Lost Ark SDK  1.148.153.0
SDK::FCrowdSpawnInfoItem Struct Reference

#include <LA_GameFramework_structs.hpp>

Collaboration diagram for SDK::FCrowdSpawnInfoItem:

Public Attributes

class USeqAct_GameCrowdPopulationManagerToggleSeqSpawner
 
unsigned long bSpawningActive: 1
 
float SpawnRate
 
int SpawnNum
 
float Remainder
 
TArray< class AGameCrowdAgent * > ActiveAgents
 
TArray< struct FAgentArchetypeInfoAgentArchetypes
 
float AgentFrequencySum
 
float MaxSpawnDist
 
float MaxSpawnDistSq
 
float MinBehindSpawnDist
 
float MinBehindSpawnDistSq
 
float AgentWarmupTime
 
unsigned long bForceObstacleChecking: 1
 
unsigned long bForceNavMeshPathing: 1
 
unsigned long bEnableCrowdLightEnvironment: 1
 
unsigned long bCastShadows: 1
 
struct FLightingChannelContainer AgentLightingChannel
 
int NumAgentsToTickPerFrame
 
int LastAgentTickedIndex
 
TArray< class AGameCrowdDestination * > PotentialSpawnPoints
 
float SpawnPrioritizationInterval
 
int PrioritizationIndex
 
int PrioritizationUpdateIndex
 
TArray< class AGameCrowdDestination * > PrioritizedSpawnPoints
 
float PlayerPositionPredictionTime
 

Member Data Documentation

◆ ActiveAgents

TArray<class AGameCrowdAgent*> SDK::FCrowdSpawnInfoItem::ActiveAgents

◆ AgentArchetypes

TArray<struct FAgentArchetypeInfo> SDK::FCrowdSpawnInfoItem::AgentArchetypes

◆ AgentFrequencySum

float SDK::FCrowdSpawnInfoItem::AgentFrequencySum

◆ AgentLightingChannel

struct FLightingChannelContainer SDK::FCrowdSpawnInfoItem::AgentLightingChannel

◆ AgentWarmupTime

float SDK::FCrowdSpawnInfoItem::AgentWarmupTime

◆ bCastShadows

unsigned long SDK::FCrowdSpawnInfoItem::bCastShadows

◆ bEnableCrowdLightEnvironment

unsigned long SDK::FCrowdSpawnInfoItem::bEnableCrowdLightEnvironment

◆ bForceNavMeshPathing

unsigned long SDK::FCrowdSpawnInfoItem::bForceNavMeshPathing

◆ bForceObstacleChecking

unsigned long SDK::FCrowdSpawnInfoItem::bForceObstacleChecking

◆ bSpawningActive

unsigned long SDK::FCrowdSpawnInfoItem::bSpawningActive

◆ LastAgentTickedIndex

int SDK::FCrowdSpawnInfoItem::LastAgentTickedIndex

◆ MaxSpawnDist

float SDK::FCrowdSpawnInfoItem::MaxSpawnDist

◆ MaxSpawnDistSq

float SDK::FCrowdSpawnInfoItem::MaxSpawnDistSq

◆ MinBehindSpawnDist

float SDK::FCrowdSpawnInfoItem::MinBehindSpawnDist

◆ MinBehindSpawnDistSq

float SDK::FCrowdSpawnInfoItem::MinBehindSpawnDistSq

◆ NumAgentsToTickPerFrame

int SDK::FCrowdSpawnInfoItem::NumAgentsToTickPerFrame

◆ PlayerPositionPredictionTime

float SDK::FCrowdSpawnInfoItem::PlayerPositionPredictionTime

◆ PotentialSpawnPoints

TArray<class AGameCrowdDestination*> SDK::FCrowdSpawnInfoItem::PotentialSpawnPoints

◆ PrioritizationIndex

int SDK::FCrowdSpawnInfoItem::PrioritizationIndex

◆ PrioritizationUpdateIndex

int SDK::FCrowdSpawnInfoItem::PrioritizationUpdateIndex

◆ PrioritizedSpawnPoints

TArray<class AGameCrowdDestination*> SDK::FCrowdSpawnInfoItem::PrioritizedSpawnPoints

◆ Remainder

float SDK::FCrowdSpawnInfoItem::Remainder

◆ SeqSpawner

class USeqAct_GameCrowdPopulationManagerToggle* SDK::FCrowdSpawnInfoItem::SeqSpawner

◆ SpawnNum

int SDK::FCrowdSpawnInfoItem::SpawnNum

◆ SpawnPrioritizationInterval

float SDK::FCrowdSpawnInfoItem::SpawnPrioritizationInterval

◆ SpawnRate

float SDK::FCrowdSpawnInfoItem::SpawnRate

The documentation for this struct was generated from the following file: