Lost Ark SDK  1.148.153.0
SDK::UNavigationHandle Class Reference

#include <LA_Engine_classes.hpp>

Inheritance diagram for SDK::UNavigationHandle:
Collaboration diagram for SDK::UNavigationHandle:

Public Member Functions

void DrawBreadCrumbs (bool bPersistent)
 
bool STATIC_StaticGetValidatedAnchorPosition (const struct FVector &StartCheckBaseLocation, const struct FVector &Extent, struct FVector *out_NewAnchorLoc)
 
bool GetValidatedAnchorPosition (const struct FVector &OverrideStartLoc, struct FVector *out_NewAnchorLoc)
 
bool STATIC_GetAllCoverSlotsInRadius (const struct FVector &FromLoc, float Radius, TArray< struct FCoverInfo > *out_CoverList)
 
bool PopulatePathfindingParamCache ()
 
struct FVector STATIC_MoveToDesiredHeightAboveMesh (const struct FVector &Point, float Height)
 
void CopyMovePointsFromPathCache (const struct FVector &FinalDest, TArray< struct FVector > *out_MovePoints)
 
float CalculatePathDistance (const struct FVector &FinalDest)
 
struct FVector GetFirstMoveLocation ()
 
bool IsAnchorInescapable ()
 
void LimitPathCacheDistance (float MaxDist)
 
void STATIC_GetValidPositionsForBox (const struct FVector &pos, float Radius, const struct FVector &Extent, bool bMustBeReachableFromStartPos, int MaxPositions, float MinRadius, const struct FVector &ValidBoxAroundStartPos, TArray< struct FVector > *out_ValidPositions)
 
void STATIC_GetAllPolyCentersWithinBounds (const struct FVector &pos, const struct FVector &Extent, TArray< struct FVector > *out_PolyCtrs)
 
TEnumAsByte< ENavMeshEdgeType > GetCurrentEdgeType ()
 
void ClearCurrentEdge ()
 
struct FString GetCurrentEdgeDebugText ()
 
void PrintPathCacheDebugText ()
 
void DrawPathCache (const struct FVector &DrawOffset, bool bPersistent, const struct FColor &DrawColor)
 
bool ActorReachable (class AActor *A)
 
bool PointReachable (const struct FVector &Point, const struct FVector &OverrideStartPoint, bool bAllowHitsInEndCollisionBox)
 
bool PointCheck (const struct FVector &Pt, const struct FVector &Extent)
 
bool LineCheck (const struct FVector &Start, const struct FVector &End, const struct FVector &Extent, struct FVector *out_HitLocation, struct FVector *out_HitNormal)
 
bool STATIC_ObstaclePointCheck (const struct FVector &Pt, const struct FVector &Extent)
 
bool STATIC_ObstacleLineCheck (const struct FVector &Start, const struct FVector &End, const struct FVector &Extent, struct FVector *out_HitLoc, struct FVector *out_HitNorm)
 
bool SuggestMovePreparation (class AController *C, struct FVector *MovePt)
 
bool FindPath (class AActor **out_DestActor, int *out_DestItem)
 
bool ComputeValidFinalDestination (struct FVector *out_ComputedPosition)
 
bool SetFinalDestination (const struct FVector &FinalDest)
 
bool GetNextMoveLocation (float ArrivalDistance, struct FVector *out_MoveDest)
 
class APylon * STATIC_GetPylonFromPos (const struct FVector &Position)
 
bool FindPylon ()
 
struct FVector GetBestUnfinishedPathPoint ()
 
bool PathCache_RemoveIndex (int InIdx, int Count)
 
struct FVector PathCache_GetGoalPoint ()
 
bool PathCache_Empty ()
 
int GetPathCacheLength ()
 
class UNavMeshPathGoalEvaluator * CreatePathGoalEvaluator (class UClass *GoalEvalClass)
 
class UNavMeshPathConstraint * CreatePathConstraint (class UClass *ConstraintClass)
 
bool DoesPylonAHaveAPathToPylonB (class APylon *A, class APylon *B)
 
class APylon * BuildFromPylonAToPylonB (class APylon *A, class APylon *B)
 
void AddGoalEvaluator (class UNavMeshPathGoalEvaluator *Evaluator)
 
void AddPathConstraint (class UNavMeshPathConstraint *Constraint)
 
void ClearConstraints ()
 
bool GetNextBreadCrumb (struct FVector *out_BreadCrumbLoc)
 
void UpdateBreadCrumbs (const struct FVector &InLocation)
 
void CopyPathStoreToPathCache (struct FPathStore *InStore)
 
- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObject * STATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObject * STATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FString > STATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static UClass * StaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClass * FindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClass * StaticClass ()
 

Public Attributes

class APylon * AnchorPylon
 
struct FPointer AnchorPoly
 
struct FPathStore PathCache
 
struct FPointer BestUnfinishedPathPoint
 
struct FPointer CurrentEdge
 
struct FPointer SubGoal_DestPoly
 
struct FBasedPosition FinalDestination
 
unsigned long bSkipRouteCacheUpdates: 1
 
unsigned long bUseORforEvaluateGoal: 1
 
unsigned long bDebugConstraintsAndGoalEvals: 1
 
unsigned long bUltraVerbosePathDebugging: 1
 
unsigned long bVisualPathDebugging: 1
 
unsigned long bDebug_Breadcrumbs: 1
 
class UNavMeshPathConstraint * PathConstraintList
 
class UNavMeshPathGoalEvaluator * PathGoalList
 
struct FNavMeshPathParams CachedPathParams
 
TEnumAsByte< EPathFindingError > LastPathError
 
unsigned char UnknownData00 [0x3]
 
float LastPathFailTime
 
struct FVector Breadcrumbs [0xA]
 
int BreadCrumbMostRecentIdx
 
float BreadCrumbDistanceInterval
 
- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObject * Linker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObject * Outer
 
struct FName Name
 
class UClass * Class
 
class UObject * ObjectArchetype
 

Additional Inherited Members

- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ ActorReachable()

bool SDK::UNavigationHandle::ActorReachable ( class AActor *  A)

◆ AddGoalEvaluator()

void SDK::UNavigationHandle::AddGoalEvaluator ( class UNavMeshPathGoalEvaluator *  Evaluator)

◆ AddPathConstraint()

void SDK::UNavigationHandle::AddPathConstraint ( class UNavMeshPathConstraint *  Constraint)

◆ BuildFromPylonAToPylonB()

class APylon* SDK::UNavigationHandle::BuildFromPylonAToPylonB ( class APylon *  A,
class APylon *  B 
)

◆ CalculatePathDistance()

float SDK::UNavigationHandle::CalculatePathDistance ( const struct FVector &  FinalDest)

◆ ClearConstraints()

void SDK::UNavigationHandle::ClearConstraints ( )

◆ ClearCurrentEdge()

void SDK::UNavigationHandle::ClearCurrentEdge ( )

◆ ComputeValidFinalDestination()

bool SDK::UNavigationHandle::ComputeValidFinalDestination ( struct FVector *  out_ComputedPosition)

◆ CopyMovePointsFromPathCache()

void SDK::UNavigationHandle::CopyMovePointsFromPathCache ( const struct FVector &  FinalDest,
TArray< struct FVector > *  out_MovePoints 
)

◆ CopyPathStoreToPathCache()

void SDK::UNavigationHandle::CopyPathStoreToPathCache ( struct FPathStore *  InStore)

◆ CreatePathConstraint()

class UNavMeshPathConstraint* SDK::UNavigationHandle::CreatePathConstraint ( class UClass *  ConstraintClass)

◆ CreatePathGoalEvaluator()

class UNavMeshPathGoalEvaluator* SDK::UNavigationHandle::CreatePathGoalEvaluator ( class UClass *  GoalEvalClass)

◆ DoesPylonAHaveAPathToPylonB()

bool SDK::UNavigationHandle::DoesPylonAHaveAPathToPylonB ( class APylon *  A,
class APylon *  B 
)

◆ DrawBreadCrumbs()

void SDK::UNavigationHandle::DrawBreadCrumbs ( bool  bPersistent)

◆ DrawPathCache()

void SDK::UNavigationHandle::DrawPathCache ( const struct FVector &  DrawOffset,
bool  bPersistent,
const struct FColor &  DrawColor 
)

◆ FindPath()

bool SDK::UNavigationHandle::FindPath ( class AActor **  out_DestActor,
int *  out_DestItem 
)

◆ FindPylon()

bool SDK::UNavigationHandle::FindPylon ( )

◆ GetBestUnfinishedPathPoint()

struct FVector SDK::UNavigationHandle::GetBestUnfinishedPathPoint ( )

◆ GetCurrentEdgeDebugText()

struct FString SDK::UNavigationHandle::GetCurrentEdgeDebugText ( )

◆ GetCurrentEdgeType()

TEnumAsByte<ENavMeshEdgeType> SDK::UNavigationHandle::GetCurrentEdgeType ( )

◆ GetFirstMoveLocation()

struct FVector SDK::UNavigationHandle::GetFirstMoveLocation ( )

◆ GetNextBreadCrumb()

bool SDK::UNavigationHandle::GetNextBreadCrumb ( struct FVector *  out_BreadCrumbLoc)

◆ GetNextMoveLocation()

bool SDK::UNavigationHandle::GetNextMoveLocation ( float  ArrivalDistance,
struct FVector *  out_MoveDest 
)

◆ GetPathCacheLength()

int SDK::UNavigationHandle::GetPathCacheLength ( )

◆ GetValidatedAnchorPosition()

bool SDK::UNavigationHandle::GetValidatedAnchorPosition ( const struct FVector &  OverrideStartLoc,
struct FVector *  out_NewAnchorLoc 
)

◆ IsAnchorInescapable()

bool SDK::UNavigationHandle::IsAnchorInescapable ( )

◆ LimitPathCacheDistance()

void SDK::UNavigationHandle::LimitPathCacheDistance ( float  MaxDist)

◆ LineCheck()

bool SDK::UNavigationHandle::LineCheck ( const struct FVector &  Start,
const struct FVector &  End,
const struct FVector &  Extent,
struct FVector *  out_HitLocation,
struct FVector *  out_HitNormal 
)

◆ PathCache_Empty()

bool SDK::UNavigationHandle::PathCache_Empty ( )

◆ PathCache_GetGoalPoint()

struct FVector SDK::UNavigationHandle::PathCache_GetGoalPoint ( )

◆ PathCache_RemoveIndex()

bool SDK::UNavigationHandle::PathCache_RemoveIndex ( int  InIdx,
int  Count 
)

◆ PointCheck()

bool SDK::UNavigationHandle::PointCheck ( const struct FVector &  Pt,
const struct FVector &  Extent 
)

◆ PointReachable()

bool SDK::UNavigationHandle::PointReachable ( const struct FVector &  Point,
const struct FVector &  OverrideStartPoint,
bool  bAllowHitsInEndCollisionBox 
)

◆ PopulatePathfindingParamCache()

bool SDK::UNavigationHandle::PopulatePathfindingParamCache ( )

◆ PrintPathCacheDebugText()

void SDK::UNavigationHandle::PrintPathCacheDebugText ( )

◆ SetFinalDestination()

bool SDK::UNavigationHandle::SetFinalDestination ( const struct FVector &  FinalDest)

◆ STATIC_GetAllCoverSlotsInRadius()

bool SDK::UNavigationHandle::STATIC_GetAllCoverSlotsInRadius ( const struct FVector &  FromLoc,
float  Radius,
TArray< struct FCoverInfo > *  out_CoverList 
)

◆ STATIC_GetAllPolyCentersWithinBounds()

void SDK::UNavigationHandle::STATIC_GetAllPolyCentersWithinBounds ( const struct FVector &  pos,
const struct FVector &  Extent,
TArray< struct FVector > *  out_PolyCtrs 
)

◆ STATIC_GetPylonFromPos()

class APylon* SDK::UNavigationHandle::STATIC_GetPylonFromPos ( const struct FVector &  Position)

◆ STATIC_GetValidPositionsForBox()

void SDK::UNavigationHandle::STATIC_GetValidPositionsForBox ( const struct FVector &  pos,
float  Radius,
const struct FVector &  Extent,
bool  bMustBeReachableFromStartPos,
int  MaxPositions,
float  MinRadius,
const struct FVector &  ValidBoxAroundStartPos,
TArray< struct FVector > *  out_ValidPositions 
)

◆ STATIC_MoveToDesiredHeightAboveMesh()

struct FVector SDK::UNavigationHandle::STATIC_MoveToDesiredHeightAboveMesh ( const struct FVector &  Point,
float  Height 
)

◆ STATIC_ObstacleLineCheck()

bool SDK::UNavigationHandle::STATIC_ObstacleLineCheck ( const struct FVector &  Start,
const struct FVector &  End,
const struct FVector &  Extent,
struct FVector *  out_HitLoc,
struct FVector *  out_HitNorm 
)

◆ STATIC_ObstaclePointCheck()

bool SDK::UNavigationHandle::STATIC_ObstaclePointCheck ( const struct FVector &  Pt,
const struct FVector &  Extent 
)

◆ STATIC_StaticGetValidatedAnchorPosition()

bool SDK::UNavigationHandle::STATIC_StaticGetValidatedAnchorPosition ( const struct FVector &  StartCheckBaseLocation,
const struct FVector &  Extent,
struct FVector *  out_NewAnchorLoc 
)

◆ StaticClass()

static UClass* SDK::UNavigationHandle::StaticClass ( )
inlinestatic
Here is the call graph for this function:

◆ SuggestMovePreparation()

bool SDK::UNavigationHandle::SuggestMovePreparation ( class AController *  C,
struct FVector *  MovePt 
)

◆ UpdateBreadCrumbs()

void SDK::UNavigationHandle::UpdateBreadCrumbs ( const struct FVector &  InLocation)

Member Data Documentation

◆ AnchorPoly

struct FPointer SDK::UNavigationHandle::AnchorPoly

◆ AnchorPylon

class APylon* SDK::UNavigationHandle::AnchorPylon

◆ bDebug_Breadcrumbs

unsigned long SDK::UNavigationHandle::bDebug_Breadcrumbs

◆ bDebugConstraintsAndGoalEvals

unsigned long SDK::UNavigationHandle::bDebugConstraintsAndGoalEvals

◆ BestUnfinishedPathPoint

struct FPointer SDK::UNavigationHandle::BestUnfinishedPathPoint

◆ BreadCrumbDistanceInterval

float SDK::UNavigationHandle::BreadCrumbDistanceInterval

◆ BreadCrumbMostRecentIdx

int SDK::UNavigationHandle::BreadCrumbMostRecentIdx

◆ Breadcrumbs

struct FVector SDK::UNavigationHandle::Breadcrumbs[0xA]

◆ bSkipRouteCacheUpdates

unsigned long SDK::UNavigationHandle::bSkipRouteCacheUpdates

◆ bUltraVerbosePathDebugging

unsigned long SDK::UNavigationHandle::bUltraVerbosePathDebugging

◆ bUseORforEvaluateGoal

unsigned long SDK::UNavigationHandle::bUseORforEvaluateGoal

◆ bVisualPathDebugging

unsigned long SDK::UNavigationHandle::bVisualPathDebugging

◆ CachedPathParams

struct FNavMeshPathParams SDK::UNavigationHandle::CachedPathParams

◆ CurrentEdge

struct FPointer SDK::UNavigationHandle::CurrentEdge

◆ FinalDestination

struct FBasedPosition SDK::UNavigationHandle::FinalDestination

◆ LastPathError

TEnumAsByte<EPathFindingError> SDK::UNavigationHandle::LastPathError

◆ LastPathFailTime

float SDK::UNavigationHandle::LastPathFailTime

◆ PathCache

struct FPathStore SDK::UNavigationHandle::PathCache

◆ PathConstraintList

class UNavMeshPathConstraint* SDK::UNavigationHandle::PathConstraintList

◆ PathGoalList

class UNavMeshPathGoalEvaluator* SDK::UNavigationHandle::PathGoalList

◆ SubGoal_DestPoly

struct FPointer SDK::UNavigationHandle::SubGoal_DestPoly

◆ UnknownData00

unsigned char SDK::UNavigationHandle::UnknownData00[0x3]

The documentation for this class was generated from the following file: