Go to the source code of this file.
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enum | SDK::EShakeParam : uint8_t { SDK::EShakeParam::ESP_OffsetRandom = 0,
SDK::EShakeParam::ESP_OffsetZero = 1,
SDK::EShakeParam::ESP_MAX = 2
} |
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enum | SDK::EConformType : uint8_t {
SDK::EConformType::CFM_NavMesh = 0,
SDK::EConformType::CFM_BSP = 1,
SDK::EConformType::CFM_World = 2,
SDK::EConformType::CFM_None = 3,
SDK::EConformType::CFM_MAX = 4
} |
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enum | SDK::ECrowdBehaviorEvent : uint8_t {
SDK::ECrowdBehaviorEvent::CBE_None = 0,
SDK::ECrowdBehaviorEvent::CBE_Spawn = 1,
SDK::ECrowdBehaviorEvent::CBE_Random = 2,
SDK::ECrowdBehaviorEvent::CBE_SeePlayer = 3,
SDK::ECrowdBehaviorEvent::CBE_EncounterAgent = 4,
SDK::ECrowdBehaviorEvent::CBE_TakeDamage = 5,
SDK::ECrowdBehaviorEvent::CBE_GroupWaiting = 6,
SDK::ECrowdBehaviorEvent::CBE_Uneasy = 7,
SDK::ECrowdBehaviorEvent::CBE_Alert = 8,
SDK::ECrowdBehaviorEvent::CBE_Panic = 9,
SDK::ECrowdBehaviorEvent::CBE_MAX = 10
} |
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enum | SDK::ERecoilStart : uint8_t { SDK::ERecoilStart::ERS_Zero = 0,
SDK::ERecoilStart::ERS_Random = 1,
SDK::ERecoilStart::ERS_MAX = 2
} |
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enum | SDK::EGameSessionType : uint8_t {
SDK::EGameSessionType::GT_SessionInvalid = 0,
SDK::EGameSessionType::GT_SinglePlayer = 1,
SDK::EGameSessionType::GT_Coop = 2,
SDK::EGameSessionType::GT_Multiplayer = 3,
SDK::EGameSessionType::GT_MAX = 4
} |
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enum | SDK::ECameraViewportTypes : uint8_t {
SDK::ECameraViewportTypes::CVT_16to9_Full = 0,
SDK::ECameraViewportTypes::CVT_16to9_VertSplit = 1,
SDK::ECameraViewportTypes::CVT_16to9_HorizSplit = 2,
SDK::ECameraViewportTypes::CVT_4to3_Full = 3,
SDK::ECameraViewportTypes::CVT_4to3_HorizSplit = 4,
SDK::ECameraViewportTypes::CVT_4to3_VertSplit = 5,
SDK::ECameraViewportTypes::CVT_MAX = 6
} |
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enum | SDK::EZoneType : uint8_t {
SDK::EZoneType::ZONE_TYPE_FIELD = 0,
SDK::EZoneType::ZONE_TYPE_CITY = 1,
SDK::EZoneType::ZONE_TYPE_INSTANCE_DUNGEON = 2,
SDK::EZoneType::ZONE_TYPE_PERSONAL_DUNGEON = 3,
SDK::EZoneType::ZONE_TYPE_ARENA = 4,
SDK::EZoneType::ZONE_TYPE_MOD = 5,
SDK::EZoneType::ZONE_TYPE_OCEAN = 6,
SDK::EZoneType::ZONE_TYPE_COLOSSEUM = 7,
SDK::EZoneType::ZONE_TYPE_CHAOSGATE = 8,
SDK::EZoneType::ZONE_TYPE_ENCOUNTER_DUNGEON = 9,
SDK::EZoneType::ZONE_TYPE_SECRET_DUNGEON = 10,
SDK::EZoneType::ZONE_TYPE_RAID_DUNGEON = 11,
SDK::EZoneType::ZONE_TYPE_STATIC_ISLAND = 12,
SDK::EZoneType::ZONE_TYPE_DYNAMIC_ISLAND = 13,
SDK::EZoneType::ZONE_TYPE_PERSONAL_ISLAND = 14,
SDK::EZoneType::ZONE_TYPE_PERSONAL_TOWN = 15,
SDK::EZoneType::ZONE_TYPE_VOYAGE_LINER = 16,
SDK::EZoneType::ZONE_TYPE_TRAINING_MODE = 17,
SDK::EZoneType::ZONE_TYPE_BATTLEFIELD = 18,
SDK::EZoneType::ZONE_TYPE_MAX = 19,
SDK::EZoneType::ZoneType_Button = 0,
SDK::EZoneType::ZoneType_Joystick = 1,
SDK::EZoneType::ZoneType_Trackball = 2,
SDK::EZoneType::ZoneType_Slider = 3,
SDK::EZoneType::ZoneType_SubClassed = 4,
SDK::EZoneType::ZoneType_MAX = 5
} |
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enum | SDK::EZoneState : uint8_t {
SDK::EZoneState::ZoneState_Inactive = 0,
SDK::EZoneState::ZoneState_Activating = 1,
SDK::EZoneState::ZoneState_Active = 2,
SDK::EZoneState::ZoneState_Deactivating = 3,
SDK::EZoneState::ZoneState_MAX = 4
} |
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enum | SDK::EZoneSlideType : uint8_t { SDK::EZoneSlideType::ZoneSlide_UpDown = 0,
SDK::EZoneSlideType::ZoneSlide_LeftRight = 1,
SDK::EZoneSlideType::ZoneSlide_MAX = 2
} |
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enum | SDK::EUIOrientation : uint8_t {
SDK::EUIOrientation::UI_Unknown = 0,
SDK::EUIOrientation::UI_Portait = 1,
SDK::EUIOrientation::UI_PortaitUpsideDown = 2,
SDK::EUIOrientation::UI_LandscapeRight = 3,
SDK::EUIOrientation::UI_LandscapeLeft = 4,
SDK::EUIOrientation::UI_MAX = 5
} |
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enum | SDK::EMenuImageDrawStyle : uint8_t { SDK::EMenuImageDrawStyle::IDS_Normal = 0,
SDK::EMenuImageDrawStyle::IDS_Stretched = 1,
SDK::EMenuImageDrawStyle::IDS_Tile = 2,
SDK::EMenuImageDrawStyle::IDS_MAX = 3
} |
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enum | SDK::ETextDrawMethod : uint8_t { SDK::ETextDrawMethod::DRAW_CenterText = 0,
SDK::ETextDrawMethod::DRAW_WrapText = 1,
SDK::ETextDrawMethod::DRAW_MAX = 2
} |
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◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_MELEE_DAMAGE
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_MELEE_DAMAGE 10203 |
◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_MELEEHITS
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_MELEEHITS 10206 |
◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_NORMALKILL
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_NORMALKILL 10006 |
◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_WEAPON_DAMAGE
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEALT_WEAPON_DAMAGE 10202 |
◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEATHS
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_DEATHS 10201 |
◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_KILLS
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_KILLS 10200 |
◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_MELEE_DAMAGE
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_MELEE_DAMAGE 10205 |
◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WASMELEEHIT
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WASMELEEHIT 10207 |
◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WASNORMALKILL
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WASNORMALKILL 10007 |
◆ CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WEAPON_DAMAGE
#define CONST_GAMEEVENT_AGGREGATED_DAMAGE_RECEIVED_WEAPON_DAMAGE 10204 |
◆ CONST_GAMEEVENT_AGGREGATED_DATA
#define CONST_GAMEEVENT_AGGREGATED_DATA 10000 |
◆ CONST_GAMEEVENT_AGGREGATED_GAME_SPECIFIC
#define CONST_GAMEEVENT_AGGREGATED_GAME_SPECIFIC 11000 |
◆ CONST_GAMEEVENT_AGGREGATED_PAWN_SPAWN
#define CONST_GAMEEVENT_AGGREGATED_PAWN_SPAWN 10400 |
◆ CONST_GAMEEVENT_AGGREGATED_PLAYER_DEATHS
#define CONST_GAMEEVENT_AGGREGATED_PLAYER_DEATHS 10003 |
◆ CONST_GAMEEVENT_AGGREGATED_PLAYER_KILLS
#define CONST_GAMEEVENT_AGGREGATED_PLAYER_KILLS 10002 |
◆ CONST_GAMEEVENT_AGGREGATED_PLAYER_MATCH_WON
#define CONST_GAMEEVENT_AGGREGATED_PLAYER_MATCH_WON 10004 |
◆ CONST_GAMEEVENT_AGGREGATED_PLAYER_ROUND_WON
#define CONST_GAMEEVENT_AGGREGATED_PLAYER_ROUND_WON 10005 |
◆ CONST_GAMEEVENT_AGGREGATED_PLAYER_TIMEALIVE
#define CONST_GAMEEVENT_AGGREGATED_PLAYER_TIMEALIVE 10001 |
◆ CONST_GAMEEVENT_AGGREGATED_TEAM_DEATHS
#define CONST_GAMEEVENT_AGGREGATED_TEAM_DEATHS 10101 |
◆ CONST_GAMEEVENT_AGGREGATED_TEAM_GAME_SCORE
#define CONST_GAMEEVENT_AGGREGATED_TEAM_GAME_SCORE 10102 |
◆ CONST_GAMEEVENT_AGGREGATED_TEAM_KILLS
#define CONST_GAMEEVENT_AGGREGATED_TEAM_KILLS 10100 |
◆ CONST_GAMEEVENT_AGGREGATED_TEAM_MATCH_WON
#define CONST_GAMEEVENT_AGGREGATED_TEAM_MATCH_WON 10103 |
◆ CONST_GAMEEVENT_AGGREGATED_TEAM_ROUND_WON
#define CONST_GAMEEVENT_AGGREGATED_TEAM_ROUND_WON 10104 |
◆ CONST_GAMEEVENT_AGGREGATED_WEAPON_FIRED
#define CONST_GAMEEVENT_AGGREGATED_WEAPON_FIRED 10300 |
◆ CONST_LOADING_MOVIE
#define CONST_LOADING_MOVIE "LoadingMovie" |
◆ CONST_NumInDragHistory
#define CONST_NumInDragHistory 4 |
◆ CONST_NumTouchDataEntries
#define CONST_NumTouchDataEntries 5 |