Lost Ark SDK  1.148.153.0
SDK::UParticleSystemComponent Class Reference

#include <LA_Engine_classes.hpp>

Inheritance diagram for SDK::UParticleSystemComponent:
Collaboration diagram for SDK::UParticleSystemComponent:

Public Member Functions

void ActivateParticleSystemSound ()
 
void TickPlaySound ()
 
void SetStopSpawning (int InEmitterIndex, bool bInStopSpawning)
 
void ResetToDefaults ()
 
void SetActive (bool bNowActive, bool bFlagAsJustAttached)
 
void ClearParameter (const struct FName &ParameterName, TEnumAsByte< EParticleSysParamType > ParameterType)
 
bool GetComponentParameter (const struct FName &InName, class UComponent **OutComponent)
 
bool GetMaterialParameter (const struct FName &InName, class UMaterialInterface **OutMaterial)
 
bool GetActorParameter (const struct FName &InName, class AActor **OutActor)
 
bool GetColorParameter (const struct FName &InName, struct FColor *OutColor)
 
bool GetVectorParameter (const struct FName &InName, struct FVector *OutVector)
 
bool GetFloatParameter (const struct FName &InName, float *OutFloat)
 
void SetSocketParameter (const struct FName &ParameterName, const struct FName &Param, bool ParamUseBone)
 
void SetComponentParameter (const struct FName &ParameterName, class UComponent *Param)
 
void SetMaterialParameter (const struct FName &ParameterName, class UMaterialInterface *Param)
 
void SetActorParameter (const struct FName &ParameterName, class AActor *Param)
 
void SetColorParameter (const struct FName &ParameterName, const struct FColor &Param)
 
void SetVectorRandParameter (const struct FName &ParameterName, struct FVector *Param, struct FVector *ParamLow)
 
void SetVectorParameter (const struct FName &ParameterName, const struct FVector &Param)
 
void SetFloatRandParameter (const struct FName &ParameterName, float Param, float ParamLow)
 
void SetFloatParameter (const struct FName &ParameterName, float Param)
 
int GetEditorLODLevel ()
 
int GetLODLevel ()
 
void SetEditorLODLevel (int InLODLevel)
 
void SetLODLevel (int InLODLevel)
 
bool SystemHasCompleted ()
 
float GetMaxLifespan ()
 
int DetermineLODLevelForLocation (struct FVector *EffectLocation)
 
void SetBeamTargetStrength (int EmitterIndex, float NewTargetStrength, int TargetIndex)
 
void SetBeamTargetTangent (int EmitterIndex, const struct FVector &NewTangentPoint, int TargetIndex)
 
void SetBeamTargetPoint (int EmitterIndex, const struct FVector &NewTargetPoint, int TargetIndex)
 
void SetBeamSourceStrength (int EmitterIndex, float NewSourceStrength, int SourceIndex)
 
void SetBeamSourceTangent (int EmitterIndex, const struct FVector &NewTangentPoint, int SourceIndex)
 
void SetBeamSourcePoint (int EmitterIndex, const struct FVector &NewSourcePoint, int SourceIndex)
 
void SetBeamDistance (int EmitterIndex, float Distance)
 
void SetBeamEndPoint (int EmitterIndex, const struct FVector &NewEndPoint)
 
void SetBeamTessellationFactor (int EmitterIndex, float NewFactor)
 
void SetBeamType (int EmitterIndex, int NewMethod)
 
void RewindEmitterInstances ()
 
void RewindEmitterInstance (int EmitterIndex)
 
void SetKillOnCompleted (int EmitterIndex, bool bKill)
 
void SetKillOnDeactivate (int EmitterIndex, bool bKill)
 
bool GetSkipBoundsUpdate ()
 
void SetSkipBoundsUpdate (bool bInSkipBoundsUpdate)
 
bool GetSkipUpdateDynamicDataDuringTick ()
 
void SetSkipUpdateDynamicDataDuringTick (bool bInSkipUpdateDynamicDataDuringTick)
 
void KillParticlesInEmitter (const struct FName &InEmitterName)
 
void KillParticlesForced ()
 
void DeactivateSystem ()
 
void ActivateSystem (bool bFlagAsJustAttached)
 
void SetTemplate (class UParticleSystem *NewTemplate)
 
void OnSystemFinished (class UParticleSystemComponent *PSystem)
 
- Public Member Functions inherited from SDK::UPrimitiveComponent
void SetPPOutlineWidth (float Width)
 
void SetPPOutlineColor (const struct FVector &InColor)
 
void SetPPOutline (bool bEnable)
 
void SetOccludedOutlineColor (const struct FVector &InColor, float InScale)
 
void SetOccludedOutlineWidth (float Width)
 
void SetOccludedOutline (bool bEnable, float Width)
 
void SetOccludeState (bool bEnable)
 
TEnumAsByte< EGJKResultClosestPointOnComponentToComponent (class UPrimitiveComponent **OtherComponent, struct FVector *PointOnComponentA, struct FVector *PointOnComponentB)
 
TEnumAsByte< EGJKResultClosestPointOnComponentToPoint (struct FVector *POI, struct FVector *Extent, struct FVector *OutPointA, struct FVector *OutPointB)
 
struct FRotator GetRotation ()
 
struct FVector GetPosition ()
 
void SetAbsolute (bool NewAbsoluteTranslation, bool NewAbsoluteRotation, bool NewAbsoluteScale)
 
void SetScale3D (const struct FVector &NewScale3D)
 
void SetScale (float NewScale)
 
void SetRotation (const struct FRotator &NewRotation)
 
void SetTranslation (const struct FVector &NewTranslation)
 
void SetActorCollision (bool NewCollideActors, bool NewBlockActors, bool NewAlwaysCheckCollision)
 
void SetTraceBlocking (bool NewBlockZeroExtent, bool NewBlockNonZeroExtent)
 
void SetViewOwnerDepthPriorityGroup (bool bNewUseViewOwnerDepthPriorityGroup, TEnumAsByte< ESceneDepthPriorityGroup > NewViewOwnerDepthPriorityGroup)
 
void SetDepthPriorityGroup (TEnumAsByte< ESceneDepthPriorityGroup > NewDepthPriorityGroup)
 
void SetLightingChannels (const struct FLightingChannelContainer &NewLightingChannels)
 
void SetCullDistance (float NewCullDistance)
 
void SetLightEnvironment (class ULightEnvironmentComponent *NewLightEnvironment)
 
void SetShadowParent (class UPrimitiveComponent *NewShadowParent)
 
void SetIgnoreOwnerHidden (bool bNewIgnoreOwnerHidden)
 
void SetOnlyOwnerSee (bool bNewOnlyOwnerSee)
 
void SetOwnerNoSee (bool bNewOwnerNoSee)
 
void SetHidden (bool NewHidden)
 
bool ShouldComponentAddToScene ()
 
void SetRBDominanceGroup (unsigned char InDomGroup)
 
class URB_BodyInstanceGetRootBodyInstance ()
 
void SetPhysMaterialOverride (class UPhysicalMaterial *NewPhysMaterial)
 
void InitRBPhys ()
 
void SetNotifyRigidBodyCollision (bool bNewNotifyRigidBodyCollision)
 
void SetRBChannel (TEnumAsByte< ERBCollisionChannel > Channel)
 
void SetRBCollisionChannels (const struct FRBCollisionChannelContainer &Channels)
 
void SetRBCollidesWithChannel (TEnumAsByte< ERBCollisionChannel > Channel, bool bNewCollides)
 
void SetBlockRigidBody (bool bNewBlockRigidBody)
 
bool RigidBodyIsAwake (const struct FName &BoneName)
 
void PutRigidBodyToSleep (const struct FName &BoneName)
 
void WakeRigidBody (const struct FName &BoneName)
 
void SetRBRotation (const struct FRotator &NewRot, const struct FName &BoneName)
 
void SetRBPosition (const struct FVector &NewPos, const struct FName &BoneName)
 
void RetardRBLinearVelocity (const struct FVector &RetardDir, float VelScale)
 
void SetRBAngularVelocity (const struct FVector &NewAngVel, bool bAddToCurrent)
 
void SetRBLinearVelocity (const struct FVector &NewVel, bool bAddToCurrent)
 
void AddTorque (const struct FVector &Torque, const struct FName &BoneName)
 
void AddRadialForce (const struct FVector &Origin, float Radius, float Strength, TEnumAsByte< ERadialImpulseFalloff > Falloff)
 
void AddForce (const struct FVector &Force, const struct FVector &Position, const struct FName &BoneName)
 
void AddRadialImpulse (const struct FVector &Origin, float Radius, float Strength, TEnumAsByte< ERadialImpulseFalloff > Falloff, bool bVelChange)
 
void AddImpulse (const struct FVector &Impulse, const struct FVector &Position, const struct FName &BoneName, bool bVelChange)
 
- Public Member Functions inherited from SDK::UActorComponent
void DetachFromAny ()
 
void ForceUpdate (bool bTransformOnly)
 
void SetComponentRBFixed (bool bFixed)
 
void SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup)
 
- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObjectSTATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObjectSTATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FStringSTATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UPrimitiveComponent
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UActorComponent
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UComponent
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClassFindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClassStaticClass ()
 

Public Attributes

class UParticleSystemTemplate
 
class UClassLightEnvironmentClass
 
class AActorLightEnvironmentSharedInstigator
 
int MaxLightEnvironmentPooledReuses
 
TArray< struct FPointerEmitterInstances
 
struct FVector lock_axis_up_vector_
 
TArray< class UStaticMeshComponent * > SMComponents
 
TArray< class UMaterialInterface * > SMMaterialInterfaces
 
TArray< class USkeletalMeshComponent * > SkelMeshComponents
 
TArray< struct FViewParticleEmitterInstanceMotionBlurInfoViewMBInfoArray
 
unsigned long bAutoActivate: 1
 
unsigned long bWasCompleted: 1
 
unsigned long bSuppressSpawning: 1
 
unsigned long bWasDeactivated: 1
 
unsigned long bResetOnDetach: 1
 
unsigned long bUpdateOnDedicatedServer: 1
 
unsigned long bJustAttached: 1
 
unsigned long bIsActive: 1
 
unsigned long bHasBeenActivated: 1
 
unsigned long bWarmingUp: 1
 
unsigned long bIsCachedInPool: 1
 
unsigned long bOverrideLODMethod: 1
 
unsigned long bSkipUpdateDynamicDataDuringTick: 1
 
unsigned long bSkipBoundsUpdate: 1
 
unsigned long bUpdateComponentInTick: 1
 
unsigned long bDeferredBeamUpdate: 1
 
unsigned long bForcedInActive: 1
 
unsigned long bIsWarmingUp: 1
 
unsigned long bIsViewRelevanceDirty: 1
 
unsigned long bRecacheViewRelevance: 1
 
unsigned long bLODUpdatePending: 1
 
unsigned long bSkipSpawnCountCheck: 1
 
unsigned long bLoopSound: 1
 
unsigned long bSwitchCharacterAKEvent: 1
 
unsigned long bDoStopUpdate: 1
 
unsigned long bAlwayDecalUpdate: 1
 
unsigned long bNeedModifyFirstFramePartSysVelocity: 1
 
unsigned long bEFParticleLODApply: 1
 
unsigned long bUseOcclusionCulling: 1
 
TArray< struct FParticleSysParamInstanceParameters
 
struct FVector OldPosition
 
struct FVector PartSysVelocity
 
float WarmupTime
 
float WarmupTickRate
 
int LODLevel
 
float SecondsBeforeInactive
 
float TimeSinceLastForceUpdateTransform
 
float MaxTimeBeforeForceUpdateTransform
 
int EditorLODLevel
 
int EditorDetailMode
 
float AccumTickTime
 
TEnumAsByte< EParticleSystemLODMethodLODMethod
 
TEnumAsByte< EParticleReplayStateReplayState
 
unsigned char UnknownData00 [0x2]
 
TArray< struct FMaterialViewRelevanceCachedViewRelevanceFlags
 
TArray< class UParticleSystemReplay * > ReplayClips
 
int ReplayClipIDNumber
 
int ReplayFrameIndex
 
float AccumLODDistanceCheckTime
 
TArray< struct FParticleEventSpawnDataSpawnEvents
 
TArray< struct FParticleEventDeathDataDeathEvents
 
TArray< struct FParticleEventCollideDataCollisionEvents
 
TArray< struct FParticleEventKismetDataKismetEvents
 
TArray< struct FParticleEventAttractorCollideDataAttractorCollisionEvents
 
struct FPointer ReleaseResourcesFence
 
float CustomTimeDilation
 
float EmitterDelay
 
class UAkEventAkEvent
 
int iLastPlaySoundLoopCount
 
class UPostProcessChainPPChain
 
int EFPSpawnIndex
 
int EFDesiredLODLevel
 
class AActorPrimitiveRenderMaskOwner
 
struct FScriptDelegate __OnSystemFinished__Delegate
 
- Public Attributes inherited from SDK::UPrimitiveComponent
int Tag
 
struct FBoxSphereBounds Bounds
 
struct FPointer SceneInfo
 
int DetachFence
 
float LocalToWorldDeterminant
 
unsigned char UnknownData00 [0x4]
 
struct FMatrix LocalToWorld
 
int MotionBlurInfoIndex
 
TArray< struct FPointerDecalList
 
TArray< class UDecalComponent * > DecalsToReattach
 
class UPrimitiveComponentShadowParent
 
class UPrimitiveComponentReplacementPrimitive
 
class UFogVolumeDensityComponentFogVolumeComponent
 
class ULightComponentOverrideLightComponent
 
class ULightEnvironmentComponentLightEnvironment
 
class ULightEnvironmentComponentPreviousLightEnvironment
 
float MinDrawDistance
 
float MassiveLODDistance
 
float MaxDrawDistance
 
float CachedMaxDrawDistance
 
float MotionBlurInstanceScale
 
float CullDistance
 
float CachedCullDistance
 
TEnumAsByte< ESceneDepthPriorityGroupDepthPriorityGroup
 
TEnumAsByte< ESceneDepthPriorityGroupViewOwnerDepthPriorityGroup
 
TEnumAsByte< EDetailModeDetailMode
 
TEnumAsByte< ERBCollisionChannelRBChannel
 
unsigned char RBDominanceGroup
 
unsigned char PreviewEnvironmentShadowing
 
unsigned char UnknownData01 [0x2]
 
unsigned long bUseViewOwnerDepthPriorityGroup: 1
 
unsigned long bAllowCullDistanceVolume: 1
 
unsigned long HiddenGame: 1
 
unsigned long HiddenEditor: 1
 
unsigned long bOwnerNoSee: 1
 
unsigned long bOnlyOwnerSee: 1
 
unsigned long bIgnoreOwnerHidden: 1
 
unsigned long bUseAsOccluder: 1
 
unsigned long bAllowApproximateOcclusion: 1
 
unsigned long bFirstFrameOcclusion: 1
 
unsigned long bIgnoreNearPlaneIntersection: 1
 
unsigned long bSelectable: 1
 
unsigned long bForceMipStreaming: 1
 
unsigned long bAcceptsDecals: 1
 
unsigned long bAcceptsDecalsDuringGameplay: 1
 
unsigned long bAcceptsStaticDecals: 1
 
unsigned long bAcceptsDynamicDecals: 1
 
unsigned long bIsRefreshingDecals: 1
 
unsigned long bAllowDecalAutomaticReAttach: 1
 
unsigned long bUsePerInstanceHitProxies: 1
 
unsigned long CastShadow: 1
 
unsigned long bForceDirectLightMap: 1
 
unsigned long bCastDynamicShadow: 1
 
unsigned long bCastStaticShadow: 1
 
unsigned long bSelfShadowOnly: 1
 
unsigned long bNoModSelfShadow: 1
 
unsigned long bAcceptsDynamicDominantLightShadows: 1
 
unsigned long bCastHiddenShadow: 1
 
unsigned long bCastShadowAsTwoSided: 1
 
unsigned long bAcceptsLights: 1
 
unsigned long bAcceptsDynamicLights: 1
 
unsigned long bUseOnePassLightingOnTranslucency: 1
 
unsigned long bUsePrecomputedShadows: 1
 
unsigned long bHasExplicitShadowParent: 1
 
unsigned long bAllowAmbientOcclusion: 1
 
unsigned long CollideActors: 1
 
unsigned long AlwaysCheckCollision: 1
 
unsigned long BlockActors: 1
 
unsigned long BlockZeroExtent: 1
 
unsigned long BlockNonZeroExtent: 1
 
unsigned long CanBlockCamera: 1
 
unsigned long BlockRigidBody: 1
 
unsigned long bBlockFootPlacement: 1
 
unsigned long bDisableAllRigidBody: 1
 
unsigned long bSkipRBGeomCreation: 1
 
unsigned long bNotifyRigidBodyCollision: 1
 
unsigned long bFluidDrain: 1
 
unsigned long bFluidTwoWay: 1
 
unsigned long bIgnoreRadialImpulse: 1
 
unsigned long bIgnoreRadialForce: 1
 
unsigned long bIgnoreForceField: 1
 
unsigned long bUseCompartment: 1
 
unsigned long AlwaysLoadOnClient: 1
 
unsigned long AlwaysLoadOnServer: 1
 
unsigned long bIgnoreHiddenActorsMembership: 1
 
unsigned long AbsoluteTranslation: 1
 
unsigned long AbsoluteRotation: 1
 
unsigned long AbsoluteScale: 1
 
unsigned long bAllowShadowFade: 1
 
unsigned long bSupportedOnMobile: 1
 
unsigned long bWasSNFiltered: 1
 
TArray< int > OctreeNodes
 
int TranslucencySortPriority
 
int PhysicsCompartmentIndex
 
int VisibilityId
 
struct FLightingChannelContainer LightingChannels
 
struct FRBCollisionChannelContainer RBCollideWithChannels
 
class UPhysicalMaterialPhysMaterialOverride
 
class URB_BodyInstanceBodyInstance
 
unsigned char UnknownData02 [0xC]
 
struct FMatrix CachedParentToWorld
 
struct FVector Translation
 
struct FRotator Rotation
 
float Scale
 
struct FVector Scale3D
 
float BoundsScale
 
float LastSubmitTime
 
float LastRenderTime
 
unsigned long bOccludedPawnTranslucent: 1
 
unsigned long bOccludedPawnOutline: 1
 
unsigned long bOccludedOutline: 1
 
unsigned long bOccludeState: 1
 
unsigned long bPPOutline: 1
 
unsigned long bCloakMode: 1
 
unsigned long bForceSeparateTranslucency: 1
 
unsigned long bForceDisableCastDynamicShadow: 1
 
unsigned long bUsePerObjectShadowMerge: 1
 
TArray< class AActor * > TranslucentStaticMeshGroup
 
float OccludedOutlineWidth
 
struct FVector OccludedOutlineColor
 
float OccludedOutlineColorScale
 
struct FVector PPOutlineColor
 
float PPOutlineWidth
 
float fCloakAlpha
 
struct FColor CloakRimLightColor
 
struct FColor CloakAmbientGlowColor
 
float CloakSourceColorIntensity
 
TEnumAsByte< EPrimitveLookTypeExtendLookType
 
TEnumAsByte< EPrimitiveGameTypeExtendGameType
 
unsigned char UnknownData03 [0x2]
 
float ScriptRigidBodyCollisionThreshold
 
- Public Attributes inherited from SDK::UActorComponent
struct FPointer Scene
 
class AActorOwner
 
unsigned long bAttached: 1
 
unsigned long bTickInEditor: 1
 
unsigned long bNeedsReattach: 1
 
unsigned long bNeedsUpdateTransform: 1
 
unsigned long bAttachedToSkelComponent: 1
 
TEnumAsByte< ETickingGroupTickGroup
 
unsigned char UnknownData00 [0x3]
 
float AccumTickDeltaseconds
 
- Public Attributes inherited from SDK::UComponent
class UClassTemplateOwnerClass
 
struct FName TemplateName
 
- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObjectLinker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObjectOuter
 
struct FName Name
 
class UClassClass
 
class UObjectObjectArchetype
 

Additional Inherited Members

- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ ActivateParticleSystemSound()

void SDK::UParticleSystemComponent::ActivateParticleSystemSound ( )

◆ ActivateSystem()

void SDK::UParticleSystemComponent::ActivateSystem ( bool  bFlagAsJustAttached)

◆ ClearParameter()

void SDK::UParticleSystemComponent::ClearParameter ( const struct FName ParameterName,
TEnumAsByte< EParticleSysParamType ParameterType 
)

◆ DeactivateSystem()

void SDK::UParticleSystemComponent::DeactivateSystem ( )

◆ DetermineLODLevelForLocation()

int SDK::UParticleSystemComponent::DetermineLODLevelForLocation ( struct FVector EffectLocation)

◆ GetActorParameter()

bool SDK::UParticleSystemComponent::GetActorParameter ( const struct FName InName,
class AActor **  OutActor 
)

◆ GetColorParameter()

bool SDK::UParticleSystemComponent::GetColorParameter ( const struct FName InName,
struct FColor OutColor 
)

◆ GetComponentParameter()

bool SDK::UParticleSystemComponent::GetComponentParameter ( const struct FName InName,
class UComponent **  OutComponent 
)

◆ GetEditorLODLevel()

int SDK::UParticleSystemComponent::GetEditorLODLevel ( )

◆ GetFloatParameter()

bool SDK::UParticleSystemComponent::GetFloatParameter ( const struct FName InName,
float *  OutFloat 
)

◆ GetLODLevel()

int SDK::UParticleSystemComponent::GetLODLevel ( )

◆ GetMaterialParameter()

bool SDK::UParticleSystemComponent::GetMaterialParameter ( const struct FName InName,
class UMaterialInterface **  OutMaterial 
)

◆ GetMaxLifespan()

float SDK::UParticleSystemComponent::GetMaxLifespan ( )

◆ GetSkipBoundsUpdate()

bool SDK::UParticleSystemComponent::GetSkipBoundsUpdate ( )

◆ GetSkipUpdateDynamicDataDuringTick()

bool SDK::UParticleSystemComponent::GetSkipUpdateDynamicDataDuringTick ( )

◆ GetVectorParameter()

bool SDK::UParticleSystemComponent::GetVectorParameter ( const struct FName InName,
struct FVector OutVector 
)

◆ KillParticlesForced()

void SDK::UParticleSystemComponent::KillParticlesForced ( )

◆ KillParticlesInEmitter()

void SDK::UParticleSystemComponent::KillParticlesInEmitter ( const struct FName InEmitterName)

◆ OnSystemFinished()

void SDK::UParticleSystemComponent::OnSystemFinished ( class UParticleSystemComponent PSystem)

◆ ResetToDefaults()

void SDK::UParticleSystemComponent::ResetToDefaults ( )

◆ RewindEmitterInstance()

void SDK::UParticleSystemComponent::RewindEmitterInstance ( int  EmitterIndex)

◆ RewindEmitterInstances()

void SDK::UParticleSystemComponent::RewindEmitterInstances ( )

◆ SetActive()

void SDK::UParticleSystemComponent::SetActive ( bool  bNowActive,
bool  bFlagAsJustAttached 
)

◆ SetActorParameter()

void SDK::UParticleSystemComponent::SetActorParameter ( const struct FName ParameterName,
class AActor Param 
)

◆ SetBeamDistance()

void SDK::UParticleSystemComponent::SetBeamDistance ( int  EmitterIndex,
float  Distance 
)

◆ SetBeamEndPoint()

void SDK::UParticleSystemComponent::SetBeamEndPoint ( int  EmitterIndex,
const struct FVector NewEndPoint 
)

◆ SetBeamSourcePoint()

void SDK::UParticleSystemComponent::SetBeamSourcePoint ( int  EmitterIndex,
const struct FVector NewSourcePoint,
int  SourceIndex 
)

◆ SetBeamSourceStrength()

void SDK::UParticleSystemComponent::SetBeamSourceStrength ( int  EmitterIndex,
float  NewSourceStrength,
int  SourceIndex 
)

◆ SetBeamSourceTangent()

void SDK::UParticleSystemComponent::SetBeamSourceTangent ( int  EmitterIndex,
const struct FVector NewTangentPoint,
int  SourceIndex 
)

◆ SetBeamTargetPoint()

void SDK::UParticleSystemComponent::SetBeamTargetPoint ( int  EmitterIndex,
const struct FVector NewTargetPoint,
int  TargetIndex 
)

◆ SetBeamTargetStrength()

void SDK::UParticleSystemComponent::SetBeamTargetStrength ( int  EmitterIndex,
float  NewTargetStrength,
int  TargetIndex 
)

◆ SetBeamTargetTangent()

void SDK::UParticleSystemComponent::SetBeamTargetTangent ( int  EmitterIndex,
const struct FVector NewTangentPoint,
int  TargetIndex 
)

◆ SetBeamTessellationFactor()

void SDK::UParticleSystemComponent::SetBeamTessellationFactor ( int  EmitterIndex,
float  NewFactor 
)

◆ SetBeamType()

void SDK::UParticleSystemComponent::SetBeamType ( int  EmitterIndex,
int  NewMethod 
)

◆ SetColorParameter()

void SDK::UParticleSystemComponent::SetColorParameter ( const struct FName ParameterName,
const struct FColor Param 
)

◆ SetComponentParameter()

void SDK::UParticleSystemComponent::SetComponentParameter ( const struct FName ParameterName,
class UComponent Param 
)

◆ SetEditorLODLevel()

void SDK::UParticleSystemComponent::SetEditorLODLevel ( int  InLODLevel)

◆ SetFloatParameter()

void SDK::UParticleSystemComponent::SetFloatParameter ( const struct FName ParameterName,
float  Param 
)

◆ SetFloatRandParameter()

void SDK::UParticleSystemComponent::SetFloatRandParameter ( const struct FName ParameterName,
float  Param,
float  ParamLow 
)

◆ SetKillOnCompleted()

void SDK::UParticleSystemComponent::SetKillOnCompleted ( int  EmitterIndex,
bool  bKill 
)

◆ SetKillOnDeactivate()

void SDK::UParticleSystemComponent::SetKillOnDeactivate ( int  EmitterIndex,
bool  bKill 
)

◆ SetLODLevel()

void SDK::UParticleSystemComponent::SetLODLevel ( int  InLODLevel)

◆ SetMaterialParameter()

void SDK::UParticleSystemComponent::SetMaterialParameter ( const struct FName ParameterName,
class UMaterialInterface Param 
)

◆ SetSkipBoundsUpdate()

void SDK::UParticleSystemComponent::SetSkipBoundsUpdate ( bool  bInSkipBoundsUpdate)

◆ SetSkipUpdateDynamicDataDuringTick()

void SDK::UParticleSystemComponent::SetSkipUpdateDynamicDataDuringTick ( bool  bInSkipUpdateDynamicDataDuringTick)

◆ SetSocketParameter()

void SDK::UParticleSystemComponent::SetSocketParameter ( const struct FName ParameterName,
const struct FName Param,
bool  ParamUseBone 
)

◆ SetStopSpawning()

void SDK::UParticleSystemComponent::SetStopSpawning ( int  InEmitterIndex,
bool  bInStopSpawning 
)

◆ SetTemplate()

void SDK::UParticleSystemComponent::SetTemplate ( class UParticleSystem NewTemplate)

◆ SetVectorParameter()

void SDK::UParticleSystemComponent::SetVectorParameter ( const struct FName ParameterName,
const struct FVector Param 
)

◆ SetVectorRandParameter()

void SDK::UParticleSystemComponent::SetVectorRandParameter ( const struct FName ParameterName,
struct FVector Param,
struct FVector ParamLow 
)

◆ StaticClass()

static UClass* SDK::UParticleSystemComponent::StaticClass ( )
inlinestatic
Here is the call graph for this function:

◆ SystemHasCompleted()

bool SDK::UParticleSystemComponent::SystemHasCompleted ( )

◆ TickPlaySound()

void SDK::UParticleSystemComponent::TickPlaySound ( )

Member Data Documentation

◆ __OnSystemFinished__Delegate

struct FScriptDelegate SDK::UParticleSystemComponent::__OnSystemFinished__Delegate

◆ AccumLODDistanceCheckTime

float SDK::UParticleSystemComponent::AccumLODDistanceCheckTime

◆ AccumTickTime

float SDK::UParticleSystemComponent::AccumTickTime

◆ AkEvent

class UAkEvent* SDK::UParticleSystemComponent::AkEvent

◆ AttractorCollisionEvents

TArray<struct FParticleEventAttractorCollideData> SDK::UParticleSystemComponent::AttractorCollisionEvents

◆ bAlwayDecalUpdate

unsigned long SDK::UParticleSystemComponent::bAlwayDecalUpdate

◆ bAutoActivate

unsigned long SDK::UParticleSystemComponent::bAutoActivate

◆ bDeferredBeamUpdate

unsigned long SDK::UParticleSystemComponent::bDeferredBeamUpdate

◆ bDoStopUpdate

unsigned long SDK::UParticleSystemComponent::bDoStopUpdate

◆ bEFParticleLODApply

unsigned long SDK::UParticleSystemComponent::bEFParticleLODApply

◆ bForcedInActive

unsigned long SDK::UParticleSystemComponent::bForcedInActive

◆ bHasBeenActivated

unsigned long SDK::UParticleSystemComponent::bHasBeenActivated

◆ bIsActive

unsigned long SDK::UParticleSystemComponent::bIsActive

◆ bIsCachedInPool

unsigned long SDK::UParticleSystemComponent::bIsCachedInPool

◆ bIsViewRelevanceDirty

unsigned long SDK::UParticleSystemComponent::bIsViewRelevanceDirty

◆ bIsWarmingUp

unsigned long SDK::UParticleSystemComponent::bIsWarmingUp

◆ bJustAttached

unsigned long SDK::UParticleSystemComponent::bJustAttached

◆ bLODUpdatePending

unsigned long SDK::UParticleSystemComponent::bLODUpdatePending

◆ bLoopSound

unsigned long SDK::UParticleSystemComponent::bLoopSound

◆ bNeedModifyFirstFramePartSysVelocity

unsigned long SDK::UParticleSystemComponent::bNeedModifyFirstFramePartSysVelocity

◆ bOverrideLODMethod

unsigned long SDK::UParticleSystemComponent::bOverrideLODMethod

◆ bRecacheViewRelevance

unsigned long SDK::UParticleSystemComponent::bRecacheViewRelevance

◆ bResetOnDetach

unsigned long SDK::UParticleSystemComponent::bResetOnDetach

◆ bSkipBoundsUpdate

unsigned long SDK::UParticleSystemComponent::bSkipBoundsUpdate

◆ bSkipSpawnCountCheck

unsigned long SDK::UParticleSystemComponent::bSkipSpawnCountCheck

◆ bSkipUpdateDynamicDataDuringTick

unsigned long SDK::UParticleSystemComponent::bSkipUpdateDynamicDataDuringTick

◆ bSuppressSpawning

unsigned long SDK::UParticleSystemComponent::bSuppressSpawning

◆ bSwitchCharacterAKEvent

unsigned long SDK::UParticleSystemComponent::bSwitchCharacterAKEvent

◆ bUpdateComponentInTick

unsigned long SDK::UParticleSystemComponent::bUpdateComponentInTick

◆ bUpdateOnDedicatedServer

unsigned long SDK::UParticleSystemComponent::bUpdateOnDedicatedServer

◆ bUseOcclusionCulling

unsigned long SDK::UParticleSystemComponent::bUseOcclusionCulling

◆ bWarmingUp

unsigned long SDK::UParticleSystemComponent::bWarmingUp

◆ bWasCompleted

unsigned long SDK::UParticleSystemComponent::bWasCompleted

◆ bWasDeactivated

unsigned long SDK::UParticleSystemComponent::bWasDeactivated

◆ CachedViewRelevanceFlags

TArray<struct FMaterialViewRelevance> SDK::UParticleSystemComponent::CachedViewRelevanceFlags

◆ CollisionEvents

TArray<struct FParticleEventCollideData> SDK::UParticleSystemComponent::CollisionEvents

◆ CustomTimeDilation

float SDK::UParticleSystemComponent::CustomTimeDilation

◆ DeathEvents

TArray<struct FParticleEventDeathData> SDK::UParticleSystemComponent::DeathEvents

◆ EditorDetailMode

int SDK::UParticleSystemComponent::EditorDetailMode

◆ EditorLODLevel

int SDK::UParticleSystemComponent::EditorLODLevel

◆ EFDesiredLODLevel

int SDK::UParticleSystemComponent::EFDesiredLODLevel

◆ EFPSpawnIndex

int SDK::UParticleSystemComponent::EFPSpawnIndex

◆ EmitterDelay

float SDK::UParticleSystemComponent::EmitterDelay

◆ EmitterInstances

TArray<struct FPointer> SDK::UParticleSystemComponent::EmitterInstances

◆ iLastPlaySoundLoopCount

int SDK::UParticleSystemComponent::iLastPlaySoundLoopCount

◆ InstanceParameters

TArray<struct FParticleSysParam> SDK::UParticleSystemComponent::InstanceParameters

◆ KismetEvents

TArray<struct FParticleEventKismetData> SDK::UParticleSystemComponent::KismetEvents

◆ LightEnvironmentClass

class UClass* SDK::UParticleSystemComponent::LightEnvironmentClass

◆ LightEnvironmentSharedInstigator

class AActor* SDK::UParticleSystemComponent::LightEnvironmentSharedInstigator

◆ lock_axis_up_vector_

struct FVector SDK::UParticleSystemComponent::lock_axis_up_vector_

◆ LODLevel

int SDK::UParticleSystemComponent::LODLevel

◆ LODMethod

TEnumAsByte<EParticleSystemLODMethod> SDK::UParticleSystemComponent::LODMethod

◆ MaxLightEnvironmentPooledReuses

int SDK::UParticleSystemComponent::MaxLightEnvironmentPooledReuses

◆ MaxTimeBeforeForceUpdateTransform

float SDK::UParticleSystemComponent::MaxTimeBeforeForceUpdateTransform

◆ OldPosition

struct FVector SDK::UParticleSystemComponent::OldPosition

◆ PartSysVelocity

struct FVector SDK::UParticleSystemComponent::PartSysVelocity

◆ PPChain

class UPostProcessChain* SDK::UParticleSystemComponent::PPChain

◆ PrimitiveRenderMaskOwner

class AActor* SDK::UParticleSystemComponent::PrimitiveRenderMaskOwner

◆ ReleaseResourcesFence

struct FPointer SDK::UParticleSystemComponent::ReleaseResourcesFence

◆ ReplayClipIDNumber

int SDK::UParticleSystemComponent::ReplayClipIDNumber

◆ ReplayClips

TArray<class UParticleSystemReplay*> SDK::UParticleSystemComponent::ReplayClips

◆ ReplayFrameIndex

int SDK::UParticleSystemComponent::ReplayFrameIndex

◆ ReplayState

TEnumAsByte<EParticleReplayState> SDK::UParticleSystemComponent::ReplayState

◆ SecondsBeforeInactive

float SDK::UParticleSystemComponent::SecondsBeforeInactive

◆ SkelMeshComponents

TArray<class USkeletalMeshComponent*> SDK::UParticleSystemComponent::SkelMeshComponents

◆ SMComponents

TArray<class UStaticMeshComponent*> SDK::UParticleSystemComponent::SMComponents

◆ SMMaterialInterfaces

TArray<class UMaterialInterface*> SDK::UParticleSystemComponent::SMMaterialInterfaces

◆ SpawnEvents

TArray<struct FParticleEventSpawnData> SDK::UParticleSystemComponent::SpawnEvents

◆ Template

class UParticleSystem* SDK::UParticleSystemComponent::Template

◆ TimeSinceLastForceUpdateTransform

float SDK::UParticleSystemComponent::TimeSinceLastForceUpdateTransform

◆ UnknownData00

unsigned char SDK::UParticleSystemComponent::UnknownData00[0x2]

◆ ViewMBInfoArray

TArray<struct FViewParticleEmitterInstanceMotionBlurInfo> SDK::UParticleSystemComponent::ViewMBInfoArray

◆ WarmupTickRate

float SDK::UParticleSystemComponent::WarmupTickRate

◆ WarmupTime

float SDK::UParticleSystemComponent::WarmupTime

The documentation for this class was generated from the following file: