#include <LA_EFGame_structs.hpp>
◆ AkEvent
class UAkEvent* SDK::FEFParticleSystemInfo::AkEvent |
◆ AttachPriority
int SDK::FEFParticleSystemInfo::AttachPriority |
◆ AutoPlayRateBySpeed
unsigned long SDK::FEFParticleSystemInfo::AutoPlayRateBySpeed |
◆ AutoPlayRateTime
float SDK::FEFParticleSystemInfo::AutoPlayRateTime |
◆ bApplyLocalRotation
unsigned long SDK::FEFParticleSystemInfo::bApplyLocalRotation |
◆ bAttach
unsigned long SDK::FEFParticleSystemInfo::bAttach |
◆ bBeamParticle
unsigned long SDK::FEFParticleSystemInfo::bBeamParticle |
◆ BeamInformation
◆ bEditing
unsigned long SDK::FEFParticleSystemInfo::bEditing |
◆ bHitParticle
unsigned long SDK::FEFParticleSystemInfo::bHitParticle |
◆ bIgnoreAttachLocation
unsigned long SDK::FEFParticleSystemInfo::bIgnoreAttachLocation |
◆ bIgnoreAttachRotation
unsigned long SDK::FEFParticleSystemInfo::bIgnoreAttachRotation |
◆ bIgnoreAttachWorldRotation
unsigned long SDK::FEFParticleSystemInfo::bIgnoreAttachWorldRotation |
◆ bLocFromActorMesh
unsigned long SDK::FEFParticleSystemInfo::bLocFromActorMesh |
◆ bSpawnedEmitter
unsigned long SDK::FEFParticleSystemInfo::bSpawnedEmitter |
◆ bSwitchCharacterAKEvent
unsigned long SDK::FEFParticleSystemInfo::bSwitchCharacterAKEvent |
◆ bUseCastShadow
unsigned long SDK::FEFParticleSystemInfo::bUseCastShadow |
◆ bUseLinearColorValue
unsigned long SDK::FEFParticleSystemInfo::bUseLinearColorValue |
◆ bUseTargetCastLocation
unsigned long SDK::FEFParticleSystemInfo::bUseTargetCastLocation |
◆ ePartsType
◆ GlobalScale
float SDK::FEFParticleSystemInfo::GlobalScale |
◆ iPartsMeshIndex
int SDK::FEFParticleSystemInfo::iPartsMeshIndex |
◆ MaterialFloatValue
float SDK::FEFParticleSystemInfo::MaterialFloatValue |
◆ MaterialLinearColorValue
struct FLinearColor SDK::FEFParticleSystemInfo::MaterialLinearColorValue |
◆ MaterialParamName
struct FName SDK::FEFParticleSystemInfo::MaterialParamName |
◆ ModifyParentAcceleration
float SDK::FEFParticleSystemInfo::ModifyParentAcceleration |
◆ ModifyParentVelocity
float SDK::FEFParticleSystemInfo::ModifyParentVelocity |
◆ ParticleAttachBoneName
TArray<struct FString> SDK::FEFParticleSystemInfo::ParticleAttachBoneName |
◆ ParticleAttachRandomMaxCount
int SDK::FEFParticleSystemInfo::ParticleAttachRandomMaxCount |
◆ ParticleAttachSoketName
TArray<struct FString> SDK::FEFParticleSystemInfo::ParticleAttachSoketName |
◆ ParticlePlayRate
float SDK::FEFParticleSystemInfo::ParticlePlayRate |
◆ ParticleSpawnType
◆ ParticleSystem
◆ ParticleSystemParamList
◆ PlayRate
float SDK::FEFParticleSystemInfo::PlayRate |
◆ PPChain
◆ pSkeletalMeshComponent
◆ RelativeLocation
struct FVector SDK::FEFParticleSystemInfo::RelativeLocation |
◆ RelativeRotation
struct FRotator SDK::FEFParticleSystemInfo::RelativeRotation |
◆ RelativeScale
struct FVector SDK::FEFParticleSystemInfo::RelativeScale |
◆ RelativeWorldLocation
struct FVector SDK::FEFParticleSystemInfo::RelativeWorldLocation |
◆ SoundActor
class AActor* SDK::FEFParticleSystemInfo::SoundActor |
◆ SpawnParticleName
struct FString SDK::FEFParticleSystemInfo::SpawnParticleName |
◆ StopSound
unsigned long SDK::FEFParticleSystemInfo::StopSound |
◆ TargetCastLocation
struct FVector SDK::FEFParticleSystemInfo::TargetCastLocation |
◆ UnknownData00
unsigned char SDK::FEFParticleSystemInfo::UnknownData00[0x3] |
◆ vOffsetValue
struct FVector SDK::FEFParticleSystemInfo::vOffsetValue |
The documentation for this struct was generated from the following file: