Lost Ark SDK  1.148.153.0
SDK::UPlayerInput Class Reference

#include <LA_Engine_classes.hpp>

Inheritance diagram for SDK::UPlayerInput:
Collaboration diagram for SDK::UPlayerInput:

Public Member Functions

void PreClientTravel (const struct FString &PendingURL, TEnumAsByte< ETravelType > TravelType, bool bIsSeamlessTravel)
 
void ClientInitInputSystem ()
 
void InitInputSystem ()
 
float SmoothMouse (float aMouse, float DeltaTime, int Index, unsigned char *SampleCount)
 
void ClearSmoothing ()
 
void SmartJump ()
 
void Jump ()
 
void ProcessInputMatching (float DeltaTime)
 
TEnumAsByte< EDoubleClickDirCheckForDoubleClickMove (float DeltaTime)
 
void CatchDoubleClickInput ()
 
void PlayerInput (float DeltaTime)
 
void AdjustMouseSensitivity (float FOVScale)
 
void PostProcessInput (float DeltaTime)
 
void PreProcessInput (float DeltaTime)
 
void DrawHUD (class AHUD *H)
 
void SetSensitivity (float F)
 
bool InvertTurn ()
 
bool InvertMouse ()
 
void CancelMobileInput ()
 
- Public Member Functions inherited from SDK::UInput
void SetBind (const struct FString &Command, struct FName *BindName)
 
struct FString GetBind (struct FName *Key)
 
void ResetInput ()
 
- Public Member Functions inherited from SDK::UInteraction
void NotifyPlayerRemoved (int PlayerIndex, class ULocalPlayer *RemovedPlayer)
 
void NotifyPlayerAdded (int PlayerIndex, class ULocalPlayer *AddedPlayer)
 
void NotifyGameSessionEnded ()
 
void Initialized ()
 
void OnInitialize ()
 
void Init ()
 
void PostRender (class UCanvas *Canvas)
 
void Tick (float DeltaTime)
 
bool OnReceivedNativeInputChar (int ControllerId, const struct FString &Unicode)
 
bool OnReceivedNativeInputAxis (int ControllerId, const struct FName &Key, float Delta, float DeltaTime, bool bGamepad)
 
bool OnReceivedNativeInputKey (int ControllerId, const struct FName &Key, TEnumAsByte< EInputEvent > EventType, float AmountDepressed, bool bGamepad)
 
- Public Member Functions inherited from SDK::UUIRoot
struct FString STATIC_SafeCaps (const struct FString &StringToCap)
 
TScriptInterface< class UOnlinePlayerInterfaceExSTATIC_GetOnlinePlayerInterfaceEx ()
 
TScriptInterface< class UOnlinePlayerInterfaceSTATIC_GetOnlinePlayerInterface ()
 
TScriptInterface< class UOnlineGameInterfaceSTATIC_GetOnlineGameInterface ()
 
class UUIDataStoreSTATIC_StaticResolveDataStore (const struct FName &DataStoreTag, class ULocalPlayer *InPlayerOwner)
 
class UGameUISceneClientSTATIC_GetSceneClient ()
 
class UUIInteractionSTATIC_GetCurrentUIController ()
 
TEnumAsByte< EInputPlatformTypeSTATIC_GetInputPlatformType (class ULocalPlayer *OwningPlayer)
 
- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObjectSTATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObjectSTATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FStringSTATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UInput
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UInteraction
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UUIRoot
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClassFindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClassStaticClass ()
 

Public Attributes

unsigned long bUsingGamepad: 1
 
unsigned long bInvertMouse: 1
 
unsigned long bInvertTurn: 1
 
unsigned long bWasForward: 1
 
unsigned long bWasBack: 1
 
unsigned long bWasLeft: 1
 
unsigned long bWasRight: 1
 
unsigned long bEdgeForward: 1
 
unsigned long bEdgeBack: 1
 
unsigned long bEdgeLeft: 1
 
unsigned long bEdgeRight: 1
 
unsigned long bEnableMouseSmoothing: 1
 
unsigned long bEnableFOVScaling: 1
 
unsigned long bLockTurnUntilRelease: 1
 
struct FName LastAxisKeyName
 
float DoubleClickTimer
 
float DoubleClickTime
 
float MouseSensitivity
 
float aBaseX
 
float aBaseY
 
float aBaseZ
 
float aMouseX
 
float aMouseY
 
float aForward
 
float aTurn
 
float aStrafe
 
float aUp
 
float aLookUp
 
float aRightAnalogTrigger
 
float aLeftAnalogTrigger
 
float aPS3AccelX
 
float aPS3AccelY
 
float aPS3AccelZ
 
float aPS3Gyro
 
float aWiiUPointerX
 
float aWiiUPointerY
 
struct FVector aTilt
 
struct FVector aRotationRate
 
struct FVector aGravity
 
struct FVector aAcceleration
 
struct FVector aTouch [0x5]
 
struct FVector aBackTouch [0x5]
 
float RawJoyUp
 
float RawJoyRight
 
float RawJoyLookRight
 
float RawJoyLookUp
 
float MoveForwardSpeed
 
float MoveStrafeSpeed
 
float LookRightScale
 
float LookUpScale
 
unsigned char bStrafe
 
unsigned char bXAxis
 
unsigned char bYAxis
 
unsigned char UnknownData00 [0x1]
 
float ZeroTime [0x2]
 
float SmoothedMouse [0x2]
 
int MouseSamples
 
float MouseSamplingTotal
 
float AutoUnlockTurnTime
 
- Public Attributes inherited from SDK::UInput
TArray< struct FKeyBindBindings
 
TArray< struct FNamePressedKeys
 
int CurrentControllerId
 
TEnumAsByte< EInputEventCurrentEvent
 
unsigned char UnknownData00 [0x3]
 
float CurrentDelta
 
float CurrentDeltaTime
 
unsigned char UnknownData01 [0x48]
 
TArray< struct FPointerAxisArray
 
TArray< class USeqEvent_Input * > CachedInputEvents
 
TArray< class USeqEvent_AnalogInput * > CachedAnalogInputEvents
 
TArray< class USeqEvent_TouchInput * > CachedTouchInputEvents
 
TArray< struct FTouchTrackerCurrentTouches
 
- Public Attributes inherited from SDK::UInteraction
struct FScriptDelegate __OnReceivedNativeInputKey__Delegate
 
struct FScriptDelegate __OnReceivedNativeInputAxis__Delegate
 
struct FScriptDelegate __OnReceivedNativeInputChar__Delegate
 
struct FScriptDelegate __OnInitialize__Delegate
 
- Public Attributes inherited from SDK::UUIRoot
TArray< struct FStringBadCapsLocContexts
 
- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObjectLinker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObjectOuter
 
struct FName Name
 
class UClassClass
 
class UObjectObjectArchetype
 

Additional Inherited Members

- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ AdjustMouseSensitivity()

void SDK::UPlayerInput::AdjustMouseSensitivity ( float  FOVScale)

◆ CancelMobileInput()

void SDK::UPlayerInput::CancelMobileInput ( )

◆ CatchDoubleClickInput()

void SDK::UPlayerInput::CatchDoubleClickInput ( )

◆ CheckForDoubleClickMove()

TEnumAsByte<EDoubleClickDir> SDK::UPlayerInput::CheckForDoubleClickMove ( float  DeltaTime)

◆ ClearSmoothing()

void SDK::UPlayerInput::ClearSmoothing ( )

◆ ClientInitInputSystem()

void SDK::UPlayerInput::ClientInitInputSystem ( )

◆ DrawHUD()

void SDK::UPlayerInput::DrawHUD ( class AHUD H)

◆ InitInputSystem()

void SDK::UPlayerInput::InitInputSystem ( )

◆ InvertMouse()

bool SDK::UPlayerInput::InvertMouse ( )

◆ InvertTurn()

bool SDK::UPlayerInput::InvertTurn ( )

◆ Jump()

void SDK::UPlayerInput::Jump ( )

◆ PlayerInput()

void SDK::UPlayerInput::PlayerInput ( float  DeltaTime)

◆ PostProcessInput()

void SDK::UPlayerInput::PostProcessInput ( float  DeltaTime)

◆ PreClientTravel()

void SDK::UPlayerInput::PreClientTravel ( const struct FString PendingURL,
TEnumAsByte< ETravelType TravelType,
bool  bIsSeamlessTravel 
)

◆ PreProcessInput()

void SDK::UPlayerInput::PreProcessInput ( float  DeltaTime)

◆ ProcessInputMatching()

void SDK::UPlayerInput::ProcessInputMatching ( float  DeltaTime)

◆ SetSensitivity()

void SDK::UPlayerInput::SetSensitivity ( float  F)

◆ SmartJump()

void SDK::UPlayerInput::SmartJump ( )

◆ SmoothMouse()

float SDK::UPlayerInput::SmoothMouse ( float  aMouse,
float  DeltaTime,
int  Index,
unsigned char *  SampleCount 
)

◆ StaticClass()

static UClass* SDK::UPlayerInput::StaticClass ( )
inlinestatic
Here is the call graph for this function:

Member Data Documentation

◆ aAcceleration

struct FVector SDK::UPlayerInput::aAcceleration

◆ aBackTouch

struct FVector SDK::UPlayerInput::aBackTouch[0x5]

◆ aBaseX

float SDK::UPlayerInput::aBaseX

◆ aBaseY

float SDK::UPlayerInput::aBaseY

◆ aBaseZ

float SDK::UPlayerInput::aBaseZ

◆ aForward

float SDK::UPlayerInput::aForward

◆ aGravity

struct FVector SDK::UPlayerInput::aGravity

◆ aLeftAnalogTrigger

float SDK::UPlayerInput::aLeftAnalogTrigger

◆ aLookUp

float SDK::UPlayerInput::aLookUp

◆ aMouseX

float SDK::UPlayerInput::aMouseX

◆ aMouseY

float SDK::UPlayerInput::aMouseY

◆ aPS3AccelX

float SDK::UPlayerInput::aPS3AccelX

◆ aPS3AccelY

float SDK::UPlayerInput::aPS3AccelY

◆ aPS3AccelZ

float SDK::UPlayerInput::aPS3AccelZ

◆ aPS3Gyro

float SDK::UPlayerInput::aPS3Gyro

◆ aRightAnalogTrigger

float SDK::UPlayerInput::aRightAnalogTrigger

◆ aRotationRate

struct FVector SDK::UPlayerInput::aRotationRate

◆ aStrafe

float SDK::UPlayerInput::aStrafe

◆ aTilt

struct FVector SDK::UPlayerInput::aTilt

◆ aTouch

struct FVector SDK::UPlayerInput::aTouch[0x5]

◆ aTurn

float SDK::UPlayerInput::aTurn

◆ aUp

float SDK::UPlayerInput::aUp

◆ AutoUnlockTurnTime

float SDK::UPlayerInput::AutoUnlockTurnTime

◆ aWiiUPointerX

float SDK::UPlayerInput::aWiiUPointerX

◆ aWiiUPointerY

float SDK::UPlayerInput::aWiiUPointerY

◆ bEdgeBack

unsigned long SDK::UPlayerInput::bEdgeBack

◆ bEdgeForward

unsigned long SDK::UPlayerInput::bEdgeForward

◆ bEdgeLeft

unsigned long SDK::UPlayerInput::bEdgeLeft

◆ bEdgeRight

unsigned long SDK::UPlayerInput::bEdgeRight

◆ bEnableFOVScaling

unsigned long SDK::UPlayerInput::bEnableFOVScaling

◆ bEnableMouseSmoothing

unsigned long SDK::UPlayerInput::bEnableMouseSmoothing

◆ bInvertMouse

unsigned long SDK::UPlayerInput::bInvertMouse

◆ bInvertTurn

unsigned long SDK::UPlayerInput::bInvertTurn

◆ bLockTurnUntilRelease

unsigned long SDK::UPlayerInput::bLockTurnUntilRelease

◆ bStrafe

unsigned char SDK::UPlayerInput::bStrafe

◆ bUsingGamepad

unsigned long SDK::UPlayerInput::bUsingGamepad

◆ bWasBack

unsigned long SDK::UPlayerInput::bWasBack

◆ bWasForward

unsigned long SDK::UPlayerInput::bWasForward

◆ bWasLeft

unsigned long SDK::UPlayerInput::bWasLeft

◆ bWasRight

unsigned long SDK::UPlayerInput::bWasRight

◆ bXAxis

unsigned char SDK::UPlayerInput::bXAxis

◆ bYAxis

unsigned char SDK::UPlayerInput::bYAxis

◆ DoubleClickTime

float SDK::UPlayerInput::DoubleClickTime

◆ DoubleClickTimer

float SDK::UPlayerInput::DoubleClickTimer

◆ LastAxisKeyName

struct FName SDK::UPlayerInput::LastAxisKeyName

◆ LookRightScale

float SDK::UPlayerInput::LookRightScale

◆ LookUpScale

float SDK::UPlayerInput::LookUpScale

◆ MouseSamples

int SDK::UPlayerInput::MouseSamples

◆ MouseSamplingTotal

float SDK::UPlayerInput::MouseSamplingTotal

◆ MouseSensitivity

float SDK::UPlayerInput::MouseSensitivity

◆ MoveForwardSpeed

float SDK::UPlayerInput::MoveForwardSpeed

◆ MoveStrafeSpeed

float SDK::UPlayerInput::MoveStrafeSpeed

◆ RawJoyLookRight

float SDK::UPlayerInput::RawJoyLookRight

◆ RawJoyLookUp

float SDK::UPlayerInput::RawJoyLookUp

◆ RawJoyRight

float SDK::UPlayerInput::RawJoyRight

◆ RawJoyUp

float SDK::UPlayerInput::RawJoyUp

◆ SmoothedMouse

float SDK::UPlayerInput::SmoothedMouse[0x2]

◆ UnknownData00

unsigned char SDK::UPlayerInput::UnknownData00[0x1]

◆ ZeroTime

float SDK::UPlayerInput::ZeroTime[0x2]

The documentation for this class was generated from the following file: