Lost Ark SDK  1.148.153.0
LA_EFGame_classes.hpp
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1 #pragma once
2 
3 // Lost Ark (1.148.153.0) SDK
4 
5 #ifdef _MSC_VER
6  #pragma pack(push, 0x4)
7 #endif
8 
9 #include "LA_EFGame_structs.hpp"
10 
11 namespace SDK
12 {
13 //---------------------------------------------------------------------------
14 //Classes
15 //---------------------------------------------------------------------------
16 
17 // Class EFGame.EFActionNotify_AnimEvent
18 // 0x001C (0x006C - 0x0050)
20 {
21 public:
22  struct FString Desc; // 0x0050(0x0010) (Edit, NeedCtorLink)
23  unsigned long IsActive : 1; // 0x0060(0x0004) (Edit)
24  float StartTime; // 0x0064(0x0004) (Edit)
25  float InterpTime; // 0x0068(0x0004) (Edit)
26 
27  static UClass* StaticClass()
28  {
29  static UClass* ptr = nullptr;
30  if (!ptr)
31  ptr = UObject::FindClass("Class EFGame.EFActionNotify_AnimEvent");
32  return ptr;
33  }
34 
35 };
36 
37 
38 // Class EFGame.EFActionNotify_AnimEvent_CancelParticles
39 // 0x0000 (0x006C - 0x006C)
41 {
42 public:
43 
44  static UClass* StaticClass()
45  {
46  static UClass* ptr = nullptr;
47  if (!ptr)
48  ptr = UObject::FindClass("Class EFGame.EFActionNotify_AnimEvent_CancelParticles");
49  return ptr;
50  }
51 
52 };
53 
54 
55 // Class EFGame.EFActionNotify_AnimEvent_MaterialParamterLinearColor
56 // 0x0030 (0x009C - 0x006C)
58 {
59 public:
60  struct FString ParamName; // 0x006C(0x0010) (Edit, NeedCtorLink)
61  struct FLinearColor StartValue; // 0x007C(0x0010) (Edit)
62  struct FLinearColor EndValue; // 0x008C(0x0010) (Edit)
63 
64  static UClass* StaticClass()
65  {
66  static UClass* ptr = nullptr;
67  if (!ptr)
68  ptr = UObject::FindClass("Class EFGame.EFActionNotify_AnimEvent_MaterialParamterLinearColor");
69  return ptr;
70  }
71 
72 };
73 
74 
75 // Class EFGame.EFActionNotify_AnimEvent_MaterialParamterScalar
76 // 0x0018 (0x0084 - 0x006C)
78 {
79 public:
80  struct FString ParamName; // 0x006C(0x0010) (Edit, NeedCtorLink)
81  float StartValue; // 0x007C(0x0004) (Edit)
82  float EndValue; // 0x0080(0x0004) (Edit)
83 
84  static UClass* StaticClass()
85  {
86  static UClass* ptr = nullptr;
87  if (!ptr)
88  ptr = UObject::FindClass("Class EFGame.EFActionNotify_AnimEvent_MaterialParamterScalar");
89  return ptr;
90  }
91 
92 };
93 
94 
95 // Class EFGame.EFActorMotionBase
96 // 0x0000 (0x0050 - 0x0050)
98 {
99 public:
100 
101  static UClass* StaticClass()
102  {
103  static UClass* ptr = nullptr;
104  if (!ptr)
105  ptr = UObject::FindClass("Class EFGame.EFActorMotionBase");
106  return ptr;
107  }
108 
109 };
110 
111 
112 // Class EFGame.EFActorMotionLocationCycle
113 // 0x0019 (0x0069 - 0x0050)
115 {
116 public:
117  float fTime; // 0x0050(0x0004)
118  struct FVector vPreValue; // 0x0054(0x000C)
119  float fMotionRange; // 0x0060(0x0004) (Edit)
120  float fMotionCycle; // 0x0064(0x0004) (Edit)
121  TEnumAsByte<EAxis> eMotionAxis; // 0x0068(0x0001) (Edit)
122 
123  static UClass* StaticClass()
124  {
125  static UClass* ptr = nullptr;
126  if (!ptr)
127  ptr = UObject::FindClass("Class EFGame.EFActorMotionLocationCycle");
128  return ptr;
129  }
130 
131 };
132 
133 
134 // Class EFGame.EFActorMotionRotationAcyclic
135 // 0x0005 (0x0055 - 0x0050)
137 {
138 public:
139  float fMotionVel; // 0x0050(0x0004) (Edit)
140  TEnumAsByte<EAxis> eMotionAxis; // 0x0054(0x0001) (Edit)
141 
142  static UClass* StaticClass()
143  {
144  static UClass* ptr = nullptr;
145  if (!ptr)
146  ptr = UObject::FindClass("Class EFGame.EFActorMotionRotationAcyclic");
147  return ptr;
148  }
149 
150 };
151 
152 
153 // Class EFGame.EFActorMotionRotationCyclic
154 // 0x0019 (0x0069 - 0x0050)
156 {
157 public:
158  float fTime; // 0x0050(0x0004)
159  struct FRotator vPreValue; // 0x0054(0x000C)
160  float fMotionRange; // 0x0060(0x0004) (Edit)
161  float fMotionCycle; // 0x0064(0x0004) (Edit)
162  TEnumAsByte<EAxis> eMotionAxis; // 0x0068(0x0001) (Edit)
163 
164  static UClass* StaticClass()
165  {
166  static UClass* ptr = nullptr;
167  if (!ptr)
168  ptr = UObject::FindClass("Class EFGame.EFActorMotionRotationCyclic");
169  return ptr;
170  }
171 
172 };
173 
174 
175 // Class EFGame.EFAfterImageSkeletalMeshComponent
176 // 0x0000 (0x08D8 - 0x08D8)
178 {
179 public:
180 
181  static UClass* StaticClass()
182  {
183  static UClass* ptr = nullptr;
184  if (!ptr)
185  ptr = UObject::FindClass("Class EFGame.EFAfterImageSkeletalMeshComponent");
186  return ptr;
187  }
188 
189 };
190 
191 
192 // Class EFGame.EFAkAudioDevice
193 // 0x0240 (0x02F8 - 0x00B8)
195 {
196 public:
197  unsigned char UnknownData00[0x240]; // 0x00B8(0x0240) MISSED OFFSET
198 
199  static UClass* StaticClass()
200  {
201  static UClass* ptr = nullptr;
202  if (!ptr)
203  ptr = UObject::FindClass("Class EFGame.EFAkAudioDevice");
204  return ptr;
205  }
206 
207 };
208 
209 
210 // Class EFGame.EFAN_Params
211 // 0x001C (0x006C - 0x0050)
212 class UEFAN_Params : public UObject
213 {
214 public:
215  struct FString Desc; // 0x0050(0x0010) (Edit, AlwaysInit, NeedCtorLink)
216  unsigned long IsActive : 1; // 0x0060(0x0004) (Edit)
217  float StartTime; // 0x0064(0x0004) (Edit)
218  float InterpTime; // 0x0068(0x0004) (Edit)
219 
220  static UClass* StaticClass()
221  {
222  static UClass* ptr = nullptr;
223  if (!ptr)
224  ptr = UObject::FindClass("Class EFGame.EFAN_Params");
225  return ptr;
226  }
227 
228 };
229 
230 
231 // Class EFGame.EFAN_Particle
232 // 0x017C (0x01E8 - 0x006C)
234 {
235 public:
236  struct FString LookInfoKey; // 0x006C(0x0010) (Edit, NeedCtorLink)
237  float RelativeSpawnTime; // 0x007C(0x0004) (Edit)
238  float DurationTime; // 0x0080(0x0004) (Edit)
239  struct FEFParticleSystemInfo ParticleInfo; // 0x0084(0x0158) (Component, NeedCtorLink, Deprecated)
240  class UEFParticleData* ParticleDataInfo; // 0x01DC(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
241  unsigned long bSkipIfOwnerIsHidden : 1; // 0x01E4(0x0004) (Edit)
242 
243  static UClass* StaticClass()
244  {
245  static UClass* ptr = nullptr;
246  if (!ptr)
247  ptr = UObject::FindClass("Class EFGame.EFAN_Particle");
248  return ptr;
249  }
250 
251 };
252 
253 
254 // Class EFGame.EFAN_Trail
255 // 0x001C (0x0088 - 0x006C)
256 class UEFAN_Trail : public UEFAN_Params
257 {
258 public:
259  float RelativeSpawnTime; // 0x006C(0x0004) (Edit)
260  float Duration; // 0x0070(0x0004) (Edit)
261  class UAnimNotify_Trails* AnimTrails; // 0x0074(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
262  TEnumAsByte<EFEQUIP_PART> TrailParts; // 0x007C(0x0001) (Edit)
263  unsigned char UnknownData00[0x3]; // 0x007D(0x0003) MISSED OFFSET
264  int TrailPartsIndex; // 0x0080(0x0004) (Edit)
265  unsigned long bSkipIfOwnerIsHidden : 1; // 0x0084(0x0004) (Edit)
266 
267  static UClass* StaticClass()
268  {
269  static UClass* ptr = nullptr;
270  if (!ptr)
271  ptr = UObject::FindClass("Class EFGame.EFAN_Trail");
272  return ptr;
273  }
274 
275 };
276 
277 
278 // Class EFGame.EFBarrier
279 // 0x0008 (0x0274 - 0x026C)
280 class AEFBarrier : public AActor
281 {
282 public:
283  class UStaticMeshComponent* StaticMeshComponent; // 0x026C(0x0008) (ExportObject, Component, EditInline)
284 
285  static UClass* StaticClass()
286  {
287  static UClass* ptr = nullptr;
288  if (!ptr)
289  ptr = UObject::FindClass("Class EFGame.EFBarrier");
290  return ptr;
291  }
292 
293 };
294 
295 
296 // Class EFGame.EFCharacterParts
297 // 0x002C (0x05AC - 0x0580)
298 class AEFCharacterParts : public APawn
299 {
300 public:
301  struct FName AttachSocketName; // 0x0580(0x0008)
302  class UEFPartsSkelComponent* PartsMeshComponent; // 0x0588(0x0008) (ExportObject, Component, EditInline)
303  class APawn* ParentPawn; // 0x0590(0x0008)
304  class UDynamicLightEnvironmentComponent* LightEnvironment; // 0x0598(0x0008) (ExportObject, Component, EditInline)
305  int AttachedPSIIndex; // 0x05A0(0x0004) (Transient)
306  class AEFPawn* AttachOtherPawn; // 0x05A4(0x0008) (Transient)
307 
308  static UClass* StaticClass()
309  {
310  static UClass* ptr = nullptr;
311  if (!ptr)
312  ptr = UObject::FindClass("Class EFGame.EFCharacterParts");
313  return ptr;
314  }
315 
316 
318  void ClearAttachedPSIIndex();
319  void NotifyChangedBase();
320  void BaseChange();
321  bool EncroachingOn(class AActor* Other);
322  void EncroachedBy(class AActor* Other);
323  void Destroyed();
324 };
325 
326 
327 // Class EFGame.EFCheatManager
328 // 0x0000 (0x0090 - 0x0090)
330 {
331 public:
332 
333  static UClass* StaticClass()
334  {
335  static UClass* ptr = nullptr;
336  if (!ptr)
337  ptr = UObject::FindClass("Class EFGame.EFCheatManager");
338  return ptr;
339  }
340 
341 
342  void InternalDebugLookAt();
344  void InternalSetPhysicsCompartmentCount(int inCount);
346  void InternalSetCamTargetBlendTime(float a_Time, float a_Exp);
347  void InternalClearCamTarget();
348  void InternalSetCamTarget(const struct FString& a_Nickname);
349  void InternalCamPrevTarget();
350  void InternalCamNextTarget();
353  void InternalToggleCPUSkinning(const struct FString& InMeshName);
361 };
362 
363 
364 // Class EFGame.EFClient
365 // 0x0030 (0x0260 - 0x0230)
366 class UEFClient : public UWindowsClient
367 {
368 public:
369  unsigned char UnknownData00[0x30]; // 0x0230(0x0030) MISSED OFFSET
370 
371  static UClass* StaticClass()
372  {
373  static UClass* ptr = nullptr;
374  if (!ptr)
375  ptr = UObject::FindClass("Class EFGame.EFClient");
376  return ptr;
377  }
378 
379 };
380 
381 
382 // Class EFGame.EFConsole
383 // 0x0014 (0x0274 - 0x0260)
384 class UEFConsole : public UConsole
385 {
386 public:
388  unsigned long bInputPaused : 1; // 0x0270(0x0004) (Native, Transient)
389 
390  static UClass* StaticClass()
391  {
392  static UClass* ptr = nullptr;
393  if (!ptr)
394  ptr = UObject::FindClass("Class EFGame.EFConsole");
395  return ptr;
396  }
397 
398 
399  bool IsValidEFCommand(int Idx);
400  bool InputAxis(int ControllerId, const struct FName& Key, float Delta, float DeltaTime, bool bGamepad);
401  bool InputKey(int ControllerId, const struct FName& Key, TEnumAsByte<EInputEvent> Event, float AmountDepressed, bool bGamepad);
402 };
403 
404 
405 // Class EFGame.EFDecalCollisionComponent
406 // 0x000C (0x0280 - 0x0274)
408 {
409 public:
410  float ApplyOwnerSizeRate; // 0x0274(0x0004) (Edit)
411  struct FColor DecalCollisionColor; // 0x0278(0x0004) (Edit, Const)
412  unsigned long bDrawBoundingBox : 1; // 0x027C(0x0004) (Const)
413  unsigned long bDrawNonColliding : 1; // 0x027C(0x0004) (Const)
414  unsigned long bAlwaysRenderIfSelected : 1; // 0x027C(0x0004) (Const)
415 
416  static UClass* StaticClass()
417  {
418  static UClass* ptr = nullptr;
419  if (!ptr)
420  ptr = UObject::FindClass("Class EFGame.EFDecalCollisionComponent");
421  return ptr;
422  }
423 
424 };
425 
426 
427 // Class EFGame.EFDecalComponent
428 // 0x0010 (0x0410 - 0x0400)
430 {
431 public:
432  unsigned long bSkipChangeLocation : 1; // 0x0400(0x0004) (Transient)
433  unsigned long bFirstUpdate : 1; // 0x0400(0x0004) (Transient, DuplicateTransient)
434  unsigned long bSpawnedByParticleModule : 1; // 0x0400(0x0004) (Transient)
435  unsigned long bDropDistortion : 1; // 0x0400(0x0004) (Transient)
436  struct FVector SpawnLocation; // 0x0404(0x000C) (Transient)
437 
438  static UClass* StaticClass()
439  {
440  static UClass* ptr = nullptr;
441  if (!ptr)
442  ptr = UObject::FindClass("Class EFGame.EFDecalComponent");
443  return ptr;
444  }
445 
446 };
447 
448 
449 // Class EFGame.EFDecalFloorActor
450 // 0x000C (0x0288 - 0x027C)
452 {
453 public:
454  unsigned long bUseFloorChecks : 1; // 0x027C(0x0004) (Edit)
455  class UEFDecalCollisionComponent* FloorCollisionComponent; // 0x0280(0x0008) (Edit, ExportObject, Component, EditInline)
456 
457  static UClass* StaticClass()
458  {
459  static UClass* ptr = nullptr;
460  if (!ptr)
461  ptr = UObject::FindClass("Class EFGame.EFDecalFloorActor");
462  return ptr;
463  }
464 
465 
466  void GetBoundingCylinder(float* CollisionRadius, float* CollisionHeight);
467 };
468 
469 
470 // Class EFGame.EFDecalManager
471 // 0x0000 (0x02B0 - 0x02B0)
473 {
474 public:
475 
476  static UClass* StaticClass()
477  {
478  static UClass* ptr = nullptr;
479  if (!ptr)
480  ptr = UObject::FindClass("Class EFGame.EFDecalManager");
481  return ptr;
482  }
483 
484 
485  class UDecalComponent* SpawnDecalMinimal(class UMaterialInterface* DecalMaterial, const struct FVector& DecalLocation, const struct FRotator& DecalOrientation, float Width, float Height, float InLifeSpan, float Thickness, bool bNoClip, float DecalRotation);
486 };
487 
488 
489 // Class EFGame.EFFracturedStaticMeshActor
490 // 0x0004 (0x030C - 0x0308)
492 {
493 public:
494  int FracturedId; // 0x0308(0x0004) (Edit, EditConst, DuplicateTransient)
495 
496  static UClass* StaticClass()
497  {
498  static UClass* ptr = nullptr;
499  if (!ptr)
500  ptr = UObject::FindClass("Class EFGame.EFFracturedStaticMeshActor");
501  return ptr;
502  }
503 
504 };
505 
506 
507 // Class EFGame.EFGameInfo
508 // 0x0268 (0x0720 - 0x04B8)
509 class AEFGameInfo : public AGameInfo
510 {
511 public:
512  unsigned long bShowLikeMouseOver : 1; // 0x04B8(0x0004) (Config)
513  unsigned long bNameTagAlpha : 1; // 0x04B8(0x0004) (Config)
514  unsigned long bNameTagMonShowAll : 1; // 0x04B8(0x0004) (Config)
515  unsigned long bIsPIE : 1; // 0x04B8(0x0004)
516  unsigned long bIsMapLoaded : 1; // 0x04B8(0x0004)
517  struct FNameTagAlphaInfo sNameTagAlpha; // 0x04BC(0x0010) (Config)
518  struct FNameTagMonInfo sDefaultNameTagMon; // 0x04CC(0x0004) (Config)
519  struct FNameTagMonInfo sMouseOverNameTagMon; // 0x04D0(0x0004) (Config)
520  float fNameTagHeight; // 0x04D4(0x0004) (Config)
521  struct FString DefaultServerAddress; // 0x04D8(0x0010) (Config, NeedCtorLink)
522  int DefaultServerPort; // 0x04E8(0x0004) (Config)
523  int DefaultPCClassId; // 0x04EC(0x0004) (Config)
524  struct FString DefaultPCName; // 0x04F0(0x0010) (Config, NeedCtorLink)
525  struct FString DefaultLoginID; // 0x0500(0x0010) (Config, NeedCtorLink)
526  struct FString DefaultLoginPass; // 0x0510(0x0010) (Config, NeedCtorLink)
527  int DefaultMapID; // 0x0520(0x0004) (Config)
528  int CurrentMapIndex; // 0x0524(0x0004) (Transient)
529  TEnumAsByte<EZoneLevel> MapLevel; // 0x0528(0x0001) (Transient)
530  unsigned char UnknownData00[0x3]; // 0x0529(0x0003) MISSED OFFSET
531  struct FString QuestBalloonTalkFxPath; // 0x052C(0x0010) (Config, NeedCtorLink)
532  struct FString FriendshipFxPath; // 0x053C(0x0010) (Config, NeedCtorLink)
533  struct FString QuestUnableStartFxPath; // 0x054C(0x0010) (Config, NeedCtorLink)
534  struct FString QuestReadyFxPath; // 0x055C(0x0010) (Config, NeedCtorLink)
535  struct FString QuestStartFxPath; // 0x056C(0x0010) (Config, NeedCtorLink)
536  struct FString QuestProgressFxPath; // 0x057C(0x0010) (Config, NeedCtorLink)
537  struct FString QuestCompleteFxPath; // 0x058C(0x0010) (Config, NeedCtorLink)
538  struct FString StartQuestPropFxPath; // 0x059C(0x0010) (Config, NeedCtorLink)
539  struct FString QuestBasicInteractionFxPath; // 0x05AC(0x0010) (Config, NeedCtorLink)
540  struct FString QuestEmptyMeshInteractionFxPath; // 0x05BC(0x0010) (Config, NeedCtorLink)
541  struct FString QuestVolumeInteractionFxPath; // 0x05CC(0x0010) (Config, NeedCtorLink)
542  struct FString QuestLifeProfessionInteractionFxPath; // 0x05DC(0x0010) (Config, NeedCtorLink)
543  struct FString StaticIslandWithContinentQuestFxPath; // 0x05EC(0x0010) (Config, NeedCtorLink)
544  struct FString LifeProfessionMonsterHuntingMarkFxPath; // 0x05FC(0x0010) (Config, NeedCtorLink)
545  struct FString QuestFxAttachBoneName; // 0x060C(0x0010) (Config, NeedCtorLink)
546  struct FVector QuestRelativeLoc; // 0x061C(0x000C) (Config)
547  struct FString AnchorModeCamAnim; // 0x0628(0x0010) (Config, NeedCtorLink)
548  float AnchorModeCamDegree; // 0x0638(0x0004) (Config)
549  struct FString InteractionCamAnim_Ship; // 0x063C(0x0010) (Config, NeedCtorLink)
550  int InteractionDistance_Ship; // 0x064C(0x0004) (Config)
551  struct FString InteractionCamAnim_Low; // 0x0650(0x0010) (Config, NeedCtorLink)
552  int InteractionDistance_Low; // 0x0660(0x0004) (Config)
553  struct FString InteractionCamAnim_Middle; // 0x0664(0x0010) (Config, NeedCtorLink)
554  int InteractionDistance_Middle; // 0x0674(0x0004) (Config)
555  struct FString InteractionCamAnim_High; // 0x0678(0x0010) (Config, NeedCtorLink)
556  int InteractionDistance_High; // 0x0688(0x0004) (Config)
557  int ApproachEvent_Distance; // 0x068C(0x0004) (Config)
558  struct FString InteractionNextLinkSound; // 0x0690(0x0010) (Config, NeedCtorLink)
559  TArray<class UMaterialInstanceConstant*> EffectFenceMICs; // 0x06A0(0x0010) (Transient, NeedCtorLink)
560  TArray<class AEFSceneCapture2DActor*> CaptureActors; // 0x06B0(0x0010) (Transient, NeedCtorLink)
561  TArray<class AEFSceneCaptureObjectLocation*> CaptureObjectLocations; // 0x06C0(0x0010) (Transient, NeedCtorLink)
562  TArray<class AActor*> HeadStatusActors; // 0x06D0(0x0010) (Transient, NeedCtorLink)
563  TArray<int> HeadStatusActorIndexPools; // 0x06E0(0x0010) (Transient, NeedCtorLink)
564  TArray<class AActor*> PoolBindActors; // 0x06F0(0x0010) (Transient, NeedCtorLink)
565  TArray<class AActor*> IndicatorActors; // 0x0700(0x0010) (Transient, NeedCtorLink)
566  TArray<int> IndicatorActorIndexPools; // 0x0710(0x0010) (Transient, NeedCtorLink)
567 
568  static UClass* StaticClass()
569  {
570  static UClass* ptr = nullptr;
571  if (!ptr)
572  ptr = UObject::FindClass("Class EFGame.EFGameInfo");
573  return ptr;
574  }
575 
576 
577  bool AllowCheats(class APlayerController* P);
578  void PostSeamlessTravel();
579  void GameEnding();
580  void NotifyMapLoaded();
581  void NotfiyLoadingStep(const struct FString& InStepName);
582  void Tick(float DeltaSeconds);
583  void PostLogin(class APlayerController* NewPlayer);
584  class APlayerController* Login(const struct FString& Portal, const struct FString& Options, const struct FUniqueNetId& UniqueId, struct FString* ErrorMessage);
585  void LoadLevel(const struct FString& LevelName);
586  void RestartPlayer(class AController* NewPlayer);
587  void InitGame(const struct FString& Options, struct FString* ErrorMessage);
589 };
590 
591 
592 // Class EFGame.EFMotionSkeletalMeshActor
593 // 0x002C (0x0334 - 0x0308)
595 {
596 public:
597  struct FVector vOriginLocation; // 0x0308(0x000C) (Transient)
598  struct FRotator vOriginRotation; // 0x0314(0x000C) (Transient)
599  unsigned long bSaveSMCLocNRot : 1; // 0x0320(0x0004) (Transient)
600  unsigned long bMotionToggle : 1; // 0x0320(0x0004) (Edit, Transient)
601  TArray<class UEFActorMotionBase*> MotionArr; // 0x0324(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
602 
603  static UClass* StaticClass()
604  {
605  static UClass* ptr = nullptr;
606  if (!ptr)
607  ptr = UObject::FindClass("Class EFGame.EFMotionSkeletalMeshActor");
608  return ptr;
609  }
610 
611 };
612 
613 
614 // Class EFGame.EFMotionStaticMeshActor
615 // 0x002C (0x0334 - 0x0308)
617 {
618 public:
619  struct FVector vOriginLocation; // 0x0308(0x000C) (Transient)
620  struct FRotator vOriginRotation; // 0x0314(0x000C) (Transient)
621  unsigned long bSaveSMCLocNRot : 1; // 0x0320(0x0004) (Transient)
622  unsigned long bMotionToggle : 1; // 0x0320(0x0004) (Edit, Transient)
623  TArray<class UEFActorMotionBase*> MotionArr; // 0x0324(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
624 
625  static UClass* StaticClass()
626  {
627  static UClass* ptr = nullptr;
628  if (!ptr)
629  ptr = UObject::FindClass("Class EFGame.EFMotionStaticMeshActor");
630  return ptr;
631  }
632 
633 };
634 
635 
636 // Class EFGame.EFParticleSkeletalMeshActor
637 // 0x0094 (0x0300 - 0x026C)
639 {
640 public:
641  TArray<struct FEFAnimDataItem> AnimDataList; // 0x026C(0x0010) (Transient, AlwaysInit, NeedCtorLink)
642  int CurAnimDataIndex; // 0x027C(0x0004) (Transient, AlwaysInit)
643  struct FName CurAnimSeqName; // 0x0280(0x0008) (Transient)
644  class UDynamicLightEnvironmentComponent* LightEnvironment; // 0x0288(0x0008) (Edit, ExportObject, Component, EditInline)
645  class UEFSkeletalMeshComponent* Mesh; // 0x0290(0x0008) (Edit, ExportObject, Component, EditInline)
646  TArray<class UEFSkeletalMeshComponent*> ManagedPartMeshs; // 0x0298(0x0010) (ExportObject, Component, NeedCtorLink, EditInline)
647  TArray<struct FEFExtraSkelMeshInfo> ExtraSkelMeshList; // 0x02A8(0x0010) (Transient, Component, AlwaysInit, NeedCtorLink)
648  TArray<class UMaterialInterface*> Materials; // 0x02B8(0x0010) (Transient, AlwaysInit, NeedCtorLink)
649  class AActor* OwnerActor; // 0x02C8(0x0008) (Transient, AlwaysInit)
650  struct FString OwnerLookInfoKey; // 0x02D0(0x0010) (Transient, NeedCtorLink)
651  float NonAniGuaranteeDuration; // 0x02E0(0x0004) (Transient, AlwaysInit)
652  unsigned long bActionSpawned : 1; // 0x02E4(0x0004) (Transient)
653  unsigned long NeedStopAction : 1; // 0x02E4(0x0004) (Transient)
654  TArray<struct FString> ActionNotifyTagList; // 0x02E8(0x0010) (Transient, AlwaysInit, NeedCtorLink)
655  float PlayRate; // 0x02F8(0x0004) (Transient)
656  int AttachedPSIIndex; // 0x02FC(0x0004) (Transient)
657 
658  static UClass* StaticClass()
659  {
660  static UClass* ptr = nullptr;
661  if (!ptr)
662  ptr = UObject::FindClass("Class EFGame.EFParticleSkeletalMeshActor");
663  return ptr;
664  }
665 
666 };
667 
668 
669 // Class EFGame.EFPawn
670 // 0x0314 (0x0894 - 0x0580)
671 class AEFPawn : public APawn
672 {
673 public:
674  class UDynamicLightEnvironmentComponent* LightEnvironment; // 0x0580(0x0008) (Edit, ExportObject, Component, EditInline)
675  class UEFActionObjectGroup* ActionObjectGroup; // 0x0588(0x0008) (Deprecated)
676  unsigned long bDefaultMeshHide : 1; // 0x0590(0x0004)
677  unsigned long bRootMotionFallingCheck : 1; // 0x0590(0x0004) (DuplicateTransient)
678  unsigned long bCanDoFloorConform : 1; // 0x0590(0x0004)
679  unsigned long bCanDoStepsSmoothing : 1; // 0x0590(0x0004) (Edit)
680  unsigned long IsMatineePlay : 1; // 0x0590(0x0004) (Transient)
681  unsigned long PhysFallingByAction : 1; // 0x0590(0x0004) (Transient)
682  unsigned long bMergeAction : 1; // 0x0590(0x0004) (Transient)
683  unsigned long bIgnoreBlockActors : 1; // 0x0590(0x0004) (Transient)
684  unsigned long bEnableMaxRootMotionDistance : 1; // 0x0590(0x0004) (Transient)
685  unsigned long RootMotionBeHitControlHeight : 1; // 0x0590(0x0004) (Transient)
686  unsigned long bForceUniformVelocity : 1; // 0x0590(0x0004) (Transient)
687  unsigned long bNeedMoveChangedBase : 1; // 0x0590(0x0004) (Transient)
688  unsigned long IsJustFinishedCinematicAnim : 1; // 0x0590(0x0004) (Transient)
689  unsigned long bUseDynamicFoliage : 1; // 0x0590(0x0004)
690  unsigned long bValidCurrentFloorTypeCheck : 1; // 0x0590(0x0004) (Transient)
691  unsigned long bUseMeshMerge : 1; // 0x0590(0x0004) (Const)
692  unsigned long bHideOnNextMeshMergeRequest : 1; // 0x0590(0x0004) (Transient)
693  unsigned long bDisableJumpOffPawn : 1; // 0x0590(0x0004) (Transient)
694  unsigned long bGrabbed : 1; // 0x0590(0x0004) (Transient)
695  unsigned long bIgnoreStartFalling : 1; // 0x0590(0x0004) (Transient)
696  unsigned long bCinematicUnfixed : 1; // 0x0590(0x0004) (Transient)
697  unsigned long bCinematicChangeAngularSpring : 1; // 0x0590(0x0004) (Transient)
698  class UEFSkeletalMeshComponent* ExtendMesh; // 0x0594(0x0008) (ExportObject, Component, EditInline)
700  TEnumAsByte<EPhysics> ForceActionPhysics; // 0x059F(0x0001) (Transient)
702  TEnumAsByte<EFMATERIAL_FOOTSTEP> CurrentFloorType; // 0x05A1(0x0001) (Transient)
703  unsigned char UnknownData00[0x2]; // 0x05A2(0x0002) MISSED OFFSET
704  struct FVector LastFloorConformLocation; // 0x05A4(0x000C) (Const, Transient)
705  float MTO_FloorConformZTranslation; // 0x05B0(0x0004) (Const, Transient)
706  float MTO_BlendedFloorConformZTranslation; // 0x05B4(0x0004) (Const, Transient)
707  struct FVector MRO_FloorConformRotationAxis; // 0x05B8(0x000C) (Const, Transient)
708  float MRO_FloorConformRotationAngle; // 0x05C4(0x0004) (Const, Transient)
709  float MRO_BlendedFloorConformRotationAngle; // 0x05C8(0x0004) (Const, Transient)
710  float MTO_MeshLocSmootherZOffset; // 0x05CC(0x0004) (Const, Transient)
711  struct FVector MeshOffset; // 0x05D0(0x000C) (Const, Transient)
712  struct FVector LastLocation; // 0x05DC(0x000C) (Const, Transient)
713  float DefaultGroundSpeed; // 0x05E8(0x0004) (Transient)
714  float GravityFactor; // 0x05EC(0x0004) (Transient)
715  struct FVector SkillStartPos; // 0x05F0(0x000C) (Transient)
716  struct FVector HitReactionPushLoc; // 0x05FC(0x000C) (Transient)
717  struct FVector LastRootMotionAccumTranslation; // 0x0608(0x000C) (Transient)
718  struct FVector RootMotionStartLoc; // 0x0614(0x000C) (Transient)
719  struct FMatrix RootMotionStartRot; // 0x0620(0x0040) (Transient)
720  struct FVector TargetRootMotionLoc; // 0x0660(0x000C) (Transient)
721  float MaxRootMotionDistance; // 0x066C(0x0004) (Transient)
722  float MaxRootMotionSquaredDistance; // 0x0670(0x0004) (Transient)
723  int ChangeRootMotion; // 0x0674(0x0004) (Transient)
724  int PrevChangeRootMotion; // 0x0678(0x0004) (Transient)
725  float RootMotionBeHitControlSetTime; // 0x067C(0x0004) (Transient)
726  float RootMotionBeHitControlDuration; // 0x0680(0x0004) (Transient)
727  float RootMotionBeHitMaxHeight; // 0x0684(0x0004) (Transient)
728  struct FRotator MoveRotation; // 0x0688(0x000C) (Transient)
729  class AEFPawn* BlockedPawnWhenSkillStart; // 0x0694(0x0008) (Transient)
730  class AActor* CinematicActor; // 0x069C(0x0008) (Transient)
731  struct FBasedPosition CachedBasePositionBySelf; // 0x06A4(0x0038) (Transient)
732  struct FBasedPosition CachedBasePositionByTarget; // 0x06DC(0x0038) (Transient)
733  struct FVector SyncDeltaMove; // 0x0714(0x000C) (Transient)
734  struct FVector SaveLocation; // 0x0720(0x000C) (Transient)
735  struct FRotator SaveRotation; // 0x072C(0x000C) (Transient)
736  struct FPlayerLocationInfo CinematicPlayerLocation; // 0x0738(0x0008) (Transient)
737  struct FVector UniformVelocity; // 0x0740(0x000C) (Transient)
738  class AEFPawn* DrivenEFVehicle; // 0x074C(0x0008) (Transient)
739  struct FQWord TryNextMoveTransitIndex; // 0x0754(0x0008) (Transient)
740  TArray<class UMaterialInstanceConstant*> AffectedFoliageMICs; // 0x075C(0x0010) (Transient, NeedCtorLink)
741  int AttachedPSIIndex; // 0x076C(0x0004) (Transient)
742  struct FEFBasedLocation PrevFloorCheckLocation; // 0x0770(0x0010) (Transient)
743  struct FVector LastRootMotionPosition; // 0x0780(0x000C) (Transient)
744  float LastRootMotionRecordedTime; // 0x078C(0x0004) (Transient)
745  class UEFMainSkelComponent* OriginMesh; // 0x0790(0x0008) (ExportObject, Transient, Component, EditInline)
746  struct FPointer MeshMergeSourceLookInfoPointer; // 0x0798(0x0008) (Native, Transient)
747  TArray<struct FPointer> MeshMergeSourcePartsArray; // 0x07A0(0x0010) (Native, Transient, AlwaysInit)
748  struct FVector Momentum; // 0x07B0(0x000C) (Const, Transient)
749  unsigned char UnknownData01[0x48]; // 0x07BC(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFPawn.TrailNotifyToParticleSystemMap
750  class UAnimNodeAimOffset* AimOffsetAnimNode; // 0x0804(0x0008) (Transient)
752  struct FEFCharacterAfterImageEffectInfo AfterImageInfo; // 0x081C(0x0030) (Transient)
753  TArray<struct FEFAfterImageChildInfo> AfterImageChildren; // 0x084C(0x0010) (Transient, Component, NeedCtorLink)
754  class UEFActionObjectGroup* ActionGroup; // 0x085C(0x0008) (Transient)
755  class UEFData_SkelControlGroup* SkelControlGroup; // 0x0864(0x0008) (Transient)
756  struct FActorTickDropRate TickDropRate; // 0x086C(0x0014) (Transient)
757  int TickDropRatePriority; // 0x0880(0x0004) (Transient)
758  TArray<int> CinematicUnfixedBodyIndices; // 0x0884(0x0010) (Transient, NeedCtorLink)
759 
760  static UClass* StaticClass()
761  {
762  static UClass* ptr = nullptr;
763  if (!ptr)
764  ptr = UObject::FindClass("Class EFGame.EFPawn");
765  return ptr;
766  }
767 
768 
769  void StopAfterImageEffect(bool bForceRemoveAllChildren);
770  void StartAfterImageEffect(struct FEFCharacterAfterImageEffectInfo* EffectParams);
771  class UParticleSystem* GetAnimTrailParticleSystem(class UAnimNotify_Trails* AnimNotifyData);
773  void ApplyFluidSurfaceImpact(class AFluidSurfaceActor* Fluid, struct FVector* HitLocation);
774  void NotifyChangedBase();
775  void BaseChange();
776  void MAT_FinishAnimControl(class UInterpGroup* InInterpGroup);
777  void MAT_BeginAnimControl(class UInterpGroup* InInterpGroup);
778  void InterpolationFinished(class USeqAct_Interp* InterpAction);
779  void InterpolationStarted(class USeqAct_Interp* InterpAction, class UInterpGroupInst* GroupInst);
780  void RigidBodyCollision(class UPrimitiveComponent* HitComponent, class UPrimitiveComponent* OtherComponent, int ContactIndex, struct FCollisionImpactData* RigidCollisionData);
781  void DoKismetAttachment(class AActor* Attachment, class USeqAct_AttachToActor* Action);
782  void AttachmentCameraActor(class AActor* Attachment, const struct FVector& RelativeViewOffset);
783  float GetGravityZ();
785  bool CreateForceField(class UAnimNotify_ForceField* AnimNotifyData);
786  void ExplodeActor(class AActor* ExplodeActor);
787  void FinishDyingDelay();
788  void SetDefaultStateColor();
789  void SetStateColor(const struct FLinearColor& StateColor, float fIntensity);
790  void AttackFreezeAnim(float PauseTime);
791  void AttackContinueAnim();
792  void SetPPOutlineWidth(float Width);
793  void SetPPOutlineColor(const struct FVector& InColor);
794  void SetPPOutline(bool bPPOutline);
795  void SetCloakMode(bool bEnable, float CloakAlpha, bool bRimLight);
796  void SetOccludedOutlineColor(const struct FVector& InColor, float InScale);
797  void SetOccludedOutline(bool bOutline, float Width);
798  void OutsideWorldBounds();
799  void FellOutOfWorld(class UClass* dmgType);
800  void Landed(const struct FVector& HitNormal, class AActor* FloorActor);
801  void Falling();
802  bool SetDesiredRotation(const struct FRotator& TargetDesiredRotation, bool InLockDesiredRotation, bool InUnlockWhenReached, float InterpolationTime, bool bResetRotationRate);
804  void PostInitAll();
805  void ClearAttachedPSIIndex();
806  void Destroyed();
807  struct FName GetDefaultCameraMode(class APlayerController* RequestedBy);
808  struct FName GetObjectCameraStyle();
809  bool EncroachingOn(class AActor* Other);
810  void EncroachedBy(class AActor* Other);
811 };
812 
813 
814 // Class EFGame.EFMonster
815 // 0x0000 (0x0894 - 0x0894)
816 class AEFMonster : public AEFPawn
817 {
818 public:
819 
820  static UClass* StaticClass()
821  {
822  static UClass* ptr = nullptr;
823  if (!ptr)
824  ptr = UObject::FindClass("Class EFGame.EFMonster");
825  return ptr;
826  }
827 
828 };
829 
830 
831 // Class EFGame.EFNonPlayer
832 // 0x0000 (0x0894 - 0x0894)
833 class AEFNonPlayer : public AEFPawn
834 {
835 public:
836 
837  static UClass* StaticClass()
838  {
839  static UClass* ptr = nullptr;
840  if (!ptr)
841  ptr = UObject::FindClass("Class EFGame.EFNonPlayer");
842  return ptr;
843  }
844 
845 };
846 
847 
848 // Class EFGame.EFPet
849 // 0x0000 (0x0894 - 0x0894)
850 class AEFPet : public AEFPawn
851 {
852 public:
853 
854  static UClass* StaticClass()
855  {
856  static UClass* ptr = nullptr;
857  if (!ptr)
858  ptr = UObject::FindClass("Class EFGame.EFPet");
859  return ptr;
860  }
861 
862 };
863 
864 
865 // Class EFGame.EFPlayer
866 // 0x001C (0x08B0 - 0x0894)
867 class AEFPlayer : public AEFPawn
868 {
869 public:
870  class ULightEnvironmentComponent* PickupPropLightEnvironment; // 0x0894(0x0008) (ExportObject, Transient, Component, EditInline)
871  int PickupPropLightEnvironmentCount; // 0x089C(0x0004) (Transient)
872  unsigned long ControlledByTrackMove : 1; // 0x08A0(0x0004) (Transient)
873  unsigned long ControlledByTrackMoveOnServer : 1; // 0x08A0(0x0004) (Transient)
874  float TrackMoveStartPosition; // 0x08A4(0x0004) (Transient)
875  class AEFChangePlayerCameraVolume* ActivateCameraVolume; // 0x08A8(0x0008) (Transient)
876 
877  static UClass* StaticClass()
878  {
879  static UClass* ptr = nullptr;
880  if (!ptr)
881  ptr = UObject::FindClass("Class EFGame.EFPlayer");
882  return ptr;
883  }
884 
885 
888 };
889 
890 
891 // Class EFGame.EFSummonNpc
892 // 0x0000 (0x0894 - 0x0894)
893 class AEFSummonNpc : public AEFPawn
894 {
895 public:
896 
897  static UClass* StaticClass()
898  {
899  static UClass* ptr = nullptr;
900  if (!ptr)
901  ptr = UObject::FindClass("Class EFGame.EFSummonNpc");
902  return ptr;
903  }
904 
905 };
906 
907 
908 // Class EFGame.EFTransit
909 // 0x0010 (0x08A4 - 0x0894)
910 class AEFTransit : public AEFPawn
911 {
912 public:
913  int TransitIndex; // 0x0894(0x0004) (Transient)
914  struct FVector CollisionBoxExtent; // 0x0898(0x000C) (Transient)
915 
916  static UClass* StaticClass()
917  {
918  static UClass* ptr = nullptr;
919  if (!ptr)
920  ptr = UObject::FindClass("Class EFGame.EFTransit");
921  return ptr;
922  }
923 
924 
925  bool EncroachingOn(class AActor* Other);
926 };
927 
928 
929 // Class EFGame.EFTrap
930 // 0x0000 (0x0894 - 0x0894)
931 class AEFTrap : public AEFPawn
932 {
933 public:
934 
935  static UClass* StaticClass()
936  {
937  static UClass* ptr = nullptr;
938  if (!ptr)
939  ptr = UObject::FindClass("Class EFGame.EFTrap");
940  return ptr;
941  }
942 
943 };
944 
945 
946 // Class EFGame.EFVehicle
947 // 0x0008 (0x089C - 0x0894)
948 class AEFVehicle : public AEFPawn
949 {
950 public:
951  class AEFChangePlayerCameraVolume* ActivateCameraVolume; // 0x0894(0x0008) (Transient)
952 
953  static UClass* StaticClass()
954  {
955  static UClass* ptr = nullptr;
956  if (!ptr)
957  ptr = UObject::FindClass("Class EFGame.EFVehicle");
958  return ptr;
959  }
960 
961 };
962 
963 
964 // Class EFGame.EFPhysicalMaterialProperty
965 // 0x0001 (0x0051 - 0x0050)
967 {
968 public:
970 
971  static UClass* StaticClass()
972  {
973  static UClass* ptr = nullptr;
974  if (!ptr)
975  ptr = UObject::FindClass("Class EFGame.EFPhysicalMaterialProperty");
976  return ptr;
977  }
978 
979 };
980 
981 
982 // Class EFGame.EFPlayerController
983 // 0x0298 (0x0A20 - 0x0788)
985 {
986 public:
987  TArray<struct FEFInputState> m_InputStateFlow; // 0x0788(0x0010) (Transient, NeedCtorLink)
988  unsigned long bGamePadInput : 1; // 0x0798(0x0004) (Transient)
989  unsigned long bInteractionMode : 1; // 0x0798(0x0004) (Transient)
990  unsigned long bCallFromTargetCastMode : 1; // 0x0798(0x0004) (Transient)
991  unsigned long bHideSwitch : 1; // 0x0798(0x0004) (Transient)
992  unsigned long bPickMe : 1; // 0x0798(0x0004) (Transient)
993  unsigned long bForceMoveReservation : 1; // 0x0798(0x0004) (Transient)
994  unsigned long bForceMoveRelease : 1; // 0x0798(0x0004) (Transient)
995  unsigned long bCruiseMode : 1; // 0x0798(0x0004) (Transient)
996  unsigned long bCruiseBoostMode : 1; // 0x0798(0x0004) (Transient)
997  unsigned long bPrevCruiseMode : 1; // 0x0798(0x0004) (Transient)
998  struct FEFInputCommand m_CurInputCommand; // 0x079C(0x0040) (Transient)
1000  TEnumAsByte<ETargetCastMode> TargetCastMode; // 0x07DD(0x0001) (Transient)
1001  unsigned char UnknownData00[0x2]; // 0x07DE(0x0002) MISSED OFFSET
1002  float fCheckPathTime; // 0x07E0(0x0004) (Transient)
1003  float fCheckPickEffectTime; // 0x07E4(0x0004) (Transient)
1004  float fUpdateMaxPathTime; // 0x07E8(0x0004) (Transient)
1005  class AActor* HitWorldActor; // 0x07EC(0x0008) (Transient)
1006  class AActor* HitActor; // 0x07F4(0x0008) (Transient)
1007  struct FVector HitWorldLocation; // 0x07FC(0x000C) (Transient)
1008  struct FVector HitActorLocation; // 0x0808(0x000C) (Transient)
1009  class AEmitter* PickingEffect; // 0x0814(0x0008) (Transient)
1010  TArray<class AEFPickingEmitter*> PickingEffectArr; // 0x081C(0x0010) (Transient, NeedCtorLink)
1011  TArray<class AEFPickingEmitter*> PickingEffectUseArr; // 0x082C(0x0010) (Transient, NeedCtorLink)
1012  int PickingEffectCount; // 0x083C(0x0004)
1013  class UEFPlayerInput* EFPlayerInput; // 0x0840(0x0008) (Transient)
1014  class AActor* SelectedActor; // 0x0848(0x0008) (Transient)
1015  class AActor* PreSelectedActor; // 0x0850(0x0008) (Transient)
1016  class AActor* OverActor; // 0x0858(0x0008) (Transient)
1017  struct FVector OverActorHitLocation; // 0x0860(0x000C) (Transient)
1018  float SelectedMaxDistance; // 0x086C(0x0004) (Transient)
1019  struct FVector ForceMoveReservationPos; // 0x0870(0x000C) (Transient)
1020  struct FQWord DebugOverObjectId; // 0x087C(0x0008) (Transient)
1021  struct FEFBasedLocation LastMoveToPos; // 0x0884(0x0010) (Transient)
1022  struct FVector CruiseModeDirection; // 0x0894(0x000C) (Transient)
1023  float fPressedMoveIgnoreRadius; // 0x08A0(0x0004) (Transient)
1024  float fPressedMoveIgnoreAngle; // 0x08A4(0x0004) (Transient)
1025  struct FPostProcessSettings WithOutDominantLightPPSettings; // 0x08A8(0x0174) (Transient, NeedCtorLink)
1026  float WithOutDominantLightPPAlpha; // 0x0A1C(0x0004) (Transient)
1027 
1029  {
1030  static UClass* ptr = nullptr;
1031  if (!ptr)
1032  ptr = UObject::FindClass("Class EFGame.EFPlayerController");
1033  return ptr;
1034  }
1035 
1036 
1037  struct FString ConsoleCommand(const struct FString& Command, bool bWriteToLog);
1038  void ProcessCinematic(bool bInCinematicMode);
1039  void GetPlayerInitPosition(struct FVector* out_Location, struct FRotator* out_Rotation);
1040  void GetPlayerViewPointQuat(struct FVector* out_Location, struct FQuat* out_Quaternion);
1041  void GetPlayerViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation);
1042  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
1043  void DrawHUD(class AHUD* H);
1044  void SpawnDefaultHUD();
1045  bool IsStopMovieLoading();
1046  void PlayerTick(float DeltaTime);
1047  void UpdateRotation(float DeltaTime);
1048  void StopMovieLoading();
1049  void Destroyed();
1050  void PostBeginPlay();
1051  void InitInputSystem();
1052 };
1053 
1054 
1055 // Class EFGame.EFPlayerInput
1056 // 0x0030 (0x02E0 - 0x02B0)
1058 {
1059 public:
1060  struct FVector2D CurMouseDeltaPos; // 0x02B0(0x0008)
1061  struct FVector2D OldMouseDeltaPos; // 0x02B8(0x0008)
1062  struct FIntPoint CurMousePos; // 0x02C0(0x0008)
1063  struct FIntPoint OldMousePos; // 0x02C8(0x0008)
1064  unsigned long bCtrl : 1; // 0x02D0(0x0004) (Transient)
1065  unsigned long bShift : 1; // 0x02D0(0x0004) (Transient)
1066  unsigned long bAlt : 1; // 0x02D0(0x0004) (Transient)
1067  unsigned long bMouseLButton_Pressed : 1; // 0x02D0(0x0004) (Transient)
1068  unsigned long bMouseLButton_Released : 1; // 0x02D0(0x0004) (Transient)
1069  unsigned long bMouseLButton_Repeated : 1; // 0x02D0(0x0004) (Transient)
1070  unsigned long bMouseRButton_Pressed : 1; // 0x02D0(0x0004) (Transient)
1071  unsigned long bMouseRButton_Released : 1; // 0x02D0(0x0004) (Transient)
1072  unsigned long bMouseRButton_Repeated : 1; // 0x02D0(0x0004) (Transient)
1073  unsigned long bMouseButtonSwap : 1; // 0x02D0(0x0004) (Transient)
1074  unsigned long bMoveKey_Pressed : 1; // 0x02D0(0x0004) (Transient)
1075  unsigned long bMoveKey_Released : 1; // 0x02D0(0x0004) (Transient)
1076  unsigned long bMoveKey_Repeated : 1; // 0x02D0(0x0004) (Transient)
1077  unsigned char bRotateButton; // 0x02D4(0x0001) (Input)
1078  unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
1079  float MouseDeltaX; // 0x02D8(0x0004)
1080  float MouseDeltaY; // 0x02DC(0x0004)
1081 
1083  {
1084  static UClass* ptr = nullptr;
1085  if (!ptr)
1086  ptr = UObject::FindClass("Class EFGame.EFPlayerInput");
1087  return ptr;
1088  }
1089 
1090 
1092  void FocusControlPanel();
1093  void ToggleControlPanel();
1094  void OnMouseScrollDown();
1095  void OnMouseScrollUp();
1096  void PlayerInput(float DeltaTime);
1097  bool InputAxis(int ControllerId, const struct FName& Key, float Delta, float DeltaTime, bool bGamepad);
1098 };
1099 
1100 
1101 // Class EFGame.EFProjectile
1102 // 0x0228 (0x04F0 - 0x02C8)
1104 {
1105 public:
1106  struct FQWord CasterId; // 0x02C8(0x0008) (Transient)
1107  int ProjectileId; // 0x02D0(0x0004) (Transient)
1108  struct FPointer ProjectileData; // 0x02D4(0x0008) (Native, Transient)
1109  struct FPointer ProjectileBankData; // 0x02DC(0x0008) (Native, Transient)
1110  float InstigatorModelScaleRate; // 0x02E4(0x0004) (Transient)
1111  int TrailEmitterPSGroupIndex; // 0x02E8(0x0004) (Transient)
1112  int AttachedPSIIndex; // 0x02EC(0x0004) (Transient)
1113  struct FSet_Mirror TouchedActorList; // 0x02F0(0x0048) (Native, Transient)
1114  struct FEFBasedLocation StartLocation; // 0x0338(0x0010) (Transient)
1115  struct FEFBasedLocation TargetLocation; // 0x0348(0x0010) (Transient)
1116  float Lifetime; // 0x0358(0x0004) (Transient)
1117  float CurTime; // 0x035C(0x0004) (Transient)
1118  float CurSpeed; // 0x0360(0x0004) (Transient)
1119  float MaxDistance; // 0x0364(0x0004) (Transient)
1120  float CreateDelay; // 0x0368(0x0004) (Transient)
1121  unsigned long PlayerControl : 1; // 0x036C(0x0004) (Transient)
1122  unsigned long SendedRemovePacket : 1; // 0x036C(0x0004) (Transient)
1123  unsigned long HitSkip : 1; // 0x036C(0x0004) (Transient)
1124  unsigned long DestroyCalled : 1; // 0x036C(0x0004) (Transient)
1125  unsigned long RemoveCalled : 1; // 0x036C(0x0004) (Transient)
1126  unsigned long ArriveMaxDistance : 1; // 0x036C(0x0004) (Transient)
1127  unsigned long TimerStopWhenBaseDestroy : 1; // 0x036C(0x0004) (Transient)
1128  unsigned long CycleHitFalg : 1; // 0x036C(0x0004) (Transient)
1129  unsigned long AmITarget : 1; // 0x036C(0x0004) (Transient)
1130  unsigned long IncludingSummonNpc : 1; // 0x036C(0x0004) (Transient)
1132  TEnumAsByte<ESkillEffectTarget> TargetType; // 0x0371(0x0001) (Transient)
1133  unsigned char UnknownData00[0x2]; // 0x0372(0x0002) MISSED OFFSET
1134  class AActor* TargetActor; // 0x0374(0x0008) (Transient)
1135  int TargetActorLimbId; // 0x037C(0x0004) (Transient)
1136  class AActor* HitActor; // 0x0380(0x0008) (Transient)
1137  int HitNpcPartMask; // 0x0388(0x0004) (Transient)
1138  float DestroyAfterTime; // 0x038C(0x0004) (Transient)
1139  struct FVector BaseVelocity; // 0x0390(0x000C) (Transient)
1140  class AActor* MoveBasedActor; // 0x039C(0x0008) (Transient)
1141  struct FVector PrevMoveBasedLocation; // 0x03A4(0x000C) (Transient)
1142  struct FRotator PrevMoveBasedRotation; // 0x03B0(0x000C) (Transient)
1143  float RevScale; // 0x03BC(0x0004) (Transient)
1144  int JudgmentRotationSpeed; // 0x03C0(0x0004) (Transient)
1145  struct FRotator RelativeJudgmentRotation; // 0x03C4(0x000C) (Transient)
1146  float ElapsedTime; // 0x03D0(0x0004) (Transient)
1147  int AccelType; // 0x03D4(0x0004) (Transient)
1148  float AccelStartValue; // 0x03D8(0x0004) (Transient)
1149  float AccelMaxSpeedElapseTime; // 0x03DC(0x0004) (Transient)
1150  struct FEFAffinityInfo AffinityInfo; // 0x03E0(0x0020) (Transient)
1151  TArray<struct FEFProjectileTimerData> Timer; // 0x0400(0x0010) (Transient, NeedCtorLink)
1152  TArray<struct FEFProjectileAkEventData> AkEventDatas; // 0x0410(0x0010) (Transient, NeedCtorLink)
1153  class USkeletalMeshComponent* SkeletalMeshComponentData; // 0x0420(0x0008) (ExportObject, Transient, Component, EditInline)
1155  int FromSkillLV; // 0x0438(0x0004) (Transient)
1156  int FromSkillID; // 0x043C(0x0004) (Transient)
1157  int FromSkillStageIndex; // 0x0440(0x0004) (Transient)
1158  int FromEffectID; // 0x0444(0x0004) (Transient)
1159  int Tier[0x3]; // 0x0448(0x0004) (Transient)
1160  struct FEFProjectileCustomData CustomData; // 0x0454(0x0018) (Transient)
1161  float CycleHitLife; // 0x046C(0x0004) (Transient)
1162  struct FVector CycleHitBeforeLoc; // 0x0470(0x000C) (Transient)
1163  struct FSet_Mirror HittedCycleHitTargetList; // 0x047C(0x0048) (Native, Transient)
1164  struct FVector BeforeLocation; // 0x04C4(0x000C) (Transient)
1166  TArray<int> Lineage; // 0x04E0(0x0010) (AlwaysInit, NeedCtorLink)
1167 
1169  {
1170  static UClass* ptr = nullptr;
1171  if (!ptr)
1172  ptr = UObject::FindClass("Class EFGame.EFProjectile");
1173  return ptr;
1174  }
1175 
1176 
1177  void ClearAttachedPSIIndex();
1178  void Destroyed();
1179  void BaseChange();
1180  void NotifyBaseChange();
1181  void ProcessTouch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
1182 };
1183 
1184 
1185 // Class EFGame.EFProjectileFixArea
1186 // 0x0048 (0x0538 - 0x04F0)
1188 {
1189 public:
1190  int SpawnedStartFX; // 0x04F0(0x0004) (Transient)
1191  int SpawnedStartDecalFX; // 0x04F4(0x0004) (Transient)
1192  int SpawnedLoopFX; // 0x04F8(0x0004) (Transient)
1193  int SpawnedLoopDecalFX; // 0x04FC(0x0004) (Transient)
1194  struct FRotator RandomRotate; // 0x0500(0x000C) (Transient)
1195  unsigned long PlayEndEffect : 1; // 0x050C(0x0004) (Transient)
1196  float LastRepeatTime; // 0x0510(0x0004) (Transient)
1197  float StartFXParticleOriginDrawScale; // 0x0514(0x0004) (Transient)
1198  float StartDecalParticleOriginDrawScale; // 0x0518(0x0004) (Transient)
1199  float LoopFXParticleOriginDrawScale; // 0x051C(0x0004) (Transient)
1200  float LoopDecalParticleOriginDrawScale; // 0x0520(0x0004) (Transient)
1201  float StartIndexDecalOriginDrawScale; // 0x0524(0x0004) (Transient)
1202  TArray<struct FEFSummonsFixAreaStartIndexDecal> StartIndexDecalInfos; // 0x0528(0x0010) (Transient, AlwaysInit, NeedCtorLink)
1203 
1205  {
1206  static UClass* ptr = nullptr;
1207  if (!ptr)
1208  ptr = UObject::FindClass("Class EFGame.EFProjectileFixArea");
1209  return ptr;
1210  }
1211 
1212 };
1213 
1214 
1215 // Class EFGame.EFProjectileGrenade
1216 // 0x0008 (0x04F8 - 0x04F0)
1218 {
1219 public:
1220  float ExplodeUpperHeight; // 0x04F0(0x0004) (Transient)
1221  float TimeTilNextGravUpdate; // 0x04F4(0x0004) (Transient)
1222 
1224  {
1225  static UClass* ptr = nullptr;
1226  if (!ptr)
1227  ptr = UObject::FindClass("Class EFGame.EFProjectileGrenade");
1228  return ptr;
1229  }
1230 
1231 };
1232 
1233 
1234 // Class EFGame.EFProjectileMissile
1235 // 0x0014 (0x0504 - 0x04F0)
1237 {
1238 public:
1239  int MissileState; // 0x04F0(0x0004) (Transient)
1240  int SpawnedStartFX; // 0x04F4(0x0004) (Transient)
1241  float StartFXParticleOriginDrawScale; // 0x04F8(0x0004) (Transient)
1242  float WaitTime; // 0x04FC(0x0004) (Transient)
1243  float NoCollisionTime; // 0x0500(0x0004) (Transient)
1244 
1246  {
1247  static UClass* ptr = nullptr;
1248  if (!ptr)
1249  ptr = UObject::FindClass("Class EFGame.EFProjectileMissile");
1250  return ptr;
1251  }
1252 
1253 };
1254 
1255 
1256 // Class EFGame.EFProjectileTrace
1257 // 0x0034 (0x0524 - 0x04F0)
1259 {
1260 public:
1261  float TargetSearchRadius; // 0x04F0(0x0004) (Transient)
1262  float TargetSearchStartTime; // 0x04F4(0x0004) (Transient)
1263  float TurnVelocity; // 0x04F8(0x0004) (Transient)
1264  float TargetSearchAngle; // 0x04FC(0x0004) (Transient)
1265  unsigned long bEnableTraceGiveUp : 1; // 0x0500(0x0004) (Transient)
1266  unsigned long bTargetChanged : 1; // 0x0500(0x0004) (Transient)
1267  unsigned long bTraceGiveUpFinish : 1; // 0x0500(0x0004) (Transient)
1268  unsigned long bEnableTraceDuration : 1; // 0x0500(0x0004) (Transient)
1269  float TraceGiveUpAngle; // 0x0504(0x0004) (Transient)
1270  float TraceGiveUpRadius; // 0x0508(0x0004) (Transient)
1271  TEnumAsByte<ETraceProjectileState> TraceState; // 0x050C(0x0001) (Transient)
1273  unsigned char UnknownData00[0x2]; // 0x050E(0x0002) MISSED OFFSET
1274  float TraceDurationRemain; // 0x0510(0x0004) (Transient)
1275  struct FVector SyncMove; // 0x0514(0x000C) (Transient)
1276  float AccumulatedSyncMoveDuration; // 0x0520(0x0004) (Transient)
1277 
1279  {
1280  static UClass* ptr = nullptr;
1281  if (!ptr)
1282  ptr = UObject::FindClass("Class EFGame.EFProjectileTrace");
1283  return ptr;
1284  }
1285 
1286 };
1287 
1288 
1289 // Class EFGame.EFSkeletalMeshActor
1290 // 0x0008 (0x0310 - 0x0308)
1292 {
1293 public:
1294  int AttachedPSIIndex; // 0x0308(0x0004) (Transient)
1295  unsigned long bTraceGameLand : 1; // 0x030C(0x0004)
1296 
1298  {
1299  static UClass* ptr = nullptr;
1300  if (!ptr)
1301  ptr = UObject::FindClass("Class EFGame.EFSkeletalMeshActor");
1302  return ptr;
1303  }
1304 
1305 
1306  void ClearAttachedPSIIndex();
1307  void NotifyChangedBase();
1308  void BaseChange();
1309  void Destroyed();
1310 };
1311 
1312 
1313 // Class EFGame.EFSkeletalMeshActorLookInfoMAT
1314 // 0x00A0 (0x03B8 - 0x0318)
1316 {
1317 public:
1318  struct FString LookInfoKey; // 0x0318(0x0010) (Edit, AlwaysInit, NeedCtorLink)
1319  class UEFData_SkelControlGroup* SkelControlGroup; // 0x0328(0x0008) (Edit)
1320  struct FEFLookInfoSMActorPartMaterialInfo DefaultMeshMaterialInfo; // 0x0330(0x0030) (NeedCtorLink)
1321  TArray<struct FEFLookInfoSMActorAdditionalPartInfo> AdditionalPartsEx; // 0x0360(0x0010) (Edit, Component, NeedCtorLink)
1323  TArray<class USkeletalMeshComponent*> AdditionalParts; // 0x0380(0x0010) (ExportObject, Component, NeedCtorLink, EditInline, Deprecated)
1324  TArray<struct FAttachment> AdditionalPartsAttachedToSocket; // 0x0390(0x0010) (Component, NeedCtorLink, Deprecated)
1325  int SpawnedParticleGroupID; // 0x03A0(0x0004) (Transient)
1326  unsigned long bApplyLookInfoOnLoad : 1; // 0x03A4(0x0004) (Edit)
1327  unsigned long bLookInfoApplied : 1; // 0x03A4(0x0004) (Transient)
1328  unsigned long bSpawnDefaultParticles : 1; // 0x03A4(0x0004) (Edit)
1329  unsigned long bLowerFidelity : 1; // 0x03A4(0x0004) (Deprecated)
1330  unsigned long bCinematicUnfixed : 1; // 0x03A4(0x0004) (Transient)
1331  unsigned long bCinematicChangeAngularSpring : 1; // 0x03A4(0x0004) (Transient)
1332  TArray<int> CinematicUnfixedBodyIndices; // 0x03A8(0x0010) (Transient, NeedCtorLink)
1333 
1335  {
1336  static UClass* ptr = nullptr;
1337  if (!ptr)
1338  ptr = UObject::FindClass("Class EFGame.EFSkeletalMeshActorLookInfoMAT");
1339  return ptr;
1340  }
1341 
1342 };
1343 
1344 
1345 // Class EFGame.EFSkeletalMeshActorPCLookInfoMAT
1346 // 0x0015 (0x03CD - 0x03B8)
1348 {
1349 public:
1350  unsigned long bAttachWeaponToBattleStateSockeet : 1; // 0x03B8(0x0004) (Edit)
1351  unsigned long bNameTagAdded : 1; // 0x03B8(0x0004) (Transient)
1352  struct FString NameTagString; // 0x03BC(0x0010) (Edit, AlwaysInit, NeedCtorLink)
1354 
1356  {
1357  static UClass* ptr = nullptr;
1358  if (!ptr)
1359  ptr = UObject::FindClass("Class EFGame.EFSkeletalMeshActorPCLookInfoMAT");
1360  return ptr;
1361  }
1362 
1363 };
1364 
1365 
1366 // Class EFGame.EFSkeletalMeshComponent
1367 // 0x008C (0x0964 - 0x08D8)
1369 {
1370 public:
1371  unsigned long bMeshHide : 1; // 0x08D8(0x0004)
1372  unsigned long bDynamicPhysicsParamEnable : 1; // 0x08D8(0x0004) (Transient)
1373  struct FEFDynamicPhysicsParam DynamicPhysicsParamInfo; // 0x08DC(0x0018) (Transient)
1374  TArray<class UMaterialInterface*> DefaultMaterialsMIC; // 0x08F4(0x0010) (Transient, NeedCtorLink)
1375  TArray<struct FEFMaterialVariation> MaterialsVariation; // 0x0904(0x0010) (Transient, NeedCtorLink)
1376  class USkeletalMesh* SkeletalMeshForSocket; // 0x0914(0x0008) (Transient)
1377  unsigned char UnknownData00[0x48]; // 0x091C(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFSkeletalMeshComponent.SocketInfoMap
1378 
1380  {
1381  static UClass* ptr = nullptr;
1382  if (!ptr)
1383  ptr = UObject::FindClass("Class EFGame.EFSkeletalMeshComponent");
1384  return ptr;
1385  }
1386 
1387 };
1388 
1389 
1390 // Class EFGame.EFMainSkelComponent
1391 // 0x0048 (0x09AC - 0x0964)
1393 {
1394 public:
1395  unsigned long bDefaultMeshHide : 1; // 0x0964(0x0004)
1396  int LODIndexForPhysics; // 0x0968(0x0004) (Transient)
1397  TArray<struct FName> PhysicsBoneListForPhysics; // 0x096C(0x0010) (Transient, NeedCtorLink)
1398  TArray<unsigned char> PhysicsBoneIndexListForPhysics; // 0x097C(0x0010) (Transient, NeedCtorLink)
1399  TArray<struct FName> RequiredBoneListForPhysics; // 0x098C(0x0010) (Transient, NeedCtorLink)
1400  TArray<struct FName> FixedBoneListForPhysics; // 0x099C(0x0010) (Transient, NeedCtorLink)
1401 
1403  {
1404  static UClass* ptr = nullptr;
1405  if (!ptr)
1406  ptr = UObject::FindClass("Class EFGame.EFMainSkelComponent");
1407  return ptr;
1408  }
1409 
1410 };
1411 
1412 
1413 // Class EFGame.EFPartsSkelComponent
1414 // 0x00E4 (0x0A48 - 0x0964)
1416 {
1417 public:
1418  class AEFPawn* ParentPawn; // 0x0964(0x0008)
1419  struct FPointer PartsMeshPointer; // 0x096C(0x0008) (Native, Transient)
1420  struct FEFSocketGroup SocketGroup; // 0x0974(0x0030) (NeedCtorLink)
1421  struct FName AttachSocketName; // 0x09A4(0x0008)
1422  class UAnimNodeSlot* CustomAnimNode; // 0x09AC(0x0008)
1423  class UMorphNodeMultiPose* MorphNodePose; // 0x09B4(0x0008)
1424  TArray<int> DefaultParticleSystemList; // 0x09BC(0x0010) (AlwaysInit, NeedCtorLink)
1425  TArray<struct FPointer> DefaultParticleDataArray; // 0x09CC(0x0010) (Const, Native, Transient, AlwaysInit)
1426  TArray<class UEFParticleData*> DefaultParticleDataArr; // 0x09DC(0x0010) (Const, Transient, AlwaysInit, NeedCtorLink)
1427  TArray<int> AttributeParticleSystemList; // 0x09EC(0x0010) (AlwaysInit, NeedCtorLink)
1428  TArray<class UEFParticleData*> AttributeParticleDataArr; // 0x09FC(0x0010) (Transient, AlwaysInit, NeedCtorLink)
1429  TArray<int> AttributeBaseDefaultParticleSpawnIndexArr; // 0x0A0C(0x0010) (AlwaysInit, NeedCtorLink)
1430  TArray<struct FPointer> AttributeBaseDefaultParticleDataArray; // 0x0A1C(0x0010) (Const, Native, Transient, AlwaysInit)
1431  TArray<class UEFParticleData*> AttributeBaseDefaultParticleDataArr; // 0x0A2C(0x0010) (Transient, AlwaysInit, NeedCtorLink)
1432  float TranslucencySortKeyFactor; // 0x0A3C(0x0004) (Transient)
1433  class UTexture* AOTexture; // 0x0A40(0x0008) (Transient)
1434 
1436  {
1437  static UClass* ptr = nullptr;
1438  if (!ptr)
1439  ptr = UObject::FindClass("Class EFGame.EFPartsSkelComponent");
1440  return ptr;
1441  }
1442 
1443 };
1444 
1445 
1446 // Class EFGame.EFStaticMeshActor
1447 // 0x0024 (0x0290 - 0x026C)
1449 {
1450 public:
1451  int AttachedPSIIndex; // 0x026C(0x0004) (Transient)
1452  unsigned long bTraceGameLand : 1; // 0x0270(0x0004)
1453  class UStaticMeshComponent* StaticMeshComponent; // 0x0274(0x0008) (Const, ExportObject, EditConst, Component, EditInline)
1454  class ULightEnvironmentComponent* LightEnvironment; // 0x027C(0x0008) (Const, ExportObject, EditConst, Component, EditInline)
1455  struct FVector InteractionKeyOffset; // 0x0284(0x000C) (Transient)
1456 
1458  {
1459  static UClass* ptr = nullptr;
1460  if (!ptr)
1461  ptr = UObject::FindClass("Class EFGame.EFStaticMeshActor");
1462  return ptr;
1463  }
1464 
1465 
1466  void ClearAttachedPSIIndex();
1467  void NotifyChangedBase();
1468  void BaseChange();
1469  void Destroyed();
1470 };
1471 
1472 
1473 // Class EFGame.EFTexture2DComposite
1474 // 0x0003 (0x013B - 0x0138)
1476 {
1477 public:
1481 
1483  {
1484  static UClass* ptr = nullptr;
1485  if (!ptr)
1486  ptr = UObject::FindClass("Class EFGame.EFTexture2DComposite");
1487  return ptr;
1488  }
1489 
1490 };
1491 
1492 
1493 // Class EFGame.EFVolume
1494 // 0x0008 (0x02B0 - 0x02A8)
1495 class AEFVolume : public AVolume
1496 {
1497 public:
1498  unsigned long bCollisionEnable : 1; // 0x02A8(0x0004) (Edit)
1499  float fLastTimeInVolume; // 0x02AC(0x0004) (Transient)
1500 
1502  {
1503  static UClass* ptr = nullptr;
1504  if (!ptr)
1505  ptr = UObject::FindClass("Class EFGame.EFVolume");
1506  return ptr;
1507  }
1508 
1509 
1510  void UnTouch(class AActor* Other);
1511  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
1512 };
1513 
1514 
1515 // Class EFGame.EFVolumeProp
1516 // 0x002D (0x02DD - 0x02B0)
1517 class AEFVolumeProp : public AEFVolume
1518 {
1519 public:
1520  int SpawnIndex; // 0x02B0(0x0004) (Edit, EditConst)
1521  class AActor* DeployPropActor; // 0x02B4(0x0008) (Transient)
1522  class AEFMacroCameraActor* MacroCameraActor; // 0x02BC(0x0008) (Edit)
1523  unsigned long bUseMacroCamera : 1; // 0x02C4(0x0004) (Edit)
1524  unsigned long bPendingOnEnter : 1; // 0x02C4(0x0004) (Transient)
1525  float TargetPointDistance; // 0x02C8(0x0004) (Edit)
1526  float EnterElapsedTime; // 0x02CC(0x0004) (Edit)
1527  float LeaveElapsedTime; // 0x02D0(0x0004) (Edit)
1528  class USeqAct_Interp* Matinee; // 0x02D4(0x0008) (Edit, Transient)
1530 
1532  {
1533  static UClass* ptr = nullptr;
1534  if (!ptr)
1535  ptr = UObject::FindClass("Class EFGame.EFVolumeProp");
1536  return ptr;
1537  }
1538 
1539 };
1540 
1541 
1542 // Class EFGame.EFGameEngine
1543 // 0x00D4 (0x0BA8 - 0x0AD4)
1545 {
1546 public:
1547  unsigned long bStandalone : 1; // 0x0AD4(0x0004) (Transient)
1548  unsigned long bCreateServerObjectPC : 1; // 0x0AD4(0x0004) (Config)
1549  unsigned long bCreateServerObjectNPC : 1; // 0x0AD4(0x0004) (Config)
1550  struct FMap_Mirror GroundHeightCache; // 0x0AD8(0x0048) (Transient)
1551  TArray<class AInstancedFoliageActor*> InstancedFoliageActorsCache; // 0x0B20(0x0010) (Transient, NeedCtorLink)
1553  struct FPointer AsyncMeshMerger; // 0x0B40(0x0008) (Transient)
1554  struct FAsyncMeshMergerInfo CurrentMeshMergeInfo; // 0x0B48(0x0030) (Transient, NeedCtorLink)
1555  TArray<struct FAsyncMeshMergerInfo> AsyncMeshMergers; // 0x0B78(0x0010) (Transient, NeedCtorLink)
1556  TArray<struct FMergedSkelMeshInfo> CachedMergedSkelMeshes; // 0x0B88(0x0010) (Transient, NeedCtorLink)
1557  struct FVector AsyncMeshMergeBaseLocation; // 0x0B98(0x000C) (Const, Transient)
1558  float ParticleLODDistance; // 0x0BA4(0x0004) (Config)
1559 
1561  {
1562  static UClass* ptr = nullptr;
1563  if (!ptr)
1564  ptr = UObject::FindClass("Class EFGame.EFGameEngine");
1565  return ptr;
1566  }
1567 
1568 
1569  struct FString TranslateGFxUIMessage(const struct FString& MessageCode);
1570  void ShowLineChecks(bool bLineCheck, bool bExtentLineCheck);
1571 };
1572 
1573 
1574 // Class EFGame.EFMapInfo
1575 // 0x0080 (0x00D0 - 0x0050)
1576 class UEFMapInfo : public UMapInfo
1577 {
1578 public:
1579  struct FMAPINFO_CAMERAVALUE DefaultCameraValue; // 0x0050(0x002C) (Edit)
1580  class UTexture* IBLTexture; // 0x007C(0x0008) (Edit)
1581  unsigned long CPL_bEnabled : 1; // 0x0084(0x0004) (Edit, Const)
1582  unsigned long bConvert : 1; // 0x0084(0x0004)
1583  unsigned long bOverrideGlobalMaxDrawDistance : 1; // 0x0084(0x0004) (Edit)
1584  float CPL_Brightness; // 0x0088(0x0004) (Edit, Const)
1585  struct FColor CPL_LightColor; // 0x008C(0x0004) (Edit, Const)
1586  float CPL_Radius; // 0x0090(0x0004) (Edit)
1587  float CPL_FalloffExponent; // 0x0094(0x0004) (Edit)
1588  float CPL_ShadowFalloffExponent; // 0x0098(0x0004) (Edit)
1589  struct FVector CPL_Translation; // 0x009C(0x000C) (Edit, Const)
1590  struct FLightingChannelContainer CPL_LightingChannels; // 0x00A8(0x0004) (Edit, Const)
1591  struct FEFDMap_PathEngineData PathEngineData; // 0x00AC(0x0020) (Edit)
1592  float GlobalMaxDrawDistance; // 0x00CC(0x0004) (Edit)
1593 
1595  {
1596  static UClass* ptr = nullptr;
1597  if (!ptr)
1598  ptr = UObject::FindClass("Class EFGame.EFMapInfo");
1599  return ptr;
1600  }
1601 
1602 
1603  void SaveCameraValue(class UEFCameraBase* Camera);
1604  void LoadCameraValue(class UEFCameraBase* Camera);
1605 };
1606 
1607 
1608 // Class EFGame.EFAnimNodeAim
1609 // 0x0008 (0x01B5 - 0x01AD)
1611 {
1612 public:
1613  unsigned char UnknownData00[0x3]; // 0x01AD(0x0003) MISSED OFFSET
1614  int PrevAimMode; // 0x01B0(0x0004)
1615  TEnumAsByte<EFAnimNodeAimMode> AimMode; // 0x01B4(0x0001) (Edit)
1616 
1618  {
1619  static UClass* ptr = nullptr;
1620  if (!ptr)
1621  ptr = UObject::FindClass("Class EFGame.EFAnimNodeAim");
1622  return ptr;
1623  }
1624 
1625 };
1626 
1627 
1628 // Class EFGame.EFAnimNodeBlendDirectional
1629 // 0x000C (0x01D8 - 0x01CC)
1631 {
1632 public:
1633  struct FVector MoveDir; // 0x01CC(0x000C) (Transient)
1634 
1636  {
1637  static UClass* ptr = nullptr;
1638  if (!ptr)
1639  ptr = UObject::FindClass("Class EFGame.EFAnimNodeBlendDirectional");
1640  return ptr;
1641  }
1642 
1643 };
1644 
1645 
1646 // Class EFGame.EFAnimNodeBlendPerBone
1647 // 0x000C (0x0200 - 0x01F4)
1649 {
1650 public:
1651  int iForceActiveIndex; // 0x01F4(0x0004) (Edit)
1652  int iNextForceActiveIndex; // 0x01F8(0x0004) (Transient)
1653  float fSkipBlendInTime; // 0x01FC(0x0004) (Transient)
1654 
1656  {
1657  static UClass* ptr = nullptr;
1658  if (!ptr)
1659  ptr = UObject::FindClass("Class EFGame.EFAnimNodeBlendPerBone");
1660  return ptr;
1661  }
1662 
1663 };
1664 
1665 
1666 // Class EFGame.EFAnimNodeLookAt
1667 // 0x0010 (0x0218 - 0x0208)
1669 {
1670 public:
1671  float InterpolateFactor; // 0x0208(0x0004) (Edit)
1672  unsigned long bActiveLookAt : 1; // 0x020C(0x0004)
1673  struct FVector2D TargetLookDir; // 0x0210(0x0008) (DuplicateTransient)
1674 
1676  {
1677  static UClass* ptr = nullptr;
1678  if (!ptr)
1679  ptr = UObject::FindClass("Class EFGame.EFAnimNodeLookAt");
1680  return ptr;
1681  }
1682 
1683 };
1684 
1685 
1686 // Class EFGame.EFAnimNotify_AkEvent
1687 // 0x0014 (0x006C - 0x0058)
1689 {
1690 public:
1691  class UAkEvent* AkEvent; // 0x0058(0x0008) (Edit)
1692  unsigned long bSwitchCharacterAKEvent : 1; // 0x0060(0x0004) (Edit)
1693  unsigned long bFollowActor : 1; // 0x0060(0x0004) (Edit)
1694  struct FName BoneName; // 0x0064(0x0008) (Edit)
1695 
1697  {
1698  static UClass* ptr = nullptr;
1699  if (!ptr)
1700  ptr = UObject::FindClass("Class EFGame.EFAnimNotify_AkEvent");
1701  return ptr;
1702  }
1703 
1704 };
1705 
1706 
1707 // Class EFGame.EFAnimNotify_AkEventSwitchFloorMaterial
1708 // 0x0018 (0x0070 - 0x0058)
1710 {
1711 public:
1712  class UAkEvent* AkEvent; // 0x0058(0x0008) (Edit)
1713  unsigned long bSwitchCharacterAKEvent : 1; // 0x0060(0x0004) (Edit)
1714  struct FName BoneName; // 0x0064(0x0008) (Edit)
1715  int Probability; // 0x006C(0x0004) (Edit)
1716 
1718  {
1719  static UClass* ptr = nullptr;
1720  if (!ptr)
1721  ptr = UObject::FindClass("Class EFGame.EFAnimNotify_AkEventSwitchFloorMaterial");
1722  return ptr;
1723  }
1724 
1725 };
1726 
1727 
1728 // Class EFGame.EFAnimNotify_DropItemEvent
1729 // 0x0009 (0x0061 - 0x0058)
1731 {
1732 public:
1733  struct FName NotifyName; // 0x0058(0x0008) (Edit)
1735 
1737  {
1738  static UClass* ptr = nullptr;
1739  if (!ptr)
1740  ptr = UObject::FindClass("Class EFGame.EFAnimNotify_DropItemEvent");
1741  return ptr;
1742  }
1743 
1744 };
1745 
1746 
1747 // Class EFGame.EFAnimNotify_Trails
1748 // 0x0000 (0x00D0 - 0x00D0)
1750 {
1751 public:
1752 
1754  {
1755  static UClass* ptr = nullptr;
1756  if (!ptr)
1757  ptr = UObject::FindClass("Class EFGame.EFAnimNotify_Trails");
1758  return ptr;
1759  }
1760 
1761 };
1762 
1763 
1764 // Class EFGame.EFAnimNotify_ViewShake
1765 // 0x0000 (0x00AC - 0x00AC)
1767 {
1768 public:
1769 
1771  {
1772  static UClass* ptr = nullptr;
1773  if (!ptr)
1774  ptr = UObject::FindClass("Class EFGame.EFAnimNotify_ViewShake");
1775  return ptr;
1776  }
1777 
1778 };
1779 
1780 
1781 // Class EFGame.EFSkelControl_Spring
1782 // 0x0030 (0x0114 - 0x00E4)
1784 {
1785 public:
1786  unsigned long bLimitDisplacement : 1; // 0x00E4(0x0004) (Edit)
1787  unsigned long bNoZSpring : 1; // 0x00E4(0x0004) (Edit)
1788  unsigned long bRotateX : 1; // 0x00E4(0x0004) (Edit)
1789  unsigned long bRotateY : 1; // 0x00E4(0x0004) (Edit)
1790  unsigned long bRotateZ : 1; // 0x00E4(0x0004) (Edit)
1791  unsigned long bHadValidStrength : 1; // 0x00E4(0x0004) (Transient)
1792  float MaxDisplacement; // 0x00E8(0x0004) (Edit)
1793  float SpringStiffness; // 0x00EC(0x0004) (Edit)
1794  float SpringDamping; // 0x00F0(0x0004) (Edit)
1795  float ErrorResetThresh; // 0x00F4(0x0004) (Edit)
1796  float ThisTimstep; // 0x00F8(0x0004) (Transient)
1797  struct FVector BoneLocation; // 0x00FC(0x000C) (Transient)
1798  struct FVector BoneVelocity; // 0x0108(0x000C) (Transient)
1799 
1801  {
1802  static UClass* ptr = nullptr;
1803  if (!ptr)
1804  ptr = UObject::FindClass("Class EFGame.EFSkelControl_Spring");
1805  return ptr;
1806  }
1807 
1808 };
1809 
1810 
1811 // Class EFGame.EFSkelControlSingleBoneOnlyScale
1812 // 0x0004 (0x00E8 - 0x00E4)
1814 {
1815 public:
1816  float BaseBoneScale; // 0x00E4(0x0004) (Edit)
1817 
1819  {
1820  static UClass* ptr = nullptr;
1821  if (!ptr)
1822  ptr = UObject::FindClass("Class EFGame.EFSkelControlSingleBoneOnlyScale");
1823  return ptr;
1824  }
1825 
1826 };
1827 
1828 
1829 // Class EFGame.EFTable
1830 // 0x004C (0x009C - 0x0050)
1831 class UEFTable : public UObject
1832 {
1833 public:
1834  int nDB_ID; // 0x0050(0x0004) (Const)
1835  int nFieldCount; // 0x0054(0x0004) (Const)
1836  int nDataCount; // 0x0058(0x0004) (Const)
1837  TArray<struct FEFTable_Define> aDataDefine; // 0x005C(0x0010) (AlwaysInit, NeedCtorLink)
1838  TArray<struct FEFTable_DataRow> aDataRows; // 0x006C(0x0010) (AlwaysInit, NeedCtorLink)
1839  struct FString SourceFilePath; // 0x007C(0x0010) (Edit, EditConst, NeedCtorLink)
1840  struct FString SourceFileTimestamp; // 0x008C(0x0010) (Edit, EditConst, NeedCtorLink)
1841 
1843  {
1844  static UClass* ptr = nullptr;
1845  if (!ptr)
1846  ptr = UObject::FindClass("Class EFGame.EFTable");
1847  return ptr;
1848  }
1849 
1850 };
1851 
1852 
1853 // Class EFGame.EFCameraBase
1854 // 0x00A0 (0x00F0 - 0x0050)
1855 class UEFCameraBase : public UObject
1856 {
1857 public:
1858  class AEFPlayerCamera* PlayerCamera; // 0x0050(0x0008) (Transient)
1859  float DefaultFOV; // 0x0058(0x0004) (Config)
1860  unsigned long bZoomInterpolation : 1; // 0x005C(0x0004) (Config)
1861  unsigned long ApplySkeletalMeshForceLOD : 1; // 0x005C(0x0004) (Transient)
1862  unsigned long bResetCameraInterpolation : 1; // 0x005C(0x0004) (Transient)
1863  unsigned long bBlendCenterBase : 1; // 0x005C(0x0004) (Transient)
1864  float MaxZoomDist; // 0x0060(0x0004) (Config)
1865  float MinZoomDist; // 0x0064(0x0004) (Config)
1866  float IncrementZoom; // 0x0068(0x0004) (Config)
1867  float CurrentZoomDist; // 0x006C(0x0004) (Config)
1868  float DesiredZoomDist; // 0x0070(0x0004) (Config)
1869  float CurrentYaw; // 0x0074(0x0004) (Config)
1870  float CurrentPitch; // 0x0078(0x0004) (Config)
1871  float CurrentFOV; // 0x007C(0x0004) (Config)
1872  struct FVector RelativeCenterPos; // 0x0080(0x000C) (Config)
1873  struct FVector CurrentRelativeCenterPos; // 0x008C(0x000C) (Transient)
1874  struct FName CameraTargetBoneName; // 0x0098(0x0008)
1875  float BlendTimeToGo; // 0x00A0(0x0004) (Transient)
1876  struct FViewTargetTransitionParams BlendParams; // 0x00A4(0x0010) (Transient)
1877  struct FTPOV BlendStartPOV; // 0x00B4(0x001C) (Transient)
1878  float BlendStartDistance; // 0x00D0(0x0004) (Transient)
1879  struct FTPOV CurrentCameraPOV; // 0x00D4(0x001C) (Transient)
1880 
1882  {
1883  static UClass* ptr = nullptr;
1884  if (!ptr)
1885  ptr = UObject::FindClass("Class EFGame.EFCameraBase");
1886  return ptr;
1887  }
1888 
1889 
1890  float GetCurrentFOV();
1891  float GetDefaultFOV();
1892  void SetDefaultFOV(float FOV);
1893  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
1894  void UpdateRotation();
1895  void ProcessBlendingStyle(float InDeltaSeconds, struct FTPOV* OutPOV);
1896  void ActivateBlendingStyle(class UEFCameraBase* InOldCamera);
1897  void SetCurrentCameraCut(const struct FVector& InPos, float InLimitDistSeq);
1898  void SetContentsSettingTable(int InTableId);
1899  void SetSettingTable(int InTableId, bool InImmediateFlag);
1900  void InActivateSkeletalMeshForceLOD(class UEFCameraBase* InNextCamera);
1902  void ChangeZoomStep(int iStep);
1903  bool CheckZoom();
1904  void ZoomOut();
1905  void ZoomIn();
1906  void BecomeViewTarget(class AEFPlayerController* PC);
1907  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
1908  void ResetInterpolation();
1909  void OnBecomeInActive(class UEFCameraBase* NewCamera);
1910  void OnBecomeActive(class UEFCameraBase* OldCamera);
1911  void Init();
1912 };
1913 
1914 
1915 // Class EFGame.EFBackViewCamera
1916 // 0x0010 (0x0100 - 0x00F0)
1918 {
1919 public:
1920  float BackDistance; // 0x00F0(0x0004) (Config)
1921  float FrontDistance; // 0x00F4(0x0004) (Config)
1922  float RightDistance; // 0x00F8(0x0004) (Config)
1923  float UpDistance; // 0x00FC(0x0004) (Config)
1924 
1926  {
1927  static UClass* ptr = nullptr;
1928  if (!ptr)
1929  ptr = UObject::FindClass("Class EFGame.EFBackViewCamera");
1930  return ptr;
1931  }
1932 
1933 
1934  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
1935 };
1936 
1937 
1938 // Class EFGame.EFCustomizingCamera
1939 // 0x001C (0x010C - 0x00F0)
1941 {
1942 public:
1943  TArray<struct FCutomizingZoomStepInfo> ZoomStepInfos; // 0x00F0(0x0010) (NeedCtorLink)
1944  int CurrentZoomStep; // 0x0100(0x0004) (Transient)
1945  float InterpolationRatio; // 0x0104(0x0004) (Transient)
1946  float InZoomStepDiff; // 0x0108(0x0004) (Transient)
1947 
1949  {
1950  static UClass* ptr = nullptr;
1951  if (!ptr)
1952  ptr = UObject::FindClass("Class EFGame.EFCustomizingCamera");
1953  return ptr;
1954  }
1955 
1956 
1957  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
1958  void ZoomOut();
1959  void ZoomIn();
1960  void Init();
1961 };
1962 
1963 
1964 // Class EFGame.EFEditorViewCamera
1965 // 0x0044 (0x0134 - 0x00F0)
1967 {
1968 public:
1969  struct FVector FinalViewLocation; // 0x00F0(0x000C) (Transient)
1970  struct FRotator FinalViewRotation; // 0x00FC(0x000C) (Transient)
1971  float FinalViewFOV; // 0x0108(0x0004) (Transient)
1972  unsigned long bIsTracking : 1; // 0x010C(0x0004) (Transient)
1973  struct FVector TrackingStart; // 0x0110(0x000C) (Transient)
1974  struct FVector TrackingEnd; // 0x011C(0x000C) (Transient)
1975  float OriginalFOVForRecoil; // 0x0128(0x0004) (Transient)
1976  float FOVVelocity; // 0x012C(0x0004) (Transient)
1977  float CameraSpeed; // 0x0130(0x0004) (Transient)
1978 
1980  {
1981  static UClass* ptr = nullptr;
1982  if (!ptr)
1983  ptr = UObject::FindClass("Class EFGame.EFEditorViewCamera");
1984  return ptr;
1985  }
1986 
1987 
1988  void OnBecomeInActive(class UEFCameraBase* NewCamera);
1989  void OnBecomeActive(class UEFCameraBase* OldCamera);
1990  void ZoomOut();
1991  void ZoomIn();
1992  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
1993 };
1994 
1995 
1996 // Class EFGame.EFFreeCamera
1997 // 0x004C (0x013C - 0x00F0)
1999 {
2000 public:
2001  float DesiredFOV; // 0x00F0(0x0004) (Transient)
2002  float DesiredYaw; // 0x00F4(0x0004) (Transient)
2003  float MinimumYaw; // 0x00F8(0x0004) (Transient)
2004  float MaximumYaw; // 0x00FC(0x0004) (Transient)
2005  float DesiredPitch; // 0x0100(0x0004) (Transient)
2006  float MinimumPitch; // 0x0104(0x0004) (Transient)
2007  float MaximumPitch; // 0x0108(0x0004) (Transient)
2008  struct FVector DesiredLocation; // 0x010C(0x000C) (Transient)
2009  struct FVector CurrentLocation; // 0x0118(0x000C) (Transient)
2010  float RotationSensitivity; // 0x0124(0x0004) (Transient)
2011  float MoveSensitivity; // 0x0128(0x0004) (Transient)
2012  float FovBlendTime; // 0x012C(0x0004) (Transient)
2013  float RotationBlendTime; // 0x0130(0x0004) (Transient)
2014  float MoveBlendTime; // 0x0134(0x0004) (Transient)
2015  unsigned long bInitialize : 1; // 0x0138(0x0004) (Transient)
2016 
2018  {
2019  static UClass* ptr = nullptr;
2020  if (!ptr)
2021  ptr = UObject::FindClass("Class EFGame.EFFreeCamera");
2022  return ptr;
2023  }
2024 
2025 
2026  void OnBecomeInActive(class UEFCameraBase* NewCamera);
2027  void OnBecomeActive(class UEFCameraBase* OldCamera);
2028  void HideOwnerPlayer();
2029  void ShowOwnerPlayer();
2030  void ZoomOut();
2031  void ZoomIn();
2032  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2033 };
2034 
2035 
2036 // Class EFGame.EFInteractionCamera
2037 // 0x0000 (0x00F0 - 0x00F0)
2039 {
2040 public:
2041 
2043  {
2044  static UClass* ptr = nullptr;
2045  if (!ptr)
2046  ptr = UObject::FindClass("Class EFGame.EFInteractionCamera");
2047  return ptr;
2048  }
2049 
2050 
2051  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2052  float GetCurrentFOV();
2053 };
2054 
2055 
2056 // Class EFGame.EFIsometricCamera
2057 // 0x00A4 (0x0194 - 0x00F0)
2059 {
2060 public:
2061  TArray<struct FZoomStepInfo> IsometricZoomStepInfos; // 0x00F0(0x0010) (Config, NeedCtorLink)
2063  struct FOverrideZoomStepInfo OverrideZoomStep; // 0x0110(0x000C) (Transient)
2066  TArray<float> BoostFactorForMipmaps; // 0x0124(0x0010) (Config, NeedCtorLink)
2067  int CurrentZoomStep; // 0x0134(0x0004) (Transient)
2068  float InterpolationRatio; // 0x0138(0x0004) (Config)
2069  float ZoomOutInterpolationRatio; // 0x013C(0x0004) (Config)
2070  float InZoomStepDiff; // 0x0140(0x0004) (Transient)
2071  unsigned long bUseLookAtBlend : 1; // 0x0144(0x0004) (Config)
2072  unsigned long bInitLookAtBlend : 1; // 0x0144(0x0004) (Transient)
2073  unsigned long bShowLookAtBlend : 1; // 0x0144(0x0004) (Transient)
2074  float LookAtBlendDiv; // 0x0148(0x0004) (Config)
2075  float LookAtBlendMul; // 0x014C(0x0004) (Config)
2076  struct FVector InterpLookAt; // 0x0150(0x000C) (Transient)
2077  struct FVector LastCenterPos; // 0x015C(0x000C) (Transient)
2078  float LastCameraInterpSpeedXY; // 0x0168(0x0004) (Transient)
2079  float LastCameraInterpSpeedZ; // 0x016C(0x0004) (Transient)
2080  struct FVector FixedLookAtPos; // 0x0170(0x000C) (Transient)
2081  struct FFixedCameraInterpSpeed FixedCameraInterpInfo; // 0x017C(0x000C) (Transient)
2082  int CurrCamPostProcessID; // 0x0188(0x0004)
2084  unsigned char UnknownData00[0x3]; // 0x018D(0x0003) MISSED OFFSET
2085  float CurrOverridePostProcessAlpha; // 0x0190(0x0004)
2086 
2088  {
2089  static UClass* ptr = nullptr;
2090  if (!ptr)
2091  ptr = UObject::FindClass("Class EFGame.EFIsometricCamera");
2092  return ptr;
2093  }
2094 
2095 
2096  void SetOverrideIsometricZoomStep(int InTableId);
2097  void SetFixedCameraInterpSpeed(float speedXY, float speedZ);
2098  bool IsFixedCameraMode();
2099  void ResetFixedCamera();
2100  void SetFixedLookAtPos(const struct FVector& InPos);
2101  void SetCurIsometricZoomStep(int iClassID);
2102  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2103  void OnBecomeActive(class UEFCameraBase* OldCamera);
2104  void ActivateBlendingStyle(class UEFCameraBase* InOldCamera);
2105  void SetContentsSettingTable(int InTableId);
2106  void SetSettingTable(int InTableId, bool InImmediateFlag);
2107  float RefineFOV(float FOV);
2108  void InActivateSkeletalMeshForceLOD(class UEFCameraBase* InNextCamera);
2110  void ChangeZoomStep(int iStep);
2111  bool CheckZoom();
2112  void ZoomOut();
2113  void ZoomIn();
2114  void ResetInterpolation();
2115 };
2116 
2117 
2118 // Class EFGame.EFMacroCamera
2119 // 0x0080 (0x0170 - 0x00F0)
2121 {
2122 public:
2123  class AEFVolumeProp* LastVolumeProp; // 0x00F0(0x0008) (Transient)
2124  class AEFVolumeProp* VolumeProp; // 0x00F8(0x0008) (Transient)
2125  TArray<class AEFMacroCameraActor*> CameraList; // 0x0100(0x0010) (Transient, NeedCtorLink)
2126  float CameraPosValue; // 0x0110(0x0004) (Transient)
2127  float TargetCameraPosValue; // 0x0114(0x0004) (Transient)
2128  class UEFCameraBase* PrevCamera; // 0x0118(0x0008) (Transient)
2129  unsigned long StartTransition : 1; // 0x0120(0x0004) (Transient)
2130  unsigned long EndTransition : 1; // 0x0120(0x0004) (Transient)
2131  float StartTime; // 0x0124(0x0004) (Transient)
2132  float EndTime; // 0x0128(0x0004) (Transient)
2133  struct FTPOV StartPOV; // 0x012C(0x001C) (Transient)
2134  struct FTPOV EndPOV; // 0x0148(0x001C) (Transient)
2135  float ConstraintPitch; // 0x0164(0x0004) (Transient)
2136  float maxPitch; // 0x0168(0x0004) (Transient)
2137  float IncrementRot; // 0x016C(0x0004) (Transient)
2138 
2140  {
2141  static UClass* ptr = nullptr;
2142  if (!ptr)
2143  ptr = UObject::FindClass("Class EFGame.EFMacroCamera");
2144  return ptr;
2145  }
2146 
2147 
2148  void UpdateRotation();
2149  void ZoomOut();
2150  void ZoomIn();
2151  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2152 };
2153 
2154 
2155 // Class EFGame.EFPanningCamera
2156 // 0x005C (0x014C - 0x00F0)
2158 {
2159 public:
2160  float DesiredFOV; // 0x00F0(0x0004) (Transient)
2161  float DesiredYaw; // 0x00F4(0x0004) (Transient)
2162  float MinimumYaw; // 0x00F8(0x0004) (Transient)
2163  float MaximumYaw; // 0x00FC(0x0004) (Transient)
2164  float DesiredPitch; // 0x0100(0x0004) (Transient)
2165  float MinimumPitch; // 0x0104(0x0004) (Transient)
2166  float MaximumPitch; // 0x0108(0x0004) (Transient)
2167  struct FVector DesiredLocation; // 0x010C(0x000C) (Transient)
2168  struct FVector CurrentLocation; // 0x0118(0x000C) (Transient)
2169  float RotationSensitivity; // 0x0124(0x0004) (Transient)
2170  float MoveSensitivity; // 0x0128(0x0004) (Transient)
2171  float FovBlendTime; // 0x012C(0x0004) (Transient)
2172  float RotationBlendTime; // 0x0130(0x0004) (Transient)
2173  float MoveBlendTime; // 0x0134(0x0004) (Transient)
2174  unsigned long bInitialize : 1; // 0x0138(0x0004) (Transient)
2175  float MoveSpeed; // 0x013C(0x0004) (Transient)
2176  struct FVector CharacterDesiredLocation; // 0x0140(0x000C) (Transient)
2177 
2179  {
2180  static UClass* ptr = nullptr;
2181  if (!ptr)
2182  ptr = UObject::FindClass("Class EFGame.EFPanningCamera");
2183  return ptr;
2184  }
2185 
2186 
2187  void OnBecomeInActive(class UEFCameraBase* NewCamera);
2188  void OnBecomeActive(class UEFCameraBase* OldCamera);
2189  void EndPanningCamera();
2190  void StartPanningCamera();
2191  void ZoomOut();
2192  void ZoomIn();
2193  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2194 };
2195 
2196 
2197 // Class EFGame.EFSelfCamera
2198 // 0x0238 (0x0328 - 0x00F0)
2200 {
2201 public:
2202  TEnumAsByte<ESelfCameraOpMode> OperationMode; // 0x00F0(0x0001) (Transient)
2203  unsigned char UnknownData00[0x3]; // 0x00F1(0x0003) MISSED OFFSET
2204  struct FEFSelfCameraOpModeOption OperationModeOption; // 0x00F4(0x003C) (Transient)
2205  struct FVector StartCenterOffsetPos; // 0x0130(0x000C) (Transient)
2206  float StartViewRotYaw; // 0x013C(0x0004) (Transient)
2207  float StartViewRotPitch; // 0x0140(0x0004) (Transient)
2208  float StartZoomDist; // 0x0144(0x0004) (Transient)
2209  float StartFOV; // 0x0148(0x0004) (Transient)
2210  struct FVector CurrentCenterOffsetPos; // 0x014C(0x000C) (Transient)
2211  struct FVector CurrentCenterPos; // 0x0158(0x000C) (Transient)
2212  float DesiredYaw; // 0x0164(0x0004) (Transient)
2213  float DesiredPitch; // 0x0168(0x0004) (Transient)
2214  struct FVector DesiredCenterPos; // 0x016C(0x000C) (Transient)
2215  unsigned long bMouseRotation : 1; // 0x0178(0x0004) (Transient)
2216  unsigned long bNeedActivate : 1; // 0x0178(0x0004) (Transient)
2217  unsigned long bChangeCameraPostProcessSetting : 1; // 0x0178(0x0004) (Transient)
2218  unsigned long bChangeCameraFogSetting : 1; // 0x0178(0x0004) (Transient)
2219  unsigned long bCollisionCameraView : 1; // 0x0178(0x0004) (Transient)
2220  struct FEFSelfCameraDOFOption OverrideDOFOption; // 0x017C(0x0014) (Transient)
2221  struct FPostProcessSettings CamPostProcessSettings; // 0x0190(0x0174) (Transient, NeedCtorLink)
2222  struct FEFCameraOverrideFogSettings CamFogSettings; // 0x0304(0x0008) (Transient)
2223  struct FVector CurrentTargetPos; // 0x030C(0x000C) (Transient)
2224  struct FVector LastTargetPos; // 0x0318(0x000C) (Transient)
2225  float ModifyCollisionCameraZoomDist; // 0x0324(0x0004) (Transient)
2226 
2228  {
2229  static UClass* ptr = nullptr;
2230  if (!ptr)
2231  ptr = UObject::FindClass("Class EFGame.EFSelfCamera");
2232  return ptr;
2233  }
2234 
2235 
2236  void SetContentsSettingTable(int InTableId);
2237  void SetSettingTable(int InTableId, bool InImmediateFlag);
2238  void ChangeZoomStep(int iStep);
2239  bool CheckZoom();
2240  void ZoomOut();
2241  void ZoomIn();
2242  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2243  void ResetInterpolation();
2244  void OnBecomeInActive(class UEFCameraBase* NewCamera);
2245  void OnBecomeActive(class UEFCameraBase* OldCamera);
2246  void InActivateOperationMode(class UEFCameraBase* OldCamera);
2247  void ActivateOperationMode(class UEFCameraBase* OldCamera);
2248 };
2249 
2250 
2251 // Class EFGame.EFThirdPersonCamera
2252 // 0x0008 (0x00F8 - 0x00F0)
2254 {
2255 public:
2256  float maxPitch; // 0x00F0(0x0004)
2257  float IncrementRot; // 0x00F4(0x0004)
2258 
2260  {
2261  static UClass* ptr = nullptr;
2262  if (!ptr)
2263  ptr = UObject::FindClass("Class EFGame.EFThirdPersonCamera");
2264  return ptr;
2265  }
2266 
2267 
2268  void UpdateRotation();
2269  void ZoomOut();
2270  void ZoomIn();
2271  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2272  float GetCurrentFOV();
2273 };
2274 
2275 
2276 // Class EFGame.EFTopViewCamera
2277 // 0x0024 (0x0114 - 0x00F0)
2279 {
2280 public:
2281  TArray<struct FViewPointInfo> ViewPoints; // 0x00F0(0x0010) (NeedCtorLink)
2282  int ActivateCameraCutDistanceSeq; // 0x0100(0x0004)
2283  struct FString PlayedCameraPostProcessKey; // 0x0104(0x0010) (NeedCtorLink)
2284 
2286  {
2287  static UClass* ptr = nullptr;
2288  if (!ptr)
2289  ptr = UObject::FindClass("Class EFGame.EFTopViewCamera");
2290  return ptr;
2291  }
2292 
2293 
2294  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2295  void OnBecomeInActive(class UEFCameraBase* NewCamera);
2296  void OnBecomeActive(class UEFCameraBase* OldCamera);
2297  void ProcessInActivateCameraType(class UEFCameraBase* OldCamera);
2298  void ProcessActivateCameraType(class UEFCameraBase* OldCamera);
2299  void SetContentsSettingTable(int InTableId);
2300  void SetSettingTable(int InTableId, bool InImmediateFlag);
2301  void InActivateSkeletalMeshForceLOD(class UEFCameraBase* InNextCamera);
2303  void ChangeZoomStep(int iStep);
2304  bool CheckZoom();
2305  void ZoomOut();
2306  void ZoomIn();
2307  void ResetInterpolation();
2308 };
2309 
2310 
2311 // Class EFGame.EFTPSCamera
2312 // 0x0080 (0x0170 - 0x00F0)
2314 {
2315 public:
2316  struct FTPSCameraInfo StartCameraInfo; // 0x00F0(0x0040) (Transient)
2319  struct FRotator LastRot; // 0x0138(0x000C) (Transient)
2320  struct FVector LastCenterPos; // 0x0144(0x000C) (Transient)
2321  float LastCameraInterpSpeedXY; // 0x0150(0x0004) (Transient)
2322  float LastCameraInterpSpeedZ; // 0x0154(0x0004) (Transient)
2323  struct FVector FixedLookAtPos; // 0x0158(0x000C) (Transient)
2324  struct FFixedCameraInterpSpeed FixedCameraInterpInfo; // 0x0164(0x000C) (Transient)
2325 
2327  {
2328  static UClass* ptr = nullptr;
2329  if (!ptr)
2330  ptr = UObject::FindClass("Class EFGame.EFTPSCamera");
2331  return ptr;
2332  }
2333 
2334 
2335  void SetFixedCameraInterpSpeed(float speedXY, float speedZ);
2336  bool IsFixedCameraMode();
2337  void ResetFixedCamera();
2338  void SetFixedLookAtPos(const struct FVector& InPos);
2339  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2340  void OnBecomeActive(class UEFCameraBase* OldCamera);
2341  void SetContentsSettingTable(int InTableId);
2342  void SetSettingTable(int InTableId, bool InImmediateFlag);
2343  void InActivateSkeletalMeshForceLOD(class UEFCameraBase* InNextCamera);
2345  void ChangeZoomStep(int iStep);
2346  bool CheckZoom();
2347  void ZoomOut();
2348  void ZoomIn();
2349  void ResetInterpolation();
2350 };
2351 
2352 
2353 // Class EFGame.EFVolumeCamera
2354 // 0x01CC (0x02BC - 0x00F0)
2356 {
2357 public:
2359  struct FEFVolumeCameraViewData ActivateViewInfo; // 0x00F8(0x0010) (Transient)
2360  struct FName ActivateViewSocketName; // 0x0108(0x0008) (Transient)
2361  unsigned long bActivateInputData : 1; // 0x0110(0x0004) (Transient)
2362  unsigned long bMouseRotation : 1; // 0x0110(0x0004) (Transient)
2363  unsigned long bMouseRestore : 1; // 0x0110(0x0004) (Transient)
2364  unsigned long bMouseRotationShowUI : 1; // 0x0110(0x0004) (Transient)
2365  unsigned long MouseDoubleClickCheckStart : 1; // 0x0110(0x0004) (Transient)
2366  unsigned long bNeedActivateBlending : 1; // 0x0110(0x0004) (Transient)
2367  float MouseRestorePlayTime; // 0x0114(0x0004) (Transient)
2368  float MouseRestoreTime; // 0x0118(0x0004) (Transient)
2369  struct FDouble MouseDoubleClickStartTime; // 0x011C(0x0008) (Transient)
2370  struct FIntPoint MouseDoubleClickStartPos; // 0x0124(0x0008) (Transient)
2371  struct FEFVolumeCameraViewInputData InputViewInfo; // 0x012C(0x000C) (Transient)
2372  struct FPostProcessSettings ActivateViewPPSettings; // 0x0138(0x0174) (Transient, NeedCtorLink)
2373  float ActivateViewPPSettingPct; // 0x02AC(0x0004) (Transient)
2374  struct FVector LastCenterPos; // 0x02B0(0x000C) (Transient)
2375 
2377  {
2378  static UClass* ptr = nullptr;
2379  if (!ptr)
2380  ptr = UObject::FindClass("Class EFGame.EFVolumeCamera");
2381  return ptr;
2382  }
2383 
2384 
2385  void OnBecomeInActive(class UEFCameraBase* NewCamera);
2386  void OnBecomeActive(class UEFCameraBase* OldCamera);
2387  void NotifyActivate(bool InActivated);
2388  void SetContentsSettingTable(int InTableId);
2389  void SetSettingTable(int InTableId, bool InImmediateFlag);
2390  void InActivateSkeletalMeshForceLOD(class UEFCameraBase* InNextCamera);
2392  void ChangeZoomStep(int iStep);
2393  bool CheckZoom();
2394  void ZoomOut();
2395  void ZoomIn();
2396  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2397  void ResetInterpolation();
2398  void ActivateBlendingStyle(class UEFCameraBase* InOldCamera);
2399 };
2400 
2401 
2402 // Class EFGame.EFWatchCamera
2403 // 0x0030 (0x0120 - 0x00F0)
2405 {
2406 public:
2407  TArray<struct FEFWatchCameraModeInfo> WatchCameraModeTypes; // 0x00F0(0x0010) (Config, NeedCtorLink)
2408  struct FEFWatchCameraModeInfo ApplyCameraModeType; // 0x0100(0x0010) (Config)
2409  TEnumAsByte<EFWatchCameraMode> WatchCameraMode; // 0x0110(0x0001) (Transient)
2410  unsigned char UnknownData00[0x3]; // 0x0111(0x0003) MISSED OFFSET
2411  struct FVector FixedLookAtPos; // 0x0114(0x000C) (Transient)
2412 
2414  {
2415  static UClass* ptr = nullptr;
2416  if (!ptr)
2417  ptr = UObject::FindClass("Class EFGame.EFWatchCamera");
2418  return ptr;
2419  }
2420 
2421 
2422  void SetFixedLookAtPos(const struct FVector& InPos);
2424  void UpdateCamera(class APawn* P, class AEFPlayerCamera* CameraActor, float DeltaTime, struct FTViewTarget* OutVT);
2425  void OnBecomeActive(class UEFCameraBase* OldCamera);
2426  void ZoomOut();
2427  void ZoomIn();
2428 };
2429 
2430 
2431 // Class EFGame.EFCameraModifier_CameraShake
2432 // 0x000C (0x0090 - 0x0084)
2434 {
2435 public:
2436  class UEFCameraShakePlayGroup* EFShakeGroup; // 0x0084(0x0008) (ExportObject, NeedCtorLink, EditInline)
2437  int MaxShakeAmplitudeSize; // 0x008C(0x0004) (Config)
2438 
2440  {
2441  static UClass* ptr = nullptr;
2442  if (!ptr)
2443  ptr = UObject::FindClass("Class EFGame.EFCameraModifier_CameraShake");
2444  return ptr;
2445  }
2446 
2447 
2448  void AddCameraShakeGame(class UCameraShake* NewShake, float Scale, const struct FString& ShakeType, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
2449  void RemoveGameCameraShake(class UCameraShake* Shake, const struct FString& ShakeType);
2450  void OnRemoveGameCameraShake(class UCameraShake* Shake, const struct FString& ShakeType);
2451  void OnAddGameCameraShake(class UCameraShake* NewShake, float Scale, const struct FString& ShakeType, TEnumAsByte<ECameraAnimPlaySpace> PlaySpace, const struct FRotator& UserPlaySpaceRot);
2452  bool ModifyCamera(class ACamera* Camera, float DeltaTime, struct FTPOV* OutPOV);
2453  void RemoveAllEFViewShakes();
2454  bool RemoveEFViewShake(const struct FEFCameraViewShakePlayID& InPlayID);
2455  struct FEFCameraViewShakePlayID AddEFCameraViewShake(class UEFCameraViewShake* InShake, class UEFCameraViewShakeAnim* InAnim, bool InLocalPlayer, float InPlayrate, const struct FVector& InLocation, class AActor* InProvidedActor, TEnumAsByte<ECameraAnimPlaySpace> InPlaySpace, const struct FRotator& InUserPlaySpaceRot);
2456  void RemoveAllCameraShakes();
2457 };
2458 
2459 
2460 // Class EFGame.EFCameraShakePlayGroup
2461 // 0x0018 (0x0068 - 0x0050)
2463 {
2464 public:
2465  int NextActivateShakeID; // 0x0050(0x0004) (Transient)
2466  TArray<struct FEFShakeInstance> ActivateShakeInstances; // 0x0054(0x0010) (Transient, NeedCtorLink)
2467  int MaxAmplitudeSize; // 0x0064(0x0004) (Transient)
2468 
2470  {
2471  static UClass* ptr = nullptr;
2472  if (!ptr)
2473  ptr = UObject::FindClass("Class EFGame.EFCameraShakePlayGroup");
2474  return ptr;
2475  }
2476 
2477 
2478  void UpdateViewShake(class ACamera* InCameraOwner, float InDeltaTime, float InModifierAlpha, struct FTPOV* OutPOV);
2479  TEnumAsByte<EFShakePlayGroupState> PreUpdateViewShake(class ACamera* InCameraOwner, float InDeltaTime, struct FVector* InPlayerLocation);
2480  void RemoveAllViewShake(class ACamera* InCameraOwner);
2481  void RemoveViewShake(class ACamera* InCameraOwner, int InShakeID, bool InForceStop);
2482  void AddViewShakeInstance(class ACamera* InCameraOwner, class UEFCameraViewShake* InShake, class UEFCameraViewShakeAnim* InAnim, int InAmplitudeSize, float InPlayrate, const struct FVector& InLocation, TEnumAsByte<ECameraAnimPlaySpace> InPlaySpace, const struct FRotator& InUserPlaySpaceRot, struct FEFShakeInstance* OutShakeInstance);
2483  int AddViewShake(class ACamera* InCameraOwner, class UEFCameraViewShake* InShake, class UEFCameraViewShakeAnim* InAnim, float InPlayrate, const struct FVector& InLocation, class AActor* InProvidedActor, TEnumAsByte<ECameraAnimPlaySpace> InPlaySpace, const struct FRotator& InUserPlaySpaceRot);
2484 };
2485 
2486 
2487 // Class EFGame.EFCameraViewShake
2488 // 0x006C (0x00BC - 0x0050)
2490 {
2491 public:
2492  int GroupPriority; // 0x0050(0x0004) (Edit)
2493  float MaxDistance; // 0x0054(0x0004) (Edit)
2494  float AttenuateStartDistance; // 0x0058(0x0004) (Edit)
2495  float Duration; // 0x005C(0x0004) (Edit)
2496  float BlendInTime; // 0x0060(0x0004) (Edit)
2497  float BlendOutTime; // 0x0064(0x0004) (Edit)
2498  struct FVOscillator LocOscillation; // 0x0068(0x0024) (Edit)
2499  struct FFOscillator FOVOscillation; // 0x008C(0x000C) (Edit)
2500  struct FROscillator RotOscillation; // 0x0098(0x0024) (Edit)
2501 
2503  {
2504  static UClass* ptr = nullptr;
2505  if (!ptr)
2506  ptr = UObject::FindClass("Class EFGame.EFCameraViewShake");
2507  return ptr;
2508  }
2509 
2510 
2511  int GetAmplitudeSize();
2512 };
2513 
2514 
2515 // Class EFGame.EFCameraViewShakeAnim
2516 // 0x0020 (0x0070 - 0x0050)
2518 {
2519 public:
2520  class UCameraAnim* Anim; // 0x0050(0x0008) (Edit)
2521  float AnimPlayRate; // 0x0058(0x0004) (Edit)
2522  float AnimScale; // 0x005C(0x0004) (Edit)
2523  float AnimBlendInTime; // 0x0060(0x0004) (Edit)
2524  float AnimBlendOutTime; // 0x0064(0x0004) (Edit)
2525  unsigned long bRandomAnimSegment : 1; // 0x0068(0x0004) (Edit)
2526  unsigned long bForceFinished : 1; // 0x0068(0x0004) (Edit)
2527  float RandomAnimSegmentDuration; // 0x006C(0x0004) (Edit)
2528 
2530  {
2531  static UClass* ptr = nullptr;
2532  if (!ptr)
2533  ptr = UObject::FindClass("Class EFGame.EFCameraViewShakeAnim");
2534  return ptr;
2535  }
2536 
2537 };
2538 
2539 
2540 // Class EFGame.EFInputRotCameraActor
2541 // 0x003C (0x048C - 0x0450)
2543 {
2544 public:
2545  unsigned long bActivateInputRotMode : 1; // 0x0450(0x0004) (Transient)
2546  unsigned long bBlendOutRotMode : 1; // 0x0450(0x0004) (Transient)
2547  unsigned long bMouseRotation : 1; // 0x0450(0x0004) (Transient)
2548  unsigned long bMouseRestore : 1; // 0x0450(0x0004) (Transient)
2549  unsigned long MouseDoubleClickCheckStart : 1; // 0x0450(0x0004) (Transient)
2550  float BlendOutTime; // 0x0454(0x0004) (Transient)
2551  float BlendOutToGo; // 0x0458(0x0004) (Transient)
2552  struct FRotator InputOffsetRot; // 0x045C(0x000C) (Transient)
2553  struct FVector InputOffsetLoc; // 0x0468(0x000C) (Transient)
2554  float RestorePlayTime; // 0x0474(0x0004) (Transient)
2555  float RestoreTime; // 0x0478(0x0004) (Transient)
2556  struct FDouble MouseDoubleClickStartTime; // 0x047C(0x0008) (Transient)
2557  struct FIntPoint MouseDoubleClickStartPos; // 0x0484(0x0008) (Transient)
2558 
2560  {
2561  static UClass* ptr = nullptr;
2562  if (!ptr)
2563  ptr = UObject::FindClass("Class EFGame.EFInputRotCameraActor");
2564  return ptr;
2565  }
2566 
2567 
2568  void GetCameraView(float DeltaTime, struct FTPOV* OutPOV);
2569  void EndViewTarget(class APlayerController* PC);
2570  void BecomeViewTarget(class APlayerController* PC);
2571  void ActivateInputRotMode(bool InFlag, class APlayerController* PC);
2572 };
2573 
2574 
2575 // Class EFGame.EFInterpGroupMacroCamera
2576 // 0x0000 (0x0098 - 0x0098)
2578 {
2579 public:
2580 
2582  {
2583  static UClass* ptr = nullptr;
2584  if (!ptr)
2585  ptr = UObject::FindClass("Class EFGame.EFInterpGroupMacroCamera");
2586  return ptr;
2587  }
2588 
2589 };
2590 
2591 
2592 // Class EFGame.EFInterpTrackMacroCamera
2593 // 0x0018 (0x00C8 - 0x00B0)
2595 {
2596 public:
2597  class AEFVolumeProp* VolumeProp; // 0x00B0(0x0008)
2598  TArray<class AEFMacroCameraActor*> CameraList; // 0x00B8(0x0010) (Transient, NeedCtorLink)
2599 
2601  {
2602  static UClass* ptr = nullptr;
2603  if (!ptr)
2604  ptr = UObject::FindClass("Class EFGame.EFInterpTrackMacroCamera");
2605  return ptr;
2606  }
2607 
2608 };
2609 
2610 
2611 // Class EFGame.EFMacroCameraActor
2612 // 0x001C (0x046C - 0x0450)
2614 {
2615 public:
2616  class AEFVolumeProp* VolumeProp; // 0x0450(0x0008)
2617  class AEFMacroCameraActor* PrevCamera; // 0x0458(0x0008) (Edit, DuplicateTransient)
2618  class AEFMacroCameraActor* NextCamera; // 0x0460(0x0008) (Edit, DuplicateTransient)
2619  float MoveDuration; // 0x0468(0x0004) (Edit)
2620 
2622  {
2623  static UClass* ptr = nullptr;
2624  if (!ptr)
2625  ptr = UObject::FindClass("Class EFGame.EFMacroCameraActor");
2626  return ptr;
2627  }
2628 
2629 };
2630 
2631 
2632 // Class EFGame.EFMacroCameraSplineActor
2633 // 0x008C (0x04F8 - 0x046C)
2635 {
2636 public:
2637  TArray<struct FMacroCameraConnection> Connections; // 0x046C(0x0010) (Component, NeedCtorLink)
2638  struct FVector SplineActorTangent; // 0x047C(0x000C)
2639  TArray<class AEFMacroCameraSplineActor*> LinksFrom; // 0x0488(0x0010) (NeedCtorLink)
2640  struct FVector TargetPoint; // 0x0498(0x000C) (Edit)
2641  unsigned char UnknownData00[0xC]; // 0x04A4(0x000C) MISSED OFFSET
2642  struct FMatrix BaseMatrix; // 0x04B0(0x0040) (Transient)
2643  unsigned long LockRotationToTargetPoint : 1; // 0x04F0(0x0004) (Edit, Transient)
2644  unsigned long MoveWithTargetPoint : 1; // 0x04F0(0x0004) (Edit, Transient)
2645  float DistanceFromTargetPoint; // 0x04F4(0x0004) (Edit, Transient)
2646 
2648  {
2649  static UClass* ptr = nullptr;
2650  if (!ptr)
2651  ptr = UObject::FindClass("Class EFGame.EFMacroCameraSplineActor");
2652  return ptr;
2653  }
2654 
2655 
2656  void BreakAllConnections();
2657  void BreakConnectionTo(class AEFMacroCameraSplineActor* NextActor);
2658  bool IsConnectedTo(class AEFMacroCameraSplineActor* NextActor, bool bCheckForDisableDestination);
2659  void AddConnectionTo(class AEFMacroCameraSplineActor* NextActor);
2660  void UpdateConnectedSplineComponents(bool bFinish);
2661  void UpdateSplineComponents();
2662 };
2663 
2664 
2665 // Class EFGame.EFMacroCameraComponent
2666 // 0x0000 (0x0274 - 0x0274)
2668 {
2669 public:
2670 
2672  {
2673  static UClass* ptr = nullptr;
2674  if (!ptr)
2675  ptr = UObject::FindClass("Class EFGame.EFMacroCameraComponent");
2676  return ptr;
2677  }
2678 
2679 };
2680 
2681 
2682 // Class EFGame.EFPlayerCamera
2683 // 0x0190 (0x075C - 0x05CC)
2684 class AEFPlayerCamera : public ACamera
2685 {
2686 public:
2687  class UEFCameraBase* IsometricCamera; // 0x05CC(0x0008) (Transient)
2688  class UClass* IsometricCameraClass; // 0x05D4(0x0008) (Const)
2689  class UEFCameraBase* ThridPersonCamera; // 0x05DC(0x0008) (Transient)
2690  class UClass* ThridPersonCameraClass; // 0x05E4(0x0008) (Const)
2691  class UEFCameraBase* MacroCamera; // 0x05EC(0x0008) (Transient)
2692  class UClass* MacroCameraClass; // 0x05F4(0x0008) (Const)
2693  class UEFCameraBase* CustomizingCamera; // 0x05FC(0x0008) (Transient)
2694  class UClass* CustomizingCameraClass; // 0x0604(0x0008) (Const)
2695  class UEFCameraBase* InteractionCamera; // 0x060C(0x0008) (Transient)
2696  class UClass* InteractionCameraClass; // 0x0614(0x0008) (Const)
2697  class UEFCameraBase* FreeCamera; // 0x061C(0x0008) (Transient)
2698  class UClass* FreeCameraClass; // 0x0624(0x0008) (Const)
2699  class UEFCameraBase* WatchCamera; // 0x062C(0x0008) (Transient)
2700  class UClass* WatchCameraClass; // 0x0634(0x0008) (Const)
2701  class UEFCameraBase* BackViewCamera; // 0x063C(0x0008) (Transient)
2702  class UClass* BackViewCameraClass; // 0x0644(0x0008) (Const)
2703  class UEFCameraBase* PanningCamera; // 0x064C(0x0008) (Transient)
2704  class UClass* PanningCameraClass; // 0x0654(0x0008) (Const)
2705  class UEFCameraBase* TPSCamera; // 0x065C(0x0008) (Transient)
2706  class UClass* TPSCameraClass; // 0x0664(0x0008) (Const)
2707  class UEFCameraBase* EditorViewCamera; // 0x066C(0x0008) (Transient)
2708  class UClass* EditorViewCameraClass; // 0x0674(0x0008) (Const)
2709  class UEFCameraBase* TopViewCamera; // 0x067C(0x0008) (Transient)
2710  class UClass* TopViewCameraClass; // 0x0684(0x0008) (Const)
2711  class UEFCameraBase* SelfCamera; // 0x068C(0x0008) (Transient)
2712  class UClass* SelfCameraClass; // 0x0694(0x0008) (Const)
2713  class UEFCameraBase* VolumeCamera; // 0x069C(0x0008) (Transient)
2714  class UClass* VolumeCameraClass; // 0x06A4(0x0008) (Const)
2715  class UEFCameraBase* CurrentCamera; // 0x06AC(0x0008) (Transient)
2716  class UEFCameraBase* LastCamera; // 0x06B4(0x0008) (Transient)
2717  int DefaultGameSkeletalMeshForceLOD; // 0x06BC(0x0004) (Transient)
2718  unsigned long bUpdateOccludedActor : 1; // 0x06C0(0x0004) (Transient)
2719  unsigned long bUpdateTranslucentActor : 1; // 0x06C0(0x0004) (Transient)
2720  unsigned long bDebugOccludedActorCollisionLine : 1; // 0x06C0(0x0004) (Transient)
2721  unsigned long bRequiredClearBackupMatineeCamera : 1; // 0x06C0(0x0004) (Transient)
2722  unsigned long bUseTargetBlend : 1; // 0x06C0(0x0004) (Config)
2723  unsigned long bPossessViewTargetChangeMode : 1; // 0x06C0(0x0004) (Transient)
2724  unsigned long bUseVehicleFOVAngle : 1; // 0x06C0(0x0004) (Transient)
2725  unsigned long AllowWatchCameraZoomInOut : 1; // 0x06C0(0x0004) (Transient)
2726  float OccludedActorBlendMaxTime; // 0x06C4(0x0004) (Transient)
2727  TArray<struct FOccludedActorInfo> OccludedStaticActors; // 0x06C8(0x0010) (Transient, NeedCtorLink)
2728  TArray<struct FOccludedActorInfo> OccludedDynamicActors; // 0x06D8(0x0010) (Transient, NeedCtorLink)
2729  float fOccludedOutlineWidth; // 0x06E8(0x0004) (Transient)
2730  float fOccludedOutlineColorScale; // 0x06EC(0x0004) (Transient)
2731  struct FVector vOccludedOutlineColor; // 0x06F0(0x000C) (Transient)
2732  class ACameraActor* AttachCameraActor; // 0x06FC(0x0008) (Transient)
2733  struct FVector LastTargetLocation; // 0x0704(0x000C) (Transient)
2734  class APawn* OverTarget; // 0x0710(0x0008) (Transient)
2735  TArray<struct FString> OverTargetList; // 0x0718(0x0010) (Transient, NeedCtorLink)
2736  int OverCurTargetIndex; // 0x0728(0x0004) (Transient)
2737  class ACameraActor* OverBackupMatineeCamera; // 0x072C(0x0008) (Transient)
2738  float OverTargetBlendTime; // 0x0734(0x0004) (Config)
2739  float OverTargetBlendExp; // 0x0738(0x0004) (Config)
2740  float TargetBlendDiv; // 0x073C(0x0004) (Config)
2741  float TargetBlendMul; // 0x0740(0x0004) (Config)
2742  struct FEFCameraOverrideFogSettings CamOverrideFogSettings; // 0x0744(0x0008) (Transient)
2743  float CamOverrideFogAlpha; // 0x074C(0x0004) (Transient)
2744  float VehicleFOVAngle; // 0x0750(0x0004) (Transient)
2745  int CameraSettingID; // 0x0754(0x0004) (Transient)
2746  int CameraContentsSettingID; // 0x0758(0x0004) (Transient)
2747 
2749  {
2750  static UClass* ptr = nullptr;
2751  if (!ptr)
2752  ptr = UObject::FindClass("Class EFGame.EFPlayerCamera");
2753  return ptr;
2754  }
2755 
2756 
2757  void LoadOutlineData();
2758  void UpdateTranslucentActorBlend(float DeltaTime);
2759  void UpdateOccludedActorBlend(float DeltaTime);
2760  void DisplayDebug(class AHUD* HUD, float* out_YL, float* out_YPos);
2761  void FOV(float NewFOV);
2762  void AdjustViewportFOV(float* InOutFOV);
2763  void SaveCameraValue();
2764  void SetCameraType(int InType, bool bUpdateValue);
2765  void UpdateRotation();
2766  void ZoomOut();
2767  void ZoomIn();
2768  void UpdateViewTarget(float DeltaTime, struct FTViewTarget* OutVT);
2769  void DoUpdateCamera(float DeltaTime);
2770  void ProcessTestInputCameraActor(class ACameraActor* InCamera, struct FTPOV* OutPOV);
2771  void DeactivateVolumeCamera(class AActor* InTriggerActor);
2772  void ActivateVolumeCamera(class AActor* InTriggerActor);
2773  void RestoreCameraMode();
2774  void ChangeCameraMode(TEnumAsByte<ECameraStyle> InEnum, bool InImmediateFlag, bool InBlendCameraMode);
2775  void ChangeCameraContentsSetting(int InTableId);
2776  void ChangeCameraZoomStep(int InZoomStep);
2777  void ChangeCameraSetting(int InTableId, bool InImmediateFlag, bool InBlendCameraMode);
2778  void ApplyVehicleFOVAngle(float* OutFOV);
2779  void SetVehicleFOVAngle(float InFOV);
2781  void ProcessTargetCameraActorBlend(float DeltaTime);
2782  void ResetAttachCameraActor();
2783  class UEFCameraBase* FindBestCameraType(class AActor* CameraTarget);
2785  class UEFCameraBase* CreateCamera(class UClass* CameraClass);
2786  void PostBeginPlay();
2787  float GetFOV();
2788  float GetCameraDistance();
2789  void Destroyed();
2790  void CalcVerticalFOV(float* OutFOV);
2791 };
2792 
2793 
2794 // Class EFGame.EFSimpleCameraShake
2795 // 0x0000 (0x00D0 - 0x00D0)
2797 {
2798 public:
2799 
2801  {
2802  static UClass* ptr = nullptr;
2803  if (!ptr)
2804  ptr = UObject::FindClass("Class EFGame.EFSimpleCameraShake");
2805  return ptr;
2806  }
2807 
2808 };
2809 
2810 
2811 // Class EFGame.EFActionParticleData
2812 // 0x0024 (0x0074 - 0x0050)
2814 {
2815 public:
2816  unsigned long bUseTargetCastLocation : 1; // 0x0050(0x0004) (Edit)
2817  unsigned long bLocFromActorMesh : 1; // 0x0050(0x0004) (Edit)
2818  unsigned long bApplayScaleByCharge : 1; // 0x0050(0x0004) (Edit)
2819  float ParticlePlayRate; // 0x0054(0x0004) (Edit)
2820  int TranslucencySortPriority; // 0x0058(0x0004) (Edit)
2821  float ScalarScaleByCharge; // 0x005C(0x0004) (Edit)
2822  struct FVector VectorScaleByCharge; // 0x0060(0x000C) (Edit)
2823  class UEFParticleData* ParticleData; // 0x006C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
2824 
2826  {
2827  static UClass* ptr = nullptr;
2828  if (!ptr)
2829  ptr = UObject::FindClass("Class EFGame.EFActionParticleData");
2830  return ptr;
2831  }
2832 
2833 };
2834 
2835 
2836 // Class EFGame.EFBeamActionBase
2837 // 0x0000 (0x0050 - 0x0050)
2839 {
2840 public:
2841 
2843  {
2844  static UClass* ptr = nullptr;
2845  if (!ptr)
2846  ptr = UObject::FindClass("Class EFGame.EFBeamActionBase");
2847  return ptr;
2848  }
2849 
2850 };
2851 
2852 
2853 // Class EFGame.EFBeamActionDirection
2854 // 0x02CC (0x031C - 0x0050)
2856 {
2857 public:
2858  unsigned long bUseHitTest : 1; // 0x0050(0x0004) (Edit)
2859  unsigned long bApplySkillEffectDistance : 1; // 0x0050(0x0004) (Edit)
2860  unsigned long bApplyPosCurve : 1; // 0x0050(0x0004) (Edit)
2861  unsigned long bApplyAlwaysShowHitEffect : 1; // 0x0050(0x0004) (Edit)
2862  unsigned long bApplyShowHitEffect : 1; // 0x0050(0x0004) (Edit)
2863  unsigned long bApplyHitNormal : 1; // 0x0050(0x0004) (Edit)
2864  unsigned long bApplyHitNormalOwner : 1; // 0x0050(0x0004) (Edit)
2865  float MaxBeamDistance; // 0x0054(0x0004) (Edit)
2866  int AddBeamRotationAngle; // 0x0058(0x0004) (Edit)
2867  struct FEFParticleSystemInfo HitPSInfo; // 0x005C(0x0158) (Component, NeedCtorLink, Deprecated)
2868  struct FEFParticleSystemInfo HitEffectPSInfo; // 0x01B4(0x0158) (Component, NeedCtorLink, Deprecated)
2869  class UEFParticleData* HitPSDataInfo; // 0x030C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
2870  class UEFParticleData* HitEffectPSDataInfo; // 0x0314(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
2871 
2873  {
2874  static UClass* ptr = nullptr;
2875  if (!ptr)
2876  ptr = UObject::FindClass("Class EFGame.EFBeamActionDirection");
2877  return ptr;
2878  }
2879 
2880 };
2881 
2882 
2883 // Class EFGame.EFBeamActionSelf
2884 // 0x003C (0x008C - 0x0050)
2886 {
2887 public:
2888  unsigned long bUseSocketMove : 1; // 0x0050(0x0004) (Edit)
2889  struct FEFBeamSocketMoveInfo StartSocketMoveInfo; // 0x0054(0x001C) (Edit, NeedCtorLink)
2890  struct FEFBeamSocketMoveInfo EndSocketMoveInfo; // 0x0070(0x001C) (Edit, NeedCtorLink)
2891 
2893  {
2894  static UClass* ptr = nullptr;
2895  if (!ptr)
2896  ptr = UObject::FindClass("Class EFGame.EFBeamActionSelf");
2897  return ptr;
2898  }
2899 
2900 };
2901 
2902 
2903 // Class EFGame.EFBeamActionTargetPos
2904 // 0x02C4 (0x0314 - 0x0050)
2906 {
2907 public:
2908  unsigned long bUseHitTest : 1; // 0x0050(0x0004) (Edit)
2909  unsigned long bApplyAlwaysShowHitEffect : 1; // 0x0050(0x0004) (Edit)
2910  unsigned long bApplyShowHitEffect : 1; // 0x0050(0x0004) (Edit)
2911  unsigned long bApplyHitNormal : 1; // 0x0050(0x0004) (Edit)
2912  unsigned long bApplyHitNormalOwner : 1; // 0x0050(0x0004) (Edit)
2913  struct FEFParticleSystemInfo HitPSInfo; // 0x0054(0x0158) (Component, NeedCtorLink, Deprecated)
2914  struct FEFParticleSystemInfo HitEffectPSInfo; // 0x01AC(0x0158) (Component, NeedCtorLink, Deprecated)
2915  class UEFParticleData* HitPSDataInfo; // 0x0304(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
2916  class UEFParticleData* HitEffectPSDataInfo; // 0x030C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
2917 
2919  {
2920  static UClass* ptr = nullptr;
2921  if (!ptr)
2922  ptr = UObject::FindClass("Class EFGame.EFBeamActionTargetPos");
2923  return ptr;
2924  }
2925 
2926 };
2927 
2928 
2929 // Class EFGame.EFDistributionFloatMultiplyParticleParameter
2930 // 0x0003 (0x008C - 0x0089)
2932 {
2933 public:
2934  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
2935 
2937  {
2938  static UClass* ptr = nullptr;
2939  if (!ptr)
2940  ptr = UObject::FindClass("Class EFGame.EFDistributionFloatMultiplyParticleParameter");
2941  return ptr;
2942  }
2943 
2944 };
2945 
2946 
2947 // Class EFGame.EFDistributionVectorMultiplyParticleParameter
2948 // 0x0001 (0x00BC - 0x00BB)
2950 {
2951 public:
2952  unsigned char UnknownData00[0x1]; // 0x00BB(0x0001) MISSED OFFSET
2953 
2955  {
2956  static UClass* ptr = nullptr;
2957  if (!ptr)
2958  ptr = UObject::FindClass("Class EFGame.EFDistributionVectorMultiplyParticleParameter");
2959  return ptr;
2960  }
2961 
2962 };
2963 
2964 
2965 // Class EFGame.EFEffectSpawn
2966 // 0x0010 (0x0060 - 0x0050)
2967 class UEFEffectSpawn : public UObject
2968 {
2969 public:
2970  TArray<class UEFParticleDataBase*> ParticleDataSet; // 0x0050(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
2971 
2973  {
2974  static UClass* ptr = nullptr;
2975  if (!ptr)
2976  ptr = UObject::FindClass("Class EFGame.EFEffectSpawn");
2977  return ptr;
2978  }
2979 
2980 };
2981 
2982 
2983 // Class EFGame.EFEmitter
2984 // 0x0010 (0x02B0 - 0x02A0)
2985 class AEFEmitter : public AEmitter
2986 {
2987 public:
2988  class USoundCue* Sound; // 0x02A0(0x0008) (Edit)
2989  class UParticleSystem* ParticleSystem; // 0x02A8(0x0008) (Edit)
2990 
2992  {
2993  static UClass* ptr = nullptr;
2994  if (!ptr)
2995  ptr = UObject::FindClass("Class EFGame.EFEmitter");
2996  return ptr;
2997  }
2998 
2999 
3000  void HideSelf();
3001  void PostBeginPlay();
3002 };
3003 
3004 
3005 // Class EFGame.EFEnvironmentActionEmitter
3006 // 0x0010 (0x02C0 - 0x02B0)
3008 {
3009 public:
3010  float CameraOffset; // 0x02B0(0x0004)
3011  float BaseFOV; // 0x02B4(0x0004)
3012  class ACamera* PlayerCamera; // 0x02B8(0x0008) (Transient)
3013 
3015  {
3016  static UClass* ptr = nullptr;
3017  if (!ptr)
3018  ptr = UObject::FindClass("Class EFGame.EFEnvironmentActionEmitter");
3019  return ptr;
3020  }
3021 
3022 
3023  void ClearExtendPool(class UParticleSystemComponent* PSC);
3024  void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent);
3025 };
3026 
3027 
3028 // Class EFGame.EFSpawnedEmitter
3029 // 0x0000 (0x02B0 - 0x02B0)
3031 {
3032 public:
3033 
3035  {
3036  static UClass* ptr = nullptr;
3037  if (!ptr)
3038  ptr = UObject::FindClass("Class EFGame.EFSpawnedEmitter");
3039  return ptr;
3040  }
3041 
3042 
3043  void HideBecauseFinished(class UParticleSystemComponent* FinishedComponent);
3044  void ClearExtendPool(class UParticleSystemComponent* PSC);
3045  void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent);
3046 };
3047 
3048 
3049 // Class EFGame.EFEmitterPool
3050 // 0x00B8 (0x0394 - 0x02DC)
3052 {
3053 public:
3054  TArray<class UParticleSystemComponent*> PoolPSInfoComponents; // 0x02DC(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
3055  TArray<class UPointLightComponent*> PoolPointLightComponents; // 0x02EC(0x0010) (Const, ExportObject, Transient, Component, NeedCtorLink, EditInline)
3056  TArray<class UParticleSystemComponent*> ActivePSInfoComponents; // 0x02FC(0x0010) (ExportObject, Transient, Component, NeedCtorLink, EditInline)
3057  TArray<class UParticleSystemComponent*> ManagedPSCs; // 0x030C(0x0010) (ExportObject, Transient, Component, NeedCtorLink, EditInline)
3058  TArray<int> PoolManagedPSCIndexs; // 0x031C(0x0010) (Transient, NeedCtorLink)
3059  unsigned char UnknownData00[0x48]; // 0x032C(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFEmitterPool.LimitedPSCInfoMap
3060  TArray<struct FLimitedPSCUnit> LimitedPSCInfoArr; // 0x0374(0x0010) (Transient, Component, AlwaysInit, NeedCtorLink)
3061  TArray<struct FDelayedSpawnBakeDataReference> DelayedSpawnBakeDataRefs; // 0x0384(0x0010) (Transient, Component, NeedCtorLink)
3062 
3064  {
3065  static UClass* ptr = nullptr;
3066  if (!ptr)
3067  ptr = UObject::FindClass("Class EFGame.EFEmitterPool");
3068  return ptr;
3069  }
3070 
3071 
3072  void ClearPoolPSInfoComponents(bool bClearActive);
3073  void OnPSInfoFinished(class UParticleSystemComponent* PSC);
3074  void ClearExtendPool();
3075 };
3076 
3077 
3078 // Class EFGame.EFEnvironmentEmitter
3079 // 0x000C (0x02AC - 0x02A0)
3081 {
3082 public:
3083  float CameraOffset; // 0x02A0(0x0004) (Edit)
3084  class ACamera* PlayerCamera; // 0x02A4(0x0008) (Transient)
3085 
3087  {
3088  static UClass* ptr = nullptr;
3089  if (!ptr)
3090  ptr = UObject::FindClass("Class EFGame.EFEnvironmentEmitter");
3091  return ptr;
3092  }
3093 
3094 };
3095 
3096 
3097 // Class EFGame.EFGroundEffect
3098 // 0x0030 (0x0080 - 0x0050)
3099 class UEFGroundEffect : public UObject
3100 {
3101 public:
3102  TArray<class UEFParticleGroundData*> ParticleDataSet; // 0x0050(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
3103  TArray<struct FEFGroundParticleSystemInfo> ParticleSet; // 0x0060(0x0010) (NeedCtorLink, Deprecated)
3104  TArray<struct FEFGroundDecalSystemInfo> DecalSet; // 0x0070(0x0010) (Edit, NeedCtorLink)
3105 
3107  {
3108  static UClass* ptr = nullptr;
3109  if (!ptr)
3110  ptr = UObject::FindClass("Class EFGame.EFGroundEffect");
3111  return ptr;
3112  }
3113 
3114 };
3115 
3116 
3117 // Class EFGame.EFGroundEffectContainer
3118 // 0x0058 (0x00A8 - 0x0050)
3120 {
3121 public:
3122  unsigned char UnknownData00[0x48]; // 0x0050(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFGroundEffectContainer.DataMap
3123  class UEFGroundEffect* DefaultRange; // 0x0098(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
3124  class UEFGroundEffect* DefaultTarget; // 0x00A0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
3125 
3127  {
3128  static UClass* ptr = nullptr;
3129  if (!ptr)
3130  ptr = UObject::FindClass("Class EFGame.EFGroundEffectContainer");
3131  return ptr;
3132  }
3133 
3134 };
3135 
3136 
3137 // Class EFGame.EFLoopingEmitter
3138 // 0x0004 (0x02A4 - 0x02A0)
3140 {
3141 public:
3142  unsigned long bLoop : 1; // 0x02A0(0x0004)
3143 
3145  {
3146  static UClass* ptr = nullptr;
3147  if (!ptr)
3148  ptr = UObject::FindClass("Class EFGame.EFLoopingEmitter");
3149  return ptr;
3150  }
3151 
3152 };
3153 
3154 
3155 // Class EFGame.EFMarkEffect
3156 // 0x0010 (0x027C - 0x026C)
3157 class AEFMarkEffect : public AActor
3158 {
3159 public:
3160  TArray<struct FEFMarkParticleSystemInfo> ParticleSystemSet; // 0x026C(0x0010) (Edit, NeedCtorLink)
3161 
3163  {
3164  static UClass* ptr = nullptr;
3165  if (!ptr)
3166  ptr = UObject::FindClass("Class EFGame.EFMarkEffect");
3167  return ptr;
3168  }
3169 
3170 };
3171 
3172 
3173 // Class EFGame.EFParticleDataBase
3174 // 0x0020 (0x0070 - 0x0050)
3176 {
3177 public:
3178  struct FString Desc; // 0x0050(0x0010) (Edit, NeedCtorLink)
3179  int FXLod; // 0x0060(0x0004) (Edit)
3181  unsigned char UnknownData00[0x3]; // 0x0065(0x0003) MISSED OFFSET
3182  int DataIndex; // 0x0068(0x0004) (AlwaysInit)
3183  unsigned long EditorDirty : 1; // 0x006C(0x0004) (Transient)
3184 
3186  {
3187  static UClass* ptr = nullptr;
3188  if (!ptr)
3189  ptr = UObject::FindClass("Class EFGame.EFParticleDataBase");
3190  return ptr;
3191  }
3192 
3193 };
3194 
3195 
3196 // Class EFGame.EFParticleData
3197 // 0x00A0 (0x0110 - 0x0070)
3199 {
3200 public:
3201  class UParticleSystem* ParticleSystem; // 0x0070(0x0008) (Edit)
3202  unsigned long bSpawnedEmitter : 1; // 0x0078(0x0004) (Edit)
3203  unsigned long bSpawnedEmitterAbsoluteRotation : 1; // 0x0078(0x0004) (Edit)
3204  unsigned long bAttach : 1; // 0x0078(0x0004) (Edit)
3205  unsigned long bIgnoreAttachLocation : 1; // 0x0078(0x0004) (Edit)
3206  unsigned long bIgnoreAttachRotation : 1; // 0x0078(0x0004) (Edit)
3207  unsigned long bIgnoreAttachWorldRotation : 1; // 0x0078(0x0004) (Edit)
3208  unsigned long bApplyLocalRotation : 1; // 0x0078(0x0004) (Edit)
3209  unsigned long bApplyPawnRotation : 1; // 0x0078(0x0004) (Edit)
3210  unsigned long bUseCastShadow : 1; // 0x0078(0x0004) (Edit)
3211  unsigned long bBeamParticle : 1; // 0x0078(0x0004) (Edit)
3212  TEnumAsByte<EFEQUIP_PART> OwnerPartsType; // 0x007C(0x0001) (Edit)
3213  unsigned char UnknownData00[0x3]; // 0x007D(0x0003) MISSED OFFSET
3214  int OwnerPartsMeshIndex; // 0x0080(0x0004) (Edit)
3215  TArray<struct FString> OwnerBoneName; // 0x0084(0x0010) (Edit, NeedCtorLink)
3216  TArray<struct FString> OwnerSoketName; // 0x0094(0x0010) (Edit, NeedCtorLink)
3217  TArray<TEnumAsByte<EFPBS_SpawnType>> OwnerBoneSocketSpawnType; // 0x00A4(0x0010) (Edit, NeedCtorLink)
3218  int OwnerBoneSocketRandomMaxCount; // 0x00B4(0x0004) (Edit)
3219  float ModifyParentVelocity; // 0x00B8(0x0004)
3220  float ModifyParentAcceleration; // 0x00BC(0x0004)
3221  struct FVector RelativeLocation; // 0x00C0(0x000C) (Edit)
3222  struct FVector RelativeWorldLocation; // 0x00CC(0x000C) (Edit)
3223  struct FRotator RelativeRotation; // 0x00D8(0x000C) (Edit)
3224  struct FVector RelativeScale; // 0x00E4(0x000C) (Edit)
3225  TArray<struct FParticleSysParam> ParticleSystemParamList; // 0x00F0(0x0010) (Edit, Component, NeedCtorLink)
3226  class UEFParticleDataModuleSoundBase* SoundModule; // 0x0100(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
3227  class UEFParticleDataModulePawnMaterialParam* OwnerMaterialParamModule; // 0x0108(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
3228 
3230  {
3231  static UClass* ptr = nullptr;
3232  if (!ptr)
3233  ptr = UObject::FindClass("Class EFGame.EFParticleData");
3234  return ptr;
3235  }
3236 
3237 };
3238 
3239 
3240 // Class EFGame.EFParticleDataIdentity
3241 // 0x0058 (0x00C8 - 0x0070)
3243 {
3244 public:
3245  int IdentityIndex; // 0x0070(0x0004) (Edit)
3246  int IdentityPoint; // 0x0074(0x0004) (Edit)
3247  class UParticleSystem* ParticleSystem; // 0x0078(0x0008) (Edit)
3248  TEnumAsByte<EFEQUIP_PART> OwnerPartsType; // 0x0080(0x0001) (Edit)
3249  unsigned char UnknownData00[0x3]; // 0x0081(0x0003) MISSED OFFSET
3250  int OwnerPartsMeshIndex; // 0x0084(0x0004) (Edit)
3251  TArray<struct FString> OwnerBoneName; // 0x0088(0x0010) (Edit, NeedCtorLink)
3252  TArray<struct FString> OwnerSoketName; // 0x0098(0x0010) (Edit, NeedCtorLink)
3253  TArray<TEnumAsByte<EFPBS_SpawnType>> OwnerBoneSocketSpawnType; // 0x00A8(0x0010) (Edit, NeedCtorLink)
3254  int OwnerBoneSocketRandomMaxCount; // 0x00B8(0x0004) (Edit)
3255  unsigned long bIgnoreAttachLocation : 1; // 0x00BC(0x0004) (Edit)
3256  unsigned long bIgnoreAttachRotation : 1; // 0x00BC(0x0004) (Edit)
3257  unsigned long bIgnoreAttachWorldRotation : 1; // 0x00BC(0x0004) (Edit)
3258  float ModifyParentVelocity; // 0x00C0(0x0004) (Edit)
3259  float ModifyParentAcceleration; // 0x00C4(0x0004) (Edit)
3260 
3262  {
3263  static UClass* ptr = nullptr;
3264  if (!ptr)
3265  ptr = UObject::FindClass("Class EFGame.EFParticleDataIdentity");
3266  return ptr;
3267  }
3268 
3269 };
3270 
3271 
3272 // Class EFGame.EFParticleDataSimple
3273 // 0x0018 (0x0088 - 0x0070)
3275 {
3276 public:
3277  class UParticleSystem* ParticleSystem; // 0x0070(0x0008) (Edit)
3278  struct FLinearColor MaterialColorValue; // 0x0078(0x0010) (Edit)
3279 
3281  {
3282  static UClass* ptr = nullptr;
3283  if (!ptr)
3284  ptr = UObject::FindClass("Class EFGame.EFParticleDataSimple");
3285  return ptr;
3286  }
3287 
3288 };
3289 
3290 
3291 // Class EFGame.EFParticleDataModifier
3292 // 0x002C (0x007C - 0x0050)
3294 {
3295 public:
3296  struct FString Key; // 0x0050(0x0010) (Edit, NeedCtorLink)
3297  class UParticleSystem* ParticleSystem; // 0x0060(0x0008) (Edit)
3298  unsigned long bUseChangeParticleParam : 1; // 0x0068(0x0004) (Edit)
3299  TArray<struct FParticleSysParam> ParticleSystemParamList; // 0x006C(0x0010) (Edit, Component, NeedCtorLink)
3300 
3302  {
3303  static UClass* ptr = nullptr;
3304  if (!ptr)
3305  ptr = UObject::FindClass("Class EFGame.EFParticleDataModifier");
3306  return ptr;
3307  }
3308 
3309 };
3310 
3311 
3312 // Class EFGame.EFParticleDataModulePawnMaterialParam
3313 // 0x004C (0x009C - 0x0050)
3315 {
3316 public:
3317  struct FEFParticlePawnMaterialParamData MaterialParamData; // 0x0050(0x004C) (Edit)
3318 
3320  {
3321  static UClass* ptr = nullptr;
3322  if (!ptr)
3323  ptr = UObject::FindClass("Class EFGame.EFParticleDataModulePawnMaterialParam");
3324  return ptr;
3325  }
3326 
3327 };
3328 
3329 
3330 // Class EFGame.EFParticleDataModuleSoundBase
3331 // 0x001C (0x006C - 0x0050)
3333 {
3334 public:
3335  struct FString VoiceKeyWord; // 0x0050(0x0010) (Edit, NeedCtorLink)
3337  unsigned char UnknownData00[0x3]; // 0x0061(0x0003) MISSED OFFSET
3338  int DataIndex; // 0x0064(0x0004) (AlwaysInit)
3339  unsigned long EditorDirty : 1; // 0x0068(0x0004) (Transient)
3340 
3342  {
3343  static UClass* ptr = nullptr;
3344  if (!ptr)
3345  ptr = UObject::FindClass("Class EFGame.EFParticleDataModuleSoundBase");
3346  return ptr;
3347  }
3348 
3349 };
3350 
3351 
3352 // Class EFGame.EFParticleDataModuleSingleAKEvent
3353 // 0x000C (0x0078 - 0x006C)
3355 {
3356 public:
3357  class UAkEvent* AkEvent; // 0x006C(0x0008) (Edit)
3358  unsigned long bSwitchCharacterAKEvent : 1; // 0x0074(0x0004) (Edit)
3359  unsigned long bSwitchHittedAKEvent : 1; // 0x0074(0x0004) (Edit)
3360 
3362  {
3363  static UClass* ptr = nullptr;
3364  if (!ptr)
3365  ptr = UObject::FindClass("Class EFGame.EFParticleDataModuleSingleAKEvent");
3366  return ptr;
3367  }
3368 
3369 };
3370 
3371 
3372 // Class EFGame.EFParticleGroundData
3373 // 0x0058 (0x00A8 - 0x0050)
3375 {
3376 public:
3377  struct FString Key; // 0x0050(0x0010) (Edit, NeedCtorLink)
3378  class UParticleSystem* ParticleSystem; // 0x0060(0x0008) (Edit)
3379  unsigned long bIgnoreRotator : 1; // 0x0068(0x0004) (Edit)
3380  struct FLinearColor ActiveColorValue; // 0x006C(0x0010) (Edit)
3381  struct FLinearColor DeactiveColorValue; // 0x007C(0x0010) (Edit)
3382  float DefaultWidth; // 0x008C(0x0004) (Edit)
3383  float DefaultHeight; // 0x0090(0x0004) (Edit)
3384  struct FString Desc; // 0x0094(0x0010) (Edit, NeedCtorLink)
3385  int FXLod; // 0x00A4(0x0004) (Edit)
3386 
3388  {
3389  static UClass* ptr = nullptr;
3390  if (!ptr)
3391  ptr = UObject::FindClass("Class EFGame.EFParticleGroundData");
3392  return ptr;
3393  }
3394 
3395 };
3396 
3397 
3398 // Class EFGame.EFParticleModuleAkEventBase
3399 // 0x0000 (0x005C - 0x005C)
3401 {
3402 public:
3403 
3405  {
3406  static UClass* ptr = nullptr;
3407  if (!ptr)
3408  ptr = UObject::FindClass("Class EFGame.EFParticleModuleAkEventBase");
3409  return ptr;
3410  }
3411 
3412 };
3413 
3414 
3415 // Class EFGame.EFParticleModuleAkEvent
3416 // 0x0010 (0x006C - 0x005C)
3418 {
3419 public:
3420  class UAkEvent* StartSound; // 0x005C(0x0008) (Edit)
3421  class UAkEvent* EndSound; // 0x0064(0x0008) (Edit)
3422 
3424  {
3425  static UClass* ptr = nullptr;
3426  if (!ptr)
3427  ptr = UObject::FindClass("Class EFGame.EFParticleModuleAkEvent");
3428  return ptr;
3429  }
3430 
3431 };
3432 
3433 
3434 // Class EFGame.EFParticleModuleKillLength
3435 // 0x0028 (0x0084 - 0x005C)
3437 {
3438 public:
3439  struct FRawDistributionFloat Length; // 0x005C(0x0024) (Edit, Component, NeedCtorLink)
3440  unsigned long bApplyPSysScale : 1; // 0x0080(0x0004) (Edit)
3441 
3443  {
3444  static UClass* ptr = nullptr;
3445  if (!ptr)
3446  ptr = UObject::FindClass("Class EFGame.EFParticleModuleKillLength");
3447  return ptr;
3448  }
3449 
3450 };
3451 
3452 
3453 // Class EFGame.EFParticleModuleLocationCircleSurface
3454 // 0x0078 (0x00D4 - 0x005C)
3456 {
3457 public:
3459  unsigned char UnknownData00[0x3]; // 0x005D(0x0003) MISSED OFFSET
3460  unsigned long bNegativeAxis : 1; // 0x0060(0x0004) (Edit)
3461  unsigned long bHalfMode : 1; // 0x0060(0x0004) (Edit)
3462  unsigned long Velocity : 1; // 0x0060(0x0004) (Edit)
3463  struct FRawDistributionFloat VelocityScale; // 0x0064(0x0024) (Edit, Component, NeedCtorLink)
3464  struct FRawDistributionVector StartLocation; // 0x0088(0x0024) (Edit, Component, NeedCtorLink)
3465  struct FRawDistributionFloat StartRadius; // 0x00AC(0x0024) (Edit, Component, NeedCtorLink)
3466  int SplitCircleCount; // 0x00D0(0x0004) (Edit)
3467 
3469  {
3470  static UClass* ptr = nullptr;
3471  if (!ptr)
3472  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationCircleSurface");
3473  return ptr;
3474  }
3475 
3476 };
3477 
3478 
3479 // Class EFGame.EFParticleModuleLocationEmitter
3480 // 0x0000 (0x0074 - 0x0074)
3482 {
3483 public:
3484 
3486  {
3487  static UClass* ptr = nullptr;
3488  if (!ptr)
3489  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationEmitter");
3490  return ptr;
3491  }
3492 
3493 };
3494 
3495 
3496 // Class EFGame.EFParticleModuleLocationEmitterDirect
3497 // 0x000C (0x0070 - 0x0064)
3499 {
3500 public:
3501  struct FVector OffsetPos; // 0x0064(0x000C) (Edit)
3502 
3504  {
3505  static UClass* ptr = nullptr;
3506  if (!ptr)
3507  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationEmitterDirect");
3508  return ptr;
3509  }
3510 
3511 };
3512 
3513 
3514 // Class EFGame.EFParticleModuleLocationOnGround
3515 // 0x0058 (0x00B4 - 0x005C)
3517 {
3518 public:
3519  float fCheckBounds; // 0x005C(0x0004) (Edit)
3520  float fOffsetHeight; // 0x0060(0x0004) (Edit)
3521  unsigned long bEnableSkipHeight : 1; // 0x0064(0x0004) (Edit)
3522  unsigned long bContinousCheck : 1; // 0x0064(0x0004)
3523  unsigned long bTickUpdate : 1; // 0x0064(0x0004) (Edit)
3524  float fSkipHeight; // 0x0068(0x0004) (Edit)
3525  struct FRawDistributionVector AdjustLocation; // 0x006C(0x0024) (Edit, Component, NeedCtorLink)
3526  struct FRawDistributionFloat SkipLocation; // 0x0090(0x0024) (Edit, Component, NeedCtorLink)
3527 
3529  {
3530  static UClass* ptr = nullptr;
3531  if (!ptr)
3532  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationOnGround");
3533  return ptr;
3534  }
3535 
3536 };
3537 
3538 
3539 // Class EFGame.EFParticleModuleLocationPath
3540 // 0x0020 (0x007C - 0x005C)
3542 {
3543 public:
3544  class UPrefab* PathPrefab; // 0x005C(0x0008) (Edit)
3545  int LoopCount; // 0x0064(0x0004) (Edit)
3546  struct FVector StartLocation; // 0x0068(0x000C) (Edit)
3547  float StartTime; // 0x0074(0x0004) (Edit)
3548  float SleepTime; // 0x0078(0x0004) (Edit)
3549 
3551  {
3552  static UClass* ptr = nullptr;
3553  if (!ptr)
3554  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationPath");
3555  return ptr;
3556  }
3557 
3558 };
3559 
3560 
3561 // Class EFGame.EFParticleModuleLocationPrimitiveCylinderSpin
3562 // 0x0098 (0x0140 - 0x00A8)
3564 {
3565 public:
3566  unsigned long RadialVelocity : 1; // 0x00A8(0x0004) (Edit)
3567  unsigned long bAdjustForWorldSpace : 1; // 0x00A8(0x0004) (Edit)
3568  struct FRawDistributionFloat StartRadius; // 0x00AC(0x0024) (Edit, Component, NeedCtorLink)
3569  struct FRawDistributionFloat StartHeight; // 0x00D0(0x0024) (Edit, Component, NeedCtorLink)
3570  struct FRawDistributionFloat StartCylinderRot; // 0x00F4(0x0024) (Edit, Component, NeedCtorLink)
3571  TEnumAsByte<ECylinderSpinAxis> SpinAxis; // 0x0118(0x0001) (Edit)
3572  unsigned char UnknownData00[0x3]; // 0x0119(0x0003) MISSED OFFSET
3573  struct FRawDistributionFloat SpinAngle; // 0x011C(0x0024) (Edit, Component, NeedCtorLink)
3574 
3576  {
3577  static UClass* ptr = nullptr;
3578  if (!ptr)
3579  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationPrimitiveCylinderSpin");
3580  return ptr;
3581  }
3582 
3583 };
3584 
3585 
3586 // Class EFGame.EFParticleModuleLocationPrimitiveCylinderSpin_Seeded
3587 // 0x001C (0x015C - 0x0140)
3589 {
3590 public:
3591  struct FParticleRandomSeedInfo RandomSeedInfo; // 0x0140(0x001C) (Edit, NeedCtorLink)
3592 
3594  {
3595  static UClass* ptr = nullptr;
3596  if (!ptr)
3597  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationPrimitiveCylinderSpin_Seeded");
3598  return ptr;
3599  }
3600 
3601 };
3602 
3603 
3604 // Class EFGame.EFParticleModuleLocationPrimitiveMesh
3605 // 0x0008 (0x00B0 - 0x00A8)
3607 {
3608 public:
3609  class UStaticMesh* Mesh; // 0x00A8(0x0008) (Edit)
3610 
3612  {
3613  static UClass* ptr = nullptr;
3614  if (!ptr)
3615  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationPrimitiveMesh");
3616  return ptr;
3617  }
3618 
3619 };
3620 
3621 
3622 // Class EFGame.EFParticleModuleLocationPrimitiveSphere
3623 // 0x0024 (0x00CC - 0x00A8)
3625 {
3626 public:
3627  struct FRawDistributionFloat StartRadius; // 0x00A8(0x0024) (Edit, Component, NeedCtorLink)
3628 
3630  {
3631  static UClass* ptr = nullptr;
3632  if (!ptr)
3633  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationPrimitiveSphere");
3634  return ptr;
3635  }
3636 
3637 };
3638 
3639 
3640 // Class EFGame.EFParticleModuleLocationSkelVertSurface
3641 // 0x0028 (0x00DC - 0x00B4)
3643 {
3644 public:
3646  unsigned char UnknownData00[0x3]; // 0x00B5(0x0003) MISSED OFFSET
3647  int MaxSamples; // 0x00B8(0x0004) (Edit)
3648  TArray<struct FSkelLocationData> SampleSourceDataTable; // 0x00BC(0x0010) (Transient, NeedCtorLink)
3649  struct FString RefSkeletalMeshName; // 0x00CC(0x0010) (Transient, NeedCtorLink)
3650 
3652  {
3653  static UClass* ptr = nullptr;
3654  if (!ptr)
3655  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationSkelVertSurface");
3656  return ptr;
3657  }
3658 
3659 };
3660 
3661 
3662 // Class EFGame.EFParticleModuleLocationStaticVertSurface
3663 // 0x0028 (0x00CC - 0x00A4)
3665 {
3666 public:
3668  unsigned char UnknownData00[0x3]; // 0x00A5(0x0003) MISSED OFFSET
3669  int MaxSamples; // 0x00A8(0x0004) (Edit)
3670  TArray<struct FStaticLocationData> SampleSourceDataTable; // 0x00AC(0x0010) (Transient, NeedCtorLink)
3671  struct FString RefStaticMeshName; // 0x00BC(0x0010) (Transient, NeedCtorLink)
3672 
3674  {
3675  static UClass* ptr = nullptr;
3676  if (!ptr)
3677  ptr = UObject::FindClass("Class EFGame.EFParticleModuleLocationStaticVertSurface");
3678  return ptr;
3679  }
3680 
3681 };
3682 
3683 
3684 // Class EFGame.EFParticleModuleTypeDataDecal
3685 // 0x0028 (0x0084 - 0x005C)
3687 {
3688 public:
3689  struct FVector2D DefaultSize; // 0x005C(0x0008) (Edit)
3690  float NearPlane; // 0x0064(0x0004) (Edit)
3691  float FarPlane; // 0x0068(0x0004) (Edit)
3692  struct FRotator Rotation; // 0x006C(0x000C) (Edit)
3693  struct FVector2D BlendRange; // 0x0078(0x0008) (Edit)
3694  unsigned long bUsePlayerCharacterRotation : 1; // 0x0080(0x0004) (Edit)
3695  unsigned long bAlwaysDecalUpdate : 1; // 0x0080(0x0004) (Edit)
3696  unsigned long bOnlyCalcRotationYaw : 1; // 0x0080(0x0004) (Edit)
3697 
3699  {
3700  static UClass* ptr = nullptr;
3701  if (!ptr)
3702  ptr = UObject::FindClass("Class EFGame.EFParticleModuleTypeDataDecal");
3703  return ptr;
3704  }
3705 
3706 };
3707 
3708 
3709 // Class EFGame.EFParticleModuleTypeDataLight
3710 // 0x0008 (0x0064 - 0x005C)
3712 {
3713 public:
3714  class UPointLightComponent* PointLightComponent; // 0x005C(0x0008) (Edit, ExportObject, Component, EditInline)
3715 
3717  {
3718  static UClass* ptr = nullptr;
3719  if (!ptr)
3720  ptr = UObject::FindClass("Class EFGame.EFParticleModuleTypeDataLight");
3721  return ptr;
3722  }
3723 
3724 };
3725 
3726 
3727 // Class EFGame.EFParticleModuleVelocityOverLifetime
3728 // 0x0028 (0x0088 - 0x0060)
3730 {
3731 public:
3732  struct FRawDistributionVector VelOverLife; // 0x0060(0x0024) (Edit, Component, NeedCtorLink)
3733  unsigned long Absolute : 1; // 0x0084(0x0004) (Edit, ExportObject)
3734 
3736  {
3737  static UClass* ptr = nullptr;
3738  if (!ptr)
3739  ptr = UObject::FindClass("Class EFGame.EFParticleModuleVelocityOverLifetime");
3740  return ptr;
3741  }
3742 
3743 };
3744 
3745 
3746 // Class EFGame.EFParticleModuleVortex
3747 // 0x0040 (0x00A0 - 0x0060)
3749 {
3750 public:
3751  float DirX; // 0x0060(0x0004) (Edit)
3752  float DirY; // 0x0064(0x0004) (Edit)
3753  float DirZ; // 0x0068(0x0004) (Edit)
3754  float PosX; // 0x006C(0x0004) (Edit)
3755  float PosY; // 0x0070(0x0004) (Edit)
3756  float PosZ; // 0x0074(0x0004) (Edit)
3757  float Power; // 0x0078(0x0004) (Edit)
3758  struct FRawDistributionFloat PowerAcceleration; // 0x007C(0x0024) (Edit, Component, NeedCtorLink)
3759 
3761  {
3762  static UClass* ptr = nullptr;
3763  if (!ptr)
3764  ptr = UObject::FindClass("Class EFGame.EFParticleModuleVortex");
3765  return ptr;
3766  }
3767 
3768 };
3769 
3770 
3771 // Class EFGame.EFParticlePathCurve
3772 // 0x0000 (0x0080 - 0x0080)
3774 {
3775 public:
3776 
3778  {
3779  static UClass* ptr = nullptr;
3780  if (!ptr)
3781  ptr = UObject::FindClass("Class EFGame.EFParticlePathCurve");
3782  return ptr;
3783  }
3784 
3785 };
3786 
3787 
3788 // Class EFGame.EFParticleSystemData
3789 // 0x00C8 (0x0118 - 0x0050)
3791 {
3792 public:
3793  class UParticleSystem* ParticleSystem; // 0x0050(0x0008) (Edit)
3794  float ParticlePlayRate; // 0x0058(0x0004) (Edit)
3795  unsigned long bUseTargetCastLocation : 1; // 0x005C(0x0004) (Edit)
3796  unsigned long bUseLinearColorValue : 1; // 0x005C(0x0004) (Edit)
3797  unsigned long bAttach : 1; // 0x005C(0x0004) (Edit)
3798  unsigned long bIgnoreAttachLocation : 1; // 0x005C(0x0004) (Edit)
3799  unsigned long bIgnoreAttachRotation : 1; // 0x005C(0x0004) (Edit)
3800  unsigned long bIgnoreAttachWorldRotation : 1; // 0x005C(0x0004) (Edit)
3801  unsigned long bApplyLocalRotation : 1; // 0x005C(0x0004) (Edit)
3802  unsigned long AutoPlayRateBySpeed : 1; // 0x005C(0x0004) (Edit)
3803  unsigned long bSpawnedEmitter : 1; // 0x005C(0x0004) (Edit)
3804  unsigned long bLocFromActorMesh : 1; // 0x005C(0x0004) (Edit)
3805  unsigned long StopSound : 1; // 0x005C(0x0004) (Edit)
3806  unsigned long bSwitchCharacterAKEvent : 1; // 0x005C(0x0004) (Edit)
3807  unsigned long bBeamParticle : 1; // 0x005C(0x0004) (Edit)
3808  unsigned long bUseCastShadow : 1; // 0x005C(0x0004) (Edit)
3809  class UPostProcessChain* PPChain; // 0x0060(0x0008) (Edit)
3810  struct FName MaterialParamName; // 0x0068(0x0008) (Edit)
3811  float MaterialFloatValue; // 0x0070(0x0004) (Edit)
3812  struct FLinearColor MaterialLinearColorValue; // 0x0074(0x0010) (Edit)
3813  struct FVector RelativeWorldLocation; // 0x0084(0x000C) (Edit)
3814  struct FVector RelativeLocation; // 0x0090(0x000C) (Edit)
3815  struct FRotator RelativeRotation; // 0x009C(0x000C) (Edit)
3816  struct FVector RelativeScale; // 0x00A8(0x000C) (Edit)
3817  TEnumAsByte<EFEQUIP_PART> ePartsType; // 0x00B4(0x0001) (Edit)
3818  unsigned char UnknownData00[0x3]; // 0x00B5(0x0003) MISSED OFFSET
3819  int iPartsMeshIndex; // 0x00B8(0x0004) (Edit)
3820  int AttachPriority; // 0x00BC(0x0004) (Edit)
3821  TArray<struct FString> ParticleAttachBoneName; // 0x00C0(0x0010) (Edit, NeedCtorLink)
3822  TArray<struct FString> ParticleAttachSoketName; // 0x00D0(0x0010) (Edit, NeedCtorLink)
3823  TArray<TEnumAsByte<EPst_SpawnType>> ParticleSpawnType; // 0x00E0(0x0010) (Edit, NeedCtorLink)
3824  int ParticleAttachRandomMaxCount; // 0x00F0(0x0004) (Edit)
3825  float AutoPlayRateTime; // 0x00F4(0x0004) (Edit)
3826  float ModifyParentVelocity; // 0x00F8(0x0004) (Edit)
3827  float ModifyParentAcceleration; // 0x00FC(0x0004) (Edit)
3828  class UAkEvent* AkEvent; // 0x0100(0x0008) (Edit)
3829  TArray<struct FParticleSysParam> ParticleSystemParamList; // 0x0108(0x0010) (Edit, Component, NeedCtorLink)
3830 
3832  {
3833  static UClass* ptr = nullptr;
3834  if (!ptr)
3835  ptr = UObject::FindClass("Class EFGame.EFParticleSystemData");
3836  return ptr;
3837  }
3838 
3839 };
3840 
3841 
3842 // Class EFGame.EFParticleSystemType
3843 // 0x0000 (0x0050 - 0x0050)
3845 {
3846 public:
3847 
3849  {
3850  static UClass* ptr = nullptr;
3851  if (!ptr)
3852  ptr = UObject::FindClass("Class EFGame.EFParticleSystemType");
3853  return ptr;
3854  }
3855 
3856 };
3857 
3858 
3859 // Class EFGame.EFPickingEmitter
3860 // 0x0004 (0x02A4 - 0x02A0)
3862 {
3863 public:
3864  unsigned long bActivatePicking : 1; // 0x02A0(0x0004) (Transient)
3865  unsigned long bTryParticleActivate : 1; // 0x02A0(0x0004) (Transient)
3866 
3868  {
3869  static UClass* ptr = nullptr;
3870  if (!ptr)
3871  ptr = UObject::FindClass("Class EFGame.EFPickingEmitter");
3872  return ptr;
3873  }
3874 
3875 
3876  bool IsActivateEffect();
3877  void DeactivateEffect(bool bForceKill);
3878  void ActivateEffect(class AActor* BaseActor);
3879  void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent);
3880 };
3881 
3882 
3883 // Class EFGame.EFPostProcessMaterialContainer
3884 // 0x0030 (0x0080 - 0x0050)
3886 {
3887 public:
3888  class UEFPostProcessMaterialHPEffect* HPEffect; // 0x0050(0x0008) (Edit)
3889  class UEFPostProcessMaterialDeadEffect* DeadEffect; // 0x0058(0x0008) (Edit)
3892  TArray<class UEFPostProcessMaterialEffect*> GlobalMaterialEffects; // 0x0070(0x0010) (Transient, NeedCtorLink)
3893 
3895  {
3896  static UClass* ptr = nullptr;
3897  if (!ptr)
3898  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialContainer");
3899  return ptr;
3900  }
3901 
3902 };
3903 
3904 
3905 // Class EFGame.EFPostProcessMaterialEffect
3906 // 0x0039 (0x0089 - 0x0050)
3908 {
3909 public:
3910  class UMaterialInterface* Material; // 0x0050(0x0008) (Edit)
3911  TArray<struct FEFPPMaterialScalarParam> ScalarParamArr; // 0x0058(0x0010) (Edit, EditFixedSize, NeedCtorLink)
3912  TArray<struct FEFPPMaterialVectorParam> VectorParamArr; // 0x0068(0x0010) (Edit, EditFixedSize, NeedCtorLink)
3913  TArray<struct FEFPPMaterialTextureParam> TextureParamArr; // 0x0078(0x0010) (Edit, EditFixedSize, NeedCtorLink)
3915 
3917  {
3918  static UClass* ptr = nullptr;
3919  if (!ptr)
3920  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialEffect");
3921  return ptr;
3922  }
3923 
3924 };
3925 
3926 
3927 // Class EFGame.EFPostProcessMaterialChaosGateEffect
3928 // 0x0017 (0x00A0 - 0x0089)
3930 {
3931 public:
3932  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
3933  struct FEFPPMEChaosGateValue ChaosGateValue; // 0x008C(0x0014) (Edit)
3934 
3936  {
3937  static UClass* ptr = nullptr;
3938  if (!ptr)
3939  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialChaosGateEffect");
3940  return ptr;
3941  }
3942 
3943 };
3944 
3945 
3946 // Class EFGame.EFPostProcessMaterialDeadEffect
3947 // 0x000F (0x0098 - 0x0089)
3949 {
3950 public:
3951  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
3952  struct FEFPPMEDeadValue DeadValue; // 0x008C(0x000C) (Edit)
3953 
3955  {
3956  static UClass* ptr = nullptr;
3957  if (!ptr)
3958  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialDeadEffect");
3959  return ptr;
3960  }
3961 
3962 };
3963 
3964 
3965 // Class EFGame.EFPostProcessMaterialEffectCamera
3966 // 0x001F (0x00A8 - 0x0089)
3968 {
3969 public:
3970  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
3971  struct FString EffectDesc; // 0x008C(0x0010) (Edit, NeedCtorLink)
3972  float FadeInTime; // 0x009C(0x0004) (Edit)
3973  float FadeOutTime; // 0x00A0(0x0004) (Edit)
3974  float MaxOpacity; // 0x00A4(0x0004) (Edit)
3975 
3977  {
3978  static UClass* ptr = nullptr;
3979  if (!ptr)
3980  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialEffectCamera");
3981  return ptr;
3982  }
3983 
3984 };
3985 
3986 
3987 // Class EFGame.EFPostProcessMaterialEffectHit
3988 // 0x0013 (0x009C - 0x0089)
3990 {
3991 public:
3992  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
3993  struct FEFPPMEHitValue SkillValue; // 0x008C(0x0010) (Edit)
3994 
3996  {
3997  static UClass* ptr = nullptr;
3998  if (!ptr)
3999  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialEffectHit");
4000  return ptr;
4001  }
4002 
4003 };
4004 
4005 
4006 // Class EFGame.EFPostProcessMaterialEffectSkill
4007 // 0x003B (0x00C4 - 0x0089)
4009 {
4010 public:
4011  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
4012  struct FString EffectDesc; // 0x008C(0x0010) (Edit, NeedCtorLink)
4013  int GroupPriority; // 0x009C(0x0004) (Edit)
4014  struct FString Keyword; // 0x00A0(0x0010) (Edit, NeedCtorLink)
4015  unsigned long bOnlyPlayLocalPlayer : 1; // 0x00B0(0x0004) (Edit)
4016  struct FEFPPMESkillValue SkillValue; // 0x00B4(0x0010) (Edit)
4017 
4019  {
4020  static UClass* ptr = nullptr;
4021  if (!ptr)
4022  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialEffectSkill");
4023  return ptr;
4024  }
4025 
4026 };
4027 
4028 
4029 // Class EFGame.EFPostProcessMaterialEffectStatus
4030 // 0x001F (0x00A8 - 0x0089)
4032 {
4033 public:
4034  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
4035  struct FString EffectDesc; // 0x008C(0x0010) (Edit, NeedCtorLink)
4036  struct FEFPPMEStatusValue StatusValue; // 0x009C(0x000C) (Edit)
4037 
4039  {
4040  static UClass* ptr = nullptr;
4041  if (!ptr)
4042  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialEffectStatus");
4043  return ptr;
4044  }
4045 
4046 };
4047 
4048 
4049 // Class EFGame.EFPostProcessMaterialHPEffect
4050 // 0x0027 (0x00B0 - 0x0089)
4052 {
4053 public:
4054  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
4055  TArray<struct FEFPPMEHPPersentValue> HPPersentValues; // 0x008C(0x0010) (Edit, NeedCtorLink)
4056  struct FEFPPMEHPPersentValueCriticalHit HPCriticalHitValue; // 0x009C(0x0014) (Edit)
4057 
4059  {
4060  static UClass* ptr = nullptr;
4061  if (!ptr)
4062  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialHPEffect");
4063  return ptr;
4064  }
4065 
4066 };
4067 
4068 
4069 // Class EFGame.EFPostProcessMaterialShipWreckEffect
4070 // 0x000F (0x0098 - 0x0089)
4072 {
4073 public:
4074  unsigned char UnknownData00[0x3]; // 0x0089(0x0003) MISSED OFFSET
4075  struct FEFPPMEShipWreckValue ShipWreckValue; // 0x008C(0x000C) (Edit)
4076 
4078  {
4079  static UClass* ptr = nullptr;
4080  if (!ptr)
4081  ptr = UObject::FindClass("Class EFGame.EFPostProcessMaterialShipWreckEffect");
4082  return ptr;
4083  }
4084 
4085 };
4086 
4087 
4088 // Class EFGame.EFProjectileParticleData
4089 // 0x0030 (0x0080 - 0x0050)
4091 {
4092 public:
4093  float ParticlePlayRate; // 0x0050(0x0004) (Edit)
4094  unsigned long AutoPlayRateBySpeed : 1; // 0x0054(0x0004) (Edit)
4095  unsigned long ApplyEFSkeletalMeshActorDLE : 1; // 0x0054(0x0004) (Edit)
4096  float AutoPlayRateTime; // 0x0058(0x0004) (Edit)
4097  float AutoPlayMaxRate; // 0x005C(0x0004) (Edit)
4098  float AutoPlayMinRate; // 0x0060(0x0004) (Edit)
4099  int TranslucencySortPriority; // 0x0064(0x0004) (Edit)
4100  class UEFParticleData* ParticleData; // 0x0068(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
4101  TArray<class UEFParticleData*> AdditionalParticleDataArr; // 0x0070(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
4102 
4104  {
4105  static UClass* ptr = nullptr;
4106  if (!ptr)
4107  ptr = UObject::FindClass("Class EFGame.EFProjectileParticleData");
4108  return ptr;
4109  }
4110 
4111 };
4112 
4113 
4114 // Class EFGame.EFSimpleEffect
4115 // 0x0020 (0x028C - 0x026C)
4116 class AEFSimpleEffect : public AActor
4117 {
4118 public:
4119  TArray<struct FEFSimpleParticleSystemInfo> ParticleSystemSet; // 0x026C(0x0010) (NeedCtorLink, Deprecated)
4120  TArray<class UEFParticleDataBase*> ParticleDataSet; // 0x027C(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
4121 
4123  {
4124  static UClass* ptr = nullptr;
4125  if (!ptr)
4126  ptr = UObject::FindClass("Class EFGame.EFSimpleEffect");
4127  return ptr;
4128  }
4129 
4130 };
4131 
4132 
4133 // Class EFGame.EFSpawnEffect
4134 // 0x0020 (0x028C - 0x026C)
4135 class AEFSpawnEffect : public AActor
4136 {
4137 public:
4138  TArray<struct FEFParticleSystemInfo> ParticleSystemSet; // 0x026C(0x0010) (Component, NeedCtorLink, Deprecated)
4139  TArray<class UEFParticleDataBase*> ParticleDataSet; // 0x027C(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
4140 
4142  {
4143  static UClass* ptr = nullptr;
4144  if (!ptr)
4145  ptr = UObject::FindClass("Class EFGame.EFSpawnEffect");
4146  return ptr;
4147  }
4148 
4149 };
4150 
4151 
4152 // Class EFGame.EFSeqAct_ApplyReverbVolume
4153 // 0x0000 (0x0150 - 0x0150)
4155 {
4156 public:
4157 
4159  {
4160  static UClass* ptr = nullptr;
4161  if (!ptr)
4162  ptr = UObject::FindClass("Class EFGame.EFSeqAct_ApplyReverbVolume");
4163  return ptr;
4164  }
4165 
4166 };
4167 
4168 
4169 // Class EFGame.EFSeqAct_Bridge
4170 // 0x0000 (0x0150 - 0x0150)
4172 {
4173 public:
4174 
4176  {
4177  static UClass* ptr = nullptr;
4178  if (!ptr)
4179  ptr = UObject::FindClass("Class EFGame.EFSeqAct_Bridge");
4180  return ptr;
4181  }
4182 
4183 };
4184 
4185 
4186 // Class EFGame.EFSeqAct_ChangeCullDistance
4187 // 0x0014 (0x0164 - 0x0150)
4189 {
4190 public:
4191  float CullDistanceScaleOverride; // 0x0150(0x0004) (Edit)
4192  unsigned long bIsScaleOverridden : 1; // 0x0154(0x0004) (EditConst)
4193  float SavedDecalCullDistanceScale; // 0x0158(0x0004) (EditConst)
4194  float SavedFractureCullDistanceScale; // 0x015C(0x0004) (EditConst)
4195  float SavedMaxDrawDistanceScale; // 0x0160(0x0004) (EditConst)
4196 
4198  {
4199  static UClass* ptr = nullptr;
4200  if (!ptr)
4201  ptr = UObject::FindClass("Class EFGame.EFSeqAct_ChangeCullDistance");
4202  return ptr;
4203  }
4204 
4205 };
4206 
4207 
4208 // Class EFGame.EFSeqAct_ChangeTranslucentVolumeAction
4209 // 0x0001 (0x0151 - 0x0150)
4211 {
4212 public:
4214 
4216  {
4217  static UClass* ptr = nullptr;
4218  if (!ptr)
4219  ptr = UObject::FindClass("Class EFGame.EFSeqAct_ChangeTranslucentVolumeAction");
4220  return ptr;
4221  }
4222 
4223 };
4224 
4225 
4226 // Class EFGame.EFSeqAct_EndRemoteEvent
4227 // 0x0008 (0x0158 - 0x0150)
4229 {
4230 public:
4231  struct FName EventName; // 0x0150(0x0008) (Edit)
4232 
4234  {
4235  static UClass* ptr = nullptr;
4236  if (!ptr)
4237  ptr = UObject::FindClass("Class EFGame.EFSeqAct_EndRemoteEvent");
4238  return ptr;
4239  }
4240 
4241 };
4242 
4243 
4244 // Class EFGame.EFSeqAct_GlobalCharLight
4245 // 0x0000 (0x0150 - 0x0150)
4247 {
4248 public:
4249 
4251  {
4252  static UClass* ptr = nullptr;
4253  if (!ptr)
4254  ptr = UObject::FindClass("Class EFGame.EFSeqAct_GlobalCharLight");
4255  return ptr;
4256  }
4257 
4258 };
4259 
4260 
4261 // Class EFGame.EFSeqAct_Matinee
4262 // 0x0031 (0x0295 - 0x0264)
4264 {
4265 public:
4266  class AActor* Activator; // 0x0264(0x0008) (Native, Transient)
4267  TArray<class UObject*> ObjListInGame; // 0x026C(0x0010) (Transient, NeedCtorLink)
4268  int MatineeIndex; // 0x027C(0x0004) (Edit, EditConst)
4269  unsigned long bSkipJump : 1; // 0x0280(0x0004) (Edit)
4270  unsigned long bUsingMuteEvent : 1; // 0x0280(0x0004) (Edit)
4271  unsigned long bUsingMuteEvent_WithoutAmbient : 1; // 0x0280(0x0004) (Edit)
4272  unsigned long bIsApplyMuteEvent : 1; // 0x0280(0x0004) (Transient)
4273  unsigned long bNeedApplySkipSoundEvent : 1; // 0x0280(0x0004) (Transient)
4274  class UAkEvent* SkipEffectSoundEvent; // 0x0284(0x0008) (Edit)
4275  class UAkEvent* SkipBGMEvent; // 0x028C(0x0008) (Edit)
4276  TEnumAsByte<EFAutoBlendState> eAutoBlendState; // 0x0294(0x0001) (Transient)
4277 
4279  {
4280  static UClass* ptr = nullptr;
4281  if (!ptr)
4282  ptr = UObject::FindClass("Class EFGame.EFSeqAct_Matinee");
4283  return ptr;
4284  }
4285 
4286 };
4287 
4288 
4289 // Class EFGame.EFSeqAct_MovePlayer
4290 // 0x0018 (0x0168 - 0x0150)
4292 {
4293 public:
4294  unsigned long bUseDefaultMoveSpeed : 1; // 0x0150(0x0004) (Edit)
4295  unsigned long bDelayMoveTime : 1; // 0x0150(0x0004) (Edit)
4296  unsigned long bRestoreInputLock : 1; // 0x0150(0x0004) (Transient)
4297  float MoveTime; // 0x0154(0x0004) (Edit)
4298  struct FVector DestLocation; // 0x0158(0x000C) (Edit)
4299  float RemainingTime; // 0x0164(0x0004) (Const)
4300 
4302  {
4303  static UClass* ptr = nullptr;
4304  if (!ptr)
4305  ptr = UObject::FindClass("Class EFGame.EFSeqAct_MovePlayer");
4306  return ptr;
4307  }
4308 
4309 };
4310 
4311 
4312 // Class EFGame.EFSeqAct_NPCController
4313 // 0x00E8 (0x0250 - 0x0168)
4315 {
4316 public:
4317  class AActor* Target; // 0x0168(0x0008)
4318  struct FName AnimListName; // 0x0170(0x0008) (Edit)
4319  class UAnimNodeBlendList* AnimList; // 0x0178(0x0008)
4320  class UAnimNodeSequence* sAnimeNodeSeq; // 0x0180(0x0008)
4321  class UAnimNodeSequence* eAnimeNodeSeq; // 0x0188(0x0008)
4322  unsigned long bForEverLoop : 1; // 0x0190(0x0004) (Edit)
4323  unsigned long isEventMove : 1; // 0x0190(0x0004)
4324  unsigned long isWaitTime : 1; // 0x0190(0x0004)
4325  float PosOffset; // 0x0194(0x0004) (Edit)
4326  float RandomPosOffset; // 0x0198(0x0004) (Edit)
4327  TArray<struct FSNPC_MovingState> MovePoints; // 0x019C(0x0010) (Edit, NeedCtorLink)
4328  TArray<struct FSNPC_MovingState> EventMovePoints; // 0x01AC(0x0010) (Edit, NeedCtorLink)
4334  unsigned char UnknownData00[0x3]; // 0x01C1(0x0003) MISSED OFFSET
4335  float ewWaitTime; // 0x01C4(0x0004) (Edit)
4336  float ewBlendTime; // 0x01C8(0x0004) (Edit)
4337  struct FString ewForcedAnim; // 0x01CC(0x0010) (Edit, NeedCtorLink)
4338  float CheckWaitTime; // 0x01DC(0x0004)
4339  int BackUpCurrentCount; // 0x01E0(0x0004)
4340  int MainCount; // 0x01E4(0x0004)
4341  int CurrentCount; // 0x01E8(0x0004)
4342  struct FSNPC_MovingState MainState; // 0x01EC(0x0034) (NeedCtorLink)
4343  struct FVector vC; // 0x0220(0x000C)
4344  struct FVector vB; // 0x022C(0x000C)
4345  float vD; // 0x0238(0x0004)
4346  float CurrentTime; // 0x023C(0x0004)
4347  struct FRotator PendingRotator; // 0x0240(0x000C)
4348  float MainSPEED; // 0x024C(0x0004)
4349 
4351  {
4352  static UClass* ptr = nullptr;
4353  if (!ptr)
4354  ptr = UObject::FindClass("Class EFGame.EFSeqAct_NPCController");
4355  return ptr;
4356  }
4357 
4358 
4359  bool Update(float DeltaTime);
4360  void Activated();
4361  void BackupMainMovingState();
4363  void SetMoving(float DeltaTime);
4364  void SettingReady(const struct FSNPC_MovingState& CData);
4365  void setPlayWaitAnimation(const struct FString& aniName, bool isLoop, float BlendTime, bool isRandomStart);
4366  void setPlayAnimation(TEnumAsByte<ENUM_SNPC_PlayAnimationName> aniEnumName, bool isLoop, float BlendTime, bool isRandomStart);
4367  struct FName GetAnimationName(TEnumAsByte<ENUM_SNPC_PlayAnimationName> typAnim, bool isSet);
4368  void initial();
4369 };
4370 
4371 
4372 // Class EFGame.EFSeqAct_PlayCameraAnim
4373 // 0x0000 (0x0178 - 0x0178)
4375 {
4376 public:
4377 
4379  {
4380  static UClass* ptr = nullptr;
4381  if (!ptr)
4382  ptr = UObject::FindClass("Class EFGame.EFSeqAct_PlayCameraAnim");
4383  return ptr;
4384  }
4385 
4386 };
4387 
4388 
4389 // Class EFGame.EFSeqAct_PlaySwf
4390 // 0x0018 (0x0168 - 0x0150)
4392 {
4393 public:
4394  class UEFSwfMovie* SwfObject; // 0x0150(0x0008) (Edit)
4395  float UnLoadTime; // 0x0158(0x0004) (Edit)
4396  float RemainingTime; // 0x015C(0x0004) (Const)
4397  class UEFGFxMovieWidget* LoadedWidget; // 0x0160(0x0008) (Transient)
4398 
4400  {
4401  static UClass* ptr = nullptr;
4402  if (!ptr)
4403  ptr = UObject::FindClass("Class EFGame.EFSeqAct_PlaySwf");
4404  return ptr;
4405  }
4406 
4407 };
4408 
4409 
4410 // Class EFGame.EFSeqAct_SetRagdoll
4411 // 0x0034 (0x0184 - 0x0150)
4413 {
4414 public:
4415  struct FVector VelocityDir; // 0x0150(0x000C) (Edit)
4416  float VelocityMag; // 0x015C(0x0004) (Edit)
4417  struct FName BoneName; // 0x0160(0x0008) (Edit)
4418  unsigned long bRagdoll : 1; // 0x0168(0x0004) (Edit)
4419  unsigned long bVelocityRelativeToActorRotation : 1; // 0x0168(0x0004) (Edit)
4420  unsigned long bUseBoneImpulse : 1; // 0x0168(0x0004) (Edit)
4421  unsigned long bLocalPlayer : 1; // 0x0168(0x0004) (Edit)
4422  float ApexDamage; // 0x016C(0x0004) (Edit)
4423  float ApexRadius; // 0x0170(0x0004) (Edit)
4424  class UObject* Target; // 0x0174(0x0008)
4425  class UObject* HitLocaiton; // 0x017C(0x0008)
4426 
4428  {
4429  static UClass* ptr = nullptr;
4430  if (!ptr)
4431  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetRagdoll");
4432  return ptr;
4433  }
4434 
4435 };
4436 
4437 
4438 // Class EFGame.EFSeqAct_SetWorldGravityZ
4439 // 0x0004 (0x0154 - 0x0150)
4441 {
4442 public:
4443  float GravityZ; // 0x0150(0x0004) (Edit)
4444 
4446  {
4447  static UClass* ptr = nullptr;
4448  if (!ptr)
4449  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetWorldGravityZ");
4450  return ptr;
4451  }
4452 
4453 };
4454 
4455 
4456 // Class EFGame.EFSeqAct_StopParticle
4457 // 0x0004 (0x0154 - 0x0150)
4459 {
4460 public:
4461  unsigned long bIsStop : 1; // 0x0150(0x0004) (Edit)
4462 
4464  {
4465  static UClass* ptr = nullptr;
4466  if (!ptr)
4467  ptr = UObject::FindClass("Class EFGame.EFSeqAct_StopParticle");
4468  return ptr;
4469  }
4470 
4471 };
4472 
4473 
4474 // Class EFGame.EFSeqAct_UIWindowClientEvent
4475 // 0x0014 (0x0164 - 0x0150)
4477 {
4478 public:
4479  struct FName EventName; // 0x0150(0x0008) (Edit)
4480  int EventParams[0x3]; // 0x0158(0x0004) (Edit)
4481 
4483  {
4484  static UClass* ptr = nullptr;
4485  if (!ptr)
4486  ptr = UObject::FindClass("Class EFGame.EFSeqAct_UIWindowClientEvent");
4487  return ptr;
4488  }
4489 
4490 };
4491 
4492 
4493 // Class EFGame.EFSeqAct_WeaponOnOff
4494 // 0x0004 (0x0154 - 0x0150)
4496 {
4497 public:
4498  unsigned long bIsOnOff : 1; // 0x0150(0x0004) (Edit)
4499  unsigned long bPartyAll : 1; // 0x0150(0x0004) (Edit)
4500 
4502  {
4503  static UClass* ptr = nullptr;
4504  if (!ptr)
4505  ptr = UObject::FindClass("Class EFGame.EFSeqAct_WeaponOnOff");
4506  return ptr;
4507  }
4508 
4509 };
4510 
4511 
4512 // Class EFGame.EFSequence
4513 // 0x0008 (0x01B4 - 0x01AC)
4514 class UEFSequence : public USequence
4515 {
4516 public:
4517  class UClass* DefaultChildClass; // 0x01AC(0x0008)
4518 
4520  {
4521  static UClass* ptr = nullptr;
4522  if (!ptr)
4523  ptr = UObject::FindClass("Class EFGame.EFSequence");
4524  return ptr;
4525  }
4526 
4527 };
4528 
4529 
4530 // Class EFGame.EFSeqVar_SpawnedObject
4531 // 0x0005 (0x00F1 - 0x00EC)
4533 {
4534 public:
4535  int SpawnIndex; // 0x00EC(0x0004) (Edit, EditInline)
4537 
4539  {
4540  static UClass* ptr = nullptr;
4541  if (!ptr)
4542  ptr = UObject::FindClass("Class EFGame.EFSeqVar_SpawnedObject");
4543  return ptr;
4544  }
4545 
4546 };
4547 
4548 
4549 // Class EFGame.EFLevelStreamingAlwaysLoaded
4550 // 0x0000 (0x0104 - 0x0104)
4552 {
4553 public:
4554 
4556  {
4557  static UClass* ptr = nullptr;
4558  if (!ptr)
4559  ptr = UObject::FindClass("Class EFGame.EFLevelStreamingAlwaysLoaded");
4560  return ptr;
4561  }
4562 
4563 };
4564 
4565 
4566 // Class EFGame.EFLevelStreamingEditorOnly
4567 // 0x0000 (0x0100 - 0x0100)
4569 {
4570 public:
4571 
4573  {
4574  static UClass* ptr = nullptr;
4575  if (!ptr)
4576  ptr = UObject::FindClass("Class EFGame.EFLevelStreamingEditorOnly");
4577  return ptr;
4578  }
4579 
4580 };
4581 
4582 
4583 // Class EFGame.EFParticleSceneCapture2DActor
4584 // 0x0000 (0x027C - 0x027C)
4586 {
4587 public:
4588 
4590  {
4591  static UClass* ptr = nullptr;
4592  if (!ptr)
4593  ptr = UObject::FindClass("Class EFGame.EFParticleSceneCapture2DActor");
4594  return ptr;
4595  }
4596 
4597 };
4598 
4599 
4600 // Class EFGame.EFPCSelectStart
4601 // 0x0009 (0x0275 - 0x026C)
4602 class AEFPCSelectStart : public AActor
4603 {
4604 public:
4605  int WallPaperPirmaryKey; // 0x026C(0x0004) (Edit)
4606  int PCSelectPositionIndex; // 0x0270(0x0004) (Edit)
4608 
4610  {
4611  static UClass* ptr = nullptr;
4612  if (!ptr)
4613  ptr = UObject::FindClass("Class EFGame.EFPCSelectStart");
4614  return ptr;
4615  }
4616 
4617 };
4618 
4619 
4620 // Class EFGame.EFPlayerStart
4621 // 0x0000 (0x0394 - 0x0394)
4623 {
4624 public:
4625 
4627  {
4628  static UClass* ptr = nullptr;
4629  if (!ptr)
4630  ptr = UObject::FindClass("Class EFGame.EFPlayerStart");
4631  return ptr;
4632  }
4633 
4634 };
4635 
4636 
4637 // Class EFGame.EFSceneCapture2DActor
4638 // 0x0018 (0x0294 - 0x027C)
4640 {
4641 public:
4642  TEnumAsByte<EBindCaptureType> BindType; // 0x027C(0x0001) (Edit)
4643  unsigned char UnknownData00[0x3]; // 0x027D(0x0003) MISSED OFFSET
4644  class AActor* FocusActor; // 0x0280(0x0008) (Transient)
4645  int SnapShotEventStep; // 0x0288(0x0004) (Transient)
4646  int SnapShotNextEventStepFrame; // 0x028C(0x0004) (Transient)
4647  float SnapShotLastRenderTimeseconds; // 0x0290(0x0004) (Transient)
4648 
4650  {
4651  static UClass* ptr = nullptr;
4652  if (!ptr)
4653  ptr = UObject::FindClass("Class EFGame.EFSceneCapture2DActor");
4654  return ptr;
4655  }
4656 
4657 };
4658 
4659 
4660 // Class EFGame.EFSceneCapture2DComponent
4661 // 0x0030 (0x01A0 - 0x0170)
4663 {
4664 public:
4665  unsigned long bKeepOriginalSurface : 1; // 0x0170(0x0004) (Edit)
4666  unsigned long bParticleCapture : 1; // 0x0170(0x0004) (Transient)
4667  unsigned long bUseCustomView : 1; // 0x0170(0x0004) (Transient)
4668  unsigned long bEnablePostProcessAA : 1; // 0x0170(0x0004) (Transient)
4669  unsigned long bEnableOpacityCapture : 1; // 0x0170(0x0004) (Transient)
4670  struct FVector ViewOriginOffset; // 0x0174(0x000C) (Transient)
4671  struct FVector CustomCameraLocation; // 0x0180(0x000C) (Transient)
4672  struct FRotator CustomCameraRotation; // 0x018C(0x000C) (Transient)
4673  class UTexture2D* BackgroundTexture; // 0x0198(0x0008) (Transient)
4674 
4676  {
4677  static UClass* ptr = nullptr;
4678  if (!ptr)
4679  ptr = UObject::FindClass("Class EFGame.EFSceneCapture2DComponent");
4680  return ptr;
4681  }
4682 
4683 };
4684 
4685 
4686 // Class EFGame.EFSceneCaptureObjectLocation
4687 // 0x0014 (0x0280 - 0x026C)
4689 {
4690 public:
4691  TEnumAsByte<EBindCaptureType> BindType; // 0x026C(0x0001) (Edit)
4692  unsigned char UnknownData00[0x3]; // 0x026D(0x0003) MISSED OFFSET
4693  struct FColor OriPointColor; // 0x0270(0x0004) (Edit)
4694  class APointLightMovable* BindLight; // 0x0274(0x0008) (Edit)
4695  struct FLightingChannelContainer LightingChannels; // 0x027C(0x0004) (Edit, Const)
4696 
4698  {
4699  static UClass* ptr = nullptr;
4700  if (!ptr)
4701  ptr = UObject::FindClass("Class EFGame.EFSceneCaptureObjectLocation");
4702  return ptr;
4703  }
4704 
4705 };
4706 
4707 
4708 // Class EFGame.EFChangePlayerCameraVolume
4709 // 0x0040 (0x02E8 - 0x02A8)
4711 {
4712 public:
4713  int CameraPriority; // 0x02A8(0x0004) (Edit)
4714  unsigned long bOnlyLocalPlayer : 1; // 0x02AC(0x0004) (Edit)
4715  unsigned long bSupportYawRotation : 1; // 0x02AC(0x0004) (Edit)
4716  float ViewRotationYaw; // 0x02B0(0x0004) (Edit)
4717  float ViewRotationPitch; // 0x02B4(0x0004) (Edit)
4718  float ViewDistance; // 0x02B8(0x0004) (Edit)
4719  float ViewFOV; // 0x02BC(0x0004) (Edit)
4720  struct FName ViewSocketName; // 0x02C0(0x0008) (Edit)
4721  struct FViewTargetTransitionParams BlendParam; // 0x02C8(0x0010) (Edit)
4722  class UEFDrawPlayerCameraVolumeComponent* CamDrawFrustum; // 0x02D8(0x0008) (ExportObject, Component, EditInline)
4723  class UStaticMeshComponent* CamMeshComp; // 0x02E0(0x0008) (ExportObject, Component, EditInline)
4724 
4726  {
4727  static UClass* ptr = nullptr;
4728  if (!ptr)
4729  ptr = UObject::FindClass("Class EFGame.EFChangePlayerCameraVolume");
4730  return ptr;
4731  }
4732 
4733 
4734  void UnTouch(class AActor* Other);
4735  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
4736 };
4737 
4738 
4739 // Class EFGame.EFDrawPlayerCameraVolumeComponent
4740 // 0x0010 (0x0284 - 0x0274)
4742 {
4743 public:
4744  struct FColor FrustumColor; // 0x0274(0x0004) (Edit)
4745  float FrustumAngle; // 0x0278(0x0004) (Edit)
4746  float FrustumStartDist; // 0x027C(0x0004) (Edit)
4747  float FrustumEndDist; // 0x0280(0x0004) (Edit)
4748 
4750  {
4751  static UClass* ptr = nullptr;
4752  if (!ptr)
4753  ptr = UObject::FindClass("Class EFGame.EFDrawPlayerCameraVolumeComponent");
4754  return ptr;
4755  }
4756 
4757 };
4758 
4759 
4760 // Class EFGame.EFEnvironmentInfoData
4761 // 0x00C4 (0x0114 - 0x0050)
4763 {
4764 public:
4765  unsigned long EHF_Override : 1; // 0x0050(0x0004) (Edit)
4766  unsigned long CPL_Override : 1; // 0x0050(0x0004) (Edit)
4767  unsigned long CPL_bEnabled : 1; // 0x0050(0x0004) (Edit, Const)
4768  unsigned long CPL_OverrideLightingChannels : 1; // 0x0050(0x0004) (Edit, Const)
4769  unsigned long WLE_Override : 1; // 0x0050(0x0004) (Edit)
4770  unsigned long DDL_Override : 1; // 0x0050(0x0004) (Edit)
4771  float EHF_FogDensity; // 0x0054(0x0004) (Edit, Const)
4772  float EHF_FogHeightFalloff; // 0x0058(0x0004) (Edit, Const)
4773  float EHF_FogMaxOpacity; // 0x005C(0x0004) (Edit, Const)
4774  float EHF_StartDistance; // 0x0060(0x0004) (Edit, Const)
4775  float EHF_LightTerminatorAngle; // 0x0064(0x0004) (Edit, Const)
4776  float EHF_OppositeLightBrightness; // 0x0068(0x0004) (Edit, Const)
4777  struct FColor EHF_OppositeLightColor; // 0x006C(0x0004) (Edit, Const)
4778  float EHF_LightInscatteringBrightness; // 0x0070(0x0004) (Edit, Const)
4779  struct FColor EHF_LightInscatteringColor; // 0x0074(0x0004) (Edit, Const)
4780  float CPL_Brightness; // 0x0078(0x0004) (Edit, Const)
4781  struct FColor CPL_LightColor; // 0x007C(0x0004) (Edit, Const)
4782  float CPL_Radius; // 0x0080(0x0004) (Edit)
4783  float CPL_FalloffExponent; // 0x0084(0x0004) (Edit)
4784  float CPL_ShadowFalloffExponent; // 0x0088(0x0004) (Edit)
4785  struct FVector CPL_Translation; // 0x008C(0x000C) (Edit, Const)
4786  struct FLightingChannelContainer CPL_LightingChannels; // 0x0098(0x0004) (Edit, Const)
4787  float WLE_CharacterLitIndirectBrightness; // 0x009C(0x0004) (Edit)
4788  float WLE_CharacterLitIndirectContrastFactor; // 0x00A0(0x0004) (Edit)
4789  float WLE_CharacterShadowedIndirectBrightness; // 0x00A4(0x0004) (Edit)
4790  float WLE_CharacterShadowedIndirectContrastFactor; // 0x00A8(0x0004) (Edit)
4791  float WLE_CharacterLightingContrastFactor; // 0x00AC(0x0004) (Edit)
4792  float DDL_Brightness; // 0x00B0(0x0004) (Edit, Const)
4793  struct FColor DDL_LightColor; // 0x00B4(0x0004) (Edit, Const)
4794  class AEmitter* Emitter_Actor; // 0x00B8(0x0008) (Edit)
4795  float CamOffset; // 0x00C0(0x0004) (Edit)
4796  class UMaterialInstanceConstant* MIC_Original; // 0x00C4(0x0008) (Edit)
4797  class UMaterialInstanceConstant* MIC_Target; // 0x00CC(0x0008) (Edit)
4798  class UEFCameraViewShake* CameraViewShakeParam; // 0x00D4(0x0008) (Edit, Const, ExportObject, NeedCtorLink, EditInline)
4799  class UEFCameraViewShakeAnim* CameraViewShakeAnim; // 0x00DC(0x0008) (Edit, Const, ExportObject, NeedCtorLink, EditInline)
4800  float PlayRate; // 0x00E4(0x0004) (Edit)
4801  class UMaterialInstanceConstant* PPM_Material; // 0x00E8(0x0008) (Edit)
4802  float PPM_Opacity; // 0x00F0(0x0004)
4803  class UAkEvent* InAkEvent_Music; // 0x00F4(0x0008) (Edit)
4804  class UAkEvent* OutAkEvent_Music; // 0x00FC(0x0008) (Edit)
4805  class UAkEvent* InAkEvent_Ambient; // 0x0104(0x0008) (Edit)
4806  class UAkEvent* OutAkEvent_Ambient; // 0x010C(0x0008) (Edit)
4807 
4809  {
4810  static UClass* ptr = nullptr;
4811  if (!ptr)
4812  ptr = UObject::FindClass("Class EFGame.EFEnvironmentInfoData");
4813  return ptr;
4814  }
4815 
4816 };
4817 
4818 
4819 // Class EFGame.EFEnvironmentInfoVolume
4820 // 0x0124 (0x0550 - 0x042C)
4822 {
4823 public:
4824  struct FPointer VfTable_FCallbackEventDevice; // 0x042C(0x0008) (Const, Native, NoExport)
4825  int VolumeIndex; // 0x0434(0x0004) (Edit)
4826  class UEFEnvironmentInfoData* EnviromentValue; // 0x0438(0x0008) (Edit, Const, ExportObject, NeedCtorLink, EditInline)
4827  float BlendTimeIn; // 0x0440(0x0004) (Edit)
4828  float BlendTimeOut; // 0x0444(0x0004) (Edit)
4829  unsigned long bCastDynamicShadow : 1; // 0x0448(0x0004) (Edit)
4830  unsigned long bActivateByPlayerLocation : 1; // 0x0448(0x0004) (Edit)
4831  unsigned long bIsInit : 1; // 0x0448(0x0004) (Transient)
4832  unsigned long bPlayInEditor : 1; // 0x0448(0x0004) (Transient)
4833  unsigned long bEnableMIC : 1; // 0x0448(0x0004) (Transient)
4834  TArray<class AStaticMeshActor*> ExcludedActors; // 0x044C(0x0010) (Edit, Transient, AlwaysInit, NeedCtorLink)
4835  class UTexture* IBL_Texture; // 0x045C(0x0008) (Edit)
4836  TEnumAsByte<EnvVolumeState> eVolumeState; // 0x0464(0x0001) (Transient)
4837  unsigned char UnknownData00[0x3]; // 0x0465(0x0003) MISSED OFFSET
4838  float BlendTime; // 0x0468(0x0004) (Transient)
4839  float LastBlendTime; // 0x046C(0x0004) (Transient)
4840  float LastAlpha; // 0x0470(0x0004) (Transient)
4841  float fAlpha; // 0x0474(0x0004) (Transient)
4842  class UEFEnvironmentInfoData* TargetEnvData; // 0x0478(0x0008) (Transient)
4843  class UEFEnvironmentInfoData* OriginalEnvData; // 0x0480(0x0008) (Transient)
4844  class UEFEnvironmentInfoData* CurrentEnvData; // 0x0488(0x0008) (Transient)
4845  class AExponentialHeightFog* EHFogActor; // 0x0490(0x0008) (Transient)
4846  class ADominantDirectionalLight* DDLightActor; // 0x0498(0x0008) (Transient)
4847  class UFunction* DDLColorFucntion; // 0x04A0(0x0008) (Transient)
4848  struct FMICParamInfo OriginalMICParamData; // 0x04A8(0x0030) (Transient, NeedCtorLink)
4849  struct FMICParamInfo CurrentMICParamData; // 0x04D8(0x0030) (Transient, NeedCtorLink)
4850  struct FMICParamInfo TargetMICParamData; // 0x0508(0x0030) (Transient, NeedCtorLink)
4851  int CameraShakeGroupType; // 0x0538(0x0004) (Transient)
4852  int CameraShakePlayId; // 0x053C(0x0004) (Transient)
4853  class UMaterialEffect* EnvMaterialEffect; // 0x0540(0x0008) (Transient)
4854  class UMaterialInterface* PrevMaterialEffectMIC; // 0x0548(0x0008) (Transient)
4855 
4857  {
4858  static UClass* ptr = nullptr;
4859  if (!ptr)
4860  ptr = UObject::FindClass("Class EFGame.EFEnvironmentInfoVolume");
4861  return ptr;
4862  }
4863 
4864 
4865  void UnTouch(class AActor* Other);
4866  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
4867  void UpdateEnvironment(float InAlpha, bool bUpdateComponent, bool bIgnoreOverride);
4868  void OnToggle(class USeqAct_Toggle* Action);
4869 };
4870 
4871 
4872 // Class EFGame.EFLevelStreamingVolume
4873 // 0x0010 (0x02D4 - 0x02C4)
4875 {
4876 public:
4877  struct FString VolumeName; // 0x02C4(0x0010) (Edit, NeedCtorLink)
4878 
4880  {
4881  static UClass* ptr = nullptr;
4882  if (!ptr)
4883  ptr = UObject::FindClass("Class EFGame.EFLevelStreamingVolume");
4884  return ptr;
4885  }
4886 
4887 };
4888 
4889 
4890 // Class EFGame.EFAreaNameVolume
4891 // 0x0024 (0x02D4 - 0x02B0)
4893 {
4894 public:
4895  struct FstGameMsgID AreaName; // 0x02B0(0x0024) (Edit, AlwaysInit, NeedCtorLink)
4896 
4898  {
4899  static UClass* ptr = nullptr;
4900  if (!ptr)
4901  ptr = UObject::FindClass("Class EFGame.EFAreaNameVolume");
4902  return ptr;
4903  }
4904 
4905 };
4906 
4907 
4908 // Class EFGame.EFCharPerfOptionOverrideVolume
4909 // 0x0004 (0x02B4 - 0x02B0)
4911 {
4912 public:
4913  unsigned long bSynthesizeSHLight : 1; // 0x02B0(0x0004) (Edit)
4914  unsigned long bUseBooleanEnvironmentShadowing : 1; // 0x02B0(0x0004) (Edit)
4915  unsigned long bAllowDynamicShadowsOnTranslucency : 1; // 0x02B0(0x0004) (Edit)
4916  unsigned long bEnableLineCheckWithBounds : 1; // 0x02B0(0x0004) (Edit)
4917  unsigned long bUpdateSkelWhenNotRendered : 1; // 0x02B0(0x0004) (Edit)
4918  unsigned long bIgnoreControllersWhenNotRendered : 1; // 0x02B0(0x0004) (Edit)
4919  unsigned long bTickAnimNodesWhenNotRendered : 1; // 0x02B0(0x0004) (Edit)
4920  unsigned long bAcceptsStaticDecals : 1; // 0x02B0(0x0004) (Edit)
4921  unsigned long bAcceptsDynamicDecals : 1; // 0x02B0(0x0004) (Edit)
4922  unsigned long bPerBoneMotionBlur : 1; // 0x02B0(0x0004) (Edit)
4923  unsigned long bPC : 1; // 0x02B0(0x0004) (Edit)
4924  unsigned long bNPC : 1; // 0x02B0(0x0004) (Edit)
4925  unsigned long bMonster : 1; // 0x02B0(0x0004) (Edit)
4926  unsigned long bBossMonster : 1; // 0x02B0(0x0004) (Edit)
4927  unsigned long bVehicle : 1; // 0x02B0(0x0004) (Edit)
4928  unsigned long bItem : 1; // 0x02B0(0x0004) (Edit)
4929 
4931  {
4932  static UClass* ptr = nullptr;
4933  if (!ptr)
4934  ptr = UObject::FindClass("Class EFGame.EFCharPerfOptionOverrideVolume");
4935  return ptr;
4936  }
4937 
4938 };
4939 
4940 
4941 // Class EFGame.EFCoastVolume
4942 // 0x0000 (0x02B0 - 0x02B0)
4944 {
4945 public:
4946 
4948  {
4949  static UClass* ptr = nullptr;
4950  if (!ptr)
4951  ptr = UObject::FindClass("Class EFGame.EFCoastVolume");
4952  return ptr;
4953  }
4954 
4955 };
4956 
4957 
4958 // Class EFGame.EFDynamicBlockingVolume
4959 // 0x0000 (0x02B0 - 0x02B0)
4961 {
4962 public:
4963 
4965  {
4966  static UClass* ptr = nullptr;
4967  if (!ptr)
4968  ptr = UObject::FindClass("Class EFGame.EFDynamicBlockingVolume");
4969  return ptr;
4970  }
4971 
4972 };
4973 
4974 
4975 // Class EFGame.EFDynamicVolumeBrush
4976 // 0x0000 (0x02B0 - 0x02B0)
4978 {
4979 public:
4980 
4982  {
4983  static UClass* ptr = nullptr;
4984  if (!ptr)
4985  ptr = UObject::FindClass("Class EFGame.EFDynamicVolumeBrush");
4986  return ptr;
4987  }
4988 
4989 };
4990 
4991 
4992 // Class EFGame.EFMatineePathNodeVolume
4993 // 0x0060 (0x0310 - 0x02B0)
4995 {
4996 public:
4997  struct FString TLinkMatinee_Matinee; // 0x02B0(0x0010) (Edit, NeedCtorLink)
4998  class AEFMatineePathNode* MatineePathNode; // 0x02C0(0x0008) (Edit)
4999  unsigned long bEnableRewind : 1; // 0x02C8(0x0004) (Edit)
5000  unsigned long bActivate : 1; // 0x02C8(0x0004) (Transient)
5001  class USeqAct_Interp* Matinee; // 0x02CC(0x0008) (Transient)
5002  struct FQWord m_PlayerUid; // 0x02D4(0x0008) (Transient)
5003  float m_fPathTotalLength; // 0x02DC(0x0004) (Transient)
5004  float m_fMatineeTotalTime; // 0x02E0(0x0004) (Transient)
5005  TArray<class AEFMatineePathNode*> m_MatineePathNodeArr; // 0x02E4(0x0010) (Transient, NeedCtorLink)
5006  int m_iClosestPathNode; // 0x02F4(0x0004) (Transient)
5007  struct FVector m_vClosestLoc; // 0x02F8(0x000C) (Transient)
5008  struct FVector m_vPlayerLoc; // 0x0304(0x000C) (Transient)
5009 
5011  {
5012  static UClass* ptr = nullptr;
5013  if (!ptr)
5014  ptr = UObject::FindClass("Class EFGame.EFMatineePathNodeVolume");
5015  return ptr;
5016  }
5017 
5018 };
5019 
5020 
5021 // Class EFGame.EFMovingNavigationVolume
5022 // 0x0000 (0x02B0 - 0x02B0)
5024 {
5025 public:
5026 
5028  {
5029  static UClass* ptr = nullptr;
5030  if (!ptr)
5031  ptr = UObject::FindClass("Class EFGame.EFMovingNavigationVolume");
5032  return ptr;
5033  }
5034 
5035 };
5036 
5037 
5038 // Class EFGame.EFNamingVolume
5039 // 0x0010 (0x02C0 - 0x02B0)
5041 {
5042 public:
5043  struct FString Naming; // 0x02B0(0x0010) (Edit, NeedCtorLink)
5044 
5046  {
5047  static UClass* ptr = nullptr;
5048  if (!ptr)
5049  ptr = UObject::FindClass("Class EFGame.EFNamingVolume");
5050  return ptr;
5051  }
5052 
5053 };
5054 
5055 
5056 // Class EFGame.EFOcclusionOutlineVolume
5057 // 0x0000 (0x02B0 - 0x02B0)
5059 {
5060 public:
5061 
5063  {
5064  static UClass* ptr = nullptr;
5065  if (!ptr)
5066  ptr = UObject::FindClass("Class EFGame.EFOcclusionOutlineVolume");
5067  return ptr;
5068  }
5069 
5070 };
5071 
5072 
5073 // Class EFGame.EFPathBlockingVolume
5074 // 0x0000 (0x02B0 - 0x02B0)
5076 {
5077 public:
5078 
5080  {
5081  static UClass* ptr = nullptr;
5082  if (!ptr)
5083  ptr = UObject::FindClass("Class EFGame.EFPathBlockingVolume");
5084  return ptr;
5085  }
5086 
5087 
5088  bool StopsProjectile(class AProjectile* P);
5089 };
5090 
5091 
5092 // Class EFGame.EFSearchPathObjectVolume
5093 // 0x0000 (0x02B0 - 0x02B0)
5095 {
5096 public:
5097 
5099  {
5100  static UClass* ptr = nullptr;
5101  if (!ptr)
5102  ptr = UObject::FindClass("Class EFGame.EFSearchPathObjectVolume");
5103  return ptr;
5104  }
5105 
5106 };
5107 
5108 
5109 // Class EFGame.EFSightVolume
5110 // 0x0000 (0x02B0 - 0x02B0)
5112 {
5113 public:
5114 
5116  {
5117  static UClass* ptr = nullptr;
5118  if (!ptr)
5119  ptr = UObject::FindClass("Class EFGame.EFSightVolume");
5120  return ptr;
5121  }
5122 
5123 };
5124 
5125 
5126 // Class EFGame.EFSoundMusicVolume
5127 // 0x0024 (0x02D4 - 0x02B0)
5129 {
5130 public:
5131  struct FString VolumeName; // 0x02B0(0x0010) (Edit, NeedCtorLink)
5132  class UAkEvent* InAkEvent; // 0x02C0(0x0008) (Edit)
5133  class UAkEvent* OutAkEvent; // 0x02C8(0x0008) (Edit)
5134  int Priority; // 0x02D0(0x0004) (Edit)
5135 
5137  {
5138  static UClass* ptr = nullptr;
5139  if (!ptr)
5140  ptr = UObject::FindClass("Class EFGame.EFSoundMusicVolume");
5141  return ptr;
5142  }
5143 
5144 };
5145 
5146 
5147 // Class EFGame.EFSoundAmbientVolume
5148 // 0x0000 (0x02D4 - 0x02D4)
5150 {
5151 public:
5152 
5154  {
5155  static UClass* ptr = nullptr;
5156  if (!ptr)
5157  ptr = UObject::FindClass("Class EFGame.EFSoundAmbientVolume");
5158  return ptr;
5159  }
5160 
5161 };
5162 
5163 
5164 // Class EFGame.EFSoundReverbVolume
5165 // 0x0028 (0x02D8 - 0x02B0)
5167 {
5168 public:
5169  struct FString Auxilliary; // 0x02B0(0x0010) (Edit, NeedCtorLink)
5170  float AuxilliaryValue; // 0x02C0(0x0004) (Edit)
5171  TArray<struct FString> IncludedAmbientsSounds; // 0x02C4(0x0010) (Edit, NeedCtorLink)
5172  int Priority; // 0x02D4(0x0004) (Edit)
5173 
5175  {
5176  static UClass* ptr = nullptr;
5177  if (!ptr)
5178  ptr = UObject::FindClass("Class EFGame.EFSoundReverbVolume");
5179  return ptr;
5180  }
5181 
5182 };
5183 
5184 
5185 // Class EFGame.EFTranslucentVolume
5186 // 0x0004 (0x02B4 - 0x02B0)
5188 {
5189 public:
5190  unsigned long bPendingOnEnter : 1; // 0x02B0(0x0004) (Transient)
5191  unsigned long bChangeKismetState : 1; // 0x02B0(0x0004) (Transient)
5192 
5194  {
5195  static UClass* ptr = nullptr;
5196  if (!ptr)
5197  ptr = UObject::FindClass("Class EFGame.EFTranslucentVolume");
5198  return ptr;
5199  }
5200 
5201 
5203 };
5204 
5205 
5206 // Class EFGame.EFCursorData
5207 // 0x03B4 (0x0404 - 0x0050)
5208 class UEFCursorData : public UObject
5209 {
5210 public:
5211  struct FString SourceDirectoryPath; // 0x0050(0x0010) (Edit, EditConst, NeedCtorLink)
5212  struct FString SourceFileName; // 0x0060(0x0010) (Edit, NeedCtorLink)
5213  unsigned char NormalHotSpotX; // 0x0070(0x0001) (Edit)
5214  unsigned char NormalHotSpotY; // 0x0071(0x0001) (Edit)
5215  unsigned char LargeHotSpotX; // 0x0072(0x0001) (Edit)
5216  unsigned char LargeHotSpotY; // 0x0073(0x0001) (Edit)
5217  unsigned char FullHotSpotX; // 0x0074(0x0001) (Edit)
5218  unsigned char FullHotSpotY; // 0x0075(0x0001) (Edit)
5219  unsigned char Preset1HotSpotX; // 0x0076(0x0001) (Edit)
5220  unsigned char Preset1HotSpotY; // 0x0077(0x0001) (Edit)
5221  unsigned char Preset2HotSpotX; // 0x0078(0x0001) (Edit)
5222  unsigned char Preset2HotSpotY; // 0x0079(0x0001) (Edit)
5223  unsigned char Preset3HotSpotX; // 0x007A(0x0001) (Edit)
5224  unsigned char Preset3HotSpotY; // 0x007B(0x0001) (Edit)
5225  unsigned char Preset4HotSpotX; // 0x007C(0x0001) (Edit)
5226  unsigned char Preset4HotSpotY; // 0x007D(0x0001) (Edit)
5227  unsigned char Preset5HotSpotX; // 0x007E(0x0001) (Edit)
5228  unsigned char Preset5HotSpotY; // 0x007F(0x0001) (Edit)
5229  unsigned char LargePreset1HotSpotX; // 0x0080(0x0001) (Edit)
5230  unsigned char LargePreset1HotSpotY; // 0x0081(0x0001) (Edit)
5231  unsigned char LargePreset2HotSpotX; // 0x0082(0x0001) (Edit)
5232  unsigned char LargePreset2HotSpotY; // 0x0083(0x0001) (Edit)
5233  unsigned char LargePreset3HotSpotX; // 0x0084(0x0001) (Edit)
5234  unsigned char LargePreset3HotSpotY; // 0x0085(0x0001) (Edit)
5235  unsigned char LargePreset4HotSpotX; // 0x0086(0x0001) (Edit)
5236  unsigned char LargePreset4HotSpotY; // 0x0087(0x0001) (Edit)
5237  unsigned char LargePreset5HotSpotX; // 0x0088(0x0001) (Edit)
5238  unsigned char LargePreset5HotSpotY; // 0x0089(0x0001) (Edit)
5239  unsigned char FullPreset1HotSpotX; // 0x008A(0x0001) (Edit)
5240  unsigned char FullPreset1HotSpotY; // 0x008B(0x0001) (Edit)
5241  unsigned char FullPreset2HotSpotX; // 0x008C(0x0001) (Edit)
5242  unsigned char FullPreset2HotSpotY; // 0x008D(0x0001) (Edit)
5243  unsigned char FullPreset3HotSpotX; // 0x008E(0x0001) (Edit)
5244  unsigned char FullPreset3HotSpotY; // 0x008F(0x0001) (Edit)
5245  unsigned char FullPreset4HotSpotX; // 0x0090(0x0001) (Edit)
5246  unsigned char FullPreset4HotSpotY; // 0x0091(0x0001) (Edit)
5247  unsigned char FullPreset5HotSpotX; // 0x0092(0x0001) (Edit)
5248  unsigned char FullPreset5HotSpotY; // 0x0093(0x0001) (Edit)
5249  struct FString NormalSize; // 0x0094(0x0010) (Edit, EditConst, NeedCtorLink)
5250  struct FString SourceFileName_Large; // 0x00A4(0x0010) (Edit, NeedCtorLink)
5251  struct FString LargeSize; // 0x00B4(0x0010) (Edit, EditConst, NeedCtorLink)
5252  struct FString SourceFileName_Full; // 0x00C4(0x0010) (Edit, NeedCtorLink)
5253  struct FString FullSize; // 0x00D4(0x0010) (Edit, EditConst, NeedCtorLink)
5254  struct FString CursorDescription; // 0x00E4(0x0010) (Edit, NeedCtorLink)
5255  TArray<unsigned char> CursorData; // 0x00F4(0x0010) (Const, NeedCtorLink)
5256  TArray<unsigned char> CursorData_Large; // 0x0104(0x0010) (Const, NeedCtorLink)
5257  TArray<unsigned char> CursorData_Full; // 0x0114(0x0010) (Const, NeedCtorLink)
5258  struct FString ResourceTimeStamp; // 0x0124(0x0010) (EditConst, NeedCtorLink)
5259  struct FString SourceFileName_Preset1; // 0x0134(0x0010) (Edit, NeedCtorLink)
5260  struct FString Preset1Size; // 0x0144(0x0010) (Edit, EditConst, NeedCtorLink)
5261  struct FString SourceFileName_Preset2; // 0x0154(0x0010) (Edit, NeedCtorLink)
5262  struct FString Preset2Size; // 0x0164(0x0010) (Edit, EditConst, NeedCtorLink)
5263  struct FString SourceFileName_Preset3; // 0x0174(0x0010) (Edit, NeedCtorLink)
5264  struct FString Preset3Size; // 0x0184(0x0010) (Edit, EditConst, NeedCtorLink)
5265  struct FString SourceFileName_Preset4; // 0x0194(0x0010) (Edit, NeedCtorLink)
5266  struct FString Preset4Size; // 0x01A4(0x0010) (Edit, EditConst, NeedCtorLink)
5267  struct FString SourceFileName_Preset5; // 0x01B4(0x0010) (Edit, NeedCtorLink)
5268  struct FString Preset5Size; // 0x01C4(0x0010) (Edit, EditConst, NeedCtorLink)
5269  TArray<unsigned char> CursorData_Preset1; // 0x01D4(0x0010) (Const, NeedCtorLink)
5270  TArray<unsigned char> CursorData_Preset2; // 0x01E4(0x0010) (Const, NeedCtorLink)
5271  TArray<unsigned char> CursorData_Preset3; // 0x01F4(0x0010) (Const, NeedCtorLink)
5272  TArray<unsigned char> CursorData_Preset4; // 0x0204(0x0010) (Const, NeedCtorLink)
5273  TArray<unsigned char> CursorData_Preset5; // 0x0214(0x0010) (Const, NeedCtorLink)
5274  struct FString SourceFileName_LargePreset1; // 0x0224(0x0010) (Edit, NeedCtorLink)
5275  struct FString LargePreset1Size; // 0x0234(0x0010) (Edit, EditConst, NeedCtorLink)
5276  struct FString SourceFileName_LargePreset2; // 0x0244(0x0010) (Edit, NeedCtorLink)
5277  struct FString LargePreset2Size; // 0x0254(0x0010) (Edit, EditConst, NeedCtorLink)
5278  struct FString SourceFileName_LargePreset3; // 0x0264(0x0010) (Edit, NeedCtorLink)
5279  struct FString LargePreset3Size; // 0x0274(0x0010) (Edit, EditConst, NeedCtorLink)
5280  struct FString SourceFileName_LargePreset4; // 0x0284(0x0010) (Edit, NeedCtorLink)
5281  struct FString LargePreset4Size; // 0x0294(0x0010) (Edit, EditConst, NeedCtorLink)
5282  struct FString SourceFileName_LargePreset5; // 0x02A4(0x0010) (Edit, NeedCtorLink)
5283  struct FString LargePreset5Size; // 0x02B4(0x0010) (Edit, EditConst, NeedCtorLink)
5284  TArray<unsigned char> CursorData_LargePreset1; // 0x02C4(0x0010) (Const, NeedCtorLink)
5285  TArray<unsigned char> CursorData_LargePreset2; // 0x02D4(0x0010) (Const, NeedCtorLink)
5286  TArray<unsigned char> CursorData_LargePreset3; // 0x02E4(0x0010) (Const, NeedCtorLink)
5287  TArray<unsigned char> CursorData_LargePreset4; // 0x02F4(0x0010) (Const, NeedCtorLink)
5288  TArray<unsigned char> CursorData_LargePreset5; // 0x0304(0x0010) (Const, NeedCtorLink)
5289  struct FString SourceFileName_FullPreset1; // 0x0314(0x0010) (Edit, NeedCtorLink)
5290  struct FString FullPreset1Size; // 0x0324(0x0010) (Edit, EditConst, NeedCtorLink)
5291  struct FString SourceFileName_FullPreset2; // 0x0334(0x0010) (Edit, NeedCtorLink)
5292  struct FString FullPreset2Size; // 0x0344(0x0010) (Edit, EditConst, NeedCtorLink)
5293  struct FString SourceFileName_FullPreset3; // 0x0354(0x0010) (Edit, NeedCtorLink)
5294  struct FString FullPreset3Size; // 0x0364(0x0010) (Edit, EditConst, NeedCtorLink)
5295  struct FString SourceFileName_FullPreset4; // 0x0374(0x0010) (Edit, NeedCtorLink)
5296  struct FString FullPreset4Size; // 0x0384(0x0010) (Edit, EditConst, NeedCtorLink)
5297  struct FString SourceFileName_FullPreset5; // 0x0394(0x0010) (Edit, NeedCtorLink)
5298  struct FString FullPreset5Size; // 0x03A4(0x0010) (Edit, EditConst, NeedCtorLink)
5299  TArray<unsigned char> CursorData_FullPreset1; // 0x03B4(0x0010) (Const, NeedCtorLink)
5300  TArray<unsigned char> CursorData_FullPreset2; // 0x03C4(0x0010) (Const, NeedCtorLink)
5301  TArray<unsigned char> CursorData_FullPreset3; // 0x03D4(0x0010) (Const, NeedCtorLink)
5302  TArray<unsigned char> CursorData_FullPreset4; // 0x03E4(0x0010) (Const, NeedCtorLink)
5303  TArray<unsigned char> CursorData_FullPreset5; // 0x03F4(0x0010) (Const, NeedCtorLink)
5304 
5306  {
5307  static UClass* ptr = nullptr;
5308  if (!ptr)
5309  ptr = UObject::FindClass("Class EFGame.EFCursorData");
5310  return ptr;
5311  }
5312 
5313 };
5314 
5315 
5316 // Class EFGame.EFGFxDataProvider
5317 // 0x0000 (0x00A4 - 0x00A4)
5319 {
5320 public:
5321 
5323  {
5324  static UClass* ptr = nullptr;
5325  if (!ptr)
5326  ptr = UObject::FindClass("Class EFGame.EFGFxDataProvider");
5327  return ptr;
5328  }
5329 
5330 };
5331 
5332 
5333 // Class EFGame.EFGFxMoviePlayer
5334 // 0x001C (0x0200 - 0x01E4)
5336 {
5337 public:
5338  TArray<struct FEFUIIniStruct> EFUIIniList; // 0x01E4(0x0010) (Config, NeedCtorLink)
5339  float MinAppliedAdvanceTime; // 0x01F4(0x0004)
5340  float AppliedAdvanceTime; // 0x01F8(0x0004)
5341  float MaxAppliedAdvanceTime; // 0x01FC(0x0004)
5342 
5344  {
5345  static UClass* ptr = nullptr;
5346  if (!ptr)
5347  ptr = UObject::FindClass("Class EFGame.EFGFxMoviePlayer");
5348  return ptr;
5349  }
5350 
5351 
5352  struct FString GetStringINI(const struct FString& Type);
5353  void SetStringINI(const struct FString& Type, const struct FString& Value);
5354  class UGFxObject* CreateArrayEx(const struct FString& SourceFile, int SourceLine);
5355  class UGFxObject* CreateObjectEx(const struct FString& ASClass, class UClass* Type, TArray<struct FASValue> args, const struct FString& SourceFile, int SourceLine);
5356  void PostAdvance(float DeltaTime);
5357  bool WidgetUnloaded(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
5358  bool WidgetInitialized(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
5359 };
5360 
5361 
5362 // Class EFGame.EFGFxEditorMoviePlayer
5363 // 0x0000 (0x0200 - 0x0200)
5365 {
5366 public:
5367 
5369  {
5370  static UClass* ptr = nullptr;
5371  if (!ptr)
5372  ptr = UObject::FindClass("Class EFGame.EFGFxEditorMoviePlayer");
5373  return ptr;
5374  }
5375 
5376 
5377  bool Start(bool StartPaused);
5378 };
5379 
5380 
5381 // Class EFGame.EFGFxMovieWidget
5382 // 0x0010 (0x0210 - 0x0200)
5384 {
5385 public:
5386  TArray<class UGFxObject*> GFxObjectBinding; // 0x0200(0x0010) (Const, AlwaysInit, NeedCtorLink)
5387 
5389  {
5390  static UClass* ptr = nullptr;
5391  if (!ptr)
5392  ptr = UObject::FindClass("Class EFGame.EFGFxMovieWidget");
5393  return ptr;
5394  }
5395 
5396 
5397  class UTexture* GetExternalTexture(const struct FString& Resource);
5398  bool HasGFxObjectBinding(class UGFxObject* Widget);
5399  bool DelGFxObjectBinding(class UGFxObject* Widget);
5400  bool AddGFxObjectBinding(class UGFxObject* Widget);
5401  void SetVisible(bool bVisible);
5402  void GFxFristFrameCallback();
5403  void PostWidgetInit();
5404  bool Start(bool StartPaused);
5405 };
5406 
5407 
5408 // Class EFGame.EFGFxMovieWidgetMain
5409 // 0x0000 (0x0210 - 0x0210)
5411 {
5412 public:
5413 
5415  {
5416  static UClass* ptr = nullptr;
5417  if (!ptr)
5418  ptr = UObject::FindClass("Class EFGame.EFGFxMovieWidgetMain");
5419  return ptr;
5420  }
5421 
5422 
5423  void ActivateFrame(class UGFxObject* FrameObject, bool ActivateWhenShow, bool OnlyModal);
5424  void ARKSlotMouseDoubleClick(class UEFUISlot* SlotObj);
5425  void ARKSlotMouseRightClick(class UEFUISlot* SlotObj);
5426  void ARKSlotMouseLeftClick(class UEFUISlot* SlotObj);
5427  void ClearBindWidgetByName(const struct FName& WidgetPath);
5428  void ClearBindWidgetByWidget(class UGFxObject* Widget);
5429  bool UnBindWidget(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
5430  bool BindWidget(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
5431  bool WidgetUnloaded(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
5432  bool WidgetInitialized(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
5433 };
5434 
5435 
5436 // Class EFGame.EFSwfMovie
5437 // 0x0014 (0x00F0 - 0x00DC)
5438 class UEFSwfMovie : public USwfMovie
5439 {
5440 public:
5441  TArray<struct FExternalBind> ExternalBinding; // 0x00DC(0x0010) (Edit, AlwaysInit, NeedCtorLink)
5442  unsigned long bSetAlwaysNoMipsTexture : 1; // 0x00EC(0x0004) (Edit, EditConst)
5443  unsigned long SetVectorDisplacement : 1; // 0x00EC(0x0004) (Edit)
5444 
5446  {
5447  static UClass* ptr = nullptr;
5448  if (!ptr)
5449  ptr = UObject::FindClass("Class EFGame.EFSwfMovie");
5450  return ptr;
5451  }
5452 
5453 };
5454 
5455 
5456 // Class EFGame.EFUIComponent
5457 // 0x0000 (0x00B4 - 0x00B4)
5459 {
5460 public:
5461 
5463  {
5464  static UClass* ptr = nullptr;
5465  if (!ptr)
5466  ptr = UObject::FindClass("Class EFGame.EFUIComponent");
5467  return ptr;
5468  }
5469 
5470 
5471  void InvalidateSize();
5472  void InvalidateData();
5473  void Invalidate(const struct FString& Keyword);
5474  void ValidateNow();
5475  bool HasFocus();
5476  float GetY();
5477  void SetY(float Y);
5478  float GetX();
5479  void SetX(float X);
5480  float GetHeight();
5481  void SetHeight(float Height);
5482  float GetWidth();
5483  void SetWidth(float Width);
5484  bool GetEnabled();
5485  void SetEnabled(bool Enabled);
5486  bool GetVisible();
5487  void SetVisible(bool Visible);
5488  struct FString GetName();
5489  void SetName(const struct FString& strName);
5490  bool WidgetInitialized(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
5491 };
5492 
5493 
5494 // Class EFGame.EFUIControl
5495 // 0x0000 (0x00B4 - 0x00B4)
5497 {
5498 public:
5499 
5501  {
5502  static UClass* ptr = nullptr;
5503  if (!ptr)
5504  ptr = UObject::FindClass("Class EFGame.EFUIControl");
5505  return ptr;
5506  }
5507 
5508 };
5509 
5510 
5511 // Class EFGame.EFUIBuffManager
5512 // 0x0000 (0x00B4 - 0x00B4)
5514 {
5515 public:
5516 
5518  {
5519  static UClass* ptr = nullptr;
5520  if (!ptr)
5521  ptr = UObject::FindClass("Class EFGame.EFUIBuffManager");
5522  return ptr;
5523  }
5524 
5525 };
5526 
5527 
5528 // Class EFGame.EFUIButton
5529 // 0x0000 (0x00B4 - 0x00B4)
5531 {
5532 public:
5533 
5535  {
5536  static UClass* ptr = nullptr;
5537  if (!ptr)
5538  ptr = UObject::FindClass("Class EFGame.EFUIButton");
5539  return ptr;
5540  }
5541 
5542 };
5543 
5544 
5545 // Class EFGame.EFUICheckBox
5546 // 0x0000 (0x00B4 - 0x00B4)
5548 {
5549 public:
5550 
5552  {
5553  static UClass* ptr = nullptr;
5554  if (!ptr)
5555  ptr = UObject::FindClass("Class EFGame.EFUICheckBox");
5556  return ptr;
5557  }
5558 
5559 };
5560 
5561 
5562 // Class EFGame.EFUIComboBox
5563 // 0x0000 (0x00B4 - 0x00B4)
5565 {
5566 public:
5567 
5569  {
5570  static UClass* ptr = nullptr;
5571  if (!ptr)
5572  ptr = UObject::FindClass("Class EFGame.EFUIComboBox");
5573  return ptr;
5574  }
5575 
5576 };
5577 
5578 
5579 // Class EFGame.EFUISlot
5580 // 0x0008 (0x00BC - 0x00B4)
5581 class UEFUISlot : public UEFUIButton
5582 {
5583 public:
5584  class UEFUISlotData* SlotData; // 0x00B4(0x0008)
5585 
5587  {
5588  static UClass* ptr = nullptr;
5589  if (!ptr)
5590  ptr = UObject::FindClass("Class EFGame.EFUISlot");
5591  return ptr;
5592  }
5593 
5594 
5595  void SetItemData(class UGFxObject* SlotDataObject);
5596  void SetDisableType(int iType);
5597  void SetUniqueData(const struct FString& NewUniqueData);
5598  struct FString GetUniqueData();
5599  void SetLocked(int iLockType);
5600  bool IsLocked();
5601  void SetItemGrade(int NewGrade);
5602  int GetItemGrade();
5603  void SetSoundTheme(const struct FString& NewSoundTheme);
5604  struct FString GetSoundTheme();
5605  void SetDisabled(bool bValue);
5606  bool IsDisabled();
5607  void SetCooltime(float NewRemainTime, float NewTotalTime);
5608  float GetTotalCoolTime();
5609  float GetRemainCoolTime();
5610  void SetIconHeight(int NewIconHeight);
5611  int GetIconHeight();
5612  void SetIconWidth(int NewIconWidth);
5613  int GetIconWidth();
5614  void SetIconY(int NewIconY);
5615  int GetIconY();
5616  void SetIconX(int NewIconX);
5617  int GetIconX();
5618  void SetIconCount(int NewIconIndex);
5619  int GetIconCount();
5620  void SetIconPath(const struct FString& NewIconPath);
5621  struct FString GetIconPath();
5622  void SetWindowType(int NewWindowType);
5623  int GetWindowType();
5624  void SetSlotIndex(int NewSlotIndex);
5625  int GetSlotIndex();
5626  void SetBindID(const struct FString& NewSlotID);
5627  struct FString GetBindID();
5628  void SetSlotType(int NewSlotType);
5629  int GetSlotType();
5630  void SetIconData(int SlotType, int SlotIndex, const struct FString& BindID, const struct FString& IconPath, int IconIndex, TEnumAsByte<EItemGrade> eItemGrade, int TableID, int IconCount);
5631  class UEFUISlotData* GetSlotItemData();
5632 };
5633 
5634 
5635 // Class EFGame.EFUIChatTabControl
5636 // 0x0004 (0x00B8 - 0x00B4)
5638 {
5639 public:
5640  int TabID; // 0x00B4(0x0004)
5641 
5643  {
5644  static UClass* ptr = nullptr;
5645  if (!ptr)
5646  ptr = UObject::FindClass("Class EFGame.EFUIChatTabControl");
5647  return ptr;
5648  }
5649 
5650 
5651  void ChatLogInputSelectType(int InChannelType);
5652  void ChatLogMainWidgetTabInsertGroup(int InTabID);
5653  void ChatLogInTabGroupElementStartDrag(int InTabID, float InTabX, float InTabY);
5654  void ChatLogLinkClick(const struct FString& InLinkName, int InLinkCode, int InMouseClick);
5655  void ChatLogTabContextMenuShow(int InTabID);
5657 };
5658 
5659 
5660 // Class EFGame.EFUIComponentContainer
5661 // 0x0000 (0x00B4 - 0x00B4)
5663 {
5664 public:
5665 
5667  {
5668  static UClass* ptr = nullptr;
5669  if (!ptr)
5670  ptr = UObject::FindClass("Class EFGame.EFUIComponentContainer");
5671  return ptr;
5672  }
5673 
5674 };
5675 
5676 
5677 // Class EFGame.EFUIDynamicList
5678 // 0x0000 (0x00B4 - 0x00B4)
5680 {
5681 public:
5682 
5684  {
5685  static UClass* ptr = nullptr;
5686  if (!ptr)
5687  ptr = UObject::FindClass("Class EFGame.EFUIDynamicList");
5688  return ptr;
5689  }
5690 
5691 };
5692 
5693 
5694 // Class EFGame.EFUIFactory
5695 // 0x0000 (0x00B4 - 0x00B4)
5697 {
5698 public:
5699 
5701  {
5702  static UClass* ptr = nullptr;
5703  if (!ptr)
5704  ptr = UObject::FindClass("Class EFGame.EFUIFactory");
5705  return ptr;
5706  }
5707 
5708 };
5709 
5710 
5711 // Class EFGame.EFUIGradientLabel
5712 // 0x0000 (0x00B4 - 0x00B4)
5714 {
5715 public:
5716 
5718  {
5719  static UClass* ptr = nullptr;
5720  if (!ptr)
5721  ptr = UObject::FindClass("Class EFGame.EFUIGradientLabel");
5722  return ptr;
5723  }
5724 
5725 };
5726 
5727 
5728 // Class EFGame.EFUIIcon
5729 // 0x0000 (0x00B4 - 0x00B4)
5730 class UEFUIIcon : public UEFUIControl
5731 {
5732 public:
5733 
5735  {
5736  static UClass* ptr = nullptr;
5737  if (!ptr)
5738  ptr = UObject::FindClass("Class EFGame.EFUIIcon");
5739  return ptr;
5740  }
5741 
5742 };
5743 
5744 
5745 // Class EFGame.EFUISlot2
5746 // 0x0000 (0x00B4 - 0x00B4)
5747 class UEFUISlot2 : public UEFUIIcon
5748 {
5749 public:
5750 
5752  {
5753  static UClass* ptr = nullptr;
5754  if (!ptr)
5755  ptr = UObject::FindClass("Class EFGame.EFUISlot2");
5756  return ptr;
5757  }
5758 
5759 };
5760 
5761 
5762 // Class EFGame.EFUILabel
5763 // 0x0000 (0x00B4 - 0x00B4)
5764 class UEFUILabel : public UEFUIControl
5765 {
5766 public:
5767 
5769  {
5770  static UClass* ptr = nullptr;
5771  if (!ptr)
5772  ptr = UObject::FindClass("Class EFGame.EFUILabel");
5773  return ptr;
5774  }
5775 
5776 };
5777 
5778 
5779 // Class EFGame.EFUIList
5780 // 0x0008 (0x00BC - 0x00B4)
5781 class UEFUIList : public UEFUIControl
5782 {
5783 public:
5784  class UEFGFxDataProvider* ListDataProvider; // 0x00B4(0x0008) (Transient)
5785 
5787  {
5788  static UClass* ptr = nullptr;
5789  if (!ptr)
5790  ptr = UObject::FindClass("Class EFGame.EFUIList");
5791  return ptr;
5792  }
5793 
5794 
5795  void SetSelectedIndex(int NewListIndex);
5796  int GetSelectedIndex();
5797  class UEFUIListItem* GetData(int DataIndex, class UClass* ListItemClass);
5798 };
5799 
5800 
5801 // Class EFGame.EFUISlotManager
5802 // 0x0000 (0x00BC - 0x00BC)
5804 {
5805 public:
5806 
5808  {
5809  static UClass* ptr = nullptr;
5810  if (!ptr)
5811  ptr = UObject::FindClass("Class EFGame.EFUISlotManager");
5812  return ptr;
5813  }
5814 
5815 };
5816 
5817 
5818 // Class EFGame.EFUISlotManager2
5819 // 0x0000 (0x00BC - 0x00BC)
5821 {
5822 public:
5823 
5825  {
5826  static UClass* ptr = nullptr;
5827  if (!ptr)
5828  ptr = UObject::FindClass("Class EFGame.EFUISlotManager2");
5829  return ptr;
5830  }
5831 
5832 };
5833 
5834 
5835 // Class EFGame.EFUITree
5836 // 0x0000 (0x00BC - 0x00BC)
5837 class UEFUITree : public UEFUIList
5838 {
5839 public:
5840 
5842  {
5843  static UClass* ptr = nullptr;
5844  if (!ptr)
5845  ptr = UObject::FindClass("Class EFGame.EFUITree");
5846  return ptr;
5847  }
5848 
5849 };
5850 
5851 
5852 // Class EFGame.EFUIListItem
5853 // 0x0010 (0x00C4 - 0x00B4)
5855 {
5856 public:
5857  TArray<struct FSVariableInfo> VariableNameData; // 0x00B4(0x0010) (NeedCtorLink)
5858 
5860  {
5861  static UClass* ptr = nullptr;
5862  if (!ptr)
5863  ptr = UObject::FindClass("Class EFGame.EFUIListItem");
5864  return ptr;
5865  }
5866 
5867 
5868  bool HasAttribute();
5869 };
5870 
5871 
5872 // Class EFGame.EFUIListItemSlot
5873 // 0x0000 (0x00C4 - 0x00C4)
5875 {
5876 public:
5877 
5879  {
5880  static UClass* ptr = nullptr;
5881  if (!ptr)
5882  ptr = UObject::FindClass("Class EFGame.EFUIListItemSlot");
5883  return ptr;
5884  }
5885 
5886 
5887  void SetTownShow(bool bValue);
5888  void SetFriendshipShow(bool bValue);
5889  void SetSealShow(bool bValue);
5890  void SetAdvBookShow(bool bValue);
5891  void SetTemporary(bool bValue);
5892  void SetTrash(bool bValue);
5893  void SetDisableType(int iType);
5894  void SetTableID(int NewTableID);
5895  int GetTableID();
5896  void SetUniqueData(const struct FString& NewUniqueData);
5897  struct FString GetUniqueData();
5898  void SetLocked(int iLockType);
5899  bool IsLocked();
5900  void SetItemGrade(int NewGrade);
5901  int GetItemGrade();
5902  void SetSoundTheme(const struct FString& NewSoundTheme);
5903  struct FString GetSoundTheme();
5904  void SetDisabled(bool bValue);
5905  bool IsDisabled();
5906  void SetItemName(const struct FString& ItemName);
5907  struct FString GetItemName();
5908  void SetLabel(const struct FString& Label);
5909  struct FString GetLabel();
5910  void SetCooltime(float NewRemainTime, float NewTotalTime);
5911  float GetTotalCoolTime();
5912  float GetRemainCoolTime();
5913  void SetIconHeight(int NewIconHeight);
5914  int GetIconHeight();
5915  void SetIconWidth(int NewIconWidth);
5916  int GetIconWidth();
5917  void SetIconY(int NewIconY);
5918  int GetIconY();
5919  void SetIconX(int NewIconX);
5920  int GetIconX();
5921  void SetIconCount(int NewIconIndex);
5922  int GetIconCount();
5923  void SetIconPath(const struct FString& NewIconPath);
5924  struct FString GetIconPath();
5925  void SetWindowType(int NewWindowType);
5926  int GetWindowType();
5927  void SetSlotIndex(int NewSlotIndex);
5928  int GetSlotIndex();
5929  void SetBindID(const struct FString& NewSlotID);
5930  struct FString GetBindID();
5931  void SetSlotType(int NewSlotType);
5932  int GetSlotType();
5933  void SetIconData(int SlotType, int SlotIndex, const struct FString& BindID, const struct FString& IconPath, int IconIndex, int TableID, int IconCount, bool bTrash, bool bTemporary);
5934 };
5935 
5936 
5937 // Class EFGame.EFUINumericStepper
5938 // 0x0000 (0x00B4 - 0x00B4)
5940 {
5941 public:
5942 
5944  {
5945  static UClass* ptr = nullptr;
5946  if (!ptr)
5947  ptr = UObject::FindClass("Class EFGame.EFUINumericStepper");
5948  return ptr;
5949  }
5950 
5951 };
5952 
5953 
5954 // Class EFGame.EFUIProgress
5955 // 0x0000 (0x00B4 - 0x00B4)
5957 {
5958 public:
5959 
5961  {
5962  static UClass* ptr = nullptr;
5963  if (!ptr)
5964  ptr = UObject::FindClass("Class EFGame.EFUIProgress");
5965  return ptr;
5966  }
5967 
5968 };
5969 
5970 
5971 // Class EFGame.EFUITimingBar
5972 // 0x0000 (0x00B4 - 0x00B4)
5974 {
5975 public:
5976 
5978  {
5979  static UClass* ptr = nullptr;
5980  if (!ptr)
5981  ptr = UObject::FindClass("Class EFGame.EFUITimingBar");
5982  return ptr;
5983  }
5984 
5985 };
5986 
5987 
5988 // Class EFGame.EFUIScrollBar
5989 // 0x0000 (0x00B4 - 0x00B4)
5991 {
5992 public:
5993 
5995  {
5996  static UClass* ptr = nullptr;
5997  if (!ptr)
5998  ptr = UObject::FindClass("Class EFGame.EFUIScrollBar");
5999  return ptr;
6000  }
6001 
6002 };
6003 
6004 
6005 // Class EFGame.EFUIScrollView
6006 // 0x0000 (0x00B4 - 0x00B4)
6008 {
6009 public:
6010 
6012  {
6013  static UClass* ptr = nullptr;
6014  if (!ptr)
6015  ptr = UObject::FindClass("Class EFGame.EFUIScrollView");
6016  return ptr;
6017  }
6018 
6019 };
6020 
6021 
6022 // Class EFGame.EFUIMinimapView
6023 // 0x0000 (0x00B4 - 0x00B4)
6025 {
6026 public:
6027 
6029  {
6030  static UClass* ptr = nullptr;
6031  if (!ptr)
6032  ptr = UObject::FindClass("Class EFGame.EFUIMinimapView");
6033  return ptr;
6034  }
6035 
6036 };
6037 
6038 
6039 // Class EFGame.EFUISlider
6040 // 0x0000 (0x00B4 - 0x00B4)
6042 {
6043 public:
6044 
6046  {
6047  static UClass* ptr = nullptr;
6048  if (!ptr)
6049  ptr = UObject::FindClass("Class EFGame.EFUISlider");
6050  return ptr;
6051  }
6052 
6053 };
6054 
6055 
6056 // Class EFGame.EFUITextField
6057 // 0x0000 (0x00B4 - 0x00B4)
6059 {
6060 public:
6061 
6063  {
6064  static UClass* ptr = nullptr;
6065  if (!ptr)
6066  ptr = UObject::FindClass("Class EFGame.EFUITextField");
6067  return ptr;
6068  }
6069 
6070 };
6071 
6072 
6073 // Class EFGame.EFUITextInput
6074 // 0x0000 (0x00B4 - 0x00B4)
6076 {
6077 public:
6078 
6080  {
6081  static UClass* ptr = nullptr;
6082  if (!ptr)
6083  ptr = UObject::FindClass("Class EFGame.EFUITextInput");
6084  return ptr;
6085  }
6086 
6087 };
6088 
6089 
6090 // Class EFGame.EFUITextArea
6091 // 0x0000 (0x00B4 - 0x00B4)
6093 {
6094 public:
6095 
6097  {
6098  static UClass* ptr = nullptr;
6099  if (!ptr)
6100  ptr = UObject::FindClass("Class EFGame.EFUITextArea");
6101  return ptr;
6102  }
6103 
6104 };
6105 
6106 
6107 // Class EFGame.EFUIWindowContent
6108 // 0x0000 (0x00B4 - 0x00B4)
6110 {
6111 public:
6112 
6114  {
6115  static UClass* ptr = nullptr;
6116  if (!ptr)
6117  ptr = UObject::FindClass("Class EFGame.EFUIWindowContent");
6118  return ptr;
6119  }
6120 
6121 };
6122 
6123 
6124 // Class EFGame.EFGFxWidgetAchievement
6125 // 0x0000 (0x00B4 - 0x00B4)
6127 {
6128 public:
6129 
6131  {
6132  static UClass* ptr = nullptr;
6133  if (!ptr)
6134  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetAchievement");
6135  return ptr;
6136  }
6137 
6138 
6139  void AchievementRewardTakeBtnClick(int iRewardIndex);
6140 };
6141 
6142 
6143 // Class EFGame.EFGFxWidgetAnchorModeCrew
6144 // 0x0000 (0x00B4 - 0x00B4)
6146 {
6147 public:
6148 
6150  {
6151  static UClass* ptr = nullptr;
6152  if (!ptr)
6153  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetAnchorModeCrew");
6154  return ptr;
6155  }
6156 
6157 
6158  void AnchorCrewSkillSlotClick(int slotIndexInPage);
6159  void AnchorCrewPageIndexChanged(int pageIndex);
6160 };
6161 
6162 
6163 // Class EFGame.EFGFxWidgetBuddy
6164 // 0x0010 (0x00C4 - 0x00B4)
6166 {
6167 public:
6168  TArray<struct FGroupExtendedInfo> ExtendedInfo; // 0x00B4(0x0010) (Config, NeedCtorLink)
6169 
6171  {
6172  static UClass* ptr = nullptr;
6173  if (!ptr)
6174  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetBuddy");
6175  return ptr;
6176  }
6177 
6178 
6179  void showNew();
6180  void setSelectedTab(int Index);
6181  void setAFK(bool bAFK);
6182  void FriendsGroupRendererMouseOver(const struct FString& strUID);
6183  void FriendsGroupRendererRightClick(const struct FString& strUID);
6184  void FriendsGroupRendererExtended(const struct FString& strUID, bool bShow);
6185  void FriendsRendererRightClick(const struct FString& strUID);
6186  void FriendsInvite(const struct FString& strUID);
6187  void FriendsBlock(const struct FString& strUID);
6188  void FriendsUnBlock(const struct FString& strUID);
6189  void FriendsBuddyCancel(const struct FString& strUID);
6190  void FriendsBuddyReject(const struct FString& strUID);
6191  void FriendsBuddyAgree(const struct FString& strUID);
6192 };
6193 
6194 
6195 // Class EFGame.EFGFxWidgetCandidate
6196 // 0x0000 (0x00B4 - 0x00B4)
6198 {
6199 public:
6200 
6202  {
6203  static UClass* ptr = nullptr;
6204  if (!ptr)
6205  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetCandidate");
6206  return ptr;
6207  }
6208 
6209 
6210  void SetCandidateFocus(bool isFocus);
6211 };
6212 
6213 
6214 // Class EFGame.EFGFxWidgetChattingOption
6215 // 0x0000 (0x00B4 - 0x00B4)
6217 {
6218 public:
6219 
6221  {
6222  static UClass* ptr = nullptr;
6223  if (!ptr)
6224  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetChattingOption");
6225  return ptr;
6226  }
6227 
6228 
6229  void SetChannelColor(int ChannelIndex, const struct FString& colorCode);
6230  void ChatLogFilterOptionAddTab(TArray<int> ArrFilterList);
6231  void ChatLogFilterOptionOKWnd(TArray<int> ArrFilterList);
6234 };
6235 
6236 
6237 // Class EFGame.EFGFxWidgetCinematicDungeonEntrance
6238 // 0x0000 (0x00B4 - 0x00B4)
6240 {
6241 public:
6242 
6244  {
6245  static UClass* ptr = nullptr;
6246  if (!ptr)
6247  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetCinematicDungeonEntrance");
6248  return ptr;
6249  }
6250 
6251 
6252  void DungeonEntranceDifficultyIndex(int InIndex);
6253 };
6254 
6255 
6256 // Class EFGame.EFGFxWidgetColorPicker
6257 // 0x0000 (0x00B4 - 0x00B4)
6259 {
6260 public:
6261 
6263  {
6264  static UClass* ptr = nullptr;
6265  if (!ptr)
6266  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetColorPicker");
6267  return ptr;
6268  }
6269 
6270 
6271  void SetTargetPosition(float X, float Y, float W, float H);
6272  void SetTargetCode(int InCode);
6273  void SetColor(const struct FString& InColor);
6274  void SetDefaultColor(const struct FString& InColor);
6275  void RequestEventColorPickerCursorDragEnd(const struct FString& InColor);
6276  void RequestEventColorPickerProgressValueChange(const struct FString& InColor);
6277  void ChatMessageInputTextHasFocus(bool InFocus);
6279  void RequestARKColorPickerSaveSetting(const struct FString& InChannelColor, int InTargetCode);
6281 };
6282 
6283 
6284 // Class EFGame.EFGFxWidgetCurrencyInfo
6285 // 0x0000 (0x00B4 - 0x00B4)
6287 {
6288 public:
6289 
6291  {
6292  static UClass* ptr = nullptr;
6293  if (!ptr)
6294  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetCurrencyInfo");
6295  return ptr;
6296  }
6297 
6298 
6299  void CurrencyInfoTreeItemClick(int InCurrencyIndex);
6300 };
6301 
6302 
6303 // Class EFGame.EFGFxWidgetCustomColorPicker
6304 // 0x0000 (0x00B4 - 0x00B4)
6306 {
6307 public:
6308 
6310  {
6311  static UClass* ptr = nullptr;
6312  if (!ptr)
6313  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetCustomColorPicker");
6314  return ptr;
6315  }
6316 
6317 
6318  void SetTargetPosition(float X, float Y, float W, float H);
6319  void SetTargetCode(int InCode);
6320  void SetColor(const struct FString& InColor);
6321  void SetInit(float InRadian, float InDistance, float InLightness, const struct FString& InColor, const struct FString& InColorPalette, float InMinLightness, float InMaxLightness);
6322  void ColorPickerColorChanged(float InRadian, float InDistance);
6323  void ColorPickerLightnessChanged(float InLightness);
6325  void RequestARKColorPickerSaveSetting(int InTargetCode, float InRadian, float InDistance, float InLightness);
6327 };
6328 
6329 
6330 // Class EFGame.EFGFxWidgetFriendship
6331 // 0x0000 (0x00B4 - 0x00B4)
6333 {
6334 public:
6335 
6337  {
6338  static UClass* ptr = nullptr;
6339  if (!ptr)
6340  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetFriendship");
6341  return ptr;
6342  }
6343 
6344 };
6345 
6346 
6347 // Class EFGame.EFGFxWidgetGuild
6348 // 0x0000 (0x00B4 - 0x00B4)
6350 {
6351 public:
6352 
6354  {
6355  static UClass* ptr = nullptr;
6356  if (!ptr)
6357  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetGuild");
6358  return ptr;
6359  }
6360 
6361 
6362  void GuildApplicantRightClick(const struct FString& Uid);
6363  void GuildMemberRightClick(const struct FString& Uid);
6364  void GuildReject(const struct FString& Uid);
6365  void GuildAccept(const struct FString& Uid);
6366  void GuildNoticeCopyButtonClick(const struct FString& sNotice);
6367  void GuildChangeGuildIntroduction(const struct FString& sIntroduction);
6368  void GuildChangeGuildNotice(const struct FString& sNotice);
6369  void GuildChangeBtnClick(bool bShow);
6370  void GuildChangeGuildMark(const struct FString& sMarkIdx);
6371  void GuildCreate(const struct FString& imarkIdx, const struct FString& sGuildName, const struct FString& sGuildDesc, bool bRecommend);
6372  void GuildCancel(const struct FString& Uid);
6373  void GuildApply(const struct FString& Uid);
6374 };
6375 
6376 
6377 // Class EFGame.EFGFxWidgetHotKey
6378 // 0x0000 (0x00B4 - 0x00B4)
6380 {
6381 public:
6382 
6384  {
6385  static UClass* ptr = nullptr;
6386  if (!ptr)
6387  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetHotKey");
6388  return ptr;
6389  }
6390 
6391 
6392  void killOptionKey();
6393  void selectOptionHotKeyMainMenu(int Index);
6395  void OptionHotKeyKillFocus();
6396  void OptionHotKeyCancelClick();
6397  void OptionHotKeyAcceptClick();
6398  void OptionHotKeyConfirmClick();
6399  void OptionHotKeyResetClick();
6400  void OptionHotKeyButtonChange(int mainListIndex, const struct FString& buttonType, int subListIndex);
6401  void OptionHotKeyMainListIndexChange(int Index);
6402 };
6403 
6404 
6405 // Class EFGame.EFGFxWidgetInstanceDungeonEntrance
6406 // 0x0000 (0x00B4 - 0x00B4)
6408 {
6409 public:
6410 
6412  {
6413  static UClass* ptr = nullptr;
6414  if (!ptr)
6415  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInstanceDungeonEntrance");
6416  return ptr;
6417  }
6418 
6419 
6420  void DungeonEntranceDifficultyIndex(int InIndex);
6421 };
6422 
6423 
6424 // Class EFGame.EFGFxWidgetInteractionAbility_Refine
6425 // 0x0000 (0x00B4 - 0x00B4)
6427 {
6428 public:
6429 
6431  {
6432  static UClass* ptr = nullptr;
6433  if (!ptr)
6434  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInteractionAbility_Refine");
6435  return ptr;
6436  }
6437 
6438 
6439  void InteractionMarbleStoneRollOut(int Index);
6440  void InteractionMarbleStoneRollOver(int Index);
6441  void ChangeCursor(int Row);
6442  void InteractionMarbleStoneClick(int Index);
6443  void InteractionMarbleChangeTabClick(int Index);
6444  void InteractionMarbleStoneSelected(int Index);
6445 };
6446 
6447 
6448 // Class EFGame.EFGFxWidgetInteractionBarter
6449 // 0x0000 (0x00B4 - 0x00B4)
6451 {
6452 public:
6453 
6455  {
6456  static UClass* ptr = nullptr;
6457  if (!ptr)
6458  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInteractionBarter");
6459  return ptr;
6460  }
6461 
6462 
6463  void BarterShopPurchaseItem(const struct FString& strUniqueData);
6464 };
6465 
6466 
6467 // Class EFGame.EFGFxWidgetInteractionColosseum
6468 // 0x0000 (0x00B4 - 0x00B4)
6470 {
6471 public:
6472 
6474  {
6475  static UClass* ptr = nullptr;
6476  if (!ptr)
6477  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInteractionColosseum");
6478  return ptr;
6479  }
6480 
6481 };
6482 
6483 
6484 // Class EFGame.EFGFxWidgetInteractionMail
6485 // 0x0068 (0x011C - 0x00B4)
6487 {
6488 public:
6489  TArray<struct FUIMailInfo> MailInfoArr; // 0x00B4(0x0010) (NeedCtorLink)
6490  TArray<struct FMailReceiverCategory> MailReceiverCategoryArr; // 0x00C4(0x0010) (Config, NeedCtorLink)
6491  unsigned char UnknownData00[0x48]; // 0x00D4(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFGFxWidgetInteractionMail.MailReceiverIndexingList
6492 
6494  {
6495  static UClass* ptr = nullptr;
6496  if (!ptr)
6497  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInteractionMail");
6498  return ptr;
6499  }
6500 
6501 
6502  void SetNextSlotDisable();
6503  void ASSetNextSlotDisable();
6504  void SetNextSlotEnable();
6505  void ASSetNextSlotEnable();
6506  void SetMailOpenType(TEnumAsByte<EFMailOpenType> MailOpenType);
6507  void SetOpenType(TEnumAsByte<EFMailOpenType> MailOpenType);
6508  void StopLoading();
6509  void StructReceiverCacheData();
6510  void AddReceiverData(TEnumAsByte<EFMailReceiverType> ReceiverType, const struct FString& ReceiverName);
6511 };
6512 
6513 
6514 // Class EFGame.EFGFxWidgetInteractionShop
6515 // 0x0000 (0x00B4 - 0x00B4)
6517 {
6518 public:
6519 
6521  {
6522  static UClass* ptr = nullptr;
6523  if (!ptr)
6524  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInteractionShop");
6525  return ptr;
6526  }
6527 
6528 };
6529 
6530 
6531 // Class EFGame.EFGFxWidgetInteractionWarehouse
6532 // 0x0000 (0x00B4 - 0x00B4)
6534 {
6535 public:
6536 
6538  {
6539  static UClass* ptr = nullptr;
6540  if (!ptr)
6541  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInteractionWarehouse");
6542  return ptr;
6543  }
6544 
6545 };
6546 
6547 
6548 // Class EFGame.EFGFxWidgetInventory
6549 // 0x0000 (0x00B4 - 0x00B4)
6551 {
6552 public:
6553 
6555  {
6556  static UClass* ptr = nullptr;
6557  if (!ptr)
6558  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInventory");
6559  return ptr;
6560  }
6561 
6562 };
6563 
6564 
6565 // Class EFGame.EFGFxWidgetItemDisassembly
6566 // 0x0000 (0x00B4 - 0x00B4)
6568 {
6569 public:
6570 
6572  {
6573  static UClass* ptr = nullptr;
6574  if (!ptr)
6575  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetItemDisassembly");
6576  return ptr;
6577  }
6578 
6579 };
6580 
6581 
6582 // Class EFGame.EFGFxWidgetLifeSkill
6583 // 0x0000 (0x00B4 - 0x00B4)
6585 {
6586 public:
6587 
6589  {
6590  static UClass* ptr = nullptr;
6591  if (!ptr)
6592  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetLifeSkill");
6593  return ptr;
6594  }
6595 
6596 
6597  void LifeLevelNoramlSkillClick(int Index);
6598  void LifeLevelMasterSkillPlusClick(int Index);
6599  void LifeLevelMasterSkillMinusClick(int Index);
6600  void LifeLevelPointPlusClick();
6601  void LifeLevelPointMinusClick();
6602  void LifeLevelGuideBtnClick(int Category);
6603  void LifeLevelGuideClosed();
6604  void OnLifeNoramlSkillClick(int Index);
6605  void OnLifeMasterSkillPlusClick(int Index);
6606  void OnLifeMasterSkillMinusClick(int Index);
6607  void OnLifePointPlusClick();
6608  void OnLifePointMinusClick();
6609  void LifeLevelGuide(int Category);
6610  void OnLifeLevelGuideClosed();
6611  void OpenLifeLevelGuideUI(int Category);
6612  void OpenLifeLevelGuide(int Category);
6613  void SetNoSkillUI(bool isNoSkill);
6614  void SetNoSkill(bool isNoSkill);
6615 };
6616 
6617 
6618 // Class EFGame.EFGFxWidgetMap
6619 // 0x0000 (0x00B4 - 0x00B4)
6621 {
6622 public:
6623 
6625  {
6626  static UClass* ptr = nullptr;
6627  if (!ptr)
6628  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMap");
6629  return ptr;
6630  }
6631 
6632 
6633  void RequestResetMapRotation();
6635  void WorldMapZoneIndex(int ZoneIndex);
6636  void WorldMapContinentType(int ContinentType);
6637 };
6638 
6639 
6640 // Class EFGame.EFGFxWidgetMarket
6641 // 0x0000 (0x00B4 - 0x00B4)
6643 {
6644 public:
6645 
6647  {
6648  static UClass* ptr = nullptr;
6649  if (!ptr)
6650  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMarket");
6651  return ptr;
6652  }
6653 
6654 };
6655 
6656 
6657 // Class EFGame.EFGFxWidgetMOD_BossRush
6658 // 0x0000 (0x00B4 - 0x00B4)
6660 {
6661 public:
6662 
6664  {
6665  static UClass* ptr = nullptr;
6666  if (!ptr)
6667  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMOD_BossRush");
6668  return ptr;
6669  }
6670 
6671 };
6672 
6673 
6674 // Class EFGame.EFGFxWidgetMOD_Tower
6675 // 0x0000 (0x00B4 - 0x00B4)
6677 {
6678 public:
6679 
6681  {
6682  static UClass* ptr = nullptr;
6683  if (!ptr)
6684  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMOD_Tower");
6685  return ptr;
6686  }
6687 
6688 };
6689 
6690 
6691 // Class EFGame.EFGFxWidgetMODWatingInfo
6692 // 0x0000 (0x00B4 - 0x00B4)
6694 {
6695 public:
6696 
6698  {
6699  static UClass* ptr = nullptr;
6700  if (!ptr)
6701  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMODWatingInfo");
6702  return ptr;
6703  }
6704 
6705 
6706  void MinimapAlarmListRightBtnClick(int InListIndex);
6707 };
6708 
6709 
6710 // Class EFGame.EFGFxWidgetMoviePlayer
6711 // 0x0000 (0x00B4 - 0x00B4)
6713 {
6714 public:
6715 
6717  {
6718  static UClass* ptr = nullptr;
6719  if (!ptr)
6720  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMoviePlayer");
6721  return ptr;
6722  }
6723 
6724 
6725  void TestLabSendInputMessage(const struct FString& InputText);
6726 };
6727 
6728 
6729 // Class EFGame.EFGFxWidgetNormalBox
6730 // 0x0000 (0x00B4 - 0x00B4)
6732 {
6733 public:
6734 
6736  {
6737  static UClass* ptr = nullptr;
6738  if (!ptr)
6739  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetNormalBox");
6740  return ptr;
6741  }
6742 
6743 
6744  void NormalBoxItemSelected();
6745 };
6746 
6747 
6748 // Class EFGame.EFGFxWidgetNoticeMOD
6749 // 0x0000 (0x00B4 - 0x00B4)
6751 {
6752 public:
6753 
6755  {
6756  static UClass* ptr = nullptr;
6757  if (!ptr)
6758  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetNoticeMOD");
6759  return ptr;
6760  }
6761 
6762 
6763  void NoticeModWaitListItemClick(int ListIndex);
6764 };
6765 
6766 
6767 // Class EFGame.EFGFxWidgetQuestJournal
6768 // 0x0000 (0x00B4 - 0x00B4)
6770 {
6771 public:
6772 
6774  {
6775  static UClass* ptr = nullptr;
6776  if (!ptr)
6777  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetQuestJournal");
6778  return ptr;
6779  }
6780 
6781 
6782  void SetMaxTreeItemCheckNumber(int InMaxQuestCheckNumber);
6783  void SetMaxQuestCheckNumber(int InMaxQuestCheckNumber);
6784  void ARKQuestTraceButtonClicked(int InQuestIndex);
6785  void OnClicked_TraceQuestButton(int InQuestIndex);
6788  void ARKQuestGiveUpButtonClicked(int InQuestIndex);
6789  void OnClicked_GiveUpButton(int InQuestIndex);
6790  void QuestJournalTreeItemMultiCheck(class UGFxObject* InArray);
6791  void OnChecked_QuestTreeItem(TArray<int> InQuestIndexArray);
6792 };
6793 
6794 
6795 // Class EFGame.EFGFxWidgetQuestSummary
6796 // 0x0000 (0x00B4 - 0x00B4)
6798 {
6799 public:
6800 
6802  {
6803  static UClass* ptr = nullptr;
6804  if (!ptr)
6805  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetQuestSummary");
6806  return ptr;
6807  }
6808 
6809 
6810  void OnHide();
6811  void OnHideQuestSummary();
6812  void ARKQuestSelectedRewardItem(int InIndex);
6813  void OnClicked_SelectChoiceItem(int InIndex);
6814  void ARKQuestCompleteButtonClicked(int InQuestIndex);
6815  void OnClicked_CompleteButton(int InQuestIndex);
6816  void ARKQuestAcceptButtonClicked(int InQuestIndex);
6817  void OnClicked_AcceptButton(int InQuestIndex);
6818  void SelectChoiceRewardItem(int InSelectIndex);
6819  void SetSelectedIndex_ChoiceRewardItem(int InSelectIndex);
6820 };
6821 
6822 
6823 // Class EFGame.EFGFxWidgetRandomBox
6824 // 0x0000 (0x00B4 - 0x00B4)
6826 {
6827 public:
6828 
6830  {
6831  static UClass* ptr = nullptr;
6832  if (!ptr)
6833  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetRandomBox");
6834  return ptr;
6835  }
6836 
6837 
6838  void Init();
6839  void startAni();
6840  void RandomBoxComplete();
6841  void RandomBoxClosed();
6842 };
6843 
6844 
6845 // Class EFGame.EFGFxWidgetSelectBox
6846 // 0x0000 (0x00B4 - 0x00B4)
6848 {
6849 public:
6850 
6852  {
6853  static UClass* ptr = nullptr;
6854  if (!ptr)
6855  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetSelectBox");
6856  return ptr;
6857  }
6858 
6859 
6860  void SelectBoxItemReceiveAll(const struct FString& ItemId);
6861  void SelectBoxItemSelected(const struct FString& ItemId);
6862 };
6863 
6864 
6865 // Class EFGame.EFGFxWidgetSkillBook
6866 // 0x0000 (0x00B4 - 0x00B4)
6868 {
6869 public:
6870 
6872  {
6873  static UClass* ptr = nullptr;
6874  if (!ptr)
6875  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetSkillBook");
6876  return ptr;
6877  }
6878 
6879 
6880  void closePreset();
6881  void openPreset();
6882  void cancelSelection();
6883  void SkillBookPresetUnlock(int iIndex);
6884  void SkillBookPresetApply(int iIndex);
6885  void SkillBookPresetSelected(int iIndex);
6886  void SkillBookInitCancel();
6887  void SkillBookInitConfirm(int iIndex);
6888  void SkillBookPresetEdit();
6889  void SkillBookListSelected(int TierId);
6890  void SkillBookTierBtnClick(int TierId);
6891  void SkillBookDownBtnClick(int SkillId);
6892  void SkillBookUpBtnClick(int SkillId);
6893 };
6894 
6895 
6896 // Class EFGame.EFGFxWidgetSocialSkill
6897 // 0x0000 (0x00B4 - 0x00B4)
6899 {
6900 public:
6901 
6903  {
6904  static UClass* ptr = nullptr;
6905  if (!ptr)
6906  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetSocialSkill");
6907  return ptr;
6908  }
6909 
6910 };
6911 
6912 
6913 // Class EFGame.EFGFxWidgetSystemOption
6914 // 0x0000 (0x00B4 - 0x00B4)
6916 {
6917 public:
6918 
6920  {
6921  static UClass* ptr = nullptr;
6922  if (!ptr)
6923  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetSystemOption");
6924  return ptr;
6925  }
6926 
6927 
6928  void SystemOptionButtonClickHandler(int iUID);
6929  void SystemOptionListIndexChange(int iUID, int iIndex);
6930  void OpenChattingOptionColorPicker(int iUID, const struct FString& sColor, float X, float Y, float W, float H);
6931  void OptionHotKeyKillFocus();
6932  void OptionHotKeyButtonChange(int iUID, int iIndex);
6934  void SystemOptionChangedSlider(int iUID, int iValue);
6935  void SystemOptionSelectedComboBox(int iUID, int iIndex);
6936  void SystemOptionSelectedCheckBox(int iUID, bool bCheck);
6937 };
6938 
6939 
6940 // Class EFGame.EFGFxWidgetTrophyAuction
6941 // 0x0000 (0x00B4 - 0x00B4)
6943 {
6944 public:
6945 
6947  {
6948  static UClass* ptr = nullptr;
6949  if (!ptr)
6950  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetTrophyAuction");
6951  return ptr;
6952  }
6953 
6954 };
6955 
6956 
6957 // Class EFGame.EFGFxWidgetUnLockBox
6958 // 0x0000 (0x00B4 - 0x00B4)
6960 {
6961 public:
6962 
6964  {
6965  static UClass* ptr = nullptr;
6966  if (!ptr)
6967  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetUnLockBox");
6968  return ptr;
6969  }
6970 
6971 
6972  void UnlockBoxItemComplete();
6973  void UnlockBoxItemClosed();
6974 };
6975 
6976 
6977 // Class EFGame.EFGFxWidgetUserTrade
6978 // 0x0000 (0x00B4 - 0x00B4)
6980 {
6981 public:
6982 
6984  {
6985  static UClass* ptr = nullptr;
6986  if (!ptr)
6987  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetUserTrade");
6988  return ptr;
6989  }
6990 
6991 
6992  void SetOtherTradeReady(bool Ready);
6993  void ASSetOtherTradeReady(bool Ready);
6994  void SetMyTradeReady(bool Ready);
6995  void ASSetMyTradeReady(bool Ready);
6996  void SetOtherTradeConfirm();
6997  void ASSetOtherTradeConfirm();
6998  void SetMyTradeConfirm();
6999  void ASSetMyTradeConfirm();
7000 };
7001 
7002 
7003 // Class EFGame.EFUIFrame
7004 // 0x0004 (0x00B8 - 0x00B4)
7006 {
7007 public:
7008  unsigned long OnlyModal : 1; // 0x00B4(0x0004)
7009 
7011  {
7012  static UClass* ptr = nullptr;
7013  if (!ptr)
7014  ptr = UObject::FindClass("Class EFGame.EFUIFrame");
7015  return ptr;
7016  }
7017 
7018 
7019  bool WidgetInitialized(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
7020  void Deactivate();
7021  void Activate();
7022 };
7023 
7024 
7025 // Class EFGame.EFGFxWidgetAcquireItem
7026 // 0x0000 (0x00B8 - 0x00B8)
7028 {
7029 public:
7030 
7032  {
7033  static UClass* ptr = nullptr;
7034  if (!ptr)
7035  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetAcquireItem");
7036  return ptr;
7037  }
7038 
7039 };
7040 
7041 
7042 // Class EFGame.EFGFxWidgetAnnounce
7043 // 0x0000 (0x00B8 - 0x00B8)
7045 {
7046 public:
7047 
7049  {
7050  static UClass* ptr = nullptr;
7051  if (!ptr)
7052  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetAnnounce");
7053  return ptr;
7054  }
7055 
7056 
7057  void AnnounceFrameMotionComplete(int Layer);
7058  void cleanUpLayer(int Layer);
7059  void setAnnouncePosition(int Layer, float YPos);
7060  class UGFxObject* getAnnounceListPosition(int Layer);
7061  void setAnnounceItemTime(int Layer, int Index, float Time);
7062  float getAnnounceItemTime(int Layer, int Index);
7063  class UGFxObject* getAnnounceListItem(int Layer, int Index);
7064  void setAnnounceTotalItem(int Layer, int Count);
7065  int getAnnounceMaxItem(int Layer);
7066  int getAnnounceCurrentItem(int Layer);
7067  void addAnnounceMessage(int Layer, class UGFxObject* Obj);
7068 };
7069 
7070 
7071 // Class EFGame.EFGFxWidgetClassPreview
7072 // 0x0010 (0x00C8 - 0x00B8)
7074 {
7075 public:
7076  TArray<int> ClassPreviewClassArr; // 0x00B8(0x0010) (Transient, NeedCtorLink)
7077 
7079  {
7080  static UClass* ptr = nullptr;
7081  if (!ptr)
7082  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetClassPreview");
7083  return ptr;
7084  }
7085 
7086 
7087  void SetEnableResetButton(bool bEnable);
7088  void SetShowType(int Type);
7089  void SetClassUpgradeChoiceInfo(class UGFxObject* ClassDataList);
7090  void SetPlayingClassData(int ClassID, const struct FString& ClassName, const struct FString& classInfo);
7092  void ClassUpgradeSelectClassID(int iIndex);
7093  void ClassUpgradeConfirmClass(int iIndex);
7097  void ClassUpgradePlayReset();
7098  void RequestStopMovie();
7099  void RequestPlayMovieClassUpgradePreview(int Index);
7101  void ClassUpgradePreviewPlaySelectClass(int iIndex);
7102 };
7103 
7104 
7105 // Class EFGame.EFGFxWidgetColosseum_New
7106 // 0x0000 (0x00B8 - 0x00B8)
7108 {
7109 public:
7110 
7112  {
7113  static UClass* ptr = nullptr;
7114  if (!ptr)
7115  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetColosseum_New");
7116  return ptr;
7117  }
7118 
7119 
7120  void setObserverMod(int iMode, int iSide);
7121  void setTimerPause(bool bPause);
7122  void AddItem(class UGFxObject* Object);
7123  void setModType(int iType);
7124  void roundAnnounceShowType(int iType, const struct FString& Title, const struct FString& Subtitle, int iTeamType);
7125  void announceShowType(int iType, const struct FString& Title, int iTeamType);
7126  void setStartData(class UGFxObject* Object);
7127  void setWaitData(class UGFxObject* Object);
7128 };
7129 
7130 
7131 // Class EFGame.EFGFxWidgetCommon
7132 // 0x0010 (0x00C8 - 0x00B8)
7134 {
7135 public:
7137 
7139  {
7140  static UClass* ptr = nullptr;
7141  if (!ptr)
7142  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetCommon");
7143  return ptr;
7144  }
7145 
7146 
7147  void SetPartyMemberValue(const struct FString& remainPartyMember);
7148  void SetCommonObjectAvailableSkip(bool bShow, int skipType);
7149  void ShowCommonObjectAvailableSkip(bool bShow);
7150  bool WidgetInitialized(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
7151 };
7152 
7153 
7154 // Class EFGame.EFGFxWidgetContentsUnlock
7155 // 0x0000 (0x00B8 - 0x00B8)
7157 {
7158 public:
7159 
7161  {
7162  static UClass* ptr = nullptr;
7163  if (!ptr)
7164  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetContentsUnlock");
7165  return ptr;
7166  }
7167 
7168 
7169  void ContentsUnlockCallbackTypeID(int Index);
7170  void OnContentsUnlockCallbackTypeID(int Index);
7171 };
7172 
7173 
7174 // Class EFGame.EFGFxWidgetDamage
7175 // 0x0000 (0x00B8 - 0x00B8)
7177 {
7178 public:
7179 
7181  {
7182  static UClass* ptr = nullptr;
7183  if (!ptr)
7184  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetDamage");
7185  return ptr;
7186  }
7187 
7188 
7189  int EFDataBinding_UpdateData(const struct FString& BindName, class UGFxObject* DataProvider);
7190 };
7191 
7192 
7193 // Class EFGame.EFGFxWidgetExcavationMiniGame
7194 // 0x0000 (0x00B8 - 0x00B8)
7196 {
7197 public:
7198 
7200  {
7201  static UClass* ptr = nullptr;
7202  if (!ptr)
7203  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetExcavationMiniGame");
7204  return ptr;
7205  }
7206 
7207 
7208  void MiniGameStateChanged(const struct FString& WndName, int currentGameState, int lastGameState);
7209  void OnChangeGameState(const struct FString& WndName, int currentGameState, int lastGameState);
7210  void ArcheologyResultComplete();
7211  void OnResultComplete();
7212 };
7213 
7214 
7215 // Class EFGame.EFGFxWidgetFishingNetMiniGame
7216 // 0x003C (0x00F4 - 0x00B8)
7218 {
7219 public:
7220  int UpValue1; // 0x00B8(0x0004) (Config)
7221  int DownValuePerSec1; // 0x00BC(0x0004) (Config)
7222  int UpValue2; // 0x00C0(0x0004) (Config)
7223  int DownValuePerSec2; // 0x00C4(0x0004) (Config)
7224  int UpValue3; // 0x00C8(0x0004) (Config)
7225  int DownValuePerSec3; // 0x00CC(0x0004) (Config)
7226  int InputPower1; // 0x00D0(0x0004) (Config)
7227  int InputPower2; // 0x00D4(0x0004) (Config)
7228  int InputPower3; // 0x00D8(0x0004) (Config)
7229  int InputStamina1; // 0x00DC(0x0004) (Config)
7230  int InputStamina2; // 0x00E0(0x0004) (Config)
7231  int InputStamina3; // 0x00E4(0x0004) (Config)
7232  int MaxPower1; // 0x00E8(0x0004) (Config)
7233  int MaxPower2; // 0x00EC(0x0004) (Config)
7234  int MaxPower3; // 0x00F0(0x0004) (Config)
7235 
7237  {
7238  static UClass* ptr = nullptr;
7239  if (!ptr)
7240  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetFishingNetMiniGame");
7241  return ptr;
7242  }
7243 
7244 
7245  void MiniGameStateChanged(const struct FString& WndName, int currentGameState, int lastGameState);
7246  void OnChangeGameState(const struct FString& WndName, int currentGameState, int lastGameState);
7247  void FishingGameOver(int overType);
7248  void OnFishingGameOver(int overType);
7249 };
7250 
7251 
7252 // Class EFGame.EFGFxWidgetHeadStatus
7253 // 0x0000 (0x00B8 - 0x00B8)
7255 {
7256 public:
7257 
7259  {
7260  static UClass* ptr = nullptr;
7261  if (!ptr)
7262  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetHeadStatus");
7263  return ptr;
7264  }
7265 
7266 
7267  void MoveHeadStatus(const struct FString& strID, float fX, float fY, float fZ);
7268 };
7269 
7270 
7271 // Class EFGame.EFGFxWidgetHudCommon
7272 // 0x0000 (0x00B8 - 0x00B8)
7274 {
7275 public:
7276 
7278  {
7279  static UClass* ptr = nullptr;
7280  if (!ptr)
7281  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetHudCommon");
7282  return ptr;
7283  }
7284 
7285 };
7286 
7287 
7288 // Class EFGame.EFGFxWidgetHudCommonExp
7289 // 0x0000 (0x00B8 - 0x00B8)
7291 {
7292 public:
7293 
7295  {
7296  static UClass* ptr = nullptr;
7297  if (!ptr)
7298  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetHudCommonExp");
7299  return ptr;
7300  }
7301 
7302 
7303  void HUD_CommonTabIndex(int TabIndex);
7304  void CommonTabIndex(int TabIndex);
7305 };
7306 
7307 
7308 // Class EFGame.EFGFxWidgetHudIdentity
7309 // 0x0000 (0x00B8 - 0x00B8)
7311 {
7312 public:
7313 
7315  {
7316  static UClass* ptr = nullptr;
7317  if (!ptr)
7318  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetHudIdentity");
7319  return ptr;
7320  }
7321 
7322 
7323  void SummonerSkillButtonClick(int iButtonIndex);
7324 };
7325 
7326 
7327 // Class EFGame.EFGFxWidgetHudLeftTop
7328 // 0x0000 (0x00B8 - 0x00B8)
7330 {
7331 public:
7332 
7334  {
7335  static UClass* ptr = nullptr;
7336  if (!ptr)
7337  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetHudLeftTop");
7338  return ptr;
7339  }
7340 
7341 
7342  void TopHUDAlarmListRightBtnClick(int InListIndex);
7343  void TopHUDAlarmListLeftBtnClick(int InListIndex);
7344  void TopHUDAlarmListItemClick(int InListIndex);
7345 };
7346 
7347 
7348 // Class EFGame.EFGFxWidgetInteraction
7349 // 0x0010 (0x00C8 - 0x00B8)
7351 {
7352 public:
7355 
7357  {
7358  static UClass* ptr = nullptr;
7359  if (!ptr)
7360  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInteraction");
7361  return ptr;
7362  }
7363 
7364 
7365  void RelationShipLevelUp();
7366  void CloseBackGround();
7368  void OpenBackGround();
7370  void SelectQuestListIndex(int ListIndex);
7371  void SelectQuestList(int ListIndex);
7372  void SelectFunctionType(int Type);
7373  void SelectFunctionContainer(int Type);
7374  void ShowMaxIntimatePoint(bool B);
7375  void ShowMaximumIntimatePoint(bool B);
7376  void ClearInteractionState();
7377  void ClearFunctionButtonState();
7379  void EndInteractionMode();
7380  void InteractionCommonPlayerTalkListClick(int Index);
7381  void ClickInteractionTalkSelectList(int Index);
7382  void InteractionCommonNPCTalkListClick(int Index);
7383  void ClickInteractionTalkList(int Index);
7384  void InteractionCommonMenuListClick(int Index);
7385  void ClickInteractionFunctionMenu(int Index);
7386  bool WidgetInitialized(const struct FName& WidgetName, const struct FName& WidgetPath, class UGFxObject* Widget);
7387 };
7388 
7389 
7390 // Class EFGame.EFGFxWidgetInteractionKeyIcon
7391 // 0x0000 (0x00B8 - 0x00B8)
7393 {
7394 public:
7395 
7397  {
7398  static UClass* ptr = nullptr;
7399  if (!ptr)
7400  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInteractionKeyIcon");
7401  return ptr;
7402  }
7403 
7404 
7405  void InteractionKeySelected();
7407 };
7408 
7409 
7410 // Class EFGame.EFGFxWidgetInteractionMark
7411 // 0x0000 (0x00B8 - 0x00B8)
7413 {
7414 public:
7415 
7417  {
7418  static UClass* ptr = nullptr;
7419  if (!ptr)
7420  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetInteractionMark");
7421  return ptr;
7422  }
7423 
7424 };
7425 
7426 
7427 // Class EFGame.EFGFxWidgetLifeToolDurability
7428 // 0x0000 (0x00B8 - 0x00B8)
7430 {
7431 public:
7432 
7434  {
7435  static UClass* ptr = nullptr;
7436  if (!ptr)
7437  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetLifeToolDurability");
7438  return ptr;
7439  }
7440 
7441 
7442  void HideLifeDurability();
7443  void DecreaseLifeDurability(int CurrentValue, int decreaseValue);
7444  void ShowLifeDurability(int iconType, int CurrentValue);
7445 };
7446 
7447 
7448 // Class EFGame.EFGFxWidgetLifeVessel
7449 // 0x0000 (0x00B8 - 0x00B8)
7451 {
7452 public:
7453 
7455  {
7456  static UClass* ptr = nullptr;
7457  if (!ptr)
7458  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetLifeVessel");
7459  return ptr;
7460  }
7461 
7462 
7463  void LifeVesselCompleteAnimationEnd(int iCompleteIndex);
7464 };
7465 
7466 
7467 // Class EFGame.EFGFxWidgetMenu
7468 // 0x0000 (0x00B8 - 0x00B8)
7470 {
7471 public:
7472 
7474  {
7475  static UClass* ptr = nullptr;
7476  if (!ptr)
7477  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMenu");
7478  return ptr;
7479  }
7480 
7481 
7482  void QuickSlotMenuClick(int iMenuIndex);
7483  class UGFxObject* GetMenu(int iSlotIndex);
7484  void SetEnableButton(int iMenuIndex, bool bEnable);
7485  void SetToolTip(int iMenuIndex, const struct FString& strToolTip);
7486  void SetBindKey(int iMenuIndex, const struct FString& strBindKey);
7487  void SetSelectButton(int iMenuIndex, bool bSelect);
7488  void SelectButton(int iMenuIndex, bool bSelect);
7489 };
7490 
7491 
7492 // Class EFGame.EFGFxWidgetMinimap
7493 // 0x0000 (0x00B8 - 0x00B8)
7495 {
7496 public:
7497 
7499  {
7500  static UClass* ptr = nullptr;
7501  if (!ptr)
7502  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMinimap");
7503  return ptr;
7504  }
7505 
7506 
7508 };
7509 
7510 
7511 // Class EFGame.EFGFxWidgetMOD_Cube
7512 // 0x0000 (0x00B8 - 0x00B8)
7514 {
7515 public:
7516 
7518  {
7519  static UClass* ptr = nullptr;
7520  if (!ptr)
7521  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMOD_Cube");
7522  return ptr;
7523  }
7524 
7525 
7527  void FinishMergeCompensation();
7528  void ModCommonEndCubeEffect(int TabIndex, int selectZoneID, int selectDifficulty);
7529  void EndBuffEffect();
7530  void PlayModCommonMergeCompensation(bool bSuccess);
7531  void SetModCommonRandomState(bool bStart, class UGFxObject* Obj);
7534  void UpdateModCommonCubeState(int SkillEffectIndex, int StackCount, int ExpireStageIndex);
7535  void RemoveModCommonCubeState(int SkillEffectIndex);
7536  void AddModCommonCubeState(class UGFxObject* Obj);
7537  void SetModCommonStateList(class UGFxObject* Obj);
7538  void SetModCommonWaveStep(class UGFxObject* Obj);
7539  void SetModCommonHudType(int ModType);
7540 };
7541 
7542 
7543 // Class EFGame.EFGFxWidgetMOD_PlatinumArea
7544 // 0x0000 (0x00B8 - 0x00B8)
7546 {
7547 public:
7548 
7550  {
7551  static UClass* ptr = nullptr;
7552  if (!ptr)
7553  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMOD_PlatinumArea");
7554  return ptr;
7555  }
7556 
7557 
7558  void ModPlatinumCoopComplete(int InCompleteCoopStep);
7559 };
7560 
7561 
7562 // Class EFGame.EFGFxWidgetMODEntrance
7563 // 0x0000 (0x00B8 - 0x00B8)
7565 {
7566 public:
7567 
7569  {
7570  static UClass* ptr = nullptr;
7571  if (!ptr)
7572  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetMODEntrance");
7573  return ptr;
7574  }
7575 
7576 
7577  void ModEntranceMapCanvasItemClick(int ZoneID);
7578 };
7579 
7580 
7581 // Class EFGame.EFGFxWidgetNotice
7582 // 0x0000 (0x00B8 - 0x00B8)
7584 {
7585 public:
7586 
7588  {
7589  static UClass* ptr = nullptr;
7590  if (!ptr)
7591  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetNotice");
7592  return ptr;
7593  }
7594 
7595 
7596  void setNoticeIcon(bool show, int noticeType, int StackCount);
7597  void NoticeFrameAlarmBtnClick(int noticeType);
7598 };
7599 
7600 
7601 // Class EFGame.EFGFxWidgetPcCreateHUD
7602 // 0x0000 (0x00B8 - 0x00B8)
7604 {
7605 public:
7606 
7608  {
7609  static UClass* ptr = nullptr;
7610  if (!ptr)
7611  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetPcCreateHUD");
7612  return ptr;
7613  }
7614 
7615 
7617  void RequestStopMovie();
7618  void RequestPlayMovieClassSelectPreview(int ClassID);
7619  void RequestUpdateClassSelectData(int ClassID);
7620 };
7621 
7622 
7623 // Class EFGame.EFGFxWidgetPcCustomizing
7624 // 0x0000 (0x00B8 - 0x00B8)
7626 {
7627 public:
7628 
7630  {
7631  static UClass* ptr = nullptr;
7632  if (!ptr)
7633  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetPcCustomizing");
7634  return ptr;
7635  }
7636 
7637 
7638  void previewImg(class UGFxObject* Obj);
7639  void setCostume(int Index);
7640  void setClassID(int ClassID);
7643  void CustomizingSettingValueChanged(const struct FString& InFirstCategory, const struct FString& InSecondCategory, int iValue, float fValue);
7644 };
7645 
7646 
7647 // Class EFGame.EFGFxWidgetPcSelect
7648 // 0x0000 (0x00B8 - 0x00B8)
7650 {
7651 public:
7652 
7654  {
7655  static UClass* ptr = nullptr;
7656  if (!ptr)
7657  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetPcSelect");
7658  return ptr;
7659  }
7660 
7661 
7662  void ShowAnim();
7663  void ShowNotice(const struct FString& Str);
7664  void SetCharacterSelect(int Index);
7665  void CharacterSelectMoving(int Index);
7666  void WallpaperCancel();
7667  void WallpaperSelected(int Index);
7668  void WallpaperConfirm(int Index);
7669  void CharacterSelectDeleteCancel(int Index);
7670  void CharacterSelectedIndex(int Index);
7671  void RequestNewCharacter(int Index);
7672 };
7673 
7674 
7675 // Class EFGame.EFGFxWidgetRaidClear
7676 // 0x0000 (0x00B8 - 0x00B8)
7678 {
7679 public:
7680 
7682  {
7683  static UClass* ptr = nullptr;
7684  if (!ptr)
7685  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetRaidClear");
7686  return ptr;
7687  }
7688 
7689 
7691 };
7692 
7693 
7694 // Class EFGame.EFGFxWidgetRaidExitNotice
7695 // 0x0000 (0x00B8 - 0x00B8)
7697 {
7698 public:
7699 
7701  {
7702  static UClass* ptr = nullptr;
7703  if (!ptr)
7704  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetRaidExitNotice");
7705  return ptr;
7706  }
7707 
7708 
7709  void RaidProcessNoticeTimeOut();
7710 };
7711 
7712 
7713 // Class EFGame.EFGFxWidgetRaidFail
7714 // 0x0000 (0x00B8 - 0x00B8)
7716 {
7717 public:
7718 
7720  {
7721  static UClass* ptr = nullptr;
7722  if (!ptr)
7723  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetRaidFail");
7724  return ptr;
7725  }
7726 
7727 
7729 };
7730 
7731 
7732 // Class EFGame.EFGFxWidgetRaidHUD
7733 // 0x0000 (0x00B8 - 0x00B8)
7735 {
7736 public:
7737 
7739  {
7740  static UClass* ptr = nullptr;
7741  if (!ptr)
7742  ptr = UObject::FindClass("Class EFGame.EFGFxWidgetRaidHUD");
7743  return ptr;
7744  }
7745 
7746 
7747  void RaidProcessTimeOut();
7748 };
7749 
7750 
7751 // Class EFGame.EFUIWindow
7752 // 0x0008 (0x00C0 - 0x00B8)
7753 class UEFUIWindow : public UEFUIFrame
7754 {
7755 public:
7756  class UEFUIWindowContent* Content; // 0x00B8(0x0008)
7757 
7759  {
7760  static UClass* ptr = nullptr;
7761  if (!ptr)
7762  ptr = UObject::FindClass("Class EFGame.EFUIWindow");
7763  return ptr;
7764  }
7765 
7766 };
7767 
7768 
7769 // Class EFGame.EFUISlotData
7770 // 0x0000 (0x00B4 - 0x00B4)
7772 {
7773 public:
7774 
7776  {
7777  static UClass* ptr = nullptr;
7778  if (!ptr)
7779  ptr = UObject::FindClass("Class EFGame.EFUISlotData");
7780  return ptr;
7781  }
7782 
7783 
7784  void SetTownShow(bool bValue);
7785  void SetToolTip(const struct FString& Tooltipdata);
7786  void SetRecommend(bool bValue);
7787  void SetFriendshipShow(bool bValue);
7788  void SetSealShow(bool bValue);
7789  void SetAdvBookShow(bool bValue);
7790  void SetTemporary(bool bValue);
7791  void SetTrash(bool bValue);
7792  void SetDisableType(int iType);
7793  void SetTableID(int NewTableID);
7794  int GetTableID();
7795  void SetUniqueData(const struct FString& NewUniqueData);
7796  struct FString GetUniqueData();
7797  void SetLocked(int iLockType);
7798  bool IsLocked();
7799  void SetItemGrade(int NewGrade);
7800  int GetItemGrade();
7801  void SetSoundTheme(const struct FString& NewSoundTheme);
7802  struct FString GetSoundTheme();
7803  void SetDisabled(bool bValue);
7804  bool IsDisabled();
7805  void SetLabelName(const struct FString& NewLabelName);
7806  struct FString GetLabelName();
7807  void SetCooltime(float NewRemainTime, float NewTotalTime);
7808  float GetTotalCoolTime();
7809  float GetRemainCoolTime();
7810  void SetIconHeight(int NewIconHeight);
7811  int GetIconHeight();
7812  void SetIconWidth(int NewIconWidth);
7813  int GetIconWidth();
7814  void SetIconY(int NewIconY);
7815  int GetIconY();
7816  void SetIconX(int NewIconX);
7817  int GetIconX();
7818  void SetIconCount(int NewIconIndex);
7819  int GetIconCount();
7820  void SetIconPath(const struct FString& NewIconPath);
7821  struct FString GetIconPath();
7822  void SetWindowType(int NewWindowType);
7823  int GetWindowType();
7824  void SetSlotIndex(int NewSlotIndex);
7825  int GetSlotIndex();
7826  void SetBindID(const struct FString& NewSlotID);
7827  struct FString GetBindID();
7828  void SetSlotType(int NewSlotType);
7829  int GetSlotType();
7830  void SetIconData_New(int SlotType, int SlotIndex, const struct FString& BindID, const struct FString& IconKey, TEnumAsByte<EItemGrade> eItemGrade, int TableID, int IconCount, bool bTrash, bool bTemporary);
7831  void SetIconData(int SlotType, int SlotIndex, const struct FString& BindID, const struct FString& IconPath, int IconIndex, TEnumAsByte<EItemGrade> eItemGrade, int TableID, int IconCount, bool bTrash, bool bTemporary, const struct FString& Tooltipdata);
7832  void SetImageData_New(int SlotType, int SlotIndex, const struct FString& BindID, const struct FString& IconKey, int TableID);
7833  void SetImageData(int SlotType, int SlotIndex, const struct FString& BindID, const struct FString& IconPath, int IconIndex, int TableID);
7834 };
7835 
7836 
7837 // Class EFGame.EFInterpGroupSpawn
7838 // 0x0010 (0x00A8 - 0x0098)
7840 {
7841 public:
7842  class UInterpGroupInst* GroupInst; // 0x0098(0x0008)
7843  class AEFSpawnMatineeActor* SpawnMatineeActor; // 0x00A0(0x0008) (DuplicateTransient)
7844 
7846  {
7847  static UClass* ptr = nullptr;
7848  if (!ptr)
7849  ptr = UObject::FindClass("Class EFGame.EFInterpGroupSpawn");
7850  return ptr;
7851  }
7852 
7853 };
7854 
7855 
7856 // Class EFGame.EFInterpGroupSpawnInfo
7857 // 0x0028 (0x00C0 - 0x0098)
7859 {
7860 public:
7861  struct FString NpcName; // 0x0098(0x0010) (Edit, NeedCtorLink)
7862  int NpcKey; // 0x00A8(0x0004) (Edit)
7863  int NpcCount; // 0x00AC(0x0004) (Edit)
7864  TArray<class UEFInterpGroupSpawn*> SpawnGroup; // 0x00B0(0x0010) (Edit, EditConst, NeedCtorLink)
7865 
7867  {
7868  static UClass* ptr = nullptr;
7869  if (!ptr)
7870  ptr = UObject::FindClass("Class EFGame.EFInterpGroupSpawnInfo");
7871  return ptr;
7872  }
7873 
7874 };
7875 
7876 
7877 // Class EFGame.EFInterpTrackSpawnAnimControl
7878 // 0x0008 (0x00FC - 0x00F4)
7880 {
7881 public:
7882  struct FPointer m_pLastPlayAnimKey; // 0x00F4(0x0008) (Native, DuplicateTransient)
7883 
7885  {
7886  static UClass* ptr = nullptr;
7887  if (!ptr)
7888  ptr = UObject::FindClass("Class EFGame.EFInterpTrackSpawnAnimControl");
7889  return ptr;
7890  }
7891 
7892 };
7893 
7894 
7895 // Class EFGame.EFInterpTrackSpawnEffectControl
7896 // 0x0000 (0x00C4 - 0x00C4)
7898 {
7899 public:
7900 
7902  {
7903  static UClass* ptr = nullptr;
7904  if (!ptr)
7905  ptr = UObject::FindClass("Class EFGame.EFInterpTrackSpawnEffectControl");
7906  return ptr;
7907  }
7908 
7909 };
7910 
7911 
7912 // Class EFGame.EFInterpTrackSpawnEvent
7913 // 0x0000 (0x00C4 - 0x00C4)
7915 {
7916 public:
7917 
7919  {
7920  static UClass* ptr = nullptr;
7921  if (!ptr)
7922  ptr = UObject::FindClass("Class EFGame.EFInterpTrackSpawnEvent");
7923  return ptr;
7924  }
7925 
7926 };
7927 
7928 
7929 // Class EFGame.EFInterpTrackSpawnMove
7930 // 0x001A (0x0118 - 0x00FE)
7932 {
7933 public:
7934  unsigned char UnknownData00[0x2]; // 0x00FE(0x0002) MISSED OFFSET
7935  struct FRotator SpawnRotation; // 0x0100(0x000C) (Transient)
7936  struct FVector PrevMovePos; // 0x010C(0x000C) (Transient)
7937 
7939  {
7940  static UClass* ptr = nullptr;
7941  if (!ptr)
7942  ptr = UObject::FindClass("Class EFGame.EFInterpTrackSpawnMove");
7943  return ptr;
7944  }
7945 
7946 };
7947 
7948 
7949 // Class EFGame.EFSpawnEnvirNpc
7950 // 0x0074 (0x02E0 - 0x026C)
7951 class AEFSpawnEnvirNpc : public AActor
7952 {
7953 public:
7954  class USkeletalMesh* EN_SkelMesh; // 0x026C(0x0008) (Edit)
7955  class UAnimSet* EN_AnimSet; // 0x0274(0x0008) (Edit)
7956  TEnumAsByte<EN_AI_Type> EN_eAiType; // 0x027C(0x0001) (Edit)
7957  unsigned char UnknownData00[0x3]; // 0x027D(0x0003) MISSED OFFSET
7958  class UAkEvent* EN_SoundEvent; // 0x0280(0x0008) (Edit)
7959  unsigned long EN_Air : 1; // 0x0288(0x0004) (Edit)
7960  unsigned long EN_DieAfterMove : 1; // 0x0288(0x0004) (Edit)
7961  unsigned long EN_UseInitRot : 1; // 0x0288(0x0004) (Edit)
7962  float EN_EscapeDistance; // 0x028C(0x0004) (Edit)
7963  struct FVector2D EN_vIdleSecond; // 0x0290(0x0008) (Edit)
7964  float EN_fRadiusForDeath; // 0x0298(0x0004) (Edit)
7965  float EN_fHeightForDeath; // 0x029C(0x0004) (Edit)
7966  float EN_fInitScale; // 0x02A0(0x0004) (Edit)
7967  int EN_iMovingChance; // 0x02A4(0x0004) (Edit)
7968  struct FVector2D EN_vMovingDistance; // 0x02A8(0x0008) (Edit)
7969  struct FVector2D EN_vMovingHeight; // 0x02B0(0x0008) (Edit)
7970  struct FVector2D EN_vMovingRot; // 0x02B8(0x0008) (Edit)
7971  float EN_fMovingVelocity; // 0x02C0(0x0004) (Edit)
7972  float EN_fEscapeVelocity; // 0x02C4(0x0004) (Edit)
7973  struct FVector EN_LastLocation; // 0x02C8(0x000C) (Transient)
7974  struct FRotator EN_LastRotation; // 0x02D4(0x000C) (Transient)
7975 
7977  {
7978  static UClass* ptr = nullptr;
7979  if (!ptr)
7980  ptr = UObject::FindClass("Class EFGame.EFSpawnEnvirNpc");
7981  return ptr;
7982  }
7983 
7984 };
7985 
7986 
7987 // Class EFGame.EFSpawnMatineeActor
7988 // 0x0014 (0x0280 - 0x026C)
7990 {
7991 public:
7992  class USequence* Sequence; // 0x026C(0x0008)
7993  class USeqAct_Interp* Matinee; // 0x0274(0x0008) (Const)
7994  unsigned long SpawnInAHiddenState : 1; // 0x027C(0x0004) (Edit)
7995 
7997  {
7998  static UClass* ptr = nullptr;
7999  if (!ptr)
8000  ptr = UObject::FindClass("Class EFGame.EFSpawnMatineeActor");
8001  return ptr;
8002  }
8003 
8004 };
8005 
8006 
8007 // Class EFGame.EFGameViewportClient
8008 // 0x00F0 (0x0288 - 0x0198)
8010 {
8011 public:
8012  float last_time_seconds; // 0x0198(0x0004) (Transient)
8013  TEnumAsByte<EFCursor> CurrentMouseCursor; // 0x019C(0x0001) (Transient)
8014  unsigned char UnknownData00[0x3]; // 0x019D(0x0003) MISSED OFFSET
8015  TArray<class UEFCursorData*> EFMouseCursorData; // 0x01A0(0x0010) (Transient, NeedCtorLink)
8016  TArray<struct FPointer> MouseCursorResource; // 0x01B0(0x0010) (Native)
8017  TArray<class UTextureRenderTarget2D*> RenderTargetArr; // 0x01C0(0x0010) (NeedCtorLink)
8018  unsigned long bReady : 1; // 0x01D0(0x0004) (Transient)
8019  unsigned long bActivateFade : 1; // 0x01D0(0x0004) (Transient)
8020  unsigned long bInfinityFadeOut : 1; // 0x01D0(0x0004) (Transient)
8021  struct FColor FadeColor; // 0x01D4(0x0004) (Transient)
8022  float FadeCurrAlpha; // 0x01D8(0x0004) (Transient)
8023  float FadeEndTime; // 0x01DC(0x0004) (Transient)
8024  struct FInterpCurveFloat FadeAlphaValue; // 0x01E0(0x0014) (Transient, NeedCtorLink)
8025  struct FEFRelativeTimeFadeInfo RelativeTimeFadeInfo; // 0x01F4(0x002C) (NeedCtorLink)
8026  struct FMatrix CachedViewProjectionMatrix; // 0x0220(0x0040) (Const, Native, Transient)
8027  struct FVector2D CachedViewportSize; // 0x0260(0x0008) (Const, Native, Transient)
8028  struct FQWord CachedFrameNumber; // 0x0268(0x0008) (Const, Native, Transient)
8029  int CurrentMouseCursorPreset; // 0x0270(0x0004) (Transient)
8031  int CurrentMouseCursorSize; // 0x0284(0x0004) (Transient)
8032 
8034  {
8035  static UClass* ptr = nullptr;
8036  if (!ptr)
8037  ptr = UObject::FindClass("Class EFGame.EFGameViewportClient");
8038  return ptr;
8039  }
8040 
8041 
8042  void Tick(float DeltaTime);
8043  void PostRender(class UCanvas* Canvas);
8044  void CreateScreenshot(bool bCreateAsync, bool bAddInputInfo, bool bUseBMP, struct FString* ScreenshotFilename);
8045  void InitRelativeTimeFadeInfo();
8046  bool CacheViewProjectionMatrix(bool bForceUpdate);
8047  void PostFadeInOutRender(class UCanvas* Canvas);
8048  void SetHardwareMouseCursorVisibility(bool bIsVisible);
8049 };
8050 
8051 
8052 // Class EFGame.EFNxForceFieldTornado
8053 // 0x0000 (0x0304 - 0x0304)
8055 {
8056 public:
8057 
8059  {
8060  static UClass* ptr = nullptr;
8061  if (!ptr)
8062  ptr = UObject::FindClass("Class EFGame.EFNxForceFieldTornado");
8063  return ptr;
8064  }
8065 
8066 
8067  void UpdateDynamicProperty();
8077 };
8078 
8079 
8080 // Class EFGame.EFAbilityEffectInfo
8081 // 0x0010 (0x0060 - 0x0050)
8083 {
8084 public:
8085  TArray<struct FEFAbilityParticleEvent> ParticleDataList; // 0x0050(0x0010) (Edit, NeedCtorLink)
8086 
8088  {
8089  static UClass* ptr = nullptr;
8090  if (!ptr)
8091  ptr = UObject::FindClass("Class EFGame.EFAbilityEffectInfo");
8092  return ptr;
8093  }
8094 
8095 };
8096 
8097 
8098 // Class EFGame.EFCommonDataDefine
8099 // 0x0000 (0x0050 - 0x0050)
8101 {
8102 public:
8103 
8105  {
8106  static UClass* ptr = nullptr;
8107  if (!ptr)
8108  ptr = UObject::FindClass("Class EFGame.EFCommonDataDefine");
8109  return ptr;
8110  }
8111 
8112 };
8113 
8114 
8115 // Class EFGame.EFData
8116 // 0x000C (0x005C - 0x0050)
8117 class UEFData : public UObject
8118 {
8119 public:
8120  int PrimaryKey; // 0x0050(0x0004) (Edit, EditConst)
8121  int SecondaryKey; // 0x0054(0x0004) (Edit, EditConst)
8122  unsigned long bUpdatedObjectsFromPaths : 1; // 0x0058(0x0004) (Const, Transient)
8123  unsigned long bPostUpdateObjectsFromPaths : 1; // 0x0058(0x0004) (Const, Transient)
8124 
8126  {
8127  static UClass* ptr = nullptr;
8128  if (!ptr)
8129  ptr = UObject::FindClass("Class EFGame.EFData");
8130  return ptr;
8131  }
8132 
8133 };
8134 
8135 
8136 // Class EFGame.EFData_Action
8137 // 0x0010 (0x006C - 0x005C)
8138 class UEFData_Action : public UEFData
8139 {
8140 public:
8141  TArray<struct FEFParamActionInfo> ActionInfoArray; // 0x005C(0x0010) (AlwaysInit, NeedCtorLink)
8142 
8144  {
8145  static UClass* ptr = nullptr;
8146  if (!ptr)
8147  ptr = UObject::FindClass("Class EFGame.EFData_Action");
8148  return ptr;
8149  }
8150 
8151 };
8152 
8153 
8154 // Class EFGame.EFData_CharacterCustomizing
8155 // 0x00DC (0x0138 - 0x005C)
8157 {
8158 public:
8159  int CharacterClass; // 0x005C(0x0004) (Edit, EditConst)
8160  struct FString strCustomizingName; // 0x0060(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8161  struct FString strCustomizingRuleName; // 0x0070(0x0010) (AlwaysInit, NeedCtorLink)
8162  class UEFData_CharacterCustomizingRule* pCustomizingRule; // 0x0080(0x0008) (Transient, AlwaysInit)
8163  struct FString strFullName; // 0x0088(0x0010) (Edit, NeedCtorLink)
8164  TArray<struct FCustomPartItemValue> arrCustomPartItem; // 0x0098(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8165  TArray<struct FstBoneMorphGroupWeight> arrBoneMorphGroupWeight; // 0x00A8(0x0010) (Edit, Transient, EditConst, AlwaysInit, NeedCtorLink)
8166  TArray<struct FstBoneMorphWeight> arrBoneMorphWeight; // 0x00B8(0x0010) (Edit, EditConst, AlwaysInit, NeedCtorLink)
8167  TArray<struct FstMeshMorphWeight> arrMeshMorphWeight; // 0x00C8(0x0010) (Edit, EditConst, AlwaysInit, NeedCtorLink)
8169  struct FEFIconInfo GameIcon; // 0x00E8(0x0024) (Edit, NeedCtorLink)
8170  unsigned long bUseFacePreset : 1; // 0x010C(0x0004) (Edit, DuplicateTransient)
8171  int FacePresetID; // 0x0110(0x0004) (Edit, DuplicateTransient)
8172  struct FEFIconInfo FaceGameIcon; // 0x0114(0x0024) (Edit, DuplicateTransient, NeedCtorLink)
8173 
8175  {
8176  static UClass* ptr = nullptr;
8177  if (!ptr)
8178  ptr = UObject::FindClass("Class EFGame.EFData_CharacterCustomizing");
8179  return ptr;
8180  }
8181 
8182 };
8183 
8184 
8185 // Class EFGame.EFData_CharacterCustomizingRule
8186 // 0x013C (0x0198 - 0x005C)
8188 {
8189 public:
8190  int CharacterClass; // 0x005C(0x0004) (Edit)
8191  struct FString strCustomizingRuleName; // 0x0060(0x0010) (Edit, EditConst, AlwaysInit, NeedCtorLink)
8192  struct FString strFullName; // 0x0070(0x0010) (NeedCtorLink)
8193  TArray<struct FCustomizingMotionActionItem> MotionActionArr; // 0x0080(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8194  class UAnimSet* FaceActionAnimSet; // 0x0090(0x0008) (Edit)
8195  TArray<struct FCustomizingFaceActionItem> FaceActionArr; // 0x0098(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8196  struct FEFIconInfo LeftEyeIcon; // 0x00A8(0x0024) (Edit, NeedCtorLink)
8197  struct FEFIconInfo RightEyeIcon; // 0x00CC(0x0024) (Edit, NeedCtorLink)
8198  TArray<struct FCustomPartItemLook> arrCustomPartItemLook; // 0x00F0(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8199  TArray<struct FCostumeDataSet> arrCostumeDataSet; // 0x0100(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8200  struct FString strCostumePreview; // 0x0110(0x0010) (Edit, Transient, AlwaysInit, NeedCtorLink)
8201  class UAnimSet* BoneMorphAnimset; // 0x0120(0x0008) (Edit, Transient)
8202  TArray<struct FstBoneMorphGroup> arrBoneMorphTargetGroup; // 0x0128(0x0010) (Edit, NeedCtorLink)
8203  TArray<struct FstBoneMorph> arrBoneMorphTarget; // 0x0138(0x0010) (Edit, EditConst, NeedCtorLink)
8204  struct FObjectPath PATH_BoneMorphAnimSet; // 0x0148(0x0020) (NeedCtorLink)
8205  TArray<struct FBoneMorphAnimData> arrBoneMorphAnimData; // 0x0168(0x0010) (AlwaysInit, NeedCtorLink)
8206  TArray<struct FstMeshMorphRule> arrMeshMorphRuleArray; // 0x0178(0x0010) (Edit, NeedCtorLink)
8208 
8210  {
8211  static UClass* ptr = nullptr;
8212  if (!ptr)
8213  ptr = UObject::FindClass("Class EFGame.EFData_CharacterCustomizingRule");
8214  return ptr;
8215  }
8216 
8217 };
8218 
8219 
8220 // Class EFGame.EFData_CustomizeBoneScaleItem
8221 // 0x0020 (0x007C - 0x005C)
8223 {
8224 public:
8225  struct FString CustomizeBoneScalePresetName; // 0x005C(0x0010) (Edit, NeedCtorLink)
8227 
8229  {
8230  static UClass* ptr = nullptr;
8231  if (!ptr)
8232  ptr = UObject::FindClass("Class EFGame.EFData_CustomizeBoneScaleItem");
8233  return ptr;
8234  }
8235 
8236 };
8237 
8238 
8239 // Class EFGame.EFData_MeshLookInfo
8240 // 0x0030 (0x008C - 0x005C)
8242 {
8243 public:
8244  class UEFData_PartsMesh* PartsMesh; // 0x005C(0x0008) (Edit, EditInline)
8245  class UObject* DefaultEFEffectSpawn; // 0x0064(0x0008) (Edit)
8246  struct FObjectPath PATH_DefaultEFEffectSpawn; // 0x006C(0x0020) (NeedCtorLink)
8247 
8249  {
8250  static UClass* ptr = nullptr;
8251  if (!ptr)
8252  ptr = UObject::FindClass("Class EFGame.EFData_MeshLookInfo");
8253  return ptr;
8254  }
8255 
8256 };
8257 
8258 
8259 // Class EFGame.EFData_NpcPartInfo
8260 // 0x0040 (0x009C - 0x005C)
8262 {
8263 public:
8264  TArray<struct FActionNpcPartExtentInfo> ActionNpcPartExtentInfoArray; // 0x005C(0x0010) (AlwaysInit, NeedCtorLink)
8266  TArray<struct FActionNpcMoveInfo> ActionNpcMoveInfoArray; // 0x007C(0x0010) (AlwaysInit, NeedCtorLink)
8267  TArray<struct FNpcPartSampleExportDataByAction> partSampleDatas; // 0x008C(0x0010) (AlwaysInit, NeedCtorLink)
8268 
8270  {
8271  static UClass* ptr = nullptr;
8272  if (!ptr)
8273  ptr = UObject::FindClass("Class EFGame.EFData_NpcPartInfo");
8274  return ptr;
8275  }
8276 
8277 };
8278 
8279 
8280 // Class EFGame.EFData_PaletteItemBase
8281 // 0x0010 (0x006C - 0x005C)
8283 {
8284 public:
8285  struct FString PaletteName; // 0x005C(0x0010) (Edit, NeedCtorLink)
8286 
8288  {
8289  static UClass* ptr = nullptr;
8290  if (!ptr)
8291  ptr = UObject::FindClass("Class EFGame.EFData_PaletteItemBase");
8292  return ptr;
8293  }
8294 
8295 };
8296 
8297 
8298 // Class EFGame.EFData_ColorPaletteItem
8299 // 0x0030 (0x009C - 0x006C)
8301 {
8302 public:
8303  TArray<struct FColorSwatchItem> SwatchList; // 0x006C(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8304  float SaturationMin; // 0x007C(0x0004) (Edit)
8305  float SaturationMax; // 0x0080(0x0004) (Edit)
8306  float LightnessMin; // 0x0084(0x0004) (Edit)
8307  float LightnessMax; // 0x0088(0x0004) (Edit)
8308  TArray<struct FColor> ColorPalettePixelData; // 0x008C(0x0010) (AlwaysInit, NeedCtorLink)
8309 
8311  {
8312  static UClass* ptr = nullptr;
8313  if (!ptr)
8314  ptr = UObject::FindClass("Class EFGame.EFData_ColorPaletteItem");
8315  return ptr;
8316  }
8317 
8318 };
8319 
8320 
8321 // Class EFGame.EFData_TexturePaletteItem
8322 // 0x0010 (0x007C - 0x006C)
8324 {
8325 public:
8326  TArray<struct FTextureSwatchItem> SwatchList; // 0x006C(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8327 
8329  {
8330  static UClass* ptr = nullptr;
8331  if (!ptr)
8332  ptr = UObject::FindClass("Class EFGame.EFData_TexturePaletteItem");
8333  return ptr;
8334  }
8335 
8336 };
8337 
8338 
8339 // Class EFGame.EFData_PartsMesh
8340 // 0x0124 (0x0180 - 0x005C)
8342 {
8343 public:
8344  TEnumAsByte<EFEQUIP_PART> eMeshPartsType; // 0x005C(0x0001) (Edit)
8345  unsigned char RequireStance; // 0x005D(0x0001) (Edit)
8346  unsigned char UnknownData00[0x2]; // 0x005E(0x0002) MISSED OFFSET
8347  class USkeletalMesh* PartsMesh; // 0x0060(0x0008) (Edit)
8348  TArray<class UMaterialInterface*> Materials; // 0x0068(0x0010) (Edit, EditFixedSize, AlwaysInit, NeedCtorLink)
8349  TArray<struct FEFMaterialVariation> MaterialsVariation; // 0x0078(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8350  class UAnimSet* AnimSetTemplate; // 0x0088(0x0008) (Edit)
8351  class UPhysicsAsset* PhysicsAsset; // 0x0090(0x0008) (Edit)
8352  struct FString SocketGroupName; // 0x0098(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8353  TArray<class UEFActionSkelControl*> SkelControlList; // 0x00A8(0x0010) (ExportObject, NeedCtorLink, EditInline, Deprecated)
8354  class UEFData_SkelControlGroup* SkelControllGroup; // 0x00B8(0x0008) (Deprecated)
8355  class UEFData_SkelControlGroup* SkelControlGroup; // 0x00C0(0x0008) (Edit)
8356  class UMorphTargetSet* MorphSet; // 0x00C8(0x0008) (Edit)
8357  class UAnimNotify_Trails* Trail_Default; // 0x00D0(0x0008) (ExportObject, NeedCtorLink, EditInline, Deprecated)
8358  class UEFData_AnimNotify_Trails* Trails_Default; // 0x00D8(0x0008) (Edit)
8359  struct FObjectPath PATH_PartsMesh; // 0x00E0(0x0020) (NeedCtorLink)
8360  TArray<struct FObjectPath> PATH_Material; // 0x0100(0x0010) (NeedCtorLink)
8361  struct FObjectPath PATH_AnimSetTemplate; // 0x0110(0x0020) (NeedCtorLink)
8362  struct FObjectPath PATH_PhysicsAsset; // 0x0130(0x0020) (NeedCtorLink)
8363  struct FObjectPath PATH_MorphTargetSet; // 0x0150(0x0020) (NeedCtorLink)
8364  unsigned long bUseOnePassLightingOnTranslucency : 1; // 0x0170(0x0004) (Edit)
8365  float fPartsScale; // 0x0174(0x0004) (Edit)
8366  float TranslucencySortKeyFactor; // 0x0178(0x0004) (Edit)
8367  int TranslucencySortPriority; // 0x017C(0x0004) (Edit)
8368 
8370  {
8371  static UClass* ptr = nullptr;
8372  if (!ptr)
8373  ptr = UObject::FindClass("Class EFGame.EFData_PartsMesh");
8374  return ptr;
8375  }
8376 
8377 };
8378 
8379 
8380 // Class EFGame.EFData_AnimNotify_Trails
8381 // 0x0008 (0x0058 - 0x0050)
8383 {
8384 public:
8385  class UAnimNotify_Trails* Trail_Default; // 0x0050(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
8386 
8388  {
8389  static UClass* ptr = nullptr;
8390  if (!ptr)
8391  ptr = UObject::FindClass("Class EFGame.EFData_AnimNotify_Trails");
8392  return ptr;
8393  }
8394 
8395 };
8396 
8397 
8398 // Class EFGame.EFData_MaskInfo
8399 // 0x0010 (0x0060 - 0x0050)
8401 {
8402 public:
8403  TArray<struct FEFMaskData> m_MaskDataArr; // 0x0050(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8404 
8406  {
8407  static UClass* ptr = nullptr;
8408  if (!ptr)
8409  ptr = UObject::FindClass("Class EFGame.EFData_MaskInfo");
8410  return ptr;
8411  }
8412 
8413 
8414  unsigned char GetProperLevel(TEnumAsByte<EFEQUIP_PART> ePartsOwn, TEnumAsByte<EFEQUIP_PART> ePartsRelated, TEnumAsByte<EFMASK_LEVEL> eCurLevel);
8415 };
8416 
8417 
8418 // Class EFGame.EFData_SkelControlGroup
8419 // 0x0010 (0x0060 - 0x0050)
8421 {
8422 public:
8423  TArray<class UEFActionSkelControl*> SkelControlList; // 0x0050(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
8424 
8426  {
8427  static UClass* ptr = nullptr;
8428  if (!ptr)
8429  ptr = UObject::FindClass("Class EFGame.EFData_SkelControlGroup");
8430  return ptr;
8431  }
8432 
8433 };
8434 
8435 
8436 // Class EFGame.EFExcelShell
8437 // 0x0058 (0x00A8 - 0x0050)
8438 class UEFExcelShell : public UObject
8439 {
8440 public:
8441  TArray<struct FEFLookPreset> LookPresets; // 0x0050(0x0010) (Transient, NeedCtorLink)
8442  int CurRow; // 0x0060(0x0004) (Transient)
8443  int StartCol; // 0x0064(0x0004) (Transient)
8444  TArray<struct FString> ColumnTitles; // 0x0068(0x0010) (Transient, NeedCtorLink)
8445  TArray<struct FString> ColumnDataTypes; // 0x0078(0x0010) (Transient, NeedCtorLink)
8446  TArray<struct FString> ColumnDataMinMax; // 0x0088(0x0010) (Transient, NeedCtorLink)
8447  TArray<struct FString> DataArr; // 0x0098(0x0010) (Transient, NeedCtorLink)
8448 
8450  {
8451  static UClass* ptr = nullptr;
8452  if (!ptr)
8453  ptr = UObject::FindClass("Class EFGame.EFExcelShell");
8454  return ptr;
8455  }
8456 
8457 
8458  int GetColumNum(const struct FString& strName);
8459  void NewLine();
8460  void ResetEdit();
8461  void SetLookPresetPosition(int ColNo, int RowNo, TEnumAsByte<ECELL_LOOK> eLook);
8462  void SetLookPresetRange(const struct FString& Range, TEnumAsByte<ECELL_LOOK> eLook);
8463  bool ReadStringRange(const struct FString& Range, bool IsRaw, TArray<struct FString>* outStringArr);
8464  void ReadString(int ColNo, struct FString* Value);
8465  void WriteString(int ColNo, const struct FString& Value);
8466  void WriteName(int ColNo, const struct FName& Value);
8467  void WriteFloat(int ColNo, float Value);
8468  void WriteInt(int ColNo, int Value);
8469  void WriteUINT(int ColNo, int Value);
8470  bool SetSheetName(int nSheeteIndex, const struct FString& szSheetName);
8471  bool SetFont(const struct FString& Range, const struct FString& FontName, int FontSize, int FontColor, bool bBold, bool bItalic);
8472  bool SetBorder(const struct FString& Range);
8473  bool SetBackgroundColor(const struct FString& Range, int BGColor);
8474  bool GetWorkSheetName(int nSheetIndex, struct FString* strSheetName);
8475  bool SelectWorkSheet(int nSheetIndex);
8476  bool SelectWorkSheetByName(const struct FString& strSheetName);
8477  bool SaveAs(const struct FString& FilePath);
8478  bool OpenExcelFile(const struct FString& FilePath);
8479  bool NewSheet();
8480  bool NewExcelFile();
8481  bool AutoFitColomn(int ColNo);
8482  bool AutoFitColumn(const struct FString& ColName);
8483 };
8484 
8485 
8486 // Class EFGame.EFKismetData_Pack
8487 // 0x0028 (0x0078 - 0x0050)
8489 {
8490 public:
8491  struct FString PackName; // 0x0050(0x0010) (Edit, NeedCtorLink)
8492  class UEFKismetData_Unit* KismetUnit; // 0x0060(0x0008) (Edit)
8493  TArray<class UEFKismetData_Unit*> KismetUnits; // 0x0068(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8494 
8496  {
8497  static UClass* ptr = nullptr;
8498  if (!ptr)
8499  ptr = UObject::FindClass("Class EFGame.EFKismetData_Pack");
8500  return ptr;
8501  }
8502 
8503 };
8504 
8505 
8506 // Class EFGame.EFKismetData_Unit
8507 // 0x0030 (0x01DC - 0x01AC)
8509 {
8510 public:
8511  int UniqueId; // 0x01AC(0x0004) (EditConst)
8512  int UnitIndex; // 0x01B0(0x0004) (EditConst)
8513  struct FString UnitName; // 0x01B4(0x0010) (NeedCtorLink)
8514  struct FString UnitDesc; // 0x01C4(0x0010) (NeedCtorLink)
8515  int Editor_Version; // 0x01D4(0x0004) (EditConst)
8516  unsigned long Editor_IsUpdate : 1; // 0x01D8(0x0004) (Transient, EditConst)
8517  unsigned long Editor_IsExist : 1; // 0x01D8(0x0004) (Transient, EditConst)
8518 
8520  {
8521  static UClass* ptr = nullptr;
8522  if (!ptr)
8523  ptr = UObject::FindClass("Class EFGame.EFKismetData_Unit");
8524  return ptr;
8525  }
8526 
8527 };
8528 
8529 
8530 // Class EFGame.EFKismetMapData
8531 // 0x0024 (0x0074 - 0x0050)
8533 {
8534 public:
8535  struct FString MapName; // 0x0050(0x0010) (Edit, NeedCtorLink, EditInline)
8536  int MapIndex; // 0x0060(0x0004) (Edit, EditInline)
8537  TArray<class UEFKismetData_Unit*> KismetUnitArray; // 0x0064(0x0010) (Edit, NeedCtorLink)
8538 
8540  {
8541  static UClass* ptr = nullptr;
8542  if (!ptr)
8543  ptr = UObject::FindClass("Class EFGame.EFKismetMapData");
8544  return ptr;
8545  }
8546 
8547 };
8548 
8549 
8550 // Class EFGame.EFLocalTrigger
8551 // 0x0004 (0x0280 - 0x027C)
8553 {
8554 public:
8555  unsigned long bCinematicControl : 1; // 0x027C(0x0004) (Edit)
8556 
8558  {
8559  static UClass* ptr = nullptr;
8560  if (!ptr)
8561  ptr = UObject::FindClass("Class EFGame.EFLocalTrigger");
8562  return ptr;
8563  }
8564 
8565 
8566  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
8567  void PostBeginPlay();
8568  bool IsCinematicControl();
8569  bool IsLocalMode();
8570 };
8571 
8572 
8573 // Class EFGame.EFLocalTriggerVolume
8574 // 0x0004 (0x02AC - 0x02A8)
8576 {
8577 public:
8578  unsigned long bCinematicControl : 1; // 0x02A8(0x0004) (Edit)
8579 
8581  {
8582  static UClass* ptr = nullptr;
8583  if (!ptr)
8584  ptr = UObject::FindClass("Class EFGame.EFLocalTriggerVolume");
8585  return ptr;
8586  }
8587 
8588 
8589  void Touch(class AActor* Other, class UPrimitiveComponent* OtherComp, const struct FVector& HitLocation, const struct FVector& HitNormal);
8590  void PostBeginPlay();
8591  bool IsCinematicControl();
8592  bool IsLocalMode();
8593 };
8594 
8595 
8596 // Class EFGame.EFParticleBuffInfoBase
8597 // 0x0001 (0x0051 - 0x0050)
8599 {
8600 public:
8602 
8604  {
8605  static UClass* ptr = nullptr;
8606  if (!ptr)
8607  ptr = UObject::FindClass("Class EFGame.EFParticleBuffInfoBase");
8608  return ptr;
8609  }
8610 
8611 };
8612 
8613 
8614 // Class EFGame.EFParticleBuffInfo
8615 // 0x0027 (0x0078 - 0x0051)
8617 {
8618 public:
8619  unsigned char UnknownData00[0x3]; // 0x0051(0x0003) MISSED OFFSET
8620  float DelayTime; // 0x0054(0x0004) (Edit)
8621  TArray<class UEFParticleData*> PSData; // 0x0058(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
8622  TArray<int> BuffParticleType; // 0x0068(0x0010) (NeedCtorLink)
8623 
8625  {
8626  static UClass* ptr = nullptr;
8627  if (!ptr)
8628  ptr = UObject::FindClass("Class EFGame.EFParticleBuffInfo");
8629  return ptr;
8630  }
8631 
8632 };
8633 
8634 
8635 // Class EFGame.EFParticleStackBuffInfo
8636 // 0x0008 (0x0080 - 0x0078)
8638 {
8639 public:
8641  unsigned char UnknownData00[0x3]; // 0x0079(0x0003) MISSED OFFSET
8642  int ApplyStackCount; // 0x007C(0x0004) (Edit)
8643 
8645  {
8646  static UClass* ptr = nullptr;
8647  if (!ptr)
8648  ptr = UObject::FindClass("Class EFGame.EFParticleStackBuffInfo");
8649  return ptr;
8650  }
8651 
8652 };
8653 
8654 
8655 // Class EFGame.EFParticleSoundContainer
8656 // 0x0038 (0x0088 - 0x0050)
8658 {
8659 public:
8660  TArray<class UEFParticleSoundData*> TempEditorChildData; // 0x0050(0x0010) (Transient, NeedCtorLink)
8661  TArray<class UEFParticleSoundDataComment*> CommentList; // 0x0060(0x0010) (ExportObject, NeedCtorLink, EditInline)
8662  struct FString ContainerName; // 0x0070(0x0010) (Edit, AlwaysInit, NeedCtorLink)
8664  unsigned char UnknownData00[0x3]; // 0x0081(0x0003) MISSED OFFSET
8665  unsigned long EditorDirty : 1; // 0x0084(0x0004) (Transient)
8666 
8668  {
8669  static UClass* ptr = nullptr;
8670  if (!ptr)
8671  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainer");
8672  return ptr;
8673  }
8674 
8675 };
8676 
8677 
8678 // Class EFGame.EFParticleSoundContainerArmorHitSet
8679 // 0x0010 (0x0098 - 0x0088)
8681 {
8682 public:
8683  class UEFParticleSoundDataHittedArmorSet* Default; // 0x0088(0x0008) (ExportObject, NeedCtorLink, EditInline)
8684  class UTexture2D* EditorImage_Armor; // 0x0090(0x0008) (Edit)
8685 
8687  {
8688  static UClass* ptr = nullptr;
8689  if (!ptr)
8690  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerArmorHitSet");
8691  return ptr;
8692  }
8693 
8694 };
8695 
8696 
8697 // Class EFGame.EFParticleSoundContainerBeHittedSet
8698 // 0x0060 (0x00E8 - 0x0088)
8700 {
8701 public:
8702  unsigned char UnknownData00[0x48]; // 0x0088(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFParticleSoundContainerBeHittedSet.PawnMaterialBeHittedMap
8703  TArray<class UEFParticleSoundDataBeHittedPawnMaterial*> PawnMaterialBeHittedArr; // 0x00D0(0x0010) (ExportObject, NeedCtorLink, EditInline)
8704  class UTexture2D* EditorImage_BeHitted; // 0x00E0(0x0008) (Edit)
8705 
8707  {
8708  static UClass* ptr = nullptr;
8709  if (!ptr)
8710  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerBeHittedSet");
8711  return ptr;
8712  }
8713 
8714 };
8715 
8716 
8717 // Class EFGame.EFParticleSoundContainerBuffSet
8718 // 0x0060 (0x00E8 - 0x0088)
8720 {
8721 public:
8722  unsigned char UnknownData00[0x48]; // 0x0088(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFParticleSoundContainerBuffSet.BuffFXMap
8723  TArray<class UEFParticleSoundDataBuffFX*> BuffFXArr; // 0x00D0(0x0010) (ExportObject, NeedCtorLink, EditInline)
8724  class UTexture2D* EditorImage_Buff; // 0x00E0(0x0008) (Edit)
8725 
8727  {
8728  static UClass* ptr = nullptr;
8729  if (!ptr)
8730  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerBuffSet");
8731  return ptr;
8732  }
8733 
8734 };
8735 
8736 
8737 // Class EFGame.EFParticleSoundContainerCommon
8738 // 0x0070 (0x00F8 - 0x0088)
8740 {
8741 public:
8742  unsigned char UnknownData00[0x48]; // 0x0088(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFParticleSoundContainerCommon.CommonFXMap
8743  TArray<class UEFParticleSoundDataCommon*> CommonFXArr; // 0x00D0(0x0010) (ExportObject, NeedCtorLink, EditInline)
8744  class UEFDropItemEffectInfo* DropItemEffect; // 0x00E0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
8745  class UEFAbilityEffectInfo* AbilityEffect; // 0x00E8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
8746  class UTexture2D* EditorImage_Common; // 0x00F0(0x0008) (Edit)
8747 
8749  {
8750  static UClass* ptr = nullptr;
8751  if (!ptr)
8752  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerCommon");
8753  return ptr;
8754  }
8755 
8756 };
8757 
8758 
8759 // Class EFGame.EFParticleSoundContainerDown
8760 // 0x0040 (0x00C8 - 0x0088)
8762 {
8763 public:
8764  class UEFParticleSoundDataFloorMaterial* Small; // 0x0088(0x0008) (ExportObject, NeedCtorLink, EditInline)
8765  class UEFParticleSoundDataFloorMaterial* Medium; // 0x0090(0x0008) (ExportObject, NeedCtorLink, EditInline)
8766  class UEFParticleSoundDataFloorMaterial* SpingBound_Small; // 0x0098(0x0008) (ExportObject, NeedCtorLink, EditInline)
8767  class UEFParticleSoundDataFloorMaterial* SpingBound_Medium; // 0x00A0(0x0008) (ExportObject, NeedCtorLink, EditInline)
8768  class UTexture2D* EditorImage_Small; // 0x00A8(0x0008) (Edit)
8769  class UTexture2D* EditorImage_Medium; // 0x00B0(0x0008) (Edit)
8770  class UTexture2D* EditorImage_SpingBound_Small; // 0x00B8(0x0008) (Edit)
8771  class UTexture2D* EditorImage_SpingBound_Medium; // 0x00C0(0x0008) (Edit)
8772 
8774  {
8775  static UClass* ptr = nullptr;
8776  if (!ptr)
8777  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerDown");
8778  return ptr;
8779  }
8780 
8781 };
8782 
8783 
8784 // Class EFGame.EFParticleSoundContainerEnhance
8785 // 0x0060 (0x00E8 - 0x0088)
8787 {
8788 public:
8789  unsigned char UnknownData00[0x48]; // 0x0088(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFParticleSoundContainerEnhance.EnhanceFXMap
8790  TArray<class UEFParticleSoundDataEnhance*> EnhanceFXArr; // 0x00D0(0x0010) (ExportObject, NeedCtorLink, EditInline)
8791  class UTexture2D* EditorImage_Common; // 0x00E0(0x0008) (Edit)
8792 
8794  {
8795  static UClass* ptr = nullptr;
8796  if (!ptr)
8797  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerEnhance");
8798  return ptr;
8799  }
8800 
8801 };
8802 
8803 
8804 // Class EFGame.EFParticleSoundContainerFootStep
8805 // 0x0030 (0x00B8 - 0x0088)
8807 {
8808 public:
8809  class UEFParticleSoundDataFloorMaterial* Left; // 0x0088(0x0008) (ExportObject, NeedCtorLink, EditInline)
8810  class UEFParticleSoundDataFloorMaterial* Right; // 0x0090(0x0008) (ExportObject, NeedCtorLink, EditInline)
8811  class UEFParticleSoundDataArmorMaterial* ArmorEffect; // 0x0098(0x0008) (ExportObject, NeedCtorLink, EditInline)
8812  class UTexture2D* EditorImage_Left; // 0x00A0(0x0008) (Edit)
8813  class UTexture2D* EditorImage_Right; // 0x00A8(0x0008) (Edit)
8814  class UTexture2D* EditorImage_ArmorEffect; // 0x00B0(0x0008) (Edit)
8815 
8817  {
8818  static UClass* ptr = nullptr;
8819  if (!ptr)
8820  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerFootStep");
8821  return ptr;
8822  }
8823 
8824 };
8825 
8826 
8827 // Class EFGame.EFParticleSoundContainerGroundEffect
8828 // 0x0070 (0x00F8 - 0x0088)
8830 {
8831 public:
8832  unsigned char UnknownData00[0x48]; // 0x0088(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFParticleSoundContainerGroundEffect.GroundEffectMap
8833  TArray<class UEFParticleSoundDataGroundEffect*> GroundEffectArr; // 0x00D0(0x0010) (ExportObject, NeedCtorLink, EditInline)
8834  class UEFParticleSoundDataGroundEffect* DefaultRange; // 0x00E0(0x0008) (ExportObject, NeedCtorLink, EditInline)
8835  class UEFParticleSoundDataGroundEffect* DefaultTarget; // 0x00E8(0x0008) (ExportObject, NeedCtorLink, EditInline)
8836  class UTexture2D* EditorImage_GroundEffect; // 0x00F0(0x0008) (Edit)
8837 
8839  {
8840  static UClass* ptr = nullptr;
8841  if (!ptr)
8842  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerGroundEffect");
8843  return ptr;
8844  }
8845 
8846 };
8847 
8848 
8849 // Class EFGame.EFParticleSoundContainerKnockback
8850 // 0x0010 (0x0098 - 0x0088)
8852 {
8853 public:
8854  class UEFParticleSoundDataFloorMaterial* KnockbackEffect; // 0x0088(0x0008) (ExportObject, NeedCtorLink, EditInline)
8855  class UTexture2D* EditorImage_Knockback; // 0x0090(0x0008) (Edit)
8856 
8858  {
8859  static UClass* ptr = nullptr;
8860  if (!ptr)
8861  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerKnockback");
8862  return ptr;
8863  }
8864 
8865 };
8866 
8867 
8868 // Class EFGame.EFParticleSoundContainerPostProcessEffectCamera
8869 // 0x0008 (0x0090 - 0x0088)
8871 {
8872 public:
8873  class UEFPostProcessMaterialEffectCamera* CameraEffect; // 0x0088(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
8874 
8876  {
8877  static UClass* ptr = nullptr;
8878  if (!ptr)
8879  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerPostProcessEffectCamera");
8880  return ptr;
8881  }
8882 
8883 };
8884 
8885 
8886 // Class EFGame.EFParticleSoundContainerSkillHitSet
8887 // 0x0060 (0x00E8 - 0x0088)
8889 {
8890 public:
8891  unsigned char UnknownData00[0x48]; // 0x0088(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFParticleSoundContainerSkillHitSet.SkillMap
8892  TArray<class UEFParticleSoundDataHittedSkillSet*> SkillSetEffectArr; // 0x00D0(0x0010) (ExportObject, NeedCtorLink, EditInline)
8893  class UTexture2D* EditorImage_Skill; // 0x00E0(0x0008) (Edit)
8894 
8896  {
8897  static UClass* ptr = nullptr;
8898  if (!ptr)
8899  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerSkillHitSet");
8900  return ptr;
8901  }
8902 
8903 };
8904 
8905 
8906 // Class EFGame.EFParticleSoundContainerWeaponAttributeEffect
8907 // 0x0110 (0x0198 - 0x0088)
8909 {
8910 public:
8911  unsigned char UnknownData00[0x48]; // 0x0088(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFParticleSoundContainerWeaponAttributeEffect.WeaponAttributeEffectMap
8912  TArray<class UEFParticleSoundDataWeaponAttributeEffect*> WeaponAttributeEffectArr; // 0x00D0(0x0010) (ExportObject, NeedCtorLink, EditInline)
8913  class UTexture2D* EditorImage_WeaponAttributeEffect; // 0x00E0(0x0008) (Edit)
8914  TArray<class UEFParticleSoundDataWeaponAttributeEffect*> DefaultAttributeEffectArr; // 0x00E8(0x0010) (Const, ExportObject, Native, EditInline)
8915  class UEFParticleSoundDataWeaponAttributeEffect* Sword; // 0x00F8(0x0008) (ExportObject, NeedCtorLink, EditInline)
8916  class UEFParticleSoundDataWeaponAttributeEffect* Bow; // 0x0100(0x0008) (ExportObject, NeedCtorLink, EditInline)
8917  class UEFParticleSoundDataWeaponAttributeEffect* Gun; // 0x0108(0x0008) (ExportObject, NeedCtorLink, EditInline)
8918  class UEFParticleSoundDataWeaponAttributeEffect* Spear; // 0x0110(0x0008) (ExportObject, NeedCtorLink, EditInline)
8919  class UEFParticleSoundDataWeaponAttributeEffect* Gauntlet; // 0x0118(0x0008) (ExportObject, NeedCtorLink, EditInline)
8920  class UEFParticleSoundDataWeaponAttributeEffect* Instrument; // 0x0120(0x0008) (ExportObject, NeedCtorLink, EditInline)
8921  class UEFParticleSoundDataWeaponAttributeEffect* Hammer; // 0x0128(0x0008) (ExportObject, NeedCtorLink, EditInline)
8922  class UEFParticleSoundDataWeaponAttributeEffect* Dagger; // 0x0130(0x0008) (ExportObject, NeedCtorLink, EditInline)
8923  class UEFParticleSoundDataWeaponAttributeEffect* Wand; // 0x0138(0x0008) (ExportObject, NeedCtorLink, EditInline)
8924  class UEFParticleSoundDataWeaponAttributeEffect* Carddeck; // 0x0140(0x0008) (ExportObject, NeedCtorLink, EditInline)
8925  class UEFParticleSoundDataWeaponAttributeEffect* Symbol; // 0x0148(0x0008) (ExportObject, NeedCtorLink, EditInline)
8926  class UEFParticleSoundDataWeaponAttributeEffect* Longlance; // 0x0150(0x0008) (ExportObject, NeedCtorLink, EditInline)
8927  class UEFParticleSoundDataWeaponAttributeEffect* Shortlance; // 0x0158(0x0008) (ExportObject, NeedCtorLink, EditInline)
8928  class UEFParticleSoundDataWeaponAttributeEffect* DemonicWeapon; // 0x0160(0x0008) (ExportObject, NeedCtorLink, EditInline)
8929  class UEFParticleSoundDataWeaponAttributeEffect* DemonClow; // 0x0168(0x0008) (ExportObject, NeedCtorLink, EditInline)
8930  class UEFParticleSoundDataWeaponAttributeEffect* BladeDuelSword; // 0x0170(0x0008) (ExportObject, NeedCtorLink, EditInline)
8931  class UEFParticleSoundDataWeaponAttributeEffect* BladeLongSword; // 0x0178(0x0008) (ExportObject, NeedCtorLink, EditInline)
8932  class UEFParticleSoundDataWeaponAttributeEffect* HolySword; // 0x0180(0x0008) (ExportObject, NeedCtorLink, EditInline)
8933  class UEFParticleSoundDataWeaponAttributeEffect* HolySwordEnhanced; // 0x0188(0x0008) (ExportObject, NeedCtorLink, EditInline)
8934  class UEFParticleSoundDataWeaponAttributeEffect* ScouterLaser; // 0x0190(0x0008) (ExportObject, NeedCtorLink, EditInline)
8935 
8937  {
8938  static UClass* ptr = nullptr;
8939  if (!ptr)
8940  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerWeaponAttributeEffect");
8941  return ptr;
8942  }
8943 
8944 };
8945 
8946 
8947 // Class EFGame.EFParticleSoundContainerWeaponFX
8948 // 0x0020 (0x00A8 - 0x0088)
8950 {
8951 public:
8952  class UParticleSystem* Defaul_Trail; // 0x0088(0x0008) (Edit)
8953  TArray<class UEFParticleSoundDataWeaponFXDir*> WeaponDir; // 0x0090(0x0010) (ExportObject, NeedCtorLink, EditInline)
8954  class UTexture2D* EditorImage_Weapon; // 0x00A0(0x0008) (Edit)
8955 
8957  {
8958  static UClass* ptr = nullptr;
8959  if (!ptr)
8960  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerWeaponFX");
8961  return ptr;
8962  }
8963 
8964 };
8965 
8966 
8967 // Class EFGame.EFParticleSoundContainerWeaponHitSet
8968 // 0x00C0 (0x0148 - 0x0088)
8970 {
8971 public:
8972  TArray<class UEFParticleSoundDataHittedWeaponSet*> WeaponSetEffectArr; // 0x0088(0x0010) (Const, ExportObject, Native, EditInline)
8973  class UEFParticleSoundDataHittedWeaponSet* Default; // 0x0098(0x0008) (ExportObject, NeedCtorLink, EditInline)
8974  class UEFParticleSoundDataHittedWeaponSet* Sword; // 0x00A0(0x0008) (ExportObject, NeedCtorLink, EditInline)
8975  class UEFParticleSoundDataHittedWeaponSet* Bow; // 0x00A8(0x0008) (ExportObject, NeedCtorLink, EditInline)
8976  class UEFParticleSoundDataHittedWeaponSet* Gun; // 0x00B0(0x0008) (ExportObject, NeedCtorLink, EditInline)
8977  class UEFParticleSoundDataHittedWeaponSet* Spear; // 0x00B8(0x0008) (ExportObject, NeedCtorLink, EditInline)
8978  class UEFParticleSoundDataHittedWeaponSet* Gauntlet; // 0x00C0(0x0008) (ExportObject, NeedCtorLink, EditInline)
8979  class UEFParticleSoundDataHittedWeaponSet* Instrument; // 0x00C8(0x0008) (ExportObject, NeedCtorLink, EditInline)
8980  class UEFParticleSoundDataHittedWeaponSet* Hammer; // 0x00D0(0x0008) (ExportObject, NeedCtorLink, EditInline)
8981  class UEFParticleSoundDataHittedWeaponSet* Dagger; // 0x00D8(0x0008) (ExportObject, NeedCtorLink, EditInline)
8982  class UEFParticleSoundDataHittedWeaponSet* Wand; // 0x00E0(0x0008) (ExportObject, NeedCtorLink, EditInline)
8983  class UEFParticleSoundDataHittedWeaponSet* Carddeck; // 0x00E8(0x0008) (ExportObject, NeedCtorLink, EditInline)
8984  class UEFParticleSoundDataHittedWeaponSet* Symbol; // 0x00F0(0x0008) (ExportObject, NeedCtorLink, EditInline)
8985  class UEFParticleSoundDataHittedWeaponSet* Longlance; // 0x00F8(0x0008) (ExportObject, NeedCtorLink, EditInline)
8986  class UEFParticleSoundDataHittedWeaponSet* Shortlance; // 0x0100(0x0008) (ExportObject, NeedCtorLink, EditInline)
8987  class UEFParticleSoundDataHittedWeaponSet* DemonicWeapon; // 0x0108(0x0008) (ExportObject, NeedCtorLink, EditInline)
8988  class UEFParticleSoundDataHittedWeaponSet* DemonClow; // 0x0110(0x0008) (ExportObject, NeedCtorLink, EditInline)
8989  class UEFParticleSoundDataHittedWeaponSet* BladeDuelSword; // 0x0118(0x0008) (ExportObject, NeedCtorLink, EditInline)
8990  class UEFParticleSoundDataHittedWeaponSet* BladeLongSword; // 0x0120(0x0008) (ExportObject, NeedCtorLink, EditInline)
8991  class UEFParticleSoundDataHittedWeaponSet* HolySword; // 0x0128(0x0008) (ExportObject, NeedCtorLink, EditInline)
8992  class UEFParticleSoundDataHittedWeaponSet* HolySwordEnhanced; // 0x0130(0x0008) (ExportObject, NeedCtorLink, EditInline)
8993  class UEFParticleSoundDataHittedWeaponSet* ScouterLaser; // 0x0138(0x0008) (ExportObject, NeedCtorLink, EditInline)
8994  class UTexture2D* EditorImage_Weapon; // 0x0140(0x0008) (Edit)
8995 
8997  {
8998  static UClass* ptr = nullptr;
8999  if (!ptr)
9000  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerWeaponHitSet");
9001  return ptr;
9002  }
9003 
9004 };
9005 
9006 
9007 // Class EFGame.EFParticleSoundContainerSetBase
9008 // 0x0014 (0x0064 - 0x0050)
9010 {
9011 public:
9012  struct FString Desc; // 0x0050(0x0010) (Edit, NeedCtorLink)
9013  unsigned long EditorDirty : 1; // 0x0060(0x0004) (Transient)
9014 
9016  {
9017  static UClass* ptr = nullptr;
9018  if (!ptr)
9019  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerSetBase");
9020  return ptr;
9021  }
9022 
9023 };
9024 
9025 
9026 // Class EFGame.EFGameObjectParticleSoundContainerSet
9027 // 0x0040 (0x00A4 - 0x0064)
9029 {
9030 public:
9031  class UEFParticleSoundContainerFootStep* Footstep; // 0x0064(0x0008) (Edit)
9032  class UEFParticleSoundContainerKnockback* Knockback; // 0x006C(0x0008) (Edit, Deprecated)
9033  class UEFParticleSoundContainerDown* Down; // 0x0074(0x0008) (Edit)
9034  class UEFParticleSoundContainerSkillHitSet* SkillHitSet; // 0x007C(0x0008) (Edit)
9035  class UEFParticleSoundContainerWeaponHitSet* WeaponHitSet; // 0x0084(0x0008) (Edit)
9036  class UEFParticleSoundContainerArmorHitSet* ArmorHitSet; // 0x008C(0x0008) (Edit)
9037  class UEFParticleSoundContainerWeaponFX* WeaponFX; // 0x0094(0x0008) (Edit)
9038  class UEFParticleSoundContainerBeHittedSet* BeHittedSet; // 0x009C(0x0008) (Edit)
9039 
9041  {
9042  static UClass* ptr = nullptr;
9043  if (!ptr)
9044  ptr = UObject::FindClass("Class EFGame.EFGameObjectParticleSoundContainerSet");
9045  return ptr;
9046  }
9047 
9048 };
9049 
9050 
9051 // Class EFGame.EFParticleSoundContainerSet
9052 // 0x00F0 (0x0154 - 0x0064)
9054 {
9055 public:
9056  struct FString ContainerSetName; // 0x0064(0x0010) (Edit, AlwaysInit, NeedCtorLink)
9057  TArray<struct FString> FootstepArrays; // 0x0074(0x0010) (Transient, NeedCtorLink)
9058  TArray<struct FString> DownArrays; // 0x0084(0x0010) (Transient, NeedCtorLink)
9059  TArray<struct FString> SkillHitSetArrays; // 0x0094(0x0010) (Transient, NeedCtorLink)
9060  TArray<struct FString> WeaponHitSetArrays; // 0x00A4(0x0010) (Transient, NeedCtorLink)
9061  TArray<struct FString> ArmorHitSetArrays; // 0x00B4(0x0010) (Transient, NeedCtorLink)
9062  TArray<struct FString> WeaponFXArrays; // 0x00C4(0x0010) (Transient, NeedCtorLink)
9063  TArray<struct FString> BeHittedSetArrays; // 0x00D4(0x0010) (Transient, NeedCtorLink)
9064  struct FString Footstep; // 0x00E4(0x0010) (Edit, NeedCtorLink)
9065  struct FString Down; // 0x00F4(0x0010) (Edit, NeedCtorLink)
9066  struct FString SkillHitSet; // 0x0104(0x0010) (Edit, NeedCtorLink)
9067  struct FString WeaponHitSet; // 0x0114(0x0010) (Edit, NeedCtorLink)
9068  struct FString ArmorHitSet; // 0x0124(0x0010) (Edit, NeedCtorLink)
9069  struct FString WeaponFX; // 0x0134(0x0010) (Edit, NeedCtorLink)
9070  struct FString BeHittedSet; // 0x0144(0x0010) (Edit, NeedCtorLink)
9071 
9073  {
9074  static UClass* ptr = nullptr;
9075  if (!ptr)
9076  ptr = UObject::FindClass("Class EFGame.EFParticleSoundContainerSet");
9077  return ptr;
9078  }
9079 
9080 };
9081 
9082 
9083 // Class EFGame.EFParticleSoundData
9084 // 0x0048 (0x0098 - 0x0050)
9086 {
9087 public:
9088  int X; // 0x0050(0x0004) (Edit)
9089  int Y; // 0x0054(0x0004) (Edit)
9090  class UTexture2D* Image; // 0x0058(0x0008) (Edit)
9091  struct FString Desc; // 0x0060(0x0010) (Edit, NeedCtorLink)
9092  struct FString Keyword; // 0x0070(0x0010) (Edit, EditConst, NeedCtorLink)
9093  unsigned long EditorDirty : 1; // 0x0080(0x0004) (Transient)
9094  int DataIndex; // 0x0084(0x0004) (AlwaysInit)
9095  struct FString ParticleSoundDataName; // 0x0088(0x0010) (AlwaysInit, NeedCtorLink)
9096 
9098  {
9099  static UClass* ptr = nullptr;
9100  if (!ptr)
9101  ptr = UObject::FindClass("Class EFGame.EFParticleSoundData");
9102  return ptr;
9103  }
9104 
9105 };
9106 
9107 
9108 // Class EFGame.EFParticleSoundDataArmorMaterial
9109 // 0x0070 (0x0108 - 0x0098)
9111 {
9112 public:
9113  TArray<class UEFParticleData*> ArmorMaterialEffectDataArr; // 0x0098(0x0010) (Const, ExportObject, Native, EditInline)
9114  class UEFParticleData* Data_Water; // 0x00A8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9115  class UEFParticleData* Data_Air; // 0x00B0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9116  class UEFParticleData* Data_Stone; // 0x00B8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9117  class UEFParticleData* Data_Flesh1; // 0x00C0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9118  class UEFParticleData* Data_Flesh2; // 0x00C8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9119  class UEFParticleData* Data_Metal; // 0x00D0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9120  class UEFParticleData* Data_Wood; // 0x00D8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9121  class UEFParticleData* Data_Leather; // 0x00E0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9122  class UEFParticleData* Data_Ice; // 0x00E8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9123  class UEFParticleData* Data_Lava; // 0x00F0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9124  class UEFParticleData* Data_Mucus; // 0x00F8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9125  class UEFParticleData* Data_Exoskeletal; // 0x0100(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9126 
9128  {
9129  static UClass* ptr = nullptr;
9130  if (!ptr)
9131  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataArmorMaterial");
9132  return ptr;
9133  }
9134 
9135 };
9136 
9137 
9138 // Class EFGame.EFParticleSoundDataBeHittedPawnMaterial
9139 // 0x0088 (0x0120 - 0x0098)
9141 {
9142 public:
9143  struct FString LookInfoKey; // 0x0098(0x0010) (Edit, NeedCtorLink)
9144  struct FEFPawnMaterialBeHittedCurveInfo PawnMaterialHittedInfo; // 0x00A8(0x0060) (Edit, NeedCtorLink)
9145  unsigned long bSkipAttackerEffect : 1; // 0x0108(0x0004) (Edit)
9146  unsigned long bSkipDirectionEffect : 1; // 0x0108(0x0004) (Edit)
9147  unsigned long bSkipBloodEffect : 1; // 0x0108(0x0004) (Edit)
9148  unsigned long bUseHitDirection : 1; // 0x0108(0x0004) (Edit)
9150  unsigned char UnknownData00[0x3]; // 0x010D(0x0003) MISSED OFFSET
9151  TArray<class UEFParticleData*> HitEffectData; // 0x0110(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9152 
9154  {
9155  static UClass* ptr = nullptr;
9156  if (!ptr)
9157  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataBeHittedPawnMaterial");
9158  return ptr;
9159  }
9160 
9161 };
9162 
9163 
9164 // Class EFGame.EFParticleSoundDataBuffBeam
9165 // 0x008C (0x0124 - 0x0098)
9167 {
9168 public:
9169  struct FString BuffKey; // 0x0098(0x0010) (Edit, NeedCtorLink)
9170  float DelayTime; // 0x00A8(0x0004) (Edit)
9171  class UParticleSystem* BeamParticleSystem; // 0x00AC(0x0008) (Edit)
9172  TArray<struct FParticleSysParam> BeamParticleSystemParamList; // 0x00B4(0x0010) (Edit, Component, NeedCtorLink)
9173  class UParticleSystem* BeamSourceParticleSystem; // 0x00C4(0x0008) (Edit)
9174  TArray<struct FParticleSysParam> BeamSourceParticleSystemParamList; // 0x00CC(0x0010) (Edit, Component, NeedCtorLink)
9175  class UParticleSystem* BeamCasterParticleSystem; // 0x00DC(0x0008) (Edit)
9176  TArray<struct FParticleSysParam> BeamCasterParticleSystemParamList; // 0x00E4(0x0010) (Edit, Component, NeedCtorLink)
9177  struct FName BeamCasterSocketName; // 0x00F4(0x0008) (Edit)
9178  struct FVector BeamCasterOffset; // 0x00FC(0x000C) (Edit)
9179  struct FVector BeamScale; // 0x0108(0x000C) (Edit)
9181 
9183  {
9184  static UClass* ptr = nullptr;
9185  if (!ptr)
9186  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataBuffBeam");
9187  return ptr;
9188  }
9189 
9190 };
9191 
9192 
9193 // Class EFGame.EFParticleSoundDataBuffFX
9194 // 0x0130 (0x01C8 - 0x0098)
9196 {
9197 public:
9198  struct FString BuffKey; // 0x0098(0x0010) (Edit, NeedCtorLink)
9199  unsigned long bUseBloodColor : 1; // 0x00A8(0x0004) (Edit)
9200  unsigned long bDefaultParticleRemove : 1; // 0x00A8(0x0004) (Edit)
9201  unsigned long bBuffEndShake : 1; // 0x00A8(0x0004) (Edit)
9202  unsigned long bLocalPlayerOnly : 1; // 0x00A8(0x0004) (Edit)
9203  unsigned long bUseHitDirection : 1; // 0x00A8(0x0004) (Edit)
9204  unsigned long bSkipAttackerEffect : 1; // 0x00A8(0x0004) (Edit)
9205  unsigned long bSkipDirectionEffect : 1; // 0x00A8(0x0004) (Edit)
9206  unsigned long bSkipBloodEffect : 1; // 0x00A8(0x0004) (Edit)
9209  unsigned char UnknownData00[0x2]; // 0x00AE(0x0002) MISSED OFFSET
9210  TArray<class UEFParticleBuffInfoBase*> StartEffect; // 0x00B0(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9211  class UEFParticleDataModuleSingleAKEvent* StartSound; // 0x00C0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9212  TArray<class UEFParticleBuffInfoBase*> LoopEffect; // 0x00C8(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9213  class UEFParticleDataModuleSingleAKEvent* LoopSound; // 0x00D8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9214  TArray<class UEFParticleBuffInfoBase*> EndEffect; // 0x00E0(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9215  float EndSoundFadeOutTime; // 0x00F0(0x0004) (Edit)
9216  TArray<class UEFParticleBuffInfoBase*> ForcedEndEffect; // 0x00F4(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9217  class UEFParticleDataModuleSingleAKEvent* ForcedEndSound; // 0x0104(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9218  TArray<class UEFParticleBuffInfoBase*> SkillEffectUnitParticle; // 0x010C(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9219  class UEFParticleDataModuleSingleAKEvent* SkillEffectUnitSound; // 0x011C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9220  float FadeIn; // 0x0124(0x0004) (Edit)
9221  float FadeOut; // 0x0128(0x0004) (Edit)
9222  class UPostProcessChain* PPChain; // 0x012C(0x0008) (Edit)
9223  TArray<struct FScalarTimeVarying> ScalarParameterList; // 0x0134(0x0010) (Edit, EditFixedSize, NeedCtorLink)
9224  class UEFPostProcessMaterialEffectStatus* BuffPostProcessMaterialData; // 0x0144(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9225  class UEFCameraViewShake* NewViewShake; // 0x014C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9226  class UEFParticleData* CameraEffect; // 0x0154(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9227  float BuffHitOffsetScale; // 0x015C(0x0004) (Edit)
9228  TArray<class UEFParticleData*> BuffHitEffectData; // 0x0160(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9229  class UEFParticleDataModuleSingleAKEvent* BuffHitSoundData; // 0x0170(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9230  class UEFPostProcessMaterialEffectHit* BuffBeHittedProcessMaterialData; // 0x0178(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9231  class UEFCameraViewShake* NewBuffBeHittedCameraShakeParams; // 0x0180(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9232  TArray<class UEFParticleSoundDataBuffWeaponFXDir*> BuffHitChangeWeaponDirArr; // 0x0188(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9233  struct FString CommonHittedSkillKey; // 0x0198(0x0010) (Edit, NeedCtorLink)
9234  class UEFPostProcessMaterialEffectHit* BuffWeaponHittedProcessMaterialData; // 0x01A8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9235  class UEFCameraViewShake* NewBuffWeaponHittedCameraShakeParams; // 0x01B0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9236  TArray<class UEFParticleSoundDataWeaponFXDir*> CacheHitChangeWeaponDir; // 0x01B8(0x0010) (Const, ExportObject, Native, EditInline)
9237 
9239  {
9240  static UClass* ptr = nullptr;
9241  if (!ptr)
9242  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataBuffFX");
9243  return ptr;
9244  }
9245 
9246 };
9247 
9248 
9249 // Class EFGame.EFParticleSoundDataComment
9250 // 0x0038 (0x00D0 - 0x0098)
9252 {
9253 public:
9254  struct FString Comment; // 0x0098(0x0010) (Edit, NeedCtorLink)
9255  int SizeX; // 0x00A8(0x0004) (Edit)
9256  int SizeY; // 0x00AC(0x0004) (Edit)
9257  int BorderWidth; // 0x00B0(0x0004) (Edit)
9258  unsigned long bDrawBox : 1; // 0x00B4(0x0004) (Edit)
9259  unsigned long bFilled : 1; // 0x00B4(0x0004) (Edit)
9260  unsigned long bTileFill : 1; // 0x00B4(0x0004) (Edit)
9261  struct FColor BorderColor; // 0x00B8(0x0004) (Edit)
9262  struct FColor FillColor; // 0x00BC(0x0004) (Edit)
9263  TArray<class UEFParticleSoundData*> GroupDataArr; // 0x00C0(0x0010) (Transient, NeedCtorLink)
9264 
9266  {
9267  static UClass* ptr = nullptr;
9268  if (!ptr)
9269  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataComment");
9270  return ptr;
9271  }
9272 
9273 };
9274 
9275 
9276 // Class EFGame.EFParticleSoundDataCommon
9277 // 0x0024 (0x00BC - 0x0098)
9279 {
9280 public:
9281  struct FString Key; // 0x0098(0x0010) (Edit, NeedCtorLink)
9282  TArray<class UEFParticleDataBase*> ParticleDataSet; // 0x00A8(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9283  unsigned long bUseAbsoluteScale : 1; // 0x00B8(0x0004) (Edit)
9284 
9286  {
9287  static UClass* ptr = nullptr;
9288  if (!ptr)
9289  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataCommon");
9290  return ptr;
9291  }
9292 
9293 };
9294 
9295 
9296 // Class EFGame.EFParticleSoundDataEnhance
9297 // 0x0020 (0x00B8 - 0x0098)
9299 {
9300 public:
9301  struct FString Key; // 0x0098(0x0010) (Edit, NeedCtorLink)
9302  TArray<struct FEFEnhanceItemEffect> EnhanceItemEffects; // 0x00A8(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9303 
9305  {
9306  static UClass* ptr = nullptr;
9307  if (!ptr)
9308  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataEnhance");
9309  return ptr;
9310  }
9311 
9312 };
9313 
9314 
9315 // Class EFGame.EFParticleSoundDataFloorMaterial
9316 // 0x0090 (0x0128 - 0x0098)
9318 {
9319 public:
9320  TArray<class UEFParticleData*> FloorTypeEffectDataArr; // 0x0098(0x0010) (Const, ExportObject, Native, EditInline)
9321  class UEFParticleData* Data_Default; // 0x00A8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9322  class UEFParticleData* Data_Dirt; // 0x00B0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9323  class UEFParticleData* Data_Grass; // 0x00B8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9324  class UEFParticleData* Data_WaterDeep; // 0x00C0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9325  class UEFParticleData* Data_WaterSwamp; // 0x00C8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9326  class UEFParticleData* Data_WoodFloor; // 0x00D0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9327  class UEFParticleData* Data_WoodTree; // 0x00D8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9328  class UEFParticleData* Data_MetalHeavy; // 0x00E0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9329  class UEFParticleData* Data_MetalLight; // 0x00E8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9330  class UEFParticleData* Data_Stone; // 0x00F0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9331  class UEFParticleData* Data_Mud; // 0x00F8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9332  class UEFParticleData* Data_Carpet; // 0x0100(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9333  class UEFParticleData* Data_Snow; // 0x0108(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9334  class UEFParticleData* Data_Magic01; // 0x0110(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9335  class UEFParticleData* Data_UnderwaterSand; // 0x0118(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9336  class UEFParticleData* Data_UnderwaterStone; // 0x0120(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9337 
9339  {
9340  static UClass* ptr = nullptr;
9341  if (!ptr)
9342  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataFloorMaterial");
9343  return ptr;
9344  }
9345 
9346 };
9347 
9348 
9349 // Class EFGame.EFParticleSoundDataFloorMaterialSound
9350 // 0x0090 (0x0128 - 0x0098)
9352 {
9353 public:
9354  TArray<class UEFParticleDataModuleSoundBase*> FloorTypeEffectDataArr; // 0x0098(0x0010) (Const, ExportObject, Native, Transient, EditInline)
9355  class UEFParticleDataModuleSoundBase* Data_Default; // 0x00A8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9356  class UEFParticleDataModuleSoundBase* Data_Dirt; // 0x00B0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9357  class UEFParticleDataModuleSoundBase* Data_Grass; // 0x00B8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9358  class UEFParticleDataModuleSoundBase* Data_WaterDeep; // 0x00C0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9359  class UEFParticleDataModuleSoundBase* Data_WaterSwamp; // 0x00C8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9360  class UEFParticleDataModuleSoundBase* Data_WoodFloor; // 0x00D0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9361  class UEFParticleDataModuleSoundBase* Data_WoodTree; // 0x00D8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9362  class UEFParticleDataModuleSoundBase* Data_MetalHeavy; // 0x00E0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9363  class UEFParticleDataModuleSoundBase* Data_MetalLight; // 0x00E8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9364  class UEFParticleDataModuleSoundBase* Data_Stone; // 0x00F0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9365  class UEFParticleDataModuleSoundBase* Data_Mud; // 0x00F8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9366  class UEFParticleDataModuleSoundBase* Data_Carpet; // 0x0100(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9367  class UEFParticleDataModuleSoundBase* Data_Snow; // 0x0108(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9368  class UEFParticleDataModuleSoundBase* Data_Magic01; // 0x0110(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9369  class UEFParticleDataModuleSoundBase* Data_UnderwaterSand; // 0x0118(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9370  class UEFParticleDataModuleSoundBase* Data_UnderwaterStone; // 0x0120(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9371 
9373  {
9374  static UClass* ptr = nullptr;
9375  if (!ptr)
9376  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataFloorMaterialSound");
9377  return ptr;
9378  }
9379 
9380 };
9381 
9382 
9383 // Class EFGame.EFParticleSoundDataGroundEffect
9384 // 0x0030 (0x00C8 - 0x0098)
9386 {
9387 public:
9388  struct FString Key; // 0x0098(0x0010) (Edit, NeedCtorLink)
9389  TArray<class UEFParticleGroundData*> ParticleDataSet; // 0x00A8(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9390  TArray<struct FEFGroundDecalSystemInfo> DecalSet; // 0x00B8(0x0010) (Edit, NeedCtorLink)
9391 
9393  {
9394  static UClass* ptr = nullptr;
9395  if (!ptr)
9396  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataGroundEffect");
9397  return ptr;
9398  }
9399 
9400 };
9401 
9402 
9403 // Class EFGame.EFParticleSoundDataHittedArmorSet
9404 // 0x0008 (0x00A0 - 0x0098)
9406 {
9407 public:
9408  class UEFParticleSoundDataArmorMaterial* TargetArmorEffect; // 0x0098(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9409 
9411  {
9412  static UClass* ptr = nullptr;
9413  if (!ptr)
9414  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataHittedArmorSet");
9415  return ptr;
9416  }
9417 
9418 };
9419 
9420 
9421 // Class EFGame.EFParticleSoundDataHittedSkillSet
9422 // 0x0020 (0x00B8 - 0x0098)
9424 {
9425 public:
9426  struct FString Key; // 0x0098(0x0010) (Edit, NeedCtorLink)
9427  class UEFParticleSystemData* Default; // 0x00A8(0x0008) (ExportObject, NeedCtorLink, EditInline, Deprecated)
9428  class UEFParticleData* DefaultData; // 0x00B0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9429 
9431  {
9432  static UClass* ptr = nullptr;
9433  if (!ptr)
9434  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataHittedSkillSet");
9435  return ptr;
9436  }
9437 
9438 };
9439 
9440 
9441 // Class EFGame.EFParticleSoundDataHittedWeaponSet
9442 // 0x0024 (0x00BC - 0x0098)
9444 {
9445 public:
9446  TEnumAsByte<EMaterialWeapon> Key; // 0x0098(0x0001) (Edit, EditConst)
9447  unsigned char UnknownData00[0x3]; // 0x0099(0x0003) MISSED OFFSET
9448  class UEFParticleSoundDataWeaponAttribute* AttackerWeaponEffect; // 0x009C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9449  class UEFParticleSoundDataWeaponAttribute* AttackerWeaponCriticalEffect; // 0x00A4(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9450  class UEFParticleSoundDataWeaponAttribute* AttackerWeaponBackAttackEffect; // 0x00AC(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9451  class UEFParticleSoundDataWeaponAttribute* AttackerWeaponBackAttackCriticalEffect; // 0x00B4(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9452 
9454  {
9455  static UClass* ptr = nullptr;
9456  if (!ptr)
9457  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataHittedWeaponSet");
9458  return ptr;
9459  }
9460 
9461 };
9462 
9463 
9464 // Class EFGame.EFParticleSoundDataWeaponAttribute
9465 // 0x0060 (0x00F8 - 0x0098)
9467 {
9468 public:
9469  TArray<class UEFParticleData*> WeaponAttributeEffectDataArr; // 0x0098(0x0010) (Const, ExportObject, Native, EditInline)
9470  class UEFParticleData* Data_Default; // 0x00A8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9471  class UEFParticleData* Data_Fire; // 0x00B0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9472  class UEFParticleData* Data_Ice; // 0x00B8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9473  class UEFParticleData* Data_Electric; // 0x00C0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9474  class UEFParticleData* Data_Wind; // 0x00C8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9475  class UEFParticleData* Data_Earth; // 0x00D0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9476  class UEFParticleData* Data_Dark; // 0x00D8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9477  class UEFParticleData* Data_Holy; // 0x00E0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9478  class UEFParticleData* Data_Water; // 0x00E8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9479  class UEFParticleData* Data_Lava; // 0x00F0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9480 
9482  {
9483  static UClass* ptr = nullptr;
9484  if (!ptr)
9485  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataWeaponAttribute");
9486  return ptr;
9487  }
9488 
9489 };
9490 
9491 
9492 // Class EFGame.EFParticleSoundDataWeaponAttributeEffect
9493 // 0x00A8 (0x0140 - 0x0098)
9495 {
9496 public:
9497  struct FName EffectKey; // 0x0098(0x0008) (Edit)
9498  TArray<struct FPointer> Attribute; // 0x00A0(0x0010) (Const, Native, Transient)
9499  TArray<class UEFParticleData*> Fire; // 0x00B0(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9500  TArray<class UEFParticleData*> Ice; // 0x00C0(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9501  TArray<class UEFParticleData*> Electric; // 0x00D0(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9502  TArray<class UEFParticleData*> Wind; // 0x00E0(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9503  TArray<class UEFParticleData*> Earth; // 0x00F0(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9504  TArray<class UEFParticleData*> Dark; // 0x0100(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9505  TArray<class UEFParticleData*> Holy; // 0x0110(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9506  TArray<class UEFParticleData*> Water; // 0x0120(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9507  TArray<class UEFParticleData*> BaseDefault; // 0x0130(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
9508 
9510  {
9511  static UClass* ptr = nullptr;
9512  if (!ptr)
9513  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataWeaponAttributeEffect");
9514  return ptr;
9515  }
9516 
9517 };
9518 
9519 
9520 // Class EFGame.EFParticleSoundDataWeaponFXDir
9521 // 0x0054 (0x00EC - 0x0098)
9523 {
9524 public:
9525  int MaxSpawn; // 0x0098(0x0004) (Edit, EditConst)
9526  int FXIndex; // 0x009C(0x0004) (Edit, EditConst)
9528  TArray<struct FEFParticleSoundWeaponFXDelay> Particles; // 0x00B0(0x0010) (Edit, NeedCtorLink)
9529  struct FEFParticleSoundWeaponFXBlood BloodParticle; // 0x00C0(0x0014) (Edit, NeedCtorLink)
9530  struct FEFParticleSoundWeaponFXRandomBlood RandomBloods; // 0x00D4(0x0010) (Edit, NeedCtorLink)
9531  class UEFCameraViewShake* NewHitCameraShake; // 0x00E4(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
9532 
9534  {
9535  static UClass* ptr = nullptr;
9536  if (!ptr)
9537  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataWeaponFXDir");
9538  return ptr;
9539  }
9540 
9541 };
9542 
9543 
9544 // Class EFGame.EFParticleSoundDataBuffWeaponFXDir
9545 // 0x0004 (0x00F0 - 0x00EC)
9547 {
9548 public:
9549  int ChangeFXIndex; // 0x00EC(0x0004) (Edit)
9550 
9552  {
9553  static UClass* ptr = nullptr;
9554  if (!ptr)
9555  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataBuffWeaponFXDir");
9556  return ptr;
9557  }
9558 
9559 };
9560 
9561 
9562 // Class EFGame.EFParticleSoundDataWeaponFXAttacker
9563 // 0x0014 (0x0064 - 0x0050)
9565 {
9566 public:
9567  float DelayTime; // 0x0050(0x0004)
9568  float Duration; // 0x0054(0x0004)
9569  unsigned long bSpawnAll : 1; // 0x0058(0x0004)
9570  class UEFParticleData* ParticleData; // 0x005C(0x0008) (ExportObject, NeedCtorLink, EditInline)
9571 
9573  {
9574  static UClass* ptr = nullptr;
9575  if (!ptr)
9576  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataWeaponFXAttacker");
9577  return ptr;
9578  }
9579 
9580 };
9581 
9582 
9583 // Class EFGame.EFParticleSoundDataWeaponFXDelay
9584 // 0x000C (0x005C - 0x0050)
9586 {
9587 public:
9588  float DelayTime; // 0x0050(0x0004)
9589  class UEFParticleData* ParticleData; // 0x0054(0x0008) (ExportObject, NeedCtorLink, EditInline)
9590 
9592  {
9593  static UClass* ptr = nullptr;
9594  if (!ptr)
9595  ptr = UObject::FindClass("Class EFGame.EFParticleSoundDataWeaponFXDelay");
9596  return ptr;
9597  }
9598 
9599 };
9600 
9601 
9602 // Class EFGame.EFParticleSoundSet
9603 // 0x0030 (0x0080 - 0x0050)
9605 {
9606 public:
9607  TArray<class UEFParticleSoundContainerSet*> ParticleSoundContainerSetArr; // 0x0050(0x0010) (ExportObject, AlwaysInit, NeedCtorLink, EditInline)
9608  TArray<class UEFParticleSoundContainer*> ParticleSoundContainerArr; // 0x0060(0x0010) (ExportObject, AlwaysInit, NeedCtorLink, EditInline)
9609  struct FString strName; // 0x0070(0x0010) (Edit, EditConst, AlwaysInit, NeedCtorLink)
9610 
9612  {
9613  static UClass* ptr = nullptr;
9614  if (!ptr)
9615  ptr = UObject::FindClass("Class EFGame.EFParticleSoundSet");
9616  return ptr;
9617  }
9618 
9619 };
9620 
9621 
9622 // Class EFGame.EFTeleportLocationActor
9623 // 0x0004 (0x0270 - 0x026C)
9625 {
9626 public:
9627  int TeleportIndex; // 0x026C(0x0004) (Edit, EditConst)
9628 
9630  {
9631  static UClass* ptr = nullptr;
9632  if (!ptr)
9633  ptr = UObject::FindClass("Class EFGame.EFTeleportLocationActor");
9634  return ptr;
9635  }
9636 
9637 };
9638 
9639 
9640 // Class EFGame.EFDataContainer
9641 // 0x0060 (0x00B0 - 0x0050)
9643 {
9644 public:
9645  TArray<class UObject*> DataList; // 0x0050(0x0010) (AlwaysInit, NeedCtorLink)
9646  unsigned char UnknownData00[0x48]; // 0x0060(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFDataContainer.DataListCache
9648  unsigned char UnknownData01[0x3]; // 0x00A9(0x0003) MISSED OFFSET
9649  unsigned long bCanXlsImport : 1; // 0x00AC(0x0004)
9650 
9652  {
9653  static UClass* ptr = nullptr;
9654  if (!ptr)
9655  ptr = UObject::FindClass("Class EFGame.EFDataContainer");
9656  return ptr;
9657  }
9658 
9659 
9660  bool XmlExport(const struct FString& strPath, struct FString* strErrorMsg);
9661  bool XlsExport(class UEFExcelShell* Shell);
9662  bool XlsImport(class UEFExcelShell* Shell);
9663 };
9664 
9665 
9666 // Class EFGame.EFDataContainer_Action
9667 // 0x0020 (0x00D0 - 0x00B0)
9669 {
9670 public:
9671  struct FString CategoryName; // 0x00B0(0x0010) (AlwaysInit, NeedCtorLink)
9672  TArray<class UEFActionObjectGroup*> ActionObjectGroupList; // 0x00C0(0x0010) (Edit, AlwaysInit, NeedCtorLink)
9673 
9675  {
9676  static UClass* ptr = nullptr;
9677  if (!ptr)
9678  ptr = UObject::FindClass("Class EFGame.EFDataContainer_Action");
9679  return ptr;
9680  }
9681 
9682 };
9683 
9684 
9685 // Class EFGame.EFDataContainer_CharacterCustomizing
9686 // 0x00D8 (0x0188 - 0x00B0)
9688 {
9689 public:
9690  unsigned char UnknownData00[0x48]; // 0x00B0(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFDataContainer_CharacterCustomizing.DataListCache0
9691  unsigned char UnknownData01[0x48]; // 0x00F8(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFDataContainer_CharacterCustomizing.DataListCache1
9692  unsigned char UnknownData02[0x48]; // 0x0140(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFDataContainer_CharacterCustomizing.CachedCustomDataArrayMap
9693 
9695  {
9696  static UClass* ptr = nullptr;
9697  if (!ptr)
9698  ptr = UObject::FindClass("Class EFGame.EFDataContainer_CharacterCustomizing");
9699  return ptr;
9700  }
9701 
9702 
9703  bool XmlExport(const struct FString& strPath, struct FString* strErrorMsg);
9704 };
9705 
9706 
9707 // Class EFGame.EFDataContainer_ColorPalette
9708 // 0x0048 (0x00F8 - 0x00B0)
9710 {
9711 public:
9712  unsigned char UnknownData00[0x48]; // 0x00B0(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFDataContainer_ColorPalette.CachedPaletteItemsByName
9713 
9715  {
9716  static UClass* ptr = nullptr;
9717  if (!ptr)
9718  ptr = UObject::FindClass("Class EFGame.EFDataContainer_ColorPalette");
9719  return ptr;
9720  }
9721 
9722 
9723  bool XmlExport(const struct FString& strPath, struct FString* strErrorMsg);
9724 };
9725 
9726 
9727 // Class EFGame.EFDataContainer_CustomizeBoneScale
9728 // 0x0048 (0x00F8 - 0x00B0)
9730 {
9731 public:
9732  unsigned char UnknownData00[0x48]; // 0x00B0(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFDataContainer_CustomizeBoneScale.CachedCustomizeBoneScaleByName
9733 
9735  {
9736  static UClass* ptr = nullptr;
9737  if (!ptr)
9738  ptr = UObject::FindClass("Class EFGame.EFDataContainer_CustomizeBoneScale");
9739  return ptr;
9740  }
9741 
9742 
9743  bool XmlExport(const struct FString& strPath, struct FString* strErrorMsg);
9744 };
9745 
9746 
9747 // Class EFGame.EFDataContainer_LookInfos
9748 // 0x0001 (0x00B1 - 0x00B0)
9750 {
9751 public:
9752  unsigned char DataUnitType; // 0x00B0(0x0001) (Transient)
9753 
9755  {
9756  static UClass* ptr = nullptr;
9757  if (!ptr)
9758  ptr = UObject::FindClass("Class EFGame.EFDataContainer_LookInfos");
9759  return ptr;
9760  }
9761 
9762 
9763  bool XmlExport(const struct FString& strPath, struct FString* strErrorMsg);
9764 };
9765 
9766 
9767 // Class EFGame.EFDataContainer_LookInfosGibs
9768 // 0x0003 (0x00B4 - 0x00B1)
9770 {
9771 public:
9772  unsigned char UnknownData00[0x3]; // 0x00B1(0x0003) MISSED OFFSET
9773 
9775  {
9776  static UClass* ptr = nullptr;
9777  if (!ptr)
9778  ptr = UObject::FindClass("Class EFGame.EFDataContainer_LookInfosGibs");
9779  return ptr;
9780  }
9781 
9782 };
9783 
9784 
9785 // Class EFGame.EFDataContainer_LookInfosPC
9786 // 0x0003 (0x00B4 - 0x00B1)
9788 {
9789 public:
9790  unsigned char UnknownData00[0x3]; // 0x00B1(0x0003) MISSED OFFSET
9791 
9793  {
9794  static UClass* ptr = nullptr;
9795  if (!ptr)
9796  ptr = UObject::FindClass("Class EFGame.EFDataContainer_LookInfosPC");
9797  return ptr;
9798  }
9799 
9800 };
9801 
9802 
9803 // Class EFGame.EFDataContainer_NpcFunction
9804 // 0x0050 (0x0100 - 0x00B0)
9806 {
9807 public:
9808  TArray<class UEFKismetMapData*> NpcFunctionMapDataArray; // 0x00B0(0x0010) (Edit, NeedCtorLink)
9809  class UCameraAnim* InteractionCamAnim_Low; // 0x00C0(0x0008) (Edit)
9810  int InteractionDistance_Low; // 0x00C8(0x0004) (Edit)
9811  class UCameraAnim* InteractionCamAnim_Middle; // 0x00CC(0x0008) (Edit)
9812  int InteractionDistance_Middle; // 0x00D4(0x0004) (Edit)
9813  class UCameraAnim* InteractionCamAnim_High; // 0x00D8(0x0008) (Edit)
9814  int InteractionDistance_High; // 0x00E0(0x0004) (Edit)
9815  int ApproachEvent_Distance; // 0x00E4(0x0004) (Edit)
9816  class UAkEvent* InteractionStartSound; // 0x00E8(0x0008) (Edit)
9817  class UAkEvent* InteractionEndSound; // 0x00F0(0x0008) (Edit)
9818  class UAkEvent* InteractionNextLinkSound; // 0x00F8(0x0008) (Edit)
9819 
9821  {
9822  static UClass* ptr = nullptr;
9823  if (!ptr)
9824  ptr = UObject::FindClass("Class EFGame.EFDataContainer_NpcFunction");
9825  return ptr;
9826  }
9827 
9828 
9829  bool XmlExport(const struct FString& strPath, struct FString* strErrorMsg);
9830 };
9831 
9832 
9833 // Class EFGame.EFDataContainer_Quest
9834 // 0x00F0 (0x01A0 - 0x00B0)
9836 {
9837 public:
9838  TArray<class UEFKismetMapData*> QuestMapDataArray; // 0x00B0(0x0010) (Edit, NeedCtorLink)
9839  unsigned long RootQuestDataContainer : 1; // 0x00C0(0x0004) (Edit)
9840  class UAkEvent* StartSound; // 0x00C4(0x0008) (Edit)
9841  class UAkEvent* CompleteSound; // 0x00CC(0x0008) (Edit)
9842  class UAkEvent* ObjectiveCountingSound; // 0x00D4(0x0008) (Edit)
9843  class UAkEvent* SuccessSound; // 0x00DC(0x0008) (Edit)
9844  class UAkEvent* GiveUpSound; // 0x00E4(0x0008) (Edit)
9845  class UAkEvent* FailSound; // 0x00EC(0x0008) (Edit)
9846  struct FString UnableStartFxPath; // 0x00F4(0x0010) (Edit, NeedCtorLink)
9847  struct FString StartFxPath; // 0x0104(0x0010) (Edit, NeedCtorLink)
9848  struct FString ProgressFxPath; // 0x0114(0x0010) (Edit, NeedCtorLink)
9849  struct FString CompleteFxPath; // 0x0124(0x0010) (Edit, NeedCtorLink)
9850  struct FString BalloonTalkFxPath; // 0x0134(0x0010) (Edit, NeedCtorLink)
9851  struct FString BasicInteractionFxPath; // 0x0144(0x0010) (Edit, AlwaysInit, NeedCtorLink)
9852  struct FString EmptyMeshInteractionFxPath; // 0x0154(0x0010) (Edit, AlwaysInit, NeedCtorLink)
9853  struct FString VolumeInteractionFxPath; // 0x0164(0x0010) (Edit, AlwaysInit, NeedCtorLink)
9854  struct FString LifeLevelInteractionFxPath; // 0x0174(0x0010) (Edit, AlwaysInit, NeedCtorLink)
9855  struct FString FxAttachBoneName; // 0x0184(0x0010) (Edit, NeedCtorLink)
9856  struct FVector RelativeLocation; // 0x0194(0x000C) (Edit)
9857 
9859  {
9860  static UClass* ptr = nullptr;
9861  if (!ptr)
9862  ptr = UObject::FindClass("Class EFGame.EFDataContainer_Quest");
9863  return ptr;
9864  }
9865 
9866 
9867  bool XmlExport(const struct FString& strPath, struct FString* strErrorMsg);
9868 };
9869 
9870 
9871 // Class EFGame.EFDataContainer_TexturePalette
9872 // 0x0048 (0x00F8 - 0x00B0)
9874 {
9875 public:
9876  unsigned char UnknownData00[0x48]; // 0x00B0(0x0048) UNKNOWN PROPERTY: MapProperty EFGame.EFDataContainer_TexturePalette.CachedPaletteItemsByName
9877 
9879  {
9880  static UClass* ptr = nullptr;
9881  if (!ptr)
9882  ptr = UObject::FindClass("Class EFGame.EFDataContainer_TexturePalette");
9883  return ptr;
9884  }
9885 
9886 
9887  bool XmlExport(const struct FString& strPath, struct FString* strErrorMsg);
9888 };
9889 
9890 
9891 // Class EFGame.EFEnvironmentInfo
9892 // 0x0078 (0x00C8 - 0x0050)
9894 {
9895 public:
9896  class UDominantDirectionalLightComponent* LightComponent; // 0x0050(0x0008) (Edit, ExportObject, Component, EditInline)
9897  unsigned long bUseGlobalIllumination : 1; // 0x0058(0x0004) (Edit)
9898  unsigned long bForceNoPrecomputedLighting : 1; // 0x0058(0x0004) (Edit)
9899  struct FLightmassWorldInfoSettings LightmassSettings; // 0x005C(0x0058) (Edit)
9900  TEnumAsByte<ELightingBuildQuality> LevelLightingQuality; // 0x00B4(0x0001) (Edit, EditConst)
9901  unsigned char UnknownData00[0x3]; // 0x00B5(0x0003) MISSED OFFSET
9902  class UExponentialHeightFogComponent* FogComponent; // 0x00B8(0x0008) (Edit, ExportObject, EditConst, Component, EditInline)
9903  class UPostProcessChain* WorldPostProcessChain; // 0x00C0(0x0008) (Edit)
9904 
9906  {
9907  static UClass* ptr = nullptr;
9908  if (!ptr)
9909  ptr = UObject::FindClass("Class EFGame.EFEnvironmentInfo");
9910  return ptr;
9911  }
9912 
9913 };
9914 
9915 
9916 // Class EFGame.EFLightBeam
9917 // 0x0028 (0x02A0 - 0x0278)
9919 {
9920 public:
9921  class UStaticMeshComponent* BeamMesh; // 0x0278(0x0008) (Edit, ExportObject, Component, EditInline)
9922  float BeamMeshRadius; // 0x0280(0x0004) (Edit)
9923  float BeamMeshHeight; // 0x0284(0x0004) (Edit)
9924  float AutoRotation; // 0x0288(0x0004) (Edit)
9925  unsigned long bActive : 1; // 0x028C(0x0004) (Transient)
9926  TArray<struct FEFLightBeamIntersectInfo> IntersectInfos; // 0x0290(0x0010) (Transient, NeedCtorLink)
9927 
9929  {
9930  static UClass* ptr = nullptr;
9931  if (!ptr)
9932  ptr = UObject::FindClass("Class EFGame.EFLightBeam");
9933  return ptr;
9934  }
9935 
9936 
9937  void SetActive(bool bAct);
9938 };
9939 
9940 
9941 // Class EFGame.EFPointLightMovable
9942 // 0x0000 (0x0278 - 0x0278)
9944 {
9945 public:
9946 
9948  {
9949  static UClass* ptr = nullptr;
9950  if (!ptr)
9951  ptr = UObject::FindClass("Class EFGame.EFPointLightMovable");
9952  return ptr;
9953  }
9954 
9955 };
9956 
9957 
9958 // Class EFGame.EFDropItemEffectInfo
9959 // 0x0794 (0x07E4 - 0x0050)
9961 {
9962 public:
9963  float TopGradePlayRate; // 0x0050(0x0004) (Edit)
9964  TArray<struct FEFDropItemEffectEventTimeInfo> EventInfoArr; // 0x0054(0x0010) (Edit, NeedCtorLink)
9965  struct FEFDropItemEffectGroup NormalItem; // 0x0064(0x0140) (Edit)
9966  struct FEFDropItemEffectGroup RareItem; // 0x01A4(0x0140) (Edit)
9967  struct FEFDropItemEffectGroup EliteItem; // 0x02E4(0x0140) (Edit)
9968  struct FEFDropItemEffectGroup EpicItem; // 0x0424(0x0140) (Edit)
9969  struct FEFDropItemEffectGroup UniqueItem; // 0x0564(0x0140) (Edit)
9970  struct FEFDropItemEffectGroup LegendItem; // 0x06A4(0x0140) (Edit)
9971 
9973  {
9974  static UClass* ptr = nullptr;
9975  if (!ptr)
9976  ptr = UObject::FindClass("Class EFGame.EFDropItemEffectInfo");
9977  return ptr;
9978  }
9979 
9980 };
9981 
9982 
9983 // Class EFGame.EFItem
9984 // 0x0000 (0x0310 - 0x0310)
9986 {
9987 public:
9988 
9990  {
9991  static UClass* ptr = nullptr;
9992  if (!ptr)
9993  ptr = UObject::FindClass("Class EFGame.EFItem");
9994  return ptr;
9995  }
9996 
9997 
9998  void SetLocationForceUpdateComponent(const struct FVector& NewLocation);
9999  void SetLocationForce(const struct FVector& NewLocation);
10000  void ClearAttachedPSIIndex();
10001  void NotifyChangedBase();
10002  void EncroachedBy(class AActor* Other);
10003  void BaseChange();
10004  void Destroyed();
10005 };
10006 
10007 
10008 // Class EFGame.EFInteractiveFoliageActor
10009 // 0x001C (0x030C - 0x02F0)
10011 {
10012 public:
10013  class UParticleSystem* BurnParticleSystem; // 0x02F0(0x0008) (Edit)
10014  unsigned long bStateMaterialMIC : 1; // 0x02F8(0x0004) (Transient)
10015  unsigned long bState : 1; // 0x02F8(0x0004) (Transient)
10016  unsigned long bUpdateStateMaterial : 1; // 0x02F8(0x0004) (Transient)
10017  unsigned long bJustTickStateMaterial : 1; // 0x02F8(0x0004) (Transient)
10018  float CurStateTime; // 0x02FC(0x0004) (Transient)
10019  float MaxStateTime; // 0x0300(0x0004) (Transient)
10020  float CurDissolveTime; // 0x0304(0x0004) (Transient)
10021  float MaxDissolveTime; // 0x0308(0x0004) (Transient)
10022 
10024  {
10025  static UClass* ptr = nullptr;
10026  if (!ptr)
10027  ptr = UObject::FindClass("Class EFGame.EFInteractiveFoliageActor");
10028  return ptr;
10029  }
10030 
10031 
10032  void TakeDamage(int Damage, class AController* EventInstigator, const struct FVector& HitLocation, const struct FVector& Momentum, class UClass* DamageType, const struct FTraceHitInfo& HitInfo, class AActor* DamageCauser);
10033 };
10034 
10035 
10036 // Class EFGame.EFDebugTransportComponent
10037 // 0x004C (0x02C0 - 0x0274)
10039 {
10040 public:
10041  class USkeletalMeshComponent* DebugSkeletalMeshComponent; // 0x0274(0x0008) (ExportObject, Transient, Component, EditInline)
10042  class UPhysicsAsset* DebugPhysicAsset; // 0x027C(0x0008) (Transient)
10043  class USkeletalMesh* DebugSkeletalMesh; // 0x0284(0x0008) (Transient)
10044  class UMaterialInterface* DebugPhysicAssetMaterial; // 0x028C(0x0008) (Transient)
10045  class UMaterialInterface* DebugNavMeshAssetMaterial; // 0x0294(0x0008) (Transient)
10046  int DebugTransitIndex; // 0x029C(0x0004) (Native, Transient)
10047  TArray<struct FBoneAtom> DebugSpaceBases; // 0x02A0(0x0010) (Const, Native, Transient)
10048  TArray<struct FVector> DebugNavMeshVertexes; // 0x02B0(0x0010) (Const, Native, Transient)
10049 
10051  {
10052  static UClass* ptr = nullptr;
10053  if (!ptr)
10054  ptr = UObject::FindClass("Class EFGame.EFDebugTransportComponent");
10055  return ptr;
10056  }
10057 
10058 };
10059 
10060 
10061 // Class EFGame.EFAction_Notify
10062 // 0x0074 (0x00C4 - 0x0050)
10064 {
10065 public:
10066  int TriggerSkillEffectId; // 0x0050(0x0004) (Edit)
10067  unsigned long ActiveByMemoryPos : 1; // 0x0054(0x0004) (Edit)
10068  unsigned long FullRange : 1; // 0x0054(0x0004) (Edit)
10069  unsigned long Enable : 1; // 0x0054(0x0004)
10070  unsigned long PrivateTemplate : 1; // 0x0054(0x0004) (Edit)
10071  unsigned long OverwriteTemplate : 1; // 0x0054(0x0004) (Edit)
10072  float Time; // 0x0058(0x0004) (Edit)
10073  float OriginalTime; // 0x005C(0x0004)
10074  float Duration; // 0x0060(0x0004) (Edit)
10076  unsigned char UnknownData00[0x3]; // 0x0065(0x0003) MISSED OFFSET
10077  int RepeatCount; // 0x0068(0x0004) (Edit)
10078  float RepeatTerm; // 0x006C(0x0004) (Edit)
10079  struct FString ToolTip; // 0x0070(0x0010) (Edit, NeedCtorLink)
10080  struct FString NotifyName; // 0x0080(0x0010) (Edit, NeedCtorLink)
10081  int SortPriority; // 0x0090(0x0004) (Transient)
10082  struct FColor NotifyColor; // 0x0094(0x0004)
10083  struct FString GroupName; // 0x0098(0x0010) (AlwaysInit, NeedCtorLink)
10084  TArray<struct FString> ViewGroupList; // 0x00A8(0x0010) (NeedCtorLink)
10085  struct FPointer TmpActionNotifyData; // 0x00B8(0x0008) (Native, DuplicateTransient)
10086  int Probability; // 0x00C0(0x0004) (Edit)
10087 
10089  {
10090  static UClass* ptr = nullptr;
10091  if (!ptr)
10092  ptr = UObject::FindClass("Class EFGame.EFAction_Notify");
10093  return ptr;
10094  }
10095 
10096 };
10097 
10098 
10099 // Class EFGame.EFActionNotify_AddClientStatusEffect
10100 // 0x0014 (0x00D8 - 0x00C4)
10102 {
10103 public:
10104  unsigned long bRemoveNotifyEnd : 1; // 0x00C4(0x0004) (Edit)
10105  TArray<struct FEFAddStatusEffectByAbilityInfo> ChangeToolInfo; // 0x00C8(0x0010) (Edit, NeedCtorLink)
10106 
10108  {
10109  static UClass* ptr = nullptr;
10110  if (!ptr)
10111  ptr = UObject::FindClass("Class EFGame.EFActionNotify_AddClientStatusEffect");
10112  return ptr;
10113  }
10114 
10115 };
10116 
10117 
10118 // Class EFGame.EFActionNotify_AKEvent
10119 // 0x0028 (0x00EC - 0x00C4)
10121 {
10122 public:
10123  class UAkEvent* AkEvent; // 0x00C4(0x0008) (Edit)
10124  unsigned long bSwitchCharacterAKEvent : 1; // 0x00CC(0x0004) (Edit)
10125  unsigned long bFollowActor : 1; // 0x00CC(0x0004) (Edit)
10126  unsigned long bStopWhenNotifyEnd : 1; // 0x00CC(0x0004) (Edit)
10127  unsigned long bMute : 1; // 0x00CC(0x0004) (Edit)
10128  unsigned long bStopWhenChangeAction : 1; // 0x00CC(0x0004) (Edit)
10129  struct FName BoneName; // 0x00D0(0x0008) (Edit)
10130  float StopWhenNotifyEndFadeTime; // 0x00D8(0x0004) (Edit)
10131  float StopWhenChangeActionFadeTime; // 0x00DC(0x0004) (Edit)
10133  unsigned char UnknownData00[0x3]; // 0x00E1(0x0003) MISSED OFFSET
10134  float AkEventDuration; // 0x00E4(0x0004) (Edit)
10135  int AkEventPlayingID; // 0x00E8(0x0004) (Edit)
10136 
10138  {
10139  static UClass* ptr = nullptr;
10140  if (!ptr)
10141  ptr = UObject::FindClass("Class EFGame.EFActionNotify_AKEvent");
10142  return ptr;
10143  }
10144 
10145 };
10146 
10147 
10148 // Class EFGame.EFActionNotify_AkEventSwitchFloorMaterial
10149 // 0x0014 (0x00D8 - 0x00C4)
10151 {
10152 public:
10153  class UAkEvent* AkEvent; // 0x00C4(0x0008) (Edit)
10154  unsigned long bSwitchCharacterAKEvent : 1; // 0x00CC(0x0004) (Edit)
10155  struct FName AttachBoneName; // 0x00D0(0x0008) (Edit)
10156 
10158  {
10159  static UClass* ptr = nullptr;
10160  if (!ptr)
10161  ptr = UObject::FindClass("Class EFGame.EFActionNotify_AkEventSwitchFloorMaterial");
10162  return ptr;
10163  }
10164 
10165 };
10166 
10167 
10168 // Class EFGame.EFActionNotify_Anim
10169 // 0x0078 (0x013C - 0x00C4)
10171 {
10172 public:
10173  struct FName anim_name; // 0x00C4(0x0008) (Edit)
10174  int MoveSpeed_Anim1; // 0x00CC(0x0004) (Edit)
10175  struct FName anim_name2; // 0x00D0(0x0008) (Edit)
10176  int MoveSpeed_Anim2; // 0x00D8(0x0004) (Edit)
10177  struct FName anim_name3; // 0x00DC(0x0008) (Edit)
10178  int MoveSpeed_Anim3; // 0x00E4(0x0004) (Edit)
10179  struct FString landstage_name; // 0x00E8(0x0010) (Edit, NeedCtorLink)
10180  struct FEFAnimInfo anim_info; // 0x00F8(0x0030) (Edit)
10181  unsigned long AnimErrorAlert : 1; // 0x0128(0x0004) (Edit)
10182  unsigned long DurationFitFromAni : 1; // 0x0128(0x0004) (Edit)
10183  unsigned long DurationFitFromStageEnd : 1; // 0x0128(0x0004) (Edit)
10184  unsigned long StageDurationFitToEnd : 1; // 0x0128(0x0004) (Edit)
10185  unsigned long ValidAnimName1 : 1; // 0x0128(0x0004)
10186  unsigned long ValidAnimName2 : 1; // 0x0128(0x0004)
10187  unsigned long ValidAnimName3 : 1; // 0x0128(0x0004)
10188  struct FName AnimName; // 0x012C(0x0008)
10189  float StageRootMotionMoveDistance; // 0x0134(0x0004)
10190  float StageRootMotionMaxMoveDistance; // 0x0138(0x0004)
10191 
10193  {
10194  static UClass* ptr = nullptr;
10195  if (!ptr)
10196  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Anim");
10197  return ptr;
10198  }
10199 
10200 };
10201 
10202 
10203 // Class EFGame.EFActionNotify_Stance_Anim
10204 // 0x0024 (0x0160 - 0x013C)
10206 {
10207 public:
10208  unsigned long WeaponMode : 1; // 0x013C(0x0004) (Edit)
10209  unsigned long IgnoreWeaponMode : 1; // 0x013C(0x0004) (Edit)
10210  struct FName stance00_anim_name; // 0x0140(0x0008) (Edit)
10211  struct FName stance01_anim_name; // 0x0148(0x0008) (Edit)
10212  struct FName stance02_anim_name; // 0x0150(0x0008) (Edit)
10213  struct FName stance03_anim_name; // 0x0158(0x0008) (Edit)
10214 
10216  {
10217  static UClass* ptr = nullptr;
10218  if (!ptr)
10219  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Stance_Anim");
10220  return ptr;
10221  }
10222 
10223 };
10224 
10225 
10226 // Class EFGame.EFActionNotify_AnimBlendDirectional
10227 // 0x0028 (0x00EC - 0x00C4)
10229 {
10230 public:
10231  float BlendingTime; // 0x00C4(0x0004) (Edit)
10232  float DirDegreesPerSecond; // 0x00C8(0x0004) (Edit)
10233  struct FName AnimName_Front; // 0x00CC(0x0008) (Edit)
10234  struct FName AnimName_Back; // 0x00D4(0x0008) (Edit)
10235  struct FName AnimName_Left; // 0x00DC(0x0008) (Edit)
10236  struct FName AnimName_Right; // 0x00E4(0x0008) (Edit)
10237 
10239  {
10240  static UClass* ptr = nullptr;
10241  if (!ptr)
10242  ptr = UObject::FindClass("Class EFGame.EFActionNotify_AnimBlendDirectional");
10243  return ptr;
10244  }
10245 
10246 };
10247 
10248 
10249 // Class EFGame.EFActionNotify_ChangeFigurePropState
10250 // 0x0008 (0x00CC - 0x00C4)
10252 {
10253 public:
10254  TEnumAsByte<EPropState> ePropState; // 0x00C4(0x0001) (Edit)
10255  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
10256  unsigned long bLoopAnimation : 1; // 0x00C8(0x0004) (Edit)
10257  unsigned long bDespawnNotify : 1; // 0x00C8(0x0004) (Edit)
10258 
10260  {
10261  static UClass* ptr = nullptr;
10262  if (!ptr)
10263  ptr = UObject::FindClass("Class EFGame.EFActionNotify_ChangeFigurePropState");
10264  return ptr;
10265  }
10266 
10267 };
10268 
10269 
10270 // Class EFGame.EFActionNotify_ClientProjectile
10271 // 0x0010 (0x00D4 - 0x00C4)
10273 {
10274 public:
10275  TArray<struct FEFSkillEffectInfo> SkillEffectInfoList; // 0x00C4(0x0010) (Edit, NeedCtorLink)
10276 
10278  {
10279  static UClass* ptr = nullptr;
10280  if (!ptr)
10281  ptr = UObject::FindClass("Class EFGame.EFActionNotify_ClientProjectile");
10282  return ptr;
10283  }
10284 
10285 };
10286 
10287 
10288 // Class EFGame.EFActionNotify_CommonActionExcute
10289 // 0x0000 (0x00C4 - 0x00C4)
10291 {
10292 public:
10293 
10295  {
10296  static UClass* ptr = nullptr;
10297  if (!ptr)
10298  ptr = UObject::FindClass("Class EFGame.EFActionNotify_CommonActionExcute");
10299  return ptr;
10300  }
10301 
10302 };
10303 
10304 
10305 // Class EFGame.EFActionNotify_CommonActionVoiceSet
10306 // 0x0014 (0x00D8 - 0x00C4)
10308 {
10309 public:
10311  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
10312  struct FString Keyword; // 0x00C8(0x0010) (Edit, NeedCtorLink)
10313 
10315  {
10316  static UClass* ptr = nullptr;
10317  if (!ptr)
10318  ptr = UObject::FindClass("Class EFGame.EFActionNotify_CommonActionVoiceSet");
10319  return ptr;
10320  }
10321 
10322 };
10323 
10324 
10325 // Class EFGame.EFActionNotify_Condition
10326 // 0x001C (0x00E0 - 0x00C4)
10328 {
10329 public:
10330  class UEFActionCondition* Condition; // 0x00C4(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
10331  int ConditionOutputCount; // 0x00CC(0x0004) (Edit)
10332  TArray<struct FString> ConditionOutputDesc; // 0x00D0(0x0010) (Edit, NeedCtorLink)
10333 
10335  {
10336  static UClass* ptr = nullptr;
10337  if (!ptr)
10338  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Condition");
10339  return ptr;
10340  }
10341 
10342 };
10343 
10344 
10345 // Class EFGame.EFActionNotify_ConsumeSkillCost
10346 // 0x0000 (0x00C4 - 0x00C4)
10348 {
10349 public:
10350 
10352  {
10353  static UClass* ptr = nullptr;
10354  if (!ptr)
10355  ptr = UObject::FindClass("Class EFGame.EFActionNotify_ConsumeSkillCost");
10356  return ptr;
10357  }
10358 
10359 };
10360 
10361 
10362 // Class EFGame.EFActionNotify_DefaultParticle
10363 // 0x0014 (0x00D8 - 0x00C4)
10365 {
10366 public:
10367  TArray<int> SelectDPIndexArr; // 0x00C4(0x0010) (Edit, NeedCtorLink)
10368  unsigned long bDeactivate : 1; // 0x00D4(0x0004) (Edit)
10369  unsigned long bActivate : 1; // 0x00D4(0x0004) (Edit)
10370 
10372  {
10373  static UClass* ptr = nullptr;
10374  if (!ptr)
10375  ptr = UObject::FindClass("Class EFGame.EFActionNotify_DefaultParticle");
10376  return ptr;
10377  }
10378 
10379 };
10380 
10381 
10382 // Class EFGame.EFActionNotify_DetachParts
10383 // 0x0020 (0x00E4 - 0x00C4)
10385 {
10386 public:
10387  TEnumAsByte<EFEQUIP_PART> ePartsType; // 0x00C4(0x0001) (Edit)
10388  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
10389  struct FVector Velocity; // 0x00C8(0x000C) (Edit)
10390  class UParticleSystem* PSTemplate; // 0x00D4(0x0008) (Edit)
10391  struct FName SocketName; // 0x00DC(0x0008) (Edit)
10392 
10394  {
10395  static UClass* ptr = nullptr;
10396  if (!ptr)
10397  ptr = UObject::FindClass("Class EFGame.EFActionNotify_DetachParts");
10398  return ptr;
10399  }
10400 
10401 };
10402 
10403 
10404 // Class EFGame.EFActionNotify_DominantDirectionalLight_Control
10405 // 0x0018 (0x00DC - 0x00C4)
10407 {
10408 public:
10409  unsigned long bUseOnlyLocalPlayer : 1; // 0x00C4(0x0004) (Edit)
10410  unsigned long RollBackOrigin : 1; // 0x00C4(0x0004) (Edit)
10411  unsigned long EndIsRelease : 1; // 0x00C4(0x0004) (Edit)
10412  unsigned long EnableBrightness : 1; // 0x00C4(0x0004) (Edit)
10413  unsigned long EnableLightColor : 1; // 0x00C4(0x0004) (Edit)
10414  float ChangeTime; // 0x00C8(0x0004) (Edit)
10415  float DirectionGuaranteeTime; // 0x00CC(0x0004) (Edit)
10416  float ReleaseTime; // 0x00D0(0x0004) (Edit)
10417  float Brightness; // 0x00D4(0x0004) (Edit)
10418  struct FColor LightColor; // 0x00D8(0x0004) (Edit)
10419 
10421  {
10422  static UClass* ptr = nullptr;
10423  if (!ptr)
10424  ptr = UObject::FindClass("Class EFGame.EFActionNotify_DominantDirectionalLight_Control");
10425  return ptr;
10426  }
10427 
10428 };
10429 
10430 
10431 // Class EFGame.EFActionNotify_Down
10432 // 0x0024 (0x00E8 - 0x00C4)
10434 {
10435 public:
10437  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
10438  TArray<struct FString> ParticleAttachBoneName; // 0x00C8(0x0010) (Edit, NeedCtorLink)
10439  TArray<struct FString> ParticleAttachSoketName; // 0x00D8(0x0010) (Edit, NeedCtorLink)
10440 
10442  {
10443  static UClass* ptr = nullptr;
10444  if (!ptr)
10445  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Down");
10446  return ptr;
10447  }
10448 
10449 };
10450 
10451 
10452 // Class EFGame.EFActionNotify_Effect
10453 // 0x0044 (0x0108 - 0x00C4)
10455 {
10456 public:
10457  TArray<struct FEFSkillEffectInfo> SkillEffectInfoList; // 0x00C4(0x0010) (Edit, NeedCtorLink)
10458  struct FString TestParticleSoundHittedKeyword; // 0x00D4(0x0010) (Edit, NeedCtorLink)
10461  unsigned char UnknownData00[0x3]; // 0x00ED(0x0003) MISSED OFFSET
10462  struct FString TestParticleSoundBuffKeyword; // 0x00F0(0x0010) (Edit, NeedCtorLink)
10463  float TestParticleSoundBuffLifeTime; // 0x0100(0x0004) (Edit)
10464  float TestParticleSoundBuffValue; // 0x0104(0x0004) (Edit)
10465 
10467  {
10468  static UClass* ptr = nullptr;
10469  if (!ptr)
10470  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Effect");
10471  return ptr;
10472  }
10473 
10474 };
10475 
10476 
10477 // Class EFGame.EFActionNotify_EmitTriggerSignal
10478 // 0x0010 (0x00D4 - 0x00C4)
10480 {
10481 public:
10482  struct FString SignalString; // 0x00C4(0x0010) (Edit, NeedCtorLink)
10483 
10485  {
10486  static UClass* ptr = nullptr;
10487  if (!ptr)
10488  ptr = UObject::FindClass("Class EFGame.EFActionNotify_EmitTriggerSignal");
10489  return ptr;
10490  }
10491 
10492 };
10493 
10494 
10495 // Class EFGame.EFActionNotify_EquipCommonActionTool
10496 // 0x0050 (0x0114 - 0x00C4)
10498 {
10499 public:
10501  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
10502  TArray<struct FPlaySkeletalMeshActor> SkeletalMeshActors; // 0x00C8(0x0010) (Edit, NeedCtorLink)
10503  struct FName AttachName; // 0x00D8(0x0008) (Edit)
10504  TArray<struct FEFChangeMeshInfo> ChangeMeshInfo; // 0x00E0(0x0010) (Edit, NeedCtorLink)
10505  unsigned long bNotifyEndDetach : 1; // 0x00F0(0x0004) (Edit)
10506  struct FString strAttachToolLookInfo; // 0x00F4(0x0010) (Edit, NeedCtorLink)
10507  TArray<struct FEFChageToolByAbilityInfo> ChangeToolInfo; // 0x0104(0x0010) (Edit, NeedCtorLink)
10508 
10510  {
10511  static UClass* ptr = nullptr;
10512  if (!ptr)
10513  ptr = UObject::FindClass("Class EFGame.EFActionNotify_EquipCommonActionTool");
10514  return ptr;
10515  }
10516 
10517 };
10518 
10519 
10520 // Class EFGame.EFActionNotify_FakeEffect
10521 // 0x0010 (0x00D4 - 0x00C4)
10523 {
10524 public:
10525  TArray<struct FEFSkillEffectInfo> SkillEffectInfoList; // 0x00C4(0x0010) (Edit, NeedCtorLink)
10526 
10528  {
10529  static UClass* ptr = nullptr;
10530  if (!ptr)
10531  ptr = UObject::FindClass("Class EFGame.EFActionNotify_FakeEffect");
10532  return ptr;
10533  }
10534 
10535 };
10536 
10537 
10538 // Class EFGame.EFActionNotify_Footstep
10539 // 0x0024 (0x00E8 - 0x00C4)
10541 {
10542 public:
10543  int FootDown; // 0x00C4(0x0004) (Edit)
10544  TArray<struct FString> ParticleAttachBoneName; // 0x00C8(0x0010) (Edit, NeedCtorLink)
10545  TArray<struct FString> ParticleAttachSoketName; // 0x00D8(0x0010) (Edit, NeedCtorLink)
10546 
10548  {
10549  static UClass* ptr = nullptr;
10550  if (!ptr)
10551  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Footstep");
10552  return ptr;
10553  }
10554 
10555 };
10556 
10557 
10558 // Class EFGame.EFActionNotify_GameActionExcute
10559 // 0x0000 (0x00C4 - 0x00C4)
10561 {
10562 public:
10563 
10565  {
10566  static UClass* ptr = nullptr;
10567  if (!ptr)
10568  ptr = UObject::FindClass("Class EFGame.EFActionNotify_GameActionExcute");
10569  return ptr;
10570  }
10571 
10572 };
10573 
10574 
10575 // Class EFGame.EFActionNotify_GameNote
10576 // 0x0004 (0x00C8 - 0x00C4)
10578 {
10579 public:
10580  int GameNoteTableIndex; // 0x00C4(0x0004) (Edit)
10581 
10583  {
10584  static UClass* ptr = nullptr;
10585  if (!ptr)
10586  ptr = UObject::FindClass("Class EFGame.EFActionNotify_GameNote");
10587  return ptr;
10588  }
10589 
10590 };
10591 
10592 
10593 // Class EFGame.EFActionNotify_HidePawn
10594 // 0x0014 (0x00D8 - 0x00C4)
10596 {
10597 public:
10598  unsigned long HidePawn : 1; // 0x00C4(0x0004) (Edit)
10599  unsigned long bWeaponTypeIgnoresGadget : 1; // 0x00C4(0x0004) (Edit)
10600  unsigned long bHideBaseMeshWithFX : 1; // 0x00C4(0x0004) (Edit)
10601  unsigned long bExecuteNotifyEnd : 1; // 0x00C4(0x0004) (Edit)
10602  TArray<struct FHideInfoUnit> sHideInfoUnitArr; // 0x00C8(0x0010) (Edit, AlwaysInit, NeedCtorLink)
10603 
10605  {
10606  static UClass* ptr = nullptr;
10607  if (!ptr)
10608  ptr = UObject::FindClass("Class EFGame.EFActionNotify_HidePawn");
10609  return ptr;
10610  }
10611 
10612 };
10613 
10614 
10615 // Class EFGame.EFActionNotify_IdentityParts
10616 // 0x0008 (0x00CC - 0x00C4)
10618 {
10619 public:
10620  unsigned long MakeParts : 1; // 0x00C4(0x0004) (Edit)
10621  unsigned long FailCompleteCancel : 1; // 0x00C4(0x0004) (Edit)
10622  int changeStance; // 0x00C8(0x0004) (Edit)
10623 
10625  {
10626  static UClass* ptr = nullptr;
10627  if (!ptr)
10628  ptr = UObject::FindClass("Class EFGame.EFActionNotify_IdentityParts");
10629  return ptr;
10630  }
10631 
10632 };
10633 
10634 
10635 // Class EFGame.EFActionNotify_InputTiming
10636 // 0x003C (0x0100 - 0x00C4)
10638 {
10639 public:
10640  struct FInputTimingInfo InputTiming; // 0x00C4(0x0028) (Edit, NeedCtorLink)
10641  TArray<int> StartHotKeyIdArray; // 0x00EC(0x0010) (NeedCtorLink)
10642  unsigned long TriggerDelayMoveCancel : 1; // 0x00FC(0x0004)
10643  unsigned long TriggerMoveCancel : 1; // 0x00FC(0x0004)
10644  unsigned long TriggerDelaySkillCancel : 1; // 0x00FC(0x0004)
10645  unsigned long TriggerSkillCancel : 1; // 0x00FC(0x0004)
10646  unsigned long TriggerMoveDirInput : 1; // 0x00FC(0x0004)
10647  unsigned long TriggerSkillDirInput : 1; // 0x00FC(0x0004)
10648 
10650  {
10651  static UClass* ptr = nullptr;
10652  if (!ptr)
10653  ptr = UObject::FindClass("Class EFGame.EFActionNotify_InputTiming");
10654  return ptr;
10655  }
10656 
10657 };
10658 
10659 
10660 // Class EFGame.EFActionNotify_LifeActionRemainCountUI
10661 // 0x0004 (0x00C8 - 0x00C4)
10663 {
10664 public:
10665  unsigned long bHideNotifyEnd : 1; // 0x00C4(0x0004) (Edit)
10666 
10668  {
10669  static UClass* ptr = nullptr;
10670  if (!ptr)
10671  ptr = UObject::FindClass("Class EFGame.EFActionNotify_LifeActionRemainCountUI");
10672  return ptr;
10673  }
10674 
10675 };
10676 
10677 
10678 // Class EFGame.EFActionNotify_LifeToolDurabilityUI
10679 // 0x0008 (0x00CC - 0x00C4)
10681 {
10682 public:
10683  TEnumAsByte<EProfessionType> LifeToolType; // 0x00C4(0x0001) (Edit)
10684  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
10685  unsigned long bHideNotifyEnd : 1; // 0x00C8(0x0004) (Edit)
10686 
10688  {
10689  static UClass* ptr = nullptr;
10690  if (!ptr)
10691  ptr = UObject::FindClass("Class EFGame.EFActionNotify_LifeToolDurabilityUI");
10692  return ptr;
10693  }
10694 
10695 };
10696 
10697 
10698 // Class EFGame.EFActionNotify_LookTarget
10699 // 0x0008 (0x00CC - 0x00C4)
10701 {
10702 public:
10704  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
10705  float InterpolationTime; // 0x00C8(0x0004) (Edit)
10706 
10708  {
10709  static UClass* ptr = nullptr;
10710  if (!ptr)
10711  ptr = UObject::FindClass("Class EFGame.EFActionNotify_LookTarget");
10712  return ptr;
10713  }
10714 
10715 };
10716 
10717 
10718 // Class EFGame.EFActionNotify_MaintainHidePawn
10719 // 0x0000 (0x00C4 - 0x00C4)
10721 {
10722 public:
10723 
10725  {
10726  static UClass* ptr = nullptr;
10727  if (!ptr)
10728  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MaintainHidePawn");
10729  return ptr;
10730  }
10731 
10732 };
10733 
10734 
10735 // Class EFGame.EFActionNotify_MemoryPos
10736 // 0x0001 (0x00C5 - 0x00C4)
10738 {
10739 public:
10741 
10743  {
10744  static UClass* ptr = nullptr;
10745  if (!ptr)
10746  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MemoryPos");
10747  return ptr;
10748  }
10749 
10750 };
10751 
10752 
10753 // Class EFGame.EFActionNotify_MonsterMoveNextStageBase
10754 // 0x0000 (0x00C4 - 0x00C4)
10756 {
10757 public:
10758 
10760  {
10761  static UClass* ptr = nullptr;
10762  if (!ptr)
10763  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MonsterMoveNextStageBase");
10764  return ptr;
10765  }
10766 
10767 };
10768 
10769 
10770 // Class EFGame.EFActionNotify_MonsterMoveNextStage
10771 // 0x0000 (0x00C4 - 0x00C4)
10773 {
10774 public:
10775 
10777  {
10778  static UClass* ptr = nullptr;
10779  if (!ptr)
10780  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MonsterMoveNextStage");
10781  return ptr;
10782  }
10783 
10784 };
10785 
10786 
10787 // Class EFGame.EFActionNotify_MonsterMoveNextStageConditionBase
10788 // 0x0020 (0x00E4 - 0x00C4)
10790 {
10791 public:
10792  TArray<int> OutputStageIndex; // 0x00C4(0x0010) (Edit, Const, EditFixedSize, NeedCtorLink)
10793  TArray<struct FString> OutputStageDesc; // 0x00D4(0x0010) (Edit, Const, EditConst, NeedCtorLink)
10794 
10796  {
10797  static UClass* ptr = nullptr;
10798  if (!ptr)
10799  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MonsterMoveNextStageConditionBase");
10800  return ptr;
10801  }
10802 
10803 };
10804 
10805 
10806 // Class EFGame.EFActionNotify_MonsterMoveNextStageConditionChangeTarget
10807 // 0x0010 (0x00F4 - 0x00E4)
10809 {
10810 public:
10811  int StatusEffectId; // 0x00E4(0x0004) (Edit)
10812  int MinAngle; // 0x00E8(0x0004) (Edit)
10813  int MaxAngle; // 0x00EC(0x0004) (Edit)
10814  int MaxDistance; // 0x00F0(0x0004) (Edit)
10815 
10817  {
10818  static UClass* ptr = nullptr;
10819  if (!ptr)
10820  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MonsterMoveNextStageConditionChangeTarget");
10821  return ptr;
10822  }
10823 
10824 };
10825 
10826 
10827 // Class EFGame.EFActionNotify_MonsterMoveNextStageConditionCheckArea
10828 // 0x0014 (0x00F8 - 0x00E4)
10830 {
10831 public:
10832  unsigned long ANDOperation : 1; // 0x00E4(0x0004) (Edit)
10833  TArray<struct FEFCheckAreaInfo> AreaInfos; // 0x00E8(0x0010) (Edit, NeedCtorLink)
10834 
10836  {
10837  static UClass* ptr = nullptr;
10838  if (!ptr)
10839  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MonsterMoveNextStageConditionCheckArea");
10840  return ptr;
10841  }
10842 
10843 };
10844 
10845 
10846 // Class EFGame.EFActionNotify_MonsterMoveNextStageConditionProbability
10847 // 0x0004 (0x00E8 - 0x00E4)
10849 {
10850 public:
10851  int ProbabilityValue; // 0x00E4(0x0004) (Edit)
10852 
10854  {
10855  static UClass* ptr = nullptr;
10856  if (!ptr)
10857  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MonsterMoveNextStageConditionProbability");
10858  return ptr;
10859  }
10860 
10861 };
10862 
10863 
10864 // Class EFGame.EFActionNotify_MonsterMoveNextStageConditionSkillEffectHit
10865 // 0x0010 (0x00F4 - 0x00E4)
10867 {
10868 public:
10869  TArray<int> SkillEffectId; // 0x00E4(0x0010) (Edit, NeedCtorLink)
10870 
10872  {
10873  static UClass* ptr = nullptr;
10874  if (!ptr)
10875  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MonsterMoveNextStageConditionSkillEffectHit");
10876  return ptr;
10877  }
10878 
10879 };
10880 
10881 
10882 // Class EFGame.EFActionNotify_MonsterMoveNextStageConditionStatusEffect
10883 // 0x000C (0x00F0 - 0x00E4)
10885 {
10886 public:
10888  unsigned char UnknownData00[0x3]; // 0x00E5(0x0003) MISSED OFFSET
10889  int StatusEffectId; // 0x00E8(0x0004) (Edit)
10890  int Count; // 0x00EC(0x0004) (Edit)
10891 
10893  {
10894  static UClass* ptr = nullptr;
10895  if (!ptr)
10896  ptr = UObject::FindClass("Class EFGame.EFActionNotify_MonsterMoveNextStageConditionStatusEffect");
10897  return ptr;
10898  }
10899 
10900 };
10901 
10902 
10903 // Class EFGame.EFActionNotify_NpcLimbState
10904 // 0x0044 (0x0108 - 0x00C4)
10906 {
10907 public:
10908  TArray<int> LimbIdArray; // 0x00C4(0x0010) (Edit, AlwaysInit, NeedCtorLink)
10909  unsigned long LimbHitEnabled : 1; // 0x00D4(0x0004) (Edit)
10910  struct FEFPartsHighlightInfo PartsHighlightInfo; // 0x00D8(0x0030) (Edit)
10911 
10913  {
10914  static UClass* ptr = nullptr;
10915  if (!ptr)
10916  ptr = UObject::FindClass("Class EFGame.EFActionNotify_NpcLimbState");
10917  return ptr;
10918  }
10919 
10920 };
10921 
10922 
10923 // Class EFGame.EFActionNotify_NPCSkillMove
10924 // 0x0018 (0x00DC - 0x00C4)
10926 {
10927 public:
10929  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
10930  float MoveSpeed; // 0x00C8(0x0004) (Edit)
10931  float TargetingCycleTime; // 0x00CC(0x0004) (Edit)
10932  float PursuitSightDegree; // 0x00D0(0x0004) (Edit)
10933  float PursuitRange; // 0x00D4(0x0004) (Edit)
10934  float MoveDegree; // 0x00D8(0x0004) (Edit)
10935 
10937  {
10938  static UClass* ptr = nullptr;
10939  if (!ptr)
10940  ptr = UObject::FindClass("Class EFGame.EFActionNotify_NPCSkillMove");
10941  return ptr;
10942  }
10943 
10944 };
10945 
10946 
10947 // Class EFGame.EFActionNotify_NpcStatus
10948 // 0x0001 (0x00C5 - 0x00C4)
10950 {
10951 public:
10952  TEnumAsByte<ENpcStatus> NpcStatusType; // 0x00C4(0x0001) (Edit)
10953 
10955  {
10956  static UClass* ptr = nullptr;
10957  if (!ptr)
10958  ptr = UObject::FindClass("Class EFGame.EFActionNotify_NpcStatus");
10959  return ptr;
10960  }
10961 
10962 };
10963 
10964 
10965 // Class EFGame.EFActionNotify_Paralyzation
10966 // 0x0004 (0x00C8 - 0x00C4)
10968 {
10969 public:
10970  unsigned long bActive : 1; // 0x00C4(0x0004) (Edit)
10971 
10973  {
10974  static UClass* ptr = nullptr;
10975  if (!ptr)
10976  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Paralyzation");
10977  return ptr;
10978  }
10979 
10980 };
10981 
10982 
10983 // Class EFGame.EFActionNotify_ParticleControl
10984 // 0x0010 (0x00D4 - 0x00C4)
10986 {
10987 public:
10988  struct FString ControlNotifyName; // 0x00C4(0x0010) (Edit, NeedCtorLink)
10989 
10991  {
10992  static UClass* ptr = nullptr;
10993  if (!ptr)
10994  ptr = UObject::FindClass("Class EFGame.EFActionNotify_ParticleControl");
10995  return ptr;
10996  }
10997 
10998 };
10999 
11000 
11001 // Class EFGame.EFActionNotify_ParticleHit
11002 // 0x0004 (0x00C8 - 0x00C4)
11004 {
11005 public:
11006  int WeaponFXIndex; // 0x00C4(0x0004) (Edit)
11007 
11009  {
11010  static UClass* ptr = nullptr;
11011  if (!ptr)
11012  ptr = UObject::FindClass("Class EFGame.EFActionNotify_ParticleHit");
11013  return ptr;
11014  }
11015 
11016 };
11017 
11018 
11019 // Class EFGame.EFActionNotify_PartsAnim
11020 // 0x0010 (0x00D4 - 0x00C4)
11022 {
11023 public:
11024  TEnumAsByte<EFEQUIP_PART> ePartsType; // 0x00C4(0x0001) (Edit)
11025  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
11026  int iPartsIndex; // 0x00C8(0x0004) (Edit)
11027  struct FName anim_name; // 0x00CC(0x0008) (Edit)
11028 
11030  {
11031  static UClass* ptr = nullptr;
11032  if (!ptr)
11033  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PartsAnim");
11034  return ptr;
11035  }
11036 
11037 };
11038 
11039 
11040 // Class EFGame.EFActionNotify_PawnMaterialChange
11041 // 0x002C (0x00F0 - 0x00C4)
11043 {
11044 public:
11045  unsigned long bActionType : 1; // 0x00C4(0x0004) (Edit)
11046  struct FMaterialChangeUnit sUnit; // 0x00C8(0x0018) (Edit, NeedCtorLink)
11047  TArray<struct FMaterialLookChangeUnit> sUnitArr; // 0x00E0(0x0010) (Edit, NeedCtorLink)
11048 
11050  {
11051  static UClass* ptr = nullptr;
11052  if (!ptr)
11053  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PawnMaterialChange");
11054  return ptr;
11055  }
11056 
11057 };
11058 
11059 
11060 // Class EFGame.EFActionNotify_PawnMaterialParam
11061 // 0x0090 (0x0154 - 0x00C4)
11063 {
11064 public:
11065  unsigned long bActionType : 1; // 0x00C4(0x0004) (Edit)
11066  struct FMaterialParamUnit sUnit; // 0x00C8(0x007C) (Edit, NeedCtorLink)
11067  TArray<struct FMaterialLookParamUnit> sUnitArr; // 0x0144(0x0010) (Edit, NeedCtorLink)
11068 
11070  {
11071  static UClass* ptr = nullptr;
11072  if (!ptr)
11073  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PawnMaterialParam");
11074  return ptr;
11075  }
11076 
11077 };
11078 
11079 
11080 // Class EFGame.EFActionNotify_Physics
11081 // 0x0008 (0x00CC - 0x00C4)
11083 {
11084 public:
11085  TEnumAsByte<EPhysics> StartPhysics; // 0x00C4(0x0001) (Edit)
11086  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
11087  unsigned long bRestorePrevPhysics : 1; // 0x00C8(0x0004) (Edit)
11088 
11090  {
11091  static UClass* ptr = nullptr;
11092  if (!ptr)
11093  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Physics");
11094  return ptr;
11095  }
11096 
11097 };
11098 
11099 
11100 // Class EFGame.EFActionNotify_PhysicsParam
11101 // 0x0028 (0x00EC - 0x00C4)
11103 {
11104 public:
11105  struct FPhysicsParam Param; // 0x00C4(0x0028) (Edit, NeedCtorLink)
11106 
11108  {
11109  static UClass* ptr = nullptr;
11110  if (!ptr)
11111  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PhysicsParam");
11112  return ptr;
11113  }
11114 
11115 };
11116 
11117 
11118 // Class EFGame.EFActionNotify_PlayBeamEffect
11119 // 0x01AC (0x0270 - 0x00C4)
11121 {
11122 public:
11123  unsigned long bSkipIfOwnerIsHidden : 1; // 0x00C4(0x0004) (Edit)
11124  unsigned long bIgnoreAnimRate : 1; // 0x00C4(0x0004)
11125  struct FEFParticleSystemInfo PSInfo; // 0x00C8(0x0158) (Component, NeedCtorLink, Deprecated)
11126  class UEFActionParticleData* ActionParticleData; // 0x0220(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
11127  struct FString SyncSkillEffectNotify; // 0x0228(0x0010) (NeedCtorLink)
11128  struct FEFBeamActionParam SourceInfo; // 0x0238(0x0018) (Edit)
11129  struct FEFBeamActionParam TargetInfo; // 0x0250(0x0018) (Edit)
11130  class UEFBeamActionBase* BeamAction; // 0x0268(0x0008) (Edit, EditInline)
11131 
11133  {
11134  static UClass* ptr = nullptr;
11135  if (!ptr)
11136  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PlayBeamEffect");
11137  return ptr;
11138  }
11139 
11140 };
11141 
11142 
11143 // Class EFGame.EFActionNotify_PlayCameraParticleEffect
11144 // 0x003D (0x0101 - 0x00C4)
11146 {
11147 public:
11148  unsigned long bUseOnlyLocalPlayer : 1; // 0x00C4(0x0004)
11149  unsigned long bIgnoreAnimRate : 1; // 0x00C4(0x0004)
11150  class UParticleSystem* CameraParticle; // 0x00C8(0x0008) (Edit)
11151  float CameraOffset; // 0x00D0(0x0004) (Edit)
11152  struct FRotator ParticleRotation; // 0x00D4(0x000C) (Edit)
11153  struct FVector ParticleSize3D; // 0x00E0(0x000C) (Edit)
11154  TArray<struct FParticleSysParam> ParticleSystemParamList; // 0x00EC(0x0010) (Edit, Component, NeedCtorLink)
11155  int ActionParticleId; // 0x00FC(0x0004) (Edit)
11157 
11159  {
11160  static UClass* ptr = nullptr;
11161  if (!ptr)
11162  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PlayCameraParticleEffect");
11163  return ptr;
11164  }
11165 
11166 };
11167 
11168 
11169 // Class EFGame.EFActionNotify_PlayDecalEffect
11170 // 0x0048 (0x010C - 0x00C4)
11172 {
11173 public:
11174  int DecalTableIndex; // 0x00C4(0x0004) (Edit)
11175  unsigned long bPlayActionAgentDecal : 1; // 0x00C8(0x0004) (Edit)
11176  unsigned long OffsetIsTargetPosition : 1; // 0x00C8(0x0004) (Edit)
11177  unsigned long bUsingRootMotionAffectedOffset : 1; // 0x00C8(0x0004) (Edit)
11178  unsigned long AutoDirectionAngle : 1; // 0x00C8(0x0004) (Edit)
11179  unsigned long bOnlyLocalPlayer : 1; // 0x00C8(0x0004) (Edit)
11180  unsigned long bFrontTarget : 1; // 0x00C8(0x0004) (Edit)
11181  unsigned long ForcedOutput : 1; // 0x00C8(0x0004) (Edit)
11182  float OffsetX; // 0x00CC(0x0004) (Edit)
11183  float OffsetY; // 0x00D0(0x0004) (Edit)
11184  float SizeWidth; // 0x00D4(0x0004) (Edit)
11185  float SizeHeight; // 0x00D8(0x0004) (Edit)
11186  float DecalDirectionAngle; // 0x00DC(0x0004) (Edit)
11187  int SkillEffectId; // 0x00E0(0x0004) (Edit)
11188  int EffectAngle; // 0x00E4(0x0004) (Edit)
11189  float AdjustSize; // 0x00E8(0x0004) (Edit)
11190  float DecalBlendInTime; // 0x00EC(0x0004) (Edit)
11191  float DecalScaleTime; // 0x00F0(0x0004) (Edit)
11192  float DecalFillTime; // 0x00F4(0x0004) (Edit)
11193  float DecalBlendOutTime; // 0x00F8(0x0004) (Edit)
11194  struct FLinearColor DecalColor; // 0x00FC(0x0010) (Edit)
11195 
11197  {
11198  static UClass* ptr = nullptr;
11199  if (!ptr)
11200  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PlayDecalEffect");
11201  return ptr;
11202  }
11203 
11204 };
11205 
11206 
11207 // Class EFGame.EFActionNotify_PlayParticleEffect
11208 // 0x00AC (0x0170 - 0x00C4)
11210 {
11211 public:
11212  unsigned long bPlayOnlyFirstLoop : 1; // 0x00C4(0x0004) (Edit)
11213  unsigned long bUseOnlyLocalPlayer : 1; // 0x00C4(0x0004) (Edit)
11214  unsigned long bOriginScale : 1; // 0x00C4(0x0004) (Edit)
11215  unsigned long bCharge : 1; // 0x00C4(0x0004) (Edit)
11216  unsigned long bSkillEndDetach : 1; // 0x00C4(0x0004) (Edit)
11217  unsigned long bSkipIfOwnerIsHidden : 1; // 0x00C4(0x0004) (Edit)
11218  unsigned long bIgnoreAnimRate : 1; // 0x00C4(0x0004)
11219  unsigned long bFloorCheck : 1; // 0x00C4(0x0004) (Edit)
11220  unsigned long bUseRandomTransform : 1; // 0x00C4(0x0004) (Edit)
11221  int AbilityTypeCondition; // 0x00C8(0x0004) (Edit)
11222  TArray<int> AbilityTypeConditionNotExistArray; // 0x00CC(0x0010) (Edit, NeedCtorLink)
11226  unsigned char UnknownData00[0x1]; // 0x00DF(0x0001) MISSED OFFSET
11227  struct FString SyncPosSkillEffectNotifyName; // 0x00E0(0x0010) (NeedCtorLink)
11228  int ActionParticleId; // 0x00F0(0x0004) (Edit)
11229  struct FVector StartTimePawnLocation; // 0x00F4(0x000C)
11230  class UEFActionParticleData* ParticleData; // 0x0100(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
11231  TArray<class UEFParticleDataModifier*> PSLookSet; // 0x0108(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
11232  TArray<struct FEFActionPSFloorInfo> PSFloorSet; // 0x0118(0x0010) (Edit, EditFixedSize, EditConst, NeedCtorLink)
11233  struct FEFPSRandomVector RandomTransformLocation; // 0x0128(0x0018) (Edit)
11234  struct FEFPSRandomRotator RandomTransformRotation; // 0x0140(0x0018) (Edit)
11235  struct FEFPSRandomVector RandomTransformScale; // 0x0158(0x0018) (Edit)
11236 
11238  {
11239  static UClass* ptr = nullptr;
11240  if (!ptr)
11241  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PlayParticleEffect");
11242  return ptr;
11243  }
11244 
11245 };
11246 
11247 
11248 // Class EFGame.EFActionNotify_PlayPIPUI
11249 // 0x0034 (0x00F8 - 0x00C4)
11251 {
11252 public:
11253  struct FString SuccessMovieName; // 0x00C4(0x0010) (Edit, NeedCtorLink)
11254  struct FString GreatSuccessMovieName; // 0x00D4(0x0010) (Edit, NeedCtorLink)
11255  struct FString FailMovieName; // 0x00E4(0x0010) (Edit, NeedCtorLink)
11256  unsigned long bHideNotifyEnd : 1; // 0x00F4(0x0004) (Edit)
11257 
11259  {
11260  static UClass* ptr = nullptr;
11261  if (!ptr)
11262  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PlayPIPUI");
11263  return ptr;
11264  }
11265 
11266 };
11267 
11268 
11269 // Class EFGame.EFActionNotify_PlayProjectileDecalEffect
11270 // 0x0024 (0x00E8 - 0x00C4)
11272 {
11273 public:
11274  int DecalTableIndex; // 0x00C4(0x0004) (Edit)
11275  unsigned long bPlayActionAgentDecal : 1; // 0x00C8(0x0004) (Edit)
11276  unsigned long ForcedOutput : 1; // 0x00C8(0x0004) (Edit)
11277  int SkillEffectId; // 0x00CC(0x0004) (Edit)
11278  int ProjectileSkillEffectId; // 0x00D0(0x0004) (Edit)
11279  float AdjustSize; // 0x00D4(0x0004) (Edit)
11280  float DecalBlendInTime; // 0x00D8(0x0004) (Edit)
11281  float DecalScaleTime; // 0x00DC(0x0004) (Edit)
11282  float DecalFillTime; // 0x00E0(0x0004) (Edit)
11283  float DecalBlendOutTime; // 0x00E4(0x0004) (Edit)
11284 
11286  {
11287  static UClass* ptr = nullptr;
11288  if (!ptr)
11289  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PlayProjectileDecalEffect");
11290  return ptr;
11291  }
11292 
11293 };
11294 
11295 
11296 // Class EFGame.EFActionNotify_PlaySkeletalMesh
11297 // 0x0038 (0x00FC - 0x00C4)
11299 {
11300 public:
11301  class UEFAN_Params* dummy01; // 0x00C4(0x0008) (ExportObject, NeedCtorLink, EditInline)
11302  class UEFActionNotify_AnimEvent* dummy02; // 0x00CC(0x0008) (ExportObject, NeedCtorLink, EditInline)
11303  unsigned long bSkipIfOwnerIsHidden : 1; // 0x00D4(0x0004) (Edit)
11304  unsigned long SpawnFromMouseTargetPos : 1; // 0x00D4(0x0004) (Edit)
11305  unsigned long bIgnoreAnimRate : 1; // 0x00D4(0x0004)
11306  TArray<struct FPlaySkeletalMeshActor> SkeletalMeshActors; // 0x00D8(0x0010) (Edit, NeedCtorLink)
11307  float RootMotionScaleBaseDist; // 0x00E8(0x0004) (Edit)
11308  struct FName AttachName; // 0x00EC(0x0008) (Edit)
11309  class UDynamicLightEnvironmentComponent* LightEnvironment; // 0x00F4(0x0008) (ExportObject, Component, EditInline)
11310 
11312  {
11313  static UClass* ptr = nullptr;
11314  if (!ptr)
11315  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PlaySkeletalMesh");
11316  return ptr;
11317  }
11318 
11319 };
11320 
11321 
11322 // Class EFGame.EFActionNotify_PlaySkeletalMeshMaterialParam
11323 // 0x004C (0x0110 - 0x00C4)
11325 {
11326 public:
11327  unsigned long ApplyWhenChangeAction : 1; // 0x00C4(0x0004) (Edit)
11328  struct FString ActionNotifyTag; // 0x00C8(0x0010) (Edit, AlwaysInit, NeedCtorLink)
11329  struct FActionNotify_SM_AnimEventData AnimEventData; // 0x00D8(0x0038) (Edit, NeedCtorLink)
11330 
11332  {
11333  static UClass* ptr = nullptr;
11334  if (!ptr)
11335  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PlaySkeletalMeshMaterialParam");
11336  return ptr;
11337  }
11338 
11339 };
11340 
11341 
11342 // Class EFGame.EFActionNotify_PostProcessChain
11343 // 0x001C (0x00E0 - 0x00C4)
11345 {
11346 public:
11347  unsigned long bUseOnlyLocalPlayer : 1; // 0x00C4(0x0004) (Edit)
11348  unsigned long bStageEndClear : 1; // 0x00C4(0x0004) (Edit)
11349  class UPostProcessChain* PPChain; // 0x00C8(0x0008) (Edit)
11350  class UPostProcessChain* PPChain_Clone; // 0x00D0(0x0008)
11351  class UEFPostProcessMaterialEffectSkill* PostProcessMaterialData; // 0x00D8(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
11352 
11354  {
11355  static UClass* ptr = nullptr;
11356  if (!ptr)
11357  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PostProcessChain");
11358  return ptr;
11359  }
11360 
11361 };
11362 
11363 
11364 // Class EFGame.EFActionNotify_PostProcessCrossHair
11365 // 0x0000 (0x00E0 - 0x00E0)
11367 {
11368 public:
11369 
11371  {
11372  static UClass* ptr = nullptr;
11373  if (!ptr)
11374  ptr = UObject::FindClass("Class EFGame.EFActionNotify_PostProcessCrossHair");
11375  return ptr;
11376  }
11377 
11378 };
11379 
11380 
11381 // Class EFGame.EFActionNotify_ReAttachParts
11382 // 0x0002 (0x00C6 - 0x00C4)
11384 {
11385 public:
11386  TEnumAsByte<EFEQUIP_PART> ePartsType; // 0x00C4(0x0001) (Edit)
11387  TEnumAsByte<EFSOCKET_STATE> eSocketState; // 0x00C5(0x0001) (Edit)
11388 
11390  {
11391  static UClass* ptr = nullptr;
11392  if (!ptr)
11393  ptr = UObject::FindClass("Class EFGame.EFActionNotify_ReAttachParts");
11394  return ptr;
11395  }
11396 
11397 };
11398 
11399 
11400 // Class EFGame.EFActionNotify_Rotate
11401 // 0x0008 (0x00CC - 0x00C4)
11403 {
11404 public:
11406  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
11407  float Degree; // 0x00C8(0x0004) (Edit)
11408 
11410  {
11411  static UClass* ptr = nullptr;
11412  if (!ptr)
11413  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Rotate");
11414  return ptr;
11415  }
11416 
11417 };
11418 
11419 
11420 // Class EFGame.EFActionNotify_SendNpcSignal
11421 // 0x0014 (0x00D8 - 0x00C4)
11423 {
11424 public:
11425  int NpcId; // 0x00C4(0x0004) (Edit)
11426  struct FString NpcSignal; // 0x00C8(0x0010) (Edit, NeedCtorLink)
11427 
11429  {
11430  static UClass* ptr = nullptr;
11431  if (!ptr)
11432  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SendNpcSignal");
11433  return ptr;
11434  }
11435 
11436 };
11437 
11438 
11439 // Class EFGame.EFActionNotify_SkillCancelEffect
11440 // 0x0000 (0x00C4 - 0x00C4)
11442 {
11443 public:
11444 
11446  {
11447  static UClass* ptr = nullptr;
11448  if (!ptr)
11449  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SkillCancelEffect");
11450  return ptr;
11451  }
11452 
11453 };
11454 
11455 
11456 // Class EFGame.EFActionNotify_SoundSetDownMid
11457 // 0x0000 (0x00C4 - 0x00C4)
11459 {
11460 public:
11461 
11463  {
11464  static UClass* ptr = nullptr;
11465  if (!ptr)
11466  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SoundSetDownMid");
11467  return ptr;
11468  }
11469 
11470 };
11471 
11472 
11473 // Class EFGame.EFActionNotify_SoundSetDownSmall
11474 // 0x0000 (0x00C4 - 0x00C4)
11476 {
11477 public:
11478 
11480  {
11481  static UClass* ptr = nullptr;
11482  if (!ptr)
11483  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SoundSetDownSmall");
11484  return ptr;
11485  }
11486 
11487 };
11488 
11489 
11490 // Class EFGame.EFActionNotify_SoundSetFootStep
11491 // 0x0010 (0x00D4 - 0x00C4)
11493 {
11494 public:
11495  struct FString AttachBoneName; // 0x00C4(0x0010) (Edit, NeedCtorLink)
11496 
11498  {
11499  static UClass* ptr = nullptr;
11500  if (!ptr)
11501  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SoundSetFootStep");
11502  return ptr;
11503  }
11504 
11505 };
11506 
11507 
11508 // Class EFGame.EFActionNotify_SoundSetKnockback
11509 // 0x0000 (0x00C4 - 0x00C4)
11511 {
11512 public:
11513 
11515  {
11516  static UClass* ptr = nullptr;
11517  if (!ptr)
11518  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SoundSetKnockback");
11519  return ptr;
11520  }
11521 
11522 };
11523 
11524 
11525 // Class EFGame.EFActionNotify_SoundSetLanding
11526 // 0x0000 (0x00C4 - 0x00C4)
11528 {
11529 public:
11530 
11532  {
11533  static UClass* ptr = nullptr;
11534  if (!ptr)
11535  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SoundSetLanding");
11536  return ptr;
11537  }
11538 
11539 };
11540 
11541 
11542 // Class EFGame.EFActionNotify_SoundSetSpringBound
11543 // 0x0000 (0x00C4 - 0x00C4)
11545 {
11546 public:
11547 
11549  {
11550  static UClass* ptr = nullptr;
11551  if (!ptr)
11552  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SoundSetSpringBound");
11553  return ptr;
11554  }
11555 
11556 };
11557 
11558 
11559 // Class EFGame.EFActionNotify_SoundSetStuff
11560 // 0x0001 (0x00C5 - 0x00C4)
11562 {
11563 public:
11565 
11567  {
11568  static UClass* ptr = nullptr;
11569  if (!ptr)
11570  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SoundSetStuff");
11571  return ptr;
11572  }
11573 
11574 };
11575 
11576 
11577 // Class EFGame.EFActionNotify_StopParticleEffect
11578 // 0x0008 (0x00CC - 0x00C4)
11580 {
11581 public:
11583  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
11584  int ActionParticleId; // 0x00C8(0x0004) (Edit)
11585 
11587  {
11588  static UClass* ptr = nullptr;
11589  if (!ptr)
11590  ptr = UObject::FindClass("Class EFGame.EFActionNotify_StopParticleEffect");
11591  return ptr;
11592  }
11593 
11594 };
11595 
11596 
11597 // Class EFGame.EFActionNotify_SuperArmor
11598 // 0x0008 (0x00CC - 0x00C4)
11600 {
11601 public:
11603  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
11604  unsigned long bShowEffect : 1; // 0x00C8(0x0004) (Edit)
11605 
11607  {
11608  static UClass* ptr = nullptr;
11609  if (!ptr)
11610  ptr = UObject::FindClass("Class EFGame.EFActionNotify_SuperArmor");
11611  return ptr;
11612  }
11613 
11614 };
11615 
11616 
11617 // Class EFGame.EFActionNotify_TargetPosControl
11618 // 0x001C (0x00E0 - 0x00C4)
11620 {
11621 public:
11622  float StartDistance; // 0x00C4(0x0004) (Edit)
11623  float EndDistance; // 0x00C8(0x0004) (Edit)
11624  int Rotation; // 0x00CC(0x0004) (Edit)
11625  struct FString ControlDecalNotifyName; // 0x00D0(0x0010) (Edit, NeedCtorLink)
11626 
11628  {
11629  static UClass* ptr = nullptr;
11630  if (!ptr)
11631  ptr = UObject::FindClass("Class EFGame.EFActionNotify_TargetPosControl");
11632  return ptr;
11633  }
11634 
11635 };
11636 
11637 
11638 // Class EFGame.EFActionNotify_TimingCancel
11639 // 0x0000 (0x00C4 - 0x00C4)
11641 {
11642 public:
11643 
11645  {
11646  static UClass* ptr = nullptr;
11647  if (!ptr)
11648  ptr = UObject::FindClass("Class EFGame.EFActionNotify_TimingCancel");
11649  return ptr;
11650  }
11651 
11652 };
11653 
11654 
11655 // Class EFGame.EFActionNotify_ToggleCollision
11656 // 0x0004 (0x00C8 - 0x00C4)
11658 {
11659 public:
11660  unsigned long bCollide : 1; // 0x00C4(0x0004) (Edit)
11661 
11663  {
11664  static UClass* ptr = nullptr;
11665  if (!ptr)
11666  ptr = UObject::FindClass("Class EFGame.EFActionNotify_ToggleCollision");
11667  return ptr;
11668  }
11669 
11670 };
11671 
11672 
11673 // Class EFGame.EFActionNotify_TrailGhostEffect
11674 // 0x002C (0x00F0 - 0x00C4)
11676 {
11677 public:
11678  unsigned long bForceRemovePreviousEffect : 1; // 0x00C4(0x0004) (Edit)
11679  unsigned long bStopWhenNotifyEnd : 1; // 0x00C4(0x0004) (Edit)
11680  unsigned long bForceChildAllRemove : 1; // 0x00C4(0x0004) (Edit)
11681  unsigned long bUseOnlyLocalPlayer : 1; // 0x00C4(0x0004) (Edit)
11682  float TrailDuration; // 0x00C8(0x0004) (Edit)
11683  float TrailDeltaSecondsBetweenChildren; // 0x00CC(0x0004) (Edit)
11684  float TrailPerChildLifetime; // 0x00D0(0x0004) (Edit)
11685  float InitialAlphaValue; // 0x00D4(0x0004) (Edit)
11686  float InitialAlphaDuration; // 0x00D8(0x0004) (Edit)
11687  float SourceColorIntensity; // 0x00DC(0x0004) (Edit)
11688  struct FColor AmbientGlowColorS; // 0x00E0(0x0004) (Edit)
11689  struct FColor AmbientGlowColorE; // 0x00E4(0x0004) (Edit)
11690  struct FColor RimLightColorS; // 0x00E8(0x0004) (Edit)
11691  struct FColor RimLightColorE; // 0x00EC(0x0004) (Edit)
11692 
11694  {
11695  static UClass* ptr = nullptr;
11696  if (!ptr)
11697  ptr = UObject::FindClass("Class EFGame.EFActionNotify_TrailGhostEffect");
11698  return ptr;
11699  }
11700 
11701 };
11702 
11703 
11704 // Class EFGame.EFActionNotify_Trails
11705 // 0x004C (0x0110 - 0x00C4)
11707 {
11708 public:
11709  TEnumAsByte<EFEQUIP_PART> TrailParts; // 0x00C4(0x0001) (Edit)
11710  unsigned char UnknownData00[0x3]; // 0x00C5(0x0003) MISSED OFFSET
11711  int TrailPartsIndex; // 0x00C8(0x0004) (Edit)
11712  class UAnimNotify_Trails* AnimTrails; // 0x00CC(0x0008) (ExportObject, NeedCtorLink, EditInline)
11713  class UEFData_AnimNotify_Trails* AnimNotifyTrailsData; // 0x00D4(0x0008) (Edit)
11714  TArray<class UEFParticleDataModifier*> TrailLookSet; // 0x00DC(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
11715  class UParticleSystem* PSTemplate; // 0x00EC(0x0008) (Edit)
11716  TArray<struct FParticleSysParam> DefaultTrailParamList; // 0x00F4(0x0010) (Edit, Component, NeedCtorLink)
11717  unsigned long bSetTemplate : 1; // 0x0104(0x0004)
11718  int TrailSampledDataCount; // 0x0108(0x0004) (Edit, EditConst)
11719  float DistanceTessellationStepSize; // 0x010C(0x0004) (Edit)
11720 
11722  {
11723  static UClass* ptr = nullptr;
11724  if (!ptr)
11725  ptr = UObject::FindClass("Class EFGame.EFActionNotify_Trails");
11726  return ptr;
11727  }
11728 
11729 };
11730 
11731 
11732 // Class EFGame.EFActionNotify_UIEventChecker
11733 // 0x0014 (0x00D8 - 0x00C4)
11735 {
11736 public:
11737  unsigned long bInstant : 1; // 0x00C4(0x0004) (Edit)
11738  unsigned long bSyncAnimEnd : 1; // 0x00C4(0x0004) (Edit)
11739  unsigned long bChangeStageServer : 1; // 0x00C4(0x0004) (Edit)
11740  int NextStageIndex; // 0x00C8(0x0004) (Edit)
11741  int UIUnitIndex; // 0x00CC(0x0004) (Edit)
11743  unsigned char UnknownData00[0x3]; // 0x00D1(0x0003) MISSED OFFSET
11744  int SendServerSuccessValue; // 0x00D4(0x0004) (Edit)
11745 
11747  {
11748  static UClass* ptr = nullptr;
11749  if (!ptr)
11750  ptr = UObject::FindClass("Class EFGame.EFActionNotify_UIEventChecker");
11751  return ptr;
11752  }
11753 
11754 };
11755 
11756 
11757 // Class EFGame.EFActionNotify_ViewShake
11758 // 0x0038 (0x00FC - 0x00C4)
11760 {
11761 public:
11762  unsigned long bUseOnlyLocalPlayer : 1; // 0x00C4(0x0004) (Edit)
11763  unsigned long bIgnoreAnimRate : 1; // 0x00C4(0x0004)
11764  unsigned long StopShakeOnNotifyEnd : 1; // 0x00C4(0x0004) (Edit)
11765  unsigned long ViewShakeSpawn : 1; // 0x00C4(0x0004)
11766  float SkipDistance; // 0x00C8(0x0004) (Edit)
11767  TArray<struct FString> ExceptLookInfoSet; // 0x00CC(0x0010) (Edit, AlwaysInit, NeedCtorLink)
11768  class UEFCameraViewShake* NewViewShake; // 0x00DC(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
11769  class UEFCameraViewShakeAnim* NewViewShakeAnim; // 0x00E4(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
11770  struct FString ViewShakePrefix; // 0x00EC(0x0010) (NeedCtorLink)
11771 
11773  {
11774  static UClass* ptr = nullptr;
11775  if (!ptr)
11776  ptr = UObject::FindClass("Class EFGame.EFActionNotify_ViewShake");
11777  return ptr;
11778  }
11779 
11780 };
11781 
11782 
11783 // Class EFGame.EFActionNotify_VoiceSetAdditional
11784 // 0x0001 (0x00C5 - 0x00C4)
11786 {
11787 public:
11789 
11791  {
11792  static UClass* ptr = nullptr;
11793  if (!ptr)
11794  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetAdditional");
11795  return ptr;
11796  }
11797 
11798 };
11799 
11800 
11801 // Class EFGame.EFActionNotify_VoiceSetAttackCast
11802 // 0x0001 (0x00C5 - 0x00C4)
11804 {
11805 public:
11807 
11809  {
11810  static UClass* ptr = nullptr;
11811  if (!ptr)
11812  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetAttackCast");
11813  return ptr;
11814  }
11815 
11816 };
11817 
11818 
11819 // Class EFGame.EFActionNotify_VoiceSetAttackCastLong
11820 // 0x0001 (0x00C5 - 0x00C4)
11822 {
11823 public:
11825 
11827  {
11828  static UClass* ptr = nullptr;
11829  if (!ptr)
11830  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetAttackCastLong");
11831  return ptr;
11832  }
11833 
11834 };
11835 
11836 
11837 // Class EFGame.EFActionNotify_VoiceSetAttackExec
11838 // 0x0001 (0x00C5 - 0x00C4)
11840 {
11841 public:
11843 
11845  {
11846  static UClass* ptr = nullptr;
11847  if (!ptr)
11848  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetAttackExec");
11849  return ptr;
11850  }
11851 
11852 };
11853 
11854 
11855 // Class EFGame.EFActionNotify_VoiceSetAttackShot
11856 // 0x0001 (0x00C5 - 0x00C4)
11858 {
11859 public:
11861 
11863  {
11864  static UClass* ptr = nullptr;
11865  if (!ptr)
11866  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetAttackShot");
11867  return ptr;
11868  }
11869 
11870 };
11871 
11872 
11873 // Class EFGame.EFActionNotify_VoiceSetDamage
11874 // 0x0001 (0x00C5 - 0x00C4)
11876 {
11877 public:
11879 
11881  {
11882  static UClass* ptr = nullptr;
11883  if (!ptr)
11884  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetDamage");
11885  return ptr;
11886  }
11887 
11888 };
11889 
11890 
11891 // Class EFGame.EFActionNotify_VoiceSetDeath
11892 // 0x0001 (0x00C5 - 0x00C4)
11894 {
11895 public:
11897 
11899  {
11900  static UClass* ptr = nullptr;
11901  if (!ptr)
11902  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetDeath");
11903  return ptr;
11904  }
11905 
11906 };
11907 
11908 
11909 // Class EFGame.EFActionNotify_VoiceSetDown
11910 // 0x0001 (0x00C5 - 0x00C4)
11912 {
11913 public:
11914  TEnumAsByte<EFVoiceSetDownType> DownType; // 0x00C4(0x0001) (Edit)
11915 
11917  {
11918  static UClass* ptr = nullptr;
11919  if (!ptr)
11920  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetDown");
11921  return ptr;
11922  }
11923 
11924 };
11925 
11926 
11927 // Class EFGame.EFActionNotify_VoiceSetIdle
11928 // 0x0001 (0x00C5 - 0x00C4)
11930 {
11931 public:
11932  TEnumAsByte<EFVoiceSetIdleType> IdleType; // 0x00C4(0x0001) (Edit)
11933 
11935  {
11936  static UClass* ptr = nullptr;
11937  if (!ptr)
11938  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetIdle");
11939  return ptr;
11940  }
11941 
11942 };
11943 
11944 
11945 // Class EFGame.EFActionNotify_VoiceSetRun
11946 // 0x0001 (0x00C5 - 0x00C4)
11948 {
11949 public:
11950  TEnumAsByte<EFVoiceSetRunType> RunType; // 0x00C4(0x0001) (Edit)
11951 
11953  {
11954  static UClass* ptr = nullptr;
11955  if (!ptr)
11956  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetRun");
11957  return ptr;
11958  }
11959 
11960 };
11961 
11962 
11963 // Class EFGame.EFActionNotify_VoiceSetSpawn
11964 // 0x0001 (0x00C5 - 0x00C4)
11966 {
11967 public:
11969 
11971  {
11972  static UClass* ptr = nullptr;
11973  if (!ptr)
11974  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetSpawn");
11975  return ptr;
11976  }
11977 
11978 };
11979 
11980 
11981 // Class EFGame.EFActionNotify_VoiceSetStandUp
11982 // 0x0001 (0x00C5 - 0x00C4)
11984 {
11985 public:
11987 
11989  {
11990  static UClass* ptr = nullptr;
11991  if (!ptr)
11992  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetStandUp");
11993  return ptr;
11994  }
11995 
11996 };
11997 
11998 
11999 // Class EFGame.EFActionNotify_VoiceSetWalk
12000 // 0x0001 (0x00C5 - 0x00C4)
12002 {
12003 public:
12004  TEnumAsByte<EFVoiceSetWalkType> WalkType; // 0x00C4(0x0001) (Edit)
12005 
12007  {
12008  static UClass* ptr = nullptr;
12009  if (!ptr)
12010  ptr = UObject::FindClass("Class EFGame.EFActionNotify_VoiceSetWalk");
12011  return ptr;
12012  }
12013 
12014 };
12015 
12016 
12017 // Class EFGame.EFActionNotify_WeaponCustomAttach
12018 // 0x0014 (0x00D8 - 0x00C4)
12020 {
12021 public:
12022  unsigned long bExecuteNotifyEnd : 1; // 0x00C4(0x0004) (Edit)
12023  TArray<int> WeapeonSubIdArr; // 0x00C8(0x0010) (Edit, AlwaysInit, NeedCtorLink)
12024 
12026  {
12027  static UClass* ptr = nullptr;
12028  if (!ptr)
12029  ptr = UObject::FindClass("Class EFGame.EFActionNotify_WeaponCustomAttach");
12030  return ptr;
12031  }
12032 
12033 };
12034 
12035 
12036 // Class EFGame.EFActionNotify_WeaponMode
12037 // 0x0004 (0x00C8 - 0x00C4)
12039 {
12040 public:
12041  unsigned long EquipWhenStart : 1; // 0x00C4(0x0004) (Edit)
12042 
12044  {
12045  static UClass* ptr = nullptr;
12046  if (!ptr)
12047  ptr = UObject::FindClass("Class EFGame.EFActionNotify_WeaponMode");
12048  return ptr;
12049  }
12050 
12051 };
12052 
12053 
12054 // Class EFGame.EFActionCondition
12055 // 0x0030 (0x0080 - 0x0050)
12057 {
12058 public:
12059  TArray<int> OutputStageIndex; // 0x0050(0x0010) (NeedCtorLink)
12060  TArray<struct FString> OutputStageDesc; // 0x0060(0x0010) (NeedCtorLink)
12061  TArray<int> ValidOutputStageIndex; // 0x0070(0x0010) (NeedCtorLink)
12062 
12064  {
12065  static UClass* ptr = nullptr;
12066  if (!ptr)
12067  ptr = UObject::FindClass("Class EFGame.EFActionCondition");
12068  return ptr;
12069  }
12070 
12071 };
12072 
12073 
12074 // Class EFGame.EFActionConditionAbility
12075 // 0x0004 (0x0084 - 0x0080)
12077 {
12078 public:
12079  int AbilityTypeCondition; // 0x0080(0x0004) (Edit)
12080 
12082  {
12083  static UClass* ptr = nullptr;
12084  if (!ptr)
12085  ptr = UObject::FindClass("Class EFGame.EFActionConditionAbility");
12086  return ptr;
12087  }
12088 
12089 };
12090 
12091 
12092 // Class EFGame.EFActionConditionAbnormal
12093 // 0x0000 (0x0080 - 0x0080)
12095 {
12096 public:
12097 
12099  {
12100  static UClass* ptr = nullptr;
12101  if (!ptr)
12102  ptr = UObject::FindClass("Class EFGame.EFActionConditionAbnormal");
12103  return ptr;
12104  }
12105 
12106 };
12107 
12108 
12109 // Class EFGame.EFActionConditionAlreadyDie
12110 // 0x0000 (0x0080 - 0x0080)
12112 {
12113 public:
12114 
12116  {
12117  static UClass* ptr = nullptr;
12118  if (!ptr)
12119  ptr = UObject::FindClass("Class EFGame.EFActionConditionAlreadyDie");
12120  return ptr;
12121  }
12122 
12123 };
12124 
12125 
12126 // Class EFGame.EFActionConditionBattleMode
12127 // 0x0000 (0x0080 - 0x0080)
12129 {
12130 public:
12131 
12133  {
12134  static UClass* ptr = nullptr;
12135  if (!ptr)
12136  ptr = UObject::FindClass("Class EFGame.EFActionConditionBattleMode");
12137  return ptr;
12138  }
12139 
12140 };
12141 
12142 
12143 // Class EFGame.EFActionConditionBurrow
12144 // 0x0000 (0x0080 - 0x0080)
12146 {
12147 public:
12148 
12150  {
12151  static UClass* ptr = nullptr;
12152  if (!ptr)
12153  ptr = UObject::FindClass("Class EFGame.EFActionConditionBurrow");
12154  return ptr;
12155  }
12156 
12157 };
12158 
12159 
12160 // Class EFGame.EFActionConditionComaDuraion
12161 // 0x0000 (0x0080 - 0x0080)
12163 {
12164 public:
12165 
12167  {
12168  static UClass* ptr = nullptr;
12169  if (!ptr)
12170  ptr = UObject::FindClass("Class EFGame.EFActionConditionComaDuraion");
12171  return ptr;
12172  }
12173 
12174 };
12175 
12176 
12177 // Class EFGame.EFActionConditionDespawn
12178 // 0x0000 (0x0080 - 0x0080)
12180 {
12181 public:
12182 
12184  {
12185  static UClass* ptr = nullptr;
12186  if (!ptr)
12187  ptr = UObject::FindClass("Class EFGame.EFActionConditionDespawn");
12188  return ptr;
12189  }
12190 
12191 };
12192 
12193 
12194 // Class EFGame.EFActionConditionDespawnAnimIndex
12195 // 0x0000 (0x0080 - 0x0080)
12197 {
12198 public:
12199 
12201  {
12202  static UClass* ptr = nullptr;
12203  if (!ptr)
12204  ptr = UObject::FindClass("Class EFGame.EFActionConditionDespawnAnimIndex");
12205  return ptr;
12206  }
12207 
12208 };
12209 
12210 
12211 // Class EFGame.EFActionConditionDyingType
12212 // 0x0000 (0x0080 - 0x0080)
12214 {
12215 public:
12216 
12218  {
12219  static UClass* ptr = nullptr;
12220  if (!ptr)
12221  ptr = UObject::FindClass("Class EFGame.EFActionConditionDyingType");
12222  return ptr;
12223  }
12224 
12225 };
12226 
12227 
12228 // Class EFGame.EFActionConditionForcedMove
12229 // 0x0000 (0x0080 - 0x0080)
12231 {
12232 public:
12233 
12235  {
12236  static UClass* ptr = nullptr;
12237  if (!ptr)
12238  ptr = UObject::FindClass("Class EFGame.EFActionConditionForcedMove");
12239  return ptr;
12240  }
12241 
12242 };
12243 
12244 
12245 // Class EFGame.EFActionConditionGadgetExitType
12246 // 0x0000 (0x0080 - 0x0080)
12248 {
12249 public:
12250 
12252  {
12253  static UClass* ptr = nullptr;
12254  if (!ptr)
12255  ptr = UObject::FindClass("Class EFGame.EFActionConditionGadgetExitType");
12256  return ptr;
12257  }
12258 
12259 };
12260 
12261 
12262 // Class EFGame.EFActionConditionGadgetState
12263 // 0x0000 (0x0080 - 0x0080)
12265 {
12266 public:
12267 
12269  {
12270  static UClass* ptr = nullptr;
12271  if (!ptr)
12272  ptr = UObject::FindClass("Class EFGame.EFActionConditionGadgetState");
12273  return ptr;
12274  }
12275 
12276 };
12277 
12278 
12279 // Class EFGame.EFActionConditionHitAdditive
12280 // 0x0000 (0x0080 - 0x0080)
12282 {
12283 public:
12284 
12286  {
12287  static UClass* ptr = nullptr;
12288  if (!ptr)
12289  ptr = UObject::FindClass("Class EFGame.EFActionConditionHitAdditive");
12290  return ptr;
12291  }
12292 
12293 };
12294 
12295 
12296 // Class EFGame.EFActionConditionHitReaction
12297 // 0x0000 (0x0080 - 0x0080)
12299 {
12300 public:
12301 
12303  {
12304  static UClass* ptr = nullptr;
12305  if (!ptr)
12306  ptr = UObject::FindClass("Class EFGame.EFActionConditionHitReaction");
12307  return ptr;
12308  }
12309 
12310 };
12311 
12312 
12313 // Class EFGame.EFActionConditionIdentity
12314 // 0x0000 (0x0080 - 0x0080)
12316 {
12317 public:
12318 
12320  {
12321  static UClass* ptr = nullptr;
12322  if (!ptr)
12323  ptr = UObject::FindClass("Class EFGame.EFActionConditionIdentity");
12324  return ptr;
12325  }
12326 
12327 };
12328 
12329 
12330 // Class EFGame.EFActionConditionInputDirLeftRight
12331 // 0x0000 (0x0080 - 0x0080)
12333 {
12334 public:
12335 
12337  {
12338  static UClass* ptr = nullptr;
12339  if (!ptr)
12340  ptr = UObject::FindClass("Class EFGame.EFActionConditionInputDirLeftRight");
12341  return ptr;
12342  }
12343 
12344 };
12345 
12346 
12347 // Class EFGame.EFActionConditionIsDeleteMe
12348 // 0x0000 (0x0080 - 0x0080)
12350 {
12351 public:
12352 
12354  {
12355  static UClass* ptr = nullptr;
12356  if (!ptr)
12357  ptr = UObject::FindClass("Class EFGame.EFActionConditionIsDeleteMe");
12358  return ptr;
12359  }
12360 
12361 };
12362 
12363 
12364 // Class EFGame.EFActionConditionLearnCommonActionEffectType
12365 // 0x0001 (0x0081 - 0x0080)
12367 {
12368 public:
12370 
12372  {
12373  static UClass* ptr = nullptr;
12374  if (!ptr)
12375  ptr = UObject::FindClass("Class EFGame.EFActionConditionLearnCommonActionEffectType");
12376  return ptr;
12377  }
12378 
12379 };
12380 
12381 
12382 // Class EFGame.EFActionConditionMoveAni
12383 // 0x0000 (0x0080 - 0x0080)
12385 {
12386 public:
12387 
12389  {
12390  static UClass* ptr = nullptr;
12391  if (!ptr)
12392  ptr = UObject::FindClass("Class EFGame.EFActionConditionMoveAni");
12393  return ptr;
12394  }
12395 
12396 };
12397 
12398 
12399 // Class EFGame.EFActionConditionNpcStatus
12400 // 0x0000 (0x0080 - 0x0080)
12402 {
12403 public:
12404 
12406  {
12407  static UClass* ptr = nullptr;
12408  if (!ptr)
12409  ptr = UObject::FindClass("Class EFGame.EFActionConditionNpcStatus");
12410  return ptr;
12411  }
12412 
12413 };
12414 
12415 
12416 // Class EFGame.EFActionConditionPickupMode
12417 // 0x0000 (0x0080 - 0x0080)
12419 {
12420 public:
12421 
12423  {
12424  static UClass* ptr = nullptr;
12425  if (!ptr)
12426  ptr = UObject::FindClass("Class EFGame.EFActionConditionPickupMode");
12427  return ptr;
12428  }
12429 
12430 };
12431 
12432 
12433 // Class EFGame.EFActionConditionPlayerClass
12434 // 0x0000 (0x0080 - 0x0080)
12436 {
12437 public:
12438 
12440  {
12441  static UClass* ptr = nullptr;
12442  if (!ptr)
12443  ptr = UObject::FindClass("Class EFGame.EFActionConditionPlayerClass");
12444  return ptr;
12445  }
12446 
12447 };
12448 
12449 
12450 // Class EFGame.EFActionConditionProbablity
12451 // 0x0004 (0x0084 - 0x0080)
12453 {
12454 public:
12455  int Probability; // 0x0080(0x0004) (Edit)
12456 
12458  {
12459  static UClass* ptr = nullptr;
12460  if (!ptr)
12461  ptr = UObject::FindClass("Class EFGame.EFActionConditionProbablity");
12462  return ptr;
12463  }
12464 
12465 };
12466 
12467 
12468 // Class EFGame.EFActionConditionRandom
12469 // 0x0010 (0x0090 - 0x0080)
12471 {
12472 public:
12473  TArray<struct FName> ValidOutputStageAnimName; // 0x0080(0x0010) (Edit, NeedCtorLink)
12474 
12476  {
12477  static UClass* ptr = nullptr;
12478  if (!ptr)
12479  ptr = UObject::FindClass("Class EFGame.EFActionConditionRandom");
12480  return ptr;
12481  }
12482 
12483 };
12484 
12485 
12486 // Class EFGame.EFActionConditionRidingMode
12487 // 0x0000 (0x0080 - 0x0080)
12489 {
12490 public:
12491 
12493  {
12494  static UClass* ptr = nullptr;
12495  if (!ptr)
12496  ptr = UObject::FindClass("Class EFGame.EFActionConditionRidingMode");
12497  return ptr;
12498  }
12499 
12500 };
12501 
12502 
12503 // Class EFGame.EFActionConditionSelectNpcIdleType
12504 // 0x0010 (0x0090 - 0x0080)
12506 {
12507 public:
12509 
12511  {
12512  static UClass* ptr = nullptr;
12513  if (!ptr)
12514  ptr = UObject::FindClass("Class EFGame.EFActionConditionSelectNpcIdleType");
12515  return ptr;
12516  }
12517 
12518 };
12519 
12520 
12521 // Class EFGame.EFActionConditionShipAnchorMode
12522 // 0x0000 (0x0080 - 0x0080)
12524 {
12525 public:
12526 
12528  {
12529  static UClass* ptr = nullptr;
12530  if (!ptr)
12531  ptr = UObject::FindClass("Class EFGame.EFActionConditionShipAnchorMode");
12532  return ptr;
12533  }
12534 
12535 };
12536 
12537 
12538 // Class EFGame.EFActionConditionShipBoostMode
12539 // 0x0000 (0x0080 - 0x0080)
12541 {
12542 public:
12543 
12545  {
12546  static UClass* ptr = nullptr;
12547  if (!ptr)
12548  ptr = UObject::FindClass("Class EFGame.EFActionConditionShipBoostMode");
12549  return ptr;
12550  }
12551 
12552 };
12553 
12554 
12555 // Class EFGame.EFActionConditionSkillEffectHit
12556 // 0x0010 (0x0090 - 0x0080)
12558 {
12559 public:
12560  TArray<int> SkillEffectId; // 0x0080(0x0010) (Edit, NeedCtorLink)
12561 
12563  {
12564  static UClass* ptr = nullptr;
12565  if (!ptr)
12566  ptr = UObject::FindClass("Class EFGame.EFActionConditionSkillEffectHit");
12567  return ptr;
12568  }
12569 
12570 };
12571 
12572 
12573 // Class EFGame.EFActionConditionSpawnAnimIndex
12574 // 0x0000 (0x0080 - 0x0080)
12576 {
12577 public:
12578 
12580  {
12581  static UClass* ptr = nullptr;
12582  if (!ptr)
12583  ptr = UObject::FindClass("Class EFGame.EFActionConditionSpawnAnimIndex");
12584  return ptr;
12585  }
12586 
12587 };
12588 
12589 
12590 // Class EFGame.EFActionConditionSpawnType
12591 // 0x0000 (0x0080 - 0x0080)
12593 {
12594 public:
12595 
12597  {
12598  static UClass* ptr = nullptr;
12599  if (!ptr)
12600  ptr = UObject::FindClass("Class EFGame.EFActionConditionSpawnType");
12601  return ptr;
12602  }
12603 
12604 };
12605 
12606 
12607 // Class EFGame.EFActionConditionStanceMode
12608 // 0x0000 (0x0080 - 0x0080)
12610 {
12611 public:
12612 
12614  {
12615  static UClass* ptr = nullptr;
12616  if (!ptr)
12617  ptr = UObject::FindClass("Class EFGame.EFActionConditionStanceMode");
12618  return ptr;
12619  }
12620 
12621 };
12622 
12623 
12624 // Class EFGame.EFActionConditionStatusEffect
12625 // 0x0008 (0x0088 - 0x0080)
12627 {
12628 public:
12629  int AddedStatusEffectId; // 0x0080(0x0004) (Edit)
12630  int RemovedStatusEffectId; // 0x0084(0x0004) (Edit)
12631 
12633  {
12634  static UClass* ptr = nullptr;
12635  if (!ptr)
12636  ptr = UObject::FindClass("Class EFGame.EFActionConditionStatusEffect");
12637  return ptr;
12638  }
12639 
12640 };
12641 
12642 
12643 // Class EFGame.EFActionConditionTakeDamage
12644 // 0x0000 (0x0080 - 0x0080)
12646 {
12647 public:
12648 
12650  {
12651  static UClass* ptr = nullptr;
12652  if (!ptr)
12653  ptr = UObject::FindClass("Class EFGame.EFActionConditionTakeDamage");
12654  return ptr;
12655  }
12656 
12657 };
12658 
12659 
12660 // Class EFGame.EFActionConditionWeaponMode
12661 // 0x0000 (0x0080 - 0x0080)
12663 {
12664 public:
12665 
12667  {
12668  static UClass* ptr = nullptr;
12669  if (!ptr)
12670  ptr = UObject::FindClass("Class EFGame.EFActionConditionWeaponMode");
12671  return ptr;
12672  }
12673 
12674 };
12675 
12676 
12677 // Class EFGame.EFActionObject
12678 // 0x006C (0x00BC - 0x0050)
12679 class UEFActionObject : public UObject
12680 {
12681 public:
12682  int MilestoneVersion; // 0x0050(0x0004) (Edit)
12683  int ActionId; // 0x0054(0x0004) (Edit)
12684  struct FString ActionName; // 0x0058(0x0010) (Edit, AlwaysInit, NeedCtorLink)
12685  unsigned long MergeActionStage : 1; // 0x0068(0x0004)
12686  unsigned long LayerMergeActionStage : 1; // 0x0068(0x0004) (Edit, Transient)
12687  unsigned long LayerZeroExtentLineCheck : 1; // 0x0068(0x0004) (Edit, Transient)
12688  unsigned long bSetPerfectZoneInfo : 1; // 0x0068(0x0004)
12689  TArray<struct FNpcPartInfo> NpcPartInfoArray; // 0x006C(0x0010) (Edit, DuplicateTransient, NeedCtorLink)
12690  TArray<struct FEFStageLayer> StageLayerList; // 0x007C(0x0010) (AlwaysInit, NeedCtorLink)
12691  int LayerIndex; // 0x008C(0x0004) (Edit, Const, Transient, EditConst)
12692  struct FString LayerName; // 0x0090(0x0010) (Edit, Transient, AlwaysInit, NeedCtorLink)
12693  TArray<int> ChargeSkillLayerIndexArray; // 0x00A0(0x0010) (AlwaysInit, NeedCtorLink)
12694  int EditorSkillTierIndex1; // 0x00B0(0x0004) (Edit, Transient)
12695  int EditorSkillTierIndex2; // 0x00B4(0x0004) (Edit, Transient)
12696  int EditorSkillTierIndex3; // 0x00B8(0x0004) (Edit, Transient)
12697 
12699  {
12700  static UClass* ptr = nullptr;
12701  if (!ptr)
12702  ptr = UObject::FindClass("Class EFGame.EFActionObject");
12703  return ptr;
12704  }
12705 
12706 };
12707 
12708 
12709 // Class EFGame.EFActionObjectGroup
12710 // 0x00D0 (0x0120 - 0x0050)
12712 {
12713 public:
12714  struct FEFNPCIdleReferenceData NPCIdleReferenceData; // 0x0050(0x0024) (NeedCtorLink)
12715  struct FString FullUpdateDateTag; // 0x0074(0x0010) (Edit, EditConst, AlwaysInit, NeedCtorLink)
12716  struct FString ExportGUID; // 0x0084(0x0010) (Edit, EditConst, AlwaysInit, NeedCtorLink)
12717  struct FString Category; // 0x0094(0x0010) (Edit, NeedCtorLink)
12718  struct FString GroupName; // 0x00A4(0x0010) (Edit, AlwaysInit, NeedCtorLink)
12719  struct FString PackageName; // 0x00B4(0x0010) (Edit, EditConst, AlwaysInit, NeedCtorLink)
12720  struct FString LookInfoKey; // 0x00C4(0x0010) (Edit, AlwaysInit, NeedCtorLink)
12721  TArray<class UAnimSet*> ReferenceAnimSetList; // 0x00D4(0x0010) (Edit, Transient, NeedCtorLink)
12722  struct FString Comment; // 0x00E4(0x0010) (Edit, AlwaysInit, NeedCtorLink)
12723  class UEFActionObjectGroup* Template; // 0x00F4(0x0008) (Edit, AlwaysInit)
12724  TArray<class UEFActionObject*> ActionList; // 0x00FC(0x0010) (AlwaysInit, NeedCtorLink)
12725  unsigned long bNpcPartInfoExport : 1; // 0x010C(0x0004) (Edit)
12726  unsigned long SetStageTransitionInfoComplete : 1; // 0x010C(0x0004)
12727  unsigned long SetNpcDestructionPartsRadiusInfoComplete : 1; // 0x010C(0x0004)
12728  TArray<struct FEFActionGroupReference> ActionGroupReferenceList; // 0x0110(0x0010) (Edit, Transient, NeedCtorLink)
12729 
12731  {
12732  static UClass* ptr = nullptr;
12733  if (!ptr)
12734  ptr = UObject::FindClass("Class EFGame.EFActionObjectGroup");
12735  return ptr;
12736  }
12737 
12738 };
12739 
12740 
12741 // Class EFGame.EFActionSkelControl
12742 // 0x0014 (0x0064 - 0x0050)
12744 {
12745 public:
12746  unsigned long Enable : 1; // 0x0050(0x0004) (Edit)
12747  struct FName AffectBoneName; // 0x0054(0x0008) (Edit)
12748  class USkelControlBase* SkelControl; // 0x005C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
12749 
12751  {
12752  static UClass* ptr = nullptr;
12753  if (!ptr)
12754  ptr = UObject::FindClass("Class EFGame.EFActionSkelControl");
12755  return ptr;
12756  }
12757 
12758 };
12759 
12760 
12761 // Class EFGame.EFActionStage
12762 // 0x00D4 (0x0124 - 0x0050)
12763 class UEFActionStage : public UObject
12764 {
12765 public:
12766  TArray<struct FEFSkill_NotifyGroup> NotifyGroupList; // 0x0050(0x0010) (AlwaysInit, NeedCtorLink)
12767  struct FEFSkill_NotifyGroup AnimGroup; // 0x0060(0x0018) (NeedCtorLink)
12768  float ViewPosX; // 0x0078(0x0004) (Edit)
12769  float ViewPosY; // 0x007C(0x0004) (Edit)
12770  unsigned long Differ : 1; // 0x0080(0x0004)
12771  unsigned long InfiniteStage : 1; // 0x0080(0x0004) (Edit)
12772  unsigned long AtkSpeedStage : 1; // 0x0080(0x0004) (Edit)
12773  unsigned long bTimingBarReverse : 1; // 0x0080(0x0004) (Edit)
12774  unsigned long bTestTimingBarCategory : 1; // 0x0080(0x0004) (Edit)
12775  unsigned long EnableESCCancel : 1; // 0x0080(0x0004) (Edit)
12776  unsigned long EnableStageBuff : 1; // 0x0080(0x0004) (Edit)
12777  unsigned long bUseAimOffset : 1; // 0x0080(0x0004) (Edit)
12778  unsigned long bUsePreviousStageMouseTargetPos : 1; // 0x0080(0x0004) (Edit)
12779  unsigned long AnimError : 1; // 0x0080(0x0004)
12780  unsigned long bNpcPartInfoExportStage : 1; // 0x0080(0x0004) (Edit)
12781  unsigned long bChargeScaleStage : 1; // 0x0080(0x0004) (Edit)
12782  struct FString StageName; // 0x0084(0x0010) (Edit, NeedCtorLink)
12783  float StageLength; // 0x0094(0x0004) (Edit)
12784  float StagePlayRate; // 0x0098(0x0004) (Edit)
12791  unsigned char UnknownData00[0x2]; // 0x00A2(0x0002) MISSED OFFSET
12792  int NextStageIndex; // 0x00A4(0x0004) (Edit)
12793  int StageBuffId; // 0x00A8(0x0004) (Edit)
12794  float StageChangeDirInterpolationTime; // 0x00AC(0x0004) (Edit)
12795  int StageChangeDirLimitDegree; // 0x00B0(0x0004) (Edit)
12796  float MovePosValue; // 0x00B4(0x0004) (Edit)
12797  float MovePosOffsetValue; // 0x00B8(0x0004) (Edit)
12798  TArray<class UEFAction_Notify*> NotifyList; // 0x00BC(0x0010) (AlwaysInit, NeedCtorLink)
12799  int AnimNotifyIndex; // 0x00CC(0x0004)
12800  struct FVector MaxRootMotionDelta; // 0x00D0(0x000C) (Edit)
12801  struct FVector MinRootMotionDelta; // 0x00DC(0x000C) (Edit)
12802  float RootMotionSampleTime; // 0x00E8(0x0004) (Edit, DuplicateTransient)
12803  TArray<struct FVector> RootMotionSample; // 0x00EC(0x0010) (Edit, DuplicateTransient, NeedCtorLink)
12804  TArray<int> RootMotionRotationYawSample; // 0x00FC(0x0010) (Edit, DuplicateTransient, NeedCtorLink)
12805  float StageCancelTime; // 0x010C(0x0004) (Edit, EditConst)
12806  int ChargeParticleScale; // 0x0110(0x0004) (Edit)
12807  int ChargeDamageScale; // 0x0114(0x0004) (Edit)
12809 
12811  {
12812  static UClass* ptr = nullptr;
12813  if (!ptr)
12814  ptr = UObject::FindClass("Class EFGame.EFActionStage");
12815  return ptr;
12816  }
12817 
12818 };
12819 
12820 
12821 // Class EFGame.EFMatineePathNode
12822 // 0x002C (0x0298 - 0x026C)
12824 {
12825 public:
12826  TArray<struct FMatineePathNodeConnection> Connections; // 0x026C(0x0010) (Edit, Component, NeedCtorLink)
12827  TArray<class AEFMatineePathNode*> LinksFrom; // 0x027C(0x0010) (NeedCtorLink)
12828  struct FName PathName; // 0x028C(0x0008) (Edit)
12829  struct FColor LineColor; // 0x0294(0x0004) (Edit)
12830 
12832  {
12833  static UClass* ptr = nullptr;
12834  if (!ptr)
12835  ptr = UObject::FindClass("Class EFGame.EFMatineePathNode");
12836  return ptr;
12837  }
12838 
12839 
12840  void BreakAllConnectionsFrom();
12841  void BreakAllConnections();
12842  void BreakConnectionTo(class AEFMatineePathNode* NextActor);
12843  bool IsConnectedTo(class AEFMatineePathNode* NextActor);
12844  void AddConnectionTo(class AEFMatineePathNode* NextActor);
12845  void UpdateConnectedLineComponents(bool bFinish);
12846  void UpdateLineComponents();
12847 };
12848 
12849 
12850 // Class EFGame.EFGlobal
12851 // 0x0000 (0x0050 - 0x0050)
12852 class UEFGlobal : public UObject
12853 {
12854 public:
12855 
12857  {
12858  static UClass* ptr = nullptr;
12859  if (!ptr)
12860  ptr = UObject::FindClass("Class EFGame.EFGlobal");
12861  return ptr;
12862  }
12863 
12864 };
12865 
12866 
12867 // Class EFGame.EFSequenceSummons
12868 // 0x0040 (0x01EC - 0x01AC)
12870 {
12871 public:
12872  struct FString SummonsName; // 0x01AC(0x0010) (Edit, AlwaysInit, NeedCtorLink)
12873  int SummonsID; // 0x01BC(0x0004) (Edit)
12874  class UEFSequenceSummonsProjectile* SequenceSummonsProjectile; // 0x01C0(0x0008) (ExportObject, NeedCtorLink, EditInline)
12875  TArray<class UEFSequenceSummonsBase*> NoneUseList; // 0x01C8(0x0010) (ExportObject, AlwaysInit, NeedCtorLink, EditInline)
12876  int EditorSkillTierIndex1; // 0x01D8(0x0004) (Edit, Transient)
12877  int EditorSkillTierIndex2; // 0x01DC(0x0004) (Edit, Transient)
12878  int EditorSkillTierIndex3; // 0x01E0(0x0004) (Edit, Transient)
12879  unsigned long EditorDirty : 1; // 0x01E4(0x0004) (Transient)
12880  int MilestoneVersion; // 0x01E8(0x0004) (Edit, Transient)
12881 
12883  {
12884  static UClass* ptr = nullptr;
12885  if (!ptr)
12886  ptr = UObject::FindClass("Class EFGame.EFSequenceSummons");
12887  return ptr;
12888  }
12889 
12890 };
12891 
12892 
12893 // Class EFGame.EFSequenceSummonsBase
12894 // 0x0014 (0x0138 - 0x0124)
12896 {
12897 public:
12898  struct FString SummonsDesc; // 0x0124(0x0010) (Config, AlwaysInit, NeedCtorLink)
12899  unsigned long IsExportSet : 1; // 0x0134(0x0004) (Transient)
12900 
12902  {
12903  static UClass* ptr = nullptr;
12904  if (!ptr)
12905  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsBase");
12906  return ptr;
12907  }
12908 
12909 };
12910 
12911 
12912 // Class EFGame.EFSequenceSummonsAction
12913 // 0x0018 (0x0150 - 0x0138)
12915 {
12916 public:
12917  TArray<class UEFSequenceSummonsAction*> ActivateActionList; // 0x0138(0x0010) (ExportObject, NeedCtorLink, EditInline)
12919  unsigned char UnknownData00[0x3]; // 0x0149(0x0003) MISSED OFFSET
12920  unsigned long IsUseProjectile_Missile : 1; // 0x014C(0x0004)
12921  unsigned long IsUseProjectile_FixArea : 1; // 0x014C(0x0004)
12922  unsigned long IsUseProjectile_Grenade : 1; // 0x014C(0x0004)
12923  unsigned long IsUseProjectile_Trace : 1; // 0x014C(0x0004)
12924  unsigned long IsTierCheckData : 1; // 0x014C(0x0004)
12925 
12927  {
12928  static UClass* ptr = nullptr;
12929  if (!ptr)
12930  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsAction");
12931  return ptr;
12932  }
12933 
12934 };
12935 
12936 
12937 // Class EFGame.EFSequenceSummonsActionAccel
12938 // 0x0010 (0x0160 - 0x0150)
12940 {
12941 public:
12942  unsigned long bEnableAccel : 1; // 0x0150(0x0004) (Edit)
12943  TEnumAsByte<EFSummonsAAType> AccelType; // 0x0154(0x0001) (Edit)
12944  unsigned char UnknownData00[0x3]; // 0x0155(0x0003) MISSED OFFSET
12945  float AccelStartValue; // 0x0158(0x0004) (Edit)
12946  float AccelMaxSpeedElapseTime; // 0x015C(0x0004) (Edit)
12947 
12949  {
12950  static UClass* ptr = nullptr;
12951  if (!ptr)
12952  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionAccel");
12953  return ptr;
12954  }
12955 
12956 };
12957 
12958 
12959 // Class EFGame.EFSequenceSummonsActionAkEvent
12960 // 0x0010 (0x0160 - 0x0150)
12962 {
12963 public:
12964  class UAkEvent* AkEvent; // 0x0150(0x0008) (Edit)
12965  unsigned long bSwitchCharacterAKEvent : 1; // 0x0158(0x0004) (Edit)
12966  unsigned long StopWhenBaseDestroy : 1; // 0x0158(0x0004) (Edit)
12967  float StopWhenBaseDestroyFadeTime; // 0x015C(0x0004) (Edit)
12968 
12970  {
12971  static UClass* ptr = nullptr;
12972  if (!ptr)
12973  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionAkEvent");
12974  return ptr;
12975  }
12976 
12977 };
12978 
12979 
12980 // Class EFGame.EFSequenceSummonsActionAuraBuff
12981 // 0x0010 (0x0160 - 0x0150)
12983 {
12984 public:
12985  int BuffID; // 0x0150(0x0004) (Edit)
12986  int BuffID2; // 0x0154(0x0004) (Edit)
12987  float Delay; // 0x0158(0x0004) (Edit)
12988  float Lifetime; // 0x015C(0x0004) (Edit)
12989 
12991  {
12992  static UClass* ptr = nullptr;
12993  if (!ptr)
12994  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionAuraBuff");
12995  return ptr;
12996  }
12997 
12998 };
12999 
13000 
13001 // Class EFGame.EFSequenceSummonsActionBankData
13002 // 0x0040 (0x0190 - 0x0150)
13004 {
13005 public:
13006  TArray<struct FEFSequenceSummonsActionBankDataParticle> ParticleDatas; // 0x0150(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13007  TArray<struct FEFSequenceSummonsActionBankDataFloatValue> FloatValueDatas; // 0x0160(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13008  TArray<struct FEFSequenceSummonsActionBankDataBOOLValue> BOOLValueDatas; // 0x0170(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13010 
13012  {
13013  static UClass* ptr = nullptr;
13014  if (!ptr)
13015  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionBankData");
13016  return ptr;
13017  }
13018 
13019 };
13020 
13021 
13022 // Class EFGame.EFSequenceSummonsActionCameraShake
13023 // 0x000C (0x015C - 0x0150)
13025 {
13026 public:
13027  unsigned long ApplySelfOnly : 1; // 0x0150(0x0004) (Edit)
13028  class UEFCameraViewShake* NewViewShake; // 0x0154(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13029 
13031  {
13032  static UClass* ptr = nullptr;
13033  if (!ptr)
13034  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionCameraShake");
13035  return ptr;
13036  }
13037 
13038 };
13039 
13040 
13041 // Class EFGame.EFSequenceSummonsActionCreateFX
13042 // 0x0008 (0x0158 - 0x0150)
13044 {
13045 public:
13046  class UEFProjectileParticleData* ParticleData; // 0x0150(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13047 
13049  {
13050  static UClass* ptr = nullptr;
13051  if (!ptr)
13052  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionCreateFX");
13053  return ptr;
13054  }
13055 
13056 };
13057 
13058 
13059 // Class EFGame.EFSequenceSummonsActionPostProcessChainTimeVarying
13060 // 0x000C (0x015C - 0x0150)
13062 {
13063 public:
13064  unsigned long bUseOnlyLocalPlayer : 1; // 0x0150(0x0004) (Edit)
13065  class UEFPostProcessMaterialEffectSkill* ProcessMaterialData; // 0x0154(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13066 
13068  {
13069  static UClass* ptr = nullptr;
13070  if (!ptr)
13071  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionPostProcessChainTimeVarying");
13072  return ptr;
13073  }
13074 
13075 };
13076 
13077 
13078 // Class EFGame.EFSequenceSummonsActionSetSkeletalMesh
13079 // 0x008C (0x01DC - 0x0150)
13081 {
13082 public:
13083  class USkeletalMeshComponent* SkeletalMeshComponentData; // 0x0150(0x0008) (ExportObject, Component, EditInline, Deprecated)
13084  class USkeletalMesh* SkeletalMeshData; // 0x0158(0x0008) (Edit)
13085  TArray<class UAnimSet*> AnimSets; // 0x0160(0x0010) (Edit, NeedCtorLink)
13086  struct FString PlayAniName; // 0x0170(0x0010) (Edit, NeedCtorLink)
13087  float AnimPlayRate; // 0x0180(0x0004) (Edit)
13088  float AnimPlayStartTime; // 0x0184(0x0004) (Edit)
13089  struct FVector RelativeScale; // 0x0188(0x000C) (Edit)
13090  struct FVector Translation; // 0x0194(0x000C) (Edit)
13091  struct FVector Rotation; // 0x01A0(0x000C) (Edit)
13092  unsigned long bAniChange : 1; // 0x01AC(0x0004) (Edit)
13093  unsigned long bAnimIsLoop : 1; // 0x01AC(0x0004) (Edit)
13094  unsigned long IsTrailParticleRemove : 1; // 0x01AC(0x0004) (Edit)
13095  unsigned long bApplyFxArleadySkeletalMesh : 1; // 0x01AC(0x0004) (Edit)
13096  unsigned long IsCollisionResize : 1; // 0x01AC(0x0004) (Edit, Const, EditConst)
13097  unsigned long bDeleteAleardyProjectileActionSkeletalMeshMaterialParameterArray : 1;// 0x01AC(0x0004) (Edit)
13098  class UEFProjectileParticleData* AppearParticleData; // 0x01B0(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13099  TArray<class UEFProjectileParticleData*> AttachParticleDataArray; // 0x01B8(0x0010) (Edit, ExportObject, NeedCtorLink, EditInline)
13100  float CollisionReSize; // 0x01C8(0x0004) (Edit, Const, EditConst)
13102 
13104  {
13105  static UClass* ptr = nullptr;
13106  if (!ptr)
13107  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionSetSkeletalMesh");
13108  return ptr;
13109  }
13110 
13111 };
13112 
13113 
13114 // Class EFGame.EFSequenceSummonsActionSkeletalMeshFX
13115 // 0x00B0 (0x0200 - 0x0150)
13117 {
13118 public:
13119  struct FPlaySkeletalMeshActor SkeletalMeshActors; // 0x0150(0x00B0) (Edit, ExportObject, NeedCtorLink, EditInline)
13120 
13122  {
13123  static UClass* ptr = nullptr;
13124  if (!ptr)
13125  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionSkeletalMeshFX");
13126  return ptr;
13127  }
13128 
13129 };
13130 
13131 
13132 // Class EFGame.EFSequenceSummonsActionSkeletalMeshFXMaterialParam
13133 // 0x0048 (0x0198 - 0x0150)
13135 {
13136 public:
13137  struct FString ActionNotifyTag; // 0x0150(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13138  struct FActionNotify_SM_AnimEventData AnimEventData; // 0x0160(0x0038) (Edit, NeedCtorLink)
13139 
13141  {
13142  static UClass* ptr = nullptr;
13143  if (!ptr)
13144  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionSkeletalMeshFXMaterialParam");
13145  return ptr;
13146  }
13147 
13148 };
13149 
13150 
13151 // Class EFGame.EFSequenceSummonsActionSkillEffect
13152 // 0x000C (0x015C - 0x0150)
13154 {
13155 public:
13156  unsigned char UniqueId; // 0x0150(0x0001) (Edit, EditConst)
13157  unsigned char UnknownData00[0x3]; // 0x0151(0x0003) MISSED OFFSET
13158  int SkillEffectId; // 0x0154(0x0004) (Edit)
13159  int SkillEffectCheckCount; // 0x0158(0x0004) (Edit)
13160 
13162  {
13163  static UClass* ptr = nullptr;
13164  if (!ptr)
13165  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionSkillEffect");
13166  return ptr;
13167  }
13168 
13169 };
13170 
13171 
13172 // Class EFGame.EFSequenceSummonsActionSequentialSkillEffect
13173 // 0x0008 (0x0164 - 0x015C)
13175 {
13176 public:
13178  unsigned char SequentialSkillEffectExecuteCount; // 0x015D(0x0001) (Edit)
13179  unsigned char SequentialSkillEffectAreaRate; // 0x015E(0x0001) (Edit)
13180  unsigned char UnknownData00[0x1]; // 0x015F(0x0001) MISSED OFFSET
13181  float SequentialSkillEffectDuration; // 0x0160(0x0004) (Edit)
13182 
13184  {
13185  static UClass* ptr = nullptr;
13186  if (!ptr)
13187  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionSequentialSkillEffect");
13188  return ptr;
13189  }
13190 
13191 };
13192 
13193 
13194 // Class EFGame.EFSequenceSummonsActionTimer
13195 // 0x0010 (0x0160 - 0x0150)
13197 {
13198 public:
13199  float EventDelay; // 0x0150(0x0004) (Edit)
13200  int EventCount; // 0x0154(0x0004) (Edit)
13201  float EventTerm; // 0x0158(0x0004) (Edit)
13202  unsigned long StopWhenBaseDestroy : 1; // 0x015C(0x0004) (Edit)
13203 
13205  {
13206  static UClass* ptr = nullptr;
13207  if (!ptr)
13208  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionTimer");
13209  return ptr;
13210  }
13211 
13212 };
13213 
13214 
13215 // Class EFGame.EFSequenceSummonsCondition
13216 // 0x0020 (0x0170 - 0x0150)
13218 {
13219 public:
13220  TArray<class UEFSequenceSummonsAction*> ifActionList; // 0x0150(0x0010) (ExportObject, NeedCtorLink, EditInline)
13221  TArray<class UEFSequenceSummonsAction*> elseActionList; // 0x0160(0x0010) (ExportObject, NeedCtorLink, EditInline)
13222 
13224  {
13225  static UClass* ptr = nullptr;
13226  if (!ptr)
13227  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsCondition");
13228  return ptr;
13229  }
13230 
13231 };
13232 
13233 
13234 // Class EFGame.EFSequenceSummonsActionTierChecker
13235 // 0x0010 (0x0180 - 0x0170)
13237 {
13238 public:
13240 
13242  {
13243  static UClass* ptr = nullptr;
13244  if (!ptr)
13245  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionTierChecker");
13246  return ptr;
13247  }
13248 
13249 };
13250 
13251 
13252 // Class EFGame.EFSequenceSummonsActionTierChecker4BankData
13253 // 0x0000 (0x0180 - 0x0180)
13255 {
13256 public:
13257 
13259  {
13260  static UClass* ptr = nullptr;
13261  if (!ptr)
13262  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsActionTierChecker4BankData");
13263  return ptr;
13264  }
13265 
13266 };
13267 
13268 
13269 // Class EFGame.EFSequenceSummonsComment
13270 // 0x0038 (0x0170 - 0x0138)
13272 {
13273 public:
13274  struct FString Comment; // 0x0138(0x0010) (Edit, NeedCtorLink)
13275  int SizeX; // 0x0148(0x0004) (Edit)
13276  int SizeY; // 0x014C(0x0004) (Edit)
13277  int BorderWidth; // 0x0150(0x0004) (Edit)
13278  unsigned long bDrawBox : 1; // 0x0154(0x0004) (Edit)
13279  unsigned long bFilled : 1; // 0x0154(0x0004) (Edit)
13280  unsigned long bTileFill : 1; // 0x0154(0x0004) (Edit)
13281  struct FColor BorderColor; // 0x0158(0x0004) (Edit)
13282  struct FColor FillColor; // 0x015C(0x0004) (Edit)
13283  class UTexture2D* FillTexture; // 0x0160(0x0008) (Edit)
13284  class UMaterial* FillMaterial; // 0x0168(0x0008) (Edit)
13285 
13287  {
13288  static UClass* ptr = nullptr;
13289  if (!ptr)
13290  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsComment");
13291  return ptr;
13292  }
13293 
13294 };
13295 
13296 
13297 // Class EFGame.EFSequenceSummonsProjectile
13298 // 0x0094 (0x01CC - 0x0138)
13300 {
13301 public:
13302  unsigned long LocalControl : 1; // 0x0138(0x0004) (Edit)
13303  unsigned long DestroyWhenSkillEnd : 1; // 0x0138(0x0004) (Edit)
13304  unsigned long DestroyWhenSkillStageEnd : 1; // 0x0138(0x0004) (Edit)
13305  unsigned long DestroyWhenOwnerDied : 1; // 0x0138(0x0004) (Edit)
13306  unsigned long DestroyWhenEnterParalyzation : 1; // 0x0138(0x0004) (Edit)
13307  unsigned long ReversedDirection : 1; // 0x0138(0x0004) (Edit)
13308  unsigned long IsMoveableProjectile : 1; // 0x0138(0x0004) (Const, EditConst)
13309  unsigned long Penerate : 1; // 0x0138(0x0004) (Edit)
13310  unsigned long CollisionPreCheck : 1; // 0x0138(0x0004) (Edit)
13311  float CreateDelay; // 0x013C(0x0004) (Edit)
13312  int UniqueGroupIndex; // 0x0140(0x0004) (Edit)
13313  int MaxIdentityGaugeRecoveryCount; // 0x0144(0x0004) (Edit)
13316  unsigned char UnknownData00[0x2]; // 0x014A(0x0002) MISSED OFFSET
13317  class UEFProjectileParticleData* TrailParticleData; // 0x014C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13318  class UEFProjectileParticleData* ExplodeParticleData; // 0x0154(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13319  class UEFProjectileParticleData* EnvExplodeParticleData; // 0x015C(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13320  float ResScale; // 0x0164(0x0004) (Edit)
13321  float CollisionSize; // 0x0168(0x0004) (Edit)
13322  float CollisionSize_HeightClientOnly; // 0x016C(0x0004) (Edit)
13323  int Speed; // 0x0170(0x0004) (Edit)
13324  int MaxSpeed; // 0x0174(0x0004) (Edit)
13325  float Lifetime; // 0x0178(0x0004) (Edit)
13326  int MaxDistance; // 0x017C(0x0004) (Edit)
13327  int MaxApplyCount; // 0x0180(0x0004) (Edit)
13328  struct FEFSummonsObjectMask ObjectMask; // 0x0184(0x0004) (Edit)
13329  int ObjectMaskValue; // 0x0188(0x0004)
13330  TArray<class UEFSequenceSummonsAction*> StartActionList; // 0x018C(0x0010) (ExportObject, NeedCtorLink, EditInline)
13331  TArray<class UEFSequenceSummonsAction*> HitActionList; // 0x019C(0x0010) (ExportObject, NeedCtorLink, EditInline)
13332  TArray<class UEFSequenceSummonsAction*> EndActionList; // 0x01AC(0x0010) (ExportObject, NeedCtorLink, EditInline)
13333  TArray<class UEFSequenceSummonsAction*> BGCollisionActionList; // 0x01BC(0x0010) (ExportObject, NeedCtorLink, EditInline)
13334 
13336  {
13337  static UClass* ptr = nullptr;
13338  if (!ptr)
13339  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsProjectile");
13340  return ptr;
13341  }
13342 
13343 };
13344 
13345 
13346 // Class EFGame.EFSequenceSummonsProjectileFixArea
13347 // 0x005C (0x0228 - 0x01CC)
13349 {
13350 public:
13351  class UEFProjectileParticleData* StartFXParticleData; // 0x01CC(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13352  class UEFProjectileParticleData* StartDecalParticleData; // 0x01D4(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13353  TArray<struct FEFSummonsFixAreaStartIndexDecal> StartIndexDecalDatas; // 0x01DC(0x0010) (Edit, ExportObject, AlwaysInit, NeedCtorLink, EditInline)
13354  class UEFProjectileParticleData* LoopFXParticleData; // 0x01EC(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13355  class UEFProjectileParticleData* LoopDecalParticleData; // 0x01F4(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13356  float fLoopFXStartTime; // 0x01FC(0x0004) (Edit)
13357  unsigned long bDecalOverPrevent : 1; // 0x0200(0x0004) (Edit)
13358  unsigned long bInitialLocGround : 1; // 0x0200(0x0004) (Edit)
13359  float fDecalFadeOutTime; // 0x0204(0x0004) (Edit)
13360  struct FRotator RandomRotateMin; // 0x0208(0x000C) (Edit)
13361  struct FRotator RandomRotateMax; // 0x0214(0x000C) (Edit)
13362  struct FEFSummonsJudgmentRotation JudgmentRotation; // 0x0220(0x0008) (Edit)
13363 
13365  {
13366  static UClass* ptr = nullptr;
13367  if (!ptr)
13368  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsProjectileFixArea");
13369  return ptr;
13370  }
13371 
13372 };
13373 
13374 
13375 // Class EFGame.EFSequenceSummonsProjectileGrenade
13376 // 0x0014 (0x01E0 - 0x01CC)
13378 {
13379 public:
13380  int GrenadeMinHeight; // 0x01CC(0x0004) (Edit)
13381  int GrenadeMaxHeight; // 0x01D0(0x0004) (Edit)
13382  float GrenadeMaxheightRatio; // 0x01D4(0x0004) (Edit)
13383  float GrenadeMaxheightStartDist; // 0x01D8(0x0004) (Edit)
13384  float StandardDistance; // 0x01DC(0x0004) (Edit)
13385 
13387  {
13388  static UClass* ptr = nullptr;
13389  if (!ptr)
13390  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsProjectileGrenade");
13391  return ptr;
13392  }
13393 
13394 };
13395 
13396 
13397 // Class EFGame.EFSequenceSummonsProjectileMissile
13398 // 0x0024 (0x01F0 - 0x01CC)
13400 {
13401 public:
13402  class UEFProjectileParticleData* StartFXParticleData; // 0x01CC(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13403  class UEFProjectileParticleData* NaturalDieParticleData; // 0x01D4(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13404  unsigned long bUseAttachHitParticle : 1; // 0x01DC(0x0004) (Edit)
13405  unsigned long bIsIgnoreBGround : 1; // 0x01DC(0x0004) (Edit)
13406  struct FEFSummonsJudgmentRotation JudgmentRotation; // 0x01E0(0x0008) (Edit)
13407  float fWaitTime; // 0x01E8(0x0004) (Edit)
13408  float fNoCollisionTime; // 0x01EC(0x0004) (Edit)
13409 
13411  {
13412  static UClass* ptr = nullptr;
13413  if (!ptr)
13414  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsProjectileMissile");
13415  return ptr;
13416  }
13417 
13418 };
13419 
13420 
13421 // Class EFGame.EFSequenceSummonsProjectileTrace
13422 // 0x0028 (0x01F4 - 0x01CC)
13424 {
13425 public:
13426  class UEFProjectileParticleData* NaturalDieParticleData; // 0x01CC(0x0008) (Edit, ExportObject, NeedCtorLink, EditInline)
13427  unsigned long bIsIgnoreBGround : 1; // 0x01D4(0x0004) (Edit)
13432  float TurnVelocity; // 0x01DC(0x0004) (Edit)
13433  float TargetSearchStartTime; // 0x01E0(0x0004) (Edit)
13434  float TargetSearchRadius; // 0x01E4(0x0004) (Edit)
13435  float TargetSearchAngle; // 0x01E8(0x0004) (Edit)
13436  float TraceGiveUpRadius; // 0x01EC(0x0004) (Edit)
13437  float TraceDuration; // 0x01F0(0x0004) (Edit)
13438 
13440  {
13441  static UClass* ptr = nullptr;
13442  if (!ptr)
13443  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsProjectileTrace");
13444  return ptr;
13445  }
13446 
13447 };
13448 
13449 
13450 // Class EFGame.EFSequenceSummonsData
13451 // 0x0008 (0x0058 - 0x0050)
13453 {
13454 public:
13455  class USequence* SummonsSequence; // 0x0050(0x0008)
13456 
13458  {
13459  static UClass* ptr = nullptr;
13460  if (!ptr)
13461  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsData");
13462  return ptr;
13463  }
13464 
13465 };
13466 
13467 
13468 // Class EFGame.EFSequenceSummonsEditorFilter
13469 // 0x0010 (0x01BC - 0x01AC)
13471 {
13472 public:
13473  TArray<struct FSummonsEditorFilterData> SubFilters; // 0x01AC(0x0010) (ExportObject, AlwaysInit, NeedCtorLink, EditInline)
13474 
13476  {
13477  static UClass* ptr = nullptr;
13478  if (!ptr)
13479  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsEditorFilter");
13480  return ptr;
13481  }
13482 
13483 };
13484 
13485 
13486 // Class EFGame.EFSequenceSummonsEditorFilterData
13487 // 0x0034 (0x01E0 - 0x01AC)
13489 {
13490 public:
13491  struct FString FilterName; // 0x01AC(0x0010) (Edit, Transient, AlwaysInit, NeedCtorLink)
13492  unsigned long UnkownFilter : 1; // 0x01BC(0x0004) (Transient, AlwaysInit)
13493  TArray<class UEFSequenceSummons*> Summons; // 0x01C0(0x0010) (ExportObject, Transient, AlwaysInit, NeedCtorLink, EditInline)
13494  TArray<class UEFSequenceSummonsEditorFilterData*> SubFilters; // 0x01D0(0x0010) (ExportObject, Transient, AlwaysInit, NeedCtorLink, EditInline)
13495 
13497  {
13498  static UClass* ptr = nullptr;
13499  if (!ptr)
13500  ptr = UObject::FindClass("Class EFGame.EFSequenceSummonsEditorFilterData");
13501  return ptr;
13502  }
13503 
13504 };
13505 
13506 
13507 // Class EFGame.EFInterpGroupGameOption
13508 // 0x0010 (0x0060 - 0x0050)
13510 {
13511 public:
13512  struct FString Comment; // 0x0050(0x0010) (Edit, NeedCtorLink)
13513 
13515  {
13516  static UClass* ptr = nullptr;
13517  if (!ptr)
13518  ptr = UObject::FindClass("Class EFGame.EFInterpGroupGameOption");
13519  return ptr;
13520  }
13521 
13522 };
13523 
13524 
13525 // Class EFGame.EFInterpTrackAnimBlendingControl
13526 // 0x0008 (0x00FC - 0x00F4)
13528 {
13529 public:
13530  float BeginBlendTime; // 0x00F4(0x0004) (Edit)
13531  float EndBlendTime; // 0x00F8(0x0004) (Edit)
13532 
13534  {
13535  static UClass* ptr = nullptr;
13536  if (!ptr)
13537  ptr = UObject::FindClass("Class EFGame.EFInterpTrackAnimBlendingControl");
13538  return ptr;
13539  }
13540 
13541 };
13542 
13543 
13544 // Class EFGame.EFInterpTrackAnimNodeBlendWeight
13545 // 0x000C (0x00DC - 0x00D0)
13547 {
13548 public:
13549  struct FName AnimNodeBlendName; // 0x00D0(0x0008) (Edit)
13550  float EndAnimBlendTime; // 0x00D8(0x0004) (Edit)
13551 
13553  {
13554  static UClass* ptr = nullptr;
13555  if (!ptr)
13556  ptr = UObject::FindClass("Class EFGame.EFInterpTrackAnimNodeBlendWeight");
13557  return ptr;
13558  }
13559 
13560 };
13561 
13562 
13563 // Class EFGame.EFInterpTrackAutoBlendBase
13564 // 0x0000 (0x0050 - 0x0050)
13566 {
13567 public:
13568 
13570  {
13571  static UClass* ptr = nullptr;
13572  if (!ptr)
13573  ptr = UObject::FindClass("Class EFGame.EFInterpTrackAutoBlendBase");
13574  return ptr;
13575  }
13576 
13577 };
13578 
13579 
13580 // Class EFGame.EFInterpTrackAutoBlendColorProp
13581 // 0x0010 (0x00E0 - 0x00D0)
13583 {
13584 public:
13585  struct FPointer VfTable_IEFInterpTrackAutoBlendBase; // 0x00D0(0x0008) (Const, Native, NoExport)
13586  float BlendInTimeFromOriginal; // 0x00D8(0x0004) (Edit)
13587  float BlendOutTimeToOriginal; // 0x00DC(0x0004) (Edit)
13588 
13590  {
13591  static UClass* ptr = nullptr;
13592  if (!ptr)
13593  ptr = UObject::FindClass("Class EFGame.EFInterpTrackAutoBlendColorProp");
13594  return ptr;
13595  }
13596 
13597 };
13598 
13599 
13600 // Class EFGame.EFInterpTrackAutoBlendFloatProp
13601 // 0x0010 (0x00E0 - 0x00D0)
13603 {
13604 public:
13605  struct FPointer VfTable_IEFInterpTrackAutoBlendBase; // 0x00D0(0x0008) (Const, Native, NoExport)
13606  float BlendInTimeFromOriginal; // 0x00D8(0x0004) (Edit)
13607  float BlendOutTimeToOriginal; // 0x00DC(0x0004) (Edit)
13608 
13610  {
13611  static UClass* ptr = nullptr;
13612  if (!ptr)
13613  ptr = UObject::FindClass("Class EFGame.EFInterpTrackAutoBlendFloatProp");
13614  return ptr;
13615  }
13616 
13617 };
13618 
13619 
13620 // Class EFGame.EFInterpTrackAutoBlendVectorProp
13621 // 0x0010 (0x00E0 - 0x00D0)
13623 {
13624 public:
13625  struct FPointer VfTable_IEFInterpTrackAutoBlendBase; // 0x00D0(0x0008) (Const, Native, NoExport)
13626  float BlendInTimeFromOriginal; // 0x00D8(0x0004) (Edit)
13627  float BlendOutTimeToOriginal; // 0x00DC(0x0004) (Edit)
13628 
13630  {
13631  static UClass* ptr = nullptr;
13632  if (!ptr)
13633  ptr = UObject::FindClass("Class EFGame.EFInterpTrackAutoBlendVectorProp");
13634  return ptr;
13635  }
13636 
13637 };
13638 
13639 
13640 // Class EFGame.EFInterpTrackInstAnimBlendingControl
13641 // 0x0020 (0x0090 - 0x0070)
13643 {
13644 public:
13645  struct FName BeginBlendingAnimName; // 0x0070(0x0008) (Transient)
13646  struct FName EndBlendingAnimName; // 0x0078(0x0008) (Transient)
13647  float BeginAnimStartTime; // 0x0080(0x0004) (Transient)
13648  float BeginAnimTime; // 0x0084(0x0004) (Transient)
13649  float EndAnimTime; // 0x0088(0x0004) (Transient)
13650  float CurrentWeight; // 0x008C(0x0004) (Transient)
13651 
13653  {
13654  static UClass* ptr = nullptr;
13655  if (!ptr)
13656  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstAnimBlendingControl");
13657  return ptr;
13658  }
13659 
13660 };
13661 
13662 
13663 // Class EFGame.EFInterpTrackInstAnimNodeBlendWeight
13664 // 0x0000 (0x0054 - 0x0054)
13666 {
13667 public:
13668 
13670  {
13671  static UClass* ptr = nullptr;
13672  if (!ptr)
13673  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstAnimNodeBlendWeight");
13674  return ptr;
13675  }
13676 
13677 };
13678 
13679 
13680 // Class EFGame.EFInterpTrackInstNearPlaneScale
13681 // 0x0004 (0x0054 - 0x0050)
13683 {
13684 public:
13685  float StandardNearPlaneValue; // 0x0050(0x0004)
13686 
13688  {
13689  static UClass* ptr = nullptr;
13690  if (!ptr)
13691  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstNearPlaneScale");
13692  return ptr;
13693  }
13694 
13695 };
13696 
13697 
13698 // Class EFGame.EFInterpTrackInstPlayerClassAkEvent
13699 // 0x0004 (0x0054 - 0x0050)
13701 {
13702 public:
13703  float LastUpdatePosition; // 0x0050(0x0004)
13704 
13706  {
13707  static UClass* ptr = nullptr;
13708  if (!ptr)
13709  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstPlayerClassAkEvent");
13710  return ptr;
13711  }
13712 
13713 };
13714 
13715 
13716 // Class EFGame.EFInterpTrackInstSkelControlMulti
13717 // 0x0010 (0x0060 - 0x0050)
13719 {
13720 public:
13721  TArray<unsigned long> SavedControlledByAnimMetaDataList; // 0x0050(0x0010) (Transient, NeedCtorLink)
13722 
13724  {
13725  static UClass* ptr = nullptr;
13726  if (!ptr)
13727  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstSkelControlMulti");
13728  return ptr;
13729  }
13730 
13731 };
13732 
13733 
13734 // Class EFGame.EFInterpTrackInstSkelControlVector
13735 // 0x0060 (0x00B0 - 0x0050)
13737 {
13738 public:
13739  TArray<unsigned long> AnimMetaDataFlagList_PositiveX; // 0x0050(0x0010) (Transient, NeedCtorLink)
13740  TArray<unsigned long> AnimMetaDataFlagList_NegativeX; // 0x0060(0x0010) (Transient, NeedCtorLink)
13741  TArray<unsigned long> AnimMetaDataFlagList_PositiveY; // 0x0070(0x0010) (Transient, NeedCtorLink)
13742  TArray<unsigned long> AnimMetaDataFlagList_NegativeY; // 0x0080(0x0010) (Transient, NeedCtorLink)
13743  TArray<unsigned long> AnimMetaDataFlagList_PositiveZ; // 0x0090(0x0010) (Transient, NeedCtorLink)
13744  TArray<unsigned long> AnimMetaDataFlagList_NegativeZ; // 0x00A0(0x0010) (Transient, NeedCtorLink)
13745 
13747  {
13748  static UClass* ptr = nullptr;
13749  if (!ptr)
13750  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstSkelControlVector");
13751  return ptr;
13752  }
13753 
13754 };
13755 
13756 
13757 // Class EFGame.EFInterpTrackInstSoundSet
13758 // 0x0004 (0x0054 - 0x0050)
13760 {
13761 public:
13762  float LastUpdatePosition; // 0x0050(0x0004)
13763 
13765  {
13766  static UClass* ptr = nullptr;
13767  if (!ptr)
13768  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstSoundSet");
13769  return ptr;
13770  }
13771 
13772 };
13773 
13774 
13775 // Class EFGame.EFInterpTrackInstSubtitle
13776 // 0x0004 (0x0054 - 0x0050)
13778 {
13779 public:
13780  float LastUpdatePosition; // 0x0050(0x0004)
13781 
13783  {
13784  static UClass* ptr = nullptr;
13785  if (!ptr)
13786  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstSubtitle");
13787  return ptr;
13788  }
13789 
13790 };
13791 
13792 
13793 // Class EFGame.EFInterpTrackInstSubtitleBalloon
13794 // 0x0004 (0x0054 - 0x0050)
13796 {
13797 public:
13798  float LastUpdatePosition; // 0x0050(0x0004)
13799 
13801  {
13802  static UClass* ptr = nullptr;
13803  if (!ptr)
13804  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstSubtitleBalloon");
13805  return ptr;
13806  }
13807 
13808 };
13809 
13810 
13811 // Class EFGame.EFInterpTrackInstUnfixedPhysicBody
13812 // 0x0008 (0x0058 - 0x0050)
13814 {
13815 public:
13816  float LastUpdatePosition; // 0x0050(0x0004)
13817  unsigned long bLastActivateUnfixedPhysicBody : 1; // 0x0054(0x0004)
13818 
13820  {
13821  static UClass* ptr = nullptr;
13822  if (!ptr)
13823  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstUnfixedPhysicBody");
13824  return ptr;
13825  }
13826 
13827 };
13828 
13829 
13830 // Class EFGame.EFInterpTrackInstVectorParticleParam
13831 // 0x000C (0x005C - 0x0050)
13833 {
13834 public:
13835  struct FVector ResetVector; // 0x0050(0x000C)
13836 
13838  {
13839  static UClass* ptr = nullptr;
13840  if (!ptr)
13841  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstVectorParticleParam");
13842  return ptr;
13843  }
13844 
13845 };
13846 
13847 
13848 // Class EFGame.EFInterpTrackInstVoiceSet
13849 // 0x0004 (0x0054 - 0x0050)
13851 {
13852 public:
13853  float LastUpdatePosition; // 0x0050(0x0004)
13854 
13856  {
13857  static UClass* ptr = nullptr;
13858  if (!ptr)
13859  ptr = UObject::FindClass("Class EFGame.EFInterpTrackInstVoiceSet");
13860  return ptr;
13861  }
13862 
13863 };
13864 
13865 
13866 // Class EFGame.EFInterpTrackNearPlaneScale
13867 // 0x0000 (0x00C8 - 0x00C8)
13869 {
13870 public:
13871 
13873  {
13874  static UClass* ptr = nullptr;
13875  if (!ptr)
13876  ptr = UObject::FindClass("Class EFGame.EFInterpTrackNearPlaneScale");
13877  return ptr;
13878  }
13879 
13880 };
13881 
13882 
13883 // Class EFGame.EFInterpTrackPlayerClassAkEvent
13884 // 0x0010 (0x00C0 - 0x00B0)
13886 {
13887 public:
13888  TArray<struct FEFPlayerClassAkEventTrackKey> AkEvents; // 0x00B0(0x0010) (Edit, NeedCtorLink)
13889 
13891  {
13892  static UClass* ptr = nullptr;
13893  if (!ptr)
13894  ptr = UObject::FindClass("Class EFGame.EFInterpTrackPlayerClassAkEvent");
13895  return ptr;
13896  }
13897 
13898 };
13899 
13900 
13901 // Class EFGame.EFInterpTrackSkelControlMulti
13902 // 0x0010 (0x00D8 - 0x00C8)
13904 {
13905 public:
13906  TArray<struct FName> SkelControlNameList; // 0x00C8(0x0010) (Edit, NeedCtorLink)
13907 
13909  {
13910  static UClass* ptr = nullptr;
13911  if (!ptr)
13912  ptr = UObject::FindClass("Class EFGame.EFInterpTrackSkelControlMulti");
13913  return ptr;
13914  }
13915 
13916 };
13917 
13918 
13919 // Class EFGame.EFInterpTrackSkelControlVector
13920 // 0x0060 (0x0128 - 0x00C8)
13922 {
13923 public:
13924  TArray<struct FName> SKelControlNameList_PositiveX; // 0x00C8(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13925  TArray<struct FName> SKelControlNameList_NegativeX; // 0x00D8(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13926  TArray<struct FName> SKelControlNameList_PositiveY; // 0x00E8(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13927  TArray<struct FName> SKelControlNameList_NegativeY; // 0x00F8(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13928  TArray<struct FName> SKelControlNameList_PositiveZ; // 0x0108(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13929  TArray<struct FName> SKelControlNameList_NegativeZ; // 0x0118(0x0010) (Edit, AlwaysInit, NeedCtorLink)
13930 
13932  {
13933  static UClass* ptr = nullptr;
13934  if (!ptr)
13935  ptr = UObject::FindClass("Class EFGame.EFInterpTrackSkelControlVector");
13936  return ptr;
13937  }
13938 
13939 };
13940 
13941 
13942 // Class EFGame.EFInterpTrackSoundSet
13943 // 0x0010 (0x00C0 - 0x00B0)
13945 {
13946 public:
13947  TArray<struct FEFInterpTrackSoundSetInfo> SoundSets; // 0x00B0(0x0010) (Edit, NeedCtorLink)
13948 
13950  {
13951  static UClass* ptr = nullptr;
13952  if (!ptr)
13953  ptr = UObject::FindClass("Class EFGame.EFInterpTrackSoundSet");
13954  return ptr;
13955  }
13956 
13957 };
13958 
13959 
13960 // Class EFGame.EFInterpTrackSubtitle
13961 // 0x002C (0x00DC - 0x00B0)
13963 {
13964 public:
13965  TArray<struct FEFSubtitleInfo> SubtitleInfoArr; // 0x00B0(0x0010) (Edit, NeedCtorLink)
13968  unsigned char UnknownData00[0x2]; // 0x00C2(0x0002) MISSED OFFSET
13969  unsigned long bUseSubtitleBackground : 1; // 0x00C4(0x0004) (Edit)
13970  unsigned long bApplyFacialAnim : 1; // 0x00C4(0x0004) (Transient)
13971  struct FEFFacialAnimInfo FacialAnimInfo; // 0x00C8(0x0010) (Edit)
13972  int PrevKeyIndex; // 0x00D8(0x0004) (Transient)
13973 
13975  {
13976  static UClass* ptr = nullptr;
13977  if (!ptr)
13978  ptr = UObject::FindClass("Class EFGame.EFInterpTrackSubtitle");
13979  return ptr;
13980  }
13981 
13982 };
13983 
13984 
13985 // Class EFGame.EFInterpTrackSubtitleBalloon
13986 // 0x002C (0x00DC - 0x00B0)
13988 {
13989 public:
13990  TArray<struct FEFSubtitleBalloonInfo> SubtitleBalloonInfoArr; // 0x00B0(0x0010) (Edit, NeedCtorLink)
13991  int GroupActorIndex; // 0x00C0(0x0004) (Transient)
13992  struct FEFFacialAnimInfo FacialAnimInfo; // 0x00C4(0x0010) (Edit)
13993  unsigned long bApplyFacialAnim : 1; // 0x00D4(0x0004) (Transient)
13994  int PrevKeyIndex; // 0x00D8(0x0004) (Transient)
13995 
13997  {
13998  static UClass* ptr = nullptr;
13999  if (!ptr)
14000  ptr = UObject::FindClass("Class EFGame.EFInterpTrackSubtitleBalloon");
14001  return ptr;
14002  }
14003 
14004 };
14005 
14006 
14007 // Class EFGame.EFInterpTrackUnfixedPhysicBody
14008 // 0x001C (0x00E4 - 0x00C8)
14010 {
14011 public:
14012  unsigned long bUsePlayerUnfixedBoneNames : 1; // 0x00C8(0x0004) (Edit)
14013  unsigned long bEnableBoneSpringAngular : 1; // 0x00C8(0x0004) (Edit)
14014  TArray<struct FName> UnfixedBoneNames; // 0x00CC(0x0010) (Edit, NeedCtorLink)
14015  float BoneAngularSpring; // 0x00DC(0x0004) (Edit)
14016  float BoneAngularDamping; // 0x00E0(0x0004) (Edit)
14017 
14019  {
14020  static UClass* ptr = nullptr;
14021  if (!ptr)
14022  ptr = UObject::FindClass("Class EFGame.EFInterpTrackUnfixedPhysicBody");
14023  return ptr;
14024  }
14025 
14026 };
14027 
14028 
14029 // Class EFGame.EFInterpTrackVectorParticleParam
14030 // 0x0008 (0x00D0 - 0x00C8)
14032 {
14033 public:
14034  struct FName ParamName; // 0x00C8(0x0008) (Edit)
14035 
14037  {
14038  static UClass* ptr = nullptr;
14039  if (!ptr)
14040  ptr = UObject::FindClass("Class EFGame.EFInterpTrackVectorParticleParam");
14041  return ptr;
14042  }
14043 
14044 };
14045 
14046 
14047 // Class EFGame.EFInterpTrackVoiceSet
14048 // 0x0010 (0x00C0 - 0x00B0)
14050 {
14051 public:
14052  TArray<struct FEFInterpTrackVoiceSetInfo> VoiceSets; // 0x00B0(0x0010) (Edit, NeedCtorLink)
14053 
14055  {
14056  static UClass* ptr = nullptr;
14057  if (!ptr)
14058  ptr = UObject::FindClass("Class EFGame.EFInterpTrackVoiceSet");
14059  return ptr;
14060  }
14061 
14062 };
14063 
14064 
14065 // Class EFGame.EFTexture2D
14066 // 0x001C (0x0240 - 0x0224)
14067 class UEFTexture2D : public UTexture2D
14068 {
14069 public:
14070  unsigned long bAtlas : 1; // 0x0224(0x0004) (Edit)
14071  TArray<struct FEFTexture2DHitPixel> HitTestPixelArray; // 0x0228(0x0010) (EditConst, NeedCtorLink)
14072  int EachWidth; // 0x0238(0x0004) (Edit, EditConst)
14073  int EachHeight; // 0x023C(0x0004) (Edit, EditConst)
14074 
14076  {
14077  static UClass* ptr = nullptr;
14078  if (!ptr)
14079  ptr = UObject::FindClass("Class EFGame.EFTexture2D");
14080  return ptr;
14081  }
14082 
14083 };
14084 
14085 
14086 // Class EFGame.EFTextureRenderTarget
14087 // 0x000C (0x0150 - 0x0144)
14089 {
14090 public:
14091  struct FPointer VfTable_FCallbackEventDevice; // 0x0144(0x0008) (Const, Native, NoExport)
14092  unsigned long bResizeToFitViewport : 1; // 0x014C(0x0004) (Edit)
14093 
14095  {
14096  static UClass* ptr = nullptr;
14097  if (!ptr)
14098  ptr = UObject::FindClass("Class EFGame.EFTextureRenderTarget");
14099  return ptr;
14100  }
14101 
14102 };
14103 
14104 
14105 // Class EFGame.EFTextureWeb
14106 // 0x000B (0x0127 - 0x011C)
14107 class UEFTextureWeb : public UTexture
14108 {
14109 public:
14110  int SizeX; // 0x011C(0x0004) (Const)
14111  int SizeY; // 0x0120(0x0004) (Const)
14112  TEnumAsByte<EPixelFormat> Format; // 0x0124(0x0001) (Const)
14113  TEnumAsByte<ETextureAddress> AddressX; // 0x0125(0x0001) (Edit)
14114  TEnumAsByte<ETextureAddress> AddressY; // 0x0126(0x0001) (Edit)
14115 
14117  {
14118  static UClass* ptr = nullptr;
14119  if (!ptr)
14120  ptr = UObject::FindClass("Class EFGame.EFTextureWeb");
14121  return ptr;
14122  }
14123 
14124 };
14125 
14126 
14127 // Class EFGame.EFMinimapData
14128 // 0x0054 (0x00A4 - 0x0050)
14129 class UEFMinimapData : public UObject
14130 {
14131 public:
14132  int ZoneID; // 0x0050(0x0004)
14133  TArray<class AEFMinimapVolume*> MinimapVolumes; // 0x0054(0x0010) (ExportObject, NeedCtorLink, EditInline)
14134  TArray<class AEFMinimapVolume*> IndoorLinkVolumes; // 0x0064(0x0010) (ExportObject, NeedCtorLink, EditInline)
14135  TArray<class AEFInDoorVolume*> IndoorVolumes; // 0x0074(0x0010) (ExportObject, NeedCtorLink, EditInline)
14136  TArray<class AEFExpandedMinimapVolume*> ExMinimapVolumes; // 0x0084(0x0010) (ExportObject, NeedCtorLink, EditInline)
14137  TArray<class AEFVoyagemapVolume*> VoyagemapVolumes; // 0x0094(0x0010) (ExportObject, NeedCtorLink, EditInline)
14138 
14140  {
14141  static UClass* ptr = nullptr;
14142  if (!ptr)
14143  ptr = UObject::FindClass("Class EFGame.EFMinimapData");
14144  return ptr;
14145  }
14146 
14147 };
14148 
14149 
14150 // Class EFGame.EFExpandedMinimapVolume
14151 // 0x0050 (0x0300 - 0x02B0)
14153 {
14154 public:
14155  int VolumeIndex; // 0x02B0(0x0004) (Edit, EditConst, DuplicateTransient)
14156  struct FString PackageName; // 0x02B4(0x0010) (Edit, EditConst, NeedCtorLink)
14157  struct FString GroupName; // 0x02C4(0x0010) (Edit, AlwaysInit, NeedCtorLink)
14158  struct FString TextureName; // 0x02D4(0x0010) (Edit, EditConst, AlwaysInit, NeedCtorLink)
14159  struct FBox BoundingBox; // 0x02E4(0x001C)
14160 
14162  {
14163  static UClass* ptr = nullptr;
14164  if (!ptr)
14165  ptr = UObject::FindClass("Class EFGame.EFExpandedMinimapVolume");
14166  return ptr;
14167  }
14168 
14169 };
14170 
14171 
14172 // Class EFGame.EFInDoorVolume
14173 // 0x002C (0x02DC - 0x02B0)
14175 {
14176 public:
14177  int VolumeIndex; // 0x02B0(0x0004) (Edit, EditConst, DuplicateTransient)
14178  int MinimapVolumeIndex; // 0x02B4(0x0004) (Edit, EditConst, DuplicateTransient)
14179  class AEFMinimapVolume* MinimapVolume; // 0x02B8(0x0008) (Edit, DuplicateTransient)
14180  struct FBox BoundingBox; // 0x02C0(0x001C) (Edit, EditConst)
14181 
14183  {
14184  static UClass* ptr = nullptr;
14185  if (!ptr)
14186  ptr = UObject::FindClass("Class EFGame.EFInDoorVolume");
14187  return ptr;
14188  }
14189 
14190 };
14191 
14192 
14193 // Class EFGame.EFMinimapVolume
14194 // 0x0090 (0x0340 - 0x02B0)
14196 {
14197 public:
14198  int VolumeIndex; // 0x02B0(0x0004) (Edit, EditConst, DuplicateTransient)
14199  int UnitWidth; // 0x02B4(0x0004) (Edit, EditConst)
14200  int UnitHeight; // 0x02B8(0x0004) (Edit, EditConst)
14201  int VolumeCutSize; // 0x02BC(0x0004) (Edit)
14202  struct FString PackageName; // 0x02C0(0x0010) (Edit, EditConst, NeedCtorLink)
14203  struct FString GroupName; // 0x02D0(0x0010) (Edit, AlwaysInit, NeedCtorLink)
14204  struct FString FullTextureName; // 0x02E0(0x0010) (Edit, EditConst, AlwaysInit, NeedCtorLink)
14205  TArray<struct FMinimapPeiceInfo> PieceInfos; // 0x02F0(0x0010) (Edit, EditFixedSize, AlwaysInit, NeedCtorLink)
14206  struct FBox BoundingBox; // 0x0300(0x001C) (Edit)
14207  int InDoorVolumeIndex; // 0x031C(0x0004) (Edit, EditConst, DuplicateTransient)
14208  class AEFInDoorVolume* InDoorVolume; // 0x0320(0x0008) (Edit, DuplicateTransient)
14209  unsigned long bUseIndoorExMinimap : 1; // 0x0328(0x0004) (Edit)
14210  unsigned long bDefaultFloor : 1; // 0x0328(0x0004) (Edit)
14211  int Floor; // 0x032C(0x0004) (Edit)
14212  struct FString FloorName; // 0x0330(0x0010) (Edit, AlwaysInit, NeedCtorLink)
14213 
14215  {
14216  static UClass* ptr = nullptr;
14217  if (!ptr)
14218  ptr = UObject::FindClass("Class EFGame.EFMinimapVolume");
14219  return ptr;
14220  }
14221 
14222 };
14223 
14224 
14225 // Class EFGame.EFVoyagemapVolume
14226 // 0x0004 (0x0344 - 0x0340)
14228 {
14229 public:
14230  int VolumeHeightCutSize; // 0x0340(0x0004) (Edit)
14231 
14233  {
14234  static UClass* ptr = nullptr;
14235  if (!ptr)
14236  ptr = UObject::FindClass("Class EFGame.EFVoyagemapVolume");
14237  return ptr;
14238  }
14239 
14240 };
14241 
14242 
14243 // Class EFGame.EFTriggerDataDefine
14244 // 0x0000 (0x0050 - 0x0050)
14246 {
14247 public:
14248 
14250  {
14251  static UClass* ptr = nullptr;
14252  if (!ptr)
14253  ptr = UObject::FindClass("Class EFGame.EFTriggerDataDefine");
14254  return ptr;
14255  }
14256 
14257 };
14258 
14259 
14260 // Class EFGame.EFQuestDataDefine
14261 // 0x0000 (0x0050 - 0x0050)
14263 {
14264 public:
14265 
14267  {
14268  static UClass* ptr = nullptr;
14269  if (!ptr)
14270  ptr = UObject::FindClass("Class EFGame.EFQuestDataDefine");
14271  return ptr;
14272  }
14273 
14274 };
14275 
14276 
14277 // Class EFGame.EFNPCFunctionDataDefine
14278 // 0x0000 (0x0050 - 0x0050)
14280 {
14281 public:
14282 
14284  {
14285  static UClass* ptr = nullptr;
14286  if (!ptr)
14287  ptr = UObject::FindClass("Class EFGame.EFNPCFunctionDataDefine");
14288  return ptr;
14289  }
14290 
14291 };
14292 
14293 
14294 // Class EFGame.EFUIDataDefine
14295 // 0x0000 (0x0050 - 0x0050)
14296 class UEFUIDataDefine : public UObject
14297 {
14298 public:
14299 
14301  {
14302  static UClass* ptr = nullptr;
14303  if (!ptr)
14304  ptr = UObject::FindClass("Class EFGame.EFUIDataDefine");
14305  return ptr;
14306  }
14307 
14308 };
14309 
14310 
14311 // Class EFGame.EFLookInfoDataDefine
14312 // 0x0000 (0x0050 - 0x0050)
14314 {
14315 public:
14316 
14318  {
14319  static UClass* ptr = nullptr;
14320  if (!ptr)
14321  ptr = UObject::FindClass("Class EFGame.EFLookInfoDataDefine");
14322  return ptr;
14323  }
14324 
14325 };
14326 
14327 
14328 // Class EFGame.EFLOAGoDataDefine
14329 // 0x0000 (0x0050 - 0x0050)
14331 {
14332 public:
14333 
14335  {
14336  static UClass* ptr = nullptr;
14337  if (!ptr)
14338  ptr = UObject::FindClass("Class EFGame.EFLOAGoDataDefine");
14339  return ptr;
14340  }
14341 
14342 };
14343 
14344 
14345 // Class EFGame.EFConst
14346 // 0x0000 (0x0050 - 0x0050)
14347 class UEFConst : public UObject
14348 {
14349 public:
14350 
14352  {
14353  static UClass* ptr = nullptr;
14354  if (!ptr)
14355  ptr = UObject::FindClass("Class EFGame.EFConst");
14356  return ptr;
14357  }
14358 
14359 };
14360 
14361 
14362 // Class EFGame.EFGFxHUDWrapper
14363 // 0x0000 (0x058C - 0x058C)
14364 class AEFGFxHUDWrapper : public AHUD
14365 {
14366 public:
14367 
14369  {
14370  static UClass* ptr = nullptr;
14371  if (!ptr)
14372  ptr = UObject::FindClass("Class EFGame.EFGFxHUDWrapper");
14373  return ptr;
14374  }
14375 
14376 
14377  void PostRender();
14378  void PostBeginPlay();
14379  void Destroyed();
14380 };
14381 
14382 
14383 // Class EFGame.EFSeqAct_SetPostProcessEffectProperties
14384 // 0x0008 (0x0158 - 0x0150)
14386 {
14387 public:
14388  struct FName PostProcessEffectName; // 0x0150(0x0008) (Edit)
14389 
14391  {
14392  static UClass* ptr = nullptr;
14393  if (!ptr)
14394  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetPostProcessEffectProperties");
14395  return ptr;
14396  }
14397 
14398 
14399  void GetPostProcessEffects(class UClass* MatchingPostProcessEffectClass, TArray<class UPostProcessEffect*>* PostProcessEffects);
14400 };
14401 
14402 
14403 // Class EFGame.EFSeqAct_SetAmbientOcclusionEffectProperties
14404 // 0x0054 (0x01AC - 0x0158)
14406 {
14407 public:
14408  struct FLinearColor OcclusionColor; // 0x0158(0x0010) (Edit)
14409  float OcclusionPower; // 0x0168(0x0004) (Edit)
14410  float OcclusionScale; // 0x016C(0x0004) (Edit)
14411  float OcclusionBias; // 0x0170(0x0004) (Edit)
14412  float MinOcclusion; // 0x0174(0x0004) (Edit)
14413  unsigned long bAngleBasedSSAO : 1; // 0x0178(0x0004) (Edit)
14414  float OcclusionRadius; // 0x017C(0x0004) (Edit)
14416  unsigned char UnknownData00[0x3]; // 0x0181(0x0003) MISSED OFFSET
14417  float OcclusionFadeoutMinDistance; // 0x0184(0x0004) (Edit)
14418  float OcclusionFadeoutMaxDistance; // 0x0188(0x0004) (Edit)
14419  float HaloDistanceThreshold; // 0x018C(0x0004) (Edit)
14420  float HaloDistanceScale; // 0x0190(0x0004) (Edit)
14421  float HaloOcclusion; // 0x0194(0x0004) (Edit)
14422  float EdgeDistanceThreshold; // 0x0198(0x0004) (Edit)
14423  float EdgeDistanceScale; // 0x019C(0x0004) (Edit)
14424  float FilterDistanceScale; // 0x01A0(0x0004) (Edit)
14425  float HistoryConvergenceTime; // 0x01A4(0x0004) (Edit)
14426  float HistoryWeightConvergenceTime; // 0x01A8(0x0004) (Edit)
14427 
14429  {
14430  static UClass* ptr = nullptr;
14431  if (!ptr)
14432  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetAmbientOcclusionEffectProperties");
14433  return ptr;
14434  }
14435 
14436 
14437  void Activated();
14438 };
14439 
14440 
14441 // Class EFGame.EFSeqAct_SetBlurEffectProperties
14442 // 0x0004 (0x015C - 0x0158)
14444 {
14445 public:
14446  float BlurKernelSize; // 0x0158(0x0004) (Edit)
14447 
14449  {
14450  static UClass* ptr = nullptr;
14451  if (!ptr)
14452  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetBlurEffectProperties");
14453  return ptr;
14454  }
14455 
14456 
14457  void Activated();
14458 };
14459 
14460 
14461 // Class EFGame.EFSeqAct_SetDOFEffectProperties
14462 // 0x002C (0x0184 - 0x0158)
14464 {
14465 public:
14466  float FalloffExponent; // 0x0158(0x0004) (Edit)
14467  float BlurKernelSize; // 0x015C(0x0004) (Edit)
14468  float MaxNearBlurAmount; // 0x0160(0x0004) (Edit)
14469  float MinBlurAmount; // 0x0164(0x0004) (Edit)
14470  float MaxFarBlurAmount; // 0x0168(0x0004) (Edit)
14471  TEnumAsByte<EFocusType> FocusType; // 0x016C(0x0001) (Edit)
14472  unsigned char UnknownData00[0x3]; // 0x016D(0x0003) MISSED OFFSET
14473  float FocusInnerRadius; // 0x0170(0x0004) (Edit)
14474  float FocusDistance; // 0x0174(0x0004) (Edit)
14475  struct FVector FocusPosition; // 0x0178(0x000C) (Edit)
14476 
14478  {
14479  static UClass* ptr = nullptr;
14480  if (!ptr)
14481  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetDOFEffectProperties");
14482  return ptr;
14483  }
14484 
14485 
14486  void SetProperties(class UPostProcessEffect* PostProcessEffect);
14487  void Activated();
14488 };
14489 
14490 
14491 // Class EFGame.EFSeqAct_SetDOFAndBloomEffectProperties
14492 // 0x0020 (0x01A4 - 0x0184)
14494 {
14495 public:
14496  float BloomScale; // 0x0184(0x0004) (Edit)
14497  float BloomThreshold; // 0x0188(0x0004) (Edit)
14498  struct FColor BloomTint; // 0x018C(0x0004) (Edit)
14499  float BloomScreenBlendThreshold; // 0x0190(0x0004) (Edit)
14500  float BlurBloomKernelSize; // 0x0194(0x0004) (Edit)
14501  TEnumAsByte<EDOFType> DepthOfFieldType; // 0x0198(0x0001) (Edit)
14503  unsigned char UnknownData00[0x2]; // 0x019A(0x0002) MISSED OFFSET
14504  class UTexture2D* BokehTexture; // 0x019C(0x0008) (Edit)
14505 
14507  {
14508  static UClass* ptr = nullptr;
14509  if (!ptr)
14510  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetDOFAndBloomEffectProperties");
14511  return ptr;
14512  }
14513 
14514 
14515  void SetProperties(class UPostProcessEffect* PostProcessEffect);
14516 };
14517 
14518 
14519 // Class EFGame.EFSeqAct_SetDOFBloomMotionBlurEffect
14520 // 0x0014 (0x0198 - 0x0184)
14522 {
14523 public:
14524  float MaxVelocity; // 0x0184(0x0004) (Edit)
14525  float MotionBlurAmount; // 0x0188(0x0004) (Edit)
14526  unsigned long FullMotionBlur : 1; // 0x018C(0x0004) (Edit)
14527  float CameraRotationThreshold; // 0x0190(0x0004) (Edit)
14528  float CameraTranslationThreshold; // 0x0194(0x0004) (Edit)
14529 
14531  {
14532  static UClass* ptr = nullptr;
14533  if (!ptr)
14534  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetDOFBloomMotionBlurEffect");
14535  return ptr;
14536  }
14537 
14538 
14539  void SetProperties(class UPostProcessEffect* PostProcessEffect);
14540 };
14541 
14542 
14543 // Class EFGame.EFSeqAct_SetMaterialEffectProperties
14544 // 0x0010 (0x0168 - 0x0158)
14546 {
14547 public:
14548  class UMaterialInterface* Material; // 0x0158(0x0008) (Edit)
14549  class UObject* ObjectReference; // 0x0160(0x0008)
14550 
14552  {
14553  static UClass* ptr = nullptr;
14554  if (!ptr)
14555  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetMaterialEffectProperties");
14556  return ptr;
14557  }
14558 
14559 
14560  void Activated();
14561 };
14562 
14563 
14564 // Class EFGame.EFSeqAct_SetMotionBlurEffectProperties
14565 // 0x0014 (0x016C - 0x0158)
14567 {
14568 public:
14569  float MaxVelocity; // 0x0158(0x0004) (Edit)
14570  float MotionBlurAmount; // 0x015C(0x0004) (Edit)
14571  unsigned long FullMotionBlur : 1; // 0x0160(0x0004) (Edit)
14572  float CameraRotationThreshold; // 0x0164(0x0004) (Edit)
14573  float CameraTranslationThreshold; // 0x0168(0x0004) (Edit)
14574 
14576  {
14577  static UClass* ptr = nullptr;
14578  if (!ptr)
14579  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetMotionBlurEffectProperties");
14580  return ptr;
14581  }
14582 
14583 
14584  void Activated();
14585 };
14586 
14587 
14588 // Class EFGame.EFSeqAct_SetUberPostProcessEffect
14589 // 0x0068 (0x01C0 - 0x0158)
14591 {
14592 public:
14593  struct FVector SceneShadows; // 0x0158(0x000C) (Edit)
14594  struct FVector SceneHighLights; // 0x0164(0x000C) (Edit)
14595  struct FVector SceneMidTones; // 0x0170(0x000C) (Edit)
14596  float SceneDesaturation; // 0x017C(0x0004) (Edit)
14597  struct FVector SceneColorize; // 0x0180(0x000C) (Edit)
14599  unsigned char UnknownData00[0x3]; // 0x018D(0x0003) MISSED OFFSET
14600  float TonemapperRange; // 0x0190(0x0004) (Edit)
14601  float TonemapperToeFactor; // 0x0194(0x0004) (Edit)
14602  float TonemapperScale; // 0x0198(0x0004) (Edit)
14603  float MotionBlurSoftEdgeKernelSize; // 0x019C(0x0004) (Edit)
14604  unsigned long bEnableImageGrain : 1; // 0x01A0(0x0004) (Edit)
14605  unsigned long bScaleEffectsWithViewSize : 1; // 0x01A0(0x0004) (Edit)
14606  float SceneImageGrainScale; // 0x01A4(0x0004) (Edit)
14607  float BloomWeightSmall; // 0x01A8(0x0004) (Edit)
14608  float BloomWeightMedium; // 0x01AC(0x0004) (Edit)
14609  float BloomWeightLarge; // 0x01B0(0x0004) (Edit)
14610  float BloomSizeScaleSmall; // 0x01B4(0x0004) (Edit)
14611  float BloomSizeScaleMedium; // 0x01B8(0x0004) (Edit)
14612  float BloomSizeScaleLarge; // 0x01BC(0x0004) (Edit)
14613 
14615  {
14616  static UClass* ptr = nullptr;
14617  if (!ptr)
14618  ptr = UObject::FindClass("Class EFGame.EFSeqAct_SetUberPostProcessEffect");
14619  return ptr;
14620  }
14621 
14622 
14623  void Activated();
14624 };
14625 
14626 
14627 // Class EFGame.EFSeqAct_TogglePostProcessEffect
14628 // 0x0004 (0x015C - 0x0158)
14630 {
14631 public:
14632  unsigned long Value : 1; // 0x0158(0x0004)
14633 
14635  {
14636  static UClass* ptr = nullptr;
14637  if (!ptr)
14638  ptr = UObject::FindClass("Class EFGame.EFSeqAct_TogglePostProcessEffect");
14639  return ptr;
14640  }
14641 
14642 
14643  void Activated();
14644 };
14645 
14646 
14647 }
14648 
14649 #ifdef _MSC_VER
14650  #pragma pack(pop)
14651 #endif
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