Lost Ark SDK  1.148.153.0
SDK::AGamePlayerController Class Reference

#include <LA_GameFramework_classes.hpp>

Inheritance diagram for SDK::AGamePlayerController:
Collaboration diagram for SDK::AGamePlayerController:

Public Member Functions

void ClientColorFade (const struct FColor &FadeColor, unsigned char FromAlpha, unsigned char ToAlpha, float FadeTime)
 
void WarmupPause (bool bDesiredPauseState)
 
bool CanUnpauseWarmup ()
 
void GetCurrentMovie (struct FString *MovieName)
 
void ClientStopMovie (float DelayInSeconds, bool bAllowMovieToFinish, bool bForceStopNonSkippable, bool bForceStopLoadingMovie)
 
void ClientPlayMovie (const struct FString &MovieName, int InStartOfRenderingMovieFrame, int InEndOfRenderingMovieFrame, bool bRestrictPausing, bool bPlayOnceFromStream, bool bOnlyBackButtonSkipsMovie)
 
void STATIC_KeepPlayingLoadingMovie ()
 
void STATIC_ShowLoadingMovie (bool bShowMovie, bool bPauseAfterHide, float PauseDuration, float KeepPlayingDuration, bool bOverridePreviousDelays)
 
void SetSoundMode (const struct FName &InSoundModeName)
 
void DoForceFeedbackForScreenShake (class UCameraShake *ShakeData, float Scale)
 
void NotifyCrowdAgentInRadius (class AGameCrowdAgent *Agent)
 
void NotifyCrowdAgentRefresh ()
 
void CrowdDebug (bool bEnabled)
 
int GetUIPlayerIndex ()
 
void OnToggleMouseCursor (class USeqAct_ToggleMouseCursor *inAction)
 
- Public Member Functions inherited from SDK::APlayerController
void SetMatineeConstantCameraAnim (bool bOn, unsigned char Type, float Rate)
 
bool NotifyDisconnect (const struct FString &Command)
 
void ReceivedGameClass (class UClass *GameClass)
 
void LogOutBugItAIGoToLogFile (const struct FString &InScreenShotDesc, const struct FString &InGoString, const struct FString &InLocString)
 
void LogOutBugItGoToLogFile (const struct FString &InScreenShotDesc, const struct FString &InGoString, const struct FString &InLocString)
 
void DisableDebugAI ()
 
void OnEngineInitialTick ()
 
void BugItStringCreator (struct FVector *ViewLocation, struct FRotator *ViewRotation, struct FString *GoString, struct FString *LocString)
 
void BugItAI (const struct FString &ScreenShotDescription)
 
void LogLoc ()
 
void BugIt (const struct FString &ScreenShotDescription)
 
void BugItWorker (const struct FVector &TheLocation, const struct FRotator &TheRotation)
 
void BugItGoString (const struct FString &TheLocation, const struct FString &TheRotation)
 
void BugItGo (float X, float Y, float Z, int Pitch, int Yaw, int Roll)
 
bool HasPeerConnection (struct FUniqueNetId *PeerNetId)
 
void OnSetSoundMode (class USeqAct_SetSoundMode *Action)
 
void ClientSpawnCameraLensEffect (class UClass *LensEffectEmitterClass)
 
void DebugCameraAnims ()
 
void ClientStopCameraAnim (class UCameraAnim *AnimToStop, bool bImmediate)
 
void ClientPlayCameraAnim (class UCameraAnim *AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, TEnumAsByte< ECameraAnimPlaySpace > Space, const struct FRotator &CustomPlaySpace, bool bForceFinished)
 
void OnCameraShake (class USeqAct_CameraShake *inAction)
 
void ClientStopCameraShake (class UCameraShake *Shake)
 
void ClientPlayCameraShake (class UCameraShake *Shake, float Scale, bool bTryForceFeedback, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot)
 
void DoForceFeedbackForScreenShake (class UCameraShake *ShakeData, float ShakeScale)
 
void InputMatchDelegate ()
 
void Sentinel_PostAcquireTravelTheWorldPoints ()
 
void Sentinel_PreAcquireTravelTheWorldPoints ()
 
void Sentinel_SetupForGamebasedTravelTheWorld ()
 
void OnFlyThroughHasEnded (class USeqAct_FlyThroughHasEnded *inAction)
 
bool GetAchievementProgression (int AchievementId, float *CurrentValue, float *MaxValue)
 
struct FString STATIC_GetPartyGameTypeName ()
 
struct FString STATIC_GetPartyMapName ()
 
bool IsPartyLeader ()
 
void ClientAddTextureStreamingLoc (const struct FVector &InLoc, float Duration, bool bOverrideLocation)
 
void ClientPrestreamTextures (class AActor *ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups)
 
void ClientSetForceMipLevelsToBeResident (class UMaterialInterface *Material, float ForceDuration, int CinematicTextureGroups)
 
void ClientControlMovieTexture (class UTextureMovie *MovieTexture, TEnumAsByte< EMovieControlType > Mode)
 
int GetSplitscreenPlayerCount ()
 
class APlayerReplicationInfoGetSplitscreenPlayerByIndex (int PlayerIndex)
 
bool IsSplitscreenPlayer (int *out_SplitscreenPlayerIndex)
 
bool IsPrimaryPlayer ()
 
void ServerNotifyPartyHostLeaving (const struct FUniqueNetId &PartyHostPlayerId)
 
void ClientNotifyPartyHostLeaving (const struct FUniqueNetId &PartyHostPlayerId)
 
void ClientReturnToParty (const struct FUniqueNetId &RequestingPlayerId)
 
void OnJoinTravelToSessionComplete (const struct FName &SessionName, bool bWasSuccessful)
 
void PreJoinUpdateGameSettings (const struct FName &SessionName, class UOnlineGameSettings *GameSettings)
 
void ClientTravelToSession (const struct FName &SessionName, class UClass *SearchClass, unsigned char PlatformSpecificInfo)
 
void PathClear ()
 
void PathChild (int Cnt)
 
void PathStep (int Cnt)
 
void SoakPause (class APawn *P)
 
void IncrementNumberOfMatchesPlayed ()
 
bool CanViewUserCreatedContent ()
 
void ClientEndOnlineGame ()
 
void ClientStartOnlineGame ()
 
void ServerRegisterClientStatGuid (const struct FString &StatGuid)
 
void OnRegisterHostStatGuidComplete (bool bWasSuccessful)
 
void ClientRegisterHostStatGuid (const struct FString &StatGuid)
 
void RemoveAllHudDebugStrings ()
 
void AddHudDebugTextCoordinate (const struct FString &DebugText, const struct FColor &TextColor)
 
void HudDebugTextCoordinates (int CoordinateX, int CoordinateY)
 
void AddHudDebugText (const struct FString &DebugText, const struct FColor &TextColor)
 
void DrawHudDebugTextList (class UCanvas *Canvas, float RenderDelta)
 
void RemoveAllDebugStrings ()
 
void RemoveDebugText (class AActor *SrcActor)
 
void AddDebugText (const struct FString &DebugText, class AActor *SrcActor, float Duration, const struct FVector &Offset, const struct FVector &DesiredOffset, const struct FColor &TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont *InFont)
 
void AddDebugTextWithScreenOffset (const struct FString &DebugText, class AActor *SrcActor, float Duration, const struct FVector &Offset, const struct FVector &DesiredOffset, const struct FColor &TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont *InFont, const struct FVector &ScreenOffset)
 
void DrawDebugTextList (class UCanvas *Canvas, float RenderDelta)
 
void OnDestroy (class USeqAct_Destroy *Action)
 
void ClientStartNetworkedVoice ()
 
void ClientStopNetworkedVoice ()
 
void ClientSetHostUniqueId (const struct FUniqueNetId &InHostId)
 
void ClientWriteLeaderboardStats (class UClass *OnlineStatsWriteClass, bool bIsIncomplete)
 
void ClientWriteOnlinePlayerScores (int LeaderboardId)
 
void ClientArbitratedMatchEnded ()
 
void NotifyNotEnoughSpaceInInvite ()
 
void NotifyNotAllPlayersCanJoinInvite ()
 
void NotifyInviteFailed ()
 
void OnInviteJoinComplete (const struct FName &SessionName, bool bWasSuccessful)
 
struct FString ModifyClientURL (const struct FString &URL)
 
void OnDestroyForInviteComplete (const struct FName &SessionName, bool bWasSuccessful)
 
void OnEndForInviteComplete (const struct FName &SessionName, bool bWasSuccessful)
 
void ClearInviteDelegates ()
 
bool CanAllPlayersPlayOnline ()
 
bool InviteHasEnoughSpace (class UOnlineGameSettings *InviteSettings)
 
void OnGameInviteAccepted (struct FOnlineGameSearchResult *InviteResult)
 
void ServerRegisteredForArbitration (bool bWasSuccessful)
 
void OnArbitrationRegisterComplete (const struct FName &SessionName, bool bWasSuccessful)
 
void ClientRegisterForArbitration ()
 
void ClientWasKicked ()
 
bool IsShowingSubtitles ()
 
void SetShowSubtitles (bool bValue)
 
void NotifyDirectorControl (bool bNowControlling, class USeqAct_Interp *CurrentMatinee)
 
void ServerUnmutePlayer (const struct FUniqueNetId &PlayerNetId)
 
void ServerMutePlayer (const struct FUniqueNetId &PlayerNetId)
 
void GameplayUnmutePlayer (const struct FUniqueNetId &PlayerNetId)
 
void GameplayMutePlayer (const struct FUniqueNetId &PlayerNetId)
 
void ClientUnmutePlayer (const struct FUniqueNetId &PlayerNetId)
 
void ClientMutePlayer (const struct FUniqueNetId &PlayerNetId)
 
void ClientVoiceHandshakeComplete ()
 
class APlayerControllerSTATIC_GetPlayerControllerFromNetId (const struct FUniqueNetId &PlayerNetId)
 
void ClientSetOnlineStatus ()
 
void SeamlessTravelFrom (class APlayerController *OldPC)
 
void SeamlessTravelTo (class APlayerController *NewPC)
 
void GetSeamlessTravelActorList (bool bToEntry, TArray< class AActor * > *ActorList)
 
bool IsPlayerMuted (struct FUniqueNetId *Sender)
 
class UUIInteractionGetUIController ()
 
void SaveActorConfig (const struct FName &actorName)
 
void SaveClassConfig (const struct FString &ClassName)
 
void ClientWaitForLevelsVisible (class USeqAct_WaitForLevelsVisible *inAction)
 
void ClientSetBlockOnAsyncLoading ()
 
void ClientFlushLevelStreaming ()
 
void ClientCancelPendingMapChange ()
 
void ClientCommitMapChange ()
 
void DelayedPrepareMapChange ()
 
void ClientPrepareMapChange (const struct FName &LevelName, bool bFirst, bool bLast)
 
void ServerUpdateLevelVisibility (const struct FName &PackageName, bool bIsVisible)
 
void ClientUpdateLevelStreamingStatus (const struct FName &PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad)
 
void LevelStreamingStatusChanged (class ULevelStreaming *LevelObject, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad)
 
void ClientForceGarbageCollection ()
 
void OnConsoleCommand (class USeqAct_ConsoleCommand *inAction)
 
void ResetPlayerMovementInput ()
 
bool IsLookInputIgnored ()
 
void IgnoreLookInput (bool bNewLookInput)
 
bool IsMoveInputIgnored ()
 
void IgnoreMoveInput (bool bNewMoveInput)
 
void ClientSetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD)
 
void ProcessCinematic (bool bInCinematicMode)
 
void SetCinematicMode (bool bInCinematicMode)
 
void OnToggleCinematicMode (class USeqAct_ToggleCinematicMode *Action)
 
bool IsForceFeedbackAllowed ()
 
void ClientStopForceFeedbackWaveform (class UForceFeedbackWaveform *FFWaveform)
 
void ClientPlayForceFeedbackWaveform (class UForceFeedbackWaveform *FFWaveform, class AActor *FFWaveformInstigator)
 
void PlayRumble (class UAnimNotify_Rumble *TheAnimNotify)
 
void OnForceFeedback (class USeqAct_ForceFeedback *Action)
 
void NotifyTakeHit (class AController *InstigatedBy, const struct FVector &HitLocation, int Damage, class UClass *DamageType, const struct FVector &Momentum)
 
void ShowGameState ()
 
void ShowPlayerState ()
 
void ServerRemoteEvent (const struct FName &EventName)
 
void RE (const struct FName &EventName)
 
void RemoteEvent (const struct FName &EventName)
 
void ListCE ()
 
void ListConsoleEvents ()
 
void CE (const struct FName &EventName)
 
void CauseEvent (const struct FName &EventName)
 
void ServerCauseEvent (const struct FName &EventName)
 
void OnToggleHUD (class USeqAct_ToggleHUD *inAction)
 
void OnSetCameraTarget (class USeqAct_SetCameraTarget *inAction)
 
void ClientClearKismetText (const struct FVector2D &MessageOffset)
 
void ClientDrawKismetText (const struct FKismetDrawTextInfo &DrawTextInfo, float DisplayTime)
 
void OnDrawText (class USeqAct_DrawText *inAction)
 
void DisplayDebug (class AHUD *HUD, float *out_YL, float *out_YPos)
 
void ClientIgnoreLookInput (bool bIgnore)
 
void ClientIgnoreMoveInput (bool bIgnore)
 
void OnToggleInput (class USeqAct_ToggleInput *inAction)
 
void AdjustHUDRenderSize (int FullScreenSizeX, int FullScreenSizeY, int *X, int *Y, int *SizeX, int *SizeY)
 
void DrawHUD (class AHUD *H)
 
bool CanRestartPlayer ()
 
void ServerViewSelf (const struct FViewTargetTransitionParams &TransitionParams)
 
void ViewAPlayer (int Dir)
 
class APlayerReplicationInfoGetNextViewablePlayer (int Dir)
 
void ServerViewPrevPlayer ()
 
void ServerViewNextPlayer ()
 
void ServerSetSpectatorLocation (const struct FVector &NewLoc)
 
bool IsSpectating ()
 
void AdjustPlayerWalkingMoveAccel (struct FVector *newAccel)
 
void CheckJumpOrDuck ()
 
struct FRotator LimitViewRotation (const struct FRotator &ViewRotation, float ViewPitchMin, float ViewPitchMax)
 
void ProcessViewRotation (float DeltaTime, const struct FRotator &DeltaRot, struct FRotator *out_ViewRotation)
 
void UpdateRotation (float DeltaTime)
 
void ViewShake (float DeltaTime)
 
void GetPlayerViewPoint (struct FVector *out_Location, struct FRotator *out_Rotation)
 
void SpawnPlayerCamera ()
 
void ServerVerifyViewTarget ()
 
class AActorGetViewTarget ()
 
void ClientSetViewTarget (class AActor *A, const struct FViewTargetTransitionParams &TransitionParams)
 
void SetViewTargetWithBlend (class AActor *NewViewTarget, float BlendTime, TEnumAsByte< EViewTargetBlendFunction > BlendFunc, float BlendExp, bool bLockOutgoing)
 
void SetViewTarget (class AActor *NewViewTarget, const struct FViewTargetTransitionParams &TransitionParams)
 
bool IsLocalController ()
 
bool IsLocalPlayerController ()
 
float GetFOVAngle ()
 
void AdjustFOV (float DeltaTime)
 
bool NotifyLanded (const struct FVector &HitNormal, class AActor *FloorActor)
 
float AimHelpDot (bool bInstantHit)
 
struct FRotator GetAdjustedAimFor (class AWeapon *W, const struct FVector &StartFireLoc)
 
void CameraTransitionFinished ()
 
void CameraLookAtFinished (class USeqAct_CameraLookAt *Action)
 
bool AimingHelp (bool bInstantHit)
 
void PlayerMove (float DeltaTime)
 
void PlayerTick (float DeltaTime)
 
void NotifyChangedWeapon (class AWeapon *PreviousWeapon, class AWeapon *NewWeapon)
 
void ClientGameEnded (class AActor *EndGameFocus, bool bIsWinner)
 
void GameHasEnded (class AActor *EndGameFocus, bool bIsWinner)
 
void ClientRestart (class APawn *NewPawn)
 
void EnterStartState ()
 
void ForceSingleNetUpdateFor (class AActor *Target)
 
bool HasClientLoadedCurrentWorld ()
 
void NotifyLoadedWorld (const struct FName &WorldPackageName, bool bFinalDest)
 
void ServerNotifyLoadedWorld (const struct FName &WorldPackageName)
 
void Restart (bool bVehicleTransition)
 
void ClientSetProgressMessage (TEnumAsByte< EProgressMessageType > MessageType, const struct FString &Message, const struct FString &Title, bool bIgnoreFutureNetworkMessages)
 
void SwitchLevel (const struct FString &URL)
 
void ServerChangeTeam (int N)
 
void ChangeTeam (const struct FString &TeamName)
 
void SwitchTeam ()
 
void ServerChangeName (const struct FString &S)
 
void SetName (const struct FString &S)
 
void ServerSuicide ()
 
void Suicide ()
 
bool TriggerInteracted ()
 
bool FindVehicleToDrive ()
 
bool PerformedUseAction ()
 
void ServerUse ()
 
void Use ()
 
void GetTriggerUseList (float interactDistanceToCheck, float crosshairDist, float minDot, bool bUsuableOnly, TArray< class ATrigger * > *out_useList)
 
void StopAltFire (unsigned char FireModeNum)
 
void StartAltFire (unsigned char FireModeNum)
 
void StopFire (unsigned char FireModeNum)
 
void StartFire (unsigned char FireModeNum)
 
void NextWeapon ()
 
void PrevWeapon ()
 
void ServerThrowWeapon ()
 
void ThrowWeapon ()
 
void UTrace ()
 
void ServerUTrace ()
 
void ConditionalPause (bool bDesiredPauseState)
 
void ServerPause ()
 
void Pause ()
 
bool IsPaused ()
 
bool SetPause (bool bPause, const struct FScriptDelegate &CanUnpauseDelegate)
 
bool CanUnpause ()
 
void ClientPauseRumble (bool bShouldPauseRumble)
 
void PauseRumbleForAllPlayers (bool bShouldPauseRumble)
 
void LocalTravel (const struct FString &URL)
 
void RestartLevel ()
 
void ServerSpeech (const struct FName &Type, int Index, const struct FString &Callsign)
 
void Speech (const struct FName &Type, int Index, const struct FString &Callsign)
 
void ServerRestartGame ()
 
void HandleWalking ()
 
void ServerUpdateCamera (const struct FVector &CamLoc, int CamPitchAndYaw)
 
void CallServerMove (class USavedMove *NewMove, const struct FVector &ClientLoc, unsigned char ClientRoll, int View, class USavedMove *OldMove)
 
void ReplicateMove (float DeltaTime, const struct FVector &newAccel, TEnumAsByte< EDoubleClickDir > DoubleClickMove, const struct FRotator &DeltaRot)
 
int CompressAccel (int C)
 
class USavedMoveGetFreeMove ()
 
void ClientUpdatePosition ()
 
void ClearAckedMoves ()
 
void ServerUpdatePing (int NewPing)
 
void UpdateStateFromAdjustment (const struct FName &NewState)
 
void LongClientAdjustPosition (float TimeStamp, const struct FName &NewState, TEnumAsByte< EPhysics > newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, class AActor *NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
 
bool SkipPositionUpdateForRM ()
 
void UpdatePing (float TimeStamp)
 
void ClientAdjustPosition (float TimeStamp, const struct FName &NewState, TEnumAsByte< EPhysics > newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, class AActor *NewBase)
 
void ClientAckGoodMove (float TimeStamp)
 
void ClientCapBandwidth (int Cap)
 
void ShortClientAdjustPosition (float TimeStamp, const struct FName &NewState, TEnumAsByte< EPhysics > newPhysics, float NewLocX, float NewLocY, float NewLocZ, class AActor *NewBase)
 
void VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, class AActor *NewBase)
 
void MoveAutonomous (float DeltaTime, unsigned char CompressedFlags, const struct FVector &newAccel, const struct FRotator &DeltaRot)
 
void ProcessMove (float DeltaTime, const struct FVector &newAccel, TEnumAsByte< EDoubleClickDir > DoubleClickMove, const struct FRotator &DeltaRot)
 
void ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump)
 
void ServerDrive (float InForward, float InStrafe, float aUp, bool InJump, int View)
 
void SendClientAdjustment ()
 
void ServerMove (float TimeStamp, const struct FVector &InAccel, const struct FVector &ClientLoc, unsigned char MoveFlags, unsigned char ClientRoll, int View)
 
void ServerMoveHandleClientError (float TimeStamp, const struct FVector &Accel, const struct FVector &ClientLoc)
 
float GetServerMoveDeltaTime (float TimeStamp)
 
void OldServerMove (float OldTimeStamp, unsigned char OldAccelX, unsigned char OldAccelY, unsigned char OldAccelZ, unsigned char OldMoveFlags)
 
void DualServerMove (float TimeStamp0, const struct FVector &InAccel0, unsigned char PendingFlags, int View0, float TimeStamp, const struct FVector &InAccel, const struct FVector &ClientLoc, unsigned char NewFlags, unsigned char ClientRoll, int View)
 
void ForceDeathUpdate ()
 
bool UsingFirstPersonCamera ()
 
void ClientSetCameraFade (bool bEnableFading, const struct FColor &FadeColor, const struct FVector2D &FadeAlpha, float FadeTime, bool bFadeAudio)
 
void ResetCameraMode ()
 
void SetCameraMode (const struct FName &NewCamMode)
 
void ClientSetCameraMode (const struct FName &NewCamMode)
 
void ServerCamera (const struct FName &NewMode)
 
void Camera (const struct FName &NewMode)
 
void PreClientTravel (const struct FString &PendingURL, TEnumAsByte< ETravelType > TravelType, bool bIsSeamlessTravel)
 
void ServerTeamSay (const struct FString &msg)
 
void TeamSay (const struct FString &msg)
 
void ClientAdminMessage (const struct FString &msg)
 
void ServerSay (const struct FString &msg)
 
void Say (const struct FString &msg)
 
bool AllowTextMessage (const struct FString &msg)
 
void ServerMutate (const struct FString &MutateString)
 
void Mutate (const struct FString &MutateString)
 
void FOV (float F)
 
void ResetFOV ()
 
void SetFOV (float NewFOV)
 
void FixFOV ()
 
void Destroyed ()
 
void CleanupPawn ()
 
void ClearOnlineDelegates ()
 
void OnPartyMembersInfoChanged (const struct FString &PlayerName, const struct FUniqueNetId &PlayerID, int CustomData1, int CustomData2, int CustomData3, int CustomData4)
 
void OnPartyMemberListChanged (bool bJoinedOrLeft, const struct FString &PlayerName, const struct FUniqueNetId &PlayerID)
 
void RegisterOnlineDelegates ()
 
void PlayBeepSound ()
 
void TeamMessage (class APlayerReplicationInfo *PRI, const struct FString &S, const struct FName &Type, float MsgLifeTime)
 
void SpeakTTS (const struct FString &S, class APlayerReplicationInfo *PRI)
 
void TeamTalk ()
 
void Talk ()
 
class USoundCueCreateTTSSoundCue (const struct FString &StrToSpeak, class APlayerReplicationInfo *PRI)
 
bool AllowTTSMessageFrom (class APlayerReplicationInfo *PRI)
 
bool CanCommunicate ()
 
void ClientMessage (const struct FString &S, const struct FName &Type, float MsgLifeTime)
 
void ClientPlayActorFaceFXAnim (class AActor *SourceActor, class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
 
void Kismet_ClientStopSound (class USoundCue *ASound, class AActor *SourceActor, float FadeOutTime)
 
void Kismet_ClientPlaySound (class USoundCue *ASound, class AActor *SourceActor, float VolumeMultiplier, float PitchMultiplier, float FadeInTime, bool bSuppressSubtitles, bool bSuppressSpatialization)
 
bool IsClosestLocalPlayerToActor (class AActor *TheActor)
 
void WwiseClientHearSound (class UAkEvent *ASound, class AActor *SourceActor, const struct FVector &SourceLocation, bool bStopWhenOwnerDestroyed, bool bIsOccluded)
 
void ClientHearSound (class USoundCue *ASound, class AActor *SourceActor, const struct FVector &SourceLocation, bool bStopWhenOwnerDestroyed, bool bIsOccluded)
 
class UAudioComponentGetPooledAudioComponent (class USoundCue *ASound, class AActor *SourceActor, bool bStopWhenOwnerDestroyed, bool bUseLocation, const struct FVector &SourceLocation)
 
void HearSoundFinished (class UAudioComponent *AC)
 
void ClientPlaySound (class USoundCue *ASound)
 
void ReceiveLocalizedMessage (class UClass *Message, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
 
void CleanupPRI ()
 
void HandlePickup (class AInventory *Inv)
 
void ClientSetSecondaryHUD (class UClass *newHUDType)
 
void ClientSetHUD (class UClass *newHUDType)
 
void PawnDied (class APawn *P)
 
void UnPossess ()
 
void ServerAcknowledgePossession (class APawn *P)
 
void AcknowledgePossession (class APawn *P)
 
void Possess (class APawn *aPawn, bool bVehicleTransition)
 
void GivePawn (class APawn *NewPawn)
 
void AskForPawn ()
 
void ClientGotoState (const struct FName &NewState, const struct FName &NewLabel)
 
void SetTiltActive (bool bActive)
 
bool IsMouseAvailable ()
 
bool IsKeyboardAvailable ()
 
void SetUseTiltForwardAndBack (bool bActive)
 
void SetOnlyUseControllerTiltInput (bool bActive)
 
void SetControllerTiltActive (bool bActive)
 
bool IsControllerTiltActive ()
 
void SetRumbleScale (float ScaleBy)
 
void ReloadProfileSettings ()
 
void UnregisterStandardPlayerDataStores ()
 
void UnregisterPlayerDataStores ()
 
void RegisterStandardPlayerDataStores ()
 
void RegisterCustomPlayerDataStores ()
 
void RegisterPlayerDataStores ()
 
void ClientInitializeDataStores ()
 
void InitInputSystem ()
 
class UOnlineSubsystemGetOnlineSubsystem ()
 
void PostControllerIdChange ()
 
void PreControllerIdChange ()
 
void CleanOutSavedMoves ()
 
void ClientReset ()
 
void Reset ()
 
void SpawnDefaultHUD ()
 
void EnableCheats ()
 
void AddCheats (bool bForce)
 
void KickWarning ()
 
void ServerGivePawn ()
 
void ServerShortTimeout ()
 
void ResetTimeMargin ()
 
void PreRender (class UCanvas *Canvas)
 
void OnJoinMigratedGame (const struct FName &SessionName, bool bWasSuccessful)
 
void PeerDesignatedAsClient (const struct FName &SessionName)
 
void OnUnregisterPlayerCompleteForJoinMigrate (const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
 
void PeerReceivedMigratedSession (const struct FUniqueNetId &FromPeerNetId, const struct FName &SessionName, class UClass *SearchClass, unsigned char PlatformSpecificInfo)
 
void TellPeerToTravelToSession (const struct FUniqueNetId &ToPeerNetId, const struct FName &SessionName, class UClass *SearchClass, unsigned char PlatformSpecificInfo, int PlatformSpecificInfoSize)
 
void TellPeerToTravel (const struct FUniqueNetId &ToPeerNetId)
 
void PeerTravelAsHost (float TravelCountdownTimer, const struct FString &URL)
 
struct FString GetNewPeerHostURL ()
 
void PeerDesignatedAsHost (const struct FName &SessionName)
 
class UClassGetCurrentSearchClass ()
 
void OnHostMigratedOnlineGame (const struct FName &SessionName, bool bWasSuccessful)
 
void OnUnregisterPlayerCompleteForHostMigrate (const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
 
bool RemoveMissingPeersFromSession (const struct FName &SessionName, const struct FScriptDelegate &UnregisterDelegate)
 
class APlayerReplicationInfoGetPRIFromNetId (const struct FUniqueNetId &PlayerID)
 
void OnMissingPeersUnregistered (const struct FName &SessionName, const struct FUniqueNetId &PlayerID, bool bWasSuccessful)
 
void GetRegisteredPlayersInSession (const struct FName &SessionName, TArray< struct FUniqueNetId > *OutRegisteredPlayers)
 
void NotifyHostMigrationStarted ()
 
bool MigrateNewHost ()
 
bool IsBestHostPeer (const struct FUniqueNetId &PeerNetId)
 
void NotifyPeerDisconnectHost (const struct FUniqueNetId &PeerNetId)
 
void ClientUpdateBestNextHosts (const struct FUniqueNetId &SortedNextHosts, unsigned char NumEntries)
 
void ServerRemovePeer (const struct FUniqueNetId &PeerNetId)
 
void ServerAddPeer (const struct FUniqueNetId &PeerNetId, TEnumAsByte< ENATType > NatType)
 
void RemovePeer (const struct FUniqueNetId &PeerNetId)
 
void AddPeer (const struct FUniqueNetId &PeerNetId, TEnumAsByte< ENATType > NatType)
 
int FindConnectedPeerIndex (const struct FUniqueNetId &PeerNetId)
 
void ReceivedPlayer ()
 
void PostBeginPlay ()
 
class ACoverReplicatorSpawnCoverReplicator ()
 
bool CanUnpauseControllerConnected ()
 
void OnControllerChanged (int ControllerId, bool bIsConnected)
 
bool CanUnpauseExternalUI ()
 
void OnExternalUIChanged (bool bIsOpening)
 
void ForceClearUnpauseDelegates ()
 
void DisableActorHeadTracking (class AActor *TargetActor)
 
void EnableActorHeadTracking (class AActor *TargetActor, const struct FName &TrackControllerName, class UClass *ActorClassesToLookAt, bool bLookAtPawns, float MinLookAtTime, float MaxLookAtTime, float MaxInterestTime, float LookAtActorRadius, const struct FName &TargetBoneNames)
 
void FellOutOfWorld (class UClass *dmgType)
 
void CleanUpAudioComponents ()
 
int FindStairRotation (float DeltaTime)
 
void ServerProcessConvolve (const struct FString &C, int H)
 
void ClientConvolve (const struct FString &C, int H)
 
void SetAudioGroupVolume (const struct FName &GroupName, float Volume)
 
void SetAllowMatureLanguage (bool bAllowMatureLanguge)
 
struct FString PasteFromClipboard ()
 
void CopyToClipboard (const struct FString &Text)
 
struct FString GetDefaultURL (const struct FString &Option)
 
void UpdateURL (const struct FString &NewOption, const struct FString &NewValue, bool bSave1Default)
 
void ClientTravel (const struct FString &URL, TEnumAsByte< ETravelType > TravelType, bool bSeamless, const struct FGuid &MapPackageGuid)
 
struct FString ConsoleCommand (const struct FString &Command, bool bWriteToLog)
 
struct FString GetServerNetworkAddress ()
 
struct FString GetPlayerNetworkAddress ()
 
void SetNetSpeed (int NewSpeed)
 
- Public Member Functions inherited from SDK::AController
bool GeneratePathToLocation (const struct FVector &Goal, float WithinDistance, bool bAllowPartialPath)
 
bool GeneratePathToActor (class AActor *Goal, float WithinDistance, bool bAllowPartialPath)
 
void InterpolationFinished (class USeqAct_Interp *InterpAction)
 
void InterpolationStarted (class USeqAct_Interp *InterpAction, class UInterpGroupInst *GroupInst)
 
void InitNavigationHandle ()
 
void ReadyForLift ()
 
void SendMessage (class APlayerReplicationInfo *Recipient, const struct FName &MessageType, float Wait, class UClass *DamageType)
 
void CurrentLevelUnloaded ()
 
bool IsInCombat (bool bForceCheck)
 
bool IsSpectating ()
 
void OnToggleHidden (class USeqAct_ToggleHidden *Action)
 
void NotifyAddInventory (class AInventory *NewItem)
 
void OnModifyHealth (class USeqAct_ModifyHealth *Action)
 
bool NotifyCoverClaimViolation (class AController *NewClaim, class ACoverLink *Link, int SlotIdx)
 
void NotifyCoverAdjusted ()
 
void NotifyCoverDisabled (class ACoverLink *Link, int SlotIdx, bool bAdjacentIdx)
 
void OnSetVelocity (class USeqAct_SetVelocity *Action)
 
void OnSetPhysics (class USeqAct_SetPhysics *Action)
 
void OnToggleGodMode (class USeqAct_ToggleGodMode *inAction)
 
void OnAttachToActor (class USeqAct_AttachToActor *Action)
 
void OnTeleport (class USeqAct_Teleport *Action)
 
bool IsDead ()
 
struct FString GetHumanReadableName ()
 
void DisplayDebug (class AHUD *HUD, float *out_YL, float *out_YPos)
 
void StopLatentExecution ()
 
bool InLatentExecution (int LatentActionNumber)
 
void ReachedPreciseDestination ()
 
void NotifyMissedJump ()
 
void NotifyJumpApex ()
 
bool NotifyBump (class AActor *Other, const struct FVector &HitNormal)
 
void NotifyFallingHitWall (const struct FVector &HitNormal, class AActor *Wall)
 
bool NotifyHitWall (const struct FVector &HitNormal, class AActor *Wall)
 
bool NotifyLanded (const struct FVector &HitNormal, class AActor *FloorActor)
 
bool NotifyHeadVolumeChange (class APhysicsVolume *NewVolume)
 
void NotifyPhysicsVolumeChange (class APhysicsVolume *NewVolume)
 
bool LandingShake ()
 
bool IsAimingAt (class AActor *ATarget, float Epsilon)
 
void GetActorEyesViewPoint (struct FVector *out_Location, struct FRotator *out_Rotation)
 
void GetPlayerViewPointQuat (struct FVector *out_Location, struct FQuat *out_Quaternion)
 
void GetPlayerViewPoint (struct FVector *out_Location, struct FRotator *out_Rotation)
 
bool HandlePathObstruction (class AActor *BlockedBy)
 
void UnderLift (class ALiftCenter *Lift)
 
bool MoverFinished ()
 
void WaitForMover (class AInterpActor *M)
 
bool AllowDetourTo (class ANavigationPoint *N)
 
void MayFall (bool bFloor, const struct FVector &FloorNormal)
 
void EndClimbLadder ()
 
void LongFall ()
 
void WaitForLanding (float waitDuration)
 
bool PickWallAdjust (const struct FVector &HitNormal)
 
void MoveUnreachable (const struct FVector &AttemptedDest, class AActor *AttemptedTarget)
 
bool ActorReachable (class AActor *anActor)
 
bool PointReachable (const struct FVector &aPoint)
 
class AActorFindPathToIntercept (class APawn *P, class AActor *InRouteGoal, bool bWeightDetours, int MaxPathLength, bool bReturnPartial)
 
class ANavigationPointFindRandomDest ()
 
class AActorFindPathTowardNearest (class UClass *GoalClass, bool bWeightDetours, int MaxPathLength, bool bReturnPartial)
 
class AActorFindPathToward (class AActor *anActor, bool bWeightDetours, int MaxPathLength, bool bReturnPartial)
 
class AActorFindPathTo (const struct FVector &aPoint, int MaxPathLength, bool bReturnPartial)
 
void FinishRotation ()
 
void SetupSpecialPathAbilities ()
 
void MoveToward (class AActor *NewTarget, class AActor *ViewFocus, float DestinationOffset, bool bUseStrafing, bool bShouldWalk)
 
void MoveToDirectNonPathPos (const struct FVector &NewDestination, class AActor *ViewFocus, float DestinationOffset, bool bShouldWalk)
 
void MoveTo (const struct FVector &NewDestination, class AActor *ViewFocus, float DestinationOffset, bool bShouldWalk)
 
void EnemyNotVisible ()
 
void SeeMonster (class APawn *Seen)
 
void SeePlayer (class APawn *Seen)
 
void HearNoise (float Loudness, class AActor *NoiseMaker, const struct FName &NoiseType)
 
class APawnPickTarget (class UClass *TargetClass, const struct FVector &FireDir, const struct FVector &projStart, float MaxRange, float *bestAim, float *bestDist)
 
bool CanSeeByPoints (const struct FVector &ViewLocation, const struct FVector &TestLocation, const struct FRotator &ViewRotation)
 
bool CanSee (class APawn *Other)
 
bool LineOfSightTo (class AActor *Other, const struct FVector &chkLocation, bool bTryAlternateTargetLoc)
 
void NotifyChangedWeapon (class AWeapon *PrevWeapon, class AWeapon *NewWeapon)
 
void ClientSwitchToBestWeapon (bool bForceNewWeapon)
 
void SwitchToBestWeapon (bool bForceNewWeapon)
 
void ReceiveProjectileWarning (class AProjectile *Proj)
 
void ReceiveWarning (class APawn *shooter, float projSpeed, const struct FVector &FireDir)
 
void InstantWarnTarget (class AActor *InTarget, class AWeapon *FiredWeapon, const struct FVector &FireDir)
 
struct FRotator GetAdjustedAimFor (class AWeapon *W, const struct FVector &StartFireLoc)
 
void HandlePickup (class AInventory *Inv)
 
void RoundHasEnded (class AActor *EndRoundFocus)
 
void StopFiring ()
 
bool FireWeaponAt (class AActor *inActor)
 
float RatePickup (class AActor *PickupHolder, class UClass *inPickup)
 
void WarnProjExplode (class AProjectile *Proj)
 
void NotifyProjLanded (class AProjectile *Proj)
 
void NotifyKilled (class AController *Killer, class AController *Killed, class APawn *KilledPawn, class UClass *damageTyp)
 
void GameHasEnded (class AActor *EndGameFocus, bool bIsWinner)
 
void SetCharacter (const struct FString &inCharacter)
 
void ServerGivePawn ()
 
void ServerRestartPlayer ()
 
unsigned char GetTeamNum ()
 
void InitPlayerReplicationInfo ()
 
void NotifyTakeHit (class AController *InstigatedBy, const struct FVector &HitLocation, int Damage, class UClass *DamageType, const struct FVector &Momentum)
 
void EnemyJustTeleported ()
 
bool BeyondFogDistance (const struct FVector &ViewPoint, const struct FVector &OtherPoint)
 
void Restart (bool bVehicleTransition)
 
void CleanupPRI ()
 
void Destroyed ()
 
void NotifyPostLanded ()
 
bool GamePlayEndedState ()
 
void PawnDied (class APawn *inPawn)
 
void UnPossess ()
 
void Possess (class APawn *inPawn, bool bVehicleTransition)
 
void OnPossess (class USeqAct_Possess *inAction)
 
void ReplicatedEvent (const struct FName &VarName)
 
void ClientSetRotation (const struct FRotator &NewRotation, bool bResetCamera)
 
void ClientSetLocation (const struct FVector &NewLocation, const struct FRotator &NewRotation)
 
void Reset ()
 
void PostBeginPlay ()
 
void SetSkelControlScale (const struct FName &SkelControlName, float Scale)
 
void SetMorphWeight (const struct FName &MorphNodeName, float MorphWeight)
 
void StopActorFaceFXAnim ()
 
bool PlayActorFaceFXAnim (class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
 
void FinishAnimControl (class UInterpGroup *InInterpGroup)
 
void SetAnimPosition (const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
 
void BeginAnimControl (class UInterpGroup *InInterpGroup)
 
void NotifyPathChanged ()
 
struct FVector GetAdjustLocation ()
 
void SetAdjustLocation (const struct FVector &NewLoc, bool bAdjust, bool bOffsetFromBase)
 
struct FVector GetDestinationPosition ()
 
void SetDestinationPosition (const struct FVector &Dest, bool bOffsetFromBase)
 
struct FVector GetFocalPoint ()
 
void SetFocalPoint (const struct FVector &FP, bool bOffsetFromBase)
 
void RouteCache_RemoveIndex (int InIndex, int Count)
 
void RouteCache_RemoveItem (class ANavigationPoint *Nav)
 
void RouteCache_InsertItem (class ANavigationPoint *Nav, int Idx)
 
void RouteCache_AddItem (class ANavigationPoint *Nav)
 
void RouteCache_Empty ()
 
bool IsLocalController ()
 
bool IsLocalPlayerController ()
 
- Public Member Functions inherited from SDK::AActor
class USpriteComponentGetActorSpriteComponent ()
 
int GetActorMetrics (TEnumAsByte< EActorMetricsType > MetricsType)
 
bool OnMobileTouch (class APlayerController *InPC, const struct FVector2D &TouchLocation)
 
bool IsMobileTouchEnabled ()
 
bool ShouldBeHiddenBySHOW_NavigationNodes ()
 
bool WillOverlap (const struct FVector &PosA, const struct FVector &VelA, const struct FVector &PosB, const struct FVector &VelB, float StepSize, float Radius, float *Time)
 
struct FVector GetAvoidanceVector (const struct FVector &GoalLocation, float CollisionRadius, float MaxSpeed, int NumSamples, float VelocityStepRate, float MaxTimeTilOverlap, TArray< class AActor * > *Obstacles)
 
void ReplicationEnded ()
 
void PostDemoRewind ()
 
void AnimTreeUpdated (class USkeletalMeshComponent *SkelMesh)
 
bool SupportsKismetModification (class USequenceOp *AskingOp, struct FString *Reason)
 
class UParticleSystemGetAnimTrailParticleSystem (class UAnimNotify_Trails *AnimNotifyData)
 
void TrailsNotifyEnd (class UAnimNotify_Trails *AnimNotifyData)
 
void TrailsNotifyTick (class UAnimNotify_Trails *AnimNotifyData)
 
void TrailsNotify (class UAnimNotify_Trails *AnimNotifyData)
 
bool CreateForceField (class UAnimNotify_ForceField *AnimNotifyData)
 
bool PlayParticleEffect (class UAnimNotify_PlayParticleEffect *AnimNotifyData)
 
void GetAimAdhesionExtent (float *Width, float *Height, struct FVector *Center)
 
void GetAimFrictionExtent (float *Width, float *Height, struct FVector *Center)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
void OnRigidBodySpringOverextension (class URB_BodyInstance *BodyInstance)
 
struct FGuid STATIC_GetPackageGuid (const struct FName &PackageName)
 
void PostInitAnimTree (class USkeletalMeshComponent *SkelComp)
 
void RootMotionExtracted (class USkeletalMeshComponent *SkelComp, struct FBoneAtom *ExtractedRootMotionDelta)
 
void RootMotionProcessed (class USkeletalMeshComponent *SkelComp)
 
void RootMotionModeChanged (class USkeletalMeshComponent *SkelComp)
 
void PostRenderFor (class APlayerController *PC, class UCanvas *Canvas, const struct FVector &CameraPosition, const struct FVector &CameraDir)
 
void NativePostRenderFor (class APlayerController *PC, class UCanvas *Canvas, const struct FVector &CameraPosition, const struct FVector &CameraDir)
 
void SetHUDLocation (const struct FVector &NewHUDLocation)
 
void OnRanOver (class ASVehicle *Vehicle, class UPrimitiveComponent *RunOverComponent, int WheelIndex)
 
void RigidBodyCollision (class UPrimitiveComponent *HitComponent, class UPrimitiveComponent *OtherComponent, int ContactIndex, struct FCollisionImpactData *RigidCollisionData)
 
void InterpolationChanged (class USeqAct_Interp *InterpAction)
 
void InterpolationFinished (class USeqAct_Interp *InterpAction)
 
void InterpolationStarted (class USeqAct_Interp *InterpAction, class UInterpGroupInst *GroupInst)
 
void SpawnedByKismet ()
 
struct FVector GetTargetLocation (class AActor *RequestedBy, bool bRequestAlternateLoc)
 
void FindGoodEndView (class APlayerController *PC, struct FRotator *GoodRotation)
 
void NotifyLocalPlayerTeamReceived ()
 
unsigned char ScriptGetTeamNum ()
 
unsigned char GetTeamNum ()
 
void PawnBaseDied ()
 
bool IsPlayerOwned ()
 
void GetActorEyesViewPoint (struct FVector *out_Location, struct FRotator *out_Rotation)
 
bool IsStationary ()
 
class UFaceFXAssetGetActorFaceFXAsset ()
 
bool CanActorPlayFaceFXAnim ()
 
bool IsActorPlayingFaceFXAnim ()
 
void TickSkelControl (float DeltaTime, class USkeletalMeshComponent *SkelComp, class USkelControlBase *SkelCtrl)
 
void SetSkelControlScale (const struct FName &SkelControlName, float Scale)
 
void SetMorphWeight (const struct FName &MorphNodeName, float MorphWeight)
 
void StopActorFaceFXAnim ()
 
bool PlayActorFaceFXAnim (class UFaceFXAnimSet *AnimSet, const struct FString &GroupName, const struct FString &SeqName, class USoundCue *SoundCueToPlay, class UAkEvent *AkEventToPlay)
 
void FinishAnimControl (class UInterpGroup *InInterpGroup)
 
void SetAnimPosition (const struct FName &SlotName, int ChannelIndex, const struct FName &InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion, const struct FPointer &pRootBoneOption, const struct FPointer &pRootBoneRotationOption)
 
void BeginAnimControl (class UInterpGroup *InInterpGroup)
 
void OnAnimPlay (class UAnimNodeSequence *SeqNode)
 
void OnAnimEnd (class UAnimNodeSequence *SeqNode, float PlayedTime, float ExcessTime)
 
void DoKismetAttachment (class AActor *Attachment, class USeqAct_AttachToActor *Action)
 
void OnAttachToActor (class USeqAct_AttachToActor *Action)
 
void OnToggleHidden (class USeqAct_ToggleHidden *Action)
 
void OnChangeCollision (class USeqAct_ChangeCollision *Action)
 
void OnSetPhysics (class USeqAct_SetPhysics *Action)
 
void OnSetBlockRigidBody (class USeqAct_SetBlockRigidBody *Action)
 
void OnSetVelocity (class USeqAct_SetVelocity *Action)
 
void OnTeleport (class USeqAct_Teleport *Action)
 
void OnModifyHealth (class USeqAct_ModifyHealth *Action)
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void ShutDown ()
 
void SetNetUpdateTime (float NewUpdateTime)
 
void ForceNetRelevant ()
 
void OnDestroy (class USeqAct_Destroy *Action)
 
void ClearLatentAction (class UClass *actionClass, bool bAborted, class USeqAct_Latent *exceptionAction)
 
bool FindEventsOfClass (class UClass *EventClass, bool bIncludeDisabled, TArray< class USequenceEvent * > *out_EventList)
 
bool ActivateEventClass (class UClass *InClass, class AActor *InInstigator, bool bTest, TArray< class USequenceEvent * > *EventList, TArray< int > *ActivateIndices, TArray< class USequenceEvent * > *ActivatedEvents)
 
bool TriggerGlobalEventClass (class UClass *InEventClass, class AActor *InInstigator, int ActivateIndex)
 
void ReceivedNewEvent (class USequenceEvent *Evt)
 
bool TriggerEventClass (class UClass *InEventClass, class AActor *InInstigator, int ActivateIndex, bool bTest, TArray< class USequenceEvent * > *ActivatedEvents)
 
void DebugMessagePlayer (const struct FString &msg)
 
bool ImpactEffectIsRelevant (class APawn *EffectInstigator, const struct FVector &SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance, bool bSkipLOSCheck)
 
bool ActorEffectIsRelevant (class APawn *EffectInstigator, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance)
 
bool EffectIsRelevant (const struct FVector &SpawnLocation, bool bForceDedicated, float VisibleCullDistance, float HiddenCullDistance)
 
void ApplyFluidSurfaceContinuousForce (class AFluidSurfaceActor *Fluid)
 
void ApplyFluidSurfaceImpact (class AFluidSurfaceActor *Fluid, struct FVector *HitLocation)
 
bool CanSplash ()
 
void PlayTeleportEffect (bool bOut, bool bSound)
 
bool IsInPain ()
 
void Reset ()
 
class UAudioComponentGetFaceFXAudioComponent ()
 
void ModifyHearSoundComponent (class UAudioComponent *AC)
 
struct FString GetPhysicsName ()
 
void DisplayDebug (class AHUD *HUD, float *out_YL, float *out_YPos)
 
struct FString GetDebugName ()
 
void MatchStarting ()
 
struct FString STATIC_GetLocalString (int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3)
 
void STATIC_ReplaceText (const struct FString &Replace, const struct FString &With, struct FString *Text)
 
struct FString GetHumanReadableName ()
 
struct FString GetItemName (const struct FString &FullName)
 
bool CalcCamera (float fDeltaTime, struct FVector *out_CamLoc, struct FRotator *out_CamRot, float *out_FOV)
 
void EndViewTarget (class APlayerController *PC)
 
void BecomeViewTarget (class APlayerController *PC)
 
bool CheckForErrors ()
 
void DebugFreezeGame (class AActor *ActorToLookAt)
 
float GetGravityZ ()
 
void CheckHitInfo (class UPrimitiveComponent *FallBackComponent, const struct FVector &Dir, struct FTraceHitInfo *HitInfo, struct FVector *out_HitLocation)
 
void TakeRadiusDamage (class AController *InstigatedBy, float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, bool bFullDamage, class AActor *DamageCauser, float DamageFalloffExponent)
 
bool HealDamage (int Amount, class AController *Healer, class UClass *DamageType)
 
void TakeDamage (int DamageAmount, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
 
void KilledBy (class APawn *EventInstigator)
 
bool HurtRadius (float BaseDamage, float DamageRadius, class UClass *DamageType, float Momentum, const struct FVector &HurtOrigin, class AActor *IgnoredActor, class AController *InstigatedByController, bool bDoFullDamage)
 
bool StopsProjectile (class AProjectile *P)
 
void NotifySkelControlBeyondLimit (class USkelControlLookAt *LookAt)
 
void ConstraintBrokenNotify (class AActor *ConOwner, class URB_ConstraintSetup *ConSetup, class URB_ConstraintInstance *ConInstance)
 
void SetInitialState ()
 
void PostBeginPlay ()
 
void BroadcastLocalizedTeamMessage (int TeamIndex, class UClass *InMessageClass, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
 
void BroadcastLocalizedMessage (class UClass *InMessageClass, int Switch, class APlayerReplicationInfo *RelatedPRI_2, class APlayerReplicationInfo *RelatedPRI_3, class UObject *OptionalObject)
 
void PreBeginPlay ()
 
class APlayerControllerGetALocalPlayerController ()
 
void LocalPlayerControllers (class UClass *BaseClass, class APlayerController **PC)
 
void AllOwnedComponents (class UClass *BaseClass, class UActorComponent **OutComponent)
 
void ComponentList (class UClass *BaseClass, class UActorComponent **out_Component)
 
void OverlappingActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bIgnoreHidden, class AActor **out_Actor)
 
void CollidingActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bUseOverlapCheck, class UClass *InterfaceClass, class AActor **Actor, struct FTraceHitInfo *HitInfo)
 
void VisibleCollidingActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, bool bIgnoreHidden, const struct FVector &Extent, bool bTraceActors, class UClass *InterfaceClass, class AActor **Actor, struct FTraceHitInfo *HitInfo)
 
void VisibleActors (class UClass *BaseClass, float Radius, const struct FVector &Loc, class AActor **Actor)
 
void TraceActors (class UClass *BaseClass, const struct FVector &End, const struct FVector &Start, const struct FVector &Extent, int ExtraTraceFlags, class AActor **Actor, struct FVector *HitLoc, struct FVector *HitNorm, struct FTraceHitInfo *HitInfo)
 
void TouchingActors (class UClass *BaseClass, class AActor **Actor)
 
void BasedActors (class UClass *BaseClass, class AActor **Actor)
 
void ChildActors (class UClass *BaseClass, class AActor **Actor)
 
void DynamicActors (class UClass *BaseClass, class UClass *InterfaceClass, class AActor **Actor)
 
void AllActors (class UClass *BaseClass, class UClass *InterfaceClass, class AActor **Actor)
 
struct FString GetURLMap ()
 
void PostTeleport (class ATeleporter *OutTeleporter)
 
bool PreTeleport (class ATeleporter *InTeleporter)
 
struct FVector GetDestination (class AController *C)
 
bool CalculateMinSpeedTrajectory (const struct FVector &End, const struct FVector &Start, float MaxTossSpeed, float MinTossSpeed, const struct FVector &CollisionSize, float TerminalVelocity, float GravityZ, bool bOnlyTraceUp, struct FVector *out_Velocity)
 
bool SuggestTossVelocity (const struct FVector &Destination, const struct FVector &Start, float TossSpeed, float BaseTossZ, float DesiredZPct, const struct FVector &CollisionSize, float TerminalVelocity, float OverrideGravityZ, bool bOnlyTraceUp, struct FVector *TossVelocity)
 
bool PlayerCanSeeMe (bool bForceLOSCheck)
 
void MakeNoise (float Loudness, const struct FName &NoiseType)
 
void ActivateOcclusion (bool bInActivate)
 
void PostTrigger (const struct FName &InTrigger)
 
void SetSwitch (const struct FName &InSwitchGroup, const struct FName &InSwitch)
 
void SetState (const struct FName &InStateGroup, const struct FName &InState)
 
void SetRTPCValue (const struct FName &InRTPC, float targetvalue)
 
void PostAkEventOnBone (class UAkEvent *InAkEvent, const struct FName &BoneName)
 
void PostAkEvent (class UAkEvent *InAkEvent)
 
void PlaySoundBase (class UAkBaseSoundObject *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
 
void PlayAkEvent (class UAkEvent *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
 
void PlaySound (class USoundCue *InSoundCue, bool bNotReplicated, bool bNoRepToOwner, bool bStopWhenOwnerDestroyed, const struct FVector &SoundLocation, bool bNoRepToRelevant)
 
class UAudioComponentCreateAudioComponent (class USoundCue *InSoundCue, bool bPlay, bool bStopWhenOwnerDestroyed, bool bUseLocation, const struct FVector &SourceLocation, bool bAttachToSelf)
 
void ResetTimerTimeDilation (const struct FName &TimerName, class UObject *inObj)
 
void ModifyTimerTimeDilation (const struct FName &TimerName, float InTimerTimeDilation, class UObject *inObj)
 
float GetRemainingTimeForTimer (const struct FName &TimerFuncName, class UObject *inObj)
 
float GetTimerRate (const struct FName &TimerFuncName, class UObject *inObj)
 
float GetTimerCount (const struct FName &inTimerFunc, class UObject *inObj)
 
bool IsTimerActive (const struct FName &inTimerFunc, class UObject *inObj)
 
void PauseTimer (bool bPause, const struct FName &inTimerFunc, class UObject *inObj)
 
void ClearAllTimers (class UObject *inObj)
 
void ClearTimer (const struct FName &inTimerFunc, class UObject *inObj)
 
void SetTimer (float InRate, bool inbLoop, const struct FName &inTimerFunc, class UObject *inObj)
 
void TornOff ()
 
bool Destroy ()
 
class AActorSpawn (class UClass *SpawnClass, class AActor *SpawnOwner, const struct FName &SpawnTag, const struct FVector &SpawnLocation, const struct FRotator &SpawnRotation, class AActor *ActorTemplate, bool bNoCollisionFail)
 
bool IsBlockedBy (class AActor *Other)
 
void GetBoundingCylinder (float *CollisionRadius, float *CollisionHeight)
 
void GetComponentsBoundingBox (struct FBox *ActorBox)
 
bool IsOverlapping (class AActor *A)
 
bool ContainsPoint (const struct FVector &Spot)
 
bool FindSpot (const struct FVector &BoxExtent, struct FVector *SpotLocation)
 
bool TraceAllPhysicsAssetInteractions (class USkeletalMeshComponent *SkelMeshComp, const struct FVector &EndTrace, const struct FVector &StartTrace, const struct FVector &Extent, TArray< struct FImpactInfo > *out_Hits)
 
bool FastTrace (const struct FVector &TraceEnd, const struct FVector &TraceStart, const struct FVector &BoxExtent, bool bTraceBullet)
 
bool PointCheckComponent (class UPrimitiveComponent *InComponent, const struct FVector &PointLocation, const struct FVector &PointExtent)
 
bool TraceComponent (class UPrimitiveComponent *InComponent, const struct FVector &TraceEnd, const struct FVector &TraceStart, const struct FVector &Extent, bool bComplexCollision, struct FVector *HitLocation, struct FVector *HitNormal, struct FTraceHitInfo *HitInfo)
 
class AActorTrace (const struct FVector &TraceEnd, const struct FVector &TraceStart, bool bTraceActors, const struct FVector &Extent, int ExtraTraceFlags, struct FVector *HitLocation, struct FVector *HitNormal, struct FTraceHitInfo *HitInfo)
 
void VolumeBasedDestroy (class APhysicsVolume *PV)
 
void OutsideWorldBounds ()
 
void FellOutOfWorld (class UClass *dmgType)
 
bool UsedBy (class APawn *User)
 
bool OverRotated (struct FRotator *out_Desired, struct FRotator *out_Actual)
 
bool ClampRotation (const struct FRotator &rBase, const struct FRotator &rUpperLimits, const struct FRotator &rLowerLimits, struct FRotator *out_Rot)
 
void OnSleepRBPhysics ()
 
void OnWakeRBPhysics ()
 
void RanInto (class AActor *Other)
 
void EncroachedBy (class AActor *Other)
 
bool EncroachingOn (class AActor *Other)
 
void CollisionChanged ()
 
class AActorSpecialHandling (class APawn *Other)
 
void Detach (class AActor *Other)
 
void Attach (class AActor *Other)
 
void BaseChange ()
 
void Bump (class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitNormal)
 
void UnTouch (class AActor *Other)
 
void PostTouch (class AActor *Other)
 
void Touch (class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
 
void PhysicsVolumeChange (class APhysicsVolume *NewVolume)
 
void Landed (const struct FVector &HitNormal, class AActor *FloorActor)
 
void Falling ()
 
void HitWall (const struct FVector &HitNormal, class AActor *Wall, class UPrimitiveComponent *WallComp)
 
void Timer ()
 
void Tick (float DeltaTime)
 
void LostChild (class AActor *Other)
 
void GainedChild (class AActor *Other)
 
void Destroyed ()
 
void SetTickIsDisabled (bool bInDisabled)
 
void SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup)
 
void ReattachComponent (class UActorComponent *ComponentToReattach)
 
void DetachComponent (class UActorComponent *ExComponent)
 
void AttachComponent (class UActorComponent *NewComponent)
 
void UnClock (float *Time)
 
void Clock (float *Time)
 
void SetPhysics (TEnumAsByte< EPhysics > newPhysics)
 
void SetOnlyOwnerSee (bool bNewOnlyOwnerSee)
 
void SetHidden (bool bNewHidden)
 
void ChartData (const struct FString &DataName, float DataValue)
 
void STATIC_FlushDebugStrings ()
 
void STATIC_DrawDebugFrustrum (unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines, struct FMatrix *FrustumToWorld)
 
void STATIC_DrawDebugString (const struct FVector &TextLocation, const struct FString &Text, class AActor *TestBaseActor, const struct FColor &TextColor, float Duration)
 
void STATIC_DrawDebugCone (const struct FVector &Origin, const struct FVector &Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, const struct FColor &DrawColor, bool bPersistentLines)
 
void STATIC_DrawDebugCylinder (const struct FVector &Start, const struct FVector &End, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugSphere (const struct FVector &Center, float Radius, int Segments, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugCoordinateSystem (const struct FVector &AxisLoc, const struct FRotator &AxisRot, float Scale, bool bPersistentLines)
 
void STATIC_DrawDebugStar (const struct FVector &Position, float Size, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugBox (const struct FVector &Center, const struct FVector &Extent, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_DrawDebugPoint (const struct FVector &Position, float Size, const struct FLinearColor &PointColor, bool bPersistentLines)
 
void STATIC_DrawDebugLine (const struct FVector &LineStart, const struct FVector &LineEnd, unsigned char R, unsigned char G, unsigned char B, bool bPersistentLines)
 
void STATIC_FlushPersistentDebugLines ()
 
struct FVector STATIC_GetBasedPosition (const struct FBasedPosition &BP)
 
void STATIC_SetBasedPosition (const struct FVector &pos, class AActor *ForcedBase, struct FBasedPosition *BP)
 
struct FVector STATIC_BP2Vect (const struct FBasedPosition &BP)
 
void STATIC_Vect2BP (const struct FVector &pos, class AActor *ForcedBase, struct FBasedPosition *BP)
 
void SetForcedInitialReplicatedProperty (class UProperty *PropToReplicate, bool bAdd)
 
void ReplicatedEvent (const struct FName &VarName)
 
struct FVector GetAggregateBaseVelocity (class AActor *TestBase)
 
bool IsOwnedBy (class AActor *TestActor)
 
class AActorGetBaseMost ()
 
bool IsBasedOn (class AActor *TestActor)
 
void SearchForBaseBelow (float HeightBelow, class AActor **NewBase, struct FVector *HitNormal)
 
void FindBase ()
 
void SetOwner (class AActor *NewOwner)
 
void SetBase (class AActor *NewBase, const struct FVector &NewFloor, class USkeletalMeshComponent *SkelComp, const struct FName &AttachName)
 
float GetTerminalVelocity ()
 
void AutonomousPhysics (float DeltaSeconds)
 
bool MoveSmooth (const struct FVector &Delta)
 
int fixedTurn (int Current, int Desired, int DeltaRate)
 
void SetShadowParentOnAllAttachedComponents (class UPrimitiveComponent *MyPrimComp, class ULightEnvironmentComponent *MyLightEnv)
 
void SetHardAttach (bool bNewHardAttach)
 
bool SetRelativeLocation (const struct FVector &NewLocation)
 
bool SetRelativeRotation (const struct FRotator &NewRotation)
 
void SetZone (bool bForceRefresh)
 
TEnumAsByte< EMoveDirMovingWhichWay (float *Amount)
 
bool SetRotation (const struct FRotator &NewRotation)
 
bool SetLocation (const struct FVector &NewLocation)
 
bool Move (const struct FVector &Delta)
 
void SetDrawScale3D (const struct FVector &NewScale3D)
 
void SetDrawScale (float NewScale)
 
void SetCollisionType (TEnumAsByte< ECollisionType > NewCollisionType)
 
void SetCollisionSize (float NewRadius, float NewHeight)
 
void SetCollision (bool bNewColActors, bool bNewBlockActors, bool bNewIgnoreEncroachers)
 
void FinishAnim (class UAnimNodeSequence *SeqNode, bool bFinishOnBlendOut)
 
void Sleep (float Seconds)
 
struct FString ConsoleCommand (const struct FString &Command, bool bWriteToLog)
 
void ForceUpdateComponents (bool bCollisionUpdate, bool bTransformOnly)
 
- Public Member Functions inherited from SDK::UObject
std::string UObject::GetName () const
 
std::string GetFullName () const
 
bool IsA (UClass *cmp) const
 
void ProcessEvent (class UFunction *function, void *parms)
 
void STATIC_ProfNodeEvent (const struct FString &EventName)
 
void STATIC_ProfNodeSetDepthThreshold (int Depth)
 
void STATIC_ProfNodeSetTimeThresholdSeconds (float Threshold)
 
void STATIC_ProfNodeStop (int AssumedTimerIndex)
 
int STATIC_ProfNodeStart (const struct FString &TimerName)
 
struct FString STATIC_GetStringFromGuid (struct FGuid *InGuid)
 
struct FGuid STATIC_GetGuidFromString (struct FString *InGuidString)
 
struct FGuid STATIC_CreateGuid ()
 
bool STATIC_IsGuidValid (struct FGuid *InGuid)
 
void STATIC_InvalidateGuid (struct FGuid *InGuid)
 
struct FString STATIC_GetLanguage ()
 
int GetRandomOptionSumFrequency (TArray< float > *FreqList)
 
int GetBuildChangelistNumber ()
 
int GetEngineVersion ()
 
void GetSystemTime (int *Year, int *Month, int *DayOfWeek, int *Day, int *Hour, int *Min, int *Sec, int *MSec)
 
struct FString TimeStamp ()
 
struct FVector TransformVectorByRotation (const struct FRotator &SourceRotation, const struct FVector &SourceVector, bool bInverse)
 
struct FName GetPackageName ()
 
bool IsPendingKill ()
 
float ByteToFloat (unsigned char inputByte, bool bSigned)
 
unsigned char FloatToByte (float inputFloat, bool bSigned)
 
float STATIC_UnwindHeading (float A)
 
float STATIC_FindDeltaAngle (float A1, float A2)
 
float STATIC_GetHeadingAngle (const struct FVector &Dir)
 
void STATIC_GetAngularDegreesFromRadians (struct FVector2D *OutFOV)
 
void STATIC_GetAngularFromDotDist (const struct FVector2D &DotDist, struct FVector2D *OutAngDist)
 
bool STATIC_GetAngularDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutAngularDist)
 
bool STATIC_GetDotDistance (const struct FVector &Direction, const struct FVector &AxisX, const struct FVector &AxisY, const struct FVector &AxisZ, struct FVector2D *OutDotDist)
 
struct FVector STATIC_PointProjectToPlane (const struct FVector &Point, const struct FVector &A, const struct FVector &B, const struct FVector &C)
 
float PointDistToPlane (const struct FVector &Point, const struct FRotator &Orientation, const struct FVector &Origin, struct FVector *out_ClosestPoint)
 
float PointDistToSegment (const struct FVector &Point, const struct FVector &StartPoint, const struct FVector &EndPoint, struct FVector *OutClosestPoint)
 
float PointDistToLine (const struct FVector &Point, const struct FVector &Line, const struct FVector &Origin, struct FVector *OutClosestPoint)
 
bool STATIC_GetPerObjectConfigSections (class UClass *SearchClass, class UObject *ObjectOuter, int MaxResults, TArray< struct FString > *out_SectionNames)
 
void STATIC_ImportJSON (const struct FString &PropertyName, struct FString *JSON)
 
void STATIC_StaticSaveConfig ()
 
void SaveConfig ()
 
class UObjectSTATIC_FindObject (const struct FString &ObjectName, class UClass *ObjectClass)
 
class UObjectSTATIC_DynamicLoadObject (const struct FString &ObjectName, class UClass *ObjectClass, bool MayFail)
 
int STATIC_EnumFromString (class UObject *E, const struct FName &ValueName)
 
struct FName STATIC_GetEnum (class UObject *E, int I)
 
void Disable (const struct FName &ProbeFunc)
 
void Enable (const struct FName &ProbeFunc)
 
void ContinuedState ()
 
void PausedState ()
 
void PoppedState ()
 
void PushedState ()
 
void EndState (const struct FName &NextStateName)
 
void BeginState (const struct FName &PreviousStateName)
 
void DumpStateStack ()
 
void PopState (bool bPopAll)
 
void PushState (const struct FName &NewState, const struct FName &NewLabel)
 
struct FName GetStateName ()
 
bool IsChildState (const struct FName &TestState, const struct FName &TestParentState)
 
bool IsInState (const struct FName &TestState, bool bTestStateStack)
 
void GotoState (const struct FName &NewState, const struct FName &Label, bool bForceEvents, bool bKeepStack)
 
bool STATIC_IsUTracing ()
 
void STATIC_SetUTracing (bool bShouldUTrace)
 
struct FName STATIC_GetFuncName ()
 
void STATIC_DebugBreak (int UserFlags, TEnumAsByte< EDebugBreakType > DebuggerType)
 
struct FString STATIC_GetScriptTrace ()
 
void STATIC_ScriptTrace ()
 
struct FString STATIC_ParseLocalizedPropertyPath (const struct FString &PathName)
 
struct FString STATIC_Localize (const struct FString &SectionName, const struct FString &KeyName, const struct FString &PackageName)
 
void STATIC_WarnInternal (const struct FString &S)
 
void STATIC_LogInternal (const struct FString &S, const struct FName &Tag)
 
struct FLinearColor STATIC_Subtract_LinearColorLinearColor (const struct FLinearColor &A, const struct FLinearColor &B)
 
struct FLinearColor STATIC_Multiply_LinearColorFloat (const struct FLinearColor &LC, float Mult)
 
struct FLinearColor STATIC_ColorToLinearColor (const struct FColor &OldColor)
 
struct FLinearColor STATIC_MakeLinearColor (float R, float G, float B, float A)
 
struct FColor STATIC_LerpColor (const struct FColor &A, const struct FColor &B, float Alpha)
 
struct FColor STATIC_MakeColor (unsigned char R, unsigned char G, unsigned char B, unsigned char A)
 
struct FColor STATIC_Add_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FColor STATIC_Multiply_ColorFloat (const struct FColor &A, float B)
 
struct FColor STATIC_Multiply_FloatColor (float A, const struct FColor &B)
 
struct FColor STATIC_Subtract_ColorColor (const struct FColor &A, const struct FColor &B)
 
struct FVector2D STATIC_EvalInterpCurveVector2D (float InVal, struct FInterpCurveVector2D *Vector2DCurve)
 
struct FVector STATIC_EvalInterpCurveVector (float InVal, struct FInterpCurveVector *VectorCurve)
 
float STATIC_EvalInterpCurveFloat (float InVal, struct FInterpCurveFloat *FloatCurve)
 
struct FVector2D STATIC_vect2d (float InX, float InY)
 
float STATIC_GetMappedRangeValue (const struct FVector2D &InputRange, const struct FVector2D &OutputRange, float Value)
 
float STATIC_GetRangePctByValue (const struct FVector2D &Range, float Value)
 
float STATIC_GetRangeValueByPct (const struct FVector2D &Range, float Pct)
 
struct FVector2D STATIC_SubtractEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_AddEqual_Vector2DVector2D (const struct FVector2D &B, struct FVector2D *A)
 
struct FVector2D STATIC_DivideEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_MultiplyEqual_Vector2DFloat (float B, struct FVector2D *A)
 
struct FVector2D STATIC_Divide_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Multiply_Vector2DFloat (const struct FVector2D &A, float B)
 
struct FVector2D STATIC_Subtract_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FVector2D STATIC_Add_Vector2DVector2D (const struct FVector2D &A, const struct FVector2D &B)
 
struct FQuat STATIC_Subtract_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_Add_QuatQuat (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatSlerp (const struct FQuat &A, const struct FQuat &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_QuatToRotator (const struct FQuat &A)
 
struct FQuat STATIC_QuatFromRotator (const struct FRotator &A)
 
struct FQuat STATIC_QuatFromAxisAndAngle (const struct FVector &Axis, float Angle)
 
struct FQuat STATIC_QuatFindBetween (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_QuatRotateVector (const struct FQuat &A, const struct FVector &B)
 
struct FQuat STATIC_QuatInvert (const struct FQuat &A)
 
float STATIC_QuatDot (const struct FQuat &A, const struct FQuat &B)
 
struct FQuat STATIC_QuatProduct (const struct FQuat &A, const struct FQuat &B)
 
struct FVector STATIC_MatrixGetAxis (const struct FMatrix &TM, TEnumAsByte< EAxis > Axis)
 
struct FVector STATIC_MatrixGetOrigin (const struct FMatrix &TM)
 
struct FRotator STATIC_MatrixGetRotator (const struct FMatrix &TM)
 
struct FMatrix STATIC_MakeRotationMatrix (const struct FRotator &Rotation)
 
struct FMatrix STATIC_MakeRotationTranslationMatrix (const struct FVector &Translation, const struct FRotator &Rotation)
 
struct FVector STATIC_InverseTransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformNormal (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_InverseTransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FVector STATIC_TransformVector (const struct FMatrix &TM, const struct FVector &A)
 
struct FMatrix STATIC_Multiply_MatrixMatrix (const struct FMatrix &A, const struct FMatrix &B)
 
bool STATIC_NotEqual_NameName (const struct FName &A, const struct FName &B)
 
bool STATIC_EqualEqual_NameName (const struct FName &A, const struct FName &B)
 
bool IsA (const struct FName &ClassName)
 
bool STATIC_ClassIsChildOf (class UClass *TestClass, class UClass *ParentClass)
 
bool STATIC_NotEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_EqualEqual_InterfaceInterface (const TScriptInterface< class UInterface > &A, const TScriptInterface< class UInterface > &B)
 
bool STATIC_NotEqual_ObjectObject (class UObject *A, class UObject *B)
 
bool STATIC_EqualEqual_ObjectObject (class UObject *A, class UObject *B)
 
struct FString STATIC_PathName (class UObject *CheckObject)
 
TArray< struct FStringSTATIC_SplitString (const struct FString &Source, const struct FString &Delimiter, bool bCullEmpty)
 
void STATIC_ParseStringIntoArray (const struct FString &BaseString, const struct FString &delim, bool bCullEmpty, TArray< struct FString > *Pieces)
 
void STATIC_JoinArray (TArray< struct FString > StringArray, const struct FString &delim, bool bIgnoreBlanks, struct FString *out_Result)
 
struct FString STATIC_GetRightMost (const struct FString &Text)
 
struct FString STATIC_Split (const struct FString &Text, const struct FString &SplitStr, bool bOmitSplitStr)
 
struct FString STATIC_Repl (const struct FString &Src, const struct FString &Match, const struct FString &With, bool bCaseSensitive)
 
int STATIC_Asc (const struct FString &S)
 
struct FString STATIC_Chr (int I)
 
struct FString STATIC_Locs (const struct FString &S)
 
struct FString STATIC_Caps (const struct FString &S)
 
struct FString STATIC_Right (const struct FString &S, int I)
 
struct FString STATIC_Left (const struct FString &S, int I)
 
struct FString STATIC_Mid (const struct FString &S, int I, int J)
 
int STATIC_InStr (const struct FString &S, const struct FString &T, bool bSearchFromRight, bool bIgnoreCase, int StartPos)
 
int STATIC_Len (const struct FString &S)
 
struct FString STATIC_SubtractEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_AtEqual_StrStr (const struct FString &B, struct FString *A)
 
struct FString STATIC_ConcatEqual_StrStr (const struct FString &B, struct FString *A)
 
bool STATIC_ComplementEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_NotEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_EqualEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_GreaterEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_LessEqual_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Greater_StrStr (const struct FString &A, const struct FString &B)
 
bool STATIC_Less_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_At_StrStr (const struct FString &A, const struct FString &B)
 
struct FString STATIC_Concat_StrStr (const struct FString &A, const struct FString &B)
 
struct FRotator STATIC_MakeRotator (int Pitch, int Yaw, int Roll)
 
bool STATIC_SClampRotAxis (float DeltaTime, int ViewAxis, int MaxLimit, int MinLimit, float InterpolationSpeed, int *out_DeltaViewAxis)
 
int STATIC_ClampRotAxisFromRange (int Current, int Min, int Max)
 
int STATIC_ClampRotAxisFromBase (int Current, int Center, int MaxDelta)
 
void STATIC_ClampRotAxis (int ViewAxis, int MaxLimit, int MinLimit, int *out_DeltaViewAxis)
 
float STATIC_RSize (const struct FRotator &R)
 
float STATIC_RDiff (const struct FRotator &A, const struct FRotator &B)
 
int STATIC_NormalizeRotAxis (int Angle)
 
struct FRotator STATIC_RInterpTo (const struct FRotator &Current, const struct FRotator &Target, float DeltaTime, float InterpSpeed, bool bConstantInterpSpeed)
 
struct FRotator STATIC_RTransform (const struct FRotator &R, const struct FRotator &RBasis)
 
struct FRotator STATIC_RLerp (const struct FRotator &A, const struct FRotator &B, float Alpha, bool bShortestPath)
 
struct FRotator STATIC_Normalize (const struct FRotator &Rot)
 
struct FRotator STATIC_OrthoRotation (const struct FVector &X, const struct FVector &Y, const struct FVector &Z)
 
struct FRotator STATIC_RotRand (bool bRoll)
 
struct FVector STATIC_GetRotatorAxis (const struct FRotator &A, int Axis)
 
void STATIC_GetUnAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
void STATIC_GetAxes (const struct FRotator &A, struct FVector *X, struct FVector *Y, struct FVector *Z)
 
bool STATIC_ClockwiseFrom_IntInt (int A, int B)
 
struct FRotator STATIC_SubtractEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_AddEqual_RotatorRotator (const struct FRotator &B, struct FRotator *A)
 
struct FRotator STATIC_Subtract_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_Add_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
struct FRotator STATIC_DivideEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_MultiplyEqual_RotatorFloat (float B, struct FRotator *A)
 
struct FRotator STATIC_Divide_RotatorFloat (const struct FRotator &A, float B)
 
struct FRotator STATIC_Multiply_FloatRotator (float A, const struct FRotator &B)
 
struct FRotator STATIC_Multiply_RotatorFloat (const struct FRotator &A, float B)
 
bool STATIC_NotEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool STATIC_EqualEqual_RotatorRotator (const struct FRotator &A, const struct FRotator &B)
 
bool InCylinder (const struct FVector &Origin, const struct FRotator &Dir, float Width, const struct FVector &A, bool bIgnoreZ)
 
float STATIC_NoZDot (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_ClampLength (const struct FVector &V, float MaxLength)
 
struct FVector STATIC_VInterpTo (const struct FVector &Current, const struct FVector &Target, float DeltaTime, float InterpSpeed)
 
bool STATIC_IsZero (const struct FVector &A)
 
struct FVector STATIC_ProjectOnTo (const struct FVector &X, const struct FVector &Y)
 
struct FVector STATIC_MirrorVectorByNormal (const struct FVector &InVect, const struct FVector &InNormal)
 
struct FVector STATIC_VRandCone2 (const struct FVector &Dir, float HorizontalConeHalfAngleRadians, float VerticalConeHalfAngleRadians)
 
struct FVector STATIC_VRandCone (const struct FVector &Dir, float ConeHalfAngleRadians)
 
struct FVector STATIC_VRand ()
 
struct FVector STATIC_VLerp (const struct FVector &A, const struct FVector &B, float Alpha)
 
struct FVector STATIC_Normal2D (const struct FVector &A)
 
struct FVector STATIC_Normal (const struct FVector &A)
 
float STATIC_VSizeSq2D (const struct FVector &A)
 
float STATIC_VSizeSq (const struct FVector &A)
 
float STATIC_VSize2D (const struct FVector &A)
 
float STATIC_VSize (const struct FVector &A)
 
struct FVector STATIC_SubtractEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_AddEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_DivideEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorVector (const struct FVector &B, struct FVector *A)
 
struct FVector STATIC_MultiplyEqual_VectorFloat (float B, struct FVector *A)
 
struct FVector STATIC_Cross_VectorVector (const struct FVector &A, const struct FVector &B)
 
float STATIC_Dot_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_NotEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
bool STATIC_EqualEqual_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_GreaterGreater_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_LessLess_VectorRotator (const struct FVector &A, const struct FRotator &B)
 
struct FVector STATIC_Subtract_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Add_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Divide_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Multiply_VectorVector (const struct FVector &A, const struct FVector &B)
 
struct FVector STATIC_Multiply_FloatVector (float A, const struct FVector &B)
 
struct FVector STATIC_Multiply_VectorFloat (const struct FVector &A, float B)
 
struct FVector STATIC_Subtract_PreVector (const struct FVector &A)
 
float STATIC_FInterpConstantTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FInterpTo (float Current, float Target, float DeltaTime, float InterpSpeed)
 
float STATIC_FPctByRange (float Value, float InMin, float InMax)
 
float STATIC_RandRange (float InMin, float InMax)
 
float STATIC_FInterpEaseInOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseOut (float A, float B, float Alpha, float Exp)
 
float STATIC_FInterpEaseIn (float A, float B, float Alpha, float Exp)
 
float STATIC_FCubicInterp (float P0, float T0, float P1, float T1, float A)
 
int STATIC_FCeil (float A)
 
int STATIC_FFloor (float A)
 
int STATIC_Round (float A)
 
float STATIC_Lerp (float A, float B, float Alpha)
 
float STATIC_FClamp (float V, float A, float B)
 
float STATIC_FMax (float A, float B)
 
float STATIC_FMin (float A, float B)
 
float STATIC_FRand ()
 
float STATIC_Square (float A)
 
float STATIC_Sqrt (float A)
 
float STATIC_Loge (float A)
 
float STATIC_Exp (float A)
 
float STATIC_Atan2 (float A, float B)
 
float STATIC_Atan (float A)
 
float STATIC_Tan (float A)
 
float STATIC_Acos (float A)
 
float STATIC_Cos (float A)
 
float STATIC_Asin (float A)
 
float STATIC_Sin (float A)
 
float STATIC_Abs (float A)
 
float STATIC_SubtractEqual_FloatFloat (float B, float *A)
 
float STATIC_AddEqual_FloatFloat (float B, float *A)
 
float STATIC_DivideEqual_FloatFloat (float B, float *A)
 
float STATIC_MultiplyEqual_FloatFloat (float B, float *A)
 
bool STATIC_NotEqual_FloatFloat (float A, float B)
 
bool STATIC_ComplementEqual_FloatFloat (float A, float B)
 
bool STATIC_EqualEqual_FloatFloat (float A, float B)
 
bool STATIC_GreaterEqual_FloatFloat (float A, float B)
 
bool STATIC_LessEqual_FloatFloat (float A, float B)
 
bool STATIC_Greater_FloatFloat (float A, float B)
 
bool STATIC_Less_FloatFloat (float A, float B)
 
float STATIC_Subtract_FloatFloat (float A, float B)
 
float STATIC_Add_FloatFloat (float A, float B)
 
float STATIC_Percent_FloatFloat (float A, float B)
 
float STATIC_Divide_FloatFloat (float A, float B)
 
float STATIC_Multiply_FloatFloat (float A, float B)
 
float STATIC_MultiplyMultiply_FloatFloat (float Base, float Exp)
 
float STATIC_Subtract_PreFloat (float A)
 
struct FString STATIC_ToHex (int A)
 
int STATIC_Clamp (int V, int A, int B)
 
int STATIC_Max (int A, int B)
 
int STATIC_Min (int A, int B)
 
int STATIC_Rand (int Max)
 
int STATIC_SubtractSubtract_Int (int *A)
 
int STATIC_AddAdd_Int (int *A)
 
int STATIC_SubtractSubtract_PreInt (int *A)
 
int STATIC_AddAdd_PreInt (int *A)
 
int STATIC_SubtractEqual_IntInt (int B, int *A)
 
int STATIC_AddEqual_IntInt (int B, int *A)
 
int STATIC_DivideEqual_IntFloat (float B, int *A)
 
int STATIC_MultiplyEqual_IntFloat (float B, int *A)
 
int STATIC_Or_IntInt (int A, int B)
 
int STATIC_Xor_IntInt (int A, int B)
 
int STATIC_And_IntInt (int A, int B)
 
bool STATIC_NotEqual_IntInt (int A, int B)
 
bool STATIC_EqualEqual_IntInt (int A, int B)
 
bool STATIC_GreaterEqual_IntInt (int A, int B)
 
bool STATIC_LessEqual_IntInt (int A, int B)
 
bool STATIC_Greater_IntInt (int A, int B)
 
bool STATIC_Less_IntInt (int A, int B)
 
int STATIC_GreaterGreaterGreater_IntInt (int A, int B)
 
int STATIC_GreaterGreater_IntInt (int A, int B)
 
int STATIC_LessLess_IntInt (int A, int B)
 
int STATIC_Subtract_IntInt (int A, int B)
 
int STATIC_Add_IntInt (int A, int B)
 
int STATIC_Percent_IntInt (int A, int B)
 
int STATIC_Divide_IntInt (int A, int B)
 
int STATIC_Multiply_IntInt (int A, int B)
 
int STATIC_Subtract_PreInt (int A)
 
int STATIC_Complement_PreInt (int A)
 
unsigned char STATIC_SubtractSubtract_Byte (unsigned char *A)
 
unsigned char STATIC_AddAdd_Byte (unsigned char *A)
 
unsigned char STATIC_SubtractSubtract_PreByte (unsigned char *A)
 
unsigned char STATIC_AddAdd_PreByte (unsigned char *A)
 
unsigned char STATIC_SubtractEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_AddEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_DivideEqual_ByteByte (unsigned char B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteFloat (float B, unsigned char *A)
 
unsigned char STATIC_MultiplyEqual_ByteByte (unsigned char B, unsigned char *A)
 
bool STATIC_OrOr_BoolBool (bool A, bool B)
 
bool STATIC_XorXor_BoolBool (bool A, bool B)
 
bool STATIC_AndAnd_BoolBool (bool A, bool B)
 
bool STATIC_NotEqual_BoolBool (bool A, bool B)
 
bool STATIC_EqualEqual_BoolBool (bool A, bool B)
 
bool STATIC_Not_PreBool (bool A)
 

Static Public Member Functions

static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::APlayerController
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::AController
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::AActor
static UClassStaticClass ()
 
- Static Public Member Functions inherited from SDK::UObject
static TArray< UObject * > & GetGlobalObjects ()
 
template<typename T >
static T * FindObject (const std::string &name)
 
static UClassFindClass (const std::string &name)
 
template<typename T >
static T * GetObjectCasted (std::size_t index)
 
static UClassStaticClass ()
 

Public Attributes

unsigned long bWarnCrowdMembers: 1
 
unsigned long bDebugCrowdAwareness: 1
 
unsigned long bIsWarmupPaused: 1
 
float AgentAwareRadius
 
struct FName CurrentSoundMode
 
- Public Attributes inherited from SDK::APlayerController
class UPlayerPlayer
 
class ACameraPlayerCamera
 
class UClassCameraClass
 
unsigned long bFrozen: 1
 
unsigned long bPressedJump: 1
 
unsigned long bDoubleJump: 1
 
unsigned long bUpdatePosition: 1
 
unsigned long bUpdating: 1
 
unsigned long bNeverSwitchOnPickup: 1
 
unsigned long bCheatFlying: 1
 
unsigned long bCameraPositionLocked: 1
 
unsigned long bShortConnectTimeOut: 1
 
unsigned long bPendingDestroy: 1
 
unsigned long bWasSpeedHack: 1
 
unsigned long bWasSaturated: 1
 
unsigned long bAimingHelp: 1
 
unsigned long bCameraCut: 1
 
unsigned long bClientSimulatingViewTarget: 1
 
unsigned long bHasVoiceHandshakeCompleted: 1
 
unsigned long bCinematicMode: 1
 
unsigned long bInteractiveMode: 1
 
unsigned long bCinemaDisableInputMove: 1
 
unsigned long bCinemaDisableInputLook: 1
 
unsigned long bIgnoreNetworkMessages: 1
 
unsigned long bShowKismetDrawText: 1
 
unsigned long bReplicateAllPawns: 1
 
unsigned long bIsUsingStreamingVolumes: 1
 
unsigned long bIsExternalUIOpen: 1
 
unsigned long bIsControllerConnected: 1
 
unsigned long bCheckSoundOcclusion: 1
 
unsigned long bDebugCameraAnims: 1
 
unsigned long bBlockCameraAnimsFromOverridingPostProcess: 1
 
unsigned long bLogHearSoundOverflow: 1
 
unsigned long bCheckRelevancyThroughPortals: 1
 
unsigned long bDebugClientAdjustPosition: 1
 
float MaxResponseTime
 
float WaitDelay
 
class APawnAcknowledgedPawn
 
TEnumAsByte< EDoubleClickDirDoubleClickDir
 
unsigned char bIgnoreMoveInput
 
unsigned char bIgnoreLookInput
 
unsigned char bRun
 
unsigned char bDuck
 
unsigned char NetPlayerIndex
 
unsigned char UnknownData00 [0x2]
 
class AActorViewTarget
 
class APlayerReplicationInfoRealViewTarget
 
class UInterpTrackInstDirectorControllingDirTrackInst
 
class UInterpTrackInstDirectorPreviousControllingDirTrackInst
 
float FOVAngle
 
float DesiredFOV
 
float DefaultFOV
 
float LODDistanceFactor
 
struct FRotator TargetViewRotation
 
float TargetEyeHeight
 
struct FRotator BlendedTargetViewRotation
 
class AHUDmyHUD
 
class AHUDmySecondaryHUD
 
class UClassSavedMoveClass
 
class USavedMoveSavedMoves
 
class USavedMoveFreeMoves
 
class USavedMovePendingMove
 
struct FVector LastAckedAccel
 
float CurrentTimeStamp
 
float LastUpdateTime
 
float ServerTimeStamp
 
float TimeMargin
 
float ClientUpdateTime
 
float MaxTimeMargin
 
float LastActiveTime
 
int ClientCap
 
float DynamicPingThreshold
 
float LastPingUpdate
 
float LastSpeedHackLog
 
struct FClientAdjustment PendingAdjustment
 
int GroundPitch
 
class UCheatManagerCheatManager
 
class UClassCheatClass
 
class UPlayerInputPlayerInput
 
class UClassInputClass
 
struct FVector FailedPathStart
 
class UCylinderComponentCylinderComponent
 
struct FString ForceFeedbackManagerClassName
 
class UForceFeedbackManagerForceFeedbackManager
 
TArray< class UInteraction * > Interactions
 
TArray< struct FUniqueNetIdVoiceMuteList
 
TArray< struct FUniqueNetIdGameplayVoiceMuteList
 
TArray< struct FUniqueNetIdVoicePacketFilter
 
TArray< struct FConnectedPeerInfoConnectedPeers
 
TArray< struct FUniqueNetIdBestNextHostPeers
 
class UOnlineGameSearchMigratedSearchToJoin
 
class UOnlineSubsystemOnlineSub
 
TScriptInterface< class UOnlineVoiceInterfaceVoiceInterface
 
class UUIDataStore_OnlinePlayerDataOnlinePlayerData
 
float InteractDistance
 
struct FName DelayedJoinSessionName
 
TArray< struct FInputMatchRequestInputRequests
 
float LastBroadcastTime
 
struct FString LastBroadcastString [0x4]
 
TArray< struct FNamePendingMapChangeLevelNames
 
class ACoverReplicatorMyCoverReplicator
 
TArray< struct FDebugTextInfoDebugTextList
 
TArray< struct FHudDebugTextInfoHudDebugTextList
 
TArray< struct FHudDebugTextInfoHudDebugTextListCoordinate
 
int HudDebugCoordinateX
 
int HudDebugCoordinateY
 
float SpectatorCameraSpeed
 
class UNetConnectionPendingSwapConnection
 
float MinRespawnDelay
 
int MaxConcurrentHearSounds
 
TArray< class UAudioComponent * > HearSoundActiveComponents
 
TArray< class UAudioComponent * > HearSoundPoolComponents
 
TArray< class AActor * > HiddenActors
 
float LastSpectatorStateSynchTime
 
struct FScriptDelegate __OnMissingPeersUnregistered__Delegate
 
struct FScriptDelegate __CanUnpause__Delegate
 
struct FScriptDelegate __InputMatchDelegate__Delegate
 
- Public Attributes inherited from SDK::AController
struct FPointer VfTable_IInterface_NavigationHandle
 
class APawnPawn
 
class APlayerReplicationInfoPlayerReplicationInfo
 
int PlayerNum
 
class AControllerNextController
 
unsigned long bIsPlayer: 1
 
unsigned long bGodMode: 1
 
unsigned long bSoaking: 1
 
unsigned long bSlowerZAcquire: 1
 
unsigned long bNotifyPostLanded: 1
 
unsigned long bNotifyApex: 1
 
unsigned long bOverrideSearchStart: 1
 
unsigned long bAdvancedTactics: 1
 
unsigned long bCanDoSpecial: 1
 
unsigned long bAdjusting: 1
 
unsigned long bPreparingMove: 1
 
unsigned long bForceStrafe: 1
 
unsigned long bLOSflag: 1
 
unsigned long bSkipExtraLOSChecks: 1
 
unsigned long bNotifyFallingHitWall: 1
 
unsigned long bEarlyOutOfSighTestsForSameType: 1
 
unsigned long bPreciseDestination: 1
 
unsigned long bSeeFriendly: 1
 
unsigned long bUsingPathLanes: 1
 
unsigned char bFire
 
unsigned char bAltFire
 
unsigned char UnknownData00 [0x2]
 
float MinHitWall
 
class UClassNavigationHandleClass
 
class UNavigationHandleNavigationHandle
 
struct FVector OverrideSearchStart
 
float MoveTimer
 
class AActorMoveTarget
 
struct FBasedPosition DestinationPosition
 
struct FBasedPosition FocalPosition
 
class AActorFocus
 
class AActorGoalList [0x4]
 
struct FBasedPosition AdjustPosition
 
class ANavigationPointStartSpot
 
TArray< class ANavigationPoint * > RouteCache
 
class UReachSpecCurrentPath
 
class UReachSpecNextRoutePath
 
struct FVector CurrentPathDir
 
class AActorRouteGoal
 
float RouteDist
 
float LastRouteFind
 
class AInterpActorPendingMover
 
class AActorFailedMoveTarget
 
int MoveFailureCount
 
float GroundPitchTime
 
class APawnShotTarget
 
class AActorLastFailedReach
 
float FailedReachTime
 
struct FVector FailedReachLocation
 
float SightCounter
 
float SightCounterInterval
 
float InUseNodeCostMultiplier
 
int HighJumpNodeCostModifier
 
float MaxMoveTowardPawnTargetTime
 
class APawnEnemy
 
TArray< struct FVisiblePortalInfoVisiblePortals
 
float LaneOffset
 
struct FRotator OldBasedRotation
 
struct FVector NavMeshPath_SearchExtent_Modifier
 
- Public Attributes inherited from SDK::AActor
TEnumAsByte< ETerrainCollisionTypeTerrainColType
 
TEnumAsByte< EPhysicsPhysics
 
TEnumAsByte< ENetRoleRemoteRole
 
TEnumAsByte< ENetRoleRole
 
TEnumAsByte< ECollisionTypeCollisionType
 
TEnumAsByte< ECollisionTypeReplicatedCollisionType
 
unsigned char SkipCollidePawns
 
TEnumAsByte< ETickingGroupTickGroup
 
struct FEFColOption ColOption
 
TArray< class UActorComponent * > Components
 
TArray< class UActorComponent * > AllComponents
 
struct FVector Location
 
struct FRotator Rotation
 
float DrawScale
 
struct FVector DrawScale3D
 
struct FVector PrePivot
 
struct FColor EditorIconColor
 
struct FRenderCommandFence DetachFence
 
float CustomTimeDilation
 
class AActorOwner
 
class AActorBase
 
TArray< struct FTimerDataTimers
 
unsigned long bStatic: 1
 
unsigned long bHidden: 1
 
unsigned long bNoDelete: 1
 
unsigned long bDeleteMe: 1
 
unsigned long bTicked: 1
 
unsigned long bOnlyOwnerSee: 1
 
unsigned long bTickIsDisabled: 1
 
unsigned long bWorldGeometry: 1
 
unsigned long bIgnoreRigidBodyPawns: 1
 
unsigned long bOrientOnSlope: 1
 
unsigned long bIgnoreEncroachers: 1
 
unsigned long bPushedByEncroachers: 1
 
unsigned long bDestroyedByInterpActor: 1
 
unsigned long bRouteBeginPlayEvenIfStatic: 1
 
unsigned long bIsMoving: 1
 
unsigned long bAlwaysEncroachCheck: 1
 
unsigned long bHasAlternateTargetLocation: 1
 
unsigned long bCanStepUpOn: 1
 
unsigned long bNetTemporary: 1
 
unsigned long bOnlyRelevantToOwner: 1
 
unsigned long bNetDirty: 1
 
unsigned long bAlwaysRelevant: 1
 
unsigned long bReplicateInstigator: 1
 
unsigned long bReplicateMovement: 1
 
unsigned long bSkipActorPropertyReplication: 1
 
unsigned long bUpdateSimulatedPosition: 1
 
unsigned long bTearOff: 1
 
unsigned long bOnlyDirtyReplication: 1
 
unsigned long bAllowFluidSurfaceInteraction: 1
 
unsigned long bDemoRecording: 1
 
unsigned long bDemoOwner: 1
 
unsigned long bForceDemoRelevant: 1
 
unsigned long bNetInitialRotation: 1
 
unsigned long bReplicateRigidBodyLocation: 1
 
unsigned long bKillDuringLevelTransition: 1
 
unsigned long bExchangedRoles: 1
 
unsigned long bConsiderAllStaticMeshComponentsForStreaming: 1
 
unsigned long bDebug: 1
 
unsigned long bPostRenderIfNotVisible: 1
 
unsigned long bForceNetUpdate: 1
 
unsigned long bPendingNetUpdate: 1
 
unsigned long bHardAttach: 1
 
unsigned long bIgnoreBaseRotation: 1
 
unsigned long bShadowParented: 1
 
unsigned long bSkipAttachedMoves: 1
 
unsigned long bCanBeAdheredTo: 1
 
unsigned long bCanBeFrictionedTo: 1
 
unsigned long bHurtEntry: 1
 
unsigned long bGameRelevant: 1
 
unsigned long bMovable: 1
 
unsigned long bDestroyInPainVolume: 1
 
unsigned long bCanBeDamaged: 1
 
unsigned long bShouldBaseAtStartup: 1
 
unsigned long bPendingDelete: 1
 
unsigned long bCanTeleport: 1
 
unsigned long bAlwaysTick: 1
 
unsigned long bBlocksNavigation: 1
 
unsigned long BlockRigidBody: 1
 
unsigned long bCollideWhenPlacing: 1
 
unsigned long bCollideActors: 1
 
unsigned long bCollideWorld: 1
 
unsigned long bCollideComplex: 1
 
unsigned long bBlockActors: 1
 
unsigned long bProjTarget: 1
 
unsigned long bBlocksTeleport: 1
 
unsigned long bMoveIgnoresDestruction: 1
 
unsigned long bProjectileMoveSingleBlocking: 1
 
unsigned long bNoEncroachCheck: 1
 
unsigned long bCollideAsEncroacher: 1
 
unsigned long bPhysRigidBodyOutOfWorldCheck: 1
 
unsigned long bComponentOutsideWorld: 1
 
unsigned long bForceOctreeSNFilter: 1
 
unsigned long bForceOctreeMNFilter: 1
 
unsigned long bRigidBodyWasAwake: 1
 
unsigned long bCallRigidBodyWakeEvents: 1
 
unsigned long bBounce: 1
 
unsigned long bJustTeleported: 1
 
unsigned long bEnableMobileTouch: 1
 
unsigned long bNetInitial: 1
 
unsigned long bNetOwner: 1
 
unsigned long bHiddenEd: 1
 
unsigned long bEditable: 1
 
unsigned long bHiddenEdGroup: 1
 
unsigned long bHiddenEdLayer: 1
 
unsigned long bHiddenEdCustom: 1
 
unsigned long bHiddenEdTemporary: 1
 
unsigned long bHiddenEdLevel: 1
 
unsigned long bHiddenEdScene: 1
 
unsigned long bEdShouldSnap: 1
 
unsigned long bTempEditor: 1
 
unsigned long bPathColliding: 1
 
unsigned long bPathTemp: 1
 
unsigned long bScriptInitialized: 1
 
unsigned long bLockLocation: 1
 
unsigned long bForceAllowKismetModification: 1
 
unsigned long bSelectInGame: 1
 
unsigned long bOverrideGlobalMaxDrawDistance: 1
 
unsigned long bExceptUnTouchActivate_BySeqEventTouch: 1
 
unsigned long bIgnoreShowByToggleHidden: 1
 
unsigned long bDebugEffectIsRelevant: 1
 
int SkelMeshCompTickTag
 
int NetTag
 
float NetUpdateTime
 
float NetUpdateFrequency
 
float NetPriority
 
float LastNetUpdateTime
 
float TimeSinceLastTick
 
class APawnInstigator
 
class AWorldInfoWorldInfo
 
float LifeSpan
 
float CreationTime
 
float LastRenderTime
 
struct FName Tag
 
struct FName InitialState
 
struct FName Layer
 
struct FName Group
 
struct FQWord HiddenEditorViews
 
TArray< class AActor * > Touching
 
TArray< class AActor * > Children
 
float LatentFloat
 
class UAnimNodeSequenceLatentSeqNode
 
class APhysicsVolumePhysicsVolume
 
struct FVector Velocity
 
struct FVector Acceleration
 
struct FVector AngularVelocity
 
class USkeletalMeshComponentBaseSkelComponent
 
struct FName BaseBoneName
 
TArray< class AActor * > Attached
 
struct FVector RelativeLocation
 
struct FRotator RelativeRotation
 
class UPrimitiveComponentCollisionComponent
 
int OverlapTag
 
struct FRotator RotationRate
 
class AActorPendingTouch
 
TArray< class UActorComponent * > AllAkComponents
 
struct FQWord EFObjectUid
 
struct FQWord PrimitiveRenderMask
 
struct FVector InterpRMTranslation
 
struct FRotator InterpRMRotation
 
class UClassMessageClass
 
TArray< class UClass * > SupportedEvents
 
TArray< class USequenceEvent * > GeneratedEvents
 
TArray< class USeqAct_Latent * > LatentActions
 
- Public Attributes inherited from SDK::UObject
struct FPointer VfTableObject
 
struct FQWord ObjectFlags
 
struct FPointer StateFrame
 
class UObjectLinker
 
struct FPointer LinkerIndex
 
int ObjectInternalInteger
 
int NetIndex
 
class UObjectOuter
 
struct FName Name
 
class UClassClass
 
class UObjectObjectArchetype
 

Additional Inherited Members

- Static Public Attributes inherited from SDK::UObject
static TArray< UObject * > * GObjects
 

Member Function Documentation

◆ CanUnpauseWarmup()

bool SDK::AGamePlayerController::CanUnpauseWarmup ( )

◆ ClientColorFade()

void SDK::AGamePlayerController::ClientColorFade ( const struct FColor FadeColor,
unsigned char  FromAlpha,
unsigned char  ToAlpha,
float  FadeTime 
)

◆ ClientPlayMovie()

void SDK::AGamePlayerController::ClientPlayMovie ( const struct FString MovieName,
int  InStartOfRenderingMovieFrame,
int  InEndOfRenderingMovieFrame,
bool  bRestrictPausing,
bool  bPlayOnceFromStream,
bool  bOnlyBackButtonSkipsMovie 
)

◆ ClientStopMovie()

void SDK::AGamePlayerController::ClientStopMovie ( float  DelayInSeconds,
bool  bAllowMovieToFinish,
bool  bForceStopNonSkippable,
bool  bForceStopLoadingMovie 
)

◆ CrowdDebug()

void SDK::AGamePlayerController::CrowdDebug ( bool  bEnabled)

◆ DoForceFeedbackForScreenShake()

void SDK::AGamePlayerController::DoForceFeedbackForScreenShake ( class UCameraShake ShakeData,
float  Scale 
)

◆ GetCurrentMovie()

void SDK::AGamePlayerController::GetCurrentMovie ( struct FString MovieName)

◆ GetUIPlayerIndex()

int SDK::AGamePlayerController::GetUIPlayerIndex ( )

◆ NotifyCrowdAgentInRadius()

void SDK::AGamePlayerController::NotifyCrowdAgentInRadius ( class AGameCrowdAgent Agent)

◆ NotifyCrowdAgentRefresh()

void SDK::AGamePlayerController::NotifyCrowdAgentRefresh ( )

◆ OnToggleMouseCursor()

void SDK::AGamePlayerController::OnToggleMouseCursor ( class USeqAct_ToggleMouseCursor inAction)

◆ SetSoundMode()

void SDK::AGamePlayerController::SetSoundMode ( const struct FName InSoundModeName)

◆ STATIC_KeepPlayingLoadingMovie()

void SDK::AGamePlayerController::STATIC_KeepPlayingLoadingMovie ( )

◆ STATIC_ShowLoadingMovie()

void SDK::AGamePlayerController::STATIC_ShowLoadingMovie ( bool  bShowMovie,
bool  bPauseAfterHide,
float  PauseDuration,
float  KeepPlayingDuration,
bool  bOverridePreviousDelays 
)

◆ StaticClass()

static UClass* SDK::AGamePlayerController::StaticClass ( )
inlinestatic
Here is the call graph for this function:

◆ WarmupPause()

void SDK::AGamePlayerController::WarmupPause ( bool  bDesiredPauseState)

Member Data Documentation

◆ AgentAwareRadius

float SDK::AGamePlayerController::AgentAwareRadius

◆ bDebugCrowdAwareness

unsigned long SDK::AGamePlayerController::bDebugCrowdAwareness

◆ bIsWarmupPaused

unsigned long SDK::AGamePlayerController::bIsWarmupPaused

◆ bWarnCrowdMembers

unsigned long SDK::AGamePlayerController::bWarnCrowdMembers

◆ CurrentSoundMode

struct FName SDK::AGamePlayerController::CurrentSoundMode

The documentation for this class was generated from the following file: