Lost Ark SDK  1.148.153.0
SDK::UObject Class Reference

#include <LA_Core_classes.hpp>

Inherited by SDK::AActor, SDK::UActorFactory, SDK::UAICommandBase, SDK::UAkBank, SDK::UAkBaseSoundObject, SDK::UAnimationCompressionAlgorithm, SDK::UAnimMetaData, SDK::UAnimNotify, SDK::UAnimObject, SDK::UAnimSequence, SDK::UAnimSet, SDK::UApexAsset, SDK::UApexDestructibleDamageParameters, SDK::UAutoNavMeshPathObstacleUnregister, SDK::UBookMark, SDK::UBookMark2D, SDK::UCameraAnim, SDK::UCameraAnimInst, SDK::UCameraModifier, SDK::UCameraShake, SDK::UCanvas, SDK::UChannel, SDK::UCheatManager, SDK::UClient, SDK::UClipPadEntry, SDK::UCloudSaveSystem, SDK::UCloudStorageBaseCloudSaveSystemKVS, SDK::UCodecMovie, SDK::UCommandlet, SDK::UComponent, SDK::UCurveEdPresetCurve, SDK::UDamageType, SDK::UDownload, SDK::UDownloadableContentEnumerator, SDK::UDownloadableContentManager, SDK::UEdCoordSystem, SDK::UEFAbilityEffectInfo, SDK::UEFAction_Notify, SDK::UEFActionCondition, SDK::UEFActionNotify_AnimEvent, SDK::UEFActionObject, SDK::UEFActionObjectGroup, SDK::UEFActionParticleData, SDK::UEFActionSkelControl, SDK::UEFActionStage, SDK::UEFActorMotionBase, SDK::UEFAN_Params, SDK::UEFBeamActionBase, SDK::UEFCameraBase, SDK::UEFCameraShakePlayGroup, SDK::UEFCameraViewShake, SDK::UEFCameraViewShakeAnim, SDK::UEFCommonDataDefine, SDK::UEFConst, SDK::UEFCursorData, SDK::UEFData, SDK::UEFData_AnimNotify_Trails, SDK::UEFData_MaskInfo, SDK::UEFData_SkelControlGroup, SDK::UEFDataContainer, SDK::UEFDropItemEffectInfo, SDK::UEFEffectSpawn, SDK::UEFEnvironmentInfo, SDK::UEFEnvironmentInfoData, SDK::UEFExcelShell, SDK::UEFGlobal, SDK::UEFGroundEffect, SDK::UEFGroundEffectContainer, SDK::UEFInterpGroupGameOption, SDK::UEFKismetData_Pack, SDK::UEFKismetMapData, SDK::UEFLOAGoDataDefine, SDK::UEFLookInfoDataDefine, SDK::UEFMinimapData, SDK::UEFNPCFunctionDataDefine, SDK::UEFParticleBuffInfoBase, SDK::UEFParticleDataBase, SDK::UEFParticleDataModifier, SDK::UEFParticleDataModulePawnMaterialParam, SDK::UEFParticleDataModuleSoundBase, SDK::UEFParticleGroundData, SDK::UEFParticleSoundContainer, SDK::UEFParticleSoundContainerSetBase, SDK::UEFParticleSoundData, SDK::UEFParticleSoundDataWeaponFXAttacker, SDK::UEFParticleSoundDataWeaponFXDelay, SDK::UEFParticleSoundSet, SDK::UEFParticleSystemData, SDK::UEFParticleSystemType, SDK::UEFPostProcessMaterialContainer, SDK::UEFPostProcessMaterialEffect, SDK::UEFProjectileParticleData, SDK::UEFQuestDataDefine, SDK::UEFSequenceSummonsData, SDK::UEFTable, SDK::UEFTriggerDataDefine, SDK::UEFUIDataDefine, SDK::UEngineBaseTypes, SDK::UEngineTypes, SDK::UExporter, SDK::UFaceFXAnimSet, SDK::UFaceFXAsset, SDK::UFactory, SDK::UField, SDK::UFont, SDK::UFontImportOptions, SDK::UForceFeedbackManager, SDK::UForceFeedbackWaveform, SDK::UForceFieldShape, SDK::UFractureMaterial, SDK::UGameCameraBase, SDK::UGameCrowd_ListOfAgents, SDK::UGameCrowdAgentBehavior, SDK::UGameCrowdGroup, SDK::UGameExplosion, SDK::UGameExplosionContent, SDK::UGameplayEvents, SDK::UGameplayEventsHandler, SDK::UGameSpecialMove, SDK::UGameThirdPersonCameraMode, SDK::UGameTypes, SDK::UGameWaveForms, SDK::UGenericParamListStatEntry, SDK::UGFxEngine, SDK::UGFxFSCmdHandler, SDK::UGFxMoviePlayer, SDK::UGFxObject, SDK::UGFxRawData, SDK::UGuidCache, SDK::UHttpBaseInterface, SDK::UHttpFactory, SDK::UIniLocPatcher, SDK::UInstancedFoliageSettings, SDK::UInterface, SDK::UInterpCurveEdSetup, SDK::UInterpFilter, SDK::UInterpGroup, SDK::UInterpGroupInst, SDK::UInterpTrack, SDK::UInterpTrackInst, SDK::UJsonObject, SDK::UKMeshProps, SDK::ULandscapeInfo, SDK::ULandscapeLayerInfoObject, SDK::ULensFlare, SDK::ULevelBase, SDK::ULevelStreaming, SDK::ULightFunction, SDK::ULightmappedSurfaceCollection, SDK::ULightmassLevelSettings, SDK::ULightmassPrimitiveSettingsObject, SDK::ULinker, SDK::ULocalMessage, SDK::UMapInfo, SDK::UMaterialExpression, SDK::UMaterialFunction, SDK::UMetaData, SDK::UMobileInputZone, SDK::UMobileMenuBarItem, SDK::UMobileMenuElement, SDK::UMobileMenuObject, SDK::UMobileMenuScene, SDK::UModel, SDK::UMorphTarget, SDK::UMorphTargetSet, SDK::UMorphWeightSequence, SDK::UMusicTrackDataStructures, SDK::UNavigationHandle, SDK::UNavigationMeshBase, SDK::UNavMeshGoal_Filter, SDK::UNavMeshPathConstraint, SDK::UNavMeshPathGoalEvaluator, SDK::UObjectRedirector, SDK::UObjectReferencer, SDK::UObjectSerializer, SDK::UOnlineMatchmakingStats, SDK::UOnlinePlayerStorage, SDK::UOnlineRecentPlayersList, SDK::UOnlineStats, SDK::UOnlineSubsystem, SDK::UPackage, SDK::UPackageMap, SDK::UParticleEmitter, SDK::UParticleLODLevel, SDK::UParticleModule, SDK::UParticleModuleEventSendToGame, SDK::UParticleSystem, SDK::UParticleSystemReplay, SDK::UPathConstraint, SDK::UPathGoalEvaluator, SDK::UPBRuleNodeBase, SDK::UPhysicalMaterial, SDK::UPhysicalMaterialPropertyBase, SDK::UPhysicsAsset, SDK::UPhysicsAssetInstance, SDK::UPhysicsLODVerticalEmitter, SDK::UPhysXParticleSystem, SDK::UPlatformInterfaceBase, SDK::UPlatformInterfaceWebResponse, SDK::UPlayer, SDK::UPolys, SDK::UPostProcessChain, SDK::UPostProcessEffect, SDK::UPrefab, SDK::UPrimitiveComponentFactory, SDK::UProcBuildingRuleset, SDK::URB_BodyInstance, SDK::URB_ConstraintInstance, SDK::URB_ConstraintSetup, SDK::UReachSpec, SDK::USavedMove, SDK::USaveGameSummary, SDK::UScene, SDK::UScriptViewportClient, SDK::USelection, SDK::USequenceObject, SDK::USettings, SDK::UShaderCache, SDK::UShadowMap1D, SDK::UShadowMap2D, SDK::USkeletalMesh, SDK::USkeletalMeshSocket, SDK::USoundClass, SDK::USoundMode, SDK::USoundNode, SDK::USpeechRecognition, SDK::USpeedTree, SDK::UStaticMesh, SDK::USubsystem, SDK::USurface, SDK::UTerrainLayerSetup, SDK::UTerrainMaterial, SDK::UTextBuffer, SDK::UTranslationContext, SDK::UTranslatorTag, SDK::UUIManager, SDK::UUIRoot, SDK::UUISoundTheme, SDK::UUserCloudFileCloudSaveSystemDataBlobStore, SDK::UWaveFormBase, and SDK::UWorld.

Collaboration diagram for SDK::UObject:

Public Member Functions

std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObject * STATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObject * STATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FString > STATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClass * FindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClass * StaticClass ()
 

Public Attributes

struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObject * Linker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObject * Outer
 
struct FName Name
 
class UClass * Class
 
class UObject * ObjectArchetype
 

Static Public Attributes

static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ BeginState()

void SDK::UObject::BeginState ( const struct FName &  PreviousStateName)

◆ ByteToFloat()

float SDK::UObject::ByteToFloat ( unsigned char  inputByte,
bool  bSigned 
)

◆ ContinuedState()

void SDK::UObject::ContinuedState ( )

◆ Disable()

void SDK::UObject::Disable ( const struct FName &  ProbeFunc)

◆ DumpStateStack()

void SDK::UObject::DumpStateStack ( )

◆ Enable()

void SDK::UObject::Enable ( const struct FName &  ProbeFunc)

◆ EndState()

void SDK::UObject::EndState ( const struct FName &  NextStateName)

◆ FindClass()

static UClass* SDK::UObject::FindClass ( const std::string &  name)
inlinestatic

◆ FindObject()

template<typename T >
static T* SDK::UObject::FindObject ( const std::string &  name)
inlinestatic
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◆ FloatToByte()

unsigned char SDK::UObject::FloatToByte ( float  inputFloat,
bool  bSigned 
)

◆ GetBuildChangelistNumber()

int SDK::UObject::GetBuildChangelistNumber ( )

◆ GetEngineVersion()

int SDK::UObject::GetEngineVersion ( )

◆ GetFullName()

std::string SDK::UObject::GetFullName ( ) const

◆ GetGlobalObjects()

static TArray<UObject*>& SDK::UObject::GetGlobalObjects ( )
inlinestatic
Here is the caller graph for this function:

◆ GetObjectCasted()

template<typename T >
static T* SDK::UObject::GetObjectCasted ( std::size_t  index)
inlinestatic
Here is the call graph for this function:

◆ GetPackageName()

struct FName SDK::UObject::GetPackageName ( )

◆ GetRandomOptionSumFrequency()

int SDK::UObject::GetRandomOptionSumFrequency ( TArray< float > *  FreqList)

◆ GetStateName()

struct FName SDK::UObject::GetStateName ( )

◆ GetSystemTime()

void SDK::UObject::GetSystemTime ( int *  Year,
int *  Month,
int *  DayOfWeek,
int *  Day,
int *  Hour,
int *  Min,
int *  Sec,
int *  MSec 
)

◆ GotoState()

void SDK::UObject::GotoState ( const struct FName &  NewState,
const struct FName &  Label,
bool  bForceEvents,
bool  bKeepStack 
)

◆ InCylinder()

bool SDK::UObject::InCylinder ( const struct FVector &  Origin,
const struct FRotator &  Dir,
float  Width,
const struct FVector &  A,
bool  bIgnoreZ 
)

◆ IsA() [1/2]

bool SDK::UObject::IsA ( const struct FName &  ClassName)

◆ IsA() [2/2]

bool SDK::UObject::IsA ( UClass *  cmp) const

◆ IsChildState()

bool SDK::UObject::IsChildState ( const struct FName &  TestState,
const struct FName &  TestParentState 
)

◆ IsInState()

bool SDK::UObject::IsInState ( const struct FName &  TestState,
bool  bTestStateStack 
)

◆ IsPendingKill()

bool SDK::UObject::IsPendingKill ( )

◆ PausedState()

void SDK::UObject::PausedState ( )

◆ PointDistToLine()

float SDK::UObject::PointDistToLine ( const struct FVector &  Point,
const struct FVector &  Line,
const struct FVector &  Origin,
struct FVector *  OutClosestPoint 
)

◆ PointDistToPlane()

float SDK::UObject::PointDistToPlane ( const struct FVector &  Point,
const struct FRotator &  Orientation,
const struct FVector &  Origin,
struct FVector *  out_ClosestPoint 
)

◆ PointDistToSegment()

float SDK::UObject::PointDistToSegment ( const struct FVector &  Point,
const struct FVector &  StartPoint,
const struct FVector &  EndPoint,
struct FVector *  OutClosestPoint 
)

◆ PoppedState()

void SDK::UObject::PoppedState ( )

◆ PopState()

void SDK::UObject::PopState ( bool  bPopAll)

◆ ProcessEvent()

void SDK::UObject::ProcessEvent ( class UFunction *  function,
void *  parms 
)
inline

◆ PushedState()

void SDK::UObject::PushedState ( )

◆ PushState()

void SDK::UObject::PushState ( const struct FName &  NewState,
const struct FName &  NewLabel 
)

◆ SaveConfig()

void SDK::UObject::SaveConfig ( )

◆ STATIC_Abs()

float SDK::UObject::STATIC_Abs ( float  A)

◆ STATIC_Acos()

float SDK::UObject::STATIC_Acos ( float  A)

◆ STATIC_Add_ColorColor()

struct FColor SDK::UObject::STATIC_Add_ColorColor ( const struct FColor &  A,
const struct FColor &  B 
)

◆ STATIC_Add_FloatFloat()

float SDK::UObject::STATIC_Add_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Add_IntInt()

int SDK::UObject::STATIC_Add_IntInt ( int  A,
int  B 
)

◆ STATIC_Add_QuatQuat()

struct FQuat SDK::UObject::STATIC_Add_QuatQuat ( const struct FQuat &  A,
const struct FQuat &  B 
)

◆ STATIC_Add_RotatorRotator()

struct FRotator SDK::UObject::STATIC_Add_RotatorRotator ( const struct FRotator &  A,
const struct FRotator &  B 
)

◆ STATIC_Add_Vector2DVector2D()

struct FVector2D SDK::UObject::STATIC_Add_Vector2DVector2D ( const struct FVector2D &  A,
const struct FVector2D &  B 
)

◆ STATIC_Add_VectorVector()

struct FVector SDK::UObject::STATIC_Add_VectorVector ( const struct FVector &  A,
const struct FVector &  B 
)

◆ STATIC_AddAdd_Byte()

unsigned char SDK::UObject::STATIC_AddAdd_Byte ( unsigned char *  A)

◆ STATIC_AddAdd_Int()

int SDK::UObject::STATIC_AddAdd_Int ( int *  A)

◆ STATIC_AddAdd_PreByte()

unsigned char SDK::UObject::STATIC_AddAdd_PreByte ( unsigned char *  A)

◆ STATIC_AddAdd_PreInt()

int SDK::UObject::STATIC_AddAdd_PreInt ( int *  A)

◆ STATIC_AddEqual_ByteByte()

unsigned char SDK::UObject::STATIC_AddEqual_ByteByte ( unsigned char  B,
unsigned char *  A 
)

◆ STATIC_AddEqual_FloatFloat()

float SDK::UObject::STATIC_AddEqual_FloatFloat ( float  B,
float *  A 
)

◆ STATIC_AddEqual_IntInt()

int SDK::UObject::STATIC_AddEqual_IntInt ( int  B,
int *  A 
)

◆ STATIC_AddEqual_RotatorRotator()

struct FRotator SDK::UObject::STATIC_AddEqual_RotatorRotator ( const struct FRotator &  B,
struct FRotator *  A 
)

◆ STATIC_AddEqual_Vector2DVector2D()

struct FVector2D SDK::UObject::STATIC_AddEqual_Vector2DVector2D ( const struct FVector2D &  B,
struct FVector2D *  A 
)

◆ STATIC_AddEqual_VectorVector()

struct FVector SDK::UObject::STATIC_AddEqual_VectorVector ( const struct FVector &  B,
struct FVector *  A 
)

◆ STATIC_And_IntInt()

int SDK::UObject::STATIC_And_IntInt ( int  A,
int  B 
)

◆ STATIC_AndAnd_BoolBool()

bool SDK::UObject::STATIC_AndAnd_BoolBool ( bool  A,
bool  B 
)

◆ STATIC_Asc()

int SDK::UObject::STATIC_Asc ( const struct FString &  S)

◆ STATIC_Asin()

float SDK::UObject::STATIC_Asin ( float  A)

◆ STATIC_At_StrStr()

struct FString SDK::UObject::STATIC_At_StrStr ( const struct FString &  A,
const struct FString &  B 
)

◆ STATIC_Atan()

float SDK::UObject::STATIC_Atan ( float  A)

◆ STATIC_Atan2()

float SDK::UObject::STATIC_Atan2 ( float  A,
float  B 
)

◆ STATIC_AtEqual_StrStr()

struct FString SDK::UObject::STATIC_AtEqual_StrStr ( const struct FString &  B,
struct FString *  A 
)

◆ STATIC_Caps()

struct FString SDK::UObject::STATIC_Caps ( const struct FString &  S)

◆ STATIC_Chr()

struct FString SDK::UObject::STATIC_Chr ( int  I)

◆ STATIC_Clamp()

int SDK::UObject::STATIC_Clamp ( int  V,
int  A,
int  B 
)

◆ STATIC_ClampLength()

struct FVector SDK::UObject::STATIC_ClampLength ( const struct FVector &  V,
float  MaxLength 
)

◆ STATIC_ClampRotAxis()

void SDK::UObject::STATIC_ClampRotAxis ( int  ViewAxis,
int  MaxLimit,
int  MinLimit,
int *  out_DeltaViewAxis 
)

◆ STATIC_ClampRotAxisFromBase()

int SDK::UObject::STATIC_ClampRotAxisFromBase ( int  Current,
int  Center,
int  MaxDelta 
)

◆ STATIC_ClampRotAxisFromRange()

int SDK::UObject::STATIC_ClampRotAxisFromRange ( int  Current,
int  Min,
int  Max 
)

◆ STATIC_ClassIsChildOf()

bool SDK::UObject::STATIC_ClassIsChildOf ( class UClass *  TestClass,
class UClass *  ParentClass 
)

◆ STATIC_ClockwiseFrom_IntInt()

bool SDK::UObject::STATIC_ClockwiseFrom_IntInt ( int  A,
int  B 
)

◆ STATIC_ColorToLinearColor()

struct FLinearColor SDK::UObject::STATIC_ColorToLinearColor ( const struct FColor &  OldColor)

◆ STATIC_Complement_PreInt()

int SDK::UObject::STATIC_Complement_PreInt ( int  A)

◆ STATIC_ComplementEqual_FloatFloat()

bool SDK::UObject::STATIC_ComplementEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_ComplementEqual_StrStr()

bool SDK::UObject::STATIC_ComplementEqual_StrStr ( const struct FString &  A,
const struct FString &  B 
)

◆ STATIC_Concat_StrStr()

struct FString SDK::UObject::STATIC_Concat_StrStr ( const struct FString &  A,
const struct FString &  B 
)

◆ STATIC_ConcatEqual_StrStr()

struct FString SDK::UObject::STATIC_ConcatEqual_StrStr ( const struct FString &  B,
struct FString *  A 
)

◆ STATIC_Cos()

float SDK::UObject::STATIC_Cos ( float  A)

◆ STATIC_CreateGuid()

struct FGuid SDK::UObject::STATIC_CreateGuid ( )

◆ STATIC_Cross_VectorVector()

struct FVector SDK::UObject::STATIC_Cross_VectorVector ( const struct FVector &  A,
const struct FVector &  B 
)

◆ STATIC_DebugBreak()

void SDK::UObject::STATIC_DebugBreak ( int  UserFlags,
TEnumAsByte< EDebugBreakType >  DebuggerType 
)

◆ STATIC_Divide_FloatFloat()

float SDK::UObject::STATIC_Divide_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Divide_IntInt()

int SDK::UObject::STATIC_Divide_IntInt ( int  A,
int  B 
)

◆ STATIC_Divide_RotatorFloat()

struct FRotator SDK::UObject::STATIC_Divide_RotatorFloat ( const struct FRotator &  A,
float  B 
)

◆ STATIC_Divide_Vector2DFloat()

struct FVector2D SDK::UObject::STATIC_Divide_Vector2DFloat ( const struct FVector2D &  A,
float  B 
)

◆ STATIC_Divide_VectorFloat()

struct FVector SDK::UObject::STATIC_Divide_VectorFloat ( const struct FVector &  A,
float  B 
)

◆ STATIC_DivideEqual_ByteByte()

unsigned char SDK::UObject::STATIC_DivideEqual_ByteByte ( unsigned char  B,
unsigned char *  A 
)

◆ STATIC_DivideEqual_FloatFloat()

float SDK::UObject::STATIC_DivideEqual_FloatFloat ( float  B,
float *  A 
)

◆ STATIC_DivideEqual_IntFloat()

int SDK::UObject::STATIC_DivideEqual_IntFloat ( float  B,
int *  A 
)

◆ STATIC_DivideEqual_RotatorFloat()

struct FRotator SDK::UObject::STATIC_DivideEqual_RotatorFloat ( float  B,
struct FRotator *  A 
)

◆ STATIC_DivideEqual_Vector2DFloat()

struct FVector2D SDK::UObject::STATIC_DivideEqual_Vector2DFloat ( float  B,
struct FVector2D *  A 
)

◆ STATIC_DivideEqual_VectorFloat()

struct FVector SDK::UObject::STATIC_DivideEqual_VectorFloat ( float  B,
struct FVector *  A 
)

◆ STATIC_Dot_VectorVector()

float SDK::UObject::STATIC_Dot_VectorVector ( const struct FVector &  A,
const struct FVector &  B 
)

◆ STATIC_DynamicLoadObject()

class UObject* SDK::UObject::STATIC_DynamicLoadObject ( const struct FString &  ObjectName,
class UClass *  ObjectClass,
bool  MayFail 
)

◆ STATIC_EnumFromString()

int SDK::UObject::STATIC_EnumFromString ( class UObject *  E,
const struct FName &  ValueName 
)

◆ STATIC_EqualEqual_BoolBool()

bool SDK::UObject::STATIC_EqualEqual_BoolBool ( bool  A,
bool  B 
)

◆ STATIC_EqualEqual_FloatFloat()

bool SDK::UObject::STATIC_EqualEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_EqualEqual_InterfaceInterface()

bool SDK::UObject::STATIC_EqualEqual_InterfaceInterface ( const TScriptInterface< class UInterface > &  A,
const TScriptInterface< class UInterface > &  B 
)

◆ STATIC_EqualEqual_IntInt()

bool SDK::UObject::STATIC_EqualEqual_IntInt ( int  A,
int  B 
)

◆ STATIC_EqualEqual_NameName()

bool SDK::UObject::STATIC_EqualEqual_NameName ( const struct FName &  A,
const struct FName &  B 
)

◆ STATIC_EqualEqual_ObjectObject()

bool SDK::UObject::STATIC_EqualEqual_ObjectObject ( class UObject *  A,
class UObject *  B 
)

◆ STATIC_EqualEqual_RotatorRotator()

bool SDK::UObject::STATIC_EqualEqual_RotatorRotator ( const struct FRotator &  A,
const struct FRotator &  B 
)

◆ STATIC_EqualEqual_StrStr()

bool SDK::UObject::STATIC_EqualEqual_StrStr ( const struct FString &  A,
const struct FString &  B 
)

◆ STATIC_EqualEqual_VectorVector()

bool SDK::UObject::STATIC_EqualEqual_VectorVector ( const struct FVector &  A,
const struct FVector &  B 
)

◆ STATIC_EvalInterpCurveFloat()

float SDK::UObject::STATIC_EvalInterpCurveFloat ( float  InVal,
struct FInterpCurveFloat *  FloatCurve 
)

◆ STATIC_EvalInterpCurveVector()

struct FVector SDK::UObject::STATIC_EvalInterpCurveVector ( float  InVal,
struct FInterpCurveVector *  VectorCurve 
)

◆ STATIC_EvalInterpCurveVector2D()

struct FVector2D SDK::UObject::STATIC_EvalInterpCurveVector2D ( float  InVal,
struct FInterpCurveVector2D *  Vector2DCurve 
)

◆ STATIC_Exp()

float SDK::UObject::STATIC_Exp ( float  A)

◆ STATIC_FCeil()

int SDK::UObject::STATIC_FCeil ( float  A)

◆ STATIC_FClamp()

float SDK::UObject::STATIC_FClamp ( float  V,
float  A,
float  B 
)

◆ STATIC_FCubicInterp()

float SDK::UObject::STATIC_FCubicInterp ( float  P0,
float  T0,
float  P1,
float  T1,
float  A 
)

◆ STATIC_FFloor()

int SDK::UObject::STATIC_FFloor ( float  A)

◆ STATIC_FindDeltaAngle()

float SDK::UObject::STATIC_FindDeltaAngle ( float  A1,
float  A2 
)

◆ STATIC_FindObject()

class UObject* SDK::UObject::STATIC_FindObject ( const struct FString &  ObjectName,
class UClass *  ObjectClass 
)

◆ STATIC_FInterpConstantTo()

float SDK::UObject::STATIC_FInterpConstantTo ( float  Current,
float  Target,
float  DeltaTime,
float  InterpSpeed 
)

◆ STATIC_FInterpEaseIn()

float SDK::UObject::STATIC_FInterpEaseIn ( float  A,
float  B,
float  Alpha,
float  Exp 
)

◆ STATIC_FInterpEaseInOut()

float SDK::UObject::STATIC_FInterpEaseInOut ( float  A,
float  B,
float  Alpha,
float  Exp 
)

◆ STATIC_FInterpEaseOut()

float SDK::UObject::STATIC_FInterpEaseOut ( float  A,
float  B,
float  Alpha,
float  Exp 
)

◆ STATIC_FInterpTo()

float SDK::UObject::STATIC_FInterpTo ( float  Current,
float  Target,
float  DeltaTime,
float  InterpSpeed 
)

◆ STATIC_FMax()

float SDK::UObject::STATIC_FMax ( float  A,
float  B 
)

◆ STATIC_FMin()

float SDK::UObject::STATIC_FMin ( float  A,
float  B 
)

◆ STATIC_FPctByRange()

float SDK::UObject::STATIC_FPctByRange ( float  Value,
float  InMin,
float  InMax 
)

◆ STATIC_FRand()

float SDK::UObject::STATIC_FRand ( )

◆ STATIC_GetAngularDegreesFromRadians()

void SDK::UObject::STATIC_GetAngularDegreesFromRadians ( struct FVector2D *  OutFOV)

◆ STATIC_GetAngularDistance()

bool SDK::UObject::STATIC_GetAngularDistance ( const struct FVector &  Direction,
const struct FVector &  AxisX,
const struct FVector &  AxisY,
const struct FVector &  AxisZ,
struct FVector2D *  OutAngularDist 
)

◆ STATIC_GetAngularFromDotDist()

void SDK::UObject::STATIC_GetAngularFromDotDist ( const struct FVector2D &  DotDist,
struct FVector2D *  OutAngDist 
)

◆ STATIC_GetAxes()

void SDK::UObject::STATIC_GetAxes ( const struct FRotator &  A,
struct FVector *  X,
struct FVector *  Y,
struct FVector *  Z 
)

◆ STATIC_GetDotDistance()

bool SDK::UObject::STATIC_GetDotDistance ( const struct FVector &  Direction,
const struct FVector &  AxisX,
const struct FVector &  AxisY,
const struct FVector &  AxisZ,
struct FVector2D *  OutDotDist 
)

◆ STATIC_GetEnum()

struct FName SDK::UObject::STATIC_GetEnum ( class UObject *  E,
int  I 
)

◆ STATIC_GetFuncName()

struct FName SDK::UObject::STATIC_GetFuncName ( )

◆ STATIC_GetGuidFromString()

struct FGuid SDK::UObject::STATIC_GetGuidFromString ( struct FString *  InGuidString)

◆ STATIC_GetHeadingAngle()

float SDK::UObject::STATIC_GetHeadingAngle ( const struct FVector &  Dir)

◆ STATIC_GetLanguage()

struct FString SDK::UObject::STATIC_GetLanguage ( )

◆ STATIC_GetMappedRangeValue()

float SDK::UObject::STATIC_GetMappedRangeValue ( const struct FVector2D &  InputRange,
const struct FVector2D &  OutputRange,
float  Value 
)

◆ STATIC_GetPerObjectConfigSections()

bool SDK::UObject::STATIC_GetPerObjectConfigSections ( class UClass *  SearchClass,
class UObject *  ObjectOuter,
int  MaxResults,
TArray< struct FString > *  out_SectionNames 
)

◆ STATIC_GetRangePctByValue()

float SDK::UObject::STATIC_GetRangePctByValue ( const struct FVector2D &  Range,
float  Value 
)

◆ STATIC_GetRangeValueByPct()

float SDK::UObject::STATIC_GetRangeValueByPct ( const struct FVector2D &  Range,
float  Pct 
)

◆ STATIC_GetRightMost()

struct FString SDK::UObject::STATIC_GetRightMost ( const struct FString &  Text)

◆ STATIC_GetRotatorAxis()

struct FVector SDK::UObject::STATIC_GetRotatorAxis ( const struct FRotator &  A,
int  Axis 
)

◆ STATIC_GetScriptTrace()

struct FString SDK::UObject::STATIC_GetScriptTrace ( )

◆ STATIC_GetStringFromGuid()

struct FString SDK::UObject::STATIC_GetStringFromGuid ( struct FGuid *  InGuid)

◆ STATIC_GetUnAxes()

void SDK::UObject::STATIC_GetUnAxes ( const struct FRotator &  A,
struct FVector *  X,
struct FVector *  Y,
struct FVector *  Z 
)

◆ STATIC_Greater_FloatFloat()

bool SDK::UObject::STATIC_Greater_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Greater_IntInt()

bool SDK::UObject::STATIC_Greater_IntInt ( int  A,
int  B 
)

◆ STATIC_Greater_StrStr()

bool SDK::UObject::STATIC_Greater_StrStr ( const struct FString &  A,
const struct FString &  B 
)

◆ STATIC_GreaterEqual_FloatFloat()

bool SDK::UObject::STATIC_GreaterEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_GreaterEqual_IntInt()

bool SDK::UObject::STATIC_GreaterEqual_IntInt ( int  A,
int  B 
)

◆ STATIC_GreaterEqual_StrStr()

bool SDK::UObject::STATIC_GreaterEqual_StrStr ( const struct FString &  A,
const struct FString &  B 
)

◆ STATIC_GreaterGreater_IntInt()

int SDK::UObject::STATIC_GreaterGreater_IntInt ( int  A,
int  B 
)

◆ STATIC_GreaterGreater_VectorRotator()

struct FVector SDK::UObject::STATIC_GreaterGreater_VectorRotator ( const struct FVector &  A,
const struct FRotator &  B 
)

◆ STATIC_GreaterGreaterGreater_IntInt()

int SDK::UObject::STATIC_GreaterGreaterGreater_IntInt ( int  A,
int  B 
)

◆ STATIC_ImportJSON()

void SDK::UObject::STATIC_ImportJSON ( const struct FString &  PropertyName,
struct FString *  JSON 
)

◆ STATIC_InStr()

int SDK::UObject::STATIC_InStr ( const struct FString &  S,
const struct FString &  T,
bool  bSearchFromRight,
bool  bIgnoreCase,
int  StartPos 
)

◆ STATIC_InvalidateGuid()

void SDK::UObject::STATIC_InvalidateGuid ( struct FGuid *  InGuid)

◆ STATIC_InverseTransformNormal()

struct FVector SDK::UObject::STATIC_InverseTransformNormal ( const struct FMatrix &  TM,
const struct FVector &  A 
)

◆ STATIC_InverseTransformVector()

struct FVector SDK::UObject::STATIC_InverseTransformVector ( const struct FMatrix &  TM,
const struct FVector &  A 
)

◆ STATIC_IsGuidValid()

bool SDK::UObject::STATIC_IsGuidValid ( struct FGuid *  InGuid)

◆ STATIC_IsUTracing()

bool SDK::UObject::STATIC_IsUTracing ( )

◆ STATIC_IsZero()

bool SDK::UObject::STATIC_IsZero ( const struct FVector &  A)

◆ STATIC_JoinArray()

void SDK::UObject::STATIC_JoinArray ( TArray< struct FString >  StringArray,
const struct FString &  delim,
bool  bIgnoreBlanks,
struct FString *  out_Result 
)

◆ STATIC_Left()

struct FString SDK::UObject::STATIC_Left ( const struct FString &  S,
int  I 
)

◆ STATIC_Len()

int SDK::UObject::STATIC_Len ( const struct FString &  S)

◆ STATIC_Lerp()

float SDK::UObject::STATIC_Lerp ( float  A,
float  B,
float  Alpha 
)

◆ STATIC_LerpColor()

struct FColor SDK::UObject::STATIC_LerpColor ( const struct FColor &  A,
const struct FColor &  B,
float  Alpha 
)

◆ STATIC_Less_FloatFloat()

bool SDK::UObject::STATIC_Less_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Less_IntInt()

bool SDK::UObject::STATIC_Less_IntInt ( int  A,
int  B 
)

◆ STATIC_Less_StrStr()

bool SDK::UObject::STATIC_Less_StrStr ( const struct FString &  A,
const struct FString &  B 
)

◆ STATIC_LessEqual_FloatFloat()

bool SDK::UObject::STATIC_LessEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_LessEqual_IntInt()

bool SDK::UObject::STATIC_LessEqual_IntInt ( int  A,
int  B 
)

◆ STATIC_LessEqual_StrStr()

bool SDK::UObject::STATIC_LessEqual_StrStr ( const struct FString &  A,
const struct FString &  B 
)

◆ STATIC_LessLess_IntInt()

int SDK::UObject::STATIC_LessLess_IntInt ( int  A,
int  B 
)

◆ STATIC_LessLess_VectorRotator()

struct FVector SDK::UObject::STATIC_LessLess_VectorRotator ( const struct FVector &  A,
const struct FRotator &  B 
)

◆ STATIC_Localize()

struct FString SDK::UObject::STATIC_Localize ( const struct FString &  SectionName,
const struct FString &  KeyName,
const struct FString &  PackageName 
)

◆ STATIC_Locs()

struct FString SDK::UObject::STATIC_Locs ( const struct FString &  S)

◆ STATIC_Loge()

float SDK::UObject::STATIC_Loge ( float  A)

◆ STATIC_LogInternal()

void SDK::UObject::STATIC_LogInternal ( const struct FString &  S,
const struct FName &  Tag 
)

◆ STATIC_MakeColor()

struct FColor SDK::UObject::STATIC_MakeColor ( unsigned char  R,
unsigned char  G,
unsigned char  B,
unsigned char  A 
)

◆ STATIC_MakeLinearColor()

struct FLinearColor SDK::UObject::STATIC_MakeLinearColor ( float  R,
float  G,
float  B,
float  A 
)

◆ STATIC_MakeRotationMatrix()

struct FMatrix SDK::UObject::STATIC_MakeRotationMatrix ( const struct FRotator &  Rotation)

◆ STATIC_MakeRotationTranslationMatrix()

struct FMatrix SDK::UObject::STATIC_MakeRotationTranslationMatrix ( const struct FVector &  Translation,
const struct FRotator &  Rotation 
)

◆ STATIC_MakeRotator()

struct FRotator SDK::UObject::STATIC_MakeRotator ( int  Pitch,
int  Yaw,
int  Roll 
)

◆ STATIC_MatrixGetAxis()

struct FVector SDK::UObject::STATIC_MatrixGetAxis ( const struct FMatrix &  TM,
TEnumAsByte< EAxis >  Axis 
)

◆ STATIC_MatrixGetOrigin()

struct FVector SDK::UObject::STATIC_MatrixGetOrigin ( const struct FMatrix &  TM)

◆ STATIC_MatrixGetRotator()

struct FRotator SDK::UObject::STATIC_MatrixGetRotator ( const struct FMatrix &  TM)

◆ STATIC_Max()

int SDK::UObject::STATIC_Max ( int  A,
int  B 
)

◆ STATIC_Mid()

struct FString SDK::UObject::STATIC_Mid ( const struct FString &  S,
int  I,
int  J 
)

◆ STATIC_Min()

int SDK::UObject::STATIC_Min ( int  A,
int  B 
)

◆ STATIC_MirrorVectorByNormal()

struct FVector SDK::UObject::STATIC_MirrorVectorByNormal ( const struct FVector &  InVect,
const struct FVector &  InNormal 
)

◆ STATIC_Multiply_ColorFloat()

struct FColor SDK::UObject::STATIC_Multiply_ColorFloat ( const struct FColor &  A,
float  B 
)

◆ STATIC_Multiply_FloatColor()

struct FColor SDK::UObject::STATIC_Multiply_FloatColor ( float  A,
const struct FColor &  B 
)

◆ STATIC_Multiply_FloatFloat()

float SDK::UObject::STATIC_Multiply_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Multiply_FloatRotator()

struct FRotator SDK::UObject::STATIC_Multiply_FloatRotator ( float  A,
const struct FRotator &  B 
)

◆ STATIC_Multiply_FloatVector()

struct FVector SDK::UObject::STATIC_Multiply_FloatVector ( float  A,
const struct FVector &  B 
)

◆ STATIC_Multiply_IntInt()

int SDK::UObject::STATIC_Multiply_IntInt ( int  A,
int  B 
)

◆ STATIC_Multiply_LinearColorFloat()

struct FLinearColor SDK::UObject::STATIC_Multiply_LinearColorFloat ( const struct FLinearColor &  LC,
float  Mult 
)

◆ STATIC_Multiply_MatrixMatrix()

struct FMatrix SDK::UObject::STATIC_Multiply_MatrixMatrix ( const struct FMatrix &  A,
const struct FMatrix &  B 
)

◆ STATIC_Multiply_RotatorFloat()

struct FRotator SDK::UObject::STATIC_Multiply_RotatorFloat ( const struct FRotator &  A,
float  B 
)

◆ STATIC_Multiply_Vector2DFloat()

struct FVector2D SDK::UObject::STATIC_Multiply_Vector2DFloat ( const struct FVector2D &  A,
float  B 
)

◆ STATIC_Multiply_VectorFloat()

struct FVector SDK::UObject::STATIC_Multiply_VectorFloat ( const struct FVector &  A,
float  B 
)

◆ STATIC_Multiply_VectorVector()

struct FVector SDK::UObject::STATIC_Multiply_VectorVector ( const struct FVector &  A,
const struct FVector &  B 
)

◆ STATIC_MultiplyEqual_ByteByte()

unsigned char SDK::UObject::STATIC_MultiplyEqual_ByteByte ( unsigned char  B,
unsigned char *  A 
)

◆ STATIC_MultiplyEqual_ByteFloat()

unsigned char SDK::UObject::STATIC_MultiplyEqual_ByteFloat ( float  B,
unsigned char *  A 
)

◆ STATIC_MultiplyEqual_FloatFloat()

float SDK::UObject::STATIC_MultiplyEqual_FloatFloat ( float  B,
float *  A 
)

◆ STATIC_MultiplyEqual_IntFloat()

int SDK::UObject::STATIC_MultiplyEqual_IntFloat ( float  B,
int *  A 
)

◆ STATIC_MultiplyEqual_RotatorFloat()

struct FRotator SDK::UObject::STATIC_MultiplyEqual_RotatorFloat ( float  B,
struct FRotator *  A 
)

◆ STATIC_MultiplyEqual_Vector2DFloat()

struct FVector2D SDK::UObject::STATIC_MultiplyEqual_Vector2DFloat ( float  B,
struct FVector2D *  A 
)

◆ STATIC_MultiplyEqual_VectorFloat()

struct FVector SDK::UObject::STATIC_MultiplyEqual_VectorFloat ( float  B,
struct FVector *  A 
)

◆ STATIC_MultiplyEqual_VectorVector()

struct FVector SDK::UObject::STATIC_MultiplyEqual_VectorVector ( const struct FVector &  B,
struct FVector *  A 
)

◆ STATIC_MultiplyMultiply_FloatFloat()

float SDK::UObject::STATIC_MultiplyMultiply_FloatFloat ( float  Base,
float  Exp 
)

◆ STATIC_Normal()

struct FVector SDK::UObject::STATIC_Normal ( const struct FVector &  A)

◆ STATIC_Normal2D()

struct FVector SDK::UObject::STATIC_Normal2D ( const struct FVector &  A)

◆ STATIC_Normalize()

struct FRotator SDK::UObject::STATIC_Normalize ( const struct FRotator &  Rot)

◆ STATIC_NormalizeRotAxis()

int SDK::UObject::STATIC_NormalizeRotAxis ( int  Angle)

◆ STATIC_Not_PreBool()

bool SDK::UObject::STATIC_Not_PreBool ( bool  A)

◆ STATIC_NotEqual_BoolBool()

bool SDK::UObject::STATIC_NotEqual_BoolBool ( bool  A,
bool  B 
)

◆ STATIC_NotEqual_FloatFloat()

bool SDK::UObject::STATIC_NotEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_NotEqual_InterfaceInterface()

bool SDK::UObject::STATIC_NotEqual_InterfaceInterface ( const TScriptInterface< class UInterface > &  A,
const TScriptInterface< class UInterface > &  B 
)

◆ STATIC_NotEqual_IntInt()

bool SDK::UObject::STATIC_NotEqual_IntInt ( int  A,
int  B 
)

◆ STATIC_NotEqual_NameName()

bool SDK::UObject::STATIC_NotEqual_NameName ( const struct FName &  A,
const struct FName &  B 
)

◆ STATIC_NotEqual_ObjectObject()

bool SDK::UObject::STATIC_NotEqual_ObjectObject ( class UObject *  A,
class UObject *  B 
)

◆ STATIC_NotEqual_RotatorRotator()

bool SDK::UObject::STATIC_NotEqual_RotatorRotator ( const struct FRotator &  A,
const struct FRotator &  B 
)

◆ STATIC_NotEqual_StrStr()

bool SDK::UObject::STATIC_NotEqual_StrStr ( const struct FString &  A,
const struct FString &  B 
)

◆ STATIC_NotEqual_VectorVector()

bool SDK::UObject::STATIC_NotEqual_VectorVector ( const struct FVector &  A,
const struct FVector &  B 
)

◆ STATIC_NoZDot()

float SDK::UObject::STATIC_NoZDot ( const struct FVector &  A,
const struct FVector &  B 
)

◆ STATIC_Or_IntInt()

int SDK::UObject::STATIC_Or_IntInt ( int  A,
int  B 
)

◆ STATIC_OrOr_BoolBool()

bool SDK::UObject::STATIC_OrOr_BoolBool ( bool  A,
bool  B 
)

◆ STATIC_OrthoRotation()

struct FRotator SDK::UObject::STATIC_OrthoRotation ( const struct FVector &  X,
const struct FVector &  Y,
const struct FVector &  Z 
)

◆ STATIC_ParseLocalizedPropertyPath()

struct FString SDK::UObject::STATIC_ParseLocalizedPropertyPath ( const struct FString &  PathName)

◆ STATIC_ParseStringIntoArray()

void SDK::UObject::STATIC_ParseStringIntoArray ( const struct FString &  BaseString,
const struct FString &  delim,
bool  bCullEmpty,
TArray< struct FString > *  Pieces 
)

◆ STATIC_PathName()

struct FString SDK::UObject::STATIC_PathName ( class UObject *  CheckObject)

◆ STATIC_Percent_FloatFloat()

float SDK::UObject::STATIC_Percent_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Percent_IntInt()

int SDK::UObject::STATIC_Percent_IntInt ( int  A,
int  B 
)

◆ STATIC_PointProjectToPlane()

struct FVector SDK::UObject::STATIC_PointProjectToPlane ( const struct FVector &  Point,
const struct FVector &  A,
const struct FVector &  B,
const struct FVector &  C 
)

◆ STATIC_ProfNodeEvent()

void SDK::UObject::STATIC_ProfNodeEvent ( const struct FString &  EventName)

◆ STATIC_ProfNodeSetDepthThreshold()

void SDK::UObject::STATIC_ProfNodeSetDepthThreshold ( int  Depth)

◆ STATIC_ProfNodeSetTimeThresholdSeconds()

void SDK::UObject::STATIC_ProfNodeSetTimeThresholdSeconds ( float  Threshold)

◆ STATIC_ProfNodeStart()

int SDK::UObject::STATIC_ProfNodeStart ( const struct FString &  TimerName)

◆ STATIC_ProfNodeStop()

void SDK::UObject::STATIC_ProfNodeStop ( int  AssumedTimerIndex)

◆ STATIC_ProjectOnTo()

struct FVector SDK::UObject::STATIC_ProjectOnTo ( const struct FVector &  X,
const struct FVector &  Y 
)

◆ STATIC_QuatDot()

float SDK::UObject::STATIC_QuatDot ( const struct FQuat &  A,
const struct FQuat &  B 
)

◆ STATIC_QuatFindBetween()

struct FQuat SDK::UObject::STATIC_QuatFindBetween ( const struct FVector &  A,
const struct FVector &  B 
)

◆ STATIC_QuatFromAxisAndAngle()

struct FQuat SDK::UObject::STATIC_QuatFromAxisAndAngle ( const struct FVector &  Axis,
float  Angle 
)

◆ STATIC_QuatFromRotator()

struct FQuat SDK::UObject::STATIC_QuatFromRotator ( const struct FRotator &  A)

◆ STATIC_QuatInvert()

struct FQuat SDK::UObject::STATIC_QuatInvert ( const struct FQuat &  A)

◆ STATIC_QuatProduct()

struct FQuat SDK::UObject::STATIC_QuatProduct ( const struct FQuat &  A,
const struct FQuat &  B 
)

◆ STATIC_QuatRotateVector()

struct FVector SDK::UObject::STATIC_QuatRotateVector ( const struct FQuat &  A,
const struct FVector &  B 
)

◆ STATIC_QuatSlerp()

struct FQuat SDK::UObject::STATIC_QuatSlerp ( const struct FQuat &  A,
const struct FQuat &  B,
float  Alpha,
bool  bShortestPath 
)

◆ STATIC_QuatToRotator()

struct FRotator SDK::UObject::STATIC_QuatToRotator ( const struct FQuat &  A)

◆ STATIC_Rand()

int SDK::UObject::STATIC_Rand ( int  Max)

◆ STATIC_RandRange()

float SDK::UObject::STATIC_RandRange ( float  InMin,
float  InMax 
)

◆ STATIC_RDiff()

float SDK::UObject::STATIC_RDiff ( const struct FRotator &  A,
const struct FRotator &  B 
)

◆ STATIC_Repl()

struct FString SDK::UObject::STATIC_Repl ( const struct FString &  Src,
const struct FString &  Match,
const struct FString &  With,
bool  bCaseSensitive 
)

◆ STATIC_Right()

struct FString SDK::UObject::STATIC_Right ( const struct FString &  S,
int  I 
)

◆ STATIC_RInterpTo()

struct FRotator SDK::UObject::STATIC_RInterpTo ( const struct FRotator &  Current,
const struct FRotator &  Target,
float  DeltaTime,
float  InterpSpeed,
bool  bConstantInterpSpeed 
)

◆ STATIC_RLerp()

struct FRotator SDK::UObject::STATIC_RLerp ( const struct FRotator &  A,
const struct FRotator &  B,
float  Alpha,
bool  bShortestPath 
)

◆ STATIC_RotRand()

struct FRotator SDK::UObject::STATIC_RotRand ( bool  bRoll)

◆ STATIC_Round()

int SDK::UObject::STATIC_Round ( float  A)

◆ STATIC_RSize()

float SDK::UObject::STATIC_RSize ( const struct FRotator &  R)

◆ STATIC_RTransform()

struct FRotator SDK::UObject::STATIC_RTransform ( const struct FRotator &  R,
const struct FRotator &  RBasis 
)

◆ STATIC_SClampRotAxis()

bool SDK::UObject::STATIC_SClampRotAxis ( float  DeltaTime,
int  ViewAxis,
int  MaxLimit,
int  MinLimit,
float  InterpolationSpeed,
int *  out_DeltaViewAxis 
)

◆ STATIC_ScriptTrace()

void SDK::UObject::STATIC_ScriptTrace ( )

◆ STATIC_SetUTracing()

void SDK::UObject::STATIC_SetUTracing ( bool  bShouldUTrace)

◆ STATIC_Sin()

float SDK::UObject::STATIC_Sin ( float  A)

◆ STATIC_Split()

struct FString SDK::UObject::STATIC_Split ( const struct FString &  Text,
const struct FString &  SplitStr,
bool  bOmitSplitStr 
)

◆ STATIC_SplitString()

TArray<struct FString> SDK::UObject::STATIC_SplitString ( const struct FString &  Source,
const struct FString &  Delimiter,
bool  bCullEmpty 
)

◆ STATIC_Sqrt()

float SDK::UObject::STATIC_Sqrt ( float  A)

◆ STATIC_Square()

float SDK::UObject::STATIC_Square ( float  A)

◆ STATIC_StaticSaveConfig()

void SDK::UObject::STATIC_StaticSaveConfig ( )

◆ STATIC_Subtract_ColorColor()

struct FColor SDK::UObject::STATIC_Subtract_ColorColor ( const struct FColor &  A,
const struct FColor &  B 
)

◆ STATIC_Subtract_FloatFloat()

float SDK::UObject::STATIC_Subtract_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Subtract_IntInt()

int SDK::UObject::STATIC_Subtract_IntInt ( int  A,
int  B 
)

◆ STATIC_Subtract_LinearColorLinearColor()

struct FLinearColor SDK::UObject::STATIC_Subtract_LinearColorLinearColor ( const struct FLinearColor &  A,
const struct FLinearColor &  B 
)

◆ STATIC_Subtract_PreFloat()

float SDK::UObject::STATIC_Subtract_PreFloat ( float  A)

◆ STATIC_Subtract_PreInt()

int SDK::UObject::STATIC_Subtract_PreInt ( int  A)

◆ STATIC_Subtract_PreVector()

struct FVector SDK::UObject::STATIC_Subtract_PreVector ( const struct FVector &  A)

◆ STATIC_Subtract_QuatQuat()

struct FQuat SDK::UObject::STATIC_Subtract_QuatQuat ( const struct FQuat &  A,
const struct FQuat &  B 
)

◆ STATIC_Subtract_RotatorRotator()

struct FRotator SDK::UObject::STATIC_Subtract_RotatorRotator ( const struct FRotator &  A,
const struct FRotator &  B 
)

◆ STATIC_Subtract_Vector2DVector2D()

struct FVector2D SDK::UObject::STATIC_Subtract_Vector2DVector2D ( const struct FVector2D &  A,
const struct FVector2D &  B 
)

◆ STATIC_Subtract_VectorVector()

struct FVector SDK::UObject::STATIC_Subtract_VectorVector ( const struct FVector &  A,
const struct FVector &  B 
)

◆ STATIC_SubtractEqual_ByteByte()

unsigned char SDK::UObject::STATIC_SubtractEqual_ByteByte ( unsigned char  B,
unsigned char *  A 
)

◆ STATIC_SubtractEqual_FloatFloat()

float SDK::UObject::STATIC_SubtractEqual_FloatFloat ( float  B,
float *  A 
)

◆ STATIC_SubtractEqual_IntInt()

int SDK::UObject::STATIC_SubtractEqual_IntInt ( int  B,
int *  A 
)

◆ STATIC_SubtractEqual_RotatorRotator()

struct FRotator SDK::UObject::STATIC_SubtractEqual_RotatorRotator ( const struct FRotator &  B,
struct FRotator *  A 
)

◆ STATIC_SubtractEqual_StrStr()

struct FString SDK::UObject::STATIC_SubtractEqual_StrStr ( const struct FString &  B,
struct FString *  A 
)

◆ STATIC_SubtractEqual_Vector2DVector2D()

struct FVector2D SDK::UObject::STATIC_SubtractEqual_Vector2DVector2D ( const struct FVector2D &  B,
struct FVector2D *  A 
)

◆ STATIC_SubtractEqual_VectorVector()

struct FVector SDK::UObject::STATIC_SubtractEqual_VectorVector ( const struct FVector &  B,
struct FVector *  A 
)

◆ STATIC_SubtractSubtract_Byte()

unsigned char SDK::UObject::STATIC_SubtractSubtract_Byte ( unsigned char *  A)

◆ STATIC_SubtractSubtract_Int()

int SDK::UObject::STATIC_SubtractSubtract_Int ( int *  A)

◆ STATIC_SubtractSubtract_PreByte()

unsigned char SDK::UObject::STATIC_SubtractSubtract_PreByte ( unsigned char *  A)

◆ STATIC_SubtractSubtract_PreInt()

int SDK::UObject::STATIC_SubtractSubtract_PreInt ( int *  A)

◆ STATIC_Tan()

float SDK::UObject::STATIC_Tan ( float  A)

◆ STATIC_ToHex()

struct FString SDK::UObject::STATIC_ToHex ( int  A)

◆ STATIC_TransformNormal()

struct FVector SDK::UObject::STATIC_TransformNormal ( const struct FMatrix &  TM,
const struct FVector &  A 
)

◆ STATIC_TransformVector()

struct FVector SDK::UObject::STATIC_TransformVector ( const struct FMatrix &  TM,
const struct FVector &  A 
)

◆ STATIC_UnwindHeading()

float SDK::UObject::STATIC_UnwindHeading ( float  A)

◆ STATIC_vect2d()

struct FVector2D SDK::UObject::STATIC_vect2d ( float  InX,
float  InY 
)

◆ STATIC_VInterpTo()

struct FVector SDK::UObject::STATIC_VInterpTo ( const struct FVector &  Current,
const struct FVector &  Target,
float  DeltaTime,
float  InterpSpeed 
)

◆ STATIC_VLerp()

struct FVector SDK::UObject::STATIC_VLerp ( const struct FVector &  A,
const struct FVector &  B,
float  Alpha 
)

◆ STATIC_VRand()

struct FVector SDK::UObject::STATIC_VRand ( )

◆ STATIC_VRandCone()

struct FVector SDK::UObject::STATIC_VRandCone ( const struct FVector &  Dir,
float  ConeHalfAngleRadians 
)

◆ STATIC_VRandCone2()

struct FVector SDK::UObject::STATIC_VRandCone2 ( const struct FVector &  Dir,
float  HorizontalConeHalfAngleRadians,
float  VerticalConeHalfAngleRadians 
)

◆ STATIC_VSize()

float SDK::UObject::STATIC_VSize ( const struct FVector &  A)

◆ STATIC_VSize2D()

float SDK::UObject::STATIC_VSize2D ( const struct FVector &  A)

◆ STATIC_VSizeSq()

float SDK::UObject::STATIC_VSizeSq ( const struct FVector &  A)

◆ STATIC_VSizeSq2D()

float SDK::UObject::STATIC_VSizeSq2D ( const struct FVector &  A)

◆ STATIC_WarnInternal()

void SDK::UObject::STATIC_WarnInternal ( const struct FString &  S)

◆ STATIC_Xor_IntInt()

int SDK::UObject::STATIC_Xor_IntInt ( int  A,
int  B 
)

◆ STATIC_XorXor_BoolBool()

bool SDK::UObject::STATIC_XorXor_BoolBool ( bool  A,
bool  B 
)

◆ StaticClass()

static UClass* SDK::UObject::StaticClass ( )
inlinestatic
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◆ TimeStamp()

struct FString SDK::UObject::TimeStamp ( )

◆ TransformVectorByRotation()

struct FVector SDK::UObject::TransformVectorByRotation ( const struct FRotator &  SourceRotation,
const struct FVector &  SourceVector,
bool  bInverse 
)

◆ UObject::GetName()

std::string SDK::UObject::UObject::GetName ( ) const
inline
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Member Data Documentation

◆ Class

class UClass* SDK::UObject::Class

◆ GObjects

TArray<UObject*>* SDK::UObject::GObjects
static

◆ Linker

class UObject* SDK::UObject::Linker

◆ LinkerIndex

struct FPointer SDK::UObject::LinkerIndex

◆ Name

struct FName SDK::UObject::Name

◆ NetIndex

int SDK::UObject::NetIndex

◆ ObjectArchetype

class UObject* SDK::UObject::ObjectArchetype

◆ ObjectFlags

struct FQWord SDK::UObject::ObjectFlags

◆ ObjectInternalInteger

int SDK::UObject::ObjectInternalInteger

◆ Outer

class UObject* SDK::UObject::Outer

◆ StateFrame

struct FPointer SDK::UObject::StateFrame

◆ VfTableObject

struct FPointer SDK::UObject::VfTableObject

The documentation for this class was generated from the following file: