#include <LA_GameFramework_structs.hpp>
◆ ActiveAgents
◆ AgentArchetypes
◆ AgentFrequencySum
| float SDK::FCrowdSpawnInfoItem::AgentFrequencySum |
◆ AgentLightingChannel
◆ AgentWarmupTime
| float SDK::FCrowdSpawnInfoItem::AgentWarmupTime |
◆ bCastShadows
| unsigned long SDK::FCrowdSpawnInfoItem::bCastShadows |
◆ bEnableCrowdLightEnvironment
| unsigned long SDK::FCrowdSpawnInfoItem::bEnableCrowdLightEnvironment |
◆ bForceNavMeshPathing
| unsigned long SDK::FCrowdSpawnInfoItem::bForceNavMeshPathing |
◆ bForceObstacleChecking
| unsigned long SDK::FCrowdSpawnInfoItem::bForceObstacleChecking |
◆ bSpawningActive
| unsigned long SDK::FCrowdSpawnInfoItem::bSpawningActive |
◆ LastAgentTickedIndex
| int SDK::FCrowdSpawnInfoItem::LastAgentTickedIndex |
◆ MaxSpawnDist
| float SDK::FCrowdSpawnInfoItem::MaxSpawnDist |
◆ MaxSpawnDistSq
| float SDK::FCrowdSpawnInfoItem::MaxSpawnDistSq |
◆ MinBehindSpawnDist
| float SDK::FCrowdSpawnInfoItem::MinBehindSpawnDist |
◆ MinBehindSpawnDistSq
| float SDK::FCrowdSpawnInfoItem::MinBehindSpawnDistSq |
◆ NumAgentsToTickPerFrame
| int SDK::FCrowdSpawnInfoItem::NumAgentsToTickPerFrame |
◆ PlayerPositionPredictionTime
| float SDK::FCrowdSpawnInfoItem::PlayerPositionPredictionTime |
◆ PotentialSpawnPoints
◆ PrioritizationIndex
| int SDK::FCrowdSpawnInfoItem::PrioritizationIndex |
◆ PrioritizationUpdateIndex
| int SDK::FCrowdSpawnInfoItem::PrioritizationUpdateIndex |
◆ PrioritizedSpawnPoints
◆ Remainder
| float SDK::FCrowdSpawnInfoItem::Remainder |
◆ SeqSpawner
◆ SpawnNum
| int SDK::FCrowdSpawnInfoItem::SpawnNum |
◆ SpawnPrioritizationInterval
| float SDK::FCrowdSpawnInfoItem::SpawnPrioritizationInterval |
◆ SpawnRate
| float SDK::FCrowdSpawnInfoItem::SpawnRate |
The documentation for this struct was generated from the following file: