Lost Ark SDK  1.148.153.0
SDK::UOnlineGameInterface Class Reference

#include <LA_Engine_classes.hpp>

Inheritance diagram for SDK::UOnlineGameInterface:
Collaboration diagram for SDK::UOnlineGameInterface:

Public Member Functions

void ClearJoinMigratedOnlineGameCompleteDelegate (const struct FScriptDelegate &JoinMigratedOnlineGameCompleteDelegate)
 
void AddJoinMigratedOnlineGameCompleteDelegate (const struct FScriptDelegate &JoinMigratedOnlineGameCompleteDelegate)
 
void OnJoinMigratedOnlineGameComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool JoinMigratedOnlineGame (unsigned char PlayerNum, const struct FName &SessionName, struct FOnlineGameSearchResult *DesiredGame)
 
void ClearMigrateOnlineGameCompleteDelegate (const struct FScriptDelegate &MigrateOnlineGameCompleteDelegate)
 
void AddMigrateOnlineGameCompleteDelegate (const struct FScriptDelegate &MigrateOnlineGameCompleteDelegate)
 
void OnMigrateOnlineGameComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool MigrateOnlineGame (unsigned char HostingPlayerNum, const struct FName &SessionName)
 
void ClearRecalculateSkillRatingCompleteDelegate (const struct FScriptDelegate &RecalculateSkillRatingGameCompleteDelegate)
 
void AddRecalculateSkillRatingCompleteDelegate (const struct FScriptDelegate &RecalculateSkillRatingCompleteDelegate)
 
void OnRecalculateSkillRatingComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool RecalculateSkillRating (const struct FName &SessionName, TArray< struct FUniqueNetId > *Players)
 
bool AcceptGameInvite (unsigned char LocalUserNum, const struct FName &SessionName)
 
void ClearGameInviteAcceptedDelegate (unsigned char LocalUserNum, const struct FScriptDelegate &GameInviteAcceptedDelegate)
 
void AddGameInviteAcceptedDelegate (unsigned char LocalUserNum, const struct FScriptDelegate &GameInviteAcceptedDelegate)
 
void OnGameInviteAccepted (struct FOnlineGameSearchResult *InviteResult)
 
TArray< struct FOnlineArbitrationRegistrantGetArbitratedPlayers (const struct FName &SessionName)
 
void ClearArbitrationRegistrationCompleteDelegate (const struct FScriptDelegate &ArbitrationRegistrationCompleteDelegate)
 
void AddArbitrationRegistrationCompleteDelegate (const struct FScriptDelegate &ArbitrationRegistrationCompleteDelegate)
 
void OnArbitrationRegistrationComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool RegisterForArbitration (const struct FName &SessionName)
 
void ClearEndOnlineGameCompleteDelegate (const struct FScriptDelegate &EndOnlineGameCompleteDelegate)
 
void AddEndOnlineGameCompleteDelegate (const struct FScriptDelegate &EndOnlineGameCompleteDelegate)
 
void OnEndOnlineGameComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool EndOnlineGame (const struct FName &SessionName)
 
void ClearStartOnlineGameCompleteDelegate (const struct FScriptDelegate &StartOnlineGameCompleteDelegate)
 
void AddStartOnlineGameCompleteDelegate (const struct FScriptDelegate &StartOnlineGameCompleteDelegate)
 
void OnStartOnlineGameComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool StartOnlineGame (const struct FName &SessionName)
 
void ClearUnregisterPlayerCompleteDelegate (const struct FScriptDelegate &UnregisterPlayerCompleteDelegate)
 
void AddUnregisterPlayerCompleteDelegate (const struct FScriptDelegate &UnregisterPlayerCompleteDelegate)
 
void OnUnregisterPlayerComplete (const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
 
bool UnregisterPlayers (const struct FName &SessionName, TArray< struct FUniqueNetId > *Players)
 
bool UnregisterPlayer (const struct FName &SessionName, const struct FUniqueNetId &PlayerID)
 
void ClearRegisterPlayerCompleteDelegate (const struct FScriptDelegate &RegisterPlayerCompleteDelegate)
 
void AddRegisterPlayerCompleteDelegate (const struct FScriptDelegate &RegisterPlayerCompleteDelegate)
 
void OnRegisterPlayerComplete (const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
 
bool RegisterPlayers (const struct FName &SessionName, TArray< struct FUniqueNetId > *Players)
 
bool RegisterPlayer (const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasInvited)
 
bool GetResolvedConnectString (const struct FName &SessionName, struct FString *ConnectInfo)
 
void ClearJoinOnlineGameCompleteDelegate (const struct FScriptDelegate &JoinOnlineGameCompleteDelegate)
 
void AddJoinOnlineGameCompleteDelegate (const struct FScriptDelegate &JoinOnlineGameCompleteDelegate)
 
void OnJoinOnlineGameComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool JoinOnlineGame (unsigned char PlayerNum, const struct FName &SessionName, struct FOnlineGameSearchResult *DesiredGame)
 
bool QueryNonAdvertisedData (int StartAt, int NumberToQuery)
 
bool FreeSearchResults (class UOnlineGameSearch *Search)
 
class UOnlineGameSearchGetGameSearch ()
 
bool BindPlatformSpecificSessionToSearch (unsigned char SearchingPlayerNum, class UOnlineGameSearch *SearchSettings, unsigned char PlatformSpecificInfo)
 
bool ReadPlatformSpecificSessionInfoBySessionName (const struct FName &SessionName, unsigned char *PlatformSpecificInfo)
 
bool ReadPlatformSpecificSessionInfo (struct FOnlineGameSearchResult *DesiredGame, unsigned char *PlatformSpecificInfo)
 
void ClearQosStatusChangedDelegate (const struct FScriptDelegate &QosStatusChangedDelegate)
 
void AddQosStatusChangedDelegate (const struct FScriptDelegate &QosStatusChangedDelegate)
 
void OnQosStatusChanged (int NumComplete, int NumTotal)
 
void ClearCancelFindOnlineGamesCompleteDelegate (const struct FScriptDelegate &CancelFindOnlineGamesCompleteDelegate)
 
void AddCancelFindOnlineGamesCompleteDelegate (const struct FScriptDelegate &CancelFindOnlineGamesCompleteDelegate)
 
void OnCancelFindOnlineGamesComplete (bool bWasSuccessful)
 
bool CancelFindOnlineGames ()
 
void ClearFindOnlineGamesCompleteDelegate (const struct FScriptDelegate &FindOnlineGamesCompleteDelegate)
 
void AddFindOnlineGamesCompleteDelegate (const struct FScriptDelegate &FindOnlineGamesCompleteDelegate)
 
void OnFindOnlineGamesComplete (bool bWasSuccessful)
 
bool FindOnlineGames (unsigned char SearchingPlayerNum, class UOnlineGameSearch *SearchSettings)
 
void ClearDestroyOnlineGameCompleteDelegate (const struct FScriptDelegate &DestroyOnlineGameCompleteDelegate)
 
void AddDestroyOnlineGameCompleteDelegate (const struct FScriptDelegate &DestroyOnlineGameCompleteDelegate)
 
void OnDestroyOnlineGameComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool DestroyOnlineGame (const struct FName &SessionName)
 
class UOnlineGameSettingsGetGameSettings (const struct FName &SessionName)
 
void ClearUpdateOnlineGameCompleteDelegate (const struct FScriptDelegate &UpdateOnlineGameCompleteDelegate)
 
void AddUpdateOnlineGameCompleteDelegate (const struct FScriptDelegate &UpdateOnlineGameCompleteDelegate)
 
void OnUpdateOnlineGameComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool UpdateOnlineGame (const struct FName &SessionName, class UOnlineGameSettings *UpdatedGameSettings, bool bShouldRefreshOnlineData)
 
void ClearCreateOnlineGameCompleteDelegate (const struct FScriptDelegate &CreateOnlineGameCompleteDelegate)
 
void AddCreateOnlineGameCompleteDelegate (const struct FScriptDelegate &CreateOnlineGameCompleteDelegate)
 
void OnCreateOnlineGameComplete (const struct FName &SessionName, bool bWasSuccessful)
 
bool CreateOnlineGame (unsigned char HostingPlayerNum, const struct FName &SessionName, class UOnlineGameSettings *NewGameSettings)
 
- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObjectSTATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObjectSTATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FStringSTATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UInterface
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClassFindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClassStaticClass ()
 

Additional Inherited Members

- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObjectLinker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObjectOuter
 
struct FName Name
 
class UClassClass
 
class UObjectObjectArchetype
 
- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ AcceptGameInvite()

bool SDK::UOnlineGameInterface::AcceptGameInvite ( unsigned char  LocalUserNum,
const struct FName SessionName 
)

◆ AddArbitrationRegistrationCompleteDelegate()

void SDK::UOnlineGameInterface::AddArbitrationRegistrationCompleteDelegate ( const struct FScriptDelegate ArbitrationRegistrationCompleteDelegate)

◆ AddCancelFindOnlineGamesCompleteDelegate()

void SDK::UOnlineGameInterface::AddCancelFindOnlineGamesCompleteDelegate ( const struct FScriptDelegate CancelFindOnlineGamesCompleteDelegate)

◆ AddCreateOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::AddCreateOnlineGameCompleteDelegate ( const struct FScriptDelegate CreateOnlineGameCompleteDelegate)

◆ AddDestroyOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::AddDestroyOnlineGameCompleteDelegate ( const struct FScriptDelegate DestroyOnlineGameCompleteDelegate)

◆ AddEndOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::AddEndOnlineGameCompleteDelegate ( const struct FScriptDelegate EndOnlineGameCompleteDelegate)

◆ AddFindOnlineGamesCompleteDelegate()

void SDK::UOnlineGameInterface::AddFindOnlineGamesCompleteDelegate ( const struct FScriptDelegate FindOnlineGamesCompleteDelegate)

◆ AddGameInviteAcceptedDelegate()

void SDK::UOnlineGameInterface::AddGameInviteAcceptedDelegate ( unsigned char  LocalUserNum,
const struct FScriptDelegate GameInviteAcceptedDelegate 
)

◆ AddJoinMigratedOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::AddJoinMigratedOnlineGameCompleteDelegate ( const struct FScriptDelegate JoinMigratedOnlineGameCompleteDelegate)

◆ AddJoinOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::AddJoinOnlineGameCompleteDelegate ( const struct FScriptDelegate JoinOnlineGameCompleteDelegate)

◆ AddMigrateOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::AddMigrateOnlineGameCompleteDelegate ( const struct FScriptDelegate MigrateOnlineGameCompleteDelegate)

◆ AddQosStatusChangedDelegate()

void SDK::UOnlineGameInterface::AddQosStatusChangedDelegate ( const struct FScriptDelegate QosStatusChangedDelegate)

◆ AddRecalculateSkillRatingCompleteDelegate()

void SDK::UOnlineGameInterface::AddRecalculateSkillRatingCompleteDelegate ( const struct FScriptDelegate RecalculateSkillRatingCompleteDelegate)

◆ AddRegisterPlayerCompleteDelegate()

void SDK::UOnlineGameInterface::AddRegisterPlayerCompleteDelegate ( const struct FScriptDelegate RegisterPlayerCompleteDelegate)

◆ AddStartOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::AddStartOnlineGameCompleteDelegate ( const struct FScriptDelegate StartOnlineGameCompleteDelegate)

◆ AddUnregisterPlayerCompleteDelegate()

void SDK::UOnlineGameInterface::AddUnregisterPlayerCompleteDelegate ( const struct FScriptDelegate UnregisterPlayerCompleteDelegate)

◆ AddUpdateOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::AddUpdateOnlineGameCompleteDelegate ( const struct FScriptDelegate UpdateOnlineGameCompleteDelegate)

◆ BindPlatformSpecificSessionToSearch()

bool SDK::UOnlineGameInterface::BindPlatformSpecificSessionToSearch ( unsigned char  SearchingPlayerNum,
class UOnlineGameSearch SearchSettings,
unsigned char  PlatformSpecificInfo 
)

◆ CancelFindOnlineGames()

bool SDK::UOnlineGameInterface::CancelFindOnlineGames ( )

◆ ClearArbitrationRegistrationCompleteDelegate()

void SDK::UOnlineGameInterface::ClearArbitrationRegistrationCompleteDelegate ( const struct FScriptDelegate ArbitrationRegistrationCompleteDelegate)

◆ ClearCancelFindOnlineGamesCompleteDelegate()

void SDK::UOnlineGameInterface::ClearCancelFindOnlineGamesCompleteDelegate ( const struct FScriptDelegate CancelFindOnlineGamesCompleteDelegate)

◆ ClearCreateOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::ClearCreateOnlineGameCompleteDelegate ( const struct FScriptDelegate CreateOnlineGameCompleteDelegate)

◆ ClearDestroyOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::ClearDestroyOnlineGameCompleteDelegate ( const struct FScriptDelegate DestroyOnlineGameCompleteDelegate)

◆ ClearEndOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::ClearEndOnlineGameCompleteDelegate ( const struct FScriptDelegate EndOnlineGameCompleteDelegate)

◆ ClearFindOnlineGamesCompleteDelegate()

void SDK::UOnlineGameInterface::ClearFindOnlineGamesCompleteDelegate ( const struct FScriptDelegate FindOnlineGamesCompleteDelegate)

◆ ClearGameInviteAcceptedDelegate()

void SDK::UOnlineGameInterface::ClearGameInviteAcceptedDelegate ( unsigned char  LocalUserNum,
const struct FScriptDelegate GameInviteAcceptedDelegate 
)

◆ ClearJoinMigratedOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::ClearJoinMigratedOnlineGameCompleteDelegate ( const struct FScriptDelegate JoinMigratedOnlineGameCompleteDelegate)

◆ ClearJoinOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::ClearJoinOnlineGameCompleteDelegate ( const struct FScriptDelegate JoinOnlineGameCompleteDelegate)

◆ ClearMigrateOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::ClearMigrateOnlineGameCompleteDelegate ( const struct FScriptDelegate MigrateOnlineGameCompleteDelegate)

◆ ClearQosStatusChangedDelegate()

void SDK::UOnlineGameInterface::ClearQosStatusChangedDelegate ( const struct FScriptDelegate QosStatusChangedDelegate)

◆ ClearRecalculateSkillRatingCompleteDelegate()

void SDK::UOnlineGameInterface::ClearRecalculateSkillRatingCompleteDelegate ( const struct FScriptDelegate RecalculateSkillRatingGameCompleteDelegate)

◆ ClearRegisterPlayerCompleteDelegate()

void SDK::UOnlineGameInterface::ClearRegisterPlayerCompleteDelegate ( const struct FScriptDelegate RegisterPlayerCompleteDelegate)

◆ ClearStartOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::ClearStartOnlineGameCompleteDelegate ( const struct FScriptDelegate StartOnlineGameCompleteDelegate)

◆ ClearUnregisterPlayerCompleteDelegate()

void SDK::UOnlineGameInterface::ClearUnregisterPlayerCompleteDelegate ( const struct FScriptDelegate UnregisterPlayerCompleteDelegate)

◆ ClearUpdateOnlineGameCompleteDelegate()

void SDK::UOnlineGameInterface::ClearUpdateOnlineGameCompleteDelegate ( const struct FScriptDelegate UpdateOnlineGameCompleteDelegate)

◆ CreateOnlineGame()

bool SDK::UOnlineGameInterface::CreateOnlineGame ( unsigned char  HostingPlayerNum,
const struct FName SessionName,
class UOnlineGameSettings NewGameSettings 
)

◆ DestroyOnlineGame()

bool SDK::UOnlineGameInterface::DestroyOnlineGame ( const struct FName SessionName)

◆ EndOnlineGame()

bool SDK::UOnlineGameInterface::EndOnlineGame ( const struct FName SessionName)

◆ FindOnlineGames()

bool SDK::UOnlineGameInterface::FindOnlineGames ( unsigned char  SearchingPlayerNum,
class UOnlineGameSearch SearchSettings 
)

◆ FreeSearchResults()

bool SDK::UOnlineGameInterface::FreeSearchResults ( class UOnlineGameSearch Search)

◆ GetArbitratedPlayers()

TArray<struct FOnlineArbitrationRegistrant> SDK::UOnlineGameInterface::GetArbitratedPlayers ( const struct FName SessionName)

◆ GetGameSearch()

class UOnlineGameSearch* SDK::UOnlineGameInterface::GetGameSearch ( )

◆ GetGameSettings()

class UOnlineGameSettings* SDK::UOnlineGameInterface::GetGameSettings ( const struct FName SessionName)

◆ GetResolvedConnectString()

bool SDK::UOnlineGameInterface::GetResolvedConnectString ( const struct FName SessionName,
struct FString ConnectInfo 
)

◆ JoinMigratedOnlineGame()

bool SDK::UOnlineGameInterface::JoinMigratedOnlineGame ( unsigned char  PlayerNum,
const struct FName SessionName,
struct FOnlineGameSearchResult DesiredGame 
)

◆ JoinOnlineGame()

bool SDK::UOnlineGameInterface::JoinOnlineGame ( unsigned char  PlayerNum,
const struct FName SessionName,
struct FOnlineGameSearchResult DesiredGame 
)

◆ MigrateOnlineGame()

bool SDK::UOnlineGameInterface::MigrateOnlineGame ( unsigned char  HostingPlayerNum,
const struct FName SessionName 
)

◆ OnArbitrationRegistrationComplete()

void SDK::UOnlineGameInterface::OnArbitrationRegistrationComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ OnCancelFindOnlineGamesComplete()

void SDK::UOnlineGameInterface::OnCancelFindOnlineGamesComplete ( bool  bWasSuccessful)

◆ OnCreateOnlineGameComplete()

void SDK::UOnlineGameInterface::OnCreateOnlineGameComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ OnDestroyOnlineGameComplete()

void SDK::UOnlineGameInterface::OnDestroyOnlineGameComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ OnEndOnlineGameComplete()

void SDK::UOnlineGameInterface::OnEndOnlineGameComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ OnFindOnlineGamesComplete()

void SDK::UOnlineGameInterface::OnFindOnlineGamesComplete ( bool  bWasSuccessful)

◆ OnGameInviteAccepted()

void SDK::UOnlineGameInterface::OnGameInviteAccepted ( struct FOnlineGameSearchResult InviteResult)

◆ OnJoinMigratedOnlineGameComplete()

void SDK::UOnlineGameInterface::OnJoinMigratedOnlineGameComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ OnJoinOnlineGameComplete()

void SDK::UOnlineGameInterface::OnJoinOnlineGameComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ OnMigrateOnlineGameComplete()

void SDK::UOnlineGameInterface::OnMigrateOnlineGameComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ OnQosStatusChanged()

void SDK::UOnlineGameInterface::OnQosStatusChanged ( int  NumComplete,
int  NumTotal 
)

◆ OnRecalculateSkillRatingComplete()

void SDK::UOnlineGameInterface::OnRecalculateSkillRatingComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ OnRegisterPlayerComplete()

void SDK::UOnlineGameInterface::OnRegisterPlayerComplete ( const struct FName SessionName,
const struct FUniqueNetId PlayerID,
bool  bWasSuccessful 
)

◆ OnStartOnlineGameComplete()

void SDK::UOnlineGameInterface::OnStartOnlineGameComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ OnUnregisterPlayerComplete()

void SDK::UOnlineGameInterface::OnUnregisterPlayerComplete ( const struct FName SessionName,
const struct FUniqueNetId PlayerID,
bool  bWasSuccessful 
)

◆ OnUpdateOnlineGameComplete()

void SDK::UOnlineGameInterface::OnUpdateOnlineGameComplete ( const struct FName SessionName,
bool  bWasSuccessful 
)

◆ QueryNonAdvertisedData()

bool SDK::UOnlineGameInterface::QueryNonAdvertisedData ( int  StartAt,
int  NumberToQuery 
)

◆ ReadPlatformSpecificSessionInfo()

bool SDK::UOnlineGameInterface::ReadPlatformSpecificSessionInfo ( struct FOnlineGameSearchResult DesiredGame,
unsigned char *  PlatformSpecificInfo 
)

◆ ReadPlatformSpecificSessionInfoBySessionName()

bool SDK::UOnlineGameInterface::ReadPlatformSpecificSessionInfoBySessionName ( const struct FName SessionName,
unsigned char *  PlatformSpecificInfo 
)

◆ RecalculateSkillRating()

bool SDK::UOnlineGameInterface::RecalculateSkillRating ( const struct FName SessionName,
TArray< struct FUniqueNetId > *  Players 
)

◆ RegisterForArbitration()

bool SDK::UOnlineGameInterface::RegisterForArbitration ( const struct FName SessionName)

◆ RegisterPlayer()

bool SDK::UOnlineGameInterface::RegisterPlayer ( const struct FName SessionName,
const struct FUniqueNetId PlayerID,
bool  bWasInvited 
)

◆ RegisterPlayers()

bool SDK::UOnlineGameInterface::RegisterPlayers ( const struct FName SessionName,
TArray< struct FUniqueNetId > *  Players 
)

◆ StartOnlineGame()

bool SDK::UOnlineGameInterface::StartOnlineGame ( const struct FName SessionName)

◆ StaticClass()

static UClass* SDK::UOnlineGameInterface::StaticClass ( )
inlinestatic
Here is the call graph for this function:

◆ UnregisterPlayer()

bool SDK::UOnlineGameInterface::UnregisterPlayer ( const struct FName SessionName,
const struct FUniqueNetId PlayerID 
)

◆ UnregisterPlayers()

bool SDK::UOnlineGameInterface::UnregisterPlayers ( const struct FName SessionName,
TArray< struct FUniqueNetId > *  Players 
)

◆ UpdateOnlineGame()

bool SDK::UOnlineGameInterface::UpdateOnlineGame ( const struct FName SessionName,
class UOnlineGameSettings UpdatedGameSettings,
bool  bShouldRefreshOnlineData 
)

The documentation for this class was generated from the following file: