Lost Ark SDK  1.148.153.0
SDK::FEFParticleSystemInfo Struct Reference

#include <LA_EFGame_structs.hpp>

Collaboration diagram for SDK::FEFParticleSystemInfo:

Public Attributes

class UParticleSystemParticleSystem
 
float ParticlePlayRate
 
unsigned long bUseTargetCastLocation: 1
 
class UPostProcessChainPPChain
 
struct FName MaterialParamName
 
unsigned long bUseLinearColorValue: 1
 
float MaterialFloatValue
 
struct FLinearColor MaterialLinearColorValue
 
unsigned long bAttach: 1
 
unsigned long bIgnoreAttachLocation: 1
 
unsigned long bIgnoreAttachRotation: 1
 
unsigned long bIgnoreAttachWorldRotation: 1
 
struct FVector RelativeWorldLocation
 
struct FVector RelativeLocation
 
struct FRotator RelativeRotation
 
struct FVector RelativeScale
 
unsigned long bApplyLocalRotation: 1
 
TEnumAsByte< EFEQUIP_PARTePartsType
 
unsigned char UnknownData00 [0x3]
 
int iPartsMeshIndex
 
int AttachPriority
 
TArray< struct FStringParticleAttachBoneName
 
TArray< struct FStringParticleAttachSoketName
 
TArray< TEnumAsByte< EPst_SpawnType > > ParticleSpawnType
 
int ParticleAttachRandomMaxCount
 
unsigned long AutoPlayRateBySpeed: 1
 
float AutoPlayRateTime
 
unsigned long bSpawnedEmitter: 1
 
unsigned long bLocFromActorMesh: 1
 
float ModifyParentVelocity
 
float ModifyParentAcceleration
 
class UAkEventAkEvent
 
unsigned long StopSound: 1
 
unsigned long bSwitchCharacterAKEvent: 1
 
TArray< struct FParticleSysParamParticleSystemParamList
 
struct FString SpawnParticleName
 
class USkeletalMeshComponentpSkeletalMeshComponent
 
struct FVector TargetCastLocation
 
unsigned long bEditing: 1
 
float PlayRate
 
float GlobalScale
 
class AActorSoundActor
 
struct FVector vOffsetValue
 
unsigned long bHitParticle: 1
 
unsigned long bBeamParticle: 1
 
struct FEFBeamParticleInfo BeamInformation
 
unsigned long bUseCastShadow: 1
 

Member Data Documentation

◆ AkEvent

class UAkEvent* SDK::FEFParticleSystemInfo::AkEvent

◆ AttachPriority

int SDK::FEFParticleSystemInfo::AttachPriority

◆ AutoPlayRateBySpeed

unsigned long SDK::FEFParticleSystemInfo::AutoPlayRateBySpeed

◆ AutoPlayRateTime

float SDK::FEFParticleSystemInfo::AutoPlayRateTime

◆ bApplyLocalRotation

unsigned long SDK::FEFParticleSystemInfo::bApplyLocalRotation

◆ bAttach

unsigned long SDK::FEFParticleSystemInfo::bAttach

◆ bBeamParticle

unsigned long SDK::FEFParticleSystemInfo::bBeamParticle

◆ BeamInformation

struct FEFBeamParticleInfo SDK::FEFParticleSystemInfo::BeamInformation

◆ bEditing

unsigned long SDK::FEFParticleSystemInfo::bEditing

◆ bHitParticle

unsigned long SDK::FEFParticleSystemInfo::bHitParticle

◆ bIgnoreAttachLocation

unsigned long SDK::FEFParticleSystemInfo::bIgnoreAttachLocation

◆ bIgnoreAttachRotation

unsigned long SDK::FEFParticleSystemInfo::bIgnoreAttachRotation

◆ bIgnoreAttachWorldRotation

unsigned long SDK::FEFParticleSystemInfo::bIgnoreAttachWorldRotation

◆ bLocFromActorMesh

unsigned long SDK::FEFParticleSystemInfo::bLocFromActorMesh

◆ bSpawnedEmitter

unsigned long SDK::FEFParticleSystemInfo::bSpawnedEmitter

◆ bSwitchCharacterAKEvent

unsigned long SDK::FEFParticleSystemInfo::bSwitchCharacterAKEvent

◆ bUseCastShadow

unsigned long SDK::FEFParticleSystemInfo::bUseCastShadow

◆ bUseLinearColorValue

unsigned long SDK::FEFParticleSystemInfo::bUseLinearColorValue

◆ bUseTargetCastLocation

unsigned long SDK::FEFParticleSystemInfo::bUseTargetCastLocation

◆ ePartsType

TEnumAsByte<EFEQUIP_PART> SDK::FEFParticleSystemInfo::ePartsType

◆ GlobalScale

float SDK::FEFParticleSystemInfo::GlobalScale

◆ iPartsMeshIndex

int SDK::FEFParticleSystemInfo::iPartsMeshIndex

◆ MaterialFloatValue

float SDK::FEFParticleSystemInfo::MaterialFloatValue

◆ MaterialLinearColorValue

struct FLinearColor SDK::FEFParticleSystemInfo::MaterialLinearColorValue

◆ MaterialParamName

struct FName SDK::FEFParticleSystemInfo::MaterialParamName

◆ ModifyParentAcceleration

float SDK::FEFParticleSystemInfo::ModifyParentAcceleration

◆ ModifyParentVelocity

float SDK::FEFParticleSystemInfo::ModifyParentVelocity

◆ ParticleAttachBoneName

TArray<struct FString> SDK::FEFParticleSystemInfo::ParticleAttachBoneName

◆ ParticleAttachRandomMaxCount

int SDK::FEFParticleSystemInfo::ParticleAttachRandomMaxCount

◆ ParticleAttachSoketName

TArray<struct FString> SDK::FEFParticleSystemInfo::ParticleAttachSoketName

◆ ParticlePlayRate

float SDK::FEFParticleSystemInfo::ParticlePlayRate

◆ ParticleSpawnType

TArray<TEnumAsByte<EPst_SpawnType> > SDK::FEFParticleSystemInfo::ParticleSpawnType

◆ ParticleSystem

class UParticleSystem* SDK::FEFParticleSystemInfo::ParticleSystem

◆ ParticleSystemParamList

TArray<struct FParticleSysParam> SDK::FEFParticleSystemInfo::ParticleSystemParamList

◆ PlayRate

float SDK::FEFParticleSystemInfo::PlayRate

◆ PPChain

class UPostProcessChain* SDK::FEFParticleSystemInfo::PPChain

◆ pSkeletalMeshComponent

class USkeletalMeshComponent* SDK::FEFParticleSystemInfo::pSkeletalMeshComponent

◆ RelativeLocation

struct FVector SDK::FEFParticleSystemInfo::RelativeLocation

◆ RelativeRotation

struct FRotator SDK::FEFParticleSystemInfo::RelativeRotation

◆ RelativeScale

struct FVector SDK::FEFParticleSystemInfo::RelativeScale

◆ RelativeWorldLocation

struct FVector SDK::FEFParticleSystemInfo::RelativeWorldLocation

◆ SoundActor

class AActor* SDK::FEFParticleSystemInfo::SoundActor

◆ SpawnParticleName

struct FString SDK::FEFParticleSystemInfo::SpawnParticleName

◆ StopSound

unsigned long SDK::FEFParticleSystemInfo::StopSound

◆ TargetCastLocation

struct FVector SDK::FEFParticleSystemInfo::TargetCastLocation

◆ UnknownData00

unsigned char SDK::FEFParticleSystemInfo::UnknownData00[0x3]

◆ vOffsetValue

struct FVector SDK::FEFParticleSystemInfo::vOffsetValue

The documentation for this struct was generated from the following file: