Lost Ark SDK  1.148.153.0
SDK::UObject Class Reference

#include <LA_Core_classes.hpp>

Inherited by SDK::AActor, SDK::UActorFactory, SDK::UAICommandBase, SDK::UAkBank, SDK::UAkBaseSoundObject, SDK::UAnimationCompressionAlgorithm, SDK::UAnimMetaData, SDK::UAnimNotify, SDK::UAnimObject, SDK::UAnimSequence, SDK::UAnimSet, SDK::UApexAsset, SDK::UApexDestructibleDamageParameters, SDK::UAutoNavMeshPathObstacleUnregister, SDK::UBookMark, SDK::UBookMark2D, SDK::UCameraAnim, SDK::UCameraAnimInst, SDK::UCameraModifier, SDK::UCameraShake, SDK::UCanvas, SDK::UChannel, SDK::UCheatManager, SDK::UClient, SDK::UClipPadEntry, SDK::UCloudSaveSystem, SDK::UCloudStorageBaseCloudSaveSystemKVS, SDK::UCodecMovie, SDK::UCommandlet, SDK::UComponent, SDK::UCurveEdPresetCurve, SDK::UDamageType, SDK::UDownload, SDK::UDownloadableContentEnumerator, SDK::UDownloadableContentManager, SDK::UEdCoordSystem, SDK::UEFAbilityEffectInfo, SDK::UEFAction_Notify, SDK::UEFActionCondition, SDK::UEFActionNotify_AnimEvent, SDK::UEFActionObject, SDK::UEFActionObjectGroup, SDK::UEFActionParticleData, SDK::UEFActionSkelControl, SDK::UEFActionStage, SDK::UEFActorMotionBase, SDK::UEFAN_Params, SDK::UEFBeamActionBase, SDK::UEFCameraBase, SDK::UEFCameraShakePlayGroup, SDK::UEFCameraViewShake, SDK::UEFCameraViewShakeAnim, SDK::UEFCommonDataDefine, SDK::UEFConst, SDK::UEFCursorData, SDK::UEFData, SDK::UEFData_AnimNotify_Trails, SDK::UEFData_MaskInfo, SDK::UEFData_SkelControlGroup, SDK::UEFDataContainer, SDK::UEFDropItemEffectInfo, SDK::UEFEffectSpawn, SDK::UEFEnvironmentInfo, SDK::UEFEnvironmentInfoData, SDK::UEFExcelShell, SDK::UEFGlobal, SDK::UEFGroundEffect, SDK::UEFGroundEffectContainer, SDK::UEFInterpGroupGameOption, SDK::UEFKismetData_Pack, SDK::UEFKismetMapData, SDK::UEFLOAGoDataDefine, SDK::UEFLookInfoDataDefine, SDK::UEFMinimapData, SDK::UEFNPCFunctionDataDefine, SDK::UEFParticleBuffInfoBase, SDK::UEFParticleDataBase, SDK::UEFParticleDataModifier, SDK::UEFParticleDataModulePawnMaterialParam, SDK::UEFParticleDataModuleSoundBase, SDK::UEFParticleGroundData, SDK::UEFParticleSoundContainer, SDK::UEFParticleSoundContainerSetBase, SDK::UEFParticleSoundData, SDK::UEFParticleSoundDataWeaponFXAttacker, SDK::UEFParticleSoundDataWeaponFXDelay, SDK::UEFParticleSoundSet, SDK::UEFParticleSystemData, SDK::UEFParticleSystemType, SDK::UEFPostProcessMaterialContainer, SDK::UEFPostProcessMaterialEffect, SDK::UEFProjectileParticleData, SDK::UEFQuestDataDefine, SDK::UEFSequenceSummonsData, SDK::UEFTable, SDK::UEFTriggerDataDefine, SDK::UEFUIDataDefine, SDK::UEngineBaseTypes, SDK::UEngineTypes, SDK::UExporter, SDK::UFaceFXAnimSet, SDK::UFaceFXAsset, SDK::UFactory, SDK::UField, SDK::UFont, SDK::UFontImportOptions, SDK::UForceFeedbackManager, SDK::UForceFeedbackWaveform, SDK::UForceFieldShape, SDK::UFractureMaterial, SDK::UGameCameraBase, SDK::UGameCrowd_ListOfAgents, SDK::UGameCrowdAgentBehavior, SDK::UGameCrowdGroup, SDK::UGameExplosion, SDK::UGameExplosionContent, SDK::UGameplayEvents, SDK::UGameplayEventsHandler, SDK::UGameSpecialMove, SDK::UGameThirdPersonCameraMode, SDK::UGameTypes, SDK::UGameWaveForms, SDK::UGenericParamListStatEntry, SDK::UGFxEngine, SDK::UGFxFSCmdHandler, SDK::UGFxMoviePlayer, SDK::UGFxObject, SDK::UGFxRawData, SDK::UGuidCache, SDK::UHttpBaseInterface, SDK::UHttpFactory, SDK::UIniLocPatcher, SDK::UInstancedFoliageSettings, SDK::UInterface, SDK::UInterpCurveEdSetup, SDK::UInterpFilter, SDK::UInterpGroup, SDK::UInterpGroupInst, SDK::UInterpTrack, SDK::UInterpTrackInst, SDK::UJsonObject, SDK::UKMeshProps, SDK::ULandscapeInfo, SDK::ULandscapeLayerInfoObject, SDK::ULensFlare, SDK::ULevelBase, SDK::ULevelStreaming, SDK::ULightFunction, SDK::ULightmappedSurfaceCollection, SDK::ULightmassLevelSettings, SDK::ULightmassPrimitiveSettingsObject, SDK::ULinker, SDK::ULocalMessage, SDK::UMapInfo, SDK::UMaterialExpression, SDK::UMaterialFunction, SDK::UMetaData, SDK::UMobileInputZone, SDK::UMobileMenuBarItem, SDK::UMobileMenuElement, SDK::UMobileMenuObject, SDK::UMobileMenuScene, SDK::UModel, SDK::UMorphTarget, SDK::UMorphTargetSet, SDK::UMorphWeightSequence, SDK::UMusicTrackDataStructures, SDK::UNavigationHandle, SDK::UNavigationMeshBase, SDK::UNavMeshGoal_Filter, SDK::UNavMeshPathConstraint, SDK::UNavMeshPathGoalEvaluator, SDK::UObjectRedirector, SDK::UObjectReferencer, SDK::UObjectSerializer, SDK::UOnlineMatchmakingStats, SDK::UOnlinePlayerStorage, SDK::UOnlineRecentPlayersList, SDK::UOnlineStats, SDK::UOnlineSubsystem, SDK::UPackage, SDK::UPackageMap, SDK::UParticleEmitter, SDK::UParticleLODLevel, SDK::UParticleModule, SDK::UParticleModuleEventSendToGame, SDK::UParticleSystem, SDK::UParticleSystemReplay, SDK::UPathConstraint, SDK::UPathGoalEvaluator, SDK::UPBRuleNodeBase, SDK::UPhysicalMaterial, SDK::UPhysicalMaterialPropertyBase, SDK::UPhysicsAsset, SDK::UPhysicsAssetInstance, SDK::UPhysicsLODVerticalEmitter, SDK::UPhysXParticleSystem, SDK::UPlatformInterfaceBase, SDK::UPlatformInterfaceWebResponse, SDK::UPlayer, SDK::UPolys, SDK::UPostProcessChain, SDK::UPostProcessEffect, SDK::UPrefab, SDK::UPrimitiveComponentFactory, SDK::UProcBuildingRuleset, SDK::URB_BodyInstance, SDK::URB_ConstraintInstance, SDK::URB_ConstraintSetup, SDK::UReachSpec, SDK::USavedMove, SDK::USaveGameSummary, SDK::UScene, SDK::UScriptViewportClient, SDK::USelection, SDK::USequenceObject, SDK::USettings, SDK::UShaderCache, SDK::UShadowMap1D, SDK::UShadowMap2D, SDK::USkeletalMesh, SDK::USkeletalMeshSocket, SDK::USoundClass, SDK::USoundMode, SDK::USoundNode, SDK::USpeechRecognition, SDK::USpeedTree, SDK::UStaticMesh, SDK::USubsystem, SDK::USurface, SDK::UTerrainLayerSetup, SDK::UTerrainMaterial, SDK::UTextBuffer, SDK::UTranslationContext, SDK::UTranslatorTag, SDK::UUIManager, SDK::UUIRoot, SDK::UUISoundTheme, SDK::UUserCloudFileCloudSaveSystemDataBlobStore, SDK::UWaveFormBase, and SDK::UWorld.

Collaboration diagram for SDK::UObject:

Public Member Functions

std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObjectSTATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObjectSTATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FStringSTATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClassFindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClassStaticClass ()
 

Public Attributes

struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObjectLinker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObjectOuter
 
struct FName Name
 
class UClassClass
 
class UObjectObjectArchetype
 

Static Public Attributes

static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ BeginState()

void SDK::UObject::BeginState ( const struct FName PreviousStateName)

◆ ByteToFloat()

float SDK::UObject::ByteToFloat ( unsigned char  inputByte,
bool  bSigned 
)

◆ ContinuedState()

void SDK::UObject::ContinuedState ( )

◆ Disable()

void SDK::UObject::Disable ( const struct FName ProbeFunc)

◆ DumpStateStack()

void SDK::UObject::DumpStateStack ( )

◆ Enable()

void SDK::UObject::Enable ( const struct FName ProbeFunc)

◆ EndState()

void SDK::UObject::EndState ( const struct FName NextStateName)

◆ FindClass()

static UClass* SDK::UObject::FindClass ( const std::string &  name)
inlinestatic

◆ FindObject()

template<typename T >
static T* SDK::UObject::FindObject ( const std::string &  name)
inlinestatic
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◆ FloatToByte()

unsigned char SDK::UObject::FloatToByte ( float  inputFloat,
bool  bSigned 
)

◆ GetBuildChangelistNumber()

int SDK::UObject::GetBuildChangelistNumber ( )

◆ GetEngineVersion()

int SDK::UObject::GetEngineVersion ( )

◆ GetFullName()

std::string SDK::UObject::GetFullName ( ) const

◆ GetGlobalObjects()

static TArray<UObject*>& SDK::UObject::GetGlobalObjects ( )
inlinestatic
Here is the caller graph for this function:

◆ GetObjectCasted()

template<typename T >
static T* SDK::UObject::GetObjectCasted ( std::size_t  index)
inlinestatic
Here is the call graph for this function:

◆ GetPackageName()

struct FName SDK::UObject::GetPackageName ( )

◆ GetRandomOptionSumFrequency()

int SDK::UObject::GetRandomOptionSumFrequency ( TArray< float > *  FreqList)

◆ GetStateName()

struct FName SDK::UObject::GetStateName ( )

◆ GetSystemTime()

void SDK::UObject::GetSystemTime ( int *  Year,
int *  Month,
int *  DayOfWeek,
int *  Day,
int *  Hour,
int *  Min,
int *  Sec,
int *  MSec 
)

◆ GotoState()

void SDK::UObject::GotoState ( const struct FName NewState,
const struct FName Label,
bool  bForceEvents,
bool  bKeepStack 
)

◆ InCylinder()

bool SDK::UObject::InCylinder ( const struct FVector Origin,
const struct FRotator Dir,
float  Width,
const struct FVector A,
bool  bIgnoreZ 
)

◆ IsA() [1/2]

bool SDK::UObject::IsA ( const struct FName ClassName)

◆ IsA() [2/2]

bool SDK::UObject::IsA ( UClass cmp) const

◆ IsChildState()

bool SDK::UObject::IsChildState ( const struct FName TestState,
const struct FName TestParentState 
)

◆ IsInState()

bool SDK::UObject::IsInState ( const struct FName TestState,
bool  bTestStateStack 
)

◆ IsPendingKill()

bool SDK::UObject::IsPendingKill ( )

◆ PausedState()

void SDK::UObject::PausedState ( )

◆ PointDistToLine()

float SDK::UObject::PointDistToLine ( const struct FVector Point,
const struct FVector Line,
const struct FVector Origin,
struct FVector OutClosestPoint 
)

◆ PointDistToPlane()

float SDK::UObject::PointDistToPlane ( const struct FVector Point,
const struct FRotator Orientation,
const struct FVector Origin,
struct FVector out_ClosestPoint 
)

◆ PointDistToSegment()

float SDK::UObject::PointDistToSegment ( const struct FVector Point,
const struct FVector StartPoint,
const struct FVector EndPoint,
struct FVector OutClosestPoint 
)

◆ PoppedState()

void SDK::UObject::PoppedState ( )

◆ PopState()

void SDK::UObject::PopState ( bool  bPopAll)

◆ ProcessEvent()

void SDK::UObject::ProcessEvent ( class UFunction function,
void *  parms 
)
inline

◆ PushedState()

void SDK::UObject::PushedState ( )

◆ PushState()

void SDK::UObject::PushState ( const struct FName NewState,
const struct FName NewLabel 
)

◆ SaveConfig()

void SDK::UObject::SaveConfig ( )

◆ STATIC_Abs()

float SDK::UObject::STATIC_Abs ( float  A)

◆ STATIC_Acos()

float SDK::UObject::STATIC_Acos ( float  A)

◆ STATIC_Add_ColorColor()

struct FColor SDK::UObject::STATIC_Add_ColorColor ( const struct FColor A,
const struct FColor B 
)

◆ STATIC_Add_FloatFloat()

float SDK::UObject::STATIC_Add_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Add_IntInt()

int SDK::UObject::STATIC_Add_IntInt ( int  A,
int  B 
)

◆ STATIC_Add_QuatQuat()

struct FQuat SDK::UObject::STATIC_Add_QuatQuat ( const struct FQuat A,
const struct FQuat B 
)

◆ STATIC_Add_RotatorRotator()

struct FRotator SDK::UObject::STATIC_Add_RotatorRotator ( const struct FRotator A,
const struct FRotator B 
)

◆ STATIC_Add_Vector2DVector2D()

struct FVector2D SDK::UObject::STATIC_Add_Vector2DVector2D ( const struct FVector2D A,
const struct FVector2D B 
)

◆ STATIC_Add_VectorVector()

struct FVector SDK::UObject::STATIC_Add_VectorVector ( const struct FVector A,
const struct FVector B 
)

◆ STATIC_AddAdd_Byte()

unsigned char SDK::UObject::STATIC_AddAdd_Byte ( unsigned char *  A)

◆ STATIC_AddAdd_Int()

int SDK::UObject::STATIC_AddAdd_Int ( int *  A)

◆ STATIC_AddAdd_PreByte()

unsigned char SDK::UObject::STATIC_AddAdd_PreByte ( unsigned char *  A)

◆ STATIC_AddAdd_PreInt()

int SDK::UObject::STATIC_AddAdd_PreInt ( int *  A)

◆ STATIC_AddEqual_ByteByte()

unsigned char SDK::UObject::STATIC_AddEqual_ByteByte ( unsigned char  B,
unsigned char *  A 
)

◆ STATIC_AddEqual_FloatFloat()

float SDK::UObject::STATIC_AddEqual_FloatFloat ( float  B,
float *  A 
)

◆ STATIC_AddEqual_IntInt()

int SDK::UObject::STATIC_AddEqual_IntInt ( int  B,
int *  A 
)

◆ STATIC_AddEqual_RotatorRotator()

struct FRotator SDK::UObject::STATIC_AddEqual_RotatorRotator ( const struct FRotator B,
struct FRotator A 
)

◆ STATIC_AddEqual_Vector2DVector2D()

struct FVector2D SDK::UObject::STATIC_AddEqual_Vector2DVector2D ( const struct FVector2D B,
struct FVector2D A 
)

◆ STATIC_AddEqual_VectorVector()

struct FVector SDK::UObject::STATIC_AddEqual_VectorVector ( const struct FVector B,
struct FVector A 
)

◆ STATIC_And_IntInt()

int SDK::UObject::STATIC_And_IntInt ( int  A,
int  B 
)

◆ STATIC_AndAnd_BoolBool()

bool SDK::UObject::STATIC_AndAnd_BoolBool ( bool  A,
bool  B 
)

◆ STATIC_Asc()

int SDK::UObject::STATIC_Asc ( const struct FString S)

◆ STATIC_Asin()

float SDK::UObject::STATIC_Asin ( float  A)

◆ STATIC_At_StrStr()

struct FString SDK::UObject::STATIC_At_StrStr ( const struct FString A,
const struct FString B 
)

◆ STATIC_Atan()

float SDK::UObject::STATIC_Atan ( float  A)

◆ STATIC_Atan2()

float SDK::UObject::STATIC_Atan2 ( float  A,
float  B 
)

◆ STATIC_AtEqual_StrStr()

struct FString SDK::UObject::STATIC_AtEqual_StrStr ( const struct FString B,
struct FString A 
)

◆ STATIC_Caps()

struct FString SDK::UObject::STATIC_Caps ( const struct FString S)

◆ STATIC_Chr()

struct FString SDK::UObject::STATIC_Chr ( int  I)

◆ STATIC_Clamp()

int SDK::UObject::STATIC_Clamp ( int  V,
int  A,
int  B 
)

◆ STATIC_ClampLength()

struct FVector SDK::UObject::STATIC_ClampLength ( const struct FVector V,
float  MaxLength 
)

◆ STATIC_ClampRotAxis()

void SDK::UObject::STATIC_ClampRotAxis ( int  ViewAxis,
int  MaxLimit,
int  MinLimit,
int *  out_DeltaViewAxis 
)

◆ STATIC_ClampRotAxisFromBase()

int SDK::UObject::STATIC_ClampRotAxisFromBase ( int  Current,
int  Center,
int  MaxDelta 
)

◆ STATIC_ClampRotAxisFromRange()

int SDK::UObject::STATIC_ClampRotAxisFromRange ( int  Current,
int  Min,
int  Max 
)

◆ STATIC_ClassIsChildOf()

bool SDK::UObject::STATIC_ClassIsChildOf ( class UClass TestClass,
class UClass ParentClass 
)

◆ STATIC_ClockwiseFrom_IntInt()

bool SDK::UObject::STATIC_ClockwiseFrom_IntInt ( int  A,
int  B 
)

◆ STATIC_ColorToLinearColor()

struct FLinearColor SDK::UObject::STATIC_ColorToLinearColor ( const struct FColor OldColor)

◆ STATIC_Complement_PreInt()

int SDK::UObject::STATIC_Complement_PreInt ( int  A)

◆ STATIC_ComplementEqual_FloatFloat()

bool SDK::UObject::STATIC_ComplementEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_ComplementEqual_StrStr()

bool SDK::UObject::STATIC_ComplementEqual_StrStr ( const struct FString A,
const struct FString B 
)

◆ STATIC_Concat_StrStr()

struct FString SDK::UObject::STATIC_Concat_StrStr ( const struct FString A,
const struct FString B 
)

◆ STATIC_ConcatEqual_StrStr()

struct FString SDK::UObject::STATIC_ConcatEqual_StrStr ( const struct FString B,
struct FString A 
)

◆ STATIC_Cos()

float SDK::UObject::STATIC_Cos ( float  A)

◆ STATIC_CreateGuid()

struct FGuid SDK::UObject::STATIC_CreateGuid ( )

◆ STATIC_Cross_VectorVector()

struct FVector SDK::UObject::STATIC_Cross_VectorVector ( const struct FVector A,
const struct FVector B 
)

◆ STATIC_DebugBreak()

void SDK::UObject::STATIC_DebugBreak ( int  UserFlags,
TEnumAsByte< EDebugBreakType DebuggerType 
)

◆ STATIC_Divide_FloatFloat()

float SDK::UObject::STATIC_Divide_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Divide_IntInt()

int SDK::UObject::STATIC_Divide_IntInt ( int  A,
int  B 
)

◆ STATIC_Divide_RotatorFloat()

struct FRotator SDK::UObject::STATIC_Divide_RotatorFloat ( const struct FRotator A,
float  B 
)

◆ STATIC_Divide_Vector2DFloat()

struct FVector2D SDK::UObject::STATIC_Divide_Vector2DFloat ( const struct FVector2D A,
float  B 
)

◆ STATIC_Divide_VectorFloat()

struct FVector SDK::UObject::STATIC_Divide_VectorFloat ( const struct FVector A,
float  B 
)

◆ STATIC_DivideEqual_ByteByte()

unsigned char SDK::UObject::STATIC_DivideEqual_ByteByte ( unsigned char  B,
unsigned char *  A 
)

◆ STATIC_DivideEqual_FloatFloat()

float SDK::UObject::STATIC_DivideEqual_FloatFloat ( float  B,
float *  A 
)

◆ STATIC_DivideEqual_IntFloat()

int SDK::UObject::STATIC_DivideEqual_IntFloat ( float  B,
int *  A 
)

◆ STATIC_DivideEqual_RotatorFloat()

struct FRotator SDK::UObject::STATIC_DivideEqual_RotatorFloat ( float  B,
struct FRotator A 
)

◆ STATIC_DivideEqual_Vector2DFloat()

struct FVector2D SDK::UObject::STATIC_DivideEqual_Vector2DFloat ( float  B,
struct FVector2D A 
)

◆ STATIC_DivideEqual_VectorFloat()

struct FVector SDK::UObject::STATIC_DivideEqual_VectorFloat ( float  B,
struct FVector A 
)

◆ STATIC_Dot_VectorVector()

float SDK::UObject::STATIC_Dot_VectorVector ( const struct FVector A,
const struct FVector B 
)

◆ STATIC_DynamicLoadObject()

class UObject* SDK::UObject::STATIC_DynamicLoadObject ( const struct FString ObjectName,
class UClass ObjectClass,
bool  MayFail 
)

◆ STATIC_EnumFromString()

int SDK::UObject::STATIC_EnumFromString ( class UObject E,
const struct FName ValueName 
)

◆ STATIC_EqualEqual_BoolBool()

bool SDK::UObject::STATIC_EqualEqual_BoolBool ( bool  A,
bool  B 
)

◆ STATIC_EqualEqual_FloatFloat()

bool SDK::UObject::STATIC_EqualEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_EqualEqual_InterfaceInterface()

bool SDK::UObject::STATIC_EqualEqual_InterfaceInterface ( const TScriptInterface< class UInterface > &  A,
const TScriptInterface< class UInterface > &  B 
)

◆ STATIC_EqualEqual_IntInt()

bool SDK::UObject::STATIC_EqualEqual_IntInt ( int  A,
int  B 
)

◆ STATIC_EqualEqual_NameName()

bool SDK::UObject::STATIC_EqualEqual_NameName ( const struct FName A,
const struct FName B 
)

◆ STATIC_EqualEqual_ObjectObject()

bool SDK::UObject::STATIC_EqualEqual_ObjectObject ( class UObject A,
class UObject B 
)

◆ STATIC_EqualEqual_RotatorRotator()

bool SDK::UObject::STATIC_EqualEqual_RotatorRotator ( const struct FRotator A,
const struct FRotator B 
)

◆ STATIC_EqualEqual_StrStr()

bool SDK::UObject::STATIC_EqualEqual_StrStr ( const struct FString A,
const struct FString B 
)

◆ STATIC_EqualEqual_VectorVector()

bool SDK::UObject::STATIC_EqualEqual_VectorVector ( const struct FVector A,
const struct FVector B 
)

◆ STATIC_EvalInterpCurveFloat()

float SDK::UObject::STATIC_EvalInterpCurveFloat ( float  InVal,
struct FInterpCurveFloat FloatCurve 
)

◆ STATIC_EvalInterpCurveVector()

struct FVector SDK::UObject::STATIC_EvalInterpCurveVector ( float  InVal,
struct FInterpCurveVector VectorCurve 
)

◆ STATIC_EvalInterpCurveVector2D()

struct FVector2D SDK::UObject::STATIC_EvalInterpCurveVector2D ( float  InVal,
struct FInterpCurveVector2D Vector2DCurve 
)

◆ STATIC_Exp()

float SDK::UObject::STATIC_Exp ( float  A)

◆ STATIC_FCeil()

int SDK::UObject::STATIC_FCeil ( float  A)

◆ STATIC_FClamp()

float SDK::UObject::STATIC_FClamp ( float  V,
float  A,
float  B 
)

◆ STATIC_FCubicInterp()

float SDK::UObject::STATIC_FCubicInterp ( float  P0,
float  T0,
float  P1,
float  T1,
float  A 
)

◆ STATIC_FFloor()

int SDK::UObject::STATIC_FFloor ( float  A)

◆ STATIC_FindDeltaAngle()

float SDK::UObject::STATIC_FindDeltaAngle ( float  A1,
float  A2 
)

◆ STATIC_FindObject()

class UObject* SDK::UObject::STATIC_FindObject ( const struct FString ObjectName,
class UClass ObjectClass 
)

◆ STATIC_FInterpConstantTo()

float SDK::UObject::STATIC_FInterpConstantTo ( float  Current,
float  Target,
float  DeltaTime,
float  InterpSpeed 
)

◆ STATIC_FInterpEaseIn()

float SDK::UObject::STATIC_FInterpEaseIn ( float  A,
float  B,
float  Alpha,
float  Exp 
)

◆ STATIC_FInterpEaseInOut()

float SDK::UObject::STATIC_FInterpEaseInOut ( float  A,
float  B,
float  Alpha,
float  Exp 
)

◆ STATIC_FInterpEaseOut()

float SDK::UObject::STATIC_FInterpEaseOut ( float  A,
float  B,
float  Alpha,
float  Exp 
)

◆ STATIC_FInterpTo()

float SDK::UObject::STATIC_FInterpTo ( float  Current,
float  Target,
float  DeltaTime,
float  InterpSpeed 
)

◆ STATIC_FMax()

float SDK::UObject::STATIC_FMax ( float  A,
float  B 
)

◆ STATIC_FMin()

float SDK::UObject::STATIC_FMin ( float  A,
float  B 
)

◆ STATIC_FPctByRange()

float SDK::UObject::STATIC_FPctByRange ( float  Value,
float  InMin,
float  InMax 
)

◆ STATIC_FRand()

float SDK::UObject::STATIC_FRand ( )

◆ STATIC_GetAngularDegreesFromRadians()

void SDK::UObject::STATIC_GetAngularDegreesFromRadians ( struct FVector2D OutFOV)

◆ STATIC_GetAngularDistance()

bool SDK::UObject::STATIC_GetAngularDistance ( const struct FVector Direction,
const struct FVector AxisX,
const struct FVector AxisY,
const struct FVector AxisZ,
struct FVector2D OutAngularDist 
)

◆ STATIC_GetAngularFromDotDist()

void SDK::UObject::STATIC_GetAngularFromDotDist ( const struct FVector2D DotDist,
struct FVector2D OutAngDist 
)

◆ STATIC_GetAxes()

void SDK::UObject::STATIC_GetAxes ( const struct FRotator A,
struct FVector X,
struct FVector Y,
struct FVector Z 
)

◆ STATIC_GetDotDistance()

bool SDK::UObject::STATIC_GetDotDistance ( const struct FVector Direction,
const struct FVector AxisX,
const struct FVector AxisY,
const struct FVector AxisZ,
struct FVector2D OutDotDist 
)

◆ STATIC_GetEnum()

struct FName SDK::UObject::STATIC_GetEnum ( class UObject E,
int  I 
)

◆ STATIC_GetFuncName()

struct FName SDK::UObject::STATIC_GetFuncName ( )

◆ STATIC_GetGuidFromString()

struct FGuid SDK::UObject::STATIC_GetGuidFromString ( struct FString InGuidString)

◆ STATIC_GetHeadingAngle()

float SDK::UObject::STATIC_GetHeadingAngle ( const struct FVector Dir)

◆ STATIC_GetLanguage()

struct FString SDK::UObject::STATIC_GetLanguage ( )

◆ STATIC_GetMappedRangeValue()

float SDK::UObject::STATIC_GetMappedRangeValue ( const struct FVector2D InputRange,
const struct FVector2D OutputRange,
float  Value 
)

◆ STATIC_GetPerObjectConfigSections()

bool SDK::UObject::STATIC_GetPerObjectConfigSections ( class UClass SearchClass,
class UObject ObjectOuter,
int  MaxResults,
TArray< struct FString > *  out_SectionNames 
)

◆ STATIC_GetRangePctByValue()

float SDK::UObject::STATIC_GetRangePctByValue ( const struct FVector2D Range,
float  Value 
)

◆ STATIC_GetRangeValueByPct()

float SDK::UObject::STATIC_GetRangeValueByPct ( const struct FVector2D Range,
float  Pct 
)

◆ STATIC_GetRightMost()

struct FString SDK::UObject::STATIC_GetRightMost ( const struct FString Text)

◆ STATIC_GetRotatorAxis()

struct FVector SDK::UObject::STATIC_GetRotatorAxis ( const struct FRotator A,
int  Axis 
)

◆ STATIC_GetScriptTrace()

struct FString SDK::UObject::STATIC_GetScriptTrace ( )

◆ STATIC_GetStringFromGuid()

struct FString SDK::UObject::STATIC_GetStringFromGuid ( struct FGuid InGuid)

◆ STATIC_GetUnAxes()

void SDK::UObject::STATIC_GetUnAxes ( const struct FRotator A,
struct FVector X,
struct FVector Y,
struct FVector Z 
)

◆ STATIC_Greater_FloatFloat()

bool SDK::UObject::STATIC_Greater_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Greater_IntInt()

bool SDK::UObject::STATIC_Greater_IntInt ( int  A,
int  B 
)

◆ STATIC_Greater_StrStr()

bool SDK::UObject::STATIC_Greater_StrStr ( const struct FString A,
const struct FString B 
)

◆ STATIC_GreaterEqual_FloatFloat()

bool SDK::UObject::STATIC_GreaterEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_GreaterEqual_IntInt()

bool SDK::UObject::STATIC_GreaterEqual_IntInt ( int  A,
int  B 
)

◆ STATIC_GreaterEqual_StrStr()

bool SDK::UObject::STATIC_GreaterEqual_StrStr ( const struct FString A,
const struct FString B 
)

◆ STATIC_GreaterGreater_IntInt()

int SDK::UObject::STATIC_GreaterGreater_IntInt ( int  A,
int  B 
)

◆ STATIC_GreaterGreater_VectorRotator()

struct FVector SDK::UObject::STATIC_GreaterGreater_VectorRotator ( const struct FVector A,
const struct FRotator B 
)

◆ STATIC_GreaterGreaterGreater_IntInt()

int SDK::UObject::STATIC_GreaterGreaterGreater_IntInt ( int  A,
int  B 
)

◆ STATIC_ImportJSON()

void SDK::UObject::STATIC_ImportJSON ( const struct FString PropertyName,
struct FString JSON 
)

◆ STATIC_InStr()

int SDK::UObject::STATIC_InStr ( const struct FString S,
const struct FString T,
bool  bSearchFromRight,
bool  bIgnoreCase,
int  StartPos 
)

◆ STATIC_InvalidateGuid()

void SDK::UObject::STATIC_InvalidateGuid ( struct FGuid InGuid)

◆ STATIC_InverseTransformNormal()

struct FVector SDK::UObject::STATIC_InverseTransformNormal ( const struct FMatrix TM,
const struct FVector A 
)

◆ STATIC_InverseTransformVector()

struct FVector SDK::UObject::STATIC_InverseTransformVector ( const struct FMatrix TM,
const struct FVector A 
)

◆ STATIC_IsGuidValid()

bool SDK::UObject::STATIC_IsGuidValid ( struct FGuid InGuid)

◆ STATIC_IsUTracing()

bool SDK::UObject::STATIC_IsUTracing ( )

◆ STATIC_IsZero()

bool SDK::UObject::STATIC_IsZero ( const struct FVector A)

◆ STATIC_JoinArray()

void SDK::UObject::STATIC_JoinArray ( TArray< struct FString StringArray,
const struct FString delim,
bool  bIgnoreBlanks,
struct FString out_Result 
)

◆ STATIC_Left()

struct FString SDK::UObject::STATIC_Left ( const struct FString S,
int  I 
)

◆ STATIC_Len()

int SDK::UObject::STATIC_Len ( const struct FString S)

◆ STATIC_Lerp()

float SDK::UObject::STATIC_Lerp ( float  A,
float  B,
float  Alpha 
)

◆ STATIC_LerpColor()

struct FColor SDK::UObject::STATIC_LerpColor ( const struct FColor A,
const struct FColor B,
float  Alpha 
)

◆ STATIC_Less_FloatFloat()

bool SDK::UObject::STATIC_Less_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Less_IntInt()

bool SDK::UObject::STATIC_Less_IntInt ( int  A,
int  B 
)

◆ STATIC_Less_StrStr()

bool SDK::UObject::STATIC_Less_StrStr ( const struct FString A,
const struct FString B 
)

◆ STATIC_LessEqual_FloatFloat()

bool SDK::UObject::STATIC_LessEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_LessEqual_IntInt()

bool SDK::UObject::STATIC_LessEqual_IntInt ( int  A,
int  B 
)

◆ STATIC_LessEqual_StrStr()

bool SDK::UObject::STATIC_LessEqual_StrStr ( const struct FString A,
const struct FString B 
)

◆ STATIC_LessLess_IntInt()

int SDK::UObject::STATIC_LessLess_IntInt ( int  A,
int  B 
)

◆ STATIC_LessLess_VectorRotator()

struct FVector SDK::UObject::STATIC_LessLess_VectorRotator ( const struct FVector A,
const struct FRotator B 
)

◆ STATIC_Localize()

struct FString SDK::UObject::STATIC_Localize ( const struct FString SectionName,
const struct FString KeyName,
const struct FString PackageName 
)

◆ STATIC_Locs()

struct FString SDK::UObject::STATIC_Locs ( const struct FString S)

◆ STATIC_Loge()

float SDK::UObject::STATIC_Loge ( float  A)

◆ STATIC_LogInternal()

void SDK::UObject::STATIC_LogInternal ( const struct FString S,
const struct FName Tag 
)

◆ STATIC_MakeColor()

struct FColor SDK::UObject::STATIC_MakeColor ( unsigned char  R,
unsigned char  G,
unsigned char  B,
unsigned char  A 
)

◆ STATIC_MakeLinearColor()

struct FLinearColor SDK::UObject::STATIC_MakeLinearColor ( float  R,
float  G,
float  B,
float  A 
)

◆ STATIC_MakeRotationMatrix()

struct FMatrix SDK::UObject::STATIC_MakeRotationMatrix ( const struct FRotator Rotation)

◆ STATIC_MakeRotationTranslationMatrix()

struct FMatrix SDK::UObject::STATIC_MakeRotationTranslationMatrix ( const struct FVector Translation,
const struct FRotator Rotation 
)

◆ STATIC_MakeRotator()

struct FRotator SDK::UObject::STATIC_MakeRotator ( int  Pitch,
int  Yaw,
int  Roll 
)

◆ STATIC_MatrixGetAxis()

struct FVector SDK::UObject::STATIC_MatrixGetAxis ( const struct FMatrix TM,
TEnumAsByte< EAxis Axis 
)

◆ STATIC_MatrixGetOrigin()

struct FVector SDK::UObject::STATIC_MatrixGetOrigin ( const struct FMatrix TM)

◆ STATIC_MatrixGetRotator()

struct FRotator SDK::UObject::STATIC_MatrixGetRotator ( const struct FMatrix TM)

◆ STATIC_Max()

int SDK::UObject::STATIC_Max ( int  A,
int  B 
)

◆ STATIC_Mid()

struct FString SDK::UObject::STATIC_Mid ( const struct FString S,
int  I,
int  J 
)

◆ STATIC_Min()

int SDK::UObject::STATIC_Min ( int  A,
int  B 
)

◆ STATIC_MirrorVectorByNormal()

struct FVector SDK::UObject::STATIC_MirrorVectorByNormal ( const struct FVector InVect,
const struct FVector InNormal 
)

◆ STATIC_Multiply_ColorFloat()

struct FColor SDK::UObject::STATIC_Multiply_ColorFloat ( const struct FColor A,
float  B 
)

◆ STATIC_Multiply_FloatColor()

struct FColor SDK::UObject::STATIC_Multiply_FloatColor ( float  A,
const struct FColor B 
)

◆ STATIC_Multiply_FloatFloat()

float SDK::UObject::STATIC_Multiply_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Multiply_FloatRotator()

struct FRotator SDK::UObject::STATIC_Multiply_FloatRotator ( float  A,
const struct FRotator B 
)

◆ STATIC_Multiply_FloatVector()

struct FVector SDK::UObject::STATIC_Multiply_FloatVector ( float  A,
const struct FVector B 
)

◆ STATIC_Multiply_IntInt()

int SDK::UObject::STATIC_Multiply_IntInt ( int  A,
int  B 
)

◆ STATIC_Multiply_LinearColorFloat()

struct FLinearColor SDK::UObject::STATIC_Multiply_LinearColorFloat ( const struct FLinearColor LC,
float  Mult 
)

◆ STATIC_Multiply_MatrixMatrix()

struct FMatrix SDK::UObject::STATIC_Multiply_MatrixMatrix ( const struct FMatrix A,
const struct FMatrix B 
)

◆ STATIC_Multiply_RotatorFloat()

struct FRotator SDK::UObject::STATIC_Multiply_RotatorFloat ( const struct FRotator A,
float  B 
)

◆ STATIC_Multiply_Vector2DFloat()

struct FVector2D SDK::UObject::STATIC_Multiply_Vector2DFloat ( const struct FVector2D A,
float  B 
)

◆ STATIC_Multiply_VectorFloat()

struct FVector SDK::UObject::STATIC_Multiply_VectorFloat ( const struct FVector A,
float  B 
)

◆ STATIC_Multiply_VectorVector()

struct FVector SDK::UObject::STATIC_Multiply_VectorVector ( const struct FVector A,
const struct FVector B 
)

◆ STATIC_MultiplyEqual_ByteByte()

unsigned char SDK::UObject::STATIC_MultiplyEqual_ByteByte ( unsigned char  B,
unsigned char *  A 
)

◆ STATIC_MultiplyEqual_ByteFloat()

unsigned char SDK::UObject::STATIC_MultiplyEqual_ByteFloat ( float  B,
unsigned char *  A 
)

◆ STATIC_MultiplyEqual_FloatFloat()

float SDK::UObject::STATIC_MultiplyEqual_FloatFloat ( float  B,
float *  A 
)

◆ STATIC_MultiplyEqual_IntFloat()

int SDK::UObject::STATIC_MultiplyEqual_IntFloat ( float  B,
int *  A 
)

◆ STATIC_MultiplyEqual_RotatorFloat()

struct FRotator SDK::UObject::STATIC_MultiplyEqual_RotatorFloat ( float  B,
struct FRotator A 
)

◆ STATIC_MultiplyEqual_Vector2DFloat()

struct FVector2D SDK::UObject::STATIC_MultiplyEqual_Vector2DFloat ( float  B,
struct FVector2D A 
)

◆ STATIC_MultiplyEqual_VectorFloat()

struct FVector SDK::UObject::STATIC_MultiplyEqual_VectorFloat ( float  B,
struct FVector A 
)

◆ STATIC_MultiplyEqual_VectorVector()

struct FVector SDK::UObject::STATIC_MultiplyEqual_VectorVector ( const struct FVector B,
struct FVector A 
)

◆ STATIC_MultiplyMultiply_FloatFloat()

float SDK::UObject::STATIC_MultiplyMultiply_FloatFloat ( float  Base,
float  Exp 
)

◆ STATIC_Normal()

struct FVector SDK::UObject::STATIC_Normal ( const struct FVector A)

◆ STATIC_Normal2D()

struct FVector SDK::UObject::STATIC_Normal2D ( const struct FVector A)

◆ STATIC_Normalize()

struct FRotator SDK::UObject::STATIC_Normalize ( const struct FRotator Rot)

◆ STATIC_NormalizeRotAxis()

int SDK::UObject::STATIC_NormalizeRotAxis ( int  Angle)

◆ STATIC_Not_PreBool()

bool SDK::UObject::STATIC_Not_PreBool ( bool  A)

◆ STATIC_NotEqual_BoolBool()

bool SDK::UObject::STATIC_NotEqual_BoolBool ( bool  A,
bool  B 
)

◆ STATIC_NotEqual_FloatFloat()

bool SDK::UObject::STATIC_NotEqual_FloatFloat ( float  A,
float  B 
)

◆ STATIC_NotEqual_InterfaceInterface()

bool SDK::UObject::STATIC_NotEqual_InterfaceInterface ( const TScriptInterface< class UInterface > &  A,
const TScriptInterface< class UInterface > &  B 
)

◆ STATIC_NotEqual_IntInt()

bool SDK::UObject::STATIC_NotEqual_IntInt ( int  A,
int  B 
)

◆ STATIC_NotEqual_NameName()

bool SDK::UObject::STATIC_NotEqual_NameName ( const struct FName A,
const struct FName B 
)

◆ STATIC_NotEqual_ObjectObject()

bool SDK::UObject::STATIC_NotEqual_ObjectObject ( class UObject A,
class UObject B 
)

◆ STATIC_NotEqual_RotatorRotator()

bool SDK::UObject::STATIC_NotEqual_RotatorRotator ( const struct FRotator A,
const struct FRotator B 
)

◆ STATIC_NotEqual_StrStr()

bool SDK::UObject::STATIC_NotEqual_StrStr ( const struct FString A,
const struct FString B 
)

◆ STATIC_NotEqual_VectorVector()

bool SDK::UObject::STATIC_NotEqual_VectorVector ( const struct FVector A,
const struct FVector B 
)

◆ STATIC_NoZDot()

float SDK::UObject::STATIC_NoZDot ( const struct FVector A,
const struct FVector B 
)

◆ STATIC_Or_IntInt()

int SDK::UObject::STATIC_Or_IntInt ( int  A,
int  B 
)

◆ STATIC_OrOr_BoolBool()

bool SDK::UObject::STATIC_OrOr_BoolBool ( bool  A,
bool  B 
)

◆ STATIC_OrthoRotation()

struct FRotator SDK::UObject::STATIC_OrthoRotation ( const struct FVector X,
const struct FVector Y,
const struct FVector Z 
)

◆ STATIC_ParseLocalizedPropertyPath()

struct FString SDK::UObject::STATIC_ParseLocalizedPropertyPath ( const struct FString PathName)

◆ STATIC_ParseStringIntoArray()

void SDK::UObject::STATIC_ParseStringIntoArray ( const struct FString BaseString,
const struct FString delim,
bool  bCullEmpty,
TArray< struct FString > *  Pieces 
)

◆ STATIC_PathName()

struct FString SDK::UObject::STATIC_PathName ( class UObject CheckObject)

◆ STATIC_Percent_FloatFloat()

float SDK::UObject::STATIC_Percent_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Percent_IntInt()

int SDK::UObject::STATIC_Percent_IntInt ( int  A,
int  B 
)

◆ STATIC_PointProjectToPlane()

struct FVector SDK::UObject::STATIC_PointProjectToPlane ( const struct FVector Point,
const struct FVector A,
const struct FVector B,
const struct FVector C 
)

◆ STATIC_ProfNodeEvent()

void SDK::UObject::STATIC_ProfNodeEvent ( const struct FString EventName)

◆ STATIC_ProfNodeSetDepthThreshold()

void SDK::UObject::STATIC_ProfNodeSetDepthThreshold ( int  Depth)

◆ STATIC_ProfNodeSetTimeThresholdSeconds()

void SDK::UObject::STATIC_ProfNodeSetTimeThresholdSeconds ( float  Threshold)

◆ STATIC_ProfNodeStart()

int SDK::UObject::STATIC_ProfNodeStart ( const struct FString TimerName)

◆ STATIC_ProfNodeStop()

void SDK::UObject::STATIC_ProfNodeStop ( int  AssumedTimerIndex)

◆ STATIC_ProjectOnTo()

struct FVector SDK::UObject::STATIC_ProjectOnTo ( const struct FVector X,
const struct FVector Y 
)

◆ STATIC_QuatDot()

float SDK::UObject::STATIC_QuatDot ( const struct FQuat A,
const struct FQuat B 
)

◆ STATIC_QuatFindBetween()

struct FQuat SDK::UObject::STATIC_QuatFindBetween ( const struct FVector A,
const struct FVector B 
)

◆ STATIC_QuatFromAxisAndAngle()

struct FQuat SDK::UObject::STATIC_QuatFromAxisAndAngle ( const struct FVector Axis,
float  Angle 
)

◆ STATIC_QuatFromRotator()

struct FQuat SDK::UObject::STATIC_QuatFromRotator ( const struct FRotator A)

◆ STATIC_QuatInvert()

struct FQuat SDK::UObject::STATIC_QuatInvert ( const struct FQuat A)

◆ STATIC_QuatProduct()

struct FQuat SDK::UObject::STATIC_QuatProduct ( const struct FQuat A,
const struct FQuat B 
)

◆ STATIC_QuatRotateVector()

struct FVector SDK::UObject::STATIC_QuatRotateVector ( const struct FQuat A,
const struct FVector B 
)

◆ STATIC_QuatSlerp()

struct FQuat SDK::UObject::STATIC_QuatSlerp ( const struct FQuat A,
const struct FQuat B,
float  Alpha,
bool  bShortestPath 
)

◆ STATIC_QuatToRotator()

struct FRotator SDK::UObject::STATIC_QuatToRotator ( const struct FQuat A)

◆ STATIC_Rand()

int SDK::UObject::STATIC_Rand ( int  Max)

◆ STATIC_RandRange()

float SDK::UObject::STATIC_RandRange ( float  InMin,
float  InMax 
)

◆ STATIC_RDiff()

float SDK::UObject::STATIC_RDiff ( const struct FRotator A,
const struct FRotator B 
)

◆ STATIC_Repl()

struct FString SDK::UObject::STATIC_Repl ( const struct FString Src,
const struct FString Match,
const struct FString With,
bool  bCaseSensitive 
)

◆ STATIC_Right()

struct FString SDK::UObject::STATIC_Right ( const struct FString S,
int  I 
)

◆ STATIC_RInterpTo()

struct FRotator SDK::UObject::STATIC_RInterpTo ( const struct FRotator Current,
const struct FRotator Target,
float  DeltaTime,
float  InterpSpeed,
bool  bConstantInterpSpeed 
)

◆ STATIC_RLerp()

struct FRotator SDK::UObject::STATIC_RLerp ( const struct FRotator A,
const struct FRotator B,
float  Alpha,
bool  bShortestPath 
)

◆ STATIC_RotRand()

struct FRotator SDK::UObject::STATIC_RotRand ( bool  bRoll)

◆ STATIC_Round()

int SDK::UObject::STATIC_Round ( float  A)

◆ STATIC_RSize()

float SDK::UObject::STATIC_RSize ( const struct FRotator R)

◆ STATIC_RTransform()

struct FRotator SDK::UObject::STATIC_RTransform ( const struct FRotator R,
const struct FRotator RBasis 
)

◆ STATIC_SClampRotAxis()

bool SDK::UObject::STATIC_SClampRotAxis ( float  DeltaTime,
int  ViewAxis,
int  MaxLimit,
int  MinLimit,
float  InterpolationSpeed,
int *  out_DeltaViewAxis 
)

◆ STATIC_ScriptTrace()

void SDK::UObject::STATIC_ScriptTrace ( )

◆ STATIC_SetUTracing()

void SDK::UObject::STATIC_SetUTracing ( bool  bShouldUTrace)

◆ STATIC_Sin()

float SDK::UObject::STATIC_Sin ( float  A)

◆ STATIC_Split()

struct FString SDK::UObject::STATIC_Split ( const struct FString Text,
const struct FString SplitStr,
bool  bOmitSplitStr 
)

◆ STATIC_SplitString()

TArray<struct FString> SDK::UObject::STATIC_SplitString ( const struct FString Source,
const struct FString Delimiter,
bool  bCullEmpty 
)

◆ STATIC_Sqrt()

float SDK::UObject::STATIC_Sqrt ( float  A)

◆ STATIC_Square()

float SDK::UObject::STATIC_Square ( float  A)

◆ STATIC_StaticSaveConfig()

void SDK::UObject::STATIC_StaticSaveConfig ( )

◆ STATIC_Subtract_ColorColor()

struct FColor SDK::UObject::STATIC_Subtract_ColorColor ( const struct FColor A,
const struct FColor B 
)

◆ STATIC_Subtract_FloatFloat()

float SDK::UObject::STATIC_Subtract_FloatFloat ( float  A,
float  B 
)

◆ STATIC_Subtract_IntInt()

int SDK::UObject::STATIC_Subtract_IntInt ( int  A,
int  B 
)

◆ STATIC_Subtract_LinearColorLinearColor()

struct FLinearColor SDK::UObject::STATIC_Subtract_LinearColorLinearColor ( const struct FLinearColor A,
const struct FLinearColor B 
)

◆ STATIC_Subtract_PreFloat()

float SDK::UObject::STATIC_Subtract_PreFloat ( float  A)

◆ STATIC_Subtract_PreInt()

int SDK::UObject::STATIC_Subtract_PreInt ( int  A)

◆ STATIC_Subtract_PreVector()

struct FVector SDK::UObject::STATIC_Subtract_PreVector ( const struct FVector A)

◆ STATIC_Subtract_QuatQuat()

struct FQuat SDK::UObject::STATIC_Subtract_QuatQuat ( const struct FQuat A,
const struct FQuat B 
)

◆ STATIC_Subtract_RotatorRotator()

struct FRotator SDK::UObject::STATIC_Subtract_RotatorRotator ( const struct FRotator A,
const struct FRotator B 
)

◆ STATIC_Subtract_Vector2DVector2D()

struct FVector2D SDK::UObject::STATIC_Subtract_Vector2DVector2D ( const struct FVector2D A,
const struct FVector2D B 
)

◆ STATIC_Subtract_VectorVector()

struct FVector SDK::UObject::STATIC_Subtract_VectorVector ( const struct FVector A,
const struct FVector B 
)

◆ STATIC_SubtractEqual_ByteByte()

unsigned char SDK::UObject::STATIC_SubtractEqual_ByteByte ( unsigned char  B,
unsigned char *  A 
)

◆ STATIC_SubtractEqual_FloatFloat()

float SDK::UObject::STATIC_SubtractEqual_FloatFloat ( float  B,
float *  A 
)

◆ STATIC_SubtractEqual_IntInt()

int SDK::UObject::STATIC_SubtractEqual_IntInt ( int  B,
int *  A 
)

◆ STATIC_SubtractEqual_RotatorRotator()

struct FRotator SDK::UObject::STATIC_SubtractEqual_RotatorRotator ( const struct FRotator B,
struct FRotator A 
)

◆ STATIC_SubtractEqual_StrStr()

struct FString SDK::UObject::STATIC_SubtractEqual_StrStr ( const struct FString B,
struct FString A 
)

◆ STATIC_SubtractEqual_Vector2DVector2D()

struct FVector2D SDK::UObject::STATIC_SubtractEqual_Vector2DVector2D ( const struct FVector2D B,
struct FVector2D A 
)

◆ STATIC_SubtractEqual_VectorVector()

struct FVector SDK::UObject::STATIC_SubtractEqual_VectorVector ( const struct FVector B,
struct FVector A 
)

◆ STATIC_SubtractSubtract_Byte()

unsigned char SDK::UObject::STATIC_SubtractSubtract_Byte ( unsigned char *  A)

◆ STATIC_SubtractSubtract_Int()

int SDK::UObject::STATIC_SubtractSubtract_Int ( int *  A)

◆ STATIC_SubtractSubtract_PreByte()

unsigned char SDK::UObject::STATIC_SubtractSubtract_PreByte ( unsigned char *  A)

◆ STATIC_SubtractSubtract_PreInt()

int SDK::UObject::STATIC_SubtractSubtract_PreInt ( int *  A)

◆ STATIC_Tan()

float SDK::UObject::STATIC_Tan ( float  A)

◆ STATIC_ToHex()

struct FString SDK::UObject::STATIC_ToHex ( int  A)

◆ STATIC_TransformNormal()

struct FVector SDK::UObject::STATIC_TransformNormal ( const struct FMatrix TM,
const struct FVector A 
)

◆ STATIC_TransformVector()

struct FVector SDK::UObject::STATIC_TransformVector ( const struct FMatrix TM,
const struct FVector A 
)

◆ STATIC_UnwindHeading()

float SDK::UObject::STATIC_UnwindHeading ( float  A)

◆ STATIC_vect2d()

struct FVector2D SDK::UObject::STATIC_vect2d ( float  InX,
float  InY 
)

◆ STATIC_VInterpTo()

struct FVector SDK::UObject::STATIC_VInterpTo ( const struct FVector Current,
const struct FVector Target,
float  DeltaTime,
float  InterpSpeed 
)

◆ STATIC_VLerp()

struct FVector SDK::UObject::STATIC_VLerp ( const struct FVector A,
const struct FVector B,
float  Alpha 
)

◆ STATIC_VRand()

struct FVector SDK::UObject::STATIC_VRand ( )

◆ STATIC_VRandCone()

struct FVector SDK::UObject::STATIC_VRandCone ( const struct FVector Dir,
float  ConeHalfAngleRadians 
)

◆ STATIC_VRandCone2()

struct FVector SDK::UObject::STATIC_VRandCone2 ( const struct FVector Dir,
float  HorizontalConeHalfAngleRadians,
float  VerticalConeHalfAngleRadians 
)

◆ STATIC_VSize()

float SDK::UObject::STATIC_VSize ( const struct FVector A)

◆ STATIC_VSize2D()

float SDK::UObject::STATIC_VSize2D ( const struct FVector A)

◆ STATIC_VSizeSq()

float SDK::UObject::STATIC_VSizeSq ( const struct FVector A)

◆ STATIC_VSizeSq2D()

float SDK::UObject::STATIC_VSizeSq2D ( const struct FVector A)

◆ STATIC_WarnInternal()

void SDK::UObject::STATIC_WarnInternal ( const struct FString S)

◆ STATIC_Xor_IntInt()

int SDK::UObject::STATIC_Xor_IntInt ( int  A,
int  B 
)

◆ STATIC_XorXor_BoolBool()

bool SDK::UObject::STATIC_XorXor_BoolBool ( bool  A,
bool  B 
)

◆ StaticClass()

static UClass* SDK::UObject::StaticClass ( )
inlinestatic
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◆ TimeStamp()

struct FString SDK::UObject::TimeStamp ( )

◆ TransformVectorByRotation()

struct FVector SDK::UObject::TransformVectorByRotation ( const struct FRotator SourceRotation,
const struct FVector SourceVector,
bool  bInverse 
)

◆ UObject::GetName()

std::string SDK::UObject::UObject::GetName ( ) const
inline
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Member Data Documentation

◆ Class

class UClass* SDK::UObject::Class

◆ GObjects

TArray<UObject*>* SDK::UObject::GObjects
static

◆ Linker

class UObject* SDK::UObject::Linker

◆ LinkerIndex

struct FPointer SDK::UObject::LinkerIndex

◆ Name

struct FName SDK::UObject::Name

◆ NetIndex

int SDK::UObject::NetIndex

◆ ObjectArchetype

class UObject* SDK::UObject::ObjectArchetype

◆ ObjectFlags

struct FQWord SDK::UObject::ObjectFlags

◆ ObjectInternalInteger

int SDK::UObject::ObjectInternalInteger

◆ Outer

class UObject* SDK::UObject::Outer

◆ StateFrame

struct FPointer SDK::UObject::StateFrame

◆ VfTableObject

struct FPointer SDK::UObject::VfTableObject

The documentation for this class was generated from the following file: