Lost Ark SDK  1.148.153.0
SDK::USkeletalMesh Class Reference

#include <LA_Engine_classes.hpp>

Inheritance diagram for SDK::USkeletalMesh:
Collaboration diagram for SDK::USkeletalMesh:

Static Public Member Functions

static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClassFindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClassStaticClass ()
 

Public Attributes

struct FBoxSphereBounds Bounds
 
TArray< class UMaterialInterface * > Materials
 
TArray< class UApexClothingAsset * > ClothingAssets
 
TArray< struct FApexClothingAssetInfoClothingLodMap
 
struct FVector Origin
 
struct FRotator RotOrigin
 
TArray< int > RefSkeleton
 
int SkeletalDepth
 
unsigned char UnknownData00 [0x48]
 
struct FIndirectArray_Mirror LODModels
 
struct FPointer SourceData
 
TArray< struct FBoneAtomRefBasesInvMatrix
 
TArray< struct FBoneMirrorInfoSkelMirrorTable
 
TEnumAsByte< EAxisSkelMirrorAxis
 
TEnumAsByte< EAxisSkelMirrorFlipAxis
 
unsigned char UnknownData01 [0x2]
 
TArray< class USkeletalMeshSocket * > Sockets
 
TArray< struct FStringBoneBreakNames
 
TArray< TEnumAsByte< EBoneBreakOption > > BoneBreakOptions
 
TArray< struct FSkeletalMeshLODInfoLODInfo
 
TArray< struct FSkeletalMeshOptimizationSettingsOptimizationSettings
 
TArray< struct FNamePerPolyCollisionBones
 
TArray< struct FNameAddToParentPerPolyCollisionBone
 
TArray< int > PerPolyBoneKDOPs
 
unsigned long bPerPolyUseSoftWeighting: 1
 
unsigned long bUseSimpleLineCollision: 1
 
unsigned long bUseSimpleBoxCollision: 1
 
unsigned long bForceCPUSkinning: 1
 
unsigned long bUseFullPrecisionUVs: 1
 
unsigned long bHasBeenSimplified: 1
 
class UFaceFXAssetFaceFXAsset
 
class UPhysicsAssetBoundsPreviewAsset
 
TArray< class UMorphTargetSet * > PreviewMorphSets
 
int LODBiasPC
 
int LODBiasPS3
 
int LODBiasXbox360
 
struct FString SourceFilePath
 
struct FString SourceFileTimestamp
 
TArray< struct FPointerClothMesh
 
TArray< float > ClothMeshScale
 
TArray< int > ClothToGraphicsVertMap
 
TArray< float > ClothMovementScale
 
TEnumAsByte< EClothMovementScaleGenClothMovementScaleGenMode
 
unsigned char UnknownData02 [0x3]
 
float ClothToAnimMeshMaxDist
 
unsigned long bLimitClothToAnimMesh: 1
 
TArray< int > ClothWeldingMap
 
int ClothWeldingDomain
 
TArray< int > ClothWeldedIndices
 
unsigned long bForceNoWelding: 1
 
int NumFreeClothVerts
 
TArray< int > ClothIndexBuffer
 
TArray< struct FNameClothBones
 
int ClothHierarchyLevels
 
unsigned long bEnableClothBendConstraints: 1
 
unsigned long bEnableClothDamping: 1
 
unsigned long bUseClothCOMDamping: 1
 
float ClothStretchStiffness
 
float ClothBendStiffness
 
float ClothDensity
 
float ClothThickness
 
float ClothDamping
 
int ClothIterations
 
int ClothHierarchicalIterations
 
float ClothFriction
 
float ClothRelativeGridSpacing
 
float ClothPressure
 
float ClothCollisionResponseCoefficient
 
float ClothAttachmentResponseCoefficient
 
float ClothAttachmentTearFactor
 
float ClothSleepLinearVelocity
 
float HardStretchLimitFactor
 
unsigned long bHardStretchLimit: 1
 
unsigned long bEnableClothOrthoBendConstraints: 1
 
unsigned long bEnableClothSelfCollision: 1
 
unsigned long bEnableClothPressure: 1
 
unsigned long bEnableClothTwoWayCollision: 1
 
TArray< struct FClothSpecialBoneInfoClothSpecialBones
 
unsigned long bEnableClothLineChecks: 1
 
unsigned long bClothMetal: 1
 
float ClothMetalImpulseThreshold
 
float ClothMetalPenetrationDepth
 
float ClothMetalMaxDeformationDistance
 
unsigned long bEnableClothTearing: 1
 
float ClothTearFactor
 
int ClothTearReserve
 
unsigned long bEnableValidBounds: 1
 
struct FVector ValidBoundsMin
 
struct FVector ValidBoundsMax
 
struct FMap_Mirror ClothTornTriMap
 
TArray< int > SoftBodySurfaceToGraphicsVertMap
 
TArray< int > SoftBodySurfaceIndices
 
TArray< struct FVectorSoftBodyTetraVertsUnscaled
 
TArray< int > SoftBodyTetraIndices
 
TArray< struct FSoftBodyTetraLinkSoftBodyTetraLinks
 
TArray< struct FPointerCachedSoftBodyMeshes
 
TArray< float > CachedSoftBodyMeshScales
 
TArray< struct FNameSoftBodyBones
 
TArray< struct FSoftBodySpecialBoneInfoSoftBodySpecialBones
 
float SoftBodyVolumeStiffness
 
float SoftBodyStretchingStiffness
 
float SoftBodyDensity
 
float SoftBodyParticleRadius
 
float SoftBodyDamping
 
int SoftBodySolverIterations
 
float SoftBodyFriction
 
float SoftBodyRelativeGridSpacing
 
float SoftBodySleepLinearVelocity
 
unsigned long bEnableSoftBodySelfCollision: 1
 
float SoftBodyAttachmentResponse
 
float SoftBodyCollisionResponse
 
float SoftBodyDetailLevel
 
int SoftBodySubdivisionLevel
 
unsigned long bSoftBodyIsoSurface: 1
 
unsigned long bEnableSoftBodyDamping: 1
 
unsigned long bUseSoftBodyCOMDamping: 1
 
float SoftBodyAttachmentThreshold
 
unsigned long bEnableSoftBodyTwoWayCollision: 1
 
float SoftBodyAttachmentTearFactor
 
unsigned long bEnableSoftBodyLineChecks: 1
 
unsigned long bHasVertexColors: 1
 
TArray< unsigned long > GraphicsIndexIsCloth
 
TArray< float > CachedStreamingTextureFactors
 
float StreamingDistanceMultiplier
 
int ReleaseResourcesFence
 
struct FQWord SkelMeshRUID
 
unsigned long bUseClothingAssetMaterial: 1
 
TArray< class UObject * > PreviewEFEffect
 
class UObjectPreviewEFArchetype
 
TArray< int > LODModelOffsetInFileList
 
TEnumAsByte< EFloorConformTypeFloorConformType
 
unsigned char UnknownData03 [0x3]
 
struct FName SourcePathNameIfMerged
 
- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObjectLinker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObjectOuter
 
struct FName Name
 
class UClassClass
 
class UObjectObjectArchetype
 

Additional Inherited Members

- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObjectSTATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObjectSTATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FStringSTATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 
- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ StaticClass()

static UClass* SDK::USkeletalMesh::StaticClass ( )
inlinestatic
Here is the call graph for this function:

Member Data Documentation

◆ AddToParentPerPolyCollisionBone

TArray<struct FName> SDK::USkeletalMesh::AddToParentPerPolyCollisionBone

◆ bClothMetal

unsigned long SDK::USkeletalMesh::bClothMetal

◆ bEnableClothBendConstraints

unsigned long SDK::USkeletalMesh::bEnableClothBendConstraints

◆ bEnableClothDamping

unsigned long SDK::USkeletalMesh::bEnableClothDamping

◆ bEnableClothLineChecks

unsigned long SDK::USkeletalMesh::bEnableClothLineChecks

◆ bEnableClothOrthoBendConstraints

unsigned long SDK::USkeletalMesh::bEnableClothOrthoBendConstraints

◆ bEnableClothPressure

unsigned long SDK::USkeletalMesh::bEnableClothPressure

◆ bEnableClothSelfCollision

unsigned long SDK::USkeletalMesh::bEnableClothSelfCollision

◆ bEnableClothTearing

unsigned long SDK::USkeletalMesh::bEnableClothTearing

◆ bEnableClothTwoWayCollision

unsigned long SDK::USkeletalMesh::bEnableClothTwoWayCollision

◆ bEnableSoftBodyDamping

unsigned long SDK::USkeletalMesh::bEnableSoftBodyDamping

◆ bEnableSoftBodyLineChecks

unsigned long SDK::USkeletalMesh::bEnableSoftBodyLineChecks

◆ bEnableSoftBodySelfCollision

unsigned long SDK::USkeletalMesh::bEnableSoftBodySelfCollision

◆ bEnableSoftBodyTwoWayCollision

unsigned long SDK::USkeletalMesh::bEnableSoftBodyTwoWayCollision

◆ bEnableValidBounds

unsigned long SDK::USkeletalMesh::bEnableValidBounds

◆ bForceCPUSkinning

unsigned long SDK::USkeletalMesh::bForceCPUSkinning

◆ bForceNoWelding

unsigned long SDK::USkeletalMesh::bForceNoWelding

◆ bHardStretchLimit

unsigned long SDK::USkeletalMesh::bHardStretchLimit

◆ bHasBeenSimplified

unsigned long SDK::USkeletalMesh::bHasBeenSimplified

◆ bHasVertexColors

unsigned long SDK::USkeletalMesh::bHasVertexColors

◆ bLimitClothToAnimMesh

unsigned long SDK::USkeletalMesh::bLimitClothToAnimMesh

◆ BoneBreakNames

TArray<struct FString> SDK::USkeletalMesh::BoneBreakNames

◆ BoneBreakOptions

TArray<TEnumAsByte<EBoneBreakOption> > SDK::USkeletalMesh::BoneBreakOptions

◆ Bounds

struct FBoxSphereBounds SDK::USkeletalMesh::Bounds

◆ BoundsPreviewAsset

class UPhysicsAsset* SDK::USkeletalMesh::BoundsPreviewAsset

◆ bPerPolyUseSoftWeighting

unsigned long SDK::USkeletalMesh::bPerPolyUseSoftWeighting

◆ bSoftBodyIsoSurface

unsigned long SDK::USkeletalMesh::bSoftBodyIsoSurface

◆ bUseClothCOMDamping

unsigned long SDK::USkeletalMesh::bUseClothCOMDamping

◆ bUseClothingAssetMaterial

unsigned long SDK::USkeletalMesh::bUseClothingAssetMaterial

◆ bUseFullPrecisionUVs

unsigned long SDK::USkeletalMesh::bUseFullPrecisionUVs

◆ bUseSimpleBoxCollision

unsigned long SDK::USkeletalMesh::bUseSimpleBoxCollision

◆ bUseSimpleLineCollision

unsigned long SDK::USkeletalMesh::bUseSimpleLineCollision

◆ bUseSoftBodyCOMDamping

unsigned long SDK::USkeletalMesh::bUseSoftBodyCOMDamping

◆ CachedSoftBodyMeshes

TArray<struct FPointer> SDK::USkeletalMesh::CachedSoftBodyMeshes

◆ CachedSoftBodyMeshScales

TArray<float> SDK::USkeletalMesh::CachedSoftBodyMeshScales

◆ CachedStreamingTextureFactors

TArray<float> SDK::USkeletalMesh::CachedStreamingTextureFactors

◆ ClothAttachmentResponseCoefficient

float SDK::USkeletalMesh::ClothAttachmentResponseCoefficient

◆ ClothAttachmentTearFactor

float SDK::USkeletalMesh::ClothAttachmentTearFactor

◆ ClothBendStiffness

float SDK::USkeletalMesh::ClothBendStiffness

◆ ClothBones

TArray<struct FName> SDK::USkeletalMesh::ClothBones

◆ ClothCollisionResponseCoefficient

float SDK::USkeletalMesh::ClothCollisionResponseCoefficient

◆ ClothDamping

float SDK::USkeletalMesh::ClothDamping

◆ ClothDensity

float SDK::USkeletalMesh::ClothDensity

◆ ClothFriction

float SDK::USkeletalMesh::ClothFriction

◆ ClothHierarchicalIterations

int SDK::USkeletalMesh::ClothHierarchicalIterations

◆ ClothHierarchyLevels

int SDK::USkeletalMesh::ClothHierarchyLevels

◆ ClothIndexBuffer

TArray<int> SDK::USkeletalMesh::ClothIndexBuffer

◆ ClothingAssets

TArray<class UApexClothingAsset*> SDK::USkeletalMesh::ClothingAssets

◆ ClothingLodMap

TArray<struct FApexClothingAssetInfo> SDK::USkeletalMesh::ClothingLodMap

◆ ClothIterations

int SDK::USkeletalMesh::ClothIterations

◆ ClothMesh

TArray<struct FPointer> SDK::USkeletalMesh::ClothMesh

◆ ClothMeshScale

TArray<float> SDK::USkeletalMesh::ClothMeshScale

◆ ClothMetalImpulseThreshold

float SDK::USkeletalMesh::ClothMetalImpulseThreshold

◆ ClothMetalMaxDeformationDistance

float SDK::USkeletalMesh::ClothMetalMaxDeformationDistance

◆ ClothMetalPenetrationDepth

float SDK::USkeletalMesh::ClothMetalPenetrationDepth

◆ ClothMovementScale

TArray<float> SDK::USkeletalMesh::ClothMovementScale

◆ ClothMovementScaleGenMode

TEnumAsByte<EClothMovementScaleGen> SDK::USkeletalMesh::ClothMovementScaleGenMode

◆ ClothPressure

float SDK::USkeletalMesh::ClothPressure

◆ ClothRelativeGridSpacing

float SDK::USkeletalMesh::ClothRelativeGridSpacing

◆ ClothSleepLinearVelocity

float SDK::USkeletalMesh::ClothSleepLinearVelocity

◆ ClothSpecialBones

TArray<struct FClothSpecialBoneInfo> SDK::USkeletalMesh::ClothSpecialBones

◆ ClothStretchStiffness

float SDK::USkeletalMesh::ClothStretchStiffness

◆ ClothTearFactor

float SDK::USkeletalMesh::ClothTearFactor

◆ ClothTearReserve

int SDK::USkeletalMesh::ClothTearReserve

◆ ClothThickness

float SDK::USkeletalMesh::ClothThickness

◆ ClothToAnimMeshMaxDist

float SDK::USkeletalMesh::ClothToAnimMeshMaxDist

◆ ClothToGraphicsVertMap

TArray<int> SDK::USkeletalMesh::ClothToGraphicsVertMap

◆ ClothTornTriMap

struct FMap_Mirror SDK::USkeletalMesh::ClothTornTriMap

◆ ClothWeldedIndices

TArray<int> SDK::USkeletalMesh::ClothWeldedIndices

◆ ClothWeldingDomain

int SDK::USkeletalMesh::ClothWeldingDomain

◆ ClothWeldingMap

TArray<int> SDK::USkeletalMesh::ClothWeldingMap

◆ FaceFXAsset

class UFaceFXAsset* SDK::USkeletalMesh::FaceFXAsset

◆ FloorConformType

TEnumAsByte<EFloorConformType> SDK::USkeletalMesh::FloorConformType

◆ GraphicsIndexIsCloth

TArray<unsigned long> SDK::USkeletalMesh::GraphicsIndexIsCloth

◆ HardStretchLimitFactor

float SDK::USkeletalMesh::HardStretchLimitFactor

◆ LODBiasPC

int SDK::USkeletalMesh::LODBiasPC

◆ LODBiasPS3

int SDK::USkeletalMesh::LODBiasPS3

◆ LODBiasXbox360

int SDK::USkeletalMesh::LODBiasXbox360

◆ LODInfo

TArray<struct FSkeletalMeshLODInfo> SDK::USkeletalMesh::LODInfo

◆ LODModelOffsetInFileList

TArray<int> SDK::USkeletalMesh::LODModelOffsetInFileList

◆ LODModels

struct FIndirectArray_Mirror SDK::USkeletalMesh::LODModels

◆ Materials

TArray<class UMaterialInterface*> SDK::USkeletalMesh::Materials

◆ NumFreeClothVerts

int SDK::USkeletalMesh::NumFreeClothVerts

◆ OptimizationSettings

TArray<struct FSkeletalMeshOptimizationSettings> SDK::USkeletalMesh::OptimizationSettings

◆ Origin

struct FVector SDK::USkeletalMesh::Origin

◆ PerPolyBoneKDOPs

TArray<int> SDK::USkeletalMesh::PerPolyBoneKDOPs

◆ PerPolyCollisionBones

TArray<struct FName> SDK::USkeletalMesh::PerPolyCollisionBones

◆ PreviewEFArchetype

class UObject* SDK::USkeletalMesh::PreviewEFArchetype

◆ PreviewEFEffect

TArray<class UObject*> SDK::USkeletalMesh::PreviewEFEffect

◆ PreviewMorphSets

TArray<class UMorphTargetSet*> SDK::USkeletalMesh::PreviewMorphSets

◆ RefBasesInvMatrix

TArray<struct FBoneAtom> SDK::USkeletalMesh::RefBasesInvMatrix

◆ RefSkeleton

TArray<int> SDK::USkeletalMesh::RefSkeleton

◆ ReleaseResourcesFence

int SDK::USkeletalMesh::ReleaseResourcesFence

◆ RotOrigin

struct FRotator SDK::USkeletalMesh::RotOrigin

◆ SkeletalDepth

int SDK::USkeletalMesh::SkeletalDepth

◆ SkelMeshRUID

struct FQWord SDK::USkeletalMesh::SkelMeshRUID

◆ SkelMirrorAxis

TEnumAsByte<EAxis> SDK::USkeletalMesh::SkelMirrorAxis

◆ SkelMirrorFlipAxis

TEnumAsByte<EAxis> SDK::USkeletalMesh::SkelMirrorFlipAxis

◆ SkelMirrorTable

TArray<struct FBoneMirrorInfo> SDK::USkeletalMesh::SkelMirrorTable

◆ Sockets

TArray<class USkeletalMeshSocket*> SDK::USkeletalMesh::Sockets

◆ SoftBodyAttachmentResponse

float SDK::USkeletalMesh::SoftBodyAttachmentResponse

◆ SoftBodyAttachmentTearFactor

float SDK::USkeletalMesh::SoftBodyAttachmentTearFactor

◆ SoftBodyAttachmentThreshold

float SDK::USkeletalMesh::SoftBodyAttachmentThreshold

◆ SoftBodyBones

TArray<struct FName> SDK::USkeletalMesh::SoftBodyBones

◆ SoftBodyCollisionResponse

float SDK::USkeletalMesh::SoftBodyCollisionResponse

◆ SoftBodyDamping

float SDK::USkeletalMesh::SoftBodyDamping

◆ SoftBodyDensity

float SDK::USkeletalMesh::SoftBodyDensity

◆ SoftBodyDetailLevel

float SDK::USkeletalMesh::SoftBodyDetailLevel

◆ SoftBodyFriction

float SDK::USkeletalMesh::SoftBodyFriction

◆ SoftBodyParticleRadius

float SDK::USkeletalMesh::SoftBodyParticleRadius

◆ SoftBodyRelativeGridSpacing

float SDK::USkeletalMesh::SoftBodyRelativeGridSpacing

◆ SoftBodySleepLinearVelocity

float SDK::USkeletalMesh::SoftBodySleepLinearVelocity

◆ SoftBodySolverIterations

int SDK::USkeletalMesh::SoftBodySolverIterations

◆ SoftBodySpecialBones

TArray<struct FSoftBodySpecialBoneInfo> SDK::USkeletalMesh::SoftBodySpecialBones

◆ SoftBodyStretchingStiffness

float SDK::USkeletalMesh::SoftBodyStretchingStiffness

◆ SoftBodySubdivisionLevel

int SDK::USkeletalMesh::SoftBodySubdivisionLevel

◆ SoftBodySurfaceIndices

TArray<int> SDK::USkeletalMesh::SoftBodySurfaceIndices

◆ SoftBodySurfaceToGraphicsVertMap

TArray<int> SDK::USkeletalMesh::SoftBodySurfaceToGraphicsVertMap

◆ SoftBodyTetraIndices

TArray<int> SDK::USkeletalMesh::SoftBodyTetraIndices

◆ SoftBodyTetraLinks

TArray<struct FSoftBodyTetraLink> SDK::USkeletalMesh::SoftBodyTetraLinks

◆ SoftBodyTetraVertsUnscaled

TArray<struct FVector> SDK::USkeletalMesh::SoftBodyTetraVertsUnscaled

◆ SoftBodyVolumeStiffness

float SDK::USkeletalMesh::SoftBodyVolumeStiffness

◆ SourceData

struct FPointer SDK::USkeletalMesh::SourceData

◆ SourceFilePath

struct FString SDK::USkeletalMesh::SourceFilePath

◆ SourceFileTimestamp

struct FString SDK::USkeletalMesh::SourceFileTimestamp

◆ SourcePathNameIfMerged

struct FName SDK::USkeletalMesh::SourcePathNameIfMerged

◆ StreamingDistanceMultiplier

float SDK::USkeletalMesh::StreamingDistanceMultiplier

◆ UnknownData00

unsigned char SDK::USkeletalMesh::UnknownData00[0x48]

◆ UnknownData01

unsigned char SDK::USkeletalMesh::UnknownData01[0x2]

◆ UnknownData02

unsigned char SDK::USkeletalMesh::UnknownData02[0x3]

◆ UnknownData03

unsigned char SDK::USkeletalMesh::UnknownData03[0x3]

◆ ValidBoundsMax

struct FVector SDK::USkeletalMesh::ValidBoundsMax

◆ ValidBoundsMin

struct FVector SDK::USkeletalMesh::ValidBoundsMin

The documentation for this class was generated from the following file: