Lost Ark SDK  1.148.153.0
SDK::AWorldInfo Class Reference

#include <LA_Engine_classes.hpp>

Inheritance diagram for SDK::AWorldInfo:
Collaboration diagram for SDK::AWorldInfo:

Public Member Functions

void ClearObjectPools ()
 
void ToggleHostMigration (bool bEnabled)
 
void NotifyHostMigrationStateChanged (TEnumAsByte< EHostMigrationProgress > NewState, TEnumAsByte< EHostMigrationProgress > OldState)
 
bool BeginHostMigration ()
 
bool CanBeginHostMigration ()
 
class AEnvironmentVolume * FindEnvironmentVolume (const struct FVector &TestLocation)
 
class AWorldInfo * STATIC_GetWorldInfo ()
 
struct FWorldFractureSettings GetWorldFractureSettings ()
 
void DoMemoryTracking ()
 
bool GetDemoRewindPoints (TArray< int > *OutRewindPoints)
 
void GetDemoFrameInfo (int *CurrentFrame, int *TotalFrames)
 
bool IsPlayingDemo ()
 
bool IsRecordingDemo ()
 
TEnumAsByte< EDetailMode > GetDetailMode ()
 
struct FString GetMapName (bool bIncludePrefix)
 
void SetMapInfo (class UMapInfo *NewMapInfo)
 
class UMapInfo * GetMapInfo ()
 
void SetSeamlessTravelMidpointPause (bool bNowPaused)
 
bool IsInSeamlessTravel ()
 
void SeamlessTravel (const struct FString &URL, bool bAbsolute, const struct FGuid &MapPackageGuid)
 
void CommitMapChange ()
 
void CancelPendingMapChange ()
 
bool IsMapChangeReady ()
 
bool IsPreparingMapChange ()
 
void PrepareMapChange (TArray< struct FName > *LevelNames)
 
void NotifyMatchStarted (bool bShouldActivateLevelStartupEvents, bool bShouldActivateLevelBeginningEvents, bool bShouldActivateLevelLoadedEvents)
 
void AllClientConnections (class UPlayer **ClientConnection, int *ClientIP, int *ClientPort)
 
void AllPawns (class UClass *BaseClass, const struct FVector &TestLocation, float TestRadius, class APawn **P)
 
void AllControllers (class UClass *BaseClass, class AController **C)
 
void NavigationPointCheck (const struct FVector &Point, const struct FVector &Extent, TArray< class ANavigationPoint * > *Navs, TArray< class UReachSpec * > *Specs)
 
void RadiusNavigationPoints (class UClass *BaseClass, const struct FVector &Point, float Radius, class ANavigationPoint **N)
 
void AllNavigationPoints (class UClass *BaseClass, class ANavigationPoint **N)
 
void Reset ()
 
void PostBeginPlay ()
 
void PreBeginPlay ()
 
void ThisIsNeverExecuted (class ADefaultPhysicsVolume *P)
 
void ServerTravel (const struct FString &URL, bool bAbsolute, bool bShouldSkipGameNotify)
 
class UClass * GetGameClass ()
 
struct FString GetAddressURL ()
 
void VerifyNavList ()
 
void ForceGarbageCollection (bool bFullPurge)
 
bool STATIC_IsPlayInMobilePreview ()
 
bool STATIC_IsPlayInPreview ()
 
bool STATIC_IsPlayInEditor ()
 
bool STATIC_IsWithGFx ()
 
bool STATIC_IsConsoleBuild (TEnumAsByte< EConsoleType > ConsoleType)
 
bool STATIC_IsDemoBuild ()
 
struct FString GetLocalURL ()
 
void SetLevelRBGravity (const struct FVector &NewGrav)
 
TArray< class USequence * > GetAllRootSequences ()
 
class USequence * GetGameSequence ()
 
float GetGravityZ ()
 
void UpdateMusicTrack (const struct FMusicTrackStruct &NewMusicTrack)
 
void SetMusicVolume (float VolumeMultiplier)
 
bool STATIC_IsMenuLevel (const struct FString &MapName)
 
void AddOnScreenDebugMessage (int Key, float TimeToDisplay, const struct FColor &DisplayColor, const struct FString &DebugMessage)
 
void ReplicatedEvent (const struct FName &VarName)
 
class UNavMeshPathGoalEvaluator * GetNavMeshPathGoalEvaluatorFromCache (class UClass *GoalEvalClass, class UNavigationHandle *Requestor)
 
class UNavMeshPathConstraint * GetNavMeshPathConstraintFromCache (class UClass *ConstraintClass, class UNavigationHandle *Requestor)
 
void ReleaseCachedConstraintsAndEvaluators ()
 
- Public Member Functions inherited from SDK::AActor
class USpriteComponent * GetActorSpriteComponent ()
 
int GetActorMetrics (TEnumAsByte< EActorMetricsType > MetricsType)
 
bool OnMobileTouch (class APlayerController *InPC, const struct FVector2D &TouchLocation)
 
bool IsMobileTouchEnabled ()
 
bool ShouldBeHiddenBySHOW_NavigationNodes ()
 
bool WillOverlap (const struct FVector &PosA, const struct FVector &VelA, const struct FVector &PosB, const struct FVector &VelB, float StepSize, float Radius, float *Time)
 
struct FVector GetAvoidanceVector (const struct FVector &GoalLocation, float CollisionRadius, float MaxSpeed, int NumSamples, float VelocityStepRate, float MaxTimeTilOverlap, TArray< class AActor * > *Obstacles)
 
void ReplicationEnded ()
 
void PostDemoRewind ()
 
void AnimTreeUpdated (class USkeletalMeshComponent *SkelMesh)
 
bool SupportsKismetModification (class USequenceOp *AskingOp, struct FString *Reason)
 
class UParticleSystem * GetAnimTrailParticleSystem (class UAnimNotify_Trails *AnimNotifyData)
 
void TrailsNotifyEnd (class UAnimNotify_Trails *AnimNotifyData)
 
void TrailsNotifyTick (class UAnimNotify_Trails *AnimNotifyData)
 
void TrailsNotify (class UAnimNotify_Trails *AnimNotifyData)
 
bool CreateForceField (class UAnimNotify_ForceField *AnimNotifyData)
 
bool PlayParticleEffect (class UAnimNotify_PlayParticleEffect *AnimNotifyData)
 
void GetAimAdhesionExtent (float *Width, float *Height, struct FVector *Center)
 
void GetAimFrictionExtent (float *Width, float *Height, struct FVector *Center)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
void OnRigidBodySpringOverextension (class URB_BodyInstance *BodyInstance)
 
struct FGuid STATIC_GetPackageGuid (const struct FName &PackageName)
 
void PostInitAnimTree (class USkeletalMeshComponent *SkelComp)
 
void RootMotionExtracted (class USkeletalMeshComponent *SkelComp, struct FBoneAtom *ExtractedRootMotionDelta)
 
void RootMotionProcessed (class USkeletalMeshComponent *SkelComp)
 
void RootMotionModeChanged (class USkeletalMeshComponent *SkelComp)
 
void PostRenderFor (class APlayerController *PC, class UCanvas *Canvas, const struct FVector &CameraPosition, const struct FVector &CameraDir)
 
void NativePostRenderFor (class APlayerController *PC, class UCanvas *Canvas, const struct FVector &CameraPosition, const struct FVector &CameraDir)
 
void SetHUDLocation (const struct FVector &NewHUDLocation)
 
void OnRanOver (class ASVehicle *Vehicle, class UPrimitiveComponent *RunOverComponent, int WheelIndex)
 
void RigidBodyCollision (class UPrimitiveComponent *HitComponent, class UPrimitiveComponent *OtherComponent, int ContactIndex, struct FCollisionImpactData *RigidCollisionData)
 
void InterpolationChanged (class USeqAct_Interp *InterpAction)
 
void InterpolationFinished (class USeqAct_Interp *InterpAction)
 
void InterpolationStarted (class USeqAct_Interp *InterpAction, class UInterpGroupInst *GroupInst)
 
void SpawnedByKismet ()
 
struct FVector GetTargetLocation (class AActor *RequestedBy, bool bRequestAlternateLoc)
 
void FindGoodEndView (class APlayerController *PC, struct FRotator *GoodRotation)
 
void NotifyLocalPlayerTeamReceived ()
 
unsigned char ScriptGetTeamNum ()
 
unsigned char GetTeamNum ()
 
void PawnBaseDied ()
 
bool IsPlayerOwned ()
 
void GetActorEyesViewPoint (struct FVector *out_Location, struct FRotator *out_Rotation)
 
bool IsStationary ()
 
class UFaceFXAsset * GetActorFaceFXAsset ()
 
bool CanActorPlayFaceFXAnim ()
 
bool IsActorPlayingFaceFXAnim ()
 
void TickSkelControl (float DeltaTime, class USkeletalMeshComponent *SkelComp, class USkelControlBase *SkelCtrl)
 
void SetSkelControlScale (const struct FName &SkelControlName, float Scale)
 
void SetMorphWeight (const struct FName &MorphNodeName, float MorphWeight)
 
void StopActorFaceFXAnim ()
 
bool PlayActorFaceFXAnim (class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
 
void FinishAnimControl (class UInterpGroup *InInterpGroup)
 
void SetAnimPosition (const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
 
void BeginAnimControl (class UInterpGroup *InInterpGroup)
 
void OnAnimPlay (class UAnimNodeSequence *SeqNode)
 
void OnAnimEnd (class UAnimNodeSequence *SeqNode, float PlayedTime, float ExcessTime)
 
void DoKismetAttachment (class AActor *Attachment, class USeqAct_AttachToActor *Action)
 
void OnAttachToActor (class USeqAct_AttachToActor *Action)
 
void OnToggleHidden (class USeqAct_ToggleHidden *Action)
 
void OnChangeCollision (class USeqAct_ChangeCollision *Action)
 
void OnSetPhysics (class USeqAct_SetPhysics *Action)
 
void OnSetBlockRigidBody (class USeqAct_SetBlockRigidBody *Action)
 
void OnSetVelocity (class USeqAct_SetVelocity *Action)
 
void OnTeleport (class USeqAct_Teleport *Action)
 
void OnModifyHealth (class USeqAct_ModifyHealth *Action)
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void ShutDown ()
 
void SetNetUpdateTime (float NewUpdateTime)
 
void ForceNetRelevant ()
 
void OnDestroy (class USeqAct_Destroy *Action)
 
void ClearLatentAction (class UClass *actionClass, bool bAborted, class USeqAct_Latent *exceptionAction)
 
bool FindEventsOfClass (class UClass *EventClass, bool bIncludeDisabled, TArray< class USequenceEvent * > *out_EventList)
 
bool ActivateEventClass (class UClass *InClass, class AActor *InInstigator, bool bTest, TArray< class USequenceEvent * > *EventList, TArray< int > *ActivateIndices, TArray< class USequenceEvent * > *ActivatedEvents)
 
bool TriggerGlobalEventClass (class UClass *InEventClass, class AActor *InInstigator, int ActivateIndex)
 
void ReceivedNewEvent (class USequenceEvent *Evt)
 
bool TriggerEventClass (class UClass *InEventClass, class AActor *InInstigator, int ActivateIndex, bool bTest, TArray< class USequenceEvent * > *ActivatedEvents)
 
void DebugMessagePlayer (const struct FString &msg)
 
bool ImpactEffectIsRelevant (class APawn *EffectInstigator, const struct FVector &SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance, bool bSkipLOSCheck)
 
bool ActorEffectIsRelevant (class APawn *EffectInstigator, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance)
 
bool EffectIsRelevant (const struct FVector &SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance)
 
void ApplyFluidSurfaceContinuousForce (class AFluidSurfaceActor *Fluid)
 
void ApplyFluidSurfaceImpact (class AFluidSurfaceActor *Fluid, struct FVector *HitLocation)
 
bool CanSplash ()
 
void PlayTeleportEffect (bool bOut, bool bSound)
 
bool IsInPain ()
 
void Reset ()
 
class UAudioComponent * GetFaceFXAudioComponent ()
 
void ModifyHearSoundComponent (class UAudioComponent *AC)
 
struct FString GetPhysicsName ()
 
void DisplayDebug (class AHUD *HUD, float *out_YL, float *out_YPos)
 
struct FString GetDebugName ()
 
void MatchStarting ()
 
struct FString STATIC_GetLocalString (int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3)
 
void STATIC_ReplaceText (const struct FString &Replace, const struct FString &With, struct FString *Text)
 
struct FString GetHumanReadableName ()
 
struct FString GetItemName (const struct FString &FullName)
 
bool CalcCamera (float fDeltaTime, struct FVector *out_CamLoc, struct FRotator *out_CamRot, float *out_FOV)
 
void EndViewTarget (class APlayerController *PC)
 
void BecomeViewTarget (class APlayerController *PC)
 
bool CheckForErrors ()
 
void DebugFreezeGame (class AActor *ActorToLookAt)
 
float GetGravityZ ()
 
void CheckHitInfo (class UPrimitiveComponent *FallBackComponent, const struct FVector &Dir, struct FTraceHitInfo *HitInfo, struct FVector *out_HitLocation)
 
void TakeRadiusDamage (class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
 
bool HealDamage (int Amount, class AController *Healer, class UClass *DamageType)
 
void TakeDamage (int DamageAmount, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
 
void KilledBy (class APawn *EventInstigator)
 
bool HurtRadius (float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, class AActor *IgnoredActor, class AController *InstigatedByController, bool bDoFullDamage)
 
bool StopsProjectile (class AProjectile *P)
 
void NotifySkelControlBeyondLimit (class USkelControlLookAt *LookAt)
 
void ConstraintBrokenNotify (class AActor *ConOwner, class URB_ConstraintSetup *ConSetup, class URB_ConstraintInstance *ConInstance)
 
void SetInitialState ()
 
void PostBeginPlay ()
 
void BroadcastLocalizedTeamMessage (int TeamIndex, class UClass *InMessageClass, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
 
void BroadcastLocalizedMessage (class UClass *InMessageClass, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
 
void PreBeginPlay ()
 
class APlayerController * GetALocalPlayerController ()
 
void LocalPlayerControllers (class UClass *BaseClass, class APlayerController **PC)
 
void AllOwnedComponents (class UClass *BaseClass, class UActorComponent **OutComponent)
 
void ComponentList (class UClass *BaseClass, class UActorComponent **out_Component)
 
void OverlappingActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bIgnoreHidden, class AActor **out_Actor)
 
void CollidingActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bUseOverlapCheck, class UClass *InterfaceClass, class AActor **Actor, struct FTraceHitInfo *HitInfo)
 
void VisibleCollidingActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bIgnoreHidden, const struct FVector &Extent, bool bTraceActors, class UClass *InterfaceClass, class AActor **Actor, struct FTraceHitInfo *HitInfo)
 
void VisibleActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, class AActor **Actor)
 
void TraceActors (class UClass *BaseClass, const struct FVector &End, const struct FVector &Start, const struct FVector &Extent, int ExtraTraceFlags, class AActor **Actor, struct FVector *HitLoc, struct FVector *HitNorm, struct FTraceHitInfo *HitInfo)
 
void TouchingActors (class UClass *BaseClass, class AActor **Actor)
 
void BasedActors (class UClass *BaseClass, class AActor **Actor)
 
void ChildActors (class UClass *BaseClass, class AActor **Actor)
 
void DynamicActors (class UClass *BaseClass, class UClass *InterfaceClass, class AActor **Actor)
 
void AllActors (class UClass *BaseClass, class UClass *InterfaceClass, class AActor **Actor)
 
struct FString GetURLMap ()
 
void PostTeleport (class ATeleporter *OutTeleporter)
 
bool PreTeleport (class ATeleporter *InTeleporter)
 
struct FVector GetDestination (class AController *C)
 
bool CalculateMinSpeedTrajectory (const struct FVector &End, const struct FVector &Start, float MaxTossSpeed, float MinTossSpeed, const struct FVector &CollisionSize, float TerminalVelocity, float GravityZ, bool bOnlyTraceUp, struct FVector *out_Velocity)
 
bool SuggestTossVelocity (const struct FVector &Destination, const struct FVector &Start, float TossSpeed, float BaseTossZ, float DesiredZPct, const struct FVector &CollisionSize, float TerminalVelocity, float OverrideGravityZ, bool bOnlyTraceUp, struct FVector *TossVelocity)
 
bool PlayerCanSeeMe (bool bForceLOSCheck)
 
void MakeNoise (float Loudness, const struct FName &NoiseType)
 
void ActivateOcclusion (bool bInActivate)
 
void PostTrigger (const struct FName &InTrigger)
 
void SetSwitch (const struct FName &InSwitchGroup, const struct FName &InSwitch)
 
void SetState (const struct FName &InStateGroup, const struct FName &InState)
 
void SetRTPCValue (const struct FName &InRTPC, float targetvalue)
 
void PostAkEventOnBone (class UAkEvent *InAkEvent, const struct FName &BoneName)
 
void PostAkEvent (class UAkEvent *InAkEvent)
 
void PlaySoundBase (class UAkBaseSoundObject *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
 
void PlayAkEvent (class UAkEvent *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
 
void PlaySound (class USoundCue *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
 
class UAudioComponent * CreateAudioComponent (class USoundCue *InSoundCue, bool bPlay, bool bStopWhenOwnerDestroyed, bool bUseLocation, const struct FVector &SourceLocation, bool bAttachToSelf)
 
void ResetTimerTimeDilation (const struct FName &TimerName, class UObject *inObj)
 
void ModifyTimerTimeDilation (const struct FName &TimerName, float InTimerTimeDilation, class UObject *inObj)
 
float GetRemainingTimeForTimer (const struct FName &TimerFuncName, class UObject *inObj)
 
float GetTimerRate (const struct FName &TimerFuncName, class UObject *inObj)
 
float GetTimerCount (const struct FName &inTimerFunc, class UObject *inObj)
 
bool IsTimerActive (const struct FName &inTimerFunc, class UObject *inObj)
 
void PauseTimer (bool bPause, const struct FName &inTimerFunc, class UObject *inObj)
 
void ClearAllTimers (class UObject *inObj)
 
void ClearTimer (const struct FName &inTimerFunc, class UObject *inObj)
 
void SetTimer (float InRate, bool inbLoop, const struct FName &inTimerFunc, class UObject *inObj)
 
void TornOff ()
 
bool Destroy ()
 
class AActor * Spawn (class UClass *SpawnClass, class AActor *SpawnOwner, const struct FName &SpawnTag, const struct FVector &SpawnLocation, const struct FRotator &SpawnRotation, class AActor *ActorTemplate, bool bNoCollisionFail)
 
bool IsBlockedBy (class AActor *Other)
 
void GetBoundingCylinder (float *CollisionRadius, float *CollisionHeight)
 
void GetComponentsBoundingBox (struct FBox *ActorBox)
 
bool IsOverlapping (class AActor *A)
 
bool ContainsPoint (const struct FVector &Spot)
 
bool FindSpot (const struct FVector &BoxExtent, struct FVector *SpotLocation)
 
bool TraceAllPhysicsAssetInteractions (class USkeletalMeshComponent *SkelMeshComp, const struct FVector &EndTrace, const struct FVector &StartTrace, const struct FVector &Extent, TArray< struct FImpactInfo > *out_Hits)
 
bool FastTrace (const struct FVector &TraceEnd, const struct FVector &TraceStart, const struct FVector &BoxExtent, bool bTraceBullet)
 
bool PointCheckComponent (class UPrimitiveComponent *InComponent, const struct FVector &PointLocation, const struct FVector &PointExtent)
 
bool TraceComponent (class UPrimitiveComponent *InComponent, const struct FVector &TraceEnd, const struct FVector &TraceStart, const struct FVector &Extent, bool bComplexCollision, struct FVector *HitLocation, struct FVector *HitNormal, struct FTraceHitInfo *HitInfo)
 
class AActor * Trace (const struct FVector &TraceEnd, const struct FVector &TraceStart, bool bTraceActors, const struct FVector &Extent, int ExtraTraceFlags, struct FVector *HitLocation, struct FVector *HitNormal, struct FTraceHitInfo *HitInfo)
 
void VolumeBasedDestroy (class APhysicsVolume *PV)
 
void OutsideWorldBounds ()
 
void FellOutOfWorld (class UClass *dmgType)
 
bool UsedBy (class APawn *User)
 
bool OverRotated (struct FRotator *out_Desired, struct FRotator *out_Actual)
 
bool ClampRotation (const struct FRotator &rBase, const struct FRotator &rUpperLimits, const struct FRotator &rLowerLimits, struct FRotator *out_Rot)
 
void OnSleepRBPhysics ()
 
void OnWakeRBPhysics ()
 
void RanInto (class AActor *Other)
 
void EncroachedBy (class AActor *Other)
 
bool EncroachingOn (class AActor *Other)
 
void CollisionChanged ()
 
class AActor * SpecialHandling (class APawn *Other)
 
void Detach (class AActor *Other)
 
void Attach (class AActor *Other)
 
void BaseChange ()
 
void Bump (class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitNormal)
 
void UnTouch (class AActor *Other)
 
void PostTouch (class AActor *Other)
 
void Touch (class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
 
void PhysicsVolumeChange (class APhysicsVolume *NewVolume)
 
void Landed (const struct FVector &HitNormal, class AActor *FloorActor)
 
void Falling ()
 
void HitWall (const struct FVector &HitNormal, class AActor *Wall, class UPrimitiveComponent *WallComp)
 
void Timer ()
 
void Tick (float DeltaTime)
 
void LostChild (class AActor *Other)
 
void GainedChild (class AActor *Other)
 
void Destroyed ()
 
void SetTickIsDisabled (bool bInDisabled)
 
void SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup)
 
void ReattachComponent (class UActorComponent *ComponentToReattach)
 
void DetachComponent (class UActorComponent *ExComponent)
 
void AttachComponent (class UActorComponent *NewComponent)
 
void UnClock (float *Time)
 
void Clock (float *Time)
 
void SetPhysics (TEnumAsByte< EPhysics > newPhysics)
 
void SetOnlyOwnerSee (bool bNewOnlyOwnerSee)
 
void SetHidden (bool bNewHidden)
 
void ChartData (const struct FString &DataName, float DataValue)
 
void STATIC_FlushDebugStrings ()
 
void STATIC_DrawDebugFrustrum (unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines, struct FMatrix *FrustumToWorld)
 
void STATIC_DrawDebugString (const struct FVector &TextLocation, const struct FString &Text, class AActor *TestBaseActor, const struct FColor &TextColor, float Duration)
 
void STATIC_DrawDebugCone (const struct FVector &Origin, const struct FVector &Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, const struct FColor &DrawColor, bool bPersistentLines)
 
void STATIC_DrawDebugCylinder (const struct FVector &Start, const struct FVector &End, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugSphere (const struct FVector &Center, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugCoordinateSystem (const struct FVector &AxisLoc, const struct FRotator &AxisRot, float Scale, bool bPersistentLines)
 
void STATIC_DrawDebugStar (const struct FVector &Position, float Size, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugBox (const struct FVector &Center, const struct FVector &Extent, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugPoint (const struct FVector &Position, float Size, const struct FLinearColor &PointColor, bool bPersistentLines)
 
void STATIC_DrawDebugLine (const struct FVector &LineStart, const struct FVector &LineEnd, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_FlushPersistentDebugLines ()
 
struct FVector STATIC_GetBasedPosition (const struct FBasedPosition &BP)
 
void STATIC_SetBasedPosition (const struct FVector &pos, class AActor *ForcedBase, struct FBasedPosition *BP)
 
struct FVector STATIC_BP2Vect (const struct FBasedPosition &BP)
 
void STATIC_Vect2BP (const struct FVector &pos, class AActor *ForcedBase, struct FBasedPosition *BP)
 
void SetForcedInitialReplicatedProperty (class UProperty *PropToReplicate, bool bAdd)
 
void ReplicatedEvent (const struct FName &VarName)
 
struct FVector GetAggregateBaseVelocity (class AActor *TestBase)
 
bool IsOwnedBy (class AActor *TestActor)
 
class AActor * GetBaseMost ()
 
bool IsBasedOn (class AActor *TestActor)
 
void SearchForBaseBelow (float HeightBelow, class AActor **NewBase, struct FVector *HitNormal)
 
void FindBase ()
 
void SetOwner (class AActor *NewOwner)
 
void SetBase (class AActor *NewBase, const struct FVector &NewFloor, class USkeletalMeshComponent *SkelComp, const struct FName &AttachName)
 
float GetTerminalVelocity ()
 
void AutonomousPhysics (float DeltaSeconds)
 
bool MoveSmooth (const struct FVector &Delta)
 
int fixedTurn (int Current, int Desired, int DeltaRate)
 
void SetShadowParentOnAllAttachedComponents (class UPrimitiveComponent *MyPrimComp, class ULightEnvironmentComponent *MyLightEnv)
 
void SetHardAttach (bool bNewHardAttach)
 
bool SetRelativeLocation (const struct FVector &NewLocation)
 
bool SetRelativeRotation (const struct FRotator &NewRotation)
 
void SetZone (bool bForceRefresh)
 
TEnumAsByte< EMoveDir > MovingWhichWay (float *Amount)
 
bool SetRotation (const struct FRotator &NewRotation)
 
bool SetLocation (const struct FVector &NewLocation)
 
bool Move (const struct FVector &Delta)
 
void SetDrawScale3D (const struct FVector &NewScale3D)
 
void SetDrawScale (float NewScale)
 
void SetCollisionType (TEnumAsByte< ECollisionType > NewCollisionType)
 
void SetCollisionSize (float NewRadius, float NewHeight)
 
void SetCollision (bool bNewColActors, bool bNewBlockActors, bool bNewIgnoreEncroachers)
 
void FinishAnim (class UAnimNodeSequence *SeqNode, bool bFinishOnBlendOut)
 
void Sleep (float Seconds)
 
struct FString ConsoleCommand (const struct FString &Command, bool bWriteToLog)
 
void ForceUpdateComponents (bool bCollisionUpdate, bool bTransformOnly)
 
- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObject * STATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObject * STATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FString > STATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static UClass * StaticClass ()
 
- Static Public Member Functions inherited from SDK::AZoneInfo
static UClass * StaticClass ()
 
- Static Public Member Functions inherited from SDK::AInfo
static UClass * StaticClass ()
 
- Static Public Member Functions inherited from SDK::AActor
static UClass * StaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClass * FindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClass * StaticClass ()
 

Public Attributes

struct FPostProcessSettings DefaultPostProcessSettings
 
class UPostProcessChain * WorldPostProcessChain
 
unsigned long bPersistPostProcessToNextLevel: 1
 
unsigned long bFogEnabled: 1
 
unsigned long bBumpOffsetEnabled: 1
 
unsigned long bUseGammaCorrection: 1
 
unsigned long bMapNeedsLightingFullyRebuilt: 1
 
unsigned long bMapHasMultipleDominantLightsAffectingOnePrimitive: 1
 
unsigned long bMapHasPathingErrors: 1
 
unsigned long bRequestedBlockOnAsyncLoading: 1
 
unsigned long bBegunPlay: 1
 
unsigned long bPlayersOnly: 1
 
unsigned long bPlayersOnlyPending: 1
 
unsigned long bSuspendAI: 1
 
unsigned long bDropDetail: 1
 
unsigned long bAggressiveLOD: 1
 
unsigned long bStartup: 1
 
unsigned long bPathsRebuilt: 1
 
unsigned long bHasPathNodes: 1
 
unsigned long bIsMenuLevel: 1
 
unsigned long bDebugPauseExecution: 1
 
unsigned long bDebugStepExecution: 1
 
unsigned long bUseConsoleInput: 1
 
unsigned long bMinimizeBSPSections: 1
 
unsigned long bNoDefaultInventoryForPlayer: 1
 
unsigned long bNoPathWarnings: 1
 
unsigned long bNoMobileMapWarnings: 1
 
unsigned long bHighPriorityLoading: 1
 
unsigned long bHighPriorityLoadingLocal: 1
 
unsigned long bUseProcBuildingRulesetOverride: 1
 
unsigned long bInteractiveMode: 1
 
unsigned long bSupportDoubleBufferedPhysics: 1
 
unsigned long bPhysicsIgnoreDeltaTime: 1
 
unsigned long bEnableChanceOfPhysicsChunkOverride: 1
 
unsigned long bLimitExplosionChunkSize: 1
 
unsigned long bLimitDamageChunkSize: 1
 
unsigned long bPrecomputeVisibility: 1
 
unsigned long bPlaceCellsOnSurfaces: 1
 
unsigned long bAllowTemporalAA: 1
 
unsigned long bUseGlobalIllumination: 1
 
unsigned long bForceNoPrecomputedLighting: 1
 
unsigned long bHaveActiveCrowd: 1
 
unsigned long bAllowHostMigration: 1
 
unsigned long bGameplayFramePause: 1
 
float SquintModeKernelSize
 
class APostProcessVolume * HighestPriorityPostProcessVolume
 
struct FReverbSettings DefaultReverbSettings
 
struct FInteriorSettings DefaultAmbientZoneSettings
 
float FogStart
 
float FogEnd
 
struct FColor FogColor
 
float BumpEnd
 
class AReverbVolume * HighestPriorityReverbVolume
 
TArray< class AMassiveLODOverrideVolume * > MassiveLODOverrideVolumes
 
TArray< class APortalVolume * > PortalVolumes
 
TArray< class AEnvironmentVolume * > EnvironmentVolumes
 
TArray< class ULevelStreaming * > StreamingLevels
 
struct FDouble LastTimeUnbuiltLightingWasEncountered
 
class UBookMark * BookMarks [0xA]
 
class UKismetBookMark * KismetBookMarks [0xA]
 
TArray< class UClipPadEntry * > ClipPadEntries
 
float TimeDilation
 
float DemoPlayTimeDilation
 
float TimeSeconds
 
float RealTimeSeconds
 
float AudioTimeSeconds
 
float DeltaSeconds
 
float PauseDelay
 
float RealTimeToUnPause
 
class APlayerReplicationInfo * Pauser
 
struct FString VisibleGroups
 
struct FString VisibleLayers
 
class UTexture2D * DefaultTexture
 
class UTexture2D * WireframeTexture
 
class UTexture2D * WhiteSquareTexture
 
class UTexture2D * LargeVertex
 
class UTexture2D * BSPVertex
 
TArray< struct FString > DeferredExecs
 
class AGameReplicationInfo * GRI
 
TEnumAsByte< ENetMode > NetMode
 
TEnumAsByte< ETravelType > NextTravelType
 
TEnumAsByte< EVisibilityAggressiveness > VisibilityAggressiveness
 
TEnumAsByte< EPreferredLightmapType > PreferredLightmapType
 
TEnumAsByte< ELightingBuildQuality > LevelLightingQuality
 
unsigned char UnknownData00 [0x3]
 
struct FString ComputerName
 
struct FString EngineVersion
 
struct FString MinNetVersion
 
class AGameInfo * Game
 
float StallZ
 
float WorldGravityZ
 
float DefaultGravityZ
 
float GlobalGravityZ
 
float RBPhysicsGravityScaling
 
class ANavigationPoint * NavigationPointList
 
class AController * ControllerList
 
class APawn * PawnList
 
class ACoverLink * CoverList
 
class APylon * PylonList
 
float MoveRepSize
 
TArray< struct FNetViewer > ReplicationViewers
 
struct FString NextURL
 
float NextSwitchCountdown
 
int PackedLightAndShadowMapTextureSize
 
struct FVector DefaultColorScale
 
class UClass * DefaultGameType
 
TArray< class UClass * > GameTypesSupportedOnThisMap
 
class UClass * GameTypeForPIE
 
TArray< class UObject * > ClientDestroyedActorContent
 
TArray< struct FName > PreparingLevelNames
 
struct FName CommittedPersistentLevelName
 
class UObjectReferencer * PersistentMapForcedObjects
 
class UAudioComponent * MusicComp
 
struct FMusicTrackStruct CurrentMusicTrack
 
struct FMusicTrackStruct ReplicatedMusicTrack
 
struct FString Title
 
struct FString Author
 
class UMapInfo * MyMapInfo
 
struct FString EmitterPoolClassPath
 
class AEmitterPool * MyEmitterPool
 
struct FString DecalManagerClassPath
 
class ADecalManager * MyDecalManager
 
struct FString FractureManagerClassPath
 
class AFractureManager * MyFractureManager
 
struct FString ParticleEventManagerClassPath
 
class AParticleEventManager * MyParticleEventManager
 
class UProcBuildingRuleset * ProcBuildingRulesetOverride
 
int SkelMeshCompTickTagCount
 
float MaxPhysicsDeltaTime
 
int MaxPhysicsSubsteps
 
struct FPhysXSceneProperties PhysicsProperties
 
TArray< struct FCompartmentRunList > CompartmentRunFrames
 
float DefaultSkinWidth
 
float ApexLODResourceBudget
 
float ApexDestructionLODResourceValue
 
float ApexClothingLODResourceValue
 
struct FApexModuleDestructibleSettings DestructibleSettings
 
class UPhysicsLODVerticalEmitter * EmitterVertical
 
struct FPhysXVerticalProperties VerticalProperties
 
TArray< struct FPointer > WorldAttractors
 
float ChanceOfPhysicsChunkOverride
 
float MaxExplosionChunkSize
 
float MaxDamageChunkSize
 
float FractureExplosionVelScale
 
int MaxNumFacturedChunksToSpawnInAFrame
 
int NumFacturedChunksSpawnedThisFrame
 
float FracturedMeshWeaponDamage
 
int VisibilityCellSize
 
float CharacterLitIndirectBrightness
 
float CharacterLitIndirectContrastFactor
 
float CharacterShadowedIndirectBrightness
 
float CharacterShadowedIndirectContrastFactor
 
float CharacterLightingContrastFactor
 
class UTexture2D * ImageReflectionEnvironmentTexture
 
struct FLinearColor ImageReflectionEnvironmentColor
 
float ImageReflectionEnvironmentRotation
 
struct FMap_Mirror ScreenMessages
 
TArray< struct FScreenMessageString > PriorityScreenMessages
 
int MaxTrianglesPerLeaf
 
class ULightmassLevelSettings * LMLevelSettings
 
unsigned char UnknownData01 [0x48]
 
struct FLightmassWorldInfoSettings LightmassSettings
 
unsigned char UnknownData02 [0x48]
 
unsigned char UnknownData03 [0x48]
 
class ACrowdPopulationManagerBase * PopulationManager
 
struct FHostMigrationState PeerHostMigration
 
float HostMigrationTimeout
 
class APhysicsVolume * FirstPhysicsVolume
 
class APostProcessVolume * CurrentEnvInfoVolume
 
- Public Attributes inherited from SDK::AZoneInfo
float KillZ
 
float SoftKill
 
class UClass * KillZDamageType
 
unsigned long bSoftKillZ: 1
 
- Public Attributes inherited from SDK::AActor
TEnumAsByte< ETerrainCollisionType > TerrainColType
 
TEnumAsByte< EPhysics > Physics
 
TEnumAsByte< ENetRole > RemoteRole
 
TEnumAsByte< ENetRole > Role
 
TEnumAsByte< ECollisionType > CollisionType
 
TEnumAsByte< ECollisionType > ReplicatedCollisionType
 
unsigned char SkipCollidePawns
 
TEnumAsByte< ETickingGroup > TickGroup
 
struct FEFColOption ColOption
 
TArray< class UActorComponent * > Components
 
TArray< class UActorComponent * > AllComponents
 
struct FVector Location
 
struct FRotator Rotation
 
float DrawScale
 
struct FVector DrawScale3D
 
struct FVector PrePivot
 
struct FColor EditorIconColor
 
struct FRenderCommandFence DetachFence
 
float CustomTimeDilation
 
class AActor * Owner
 
class AActor * Base
 
TArray< struct FTimerData > Timers
 
unsigned long bStatic: 1
 
unsigned long bHidden: 1
 
unsigned long bNoDelete: 1
 
unsigned long bDeleteMe: 1
 
unsigned long bTicked: 1
 
unsigned long bOnlyOwnerSee: 1
 
unsigned long bTickIsDisabled: 1
 
unsigned long bWorldGeometry: 1
 
unsigned long bIgnoreRigidBodyPawns: 1
 
unsigned long bOrientOnSlope: 1
 
unsigned long bIgnoreEncroachers: 1
 
unsigned long bPushedByEncroachers: 1
 
unsigned long bDestroyedByInterpActor: 1
 
unsigned long bRouteBeginPlayEvenIfStatic: 1
 
unsigned long bIsMoving: 1
 
unsigned long bAlwaysEncroachCheck: 1
 
unsigned long bHasAlternateTargetLocation: 1
 
unsigned long bCanStepUpOn: 1
 
unsigned long bNetTemporary: 1
 
unsigned long bOnlyRelevantToOwner: 1
 
unsigned long bNetDirty: 1
 
unsigned long bAlwaysRelevant: 1
 
unsigned long bReplicateInstigator: 1
 
unsigned long bReplicateMovement: 1
 
unsigned long bSkipActorPropertyReplication: 1
 
unsigned long bUpdateSimulatedPosition: 1
 
unsigned long bTearOff: 1
 
unsigned long bOnlyDirtyReplication: 1
 
unsigned long bAllowFluidSurfaceInteraction: 1
 
unsigned long bDemoRecording: 1
 
unsigned long bDemoOwner: 1
 
unsigned long bForceDemoRelevant: 1
 
unsigned long bNetInitialRotation: 1
 
unsigned long bReplicateRigidBodyLocation: 1
 
unsigned long bKillDuringLevelTransition: 1
 
unsigned long bExchangedRoles: 1
 
unsigned long bConsiderAllStaticMeshComponentsForStreaming: 1
 
unsigned long bDebug: 1
 
unsigned long bPostRenderIfNotVisible: 1
 
unsigned long bForceNetUpdate: 1
 
unsigned long bPendingNetUpdate: 1
 
unsigned long bHardAttach: 1
 
unsigned long bIgnoreBaseRotation: 1
 
unsigned long bShadowParented: 1
 
unsigned long bSkipAttachedMoves: 1
 
unsigned long bCanBeAdheredTo: 1
 
unsigned long bCanBeFrictionedTo: 1
 
unsigned long bHurtEntry: 1
 
unsigned long bGameRelevant: 1
 
unsigned long bMovable: 1
 
unsigned long bDestroyInPainVolume: 1
 
unsigned long bCanBeDamaged: 1
 
unsigned long bShouldBaseAtStartup: 1
 
unsigned long bPendingDelete: 1
 
unsigned long bCanTeleport: 1
 
unsigned long bAlwaysTick: 1
 
unsigned long bBlocksNavigation: 1
 
unsigned long BlockRigidBody: 1
 
unsigned long bCollideWhenPlacing: 1
 
unsigned long bCollideActors: 1
 
unsigned long bCollideWorld: 1
 
unsigned long bCollideComplex: 1
 
unsigned long bBlockActors: 1
 
unsigned long bProjTarget: 1
 
unsigned long bBlocksTeleport: 1
 
unsigned long bMoveIgnoresDestruction: 1
 
unsigned long bProjectileMoveSingleBlocking: 1
 
unsigned long bNoEncroachCheck: 1
 
unsigned long bCollideAsEncroacher: 1
 
unsigned long bPhysRigidBodyOutOfWorldCheck: 1
 
unsigned long bComponentOutsideWorld: 1
 
unsigned long bForceOctreeSNFilter: 1
 
unsigned long bForceOctreeMNFilter: 1
 
unsigned long bRigidBodyWasAwake: 1
 
unsigned long bCallRigidBodyWakeEvents: 1
 
unsigned long bBounce: 1
 
unsigned long bJustTeleported: 1
 
unsigned long bEnableMobileTouch: 1
 
unsigned long bNetInitial: 1
 
unsigned long bNetOwner: 1
 
unsigned long bHiddenEd: 1
 
unsigned long bEditable: 1
 
unsigned long bHiddenEdGroup: 1
 
unsigned long bHiddenEdLayer: 1
 
unsigned long bHiddenEdCustom: 1
 
unsigned long bHiddenEdTemporary: 1
 
unsigned long bHiddenEdLevel: 1
 
unsigned long bHiddenEdScene: 1
 
unsigned long bEdShouldSnap: 1
 
unsigned long bTempEditor: 1
 
unsigned long bPathColliding: 1
 
unsigned long bPathTemp: 1
 
unsigned long bScriptInitialized: 1
 
unsigned long bLockLocation: 1
 
unsigned long bForceAllowKismetModification: 1
 
unsigned long bSelectInGame: 1
 
unsigned long bOverrideGlobalMaxDrawDistance: 1
 
unsigned long bExceptUnTouchActivate_BySeqEventTouch: 1
 
unsigned long bIgnoreShowByToggleHidden: 1
 
unsigned long bDebugEffectIsRelevant: 1
 
int SkelMeshCompTickTag
 
int NetTag
 
float NetUpdateTime
 
float NetUpdateFrequency
 
float NetPriority
 
float LastNetUpdateTime
 
float TimeSinceLastTick
 
class APawn * Instigator
 
class AWorldInfo * WorldInfo
 
float LifeSpan
 
float CreationTime
 
float LastRenderTime
 
struct FName Tag
 
struct FName InitialState
 
struct FName Layer
 
struct FName Group
 
struct FQWord HiddenEditorViews
 
TArray< class AActor * > Touching
 
TArray< class AActor * > Children
 
float LatentFloat
 
class UAnimNodeSequence * LatentSeqNode
 
class APhysicsVolume * PhysicsVolume
 
struct FVector Velocity
 
struct FVector Acceleration
 
struct FVector AngularVelocity
 
class USkeletalMeshComponent * BaseSkelComponent
 
struct FName BaseBoneName
 
TArray< class AActor * > Attached
 
struct FVector RelativeLocation
 
struct FRotator RelativeRotation
 
class UPrimitiveComponent * CollisionComponent
 
int OverlapTag
 
struct FRotator RotationRate
 
class AActor * PendingTouch
 
TArray< class UActorComponent * > AllAkComponents
 
struct FQWord EFObjectUid
 
struct FQWord PrimitiveRenderMask
 
struct FVector InterpRMTranslation
 
struct FRotator InterpRMRotation
 
class UClass * MessageClass
 
TArray< class UClass * > SupportedEvents
 
TArray< class USequenceEvent * > GeneratedEvents
 
TArray< class USeqAct_Latent * > LatentActions
 
- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObject * Linker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObject * Outer
 
struct FName Name
 
class UClass * Class
 
class UObject * ObjectArchetype
 

Additional Inherited Members

- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ AddOnScreenDebugMessage()

void SDK::AWorldInfo::AddOnScreenDebugMessage ( int  Key,
float  TimeToDisplay,
const struct FColor &  DisplayColor,
const struct FString &  DebugMessage 
)

◆ AllClientConnections()

void SDK::AWorldInfo::AllClientConnections ( class UPlayer **  ClientConnection,
int *  ClientIP,
int *  ClientPort 
)

◆ AllControllers()

void SDK::AWorldInfo::AllControllers ( class UClass *  BaseClass,
class AController **  C 
)

◆ AllNavigationPoints()

void SDK::AWorldInfo::AllNavigationPoints ( class UClass *  BaseClass,
class ANavigationPoint **  N 
)

◆ AllPawns()

void SDK::AWorldInfo::AllPawns ( class UClass *  BaseClass,
const struct FVector &  TestLocation,
float  TestRadius,
class APawn **  P 
)

◆ BeginHostMigration()

bool SDK::AWorldInfo::BeginHostMigration ( )

◆ CanBeginHostMigration()

bool SDK::AWorldInfo::CanBeginHostMigration ( )

◆ CancelPendingMapChange()

void SDK::AWorldInfo::CancelPendingMapChange ( )

◆ ClearObjectPools()

void SDK::AWorldInfo::ClearObjectPools ( )

◆ CommitMapChange()

void SDK::AWorldInfo::CommitMapChange ( )

◆ DoMemoryTracking()

void SDK::AWorldInfo::DoMemoryTracking ( )

◆ FindEnvironmentVolume()

class AEnvironmentVolume* SDK::AWorldInfo::FindEnvironmentVolume ( const struct FVector &  TestLocation)

◆ ForceGarbageCollection()

void SDK::AWorldInfo::ForceGarbageCollection ( bool  bFullPurge)

◆ GetAddressURL()

struct FString SDK::AWorldInfo::GetAddressURL ( )

◆ GetAllRootSequences()

TArray<class USequence*> SDK::AWorldInfo::GetAllRootSequences ( )

◆ GetDemoFrameInfo()

void SDK::AWorldInfo::GetDemoFrameInfo ( int *  CurrentFrame,
int *  TotalFrames 
)

◆ GetDemoRewindPoints()

bool SDK::AWorldInfo::GetDemoRewindPoints ( TArray< int > *  OutRewindPoints)

◆ GetDetailMode()

TEnumAsByte<EDetailMode> SDK::AWorldInfo::GetDetailMode ( )

◆ GetGameClass()

class UClass* SDK::AWorldInfo::GetGameClass ( )

◆ GetGameSequence()

class USequence* SDK::AWorldInfo::GetGameSequence ( )

◆ GetGravityZ()

float SDK::AWorldInfo::GetGravityZ ( )

◆ GetLocalURL()

struct FString SDK::AWorldInfo::GetLocalURL ( )

◆ GetMapInfo()

class UMapInfo* SDK::AWorldInfo::GetMapInfo ( )

◆ GetMapName()

struct FString SDK::AWorldInfo::GetMapName ( bool  bIncludePrefix)

◆ GetNavMeshPathConstraintFromCache()

class UNavMeshPathConstraint* SDK::AWorldInfo::GetNavMeshPathConstraintFromCache ( class UClass *  ConstraintClass,
class UNavigationHandle *  Requestor 
)

◆ GetNavMeshPathGoalEvaluatorFromCache()

class UNavMeshPathGoalEvaluator* SDK::AWorldInfo::GetNavMeshPathGoalEvaluatorFromCache ( class UClass *  GoalEvalClass,
class UNavigationHandle *  Requestor 
)

◆ GetWorldFractureSettings()

struct FWorldFractureSettings SDK::AWorldInfo::GetWorldFractureSettings ( )

◆ IsInSeamlessTravel()

bool SDK::AWorldInfo::IsInSeamlessTravel ( )

◆ IsMapChangeReady()

bool SDK::AWorldInfo::IsMapChangeReady ( )

◆ IsPlayingDemo()

bool SDK::AWorldInfo::IsPlayingDemo ( )

◆ IsPreparingMapChange()

bool SDK::AWorldInfo::IsPreparingMapChange ( )

◆ IsRecordingDemo()

bool SDK::AWorldInfo::IsRecordingDemo ( )

◆ NavigationPointCheck()

void SDK::AWorldInfo::NavigationPointCheck ( const struct FVector &  Point,
const struct FVector &  Extent,
TArray< class ANavigationPoint * > *  Navs,
TArray< class UReachSpec * > *  Specs 
)

◆ NotifyHostMigrationStateChanged()

void SDK::AWorldInfo::NotifyHostMigrationStateChanged ( TEnumAsByte< EHostMigrationProgress >  NewState,
TEnumAsByte< EHostMigrationProgress >  OldState 
)

◆ NotifyMatchStarted()

void SDK::AWorldInfo::NotifyMatchStarted ( bool  bShouldActivateLevelStartupEvents,
bool  bShouldActivateLevelBeginningEvents,
bool  bShouldActivateLevelLoadedEvents 
)

◆ PostBeginPlay()

void SDK::AWorldInfo::PostBeginPlay ( )

◆ PreBeginPlay()

void SDK::AWorldInfo::PreBeginPlay ( )

◆ PrepareMapChange()

void SDK::AWorldInfo::PrepareMapChange ( TArray< struct FName > *  LevelNames)

◆ RadiusNavigationPoints()

void SDK::AWorldInfo::RadiusNavigationPoints ( class UClass *  BaseClass,
const struct FVector &  Point,
float  Radius,
class ANavigationPoint **  N 
)

◆ ReleaseCachedConstraintsAndEvaluators()

void SDK::AWorldInfo::ReleaseCachedConstraintsAndEvaluators ( )

◆ ReplicatedEvent()

void SDK::AWorldInfo::ReplicatedEvent ( const struct FName &  VarName)

◆ Reset()

void SDK::AWorldInfo::Reset ( )

◆ SeamlessTravel()

void SDK::AWorldInfo::SeamlessTravel ( const struct FString &  URL,
bool  bAbsolute,
const struct FGuid &  MapPackageGuid 
)

◆ ServerTravel()

void SDK::AWorldInfo::ServerTravel ( const struct FString &  URL,
bool  bAbsolute,
bool  bShouldSkipGameNotify 
)

◆ SetLevelRBGravity()

void SDK::AWorldInfo::SetLevelRBGravity ( const struct FVector &  NewGrav)

◆ SetMapInfo()

void SDK::AWorldInfo::SetMapInfo ( class UMapInfo *  NewMapInfo)

◆ SetMusicVolume()

void SDK::AWorldInfo::SetMusicVolume ( float  VolumeMultiplier)

◆ SetSeamlessTravelMidpointPause()

void SDK::AWorldInfo::SetSeamlessTravelMidpointPause ( bool  bNowPaused)

◆ STATIC_GetWorldInfo()

class AWorldInfo* SDK::AWorldInfo::STATIC_GetWorldInfo ( )

◆ STATIC_IsConsoleBuild()

bool SDK::AWorldInfo::STATIC_IsConsoleBuild ( TEnumAsByte< EConsoleType >  ConsoleType)

◆ STATIC_IsDemoBuild()

bool SDK::AWorldInfo::STATIC_IsDemoBuild ( )

◆ STATIC_IsMenuLevel()

bool SDK::AWorldInfo::STATIC_IsMenuLevel ( const struct FString &  MapName)

◆ STATIC_IsPlayInEditor()

bool SDK::AWorldInfo::STATIC_IsPlayInEditor ( )

◆ STATIC_IsPlayInMobilePreview()

bool SDK::AWorldInfo::STATIC_IsPlayInMobilePreview ( )

◆ STATIC_IsPlayInPreview()

bool SDK::AWorldInfo::STATIC_IsPlayInPreview ( )

◆ STATIC_IsWithGFx()

bool SDK::AWorldInfo::STATIC_IsWithGFx ( )

◆ StaticClass()

static UClass* SDK::AWorldInfo::StaticClass ( )
inlinestatic
Here is the call graph for this function:

◆ ThisIsNeverExecuted()

void SDK::AWorldInfo::ThisIsNeverExecuted ( class ADefaultPhysicsVolume *  P)

◆ ToggleHostMigration()

void SDK::AWorldInfo::ToggleHostMigration ( bool  bEnabled)

◆ UpdateMusicTrack()

void SDK::AWorldInfo::UpdateMusicTrack ( const struct FMusicTrackStruct &  NewMusicTrack)

◆ VerifyNavList()

void SDK::AWorldInfo::VerifyNavList ( )

Member Data Documentation

◆ ApexClothingLODResourceValue

float SDK::AWorldInfo::ApexClothingLODResourceValue

◆ ApexDestructionLODResourceValue

float SDK::AWorldInfo::ApexDestructionLODResourceValue

◆ ApexLODResourceBudget

float SDK::AWorldInfo::ApexLODResourceBudget

◆ AudioTimeSeconds

float SDK::AWorldInfo::AudioTimeSeconds

◆ Author

struct FString SDK::AWorldInfo::Author

◆ bAggressiveLOD

unsigned long SDK::AWorldInfo::bAggressiveLOD

◆ bAllowHostMigration

unsigned long SDK::AWorldInfo::bAllowHostMigration

◆ bAllowTemporalAA

unsigned long SDK::AWorldInfo::bAllowTemporalAA

◆ bBegunPlay

unsigned long SDK::AWorldInfo::bBegunPlay

◆ bBumpOffsetEnabled

unsigned long SDK::AWorldInfo::bBumpOffsetEnabled

◆ bDebugPauseExecution

unsigned long SDK::AWorldInfo::bDebugPauseExecution

◆ bDebugStepExecution

unsigned long SDK::AWorldInfo::bDebugStepExecution

◆ bDropDetail

unsigned long SDK::AWorldInfo::bDropDetail

◆ bEnableChanceOfPhysicsChunkOverride

unsigned long SDK::AWorldInfo::bEnableChanceOfPhysicsChunkOverride

◆ bFogEnabled

unsigned long SDK::AWorldInfo::bFogEnabled

◆ bForceNoPrecomputedLighting

unsigned long SDK::AWorldInfo::bForceNoPrecomputedLighting

◆ bGameplayFramePause

unsigned long SDK::AWorldInfo::bGameplayFramePause

◆ bHasPathNodes

unsigned long SDK::AWorldInfo::bHasPathNodes

◆ bHaveActiveCrowd

unsigned long SDK::AWorldInfo::bHaveActiveCrowd

◆ bHighPriorityLoading

unsigned long SDK::AWorldInfo::bHighPriorityLoading

◆ bHighPriorityLoadingLocal

unsigned long SDK::AWorldInfo::bHighPriorityLoadingLocal

◆ bInteractiveMode

unsigned long SDK::AWorldInfo::bInteractiveMode

◆ bIsMenuLevel

unsigned long SDK::AWorldInfo::bIsMenuLevel

◆ bLimitDamageChunkSize

unsigned long SDK::AWorldInfo::bLimitDamageChunkSize

◆ bLimitExplosionChunkSize

unsigned long SDK::AWorldInfo::bLimitExplosionChunkSize

◆ bMapHasMultipleDominantLightsAffectingOnePrimitive

unsigned long SDK::AWorldInfo::bMapHasMultipleDominantLightsAffectingOnePrimitive

◆ bMapHasPathingErrors

unsigned long SDK::AWorldInfo::bMapHasPathingErrors

◆ bMapNeedsLightingFullyRebuilt

unsigned long SDK::AWorldInfo::bMapNeedsLightingFullyRebuilt

◆ bMinimizeBSPSections

unsigned long SDK::AWorldInfo::bMinimizeBSPSections

◆ bNoDefaultInventoryForPlayer

unsigned long SDK::AWorldInfo::bNoDefaultInventoryForPlayer

◆ bNoMobileMapWarnings

unsigned long SDK::AWorldInfo::bNoMobileMapWarnings

◆ bNoPathWarnings

unsigned long SDK::AWorldInfo::bNoPathWarnings

◆ BookMarks

class UBookMark* SDK::AWorldInfo::BookMarks[0xA]

◆ bPathsRebuilt

unsigned long SDK::AWorldInfo::bPathsRebuilt

◆ bPersistPostProcessToNextLevel

unsigned long SDK::AWorldInfo::bPersistPostProcessToNextLevel

◆ bPhysicsIgnoreDeltaTime

unsigned long SDK::AWorldInfo::bPhysicsIgnoreDeltaTime

◆ bPlaceCellsOnSurfaces

unsigned long SDK::AWorldInfo::bPlaceCellsOnSurfaces

◆ bPlayersOnly

unsigned long SDK::AWorldInfo::bPlayersOnly

◆ bPlayersOnlyPending

unsigned long SDK::AWorldInfo::bPlayersOnlyPending

◆ bPrecomputeVisibility

unsigned long SDK::AWorldInfo::bPrecomputeVisibility

◆ bRequestedBlockOnAsyncLoading

unsigned long SDK::AWorldInfo::bRequestedBlockOnAsyncLoading

◆ BSPVertex

class UTexture2D* SDK::AWorldInfo::BSPVertex

◆ bStartup

unsigned long SDK::AWorldInfo::bStartup

◆ bSupportDoubleBufferedPhysics

unsigned long SDK::AWorldInfo::bSupportDoubleBufferedPhysics

◆ bSuspendAI

unsigned long SDK::AWorldInfo::bSuspendAI

◆ BumpEnd

float SDK::AWorldInfo::BumpEnd

◆ bUseConsoleInput

unsigned long SDK::AWorldInfo::bUseConsoleInput

◆ bUseGammaCorrection

unsigned long SDK::AWorldInfo::bUseGammaCorrection

◆ bUseGlobalIllumination

unsigned long SDK::AWorldInfo::bUseGlobalIllumination

◆ bUseProcBuildingRulesetOverride

unsigned long SDK::AWorldInfo::bUseProcBuildingRulesetOverride

◆ ChanceOfPhysicsChunkOverride

float SDK::AWorldInfo::ChanceOfPhysicsChunkOverride

◆ CharacterLightingContrastFactor

float SDK::AWorldInfo::CharacterLightingContrastFactor

◆ CharacterLitIndirectBrightness

float SDK::AWorldInfo::CharacterLitIndirectBrightness

◆ CharacterLitIndirectContrastFactor

float SDK::AWorldInfo::CharacterLitIndirectContrastFactor

◆ CharacterShadowedIndirectBrightness

float SDK::AWorldInfo::CharacterShadowedIndirectBrightness

◆ CharacterShadowedIndirectContrastFactor

float SDK::AWorldInfo::CharacterShadowedIndirectContrastFactor

◆ ClientDestroyedActorContent

TArray<class UObject*> SDK::AWorldInfo::ClientDestroyedActorContent

◆ ClipPadEntries

TArray<class UClipPadEntry*> SDK::AWorldInfo::ClipPadEntries

◆ CommittedPersistentLevelName

struct FName SDK::AWorldInfo::CommittedPersistentLevelName

◆ CompartmentRunFrames

TArray<struct FCompartmentRunList> SDK::AWorldInfo::CompartmentRunFrames

◆ ComputerName

struct FString SDK::AWorldInfo::ComputerName

◆ ControllerList

class AController* SDK::AWorldInfo::ControllerList

◆ CoverList

class ACoverLink* SDK::AWorldInfo::CoverList

◆ CurrentEnvInfoVolume

class APostProcessVolume* SDK::AWorldInfo::CurrentEnvInfoVolume

◆ CurrentMusicTrack

struct FMusicTrackStruct SDK::AWorldInfo::CurrentMusicTrack

◆ DecalManagerClassPath

struct FString SDK::AWorldInfo::DecalManagerClassPath

◆ DefaultAmbientZoneSettings

struct FInteriorSettings SDK::AWorldInfo::DefaultAmbientZoneSettings

◆ DefaultColorScale

struct FVector SDK::AWorldInfo::DefaultColorScale

◆ DefaultGameType

class UClass* SDK::AWorldInfo::DefaultGameType

◆ DefaultGravityZ

float SDK::AWorldInfo::DefaultGravityZ

◆ DefaultPostProcessSettings

struct FPostProcessSettings SDK::AWorldInfo::DefaultPostProcessSettings

◆ DefaultReverbSettings

struct FReverbSettings SDK::AWorldInfo::DefaultReverbSettings

◆ DefaultSkinWidth

float SDK::AWorldInfo::DefaultSkinWidth

◆ DefaultTexture

class UTexture2D* SDK::AWorldInfo::DefaultTexture

◆ DeferredExecs

TArray<struct FString> SDK::AWorldInfo::DeferredExecs

◆ DeltaSeconds

float SDK::AWorldInfo::DeltaSeconds

◆ DemoPlayTimeDilation

float SDK::AWorldInfo::DemoPlayTimeDilation

◆ DestructibleSettings

struct FApexModuleDestructibleSettings SDK::AWorldInfo::DestructibleSettings

◆ EmitterPoolClassPath

struct FString SDK::AWorldInfo::EmitterPoolClassPath

◆ EmitterVertical

class UPhysicsLODVerticalEmitter* SDK::AWorldInfo::EmitterVertical

◆ EngineVersion

struct FString SDK::AWorldInfo::EngineVersion

◆ EnvironmentVolumes

TArray<class AEnvironmentVolume*> SDK::AWorldInfo::EnvironmentVolumes

◆ FirstPhysicsVolume

class APhysicsVolume* SDK::AWorldInfo::FirstPhysicsVolume

◆ FogColor

struct FColor SDK::AWorldInfo::FogColor

◆ FogEnd

float SDK::AWorldInfo::FogEnd

◆ FogStart

float SDK::AWorldInfo::FogStart

◆ FracturedMeshWeaponDamage

float SDK::AWorldInfo::FracturedMeshWeaponDamage

◆ FractureExplosionVelScale

float SDK::AWorldInfo::FractureExplosionVelScale

◆ FractureManagerClassPath

struct FString SDK::AWorldInfo::FractureManagerClassPath

◆ Game

class AGameInfo* SDK::AWorldInfo::Game

◆ GameTypeForPIE

class UClass* SDK::AWorldInfo::GameTypeForPIE

◆ GameTypesSupportedOnThisMap

TArray<class UClass*> SDK::AWorldInfo::GameTypesSupportedOnThisMap

◆ GlobalGravityZ

float SDK::AWorldInfo::GlobalGravityZ

◆ GRI

class AGameReplicationInfo* SDK::AWorldInfo::GRI

◆ HighestPriorityPostProcessVolume

class APostProcessVolume* SDK::AWorldInfo::HighestPriorityPostProcessVolume

◆ HighestPriorityReverbVolume

class AReverbVolume* SDK::AWorldInfo::HighestPriorityReverbVolume

◆ HostMigrationTimeout

float SDK::AWorldInfo::HostMigrationTimeout

◆ ImageReflectionEnvironmentColor

struct FLinearColor SDK::AWorldInfo::ImageReflectionEnvironmentColor

◆ ImageReflectionEnvironmentRotation

float SDK::AWorldInfo::ImageReflectionEnvironmentRotation

◆ ImageReflectionEnvironmentTexture

class UTexture2D* SDK::AWorldInfo::ImageReflectionEnvironmentTexture

◆ KismetBookMarks

class UKismetBookMark* SDK::AWorldInfo::KismetBookMarks[0xA]

◆ LargeVertex

class UTexture2D* SDK::AWorldInfo::LargeVertex

◆ LastTimeUnbuiltLightingWasEncountered

struct FDouble SDK::AWorldInfo::LastTimeUnbuiltLightingWasEncountered

◆ LevelLightingQuality

TEnumAsByte<ELightingBuildQuality> SDK::AWorldInfo::LevelLightingQuality

◆ LightmassSettings

struct FLightmassWorldInfoSettings SDK::AWorldInfo::LightmassSettings

◆ LMLevelSettings

class ULightmassLevelSettings* SDK::AWorldInfo::LMLevelSettings

◆ MassiveLODOverrideVolumes

TArray<class AMassiveLODOverrideVolume*> SDK::AWorldInfo::MassiveLODOverrideVolumes

◆ MaxDamageChunkSize

float SDK::AWorldInfo::MaxDamageChunkSize

◆ MaxExplosionChunkSize

float SDK::AWorldInfo::MaxExplosionChunkSize

◆ MaxNumFacturedChunksToSpawnInAFrame

int SDK::AWorldInfo::MaxNumFacturedChunksToSpawnInAFrame

◆ MaxPhysicsDeltaTime

float SDK::AWorldInfo::MaxPhysicsDeltaTime

◆ MaxPhysicsSubsteps

int SDK::AWorldInfo::MaxPhysicsSubsteps

◆ MaxTrianglesPerLeaf

int SDK::AWorldInfo::MaxTrianglesPerLeaf

◆ MinNetVersion

struct FString SDK::AWorldInfo::MinNetVersion

◆ MoveRepSize

float SDK::AWorldInfo::MoveRepSize

◆ MusicComp

class UAudioComponent* SDK::AWorldInfo::MusicComp

◆ MyDecalManager

class ADecalManager* SDK::AWorldInfo::MyDecalManager

◆ MyEmitterPool

class AEmitterPool* SDK::AWorldInfo::MyEmitterPool

◆ MyFractureManager

class AFractureManager* SDK::AWorldInfo::MyFractureManager

◆ MyMapInfo

class UMapInfo* SDK::AWorldInfo::MyMapInfo

◆ MyParticleEventManager

class AParticleEventManager* SDK::AWorldInfo::MyParticleEventManager

◆ NavigationPointList

class ANavigationPoint* SDK::AWorldInfo::NavigationPointList

◆ NetMode

TEnumAsByte<ENetMode> SDK::AWorldInfo::NetMode

◆ NextSwitchCountdown

float SDK::AWorldInfo::NextSwitchCountdown

◆ NextTravelType

TEnumAsByte<ETravelType> SDK::AWorldInfo::NextTravelType

◆ NextURL

struct FString SDK::AWorldInfo::NextURL

◆ NumFacturedChunksSpawnedThisFrame

int SDK::AWorldInfo::NumFacturedChunksSpawnedThisFrame

◆ PackedLightAndShadowMapTextureSize

int SDK::AWorldInfo::PackedLightAndShadowMapTextureSize

◆ ParticleEventManagerClassPath

struct FString SDK::AWorldInfo::ParticleEventManagerClassPath

◆ PauseDelay

float SDK::AWorldInfo::PauseDelay

◆ Pauser

class APlayerReplicationInfo* SDK::AWorldInfo::Pauser

◆ PawnList

class APawn* SDK::AWorldInfo::PawnList

◆ PeerHostMigration

struct FHostMigrationState SDK::AWorldInfo::PeerHostMigration

◆ PersistentMapForcedObjects

class UObjectReferencer* SDK::AWorldInfo::PersistentMapForcedObjects

◆ PhysicsProperties

struct FPhysXSceneProperties SDK::AWorldInfo::PhysicsProperties

◆ PopulationManager

class ACrowdPopulationManagerBase* SDK::AWorldInfo::PopulationManager

◆ PortalVolumes

TArray<class APortalVolume*> SDK::AWorldInfo::PortalVolumes

◆ PreferredLightmapType

TEnumAsByte<EPreferredLightmapType> SDK::AWorldInfo::PreferredLightmapType

◆ PreparingLevelNames

TArray<struct FName> SDK::AWorldInfo::PreparingLevelNames

◆ PriorityScreenMessages

TArray<struct FScreenMessageString> SDK::AWorldInfo::PriorityScreenMessages

◆ ProcBuildingRulesetOverride

class UProcBuildingRuleset* SDK::AWorldInfo::ProcBuildingRulesetOverride

◆ PylonList

class APylon* SDK::AWorldInfo::PylonList

◆ RBPhysicsGravityScaling

float SDK::AWorldInfo::RBPhysicsGravityScaling

◆ RealTimeSeconds

float SDK::AWorldInfo::RealTimeSeconds

◆ RealTimeToUnPause

float SDK::AWorldInfo::RealTimeToUnPause

◆ ReplicatedMusicTrack

struct FMusicTrackStruct SDK::AWorldInfo::ReplicatedMusicTrack

◆ ReplicationViewers

TArray<struct FNetViewer> SDK::AWorldInfo::ReplicationViewers

◆ ScreenMessages

struct FMap_Mirror SDK::AWorldInfo::ScreenMessages

◆ SkelMeshCompTickTagCount

int SDK::AWorldInfo::SkelMeshCompTickTagCount

◆ SquintModeKernelSize

float SDK::AWorldInfo::SquintModeKernelSize

◆ StallZ

float SDK::AWorldInfo::StallZ

◆ StreamingLevels

TArray<class ULevelStreaming*> SDK::AWorldInfo::StreamingLevels

◆ TimeDilation

float SDK::AWorldInfo::TimeDilation

◆ TimeSeconds

float SDK::AWorldInfo::TimeSeconds

◆ Title

struct FString SDK::AWorldInfo::Title

◆ UnknownData00

unsigned char SDK::AWorldInfo::UnknownData00[0x3]

◆ UnknownData01

unsigned char SDK::AWorldInfo::UnknownData01[0x48]

◆ UnknownData02

unsigned char SDK::AWorldInfo::UnknownData02[0x48]

◆ UnknownData03

unsigned char SDK::AWorldInfo::UnknownData03[0x48]

◆ VerticalProperties

struct FPhysXVerticalProperties SDK::AWorldInfo::VerticalProperties

◆ VisibilityAggressiveness

TEnumAsByte<EVisibilityAggressiveness> SDK::AWorldInfo::VisibilityAggressiveness

◆ VisibilityCellSize

int SDK::AWorldInfo::VisibilityCellSize

◆ VisibleGroups

struct FString SDK::AWorldInfo::VisibleGroups

◆ VisibleLayers

struct FString SDK::AWorldInfo::VisibleLayers

◆ WhiteSquareTexture

class UTexture2D* SDK::AWorldInfo::WhiteSquareTexture

◆ WireframeTexture

class UTexture2D* SDK::AWorldInfo::WireframeTexture

◆ WorldAttractors

TArray<struct FPointer> SDK::AWorldInfo::WorldAttractors

◆ WorldGravityZ

float SDK::AWorldInfo::WorldGravityZ

◆ WorldPostProcessChain

class UPostProcessChain* SDK::AWorldInfo::WorldPostProcessChain

The documentation for this class was generated from the following file: