Lost Ark SDK  1.148.153.0
SDK::AWorldInfo Class Reference

#include <LA_Engine_classes.hpp>

Inheritance diagram for SDK::AWorldInfo:
Collaboration diagram for SDK::AWorldInfo:

Public Member Functions

void ClearObjectPools ()
 
void ToggleHostMigration (bool bEnabled)
 
void NotifyHostMigrationStateChanged (TEnumAsByte< EHostMigrationProgress > NewState, TEnumAsByte< EHostMigrationProgress > OldState)
 
bool BeginHostMigration ()
 
bool CanBeginHostMigration ()
 
class AEnvironmentVolumeFindEnvironmentVolume (const struct FVector &TestLocation)
 
class AWorldInfoSTATIC_GetWorldInfo ()
 
struct FWorldFractureSettings GetWorldFractureSettings ()
 
void DoMemoryTracking ()
 
bool GetDemoRewindPoints (TArray< int > *OutRewindPoints)
 
void GetDemoFrameInfo (int *CurrentFrame, int *TotalFrames)
 
bool IsPlayingDemo ()
 
bool IsRecordingDemo ()
 
TEnumAsByte< EDetailModeGetDetailMode ()
 
struct FString GetMapName (bool bIncludePrefix)
 
void SetMapInfo (class UMapInfo *NewMapInfo)
 
class UMapInfoGetMapInfo ()
 
void SetSeamlessTravelMidpointPause (bool bNowPaused)
 
bool IsInSeamlessTravel ()
 
void SeamlessTravel (const struct FString &URL, bool bAbsolute, const struct FGuid &MapPackageGuid)
 
void CommitMapChange ()
 
void CancelPendingMapChange ()
 
bool IsMapChangeReady ()
 
bool IsPreparingMapChange ()
 
void PrepareMapChange (TArray< struct FName > *LevelNames)
 
void NotifyMatchStarted (bool bShouldActivateLevelStartupEvents, bool bShouldActivateLevelBeginningEvents, bool bShouldActivateLevelLoadedEvents)
 
void AllClientConnections (class UPlayer **ClientConnection, int *ClientIP, int *ClientPort)
 
void AllPawns (class UClass *BaseClass, const struct FVector &TestLocation, float TestRadius, class APawn **P)
 
void AllControllers (class UClass *BaseClass, class AController **C)
 
void NavigationPointCheck (const struct FVector &Point, const struct FVector &Extent, TArray< class ANavigationPoint * > *Navs, TArray< class UReachSpec * > *Specs)
 
void RadiusNavigationPoints (class UClass *BaseClass, const struct FVector &Point, float Radius, class ANavigationPoint **N)
 
void AllNavigationPoints (class UClass *BaseClass, class ANavigationPoint **N)
 
void Reset ()
 
void PostBeginPlay ()
 
void PreBeginPlay ()
 
void ThisIsNeverExecuted (class ADefaultPhysicsVolume *P)
 
void ServerTravel (const struct FString &URL, bool bAbsolute, bool bShouldSkipGameNotify)
 
class UClassGetGameClass ()
 
struct FString GetAddressURL ()
 
void VerifyNavList ()
 
void ForceGarbageCollection (bool bFullPurge)
 
bool STATIC_IsPlayInMobilePreview ()
 
bool STATIC_IsPlayInPreview ()
 
bool STATIC_IsPlayInEditor ()
 
bool STATIC_IsWithGFx ()
 
bool STATIC_IsConsoleBuild (TEnumAsByte< EConsoleType > ConsoleType)
 
bool STATIC_IsDemoBuild ()
 
struct FString GetLocalURL ()
 
void SetLevelRBGravity (const struct FVector &NewGrav)
 
TArray< class USequence * > GetAllRootSequences ()
 
class USequenceGetGameSequence ()
 
float GetGravityZ ()
 
void UpdateMusicTrack (const struct FMusicTrackStruct &NewMusicTrack)
 
void SetMusicVolume (float VolumeMultiplier)
 
bool STATIC_IsMenuLevel (const struct FString &MapName)
 
void AddOnScreenDebugMessage (int Key, float TimeToDisplay, const struct FColor &DisplayColor, const struct FString &DebugMessage)
 
void ReplicatedEvent (const struct FName &VarName)
 
class UNavMeshPathGoalEvaluatorGetNavMeshPathGoalEvaluatorFromCache (class UClass *GoalEvalClass, class UNavigationHandle *Requestor)
 
class UNavMeshPathConstraintGetNavMeshPathConstraintFromCache (class UClass *ConstraintClass, class UNavigationHandle *Requestor)
 
void ReleaseCachedConstraintsAndEvaluators ()
 
- Public Member Functions inherited from SDK::AActor
class USpriteComponentGetActorSpriteComponent ()
 
int GetActorMetrics (TEnumAsByte< EActorMetricsType > MetricsType)
 
bool OnMobileTouch (class APlayerController *InPC, const struct FVector2D &TouchLocation)
 
bool IsMobileTouchEnabled ()
 
bool ShouldBeHiddenBySHOW_NavigationNodes ()
 
bool WillOverlap (const struct FVector &PosA, const struct FVector &VelA, const struct FVector &PosB, const struct FVector &VelB, float StepSize, float Radius, float *Time)
 
struct FVector GetAvoidanceVector (const struct FVector &GoalLocation, float CollisionRadius, float MaxSpeed, int NumSamples, float VelocityStepRate, float MaxTimeTilOverlap, TArray< class AActor * > *Obstacles)
 
void ReplicationEnded ()
 
void PostDemoRewind ()
 
void AnimTreeUpdated (class USkeletalMeshComponent *SkelMesh)
 
bool SupportsKismetModification (class USequenceOp *AskingOp, struct FString *Reason)
 
class UParticleSystemGetAnimTrailParticleSystem (class UAnimNotify_Trails *AnimNotifyData)
 
void TrailsNotifyEnd (class UAnimNotify_Trails *AnimNotifyData)
 
void TrailsNotifyTick (class UAnimNotify_Trails *AnimNotifyData)
 
void TrailsNotify (class UAnimNotify_Trails *AnimNotifyData)
 
bool CreateForceField (class UAnimNotify_ForceField *AnimNotifyData)
 
bool PlayParticleEffect (class UAnimNotify_PlayParticleEffect *AnimNotifyData)
 
void GetAimAdhesionExtent (float *Width, float *Height, struct FVector *Center)
 
void GetAimFrictionExtent (float *Width, float *Height, struct FVector *Center)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
void OnRigidBodySpringOverextension (class URB_BodyInstance *BodyInstance)
 
struct FGuid STATIC_GetPackageGuid (const struct FName &PackageName)
 
void PostInitAnimTree (class USkeletalMeshComponent *SkelComp)
 
void RootMotionExtracted (class USkeletalMeshComponent *SkelComp, struct FBoneAtom *ExtractedRootMotionDelta)
 
void RootMotionProcessed (class USkeletalMeshComponent *SkelComp)
 
void RootMotionModeChanged (class USkeletalMeshComponent *SkelComp)
 
void PostRenderFor (class APlayerController *PC, class UCanvas *Canvas, const struct FVector &CameraPosition, const struct FVector &CameraDir)
 
void NativePostRenderFor (class APlayerController *PC, class UCanvas *Canvas, const struct FVector &CameraPosition, const struct FVector &CameraDir)
 
void SetHUDLocation (const struct FVector &NewHUDLocation)
 
void OnRanOver (class ASVehicle *Vehicle, class UPrimitiveComponent *RunOverComponent, int WheelIndex)
 
void RigidBodyCollision (class UPrimitiveComponent *HitComponent, class UPrimitiveComponent *OtherComponent, int ContactIndex, struct FCollisionImpactData *RigidCollisionData)
 
void InterpolationChanged (class USeqAct_Interp *InterpAction)
 
void InterpolationFinished (class USeqAct_Interp *InterpAction)
 
void InterpolationStarted (class USeqAct_Interp *InterpAction, class UInterpGroupInst *GroupInst)
 
void SpawnedByKismet ()
 
struct FVector GetTargetLocation (class AActor *RequestedBy, bool bRequestAlternateLoc)
 
void FindGoodEndView (class APlayerController *PC, struct FRotator *GoodRotation)
 
void NotifyLocalPlayerTeamReceived ()
 
unsigned char ScriptGetTeamNum ()
 
unsigned char GetTeamNum ()
 
void PawnBaseDied ()
 
bool IsPlayerOwned ()
 
void GetActorEyesViewPoint (struct FVector *out_Location, struct FRotator *out_Rotation)
 
bool IsStationary ()
 
class UFaceFXAssetGetActorFaceFXAsset ()
 
bool CanActorPlayFaceFXAnim ()
 
bool IsActorPlayingFaceFXAnim ()
 
void TickSkelControl (float DeltaTime, class USkeletalMeshComponent *SkelComp, class USkelControlBase *SkelCtrl)
 
void SetSkelControlScale (const struct FName &SkelControlName, float Scale)
 
void SetMorphWeight (const struct FName &MorphNodeName, float MorphWeight)
 
void StopActorFaceFXAnim ()
 
bool PlayActorFaceFXAnim (class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
 
void FinishAnimControl (class UInterpGroup *InInterpGroup)
 
void SetAnimPosition (const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
 
void BeginAnimControl (class UInterpGroup *InInterpGroup)
 
void OnAnimPlay (class UAnimNodeSequence *SeqNode)
 
void OnAnimEnd (class UAnimNodeSequence *SeqNode, float PlayedTime, float ExcessTime)
 
void DoKismetAttachment (class AActor *Attachment, class USeqAct_AttachToActor *Action)
 
void OnAttachToActor (class USeqAct_AttachToActor *Action)
 
void OnToggleHidden (class USeqAct_ToggleHidden *Action)
 
void OnChangeCollision (class USeqAct_ChangeCollision *Action)
 
void OnSetPhysics (class USeqAct_SetPhysics *Action)
 
void OnSetBlockRigidBody (class USeqAct_SetBlockRigidBody *Action)
 
void OnSetVelocity (class USeqAct_SetVelocity *Action)
 
void OnTeleport (class USeqAct_Teleport *Action)
 
void OnModifyHealth (class USeqAct_ModifyHealth *Action)
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void ShutDown ()
 
void SetNetUpdateTime (float NewUpdateTime)
 
void ForceNetRelevant ()
 
void OnDestroy (class USeqAct_Destroy *Action)
 
void ClearLatentAction (class UClass *actionClass, bool bAborted, class USeqAct_Latent *exceptionAction)
 
bool FindEventsOfClass (class UClass *EventClass, bool bIncludeDisabled, TArray< class USequenceEvent * > *out_EventList)
 
bool ActivateEventClass (class UClass *InClass, class AActor *InInstigator, bool bTest, TArray< class USequenceEvent * > *EventList, TArray< int > *ActivateIndices, TArray< class USequenceEvent * > *ActivatedEvents)
 
bool TriggerGlobalEventClass (class UClass *InEventClass, class AActor *InInstigator, int ActivateIndex)
 
void ReceivedNewEvent (class USequenceEvent *Evt)
 
bool TriggerEventClass (class UClass *InEventClass, class AActor *InInstigator, int ActivateIndex, bool bTest, TArray< class USequenceEvent * > *ActivatedEvents)
 
void DebugMessagePlayer (const struct FString &msg)
 
bool ImpactEffectIsRelevant (class APawn *EffectInstigator, const struct FVector &SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance, bool bSkipLOSCheck)
 
bool ActorEffectIsRelevant (class APawn *EffectInstigator, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance)
 
bool EffectIsRelevant (const struct FVector &SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance)
 
void ApplyFluidSurfaceContinuousForce (class AFluidSurfaceActor *Fluid)
 
void ApplyFluidSurfaceImpact (class AFluidSurfaceActor *Fluid, struct FVector *HitLocation)
 
bool CanSplash ()
 
void PlayTeleportEffect (bool bOut, bool bSound)
 
bool IsInPain ()
 
void Reset ()
 
class UAudioComponentGetFaceFXAudioComponent ()
 
void ModifyHearSoundComponent (class UAudioComponent *AC)
 
struct FString GetPhysicsName ()
 
void DisplayDebug (class AHUD *HUD, float *out_YL, float *out_YPos)
 
struct FString GetDebugName ()
 
void MatchStarting ()
 
struct FString STATIC_GetLocalString (int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3)
 
void STATIC_ReplaceText (const struct FString &Replace, const struct FString &With, struct FString *Text)
 
struct FString GetHumanReadableName ()
 
struct FString GetItemName (const struct FString &FullName)
 
bool CalcCamera (float fDeltaTime, struct FVector *out_CamLoc, struct FRotator *out_CamRot, float *out_FOV)
 
void EndViewTarget (class APlayerController *PC)
 
void BecomeViewTarget (class APlayerController *PC)
 
bool CheckForErrors ()
 
void DebugFreezeGame (class AActor *ActorToLookAt)
 
float GetGravityZ ()
 
void CheckHitInfo (class UPrimitiveComponent *FallBackComponent, const struct FVector &Dir, struct FTraceHitInfo *HitInfo, struct FVector *out_HitLocation)
 
void TakeRadiusDamage (class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
 
bool HealDamage (int Amount, class AController *Healer, class UClass *DamageType)
 
void TakeDamage (int DamageAmount, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
 
void KilledBy (class APawn *EventInstigator)
 
bool HurtRadius (float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, class AActor *IgnoredActor, class AController *InstigatedByController, bool bDoFullDamage)
 
bool StopsProjectile (class AProjectile *P)
 
void NotifySkelControlBeyondLimit (class USkelControlLookAt *LookAt)
 
void ConstraintBrokenNotify (class AActor *ConOwner, class URB_ConstraintSetup *ConSetup, class URB_ConstraintInstance *ConInstance)
 
void SetInitialState ()
 
void PostBeginPlay ()
 
void BroadcastLocalizedTeamMessage (int TeamIndex, class UClass *InMessageClass, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
 
void BroadcastLocalizedMessage (class UClass *InMessageClass, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
 
void PreBeginPlay ()
 
class APlayerControllerGetALocalPlayerController ()
 
void LocalPlayerControllers (class UClass *BaseClass, class APlayerController **PC)
 
void AllOwnedComponents (class UClass *BaseClass, class UActorComponent **OutComponent)
 
void ComponentList (class UClass *BaseClass, class UActorComponent **out_Component)
 
void OverlappingActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bIgnoreHidden, class AActor **out_Actor)
 
void CollidingActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bUseOverlapCheck, class UClass *InterfaceClass, class AActor **Actor, struct FTraceHitInfo *HitInfo)
 
void VisibleCollidingActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bIgnoreHidden, const struct FVector &Extent, bool bTraceActors, class UClass *InterfaceClass, class AActor **Actor, struct FTraceHitInfo *HitInfo)
 
void VisibleActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, class AActor **Actor)
 
void TraceActors (class UClass *BaseClass, const struct FVector &End, const struct FVector &Start, const struct FVector &Extent, int ExtraTraceFlags, class AActor **Actor, struct FVector *HitLoc, struct FVector *HitNorm, struct FTraceHitInfo *HitInfo)
 
void TouchingActors (class UClass *BaseClass, class AActor **Actor)
 
void BasedActors (class UClass *BaseClass, class AActor **Actor)
 
void ChildActors (class UClass *BaseClass, class AActor **Actor)
 
void DynamicActors (class UClass *BaseClass, class UClass *InterfaceClass, class AActor **Actor)
 
void AllActors (class UClass *BaseClass, class UClass *InterfaceClass, class AActor **Actor)
 
struct FString GetURLMap ()
 
void PostTeleport (class ATeleporter *OutTeleporter)
 
bool PreTeleport (class ATeleporter *InTeleporter)
 
struct FVector GetDestination (class AController *C)
 
bool CalculateMinSpeedTrajectory (const struct FVector &End, const struct FVector &Start, float MaxTossSpeed, float MinTossSpeed, const struct FVector &CollisionSize, float TerminalVelocity, float GravityZ, bool bOnlyTraceUp, struct FVector *out_Velocity)
 
bool SuggestTossVelocity (const struct FVector &Destination, const struct FVector &Start, float TossSpeed, float BaseTossZ, float DesiredZPct, const struct FVector &CollisionSize, float TerminalVelocity, float OverrideGravityZ, bool bOnlyTraceUp, struct FVector *TossVelocity)
 
bool PlayerCanSeeMe (bool bForceLOSCheck)
 
void MakeNoise (float Loudness, const struct FName &NoiseType)
 
void ActivateOcclusion (bool bInActivate)
 
void PostTrigger (const struct FName &InTrigger)
 
void SetSwitch (const struct FName &InSwitchGroup, const struct FName &InSwitch)
 
void SetState (const struct FName &InStateGroup, const struct FName &InState)
 
void SetRTPCValue (const struct FName &InRTPC, float targetvalue)
 
void PostAkEventOnBone (class UAkEvent *InAkEvent, const struct FName &BoneName)
 
void PostAkEvent (class UAkEvent *InAkEvent)
 
void PlaySoundBase (class UAkBaseSoundObject *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
 
void PlayAkEvent (class UAkEvent *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
 
void PlaySound (class USoundCue *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
 
class UAudioComponentCreateAudioComponent (class USoundCue *InSoundCue, bool bPlay, bool bStopWhenOwnerDestroyed, bool bUseLocation, const struct FVector &SourceLocation, bool bAttachToSelf)
 
void ResetTimerTimeDilation (const struct FName &TimerName, class UObject *inObj)
 
void ModifyTimerTimeDilation (const struct FName &TimerName, float InTimerTimeDilation, class UObject *inObj)
 
float GetRemainingTimeForTimer (const struct FName &TimerFuncName, class UObject *inObj)
 
float GetTimerRate (const struct FName &TimerFuncName, class UObject *inObj)
 
float GetTimerCount (const struct FName &inTimerFunc, class UObject *inObj)
 
bool IsTimerActive (const struct FName &inTimerFunc, class UObject *inObj)
 
void PauseTimer (bool bPause, const struct FName &inTimerFunc, class UObject *inObj)
 
void ClearAllTimers (class UObject *inObj)
 
void ClearTimer (const struct FName &inTimerFunc, class UObject *inObj)
 
void SetTimer (float InRate, bool inbLoop, const struct FName &inTimerFunc, class UObject *inObj)
 
void TornOff ()
 
bool Destroy ()
 
class AActorSpawn (class UClass *SpawnClass, class AActor *SpawnOwner, const struct FName &SpawnTag, const struct FVector &SpawnLocation, const struct FRotator &SpawnRotation, class AActor *ActorTemplate, bool bNoCollisionFail)
 
bool IsBlockedBy (class AActor *Other)
 
void GetBoundingCylinder (float *CollisionRadius, float *CollisionHeight)
 
void GetComponentsBoundingBox (struct FBox *ActorBox)
 
bool IsOverlapping (class AActor *A)
 
bool ContainsPoint (const struct FVector &Spot)
 
bool FindSpot (const struct FVector &BoxExtent, struct FVector *SpotLocation)
 
bool TraceAllPhysicsAssetInteractions (class USkeletalMeshComponent *SkelMeshComp, const struct FVector &EndTrace, const struct FVector &StartTrace, const struct FVector &Extent, TArray< struct FImpactInfo > *out_Hits)
 
bool FastTrace (const struct FVector &TraceEnd, const struct FVector &TraceStart, const struct FVector &BoxExtent, bool bTraceBullet)
 
bool PointCheckComponent (class UPrimitiveComponent *InComponent, const struct FVector &PointLocation, const struct FVector &PointExtent)
 
bool TraceComponent (class UPrimitiveComponent *InComponent, const struct FVector &TraceEnd, const struct FVector &TraceStart, const struct FVector &Extent, bool bComplexCollision, struct FVector *HitLocation, struct FVector *HitNormal, struct FTraceHitInfo *HitInfo)
 
class AActorTrace (const struct FVector &TraceEnd, const struct FVector &TraceStart, bool bTraceActors, const struct FVector &Extent, int ExtraTraceFlags, struct FVector *HitLocation, struct FVector *HitNormal, struct FTraceHitInfo *HitInfo)
 
void VolumeBasedDestroy (class APhysicsVolume *PV)
 
void OutsideWorldBounds ()
 
void FellOutOfWorld (class UClass *dmgType)
 
bool UsedBy (class APawn *User)
 
bool OverRotated (struct FRotator *out_Desired, struct FRotator *out_Actual)
 
bool ClampRotation (const struct FRotator &rBase, const struct FRotator &rUpperLimits, const struct FRotator &rLowerLimits, struct FRotator *out_Rot)
 
void OnSleepRBPhysics ()
 
void OnWakeRBPhysics ()
 
void RanInto (class AActor *Other)
 
void EncroachedBy (class AActor *Other)
 
bool EncroachingOn (class AActor *Other)
 
void CollisionChanged ()
 
class AActorSpecialHandling (class APawn *Other)
 
void Detach (class AActor *Other)
 
void Attach (class AActor *Other)
 
void BaseChange ()
 
void Bump (class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitNormal)
 
void UnTouch (class AActor *Other)
 
void PostTouch (class AActor *Other)
 
void Touch (class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
 
void PhysicsVolumeChange (class APhysicsVolume *NewVolume)
 
void Landed (const struct FVector &HitNormal, class AActor *FloorActor)
 
void Falling ()
 
void HitWall (const struct FVector &HitNormal, class AActor *Wall, class UPrimitiveComponent *WallComp)
 
void Timer ()
 
void Tick (float DeltaTime)
 
void LostChild (class AActor *Other)
 
void GainedChild (class AActor *Other)
 
void Destroyed ()
 
void SetTickIsDisabled (bool bInDisabled)
 
void SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup)
 
void ReattachComponent (class UActorComponent *ComponentToReattach)
 
void DetachComponent (class UActorComponent *ExComponent)
 
void AttachComponent (class UActorComponent *NewComponent)
 
void UnClock (float *Time)
 
void Clock (float *Time)
 
void SetPhysics (TEnumAsByte< EPhysics > newPhysics)
 
void SetOnlyOwnerSee (bool bNewOnlyOwnerSee)
 
void SetHidden (bool bNewHidden)
 
void ChartData (const struct FString &DataName, float DataValue)
 
void STATIC_FlushDebugStrings ()
 
void STATIC_DrawDebugFrustrum (unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines, struct FMatrix *FrustumToWorld)
 
void STATIC_DrawDebugString (const struct FVector &TextLocation, const struct FString &Text, class AActor *TestBaseActor, const struct FColor &TextColor, float Duration)
 
void STATIC_DrawDebugCone (const struct FVector &Origin, const struct FVector &Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, const struct FColor &DrawColor, bool bPersistentLines)
 
void STATIC_DrawDebugCylinder (const struct FVector &Start, const struct FVector &End, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugSphere (const struct FVector &Center, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugCoordinateSystem (const struct FVector &AxisLoc, const struct FRotator &AxisRot, float Scale, bool bPersistentLines)
 
void STATIC_DrawDebugStar (const struct FVector &Position, float Size, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugBox (const struct FVector &Center, const struct FVector &Extent, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugPoint (const struct FVector &Position, float Size, const struct FLinearColor &PointColor, bool bPersistentLines)
 
void STATIC_DrawDebugLine (const struct FVector &LineStart, const struct FVector &LineEnd, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_FlushPersistentDebugLines ()
 
struct FVector STATIC_GetBasedPosition (const struct FBasedPosition &BP)
 
void STATIC_SetBasedPosition (const struct FVector &pos, class AActor *ForcedBase, struct FBasedPosition *BP)
 
struct FVector STATIC_BP2Vect (const struct FBasedPosition &BP)
 
void STATIC_Vect2BP (const struct FVector &pos, class AActor *ForcedBase, struct FBasedPosition *BP)
 
void SetForcedInitialReplicatedProperty (class UProperty *PropToReplicate, bool bAdd)
 
void ReplicatedEvent (const struct FName &VarName)
 
struct FVector GetAggregateBaseVelocity (class AActor *TestBase)
 
bool IsOwnedBy (class AActor *TestActor)
 
class AActorGetBaseMost ()
 
bool IsBasedOn (class AActor *TestActor)
 
void SearchForBaseBelow (float HeightBelow, class AActor **NewBase, struct FVector *HitNormal)
 
void FindBase ()
 
void SetOwner (class AActor *NewOwner)
 
void SetBase (class AActor *NewBase, const struct FVector &NewFloor, class USkeletalMeshComponent *SkelComp, const struct FName &AttachName)
 
float GetTerminalVelocity ()
 
void AutonomousPhysics (float DeltaSeconds)
 
bool MoveSmooth (const struct FVector &Delta)
 
int fixedTurn (int Current, int Desired, int DeltaRate)
 
void SetShadowParentOnAllAttachedComponents (class UPrimitiveComponent *MyPrimComp, class ULightEnvironmentComponent *MyLightEnv)
 
void SetHardAttach (bool bNewHardAttach)
 
bool SetRelativeLocation (const struct FVector &NewLocation)
 
bool SetRelativeRotation (const struct FRotator &NewRotation)
 
void SetZone (bool bForceRefresh)
 
TEnumAsByte< EMoveDirMovingWhichWay (float *Amount)
 
bool SetRotation (const struct FRotator &NewRotation)
 
bool SetLocation (const struct FVector &NewLocation)
 
bool Move (const struct FVector &Delta)
 
void SetDrawScale3D (const struct FVector &NewScale3D)
 
void SetDrawScale (float NewScale)
 
void SetCollisionType (TEnumAsByte< ECollisionType > NewCollisionType)
 
void SetCollisionSize (float NewRadius, float NewHeight)
 
void SetCollision (bool bNewColActors, bool bNewBlockActors, bool bNewIgnoreEncroachers)
 
void FinishAnim (class UAnimNodeSequence *SeqNode, bool bFinishOnBlendOut)
 
void Sleep (float Seconds)
 
struct FString ConsoleCommand (const struct FString &Command, bool bWriteToLog)
 
void ForceUpdateComponents (bool bCollisionUpdate, bool bTransformOnly)
 
- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObjectSTATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObjectSTATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FStringSTATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::AZoneInfo
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::AInfo
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::AActor
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClassFindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClassStaticClass ()
 

Public Attributes

struct FPostProcessSettings DefaultPostProcessSettings
 
class UPostProcessChainWorldPostProcessChain
 
unsigned long bPersistPostProcessToNextLevel: 1
 
unsigned long bFogEnabled: 1
 
unsigned long bBumpOffsetEnabled: 1
 
unsigned long bUseGammaCorrection: 1
 
unsigned long bMapNeedsLightingFullyRebuilt: 1
 
unsigned long bMapHasMultipleDominantLightsAffectingOnePrimitive: 1
 
unsigned long bMapHasPathingErrors: 1
 
unsigned long bRequestedBlockOnAsyncLoading: 1
 
unsigned long bBegunPlay: 1
 
unsigned long bPlayersOnly: 1
 
unsigned long bPlayersOnlyPending: 1
 
unsigned long bSuspendAI: 1
 
unsigned long bDropDetail: 1
 
unsigned long bAggressiveLOD: 1
 
unsigned long bStartup: 1
 
unsigned long bPathsRebuilt: 1
 
unsigned long bHasPathNodes: 1
 
unsigned long bIsMenuLevel: 1
 
unsigned long bDebugPauseExecution: 1
 
unsigned long bDebugStepExecution: 1
 
unsigned long bUseConsoleInput: 1
 
unsigned long bMinimizeBSPSections: 1
 
unsigned long bNoDefaultInventoryForPlayer: 1
 
unsigned long bNoPathWarnings: 1
 
unsigned long bNoMobileMapWarnings: 1
 
unsigned long bHighPriorityLoading: 1
 
unsigned long bHighPriorityLoadingLocal: 1
 
unsigned long bUseProcBuildingRulesetOverride: 1
 
unsigned long bInteractiveMode: 1
 
unsigned long bSupportDoubleBufferedPhysics: 1
 
unsigned long bPhysicsIgnoreDeltaTime: 1
 
unsigned long bEnableChanceOfPhysicsChunkOverride: 1
 
unsigned long bLimitExplosionChunkSize: 1
 
unsigned long bLimitDamageChunkSize: 1
 
unsigned long bPrecomputeVisibility: 1
 
unsigned long bPlaceCellsOnSurfaces: 1
 
unsigned long bAllowTemporalAA: 1
 
unsigned long bUseGlobalIllumination: 1
 
unsigned long bForceNoPrecomputedLighting: 1
 
unsigned long bHaveActiveCrowd: 1
 
unsigned long bAllowHostMigration: 1
 
unsigned long bGameplayFramePause: 1
 
float SquintModeKernelSize
 
class APostProcessVolumeHighestPriorityPostProcessVolume
 
struct FReverbSettings DefaultReverbSettings
 
struct FInteriorSettings DefaultAmbientZoneSettings
 
float FogStart
 
float FogEnd
 
struct FColor FogColor
 
float BumpEnd
 
class AReverbVolumeHighestPriorityReverbVolume
 
TArray< class AMassiveLODOverrideVolume * > MassiveLODOverrideVolumes
 
TArray< class APortalVolume * > PortalVolumes
 
TArray< class AEnvironmentVolume * > EnvironmentVolumes
 
TArray< class ULevelStreaming * > StreamingLevels
 
struct FDouble LastTimeUnbuiltLightingWasEncountered
 
class UBookMarkBookMarks [0xA]
 
class UKismetBookMarkKismetBookMarks [0xA]
 
TArray< class UClipPadEntry * > ClipPadEntries
 
float TimeDilation
 
float DemoPlayTimeDilation
 
float TimeSeconds
 
float RealTimeSeconds
 
float AudioTimeSeconds
 
float DeltaSeconds
 
float PauseDelay
 
float RealTimeToUnPause
 
class APlayerReplicationInfoPauser
 
struct FString VisibleGroups
 
struct FString VisibleLayers
 
class UTexture2DDefaultTexture
 
class UTexture2DWireframeTexture
 
class UTexture2DWhiteSquareTexture
 
class UTexture2DLargeVertex
 
class UTexture2DBSPVertex
 
TArray< struct FStringDeferredExecs
 
class AGameReplicationInfoGRI
 
TEnumAsByte< ENetModeNetMode
 
TEnumAsByte< ETravelTypeNextTravelType
 
TEnumAsByte< EVisibilityAggressivenessVisibilityAggressiveness
 
TEnumAsByte< EPreferredLightmapTypePreferredLightmapType
 
TEnumAsByte< ELightingBuildQualityLevelLightingQuality
 
unsigned char UnknownData00 [0x3]
 
struct FString ComputerName
 
struct FString EngineVersion
 
struct FString MinNetVersion
 
class AGameInfoGame
 
float StallZ
 
float WorldGravityZ
 
float DefaultGravityZ
 
float GlobalGravityZ
 
float RBPhysicsGravityScaling
 
class ANavigationPointNavigationPointList
 
class AControllerControllerList
 
class APawnPawnList
 
class ACoverLinkCoverList
 
class APylonPylonList
 
float MoveRepSize
 
TArray< struct FNetViewerReplicationViewers
 
struct FString NextURL
 
float NextSwitchCountdown
 
int PackedLightAndShadowMapTextureSize
 
struct FVector DefaultColorScale
 
class UClassDefaultGameType
 
TArray< class UClass * > GameTypesSupportedOnThisMap
 
class UClassGameTypeForPIE
 
TArray< class UObject * > ClientDestroyedActorContent
 
TArray< struct FNamePreparingLevelNames
 
struct FName CommittedPersistentLevelName
 
class UObjectReferencerPersistentMapForcedObjects
 
class UAudioComponentMusicComp
 
struct FMusicTrackStruct CurrentMusicTrack
 
struct FMusicTrackStruct ReplicatedMusicTrack
 
struct FString Title
 
struct FString Author
 
class UMapInfoMyMapInfo
 
struct FString EmitterPoolClassPath
 
class AEmitterPoolMyEmitterPool
 
struct FString DecalManagerClassPath
 
class ADecalManagerMyDecalManager
 
struct FString FractureManagerClassPath
 
class AFractureManagerMyFractureManager
 
struct FString ParticleEventManagerClassPath
 
class AParticleEventManagerMyParticleEventManager
 
class UProcBuildingRulesetProcBuildingRulesetOverride
 
int SkelMeshCompTickTagCount
 
float MaxPhysicsDeltaTime
 
int MaxPhysicsSubsteps
 
struct FPhysXSceneProperties PhysicsProperties
 
TArray< struct FCompartmentRunListCompartmentRunFrames
 
float DefaultSkinWidth
 
float ApexLODResourceBudget
 
float ApexDestructionLODResourceValue
 
float ApexClothingLODResourceValue
 
struct FApexModuleDestructibleSettings DestructibleSettings
 
class UPhysicsLODVerticalEmitterEmitterVertical
 
struct FPhysXVerticalProperties VerticalProperties
 
TArray< struct FPointerWorldAttractors
 
float ChanceOfPhysicsChunkOverride
 
float MaxExplosionChunkSize
 
float MaxDamageChunkSize
 
float FractureExplosionVelScale
 
int MaxNumFacturedChunksToSpawnInAFrame
 
int NumFacturedChunksSpawnedThisFrame
 
float FracturedMeshWeaponDamage
 
int VisibilityCellSize
 
float CharacterLitIndirectBrightness
 
float CharacterLitIndirectContrastFactor
 
float CharacterShadowedIndirectBrightness
 
float CharacterShadowedIndirectContrastFactor
 
float CharacterLightingContrastFactor
 
class UTexture2DImageReflectionEnvironmentTexture
 
struct FLinearColor ImageReflectionEnvironmentColor
 
float ImageReflectionEnvironmentRotation
 
struct FMap_Mirror ScreenMessages
 
TArray< struct FScreenMessageStringPriorityScreenMessages
 
int MaxTrianglesPerLeaf
 
class ULightmassLevelSettingsLMLevelSettings
 
unsigned char UnknownData01 [0x48]
 
struct FLightmassWorldInfoSettings LightmassSettings
 
unsigned char UnknownData02 [0x48]
 
unsigned char UnknownData03 [0x48]
 
class ACrowdPopulationManagerBasePopulationManager
 
struct FHostMigrationState PeerHostMigration
 
float HostMigrationTimeout
 
class APhysicsVolumeFirstPhysicsVolume
 
class APostProcessVolumeCurrentEnvInfoVolume
 
- Public Attributes inherited from SDK::AZoneInfo
float KillZ
 
float SoftKill
 
class UClassKillZDamageType
 
unsigned long bSoftKillZ: 1
 
- Public Attributes inherited from SDK::AActor
TEnumAsByte< ETerrainCollisionTypeTerrainColType
 
TEnumAsByte< EPhysicsPhysics
 
TEnumAsByte< ENetRoleRemoteRole
 
TEnumAsByte< ENetRoleRole
 
TEnumAsByte< ECollisionTypeCollisionType
 
TEnumAsByte< ECollisionTypeReplicatedCollisionType
 
unsigned char SkipCollidePawns
 
TEnumAsByte< ETickingGroupTickGroup
 
struct FEFColOption ColOption
 
TArray< class UActorComponent * > Components
 
TArray< class UActorComponent * > AllComponents
 
struct FVector Location
 
struct FRotator Rotation
 
float DrawScale
 
struct FVector DrawScale3D
 
struct FVector PrePivot
 
struct FColor EditorIconColor
 
struct FRenderCommandFence DetachFence
 
float CustomTimeDilation
 
class AActorOwner
 
class AActorBase
 
TArray< struct FTimerDataTimers
 
unsigned long bStatic: 1
 
unsigned long bHidden: 1
 
unsigned long bNoDelete: 1
 
unsigned long bDeleteMe: 1
 
unsigned long bTicked: 1
 
unsigned long bOnlyOwnerSee: 1
 
unsigned long bTickIsDisabled: 1
 
unsigned long bWorldGeometry: 1
 
unsigned long bIgnoreRigidBodyPawns: 1
 
unsigned long bOrientOnSlope: 1
 
unsigned long bIgnoreEncroachers: 1
 
unsigned long bPushedByEncroachers: 1
 
unsigned long bDestroyedByInterpActor: 1
 
unsigned long bRouteBeginPlayEvenIfStatic: 1
 
unsigned long bIsMoving: 1
 
unsigned long bAlwaysEncroachCheck: 1
 
unsigned long bHasAlternateTargetLocation: 1
 
unsigned long bCanStepUpOn: 1
 
unsigned long bNetTemporary: 1
 
unsigned long bOnlyRelevantToOwner: 1
 
unsigned long bNetDirty: 1
 
unsigned long bAlwaysRelevant: 1
 
unsigned long bReplicateInstigator: 1
 
unsigned long bReplicateMovement: 1
 
unsigned long bSkipActorPropertyReplication: 1
 
unsigned long bUpdateSimulatedPosition: 1
 
unsigned long bTearOff: 1
 
unsigned long bOnlyDirtyReplication: 1
 
unsigned long bAllowFluidSurfaceInteraction: 1
 
unsigned long bDemoRecording: 1
 
unsigned long bDemoOwner: 1
 
unsigned long bForceDemoRelevant: 1
 
unsigned long bNetInitialRotation: 1
 
unsigned long bReplicateRigidBodyLocation: 1
 
unsigned long bKillDuringLevelTransition: 1
 
unsigned long bExchangedRoles: 1
 
unsigned long bConsiderAllStaticMeshComponentsForStreaming: 1
 
unsigned long bDebug: 1
 
unsigned long bPostRenderIfNotVisible: 1
 
unsigned long bForceNetUpdate: 1
 
unsigned long bPendingNetUpdate: 1
 
unsigned long bHardAttach: 1
 
unsigned long bIgnoreBaseRotation: 1
 
unsigned long bShadowParented: 1
 
unsigned long bSkipAttachedMoves: 1
 
unsigned long bCanBeAdheredTo: 1
 
unsigned long bCanBeFrictionedTo: 1
 
unsigned long bHurtEntry: 1
 
unsigned long bGameRelevant: 1
 
unsigned long bMovable: 1
 
unsigned long bDestroyInPainVolume: 1
 
unsigned long bCanBeDamaged: 1
 
unsigned long bShouldBaseAtStartup: 1
 
unsigned long bPendingDelete: 1
 
unsigned long bCanTeleport: 1
 
unsigned long bAlwaysTick: 1
 
unsigned long bBlocksNavigation: 1
 
unsigned long BlockRigidBody: 1
 
unsigned long bCollideWhenPlacing: 1
 
unsigned long bCollideActors: 1
 
unsigned long bCollideWorld: 1
 
unsigned long bCollideComplex: 1
 
unsigned long bBlockActors: 1
 
unsigned long bProjTarget: 1
 
unsigned long bBlocksTeleport: 1
 
unsigned long bMoveIgnoresDestruction: 1
 
unsigned long bProjectileMoveSingleBlocking: 1
 
unsigned long bNoEncroachCheck: 1
 
unsigned long bCollideAsEncroacher: 1
 
unsigned long bPhysRigidBodyOutOfWorldCheck: 1
 
unsigned long bComponentOutsideWorld: 1
 
unsigned long bForceOctreeSNFilter: 1
 
unsigned long bForceOctreeMNFilter: 1
 
unsigned long bRigidBodyWasAwake: 1
 
unsigned long bCallRigidBodyWakeEvents: 1
 
unsigned long bBounce: 1
 
unsigned long bJustTeleported: 1
 
unsigned long bEnableMobileTouch: 1
 
unsigned long bNetInitial: 1
 
unsigned long bNetOwner: 1
 
unsigned long bHiddenEd: 1
 
unsigned long bEditable: 1
 
unsigned long bHiddenEdGroup: 1
 
unsigned long bHiddenEdLayer: 1
 
unsigned long bHiddenEdCustom: 1
 
unsigned long bHiddenEdTemporary: 1
 
unsigned long bHiddenEdLevel: 1
 
unsigned long bHiddenEdScene: 1
 
unsigned long bEdShouldSnap: 1
 
unsigned long bTempEditor: 1
 
unsigned long bPathColliding: 1
 
unsigned long bPathTemp: 1
 
unsigned long bScriptInitialized: 1
 
unsigned long bLockLocation: 1
 
unsigned long bForceAllowKismetModification: 1
 
unsigned long bSelectInGame: 1
 
unsigned long bOverrideGlobalMaxDrawDistance: 1
 
unsigned long bExceptUnTouchActivate_BySeqEventTouch: 1
 
unsigned long bIgnoreShowByToggleHidden: 1
 
unsigned long bDebugEffectIsRelevant: 1
 
int SkelMeshCompTickTag
 
int NetTag
 
float NetUpdateTime
 
float NetUpdateFrequency
 
float NetPriority
 
float LastNetUpdateTime
 
float TimeSinceLastTick
 
class APawnInstigator
 
class AWorldInfoWorldInfo
 
float LifeSpan
 
float CreationTime
 
float LastRenderTime
 
struct FName Tag
 
struct FName InitialState
 
struct FName Layer
 
struct FName Group
 
struct FQWord HiddenEditorViews
 
TArray< class AActor * > Touching
 
TArray< class AActor * > Children
 
float LatentFloat
 
class UAnimNodeSequenceLatentSeqNode
 
class APhysicsVolumePhysicsVolume
 
struct FVector Velocity
 
struct FVector Acceleration
 
struct FVector AngularVelocity
 
class USkeletalMeshComponentBaseSkelComponent
 
struct FName BaseBoneName
 
TArray< class AActor * > Attached
 
struct FVector RelativeLocation
 
struct FRotator RelativeRotation
 
class UPrimitiveComponentCollisionComponent
 
int OverlapTag
 
struct FRotator RotationRate
 
class AActorPendingTouch
 
TArray< class UActorComponent * > AllAkComponents
 
struct FQWord EFObjectUid
 
struct FQWord PrimitiveRenderMask
 
struct FVector InterpRMTranslation
 
struct FRotator InterpRMRotation
 
class UClassMessageClass
 
TArray< class UClass * > SupportedEvents
 
TArray< class USequenceEvent * > GeneratedEvents
 
TArray< class USeqAct_Latent * > LatentActions
 
- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObjectLinker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObjectOuter
 
struct FName Name
 
class UClassClass
 
class UObjectObjectArchetype
 

Additional Inherited Members

- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ AddOnScreenDebugMessage()

void SDK::AWorldInfo::AddOnScreenDebugMessage ( int  Key,
float  TimeToDisplay,
const struct FColor DisplayColor,
const struct FString DebugMessage 
)

◆ AllClientConnections()

void SDK::AWorldInfo::AllClientConnections ( class UPlayer **  ClientConnection,
int *  ClientIP,
int *  ClientPort 
)

◆ AllControllers()

void SDK::AWorldInfo::AllControllers ( class UClass BaseClass,
class AController **  C 
)

◆ AllNavigationPoints()

void SDK::AWorldInfo::AllNavigationPoints ( class UClass BaseClass,
class ANavigationPoint **  N 
)

◆ AllPawns()

void SDK::AWorldInfo::AllPawns ( class UClass BaseClass,
const struct FVector TestLocation,
float  TestRadius,
class APawn **  P 
)

◆ BeginHostMigration()

bool SDK::AWorldInfo::BeginHostMigration ( )

◆ CanBeginHostMigration()

bool SDK::AWorldInfo::CanBeginHostMigration ( )

◆ CancelPendingMapChange()

void SDK::AWorldInfo::CancelPendingMapChange ( )

◆ ClearObjectPools()

void SDK::AWorldInfo::ClearObjectPools ( )

◆ CommitMapChange()

void SDK::AWorldInfo::CommitMapChange ( )

◆ DoMemoryTracking()

void SDK::AWorldInfo::DoMemoryTracking ( )

◆ FindEnvironmentVolume()

class AEnvironmentVolume* SDK::AWorldInfo::FindEnvironmentVolume ( const struct FVector TestLocation)

◆ ForceGarbageCollection()

void SDK::AWorldInfo::ForceGarbageCollection ( bool  bFullPurge)

◆ GetAddressURL()

struct FString SDK::AWorldInfo::GetAddressURL ( )

◆ GetAllRootSequences()

TArray<class USequence*> SDK::AWorldInfo::GetAllRootSequences ( )

◆ GetDemoFrameInfo()

void SDK::AWorldInfo::GetDemoFrameInfo ( int *  CurrentFrame,
int *  TotalFrames 
)

◆ GetDemoRewindPoints()

bool SDK::AWorldInfo::GetDemoRewindPoints ( TArray< int > *  OutRewindPoints)

◆ GetDetailMode()

TEnumAsByte<EDetailMode> SDK::AWorldInfo::GetDetailMode ( )

◆ GetGameClass()

class UClass* SDK::AWorldInfo::GetGameClass ( )

◆ GetGameSequence()

class USequence* SDK::AWorldInfo::GetGameSequence ( )

◆ GetGravityZ()

float SDK::AWorldInfo::GetGravityZ ( )

◆ GetLocalURL()

struct FString SDK::AWorldInfo::GetLocalURL ( )

◆ GetMapInfo()

class UMapInfo* SDK::AWorldInfo::GetMapInfo ( )

◆ GetMapName()

struct FString SDK::AWorldInfo::GetMapName ( bool  bIncludePrefix)

◆ GetNavMeshPathConstraintFromCache()

class UNavMeshPathConstraint* SDK::AWorldInfo::GetNavMeshPathConstraintFromCache ( class UClass ConstraintClass,
class UNavigationHandle Requestor 
)

◆ GetNavMeshPathGoalEvaluatorFromCache()

class UNavMeshPathGoalEvaluator* SDK::AWorldInfo::GetNavMeshPathGoalEvaluatorFromCache ( class UClass GoalEvalClass,
class UNavigationHandle Requestor 
)

◆ GetWorldFractureSettings()

struct FWorldFractureSettings SDK::AWorldInfo::GetWorldFractureSettings ( )

◆ IsInSeamlessTravel()

bool SDK::AWorldInfo::IsInSeamlessTravel ( )

◆ IsMapChangeReady()

bool SDK::AWorldInfo::IsMapChangeReady ( )

◆ IsPlayingDemo()

bool SDK::AWorldInfo::IsPlayingDemo ( )

◆ IsPreparingMapChange()

bool SDK::AWorldInfo::IsPreparingMapChange ( )

◆ IsRecordingDemo()

bool SDK::AWorldInfo::IsRecordingDemo ( )

◆ NavigationPointCheck()

void SDK::AWorldInfo::NavigationPointCheck ( const struct FVector Point,
const struct FVector Extent,
TArray< class ANavigationPoint * > *  Navs,
TArray< class UReachSpec * > *  Specs 
)

◆ NotifyHostMigrationStateChanged()

void SDK::AWorldInfo::NotifyHostMigrationStateChanged ( TEnumAsByte< EHostMigrationProgress NewState,
TEnumAsByte< EHostMigrationProgress OldState 
)

◆ NotifyMatchStarted()

void SDK::AWorldInfo::NotifyMatchStarted ( bool  bShouldActivateLevelStartupEvents,
bool  bShouldActivateLevelBeginningEvents,
bool  bShouldActivateLevelLoadedEvents 
)

◆ PostBeginPlay()

void SDK::AWorldInfo::PostBeginPlay ( )

◆ PreBeginPlay()

void SDK::AWorldInfo::PreBeginPlay ( )

◆ PrepareMapChange()

void SDK::AWorldInfo::PrepareMapChange ( TArray< struct FName > *  LevelNames)

◆ RadiusNavigationPoints()

void SDK::AWorldInfo::RadiusNavigationPoints ( class UClass BaseClass,
const struct FVector Point,
float  Radius,
class ANavigationPoint **  N 
)

◆ ReleaseCachedConstraintsAndEvaluators()

void SDK::AWorldInfo::ReleaseCachedConstraintsAndEvaluators ( )

◆ ReplicatedEvent()

void SDK::AWorldInfo::ReplicatedEvent ( const struct FName VarName)

◆ Reset()

void SDK::AWorldInfo::Reset ( )

◆ SeamlessTravel()

void SDK::AWorldInfo::SeamlessTravel ( const struct FString URL,
bool  bAbsolute,
const struct FGuid MapPackageGuid 
)

◆ ServerTravel()

void SDK::AWorldInfo::ServerTravel ( const struct FString URL,
bool  bAbsolute,
bool  bShouldSkipGameNotify 
)

◆ SetLevelRBGravity()

void SDK::AWorldInfo::SetLevelRBGravity ( const struct FVector NewGrav)

◆ SetMapInfo()

void SDK::AWorldInfo::SetMapInfo ( class UMapInfo NewMapInfo)

◆ SetMusicVolume()

void SDK::AWorldInfo::SetMusicVolume ( float  VolumeMultiplier)

◆ SetSeamlessTravelMidpointPause()

void SDK::AWorldInfo::SetSeamlessTravelMidpointPause ( bool  bNowPaused)

◆ STATIC_GetWorldInfo()

class AWorldInfo* SDK::AWorldInfo::STATIC_GetWorldInfo ( )

◆ STATIC_IsConsoleBuild()

bool SDK::AWorldInfo::STATIC_IsConsoleBuild ( TEnumAsByte< EConsoleType ConsoleType)

◆ STATIC_IsDemoBuild()

bool SDK::AWorldInfo::STATIC_IsDemoBuild ( )

◆ STATIC_IsMenuLevel()

bool SDK::AWorldInfo::STATIC_IsMenuLevel ( const struct FString MapName)

◆ STATIC_IsPlayInEditor()

bool SDK::AWorldInfo::STATIC_IsPlayInEditor ( )

◆ STATIC_IsPlayInMobilePreview()

bool SDK::AWorldInfo::STATIC_IsPlayInMobilePreview ( )

◆ STATIC_IsPlayInPreview()

bool SDK::AWorldInfo::STATIC_IsPlayInPreview ( )

◆ STATIC_IsWithGFx()

bool SDK::AWorldInfo::STATIC_IsWithGFx ( )

◆ StaticClass()

static UClass* SDK::AWorldInfo::StaticClass ( )
inlinestatic
Here is the call graph for this function:

◆ ThisIsNeverExecuted()

void SDK::AWorldInfo::ThisIsNeverExecuted ( class ADefaultPhysicsVolume P)

◆ ToggleHostMigration()

void SDK::AWorldInfo::ToggleHostMigration ( bool  bEnabled)

◆ UpdateMusicTrack()

void SDK::AWorldInfo::UpdateMusicTrack ( const struct FMusicTrackStruct NewMusicTrack)

◆ VerifyNavList()

void SDK::AWorldInfo::VerifyNavList ( )

Member Data Documentation

◆ ApexClothingLODResourceValue

float SDK::AWorldInfo::ApexClothingLODResourceValue

◆ ApexDestructionLODResourceValue

float SDK::AWorldInfo::ApexDestructionLODResourceValue

◆ ApexLODResourceBudget

float SDK::AWorldInfo::ApexLODResourceBudget

◆ AudioTimeSeconds

float SDK::AWorldInfo::AudioTimeSeconds

◆ Author

struct FString SDK::AWorldInfo::Author

◆ bAggressiveLOD

unsigned long SDK::AWorldInfo::bAggressiveLOD

◆ bAllowHostMigration

unsigned long SDK::AWorldInfo::bAllowHostMigration

◆ bAllowTemporalAA

unsigned long SDK::AWorldInfo::bAllowTemporalAA

◆ bBegunPlay

unsigned long SDK::AWorldInfo::bBegunPlay

◆ bBumpOffsetEnabled

unsigned long SDK::AWorldInfo::bBumpOffsetEnabled

◆ bDebugPauseExecution

unsigned long SDK::AWorldInfo::bDebugPauseExecution

◆ bDebugStepExecution

unsigned long SDK::AWorldInfo::bDebugStepExecution

◆ bDropDetail

unsigned long SDK::AWorldInfo::bDropDetail

◆ bEnableChanceOfPhysicsChunkOverride

unsigned long SDK::AWorldInfo::bEnableChanceOfPhysicsChunkOverride

◆ bFogEnabled

unsigned long SDK::AWorldInfo::bFogEnabled

◆ bForceNoPrecomputedLighting

unsigned long SDK::AWorldInfo::bForceNoPrecomputedLighting

◆ bGameplayFramePause

unsigned long SDK::AWorldInfo::bGameplayFramePause

◆ bHasPathNodes

unsigned long SDK::AWorldInfo::bHasPathNodes

◆ bHaveActiveCrowd

unsigned long SDK::AWorldInfo::bHaveActiveCrowd

◆ bHighPriorityLoading

unsigned long SDK::AWorldInfo::bHighPriorityLoading

◆ bHighPriorityLoadingLocal

unsigned long SDK::AWorldInfo::bHighPriorityLoadingLocal

◆ bInteractiveMode

unsigned long SDK::AWorldInfo::bInteractiveMode

◆ bIsMenuLevel

unsigned long SDK::AWorldInfo::bIsMenuLevel

◆ bLimitDamageChunkSize

unsigned long SDK::AWorldInfo::bLimitDamageChunkSize

◆ bLimitExplosionChunkSize

unsigned long SDK::AWorldInfo::bLimitExplosionChunkSize

◆ bMapHasMultipleDominantLightsAffectingOnePrimitive

unsigned long SDK::AWorldInfo::bMapHasMultipleDominantLightsAffectingOnePrimitive

◆ bMapHasPathingErrors

unsigned long SDK::AWorldInfo::bMapHasPathingErrors

◆ bMapNeedsLightingFullyRebuilt

unsigned long SDK::AWorldInfo::bMapNeedsLightingFullyRebuilt

◆ bMinimizeBSPSections

unsigned long SDK::AWorldInfo::bMinimizeBSPSections

◆ bNoDefaultInventoryForPlayer

unsigned long SDK::AWorldInfo::bNoDefaultInventoryForPlayer

◆ bNoMobileMapWarnings

unsigned long SDK::AWorldInfo::bNoMobileMapWarnings

◆ bNoPathWarnings

unsigned long SDK::AWorldInfo::bNoPathWarnings

◆ BookMarks

class UBookMark* SDK::AWorldInfo::BookMarks[0xA]

◆ bPathsRebuilt

unsigned long SDK::AWorldInfo::bPathsRebuilt

◆ bPersistPostProcessToNextLevel

unsigned long SDK::AWorldInfo::bPersistPostProcessToNextLevel

◆ bPhysicsIgnoreDeltaTime

unsigned long SDK::AWorldInfo::bPhysicsIgnoreDeltaTime

◆ bPlaceCellsOnSurfaces

unsigned long SDK::AWorldInfo::bPlaceCellsOnSurfaces

◆ bPlayersOnly

unsigned long SDK::AWorldInfo::bPlayersOnly

◆ bPlayersOnlyPending

unsigned long SDK::AWorldInfo::bPlayersOnlyPending

◆ bPrecomputeVisibility

unsigned long SDK::AWorldInfo::bPrecomputeVisibility

◆ bRequestedBlockOnAsyncLoading

unsigned long SDK::AWorldInfo::bRequestedBlockOnAsyncLoading

◆ BSPVertex

class UTexture2D* SDK::AWorldInfo::BSPVertex

◆ bStartup

unsigned long SDK::AWorldInfo::bStartup

◆ bSupportDoubleBufferedPhysics

unsigned long SDK::AWorldInfo::bSupportDoubleBufferedPhysics

◆ bSuspendAI

unsigned long SDK::AWorldInfo::bSuspendAI

◆ BumpEnd

float SDK::AWorldInfo::BumpEnd

◆ bUseConsoleInput

unsigned long SDK::AWorldInfo::bUseConsoleInput

◆ bUseGammaCorrection

unsigned long SDK::AWorldInfo::bUseGammaCorrection

◆ bUseGlobalIllumination

unsigned long SDK::AWorldInfo::bUseGlobalIllumination

◆ bUseProcBuildingRulesetOverride

unsigned long SDK::AWorldInfo::bUseProcBuildingRulesetOverride

◆ ChanceOfPhysicsChunkOverride

float SDK::AWorldInfo::ChanceOfPhysicsChunkOverride

◆ CharacterLightingContrastFactor

float SDK::AWorldInfo::CharacterLightingContrastFactor

◆ CharacterLitIndirectBrightness

float SDK::AWorldInfo::CharacterLitIndirectBrightness

◆ CharacterLitIndirectContrastFactor

float SDK::AWorldInfo::CharacterLitIndirectContrastFactor

◆ CharacterShadowedIndirectBrightness

float SDK::AWorldInfo::CharacterShadowedIndirectBrightness

◆ CharacterShadowedIndirectContrastFactor

float SDK::AWorldInfo::CharacterShadowedIndirectContrastFactor

◆ ClientDestroyedActorContent

TArray<class UObject*> SDK::AWorldInfo::ClientDestroyedActorContent

◆ ClipPadEntries

TArray<class UClipPadEntry*> SDK::AWorldInfo::ClipPadEntries

◆ CommittedPersistentLevelName

struct FName SDK::AWorldInfo::CommittedPersistentLevelName

◆ CompartmentRunFrames

TArray<struct FCompartmentRunList> SDK::AWorldInfo::CompartmentRunFrames

◆ ComputerName

struct FString SDK::AWorldInfo::ComputerName

◆ ControllerList

class AController* SDK::AWorldInfo::ControllerList

◆ CoverList

class ACoverLink* SDK::AWorldInfo::CoverList

◆ CurrentEnvInfoVolume

class APostProcessVolume* SDK::AWorldInfo::CurrentEnvInfoVolume

◆ CurrentMusicTrack

struct FMusicTrackStruct SDK::AWorldInfo::CurrentMusicTrack

◆ DecalManagerClassPath

struct FString SDK::AWorldInfo::DecalManagerClassPath

◆ DefaultAmbientZoneSettings

struct FInteriorSettings SDK::AWorldInfo::DefaultAmbientZoneSettings

◆ DefaultColorScale

struct FVector SDK::AWorldInfo::DefaultColorScale

◆ DefaultGameType

class UClass* SDK::AWorldInfo::DefaultGameType

◆ DefaultGravityZ

float SDK::AWorldInfo::DefaultGravityZ

◆ DefaultPostProcessSettings

struct FPostProcessSettings SDK::AWorldInfo::DefaultPostProcessSettings

◆ DefaultReverbSettings

struct FReverbSettings SDK::AWorldInfo::DefaultReverbSettings

◆ DefaultSkinWidth

float SDK::AWorldInfo::DefaultSkinWidth

◆ DefaultTexture

class UTexture2D* SDK::AWorldInfo::DefaultTexture

◆ DeferredExecs

TArray<struct FString> SDK::AWorldInfo::DeferredExecs

◆ DeltaSeconds

float SDK::AWorldInfo::DeltaSeconds

◆ DemoPlayTimeDilation

float SDK::AWorldInfo::DemoPlayTimeDilation

◆ DestructibleSettings

struct FApexModuleDestructibleSettings SDK::AWorldInfo::DestructibleSettings

◆ EmitterPoolClassPath

struct FString SDK::AWorldInfo::EmitterPoolClassPath

◆ EmitterVertical

class UPhysicsLODVerticalEmitter* SDK::AWorldInfo::EmitterVertical

◆ EngineVersion

struct FString SDK::AWorldInfo::EngineVersion

◆ EnvironmentVolumes

TArray<class AEnvironmentVolume*> SDK::AWorldInfo::EnvironmentVolumes

◆ FirstPhysicsVolume

class APhysicsVolume* SDK::AWorldInfo::FirstPhysicsVolume

◆ FogColor

struct FColor SDK::AWorldInfo::FogColor

◆ FogEnd

float SDK::AWorldInfo::FogEnd

◆ FogStart

float SDK::AWorldInfo::FogStart

◆ FracturedMeshWeaponDamage

float SDK::AWorldInfo::FracturedMeshWeaponDamage

◆ FractureExplosionVelScale

float SDK::AWorldInfo::FractureExplosionVelScale

◆ FractureManagerClassPath

struct FString SDK::AWorldInfo::FractureManagerClassPath

◆ Game

class AGameInfo* SDK::AWorldInfo::Game

◆ GameTypeForPIE

class UClass* SDK::AWorldInfo::GameTypeForPIE

◆ GameTypesSupportedOnThisMap

TArray<class UClass*> SDK::AWorldInfo::GameTypesSupportedOnThisMap

◆ GlobalGravityZ

float SDK::AWorldInfo::GlobalGravityZ

◆ GRI

class AGameReplicationInfo* SDK::AWorldInfo::GRI

◆ HighestPriorityPostProcessVolume

class APostProcessVolume* SDK::AWorldInfo::HighestPriorityPostProcessVolume

◆ HighestPriorityReverbVolume

class AReverbVolume* SDK::AWorldInfo::HighestPriorityReverbVolume

◆ HostMigrationTimeout

float SDK::AWorldInfo::HostMigrationTimeout

◆ ImageReflectionEnvironmentColor

struct FLinearColor SDK::AWorldInfo::ImageReflectionEnvironmentColor

◆ ImageReflectionEnvironmentRotation

float SDK::AWorldInfo::ImageReflectionEnvironmentRotation

◆ ImageReflectionEnvironmentTexture

class UTexture2D* SDK::AWorldInfo::ImageReflectionEnvironmentTexture

◆ KismetBookMarks

class UKismetBookMark* SDK::AWorldInfo::KismetBookMarks[0xA]

◆ LargeVertex

class UTexture2D* SDK::AWorldInfo::LargeVertex

◆ LastTimeUnbuiltLightingWasEncountered

struct FDouble SDK::AWorldInfo::LastTimeUnbuiltLightingWasEncountered

◆ LevelLightingQuality

TEnumAsByte<ELightingBuildQuality> SDK::AWorldInfo::LevelLightingQuality

◆ LightmassSettings

struct FLightmassWorldInfoSettings SDK::AWorldInfo::LightmassSettings

◆ LMLevelSettings

class ULightmassLevelSettings* SDK::AWorldInfo::LMLevelSettings

◆ MassiveLODOverrideVolumes

TArray<class AMassiveLODOverrideVolume*> SDK::AWorldInfo::MassiveLODOverrideVolumes

◆ MaxDamageChunkSize

float SDK::AWorldInfo::MaxDamageChunkSize

◆ MaxExplosionChunkSize

float SDK::AWorldInfo::MaxExplosionChunkSize

◆ MaxNumFacturedChunksToSpawnInAFrame

int SDK::AWorldInfo::MaxNumFacturedChunksToSpawnInAFrame

◆ MaxPhysicsDeltaTime

float SDK::AWorldInfo::MaxPhysicsDeltaTime

◆ MaxPhysicsSubsteps

int SDK::AWorldInfo::MaxPhysicsSubsteps

◆ MaxTrianglesPerLeaf

int SDK::AWorldInfo::MaxTrianglesPerLeaf

◆ MinNetVersion

struct FString SDK::AWorldInfo::MinNetVersion

◆ MoveRepSize

float SDK::AWorldInfo::MoveRepSize

◆ MusicComp

class UAudioComponent* SDK::AWorldInfo::MusicComp

◆ MyDecalManager

class ADecalManager* SDK::AWorldInfo::MyDecalManager

◆ MyEmitterPool

class AEmitterPool* SDK::AWorldInfo::MyEmitterPool

◆ MyFractureManager

class AFractureManager* SDK::AWorldInfo::MyFractureManager

◆ MyMapInfo

class UMapInfo* SDK::AWorldInfo::MyMapInfo

◆ MyParticleEventManager

class AParticleEventManager* SDK::AWorldInfo::MyParticleEventManager

◆ NavigationPointList

class ANavigationPoint* SDK::AWorldInfo::NavigationPointList

◆ NetMode

TEnumAsByte<ENetMode> SDK::AWorldInfo::NetMode

◆ NextSwitchCountdown

float SDK::AWorldInfo::NextSwitchCountdown

◆ NextTravelType

TEnumAsByte<ETravelType> SDK::AWorldInfo::NextTravelType

◆ NextURL

struct FString SDK::AWorldInfo::NextURL

◆ NumFacturedChunksSpawnedThisFrame

int SDK::AWorldInfo::NumFacturedChunksSpawnedThisFrame

◆ PackedLightAndShadowMapTextureSize

int SDK::AWorldInfo::PackedLightAndShadowMapTextureSize

◆ ParticleEventManagerClassPath

struct FString SDK::AWorldInfo::ParticleEventManagerClassPath

◆ PauseDelay

float SDK::AWorldInfo::PauseDelay

◆ Pauser

class APlayerReplicationInfo* SDK::AWorldInfo::Pauser

◆ PawnList

class APawn* SDK::AWorldInfo::PawnList

◆ PeerHostMigration

struct FHostMigrationState SDK::AWorldInfo::PeerHostMigration

◆ PersistentMapForcedObjects

class UObjectReferencer* SDK::AWorldInfo::PersistentMapForcedObjects

◆ PhysicsProperties

struct FPhysXSceneProperties SDK::AWorldInfo::PhysicsProperties

◆ PopulationManager

class ACrowdPopulationManagerBase* SDK::AWorldInfo::PopulationManager

◆ PortalVolumes

TArray<class APortalVolume*> SDK::AWorldInfo::PortalVolumes

◆ PreferredLightmapType

TEnumAsByte<EPreferredLightmapType> SDK::AWorldInfo::PreferredLightmapType

◆ PreparingLevelNames

TArray<struct FName> SDK::AWorldInfo::PreparingLevelNames

◆ PriorityScreenMessages

TArray<struct FScreenMessageString> SDK::AWorldInfo::PriorityScreenMessages

◆ ProcBuildingRulesetOverride

class UProcBuildingRuleset* SDK::AWorldInfo::ProcBuildingRulesetOverride

◆ PylonList

class APylon* SDK::AWorldInfo::PylonList

◆ RBPhysicsGravityScaling

float SDK::AWorldInfo::RBPhysicsGravityScaling

◆ RealTimeSeconds

float SDK::AWorldInfo::RealTimeSeconds

◆ RealTimeToUnPause

float SDK::AWorldInfo::RealTimeToUnPause

◆ ReplicatedMusicTrack

struct FMusicTrackStruct SDK::AWorldInfo::ReplicatedMusicTrack

◆ ReplicationViewers

TArray<struct FNetViewer> SDK::AWorldInfo::ReplicationViewers

◆ ScreenMessages

struct FMap_Mirror SDK::AWorldInfo::ScreenMessages

◆ SkelMeshCompTickTagCount

int SDK::AWorldInfo::SkelMeshCompTickTagCount

◆ SquintModeKernelSize

float SDK::AWorldInfo::SquintModeKernelSize

◆ StallZ

float SDK::AWorldInfo::StallZ

◆ StreamingLevels

TArray<class ULevelStreaming*> SDK::AWorldInfo::StreamingLevels

◆ TimeDilation

float SDK::AWorldInfo::TimeDilation

◆ TimeSeconds

float SDK::AWorldInfo::TimeSeconds

◆ Title

struct FString SDK::AWorldInfo::Title

◆ UnknownData00

unsigned char SDK::AWorldInfo::UnknownData00[0x3]

◆ UnknownData01

unsigned char SDK::AWorldInfo::UnknownData01[0x48]

◆ UnknownData02

unsigned char SDK::AWorldInfo::UnknownData02[0x48]

◆ UnknownData03

unsigned char SDK::AWorldInfo::UnknownData03[0x48]

◆ VerticalProperties

struct FPhysXVerticalProperties SDK::AWorldInfo::VerticalProperties

◆ VisibilityAggressiveness

TEnumAsByte<EVisibilityAggressiveness> SDK::AWorldInfo::VisibilityAggressiveness

◆ VisibilityCellSize

int SDK::AWorldInfo::VisibilityCellSize

◆ VisibleGroups

struct FString SDK::AWorldInfo::VisibleGroups

◆ VisibleLayers

struct FString SDK::AWorldInfo::VisibleLayers

◆ WhiteSquareTexture

class UTexture2D* SDK::AWorldInfo::WhiteSquareTexture

◆ WireframeTexture

class UTexture2D* SDK::AWorldInfo::WireframeTexture

◆ WorldAttractors

TArray<struct FPointer> SDK::AWorldInfo::WorldAttractors

◆ WorldGravityZ

float SDK::AWorldInfo::WorldGravityZ

◆ WorldPostProcessChain

class UPostProcessChain* SDK::AWorldInfo::WorldPostProcessChain

The documentation for this class was generated from the following file: