Lost Ark SDK  1.148.153.0
SDK::UMaterial Class Reference

#include <LA_Engine_classes.hpp>

Inheritance diagram for SDK::UMaterial:
Collaboration diagram for SDK::UMaterial:

Static Public Member Functions

static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UMaterialInterface
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::USurface
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClassFindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClassStaticClass ()
 

Public Attributes

class UPhysicalMaterialPhysMaterial
 
class UClassPhysicalMaterial
 
class UTexture2DPhysMaterialMask
 
int PhysMaterialMaskUVChannel
 
class UPhysicalMaterialBlackPhysicalMaterial
 
class UPhysicalMaterialWhitePhysicalMaterial
 
struct FColorMaterialInput DiffuseColor
 
struct FScalarMaterialInput DiffusePower
 
struct FColorMaterialInput SpecularColor
 
struct FScalarMaterialInput SpecularPower
 
struct FVectorMaterialInput Normal
 
struct FColorMaterialInput EmissiveColor
 
struct FScalarMaterialInput Opacity
 
struct FScalarMaterialInput OpacityMask
 
float OpacityMaskClipValue
 
float ShadowDepthBias
 
struct FVector2MaterialInput Distortion
 
TEnumAsByte< EBlendModeBlendMode
 
TEnumAsByte< EMaterialLightingModelLightingModel
 
TEnumAsByte< EMaterialTessellationModeD3D11TessellationMode
 
unsigned char UnknownData00 [0x1]
 
struct FColorMaterialInput CustomLighting
 
struct FColorMaterialInput CustomSkylightDiffuse
 
struct FVectorMaterialInput AnisotropicDirection
 
struct FScalarMaterialInput TwoSidedLightingMask
 
struct FColorMaterialInput TwoSidedLightingColor
 
struct FVectorMaterialInput WorldPositionOffset
 
struct FVectorMaterialInput WorldDisplacement
 
struct FScalarMaterialInput TessellationMultiplier
 
struct FColorMaterialInput SubsurfaceInscatteringColor
 
struct FColorMaterialInput SubsurfaceAbsorptionColor
 
struct FScalarMaterialInput SubsurfaceScatteringRadius
 
struct FColorMaterialInput OverrideShadowFactor
 
unsigned long EnableSubsurfaceScattering: 1
 
unsigned long EnableSeparateTranslucency: 1
 
unsigned long bEnableMaskedAntialiasing: 1
 
unsigned long TwoSided: 1
 
unsigned long bAllowOverrideShadowFactor: 1
 
unsigned long TwoSidedSeparatePass: 1
 
unsigned long bDisableDepthTest: 1
 
unsigned long bAllowDepthTestAndWrite: 1
 
unsigned long bSceneTextureRenderBehindTranslucency: 1
 
unsigned long bAllowFog: 1
 
unsigned long bTranslucencyReceiveDominantShadowsFromStatic: 1
 
unsigned long bTranslucencyInheritDominantShadowsFromOpaque: 1
 
unsigned long bAllowTranslucencyDoF: 1
 
unsigned long bUseOneLayerDistortion: 1
 
unsigned long bUseLitTranslucencyDepthPass: 1
 
unsigned long bUseLitTranslucencyPostRenderDepthPass: 1
 
unsigned long bCastLitTranslucencyShadowAsMasked: 1
 
unsigned long bUsedAsLightFunction: 1
 
unsigned long bUsedWithFogVolumes: 1
 
unsigned long bUsedAsSpecialEngineMaterial: 1
 
unsigned long bUsedWithSkeletalMesh: 1
 
unsigned long bUsedWithTerrain: 1
 
unsigned long bUsedWithLandscape: 1
 
unsigned long bUsedWithMobileLandscape: 1
 
unsigned long bUsedWithFracturedMeshes: 1
 
unsigned long bUsedWithParticleSystem: 1
 
unsigned long bUsedWithParticleSprites: 1
 
unsigned long bUsedWithBeamTrails: 1
 
unsigned long bUsedWithParticleSubUV: 1
 
unsigned long bUsedWithSpeedTree: 1
 
unsigned long bUsedWithStaticLighting: 1
 
unsigned long bUsedWithLensFlare: 1
 
unsigned long bUsedWithGammaCorrection: 1
 
unsigned long bUsedWithInstancedMeshParticles: 1
 
unsigned long bUsedWithFluidSurfaces: 1
 
unsigned long bUsedWithDecals: 1
 
unsigned long bUsedWithMaterialEffect: 1
 
unsigned long bUsedWithMorphTargets: 1
 
unsigned long bUsedWithRadialBlur: 1
 
unsigned long bUsedWithInstancedMeshes: 1
 
unsigned long bUsedWithSplineMeshes: 1
 
unsigned long bUsedWithAPEXMeshes: 1
 
unsigned long bUsedWithScreenDoorFade: 1
 
unsigned long bEnableCrackFreeDisplacement: 1
 
unsigned long bUseImageBasedReflections: 1
 
unsigned long Wireframe: 1
 
unsigned long bPerPixelCameraVector: 1
 
unsigned long bAllowLightmapSpecular: 1
 
unsigned long bIsFallbackMaterial: 1
 
unsigned long bUsesDistortion: 1
 
unsigned long bIsMasked: 1
 
unsigned long bIsPreviewMaterial: 1
 
unsigned long bExcludeOutLine: 1
 
float ImageReflectionNormalDampening
 
struct FPointer MaterialResources [0x2]
 
struct FPointer DefaultMaterialInstances [0x3]
 
int EditorX
 
int EditorY
 
int EditorPitch
 
int EditorYaw
 
TArray< class UMaterialExpression * > Expressions
 
TArray< class UMaterialExpressionComment * > EditorComments
 
TArray< struct FMaterialFunctionInfoMaterialFunctionInfos
 
unsigned char UnknownData01 [0x48]
 
TArray< class UTexture * > ReferencedTextures
 
TArray< struct FGuidReferencedTextureGuids
 
- Public Attributes inherited from SDK::UMaterialInterface
struct FRenderCommandFence_Mirror ParentRefFence
 
struct FLightmassMaterialInterfaceSettings LightmassSettings
 
struct FString PreviewMesh
 
struct FGuid LightingGuid
 
unsigned long bHasQualitySwitch: 1
 
unsigned long bAutoFlattenMobile: 1
 
unsigned long bAutoFlattenMobileNormalTexture: 1
 
unsigned long bMobileAllowFog: 1
 
unsigned long bGenerateSubUV: 1
 
unsigned long bUseMobileSpecular: 1
 
unsigned long bUseMobileVertexSpecular: 1
 
unsigned long bUseMobilePixelSpecular: 1
 
unsigned long bMobileRimFading: 1
 
unsigned long bUseMobileBumpOffset: 1
 
unsigned long bLockColorBlending: 1
 
unsigned long bUseMobileUniformColorMultiply: 1
 
unsigned long bUseMobileVertexColorMultiply: 1
 
unsigned long bUseMobileDetailNormal: 1
 
unsigned long bBaseTextureTransformed: 1
 
unsigned long bEmissiveTextureTransformed: 1
 
unsigned long bNormalTextureTransformed: 1
 
unsigned long bMaskTextureTransformed: 1
 
unsigned long bDetailTextureTransformed: 1
 
unsigned long bUseMobileWaveVertexMovement: 1
 
unsigned long bMobileEnableBounceLight: 1
 
unsigned long bUseMobileLandscapeMonochromeLayerBlending: 1
 
struct FColor FlattenBackgroundColor
 
class UTextureMobileBaseTexture
 
class UTextureFlattenedTexture
 
TEnumAsByte< EMobileTexCoordsSourceMobileBaseTextureTexCoordsSource
 
TEnumAsByte< EMobileAmbientOcclusionSourceMobileAmbientOcclusionSource
 
TEnumAsByte< EMobileSpecularMaskMobileSpecularMask
 
TEnumAsByte< EMobileEmissiveColorSourceMobileEmissiveColorSource
 
TEnumAsByte< EMobileValueSourceMobileEmissiveMaskSource
 
TEnumAsByte< EMobileValueSourceMobileEnvironmentMaskSource
 
TEnumAsByte< EMobileEnvironmentBlendModeMobileEnvironmentBlendMode
 
TEnumAsByte< EMobileValueSourceMobileRimLightingMaskSource
 
TEnumAsByte< EMobileTexCoordsSourceMobileMaskTextureTexCoordsSource
 
TEnumAsByte< EMobileAlphaValueSourceMobileAlphaValueSource
 
TEnumAsByte< EMobileTexCoordsSourceMobileDetailTextureTexCoordsSource
 
TEnumAsByte< EMobileTextureBlendFactorSourceMobileTextureBlendFactorSource
 
TEnumAsByte< EMobileColorMultiplySourceMobileColorMultiplySource
 
unsigned char UnknownData00 [0x3]
 
class UTextureMobileNormalTexture
 
float SubUVFrameRate
 
int SubUVFrameCountAlongAxes
 
float SubUVFrameSize
 
struct FLinearColor MobileSpecularColor
 
float MobileSpecularPower
 
class UTextureMobileEmissiveTexture
 
struct FLinearColor MobileEmissiveColor
 
class UTextureMobileEnvironmentTexture
 
float MobileEnvironmentAmount
 
struct FLinearColor MobileEnvironmentColor
 
float MobileEnvironmentFresnelAmount
 
float MobileEnvironmentFresnelExponent
 
float MobileRimLightingStrength
 
float MobileRimLightingExponent
 
struct FLinearColor MobileRimLightingColor
 
float MobileBumpOffsetReferencePlane
 
float MobileBumpOffsetHeightRatio
 
class UTextureMobileMaskTexture
 
float MobileOpacityMultiplier
 
class UTextureMobileDetailTexture
 
class UTextureMobileDetailTexture2
 
class UTextureMobileDetailTexture3
 
struct FLinearColor DefaultUniformColor
 
struct FLinearColor MobileDefaultUniformColor
 
float TransformCenterX
 
float MobileTransformCenterX
 
float TransformCenterY
 
float MobileTransformCenterY
 
float PannerSpeedX
 
float MobilePannerSpeedX
 
float PannerSpeedY
 
float MobilePannerSpeedY
 
float RotateSpeed
 
float MobileRotateSpeed
 
float FixedScaleX
 
float MobileFixedScaleX
 
float FixedScaleY
 
float MobileFixedScaleY
 
float SineScaleX
 
float MobileSineScaleX
 
float SineScaleY
 
float MobileSineScaleY
 
float SineScaleFrequencyMultipler
 
float MobileSineScaleFrequencyMultipler
 
float FixedOffsetX
 
float MobileFixedOffsetX
 
float FixedOffsetY
 
float MobileFixedOffsetY
 
float MobileTangentVertexFrequencyMultiplier
 
float MobileVerticalFrequencyMultiplier
 
float MobileMaxVertexMovementAmplitude
 
float MobileSwayFrequencyMultiplier
 
float MobileSwayMaxAngle
 
struct FVector MobileDirectionalLightDirection
 
float MobileDirectionalLightBrightness
 
struct FColor MobileDirectionalLightColor
 
struct FVector MobileBounceLightDirection
 
float MobileBounceLightBrightness
 
struct FColor MobileBounceLightColor
 
float MobileSkyLightBrightness
 
struct FColor MobileSkyLightColor
 
struct FName MobileLandscapeLayerNames [0x4]
 
struct FColor MobileLandscapeMonochomeLayerColors [0x4]
 
- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObjectLinker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObjectOuter
 
struct FName Name
 
class UClassClass
 
class UObjectObjectArchetype
 

Additional Inherited Members

- Public Member Functions inherited from SDK::UMaterialInterface
void SetForceMipLevelsToBeResident (bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int CinematicTextureGroups)
 
bool GetMobileVectorParameterValue (const struct FName &ParameterName, struct FLinearColor *OutValue)
 
bool GetMobileTextureParameterValue (const struct FName &ParameterName, class UTexture **OutValue)
 
bool GetMobileScalarParameterValue (const struct FName &ParameterName, float *OutValue)
 
bool GetTexAddressParameterValue (const struct FName &ParameterName, unsigned char *TextureIndex)
 
bool GetGroupName (const struct FName &ParameterName, struct FName *GroupName)
 
bool GetLinearColorCurveParameterValue (const struct FName &ParameterName, struct FInterpCurveLinearColor *OutValue)
 
bool GetLinearColorParameterValue (const struct FName &ParameterName, struct FLinearColor *OutValue)
 
bool GetVectorCurveParameterValue (const struct FName &ParameterName, struct FInterpCurveVector *OutValue)
 
bool GetVectorParameterValue (const struct FName &ParameterName, struct FLinearColor *OutValue)
 
bool GetTextureParameterValue (const struct FName &ParameterName, class UTexture **OutValue)
 
bool GetScalarCurveParameterValue (const struct FName &ParameterName, struct FInterpCurveFloat *OutValue)
 
bool GetScalarParameterValue (const struct FName &ParameterName, float *OutValue)
 
bool GetFontParameterValue (const struct FName &ParameterName, class UFont **OutFontValue, int *OutFontPage)
 
bool GetParameterDesc (const struct FName &ParameterName, struct FString *OutDesc)
 
class UPhysicalMaterialGetPhysicalMaterial ()
 
class UMaterialGetMaterial ()
 
- Public Member Functions inherited from SDK::USurface
float GetSurfaceHeight ()
 
float GetSurfaceWidth ()
 
- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObjectSTATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObjectSTATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FStringSTATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 
- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ StaticClass()

static UClass* SDK::UMaterial::StaticClass ( )
inlinestatic
Here is the call graph for this function:

Member Data Documentation

◆ AnisotropicDirection

struct FVectorMaterialInput SDK::UMaterial::AnisotropicDirection

◆ bAllowDepthTestAndWrite

unsigned long SDK::UMaterial::bAllowDepthTestAndWrite

◆ bAllowFog

unsigned long SDK::UMaterial::bAllowFog

◆ bAllowLightmapSpecular

unsigned long SDK::UMaterial::bAllowLightmapSpecular

◆ bAllowOverrideShadowFactor

unsigned long SDK::UMaterial::bAllowOverrideShadowFactor

◆ bAllowTranslucencyDoF

unsigned long SDK::UMaterial::bAllowTranslucencyDoF

◆ bCastLitTranslucencyShadowAsMasked

unsigned long SDK::UMaterial::bCastLitTranslucencyShadowAsMasked

◆ bDisableDepthTest

unsigned long SDK::UMaterial::bDisableDepthTest

◆ bEnableCrackFreeDisplacement

unsigned long SDK::UMaterial::bEnableCrackFreeDisplacement

◆ bEnableMaskedAntialiasing

unsigned long SDK::UMaterial::bEnableMaskedAntialiasing

◆ bExcludeOutLine

unsigned long SDK::UMaterial::bExcludeOutLine

◆ bIsFallbackMaterial

unsigned long SDK::UMaterial::bIsFallbackMaterial

◆ bIsMasked

unsigned long SDK::UMaterial::bIsMasked

◆ bIsPreviewMaterial

unsigned long SDK::UMaterial::bIsPreviewMaterial

◆ BlackPhysicalMaterial

class UPhysicalMaterial* SDK::UMaterial::BlackPhysicalMaterial

◆ BlendMode

TEnumAsByte<EBlendMode> SDK::UMaterial::BlendMode

◆ bPerPixelCameraVector

unsigned long SDK::UMaterial::bPerPixelCameraVector

◆ bSceneTextureRenderBehindTranslucency

unsigned long SDK::UMaterial::bSceneTextureRenderBehindTranslucency

◆ bTranslucencyInheritDominantShadowsFromOpaque

unsigned long SDK::UMaterial::bTranslucencyInheritDominantShadowsFromOpaque

◆ bTranslucencyReceiveDominantShadowsFromStatic

unsigned long SDK::UMaterial::bTranslucencyReceiveDominantShadowsFromStatic

◆ bUsedAsLightFunction

unsigned long SDK::UMaterial::bUsedAsLightFunction

◆ bUsedAsSpecialEngineMaterial

unsigned long SDK::UMaterial::bUsedAsSpecialEngineMaterial

◆ bUsedWithAPEXMeshes

unsigned long SDK::UMaterial::bUsedWithAPEXMeshes

◆ bUsedWithBeamTrails

unsigned long SDK::UMaterial::bUsedWithBeamTrails

◆ bUsedWithDecals

unsigned long SDK::UMaterial::bUsedWithDecals

◆ bUsedWithFluidSurfaces

unsigned long SDK::UMaterial::bUsedWithFluidSurfaces

◆ bUsedWithFogVolumes

unsigned long SDK::UMaterial::bUsedWithFogVolumes

◆ bUsedWithFracturedMeshes

unsigned long SDK::UMaterial::bUsedWithFracturedMeshes

◆ bUsedWithGammaCorrection

unsigned long SDK::UMaterial::bUsedWithGammaCorrection

◆ bUsedWithInstancedMeshes

unsigned long SDK::UMaterial::bUsedWithInstancedMeshes

◆ bUsedWithInstancedMeshParticles

unsigned long SDK::UMaterial::bUsedWithInstancedMeshParticles

◆ bUsedWithLandscape

unsigned long SDK::UMaterial::bUsedWithLandscape

◆ bUsedWithLensFlare

unsigned long SDK::UMaterial::bUsedWithLensFlare

◆ bUsedWithMaterialEffect

unsigned long SDK::UMaterial::bUsedWithMaterialEffect

◆ bUsedWithMobileLandscape

unsigned long SDK::UMaterial::bUsedWithMobileLandscape

◆ bUsedWithMorphTargets

unsigned long SDK::UMaterial::bUsedWithMorphTargets

◆ bUsedWithParticleSprites

unsigned long SDK::UMaterial::bUsedWithParticleSprites

◆ bUsedWithParticleSubUV

unsigned long SDK::UMaterial::bUsedWithParticleSubUV

◆ bUsedWithParticleSystem

unsigned long SDK::UMaterial::bUsedWithParticleSystem

◆ bUsedWithRadialBlur

unsigned long SDK::UMaterial::bUsedWithRadialBlur

◆ bUsedWithScreenDoorFade

unsigned long SDK::UMaterial::bUsedWithScreenDoorFade

◆ bUsedWithSkeletalMesh

unsigned long SDK::UMaterial::bUsedWithSkeletalMesh

◆ bUsedWithSpeedTree

unsigned long SDK::UMaterial::bUsedWithSpeedTree

◆ bUsedWithSplineMeshes

unsigned long SDK::UMaterial::bUsedWithSplineMeshes

◆ bUsedWithStaticLighting

unsigned long SDK::UMaterial::bUsedWithStaticLighting

◆ bUsedWithTerrain

unsigned long SDK::UMaterial::bUsedWithTerrain

◆ bUseImageBasedReflections

unsigned long SDK::UMaterial::bUseImageBasedReflections

◆ bUseLitTranslucencyDepthPass

unsigned long SDK::UMaterial::bUseLitTranslucencyDepthPass

◆ bUseLitTranslucencyPostRenderDepthPass

unsigned long SDK::UMaterial::bUseLitTranslucencyPostRenderDepthPass

◆ bUseOneLayerDistortion

unsigned long SDK::UMaterial::bUseOneLayerDistortion

◆ bUsesDistortion

unsigned long SDK::UMaterial::bUsesDistortion

◆ CustomLighting

struct FColorMaterialInput SDK::UMaterial::CustomLighting

◆ CustomSkylightDiffuse

struct FColorMaterialInput SDK::UMaterial::CustomSkylightDiffuse

◆ D3D11TessellationMode

TEnumAsByte<EMaterialTessellationMode> SDK::UMaterial::D3D11TessellationMode

◆ DefaultMaterialInstances

struct FPointer SDK::UMaterial::DefaultMaterialInstances[0x3]

◆ DiffuseColor

struct FColorMaterialInput SDK::UMaterial::DiffuseColor

◆ DiffusePower

struct FScalarMaterialInput SDK::UMaterial::DiffusePower

◆ Distortion

struct FVector2MaterialInput SDK::UMaterial::Distortion

◆ EditorComments

TArray<class UMaterialExpressionComment*> SDK::UMaterial::EditorComments

◆ EditorPitch

int SDK::UMaterial::EditorPitch

◆ EditorX

int SDK::UMaterial::EditorX

◆ EditorY

int SDK::UMaterial::EditorY

◆ EditorYaw

int SDK::UMaterial::EditorYaw

◆ EmissiveColor

struct FColorMaterialInput SDK::UMaterial::EmissiveColor

◆ EnableSeparateTranslucency

unsigned long SDK::UMaterial::EnableSeparateTranslucency

◆ EnableSubsurfaceScattering

unsigned long SDK::UMaterial::EnableSubsurfaceScattering

◆ Expressions

TArray<class UMaterialExpression*> SDK::UMaterial::Expressions

◆ ImageReflectionNormalDampening

float SDK::UMaterial::ImageReflectionNormalDampening

◆ LightingModel

TEnumAsByte<EMaterialLightingModel> SDK::UMaterial::LightingModel

◆ MaterialFunctionInfos

TArray<struct FMaterialFunctionInfo> SDK::UMaterial::MaterialFunctionInfos

◆ MaterialResources

struct FPointer SDK::UMaterial::MaterialResources[0x2]

◆ Normal

struct FVectorMaterialInput SDK::UMaterial::Normal

◆ Opacity

struct FScalarMaterialInput SDK::UMaterial::Opacity

◆ OpacityMask

struct FScalarMaterialInput SDK::UMaterial::OpacityMask

◆ OpacityMaskClipValue

float SDK::UMaterial::OpacityMaskClipValue

◆ OverrideShadowFactor

struct FColorMaterialInput SDK::UMaterial::OverrideShadowFactor

◆ PhysicalMaterial

class UClass* SDK::UMaterial::PhysicalMaterial

◆ PhysMaterial

class UPhysicalMaterial* SDK::UMaterial::PhysMaterial

◆ PhysMaterialMask

class UTexture2D* SDK::UMaterial::PhysMaterialMask

◆ PhysMaterialMaskUVChannel

int SDK::UMaterial::PhysMaterialMaskUVChannel

◆ ReferencedTextureGuids

TArray<struct FGuid> SDK::UMaterial::ReferencedTextureGuids

◆ ReferencedTextures

TArray<class UTexture*> SDK::UMaterial::ReferencedTextures

◆ ShadowDepthBias

float SDK::UMaterial::ShadowDepthBias

◆ SpecularColor

struct FColorMaterialInput SDK::UMaterial::SpecularColor

◆ SpecularPower

struct FScalarMaterialInput SDK::UMaterial::SpecularPower

◆ SubsurfaceAbsorptionColor

struct FColorMaterialInput SDK::UMaterial::SubsurfaceAbsorptionColor

◆ SubsurfaceInscatteringColor

struct FColorMaterialInput SDK::UMaterial::SubsurfaceInscatteringColor

◆ SubsurfaceScatteringRadius

struct FScalarMaterialInput SDK::UMaterial::SubsurfaceScatteringRadius

◆ TessellationMultiplier

struct FScalarMaterialInput SDK::UMaterial::TessellationMultiplier

◆ TwoSided

unsigned long SDK::UMaterial::TwoSided

◆ TwoSidedLightingColor

struct FColorMaterialInput SDK::UMaterial::TwoSidedLightingColor

◆ TwoSidedLightingMask

struct FScalarMaterialInput SDK::UMaterial::TwoSidedLightingMask

◆ TwoSidedSeparatePass

unsigned long SDK::UMaterial::TwoSidedSeparatePass

◆ UnknownData00

unsigned char SDK::UMaterial::UnknownData00[0x1]

◆ UnknownData01

unsigned char SDK::UMaterial::UnknownData01[0x48]

◆ WhitePhysicalMaterial

class UPhysicalMaterial* SDK::UMaterial::WhitePhysicalMaterial

◆ Wireframe

unsigned long SDK::UMaterial::Wireframe

◆ WorldDisplacement

struct FVectorMaterialInput SDK::UMaterial::WorldDisplacement

◆ WorldPositionOffset

struct FVectorMaterialInput SDK::UMaterial::WorldPositionOffset

The documentation for this class was generated from the following file: