
int bForceRawOffset
Definition: LA_Engine_classes.hpp:33228
bool FastTrace(const struct FVector &TraceEnd, const struct FVector &TraceStart, const struct FVector &BoxExtent, bool bTraceBullet)
float Yaw
Definition: LA_Engine_classes.hpp:22551
unsigned long EnableSeparateTranslucency
Definition: LA_Engine_classes.hpp:14941
struct FRenderingPerformanceOverrides RenderingOverrides
Definition: LA_Engine_classes.hpp:26659
struct FName BoneName
Definition: LA_Engine_classes.hpp:10435
bool GetLocalAccountNames(TArray< struct FString > *Accounts)
void OnDeleteUserFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename)
struct FRotator ParentRelativeOrientation
Definition: LA_Engine_classes.hpp:14847
struct FArray_Mirror DominantLightShadowMap
Definition: LA_Engine_classes.hpp:32862
void SetParent(class UMaterialInterface *NewParent)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:29091
float SteerFactor
Definition: LA_Engine_classes.hpp:24860
int NodeEndEventTick
Definition: LA_Engine_classes.hpp:13225
int NumberOfMatchesPlayed
Definition: LA_Engine_classes.hpp:2053
TEnumAsByte< ERBCollisionChannel > RBChannel
Definition: LA_Engine_classes.hpp:24976
struct FVector OutOfViewLocation
Definition: LA_Engine_classes.hpp:11677
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:5516
float MaxRMSDForCombiningMappings
Definition: LA_Engine_classes.hpp:947
struct FRawDistributionFloat AlphaScaleOverLife
Definition: LA_Engine_classes.hpp:20865
Definition: LA_Core_structs.hpp:513
float SoftBodyParticleRadius
Definition: LA_Engine_classes.hpp:33647
unsigned long bLoopingSound
Definition: LA_Engine_classes.hpp:29741
float PlayCustomAnim(const struct FName &AnimName, float Rate, float BlendInTime, float BlendOutTime, bool bLooping, bool bOverride)
float CurrentPitchMultiplier
Definition: LA_Engine_classes.hpp:3989
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11882
Definition: LA_Engine_classes.hpp:9127
class ACoverLink * NextCoverLink
Definition: LA_Engine_classes.hpp:3037
Definition: LA_Engine_classes.hpp:30024
void DebugSaveTitleFile(const struct FString &Filename)
Definition: LA_Engine_classes.hpp:18061
void FinishAnimControl(class UInterpGroup *InInterpGroup)
TEnumAsByte< EDynamicLightEnvironmentBoundsMethod > BoundsMethod
Definition: LA_Engine_classes.hpp:33075
class UStaticMesh * PreviewStaticMesh
Definition: LA_Engine_classes.hpp:33702
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20245
TArray< struct FPointer > Sources
Definition: LA_Engine_classes.hpp:32262
void ThrowWeaponOnDeath()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:21828
float Period
Definition: LA_Engine_classes.hpp:17759
Definition: LA_Engine_classes.hpp:9569
struct FLinearColor ImageReflectionEnvironmentColor
Definition: LA_Engine_classes.hpp:659
TArray< struct FIdToStringMapping > OwnerMappings
Definition: LA_Engine_classes.hpp:8612
TArray< class UClass * > GameTypesSupportedOnThisMap
Definition: LA_Engine_classes.hpp:611
unsigned long bTileFill
Definition: LA_Engine_classes.hpp:25796
class USkeletalMeshComponent * SkeletalMeshComponent
Definition: LA_Engine_classes.hpp:23309
Definition: LA_Engine_classes.hpp:1565
void Kismet_ClientPlaySound(class USoundCue *ASound, class AActor *SourceActor, float VolumeMultiplier, float PitchMultiplier, float FadeInTime, bool bSuppressSubtitles, bool bSuppressSpatialization)
void OnAudioFinished(class UAudioComponent *AC)
struct FString GetHeader(const struct FString &HeaderName)
unsigned long bShouldResetPeakCounts
Definition: LA_Engine_classes.hpp:10621
void NotifyPawnBecameViewTarget(class APawn *P, class APlayerController *PC)
float BloomWeightMedium
Definition: LA_Engine_classes.hpp:9315
Definition: LA_Engine_classes.hpp:27359
unsigned long bTickDuringPausedAnims
Definition: LA_Engine_classes.hpp:13217
float DetourWeight(class APawn *Other, float PathWeight)
void AddReadContentComplete(unsigned char LocalUserNum, TEnumAsByte< EOnlineContentType > ContentType, const struct FScriptDelegate &ReadContentCompleteDelegate)
void CancelAllScheduledLocalNotifications()
Definition: LA_Engine_classes.hpp:17350
struct FVector RootMotionInterpCurveLastValue
Definition: LA_Engine_classes.hpp:9741
float TimeSinceLastFrame
Definition: LA_Engine_classes.hpp:32001
unsigned long bTileFill
Definition: LA_Engine_classes.hpp:13999
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18154
struct FPointer VfTable_FCallbackEventDevice
Definition: LA_Engine_classes.hpp:10952
unsigned long ReapplyHeight
Definition: LA_Engine_classes.hpp:10490
Definition: LA_Engine_classes.hpp:3443
Definition: LA_Engine_classes.hpp:25747
void FireModeUpdated(unsigned char FiringMode, bool bViaReplication)
void OnDownloadFileComplete(bool bWasSuccessful, const struct FString &Filename)
class UAudioComponent * ImpactSoundComponent2
Definition: LA_Engine_classes.hpp:23206
unsigned long bUseColorEdgeDetectionForSMAA
Definition: LA_Engine_classes.hpp:9311
class AInventory * FindInventoryType(class UClass *DesiredClass, bool bAllowSubclass)
Definition: LA_Engine_classes.hpp:26135
float StreamingDistanceMultiplier
Definition: LA_Engine_classes.hpp:33668
void PauseWaveform(bool bPause)
void SetRBCollidesWithChannel(TEnumAsByte< ERBCollisionChannel > Channel, bool bNewCollides)
void AdvanceAnim(float DeltaTime, bool bJump)
float Steering
Definition: LA_Engine_classes.hpp:23794
float FalloffExponent
Definition: LA_Engine_classes.hpp:9220
unsigned long bUseCompartment
Definition: LA_Engine_classes.hpp:5403
float TwistLimitStiffness
Definition: LA_Engine_classes.hpp:24710
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37039
unsigned long bForceDiscardRootMotion
Definition: LA_Engine_classes.hpp:33251
void CreateCheckpointRecord(struct AAmbientSoundSimpleToggleable_FCheckpointRecord *Record)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:14286
int RequestedMips
Definition: LA_Engine_classes.hpp:10760
float OrgX
Definition: LA_Engine_classes.hpp:5697
void SetFloatProperty(int PropertyId, float Value)
class UFont * UltraFont
Definition: LA_Engine_classes.hpp:835
class UPhysicalMaterial * PhysMaterialOverride
Definition: LA_Engine_classes.hpp:24573
class USoundCue * SoundCueToPlay
Definition: LA_Engine_classes.hpp:27078
int UVChannelForTangentUpdate
Definition: LA_Engine_classes.hpp:15884
int InstanceIndex
Definition: LA_Engine_classes.hpp:10155
void MAT_SetAnimNodeBlendWeight(const struct FName &AnimNodeBlendName, float Weight)
class UTexture * FlattenedTexture
Definition: LA_Engine_classes.hpp:10319
float LifetimeMax
Definition: LA_Engine_classes.hpp:22801
struct FName AnimName_LD
Definition: LA_Engine_classes.hpp:13968
TArray< struct FInstancedStaticMeshInstanceData > PerInstanceSMData
Definition: LA_Engine_classes.hpp:15803
void DrawRoute(class APawn *Target)
struct FExpressionInput B
Definition: LA_Engine_classes.hpp:18118
void SetUseSavedPose(bool bUseSaved)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:18406
bool WaitForWritesToFinish(float MaxTimeSeconds)
struct FMatrix GetTransformMatrix()
struct FRawDistributionFloat DragCoefficient
Definition: LA_Engine_classes.hpp:20479
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:25252
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
float ColorRange
Definition: LA_Engine_classes.hpp:15522
bool ShowKeyboardUI(unsigned char LocalUserNum, const struct FString &TitleText, const struct FString &DescriptionText, bool bIsPassword, bool bShouldValidate, const struct FString &DefaultText, int MaxResultLength)
void OutsideWorldBounds()
unsigned long bLockAxes
Definition: LA_Engine_classes.hpp:7089
float MaxSpeed
Definition: LA_Engine_classes.hpp:23907
struct FPointer CachedFloatProperty
Definition: LA_Engine_classes.hpp:13583
class APlayerController * Login(const struct FString &Portal, const struct FString &Options, const struct FUniqueNetId &UniqueId, struct FString *ErrorMessage)
float MassiveLODDistanceScale
Definition: LA_Engine_classes.hpp:34113
class UUIManager * UIManager
Definition: LA_Engine_classes.hpp:10953
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:9343
struct FString ViewingFrom
Definition: LA_Engine_classes.hpp:6620
float PitchMax
Definition: LA_Engine_classes.hpp:4112
Definition: LA_Engine_classes.hpp:8296
float LinearDamping
Definition: LA_Engine_classes.hpp:24403
Definition: LA_Engine_classes.hpp:12560
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36012
TArray< struct FBoneAtom > RefBasesInvMatrix
Definition: LA_Engine_classes.hpp:33556
void DriverLeftVehicle(class AVehicle *V, class APawn *P)
unsigned long bIsStandbyCheckingEnabled
Definition: LA_Engine_classes.hpp:2229
Definition: LA_Engine_classes.hpp:16800
float PlaybackTime
Definition: LA_Engine_classes.hpp:3963
unsigned long bPreciseDestination
Definition: LA_Engine_classes.hpp:5888
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:17092
bool PickWallAdjust(const struct FVector &HitNormal)
void OnDestroyForInviteComplete(const struct FName &SessionName, bool bWasSuccessful)
int SectionBaseX
Definition: LA_Engine_classes.hpp:30127
void FillByBox(const struct FVector &Extent)
float MobileSwayMaxAngle
Definition: LA_Engine_classes.hpp:10387
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37408
float ContactReportForceThreshold
Definition: LA_Engine_classes.hpp:24574
Definition: LA_Engine_classes.hpp:22042
int NumNodesThrownOut
Definition: LA_Engine_classes.hpp:11615
Definition: LA_Engine_classes.hpp:29879
int IntResult
Definition: LA_Engine_classes.hpp:27425
unsigned long bSelfShadowOnly
Definition: LA_Engine_classes.hpp:4216
void AddReadCompleteDelegate(const TScriptInterface< class UOnlinePlayerInterface > &PlayerInterface, unsigned char LocalUserNum)
float TestRippleAngle
Definition: LA_Engine_classes.hpp:31725
bool NotifyHeadVolumeChange(class APhysicsVolume *NewVolume)
struct FVector PositionMultiplierZ
Definition: LA_Engine_classes.hpp:25062
TArray< class UApexComponentBase * > ApexComponents
Definition: LA_Engine_classes.hpp:15850
unsigned long bShouldDoAnimNotifies
Definition: LA_Engine_classes.hpp:12373
struct FName BoneName
Definition: LA_Engine_classes.hpp:35388
float TonemapperScale
Definition: LA_Engine_classes.hpp:9307
void AddInactivePRI(class APlayerReplicationInfo *PRI, class APlayerController *PC)
TArray< struct FGameTypePrefix > DefaultMapPrefixes
Definition: LA_Engine_classes.hpp:2303
int PredictedLODLevel
Definition: LA_Engine_classes.hpp:33214
void StopActorFaceFXAnim()
float UnitScalar
Definition: LA_Engine_classes.hpp:22169
Definition: LA_Engine_classes.hpp:25049
struct FVector SavedRelativeLocation
Definition: LA_Engine_classes.hpp:9732
TScriptInterface< class UUserCloudFileInterface > UserCloudInterface
Definition: LA_Engine_classes.hpp:8739
void OnExternalUIChange(bool bIsOpening)
float MobileRimLightingStrength
Definition: LA_Engine_classes.hpp:10347
bool MigrateOnlineGame(unsigned char HostingPlayerNum, const struct FName &SessionName)
int AnimationLODFrameRate
Definition: LA_Engine_classes.hpp:33217
float LPFRadiusMin
Definition: LA_Engine_classes.hpp:29419
int HitLevelIndex
Definition: LA_Engine_classes.hpp:14828
bool GetStringProperty(int PropertyId, struct FString *Value)
TArray< unsigned char > RequiredBones
Definition: LA_Engine_classes.hpp:13325
unsigned long bCachedList
Definition: LA_Engine_classes.hpp:28987
struct FVector2D RotationAngleRangeX
Definition: LA_Engine_classes.hpp:14389
class UMaterialInstanceConstant * MatInst
Definition: LA_Engine_classes.hpp:2860
Definition: LA_Engine_classes.hpp:29406
class AActor * PrimitiveRenderMaskOwner
Definition: LA_Engine_classes.hpp:20073
void AddSectionToObjectList(const struct FString &Section)
unsigned long EnableX
Definition: LA_Engine_classes.hpp:22069
float LastRouteFind
Definition: LA_Engine_classes.hpp:5912
unsigned long bUseRecast
Definition: LA_Engine_classes.hpp:3392
Definition: LA_Engine_classes.hpp:34252
TArray< class AActor * > SpawnPoints
Definition: LA_Engine_classes.hpp:26471
Definition: LA_Engine_classes.hpp:27323
float Exponent
Definition: LA_Engine_classes.hpp:18227
class UAnimNodeAimOffset * TemplateNode
Definition: LA_Engine_classes.hpp:13327
unsigned long bShowWhenNotSelected
Definition: LA_Engine_classes.hpp:11335
unsigned long bTranslucencyShadowed
Definition: LA_Engine_classes.hpp:33018
struct FLightMapRef LightMap
Definition: LA_Engine_classes.hpp:31732
class UOnlineGameSettings * GetCurrentGameSettings()
TArray< struct FActivateOp > DelayedActivatedOps
Definition: LA_Engine_classes.hpp:25904
TEnumAsByte< EGJKResult > ClosestPointOnComponentToComponent(class UPrimitiveComponent **OtherComponent, struct FVector *PointOnComponentA, struct FVector *PointOnComponentB)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36151
int CurrentColumn
Definition: LA_Engine_classes.hpp:32015
unsigned long bPaused
Definition: LA_Engine_classes.hpp:2881
TArray< struct FString > ParamNames
Definition: LA_Engine_classes.hpp:18046
Definition: LA_Engine_classes.hpp:2907
unsigned long MultiplyY
Definition: LA_Engine_classes.hpp:22893
void TransformFromBoneSpace(const struct FName &BoneName, const struct FVector &InPosition, const struct FRotator &InRotation, struct FVector *OutPosition, struct FRotator *OutRotation)
unsigned long UnknownData01
Definition: LA_Engine_classes.hpp:8380
struct FString FailMessage[0x4]
Definition: LA_Engine_classes.hpp:36963
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:20772
bool PopulatePathfindingParamCache()
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:28970
Definition: LA_Engine_classes.hpp:8098
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:26975
unsigned char UnknownData00[0x3]
Definition: LA_Engine_classes.hpp:2161
struct FString LightMapDensityTextureName
Definition: LA_Engine_classes.hpp:1008
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:15024
TEnumAsByte< ETextureGroup > LODGroup
Definition: LA_Engine_classes.hpp:10699
Definition: LA_Engine_classes.hpp:8366
Definition: LA_Engine_classes.hpp:16638
unsigned long bApplyTranslation
Definition: LA_Engine_classes.hpp:14423
int SceneIndex
Definition: LA_Engine_classes.hpp:24616
struct FString GetContentAsString()
int PhysMaterialMaskUVChannel
Definition: LA_Engine_classes.hpp:14910
float UL
Definition: LA_Engine_classes.hpp:4710
void SetVectorParameter(const struct FName &ParameterName, const struct FVector &Param)
Definition: LA_Engine_classes.hpp:26305
class UMaterialInstanceConstant * MaterialInstanceConstant
Definition: LA_Engine_classes.hpp:14166
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:11141
class UFaceFXAsset * DefaultFaceFXAsset
Definition: LA_Engine_classes.hpp:7308
Definition: LA_Engine_classes.hpp:11044
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:7292
unsigned long bIgnoreHiddenActorsMembership
Definition: LA_Engine_classes.hpp:4246
void OnWriteUserFileComplete(bool bWasSuccessful, const struct FString &UserId, const struct FString &Filename)
int STATIC_GetObjClassVersion()
TEnumAsByte< ECylinderHeightAxis > PC_HeightAxis
Definition: LA_Engine_classes.hpp:22824
Definition: LA_Engine_classes.hpp:9272
void SendAnalyticsItemPurchaseEvent(const struct FString &ItemId, const struct FString &Currency, int PerItemCost, int ItemQuantity)
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1241
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:13039
void OnUpdatePropertyBlurScale()
float AngularDamping
Definition: LA_Engine_classes.hpp:24402
bool QueryForAvailablePurchases()
void LogDamageEvent(int EventID, class AController *Player, class UClass *dmgType, class AController *Target, int Amount)
struct FName ParameterName
Definition: LA_Engine_classes.hpp:6988
Definition: LA_Engine_classes.hpp:26227
struct FString SpecEnteredMessage
Definition: LA_Engine_classes.hpp:36444
float MaxScaleDiffBitwise
Definition: LA_Engine_classes.hpp:12697
class UUIInteraction * UIController
Definition: LA_Engine_classes.hpp:9814
int GetFirstUberPostProcessChainIndex()
struct FString ShadedLevelColorationLitMaterialName
Definition: LA_Engine_classes.hpp:872
struct FString BusyText
Definition: LA_Engine_classes.hpp:30697
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:1372
void AddSettingFloat(int SettingId)
struct FVector NormalsCylinderDirection
Definition: LA_Engine_classes.hpp:21697
void NotifyKilled(class AController *Killer, class AController *Killed, class APawn *KilledPawn, class UClass *damageTyp)
class UDrawLightRadiusComponent * PreviewLightRadius
Definition: LA_Engine_classes.hpp:32890
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:23074
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:37982
TArray< class UFont * > AdditionalFonts
Definition: LA_Engine_classes.hpp:837
float MobileSwayFrequencyMultiplier
Definition: LA_Engine_classes.hpp:10386
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:8453
void OnReceivedGameInvite(unsigned char LocalUserNum, const struct FString &InviterName)
void PostTeleport(class ATeleporter *OutTeleporter)
int Sheets
Definition: LA_Engine_classes.hpp:22507
TEnumAsByte< EParticleSourceSelectionMethod > SelectionMethod
Definition: LA_Engine_classes.hpp:22341
int iEventID
Definition: LA_Engine_classes.hpp:5585
Definition: LA_Core_structs.hpp:560
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:27653
void GetSVehicleDebug(TArray< struct FString > *DebugInfo)
class AActor * ZeroCollider
Definition: LA_Engine_classes.hpp:3575
float DurationOfMITV
Definition: LA_Engine_classes.hpp:37529
Definition: LA_Engine_classes.hpp:21751
bool OnReceivedNativeInputChar(int ControllerId, const struct FString &Unicode)
int SphereSides
Definition: LA_Engine_classes.hpp:4590
unsigned long bJustAttached
Definition: LA_Engine_classes.hpp:20017
static UClass * StaticClass()
Definition: LA_Engine_classes.hpp:36888
Definition: LA_Engine_classes.hpp:26922
TArray< struct FVector2D > CutOutGeometry
Definition: LA_Engine_classes.hpp:21700
class USkeletalMeshComponent * SkelComponent
Definition: LA_Engine_classes.hpp:13197
Definition: LA_Engine_classes.hpp:4889
bool ShouldBroadCastWelcomeMessage(bool bExiting)
int GetRankForPlayer(const struct FUniqueNetId &PlayerID)
TArray< struct FParticleAttractorCollisionAction > ParticleAttractorCollisionActions
Definition: LA_Engine_classes.hpp:20714
Definition: LA_Engine_structs.hpp:8263
float BiasScale
Definition: LA_Engine_classes.hpp:19365