|
Lost Ark SDK
1.148.153.0
|
Go to the documentation of this file.
6 #pragma pack(push, 0x4)
29 static UClass* ptr =
nullptr;
46 static UClass* ptr =
nullptr;
66 static UClass* ptr =
nullptr;
68 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_AnimEvent_MaterialParamterLinearColor");
86 static UClass* ptr =
nullptr;
88 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_AnimEvent_MaterialParamterScalar");
103 static UClass* ptr =
nullptr;
125 static UClass* ptr =
nullptr;
144 static UClass* ptr =
nullptr;
166 static UClass* ptr =
nullptr;
183 static UClass* ptr =
nullptr;
201 static UClass* ptr =
nullptr;
222 static UClass* ptr =
nullptr;
245 static UClass* ptr =
nullptr;
269 static UClass* ptr =
nullptr;
287 static UClass* ptr =
nullptr;
310 static UClass* ptr =
nullptr;
335 static UClass* ptr =
nullptr;
373 static UClass* ptr =
nullptr;
392 static UClass* ptr =
nullptr;
400 bool InputAxis(
int ControllerId,
const struct FName& Key,
float Delta,
float DeltaTime,
bool bGamepad);
418 static UClass* ptr =
nullptr;
440 static UClass* ptr =
nullptr;
459 static UClass* ptr =
nullptr;
478 static UClass* ptr =
nullptr;
498 static UClass* ptr =
nullptr;
570 static UClass* ptr =
nullptr;
582 void Tick(
float DeltaSeconds);
605 static UClass* ptr =
nullptr;
627 static UClass* ptr =
nullptr;
660 static UClass* ptr =
nullptr;
762 static UClass* ptr =
nullptr;
795 void SetCloakMode(
bool bEnable,
float CloakAlpha,
bool bRimLight);
802 bool SetDesiredRotation(
const struct FRotator& TargetDesiredRotation,
bool InLockDesiredRotation,
bool InUnlockWhenReached,
float InterpolationTime,
bool bResetRotationRate);
822 static UClass* ptr =
nullptr;
839 static UClass* ptr =
nullptr;
856 static UClass* ptr =
nullptr;
879 static UClass* ptr =
nullptr;
899 static UClass* ptr =
nullptr;
918 static UClass* ptr =
nullptr;
937 static UClass* ptr =
nullptr;
955 static UClass* ptr =
nullptr;
973 static UClass* ptr =
nullptr;
1030 static UClass* ptr =
nullptr;
1084 static UClass* ptr =
nullptr;
1097 bool InputAxis(
int ControllerId,
const struct FName& Key,
float Delta,
float DeltaTime,
bool bGamepad);
1170 static UClass* ptr =
nullptr;
1206 static UClass* ptr =
nullptr;
1225 static UClass* ptr =
nullptr;
1247 static UClass* ptr =
nullptr;
1280 static UClass* ptr =
nullptr;
1299 static UClass* ptr =
nullptr;
1336 static UClass* ptr =
nullptr;
1357 static UClass* ptr =
nullptr;
1381 static UClass* ptr =
nullptr;
1404 static UClass* ptr =
nullptr;
1437 static UClass* ptr =
nullptr;
1459 static UClass* ptr =
nullptr;
1484 static UClass* ptr =
nullptr;
1503 static UClass* ptr =
nullptr;
1533 static UClass* ptr =
nullptr;
1562 static UClass* ptr =
nullptr;
1596 static UClass* ptr =
nullptr;
1619 static UClass* ptr =
nullptr;
1637 static UClass* ptr =
nullptr;
1657 static UClass* ptr =
nullptr;
1677 static UClass* ptr =
nullptr;
1698 static UClass* ptr =
nullptr;
1719 static UClass* ptr =
nullptr;
1738 static UClass* ptr =
nullptr;
1755 static UClass* ptr =
nullptr;
1772 static UClass* ptr =
nullptr;
1802 static UClass* ptr =
nullptr;
1820 static UClass* ptr =
nullptr;
1844 static UClass* ptr =
nullptr;
1883 static UClass* ptr =
nullptr;
1927 static UClass* ptr =
nullptr;
1950 static UClass* ptr =
nullptr;
1981 static UClass* ptr =
nullptr;
2019 static UClass* ptr =
nullptr;
2044 static UClass* ptr =
nullptr;
2089 static UClass* ptr =
nullptr;
2141 static UClass* ptr =
nullptr;
2180 static UClass* ptr =
nullptr;
2229 static UClass* ptr =
nullptr;
2261 static UClass* ptr =
nullptr;
2287 static UClass* ptr =
nullptr;
2328 static UClass* ptr =
nullptr;
2378 static UClass* ptr =
nullptr;
2415 static UClass* ptr =
nullptr;
2441 static UClass* ptr =
nullptr;
2471 static UClass* ptr =
nullptr;
2504 static UClass* ptr =
nullptr;
2531 static UClass* ptr =
nullptr;
2561 static UClass* ptr =
nullptr;
2583 static UClass* ptr =
nullptr;
2602 static UClass* ptr =
nullptr;
2623 static UClass* ptr =
nullptr;
2649 static UClass* ptr =
nullptr;
2673 static UClass* ptr =
nullptr;
2750 static UClass* ptr =
nullptr;
2761 void FOV(
float NewFOV);
2802 static UClass* ptr =
nullptr;
2827 static UClass* ptr =
nullptr;
2844 static UClass* ptr =
nullptr;
2874 static UClass* ptr =
nullptr;
2894 static UClass* ptr =
nullptr;
2920 static UClass* ptr =
nullptr;
2938 static UClass* ptr =
nullptr;
2940 ptr =
UObject::FindClass(
"Class EFGame.EFDistributionFloatMultiplyParticleParameter");
2956 static UClass* ptr =
nullptr;
2958 ptr =
UObject::FindClass(
"Class EFGame.EFDistributionVectorMultiplyParticleParameter");
2974 static UClass* ptr =
nullptr;
2993 static UClass* ptr =
nullptr;
3016 static UClass* ptr =
nullptr;
3036 static UClass* ptr =
nullptr;
3065 static UClass* ptr =
nullptr;
3088 static UClass* ptr =
nullptr;
3108 static UClass* ptr =
nullptr;
3128 static UClass* ptr =
nullptr;
3146 static UClass* ptr =
nullptr;
3164 static UClass* ptr =
nullptr;
3187 static UClass* ptr =
nullptr;
3231 static UClass* ptr =
nullptr;
3263 static UClass* ptr =
nullptr;
3282 static UClass* ptr =
nullptr;
3303 static UClass* ptr =
nullptr;
3321 static UClass* ptr =
nullptr;
3343 static UClass* ptr =
nullptr;
3363 static UClass* ptr =
nullptr;
3389 static UClass* ptr =
nullptr;
3406 static UClass* ptr =
nullptr;
3425 static UClass* ptr =
nullptr;
3444 static UClass* ptr =
nullptr;
3470 static UClass* ptr =
nullptr;
3487 static UClass* ptr =
nullptr;
3505 static UClass* ptr =
nullptr;
3530 static UClass* ptr =
nullptr;
3552 static UClass* ptr =
nullptr;
3577 static UClass* ptr =
nullptr;
3579 ptr =
UObject::FindClass(
"Class EFGame.EFParticleModuleLocationPrimitiveCylinderSpin");
3595 static UClass* ptr =
nullptr;
3597 ptr =
UObject::FindClass(
"Class EFGame.EFParticleModuleLocationPrimitiveCylinderSpin_Seeded");
3613 static UClass* ptr =
nullptr;
3631 static UClass* ptr =
nullptr;
3653 static UClass* ptr =
nullptr;
3675 static UClass* ptr =
nullptr;
3700 static UClass* ptr =
nullptr;
3718 static UClass* ptr =
nullptr;
3737 static UClass* ptr =
nullptr;
3762 static UClass* ptr =
nullptr;
3779 static UClass* ptr =
nullptr;
3833 static UClass* ptr =
nullptr;
3850 static UClass* ptr =
nullptr;
3869 static UClass* ptr =
nullptr;
3896 static UClass* ptr =
nullptr;
3918 static UClass* ptr =
nullptr;
3937 static UClass* ptr =
nullptr;
3956 static UClass* ptr =
nullptr;
3978 static UClass* ptr =
nullptr;
3997 static UClass* ptr =
nullptr;
4020 static UClass* ptr =
nullptr;
4040 static UClass* ptr =
nullptr;
4060 static UClass* ptr =
nullptr;
4079 static UClass* ptr =
nullptr;
4105 static UClass* ptr =
nullptr;
4124 static UClass* ptr =
nullptr;
4143 static UClass* ptr =
nullptr;
4160 static UClass* ptr =
nullptr;
4177 static UClass* ptr =
nullptr;
4199 static UClass* ptr =
nullptr;
4217 static UClass* ptr =
nullptr;
4235 static UClass* ptr =
nullptr;
4252 static UClass* ptr =
nullptr;
4280 static UClass* ptr =
nullptr;
4303 static UClass* ptr =
nullptr;
4352 static UClass* ptr =
nullptr;
4359 bool Update(
float DeltaTime);
4380 static UClass* ptr =
nullptr;
4401 static UClass* ptr =
nullptr;
4429 static UClass* ptr =
nullptr;
4447 static UClass* ptr =
nullptr;
4465 static UClass* ptr =
nullptr;
4484 static UClass* ptr =
nullptr;
4503 static UClass* ptr =
nullptr;
4521 static UClass* ptr =
nullptr;
4540 static UClass* ptr =
nullptr;
4557 static UClass* ptr =
nullptr;
4574 static UClass* ptr =
nullptr;
4591 static UClass* ptr =
nullptr;
4611 static UClass* ptr =
nullptr;
4628 static UClass* ptr =
nullptr;
4651 static UClass* ptr =
nullptr;
4677 static UClass* ptr =
nullptr;
4699 static UClass* ptr =
nullptr;
4727 static UClass* ptr =
nullptr;
4751 static UClass* ptr =
nullptr;
4810 static UClass* ptr =
nullptr;
4858 static UClass* ptr =
nullptr;
4867 void UpdateEnvironment(
float InAlpha,
bool bUpdateComponent,
bool bIgnoreOverride);
4881 static UClass* ptr =
nullptr;
4899 static UClass* ptr =
nullptr;
4932 static UClass* ptr =
nullptr;
4949 static UClass* ptr =
nullptr;
4966 static UClass* ptr =
nullptr;
4983 static UClass* ptr =
nullptr;
5012 static UClass* ptr =
nullptr;
5029 static UClass* ptr =
nullptr;
5047 static UClass* ptr =
nullptr;
5064 static UClass* ptr =
nullptr;
5081 static UClass* ptr =
nullptr;
5100 static UClass* ptr =
nullptr;
5117 static UClass* ptr =
nullptr;
5138 static UClass* ptr =
nullptr;
5155 static UClass* ptr =
nullptr;
5176 static UClass* ptr =
nullptr;
5195 static UClass* ptr =
nullptr;
5307 static UClass* ptr =
nullptr;
5324 static UClass* ptr =
nullptr;
5345 static UClass* ptr =
nullptr;
5370 static UClass* ptr =
nullptr;
5377 bool Start(
bool StartPaused);
5390 static UClass* ptr =
nullptr;
5404 bool Start(
bool StartPaused);
5416 static UClass* ptr =
nullptr;
5447 static UClass* ptr =
nullptr;
5464 static UClass* ptr =
nullptr;
5502 static UClass* ptr =
nullptr;
5519 static UClass* ptr =
nullptr;
5536 static UClass* ptr =
nullptr;
5553 static UClass* ptr =
nullptr;
5570 static UClass* ptr =
nullptr;
5588 static UClass* ptr =
nullptr;
5607 void SetCooltime(
float NewRemainTime,
float NewTotalTime);
5644 static UClass* ptr =
nullptr;
5668 static UClass* ptr =
nullptr;
5685 static UClass* ptr =
nullptr;
5702 static UClass* ptr =
nullptr;
5719 static UClass* ptr =
nullptr;
5736 static UClass* ptr =
nullptr;
5753 static UClass* ptr =
nullptr;
5770 static UClass* ptr =
nullptr;
5788 static UClass* ptr =
nullptr;
5809 static UClass* ptr =
nullptr;
5826 static UClass* ptr =
nullptr;
5843 static UClass* ptr =
nullptr;
5861 static UClass* ptr =
nullptr;
5880 static UClass* ptr =
nullptr;
5910 void SetCooltime(
float NewRemainTime,
float NewTotalTime);
5933 void SetIconData(
int SlotType,
int SlotIndex,
const struct FString& BindID,
const struct FString& IconPath,
int IconIndex,
int TableID,
int IconCount,
bool bTrash,
bool bTemporary);
5945 static UClass* ptr =
nullptr;
5962 static UClass* ptr =
nullptr;
5979 static UClass* ptr =
nullptr;
5996 static UClass* ptr =
nullptr;
6013 static UClass* ptr =
nullptr;
6030 static UClass* ptr =
nullptr;
6047 static UClass* ptr =
nullptr;
6064 static UClass* ptr =
nullptr;
6081 static UClass* ptr =
nullptr;
6098 static UClass* ptr =
nullptr;
6115 static UClass* ptr =
nullptr;
6132 static UClass* ptr =
nullptr;
6151 static UClass* ptr =
nullptr;
6172 static UClass* ptr =
nullptr;
6203 static UClass* ptr =
nullptr;
6222 static UClass* ptr =
nullptr;
6245 static UClass* ptr =
nullptr;
6264 static UClass* ptr =
nullptr;
6292 static UClass* ptr =
nullptr;
6311 static UClass* ptr =
nullptr;
6321 void SetInit(
float InRadian,
float InDistance,
float InLightness,
const struct FString& InColor,
const struct FString& InColorPalette,
float InMinLightness,
float InMaxLightness);
6338 static UClass* ptr =
nullptr;
6355 static UClass* ptr =
nullptr;
6385 static UClass* ptr =
nullptr;
6413 static UClass* ptr =
nullptr;
6432 static UClass* ptr =
nullptr;
6456 static UClass* ptr =
nullptr;
6475 static UClass* ptr =
nullptr;
6495 static UClass* ptr =
nullptr;
6522 static UClass* ptr =
nullptr;
6539 static UClass* ptr =
nullptr;
6556 static UClass* ptr =
nullptr;
6573 static UClass* ptr =
nullptr;
6590 static UClass* ptr =
nullptr;
6626 static UClass* ptr =
nullptr;
6648 static UClass* ptr =
nullptr;
6665 static UClass* ptr =
nullptr;
6682 static UClass* ptr =
nullptr;
6699 static UClass* ptr =
nullptr;
6718 static UClass* ptr =
nullptr;
6737 static UClass* ptr =
nullptr;
6756 static UClass* ptr =
nullptr;
6775 static UClass* ptr =
nullptr;
6803 static UClass* ptr =
nullptr;
6831 static UClass* ptr =
nullptr;
6853 static UClass* ptr =
nullptr;
6873 static UClass* ptr =
nullptr;
6904 static UClass* ptr =
nullptr;
6921 static UClass* ptr =
nullptr;
6948 static UClass* ptr =
nullptr;
6965 static UClass* ptr =
nullptr;
6985 static UClass* ptr =
nullptr;
7012 static UClass* ptr =
nullptr;
7033 static UClass* ptr =
nullptr;
7050 static UClass* ptr =
nullptr;
7080 static UClass* ptr =
nullptr;
7113 static UClass* ptr =
nullptr;
7140 static UClass* ptr =
nullptr;
7162 static UClass* ptr =
nullptr;
7182 static UClass* ptr =
nullptr;
7201 static UClass* ptr =
nullptr;
7238 static UClass* ptr =
nullptr;
7260 static UClass* ptr =
nullptr;
7279 static UClass* ptr =
nullptr;
7296 static UClass* ptr =
nullptr;
7316 static UClass* ptr =
nullptr;
7335 static UClass* ptr =
nullptr;
7358 static UClass* ptr =
nullptr;
7398 static UClass* ptr =
nullptr;
7418 static UClass* ptr =
nullptr;
7435 static UClass* ptr =
nullptr;
7456 static UClass* ptr =
nullptr;
7475 static UClass* ptr =
nullptr;
7500 static UClass* ptr =
nullptr;
7519 static UClass* ptr =
nullptr;
7551 static UClass* ptr =
nullptr;
7570 static UClass* ptr =
nullptr;
7589 static UClass* ptr =
nullptr;
7596 void setNoticeIcon(
bool show,
int noticeType,
int StackCount);
7609 static UClass* ptr =
nullptr;
7631 static UClass* ptr =
nullptr;
7655 static UClass* ptr =
nullptr;
7683 static UClass* ptr =
nullptr;
7702 static UClass* ptr =
nullptr;
7721 static UClass* ptr =
nullptr;
7740 static UClass* ptr =
nullptr;
7760 static UClass* ptr =
nullptr;
7777 static UClass* ptr =
nullptr;
7807 void SetCooltime(
float NewRemainTime,
float NewTotalTime);
7831 void SetIconData(
int SlotType,
int SlotIndex,
const struct FString& BindID,
const struct FString& IconPath,
int IconIndex,
TEnumAsByte<EItemGrade> eItemGrade,
int TableID,
int IconCount,
bool bTrash,
bool bTemporary,
const struct FString& Tooltipdata);
7833 void SetImageData(
int SlotType,
int SlotIndex,
const struct FString& BindID,
const struct FString& IconPath,
int IconIndex,
int TableID);
7847 static UClass* ptr =
nullptr;
7868 static UClass* ptr =
nullptr;
7886 static UClass* ptr =
nullptr;
7903 static UClass* ptr =
nullptr;
7920 static UClass* ptr =
nullptr;
7940 static UClass* ptr =
nullptr;
7978 static UClass* ptr =
nullptr;
7998 static UClass* ptr =
nullptr;
8035 static UClass* ptr =
nullptr;
8042 void Tick(
float DeltaTime);
8044 void CreateScreenshot(
bool bCreateAsync,
bool bAddInputInfo,
bool bUseBMP,
struct FString* ScreenshotFilename);
8060 static UClass* ptr =
nullptr;
8089 static UClass* ptr =
nullptr;
8106 static UClass* ptr =
nullptr;
8127 static UClass* ptr =
nullptr;
8145 static UClass* ptr =
nullptr;
8176 static UClass* ptr =
nullptr;
8211 static UClass* ptr =
nullptr;
8230 static UClass* ptr =
nullptr;
8250 static UClass* ptr =
nullptr;
8271 static UClass* ptr =
nullptr;
8289 static UClass* ptr =
nullptr;
8312 static UClass* ptr =
nullptr;
8330 static UClass* ptr =
nullptr;
8371 static UClass* ptr =
nullptr;
8389 static UClass* ptr =
nullptr;
8407 static UClass* ptr =
nullptr;
8427 static UClass* ptr =
nullptr;
8451 static UClass* ptr =
nullptr;
8468 void WriteInt(
int ColNo,
int Value);
8471 bool SetFont(
const struct FString& Range,
const struct FString& FontName,
int FontSize,
int FontColor,
bool bBold,
bool bItalic);
8497 static UClass* ptr =
nullptr;
8521 static UClass* ptr =
nullptr;
8541 static UClass* ptr =
nullptr;
8559 static UClass* ptr =
nullptr;
8582 static UClass* ptr =
nullptr;
8605 static UClass* ptr =
nullptr;
8626 static UClass* ptr =
nullptr;
8646 static UClass* ptr =
nullptr;
8669 static UClass* ptr =
nullptr;
8688 static UClass* ptr =
nullptr;
8708 static UClass* ptr =
nullptr;
8728 static UClass* ptr =
nullptr;
8750 static UClass* ptr =
nullptr;
8775 static UClass* ptr =
nullptr;
8795 static UClass* ptr =
nullptr;
8818 static UClass* ptr =
nullptr;
8840 static UClass* ptr =
nullptr;
8859 static UClass* ptr =
nullptr;
8877 static UClass* ptr =
nullptr;
8879 ptr =
UObject::FindClass(
"Class EFGame.EFParticleSoundContainerPostProcessEffectCamera");
8897 static UClass* ptr =
nullptr;
8938 static UClass* ptr =
nullptr;
8940 ptr =
UObject::FindClass(
"Class EFGame.EFParticleSoundContainerWeaponAttributeEffect");
8958 static UClass* ptr =
nullptr;
8998 static UClass* ptr =
nullptr;
9017 static UClass* ptr =
nullptr;
9042 static UClass* ptr =
nullptr;
9074 static UClass* ptr =
nullptr;
9099 static UClass* ptr =
nullptr;
9129 static UClass* ptr =
nullptr;
9155 static UClass* ptr =
nullptr;
9184 static UClass* ptr =
nullptr;
9240 static UClass* ptr =
nullptr;
9267 static UClass* ptr =
nullptr;
9287 static UClass* ptr =
nullptr;
9306 static UClass* ptr =
nullptr;
9340 static UClass* ptr =
nullptr;
9374 static UClass* ptr =
nullptr;
9394 static UClass* ptr =
nullptr;
9412 static UClass* ptr =
nullptr;
9432 static UClass* ptr =
nullptr;
9455 static UClass* ptr =
nullptr;
9483 static UClass* ptr =
nullptr;
9511 static UClass* ptr =
nullptr;
9535 static UClass* ptr =
nullptr;
9553 static UClass* ptr =
nullptr;
9574 static UClass* ptr =
nullptr;
9593 static UClass* ptr =
nullptr;
9613 static UClass* ptr =
nullptr;
9631 static UClass* ptr =
nullptr;
9653 static UClass* ptr =
nullptr;
9676 static UClass* ptr =
nullptr;
9696 static UClass* ptr =
nullptr;
9716 static UClass* ptr =
nullptr;
9736 static UClass* ptr =
nullptr;
9756 static UClass* ptr =
nullptr;
9776 static UClass* ptr =
nullptr;
9794 static UClass* ptr =
nullptr;
9822 static UClass* ptr =
nullptr;
9860 static UClass* ptr =
nullptr;
9880 static UClass* ptr =
nullptr;
9907 static UClass* ptr =
nullptr;
9930 static UClass* ptr =
nullptr;
9949 static UClass* ptr =
nullptr;
9974 static UClass* ptr =
nullptr;
9991 static UClass* ptr =
nullptr;
10025 static UClass* ptr =
nullptr;
10052 static UClass* ptr =
nullptr;
10090 static UClass* ptr =
nullptr;
10109 static UClass* ptr =
nullptr;
10139 static UClass* ptr =
nullptr;
10159 static UClass* ptr =
nullptr;
10194 static UClass* ptr =
nullptr;
10217 static UClass* ptr =
nullptr;
10240 static UClass* ptr =
nullptr;
10261 static UClass* ptr =
nullptr;
10279 static UClass* ptr =
nullptr;
10296 static UClass* ptr =
nullptr;
10316 static UClass* ptr =
nullptr;
10336 static UClass* ptr =
nullptr;
10353 static UClass* ptr =
nullptr;
10373 static UClass* ptr =
nullptr;
10395 static UClass* ptr =
nullptr;
10422 static UClass* ptr =
nullptr;
10424 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_DominantDirectionalLight_Control");
10443 static UClass* ptr =
nullptr;
10468 static UClass* ptr =
nullptr;
10486 static UClass* ptr =
nullptr;
10511 static UClass* ptr =
nullptr;
10529 static UClass* ptr =
nullptr;
10549 static UClass* ptr =
nullptr;
10566 static UClass* ptr =
nullptr;
10584 static UClass* ptr =
nullptr;
10606 static UClass* ptr =
nullptr;
10626 static UClass* ptr =
nullptr;
10651 static UClass* ptr =
nullptr;
10669 static UClass* ptr =
nullptr;
10689 static UClass* ptr =
nullptr;
10709 static UClass* ptr =
nullptr;
10726 static UClass* ptr =
nullptr;
10744 static UClass* ptr =
nullptr;
10761 static UClass* ptr =
nullptr;
10778 static UClass* ptr =
nullptr;
10797 static UClass* ptr =
nullptr;
10799 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_MonsterMoveNextStageConditionBase");
10818 static UClass* ptr =
nullptr;
10820 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_MonsterMoveNextStageConditionChangeTarget");
10837 static UClass* ptr =
nullptr;
10839 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_MonsterMoveNextStageConditionCheckArea");
10855 static UClass* ptr =
nullptr;
10857 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_MonsterMoveNextStageConditionProbability");
10873 static UClass* ptr =
nullptr;
10875 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_MonsterMoveNextStageConditionSkillEffectHit");
10894 static UClass* ptr =
nullptr;
10896 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_MonsterMoveNextStageConditionStatusEffect");
10914 static UClass* ptr =
nullptr;
10938 static UClass* ptr =
nullptr;
10956 static UClass* ptr =
nullptr;
10974 static UClass* ptr =
nullptr;
10992 static UClass* ptr =
nullptr;
11010 static UClass* ptr =
nullptr;
11031 static UClass* ptr =
nullptr;
11051 static UClass* ptr =
nullptr;
11071 static UClass* ptr =
nullptr;
11091 static UClass* ptr =
nullptr;
11109 static UClass* ptr =
nullptr;
11134 static UClass* ptr =
nullptr;
11160 static UClass* ptr =
nullptr;
11198 static UClass* ptr =
nullptr;
11239 static UClass* ptr =
nullptr;
11260 static UClass* ptr =
nullptr;
11287 static UClass* ptr =
nullptr;
11313 static UClass* ptr =
nullptr;
11333 static UClass* ptr =
nullptr;
11335 ptr =
UObject::FindClass(
"Class EFGame.EFActionNotify_PlaySkeletalMeshMaterialParam");
11355 static UClass* ptr =
nullptr;
11372 static UClass* ptr =
nullptr;
11391 static UClass* ptr =
nullptr;
11411 static UClass* ptr =
nullptr;
11430 static UClass* ptr =
nullptr;
11447 static UClass* ptr =
nullptr;
11464 static UClass* ptr =
nullptr;
11481 static UClass* ptr =
nullptr;
11499 static UClass* ptr =
nullptr;
11516 static UClass* ptr =
nullptr;
11533 static UClass* ptr =
nullptr;
11550 static UClass* ptr =
nullptr;
11568 static UClass* ptr =
nullptr;
11588 static UClass* ptr =
nullptr;
11608 static UClass* ptr =
nullptr;
11629 static UClass* ptr =
nullptr;
11646 static UClass* ptr =
nullptr;
11664 static UClass* ptr =
nullptr;
11695 static UClass* ptr =
nullptr;
11723 static UClass* ptr =
nullptr;
11748 static UClass* ptr =
nullptr;
11774 static UClass* ptr =
nullptr;
11792 static UClass* ptr =
nullptr;
11810 static UClass* ptr =
nullptr;
11828 static UClass* ptr =
nullptr;
11846 static UClass* ptr =
nullptr;
11864 static UClass* ptr =
nullptr;
11882 static UClass* ptr =
nullptr;
11900 static UClass* ptr =
nullptr;
11918 static UClass* ptr =
nullptr;
11936 static UClass* ptr =
nullptr;
11954 static UClass* ptr =
nullptr;
11972 static UClass* ptr =
nullptr;
11990 static UClass* ptr =
nullptr;
12008 static UClass* ptr =
nullptr;
12027 static UClass* ptr =
nullptr;
12045 static UClass* ptr =
nullptr;
12065 static UClass* ptr =
nullptr;
12083 static UClass* ptr =
nullptr;
12100 static UClass* ptr =
nullptr;
12117 static UClass* ptr =
nullptr;
12134 static UClass* ptr =
nullptr;
12151 static UClass* ptr =
nullptr;
12168 static UClass* ptr =
nullptr;
12185 static UClass* ptr =
nullptr;
12202 static UClass* ptr =
nullptr;
12219 static UClass* ptr =
nullptr;
12236 static UClass* ptr =
nullptr;
12253 static UClass* ptr =
nullptr;
12270 static UClass* ptr =
nullptr;
12287 static UClass* ptr =
nullptr;
12304 static UClass* ptr =
nullptr;
12321 static UClass* ptr =
nullptr;
12338 static UClass* ptr =
nullptr;
12355 static UClass* ptr =
nullptr;
12373 static UClass* ptr =
nullptr;
12375 ptr =
UObject::FindClass(
"Class EFGame.EFActionConditionLearnCommonActionEffectType");
12390 static UClass* ptr =
nullptr;
12407 static UClass* ptr =
nullptr;
12424 static UClass* ptr =
nullptr;
12441 static UClass* ptr =
nullptr;
12459 static UClass* ptr =
nullptr;
12477 static UClass* ptr =
nullptr;
12494 static UClass* ptr =
nullptr;
12512 static UClass* ptr =
nullptr;
12529 static UClass* ptr =
nullptr;
12546 static UClass* ptr =
nullptr;
12564 static UClass* ptr =
nullptr;
12581 static UClass* ptr =
nullptr;
12598 static UClass* ptr =
nullptr;
12615 static UClass* ptr =
nullptr;
12634 static UClass* ptr =
nullptr;
12651 static UClass* ptr =
nullptr;
12668 static UClass* ptr =
nullptr;
12700 static UClass* ptr =
nullptr;
12732 static UClass* ptr =
nullptr;
12752 static UClass* ptr =
nullptr;
12812 static UClass* ptr =
nullptr;
12833 static UClass* ptr =
nullptr;
12858 static UClass* ptr =
nullptr;
12884 static UClass* ptr =
nullptr;
12903 static UClass* ptr =
nullptr;
12928 static UClass* ptr =
nullptr;
12950 static UClass* ptr =
nullptr;
12971 static UClass* ptr =
nullptr;
12992 static UClass* ptr =
nullptr;
13013 static UClass* ptr =
nullptr;
13032 static UClass* ptr =
nullptr;
13050 static UClass* ptr =
nullptr;
13069 static UClass* ptr =
nullptr;
13071 ptr =
UObject::FindClass(
"Class EFGame.EFSequenceSummonsActionPostProcessChainTimeVarying");
13105 static UClass* ptr =
nullptr;
13123 static UClass* ptr =
nullptr;
13142 static UClass* ptr =
nullptr;
13144 ptr =
UObject::FindClass(
"Class EFGame.EFSequenceSummonsActionSkeletalMeshFXMaterialParam");
13163 static UClass* ptr =
nullptr;
13185 static UClass* ptr =
nullptr;
13187 ptr =
UObject::FindClass(
"Class EFGame.EFSequenceSummonsActionSequentialSkillEffect");
13206 static UClass* ptr =
nullptr;
13225 static UClass* ptr =
nullptr;
13243 static UClass* ptr =
nullptr;
13260 static UClass* ptr =
nullptr;
13262 ptr =
UObject::FindClass(
"Class EFGame.EFSequenceSummonsActionTierChecker4BankData");
13288 static UClass* ptr =
nullptr;
13337 static UClass* ptr =
nullptr;
13366 static UClass* ptr =
nullptr;
13388 static UClass* ptr =
nullptr;
13412 static UClass* ptr =
nullptr;
13441 static UClass* ptr =
nullptr;
13459 static UClass* ptr =
nullptr;
13477 static UClass* ptr =
nullptr;
13498 static UClass* ptr =
nullptr;
13516 static UClass* ptr =
nullptr;
13535 static UClass* ptr =
nullptr;
13554 static UClass* ptr =
nullptr;
13571 static UClass* ptr =
nullptr;
13591 static UClass* ptr =
nullptr;
13611 static UClass* ptr =
nullptr;
13631 static UClass* ptr =
nullptr;
13654 static UClass* ptr =
nullptr;
13671 static UClass* ptr =
nullptr;
13689 static UClass* ptr =
nullptr;
13707 static UClass* ptr =
nullptr;
13725 static UClass* ptr =
nullptr;
13748 static UClass* ptr =
nullptr;
13766 static UClass* ptr =
nullptr;
13784 static UClass* ptr =
nullptr;
13802 static UClass* ptr =
nullptr;
13821 static UClass* ptr =
nullptr;
13839 static UClass* ptr =
nullptr;
13857 static UClass* ptr =
nullptr;
13874 static UClass* ptr =
nullptr;
13892 static UClass* ptr =
nullptr;
13910 static UClass* ptr =
nullptr;
13933 static UClass* ptr =
nullptr;
13951 static UClass* ptr =
nullptr;
13976 static UClass* ptr =
nullptr;
13998 static UClass* ptr =
nullptr;
14020 static UClass* ptr =
nullptr;
14038 static UClass* ptr =
nullptr;
14056 static UClass* ptr =
nullptr;
14077 static UClass* ptr =
nullptr;
14096 static UClass* ptr =
nullptr;
14118 static UClass* ptr =
nullptr;
14141 static UClass* ptr =
nullptr;
14163 static UClass* ptr =
nullptr;
14184 static UClass* ptr =
nullptr;
14216 static UClass* ptr =
nullptr;
14234 static UClass* ptr =
nullptr;
14251 static UClass* ptr =
nullptr;
14268 static UClass* ptr =
nullptr;
14285 static UClass* ptr =
nullptr;
14302 static UClass* ptr =
nullptr;
14319 static UClass* ptr =
nullptr;
14336 static UClass* ptr =
nullptr;
14353 static UClass* ptr =
nullptr;
14370 static UClass* ptr =
nullptr;
14392 static UClass* ptr =
nullptr;
14430 static UClass* ptr =
nullptr;
14432 ptr =
UObject::FindClass(
"Class EFGame.EFSeqAct_SetAmbientOcclusionEffectProperties");
14450 static UClass* ptr =
nullptr;
14479 static UClass* ptr =
nullptr;
14508 static UClass* ptr =
nullptr;
14532 static UClass* ptr =
nullptr;
14553 static UClass* ptr =
nullptr;
14577 static UClass* ptr =
nullptr;
14616 static UClass* ptr =
nullptr;
14636 static UClass* ptr =
nullptr;
TArray< struct FColorSwatchItem > SwatchList
Definition: LA_EFGame_classes.hpp:8303
class UEFEnvironmentInfoData * EnviromentValue
Definition: LA_EFGame_classes.hpp:4826
Definition: LA_Engine_classes.hpp:25116
void InternalToggleUpdateBoundsOptimize()
Definition: LA_EFGame_classes.hpp:2462
Definition: LA_EFGame_classes.hpp:14347
Definition: LA_Engine_classes.hpp:24453
Definition: LA_Engine_classes.hpp:16839
void SetCloakMode(bool bEnable, float CloakAlpha, bool bRimLight)
struct FVector StartTimePawnLocation
Definition: LA_EFGame_classes.hpp:11229
int LODIndexForPhysics
Definition: LA_EFGame_classes.hpp:1396
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5960
unsigned long isEventMove
Definition: LA_EFGame_classes.hpp:4323
float BlendOutTime
Definition: LA_EFGame_classes.hpp:2497
Definition: LA_Engine_classes.hpp:13262
float DefaultWidth
Definition: LA_EFGame_classes.hpp:3382
Definition: LA_EFGame_classes.hpp:8282
struct FString EffectDesc
Definition: LA_EFGame_classes.hpp:3971
Definition: LA_EFGame_classes.hpp:1448
class UEFParticleSoundDataGroundEffect * DefaultTarget
Definition: LA_EFGame_classes.hpp:8835
Definition: LA_EFGame_classes.hpp:2199
TArray< struct FString > SkillHitSetArrays
Definition: LA_EFGame_classes.hpp:9059
Definition: LA_EFGame_classes.hpp:10789
TEnumAsByte< EFSTAGE_CHANGEDIRTYPE > StageChangeDirType
Definition: LA_EFGame_classes.hpp:12788
float WLE_CharacterShadowedIndirectContrastFactor
Definition: LA_EFGame_classes.hpp:4790
Definition: LA_EFGame_classes.hpp:3907
struct FString GetStringINI(const struct FString &Type)
unsigned long ANDOperation
Definition: LA_EFGame_classes.hpp:10832
class UEFParticleData * Data_Default
Definition: LA_EFGame_classes.hpp:9470
TArray< struct FEFLookPreset > LookPresets
Definition: LA_EFGame_classes.hpp:8441
float MaxDissolveTime
Definition: LA_EFGame_classes.hpp:10021
float ewBlendTime
Definition: LA_EFGame_classes.hpp:4336
class UEFParticleSoundDataWeaponAttributeEffect * BladeLongSword
Definition: LA_EFGame_classes.hpp:8931
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3646
struct FString LookInfoKey
Definition: LA_EFGame_classes.hpp:12720
unsigned long ApplyWhenChangeAction
Definition: LA_EFGame_classes.hpp:11327
struct FEFBeamSocketMoveInfo EndSocketMoveInfo
Definition: LA_EFGame_classes.hpp:2890
Definition: LA_EFGame_classes.hpp:97
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:658
TEnumAsByte< EFVoiceSetDeathType > DeathType
Definition: LA_EFGame_classes.hpp:11896
TArray< struct FSkelLocationData > SampleSourceDataTable
Definition: LA_EFGame_classes.hpp:3648
float FovBlendTime
Definition: LA_EFGame_classes.hpp:2171
int AbilityTypeCondition
Definition: LA_EFGame_classes.hpp:11221
unsigned long bTargetChanged
Definition: LA_EFGame_classes.hpp:1266
Definition: LA_EFGame_classes.hpp:11383
float BaseFOV
Definition: LA_EFGame_classes.hpp:3011
struct FString SourceFileName_FullPreset2
Definition: LA_EFGame_classes.hpp:5291
Definition: LA_Engine_structs.hpp:6711
float fSkipHeight
Definition: LA_EFGame_classes.hpp:3524
TArray< class UEFParticleSoundData * > GroupDataArr
Definition: LA_EFGame_classes.hpp:9263
TEnumAsByte< EACTION_PARTICLE_DATA_TYPE > ActionParticleDataType
Definition: LA_EFGame_classes.hpp:11582
Definition: LA_Core_classes.hpp:1239
unsigned long bDefaultParticleRemove
Definition: LA_EFGame_classes.hpp:9200
void BackupMainMovingState()
float fPressedMoveIgnoreAngle
Definition: LA_EFGame_classes.hpp:1024
unsigned long bStageEndClear
Definition: LA_EFGame_classes.hpp:11348
class UEFGroundEffect * DefaultRange
Definition: LA_EFGame_classes.hpp:3123
class UEFCameraViewShake * NewViewShake
Definition: LA_EFGame_classes.hpp:9225
TArray< struct FEFSimpleParticleSystemInfo > ParticleSystemSet
Definition: LA_EFGame_classes.hpp:4119
float RotationBlendTime
Definition: LA_EFGame_classes.hpp:2013
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5841
unsigned long bApplyAlwaysShowHitEffect
Definition: LA_EFGame_classes.hpp:2909
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:220
void SetIconPath(const struct FString &NewIconPath)
Definition: LA_EFGame_structs.hpp:21492
class AActor * FocusActor
Definition: LA_EFGame_classes.hpp:4644
Definition: LA_EFGame_classes.hpp:9494
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1770
unsigned long TimerStopWhenBaseDestroy
Definition: LA_EFGame_classes.hpp:1127
int MainCount
Definition: LA_EFGame_classes.hpp:4340
unsigned long ForcedOutput
Definition: LA_EFGame_classes.hpp:11276
Definition: LA_EFGame_classes.hpp:4210
TArray< unsigned long > AnimMetaDataFlagList_PositiveZ
Definition: LA_EFGame_classes.hpp:13743
int UnitIndex
Definition: LA_EFGame_classes.hpp:8512
TEnumAsByte< EFPS_SORTDIRECTION > SortDirection
Definition: LA_EFGame_classes.hpp:3645
struct FPointer PartsMeshPointer
Definition: LA_EFGame_classes.hpp:1419
float CameraTranslationThreshold
Definition: LA_EFGame_classes.hpp:14528
Definition: LA_Engine_classes.hpp:4159
unsigned long bSpawnedEmitterAbsoluteRotation
Definition: LA_EFGame_classes.hpp:3203
unsigned long bUseChangeParticleParam
Definition: LA_EFGame_classes.hpp:3298
class UEFActionCondition * Condition
Definition: LA_EFGame_classes.hpp:10330
struct FString SyncSkillEffectNotify
Definition: LA_EFGame_classes.hpp:11127
void ChatLogInTabGroupElementStartDrag(int InTabID, float InTabX, float InTabY)
Definition: LA_EFGame_classes.hpp:5696
Definition: LA_EFGame_classes.hpp:1668
TArray< class AEFParticleSkeletalMeshActor * > ActionParticleSkeletalMeshActors
Definition: LA_EFGame_classes.hpp:1165
class UAkEvent * OutAkEvent_Ambient
Definition: LA_EFGame_classes.hpp:4806
float MaterialFloatValue
Definition: LA_EFGame_classes.hpp:3811
unsigned long bApplyAlwaysShowHitEffect
Definition: LA_EFGame_classes.hpp:2861
float CollisionReSize
Definition: LA_EFGame_classes.hpp:13100
void SetFriendshipShow(bool bValue)
struct FVector vOriginLocation
Definition: LA_EFGame_classes.hpp:619
void SetStringINI(const struct FString &Type, const struct FString &Value)
float ScalarScaleByCharge
Definition: LA_EFGame_classes.hpp:2821
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:2410
TArray< class UEFParticleData * > DefaultParticleDataArr
Definition: LA_EFGame_classes.hpp:1426
Definition: LA_Engine_classes.hpp:1808
void NotfiyLoadingStep(const struct FString &InStepName)
float MinBlurAmount
Definition: LA_EFGame_classes.hpp:14469
void MAT_FinishAnimControl(class UInterpGroup *InInterpGroup)
Definition: LA_Core_structs.hpp:236
Definition: LA_EFGame_classes.hpp:10272
unsigned long bIgnoreAnimRate
Definition: LA_EFGame_classes.hpp:11305
unsigned long OnlyModal
Definition: LA_EFGame_classes.hpp:7008
struct FName AttachName
Definition: LA_EFGame_classes.hpp:11308
Definition: LA_EFGame_classes.hpp:10905
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1925
void ActivateFrame(class UGFxObject *FrameObject, bool ActivateWhenShow, bool OnlyModal)
void ActivateBlendingStyle(class UEFCameraBase *InOldCamera)
TEnumAsByte< ECommonActionEffectType > CommonActionEffectTypeConditionNotExist
Definition: LA_EFGame_classes.hpp:11224
void OnContentsUnlockCallbackTypeID(int Index)
struct FActorTickDropRate TickDropRate
Definition: LA_EFGame_classes.hpp:756
int ActionId
Definition: LA_EFGame_classes.hpp:12683
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1979
float NoCollisionTime
Definition: LA_EFGame_classes.hpp:1243
void SetAdvBookShow(bool bValue)
TEnumAsByte< ETraceProjectileEndMoveType > EndMoveType
Definition: LA_EFGame_classes.hpp:13429
void SetDisableType(int iType)
TEnumAsByte< EF_PARTICLE_DATAMODULE_TYPE > DataModuleType
Definition: LA_EFGame_classes.hpp:3336
TEnumAsByte< EPhysics > StartPhysics
Definition: LA_EFGame_classes.hpp:11085
struct FVector vC
Definition: LA_EFGame_classes.hpp:4343
TArray< struct FEFAddStatusEffectByAbilityInfo > ChangeToolInfo
Definition: LA_EFGame_classes.hpp:10105
Definition: LA_EFGame_classes.hpp:4662
unsigned long IsMatineePlay
Definition: LA_EFGame_classes.hpp:680
TArray< unsigned char > CursorData
Definition: LA_EFGame_classes.hpp:5255
Definition: LA_Core_structs.hpp:696
Definition: LA_Engine_classes.hpp:10673
float InterpTime
Definition: LA_EFGame_classes.hpp:25
unsigned long bIsStop
Definition: LA_EFGame_classes.hpp:4461
float NonAniGuaranteeDuration
Definition: LA_EFGame_classes.hpp:651
class UPrefab * PathPrefab
Definition: LA_EFGame_classes.hpp:3544
TArray< struct FParticleSysParam > BeamParticleSystemParamList
Definition: LA_EFGame_classes.hpp:9172
TArray< struct FString > OwnerSoketName
Definition: LA_EFGame_classes.hpp:3216
void InActivateOperationMode(class UEFCameraBase *OldCamera)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7775
unsigned char LargePreset5HotSpotX
Definition: LA_EFGame_classes.hpp:5237
Definition: LA_EFGame_classes.hpp:13377
void ChangeZoomStep(int iStep)
float BaseBoneScale
Definition: LA_EFGame_classes.hpp:1816
void ARKSlotMouseRightClick(class UEFUISlot *SlotObj)
float RemainingTime
Definition: LA_EFGame_classes.hpp:4299
float CreateDelay
Definition: LA_EFGame_classes.hpp:13311
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11627
unsigned long bApplyPSysScale
Definition: LA_EFGame_classes.hpp:3440
class UClass * InteractionCameraClass
Definition: LA_EFGame_classes.hpp:2696
struct FName CurAnimSeqName
Definition: LA_EFGame_classes.hpp:643
Definition: LA_EFGame_classes.hpp:833
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14283
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5734
unsigned long Penerate
Definition: LA_EFGame_classes.hpp:13309
TArray< struct FString > OwnerSoketName
Definition: LA_EFGame_classes.hpp:3252
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12831
unsigned long bCollide
Definition: LA_EFGame_classes.hpp:11660
unsigned long bPostUpdateObjectsFromPaths
Definition: LA_EFGame_classes.hpp:8123
void OnBecomeInActive(class UEFCameraBase *NewCamera)
struct FActionNotify_SM_AnimEventData AnimEventData
Definition: LA_EFGame_classes.hpp:11329
float TraceDurationRemain
Definition: LA_EFGame_classes.hpp:1274
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:703
Definition: LA_EFGame_classes.hpp:114
struct FString PackageName
Definition: LA_EFGame_classes.hpp:12719
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3651
int ProjectileSkillEffectId
Definition: LA_EFGame_classes.hpp:11278
Definition: LA_Engine_classes.hpp:19998
TEnumAsByte< ESubtitleDisplayMethod > SubtitleDisplayMethod
Definition: LA_EFGame_classes.hpp:13966
unsigned long bNeedActivateBlending
Definition: LA_EFGame_classes.hpp:2366
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:1133
class UEFParticleSoundDataFloorMaterial * Right
Definition: LA_EFGame_classes.hpp:8810
void SetLookPresetPosition(int ColNo, int RowNo, TEnumAsByte< ECELL_LOOK > eLook)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4058
Definition: LA_EFGame_classes.hpp:5837
float CPL_ShadowFalloffExponent
Definition: LA_EFGame_classes.hpp:1588
float ModifyParentAcceleration
Definition: LA_EFGame_classes.hpp:3220
float DesiredYaw
Definition: LA_EFGame_classes.hpp:2212
Definition: LA_EFGame_classes.hpp:3332
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4981
Definition: LA_EFGame_classes.hpp:10829
class UEFParticleSoundDataFloorMaterial * Medium
Definition: LA_EFGame_classes.hpp:8765
unsigned long bUseOnlyLocalPlayer
Definition: LA_EFGame_classes.hpp:11213
class ULightEnvironmentComponent * PickupPropLightEnvironment
Definition: LA_EFGame_classes.hpp:870
TArray< class UEFParticleData * > Dark
Definition: LA_EFGame_classes.hpp:9504
TEnumAsByte< EUNM_SNPC_workCompletedState > ewCompledted_Work
Definition: LA_EFGame_classes.hpp:4331
class UParticleSystem * ParticleSystem
Definition: LA_EFGame_classes.hpp:3201
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8603
TEnumAsByte< ETextureAddress > AddressX
Definition: LA_EFGame_classes.hpp:14113
class AEFChangePlayerCameraVolume * ActivateCameraVolume
Definition: LA_EFGame_classes.hpp:2358
int AccelType
Definition: LA_EFGame_classes.hpp:1147
float MTO_BlendedFloorConformZTranslation
Definition: LA_EFGame_classes.hpp:706
float ViewRotationPitch
Definition: LA_EFGame_classes.hpp:4717
unsigned long bCinematicUnfixed
Definition: LA_EFGame_classes.hpp:696
class UAkEvent * FailSound
Definition: LA_EFGame_classes.hpp:9845
int DecalTableIndex
Definition: LA_EFGame_classes.hpp:11174
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11606
Definition: LA_EFGame_classes.hpp:4228
Definition: LA_EFGame_structs.hpp:22433
unsigned long WeaponMode
Definition: LA_EFGame_classes.hpp:10208
unsigned long bPlayOnlyFirstLoop
Definition: LA_EFGame_classes.hpp:11212
struct FPostProcessSettings ActivateViewPPSettings
Definition: LA_EFGame_classes.hpp:2372
float DirDegreesPerSecond
Definition: LA_EFGame_classes.hpp:10232
unsigned long OverwriteTemplate
Definition: LA_EFGame_classes.hpp:10071
struct FVector2D EN_vIdleSecond
Definition: LA_EFGame_classes.hpp:7963
struct FRawDistributionVector AdjustLocation
Definition: LA_EFGame_classes.hpp:3525
unsigned char LargePreset3HotSpotX
Definition: LA_EFGame_classes.hpp:5233
Definition: LA_EFGame_classes.hpp:4821
struct FVector BoneVelocity
Definition: LA_EFGame_classes.hpp:1798
unsigned char RequireStance
Definition: LA_EFGame_classes.hpp:8345
TEnumAsByte< ERootBoneAxis > RootBoneOption[0x3]
Definition: LA_EFGame_classes.hpp:699
TArray< class UObject * > ObjListInGame
Definition: LA_EFGame_classes.hpp:4267
TEnumAsByte< EFVoiceSetIdleType > IdleType
Definition: LA_EFGame_classes.hpp:11932
Definition: LA_EFGame_classes.hpp:3773
TArray< struct FEFAfterImageChildInfo > AfterImageChildren
Definition: LA_EFGame_classes.hpp:753
Definition: LA_EFGame_classes.hpp:11082
void SetDisabled(bool bValue)
float DefaultGroundSpeed
Definition: LA_EFGame_classes.hpp:713
struct FString SocketGroupName
Definition: LA_EFGame_classes.hpp:8352
Definition: LA_EFGame_classes.hpp:1517
Definition: LA_EFGame_classes.hpp:177
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8387
unsigned long bApplyPawnRotation
Definition: LA_EFGame_classes.hpp:3209
void ActivateEffect(class AActor *BaseActor)
struct FString QuestCompleteFxPath
Definition: LA_EFGame_classes.hpp:537
class UClass * WatchCameraClass
Definition: LA_EFGame_classes.hpp:2700
TArray< struct FEFProjectileAkEventData > AkEventDatas
Definition: LA_EFGame_classes.hpp:1152
Definition: LA_EFGame_classes.hpp:1648
Definition: LA_Core_structs.hpp:263
struct FString CustomizeBoneScalePresetName
Definition: LA_EFGame_classes.hpp:8225
unsigned long bSwitchCharacterAKEvent
Definition: LA_EFGame_classes.hpp:10154
void SetIconWidth(int NewIconWidth)
unsigned long bCruiseBoostMode
Definition: LA_EFGame_classes.hpp:996
TArray< class UEFParticleDataBase * > ParticleDataSet
Definition: LA_EFGame_classes.hpp:4139
TArray< struct FString > ParticleAttachBoneName
Definition: LA_EFGame_classes.hpp:3821
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12251
struct FRawDistributionFloat StartRadius
Definition: LA_EFGame_classes.hpp:3568
Definition: LA_EFGame_classes.hpp:2634
Definition: LA_EFGame_classes.hpp:14545
class UEFParticleData * Data_WaterSwamp
Definition: LA_EFGame_classes.hpp:9325
struct FString QuestLifeProfessionInteractionFxPath
Definition: LA_EFGame_classes.hpp:542
TEnumAsByte< EFEQUIP_PART > TrailParts
Definition: LA_EFGame_classes.hpp:262
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:8346
struct FNameTagMonInfo sMouseOverNameTagMon
Definition: LA_EFGame_classes.hpp:519
int ParticleAttachRandomMaxCount
Definition: LA_EFGame_classes.hpp:3824
void SetIconPath(const struct FString &NewIconPath)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:181
bool GetWorkSheetName(int nSheetIndex, struct FString *strSheetName)
class UEFEnvironmentInfoData * OriginalEnvData
Definition: LA_EFGame_classes.hpp:4843
TEnumAsByte< ENameplatetype > eNamePlateType
Definition: LA_EFGame_classes.hpp:4536
unsigned long bInitialize
Definition: LA_EFGame_classes.hpp:2174
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11934
class UEFParticleSoundContainerSkillHitSet * SkillHitSet
Definition: LA_EFGame_classes.hpp:9034
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1278
unsigned long bRemoveNotifyEnd
Definition: LA_EFGame_classes.hpp:10104
Definition: LA_EFGame_classes.hpp:14313
float SpringDamping
Definition: LA_EFGame_classes.hpp:1794
struct FQWord m_PlayerUid
Definition: LA_EFGame_classes.hpp:5002
float Duration
Definition: LA_EFGame_classes.hpp:10074
bool WidgetInitialized(const struct FName &WidgetName, const struct FName &WidgetPath, class UGFxObject *Widget)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12439
Definition: LA_EFGame_classes.hpp:12711
Definition: LA_EFGame_structs.hpp:20882
TArray< struct FAttachment > AdditionalPartsAttachedToSocket
Definition: LA_EFGame_classes.hpp:1324
float fNoCollisionTime
Definition: LA_EFGame_classes.hpp:13408
Definition: LA_EFGame_classes.hpp:5637
TArray< struct FEFCustomizeSkelControlValue > SkelControlValueArr
Definition: LA_EFGame_classes.hpp:8226
class AEFMacroCameraActor * NextCamera
Definition: LA_EFGame_classes.hpp:2618
float DurationTime
Definition: LA_EFGame_classes.hpp:238
float EventTerm
Definition: LA_EFGame_classes.hpp:13201
Definition: LA_EFGame_structs.hpp:22463
Definition: LA_EFGame_structs.hpp:22276
float CurrentTime
Definition: LA_EFGame_classes.hpp:4346
struct FEFParticleSystemInfo HitPSInfo
Definition: LA_EFGame_classes.hpp:2913
class AEFVolumeProp * LastVolumeProp
Definition: LA_EFGame_classes.hpp:2123
void GetBoundingCylinder(float *CollisionRadius, float *CollisionHeight)
Definition: LA_EFGame_classes.hpp:13759
Definition: LA_EFGame_classes.hpp:12019
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4947
unsigned long MouseDoubleClickCheckStart
Definition: LA_EFGame_classes.hpp:2365
Definition: LA_EFGame_structs.hpp:22526
TArray< class UEFParticleSoundContainerSet * > ParticleSoundContainerSetArr
Definition: LA_EFGame_classes.hpp:9607
Definition: LA_EFGame_classes.hpp:5874
struct FString SourceFileName_Full
Definition: LA_EFGame_classes.hpp:5252
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11988
float DecalFillTime
Definition: LA_EFGame_classes.hpp:11192
void SetIconX(int NewIconX)
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
int VolumeCutSize
Definition: LA_EFGame_classes.hpp:14201
float StartZoomDist
Definition: LA_EFGame_classes.hpp:2208
float DecalBlendInTime
Definition: LA_EFGame_classes.hpp:11280
unsigned long DestroyWhenSkillEnd
Definition: LA_EFGame_classes.hpp:13303
void RemoveViewShake(class ACamera *InCameraOwner, int InShakeID, bool InForceStop)
void WriteFloat(int ColNo, float Value)
Definition: LA_EFGame_classes.hpp:6058
void SetHardwareMouseCursorVisibility(bool bIsVisible)
Definition: LA_EFGame_classes.hpp:8300
class UEFPostProcessMaterialEffectHit * BuffWeaponHittedProcessMaterialData
Definition: LA_EFGame_classes.hpp:9234
void InternalSetCamTargetBlendTime(float a_Time, float a_Exp)
TEnumAsByte< ETargetCastMode > TargetCastMode
Definition: LA_EFGame_classes.hpp:1000
TArray< int > SkillEffectId
Definition: LA_EFGame_classes.hpp:10869
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3916
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4697
struct FPostProcessSettings CamPostProcessSettings
Definition: LA_EFGame_classes.hpp:2221
unsigned long FullMotionBlur
Definition: LA_EFGame_classes.hpp:14526
void AttackContinueAnim()
unsigned long bPickMe
Definition: LA_EFGame_classes.hpp:992
Definition: LA_EFGame_classes.hpp:12743
unsigned long bApplyLookInfoOnLoad
Definition: LA_EFGame_classes.hpp:1326
Definition: LA_EFGame_classes.hpp:136
struct FPointer VfTable_FCallbackEventDevice
Definition: LA_EFGame_classes.hpp:14091
int CharacterClass
Definition: LA_EFGame_classes.hpp:8190
struct FRotator MoveRotation
Definition: LA_EFGame_classes.hpp:728
unsigned long bActivateByPlayerLocation
Definition: LA_EFGame_classes.hpp:4830
float StartValue
Definition: LA_EFGame_classes.hpp:81
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11952
class UEFParticleSoundDataWeaponAttributeEffect * Spear
Definition: LA_EFGame_classes.hpp:8918
class AEFPawn * AttachOtherPawn
Definition: LA_EFGame_classes.hpp:306
struct FString SummonsName
Definition: LA_EFGame_classes.hpp:12872
class UTexture2D * EditorImage_Armor
Definition: LA_EFGame_classes.hpp:8684
Definition: LA_EFGame_classes.hpp:4135
void SetSealShow(bool bValue)
Definition: LA_EFGame_classes.hpp:13399
unsigned char SequentialSkillEffectExecuteCount
Definition: LA_EFGame_classes.hpp:13178
TEnumAsByte< EFEQUIP_PART > ePartsType
Definition: LA_EFGame_classes.hpp:10387
unsigned long bNPC
Definition: LA_EFGame_classes.hpp:4924
class UEFParticleSoundDataFloorMaterial * SpingBound_Small
Definition: LA_EFGame_classes.hpp:8766
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:84
Definition: LA_EFGame_classes.hpp:12213
TArray< struct FstBoneMorphWeight > arrBoneMorphWeight
Definition: LA_EFGame_classes.hpp:8166
void SetFriendshipShow(bool bValue)
class AEFSpawnMatineeActor * SpawnMatineeActor
Definition: LA_EFGame_classes.hpp:7843
int iPartsMeshIndex
Definition: LA_EFGame_classes.hpp:3819
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8875
struct FVector BeamCasterOffset
Definition: LA_EFGame_classes.hpp:9178
unsigned long bCharge
Definition: LA_EFGame_classes.hpp:11215
class UTexture2D * EditorImage_WeaponAttributeEffect
Definition: LA_EFGame_classes.hpp:8913
unsigned char UnknownData00[0x30]
Definition: LA_EFGame_classes.hpp:369
int GetColumNum(const struct FString &strName)
Definition: LA_EFGame_classes.hpp:12645
unsigned long bParticleCapture
Definition: LA_EFGame_classes.hpp:4666
Definition: LA_EFGame_classes.hpp:14067
TArray< struct FEFParamActionInfo > ActionInfoArray
Definition: LA_EFGame_classes.hpp:8141
bool SetBackgroundColor(const struct FString &Range, int BGColor)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11531
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9265
struct FName anim_name
Definition: LA_EFGame_classes.hpp:10173
Definition: LA_EFGame_classes.hpp:13043
int MaxIdentityGaugeRecoveryCount
Definition: LA_EFGame_classes.hpp:13313
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3992
float Duration
Definition: LA_EFGame_classes.hpp:260
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:14599
struct FEFDropItemEffectGroup EliteItem
Definition: LA_EFGame_classes.hpp:9967
Definition: LA_EFGame_classes.hpp:13642
float Degree
Definition: LA_EFGame_classes.hpp:11407
TArray< class AEFMinimapVolume * > MinimapVolumes
Definition: LA_EFGame_classes.hpp:14133
float PosY
Definition: LA_EFGame_classes.hpp:3755
Definition: LA_EFGame_classes.hpp:13080
Definition: LA_EFGame_classes.hpp:9028
Definition: LA_Engine_classes.hpp:25968
TEnumAsByte< EFSTAGE_TIMINGBARCATEGORY > TestTimingBarCategory
Definition: LA_EFGame_classes.hpp:12787
struct FVector TrackingStart
Definition: LA_EFGame_classes.hpp:1973
class UEFPostProcessMaterialEffectSkill * ProcessMaterialData
Definition: LA_EFGame_classes.hpp:13065
unsigned long AnimError
Definition: LA_EFGame_classes.hpp:12779
void UpdateOccludedActorBlend(float DeltaTime)
TEnumAsByte< EF_PARTICLE_SOUND_TYPE > ParticleSoundType
Definition: LA_EFGame_classes.hpp:8663
void ChatLogMainWidgetTabInsertGroup(int InTabID)
float HaloDistanceScale
Definition: LA_EFGame_classes.hpp:14420
TArray< class UEFActorMotionBase * > MotionArr
Definition: LA_EFGame_classes.hpp:601
class UEFUIWindowContent * Content
Definition: LA_EFGame_classes.hpp:7756
struct FMICParamInfo OriginalMICParamData
Definition: LA_EFGame_classes.hpp:4848
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10314
TArray< int > AttributeBaseDefaultParticleSpawnIndexArr
Definition: LA_EFGame_classes.hpp:1429
float EN_fInitScale
Definition: LA_EFGame_classes.hpp:7966
class UEFParticleData * Data_Water
Definition: LA_EFGame_classes.hpp:9114
unsigned long SpawnInAHiddenState
Definition: LA_EFGame_classes.hpp:7994
TArray< class UEFParticleGroundData * > ParticleDataSet
Definition: LA_EFGame_classes.hpp:3102
Definition: LA_EFGame_classes.hpp:12540
Definition: LA_EFGame_classes.hpp:4960
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14054
void InternalToggleCullDistanceVolume()
int TargetActorLimbId
Definition: LA_EFGame_classes.hpp:1135
Definition: LA_Core_structs.hpp:595
void FellOutOfWorld(class UClass *dmgType)
unsigned long bBlendCenterBase
Definition: LA_EFGame_classes.hpp:1863
unsigned long bApplyHitNormal
Definition: LA_EFGame_classes.hpp:2911
class USeqAct_Interp * Matinee
Definition: LA_EFGame_classes.hpp:7993
class UParticleSystem * BeamParticleSystem
Definition: LA_EFGame_classes.hpp:9171
unsigned long Differ
Definition: LA_EFGame_classes.hpp:12770
struct FString TestParticleSoundBuffKeyword
Definition: LA_EFGame_classes.hpp:10462
bool SelectWorkSheet(int nSheetIndex)
struct FLinearColor StartValue
Definition: LA_EFGame_classes.hpp:61
Definition: LA_EFGame_classes.hpp:13718
float OcclusionPower
Definition: LA_EFGame_classes.hpp:14409
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8793
class UTexture2D * EditorImage_Left
Definition: LA_EFGame_classes.hpp:8812
unsigned long LockRotationToTargetPoint
Definition: LA_EFGame_classes.hpp:2643
Definition: LA_EFGame_classes.hpp:5187
Definition: LA_EFGame_classes.hpp:13153
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11479
float FadeOut
Definition: LA_EFGame_classes.hpp:9221
Definition: LA_EFGame_classes.hpp:4476
Definition: LA_EFGame_classes.hpp:11366
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14530
unsigned long bForceRemovePreviousEffect
Definition: LA_EFGame_classes.hpp:11678
struct FVector FixedLookAtPos
Definition: LA_EFGame_classes.hpp:2323
unsigned long bMonster
Definition: LA_EFGame_classes.hpp:4925
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3181
unsigned long bCastDynamicShadow
Definition: LA_EFGame_classes.hpp:4829
unsigned long bLastActivateUnfixedPhysicBody
Definition: LA_EFGame_classes.hpp:13817
Definition: LA_EFGame_classes.hpp:8261
class UPhysicsAsset * PhysicsAsset
Definition: LA_EFGame_classes.hpp:8351
void ChangeZoomStep(int iStep)
TArray< struct FVector > DebugNavMeshVertexes
Definition: LA_EFGame_classes.hpp:10048
Definition: LA_EFGame_classes.hpp:14443
struct FString ProgressFxPath
Definition: LA_EFGame_classes.hpp:9848
Definition: LA_Engine_classes.hpp:35379
TEnumAsByte< EACTION_PARTICLE_DATA_TYPE > ActionParticleDataType
Definition: LA_EFGame_classes.hpp:11156
Definition: LA_EFGame_classes.hpp:10700
class AActor * Activator
Definition: LA_EFGame_classes.hpp:4266
class UClass * MacroCameraClass
Definition: LA_EFGame_classes.hpp:2692
Definition: LA_EFGame_classes.hpp:13254
unsigned long bApplyShowHitEffect
Definition: LA_EFGame_classes.hpp:2862
struct FVector ViewOriginOffset
Definition: LA_EFGame_classes.hpp:4670
Definition: LA_EFGame_classes.hpp:7914
TArray< struct FSVariableInfo > VariableNameData
Definition: LA_EFGame_classes.hpp:5857
float EN_fEscapeVelocity
Definition: LA_EFGame_classes.hpp:7972
class UAkEvent * SkipBGMEvent
Definition: LA_EFGame_classes.hpp:4275
Definition: LA_Engine_classes.hpp:27043
struct FRawDistributionVector StartLocation
Definition: LA_EFGame_classes.hpp:3464
unsigned long bTileFill
Definition: LA_EFGame_classes.hpp:9260
struct FString LookInfoKey
Definition: LA_EFGame_classes.hpp:1318
float fLastTimeInVolume
Definition: LA_EFGame_classes.hpp:1499
class UEFPostProcessMaterialEffectSkill * PostProcessMaterialData
Definition: LA_EFGame_classes.hpp:11351
Definition: LA_EFGame_classes.hpp:407
struct FEFSummonsJudgmentRotation JudgmentRotation
Definition: LA_EFGame_classes.hpp:13362
struct FVector LastLocation
Definition: LA_EFGame_classes.hpp:712
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11089
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1753
float ParticlePlayRate
Definition: LA_EFGame_classes.hpp:4093
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10776
class UEFCameraBase * MacroCamera
Definition: LA_EFGame_classes.hpp:2691
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14075
bool CacheViewProjectionMatrix(bool bForceUpdate)
Definition: LA_EFGame_classes.hpp:4495
TEnumAsByte< EFSTAGE_MOVEPOSTYPE > StageChangeMovePosType
Definition: LA_EFGame_classes.hpp:12789
void SetIconY(int NewIconY)
Definition: LA_EFGame_classes.hpp:14463
Definition: LA_EFGame_classes.hpp:2905
unsigned long bCinematicChangeAngularSpring
Definition: LA_EFGame_classes.hpp:697
TEnumAsByte< EFEQUIP_PART > OwnerPartsType
Definition: LA_EFGame_classes.hpp:3248
struct FString TestParticleSoundHittedKeyword
Definition: LA_EFGame_classes.hpp:10458
TArray< int > OutputStageIndex
Definition: LA_EFGame_classes.hpp:10792
Definition: LA_EFGame_classes.hpp:10150
float LookAtBlendDiv
Definition: LA_EFGame_classes.hpp:2074
unsigned long bEnableMIC
Definition: LA_EFGame_classes.hpp:4833
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14094
Definition: LA_EFGame_classes.hpp:9140
float fCheckBounds
Definition: LA_EFGame_classes.hpp:3519
bool XmlExport(const struct FString &strPath, struct FString *strErrorMsg)
int MapIndex
Definition: LA_EFGame_classes.hpp:8536
float TraceGiveUpAngle
Definition: LA_EFGame_classes.hpp:1269
Definition: LA_EFGame_classes.hpp:8009
TArray< class AEFParticleSkeletalMeshActor * > ActionParticleSkeletalMeshActors
Definition: LA_EFGame_classes.hpp:751
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13974
void InActivateSkeletalMeshForceLOD(class UEFCameraBase *InNextCamera)
TArray< struct FEFPPMEHPPersentValue > HPPersentValues
Definition: LA_EFGame_classes.hpp:4055
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12649
unsigned long FullRange
Definition: LA_EFGame_classes.hpp:10068
int Probability
Definition: LA_EFGame_classes.hpp:12455
struct FString ToolTip
Definition: LA_EFGame_classes.hpp:10079
int TabID
Definition: LA_EFGame_classes.hpp:5640
Definition: LA_EFGame_classes.hpp:1940
struct FMatrix BaseMatrix
Definition: LA_EFGame_classes.hpp:2642
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8748
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:625
struct FEFSocketGroup SocketGroup
Definition: LA_EFGame_classes.hpp:1420
struct FName anim_name
Definition: LA_EFGame_classes.hpp:11027
Definition: LA_EFGame_classes.hpp:3139
unsigned long EditorDirty
Definition: LA_EFGame_classes.hpp:9093
class UEFParticleDataModuleSoundBase * Data_WoodFloor
Definition: LA_EFGame_classes.hpp:9360
unsigned long bIsTracking
Definition: LA_EFGame_classes.hpp:1972
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11311
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10795
class UEFCameraViewShake * NewBuffBeHittedCameraShakeParams
Definition: LA_EFGame_classes.hpp:9231
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:14503
struct FString landstage_name
Definition: LA_EFGame_classes.hpp:10179
class UClass * PanningCameraClass
Definition: LA_EFGame_classes.hpp:2704
struct FOverrideZoomStepInfo OverrideZoomStep
Definition: LA_EFGame_classes.hpp:2063
Definition: LA_EFGame_classes.hpp:3400
Definition: LA_EFGame_classes.hpp:5094
class UEFMainSkelComponent * OriginMesh
Definition: LA_EFGame_classes.hpp:745
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2918
float CurrOverridePostProcessAlpha
Definition: LA_EFGame_classes.hpp:2085
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
class UEFData_SkelControlGroup * SkelControlGroup
Definition: LA_EFGame_classes.hpp:8355
Definition: LA_EFGame_classes.hpp:9564
Definition: LA_Engine_classes.hpp:32038
float IncrementRot
Definition: LA_EFGame_classes.hpp:2137
class APointLightMovable * BindLight
Definition: LA_EFGame_classes.hpp:4694
Definition: LA_EFGame_classes.hpp:13602
int UniqueGroupIndex
Definition: LA_EFGame_classes.hpp:13312
Definition: LA_EFGame_classes.hpp:8719
float CameraOffset
Definition: LA_EFGame_classes.hpp:11151
unsigned long bPrevCruiseMode
Definition: LA_EFGame_classes.hpp:997
Definition: LA_EFGame_classes.hpp:13736
class AEFPlayerCamera * PlayerCamera
Definition: LA_EFGame_classes.hpp:1858
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4675
unsigned long bRequiredClearBackupMatineeCamera
Definition: LA_EFGame_classes.hpp:2721
class UEFParticleData * Data_Mucus
Definition: LA_EFGame_classes.hpp:9124
float StartFOV
Definition: LA_EFGame_classes.hpp:2209
struct FVector RelativeLocation
Definition: LA_EFGame_classes.hpp:9856
class UAkEvent * StartSound
Definition: LA_EFGame_classes.hpp:9840
int CameraSettingID
Definition: LA_EFGame_classes.hpp:2745
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10707
class UTexture2D * EditorImage_ArmorEffect
Definition: LA_EFGame_classes.hpp:8814
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:64
struct FFOscillator FOVOscillation
Definition: LA_EFGame_classes.hpp:2499
void OnRemoveGameCameraShake(class UCameraShake *Shake, const struct FString &ShakeType)
float ChangeTime
Definition: LA_EFGame_classes.hpp:10414
struct FVector CharacterDesiredLocation
Definition: LA_EFGame_classes.hpp:2176
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9734
unsigned long bApplyPosCurve
Definition: LA_EFGame_classes.hpp:2860
Definition: LA_EFGame_structs.hpp:22558
void SetFixedLookAtPos(const struct FVector &InPos)
unsigned long bConvert
Definition: LA_EFGame_classes.hpp:1582
class UEFDecalCollisionComponent * FloorCollisionComponent
Definition: LA_EFGame_classes.hpp:455
TArray< struct FEFMaterialVariation > MaterialsVariation
Definition: LA_EFGame_classes.hpp:8349
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2954
Definition: LA_EFGame_classes.hpp:8438
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1717
unsigned long EditorDirty
Definition: LA_EFGame_classes.hpp:3339
void SetLocked(int iLockType)
class UEFParticleSoundDataWeaponAttributeEffect * Sword
Definition: LA_EFGame_classes.hpp:8915
unsigned long bIgnoreAttachRotation
Definition: LA_EFGame_classes.hpp:3256
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8143
class UEFCameraBase * CurrentCamera
Definition: LA_EFGame_classes.hpp:2715
Definition: LA_EFGame_classes.hpp:9522
TArray< class UPointLightComponent * > PoolPointLightComponents
Definition: LA_EFGame_classes.hpp:3055
class UEFUIListItem * GetData(int DataIndex, class UClass *ListItemClass)
void SetProperties(class UPostProcessEffect *PostProcessEffect)
void OnUpdatePropertyRotationalStrength()
Definition: LA_EFGame_structs.hpp:21368
Definition: LA_EFGame_classes.hpp:5364
TArray< struct FParticleSysParam > ParticleSystemParamList
Definition: LA_EFGame_classes.hpp:3225
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5683
unsigned long IsUseProjectile_FixArea
Definition: LA_EFGame_classes.hpp:12921
struct FString GroupName
Definition: LA_EFGame_classes.hpp:14203
unsigned long bUsingMuteEvent
Definition: LA_EFGame_classes.hpp:4270
float SavedFractureCullDistanceScale
Definition: LA_EFGame_classes.hpp:4194
unsigned long bMouseRotationShowUI
Definition: LA_EFGame_classes.hpp:2364
float MovePosValue
Definition: LA_EFGame_classes.hpp:12796
Definition: LA_Core_structs.hpp:227
class USkeletalMesh * SkeletalMeshData
Definition: LA_EFGame_classes.hpp:13084
Definition: LA_Engine_classes.hpp:22402
Definition: LA_EFGame_classes.hpp:10454
int VolumeIndex
Definition: LA_EFGame_classes.hpp:14198
void ChatLogInputSelectType(int InChannelType)
float BlendOutTimeToOriginal
Definition: LA_EFGame_classes.hpp:13587
Definition: LA_EFGame_classes.hpp:9053
TEnumAsByte< EParticleSoundDataBuffFXSet_HitParticleType > HitEffectType
Definition: LA_EFGame_classes.hpp:9208
float InterpolationTime
Definition: LA_EFGame_classes.hpp:10705
class USkeletalMeshComponent * DebugSkeletalMeshComponent
Definition: LA_EFGame_classes.hpp:10041
Definition: LA_Engine_classes.hpp:32503
class UAkEvent * AkEvent
Definition: LA_EFGame_classes.hpp:10123
unsigned long bUseGlobalIllumination
Definition: LA_EFGame_classes.hpp:9897
Definition: LA_EFGame_classes.hpp:12418
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11898
void NotifyActivate(bool InActivated)
Definition: LA_EFGame_classes.hpp:5956
TEnumAsByte< EFVoiceSetAttackCastLongType > AttackCastLongType
Definition: LA_EFGame_classes.hpp:11824
float OffsetX
Definition: LA_EFGame_classes.hpp:11182
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4103
class UEFCameraBase * LastCamera
Definition: LA_EFGame_classes.hpp:2716
Definition: LA_EFGame_classes.hpp:13217
Definition: LA_EFGame_classes.hpp:9351
class UAnimNodeSequence * sAnimeNodeSeq
Definition: LA_EFGame_classes.hpp:4320
float RootMotionSampleTime
Definition: LA_EFGame_classes.hpp:12802
class UMaterialInterface * Material
Definition: LA_EFGame_classes.hpp:14548
Definition: LA_EFGame_structs.hpp:22455
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5666
TArray< struct FObjectPath > PATH_Material
Definition: LA_EFGame_classes.hpp:8360
float OriginalTime
Definition: LA_EFGame_classes.hpp:10073
Definition: LA_Core_structs.hpp:253
TEnumAsByte< EFActionNotify_NPCSkillMoveType > MoveType
Definition: LA_EFGame_classes.hpp:10928
Definition: LA_EFGame_classes.hpp:1217
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11069
Definition: LA_EFGame_classes.hpp:8323
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12492
int AbilityTypeCondition
Definition: LA_EFGame_classes.hpp:12079
unsigned long bApplyHitNormalOwner
Definition: LA_EFGame_classes.hpp:2912
unsigned long bCollisionEnable
Definition: LA_EFGame_classes.hpp:1498
float HaloDistanceThreshold
Definition: LA_EFGame_classes.hpp:14419
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11353
TArray< class UEFParticleData * > Wind
Definition: LA_EFGame_classes.hpp:9502
unsigned long bUseFloorChecks
Definition: LA_EFGame_classes.hpp:454
unsigned long bUsingMuteEvent_WithoutAmbient
Definition: LA_EFGame_classes.hpp:4271
class UEFEnvironmentInfoData * CurrentEnvData
Definition: LA_EFGame_classes.hpp:4844
unsigned long bSkipIfOwnerIsHidden
Definition: LA_EFGame_classes.hpp:11217
Definition: LA_EFGame_classes.hpp:1966
Definition: LA_Engine_classes.hpp:12847
int StatusEffectId
Definition: LA_EFGame_classes.hpp:10811
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8686
float SleepTime
Definition: LA_EFGame_classes.hpp:3548
TEnumAsByte< EFEQUIP_PART > ePartsType
Definition: LA_EFGame_classes.hpp:11024
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9127
float TurnVelocity
Definition: LA_EFGame_classes.hpp:1263
unsigned long bNeedMoveChangedBase
Definition: LA_EFGame_classes.hpp:687
class UEFProjectileParticleData * StartFXParticleData
Definition: LA_EFGame_classes.hpp:13351
unsigned long StopWhenBaseDestroy
Definition: LA_EFGame_classes.hpp:13202
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10137
int MaxApplyCount
Definition: LA_EFGame_classes.hpp:13327
float FocusInnerRadius
Definition: LA_EFGame_classes.hpp:14473
struct FTPOV StartPOV
Definition: LA_EFGame_classes.hpp:2133
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14614
struct FROscillator RotOscillation
Definition: LA_EFGame_classes.hpp:2500
struct FString SyncPosSkillEffectNotifyName
Definition: LA_EFGame_classes.hpp:11227
TArray< class UEFParticleData * > BaseDefault
Definition: LA_EFGame_classes.hpp:9507
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:8911
float RelativeSpawnTime
Definition: LA_EFGame_classes.hpp:237
unsigned long CollisionPreCheck
Definition: LA_EFGame_classes.hpp:13310
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5136
Definition: LA_EFGame_classes.hpp:14031
unsigned long bSwitchCharacterAKEvent
Definition: LA_EFGame_classes.hpp:10124
Definition: LA_EFGame_structs.hpp:20917
class AEFMinimapVolume * MinimapVolume
Definition: LA_EFGame_classes.hpp:14179
void SetSettingTable(int InTableId, bool InImmediateFlag)
float StandardDistance
Definition: LA_EFGame_classes.hpp:13384
TEnumAsByte< EUPKDataType > DataType
Definition: LA_EFGame_classes.hpp:9647
int AttachedPSIIndex
Definition: LA_EFGame_classes.hpp:1112
struct FName EventName
Definition: LA_EFGame_classes.hpp:4479
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8209
class UEFParticleData * Data_Exoskeletal
Definition: LA_EFGame_classes.hpp:9125
struct FVector BeamScale
Definition: LA_EFGame_classes.hpp:9179
unsigned long EditorDirty
Definition: LA_EFGame_classes.hpp:3183
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:2934
class UEFParticleSoundDataWeaponAttributeEffect * Dagger
Definition: LA_EFGame_classes.hpp:8922
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:760
TArray< struct FPlaySkeletalMeshActor > SkeletalMeshActors
Definition: LA_EFGame_classes.hpp:11306
unsigned char LargeHotSpotY
Definition: LA_EFGame_classes.hpp:5216
float fLoopFXStartTime
Definition: LA_EFGame_classes.hpp:13356
unsigned long bActivateInputData
Definition: LA_EFGame_classes.hpp:2361
class UEFParticleSoundDataWeaponAttributeEffect * Instrument
Definition: LA_EFGame_classes.hpp:8920
int EachHeight
Definition: LA_EFGame_classes.hpp:14073
struct FRawDistributionFloat PowerAcceleration
Definition: LA_EFGame_classes.hpp:3758
unsigned long bSynthesizeSHLight
Definition: LA_EFGame_classes.hpp:4913
unsigned long bChangeCameraPostProcessSetting
Definition: LA_EFGame_classes.hpp:2217
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12183
TArray< struct FEFBeamUpdateInfo > BeamEmitterUpdateInfos
Definition: LA_EFGame_classes.hpp:9180
struct FVector SpawnLocation
Definition: LA_EFGame_classes.hpp:436
unsigned long bPartyAll
Definition: LA_EFGame_classes.hpp:4499
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:9209
TArray< struct FEFSummonsFixAreaStartIndexDecal > StartIndexDecalInfos
Definition: LA_EFGame_classes.hpp:1202
TEnumAsByte< EParticleSoundDataBeHittedPawnMaterial_HitParticleType > HitEffectType
Definition: LA_EFGame_classes.hpp:9149
Definition: LA_EFGame_classes.hpp:4874
struct FBasedPosition CachedBasePositionBySelf
Definition: LA_EFGame_classes.hpp:731
void DoKismetAttachment(class AActor *Attachment, class USeqAct_AttachToActor *Action)
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
unsigned long StageDurationFitToEnd
Definition: LA_EFGame_classes.hpp:10184
struct FVector CPL_Translation
Definition: LA_EFGame_classes.hpp:4785
class ACameraActor * OverBackupMatineeCamera
Definition: LA_EFGame_classes.hpp:2737
float ErrorResetThresh
Definition: LA_EFGame_classes.hpp:1795
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10759
class UEFProjectileParticleData * TrailParticleData
Definition: LA_EFGame_classes.hpp:13317
class UTexture2D * EditorImage_Medium
Definition: LA_EFGame_classes.hpp:8769
class ACameraActor * AttachCameraActor
Definition: LA_EFGame_classes.hpp:2732
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13533
Definition: LA_GFxUI_classes.hpp:225
Definition: LA_EFGame_classes.hpp:11209
struct FVector vOccludedOutlineColor
Definition: LA_EFGame_classes.hpp:2731
Definition: LA_EFGame_classes.hpp:10290
unsigned long IncludingSummonNpc
Definition: LA_EFGame_classes.hpp:1130
float CameraPosValue
Definition: LA_EFGame_classes.hpp:2126
TArray< unsigned char > CursorData_FullPreset1
Definition: LA_EFGame_classes.hpp:5299
Definition: LA_EFGame_structs.hpp:20782
unsigned long bUseAimOffset
Definition: LA_EFGame_classes.hpp:12777
class UEFCameraBase * TopViewCamera
Definition: LA_EFGame_classes.hpp:2709
Definition: LA_Engine_classes.hpp:16462
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:4837
TArray< struct FEFExtraSkelMeshInfo > ExtraSkelMeshList
Definition: LA_EFGame_classes.hpp:647
int FXLod
Definition: LA_EFGame_classes.hpp:3385
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2872
float LastCameraInterpSpeedXY
Definition: LA_EFGame_classes.hpp:2078
int SkillEffectId
Definition: LA_EFGame_classes.hpp:13158
Definition: LA_EFGame_classes.hpp:1813
unsigned long bLocalPlayer
Definition: LA_EFGame_classes.hpp:4421
struct FPlaySkeletalMeshActor SkeletalMeshActors
Definition: LA_EFGame_classes.hpp:13119
float MaxDistance
Definition: LA_EFGame_classes.hpp:2493
Definition: LA_EFGame_classes.hpp:3516
TEnumAsByte< EAxis > eMotionAxis
Definition: LA_EFGame_classes.hpp:162
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13258
struct FRotator Rotation
Definition: LA_EFGame_classes.hpp:3692
Definition: LA_Engine_classes.hpp:14181
unsigned long DurationFitFromAni
Definition: LA_EFGame_classes.hpp:10182
TArray< unsigned char > CursorData_Preset1
Definition: LA_EFGame_classes.hpp:5269
float StartFXParticleOriginDrawScale
Definition: LA_EFGame_classes.hpp:1197
class UEFParticleDataModulePawnMaterialParam * OwnerMaterialParamModule
Definition: LA_EFGame_classes.hpp:3227
int ApproachEvent_Distance
Definition: LA_EFGame_classes.hpp:9815
float RootMotionBeHitMaxHeight
Definition: LA_EFGame_classes.hpp:727
Definition: LA_EFGame_classes.hpp:4090
float TraceGiveUpRadius
Definition: LA_EFGame_classes.hpp:13436
unsigned long bUseOnlyLocalPlayer
Definition: LA_EFGame_classes.hpp:11347
struct FString InteractionNextLinkSound
Definition: LA_EFGame_classes.hpp:558
class USkeletalMesh * DebugSkeletalMesh
Definition: LA_EFGame_classes.hpp:10043
Definition: LA_Engine_classes.hpp:12369
class UEFParticleSoundDataHittedWeaponSet * Gauntlet
Definition: LA_EFGame_classes.hpp:8978
void OnBecomeActive(class UEFCameraBase *OldCamera)
struct FString Key
Definition: LA_EFGame_classes.hpp:9301
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4038
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9611
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1204
float BlurBloomKernelSize
Definition: LA_EFGame_classes.hpp:14500
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:953
unsigned long bExecuteNotifyEnd
Definition: LA_EFGame_classes.hpp:12022
struct FEFFacialAnimInfo FacialAnimInfo
Definition: LA_EFGame_classes.hpp:13971
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13931
Definition: LA_EFGame_classes.hpp:4994
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1617
Definition: LA_EFGame_classes.hpp:10479
TArray< struct FName > SkelControlNameList
Definition: LA_EFGame_classes.hpp:13906
unsigned long bUseOnlyLocalPlayer
Definition: LA_EFGame_classes.hpp:10409
TArray< class UEFPostProcessMaterialEffect * > GlobalMaterialEffects
Definition: LA_EFGame_classes.hpp:3892
TArray< class UMaterialInterface * > Materials
Definition: LA_EFGame_classes.hpp:8348
float LastUpdatePosition
Definition: LA_EFGame_classes.hpp:13762
Definition: LA_EFGame_classes.hpp:3686
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8519
float ParticlePlayRate
Definition: LA_EFGame_classes.hpp:2819
Definition: LA_EFGame_classes.hpp:8187
TArray< struct FEFProjectileTimerData > Timer
Definition: LA_EFGame_classes.hpp:1151
unsigned long bUseCustomView
Definition: LA_EFGame_classes.hpp:4667
float WLE_CharacterLitIndirectBrightness
Definition: LA_EFGame_classes.hpp:4787
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10157
bool EncroachingOn(class AActor *Other)
unsigned long HidePawn
Definition: LA_EFGame_classes.hpp:10598
struct FString SourceFileName_LargePreset5
Definition: LA_EFGame_classes.hpp:5282
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10277
float StageRootMotionMoveDistance
Definition: LA_EFGame_classes.hpp:10189
TArray< float > BoostFactorForMipmaps
Definition: LA_EFGame_classes.hpp:2066
int ActionParticleId
Definition: LA_EFGame_classes.hpp:11155
struct FEFDropItemEffectGroup NormalItem
Definition: LA_EFGame_classes.hpp:9965
struct FEFPPMEShipWreckValue ShipWreckValue
Definition: LA_EFGame_classes.hpp:4075
unsigned long bPlayInEditor
Definition: LA_EFGame_classes.hpp:4832
float StartFXParticleOriginDrawScale
Definition: LA_EFGame_classes.hpp:1241
int VolumeIndex
Definition: LA_EFGame_classes.hpp:14155
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:10929
unsigned long bSkipDirectionEffect
Definition: LA_EFGame_classes.hpp:9205
int SummonsID
Definition: LA_EFGame_classes.hpp:12873
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3086
struct FVector CurrentRelativeCenterPos
Definition: LA_EFGame_classes.hpp:1873
class UEFParticleData * Data_Lava
Definition: LA_EFGame_classes.hpp:9123
class UEFParticleData * ParticleData
Definition: LA_EFGame_classes.hpp:9570
float HaloOcclusion
Definition: LA_EFGame_classes.hpp:14421
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1379
void RestartPlayer(class AController *NewPlayer)
float ModifyParentVelocity
Definition: LA_EFGame_classes.hpp:3826
class UEFParticleData * Data_Water
Definition: LA_EFGame_classes.hpp:9478
unsigned long bDebugOccludedActorCollisionLine
Definition: LA_EFGame_classes.hpp:2720
void ApplyCamOverrideFogSetting()
TArray< class UEFSequenceSummonsAction * > HitActionList
Definition: LA_EFGame_classes.hpp:13331
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12025
TArray< unsigned char > CursorData_LargePreset2
Definition: LA_EFGame_classes.hpp:5285
struct FTPSCameraInfo StartCameraInfo
Definition: LA_EFGame_classes.hpp:2316
void OnUpdatePropertyEscapeVelocity()
float Brightness
Definition: LA_EFGame_classes.hpp:10417
struct FName PathName
Definition: LA_EFGame_classes.hpp:12828
Definition: LA_EFGame_classes.hpp:12281
Definition: LA_EFGame_classes.hpp:2985
struct FVector ParticleSize3D
Definition: LA_EFGame_classes.hpp:11153
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13067
int RepeatCount
Definition: LA_EFGame_classes.hpp:10077
Definition: LA_EFGame_classes.hpp:9604
struct FString LargeSize
Definition: LA_EFGame_classes.hpp:5251
void ProcessBlendingStyle(float InDeltaSeconds, struct FTPOV *OutPOV)
Definition: LA_EFGame_classes.hpp:509
unsigned long bAcceptsDynamicDecals
Definition: LA_EFGame_classes.hpp:4921
class UEFProjectileParticleData * NaturalDieParticleData
Definition: LA_EFGame_classes.hpp:13403
void AttachmentCameraActor(class AActor *Attachment, const struct FVector &RelativeViewOffset)
Definition: LA_EFGame_classes.hpp:9642
unsigned long bUpdateSkelWhenNotRendered
Definition: LA_EFGame_classes.hpp:4917
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4897
bool UnBindWidget(const struct FName &WidgetName, const struct FName &WidgetPath, class UGFxObject *Widget)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13183
Definition: LA_EFGame_classes.hpp:4440
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12948
TArray< struct FEFLookInfoSMActorSocketAttachedPartInfo > AdditionalPartsAttachedToSocketEx
Definition: LA_EFGame_classes.hpp:1322
void SetUniqueData(const struct FString &NewUniqueData)
unsigned long ControlledByTrackMoveOnServer
Definition: LA_EFGame_classes.hpp:873
unsigned long bDrawNonColliding
Definition: LA_EFGame_classes.hpp:413
TEnumAsByte< EDOFQuality > DepthOfFieldQuality
Definition: LA_EFGame_classes.hpp:14502
void SetTownShow(bool bValue)
unsigned char UnknownData00[0x1]
Definition: LA_EFGame_classes.hpp:2952
Definition: LA_EFGame_classes.hpp:9749
unsigned long bUseHitTest
Definition: LA_EFGame_classes.hpp:2858
unsigned long bSwitchCharacterAKEvent
Definition: LA_EFGame_classes.hpp:12965
void SetVisible(bool Visible)
class UAkEvent * AkEvent
Definition: LA_EFGame_classes.hpp:1712
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13782
void InitRelativeTimeFadeInfo()
Definition: LA_EFGame_classes.hpp:12823
Definition: LA_EFGame_classes.hpp:3374
Definition: LA_EFGame_classes.hpp:2404
unsigned long bUseOnePassLightingOnTranslucency
Definition: LA_EFGame_classes.hpp:8364
void InternalCamPrevTarget()
Definition: LA_EFGame_classes.hpp:5973
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8058
Definition: LA_EFGame_classes.hpp:3455
unsigned long bAnimIsLoop
Definition: LA_EFGame_classes.hpp:13093
Definition: LA_Engine_classes.hpp:14791
Definition: LA_Engine_classes.hpp:17274
Definition: LA_EFGame_classes.hpp:13582
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11880
Definition: LA_EFGame_classes.hpp:9873
struct FString GetSoundTheme()
struct FString GetUniqueData()
TArray< class UEFParticleSoundDataWeaponFXDir * > CacheHitChangeWeaponDir
Definition: LA_EFGame_classes.hpp:9236
struct FBasedPosition CachedBasePositionByTarget
Definition: LA_EFGame_classes.hpp:732
TArray< struct FAsyncMeshMergerInfo > AsyncMeshMergers
Definition: LA_EFGame_classes.hpp:1555
unsigned long CPL_Override
Definition: LA_EFGame_classes.hpp:4766
unsigned long bSpawnDefaultParticles
Definition: LA_EFGame_classes.hpp:1328
Definition: LA_EFGame_classes.hpp:13832
Definition: LA_Engine_classes.hpp:16583
struct FString Preset3Size
Definition: LA_EFGame_classes.hpp:5264
TArray< struct FEFSkillEffectInfo > SkillEffectInfoList
Definition: LA_EFGame_classes.hpp:10275
unsigned long bDefaultFloor
Definition: LA_EFGame_classes.hpp:14210
int MinimapVolumeIndex
Definition: LA_EFGame_classes.hpp:14178
TArray< class UEFKismetMapData * > NpcFunctionMapDataArray
Definition: LA_EFGame_classes.hpp:9808
float CPL_FalloffExponent
Definition: LA_EFGame_classes.hpp:1587
Definition: LA_EFGame_classes.hpp:9466
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9551
struct FVector StartCenterOffsetPos
Definition: LA_EFGame_classes.hpp:2205
struct FRotator vOriginRotation
Definition: LA_EFGame_classes.hpp:620
int nFieldCount
Definition: LA_EFGame_classes.hpp:1835
TEnumAsByte< ESkillEffectTarget > TargetType
Definition: LA_EFGame_classes.hpp:1132
unsigned long bUseCastShadow
Definition: LA_EFGame_classes.hpp:3210
Definition: LA_EFGame_structs.hpp:22656
struct FString GetIconPath()
float WaitTime
Definition: LA_EFGame_classes.hpp:1242
Definition: LA_EFGame_classes.hpp:1258
unsigned long bIgnoreAttachWorldRotation
Definition: LA_EFGame_classes.hpp:3257
TArray< int > LimbIdArray
Definition: LA_EFGame_classes.hpp:10908
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10835
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12371
unsigned long bForceNoPrecomputedLighting
Definition: LA_EFGame_classes.hpp:9898
float MotionBlurAmount
Definition: LA_EFGame_classes.hpp:14525
int nDB_ID
Definition: LA_EFGame_classes.hpp:1834
float SizeHeight
Definition: LA_EFGame_classes.hpp:11185
Definition: LA_EFGame_classes.hpp:8508
unsigned long bIgnoreAnimRate
Definition: LA_EFGame_classes.hpp:11149
struct FBox BoundingBox
Definition: LA_EFGame_classes.hpp:14180
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10742
unsigned long bValidCurrentFloorTypeCheck
Definition: LA_EFGame_classes.hpp:690
Definition: LA_EFGame_classes.hpp:7858
float WLE_CharacterShadowedIndirectBrightness
Definition: LA_EFGame_classes.hpp:4789
Definition: LA_EFGame_classes.hpp:10884
struct FEFIconInfo LeftEyeIcon
Definition: LA_EFGame_classes.hpp:8196
Definition: LA_EFGame_classes.hpp:11271
float GetRemainCoolTime()
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4122
Definition: LA_Engine_classes.hpp:21404
Definition: LA_EFGame_classes.hpp:8699
class UEFData_PartsMesh * PartsMesh
Definition: LA_EFGame_classes.hpp:8244
int DecalTableIndex
Definition: LA_EFGame_classes.hpp:11274
TArray< class AEFMatineePathNode * > LinksFrom
Definition: LA_EFGame_classes.hpp:12827
struct FString GetBindID()
class UEFParticleDataModuleSoundBase * Data_Mud
Definition: LA_EFGame_classes.hpp:9365
Definition: LA_Engine_classes.hpp:10596
unsigned long bPC
Definition: LA_EFGame_classes.hpp:4923
float AnimPlayStartTime
Definition: LA_EFGame_classes.hpp:13088
struct FVector LastCenterPos
Definition: LA_EFGame_classes.hpp:2320
unsigned long bEnableTraceGiveUp
Definition: LA_EFGame_classes.hpp:1265
struct FVector vOriginLocation
Definition: LA_EFGame_classes.hpp:597
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13819
unsigned long bSyncAnimEnd
Definition: LA_EFGame_classes.hpp:11738
int VolumeIndex
Definition: LA_EFGame_classes.hpp:4825
class AEmitter * PickingEffect
Definition: LA_EFGame_classes.hpp:1009
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4808
int TickDropRatePriority
Definition: LA_EFGame_classes.hpp:757
void SetIconWidth(int NewIconWidth)
float fWaitTime
Definition: LA_EFGame_classes.hpp:13407
struct FString SkillHitSet
Definition: LA_EFGame_classes.hpp:9066
TArray< struct FstMaterialExpressionParameterGroup > arrMaterialExpressionParamGroup
Definition: LA_EFGame_classes.hpp:8207
unsigned long AnimErrorAlert
Definition: LA_EFGame_classes.hpp:10181
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10050
Definition: LA_EFGame_classes.hpp:2813
struct FColor LineColor
Definition: LA_EFGame_classes.hpp:12829
void SetName(const struct FString &strName)
float CPL_FalloffExponent
Definition: LA_EFGame_classes.hpp:4783
Definition: LA_AkAudio_classes.hpp:65
float AutoPlayMaxRate
Definition: LA_EFGame_classes.hpp:4097
float EndValue
Definition: LA_EFGame_classes.hpp:82
unsigned long bDisableJumpOffPawn
Definition: LA_EFGame_classes.hpp:693
void PostSeamlessTravel()
bool RemoveEFViewShake(const struct FEFCameraViewShakePlayID &InPlayID)
TEnumAsByte< ESkipCollidePawnType > SkipPawnCollision
Definition: LA_EFGame_classes.hpp:12790
Definition: LA_EFGame_structs.hpp:21100
Definition: LA_EFGame_classes.hpp:11983
void SetItemGrade(int NewGrade)
void SetTableID(int NewTableID)
class UEFCameraBase * TPSCamera
Definition: LA_EFGame_classes.hpp:2705
Definition: LA_EFGame_classes.hpp:2796
float BlurKernelSize
Definition: LA_EFGame_classes.hpp:14467
struct FEFAffinityInfo AffinityInfo
Definition: LA_EFGame_classes.hpp:1150
TArray< struct FString > ColumnDataTypes
Definition: LA_EFGame_classes.hpp:8445
struct FString FullPreset2Size
Definition: LA_EFGame_classes.hpp:5292
Definition: LA_Core_structs.hpp:334
class ADominantDirectionalLight * DDLightActor
Definition: LA_EFGame_classes.hpp:4846
class UEFParticleData * Data_UnderwaterSand
Definition: LA_EFGame_classes.hpp:9335
unsigned long MoveWithTargetPoint
Definition: LA_EFGame_classes.hpp:2644
struct FString Key
Definition: LA_EFGame_classes.hpp:9281
struct FVector VelocityDir
Definition: LA_EFGame_classes.hpp:4415
int TeleportIndex
Definition: LA_EFGame_classes.hpp:9627
unsigned long bHideNotifyEnd
Definition: LA_EFGame_classes.hpp:10665
void Tick(float DeltaTime)
Definition: LA_EFGame_structs.hpp:21235
Definition: LA_EFGame_classes.hpp:194
struct FString SourceFileName
Definition: LA_EFGame_classes.hpp:5212
float MovePosOffsetValue
Definition: LA_EFGame_classes.hpp:12797
void SetSoundTheme(const struct FString &NewSoundTheme)
class UEFProjectileParticleData * AppearParticleData
Definition: LA_EFGame_classes.hpp:13098
TArray< struct FEFEnhanceItemEffect > EnhanceItemEffects
Definition: LA_EFGame_classes.hpp:9302
unsigned long Editor_IsUpdate
Definition: LA_EFGame_classes.hpp:8516
struct FVector RelativeScale
Definition: LA_EFGame_classes.hpp:13089
void ChangeZoomStep(int iStep)
int OwnerBoneSocketRandomMaxCount
Definition: LA_EFGame_classes.hpp:3254
Definition: LA_EFGame_classes.hpp:384
unsigned long bUsePlayerUnfixedBoneNames
Definition: LA_EFGame_classes.hpp:14012
TArray< class AEFInDoorVolume * > IndoorVolumes
Definition: LA_EFGame_classes.hpp:14135
void SetCameraType(int InType, bool bUpdateValue)
unsigned long bSkipJump
Definition: LA_EFGame_classes.hpp:4269
struct FString RefSkeletalMeshName
Definition: LA_EFGame_classes.hpp:3649
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2991
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:11025
TArray< struct FName > UnfixedBoneNames
Definition: LA_EFGame_classes.hpp:14014
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8580
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14161
Definition: LA_Engine_classes.hpp:33011
TEnumAsByte< ETraceProjectileTargetOptionType > TraceTargetOption
Definition: LA_EFGame_classes.hpp:1272
float CPL_Brightness
Definition: LA_EFGame_classes.hpp:1584
class UEFProjectileParticleData * ExplodeParticleData
Definition: LA_EFGame_classes.hpp:13318
int FromEffectID
Definition: LA_EFGame_classes.hpp:1158
class USequence * Sequence
Definition: LA_EFGame_classes.hpp:7992
Definition: LA_Basic.hpp:69
class UEFParticleSoundDataArmorMaterial * TargetArmorEffect
Definition: LA_EFGame_classes.hpp:9408
class UPointLightComponent * PointLightComponent
Definition: LA_EFGame_classes.hpp:3714
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:101
struct FVector ForceMoveReservationPos
Definition: LA_EFGame_classes.hpp:1019
unsigned long bIsApplyMuteEvent
Definition: LA_EFGame_classes.hpp:4272
Definition: LA_EFGame_classes.hpp:850
void RemoveAllViewShake(class ACamera *InCameraOwner)
struct FVector HitActorLocation
Definition: LA_EFGame_classes.hpp:1008
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:6062
class UTexture2D * EditorImage_SpingBound_Small
Definition: LA_EFGame_classes.hpp:8770
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2285
unsigned long bApplayScaleByCharge
Definition: LA_EFGame_classes.hpp:2818
float BloomScreenBlendThreshold
Definition: LA_EFGame_classes.hpp:14499
class UEFPostProcessMaterialEffectStatus * BuffPostProcessMaterialData
Definition: LA_EFGame_classes.hpp:9224
Definition: LA_EFGame_classes.hpp:11965
float BloomWeightSmall
Definition: LA_EFGame_classes.hpp:14607
int SpawnIndex
Definition: LA_EFGame_classes.hpp:1520
int MaxAngle
Definition: LA_EFGame_classes.hpp:10813
Definition: LA_EFGame_structs.hpp:22013
Definition: LA_EFGame_classes.hpp:2489
TArray< class UEFParticleDataModuleSoundBase * > FloorTypeEffectDataArr
Definition: LA_EFGame_classes.hpp:9354
struct FEFBeamSocketMoveInfo StartSocketMoveInfo
Definition: LA_EFGame_classes.hpp:2889
class UParticleSystem * ParticleSystem
Definition: LA_EFGame_classes.hpp:3277
struct FVector LastCenterPos
Definition: LA_EFGame_classes.hpp:2077
struct FName stance00_anim_name
Definition: LA_EFGame_classes.hpp:10210
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8816
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4250
TEnumAsByte< EFSummonsATSelect > TargetSelectType
Definition: LA_EFGame_classes.hpp:13314
Definition: LA_EFGame_classes.hpp:3498
unsigned long FailCompleteCancel
Definition: LA_EFGame_classes.hpp:10621
unsigned long bUseRandomTransform
Definition: LA_EFGame_classes.hpp:11220
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:12944
Definition: LA_Engine_classes.hpp:27821
float ModifyParentAcceleration
Definition: LA_EFGame_classes.hpp:3827
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2469
int FXIndex
Definition: LA_EFGame_classes.hpp:9526
Definition: LA_EFGame_classes.hpp:4943
class UMaterialEffect * EnvMaterialEffect
Definition: LA_EFGame_classes.hpp:4853
int CameraContentsSettingID
Definition: LA_EFGame_classes.hpp:2746
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1245
Definition: LA_Engine_classes.hpp:16681
unsigned long EnableBrightness
Definition: LA_EFGame_classes.hpp:10412
Definition: LA_Engine_structs.hpp:3568
void SetItemName(const struct FString &ItemName)
TArray< struct FVector > RootMotionSample
Definition: LA_EFGame_classes.hpp:12803
TArray< class UEFParticleData * > BuffHitEffectData
Definition: LA_EFGame_classes.hpp:9228
TArray< struct FPointer > Attribute
Definition: LA_EFGame_classes.hpp:9498
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5786
int HitNpcPartMask
Definition: LA_EFGame_classes.hpp:1137
int Probability
Definition: LA_EFGame_classes.hpp:10086
Definition: LA_EFGame_classes.hpp:256
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9774
void SetBindID(const struct FString &NewSlotID)
float CurrentYaw
Definition: LA_EFGame_classes.hpp:1869
struct FVector CurrentTargetPos
Definition: LA_EFGame_classes.hpp:2223
unsigned long bTestTimingBarCategory
Definition: LA_EFGame_classes.hpp:12774
class UEFProjectileParticleData * EnvExplodeParticleData
Definition: LA_EFGame_classes.hpp:13319
Definition: LA_EFGame_classes.hpp:3314
void DrawHUD(class AHUD *H)
int ZoomOutAdditionSkeletalMeshForceLODIndex
Definition: LA_EFGame_classes.hpp:2065
Definition: LA_EFGame_classes.hpp:2931
struct FString BuffKey
Definition: LA_EFGame_classes.hpp:9169
unsigned char FullPreset1HotSpotX
Definition: LA_EFGame_classes.hpp:5239
Definition: LA_EFGame_structs.hpp:21357
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12098
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11586
Definition: LA_EFGame_classes.hpp:7879
void SaveCameraValue(class UEFCameraBase *Camera)
Definition: LA_EFGame_classes.hpp:5335
unsigned long bState
Definition: LA_EFGame_classes.hpp:10015
void UnTouch(class AActor *Other)
TArray< struct FHideInfoUnit > sHideInfoUnitArr
Definition: LA_EFGame_classes.hpp:10602
bool IsCinematicControl()
int LayerIndex
Definition: LA_EFGame_classes.hpp:12691
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5700
struct FRotator FinalViewRotation
Definition: LA_EFGame_classes.hpp:1970
struct FString PlayAniName
Definition: LA_EFGame_classes.hpp:13086
int ZoomOutAdditionSkeletalMeshForceLODIndex
Definition: LA_EFGame_classes.hpp:2318
unsigned long bActive
Definition: LA_EFGame_classes.hpp:10970
float TargetSearchAngle
Definition: LA_EFGame_classes.hpp:13435
struct FRotator vOriginRotation
Definition: LA_EFGame_classes.hpp:598
Definition: LA_Engine_classes.hpp:16226
TArray< class AStaticMeshActor * > ExcludedActors
Definition: LA_EFGame_classes.hpp:4834
void setPlayWaitAnimation(const struct FString &aniName, bool isLoop, float BlendTime, bool isRandomStart)
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3668
float fPressedMoveIgnoreRadius
Definition: LA_EFGame_classes.hpp:1023
void OnPSInfoFinished(class UParticleSystemComponent *PSC)
class UEFParticleData * Data_Metal
Definition: LA_EFGame_classes.hpp:9119
TEnumAsByte< EPCLookInfoActorNameTagType > NameTagType
Definition: LA_EFGame_classes.hpp:1353
Definition: LA_EFGame_classes.hpp:1610
class APawn * OverTarget
Definition: LA_EFGame_classes.hpp:2734
Definition: LA_Engine_classes.hpp:5568
Definition: LA_EFGame_classes.hpp:2253
void SetLocked(int iLockType)
class UPostProcessChain * PPChain
Definition: LA_EFGame_classes.hpp:3809
float DelayTime
Definition: LA_EFGame_classes.hpp:9588
void SetDefaultFOV(float FOV)
Definition: LA_Engine_classes.hpp:16014
class UDominantDirectionalLightComponent * LightComponent
Definition: LA_EFGame_classes.hpp:9896
Definition: LA_EFGame_structs.hpp:21296
TArray< class UEFParticleData * > AttributeParticleDataArr
Definition: LA_EFGame_classes.hpp:1428
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:8789
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8369
Definition: LA_EFGame_structs.hpp:22373
int ProbabilityValue
Definition: LA_EFGame_classes.hpp:10851
class UEFKismetData_Unit * KismetUnit
Definition: LA_EFGame_classes.hpp:8492
float EndAnimTime
Definition: LA_EFGame_classes.hpp:13649
float Duration
Definition: LA_EFGame_classes.hpp:2495
void PostAdvance(float DeltaTime)
float InterpolationRatio
Definition: LA_EFGame_classes.hpp:1945
unsigned long bGrabbed
Definition: LA_EFGame_classes.hpp:694
struct FString GroupName
Definition: LA_EFGame_classes.hpp:14157
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4482
void ProcessActivateCameraType(class UEFCameraBase *OldCamera)
float BlendInTime
Definition: LA_EFGame_classes.hpp:2496
unsigned long bAngleBasedSSAO
Definition: LA_EFGame_classes.hpp:14413
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12268
struct FString SourceFileName_FullPreset4
Definition: LA_EFGame_classes.hpp:5295
Definition: LA_EFGame_classes.hpp:4116
class UEFParticleData * Data_Magic01
Definition: LA_EFGame_classes.hpp:9334
Definition: LA_Engine_classes.hpp:14666
Definition: LA_EFGame_classes.hpp:9787
class UParticleSystem * BeamCasterParticleSystem
Definition: LA_EFGame_classes.hpp:9175
TEnumAsByte< EMemoryPosType > eMemoryPosType
Definition: LA_EFGame_classes.hpp:10740
struct FVector2D CachedViewportSize
Definition: LA_EFGame_classes.hpp:8027
Definition: LA_EFGame_structs.hpp:20669
TEnumAsByte< EFSoundSetStuffType > StuffType
Definition: LA_EFGame_classes.hpp:11564
struct FString Keyword
Definition: LA_EFGame_classes.hpp:9092
struct FColor RimLightColorS
Definition: LA_EFGame_classes.hpp:11690
void OnParticleSystemFinished(class UParticleSystemComponent *FinishedComponent)
TArray< class UEFParticleSoundDataBuffWeaponFXDir * > BuffHitChangeWeaponDirArr
Definition: LA_EFGame_classes.hpp:9232
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4278
Definition: LA_EFGame_classes.hpp:3711
float MaxFarBlurAmount
Definition: LA_EFGame_classes.hpp:14470
struct FAsyncMeshMergerInfo CurrentMeshMergeInfo
Definition: LA_EFGame_classes.hpp:1554
TEnumAsByte< EPhysics > ForceActionPhysics
Definition: LA_EFGame_classes.hpp:700
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1560
Definition: LA_EFGame_classes.hpp:10406
unsigned long Enable
Definition: LA_EFGame_classes.hpp:10069
class UEFParticleData * Data_Carpet
Definition: LA_EFGame_classes.hpp:9332
struct FEFWatchCameraModeInfo ApplyCameraModeType
Definition: LA_EFGame_classes.hpp:2408
unsigned long bInitialLocGround
Definition: LA_EFGame_classes.hpp:13358
Definition: LA_Engine_classes.hpp:25832
int Rotation
Definition: LA_EFGame_classes.hpp:11624
Definition: LA_EFGame_classes.hpp:8786
unsigned long bSkipChangeLocation
Definition: LA_EFGame_classes.hpp:432
TArray< class UEFParticleSoundDataWeaponFXDir * > WeaponDir
Definition: LA_EFGame_classes.hpp:8953
TArray< struct FEFAbilityParticleEvent > ParticleDataList
Definition: LA_EFGame_classes.hpp:8085
struct FstGameMsgID AreaName
Definition: LA_EFGame_classes.hpp:4895
struct FVector LastCenterPos
Definition: LA_EFGame_classes.hpp:2374
Definition: LA_EFGame_classes.hpp:11145
Definition: LA_EFGame_classes.hpp:11510
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8248
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3932
class UEFParticleDataModuleSoundBase * Data_Snow
Definition: LA_EFGame_classes.hpp:9367
bool InputKey(int ControllerId, const struct FName &Key, TEnumAsByte< EInputEvent > Event, float AmountDepressed, bool bGamepad)
unsigned long Enable
Definition: LA_EFGame_classes.hpp:12746
struct FFixedCameraInterpSpeed FixedCameraInterpInfo
Definition: LA_EFGame_classes.hpp:2324
float AccelMaxSpeedElapseTime
Definition: LA_EFGame_classes.hpp:1149
class UAnimSet * AnimSetTemplate
Definition: LA_EFGame_classes.hpp:8350
void OnBecomeActive(class UEFCameraBase *OldCamera)
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:4074
void SetFixedLookAtPos(const struct FVector &InPos)
float LeaveElapsedTime
Definition: LA_EFGame_classes.hpp:1527
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2892
float TurnVelocity
Definition: LA_EFGame_classes.hpp:13432
TArray< unsigned char > CursorData_LargePreset5
Definition: LA_EFGame_classes.hpp:5288
int DebugTransitIndex
Definition: LA_EFGame_classes.hpp:10046
void OnUpdatePropertyForceTopRadius()
class UMaterialInstanceConstant * MIC_Target
Definition: LA_EFGame_classes.hpp:4797
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13705
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13439
class UEFCameraBase * ThridPersonCamera
Definition: LA_EFGame_classes.hpp:2689
Definition: LA_EFGame_classes.hpp:11544
bool WidgetUnloaded(const struct FName &WidgetName, const struct FName &WidgetPath, class UGFxObject *Widget)
class UAkEvent * SkipEffectSoundEvent
Definition: LA_EFGame_classes.hpp:4274
Definition: LA_EFGame_classes.hpp:4551
Definition: LA_EFGame_classes.hpp:10038
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9754
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3777
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10371
int ZoneID
Definition: LA_EFGame_classes.hpp:14132
unsigned long AutoPlayRateBySpeed
Definition: LA_EFGame_classes.hpp:3802
float fAlpha
Definition: LA_EFGame_classes.hpp:4841
void ChangeZoomStep(int iStep)
unsigned long bResetCameraInterpolation
Definition: LA_EFGame_classes.hpp:1862
float VelocityMag
Definition: LA_EFGame_classes.hpp:4416
TArray< int > RootMotionRotationYawSample
Definition: LA_EFGame_classes.hpp:12804
float fTime
Definition: LA_EFGame_classes.hpp:117
class UGFxObject * CreateArrayEx(const struct FString &SourceFile, int SourceLine)
Definition: LA_Engine_classes.hpp:8115
struct FString Comment
Definition: LA_EFGame_classes.hpp:13512
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13723
void Tick(float DeltaSeconds)
float CurStateTime
Definition: LA_EFGame_classes.hpp:10018
unsigned long bKeepOriginalSurface
Definition: LA_EFGame_classes.hpp:4665
void ChangeCameraZoomStep(int InZoomStep)
float DecalBlendOutTime
Definition: LA_EFGame_classes.hpp:11193
class UEFPostProcessMaterialHPEffect * HPEffect
Definition: LA_EFGame_classes.hpp:3888
struct FRotator SaveRotation
Definition: LA_EFGame_classes.hpp:735
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
struct FVector OverActorHitLocation
Definition: LA_EFGame_classes.hpp:1017
float DestroyAfterTime
Definition: LA_EFGame_classes.hpp:1138
struct FVector SceneHighLights
Definition: LA_EFGame_classes.hpp:14594
Definition: LA_EFGame_classes.hpp:2278
Definition: LA_EFGame_classes.hpp:2594
class UEFParticleDataModuleSoundBase * Data_MetalHeavy
Definition: LA_EFGame_classes.hpp:9362
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:44
Definition: LA_EFGame_classes.hpp:13299
void SetSlotIndex(int NewSlotIndex)
float GrenadeMaxheightRatio
Definition: LA_EFGame_classes.hpp:13382
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9430
bool AutoFitColumn(const struct FString &ColName)
Definition: LA_Engine_classes.hpp:7105
Definition: LA_EFGame_classes.hpp:4263
class UEFSequenceSummonsProjectile * SequenceSummonsProjectile
Definition: LA_EFGame_classes.hpp:12874
unsigned long ReversedDirection
Definition: LA_EFGame_classes.hpp:13307
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4856
unsigned char NormalHotSpotX
Definition: LA_EFGame_classes.hpp:5213
float AccumulatedSyncMoveDuration
Definition: LA_EFGame_classes.hpp:1276
void SetItemData(class UGFxObject *SlotDataObject)
Definition: LA_EFGame_classes.hpp:1630
TArray< struct FEFSequenceSummonsActionBankDataParticle > ParticleDatas
Definition: LA_EFGame_classes.hpp:13006
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11196
void RemoveAllCameraShakes()
void ClearAttachedPSIIndex()
unsigned long bDefaultMeshHide
Definition: LA_EFGame_classes.hpp:1395
Definition: LA_Engine_classes.hpp:25896
Definition: LA_Engine_classes.hpp:1633
struct FString EffectDesc
Definition: LA_EFGame_classes.hpp:4035
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4501
class UEFParticleSoundDataWeaponAttributeEffect * ScouterLaser
Definition: LA_EFGame_classes.hpp:8934
Definition: LA_EFGame_classes.hpp:4008
struct FString ControlNotifyName
Definition: LA_EFGame_classes.hpp:10988
unsigned long DestroyCalled
Definition: LA_EFGame_classes.hpp:1124
void SetEnabled(bool Enabled)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13908
int EffectAngle
Definition: LA_EFGame_classes.hpp:11188
void SetTownShow(bool bValue)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:476
Definition: LA_EFGame_classes.hpp:40
int nDataCount
Definition: LA_EFGame_classes.hpp:1836
void ProcessTouch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5751
Definition: LA_Engine_classes.hpp:6985
class UMaterialInterface * Material
Definition: LA_EFGame_classes.hpp:3910
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2259
void SetTrash(bool bValue)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5010
float RemainingTime
Definition: LA_EFGame_classes.hpp:4396
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3954
float LoopDecalParticleOriginDrawScale
Definition: LA_EFGame_classes.hpp:1200
Definition: LA_EFGame_classes.hpp:6092
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:263
TEnumAsByte< EFCursor > CurrentMouseCursor
Definition: LA_EFGame_classes.hpp:8013
struct FString Desc
Definition: LA_EFGame_classes.hpp:22
void ChatLogLinkClick(const struct FString &InLinkName, int InLinkCode, int InMouseClick)
int PrevKeyIndex
Definition: LA_EFGame_classes.hpp:13994
float CurrentPitch
Definition: LA_EFGame_classes.hpp:1870
int LoopCount
Definition: LA_EFGame_classes.hpp:3545
float EndTime
Definition: LA_EFGame_classes.hpp:2132
TArray< struct FEFSummonsFixAreaStartIndexDecal > StartIndexDecalDatas
Definition: LA_EFGame_classes.hpp:13353
Definition: LA_EFGame_classes.hpp:4622
float Time
Definition: LA_EFGame_classes.hpp:10072
float BoneAngularSpring
Definition: LA_EFGame_classes.hpp:14015
Definition: LA_Engine_classes.hpp:1903
Definition: LA_EFGame_classes.hpp:8100
Definition: LA_EFGame_classes.hpp:14405
void ProcessInActivateCameraType(class UEFCameraBase *OldCamera)
int AkEventPlayingID
Definition: LA_EFGame_classes.hpp:10135
Definition: LA_EFGame_classes.hpp:12626
class UEFParticleSoundDataHittedWeaponSet * Gun
Definition: LA_EFGame_classes.hpp:8976
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1402
unsigned long EnableLightColor
Definition: LA_EFGame_classes.hpp:10413
struct FName AnimName_Back
Definition: LA_EFGame_classes.hpp:10234
struct FRawDistributionFloat StartHeight
Definition: LA_EFGame_classes.hpp:3569
Definition: LA_EFGame_classes.hpp:1766
unsigned char LargeHotSpotX
Definition: LA_EFGame_classes.hpp:5215
class UEFSwfMovie * SwfObject
Definition: LA_EFGame_classes.hpp:4394
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11428
bool XmlExport(const struct FString &strPath, struct FString *strErrorMsg)
float MaxVelocity
Definition: LA_EFGame_classes.hpp:14524
TArray< class UEFSequenceSummonsAction * > elseActionList
Definition: LA_EFGame_classes.hpp:13221
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:4054
struct FString Auxilliary
Definition: LA_EFGame_classes.hpp:5169
TArray< class UMaterialInstanceConstant * > AffectedFoliageMICs
Definition: LA_EFGame_classes.hpp:740
Definition: LA_Engine_classes.hpp:8158
float ThisTimstep
Definition: LA_EFGame_classes.hpp:1796
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10420
class UEFParticleDataModuleSoundBase * Data_UnderwaterStone
Definition: LA_EFGame_classes.hpp:9370
class USkelControlBase * SkelControl
Definition: LA_EFGame_classes.hpp:12748
unsigned long bEnableOpacityCapture
Definition: LA_EFGame_classes.hpp:4669
struct FString QuestUnableStartFxPath
Definition: LA_EFGame_classes.hpp:533
int InteractionDistance_Low
Definition: LA_EFGame_classes.hpp:9810
unsigned long bRotateZ
Definition: LA_EFGame_classes.hpp:1790
Definition: LA_EFGame_classes.hpp:12505
struct FString MapName
Definition: LA_EFGame_classes.hpp:8535
TEnumAsByte< EAmbientOcclusionQuality > OcclusionQuality
Definition: LA_EFGame_classes.hpp:14415
Definition: LA_EFGame_classes.hpp:14330
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:4692
TArray< class UEFSequenceSummonsAction * > BGCollisionActionList
Definition: LA_EFGame_classes.hpp:13333
struct FString Keyword
Definition: LA_EFGame_classes.hpp:10312
TEnumAsByte< EZoneLevel > MapLevel
Definition: LA_EFGame_classes.hpp:529
struct FString strName
Definition: LA_EFGame_classes.hpp:9609
struct FString LookInfoKey
Definition: LA_EFGame_classes.hpp:236
Definition: LA_EFGame_structs.hpp:22712
unsigned long bMouseRestore
Definition: LA_EFGame_classes.hpp:2363
Definition: LA_Engine_classes.hpp:19
bool WidgetInitialized(const struct FName &WidgetName, const struct FName &WidgetPath, class UGFxObject *Widget)
unsigned char LargePreset4HotSpotY
Definition: LA_EFGame_classes.hpp:5236
Definition: LA_Engine_classes.hpp:2132
Definition: LA_EFGame_classes.hpp:8341
TEnumAsByte< ECylinderSpinAxis > SpinAxis
Definition: LA_EFGame_classes.hpp:3571
class UEFParticleSoundDataHittedWeaponSet * Instrument
Definition: LA_EFGame_classes.hpp:8979
unsigned long bPlayActionAgentDecal
Definition: LA_EFGame_classes.hpp:11175
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5642
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14390
TArray< struct FExceptionalNpcIdleData > ExceptionalNpcIdleDataArray
Definition: LA_EFGame_classes.hpp:12508
TArray< struct FEFActionGroupReference > ActionGroupReferenceList
Definition: LA_EFGame_classes.hpp:12728
class UEFParticleSoundDataWeaponAttributeEffect * Wand
Definition: LA_EFGame_classes.hpp:8923
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3995
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9453
int EditorSkillTierIndex1
Definition: LA_EFGame_classes.hpp:12876
float EHF_FogHeightFalloff
Definition: LA_EFGame_classes.hpp:4772
int InteractionDistance_Middle
Definition: LA_EFGame_classes.hpp:9812
class UEFParticleSoundDataWeaponAttribute * AttackerWeaponEffect
Definition: LA_EFGame_classes.hpp:9448
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:8832
class UParticleSystem * PSTemplate
Definition: LA_EFGame_classes.hpp:11715
struct FSNPC_MovingState MainState
Definition: LA_EFGame_classes.hpp:4342
struct FName NotifyName
Definition: LA_EFGame_classes.hpp:1733
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:8722
float last_time_seconds
Definition: LA_EFGame_classes.hpp:8012
Definition: LA_EFGame_classes.hpp:5764
unsigned long bNameTagMonShowAll
Definition: LA_EFGame_classes.hpp:514
struct FString QuestEmptyMeshInteractionFxPath
Definition: LA_EFGame_classes.hpp:540
Definition: LA_GFxUI_classes.hpp:374
class UEFAbilityEffectInfo * AbilityEffect
Definition: LA_EFGame_classes.hpp:8745
float ChangeSkeletalMeshForceLODZoomDistance
Definition: LA_EFGame_classes.hpp:2064
TArray< struct FEFSequenceSummonsActionTierCheckerData > EFSequenceSummonsActionTierCheckerDataArray
Definition: LA_EFGame_classes.hpp:13239
void OnBecomeActive(class UEFCameraBase *OldCamera)
class UEFParticleDataModuleSingleAKEvent * StartSound
Definition: LA_EFGame_classes.hpp:9211
unsigned long EnableESCCancel
Definition: LA_EFGame_classes.hpp:12775
void ResetInterpolation()
bool SaveAs(const struct FString &FilePath)
int PrevChangeRootMotion
Definition: LA_EFGame_classes.hpp:724
float LightnessMin
Definition: LA_EFGame_classes.hpp:8306
unsigned char Preset4HotSpotX
Definition: LA_EFGame_classes.hpp:5225
class UParticleSystem * ParticleSystem
Definition: LA_EFGame_classes.hpp:3247
void InternalToggleCameraODAOptimize()
struct FString GetIconPath()
struct FString CursorDescription
Definition: LA_EFGame_classes.hpp:5254
class UEFParticleSoundDataHittedWeaponSet * Default
Definition: LA_EFGame_classes.hpp:8973
struct FVector SplineActorTangent
Definition: LA_EFGame_classes.hpp:2638
TArray< struct FName > SKelControlNameList_PositiveX
Definition: LA_EFGame_classes.hpp:13924
struct FVector StartLocation
Definition: LA_EFGame_classes.hpp:3546
Definition: LA_EFGame_classes.hpp:12366
struct FEFPPMEHPPersentValueCriticalHit HPCriticalHitValue
Definition: LA_EFGame_classes.hpp:4056
TArray< class UEFParticleSoundDataBeHittedPawnMaterial * > PawnMaterialBeHittedArr
Definition: LA_EFGame_classes.hpp:8703
unsigned long bOverrideGlobalMaxDrawDistance
Definition: LA_EFGame_classes.hpp:1583
struct FVOscillator LocOscillation
Definition: LA_EFGame_classes.hpp:2498
class UStaticMeshComponent * BeamMesh
Definition: LA_EFGame_classes.hpp:9921
float DefaultHeight
Definition: LA_EFGame_classes.hpp:3383
Definition: LA_EFGame_classes.hpp:5075
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11331
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
class UEFParticleDataModuleSingleAKEvent * ForcedEndSound
Definition: LA_EFGame_classes.hpp:9217
struct FVector ResetVector
Definition: LA_EFGame_classes.hpp:13835
unsigned long bAlwaysDecalUpdate
Definition: LA_EFGame_classes.hpp:3695
unsigned long bDrawBoundingBox
Definition: LA_EFGame_classes.hpp:412
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4930
TArray< struct FString > OverTargetList
Definition: LA_EFGame_classes.hpp:2735
Definition: LA_EFGame_classes.hpp:14227
unsigned long bSkipIfOwnerIsHidden
Definition: LA_EFGame_classes.hpp:11303
struct FString LifeLevelInteractionFxPath
Definition: LA_EFGame_classes.hpp:9854
Definition: LA_EFGame_classes.hpp:11003
struct FString VolumeInteractionFxPath
Definition: LA_EFGame_classes.hpp:9853
TArray< struct FEFSequenceSummonsActionBankDataBOOLValue > BOOLValueDatas
Definition: LA_EFGame_classes.hpp:13008
unsigned long bForceMoveRelease
Definition: LA_EFGame_classes.hpp:994
int NpcId
Definition: LA_EFGame_classes.hpp:11425
struct FRotator RandomRotate
Definition: LA_EFGame_classes.hpp:1194
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4749
unsigned long bNoZSpring
Definition: LA_EFGame_classes.hpp:1787
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8996
Definition: LA_Engine_classes.hpp:13732
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9878
class USkeletalMesh * EN_SkelMesh
Definition: LA_EFGame_classes.hpp:7954
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3063
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9015
unsigned long AutoDirectionAngle
Definition: LA_EFGame_classes.hpp:11178
class UStaticMeshComponent * StaticMeshComponent
Definition: LA_EFGame_classes.hpp:283
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9392
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:6028
unsigned long bUseBloodColor
Definition: LA_EFGame_classes.hpp:9199
struct FString NormalSize
Definition: LA_EFGame_classes.hpp:5249
void ChangeZoomStep(int iStep)
void Landed(const struct FVector &HitNormal, class AActor *FloorActor)
Definition: LA_EFGame_classes.hpp:8138
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:142
unsigned char FullPreset3HotSpotX
Definition: LA_EFGame_classes.hpp:5243
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9905
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10972
struct FVector LastTargetPos
Definition: LA_EFGame_classes.hpp:2224
class UEFAN_Params * dummy01
Definition: LA_EFGame_classes.hpp:11301
unsigned long bInitialize
Definition: LA_EFGame_classes.hpp:2015
TEnumAsByte< EFSTAGE_TIMINGBARTEXTTYPE > TimingBarTextType
Definition: LA_EFGame_classes.hpp:12786
void SetIconWidth(int NewIconWidth)
void SetBindID(const struct FString &NewSlotID)
float BlendInTimeFromOriginal
Definition: LA_EFGame_classes.hpp:13606
void SetCooltime(float NewRemainTime, float NewTotalTime)
class AEFMacroCameraActor * MacroCameraActor
Definition: LA_EFGame_classes.hpp:1522
void SetItemGrade(int NewGrade)
class UTexture2D * BackgroundTexture
Definition: LA_EFGame_classes.hpp:4673
void SetLabelName(const struct FString &NewLabelName)
Definition: LA_EFGame_classes.hpp:12111
unsigned long IsActive
Definition: LA_EFGame_classes.hpp:23
Definition: LA_Engine_classes.hpp:13866
float MRO_BlendedFloorConformRotationAngle
Definition: LA_EFGame_classes.hpp:709
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:6113
unsigned long IsUseProjectile_Grenade
Definition: LA_EFGame_classes.hpp:12922
Definition: LA_Engine_classes.hpp:21505
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
Definition: LA_EFGame_classes.hpp:13813
int AddedStatusEffectId
Definition: LA_EFGame_classes.hpp:12629
Definition: LA_EFGame_structs.hpp:22549
float BlendTimeToGo
Definition: LA_EFGame_classes.hpp:1875
float SourceColorIntensity
Definition: LA_EFGame_classes.hpp:11687
void OnForceFieldDestroy(class UNxForceFieldComponent *FFC)
class UEFParticleSoundDataWeaponAttribute * AttackerWeaponBackAttackEffect
Definition: LA_EFGame_classes.hpp:9450
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8269
unsigned long bActivateFade
Definition: LA_EFGame_classes.hpp:8019
float DesiredFOV
Definition: LA_EFGame_classes.hpp:2001
class UAkEvent * AkEvent
Definition: LA_EFGame_classes.hpp:1691
TArray< class UEFParticleSoundDataWeaponAttributeEffect * > DefaultAttributeEffectArr
Definition: LA_EFGame_classes.hpp:8914
void SetSlotType(int NewSlotType)
Definition: LA_EFGame_classes.hpp:9729
class UStaticMeshComponent * StaticMeshComponent
Definition: LA_EFGame_classes.hpp:1453
struct FString LayerName
Definition: LA_EFGame_classes.hpp:12692
int Count
Definition: LA_EFGame_classes.hpp:10890
float BlendTimeIn
Definition: LA_EFGame_classes.hpp:4827
class UEFPlayerInput * EFPlayerInput
Definition: LA_EFGame_classes.hpp:1013
Definition: LA_EFGame_classes.hpp:14385
struct FVector FixedLookAtPos
Definition: LA_EFGame_classes.hpp:2080
Definition: LA_EFGame_classes.hpp:7931
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11409
struct FRotator vPreValue
Definition: LA_EFGame_classes.hpp:159
Definition: LA_EFGame_classes.hpp:12401
float HistoryWeightConvergenceTime
Definition: LA_EFGame_classes.hpp:14426
struct FEFRelativeTimeFadeInfo RelativeTimeFadeInfo
Definition: LA_EFGame_classes.hpp:8025
unsigned long bTimingBarReverse
Definition: LA_EFGame_classes.hpp:12773
TEnumAsByte< ETextureAddress > SamplerAddressX
Definition: LA_EFGame_classes.hpp:1478
bool XmlExport(const struct FString &strPath, struct FString *strErrorMsg)
Definition: LA_EFGame_classes.hpp:1709
unsigned long IsActive
Definition: LA_EFGame_classes.hpp:216
class UEFParticleDataModuleSoundBase * Data_Dirt
Definition: LA_EFGame_classes.hpp:9356
void StopAfterImageEffect(bool bForceRemoveAllChildren)
float BoneAngularDamping
Definition: LA_EFGame_classes.hpp:14016
struct FString GetLabelName()
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:10888
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14506
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8956
struct FVector Momentum
Definition: LA_EFGame_classes.hpp:748
void OnUpdatePropertyRadialStrength()
void SetToolTip(const struct FString &Tooltipdata)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4233
void SetTemporary(bool bValue)
TEnumAsByte< ETraceProjectileStartMoveType > StartMoveType
Definition: LA_EFGame_classes.hpp:13428
unsigned long bVehicle
Definition: LA_EFGame_classes.hpp:4927
Definition: LA_EFGame_classes.hpp:11402
Definition: LA_EFGame_classes.hpp:4762
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:308
class UEFParticleDataModuleSoundBase * Data_WaterDeep
Definition: LA_EFGame_classes.hpp:9358
TArray< class UAnimSet * > ReferenceAnimSetList
Definition: LA_EFGame_classes.hpp:12721
Definition: LA_EFGame_classes.hpp:2517
Definition: LA_Engine_classes.hpp:32179
int MaxAmplitudeSize
Definition: LA_EFGame_classes.hpp:2467
Definition: LA_EFGame_classes.hpp:11875
void SetSettingTable(int InTableId, bool InImmediateFlag)
Definition: LA_EFGame_classes.hpp:9985
unsigned long IsUseProjectile_Trace
Definition: LA_EFGame_classes.hpp:12923
struct FEFSummonsJudgmentRotation JudgmentRotation
Definition: LA_EFGame_classes.hpp:13406
Definition: LA_EFGame_classes.hpp:4031
class UAnimNotify_Trails * AnimTrails
Definition: LA_EFGame_classes.hpp:261
struct FName stance02_anim_name
Definition: LA_EFGame_classes.hpp:10212
struct FVector CurrentLocation
Definition: LA_EFGame_classes.hpp:2009
TEnumAsByte< EPropVolumeType > VolumePropType
Definition: LA_EFGame_classes.hpp:1529
float AccelStartValue
Definition: LA_EFGame_classes.hpp:1148
TArray< struct FEFInputState > m_InputStateFlow
Definition: LA_EFGame_classes.hpp:987
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7010
Definition: LA_EFGame_structs.hpp:20825
Definition: LA_EFGame_classes.hpp:12349
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5859
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8495
struct FName stance01_anim_name
Definition: LA_EFGame_classes.hpp:10211
TArray< struct FCustomizingMotionActionItem > MotionActionArr
Definition: LA_EFGame_classes.hpp:8193
Definition: LA_EFGame_classes.hpp:12145
struct FEFDynamicPhysicsParam DynamicPhysicsParamInfo
Definition: LA_EFGame_classes.hpp:1373
class UEFCameraBase * BackViewCamera
Definition: LA_EFGame_classes.hpp:2701
float BeamMeshRadius
Definition: LA_EFGame_classes.hpp:9922
int GroupActorIndex
Definition: LA_EFGame_classes.hpp:13991
Definition: LA_EFGame_classes.hpp:4585
int CurrCamPostProcessID
Definition: LA_EFGame_classes.hpp:2082
float MouseRestoreTime
Definition: LA_EFGame_classes.hpp:2368
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12115
float CamOffset
Definition: LA_EFGame_classes.hpp:4795
TArray< class UTextureRenderTarget2D * > RenderTargetArr
Definition: LA_EFGame_classes.hpp:8017
TArray< class UEFSequenceSummonsBase * > NoneUseList
Definition: LA_EFGame_classes.hpp:12875
TArray< struct FEFShakeInstance > ActivateShakeInstances
Definition: LA_EFGame_classes.hpp:2466
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11514
float CameraRotationThreshold
Definition: LA_EFGame_classes.hpp:14572
class UEFProjectileParticleData * ParticleData
Definition: LA_EFGame_classes.hpp:13046
struct FRotator PendingRotator
Definition: LA_EFGame_classes.hpp:4347
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3867
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4141
int MissileState
Definition: LA_EFGame_classes.hpp:1239
struct FString ActionName
Definition: LA_EFGame_classes.hpp:12684
Definition: LA_EFGame_classes.hpp:3861
struct FEFPPMEChaosGateValue ChaosGateValue
Definition: LA_EFGame_classes.hpp:3933
unsigned char FullPreset5HotSpotX
Definition: LA_EFGame_classes.hpp:5247
TEnumAsByte< EUnpublishReason > DestroyReasonforPacket
Definition: LA_EFGame_classes.hpp:1131
Definition: LA_EFGame_classes.hpp:13546
TArray< struct FParticleSysParam > BeamCasterParticleSystemParamList
Definition: LA_EFGame_classes.hpp:9176
int InteractionDistance_Low
Definition: LA_EFGame_classes.hpp:552
TArray< class UEFParticleSoundDataBuffFX * > BuffFXArr
Definition: LA_EFGame_classes.hpp:8723
class UEFPostProcessMaterialDeadEffect * DeadEffect
Definition: LA_EFGame_classes.hpp:3889
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:9150
class UEFParticleSoundDataHittedWeaponSet * BladeDuelSword
Definition: LA_EFGame_classes.hpp:8989
Definition: LA_Engine_classes.hpp:20976
struct FString QuestFxAttachBoneName
Definition: LA_EFGame_classes.hpp:545
unsigned char Preset3HotSpotX
Definition: LA_EFGame_classes.hpp:5223
Definition: LA_EFGame_classes.hpp:5023
Definition: LA_Engine_classes.hpp:21089
struct FString NotifyName
Definition: LA_EFGame_classes.hpp:10080
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:11710
TArray< struct FEFCheckAreaInfo > AreaInfos
Definition: LA_EFGame_classes.hpp:10833
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7758
Definition: LA_EFGame_structs.hpp:22171
unsigned long IsCollisionResize
Definition: LA_EFGame_classes.hpp:13096
float TargetSearchAngle
Definition: LA_EFGame_classes.hpp:1264
void OnBecomeActive(class UEFCameraBase *OldCamera)
TArray< int > ChargeSkillLayerIndexArray
Definition: LA_EFGame_classes.hpp:12693
void ReadString(int ColNo, struct FString *Value)
class UEFData_SkelControlGroup * SkelControlGroup
Definition: LA_EFGame_classes.hpp:755
void SetDefaultStateColor()
struct FTPOV CurrentCameraPOV
Definition: LA_EFGame_classes.hpp:1879
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8174
Definition: LA_EFGame_classes.hpp:6041
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
class UEFParticleDataModuleSoundBase * Data_UnderwaterSand
Definition: LA_EFGame_classes.hpp:9369
TEnumAsByte< ENUM_SNPC_NPCState > EN_MoveState
Definition: LA_EFGame_classes.hpp:4333
void ChatLogMainWidgetSizeUpdated()
TEnumAsByte< ENUM_SNPC_PlayAnimationName > BackUpAnimName
Definition: LA_EFGame_classes.hpp:4332
float TimeTilNextGravUpdate
Definition: LA_EFGame_classes.hpp:1221
bool XmlExport(const struct FString &strPath, struct FString *strErrorMsg)
bool BindWidget(const struct FName &WidgetName, const struct FName &WidgetPath, class UGFxObject *Widget)
unsigned long bContinousCheck
Definition: LA_EFGame_classes.hpp:3522
struct FObjectPath PATH_AnimSetTemplate
Definition: LA_EFGame_classes.hpp:8361
unsigned long SetStageTransitionInfoComplete
Definition: LA_EFGame_classes.hpp:12726
Definition: LA_EFGame_classes.hpp:8969
void SetSoundTheme(const struct FString &NewSoundTheme)
void setPlayAnimation(TEnumAsByte< ENUM_SNPC_PlayAnimationName > aniEnumName, bool isLoop, float BlendTime, bool isRandomStart)
struct FVector VectorScaleByCharge
Definition: LA_EFGame_classes.hpp:2822
Definition: LA_EFGame_classes.hpp:14296
TArray< class UEFParticleData * > AttributeBaseDefaultParticleDataArr
Definition: LA_EFGame_classes.hpp:1431
Definition: LA_EFGame_classes.hpp:14174
class UAkEvent * InteractionEndSound
Definition: LA_EFGame_classes.hpp:9817
void WriteName(int ColNo, const struct FName &Value)
struct FEFPartsHighlightInfo PartsHighlightInfo
Definition: LA_EFGame_classes.hpp:10910
struct FString NpcName
Definition: LA_EFGame_classes.hpp:7861
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:12791
void SetSettingTable(int InTableId, bool InImmediateFlag)
TEnumAsByte< EFDropItemEventType > DropItemEvent
Definition: LA_EFGame_classes.hpp:1734
bool CreateForceField(class UAnimNotify_ForceField *AnimNotifyData)
float LastRootMotionRecordedTime
Definition: LA_EFGame_classes.hpp:744
float EHF_FogDensity
Definition: LA_EFGame_classes.hpp:4771
bool ReadStringRange(const struct FString &Range, bool IsRaw, TArray< struct FString > *outStringArr)
void SetCurrentCameraCut(const struct FVector &InPos, float InLimitDistSeq)
Definition: LA_EFGame_classes.hpp:9423
Definition: LA_EFGame_classes.hpp:13116
TEnumAsByte< EF_POSTPROCESS_MATERIALEFFECT_TYPE > MaterialEffectType
Definition: LA_EFGame_classes.hpp:3914
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13496
unsigned long bCanXlsImport
Definition: LA_EFGame_classes.hpp:9649
struct FPointer VfTable_IEFInterpTrackAutoBlendBase
Definition: LA_EFGame_classes.hpp:13585
TEnumAsByte< EFVoiceSetAttackShotType > AttackShotType
Definition: LA_EFGame_classes.hpp:11860
float CameraSpeed
Definition: LA_EFGame_classes.hpp:1977
Definition: LA_EFGame_classes.hpp:7839
void SetWindowType(int NewWindowType)
float SpringStiffness
Definition: LA_EFGame_classes.hpp:1793
Definition: LA_EFGame_classes.hpp:867
int EventParams[0x3]
Definition: LA_EFGame_classes.hpp:4480
TArray< int > CinematicUnfixedBodyIndices
Definition: LA_EFGame_classes.hpp:1332
class UAkEvent * EndSound
Definition: LA_EFGame_classes.hpp:3421
Definition: LA_EFGame_classes.hpp:13565
unsigned long ControlledByTrackMove
Definition: LA_EFGame_classes.hpp:872
unsigned long Value
Definition: LA_EFGame_classes.hpp:14632
struct FName BeginBlendingAnimName
Definition: LA_EFGame_classes.hpp:13645
void OnParticleSystemFinished(class UParticleSystemComponent *PSC)
Definition: LA_EFGame_classes.hpp:4532
class UEFParticleSoundDataHittedWeaponSet * DemonicWeapon
Definition: LA_EFGame_classes.hpp:8987
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8644
class UAnimSet * EN_AnimSet
Definition: LA_EFGame_classes.hpp:7955
struct FVector LastFloorConformLocation
Definition: LA_EFGame_classes.hpp:704
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9792
Definition: LA_EFGame_classes.hpp:3967
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12006
Definition: LA_EFGame_classes.hpp:5781
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:9712
void SetImageData_New(int SlotType, int SlotIndex, const struct FString &BindID, const struct FString &IconKey, int TableID)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2748
float EdgeDistanceThreshold
Definition: LA_EFGame_classes.hpp:14422
struct FEFFacialAnimInfo FacialAnimInfo
Definition: LA_EFGame_classes.hpp:13992
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10954
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13949
float fPartsScale
Definition: LA_EFGame_classes.hpp:8365
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11746
unsigned char LargePreset3HotSpotY
Definition: LA_EFGame_classes.hpp:5234
void SetOccludedOutlineColor(const struct FVector &InColor, float InScale)
TArray< struct FString > DataArr
Definition: LA_EFGame_classes.hpp:8447
TEnumAsByte< EPCSelectStartActionType > PCSelectActionType
Definition: LA_EFGame_classes.hpp:4607
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2825
class UEFProjectileParticleData * StartFXParticleData
Definition: LA_EFGame_classes.hpp:13402
int UnitHeight
Definition: LA_EFGame_classes.hpp:14200
Definition: LA_EFGame_classes.hpp:4710
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9372
struct FString ParticleSoundDataName
Definition: LA_EFGame_classes.hpp:9095
Definition: LA_EFGame_structs.hpp:20994
TEnumAsByte< EFMATERIAL_FOOTSTEP > MaterialFootstep
Definition: LA_EFGame_classes.hpp:969
float VehicleFOVAngle
Definition: LA_EFGame_classes.hpp:2744
Definition: LA_EFGame_classes.hpp:19
TArray< struct FEFUIIniStruct > EFUIIniList
Definition: LA_EFGame_classes.hpp:5338
bool Update(float DeltaTime)
Definition: LA_EFGame_classes.hpp:2855
void SetContentsSettingTable(int InTableId)
unsigned long SendedRemovePacket
Definition: LA_EFGame_classes.hpp:1122
void LoadCameraValue(class UEFCameraBase *Camera)
int CurrentMouseCursorSize
Definition: LA_EFGame_classes.hpp:8031
unsigned long EN_DieAfterMove
Definition: LA_EFGame_classes.hpp:7960
class UEFParticleDataModuleSoundBase * Data_MetalLight
Definition: LA_EFGame_classes.hpp:9363
int iForceActiveIndex
Definition: LA_EFGame_classes.hpp:1651
int SpawnedLoopDecalFX
Definition: LA_EFGame_classes.hpp:1193
int SizeX
Definition: LA_EFGame_classes.hpp:14110
Definition: LA_EFGame_structs.hpp:22416
TEnumAsByte< ETextureAddress > SamplerAddressZ
Definition: LA_EFGame_classes.hpp:1480
void UpdateLineComponents()
Definition: LA_Core_structs.hpp:733
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2529
class UEFCameraBase * PanningCamera
Definition: LA_EFGame_classes.hpp:2703
struct FEFBeamActionParam SourceInfo
Definition: LA_EFGame_classes.hpp:11128
Definition: LA_EFGame_classes.hpp:13509
struct FEFParticleSystemInfo HitEffectPSInfo
Definition: LA_EFGame_classes.hpp:2914
Definition: LA_Core_structs.hpp:359
Definition: LA_EFGame_classes.hpp:10384
Definition: LA_EFGame_classes.hpp:9943
Definition: LA_EFGame_classes.hpp:13987
struct FEFParticleSoundWeaponFXRandomBlood RandomBloods
Definition: LA_EFGame_classes.hpp:9530
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14232
Definition: LA_EFGame_classes.hpp:8054
TArray< struct FString > OwnerBoneName
Definition: LA_EFGame_classes.hpp:3215
float BloomWeightMedium
Definition: LA_EFGame_classes.hpp:14608
Definition: LA_EFGame_classes.hpp:4154
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14300
unsigned long DDL_Override
Definition: LA_EFGame_classes.hpp:4770
void SetSlotIndex(int NewSlotIndex)
class UPostProcessChain * PPChain
Definition: LA_EFGame_classes.hpp:9222
TArray< struct FEFDropItemEffectEventTimeInfo > EventInfoArr
Definition: LA_EFGame_classes.hpp:9964
class UEFParticleData * Data_Stone
Definition: LA_EFGame_classes.hpp:9116
unsigned long bEnablePostProcessAA
Definition: LA_EFGame_classes.hpp:4668
TArray< class UEFParticleData * > Water
Definition: LA_EFGame_classes.hpp:9506
float MaxRootMotionSquaredDistance
Definition: LA_EFGame_classes.hpp:722
struct FName AnimName
Definition: LA_EFGame_classes.hpp:10188
Definition: LA_EFGame_classes.hpp:8657
int FromSkillLV
Definition: LA_EFGame_classes.hpp:1155
Definition: LA_Engine_structs.hpp:4588
int StartCol
Definition: LA_EFGame_classes.hpp:8443
float TargetSearchStartTime
Definition: LA_EFGame_classes.hpp:13433
unsigned long DurationFitFromStageEnd
Definition: LA_EFGame_classes.hpp:10183
struct FEFVolumeCameraViewData ActivateViewInfo
Definition: LA_EFGame_classes.hpp:2359
class UEFParticleData * Data_UnderwaterStone
Definition: LA_EFGame_classes.hpp:9336
float StartTime
Definition: LA_EFGame_classes.hpp:24
bool IsConnectedTo(class AEFMatineePathNode *NextActor)
struct FSet_Mirror HittedCycleHitTargetList
Definition: LA_EFGame_classes.hpp:1163
unsigned long bTickAnimNodesWhenNotRendered
Definition: LA_EFGame_classes.hpp:4919
float PursuitSightDegree
Definition: LA_EFGame_classes.hpp:10932
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13386
struct FString BalloonTalkFxPath
Definition: LA_EFGame_classes.hpp:9850
TEnumAsByte< EFEQUIP_PART > eMeshPartsType
Definition: LA_EFGame_classes.hpp:8344
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:11583
class UEFParticleData * HitEffectPSDataInfo
Definition: LA_EFGame_classes.hpp:2870
struct FQWord CachedFrameNumber
Definition: LA_EFGame_classes.hpp:8028
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12132
Definition: LA_Engine_classes.hpp:16717
float ResScale
Definition: LA_EFGame_classes.hpp:13320
void SetLabel(const struct FString &Label)
Definition: LA_Engine_classes.hpp:4809
Definition: LA_EFGame_classes.hpp:10925
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5768
TArray< struct FString > IncludedAmbientsSounds
Definition: LA_EFGame_classes.hpp:5171
float MaximumPitch
Definition: LA_EFGame_classes.hpp:2007
Definition: LA_EFGame_structs.hpp:20850
struct FVector BoneLocation
Definition: LA_EFGame_classes.hpp:1797
struct FString StageName
Definition: LA_EFGame_classes.hpp:12782
float MinimumYaw
Definition: LA_EFGame_classes.hpp:2162
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:916
unsigned long bRotateX
Definition: LA_EFGame_classes.hpp:1788
TArray< struct FEFSubtitleBalloonInfo > SubtitleBalloonInfoArr
Definition: LA_EFGame_classes.hpp:13990
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13410
struct FBox BoundingBox
Definition: LA_EFGame_classes.hpp:14159
unsigned long bInstant
Definition: LA_EFGame_classes.hpp:11737
class UEFEnvironmentInfoData * TargetEnvData
Definition: LA_EFGame_classes.hpp:4842
float BloomSizeScaleLarge
Definition: LA_EFGame_classes.hpp:14612
float TraceDuration
Definition: LA_EFGame_classes.hpp:13437
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:2203
struct FVector CurrentCenterOffsetPos
Definition: LA_EFGame_classes.hpp:2210
int MilestoneVersion
Definition: LA_EFGame_classes.hpp:12682
unsigned long bMotionToggle
Definition: LA_EFGame_classes.hpp:622
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:9790
class AEFPlayerCamera * InternalGetPlayerCamera()
unsigned long bDeleteAleardyProjectileActionSkeletalMeshMaterialParameterArray
Definition: LA_EFGame_classes.hpp:13097
Definition: LA_EFGame_classes.hpp:13868
float DirZ
Definition: LA_EFGame_classes.hpp:3753
Definition: LA_EFGame_classes.hpp:1783
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:9447
class UTexture2D * BokehTexture
Definition: LA_EFGame_classes.hpp:14504
void ActivateOperationMode(class UEFCameraBase *OldCamera)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3831
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3404
TArray< struct FString > ColumnTitles
Definition: LA_EFGame_classes.hpp:8444
Definition: LA_EFGame_classes.hpp:212
unsigned long EditorDirty
Definition: LA_EFGame_classes.hpp:8665
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:438
unsigned long bActivate
Definition: LA_EFGame_classes.hpp:5000
unsigned long bSaveSMCLocNRot
Definition: LA_EFGame_classes.hpp:599
struct FEFCharacterAfterImageEffectInfo AfterImageInfo
Definition: LA_EFGame_classes.hpp:752
unsigned long bOnlyLocalPlayer
Definition: LA_EFGame_classes.hpp:11179
void GetPlayerInitPosition(struct FVector *out_Location, struct FRotator *out_Rotation)
Definition: LA_EFGame_classes.hpp:14049
Definition: LA_EFGame_classes.hpp:7753
TArray< struct FBoneMorphAnimData > arrBoneMorphAnimData
Definition: LA_EFGame_classes.hpp:8205
unsigned long bOnlyLocalPlayer
Definition: LA_EFGame_classes.hpp:4714
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3935
TArray< class UEFActionObjectGroup * > ActionObjectGroupList
Definition: LA_EFGame_classes.hpp:9672
unsigned long bSkillEndDetach
Definition: LA_EFGame_classes.hpp:11216
Definition: LA_EFGame_structs.hpp:21053
struct FEFIconInfo RightEyeIcon
Definition: LA_EFGame_classes.hpp:8197
float GravityZ
Definition: LA_EFGame_classes.hpp:4443
struct FName GetAnimationName(TEnumAsByte< ENUM_SNPC_PlayAnimationName > typAnim, bool isSet)
class USkeletalMeshComponent * SkeletalMeshComponentData
Definition: LA_EFGame_classes.hpp:1153
void OnBecomeActive(class UEFCameraBase *OldCamera)
unsigned long bOriginScale
Definition: LA_EFGame_classes.hpp:11214
struct FEFDropItemEffectGroup UniqueItem
Definition: LA_EFGame_classes.hpp:9969
Definition: LA_EFGame_classes.hpp:1749
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10088
Definition: LA_Engine_classes.hpp:21228
int Speed
Definition: LA_EFGame_classes.hpp:13323
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8838
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13364
unsigned long bCinematicUnfixed
Definition: LA_EFGame_classes.hpp:1330
void SetVehicleFOVAngle(float InFOV)
TArray< struct FEFInterpTrackVoiceSetInfo > VoiceSets
Definition: LA_EFGame_classes.hpp:14052
void OnBecomeActive(class UEFCameraBase *OldCamera)
float fMotionCycle
Definition: LA_EFGame_classes.hpp:161
TEnumAsByte< EChangeTranslucentVolumeAction > ChangeAction
Definition: LA_EFGame_classes.hpp:4213
unsigned long bSkipDirectionEffect
Definition: LA_EFGame_classes.hpp:9146
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11826
unsigned long bUsePlayerCharacterRotation
Definition: LA_EFGame_classes.hpp:3694
struct FEFPawnMaterialBeHittedCurveInfo PawnMaterialHittedInfo
Definition: LA_EFGame_classes.hpp:9144
float RotationBlendTime
Definition: LA_EFGame_classes.hpp:2172
Definition: LA_EFGame_classes.hpp:10307
Definition: LA_EFGame_classes.hpp:9918
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10334
class UClass * TPSCameraClass
Definition: LA_EFGame_classes.hpp:2706
void PostFadeInOutRender(class UCanvas *Canvas)
void SetImageData(int SlotType, int SlotIndex, const struct FString &BindID, const struct FString &IconPath, int IconIndex, int TableID)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9509
struct FMICParamInfo CurrentMICParamData
Definition: LA_EFGame_classes.hpp:4849
float fNameTagHeight
Definition: LA_EFGame_classes.hpp:520
class UTexture2D * EditorImage_Skill
Definition: LA_EFGame_classes.hpp:8893
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4158
float LastCameraInterpSpeedZ
Definition: LA_EFGame_classes.hpp:2079
struct FString ControlDecalNotifyName
Definition: LA_EFGame_classes.hpp:11625
unsigned char FullHotSpotY
Definition: LA_EFGame_classes.hpp:5218
float MaxOpacity
Definition: LA_EFGame_classes.hpp:3974
struct FString ActionNotifyTag
Definition: LA_EFGame_classes.hpp:13137
TArray< struct FString > OutputStageDesc
Definition: LA_EFGame_classes.hpp:12060
class UEFParticleSoundDataArmorMaterial * ArmorEffect
Definition: LA_EFGame_classes.hpp:8811
Definition: LA_EFGame_classes.hpp:5581
bool XmlExport(const struct FString &strPath, struct FString *strErrorMsg)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4519
void OnChangeTranslucentVolumeAction(class UEFSeqAct_ChangeTranslucentVolumeAction *InSeqAction)
unsigned long SetNpcDestructionPartsRadiusInfoComplete
Definition: LA_EFGame_classes.hpp:12727
class UTexture2D * Image
Definition: LA_EFGame_classes.hpp:9090
int SpawnedStartFX
Definition: LA_EFGame_classes.hpp:1190
int InteractionDistance_Ship
Definition: LA_EFGame_classes.hpp:550
TEnumAsByte< EFEQUIP_PART > TrailParts
Definition: LA_EFGame_classes.hpp:11709
class UEFParticleSoundDataFloorMaterial * Left
Definition: LA_EFGame_classes.hpp:8809
int PrimaryKey
Definition: LA_EFGame_classes.hpp:8120
float StageCancelTime
Definition: LA_EFGame_classes.hpp:12805
TArray< class UEFParticleSoundData * > TempEditorChildData
Definition: LA_EFGame_classes.hpp:8660
int MaxShakeAmplitudeSize
Definition: LA_EFGame_classes.hpp:2437
Definition: LA_EFGame_classes.hpp:13452
TArray< class UEFSequenceSummonsAction * > StartActionList
Definition: LA_EFGame_classes.hpp:13330
TArray< class AEFPickingEmitter * > PickingEffectUseArr
Definition: LA_EFGame_classes.hpp:1011
unsigned long bCollisionCameraView
Definition: LA_EFGame_classes.hpp:2219
float EndBlendTime
Definition: LA_EFGame_classes.hpp:13531
int ChargeDamageScale
Definition: LA_EFGame_classes.hpp:12807
Definition: LA_EFGame_structs.hpp:20985
TArray< class AEFMinimapVolume * > IndoorLinkVolumes
Definition: LA_EFGame_classes.hpp:14134
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13204
struct FEFSelfCameraDOFOption OverrideDOFOption
Definition: LA_EFGame_classes.hpp:2220
class UEFCameraViewShake * CameraViewShakeParam
Definition: LA_EFGame_classes.hpp:4798
float TestParticleSoundBuffLifeTime
Definition: LA_EFGame_classes.hpp:10463
unsigned char FullPreset3HotSpotY
Definition: LA_EFGame_classes.hpp:5244
Definition: LA_EFGame_classes.hpp:10866
Definition: LA_EFGame_classes.hpp:3119
float MaxDisplacement
Definition: LA_EFGame_classes.hpp:1792
Definition: LA_EFGame_classes.hpp:9317
float ReleaseTime
Definition: LA_EFGame_classes.hpp:10416
TEnumAsByte< EFTestBuffMode > TestParticleSoundBuffMode
Definition: LA_EFGame_classes.hpp:10460
unsigned long bUseFacePreset
Definition: LA_EFGame_classes.hpp:8170
void InterpolationFinished(class USeqAct_Interp *InterpAction)
class UPhysicsAsset * DebugPhysicAsset
Definition: LA_EFGame_classes.hpp:10042
unsigned long bIgnoreAttachRotation
Definition: LA_EFGame_classes.hpp:3799
class UEFParticleData * Data_Wood
Definition: LA_EFGame_classes.hpp:9120
TArray< struct FName > FixedBoneListForPhysics
Definition: LA_EFGame_classes.hpp:1400
TArray< struct FEFProjectileMultiUseData > SkeletalMeshMaterialParameterArray
Definition: LA_EFGame_classes.hpp:1154
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1635
int DefaultPCClassId
Definition: LA_EFGame_classes.hpp:523
TEnumAsByte< EAxis > eMotionAxis
Definition: LA_EFGame_classes.hpp:121
unsigned char UnknownData01[0x3]
Definition: LA_EFGame_classes.hpp:9648
unsigned long bFloorCheck
Definition: LA_EFGame_classes.hpp:11219
struct FString Footstep
Definition: LA_EFGame_classes.hpp:9064
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4463
struct FVector LastTargetLocation
Definition: LA_EFGame_classes.hpp:2733
void Invalidate(const struct FString &Keyword)
class UEFParticleSystemData * Default
Definition: LA_EFGame_classes.hpp:9427
int WallPaperPirmaryKey
Definition: LA_EFGame_classes.hpp:4605
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3468
Definition: LA_Engine_classes.hpp:1385
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12596
bool XmlExport(const struct FString &strPath, struct FString *strErrorMsg)
class UEFBeamActionBase * BeamAction
Definition: LA_EFGame_classes.hpp:11130
int iNextForceActiveIndex
Definition: LA_EFGame_classes.hpp:1652
float DirectionGuaranteeTime
Definition: LA_EFGame_classes.hpp:10415
Definition: LA_EFGame_classes.hpp:2038
unsigned long bSwitchCharacterAKEvent
Definition: LA_EFGame_classes.hpp:1692
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13048
void SetTrash(bool bValue)
struct FString SourceFileName_Preset1
Definition: LA_EFGame_classes.hpp:5259
void SetStateColor(const struct FLinearColor &StateColor, float fIntensity)
struct FVector m_vPlayerLoc
Definition: LA_EFGame_classes.hpp:5008
struct FQWord DebugOverObjectId
Definition: LA_EFGame_classes.hpp:1020
void SetContentsSettingTable(int InTableId)
float AnchorModeCamDegree
Definition: LA_EFGame_classes.hpp:548
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12926
struct FVector RelativeWorldLocation
Definition: LA_EFGame_classes.hpp:3813
void ChatLogTabContextMenuShow(int InTabID)
Definition: LA_EFGame_classes.hpp:3293
Definition: LA_EFGame_classes.hpp:4458
unsigned long bApplyFxArleadySkeletalMesh
Definition: LA_EFGame_classes.hpp:13095
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10215
struct FColor DDL_LightColor
Definition: LA_EFGame_classes.hpp:4793
class UEFParticleData * Data_Ice
Definition: LA_EFGame_classes.hpp:9122
float DDL_Brightness
Definition: LA_EFGame_classes.hpp:4792
float SceneDesaturation
Definition: LA_EFGame_classes.hpp:14596
Definition: LA_Engine_classes.hpp:33172
unsigned long EquipWhenStart
Definition: LA_EFGame_classes.hpp:12041
int InteractionDistance_High
Definition: LA_EFGame_classes.hpp:9814
int TranslucencySortPriority
Definition: LA_EFGame_classes.hpp:4099
TArray< struct FString > OutputStageDesc
Definition: LA_EFGame_classes.hpp:10793
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:1613
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
TArray< struct FNpcPartInfo > NpcPartInfoArray
Definition: LA_EFGame_classes.hpp:12689
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5079
struct FEFDMap_PathEngineData PathEngineData
Definition: LA_EFGame_classes.hpp:1591
unsigned char Preset5HotSpotX
Definition: LA_EFGame_classes.hpp:5227
Definition: LA_Engine_classes.hpp:16188
void ClearExtendPool(class UParticleSystemComponent *PSC)
class UEFParticleData * Data_MetalLight
Definition: LA_EFGame_classes.hpp:9329
float OverTargetBlendExp
Definition: LA_EFGame_classes.hpp:2739
unsigned long bApplyFacialAnim
Definition: LA_EFGame_classes.hpp:13993
unsigned long bTryParticleActivate
Definition: LA_EFGame_classes.hpp:3865
struct FString SourceFileName_Preset4
Definition: LA_EFGame_classes.hpp:5265
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2671
TArray< unsigned long > AnimMetaDataFlagList_NegativeY
Definition: LA_EFGame_classes.hpp:13742
Definition: LA_EFGame_classes.hpp:2967
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14477
struct FEFBeamActionParam TargetInfo
Definition: LA_EFGame_classes.hpp:11129
int ChangeFXIndex
Definition: LA_EFGame_classes.hpp:9549
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:10388
Definition: LA_EFGame_classes.hpp:13423
int TrailSampledDataCount
Definition: LA_EFGame_classes.hpp:11718
class ACamera * PlayerCamera
Definition: LA_EFGame_classes.hpp:3084
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8539
unsigned long bUseSubtitleBackground
Definition: LA_EFGame_classes.hpp:13969
class UObject * Target
Definition: LA_EFGame_classes.hpp:4424
Definition: LA_Engine_classes.hpp:33542
int EventCount
Definition: LA_EFGame_classes.hpp:13200
struct FString GetBindID()
Definition: LA_EFGame_structs.hpp:21071
void LoadLevel(const struct FString &LevelName)
TArray< class UEFActionSkelControl * > SkelControlList
Definition: LA_EFGame_classes.hpp:8423
unsigned long bMouseRotation
Definition: LA_EFGame_classes.hpp:2215
struct FVector FixedLookAtPos
Definition: LA_EFGame_classes.hpp:2411
Definition: LA_EFGame_structs.hpp:22085
unsigned long bCinematicChangeAngularSpring
Definition: LA_EFGame_classes.hpp:1331
class UAkEvent * InteractionStartSound
Definition: LA_EFGame_classes.hpp:9816
Definition: LA_Engine_classes.hpp:14038
TArray< TEnumAsByte< EFPBS_SpawnType > > OwnerBoneSocketSpawnType
Definition: LA_EFGame_classes.hpp:3253
struct FObjectPath PATH_PhysicsAsset
Definition: LA_EFGame_classes.hpp:8362
unsigned long bLowerFidelity
Definition: LA_EFGame_classes.hpp:1329
void SetLookPresetRange(const struct FString &Range, TEnumAsByte< ECELL_LOOK > eLook)
class AEmitter * Emitter_Actor
Definition: LA_EFGame_classes.hpp:4794
int EachWidth
Definition: LA_EFGame_classes.hpp:14072
int EditorSkillTierIndex3
Definition: LA_EFGame_classes.hpp:12878
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:199
TArray< unsigned long > AnimMetaDataFlagList_PositiveY
Definition: LA_EFGame_classes.hpp:13741
Definition: LA_Engine_classes.hpp:32695
float TargetSearchStartTime
Definition: LA_EFGame_classes.hpp:1262
unsigned long bUpdateTranslucentActor
Definition: LA_EFGame_classes.hpp:2719
TArray< int > SkillEffectId
Definition: LA_EFGame_classes.hpp:12560
void OnParticleSystemFinished(class UParticleSystemComponent *FinishedComponent)
class AEFPawn * ParentPawn
Definition: LA_EFGame_classes.hpp:1418
unsigned long bCallFromTargetCastMode
Definition: LA_EFGame_classes.hpp:990
TArray< class UEFActionObject * > ActionList
Definition: LA_EFGame_classes.hpp:12724
struct FVector CollisionBoxExtent
Definition: LA_EFGame_classes.hpp:914
float DirX
Definition: LA_EFGame_classes.hpp:3751
float AutoPlayRateTime
Definition: LA_EFGame_classes.hpp:4096
float vD
Definition: LA_EFGame_classes.hpp:4345
int AttachedPSIIndex
Definition: LA_EFGame_classes.hpp:741
void OnUpdatePropertyDrawScale()
float StartTime
Definition: LA_EFGame_classes.hpp:2131
float EHF_LightInscatteringBrightness
Definition: LA_EFGame_classes.hpp:4778
Definition: LA_EFGame_classes.hpp:329
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9153
class UEFPostProcessMaterialShipWreckEffect * ShipWreckEffect
Definition: LA_EFGame_classes.hpp:3890
int SpawnedLoopFX
Definition: LA_EFGame_classes.hpp:1192
float BloomScale
Definition: LA_EFGame_classes.hpp:14496
int TrailPartsIndex
Definition: LA_EFGame_classes.hpp:264
Definition: LA_Engine_classes.hpp:34668
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10564
unsigned long LocalControl
Definition: LA_EFGame_classes.hpp:13302
Definition: LA_EFGame_classes.hpp:3624
TArray< struct FParticleSysParam > ParticleSystemParamList
Definition: LA_EFGame_classes.hpp:3299
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:10437
int PrevKeyIndex
Definition: LA_EFGame_classes.hpp:13972
unsigned long bHideOnNextMeshMergeRequest
Definition: LA_EFGame_classes.hpp:692
void SetDisableType(int iType)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5027
class UEFDropItemEffectInfo * DropItemEffect
Definition: LA_EFGame_classes.hpp:8744
TEnumAsByte< ETextureAddress > AddressY
Definition: LA_EFGame_classes.hpp:14114
float TopGradePlayRate
Definition: LA_EFGame_classes.hpp:9963
void SetEventMoveCompleteProcess(TEnumAsByte< EUNM_SNPC_workCompletedState > swState)
unsigned long bDefaultMeshHide
Definition: LA_EFGame_classes.hpp:676
TArray< struct FEFParticleSoundWeaponFXAttacker > AttackerParticles
Definition: LA_EFGame_classes.hpp:9527
Definition: LA_EFGame_structs.hpp:21166
Definition: LA_EFGame_classes.hpp:2684
Definition: LA_Engine_structs.hpp:6206
unsigned long NeedStopAction
Definition: LA_EFGame_classes.hpp:653
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11462
void ShowLineChecks(bool bLineCheck, bool bExtentLineCheck)
class UTexture2D * EditorImage_BeHitted
Definition: LA_EFGame_classes.hpp:8704
Definition: LA_Engine_classes.hpp:9107
void SetFixedCameraInterpSpeed(float speedXY, float speedZ)
void InternalToggleDynamicFoliageOptimize()
class UEFCameraBase * InteractionCamera
Definition: LA_EFGame_classes.hpp:2695
struct FString UnitDesc
Definition: LA_EFGame_classes.hpp:8514
Definition: LA_EFGame_classes.hpp:12961
int SkillEffectId
Definition: LA_EFGame_classes.hpp:11277
class UEFData_AnimNotify_Trails * Trails_Default
Definition: LA_EFGame_classes.hpp:8358
unsigned long bTickUpdate
Definition: LA_EFGame_classes.hpp:3523
TArray< struct FEFGroundParticleSystemInfo > ParticleSet
Definition: LA_EFGame_classes.hpp:3103
void WriteString(int ColNo, const struct FString &Value)
Definition: LA_EFGame_classes.hpp:2838
TEnumAsByte< EFVoiceSetRunType > RunType
Definition: LA_EFGame_classes.hpp:11950
Definition: LA_EFGame_classes.hpp:3844
unsigned long bBeamParticle
Definition: LA_EFGame_classes.hpp:3211
TArray< unsigned long > AnimMetaDataFlagList_PositiveX
Definition: LA_EFGame_classes.hpp:13739
class UAnimNotify_Trails * AnimTrails
Definition: LA_EFGame_classes.hpp:11712
struct FString Key
Definition: LA_EFGame_classes.hpp:3296
unsigned long CPL_OverrideLightingChannels
Definition: LA_EFGame_classes.hpp:4768
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10936
TArray< struct FEFPPMaterialVectorParam > VectorParamArr
Definition: LA_EFGame_classes.hpp:3912
TArray< struct FSNPC_MovingState > MovePoints
Definition: LA_EFGame_classes.hpp:4327
float MaxZoomDist
Definition: LA_EFGame_classes.hpp:1864
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10582
Definition: LA_EFGame_classes.hpp:1187
unsigned long DestroyWhenSkillStageEnd
Definition: LA_EFGame_classes.hpp:13304
struct FPhysicsParam Param
Definition: LA_EFGame_classes.hpp:11105
Definition: LA_EFGame_classes.hpp:10720
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1696
TEnumAsByte< EFMATERIAL_FOOTSTEP > CurrentFloorType
Definition: LA_EFGame_classes.hpp:702
struct FLightingChannelContainer CPL_LightingChannels
Definition: LA_EFGame_classes.hpp:4786
void DeactivateEffect(bool bForceKill)
int VolumeIndex
Definition: LA_EFGame_classes.hpp:14177
class UClass * BackViewCameraClass
Definition: LA_EFGame_classes.hpp:2702
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8287
void SetContentsSettingTable(int InTableId)
void InternalClearCamTarget()
void SetProperties(class UPostProcessEffect *PostProcessEffect)
struct FMap_Mirror GroundHeightCache
Definition: LA_EFGame_classes.hpp:1550
Definition: LA_EFGame_classes.hpp:5438
TArray< class AEFSceneCapture2DActor * > CaptureActors
Definition: LA_EFGame_classes.hpp:560
TEnumAsByte< ENpcStatus > NpcStatusType
Definition: LA_EFGame_classes.hpp:10952
struct FString NpcSignal
Definition: LA_EFGame_classes.hpp:11426
TEnumAsByte< EFWatchCameraMode > WatchCameraMode
Definition: LA_EFGame_classes.hpp:2409
float DesiredFOV
Definition: LA_EFGame_classes.hpp:2160
unsigned long bDeactivate
Definition: LA_EFGame_classes.hpp:10368
TEnumAsByte< EFHitSegmentDirType > HitDirType
Definition: LA_EFGame_classes.hpp:13177
struct FRawDistributionVector VelOverLife
Definition: LA_EFGame_classes.hpp:3732
Definition: LA_EFGame_classes.hpp:10560
unsigned long bNeedApplySkipSoundEvent
Definition: LA_EFGame_classes.hpp:4273
float DefaultFOV
Definition: LA_EFGame_classes.hpp:1859
class UEFParticleSoundDataWeaponAttributeEffect * Carddeck
Definition: LA_EFGame_classes.hpp:8924
struct FVector vB
Definition: LA_EFGame_classes.hpp:4344
unsigned long bApplyHitNormal
Definition: LA_EFGame_classes.hpp:2863
Definition: LA_EFGame_classes.hpp:2058
class UEFCameraBase * FreeCamera
Definition: LA_EFGame_classes.hpp:2697
class UAnimNodeSlot * CustomAnimNode
Definition: LA_EFGame_classes.hpp:1422
unsigned long bUsePreviousStageMouseTargetPos
Definition: LA_EFGame_classes.hpp:12778
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
unsigned long bShowLookAtBlend
Definition: LA_EFGame_classes.hpp:2073
TArray< struct FMatineePathNodeConnection > Connections
Definition: LA_EFGame_classes.hpp:12826
Definition: LA_EFGame_classes.hpp:1475
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3593
unsigned long StopShakeOnNotifyEnd
Definition: LA_EFGame_classes.hpp:11764
float RelativeSpawnTime
Definition: LA_EFGame_classes.hpp:259
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5551
float MoveBlendTime
Definition: LA_EFGame_classes.hpp:2014
struct FString GetSoundTheme()
float UnLoadTime
Definition: LA_EFGame_classes.hpp:4395
float StartTime
Definition: LA_EFGame_classes.hpp:217
float fUpdateMaxPathTime
Definition: LA_EFGame_classes.hpp:1004
int StageChangeDirLimitDegree
Definition: LA_EFGame_classes.hpp:12795
class AActor * HitActor
Definition: LA_EFGame_classes.hpp:1006
unsigned long bBossMonster
Definition: LA_EFGame_classes.hpp:4926
void SetBindID(const struct FString &NewSlotID)
unsigned long bApplyFacialAnim
Definition: LA_EFGame_classes.hpp:13970
Definition: LA_EFGame_classes.hpp:10101
float FovBlendTime
Definition: LA_EFGame_classes.hpp:2012
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3301
TArray< struct FParticleSysParam > ParticleSystemParamList
Definition: LA_EFGame_classes.hpp:11154
TArray< struct FMacroCameraConnection > Connections
Definition: LA_EFGame_classes.hpp:2637
TArray< struct FString > ActionNotifyTagList
Definition: LA_EFGame_classes.hpp:654
unsigned char Preset1HotSpotY
Definition: LA_EFGame_classes.hpp:5220
class USkeletalMesh * PartsMesh
Definition: LA_EFGame_classes.hpp:8347
struct FString GetIconPath()
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:8742
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3361
bool ModifyCamera(class ACamera *Camera, float DeltaTime, struct FTPOV *OutPOV)
float TrailDuration
Definition: LA_EFGame_classes.hpp:11682
TArray< struct FOccludedActorInfo > OccludedDynamicActors
Definition: LA_EFGame_classes.hpp:2728
class UEFProjectileParticleData * LoopDecalParticleData
Definition: LA_EFGame_classes.hpp:13355
float LastUpdatePosition
Definition: LA_EFGame_classes.hpp:13816
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12990
Definition: LA_EFGame_classes.hpp:13134
TEnumAsByte< EFAnimNodeAimMode > AimMode
Definition: LA_EFGame_classes.hpp:1615
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
unsigned long bForEverLoop
Definition: LA_EFGame_classes.hpp:4322
float FadeInTime
Definition: LA_EFGame_classes.hpp:3972
Definition: LA_Engine_structs.hpp:8121
int DefaultServerPort
Definition: LA_EFGame_classes.hpp:522
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12388
struct FEFBasedLocation LastMoveToPos
Definition: LA_EFGame_classes.hpp:1021
Definition: LA_EFGame_classes.hpp:8616
class UEFParticleData * Data_Default
Definition: LA_EFGame_classes.hpp:9321
TArray< int > DefaultParticleSystemList
Definition: LA_EFGame_classes.hpp:1424
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3106
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9410
struct FVector DesiredCenterPos
Definition: LA_EFGame_classes.hpp:2214
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11237
unsigned long bAttachWeaponToBattleStateSockeet
Definition: LA_EFGame_classes.hpp:1350
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11008
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10484
TArray< int > WeapeonSubIdArr
Definition: LA_EFGame_classes.hpp:12023
struct FEFPSRandomVector RandomTransformScale
Definition: LA_EFGame_classes.hpp:11235
int changeStance
Definition: LA_EFGame_classes.hpp:10622
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10816
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:8891
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2178
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3341
class UEFActionObjectGroup * ActionObjectGroup
Definition: LA_EFGame_classes.hpp:675
float ModifyParentAcceleration
Definition: LA_EFGame_classes.hpp:3259
float DelayTime
Definition: LA_EFGame_classes.hpp:9170
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4215
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:1001
TArray< unsigned char > CursorData_LargePreset3
Definition: LA_EFGame_classes.hpp:5286
struct FString GroupName
Definition: LA_EFGame_classes.hpp:10083
TArray< unsigned char > CursorData_FullPreset4
Definition: LA_EFGame_classes.hpp:5302
Definition: LA_Engine_classes.hpp:2203
Definition: LA_EFGame_classes.hpp:5058
int TrailEmitterPSGroupIndex
Definition: LA_EFGame_classes.hpp:1111
Definition: LA_EFGame_classes.hpp:11857
void ClearBindWidgetByWidget(class UGFxObject *Widget)
Definition: LA_EFGame_classes.hpp:966
struct FString DefaultPCName
Definition: LA_EFGame_classes.hpp:524
bool WidgetInitialized(const struct FName &WidgetName, const struct FName &WidgetPath, class UGFxObject *Widget)
struct FString GroupName
Definition: LA_EFGame_classes.hpp:12718
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1334
void SetWindowType(int NewWindowType)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5807
struct FObjectPath PATH_DefaultEFEffectSpawn
Definition: LA_EFGame_classes.hpp:8246
float LastUpdatePosition
Definition: LA_EFGame_classes.hpp:13780
unsigned long bCinematicControl
Definition: LA_EFGame_classes.hpp:8555
Definition: LA_EFGame_classes.hpp:13174
Definition: LA_EFGame_classes.hpp:11042
void WriteInt(int ColNo, int Value)
Definition: LA_EFGame_classes.hpp:6024
Definition: LA_EFGame_classes.hpp:10772
float RepeatTerm
Definition: LA_EFGame_classes.hpp:10078
float MoveDegree
Definition: LA_EFGame_classes.hpp:10934
float ElapsedTime
Definition: LA_EFGame_classes.hpp:1146
struct FEFDropItemEffectGroup LegendItem
Definition: LA_EFGame_classes.hpp:9970
ENUM_SNPC_PlayAnimationName
Definition: LA_EFGame_structs.hpp:19946
int FXLod
Definition: LA_EFGame_classes.hpp:3179
Definition: LA_EFGame_structs.hpp:20959
class UEFParticleDataModuleSoundBase * Data_Stone
Definition: LA_EFGame_classes.hpp:9364
void SetSelectedIndex(int NewListIndex)
void OutsideWorldBounds()
struct FString LargePreset1Size
Definition: LA_EFGame_classes.hpp:5275
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5045
Definition: LA_EFGame_classes.hpp:4568
void SetSlotType(int NewSlotType)
struct FString SuccessMovieName
Definition: LA_EFGame_classes.hpp:11253
float GravityFactor
Definition: LA_EFGame_classes.hpp:714
unsigned long bSetAlwaysNoMipsTexture
Definition: LA_EFGame_classes.hpp:5442
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4626
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2017
TArray< struct FEFParticleSystemInfo > ParticleSystemSet
Definition: LA_EFGame_classes.hpp:4138
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5368
struct FEFSelfCameraOpModeOption OperationModeOption
Definition: LA_EFGame_classes.hpp:2204
struct FName AttachBoneName
Definition: LA_EFGame_classes.hpp:10155
Definition: LA_EFGame_classes.hpp:4314
Definition: LA_EFGame_classes.hpp:13921
float RootMotionScaleBaseDist
Definition: LA_EFGame_classes.hpp:11307
int WeaponFXIndex
Definition: LA_EFGame_classes.hpp:11006
struct FFixedCameraInterpSpeed FixedCameraInterpInfo
Definition: LA_EFGame_classes.hpp:2081
TEnumAsByte< EFActionNotify_LookTarget_Type > LookType
Definition: LA_EFGame_classes.hpp:10703
int BuffID
Definition: LA_EFGame_classes.hpp:12985
TArray< class UEFParticleSoundDataComment * > CommentList
Definition: LA_EFGame_classes.hpp:8661
class UEFParticleSoundContainerSkillHitSet * TestUsedSkillHitSetContainer
Definition: LA_EFGame_classes.hpp:10459
class UEFParticleSoundDataHittedWeaponSet * Spear
Definition: LA_EFGame_classes.hpp:8977
class AActor * HitActor
Definition: LA_EFGame_classes.hpp:1136
struct FString ResourceTimeStamp
Definition: LA_EFGame_classes.hpp:5258
class UEFActionObjectGroup * Template
Definition: LA_EFGame_classes.hpp:12723
struct FName GetDefaultCameraMode(class APlayerController *RequestedBy)
Definition: LA_EFGame_classes.hpp:451
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
float SequentialSkillEffectDuration
Definition: LA_EFGame_classes.hpp:13181
TArray< int > HeadStatusActorIndexPools
Definition: LA_EFGame_classes.hpp:563
int ActionParticleId
Definition: LA_EFGame_classes.hpp:11228
class UEFCameraBase * CustomizingCamera
Definition: LA_EFGame_classes.hpp:2693
TArray< unsigned char > CursorData_Full
Definition: LA_EFGame_classes.hpp:5257
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14634
struct FString StartQuestPropFxPath
Definition: LA_EFGame_classes.hpp:538
void SetCooltime(float NewRemainTime, float NewTotalTime)
float MaxRootMotionDistance
Definition: LA_EFGame_classes.hpp:721
Definition: LA_EFGame_classes.hpp:5854
unsigned long bRestoreInputLock
Definition: LA_EFGame_classes.hpp:4296
int GrenadeMaxHeight
Definition: LA_EFGame_classes.hpp:13381
TEnumAsByte< EActionNotifyUIEventKey > UIEventKey
Definition: LA_EFGame_classes.hpp:11742
float OcclusionRadius
Definition: LA_EFGame_classes.hpp:14414
class UTexture * IBL_Texture
Definition: LA_EFGame_classes.hpp:4835
Definition: LA_EFGame_classes.hpp:5939
struct FString GreatSuccessMovieName
Definition: LA_EFGame_classes.hpp:11254
unsigned long bIsScaleOverridden
Definition: LA_EFGame_classes.hpp:4192
TArray< class UEFSequenceSummonsAction * > ActivateActionList
Definition: LA_EFGame_classes.hpp:12917
struct FName BeamCasterSocketName
Definition: LA_EFGame_classes.hpp:9177
class UCameraAnim * InteractionCamAnim_Low
Definition: LA_EFGame_classes.hpp:9809
struct FVector TargetRootMotionLoc
Definition: LA_EFGame_classes.hpp:720
void OnBecomeInActive(class UEFCameraBase *NewCamera)
unsigned long ForcedOutput
Definition: LA_EFGame_classes.hpp:11181
class UDynamicLightEnvironmentComponent * LightEnvironment
Definition: LA_EFGame_classes.hpp:304
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10527
struct FRawDistributionFloat VelocityScale
Definition: LA_EFGame_classes.hpp:3463
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:12919
class UEFParticleData * Data_MetalHeavy
Definition: LA_EFGame_classes.hpp:9328
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9820
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11844
struct FRotator ParticleRotation
Definition: LA_EFGame_classes.hpp:11152
class UEFParticleData * Data_Wind
Definition: LA_EFGame_classes.hpp:9474
int AttachedPSIIndex
Definition: LA_EFGame_classes.hpp:305
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10604
int SizeY
Definition: LA_EFGame_classes.hpp:14111
TArray< struct FEFLookInfoSMActorAdditionalPartInfo > AdditionalPartsEx
Definition: LA_EFGame_classes.hpp:1321
Definition: LA_Engine_classes.hpp:12496
float InterpolateFactor
Definition: LA_EFGame_classes.hpp:1671
Definition: LA_EFGame_classes.hpp:12001
Definition: LA_EFGame_classes.hpp:9385
int GroupPriority
Definition: LA_EFGame_classes.hpp:2492
struct FColor CPL_LightColor
Definition: LA_EFGame_classes.hpp:1585
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5153
Definition: LA_EFGame_classes.hpp:9251
unsigned long bUseTargetCastLocation
Definition: LA_EFGame_classes.hpp:2816
struct FVector MoveDir
Definition: LA_EFGame_classes.hpp:1633
TArray< struct FEFProjectileActionSkeletalMeshMaterialParameter > EFProjectileActionSkeletalMeshMaterialParameterArray
Definition: LA_EFGame_classes.hpp:13101
void SetIconPath(const struct FString &NewIconPath)
TEnumAsByte< EFSummonsAAType > AccelType
Definition: LA_EFGame_classes.hpp:12943
struct FString strCostumePreview
Definition: LA_EFGame_classes.hpp:8200
int ApproachEvent_Distance
Definition: LA_EFGame_classes.hpp:557
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:11603
struct FVector DestLocation
Definition: LA_EFGame_classes.hpp:4298
struct FString PlayedCameraPostProcessKey
Definition: LA_EFGame_classes.hpp:2283
class UObject * DefaultEFEffectSpawn
Definition: LA_EFGame_classes.hpp:8245
TArray< struct FString > WeaponHitSetArrays
Definition: LA_EFGame_classes.hpp:9060
unsigned long bAcceptsStaticDecals
Definition: LA_EFGame_classes.hpp:4920
unsigned long StopWhenBaseDestroy
Definition: LA_EFGame_classes.hpp:12966
struct FString TLinkMatinee_Matinee
Definition: LA_EFGame_classes.hpp:4997
unsigned long EN_UseInitRot
Definition: LA_EFGame_classes.hpp:7961
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:4643
class UTexture2D * EditorImage_Weapon
Definition: LA_EFGame_classes.hpp:8994
float DelayTime
Definition: LA_EFGame_classes.hpp:9567
TEnumAsByte< EFSOCKET_STATE > eSocketState
Definition: LA_EFGame_classes.hpp:11387
Definition: LA_EFGame_classes.hpp:12895
Definition: LA_Engine_structs.hpp:8063
void AttackFreezeAnim(float PauseTime)
TArray< struct FActionNpcMoveInfo > ActionNpcMoveInfoArray
Definition: LA_EFGame_classes.hpp:8266
Definition: LA_EFGame_classes.hpp:3030
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:1273
Definition: LA_EFGame_classes.hpp:14152
struct FString Desc
Definition: LA_EFGame_classes.hpp:9091
float LastUpdatePosition
Definition: LA_EFGame_classes.hpp:13798
float SnapShotLastRenderTimeseconds
Definition: LA_EFGame_classes.hpp:4647
float InZoomStepDiff
Definition: LA_EFGame_classes.hpp:1946
void SetCurIsometricZoomStep(int iClassID)
Definition: LA_EFGame_classes.hpp:77
Definition: LA_EFGame_classes.hpp:14521
TArray< class UEFCursorData * > EFMouseCursorData
Definition: LA_EFGame_classes.hpp:8015
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:7934
float SaturationMin
Definition: LA_EFGame_classes.hpp:8304
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11644
class UEFParticleData * Data_Dirt
Definition: LA_EFGame_classes.hpp:9322
TArray< struct FstBoneMorphGroupWeight > arrBoneMorphGroupWeight
Definition: LA_EFGame_classes.hpp:8165
TArray< struct FStaticLocationData > SampleSourceDataTable
Definition: LA_EFGame_classes.hpp:3670
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14317
Definition: LA_EFGame_classes.hpp:13003
unsigned long bIgnoreControllersWhenNotRendered
Definition: LA_EFGame_classes.hpp:4918
unsigned long bForceUniformVelocity
Definition: LA_EFGame_classes.hpp:686
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5414
void OnUpdatePropertyHeightOffset()
void ActivateSkeletalMeshForceLOD()
Definition: LA_EFGame_classes.hpp:4977
unsigned long bBuffEndShake
Definition: LA_EFGame_classes.hpp:9201
void ARKSlotMouseDoubleClick(class UEFUISlot *SlotObj)
bool IsValidEFCommand(int Idx)
class UEFCameraBase * EditorViewCamera
Definition: LA_EFGame_classes.hpp:2707
void ResetInterpolation()
Definition: LA_EFGame_structs.hpp:20873
Definition: LA_EFGame_classes.hpp:13944
Definition: LA_Engine_classes.hpp:22938
Definition: LA_EFGame_classes.hpp:13348
TEnumAsByte< EFVoiceSetAdditionalType > AdditionalType
Definition: LA_EFGame_classes.hpp:11788
class ACamera * PlayerCamera
Definition: LA_EFGame_classes.hpp:3012
struct FString UnableStartFxPath
Definition: LA_EFGame_classes.hpp:9846
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8857
class UEFData_SkelControlGroup * SkelControllGroup
Definition: LA_EFGame_classes.hpp:8354
struct FTPOV EndPOV
Definition: LA_EFGame_classes.hpp:2134
Definition: LA_EFGame_classes.hpp:4892
Definition: LA_EFGame_classes.hpp:3885
void OnAddGameCameraShake(class UCameraShake *NewShake, float Scale, const struct FString &ShakeType, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot)
float ExplodeUpperHeight
Definition: LA_EFGame_classes.hpp:1220
float LastRepeatTime
Definition: LA_EFGame_classes.hpp:1196
unsigned long bActivate
Definition: LA_EFGame_classes.hpp:10369
Definition: LA_EFGame_classes.hpp:1688
unsigned long DestroyWhenEnterParalyzation
Definition: LA_EFGame_classes.hpp:13306
float CameraOffset
Definition: LA_EFGame_classes.hpp:3083
Definition: LA_Engine_classes.hpp:13312
void GenericPlayerInitialization(class AController *C)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9072
Definition: LA_EFGame_classes.hpp:8382
float ChangeSkeletalMeshForceLODZoomDistance
Definition: LA_EFGame_classes.hpp:2317
struct FString Desc
Definition: LA_EFGame_classes.hpp:9012
class UEFParticleDataModuleSingleAKEvent * LoopSound
Definition: LA_EFGame_classes.hpp:9213
void SetWatchCameraType(TEnumAsByte< EFWatchCameraMode > InType)
struct FString FloorName
Definition: LA_EFGame_classes.hpp:14212
TArray< class UEFParticleData * > FloorTypeEffectDataArr
Definition: LA_EFGame_classes.hpp:9320
class UTexture2D * EditorImage_Right
Definition: LA_EFGame_classes.hpp:8813
float StartTime
Definition: LA_EFGame_classes.hpp:3547
struct FColor LightColor
Definition: LA_EFGame_classes.hpp:10418
struct FLinearColor MaterialColorValue
Definition: LA_EFGame_classes.hpp:3278
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3213
bool AllowCheats(class APlayerController *P)
struct FString LargePreset4Size
Definition: LA_EFGame_classes.hpp:5281
Definition: LA_EFGame_classes.hpp:12982
int StageBuffId
Definition: LA_EFGame_classes.hpp:12793
int m_iClosestPathNode
Definition: LA_EFGame_classes.hpp:5006
int MaxSamples
Definition: LA_EFGame_classes.hpp:3669
struct FString AnchorModeCamAnim
Definition: LA_EFGame_classes.hpp:547
struct FName BoneName
Definition: LA_EFGame_classes.hpp:1714
void AddViewShakeInstance(class ACamera *InCameraOwner, class UEFCameraViewShake *InShake, class UEFCameraViewShakeAnim *InAnim, int InAmplitudeSize, float InPlayrate, const struct FVector &InLocation, TEnumAsByte< ECameraAnimPlaySpace > InPlaySpace, const struct FRotator &InUserPlaySpaceRot, struct FEFShakeInstance *OutShakeInstance)
class UEFActionParticleData * ActionParticleData
Definition: LA_EFGame_classes.hpp:11126
unsigned long bAllowDynamicShadowsOnTranslucency
Definition: LA_EFGame_classes.hpp:4915
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12353
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1948
bool InputAxis(int ControllerId, const struct FName &Key, float Delta, float DeltaTime, bool bGamepad)
float TranslucencySortKeyFactor
Definition: LA_EFGame_classes.hpp:1432
unsigned long RootMotionBeHitControlHeight
Definition: LA_EFGame_classes.hpp:685
int MoveSpeed_Anim3
Definition: LA_EFGame_classes.hpp:10178
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5943
float Lifetime
Definition: LA_EFGame_classes.hpp:13325
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4427
TArray< struct FEFMaterialVariation > MaterialsVariation
Definition: LA_EFGame_classes.hpp:1375
TArray< int > CinematicUnfixedBodyIndices
Definition: LA_EFGame_classes.hpp:758
unsigned long bStopWhenChangeAction
Definition: LA_EFGame_classes.hpp:10128
class UEFParticleSoundDataHittedArmorSet * Default
Definition: LA_EFGame_classes.hpp:8683
Definition: LA_EFGame_classes.hpp:5040
void SetIconHeight(int NewIconHeight)
Definition: LA_Engine_classes.hpp:16287
void BreakConnectionTo(class AEFMacroCameraSplineActor *NextActor)
void ActivateSkeletalMeshForceLOD()
void ChangeCameraSetting(int InTableId, bool InImmediateFlag, bool InBlendCameraMode)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1501
float StartDecalParticleOriginDrawScale
Definition: LA_EFGame_classes.hpp:1198
int GameNoteTableIndex
Definition: LA_EFGame_classes.hpp:10580
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:603
Definition: LA_Engine_classes.hpp:15359
int OverCurTargetIndex
Definition: LA_EFGame_classes.hpp:2736
TEnumAsByte< ESelfCameraOpMode > OperationMode
Definition: LA_EFGame_classes.hpp:2202
TArray< class AEFMacroCameraSplineActor * > LinksFrom
Definition: LA_EFGame_classes.hpp:2639
int MaxSpeed
Definition: LA_EFGame_classes.hpp:13324
int FacePresetID
Definition: LA_EFGame_classes.hpp:8171
Definition: LA_EFGame_classes.hpp:10949
float BloomThreshold
Definition: LA_EFGame_classes.hpp:14497
class UEFParticleSoundDataFloorMaterial * SpingBound_Medium
Definition: LA_EFGame_classes.hpp:8767
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
class UEFParticleDataModuleSingleAKEvent * BuffHitSoundData
Definition: LA_EFGame_classes.hpp:9229
struct FColor DecalCollisionColor
Definition: LA_EFGame_classes.hpp:411
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9858
TArray< unsigned long > AnimMetaDataFlagList_NegativeZ
Definition: LA_EFGame_classes.hpp:13744
unsigned long bEnableAccel
Definition: LA_EFGame_classes.hpp:12942
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3459
void SetFixedLookAtPos(const struct FVector &InPos)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:6079
float ViewFOV
Definition: LA_EFGame_classes.hpp:4719
struct FEFCameraOverrideFogSettings CamOverrideFogSettings
Definition: LA_EFGame_classes.hpp:2742
struct FColor FadeColor
Definition: LA_EFGame_classes.hpp:8021
unsigned long bLocFromActorMesh
Definition: LA_EFGame_classes.hpp:3804
class UEFSkeletalMeshComponent * Mesh
Definition: LA_EFGame_classes.hpp:645
Definition: LA_EFGame_classes.hpp:429
float MaximumYaw
Definition: LA_EFGame_classes.hpp:2004
float DecalScaleTime
Definition: LA_EFGame_classes.hpp:11281
unsigned char DataUnitType
Definition: LA_EFGame_classes.hpp:9752
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:8702
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4725
void OnBecomeInActive(class UEFCameraBase *NewCamera)
unsigned long StartTransition
Definition: LA_EFGame_classes.hpp:2129
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9972
bool SetBorder(const struct FString &Range)
unsigned long bInfinityFadeOut
Definition: LA_EFGame_classes.hpp:8020
struct FName AffectBoneName
Definition: LA_EFGame_classes.hpp:12747
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3575
class UEFParticleData * Data_Fire
Definition: LA_EFGame_classes.hpp:9471
class UEFCameraShakePlayGroup * EFShakeGroup
Definition: LA_EFGame_classes.hpp:2436
unsigned long bAttach
Definition: LA_EFGame_classes.hpp:3797
Definition: LA_Basic.hpp:157
Definition: LA_EFGame_classes.hpp:10063
float SavedMaxDrawDistanceScale
Definition: LA_EFGame_classes.hpp:4195
int AttachedPSIIndex
Definition: LA_EFGame_classes.hpp:1451
float fSkipBlendInTime
Definition: LA_EFGame_classes.hpp:1653
void SetIconX(int NewIconX)
unsigned long bActionType
Definition: LA_EFGame_classes.hpp:11045
float ModifyCollisionCameraZoomDist
Definition: LA_EFGame_classes.hpp:2225
unsigned long CPL_bEnabled
Definition: LA_EFGame_classes.hpp:1581
TEnumAsByte< EF_PARTICLE_BUFF_INFO_TYPE > BuffInfoType
Definition: LA_EFGame_classes.hpp:8601
Definition: LA_EFGame_classes.hpp:12128
TEnumAsByte< EPixelFormat > Format
Definition: LA_EFGame_classes.hpp:14112
unsigned long WLE_Override
Definition: LA_EFGame_classes.hpp:4769
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2439
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1435
Definition: LA_EFGame_classes.hpp:9278
TEnumAsByte< EF_PARTICLE_DATA_TYPE > ParticleDataType
Definition: LA_EFGame_classes.hpp:3180
TArray< TEnumAsByte< EPst_SpawnType > > ParticleSpawnType
Definition: LA_EFGame_classes.hpp:3823
TEnumAsByte< ECTE_NOTIFY_ACTIVATE_TYPE > NotifyType
Definition: LA_EFGame_classes.hpp:10075
unsigned long bActionSpawned
Definition: LA_EFGame_classes.hpp:652
Definition: LA_EFGame_classes.hpp:8117
unsigned char UnknownData01[0x48]
Definition: LA_EFGame_classes.hpp:9691
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7845
unsigned long bDelayMoveTime
Definition: LA_EFGame_classes.hpp:4295
int EditorSkillTierIndex2
Definition: LA_EFGame_classes.hpp:12695
class UEFParticleSoundDataHittedWeaponSet * HolySwordEnhanced
Definition: LA_EFGame_classes.hpp:8992
unsigned long bNpcPartInfoExport
Definition: LA_EFGame_classes.hpp:12725
TArray< struct FEFSubtitleInfo > SubtitleInfoArr
Definition: LA_EFGame_classes.hpp:13965
Definition: LA_Engine_classes.hpp:14724
class UEFParticleData * Data_Flesh2
Definition: LA_EFGame_classes.hpp:9118
float MinimumPitch
Definition: LA_EFGame_classes.hpp:2006
Definition: LA_EFGame_classes.hpp:11579
float BackDistance
Definition: LA_EFGame_classes.hpp:1920
Definition: LA_EFGame_classes.hpp:12592
Definition: LA_EFGame_classes.hpp:11561
struct FViewTargetTransitionParams BlendParams
Definition: LA_EFGame_classes.hpp:1876
TEnumAsByte< ENUM_SNPC_PlayAnimationName > ewWaitAnimation
Definition: LA_EFGame_classes.hpp:4330
TArray< struct FName > SKelControlNameList_NegativeZ
Definition: LA_EFGame_classes.hpp:13929
void SetActive(bool bAct)
void SetIconY(int NewIconY)
Definition: LA_Engine_classes.hpp:25725
TArray< struct FSummonsEditorFilterData > SubFilters
Definition: LA_EFGame_classes.hpp:13473
struct FString WeaponFX
Definition: LA_EFGame_classes.hpp:9069
float PlayRate
Definition: LA_EFGame_classes.hpp:655
void AdjustViewportFOV(float *InOutFOV)
float StartViewRotPitch
Definition: LA_EFGame_classes.hpp:2207
Definition: LA_EFGame_classes.hpp:11021
TArray< struct FEFStageLayer > StageLayerList
Definition: LA_EFGame_classes.hpp:12690
Definition: LA_EFGame_classes.hpp:2433
Definition: LA_Engine_classes.hpp:26439
Definition: LA_EFGame_classes.hpp:3541
Definition: LA_EFGame_classes.hpp:10522
TArray< struct FEFPlayerClassAkEventTrackKey > AkEvents
Definition: LA_EFGame_classes.hpp:13888
Definition: LA_Engine_classes.hpp:20258
Definition: LA_EFGame_classes.hpp:1576
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1168
struct FNameTagMonInfo sDefaultNameTagMon
Definition: LA_EFGame_classes.hpp:518
Definition: LA_EFGame_classes.hpp:12315
Definition: LA_EFGame_classes.hpp:1917
class UEFSkeletalMeshComponent * ExtendMesh
Definition: LA_EFGame_classes.hpp:698
void ResetInterpolation()
struct FString SourceFileTimestamp
Definition: LA_EFGame_classes.hpp:1840
struct FMAPINFO_CAMERAVALUE DefaultCameraValue
Definition: LA_EFGame_classes.hpp:1579
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12810
float AutoRotation
Definition: LA_EFGame_classes.hpp:9924
unsigned long bChangeKismetState
Definition: LA_EFGame_classes.hpp:5191
TArray< class UEFInterpGroupSpawn * > SpawnGroup
Definition: LA_EFGame_classes.hpp:7864
float CameraTranslationThreshold
Definition: LA_EFGame_classes.hpp:14573
TArray< class UEFSkeletalMeshComponent * > ManagedPartMeshs
Definition: LA_EFGame_classes.hpp:646
int FromSkillStageIndex
Definition: LA_EFGame_classes.hpp:1157
bool StopsProjectile(class AProjectile *P)
unsigned long bIsPIE
Definition: LA_EFGame_classes.hpp:515
TArray< int > Lineage
Definition: LA_EFGame_classes.hpp:1166
class UEFParticleSoundDataHittedWeaponSet * HolySword
Definition: LA_EFGame_classes.hpp:8991
unsigned long bUseHitDirection
Definition: LA_EFGame_classes.hpp:9148
TEnumAsByte< ETextureAddress > SamplerAddressY
Definition: LA_EFGame_classes.hpp:1479
unsigned long bGamePadInput
Definition: LA_EFGame_classes.hpp:988
Definition: LA_EFGame_classes.hpp:11893
unsigned long bNeedActivate
Definition: LA_EFGame_classes.hpp:2216
struct FString Key
Definition: LA_EFGame_classes.hpp:3377
float HistoryConvergenceTime
Definition: LA_EFGame_classes.hpp:14425
int TranslucencySortPriority
Definition: LA_EFGame_classes.hpp:2820
void Touch(class AActor *Other, class UPrimitiveComponent *OtherComp, const struct FVector &HitLocation, const struct FVector &HitNormal)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:820
Definition: LA_EFGame_classes.hpp:12609
class UAnimNodeSequence * eAnimeNodeSeq
Definition: LA_EFGame_classes.hpp:4321
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13652
class UMaterialInterface * DebugPhysicAssetMaterial
Definition: LA_EFGame_classes.hpp:10044
class UEFParticleDataModuleSoundBase * Data_Magic01
Definition: LA_EFGame_classes.hpp:9368
TEnumAsByte< ELightingBuildQuality > LevelLightingQuality
Definition: LA_EFGame_classes.hpp:9900
struct FLinearColor MaterialLinearColorValue
Definition: LA_EFGame_classes.hpp:3812
float BeamMeshHeight
Definition: LA_EFGame_classes.hpp:9923
TArray< struct FEFTexture2DHitPixel > HitTestPixelArray
Definition: LA_EFGame_classes.hpp:14071
class UEFParticleSoundDataHittedWeaponSet * BladeLongSword
Definition: LA_EFGame_classes.hpp:8990
class AActor * HitWorldActor
Definition: LA_EFGame_classes.hpp:1005
void ResetInterpolation()
Definition: LA_EFGame_classes.hpp:7156
struct FName PostProcessEffectName
Definition: LA_EFGame_classes.hpp:14388
unsigned long bUseAbsoluteScale
Definition: LA_EFGame_classes.hpp:9283
unsigned long bUseSocketMove
Definition: LA_EFGame_classes.hpp:2888
TArray< int > IndicatorActorIndexPools
Definition: LA_EFGame_classes.hpp:566
void SetContentsSettingTable(int InTableId)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7976
float PPM_Opacity
Definition: LA_EFGame_classes.hpp:4802
struct FEFPPMESkillValue SkillValue
Definition: LA_EFGame_classes.hpp:4016
float GetCameraDistance()
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14448
unsigned long bSkipAttackerEffect
Definition: LA_EFGame_classes.hpp:9204
Definition: LA_EFGame_structs.hpp:21107
Definition: LA_EFGame_structs.hpp:21412
struct FName CameraTargetBoneName
Definition: LA_EFGame_classes.hpp:1874
unsigned long bPendingOnEnter
Definition: LA_EFGame_classes.hpp:1524
float CollisionSize_HeightClientOnly
Definition: LA_EFGame_classes.hpp:13322
struct FVector SceneColorize
Definition: LA_EFGame_classes.hpp:14597
TArray< struct FName > SKelControlNameList_PositiveZ
Definition: LA_EFGame_classes.hpp:13928
struct FName AnimName_Front
Definition: LA_EFGame_classes.hpp:10233
float InZoomStepDiff
Definition: LA_EFGame_classes.hpp:2070
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14036
TArray< struct FNpcPartSampleExportDataByAction > partSampleDatas
Definition: LA_EFGame_classes.hpp:8267
int UIUnitIndex
Definition: LA_EFGame_classes.hpp:11741
TEnumAsByte< EBindCaptureType > BindType
Definition: LA_EFGame_classes.hpp:4642
void PlayerTick(float DeltaTime)
Definition: LA_Engine_structs.hpp:8112
int ActionParticleId
Definition: LA_EFGame_classes.hpp:11584
struct FColor FillColor
Definition: LA_EFGame_classes.hpp:9262
TArray< class UEFKismetData_Unit * > KismetUnits
Definition: LA_EFGame_classes.hpp:8493
struct FString BeHittedSet
Definition: LA_EFGame_classes.hpp:9070
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2139
Definition: LA_EFGame_classes.hpp:13850
struct FName AnimNodeBlendName
Definition: LA_EFGame_classes.hpp:13549
TArray< class AActor * > HeadStatusActors
Definition: LA_EFGame_classes.hpp:562
float MinZoomDist
Definition: LA_EFGame_classes.hpp:1865
float ModifyParentVelocity
Definition: LA_EFGame_classes.hpp:3258
float GrenadeMaxheightStartDist
Definition: LA_EFGame_classes.hpp:13383
int BorderWidth
Definition: LA_EFGame_classes.hpp:9257
TArray< unsigned char > CursorData_LargePreset4
Definition: LA_EFGame_classes.hpp:5287
float FadeOutTime
Definition: LA_EFGame_classes.hpp:3973
unsigned long bOnlyCalcRotationYaw
Definition: LA_EFGame_classes.hpp:3696
class AActor * OwnerActor
Definition: LA_EFGame_classes.hpp:649
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:9646
float ParticleLODDistance
Definition: LA_EFGame_classes.hpp:1558
void SetDisabled(bool bValue)
struct FString SourceFileName_LargePreset4
Definition: LA_EFGame_classes.hpp:5280
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5500
TArray< class AEFMacroCameraActor * > CameraList
Definition: LA_EFGame_classes.hpp:2598
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:285
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9304
int UnitWidth
Definition: LA_EFGame_classes.hpp:14199
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3249
float MoveSensitivity
Definition: LA_EFGame_classes.hpp:2170
unsigned long bInitLookAtBlend
Definition: LA_EFGame_classes.hpp:2072
Definition: LA_EFGame_classes.hpp:10228
Definition: LA_EFGame_classes.hpp:12557
Definition: LA_EFGame_classes.hpp:10848
TArray< class UEFParticleBuffInfoBase * > ForcedEndEffect
Definition: LA_EFGame_classes.hpp:9216
TArray< struct FCostumeDataSet > arrCostumeDataSet
Definition: LA_EFGame_classes.hpp:8199
TArray< struct FString > ColumnDataMinMax
Definition: LA_EFGame_classes.hpp:8446
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13514
TEnumAsByte< EFVoiceSetSpawnType > SpawnType
Definition: LA_EFGame_classes.hpp:11968
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8624
Definition: LA_EFGame_classes.hpp:3007
void UpdateRotation(float DeltaTime)
Definition: LA_EFGame_classes.hpp:155
void SetSlotType(int NewSlotType)
class UTexture2D * EditorImage_GroundEffect
Definition: LA_EFGame_classes.hpp:8836
unsigned long bZoomInterpolation
Definition: LA_EFGame_classes.hpp:1860
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11721
Definition: LA_Engine_classes.hpp:13391
unsigned long bUseOnlyLocalPlayer
Definition: LA_EFGame_classes.hpp:13064
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:8664
unsigned long bUsingRootMotionAffectedOffset
Definition: LA_EFGame_classes.hpp:11177
Definition: LA_EFGame_classes.hpp:3099
int Priority
Definition: LA_EFGame_classes.hpp:5134
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:496
unsigned long bNpcPartInfoExportStage
Definition: LA_EFGame_classes.hpp:12780
void OnUpdatePropertyDrawScale3D()
class UEFParticleSoundDataHittedWeaponSet * Symbol
Definition: LA_EFGame_classes.hpp:8984
class UTexture * IBLTexture
Definition: LA_EFGame_classes.hpp:1580
TEnumAsByte< EFActionNotifyFixSoundPosType > FixSoundPosType
Definition: LA_EFGame_classes.hpp:10132
Definition: LA_EFGame_structs.hpp:22361
struct FVector RelativeScale
Definition: LA_EFGame_classes.hpp:3816
float ApexDamage
Definition: LA_EFGame_classes.hpp:4422
int SnapShotNextEventStepFrame
Definition: LA_EFGame_classes.hpp:4646
void OnUpdatePropertyForceHeight()
Definition: LA_EFGame_structs.hpp:22391
TArray< class UEFParticleBuffInfoBase * > EndEffect
Definition: LA_EFGame_classes.hpp:9214
class UCameraAnim * InteractionCamAnim_Middle
Definition: LA_EFGame_classes.hpp:9811
Definition: LA_EFGame_classes.hpp:10967
Definition: LA_EFGame_classes.hpp:10205
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2647
TArray< struct FPointer > AttributeBaseDefaultParticleDataArray
Definition: LA_EFGame_classes.hpp:1430
Definition: LA_EFGame_structs.hpp:20687
unsigned long bIgnoreAttachWorldRotation
Definition: LA_EFGame_classes.hpp:3800
Definition: LA_EFGame_classes.hpp:9805
int BackUpCurrentCount
Definition: LA_EFGame_classes.hpp:4339
struct FEFIconInfo FaceGameIcon
Definition: LA_EFGame_classes.hpp:8172
Definition: LA_EFGame_classes.hpp:13665
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10466
void SetPPOutlineColor(const struct FVector &InColor)
struct FColor EHF_LightInscatteringColor
Definition: LA_EFGame_classes.hpp:4779
struct FColor BorderColor
Definition: LA_EFGame_classes.hpp:9261
struct FLinearColor OcclusionColor
Definition: LA_EFGame_classes.hpp:14408
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13996
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9040
void SetRecommend(bool bValue)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12063
int MinAngle
Definition: LA_EFGame_classes.hpp:10812
void SetIconCount(int NewIconIndex)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8310
float RootMotionBeHitControlDuration
Definition: LA_EFGame_classes.hpp:726
void ActivateVolumeCamera(class AActor *InTriggerActor)
struct FString ActionNotifyTag
Definition: LA_EFGame_classes.hpp:11328
struct FString DefaultLoginPass
Definition: LA_EFGame_classes.hpp:526
TArray< unsigned char > CursorData_FullPreset5
Definition: LA_EFGame_classes.hpp:5303
Definition: LA_EFGame_structs.hpp:21011
Definition: LA_Engine_structs.hpp:3592
float EnterElapsedTime
Definition: LA_EFGame_classes.hpp:1526
class UAkEvent * AkEvent
Definition: LA_EFGame_classes.hpp:3357
TEnumAsByte< EFSummonsHitCheckType > HitCheckType
Definition: LA_EFGame_classes.hpp:13315
struct FColor OriPointColor
Definition: LA_EFGame_classes.hpp:4693
float AnimPlayRate
Definition: LA_EFGame_classes.hpp:13087
unsigned long bActivatePicking
Definition: LA_EFGame_classes.hpp:3864
TArray< TEnumAsByte< EFPBS_SpawnType > > OwnerBoneSocketSpawnType
Definition: LA_EFGame_classes.hpp:3217
struct FString Comment
Definition: LA_EFGame_classes.hpp:9254
struct FVector QuestRelativeLoc
Definition: LA_EFGame_classes.hpp:546
TEnumAsByte< EBindCaptureType > BindType
Definition: LA_EFGame_classes.hpp:4691
class UEFParticleData * Data_Ice
Definition: LA_EFGame_classes.hpp:9472
Definition: LA_EFGame_classes.hpp:12662
void SetIconData(int SlotType, int SlotIndex, const struct FString &BindID, const struct FString &IconPath, int IconIndex, int TableID, int IconCount, bool bTrash, bool bTemporary)
struct FRawDistributionFloat SpinAngle
Definition: LA_EFGame_classes.hpp:3573
class UMorphTargetSet * MorphSet
Definition: LA_EFGame_classes.hpp:8356
struct FPointer VfTable_IEFInterpTrackAutoBlendBase
Definition: LA_EFGame_classes.hpp:13605
Definition: LA_EFGame_classes.hpp:13700
Definition: LA_Engine_classes.hpp:16856
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12405
Definition: LA_EFGame_classes.hpp:233
unsigned long IsTrailParticleRemove
Definition: LA_EFGame_classes.hpp:13094
Definition: LA_EFGame_classes.hpp:13024
void OnBecomeActive(class UEFCameraBase *OldCamera)
Definition: LA_EFGame_structs.hpp:21316
float MoveTime
Definition: LA_EFGame_classes.hpp:4297
float DecalDirectionAngle
Definition: LA_EFGame_classes.hpp:11186
struct FVector TargetPoint
Definition: LA_EFGame_classes.hpp:2640
TArray< class UEFParticleDataBase * > ParticleDataSet
Definition: LA_EFGame_classes.hpp:2970
class UEFDrawPlayerCameraVolumeComponent * CamDrawFrustum
Definition: LA_EFGame_classes.hpp:4722
float ViewRotationYaw
Definition: LA_EFGame_classes.hpp:4716
Definition: LA_Engine_classes.hpp:33039
unsigned long bIgnoreAttachRotation
Definition: LA_EFGame_classes.hpp:3206
Definition: LA_Engine_classes.hpp:7935
class UAnimNotify_Trails * Trail_Default
Definition: LA_EFGame_classes.hpp:8385
unsigned char LargePreset4HotSpotX
Definition: LA_EFGame_classes.hpp:5235
struct FEFParticleSystemInfo ParticleInfo
Definition: LA_EFGame_classes.hpp:239
class UEFParticleSoundDataWeaponAttributeEffect * Longlance
Definition: LA_EFGame_classes.hpp:8926
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:8641
int NpcCount
Definition: LA_EFGame_classes.hpp:7863
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:123
Definition: LA_EFGame_classes.hpp:7771
struct FVector RelativeLocation
Definition: LA_EFGame_classes.hpp:3221
float DesiredPitch
Definition: LA_EFGame_classes.hpp:2213
float FalloffExponent
Definition: LA_EFGame_classes.hpp:14466
unsigned char UnknownData02[0x48]
Definition: LA_EFGame_classes.hpp:9692
void GetPostProcessEffects(class UClass *MatchingPostProcessEffectClass, TArray< class UPostProcessEffect * > *PostProcessEffects)
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:11406
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12544
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5878
void SetLocked(int iLockType)
bool SetSheetName(int nSheeteIndex, const struct FString &szSheetName)
Definition: LA_GameFramework_classes.hpp:216
Definition: LA_Engine_classes.hpp:6076
float BlendOutTimeToOriginal
Definition: LA_EFGame_classes.hpp:13607
unsigned long bVelocityRelativeToActorRotation
Definition: LA_EFGame_classes.hpp:4419
class UEFParticleSoundDataHittedWeaponSet * Wand
Definition: LA_EFGame_classes.hpp:8982
class UEFParticleSoundDataWeaponAttributeEffect * Shortlance
Definition: LA_EFGame_classes.hpp:8927
float EndDistance
Definition: LA_EFGame_classes.hpp:11623
void MAT_BeginAnimControl(class UInterpGroup *InInterpGroup)
unsigned char Preset3HotSpotY
Definition: LA_EFGame_classes.hpp:5224
Definition: LA_EFGame_classes.hpp:491
Definition: LA_EFGame_classes.hpp:931
TEnumAsByte< EParticleSoundDataBuffFX_ScaleOption > BuffScaleOption
Definition: LA_EFGame_classes.hpp:9207
class UEFParticleData * Data_Electric
Definition: LA_EFGame_classes.hpp:9473
class UTexture * AOTexture
Definition: LA_EFGame_classes.hpp:1433
Definition: LA_EFGame_classes.hpp:12384
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10441
unsigned long bLocalPlayerOnly
Definition: LA_EFGame_classes.hpp:9202
float FadeCurrAlpha
Definition: LA_EFGame_classes.hpp:8022
TArray< struct FEFLightBeamIntersectInfo > IntersectInfos
Definition: LA_EFGame_classes.hpp:9926
unsigned long bIsMapLoaded
Definition: LA_EFGame_classes.hpp:516
class UEFParticleSoundDataHittedWeaponSet * Longlance
Definition: LA_EFGame_classes.hpp:8985
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4378
class UEFParticleSoundContainerWeaponHitSet * WeaponHitSet
Definition: LA_EFGame_classes.hpp:9035
int SkillEffectCheckCount
Definition: LA_EFGame_classes.hpp:13159
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:13157
class UAkEvent * StartSound
Definition: LA_EFGame_classes.hpp:3420
int AttachPriority
Definition: LA_EFGame_classes.hpp:3820
TArray< class UMaterialInterface * > DefaultMaterialsMIC
Definition: LA_EFGame_classes.hpp:1374
struct FMICParamInfo TargetMICParamData
Definition: LA_EFGame_classes.hpp:4850
float BlendStartDistance
Definition: LA_EFGame_classes.hpp:1878
float StartDistance
Definition: LA_EFGame_classes.hpp:11622
struct FString SourceFileName_FullPreset3
Definition: LA_EFGame_classes.hpp:5293
struct FString LargePreset2Size
Definition: LA_EFGame_classes.hpp:5277
int OwnerBoneSocketRandomMaxCount
Definition: LA_EFGame_classes.hpp:3218
Definition: LA_EFGame_classes.hpp:9687
class UEFParticleSoundContainerArmorHitSet * ArmorHitSet
Definition: LA_EFGame_classes.hpp:9036
void PostLogin(class APlayerController *NewPlayer)
unsigned long bSkipIfOwnerIsHidden
Definition: LA_EFGame_classes.hpp:241
struct FEFAnimInfo anim_info
Definition: LA_EFGame_classes.hpp:10180
Definition: LA_Engine_classes.hpp:16388
int PrevAimMode
Definition: LA_EFGame_classes.hpp:1614
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12969
Definition: LA_EFGame_classes.hpp:11785
Definition: LA_EFGame_classes.hpp:366
struct FMaterialParamUnit sUnit
Definition: LA_EFGame_classes.hpp:11066
class UInterpGroupInst * GroupInst
Definition: LA_EFGame_classes.hpp:7842
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11158
TEnumAsByte< EFAutoBlendState > eAutoBlendState
Definition: LA_EFGame_classes.hpp:4276
class UEFCameraViewShake * NewBuffWeaponHittedCameraShakeParams
Definition: LA_EFGame_classes.hpp:9235
struct FVector AsyncMeshMergeBaseLocation
Definition: LA_EFGame_classes.hpp:1557
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:837
TArray< struct FBoneAtom > DebugSpaceBases
Definition: LA_EFGame_classes.hpp:10047
Definition: LA_EFGame_classes.hpp:13903
class UPostProcessChain * PPChain
Definition: LA_EFGame_classes.hpp:11349
TArray< class UObject * > DataList
Definition: LA_EFGame_classes.hpp:9645
struct FString FailMovieName
Definition: LA_EFGame_classes.hpp:11255
Definition: LA_Engine_classes.hpp:7008
struct FVector CruiseModeDirection
Definition: LA_EFGame_classes.hpp:1022
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3442
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2087
float MaxNearBlurAmount
Definition: LA_EFGame_classes.hpp:14468
Definition: LA_EFGame_classes.hpp:638
void SetDisableType(int iType)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9651
void OnToggle(class USeqAct_Toggle *Action)
float UpDistance
Definition: LA_EFGame_classes.hpp:1923
Definition: LA_Engine_classes.hpp:5601
Definition: LA_EFGame_structs.hpp:22197
Definition: LA_Engine_classes.hpp:14616
float EventDelay
Definition: LA_EFGame_classes.hpp:13199
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2326
TEnumAsByte< ETraceProjectileTargetOptionType > TraceTargetOption
Definition: LA_EFGame_classes.hpp:13431
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11693
class UEFParticleSoundDataHittedWeaponSet * Hammer
Definition: LA_EFGame_classes.hpp:8980
int ProjectileId
Definition: LA_EFGame_classes.hpp:1107
class UEFParticleData * DefaultData
Definition: LA_EFGame_classes.hpp:9428
unsigned long ActiveByMemoryPos
Definition: LA_EFGame_classes.hpp:10067
void ClearAttachedPSIIndex()
class AActor * CinematicActor
Definition: LA_EFGame_classes.hpp:730
TArray< class UMaterialInstanceConstant * > EffectFenceMICs
Definition: LA_EFGame_classes.hpp:559
struct FLightingChannelContainer CPL_LightingChannels
Definition: LA_EFGame_classes.hpp:1590
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10393
float AnimBlendOutTime
Definition: LA_EFGame_classes.hpp:2524
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14214
struct FEFParticleSoundWeaponFXBlood BloodParticle
Definition: LA_EFGame_classes.hpp:9529
unsigned long bEnableRewind
Definition: LA_EFGame_classes.hpp:4999
unsigned long PlayerControl
Definition: LA_EFGame_classes.hpp:1121
unsigned long bIgnoreAttachLocation
Definition: LA_EFGame_classes.hpp:3255
Definition: LA_EFGame_classes.hpp:594
class UEFParticleData * HitEffectPSDataInfo
Definition: LA_EFGame_classes.hpp:2916
class UAkEvent * InAkEvent
Definition: LA_EFGame_classes.hpp:5132
class UExponentialHeightFogComponent * FogComponent
Definition: LA_EFGame_classes.hpp:9902
Definition: LA_EFGame_classes.hpp:11821
struct FPointer VfTable_FCallbackEventDevice
Definition: LA_EFGame_classes.hpp:4824
Definition: LA_EFGame_classes.hpp:1495
Definition: LA_EFGame_classes.hpp:5166
void WriteUINT(int ColNo, int Value)
class UEFParticleData * Data_Earth
Definition: LA_EFGame_classes.hpp:9475
struct FString FullUpdateDateTag
Definition: LA_EFGame_classes.hpp:12715
bool EncroachingOn(class AActor *Other)
TArray< struct FScalarTimeVarying > ScalarParameterList
Definition: LA_EFGame_classes.hpp:9223
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12613
unsigned long AmITarget
Definition: LA_EFGame_classes.hpp:1129
Definition: LA_Engine_classes.hpp:3324
class UClass * CustomizingCameraClass
Definition: LA_EFGame_classes.hpp:2694
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13223
Definition: LA_EFGame_classes.hpp:8637
unsigned long bLimitDisplacement
Definition: LA_EFGame_classes.hpp:1786
Definition: LA_EFGame_classes.hpp:10327
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13140
struct FEFParticleSystemInfo HitEffectPSInfo
Definition: LA_EFGame_classes.hpp:2868
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11445
float m_fPathTotalLength
Definition: LA_EFGame_classes.hpp:5003
unsigned long bDynamicPhysicsParamEnable
Definition: LA_EFGame_classes.hpp:1372
TArray< unsigned char > CursorData_FullPreset3
Definition: LA_EFGame_classes.hpp:5301
unsigned long bUseCastShadow
Definition: LA_EFGame_classes.hpp:3808
Definition: LA_Core_structs.hpp:679
struct FName AnimName_Left
Definition: LA_EFGame_classes.hpp:10235
void ClearAttachedPSIIndex()
unsigned long UnkownFilter
Definition: LA_EFGame_classes.hpp:13492
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9674
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1818
unsigned long bUseIndoorExMinimap
Definition: LA_EFGame_classes.hpp:14209
Definition: LA_EFGame_classes.hpp:13777
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5517
struct FName AnimName_Right
Definition: LA_EFGame_classes.hpp:10236
unsigned long bIgnoreStartFalling
Definition: LA_EFGame_classes.hpp:695
void OnUpdatePropertyLiftStrength()
float CurrentZoomDist
Definition: LA_EFGame_classes.hpp:1867
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3970
struct FString strCustomizingName
Definition: LA_EFGame_classes.hpp:8160
TArray< class UEFParticleSoundDataEnhance * > EnhanceFXArr
Definition: LA_EFGame_classes.hpp:8790
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9533
struct FName AttachSocketName
Definition: LA_EFGame_classes.hpp:1421
unsigned long bPossessViewTargetChangeMode
Definition: LA_EFGame_classes.hpp:2723
void InternalCamNextTarget()
struct FString ParamName
Definition: LA_EFGame_classes.hpp:60
unsigned long bCinematicControl
Definition: LA_EFGame_classes.hpp:8578
void UpdateViewTarget(float DeltaTime, struct FTViewTarget *OutVT)
int ActivateCameraCutDistanceSeq
Definition: LA_EFGame_classes.hpp:2282
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8033
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:4011
class UEFParticleSoundDataWeaponAttributeEffect * HolySwordEnhanced
Definition: LA_EFGame_classes.hpp:8933
float StopWhenChangeActionFadeTime
Definition: LA_EFGame_classes.hpp:10131
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4649
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
float m_fMatineeTotalTime
Definition: LA_EFGame_classes.hpp:5004
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4399
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1028
float SkipDistance
Definition: LA_EFGame_classes.hpp:11766
struct FString PackageName
Definition: LA_EFGame_classes.hpp:14156
Definition: LA_EFGame_classes.hpp:11527
struct FQWord CasterId
Definition: LA_EFGame_classes.hpp:1106
Definition: LA_Engine_classes.hpp:23338
unsigned long bJustTickStateMaterial
Definition: LA_EFGame_classes.hpp:10017
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5322
float AccelMaxSpeedElapseTime
Definition: LA_EFGame_classes.hpp:12946
float TrackMoveStartPosition
Definition: LA_EFGame_classes.hpp:874
struct FString PackageName
Definition: LA_EFGame_classes.hpp:14202
class UEFParticleData * ParticleDataInfo
Definition: LA_EFGame_classes.hpp:240
void InternalVisualizePhysicsCompartmentUsage()
Definition: LA_Engine_classes.hpp:16268
struct FString LargePreset3Size
Definition: LA_EFGame_classes.hpp:5279
class UEFProjectileParticleData * StartDecalParticleData
Definition: LA_EFGame_classes.hpp:13352
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5098
float MoveSpeed
Definition: LA_EFGame_classes.hpp:2175
Definition: LA_Core_classes.hpp:699
Definition: LA_EFGame_classes.hpp:11120
struct FColor AmbientGlowColorS
Definition: LA_EFGame_classes.hpp:11688
float OcclusionBias
Definition: LA_EFGame_classes.hpp:14411
Definition: LA_EFGame_classes.hpp:13795
unsigned char LargePreset5HotSpotY
Definition: LA_EFGame_classes.hpp:5238
Definition: LA_EFGame_classes.hpp:10433
class AEFVolumeProp * VolumeProp
Definition: LA_EFGame_classes.hpp:2124
struct FString EffectDesc
Definition: LA_EFGame_classes.hpp:4012
class UEFParticleSoundDataWeaponAttributeEffect * Hammer
Definition: LA_EFGame_classes.hpp:8921
int AttachedPSIIndex
Definition: LA_EFGame_classes.hpp:656
unsigned long bCreateServerObjectNPC
Definition: LA_EFGame_classes.hpp:1549
unsigned char Preset5HotSpotY
Definition: LA_EFGame_classes.hpp:5228
float DirY
Definition: LA_EFGame_classes.hpp:3752
Definition: LA_EFGame_classes.hpp:5713
Definition: LA_EFGame_classes.hpp:11839
float ActivateViewPPSettingPct
Definition: LA_EFGame_classes.hpp:2373
void ARKSlotMouseLeftClick(class UEFUISlot *SlotObj)
float CullDistanceScaleOverride
Definition: LA_EFGame_classes.hpp:4191
class UStaticMesh * Mesh
Definition: LA_EFGame_classes.hpp:3609
class UEFParticleData * CameraEffect
Definition: LA_EFGame_classes.hpp:9226
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12043
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:3122
struct FString UnitName
Definition: LA_EFGame_classes.hpp:8513
int CurrentCount
Definition: LA_EFGame_classes.hpp:4341
unsigned long ApplyEFSkeletalMeshActorDLE
Definition: LA_EFGame_classes.hpp:4095
TArray< struct FString > ExceptLookInfoSet
Definition: LA_EFGame_classes.hpp:11767
Definition: LA_EFGame_classes.hpp:4051
unsigned long bRagdoll
Definition: LA_EFGame_classes.hpp:4418
unsigned char Preset1HotSpotX
Definition: LA_EFGame_classes.hpp:5219
class UEFParticleDataModuleSoundBase * Data_WaterSwamp
Definition: LA_EFGame_classes.hpp:9359
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8328
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3698
struct FString strCustomizingRuleName
Definition: LA_EFGame_classes.hpp:8161
class AEFInDoorVolume * InDoorVolume
Definition: LA_EFGame_classes.hpp:14208
unsigned long bFilled
Definition: LA_EFGame_classes.hpp:9259
Definition: LA_EFGame_classes.hpp:12452
float TargetCameraPosValue
Definition: LA_EFGame_classes.hpp:2127
struct FVector PrevMoveBasedLocation
Definition: LA_EFGame_classes.hpp:1141
Definition: LA_Engine_structs.hpp:4475
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5717
class UClass * TopViewCameraClass
Definition: LA_EFGame_classes.hpp:2710
void AddCameraShakeGame(class UCameraShake *NewShake, float Scale, const struct FString &ShakeType, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot)
unsigned long bUpdatedObjectsFromPaths
Definition: LA_EFGame_classes.hpp:8122
Definition: LA_EFGame_classes.hpp:7897
float fOccludedOutlineWidth
Definition: LA_EFGame_classes.hpp:2729
struct FName SocketName
Definition: LA_EFGame_classes.hpp:10391
TArray< class UEFParticleSoundDataHittedSkillSet * > SkillSetEffectArr
Definition: LA_EFGame_classes.hpp:8892
float AnimBlendInTime
Definition: LA_EFGame_classes.hpp:2523
float BlendTime
Definition: LA_EFGame_classes.hpp:4838
TArray< struct FEFSkill_NotifyGroup > NotifyGroupList
Definition: LA_EFGame_classes.hpp:12766
struct FString PaletteName
Definition: LA_EFGame_classes.hpp:8285
unsigned long bItem
Definition: LA_EFGame_classes.hpp:4928
float RootMotionBeHitControlSetTime
Definition: LA_EFGame_classes.hpp:725
class UEFParticleData * Data_WoodTree
Definition: LA_EFGame_classes.hpp:9327
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4609
class UAkEvent * AkEvent
Definition: LA_EFGame_classes.hpp:10153
Definition: LA_EFGame_classes.hpp:2577
Definition: LA_Engine_classes.hpp:31500
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13746
float AutoPlayMinRate
Definition: LA_EFGame_classes.hpp:4098
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10871
float EHF_LightTerminatorAngle
Definition: LA_EFGame_classes.hpp:4775
TArray< struct FName > PhysicsBoneListForPhysics
Definition: LA_EFGame_classes.hpp:1397
class UEFParticleSoundDataWeaponAttributeEffect * HolySword
Definition: LA_EFGame_classes.hpp:8932
unsigned long bUpdateStateMaterial
Definition: LA_EFGame_classes.hpp:10016
Definition: LA_Engine_classes.hpp:34866
void SetCooltime(float NewRemainTime, float NewTotalTime)
struct FColor BloomTint
Definition: LA_EFGame_classes.hpp:14498
unsigned long IsUseProjectile_Missile
Definition: LA_EFGame_classes.hpp:12920
unsigned long bSpawnedEmitter
Definition: LA_EFGame_classes.hpp:3202
unsigned long bStateMaterialMIC
Definition: LA_EFGame_classes.hpp:10014
float MaxAppliedAdvanceTime
Definition: LA_EFGame_classes.hpp:5341
struct FVector SyncDeltaMove
Definition: LA_EFGame_classes.hpp:733
Definition: LA_EFGame_classes.hpp:11734
void SetSettingTable(int InTableId, bool InImmediateFlag)
Definition: LA_EFGame_structs.hpp:20741
Definition: LA_EFGame_classes.hpp:9668
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10351
Definition: LA_EFGame_classes.hpp:10985
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7901
float ViewDistance
Definition: LA_EFGame_classes.hpp:4718
class UAkEvent * InteractionNextLinkSound
Definition: LA_EFGame_classes.hpp:9818
TEnumAsByte< EN_AI_Type > EN_eAiType
Definition: LA_EFGame_classes.hpp:7956
unsigned long bForceFinished
Definition: LA_EFGame_classes.hpp:2526
Definition: LA_EFGame_classes.hpp:8400
Definition: LA_EFGame_classes.hpp:8829
Definition: LA_EFGame_classes.hpp:9709
float FrustumEndDist
Definition: LA_EFGame_classes.hpp:4747
TArray< class UParticleSystemComponent * > PoolPSInfoComponents
Definition: LA_EFGame_classes.hpp:3054
unsigned long HitSkip
Definition: LA_EFGame_classes.hpp:1123
class UEFParticleDataModuleSoundBase * Data_Carpet
Definition: LA_EFGame_classes.hpp:9366
unsigned long bSpawnedByParticleModule
Definition: LA_EFGame_classes.hpp:434
Definition: LA_Engine_classes.hpp:10214
int DefaultMapID
Definition: LA_EFGame_classes.hpp:527
struct FObjectPath PATH_MorphTargetSet
Definition: LA_EFGame_classes.hpp:8363
unsigned long bChangeStageServer
Definition: LA_EFGame_classes.hpp:11739
class UEFProjectileParticleData * NaturalDieParticleData
Definition: LA_EFGame_classes.hpp:13426
class AActor * MoveBasedActor
Definition: LA_EFGame_classes.hpp:1140
class UEFPostProcessMaterialChaosGateEffect * ChaosGateEffect
Definition: LA_EFGame_classes.hpp:3891
class UEFCameraViewShake * NewViewShake
Definition: LA_EFGame_classes.hpp:11768
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11132
class UEFParticleData * Data_Snow
Definition: LA_EFGame_classes.hpp:9333
int CurAnimDataIndex
Definition: LA_EFGame_classes.hpp:642
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11662
Definition: LA_EFGame_classes.hpp:3989
Definition: LA_Engine_classes.hpp:32572
unsigned char Preset2HotSpotX
Definition: LA_EFGame_classes.hpp:5221
Definition: LA_Engine_classes.hpp:34723
unsigned long LayerZeroExtentLineCheck
Definition: LA_EFGame_classes.hpp:12687
unsigned long bHideSwitch
Definition: LA_EFGame_classes.hpp:991
float Lifetime
Definition: LA_EFGame_classes.hpp:12988
void BecomeViewTarget(class AEFPlayerController *PC)
TArray< struct FEFActionPSFloorInfo > PSFloorSet
Definition: LA_EFGame_classes.hpp:11232
void UpdateConnectedLineComponents(bool bFinish)
void OnBecomeInActive(class UEFCameraBase *NewCamera)
TArray< class UEFParticleBuffInfoBase * > LoopEffect
Definition: LA_EFGame_classes.hpp:9212
struct FVector CustomCameraLocation
Definition: LA_EFGame_classes.hpp:4671
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12475
Definition: LA_EFGame_classes.hpp:3242
struct FVector LastRootMotionPosition
Definition: LA_EFGame_classes.hpp:743
int IdentityPoint
Definition: LA_EFGame_classes.hpp:3246
float AttenuateStartDistance
Definition: LA_EFGame_classes.hpp:2494
TArray< class UEFParticleDataModifier * > TrailLookSet
Definition: LA_EFGame_classes.hpp:11714
class UEFCameraViewShakeAnim * NewViewShakeAnim
Definition: LA_EFGame_classes.hpp:11769
void TakeDamage(int Damage, class AController *EventInstigator, const struct FVector &HitLocation, const struct FVector &Momentum, class UClass *DamageType, const struct FTraceHitInfo &HitInfo, class AActor *DamageCauser)
Definition: LA_EFGame_classes.hpp:8949
void ApplyFluidSurfaceImpact(class AFluidSurfaceActor *Fluid, struct FVector *HitLocation)
int PickingEffectCount
Definition: LA_EFGame_classes.hpp:1012
unsigned long bIgnoreAnimRate
Definition: LA_EFGame_classes.hpp:11124
int CameraShakeGroupType
Definition: LA_EFGame_classes.hpp:4851
struct FEFPPMEHitValue SkillValue
Definition: LA_EFGame_classes.hpp:3993
float BlurKernelSize
Definition: LA_EFGame_classes.hpp:14446
float BloomSizeScaleMedium
Definition: LA_EFGame_classes.hpp:14611
Definition: LA_EFGame_classes.hpp:2667
Definition: LA_EFGame_classes.hpp:12523
Definition: LA_EFGame_classes.hpp:11911
struct FIntPoint MouseDoubleClickStartPos
Definition: LA_EFGame_classes.hpp:2370
void GetPlayerViewPointQuat(struct FVector *out_Location, struct FQuat *out_Quaternion)
Definition: LA_EFGame_classes.hpp:10737
int CameraPriority
Definition: LA_EFGame_classes.hpp:4713
unsigned long bUseVehicleFOVAngle
Definition: LA_EFGame_classes.hpp:2724
Definition: LA_EFGame_classes.hpp:4391
unsigned long bAniChange
Definition: LA_EFGame_classes.hpp:13092
unsigned char FullHotSpotX
Definition: LA_EFGame_classes.hpp:5217
void InitGame(const struct FString &Options, struct FString *ErrorMessage)
class UEFParticleData * Data_Leather
Definition: LA_EFGame_classes.hpp:9121
Definition: LA_Core_structs.hpp:369
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9572
class UAkEvent * CompleteSound
Definition: LA_EFGame_classes.hpp:9841
struct FEFIconInfo GameIcon
Definition: LA_EFGame_classes.hpp:8169
Definition: LA_Core_structs.hpp:342
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13335
void UpdateTranslucentActorBlend(float DeltaTime)
struct FRawDistributionFloat StartRadius
Definition: LA_EFGame_classes.hpp:3465
struct FString SignalString
Definition: LA_EFGame_classes.hpp:10482
TEnumAsByte< ECommonActionEffectType > CommonActionEffectTypeCondition
Definition: LA_EFGame_classes.hpp:11223
unsigned long bSkipIfOwnerIsHidden
Definition: LA_EFGame_classes.hpp:11123
class UEFParticleSoundContainerBeHittedSet * BeHittedSet
Definition: LA_EFGame_classes.hpp:9038
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3735
class UEFParticleData * HitPSDataInfo
Definition: LA_EFGame_classes.hpp:2869
TEnumAsByte< EFShakePlayGroupState > PreUpdateViewShake(class ACamera *InCameraOwner, float InDeltaTime, struct FVector *InPlayerLocation)
unsigned long bResizeToFitViewport
Definition: LA_EFGame_classes.hpp:14092
Definition: LA_Engine_classes.hpp:34838
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3014
TArray< class UEFSequenceSummons * > Summons
Definition: LA_EFGame_classes.hpp:13493
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11049
Definition: LA_EFGame_classes.hpp:10010
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8125
struct FRotator LastRot
Definition: LA_EFGame_classes.hpp:2319
float Duration
Definition: LA_EFGame_classes.hpp:9568
void OnBecomeActive(class UEFCameraBase *OldCamera)
Definition: LA_AkAudio_classes.hpp:11
unsigned long bMouseRotation
Definition: LA_EFGame_classes.hpp:2362
unsigned long bNegativeAxis
Definition: LA_EFGame_classes.hpp:3460
int SortPriority
Definition: LA_EFGame_classes.hpp:10081
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5062
struct FString Desc
Definition: LA_EFGame_classes.hpp:3384
float StandardNearPlaneValue
Definition: LA_EFGame_classes.hpp:13685
float StagePlayRate
Definition: LA_EFGame_classes.hpp:12784
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:371
unsigned long StopSound
Definition: LA_EFGame_classes.hpp:3805
struct FRawDistributionFloat StartCylinderRot
Definition: LA_EFGame_classes.hpp:3570
TArray< struct FSNPC_MovingState > EventMovePoints
Definition: LA_EFGame_classes.hpp:4328
float LastCameraInterpSpeedZ
Definition: LA_EFGame_classes.hpp:2322
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3337
class UCameraAnim * InteractionCamAnim_High
Definition: LA_EFGame_classes.hpp:9813
struct FVector PrevMovePos
Definition: LA_EFGame_classes.hpp:7936
unsigned long AllowWatchCameraZoomInOut
Definition: LA_EFGame_classes.hpp:2725
Definition: LA_EFGame_classes.hpp:8851
class UFunction * DDLColorFucntion
Definition: LA_EFGame_classes.hpp:4847
int DefaultGameSkeletalMeshForceLOD
Definition: LA_EFGame_classes.hpp:2717
float CPL_ShadowFalloffExponent
Definition: LA_EFGame_classes.hpp:4784
float IncrementRot
Definition: LA_EFGame_classes.hpp:2257
struct FEFParticleSystemInfo HitPSInfo
Definition: LA_EFGame_classes.hpp:2867
float DistanceFromTargetPoint
Definition: LA_EFGame_classes.hpp:2645
class UEFParticleData * Data_Mud
Definition: LA_EFGame_classes.hpp:9331
TEnumAsByte< EFSTAGE_TIMINGBARTYPE > TimingBarType
Definition: LA_EFGame_classes.hpp:12785
void InActivateSkeletalMeshForceLOD(class UEFCameraBase *InNextCamera)
struct FRotator CustomCameraRotation
Definition: LA_EFGame_classes.hpp:4672
Definition: LA_EFGame_classes.hpp:8806
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7160
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10192
float EndSoundFadeOutTime
Definition: LA_EFGame_classes.hpp:9215
int NpcKey
Definition: LA_EFGame_classes.hpp:7862
TEnumAsByte< EFEQUIP_PART > ePartsType
Definition: LA_EFGame_classes.hpp:11386
float FocusDistance
Definition: LA_EFGame_classes.hpp:14474
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11916
Definition: LA_EFGame_classes.hpp:14566
unsigned long bDropDistortion
Definition: LA_EFGame_classes.hpp:435
float TrailPerChildLifetime
Definition: LA_EFGame_classes.hpp:11684
void UpdateDynamicProperty()
unsigned long bReady
Definition: LA_EFGame_classes.hpp:8018
void SetIconY(int NewIconY)
void SetLocationForceUpdateComponent(const struct FVector &NewLocation)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5977
float IncrementZoom
Definition: LA_EFGame_classes.hpp:1866
struct FName stance03_anim_name
Definition: LA_EFGame_classes.hpp:10213
unsigned long bFirstUpdate
Definition: LA_EFGame_classes.hpp:433
class UEFParticleSoundDataHittedWeaponSet * Shortlance
Definition: LA_EFGame_classes.hpp:8986
TArray< struct FParticleSysParam > BeamSourceParticleSystemParamList
Definition: LA_EFGame_classes.hpp:9174
unsigned long bStopWhenNotifyEnd
Definition: LA_EFGame_classes.hpp:11679
struct FName ParamName
Definition: LA_EFGame_classes.hpp:14034
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3818
TArray< struct FEFAutoCompleteCommand > EFAutoCompleteCommandList
Definition: LA_EFGame_classes.hpp:387
int MaxDistance
Definition: LA_EFGame_classes.hpp:13326
int SecondaryKey
Definition: LA_EFGame_classes.hpp:8121
int Editor_Version
Definition: LA_EFGame_classes.hpp:8515
Definition: LA_Engine_classes.hpp:19855
Definition: LA_Engine_classes.hpp:21270
int AddBeamRotationAngle
Definition: LA_EFGame_classes.hpp:2866
struct FString strCustomizingRuleName
Definition: LA_EFGame_classes.hpp:8191
struct FName ViewSocketName
Definition: LA_EFGame_classes.hpp:4720
struct FString QuestBalloonTalkFxPath
Definition: LA_EFGame_classes.hpp:531
unsigned char SequentialSkillEffectAreaRate
Definition: LA_EFGame_classes.hpp:13179
struct FEFBasedLocation TargetLocation
Definition: LA_EFGame_classes.hpp:1115
unsigned char UnknownData01[0x48]
Definition: LA_EFGame_classes.hpp:749
void OnBecomeActive(class UEFCameraBase *OldCamera)
struct FLinearColor EndValue
Definition: LA_EFGame_classes.hpp:62
void PostRender(class UCanvas *Canvas)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1531
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12698
struct FString Key
Definition: LA_EFGame_classes.hpp:9388
unsigned long bIsInit
Definition: LA_EFGame_classes.hpp:4831
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3485
void UpdateSplineComponents()
void SetTableID(int NewTableID)
float EHF_OppositeLightBrightness
Definition: LA_EFGame_classes.hpp:4776
struct FVector DesiredLocation
Definition: LA_EFGame_classes.hpp:2008
struct FEFStageTransitionInfo StageTransitionInfo
Definition: LA_EFGame_classes.hpp:12808
unsigned long bSkipBloodEffect
Definition: LA_EFGame_classes.hpp:9206
bool XmlExport(const struct FString &strPath, struct FString *strErrorMsg)
Definition: LA_EFGame_classes.hpp:8241
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4197
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11370
Definition: LA_EFGame_classes.hpp:5662
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
TArray< struct FString > WeaponFXArrays
Definition: LA_EFGame_classes.hpp:9062
Definition: LA_EFGame_classes.hpp:3563
float EHF_StartDistance
Definition: LA_EFGame_classes.hpp:4774
float BlendTimeOut
Definition: LA_EFGame_classes.hpp:4828
struct FString Preset2Size
Definition: LA_EFGame_classes.hpp:5262
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2502
Definition: LA_EFGame_classes.hpp:671
float TargetingCycleTime
Definition: LA_EFGame_classes.hpp:10931
class UMaterialInterface * PrevMaterialEffectMIC
Definition: LA_EFGame_classes.hpp:4854
class UTexture2D * EditorImage_Weapon
Definition: LA_EFGame_classes.hpp:8954
float BloomWeightLarge
Definition: LA_EFGame_classes.hpp:14609
float InitialAlphaValue
Definition: LA_EFGame_classes.hpp:11685
int SpawnedStartDecalFX
Definition: LA_EFGame_classes.hpp:1191
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9928
TArray< class UEFParticleData * > Fire
Definition: LA_EFGame_classes.hpp:9499
float LastUpdatePosition
Definition: LA_EFGame_classes.hpp:13703
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10107
TArray< struct FParticleSysParam > ParticleSystemParamList
Definition: LA_EFGame_classes.hpp:3829
unsigned long bMotionToggle
Definition: LA_EFGame_classes.hpp:600
float FrontDistance
Definition: LA_EFGame_classes.hpp:1921
TArray< unsigned char > PhysicsBoneIndexListForPhysics
Definition: LA_EFGame_classes.hpp:1398
Definition: LA_EFGame_classes.hpp:10808
class UEFGroundEffect * DefaultTarget
Definition: LA_EFGame_classes.hpp:3124
TArray< class UEFParticleDataModifier * > PSLookSet
Definition: LA_EFGame_classes.hpp:11231
void SetTemporary(bool bValue)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3185
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13669
struct FLinearColor DecalColor
Definition: LA_EFGame_classes.hpp:11194
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:10133
Definition: LA_EFGame_classes.hpp:8761
unsigned long bNameTagAdded
Definition: LA_EFGame_classes.hpp:1351
void ClearPoolPSInfoComponents(bool bClearActive)
unsigned long IsTierCheckData
Definition: LA_EFGame_classes.hpp:12924
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1881
class UPostProcessChain * PPChain_Clone
Definition: LA_EFGame_classes.hpp:11350
Definition: LA_Engine_classes.hpp:5864
struct FString VolumeName
Definition: LA_EFGame_classes.hpp:4877
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7996
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8706
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12149
Definition: LA_EFGame_classes.hpp:13962
struct FVector EN_LastLocation
Definition: LA_EFGame_classes.hpp:7973
float BloomSizeScaleSmall
Definition: LA_EFGame_classes.hpp:14610
float AuxilliaryValue
Definition: LA_EFGame_classes.hpp:5170
Definition: LA_Engine_classes.hpp:1859
struct FVector HitReactionPushLoc
Definition: LA_EFGame_classes.hpp:716
Definition: LA_Engine_classes.hpp:14758
int TrailPartsIndex
Definition: LA_EFGame_classes.hpp:11711
class AEFVolumeProp * VolumeProp
Definition: LA_EFGame_classes.hpp:2616
class UEFParticleData * Data_Grass
Definition: LA_EFGame_classes.hpp:9323
float MTO_FloorConformZTranslation
Definition: LA_EFGame_classes.hpp:705
class UEFParticleData * Data_WaterDeep
Definition: LA_EFGame_classes.hpp:9324
float BlendOutTimeToOriginal
Definition: LA_EFGame_classes.hpp:13627
TArray< class UEFParticleBuffInfoBase * > SkillEffectUnitParticle
Definition: LA_EFGame_classes.hpp:9218
TArray< unsigned long > AnimMetaDataFlagList_NegativeX
Definition: LA_EFGame_classes.hpp:13740
struct FVector2D TargetLookDir
Definition: LA_EFGame_classes.hpp:1673
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:390
void SetIconData_New(int SlotType, int SlotIndex, const struct FString &BindID, const struct FString &IconKey, TEnumAsByte< EItemGrade > eItemGrade, int TableID, int IconCount, bool bTrash, bool bTemporary)
Definition: LA_EFGame_classes.hpp:8598
unsigned long LayerMergeActionStage
Definition: LA_EFGame_classes.hpp:12686
TEnumAsByte< EFVoiceSetWalkType > WalkType
Definition: LA_EFGame_classes.hpp:12004
unsigned long bPlayActionAgentDecal
Definition: LA_EFGame_classes.hpp:11275
Definition: LA_EFGame_classes.hpp:12196
unsigned long Absolute
Definition: LA_EFGame_classes.hpp:3733
Definition: LA_EFGame_classes.hpp:13061
void ActivateBlendingStyle(class UEFCameraBase *InOldCamera)
Definition: LA_EFGame_classes.hpp:11759
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4538
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9097
class UTexture2D * EditorImage_SpingBound_Medium
Definition: LA_EFGame_classes.hpp:8771
unsigned long bEnableLineCheckWithBounds
Definition: LA_EFGame_classes.hpp:4916
Definition: LA_Engine_structs.hpp:3908
struct FColor EHF_OppositeLightColor
Definition: LA_EFGame_classes.hpp:4777
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3280
struct FString FullPreset1Size
Definition: LA_EFGame_classes.hpp:5290
void RigidBodyCollision(class UPrimitiveComponent *HitComponent, class UPrimitiveComponent *OtherComponent, int ContactIndex, struct FCollisionImpactData *RigidCollisionData)
TArray< struct FEFSequenceSummonsActionBankDataMultiUseValueDataArray > SkillEffectMultiUseArrayDataArray
Definition: LA_EFGame_classes.hpp:13009
float OffsetY
Definition: LA_EFGame_classes.hpp:11183
float ApplyOwnerSizeRate
Definition: LA_EFGame_classes.hpp:410
float InitialAlphaDuration
Definition: LA_EFGame_classes.hpp:11686
bool WidgetUnloaded(const struct FName &WidgetName, const struct FName &WidgetPath, class UGFxObject *Widget)
float SelectedMaxDistance
Definition: LA_EFGame_classes.hpp:1018
class UEFPartsSkelComponent * PartsMeshComponent
Definition: LA_EFGame_classes.hpp:302
struct FEFInputCommand m_CurInputCommand
Definition: LA_EFGame_classes.hpp:998
Definition: LA_EFGame_structs.hpp:22471
class AExponentialHeightFog * EHFogActor
Definition: LA_EFGame_classes.hpp:4845
Definition: LA_Engine_classes.hpp:34567
struct FMatrix RootMotionStartRot
Definition: LA_EFGame_classes.hpp:719
int StatusEffectId
Definition: LA_EFGame_classes.hpp:10889
void SetDisabled(bool bValue)
float fOffsetHeight
Definition: LA_EFGame_classes.hpp:3520
struct FString DefaultServerAddress
Definition: LA_EFGame_classes.hpp:521
class UEFParticleData * HitPSDataInfo
Definition: LA_EFGame_classes.hpp:2915
Definition: LA_EFGame_classes.hpp:14262
float FOVVelocity
Definition: LA_EFGame_classes.hpp:1976
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8895
float PlayRate
Definition: LA_EFGame_classes.hpp:4800
int EditorSkillTierIndex2
Definition: LA_EFGame_classes.hpp:12877
class UEFParticleSoundContainerWeaponFX * WeaponFX
Definition: LA_EFGame_classes.hpp:9037
float ZoomOutInterpolationRatio
Definition: LA_EFGame_classes.hpp:2069
Definition: LA_Engine_classes.hpp:31595
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:14416
int CurrentMouseCursorPreset
Definition: LA_EFGame_classes.hpp:8029
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14351
float RotationSensitivity
Definition: LA_EFGame_classes.hpp:2010
Definition: LA_EFGame_classes.hpp:8082
TEnumAsByte< ECinematicSubtitlePositionType > PositionType
Definition: LA_EFGame_classes.hpp:13967
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
Definition: LA_Engine_classes.hpp:16090
unsigned long bNameTagAlpha
Definition: LA_EFGame_classes.hpp:513
unsigned long bMergeAction
Definition: LA_EFGame_classes.hpp:682
TArray< struct FstBoneMorphGroup > arrBoneMorphTargetGroup
Definition: LA_EFGame_classes.hpp:8202
void AddConnectionTo(class AEFMacroCameraSplineActor *NextActor)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12666
struct FVector m_vClosestLoc
Definition: LA_EFGame_classes.hpp:5007
Definition: LA_Core_structs.hpp:569
Definition: LA_Core_structs.hpp:718
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9989
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10238
class UTexture2D * EditorImage_Common
Definition: LA_EFGame_classes.hpp:8746
TArray< struct FEFCursorPresetInfo > MouseCursorPreset
Definition: LA_EFGame_classes.hpp:8030
Definition: LA_EFGame_classes.hpp:12852
unsigned long bUseMacroCamera
Definition: LA_EFGame_classes.hpp:1523
class AEFChangePlayerCameraVolume * ActivateCameraVolume
Definition: LA_EFGame_classes.hpp:951
Definition: LA_Engine_classes.hpp:16658
float ModifyParentVelocity
Definition: LA_EFGame_classes.hpp:3219
float CPL_Radius
Definition: LA_EFGame_classes.hpp:1586
float CameraRotationThreshold
Definition: LA_EFGame_classes.hpp:14527
Definition: LA_EFGame_classes.hpp:4910
class UMaterialInstanceConstant * PPM_Material
Definition: LA_EFGame_classes.hpp:4801
unsigned long bIsIgnoreBGround
Definition: LA_EFGame_classes.hpp:13405
class UEFGFxMovieWidget * LoadedWidget
Definition: LA_EFGame_classes.hpp:4397
struct FVector MRO_FloorConformRotationAxis
Definition: LA_EFGame_classes.hpp:707
TArray< struct FName > ValidOutputStageAnimName
Definition: LA_EFGame_classes.hpp:12473
struct FRotator RandomRotateMax
Definition: LA_EFGame_classes.hpp:13361
float InterpolationRatio
Definition: LA_EFGame_classes.hpp:2068
TEnumAsByte< EBlockPCRootMotionSkillPenetrateType > BlockPCRootMotionSkillPenetrate
Definition: LA_EFGame_classes.hpp:701
unsigned char FullPreset5HotSpotY
Definition: LA_EFGame_classes.hpp:5248
float DecalBlendInTime
Definition: LA_EFGame_classes.hpp:11190
float MinimumPitch
Definition: LA_EFGame_classes.hpp:2165
Definition: LA_Core_classes.hpp:19
Definition: LA_EFGame_classes.hpp:9893
unsigned long bFollowActor
Definition: LA_EFGame_classes.hpp:10125
class UObject * HitLocaiton
Definition: LA_EFGame_classes.hpp:4425
int iPartsIndex
Definition: LA_EFGame_classes.hpp:11026
void SetUniqueData(const struct FString &NewUniqueData)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9714
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4077
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1736
class UEFCameraBase * VolumeCamera
Definition: LA_EFGame_classes.hpp:2713
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9694
Definition: LA_EFGame_classes.hpp:3588
int SpawnIndex
Definition: LA_EFGame_classes.hpp:4535
class UEFParticleSoundContainerKnockback * Knockback
Definition: LA_EFGame_classes.hpp:9032
void InternalSetCamTarget(const struct FString &a_Nickname)
TArray< class UParticleSystemComponent * > ManagedPSCs
Definition: LA_EFGame_classes.hpp:3057
Definition: LA_EFGame_classes.hpp:11250
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13552
struct FVector2D DefaultSize
Definition: LA_EFGame_classes.hpp:3689
Definition: LA_EFGame_classes.hpp:14629
class UAnimNodeAimOffset * AimOffsetAnimNode
Definition: LA_EFGame_classes.hpp:750
struct FQWord TryNextMoveTransitIndex
Definition: LA_EFGame_classes.hpp:739
Definition: LA_EFGame_classes.hpp:1392
float TonemapperToeFactor
Definition: LA_EFGame_classes.hpp:14601
void OnParticleSystemFinished(class UParticleSystemComponent *FinishedComponent)
struct FString FxAttachBoneName
Definition: LA_EFGame_classes.hpp:9855
float AutoPlayRateTime
Definition: LA_EFGame_classes.hpp:3825
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3951
TEnumAsByte< EnvVolumeState > eVolumeState
Definition: LA_EFGame_classes.hpp:4836
Definition: LA_EFGame_classes.hpp:5803
TArray< class AEFExpandedMinimapVolume * > ExMinimapVolumes
Definition: LA_EFGame_classes.hpp:14136
Definition: LA_EFGame_classes.hpp:11062
float WLE_CharacterLightingContrastFactor
Definition: LA_EFGame_classes.hpp:4791
Definition: LA_EFGame_classes.hpp:3642
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2227
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:1377
Definition: LA_Engine_classes.hpp:3565
class UEFCameraBase * WatchCamera
Definition: LA_EFGame_classes.hpp:2699
TArray< int > ValidOutputStageIndex
Definition: LA_EFGame_classes.hpp:12061
int Y
Definition: LA_EFGame_classes.hpp:9089
struct FString FullPreset3Size
Definition: LA_EFGame_classes.hpp:5294
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14266
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2842
TArray< class AActor * > PoolBindActors
Definition: LA_EFGame_classes.hpp:564
TArray< struct FEFSkillEffectInfo > SkillEffectInfoList
Definition: LA_EFGame_classes.hpp:10525
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:13968
Definition: LA_EFGame_classes.hpp:1831
float MotionBlurAmount
Definition: LA_EFGame_classes.hpp:14570
TEnumAsByte< EFVoiceSetDownType > DownType
Definition: LA_EFGame_classes.hpp:11914
float LastBlendTime
Definition: LA_EFGame_classes.hpp:4839
struct FNameTagAlphaInfo sNameTagAlpha
Definition: LA_EFGame_classes.hpp:517
Definition: LA_Engine_classes.hpp:25446
float PosZ
Definition: LA_EFGame_classes.hpp:3756
int ConditionOutputCount
Definition: LA_EFGame_classes.hpp:10331
unsigned long RadialVelocity
Definition: LA_EFGame_classes.hpp:3566
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3319
float ConstraintPitch
Definition: LA_EFGame_classes.hpp:2135
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:9690
Definition: LA_EFGame_structs.hpp:21326
class UEFParticleData * Data_Dark
Definition: LA_EFGame_classes.hpp:9476
Definition: LA_EFGame_classes.hpp:13470
bool SetFont(const struct FString &Range, const struct FString &FontName, int FontSize, int FontColor, bool bBold, bool bItalic)
unsigned long SpawnFromMouseTargetPos
Definition: LA_EFGame_classes.hpp:11304
unsigned long Velocity
Definition: LA_EFGame_classes.hpp:3462
float fCheckPickEffectTime
Definition: LA_EFGame_classes.hpp:1003
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3848
void ActivateBlendingStyle(class UEFCameraBase *InOldCamera)
TArray< class UAnimSet * > AnimSets
Definition: LA_EFGame_classes.hpp:13085
void ClearAttachedPSIIndex()
class UAkEvent * ObjectiveCountingSound
Definition: LA_EFGame_classes.hpp:9842
struct FLightingChannelContainer LightingChannels
Definition: LA_EFGame_classes.hpp:4695
struct FRotator RelativeRotation
Definition: LA_EFGame_classes.hpp:3815
struct FString OwnerLookInfoKey
Definition: LA_EFGame_classes.hpp:650
Definition: LA_EFGame_classes.hpp:10347
class UEFPostProcessMaterialEffectCamera * CameraEffect
Definition: LA_EFGame_classes.hpp:8873
float CurTime
Definition: LA_EFGame_classes.hpp:1117
class UEFParticleDataModuleSoundBase * Data_Grass
Definition: LA_EFGame_classes.hpp:9357
Definition: LA_GFxUI_classes.hpp:83
Definition: LA_WinDrv_classes.hpp:19
Definition: LA_EFGame_classes.hpp:4071
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2376
float OriginalFOVForRecoil
Definition: LA_EFGame_classes.hpp:1975
class UClass * IsometricCameraClass
Definition: LA_EFGame_classes.hpp:2688
float TargetBlendDiv
Definition: LA_EFGame_classes.hpp:2740
int MaxDistance
Definition: LA_EFGame_classes.hpp:10814
struct FString ArmorHitSet
Definition: LA_EFGame_classes.hpp:9068
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:854
float ViewPosY
Definition: LA_EFGame_classes.hpp:12769
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1655
struct FEFBasedLocation PrevFloorCheckLocation
Definition: LA_EFGame_classes.hpp:742
TArray< class UEFParticleSoundContainer * > ParticleSoundContainerArr
Definition: LA_EFGame_classes.hpp:9608
TArray< class UEFParticleData * > AdditionalParticleDataArr
Definition: LA_EFGame_classes.hpp:4101
struct FVector TrackingEnd
Definition: LA_EFGame_classes.hpp:1974
struct FVector SceneMidTones
Definition: LA_EFGame_classes.hpp:14595
Definition: LA_EFGame_classes.hpp:11599
struct FVector Rotation
Definition: LA_EFGame_classes.hpp:13091
struct FVector Translation
Definition: LA_EFGame_classes.hpp:13090
class UEFParticleData * Data_Lava
Definition: LA_EFGame_classes.hpp:9479
int CurrentMapIndex
Definition: LA_EFGame_classes.hpp:528
struct FString TranslateGFxUIMessage(const struct FString &MessageCode)
int AddViewShake(class ACamera *InCameraOwner, class UEFCameraViewShake *InShake, class UEFCameraViewShakeAnim *InAnim, float InPlayrate, const struct FVector &InLocation, class AActor *InProvidedActor, TEnumAsByte< ECameraAnimPlaySpace > InPlaySpace, const struct FRotator &InUserPlaySpaceRot)
Definition: LA_EFGame_classes.hpp:1291
struct FEFParticlePawnMaterialParamData MaterialParamData
Definition: LA_EFGame_classes.hpp:3317
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8087
Definition: LA_EFGame_classes.hpp:5820
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7866
class UEFCameraBase * CreateCamera(class UClass *CameraClass)
class UEFUISlotData * GetSlotItemData()
struct FVector2D EN_vMovingRot
Definition: LA_EFGame_classes.hpp:7970
float DesiredYaw
Definition: LA_EFGame_classes.hpp:2161
void ChangeZoomStep(int iStep)
class UEFParticleSoundDataWeaponAttribute * AttackerWeaponCriticalEffect
Definition: LA_EFGame_classes.hpp:9449
TArray< struct FEFGroundDecalSystemInfo > DecalSet
Definition: LA_EFGame_classes.hpp:9390
void SetIconCount(int NewIconIndex)
TEnumAsByte< EFocusType > FocusType
Definition: LA_EFGame_classes.hpp:14471
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3550
int CurRow
Definition: LA_EFGame_classes.hpp:8442
Definition: LA_EFGame_classes.hpp:13527
TArray< class UEFKismetMapData * > QuestMapDataArray
Definition: LA_EFGame_classes.hpp:9838
unsigned long bChangeCameraFogSetting
Definition: LA_EFGame_classes.hpp:2218
TArray< class UEFParticleSoundDataHittedWeaponSet * > WeaponSetEffectArr
Definition: LA_EFGame_classes.hpp:8972
unsigned long bApplyLocalRotation
Definition: LA_EFGame_classes.hpp:3801
float CollisionSize
Definition: LA_EFGame_classes.hpp:13321
struct FString EmptyMeshInteractionFxPath
Definition: LA_EFGame_classes.hpp:9852
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9629
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4879
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5462
unsigned long MakeParts
Definition: LA_EFGame_classes.hpp:10620
class UEFCameraViewShake * NewViewShake
Definition: LA_EFGame_classes.hpp:13028
class UEFParticleSoundDataWeaponAttributeEffect * DemonicWeapon
Definition: LA_EFGame_classes.hpp:8928
void InternalTogglePhysicsCompartmentForEFPawns()
float AccelStartValue
Definition: LA_EFGame_classes.hpp:12945
void SetFixedCameraInterpSpeed(float speedXY, float speedZ)
void SetUniqueData(const struct FString &NewUniqueData)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3261
int MoveSpeed_Anim2
Definition: LA_EFGame_classes.hpp:10176
bool SelectWorkSheetByName(const struct FString &strSheetName)
Definition: LA_EFGame_classes.hpp:5128
Definition: LA_EFGame_classes.hpp:984
float BeginBlendTime
Definition: LA_EFGame_classes.hpp:13530
struct FString ExportGUID
Definition: LA_EFGame_classes.hpp:12716
class UTexture2D * EditorImage_Buff
Definition: LA_EFGame_classes.hpp:8724
unsigned long PhysFallingByAction
Definition: LA_EFGame_classes.hpp:681
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14575
class UEFParticleSoundDataFloorMaterial * Small
Definition: LA_EFGame_classes.hpp:8764
int SizeY
Definition: LA_EFGame_classes.hpp:9256
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:971
float OverTargetBlendTime
Definition: LA_EFGame_classes.hpp:2738
class UEFParticleDataModuleSingleAKEvent * SkillEffectUnitSound
Definition: LA_EFGame_classes.hpp:9219
int CameraShakePlayId
Definition: LA_EFGame_classes.hpp:4852
class AActor * Target
Definition: LA_EFGame_classes.hpp:4317
Definition: LA_EFGame_classes.hpp:4688
Definition: LA_EFGame_classes.hpp:3729
struct FEFCameraViewShakePlayID AddEFCameraViewShake(class UEFCameraViewShake *InShake, class UEFCameraViewShakeAnim *InAnim, bool InLocalPlayer, float InPlayrate, const struct FVector &InLocation, class AActor *InProvidedActor, TEnumAsByte< ECameraAnimPlaySpace > InPlaySpace, const struct FRotator &InUserPlaySpaceRot)
class UMorphNodeMultiPose * MorphNodePose
Definition: LA_EFGame_classes.hpp:1423
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8228
Definition: LA_EFGame_classes.hpp:12763
void SetSlotIndex(int NewSlotIndex)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10294
Definition: LA_Engine_classes.hpp:1136
struct FString ViewShakePrefix
Definition: LA_EFGame_classes.hpp:11770
struct FVector SkillStartPos
Definition: LA_EFGame_classes.hpp:715
Definition: LA_EFGame_classes.hpp:9405
TEnumAsByte< EDOFType > DepthOfFieldType
Definition: LA_EFGame_classes.hpp:14501
Definition: LA_EFGame_classes.hpp:3606
Definition: LA_EFGame_classes.hpp:4602
TArray< unsigned char > CursorData_Preset2
Definition: LA_EFGame_classes.hpp:5270
float TargetSearchRadius
Definition: LA_EFGame_classes.hpp:13434
int EditorSkillTierIndex1
Definition: LA_EFGame_classes.hpp:12694
TEnumAsByte< ECircleSurfaceAxis > SurfaceAxis
Definition: LA_EFGame_classes.hpp:3458
Definition: LA_EFGame_classes.hpp:14590
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9947
class UEFCameraBase * SelfCamera
Definition: LA_EFGame_classes.hpp:2711
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:877
Definition: LA_EFGame_classes.hpp:6109
void InternalToggleCPUSkinning(const struct FString &InMeshName)
struct FPointer AsyncMeshMerger
Definition: LA_EFGame_classes.hpp:1553
int SendServerSuccessValue
Definition: LA_EFGame_classes.hpp:11744
int JudgmentRotationSpeed
Definition: LA_EFGame_classes.hpp:1144
class AEFPawn * DrivenEFVehicle
Definition: LA_EFGame_classes.hpp:738
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9285
float DelayTime
Definition: LA_EFGame_classes.hpp:8620
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11970
Definition: LA_EFGame_classes.hpp:298
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14018
unsigned long EndTransition
Definition: LA_EFGame_classes.hpp:2130
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12901
Definition: LA_EFGame_classes.hpp:11441
unsigned long EndIsRelease
Definition: LA_EFGame_classes.hpp:10411
TArray< struct FPointer > DefaultParticleDataArray
Definition: LA_EFGame_classes.hpp:1425
bool XmlExport(const struct FString &strPath, struct FString *strErrorMsg)
struct FVector UniformVelocity
Definition: LA_EFGame_classes.hpp:737
void OnUpdatePropertyLiftFalloffHeight()
Definition: LA_EFGame_classes.hpp:7951
struct FString Keyword
Definition: LA_EFGame_classes.hpp:4014
Definition: LA_EFGame_classes.hpp:816
float TargetPointDistance
Definition: LA_EFGame_classes.hpp:1525
void InternalSetPhysicsCompartmentCount(int inCount)
class UEFParticleDataModuleSoundBase * Data_WoodTree
Definition: LA_EFGame_classes.hpp:9361
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5445
struct FVector CycleHitBeforeLoc
Definition: LA_EFGame_classes.hpp:1162
class UEFParticleData * Data_WoodFloor
Definition: LA_EFGame_classes.hpp:9326
void SetIconHeight(int NewIconHeight)
Definition: LA_EFGame_classes.hpp:3929
float RandomAnimSegmentDuration
Definition: LA_EFGame_classes.hpp:2527
unsigned long bIsIgnoreBGround
Definition: LA_EFGame_classes.hpp:13427
Definition: LA_Engine_classes.hpp:13092
int MoveSpeed_Anim1
Definition: LA_EFGame_classes.hpp:10174
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3144
Definition: LA_EFGame_classes.hpp:5730
struct FString ewForcedAnim
Definition: LA_EFGame_classes.hpp:4337
float OccludedActorBlendMaxTime
Definition: LA_EFGame_classes.hpp:2726
class UEFParticleData * Data_Air
Definition: LA_EFGame_classes.hpp:9115
struct FString InteractionCamAnim_High
Definition: LA_EFGame_classes.hpp:555
unsigned long LimbHitEnabled
Definition: LA_EFGame_classes.hpp:10909
float TranslucencySortKeyFactor
Definition: LA_EFGame_classes.hpp:8366
float fDecalFadeOutTime
Definition: LA_EFGame_classes.hpp:13359
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13569
Definition: LA_EFGame_classes.hpp:5410
Definition: LA_Core_structs.hpp:377
struct FRotator RelativeRotation
Definition: LA_EFGame_classes.hpp:3223
float WLE_CharacterLitIndirectContrastFactor
Definition: LA_EFGame_classes.hpp:4788
Definition: LA_EFGame_classes.hpp:2613
Definition: LA_EFGame_classes.hpp:8552
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4018
TArray< class AEFVoyagemapVolume * > VoyagemapVolumes
Definition: LA_EFGame_classes.hpp:14137
float OcclusionFadeoutMaxDistance
Definition: LA_EFGame_classes.hpp:14418
struct FString SourceDirectoryPath
Definition: LA_EFGame_classes.hpp:5211
unsigned long bCruiseMode
Definition: LA_EFGame_classes.hpp:995
struct FString QuestBasicInteractionFxPath
Definition: LA_EFGame_classes.hpp:539
Definition: LA_EFGame_classes.hpp:13196
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12422
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:10076
int SizeX
Definition: LA_EFGame_classes.hpp:9255
unsigned long bUseAttachHitParticle
Definition: LA_EFGame_classes.hpp:13404
class UAkEvent * OutAkEvent_Music
Definition: LA_EFGame_classes.hpp:4804
class UParticleSystem * ParticleSystem
Definition: LA_EFGame_classes.hpp:2989
Definition: LA_Engine_classes.hpp:5693
void ChangeCameraContentsSetting(int InTableId)
float LightnessMax
Definition: LA_EFGame_classes.hpp:8307
struct FString Preset4Size
Definition: LA_EFGame_classes.hpp:5266
TArray< struct FString > ParticleAttachSoketName
Definition: LA_EFGame_classes.hpp:3822
void UnTouch(class AActor *Other)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8726
unsigned long bDrawBox
Definition: LA_EFGame_classes.hpp:9258
void BreakAllConnections()
TArray< class AInstancedFoliageActor * > InstancedFoliageActorsCache
Definition: LA_EFGame_classes.hpp:1551
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:267
void ProcessTestInputCameraActor(class ACameraActor *InCamera, struct FTPOV *OutPOV)
float StartViewRotYaw
Definition: LA_EFGame_classes.hpp:2206
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13241
class UAkEvent * InAkEvent_Ambient
Definition: LA_EFGame_classes.hpp:4805
Definition: LA_EFGame_classes.hpp:13622
unsigned long bUpdateOccludedActor
Definition: LA_EFGame_classes.hpp:2718
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1594
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10023
unsigned long EditorDirty
Definition: LA_EFGame_classes.hpp:12879
class UEFCameraBase * PrevCamera
Definition: LA_EFGame_classes.hpp:2128
int DataIndex
Definition: LA_EFGame_classes.hpp:9094
float DecalFillTime
Definition: LA_EFGame_classes.hpp:11282
struct FName EventName
Definition: LA_EFGame_classes.hpp:4231
float fTime
Definition: LA_EFGame_classes.hpp:158
Definition: LA_EFGame_classes.hpp:14088
struct FPostProcessSettings WithOutDominantLightPPSettings
Definition: LA_EFGame_classes.hpp:1025
struct FName anim_name3
Definition: LA_EFGame_classes.hpp:10177
TArray< struct FString > FootstepArrays
Definition: LA_EFGame_classes.hpp:9057
TArray< struct FName > SKelControlNameList_NegativeY
Definition: LA_EFGame_classes.hpp:13927
struct FName BoneName
Definition: LA_EFGame_classes.hpp:1694
int DataIndex
Definition: LA_EFGame_classes.hpp:3338
class UEFParticleData * Data_Flesh1
Definition: LA_EFGame_classes.hpp:9117
unsigned long bStopWhenNotifyEnd
Definition: LA_EFGame_classes.hpp:10126
float CamOverrideFogAlpha
Definition: LA_EFGame_classes.hpp:2743
unsigned long bSwitchCharacterAKEvent
Definition: LA_EFGame_classes.hpp:1713
float fCheckPathTime
Definition: LA_EFGame_classes.hpp:1002
TArray< struct FEFInterpTrackSoundSetInfo > SoundSets
Definition: LA_EFGame_classes.hpp:13947
Definition: LA_EFGame_classes.hpp:12247
unsigned long bUseLookAtBlend
Definition: LA_EFGame_classes.hpp:2071
struct FVector RelativeCenterPos
Definition: LA_EFGame_classes.hpp:1872
float DesiredZoomDist
Definition: LA_EFGame_classes.hpp:1868
Definition: LA_EFGame_classes.hpp:4514
Definition: LA_EFGame_classes.hpp:2355
class UEFParticleSoundDataWeaponAttributeEffect * Bow
Definition: LA_EFGame_classes.hpp:8916
bool WidgetInitialized(const struct FName &WidgetName, const struct FName &WidgetPath, class UGFxObject *Widget)
unsigned char Preset4HotSpotY
Definition: LA_EFGame_classes.hpp:5226
Definition: LA_EFGame_classes.hpp:4246
float BeginAnimTime
Definition: LA_EFGame_classes.hpp:13648
float FadeIn
Definition: LA_EFGame_classes.hpp:9220
class UEFParticleSoundDataWeaponAttributeEffect * BladeDuelSword
Definition: LA_EFGame_classes.hpp:8930
TArray< class UEFParticleData * > PSData
Definition: LA_EFGame_classes.hpp:8621
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:8014
struct FVector RelativeWorldLocation
Definition: LA_EFGame_classes.hpp:3222
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2600
unsigned long bIsOnOff
Definition: LA_EFGame_classes.hpp:4498
TEnumAsByte< EACTION_PARTICLE_DATA_TYPE > ActionParticleDataType
Definition: LA_EFGame_classes.hpp:11225
float InstigatorModelScaleRate
Definition: LA_EFGame_classes.hpp:1110
Definition: LA_EFGame_classes.hpp:1347
float SaturationMax
Definition: LA_EFGame_classes.hpp:8305
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10912
struct FString strFullName
Definition: LA_EFGame_classes.hpp:8163
void EncroachedBy(class AActor *Other)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1223
Definition: LA_Engine_classes.hpp:10288
struct FString WeaponHitSet
Definition: LA_EFGame_classes.hpp:9067
float fMotionVel
Definition: LA_EFGame_classes.hpp:139
unsigned long bTraceGameLand
Definition: LA_EFGame_classes.hpp:1452
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12285
TArray< struct FMaterialLookParamUnit > sUnitArr
Definition: LA_EFGame_classes.hpp:11067
struct FString Naming
Definition: LA_EFGame_classes.hpp:5043
struct FString PackName
Definition: LA_EFGame_classes.hpp:8491
TArray< class UEFParticleSoundDataWeaponAttributeEffect * > WeaponAttributeEffectArr
Definition: LA_EFGame_classes.hpp:8912
float EHF_FogMaxOpacity
Definition: LA_EFGame_classes.hpp:4773
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:4034
unsigned long bEnableTraceDuration
Definition: LA_EFGame_classes.hpp:1268
Definition: LA_Core_classes.hpp:624
Definition: LA_EFGame_classes.hpp:9769
struct FVector OffsetPos
Definition: LA_EFGame_classes.hpp:3501
int SnapShotEventStep
Definition: LA_EFGame_classes.hpp:4645
Definition: LA_EFGame_classes.hpp:14009
struct FString FullPreset4Size
Definition: LA_EFGame_classes.hpp:5296
TArray< struct FCustomPartItemValue > arrCustomPartItem
Definition: LA_EFGame_classes.hpp:8164
void OnBecomeInActive(class UEFCameraBase *NewCamera)
float MouseRestorePlayTime
Definition: LA_EFGame_classes.hpp:2367
bool EncroachingOn(class AActor *Other)
struct FName AnimListName
Definition: LA_EFGame_classes.hpp:4318
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12166
int TransitIndex
Definition: LA_EFGame_classes.hpp:913
int AnimNotifyIndex
Definition: LA_EFGame_classes.hpp:12799
struct FString SourceFileName_Preset3
Definition: LA_EFGame_classes.hpp:5263
Definition: LA_Engine_classes.hpp:24436
class UEFParticleSoundDataHittedWeaponSet * Bow
Definition: LA_EFGame_classes.hpp:8975
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9238
struct FRotator SpawnRotation
Definition: LA_EFGame_classes.hpp:7935
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
struct FEFPSRandomRotator RandomTransformRotation
Definition: LA_EFGame_classes.hpp:11234
Definition: LA_EFGame_classes.hpp:2313
float PosX
Definition: LA_EFGame_classes.hpp:3754
void SetOccludedOutline(bool bOutline, float Width)
TArray< class UEFParticleSoundDataGroundEffect * > GroundEffectArr
Definition: LA_EFGame_classes.hpp:8833
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11772
struct FVector FocusPosition
Definition: LA_EFGame_classes.hpp:14475
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3894
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5586
class UClass * FreeCameraClass
Definition: LA_EFGame_classes.hpp:2698
class UEFUISlotData * SlotData
Definition: LA_EFGame_classes.hpp:5584
class UAkEvent * EN_SoundEvent
Definition: LA_EFGame_classes.hpp:7958
Definition: LA_EFGame_classes.hpp:11458
float CurSpeed
Definition: LA_EFGame_classes.hpp:1118
TArray< struct FEFAnimDataItem > AnimDataList
Definition: LA_EFGame_classes.hpp:641
TArray< struct FEFSequenceSummonsActionBankDataFloatValue > FloatValueDatas
Definition: LA_EFGame_classes.hpp:13007
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5115
TArray< class AEFMacroCameraActor * > CameraList
Definition: LA_EFGame_classes.hpp:2125
void OnBecomeInActive(class UEFCameraBase *NewCamera)
class UAkEvent * OutAkEvent
Definition: LA_EFGame_classes.hpp:5133
unsigned char UniqueId
Definition: LA_EFGame_classes.hpp:13156
Definition: LA_EFGame_classes.hpp:11803
struct FString QuestProgressFxPath
Definition: LA_EFGame_classes.hpp:536
class UEFParticleData * ParticleData
Definition: LA_EFGame_classes.hpp:9589
TEnumAsByte< EFEQUIP_PART > OwnerPartsType
Definition: LA_EFGame_classes.hpp:3212
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:457
float DistanceTessellationStepSize
Definition: LA_EFGame_classes.hpp:11719
class UEFParticleData * Data_Holy
Definition: LA_EFGame_classes.hpp:9477
Definition: LA_GameFramework_classes.hpp:178
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:3572
unsigned long bApplyLocalRotation
Definition: LA_EFGame_classes.hpp:3208
float BuffHitOffsetScale
Definition: LA_EFGame_classes.hpp:9227
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3760
Definition: LA_EFGame_classes.hpp:4412
struct FVector BeforeLocation
Definition: LA_EFGame_classes.hpp:1164
unsigned long bIgnoreRotator
Definition: LA_EFGame_classes.hpp:3379
unsigned long bSkipBloodEffect
Definition: LA_EFGame_classes.hpp:9147
Definition: LA_EFGame_classes.hpp:11640
TEnumAsByte< ECommonActionEffectType > LearnCommonActionEffectType
Definition: LA_EFGame_classes.hpp:12369
unsigned long ValidAnimName2
Definition: LA_EFGame_classes.hpp:10186
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14368
struct FTPOV BlendStartPOV
Definition: LA_EFGame_classes.hpp:1877
Definition: LA_EFGame_classes.hpp:616
struct FColor CPL_LightColor
Definition: LA_EFGame_classes.hpp:4781
struct FString VolumeName
Definition: LA_EFGame_classes.hpp:5131
Definition: LA_Engine_classes.hpp:1715
class UAkEvent * GiveUpSound
Definition: LA_EFGame_classes.hpp:9844
void CalcVerticalFOV(float *OutFOV)
class UEFGFxDataProvider * ListDataProvider
Definition: LA_EFGame_classes.hpp:5784
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5305
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11389
unsigned long bLoop
Definition: LA_EFGame_classes.hpp:3142
TArray< struct FName > SKelControlNameList_PositiveY
Definition: LA_EFGame_classes.hpp:13926
int MatineeIndex
Definition: LA_EFGame_classes.hpp:4268
struct FString SourceFileName_Preset2
Definition: LA_EFGame_classes.hpp:5261
struct FSet_Mirror TouchedActorList
Definition: LA_EFGame_classes.hpp:1113
TArray< class UEFSequenceSummonsAction * > ifActionList
Definition: LA_EFGame_classes.hpp:13220
Definition: LA_EFGame_classes.hpp:12094
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13837
TArray< class UEFKismetData_Unit * > KismetUnitArray
Definition: LA_EFGame_classes.hpp:8537
struct FColor RimLightColorE
Definition: LA_EFGame_classes.hpp:11691
class UEFParticleSoundDataHittedWeaponSet * Dagger
Definition: LA_EFGame_classes.hpp:8981
int RemovedStatusEffectId
Definition: LA_EFGame_classes.hpp:12630
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:333
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12579
void BreakAllConnectionsFrom()
float TonemapperScale
Definition: LA_EFGame_classes.hpp:14602
TArray< class UEFParticleData * > HitEffectData
Definition: LA_EFGame_classes.hpp:9151
float DesiredYaw
Definition: LA_EFGame_classes.hpp:2002
float RevScale
Definition: LA_EFGame_classes.hpp:1143
TArray< struct FstMeshMorphRule > arrMeshMorphRuleArray
Definition: LA_EFGame_classes.hpp:8206
Definition: LA_EFGame_classes.hpp:12056
struct FString ConsoleCommand(const struct FString &Command, bool bWriteToLog)
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:7957
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2972
class UStaticMeshComponent * CamMeshComp
Definition: LA_EFGame_classes.hpp:4723
class UTexture2D * EditorImage_Common
Definition: LA_EFGame_classes.hpp:8791
struct FString SourceFileName_FullPreset5
Definition: LA_EFGame_classes.hpp:5297
void InActivateSkeletalMeshForceLOD(class UEFCameraBase *InNextCamera)
int FromSkillID
Definition: LA_EFGame_classes.hpp:1156
bool XlsImport(class UEFExcelShell *Shell)
void SetSealShow(bool bValue)
void UnTouch(class AActor *Other)
TArray< int > AbilityTypeConditionNotExistArray
Definition: LA_EFGame_classes.hpp:11222
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1842
float NearPlane
Definition: LA_EFGame_classes.hpp:3690
TEnumAsByte< EFCommonActionVoiceSetType > CommonActionType
Definition: LA_EFGame_classes.hpp:10310
Definition: LA_EFGame_classes.hpp:9298
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12302
float MainSPEED
Definition: LA_EFGame_classes.hpp:4348
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3034
int InDoorVolumeIndex
Definition: LA_EFGame_classes.hpp:14207
void ActivateSkeletalMeshForceLOD()
struct FName MaterialParamName
Definition: LA_EFGame_classes.hpp:3810
unsigned long PrivateTemplate
Definition: LA_EFGame_classes.hpp:10070
TArray< struct FString > DownArrays
Definition: LA_EFGame_classes.hpp:9058
unsigned long bForceChildAllRemove
Definition: LA_EFGame_classes.hpp:11680
Definition: LA_EFGame_classes.hpp:9195
struct FEFParticleSystemInfo PSInfo
Definition: LA_EFGame_classes.hpp:11125
unsigned long isWaitTime
Definition: LA_EFGame_classes.hpp:4324
void ActivateSkeletalMeshForceLOD()
struct FString CompleteFxPath
Definition: LA_EFGame_classes.hpp:9849
class UEFCameraViewShake * NewHitCameraShake
Definition: LA_EFGame_classes.hpp:9531
unsigned long bUseOnlyLocalPlayer
Definition: LA_EFGame_classes.hpp:11148
TArray< struct FString > ArmorHitSetArrays
Definition: LA_EFGame_classes.hpp:9061
struct FString StaticIslandWithContinentQuestFxPath
Definition: LA_EFGame_classes.hpp:543
Definition: LA_EFGame_classes.hpp:14493
unsigned long bApplyHitNormalOwner
Definition: LA_EFGame_classes.hpp:2864
unsigned long bSkipAttackerEffect
Definition: LA_EFGame_classes.hpp:9145
class UEFParticleSoundDataWeaponAttributeEffect * Symbol
Definition: LA_EFGame_classes.hpp:8925
float AdjustSize
Definition: LA_EFGame_classes.hpp:11279
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9182
class UEFParticleSoundContainerDown * Down
Definition: LA_EFGame_classes.hpp:9033
struct FVector2D EN_vMovingDistance
Definition: LA_EFGame_classes.hpp:7968
void InActivateSkeletalMeshForceLOD(class UEFCameraBase *InNextCamera)
Definition: LA_EFGame_classes.hpp:14364
class AEFVolumeProp * VolumeProp
Definition: LA_EFGame_classes.hpp:2597
class APawn * ParentPawn
Definition: LA_EFGame_classes.hpp:303
Definition: LA_Core_structs.hpp:245
TArray< struct FCutomizingZoomStepInfo > ZoomStepInfos
Definition: LA_EFGame_classes.hpp:1943
float MTO_MeshLocSmootherZOffset
Definition: LA_EFGame_classes.hpp:710
Definition: LA_EFGame_classes.hpp:4741
Definition: LA_EFGame_classes.hpp:12869
Definition: LA_EFGame_classes.hpp:12298
TArray< struct FCustomPartItemLook > arrCustomPartItemLook
Definition: LA_EFGame_classes.hpp:8198
unsigned char FullPreset4HotSpotX
Definition: LA_EFGame_classes.hpp:5245
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13161
struct FBox BoundingBox
Definition: LA_EFGame_classes.hpp:14206
Definition: LA_EFGame_classes.hpp:9443
struct FPointer ProjectileBankData
Definition: LA_EFGame_classes.hpp:1109
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14551
void BreakAllConnections()
TArray< struct FEFParticleSoundWeaponFXDelay > Particles
Definition: LA_EFGame_classes.hpp:9528
TArray< struct FTextureSwatchItem > SwatchList
Definition: LA_EFGame_classes.hpp:8326
unsigned long bSupportYawRotation
Definition: LA_EFGame_classes.hpp:4715
Definition: LA_EFGame_classes.hpp:4639
Definition: LA_EFGame_classes.hpp:12679
float PosOffset
Definition: LA_EFGame_classes.hpp:4325
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9338
void StartAfterImageEffect(struct FEFCharacterAfterImageEffectInfo *EffectParams)
struct FString GetLabel()
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:9772
Definition: LA_EFGame_classes.hpp:9624
float AdjustSize
Definition: LA_EFGame_classes.hpp:11189
TEnumAsByte< EMaterialWeapon > Key
Definition: LA_EFGame_classes.hpp:9446
void ClearExtendPool(class UParticleSystemComponent *PSC)
Definition: LA_Engine_structs.hpp:8103
Definition: LA_EFGame_classes.hpp:3051
void UpdateViewShake(class ACamera *InCameraOwner, float InDeltaTime, float InModifierAlpha, struct FTPOV *OutPOV)
int ApplyStackCount
Definition: LA_EFGame_classes.hpp:8642
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2042
unsigned long bUseMeshMerge
Definition: LA_EFGame_classes.hpp:691
class UEFParticleSoundDataWeaponAttributeEffect * DemonClow
Definition: LA_EFGame_classes.hpp:8929
float StartIndexDecalOriginDrawScale
Definition: LA_EFGame_classes.hpp:1201
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3126
float RotationSensitivity
Definition: LA_EFGame_classes.hpp:2169
TArray< struct FstMeshMorphWeight > arrMeshMorphWeight
Definition: LA_EFGame_classes.hpp:8167
float RightDistance
Definition: LA_EFGame_classes.hpp:1922
struct FString LifeProfessionMonsterHuntingMarkFxPath
Definition: LA_EFGame_classes.hpp:544
struct FString ParamName
Definition: LA_EFGame_classes.hpp:80
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:27
float Lifetime
Definition: LA_EFGame_classes.hpp:1116
TArray< struct FZoomStepInfo > IsometricZoomStepInfos
Definition: LA_EFGame_classes.hpp:2061
struct FPlayerLocationInfo CinematicPlayerLocation
Definition: LA_EFGame_classes.hpp:736
unsigned long bIgnoreAnimRate
Definition: LA_EFGame_classes.hpp:11763
class UEFActionParticleData * ParticleData
Definition: LA_EFGame_classes.hpp:11230
float StopWhenBaseDestroyFadeTime
Definition: LA_EFGame_classes.hpp:12967
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4572
Definition: LA_EFGame_classes.hpp:3748
struct FString FullTextureName
Definition: LA_EFGame_classes.hpp:14204
TArray< struct FPointer > MeshMergeSourcePartsArray
Definition: LA_EFGame_classes.hpp:747
void HideBecauseFinished(class UParticleSystemComponent *FinishedComponent)
float CPL_Radius
Definition: LA_EFGame_classes.hpp:4782
TArray< class UEFParticleData * > Ice
Definition: LA_EFGame_classes.hpp:9500
float MinimumYaw
Definition: LA_EFGame_classes.hpp:2003
unsigned long bIgnoreAnimRate
Definition: LA_EFGame_classes.hpp:11218
struct FString InteractionCamAnim_Low
Definition: LA_EFGame_classes.hpp:551
struct FVector CurrentLocation
Definition: LA_EFGame_classes.hpp:2168
float CurrentFOV
Definition: LA_EFGame_classes.hpp:1871
void UpdateEnvironment(float InAlpha, bool bUpdateComponent, bool bIgnoreOverride)
unsigned long bIgnoreAttachLocation
Definition: LA_EFGame_classes.hpp:3798
int CurrentZoomStep
Definition: LA_EFGame_classes.hpp:1944
struct FString QuestStartFxPath
Definition: LA_EFGame_classes.hpp:535
struct FEFPSRandomVector RandomTransformLocation
Definition: LA_EFGame_classes.hpp:11233
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3611
unsigned long bTraceGiveUpFinish
Definition: LA_EFGame_classes.hpp:1267
struct FString GetBindID()
float DecalScaleTime
Definition: LA_EFGame_classes.hpp:11191
unsigned long bMeshHide
Definition: LA_EFGame_classes.hpp:1371
float FinalViewFOV
Definition: LA_EFGame_classes.hpp:1971
unsigned long bPerBoneMotionBlur
Definition: LA_EFGame_classes.hpp:4922
float SavedDecalCullDistanceScale
Definition: LA_EFGame_classes.hpp:4193
Definition: LA_EFGame_classes.hpp:11657
TArray< class UParticleSystemComponent * > ActivePSInfoComponents
Definition: LA_EFGame_classes.hpp:3056
int Floor
Definition: LA_EFGame_classes.hpp:14211
unsigned char Preset2HotSpotY
Definition: LA_EFGame_classes.hpp:5222
TEnumAsByte< EFVoiceSetDamageType > DamageType
Definition: LA_EFGame_classes.hpp:11878
Definition: LA_EFGame_classes.hpp:3274
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14139
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:416
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13629
struct FPointer MeshMergeSourceLookInfoPointer
Definition: LA_EFGame_classes.hpp:746
void SetWidth(float Width)
class UEFParticleSoundDataFloorMaterial * KnockbackEffect
Definition: LA_EFGame_classes.hpp:8854
struct FVector FinalViewLocation
Definition: LA_EFGame_classes.hpp:1969
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1800
TArray< struct FEFMarkParticleSystemInfo > ParticleSystemSet
Definition: LA_EFGame_classes.hpp:3160
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8557
int NextStageIndex
Definition: LA_EFGame_classes.hpp:11740
Definition: LA_Engine_classes.hpp:13466
bool IsStopMovieLoading()
struct FString FriendshipFxPath
Definition: LA_EFGame_classes.hpp:532
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13800
class ULightEnvironmentComponent * LightEnvironment
Definition: LA_EFGame_classes.hpp:1454
unsigned char LargePreset2HotSpotX
Definition: LA_EFGame_classes.hpp:5231
struct FRawDistributionFloat SkipLocation
Definition: LA_EFGame_classes.hpp:3526
Definition: LA_EFGame_classes.hpp:5458
unsigned long PlayEndEffect
Definition: LA_EFGame_classes.hpp:1195
class UAnimNotify_Trails * Trail_Default
Definition: LA_EFGame_classes.hpp:8357
struct FName BoneName
Definition: LA_EFGame_classes.hpp:10129
TArray< struct FActionNpcPartTransformInfoSet > ActionNpcPartTransformInfoSetArray
Definition: LA_EFGame_classes.hpp:8265
float TraceGiveUpRadius
Definition: LA_EFGame_classes.hpp:1270
void ContentsUnlockCallbackTypeID(int Index)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12750
Definition: LA_EFGame_classes.hpp:1415
void AddConnectionTo(class AEFMatineePathNode *NextActor)
TArray< struct FCustomizingFaceActionItem > FaceActionArr
Definition: LA_EFGame_classes.hpp:8195
Definition: LA_Engine_classes.hpp:11281
void EncroachedBy(class AActor *Other)
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:10311
Definition: LA_EFGame_classes.hpp:3481
unsigned long FullMotionBlur
Definition: LA_EFGame_classes.hpp:14571
unsigned long bUseDefaultMoveSpeed
Definition: LA_EFGame_classes.hpp:4294
Definition: LA_EFGame_classes.hpp:5564
float OcclusionFadeoutMinDistance
Definition: LA_EFGame_classes.hpp:14417
TArray< struct FLimitedPSCUnit > LimitedPSCInfoArr
Definition: LA_EFGame_classes.hpp:3060
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:11086
TArray< class UEFParticleSoundDataCommon * > CommonFXArr
Definition: LA_EFGame_classes.hpp:8743
unsigned long bSpawnedEmitter
Definition: LA_EFGame_classes.hpp:3803
unsigned long bUseLinearColorValue
Definition: LA_EFGame_classes.hpp:3796
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7918
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11808
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8104
TArray< unsigned long > SavedControlledByAnimMetaDataList
Definition: LA_EFGame_classes.hpp:13721
void DoUpdateCamera(float DeltaTime)
float FadeEndTime
Definition: LA_EFGame_classes.hpp:8023
struct FVector2D EN_vMovingHeight
Definition: LA_EFGame_classes.hpp:7969
TEnumAsByte< EISOCamPPMethod > ChangePostProcessMethod
Definition: LA_EFGame_classes.hpp:2083
TArray< struct FString > OwnerBoneName
Definition: LA_EFGame_classes.hpp:3251
Definition: LA_EFGame_classes.hpp:11619
Definition: LA_EFGame_classes.hpp:910
float AnimScale
Definition: LA_EFGame_classes.hpp:2522
Definition: LA_EFGame_classes.hpp:4188
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12319
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:243
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11107
unsigned long bEnableMaxRootMotionDistance
Definition: LA_EFGame_classes.hpp:684
void ChangeCameraMode(TEnumAsByte< ECameraStyle > InEnum, bool InImmediateFlag, bool InBlendCameraMode)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:164
unsigned long RollBackOrigin
Definition: LA_EFGame_classes.hpp:10410
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:530
Definition: LA_EFGame_classes.hpp:3948
Definition: LA_EFGame_classes.hpp:11171
int VolumeHeightCutSize
Definition: LA_EFGame_classes.hpp:14230
class UEFPostProcessMaterialEffectHit * BuffBeHittedProcessMaterialData
Definition: LA_EFGame_classes.hpp:9230
struct FEFPPMEStatusValue StatusValue
Definition: LA_EFGame_classes.hpp:4036
float MaximumPitch
Definition: LA_EFGame_classes.hpp:2166
unsigned long bBeamParticle
Definition: LA_EFGame_classes.hpp:3807
Definition: LA_Engine_classes.hpp:30307
Definition: LA_Engine_classes.hpp:9806
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12730
struct FName GetObjectCameraStyle()
void RemoveAllEFViewShakes()
void InternalToggleParticleOptimizeILG()
Definition: LA_EFGame_classes.hpp:8739
Definition: LA_EFGame_classes.hpp:12914
TEnumAsByte< EPARTICLE_SOUND_DOWN_DATA_TYPE > ParticleDownType
Definition: LA_EFGame_classes.hpp:10436
float CameraOffset
Definition: LA_EFGame_classes.hpp:3010
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12234
struct FString CategoryName
Definition: LA_EFGame_classes.hpp:9671
Definition: LA_Engine_structs.hpp:4210
unsigned long bHideBaseMeshWithFX
Definition: LA_EFGame_classes.hpp:10600
struct FString CommonHittedSkillKey
Definition: LA_EFGame_classes.hpp:9233
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14249
struct FString strFullName
Definition: LA_EFGame_classes.hpp:8192
struct FString InteractionCamAnim_Middle
Definition: LA_EFGame_classes.hpp:553
Definition: LA_EFGame_classes.hpp:3198
TArray< class UEFAction_Notify * > NotifyList
Definition: LA_EFGame_classes.hpp:12798
Definition: LA_EFGame_classes.hpp:14195
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14428
bool OpenExcelFile(const struct FString &FilePath)
TArray< struct FEFTable_DataRow > aDataRows
Definition: LA_EFGame_classes.hpp:1838
Definition: LA_EFGame_classes.hpp:3664
int Probability
Definition: LA_EFGame_classes.hpp:1715
void SetHeight(float Height)
struct FRotator EN_LastRotation
Definition: LA_EFGame_classes.hpp:7974
class AActor * TargetActor
Definition: LA_EFGame_classes.hpp:1134
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7938
class UEFParticleData * ParticleData
Definition: LA_EFGame_classes.hpp:2823
unsigned char UnknownData00[0x2]
Definition: LA_EFGame_classes.hpp:13316
unsigned long CycleHitFalg
Definition: LA_EFGame_classes.hpp:1128
Definition: LA_Engine_structs.hpp:3559
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13011
unsigned long bEnableSkipHeight
Definition: LA_EFGame_classes.hpp:3521
TArray< class AEFCharPerfOptionOverrideVolume * > CachedCharPerfOptionOverrideVolumes
Definition: LA_EFGame_classes.hpp:1552
void GetPlayerViewPoint(struct FVector *out_Location, struct FRotator *out_Rotation)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8773
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14116
Definition: LA_EFGame_classes.hpp:8532
unsigned long EHF_Override
Definition: LA_EFGame_classes.hpp:4765
class USequence * SummonsSequence
Definition: LA_EFGame_classes.hpp:13455
class AEFMacroCameraActor * PrevCamera
Definition: LA_EFGame_classes.hpp:2617
struct FEFVolumeCameraViewInputData InputViewInfo
Definition: LA_EFGame_classes.hpp:2371
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
void BreakConnectionTo(class AEFMatineePathNode *NextActor)
Definition: LA_Basic.hpp:22
unsigned long bChargeScaleStage
Definition: LA_EFGame_classes.hpp:12781
float StageChangeDirInterpolationTime
Definition: LA_EFGame_classes.hpp:12794
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8405
class USeqAct_Interp * Matinee
Definition: LA_EFGame_classes.hpp:1528
TArray< class UEFSequenceSummonsAction * > EndActionList
Definition: LA_EFGame_classes.hpp:13332
Definition: LA_EFGame_classes.hpp:2120
TArray< class AEFSceneCaptureObjectLocation * > CaptureObjectLocations
Definition: LA_EFGame_classes.hpp:561
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3673
float SceneImageGrainScale
Definition: LA_EFGame_classes.hpp:14606
unsigned long bHideNotifyEnd
Definition: LA_EFGame_classes.hpp:11256
TArray< unsigned char > CursorData_LargePreset1
Definition: LA_EFGame_classes.hpp:5284
struct FVector RootMotionStartLoc
Definition: LA_EFGame_classes.hpp:718
unsigned long bSkipIfOwnerIsHidden
Definition: LA_EFGame_classes.hpp:265
void RemoveGameCameraShake(class UCameraShake *Shake, const struct FString &ShakeType)
struct FVector Velocity
Definition: LA_EFGame_classes.hpp:10389
struct FName ActivateViewSocketName
Definition: LA_EFGame_classes.hpp:2360
Definition: LA_EFGame_classes.hpp:893
TArray< struct FMinimapPeiceInfo > PieceInfos
Definition: LA_EFGame_classes.hpp:14205
Definition: LA_EFGame_classes.hpp:12435
Definition: LA_EFGame_classes.hpp:280
class UMaterialInstanceConstant * MIC_Original
Definition: LA_EFGame_classes.hpp:4796
Definition: LA_EFGame_structs.hpp:21307
struct FVector SaveLocation
Definition: LA_EFGame_classes.hpp:734
TEnumAsByte< ETonemapperType > TonemapperType
Definition: LA_EFGame_classes.hpp:14598
class UParticleSystem * ParticleSystem
Definition: LA_EFGame_classes.hpp:3297
TEnumAsByte< EFPS_SORTDIRECTION > SortDirection
Definition: LA_EFGame_classes.hpp:3667
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5343
void ProcessCinematic(bool bInCinematicMode)
void OnUpdatePropertyForceRadius()
struct FString GetUniqueData()
unsigned long bUseOnlyLocalPlayer
Definition: LA_EFGame_classes.hpp:11681
float MoveBlendTime
Definition: LA_EFGame_classes.hpp:2173
Definition: LA_EFGame_classes.hpp:12575
void DisplayDebug(class AHUD *HUD, float *out_YL, float *out_YPos)
Definition: LA_EFGame_classes.hpp:13236
void SetIconCount(int NewIconIndex)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11790
struct FVector LastRootMotionAccumTranslation
Definition: LA_EFGame_classes.hpp:717
float EdgeDistanceScale
Definition: LA_EFGame_classes.hpp:14423
void SetIconData(int SlotType, int SlotIndex, const struct FString &BindID, const struct FString &IconPath, int IconIndex, TEnumAsByte< EItemGrade > eItemGrade, int TableID, int IconCount)
class UClass * DefaultChildClass
Definition: LA_EFGame_classes.hpp:4517
class AActor * DeployPropActor
Definition: LA_EFGame_classes.hpp:1521
Definition: LA_EFGame_structs.hpp:21336
Definition: LA_EFGame_classes.hpp:10595
class UParticleSystem * Defaul_Trail
Definition: LA_EFGame_classes.hpp:8952
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11258
class UDynamicLightEnvironmentComponent * LightEnvironment
Definition: LA_EFGame_classes.hpp:644
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3716
struct FString LookInfoKey
Definition: LA_EFGame_classes.hpp:9143
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4350
float MinOcclusion
Definition: LA_EFGame_classes.hpp:14412
Definition: LA_EFGame_classes.hpp:8488
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11862
TArray< unsigned char > CursorData_Large
Definition: LA_EFGame_classes.hpp:5256
float InterpTime
Definition: LA_EFGame_classes.hpp:218
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12217
unsigned long bAlwaysRenderIfSelected
Definition: LA_EFGame_classes.hpp:414
float GlobalMaxDrawDistance
Definition: LA_EFGame_classes.hpp:1592
TArray< class UEFParticleGroundData * > ParticleDataSet
Definition: LA_EFGame_classes.hpp:9389
float fMotionCycle
Definition: LA_EFGame_classes.hpp:120
float FarPlane
Definition: LA_EFGame_classes.hpp:3691
void ResetAttachCameraActor()
class USoundCue * Sound
Definition: LA_EFGame_classes.hpp:2988
struct FString QuestReadyFxPath
Definition: LA_EFGame_classes.hpp:534
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:9901
unsigned long MergeActionStage
Definition: LA_EFGame_classes.hpp:12685
class UEFData_AnimNotify_Trails * AnimNotifyTrailsData
Definition: LA_EFGame_classes.hpp:11713
float CheckWaitTime
Definition: LA_EFGame_classes.hpp:4338
Definition: LA_EFGame_classes.hpp:14279
class UEFParticleSoundContainerFootStep * Footstep
Definition: LA_EFGame_classes.hpp:9031
struct FEFBasedLocation StartLocation
Definition: LA_EFGame_classes.hpp:1114
class UEFActionNotify_AnimEvent * dummy02
Definition: LA_EFGame_classes.hpp:11302
unsigned long bSetTemplate
Definition: LA_EFGame_classes.hpp:11717
Definition: LA_EFGame_structs.hpp:21386
float PursuitRange
Definition: LA_EFGame_classes.hpp:10933
struct FString SourceFileName_LargePreset3
Definition: LA_EFGame_classes.hpp:5278
unsigned long IgnoreWeaponMode
Definition: LA_EFGame_classes.hpp:10209
Definition: LA_EFGame_classes.hpp:12162
unsigned long OffsetIsTargetPosition
Definition: LA_EFGame_classes.hpp:11176
float BlendingTime
Definition: LA_EFGame_classes.hpp:10231
unsigned long bSwitchCharacterAKEvent
Definition: LA_EFGame_classes.hpp:3358
struct FString Desc
Definition: LA_EFGame_classes.hpp:215
unsigned long InfiniteStage
Definition: LA_EFGame_classes.hpp:12771
float ApexRadius
Definition: LA_EFGame_classes.hpp:4423
struct FRotator RandomRotateMin
Definition: LA_EFGame_classes.hpp:13360
Definition: LA_EFGame_classes.hpp:8575
Definition: LA_EFGame_classes.hpp:3436
float BlendInTimeFromOriginal
Definition: LA_EFGame_classes.hpp:13626
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10624
Definition: LA_EFGame_classes.hpp:4291
void SetSettingTable(int InTableId, bool InImmediateFlag)
TArray< class UEFActionSkelControl * > SkelControlList
Definition: LA_EFGame_classes.hpp:8353
unsigned long EN_Air
Definition: LA_EFGame_classes.hpp:7959
class UGFxObject * CreateObjectEx(const struct FString &ASClass, class UClass *Type, TArray< struct FASValue > args, const struct FString &SourceFile, int SourceLine)
unsigned long bSetPerfectZoneInfo
Definition: LA_EFGame_classes.hpp:12688
struct FString Comment
Definition: LA_EFGame_classes.hpp:12722
static UClass * FindClass(const std::string &name)
Definition: LA_Core_classes.hpp:72
TEnumAsByte< EFVoiceSetAttackExecType > AttackExecType
Definition: LA_EFGame_classes.hpp:11842
void ClearAttachedPSIIndex()
bool IsCinematicControl()
unsigned long bSaveSMCLocNRot
Definition: LA_EFGame_classes.hpp:621
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:10704
void CreateScreenshot(bool bCreateAsync, bool bAddInputInfo, bool bUseBMP, struct FString *ScreenshotFilename)
TArray< class UEFProjectileParticleData * > AttachParticleDataArray
Definition: LA_EFGame_classes.hpp:13099
unsigned long bDecalOverPrevent
Definition: LA_EFGame_classes.hpp:13357
float LastCameraInterpSpeedXY
Definition: LA_EFGame_classes.hpp:2321
unsigned char UnknownData00[0xC]
Definition: LA_EFGame_classes.hpp:2641
TArray< class UEFParticleDataBase * > ParticleDataSet
Definition: LA_EFGame_classes.hpp:9282
TArray< class AEFMatineePathNode * > m_MatineePathNodeArr
Definition: LA_EFGame_classes.hpp:5005
bool AutoFitColomn(int ColNo)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4555
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2800
Definition: LA_EFGame_classes.hpp:6075
class AEFMatineePathNode * MatineePathNode
Definition: LA_EFGame_classes.hpp:4998
TEnumAsByte< ETraceProjectileState > TraceState
Definition: LA_EFGame_classes.hpp:1271
unsigned long bForceMoveReservation
Definition: LA_EFGame_classes.hpp:993
struct FVector SceneShadows
Definition: LA_EFGame_classes.hpp:14593
unsigned long Editor_IsExist
Definition: LA_EFGame_classes.hpp:8517
struct FVector MinRootMotionDelta
Definition: LA_EFGame_classes.hpp:12801
unsigned long bPendingOnEnter
Definition: LA_EFGame_classes.hpp:5190
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3528
void ApplyVehicleFOVAngle(float *OutFOV)
TArray< class UEFParticleData * > Electric
Definition: LA_EFGame_classes.hpp:9501
Definition: LA_EFGame_classes.hpp:2885
Definition: LA_EFGame_classes.hpp:5513
float AkEventDuration
Definition: LA_EFGame_classes.hpp:10134
struct FRawDistributionFloat Length
Definition: LA_EFGame_classes.hpp:3439
Definition: LA_EFGame_classes.hpp:57
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11285
Definition: LA_Engine_classes.hpp:10731
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10667
Definition: LA_EFGame_classes.hpp:8870
Definition: LA_EFGame_classes.hpp:9166
void ProcessTargetCameraActorBlend(float DeltaTime)
struct FVector MaxRootMotionDelta
Definition: LA_EFGame_classes.hpp:12800
TArray< struct FstMaterialExpressionParameterGroupFactor > arrMaterialExpressionParamGroupFactor
Definition: LA_EFGame_classes.hpp:8168
float StageLength
Definition: LA_EFGame_classes.hpp:12783
TArray< unsigned char > CursorData_Preset3
Definition: LA_EFGame_classes.hpp:5271
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:935
struct FString InteractionCamAnim_Ship
Definition: LA_EFGame_classes.hpp:549
Definition: LA_EFGame_classes.hpp:8680
Definition: LA_EFGame_structs.hpp:21090
struct FEFLookInfoSMActorPartMaterialInfo DefaultMeshMaterialInfo
Definition: LA_EFGame_classes.hpp:1320
unsigned char UnknownData00[0x1]
Definition: LA_EFGame_classes.hpp:13180
struct FString SummonsDesc
Definition: LA_EFGame_classes.hpp:12898
float fMotionRange
Definition: LA_EFGame_classes.hpp:119
struct FPointer m_pLastPlayAnimKey
Definition: LA_EFGame_classes.hpp:7882
struct FEFDropItemEffectGroup RareItem
Definition: LA_EFGame_classes.hpp:9966
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13609
class UEFParticleSoundDataWeaponAttribute * AttackerWeaponBackAttackCriticalEffect
Definition: LA_EFGame_classes.hpp:9451
void SetWindowType(int NewWindowType)
float maxPitch
Definition: LA_EFGame_classes.hpp:2256
struct FString Key
Definition: LA_EFGame_classes.hpp:9426
unsigned long bIgnoreAttachLocation
Definition: LA_EFGame_classes.hpp:3205
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10724
float StageRootMotionMaxMoveDistance
Definition: LA_EFGame_classes.hpp:10190
Definition: LA_EFGame_classes.hpp:9546
float EN_fRadiusForDeath
Definition: LA_EFGame_classes.hpp:7964
class UClass * EditorViewCameraClass
Definition: LA_EFGame_classes.hpp:2708
unsigned long bScaleEffectsWithViewSize
Definition: LA_EFGame_classes.hpp:14605
class UPostProcessChain * WorldPostProcessChain
Definition: LA_EFGame_classes.hpp:9903
unsigned long EditorDirty
Definition: LA_EFGame_classes.hpp:9013
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12527
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13855
Definition: LA_EFGame_classes.hpp:12488
unsigned char LargePreset1HotSpotY
Definition: LA_EFGame_classes.hpp:5230
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12632
void SettingReady(const struct FSNPC_MovingState &CData)
TArray< struct FColor > ColorPalettePixelData
Definition: LA_EFGame_classes.hpp:8308
float MaxVelocity
Definition: LA_EFGame_classes.hpp:14569
class AEFPawn * BlockedPawnWhenSkillStart
Definition: LA_EFGame_classes.hpp:729
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3387
float MRO_FloorConformRotationAngle
Definition: LA_EFGame_classes.hpp:708
TArray< struct FEFMaskData > m_MaskDataArr
Definition: LA_EFGame_classes.hpp:8403
float DesiredPitch
Definition: LA_EFGame_classes.hpp:2005
TArray< struct FString > ParticleAttachBoneName
Definition: LA_EFGame_classes.hpp:10438
float maxPitch
Definition: LA_EFGame_classes.hpp:2136
TArray< struct FName > SKelControlNameList_NegativeX
Definition: LA_EFGame_classes.hpp:13925
unsigned long bHadValidStrength
Definition: LA_EFGame_classes.hpp:1791
struct FEFCameraOverrideFogSettings CamFogSettings
Definition: LA_EFGame_classes.hpp:2222
TArray< struct FDelayedSpawnBakeDataReference > DelayedSpawnBakeDataRefs
Definition: LA_EFGame_classes.hpp:3061
Definition: LA_EFGame_classes.hpp:11475
int X
Definition: LA_EFGame_classes.hpp:9088
float CycleHitLife
Definition: LA_EFGame_classes.hpp:1161
float MotionBlurSoftEdgeKernelSize
Definition: LA_EFGame_classes.hpp:14603
struct FString Down
Definition: LA_EFGame_classes.hpp:9065
unsigned long AtkSpeedStage
Definition: LA_EFGame_classes.hpp:12772
unsigned char GetProperLevel(TEnumAsByte< EFEQUIP_PART > ePartsOwn, TEnumAsByte< EFEQUIP_PART > ePartsRelated, TEnumAsByte< EFMASK_LEVEL > eCurLevel)
struct FEFSummonsObjectMask ObjectMask
Definition: LA_EFGame_classes.hpp:13328
Definition: LA_EFGame_classes.hpp:1998
void InternalToggleOneFrameThreadLag()
unsigned long bWeaponTypeIgnoresGadget
Definition: LA_EFGame_classes.hpp:10599
TArray< struct FMergedSkelMeshInfo > CachedMergedSkelMeshes
Definition: LA_EFGame_classes.hpp:1556
int PCSelectPositionIndex
Definition: LA_EFGame_classes.hpp:4606
struct FMaterialChangeUnit sUnit
Definition: LA_EFGame_classes.hpp:11046
Definition: LA_Engine_classes.hpp:32877
struct FVector InterpLookAt
Definition: LA_EFGame_classes.hpp:2076
struct FEFNPCIdleReferenceData NPCIdleReferenceData
Definition: LA_EFGame_classes.hpp:12714
class UEFParticleData * Data_Stone
Definition: LA_EFGame_classes.hpp:9330
struct FString SourceFileName_Preset5
Definition: LA_EFGame_classes.hpp:5267
float ViewPosX
Definition: LA_EFGame_classes.hpp:12768
unsigned long bCreateServerObjectPC
Definition: LA_EFGame_classes.hpp:1548
TArray< struct FEFPPMaterialTextureParam > TextureParamArr
Definition: LA_EFGame_classes.hpp:3913
void SetMoving(float DeltaTime)
unsigned long bActive
Definition: LA_EFGame_classes.hpp:9925
float BeginAnimStartTime
Definition: LA_EFGame_classes.hpp:13647
struct FVector CPL_Translation
Definition: LA_EFGame_classes.hpp:1589
void UpdateCamera(class APawn *P, class AEFPlayerCamera *CameraActor, float DeltaTime, struct FTViewTarget *OutVT)
Definition: LA_EFGame_classes.hpp:5318
unsigned long IsMoveableProjectile
Definition: LA_EFGame_classes.hpp:13308
float MoveSensitivity
Definition: LA_EFGame_classes.hpp:2011
float StopWhenNotifyEndFadeTime
Definition: LA_EFGame_classes.hpp:10130
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1675
Definition: LA_EFGame_classes.hpp:11929
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:568
float ParticlePlayRate
Definition: LA_EFGame_classes.hpp:3794
TEnumAsByte< EFEQUIP_PART > ePartsType
Definition: LA_EFGame_classes.hpp:3817
class UClass * ThridPersonCameraClass
Definition: LA_EFGame_classes.hpp:2690
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13475
unsigned char LargePreset2HotSpotY
Definition: LA_EFGame_classes.hpp:5232
Definition: LA_EFGame_classes.hpp:3157
struct FEFPPMEDeadValue DeadValue
Definition: LA_EFGame_classes.hpp:3952
class UTexture2D * EditorImage_Small
Definition: LA_EFGame_classes.hpp:8768
class UEFParticleData * ParticleData
Definition: LA_EFGame_classes.hpp:4100
class UParticleSystem * GetAnimTrailParticleSystem(class UAnimNotify_Trails *AnimNotifyData)
struct FString QuestVolumeInteractionFxPath
Definition: LA_EFGame_classes.hpp:541
struct FString GetItemName()
unsigned long bLookInfoApplied
Definition: LA_EFGame_classes.hpp:1327
class AActor * SelectedActor
Definition: LA_EFGame_classes.hpp:1014
unsigned long bHalfMode
Definition: LA_EFGame_classes.hpp:3461
struct FVector MeshOffset
Definition: LA_EFGame_classes.hpp:711
float FilterDistanceScale
Definition: LA_EFGame_classes.hpp:14424
unsigned char FullPreset1HotSpotY
Definition: LA_EFGame_classes.hpp:5240
Definition: LA_EFGame_classes.hpp:8888
unsigned long bUseBoneImpulse
Definition: LA_EFGame_classes.hpp:4420
unsigned long bCanDoStepsSmoothing
Definition: LA_EFGame_classes.hpp:679
TArray< struct FName > RequiredBoneListForPhysics
Definition: LA_EFGame_classes.hpp:1399
unsigned long bEnableImageGrain
Definition: LA_EFGame_classes.hpp:14604
int MaxSpawn
Definition: LA_EFGame_classes.hpp:9525
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2621
struct FVector DesiredLocation
Definition: LA_EFGame_classes.hpp:2167
class USkeletalMesh * SkeletalMeshForSocket
Definition: LA_EFGame_classes.hpp:1376
float CreateDelay
Definition: LA_EFGame_classes.hpp:1120
Definition: LA_EFGame_classes.hpp:11298
int EN_iMovingChance
Definition: LA_EFGame_classes.hpp:7967
unsigned long ValidAnimName3
Definition: LA_EFGame_classes.hpp:10187
struct FName BoneName
Definition: LA_EFGame_classes.hpp:4417
TArray< struct FEFTable_Define > aDataDefine
Definition: LA_EFGame_classes.hpp:1837
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5193
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14182
unsigned long AutoPlayRateBySpeed
Definition: LA_EFGame_classes.hpp:4094
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12081
TArray< struct FString > ViewGroupList
Definition: LA_EFGame_classes.hpp:10084
unsigned long SetVectorDisplacement
Definition: LA_EFGame_classes.hpp:5443
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3976
int OwnerPartsMeshIndex
Definition: LA_EFGame_classes.hpp:3214
float fMotionRange
Definition: LA_EFGame_classes.hpp:160
struct FRotator PrevMoveBasedRotation
Definition: LA_EFGame_classes.hpp:1142
unsigned long bActiveLookAt
Definition: LA_EFGame_classes.hpp:1672
Definition: LA_EFGame_classes.hpp:11947
struct FLinearColor ActiveColorValue
Definition: LA_EFGame_classes.hpp:3380
unsigned long DestroyWhenOwnerDied
Definition: LA_EFGame_classes.hpp:13305
unsigned long bShowEffect
Definition: LA_EFGame_classes.hpp:11604
float DecalBlendOutTime
Definition: LA_EFGame_classes.hpp:11283
void InternalToggleUpdateDLEOptimize()
void SetSoundTheme(const struct FString &NewSoundTheme)
unsigned long bApplySkillEffectDistance
Definition: LA_EFGame_classes.hpp:2859
TArray< unsigned char > CursorData_Preset5
Definition: LA_EFGame_classes.hpp:5273
TArray< int > PoolManagedPSCIndexs
Definition: LA_EFGame_classes.hpp:3058
struct FVector InteractionKeyOffset
Definition: LA_EFGame_classes.hpp:1455
class UAkEvent * InAkEvent_Music
Definition: LA_EFGame_classes.hpp:4803
bool IsConnectedTo(class AEFMacroCameraSplineActor *NextActor, bool bCheckForDisableDestination)
TArray< struct FString > ParticleAttachSoketName
Definition: LA_EFGame_classes.hpp:10439
bool XlsExport(class UEFExcelShell *Shell)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3629
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2936
void ExplodeActor(class AActor *ExplodeActor)
TArray< class UEFParticleDataBase * > ParticleDataSet
Definition: LA_EFGame_classes.hpp:4120
unsigned char FullPreset2HotSpotY
Definition: LA_EFGame_classes.hpp:5242
class UObject * ObjectReference
Definition: LA_EFGame_classes.hpp:14549
Definition: LA_Engine_classes.hpp:15132
int ChargeParticleScale
Definition: LA_EFGame_classes.hpp:12806
Definition: LA_EFGame_structs.hpp:21652
unsigned char FullPreset4HotSpotY
Definition: LA_EFGame_classes.hpp:5246
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:14472
TArray< class UEFParticleBuffInfoBase * > StartEffect
Definition: LA_EFGame_classes.hpp:9210
Definition: LA_Engine_classes.hpp:14904
Definition: LA_EFGame_classes.hpp:1855
class UEFCameraBase * IsometricCamera
Definition: LA_EFGame_classes.hpp:2687
TArray< struct FstBoneMorph > arrBoneMorphTarget
Definition: LA_EFGame_classes.hpp:8203
float EN_EscapeDistance
Definition: LA_EFGame_classes.hpp:7962
void ResetInterpolation()
float LookAtBlendMul
Definition: LA_EFGame_classes.hpp:2075
unsigned long bUseOnlyLocalPlayer
Definition: LA_EFGame_classes.hpp:11762
unsigned long bSwitchCharacterAKEvent
Definition: LA_EFGame_classes.hpp:3806
void SetPPOutlineWidth(float Width)
float WithOutDominantLightPPAlpha
Definition: LA_EFGame_classes.hpp:1026
int InteractionDistance_Middle
Definition: LA_EFGame_classes.hpp:554
struct FName AttachSocketName
Definition: LA_EFGame_classes.hpp:301
Definition: LA_EFGame_classes.hpp:4171
float MinAppliedAdvanceTime
Definition: LA_EFGame_classes.hpp:5339
TArray< struct FEFGroundDecalSystemInfo > DecalSet
Definition: LA_EFGame_classes.hpp:3104
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12562
struct FName EffectKey
Definition: LA_EFGame_classes.hpp:9497
Definition: LA_EFGame_classes.hpp:14129
TArray< class UEFParticleData * > ArmorMaterialEffectDataArr
Definition: LA_EFGame_classes.hpp:9113
Definition: LA_EFGame_classes.hpp:5547
struct FString GetSoundTheme()
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11566
class UClass * VolumeCameraClass
Definition: LA_EFGame_classes.hpp:2714
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12882
Definition: LA_Engine_structs.hpp:5559
void DeactivateVolumeCamera(class AActor *InTriggerActor)
Definition: LA_EFGame_classes.hpp:12939
Definition: LA_Core_structs.hpp:710
Definition: LA_EFGame_classes.hpp:948
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12200
TArray< struct FEFPPMaterialScalarParam > ScalarParamArr
Definition: LA_EFGame_classes.hpp:3911
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13103
class UParticleSystem * ParticleSystem
Definition: LA_EFGame_classes.hpp:3378
unsigned long bIgnoreAttachWorldRotation
Definition: LA_EFGame_classes.hpp:3207
class UCameraAnim * Anim
Definition: LA_EFGame_classes.hpp:2520
unsigned long bAdjustForWorldSpace
Definition: LA_EFGame_classes.hpp:3567
unsigned long bInteractionMode
Definition: LA_EFGame_classes.hpp:989
struct FColor FrustumColor
Definition: LA_EFGame_classes.hpp:4744
unsigned long ApplySelfOnly
Definition: LA_EFGame_classes.hpp:13027
unsigned long bRandomAnimSegment
Definition: LA_EFGame_classes.hpp:2525
class UAkEvent * AkEvent
Definition: LA_EFGame_classes.hpp:3828
unsigned long ApplySkeletalMeshForceLOD
Definition: LA_EFGame_classes.hpp:1861
Definition: LA_EFGame_classes.hpp:1368
TArray< int > AttributeParticleSystemList
Definition: LA_EFGame_classes.hpp:1427
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9591
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:11743
Definition: LA_EFGame_classes.hpp:11675
float MaximumYaw
Definition: LA_EFGame_classes.hpp:2163
TArray< class AEFPickingEmitter * > PickingEffectArr
Definition: LA_EFGame_classes.hpp:1010
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13872
TArray< int > SelectDPIndexArr
Definition: LA_EFGame_classes.hpp:10367
Definition: LA_EFGame_structs.hpp:20553
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8667
unsigned long EnableStageBuff
Definition: LA_EFGame_classes.hpp:12776
Definition: LA_EFGame_classes.hpp:11102
int TriggerSkillEffectId
Definition: LA_EFGame_classes.hpp:10066
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1297
unsigned long bIgnoreBlockActors
Definition: LA_EFGame_classes.hpp:683
float TonemapperRange
Definition: LA_EFGame_classes.hpp:14600
unsigned long IsJustFinishedCinematicAnim
Definition: LA_EFGame_classes.hpp:688
TArray< int > OutputStageIndex
Definition: LA_EFGame_classes.hpp:12059
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10892
struct FString SourceFileName_FullPreset1
Definition: LA_EFGame_classes.hpp:5289
TEnumAsByte< EFVoiceSetAttackCastType > AttackCastType
Definition: LA_EFGame_classes.hpp:11806
TArray< struct FActionNpcPartExtentInfo > ActionNpcPartExtentInfoArray
Definition: LA_EFGame_classes.hpp:8264
unsigned long RootQuestDataContainer
Definition: LA_EFGame_classes.hpp:9839
struct FDouble MouseDoubleClickStartTime
Definition: LA_EFGame_classes.hpp:2369
class UEFParticleSoundDataHittedWeaponSet * DemonClow
Definition: LA_EFGame_classes.hpp:8988
struct FString Preset5Size
Definition: LA_EFGame_classes.hpp:5268
class APlayerController * Login(const struct FString &Portal, const struct FString &Options, const struct FUniqueNetId &UniqueId, struct FString *ErrorMessage)
float TrailDeltaSecondsBetweenChildren
Definition: LA_EFGame_classes.hpp:11683
void SetProperties(class UPostProcessEffect *PostProcessEffect)
void ActivateSkeletalMeshForceLOD()
Definition: LA_EFGame_structs.hpp:20902
void InterpolationStarted(class USeqAct_Interp *InterpAction, class UInterpGroupInst *GroupInst)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13589
class UMaterialInterface * DebugNavMeshAssetMaterial
Definition: LA_EFGame_classes.hpp:10045
Definition: LA_EFGame_classes.hpp:14107
Definition: LA_EFGame_classes.hpp:3354
unsigned long CPL_bEnabled
Definition: LA_EFGame_classes.hpp:4767
class AEFChangePlayerCameraVolume * ActivateCameraVolume
Definition: LA_EFGame_classes.hpp:875
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:3059
class UEFCameraBase * FindBestCameraType(class AActor *CameraTarget)
void SetItemGrade(int NewGrade)
void SetOverrideIsometricZoomStep(int InTableId)
Definition: LA_EFGame_classes.hpp:12264
int CharacterClass
Definition: LA_EFGame_classes.hpp:8159
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:2084
struct FLinearColor DeactiveColorValue
Definition: LA_EFGame_classes.hpp:3381
Definition: LA_EFGame_classes.hpp:8420
unsigned char UnknownData00[0x1]
Definition: LA_EFGame_classes.hpp:11226
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:9732
unsigned long bApplyShowHitEffect
Definition: LA_EFGame_classes.hpp:2910
void OnBecomeInActive(class UEFCameraBase *NewCamera)
bool SetDesiredRotation(const struct FRotator &TargetDesiredRotation, bool InLockDesiredRotation, bool InUnlockWhenReached, float InterpolationTime, bool bResetRotationRate)
void ApplyFluidSurfaceContinuousForce(class AFluidSurfaceActor *Fluid)
struct FString FullSize
Definition: LA_EFGame_classes.hpp:5253
float ewWaitTime
Definition: LA_EFGame_classes.hpp:4335
unsigned long IsExportSet
Definition: LA_EFGame_classes.hpp:12899
float MaxStateTime
Definition: LA_EFGame_classes.hpp:10019
float Delay
Definition: LA_EFGame_classes.hpp:12987
void SetPPOutline(bool bPPOutline)
TArray< class AActor * > IndicatorActors
Definition: LA_EFGame_classes.hpp:565
Definition: LA_EFGame_classes.hpp:5149
Definition: LA_Engine_classes.hpp:28941
Definition: LA_EFGame_classes.hpp:13682
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:8619
TArray< class UMaterialInterface * > Materials
Definition: LA_EFGame_classes.hpp:648
struct FViewTargetTransitionParams BlendParam
Definition: LA_EFGame_classes.hpp:4721
Definition: LA_Engine_classes.hpp:21252
void StartPanningCamera()
Definition: LA_EFGame_classes.hpp:12470
struct FVector HitWorldLocation
Definition: LA_EFGame_classes.hpp:1007
struct FVector vPreValue
Definition: LA_EFGame_classes.hpp:118
class UDynamicLightEnvironmentComponent * LightEnvironment
Definition: LA_EFGame_classes.hpp:11309
Definition: LA_Engine_classes.hpp:9356
Definition: LA_EFGame_classes.hpp:1236
Definition: LA_EFGame_classes.hpp:9009
class AActor * OverActor
Definition: LA_EFGame_classes.hpp:1016
TEnumAsByte< EFPlayerControlInputCondition > m_CurInputCondition
Definition: LA_EFGame_classes.hpp:999
TEnumAsByte< EStatusEffectTargetCheckType > TargetType
Definition: LA_EFGame_classes.hpp:10887
struct FString LargePreset5Size
Definition: LA_EFGame_classes.hpp:5283
Definition: LA_EFGame_classes.hpp:2157
int MilestoneVersion
Definition: LA_EFGame_classes.hpp:12880
unsigned long bFrontTarget
Definition: LA_EFGame_classes.hpp:11180
Definition: LA_EFGame_classes.hpp:9960
Definition: LA_EFGame_classes.hpp:8156
float CurrentWeight
Definition: LA_EFGame_classes.hpp:13650
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10853
class UEFParticleDataModuleSoundBase * SoundModule
Definition: LA_EFGame_classes.hpp:3226
struct FVector RelativeLocation
Definition: LA_EFGame_classes.hpp:3814
Definition: LA_EFGame_classes.hpp:11422
struct FString Category
Definition: LA_EFGame_classes.hpp:12717
struct FString ContainerName
Definition: LA_EFGame_classes.hpp:8662
struct FString SourceFileName_Large
Definition: LA_EFGame_classes.hpp:5250
Definition: LA_EFGame_classes.hpp:9585
int PickupPropLightEnvironmentCount
Definition: LA_EFGame_classes.hpp:871
struct FString FilterName
Definition: LA_EFGame_classes.hpp:13491
int SpawnedParticleGroupID
Definition: LA_EFGame_classes.hpp:1325
float SizeWidth
Definition: LA_EFGame_classes.hpp:11184
int SkillEffectId
Definition: LA_EFGame_classes.hpp:11187
TArray< unsigned char > CursorData_FullPreset2
Definition: LA_EFGame_classes.hpp:5300
float TargetBlendMul
Definition: LA_EFGame_classes.hpp:2741
void InternalToggleMeshObjectUpdateOptimize()
unsigned long bAttach
Definition: LA_EFGame_classes.hpp:3204
Definition: LA_EFGame_classes.hpp:10577
float Power
Definition: LA_EFGame_classes.hpp:3757
void ClearAttachedPSIIndex()
unsigned long bUseHitDirection
Definition: LA_EFGame_classes.hpp:9203
float DesiredPitch
Definition: LA_EFGame_classes.hpp:2164
unsigned long bFollowActor
Definition: LA_EFGame_classes.hpp:1693
int Tier[0x3]
Definition: LA_EFGame_classes.hpp:1159
int CurrentZoomStep
Definition: LA_EFGame_classes.hpp:2067
float MoveDuration
Definition: LA_EFGame_classes.hpp:2619
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13764
struct FEFDropItemEffectGroup EpicItem
Definition: LA_EFGame_classes.hpp:9968
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:9481
struct FString VoiceKeyWord
Definition: LA_EFGame_classes.hpp:3335
unsigned long bMute
Definition: LA_EFGame_classes.hpp:10127
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4175
TArray< class UEFParticleData * > Earth
Definition: LA_EFGame_classes.hpp:9503
unsigned char UnknownData00[0x48]
Definition: LA_EFGame_classes.hpp:9876
Definition: LA_EFGame_structs.hpp:22645
Definition: LA_EFGame_classes.hpp:9835
int ChangeRootMotion
Definition: LA_EFGame_classes.hpp:723
struct FString BasicInteractionFxPath
Definition: LA_EFGame_classes.hpp:9851
Definition: LA_EFGame_classes.hpp:472
int AttachedPSIIndex
Definition: LA_EFGame_classes.hpp:1294
Definition: LA_EFGame_classes.hpp:12230
struct FString BuffKey
Definition: LA_EFGame_classes.hpp:9198
void SetIconData(int SlotType, int SlotIndex, const struct FString &BindID, const struct FString &IconPath, int IconIndex, TEnumAsByte< EItemGrade > eItemGrade, int TableID, int IconCount, bool bTrash, bool bTemporary, const struct FString &Tooltipdata)
Definition: LA_EFGame_classes.hpp:3790
class UAnimSet * FaceActionAnimSet
Definition: LA_EFGame_classes.hpp:8194
int NextStageIndex
Definition: LA_EFGame_classes.hpp:12792
class UEFParticleSoundDataHittedWeaponSet * ScouterLaser
Definition: LA_EFGame_classes.hpp:8993
class USeqAct_Interp * Matinee
Definition: LA_EFGame_classes.hpp:5001
float BlendInTimeFromOriginal
Definition: LA_EFGame_classes.hpp:13586
struct FString Preset1Size
Definition: LA_EFGame_classes.hpp:5260
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1482
Definition: LA_Engine_classes.hpp:13147
void EncroachedBy(class AActor *Other)
float EndAnimBlendTime
Definition: LA_EFGame_classes.hpp:13550
Definition: LA_EFGame_classes.hpp:8908
Definition: LA_EFGame_classes.hpp:5208
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:10461
class UEFActionObjectGroup * ActionGroup
Definition: LA_EFGame_classes.hpp:754
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4301
struct FVector RelativeScale
Definition: LA_EFGame_classes.hpp:3224
struct FObjectPath PATH_PartsMesh
Definition: LA_EFGame_classes.hpp:8359
int GroupPriority
Definition: LA_EFGame_classes.hpp:4013
Definition: LA_Engine_classes.hpp:12946
unsigned long bSpawnAll
Definition: LA_EFGame_classes.hpp:9569
class UParticleSystem * BeamSourceParticleSystem
Definition: LA_EFGame_classes.hpp:9173
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12457
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11029
unsigned long bUseTargetBlend
Definition: LA_EFGame_classes.hpp:2722
TArray< struct FString > BeHittedSetArrays
Definition: LA_EFGame_classes.hpp:9063
unsigned long bUseTargetCastLocation
Definition: LA_EFGame_classes.hpp:3795
Definition: LA_EFGame_classes.hpp:9085
Definition: LA_EFGame_classes.hpp:7005
struct FRotator RelativeJudgmentRotation
Definition: LA_EFGame_classes.hpp:1145
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5824
struct FPointer VfTable_IEFInterpTrackAutoBlendBase
Definition: LA_EFGame_classes.hpp:13625
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13457
unsigned long bUseHitTest
Definition: LA_EFGame_classes.hpp:2908
Definition: LA_EFGame_classes.hpp:3417
class UEFParticleDataModuleSoundBase * Data_Default
Definition: LA_EFGame_classes.hpp:9355
Definition: LA_EFGame_classes.hpp:10170
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5174
unsigned char UnknownData00[0x3]
Definition: LA_EFGame_classes.hpp:4334
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3423
void SetSettingTable(int InTableId, bool InImmediateFlag)
class UDynamicLightEnvironmentComponent * LightEnvironment
Definition: LA_EFGame_classes.hpp:674
Definition: LA_EFGame_classes.hpp:4374
TEnumAsByte< EFActionNotify_Rotate_Type > LookType
Definition: LA_EFGame_classes.hpp:11405
void ClearBindWidgetByName(const struct FName &WidgetPath)
unsigned long bUseBooleanEnvironmentShadowing
Definition: LA_EFGame_classes.hpp:4914
float GetRemainCoolTime()
class UClass * SelfCameraClass
Definition: LA_EFGame_classes.hpp:2712
struct FPointer TmpActionNotifyData
Definition: LA_EFGame_classes.hpp:10085
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:6045
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8449
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4445
int ObjectMaskValue
Definition: LA_EFGame_classes.hpp:13329
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4589
Definition: LA_EFGame_classes.hpp:1544
TArray< struct FPointer > MouseCursorResource
Definition: LA_EFGame_classes.hpp:8016
TEnumAsByte< EeParticleStackBuffInfoAddType > AddType
Definition: LA_EFGame_classes.hpp:8640
unsigned long bUseDynamicFoliage
Definition: LA_EFGame_classes.hpp:689
TEnumAsByte< ESuperArmorType > SuperArmorTypeValue
Definition: LA_EFGame_classes.hpp:11602
struct FInterpCurveFloat FadeAlphaValue
Definition: LA_EFGame_classes.hpp:8024
TArray< unsigned char > CursorData_Preset4
Definition: LA_EFGame_classes.hpp:5272
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12510
Definition: LA_Engine_classes.hpp:1945
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13121
class UEFData_SkelControlGroup * SkelControlGroup
Definition: LA_EFGame_classes.hpp:1319
struct FString ContainerSetName
Definition: LA_EFGame_classes.hpp:9056
Definition: LA_Engine_structs.hpp:3699
Definition: LA_EFGame_structs.hpp:21403
Definition: LA_EFGame_classes.hpp:1730
void SetIconX(int NewIconX)
struct FString SourceFileName_LargePreset1
Definition: LA_EFGame_classes.hpp:5274
int Priority
Definition: LA_EFGame_classes.hpp:5172
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8936
float LoopFXParticleOriginDrawScale
Definition: LA_EFGame_classes.hpp:1199
struct FColor AmbientGlowColorE
Definition: LA_EFGame_classes.hpp:11689
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:12856
struct FName EndBlendingAnimName
Definition: LA_EFGame_classes.hpp:13646
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:11548
TArray< int > BuffParticleType
Definition: LA_EFGame_classes.hpp:8622
TArray< struct FString > ConditionOutputDesc
Definition: LA_EFGame_classes.hpp:10332
Definition: LA_EFGame_classes.hpp:2949
struct FObjectPath PATH_BoneMorphAnimSet
Definition: LA_EFGame_classes.hpp:8204
TEnumAsByte< ETraceProjectileTargetSelectType > TraceTargetSelectType
Definition: LA_EFGame_classes.hpp:13430
struct FColor NotifyColor
Definition: LA_EFGame_classes.hpp:10082
int BuffID2
Definition: LA_EFGame_classes.hpp:12986
class UEFParticleSoundDataWeaponAttributeEffect * Gauntlet
Definition: LA_EFGame_classes.hpp:8919
Definition: LA_EFGame_structs.hpp:21603
struct FString Desc
Definition: LA_EFGame_classes.hpp:3178
void InActivateSkeletalMeshForceLOD(class UEFCameraBase *InNextCamera)
Definition: LA_Engine_classes.hpp:3660
TArray< struct FEFWatchCameraModeInfo > WatchCameraModeTypes
Definition: LA_EFGame_classes.hpp:2407
Definition: LA_EFGame_classes.hpp:10617
int EditorSkillTierIndex3
Definition: LA_EFGame_classes.hpp:12696
void SetAdvBookShow(bool bValue)
unsigned long bShowLikeMouseOver
Definition: LA_EFGame_classes.hpp:512
TEnumAsByte< EFVoiceSetStandUpType > StandUpType
Definition: LA_EFGame_classes.hpp:11986
Definition: LA_EFGame_classes.hpp:10364
struct FString GetUniqueData()
Definition: LA_EFGame_classes.hpp:12179
unsigned long bExecuteNotifyEnd
Definition: LA_EFGame_classes.hpp:10601
TArray< struct FParticleSysParam > DefaultTrailParamList
Definition: LA_EFGame_classes.hpp:11716
void OnParticleSystemFinished(class UParticleSystemComponent *PSC)
Definition: LA_EFGame_classes.hpp:5496
TArray< class UEFActorMotionBase * > MotionArr
Definition: LA_EFGame_classes.hpp:623
float AnimPlayRate
Definition: LA_EFGame_classes.hpp:2521
unsigned long bActionType
Definition: LA_EFGame_classes.hpp:11065
Definition: LA_EFGame_classes.hpp:3175
unsigned long bRotateY
Definition: LA_EFGame_classes.hpp:1789
TArray< class UEFSequenceSummonsEditorFilterData * > SubFilters
Definition: LA_EFGame_classes.hpp:13494
TArray< class USkeletalMeshComponent * > AdditionalParts
Definition: LA_EFGame_classes.hpp:1323
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1457
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:7884
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:5568
Definition: LA_Engine_classes.hpp:1254
class UParticleSystem * PSTemplate
Definition: LA_EFGame_classes.hpp:10390
int OwnerPartsMeshIndex
Definition: LA_EFGame_classes.hpp:3250
unsigned char FullPreset2HotSpotX
Definition: LA_EFGame_classes.hpp:5241
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:4964
struct FParticleRandomSeedInfo RandomSeedInfo
Definition: LA_EFGame_classes.hpp:3591
TEnumAsByte< EFSummonsSummonProjectileUsePlatformType > ProjectileUsePlatform
Definition: LA_EFGame_classes.hpp:12918
class UEFParticleSoundDataWeaponAttributeEffect * Gun
Definition: LA_EFGame_classes.hpp:8917
unsigned long bEnableBoneSpringAngular
Definition: LA_EFGame_classes.hpp:14013
TArray< struct FMaterialLookChangeUnit > sUnitArr
Definition: LA_EFGame_classes.hpp:11047
Definition: LA_EFGame_classes.hpp:1103
int NextActivateShakeID
Definition: LA_EFGame_classes.hpp:2465
struct FString StartFxPath
Definition: LA_EFGame_classes.hpp:9847
float LastAlpha
Definition: LA_EFGame_classes.hpp:4840
struct FRawDistributionFloat StartRadius
Definition: LA_EFGame_classes.hpp:3627
Definition: LA_Engine_classes.hpp:21374
Definition: LA_Engine_classes.hpp:3852
Definition: LA_EFGame_classes.hpp:7989
float RefineFOV(float FOV)
struct FString SourceFileName_LargePreset2
Definition: LA_EFGame_classes.hpp:5276
struct FVector SyncMove
Definition: LA_EFGame_classes.hpp:1275
Definition: LA_Engine_classes.hpp:16107
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:10990
struct FActionNotify_SM_AnimEventData AnimEventData
Definition: LA_EFGame_classes.hpp:13138
void UpdateConnectedSplineComponents(bool bFinish)
int SpawnedStartFX
Definition: LA_EFGame_classes.hpp:1240
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:8425
unsigned long bInputPaused
Definition: LA_EFGame_classes.hpp:388
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13687
float AppliedAdvanceTime
Definition: LA_EFGame_classes.hpp:5340
Definition: LA_Engine_classes.hpp:26625
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2581
int TranslucencySortPriority
Definition: LA_EFGame_classes.hpp:8367
struct FString NameTagString
Definition: LA_EFGame_classes.hpp:1352
Definition: LA_EFGame_classes.hpp:11706
float MoveSpeed
Definition: LA_EFGame_classes.hpp:10930
Definition: LA_Engine_classes.hpp:32858
Definition: LA_EFGame_classes.hpp:14245
struct FLightmassWorldInfoSettings LightmassSettings
Definition: LA_EFGame_classes.hpp:9899
Definition: LA_EFGame_classes.hpp:5111
unsigned char UnknownData00[0x240]
Definition: LA_EFGame_classes.hpp:197
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:6096
float LastUpdatePosition
Definition: LA_EFGame_classes.hpp:13853
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13890
unsigned long bOnlyPlayLocalPlayer
Definition: LA_EFGame_classes.hpp:4015
unsigned long bSwitchHittedAKEvent
Definition: LA_EFGame_classes.hpp:3359
class UDecalComponent * SpawnDecalMinimal(class UMaterialInterface *DecalMaterial, const struct FVector &DecalLocation, const struct FRotator &DecalOrientation, float Width, float Height, float InLifeSpan, float Thickness, bool bNoClip, float DecalRotation)
Definition: LA_EFGame_classes.hpp:12038
float FrustumAngle
Definition: LA_EFGame_classes.hpp:4745
class UAkEvent * AkEvent
Definition: LA_EFGame_classes.hpp:12964
class UEFCameraViewShakeAnim * CameraViewShakeAnim
Definition: LA_EFGame_classes.hpp:4799
Definition: LA_EFGame_classes.hpp:11344
unsigned long ValidAnimName1
Definition: LA_EFGame_classes.hpp:10185
class UEFData_CharacterCustomizingRule * pCustomizingRule
Definition: LA_EFGame_classes.hpp:8162
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:897
struct FString TextureName
Definition: LA_EFGame_classes.hpp:14158
int UniqueId
Definition: LA_EFGame_classes.hpp:8511
int InteractionDistance_High
Definition: LA_EFGame_classes.hpp:556
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:14334
class UParticleSystem * CameraParticle
Definition: LA_EFGame_classes.hpp:11150
Definition: LA_EFGame_classes.hpp:12076
TArray< struct FExternalBind > ExternalBinding
Definition: LA_EFGame_classes.hpp:5441
Definition: LA_Engine_classes.hpp:13489
class UParticleSystem * BurnParticleSystem
Definition: LA_EFGame_classes.hpp:10013
Definition: LA_EFGame_classes.hpp:3080
class UEFParticleSoundDataHittedWeaponSet * Carddeck
Definition: LA_EFGame_classes.hpp:8983
float EN_fMovingVelocity
Definition: LA_EFGame_classes.hpp:7971
Definition: LA_EFGame_classes.hpp:9110
unsigned long bLocFromActorMesh
Definition: LA_EFGame_classes.hpp:2817
unsigned long bTraceGameLand
Definition: LA_EFGame_classes.hpp:1295
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:2413
int GrenadeMinHeight
Definition: LA_EFGame_classes.hpp:13380
struct FString RefStaticMeshName
Definition: LA_EFGame_classes.hpp:3671
float RandomPosOffset
Definition: LA_EFGame_classes.hpp:4326
int SplitCircleCount
Definition: LA_EFGame_classes.hpp:3466
void SetContentsSettingTable(int InTableId)
class UTexture2D * EditorImage_Knockback
Definition: LA_EFGame_classes.hpp:8855
Definition: LA_EFGame_classes.hpp:11324
TArray< struct FViewPointInfo > ViewPoints
Definition: LA_EFGame_classes.hpp:2281
struct FVector2D BlendRange
Definition: LA_EFGame_classes.hpp:3693
Definition: LA_Engine_classes.hpp:9127
unsigned long bStandalone
Definition: LA_EFGame_classes.hpp:1547
class AActor * PreSelectedActor
Definition: LA_EFGame_classes.hpp:1015
void ResetInterpolation()
Definition: LA_EFGame_classes.hpp:8222
Definition: LA_EFGame_classes.hpp:5747
unsigned char LargePreset1HotSpotX
Definition: LA_EFGame_classes.hpp:5229
unsigned long bAtlas
Definition: LA_EFGame_classes.hpp:14070
Definition: LA_EFGame_classes.hpp:13885
struct FEFSkill_NotifyGroup AnimGroup
Definition: LA_EFGame_classes.hpp:12767
void OnBecomeActive(class UEFCameraBase *OldCamera)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3503
void SetLocationForce(const struct FVector &NewLocation)
class UParticleSystem * ParticleSystem
Definition: LA_EFGame_classes.hpp:3793
float CPL_Brightness
Definition: LA_EFGame_classes.hpp:4780
struct FMatrix CachedViewProjectionMatrix
Definition: LA_EFGame_classes.hpp:8026
unsigned long ArriveMaxDistance
Definition: LA_EFGame_classes.hpp:1126
int FracturedId
Definition: LA_EFGame_classes.hpp:494
unsigned char NormalHotSpotY
Definition: LA_EFGame_classes.hpp:5214
float EN_fHeightForDeath
Definition: LA_EFGame_classes.hpp:7965
Definition: LA_EFGame_structs.hpp:21022
float GetRemainCoolTime()
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:13030
class UAnimSet * BoneMorphAnimset
Definition: LA_EFGame_classes.hpp:8201
TEnumAsByte< EUNM_SNPC_workCompletedState > emCompledted_Work
Definition: LA_EFGame_classes.hpp:4329
int MaxSamples
Definition: LA_EFGame_classes.hpp:3647
Definition: LA_EFGame_classes.hpp:10755
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3229
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:1355
void SetIconHeight(int NewIconHeight)
struct FVector CurrentCenterPos
Definition: LA_EFGame_classes.hpp:2211
Definition: LA_Engine_classes.hpp:8296
TArray< class UEFParticleData * > WeaponAttributeEffectDataArr
Definition: LA_EFGame_classes.hpp:9469
Definition: LA_Engine_classes.hpp:16800
float fOccludedOutlineColorScale
Definition: LA_EFGame_classes.hpp:2730
struct FName anim_name2
Definition: LA_EFGame_classes.hpp:10175
class UEFCameraBase * GetCurrentCameraMode()
unsigned long bRootMotionFallingCheck
Definition: LA_EFGame_classes.hpp:677
struct FPointer ProjectileData
Definition: LA_EFGame_classes.hpp:1108
TArray< struct FOccludedActorInfo > OccludedStaticActors
Definition: LA_EFGame_classes.hpp:2727
Definition: LA_EFGame_classes.hpp:10120
class UEFParticleSoundDataGroundEffect * DefaultRange
Definition: LA_EFGame_classes.hpp:8834
TArray< class UEFParticleData * > Holy
Definition: LA_EFGame_classes.hpp:9505
struct FVector BaseVelocity
Definition: LA_EFGame_classes.hpp:1139
void InternalDebugLookAt()
TArray< struct FEFSkillEffectInfo > SkillEffectInfoList
Definition: LA_EFGame_classes.hpp:10457
class UEFProjectileParticleData * LoopFXParticleData
Definition: LA_EFGame_classes.hpp:13354
class UAkEvent * SuccessSound
Definition: LA_EFGame_classes.hpp:9843
Definition: LA_EFGame_structs.hpp:22094
struct FString DefaultLoginID
Definition: LA_EFGame_classes.hpp:525
struct FEFProjectileCustomData CustomData
Definition: LA_EFGame_classes.hpp:1160
struct FString FullPreset5Size
Definition: LA_EFGame_classes.hpp:5298
unsigned long RemoveCalled
Definition: LA_EFGame_classes.hpp:1125
Definition: LA_EFGame_classes.hpp:13488
float CurDissolveTime
Definition: LA_EFGame_classes.hpp:10020
float FrustumStartDist
Definition: LA_EFGame_classes.hpp:4746
Definition: LA_EFGame_classes.hpp:5679
class UAnimNodeBlendList * AnimList
Definition: LA_EFGame_classes.hpp:4319
Definition: LA_EFGame_classes.hpp:1315
bool Start(bool StartPaused)
static UClass * StaticClass()
Definition: LA_EFGame_classes.hpp:3162
float TestParticleSoundBuffValue
Definition: LA_EFGame_classes.hpp:10464
unsigned long bRestorePrevPhysics
Definition: LA_EFGame_classes.hpp:11087
float OcclusionScale
Definition: LA_EFGame_classes.hpp:14410
float MaxDistance
Definition: LA_EFGame_classes.hpp:1119
class USkeletalMeshComponent * SkeletalMeshComponentData
Definition: LA_EFGame_classes.hpp:13083
int IdentityIndex
Definition: LA_EFGame_classes.hpp:3245
float MaxBeamDistance
Definition: LA_EFGame_classes.hpp:2865
void SetContentsSettingTable(int InTableId)
int DataIndex
Definition: LA_EFGame_classes.hpp:3182
Definition: LA_Core_structs.hpp:560
TArray< struct FZoomStepInfo > CurIsometricZoomStepInfos
Definition: LA_EFGame_classes.hpp:2062
class UEFParticleSoundDataHittedWeaponSet * Sword
Definition: LA_EFGame_classes.hpp:8974
unsigned long bCanDoFloorConform
Definition: LA_EFGame_classes.hpp:678
unsigned long ViewShakeSpawn
Definition: LA_EFGame_classes.hpp:11765
Definition: LA_EFGame_classes.hpp:10662
TEnumAsByte< EAxis > eMotionAxis
Definition: LA_EFGame_classes.hpp:140
float TargetSearchRadius
Definition: LA_EFGame_classes.hpp:1261
struct FString SourceFilePath
Definition: LA_EFGame_classes.hpp:1839